User:Dorsal Axe/Sandbox/Flower: Difference between revisions

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==Attack Up==
==Attack Up==
:"''Attack is boosted!''"
:"''Attack is boosted!''"
:"''Charged! Attack power is now boosted!''"
[[File:PMTTYD NS Condition Attack Up.png|40px|left]]
:"''Charged...but it had no effect!''"
A character with [[Attack Up]] will have increased Attack power of all attacks with modifiable damage for the duration of the effect.
[[File:PMTTYD NS Condition Attack Up.png|40px]]
* Bestowed on self by [[Macho Grubba]]'s ''Attack Boost'' (+3 ATK for 1 turn).
[[Attack Up]]
* Bestowed on self by [[Bulky Bob-omb]] and [[Bob-ulk]]'s ''Power Up'' (+3 ATK for 3 turns).
* The special move [[Power Lift]] will increase the attack power of Mario and his partner for 3 turns.  
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (+3 ATK for 3 turns).
* The move [[Charge (move)|Charge]] and the item [[Hot Sauce]] will increase the user's attack power for the next turn only.
* Bestowed on self by [[Wizzerd]], [[Elite Wizzerd]], and [[Dark Wizzerd]]'s ''Power Up'' (chance to affect, alongside [[#Attack Up|Attack Up]])
* Bestowed on self by the [[Shadow Queen]]'s ''Power Lift'' (+3 ATK for 3 turns).
* The special move [[Power Lift]] will increase the Attack power of Mario and his partner for 3 turns.  


===Merlee's Attack Up===
===Merlee's Attack Up===
[[File:PMTTYD NS Condition Charm Attack Up.png|40px]]
[[File:PMTTYD NS Condition Charm Attack Up.png|40px|left]]
[[Merlee]]'s charm has a chance to increase [[Mario]]'s Attack power by +3 for a single turn. When this occurs, Merlee will appear right before Mario attacks to bestow the effect. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], this condition is indicated with its own unique icon.


==Attack Down==
==Attack Down==
:"''Attack has dropped!''"
:"''Attack has dropped!''"
[[File:PMTTYD NS Condition Attack Down.png|40px]]
[[File:PMTTYD NS Condition Attack Down.png|40px|left]]
[[Attack Down]]
A character afflicted by [[Attack Down]] will have decreased Attack power for all attacks with modifiable damage for the duration of the effect. It is not possible for a character's Attack to go below 0. Despite being fully coded, there is nothing in the game that can afflict any character with this status condition, effectively making it unused.


==Defense Up==
==Defense Up==
:"''Defense is boosted!''"
:"''Defense is boosted!''"
[[File:PMTTYD NS Condition Defense Up.png|40px]]
[[File:PMTTYD NS Condition Defense Up.png|40px|left]]
[[Defense Up]]
A character with [[Defense Up]] will have increased Defense against incoming attacks for the duration of the effect.
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (+3 DEF for 3 turns).
* Bestowed on self or ally by [[Red Magikoopa]]'s ''Magic Shield'' (+3 DEF for 3 turns).
* Bestowed on self by [[Macho Grubba]]'s ''Defense Boost'' (+3 DEF for 2 turns).
* Bestowed on self or ally by [[Kammy Koopa]]'s ''Defense Boost'' (+3 DEF for 3 turns).
* Bestowed on self by [[Bulky Bob-omb]] and [[Bob-ulk]]'s ''Defense Up'' (+3 DEF for 3 turns).
* Bestowed on self by [[Wizzerd]], [[Elite Wizzerd]], and [[Dark Wizzerd]]'s ''Power Up'' (chance to affect, alongside [[#Attack Up|Attack Up]])
* Bestowed on self by the [[Shadow Queen]]'s ''Power Lift'' (+3 DEF for 3 turns).
* Consuming a [[Courage Shell]] will increase the user's Defense. (+3 DEF for 3 turns).
* The special move [[Power Lift]] will increase the Defense of Mario and his partner by a variable amount for 3 turns.


===Merlee's Defense Up===
===Merlee's Defense Up===
[[File:PMTTYD NS Condition Charm Defense Up.png|40px]]
[[File:PMTTYD NS Condition Charm Defense Up.png|40px|left]]
[[Merlee]]'s charm has a chance to increase [[Mario]]'s Defense by +3 for a single turn. When this occurs, Merlee will appear right before an enemy attacks Mario to bestow the effect. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], this condition is indicated with its own unique icon.


==Defense Down==
==Defense Down==
:"''Defense has dropped!''"
:"''Defense has dropped!''"
[[File:PMTTYD NS Condition Defense Down.png|40px]]
[[File:PMTTYD NS Condition Defense Down.png|40px|left]]
[[Defense Down]]
Also known as "Soft", a character afflicted by [[Defense Down]] will have reduced Defense against incoming attacks for the duration of the effect. It is not possible for a character's Defense to go below 0.
* Inflicted by [[X-Naut PhD]]'s ''Chemical Throw''.
* Consuming a [[Mr. Softener]] will inflict this condition on all of the user's enemies in battle (-3 DEF for 3 turns).
* Consuming [[Heartful Cake]] or [[Shroom Broth]] will inflict the user with this status condition (-1 DEF for 3 turns).
* The move [[Soft Stomp]] can inflict targets with this status condition (-3 DEF for 3 turns, duration will stack if used in succession).


