Equipment menu in Super Smash Bros. for Wii U
Wii U version.
Equipment selection from Super Smash Bros. for Nintendo 3DS.
Nintendo 3DS version.
Equipment for Mario in Super Smash Bros. for Wii U. Apparently, equipment badge shows the icon for Coat rather than Overalls; perhaps a mistake in this pre-release screenshot.
Prerelease image of the Wii U version.
Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the coat icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".

Equipment is a major aspect of Super Smash Bros. for Nintendo 3DS / Wii U. Players initially have three pieces of equipment: one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and amiibo prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold.

OverviewEdit

Equipment comes in three categories, which are Attack, Defense, and Speed.

Category Effect
Attack Increases damage dealt for all attacks, including special moves and items. It also increases attack knockback, and freeze frames.

Negative attack values decrease attack damage, knockback, and freeze frames.

Defense Lowers the amount of damage and knockback that the fighter receives from attacks. It is unclear if the stat affects weight and shield strength as well or if they are indirectly affected by the damage decrease.

Negative defense values make the fighter take more damage than normal, and receive higher knockback.

Speed Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced.

Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased.

Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.

  • Bruiser (Attack)
  • Defender (Defense)
  • Speedy (Speed)
  • Balanced (no dominant stat)

Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them.

  • +Attack
    -Defense
  • +Defense
    -Speed
  • +Speed
    -Attack

Finally, speed affects the total weight limit of Smash Run powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, Bowser, by default, can carry more powers than Fox.

Each character can wear only three pieces of equipment, and equipment stats can be stacked. However, stat values are not able to go higher than 200, regardless of if the value is positive or negative.

Once the player has finished giving equipment and setting different special moves, if there are any, the player can save the combination of equipment under a name, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character.

Equipment can be turned on or off, although characters cannot use equipment in All-Star mode, the Stadium modes, Trophy Rush (3DS only), or With Anyone during online play. Likewise, certain events in the Events game mode prevent the player from using equipment as well. Also, whenever fighters use their Final Smashes, their equipment will temporarily be disabled, but the opposing fighters' defense values can still affect how much damage the Final Smash will deal whenever it hits.

On one final note, the player can only hold up to 3,000 pieces of equipment. The limit, however, can end up decreasing if the player has any copied fighters who have equipment equipped onto them. If the limit is reached, the oldest equipment gets removed to make room for new equipment.

Dr. MarioEdit

Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He'll act as if he's equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player can't fully reset the Attack and Speed values back to 0.

Equipment listEdit

Below is a list of all the equipment types that exist in the game. The equipment names are from the American English version of the game, but if there are name differences between the American and British versions, then the British name will be displayed below the American name.

How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.

Equipment type Icon Category Rarity level name Usable by
Common Uncommon Rare
Agility Badge   Speed Agility Badge Super Agility Badge Rare Agility Badge All
Arm Cannon   Attack Standard Arm Cannon Deluxe Arm Cannon
State-of-the-Art Arm Cannon
Prototype Arm Cannon    
Banana   Attack Ordinary Banana High-Quality Banana Exquisite Banana   
Bat   Attack Decent Bat Top-Notch Bat Legendary Bat   
Beam Whip   Attack Standard Beam Whip Deluxe Beam Whip
State-of-the-Art Beam Whip
Prototype Beam Whip  
Blaster   Attack Standard Blaster Deluxe Blaster
State-of-the-Art Blaster
Prototype Blaster   
Block   Defense Iron Block Steel Block Diamond Block  
Booster   Speed Standard Booster Deluxe Booster
State-of-the-Art Booster
Prototype Booster     
Boots   Speed Well-Worn Boots Stylish Boots Expensive Boots          
         
