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'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008 for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following after ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008 for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
 
==Gameplay==
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.


Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.
The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.


A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[smashwiki:Smash Ball|Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  
The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.


As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[smashwiki:Ivysaur (SSBB)|Ivysaur]], [[smashwiki:Lucario (SSBB)|Lucario]], [[Luigi]], [[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Snake (SSBB)|Snake]], [[smashwiki:Squirtle (SSBB)|Squirtle]], [[Wario]], [[Yoshi]], and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]].
Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.


A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[smashwiki:Plasma Whip|Plasma Whip]] or a [[smashwiki:Hookshot|Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:


Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
<gallery>
 
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
 
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
The game can be controlled with one of the four controlling methods:
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
{|class="wikitable"style="text-align:center"
</gallery>
|-
|[[File:Default Wii Remote Brawl.png|260px]]
|[[File:Default Nunchuk Brawl.png|260px]]
|-
![[Wii#Wii Remote|Wii Remote]] (Sideways)
![[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
|-
|[[File:Default Classic Controller Brawl.png|260px]]
|[[File:Default GameCube Controller Brawl.png|260px]]
|-
![[Wii#Classic Controller|Wii Classic Controller]]
![[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
|}
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute smash attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.
 
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
 
Players can set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.


==Playable characters==
==Playable characters==
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}}
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game are not playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].
Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.


Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
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!width=12%|Character
!width=12%|Character
!width=40%|Description
!width=40%|Description
!width=25% colspan=2|Special Moves
!width=25%|Special moves
|-
|rowspan=5|[[File:BrawlMario.png|120px]]<br>[[Mario]][[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=5|Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike [[Luigi]], he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his [[Mario Tornado]], although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.
 
For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.
|Standard||[[Fireball]]
|-
|-
|Side||[[Cape]]
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|-
|Up||[[Super Jump Punch]]
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|-
|Down||[[F.L.U.D.D.]]
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|Final Smash||[[Mario Finale]]
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Charge Shot}}
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|-
|rowspan=5|[[File:BrawlDK.jpg|120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]]
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight, but his recovery is limited in vertical distance.
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.  
|Standard||[[Giant Punch]]
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|-
|Side||[[Headbutt]]
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|<nowiki/>
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|-
|Up||[[Spinning Kong]]
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|-
|Down||[[Hand Slap]]
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|-
|Final Smash||[[Konga Beat]]
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his [[Jet Barrel|Rocketbarrel]] to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
|<nowiki/>
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|-
|rowspan=5|[[File:BrawlLink.jpg|120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Link has moderate strength and uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles. Link's weaknesses lie in his below average speed and poor recovery.
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
 
|<nowiki/>
If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.
*Standard: {{iw|smashwiki|Nayru's Love}}
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|Side||[[smashwiki:Gale Boomerang|Gale Boomerang]]
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|<nowiki/>
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|Up||[[smashwiki:Spin Attack|Spin Attack]]
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|-
|Down||[[smashwiki:Bomb (Link)|Bomb]]
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|-
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
|<nowiki/>
{{columns|count=2|
'''Pokémon Trainer'''
*Down: {{iw|smashwiki|Pokémon Change}}
*Final Smash: {{iw|smashwiki|Triple Finish}}
 
'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
*Standard: {{iw|smashwiki|Water Gun}}
*Side: {{iw|smashwiki|Withdraw}}
*Up: {{iw|smashwiki|Waterfall}}
 
'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
*Standard: {{iw|smashwiki|Bullet Seed}}
*Side: {{iw|smashwiki|Razor Leaf}}
*Up: {{iw|smashwiki|Vine Whip}}
 
'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
*Standard: {{iw|smashwiki|Flamethrower}}
*Side: {{iw|smashwiki|Rock Smash}}
*Up: {{iw|smashwiki|Fly}}
}}
|-
|-
|rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[smashwiki:Samus (SSBB)|Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
|Standard||[[smashwiki:Charge Shot|Charge Shot]]
|<nowiki/>
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|-
|Side||[[smashwiki:Missile|Missile]]
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|<nowiki/>
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
|Up||[[smashwiki:Screw Attack|Screw Attack]]
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|-
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
|Down||[[smashwiki:Bomb (Samus)|Bomb]]
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
|Final Smash||[[smashwiki:Zero Laser|Zero Laser]]
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
|<nowiki/>
*Standard: {{iw|smashwiki|Ice Shot}}
*Side: {{iw|smashwiki|Squall Hammer}}
*Up: {{iw|smashwiki|Belay}}
*Down: {{iw|smashwiki|Blizzard}}
*Final Smash: {{iw|smashwiki|Iceberg}}
|-
|-
|rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
|Standard||[[smashwiki:Paralyzer|Paralyzer]]
|<nowiki/>
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
*Side: {{iw|smashwiki|Waddle Dee Toss}}
*Up: {{iw|smashwiki|Super Dedede Jump}}
*Down: {{iw|smashwiki|Jet Hammer}}
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
|-
|-
|Side||[[smashwiki:Plasma Whip|Plasma Whip]]
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
|Up||[[smashwiki:Plasma Wire|Plasma Wire]]
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|Down||[[smashwiki:Flip Jump|Flip Jump]]
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
|Final Smash||[[smashwiki:Power Suit Samus|Power Suit Samus]]
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|-
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|<nowiki/>
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}


Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
===Unlockable characters===
|Standard||[[smashwiki:Inhale (Kirby)|Inhale]]
{|class="wikitable"width=100%
!width=10%|Character
!width=40%|Description
!width=30%|How to unlock
!witdh=20%|Special moves
|-
|-
|Side||[[smashwiki:Hammer (move)|Hammer]]
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
|<nowiki/>
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
*Reflect ten projectiles
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
|<nowiki/>
*Standard: {{iw|smashwiki|PK Flash}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|-
|-
|Up||[[smashwiki:Final Cutter|Final Cutter]]
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Play 10 Brawl matches
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|-
|Down||[[smashwiki:Stone|Stone]]
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
|Final Smash||[[smashwiki:Cook Kirby|Cook Kirby]]
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
|<nowiki/>
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
|rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
 
|<nowiki/>
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
*Play 70 Brawl matches
|Standard||[[smashwiki:Blaster (Fox)|Blaster]]
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
|Side||[[smashwiki:Fox Illusion|Fox Illusion]]
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
|Up||[[smashwiki:Fire Fox|Fire Fox]]
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]  
*Play 130 Brawl matches
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|-
|Down||[[smashwiki:Reflector (Fox)|Reflector]]
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
|rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|rowspan=5|Pikachu is one of the lighter characters. It can be knocked away, and has weak attacks, but it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in ''Brawl'' is implied to be male, as it lacks the heart-shaped indent in its tail that female Pikachu have.
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
 
|
Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.
*Play 250 Brawl matches
|Standard||[[smashwiki:Thunder Jolt|Thunder Jolt]]
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Chef}}
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|-
|Side||[[smashwiki:Skull Bash|Skull Bash]]
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
|Up||[[smashwiki:Quick Attack|Quick Attack]]
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
|<nowiki/>
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|Down||[[smashwiki:Thunder (Pokémon)|Thunder]]
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|Final Smash||[[smashwiki:Volt Tackle|Volt Tackle]]
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|-
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
|rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|<nowiki/>
|rowspan=5|Diddy Kong is mobile, light, and has a variety of attacks, such as the [[Popgun#Peanut Popgun|Peanut Popgun]] from ''[[Donkey Kong 64]]''. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
*Play 450 Brawl matches
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
*Side: {{iw|smashwiki|Wolf Flash}}
*Up: {{iw|smashwiki|Fire Wolf}}
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|}


