Arctic Abyss (Donkey Kong Land 2): Difference between revisions

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{{Levelbox
{{Levelbox
|title=Arctic Abyss
|title=Arctic Abyss
|image=[[File:Arctic Abyss 2.png|160px]]
|image=[[File:Arctic Abyss 2.png]]
|code=5 - 1
|code=5 - 1
|world=[[K. Rool's Keep]]
|world=[[K. Rool's Keep]]
Line 10: Line 10:
|after=[[Windy Well (Donkey Kong Land 2)|>>]]
|after=[[Windy Well (Donkey Kong Land 2)|>>]]
}}
}}
'''Arctic Abyss''' is the twenty-eighth [[level]] of ''[[Donkey Kong Land 2]]'', as well as the first level of the fifth [[world]], [[K. Rool's Keep]].
'''Arctic Abyss''' is the twenty-eighth [[level]] of ''[[Donkey Kong Land 2]]'' and the first level of [[K. Rool's Keep]].


This level is the first to take place in an icy cavern. Water is prominent here, hosting many underwater [[List of enemies|enemies]], which include [[Flotsam]]s, [[Puftup]]s, [[Lockjaw]]s, and [[Shuri]]s; nevertheless, there are also land enemies, which include some [[Klampon]]s and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]]. [[Enguarde the Swordfish]] makes another appearance, helping the [[Kong]]s swim easier and safer.
Arctic Abyss is the first level to take place in an ice cavern. A lot of the level involves [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] swimming in the water. They encounter various underwater enemies, including [[Flotsam]]s, [[Shuri]]s, [[Puftup]]s, and [[Lockjaw]]s. There are two [[Animal Barrel|Enguarde Barrel]]s in the level, and they transform the [[Kong]]s into [[Enguarde the Swordfish]], who can defeat the underwater enemies in his path. The enemies that the Kongs encounter on land include [[Klampon]]s and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]].


==Level layout==
==Layout==
[[File:Arctic Abyss 1.png|thumb|left|160px|Enguarde, just about to vanish in front of a No Animal Sign.]]
[[File:Arctic Abyss 1.png|thumb|left|160px|Enguarde, just about to vanish in front of a No Animal Sign.]]
From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuries, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinies and Klampons. Then, they will pass the Star Barrel and walk along the path.  
From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuries, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinies and Klampons. Then, they will pass the Star Barrel and walk along the path.  
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==Items==
==Items==
*[[Banana Coin]]: 1
*[[Banana Bunch Coin]]: 1
*[[DK Barrel]]: 3
*[[DK Barrel]]: 3
*[[Extra Life Balloon]]: 1
*[[Red Balloon]]: 1
===DK Coin===
 
*Before dipping into the water after the Star Barrel, the Kongs will see a high ledge to the right. Jumping up and walking along the ice, they will find the [[DK Coin]].
===KONG Letters===
===KONG Letters===
*K: Found above two Puftup floating high.
*K: Found above two Puftup floating high.
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*N: In a corner high above a lone Shuri.
*N: In a corner high above a lone Shuri.
*G: At the end of a small cavern. Taking a left turn at a fork in the path will lead to the "G" Letter.
*G: At the end of a small cavern. Taking a left turn at a fork in the path will lead to the "G" Letter.
===DK Coin===
To the right of the Star Barrel, either Diddy or Dixie must perform their respective [[cartwheel]] or [[Helicopter Spin]] move to get on an elevated platform. As they continue, the Kongs can find the [[DK Coin]].
==Bonus Levels==
{|class="dktable-brown"
!Image
!Type and description
|-
|[[File:Arctic Abyss DKL2 Bonus Level 1.png]]
|'''Find the Token!'''<br>After the Star Barrel, the Kongs must go back into the water, where they can enter an Enguarde Barrel. Enguarde must swim through a narrow path to the left, avoiding two Flotsams along the way, until reaching a dead end. The [[Bonus Barrel]] is hidden at the top-left corner. In the [[Bonus Level]], Enguarde has 15 seconds to collect the [[Kremkoin]] at the end. He must swim down a path shaped like a mirrored 'S' and avoid a few Flotsams and Shuri along the way.
|-
|[[File:Arctic Abyss DKL2 Bonus Level 2.png]]
|'''Collect the Stars!'''<br>After the letter G, Enguarde must swim up and then swim into the left. He must defeat a Shuri and two Flotsam along the way and then swim up to a Bonus Barrel above. In the Bonus Level, Enguarde has 20 seconds to collect 25 [[Star (Donkey Kong Country series)|star]]s that form [[Donkey Kong|DK]] initials. After Enguarde collects every star, the Kremkoin appears at the bottom-center.
|}
==Gallery==
<gallery>
<gallery>
Arctic Abyss DKL2 Puftup and Flotsam.png|Diddy swimming between a Puftup and a Flotsam
ArcticAbyss-DKL2-O.png|The letter O
ArcticAbyss-DKL2-O.png|The letter O
Arctic Abyss DKL2 Enguarde and enemies.png|Enguarde encounters a Puftup and a Flotsam
ArcticAbyss-DKL2-N.png|The letter N
ArcticAbyss-DKL2-N.png|The letter N
</gallery>
</gallery>
==Bonus Levels==
*Once the Kongs plunge into the water after the Star Barrel, they should look around the wall to the left. They will squeeze into a small space and have to defeat a few enemies. When they reach the dead end, they must swim right up to the wall, where they'll find the hidden Bonus Barrel. In it's Bonus Level, the monkeys must swim through the area, avoiding foes, such as Flotsams, until they get to the end, where the Kremkoin is.
*Just before the No Animal Sign, the Kongs must float down and spy another small opening on the left wall. They should swim through here and defeat enemies, until they get to the Bonus Barrel, leading to the Bonus Level. Here, they need to collect several stars (which are in the formation of the letters, DK), and then swim to the bottom-center of the area to claim their Kremkoin. Time is short, so they must swim quickly.


