Croco

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Super Mario RPG enemy
Croco (1)
File:SMRPG Croco.jpg
Role Boss
Location(s) Bandit's Way
HP 320
Attack 25
Magic attack 30
Defense 25
Magic defense 18
Speed 16
Spells Weird Mushroom (HP < 100)
Sp. attacks Bomb Toss
Items Flower Tab (25%), Flower Tab (5%)
Exp. points 16
Coins 10
More
FP 12
Evade 20%
Magic evade 0%
Strong Critical
Weak Fire
Bonus Flower None
Yoshi Cookie None
Morph rate 0%
Psychopath
"Gosh, I'm good!"
“I've got a Bomb! Never leave home without 'em.”
Croco, Super Mario RPG: Legend of the Seven Stars

Croco is a purple anthropomorphic crocodile bandit from Super Mario RPG: Legend of the Seven Stars. He is a recurring villain in the game who is always stealing things from other people.

Mario first sees Croco being chased by Mallow. When Croco escapes, Mallow starts to cry, and a rainstorm begins. Mario talks to Mallow, who says that Croco stole his grandpa Frogfucius' Frog Coin that Mallow was supposed to trade for a Cricket Pie. Mario agrees to get the Frog Coin back for Mallow and Mallow joins Mario. They move on to Bandit's Way, where they spot Croco. They chase him, until he hops on blocks to get past the area with boulders blocking the paths. He claims he is "still 100 miles away", so Mario and Mallow continue to chase him through Bandit's Way until they hit a dead end. Croco goes into hiding. Mario and Mallow sneak behind him thrice to shock him. Just before Croco is able to run for a fourth time, Mallow yells at him to stop running. Croco claims he will give the coin back, but instead attacks. After giving much damage to Croco, Mallow again runs up to him and scolds him, threatening to give another belting to him if the coin is not returned. Croco gives it to the duo, hops around with anger, and leaves.

When Mario, Mallow, and Geno jump on a Trampoline in the Coal Mines that is supposed to be an exit, Mario hits the ceiling of the mines and faints. Croco then proceeds to steal all of Mario's coins. After chasing Croco (who is here aided by a trio of Crooks) again, Mario, Mallow, and Geno battle the purple thief. Halfway through the battle, Croco steals all of Mario's items, but the party of heroes gets the items back at the end of the fight.

Croco makes a small appearance in Nimbus Land where Mario catches him looting houses and scares him off, causing Croco to drop a Signal Ring.

Croco doesn't appear again until near the end of the game in Bowser's Keep. This time he sells the player items and gives advice.

In the ending sequence of the game, Croco is seen racing in the Mushroom Derby against Yoshi. Though he loses this race, he is consoled by the bystander Boshi and the two walk off together.


Super Mario RPG: Legend of the Seven Stars enemy
Croco (2)
File:SMRPG Croco.jpg HP 750 FP 12 Speed 20
Location(s) Coal Mines Attack 52 Magic attack 27
Role Boss Defense 50 Magic defense 50
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 20% Magic evade 0% Spells None
Weak Fire Strong Sleep, Critical Sp. attacks Chomp, "Bomb Toss"
Coins 50 Exp. points 30 Items Flower Box (25%)
Psychopath "Ooh! I'm good!"

Names in other languages

Language Name Meaning
Japanese クロコ
Kuroko
Short for Crocodile.

Trivia

  • According to an "invisible" NPC in Mushroom Kingdom, Croco shamelessly wears crocodile-skin shoes, despite him being a crocodile himself.
  • If Croco is hit by a Fire Orb in any battle, his tail catches on fire and he wastes a turn trying to douse it.

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