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Much like ''[[List of Mario Party pre-release and unused content|Mario Party]]'', ''[[Mario Party 2]]'' contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements. | Much like ''[[List of Mario Party pre-release and unused content|Mario Party]]'', ''[[Mario Party 2]]'' contains the same type of leftovers and preserving some of its unused content, suggesting that it is using the same engine as the previous with some enhancements. | ||
==Debug Mode== | ==Debug Mode== | ||
[[File:MP2 Debug Mode.png|thumb | [[File:MP2 Debug Mode.png|thumb|320px]] | ||
The debug mode consists of [[List of Mario Party 2 minigames|minigames]] and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121. | The debug mode consists of [[List of Mario Party 2 minigames|minigames]] and a crude character select. It should be worth noting that the pages are missing entries, such as no entry shown for #121. | ||
*{{button|n64|a}} - Select a minigame, confirm a character, etc. | *{{button|n64|a}} - Select a minigame, confirm a character, etc. | ||
*{{button|n64|b}} - On game list, ask to erase game data. | *{{button|n64|b}} - On game list, ask to erase game data. | ||
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*{{button|n64|r}} - Changes the game mode. | *{{button|n64|r}} - Changes the game mode. | ||
*{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games. | *{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games. | ||
===Page 1=== | ===Page 1=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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===Page 2=== | ===Page 2=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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===Page 3=== | ===Page 3=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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|132 | |132 | ||
|Double Koopa Huusen | |Double Koopa Huusen | ||
|[[Balloon Burst]] | |[[Balloon Burst (2 vs. 2)|Balloon Burst]] | ||
|- | |- | ||
|134 | |134 | ||
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===Page 4=== | ===Page 4=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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===Page 5=== | ===Page 5=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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|160 | |160 | ||
|Throttle Racing | |Throttle Racing | ||
|[[Slot Car Derby]] | |[[Slot-Car Derby|Slot Car Derby]] | ||
|- | |- | ||
|161 | |161 | ||
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===Page 6=== | ===Page 6=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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===Page 7=== | ===Page 7=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Index | !Index | ||
!Japanese Name | !Japanese Name | ||
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==External links== | ==External links== | ||
*[[tcrf:Mario Party 2|Mario Party 2 on The Cutting Room Floor]] | *[[tcrf:Mario Party 2|Mario Party 2 on The Cutting Room Floor]] | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
{{MP2}} | {{MP2}} | ||
[[Category:Pre-release and unused content|Mario Party 2]] | [[Category:Pre-release and unused content|Mario Party 2]] | ||
[[Category:Mario Party 2|*]] | [[Category:Mario Party 2|*]] |
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