==HP Regeneration==
==HP Regeneration==
:"''HP will briefly recover!''"
:"''HP will briefly recover!''"
[[File:PMTTYD NS Condition HP Regeneration.png|40px]]
[[File:PMTTYD NS Condition HP Regeneration.png|40px|left]]
A character with [[Regen|HP Regeneration]] will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect.
A character with [[Regen|HP Regeneration]] will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect.
* Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total.
* Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total.
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
* Consuming [[Mushroom Broth]] will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
* Consuming [[Mushroom Broth]] will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
* Consuming a [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions.
* The [[Happy Heart]] and [[Happy Heart P]] badges will recover 1 HP at the end of the user's turn.
* The [[Happy Heart]] and [[Happy Heart P]] badges will recover 1 HP at the end of the user's turn.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.
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==FP Regeneration==
==FP Regeneration==
:"''FP will briefly recover!''"
:"''FP will briefly recover!''"
[[File:PMTTYD NS Condition FP Regeneration.png|40px]]
[[File:PMTTYD NS Condition FP Regeneration.png|40px|left]]
A character with [[Regen|FP Regeneration]] will recover a small amount of [[Flower Point]]s (FP) at the end of each turn for the duration of the effect.
A character with [[Regen|FP Regeneration]] will recover a small amount of [[Flower Point]]s (FP) at the end of each turn for the duration of the effect.
* Consuming [[Gradual Syrup]] will recover 2 FP at the end of the user's turn, for 10 turns total.
* Consuming [[Gradual Syrup]] will recover 2 FP at the end of the user's turn, for 10 turns total.
* Consuming a [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions.
* The [[Happy Flower]] badge will recover 1 FP at the end of the user's turn.
* The [[Happy Flower]] badge will recover 1 FP at the end of the user's turn.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.
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:"''Status hasn't changed!''" - Nintendo GameCube
:"''Status hasn't changed!''" - Nintendo GameCube
:"''Can't be affected by status changes!''" - Nintendo Switch
:"''Can't be affected by status changes!''" - Nintendo Switch
[[File:PMTTYD NS Condition Allergic.png|40px]]
[[File:PMTTYD NS Condition Allergic.png|40px|left]]
A character affected by [[Allergic]] will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.
A character affected by [[Allergic]] will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.
* Inflicted by the [[Shadow Queen]]'s ''Dangerous Breath'' (chance to affect, alongside [[#Confused|Confused]] and [[#Poisoned|Poisoned]]).
* Inflicted by the [[Shadow Queen]]'s ''Dangerous Breath'' (chance to affect, alongside [[#Confused|Confused]] and [[#Poisoned|Poisoned]]).
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==Burned==
==Burned==
:"''Burned! The fire will steadily do damage!''"
:"''Burned! The fire will steadily do damage!''"
[[File:PMTTYD NS Condition Burned.png|40px]]
[[File:PMTTYD NS Condition Burned.png|40px|left]]
A character who is [[Burn|Burned]] will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being [[#Poisoned|Poisoned]]. This condition can be negated by the [[#Frozen|Frozen]] status condition, as well as cured from the falling water or ice nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]]. [[Lava Bubble]]'s, [[Ember]]'s, and [[Phantom Ember]]'s are immune to being Burned, and will in fact recover HP when struck with a fire attack.
A character who is [[Burn|Burned]] will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being [[#Poisoned|Poisoned]]. This condition can be negated by the [[#Frozen|Frozen]] status condition, as well as cured from the falling water or ice nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]]. [[Lava Bubble]]'s, [[Ember]]'s, and [[Phantom Ember]]'s are immune to being Burned, and will in fact recover HP when struck with a fire attack.
* Inflicted by [[Vivian]]'s ''[[Shade Fist]]'' and ''[[Fiery Jinx]]''.
* Inflicted by [[Vivian]]'s ''[[Shade Fist]]'' and ''[[Fiery Jinx]]''.
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==Charged==
==Charged==
[[Charged]]
:"''Charged! Attack power is now boosted!''"
:"''Charged...but it had no effect!''"
A character who is [[Charged]] will visibly shimmer with a rainbow of colors, and store charged Attack power that will unleashed on their next attack that can be boosted by charge. Stored charge will be expended at the end of an attack, even if it misses. It is possible to continuously build charge in succession, up to a maximum of +99. There is no icon for this status condition, as a visual effect is applied to the affected character themselves.
* Bestowed on self by various enemies using ''Charge Up'' or ''Charge'':
** [[Koopatrol]] (+2)
** [[Bulky Bob-omb]] (+3)
** [[Macho Grubba]] and [[Cortez]] (+4)
** [[Dark Koopatrol]] (+5)
** [[Hyper Goomba]], [[Hyper Paragoomba]], [[Hyper Spiky Goomba]], [[Hyper Cleft]], [[Hyper Bald Cleft]], and [[Sky-Blue Spiny]] (+6)
** [[Shadow Queen]] (+7)
** [[Gloomtail]] (+8)
** [[Bob-ulk]] (+9)
* Consuming [[Hot Sauce]] will store +1 charge.
* The move [[Charge (move)|Charge]] will store +1 charge.
* The unused and unobtainable move [[List_of_Paper_Mario:_The_Thousand-Year_Door_pre-release_and_unused_content#Badges|Super Charge]] will store +2 charge.


