Donkey Kong Adventure

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 19:57, February 25, 2020 by Mario jc (talk | contribs) (→‎Story)
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Logo for the DLC for Mario + Rabbids Kingdom Battle.

Donkey Kong Adventure is a story expansion for Mario + Rabbids Kingdom Battle, included in Mario + Rabbids Kingdom Battle Gold Edition and available as add-on content that can be purchased from Nintendo eShop for other versions of the game. As its name suggests, it prominently features Donkey Kong. The expansion becomes available when the Top Banana level of the base game has been completed. The expansion follows Donkey Kong, Rabbid Peach, Beep-0, and Rabbid Cranky as they work to defeat Rabbid Kong, who seeks revenge for his defeat in the main game, and has formed an army. It features exclusive enemies, weapons, collectibles, and worlds not available in the main game. Donkey Kong and Rabbid Cranky are also exclusively playable in Donkey Kong Adventure.

Story

The story begins just after the defeat of Rabbid Kong on the block tower of Ancient Gardens. Bowser Jr. and Spawny reach Peach's Castle and find Rabbid Kong at the Time Washing Machine, where some Rabbids are telling him to touch it. He does so, but gets electrocuted and, in a rage, bashes the top of it, causing it to malfunction. Rabbid Kong, as well as some various junk and Rabbids, are sucked into the machine, which stresses Spawny out, causing him to fire a ray from the SupaMerge headset into the machine before the door shuts. Bowser Jr. and Spawny escape just as Mario, Luigi, Rabbid Peach, and Rabbid Luigi arrive. Rabbid Peach goes over to the machine to plug in her cell phone, which is out of battery, all while oblivious to the danger. The others then attempt to get her away, with Beep-0 reaching her first. Just as he reaches her, the Time Washing Machine disappears, with Rabbid Peach and Beep-0 in tow.

In an alternate dimension, the Time Washing Machine falls onto an unknown island. During the fall, Rabbid Peach and Beep-0 are holding on to the machine, but the side of it they are holding gets ripped off from the fall, and the two fly off in another direction, landing on a small area of Banana Lagoon.

There, the two wake up to find themselves on the unknown island. They attempt to talk to some locals, who turn out to be Tropical Ziggies. The Ziggies attack the two, and Beep-0 asks Rabbid Peach for assistance, but as she had left her Blasters back at the Castle to roast mushrooms, she can't fight back.

Just as it looks like they are done for, Donkey Kong appears, causing the Ziggies to flee. Alongside him is Rabbid Cranky, an elderly and grouchy Rabbid dressed as Cranky Kong. The three defeat the Ziggies after Rabbid Cranky gives Rabbid Peach a new Blaster, the Megalodon.

After a few battles, Rabbid Cranky led the team to Rabbid Kong, who tries to smash Rabbid Peach. After that, Rabbid Cranky tells them how the main part of the Time Washing Machine ended up at Rabbid Kong's Fort and powered him up. Then the gang went off to find the two keys to get to Rabbid Kong's hideout which was blocked by a gate. They also learn that the Time Washing Machine was being used to create Bad Bananas which could power up Rabbids and the source of Rabbid Kong's new powers.

While exploring, they came across parts of the Time Washing Machine, only to be taken by Collectors and have to get them back to fix the machine. They also faced Smugglers that carried some Bad Bananas.

Each one of the keys was at a different path, as one of the paths lead to a broken bridge to the Reef. Beep-0 and the trio went to the open path that led them through Banana Lagoon to one of the keys that was attached to Side Eye, a big Rabbid wearing a hammerhead shark skin, who was busy eating Bad Bananas and taunting the Ziggies. When he saw the trio, he was about to escape with his food until two Ziggies convinced him to fight, while they eat his bad bananas,as they double-cross him. Learning this, he soon ran to hide and fight the trio using his mace to throw at them.

After obtaining the first key, the Rabbids, who they free from the Megabug's control, fixed the bridge to the Reef, which allow the four to get to the second key. They soon came across Finn, another big Rabbid that wears a great white shark skin, who had the second key. He was busy gorging on Bad Bananas until he saw Beep-0 and the three fighters and came charging at them.

After obtaining the second key, they unlock the gate and storm into the Jungle to get to the main part. They soon encounter Mega Rabbid Kong. Donkey Kong tries to beat him up with a barrage of strong punches, but was easily overpowered. Rabbis Kong then try to impress Rabbid Peach. She notices this and rub Donkey Kong's fur to make him jealous. He becomes furious and attacks. Since the health pool keeps healing him, the three destroy it. Rabbid Kong escapes as health pool explodes as the team fall with the Dungeon.