Boxing Gloves   Attack Lightweight Boxing Gloves Middleweight Boxing Gloves Heavyweight Boxing Gloves  
Brawn Badge   Attack Brawn Badge Super Brawn Badge Rare Brawn Badge All
Cape   Defense Squire's Cape Knight's Cape King's Cape       
Clothes   Defense Well-Worn Clothes Stylish Clothes Expensive Clothes      
Coat   Defense Discount Coat Expensive Coat Designer Coat   
Collar   Defense Bronze Collar Silver Collar Gold Collar  
Dash Mushroom   Speed Dash Mushroom Double Dash Mushroom Turbo Dash Mushroom    
Dress   Defense Enchanted Dress High-Quality Dress Exquisite Dress    
Drill   Attack Light Drill Super Drill Hyper Drill  
Egg   Attack Medium Egg Large Egg Extra-Large Egg  
Fake Nails   Attack Bronze Fake Nails Silver Fake Nails Gold Fake Nails   
Feather   Speed Enchanted Feather Shiny Feather Shimmering Feather  
Gloves   Attack Power Gloves High-Power Gloves Max-Power Gloves      
    
Hammer   Attack 100 lb. Hammer 1-ton Hammer 100-ton Hammer  
Hat   Defense Average Joe's Hat Pretty Sweet Hat Hero's Hat    
Helmet   Defense Light Helmet Super Helmet Hyper Helmet   
Jacket   Defense Rookie's Jacket Veteran's Jacket Master's Jacket    
   
Lloid   Attack Mini Lloid Good Ol' Lloid Mega Lloid  
Lollipop   Attack Yummy Lollipop Delicious Lollipop Decadent Lollipop  
Magic Stone   Attack Enchanted Stone Mystical Magic Stone Mysterious Magic Stone   
Mask   Defense Enigmatic Mask Heroic Mask Vengeful Mask  
Microchip   Speed Ordinary Microchip High-Performance Microchip Ultra-Performance Microchip  
Needles   Attack Iron Needles Steel Needles Silver Needles  
Overalls
Dungarees
  Defense Ordinary Overalls
Ordinary Dungarees
Trendy Overalls
Fashionable Dungarees
Vintage Overalls
Vintage Dungarees
   
Pikmin   Attack Dedicated Pikmin Brave Pikmin Fearless Pikmin  
Protection Badge   Defense Protection Badge Super Protection Badge Rare Protection Badge All
Protein   Attack One-Star Protein
A+ Protein
Two-Star Protein
A++ Protein
Three-Star Protein
A+++ Protein
 
Pumps
Heels
  Speed Discount Pumps
Discount Heels
Expensive Pumps
Expensive Heels
Designer Pumps
Designer Heels
  
Raiment   Defense Heroic Raiment Angelic Raiment Godly Raiment   
Ring   Defense Bronze Ring Silver Ring Gold Ring  
Rocketbarrel Pack   Speed High-Speed Rocketbarrel Pack Mach-Speed Rocketbarrel Pack Light-Speed Rocketbarrel Pack  
Sacred Treasures   Attack Heroic Sacred Treasures Angelic Sacred Treasures Godly Sacred Treasures   
Saddle   Defense Bronze Saddle Silver Saddle Gold Saddle  
Sandals   Speed Nimble Sandals Swift Sandals Speedy Sandals    
Shell   Defense Turtle Shell Iron Shell Diamond Shell   
Shield   Defense Steel Shield Silver Shield Legendary Shield    
Shin Guards   Speed Ordinary Shin Guards Lightweight Shin Guards Ultra-Lightweight Shin Guards     
Shoes   Speed Ordinary Shoes Lightweight Shoes Ultra-Lightweight Shoes             
Space Suit   Defense Standard Space Suit Deluxe Space Suit
State-of-the-Art Space Suit
Prototype Space Suit  
Staff   Attack Enchanted Staff Purifying Staff Holy Staff   
Suit   Defense Light Suit Super Suit Hyper Suit       
Sword   Attack Steel Sword Silver Sword Legendary Sword       
     
