Checkpoint Flag

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The Checkpoint Flag[1][2][3] (also known as a midway point[4][5] or a Warp Flag[6]) is a recurring object that signifies a checkpoint in several Mario games. They are similar to the Midway Gates from Super Mario World. If Mario loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his small form, the flag almost always restores him to Super Mario. When the player touches a Checkpoint Flag, they will be rewarded with 2000 points in some games.

History

New Super Mario Bros.

Midway point sprite

Midway points first appear in New Super Mario Bros. as white flags with a picture of a Mushroom on them. They are only visible on the touchscreen map after Mario reaches a checkpoint zone (similar to Super Mario Bros.), although not all courses have checkpoints. If Mario loses a life, he will restart the course from the checkpoint. However, if the player exits the course, plays another, then returns to said course, or gets a Game Over, they will have to start from the beginning.

New Super Mario Bros. Wii

A midway point

Midway points reappear in New Super Mario Bros. Wii. In this game, they appear as black flags with Bowser's symbol on them. The first character who touches a midway point changes the flag's design to their own (Mario and Luigi's flags have the same colors and symbols as their caps (red with an "M" for Mario, green with an "L" for Luigi), and the Toads' flags become their colors with their heads), and they gain 2000 points. Additionally, if a player character is in Small form when they touch the midway point, they are restored to Super form, similarly to the Midway Gates in Super Mario World.

If the character who touched the flag drops out of the multiplayer session after all players lose a life, the remaining players must start over from the beginning of the level. This is only possible with Luigi and the Toads, as Player 1 can only play as Mario and cannot drop out.

Super Mario Galaxy 2

A Checkpoint Flag in Super Mario Galaxy 2, before (left) and after being activated (right).
A Checkpoint Flag in Super Mario Galaxy 2, before (left) and after being activated (right).
A Checkpoint Flag in Super Mario Galaxy 2, before (left) and after being activated (right).

Checkpoint Flags reappear in Super Mario Galaxy 2, replacing invisible checkpoints from the previous game. Due to the game having a health meter and no score system, Checkpoint Flags merely save Mario's progress in the mission. Depending on which galaxy and mission the player is playing, there may be anywhere from one to several Checkpoint Flags positioned between the beginning and the end of the level. Some missions, such as The Perfect Run, may not feature any Checkpoint Flags at all. In addition to having Checkpoint Flags activated by Mario or Luigi themselves walking into them, they can also be activated by the Co-Star Luma or by Yoshi's tongue.

Super Mario 3D Land

Checkpoint Flags reappear in Super Mario 3D Land, acting similar to how they did in New Super Mario Bros. Wii (as the game lacks a score system), and like before, some stages, like World 2-1, may not have Checkpoint Flags at all.

New Super Mario Bros. 2

Checkpoint Flags reappear in New Super Mario Bros. 2, acting as they do in New Super Mario Bros. Wii. In Coin Rush, touching the flag does not give points, but adds 50 or 100 seconds to the time limit. They also do not appear in every level of the game, like in Rainbow and Warp Cannon Courses.

New Super Mario Bros. U / New Super Luigi U

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added. Reason: "Flag wrapped around the pole"

Checkpoint Flags appear in New Super Mario Bros. U and New Super Luigi U, acting as they did in prior 2D games. In the Coin Battle mode, touching the Checkpoint Flag rewards the player ten coins. The hoist of the flag is now wrapped around the pole.

Super Mario 3D World

Checkpoint Flag in Super Mario 3D World
A Checkpoint Flag in Super Mario 3D World

Checkpoint Flags reappear in Super Mario 3D World, looking and acting as they did in New Super Mario Bros. Wii. As in home console New Super Mario Bros. games, their color and emblem corresponds to the character who touched it. Ergo, Mario and Luigi retain their flag designs, Peach gets a pink flag with her crown, Toad has a blue flag with his face, and Rosalina's cyan-colored flag shows a Grand Star.

Super Mario Maker / Super Mario Maker for Nintendo 3DS

 A Checkpoint Flag, in Super Mario Maker. A Checkpoint Flag, in Super Mario Maker.SMB3 theme Checkpoint FlagSMB3 theme Activated Checkpoint FlagSMW theme Checkpoint FlagSMW theme Activated Checkpoint Flag 
Checkpoint Flags in Super Mario Maker and Super Mario Maker for Nintendo 3DS.

Checkpoint Flags are included in Super Mario Maker in an update released on November 4, 2015, and return as a base element in Super Mario Maker for Nintendo 3DS, gaining new sprites for the Super Mario Bros., Super Mario Bros. 3, and Super Mario World styles; they replace the Midway Gate in the latter style, despite the Giant Gate still being present. They also appear slightly smaller than in New Super Mario Bros. U. They can be placed in a course by shaking an arrow sign, and like an arrow, can be rotated. If a Checkpoint Flag is placed in a level, then in addition to clearing the course normally, players must also be able to clear the course from the checkpoint to upload their levels. Two Checkpoint Flags can be placed per stage, one in the main area of the course and one in a sub-area.

