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	<id>https://www.mariowiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gordon+E.</id>
	<title>Super Mario Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.mariowiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gordon+E."/>
	<link rel="alternate" type="text/html" href="https://www.mariowiki.com/Special:Contributions/Gordon_E."/>
	<updated>2026-06-06T02:12:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.mariowiki.com/index.php?title=User:Gordon_E./vector.js&amp;diff=3592260</id>
		<title>User:Gordon E./vector.js</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User:Gordon_E./vector.js&amp;diff=3592260"/>
		<updated>2022-04-02T01:40:34Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: …and done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=User:Gordon_E./vector.js&amp;diff=3592259</id>
		<title>User:Gordon E./vector.js</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User:Gordon_E./vector.js&amp;diff=3592259"/>
		<updated>2022-04-02T01:37:40Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: Testing April fools for myself, albeit somewhat belated.&lt;/p&gt;
&lt;hr /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=User:Gordon_E./monobook.css&amp;diff=3591815</id>
		<title>User:Gordon E./monobook.css</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User:Gordon_E./monobook.css&amp;diff=3591815"/>
		<updated>2022-04-01T00:23:14Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: CSS test done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=User:Gordon_E./monobook.css&amp;diff=3591814</id>
		<title>User:Gordon E./monobook.css</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User:Gordon_E./monobook.css&amp;diff=3591814"/>
		<updated>2022-04-01T00:21:31Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: Created page with &amp;quot;body, main { background-color: #222; } html, body { color:white; } input, textarea { background-color: black; color: white; } body.ia-module.tiles .item-ia .item-ttl .ttl, bod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;body, main { background-color: #222; }&lt;br /&gt;
html, body { color:white; }&lt;br /&gt;
input, textarea { background-color: black; color: white; }&lt;br /&gt;
body.ia-module.tiles .item-ia .item-ttl .ttl,&lt;br /&gt;
body.ia-module .ikind.stealth.in,&lt;br /&gt;
body.ia-module .ikind.stealth,&lt;br /&gt;
body.ia-module.tiles .item-ia,&lt;br /&gt;
.item-download-options .hover-badge-stealth,&lt;br /&gt;
.icon-label, [class*=&amp;quot;iconochive&amp;quot;], th, td { color: white; }&lt;br /&gt;
body.ia-module.tiles .item-ia,&lt;br /&gt;
body.ia-module .columns-items .sortbar, .results,&lt;br /&gt;
.action-buttons-section .button,&lt;br /&gt;
body.ia-module .boxy,&lt;br /&gt;
body.ia-module .boxy.white-bg, .pickr { &lt;br /&gt;
 background-color: #333;&lt;br /&gt;
 border: unset;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.item-download-options .format-group,&lt;br /&gt;
body.ia-module .collection-list .collection-item {&lt;br /&gt;
 border-bottom: 1px dashed white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:link, body.ia-module .boxy a,&lt;br /&gt;
body.ia-module .boxy.white-bg a,&lt;br /&gt;
body.ia-module .boxy .boxy-ttl,&lt;br /&gt;
.item-download-options .format-group a.stealth,&lt;br /&gt;
.download-directory-listing .directory-listing-table a { color: #5AF; }&lt;br /&gt;
.btn:link { color:#fff; }&lt;br /&gt;
body.ia-module #also-found { background-color: #111; }&lt;br /&gt;
body.ia-module .search-bar-section { background-color:#444; border:unset; }&lt;br /&gt;
body.ia-module.lists div.ikind .results {  border:unset; }&lt;br /&gt;
body.ia-module.lists .item-ia,&lt;br /&gt;
body.ia-module.lists.showdetails .details-ia { background-color: #444; }&lt;br /&gt;
body.ia-module.lists.showdetails .details-ia { color: #eee; }&lt;br /&gt;
.metadata-list,&lt;br /&gt;
.metadata-expandable-list { color: #bbb; }&lt;br /&gt;
&lt;br /&gt;
pre 			{ background-color: #444; }&lt;br /&gt;
desktop-subnav	{ display: none; }&lt;br /&gt;
&lt;br /&gt;
/* Adapting some borders */&lt;br /&gt;
.well { border: unset; }&lt;br /&gt;
body.ia-module.tiles .item-ia {&lt;br /&gt;
  border: unset;&lt;br /&gt;
  box-shadow: unset;&lt;br /&gt;
  border-radius:0.5em;&lt;br /&gt;
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body.ia-module.tiles .columns-items {&lt;br /&gt;
  border-left: 1px solid #555;&lt;br /&gt;
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body.navia .container-ia.nopad {&lt;br /&gt;
  border-top: unset;&lt;br /&gt;
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body.ia-module .columns-items .sortbar {&lt;br /&gt;
  border: unset;&lt;br /&gt;
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body.ia-module .columns-facets h1 {&lt;br /&gt;
  border-bottom: 1px dashed #555;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre					{ border: unset; }&lt;br /&gt;
hr					{ border-top: 1px dashed white; }&lt;br /&gt;
&lt;br /&gt;
/* Uploader UI */&lt;br /&gt;
#file_info,&lt;br /&gt;
#file_info tr,&lt;br /&gt;
#file_info td		{ color: white; } &lt;br /&gt;
&lt;br /&gt;
#file_info, #file_drop, #add_files,&lt;br /&gt;
.metadata_row		{ background-color: #444; }&lt;br /&gt;
.metadata_row:hover	{ background-color: #555; }&lt;br /&gt;
#files th			{ background-color: #555; }&lt;br /&gt;
&lt;br /&gt;
/* File editor */&lt;br /&gt;
.x-tree .x-panel-body { background-color: black; }&lt;br /&gt;
.x-tree-node a span, .x-dd-drag-ghost a span { color: white; }&lt;br /&gt;
.x-panel-tbar-noheader .x-toolbar, .x-panel-mc .x-panel-tbar .x-toolbar { background:unset; background-color: #333; }&lt;br /&gt;
&lt;br /&gt;
/* Login and signup */&lt;br /&gt;
.signup-form-section .login-header h1, .login-form-section .login-header h1, .signup-form-section .signup-header h1, .login-form-section .signup-header h1,&lt;br /&gt;
.signup-form-section .signup-form-element label, .login-form-section .signup-form-element label, .signup-form-section .login-form-element label, .login-form-section .login-form-element label { color:white; }&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Airship_Fortress&amp;diff=3591813</id>
		<title>Airship Fortress</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Airship_Fortress&amp;diff=3591813"/>
		<updated>2022-04-01T00:16:04Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Mario Kart 7 */ shorter phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{classic title}}&lt;br /&gt;
{{racecourse&lt;br /&gt;
|title=Airship Fortress&lt;br /&gt;
|image=[[File:Airship Fortress MKDS preview.png|256px]]&lt;br /&gt;
|appearances=&#039;&#039;[[Mario Kart DS]]&#039;&#039; ([[List of games by date#2005|2005]])&amp;lt;br&amp;gt;&#039;&#039;[[Mario Kart 7]]&#039;&#039; ([[List of games by date#2011|2011]])&amp;lt;br&amp;gt;&#039;&#039;[[Mario Kart Tour]]&#039;&#039; (2020)&lt;br /&gt;
|cups=[[Star Cup]] (&#039;&#039;DS&#039;&#039;)&amp;lt;br&amp;gt;[[Lightning Cup]] (&#039;&#039;7&#039;&#039;)&lt;br /&gt;
|tours=[[Pirate Tour]]&amp;lt;br&amp;gt;[[Summer Festival Tour]]&amp;lt;br&amp;gt;[[1st Anniversary Tour]]&amp;lt;br&amp;gt;[[Halloween Tour (2020)]]&amp;lt;br&amp;gt;[[New Year&#039;s 2021 Tour]]&amp;lt;br&amp;gt;[[Berlin Tour]]&amp;lt;br&amp;gt;[[Mario Tour]]&amp;lt;br&amp;gt;[[Yoshi Tour (2021)]]&amp;lt;br&amp;gt;[[Bowser vs. DK Tour]]&amp;lt;br&amp;gt;[[Trick Tour (2021)]]&amp;lt;br&amp;gt;[[Summer Tour]]&amp;lt;br&amp;gt;[[Los Angeles Tour (2021)]]&amp;lt;br&amp;gt;[[Kamek Tour]]&amp;lt;br&amp;gt;[[Space Tour]]&amp;lt;br&amp;gt;[[Holiday Tour (2021)]]&amp;lt;br&amp;gt;[[Mii Tour]]&lt;br /&gt;
|ghost=2:07:748 by Ninten★シュン (&#039;&#039;DS&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Bowser]] in the [[Hurricane]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2:23.323 by Nin★OBSHNN (&#039;&#039;7&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Metal Mario (character)|Metal Mario]] with the [[Zucchini]], [[Slick|Slick tires]], and [[Super Glider]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|expert_ghost=2:07.704 by Ret★Shane (&#039;&#039;7&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Metal Mario (character)|Metal Mario]] with the [[Standard Kart]], [[Monster (tire)|Standard tires]], and [[Super Glider]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|based=&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039;{{&#039;}}s [[Airship]]s&lt;br /&gt;
|wifi=Was never available ([[Nintendo DS|DS]])&amp;lt;br&amp;gt;Available ([[Nintendo 3DS|3DS]])&lt;br /&gt;
|music=&#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;br&amp;gt;[[File:MKDS-Music-AirshipFortress.oga]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart 7&#039;&#039; / &#039;&#039;Mario Kart Tour&#039;&#039;&amp;lt;br&amp;gt;[[File:MK7-Airship Fortress.oga]]&lt;br /&gt;
|map=&#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;br&amp;gt;[[File:MKDS Airship Fortress Map.gif|140px]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart 7&#039;&#039;&amp;lt;br&amp;gt;[[File:MK7 DSAirshipFortress.png|140px]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart Tour&#039;&#039;&amp;lt;br&amp;gt;[[File:MKT Map AirshipFortressDS.png|140px]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Airship Fortress&#039;&#039;&#039; is the fourth and final course of the [[Star Cup]] in &#039;&#039;[[Mario Kart DS]]&#039;&#039;. The course takes place both on a floating fortress in disrepair and on an [[airship]]. The course is inspired by the environment of boss levels seen in &#039;&#039;[[Super Mario Bros. 3]]&#039;&#039; and &#039;&#039;[[Super Mario World]]&#039;&#039;. Other airships can be seen flying away in the sky.&lt;br /&gt;
&lt;br /&gt;
The most notable feature in the course is the [[Pipe Cannon]] that shoots racers out to the fortress through the air. Furthermore, the track includes obstacles such as [[Bullet Bill]]s, [[Rocky Wrench]]es and more. [[Mario Kart DS#Missions|Missions]] 6-2 and 7-7 take place in this course.&lt;br /&gt;
&lt;br /&gt;
The course reappears in &#039;&#039;[[Mario Kart 7]]&#039;&#039; as the third course of the [[Lightning Cup]], and in &#039;&#039;[[Mario Kart Tour]]&#039;&#039; starting from the [[Pirate Tour]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart DS&#039;&#039;==&lt;br /&gt;
[[File:MKDS Airship Fortress Course Icon.png|left|frame|The course icon]]&lt;br /&gt;
The race starts with a straightaway, where a barrage of [[Bullet Bill]]s are shot from a [[Bill Blaster]] of the airship and causes players to flip over if they touch them. Passing this section of the track, players turn left with a right turn shortly after and get a boost by running over a [[Dash Panel]], entering the deck of the airship. &lt;br /&gt;
&lt;br /&gt;
On the deck of the ship, racers must dodge [[Rocky Wrench]]es that pop out from their trenches, hitting racers who drive over them. Proceeding inside the airship, players take a tight left turn and reach the cellar where some [[crate]]s are spread throughout the room that may contain a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] if they break the crate. The next room to follow includes burners moving side to side that causes players to spin out if they touch the fire.&lt;br /&gt;
&lt;br /&gt;
Players exit the airship by being launched by the airship&#039;s Pipe Cannon with a dash panel, similar to [[GCN DK Mountain|DK Mountain]], aimed at a hole in the fortress tower. Following the corkscrew inside the tower, there&#039;s one last turn to finish the race. Just before the last turn, players can knock other racers off the course.&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
In mission 6-2, the player has to hit 15 Rocky Wrenches as [[Wario]] using [[Super Star|Stars]]. The player has 30 seconds to complete it, but once the Star runs out, the player has to get another Star from the [[Item Box]]. Stars always appear every time the player breaks one.&lt;br /&gt;
&lt;br /&gt;
In mission 7-7, the player must collect 12 coins in reverse as [[Bowser]] without touching a [[Burner]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart 7&#039;&#039;==&lt;br /&gt;
[[File:AirshipFortressMK7.png|250px|thumb|left|The course in &#039;&#039;Mario Kart 7&#039;&#039;]]&lt;br /&gt;
Airship Fortress returns as the third course in the [[Lightning Cup]] in &#039;&#039;[[Mario Kart 7]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Immediately following the starting line, both drop-offs can be used to perform a [[trick]] and gain a small boost. As well, the Bullet Bills have become [[Banzai Bill]]s, and are now shot out at faster intervals, and are are no longer visible on the [[Mario_Kart_7#Features|bottom screen map]]. The interior of the airship has some minor changes. The room with the Rocket Engines now has a fence floor with lava under it, and the [[Rocky Wrench]]es now make sounds. Hitting a Banzai Bill has the similar effect as getting blown up by a [[Spiny Shell (blue)|Spiny Shell]] or being hit by a [[Bullet Bill]], causing the player to tumble and roll over sideways.&lt;br /&gt;
&lt;br /&gt;
Launching out of the Pipe Cannon now encompasses a [[Glide Ramp]]. Players cannot aim their flight and they are also no longer immune to items while in the Pipe Cannon, and being hit by anything (or intentionally stowing their glider) results in having to be rescued by [[Lakitu]].&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
*Dropping onto the rail between the [[Banzai Bill]] section and first boost panel in order to take the turn tighter saves a minimal amount of time. &lt;br /&gt;
*Dropping onto the longer rail at the start of the lap is useful during races as, while not necessarily saving time, it allows the player to dodge items and Banzai Bills.&lt;br /&gt;
*A difficult shortcut can be performed by leaning off the curve on the second, smaller rail to gain an upwards angle and using a [[Dash Mushroom|Mushroom]]. If the player goes far enough, Lakitu will place them just before the cannon. If done quickly saves around ten seconds.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=h1rnjiASlEA at 4:01&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart Tour&#039;&#039;==&lt;br /&gt;
[[File:MKT Airship Fortress Scene.jpg|350px|thumbnail|right|The course in &#039;&#039;Mario Kart Tour&#039;&#039;]]&lt;br /&gt;
Airship Fortress returns in &#039;&#039;[[Mario Kart Tour]]&#039;&#039;, debuting in the [[Pirate Tour]]. Unlike other courses appearing in &#039;&#039;Mario Kart 7&#039;&#039;, especially among the classic courses from &#039;&#039;Mario Kart DS&#039;&#039; in that game, it has received many notable aesthetic changes. The course now takes place in a lava-filled ocean instead of the sky, as well as taking place during the early morning instead of being held at sunset. Several lit torches were added to the sides of the track before the main airship and on each column of the main tower and hanging lanterns on the main airship&#039;s deck. The starting banner consists of a blue, modern &#039;&#039;Mario Kart&#039;&#039; logo on a castle wall connecting two towers.&lt;br /&gt;
&lt;br /&gt;
The main airship and several others are a more lighter brown in color, with their masts now possessing propellers instead of sails. Hitting a [[Rocky Wrench]] now gives points to the player instead of making them spin-out, and players can now [[trick]] on top of Rocky Wrenches that poke their heads out of the ground. The tunnel leading to the main airship&#039;s cabin has also been given a redesign, with the doors being replaced by multiple portholes, lights, and groups of barrels and crates, while the wall separating the two rooms was made to resemble the type of wall seen inside a wine cellar. Additionally, the main airship&#039;s cabin has been redesigned to resemble a drinking bar, with [[Shy Guy]]s sitting on stools, bottles on shelves, a dartboard, and several tables.&lt;br /&gt;
&lt;br /&gt;
The main tower is also now part of a larger fortress, with other towers in the background. The starting banner is now made of stone that is held up by two small towers, and the &#039;&#039;Mario Kart&#039;&#039; logo on the starting banner is the modern logo as opposed to the classic logo. The course is a favorite of [[Cat Mario|Cat Peach]], [[Bowser Jr.|Bowser Jr. (Pirate)]], [[Mario|Mario (Swimwear)]], [[Princess Daisy|Daisy (Yukata)]], [[Princess Peach|Peach (Halloween)]], [[Luigi|Luigi (Lederhosen)]], [[Dry Bowser|Dry Bowser (Gold)]], [[Shy Guy|Shy Guy (Gold)]], and [[King Bob-omb|King Bob-omb (Gold)]]. It is also a favorite of [[King Boo|King Boo (Gold)]] if he is at level 3, and [[Captain Toad]] and [[Birdo (species)|Birdo (Black)]] if they are at level 6.&lt;br /&gt;
&lt;br /&gt;
As with other courses, Airship Fortress has a R variant referred to as &#039;&#039;&#039;Airship Fortress R&#039;&#039;&#039;, a T variant referred to as &#039;&#039;&#039;Airship Fortress T&#039;&#039;&#039;, and an R/T variant referred to as &#039;&#039;&#039;Airship Fortress R/T&#039;&#039;&#039;; the former two first appeared in the Pirate Tour, while the latter was added in the [[Trick Tour (2021)|2021 Trick Tour]]. In the trick variant, the gliding section that leads to the tower is replaced with a section with many ramps. Airship Fortress is the second course after [[DS DK Pass]] to be the signature course of two tours (Pirate Tour and Bowser vs. DK Tour). &lt;br /&gt;
&lt;br /&gt;
For this course&#039;s tour appearances, see [[List of DS Airship Fortress tour appearances in Mario Kart Tour|List of DS Airship Fortress tour appearances in &#039;&#039;Mario Kart Tour&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
===&#039;&#039;Mario Kart DS&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;European website bio:&#039;&#039;&#039; &amp;quot;&#039;&#039;Bowser should be right at home in these ships in the sky. Race across the decks of these floating wrecks, get blasted from cannons and dodge oncoming missile fire, as you fight to stay in one piece long enough to take the pole position.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart Tour&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Mario Kart Tour&#039;&#039; Twitter:&#039;&#039;&#039; &amp;quot;&#039;&#039;It&#039;s time for the Pirate Tour! The DS Airship Fortress course makes its debut in Mario Kart Tour. It&#039;s a long way down from this floating fortress, so make sure you stay on course!&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;mariokarttourEN (August 12, 2020). [https://twitter.com/mariokarttourEN/status/1293429508402368515 &#039;&#039;Twitter&#039;&#039;]. Retrieved August 12, 2020.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;Mario Kart DS&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=150px&amp;gt;&lt;br /&gt;
MKDS Rocky Wrench Screenshot.png|[[Rocky Wrench]] section&lt;br /&gt;
MKDS Airship Fortress Crate Room.png|The crate room&lt;br /&gt;
MKDSAirshipFortress.png|[[Princess Peach|Peach]] being shot away by the [[Pipe Cannon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart 7&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=150px&amp;gt;&lt;br /&gt;
MK7 DS Airship Fortress Minimap.png|Minimap&lt;br /&gt;
AirshipFortressMK7RaceStart.jpg|[[Bowser]] starts the race with a [[Rocket Start]].&lt;br /&gt;
Airship Fortress MK7 E3 2011.png|[[Luigi]] and Bowser race on the track.&lt;br /&gt;
DS Airship Fortress.png|[[Metal Mario]] racing on the course&lt;br /&gt;
Rocky Wrench MK7.jpg|Metal Mario approaching a Rocky Wrench&lt;br /&gt;
MK7 Airship Fortress Burner Room.png|The [[Burner]] room&lt;br /&gt;
AirshipFortressMK7Cannon.jpg|Bowser approaching the Pipe Cannon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart Tour&#039;&#039;===&lt;br /&gt;
====Course icons====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MKT Icon AirshipFortressDS.png|The course icon with Bowser Jr. (Pirate)&lt;br /&gt;
MKT Icon AirshipFortressDS KingBobomb.png|The course icon with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressDS DaisyYukata.png|The course icon with Daisy (Yukata)&lt;br /&gt;
MKT Icon AirshipFortressDS DryBowserGold.png|The course icon with Dry Bowser (Gold)&lt;br /&gt;
MKT Icon AirshipFortressDS PeachHalloween.png|The course icon with Peach (Halloween)&lt;br /&gt;
MKT Icon AirshipFortressDS ShyGuyGold.png|The course icon with Shy Guy (Gold)&lt;br /&gt;
MKT Icon AirshipFortressDS KingBoo.png|The course icon with King Boo&lt;br /&gt;
MKT Icon AirshipFortressDS CatPeach.png|The course icon with Cat Peach&lt;br /&gt;
MKT Icon AirshipFortressDS Morton.png|The course icon with Morton&lt;br /&gt;
MKT Icon AirshipFortressRDS.png|The course icon of the Reverse variant with Fire Bro&lt;br /&gt;
MKT Icon AirshipFortressRDS BowserJrPirate.png|The course icon of the Reverse variant with Bowser Jr. (Pirate)&lt;br /&gt;
MKT Icon AirshipFortressRDS KingBoo.png|The course icon of the Reverse variant with King Boo&lt;br /&gt;
MKT Icon AirshipFortressRDS KingBobomb.png|The course icon of the Reverse variant with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressRDS BirdoLightBlue.png|The course icon of the Reverse variant with Birdo (Light Blue)&lt;br /&gt;
MKT Icon AirshipFortressTDS.png|The course icon of the Trick variant with Hammer Bro&lt;br /&gt;
MKT Icon AirshipFortressTDS KingBooLuigisMansion.png|The course icon of the Trick variant with King Boo (Luigi&#039;s Mansion) &lt;br /&gt;
MKT Icon AirshipFortressTDS KingBobomb.png|The course icon of the Trick variant with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressTDS FireBro.png|The course icon of the Trick variant with Fire Bro&lt;br /&gt;
MKT Icon AirshipFortressTDS ShyGuyGold.png|The course icon of the Trick variant with Shy Guy (Gold)&lt;br /&gt;
MKT Icon AirshipFortressRTDS.png|The course icon of the Reverse/Trick variant with Builder Mario&lt;br /&gt;
MKT Icon AirshipFortressRTDS DaisySwimwear.png|The course icon of the Reverse/Trick variant with Daisy (Swimwear)&lt;br /&gt;
MKT Icon AirshipFortressRTDS DryBonesGold.png|The course icon of the Reverse/Trick variant with Dry Bones (Gold)&lt;br /&gt;
MKT Tour24 ToadetteCupChallenge.png|The course icon of the challenge in the Toadette Cup (Pirate Tour)&lt;br /&gt;
MKT Tour24 DaisyCupChallenge.png|The course icon of the challenge in the Daisy Cup (Pirate Tour) and the Toadette Cup (2021 Los Angeles Tour)&lt;br /&gt;
MKT Tour24 KoopaTroopaCupChallenge.png|The course icon of the challenge in the Koopa Troopa Cup (Pirate Tour) and the Diddy Kong Cup (2021 Trick Tour)&lt;br /&gt;
MKT Tour25 BirdoCupChallenge.png|The course icon of the challenge in the Birdo Cup (Summer Festival Tour) and the Baby Luigi Cup (Kamek Tour)&lt;br /&gt;
MKT Tour28 BabyPeachCupChallenge.png|The course icon of the challenge in the Baby Peach Cup (1st Anniversary Tour) and the Birdo Cup (Bowser vs. DK Tour)&lt;br /&gt;
MKT Tour29 ToadCupChallenge.png|The course icon of the challenge in the Toad Cup (2020 Halloween Tour and Bowser vs. DK Tour)&lt;br /&gt;
MKT Tour29 IceMarioCupChallenge.png|The course icon of the challenge in the Ice Mario Cup (2020 Halloween Tour)&lt;br /&gt;
MKT Tour34 PaulineCupChallenge.png|The course icon of the challenge in the Pauline Cup (New Year&#039;s 2021 Tour) and the Baby Rosalina Cup (Summer Tour)&lt;br /&gt;
MKT Tour39 MetalMarioCupChallenge.png|The course icon of the challenge in the Metal Mario Cup (Mario Tour) and the Mario Cup (Space Tour)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Screenshots====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MKT Airship Fortress Scene2.jpg|View of the cabin area of the main airship&lt;br /&gt;
MKT Pirate Tour Racers.png|[[Dry Bowser]], [[Dry Bones]], [[Pauline]], [[King Boo|King Boo (Luigi&#039;s Mansion)]], and [[Bowser Jr.|Bowser Jr. (Pirate)]] on the course&lt;br /&gt;
MKT Bowsers Minions.jpg|Bowser, Dry Bowser, King Boo (Luigi&#039;s Mansion), and Dry Bones (Gold) tricking on the course&lt;br /&gt;
MKT King Bob-omb.jpg|[[King Bob-omb]] throwing a [[Green Shell]] at Mario on the course&lt;br /&gt;
MKT Pirate Tour End.jpg|King Bob-omb, Dry Bowser, and Bowser Jr. (Pirate) tricking&lt;br /&gt;
MKT Funky Kong and Dry Bowser.jpg|[[Funky Kong]] and Dry Bowser gliding on the course&lt;br /&gt;
MKT Bullet Bill.jpg|Bowser in the [[Bullet Blaster]] with a [[Bullet Bill]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=キラーシップ&lt;br /&gt;
|JapR=Kirā Shippu&lt;br /&gt;
|JapM=Bullet Bill Ship&lt;br /&gt;
|Spa=Fortaleza Aérea&lt;br /&gt;
|SpaM=Aerial Fortress&lt;br /&gt;
|Fra=Bateau Volant&lt;br /&gt;
|FraM=Flying Ship&lt;br /&gt;
|Dut=Vliegende Vesting&lt;br /&gt;
|DutM=Flying Fortress&lt;br /&gt;
|Ger=Fliegende Festung&lt;br /&gt;
|GerM=Flying Fortress&lt;br /&gt;
|Ita=Fortezza Volante&lt;br /&gt;
|ItaM=Flying Fortress&lt;br /&gt;
|PorA=Fortaleza Aérea&lt;br /&gt;
|PorAM=Aerial Fortress&lt;br /&gt;
|PorE=Fortaleza Voadora&lt;br /&gt;
|PorEM=Flying Fortress&lt;br /&gt;
|Rus=Воздушная крепость&lt;br /&gt;
|RusR=Vozdushnaya krepost&lt;br /&gt;
|RusM=Aerial Fortress&lt;br /&gt;
|Kor=킬러 해적선&lt;br /&gt;
|KorR=Killeo Haejeokseon&lt;br /&gt;
|KorM=Bullet Bill Pirate Ship&lt;br /&gt;
|ChiS=弹头杀手飞船&lt;br /&gt;
|ChiSR=Dàntóu Shāshǒu Fēichuán&lt;br /&gt;
|ChiSM=Bullet Bill Airship&lt;br /&gt;
|ChiT=砲彈刺客飛船&lt;br /&gt;
|ChiTR=Pàodàn Cìkè Fēichuán&lt;br /&gt;
|ChiTM=Bullet Bill Airship&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Racecourses}}&lt;br /&gt;
{{MKDS}}&lt;br /&gt;
{{MK7}}&lt;br /&gt;
{{MKT}}&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Fortresses]]&lt;br /&gt;
[[Category:Classic courses]]&lt;br /&gt;
[[Category:Unlockable race courses]]&lt;br /&gt;
[[Category:Mario Kart 7 race courses]]&lt;br /&gt;
[[Category:Mario Kart DS race courses]]&lt;br /&gt;
[[Category:Mario Kart Tour race courses]]&lt;br /&gt;
[[it:Fortezza Volante]]&lt;br /&gt;
[[de:Fliegende Festung]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Airship_Fortress&amp;diff=3591811</id>
		<title>Airship Fortress</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Airship_Fortress&amp;diff=3591811"/>
		<updated>2022-04-01T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Mario Kart 7 */ bullet bills not visible on bottom screen map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{classic title}}&lt;br /&gt;
{{racecourse&lt;br /&gt;
|title=Airship Fortress&lt;br /&gt;
|image=[[File:Airship Fortress MKDS preview.png|256px]]&lt;br /&gt;
|appearances=&#039;&#039;[[Mario Kart DS]]&#039;&#039; ([[List of games by date#2005|2005]])&amp;lt;br&amp;gt;&#039;&#039;[[Mario Kart 7]]&#039;&#039; ([[List of games by date#2011|2011]])&amp;lt;br&amp;gt;&#039;&#039;[[Mario Kart Tour]]&#039;&#039; (2020)&lt;br /&gt;
|cups=[[Star Cup]] (&#039;&#039;DS&#039;&#039;)&amp;lt;br&amp;gt;[[Lightning Cup]] (&#039;&#039;7&#039;&#039;)&lt;br /&gt;
|tours=[[Pirate Tour]]&amp;lt;br&amp;gt;[[Summer Festival Tour]]&amp;lt;br&amp;gt;[[1st Anniversary Tour]]&amp;lt;br&amp;gt;[[Halloween Tour (2020)]]&amp;lt;br&amp;gt;[[New Year&#039;s 2021 Tour]]&amp;lt;br&amp;gt;[[Berlin Tour]]&amp;lt;br&amp;gt;[[Mario Tour]]&amp;lt;br&amp;gt;[[Yoshi Tour (2021)]]&amp;lt;br&amp;gt;[[Bowser vs. DK Tour]]&amp;lt;br&amp;gt;[[Trick Tour (2021)]]&amp;lt;br&amp;gt;[[Summer Tour]]&amp;lt;br&amp;gt;[[Los Angeles Tour (2021)]]&amp;lt;br&amp;gt;[[Kamek Tour]]&amp;lt;br&amp;gt;[[Space Tour]]&amp;lt;br&amp;gt;[[Holiday Tour (2021)]]&amp;lt;br&amp;gt;[[Mii Tour]]&lt;br /&gt;
|ghost=2:07:748 by Ninten★シュン (&#039;&#039;DS&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Bowser]] in the [[Hurricane]])&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;2:23.323 by Nin★OBSHNN (&#039;&#039;7&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Metal Mario (character)|Metal Mario]] with the [[Zucchini]], [[Slick|Slick tires]], and [[Super Glider]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|expert_ghost=2:07.704 by Ret★Shane (&#039;&#039;7&#039;&#039;)&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Metal Mario (character)|Metal Mario]] with the [[Standard Kart]], [[Monster (tire)|Standard tires]], and [[Super Glider]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|based=&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039;{{&#039;}}s [[Airship]]s&lt;br /&gt;
|wifi=Was never available ([[Nintendo DS|DS]])&amp;lt;br&amp;gt;Available ([[Nintendo 3DS|3DS]])&lt;br /&gt;
|music=&#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;br&amp;gt;[[File:MKDS-Music-AirshipFortress.oga]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart 7&#039;&#039; / &#039;&#039;Mario Kart Tour&#039;&#039;&amp;lt;br&amp;gt;[[File:MK7-Airship Fortress.oga]]&lt;br /&gt;
|map=&#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;br&amp;gt;[[File:MKDS Airship Fortress Map.gif|140px]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart 7&#039;&#039;&amp;lt;br&amp;gt;[[File:MK7 DSAirshipFortress.png|140px]]&amp;lt;br&amp;gt;&#039;&#039;Mario Kart Tour&#039;&#039;&amp;lt;br&amp;gt;[[File:MKT Map AirshipFortressDS.png|140px]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Airship Fortress&#039;&#039;&#039; is the fourth and final course of the [[Star Cup]] in &#039;&#039;[[Mario Kart DS]]&#039;&#039;. The course takes place both on a floating fortress in disrepair and on an [[airship]]. The course is inspired by the environment of boss levels seen in &#039;&#039;[[Super Mario Bros. 3]]&#039;&#039; and &#039;&#039;[[Super Mario World]]&#039;&#039;. Other airships can be seen flying away in the sky.&lt;br /&gt;
&lt;br /&gt;
The most notable feature in the course is the [[Pipe Cannon]] that shoots racers out to the fortress through the air. Furthermore, the track includes obstacles such as [[Bullet Bill]]s, [[Rocky Wrench]]es and more. [[Mario Kart DS#Missions|Missions]] 6-2 and 7-7 take place in this course.&lt;br /&gt;
&lt;br /&gt;
The course reappears in &#039;&#039;[[Mario Kart 7]]&#039;&#039; as the third course of the [[Lightning Cup]], and in &#039;&#039;[[Mario Kart Tour]]&#039;&#039; starting from the [[Pirate Tour]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart DS&#039;&#039;==&lt;br /&gt;
[[File:MKDS Airship Fortress Course Icon.png|left|frame|The course icon]]&lt;br /&gt;
The race starts with a straightaway, where a barrage of [[Bullet Bill]]s are shot from a [[Bill Blaster]] of the airship and causes players to flip over if they touch them. Passing this section of the track, players turn left with a right turn shortly after and get a boost by running over a [[Dash Panel]], entering the deck of the airship. &lt;br /&gt;
&lt;br /&gt;
On the deck of the ship, racers must dodge [[Rocky Wrench]]es that pop out from their trenches, hitting racers who drive over them. Proceeding inside the airship, players take a tight left turn and reach the cellar where some [[crate]]s are spread throughout the room that may contain a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] if they break the crate. The next room to follow includes burners moving side to side that causes players to spin out if they touch the fire.&lt;br /&gt;
&lt;br /&gt;
Players exit the airship by being launched by the airship&#039;s Pipe Cannon with a dash panel, similar to [[GCN DK Mountain|DK Mountain]], aimed at a hole in the fortress tower. Following the corkscrew inside the tower, there&#039;s one last turn to finish the race. Just before the last turn, players can knock other racers off the course.&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
In mission 6-2, the player has to hit 15 Rocky Wrenches as [[Wario]] using [[Super Star|Stars]]. The player has 30 seconds to complete it, but once the Star runs out, the player has to get another Star from the [[Item Box]]. Stars always appear every time the player breaks one.&lt;br /&gt;
&lt;br /&gt;
In mission 7-7, the player must collect 12 coins in reverse as [[Bowser]] without touching a [[Burner]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart 7&#039;&#039;==&lt;br /&gt;
[[File:AirshipFortressMK7.png|250px|thumb|left|The course in &#039;&#039;Mario Kart 7&#039;&#039;]]&lt;br /&gt;
Airship Fortress returns as the third course in the [[Lightning Cup]] in &#039;&#039;[[Mario Kart 7]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Immediately following the starting line, both drop-offs can be used to perform a [[trick]] and gain a small boost. As well, the Bullet Bills have become [[Banzai Bill]]s, and are now shot out at faster intervals. Due to [[Mario_Kart_7#Features|changes in the bottom screen map]], they are no longer visible there. The interior of the airship has some minor changes. The room with the Rocket Engines now has a fence floor with lava under it, and the [[Rocky Wrench]]es now make sounds. Hitting a Banzai Bill has the similar effect as getting blown up by a [[Spiny Shell (blue)|Spiny Shell]] or being hit by a [[Bullet Bill]], causing the player to tumble and roll over sideways.&lt;br /&gt;
&lt;br /&gt;
Launching out of the Pipe Cannon now encompasses a [[Glide Ramp]]. Players cannot aim their flight and they are also no longer immune to items while in the Pipe Cannon, and being hit by anything (or intentionally stowing their glider) results in having to be rescued by [[Lakitu]].&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
*Dropping onto the rail between the [[Banzai Bill]] section and first boost panel in order to take the turn tighter saves a minimal amount of time. &lt;br /&gt;
*Dropping onto the longer rail at the start of the lap is useful during races as, while not necessarily saving time, it allows the player to dodge items and Banzai Bills.&lt;br /&gt;
*A difficult shortcut can be performed by leaning off the curve on the second, smaller rail to gain an upwards angle and using a [[Dash Mushroom|Mushroom]]. If the player goes far enough, Lakitu will place them just before the cannon. If done quickly saves around ten seconds.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=h1rnjiASlEA at 4:01&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Mario Kart Tour&#039;&#039;==&lt;br /&gt;
[[File:MKT Airship Fortress Scene.jpg|350px|thumbnail|right|The course in &#039;&#039;Mario Kart Tour&#039;&#039;]]&lt;br /&gt;
Airship Fortress returns in &#039;&#039;[[Mario Kart Tour]]&#039;&#039;, debuting in the [[Pirate Tour]]. Unlike other courses appearing in &#039;&#039;Mario Kart 7&#039;&#039;, especially among the classic courses from &#039;&#039;Mario Kart DS&#039;&#039; in that game, it has received many notable aesthetic changes. The course now takes place in a lava-filled ocean instead of the sky, as well as taking place during the early morning instead of being held at sunset. Several lit torches were added to the sides of the track before the main airship and on each column of the main tower and hanging lanterns on the main airship&#039;s deck. The starting banner consists of a blue, modern &#039;&#039;Mario Kart&#039;&#039; logo on a castle wall connecting two towers.&lt;br /&gt;
&lt;br /&gt;
The main airship and several others are a more lighter brown in color, with their masts now possessing propellers instead of sails. Hitting a [[Rocky Wrench]] now gives points to the player instead of making them spin-out, and players can now [[trick]] on top of Rocky Wrenches that poke their heads out of the ground. The tunnel leading to the main airship&#039;s cabin has also been given a redesign, with the doors being replaced by multiple portholes, lights, and groups of barrels and crates, while the wall separating the two rooms was made to resemble the type of wall seen inside a wine cellar. Additionally, the main airship&#039;s cabin has been redesigned to resemble a drinking bar, with [[Shy Guy]]s sitting on stools, bottles on shelves, a dartboard, and several tables.&lt;br /&gt;
&lt;br /&gt;
The main tower is also now part of a larger fortress, with other towers in the background. The starting banner is now made of stone that is held up by two small towers, and the &#039;&#039;Mario Kart&#039;&#039; logo on the starting banner is the modern logo as opposed to the classic logo. The course is a favorite of [[Cat Mario|Cat Peach]], [[Bowser Jr.|Bowser Jr. (Pirate)]], [[Mario|Mario (Swimwear)]], [[Princess Daisy|Daisy (Yukata)]], [[Princess Peach|Peach (Halloween)]], [[Luigi|Luigi (Lederhosen)]], [[Dry Bowser|Dry Bowser (Gold)]], [[Shy Guy|Shy Guy (Gold)]], and [[King Bob-omb|King Bob-omb (Gold)]]. It is also a favorite of [[King Boo|King Boo (Gold)]] if he is at level 3, and [[Captain Toad]] and [[Birdo (species)|Birdo (Black)]] if they are at level 6.&lt;br /&gt;
&lt;br /&gt;
As with other courses, Airship Fortress has a R variant referred to as &#039;&#039;&#039;Airship Fortress R&#039;&#039;&#039;, a T variant referred to as &#039;&#039;&#039;Airship Fortress T&#039;&#039;&#039;, and an R/T variant referred to as &#039;&#039;&#039;Airship Fortress R/T&#039;&#039;&#039;; the former two first appeared in the Pirate Tour, while the latter was added in the [[Trick Tour (2021)|2021 Trick Tour]]. In the trick variant, the gliding section that leads to the tower is replaced with a section with many ramps. Airship Fortress is the second course after [[DS DK Pass]] to be the signature course of two tours (Pirate Tour and Bowser vs. DK Tour). &lt;br /&gt;
&lt;br /&gt;
For this course&#039;s tour appearances, see [[List of DS Airship Fortress tour appearances in Mario Kart Tour|List of DS Airship Fortress tour appearances in &#039;&#039;Mario Kart Tour&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
===&#039;&#039;Mario Kart DS&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;European website bio:&#039;&#039;&#039; &amp;quot;&#039;&#039;Bowser should be right at home in these ships in the sky. Race across the decks of these floating wrecks, get blasted from cannons and dodge oncoming missile fire, as you fight to stay in one piece long enough to take the pole position.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart Tour&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Mario Kart Tour&#039;&#039; Twitter:&#039;&#039;&#039; &amp;quot;&#039;&#039;It&#039;s time for the Pirate Tour! The DS Airship Fortress course makes its debut in Mario Kart Tour. It&#039;s a long way down from this floating fortress, so make sure you stay on course!&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;mariokarttourEN (August 12, 2020). [https://twitter.com/mariokarttourEN/status/1293429508402368515 &#039;&#039;Twitter&#039;&#039;]. Retrieved August 12, 2020.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===&#039;&#039;Mario Kart DS&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=150px&amp;gt;&lt;br /&gt;
MKDS Rocky Wrench Screenshot.png|[[Rocky Wrench]] section&lt;br /&gt;
MKDS Airship Fortress Crate Room.png|The crate room&lt;br /&gt;
MKDSAirshipFortress.png|[[Princess Peach|Peach]] being shot away by the [[Pipe Cannon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart 7&#039;&#039;===&lt;br /&gt;
&amp;lt;gallery widths=150px&amp;gt;&lt;br /&gt;
MK7 DS Airship Fortress Minimap.png|Minimap&lt;br /&gt;
AirshipFortressMK7RaceStart.jpg|[[Bowser]] starts the race with a [[Rocket Start]].&lt;br /&gt;
Airship Fortress MK7 E3 2011.png|[[Luigi]] and Bowser race on the track.&lt;br /&gt;
DS Airship Fortress.png|[[Metal Mario]] racing on the course&lt;br /&gt;
Rocky Wrench MK7.jpg|Metal Mario approaching a Rocky Wrench&lt;br /&gt;
MK7 Airship Fortress Burner Room.png|The [[Burner]] room&lt;br /&gt;
AirshipFortressMK7Cannon.jpg|Bowser approaching the Pipe Cannon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mario Kart Tour&#039;&#039;===&lt;br /&gt;
====Course icons====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MKT Icon AirshipFortressDS.png|The course icon with Bowser Jr. (Pirate)&lt;br /&gt;
MKT Icon AirshipFortressDS KingBobomb.png|The course icon with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressDS DaisyYukata.png|The course icon with Daisy (Yukata)&lt;br /&gt;
MKT Icon AirshipFortressDS DryBowserGold.png|The course icon with Dry Bowser (Gold)&lt;br /&gt;
MKT Icon AirshipFortressDS PeachHalloween.png|The course icon with Peach (Halloween)&lt;br /&gt;
MKT Icon AirshipFortressDS ShyGuyGold.png|The course icon with Shy Guy (Gold)&lt;br /&gt;
MKT Icon AirshipFortressDS KingBoo.png|The course icon with King Boo&lt;br /&gt;
MKT Icon AirshipFortressDS CatPeach.png|The course icon with Cat Peach&lt;br /&gt;
MKT Icon AirshipFortressDS Morton.png|The course icon with Morton&lt;br /&gt;
MKT Icon AirshipFortressRDS.png|The course icon of the Reverse variant with Fire Bro&lt;br /&gt;
MKT Icon AirshipFortressRDS BowserJrPirate.png|The course icon of the Reverse variant with Bowser Jr. (Pirate)&lt;br /&gt;
MKT Icon AirshipFortressRDS KingBoo.png|The course icon of the Reverse variant with King Boo&lt;br /&gt;
MKT Icon AirshipFortressRDS KingBobomb.png|The course icon of the Reverse variant with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressRDS BirdoLightBlue.png|The course icon of the Reverse variant with Birdo (Light Blue)&lt;br /&gt;
MKT Icon AirshipFortressTDS.png|The course icon of the Trick variant with Hammer Bro&lt;br /&gt;
MKT Icon AirshipFortressTDS KingBooLuigisMansion.png|The course icon of the Trick variant with King Boo (Luigi&#039;s Mansion) &lt;br /&gt;
MKT Icon AirshipFortressTDS KingBobomb.png|The course icon of the Trick variant with King Bob-omb&lt;br /&gt;
MKT Icon AirshipFortressTDS FireBro.png|The course icon of the Trick variant with Fire Bro&lt;br /&gt;
MKT Icon AirshipFortressTDS ShyGuyGold.png|The course icon of the Trick variant with Shy Guy (Gold)&lt;br /&gt;
MKT Icon AirshipFortressRTDS.png|The course icon of the Reverse/Trick variant with Builder Mario&lt;br /&gt;
MKT Icon AirshipFortressRTDS DaisySwimwear.png|The course icon of the Reverse/Trick variant with Daisy (Swimwear)&lt;br /&gt;
MKT Icon AirshipFortressRTDS DryBonesGold.png|The course icon of the Reverse/Trick variant with Dry Bones (Gold)&lt;br /&gt;
MKT Tour24 ToadetteCupChallenge.png|The course icon of the challenge in the Toadette Cup (Pirate Tour)&lt;br /&gt;
MKT Tour24 DaisyCupChallenge.png|The course icon of the challenge in the Daisy Cup (Pirate Tour) and the Toadette Cup (2021 Los Angeles Tour)&lt;br /&gt;