Tie   Defense Discount Tie Expensive Tie Designer Tie   
Toad   Attack Dedicated Toad Brave Toad Fearless Toad  
Tome   Attack Apprentice's Tome Expert's Tome Sage's Tome  
Torch   Attack Smoldering Torch Burning Torch Blazing Torch  
Turbo Boost   Speed Turbo Boost Deluxe Turbo Boost
State-of-the-Art Turbo Boost
First-Class Turbo Boost    
Watch Battery   Defense Ordinary Watch Battery High-Performance Watch Battery Ultra-Performance Watch Battery  
X Attack   Attack X Attack Threefold X Attack Sixfold X Attack    
   
X Defense   Defense X Defense Threefold X Defense Sixfold X Defense    
   
X Speed   Speed X Speed Threefold X Speed Sixfold X Speed    
   
Zapper   Attack Standard Zapper Deluxe Zapper
State-of-the-Art Zapper
Prototype Zapper    

Bonus effectsEdit

Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that doesn't have bonus effects, bonus effect equipment do not have a rarity level.

Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.

Equipment that offers negative effects are depicted by red text. Negative bonus effects typically offer weaker stat drops and stronger stat boosts to compensate for the negative effect. Because of this, the stronger negative bonus effects are usually much less common to acquire than most positive bonus effects.

Also, some equipment can give one item at the start of the match; if the item is turned off, via item switch, the item does not appear. The item will never appear if the player is playing an event match, however, since event matches do not allow outside items to be used.

On a side note, some bonus effects will never activate when the player is fighting against Master Hand, Crazy Hand, Master Core, or any Smash Run enemies. Also, not all bonus effects can be stacked.

Note: Some bonus effects are named differently between localizations. The British names are displayed below the American names.

