Hotel Mario

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Title screen
Title screen.

Hotel Mario is a puzzle/platformer game released on the Philips CD-i. It was published by Royal Philips Electronics. Philips Media had acquired the rights to produce Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released on April 5, 1994 in North America to little fanfare, the game had low sales partially due to a lack of interest in the CD-i system, and received mainly poor reviews.

In the game's plot, Bowser and his seven Koopaling children (Morton, Roy, Larry, Lemmy, Ludwig, Wendy, and Iggy) have taken over the Mushroom Kingdom, where they've claimed seven Koopa hotels and have kidnapped the princess, hiding her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.

The general goal in each stage is to close all the doors on every floor. However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. The first six hotels have ten stages, whilst the seventh has fifteen.

Plot

Mario and Luigi entering the Mushroom Kingdom gates.

Mario and Luigi head to the Mushroom Kingdom after being invited to a picnic by the princess. However, soon after arriving, Mario finds a letter on the front door to a gate, which has a board with the words "Klub Koopa Resort" on it. The letter is from Bowser, who claims that he and the Koopalings have turned the Mushroom Kingdom into their personal resort and have each taken over a hotel. It also states that the princess is being held hostage in one of them, and challenges them to find her.

The brothers come across the first hotel, the Wood Door Hysteria Hotel. With Luigi's help, Mario is able to leap inside the hotel through a window. After conquering the hotel, Morton and the brothers leap out of the tree-hotel, which then sprouts fruit. Mario notices the princess on one of the branches, but it snaps underneath her. She lands in Roy's open arms, and he takes her to his hotel, the HardBrick Hotel. However, the lights continuously flicker on and off inside. Luigi is concerned as to how they will find her, but Mario assumes that there may be a switch somewhere. Inside the hotel itself, Mario finds the cause of the hotel's light problem: a room with several toasters plugged in. He unplugs all the toasters, which returns the hotel's electricity to normal.

After defeating Roy, the Mario Brothers condemn the hotel. The princess is standing on a Warp Pipe, but she is sucked down into it. Mario wonders where she is, but Luigi points out the cave in the distance. This cave turns out to be the Chillton Hotel. It is dark inside, and they do not have a light. Nevertheless, they journey inside.

After Larry is conquered, the cave explodes, with the princess flying out of it. Mario and Luigi prepare to catch her, but find that she is not falling. Mario realizes that she is in the clouds, and the High-ate Regency Hotel is revealed. Luigi kicks a nearby Exclamation Mark Block, which causes a vine to sprout out of it and into the sky above. In the hotel, there is a cloud which diverts Mario. He finds a room where he turns on a fan which blows the cloud away. Once Lemmy is defeated, Mario, Luigi, and the princess escape. Lemmy also tries to flee, but a massive fan blows both him and the hotel away before he can reach them. However, the princess suddenly magically vanishes. Back on the ground, Mario and Luigi take sight of another one of the Koopalings' hotels, this time the Thump Castle Hotel. Just as they are about to enter, the entrance disappears, but reappears near instantly after. In the hotel, there are vanishing doors. Mario finds a room with a liquid that stops the doors vanishing.

Mario, Luigi, and Princess Toadstool at the end of the game.

After Ludwig is beaten, the Mario Brothers escape as the entire hotel crumbles, leaving only a frame. However, the princess is nowhere in sight. Luigi then points out the location of Wendy's hotel, the Blitz Snarlton Hotel. When they conquer the hotel, the brothers escape and the hotel vanishes. The princess runs over and greets them, but vanishes once again as well, with Bowser's laughter heard in the background. Mario then takes notice of a plume of smoke heading their direction, and find the Seizures Palace Hotel. When Iggy (who works at Bowser's hotel as opposed to running his own) and Bowser are defeated, Mario, Luigi, and the princess flee as the hotel falls to rubble, the landscape transforming back to its previous form. The princess thanks the Mario Brothers for defeating Bowser and freeing the kingdom from the Koopaling clan, giving them both a kiss, and they all thank the player for his or her contributions.

Gameplay

The player controls Mario through a number of stages in order to rescue Princess Toadstool from the clutches of Bowser and the Koopalings. The goal of each stage is for Mario to close each door using elevators to reach each floor (though the purpose of closing the doors is left unexplained[1]), within a fixed time limit of 200 seconds. Enemies may interfere with the progress, opening doors that may have been closed already and even opening doors from inside the room of which they have been closed. Touching an enemy or other hazard will cause Mario to lose a life, though he can also lose a life by running out of time, falling off the edge of a floor, or by allowing all of the doors to open.