In there, Beep-0 starts to panic about being trapped there. Rabbid Peach just lay down on a beach chair moontanning until Beep-0 told her that there was no service down there and starts panicking as well. Beep-0 then led the trio to get out of the Dungeon, with Mega Rabbid Kong waiting as he turns two Bad Bananas into a hammer. The three used a golden Blast Barrel to destroy his hammer, as he spit out the Bad Banana he ate to gain his powers which turn into a normal Banana. Rabbid Peach will grab the Banana to seemingly attack Rabbid Kong as he cowers in fear, but she instead offers the Banana to him, enlightening his spirit. She then flirts with him to bring the main part of the Time Washing Machine back to Banana Lagoon to send her and Beep-0 back to Peach's Castle.

Heroes

In Donkey Kong Adventure, only Rabbid Peach, Donkey Kong, and Rabbid Cranky are playable. While Rabbid Peach is only slightly altered from her main game version, Donkey Kong uses almost all new abilities and Rabbid Cranky combines and renames existing abilities.

Donkey Kong Rabbid Peach Rabbid Cranky
Artwork of Donkey Kong RabbidPeachSentry.png Artwork of Rabbid Cranky
He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.
Health Points
280
Health Points
220
Health Points
200
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Grab & Launch
20 Damage

Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.
Damage
20
Stylish Dash
30 Damage

Allows Rabbid Peach to DASH more than one enemy while on the move.
Damage
30
Dash
20 Damage

Allows Rabbid Cranky to damage an enemy while on the move.
Damage
20
Throw Range
6 Cells

The distance Donkey Kong can throw. Ah! Those bulging biceps!
Technique Range
6 Cells
Team Jump
6 Cells
Grump Jump
6 Cells

While performing a TEAM JUMP, Rabbid Cranky strikes the landing area dealing damage to everyone in range.
Team Jump Range
6 Cells
Grump Jump Range
2 Cells
Damage
30
Primary Weapon
Bwananarang

Mid-range weapon capable of hitting multiple targets in a row without cooldown.
Potassium Pulverizer
Hit Damage
20-30
Bounce Damage
39
Bounce Chance
30%
Medium Range
7 Cells
Cover Damage
LOW
Ricochets
3
Secondary Weapon
DK Ground Pound

Targeted attack affecting all enemies within a cylindrical area, regardless of cover.
The Classic
Hit Damage
45-55
Bounce Damage
72
Bounce Chance
30%
Short Range
2 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Megalodon
Hit Damage
20-30
Honey Damage
39
Honey Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Panoramic Pillager
Hit Damage
30-40
Honey Damage
52
Honey Chance
30%
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
60
Sentry Move Range
6 Cells
Primary Weapon
Boombow

Delivers a scattershot attack affecting enemies out in the open.
Wood Shop Walloper
Hit Damage
40-50
Vamp Damage
65
Vamp Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Barrel Bolt

Explosive Boombow ammo with a high arc, short range and damage unhindered by cover.
Barrel of Fun
Hit Damage
30-40
Vamp Damage
52
Vamp Chance
30%
Medium Range
8 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Primary Technique
Hairy Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
100%
Secondary Technique
Magnet Groove

Enemies within range will be drawn to Donkey Kong's irresistable jungle beats when he busts out the bongos and takes them for a ride to beat town!
Cooldown
4 Turns
Technique Range
6 Cells
Primary Technique
Shield

Limits damage taken by Rabbid Peach from any enemy attack.
Cooldown
2 Turns
DMG Reduction
30%
Secondary Technique
Heal

Restores health points to all Heroes in range.
Cooldown
3 Turns
Technique Range
6 Cells
HP Bonus
30%
Primary Technique
Stink Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
70%
Secondary Technique
Long Story

Puts enemies within range to sleep, sparing them Rabbid Cranky's latest rant or complaints about the post office.
Cooldown
3 Turns
Technique Range
6 Cells


Enemies

References to other games

  • Donkey Kong: An area features a Rabbid on a girder throwing barrels at another Rabbid jumping over them, much like Donkey Kong and Mario do in this game, respectively. Beep-0 comments that the jumping Rabbid would "be lucky to get to 125 meters unless he finds a hammer".
  • Donkey Kong 64: An arrangement of the hub world music from this game appears.
  • Donkey Kong Country Returns: Just before the heroes fight Rabbid Kong for the first time, Donkey Kong attacks him like he attacks bosses at the end of boss battles from this game.