Bonus effect Description Details (in-game description)
Air Attacker
Air Scrapper
Improved air attacks 1.15x attack power while airborne.
Air Defender Improved air defense 0.75x damage received when in midair.
Air Piñata Weakened air defense 1.2x damage received when in midair.
Air Pushover
Air Tapper
Weakened air attacks 0.7x attack power while airborne.
All-Around Trade-Off Improved trade-off ability Start with 60% damage, but slowly gain attack, defense, and speed.
Anchor Jump
Heavy Jump
Heavy jumps 1.4x speed when falling.
Antiglide
Slow Glider
Decreased lateral air movement 0.8x lateral air-movement speed.
Antileap
Hopper
Weakened jump 0.8x jump height.
Auto-Healer Auto-heal capability Heal damage gradually over time.
Beam Sword Beam Sword equipped Start battles with a Beam Sword. The stronger the attack, the longer the reach.
Bob-omb Bob-omb equipped Start battles with a Bob-omb. Just don't hold on to it for too long...
Caloric Attacker
Post-Snack Attacker
Improved attack after eating 1.4x attack power for 15 seconds after eating food.
Caloric Defender
Post-Snack Defender
Improved defense after eating 0.5x damage received for 15 seconds after eating food.
Caloric Immortal
Post-Snack Invincibility
Invincibility after eating Become invincible for 5 seconds after eating food.
Caloric Powerhouse
Post-Snack Powerhouse
Power up after eating Attack, defense, and speed rise gradually for 15 seconds after eating food.
Caloric Speedster
Post-Snack Speedster
Improved speed after eating 1.38x speed for 15 seconds after eating food.
Countdown
Countdown Bonus
Countdown bonus Greatly improved launch power for the last five seconds of a battle.
Crash Lander Increased landing impact After landing, take more time to start moving again.
Critical Hitter Critical-hit capability Attacks get a 20% chance of dealing extra damage.
Crouch Healer Heal while crouching Slowly heal damage while crouching.
Desperate Attacker Improved attack in a crisis 1.7x attack power for 20 seconds when damage reaches 100%.
Desperate Defender Improved defense in a crisis Take 0.33x damage for 20 seconds when damage reaches 100%.
Desperate Immortal Invincibility in a crisis Gain 7 seconds of invincibility when your damage reaches 100%.
Desperate Specialist Powered up in a crisis Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
Desperate Speedster Improved speed in a crisis 1.55x speed for 20 seconds when damage reaches 100%.
Dodgy Dodger Weakened dodge ability Gives a bit less time to dodge an enemy attack.
Double Final Smasher Chance of a double Final Smash After using a Final Smash, you have a 20% chance of being able to use it again.
Double-Jump Boost
Mid-Air Springer
Improved double jump 1.3x midair jump height.
Double-Jump Drag Weakened double jump 0.7x midair jump height.
Escape Artist Improved escapability Escape more easily from being grabbed, stunned, etc.
Final Smash Healer
Healing Smash Ball
Healing Final Smash Heal damage gradually while you have the Final Smash glow.
Fire Flower Fire Flower equipped Start battles with a Fire Flower. Roast your enemies!
First Striker First-strike advantage If you land the first strike of the battle, you will be invincible for 10 seconds.
Food Lover
Mega Metaboliser
Increased healing from food 1.5x damage healed when eating food.
Glider
Pro Glider
Increased lateral air movement 1.25x lateral air-movement speed.
Gluey Edge
Edge-Gripper
Easier edge grabs Increased range for grabbing stage edges.
Hard Braker
Quick Stopper
Improved braking ability Stop on a dime even when dashing.
Hasty Edge
Hanging Amateur
Decreased edge-grab duration Hang on to the edges of stages for half as long.
Hi-Jump
High Jump
Improved ground jumps 1.3x jump height from the ground.
Home-Run Bat Home-Run Bat equipped Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! (3DS)
Start battles with a Home-Run Bat. (Wii U)
Hyper Smasher Hyper smash attacks Charge smash attacks for longer to get 1.3x power.
Imperfect Shield No perfect shield Only get a normal shield no matter how good your timing is.
Insult to Injury Prone damage dealer 1.4x damage when hitting a prone opponent.
Item Hitter
Walloper
Battering item boost 1.5x attack power to battering items.
Item Hurler Stronger item throws 1.5x attack power to thrown items.
Item Lobber
Item-Fumbler
Weakened item throws 0.7x attack power to thrown items.
Item Pitcher
Pitcher
Throwing item boost Item-throwing range increased.
Item Shooter
Shooter
Projectile item boost 1.5x attack power and ammo for items that fire projectiles.
KO Healer KOs heal damage Recover damage when you KO an enemy.
Leaper
Springer
Improved jump 1.2x jump height.
Lingering Edge
Hanging Ace
Increased edge-grab duration Hang on to the edges of stages for twice as long.
Lip's Stick Lip's Stick equipped Star battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
Lo-Jump Weakened ground jumps 0.7x jump height from the ground.
Meanderer
Dawdler
Decreased walk speed 0.8x walking speed.
Meteor Master Improved meteor effect 1.5x power when using moves that launch opponents downward.
Moon Launcher Improved launch ability 1.3x attack power when launching enemies upward.
Mr. Saturn Mr. Saturn equipped Start matches with Mr. Saturn. He does huge damage to fighters' shields.
Nimble Dodger Improved dodge ability Gives a little extra time to dodge an enemy attack.
No-Flinch Smasher
Solid Smasher
No-flinch charged smashes You cannot be launched by standard attacks when charging a smash attack.
Perfect-Shield Helper
Perfect-Shield Whiz
Easy perfect shield More easily nullify attacks when blocking at the last second.
Picky Eater
Meagre Metaboliser
Decreased healing from food 0.7x damage healed when eating food.
Pity Final Smasher Respawn Final Smash After a KO, return to the battle ready to use your Final Smash. (3DS)
If you're losing badly, you have a higher chance of respawning with a Final Smash ready. (Wii U)
Quick Batter
Fast Bat Smasher
Quicker bat swing Faster smash attacks when using the Home-Run Bat.
Quick Smasher Quick smash attacks Charge smash attacks faster when holding the attack button.
Ray Gun Ray Gun equipped Start battles with a Ray Gun. Blast your foes with a laser!
Risky Respawner No respawn invincibility Get no invincibility after being KO'd.
Safe Respawner Extended respawn invincibility Invincibility will last three times as long after being KO'd.
Shield Degenerator
Sluggish Shield Recharge
Weakened shield regeneration Recharge your shield more slowly.
Shield Exploder
Perfect Shield Blast
Explosive perfect shield Shield against an attack with perfect timing to create an explosion.
Shield Healer
Healing Shield
Health-restoring shield Recover health when shielding relative to the power of received attacks.
Shield Reflector
Shield Counter
Mirror shield When shielding, reflect some damage back at your attackers.
Shield Regenerator
Speedy Shield Recharge
Improved shield regeneration Recharge your shield more quickly.
Smash Ball Attractor Smash Ball gravitation Automatically draw Smash Balls to you.
Smash Ball Clinger
Smash Ball Hog
Smash Ball retention When glowing with your Final Smash, resist losing it when attacked.
Smooth Lander Reduced landing impact Start moving again more quickly after landing.
Speed Crasher Crash run Do damage to an opponent if you crash into them while dashing. (3DS)
Do damage to opponents if you crash into them while dashing. (Wii U)
Speed Skater
Skater
Skating traction 1.5x movement speed on land, but watch that you don't slip!
Speed Walker
Power-Walker
Increased walk speed 1.3x walking speed.
Sprinter Increased run speed 1.3x running speed.
Star Rod Star Rod equipped Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
Stroller
Jogger
Decreased run speed 0.8x running speed.
Sudden Death Gambler Chance of lucky Sudden Death Get a 50% chance of going into Sudden Death with only 100% damage.
Super Final Smasher
Smash Ball Power
Powered up Final Smash Attack, defense, and speed rise gradually while you have the Final Smash glow.
Super Scope Super Scope equipped Start battles with a Super Scope. Attack with charge shots or rapid fire!
Thistle Jump
Floaty Jump
Floaty jumps 0.6x speed when falling.
Tough Edge
Edge-Slipper
Harder edge grabs Decreased range for grabbing stage edges.
Trade-Off Attacker Improved trade-off attack 1.15x attack power from the start of the match... as well as 30% damage. (3DS)
Start each life with 30% damage, but you have 1.15x attack power. (Wii U)
Trade-Off Defender Improved trade-off defense Start the match with 30% damage, but take only 0.8x damage from attacks. (3DS)
Start each life with 30% damage, but take only 0.8x damage from attacks. (Wii U)
Trade-Off Speedster Improved trade-off speed 1.3x speed from the start of the match...as well as 30% damage. (3DS)
Start each life with 30% damage, but you move 1.3x faster. (Wii U)
Unharmed Attacker Improved attack at 0 damage 1.5x attack power while damage is at 0%.
Unharmed Speed Demon Improved attack/speed at 0% Attack and speed gradually increase while damage is at 0%.
Unharmed Speedster Improved speed at 0 damage 1.32x speed while damage is at 0%.
Vampire Lifesteal When directly striking an opponent, may recover health relative to damage inflicted. (3DS)
Directly strike opponents to recover health relative to damage inflicted. (Wii U)

