4x100m Relay (Mario & Sonic at the Olympic Games)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 11:10, May 18, 2021 by PorpleBot (talk | contribs) (Text replacement - "{{(I|i)talic title\|[^(}\n]+ \(''[^)}\n]+''\)}}" to "{{italic title|id=yes}}")
Jump to navigationJump to search

Template:Event-infobox

4x100m Relay is an Athletics Event that appears in the Wii version of Mario & Sonic at the Olympic Games. It is set in the National Stadium. The objective of the event is for each runner to complete their 100m stretch of the track in the fastest time. The starting world and Olympic record for this event is 0:37.40. The event is unlocked by completing the Mercury, Venus, Saturn and Jupiter Circuits.

Gameplay

In this event, the player selects a team of four characters to participate in the event, with the order of their selection corresponding to their running order in the event. In Circuit mode, the additional characters for the player' team are chosen randomly. The event itself starts with the announcer calling out the lane number and team name of the player's team, before showing the characters preparing to start running on the blocks. Once the word "Ready" appears onscreen, the player can press and hold B Button to charge up power, shown in their speed meter, which will allow the to perform a faster start. When "Go!" appears, the player must swing the Wii Remote down to start running, however doing so too early will cause them to perform a foul and the event to be restarted. If the player has already performed a foul and swings down too early again, they will instead simply stumble on the blocks and lose any charge they built up. Once the event has started, the player must swing the Wii Remote and Nunchuk up and down alternately to cause their character to run. Once the player's speed has been locked, the player must stop swinging the remotes and prepare to hand the baton onto the next runner. As their character gets closer to next one, they must press B Button to cause them to start running, however doing this too early will cause the next character to eventually stop and perform a bad handover. When the player's character approaches the next runner, they must swing the Wii Remote down to pass on the baton. Doing so with good timing will give them a "Good" or "Great" rating and a speed boost dependent on the rating, with a bigger one being given for "Great" rated passes. If the receiver stops running before the current runner reaches them or is handed the baton with bad timing, they will get a "Bad" rating and lose most of their speed. When the final runner approaches the finish line, the player can press B Button just before they cross it to lead with their chest and take a fraction off their time. Although all four characters will react to their result after the event, only the first runner will appear to represent the team in the medal ceremony.

Controls

  • This event uses the Wii Remote and the Nunchuk.
  • This is a 4 person relay race with 100 meters per person. Baton pass timing is the key to winning.
  • This event uses the Wii Remote and Nunchuk. While "READY" is displayed, press B Button to build up energy.
  • When "GO!" appears, swing the Wii Remote down and release B Button to start running.
  • You can speed up by quickly alternating the Wii Remote and the Nunchuk.
  • When "SPEED LOCKED" appear, stop shaking the Wii Remote and Nunchuk to prepare for the baton pass.
  • Press B Button and the next runner will start. When near, swing the Wii Remote vertically to pass the baton. With good timing you will get a fast start.
  • You can also play this event with only the Wii Remote. Shake the Wii Remote to speed up.

Missions

  • Tails: Tails' fifth mission is to finish the event in second place.
  • Yoshi: Yoshi's sixth mission is to win the event with three "Great" baton passes.

Names in other languages

Language Name Meaning
Japanese 4×100mリレー