Dash Panel

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Luigi Circuit in the game Mario Kart: Double Dash!!.
One of the Dash Panels that appear in Mario Kart: Double Dash!!.

Dash Panels[1][2][3][4][5] (also formatted dash panels[6][7][8][9], and also called Zippers[10][11], Dash Zones[12], booster arrows[13], Speed Strips[14], Rainbow Ramps[15], Turbo Tiles[16], and Turbo Plates[17]) are special panels that appear as a stationary power-up in the Mario Kart series. The appearance of these panels has changed throughout the series' history. Dash Panels give powerful bursts of speed for the player's Kart and are often used to achieve maximum speed on big jumps and slopes, as well as to gain advantage over opponents. If the player uses a Mushroom or a Mini-Turbo on any of these panels, nothing will happen; however, the player will go faster if they slipstream over one.

History

Mario Kart series

Dash Panels are one of the main road elements in Mario Kart games, appearing in almost every title in the series. However, their design varies from game to game.

Super Mario Kart

File:SKMB.png
Mario driving near a Dash Panel in Bowser Castle 1 from Super Mario Kart.

In Super Mario Kart, Dash Panels appear as yellow arrows and are very rare. They appear in seven courses: Bowser Castle 1, Mario Circuit 2, Ghost Valley 2, Bowser Castle 2, Mario Circuit 3, Bowser Castle 3, Ghost Valley 3. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory. Except in Mario Circuit 2, Dash Panels are removed for Time Trials, but remain intact on Match Race.

Mario Kart 64

Donkey Kong on a Dash Panel in DK's Jungle Parkway in the game Mario Kart 64.
Donkey Kong on a Dash Panel in DK's Jungle Parkway.

In the Nintendo 64 title, Dash Panels are set in two courses, Royal Raceway and DK's Jungle Parkway. They appear as yellow and red scrolling arrows, used to launch racers over large gaps (similar to the cannons that appears in future Mario Kart courses like DK Mountain and Airship Fortress). The ramps in Koopa Troopa Beach are also red and yellow, but the arrows look different and they don't have Dash Panels on them.

Mario Kart: Super Circuit

Toad, near a row of Boost Pads at Riverside Park.
Toad near a row of Dash Panels in Riverside Park from Mario Kart: Super Circuit.

In Mario Kart: Super Circuit, they also appear as yellow and red arrows, but smaller and square-shaped. Unlike in previous games, they are fairly common, appearing in fourteen courses: Riverside Park, Mario Circuit, Boo Lake, Cheese Land, Bowser Castle 2, Cheep Cheep Island, Sunset Wilds, Snow Land, Ribbon Road, Yoshi Desert, Lakeside Park, Broken Pier, Bowser Castle 4 and Rainbow Road. They again provide a burst of speed like in Super Mario Kart but are often used to make large jumps off ramps. Rainbow Road has the most Dash Panels of all the courses. With the exception of Mario Circuit 2, all extra courses had their Dash Panels removed.

Mario Kart: Double Dash!!

Luigi and Bowser, driving near some Boost Pads at Luigi Circuit.
Luigi and Bowser about to drive on some Dash Panels in Luigi Circuit from Mario Kart: Double Dash!!.

In this game, they are designed as a flashing rainbow-colored panels and rectangle-shaped. In this game, Dash Panels appear in half of the courses and are noticeably more powerful, just as fast as a Mushroom.

Mario Kart DS

Yoshi and Waluigi on a Dash Panel in Wario Stadium in the game Mario Kart DS.
Yoshi on a Dash Panel in Wario Stadium.

In Mario Kart DS, Dash Panels once again appear as rainbow-colored panels, but this time they scroll forwards, rather than changing colors over time. In this game, Dash Panels are slightly more common, appearing in ten Nitro Courses. They appear less in Retro Courses, with only GCN Luigi Circuit and GBA Bowser Castle 2 having Dash Panels. Courses from games older than Mario Kart: Double Dash!! keep the original booster design (like in GBA Bowser Castle 2).

Drifting or braking when driving over a Dash Panel will cause the tires to slip and screech.

Mario Kart Wii

Luigi Circuit from Mario Kart Wii
Baby Luigi on a Dash Panel in Luigi Circuit.

In Mario Kart Wii, they have a similar design to the ones in Mario Kart: Double Dash!!, but in most courses, the color only changes from red, orange, yellow and back to red through the color spectrum. Every nitro course in the game features a Dash Panel, a tradition that would happen in later Mario Kart games. Many retro courses from games older than Mario Kart: Double Dash!! that contain Dash Panels keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).

Mario Kart 7

Dash Panel leading to a glider panel on Mario Circuit 2.
A Mii driving near the two types of Dash Panels in Mario Kart 7 (boost and glide) in SNES Mario Circuit 2.