Equipment statsEdit

Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:

  • Positive values can range from 10 to 85.
  • Negative values can range from 0.5x to 0.7x the positive value.
  • The rarity title of the equipment determines how high and how low that equipment's positive value can be.
    • Common equipment have a positive value of 10 to 30.
    • Uncommon equipment have a positive value of 31 to 60.
    • Rare equipment have a positive value of 61 to 85.
  • Equipment with bonus effects have a stat modifier that subtracts from either the positive value or the negative value.
    • Positive bonus effects have lower positive values.
    • Negative bonus effects have lower negative values.
  • After the stat modifier has been applied, the equipment's positive and negative values never go below 5.
  • If the equipment type is Brawn Badge, Protection Badge, or Agility Badge, its positive value and negative value are multiplied by 0.72.
    • This is done to compensate how all characters are able to use badge equipment.
    • The multiplier is applied "after" all the other calculations are made.
  • All stats are rounded down to the nearest integer (if necessary).
Rarity level Character specific equipment Badge equipment
(Brawn Badge, Protection Badge, Agility Badge)
Positive value range Negative value range Positive value range Negative value range
Common 10 - 30 5 - 21 7 - 21 3 - 15
Uncommon 31 - 60 15 - 42 22 - 43 11 - 30
Rare 61 - 85 30 - 59 43 - 61 21 - 42

Note: Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.

