List of Luigi's Mansion pre-release and unused content
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This is a list of pre-release and unused content for the game Luigi's Mansion.
Early ideas
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a Mario theme. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[1] The idea of multiple, Mario-esque themed houses would later be used in the game's sequel.
Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.
Early iterations
Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime.[1]
The game was first revealed at Nintendo Space World in 2000 as a tech demo, designed to show off the graphical capabilities of the Nintendo GameCube.[4][5]
Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[6][3]
Early builds
Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.
Poltergust
In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, and was slightly bigger.[6] If the pressure meter reached ten, the vacuum would backfire and burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while.[6] Earlier versions of the game allowed Luigi to spray water infinitely.[3] The Poltergust 3000 also had different nozzles depending on what element was being used.[7] Later versions of the game had the pressure meter be updated to a "Ghost Counter", which, truthful to its name, counted ordinary ghosts, portrait ghosts and boss ghosts.
GUI changes
Luigi's total remaining health was shown as a fraction.[3] Coins also had their own meter.[3] Early builds reveal that Boos captured would be displayed by a whole number.
Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[8] Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.
Early ghosts
- Variations of a ghost similar in appearance to the final game's Gold Ghost existed in an earlier build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to scream, crawl backwards uncontrollably, and lose a hefty amount of 50 health points while the amount of his maximum health also gets capped to its half; the heart beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.[3]
- In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato.[9]
- A spherical ghost was seen briefly in the game’s E3 2001 trailer, and was originally supposed to harmlessly bounce around Chauncey's room.
Other
- The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning".[3] E. Gadd also had different dialogue.[3]
- The cutscene showing Luigi walking to and opening the door to the mansion was slightly different.[3] The door was also designed differently.[3]
- Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also didn't startle Luigi upon appearing.
- The Gallery had a different design than the final game.
Unused data
Unused models
There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[10] An unused model for Mario, labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.[7]
Textures for cyan and blue-colored Ghost Guys along with two unused, non-functioning actors for them are also present in the game's data.[10]
The unused Poltergust 3000 along with the larger equipment still exists as well, along with two unused nozzles used for dust and water labeled "wpair" and "wpwater" respectively.
Other
- There are two unused graphics for early ghost designs reminiscent of the Spaceworld 2000 tech demo:[10]
- A blue ghost, Obake01 (thought to be an early Gold Ghost)
- A green ghost, Obake02 (thought to be an early Purple Puncher)
- There are four unused dialogue icons:[10]
- Bowser
- Green Toad
- Gold Ghost
- Mario (missing when Mario talks to Luigi at the Bottom of the Well, while trapped in the Secret Altar, even in the early Nintendo 3DS remake)[11][12]
- There are two unseen room name graphics which suggest that E. Gadd's Lab was potentially once explorable:
- Underground lab
- Ghost Portrificationizer Room
Multiplayer
During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.[13]
On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for Luigi's Mansion specifically for routines on memory referring to Luigi. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of Gooigi, who shares some of the same coding and limitations of this second Luigi, in the game's Nintendo 3DS remake[14].
Media
Gallery
Artwork
Screenshots
Nintendo Space World 2000
An early version of the mansion, with three different top windows, no visible chimneys, and no gravestones.
An early Foyer with a chair to the left leaning on the wall, the final drawer with a lamp on top to the right. There is a spider web, and the Area 2 door design is different (which can still be seen on the select screen), and the mirror is missing. This version of the Foyer can still be seen if the player presses start/pauses the game.
Luigi looks at the viewer, breaking the fourth wall, while in the early Foyer.
A very early Parlor. Filled with a cafe table, two chairs, a window with curtains, a different china cabinet, an extra side-chair to the left of the table, which don't appear in the final game.
The rest of the very early Parlor. There is an analog TV with three blue ghosts on it seen in Space World 2000, similar to the sepia-toned portrait that is seen framed on the Ghost Portrificationizer in the Portrificationizer Chamber in the final game.
Unused blue ghosts circling Luigi to the left inside the early Parlor, similar to how Boolossus' minions did.
