Roof (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

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{{italic title|Roof (''Mario vs. Donkey Kong 2: March of the Minis'')}}
{{italic title|Roof (''Mario vs. Donkey Kong 2: March of the Minis'')}}
[[File:MOTH_Roof.png|thumb]]
[[File:MOTH_Roof.png|thumb]]
{{about|the last level in Mario vs. Donkey Kong 2: March of the Minis|other appearances of roofs in the [[Mario (franchise)|Mario]] series|[[Roof (disambiguation)]]}}
The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s battle [[Donkey Kong]] takes place on the rooftop. Here, the Mini Marios have to reach the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''), where Mario is. At the beginning of the level, a Mini Mario appears from the door labelled "M" at the structure's bottom, followed by more Mini Marios which occasionally appear one by one afterwards. If a Mini Mario successfully avoids Donkey Kong's obstacles ([[Fire]]balls, which spawn from [[Oil Drum]] next to the "M" door, and [[Barrel]]s) and reaches Mario, he throws the toy at Donkey Kong, which makes him lose a health point, out of 6. This is repeated until Donkey Kong loses all of his health. If a Mini Mario is hit by an obstacle, it breaks and health is lost. If all 6 health points are lost, the [[Game Over|game is over]]. The music for this level is a remix of the ''Donkey Kong'' 25m and ''[[Donkey Kong Country]]'' [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] music. This level is indicated by a "R" on the floor selection, and clicking on it results in leading this level immediately.


The '''Roof''' is the final level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where [[Mario]] and the [[Mini Mario (toy)|Mini Mario]]s battle [[Donkey Kong]] takes place on the rooftop. Here, the Mini Marios have to reach the top of the girder structure (similar to that of [[25m|25m's]] design in the original ''[[Donkey Kong (game)|Donkey Kong]]''), where Mario is. At the beginning of the level, a Mini Mario appears from the door labelled "M" at the structure's bottom, followed by more Mini Marios which occasionally appear one by one afterwards. If a Mini Mario successfully avoids Donkey Kong's obstacles ([[Fire]]balls, which spawn from [[Oil Drum]] next to the "M" door, and [[Barrel]]s) and reaches Mario, he throws the toy at Donkey Kong, which makes him lose a health point, out of 6. This is repeated until Donkey Kong loses all of his health. If a Mini Mario is hit by an obstacle, it breaks and health is lost. If all 6 health points are lost, the [[Game Over|game is over]]. The music for this level is a remix of the ''Donkey Kong'' 25m and ''[[Donkey Kong Country]]'' [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] music. This level is indicated by a "R" on the floor selection, and clicking on it results in leading this level immediately.
==Enemies==
==Enemies==
*[[Barrel]]s
*[[Barrel]]s