Goal (Super Mario Bros. 3): Difference between revisions

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==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:Starry NES.png|thumb|left|128px|The player obtained three Stars and received 5-UP.]]
[[File:Starry NES.png|thumb|left|128px|The player obtained three Stars and received 5-UP.]]
[[File:Endoflevelsmas3.png|thumb|right|128px|A goal in the ''[[Super Mario All-Stars]]'' remake.]]
[[File:Endoflevelsmas3.png|thumb|right|128px|A goal in the ''[[Super Mario All-Stars]]'' remake.]]

Revision as of 21:17, April 15, 2019

This article is about the boxes found at the end of every normal level in Super Mario Bros. 3. For the minigame from Mario Party 4, see GOOOOOOOAL!!
CardRouletteSMB3.gif
File:Roulettebox.PNG
Mario heading towards a goal

The goal[1] in Super Mario Bros. 3 is a box found at the end of the levels. It quickly switches between three cards: a Mushroom, a Flower, or a Star.

History

Super Mario series

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

The player obtained three Stars and received 5-UP.

The goal must be hit in order to finish the level. Hitting it will result in getting the card on the box at the time it is hit, displaying the message, "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in Super Mario Advance 4: Super Mario Bros. 3). Receiving three cards of any type will result in Mario or Luigi receiving a 1-Up. However, if three cards of the same type are collected, Mario or Luigi will get a number of 1-ups that correspond to the type of item. Getting three Mushroom cards will result in two extra lives, getting three Flower cards will result in three extra lives, and getting three Star cards will result in five extra lives. In most stages, a Star card can easily be obtained by running at maximum speed and hitting the box at a forty-five degree angle. However, this is not achievable in some stages such as 1-4 and 7-1, because the distance is too short to achieve running speed. However, in stages such as these, it is possible to run past it, turn back, and hit it at a 45 degree angle.

In the Mario Bros. competitive game, players can steal or exchange cards by bumping each other from below, making the afflicted player lose a card.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

The Super Mario Bros. 3 style of Super Mario Maker and Super Mario Maker for Nintendo 3DS uses the goals for non-Castle levels, including Airships (which always ended with a boss fight rather than a goal in Super Mario Bros. 3 itself). However, as each level is self-contained, they no longer give cards which can be redeemed toward lives - instead, collecting a Mushroom, Flower or Star simply gives a number of points, while 1-Up Mushrooms are added as a fourth card which give an extra life immediately.

Paper Mario: Color Splash

In Paper Mario: Color Splash, the roulette-styled goals are absent in the Super Mario Bros. 3-themed level in the Green Energy Plant, as they were replaced by Goal Poles, although the frame of the goal containing the level's green Mini Paint Star can be found in front of the secret exit.

Names in other languages

Language Name Meaning
Japanese ゴール[2]
Gōru
Goal

References

  1. ^ Super Mario Bros. 3 English instruction booklet, page 19.
  2. ^ Super Mario Bros. 3 Japanese instruction booklet, page 18.