Flee

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Revision as of 20:57, December 24, 2016 by Owencrazyboy9 (talk | contribs) (Sombrero Guys don't always flee from battle in Colour Splash.)
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Mario and Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door.

Flee, or Run away[1] (Run Away in Paper Mario and Paper Mario: The Thousand-Year Door), is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, Mario will lose coins when he flees; however, in Paper Mario and Paper Mario: The Thousand-Year Door, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba Blubba's Heart will flee from battle when he has 5 HP or less left.

In Super Paper Mario, Megabites can flee after they attack about 7 times. In Mario & Luigi: Partners in Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures and Dark Trashures occasionally flee from battles, and they will always flee if left open for a few turns. In Mario & Luigi: Dream Team, if the player doesn't defeat a Gold Beanie (with lacking success to counterattacks), he may flee from the battle. In Mario & Luigi: Paper Jam, the Ant Troopers, Urchins and Paper Sombrero Guys are some of the enemies that can flee from the battle. In Paper Mario: Color Splash, Sombrero Guys have a high chance of fleeing from battle but can be defeated with powerful cards.

Names in other languages

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References

  1. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, pg. 29

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