==Confused==
==Confused==
:"''Confused! Actions will be hindered for a while!''
:"''Confused! Actions will be hindered for a while!''
[[File:PMTTYD NS Condition Confused.png|40px]]
[[File:PMTTYD NS Condition Confused.png|40px|left]]
A character who is [[Confused]] has an approximately 50% chance each turn to do take an unexpected action instead of the intended action.  
A character who is [[Confused]] has an approximately 50% chance each turn to do take an unexpected action instead of the intended action.  
Mario or his partner may use a basic attack on one another which the player cannot [[Guard]] or [[Superguard]] against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of [[Quick Change]]). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.
Mario or his partner may use a basic attack on one another which the player cannot [[Guard]] or [[Superguard]] against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of [[Quick Change]]). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.
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==Counter==
==Counter==
:"''Direct attacks will be countered!''"
:"''Direct attacks will be countered!''"
[[File:PMTTYD NS Condition Counter.png|40px]]
[[File:PMTTYD NS Condition Counter.png|40px|left]]
A character affected by [[Payback|Counter]] will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).
A character affected by [[Payback|Counter]] will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).
* Bestowed on self by [[Poison Puff]]'s ''Poison Charge''. In addition to countering damage, attackers will also become poisoned.
* Bestowed on self by [[Poison Puff]]'s ''Poison Charge''. In addition to countering damage, attackers will also become poisoned.
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===Bomb Counter===
===Bomb Counter===
:"''Direct attacks will be countered!''"
:"''Direct attacks will be countered!''"
[[File:PMTTYD NS Condition Bomb Counter.png|40px]]
[[File:PMTTYD NS Condition Bomb Counter.png|40px|left]]
Bobbery's [[Hold Fast]] attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as [[Doopliss]]'s ''Hammer''. The effect can be stacked with the Counter condition.
Bobbery's [[Hold Fast]] attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as [[Doopliss]]'s ''Hammer''. The effect can be stacked with the Counter condition.
* [[Bobbery]]'s move ''[[Hold Fast]]'' will bestow this status condition on himself.
* [[Bobbery]]'s move ''[[Hold Fast]]'' will bestow this status condition on himself.
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==Dizzy==
==Dizzy==
:"''Dizzy! Attacks might miss!''"
:"''Dizzy! Attacks might miss!''"
[[File:PMTTYD NS Condition Dizzy.png|40px]]
[[File:PMTTYD NS Condition Dizzy.png|40px|left]]
A character who is [[Dizzy]] has an approximately 50% chance each turn for their attack to miss the target. As [[FP]] is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.
A character who is [[Dizzy]] has an approximately 50% chance each turn for their attack to miss the target. As [[FP]] is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.
* The falling prop stage event can make affected characters Dizzy during battle.
* The falling prop stage event can make affected characters Dizzy during battle.
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==Dodgy==
==Dodgy==
:"''Dodgy! Some attacks will automatically be dodged!''"
:"''Dodgy! Some attacks will automatically be dodged!''"
[[File:PMTTYD NS Condition Dodgy.png|40px]]
[[File:PMTTYD NS Condition Dodgy.png|40px|left]]
A character afflicted with [[Dodgy]] has a 50% of evading incoming attacks during battle for the duration of the effect.
A character afflicted with [[Dodgy]] has a 50% of evading incoming attacks during battle for the duration of the effect.
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (chance to affect, alongside other positive status conditions).
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (chance to affect, alongside other positive status conditions).
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* The fog nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]] will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
