Hyper Cleft

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The Thousand-Year Door enemy
Hyper Cleft
File:Hyper cleft2.PNG
Location(s) Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37)
Max HP 4
Attack 3
Defense 3
Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Items Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom
Coins 1 - 4
Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
More
Level 17
Exp. points 0
Sleep? 40%
Dizzy? 40%
Confuse? 40%
Tiny? 65%
Burn? 0%
Freeze? 60%
Stop? 90%
Soft? 100%
Fright? 40%
Gale Force? 30%
KO? 95%
Tattle

That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up… and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back… If you can't, you'd better use some items, or you'd better hightail it out of here.

Tattle Log #:
82

A Hyper Cleft is a bright green Cleft that is first encountered in Paper Mario at Gusty Gulch. Hyper Clefts differ in appearance from normal Clefts in they they are green and have purple shoes and eyes. They are also much faster than normal Clefts in Paper Mario and thus more likely to hit Mario outside battle. Hyper Clefts are also capable of charging their attacks to do a ton of damage, as are other "hyper" enemies. Like normal Clefts, they are spiked, so jumping on them will not work unless Mario is wearing the Spike Shield badge.

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door, this time in the areas surrounding Twilight Town, called Twilight Trail.

Using Quake Hammer or defense-piercing attacks are the most effective measures of defeating these Clefts.

Related species

Paper Mario profile and statistics

Paper Mario enemy
Hyper Cleft
Sprite of a Hyper Cleft, from Paper Mario. Max HP 4 Attack 3 Defense 3 (standing), 1 (flipped)
Role Common Type Ground, Top-Spiky (standing), Ground (flipped) Level 15
Strong Fire Weak None Moves Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
Sleep? 40%, -1 Dizzy? 50%, -1 Shock? 50%, 0
Shrink? 90%, 0 Stop? 90%, 0 Fright? 30% (standing); 0% (flipped)
Air Lift? 30% Hurricane? 30% Coins 2 + 1-3
Items None Run 18 Location(s) Gusty Gulch
Tattle This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.

Names in other languages

Language Name Meaning
German Hyper-Kirk
Hyper Kirk