When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.
==Stages==
|Standard||[[Popgun|Peanut Popgun]]
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
|-
===Default stages===
|Side||[[Monkey Flip]]
{|class="wikitable sortable" width=100%
|-
|-
|Up||[[Rocketbarrel Boost]]
!width=15%|Image
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
|Down||[[Banana Peel (move)|Banana Peel]]
|[[File:SSBB Battlefield Stage.png|150px]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
|<nowiki/>
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*Battlefield Ver. 2
*Battlefield (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
|Final Smash||[[Rocketbarrel Barrage]]
|[[File:SSBB Final Destination Stage.png|150px]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
|<nowiki/>
*Final Destination
*Credits (Super Smash Bros.)
*Opening (Super Smash Bros. Melee)
*Final Destination (Melee)
*Giga Bowser
|-
|-
|rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[smashwiki:Zelda (SSBB)|Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:SSBB Delfino Plaza Stage.png|150px]]
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Nayru's Love|Nayru's Love]]
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
|<nowiki/>
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
*Ricco Harbor (Super Mario Sunshine)
*Main Theme (Super Mario 64)
|-
|-
|Side||[[smashwiki:Din's Fire|Din's Fire]]
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
|-
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Farore's Wind|Farore's Wind]]
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|Down||[[smashwiki:Transform|Transform]]
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
|-
|-
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
|[[File:SSBB Mario Circuit Stage.png|150px]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
|<nowiki/>
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:SSBB Rumble Falls Stage.png|150px]]
|rowspan=5|Sheik returns as Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
|<nowiki/>
*Jungle Level Ver.2
*Jungle Level
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|Side||[[smashwiki:Chain|Chain]]
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
|-
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Vanish|Vanish]]
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
|-
|<nowiki/>
|Down||[[smashwiki:Transform|Transform]]
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
|[[File:SSBB Norfair Stage.png|150px]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
|<nowiki/>
*Main Theme (Metroid)
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|rowspan=5|[[File:BrawlPit.jpg|120px]]<br>[[smashwiki:Pit (SSBB)|Pit]][[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak.
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Palutena Bow|Palutena Arrow]]
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
|<nowiki/>
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|Side||[[smashwiki:Angel Ring|Angel Ring]]
|[[File:SSBB Yoshi's Island Stage.png|150px]]
|-
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Wings of Icarus|Wings of Icarus]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
|-
|<nowiki/>
|Down||[[smashwiki:Mirror Shield|Mirror Shield]]
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
|Final Smash||[[smashwiki:Palutena's Army|Palutena's Army]]
|[[File:SSBB Halberd Stage.png|150px]]
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Butter Building
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*Squeak Squad Theme
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
*Vs. Marx
*O² Battle
|-
|-
|rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|[[File:SSBB Lylat Cruise Stage.png|150px]]
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard {{button|wii|A}} attack can render foes helpless for a short while. However, he is light and lacking in power.  
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Mach Tornado|Mach Tornado]]
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|Side||[[smashwiki:Drill Rush|Drill Rush]]
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
|<nowiki/>
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Pokémon Center
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|Up||[[smashwiki:Shuttle Loop|Shuttle Loop]]
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
|<nowiki/>
*Mute City
*Fire Field
*Car Select
*Dream Chaser
*White Land
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
|Down||[[smashwiki:Dimensional Cape|Dimensional Cape]]
|[[File:SSBB Castle Siege Stage.png|150px]]
|-
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Final Smash||[[smashwiki:Galaxia Darkness|Galaxia Darkness]]
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
|-
|<nowiki/>
|rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
*With Mila's Divine Protection (Celica Map 1)
|Down||[[smashwiki:Pokémon Change|Pokémon Change]]
*Attack
|-
*Preparing to Advance
|Final Smash||[[smashwiki:Triple Finish|Triple Finish]]
*Against the Dark Knight
|-
*Crimean Army Sortie
!colspan=2|[[smashwiki:Squirtle (SSBB)|Squirtle]]
*Fire Emblem (Melee)
|-
*Ike's Theme
|Standard||[[smashwiki:Water Gun|Water Gun]]
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
|Side||[[smashwiki:Withdraw|Withdraw]]
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
|<nowiki/>
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|Up||[[smashwiki:Waterfall|Waterfall]]
|[[File:SSBB Distant Planet Stage.png|150px]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
|<nowiki/>
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
!colspan=2|[[smashwiki:Ivysaur (SSBB)|Ivysaur]]
|[[File:SSBB Smashville Stage.png|150px]]
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
|<nowiki/>
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
|Standard||[[smashwiki:Bullet Seed|Bullet Seed]]
|[[File:SSBB New Pork City Stage.png|150px]]
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
|Side||[[smashwiki:Razor Leaf|Razor Leaf]]
|[[File:SSBB Summit Stage.png|150px]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
|Up||[[smashwiki:Vine Whip|Vine Whip]]
|[[File:SSBB Skyworld Stage.png|150px]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
!colspan=2|[[smashwiki:Charizard (SSBB)|Charizard]]
|[[File:SSBB PictoChat Stage.png|150px]]
|-
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Flamethrower|Flamethrower]]
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
|-
|<nowiki/>
|Side||[[smashwiki:Rock Smash|Rock Smash]]
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|Up||[[smashwiki:Fly|Fly]]
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
|rowspan=5|[[File:BrawlIke.jpg|120px]]<br>[[smashwiki:Ike (SSBB)|Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|[[File:SSBB Temple Stage.png|150px]]
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well.
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Eruption|Eruption]]
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
|<nowiki/>
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
|Side||[[smashwiki:Quick Draw|Quick Draw]]
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
|<nowiki/>
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|Up||[[smashwiki:Aether|Aether]]
|[[File:SSBB Onett Stage.png|150px]]
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
|<nowiki/>
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
|Down||[[smashwiki:Counter|Counter]]
|[[File:SSBB Corneria Stage.png|150px]]
|-
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|Final Smash||[[smashwiki:Great Aether|Great Aether]]
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
|<nowiki/>
*Corneria (Melee)
*Venom (Melee)
|-
|-
|rowspan=5|[[File:BrawlPeach.jpg|120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|30px|class=invert-dark]]
|[[File:SSBB Rainbow Ride Stage.png|150px]]
|rowspan=5|Princess Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters.
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|Standard||[[Toad (move)|Toad]]
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''
|<nowiki/>
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|Side||[[Peach Bomber]]
|[[File:SSBB Brinstar Stage.png|150px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
|<nowiki/>
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
 
===Unlockable stages===
{|class="wikitable sortable" width=100%
|-
|-
|Up||[[Peach Parasol (move)|Peach Parasol]]
!width=15%|Image
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
|Down||[[Vegetable (move)|Vegetable]]
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
|<nowiki/>
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|Final Smash||[[Peach Blossom]]
|[[File:SSBB Pirate Ship Stage.png|150px]]
|-
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
|Standard||[[Egg Lay]]
|<nowiki/>
*Great Sea
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
|Side||[[Egg Roll (move)|Egg Roll]]
|[[File:SSBB Spear Pillar Stage.png|150px]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
|<nowiki/>
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
|Up||[[Egg Throw]]
|[[File:SSBB 75m Stage.png|150px]]
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*25m BGM
|-
|-
|Down||[[Yoshi Bomb]]
|[[File:SSBB Mario Bros. Stage.png|150px]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
|<nowiki/>
*Mario Bros.
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
|Final Smash||[[Super Dragon]]
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
|-
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
The stage is unlocked alongside Mr. Game & Watch.
|Standard||[[smashwiki:Ice Shot|Ice Shot]]
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Chill (Dr. Mario)
|-
|-
|Side||[[smashwiki:Squall Hammer|Squall Hammer]]
|[[File:SSBB Hanenbow Stage.png|150px]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
|<nowiki/>
None
|-
|-
|Up||[[smashwiki:Belay|Belay]]
|[[File:SSBB Green Hill Zone Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
|Down||[[smashwiki:Blizzard|Blizzard]]
|[[File:SSBB Jungle Japes Stage.png|150px]]
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
The stage is unlocked by playing in ''Melee'' stages ten times.
|<nowiki/>
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
|Final Smash||[[smashwiki:Iceberg|Iceberg]]
|[[File:SSBB Green Greens Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
|<nowiki/>
*Green Greens (Melee)
*Fountain of Dreams (Melee)
|-
|-
|rowspan=5|[[File:BrawlKingDedede.jpg|120px]]<br>[[smashwiki:King Dedede (SSBB)|King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|[[File:SSBB Big Blue Stage.png|150px]]
|rowspan=5|King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s, or Gordos to damage his opponents from afar. He can inhale his foes like [[Kirby]], though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. However, his speed and mobility are very low.
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|Standard||[[smashwiki:Inhale (King Dedede)|Inhale]]
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
It is unlocked by playing 10 matches as Captain Falcon.
|<nowiki/>
*Big Blue (Melee)
*Mute City (Melee)
|-
|-
|Side||[[smashwiki:Waddle Dee Toss|Waddle Dee Toss]]
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
|-
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Super Dedede Jump|Super Dedede Jump]]
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
|-
It is unlocked by playing 10 matches on Pokémon Stadium 2.
|Down||[[smashwiki:Jet Hammer|Jet Hammer]]
|<nowiki/>
|-
*Pokémon Stadium (Melee)
|Final Smash||[[smashwiki:Waddle Dee Army|Waddle Dee Army]]
*Battle Theme (Melee)
|-
*Poké Floats (Melee)
|rowspan=5|[[File:BrawlBowser.jpg|120px]]<br>[[Bowser]][[File:Mario Emblem.png|30px|class=invert-dark]]  
|}
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in ''Super Smash Bros. Melee''.
|Standard||[[Fire Breath]]
|-
|Side||[[Flying Slam]]
|-
|Up||[[Whirling Fortress]]
|-
|Down||[[Bowser Bomb (move)|Bowser Bomb]]
|-
|Final Smash||[[Giga Bowser]]
|-
|rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and most other ''[[Super Mario (franchise)|Super Mario]]'' games, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.


Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
==Items==
|Standard||[[Chomp (Super Smash Bros. series)|Chomp]]
{{content description
|-
|image1=[[File:Assist Trophy.jpg|50px]]
|Side||[[Wario Bike]]
|name1={{iw|smashwiki|Assist Trophy}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|description1=A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|Up||[[Corkscrew (Super Smash Bros. series)|Corkscrew]]
|image2=[[File:Banana_Peel.jpg|50px]]
|-
|name2={{iw|smashwiki|Banana Peel}}[[File:DK Emblem.png|35px|class=invert-dark]]
|Down||[[Wario Waft]]
|description2=[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|image3=[[File:Barrel Brawl artwork.jpg|50px]]
|Final Smash||[[Wario-Man]]
|name3={{iw|smashwiki|Barrel}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|description3=[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|image4=[[File:Beam Sword Brawl artwork.png|50px]]
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar does not have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|name4={{iw|smashwiki|Beam Sword}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
*Blue: strength and resistance to water
|description4=A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
*Red: fire
|image5=[[File:Wario Bike Brawl screenshot.jpg|50px]]
*Yellow: electricity
|name5={{iw|smashwiki|Wario Bike|Bike Pieces}}[[File:Wario Emblem.png|30px|class=invert-dark]]
*Purple: high strength
|description5=The [[Wario Bike]] can break into pieces, which players can pick up and throw.
*White: dark
|image6=[[File:Blast Box Brawl artwork.png|50px]]
|Standard||[[smashwiki:Pikmin Pluck|Pikmin Pluck]]
|name6={{iw|smashwiki|Blast Box}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|description6=An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|Side||[[smashwiki:Pikmin Throw|Pikmin Throw]]
|image7=[[File:Bob-omb Brawl artwork.png|50px]]
|-
|name7={{iw|smashwiki|Bob-omb}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|Up||[[smashwiki:Pikmin Chain|Pikmin Chain]]
|description7=If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|image8=[[File:BrawlBumper.jpg|50px]]
|Down||[[smashwiki:Pikmin Order|Pikmin Order]]
|name8={{iw|smashwiki|Bumper}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.
|Final Smash||[[smashwiki:End of Day|End of Day]]
|image9=[[File:Bunny Hood Brawl artwork.png|50px]]
|-
|name9={{iw|smashwiki|Bunny Hood}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[smashwiki:Lucas (SSBB)|Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|description9=The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.
|image10=[[File:Capsule Brawl artwork.png|50px]]
|name10={{iw|smashwiki|Capsule}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description10=They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
|image11=[[File:BrawlCDArtwork.jpg|50px]]
|name11={{iw|smashwiki|CD}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description11=Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|image12=[[File:Cracker Launcher.jpg|50px]]
|name12={{iw|smashwiki|Cracker Launcher}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description12=An weapon that shoots fireworks and has an adjustable aim.
|image13=[[File:Crate Brawl artwork.jpg|50px]]
|name13={{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description13=Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
|image14=[[File:Deku Nut Brawl artwork.png|50px]]
|name14={{iw|smashwiki|Deku Nut}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|description14=A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
|image15=[[File:BrawlDragoonArtwork.jpg|50px]]
|name15={{iw|smashwiki|Dragoon}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|description15=A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
|image16=[[File:Fan Brawl artwork.png|50px]]
|name16={{iw|smashwiki|Fan}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description16=A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|image17=[[File:Fire Flower Brawl artwork.png|50px]]
|name17={{iw|smashwiki|Fire Flower}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description17=The [[Fire Flower]] can unleash a limited short stream of fire.
|image18=[[File:Food Brawl artwork.png|50px]]
|name18={{iw|smashwiki|Food}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description18=Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|image19=[[File:Franklin Badge.jpg|50px]]
|name19={{iw|smashwiki|Franlin Badge}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|description19=The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|image20=[[File:Freezie Brawl artwork.png|50px]]
|name20={{iw|smashwiki|Freezie}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description20=A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
|image21=[[File:BrawlGoldenHammerArtwork.jpg|50px]]
|name21={{iw|smashwiki|Golden Hammer}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description21=A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|image22=[[File:Gooey Bomb.jpg|50px]]
|name22={{iw|smashwiki|Gooey Bomb}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description22=A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|image23=[[File:Green Shell Brawl artwork.png|50px]]
|name23={{iw|smashwiki|Green Shell}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description23=A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|image24=[[File:Hammer Brawl artwork.png|50px]]
|name24={{iw|smashwiki|Hammer}}[[File:DK Emblem.png|30px|class=invert-dark]]
|description24=The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|image25=[[File:Heart Container Brawl artwork.png|50px]]
|name25={{iw|smashwiki|Heart Container}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|description25=Reduces a players damage percentage by up to 100 percent.
|image26=[[File:Home-Run Bat Brawl artwork.png|50px]]
|name26={{iw|smashwiki|Home-Run Bat}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description26=If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|image27=[[File:Hothead Brawl artwork.png|50px]]
|name27={{iw|smashwiki|Hothead}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description27=[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|image28=[[File:SSBB - Key Artwork.png|50px]]
|name28={{iw|smashwiki|Key}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description28=Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|image29=[[File:Lips Stick Brawl artwork.png|50px]]
|name29={{iw|smashwiki|Lip's Stick}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description29=Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|image30=[[File:Lightning Brawl artwork.png|50px]]
|name30={{iw|smashwiki|Lightning}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description30=A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
|image31=[[File:Maxim Tomato Brawl artwork.png|50px]]
|name31={{iw|smashwiki|Maxim Tomato}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|description31=[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|image32=[[File:Metal Box Brawl artwork.png|50px]]
|name32={{iw|smashwiki|Metal Box}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description32=Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|image33=[[File:BrawlMotion-SensorBomb.jpg|50px]]
|name33={{iw|smashwiki|Motion-Sensor Bomb}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description33=Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|image34=[[File:Mr Saturn Brawl artwork.png|50px]]
|name34={{iw|smashwiki|Mr. Saturn}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|description34={{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|image35=[[File:Orangecube.jpg|50px]]
|name35={{iw|smashwiki|Cube#Orange cubes|Orange cube}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description35=Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
|image36=[[File:Party Ball Brawl artwork.png|50px]]
|name36={{iw|smashwiki|Party Ball}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description36=When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|image37=[[File:Pikmin items Brawl.png|50px]]
|name37={{iw|smashwiki|Pellet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|description37=Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|image38=[[File:PitfallArt.jpg|50px]]
|name38={{iw|smashwiki|Pitfall}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|description38={{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|image39=[[File:Poison Mushroom Brawl artwork.png|50px]]
|name39={{iw|smashwiki|Poison Mushroom}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description39=A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|image40=[[File:SSBBPokeball.jpg|50px]]
|name40={{iw|smashwiki|Poké Ball}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|description40=A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
|image41=[[File:ZSS After Zero Laser Brawl.png|50px]]
|name41={{iw|smashwiki|Power Suit Piece}}s[[File:Metroid Emblem.png|30px|class=invert-dark]]
|description41=The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|image42=[[File:Ray Gun Brawl artwork.png|50px]]
|name42={{iw|smashwiki|Ray Gun}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description42=A beam gun that shoots up to sixteen fast-moving blasts.
|image43=[[File:Sandbag Brawl artwork.png|50px]]
|name43={{iw|smashwiki|Sandbag}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description43=Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|image44=[[File:Screw Attack Brawl artwork.png|50px]]
|name44={{iw|smashwiki|Screw Attack}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|description44=While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|image45=[[File:Smash Ball.jpg|50px]]
|name45={{iw|smashwiki|Smash Ball}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description45=Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].
|image46=[[File:Smoke Ball.jpg|50px]]
|name46={{iw|smashwiki|Smoke Ball}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description46=A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|image47=[[File:Smart Bomb Artwork.jpg|50px]]
|name47={{iw|smashwiki|Smart Bomb}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|description47=A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|image48=[[File:Soccer Ball Brawl artwork.png|50px]]
|name48={{iw|smashwiki|Soccer Ball}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description48=A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|image49=[[File:Spring Brawl artwork.png|50px]]
|name49={{iw|smashwiki|Spring}}[[File:DK Emblem.png|30px|class=invert-dark]]
|description49=A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|image50=[[File:Stock Ball Brawl artwork.png|50px]]
|name50={{iw|smashwiki|Stock Ball}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description50=Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
|image51=[[File:Super Mushroom Brawl artwork.png|50px]]
|name51={{iw|smashwiki|Super Mushroom}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description51=A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|image52=[[File:Super Scope Brawl artwork.png|50px]]
|name52={{iw|smashwiki|Super Scope}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description52=A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|image53=[[File:Superspicy Curry.jpg|50px]]
|name53={{iw|smashwiki|Superspicy Curry}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|description53=The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|image54=[[File:Super Star Brawl artwork.png|50px]]
|name54={{iw|smashwiki|Super Star|Starman}}[[File:Mario Emblem.png|35px|class=invert-dark]]
|description54=Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
|image55=[[File:Star Rod Brawl artwork.png|50px]]
|name55={{iw|smashwiki|Star Rod}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|description55=The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.  
|image56=[[File:Team Healer Artwork.jpg|50px]]
|name56={{iw|smashwiki|Team Healer}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description56=Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|image57=[[File:Timer Brawl artwork.png|50px]]
|name57={{iw|smashwiki|Timer}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description57=A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|image58=[[File:TrophyBase.jpg|50px]]
|name58={{iw|smashwiki|Trophy Stand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description58=Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|image59=[[File:Unira Brawl artwork.png|50px]]
|name59={{iw|smashwiki|Unira}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description59=When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
|image60=[[File:The Summit.jpg|50px]]
|name60={{iw|smashwiki|Food|Vegetables}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|description60=A type of Food appearing only in the {{iw|smashwiki|Summit}}
|image61=[[File:Warp Star Brawl artwork.png|50px]]
|name61={{iw|smashwiki|Warp Star}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|description61=With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
}}


When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
===Assist Trophy characters===
|Standard||[[smashwiki:PK Freeze|PK Freeze]]
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
|-
{{columns|count=3|
|Side||[[smashwiki:PK Fire|PK Fire]]
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
|-
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
|Up||[[smashwiki:PK Thunder|PK Thunder]]
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
|-
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
|-
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
|}
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
 
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
===Unlockable characters===
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
{|class="wikitable"width=100%
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
!width=10%|Character
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
!width=40%|Description
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
!width=30%|How to unlock
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
!witdh=20% colspan=2|Special moves
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
|-
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
|rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[smashwiki:Ness (SSBB)|Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
|rowspan=5|
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
*Play 5 Brawl matches
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
*Reflect 10 projectiles
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*Complete [[smashwiki:Subspace|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
|Standard||[[smashwiki:PK Flash|PK Flash]]
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
|-
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
|Side||[[smashwiki:PK Fire|PK Fire]]
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
|-
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|Up||[[smashwiki:PK Thunder|PK Thunder]]
}}
|-
{{br}}
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
===Poké Ball Pokémon===
|-
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
 
|-
{{columns|
|rowspan=5|[[File:Marth Brawl art.png|120px]]<br>[[smashwiki:Marth (SSBB)|Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
|rowspan=5|Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter.
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
|rowspan=5|
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*Play 10 Brawl matches
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*Complete Classic Mode
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*Complete the [[smashwiki:The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
|Standard||[[smashwiki:Shield Breaker|Shield Breaker]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
|-
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
|Side||[[smashwiki:Dancing Blade|Dancing Blade]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
|-
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
|Up||[[smashwiki:Dolphin Slash|Dolphin Slash]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
|-
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
|Down||[[smashwiki:Counter|Counter]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
|-
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
|Final Smash||[[smashwiki:Critical Hit|Critical Hit]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
|-
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
|rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert-dark]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
*[[bulbapedia:Mew (Pokémon)|Mew]]
|rowspan=5|
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*Play 22 Brawl matches
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*Complete Classic Mode without using a continue
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
|Standard||[[Green Fireball|Fireball]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
|-
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
|Side||[[Green Missile]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
|-
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
|Up||[[Super Jump Punch]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
|-
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
|Down||[[Luigi Cyclone]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
|-
*[[bulbapedia:Entei (Pokémon)|Entei]]
|Final Smash||[[Negative Zone]]
}}
|-
 
|rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[smashwiki:Falco (SSBB)|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]]
==Game modes==
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
===Solo===
|rowspan=5|
====The Subspace Emissary====
*Play 50 Brawl matches
{{main-wiki|SmashWiki|Adventure Mode: The Subspace Emissary}}
*Complete 100-Man Brawl
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
*Complete [[smashwiki:The Swamp|The Swamp]] (Stage 18) in The Subspace Emissary
'''The Subspace Emissary''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. It has five {{iw|smashwiki|difficulty}} settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic. When the player loses every {{iw|smashwiki|stock}}, they can be asked to continue, although any [[Sticker (Super Smash Bros. Brawl)|Sticker]] and trophies of enemies collected are reduced in half. If the player quits, they receive a {{iw|smashwiki|Game Over}}, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable {{iw|smashwiki|fighter}}s is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle.
|Standard||[[smashwiki:Blaster (Falco)|Blaster]]
 
|-
The Subspace Emissary can be played in single-player or with two players. The {{iw|smashwiki|camera}} always follows the first player, so if the other player goes offscreen, they warp to the first player automatically. Even if only the first player is defeated, this still takes them to the continue screen. The {{button|Start}} or {{button|wii|Plus}} button can warp the second player to the first player, although this does not work during boss battles.
|Side||[[smashwiki:Falco Phantasm|Falco Phantasm]]
 
|-
=====Stages=====
|Up||[[smashwiki:Fire Bird|Fire Bird]]
{|class=wikitable
|-
!#
|Down||[[smashwiki:Reflector (Falco)|Reflector]]
!Level
|-
!Characters
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|-
|rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|rowspan=5|Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged.
|rowspan=5|
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[smashwiki:Falcon Punch|Falcon Punch]]
|-
|Side||[[smashwiki:Raptor Boost|Raptor Boost]]
|-
|Up||[[smashwiki:Falcon Dive|Falcon Dive]]
|-
|Down||[[smashwiki:Falcon Kick|Falcon Kick]]
|-
|Final Smash||[[smashwiki:Blue Falcon|Blue Falcon]]
|-
|rowspan=5|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Lucario has average speed and good range, but normally does not have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks.
|rowspan=5|
*Play 100 Brawl matches
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[smashwiki:Aura Sphere|Aura Sphere]]
|-
|Side||[[smashwiki:Force Palm|Force Palm]]
|-
|Up||[[smashwiki:Extreme Speed|ExtremeSpeed]]
|-
|Down||[[smashwiki:Double Team|Double Team]]
|-
|Final Smash||[[smashwiki:Aura Storm|Aura Storm]]
|-
|rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]<br>[[smashwiki:Snake (SSBB)|Snake]][[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Solid Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake's weaknesses are his poor jump height and slow air speed.
|rowspan=5|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]  
*Play 130 Brawl matches
*Complete [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[smashwiki:Hand Grenade|Hand Grenade]]
|-
|Side||[[smashwiki:Remote Controlled Missile|Remote Controlled Missile]]
|-
|Up||[[smashwiki:Cypher|Cypher]]
|-
|Down||[[smashwiki:C4|C4]]
|-
|Final Smash||[[smashwiki:Grenade Launcher|Grenade Launcher]]
|-
|rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
|rowspan=5|
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[smashwiki:Robo Beam|Robo Beam]]
|-
|-
|Side||[[smashwiki:Arm Rotor|Arm Rotor]]
|1
|{{iw|smashwiki|Midair Stadium}}
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|-
|-
|Up||[[smashwiki:Robo Burner|Robo Burner]]
|2
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Mario, Pit (characters who join: Mario, Pit)
|-
|-
|Down||[[smashwiki:Gyro|Gyro]]
|3
|{{iw|smashwiki|Sea of Clouds}}
|Kirby and Peach/Zelda
|-
|-
|Final Smash||[[smashwiki:Diffusion Beam|Diffusion Beam]]
|4
|{{iw|smashwiki|The Jungle}}
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|-
|-
|rowspan=5|[[File:Ganondorf Brawl art.png|130px]]<br>[[smashwiki:Ganondorf (SSBB)|Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|5
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
|{{iw|smashwiki|The Plain}}
|rowspan=5|
|Mario, Pit
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|-
|-
|Side||[[smashwiki:Flame Choke|Flame Choke]]
|6
|{{iw|smashwiki|The Lake}}
|Diddy Kong, Fox (characters who join: Fox)
|-
|-
|Up||[[smashwiki:Dark Dive|Dark Dive]]
|7
|{{iw|smashwiki|The Ruined Zoo}}
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|-
|-
|Down||[[smashwiki:Wizard's Foot|Wizard's Foot]]
|8
|{{iw|smashwiki|The Battlefield Fortress}}
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|-
|-
|Final Smash||[[smashwiki:Beast Ganon|Beast Ganon]]
|9
|{{iw|smashwiki|The Forest}}
|Link, Yoshi (characters who join: Link, Yoshi)
|-
|-
|rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|10
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|{{iw|smashwiki|The Research Facility (Part I)}}
|rowspan=5|
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
*Play 250 Brawl matches
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[smashwiki:Chef|Chef]]
|-
|-
|Side||[[smashwiki:Judge|Judge]]
|11
|{{iw|smashwiki|The Lake Shore}}
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
|-
|-
|Up||[[smashwiki:Fire|Fire]]
|12
|{{iw|smashwiki|The Path to the Ruins}}
|Lucas, Pokémon Trainer
|-
|-
|Down||[[smashwiki:Oil Panic|Oil Panic]]
|13
|{{iw|smashwiki|The Cave}}
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|Final Smash||[[smashwiki:Octopus|Octopus]]
|14
|{{iw|smashwiki|The Ruins}}
|Lucas, Pokémon Trainer
|-
|-
|rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|15
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|{{iw|smashwiki|The Wilds (Part I)}}
|rowspan=5|
|Marth, Meta Knight, Ike
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|Standard||[[smashwiki:Homing Attack|Homing Attack]]
|-
|-
|Side||[[smashwiki:Spin Dash|Spin Dash]]
|16
|{{iw|smashwiki|The Ruined Hall}}
|Lucas, Pokémon Trainer
|-
|-
|Up||[[smashwiki:Spring Jump|Spring Jump]]
|17
|{{iw|smashwiki|The Wilds (Part II)}}
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|Down||[[smashwiki:Spin Charge|Spin Charge]]
|18
|{{iw|smashwiki|The Swamp}}
|Diddy Kong, Fox, Falco (characters who join: Falco)
|-
|-
|Final Smash||[[smashwiki:Super Sonic|Super Sonic]]
|19
|{{iw|smashwiki|The Research Facility (Part II)}}
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|-
|-
|rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|20
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
|{{iw|smashwiki|Outside the Ancient Ruins}}
|rowspan=5|
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, go to [[smashwiki:The Swamp|The Swamp]] (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|-
|-
|Side||[[Jigglypuff#Pound|Pound]]
|21
|{{iw|smashwiki|The Glacial Peak}}
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|-
|-
|Up||[[Jigglypuff#Sing|Sing]]
|22
|{{iw|smashwiki|The Canyon}}
|Mario, Pit, Link, Yoshi, Kirby
|-
|-
|Down||[[Jigglypuff#Rest|Rest]]
|23
|{{iw|smashwiki|Battleship Halberd Interior}}
|Snake, Meta Knight, Lucario (characters who join: Snake)
|-
|-
|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
|24
|{{iw|smashwiki|Battleship Halberd Exterior}}
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|-
|-
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[Link|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|25
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|{{iw|smashwiki|Battleship Halberd Bridge}}
|rowspan=5|
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
*After clearing The Subspace Emissary, go to [[smashwiki:The Forest|The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*After clearing The Subspace Emissary, clear Classic mode with any character
*Play 400 Brawl matches
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
|-
|-
|Side||[[smashwiki:Boomerang|Boomerang]]
|26
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
|Samus, Pikachu
|-
|-
|Up||[[smashwiki:Spin Attack|Spin Attack]]
|27
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
|-
|-
|Down||[[smashwiki:Bomb (Link)|Bomb]]
|28
|{{iw|smashwiki|Entrance to Subspace}}
|All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
|-
|-
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
|29
|{{iw|smashwiki|Subspace (Part I)}}
|Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|-
|rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|30
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|{{iw|smashwiki|Subspace (Part II)}}
|rowspan=5|
|Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
*After clearing The Subspace Emissary, go to [[smashwiki:The Ruins|The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Clear Boss Battles as Fox or Falco
|Standard||[[smashwiki:Blaster (Wolf)|Blaster]]
|-
|-
|Side||[[smashwiki:Wolf Flash|Wolf Flash]]
|31
|-
|{{iw|smashwiki|The Great Maze}}
|Up||[[smashwiki:Fire Wolf|Fire Wolf]]
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|-
|Down||[[smashwiki:Reflector (Wolf)|Reflector]]
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|}
|}


==Stages==
=====Plot=====
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
===Default stages===
{{main-wiki|SmashWiki|Plot summary of The Subspace Emissary}}
{|class="wikitable sortable" width=100%
The story begins with the {{iw|smashwiki|Subspace Army}} arriving on the {{iw|wikirby|Halberd}} and interrupting a fight between {{iw|smashwiki|Mario (SSBB)|Mario}} and {{iw|smashwiki|Kirby (SSBB)|Kirby}}. The {{iw|smashwiki|Ancient Minister}} deploys a {{iw|smashwiki|Subspace Bomb}} controlled by two [[R.O.B.]]s, and while [[Mario]] tries to intercept it, he is knocked away by {{iw|smashwiki|Petey Piranha}}, who has both {{iw|smashwiki|Peach (SSBB)|Peach}} and {{iw|smashwiki|Zelda (SSBB)|Zelda}} each trapped in a cage. {{iw|wikirby|Kirby}} does manage to defeat [[Petey Piranha]], rescuing only either [[Princess Peach|Peach]] or Zelda, while {{iw|smashwiki|Wario (SSBB)|Wario}} arrives to steal the other. The Subspace Bomb eventually detonates, consuming the {{iw|smashwiki|Midair Stadium|arena}} into {{iw|smashwiki|Subspace}}.
|-
 
