Eddy River: Difference between revisions

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Mario can obtain a trophy by completing the rapids without missing a single coin.
Mario can obtain a trophy by completing the rapids without missing a single coin.
==Names in other languages==
{{Foreign names
|Jap=
|JapR=
|JapM=
|Fra=
|FraM=
|Ger=
|GerM=
|Dut=Wervelwater
|DutM=Whirl water
|Ita=
|ItaM=
|Rus=
|RusR=
|RusM=
|Chi=
|ChiR=
|ChiM=
}}


{{PMTOK}}
{{PMTOK}}
[[Category:Paper Mario: The Origami King Places]]
[[Category:Paper Mario: The Origami King Places]]

Revision as of 07:35, July 30, 2020

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

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Template:Location-infobox The Eddy River is a location in Paper Mario: The Origami King, a river connecting Autumn Mountain, Shogun Studios, and Sweetpaper Valley. It is a part of the blue streamer district. Though normally tranquil, it has become fast-paced due to Olivia flooding it. Rather than being able to freely explore this area, Mario must guide the canoe up and down to avoid obstacles and collect items. Due to this, there are no Toads to be rescued, ? Blocks to be hit, or collectible treasures to be found here, though there are quite a few Not-Bottomless Holes along the way Mario can fill.

Layout

File:EddyRiverPMTOK.jpg
The driftwood section

As the river ride speeds up, Mario is able to control the boat by moving up and down. If the boat is hit too many times, it capsizes, requiring the player to start the section from the beginning. Fortunately, several Hearts can be picked up along the way, as well as Coins and confetti. Additionally, the player is unable to open the menu while playing through this section, which requires full attention. To start out, there are a few easy coins in the area, then a giant coin on the other side of a boulder. Between the next set of coins is a Not-Bottomless Hole on nearby ground. After a very short drop, there are some coins and boulders Mario must navigate through. Just before the next waterfall is a Not-Bottomless Hole in the northern wall. While passing down this waterfall, Mario is able to pick up a heart, effectively restoring some of the boat.

The next section has a couple of pieces of driftwood. Again, just before the next drop, there is a Not-Bottomless Hole in the northern wall. In the next section, rocks fall from the cliff and land in the stream. Along the way, a Not-Bottomless Hole can be spotted on southern ground. A heart, a coin, and a bag of confetti can be picked up just before the next drop. The following section features a nice mix of previous river elements and obstacles, including driftwood, falling rocks, and a couple of holes in the wall and ground. Mario is able to pick up some extra coins by timing his jumps on the next waterfall.

The next section makes use of whirlpools, which pull Mario in and, if successful, damage the boat. All of these whirlpools can be carefully avoided, though the following waterfall leads to a wide, open area with a massive whirlpool in the center. This whirlpool can also be avoided, though there are also a few giant coins near the center that can be risked. Up ahead is long hole torn in the cliff wall Mario must be quick to fill in. Right after this is a final waterfall with a bonanza of coins, leading to the end of the rapids.

Mario can obtain a trophy by completing the rapids without missing a single coin.

Names in other languages

Language Name Meaning
Dutch Wervelwater
Whirl water