In Mario Kart 7, with the new feature of gliders, Dash Panels are color-coded:

  • Orange panels boosts the speed of the karts like in all other games.
  • Blue panels are placed at the edge of ramps and activate the gliders.

Mario Kart 8 / Mario Kart 8 Deluxe

Pink Gold Peach, near two types of boosters at Cloudtop Cruise.
Pink Gold Peach near the boost (orange) and glide (blue, with arrows) pads in Cloudtop Cruise from Mario Kart 8.

In Mario Kart 8 and Mario Kart 8 Deluxe, Dash Panels are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in Super Mario 3D World. Like in 7, orange panels are normal Dash Panels. Blue panels, however, will do one of two things:

  • Blue panels with arrows activate the glider feature, and are placed on ramps or edges
  • Blue panels with circles denote the start of an anti-gravity segment and automatically turn the wheels horizontal. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on/off when passing over the anti-gravity panel (as happens in tracks where one can drive in reverse like on Mario Circuit).

In some courses, some Dash Panels become inactive under certain conditions:

In Cloudtop Cruise, Bowser's Castle, and Super Bell Subway, players can carefully drive on the Dash Panels that are in contact with hazardous obstacles, but they cannot get a boost.

Diddy Kong Racing

File:Zippers.png
From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.

Objects that behave similarly to a Dash Panel in the Mario Kart series appear in Diddy Kong Racing, where they are known as Zippers. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them. Zippers give a greater boost of speed if the player lets go of the A Button button before hitting one.

Mario Party series

Mario Party 9

Dash Panels (known in this game as Dash Zones) appear in Mario Party 9 in the minigame, Speeding Bullets. They are used to accelerate the character's speed when they are used. These Dash Panels are orange in color and are arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone.

A Dash Panel also appears in Snow Go to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.

Mario Party: Island Tour

In Mario Party: Island Tour, Dash Panels are present in two minigames: Gyro for the Gold and Mr. Blizzard's Snow Slalom. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent Mario Kart Dash Panels and is used to launch the character's snowball at Mr. Blizzard.

Super Mario 3D World

These objects make their debut in the Super Mario series in Super Mario 3D World, for the Wii U. This time, they are square-shaped and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot long jump), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker
Captain Toad running from Charvaarghs.

Dash Panels return in Captain Toad: Treasure Tracker keeping their appearance and function from Super Mario 3D World. They appear in Magma Road Marathon, where Captain Toad is forced to use them in order to advance and to not get hit by Charvaarghs, and in Drop-Road Dash.

Mario & Luigi: Paper Jam

Dash Panels appear in Mario & Luigi: Paper Jam, first appearing in the mission Wait Up, Yoshi! in Gloomy Woods. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing.

Boost Rings

Boost Rings are a rare variant of the Dash Panels, appearing in Mario Kart 7 and Mario Kart 8. These rings appear floating in mid-air and provides a speed boost whilst jumping or gliding. In Mario Kart 7, they appear only on Rainbow Road, while in Mario Kart 8, they appear on four courses; Dolphin Shoals, Mount Wario, N64 Rainbow Road, and Big Blue. Boost Rings have unique sounds when driven through.

Gallery

References

  1. ^ Template:Ref quote
  2. ^ Mario Kart: Double Dash!! instruction booklet. Page 31.
  3. ^ Knight, Michael. (2010) Prima Nintendo DS Pocket Guide. Page 127.
  4. ^ Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) Mario Kart 8 Deluxe Official Guide (from Prima Games). Page 11.
  5. ^ Super Mario 3D World Prima eGuide. "Items and Objects" tab.
  6. ^ Grimm, Steven. (2003) Mario Kart: Double Dash!! Official Nintendo Player's Guide. Page 31.
  7. ^ Mario Kart DS instruction booklet. Page 36.
  8. ^ Hodgson, David S. J. Mario Kart Wii Premiere Edition. Page 9.
  9. ^ von Esmarch, Nick. (2011) Mario Kart 7 Prima Official Game Guide. Page 46.
  10. ^ Super Mario Kart Instruction Booklet, page 12
  11. ^ Diddy Kong Racing DS instruction booklet. Page 11.
  12. ^ Mario Kart 64 instruction booklet, pages 31 & 32
  13. ^ Mario Kart 64 Nintendo Power Player's Guide, pages 59 & 67
  14. ^ Stratton, Bryan, and Steve Stratton. (2001) Mario Kart: Super Circuit Prima Official Game Guide. Page 39.
  15. ^ Mario Kart: Double Dash!! Nintendo Power Player's Guide, page 59
  16. ^ Nintendo Power #41, page 89.
  17. ^ Nintendo Power #41, page 89.