* The fog nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]] will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
* Consuming a [[Repel Cape]] will bestow this effect on the user for 4 turns.
* Consuming a [[Repel Cape]] will bestow this effect on the user for 4 turns.
* Consuming a [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions.
* [[Flurrie]]'s move ''[[Dodgy Fog]]'' will bestow this status condition on Mario.
* [[Flurrie]]'s move ''[[Dodgy Fog]]'' will bestow this status condition on Mario.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, for 3 turns.
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, for 3 turns.
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==Electrified==
==Electrified==
:"''Electrified! Enemies that make contact will get hurt!''"
:"''Electrified! Enemies that make contact will get hurt!''"
[[File:PMTTYD NS Condition Electrified.png|40px]]
[[File:PMTTYD NS Condition Electrified.png|40px|left]]
A character who becomes [[Electrified]] will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the [[Feeling Fine]] badge will prevent it from being bestowed on the user, except for when using the [[Zap Tap]] badge.
A character who becomes [[Electrified]] will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the [[Feeling Fine]] badge will prevent it from being bestowed on the user, except for when using the [[Zap Tap]] badge.
* Bestowed on self by [[Dark Puff]]'s ''Shocking Charge''.
* Bestowed on self by [[Dark Puff]]'s ''Shocking Charge''.
* Bestowed on self by [[Ruff Puff]]'s ''Shocking Charge''.
* Bestowed on self by [[Ruff Puff]]'s ''Shocking Charge''.
* Bestowed on self by [[Green Magikoopa]]'s ''Zap''.
* Bestowed on self or ally by [[Green Magikoopa]]'s ''Zap''.
* Bestowed on self by [[Ice Puff]]'s ''Freezing Charge''.
* Bestowed on self by [[Ice Puff]]'s ''Freezing Charge''.
* Bestowed on self by [[Kammy Koopa]]'s ''Zap''.
* Bestowed on self or ally by [[Kammy Koopa]]'s ''Zap''.
* Bestowed on self by [[Elite Wizzerd]]'s ''Power Up'' (chance to affect, alongside [[#Dodgy|Dodgy]] and [[#Invisible|Invisible]])
* Bestowed on self by [[Elite Wizzerd]]'s ''Power Up'' (chance to affect, alongside [[#Dodgy|Dodgy]] and [[#Invisible|Invisible]])
* Consuming a [[Volt Shroom]] or [[Electro Pop]] can bestow this status condition on the user.
* Consuming a [[Volt Shroom]] or [[Electro Pop]] will bestow this status condition on the user.
* Consuming a [[Love Pudding]], [[Peach Tart]], or [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions.
* Consuming a [[Love Pudding]], [[Peach Tart]], or [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions.
* The [[Zap Tap]] badge bestows a constant Electrified status condition on the user.
* The [[Zap Tap]] badge bestows a constant Electrified status condition on the user.
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==Frozen==
==Frozen==
:"''Frozen! Movement will be impossible for a while!''"
:"''Frozen! Movement will be impossible for a while!''"
[[File:PMTTYD NS Condition Frozen.png|40px]]
[[File:PMTTYD NS Condition Frozen.png|40px|left]]
A character who is [[Frozen]] will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the [[#Burned|Burned]] status condition, as well as cured from fire nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]].
A character who is [[Frozen]] will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the [[#Burned|Burned]] status condition, as well as cured from fire nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]].
* Inflicted by [[Frost Piranha]]'s ''Jaw Clamp''.
* Inflicted by [[Ice Puff]]'s ''Frost Attack''.
* Inflicted by [[Beldam]]'s ''Blizzard''.
* Inflicted by [[Sir Grodus]]'s ''Ice Beam''.
* Inflicted by [[Bonetail]]'s blue ''Dangerous Breath''.
* The ice nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]] can freeze characters on stage during battle.
* Consuming an [[Ice Storm]] has a chance to inflict this condition on all of the user's enemies in battle.
* Consuming an [[Icicle Pop]], [[Snow Bunny]], or [[Zess Frappe]] has a chance to freeze the user.
* The move [[Ice Smash]] will inflict targets with this condition.


