Game & Watch Gallery 2

Game & Watch Gallery 2
Game & Watch Gallery 2 boxart
For alternate box art, see the game's gallery.
Developer Nintendo EAD, Million Colors, TOSE
Publisher Nintendo
Platform(s) Game Boy, Game Boy Color, Virtual Console (Nintendo 3DS)
Release date Game Boy:
Japan September 27, 1997
Game Boy Color:
USA November 20, 1998[1]
Australia 1998
Europe November 1, 1998
Virtual Console (3DS):
Japan March 21, 2012
Europe May 3, 2012
Australia May 3, 2012
USA May 24, 2012
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
ESRB:E - Everyone
Mode(s) Single player
Media
Game Boy:
Game Pak
Game Boy Color:
Game Pak
Nintendo 3DS:
Digital download
Input
Game Boy:
Game Boy Color:
Nintendo 3DS:

Game & Watch Gallery 2, known as Game Boy Gallery 3 in Australia and Game Boy Gallery 2 (ゲームボーイギャラリー2 Gēmu Bōi Gyararī 2) in Japan, is a compilation game that was released for the Game Boy in 1997. Even though it is the sequel to Game & Watch Gallery, it is actually the third game in the Game & Watch Gallery series. The game includes six revisions of Game & Watch games, one of which is not playable from the beginning and must be unlocked. Like all the other Game & Watch Gallery games, the minigames can be played in either Classic Mode or Modern Mode; the former is identical to the original release of the minigame, while the latter has been redone with characters of the Super Mario franchise along with updated graphics, updated gameplay, and music. Game & Watch Gallery 2 was rereleased as a Game Boy Color game in Europe and Australia, as well as North America, in 1998 but not in Japan. However, on September 9, 2020, an unreleased Japanese Game Boy Color version was leaked.

The game was rereleased on the Nintendo 3DS's Virtual Console in Japan in March 2012; in Europe and Australia on May 3, 2012; and in North America on May 24, 2012.

StarsEdit

Like the previous game, Game & Watch Gallery 2 features a system to unlock bonus features. As before, the player earns a star every time they score 200 points in a mode of a minigame, being able to earn up to five stars in each mode. The more stars the player earns, the more things they unlock in the Gallery Corner. The player unlocks a very hard mode called Star Mode after they reach 1,000 points in a Modern game. The player can earn a total of 120 stars.

GamesEdit

  • ParachuteMario must catch Toads, Yoshis, and Donkey Kong Jrs. in his rowboat as they float down with their parachutes.
  • Helmet – Mario or Wario must dodge various falling tools and collect coins.
  • ChefPeach must flip cooking items thrown into the air by the Mario Bros. with a pan and feed them to Yoshi. In Classic Mode, a chef needs to catch food items in his pan, or a mouse will grab them.
  • Vermin – A Yoshi must protect six eggs from Fly Guys, Para Troopas, and Boo Buddies. In Classic Mode, the player must keep moles out of a garden.
  • Donkey Kong – A remake of the Game & Watch version, in which Peach substitutes for Pauline.
  • Ball (unlockable) – The player must control a Yoshi, Mario, Wario, or King Koopa as they juggle various objects. In Classic Mode, the player needs to juggle balls as long as they can.

Character appearancesEdit

ParachuteEdit

HelmetEdit

ChefEdit

VerminEdit

Donkey KongEdit

BallEdit

Gallery CornerEdit

As the player collects stars, they are able to access new features in the Gallery Corner.

Stars Unlockable
5 Music Room
10 Museum + Donkey Kong added to Museum
15 New game: Classic Ball
20 Oil Panic added to Museum
25 New game: Modern Ball (Yoshi)
30 Green House added to Museum
35 New game: Modern Ball (Mario)
40 Life Boat added to Museum
45 New game: Modern Ball (Wario)
50 Credits + Donkey Kong Jr. added to Museum
55 Additional tracks added to Music Room
60 Tropical Fish added to Museum
70 Rain Shower added to Museum
80 Spitball Sparky added to Museum
100 New game: Modern Ball (King Koopa)
120 Cast credits

Note: The Museum also includes the 16 Game & Watch titles from Game & Watch Gallery's Gallery. To unlock them, the player has to collect 120 stars and then connect Game & Watch Gallery 2 to Game & Watch Gallery with a Game Link Cable and two Game Boys.