MKT Tour24 KoopaTroopaCupChallenge.png|The course icon of the challenge in the Koopa Troopa Cup (Pirate Tour) and the Diddy Kong Cup (2021 Trick Tour)&lt;br /&gt;
MKT Tour25 BirdoCupChallenge.png|The course icon of the challenge in the Birdo Cup (Summer Festival Tour) and the Baby Luigi Cup (Kamek Tour)&lt;br /&gt;
MKT Tour28 BabyPeachCupChallenge.png|The course icon of the challenge in the Baby Peach Cup (1st Anniversary Tour) and the Birdo Cup (Bowser vs. DK Tour)&lt;br /&gt;
MKT Tour29 ToadCupChallenge.png|The course icon of the challenge in the Toad Cup (2020 Halloween Tour and Bowser vs. DK Tour)&lt;br /&gt;
MKT Tour29 IceMarioCupChallenge.png|The course icon of the challenge in the Ice Mario Cup (2020 Halloween Tour)&lt;br /&gt;
MKT Tour34 PaulineCupChallenge.png|The course icon of the challenge in the Pauline Cup (New Year&#039;s 2021 Tour) and the Baby Rosalina Cup (Summer Tour)&lt;br /&gt;
MKT Tour39 MetalMarioCupChallenge.png|The course icon of the challenge in the Metal Mario Cup (Mario Tour) and the Mario Cup (Space Tour)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Screenshots====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MKT Airship Fortress Scene2.jpg|View of the cabin area of the main airship&lt;br /&gt;
MKT Pirate Tour Racers.png|[[Dry Bowser]], [[Dry Bones]], [[Pauline]], [[King Boo|King Boo (Luigi&#039;s Mansion)]], and [[Bowser Jr.|Bowser Jr. (Pirate)]] on the course&lt;br /&gt;
MKT Bowsers Minions.jpg|Bowser, Dry Bowser, King Boo (Luigi&#039;s Mansion), and Dry Bones (Gold) tricking on the course&lt;br /&gt;
MKT King Bob-omb.jpg|[[King Bob-omb]] throwing a [[Green Shell]] at Mario on the course&lt;br /&gt;
MKT Pirate Tour End.jpg|King Bob-omb, Dry Bowser, and Bowser Jr. (Pirate) tricking&lt;br /&gt;
MKT Funky Kong and Dry Bowser.jpg|[[Funky Kong]] and Dry Bowser gliding on the course&lt;br /&gt;
MKT Bullet Bill.jpg|Bowser in the [[Bullet Blaster]] with a [[Bullet Bill]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=キラーシップ&lt;br /&gt;
|JapR=Kirā Shippu&lt;br /&gt;
|JapM=Bullet Bill Ship&lt;br /&gt;
|Spa=Fortaleza Aérea&lt;br /&gt;
|SpaM=Aerial Fortress&lt;br /&gt;
|Fra=Bateau Volant&lt;br /&gt;
|FraM=Flying Ship&lt;br /&gt;
|Dut=Vliegende Vesting&lt;br /&gt;
|DutM=Flying Fortress&lt;br /&gt;
|Ger=Fliegende Festung&lt;br /&gt;
|GerM=Flying Fortress&lt;br /&gt;
|Ita=Fortezza Volante&lt;br /&gt;
|ItaM=Flying Fortress&lt;br /&gt;
|PorA=Fortaleza Aérea&lt;br /&gt;
|PorAM=Aerial Fortress&lt;br /&gt;
|PorE=Fortaleza Voadora&lt;br /&gt;
|PorEM=Flying Fortress&lt;br /&gt;
|Rus=Воздушная крепость&lt;br /&gt;
|RusR=Vozdushnaya krepost&lt;br /&gt;
|RusM=Aerial Fortress&lt;br /&gt;
|Kor=킬러 해적선&lt;br /&gt;
|KorR=Killeo Haejeokseon&lt;br /&gt;
|KorM=Bullet Bill Pirate Ship&lt;br /&gt;
|ChiS=弹头杀手飞船&lt;br /&gt;
|ChiSR=Dàntóu Shāshǒu Fēichuán&lt;br /&gt;
|ChiSM=Bullet Bill Airship&lt;br /&gt;
|ChiT=砲彈刺客飛船&lt;br /&gt;
|ChiTR=Pàodàn Cìkè Fēichuán&lt;br /&gt;
|ChiTM=Bullet Bill Airship&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Racecourses}}&lt;br /&gt;
{{MKDS}}&lt;br /&gt;
{{MK7}}&lt;br /&gt;
{{MKT}}&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Fortresses]]&lt;br /&gt;
[[Category:Classic courses]]&lt;br /&gt;
[[Category:Unlockable race courses]]&lt;br /&gt;
[[Category:Mario Kart 7 race courses]]&lt;br /&gt;
[[Category:Mario Kart DS race courses]]&lt;br /&gt;
[[Category:Mario Kart Tour race courses]]&lt;br /&gt;
[[it:Fortezza Volante]]&lt;br /&gt;
[[de:Fliegende Festung]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Mario_Kart_7&amp;diff=3591807</id>
		<title>Mario Kart 7</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Mario_Kart_7&amp;diff=3591807"/>
		<updated>2022-04-01T00:11:54Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Features */ map somewhat zoomed out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FA}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=[[File:Mario-Kart-7-Box-Art.jpg|250px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;United States box cover&#039;&#039;&#039;&lt;br /&gt;
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]&amp;lt;br&amp;gt;[[Nintendo SPD|Nintendo SPD Group No. 3]]&amp;lt;br&amp;gt;[[Retro Studios]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|released=&#039;&#039;&#039;Retail:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Japan|December 1, 2011|Europe|December 2, 2011|Australia|December 3, 2011|USA|December 4, 2011|Mexico|December 4, 2011&amp;lt;ref&amp;gt;[http://mariokart7.nintendo.com/es/ &#039;&#039;Mario Kart 7&#039;&#039;]. &#039;&#039;Official Website (in Spanish)&#039;&#039;.&amp;lt;/ref&amp;gt;|South Korea|May 31, 2012|HK|September 28, 2012|ROC|September 28, 2012|China|December 7, 2012}}&#039;&#039;&#039;Nintendo eShop:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Mexico|October 18, 2012|Japan|November 1, 2012}}&lt;br /&gt;
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}&lt;br /&gt;
|genre=[[Genre#Racing|Racing]]&lt;br /&gt;
|modes=Single-player, local multiplayer (up to 8 players), online multiplayer&lt;br /&gt;
|ratings={{ratings|cero=a|pegi=3|esrb=e|dejus=l|usk=0|acb=g|gsrr=p}}&lt;br /&gt;
|platforms=[[Nintendo 3DS]]&lt;br /&gt;
|media={{media|3ds=1|3dsdl=1}}&lt;br /&gt;
|input={{input|3ds=1|3dstilt=1}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario Kart 7&#039;&#039;&#039;&#039;&#039; is a [[Genre#Racing|racing]] game developed by [[Nintendo EAD]] and [[Retro Studios]] for the [[Nintendo 3DS]]. It is the seventh console installment in the [[Mario Kart (series)|&#039;&#039;Mario Kart&#039;&#039; series]] (hence the game&#039;s title), and the second (the first being &#039;&#039;[[Super Mario 3D Land]]&#039;&#039;) installment in the &#039;&#039;Mario&#039;&#039; series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is the first &#039;&#039;Mario Kart&#039;&#039; game to be developed by more than one video game developer, namely Nintendo EAD and Retro Studios, and the second &#039;&#039;Mario Kart&#039;&#039; to have a different video game developer (not including the &#039;&#039;Mario Kart Arcade GP&#039;&#039; series), the first being &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The main new feature of this installment is the hang gliding and [[underwater driving]], which allows racers to glide through the air and race in underwater sections of the new and old tracks. [[Kart]] customization is also introduced instead of racing in pre-made karts like the previous titles. In the game, players are able to exchange [[Ghost (Mario Kart series)|Ghost]] data and play online in multiplayer mode. Players can also receive Ghost data via [[Nintendo 3DS#StreetPass and SpotPass|SpotPass]] and race against other player&#039;s Ghosts from around the world. Nintendo stated that the game brings &amp;quot;a bunch of new elements&amp;quot; to the &#039;&#039;Mario Kart&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; is the first [[Mario (franchise)|&#039;&#039;Mario&#039;&#039; game]] to use the [[Nintendo Network]] service as it offers the ability to create custom communities, which would then become one of the features of the service. Once Nintendo introduced retail games that could be downloaded via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]], &#039;&#039;Mario Kart 7&#039;&#039; was released in 2012 for the eShop, where it requires 635.38 MB (5,083 blocks) to download.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Features===&lt;br /&gt;
[[File:LakituRaceKalimariDesertMK7.jpg|220px|thumb|One of the gameplay mechanics in &#039;&#039;Mario Kart 7&#039;&#039; is racing in [[First-Person View|first-person views]]. By pressing {{button|3ds|Padup}}, the player can activate the view and then {{button|3ds|tilt}} the system to steer.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Players compete for gold trophies in the eight Grand Prix cups, four consisting of the [[new course]]s and four consisting of the [[Classic course|retro courses]], a returning feature from &#039;&#039;[[Mario Kart DS]]&#039;&#039; and &#039;&#039;Mario Kart Wii&#039;&#039;. Along with Grand Prix, Time Trials, and Battle Modes also return. Time Trials have players race on tracks to set records, as well as race against their own or other racers&#039; ghosts. Battle Mode features two different modes; [[#Balloon Battle|Balloon Battle]] and [[#Coin Runners|Coin Runners]], the latter returning from &#039;&#039;Mario Kart Wii&#039;&#039;. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the [[Nintendo Network]] online service. Players can also create custom communities, which can be accessed by other players via codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in the previous games. It is possible to select the kart&#039;s body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. &#039;&#039;Mario Kart 7&#039;&#039; returns to the traditional eight-driver race like in the previous installments, instead of the total of twelve as seen in &#039;&#039;Mario Kart Wii&#039;&#039;. It is also compatible with both SpotPass and StreetPass. &lt;br /&gt;
&lt;br /&gt;
[[Coin]]s make a prominent return since &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player&#039;s top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization. &lt;br /&gt;
&lt;br /&gt;
Similar to preceding games, an overall &amp;quot;game ranking&amp;quot; of ★, ★★, or ★★★ is shown next to the player&#039;s nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course &#039;&#039;before&#039;&#039; the overall results of the last cup being shown.&lt;br /&gt;
&lt;br /&gt;
Among other gameplay mechanics is the vehicle&#039;s behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the {{button|3ds|Stick}}. Players can tilt the {{button|3ds|Stick}} either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart&#039;s handling, speed, and drifting can considerably change compared to when driving on land. &lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;Mario Kart&#039;&#039; installment also introduces the option to race and battle in a first-person view. This function allows the player to watch the race and battle from the character&#039;s perspective and can race by {{button|3ds|tilt}} the system. In first-person view, the player can also see the vehicle&#039;s steering wheel in front of the character with an [[emblem]] on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the {{button|3ds|Stick}}, can be enabled or disabled by going to the Mario Kart Channel, going to the player&#039;s Mii icon on the bottom right, going to &amp;quot;Settings&amp;quot;, and lastly selecting &amp;quot;Use&amp;quot; or &amp;quot;Don&#039;t Use&amp;quot; when going to &amp;quot;Gyro Sensor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In a minor note, an extra track with beats is added to the course&#039;s music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class.&lt;br /&gt;
&lt;br /&gt;
Motorbikes, which made their first appearance in &#039;&#039;Mario Kart Wii&#039;&#039;, do not return in the game. On the other hand, [[Trick]]s return, known as &#039;&#039;&#039;jump actions&#039;&#039;&#039;, and are now the sole way of obtaining a boost, known as &#039;&#039;&#039;Jump Boost&#039;&#039;&#039;, when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in &#039;&#039;Mario Kart DS&#039;&#039;, the map doesn&#039;t display course hazards and obstacles such as bananas, shells, item boxes, and bullet bills in &#039;&#039;[[DS Airship Fortress]]&#039;&#039;. The map also shows a larger area surrounding the player. The Single Player version of VS mode from the other &#039;&#039;Mario Kart&#039;&#039; games and the mission mode from &#039;&#039;Mario Kart DS&#039;&#039; are also removed.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
*{{button|3ds|A}}/{{button|3ds|Y}}: Accelerate / [[Rocket Start]] (press and hold when the countdown shows &#039;&#039;&#039;2&#039;&#039;&#039; before the race starts)&lt;br /&gt;
*{{button|3ds|B}}: Brake / Reverse / Drop from glider&lt;br /&gt;
*{{button|3ds|Stick}}: Steer / Auto [[Drift]]&lt;br /&gt;
*{{button|3ds|R}}: [[Hop (move)|Hop]] / Manual Drift / Perform [[Trick|jump action]]s in midair.&lt;br /&gt;
*{{button|3ds|L}}/{{button|3ds|X}}: Use item&lt;br /&gt;
*{{button|3ds|Stylus}}: Switch map view&lt;br /&gt;
*{{button|3ds|start}}: Pause / Resume&lt;br /&gt;
*{{button|3ds|home}}: Display HOME Menu&lt;br /&gt;
*{{button|3ds|Padup}}: First-Person View&lt;br /&gt;
*{{button|3ds|tilt}}: Steer / Auto Drift (First-person view only)&lt;br /&gt;
*{{button|3ds|Pad}} (except up): Third-Person View&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
====Grand Prix====&lt;br /&gt;
[[File:MK73.png|thumb|upright=1.1|right|The game&#039;s main option mode.]]&lt;br /&gt;
As usual in the &#039;&#039;Mario Kart&#039;&#039; series, &#039;&#039;Mario Kart 7&#039;&#039; has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart&#039;s parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.&lt;br /&gt;
&lt;br /&gt;
A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; and &#039;&#039;[[Mario Kart DS]]&#039;&#039;, but racers who finish a race in fourth place or lower get an extra point. Also, 4th place is not a losing place, similar to &#039;&#039;[[Super Mario Kart]]&#039;&#039;, &#039;&#039;[[Mario Kart 64]]&#039;&#039;, &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;, and &#039;&#039;[[Mario Kart Wii]]&#039;&#039; (which has 12 racers). Below is a chart of the point spread comparison between these seven games:&lt;br /&gt;
{|align=center class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;text-align:center;max-width:60em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#e0e0e0&amp;quot;|Point Spread Comparisons (GP)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;max-width:20em&amp;quot; | !! style=&amp;quot;width:2.5em&amp;quot;| 1st !! style=&amp;quot;width:2.5em&amp;quot;| 2nd !! style=&amp;quot;width:2.5em&amp;quot;| 3rd !! style=&amp;quot;width:2.5em&amp;quot;| 4th !! style=&amp;quot;width:2.5em&amp;quot;| 5th !! style=&amp;quot;width:2.5em&amp;quot;| 6th !! style=&amp;quot;width:2.5em&amp;quot;| 7th !! style=&amp;quot;width:2.5em&amp;quot;| 8th !! style=&amp;quot;width:2.5em&amp;quot;| 9th !! style=&amp;quot;width:2.5em&amp;quot;| 10th !! style=&amp;quot;width:2.5em&amp;quot;| 11th !! style=&amp;quot;width:2.5em&amp;quot;| 12th&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Super Mario Kart&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart 64&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart: Super Circuit&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 9 ||style=&amp;quot;background:#CF0&amp;quot;| 6 ||style=&amp;quot;background:#CF0&amp;quot;| 3 ||style=&amp;quot;background:#CF0&amp;quot;|1||0||0||0||0||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;|| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart DS&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|6||4||3||2||1||0||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;|| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart Wii&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 15 ||style=&amp;quot;background:#CF0&amp;quot;| 12 ||style=&amp;quot;background:#CF0&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|7||6||5||4||3||2||1||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart 7&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|6||style=&amp;quot;background:#CF0&amp;quot;|5||4||3||2||1||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=13 style=&amp;quot;text-align:justify;font-size:smaller;&amp;quot;|&amp;lt;span style=&amp;quot;background:#096;color:white&amp;quot;&amp;gt;Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background:#CF0&amp;quot;&amp;gt;Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Normal bg signifies losing results, losing music; - means not available&amp;lt;br&amp;gt;In &#039;&#039;Super Mario Kart&#039;&#039;, and &#039;&#039;Mario Kart Super Circuit&#039;&#039;, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In &#039;&#039;Mario Kart 64&#039;&#039;, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.  Starting with &#039;&#039;Mario Kart: Double Dash&#039;&#039; to recent installments including this one, the Grand Prix normally goes forth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Trials====&lt;br /&gt;
Time Trials allows the player to complete all the laps of a race course in the fastest time possible. &#039;&#039;Mario Kart 7&#039;&#039; saves the player&#039;s records, and a Ghost for the combo that they used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.&lt;br /&gt;
&lt;br /&gt;
====VS====&lt;br /&gt;
In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player&#039;s and computer players&#039; karts. Unlike in &#039;&#039;Mario Kart DS&#039;&#039; and &#039;&#039;Mario Kart Wii&#039;&#039;, this mode is no longer available in single-player mode. In Download Play, the players that do not have the &#039;&#039;Mario Kart 7&#039;&#039; game card in their handhelds play as [[Shy Guy]], like in &#039;&#039;Mario Kart DS&#039;&#039;, and are unable to customize their kart.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=9|&#039;&#039;&#039;Point Spread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Number of Players!!1st!!2nd!!3rd!!4th!!5th!!6th!!7th!!8th&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2 players&#039;&#039;&#039;||3||1||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3 players&#039;&#039;&#039;||4||2||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4 players&#039;&#039;&#039;||5||3||2||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5 players&#039;&#039;&#039;||6||4||3||2||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6 players&#039;&#039;&#039;||7||5||4||3||2||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7 players&#039;&#039;&#039;||9||7||5||4||3||2||1||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 players&#039;&#039;&#039;||10||8||6||5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
In Battle Mode, the player can select one of the two types of battles available in &#039;&#039;Mario Kart 7&#039;&#039; and one of the six battle courses that appear in this mode. There are three new courses, and the remaining three are from the previous installments in the series.&lt;br /&gt;
&lt;br /&gt;
=====Balloon Battle=====&lt;br /&gt;
[[File:Balloon Battle - MK7.png|thumb|left|Free-for-all Balloon Battle]]&lt;br /&gt;
Racers compete by popping their opponents&#039; balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
=====Coin Runners=====&lt;br /&gt;
[[File:Coin Runners MK7.png|thumb|Team Coin Runners]]&lt;br /&gt;
In Coin Runners (Coin Battle in the British English version), racers collect the Coins scattered in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in &#039;&#039;Mario Kart Wii&#039;&#039;, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Online multiplayer===&lt;br /&gt;
With the Nintendo 3DS&#039;s online capabilities, players can look for other users for online play, local, or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in &#039;&#039;Mario Kart Wii&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039; has the [[Wii#Mario Kart Channel|Mario Kart Channel]] that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players&#039; names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass.&lt;br /&gt;
&lt;br /&gt;
====VR====&lt;br /&gt;
When players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in &#039;&#039;Mario Kart Wii&#039;&#039;). Online play in Communities does not use the VR system. Also, a player&#039;s VR counts for both races and battles, as opposed to &#039;&#039;Mario Kart Wii&#039;&#039; with races affecting VR, and battles affecting BR (Battle Rating).&lt;br /&gt;
&lt;br /&gt;
=====Names in other languages=====&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Spa=PC / Puntos de carreras&lt;br /&gt;
|SpaM=Race Points&lt;br /&gt;
|Ger=RP / Rennpunkte&lt;br /&gt;
|GerM=Race Points&lt;br /&gt;
|Dut=RP / Racepunten&lt;br /&gt;
|DutM=Race Points&lt;br /&gt;
|Ita=PC / Punti Corsa&lt;br /&gt;
|ItaM=Race Points&lt;br /&gt;
|Fra=PC / Points course&lt;br /&gt;
|FraM=Race Points&lt;br /&gt;
|Por=PO / Pontos Obtidos&lt;br /&gt;
|PorM=Earned Points&lt;br /&gt;
|Rus=ИР / Игровой Рейтинг&lt;br /&gt;
|RusR=IR / Igrovoy Reyting&lt;br /&gt;
|RusM=Play Rating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:MK7 endscreen.png|thumb|250px|right|The game&#039;s cast.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; includes 17 total drivers (eight starting drivers and nine unlockable drivers). New playable characters in this game include [[Metal Mario]], [[Wiggler]], [[Honey Queen]], and [[Lakitu]] (with a red shell as opposed to the Lakitu referee which wears a green shell), with Lakitu and Honey Queen also making their overall playable debuts. Additionally, this marks the first &#039;&#039;Mario Kart&#039;&#039; game where [[Shy Guy]] is a normal selectable driver, after only being available in &#039;&#039;[[Mario Kart DS]]&#039;&#039; to players who were playing in Download Play without a game card. Each driver is categorized into any of five weight classes: &#039;&#039;&#039;Feather&#039;&#039;&#039; being the lightest, followed by &#039;&#039;&#039;Light&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Cruiser&#039;&#039;&#039;, and finally &#039;&#039;&#039;Heavy&#039;&#039;&#039;. This and &#039;&#039;[[Mario Kart Tour]]&#039;&#039; are the only games in the main &#039;&#039;[[Mario Kart (series)|Mario Kart]]&#039;&#039; series to have [[Wario]] as an unlockable character. The player&#039;s Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game&#039;s Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode.&lt;br /&gt;
&lt;br /&gt;
On a side note, all of the starting characters were the same as in &#039;&#039;[[Super Mario Kart]]&#039;&#039;, but with [[Donkey Kong]] in place of [[Donkey Kong Jr.]].&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Starting drivers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mario MK7.png|[[Mario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Luigi MK7.png|[[Luigi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Peach MK7.png|[[Princess Peach|Peach]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Yoshi MK7.png|[[Yoshi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Bowser MK7.png|[[Bowser]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Donkey MK7.png|[[Donkey Kong]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Toad MK7.png|[[Toad]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Koopa MK7.png|[[Koopa Troopa]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlockable drivers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Daisy MK7.png|[[Princess Daisy|Daisy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Wario MK7.png|[[Wario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Rosalina MK7.png|[[Rosalina]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Metal Mario MK7.png|[[Metal Mario (character)|Metal Mario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Shy Guy MK7.png|[[Shy Guy]]*&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;First time as a fully playable character&#039;&#039;&lt;br /&gt;
Honey Queen MK7.png|[[Honey Queen]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Wiggler MK7.png|[[Wiggler]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Lakitu MK7.png|[[Lakitu]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Mii MK7.png|[[Mii]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;*When playing in Download Play, players without a game card are restricted to an alternate colored Shy Guy.&amp;lt;/sub&amp;gt;&lt;br /&gt;
====Unlocking criteria====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;margin:auto;width:40em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0; width:12.5em&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0; width:27.5em&amp;quot;|Criteria&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Daisy &lt;br /&gt;
|Win 150cc Mushroom Cup &lt;br /&gt;
|-&lt;br /&gt;
!Wario&lt;br /&gt;
|Win 150cc Flower Cup &lt;br /&gt;
|-&lt;br /&gt;
!Rosalina &lt;br /&gt;
|Win 150cc Star Cup &lt;br /&gt;
|-&lt;br /&gt;
!Metal Mario&lt;br /&gt;
|Win 150cc Special Cup &lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy&lt;br /&gt;
|Win 150cc Shell Cup &lt;br /&gt;
|-&lt;br /&gt;
!Honey Queen&lt;br /&gt;
|Win 150cc Banana Cup &lt;br /&gt;
|- &lt;br /&gt;
!Wiggler&lt;br /&gt;
|Win 150cc Leaf Cup &lt;br /&gt;
|-&lt;br /&gt;
!Lakitu&lt;br /&gt;
|Win 150cc Lightning Cup &lt;br /&gt;
|-&lt;br /&gt;
!Mii&lt;br /&gt;
|Successfully complete all cups in any class&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rival order===&lt;br /&gt;
Much like in &#039;&#039;[[Super Mario Kart]]&#039;&#039;, all playable characters have a rival order, the order CPU drivers start at the beginning of the race. However, unlike in &#039;&#039;Super Mario Kart&#039;&#039;, it is more simplified, as two characters are set instead of single characters followed by another single character, etc.&lt;br /&gt;
&lt;br /&gt;
Each character&#039;s rivals will always be the same; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used. That will make the default character a third rival that occasionally appears in the race. Wario does not have a third rival due to both of his main rivals being default characters.&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse&amp;quot;width=70% align=center&lt;br /&gt;
|- &lt;br /&gt;
|-bgcolor=#dedede&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Rivals&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Third Rival&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|[[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]][[File:BowserMKW.png|link=Bowser|32x32px]] &lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|[[File:DaisyMKW.png|link=Princess Daisy|32x32px]] [[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] [[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] &lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|[[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]] [[File:ToadMKW.png|link=Toad|32x32px]]  &lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]]&lt;br /&gt;
|[[File:WarioMKW.png|link=Wario|32x32px]] [[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|[[File:RosalinaMKW.png|link=Rosalina|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]] [[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]]  &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaisyMKW.png|link=Princess Daisy|32x32px]]&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] [[File:WarioMKW.png|link=Wario|32x32px]] &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarioMKW.png|link=Wario|32x32px]]&lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]] [[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RosalinaMKW.png|link=Rosalina|32x32px]]&lt;br /&gt;
|[[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] &lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]]&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]] [[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] &lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]]&lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] [[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|[[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]] [[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] &lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] [[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] &lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Male [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]][[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Female [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]][[File:RosalinaMKW.png|link=Rosalina|32x32px]]&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body frame===&lt;br /&gt;
Depending on the character, the kart body that&#039;s chosen may appear bigger or smaller. This affects how big of a target that character&#039;s kart will be; for example, smaller body frames are harder to hit. The character&#039;s weight determines the body Frame size, Metal Mario being the only exception, as he&#039;s medium size despite being a heavy character.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;margin:auto;width:40em&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0&amp;quot;colspan=2|Body Frame&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0;width:12.5em&amp;quot;|Size &lt;br /&gt;
!style=&amp;quot;background:#e0e0e0;width:27.5em&amp;quot;|Characters&lt;br /&gt;
|-&lt;br /&gt;
!Small&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]] [[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] [[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]] [[File:LakituIcon-MK7.png|link=Lakitu|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
!Medium&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] [[File:LuigiMKW.png|link=Luigi|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] [[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]] [[File:DaisyMKW.png|link=Princess Daisy|32x32px]] [[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]] [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
!Large&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]] [[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] [[File:WarioMKW.png|link=Wario|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] [[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] [[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background characters===&lt;br /&gt;
These characters appear in the background of certain stages and do not affect the racers in any way.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*[[Birdo (species)|Birdo]]s&lt;br /&gt;
*[[Boo]]s&lt;br /&gt;
*[[Lakitu]]&lt;br /&gt;
*[[Mii]]s&lt;br /&gt;
|&lt;br /&gt;
*[[Monty Mole]]s&lt;br /&gt;
*[[Shy Guy]]s&lt;br /&gt;
*[[Toad (species)|Toad]]s&lt;br /&gt;
*[[Maw-Ray|Unagi]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hammer Bro]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hazards and obstacles===&lt;br /&gt;
These characters and features serve as hazards on tracks and can directly affect racers if hit.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellpadding=&amp;quot;3&amp;quot;style=&amp;quot;background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;&amp;quot;align=center&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#9c9c9c&amp;quot;align=center|Characters and elements&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Character/element&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Location&lt;br /&gt;
!width=&amp;quot;65%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Description&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Banzai Bill.jpg|100px]]&amp;lt;br&amp;gt;[[Banzai Bill]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Banzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Barrel.jpg|100px]]&amp;lt;br&amp;gt;[[Barrel]]&lt;br /&gt;
|align=center|[[3DS Wario Shipyard|Wario Shipyard]]&amp;lt;br&amp;gt;[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Barrels are scattered around the track and can be broken by players. Once broken, a [[Banana]], a [[Dash Mushroom|Mushroom]], a [[Green Shell]], or a [[Star]] may fly out. In Time Trials, the barrels cannot be broken.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Big Wiggler.jpg|100px]]&amp;lt;br&amp;gt;[[Big Wiggler]]&lt;br /&gt;
|align=center|{{classic-link|Wii|Maple Treeway}}&lt;br /&gt;
|Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Board.jpg|100px]]&amp;lt;br&amp;gt;[[Wooden cutout|Board]]&lt;br /&gt;
|align=center|[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|Boards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards. Two bush shaped boards are located in off-road sections near the end of the track.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Boulder.jpg|100px]]&amp;lt;br&amp;gt;[[Boulder]]&lt;br /&gt;
|align=center|[[3DS Rock Rock Mountain|Rock Rock Mountain]]&amp;lt;br&amp;gt;[[Maka Wuhu]]&lt;br /&gt;
|Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them. They are destroyed upon hitting walls.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Bouncing Note.jpg|100px]]&amp;lt;br&amp;gt;[[Music Bash|Bouncing Note]]&lt;br /&gt;
|align=center|[[3DS Music Park|Music Park]]&lt;br /&gt;
|Bouncing Notes jump at regular intervals near the end of the track. Players can do jump actions off the ground when the Bouncing Notes land, however, players can also be flattened if a Bouncing Note lands on them. During the final lap, their bouncing is faster.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Bumper.jpg|100px]]&amp;lt;br&amp;gt;[[Bumper (Mario Kart series)|Bumper]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Rocket Engine.jpg|70px]]&amp;lt;br&amp;gt;[[Burner]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Burners appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Car.jpg|100px]]&amp;lt;br&amp;gt;[[Car (obstacle)|Car]]&lt;br /&gt;
|align=center|[[Wuhu Loop]]&amp;lt;br&amp;gt;{{classic-link|Wii|Coconut Mall}}&lt;br /&gt;
|Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Cheep Cheep.jpg|80px]]&amp;lt;br&amp;gt;[[Cheep Cheep]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&lt;br /&gt;
|Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Chomp.jpg|100px]]&amp;lt;br&amp;gt;[[Chain Chomp|Chomp]]&lt;br /&gt;
|align=center|[[3DS Rainbow Road|Rainbow Road]]&lt;br /&gt;
|Chomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time. Colliding with one will flip a racer over.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Clampy.jpg|100px]]&amp;lt;br&amp;gt;[[Clampy]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|GCN|Daisy Cruiser}}&lt;br /&gt;
|Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Crate.jpg|100px]]&amp;lt;br&amp;gt;[[Crate]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Drain Pipe.jpg|100px]]&amp;lt;br&amp;gt;[[Drain Pipe]]&lt;br /&gt;
|align=center|[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|The water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Fish Bone.jpg|80px]]&amp;lt;br&amp;gt;[[Fish Bone]]&lt;br /&gt;
|align=center|[[3DS Wario Shipyard|Wario Shipyard]]&lt;br /&gt;
|Fish Bones appear near the track&#039;s beginning and swim through the first tunnel. Hitting one will simply bounce a racer back.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Flipper.jpg|100px]]&amp;lt;br&amp;gt;[[Flipper (Mario Kart series)|Flipper]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Flippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Shy Guy.jpg|100px]]&amp;lt;br&amp;gt;[[Flying Shy Guy]]&lt;br /&gt;
|align=center|[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&lt;br /&gt;
|Shy Guys fly about on carpets at the gliding section of the track. They will block any racer who collides with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Frogoon.jpg|100px]]&amp;lt;br&amp;gt;[[Frogoon]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Frogoons hop across the track in the jungle section before the giant temple. Colliding with one will cause the racer to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Grand Goomba.jpg|100px]]&amp;lt;br&amp;gt;[[Goomba]]&lt;br /&gt;
|align=center|[[3DS Mario Circuit|Mario Circuit]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&amp;lt;br&amp;gt;{{classic-link|Wii|Mushroom Gorge}}&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&lt;br /&gt;
|Goombas appear on various tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. If the player uses a [[Shell]] to destroy the Goomba, a [[Dash Mushroom|Mushroom]] will spawn in its place.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:DaisyMK7.JPG|100px]]&amp;lt;br&amp;gt;[[Hot-air balloon]]&lt;br /&gt;
|align=center|[[3DS Daisy Hills|Daisy Hills]]&lt;br /&gt;
|Hot-air balloons float in the air. Touching them will cause the racer to bounce off them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Icicle.jpg|60px]]&amp;lt;br&amp;gt;[[Icicle]]&lt;br /&gt;
|align=center|[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&lt;br /&gt;
|Icicles behave in an identical way to crates and barrels, slowing the player&#039;s vehicle speed upon impact. Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Vase.jpg|80px]]&amp;lt;br&amp;gt;[[Jar]]&lt;br /&gt;
|align=center|[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&lt;br /&gt;
|Jars function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break. Some jars also move around the area and do not release items if hit, instead releasing a pit of snakes for aesthetic effect. Jars cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Lava Bubble.jpg |80px]]&amp;lt;br&amp;gt;[[Lava Bubble]]&lt;br /&gt;
|align=center|{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Mountain Goat.jpg|100px]]&amp;lt;br&amp;gt;[[Goat|Mountain Goat]]&lt;br /&gt;
|align=center|[[3DS Daisy Hills|Daisy Hills]]&lt;br /&gt;
|Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Dinosaur.jpg|100px]]&amp;lt;br&amp;gt;[[Nossie]]&lt;br /&gt;
|align=center|{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|The dinosaur appears near the track&#039;s center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur&#039;s feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur&#039;s head does not spin a racer out, rather blocks their path.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Oil Slick.jpg|100px]]&amp;lt;br&amp;gt;[[Oil slick]]&lt;br /&gt;
|align=center|{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|Oil slicks appear on various parts of the track, causing racers to spin out if they race over them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Penguin.jpg|100px]]&amp;lt;br&amp;gt;[[Penguin]]&lt;br /&gt;
|align=center|[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&amp;lt;br&amp;gt;[[Sherbet Rink]]&lt;br /&gt;
|Penguins appear around the icy pond section of Rosalina&#039;s Ice World, on both the land and in the water. In both instances, players will simply bounce off of them if they collide with them. On Sherbet Rink, Penguins roam around the track as a whole.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Pinball.jpg|100px]]&amp;lt;br&amp;gt;[[Metal ball|Pinball]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Pipe.jpg|100px]]&amp;lt;br&amp;gt;[[Pipe]]&lt;br /&gt;
|align=center|[[3DS Toad Circuit|Toad Circuit]]&amp;lt;br&amp;gt;{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Piranha Plant.jpg|100px]]&amp;lt;br&amp;gt;[[Piranha Plant]]&lt;br /&gt;
|align=center|[[3DS Music Park|Music Park]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|Piranha Plants will attempt to bite any racer that drives near them. In Music Park, they appear on either sides of the track and occasionally swap positions. In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Puddle.jpg|100px]]&amp;lt;br&amp;gt;[[Puddle]]&lt;br /&gt;
|align=center|[[3DS Neo Bowser City|Neo Bowser City]]&lt;br /&gt;
|Puddles appear at the end of the track and function identically to oil slicks. They can be avoided by jumping over them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Rocky Wrench.jpg|100px]]&amp;lt;br&amp;gt;[[Rocky Wrench]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&amp;lt;br&amp;gt;{{classic-link|GBA|Battle Course 1}}&lt;br /&gt;
|Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do jump actions off of their manhole covers when they peak out from the ground.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Screaming Pillar.jpg|100px]]&amp;lt;br&amp;gt;[[Screaming Pillar]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Screaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Sidestepper.jpg|80px]]&amp;lt;br&amp;gt;[[Sidestepper]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}&amp;lt;br&amp;gt;{{classic-link|DS|Palm Shore}}&lt;br /&gt;
|Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Snowball.jpg|100px]]&amp;lt;br&amp;gt;[[Snowball]]&lt;br /&gt;
|align=center|{{classic-link|DS|DK Pass}}&lt;br /&gt;
|Snowballs appear on DK Pass and function identically to Boulders or Pinballs. They roll down the mountain and fall off the track, flipping over racers who collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Snowman.jpg|80px]]&amp;lt;br&amp;gt;[[Snowman]]&lt;br /&gt;
|align=center|{{classic-link|DS|DK Pass}}&lt;br /&gt;
|Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Stingby.jpg|100px]]&amp;lt;br&amp;gt;[[Stingby]]&lt;br /&gt;
|align=center|[[Honeybee Hive]]&lt;br /&gt;
|Several Stingbies fly around the battle stage, spinning out racers who hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Super Thwomp.jpg|100px]]&amp;lt;br&amp;gt;[[Star Thwomp|Super Thwomp]]&lt;br /&gt;
|align=center|{{classic-link|SNES|Rainbow Road}}&lt;br /&gt;
|Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Swooper.jpg|80px]]&amp;lt;br&amp;gt;[[Swoop]]&lt;br /&gt;
|align=center|[[3DS Rock Rock Mountain|Rock Rock Mountain]]&lt;br /&gt;
|Swoops appear in the cave section of the track, slowing racers down if they hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Thwomp.jpg|100px]]&amp;lt;br&amp;gt;[[Thwomp]]&lt;br /&gt;
|align=center|[[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]]&amp;lt;br&amp;gt;{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Tiki Goon.jpg|100px]]&amp;lt;br&amp;gt;[[Tiki Goon]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Tiki Goons move back and forth along the track, pausing at the track&#039;s edges before moving the other way. Colliding with one will cause the player to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Train.jpg|100px]]&amp;lt;br&amp;gt;[[Train (obstacle)|Train]]&lt;br /&gt;
|align=center|{{classic-link|N64|Kalimari Desert}}&lt;br /&gt;
|Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages. &lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Walking Tree.jpg|100px]]&amp;lt;br&amp;gt;[[Walking Tree]]&lt;br /&gt;
|align=center|{{classic-link|DS|Luigi&#039;s Mansion}}&lt;br /&gt;
|Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Water Geyser.jpg|80px]]&amp;lt;br&amp;gt;[[Water Geyser]]&lt;br /&gt;
