Template:M&LPJ enemy: Difference between revisions
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{{!}}style="background:aliceblue;text-align:center;border-right:4px solid #CFEEFF"{{!}}<span title="The enemy's level.">'''Level'''</span> {{{lvl|#}}} | {{!}}style="background:aliceblue;text-align:center;border-right:4px solid #CFEEFF"{{!}}<span title="The enemy's level.">'''Level'''</span> {{{lvl|#}}} | ||
{{!}} style="background:aqua" colspan=10{{!}} '''Notice:''' Stats in parentheses are from the game's [[Easy Mode]]. | {{!}} style="background:aqua" colspan=10{{!}} '''Notice:''' Stats in parentheses are from the game's [[Easy Mode]]. | ||
|left|right=!colspan=2 style="font-size:120%;text-align:center;background:#00DDFF"{{!}}''{{color-link | |left|right=!colspan=2 style="font-size:120%;text-align:center;background:#00DDFF"{{!}}''{{color-link|Mario & Luigi: Paper Jam|black|Paper Jam}}'' Enemy | ||
{{!}}- | {{!}}- | ||
{{!}}colspan=2 style="font-size:125%;text-align:center;background:aqua"{{!}}{{{altname|{{{name|}}}}}} | {{!}}colspan=2 style="font-size:125%;text-align:center;background:aqua"{{!}}{{{altname|{{{name|}}}}}} |
Revision as of 10:11, February 18, 2021
Paper Jam Enemy | |||
---|---|---|---|
Location(s) | |||
Level | |||
HP | |||
POW | |||
Defense | |||
Speed | |||
Weakness | |||
Type | |||
Experience | |||
Coins | |||
Item Drop | |||
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This template is for information on enemies in Mario & Luigi: Paper Jam.
The asterisk'd ones (*) are ones that can be changed with Battle Cards, as explained in the hover-over text. If no items can be dropped, put "none" in that variable.
If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. While it's possible to have the vertical form left-aligned using "left" as the input value, this is generally not needed. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.