==Huge==
==Huge==
:"''Huge! Attack power is now boosted!''"
:"''Huge! Attack power is now boosted!''"
[[File:PMTTYD NS Condition Huge.png|40px]]
[[File:PMTTYD NS Condition Huge.png|40px|left]]
[[Huge]]
A character afflicted by [[Huge]] will visibly enlarge, and their Attack power will increase by 2 for the duration of the effect. It can be considered the inverse of the [[#Tiny|Tiny]] status, which lowers Attack by 2.
* Bestowed on self by [[X-Naut]] and [[Elite X-Naut]]'s ''Potion''.
* Bestowed on ally by [[Beldam]]'s ''Grow''.
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (chance to affect, alongside other positive status conditions).
* Bestowed on self or ally by [[Red Magikoopa]]'s ''Enlarge''.
* Bestowed on self or ally by [[Kammy Koopa]]'s ''Make Huge''.
* Bestowed on self by [[Wizzerd]], [[Dark Wizzerd]], and [[Elite Wizzerd]]'s ''Power Up''.
* Consuming a [[Power Punch]] will bestow this status condition on the user or their ally.


==Tiny==
==Tiny==
:"''Tiny! Attack power has now dropped!''"
:"''Tiny! Attack power has now dropped!''"
[[File:PMTTYD NS Condition Tiny.png|40px]]
[[File:PMTTYD NS Condition Tiny.png|40px|left]]
[[Tiny]]
A character afflicted by [[Tiny (status effect)|Tiny]] will visibly shrink, and their Attack power will decrease by 2 for the duration of the effect. This status condition can be cured by consuming [[Fresh Juice]], [[Tasty Tonic]], [[Sweet Treat]], or [[Sweet Feast]]. It can be considered the inverse of the [[#Huge|Huge]] status, which increases Attack by 2. The voice and sound effects of characters afflicted with Tiny will increase in pitch.
* Inflicted by [[Beldam]]'s ''Shrink''.
* Inflicted by [[X-Naut PhD]]'s purple ''Chemical Throw''.
* Inflicted by [[Bonetail]]'s purple ''Dangerous Breath''.
* Consuming an [[Mini Mr. Mini]] will inflict this condition on all of the user's enemies in battle.
* The move [[Shrink Stomp]] can inflict this status condition on the target.
* [[Yoshi Kid]]'s move ''Mini-Egg'' can inflict this status condition on the target.


==Immobilized==
==Immobilized==
:"''Immobilized! Movement will be impossible for a while!''"
:"''Immobilized! Movement will be impossible for a while!''"
[[File:PMTTYD NS Condition Immobilized.png|40px]]
[[File:PMTTYD NS Condition Immobilized.png|40px|left]]
[[Immobilized]]
A character who is [[Immobilized]] will be unable to take any action for the duration of the effect. It is also possible for the [[audience]] to become Immobilized, leaving them unable to react to or interfere with the battle on stage.
* Inflicted by [[X-Yux]]'s ''Ring Toss'' and ''Zap''.
* Inflicted by [[Atomic Boo]]'s ''Summon''.
* Inflicted by [[Sir Grodus]]'s ''Clock Beam''.
* Consuming an [[Stop Watch]] will inflict this condition on all of the user's enemies in battle.
* The special move [[Clock Out]] will inflict this condition on the affected targets (which can potentially be Mario and his partner).


==Invisible==
==Invisible==
:"''Invisible! Attacks will now miss!''"
:"''Invisible! Attacks will now miss!''"
[[File:PMTTYD NS Condition Invisible.png|40px]]
[[File:PMTTYD NS Condition Invisible.png|40px|left]]
[[Invisible]]
A character who becomes [[Invisible]] will evade enemy attacks for the duration of the effect. Invisible characters can still be affected by [[Earth Tremor]] and [[Art Attack]].
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (chance to affect, alongside other positive status conditions).
* Bestowed on self or ally by [[Green Magikoopa]] and [[Kammy Koopa]]'s ''Invisiblast''.
* Bestowed on self by [[Boo]]'s ''Hide'', or on ally by ''Power Transfer''.
* Bestowed on self or ally by [[Dark Boo]]'s ''Outta Sight''.
* A [[Boo]] from the [[audience]] may randomly appear to bestow this effect on a combatant during battle.
* Consuming a [[Boo's Sheet]] will bestow this status condition on the user.
* Consuming a [[Love Pudding]] has a chance to bestow this status condition on the user, amongst other conditions.
* [[Vivian]]'s move ''[[Veil]]'' will bestow on Mario a similar effect to this status condition for 1 turn.


==Poisoned==
==Poisoned==
:"''Poisoned! The toxins will steadily do damage!''"
:"''Poisoned! The toxins will steadily do damage!''"
[[File:PMTTYD NS Condition Poisoned.png|40px]]
[[File:PMTTYD NS Condition Poisoned.png|40px|left]]
[[Poison|Poisoned]]
A character who is [[Poison (status effect)|Poisoned]] will visibly appear sick and lose 1 HP at the end of each turn for 9 turns. This status condition can be cured by consuming [[Fresh Juice]], [[Tasty Tonic]], [[Healthy Salad]], [[Sweet Treat]], or [[Sweet Feast]]. It's possible for enemies to poison their allies if they are [[#Confused|Confused]] and attack them with a Poison-inducing move.
* Inflicted by [[Bowser]]'s ''Poison Fang''.
* Inflicted by [[Putrid Piranha]]'s ''Poison Breath''.
* Inflicted by [[Cortez]]'s ''Hook''.
* Inflicted by [[Poison Pokey]]'s ''Slam'', ''Body Throw'', and ''Bonk''.
* Inflicted by [[Beldam]]'s ''Toxic Magic''.
* Inflicted by [[Gloomtail]]'s ''Poison Breath''.
* Inflicted by the [[Shadow Queen]]'s ''Dangerous Breath'' (chance to affect, alongside [[#Allergic|Allergic]] and [[#Confused|Confused]]).
* Inflicted by [[Poison Puff]]'s ''Poison Charge'' and ''Poison Blast''.
* Consuming a [[Poison Shroom]] will inflict the user with this status condition, in addition to depleting half of their HP.


