Game Boy Color: Difference between revisions
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==Game Gallery== | ==Game Gallery== | ||
<gallery> | <gallery perrow=5> | ||
File:Donkey Kong Country GBC US box art.jpg|''[[Donkey Kong Country]].'' | File:Donkey Kong Country GBC US box art.jpg|''[[Donkey Kong Country]].'' | ||
File:Donkey Kong Land III GBC Japanese box art.jpg|''[[Donkey Kong Land III|Donkey Kong GB: Dixie Kong & Dinkey Kong]].'' | File:Donkey Kong Land III GBC Japanese box art.jpg|''[[Donkey Kong Land III|Donkey Kong GB: Dixie Kong & Dinkey Kong]].'' |
Revision as of 20:50, April 27, 2011
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The Game Boy Color is the successor to the Game Boy and the Game Boy Pocket, and the handheld counterpart of the Nintendo 64. It was similar to its predecessors, the most notable differences was that it was lighter and capable of displaying multiple colors.
Some games displayed more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions couldn't play these, but the Game Boy Advance could. They were discontinued in 2002.
Hardware Specifications
CPU: Zilog Z80 (customized.)
CPU Speed: 8 Mhz.
RAM: 16 kB.
Maximum Resolution: 160x144 pixels.
Colors: 32,000.
Maximum number of colors: 56.
Maximum sprite size: 8x16 or 16x8 pixels.
Maximum number of sprites: 40 sprites.
Minimum/Maximum cartridge size: 256 kb - 16 mb.
Sound: 4 channels.
Game Gallery
- Donkey Kong Land III GBC Japanese box art.jpg
- Gameandwatch2.jpg
- SMBDX Boxart.PNG