Bowser Memory ML

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“REPEL VIRUS!”
Bowser Memory ML, Mario & Luigi: Bowser's Inside Story

Template:Character-infobox Bowser Memory ML is a boss in Mario & Luigi: Bowser's Inside Story and its Nintendo 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, encountered in the Memory Banks of Bowser's body. The boss is an embodiment of Bowser's memories of Mario and Luigi, appearing as digital, pixelated copies of the brothers, known as Bowser Memory M and Bowser Memory L respectively. Their attacks and behavior reflect those of their counterparts and are references to the original Super Mario Bros. Bowser Memory M is much stronger than Bowser Memory L, but Bowser Memory L has more HP and assists Memory M using healing items.

Bowser Memory ML appears when Mario, Luigi, and Starlow visit the Memory Banks in order to recover the combination to the safe containing a Star Cure, after Bowser finds out he has forgotten it. The guardian of the Memory Banks scans the trio and mistakenly thought they were viruses and therefore threats to the Memory Banks, creating the Bowser Memory M and Bowser Memory L to attack them.

After being defeated, Bowser Memory ML takes on a new form, Bowser Memory P; it says that it has switched to a temporary observation protocol, which has taken the form of Princess Peach.

In the Challenge Node, the player can fight the stronger versions of this pair of enemies called Bowser Memory MLX.

Battle

Mario and Luigi battling Bowser Memory ML in the Memory Banks
Mario and Luigi fighting Bowser Memory ML

Both Memories fight alongside each other, however, both of them need to be defeated in order to win the battle.

Bowser Memory M

Cropped from original picture in this site. Bowser Memory M?? Strange. Sprite of Bowser Memory M from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bowser Memory M has two attacks which involve a Super Mushroom (Mega Mushroom in the remake) Memory and a Super Star Memory. When using either Mushroom, Bowser Memory M will grow and strike a series of red or green Brick Blocks above him. When the block is struck, the resulting debris will fall on the bro the color it pertains to; the type of jump also indicates the target, with regular jumps knocking debris at Mario, and spin jumps fling bricks at Luigi. The debris can be deflected using the Hammer, and may make a brother Dizzy if it hits. Bowser Memory M will then shrink back to normal (after being bitten by a Koopa Troopa Memory in the original version).

When using a Super Star, Bowser Memory M will become invincible and dash straight towards one bro or other. The brothers can avoid this attack by jumping over him as he runs underneath, but if Mario or Luigi is hit, he will be knocked off the screen and re-emerge when the invincibility wears off. However, a coin may occasionally appear, and Bowser Memory M will go after it. If a coin appears above a brother's head, Bowser Memory M will jump and grab the coin, and the Bro. should refrain from jumping (unless they jump before Bowser Memory M does and collects it, adding to the coin drop at the end of the fight). A coin may also appear in front of a Bro., usually the one not in his line of sight; in that case, Bowser Memory M will switch targets.

Bowser Memory L

Bowser Memory L Sprite of Bowser Memory L from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bowser Memory L also has two attacks: being chased by a Bowser Memory Boo or throwing a Hammer Memory. When being chased by a Bowser Memory Boo, Bowser Memory L will run and jump over a Bro; the Bro must then jump over or on the Bowser Memory Boo. Bowser Memory L will often run in circles, alternating the bro he jumps over. He stops after a few cycles pass or the Bowser Memory Boo is defeated. In his other attack, Bowser Memory L will wield a Hammer Memory and approach a bro, but will trip and toss the Hammer Memory through the air at his target. The Bros. can deflect the flying Hammer Memory with their own hammer.

Additionally, Bowser Memory L will take a step backwards when he is attacked. When he is attacked for a second time, he will run off of the screen, leaving Bowser Memory M to fight alone. Bowser Memory L will return after some time, but will retreat again when he is attacked two times. However, if Bowser Memory M is knocked out when Memory L runs away, he will revive Memory M with around 60-120 HP before leaving the battle.

Bowser Memory L also will sometimes throw Mushrooms to Bowser Memory M to recover 40 HP (23 HP in the remake). He can also revive him via Memory 1-Up Mushrooms.

Statistics

Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Bowser's Inside Story enemy
Bowser Memory M
Bowser Memory M's Idle sprite from Mario & Luigi: Bowser's Inside Story. HP 730 (1,095) POW 74 (185) DEF 53 (80) SPEED 51 (77)
Coins 350 (525) Level 19 Fire Normal Burn? Immune
Role Boss Battled by Mario and Luigi Location(s) Memory Banks Dizzy? Immune
Stat down? Normal KO? Immune Experience 1,500 Item drop Star Candy - 100%
Grown-up Wear - 10%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story enemy
Bowser Memory L
Bowser Memory L's Idle Sprite from Mario & Luigi: Bowser's Inside Story. HP 845 (1,281) POW 62 (155) DEF 60 (90) SPEED 31 (47)
Coins 350 (525) Level 19 Fire Normal Burn? Immune
Role Boss Battled by Mario and Luigi Location(s) Memory Banks Dizzy? Immune
Stat down? Normal KO? Immune Experience 1,500 Item drop Max Syrup Jar - 100%
Grown-up Wear - 10%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Bowser Memory M
Sprite of Bowser Memory M from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 285 POW 90 DEF 66 SPEED 51 Experience 1500
Fire Normal Jump Normal Hammer Normal Battled by Mario & Luigi Coins 350
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop None - 0%
Hero Wear - 100%
Level           19 Location(s) Memory Banks
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Bowser Memory L
Sprite of Bowser Memory L from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 490 POW 76 DEF 90 SPEED 31 Experience 1500
Fire Normal Jump Normal Hammer Normal Battled by Mario & Luigi Coins 350
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop None - 0%
Grown-up Wear - 100%
Level           19 Location(s) Memory Banks

Names in other languages

Language Name Meaning
Japanese クッパメモリーML
Kuppa Memorī ML
Bowser Memory ML

German Memo-Mario and
Memo-Luigi
Memo is short for the English "memory"
Italian Memoria M&L
From "memoria" (memory)
Spanish (NOA) Memoria de Bowser ML
Bowser Memory ML
Spanish (NOE) Bowsermemo ML
From Bowser and memoria (memory).

Quotes

  • "REPEL VIRUS!"
  • "Affirmative. Correct."

Trivia

  • The duo's attacks reference Super Mario Bros. and other titles in the series:
    • When Bowser Memory M uses a Super Mushroom, he grows, but reverts to normal when he is hit by a Koopa Troopa. In the remake, he uses a Mega Mushroom instead, thus shrinking due to its time limit expiring.
    • When Bowser Memory M uses a Super Star, an arrangement of the Super Mario Bros. invincibility theme plays while he is invincible. Also, Mario and Luigi fall off-screen if hit by this attack, just like the enemies in the 2D Super Mario games.
    • Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (retreating after being attacked enough times and the Boo Memory), as well as his clumsiness (tripping over and tossing his hammer). These traits also reference the Luigi's Mansion games.
  • Similar to the Hammer Bro bosses from Mario & Luigi: Partners in Time, their explosion animation is the same as that of normal enemies, as opposed to bosses. The same thing happens with the Shroobs. In the remake, their boss explosions are more minor than those of other bosses.
  • In the remake, Bowser Memory ML and Bowser Memory MLX are the only bosses to not get inflicted with the Fury status effect.

Interwiki links