==Prohibited==
==Prohibited==
[[File:PMTTYD NS Condition Prohibited Boots.png|40px]]
[[File:PMTTYD NS Condition Prohibited Boots.png|40px|left]]
[[File:PMTTYD NS Condition Prohibited Hammer.png|40px]]
[[File:PMTTYD NS Condition Prohibited Hammer.png|40px|left]]
[[File:PMTTYD NS Condition Prohibited Partner Skill.png|40px]]
[[File:PMTTYD NS Condition Prohibited Partner Skill.png|40px|left]]
A character affected by [[Prohibited Command|Prohibited]] will be forbidden from using specific attack commands.  
A character affected by [[Prohibited Command|Prohibited]] will be forbidden from using specific attack commands. It's possible for Mario's [[jump]] and [[hammer]] to be completely disabled, and for a partner's special abilities to be completely disabled.
* Inflicted by [[Bowser]]'s ''Jump'' attack.
* Inflicted by [[Bowser]]'s ''Jump'' attack.
* The [[Jumpman (badge)|Jumpman]] badge will increase Mario's [[jump]] attack power by 1, at the cost of prohibiting use of his [[hammer]].
* The [[Jumpman (badge)|Jumpman]] badge will increase Mario's [[jump]] attack power by 1, at the cost of prohibiting use of his [[hammer]].
Line 180: Line 258:
:"''More chances to attack are now available!''"
:"''More chances to attack are now available!''"
:''Mario can act an additional time this turn!''
:''Mario can act an additional time this turn!''
[[File:PMTTYD NS Condition Quick.png|40px]]
[[File:PMTTYD NS Condition Quick.png|40px|left]]
[[Fast]]
A character afflicted with [[Fast|Quick]] will be able to attack twice in the same turn for the duration of the effect. This effect is completely negated by the [[#Slow|Slow]] status condition, which can be considered the inverse condition of Quick.
* Bestowed on self by [[Macho Grubba]]'s ''Fast''.
* Bestowed on ally by [[Beldam]]'s ''Speedy''.
* [[Goombella]]'s move [[Rally Wink]] will bestow Mario with this status condition for 1 turn.


==Sleepy==
==Sleepy==
:"''Sleepy! It'll take time for the sleepiness to wear off!''"
:"''Sleepy! It'll take time for the sleepiness to wear off!''"
[[File:PMTTYD NS Condition Sleepy.png|40px]]
[[File:PMTTYD NS Condition Sleepy.png|40px|left]]
[[Sleepy]]
A character afflicted with [[Sleepy]] will be unable to take any action for the duration of the effect, but can still [[Guard]] and [[Superguard]] against incoming attacks with reduced action command timing windows. There is a chance for a sleeping character to wake when they are directly attacked. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], sleeping partners will be carried off-stage by the stage hands when using a special move.
* Inflicted by [[Crazee Dayzee]]'s ''Sing''.
* Inflicted by [[Amazy Dayzee]]'s ''Lullaby''.
* Inflicted by [[Bonetail]]'s white ''Dangerous Breath''.
* Consuming a [[Sleepy Sheep]] will inflict this condition on all of the user's enemies in battle.
* The move [[Sleepy Stomp]] can inflict targets with this status condition.


==Slow==
==Slow==
:"''Less chances to attack are now available!''"
:"''Less chances to attack are now available!''"
[[File:PMTTYD NS Condition Slow.png|40px]]
[[File:PMTTYD NS Condition Slow.png|40px|left]]
[[Slow]]
A character afflicted with [[Slow]] will only be able to attack every other turn for the duration of the effect. This effect is completely negated by the [[#Quick|Quick]] status condition, which can be considered the inverse condition of Slow.
* Inflicted by [[Beldam]]'s ''Slow Time''.
* Consuming the unused and unobtainable [[List_of_Paper_Mario:_The_Thousand-Year_Door_pre-release_and_unused_content#Items|Koopa Curse]] item will inflict the target with this status condition.

Revision as of 08:18, May 26, 2024


Attack Up

"Attack is boosted!"
Small icon for the Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character with Attack Up will have increased Attack power of all attacks with modifiable damage for the duration of the effect.

Merlee's Attack Up

Small icon for the Merlee charm-induced Attack Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Merlee's charm has a chance to increase Mario's Attack power by +3 for a single turn. When this occurs, Merlee will appear right before Mario attacks to bestow the effect. In the Nintendo Switch remake, this condition is indicated with its own unique icon.

Attack Down

"Attack has dropped!"
Small icon for the Attack Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted by Attack Down will have decreased Attack power for all attacks with modifiable damage for the duration of the effect. It is not possible for a character's Attack to go below 0. Despite being fully coded, there is nothing in the game that can afflict any character with this status condition, effectively making it unused.

Defense Up

"Defense is boosted!"
Small icon for the Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character with Defense Up will have increased Defense against incoming attacks for the duration of the effect.