|align=center|{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vehicle parts==&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; introduces the option to personalize the player&#039;s vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many [[coin]]s from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts&#039; combination, and the vehicle will work better in particular situations. &lt;br /&gt;
&lt;br /&gt;
===Available parts===&lt;br /&gt;
There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. The following is a list of all the avilable parts, using the American English names. If the kart has a different name in the British English version, the British name is put in parentheses under the American name. All kart parts are sorted based on how they&#039;re ordered in-game, starting with the standard parts. The following notation is used:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Changes color, depending on the character.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; = Changes color for [[Daisy]], [[Rosalina]], and [[Honey Queen]].&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; = Not used by male or gender-indeterminate CPU drivers.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; = Not used by CPU drivers, except for Miis obtained via StreetPass from this game&#039;s Mario Kart Channel, if they are equipped. &lt;br /&gt;
&lt;br /&gt;
====Karts====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7 Toad-Standard Kart.png|[[Standard Kart#Mario Kart 7|Standard]]*&lt;br /&gt;
MK7 Gold Kart.png|[[Gold Standard#Mario Kart 7|Gold Standard]]****&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gold Kart)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Royal Ribbon.png|[[Birthday Girl]]**/***&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Royal Ribbon)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Bumble V.png|[[Bumble V]]&lt;br /&gt;
MK7 Growlster.png|[[Bruiser]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Growlster)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Soda Jet.png|[[Soda Jet]]&lt;br /&gt;
MK7 B Dasher.png|[[B Dasher]]&lt;br /&gt;
MK7 Egg 1.png|[[Egg 1]]&lt;br /&gt;
MK7 Barrel Train.png|[[Barrel Train]]&lt;br /&gt;
MK7 Tiny Tug.png|[[Tiny Tug]]&lt;br /&gt;
MK7 Cact-X.png|[[Cact-X]]&lt;br /&gt;
MK7 Koopa Clown.png|[[Koopa Clown]]&lt;br /&gt;
MK7 Cloud 9.png|[[Cloud 9]]&lt;br /&gt;
MK7 Zucchini.png|[[Zucchini]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gherkin)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Blue Seven.png|[[Blue Seven]]&lt;br /&gt;
MK7 Bolt Buggy.png|[[Bolt Buggy]]&lt;br /&gt;
MK7 Pipe Frame.png|[[Pipe Frame]]*&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tires====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7 Standard.png|[[Standard (tire)|Standard]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Normal)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Gold Tires.png|[[Gold Tires]]****&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gold Wheels)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Roller.png|[[Roller]]&lt;br /&gt;
MK7 Slim.png|[[Slim (tire)|Slim]]&lt;br /&gt;
MK7 Slick.png|[[Slick]]&lt;br /&gt;
MK7 Sponge Wheels.png|[[Sponge]]&lt;br /&gt;
MK7 Mushroom Wheels.png|[[Mushroom (tire)|Mushroom]]&lt;br /&gt;
MK7 Wood.png|[[Wood]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Wooden)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Red Monster.png|[[Red Monster]]&lt;br /&gt;
MK7 Monster.png|[[Monster (tire)|Monster]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gliders====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Superglider.png|[[Super Glider]]*&lt;br /&gt;
MK7 Gold Glider.png|[[Gold Glider]]****&lt;br /&gt;
MK7 Peach Parasol.png|[[Peach Parasol (glider)|Peach Parasol]]**&lt;br /&gt;
MK7 Flower Glider.png|[[Flower Glider]]&lt;br /&gt;
MK7 Beast Glider.png|[[Beast Glider]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Ghastly Glider)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Swoop.png|[[Swooper (glider)|Swooper]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Swoop)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Paraglider.png|[[Parafoil|Paraglider]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Parafoil)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlocking criteria===&lt;br /&gt;
The only parts that are already unlocked are the [[Kart#Mario Kart 7|Standard]] kart, the [[Standard (tire)|Standard]] tires, the [[Super Glider]], Bolt Buggy, Birthday Girl, Monster tires, and Roller tires. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider.&lt;br /&gt;
&lt;br /&gt;
====Random parts====&lt;br /&gt;
Players can unlock random parts by collecting the following coin values:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*50&lt;br /&gt;
*100&lt;br /&gt;
*150&lt;br /&gt;
*200&lt;br /&gt;
*250&lt;br /&gt;
*300&lt;br /&gt;
|&lt;br /&gt;
*400&lt;br /&gt;
*500&lt;br /&gt;
*600&lt;br /&gt;
*700&lt;br /&gt;
*800&lt;br /&gt;
*900&lt;br /&gt;
|&lt;br /&gt;
*1,000&lt;br /&gt;
*1,200&lt;br /&gt;
*1,400&lt;br /&gt;
*1,600&lt;br /&gt;
*1,800&lt;br /&gt;
*2,000&lt;br /&gt;
|&lt;br /&gt;
*2,500&lt;br /&gt;
*3,000&lt;br /&gt;
*3,500&lt;br /&gt;
*4,000&lt;br /&gt;
*4,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special parts==== &lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Part&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Standard criteria&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Coin criteria&lt;br /&gt;
|-&lt;br /&gt;
!Gold Standard&lt;br /&gt;
|Reach 10,000 VR.&lt;br /&gt;
|Collect 20,000 coins.&lt;br /&gt;
|- &lt;br /&gt;
!Gold Tires &lt;br /&gt;
|Obtain a minimum of one star ranking in all cups of every engine class.&lt;br /&gt;
|Collect 15,000 coins.&lt;br /&gt;
|- &lt;br /&gt;
!Gold Glider &lt;br /&gt;
|Reach 100 StreetPass hits.&lt;br /&gt;
|Collect 10,000 coins.&lt;br /&gt;
|-&lt;br /&gt;
!Gold Steering Wheel &lt;br /&gt;
|Race in 100 races using gyro-controls in at least 80% of them.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Beast Glider&lt;br /&gt;
|N/A&lt;br /&gt;
|Collect 5,000 coins. Its amount will decrease if players unlock kart parts via the StreetPass feature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drivers&#039; and vehicle parts&#039; statistics==&lt;br /&gt;
:&#039;&#039;For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see [[Mario Kart 7 in-game statistics]].&#039;&#039;&lt;br /&gt;
===Statistics shown in the vehicle customization screen===&lt;br /&gt;
In contrast with &#039;&#039;[[Mario Kart DS]]&#039;&#039; and &#039;&#039;[[Mario Kart Wii]]&#039;&#039;, which directly added the characters&#039; and vehicles&#039; physical parameters to obtain their final values, the game introduces the &#039;&#039;Points&#039;&#039; which are conferred by characters and vehicle parts. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called &#039;&#039;Level&#039;&#039; (&#039;&#039;Lv&#039;&#039;) which is then used by [[Mario Kart 7 in-game statistics#Statistics Translation Tables|a table]] to convert the level into various related physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; The top speed of the kart on land.&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; The rate of speed increase when holding the acceleration button.&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; The weight of the kart. Karts with higher weight knock away vehicles with lower weight.&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; The turning ability of the kart on land. A higher stat means vehicles turn sharper.&lt;br /&gt;
*&#039;&#039;&#039;Off-Road:&#039;&#039;&#039; The grasp of the kart. Karts with higher Off-Road slip less on certain terrain and are faster, to the point of being able to charge [[Mini-Turbo]]s. Not to be confused with handling.&lt;br /&gt;
&lt;br /&gt;
Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.5. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:&lt;br /&gt;
[[File:MK7 Bolt Buggy Garage.png|thumb|center|400px|A combination consisting of [[Bowser]], [[Bolt Buggy]], [[Monster (tire)|Monster]] [[Tire]]s, and [[Parafoil|Paraglider]].]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
!rowspan=2|Element&lt;br /&gt;
!colspan=5|Points conferred&lt;br /&gt;
|-&lt;br /&gt;
!Speed&lt;br /&gt;
!Acceleration&lt;br /&gt;
!Weight&lt;br /&gt;
!Handling&lt;br /&gt;
!Off-Road&lt;br /&gt;
|-style=&amp;quot;color:red&amp;quot;&lt;br /&gt;
![[File:BowserMKW.png]]&amp;lt;br&amp;gt;[[Bowser]]&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:green&amp;quot;&lt;br /&gt;
![[File:MK7 Bolt Buggy.png|x64px]]&amp;lt;br&amp;gt;[[Bolt Buggy]]&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:blue&amp;quot;&lt;br /&gt;
![[File:MK7 Monster.png|x64px]]&amp;lt;br&amp;gt;[[Monster (tire)|Monster Tires]]&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:darkorange&amp;quot;&lt;br /&gt;
![[File:MK7 Paraglider.png|x64px]]&amp;lt;br&amp;gt;[[Parafoil|Paraglider]]&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Final Values&lt;br /&gt;
!Speed&lt;br /&gt;
!Acceleration&lt;br /&gt;
!Weight&lt;br /&gt;
!Handling&lt;br /&gt;
!Off-Road&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;18&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;2&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;19&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;2&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;18&lt;br /&gt;
|-&lt;br /&gt;
!Value shown in the vehicle customization screen&lt;br /&gt;
!(18 + 2) / 4 = 20 / 4 =&amp;lt;br&amp;gt;5&lt;br /&gt;
!(2 + 2) / 4 = 4 / 4 =&amp;lt;br&amp;gt;1&lt;br /&gt;
!(19 + 2) / 4 = 21 / 4 =&amp;lt;br&amp;gt;5.25&lt;br /&gt;
!(2 + 2) / 4 = 4 / 4 =&amp;lt;br&amp;gt;1&lt;br /&gt;
!(18 + 2) / 4 = 20 / 4 =&amp;lt;br&amp;gt;5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drivers&#039; statistics===&lt;br /&gt;
The following table shows the statistics of the various drivers.&lt;br /&gt;
In addition to the statistics shown in the vehicle customization screen, there are the following statistics:&lt;br /&gt;
*&#039;&#039;&#039;Water Speed:&#039;&#039;&#039; The top speed of the kart while driving underwater.&lt;br /&gt;
*&#039;&#039;&#039;Air Speed:&#039;&#039;&#039; The top speed of the kart while gliding.&lt;br /&gt;
*&#039;&#039;&#039;Water Handling:&#039;&#039;&#039; The turning ability of the kart while driving underwater.&lt;br /&gt;
*&#039;&#039;&#039;Air Handling:&#039;&#039;&#039; The turning ability of the kart while gliding.&lt;br /&gt;
*&#039;&#039;&#039;Mini-Turbo:&#039;&#039;&#039; The length of the kart&#039;s mini-turbo speed boosts.&lt;br /&gt;
*&#039;&#039;&#039;Stability:&#039;&#039;&#039; How much the tires stick to the ground and how much the kart tends to tilt sideways when turning and drifting.&lt;br /&gt;
*&#039;&#039;&#039;Drift:&#039;&#039;&#039; How much the kart slips when a drift begins.&lt;br /&gt;
The following table reports the statistics in points.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellpadding=&amp;quot;3&amp;quot;style=&amp;quot;background:#f5f5f5;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;&amp;quot;align=center&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;14&amp;quot;bgcolor=&amp;quot;#9c9c9c&amp;quot;|Character Stats&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;colspan=&amp;quot;2&amp;quot;|Weight Class&lt;br /&gt;
!width=&amp;quot;24%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;colspan=&amp;quot;3&amp;quot;|Speed&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Acceleration&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Weight&lt;br /&gt;
!width=&amp;quot;24%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;colspan=&amp;quot;3&amp;quot;|Handling&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Off-Road&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Mini-Turbo &lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Stability&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: beige; color: gold; border-color: black;&amp;quot;|Feather&lt;br /&gt;
!style=&amp;quot;background-color: beige;&amp;quot;|[[File:ToadMKW.png|link=Toad|32x32px]][[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]][[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]][[File:LakituIcon-MK7.png|link=Lakitu|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: #CCFFFF; color: dodgerblue; border-color: black;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background-color: #CCFFFF;&amp;quot;|[[File:PeachMKW.png|link=Princess Peach|32x32px]][[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]][[File:DaisyMKW.png|link=Princess Daisy|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: honeydew; color: green; border-color: black;&amp;quot;|Medium&lt;br /&gt;
!style=&amp;quot;background-color: honeydew;&amp;quot;|[[File:MarioMKW.png|link=Mario|32x32px]][[File:LuigiMKW.png|link=Luigi|32x32px]][[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: thistle; color: purple; border-color: black;&amp;quot;|Cruiser&lt;br /&gt;
!style=&amp;quot;background-color: thistle;&amp;quot;|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]][[File:RosalinaMKW.png|link=Rosalina|32x32px]][[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: mistyrose; color: red; border-color: black;&amp;quot;|Heavy&lt;br /&gt;
!style=&amp;quot;background-color: mistyrose;&amp;quot;|[[File:BowserMKW.png|link=Bowser|32x32px]][[File:WarioMKW.png|link=Wario|32x32px]][[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]][[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vehicle parts&#039; statistics===&lt;br /&gt;
The following table shows the statistics of the various parts in points.&lt;br /&gt;
{|class=&amp;quot;wikitable center&amp;quot;style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Bodies&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Body&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Toad-Standard Kart.png|x32px|link=Standard Kart#Mario Kart 7|Standard]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Gold Kart.png|x32px|link=Gold Standard#Mario Kart 7|Gold Standard (Gold Kart)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Royal Ribbon.png|x32px|link=Birthday Girl|Birthday Girl (Royal Ribbon)]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80f0ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Bumble V.png|x32px|link=Bumble V|Bumble V]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Growlster.png|x32px|link=Bruiser|Bruiser (Growlster)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Soda Jet.png|x32px|link=Soda Jet|Soda Jet]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 B Dasher.png|x32px|link=B Dasher|B Dasher]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Egg 1.png|x32px|link=Egg 1|Egg 1]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Barrel Train.png|x32px|link=Barrel Train|Barrel Train]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Tiny Tug.png|x32px|link=Tiny Tug|Tiny Tug]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Cact-X.png|x32px|link=Cact-X|Cact-X]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80f0ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Koopa Clown.png|x32px|link=Koopa Clown|Koopa Clown]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Cloud 9.png|x32px|link=Cloud 9|Cloud 9]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80b8ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Zucchini.png|x32px|link=Zucchini|Zucchini (Gherkin)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Blue Seven.png|x32px|link=Blue Seven|Blue Seven]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Bolt Buggy.png|x32px|link=Bolt Buggy|Bolt Buggy]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Pipe Frame.png|x32px|link=Pipe Frame|Pipe Frame]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80b8ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Tires&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Tire&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Standard.png|x32px|link=Standard (tire)|Standard (Normal)]]&lt;br /&gt;
|style=&amp;quot;background-color:#92ffec;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#9dffe1;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Gold Tires.png|x32px|link=Gold Tires|Gold Tires (Gold Wheels)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#d4ffaa;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Roller.png|x32px|link=Roller|Roller]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Slim.png|x32px|link=Slim (tire)|Slim]]&lt;br /&gt;
|style=&amp;quot;background-color:#b6ffc8;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#9fffdf;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Slick.png|x32px|link=Slick|Slick]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80dfff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Sponge Wheels.png|x32px|link=Sponge|Sponge]]&lt;br /&gt;
|style=&amp;quot;background-color:#b6ffc8;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80aaff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#dfff9f;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#9dffe1;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Mushroom Wheels.png|x32px|link=Mushroom (tire)|Mushroom]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ecff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Wood.png|x32px|link=Wood|Wood (Wooden)]]&lt;br /&gt;
|style=&amp;quot;background-color:#daffa4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80aaff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Red Monster.png|x32px|link=Red Monster|Red Monster]]&lt;br /&gt;
|style=&amp;quot;background-color:#80a4ff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#d4ffaa;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#809fff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#80dfff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Monster.png|x32px|link=Monster (tire)|Monster]]&lt;br /&gt;
|style=&amp;quot;background-color:#80a4ff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Gliders&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Glider&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:Superglider.png|x32px|link=Super Glider|Super Glider]][[File:MK7 Gold Glider.png|x32px|link=Gold Glider|Gold Glider]][[File:MK7 Beast Glider.png|x32px|link=Beast Glider|Beast Glider (Ghastly Glider)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Peach Parasol.png|x32px|link=Peach Parasol (glider)|Peach Parasol]][[File:MK7 Flower Glider.png|x32px|link=Flower Glider|Flower Glider]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Swoop.png|x32px|link=Swooper (glider)|Swooper (Swoop)]][[File:MK7 Paraglider.png|x32px|link=Parafoil|Paraglider (Parafoil)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:&#039;&#039;For the probability of obtaining each item when an Item Box is opened in the various modes, see [[Mario Kart 7 item probability distributions]].&#039;&#039;&lt;br /&gt;
Many classic items make a return in &#039;&#039;Mario Kart 7&#039;&#039;. The game introduces three new items &amp;amp;ndash; the [[Fire Flower]], the [[Super Leaf]], and the [[Lucky Seven]] (the last two of which do not return in &#039;&#039;[[Mario Kart 8]]&#039;&#039;). The [[Thunder Cloud]], [[POW Block]], and [[Mega Mushroom]] from &#039;&#039;Mario Kart Wii&#039;&#039; are absent from the game. The [[Fake Item Box]] from &#039;&#039;[[Mario Kart 64]]&#039;&#039;, &#039;&#039;Double Dash!!&#039;&#039;, &#039;&#039;DS&#039;&#039;, and &#039;&#039;Wii&#039;&#039; is also absent, along with [[Boo]] from &#039;&#039;Super Mario Kart&#039;&#039;, &#039;&#039;64&#039;&#039;, &#039;&#039;Super Circuit&#039;&#039;, and &#039;&#039;DS&#039;&#039;. Similar to its predecessors, players receive items by driving through an [[Item Box]] found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, [[Coin]]s can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player&#039;s top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle&#039;s customization menu. Also, unlike in its predecessor, the item warning sound will only play if a [[Spiny Shell (blue)|Spiny Shell]] or a [[Bullet Bill]] is approaching.&lt;br /&gt;
&lt;br /&gt;
One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in &#039;&#039;Mario Kart 64&#039;&#039; and having a new sound effect. Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments.&lt;br /&gt;
&lt;br /&gt;
===Items found on tracks===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Itembox MK7.png|100px]]&lt;br /&gt;
|[[Item Box]]&lt;br /&gt;
|Item Boxes give players items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coin MK7.png|100px]]&lt;br /&gt;
|[[Coin]]&lt;br /&gt;
|Players receive a small boost and an increase to their top speed. A maximum of 10 can be carried at one time.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items received from Item Boxes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana - Mario Kart 7.png|100px]]&lt;br /&gt;
|[[Banana]]&lt;br /&gt;
|Players that run over Bananas spin out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Bananas MK7.png|100px]]&lt;br /&gt;
|[[Triple Bananas]]&lt;br /&gt;
|Gives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green Shell MK7.png|100px]]&lt;br /&gt;
|[[Green Shell]]&lt;br /&gt;
|Travels in a straight line and bounces off walls. Knocks over the player it hits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Green Shells MK7.png|100px]]&lt;br /&gt;
|[[Triple Green Shells]]&lt;br /&gt;
|Three Green Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Shell MK7.png|100px]]&lt;br /&gt;
|[[Red Shell]]&lt;br /&gt;
|Chases after the closest player in front of the player and knocks it over. Throwing it backwards will make it travel in a straight line, like a Green Shell.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Red Shells MK7.png|100px]]&lt;br /&gt;
|[[Triple Red Shells]]&lt;br /&gt;
|Three Red Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one. CPU players can&#039;t get this item in Grand Prix and Battle modes, unless the item settings are set to Shells Only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7-Spiny-Shell.png|100px]]&lt;br /&gt;
|[[Spiny Shell (blue)|Spiny Shell]]&lt;br /&gt;
|Chases after the player in the lead, then explodes on it. It will also knock over anything that is on its path.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bobomb MK7.png|100px]]&lt;br /&gt;
|[[Bob-omb]]&lt;br /&gt;
|After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius. It will also chase after players that comes by.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mushroom MK7.png|100px]]&lt;br /&gt;
|[[Dash Mushroom|Mushroom]]&lt;br /&gt;
|Gives the player a speed boost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Mushrooms MK7.png|100px]]&lt;br /&gt;
|[[Triple Mushrooms]]&lt;br /&gt;
|Same effect as the Mushroom. It can be used three times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golden Mushroom MK7.png|100px]]&lt;br /&gt;
|[[Golden Dash Mushroom|Golden Mushroom]]&lt;br /&gt;
|Same effect as the Mushroom. It can be used at will, but only for a moment after the first use.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7 Bullet Bill.png|100px]]&lt;br /&gt;
|[[Bullet Bill]]&lt;br /&gt;
|Transforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player&#039;s current position. The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blooper MK7.png|100px]]&lt;br /&gt;
|[[Blooper]]&lt;br /&gt;
|Sprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning MK7 no glow.png|100px]]&lt;br /&gt;
|[[Lightning]]&lt;br /&gt;
|Causes all players, except the user, to drop their item, shrink, and have their kart&#039;s top speed reduced for a moment, the effect being longer for the players that are leading the race. They can also get squashed by normal-sized players.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star MK7.png|100px]]&lt;br /&gt;
|[[Star]]&lt;br /&gt;
|The player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles, and other players, making them lose their current item. In addition, the player receives a speed boost and the ability to drive off-road without losing any speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Flower MK7.png|100px]]&lt;br /&gt;
|[[Fire Flower]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Allows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact. Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperLeaf-MK7.png|100px]]&lt;br /&gt;
|[[Super Leaf]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Gives the player&#039;s kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7 Lucky7.png|100px]]&lt;br /&gt;
|[[Lucky Seven]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can&#039;t get this item, unless only one type of item is chosen in Battle Mode.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from &#039;&#039;Super Mario Kart&#039;&#039;, three from &#039;&#039;Mario Kart 64&#039;&#039;, one from &#039;&#039;Mario Kart: Super Circuit&#039;&#039;, two from &#039;&#039;Mario Kart: Double Dash!!&#039;&#039;, four from &#039;&#039;[[Mario Kart DS]]&#039;&#039;, and four from &#039;&#039;Mario Kart Wii&#039;&#039;. It also features three new battle stages, and three Retro ones. Only the [[Mushroom Cup]] and [[Shell Cup]], as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific [[Mario Kart (series)#Engine Class|Engine Class]], unlike past installments. A new feature of &#039;&#039;Mario Kart 7&#039;&#039; is that three of the courses &amp;amp;ndash; Wuhu Loop, Maka Wuhu, and Rainbow Road &amp;amp;ndash; have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with the British English names in italics. Like in &#039;&#039;Mario Kart DS&#039;&#039;, the retro tracks&#039; width have been shortened, except the DS retro courses, which have been widened.&lt;br /&gt;
&lt;br /&gt;
===New courses===&lt;br /&gt;
{|style=&amp;quot;width:700px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
![[File:MK7-MushroomCup.png|50px]]&amp;lt;br&amp;gt;[[Mushroom Cup]]&lt;br /&gt;
![[File:MK7-FlowerCup.png|50px]]&amp;lt;br&amp;gt;[[Flower Cup]]&lt;br /&gt;
![[File:MK7 Star Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Star Cup]]&lt;br /&gt;
![[File:MK7 Special Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Special Cup]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Toad Circuit.png|150px]]&amp;lt;br&amp;gt;[[3DS Toad Circuit|Toad Circuit]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:Wuhu Loop.png|150px]]&amp;lt;br&amp;gt;[[Wuhu Loop]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wuhu Island Loop&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:PPS2.png|150px]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Piranha Plant Pipeway&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:DKJungle.png|150px]]&amp;lt;br&amp;gt;[[3DS DK Jungle|DK Jungle]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Daisyhills.png|150px]]&amp;lt;br&amp;gt;[[3DS Daisy Hills|Daisy Hills]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:MariocircuitMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Mario Circuit|Mario Circuit]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:Wariogalleon.png|150px]]&amp;lt;br&amp;gt;[[3DS Wario Shipyard|Wario Shipyard]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wario&#039;s Galleon&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:RosalinaIceWorld.png|150px]]&amp;lt;br&amp;gt;[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Cheepcheeplagoon.png|150px]]&amp;lt;br&amp;gt;[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Cheep Cheep Cape&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:MusicPark.png|150px]]&amp;lt;br&amp;gt;[[3DS Music Park|Music Park]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Melody Motorway&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:NeoBowserCity.png|150px]]&amp;lt;br&amp;gt;[[3DS Neo Bowser City|Neo Bowser City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Koopa City&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:BowserCastleMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ShyGuyBazaar.png|150px]]&amp;lt;br&amp;gt;[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:RockRockMountain.png|150px]]&amp;lt;br&amp;gt;[[3DS Rock Rock Mountain|Rock Rock Mountain]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Alpine Pass&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:Wuhumountainloop.png|150px]]&amp;lt;br&amp;gt;[[Maka Wuhu]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wuhu Mountain Loop&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:RainbowroadMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Rainbow Road|Rainbow Road]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Retro courses===&lt;br /&gt;
{|style=&amp;quot;width:700px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
![[File:MK7 Shell Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Shell Cup]]&lt;br /&gt;
![[File:MK7 Banana Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Banana Cup]]&lt;br /&gt;
![[File:MK7 Leaf Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Leaf Cup]]&lt;br /&gt;
![[File:MK7 Lightning Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Lightning Cup]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:LuigiracewayMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Luigi Raceway}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:KoopaTroopaBeachMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;N64 Koopa Troopa Beach&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:KalimariDesertMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Kalimari Desert}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:KoopaCapeMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:GBA Bowser Castle 1.jpg|150px]]&amp;lt;br&amp;gt;{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|[[File:MK7-SFC-MC.png|150px]]&amp;lt;br&amp;gt;{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|[[File:DKPassMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|DK Pass}}&lt;br /&gt;
|[[File:DinoDinoJungleMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:MushroomGorgeMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Mushroom Gorge}}&lt;br /&gt;
|[[File:Wii Coconut Mall.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Coconut Mall}}&lt;br /&gt;
|[[File:DaisyCruiserMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GCN|Daisy Cruiser}}&lt;br /&gt;
|[[File:AirshipFortressMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:LuigiMansionMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Luigi&#039;s Mansion}}&lt;br /&gt;
|[[File:MK7-DS-WP.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|[[File:MapleTreewayMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Maple Treeway}}&lt;br /&gt;
|[[File:SNES MK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|SNES|Rainbow Road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle stages===&lt;br /&gt;
{|style=&amp;quot;width:400px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=13 width=35%|[[File:MK7-BattleMode.png|50px]]&lt;br /&gt;
|- &lt;br /&gt;
!New Stages&lt;br /&gt;
!Retro Stages&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Honey Bee House.png|150px]]&amp;lt;br&amp;gt;[[Honeybee Hive]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Honeybee House&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:Battlecourse1gbaMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GBA|Battle Course 1}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:SherbetRink1.jpg|150px]]&amp;lt;br&amp;gt;[[Sherbet Rink]]&lt;br /&gt;
|[[File:BigDonutMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Big Donut}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:WuhuTownOverview.jpg|150px]]&amp;lt;br&amp;gt;[[3DS Wuhu Town|Wuhu Town]]&lt;br /&gt;
|[[File:DS Palm Shore.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Palm Shore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ghosts==&lt;br /&gt;
Just like in &#039;&#039;Mario Kart Wii&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039; has &#039;&#039;&#039;Normal Staff [[Ghost (Mario Kart series)|Ghosts]]&#039;&#039;&#039; and &#039;&#039;&#039;Expert Staff Ghosts&#039;&#039;&#039;, which appear in the Time Trials game mode. The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked.&lt;br /&gt;
&lt;br /&gt;
===Normal Staff Ghosts===&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=15% rowspan=2|Course&lt;br /&gt;
!width=10% rowspan=2|Staff Name&lt;br /&gt;
!width=5% rowspan=2|Time&lt;br /&gt;
!width=10% rowspan=2|Character&lt;br /&gt;
!width=30% colspan=3|Vehicle Combination&lt;br /&gt;
|- &lt;br /&gt;
!width=10%|Body&lt;br /&gt;
!width=10%|Tires&lt;br /&gt;
!width=10%|Glider&lt;br /&gt;
|-&lt;br /&gt;
!Toad Circuit&lt;br /&gt;
|Nin★KATIE&lt;br /&gt;
|01:35.135&lt;br /&gt;
|Toad&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Daisy Hills&lt;br /&gt;
|[[Satomi Terui|Nin★Terui♪]]&lt;br /&gt;
|02:06.351&lt;br /&gt;
|Daisy&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Cheep Cheep Lagoon&lt;br /&gt;
|[[Kenta Nagata|Nin★Gonta♪]]&lt;br /&gt;
|01:53.758&lt;br /&gt;
|Peach&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy Bazaar&lt;br /&gt;
|[[Teague Schultz|Ret★TEAGUE]]&lt;br /&gt;
|02:31.167&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Standard&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Wuhu Loop&lt;br /&gt;
|[[Bryan Walker|Ret★Bryan]]&lt;br /&gt;
|01:44.287&lt;br /&gt;
|Peach&lt;br /&gt;
|Standard&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Mario Circuit&lt;br /&gt;
|Nin★MIKI★&lt;br /&gt;
|02:25.001&lt;br /&gt;
|Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Music Park&lt;br /&gt;
|Nin★wtnbt&lt;br /&gt;
|02:19.336&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rock Rock Mountain&lt;br /&gt;
|Nin★Morimo&lt;br /&gt;
|02:35.105&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Piranha Plant Slide&lt;br /&gt;
|[[Taro Bando|Nin★tBando]]&lt;br /&gt;
|02:20.186&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Wario Shipyard&lt;br /&gt;
|Nin★Miyamo&lt;br /&gt;
|02:26.268&lt;br /&gt;
|Wario&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Neo Bowser City&lt;br /&gt;
|[[Chuck Crist|Ret★Chuck]]&lt;br /&gt;
|02:11.032&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Maka Wuhu&lt;br /&gt;
|[[Reed Ketcham|Ret★Reed]]&lt;br /&gt;
|01:50.607&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Bumble V&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!DK Jungle&lt;br /&gt;
|[[Derek Bonikowski|Ret★Derek]]&lt;br /&gt;
|02:24.040&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rosalina&#039;s Ice World&lt;br /&gt;
|[[Russell Lingo|Ret★RLingo]]&lt;br /&gt;
|02:25.784&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Standard&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Bowser&#039;s Castle&lt;br /&gt;
|[[Matt Manchester|Ret★Matt M]]&lt;br /&gt;
|02:34.815&lt;br /&gt;
|Bowser&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Road&lt;br /&gt;
|Nin★Takamu&lt;br /&gt;
|02:10.090&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Slim&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Luigi Raceway&lt;br /&gt;
|Nin★McCoy&lt;br /&gt;
|02:04.317&lt;br /&gt;
|Luigi&lt;br /&gt;
|Standard&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1&lt;br /&gt;
|Nin★Hayata&lt;br /&gt;
|01:31.030&lt;br /&gt;
|Bowser&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Mushroom Gorge&lt;br /&gt;
|Nin★Kataok&lt;br /&gt;
|02:02.292&lt;br /&gt;
|Toad&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Mushroom&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Luigi&#039;s Mansion&lt;br /&gt;
|[[Hideki Konno|Nin★Konno]]&lt;br /&gt;
|02:09.982&lt;br /&gt;
|Luigi&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Koopa Beach&lt;br /&gt;
|[[Amanda Rotella|Ret★Amanda]]&lt;br /&gt;
|01:54.274&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Mario Circuit 2&lt;br /&gt;
|Nin★ITRO-S&lt;br /&gt;
|01:28.106&lt;br /&gt;
|Mario&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Coconut Mall&lt;br /&gt;
|[[Thomas Robins|Ret★Thomas]]&lt;br /&gt;
|02:30.117&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Standard&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Waluigi Pinball&lt;br /&gt;
|[[Bill Vandervoort|Ret★Bill]]&lt;br /&gt;
|02:44.372&lt;br /&gt;
|Wario&lt;br /&gt;
|Standard&lt;br /&gt;
|Slick&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Kalimari Desert&lt;br /&gt;
|Nin★Nishim&lt;br /&gt;
|02:01.932&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Cact-X&lt;br /&gt;
|Wood&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; DK Pass&lt;br /&gt;
|[[Sean Horton|Ret★Sean]]&lt;br /&gt;
|02:35.045&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Barrel Train&lt;br /&gt;
|Wood&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Daisy Cruiser&lt;br /&gt;
|Nin★Dai8&lt;br /&gt;
|01:49.564&lt;br /&gt;
|Daisy&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Maple Treeway&lt;br /&gt;
|Nin★Asakaw&lt;br /&gt;
|02:53.560&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Wood&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Koopa Cape&lt;br /&gt;
|[[Quinn Smith|Ret★Quinn]]&lt;br /&gt;
|02:49.046&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Dino Dino Jungle&lt;br /&gt;
|Nin★iwaco&lt;br /&gt;
|02:29.837&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Airship Fortress&lt;br /&gt;
|Nin★OBSHNN&lt;br /&gt;
|02:23.323&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Rainbow Road&lt;br /&gt;
|[[Kosuke Yabuki|Nin★YABUKI]]&lt;br /&gt;
|01:34.459&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert Staff Ghosts===&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=15% rowspan=2|Course&lt;br /&gt;
!width=10% rowspan=2|Staff Name&lt;br /&gt;
!width=5% rowspan=2|Time&lt;br /&gt;
!width=10% rowspan=2|Character&lt;br /&gt;
!width=30% colspan=3|Vehicle Combination&lt;br /&gt;
|- &lt;br /&gt;
!width=10%|Body&lt;br /&gt;
!width=10%|Tires&lt;br /&gt;
!width=10%|Glider&lt;br /&gt;
|-&lt;br /&gt;
!Toad Circuit&lt;br /&gt;
|Nin★ishi&lt;br /&gt;
|01:26.632&lt;br /&gt;
|Toad&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Daisy Hills&lt;br /&gt;
|Nin★SASAKI&lt;br /&gt;
|01:51.111&lt;br /&gt;
|Daisy&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Sponge&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Cheep Cheep Lagoon&lt;br /&gt;
|Nin★Tkdr&lt;br /&gt;
|01:42.011&lt;br /&gt;
|Peach&lt;br /&gt;
|Tiny Tug&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy Bazaar&lt;br /&gt;
|Ret★RWO&lt;br /&gt;
|02:14.714&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Wuhu Loop&lt;br /&gt;
|Nin★nkm&lt;br /&gt;
|01:32.854&lt;br /&gt;
|Peach&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slick&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Mario Circuit&lt;br /&gt;
|Nin★raba&lt;br /&gt;
|02:10.018&lt;br /&gt;
|Mario&lt;br /&gt;
|B Dasher&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Music Park&lt;br /&gt;
|Nin★Masa&lt;br /&gt;
|02:07.511&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Soda Jet&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Rock Rock Mountain&lt;br /&gt;
|Nin★Hiroma&lt;br /&gt;
|02:19.149&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Mushroom&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!Piranha Plant Slide&lt;br /&gt;
|Nin★JIKU&lt;br /&gt;
|02:06.540&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Wario Shipyard&lt;br /&gt;
|Nin★syun1&lt;br /&gt;
|02:12.313&lt;br /&gt;
|Wario&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Slim&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!Neo Bowser City&lt;br /&gt;
|[[Matt Manchester|Ret★Matt M]]&lt;br /&gt;
|01:58.996&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Blue Seven&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Maka Wuhu&lt;br /&gt;
|Nin★Chucky&lt;br /&gt;
|01:39.361&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!DK Jungle&lt;br /&gt;
|[[Stephen Dupree|Ret★Dupree]]&lt;br /&gt;
|02:10.777&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Standard&lt;br /&gt;
|Wood&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!Rosalina&#039;s Ice World&lt;br /&gt;
|[[Dax Pallotta|Ret★Dax]]&lt;br /&gt;
|02:13.091&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Bowser&#039;s Castle&lt;br /&gt;
|[[Tom Ivey|Ret★Tom]]&lt;br /&gt;
|02:15.244&lt;br /&gt;
|Bowser&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Road&lt;br /&gt;
|Nin★Asakur&lt;br /&gt;
|01:52.077&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Bumble V&lt;br /&gt;
|Standard&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Luigi Raceway&lt;br /&gt;
|Nin★miyakw&lt;br /&gt;
|01:52.206&lt;br /&gt;
|Luigi&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slick&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1&lt;br /&gt;
|Nin★hokwai&lt;br /&gt;
|01:22.221&lt;br /&gt;
|Bowser&lt;br /&gt;
|Koopa Clown&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Mushroom Gorge&lt;br /&gt;
|[[Jay Fuller|Ret★Jay]]&lt;br /&gt;
|01:50.526&lt;br /&gt;
|Toad&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Luigi&#039;s Mansion&lt;br /&gt;
|[[Vince Joly|Ret★Vince]]&lt;br /&gt;
|01:58.539&lt;br /&gt;
|Luigi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Koopa Beach&lt;br /&gt;
|Nin★ueda&lt;br /&gt;
|01:42.909&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Soda Jet&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Mario Circuit 2&lt;br /&gt;
|Nin★==Kony&lt;br /&gt;
|01:17.777&lt;br /&gt;
|Mario&lt;br /&gt;
|B Dasher&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Coconut Mall&lt;br /&gt;
|[[Ryan Powell|Ret★RyanP]]&lt;br /&gt;
|02:14.167&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Koopa Clown&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Waluigi Pinball&lt;br /&gt;
|Nin★Nshhr&lt;br /&gt;
|02:27.574&lt;br /&gt;
|Wario&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Slim&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Kalimari Desert&lt;br /&gt;
|Nin★KOZ★&lt;br /&gt;
|01:48.707&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; DK Pass&lt;br /&gt;
|Nin★MaTU&lt;br /&gt;