!width=15%|Image
[[File:Zelda 1.jpg|thumb|Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.]]
!width=17%|Stage
[[File:WarioPeachTrophy.png|thumb|left|Peach turned into a trophy by Wario]]
!width=40%|Description
Meanwhile, in the jungle, {{iw|smashwiki|Diddy Kong (SSBB)|Diddy}} is separated from {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}} by {{iw|smashwiki|Bowser (SSBB)|Bowser}}, though [[Diddy Kong|Diddy]] would soon team up with {{iw|smashwiki|Fox (SSBB)|Fox}}, who had been struck down into the jungle with his {{iw|smashwiki|Arwing}}. The characters are joined by {{iw|smashwiki|Falco (SSBB)|Falco}}, as well as {{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}} and {{iw|smashwiki|Olimar (SSBB)|Olimar}}, all of whom manage to rescue [[Donkey Kong]] from the Subspace Army. {{iw|lylatwiki|Fox}} and {{iw|lylatwiki|Falco}} leave the group to continue battling the Halberd, now with assistance from the {{iw|smashwiki|Great Fox}}.
!width=28%|Songs
 
|-
Elsewhere, {{iw|smashwiki|King Dedede (SSBB)|King Dedede}} turns {{iw|smashwiki|Luigi (SSBB)|Luigi}} into a {{iw|smashwiki|trophy}} then uses him to distract [[Wario]] as King Dedede steals his {{iw|smashwiki|cargo}} and its contained [[Trophy (Super Smash Bros. series)|trophies]]. {{iw|smashwiki|Lucas (SSBB)|Lucas}} and {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}} later defeat Wario in retaliation for capturing {{iw|smashwiki|Ness (SSBB)|Ness}} earlier. After Pokémon Trainer catches {{iw|smashwiki|Charizard (SSBB)|Charizard}}, he and Lucas meet up with {{iw|smashwiki|Marth (SSBB)|Marth}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}} and {{iw|smashwiki|Ike (SSBB)|Ike}}. The {[iw|smashwiki|fighter}}s watch as the Halberd battles the {{iw|lylatwiki|Great Fox}}, prompting {{iw|wikirby|Meta Knight}} to scale the cliffs to try and reclaim the Halberd. On the way up, Meta Knight is joined by the Ice Climbers, then later {{iw|smashwiki|Lucario (SSBB)|Lucario}} after battling him on the summit. After the Ice Climbers fall as a result of the Halberd smashing the tethered Great Fox against the mountain, Meta Knight and {{iw|bulbapedia|Lucario (Super Smash Bros.)|Lucario}} take the opportunity to board the ship.
|[[File:SSBB Battlefield Stage.png|150px]]
 
|align=center|[[smashwiki:Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
[[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]]
|Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
Mario is later revived by {{iw|smashwiki|Pit (SSBB)|Pit}}, while {{iw|smashwiki|Link (SSBB)|Link}} and {{iw|smashwiki|Yoshi (SSBB)|Yoshi}} team up in the forest. When Kirby leaves, Bowser makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by {{iw|zeldawiki|Link}}, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to his {{iw|wikirby|Castle Dedede|castle}}, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.
|
 
*Battlefield
[[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]]
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
Meanwhile, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}} infiltrates the Subspace Army's base on the {{iw|smashwiki|Isle of the Ancients}}, rescues {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, recovers her {{iw|metroidwiki|Power Suit}}, and battles {{iw|smashwiki|Ridley}}. She and {{iw|bulbapedia|Pikachu (Super Smash Bros.)|Pikachu}} head over to the Subspace Bomb depot. Diddy, Donkey Kong, {{iw|fzerowiki|Captain Falcon}}, and {{iw|pikipedia|Captain Olimar|Olimar}} all arrive too, having ridden an enemy barge to the island. The Ancient Minister confronts the fighters at first, but loses morale after so many R.O.B.s had been sacrificed to detonate Subspace Bombs. The Ancient Minister's robes are burned away by the R.O.B.s, whom {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}} has taken control of, revealing the Ancient Minister to be the main {{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}} As more Subspace Bombs are being activated, the protagonists leave on the {{iw|fzerowiki|Falcon Flyer}}, being unable to stop them.
*Battlefield Ver. 2
 
*Battlefield (Melee)
Back on the Halberd, Meta Knight and Lucario team up with {{iw|smashwiki|Snake (SSBB)|Snake}}, free the captured princesses and kick a crew of [[Mr. Game & Watch]] clones out of the cockpit. Peach and {{iw|smashwiki|Sheik (SSBB)|Sheik}} (Zelda's disguised form) make their way onto the deck as Fox and Falco attack in their Arwings. Snake, Lucario, and Falco defeat {{iw|smashwiki|Duon}}, who had formed from the Mr. Game & Watch clones, freeing the real {{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}. Meta Knight takes the helm of the Halberd and flies it to shore right as the Falcon Flyer lands, uniting all three groups of fighters.
*Multi-Man Melee 1 (Melee)
 
|-
[[File:GanondorfBowserGunship.png|thumb|Bowser and Ganondorf attack the heroes before going into Subspace.]]
|[[File:SSBB Final Destination Stage.png|150px]]
From the massive sphere of Subspace that had engulfed the Isle of the Ancients, Bowser and {{iw|zeldawiki|Ganondorf}} emerge with the {{iw|smashwiki|Subspace Gunship}} and use it to fire larger Subspace blasts. Though the Halberd is destroyed from the attack, this was a diversion allowing the fighters to enter Subspace using smaller aircraft. The gunship is destroyed when Kirby uses the {{iw|smashwiki|Dragoon}} to drive into its cannon. During the two villains' retreat, Bowser is betrayed by Ganondorf, who trasforms him into a trophy as he visits {{iw|smashwiki|Master Hand}} before realizing {{iw|smashwiki|Tabuu}} had been cotnrolling Master Hand all along. Master Hand is defeated by Tabuu, who then transforms every protagonist into a trophy, Ganondorf included. The only exceptions are Ness, Luigi, and Kirby, since each of them had been revived by King Dedede's badges. Throughout Subspace, the three characters rescue every ally and former enemy alike. All of the fighters finally enter {{iw|smashwiki|The Great Maze}} and defeat every boss and their {{iw|smashwiki|False character|false counterparts}}. When the fighters make it over to Tabuu, {{iw|smashwiki|Sonic (SSBB)|Sonic}} arrives unexpectedly and destroys Tabuu's wings, saing the fighters from transforming back into trophies. The story concludes with the fighters defeating Tabuu and finally restoring the {{iw|smashwiki|World of Trophies}}.
|align=center|[[smashwiki:Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
 
|A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
=====Bosses=====
|
{{content description
*Final Destination
|image1=[[File:SSBB-Petey Piranha Art.png|140x140px]]
*Credits (Super Smash Bros.)
|name1={{iw|smashwiki|Petey Piranha}}[[File:Mario Emblem.png|30px|class=invert-dark]]
*Opening (Super Smash Bros. Melee)
|description1=[[Petey Piranha]] traps Peach and Zelda in a cage each during the Subspace Army's attack on the {{iw|smashwiki|Midair Stadium}}. He is fought by Kirby and uses the cages to attack. Petey loses health from attacking the cages, which have health bars instead of Petey himself. The first cage to lose all of its health is the princess whom the player manages to rescue. Regardless of which cage is destroyed, Petey burns to the ground in defeat. In the second battle, neither cage has a princess in it.
*Final Destination (Melee)
|image2=[[File:SSBB-Rayquaza Art2.png|140x140px]]
*Giga Bowser
|name2={{iw|smashwiki|Rayquaza}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|description2={{iw|bulbapedia|Rayquaza (Pokémon)|Rayquaza}} emerges from a lake nearby after Fox's Arwing crashes outside of the jungle. Diddy is captured by Rayquaza, but he is rescued by Fox. In its battle, Rayquaza uses attacks such as {{iw|bulbapedia|Hyper Beam (move)|Hyper Beam}}, commonly soars on and off the screen, and charges in and out of the ground.
|image3=[[File:SSBB-Porky Statue Art.png|140x140px]]
|name3={{iw|smashwiki|Porky Statue}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|description3=The {{iw|wikibound|Porky Statue}} cannot be defeated from attacks, forcing {{iw|smashwiki|Lucas (SSBB)|Lucas}} to run from him. The Porky Statue's blows can {{iw|smashwiki|KO}} {{iw|wikibound|Lucas}} immediately. A while later, Lucas is saved by {{iw|smashwiki|Ness (SSBB)|Ness}}, only to end up encountering {{iw|wikibound|Porky}} in his mech.
|image4=[[File:SSBB-Porky Art.png|140x140px]]
|name4={{iw|smashwiki|Porky}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|description4=A boss fight with Porky comes right after the run from the Porky Statue. The robotic legs can damage Lucas or Ness. Porky also uses a highly accurate laser beam and several mechanical robots based on himself. The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
|image5=[[File:SSBB-Galleom Art.png|140x140px]]
|name5={{iw|smashwiki|Galleon}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description5=Galleom is a large mech of the Subspace Army who is first fought by {{iw|smashwiki|Marth (SSBB)|Marth}}, {{iw|smashwiki|Ike (SSBB)|Ike}}, and {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}. After being defeated, Galleom collapses into the ruins, crashing through the floor to confront Lucas and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}} for a second battle. After being defeated, Galleom activates the Subspace Bomb within its head, attempting to take both Lucas and the Pokémon Trainer with it, but both of them are rescued by Meta Knight on time.
|image6=[[File:SSBB-Ridley Art.png|140x140px]]
|name6={{iw|smashwiki|Ridley}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|description6={{iw|metroidwiki|Ridley}} is an aerial boss fought by Samus and Pikachu. He often flies on and off screen during the battle, similarly to Rayquaza. One of Ridley's attacks is scraping his tail on the ground, while several of his other attacks are similar to {{iw|smashwiki|Master Hand}}'s. After losing all health, Ridley falls off of the platform.
|image7=[[File:SSBB-Duon Art.png|140x140px]]
|name7={{iw|smashwiki|Duon}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description7=A mech formed by {{iw|smashwiki|Shadow Bug}}s, which Mr. Game & Watches become after being thrown out of the control room of the [[smashwiki:Halberd|Battleship Halberd]]. These Shadow Bugs combine to form Duon, whom {{iw|smashwiki|Fox (SSBB)|Fox}}, [[Princess Peach|Peach]], {{iw|smashwiki|Zelda (SSBB)|Zelda}}/{{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Lucario (SSBB)|Lucario}}, {{iw|smashwiki|Snake (SSBB)|Snake}}, and {{iw|smashwiki|Falco (SSBB)|Falco}} battle. After being defeated, Duon forms back into a single {{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}, who joins the team.
|image8=[[File:SSBB-Meta Ridley Art.png|140x140px]]
|name8={{iw|smashwiki|Meta Ridley}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|description8={{iw|metroidwiki|Meta Ridley}} is the cybernetic form of Ridley, fought by Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong atop the {{iw|fzerowiki|Falcon Flyer}} during its escape from the {{iw|smashwiki|Isle of the Ancients}}. Meta Ridley's attacks include fireballs, rushing at the player, and affecting the ship in ways such as forcing it downward and making it rock back and forth.
|image9=[[File:SSBB-Tabuu Profile.png|140x140px]]
|name9={{iw|smashwiki|Tabuu}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description9=Tabuu is the final boss, who had been controlling Master Hand and transforming all fighters into trophies. As Tabuu is confronted in {{iw|smashwiki|Subspace}}, Sonic arrives to weaken him, and the fighters unite to ultimately defeat Tabuu.
}}
 
