Donkey Kong Country Returns 3D

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Template:Infobox Donkey Kong Country Returns 3D, known in Japan as Donkey Kong Returns 3D, is a side-scrolling 2.5D platformer title for the Nintendo 3DS. It is a port of the Wii title Donkey Kong Country Returns, with some additional content. Donkey Kong Country Returns 3D is the 15th best selling game for the Nintendo 3DS, selling 1.52 million copies worldwide, as of March 31, 2014. It was selected to be one of the 2014 Platinum Reward choices for Club Nintendo members.

Controls

File:Blow.jpg
Tutorial Pig teaches the player how to perform a blow.

This game offers two different control schemes. The default control scheme utilizes the Circle Pad. An alternative control scheme, which utilizes the +Control Pad, can be selected via the game's Options screen.

Default Control scheme

Solo & Co-op

  • A Button: Start Game (At title screen)
  • Circle Pad: Walk, Run, Crouch
  • A Button or B Button: Jump, Ascend (while using the Barrel Jet)
  • X Button or Y Button: Ground Pound, Roll (while moving), Blow (while crouching), Charge (while on Rambi)
  • L Button or R Button: Grab barrels, vines, cling patches, Dismount Rambi
  • Start Button: Pause

Co-op only

  • L Button or R Button (Donkey Kong): Carry Diddy Kong
  • L Button or R Button (Diddy Kong): Ride Donkey Kong; Dismount Donkey Kong

Alternative Control scheme

Solo & Co-op

  • A Button: Start Game (At title screen)
  • +Control Pad left or right: Walk, Run
  • +Control Pad down: Crouch
  • A Button or B Button: Jump, Ascend (while using the Barrel Jet)
  • L Button or R Button: Ground Pound, Roll (while moving), Blow (while crouching), Charge (while on Rambi)
  • X Button or Y Button: Grab barrels, vines, cling patches
  • +Control Pad down and X Button/Y Button: Dismount Rambi
  • Start Button: Pause

Co-op only

  • +Control Pad up and X Button/Y Button (Donkey Kong): Carry Diddy Kong
  • +Control Pad up and X Button/Y Button (Diddy Kong): Ride Donkey Kong
  • +Control Pad down and X Button/Y Button (Diddy Kong): Dismount Donkey Kong


Differences and additions

Gameplay changes

  • The port features a New Mode which:
    • Adds an additional heart to the life meter, providing three hearts in the normal game, and two in Mirror Mode.
      • However, despite offering an extra heart, Mirror Mode still removes all hearts from every level, preventing the player from recovering any damage.
    • Adds additional items in Cranky Kong's Shop, including the Green Balloon, Crash Guard, and DK Barrel.
    • The prices are lowered for the other items in Cranky Kong's Shop:
      • 1 Life Balloon costs two Banana Coins each instead of three, 3 Life Balloon costs five Banana Coins each instead of seven, and 7 Life Balloon costs ten Banana Coins each instead of fifteen.
      • Map Keys cost ten Banana Coins each instead of twenty.
      • Banana Juice costs seven Banana Coins each instead of twenty.
      • Heart Boosts cost three Banana Coins each instead of ten.
      • Squawks costs five Banana Coins each instead of fifteen.
    • Up to three items can be used in one level.
      • Banana Juice only protects against five hits instead of ten, because of the raised item limit.
    • If the player loses a life under the effects of Banana Juice, they will restart the level (either at the beginning or checkpoint) with the invincibility intact (whereas the original removed the invincibility upon being defeated).
    • After defeating Tiki Tong, the player can purchase the eight Rare Orbs from each of Cranky Kong's Shops for fifty Banana Coins apiece.
    • Super Guide becomes available after losing five lives, as opposed to eight.
  • Any items that do not get used are returned to the player's inventory.

Level design changes

  • The first DK Barrel was removed from Jungle Hijinxs, seemingly to increase difficulty. This change was previously observed when played in Time Attack mode in the original.
  • The game introduces a new world, Cloud, as the ninth and final world with eight additional new levels; the Golden Temple, originally the ninth world in and of itself, becomes the new ninth world's final level.
  • In Mangoruby Run, there are fewer members of the Tiki Tak Tribe watching the battle.

Graphical changes

  • Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. However it isn't necessary for 200% completion and it doesn't unlock anything.
  • Presumably due to technical limitations of the 3DS vs. the Wii:
    • The game runs at 30 frames per second (with or without 3D), half that of the original version.
    • The game models' textures are of slightly less quality.
    • More loading screens were added.
    • During level/world transitions, the background no longer scrolls.
    • The "DK" logo transition lasts longer than on the Wii version and the logo takes up more of the screen than it did before.


Worlds and levels

Donkey Kong Country Returns 3D has been extended with a total of 8 levels, all of which are found in the new Cloud world. The Golden Temple stage, featured in the original Wii game, has been enclosed in the same world.