|02:16.534&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Daisy Cruiser&lt;br /&gt;
|[[Carlos Mendieta|Ret★Carlos]]&lt;br /&gt;
|01:43.341&lt;br /&gt;
|Daisy&lt;br /&gt;
|Tiny Tug&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Maple Treeway&lt;br /&gt;
|[[Bill Vandervoort|Ret★Bill]]&lt;br /&gt;
|02:34.877&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Sponge&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Koopa Cape&lt;br /&gt;
|[[Shane Lewis|Ret★Shane]]&lt;br /&gt;
|02:28.585&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Cact-X&lt;br /&gt;
|Standard&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Dino Dino Jungle&lt;br /&gt;
|[[Will Bate|Ret★Will]]&lt;br /&gt;
|02:14.430&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Airship Fortress&lt;br /&gt;
|[[Shane Lewis|Ret★Shane]]&lt;br /&gt;
|02:07.704&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Rainbow Road&lt;br /&gt;
|Nin★SRIWtm&lt;br /&gt;
|01:21.994&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
[[File:MK7 online multiplayer.png|thumb|left|After the update, &#039;&#039;Ver. 1.1&#039;&#039; can be seen on the &#039;&#039;Online Multiplayer&#039;&#039; button.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; is the first Nintendo 3DS game to use the system&#039;s ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An [[Memory Card|SD Card]] is required to download the patches, however.&lt;br /&gt;
;Version 1.1 of May 15, 2012 (43 SD Card blocks)&lt;br /&gt;
:Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and &amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1 when playing online. Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.&lt;br /&gt;
::Starting on May 15, 2012, all players must download this update to access Online Multiplayer.&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description==&lt;br /&gt;
;NA Version&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;A New Dimension of Kart Racing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities, such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
;EU Version&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Mario Kart 7 brings Mushroom Kingdom racing fun into glorious 3D - and that&#039;s just the beginning, as new courses, strategic new abilities and cutomisable karts bring the racing excitement to new heights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Up to 8 players can enjoy local wireless races or race together online.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Critical reception===&lt;br /&gt;
The game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/3ds/mario-kart-7 Metacritic score of &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;Metacritic&#039;&#039;. Retrieved December 12, 2013.&amp;lt;/ref&amp;gt; GameRankings has an average score of 85.17% based on 50 reviews.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html GameRankings score of &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;GameRankings&#039;&#039;. Retrieved December 12, 2013.&amp;lt;/ref&amp;gt; Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the &#039;&#039;Mario Kart&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
GameXplain has given the game&#039;s Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=DWuxbTmdVQA&amp;lt;/ref&amp;gt; Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell &amp;quot;screwing up&amp;quot; the race, but she praised the innovation and the polish the game provides.&amp;lt;ref&amp;gt;Drake, Audrey (Nov 29, 2011) [http://ds.ign.com/articles/121/1213485p1.html &#039;&#039;Mario Kart 7&#039;&#039; Review] &#039;&#039;IGN&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=16D9OXFzRJc&amp;amp;feature=channel_video_title&amp;lt;/ref&amp;gt; Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as &amp;quot;unavoidable race-ruining bullshit&amp;quot;.&amp;lt;ref&amp;gt;McElroy, Griffin (November 29th 2011) [http://www.joystiq.com/2011/11/29/mario-kart-7-review/ &#039;&#039;Mario Kart 7&#039;&#039; review: An exercise in fun/frustration] &#039;&#039;Joystiq&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes &amp;quot;being a distraction rather than a destination&amp;quot;.&amp;lt;ref&amp;gt;Biessener, Adam (November 29, 2011) [http://www.gameinformer.com/games/mario_kart_7/b/3ds/archive/2011/11/29/review.aspx Solid Tweaks, Cool Tracks, Same Design] &#039;&#039;GameInformer&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; 1up gave it a B- grade. Tom McShea of Gamespot gave it a 8/10. He remarked that the game has &amp;quot;been the same as previous entries of the series, but the innovations have kept it fresh&amp;quot;, while criticizing the online structure and lack of mission mode.&amp;lt;ref&amp;gt;[http://www.gamespot.com/mario-kart-7/reviews/mario-kart-7-review-6346887?tag=games%3Bgame_title%3B1 &#039;&#039;Mario Kart 7&#039;&#039; review] &#039;&#039;Gamespot&#039;&#039;. (broken link)&amp;lt;/ref&amp;gt; Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how &amp;quot;anyone can pick up and enjoy&amp;quot; the game.&amp;lt;ref&amp;gt;Towelle, Justin (July 2, 2012) [http://www.gamesradar.com/mario-kart-7-review/?page=1 &#039;&#039;Mario Kart 7&#039;&#039; review] &#039;&#039;GamesRadar&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is &amp;quot;practically the same as any other game in the &#039;&#039;Mario Kart&#039;&#039; series&amp;quot;, criticizing the slow speed of the vehicles, the unpredictable item system, and the underwater and gliding&#039;s minimal impacts. They &amp;lt;!-- Jim Sterling is non-binary - please do not change to &#039;he&#039;--&amp;gt; ended their review with, &amp;quot;&#039;&#039;Mario Kart&#039;&#039; is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it&amp;quot;.&amp;lt;ref&amp;gt;Sterling, Jim (November 29, 2011) [http://www.destructoid.com/review-mario-kart-7-216484.phtml Review: &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;Destructoid&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable review_template&amp;quot;cellpadding=&amp;quot;4&amp;quot;style=&amp;quot;width:100%; text-align:center; border:2px solid black; margin-bottom:5px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align: center; background-color:silver&amp;quot;|Reviews&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|Release&lt;br /&gt;
|Reviewer, Publication&lt;br /&gt;
|Score&lt;br /&gt;
|Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 3DS]]&lt;br /&gt;
|Audrey Drake, [http://ds.ign.com/articles/121/1213485p1.html IGN]&lt;br /&gt;
|9/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Overall [Mario Kart 7 is] a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Marc Camron, [http://www.egmnow.com/articles/reviews/egm-review-mario-kart-7/ EGM]&lt;br /&gt;
|9/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario and pals return to get their race on. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Neal Ronaghan, [http://www.nintendoworldreport.com/review/28552/mario-kart-7-nintendo-3ds Nintendo World Report]&lt;br /&gt;
|8.5/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 isn’t a huge leap forward for the series. Instead, it’s another damn fine iteration in a proven series. You’ll still be upset when you’re “Mario Karted” by a blue shell followed up by a red shell and a bomb, but the winning online play and gameplay polish make Mario Kart 7 a must-have for all 3DS owners.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Griffin McElroy, [http://www.joystiq.com/2011/11/29/mario-kart-7-review/ Joystiq]&lt;br /&gt;
|4.5/5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is an exquisitely polished game with few flaws.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Adam Biessener,&amp;lt;br&amp;gt;[http://www.gameinformer.com/games/mario_kart_7/b/3ds/archive/2011/11/29/review.aspx Game Informer]&lt;br /&gt;
|8/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I’m thoroughly pleased.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Justin Towell, [http://www.gamesradar.com/mario-kart-7-review/ GamesRadar]&lt;br /&gt;
|5/5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is THE game the 3DS has been in dire need of. Sadly, it raises the bar so high for almost everything else, most 3DS games don&#039;t even look like they belong on the same system. Get it now.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Jim Sterling, [http://www.destructoid.com/review-mario-kart-7-216484.phtml Destructoid]&lt;br /&gt;
|5/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I&#039;d hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7&#039;s problem. The other half is the fact that it&#039;s a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;background-color:silver; font-size:120%; text-align: center;&amp;quot;|Aggregators&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|colspan=2|Compiler&lt;br /&gt;
|colspan=2|Platform / Score&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|Metacritic&lt;br /&gt;
|colspan=2 style=&amp;quot;background-color:limegreen&amp;quot;|[http://www.metacritic.com/game/3ds/mario-kart-7 85]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|GameRankings&lt;br /&gt;
|colspan=2|[http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html 85.17%]&lt;br /&gt;
|}&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
The game sold over 420,000 units in its first 4 days in Japan.&amp;lt;ref&amp;gt;http://www.vgchartz.com/game/45691/mario-kart-7/Japan/&amp;lt;/ref&amp;gt; As of March 31, 2021, &#039;&#039;Mario Kart 7&#039;&#039; is the best selling game for the Nintendo 3DS, having sold 18.94 million copies worldwide.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. &#039;&#039;Nintendo&#039;&#039;. Retrieved June 5, 2021.&amp;lt;/ref&amp;gt; As of September 30, 2021, it had sold 18.95 million copies worldwide.&amp;lt;ref&amp;gt;Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. &#039;&#039;Nintendo Japan&#039;&#039;. Retrieved November 8, 2021. [https://web.archive.org/web/20211105115502/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on November 8, 2021.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{main-gallery}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MarioGlider3DS.png|[[Mario]] gliding in his [[Standard Kart]]&lt;br /&gt;
MK7 yoshi new.png|[[Yoshi]] driving his [[Bumble V]] with a [[Red Shell]]&lt;br /&gt;
LuigiGlider3DS.png|[[Luigi]] gliding in his Standard Kart&lt;br /&gt;
MK3D Bowser.png|[[Bowser]] driving his [[Monster (tire)|Monster]] Standard Kart&lt;br /&gt;
Peach-glider-mk7leuml.png|[[Princess Peach|Peach]] gliding in her [[Birthday Girl]]&lt;br /&gt;
Donkeykong-spinyshellnmdww.png|[[Donkey Kong]] driving his [[Bolt Buggy]] with a [[Spiny Shell]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Pre-release and unused content==&lt;br /&gt;
{{main|List of Mario Kart 7 pre-release and unused content}}&lt;br /&gt;
The &#039;&#039;7&#039;&#039; in the original logo featured a different design than the final logo. Original demos featured many elements from &#039;&#039;Mario Kart Wii&#039;&#039;, such as menu music, [[Dash Panel]] textures and a winged [[Spiny Shell (blue)|Spiny Shell]]. Several tracks shown in early trailers lacked details shown in the final version, such as the lack of [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} and the lack of ramps in [[Wuhu Loop]], [[3DS Mario Circuit|Mario Circuit]], and [[3DS Rock Rock Mountain|Rock Rock Mountain]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7logo.png|The original logo, featuring the seven&#039;s different design.&lt;br /&gt;
MK3DS4.png|An early version of [[3DS Mario Circuit|Mario Circuit]], with missing ramps.&lt;br /&gt;
KalamariDesertKart7.png|An early version of {{classic-link|N64|Kalimari Desert}}, featuring more cacti than the final version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Differences in multiplayer modes==&lt;br /&gt;
When playing in multiplayer mode, both locally and online, there are several changes made to the tracks, most likely to retain a stable connection.&lt;br /&gt;
*One of the two [[Goat|Mountain Goat]]s was removed from [[3DS Daisy Hills|Daisy Hills]].&lt;br /&gt;
*There is only one [[Sidestepper]] in [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]], as opposed to two.&lt;br /&gt;
*In the bazaar section of [[3DS Shy Guy Bazaar|Shy Guy Bazaar]], one [[jar]] was removed. Also in the gliding section, there are fewer [[Shy Guy]]s on flying carpets.&lt;br /&gt;
*In [[Wuhu Loop]], the first group of cars consists of only two cars instead of three. The last group of cars near the finish line were removed entirely. Also, the wind turbines near the lighthouse have no rotor blades.&lt;br /&gt;
*In [[3DS Mario Circuit|Mario Circuit]], the coin placement in the castle area was changed. Also, one of the two [[Goomba]]s is absent.&lt;br /&gt;
*In [[3DS Music Park|Music Park]], the second of three [[Music Bash|Bouncing Note]]s was removed.&lt;br /&gt;
*[[3DS Piranha Plant Slide|Piranha Plant Slide]] has no [[Item Box]]es flowing with the water. Also in the section before the finish line, the Goomba and the [[Wooden cutout|boards]] resembling it were removed.&lt;br /&gt;
*The [[Fish Bone]]s in the tunnel in [[3DS Wario Shipyard|Wario Shipyard]] are absent as well as the Sidesteppers before the gliding section.&lt;br /&gt;
*One [[Tiki Goon]] and one [[Frogoon]] were taken out of [[3DS DK Jungle|DK Jungle]], reducing their number to two and one respectively.&lt;br /&gt;
*There are no [[penguin]]s in the underwater section of [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]].&lt;br /&gt;
*One of the two [[Thwomp]]s in [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]] is absent.&lt;br /&gt;
*The two ceiling lights in the second room of {{classic-link|DS|Luigi&#039;s Mansion}} were removed.&lt;br /&gt;
*In {{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}, three of the six Sidesteppers are absent: Two underwater and one before the finish line.&lt;br /&gt;
*In {{classic-link|DS|Waluigi Pinball}}, there is only one [[Pinball]] rolling around in the open area before the finish line.&lt;br /&gt;
*{{classic-link|N64|Kalimari Desert}} has only one [[Train (obstacle)|train]] on its rails as opposed to two.&lt;br /&gt;
*{{classic-link|DS|DK Pass}} does not have any [[Snowball|snowballs]] in the part that goes uphill. Also most of the [[snowmen]] are absent.&lt;br /&gt;
*There are no Cheep Cheeps in the underwater section of {{classic-link|GCN|Daisy Cruiser}}.&lt;br /&gt;
*One of the two [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} was removed.&lt;br /&gt;
*{{classic-link|Wii|Koopa Cape}} has no moving Item Boxes in the area where the water flows with the track. Also, there are no Cheep Cheeps in the underwater area.&lt;br /&gt;
*There are fewer [[Rocky Wrench|Rocky Wrenches]] in {{classic-link|DS|Airship Fortress}}.&lt;br /&gt;
&lt;br /&gt;
==Regional differences==&lt;br /&gt;
*The Mainland China release was published by [[iQue]]. It is one of the last two games published by the company, the other being &#039;&#039;[[Super Mario 3D Land]]&#039;&#039;.&lt;br /&gt;
*The flag of Taiwan (ROC) was removed in the China release. Any Taiwanese locations were also hidden.&amp;lt;ref&amp;gt;https://twitter.com/chinesenintendo/status/1152588845570908160&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The China release is the only &#039;&#039;Mario&#039;&#039; game, as well as the last Nintendo game officially released in China (PRC), to support global online multiplayer, as the next PRC release that supports online multiplayer is &#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039;, published by Tencent, which operates completely separately from the global release and offers no interactions between the two versions.&lt;br /&gt;
*&#039;&#039;Mario Kart 7&#039;&#039; has more track name differences between the American English and British English versions than any other &#039;&#039;Mario Kart&#039;&#039; game, with a total of eight racetracks and one battle course.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{main|List of media from Mario Kart 7}}&lt;br /&gt;
{{media table&lt;br /&gt;
|file1=MK7 Theme2.oga&lt;br /&gt;
|title1=Mario Kart 7&lt;br /&gt;
|description1=The game&#039;s main theme.&lt;br /&gt;
|length1=0:30}}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{main|List of Mario Kart 7 glitches}}&lt;br /&gt;
Some of the most well known glitches are found in [[Wuhu Loop]], [[Maka Wuhu]], and {{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}. If executed correctly, they allow the driver to skip sections of the track. On May 15, 2012, an update was released that made these glitches unusable in Online Multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|List of Mario Kart 7 staff}}&lt;br /&gt;
[[Nintendo EAD|Nintendo Entertainment Analysis and Development]] developed &#039;&#039;Mario Kart 7&#039;&#039;, with [[Retro Studios]] as Co-Developers and Artists. Retro Studios was also responsible for contributing to the &#039;&#039;Donkey Kong series&#039;&#039; attributes in the game, mainly the [[3DS DK Jungle|DK Jungle]] track. The music composition is credited to [[Kenta Nagata]] and Satomi Terui. [[Shigeru Miyamoto]] and [[Satoru Iwata]] were the game&#039;s general and executive producers respectively.&lt;br /&gt;
&lt;br /&gt;
==References to other games==&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros.]]&#039;&#039;: The [[Fire Flower]] appears for the first time as a usable item that throws fireballs. The layout of the course [[3DS Piranha Plant Slide|Piranha Plant Slide]] greatly resembles the tile sprites from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 2]]&#039;&#039;: The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from this game such as the addition of [[magic carpet]]s (being ridden by Shy Guys) and [[jar]]s in their original colors.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039;: The [[Super Leaf]] appears as an item, and the [[Angry Sun]] appears on a blanket in [[3DS Shy Guy Bazaar|Shy Guy Bazaar]].&lt;br /&gt;
*&#039;&#039;[[Super Mario Kart]]&#039;&#039;: The [[Pipe Frame]] returns from this game, however it uses the dual exhaust design from &#039;&#039;Mario Kart 64&#039;&#039; instead of the single exhaust from &#039;&#039;Super Mario Kart&#039;&#039;. [[SNES Mario Circuit 2|Mario Circuit 2]] and [[SNES Rainbow Road|Rainbow Road]] return as retro courses. Collecting coins also returns from this game.&lt;br /&gt;
*&#039;&#039;[[Wario Land: Super Mario Land 3]]&#039;&#039;: A small portion of Wario Shipyard&#039;s music is a remix of this game&#039;s main theme.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country]]&#039;&#039;: DK Jungle&#039;s music is a remix of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 64]]&#039;&#039;: Some musical pieces are remixes from this game such as the main title screen, the results screen and [[N64 Rainbow Road|Rainbow Road]]. A segment of the theme for the course [[N64 Toad&#039;s Turnpike|Toad&#039;s Turnpike]] can be heard in the newer course, [[3DS Neo Bowser City|Neo Bowser City]]. [[Chain Chomp|Chomp]]s appear in [[3DS Rainbow Road|Rainbow Road]] similar to how they appear in [[N64 Rainbow Road|Rainbow Road]] from that game. [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] return as retro courses, plus [[N64 Big Donut|Big Donut]] returns as a playable battle course.&lt;br /&gt;
*&#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;: [[GBA Bowser&#039;s Castle 1|Bowser Castle 1]] returns as a retro course, plus [[GBA Battle Course 1|Battle Course 1]] returns as a playable battle arena. &lt;br /&gt;
*&#039;&#039;[[Super Mario Sunshine]]&#039;&#039;: The possible [[Toad]] artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line.&lt;br /&gt;
*&#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039;: Part of the [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]] and Rainbow Road themes are based on their respective themes originating from this game. Some voice clips are reused. Also, the [[Barrel Train]] returns from this game. [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] return as retro courses, and finally, the 3-2-1 starting countdown returns with a new design.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Arcade GP]]&#039;&#039;: The way that [[coin]]s give the kart a small boost upon being collected originated from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart DS]]&#039;&#039;: The [[Egg 1]] and [[B Dasher]] return from this game as kart parts. [[DS Luigi&#039;s Mansion|Luigi&#039;s Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as retro courses, plus [[DS Palm Shore|Palm Shore]] returns as a playable battle arena. During multiplayer with someone who doesn&#039;t have the game, [[Shy Guy]] becomes their automatic character like in this game.&lt;br /&gt;
*&#039;&#039;[[New Super Mario Bros.]]&#039;&#039;: The playable Lakitu&#039;s artwork in &#039;&#039;Mario Kart 7&#039;&#039; is a color swapped version of Lakitu&#039;s artwork from this game. Koopa Troopa&#039;s artwork is also reused from the game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Galaxy]]&#039;&#039;: The [[Comet Observatory]], some domes, the Starshroom and the starting planet of [[Gateway Galaxy]] appear in the background in the course [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]. [[Rosalina]] and [[Honey Queen]] both originate from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Wii]]&#039;&#039;: Most of the gameplay in &#039;&#039;Mario Kart 7&#039;&#039; is based off of this game. The music used on [[SNES Mario Circuit 2]], [[N64 Luigi Raceway]], [[GBA Battle Course 1]] and the first part of the Award Ceremony is from the said installment as well. Minecarts from [[Wii Wario&#039;s Gold Mine|Wario&#039;s Gold Mine]] can be seen on [[3DS Wario Shipyard|Wario Shipyard]]. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. Some voice clips are reused. [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]], and [[Wii Koopa Cape|Koopa Cape]] return as retro courses.&lt;br /&gt;
*&#039;&#039;[[Mario Super Sluggers]]&#039;&#039;: Some of [[Wiggler]]&#039;s voice clips are taken from this game.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country Returns]]&#039;&#039;: DK Jungle is based on and includes elements from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario 3D Land]]&#039;&#039;: The new look for the Super Leaf introduced in this game is shown as one of the newest items for the &#039;&#039;Mario Kart&#039;&#039; series and used as the logo for the [[Leaf Cup]]. Also, the bush and [[Goomba]] [[Wooden cutout|Boards]] reappear in Piranha Plant Slide.&lt;br /&gt;
&lt;br /&gt;
==References in later games==&lt;br /&gt;
*&#039;&#039;[[Mario Kart Arcade GP DX]]&#039;&#039;: Gameplay elements such as the glider and underwater racing return in this game.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country: Tropical Freeze]]&#039;&#039;: [[Donkey Kong]] plays this game during his idle animation. Also, he is confirmed as playing as himself.&lt;br /&gt;
*&#039;&#039;[[Mario Golf: World Tour]]&#039;&#039;: The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole. Various voice clips of Rosalina are recycled.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 8]]&#039;&#039;: The [[Wii U]] follow-up includes various elements from this game. [[3DS Music Park|Music Park]], [[3DS Piranha Plant Slide|Piranha Plant Slide]], and [[3DS DK Jungle|DK Jungle]] return as this game&#039;s retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from &#039;&#039;Mario Kart 7&#039;&#039; return also. [[3DS Neo Bowser City|Neo Bowser City]] returns as a downloadable retro course.&lt;br /&gt;
**&#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039;: The [[Koopa Clown]] kart body returns. [[3DS Wuhu Town|Wuhu Town]] returns as a retro battle course. [[Lunar Colony]] has a moon section with low gravity just like Rainbow Road. [[3DS Toad Circuit|Toad Circuit]] returns as a downloadable course.&lt;br /&gt;
*&#039;&#039;[[Super Smash Bros. for Nintendo 3DS]]&#039;&#039; / &#039;&#039;[[Super Smash Bros. for Wii U|Wii U]]&#039;&#039;: Various voice clips of Rosalina are recycled in these games.&lt;br /&gt;
**Nintendo 3DS version: [[3DS Rainbow Road|Rainbow Road]] appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with a remix of Rainbow Road themes from handheld &#039;&#039;[[Mario Kart (series)|Mario Kart]]&#039;&#039; games. In addition, various trophies reference content from this game.&lt;br /&gt;
**Wii U version: The Rainbow Road theme, a remix of Rainbow Road themes from handheld &#039;&#039;Mario Kart&#039;&#039; games, and a remix of this game&#039;s Circuit theme appear as music tracks for the Mario Circuit stage. Various trophies reference content from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Tour]]&#039;&#039;: [[3DS Toad Circuit|Toad Circuit]], [[3DS Daisy Hills|Daisy Hills]], [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]], [[3DS Shy Guy Bazaar|Shy Guy Bazaar]], [[3DS Mario Circuit|Mario Circuit]], [[3DS Rock Rock Mountain|Rock Rock Mountain]], [[3DS Wario Shipyard|Wario Shipyard]], [[3DS Neo Bowser City|Neo Bowser City]], [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]], [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]], and [[3DS Rainbow Road|Rainbow Road]] all return as retro tracks. The [[Birthday Girl]], [[Cloud 9]], [[Zucchini]], [[Blue Seven]], [[Bolt Buggy]], [[Bumble V]], [[Bruiser]], and [[Gold Standard]] return as kart parts, along with various tires that are no longer separate pieces. The [[Super Glider]], [[Parachute (glider)|Parachute]], [[Parafoil]], [[Peach Parasol (glider)|Peach Parasol]], [[Flower Glider]], [[Gold Glider]], and [[Swooper (glider)|Swooper]] return as gliders.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=マリオカート７&lt;br /&gt;
|JapR=Mario Kāto 7&lt;br /&gt;
|JapM=Mario Kart 7&lt;br /&gt;
|Kor=마리오 카트 ７&lt;br /&gt;
|KorR=Mario Kateu 7&lt;br /&gt;
|KorM=Mario Kart 7&lt;br /&gt;
|ChiT=瑪利歐賽車７&lt;br /&gt;
|ChiTR=Mǎlìōu Sàichē 7&lt;br /&gt;
|ChiTM=Mario Racing 7&lt;br /&gt;
|ChiS=马力欧卡丁车７&lt;br /&gt;
|ChiSR=Mǎlìōu Kǎdīngchē 7&lt;br /&gt;
|ChiSM=Mario Kart 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new courses use the current &#039;&#039;Mario Kart&#039;&#039; logo on their starting banners, while retro courses still use the classic logo.&lt;br /&gt;
*When unlocking a new kart part, if the player goes to the [[Wii#Mario Kart Channel|Mario Kart Channel]] to change parts, no jingle sound will play and the gift icon will not be there. However, it will still appear when going into the Grand Prix or Time Trials.&lt;br /&gt;
*This is the only &#039;&#039;Mario Kart&#039;&#039; game that does not have its corresponding year of release on the title screen.&lt;br /&gt;
*The Circle Pad can be used to manually rotate the trophy in the Grand Prix results screen, as well as move the camera in both ending screens.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{NIWA|StrategyWiki=1}}&lt;br /&gt;
*[https://www.youtube.com/watch?v=N36jPMZWyAA Launch Trailer]&lt;br /&gt;
*[https://www.nintendo.co.jp/3ds/amkj/index.html Official Japanese Website]&lt;br /&gt;
*[https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/mario_kart_7_44817.html Official European Website]&lt;br /&gt;
*[https://gamesites.nintendo.com.au/mario-kart-7/ Official Oceanian Website]&lt;br /&gt;
*[https://mariokart7.nintendo.com/ Official American Website]&lt;br /&gt;
*[https://mariokart7.nintendo.com/es/ Official Mexican Website]&lt;br /&gt;
*[https://nintendo.co.kr/3DS/software/mariokart7/index.php Official Korean Website]&lt;br /&gt;
*[https://www.nintendo.com.hk/mk7/ Official Chinese (Hong Kong) Website]&lt;br /&gt;
*[https://www.nintendo.com.tw/mk7/ Official Chinese (Taiwan) Website]&lt;br /&gt;
*[http://www.ique.com/3ds/amkj/index.html Official Chinese (China) Website]&lt;br /&gt;
&lt;br /&gt;
{{MK7}}&lt;br /&gt;
{{MarioGames}}&lt;br /&gt;
{{3DS}}&lt;br /&gt;
[[de:Mario Kart 7]]&lt;br /&gt;
[[it:Mario Kart 7]]&lt;br /&gt;
[[Category:Mario Kart 7|*]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:2011 games]]&lt;br /&gt;
[[Category:2012 games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Games with Nintendo Network]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Mario_Kart_7&amp;diff=3591805</id>
		<title>Mario Kart 7</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Mario_Kart_7&amp;diff=3591805"/>
		<updated>2022-04-01T00:10:19Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Features */ examples for bottom map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FA}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=[[File:Mario-Kart-7-Box-Art.jpg|250px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;United States box cover&#039;&#039;&#039;&lt;br /&gt;
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]&amp;lt;br&amp;gt;[[Nintendo SPD|Nintendo SPD Group No. 3]]&amp;lt;br&amp;gt;[[Retro Studios]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|released=&#039;&#039;&#039;Retail:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Japan|December 1, 2011|Europe|December 2, 2011|Australia|December 3, 2011|USA|December 4, 2011|Mexico|December 4, 2011&amp;lt;ref&amp;gt;[http://mariokart7.nintendo.com/es/ &#039;&#039;Mario Kart 7&#039;&#039;]. &#039;&#039;Official Website (in Spanish)&#039;&#039;.&amp;lt;/ref&amp;gt;|South Korea|May 31, 2012|HK|September 28, 2012|ROC|September 28, 2012|China|December 7, 2012}}&#039;&#039;&#039;Nintendo eShop:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Mexico|October 18, 2012|Japan|November 1, 2012}}&lt;br /&gt;
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}&lt;br /&gt;
|genre=[[Genre#Racing|Racing]]&lt;br /&gt;
|modes=Single-player, local multiplayer (up to 8 players), online multiplayer&lt;br /&gt;
|ratings={{ratings|cero=a|pegi=3|esrb=e|dejus=l|usk=0|acb=g|gsrr=p}}&lt;br /&gt;
|platforms=[[Nintendo 3DS]]&lt;br /&gt;
|media={{media|3ds=1|3dsdl=1}}&lt;br /&gt;
|input={{input|3ds=1|3dstilt=1}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mario Kart 7&#039;&#039;&#039;&#039;&#039; is a [[Genre#Racing|racing]] game developed by [[Nintendo EAD]] and [[Retro Studios]] for the [[Nintendo 3DS]]. It is the seventh console installment in the [[Mario Kart (series)|&#039;&#039;Mario Kart&#039;&#039; series]] (hence the game&#039;s title), and the second (the first being &#039;&#039;[[Super Mario 3D Land]]&#039;&#039;) installment in the &#039;&#039;Mario&#039;&#039; series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is the first &#039;&#039;Mario Kart&#039;&#039; game to be developed by more than one video game developer, namely Nintendo EAD and Retro Studios, and the second &#039;&#039;Mario Kart&#039;&#039; to have a different video game developer (not including the &#039;&#039;Mario Kart Arcade GP&#039;&#039; series), the first being &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The main new feature of this installment is the hang gliding and [[underwater driving]], which allows racers to glide through the air and race in underwater sections of the new and old tracks. [[Kart]] customization is also introduced instead of racing in pre-made karts like the previous titles. In the game, players are able to exchange [[Ghost (Mario Kart series)|Ghost]] data and play online in multiplayer mode. Players can also receive Ghost data via [[Nintendo 3DS#StreetPass and SpotPass|SpotPass]] and race against other player&#039;s Ghosts from around the world. Nintendo stated that the game brings &amp;quot;a bunch of new elements&amp;quot; to the &#039;&#039;Mario Kart&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; is the first [[Mario (franchise)|&#039;&#039;Mario&#039;&#039; game]] to use the [[Nintendo Network]] service as it offers the ability to create custom communities, which would then become one of the features of the service. Once Nintendo introduced retail games that could be downloaded via the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]], &#039;&#039;Mario Kart 7&#039;&#039; was released in 2012 for the eShop, where it requires 635.38 MB (5,083 blocks) to download.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Features===&lt;br /&gt;
[[File:LakituRaceKalimariDesertMK7.jpg|220px|thumb|One of the gameplay mechanics in &#039;&#039;Mario Kart 7&#039;&#039; is racing in [[First-Person View|first-person views]]. By pressing {{button|3ds|Padup}}, the player can activate the view and then {{button|3ds|tilt}} the system to steer.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of &#039;&#039;[[Mario Kart Wii]]&#039;&#039;. Players compete for gold trophies in the eight Grand Prix cups, four consisting of the [[new course]]s and four consisting of the [[Classic course|retro courses]], a returning feature from &#039;&#039;[[Mario Kart DS]]&#039;&#039; and &#039;&#039;Mario Kart Wii&#039;&#039;. Along with Grand Prix, Time Trials, and Battle Modes also return. Time Trials have players race on tracks to set records, as well as race against their own or other racers&#039; ghosts. Battle Mode features two different modes; [[#Balloon Battle|Balloon Battle]] and [[#Coin Runners|Coin Runners]], the latter returning from &#039;&#039;Mario Kart Wii&#039;&#039;. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the [[Nintendo Network]] online service. Players can also create custom communities, which can be accessed by other players via codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in the previous games. It is possible to select the kart&#039;s body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. &#039;&#039;Mario Kart 7&#039;&#039; returns to the traditional eight-driver race like in the previous installments, instead of the total of twelve as seen in &#039;&#039;Mario Kart Wii&#039;&#039;. It is also compatible with both SpotPass and StreetPass. &lt;br /&gt;
&lt;br /&gt;
[[Coin]]s make a prominent return since &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player&#039;s top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization. &lt;br /&gt;
&lt;br /&gt;
Similar to preceding games, an overall &amp;quot;game ranking&amp;quot; of ★, ★★, or ★★★ is shown next to the player&#039;s nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course &#039;&#039;before&#039;&#039; the overall results of the last cup being shown.&lt;br /&gt;
&lt;br /&gt;
Among other gameplay mechanics is the vehicle&#039;s behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the {{button|3ds|Stick}}. Players can tilt the {{button|3ds|Stick}} either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart&#039;s handling, speed, and drifting can considerably change compared to when driving on land. &lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;Mario Kart&#039;&#039; installment also introduces the option to race and battle in a first-person view. This function allows the player to watch the race and battle from the character&#039;s perspective and can race by {{button|3ds|tilt}} the system. In first-person view, the player can also see the vehicle&#039;s steering wheel in front of the character with an [[emblem]] on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the {{button|3ds|Stick}}, can be enabled or disabled by going to the Mario Kart Channel, going to the player&#039;s Mii icon on the bottom right, going to &amp;quot;Settings&amp;quot;, and lastly selecting &amp;quot;Use&amp;quot; or &amp;quot;Don&#039;t Use&amp;quot; when going to &amp;quot;Gyro Sensor&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In a minor note, an extra track with beats is added to the course&#039;s music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class.&lt;br /&gt;
&lt;br /&gt;
Motorbikes, which made their first appearance in &#039;&#039;Mario Kart Wii&#039;&#039;, do not return in the game. On the other hand, [[Trick]]s return, known as &#039;&#039;&#039;jump actions&#039;&#039;&#039;, and are now the sole way of obtaining a boost, known as &#039;&#039;&#039;Jump Boost&#039;&#039;&#039;, when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in &#039;&#039;Mario Kart DS&#039;&#039;, the map doesn&#039;t display course hazards and obstacles such as bananas, shells, item boxes, and bullet bills in &#039;&#039;[[DS Airship Fortress]]&#039;&#039;. The Single Player version of VS mode from the other &#039;&#039;Mario Kart&#039;&#039; games and the mission mode from &#039;&#039;Mario Kart DS&#039;&#039; are also removed.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
*{{button|3ds|A}}/{{button|3ds|Y}}: Accelerate / [[Rocket Start]] (press and hold when the countdown shows &#039;&#039;&#039;2&#039;&#039;&#039; before the race starts)&lt;br /&gt;
*{{button|3ds|B}}: Brake / Reverse / Drop from glider&lt;br /&gt;
*{{button|3ds|Stick}}: Steer / Auto [[Drift]]&lt;br /&gt;
*{{button|3ds|R}}: [[Hop (move)|Hop]] / Manual Drift / Perform [[Trick|jump action]]s in midair.&lt;br /&gt;
*{{button|3ds|L}}/{{button|3ds|X}}: Use item&lt;br /&gt;
*{{button|3ds|Stylus}}: Switch map view&lt;br /&gt;
*{{button|3ds|start}}: Pause / Resume&lt;br /&gt;
*{{button|3ds|home}}: Display HOME Menu&lt;br /&gt;
*{{button|3ds|Padup}}: First-Person View&lt;br /&gt;
*{{button|3ds|tilt}}: Steer / Auto Drift (First-person view only)&lt;br /&gt;
*{{button|3ds|Pad}} (except up): Third-Person View&lt;br /&gt;
&lt;br /&gt;
===Modes===&lt;br /&gt;
====Grand Prix====&lt;br /&gt;
[[File:MK73.png|thumb|upright=1.1|right|The game&#039;s main option mode.]]&lt;br /&gt;
As usual in the &#039;&#039;Mario Kart&#039;&#039; series, &#039;&#039;Mario Kart 7&#039;&#039; has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart&#039;s parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.&lt;br /&gt;
&lt;br /&gt;
A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; and &#039;&#039;[[Mario Kart DS]]&#039;&#039;, but racers who finish a race in fourth place or lower get an extra point. Also, 4th place is not a losing place, similar to &#039;&#039;[[Super Mario Kart]]&#039;&#039;, &#039;&#039;[[Mario Kart 64]]&#039;&#039;, &#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;, and &#039;&#039;[[Mario Kart Wii]]&#039;&#039; (which has 12 racers). Below is a chart of the point spread comparison between these seven games:&lt;br /&gt;
{|align=center class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;text-align:center;max-width:60em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot; style=&amp;quot;background:#e0e0e0&amp;quot;|Point Spread Comparisons (GP)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;max-width:20em&amp;quot; | !! style=&amp;quot;width:2.5em&amp;quot;| 1st !! style=&amp;quot;width:2.5em&amp;quot;| 2nd !! style=&amp;quot;width:2.5em&amp;quot;| 3rd !! style=&amp;quot;width:2.5em&amp;quot;| 4th !! style=&amp;quot;width:2.5em&amp;quot;| 5th !! style=&amp;quot;width:2.5em&amp;quot;| 6th !! style=&amp;quot;width:2.5em&amp;quot;| 7th !! style=&amp;quot;width:2.5em&amp;quot;| 8th !! style=&amp;quot;width:2.5em&amp;quot;| 9th !! style=&amp;quot;width:2.5em&amp;quot;| 10th !! style=&amp;quot;width:2.5em&amp;quot;| 11th !! style=&amp;quot;width:2.5em&amp;quot;| 12th&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Super Mario Kart&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart 64&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart: Super Circuit&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 9 ||style=&amp;quot;background:#CF0&amp;quot;| 6 ||style=&amp;quot;background:#CF0&amp;quot;| 3 ||style=&amp;quot;background:#CF0&amp;quot;|1||0||0||0||0||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;|| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart: Double Dash!!&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Mario Kart DS&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|6||4||3||2||1||0||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;|| &amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart Wii&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 15 ||style=&amp;quot;background:#CF0&amp;quot;| 12 ||style=&amp;quot;background:#CF0&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|7||6||5||4||3||2||1||0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Mario Kart 7&#039;&#039;&#039;&#039;&#039; ||style=&amp;quot;background:#096;color:white;font-weight:bold&amp;quot;| 10 ||style=&amp;quot;background:#CF0&amp;quot;| 8 ||style=&amp;quot;background:#CF0&amp;quot;|6||style=&amp;quot;background:#CF0&amp;quot;|5||4||3||2||1||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=13 style=&amp;quot;text-align:justify;font-size:smaller;&amp;quot;|&amp;lt;span style=&amp;quot;background:#096;color:white&amp;quot;&amp;gt;Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background:#CF0&amp;quot;&amp;gt;Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Normal bg signifies losing results, losing music; - means not available&amp;lt;br&amp;gt;In &#039;&#039;Super Mario Kart&#039;&#039;, and &#039;&#039;Mario Kart Super Circuit&#039;&#039;, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In &#039;&#039;Mario Kart 64&#039;&#039;, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.  Starting with &#039;&#039;Mario Kart: Double Dash&#039;&#039; to recent installments including this one, the Grand Prix normally goes forth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time Trials====&lt;br /&gt;
Time Trials allows the player to complete all the laps of a race course in the fastest time possible. &#039;&#039;Mario Kart 7&#039;&#039; saves the player&#039;s records, and a Ghost for the combo that they used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.&lt;br /&gt;
&lt;br /&gt;
====VS====&lt;br /&gt;
