This article is about the mode in New Super Mario Bros. 2. For Coin Rush in Toad Rally mode of Super Mario Run and the item that activates it, see Coin Rush Star. For the mode in Mario Kart Tour, see Coin Rush (Mario Kart Tour).
Coin Rush with Mario
White Raccoon Mario running through World 6-A in Coin Rush
“Play three randomly selected courses back-to-back, collecting as many coins as you can. You can exchange Coin Rush records with other players via the StreetPass™ feature.”
In-game manual, New Super Mario Bros. 2

Coin Rush is a mode in New Super Mario Bros. 2. It can be played only as one player and can be unlocked by clearing either the castle or the Warp Cannon levels of World 1. In this mode, the player, as Mario or White Raccoon Mario, must race through three random courses without losing a life and while collecting as many coins as possible. The players still have access to all the coin-rewarding items from Solo Play mode, such as the Gold Block.

Once players beat World 6-Bowser's Castle in the main game, they are given a Gold Flower in the item storage (unless White Raccoon Mario mode is chosen, in which case the item storage is empty), which can be used in only one of the three levels. By default, there are only 100 seconds on the time limit allowed per course; some start with fewer than 100 seconds, such as World 1-1 (50 seconds) and the third course in Coin Challenge Pack A (20 seconds). The players can boost their time limit by collecting + Clocks and making it past Checkpoint Flags.

As aforementioned, losing a single life ends the challenge, since the players cannot collect extra lives. Because of this, collecting 100 coins does not affect the players' life count, and all 1-Up Mushrooms are replaced by Gold Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). The third random course is always a tower or a castle. There are three course packs, and more packs can be downloaded via paid downloadable content at the Nintendo eShop.[1]

The maximum number of coins that can be collected during Coin Rush is 30,000. Once that number is reached, no other coins that are collected are added to the counter. Coin Rush also features StreetPass functionality (see below), which allows Coin Rush players to challenge others' Coin Rush records.

Coin valuesEdit

ItemsEdit

Item Reward as Mario Reward as Gold Mario
Coin 1
Gold Mushroom 50 100
First* Star/Moon Coin 10 20
Second* Star/Moon Coin 20 40
Third* Star/Moon Coin 50 100

* - Order of Star/Moon Coins collected in a single level.

Enemies/bossesEdit

Number of enemies defeated consecutively Reward as Gold Mario or from defeating gold enemy Reward from defeating gold enemy as Gold Mario
First defeated enemy 5 10
Second defeated enemy 10 20
Third defeated enemy 15 30
Fourth defeated enemy 20 40
Fifth (or more) defeated enemy 50 100
Number of boss hits Reward as Mario Reward as Gold Mario
First/second hit on boss 0 30
Final hit on boss Coin total multiplied by 2

Goal PoleEdit

Height Reward as Mario Reward as Gold Mario
Top of Goal Pole Coin total multiplied by 2
Lower than top 0 10, 20, 30, 40, or 50*

* - The amount of coins earned from grabbing the Goal Pole as Gold Mario depends on the height Mario grabbed it (i.e. The higher the point which the pole is grabbed, the more coins he receives). Note: If Mario passes through a Goal Pole while under the effects of a Mega Mushroom, he receives three Gold Mushrooms. However, Mario's coin total cannot be multiplied with this maneuver.

Starting packsEdit

  • Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
  • Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
  • Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.

Course selections listEdit

Although the courses are selected at random with each Coin Rush run, they are not completely random, as they will only appear based on which Coin Rush round the players are in. Additionally, courses from the main game are also picked in the order of one above-ground stage, one underground/underwater/Ghost House stage, and one tower/castle stage, respectively. Below is a list of which courses the players may get for each round. Note that each pack is staged in different difficulties, with the Mushroom Pack, the easiest pack, containing the courses from World 1, World 2, and World Mushroom, the Flower Pack, the middle pack, containing the courses from World 3, World 4, and World Flower, and the Star Pack, the hardest pack, containing the courses from World 5, World 6, and World Star.

Course Pack Course 1 Course 2 Course 3
Mushroom Pack
Flower Pack
Star Pack

Note: World 6- Bowser's Castle and World  Star- Castle (both due to the length of the Bowser/Dry Bowser battles), as well as World 3-B (due to the required use of the Mini Mushroom), are never selected. This also applies to all the Rainbow courses, Cannon courses, and the Toad House "courses".

Downloadable contentEdit

Players were able to download additional course packs from the New Super Mario Bros. 2 shop. The shop is not accessible at first, but when SpotPass is activated and the device is played for a while, a notification on the downloadable content pops up in the home menu. When players read that notification, the Shop button appears once they open the game and select Coin Rush. Each level pack includes three courses that are played in a fixed order and not found in the actual game. The packs cost ¥200 in Japan, £2.00 in the UK, $3.00 in Australia, and $2.50 in North America. Two to three course packs were released at a time, and they can be bought individually or in a set with a combined price of the costs of each pack. Four sets of DLC packs were released, with ten course packs released total; the Gold Classics Pack was not part of any set, being released in-between to celebrate three billion coins collected instead. The final set of course packs was released on December 20, 2012.

Before December 20, 2012, the Coin Challenge Packs were the only Coin Rush packs to have leaderboards.

With the discontinuation of digital purchases for Nintendo 3DS in March 2023, it is no longer possible to buy the downloadable course packs, though they can still be downloaded by those who purchased them when they were available.

October 2nd, 2012Edit

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
 

Gold Rush Pack
Very Easy
Target: 30,000 coins

 

A sky level similar to World 5-3.
 

