Hyper Goomba

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The Thousand-Year Door enemy
Hyper Goomba
File:Hyper Goomba.png
Location(s) Twilight Trail
Max HP 8
Attack 2
Defense 0
Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only)
Coins 1 - 3
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
More
Level 15
Exp. points 0
Sleep? 80%
Dizzy? 80%
Confuse? 80%
Tiny? 95%
Burn? 100%
Freeze? 80%
Stop? 90%
Soft? 95%
Fright? 90%
Gale Force? 80%
KO? 95%
Tattle

That's a Hyper Goomba. Which means… Umm… It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?

Tattle Log #:
4

Hyper Goombas (and the rest of the "hyper" variations of enemies, for that matter) first appeared in Paper Mario. They live in Gusty Gulch, including the space beneath the Windy Mill. Paper Mario: The Thousand-Year Door introduced a few new "hyper" creatures. Along with that, it revealed that Hyper Goombas and their clan also live in Twilight Trail.

Hyper Goombas have the ability to raise their attack power by 6, allowing them to do a lot of damage. It is highly suggested that they are defeated before they can attack.

Hyper Goombas may have been inspired from the Gu Goombas from Super Mario RPG: Legend of the Seven Stars.

Related species

Paper Mario profile and statistics

Paper Mario enemy
Hyper Goomba
HyperGoomba PM.png Max HP 7 Attack 1 Defense 0
Role Common Type Ground Level 12
Strong None Weak None Moves Headbonk (1), Charge Up, Missile-Bonk (8)
Sleep? 80%, 0 Dizzy? 80%, 0 Shock? 100%, 0
Shrink? 80%, 0 Stop? 90%, 0 Fright? 80%
Air Lift? 90% Hurricane? 90% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch, Windy Mill
Tattle This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.

Names in other languages

Language Name Meaning
Japanese ハイパークリボー
Haipā Kuribō
Hyper Goomba

German Hyper-Gumba
Hyper Goomba