Goomba to Maneuver: Difference between revisions

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==Gameplay==
==Gameplay==
The player must direct the 10 Goombas to the end of a course filled with [[thorny flower]]s. The Touch Screen displays the number of Goombas each player currently has. If a Goomba touches one of the thorny flowers, it will disappear; if any Goombas were behind the one that disappeared, they will speed up to catch-up. If the player touches any of the thorny flowers, they will be stunned and sent backwards, though they don't lose a point. As they progress along the course, more Thorny Flowers and ones larger in size appear. If at anytime the player loses all their 10 Goombas, their game ends automatically and they receive 4th place. The player who has the most Goombas after all four reach the finish line wins.
The player must direct their ten Goombas to the end of a course filled with [[thorny flower]]s. The Touch Screen displays the number of Goombas each player currently has. If a Goomba touches one of the thorny flowers, it will disappear; if any Goombas were behind the one that disappeared, they will speed up to catch-up. If the player touches any of the flowers, they will be stunned and sent backwards, though they do not lose a point. As they progress along the course, more flowers and ones larger in size appear. If at anytime the player loses all their Goombas, their game ends automatically, and they receive 4th place. The player who has the most Goombas after all four reach the finish line wins.


==Ending==
==Ending==
When a player reaches the goal or loses all their Goombas, the word "Finish!" will be given to them, though they must wait until everyone finishes. This is the only minigame in which "Finish!" is given independently for each player, rather than for all players.
When a player reaches the goal or loses all their Goombas, the word "Finish!" will be given to them, though they must wait until everyone finishes. This is the only minigame in which "Finish!" is given independently for each player, rather than for all players.


Once all four players reach the goal, the screen fades to black then to the scene where all characters are shown. The player with the most Goombas does a success animation, and the player with the fewest Goombas does a failure animation; although multiple characters can do their failure animations if they tie for last place, they are not placed 4th unless at least two players lose all their Goombas.
Once all four players reach the goal, the screen fades to black then to the scene where all characters are shown. Any player with the most Goombas does a success animation, and any player with the fewest Goombas does a failure animation; although multiple characters can do their failure animations if they tie for last place, they are not placed 4th unless at least two players lose all their Goombas.


If neither player is able to lead any Goombas to the finish, the minigame ends in a tie although the victory music still plays.
If no one is able to lead any Goombas to the finish, the minigame ends in a tie, although the victory music still plays.


==Controls==
==Controls==

Revision as of 01:29, December 19, 2022

Goomba to Maneuver
Goomba to Maneuver
Appears in Mario Party: Island Tour
Type General minigame
Time limit N/A
Music track Let's Keep Going

Goomba to Maneuver (Tour and Simple in the British English version) is a General minigame from Mario Party: Island Tour. The American name is a pun on the phrase "room to maneuver," while the British name is a pun on the phrase "pure and simple."

Introduction

The player is seen coming in from the bottom of the top screen holding a flag with their color, and ten Goombas are seen following their steps. The minigame then begins.

Gameplay

The player must direct their ten Goombas to the end of a course filled with thorny flowers. The Touch Screen displays the number of Goombas each player currently has. If a Goomba touches one of the thorny flowers, it will disappear; if any Goombas were behind the one that disappeared, they will speed up to catch-up. If the player touches any of the flowers, they will be stunned and sent backwards, though they do not lose a point. As they progress along the course, more flowers and ones larger in size appear. If at anytime the player loses all their Goombas, their game ends automatically, and they receive 4th place. The player who has the most Goombas after all four reach the finish line wins.

Ending

When a player reaches the goal or loses all their Goombas, the word "Finish!" will be given to them, though they must wait until everyone finishes. This is the only minigame in which "Finish!" is given independently for each player, rather than for all players.

Once all four players reach the goal, the screen fades to black then to the scene where all characters are shown. Any player with the most Goombas does a success animation, and any player with the fewest Goombas does a failure animation; although multiple characters can do their failure animations if they tie for last place, they are not placed 4th unless at least two players lose all their Goombas.

If no one is able to lead any Goombas to the finish, the minigame ends in a tie, although the victory music still plays.

Controls

  • Circle Pad left or right – Move

In-game text

  • RulesAmerican English "Avoid the obstacles, and lead as many Goombas to the finish line as possible."
  • RulesBritish English "Get as many Goombas to the finish line as possible without leading them into the thorny flowers."

Names in other languages

Language Name Meaning Notes
Japanese クリボーをつれてって[?]
Kuribō o tsurete tte
Take a Goomba
Dutch Goomba-gids[?] Goomba Guide
German Gumba-Polonaise[?] Goomba Polonaise
Italian Fila goombiana[?] Goomba'd queue
Portuguese Em Fila Indiana[?] In Single Queue
Russian Проворный проводник[?]
Provorniy provodnik
Agile guide
Spanish (NOA) ¡Sigan al líder![?] Follow the Leader!
Spanish (NOE) En fila Goomba[?] In a Goomba line (pun on "en fila india", meaning "in a single line")