Level
Bowser's Villa 8-3
Bowser's Villa 8-3
Level code Bowser's Villa 8-3
World Bowser's Villa
Game Super Princess Peach
Music track Bowser's Villa 1
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Bowser's Villa 8-3 is the third level of Bowser's Villa in Super Princess Peach.

LayoutEdit

The level starts off with the player having to run away from some Blindfold Boos across Donut Blocks and lava. However, to be fast enough to outpace them, they need to use the Gloom vibe. At the end of the room is light that kills the Blindfold Boos and a Warp Pipe that leads to the next room. In this room are Bob-ombs, Cannons and Thwomps. If the player goes to the top right of this room, they will find the first Toad (in post-game, Puzzle G Piece 14 is found). At the top left of the room is the Warp Pipe. In the next section, Perry needs to be used as a zipline to progress. After this section the player will drop down, and find another Toad (in post-game, Puzzle H Piece 14 is found). There is a door that leads back to the previous room as well. After this is a small platforming section before a wrecking ball, that needs to be used to destroy some blocks. Following this is another small platforming section before a door, just before the door, the player can destroy some blocks underneath them to find a Puzzle D Piece 10.

In this room, the player will need to crouch down at various intervals to avoid getting detected by a Security Thwomp that takes up the background. After this is a dark room with Mad Boos, at the top left of the room is the Warp Pipe. The next section is a Subrella section, where various enemies will need to be avoided before the Warp Pipe. The next room has some spinning spiked platforms, as well as some Donut Blocks that can only be crossed by using the Gloom vibe, which are above some spikes, after crossing them is a Toad (in post-game, Bowser 2 is found), and a door.

The next room has a Mecha-Spike Top, Lil' Sparky and some lava that spawns blue Podoboos, which are needed to light the torches and unlock the door. The door leads to a room above lava, and the goal gate.

EnemiesEdit