List of Super Mario 64 pre-release and unused content: Difference between revisions

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→‎Early ideas: The previous source for this was TCRF, but they have as a source for that the interview that is already linked here. I read it, and indeed it is mentioned there, so correcting the source.
(The Mad Piano statement is probably just an error since we don't have anything to suggest otherwise, the Tanooki Suit thing seems like it was just a joke and not a suggestion it was in the game (or ever meant to be))
m (→‎Early ideas: The previous source for this was TCRF, but they have as a source for that the interview that is already linked here. I read it, and indeed it is mentioned there, so correcting the source.)
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Thirty-two courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>
Thirty-two courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>


The [[crouch]]ing [[Sweep Kick|trip kick]] ({{button|n64|z}}+{{button|n64|b}}), present in the final game, was intended to be for attacking short/small enemies, but the developers never added any enemies that were specifically targeted by that move.<ref>[https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64) The Cutting Room Floor]</ref>
The [[crouch]]ing [[Sweep Kick|trip kick]] ({{button|n64|z}}+{{button|n64|b}}), present in the final game, was intended to be for attacking short/small enemies, but the developers never added any enemies that were specifically targeted by that move.<ref name=shmuplations>"[http://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides]" ''shmuplations.com''. Retrieved September 10, 2018.</ref>


During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
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'''Koizumi:''' Yes. We ran it that way, but when we made the landforms, because of hardware limitations we had a choice between cutting Luigi or making less elaborate landforms. Then, in tears, we had to ask Luigi to leave.  </blockquote>
'''Koizumi:''' Yes. We ran it that way, but when we made the landforms, because of hardware limitations we had a choice between cutting Luigi or making less elaborate landforms. Then, in tears, we had to ask Luigi to leave.  </blockquote>
The team eventually decided to put Luigi in a ''[[Mario Bros. (game)|Mario Bros.]]'' type minigame instead, but the fact that the N64 would be sold with only one controller factored into his total removal by February 1996.<ref name=shmuplations>"[http://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews originally featured in the official strategy guides]" ''shmuplations.com''. Retrieved September 10, 2018.</ref> After the game's release, [[List of rumors and urban legends about Mario#Luigi in Super Mario 64 / "L is real 2401"|rumors]] started to circulate about how to unlock Luigi; however, these were all proven false.
The team eventually decided to put Luigi in a ''[[Mario Bros. (game)|Mario Bros.]]'' type minigame instead, but the fact that the N64 would be sold with only one controller factored into his total removal by February 1996.<ref name=shmuplations/> After the game's release, [[List of rumors and urban legends about Mario#Luigi in Super Mario 64 / "L is real 2401"|rumors]] started to circulate about how to unlock Luigi; however, these were all proven false.


==Early builds==
==Early builds==
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