List of Museum gamesEdit

# Name Image Description
NO. 052 Donkey Kong   Released 6/3/1982

Multi Screen

Destroy DK's platform
to save Pauline.

NO. 051 Oil Panic   Released 5/28/1982

Multi Screen

Catch the drips and
pass it[sic] to your friend.

NO. 054 Green House   Released 12/6/1982

Multi Screen

Exterminate the bugs
from the flowers.

NO. 058 Life Boat   Released 11/25/1983

Multi Screen

Rescue the passengers
from a burning ship.

NO. 101 Donkey Kong Jr.   Released 10/26/1982

New Wide Screen

Avoid traps and enemies.
The key frees papa!

NO. 104 Tropical Fish   Released 7/8/1985

New Wide Screen

Save the fish and
return them to their tank.

NO. 057 Rain Shower   Released 8/10/1983

Multi Screen

Keep the wash
from being rained on.

NO. 201 Spitball Sparky   Released 2/7/1984

Super Color

Hit the balls and
destroy the blocks.

GalleryEdit

For this subject's image gallery, see Gallery:Game & Watch Gallery 2.

ReceptionEdit

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Marcel van Duyn, Nintendo Life 8/10 "As with the first game, Game & Watch Gallery 2 features a collection of several highly addictive score based games. There's a lot to do, and with both faithful ports and remakes being included in the same package you're sure to be entertained for a while as you attempt to earn all the stars available. And after that, maybe you can go in for seconds with the super hard difficulties."
Game Boy Color Dexter Sy, IGN 8/10 "Overall, I am satisfied with Game & Watch Gallery 2. I grew up playing the original Game & Watches, and have several original Nintendo Game & Watch games still in my collection. For me, playing Game & Watch Gallery 2 was a trip down memory lane, but for a whole new generation of games, it represents a returning to the simplicity of past games. There's no need to sit for that extra five or ten minutes to finish a level, or to reach that difficult to find save point. Gamers can turn off their Game Boys when they want it, making this title ideal for short trips, or for people who simply want to be entertained and not feel like they are locked into the game for a certain period of time."
Aggregators
Compiler Platform / Score
GameRankings 74.64%

StaffEdit

Main article: List of Game & Watch Gallery 2 staff

MediaEdit

  Title Screen - Title Screen theme
File infoMedia:G&WG2 Title Screen.oga
0:30
  Game Select - Game Select theme
File infoMedia:G&WG2 Game Select.oga
0:30
  Mode Select - Mode Select theme
File infoMedia:G&WG2 Mode Select.oga
0:30
  Parachute - Parachute theme
File infoMedia:G&WG2 Parachute.oga
0:30
  Helmet Area 1 - Helmet Area 1 theme
File infoMedia:G&WG2 Helmet Area 1.oga
0:30
  Helmet Area 2 - Helmet Area 2 theme
File infoMedia:G&WG2 Helmet Area 2 Theme.oga
0:30
  Helmet Area 3 - Helmet Area 3 theme
File infoMedia:G&WG2 Helmet Area 3 Theme.oga
0:30
  Chef - Chef theme
File infoMedia:G&WG2 Chef.oga
0:30
  Vermin - Vermin theme
File infoMedia:G&WG2 Vermin Theme.oga
0:30
  Donkey Kong - Donkey Kong theme
File infoMedia:G&WG2 Donkey Kong.oga
0:30
  Ball - Ball theme
File infoMedia:G&WG2 Ball.oga
0:30
  Bonus Message - Bonus message theme
File infoMedia:G&WG2 Bonus.oga
0:30
  News Flash - News flash theme
File infoMedia:G&WG2 News Flash.oga
0:30
  Message - Message theme
File infoMedia:G&WG2 Message.oga
0:30
  Gallery Corner - Gallery Corner theme
File infoMedia:G&WG2 Gallery Corner Theme.oga
0:30
  Note Board - Note Board theme
File infoMedia:G&WG2 Note Board.oga
0:30
  Music Room - Music Room theme
File infoMedia:G&WG2 Music Room Theme.oga
0:30
  Museum - Museum theme
File infoMedia:G&WG2 Museum Theme.oga
0:30
  Museum (inside games) - Museum theme (inside games)
File infoMedia:G&WG2 Museum Inside Games.oga
0:30
  Game Over - Game Over jingle
File infoMedia:G&WG2 Game Over.oga
0:04
  Credits - Credits theme
File infoMedia:G&WG2 Credits.oga
0:30
Help:MediaHaving trouble playing?

