Floor 3 Donkey Kong

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 11:37, June 5, 2019 by Koopa con Carne (talk | contribs) (Undo revision 2682776 by Bye Guy (talk))
Jump to navigationJump to search

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: level intro and end screen (both with and without text) for a gallery

This article is about the level called "Floor 3 Donkey Kong" in the American English version. For the level called "Floor 3 Donkey Kong" in the British English version, see Floor 4 Donkey Kong.

Template:Levelbox Floor 3 Donkey Kong (titled Floor 2 Donkey Kong in the British English version) is the Donkey Kong level of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. The player controls a cannon that, like in Floor 1 Donkey Kong, can be moved from side to side by spinning a wheel attached to it with a belt. They have a reserve of six Mini Marios used as ammo for the cannon. The object is to shoot Donkey Kong with the Mini Marios in order to damage him, while avoiding incoming obstacles.

Overview

The course plays out almost the same as the boss level of Pipe Works in Mario vs. Donkey Kong 2: March of the Minis. There are five upside-down pipes placed along the top screen, from which Venus Fire Traps simultaneously pop out to shoot fireballs at the player. Some shoot straight down while others shoot diagonally, rebounding off the sides of the screen. Donkey Kong repeatedly appears among the Venus Fire Traps, sometimes peeking very briefly, other times coming out of them from the waist up. The player can only hit Donkey Kong when he is visible. After a while, blue clocks will occasionally fall from the pipes, granting an additional 30 seconds to the time limit when picked up. Donkey Kong must be hit six times to defeat him.

Mini Mario Card

The Mini Mario Card periodically comes in and out of the pipes after Donkey Kong is hit two times. To collect it, the player has to shoot a Mini Mario into it at the right time. Template:MVDKMMA Levels