World 4-2 (Super Mario Bros. 2): Difference between revisions

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'''World 4-2''' is the second level of [[World 4 (Super Mario Bros. 2)|World 4]] in ''[[Super Mario Bros. 2]]''.
'''World 4-2''' (titled '''Get on the Whale and Go!'''<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 30.</ref>) is the second level of [[World 4 (Super Mario Bros. 2)|World 4]] in ''[[Super Mario Bros. 2]]''.


==Layout==
==Layout==
[[File:World 4 (Super Mario Bros. 2).PNG|thumb|left|100px]]
[[File:World 4 (Super Mario Bros. 2).PNG|thumb|left|100px]]
World 4-2 is the only level in the game that has [[Whale]]s in it. The level starts underground, and has a vine that the player needs to climb to the first main part of the level. The player then needs to slide, duck, and jump along the ice while dodging a flock of [[Beezo]]s. After going through a doorway, the next section has the whales in it. The water coming through the blowholes can hurt the player if the player hits it from the sides, but the player can stand on top of it. On the left, the player can pick up a potion, cross over to [[Subspace]], and pick up the first mushroom.
World 4-2 is the only level in the game that has [[whale]]s in it. The level starts underground, and has a vine that the player needs to climb to the first main part of the level. The player then needs to slide, duck, and jump along the ice while dodging a flock of [[Beezo]]s. After going through a doorway, the next section has the whales in it. The water coming through the blowholes can hurt the player if the player hits it from the sides, but the player can stand on top of it. On the left, the player can pick up a potion, cross over to [[Subspace]], and pick up the first [[mushroom]].


This level also has a hidden warp to [[World 6 (Super Mario Bros. 2)|World 6]]. After the player enters the area with the whales, they should look for a [[Potion|magic potion]] and drop it near a vase. Upon entering the vase in Subspace, the player will warp to World 6.
This level also has a hidden warp to [[World 6 (Super Mario Bros. 2)|World 6]]. After the player enters the area with the whales, they should look for a [[Magic Potion]] and drop it near a [[jar]]. Upon entering the jar in Subspace, the player will warp to World 6.


If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red [[Shy Guy]] off the [[Autobomb]] and throws him to the ground. The player then picks up a potion and carries it while landing on a red Shy Guy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering [[Birdo]].
If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red [[Shy Guy]] off the [[Autobomb]] and throws him to the ground. The player then picks up a potion and carries it while landing on a red Shy Guy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering [[Birdo|Red Birdo]].


==Trivia==
==Trivia==
* In the ''[[Super Mario All-Stars]]'' version, the starting area was given the underground background and music. In ''[[Super Mario Advance]]'', however, while the background stayed the same, the starting area's music was reverted to the ground theme (like the NES version).
*In the ''[[Super Mario All-Stars]]'' version, the starting area was given the underground background and music. In ''[[Super Mario Advance]]'', however, while the background stayed the same, the starting area's music was reverted to the ground theme (like the NES version).
 
==External links==
==External links==
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-2.html Level map at NESMaps.com]
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-2.html Level map at NESMaps.com]
 
==References==
<references/>
{{SMB2 Levels}}
{{SMB2 Levels}}
{{SMB2}}
{{SMB2}}
[[Category:Super Mario Bros. 2 Levels]]
[[Category:Super Mario Bros. 2 Levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Revision as of 15:39, December 4, 2018

Template:Levelbox World 4-2 (titled Get on the Whale and Go![1]) is the second level of World 4 in Super Mario Bros. 2.

Layout

World 4-2 is the only level in the game that has whales in it. The level starts underground, and has a vine that the player needs to climb to the first main part of the level. The player then needs to slide, duck, and jump along the ice while dodging a flock of Beezos. After going through a doorway, the next section has the whales in it. The water coming through the blowholes can hurt the player if the player hits it from the sides, but the player can stand on top of it. On the left, the player can pick up a potion, cross over to Subspace, and pick up the first mushroom.

This level also has a hidden warp to World 6. After the player enters the area with the whales, they should look for a Magic Potion and drop it near a jar. Upon entering the jar in Subspace, the player will warp to World 6.

If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red Shy Guy off the Autobomb and throws him to the ground. The player then picks up a potion and carries it while landing on a red Shy Guy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering Red Birdo.

Trivia

  • In the Super Mario All-Stars version, the starting area was given the underground background and music. In Super Mario Advance, however, while the background stayed the same, the starting area's music was reverted to the ground theme (like the NES version).

External links

References

  1. ^ Super Mario Bros. 2 Inside Out, Part I. Page 30.

Template:SMB2 Levels