A level similar to World 5-A but in a beach area with jumping Cheep Cheeps.
 

A tower level with gray Brick Blocks.
 

Coin Challenge Pack A
Normal
Target: 10,000 coins

 

A level similar to World  Mushroom-1 with Fire Flower Pipes.
 

A mountain level with platforms that go up or down when the player steps on them.
 

A castle level in a volcano with Sledge Bros.
 

Nerve-Wrack Pack
Very Hard
Target: 15,000 coins

 

A level high in the sky, over a forest, with the entire layout being composed of Coins and Brick Blocks.
 

A volcano level where the majority of the layout is composed of jumping on Paratroopas.
 

A cannon level where the majority of the layout is composed of jumping on Bullet Bills.

Notice that this first set of packs was available in North America on October 4th, 2012, two days after the pack released in Europe, Oceania, and Japan.

October 25th, 2012Edit

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
 

Gold Mushroom Pack
Easy
Target: 30,000 coins

 

A sky level with forest treetops.
 

A mountain level with an icy ground.
 

A cave level with mushroom platforms.
 

Coin Challenge Pack B
Normal
Target: 10,000 coins

 

A Ghost House with blue disappearing/reappearing blocks.
 

A sky level with Bullet Bills and Banzai Bills.
 

An outside volcano level with a castle foreground.

November 27th, 2012Edit

From its release until January 31st, 2013, the Gold Classics Pack was free to download.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
 

Gold Classics Pack
Very Easy
Target: 30,000 coins

 

A level based on World 1-1 and World 1-2 of Super Mario Bros.
 

A level based on World 1-1 and World 1-5 of Super Mario Bros. 3.
 

A level based on the castle levels of Super Mario Bros. that also includes an altered version of New Super Mario Bros. 2's World 1-1.

December 5th, 2012Edit

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
 
Coin Challenge Pack C
Normal
Target: 10,000 coins

 

A beach level with tons of spikes and stars.
 

An underground desert level focusing on the Gold Flower.
 

A volcano level with descending and ascending segmented platforms.
 
Platform Panic Pack
Hard
Target: 15,000 coins

 

A Peepa-operated coaster.
 

A jungle level with lots of Snake Blocks.
 

A castle level with segmented platforms and many Bullet Bills.

December 20th, 2012Edit

This is the last batch of packs for New Super Mario Bros. 2. Notice that this batch of these DLC packs was released in Japan and Oceania on December 21, 2012, a day after the release in North America and Europe.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
 
Mystery Adventures Pack
Normal
Target: 20,000 coins

 

A level in a pyramid with multiple themes.
 

A sky level with a Flying Question Block platform.
 

A pipe-themed level with many Brick Block platforms, pipes, and Bob-ombs.
 
Impossible Pack
DANGER!
Target: 100 coins

 

An underwater level filled with Cheep Chomps, followed by a sky area with Lakitus, Crowbers, and a paddle wheel.
 

A tower-themed level, where Flame Chomps and a lot of Fire Bars must be avoided.
 

A castle with quickly-rising poison and jumping Grinders.

StreetPassEdit

Coin Rush also features a StreetPass functionality. Upon the completion of a Coin Rush session, the player is allowed to save a record of their run. This record will then be exchanged with other New Super Mario Bros. 2 players via StreetPass. Upon receiving another player's Coin Rush record, the receiving player may challenge the same three stages in the same order to earn more coins than the other player did. Players can only receive fifteen records at a time; if the player has fifteen records and receives more, then older records are deleted to make room. The number of coins needed to win is not revealed until the player finishes all three courses. Beating the received record earns the player a Crown Coin. Whether or not the record was beaten the first time, the other player's revealed record will add to the coin total the first time.

In addition, each player may save only one of their own records at a time. This is the record that will be sent via StreetPass. Players may overwrite their previous record by either challenging their previous record on the same three stages, or by starting a brand new Coin Rush run. At the end, the player is given the choice to overwrite their previous record. However, if the record is from a DLC pack, the player that receives it but does not own the pack cannot challenge it until it is downloaded.

ProfilesEdit

New Super Mario Bros. 2Edit

  • North American website bio: "Show off your super skills in this mode, where you'll play three levels back to back trying to earn as many coins as possible... using only one life! Your Coin Rush record is then saved and can be shared with other players via the StreetPass™ feature. These players can try to beat your score, and you can challenge theirs."
  • European website bio: "The aim of this mode is to make it through three courses with just one Mario, grabbing as many coins as you can. That's right, you get one chance: no backups, no 1-Ups, and no extra credits. If you make a mistake you'll start from the beginning of the first course again, so choose your moves – and your cash-stashing strategy – carefully! The three Coin Rush stages will be randomly selected from the levels that you have already cleared, so no spoilers there! You can now purchase additional Coin Rush course packs as add-on content – find out more about add-on-content here!"

Names in other languagesEdit

Language Name Meaning
Japanese コインラッシュ
Koin Rasshu
Coin Rush

Chinese 金幣衝衝衝
Jīnbì chōng chōng chōng
Coin Rush Rush Rush

Dutch Muntenjacht
Coin Hunt
French Pièces en folie
Coin Madness
German Münzrausch
Coin Rush
Italian Febbre dell'oro
Gold Fever
Korean 코인 러시
Koin Reosi
Coin Rush

Portuguese Caça às Moedas
Coin Hunt
Russian Марафон
Marafon
Marathon

Spanish Fiebre del oro
Gold Fever

ReferencesEdit