{{DKL2}}
{{DKL2}}

Revision as of 14:52, October 21, 2019

Template:Levelbox Arctic Abyss is the twenty-eighth level of Donkey Kong Land 2 and the first level of K. Rool's Keep.

Arctic Abyss is the first level to take place in an ice cavern. A lot of the level involves Diddy and Dixie swimming in the water. They encounter various underwater enemies, including Flotsams, Shuris, Puftups, and Lockjaws. There are two Enguarde Barrels in the level, and they transform the Kongs into Enguarde the Swordfish, who can defeat the underwater enemies in his path. The enemies that the Kongs encounter on land include Klampons and Spinies.

Layout

Enguarde sitting near a No Animal Sign in Arctic Abyss.
Enguarde, just about to vanish in front of a No Animal Sign.

From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuries, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinies and Klampons. Then, they will pass the Star Barrel and walk along the path.

Halfway through the level, the monkeys must dip into the water and turn into Enguarde again. This fish needs to then swim downwards and defeat several enemies with his sharp nose. There are still the usual foes, Lockjaws, Shuris, Flotsams, and Puftups, as he makes his way down the watery abyss. At some point, the swordfish must make a U turn, and go upwards through a different path. As he travels between the icy walls, there are many, many Puftups in the way, and they must be avoided at all costs. With the help of the banana trails, Enguarde should be able to maneuver around each of the foes, and soon make it to another No Animal Sign. This will turn him back into Diddy and Dixie, who need to cross two abysses out of the water, as well as dodge a lone Spiny. After this, they will find a spring to bounce them out of the level.'

Enemies

Items

KONG Letters

  • K: Found above two Puftup floating high.
  • O: At the bottom of a pool of water to the left of the Star Barrel.
  • N: In a corner high above a lone Shuri.
  • G: At the end of a small cavern. Taking a left turn at a fork in the path will lead to the "G" Letter.

DK Coin

To the right of the Star Barrel, either Diddy or Dixie must perform their respective cartwheel or Helicopter Spin move to get on an elevated platform. As they continue, the Kongs can find the DK Coin.

Bonus Levels

Image Type and description
Enguarde the Swordfish in the first Bonus Level of Arctic Abyss in Donkey Kong Land 2 Find the Token!
After the Star Barrel, the Kongs must go back into the water, where they can enter an Enguarde Barrel. Enguarde must swim through a narrow path to the left, avoiding two Flotsams along the way, until reaching a dead end. The Bonus Barrel is hidden at the top-left corner. In the Bonus Level, Enguarde has 15 seconds to collect the Kremkoin at the end. He must swim down a path shaped like a mirrored 'S' and avoid a few Flotsams and Shuri along the way.
Enguarde the Swordfish in the second Bonus Level of Arctic Abyss in Donkey Kong Land 2 Collect the Stars!
After the letter G, Enguarde must swim up and then swim into the left. He must defeat a Shuri and two Flotsam along the way and then swim up to a Bonus Barrel above. In the Bonus Level, Enguarde has 20 seconds to collect 25 stars that form DK initials. After Enguarde collects every star, the Kremkoin appears at the bottom-center.

Gallery