By opening a few doors, Mario can find coins in the rooms; he obtains an extra life one he obtains thirty coins. He may also obtain a Super Mushroom to become Super Mario and take an extra hit, a Fire Flower to become Fire Mario and use fireballs to take out practically all enemies within range, and a Toad that grants him an extra life. On rare occasions, Star Men may also exit open doors, which turn Mario invincible.

The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.

Hotel startup screen text

The "HERE WE GO!" screen when loading a game or starting a new one will vary if played in a specific region and on a specific day.

Multiregional text

HAPPY NEW YEAR

Displays both on December 31 and January 1, the dates for New Year's Eve and New Year's Day, respectively.

Names in other languages
Language Name Meaning

HAPPY VALENTINES DAY

Displays on February 14, the date for Valentine's Day.

Names in other languages
Language Name Meaning

DO NOT FORGET MOTHERS DAY

Displays on a certain Sunday of May depending on the region, alluding to Mother's Day.

Names in other languages
Language Name Meaning

SCHOOLS ALMOST OUT

Displays on May 31, the date in which most schools let out for summer vacation at the time.

Names in other languages
Language Name Meaning

HAPPY FATHERS DAY

Displays on a certain Sunday of June depending on the region, alluding to Father's Day.

Names in other languages
Language Name Meaning

READY TO GO BACK TO SCHOOL

Displays on August 31, the date in which most schools went back into session at the time.

Names in other languages
Language Name Meaning

HAPPY HOLIDAYS

Displays at a certain time in December depending on the region, and alludes to the holiday season.

Names in other languages
Language Name Meaning

English-exclusive text

ITS HOLLIES BIRTHDAY

Displays sometime between New Year's Day and Valentine's Day, though the exact day has faded into obscurity. Likely refers to Hollie S. Lohff, the game's play consultant.[2]

HAPPY FOURTH OF JULY

Displays on July 4, and alludes to American Independence Day.

BOOOOOOOOO

Displays on October 31, and alludes to Halloween.

HAPPY TURKEY DAY GOBBLE GOBBLE

Displays on the fourth Thursday of November, and alludes to Thanksgiving.

French-exclusive text

ALLONS CHERCHER LA FEVE

Displays in late January, and alludes to king cake, which is sold in most French bakeries during said month. The text roughly translates to, "LET'S GO FIND THE BEANS".

ON SE DEGUISERA POUR LE MARDI GRAS

Displays in late February or early March, and alludes to Mardi Gras, a festive holiday immediately preceding Ash Wednesday. The text roughly translates to, "WE'LL DRESS UP FOR MARDI GRAS".

OU SOT CACHES LES OEUFS

Displays sometime in April, and alludes to Easter. The text roughly translates to, "WHERE ARE THE EGGS HIDDEN".

ALLONS ENFANT DE LA PATRIIIIEEE

Displays on July 14, and alludes to Bastille Day. The text roughly translates to, "ARISE, CHILDREN OF THE FATHERLAND", and is taken from the French national anthem, "La Marseillaise".

Main characters

Mario is the main character of the game, though Luigi also appears in two-player mode.

Hotels

There are seven hotels, and a total of 75 stages. Each hotel, save Morton's Wood Door Hysteria Hotel and Bowser's Seizures Palace Hotel, introduces a gimmick as described in the cutscenes that acquaints the player through the duration of said hotel, and can be mitigated if one of the rooms is entered. Each hotel has a total of ten stages except for Bowser's Seizures Palace Hotel, which has fifteen instead. The last stage of each hotel features a boss fight against a Koopaling.