Stat modifiersEdit

Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead.

Bonus effect Stat modifier Lowest positive value Highest positive value Lowest negative value Highest negative value
Air Attacker
Air Scrapper
15 5 70 10 59
Air Defender 27 5 58 16 59
Air Piñata 38 62 85 5 21
Air Pushover
Air Tapper
35 58 85 5 24
All-Around Trade-Off 27 5 58 16 59
Anchor Jump
Heavy Jump
43 69 85 5 16
Antiglide
Slow Glider
38 62 85 5 21
Antileap
Hopper
36 59 85 5 23
Auto-Healer 42 5 43 23 59
Beam Sword 12 5 73 8 59
Bob-omb 12 5 73 8 59
Caloric Attacker
Post-Snack Attacker
26 5 59 15 59
Caloric Defender
Post-Snack Defender
16 5 69 10 59
Caloric Immortal
Post-Snack Invincibility
32 5 53 18 59
Caloric Powerhouse
Post-Snack Powerhouse
27 5 58 16 59
Caloric Speedster
Post-Snack Speedster
16 5 69 10 59
Countdown
Countdown Bonus
23 5 62 14 59
Crash Lander 36 59 85 5 23
Critical Hitter 58 5 27 31 59
Crouch Healer 30 5 55 17 59
Desperate Attacker 27 5 58 16 59
Desperate Defender 18 5 67 11 59
Desperate Immortal 36 5 49 20 59
Desperate Specialist 33 5 52 19 59
Desperate Speedster 20 5 65 12 59
Dodgy Dodger 33 55 85 5 26
Double Final Smasher 23 5 62 14 59
Double-Jump Boost
Mid-Air Springer
34 5 51 19 59
Double-Jump Drag 43 69 85 5 16
Escape Artist 18 5 67 11 59
Final Smash Healer
Healing Smash Ball
16 5 69 10 59
Fire Flower 6 5 79 5 59
First Striker 9 5 76 7 59
Food Lover
Mega Metaboliser
17 5 68 11 59
Glider
Pro Glider
25 5 60 15 59
Gluey Edge
Edge-Gripper
27 5 58 16 59
Hard Braker
Quick Stopper
5 5 80 5 59
Hasty Edge
Hanging Amateur
5 15 85 5 54
Hi-Jump
High Jump
27 5 58 16 59
Home-Run Bat 22 5 63 13 59
Hyper Smasher 29 5 56 17 59
Imperfect Shield 35 58 85 5 24
Insult to Injury 25 5 60 15 59
Item Hitter
Walloper
35 5 50 20 59
Item Hurler 40 5 45 22 59
Item Lobber
Item-Fumbler
21 38 85 5 38
Item Pitcher
Pitcher
15 5 70 10 59
Item Shooter
Shooter
33 5 52 19 59
KO Healer 22 5 63 13 59
Leaper
Springer
34 5 51 19 59
Lingering Edge
Hanging Ace
10 5 75 7 59
Lip's Stick 11 5 74 8 59
Lo-Jump 35 58 85 5 24
Meanderer
Dawdler
8 19 85 5 51
Meteor Master 40 5 45 22 59
Moon Launcher 29 5 56 17 59
Mr. Saturn 4 6 81 5 59
Nimble Dodger 22 5 63 13 59
No-Flinch Smasher
Solid Smasher
30 5 55 17 59
Perfect-Shield Helper
Perfect-Shield Whiz
40 5 45 22 59
Picky Eater
Meagre Metaboliser
7 18 85 5 52
Pity Final Smasher 5 5 80 5 59
Quick Batter
Fast Bat Smasher
26 5 59 15 59
Quick Smasher 28 5 57 16 59
Ray Gun 14 5 71 9 59
Risky Respawner 33 55 85 5 26
Safe Respawner 28 5 57 16 59
Shield Degenerator
Sluggish Shield Recharge
22 39 85 5 37
Shield Exploder
Perfect Shield Blast
30 5 55 17 59
Shield Healer
Healing Shield
33 5 52 19 59
Shield Reflector
Shield Counter
15 5 70 10 59
Shield Regenerator
Speedy Shield Recharge
21 5 64 13 59
Smash Ball Attractor 16 5 69 10 59
Smash Ball Clinger
Smash Ball Hog
6 5 79 5 59
Smooth Lander 33 5 52 19 59
Speed Crasher 27 5 58 16 59
Speed Skater
Skater
34 5 51 19 59
Speed Walker
Power-Walker
12 5 73 8 59
Sprinter 25 5 60 15 59
Star Rod 12 5 73 8 59
Stroller
Jogger
30 50 85 5 29
Sudden Death Gambler 16 5 69 10 59
Super Final Smasher
Smash Ball Power
20 5 65 12 59
Super Scope 14 5 71 9 59
Thistle Jump
Floaty Jump
19 5 66 12 59
Tough Edge
Edge-Slipper
32 53 85 5 27
Trade-Off Attacker 16 5 69 10 59
Trade-Off Defender 25 5 60 15 59
Trade-Off Speedster 21 5 64 13 59
Unharmed Attacker 24 5 61 14 59
Unharmed Speed Demon 26 5 59 15 59
Unharmed Speedster 8 5 77 6 59
Vampire 43 5 42 24 59

