DK: King of Swing

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Template:Infobox DK: King of Swing is a puzzle game starring Donkey Kong for the Game Boy Advance. It is the first installment of the DK series. Its gameplay is similar to the NES game Clu Clu Land, but has been re-formatted in certain aspects to provide more of an adventure game feel. In this game, Donkey Kong and Diddy Kong must quest across five worlds to win back the Jungle Jam medals that King K. Rool has stolen and scattered across the levels. The game is the first Donkey Kong franchise game developed by Paon for Nintendo, who also made the sequel, DK: Jungle Climber and the racing title Donkey Kong Barrel Blast.

Story

The game takes place during the Jungle Jam Tournament, where a huge festival held on Donkey Kong Island occurs. During the tournament, medals (which are actually DK Coins) are handed out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. King K. Rool, however, steals all the medals before the tournament commences, proclaiming himself the jungle hero. Donkey Kong pursues King K. Rool to get the medals back and restore peace to Donkey Kong Island.

Game modes

The games modes in the main menu
The list of modes.

Diddy Mode differences

  • The tutorial stage is no longer present.
  • Bananas laying out in the open are no longer there; the player can only collect them by destroying enemies or crates.
  • Crystal Coconuts were removed, and as a result, Bonus Barrels and the bonus stages they led to are no longer present.
  • Diddy is slightly faster and jumps slightly higher than Donkey Kong.

Time Attack mode

A Time Attack appears in DK: King of Swing, where it can only be played after the player has completed the adventure mode. It can be found under the Extras menu. When the player selects the mode, they are given a list of every level, each with its only best time that the player can beat. Three other times also exist in the high scores list that the player can beat. However, beating the times are optional and do not allow the player to unlock any new mode or item.

During the mode, the player is given three hearts of life. If all three are lost, they must start the Time Attack over. Additionally, hearts can be restored if they collect ten bananas and use them for Donkey Kong's "Going Bananas" move. Unlike in adventure mode, though, the player is given no bananas to start with and must find them around the course. After the level is completed, the player's time is recorded if it beats a score on the high scores list.

Gameplay

File:KEngine165.PNG
Donkey Kong in one of the game's levels.

As mentioned earlier, the gameplay is very similar to the NES game Clu Clu Land, and mainly consists of swinging across boards of pegs. However, in this game the player must climb, swing, and even shoot their way to reach the top, all the while collecting the medals. The player cannot face the boss without beating each level; once all levels have been completed, the player may face the boss at the designated boss stage. After the boss is beaten, the player may continue to the next world.

If the player chooses to collect each Crystal Coconut, hidden items concealed inside crates, boxes, nooks and crannies, or even inside enemies, Wrinkly Kong is unlocked as a player in the single player Jungle Jam Tournament. There are twenty Crystal Coconuts in all.

Controls

The controls are made to be simple: L Button swings Donkey Kong left, R Button swings Donkey Kong right. If the L Button button is held down, DK will swing on a fixed spot from left to right, and vice versa for the R Button button. If the button is lightly tapped, Donkey will go flying of in whatever direction he is pointing. To get a better aim, DK must swing about until he is facing the right way.

When on the ground, DK can walk about quite quickly using the L Button and R Button buttons; when they are tapped simultaneously he will lift off from the ground in a flying leap.

Donkey Kong can also Attack by holding down both the L Button and R Button buttons at once. DK will clutch the pegs, and slowly start to glow red; once he is totally glowing, the buttons should be released and DK will go flying off into an aerial attack.

Finally, DK can either Charge using the B Button Button (uses ten bananas; restores one health unit) or Go Bananas using the A Button Button (uses twenty bananas; makes DK invincible and able to leap great heights).

Characters

Playable characters

Starting characters
Image Name Description
Donkey Kong in DK: King of Swing. Donkey Kong Donkey Kong is the first Kong to be playable in Adventure Mode. He is also available in the Jungle Jam Tournament mode. In the Jungle Jam Tournament mode, Donkey Kong is the most balanced character statistically-wise, as his jump and attack abilities are at 3/5 apiece.
DKKingofSwing-DiddySprite.png Diddy Kong Diddy reappears as Donkey Kong's buddy. He is available to play as in Adventure Mode, after the player defeats King K. Rool as Donkey Kong. Diddy is also a playable character in the Jungle Jam Tournament mode. His jump ability is high at a 4/5 due to his weight. However, this negatively affects his attack ability, as it is only at a 2/5.
Dixie Kong in DK: King of Swing. Dixie Kong Dixie Kong is Diddy Kong's girlfriend. She is playable in the Jungle Jam Tournament mode. Her apparent feather-like weight results in her jump ability being maxed out at a 5/5. However, her attacking ability is as weak as possible, as it sits at a 1/5.
File:DKkingosfwingFunkykong sprite.PNG Funky Kong Funky Kong makes his first appearance in any game as a playable character. He is the fourth and final starting character in the Jungle Jam Tournament mode. He prefers the attack-based contests, as his attacking ability ranks at a 4/5, while his jumping is at 2/5. These stats are exact opposite to Diddy's.


