Krem Quay

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Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, more specifically Crocodile Isle, and it takes place at a murky swamp. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. The left half of Krem Cauldron consists of Krem Quay's stages.

Description

Krem Quay takes place at a dirty swamp, and as such, a fraction of the levels take place in a swamp. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon that originally belonged to King K. Rool.[1][2] The ship is broken in two halves, and each half appears on either side of the world map. About half of the levels take place on or inside the ship. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay.

Shortly after beating Kaptain K. Rool aboard The Flying Krock, he falls down from the world map, bouncing on Krem Quay's location, and then into the water where he gets chomped on by sharks. After completing the Lost World, Krem Quay, along with the rest of Crocodile Isle, sink down into the ocean.

In the Game Boy Advance remake, Krem Quay is on the leftmost side of Crocodile Isle instead of the right. In both versions, when Krem Quay is completed, the Crocodile Isle map shows the Kongs going up a set of stairs that take them directly the next world, Krazy Kremland.

Levels

Level Description Enemies Animal Friends
Diddy Kong and Rambi riding toward the letter O in Barrel Bayou in Donkey Kong Country 2: Diddy's Kong Quest.
Barrel Bayou
Barrel Bayou is the first level and takes place in a swamp environment. Throughout the level, the Kongs must blast through a series of Barrel Cannons and the debuting Rotatable Barrels to cross over large swamp pits. Neek
Klomp
Flitter
Kloak
Zinger
Krockhead
Klobber
Click-Clack
Rambi
The Kongs and Glimmer the Angler Fish traveling through Glimmer's Galleon
Glimmer's Galleon
As the title suggests, Glimmer's Galleon is set in a large, sunken galleon. The area is dark and barely visible, but Glimmer appears shortly after the start to partially illuminate Diddy and Dixie's path using the flashlight on its head. He assists the Kongs for the remainder of the level, up until the End of Level Target. Klomp
Flotsam
Lockjaw
Puftup
Shuri
Spiny
Glimmer
Diddy Kong jumping to some Krockheads in Krockhead Klamber from Donkey Kong Country 2: Diddy's Kong Quest
Krockhead Klamber
From the world map, Krockhead Klamber is shown to be in the middle of the swamp, and is a swamp area like Barrel Bayou. There is not much solid ground in the level, and Diddy and Dixie must jump from the cattails emerged from the swamp to go through the level. As the level's name suggests, the Kongs also use Krockheads as makeshift platforms for crossing the swamp pits. Zinger
Kutlass
Flitter
Kaboing
Krockhead
Klinger
Squitter
Rattle Battle
Rattle Battle
Rattle Battle takes place on a galleon, and Rattly the Rattlesnake is playable for most of the level. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to continue through the level. There are some locations that he can only reach by jumping on enemies, including Kannons, Kaboings, and Zingers. Kaboing
Flitter
Zinger
Kannon
Rattly
Slime Climb
Slime Climb
Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water, and is patrolled by a Snapjaw near the surface. The Kongs must quickly go up the level to avoid the invulnerable Snapjaw. Snapjaw
Click-Clack
Kruncha
Klomp
Klinger
Zinger
Kannon
Neek
Flitter
Klobber
None
Diddy and Dixie shoot through barrels in Bramble Blast.
Bramble Blast
Bramble Blast takes place within a large maze of brambles. The Kongs can only navigate through the area by blasting from a multitude of Barrel Cannons, including some Blast Barrels and Arrow Barrels. Zinger
Klampon
Click-Clack
Flitter
Squawks
Kudgel's Kontest from Donkey Kong Country 2: Diddy's Kong Quest
Boss level: Kudgel's Kontest
Kudgel's Kontest is the end boss level, where the Kongs fight the world boss, Kudgel. None None

Profiles

Donkey Kong Country 2: Diddy Kong's Quest

  • Instruction booklet

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  • Player's Guide

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  • Nintendo Power

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Gallery

Names in other languages

Language Name Meaning Notes
Japanese 船の墓場「クレムクエイ」[?]
Fune no hakaba "Kuremu kuei"
Ship Graveyard "Krem Quay"
German Krem-Kai[?] Krem Quay
Italian Molo Krem[?] Krem Quay
Spanish Muelle de Tripulaciones[?] Crews Quay

References

  1. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Page 20. "KREM QUAY K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
  2. ^ Nintendo Power, Vol. 79, December, 1995, page 22 "KREM QUAY What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!"