amiibo customizationEdit

An amiibo can be customized with equipment as well. Unlike with playable fighters, amiibo fighters can be equipped with any kind of equipment, regardless of whether or not the original fighter is compatible with the equipment. However, the amiibo will consume any equipment that it receives, causing the equipment to be lost permanently.

When fed equipment, the stat boosts and drops that the amiibo receives are smaller than what the normal fighters are given, but to compensate for this drawback, an amiibo can be given more than three pieces of equipment, enabling its stats to gradually increase. However, like with the normal fighters, amiibo fighters can only learn up to three bonus effects. If it has three bonus effects and consumes another equipment with a bonus effect, it must choose which effect to remove, including the incoming bonus effect; if the incoming bonus effect is removed, however, the stat increases and decreases are altered. Also, there is a limit to how much equipment an amiibo can be fed in one session; if the amiibo is full, it has to fight in a match before it can consume more equipment.

An amiibo's stat total is capped at 120, but the stat total can be modified by feeding the amiibo any equipment that has bonus effects; positive bonus effects decrease the stat total, while negative bonus effects increase it.

Selling equipmentEdit

The player can also sell equipment to earn gold. How much gold that is earned is determined by the equipment's stat values, along with how strong its bonus effect is (if it has one).

The following table displays the selling price range for the equipment that does not have any bonus effects.

Rarity level Selling price range
Character specific equipment Badge equipment
Common 2 - 12 1 - 8
Uncommon 17 - 56 12 - 40
Rare 51 - 102 36 - 73

The selling price formula is as follows:

(1.0p - 0.6n + 1.1pb - 0.4nb) * t

  • p and n are the equipment's positive and negative values.
    • The values are taken after the badge equipment multiplier has been applied (if the equipment type is Brawn Badge, Protection Badge, or Agility Badge).
  • pb and nb are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
  • t is a scaling value based on the power of the positive value before any modification:
Positive value range Price scaling
10 - 20 0.36
21 - 30 0.58
31 - 40 0.97
41 - 50 1.22
51 - 60 1.35
61 - 70 1.44
71 - 85 1.71

After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing.

Smash Run power limitsEdit

The table below displays the default power limit values for the fighters in Super Smash Bros. for Nintendo 3DS. These values are only used in Smash Run, where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit and negative speed values raising it.

