Trapeetle: Difference between revisions

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{{Species-infobox
{{species infobox
|title=Trapeetle
|title=Trapeetle
|image=[[File:Trapeetle Icon SMO.png]]
|image=[[File:Trapeetle Icon SMO.png|270px]]<br>Artwork of a Trapeetle from ''Super Mario Odyssey''.
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|parent_species=
|variant_of=
}}
}}
{{quote|It CAUGHT me!? I can't get away!|Cappy|Super Mario Odyssey}}
{{quote|It CAUGHT me!? I can't get away!|Cappy|Super Mario Odyssey}}
[[File:SMO Trapeetle Self Destruct.jpg|thumb|left|200px|A Trapeetle preparing to explode]]
'''Trapeetles''' are spherical beetle enemies with two large hands, purple chameleon-like eyes and a spike on top. They appear exclusively in the [[Lost Kingdom]] of ''[[Super Mario Odyssey]]''. Their name is a portmanteau of "trap" and "beetle".


A '''Trapeetle''' is a spherical beetle enemy, with two large hands, swirly purple eyes and a spike on top. They appear exclusively in the [[Lost Kingdom]] of ''[[Super Mario Odyssey]]''. Their name is a portmanteau of "trap" and "beetle". Upon the first time [[Mario]] tries to throw [[Cappy]] at the enemy, the Trapeetle will catch him in his hands to Cappy's surprise. After glowing red and charging up, the Trapeetle will shoot forward quickly at wherever Mario is, which can cause damage if not avoided. When shooting forward at Mario, Trapeetles are not affected by gravity. If they shoot over a ledge, they continue moving forward without falling. Mario and Cappy can use a Trapeetle's attack to their advantage, by luring it into throwing Cappy into destructible rocks, which can clear the paths or reveal hidden items inside.
When Trapeetles see Mario, they slowly walk toward Mario, but do not walk off ledges. Trapeetles stop if they hit, but resume afterward. If Mario gets too far away, a Trapeetle will stop its pursuit. Left alone long enough, a Trapeetle vanishes. Using the [[Cap Throw]] against a Trapbeetle causes it to catch [[Cappy]]. On the first instance, Cappy is surprised at being caught. In this state, the enemy glows red and charges up while continuing to face Mario. Once complete, the Trapeetle launches in Mario's direction to explode on impact or after flying too far. They only aim on the horizontal plane they are on. They move in a straight line, ignoring gravity. Their trajectory is locked upon launching, allowing Mario to dodge around them. Once they explode, Cappy is freed. After either vanishing or exploding, they burrow out of the ground at their spawn point. Mario and Cappy can use a Trapeetle's attack to their advantage by luring it into tackling destructible [[Block (Super Mario Odyssey)|Blocks]], which can clear paths or reveal hidden items.


The brochure for the kingdom warns heavily against them, referring to their explosive behavior as "a tragic display seen absolutely nowhere else in nature."<ref>[https://i.imgur.com/kWVFLbT.jpg Kingdom Brochures]</ref>
The brochure for the kingdom warns heavily against them, referring to their explosive behavior as "a tragic display seen absolutely nowhere else in nature."<ref>[https://i.imgur.com/kWVFLbT.jpg Kingdom Brochures]</ref> It does not say anything about Trapbeetles launching before exploding, which may mean the launching behavior is caused by Cappy's attempts to escape from Trapbeetles rather than an inherent ability.
 