  • Bestowed on self or ally by Magikoopa's Magic Boost (+3 DEF for 3 turns).
  • Bestowed on self or ally by Red Magikoopa's Magic Shield (+3 DEF for 3 turns).
  • Bestowed on self by Macho Grubba's Defense Boost (+3 DEF for 2 turns).
  • Bestowed on self or ally by Kammy Koopa's Defense Boost (+3 DEF for 3 turns).
  • Bestowed on self by Bulky Bob-omb and Bob-ulk's Defense Up (+3 DEF for 3 turns).
  • Bestowed on self by Wizzerd, Elite Wizzerd, and Dark Wizzerd's Power Up (chance to affect, alongside Attack Up)
  • Bestowed on self by the Shadow Queen's Power Lift (+3 DEF for 3 turns).
  • Consuming a Courage Shell will increase the user's Defense. (+3 DEF for 3 turns).
  • The special move Power Lift will increase the Defense of Mario and his partner by a variable amount for 3 turns.

Merlee's Defense Up

Small icon for the Merlee charm-induced Defense Up status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Merlee's charm has a chance to increase Mario's Defense by +3 for a single turn. When this occurs, Merlee will appear right before an enemy attacks Mario to bestow the effect. In the Nintendo Switch remake, this condition is indicated with its own unique icon.

Defense Down

"Defense has dropped!"
Small icon for the Defense Down status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Also known as "Soft", a character afflicted by Defense Down will have reduced Defense against incoming attacks for the duration of the effect. It is not possible for a character's Defense to go below 0.

  • Inflicted by X-Naut PhD's Chemical Throw.
  • Consuming a Mr. Softener will inflict this condition on all of the user's enemies in battle (-3 DEF for 3 turns).
  • Consuming Heartful Cake or Shroom Broth will inflict the user with this status condition (-1 DEF for 3 turns).
  • The move Soft Stomp can inflict targets with this status condition (-3 DEF for 3 turns, duration will stack if used in succession).

HP Regeneration

"HP will briefly recover!"
Small icon for the HP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.

  • Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
  • Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
  • Consuming Mushroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
  • Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
  • The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.

FP Regeneration

"FP will briefly recover!"
Small icon for the FP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.

  • Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
  • Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
  • The Happy Flower badge will recover 1 FP at the end of the user's turn.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.

Allergic

"Status hasn't changed!" - Nintendo GameCube
"Can't be affected by status changes!" - Nintendo Switch
Small icon for the Allergic status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.

  • Inflicted by the Shadow Queen's Dangerous Breath (chance to affect, alongside Confused and Poisoned).
  • Inflicted by Beldam's No Status.
  • Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.

Burned

"Burned! The fire will steadily do damage!"
Small icon for the Burn status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Burned will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being Poisoned. This condition can be negated by the Frozen status condition, as well as cured from the falling water or ice nozzle stage hazard. Lava Bubble's, Ember's, and Phantom Ember's are immune to being Burned, and will in fact recover HP when struck with a fire attack.

Charged

"Charged! Attack power is now boosted!"
"Charged...but it had no effect!"

A character who is Charged will visibly shimmer with a rainbow of colors, and store charged Attack power that will unleashed on their next attack that can be boosted by charge. Stored charge will be expended at the end of an attack, even if it misses. It is possible to continuously build charge in succession, up to a maximum of +99. There is no icon for this status condition, as a visual effect is applied to the affected character themselves.

Confused

"Confused! Actions will be hindered for a while!
Small icon for the Confused status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Confused has an approximately 50% chance each turn to do take an unexpected action instead of the intended action. Mario or his partner may use a basic attack on one another which the player cannot Guard or Superguard against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of Quick Change). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.

Counter

"Direct attacks will be countered!"
Small icon for the Counter status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).

  • Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
  • Bestowed on self by Sir Grodus's Counterattack.
  • Consuming a Spite Pouch will bestow this effect on the user.
  • The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.

Bomb Counter

"Direct attacks will be countered!"
Small icon for the Hold Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.

Dizzy

"Dizzy! Attacks might miss!"
Small icon for the Dizzy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Dizzy has an approximately 50% chance each turn for their attack to miss the target. As FP is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.

  • The falling prop stage event can make affected characters Dizzy during battle.
  • Consuming a Dizzy Dial has a chance to inflict this condition on all of the user's enemies in battle.
  • Ms. Mowz's move Tease can inflict targets with this status condition.

Dodgy

"Dodgy! Some attacks will automatically be dodged!"
Small icon for the Dodgy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted with Dodgy has a 50% of evading incoming attacks during battle for the duration of the effect.

  • Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
  • Bestowed on self by Macho Grubba's Dodgy.
  • Bestowed on self by Sir Grodus's Evade.
  • The fog nozzle stage hazard will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
  • Consuming a Repel Cape will bestow this effect on the user for 4 turns.
  • Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
  • Flurrie's move Dodgy Fog will bestow this status condition on Mario.
  • The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.