Three blue ghosts appear at the center in the early Parlor playing spider web-themed cards for roughly a second at one segment. There are three chairs around the table with an ashtray on top, and the middle blue ghost has a top hat and is smoking a pipe. The one on the left also appears to have a big mouth and the right hand one has glasses. This photo is also seen in the final game on the Ghost Portrificationizer.
E3 2001
A different main menu, giving the options to "Skip Intro" or play "From The Beginning". There is no "TM" logo, the dirt path leading to the mansion is straight, there are only four gravestones (which can still be seen on the main menu and new file select screen), and the mansion is missing two chimneys.
E. Gadd has a different dialogue while talking to Luigi in The Lab saying, "Heh, heh, heh!"
There are only two options to choose from: "Go to the Mansion" and "Practice", labeled as "The Mansion" and "The Training Room" in the final respectively. The option bubble is blue instead of green.
Luigi squatting for roughly a second in the Foyer, which can't be done in the final game.[15]
A boarded up door in the Foyer, which would lead to the Area 3 hallway near the boarded up Sealed Room and Sitting Room. The Game Boy Horror originally had a timer.
E. Gadd laying on the floor next to an early version of a Gold Ghost, along with a picture of E. Gadd placed over the screenshot. There is no cloth on the table, an extra sofa, purple Blue Twirler ghost portraits on the wall, and the Anteroom door is different in design and is boarded up.
A treasure chest was originally present in the Wardrobe Room.
There two mice in the Study.
The Twins' Room door is boarded up.
The Master Bedroom was originally called "Bed room 1", and featured a wardrobe, two beds with a drawer with a lamp on top between them, and two wall paintings.
The Nursery was originally called "Child's room". Chauncey is notably missing.
The Laundry Room door is boarded up.
Both the Fortune-Teller's Room and basement doors are boarded up.
An early dark purple-colored Gold Ghost scares Luigi in the Area 2 hallway near the Dining Room and Ball Room, which were replaced with Bowling Ghost, Ceiling Surprise, and Purple Bomber.
The Poltergust 3000 overheating after reaching 10 on its pressure meter.[16]
A door which would lead to the Billiards Room is boarded up.
A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the Billiards Room and the Projection Room.
A possible chef ghost, red Grabbing Ghost,[17], early Waiter, or early Bowling Ghost holding an unused tomato in the Kitchen. A spider web can be seen, there is no fire on the Boneyard door and there is a different array of pots and pans above the stove, with two bottles on top of the sink, and the door which would lead to the Area 2 hallway is boarded up.
The Boneyard lacks a plant and there's a ground stake to the left of Spooky, indicting Spooky might've been chained up. This can still be seen in the game from the Balcony.
The Washroom was originally called "Lavatory", with a ghost and small Boo inside. There is no painting on the wall and the suckable poster is missing.
Luigi in the Bathroom. This image was taken in an earlier build than the E3 version.
Small Boos inside the Bathroom. There's just a silhouette of Miss Petunia, whom doesn't appear herself.
Nana's Room's door is boarded up. The Area 3 door is missing and replaced with the 2nd floor end.
There's no cloth on the table in the Sitting Room.
The Telephone Room had white colored mice.
Luigi using the water and fire nozzles in an early Breaker Room. There is a water valve, a table, two chairs, a water bucket, and two oil barrels.
Multiple pink colored Flying Fish in the Pipe Room, in the final they are green colored.
Nintendo Power 2001 build
Luigi outside on the Balcony in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad wasn't present.
The Conservatory had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
The Game Boy Horror showing what Luigi is seeing in the Courtyard without switching to first-person view. No Flying Fish appear.
An early version of the Rec Room. The ladder and mirror in the back were switched up and the windows had metal protectors, along with three plant pots.
The tiger mats aren't on tables in the Safari Room in the final version.
Other builds
Scrapped features
Earliest (broken) version of the Gallery. E. Gadd is at the center, there are dim lights from the King Boo painting section, lack of stones on the ground, no pillars, the statue bases are different, and the brown wall design is similar to that of the Training Room.
Second earliest (broken) version of the Gallery with a longer hallway, possibly indicating more portrait ghosts were planned. There are unicorn statues with shorter horns vertically from the Balcony instead of angel statues.