In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player&#039;s and computer players&#039; karts. Unlike in &#039;&#039;Mario Kart DS&#039;&#039; and &#039;&#039;Mario Kart Wii&#039;&#039;, this mode is no longer available in single-player mode. In Download Play, the players that do not have the &#039;&#039;Mario Kart 7&#039;&#039; game card in their handhelds play as [[Shy Guy]], like in &#039;&#039;Mario Kart DS&#039;&#039;, and are unable to customize their kart.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=9|&#039;&#039;&#039;Point Spread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Number of Players!!1st!!2nd!!3rd!!4th!!5th!!6th!!7th!!8th&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2 players&#039;&#039;&#039;||3||1||-||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3 players&#039;&#039;&#039;||4||2||1||-||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4 players&#039;&#039;&#039;||5||3||2||1||-||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5 players&#039;&#039;&#039;||6||4||3||2||1||-||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6 players&#039;&#039;&#039;||7||5||4||3||2||1||-||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7 players&#039;&#039;&#039;||9||7||5||4||3||2||1||-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8 players&#039;&#039;&#039;||10||8||6||5||4||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
In Battle Mode, the player can select one of the two types of battles available in &#039;&#039;Mario Kart 7&#039;&#039; and one of the six battle courses that appear in this mode. There are three new courses, and the remaining three are from the previous installments in the series.&lt;br /&gt;
&lt;br /&gt;
=====Balloon Battle=====&lt;br /&gt;
[[File:Balloon Battle - MK7.png|thumb|left|Free-for-all Balloon Battle]]&lt;br /&gt;
Racers compete by popping their opponents&#039; balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
=====Coin Runners=====&lt;br /&gt;
[[File:Coin Runners MK7.png|thumb|Team Coin Runners]]&lt;br /&gt;
In Coin Runners (Coin Battle in the British English version), racers collect the Coins scattered in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in &#039;&#039;Mario Kart Wii&#039;&#039;, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Online multiplayer===&lt;br /&gt;
With the Nintendo 3DS&#039;s online capabilities, players can look for other users for online play, local, or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in &#039;&#039;Mario Kart Wii&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039; has the [[Wii#Mario Kart Channel|Mario Kart Channel]] that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players&#039; names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass.&lt;br /&gt;
&lt;br /&gt;
====VR====&lt;br /&gt;
When players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in &#039;&#039;Mario Kart Wii&#039;&#039;). Online play in Communities does not use the VR system. Also, a player&#039;s VR counts for both races and battles, as opposed to &#039;&#039;Mario Kart Wii&#039;&#039; with races affecting VR, and battles affecting BR (Battle Rating).&lt;br /&gt;
&lt;br /&gt;
=====Names in other languages=====&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Spa=PC / Puntos de carreras&lt;br /&gt;
|SpaM=Race Points&lt;br /&gt;
|Ger=RP / Rennpunkte&lt;br /&gt;
|GerM=Race Points&lt;br /&gt;
|Dut=RP / Racepunten&lt;br /&gt;
|DutM=Race Points&lt;br /&gt;
|Ita=PC / Punti Corsa&lt;br /&gt;
|ItaM=Race Points&lt;br /&gt;
|Fra=PC / Points course&lt;br /&gt;
|FraM=Race Points&lt;br /&gt;
|Por=PO / Pontos Obtidos&lt;br /&gt;
|PorM=Earned Points&lt;br /&gt;
|Rus=ИР / Игровой Рейтинг&lt;br /&gt;
|RusR=IR / Igrovoy Reyting&lt;br /&gt;
|RusM=Play Rating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:MK7 endscreen.png|thumb|250px|right|The game&#039;s cast.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; includes 17 total drivers (eight starting drivers and nine unlockable drivers). New playable characters in this game include [[Metal Mario]], [[Wiggler]], [[Honey Queen]], and [[Lakitu]] (with a red shell as opposed to the Lakitu referee which wears a green shell), with Lakitu and Honey Queen also making their overall playable debuts. Additionally, this marks the first &#039;&#039;Mario Kart&#039;&#039; game where [[Shy Guy]] is a normal selectable driver, after only being available in &#039;&#039;[[Mario Kart DS]]&#039;&#039; to players who were playing in Download Play without a game card. Each driver is categorized into any of five weight classes: &#039;&#039;&#039;Feather&#039;&#039;&#039; being the lightest, followed by &#039;&#039;&#039;Light&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Cruiser&#039;&#039;&#039;, and finally &#039;&#039;&#039;Heavy&#039;&#039;&#039;. This and &#039;&#039;[[Mario Kart Tour]]&#039;&#039; are the only games in the main &#039;&#039;[[Mario Kart (series)|Mario Kart]]&#039;&#039; series to have [[Wario]] as an unlockable character. The player&#039;s Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game&#039;s Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode.&lt;br /&gt;
&lt;br /&gt;
On a side note, all of the starting characters were the same as in &#039;&#039;[[Super Mario Kart]]&#039;&#039;, but with [[Donkey Kong]] in place of [[Donkey Kong Jr.]].&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Starting drivers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mario MK7.png|[[Mario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Luigi MK7.png|[[Luigi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Peach MK7.png|[[Princess Peach|Peach]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Yoshi MK7.png|[[Yoshi]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Bowser MK7.png|[[Bowser]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Donkey MK7.png|[[Donkey Kong]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Toad MK7.png|[[Toad]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Koopa MK7.png|[[Koopa Troopa]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlockable drivers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Daisy MK7.png|[[Princess Daisy|Daisy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:dodgerblue&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Wario MK7.png|[[Wario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Rosalina MK7.png|[[Rosalina]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Metal Mario MK7.png|[[Metal Mario (character)|Metal Mario]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Shy Guy MK7.png|[[Shy Guy]]*&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;First time as a fully playable character&#039;&#039;&lt;br /&gt;
Honey Queen MK7.png|[[Honey Queen]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Heavy&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Wiggler MK7.png|[[Wiggler]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cruiser&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Lakitu MK7.png|[[Lakitu]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Feather&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;New Driver&#039;&#039;&lt;br /&gt;
Mii MK7.png|[[Mii]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;*When playing in Download Play, players without a game card are restricted to an alternate colored Shy Guy.&amp;lt;/sub&amp;gt;&lt;br /&gt;
====Unlocking criteria====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;margin:auto;width:40em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0; width:12.5em&amp;quot;|Character&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0; width:27.5em&amp;quot;|Criteria&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Daisy &lt;br /&gt;
|Win 150cc Mushroom Cup &lt;br /&gt;
|-&lt;br /&gt;
!Wario&lt;br /&gt;
|Win 150cc Flower Cup &lt;br /&gt;
|-&lt;br /&gt;
!Rosalina &lt;br /&gt;
|Win 150cc Star Cup &lt;br /&gt;
|-&lt;br /&gt;
!Metal Mario&lt;br /&gt;
|Win 150cc Special Cup &lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy&lt;br /&gt;
|Win 150cc Shell Cup &lt;br /&gt;
|-&lt;br /&gt;
!Honey Queen&lt;br /&gt;
|Win 150cc Banana Cup &lt;br /&gt;
|- &lt;br /&gt;
!Wiggler&lt;br /&gt;
|Win 150cc Leaf Cup &lt;br /&gt;
|-&lt;br /&gt;
!Lakitu&lt;br /&gt;
|Win 150cc Lightning Cup &lt;br /&gt;
|-&lt;br /&gt;
!Mii&lt;br /&gt;
|Successfully complete all cups in any class&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rival order===&lt;br /&gt;
Much like in &#039;&#039;[[Super Mario Kart]]&#039;&#039;, all playable characters have a rival order, the order CPU drivers start at the beginning of the race. However, unlike in &#039;&#039;Super Mario Kart&#039;&#039;, it is more simplified, as two characters are set instead of single characters followed by another single character, etc.&lt;br /&gt;
&lt;br /&gt;
Each character&#039;s rivals will always be the same; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used. That will make the default character a third rival that occasionally appears in the race. Wario does not have a third rival due to both of his main rivals being default characters.&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse&amp;quot;width=70% align=center&lt;br /&gt;
|- &lt;br /&gt;
|-bgcolor=#dedede&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Character&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Rivals&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Third Rival&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|[[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]][[File:BowserMKW.png|link=Bowser|32x32px]] &lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|[[File:DaisyMKW.png|link=Princess Daisy|32x32px]] [[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] [[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] &lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|[[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]] [[File:ToadMKW.png|link=Toad|32x32px]]  &lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]]&lt;br /&gt;
|[[File:WarioMKW.png|link=Wario|32x32px]] [[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|[[File:RosalinaMKW.png|link=Rosalina|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]] [[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]]  &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaisyMKW.png|link=Princess Daisy|32x32px]]&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]] [[File:WarioMKW.png|link=Wario|32x32px]] &lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarioMKW.png|link=Wario|32x32px]]&lt;br /&gt;
|[[File:LuigiMKW.png|link=Luigi|32x32px]] [[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RosalinaMKW.png|link=Rosalina|32x32px]]&lt;br /&gt;
|[[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] &lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] &lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]]&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]] [[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] &lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]]&lt;br /&gt;
|[[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] [[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|[[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]] [[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LakituIcon-MK7.png|link=Lakitu|32x32px]] &lt;br /&gt;
|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] [[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] &lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Male [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]][[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]]&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
|Female [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|[[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]][[File:RosalinaMKW.png|link=Rosalina|32x32px]]&lt;br /&gt;
|[[File:PeachMKW.png|link=Princess Peach|32x32px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body frame===&lt;br /&gt;
Depending on the character, the kart body that&#039;s chosen may appear bigger or smaller. This affects how big of a target that character&#039;s kart will be; for example, smaller body frames are harder to hit. The character&#039;s weight determines the body Frame size, Metal Mario being the only exception, as he&#039;s medium size despite being a heavy character.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;margin:auto;width:40em&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#d0d0d0&amp;quot;colspan=2|Body Frame&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0;width:12.5em&amp;quot;|Size &lt;br /&gt;
!style=&amp;quot;background:#e0e0e0;width:27.5em&amp;quot;|Characters&lt;br /&gt;
|-&lt;br /&gt;
!Small&lt;br /&gt;
|[[File:ToadMKW.png|link=Toad|32x32px]] [[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]] [[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]] [[File:LakituIcon-MK7.png|link=Lakitu|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
!Medium&lt;br /&gt;
|[[File:MarioMKW.png|link=Mario|32x32px]] [[File:LuigiMKW.png|link=Luigi|32x32px]] [[File:PeachMKW.png|link=Princess Peach|32x32px]] [[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]] [[File:DaisyMKW.png|link=Princess Daisy|32x32px]] [[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]] [[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|-&lt;br /&gt;
!Large&lt;br /&gt;
|[[File:BowserMKW.png|link=Bowser|32x32px]] [[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]] [[File:WarioMKW.png|link=Wario|32x32px]] [[File:RosalinaMKW.png|link=Rosalina|32x32px]] [[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]] [[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background characters===&lt;br /&gt;
These characters appear in the background of certain stages and do not affect the racers in any way.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*[[Birdo (species)|Birdo]]s&lt;br /&gt;
*[[Boo]]s&lt;br /&gt;
*[[Lakitu]]&lt;br /&gt;
*[[Mii]]s&lt;br /&gt;
|&lt;br /&gt;
*[[Monty Mole]]s&lt;br /&gt;
*[[Shy Guy]]s&lt;br /&gt;
*[[Toad (species)|Toad]]s&lt;br /&gt;
*[[Maw-Ray|Unagi]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hammer Bro]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hazards and obstacles===&lt;br /&gt;
These characters and features serve as hazards on tracks and can directly affect racers if hit.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellpadding=&amp;quot;3&amp;quot;style=&amp;quot;background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;&amp;quot;align=center&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#9c9c9c&amp;quot;align=center|Characters and elements&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;15%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Character/element&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Location&lt;br /&gt;
!width=&amp;quot;65%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;align=center|Description&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Banzai Bill.jpg|100px]]&amp;lt;br&amp;gt;[[Banzai Bill]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Banzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Barrel.jpg|100px]]&amp;lt;br&amp;gt;[[Barrel]]&lt;br /&gt;
|align=center|[[3DS Wario Shipyard|Wario Shipyard]]&amp;lt;br&amp;gt;[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Barrels are scattered around the track and can be broken by players. Once broken, a [[Banana]], a [[Dash Mushroom|Mushroom]], a [[Green Shell]], or a [[Star]] may fly out. In Time Trials, the barrels cannot be broken.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Big Wiggler.jpg|100px]]&amp;lt;br&amp;gt;[[Big Wiggler]]&lt;br /&gt;
|align=center|{{classic-link|Wii|Maple Treeway}}&lt;br /&gt;
|Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Board.jpg|100px]]&amp;lt;br&amp;gt;[[Wooden cutout|Board]]&lt;br /&gt;
|align=center|[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|Boards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards. Two bush shaped boards are located in off-road sections near the end of the track.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Boulder.jpg|100px]]&amp;lt;br&amp;gt;[[Boulder]]&lt;br /&gt;
|align=center|[[3DS Rock Rock Mountain|Rock Rock Mountain]]&amp;lt;br&amp;gt;[[Maka Wuhu]]&lt;br /&gt;
|Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them. They are destroyed upon hitting walls.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Bouncing Note.jpg|100px]]&amp;lt;br&amp;gt;[[Music Bash|Bouncing Note]]&lt;br /&gt;
|align=center|[[3DS Music Park|Music Park]]&lt;br /&gt;
|Bouncing Notes jump at regular intervals near the end of the track. Players can do jump actions off the ground when the Bouncing Notes land, however, players can also be flattened if a Bouncing Note lands on them. During the final lap, their bouncing is faster.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Bumper.jpg|100px]]&amp;lt;br&amp;gt;[[Bumper (Mario Kart series)|Bumper]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Rocket Engine.jpg|70px]]&amp;lt;br&amp;gt;[[Burner]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Burners appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Car.jpg|100px]]&amp;lt;br&amp;gt;[[Car (obstacle)|Car]]&lt;br /&gt;
|align=center|[[Wuhu Loop]]&amp;lt;br&amp;gt;{{classic-link|Wii|Coconut Mall}}&lt;br /&gt;
|Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Cheep Cheep.jpg|80px]]&amp;lt;br&amp;gt;[[Cheep Cheep]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&lt;br /&gt;
|Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Chomp.jpg|100px]]&amp;lt;br&amp;gt;[[Chain Chomp|Chomp]]&lt;br /&gt;
|align=center|[[3DS Rainbow Road|Rainbow Road]]&lt;br /&gt;
|Chomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time. Colliding with one will flip a racer over.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Clampy.jpg|100px]]&amp;lt;br&amp;gt;[[Clampy]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|GCN|Daisy Cruiser}}&lt;br /&gt;
|Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Crate.jpg|100px]]&amp;lt;br&amp;gt;[[Crate]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Drain Pipe.jpg|100px]]&amp;lt;br&amp;gt;[[Drain Pipe]]&lt;br /&gt;
|align=center|[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|The water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Fish Bone.jpg|80px]]&amp;lt;br&amp;gt;[[Fish Bone]]&lt;br /&gt;
|align=center|[[3DS Wario Shipyard|Wario Shipyard]]&lt;br /&gt;
|Fish Bones appear near the track&#039;s beginning and swim through the first tunnel. Hitting one will simply bounce a racer back.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Flipper.jpg|100px]]&amp;lt;br&amp;gt;[[Flipper (Mario Kart series)|Flipper]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Flippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Shy Guy.jpg|100px]]&amp;lt;br&amp;gt;[[Flying Shy Guy]]&lt;br /&gt;
|align=center|[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&lt;br /&gt;
|Shy Guys fly about on carpets at the gliding section of the track. They will block any racer who collides with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Frogoon.jpg|100px]]&amp;lt;br&amp;gt;[[Frogoon]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Frogoons hop across the track in the jungle section before the giant temple. Colliding with one will cause the racer to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Grand Goomba.jpg|100px]]&amp;lt;br&amp;gt;[[Goomba]]&lt;br /&gt;
|align=center|[[3DS Mario Circuit|Mario Circuit]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&amp;lt;br&amp;gt;{{classic-link|Wii|Mushroom Gorge}}&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&lt;br /&gt;
|Goombas appear on various tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. If the player uses a [[Shell]] to destroy the Goomba, a [[Dash Mushroom|Mushroom]] will spawn in its place.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:DaisyMK7.JPG|100px]]&amp;lt;br&amp;gt;[[Hot-air balloon]]&lt;br /&gt;
|align=center|[[3DS Daisy Hills|Daisy Hills]]&lt;br /&gt;
|Hot-air balloons float in the air. Touching them will cause the racer to bounce off them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Icicle.jpg|60px]]&amp;lt;br&amp;gt;[[Icicle]]&lt;br /&gt;
|align=center|[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&lt;br /&gt;
|Icicles behave in an identical way to crates and barrels, slowing the player&#039;s vehicle speed upon impact. Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Vase.jpg|80px]]&amp;lt;br&amp;gt;[[Jar]]&lt;br /&gt;
|align=center|[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&lt;br /&gt;
|Jars function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break. Some jars also move around the area and do not release items if hit, instead releasing a pit of snakes for aesthetic effect. Jars cannot be broken in Time Trial mode.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Lava Bubble.jpg |80px]]&amp;lt;br&amp;gt;[[Lava Bubble]]&lt;br /&gt;
|align=center|{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Mountain Goat.jpg|100px]]&amp;lt;br&amp;gt;[[Goat|Mountain Goat]]&lt;br /&gt;
|align=center|[[3DS Daisy Hills|Daisy Hills]]&lt;br /&gt;
|Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Dinosaur.jpg|100px]]&amp;lt;br&amp;gt;[[Nossie]]&lt;br /&gt;
|align=center|{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|The dinosaur appears near the track&#039;s center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur&#039;s feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur&#039;s head does not spin a racer out, rather blocks their path.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Oil Slick.jpg|100px]]&amp;lt;br&amp;gt;[[Oil slick]]&lt;br /&gt;
|align=center|{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|Oil slicks appear on various parts of the track, causing racers to spin out if they race over them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Penguin.jpg|100px]]&amp;lt;br&amp;gt;[[Penguin]]&lt;br /&gt;
|align=center|[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&amp;lt;br&amp;gt;[[Sherbet Rink]]&lt;br /&gt;
|Penguins appear around the icy pond section of Rosalina&#039;s Ice World, on both the land and in the water. In both instances, players will simply bounce off of them if they collide with them. On Sherbet Rink, Penguins roam around the track as a whole.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Pinball.jpg|100px]]&amp;lt;br&amp;gt;[[Metal ball|Pinball]]&lt;br /&gt;
|align=center|{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Pipe.jpg|100px]]&amp;lt;br&amp;gt;[[Pipe]]&lt;br /&gt;
|align=center|[[3DS Toad Circuit|Toad Circuit]]&amp;lt;br&amp;gt;{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Piranha Plant.jpg|100px]]&amp;lt;br&amp;gt;[[Piranha Plant]]&lt;br /&gt;
|align=center|[[3DS Music Park|Music Park]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&lt;br /&gt;
|Piranha Plants will attempt to bite any racer that drives near them. In Music Park, they appear on either sides of the track and occasionally swap positions. In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Puddle.jpg|100px]]&amp;lt;br&amp;gt;[[Puddle]]&lt;br /&gt;
|align=center|[[3DS Neo Bowser City|Neo Bowser City]]&lt;br /&gt;
|Puddles appear at the end of the track and function identically to oil slicks. They can be avoided by jumping over them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Rocky Wrench.jpg|100px]]&amp;lt;br&amp;gt;[[Rocky Wrench]]&lt;br /&gt;
|align=center|{{classic-link|DS|Airship Fortress}}&amp;lt;br&amp;gt;{{classic-link|GBA|Battle Course 1}}&lt;br /&gt;
|Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do jump actions off of their manhole covers when they peak out from the ground.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Screaming Pillar.jpg|100px]]&amp;lt;br&amp;gt;[[Screaming Pillar]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Screaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Sidestepper.jpg|80px]]&amp;lt;br&amp;gt;[[Sidestepper]]&lt;br /&gt;
|align=center|[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}&amp;lt;br&amp;gt;{{classic-link|DS|Palm Shore}}&lt;br /&gt;
|Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Snowball.jpg|100px]]&amp;lt;br&amp;gt;[[Snowball]]&lt;br /&gt;
|align=center|{{classic-link|DS|DK Pass}}&lt;br /&gt;
|Snowballs appear on DK Pass and function identically to Boulders or Pinballs. They roll down the mountain and fall off the track, flipping over racers who collide with them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Snowman.jpg|80px]]&amp;lt;br&amp;gt;[[Snowman]]&lt;br /&gt;
|align=center|{{classic-link|DS|DK Pass}}&lt;br /&gt;
|Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Stingby.jpg|100px]]&amp;lt;br&amp;gt;[[Stingby]]&lt;br /&gt;
|align=center|[[Honeybee Hive]]&lt;br /&gt;
|Several Stingbies fly around the battle stage, spinning out racers who hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Super Thwomp.jpg|100px]]&amp;lt;br&amp;gt;[[Star Thwomp|Super Thwomp]]&lt;br /&gt;
|align=center|{{classic-link|SNES|Rainbow Road}}&lt;br /&gt;
|Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Swooper.jpg|80px]]&amp;lt;br&amp;gt;[[Swoop]]&lt;br /&gt;
|align=center|[[3DS Rock Rock Mountain|Rock Rock Mountain]]&lt;br /&gt;
|Swoops appear in the cave section of the track, slowing racers down if they hit them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Thwomp.jpg|100px]]&amp;lt;br&amp;gt;[[Thwomp]]&lt;br /&gt;
|align=center|[[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]]&amp;lt;br&amp;gt;{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Tiki Goon.jpg|100px]]&amp;lt;br&amp;gt;[[Tiki Goon]]&lt;br /&gt;
|align=center|[[3DS DK Jungle|DK Jungle]]&lt;br /&gt;
|Tiki Goons move back and forth along the track, pausing at the track&#039;s edges before moving the other way. Colliding with one will cause the player to spin out.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Train.jpg|100px]]&amp;lt;br&amp;gt;[[Train (obstacle)|Train]]&lt;br /&gt;
|align=center|{{classic-link|N64|Kalimari Desert}}&lt;br /&gt;
|Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages. &lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Walking Tree.jpg|100px]]&amp;lt;br&amp;gt;[[Walking Tree]]&lt;br /&gt;
|align=center|{{classic-link|DS|Luigi&#039;s Mansion}}&lt;br /&gt;
|Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit.&lt;br /&gt;
|-&lt;br /&gt;
|align=center|[[File:MK7 Water Geyser.jpg|80px]]&amp;lt;br&amp;gt;[[Water Geyser]]&lt;br /&gt;
|align=center|{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vehicle parts==&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; introduces the option to personalize the player&#039;s vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many [[coin]]s from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts&#039; combination, and the vehicle will work better in particular situations. &lt;br /&gt;
&lt;br /&gt;
===Available parts===&lt;br /&gt;
There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. The following is a list of all the avilable parts, using the American English names. If the kart has a different name in the British English version, the British name is put in parentheses under the American name. All kart parts are sorted based on how they&#039;re ordered in-game, starting with the standard parts. The following notation is used:&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = Changes color, depending on the character.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; = Changes color for [[Daisy]], [[Rosalina]], and [[Honey Queen]].&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; = Not used by male or gender-indeterminate CPU drivers.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; = Not used by CPU drivers, except for Miis obtained via StreetPass from this game&#039;s Mario Kart Channel, if they are equipped. &lt;br /&gt;
&lt;br /&gt;
====Karts====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7 Toad-Standard Kart.png|[[Standard Kart#Mario Kart 7|Standard]]*&lt;br /&gt;
MK7 Gold Kart.png|[[Gold Standard#Mario Kart 7|Gold Standard]]****&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gold Kart)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Royal Ribbon.png|[[Birthday Girl]]**/***&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Royal Ribbon)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Bumble V.png|[[Bumble V]]&lt;br /&gt;
MK7 Growlster.png|[[Bruiser]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Growlster)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Soda Jet.png|[[Soda Jet]]&lt;br /&gt;
MK7 B Dasher.png|[[B Dasher]]&lt;br /&gt;
MK7 Egg 1.png|[[Egg 1]]&lt;br /&gt;
MK7 Barrel Train.png|[[Barrel Train]]&lt;br /&gt;
MK7 Tiny Tug.png|[[Tiny Tug]]&lt;br /&gt;
MK7 Cact-X.png|[[Cact-X]]&lt;br /&gt;
MK7 Koopa Clown.png|[[Koopa Clown]]&lt;br /&gt;
MK7 Cloud 9.png|[[Cloud 9]]&lt;br /&gt;
MK7 Zucchini.png|[[Zucchini]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gherkin)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Blue Seven.png|[[Blue Seven]]&lt;br /&gt;
MK7 Bolt Buggy.png|[[Bolt Buggy]]&lt;br /&gt;
MK7 Pipe Frame.png|[[Pipe Frame]]*&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tires====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7 Standard.png|[[Standard (tire)|Standard]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Normal)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Gold Tires.png|[[Gold Tires]]****&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Gold Wheels)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Roller.png|[[Roller]]&lt;br /&gt;
MK7 Slim.png|[[Slim (tire)|Slim]]&lt;br /&gt;
MK7 Slick.png|[[Slick]]&lt;br /&gt;
MK7 Sponge Wheels.png|[[Sponge]]&lt;br /&gt;
MK7 Mushroom Wheels.png|[[Mushroom (tire)|Mushroom]]&lt;br /&gt;
MK7 Wood.png|[[Wood]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Wooden)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Red Monster.png|[[Red Monster]]&lt;br /&gt;
MK7 Monster.png|[[Monster (tire)|Monster]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gliders====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Superglider.png|[[Super Glider]]*&lt;br /&gt;
MK7 Gold Glider.png|[[Gold Glider]]****&lt;br /&gt;
MK7 Peach Parasol.png|[[Peach Parasol (glider)|Peach Parasol]]**&lt;br /&gt;
MK7 Flower Glider.png|[[Flower Glider]]&lt;br /&gt;
MK7 Beast Glider.png|[[Beast Glider]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Ghastly Glider)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Swoop.png|[[Swooper (glider)|Swooper]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Swoop)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
MK7 Paraglider.png|[[Parafoil|Paraglider]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;(Parafoil)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unlocking criteria===&lt;br /&gt;
The only parts that are already unlocked are the [[Kart#Mario Kart 7|Standard]] kart, the [[Standard (tire)|Standard]] tires, the [[Super Glider]], Bolt Buggy, Birthday Girl, Monster tires, and Roller tires. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider.&lt;br /&gt;
&lt;br /&gt;
====Random parts====&lt;br /&gt;
Players can unlock random parts by collecting the following coin values:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*50&lt;br /&gt;
*100&lt;br /&gt;
*150&lt;br /&gt;
*200&lt;br /&gt;
*250&lt;br /&gt;
*300&lt;br /&gt;
|&lt;br /&gt;
*400&lt;br /&gt;
*500&lt;br /&gt;
*600&lt;br /&gt;
*700&lt;br /&gt;
*800&lt;br /&gt;
*900&lt;br /&gt;
|&lt;br /&gt;
*1,000&lt;br /&gt;
*1,200&lt;br /&gt;
*1,400&lt;br /&gt;
*1,600&lt;br /&gt;
*1,800&lt;br /&gt;
*2,000&lt;br /&gt;
|&lt;br /&gt;
*2,500&lt;br /&gt;
*3,000&lt;br /&gt;
*3,500&lt;br /&gt;
*4,000&lt;br /&gt;
*4,500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special parts==== &lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Part&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Standard criteria&lt;br /&gt;
!style=&amp;quot;background:#e0e0e0&amp;quot;|Coin criteria&lt;br /&gt;
|-&lt;br /&gt;
!Gold Standard&lt;br /&gt;
|Reach 10,000 VR.&lt;br /&gt;
|Collect 20,000 coins.&lt;br /&gt;
|- &lt;br /&gt;
!Gold Tires &lt;br /&gt;
|Obtain a minimum of one star ranking in all cups of every engine class.&lt;br /&gt;
|Collect 15,000 coins.&lt;br /&gt;
|- &lt;br /&gt;
!Gold Glider &lt;br /&gt;
|Reach 100 StreetPass hits.&lt;br /&gt;
|Collect 10,000 coins.&lt;br /&gt;
|-&lt;br /&gt;
!Gold Steering Wheel &lt;br /&gt;
|Race in 100 races using gyro-controls in at least 80% of them.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Beast Glider&lt;br /&gt;
|N/A&lt;br /&gt;
|Collect 5,000 coins. Its amount will decrease if players unlock kart parts via the StreetPass feature.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drivers&#039; and vehicle parts&#039; statistics==&lt;br /&gt;
:&#039;&#039;For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see [[Mario Kart 7 in-game statistics]].&#039;&#039;&lt;br /&gt;
===Statistics shown in the vehicle customization screen===&lt;br /&gt;
In contrast with &#039;&#039;[[Mario Kart DS]]&#039;&#039; and &#039;&#039;[[Mario Kart Wii]]&#039;&#039;, which directly added the characters&#039; and vehicles&#039; physical parameters to obtain their final values, the game introduces the &#039;&#039;Points&#039;&#039; which are conferred by characters and vehicle parts. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called &#039;&#039;Level&#039;&#039; (&#039;&#039;Lv&#039;&#039;) which is then used by [[Mario Kart 7 in-game statistics#Statistics Translation Tables|a table]] to convert the level into various related physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; The top speed of the kart on land.&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; The rate of speed increase when holding the acceleration button.&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; The weight of the kart. Karts with higher weight knock away vehicles with lower weight.&lt;br /&gt;
*&#039;&#039;&#039;Handling:&#039;&#039;&#039; The turning ability of the kart on land. A higher stat means vehicles turn sharper.&lt;br /&gt;
*&#039;&#039;&#039;Off-Road:&#039;&#039;&#039; The grasp of the kart. Karts with higher Off-Road slip less on certain terrain and are faster, to the point of being able to charge [[Mini-Turbo]]s. Not to be confused with handling.&lt;br /&gt;
&lt;br /&gt;
Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.5. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:&lt;br /&gt;
[[File:MK7 Bolt Buggy Garage.png|thumb|center|400px|A combination consisting of [[Bowser]], [[Bolt Buggy]], [[Monster (tire)|Monster]] [[Tire]]s, and [[Parafoil|Paraglider]].]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;style=&amp;quot;text-align:center; margin:auto&amp;quot;&lt;br /&gt;
!rowspan=2|Element&lt;br /&gt;
!colspan=5|Points conferred&lt;br /&gt;
|-&lt;br /&gt;
!Speed&lt;br /&gt;
!Acceleration&lt;br /&gt;
!Weight&lt;br /&gt;
!Handling&lt;br /&gt;
!Off-Road&lt;br /&gt;
|-style=&amp;quot;color:red&amp;quot;&lt;br /&gt;
![[File:BowserMKW.png]]&amp;lt;br&amp;gt;[[Bowser]]&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:green&amp;quot;&lt;br /&gt;
![[File:MK7 Bolt Buggy.png|x64px]]&amp;lt;br&amp;gt;[[Bolt Buggy]]&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:blue&amp;quot;&lt;br /&gt;
![[File:MK7 Monster.png|x64px]]&amp;lt;br&amp;gt;[[Monster (tire)|Monster Tires]]&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;color:darkorange&amp;quot;&lt;br /&gt;
![[File:MK7 Paraglider.png|x64px]]&amp;lt;br&amp;gt;[[Parafoil|Paraglider]]&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Final Values&lt;br /&gt;
!Speed&lt;br /&gt;
!Acceleration&lt;br /&gt;
!Weight&lt;br /&gt;
!Handling&lt;br /&gt;
!Off-Road&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;18&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;2&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;19&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;2&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; =&amp;lt;br&amp;gt;18&lt;br /&gt;
|-&lt;br /&gt;
!Value shown in the vehicle customization screen&lt;br /&gt;
!(18 + 2) / 4 = 20 / 4 =&amp;lt;br&amp;gt;5&lt;br /&gt;
!(2 + 2) / 4 = 4 / 4 =&amp;lt;br&amp;gt;1&lt;br /&gt;
!(19 + 2) / 4 = 21 / 4 =&amp;lt;br&amp;gt;5.25&lt;br /&gt;
!(2 + 2) / 4 = 4 / 4 =&amp;lt;br&amp;gt;1&lt;br /&gt;
!(18 + 2) / 4 = 20 / 4 =&amp;lt;br&amp;gt;5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drivers&#039; statistics===&lt;br /&gt;
The following table shows the statistics of the various drivers.&lt;br /&gt;
In addition to the statistics shown in the vehicle customization screen, there are the following statistics:&lt;br /&gt;
*&#039;&#039;&#039;Water Speed:&#039;&#039;&#039; The top speed of the kart while driving underwater.&lt;br /&gt;
*&#039;&#039;&#039;Air Speed:&#039;&#039;&#039; The top speed of the kart while gliding.&lt;br /&gt;
*&#039;&#039;&#039;Water Handling:&#039;&#039;&#039; The turning ability of the kart while driving underwater.&lt;br /&gt;
*&#039;&#039;&#039;Air Handling:&#039;&#039;&#039; The turning ability of the kart while gliding.&lt;br /&gt;
*&#039;&#039;&#039;Mini-Turbo:&#039;&#039;&#039; The length of the kart&#039;s mini-turbo speed boosts.&lt;br /&gt;
*&#039;&#039;&#039;Stability:&#039;&#039;&#039; How much the tires stick to the ground and how much the kart tends to tilt sideways when turning and drifting.&lt;br /&gt;
*&#039;&#039;&#039;Drift:&#039;&#039;&#039; How much the kart slips when a drift begins.&lt;br /&gt;
The following table reports the statistics in points.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellpadding=&amp;quot;3&amp;quot;style=&amp;quot;background:#f5f5f5;text-align:center;width:94%;border-collapse:collapse;margin-bottom:5px;&amp;quot;align=center&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;14&amp;quot;bgcolor=&amp;quot;#9c9c9c&amp;quot;|Character Stats&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;colspan=&amp;quot;2&amp;quot;|Weight Class&lt;br /&gt;
!width=&amp;quot;24%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;colspan=&amp;quot;3&amp;quot;|Speed&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Acceleration&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Weight&lt;br /&gt;
!width=&amp;quot;24%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;colspan=&amp;quot;3&amp;quot;|Handling&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Off-Road&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Mini-Turbo &lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Stability&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;rowspan=&amp;quot;2&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!width=&amp;quot;6%&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: beige; color: gold; border-color: black;&amp;quot;|Feather&lt;br /&gt;
!style=&amp;quot;background-color: beige;&amp;quot;|[[File:ToadMKW.png|link=Toad|32x32px]][[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa|32x32px]][[File:ShyGuyIcon-MK7.png|link=Shy Guy|32x32px]][[File:LakituIcon-MK7.png|link=Lakitu|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: #CCFFFF; color: dodgerblue; border-color: black;&amp;quot;|Light&lt;br /&gt;
!style=&amp;quot;background-color: #CCFFFF;&amp;quot;|[[File:PeachMKW.png|link=Princess Peach|32x32px]][[File:MKW Yoshi Icon.png|link=Yoshi|32x32px]][[File:DaisyMKW.png|link=Princess Daisy|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: honeydew; color: green; border-color: black;&amp;quot;|Medium&lt;br /&gt;
!style=&amp;quot;background-color: honeydew;&amp;quot;|[[File:MarioMKW.png|link=Mario|32x32px]][[File:LuigiMKW.png|link=Luigi|32x32px]][[File:Mii MK8.png|link=Mii|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: thistle; color: purple; border-color: black;&amp;quot;|Cruiser&lt;br /&gt;
!style=&amp;quot;background-color: thistle;&amp;quot;|[[File:DonkeyKongMKW.png|link=Donkey Kong|32x32px]][[File:RosalinaMKW.png|link=Rosalina|32x32px]][[File:WigglerIcon-MK7.png|link=Wiggler|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;style=&amp;quot;background-color: mistyrose; color: red; border-color: black;&amp;quot;|Heavy&lt;br /&gt;
!style=&amp;quot;background-color: mistyrose;&amp;quot;|[[File:BowserMKW.png|link=Bowser|32x32px]][[File:WarioMKW.png|link=Wario|32x32px]][[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)|32x32px]][[File:QueenBeeIcon-MK7.png|link=Honey Queen|32x32px]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vehicle parts&#039; statistics===&lt;br /&gt;
The following table shows the statistics of the various parts in points.&lt;br /&gt;
{|class=&amp;quot;wikitable center&amp;quot;style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Bodies&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Body&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Toad-Standard Kart.png|x32px|link=Standard Kart#Mario Kart 7|Standard]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Gold Kart.png|x32px|link=Gold Standard#Mario Kart 7|Gold Standard (Gold Kart)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Royal Ribbon.png|x32px|link=Birthday Girl|Birthday Girl (Royal Ribbon)]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80f0ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Bumble V.png|x32px|link=Bumble V|Bumble V]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Growlster.png|x32px|link=Bruiser|Bruiser (Growlster)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Soda Jet.png|x32px|link=Soda Jet|Soda Jet]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 B Dasher.png|x32px|link=B Dasher|B Dasher]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Egg 1.png|x32px|link=Egg 1|Egg 1]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Barrel Train.png|x32px|link=Barrel Train|Barrel Train]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Tiny Tug.png|x32px|link=Tiny Tug|Tiny Tug]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Cact-X.png|x32px|link=Cact-X|Cact-X]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80f0ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Koopa Clown.png|x32px|link=Koopa Clown|Koopa Clown]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Cloud 9.png|x32px|link=Cloud 9|Cloud 9]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80b8ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Zucchini.png|x32px|link=Zucchini|Zucchini (Gherkin)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Blue Seven.png|x32px|link=Blue Seven|Blue Seven]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Bolt Buggy.png|x32px|link=Bolt Buggy|Bolt Buggy]]&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#e2ff9c;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Pipe Frame.png|x32px|link=Pipe Frame|Pipe Frame]]&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80b8ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Tires&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Tire&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Standard.png|x32px|link=Standard (tire)|Standard (Normal)]]&lt;br /&gt;
