Apprentice (Snifit)

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Super Mario RPG enemy
Apprentice
Sprite of Spookum / Apprentice, from Super Mario RPG: Legend of the Seven Stars.
Role Common
Location(s) Booster Pass
HP 120
Attack 50
Magic attack 20
Defense 50
Magic defense 20
Speed 20
Spells Static E!, Bolt
Sp. attacks Bullet Shot, Gunk Ball
Items Mid Mushroom (5%)
Exp. points 1
Coins 4
More
FP 32
Evade 0%
Magic evade 0%
Strong None
Weak Ice
Bonus Flower None
Yoshi Cookie None
Morph rate 0%
Psychopath
"I've had ENOUGH."
“Golly! You're that famous Mario guy! If I beat you they'll make me Snifit 4! If I'm lucky!”
Apprentice, Super Mario RPG: Legend of the Seven Stars

Apprentices (also known as Snifit Cadets) are Spookums that train on an obstacle course in hopes of being appointed as Booster's fourth bodyguard (known as "Snifits"). They are encountered in an area in Booster Pass which could be opened by hitting a switch in Booster Tower. If Mario runs into one, he will battle him. At the end of the obstacle course, Mario can get a few items.

In battle, they are adept at using thunder attacks such as Bolt and Static E!. Apprentices are quite weak in battle, and aren't much of a match for Mario. However, if the player is to lose to an Apprentice, what appears to be a typical Game Over will ensue, followed by a short cutscene in which the Apprentice happily declares that it will be named the next Snifit. Mario will then be revived just as he was prior to the battle and can visit Snifit 4 in Booster's Tower (though he does not join the original Snifit trio in their escapades). A new Apprentice will also replace the victorious one, and by losing to him, Mario can repeat the process of newfound Snifithood. This can be done again and again until the fifth Apprentice is lost to. This Apprentice wishes to become Snifit 8, but there is no room for an eighth bodyguard so he is forced to relocate to Grate Guy's Casino, not to be replaced by another Apprentice.

Names in other languages

Language Name Meaning
Japanese みならい
Minarai
Apprentice

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