Super Mario Run

Checkpoint Flags appear in Super Mario Run in Toad Rally mode, having the same design as in the New Super Mario Bros. games. They are placed roughly halfway through the level, and whichever of the two players passes by the flag first earns 10 coins. Once one player activates it, it has no effect on the other player if they pass by it themselves. If the player activates it first, the flag will change into the current character's respective emblem. If the opponent activates it, the flag will turn gray with Bowser's emblem still on it. Unlike previous games, Checkpoint Flags do not turn Small Mario into Super Mario.

Super Mario Odyssey

The Checkpoint Flag on the Odyssey in Super Mario Odyssey.
The Odyssey's Checkpoint Flag in Super Mario Odyssey.

Checkpoint Flags make a reappearance in Super Mario Odyssey, providing a fast travel system. Every kingdom has multiple Checkpoint Flags, and one also appears on the exterior of the Odyssey. When Mario touches one of them, the area's name is displayed, and Mario is able to travel directly to the location by selecting it on the map. Touching checkpoints also restores Mario's health, along with creating a bubble if it is underwater.

The color of the Checkpoint Flags' poles vary by kingdom, and correspond with the color of the kingdom's Power Moon.

Kingdom Color
Mushroom Kingdom Yellow
Cap Kingdom Yellow
Cascade Kingdom Yellow
Sand Kingdom Green
Lake Kingdom Pink
Wooded Kingdom Blue
Cloud Kingdom Yellow
Lost Kingdom Yellow
Metro Kingdom Brown
Snow Kingdom Orange
Seaside Kingdom Purple
Luncheon Kingdom Cyan
Ruined Kingdom Yellow
Bowser's Kingdom Red
Moon Kingdom Beige
Dark Side Yellow

Super Mario Maker 2

A Checkpoint Flag in the New Super Mario Bros. U (left) and Super Mario 3D World (right) styles
A Checkpoint Flag in the New Super Mario Bros. U (left) and Super Mario 3D World (right) styles
A Checkpoint Flag in the New Super Mario Bros. U (left) and Super Mario 3D World (right) styles

Checkpoint Flags reappear in Super Mario Maker 2; in the New Super Mario Bros. U style, the flag is triangular instead of rectangular to better fit with the other checkpoint appearances in other styles. Despite the addition of Slopes, Checkpoint Flags can now only be set in four directions instead of eight, and they provide no power-up effect by default in Course Maker. Instead, each Checkpoint Flag can hold a specific power-up, such as a Fire Flower or Super Star, whose effect will be provided when the player character activates the checkpoint.

Official profiles

Super Mario 3D Land

  • Instruction manual description: "If Mario touches a Checkpoint Flag during a course, you can try again from that point if you lose a life."
    • "Note: If Mario touches the Checkpoint Flag as Small Mario, he'll transform into his normal size."
  • European Website Bio: "Touching a Checkpoint Flag allows you to continue your game from that point should you make a mistake."

New Super Mario Bros. 2

  • Instruction manual description: "Touch this flag to start at this point if Mario loses a life."
    • "If you play another course and then return to this course, you'll have to start from the beginning."
    • "If Small Mario touches a Checkpoint Flag, he will transform into Super Mario."

New Super Mario Bros. U

  • Instruction manual description: "Touching this will allow you to retry from this point after losing a life."
    • "If you enter a different course, you will lose your checkpoint in the current course."
    • "If you touch a Checkpoint Flag for the first time as Small Mario, you will transform into Super Mario™."
    • "There are no checkpoints in New Super Luigi U."

Super Mario 3D World

  • Instruction manual description: "Once you touch a Checkpoint Flag, you'll be able to start from that point if you lose a life."
    • "If you enter a different course, you'll lose your checkpoint in the current course."
    • "When you touch a Checkpoint Flag as Small Mario, you will transform into Super Mario."

Names in other languages

Language Name Meaning
Japanese 中間ポイント
Chūkan Pointo
Middle Point

Dutch Checkpointvlag (Super Mario Odyssey)
Halverwegepunt
Checkpoint Flag
Halfway point
German Rücksetzpunkt
Halbzeitflagge
Reset Point
Midway Flag
Italian Punto intermedio
Tappa intermedia (New Super Mario Bros.)
Intermediate point
Intermediate stop
Portuguese (NOA) Bandeirinha
Little Flag
Portuguese (NOE) Ponto de Controlo
Control Point
Russian Контрольный флаг
Kontrol'nyy flag
Checkpoint flag

Spanish Banderín de etapa
Stage pennon

References

  1. ^ Super Mario Galaxy 2 instruction booklet, page 10.
  2. ^ New Super Mario Bros. U digital manual
  3. ^ Musa, Alexander, and Geson Hatchett. Super Mario 3D World PRIMA Official Game Guide. Page 19.
  4. ^ New Super Mario Bros. instruction booklet, page 15.
  5. ^ New Super Mario Bros. Wii instruction booklet, page 10.
  6. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: Prima Collector's Edition Guide, page 93.