Double Jump (consecutive)

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Revision as of 15:49, August 4, 2020 by Salmancer (talk | contribs) (Messed with the wording a bit. Separated information into 2 paragraphs. Since there are an equal number of 3D and 2D Super Marios with Double Jumps, changed how the movement requirement is described. Linked to the New Super Mario Bros. disambiguation page)
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Artwork of Mario performing a Double Jump, from Super Mario 64.
Artwork of Mario doing a Double Jump for Super Mario 64.

The Double Jump (also called Continuous Jump in Super Mario 64[1]) is a move useable by every playable character in the Super Mario series since Super Mario 64, but the move is unavailable in Super Mario 3D Land and Super Mario 3D World. To perform a Double Jump, the player presses the jump button just after landing from a prior Jump. The resulting Double Jump goes a bit higher than a normal Jump, so it can be used to reach higher ground. After landing from a Double Jump, jumping for a third time executes a Triple Jump.

In the three dimensional Super Mario games, Double Jumps are noticeably one of the few jumps the player can use while standing still. However, in the New Super Mario Bros. games, the user must be running at full speed in order to Double Jump.

Diddy Kong is able to perform this jump in Donkey Kong 64.

Names in other languages

Language Name Meaning
Japanese ダブルジャンプ
Daburu Janpu

Double Jump


Chinese (simplified) 连续跳[2]
Liánxù Tiào
Continuous Jump

Chinese (traditional) 2級跳[3]
2 Jí Tiào
Double Jump

Dutch Dubbelsprong
Double jump
German Doppelsprung
Double jump
Italian Salto doppio
Double jump
Korean 2단 점프
2(i)dan Jeompeu
Double Jump

Portuguese Salto duplo
Double jump
Russian Двойной прыжок
Dvoynoy pryzhok
Double jump

Spanish Salto Doble

Double Jump

References

  1. ^ Super Mario 64 Instruction Booklet, page 10
  2. ^ Official Chinese website for Super Mario 64 DS. Retrieved March 6, 2020.
  3. ^ Official Chinese website for New Super Mario Bros. Wii. Retrieved March 6, 2020.