Electrified

"Electrified! Enemies that make contact will get hurt!"
Small icon for the Electrified status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who becomes Electrified will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the Feeling Fine badge will prevent it from being bestowed on the user, except for when using the Zap Tap badge.

Frozen

"Frozen! Movement will be impossible for a while!"
Small icon for the Frozen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Frozen will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the Burned status condition, as well as cured from fire nozzle stage hazard.

Huge

"Huge! Attack power is now boosted!"
Small icon for the Huge status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted by Huge will visibly enlarge, and their Attack power will increase by 2 for the duration of the effect. It can be considered the inverse of the Tiny status, which lowers Attack by 2.

Tiny

"Tiny! Attack power has now dropped!"
Small icon for the Tiny status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted by Tiny will visibly shrink, and their Attack power will decrease by 2 for the duration of the effect. This status condition can be cured by consuming Fresh Juice, Tasty Tonic, Sweet Treat, or Sweet Feast. It can be considered the inverse of the Huge status, which increases Attack by 2. The voice and sound effects of characters afflicted with Tiny will increase in pitch.

  • Inflicted by Beldam's Shrink.
  • Inflicted by X-Naut PhD's purple Chemical Throw.
  • Inflicted by Bonetail's purple Dangerous Breath.
  • Consuming an Mini Mr. Mini will inflict this condition on all of the user's enemies in battle.
  • The move Shrink Stomp can inflict this status condition on the target.
  • Yoshi Kid's move Mini-Egg can inflict this status condition on the target.

Immobilized

"Immobilized! Movement will be impossible for a while!"
Small icon for the Immobilized status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Immobilized will be unable to take any action for the duration of the effect. It is also possible for the audience to become Immobilized, leaving them unable to react to or interfere with the battle on stage.

  • Inflicted by X-Yux's Ring Toss and Zap.
  • Inflicted by Atomic Boo's Summon.
  • Inflicted by Sir Grodus's Clock Beam.
  • Consuming an Stop Watch will inflict this condition on all of the user's enemies in battle.
  • The special move Clock Out will inflict this condition on the affected targets (which can potentially be Mario and his partner).

Invisible

"Invisible! Attacks will now miss!"
Small icon for the Invisible status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who becomes Invisible will evade enemy attacks for the duration of the effect. Invisible characters can still be affected by Earth Tremor and Art Attack.

  • Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
  • Bestowed on self or ally by Green Magikoopa and Kammy Koopa's Invisiblast.
  • Bestowed on self by Boo's Hide, or on ally by Power Transfer.
  • Bestowed on self or ally by Dark Boo's Outta Sight.
  • A Boo from the audience may randomly appear to bestow this effect on a combatant during battle.
  • Consuming a Boo's Sheet will bestow this status condition on the user.
  • Consuming a Love Pudding has a chance to bestow this status condition on the user, amongst other conditions.
  • Vivian's move Veil will bestow on Mario a similar effect to this status condition for 1 turn.

Poisoned

"Poisoned! The toxins will steadily do damage!"
Small icon for the Poisoned status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character who is Poisoned will visibly appear sick and lose 1 HP at the end of each turn for 9 turns. This status condition can be cured by consuming Fresh Juice, Tasty Tonic, Healthy Salad, Sweet Treat, or Sweet Feast. It's possible for enemies to poison their allies if they are Confused and attack them with a Poison-inducing move.

Prohibited

Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Small icon for the Prohibited Command status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character affected by Prohibited will be forbidden from using specific attack commands. It's possible for Mario's jump and hammer to be completely disabled, and for a partner's special abilities to be completely disabled.

  • Inflicted by Bowser's Jump attack.
  • The Jumpman badge will increase Mario's jump attack power by 1, at the cost of prohibiting use of his hammer.
  • The Hammerman badge will increase Mario's hammer attack power by 1, at the cost of prohibiting use of his jump.

Quick

"More chances to attack are now available!"
Mario can act an additional time this turn!
Small icon for the Fast status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted with Quick will be able to attack twice in the same turn for the duration of the effect. This effect is completely negated by the Slow status condition, which can be considered the inverse condition of Quick.

Sleepy

"Sleepy! It'll take time for the sleepiness to wear off!"
Small icon for the Sleepy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted with Sleepy will be unable to take any action for the duration of the effect, but can still Guard and Superguard against incoming attacks with reduced action command timing windows. There is a chance for a sleeping character to wake when they are directly attacked. In the Nintendo Switch remake, sleeping partners will be carried off-stage by the stage hands when using a special move.

Slow

"Less chances to attack are now available!"
Small icon for the Slow status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch)

A character afflicted with Slow will only be able to attack every other turn for the duration of the effect. This effect is completely negated by the Quick status condition, which can be considered the inverse condition of Slow.

  • Inflicted by Beldam's Slow Time.
  • Consuming the unused and unobtainable Koopa Curse item will inflict the target with this status condition.