Pre-release and unused contentEdit

This content was found in the game's files, but part of it is available only through cheat codes.

Gallery CornerEdit

HelmetEdit

BallEdit

MiscellaneousEdit

Art errorsEdit

 
The early North American box art
  • An early print of the North American localization, released in extremely small quantities, used a different box art from that seen in later prints. In it, a Yoshi's Story-style Little Yoshi is shown playing Vermin, and Princess Peach is smiling while playing Chef. Donkey Kong also looks like his Donkey Kong artwork. The final illustration, however, depicts Yoshi in his Super Mario World appearance and Peach experiencing issues.
  • Yoshi is shown as an Orange Yoshi in the Game Boy Color version of Vermin, presumably to make him visible within the handheld's display restrictions, even though the box and manual artworks and his sprite on the Game Select screen depict him with his proper green color. Additionally, the Yoshi in Ball is a Green Yoshi on the Super Game Boy and a Light Blue Yoshi on the Game Boy Color.
    • Similarly, although the Yoshi seen in Parachute is an adult Green Yoshi, the manual art for that game shows a yellow Little Yoshi in Mario's boat instead.
    • Also, the accompanying art for Chef depicts Toad being a waiter and having his mouth water as Peach is flipping eggs and fish from a frying pan, as well as another artwork depicting Toad with a slab of meat in front of him and obviously planning on eating it, even though Toad is absent from the game itself. Additionally, Peach is shown with a chef's hat, though in the game itself she wears her crown.

TriviaEdit

The Game Boy displays a Game Boy.
The Game Boy Color displays a Game Boy Color.
  • Depending on what Game Boy hardware the game is played on, it displays appropriate hardware for controls when the mode for each game is selected, except for the Game Boy Advance and Game Boy Player, which display a Game Boy Color regardless.
  • After the player views the staff credits once (after attaining 50 stars), they can access the credits again at any time by holding Down on   in the "View the Gallery" option and pressing   or  . The player can also view the cast credits again by inputting the same button sequence, except they need to press Up on  .
  • In the Game Boy Color version, the pause/Game Over menu's colors vary depending on the game/version. The border can also be changed by pressing  . These are the possible color pairs:
    • Parachute – Blue and white for Modern and Classic versions
    • Helmet – Black and orange (Area 1), grayish blue and white (Area 2), red and white (Area 3) in Modern version; orange and black in Classic version
    • Chef – Orange and white for Modern version and dark blue and white for Classic version
    • Vermin – Red and white for Modern version and green and black for Classic version
    • Donkey Kong – Orange and gray (Area 1), red and green (Area 2), green and dark blue (Area 3) for Modern version; green and black for Classic version
    • Ball – Dark blue and white (Yoshi variant), orange and black (Mario variant), orange and blue (Wario variant), blue and yellow (King Koopa variant); orange and black for Classic version
  • This was the first handheld game featuring Super Mario characters that had its North American manual printed in full color. The manuals for Nintendo-published games on the Game Boy prior to fall 1998 were printed using two-tone spot color palettes, using black and red inks for all games released through 1995, and black and white with green, blue, or purple used for the background and selected other elements from 1996 to 1998.

ReferencesEdit

External linksEdit