Bowser Castle 2: Difference between revisions

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===Course layout===
===Course layout===
[[File:SMK Bowser Castle 2 Screenshot.jpg|thumb|left|[[Luigi]] approaching a split path at Bowser Castle 2.]]
[[File:SMK Bowser Castle 2 Screenshot.jpg|thumb|left|[[Luigi]] approaching a split path at Bowser Castle 2.]]
As with the other Bowser Castle tracks, Bowser Castle 2 is composed entirely of straightaways and 90° turns. There are also [[Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a right turn followed by the only set of [[? Panel]]s. There is then a straightaway, where there are three jump pads on alternating sides of the track that allow racers to hop over the lava. There are also two pairs of Thwomps along the straightaway. Racers then take two right turns and reach a fork in the road; however, going left soon leads to a dead end. Racers then take two left turns, with a group of four Thwomps along the second turn, then there are two more forks in the road where racers must go either left or right around square holes in the road. On the left side of the second hole is another four Thwomps. Afterwards, racers take a right turn and reach another straightaway where there are many jump pads that allow racers to hop over the lava. The first part of this straightaway is split down the middle by a wall, and the middle of the straightaway has a group of three Thwomps. After this straightaway is a right turn with one last Thwomp, followed by a brief straight that takes racers to the finish line.
As with the other Bowser Castle tracks, Bowser Castle 2 is composed entirely of straightaways and 90° turns. There are also [[Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a right turn followed by the first set of [[? Panel]]s. There is then a straightaway, where there are three jump pads on alternating sides of the track that allow racers to hop over the lava. There are also two pairs of Thwomps along the straightaway. Racers then take two right turns and reach a fork in the road; however, going left soon leads to a dead end. Racers then take two left turns, with a group of four Thwomps along the second turn, then there are two more forks in the road where racers must go either left or right around square holes in the road. On the left side of the first hole is a [[Dash Panel|zipper]]. On the left side of the second hole is another four Thwomps, and on the right side of the second hole is a ? Panel. Afterwards, racers take a right turn and reach another straightaway where there are many jump pads that allow racers to hop over the lava. The first part of this straightaway is split down the middle by a wall, and the middle of the straightaway has a row of three Thwomps. After this straightaway is a right turn with one last Thwomp, followed by a brief straight that takes racers to the finish line.


===Shortcuts===
===Shortcuts===
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==Trivia==
==Trivia==
*This is the only course in the [[Flower Cup]] in ''Super Mario Kart'' that has yet to return as a [[classic course]] in a later ''[[Mario Kart (series)|Mario Kart]]'' game other than ''Mario Kart: Super Circuit''.
*This is the only course in the [[Flower Cup]] in ''Super Mario Kart'' that has yet to return as a [[classic course]] in a later ''[[Mario Kart (series)|Mario Kart]]'' game other than ''Mario Kart: Super Circuit''.
**As such, it is also the only Flower Cup course in Super Mario Kart that has yet to appear in ''[[Mario Kart Tour]]''.
**As such, it is also the only Flower Cup course in Super Mario Kart that has not appeared in ''[[Mario Kart Tour]]''.


==References==
==References==
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