|style=&amp;quot;background-color:#92ffec;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#9dffe1;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Gold Tires.png|x32px|link=Gold Tires|Gold Tires (Gold Wheels)]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#d4ffaa;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80bfff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Roller.png|x32px|link=Roller|Roller]]&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Slim.png|x32px|link=Slim (tire)|Slim]]&lt;br /&gt;
|style=&amp;quot;background-color:#b6ffc8;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#9fffdf;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Slick.png|x32px|link=Slick|Slick]]&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80dfff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Sponge Wheels.png|x32px|link=Sponge|Sponge]]&lt;br /&gt;
|style=&amp;quot;background-color:#b6ffc8;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80aaff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#dfff9f;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#9dffe1;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Mushroom Wheels.png|x32px|link=Mushroom (tire)|Mushroom]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ecff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#aaffd4;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Wood.png|x32px|link=Wood|Wood (Wooden)]]&lt;br /&gt;
|style=&amp;quot;background-color:#daffa4;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80aaff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#bfffbf;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;background-color:#80baff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80d4ff;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Red Monster.png|x32px|link=Red Monster|Red Monster]]&lt;br /&gt;
|style=&amp;quot;background-color:#80a4ff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#d4ffaa;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#809fff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#80dfff;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Monster.png|x32px|link=Monster (tire)|Monster]]&lt;br /&gt;
|style=&amp;quot;background-color:#80a4ff;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=13 bgcolor=&amp;quot;#b8b8b8&amp;quot;|Gliders&lt;br /&gt;
|-&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Glider&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Speed&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Acceleration&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Weight&lt;br /&gt;
!width=10% colspan=&amp;quot;3&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Handling&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Off-Road&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Mini-Turbo&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Stability&lt;br /&gt;
!width=10% rowspan=&amp;quot;2&amp;quot;bgcolor=&amp;quot;#dedede&amp;quot;|Drift&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Land&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Water&lt;br /&gt;
!bgcolor=&amp;quot;#dedede&amp;quot;|Air&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:Superglider.png|x32px|link=Super Glider|Super Glider]][[File:MK7 Gold Glider.png|x32px|link=Gold Glider|Gold Glider]][[File:MK7 Beast Glider.png|x32px|link=Beast Glider|Beast Glider (Ghastly Glider)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Peach Parasol.png|x32px|link=Peach Parasol (glider)|Peach Parasol]][[File:MK7 Flower Glider.png|x32px|link=Flower Glider|Flower Glider]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
|width=&amp;quot;1%&amp;quot;style=&amp;quot;background-color:#ededed;&amp;quot;|[[File:MK7 Swoop.png|x32px|link=Swooper (glider)|Swooper (Swoop)]][[File:MK7 Paraglider.png|x32px|link=Parafoil|Paraglider (Parafoil)]]&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#8080ff;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;background-color:#80ffff;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background-color:#ffff80;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
:&#039;&#039;For the probability of obtaining each item when an Item Box is opened in the various modes, see [[Mario Kart 7 item probability distributions]].&#039;&#039;&lt;br /&gt;
Many classic items make a return in &#039;&#039;Mario Kart 7&#039;&#039;. The game introduces three new items &amp;amp;ndash; the [[Fire Flower]], the [[Super Leaf]], and the [[Lucky Seven]] (the last two of which do not return in &#039;&#039;[[Mario Kart 8]]&#039;&#039;). The [[Thunder Cloud]], [[POW Block]], and [[Mega Mushroom]] from &#039;&#039;Mario Kart Wii&#039;&#039; are absent from the game. The [[Fake Item Box]] from &#039;&#039;[[Mario Kart 64]]&#039;&#039;, &#039;&#039;Double Dash!!&#039;&#039;, &#039;&#039;DS&#039;&#039;, and &#039;&#039;Wii&#039;&#039; is also absent, along with [[Boo]] from &#039;&#039;Super Mario Kart&#039;&#039;, &#039;&#039;64&#039;&#039;, &#039;&#039;Super Circuit&#039;&#039;, and &#039;&#039;DS&#039;&#039;. Similar to its predecessors, players receive items by driving through an [[Item Box]] found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, [[Coin]]s can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player&#039;s top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle&#039;s customization menu. Also, unlike in its predecessor, the item warning sound will only play if a [[Spiny Shell (blue)|Spiny Shell]] or a [[Bullet Bill]] is approaching.&lt;br /&gt;
&lt;br /&gt;
One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in &#039;&#039;Mario Kart 64&#039;&#039; and having a new sound effect. Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments.&lt;br /&gt;
&lt;br /&gt;
===Items found on tracks===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Itembox MK7.png|100px]]&lt;br /&gt;
|[[Item Box]]&lt;br /&gt;
|Item Boxes give players items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coin MK7.png|100px]]&lt;br /&gt;
|[[Coin]]&lt;br /&gt;
|Players receive a small boost and an increase to their top speed. A maximum of 10 can be carried at one time.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items received from Item Boxes===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!align=&amp;quot;center&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana - Mario Kart 7.png|100px]]&lt;br /&gt;
|[[Banana]]&lt;br /&gt;
|Players that run over Bananas spin out.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Bananas MK7.png|100px]]&lt;br /&gt;
|[[Triple Bananas]]&lt;br /&gt;
|Gives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green Shell MK7.png|100px]]&lt;br /&gt;
|[[Green Shell]]&lt;br /&gt;
|Travels in a straight line and bounces off walls. Knocks over the player it hits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Green Shells MK7.png|100px]]&lt;br /&gt;
|[[Triple Green Shells]]&lt;br /&gt;
|Three Green Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Shell MK7.png|100px]]&lt;br /&gt;
|[[Red Shell]]&lt;br /&gt;
|Chases after the closest player in front of the player and knocks it over. Throwing it backwards will make it travel in a straight line, like a Green Shell.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Red Shells MK7.png|100px]]&lt;br /&gt;
|[[Triple Red Shells]]&lt;br /&gt;
|Three Red Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one. CPU players can&#039;t get this item in Grand Prix and Battle modes, unless the item settings are set to Shells Only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7-Spiny-Shell.png|100px]]&lt;br /&gt;
|[[Spiny Shell (blue)|Spiny Shell]]&lt;br /&gt;
|Chases after the player in the lead, then explodes on it. It will also knock over anything that is on its path.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bobomb MK7.png|100px]]&lt;br /&gt;
|[[Bob-omb]]&lt;br /&gt;
|After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius. It will also chase after players that comes by.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mushroom MK7.png|100px]]&lt;br /&gt;
|[[Dash Mushroom|Mushroom]]&lt;br /&gt;
|Gives the player a speed boost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triple Mushrooms MK7.png|100px]]&lt;br /&gt;
|[[Triple Mushrooms]]&lt;br /&gt;
|Same effect as the Mushroom. It can be used three times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Golden Mushroom MK7.png|100px]]&lt;br /&gt;
|[[Golden Dash Mushroom|Golden Mushroom]]&lt;br /&gt;
|Same effect as the Mushroom. It can be used at will, but only for a moment after the first use.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7 Bullet Bill.png|100px]]&lt;br /&gt;
|[[Bullet Bill]]&lt;br /&gt;
|Transforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player&#039;s current position. The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blooper MK7.png|100px]]&lt;br /&gt;
|[[Blooper]]&lt;br /&gt;
|Sprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning MK7 no glow.png|100px]]&lt;br /&gt;
|[[Lightning]]&lt;br /&gt;
|Causes all players, except the user, to drop their item, shrink, and have their kart&#039;s top speed reduced for a moment, the effect being longer for the players that are leading the race. They can also get squashed by normal-sized players.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star MK7.png|100px]]&lt;br /&gt;
|[[Star]]&lt;br /&gt;
|The player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles, and other players, making them lose their current item. In addition, the player receives a speed boost and the ability to drive off-road without losing any speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Flower MK7.png|100px]]&lt;br /&gt;
|[[Fire Flower]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Allows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact. Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperLeaf-MK7.png|100px]]&lt;br /&gt;
|[[Super Leaf]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Gives the player&#039;s kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MK7 Lucky7.png|100px]]&lt;br /&gt;
|[[Lucky Seven]]&amp;lt;br&amp;gt;&#039;&#039;New Item&#039;&#039;&lt;br /&gt;
|Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can&#039;t get this item, unless only one type of item is chosen in Battle Mode.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from &#039;&#039;Super Mario Kart&#039;&#039;, three from &#039;&#039;Mario Kart 64&#039;&#039;, one from &#039;&#039;Mario Kart: Super Circuit&#039;&#039;, two from &#039;&#039;Mario Kart: Double Dash!!&#039;&#039;, four from &#039;&#039;[[Mario Kart DS]]&#039;&#039;, and four from &#039;&#039;Mario Kart Wii&#039;&#039;. It also features three new battle stages, and three Retro ones. Only the [[Mushroom Cup]] and [[Shell Cup]], as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific [[Mario Kart (series)#Engine Class|Engine Class]], unlike past installments. A new feature of &#039;&#039;Mario Kart 7&#039;&#039; is that three of the courses &amp;amp;ndash; Wuhu Loop, Maka Wuhu, and Rainbow Road &amp;amp;ndash; have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with the British English names in italics. Like in &#039;&#039;Mario Kart DS&#039;&#039;, the retro tracks&#039; width have been shortened, except the DS retro courses, which have been widened.&lt;br /&gt;
&lt;br /&gt;
===New courses===&lt;br /&gt;
{|style=&amp;quot;width:700px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
![[File:MK7-MushroomCup.png|50px]]&amp;lt;br&amp;gt;[[Mushroom Cup]]&lt;br /&gt;
![[File:MK7-FlowerCup.png|50px]]&amp;lt;br&amp;gt;[[Flower Cup]]&lt;br /&gt;
![[File:MK7 Star Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Star Cup]]&lt;br /&gt;
![[File:MK7 Special Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Special Cup]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Toad Circuit.png|150px]]&amp;lt;br&amp;gt;[[3DS Toad Circuit|Toad Circuit]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:Wuhu Loop.png|150px]]&amp;lt;br&amp;gt;[[Wuhu Loop]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wuhu Island Loop&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:PPS2.png|150px]]&amp;lt;br&amp;gt;[[3DS Piranha Plant Slide|Piranha Plant Slide]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Piranha Plant Pipeway&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:DKJungle.png|150px]]&amp;lt;br&amp;gt;[[3DS DK Jungle|DK Jungle]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Daisyhills.png|150px]]&amp;lt;br&amp;gt;[[3DS Daisy Hills|Daisy Hills]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:MariocircuitMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Mario Circuit|Mario Circuit]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:Wariogalleon.png|150px]]&amp;lt;br&amp;gt;[[3DS Wario Shipyard|Wario Shipyard]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wario&#039;s Galleon&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:RosalinaIceWorld.png|150px]]&amp;lt;br&amp;gt;[[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Cheepcheeplagoon.png|150px]]&amp;lt;br&amp;gt;[[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Cheep Cheep Cape&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:MusicPark.png|150px]]&amp;lt;br&amp;gt;[[3DS Music Park|Music Park]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Melody Motorway&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:NeoBowserCity.png|150px]]&amp;lt;br&amp;gt;[[3DS Neo Bowser City|Neo Bowser City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Koopa City&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:BowserCastleMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ShyGuyBazaar.png|150px]]&amp;lt;br&amp;gt;[[3DS Shy Guy Bazaar|Shy Guy Bazaar]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:RockRockMountain.png|150px]]&amp;lt;br&amp;gt;[[3DS Rock Rock Mountain|Rock Rock Mountain]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Alpine Pass&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:Wuhumountainloop.png|150px]]&amp;lt;br&amp;gt;[[Maka Wuhu]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Wuhu Mountain Loop&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:RainbowroadMK7.png|150px]]&amp;lt;br&amp;gt;[[3DS Rainbow Road|Rainbow Road]]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Retro courses===&lt;br /&gt;
{|style=&amp;quot;width:700px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
![[File:MK7 Shell Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Shell Cup]]&lt;br /&gt;
![[File:MK7 Banana Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Banana Cup]]&lt;br /&gt;
![[File:MK7 Leaf Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Leaf Cup]]&lt;br /&gt;
![[File:MK7 Lightning Cup Emblem.png|50px]]&amp;lt;br&amp;gt;[[Lightning Cup]]&lt;br /&gt;
|- &lt;br /&gt;
|[[File:LuigiracewayMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Luigi Raceway}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:KoopaTroopaBeachMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;N64 Koopa Troopa Beach&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:KalimariDesertMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Kalimari Desert}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:KoopaCapeMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Koopa Cape}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:GBA Bowser Castle 1.jpg|150px]]&amp;lt;br&amp;gt;{{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}&lt;br /&gt;
|[[File:MK7-SFC-MC.png|150px]]&amp;lt;br&amp;gt;{{classic-link|SNES|Mario Circuit 2}}&lt;br /&gt;
|[[File:DKPassMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|DK Pass}}&lt;br /&gt;
|[[File:DinoDinoJungleMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GCN|Dino Dino Jungle}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:MushroomGorgeMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Mushroom Gorge}}&lt;br /&gt;
|[[File:Wii Coconut Mall.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Coconut Mall}}&lt;br /&gt;
|[[File:DaisyCruiserMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GCN|Daisy Cruiser}}&lt;br /&gt;
|[[File:AirshipFortressMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Airship Fortress}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:LuigiMansionMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Luigi&#039;s Mansion}}&lt;br /&gt;
|[[File:MK7-DS-WP.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Waluigi Pinball}}&lt;br /&gt;
|[[File:MapleTreewayMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|Wii|Maple Treeway}}&lt;br /&gt;
|[[File:SNES MK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|SNES|Rainbow Road}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle stages===&lt;br /&gt;
{|style=&amp;quot;width:400px;margin:auto;text-align:center&amp;quot;class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan=13 width=35%|[[File:MK7-BattleMode.png|50px]]&lt;br /&gt;
|- &lt;br /&gt;
!New Stages&lt;br /&gt;
!Retro Stages&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Honey Bee House.png|150px]]&amp;lt;br&amp;gt;[[Honeybee Hive]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Honeybee House&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|[[File:Battlecourse1gbaMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|GBA|Battle Course 1}}&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
|[[File:SherbetRink1.jpg|150px]]&amp;lt;br&amp;gt;[[Sherbet Rink]]&lt;br /&gt;
|[[File:BigDonutMK7.png|150px]]&amp;lt;br&amp;gt;{{classic-link|N64|Big Donut}}&lt;br /&gt;
|- &lt;br /&gt;
|[[File:WuhuTownOverview.jpg|150px]]&amp;lt;br&amp;gt;[[3DS Wuhu Town|Wuhu Town]]&lt;br /&gt;
|[[File:DS Palm Shore.png|150px]]&amp;lt;br&amp;gt;{{classic-link|DS|Palm Shore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ghosts==&lt;br /&gt;
Just like in &#039;&#039;Mario Kart Wii&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039; has &#039;&#039;&#039;Normal Staff [[Ghost (Mario Kart series)|Ghosts]]&#039;&#039;&#039; and &#039;&#039;&#039;Expert Staff Ghosts&#039;&#039;&#039;, which appear in the Time Trials game mode. The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked.&lt;br /&gt;
&lt;br /&gt;
===Normal Staff Ghosts===&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=15% rowspan=2|Course&lt;br /&gt;
!width=10% rowspan=2|Staff Name&lt;br /&gt;
!width=5% rowspan=2|Time&lt;br /&gt;
!width=10% rowspan=2|Character&lt;br /&gt;
!width=30% colspan=3|Vehicle Combination&lt;br /&gt;
|- &lt;br /&gt;
!width=10%|Body&lt;br /&gt;
!width=10%|Tires&lt;br /&gt;
!width=10%|Glider&lt;br /&gt;
|-&lt;br /&gt;
!Toad Circuit&lt;br /&gt;
|Nin★KATIE&lt;br /&gt;
|01:35.135&lt;br /&gt;
|Toad&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Daisy Hills&lt;br /&gt;
|[[Satomi Terui|Nin★Terui♪]]&lt;br /&gt;
|02:06.351&lt;br /&gt;
|Daisy&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Cheep Cheep Lagoon&lt;br /&gt;
|[[Kenta Nagata|Nin★Gonta♪]]&lt;br /&gt;
|01:53.758&lt;br /&gt;
|Peach&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy Bazaar&lt;br /&gt;
|[[Teague Schultz|Ret★TEAGUE]]&lt;br /&gt;
|02:31.167&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Standard&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Wuhu Loop&lt;br /&gt;
|[[Bryan Walker|Ret★Bryan]]&lt;br /&gt;
|01:44.287&lt;br /&gt;
|Peach&lt;br /&gt;
|Standard&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Mario Circuit&lt;br /&gt;
|Nin★MIKI★&lt;br /&gt;
|02:25.001&lt;br /&gt;
|Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Music Park&lt;br /&gt;
|Nin★wtnbt&lt;br /&gt;
|02:19.336&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rock Rock Mountain&lt;br /&gt;
|Nin★Morimo&lt;br /&gt;
|02:35.105&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Piranha Plant Slide&lt;br /&gt;
|[[Taro Bando|Nin★tBando]]&lt;br /&gt;
|02:20.186&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Wario Shipyard&lt;br /&gt;
|Nin★Miyamo&lt;br /&gt;
|02:26.268&lt;br /&gt;
|Wario&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Neo Bowser City&lt;br /&gt;
|[[Chuck Crist|Ret★Chuck]]&lt;br /&gt;
|02:11.032&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Maka Wuhu&lt;br /&gt;
|[[Reed Ketcham|Ret★Reed]]&lt;br /&gt;
|01:50.607&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Bumble V&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!DK Jungle&lt;br /&gt;
|[[Derek Bonikowski|Ret★Derek]]&lt;br /&gt;
|02:24.040&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rosalina&#039;s Ice World&lt;br /&gt;
|[[Russell Lingo|Ret★RLingo]]&lt;br /&gt;
|02:25.784&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Standard&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Bowser&#039;s Castle&lt;br /&gt;
|[[Matt Manchester|Ret★Matt M]]&lt;br /&gt;
|02:34.815&lt;br /&gt;
|Bowser&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Road&lt;br /&gt;
|Nin★Takamu&lt;br /&gt;
|02:10.090&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Slim&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Luigi Raceway&lt;br /&gt;
|Nin★McCoy&lt;br /&gt;
|02:04.317&lt;br /&gt;
|Luigi&lt;br /&gt;
|Standard&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1&lt;br /&gt;
|Nin★Hayata&lt;br /&gt;
|01:31.030&lt;br /&gt;
|Bowser&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Mushroom Gorge&lt;br /&gt;
|Nin★Kataok&lt;br /&gt;
|02:02.292&lt;br /&gt;
|Toad&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Mushroom&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Luigi&#039;s Mansion&lt;br /&gt;
|[[Hideki Konno|Nin★Konno]]&lt;br /&gt;
|02:09.982&lt;br /&gt;
|Luigi&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Koopa Beach&lt;br /&gt;
|[[Amanda Rotella|Ret★Amanda]]&lt;br /&gt;
|01:54.274&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Mario Circuit 2&lt;br /&gt;
|Nin★ITRO-S&lt;br /&gt;
|01:28.106&lt;br /&gt;
|Mario&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Standard&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Coconut Mall&lt;br /&gt;
|[[Thomas Robins|Ret★Thomas]]&lt;br /&gt;
|02:30.117&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Standard&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Waluigi Pinball&lt;br /&gt;
|[[Bill Vandervoort|Ret★Bill]]&lt;br /&gt;
|02:44.372&lt;br /&gt;
|Wario&lt;br /&gt;
|Standard&lt;br /&gt;
|Slick&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Kalimari Desert&lt;br /&gt;
|Nin★Nishim&lt;br /&gt;
|02:01.932&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Cact-X&lt;br /&gt;
|Wood&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; DK Pass&lt;br /&gt;
|[[Sean Horton|Ret★Sean]]&lt;br /&gt;
|02:35.045&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Barrel Train&lt;br /&gt;
|Wood&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Daisy Cruiser&lt;br /&gt;
|Nin★Dai8&lt;br /&gt;
|01:49.564&lt;br /&gt;
|Daisy&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Maple Treeway&lt;br /&gt;
|Nin★Asakaw&lt;br /&gt;
|02:53.560&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Wood&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Koopa Cape&lt;br /&gt;
|[[Quinn Smith|Ret★Quinn]]&lt;br /&gt;
|02:49.046&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Dino Dino Jungle&lt;br /&gt;
|Nin★iwaco&lt;br /&gt;
|02:29.837&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Airship Fortress&lt;br /&gt;
|Nin★OBSHNN&lt;br /&gt;
|02:23.323&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Rainbow Road&lt;br /&gt;
|[[Kosuke Yabuki|Nin★YABUKI]]&lt;br /&gt;
|01:34.459&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slim&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expert Staff Ghosts===&lt;br /&gt;
{|border=1 style=&amp;quot;text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto&amp;quot;align=center class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=15% rowspan=2|Course&lt;br /&gt;
!width=10% rowspan=2|Staff Name&lt;br /&gt;
!width=5% rowspan=2|Time&lt;br /&gt;
!width=10% rowspan=2|Character&lt;br /&gt;
!width=30% colspan=3|Vehicle Combination&lt;br /&gt;
|- &lt;br /&gt;
!width=10%|Body&lt;br /&gt;
!width=10%|Tires&lt;br /&gt;
!width=10%|Glider&lt;br /&gt;
|-&lt;br /&gt;
!Toad Circuit&lt;br /&gt;
|Nin★ishi&lt;br /&gt;
|01:26.632&lt;br /&gt;
|Toad&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Daisy Hills&lt;br /&gt;
|Nin★SASAKI&lt;br /&gt;
|01:51.111&lt;br /&gt;
|Daisy&lt;br /&gt;
|Birthday Girl&lt;br /&gt;
|Sponge&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Cheep Cheep Lagoon&lt;br /&gt;
|Nin★Tkdr&lt;br /&gt;
|01:42.011&lt;br /&gt;
|Peach&lt;br /&gt;
|Tiny Tug&lt;br /&gt;
|Roller&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Shy Guy Bazaar&lt;br /&gt;
|Ret★RWO&lt;br /&gt;
|02:14.714&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Wuhu Loop&lt;br /&gt;
|Nin★nkm&lt;br /&gt;
|01:32.854&lt;br /&gt;
|Peach&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slick&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!Mario Circuit&lt;br /&gt;
|Nin★raba&lt;br /&gt;
|02:10.018&lt;br /&gt;
|Mario&lt;br /&gt;
|B Dasher&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Music Park&lt;br /&gt;
|Nin★Masa&lt;br /&gt;
|02:07.511&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Soda Jet&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Rock Rock Mountain&lt;br /&gt;
|Nin★Hiroma&lt;br /&gt;
|02:19.149&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Standard&lt;br /&gt;
|Mushroom&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!Piranha Plant Slide&lt;br /&gt;
|Nin★JIKU&lt;br /&gt;
|02:06.540&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Wario Shipyard&lt;br /&gt;
|Nin★syun1&lt;br /&gt;
|02:12.313&lt;br /&gt;
|Wario&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Slim&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!Neo Bowser City&lt;br /&gt;
|[[Matt Manchester|Ret★Matt M]]&lt;br /&gt;
|01:58.996&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Blue Seven&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!Maka Wuhu&lt;br /&gt;
|Nin★Chucky&lt;br /&gt;
|01:39.361&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!DK Jungle&lt;br /&gt;
|[[Stephen Dupree|Ret★Dupree]]&lt;br /&gt;
|02:10.777&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Standard&lt;br /&gt;
|Wood&lt;br /&gt;
|Swooper&lt;br /&gt;
|-&lt;br /&gt;
!Rosalina&#039;s Ice World&lt;br /&gt;
|[[Dax Pallotta|Ret★Dax]]&lt;br /&gt;
|02:13.091&lt;br /&gt;
|Rosalina&lt;br /&gt;
|Zucchini&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!Bowser&#039;s Castle&lt;br /&gt;
|[[Tom Ivey|Ret★Tom]]&lt;br /&gt;
|02:15.244&lt;br /&gt;
|Bowser&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!Rainbow Road&lt;br /&gt;
|Nin★Asakur&lt;br /&gt;
|01:52.077&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Bumble V&lt;br /&gt;
|Standard&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Luigi Raceway&lt;br /&gt;
|Nin★miyakw&lt;br /&gt;
|01:52.206&lt;br /&gt;
|Luigi&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Slick&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1&lt;br /&gt;
|Nin★hokwai&lt;br /&gt;
|01:22.221&lt;br /&gt;
|Bowser&lt;br /&gt;
|Koopa Clown&lt;br /&gt;
|Roller&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Mushroom Gorge&lt;br /&gt;
|[[Jay Fuller|Ret★Jay]]&lt;br /&gt;
|01:50.526&lt;br /&gt;
|Toad&lt;br /&gt;
|Pipe Frame&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Luigi&#039;s Mansion&lt;br /&gt;
|[[Vince Joly|Ret★Vince]]&lt;br /&gt;
|01:58.539&lt;br /&gt;
|Luigi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Koopa Beach&lt;br /&gt;
|Nin★ueda&lt;br /&gt;
|01:42.909&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Soda Jet&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Mario Circuit 2&lt;br /&gt;
|Nin★==Kony&lt;br /&gt;
|01:17.777&lt;br /&gt;
|Mario&lt;br /&gt;
|B Dasher&lt;br /&gt;
|Slick&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Coconut Mall&lt;br /&gt;
|[[Ryan Powell|Ret★RyanP]]&lt;br /&gt;
|02:14.167&lt;br /&gt;
|Honey Queen&lt;br /&gt;
|Koopa Clown&lt;br /&gt;
|Sponge&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Waluigi Pinball&lt;br /&gt;
|Nin★Nshhr&lt;br /&gt;
|02:27.574&lt;br /&gt;
|Wario&lt;br /&gt;
|Bruiser&lt;br /&gt;
|Slim&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;N64&amp;lt;/small&amp;gt; Kalimari Desert&lt;br /&gt;
|Nin★KOZ★&lt;br /&gt;
|01:48.707&lt;br /&gt;
|Shy Guy&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Beast Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; DK Pass&lt;br /&gt;
|Nin★MaTU&lt;br /&gt;
|02:16.534&lt;br /&gt;
|Donkey Kong&lt;br /&gt;
|Bolt Buggy&lt;br /&gt;
|Red Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Daisy Cruiser&lt;br /&gt;
|[[Carlos Mendieta|Ret★Carlos]]&lt;br /&gt;
|01:43.341&lt;br /&gt;
|Daisy&lt;br /&gt;
|Tiny Tug&lt;br /&gt;
|Sponge&lt;br /&gt;
|Peach Parasol&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Maple Treeway&lt;br /&gt;
|[[Bill Vandervoort|Ret★Bill]]&lt;br /&gt;
|02:34.877&lt;br /&gt;
|Wiggler&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Sponge&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;Wii&amp;lt;/small&amp;gt; Koopa Cape&lt;br /&gt;
|[[Shane Lewis|Ret★Shane]]&lt;br /&gt;
|02:28.585&lt;br /&gt;
|Koopa Troopa&lt;br /&gt;
|Cact-X&lt;br /&gt;
|Standard&lt;br /&gt;
|Flower Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;GCN&amp;lt;/small&amp;gt; Dino Dino Jungle&lt;br /&gt;
|[[Will Bate|Ret★Will]]&lt;br /&gt;
|02:14.430&lt;br /&gt;
|Yoshi&lt;br /&gt;
|Egg 1&lt;br /&gt;
|Monster&lt;br /&gt;
|Paraglider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;DS&amp;lt;/small&amp;gt; Airship Fortress&lt;br /&gt;
|[[Shane Lewis|Ret★Shane]]&lt;br /&gt;
|02:07.704&lt;br /&gt;
|Metal Mario&lt;br /&gt;
|Standard&lt;br /&gt;
|Monster&lt;br /&gt;
|Super Glider&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;SNES&amp;lt;/small&amp;gt; Rainbow Road&lt;br /&gt;
|Nin★SRIWtm&lt;br /&gt;
|01:21.994&lt;br /&gt;
|Lakitu&lt;br /&gt;
|Cloud 9&lt;br /&gt;
|Roller&lt;br /&gt;
|Paraglider&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update history==&lt;br /&gt;
[[File:MK7 online multiplayer.png|thumb|left|After the update, &#039;&#039;Ver. 1.1&#039;&#039; can be seen on the &#039;&#039;Online Multiplayer&#039;&#039; button.]]&lt;br /&gt;
&#039;&#039;Mario Kart 7&#039;&#039; is the first Nintendo 3DS game to use the system&#039;s ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An [[Memory Card|SD Card]] is required to download the patches, however.&lt;br /&gt;
;Version 1.1 of May 15, 2012 (43 SD Card blocks)&lt;br /&gt;
:Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and &amp;lt;small&amp;gt;GBA&amp;lt;/small&amp;gt; Bowser Castle 1 when playing online. Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.&lt;br /&gt;
::Starting on May 15, 2012, all players must download this update to access Online Multiplayer.&lt;br /&gt;
{{br|left}}&lt;br /&gt;
&lt;br /&gt;
==[[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] description==&lt;br /&gt;
;NA Version&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;A New Dimension of Kart Racing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities, such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
;EU Version&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Mario Kart 7 brings Mushroom Kingdom racing fun into glorious 3D - and that&#039;s just the beginning, as new courses, strategic new abilities and cutomisable karts bring the racing excitement to new heights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Up to 8 players can enjoy local wireless races or race together online.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
===Critical reception===&lt;br /&gt;
The game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.&amp;lt;ref&amp;gt;[http://www.metacritic.com/game/3ds/mario-kart-7 Metacritic score of &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;Metacritic&#039;&#039;. Retrieved December 12, 2013.&amp;lt;/ref&amp;gt; GameRankings has an average score of 85.17% based on 50 reviews.&amp;lt;ref&amp;gt;[http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html GameRankings score of &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;GameRankings&#039;&#039;. Retrieved December 12, 2013.&amp;lt;/ref&amp;gt; Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the &#039;&#039;Mario Kart&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
GameXplain has given the game&#039;s Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=DWuxbTmdVQA&amp;lt;/ref&amp;gt; Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell &amp;quot;screwing up&amp;quot; the race, but she praised the innovation and the polish the game provides.&amp;lt;ref&amp;gt;Drake, Audrey (Nov 29, 2011) [http://ds.ign.com/articles/121/1213485p1.html &#039;&#039;Mario Kart 7&#039;&#039; Review] &#039;&#039;IGN&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=16D9OXFzRJc&amp;amp;feature=channel_video_title&amp;lt;/ref&amp;gt; Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as &amp;quot;unavoidable race-ruining bullshit&amp;quot;.&amp;lt;ref&amp;gt;McElroy, Griffin (November 29th 2011) [http://www.joystiq.com/2011/11/29/mario-kart-7-review/ &#039;&#039;Mario Kart 7&#039;&#039; review: An exercise in fun/frustration] &#039;&#039;Joystiq&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes &amp;quot;being a distraction rather than a destination&amp;quot;.&amp;lt;ref&amp;gt;Biessener, Adam (November 29, 2011) [http://www.gameinformer.com/games/mario_kart_7/b/3ds/archive/2011/11/29/review.aspx Solid Tweaks, Cool Tracks, Same Design] &#039;&#039;GameInformer&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; 1up gave it a B- grade. Tom McShea of Gamespot gave it a 8/10. He remarked that the game has &amp;quot;been the same as previous entries of the series, but the innovations have kept it fresh&amp;quot;, while criticizing the online structure and lack of mission mode.&amp;lt;ref&amp;gt;[http://www.gamespot.com/mario-kart-7/reviews/mario-kart-7-review-6346887?tag=games%3Bgame_title%3B1 &#039;&#039;Mario Kart 7&#039;&#039; review] &#039;&#039;Gamespot&#039;&#039;. (broken link)&amp;lt;/ref&amp;gt; Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how &amp;quot;anyone can pick up and enjoy&amp;quot; the game.&amp;lt;ref&amp;gt;Towelle, Justin (July 2, 2012) [http://www.gamesradar.com/mario-kart-7-review/?page=1 &#039;&#039;Mario Kart 7&#039;&#039; review] &#039;&#039;GamesRadar&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt; However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is &amp;quot;practically the same as any other game in the &#039;&#039;Mario Kart&#039;&#039; series&amp;quot;, criticizing the slow speed of the vehicles, the unpredictable item system, and the underwater and gliding&#039;s minimal impacts. They &amp;lt;!-- Jim Sterling is non-binary - please do not change to &#039;he&#039;--&amp;gt; ended their review with, &amp;quot;&#039;&#039;Mario Kart&#039;&#039; is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it&amp;quot;.&amp;lt;ref&amp;gt;Sterling, Jim (November 29, 2011) [http://www.destructoid.com/review-mario-kart-7-216484.phtml Review: &#039;&#039;Mario Kart 7&#039;&#039;] &#039;&#039;Destructoid&#039;&#039;. Retrieved December 11, 2013.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable review_template&amp;quot;cellpadding=&amp;quot;4&amp;quot;style=&amp;quot;width:100%; text-align:center; border:2px solid black; margin-bottom:5px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align: center; background-color:silver&amp;quot;|Reviews&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|Release&lt;br /&gt;
|Reviewer, Publication&lt;br /&gt;
|Score&lt;br /&gt;
|Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 3DS]]&lt;br /&gt;
|Audrey Drake, [http://ds.ign.com/articles/121/1213485p1.html IGN]&lt;br /&gt;
|9/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Overall [Mario Kart 7 is] a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Marc Camron, [http://www.egmnow.com/articles/reviews/egm-review-mario-kart-7/ EGM]&lt;br /&gt;
|9/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario and pals return to get their race on. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Neal Ronaghan, [http://www.nintendoworldreport.com/review/28552/mario-kart-7-nintendo-3ds Nintendo World Report]&lt;br /&gt;
|8.5/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 isn’t a huge leap forward for the series. Instead, it’s another damn fine iteration in a proven series. You’ll still be upset when you’re “Mario Karted” by a blue shell followed up by a red shell and a bomb, but the winning online play and gameplay polish make Mario Kart 7 a must-have for all 3DS owners.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Griffin McElroy, [http://www.joystiq.com/2011/11/29/mario-kart-7-review/ Joystiq]&lt;br /&gt;
|4.5/5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is an exquisitely polished game with few flaws.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Adam Biessener,&amp;lt;br&amp;gt;[http://www.gameinformer.com/games/mario_kart_7/b/3ds/archive/2011/11/29/review.aspx Game Informer]&lt;br /&gt;
|8/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I’m thoroughly pleased.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Justin Towell, [http://www.gamesradar.com/mario-kart-7-review/ GamesRadar]&lt;br /&gt;
|5/5&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is THE game the 3DS has been in dire need of. Sadly, it raises the bar so high for almost everything else, most 3DS games don&#039;t even look like they belong on the same system. Get it now.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Jim Sterling, [http://www.destructoid.com/review-mario-kart-7-216484.phtml Destructoid]&lt;br /&gt;
|5/10&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;quot;&#039;&#039;Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I&#039;d hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7&#039;s problem. The other half is the fact that it&#039;s a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;background-color:silver; font-size:120%; text-align: center;&amp;quot;|Aggregators&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|colspan=2|Compiler&lt;br /&gt;
|colspan=2|Platform / Score&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|Metacritic&lt;br /&gt;
|colspan=2 style=&amp;quot;background-color:limegreen&amp;quot;|[http://www.metacritic.com/game/3ds/mario-kart-7 85]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|GameRankings&lt;br /&gt;
|colspan=2|[http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html 85.17%]&lt;br /&gt;
|}&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
The game sold over 420,000 units in its first 4 days in Japan.&amp;lt;ref&amp;gt;http://www.vgchartz.com/game/45691/mario-kart-7/Japan/&amp;lt;/ref&amp;gt; As of March 31, 2021, &#039;&#039;Mario Kart 7&#039;&#039; is the best selling game for the Nintendo 3DS, having sold 18.94 million copies worldwide.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. &#039;&#039;Nintendo&#039;&#039;. Retrieved June 5, 2021.&amp;lt;/ref&amp;gt; As of September 30, 2021, it had sold 18.95 million copies worldwide.&amp;lt;ref&amp;gt;Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. &#039;&#039;Nintendo Japan&#039;&#039;. Retrieved November 8, 2021. [https://web.archive.org/web/20211105115502/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on November 8, 2021.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{main-gallery}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MarioGlider3DS.png|[[Mario]] gliding in his [[Standard Kart]]&lt;br /&gt;
MK7 yoshi new.png|[[Yoshi]] driving his [[Bumble V]] with a [[Red Shell]]&lt;br /&gt;
LuigiGlider3DS.png|[[Luigi]] gliding in his Standard Kart&lt;br /&gt;
MK3D Bowser.png|[[Bowser]] driving his [[Monster (tire)|Monster]] Standard Kart&lt;br /&gt;
Peach-glider-mk7leuml.png|[[Princess Peach|Peach]] gliding in her [[Birthday Girl]]&lt;br /&gt;
Donkeykong-spinyshellnmdww.png|[[Donkey Kong]] driving his [[Bolt Buggy]] with a [[Spiny Shell]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Pre-release and unused content==&lt;br /&gt;
{{main|List of Mario Kart 7 pre-release and unused content}}&lt;br /&gt;
The &#039;&#039;7&#039;&#039; in the original logo featured a different design than the final logo. Original demos featured many elements from &#039;&#039;Mario Kart Wii&#039;&#039;, such as menu music, [[Dash Panel]] textures and a winged [[Spiny Shell (blue)|Spiny Shell]]. Several tracks shown in early trailers lacked details shown in the final version, such as the lack of [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} and the lack of ramps in [[Wuhu Loop]], [[3DS Mario Circuit|Mario Circuit]], and [[3DS Rock Rock Mountain|Rock Rock Mountain]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MK7logo.png|The original logo, featuring the seven&#039;s different design.&lt;br /&gt;
MK3DS4.png|An early version of [[3DS Mario Circuit|Mario Circuit]], with missing ramps.&lt;br /&gt;
KalamariDesertKart7.png|An early version of {{classic-link|N64|Kalimari Desert}}, featuring more cacti than the final version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Differences in multiplayer modes==&lt;br /&gt;
When playing in multiplayer mode, both locally and online, there are several changes made to the tracks, most likely to retain a stable connection.&lt;br /&gt;
*One of the two [[Goat|Mountain Goat]]s was removed from [[3DS Daisy Hills|Daisy Hills]].&lt;br /&gt;
*There is only one [[Sidestepper]] in [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]], as opposed to two.&lt;br /&gt;