=====Enemies=====
{{main|Subspace Army}}
=====Names in other languages=====
{{foreign names
|Jap=アドベンチャーモード ~亜空の使者~
|JapR=Adobenchā mōdo ~Akū no shisha~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreEM=Adventure Mode: The Subspace Emissary
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=Adventure Mode: The Subspace Emissary
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=Adventure Mode: The Subspace Emissary
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: The Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: The Subspace Emissary
}}
 
====Classic mode====
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.
 
Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
 
{|class="wikitable"width=100%
!colspan=2|Classic Mode
|-
|Stage 1
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
|-
|-
|[[File:SSBB Delfino Plaza Stage.png|150px]]
|Stage 2
|align=center|[[Delfino Plaza (stage)|Super Mario Sunshine: Delfino Plaza]][[File:Mario Emblem.png|30px|class=invert-dark]]
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
|A moving stage, comparable to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
|
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
*Ricco Harbor (Super Mario Sunshine)
*Main Theme (Super Mario 64)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
|Stage 3
|rowspan=2 align=center|[[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]][[File:Mario Emblem.png|30px|class=invert-dark]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
|rowspan=2|Based from the original ''[[Super Mario Bros.]]'' The stage has blocks arranged in the same formation as World 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|Stage 4
|Underground:
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
|-
|-
|[[File:SSBB Mario Circuit Stage.png|150px]]
|Bonus Stage 1
|align=center|[[Figure-8 Circuit (stage)|Mario Kart: Mario Circuit]][[File:Mario Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
|The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
|
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
|[[File:SSBB Rumble Falls Stage.png|150px]]
|Stage 5
|align=center|[[Rumble Falls (stage)|Donkey Kong Jungle Beat: Rumble Falls]][[File:DK Emblem.png|30px|class=invert-dark]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
|A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
|-
|
|Stage 6
*Jungle Level Ver.2
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
*Jungle Level
|-
*King K.Rool / Ship Deck 2
|Stage 7
*Battle for Storm Hill
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
|Stage 8
|align=center|[[smashwiki:Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
|A flat stage with walk-off blast lines. [[King Bulblin and Lord Bullbo]], occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
|
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
|[[File:SSBB Norfair Stage.png|150px]]
|Stage 9
|align=center|[[smashwiki:Norfair|Metroid: Norfair]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
|A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
|-
|
|Stage 10
*Main Theme (Metroid)
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
|Bonus Stage 2
|align=center|[[smashwiki:Frigate Orpheon|Metroid Prime: Frigate Orpheon]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Target Smash! (difficulty level is at one level higher than the current difficulty)
|From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
|
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|[[File:SSBB Yoshi's Island Stage.png|150px]]
|Stage 11
|align=center|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Three random opponents
|Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the fight progresses. Several [[Fly Guy]]s, which can be knocked away, hold items that can help the player. A [[Blarggwich]] appears occasionally to assist knocked-off players.
|
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
|[[File:SSBB Halberd Stage.png|150px]]
|Final Stage
|align=center|[[smashwiki:Halberd|Kirby: Halberd]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
|Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
|}
|
 
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
=====Bosses=====
*Gourmet Race
{{content description
*Butter Building
|image1=[[File:BrawlMasterHand.png|140px]]
*Boss Theme Medley
|name1={{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
*Checker Knights
|description1=The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
*Forest / Nature Area
|image2=[[File:BrawlCrazyHand.png|140px]]
*Squeak Squad Theme
|name2={{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
*The Legendary Air Ride Machine
|description2=The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
*King Dedede's Theme
}}
*Frozen Hillside
 
*Vs. Marx
====All-Star mode====
*O² Battle
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.
 
If All-Star is beaten with {{iw|smashwiki|Co-op mode}}, Final Smash trophies of both characters are rewarded. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.
 
=====All-Star matches=====
{|class="wikitable"width=80% align=center
!#
!Series
!Characters
!Stages
|-
|-
|[[File:SSBB Lylat Cruise Stage.png|150px]]
|[[File:AllStarMatch1.jpg|150px]]
|align=center|[[smashwiki:Lylat Cruise|Star Fox: Lylat Cruise]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|Game & Watch
|A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
|[[Mr. Game & Watch]]
|
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
|[[File:AllStarMatch2.jpg|150px]]
|align=center|[[smashwiki:Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Super Mario
|An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Pokémon Center
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
|[[File:AllStarMatch3.jpg|150px]]
|align=center|[[smashwiki:Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|Donkey Kong
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving [[F-Zero machine]]s may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|[[Donkey Kong]], [[Diddy Kong]]
|
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
*Mute City
|-
*Fire Field
|[[File:AllStarMatch4.jpg|150px]]
*Car Select
|Ice Climbers
*Dream Chaser
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
*White Land
|[[Summit]]
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
|[[File:SSBB Castle Siege Stage.png|150px]]
|[[File:AllStarMatch5.jpg|150px]]
|align=center|[[smashwiki:Castle Siege|Fire Emblem: Castle Siege]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|R.O.B.
|Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
|[[R.O.B.]]
|
|[[Mario Bros. (stage)|Mario Bros.]]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
|[[File:AllStarMatch6.jpg|150px]]
|align=center|[[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[File:Wario Emblem.png|30px|class=invert-dark]]
|Legend of Zelda
|The players are sent through random [[Microgame]]s. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|[[File:SSBB Distant Planet Stage.png|150px]]
|[[File:AllStarMatch7.jpg|150px]]
|align=center|[[smashwiki:Distant Planet|Pikmin: Distant Planet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Metroid
|A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly usable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|  
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
|[[File:SSBB Smashville Stage.png|150px]]
|[[File:AllStarMatch8.jpg|150px]]
|align=center|[[smashwiki:Smashville|Animal Crossing: Wild World: Smashville]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|Kid Icarus
|This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|[[smashwiki:Pit (SSBB)|Pit]]
|
|[[smashwiki:Skyworld|Skyworld]]
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
|[[File:SSBB New Pork City Stage.png|150px]]
|[[File:AllStarMatch9.jpg|150px]]
|align=center|[[smashwiki:New Pork City|EarthBound: New Pork City]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Metal Gear Solid
|A stage comparable to and based roughly on [[smashwiki:Temple|Temple]] from ''Super Smash Bros. Melee'', New Pork City is a very large and spacey stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The [[smashwiki:Ultimate Chimera|Ultimate Chimera]] may appear and inflict extremely high knockback on players it damages.
|[[smashwiki:Snake (SSBB)|Snake]]
|
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
|[[File:SSBB Summit Stage.png|150px]]
|[[File:AllStarMatch10.jpg|150px]]
|align=center|[[smashwiki:Summit|Ice Climber: Summit]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|EarthBound
|A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|
|[[smashwiki:New Pork City|New Pork City]]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
|[[File:SSBB Skyworld Stage.png|150px]]
|[[File:AllStarMatch11.jpg|150px]]
|align=center|[[smashwiki:Skyworld|Kid Icarus: Skyworld]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Fire Emblem
|Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|
|[[smashwiki:Castle Siege|Castle Siege]]
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
|[[File:SSBB PictoChat Stage.png|150px]]
|[[File:AllStarMatch12.jpg|150px]]
|align=center|[[smashwiki:PictoChat|Nintendo DS: PictoChat]][[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Yoshi's Island
|Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
|[[Yoshi]]
|
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
|[[File:AllStarMatch13.jpg|150px]]
|align=center|[[smashwiki:Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]][[File:MetalGear Emblem.png|30px|class=invert-dark]]
|F-Zero
|A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
|[[File:SSBB Temple Stage.png|150px]]
|[[File:AllStarMatch14.jpg|150px]]
|align=center|[[smashwiki:Temple|The Legend of Zelda: Hyrule Temple]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Sonic the Hedgehog
|Return from ''[[Super Smash Bros. Melee]]'', the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
|[[smashwiki:Sonic (SSBB)|Sonic]]
|
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
|[[File:AllStarMatch15.jpg|150px]]
|align=center|[[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Kirby
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Stage gimmicks such as the [[Rotating Block]]s are still present.
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|
|[[smashwiki:Halberd|Halberd]]
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|[[File:SSBB Onett Stage.png|150px]]
|[[File:AllStarMatch16.jpg|150px]]
|align=center|[[smashwiki:Onett|EarthBound: Onett]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Star Fox
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Cars serve as stage hazards while the middle building has collapsible platforms.
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
|[[File:SSBB Corneria Stage.png|150px]]
|[[File:AllStarMatch17.jpg|150px]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|WarioWare
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
|[[Wario]]
|
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
*Corneria (Melee)
*Venom (Melee)
|-
|-
|[[File:SSBB Rainbow Ride Stage.png|150px]]
|[[File:AllStarMatch18.jpg|150px]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|Pokémon
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|  
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|[[File:SSBB Brinstar Stage.png|150px]]
|[[File:AllStarMatch19.jpg|150px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Pikmin
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Harmful lava rises in a set pattern while parts of the stage are breakable.
|[[smashwiki:Olimar (SSBB)|Olimar]]
|
|[[smashwiki:Distant Planet|Distant Planet]]
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
|}