Worlds and levels
Jungle
Level number Level name Number of Puzzle Pieces in the level Music theme
1-1 Jungle Hijinxs 9 "Jungle Hijinxs"
1-2 King of Cling 7 "King of Cling"
1-3 Tree Top Bop 5 "Jungle Hijinxs"
1-4 Sunset Shore 5 "Palm Tree Groove"
1-5 Canopy Cannons 5 "King of Cling"
1-6 Crazy Cart 5 A remixed version of "Mine Cart Cruise"
1-K Platform Panic 5 Temple theme
1-B BOSS LEVEL: Mugly's Mound 0 Mugly's theme
Beach
Level number Level name Number of Puzzle Pieces in the level Music theme
2-1 Poppin' Planks 5 "Poppin' Planks"
2-2 Sloppy Sands 7 "Poppin' Planks"
"Sloppy Sands"
2-3 Peaceful Pier 5 A remixed version of "Poppin' Planks"
"Mine Menace"
2-4 Cannon Cluster 7 "Mast Blast"
2-5 Stormy Shore 5 Stormy Shore
2-6 Blowhole Bound 5 "Aquatic Ambiance Returns" (DKCR version)
2-7 Tidal Terror 5 "Tidal Terror"
2-K Tumblin' Temple 5 Temple theme
2-B BOSS LEVEL: Pinchin' Pirates 0 Pinchin' Pirates theme
Ruins
Level number Level name Number of Puzzle Pieces in the level Music theme
3-1 Wonky Waterway 7 "Ruin Rhapsody"
3-2 Button Bash 7 "Voices of the Temple Returns"
3-3 Mast Blast 7 "Mast Blast"
3-4 Damp Dungeon 9 "Ruin Rhapsody"
3-5 Itty Bitty Biters 7 "Voices of the Temple Returns"
3-6 Temple Topple 5 "Voices of the Temple Returns"
3-K Shifty Smashers 5 Temple theme
3-B BOSS LEVEL: Ruined Roost 0 "Savory Stu"
Cave
Level number Level name Number of Puzzle Pieces in the level Music theme
4-1 Rickety Rails 5 "Rickety Rails"
4-2 Grip 'n' Trip 5 "Mine Cart Cruise"
4-3 Bombs Away 5 "Rickety Rails"
4-4 Mole Patrol 5 A version of "Red Rockin'" that lacks the chorus
4-5 Crowded Cavern 5 "Mine Menace"
4-K Jagged Jewels 5 Temple theme
4-B BOSS LEVEL: Mole Train 0 Mole Train theme
Forest
Level number Level name Number of Puzzle Pieces in the level Music theme
5-1 Vine Valley 7 "Forest Frenzy Returns"
5-2 Clingy Swingy 5 "King of Cling"
5-3 Flutter Flyaway 7 "Tree Top Rock Returns"
5-4 Tippin' Totems 7 "Forest Frenzy Returns"
5-5 Longshot Launch 7 "Tree Top Rock Returns"
5-6 Springy Spores 7 "King of Cling"
5-7 Wigglevine Wonders 7 "Forest Frenzy Returns"
5-8 Muncher Marathon 5 "Tree Top Rock Returns"
A frantic cover of "Forest Frenzy Returns"
5-K Blast & Bounce 5 Temple theme
5-B BOSS LEVEL: Mangoruby Run 0 "Mangoruby Rush"
Cliff
Level number Level name Number of Puzzle Pieces in the level Music theme
6-1 Sticky Situation 9 "Sticky Situation"
6-2 Prehistoric Path 5 "Clifftop Concert"
"Prehistoric Path"
6-3 Weighty Way 5 "Boulder Roller"
6-4 Boulder Roller 7 "Clifftop Concert"
An upbeat cover of "Sticky Situation"
6-5 Precarious Plateau 5 "Boulder Roller"
6-6 Crumble Canyon 9 "Clifftop Concert"
6-7 Tippy Shippy 5 "Clifftop Concert"
6-8 Clifftop Climb 5 "Sticky Situation"
6-K Perilous Passage 5 Temple theme
6-B BOSS LEVEL: Thugly's Highrise 0 Thugly's theme
Factory
Level number Level name Number of Puzzle Pieces in the level Music theme
7-1 Foggy Fumes 7 "Palm Tree Groove"
7-2 Slammin' Steel 5 "Factory Friction"
7-3 Handy Hazards 7 "Factory Friction"
7-4 Gear Getaway 7 "Factory Friction"
"Mine Menace"
7-5 Cog Jog 9 "Life in the Mines Returns"
7-6 Switcheroo 5 A remixed version of "Life in the Mines Returns", with cyber-punk beats added
7-7 Music Madness 5 "Automatic Action"
7-R Lift-off Launch 0 "Factory Friction"
7-K Treacherous Track 5 Temple theme
7-B BOSS LEVEL: Feather Fiend 0 Feather Fiend theme
Volcano
Level number Level name Number of Puzzle Pieces in the level Music theme
8-1 Furious Fire 5 "Burnin' Bop"
8-2 Hot Rocket 5 "Mine Menace"
8-3 Roasting Rails 5 "Lava Blitz"
8-4 Smokey Peak 5 A remixed version of "Palm Tree Groove"
8-5 Bobbing Basalt 7 "Burnin' Bop"
8-6 Moving Melters 5 "Burnin' Bop"
8-7 Red Red Rising 5 "Burnin' Bop"
8-K Five Monkey Trial 5 Temple theme
8-B BOSS LEVEL: Tiki Tong Terror 0 "Red Rockin'"
"Tiki Tong Song"
Cloud
Level number Level name Number of Puzzle Pieces in the level Music theme
9-1 Crushin' Columns 7 "King of Cling"
9-2 Gushin' Geysers 7 "Poppin' Planks"
9-3 Spiky Surprise 5 "Ruin Rhapsody"
A frantic cover of "Forest Frenzy Returns"
9-4 Mischievous Moles 5 "Rickety Rails"
9-5 Topsy Turvy 7 "Tree Top Rock Returns"
9-6 Tar Ball Fall 5 "Sticky Situation"
9-7 Robo Factory 9 "Factory Friction"
9-8 Lavawheel Volcano 7 "Burnin' Bop"
9-9 Golden Temple 5 Golden Temple theme


