Airship Flight

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Template:Levelbox Airship Flight is a course which appears in the Story Mode of Super Mario Maker 2. It is given to Mario by Yamamura after the West Hall Cannon is fired for the first time. The course has a difficulty rating of 3/4 stars.

Layout

The level begins with a Cape Feather and a Warp Pipe. Afterwards, Mario must descend down a chasm while avoiding some Grinders, then bounce on some Bumpers to continue descending downwards. The chasm then takes two turns, then features some vines that Mario must use to avoid touching the ground, followed by some Grinders on tracks. More vines follow, along with some Twisters to transport Mario back to the top of the level. Mario must then continue descending while bouncing on some Wigglers, then fall through another chasm below a Big Wiggler to bounce on some Koopa Paratroopas. Afterwards, Mario must enter a Fire Koopa Clown Car to traverse some Spike Traps, then pass a Blooper and Blooper Nanny to another Warp Pipe. Mario must then ride a Lakitu's Cloud to the Giant Gate.

Description

  • "Coo. Coo coo. Coo. (I'm interested to see what you can do with a cape. Hold B to descend slowly, and try to get through this course without touching the ground after your first jump. You're free to grab Vines and jump on enemies as long as you don't touch the ground.)"

Enemies

Names in other languages

Language Name Meaning
Japanese 地に足つけない 飛行船
Chi ni Ashitsukenai Hikōsen
The Airship Where You Cannot Step on Ground

Dutch Luchtschiptochtje
Airship Trip
German Flug über die Luftgaleere
 
Italian Avventura sul veliero volante
Adventure on the Airship
Korean 땅에 닿지 않는 비행선
Ttang-e dachi anneun bihaengseon
An Airship that Never Reaches the Ground

Russian Полет на летучем корабле
Polyot na letuchem korable
Flight on an Airship

Spanish Vuelo en la fortaleza aérea
 

Template:SMM2 Levels