A concept design for the Trapeetles depicted them as [[Bob-omb]] variants with suction cups for feet.<ref>[[The Art of Super Mario Odyssey]], page 166</ref>
{{br|left}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=キャッチムシ
|Jap=キャッチムシ
|JapR=Kyacchimushi
|JapR=Kyatchi Mushi
|JapM=Catch Beetle
|JapM=Catch Insect
|Fre=Raflard
|FreM=From ''rafler'' (to grab by force) and the pejorative suffix ''-ard''
|Ger=Schnappäfer
|Ger=Schnappäfer
|GerM=Portmanteau of "Schnapp Käfer", which translates to "snap beetle"
|GerM=Contracted form of ''Schnapp Käfer'' ("snap beetle")
|Ita=Rapinsetto
|Ita=Rapinsetto
|ItaM=Portmanteau of "rapire insetto", which translates to "kidnapping insect"
|ItaM=Portmanteau of ''rapire'' ("to kidnap") and ''insetto'' ("bug", "insect")
|Kor=캐치벌레
|KorR=Kaechi Beolle
|KorM=Catch Bug
|Rus=Жук-хватун
|Rus=Жук-хватун
|RusR=Zhuk-hvatun
|RusR=Zhuk-khvatun
|RusM=Catching Beetle
|RusM=Catching Beetle
|Kor=캐치벌레
|Spa=Atraparásito
|KorR=Kaechibeollae
|SpaM=Portmanteau of ''atrapar'' ("to catch") and ''parásito'' ("parasite")
|KorM=Catch Bug
}}
}}


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[[Category:Beetles]]
[[Category:Beetles]]
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Super Mario Odyssey Enemies]]
[[Category:Super Mario Odyssey enemies]]
[[de:Schnappäfer]]
[[de:Schnappäfer]]
[[it:Rapinsetto]]
[[it:Rapinsetto]]
[[File:IMG 5831.PNG|120px|thumb]]

Latest revision as of 14:57, August 21, 2024

Trapeetle
A Trapeetle in Super Mario Odyssey
Artwork of a Trapeetle from Super Mario Odyssey.
First appearance Super Mario Odyssey (2017)
“It CAUGHT me!? I can't get away!”
Cappy, Super Mario Odyssey
A Trapeetle latching on to Cappy in the Lost Kingdom.
A Trapeetle preparing to explode

Trapeetles are spherical beetle enemies with two large hands, purple chameleon-like eyes and a spike on top. They appear exclusively in the Lost Kingdom of Super Mario Odyssey. Their name is a portmanteau of "trap" and "beetle".

When Trapeetles see Mario, they slowly walk toward Mario, but do not walk off ledges. Trapeetles stop if they hit, but resume afterward. If Mario gets too far away, a Trapeetle will stop its pursuit. Left alone long enough, a Trapeetle vanishes. Using the Cap Throw against a Trapbeetle causes it to catch Cappy. On the first instance, Cappy is surprised at being caught. In this state, the enemy glows red and charges up while continuing to face Mario. Once complete, the Trapeetle launches in Mario's direction to explode on impact or after flying too far. They only aim on the horizontal plane they are on. They move in a straight line, ignoring gravity. Their trajectory is locked upon launching, allowing Mario to dodge around them. Once they explode, Cappy is freed. After either vanishing or exploding, they burrow out of the ground at their spawn point. Mario and Cappy can use a Trapeetle's attack to their advantage by luring it into tackling destructible Blocks, which can clear paths or reveal hidden items.

The brochure for the kingdom warns heavily against them, referring to their explosive behavior as "a tragic display seen absolutely nowhere else in nature."[1] It does not say anything about Trapbeetles launching before exploding, which may mean the launching behavior is caused by Cappy's attempts to escape from Trapbeetles rather than an inherent ability.

A concept design for the Trapeetles depicted them as Bob-omb variants with suction cups for feet.[2]

Names in other languages[edit]

Language Name Meaning Notes
Japanese キャッチムシ[?]
Kyatchi Mushi
Catch Insect
French Raflard[?] From rafler (to grab by force) and the pejorative suffix -ard
German Schnappäfer[?] Contracted form of Schnapp Käfer ("snap beetle")
Italian Rapinsetto[?] Portmanteau of rapire ("to kidnap") and insetto ("bug", "insect")
Korean 캐치벌레[?]
Kaechi Beolle
Catch Bug
Russian Жук-хватун[?]
Zhuk-khvatun
Catching Beetle
Spanish Atraparásito[?] Portmanteau of atrapar ("to catch") and parásito ("parasite")

References[edit]