Gold Ring

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This article is about the golden rings from New Super Mario Bros. 2. For the item from Paper Mario: The Thousand-Year Door, see Gold Ring (item). For the accessory from Mario & Luigi: Bowser's Inside Story, see List of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring.
Not to be confused with Coin Ring.
“If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.”
Electronic manual, New Super Mario Bros. 2

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Gold Ring

Gold Rings are objects that appear in New Super Mario Bros. 2. They are similar in appearance to the Coin Rings from Super Mario 3D Land and Super Mario 3D World. If Mario or Luigi passes through one of these, all enemies will turn golden, twinkling effects are added to the game screen and the music slightly changes with "sparkly" sounds added to it. If Mario is in Gold Mario form, he will earn more coins than usual.

Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa shell), the number of coins earned increases to 10, 15 and 20 for the second, third and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the E3 trailer of New Super Mario Bros. 2, only 5 coins were given even when golden enemies were defeated in succession.

Enemy behavior list

Name Description
Boo / Big Boo Becomes a Gold Boo or Gold Big Boo; leaves behind coins as they float away from Mario/Luigi.
Bullet Bill / Banzai Bill Becomes a Gold Bullet Bill or a Gold Banzai Bill; leaves rows of coins behind as they fly, similar to Koopa Troopas.
Leaping Cheep Cheep Becomes a Gold Cheep Cheep; has a trail of five coins following it as it leaps out of the water.
Goomba / Paragoomba / Mini Goombad / Goomba Tower Becomes a Gold Goomba, Gold Goomba (Paragoomba), Gold Mini Goomba, or a Gold Goomba Tower; but act just like normal.
Bill Blaster / Banzai Bill Cannon Turn gold, but act just like normal.
Piranha Plant / Big Piranha Plant Becomes a Gold Piranha Plant or Gold Big Piranha Plant; if within a pipe, cause a large amount of coins to shower from said pipe for a short period upon defeat, but otherwise act the same.
Hammer Bro / Boomerang Bro / Fire Bro Becomes a Gold Hammer Bro; throws three coins at a time.
Koopa Troopa / Koopa Paratroopa Becomes a Gold Koopa Troopa or a Gold Koopa Paratroopa; leaves a trail of coins behind in its wake when its shell is kicked.
Lakitu Becomes a Gold Lakitu; drops three coins at a time, similar to Lakitus that spawn from square clouds in New Super Mario Bros. Wii.
Lakitu's Cloud When ridden, the cloud generates coins in a way similar to the Gold Block.
Spiny Turns into coins, much like the silver P Switch's effects on them in Super Mario World.

d = Gold Ring behavior only encountered in DLC course/s.

Profiles

New Super Mario Bros. 2

  • Instruction manual description: "If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways."
  • North American website bio: "Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more."

Gallery

See also

Names in other languages

Language Name Meaning
Japanese ゴールドリング
Gōrudo Ringu
Gold Ring

Chinese 金環
Jīn Huán
Gold Ring

Dutch Gouden ring
Golden Ring
German Goldring
Gold Ring
Russian Золотое кольцо
Zolotoye kol'tso
Golden ring

Spanish Aro Dorado
Gold Ring