===Unlockable stages===
====Events====
In addition to the above stages, there are several stages that must be unlocked to play on.
{{main-wiki|SmashWiki|Event match}}
{|class="wikitable sortable" width=100%
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:
|-
 
!width=15%|Image
=====Single-player mode=====
!width=17%|Stage
{|class="wikitable"
!width=40%|Description
!#
!width=28%|Songs
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|-
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
|1
|align=center|[[Luigi's Mansion (stage)|Luigi's Mansion: Luigi's Mansion]][[File:Mario Emblem.png|30px|class=invert-dark]]
|[[File:Events01.png|85px]]
|A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.
|Two Trouble Kings
This stage can be unlocked by playing 3 matches as Luigi.
|[[Mario]]
|
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
*Luigi's Mansion Theme
|[[Delfino Plaza (stage)|Delfino Plaza]]
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|[[File:SSBB Pirate Ship Stage.png|150px]]
|2
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:Events02.png|85px]]
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
|Landmaster Ignition
The stage is unlocked once [[Link|Toon Link]] has been unlocked.
|[[smashwiki:Fox (SSBB)|Fox]]
|
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
*Great Sea
|[[smashwiki:Corneria|Corneria]]
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
|[[File:SSBB Spear Pillar Stage.png|150px]]
|3
|align=center|[[smashwiki:Spear Pillar|Pokémon: Spear Pillar]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|[[File:Events03.png|85px]]
|The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[bulbapedia:Palkia (Pokémon)|Palkia]] can also reverse the screen and tilt the screen upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. [[bulbapedia:Cresselia (Pokémon)|Cresselia]], when it appears, hurls a spinning light beam, damaging any fighters.
|Pink Ball Repulsion
It is unlocked by beating event #25.
|[[smashwiki:Meta Knight|Meta Knight]]
|
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
*Dialga / Palkia Battle at Spear Pillar!
|[[smashwiki:Halberd|Halberd]]
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
|[[File:SSBB 75m Stage.png|150px]]
|4
|align=center|[[75 m (stage)|Donkey Kong: 75 m]][[File:DK Emblem.png|30px|class=invert-dark]]
|[[File:Events04.png|85px]]
|A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing [[jack]]s to harm the player. Objects can be collected for points, although they serve no other purpose.
|Cleaning House in Skyworld
This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|[[smashwiki:Pit (SSBB)|Pit]]
|
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
|[[smashwiki:Skyworld|Skyworld]]
*Opening (Donkey Kong)
*25m BGM
|-
|-
|[[File:SSBB Mario Bros. Stage.png|150px]]
|5
|align=center|[[Mario Bros. (stage)|Mario Bros.: Mario Bros.]][[File:Mario Emblem.png|30px|class=invert-dark]]
|[[File:Events05.png|85px]]
|A stage resembling the ''[[Mario Bros. (game)|Mario Bros.]]'' game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.
|Become the Champion!
This stage is unlocked by beating Event Match #19.
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
*Mario Bros.
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
|6
|align=center|[[smashwiki:Flat Zone 2|Game & Watch: Flat Zone 2]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|[[File:Events06.png|85px]]
|An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'', and ''Lion''. Each scene from ''Chef'', ''Oil Panic'', and ''Lion'' has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while ''Fire'' has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.
|Super Bowser Bros.
It is unlocked by unlocking Mr. Game and Watch.
|[[Bowser]]
|
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
*Flat Zone (Melee)
|-
*Chill (Dr. Mario)
|7
|[[File:Events07.png|85px]]
|Diddy Kong Panic
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
|[[File:SSBB Hanenbow Stage.png|150px]]
|8
|align=center|[[smashwiki:Hanenbow|Electroplankton: Hanenbow]][[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|[[File:Events08.png|85px]]
|A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.
|Go! Triple Finish!
The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
None
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|[[File:SSBB Green Hill Zone Stage.png|150px]]
|9
|align=center|[[smashwiki:Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert-dark]]
|[[File:Events09.png|85px]]
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.
|The Monster Beneath the Earth
The stage is automatically unlocked once Sonic himself is unlocked.
|[[smashwiki:Ike (SSBB)|Ike]]
|
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
|[[smashwiki:Castle Siege|Castle Siege]]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
|[[File:SSBB Jungle Japes Stage.png|150px]]
|10
|align=center|[[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]][[File:DK Emblem.png|30px|class=invert-dark]]
|[[File:Events10.png|85px]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Fast moving water and Klaptraps are stage hazards.
|All-Star Battle Regulars
The stage is unlocked by playing in ''Melee'' stages 10 times.
|Choose
|
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
*Jungle Japes (Melee)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB Green Greens Stage.png|150px]]
|11
|align=center|[[smashwiki:Green Greens|Kirby's Dream Land: Green Greens]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[File:Events11.png|85px]]
|A replica from ''[[Super Smash Bros. Melee]]''. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.
|Yoshi's Rainbow
The stage is unlocked by playing 20 matches as [[Kirby]].
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
*Green Greens (Melee)
|[[Rainbow Cruise]]
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB Big Blue Stage.png|150px]]
|12
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|[[File:Events12.png|85px]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.
|Sleeping in the Eggs
It is unlocked by playing 10 matches as Captain Falcon. 
|[[Yoshi]]
|
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
*Big Blue (Melee)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
*Mute City (Melee)
|-
|-
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
|13
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|[[File:Events13.png|85px]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.
|Dragoon Strike
It is unlocked by playing 10 matches on Pokémon Stadium 2.
|[[smashwiki:Kirby (SSBB)|Kirby]]
|
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
*Pokémon Stadium (Melee)
|[[smashwiki:Halberd|Halberd]]
*Battle Theme (Melee)
*Poké Floats (Melee)
|}
 
==Items==
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on ''Donkey Kong'' stages.
 
{|class="wikitable sortable" width=100% style="text-align:center"
!width=50px|Image
!width=150px|Name
!Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
|14
|[[Assist Trophy]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events14.png|85px]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|Sproutage of the Flower Pikmin
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
|[[File:Banana_Peel.jpg|50px]]
|15
|[[Banana|Banana Peel]][[File:DK Emblem.png|35px|class=invert-dark]]
|[[File:Events15.png|85px]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|Hammer of the King
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
|[[File:Barrel Brawl artwork.jpg|50px]]
|16
|[[Barrel]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events16.png|85px]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|Power Suit ON!
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
|[[File:Beam Sword Brawl artwork.png|50px]]
|17
|[[smashwiki:Beam Sword|Beam Sword]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events17.png|85px]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a smash attack is charged, the longer the beam of the sword extends.
|Super Waterfall Climb
|-
|[[smashwiki:Zelda (SSBB)|Zelda]]
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Wario Bike|Bike Pieces]][[File:Wario Emblem.png|30px|class=invert-dark]]
|[[Rumble Falls (stage)|Rumble Falls]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|-
|[[File:Blast Box Brawl artwork.png|50px]]
|[[smashwiki:Blast Box|Blast Box]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|-
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
|18
|[[Bob-omb]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events18.png|85px]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|Dark Link Duel
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
|[[File:BrawlBumper.jpg|50px]]
|19
|[[smashwiki:Bumper|Bumper]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events19.png|85px]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|Wario Bros.
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
|20
|[[smashwiki:Bunny Hood|Bunny Hood]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:Events20.png|85px]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|All-Star Battle x 1
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|-
|-
|[[File:Capsule Brawl artwork.png|50px]]
|21
|[[smashwiki:Capsule|Capsule]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events21.png|85px]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|Visit to Onett
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|-
|-
|[[File:BrawlCDArtwork.jpg|50px]]
|22
|[[smashwiki:CD|CD]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events22.png|85px]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|Monkeys Unite
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|[[File:Cracker Launcher.jpg|50px]]
|23
|[[smashwiki:Cracker Launcher|Cracker Launcher]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events23.png|85px]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|Molten Norfair
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|-
|-
|[[File:Crate Brawl artwork.jpg|50px]]
|24
|[[smashwiki:Crate|Crate]] and [[smashwiki:Rolling Crate|Rolling Crate]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events24.png|85px]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|Come On! Blue Falcon!
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
|[[File:Deku Nut Brawl artwork.png|50px]]
|25
|[[smashwiki:Deku Nut|Deku Nut]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:Events25.png|85px]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|The Aura is with Me
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
|26
|[[smashwiki:Dragoon|Dragoon]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[File:Events26.png|85px]]
|align=left|When a player manages to collect all three parts of it, they can ram into the stage, knocking out all players within the crosshair.
|The Slow and Easy Life
|-
|[[smashwiki:Ness (SSBB)|Ness]]
|[[File:Fan Brawl artwork.png|50px]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Fan|Fan]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Smashville|Smashville]]
|align=left|This item does not pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|-
|[[File:Fire Flower Brawl artwork.png|50px]]
|[[Fire Flower]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|-
|-
|[[File:Food Brawl artwork.png|50px]]
|27
|[[Food]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events27.png|85px]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|Three-Beast Carnage
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|[[File:Franklin Badge.jpg|50px]]
|28
|[[smashwiki:Franlin Badge|Franklin Badge]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|[[File:Events28.png|85px]]
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
|[[File:Freezie Brawl artwork.png|50px]]
|29
|[[Freezie]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events29.png|85px]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|All-Star Semifinal Regulars
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
|30
|[[Golden Hammer]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events30.png|85px]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|Sonic Boom
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|[[File:Gooey Bomb.jpg|50px]]
|31
|[[smashwiki:Gooey Bomb|Gooey Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events31.png|85px]]
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|The Ultimate Bodyguard
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|[[File:Green Shell Brawl artwork.png|50px]]
|32
|[[Green Shell]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events32.png|85px]]
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|Bird in Darkest Night
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
|[[File:Hammer Brawl artwork.png|50px]]
|33
|[[Hammer]][[File:DK Emblem.png|30px|class=invert-dark]]
|[[File:Events33.png|85px]]
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|Advent of the Evil King
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|-
|-
|[[File:Heart Container Brawl artwork.png|50px]]
|34
|[[smashwiki:Heart Container|Heart Container]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[File:Events34.png|85px]]
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|All-Star Battle Melee
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
|[[File:Home-Run Bat Brawl artwork.png|50px]]
|35
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events35.png|85px]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It is strong when thrown too.
|The Visitor to Flat Zone
|-
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|[[File:Hothead Brawl artwork.png|50px]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[Hothead]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|-
|[[File:SSBB - Key Artwork.png|50px]]
|[[smashwiki:Key|Key]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key they were holding on the way to the door, they must return to where it was originally found.
|-
|-
|[[File:Lips Stick Brawl artwork.png|50px]]
|36
|[[smashwiki:Lip's Stick|Lip's Stick]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events36.png|85px]]
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent's head. While the flower is on their head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on their head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|High-Tech Special Forces
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|[[File:Lightning Brawl artwork.png|50px]]
|37
|[[Lightning]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events37.png|85px]]
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.  
|The Pirate Airship
|[[Link|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|[[File:Maxim Tomato Brawl artwork.png|50px]]
|38
|[[smashwiki:Maxim Tomato|Maxim Tomato]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[File:Events38.png|85px]]
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|The Wolf Hunts the Fox
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|[[File:Metal Box Brawl artwork.png|50px]]
|39
|[[smashwiki:Metal Box|Metal Box]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events39.png|85px]]
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|All-Star Battle x 2
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
|40
|[[smashwiki:Motion-Sensor Bomb|Motion-Sensor Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events40.png|85px]]
|align=left|Set one of these on a floor or wall, and it will react to the next moving object nearby by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|The Final Battle
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|[[File:Mr Saturn Brawl artwork.png|50px]]
|41
|[[smashwiki:Mr. Saturn|Mr. Saturn]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|[[File:Events41.png|85px]]
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|The FINAL, Final Battle
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|}
 