Morton's Wood Door Hysteria Hotel Morton's Wood Door Hysteria Hotel
A hotel based in a tree. Being the first hotel in the game, it features no special gimmick.
Stages
123456789Morton's Tree House o' Pain
HMRoysHotelStage1.png Roy's HardBrick Hotel
A hotel in a building where power surges occur frequently.
Stages
123456789Roy's Rowdy Rooftop
HMLarrysHotelStage5.png Larry's Chillton Hotel
A hotel in a cave. As such, Mario can only view the floor he is currently situated on until he defeats a specific Koopa and collect the "light" hinted at in the level's introductory cutscene.
Stages
123456789Larry's Scary Lair
Lemmy's High-ate Regency Hotel Lemmy's High-ate Regency Hotel
A hotel in the clouds, where clouds with faces may obstruct Mario's sight.
Stages
123456789Lemmy's Sky-Hideout
Ludwig's Thump Castle Hotel Ludwig's Thump Castle Hotel
A hotel where doors occasionally disappear for seconds at a time, preventing Mario from opening or closing them.
Stages
123456789Ludwig's Frantic Lab
HMWendysHotelStage1.png Wendy's Blitz Snarlton Hotel
A hotel where all of the coins turn into Pennies, preventing Mario from collecting them.
Stages
123456789Wendy's Sweet Suite
HMBowsersHotelStage15.png Bowser's Seizures Palace Hotel
The final hotel in the game. As such, it features several enemies from previous hotels.


Stages
1234567891011121314Bowser's Barbecue Room

Enemies

Much of the new enemies in the game are simply modified versions of others, while most enemies that return from previous games receive different names.

Enemy About
Banzai Bill
Banzai Bill
Banzai Bills fire at diagonal intervals towards Mario. They sometimes spawn after a Flying Goomba is defeated.
HM Bellhop Goomba.png
Bellhop Goomba
Bellhop Goombas are uniform-wearing Goombas that can turn around at will, unlike their counterparts.
Big Boo
Big Boo
Big Boos are large Boo Buddies that move toward Mario or Luigi when they turn their backs, but cover their eyes when looked at.
Boo Buddy
Boo Buddy
Boo Buddies are ghosts that are normally translucent and move around aimlessly, but become opaque and move toward Mario or Luigi when they spot them.
Buzzy Beetle
Buzzy Beetle
Buzzy Beetles are enemies that behave like Goombas, except they wander towards Mario when he takes an elevator to their floor.
A Paragoomba
Flying Goomba
Flying Goombas fly around aimlessly, and can easily be stomped on. They can sometimes summon Banzai Bills when they are defeated.

Items

Media

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Staff

Main article: List of Hotel Mario staff

Executive Producer

  • Stephen Radosh

Producer

  • Michael Ahn

Product Engineering

  • Kevin Goldberg
  • Thomas Lohff
  • Stephen Martin
  • Kevin Va. Hunt

Audio Producer

  • Lisa Brenneis

Quotes

Main article: List of Hotel Mario quotes

Mario

  • "Nice of the princess to invite us over for a picnic, eh Luigi?"
  • "Aha! Here's the problem: too many toasters! You know what they say: All toasters toast toast!"
  • "It's hard to see through those clouds. I hope we can get rid of 'em! Get the hint?"
  • "Be careful! When you pinch Wendy's pennies, they pinch back!"

Luigi

  • "I hope she made lotsa' spaghetti!"
  • "Looks are deceiving, when Koopas are involved!"
  • "How are we gonna find the princess with the power going out?"
  • "That's that creepy Bowser's laugh!"

Reception

Hotel Mario has been mostly met with negative reception. Monthly gaming magazine Electronic Gaming Monthly, while otherwise praising of Mario, listed Hotel Mario as being Mario's "most embarrassing moment."[3]

Despite the game's negative reception, Hotel Mario has amassed a cult following over time for the alleged "so bad it's good" nature of its animation and voice acting; Marc Graue, the voice actor for Mario, Luigi and Bowser, has been known to actively encourage and participate in the game's ironic fandom.[4]

Gallery

For this subject's image gallery, see Gallery:Hotel Mario.

Pre-release and unused content

Main article: List of Hotel Mario pre-release and unused content

Several unused audio files are stored in the game, including dialogue from a placeholder voice actor exaplaining how to play, suggesting that the game was planned to have a tutorial. Additionally, the way the game's files are set up suggests that Iggy was going to have his own hotel, rather than appearing in Bowser's.

Trivia

  • This is the only game in which Mario and Luigi have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
  • Most of the names of the Koopalings' hotels are puns on real world hotels ("WoodDoor-Hysteria," "Blitz Snarlton," etc.). Roy's HardBrick Hotel, however, is more likely a pun on the song "Heartbreak Hotel."
  • This is the first Mario game to have extensive voice acting and full dialogue.

References

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