Third earliest (broken) version of the Gallery, which is slightly shorter and lacks space for where the Clockwork Soldiers, Biff Atlas, Slim Bankshot, Sir Weston, Bogmire, Uncle Grimmly, Vincent Van Gore and Boolossus portraits would be, likely indicating that the room that houses King Boo's painting might've been larger.
A test room to the west. An empty room with just a carpet and one half of The Floating Whirlindas, Mr. Whirlinda.
A test room version of the Foyer in the south center. There is a different wall design, a mirrored and flatter clock, a ladder, no handrails, one normal room door, a different carpet, the Mario painting from the Secret Alter, Shivers, a candle, fire from the Boneyard door in the Kitchen, King Boo, Toad, and Luigi's right hand during door opening cutscenes.
Models
A blue vase, however, still appears in the Foyer in Luigi's Mansion on Super Smash Bros. Brawl, while final vases are red.
Four unused versions of the Shining Ghost model labeled "Ball", which would've appeared in the Observatory. These were seen in the E3 2001 trailer, though as a white colored variant.
An unused Phonograph model (labeled "chiku.bin") that comes with two animations, which would've likely been in the Projection Room.[18]
The original Bogmire model (labeled "shadow") who appears in the Graveyard. It features longer wings, narrower flabs of ectoplasm hanging down, a defined chin, and an eerie facial expression.
Unused models for blue and cyan color variants of the Ghost Guy, who would've likely appeared in the Ball Room, Astral Hall, and Roof.
The Bat Twirler (labeled "bat.bin"), which would likely been similar to that of the The Twins' Room ceiling fan, though was suppose to be in the Nursury.[18]
Artwork of Daisy from Mario Tennis (labeled "Test.bti"), seemingly a test image for suckable posters on the wall, based off the fact that the image's file name is located in "game_usa.szp".
An icicle that serves an unknown purpose (labeled "turara"), likely to have been used in the Cold Storage.
A cafe table (labeled "otuku.bin") would've been in the Mirror Room.
A pink colored Mouse (labeled "rat_3"), which is another unused color variant of mice, aside from the Blue Mouse, Purple Mouse, and Gold Mouse.
An unused graphic labeled "Obake01", likely the same early blue ghost with a slightly different design from the Nintendo Space World 2000 trailer.[19]
Unused Dialogue Icons
Gold Ghost icon, likely indicating that Gold Ghost's dialogue would've been shown in a dialogue box when stunned and sucked up.[20]
The Mario icon is missing from Mario's dialogue, while Luigi is at the Bottom of the Well and Mario is trapped inside the Secret Altar.
Text strings
Scans
Trivia
- The Japanese version of the game kept Luigi's early or cut hurt sound, while U.S. and European versions didn't.
- The Game Boy Horror's timer and first person view is still in the game's code for all regions and has been found and made into Action Replay codes.
References
- ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
- ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
- ^ a b c d e f g h i j k Luigi's Mansion E3 2001 Tech Demo Show Off. YouTube. Retrieved November 29, 2014.
- ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
- ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
- ^ a b c Luigi's Mansion E3 2001 Trailer. YouTube. Retrieved November 8, 2019.
- ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
- ^ Prerelease screenshot of the mansion's kitchen.
- ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ https://www.youtube.com/watch?v=qh2bzCk4WfE&t=37s
- ^ https://topics.nintendo.co.jp/c/article/d94cf5a2-aab2-11e8-b123-063b7ac45a6d.html
- ^ https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3
- ^ [How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019
- ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590
- ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=500
- ^ Luigi's Mansion Official Nintendo Instructional Booklet, page 17.
- ^ a b c Luke Dzamonja. (May 17, 2015). Unused LM BETA & Unused Content (With some hacks)., YouTube. Retrieved May 24, 2015.
- ^ https://www.youtube.com/watch?v=A5-B22FphKg&t=55
- ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=687
External links
- Luigi's Mansion pre-release - IGN article
- Luigi's Mansion pre-release and unused content - The Cutting Room Floor
- Luigi's Mansion pre-release images - Freewebs
- Luigi's Mansion pre-release images - Gamespot pages 3-5
- Luigi's Mansion pre-release images - IGN pages 8-12