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game Description (objective)
!Stage
|-
|-
|[[File:Orangecube.jpg|50px]]
|1
|[[smashwiki:Cube#Orange cubes|Orange cube]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Events01.png|85px]]
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|Two Trouble Kings
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|[[File:Party Ball Brawl artwork.png|50px]]
|2
|[[smashwiki:Party Ball|Party Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:C-02.png|85px]]
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|Master the Pokémon Tag Battle
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|[[File:Pikmin items Brawl.png|50px]]
|3
|[[smashwiki:Pellet|Pellet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|[[File:C-03.png|85px]]
|align=left|A throwing item found only on the [[smashwiki:Distant Planet|Distant Planet]] stage. Throwing one at an Onion will release some items.
|Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|[[File:PitfallArt.jpg|50px]]
|4
|[[smashwiki:Pitfall|Pitfall]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|[[File:C-04.png|85px]]
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|5
|[[Poison Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:C-05.png|85px]]
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|The Yoshi Team of 50
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|-
|-
|[[File:SSBBPokeball.jpg|50px]]
|6
|[[smashwiki:Poké Ball|Poké Ball]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|[[File:Event6.PNG|85px]]
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|Unwanted Suitors
|-
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|[[File:ZSS After Zero Laser Brawl.png|50px]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|Power Suit Pieces[[File:Metroid Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|align=left|After Samus sheds her armor during her Final Smash, [[smashwiki:Zero Laser|Zero Laser]], the pieces can picked up and thrown at opponents.
|-
|[[File:Ray Gun Brawl artwork.png|50px]]
|[[smashwiki:Ray Gun|Ray Gun]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, they can then throw the gun at the opponent.
|-
|-
|[[File:Sandbag Brawl artwork.png|50px]]
|7
|[[smashwiki:Sandbag|Sandbag]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Event7.PNG|80px]]
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|Battle of the Dark Sides
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
|[[File:Screw Attack Brawl artwork.png|50px]]
|8
|[[smashwiki:Screw Attack|Screw Attack]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|[[File:Event8.PNG|85px]]
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|All MINE!
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|[[File:Smash Ball.jpg|50px]]
|9
|[[smashwiki:Smash Ball|Smash Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Event9.PNG|85px]]
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].
|Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|-
|-
|[[File:Smoke Ball.jpg|50px]]
|10
|[[smashwiki:Smoke Ball|Smoke Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Event10.PNG|85px]]
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|The R.O.B.'s of Tomorrow
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|-
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|11
|[[smashwiki:Smart Bomb|Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|[[File:Event11.PNG|85px]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|[[File:Soccer Ball Brawl artwork.png|50px]]
|12
|[[Soccer Ball]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Events24.png|85px]]
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|Come Back, Falcon Flyer!
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
|[[File:Spring Brawl artwork.png|50px]]
|13
|[[Spring]][[File:DK Emblem.png|30px|class=invert-dark]]
|[[File:Event13.PNG|85px]]
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|Blades of the Quick and Mighty
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|-
|-
|[[File:Stock Ball Brawl artwork.png|50px]]
|14
|[[smashwiki:Stock Ball|Stock Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Event14.PNG|85px]]
|align=left|In The Subspace Emissary, Stock Balls increase the number of lives the player have left.  
|The Dark Guardians
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|[[File:Super Mushroom Brawl artwork.png|50px]]
|15
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Event15.PNG|85px]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user will not fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|Four Swords Brawl
|-
|Both play as [[Link|Toon Link]]
|[[File:Super Scope Brawl artwork.png|50px]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[Super Scope]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|-
|[[File:Superspicy Curry.jpg|50px]]
|[[smashwiki:Superspicy Curry|Superspicy Curry]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Eat one of these and the player starts spewing flames from their mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|-
|-
|[[File:Super Star Brawl artwork.png|50px]]
|16
|[[Super Star|Starman]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[File:Co16.png|85px]]
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|Jigglypuff's Great Comeback
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|[[File:Star Rod Brawl artwork.png|50px]]
|17
|[[smashwiki:Star Rod|Star Rod]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[File:Co17.png|85px]]
|align=left|Perform a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|Sonic and Mario
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|[[File:Team Healer Artwork.jpg|50px]]
|18
|[[smashwiki:Team Healer|Team Healer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Co18.png|85px]]
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|The New Weapon of Shadow Moses
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|[[File:Timer Brawl artwork.png|50px]]
|19
|[[smashwiki:Timer|Timer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Co19.png|85px]]
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|Shadow of Andross
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|[[File:TrophyBase.jpg|50px]]
|20
|[[smashwiki:Trophy Stand|Trophy Stand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Co20.png|85px]]
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|The Final Battle for Two
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|[[File:Unira Brawl artwork.png|50px]]
|21
|[[smashwiki:Unira|Unira]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:Co21.png|85px]]
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|The True All-Star Battle
|-
|Choose any Character
|[[File:The Summit.jpg|50px]]
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[smashwiki:Food|Vegetable]]s[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|-
|[[File:Warp Star Brawl artwork.png|50px]]
|[[smashwiki:Warp Star|Warp Star]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|}
|}


===Assist Trophy characters===
====Stadium====
[[File:Samurai Goroh Brawl.png|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{{main-wiki|SmashWiki|Stadium}}
{|
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.
|
 
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
{{content description
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
|image1=[[File:Break the Targets Brawl panorama.png|150px]]
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
|name1={{iw|smashwiki|Target Smash!}}
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
|description1=[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
|image2=[[File:Home-Run Contest Mario Brawl.png|150px]]
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
|name2={{iw|smashwiki|Home-Run Contest}}
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
|description2=Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
|image3=[[File:Multi-Man Brawl options.png|150px]]
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
|name3={{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
|description3=Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
{{columns|count=2|
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
|style=vertical-align:top|
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
}}
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
|image4=[[File:No image.png|100px]]
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
|name4={{iw|smashwiki|Boss Battles}}
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
|description4=Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
}}
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
 
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
====Training====
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
{{main-wiki|SmashWiki|Training Mode}}
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|}


===Poké Ball Pokémon===
===Group===
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
{{br|left}}
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:
 
*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.
 
Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
 
More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.
 
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.
 
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.


{{columns|
====Tourney====
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
{{main-wiki|SmashWiki|Tourney (SSBB)}}
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
}}


==Game modes==
===Nintendo Wi-Fi Connection===
===Solo===
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
====The Subspace Emissary====
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
{{main-wiki|SmashWiki|Adventure Mode: The Subspace Emissary}}
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.


The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, they are automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose their team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.
The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.


The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[smashwiki:Trophy Stand|Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers, but they may keep the trophies.
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.


All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
===Vault===
=====Levels=====
{{main-wiki|SmashWiki|Vault}}
{|class=wikitable
The Vault features a variety of obtainable items.
!Level
====Trophies & stickers====
!Characters
=====Trophies=====
|-
{{main|List of trophies in Super Smash Bros. Brawl}}
|1. [[smashwiki:Midair Stadium|Midair Stadium]]
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)
 
|-
=====Stickers=====
|2. [[smashwiki:Skyworld (SSE)|Skyworld]]
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
|Mario, Pit (characters who join: Mario, Pit)
 
|-
=====Coin Launcher=====
|3. [[smashwiki:Sea of Clouds|Sea of Clouds]]
{{main-wiki|SmashWiki|Coin Launcher}}
|Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)