*In the bazaar section of [[3DS Shy Guy Bazaar|Shy Guy Bazaar]], one [[jar]] was removed. Also in the gliding section, there are fewer [[Shy Guy]]s on flying carpets.&lt;br /&gt;
*In [[Wuhu Loop]], the first group of cars consists of only two cars instead of three. The last group of cars near the finish line were removed entirely. Also, the wind turbines near the lighthouse have no rotor blades.&lt;br /&gt;
*In [[3DS Mario Circuit|Mario Circuit]], the coin placement in the castle area was changed. Also, one of the two [[Goomba]]s is absent.&lt;br /&gt;
*In [[3DS Music Park|Music Park]], the second of three [[Music Bash|Bouncing Note]]s was removed.&lt;br /&gt;
*[[3DS Piranha Plant Slide|Piranha Plant Slide]] has no [[Item Box]]es flowing with the water. Also in the section before the finish line, the Goomba and the [[Wooden cutout|boards]] resembling it were removed.&lt;br /&gt;
*The [[Fish Bone]]s in the tunnel in [[3DS Wario Shipyard|Wario Shipyard]] are absent as well as the Sidesteppers before the gliding section.&lt;br /&gt;
*One [[Tiki Goon]] and one [[Frogoon]] were taken out of [[3DS DK Jungle|DK Jungle]], reducing their number to two and one respectively.&lt;br /&gt;
*There are no [[penguin]]s in the underwater section of [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]].&lt;br /&gt;
*One of the two [[Thwomp]]s in [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]] is absent.&lt;br /&gt;
*The two ceiling lights in the second room of {{classic-link|DS|Luigi&#039;s Mansion}} were removed.&lt;br /&gt;
*In {{classic-link|N64|Koopa Troopa Beach|Koopa Beach}}, three of the six Sidesteppers are absent: Two underwater and one before the finish line.&lt;br /&gt;
*In {{classic-link|DS|Waluigi Pinball}}, there is only one [[Pinball]] rolling around in the open area before the finish line.&lt;br /&gt;
*{{classic-link|N64|Kalimari Desert}} has only one [[Train (obstacle)|train]] on its rails as opposed to two.&lt;br /&gt;
*{{classic-link|DS|DK Pass}} does not have any [[Snowball|snowballs]] in the part that goes uphill. Also most of the [[snowmen]] are absent.&lt;br /&gt;
*There are no Cheep Cheeps in the underwater section of {{classic-link|GCN|Daisy Cruiser}}.&lt;br /&gt;
*One of the two [[Wiggler]]s in {{classic-link|Wii|Maple Treeway}} was removed.&lt;br /&gt;
*{{classic-link|Wii|Koopa Cape}} has no moving Item Boxes in the area where the water flows with the track. Also, there are no Cheep Cheeps in the underwater area.&lt;br /&gt;
*There are fewer [[Rocky Wrench|Rocky Wrenches]] in {{classic-link|DS|Airship Fortress}}.&lt;br /&gt;
&lt;br /&gt;
==Regional differences==&lt;br /&gt;
*The Mainland China release was published by [[iQue]]. It is one of the last two games published by the company, the other being &#039;&#039;[[Super Mario 3D Land]]&#039;&#039;.&lt;br /&gt;
*The flag of Taiwan (ROC) was removed in the China release. Any Taiwanese locations were also hidden.&amp;lt;ref&amp;gt;https://twitter.com/chinesenintendo/status/1152588845570908160&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The China release is the only &#039;&#039;Mario&#039;&#039; game, as well as the last Nintendo game officially released in China (PRC), to support global online multiplayer, as the next PRC release that supports online multiplayer is &#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039;, published by Tencent, which operates completely separately from the global release and offers no interactions between the two versions.&lt;br /&gt;
*&#039;&#039;Mario Kart 7&#039;&#039; has more track name differences between the American English and British English versions than any other &#039;&#039;Mario Kart&#039;&#039; game, with a total of eight racetracks and one battle course.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{main|List of media from Mario Kart 7}}&lt;br /&gt;
{{media table&lt;br /&gt;
|file1=MK7 Theme2.oga&lt;br /&gt;
|title1=Mario Kart 7&lt;br /&gt;
|description1=The game&#039;s main theme.&lt;br /&gt;
|length1=0:30}}&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{main|List of Mario Kart 7 glitches}}&lt;br /&gt;
Some of the most well known glitches are found in [[Wuhu Loop]], [[Maka Wuhu]], and {{classic-link|GBA|Bowser&#039;s Castle 1|Bowser Castle 1}}. If executed correctly, they allow the driver to skip sections of the track. On May 15, 2012, an update was released that made these glitches unusable in Online Multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|List of Mario Kart 7 staff}}&lt;br /&gt;
[[Nintendo EAD|Nintendo Entertainment Analysis and Development]] developed &#039;&#039;Mario Kart 7&#039;&#039;, with [[Retro Studios]] as Co-Developers and Artists. Retro Studios was also responsible for contributing to the &#039;&#039;Donkey Kong series&#039;&#039; attributes in the game, mainly the [[3DS DK Jungle|DK Jungle]] track. The music composition is credited to [[Kenta Nagata]] and Satomi Terui. [[Shigeru Miyamoto]] and [[Satoru Iwata]] were the game&#039;s general and executive producers respectively.&lt;br /&gt;
&lt;br /&gt;
==References to other games==&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros.]]&#039;&#039;: The [[Fire Flower]] appears for the first time as a usable item that throws fireballs. The layout of the course [[3DS Piranha Plant Slide|Piranha Plant Slide]] greatly resembles the tile sprites from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 2]]&#039;&#039;: The [[3DS Shy Guy Bazaar|Shy Guy Bazaar]] course makes references to the elements from this game such as the addition of [[magic carpet]]s (being ridden by Shy Guys) and [[jar]]s in their original colors.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039;: The [[Super Leaf]] appears as an item, and the [[Angry Sun]] appears on a blanket in [[3DS Shy Guy Bazaar|Shy Guy Bazaar]].&lt;br /&gt;
*&#039;&#039;[[Super Mario Kart]]&#039;&#039;: The [[Pipe Frame]] returns from this game, however it uses the dual exhaust design from &#039;&#039;Mario Kart 64&#039;&#039; instead of the single exhaust from &#039;&#039;Super Mario Kart&#039;&#039;. [[SNES Mario Circuit 2|Mario Circuit 2]] and [[SNES Rainbow Road|Rainbow Road]] return as retro courses. Collecting coins also returns from this game.&lt;br /&gt;
*&#039;&#039;[[Wario Land: Super Mario Land 3]]&#039;&#039;: A small portion of Wario Shipyard&#039;s music is a remix of this game&#039;s main theme.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country]]&#039;&#039;: DK Jungle&#039;s music is a remix of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 64]]&#039;&#039;: Some musical pieces are remixes from this game such as the main title screen, the results screen and [[N64 Rainbow Road|Rainbow Road]]. A segment of the theme for the course [[N64 Toad&#039;s Turnpike|Toad&#039;s Turnpike]] can be heard in the newer course, [[3DS Neo Bowser City|Neo Bowser City]]. [[Chain Chomp|Chomp]]s appear in [[3DS Rainbow Road|Rainbow Road]] similar to how they appear in [[N64 Rainbow Road|Rainbow Road]] from that game. [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] return as retro courses, plus [[N64 Big Donut|Big Donut]] returns as a playable battle course.&lt;br /&gt;
*&#039;&#039;[[Mario Kart: Super Circuit]]&#039;&#039;: [[GBA Bowser&#039;s Castle 1|Bowser Castle 1]] returns as a retro course, plus [[GBA Battle Course 1|Battle Course 1]] returns as a playable battle arena. &lt;br /&gt;
*&#039;&#039;[[Super Mario Sunshine]]&#039;&#039;: The possible [[Toad]] artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line.&lt;br /&gt;
*&#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039;: Part of the [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]] and Rainbow Road themes are based on their respective themes originating from this game. Some voice clips are reused. Also, the [[Barrel Train]] returns from this game. [[GCN Daisy Cruiser|Daisy Cruiser]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]] return as retro courses, and finally, the 3-2-1 starting countdown returns with a new design.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Arcade GP]]&#039;&#039;: The way that [[coin]]s give the kart a small boost upon being collected originated from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart DS]]&#039;&#039;: The [[Egg 1]] and [[B Dasher]] return from this game as kart parts. [[DS Luigi&#039;s Mansion|Luigi&#039;s Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] return as retro courses, plus [[DS Palm Shore|Palm Shore]] returns as a playable battle arena. During multiplayer with someone who doesn&#039;t have the game, [[Shy Guy]] becomes their automatic character like in this game.&lt;br /&gt;
*&#039;&#039;[[New Super Mario Bros.]]&#039;&#039;: The playable Lakitu&#039;s artwork in &#039;&#039;Mario Kart 7&#039;&#039; is a color swapped version of Lakitu&#039;s artwork from this game. Koopa Troopa&#039;s artwork is also reused from the game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Galaxy]]&#039;&#039;: The [[Comet Observatory]], some domes, the Starshroom and the starting planet of [[Gateway Galaxy]] appear in the background in the course [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]]. [[Rosalina]] and [[Honey Queen]] both originate from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Wii]]&#039;&#039;: Most of the gameplay in &#039;&#039;Mario Kart 7&#039;&#039; is based off of this game. The music used on [[SNES Mario Circuit 2]], [[N64 Luigi Raceway]], [[GBA Battle Course 1]] and the first part of the Award Ceremony is from the said installment as well. Minecarts from [[Wii Wario&#039;s Gold Mine|Wario&#039;s Gold Mine]] can be seen on [[3DS Wario Shipyard|Wario Shipyard]]. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. Some voice clips are reused. [[Wii Mushroom Gorge|Mushroom Gorge]], [[Wii Coconut Mall|Coconut Mall]], [[Wii Maple Treeway|Maple Treeway]], and [[Wii Koopa Cape|Koopa Cape]] return as retro courses.&lt;br /&gt;
*&#039;&#039;[[Mario Super Sluggers]]&#039;&#039;: Some of [[Wiggler]]&#039;s voice clips are taken from this game.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country Returns]]&#039;&#039;: DK Jungle is based on and includes elements from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario 3D Land]]&#039;&#039;: The new look for the Super Leaf introduced in this game is shown as one of the newest items for the &#039;&#039;Mario Kart&#039;&#039; series and used as the logo for the [[Leaf Cup]]. Also, the bush and [[Goomba]] [[Wooden cutout|Boards]] reappear in Piranha Plant Slide.&lt;br /&gt;
&lt;br /&gt;
==References in later games==&lt;br /&gt;
*&#039;&#039;[[Mario Kart Arcade GP DX]]&#039;&#039;: Gameplay elements such as the glider and underwater racing return in this game.&lt;br /&gt;
*&#039;&#039;[[Donkey Kong Country: Tropical Freeze]]&#039;&#039;: [[Donkey Kong]] plays this game during his idle animation. Also, he is confirmed as playing as himself.&lt;br /&gt;
*&#039;&#039;[[Mario Golf: World Tour]]&#039;&#039;: The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole. Various voice clips of Rosalina are recycled.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 8]]&#039;&#039;: The [[Wii U]] follow-up includes various elements from this game. [[3DS Music Park|Music Park]], [[3DS Piranha Plant Slide|Piranha Plant Slide]], and [[3DS DK Jungle|DK Jungle]] return as this game&#039;s retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from &#039;&#039;Mario Kart 7&#039;&#039; return also. [[3DS Neo Bowser City|Neo Bowser City]] returns as a downloadable retro course.&lt;br /&gt;
**&#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039;: The [[Koopa Clown]] kart body returns. [[3DS Wuhu Town|Wuhu Town]] returns as a retro battle course. [[Lunar Colony]] has a moon section with low gravity just like Rainbow Road. [[3DS Toad Circuit|Toad Circuit]] returns as a downloadable course.&lt;br /&gt;
*&#039;&#039;[[Super Smash Bros. for Nintendo 3DS]]&#039;&#039; / &#039;&#039;[[Super Smash Bros. for Wii U|Wii U]]&#039;&#039;: Various voice clips of Rosalina are recycled in these games.&lt;br /&gt;
**Nintendo 3DS version: [[3DS Rainbow Road|Rainbow Road]] appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with a remix of Rainbow Road themes from handheld &#039;&#039;[[Mario Kart (series)|Mario Kart]]&#039;&#039; games. In addition, various trophies reference content from this game.&lt;br /&gt;
**Wii U version: The Rainbow Road theme, a remix of Rainbow Road themes from handheld &#039;&#039;Mario Kart&#039;&#039; games, and a remix of this game&#039;s Circuit theme appear as music tracks for the Mario Circuit stage. Various trophies reference content from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart Tour]]&#039;&#039;: [[3DS Toad Circuit|Toad Circuit]], [[3DS Daisy Hills|Daisy Hills]], [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]], [[3DS Shy Guy Bazaar|Shy Guy Bazaar]], [[3DS Mario Circuit|Mario Circuit]], [[3DS Rock Rock Mountain|Rock Rock Mountain]], [[3DS Wario Shipyard|Wario Shipyard]], [[3DS Neo Bowser City|Neo Bowser City]], [[3DS Rosalina&#039;s Ice World|Rosalina&#039;s Ice World]], [[3DS Bowser&#039;s Castle|Bowser&#039;s Castle]], and [[3DS Rainbow Road|Rainbow Road]] all return as retro tracks. The [[Birthday Girl]], [[Cloud 9]], [[Zucchini]], [[Blue Seven]], [[Bolt Buggy]], [[Bumble V]], [[Bruiser]], and [[Gold Standard]] return as kart parts, along with various tires that are no longer separate pieces. The [[Super Glider]], [[Parachute (glider)|Parachute]], [[Parafoil]], [[Peach Parasol (glider)|Peach Parasol]], [[Flower Glider]], [[Gold Glider]], and [[Swooper (glider)|Swooper]] return as gliders.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=マリオカート７&lt;br /&gt;
|JapR=Mario Kāto 7&lt;br /&gt;
|JapM=Mario Kart 7&lt;br /&gt;
|Kor=마리오 카트 ７&lt;br /&gt;
|KorR=Mario Kateu 7&lt;br /&gt;
|KorM=Mario Kart 7&lt;br /&gt;
|ChiT=瑪利歐賽車７&lt;br /&gt;
|ChiTR=Mǎlìōu Sàichē 7&lt;br /&gt;
|ChiTM=Mario Racing 7&lt;br /&gt;
|ChiS=马力欧卡丁车７&lt;br /&gt;
|ChiSR=Mǎlìōu Kǎdīngchē 7&lt;br /&gt;
|ChiSM=Mario Kart 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The new courses use the current &#039;&#039;Mario Kart&#039;&#039; logo on their starting banners, while retro courses still use the classic logo.&lt;br /&gt;
*When unlocking a new kart part, if the player goes to the [[Wii#Mario Kart Channel|Mario Kart Channel]] to change parts, no jingle sound will play and the gift icon will not be there. However, it will still appear when going into the Grand Prix or Time Trials.&lt;br /&gt;
*This is the only &#039;&#039;Mario Kart&#039;&#039; game that does not have its corresponding year of release on the title screen.&lt;br /&gt;
*The Circle Pad can be used to manually rotate the trophy in the Grand Prix results screen, as well as move the camera in both ending screens.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{NIWA|StrategyWiki=1}}&lt;br /&gt;
*[https://www.youtube.com/watch?v=N36jPMZWyAA Launch Trailer]&lt;br /&gt;
*[https://www.nintendo.co.jp/3ds/amkj/index.html Official Japanese Website]&lt;br /&gt;
*[https://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/mario_kart_7_44817.html Official European Website]&lt;br /&gt;
*[https://gamesites.nintendo.com.au/mario-kart-7/ Official Oceanian Website]&lt;br /&gt;
*[https://mariokart7.nintendo.com/ Official American Website]&lt;br /&gt;
*[https://mariokart7.nintendo.com/es/ Official Mexican Website]&lt;br /&gt;
*[https://nintendo.co.kr/3DS/software/mariokart7/index.php Official Korean Website]&lt;br /&gt;
*[https://www.nintendo.com.hk/mk7/ Official Chinese (Hong Kong) Website]&lt;br /&gt;
*[https://www.nintendo.com.tw/mk7/ Official Chinese (Taiwan) Website]&lt;br /&gt;
*[http://www.ique.com/3ds/amkj/index.html Official Chinese (China) Website]&lt;br /&gt;
&lt;br /&gt;
{{MK7}}&lt;br /&gt;
{{MarioGames}}&lt;br /&gt;
{{3DS}}&lt;br /&gt;
[[de:Mario Kart 7]]&lt;br /&gt;
[[it:Mario Kart 7]]&lt;br /&gt;
[[Category:Mario Kart 7|*]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Racing games]]&lt;br /&gt;
[[Category:2011 games]]&lt;br /&gt;
[[Category:2012 games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
[[Category:Games with Nintendo Network]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591795</id>
		<title>Talk:Mario Kart DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591795"/>
		<updated>2022-03-31T23:56:05Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack */ ←&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATALK}}&lt;br /&gt;
{{notforumtalk}}&lt;br /&gt;
{{award-winner&lt;br /&gt;
|year=First&lt;br /&gt;
|#=3|award=Favorite Mario Kart Game|presenter=Phoenix Rider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I know I worked this article the most, but, anyone else who helped, thanks! If you can think of anything else to improve, do it. {{User:Wayoshi/sig}} 11:12, 2 January 2007 (EST)&lt;br /&gt;
:In my opinion, the items section should be higher up in the article.  Otherwise, it looks great!  [[User:Eric42|Eric42]] 15:35, 2 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shy Guy picture==&lt;br /&gt;
The picture of the shy guy is overlapping with the characters picture gallery (with a 1024*768 res). Any way to make it fit? --[[User:Cobold|Cobold]] 13:20, 23 January 2007 (EST)&lt;br /&gt;
:Ah, my 1280 X 1024 res made the pic too big. Is that better? {{User:Wayoshi/sig}} 15:40, 23 January 2007 (EST)&lt;br /&gt;
::Yep, I can see Yoshi now. Thanks. --[[User:Cobold|Cobold]] 16:04, 23 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Eight-person play ==&lt;br /&gt;
&lt;br /&gt;
MK DS is &#039;&#039;&#039;not&#039;&#039;&#039; the first Mario Kart to feature 8-person play. Double Dash featured up to 16-person play in LAN mode. --[[User:Cobold|Cobold]]&lt;br /&gt;
&lt;br /&gt;
== Mission 3-1 Is Wrong ==&lt;br /&gt;
&lt;br /&gt;
I have received information that the description for Mission 3-1 is incorrect. DBM11085 has a FAQ at www.gamefaqs.com that says the objective for Mission 3-1 is &amp;quot;Destroy all &#039;&#039;&#039;5 item boxes&#039;&#039;&#039;!&amp;quot; If someone could correct this article as soon as possible, that&#039;s be good. --[[User:Litnin200]]&lt;br /&gt;
:Wow &amp;amp;ndash; no idea how that got there. Maybe it was right before and someone changed it. I&#039;ll re-look up the mission ASAP and fix it &amp;amp;ndash; thanks - {{User:Wayoshi/sig}} 18:14, 15 March 2007 (EDT)&lt;br /&gt;
:Looking at history, looks like I simply missed one initially in December 2006. Also, Litnin200, you&#039;re free to fix it. {{User:Wayoshi/sig}} 18:16, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture in trivia section ==&lt;br /&gt;
&lt;br /&gt;
Just a small question.  The illustration of a emblem shown at the bottom of the screen appears to me not to be of Tamagon, but instead of Bub from the Bubble Bobble series of games.  Just wondering if that caption needed to be changed. -Elias5891&lt;br /&gt;
&lt;br /&gt;
:Looks more like Bub to me, too. I vote change. {{user:yellowYoshi398/sig}}&lt;br /&gt;
&lt;br /&gt;
Son of Suns added that fact. I&#039;ll ask him to recheck the image, and I&#039;ll remove it if necessary. {{User:Wayoshi/sig}} 18:10, 22 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yes ==&lt;br /&gt;
What are those items that look like balls with spikes all aroudn them, and when thrown, they grow very big? A picture of them is on the [[Stickers]] page, somewhere in there... {{User:Moogle/sig}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think that trivia section should be removed. These things like emblems and such are some of the major features in game, not trivia! --[[User:Super Mario Whatever|Super Mario Whatever]] 16:34, 22 September 2007 (EDT)&lt;br /&gt;
:Should be merged with the main article, yes. - {{User:Cobold/sig}} 16:46, 22 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why? ==&lt;br /&gt;
&lt;br /&gt;
There are two Luigi curcuits in the leaf and shell cups on the cups table.&lt;br /&gt;
Could someone please change this because i am not sure about it. [[User:Marioface|Marioface]] 03:21, 25 September 2007 (EDT)&lt;br /&gt;
:One, speak more clearly next time. Two, one is the GCN version the other is the GBA version, apparently. {{User:Pokemon DP/sig}}&lt;br /&gt;
M hm. {{User:Superfiremario/Sig}} 20:30, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== # Of Karts ==&lt;br /&gt;
&lt;br /&gt;
Hey... don&#039;t you start out with TWO karts, not THREE? It says three in the article.--[[User:Waluigi FTW|Waluigi FTW]] 19:10, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, you &#039;&#039;&#039;unlock&#039;&#039;&#039; the ability to choose among three karts. You start out with only two. e.g. [[Mario]] starts out with the [[B Dasher]] and [[Standard MR]] - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(talk)]]&lt;br /&gt;
&lt;br /&gt;
Hey, If you get so far into the game, you can let the characters have &amp;lt;big&amp;gt;36&amp;lt;/big&amp;gt; karts to choose from! Don&#039;t believe me? Follow the link!!!!!  [http://www.youtube.com/watch?v=FUVp3NiR4hw]  &lt;br /&gt;
&lt;br /&gt;
-ToadBoy1999&lt;br /&gt;
&lt;br /&gt;
==Can we?==&lt;br /&gt;
can we say how to unlock people? It would really help people (like me!) PLEASE! {{User:GalacticPetey/sig}}&lt;br /&gt;
:&#039;&#039;Somebody&#039;&#039; could, but I can&#039;t, since I don&#039;t have the game. {{User:Reversinator/sig}}&lt;br /&gt;
&lt;br /&gt;
It already mentions the requirements right under the unlockable characters gallery.--{{User|Knife}} 04:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something Interesting==&lt;br /&gt;
Does anyone notice that when in Download Play the [[Shy Guy|Shy Guy]] is the same color as the player&#039;s menu color? I&#039;d like to add this to trivia. Should I add it, not add it all, or add it somewhere else in the article?&lt;br /&gt;
&lt;br /&gt;
{{User:GamingGal9/sig}}&lt;br /&gt;
&lt;br /&gt;
:This information is not true. I played several times with my sister on Mario Kart DS and Shy Guy changes color within each download play. My menu color is lime-green, yet I sometimes end up with a Black or Pink Shy Guy. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
Yes. BabyLuigiOnFire is right . My brother&#039;s menu is blue, and he gets a lota different colours of Shy Guy.&lt;br /&gt;
{{User:Superfiremario/Sig}} 20:29, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mission Level 7? ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a &amp;quot;Level 7&amp;quot; in my game. Is it unlockable? If it is, how does one go about unlocking it? - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(Talk)]]&lt;br /&gt;
:I think you have to get at least a star in every mission. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
::Well, that&#039;s never gonna happen! =P :( -[[User:J-Yoshi64|J-Yoshi64]]&lt;br /&gt;
&lt;br /&gt;
I would also like to know how to unlock mission 7, so I followed this link:gametipcenter.com/mario-cart-unlock-mission-7-in-mission-mode&lt;br /&gt;
&lt;br /&gt;
== Goofs ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that? [[User:WikiofSmash|WikiofSmash]] 00:12, 13 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reference to Paper Mario TTYD ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the battle stage Twilight House a reference to Paper Mario TTYD&#039;s Twilight Town? The stage has a similar appearence to the area.&lt;br /&gt;
&lt;br /&gt;
{{User:Tails777/sig}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS editing help ==&lt;br /&gt;
&lt;br /&gt;
Hello? I am new to Super Mario Wiki and I am confused. I read the [[Introduction]] and [[Help]] but when I try to create [[Mario Kart DS]] glitches, I click &#039;here&#039; in red letters, but I can&#039;t create the page! Can someone help me?{{unsigned|OiraM}}&lt;br /&gt;
:The page was deleted because it was not how you do things. Also sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:Dr.Wario|Dr.Wario &amp;amp;#39;&amp;amp;#39;Perverse-When things are upside-down and you start to like them that way.&amp;amp;#39;&amp;amp;#39;]] 19:11, 2 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;talk&amp;quot; and if it says &amp;quot;create a page for Tails777&amp;quot;, then you can make your own page on DS glitches. well, that&#039;s all i got!&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Redirection Inconsistency ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MK1&amp;quot; through &amp;quot;MK8&amp;quot; each redirects to a corresponding Mario Kart game, except for &amp;quot;MK5&amp;quot;. Should it be added for consistency? [[User:Hippopo|Hippopo]] ([[User talk:Hippopo|talk]])&lt;br /&gt;
Sure, why not? [[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:21, 23 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character bios in Japanese website ==&lt;br /&gt;
&lt;br /&gt;
Could someone please translate the bios from the website below into English ? It also includes unlockable character bios. &amp;lt;br&amp;gt;Mario Kart DS Japanese website - Characters&amp;amp;Karts: http://www.nintendo.co.jp/ds/amcj/chara/index.html &amp;lt;br&amp;gt;{{User:Infinite8/sig}} 09:31, 29 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! ==&lt;br /&gt;
&lt;br /&gt;
Today&#039;s Saturday, November 14, 2015 and Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! However, I was thinking that maybe we should have MKDS or Nintendo WFC as a featured article or something along those lines. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 00:27, 14 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stats from the guide ==&lt;br /&gt;
&lt;br /&gt;
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don&#039;t know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don&#039;t know if this is useful, but I can post the full list of stats if someone asks for them. {{User:Time Turner/sig}}&lt;br /&gt;
&lt;br /&gt;
== Delfino Square staff ghost? ==&lt;br /&gt;
&lt;br /&gt;
The article says the Delfino Square staff ghost is 1:53:921, but I find it to be 1:54:601. Is there a different version or is this a mistake? [[User:Buge|Buge]] ([[User talk:Buge|talk]]) 00:36, 6 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Standard Kart Pictures ==&lt;br /&gt;
&lt;br /&gt;
The pictures for the karts Standard Bowser, Standard Dry Bones, Standard Donkey Kong, Standard Daisy, Standard Luigi, Standard Peach, Standard R.O.B., Standard Toad, Standard Waluigi, and Standard Yoshi need to be added in the [[Mario Kart DS#Karts|Karts]] section. {{User:TheUnknown67/sig}} 12:31, 9 July 2016 (EDT)&lt;br /&gt;
:My sister had tried to get pictures for the Standard Karts, but the models didn&#039;t have any textures aside from Mario&#039;s kart. {{User:Bazooka Mario/sig}} 18:13, 9 July 2016 (EDT)&lt;br /&gt;
::yeah true. I could try ripping other Standard Kart textures with 3D Ripper DX. {{User:Baby Luigi/sig}} 18:32, 9 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Karts Section incomplete?==&lt;br /&gt;
- It should mention that each of a character&#039;s three Karts will have a similar stat balance (i.e. their stats will be comparable)&lt;br /&gt;
- It says Dry Bones has the best turning curve, but it&#039;s his Karts that have it (same with Drift and Weight, but not the other three stats)&lt;br /&gt;
- &amp;quot;Acceleration: The time the kart&#039;s top speed is achieved when accelerating&amp;quot; is grammatically incorrect and slightly confusing&lt;br /&gt;
- Potentially mention that all the standard karts share the same texture and model, and only change their color (perhaps also specify the color)&lt;br /&gt;
- Point out that the Standard SG is effectively identical to the Standard YS, and is probably the exact same kart&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/114.76.66.34|114.76.66.34]] 04:32, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== B Dasher in MKWii ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the B Dasher in MKWII? if so should it be added? [[Special:Contributions/98.18.22.79|98.18.22.79]] 09:55, 24 November 2017 (EST)&lt;br /&gt;
:The B Dasher only appears in &#039;&#039;Mario Kart DS&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039;, &#039;&#039;Mario Kart 8&#039;&#039;, and &#039;&#039;Mario Kart 8 Deluxe&#039;&#039;, though the [[Sprinter]] is its successor and is referred to as the &amp;quot;B Dasher Mk 2&amp;quot; in some regions. --{{User:TheFlameChomp/sig}} 10:13, 24 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 20 race tracks online only? ==&lt;br /&gt;
&lt;br /&gt;
Which 12 racing tracks are excluded from online racing in Maro Kart DS? --[[Special:Contributions/84.147.36.60|84.147.36.60]] 11:06, 9 October 2018 (EDT)&lt;br /&gt;
:They can be found on the course table. Those without the asterisk means they couldn&#039;t be raced online. &amp;amp;ndash; [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 11:42, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game crash observations ==&lt;br /&gt;
The game crashes if:&lt;br /&gt;
* More than 4 fake item boxes (only reachable using cheats)&lt;br /&gt;
* Multiple consecutive lightnings (also requires cheats)&lt;br /&gt;
--[[Special:Contributions/84.147.32.151|84.147.32.151]] 09:35, August 22, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kart stats in battle mode ==&lt;br /&gt;
After some tests in battle mode using two DSs, I have found the following:&lt;br /&gt;
* Most (if not all because I don&#039;t have ROB yet) characters have a mini-turbo that lasts roughly half a second.&lt;br /&gt;
* Some characters have better acceleration than others.&lt;br /&gt;
* They might even have better handling in some cases but I&#039;m not really sure.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also noted that there are some &#039;Unknown karts&#039; in the In-Game Statistics section. I have a feeling they could be the stats used in battle mode because&lt;br /&gt;
1. They have 35 frames of mini-turbo (which is roughly half a second)&lt;br /&gt;
2. There&#039;s 13 of them. Possibly one for every playable character + shy guy.&lt;br /&gt;
&lt;br /&gt;
That being said, I have no idea how to actually confirm this myself, so I was wondering if there&#039;s anyone on here who can.&lt;br /&gt;
- The Evil Dr. Birdy (10/02/2020)&lt;br /&gt;
:This would effectively explains what are those karts, that’s very interesting! In the tables of this page the drivers are in the same orders they have in the game data, so these Battle Mode karts will have the same driver order of these tables. Can you please make some additional checks using this information? Weight and Acceleration are the easiest to check (keep in mind the contribution of driver weight), so maybe start with those.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, February 10, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I think I got it: https://imgur.com/a/nn36sRV&lt;br /&gt;
- The Evil Dr. Birdy&lt;br /&gt;
&lt;br /&gt;
:Well, thanks a lot! After all this time, those mysterious karts have finally been discovered!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:37, February 18, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart Tour ==&lt;br /&gt;
Can we add a section on Mario Kart Tour to the &amp;quot;references in later games&amp;quot; section? --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:32, May 23, 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Online Play ==&lt;br /&gt;
&lt;br /&gt;
Online Play for MKDS is still possible, just not with WFC. Wiimmfi supports MKDS {{unsigned|24.77.141.33}}&lt;br /&gt;
:If it&#039;s not an official service, it&#039;s not within our coverage. {{User:Keyblade Master/sig}}&lt;br /&gt;
&lt;br /&gt;
== Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack ==&lt;br /&gt;
&lt;br /&gt;
In 2011, a ROM hack called &amp;quot;Mario Kart Mega&amp;quot; was created, which claims to reveal hidden beta courses. Surviving YouTube videos which feature it are [https://www.youtube.com/watch?v=yyuqfmHwM-Q &amp;quot;MKDS- deleted courses&amp;quot;] from June 2011 and [https://m.youtube.com/watch?v=tvhes6c9PPU &amp;quot;mario kart mega nds&amp;quot;] from June 2012. The latter shows the title screen, which mentions the name of [[User:Spyrosbiggestfan5678]]. Just sharing for anyone interested. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:49, March 31, 2022 (EDT)&lt;br /&gt;
:We don&#039;t cover unofficial hacks, and for future reference talk pages are not the place to share this. {{User:Swallow/sig}} 19:53, March 31, 2022 (EDT)&lt;br /&gt;
:: I see, though the tracks themselves were allegedly created by Nintendo themselves. They are just hidden. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:56, March 31, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591794</id>
		<title>Talk:Mario Kart DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591794"/>
		<updated>2022-03-31T23:54:29Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack */ dated sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATALK}}&lt;br /&gt;
{{notforumtalk}}&lt;br /&gt;
{{award-winner&lt;br /&gt;
|year=First&lt;br /&gt;
|#=3|award=Favorite Mario Kart Game|presenter=Phoenix Rider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I know I worked this article the most, but, anyone else who helped, thanks! If you can think of anything else to improve, do it. {{User:Wayoshi/sig}} 11:12, 2 January 2007 (EST)&lt;br /&gt;
:In my opinion, the items section should be higher up in the article.  Otherwise, it looks great!  [[User:Eric42|Eric42]] 15:35, 2 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shy Guy picture==&lt;br /&gt;
The picture of the shy guy is overlapping with the characters picture gallery (with a 1024*768 res). Any way to make it fit? --[[User:Cobold|Cobold]] 13:20, 23 January 2007 (EST)&lt;br /&gt;
:Ah, my 1280 X 1024 res made the pic too big. Is that better? {{User:Wayoshi/sig}} 15:40, 23 January 2007 (EST)&lt;br /&gt;
::Yep, I can see Yoshi now. Thanks. --[[User:Cobold|Cobold]] 16:04, 23 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Eight-person play ==&lt;br /&gt;
&lt;br /&gt;
MK DS is &#039;&#039;&#039;not&#039;&#039;&#039; the first Mario Kart to feature 8-person play. Double Dash featured up to 16-person play in LAN mode. --[[User:Cobold|Cobold]]&lt;br /&gt;
&lt;br /&gt;
== Mission 3-1 Is Wrong ==&lt;br /&gt;
&lt;br /&gt;
I have received information that the description for Mission 3-1 is incorrect. DBM11085 has a FAQ at www.gamefaqs.com that says the objective for Mission 3-1 is &amp;quot;Destroy all &#039;&#039;&#039;5 item boxes&#039;&#039;&#039;!&amp;quot; If someone could correct this article as soon as possible, that&#039;s be good. --[[User:Litnin200]]&lt;br /&gt;
:Wow &amp;amp;ndash; no idea how that got there. Maybe it was right before and someone changed it. I&#039;ll re-look up the mission ASAP and fix it &amp;amp;ndash; thanks - {{User:Wayoshi/sig}} 18:14, 15 March 2007 (EDT)&lt;br /&gt;
:Looking at history, looks like I simply missed one initially in December 2006. Also, Litnin200, you&#039;re free to fix it. {{User:Wayoshi/sig}} 18:16, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture in trivia section ==&lt;br /&gt;
&lt;br /&gt;
Just a small question.  The illustration of a emblem shown at the bottom of the screen appears to me not to be of Tamagon, but instead of Bub from the Bubble Bobble series of games.  Just wondering if that caption needed to be changed. -Elias5891&lt;br /&gt;
&lt;br /&gt;
:Looks more like Bub to me, too. I vote change. {{user:yellowYoshi398/sig}}&lt;br /&gt;
&lt;br /&gt;
Son of Suns added that fact. I&#039;ll ask him to recheck the image, and I&#039;ll remove it if necessary. {{User:Wayoshi/sig}} 18:10, 22 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yes ==&lt;br /&gt;
What are those items that look like balls with spikes all aroudn them, and when thrown, they grow very big? A picture of them is on the [[Stickers]] page, somewhere in there... {{User:Moogle/sig}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think that trivia section should be removed. These things like emblems and such are some of the major features in game, not trivia! --[[User:Super Mario Whatever|Super Mario Whatever]] 16:34, 22 September 2007 (EDT)&lt;br /&gt;
:Should be merged with the main article, yes. - {{User:Cobold/sig}} 16:46, 22 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why? ==&lt;br /&gt;
&lt;br /&gt;
There are two Luigi curcuits in the leaf and shell cups on the cups table.&lt;br /&gt;
Could someone please change this because i am not sure about it. [[User:Marioface|Marioface]] 03:21, 25 September 2007 (EDT)&lt;br /&gt;
:One, speak more clearly next time. Two, one is the GCN version the other is the GBA version, apparently. {{User:Pokemon DP/sig}}&lt;br /&gt;
M hm. {{User:Superfiremario/Sig}} 20:30, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== # Of Karts ==&lt;br /&gt;
&lt;br /&gt;
Hey... don&#039;t you start out with TWO karts, not THREE? It says three in the article.--[[User:Waluigi FTW|Waluigi FTW]] 19:10, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, you &#039;&#039;&#039;unlock&#039;&#039;&#039; the ability to choose among three karts. You start out with only two. e.g. [[Mario]] starts out with the [[B Dasher]] and [[Standard MR]] - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(talk)]]&lt;br /&gt;
&lt;br /&gt;
Hey, If you get so far into the game, you can let the characters have &amp;lt;big&amp;gt;36&amp;lt;/big&amp;gt; karts to choose from! Don&#039;t believe me? Follow the link!!!!!  [http://www.youtube.com/watch?v=FUVp3NiR4hw]  &lt;br /&gt;
&lt;br /&gt;
-ToadBoy1999&lt;br /&gt;
&lt;br /&gt;
==Can we?==&lt;br /&gt;
can we say how to unlock people? It would really help people (like me!) PLEASE! {{User:GalacticPetey/sig}}&lt;br /&gt;
:&#039;&#039;Somebody&#039;&#039; could, but I can&#039;t, since I don&#039;t have the game. {{User:Reversinator/sig}}&lt;br /&gt;
&lt;br /&gt;
It already mentions the requirements right under the unlockable characters gallery.--{{User|Knife}} 04:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something Interesting==&lt;br /&gt;
Does anyone notice that when in Download Play the [[Shy Guy|Shy Guy]] is the same color as the player&#039;s menu color? I&#039;d like to add this to trivia. Should I add it, not add it all, or add it somewhere else in the article?&lt;br /&gt;
&lt;br /&gt;
{{User:GamingGal9/sig}}&lt;br /&gt;
&lt;br /&gt;
:This information is not true. I played several times with my sister on Mario Kart DS and Shy Guy changes color within each download play. My menu color is lime-green, yet I sometimes end up with a Black or Pink Shy Guy. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
Yes. BabyLuigiOnFire is right . My brother&#039;s menu is blue, and he gets a lota different colours of Shy Guy.&lt;br /&gt;
{{User:Superfiremario/Sig}} 20:29, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mission Level 7? ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a &amp;quot;Level 7&amp;quot; in my game. Is it unlockable? If it is, how does one go about unlocking it? - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(Talk)]]&lt;br /&gt;
:I think you have to get at least a star in every mission. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
::Well, that&#039;s never gonna happen! =P :( -[[User:J-Yoshi64|J-Yoshi64]]&lt;br /&gt;
&lt;br /&gt;
I would also like to know how to unlock mission 7, so I followed this link:gametipcenter.com/mario-cart-unlock-mission-7-in-mission-mode&lt;br /&gt;
&lt;br /&gt;
== Goofs ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that? [[User:WikiofSmash|WikiofSmash]] 00:12, 13 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reference to Paper Mario TTYD ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the battle stage Twilight House a reference to Paper Mario TTYD&#039;s Twilight Town? The stage has a similar appearence to the area.&lt;br /&gt;
&lt;br /&gt;
{{User:Tails777/sig}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS editing help ==&lt;br /&gt;
&lt;br /&gt;
Hello? I am new to Super Mario Wiki and I am confused. I read the [[Introduction]] and [[Help]] but when I try to create [[Mario Kart DS]] glitches, I click &#039;here&#039; in red letters, but I can&#039;t create the page! Can someone help me?{{unsigned|OiraM}}&lt;br /&gt;
:The page was deleted because it was not how you do things. Also sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:Dr.Wario|Dr.Wario &amp;amp;#39;&amp;amp;#39;Perverse-When things are upside-down and you start to like them that way.&amp;amp;#39;&amp;amp;#39;]] 19:11, 2 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;talk&amp;quot; and if it says &amp;quot;create a page for Tails777&amp;quot;, then you can make your own page on DS glitches. well, that&#039;s all i got!&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Redirection Inconsistency ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MK1&amp;quot; through &amp;quot;MK8&amp;quot; each redirects to a corresponding Mario Kart game, except for &amp;quot;MK5&amp;quot;. Should it be added for consistency? [[User:Hippopo|Hippopo]] ([[User talk:Hippopo|talk]])&lt;br /&gt;
Sure, why not? [[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:21, 23 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character bios in Japanese website ==&lt;br /&gt;
&lt;br /&gt;
Could someone please translate the bios from the website below into English ? It also includes unlockable character bios. &amp;lt;br&amp;gt;Mario Kart DS Japanese website - Characters&amp;amp;Karts: http://www.nintendo.co.jp/ds/amcj/chara/index.html &amp;lt;br&amp;gt;{{User:Infinite8/sig}} 09:31, 29 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! ==&lt;br /&gt;
&lt;br /&gt;
Today&#039;s Saturday, November 14, 2015 and Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! However, I was thinking that maybe we should have MKDS or Nintendo WFC as a featured article or something along those lines. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 00:27, 14 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stats from the guide ==&lt;br /&gt;
&lt;br /&gt;