Glitches and bugs

My time to shine

Screen capture showing a shine layer overlapping a user interface window, despite not belonging to it.

If players achieve a shiny gold medal after clearing a stage in Time Attack mode and, during the same session, receive a message window prescribing them to take a break, the window will appear to separate the medal and its sparkles. Additionally, while everything behind the message window is darkened, the sparkles preserve their brightness. This visual bug demonstrates that the layer corresponding to the sparkles was overlapped on the user interface elements.

A level design oversight in Topsy Turvy which causes Donkey Kong and Diddy Kong to be able to roll in one place, midway through a curved slope.

Perpetual Roll

A design overshight in Topsy Turvy, a level in the Cloud world, causes Donkey Kong and Diddy Kong able to remain stuck on the curved slope just beneath the Slot Machine Barrel as they attempt to climb it with a Kong Roll. If they stop rolling, they can continue moving normally.

Nintendo eShop description

A Breakthrough in Barrel-Bashing Technology

Donkey Kong Country Returns 3D brings you more than 70 challenging levels of ground-pounding, barrel-rolling action, and now it comes to life with stunning 3D visuals for the Nintendo 3DS system.

The original Donkey Kong Country Returns game has been rebuilt from the ground up for ease-of-play on Nintendo 3DS, and features local wireless multiplayer to share the excitement with your friends, plus an un-lockable ninth world with new collectible items and eight exciting new levels!

Jump into the game in New Mode, enjoy the new ease-of-play enhancements, and find new items to help you during the game. Or, play the game in its Original Mode, featuring the challenge of the original Wii version gameplay. Either way you play, you'll get to rail ride, barrel roll, and swing your way through lush, layered 3D visuals in more than 70 levels of banana-hoarding mayhem.

Share your adventure by playing cooperatively with a friend via local wireless, and help each other get past tough spots as you search for lost bananas, puzzle pieces, and hidden secrets. Each level offers tricky challenges, so work together to recover Donkey Kong's beloved banana hoard! Additional systems and copies of the game are required for multiplayer mode.

Promotional events

On May 24, 2013, to celebrate the release of the game in North America, Nintendo partnered with the Los Angeles Zoo during the Memorial Day weekend, and held a Donkey Kong Country Returns 3D experience for fans. The day's activities included a visit from Donkey Kong, feedings of the zoo's gorillas, and a place where visitors could play Donkey Kong Country Returns 3D. The Campo Gorilla Reserve was officially renamed to "Donkey Kong Country Returns 3D at Campo Gorilla Reserve."

The actor playing Donkey Kong, Parker Mills, would later sue Nintendo on the ground that improper care during the event resulted in severe health problems[1].

Staff

Main article: List of Donkey Kong Country Returns 3D staff

Gallery

For this subject's image gallery, see Gallery:Donkey Kong Country Returns 3D.

Media

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Names in other languages

Language Name Meaning
Japanese ドンキーコングリターンズ 3D
Donkī Kongu Ritānzu Surīdī
Donkey Kong Returns 3D[2]

Korean 동키콩 리턴즈 3D
Dongkikong Riteonjeu 3D
Donkey Kong Returns 3D

Trivia

References

  1. ^ Rocha, Veronica (December 02 2014). Actor who wore Donkey Kong costume for L.A. Zoo event sues Nintendo. L.A. Times. Retrieved December 03 2014
  2. ^ http://www.mariowiki.com/File:DKCRJ.jpg

External Links

Template:DKGames