Donkey Kong Circus: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']]
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']]
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[Fireball (Donkey Kong)|fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]].
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[Fireball (Donkey Kong)|fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].
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==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 12:18, July 30, 2020

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Donkey Kong Circus is a Game & Watch title released as part of the Panorama series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the flaming torches. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

Gallery

Trivia

  • While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.

References

Template:DKGames