Power limit Character(s)
29   
28  
27      
26     
25          
        
24       
     
23       
      
22     
21   

Unlockable equipmentEdit

Super Smash Bros. for Nintendo 3DSEdit

The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.

Name Icon Unlock criteria Challenge Panel #
Beam Sword Agility Badge   Get a max combo of 40 in Training 2
Sprinter Agility Badge   Create 3 custom characters in Custom. 2
Hyper Smash Brawn Badge   Get 100 KOs in Smash. 2
KO Healer Protection Badge   Get 10 or more KOs in a single Rival Smash. 2
Auto-Healer Brawn Badge   Clear 100-Man Smash. 2
First Striker Agility Badge   Get 20 or more KOs by countering in StreetSmash. 2
Home-Run Bat Agility Badge   Hit Sandbag 1968ft. or more in Home-Run Contest. 2
Smash Ball Attractor Agility Badge   Collect 15 unique special moves. 2
Critical Hitter Brawn Badge   Get 300 KOs in Smash. 2
Quick Batter Brawn Badge   Play Home-Run Contest with 15 or more fighters. 2
Air Defender Protection Badge   Create 10 custom characters in Custom. 3
Crouch Healer Protection Badge   Get at least 110 KOs in 3-Minute Smash. 3
Speed Walker Brawn Badge   Walk at least 31 miles total between all fighters. 3
Quick Smasher Protection Badge   Clear 10-Man Smash within 20 seconds. 3
Leaper Agility Badge   Get a max combo of 400 or more between all fighters in Training. 3
Moon Launcher Brawn Badge   Get 1000 KOs in Smash. 3
Shield Exploder Protection Badge   Get 2 or more KOs in Cruel Smash. 3

Super Smash Bros. for Wii UEdit

Below are the custom equipment that can be acquired by completing the challenges in Super Smash Bros. for Wii U. Unlike in Super Smash Bros. for Nintendo 3DS, however, not all unlockable equipment are badges.

Name Icon Unlock criteria
Double Final Smasher Protection Badge   Clear Classic at intensity 9.0 without losing a single life.
Vampire Brawn Badge   Play as Lucina and score 8 or more KOs in a single Solo Cruel Smash.
Critical Hitter Sword   Clear Solo Classic in 12 minutes at intensity 9.0 while playing as Marth.
Smooth Lander Brawn Badge   Collect all of the special moves.
Moon Launcher Protection Badge   Destroy a total of 50000 or more blocks in Trophy Rush.
Item Hitter Agility Badge   Collect 700 unique trophies.
Countdown Drill   Play as Bowser Jr. in Stage 1 and get a score of 150000 or more in a single game of Solo Target Blast.
KO Healer Arm Cannon   Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as Samus.
Caloric Immortal Protection Badge   Clear All-Star on hard difficulty with 8 or more characters.
Desperate Specialist Agility Badge   Clear a Master Orders ticket with a difficulty rating of intense.
Perfect-Shield Helper Brawn Badge   Clear the true All-Star mode on hard difficulty.
Unharmed Attacker Agility Badge   Get 120 or more KOs in a single Endless Smash.
Trade-Off Attacker Protection Badge   Clear a Master Order on Very Hard difficulty or higher.
Speed Skater Shoes   Clear Solo 100-Man Smash within 3 minutes while playing as Sonic.
Unharmed Speed Demon Agility Badge   Get a max combo of 50 or more in Training.
Speed Crasher Agility Badge   Clear Crazy Orders after 5 or more turns.
No-Flinch Smasher Protection Badge   Get 50 or more KOs in a single Endless Smash.
Hyper Smasher Brawn Badge   Clear All-Star on normal difficulty or higher.
Nimble Dodger Agility Badge   Collect 50 different special moves.
Air Attacker Brawn Badge   Collect 15 different special moves.
Shield Regenerator Protection Badge   Customize a fighter in Custom.