Unlockable characters
Image Name Description
A sprite of a Kritter, from DK: King of Swing. Kremling Kremling appears as an unlockable playable character. He is simply a Kritter, but the game refers to him as "Kremling". Kremling is unlocked when the player earns 6 Gold Medals in the Jungle Jam Tournament. This game marks the first time where a Kritter is a playable character. His stats are exactly like Donkey Kong's: 3/3 jump, 3/3 attack.
Wrinkly Kong Wrinkly Kong Wrinkly Kong is available to play as in Jungle Jam Tournament mode after the player collects all 20 of the Crystal Coconuts while playing as Donkey Kong in Adventure Mode. This game marks the first and only time Wrinkly is a playable character in any game. It is also the first time she appears as a ghost. Because of her weightlessness, Wrinkly's jump ability is maxed out at 5/5, tying her with Dixie Kong for the best jump rating. Her attack is weak, as it is only a 2/5.
A sprite of King K. Rool, from DK: King of Swing. King K. Rool King K. Rool appears as the final boss in Adventure Mode. Upon earning 12 Gold Medals in the Jungle Jam Tournament, he is also available as a playable character in the Jungle Jam. This marks his first game as a playable character. He is the strongest character in the game with an attack rating of 5/5. His jump, however, is extremely weak, as it only ranks 1/5.
A sprite of Bubbles from DK: King of Swing. Bubbles Bubbles is unlocked after the player completes Diddy Mode while collecting all 24 Medals. She makes her first and only appearance in a Donkey Kong game. Her stats are the most balanced out of any character, as her jump and attack rate a 4/5 each.


Supporting characters

Image Name Description
Cranky Kong in DK: King of Swing. Cranky Kong Cranky Kong returns as Donkey Kong's grandfather and mentor. His main role is to preside in Cranky's Lectures, where he teaches Donkey Kong the controls for the game and gives a couple of tips.
Candy Kong in DK: King of Swing. Candy Kong Candy Kong's appearance in DK: King of Swing is extremely minimal, as she only appears in the opening cutscene in which King K. Rool crashes the Jungle Jam Tournament and in the final cutscene in which Donkey Kong has returned with the Medals.

Enemies

Normal enemies

Image Name Description First level appearance Last level appearance
Click-Clack in DK: King of Swing. Click-Clack Click-Clacks are found on peg boards. They are invulnerable to frontal attacks due to their claws. When they detect Donkey or Diddy Kong in the area, they follow the Kong while making a clicking noise, making their pattern of attack changeable. Cactus Woods Cactus Woods
Flip-Flap in DK: King of Swing. Flipflap Flipflaps are blue bats that appear mostly in cave levels. They fly above peg boards or hover low to the ground. Their attack pattern includes flying left to right or up and down. Contraption Cave Kremling Kamp
Flitter in DK: King of Swing. Flitter Flitters are blue dragonflies that are common in the Jungle World. Like Flipflaps, their pattern of attack is either flying left to right or up and down. Banana Bungalow Cactus Woods
Kritter in DK: King of Swing. Kremling Besides appearing as an unlockable, playable character, Kremlings (Kritters) are extremely common enemies found throughout the game, as they are found in every world. They can be found throwing rocks, pulling peg switches, or jumping from peg to peg. Contraption Cave K. Kruizer III Hull
Lockjaw in DK: King of Swing. Lockjaw Lockjaws make their return to the Donkey Kong series after a decently long hiatus. They retain their red-orange color and biting attack, and are commonly encountered in underwater levels. If a Lockjaw sees one of the Kongs, it will do a biting call then charge towards the Kong. Risky Reef Underwater Ruins
Mini-Necky in DK: King of Swing. Mini-Necky Mini-Neckies also return to the Donkey Kong series after a brief absence. These vultures retain their trademark coconut spit attack and can also attack via a swoop. They are commonly seen in the Wild West World. Necky's Canyon Booster Barrel Skyway
Neek in DK: King of Swing. Neek Neeks can be found climbing on peg boards in cave-themed levels. When near Donkey or Diddy Kong, they make a squeaking noise. Contraption Cave Madcap Mine
File:Pointe.png Powan Powans are ghosts that are only seen in the level Ship of Souls. They attack Donkey or Diddy by approaching them. If visible, the Powan exerts harm to the Kong. They are only able to be defeated when they are invisible, but their silhouettes are still perceivable. Ship of Souls Ship of Souls
Shuri in DK: King of Swing. Shuri Shuris are starfish that are only found in underwater levels. They have no fixed movement, as they just bounce off the wall. Risky Reef Underwater Ruins
Zinger in DK: King of Swing. Zinger Zingers reappear as one of the most common enemies in the Donkey Kong series. These bees can be heard buzzing as they move up and down or side to side. They can only be defeated by an attack to their front, as they have stingers and spikes on their back. Cactus Woods Booster Barrel Skyway

Bosses

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Image Name Description
Congazuma in DK: King of Swing. Congazuma
Fire Necky in DK: King of Swing. Fire Necky
Davy Bones in DK: King of Swing. Davy Bones
Sassy Squatch in DK: King of Swing. Sassy Squatch
A sprite of King K. Rool, from DK: King of Swing. King K. Rool

Worlds

File:Banana Bungalow.PNG
Banana Bungalow, a level in the Jungle World.

Jungle World

File:NeckysCanyon265.PNG
Necky's Canyon, a level in the Wild West World.

Wild West World

File:RiskyReef65.PNG
Risky Reef, a level in the Aqua World.

Aqua World

File:IceCastle265.PNG
Ice Castle, a level in the Ice World.

Ice World

K. Kruizer III

Staff

Main article: List of DK: King of Swing staff

Quotes

Main article: List of quotes in DK: King of Swing

Pre-release and unused content

DK: King of Swing went through some changes during its development.

Image Description
DK: King of Swing beta This screen shows five heart points, while in the final, there's only three of them. It was not possible to go beyond that number in the final release.
DifferentBG.jpg Everything in this image is the same as it is in the final game, minus the five heart points and different background.
BombPegs.jpg This screen features explosive pegs that weren't present in the final game.
Spikes.jpg These spikeballs weren't found in this area in the final game.
DifferentArea.jpg This area doesn't exist in the final game.

Gallery

For this subject's image gallery, see Gallery:DK: King of Swing.

Media

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Trivia

References


External links

Template:DKGames