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don&#039;t know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don&#039;t know if this is useful, but I can post the full list of stats if someone asks for them. {{User:Time Turner/sig}}&lt;br /&gt;
&lt;br /&gt;
== Delfino Square staff ghost? ==&lt;br /&gt;
&lt;br /&gt;
The article says the Delfino Square staff ghost is 1:53:921, but I find it to be 1:54:601. Is there a different version or is this a mistake? [[User:Buge|Buge]] ([[User talk:Buge|talk]]) 00:36, 6 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Standard Kart Pictures ==&lt;br /&gt;
&lt;br /&gt;
The pictures for the karts Standard Bowser, Standard Dry Bones, Standard Donkey Kong, Standard Daisy, Standard Luigi, Standard Peach, Standard R.O.B., Standard Toad, Standard Waluigi, and Standard Yoshi need to be added in the [[Mario Kart DS#Karts|Karts]] section. {{User:TheUnknown67/sig}} 12:31, 9 July 2016 (EDT)&lt;br /&gt;
:My sister had tried to get pictures for the Standard Karts, but the models didn&#039;t have any textures aside from Mario&#039;s kart. {{User:Bazooka Mario/sig}} 18:13, 9 July 2016 (EDT)&lt;br /&gt;
::yeah true. I could try ripping other Standard Kart textures with 3D Ripper DX. {{User:Baby Luigi/sig}} 18:32, 9 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Karts Section incomplete?==&lt;br /&gt;
- It should mention that each of a character&#039;s three Karts will have a similar stat balance (i.e. their stats will be comparable)&lt;br /&gt;
- It says Dry Bones has the best turning curve, but it&#039;s his Karts that have it (same with Drift and Weight, but not the other three stats)&lt;br /&gt;
- &amp;quot;Acceleration: The time the kart&#039;s top speed is achieved when accelerating&amp;quot; is grammatically incorrect and slightly confusing&lt;br /&gt;
- Potentially mention that all the standard karts share the same texture and model, and only change their color (perhaps also specify the color)&lt;br /&gt;
- Point out that the Standard SG is effectively identical to the Standard YS, and is probably the exact same kart&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/114.76.66.34|114.76.66.34]] 04:32, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== B Dasher in MKWii ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the B Dasher in MKWII? if so should it be added? [[Special:Contributions/98.18.22.79|98.18.22.79]] 09:55, 24 November 2017 (EST)&lt;br /&gt;
:The B Dasher only appears in &#039;&#039;Mario Kart DS&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039;, &#039;&#039;Mario Kart 8&#039;&#039;, and &#039;&#039;Mario Kart 8 Deluxe&#039;&#039;, though the [[Sprinter]] is its successor and is referred to as the &amp;quot;B Dasher Mk 2&amp;quot; in some regions. --{{User:TheFlameChomp/sig}} 10:13, 24 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 20 race tracks online only? ==&lt;br /&gt;
&lt;br /&gt;
Which 12 racing tracks are excluded from online racing in Maro Kart DS? --[[Special:Contributions/84.147.36.60|84.147.36.60]] 11:06, 9 October 2018 (EDT)&lt;br /&gt;
:They can be found on the course table. Those without the asterisk means they couldn&#039;t be raced online. &amp;amp;ndash; [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 11:42, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game crash observations ==&lt;br /&gt;
The game crashes if:&lt;br /&gt;
* More than 4 fake item boxes (only reachable using cheats)&lt;br /&gt;
* Multiple consecutive lightnings (also requires cheats)&lt;br /&gt;
--[[Special:Contributions/84.147.32.151|84.147.32.151]] 09:35, August 22, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kart stats in battle mode ==&lt;br /&gt;
After some tests in battle mode using two DSs, I have found the following:&lt;br /&gt;
* Most (if not all because I don&#039;t have ROB yet) characters have a mini-turbo that lasts roughly half a second.&lt;br /&gt;
* Some characters have better acceleration than others.&lt;br /&gt;
* They might even have better handling in some cases but I&#039;m not really sure.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also noted that there are some &#039;Unknown karts&#039; in the In-Game Statistics section. I have a feeling they could be the stats used in battle mode because&lt;br /&gt;
1. They have 35 frames of mini-turbo (which is roughly half a second)&lt;br /&gt;
2. There&#039;s 13 of them. Possibly one for every playable character + shy guy.&lt;br /&gt;
&lt;br /&gt;
That being said, I have no idea how to actually confirm this myself, so I was wondering if there&#039;s anyone on here who can.&lt;br /&gt;
- The Evil Dr. Birdy (10/02/2020)&lt;br /&gt;
:This would effectively explains what are those karts, that’s very interesting! In the tables of this page the drivers are in the same orders they have in the game data, so these Battle Mode karts will have the same driver order of these tables. Can you please make some additional checks using this information? Weight and Acceleration are the easiest to check (keep in mind the contribution of driver weight), so maybe start with those.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, February 10, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I think I got it: https://imgur.com/a/nn36sRV&lt;br /&gt;
- The Evil Dr. Birdy&lt;br /&gt;
&lt;br /&gt;
:Well, thanks a lot! After all this time, those mysterious karts have finally been discovered!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:37, February 18, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart Tour ==&lt;br /&gt;
Can we add a section on Mario Kart Tour to the &amp;quot;references in later games&amp;quot; section? --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:32, May 23, 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Online Play ==&lt;br /&gt;
&lt;br /&gt;
Online Play for MKDS is still possible, just not with WFC. Wiimmfi supports MKDS {{unsigned|24.77.141.33}}&lt;br /&gt;
:If it&#039;s not an official service, it&#039;s not within our coverage. {{User:Keyblade Master/sig}}&lt;br /&gt;
&lt;br /&gt;
== Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack ==&lt;br /&gt;
&lt;br /&gt;
In 2011, a ROM hack called &amp;quot;Mario Kart Mega&amp;quot; was created, which claims to reveal hidden beta courses. Surviving YouTube videos which feature it are [https://www.youtube.com/watch?v=yyuqfmHwM-Q &amp;quot;MKDS- deleted courses&amp;quot;] from June 2011 and [https://m.youtube.com/watch?v=tvhes6c9PPU &amp;quot;mario kart mega nds&amp;quot;] from June 2012. The latter shows the title screen, which mentions the name of [[User:Spyrosbiggestfan5678]]. Just sharing for anyone interested. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:49, March 31, 2022 (EDT)&lt;br /&gt;
:We don&#039;t cover unofficial hacks, and for future reference talk pages are not the place to share this. {{User:Swallow/sig}} 19:53, March 31, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591790</id>
		<title>Talk:Mario Kart DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591790"/>
		<updated>2022-03-31T23:50:24Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack */ date, source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATALK}}&lt;br /&gt;
{{notforumtalk}}&lt;br /&gt;
{{award-winner&lt;br /&gt;
|year=First&lt;br /&gt;
|#=3|award=Favorite Mario Kart Game|presenter=Phoenix Rider&lt;br /&gt;
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I know I worked this article the most, but, anyone else who helped, thanks! If you can think of anything else to improve, do it. {{User:Wayoshi/sig}} 11:12, 2 January 2007 (EST)&lt;br /&gt;
:In my opinion, the items section should be higher up in the article.  Otherwise, it looks great!  [[User:Eric42|Eric42]] 15:35, 2 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shy Guy picture==&lt;br /&gt;
The picture of the shy guy is overlapping with the characters picture gallery (with a 1024*768 res). Any way to make it fit? --[[User:Cobold|Cobold]] 13:20, 23 January 2007 (EST)&lt;br /&gt;
:Ah, my 1280 X 1024 res made the pic too big. Is that better? {{User:Wayoshi/sig}} 15:40, 23 January 2007 (EST)&lt;br /&gt;
::Yep, I can see Yoshi now. Thanks. --[[User:Cobold|Cobold]] 16:04, 23 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Eight-person play ==&lt;br /&gt;
&lt;br /&gt;
MK DS is &#039;&#039;&#039;not&#039;&#039;&#039; the first Mario Kart to feature 8-person play. Double Dash featured up to 16-person play in LAN mode. --[[User:Cobold|Cobold]]&lt;br /&gt;
&lt;br /&gt;
== Mission 3-1 Is Wrong ==&lt;br /&gt;
&lt;br /&gt;
I have received information that the description for Mission 3-1 is incorrect. DBM11085 has a FAQ at www.gamefaqs.com that says the objective for Mission 3-1 is &amp;quot;Destroy all &#039;&#039;&#039;5 item boxes&#039;&#039;&#039;!&amp;quot; If someone could correct this article as soon as possible, that&#039;s be good. --[[User:Litnin200]]&lt;br /&gt;
:Wow &amp;amp;ndash; no idea how that got there. Maybe it was right before and someone changed it. I&#039;ll re-look up the mission ASAP and fix it &amp;amp;ndash; thanks - {{User:Wayoshi/sig}} 18:14, 15 March 2007 (EDT)&lt;br /&gt;
:Looking at history, looks like I simply missed one initially in December 2006. Also, Litnin200, you&#039;re free to fix it. {{User:Wayoshi/sig}} 18:16, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture in trivia section ==&lt;br /&gt;
&lt;br /&gt;
Just a small question.  The illustration of a emblem shown at the bottom of the screen appears to me not to be of Tamagon, but instead of Bub from the Bubble Bobble series of games.  Just wondering if that caption needed to be changed. -Elias5891&lt;br /&gt;
&lt;br /&gt;
:Looks more like Bub to me, too. I vote change. {{user:yellowYoshi398/sig}}&lt;br /&gt;
&lt;br /&gt;
Son of Suns added that fact. I&#039;ll ask him to recheck the image, and I&#039;ll remove it if necessary. {{User:Wayoshi/sig}} 18:10, 22 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yes ==&lt;br /&gt;
What are those items that look like balls with spikes all aroudn them, and when thrown, they grow very big? A picture of them is on the [[Stickers]] page, somewhere in there... {{User:Moogle/sig}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think that trivia section should be removed. These things like emblems and such are some of the major features in game, not trivia! --[[User:Super Mario Whatever|Super Mario Whatever]] 16:34, 22 September 2007 (EDT)&lt;br /&gt;
:Should be merged with the main article, yes. - {{User:Cobold/sig}} 16:46, 22 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why? ==&lt;br /&gt;
&lt;br /&gt;
There are two Luigi curcuits in the leaf and shell cups on the cups table.&lt;br /&gt;
Could someone please change this because i am not sure about it. [[User:Marioface|Marioface]] 03:21, 25 September 2007 (EDT)&lt;br /&gt;
:One, speak more clearly next time. Two, one is the GCN version the other is the GBA version, apparently. {{User:Pokemon DP/sig}}&lt;br /&gt;
M hm. {{User:Superfiremario/Sig}} 20:30, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== # Of Karts ==&lt;br /&gt;
&lt;br /&gt;
Hey... don&#039;t you start out with TWO karts, not THREE? It says three in the article.--[[User:Waluigi FTW|Waluigi FTW]] 19:10, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, you &#039;&#039;&#039;unlock&#039;&#039;&#039; the ability to choose among three karts. You start out with only two. e.g. [[Mario]] starts out with the [[B Dasher]] and [[Standard MR]] - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(talk)]]&lt;br /&gt;
&lt;br /&gt;
Hey, If you get so far into the game, you can let the characters have &amp;lt;big&amp;gt;36&amp;lt;/big&amp;gt; karts to choose from! Don&#039;t believe me? Follow the link!!!!!  [http://www.youtube.com/watch?v=FUVp3NiR4hw]  &lt;br /&gt;
&lt;br /&gt;
-ToadBoy1999&lt;br /&gt;
&lt;br /&gt;
==Can we?==&lt;br /&gt;
can we say how to unlock people? It would really help people (like me!) PLEASE! {{User:GalacticPetey/sig}}&lt;br /&gt;
:&#039;&#039;Somebody&#039;&#039; could, but I can&#039;t, since I don&#039;t have the game. {{User:Reversinator/sig}}&lt;br /&gt;
&lt;br /&gt;
It already mentions the requirements right under the unlockable characters gallery.--{{User|Knife}} 04:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something Interesting==&lt;br /&gt;
Does anyone notice that when in Download Play the [[Shy Guy|Shy Guy]] is the same color as the player&#039;s menu color? I&#039;d like to add this to trivia. Should I add it, not add it all, or add it somewhere else in the article?&lt;br /&gt;
&lt;br /&gt;
{{User:GamingGal9/sig}}&lt;br /&gt;
&lt;br /&gt;
:This information is not true. I played several times with my sister on Mario Kart DS and Shy Guy changes color within each download play. My menu color is lime-green, yet I sometimes end up with a Black or Pink Shy Guy. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
Yes. BabyLuigiOnFire is right . My brother&#039;s menu is blue, and he gets a lota different colours of Shy Guy.&lt;br /&gt;
{{User:Superfiremario/Sig}} 20:29, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mission Level 7? ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a &amp;quot;Level 7&amp;quot; in my game. Is it unlockable? If it is, how does one go about unlocking it? - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(Talk)]]&lt;br /&gt;
:I think you have to get at least a star in every mission. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
::Well, that&#039;s never gonna happen! =P :( -[[User:J-Yoshi64|J-Yoshi64]]&lt;br /&gt;
&lt;br /&gt;
I would also like to know how to unlock mission 7, so I followed this link:gametipcenter.com/mario-cart-unlock-mission-7-in-mission-mode&lt;br /&gt;
&lt;br /&gt;
== Goofs ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that? [[User:WikiofSmash|WikiofSmash]] 00:12, 13 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reference to Paper Mario TTYD ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the battle stage Twilight House a reference to Paper Mario TTYD&#039;s Twilight Town? The stage has a similar appearence to the area.&lt;br /&gt;
&lt;br /&gt;
{{User:Tails777/sig}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS editing help ==&lt;br /&gt;
&lt;br /&gt;
Hello? I am new to Super Mario Wiki and I am confused. I read the [[Introduction]] and [[Help]] but when I try to create [[Mario Kart DS]] glitches, I click &#039;here&#039; in red letters, but I can&#039;t create the page! Can someone help me?{{unsigned|OiraM}}&lt;br /&gt;
:The page was deleted because it was not how you do things. Also sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:Dr.Wario|Dr.Wario &amp;amp;#39;&amp;amp;#39;Perverse-When things are upside-down and you start to like them that way.&amp;amp;#39;&amp;amp;#39;]] 19:11, 2 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;talk&amp;quot; and if it says &amp;quot;create a page for Tails777&amp;quot;, then you can make your own page on DS glitches. well, that&#039;s all i got!&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Redirection Inconsistency ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MK1&amp;quot; through &amp;quot;MK8&amp;quot; each redirects to a corresponding Mario Kart game, except for &amp;quot;MK5&amp;quot;. Should it be added for consistency? [[User:Hippopo|Hippopo]] ([[User talk:Hippopo|talk]])&lt;br /&gt;
Sure, why not? [[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:21, 23 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character bios in Japanese website ==&lt;br /&gt;
&lt;br /&gt;
Could someone please translate the bios from the website below into English ? It also includes unlockable character bios. &amp;lt;br&amp;gt;Mario Kart DS Japanese website - Characters&amp;amp;Karts: http://www.nintendo.co.jp/ds/amcj/chara/index.html &amp;lt;br&amp;gt;{{User:Infinite8/sig}} 09:31, 29 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! ==&lt;br /&gt;
&lt;br /&gt;
Today&#039;s Saturday, November 14, 2015 and Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! However, I was thinking that maybe we should have MKDS or Nintendo WFC as a featured article or something along those lines. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 00:27, 14 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stats from the guide ==&lt;br /&gt;
&lt;br /&gt;
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don&#039;t know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don&#039;t know if this is useful, but I can post the full list of stats if someone asks for them. {{User:Time Turner/sig}}&lt;br /&gt;
&lt;br /&gt;
== Delfino Square staff ghost? ==&lt;br /&gt;
&lt;br /&gt;
The article says the Delfino Square staff ghost is 1:53:921, but I find it to be 1:54:601. Is there a different version or is this a mistake? [[User:Buge|Buge]] ([[User talk:Buge|talk]]) 00:36, 6 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Standard Kart Pictures ==&lt;br /&gt;
&lt;br /&gt;
The pictures for the karts Standard Bowser, Standard Dry Bones, Standard Donkey Kong, Standard Daisy, Standard Luigi, Standard Peach, Standard R.O.B., Standard Toad, Standard Waluigi, and Standard Yoshi need to be added in the [[Mario Kart DS#Karts|Karts]] section. {{User:TheUnknown67/sig}} 12:31, 9 July 2016 (EDT)&lt;br /&gt;
:My sister had tried to get pictures for the Standard Karts, but the models didn&#039;t have any textures aside from Mario&#039;s kart. {{User:Bazooka Mario/sig}} 18:13, 9 July 2016 (EDT)&lt;br /&gt;
::yeah true. I could try ripping other Standard Kart textures with 3D Ripper DX. {{User:Baby Luigi/sig}} 18:32, 9 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Karts Section incomplete?==&lt;br /&gt;
- It should mention that each of a character&#039;s three Karts will have a similar stat balance (i.e. their stats will be comparable)&lt;br /&gt;
- It says Dry Bones has the best turning curve, but it&#039;s his Karts that have it (same with Drift and Weight, but not the other three stats)&lt;br /&gt;
- &amp;quot;Acceleration: The time the kart&#039;s top speed is achieved when accelerating&amp;quot; is grammatically incorrect and slightly confusing&lt;br /&gt;
- Potentially mention that all the standard karts share the same texture and model, and only change their color (perhaps also specify the color)&lt;br /&gt;
- Point out that the Standard SG is effectively identical to the Standard YS, and is probably the exact same kart&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/114.76.66.34|114.76.66.34]] 04:32, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== B Dasher in MKWii ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the B Dasher in MKWII? if so should it be added? [[Special:Contributions/98.18.22.79|98.18.22.79]] 09:55, 24 November 2017 (EST)&lt;br /&gt;
:The B Dasher only appears in &#039;&#039;Mario Kart DS&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039;, &#039;&#039;Mario Kart 8&#039;&#039;, and &#039;&#039;Mario Kart 8 Deluxe&#039;&#039;, though the [[Sprinter]] is its successor and is referred to as the &amp;quot;B Dasher Mk 2&amp;quot; in some regions. --{{User:TheFlameChomp/sig}} 10:13, 24 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 20 race tracks online only? ==&lt;br /&gt;
&lt;br /&gt;
Which 12 racing tracks are excluded from online racing in Maro Kart DS? --[[Special:Contributions/84.147.36.60|84.147.36.60]] 11:06, 9 October 2018 (EDT)&lt;br /&gt;
:They can be found on the course table. Those without the asterisk means they couldn&#039;t be raced online. &amp;amp;ndash; [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 11:42, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game crash observations ==&lt;br /&gt;
The game crashes if:&lt;br /&gt;
* More than 4 fake item boxes (only reachable using cheats)&lt;br /&gt;
* Multiple consecutive lightnings (also requires cheats)&lt;br /&gt;
--[[Special:Contributions/84.147.32.151|84.147.32.151]] 09:35, August 22, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kart stats in battle mode ==&lt;br /&gt;
After some tests in battle mode using two DSs, I have found the following:&lt;br /&gt;
* Most (if not all because I don&#039;t have ROB yet) characters have a mini-turbo that lasts roughly half a second.&lt;br /&gt;
* Some characters have better acceleration than others.&lt;br /&gt;
* They might even have better handling in some cases but I&#039;m not really sure.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also noted that there are some &#039;Unknown karts&#039; in the In-Game Statistics section. I have a feeling they could be the stats used in battle mode because&lt;br /&gt;
1. They have 35 frames of mini-turbo (which is roughly half a second)&lt;br /&gt;
2. There&#039;s 13 of them. Possibly one for every playable character + shy guy.&lt;br /&gt;
&lt;br /&gt;
That being said, I have no idea how to actually confirm this myself, so I was wondering if there&#039;s anyone on here who can.&lt;br /&gt;
- The Evil Dr. Birdy (10/02/2020)&lt;br /&gt;
:This would effectively explains what are those karts, that’s very interesting! In the tables of this page the drivers are in the same orders they have in the game data, so these Battle Mode karts will have the same driver order of these tables. Can you please make some additional checks using this information? Weight and Acceleration are the easiest to check (keep in mind the contribution of driver weight), so maybe start with those.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, February 10, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I think I got it: https://imgur.com/a/nn36sRV&lt;br /&gt;
- The Evil Dr. Birdy&lt;br /&gt;
&lt;br /&gt;
:Well, thanks a lot! After all this time, those mysterious karts have finally been discovered!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:37, February 18, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart Tour ==&lt;br /&gt;
Can we add a section on Mario Kart Tour to the &amp;quot;references in later games&amp;quot; section? --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:32, May 23, 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Online Play ==&lt;br /&gt;
&lt;br /&gt;
Online Play for MKDS is still possible, just not with WFC. Wiimmfi supports MKDS {{unsigned|24.77.141.33}}&lt;br /&gt;
:If it&#039;s not an official service, it&#039;s not within our coverage. {{User:Keyblade Master/sig}}&lt;br /&gt;
&lt;br /&gt;
== Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack ==&lt;br /&gt;
&lt;br /&gt;
In 2011, a ROM hack called &amp;quot;Mario Kart Mega&amp;quot; was created, which claims to reveal hidden beta courses. Surviving YouTube videos which feature it are [https://www.youtube.com/watch?v=yyuqfmHwM-Q &amp;quot;MKDS- deleted courses&amp;quot;] and [https://m.youtube.com/watch?v=tvhes6c9PPU &amp;quot;mario kart mega nds&amp;quot;]. The latter shows the title screen, which mentions the name of [[User:Spyrosbiggestfan5678]]. Just sharing for anyone interested. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:49, March 31, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591789</id>
		<title>Talk:Mario Kart DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591789"/>
		<updated>2022-03-31T23:49:01Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack */ looks like they have updated the URL at some point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATALK}}&lt;br /&gt;
{{notforumtalk}}&lt;br /&gt;
{{award-winner&lt;br /&gt;
|year=First&lt;br /&gt;
|#=3|award=Favorite Mario Kart Game|presenter=Phoenix Rider&lt;br /&gt;
}}&lt;br /&gt;
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I know I worked this article the most, but, anyone else who helped, thanks! If you can think of anything else to improve, do it. {{User:Wayoshi/sig}} 11:12, 2 January 2007 (EST)&lt;br /&gt;
:In my opinion, the items section should be higher up in the article.  Otherwise, it looks great!  [[User:Eric42|Eric42]] 15:35, 2 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shy Guy picture==&lt;br /&gt;
The picture of the shy guy is overlapping with the characters picture gallery (with a 1024*768 res). Any way to make it fit? --[[User:Cobold|Cobold]] 13:20, 23 January 2007 (EST)&lt;br /&gt;
:Ah, my 1280 X 1024 res made the pic too big. Is that better? {{User:Wayoshi/sig}} 15:40, 23 January 2007 (EST)&lt;br /&gt;
::Yep, I can see Yoshi now. Thanks. --[[User:Cobold|Cobold]] 16:04, 23 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Eight-person play ==&lt;br /&gt;
&lt;br /&gt;
MK DS is &#039;&#039;&#039;not&#039;&#039;&#039; the first Mario Kart to feature 8-person play. Double Dash featured up to 16-person play in LAN mode. --[[User:Cobold|Cobold]]&lt;br /&gt;
&lt;br /&gt;
== Mission 3-1 Is Wrong ==&lt;br /&gt;
&lt;br /&gt;
I have received information that the description for Mission 3-1 is incorrect. DBM11085 has a FAQ at www.gamefaqs.com that says the objective for Mission 3-1 is &amp;quot;Destroy all &#039;&#039;&#039;5 item boxes&#039;&#039;&#039;!&amp;quot; If someone could correct this article as soon as possible, that&#039;s be good. --[[User:Litnin200]]&lt;br /&gt;
:Wow &amp;amp;ndash; no idea how that got there. Maybe it was right before and someone changed it. I&#039;ll re-look up the mission ASAP and fix it &amp;amp;ndash; thanks - {{User:Wayoshi/sig}} 18:14, 15 March 2007 (EDT)&lt;br /&gt;
:Looking at history, looks like I simply missed one initially in December 2006. Also, Litnin200, you&#039;re free to fix it. {{User:Wayoshi/sig}} 18:16, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture in trivia section ==&lt;br /&gt;
&lt;br /&gt;
Just a small question.  The illustration of a emblem shown at the bottom of the screen appears to me not to be of Tamagon, but instead of Bub from the Bubble Bobble series of games.  Just wondering if that caption needed to be changed. -Elias5891&lt;br /&gt;
&lt;br /&gt;
:Looks more like Bub to me, too. I vote change. {{user:yellowYoshi398/sig}}&lt;br /&gt;
&lt;br /&gt;
Son of Suns added that fact. I&#039;ll ask him to recheck the image, and I&#039;ll remove it if necessary. {{User:Wayoshi/sig}} 18:10, 22 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yes ==&lt;br /&gt;
What are those items that look like balls with spikes all aroudn them, and when thrown, they grow very big? A picture of them is on the [[Stickers]] page, somewhere in there... {{User:Moogle/sig}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think that trivia section should be removed. These things like emblems and such are some of the major features in game, not trivia! --[[User:Super Mario Whatever|Super Mario Whatever]] 16:34, 22 September 2007 (EDT)&lt;br /&gt;
:Should be merged with the main article, yes. - {{User:Cobold/sig}} 16:46, 22 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why? ==&lt;br /&gt;
&lt;br /&gt;
There are two Luigi curcuits in the leaf and shell cups on the cups table.&lt;br /&gt;
Could someone please change this because i am not sure about it. [[User:Marioface|Marioface]] 03:21, 25 September 2007 (EDT)&lt;br /&gt;
:One, speak more clearly next time. Two, one is the GCN version the other is the GBA version, apparently. {{User:Pokemon DP/sig}}&lt;br /&gt;
M hm. {{User:Superfiremario/Sig}} 20:30, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== # Of Karts ==&lt;br /&gt;
&lt;br /&gt;
Hey... don&#039;t you start out with TWO karts, not THREE? It says three in the article.--[[User:Waluigi FTW|Waluigi FTW]] 19:10, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, you &#039;&#039;&#039;unlock&#039;&#039;&#039; the ability to choose among three karts. You start out with only two. e.g. [[Mario]] starts out with the [[B Dasher]] and [[Standard MR]] - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(talk)]]&lt;br /&gt;
&lt;br /&gt;
Hey, If you get so far into the game, you can let the characters have &amp;lt;big&amp;gt;36&amp;lt;/big&amp;gt; karts to choose from! Don&#039;t believe me? Follow the link!!!!!  [http://www.youtube.com/watch?v=FUVp3NiR4hw]  &lt;br /&gt;
&lt;br /&gt;
-ToadBoy1999&lt;br /&gt;
&lt;br /&gt;
==Can we?==&lt;br /&gt;
can we say how to unlock people? It would really help people (like me!) PLEASE! {{User:GalacticPetey/sig}}&lt;br /&gt;
:&#039;&#039;Somebody&#039;&#039; could, but I can&#039;t, since I don&#039;t have the game. {{User:Reversinator/sig}}&lt;br /&gt;
&lt;br /&gt;
It already mentions the requirements right under the unlockable characters gallery.--{{User|Knife}} 04:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something Interesting==&lt;br /&gt;
Does anyone notice that when in Download Play the [[Shy Guy|Shy Guy]] is the same color as the player&#039;s menu color? I&#039;d like to add this to trivia. Should I add it, not add it all, or add it somewhere else in the article?&lt;br /&gt;
&lt;br /&gt;
{{User:GamingGal9/sig}}&lt;br /&gt;
&lt;br /&gt;
:This information is not true. I played several times with my sister on Mario Kart DS and Shy Guy changes color within each download play. My menu color is lime-green, yet I sometimes end up with a Black or Pink Shy Guy. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
Yes. BabyLuigiOnFire is right . My brother&#039;s menu is blue, and he gets a lota different colours of Shy Guy.&lt;br /&gt;
{{User:Superfiremario/Sig}} 20:29, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mission Level 7? ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a &amp;quot;Level 7&amp;quot; in my game. Is it unlockable? If it is, how does one go about unlocking it? - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(Talk)]]&lt;br /&gt;
:I think you have to get at least a star in every mission. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
::Well, that&#039;s never gonna happen! =P :( -[[User:J-Yoshi64|J-Yoshi64]]&lt;br /&gt;
&lt;br /&gt;
I would also like to know how to unlock mission 7, so I followed this link:gametipcenter.com/mario-cart-unlock-mission-7-in-mission-mode&lt;br /&gt;
&lt;br /&gt;
== Goofs ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that? [[User:WikiofSmash|WikiofSmash]] 00:12, 13 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reference to Paper Mario TTYD ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the battle stage Twilight House a reference to Paper Mario TTYD&#039;s Twilight Town? The stage has a similar appearence to the area.&lt;br /&gt;
&lt;br /&gt;
{{User:Tails777/sig}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS editing help ==&lt;br /&gt;
&lt;br /&gt;
Hello? I am new to Super Mario Wiki and I am confused. I read the [[Introduction]] and [[Help]] but when I try to create [[Mario Kart DS]] glitches, I click &#039;here&#039; in red letters, but I can&#039;t create the page! Can someone help me?{{unsigned|OiraM}}&lt;br /&gt;
:The page was deleted because it was not how you do things. Also sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:Dr.Wario|Dr.Wario &amp;amp;#39;&amp;amp;#39;Perverse-When things are upside-down and you start to like them that way.&amp;amp;#39;&amp;amp;#39;]] 19:11, 2 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;talk&amp;quot; and if it says &amp;quot;create a page for Tails777&amp;quot;, then you can make your own page on DS glitches. well, that&#039;s all i got!&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Redirection Inconsistency ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MK1&amp;quot; through &amp;quot;MK8&amp;quot; each redirects to a corresponding Mario Kart game, except for &amp;quot;MK5&amp;quot;. Should it be added for consistency? [[User:Hippopo|Hippopo]] ([[User talk:Hippopo|talk]])&lt;br /&gt;
Sure, why not? [[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:21, 23 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character bios in Japanese website ==&lt;br /&gt;
&lt;br /&gt;
Could someone please translate the bios from the website below into English ? It also includes unlockable character bios. &amp;lt;br&amp;gt;Mario Kart DS Japanese website - Characters&amp;amp;Karts: http://www.nintendo.co.jp/ds/amcj/chara/index.html &amp;lt;br&amp;gt;{{User:Infinite8/sig}} 09:31, 29 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! ==&lt;br /&gt;
&lt;br /&gt;
Today&#039;s Saturday, November 14, 2015 and Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! However, I was thinking that maybe we should have MKDS or Nintendo WFC as a featured article or something along those lines. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 00:27, 14 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stats from the guide ==&lt;br /&gt;
&lt;br /&gt;
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don&#039;t know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don&#039;t know if this is useful, but I can post the full list of stats if someone asks for them. {{User:Time Turner/sig}}&lt;br /&gt;
&lt;br /&gt;
== Delfino Square staff ghost? ==&lt;br /&gt;
&lt;br /&gt;
The article says the Delfino Square staff ghost is 1:53:921, but I find it to be 1:54:601. Is there a different version or is this a mistake? [[User:Buge|Buge]] ([[User talk:Buge|talk]]) 00:36, 6 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Standard Kart Pictures ==&lt;br /&gt;
&lt;br /&gt;
The pictures for the karts Standard Bowser, Standard Dry Bones, Standard Donkey Kong, Standard Daisy, Standard Luigi, Standard Peach, Standard R.O.B., Standard Toad, Standard Waluigi, and Standard Yoshi need to be added in the [[Mario Kart DS#Karts|Karts]] section. {{User:TheUnknown67/sig}} 12:31, 9 July 2016 (EDT)&lt;br /&gt;
:My sister had tried to get pictures for the Standard Karts, but the models didn&#039;t have any textures aside from Mario&#039;s kart. {{User:Bazooka Mario/sig}} 18:13, 9 July 2016 (EDT)&lt;br /&gt;
::yeah true. I could try ripping other Standard Kart textures with 3D Ripper DX. {{User:Baby Luigi/sig}} 18:32, 9 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Karts Section incomplete?==&lt;br /&gt;
- It should mention that each of a character&#039;s three Karts will have a similar stat balance (i.e. their stats will be comparable)&lt;br /&gt;
- It says Dry Bones has the best turning curve, but it&#039;s his Karts that have it (same with Drift and Weight, but not the other three stats)&lt;br /&gt;
- &amp;quot;Acceleration: The time the kart&#039;s top speed is achieved when accelerating&amp;quot; is grammatically incorrect and slightly confusing&lt;br /&gt;
- Potentially mention that all the standard karts share the same texture and model, and only change their color (perhaps also specify the color)&lt;br /&gt;
- Point out that the Standard SG is effectively identical to the Standard YS, and is probably the exact same kart&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/114.76.66.34|114.76.66.34]] 04:32, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== B Dasher in MKWii ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the B Dasher in MKWII? if so should it be added? [[Special:Contributions/98.18.22.79|98.18.22.79]] 09:55, 24 November 2017 (EST)&lt;br /&gt;
:The B Dasher only appears in &#039;&#039;Mario Kart DS&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039;, &#039;&#039;Mario Kart 8&#039;&#039;, and &#039;&#039;Mario Kart 8 Deluxe&#039;&#039;, though the [[Sprinter]] is its successor and is referred to as the &amp;quot;B Dasher Mk 2&amp;quot; in some regions. --{{User:TheFlameChomp/sig}} 10:13, 24 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 20 race tracks online only? ==&lt;br /&gt;
&lt;br /&gt;
Which 12 racing tracks are excluded from online racing in Maro Kart DS? --[[Special:Contributions/84.147.36.60|84.147.36.60]] 11:06, 9 October 2018 (EDT)&lt;br /&gt;
:They can be found on the course table. Those without the asterisk means they couldn&#039;t be raced online. &amp;amp;ndash; [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 11:42, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game crash observations ==&lt;br /&gt;
The game crashes if:&lt;br /&gt;
* More than 4 fake item boxes (only reachable using cheats)&lt;br /&gt;
* Multiple consecutive lightnings (also requires cheats)&lt;br /&gt;
--[[Special:Contributions/84.147.32.151|84.147.32.151]] 09:35, August 22, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kart stats in battle mode ==&lt;br /&gt;
After some tests in battle mode using two DSs, I have found the following:&lt;br /&gt;
* Most (if not all because I don&#039;t have ROB yet) characters have a mini-turbo that lasts roughly half a second.&lt;br /&gt;
* Some characters have better acceleration than others.&lt;br /&gt;
* They might even have better handling in some cases but I&#039;m not really sure.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also noted that there are some &#039;Unknown karts&#039; in the In-Game Statistics section. I have a feeling they could be the stats used in battle mode because&lt;br /&gt;
1. They have 35 frames of mini-turbo (which is roughly half a second)&lt;br /&gt;
2. There&#039;s 13 of them. Possibly one for every playable character + shy guy.&lt;br /&gt;
&lt;br /&gt;
That being said, I have no idea how to actually confirm this myself, so I was wondering if there&#039;s anyone on here who can.&lt;br /&gt;
- The Evil Dr. Birdy (10/02/2020)&lt;br /&gt;
:This would effectively explains what are those karts, that’s very interesting! In the tables of this page the drivers are in the same orders they have in the game data, so these Battle Mode karts will have the same driver order of these tables. Can you please make some additional checks using this information? Weight and Acceleration are the easiest to check (keep in mind the contribution of driver weight), so maybe start with those.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, February 10, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I think I got it: https://imgur.com/a/nn36sRV&lt;br /&gt;
- The Evil Dr. Birdy&lt;br /&gt;
&lt;br /&gt;
:Well, thanks a lot! After all this time, those mysterious karts have finally been discovered!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:37, February 18, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart Tour ==&lt;br /&gt;
Can we add a section on Mario Kart Tour to the &amp;quot;references in later games&amp;quot; section? --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:32, May 23, 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Online Play ==&lt;br /&gt;
&lt;br /&gt;
Online Play for MKDS is still possible, just not with WFC. Wiimmfi supports MKDS {{unsigned|24.77.141.33}}&lt;br /&gt;
:If it&#039;s not an official service, it&#039;s not within our coverage. {{User:Keyblade Master/sig}}&lt;br /&gt;
&lt;br /&gt;
== Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack ==&lt;br /&gt;
&lt;br /&gt;
There is a ROM hack called &amp;quot;Mario Kart Mega&amp;quot;, which claims to reveal hidden beta courses. Surviving YouTube videos which feature it are &amp;quot;MKDS- deleted courses&amp;quot; and &amp;quot;mario kart mega nds&amp;quot;. The latter shows the title screen, which mentions the name of [[User:Spyrosbiggestfan5678]]. Just sharing for anyone interested. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:48, March 31, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591787</id>
		<title>Talk:Mario Kart DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Talk:Mario_Kart_DS&amp;diff=3591787"/>
		<updated>2022-03-31T23:48:04Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATALK}}&lt;br /&gt;
{{notforumtalk}}&lt;br /&gt;
{{award-winner&lt;br /&gt;
|year=First&lt;br /&gt;
|#=3|award=Favorite Mario Kart Game|presenter=Phoenix Rider&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I know I worked this article the most, but, anyone else who helped, thanks! If you can think of anything else to improve, do it. {{User:Wayoshi/sig}} 11:12, 2 January 2007 (EST)&lt;br /&gt;
:In my opinion, the items section should be higher up in the article.  Otherwise, it looks great!  [[User:Eric42|Eric42]] 15:35, 2 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Shy Guy picture==&lt;br /&gt;
The picture of the shy guy is overlapping with the characters picture gallery (with a 1024*768 res). Any way to make it fit? --[[User:Cobold|Cobold]] 13:20, 23 January 2007 (EST)&lt;br /&gt;
:Ah, my 1280 X 1024 res made the pic too big. Is that better? {{User:Wayoshi/sig}} 15:40, 23 January 2007 (EST)&lt;br /&gt;
::Yep, I can see Yoshi now. Thanks. --[[User:Cobold|Cobold]] 16:04, 23 January 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Eight-person play ==&lt;br /&gt;
&lt;br /&gt;
MK DS is &#039;&#039;&#039;not&#039;&#039;&#039; the first Mario Kart to feature 8-person play. Double Dash featured up to 16-person play in LAN mode. --[[User:Cobold|Cobold]]&lt;br /&gt;
&lt;br /&gt;
== Mission 3-1 Is Wrong ==&lt;br /&gt;
&lt;br /&gt;
I have received information that the description for Mission 3-1 is incorrect. DBM11085 has a FAQ at www.gamefaqs.com that says the objective for Mission 3-1 is &amp;quot;Destroy all &#039;&#039;&#039;5 item boxes&#039;&#039;&#039;!&amp;quot; If someone could correct this article as soon as possible, that&#039;s be good. --[[User:Litnin200]]&lt;br /&gt;
:Wow &amp;amp;ndash; no idea how that got there. Maybe it was right before and someone changed it. I&#039;ll re-look up the mission ASAP and fix it &amp;amp;ndash; thanks - {{User:Wayoshi/sig}} 18:14, 15 March 2007 (EDT)&lt;br /&gt;
:Looking at history, looks like I simply missed one initially in December 2006. Also, Litnin200, you&#039;re free to fix it. {{User:Wayoshi/sig}} 18:16, 15 March 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture in trivia section ==&lt;br /&gt;
&lt;br /&gt;
Just a small question.  The illustration of a emblem shown at the bottom of the screen appears to me not to be of Tamagon, but instead of Bub from the Bubble Bobble series of games.  Just wondering if that caption needed to be changed. -Elias5891&lt;br /&gt;
&lt;br /&gt;
:Looks more like Bub to me, too. I vote change. {{user:yellowYoshi398/sig}}&lt;br /&gt;
&lt;br /&gt;
Son of Suns added that fact. I&#039;ll ask him to recheck the image, and I&#039;ll remove it if necessary. {{User:Wayoshi/sig}} 18:10, 22 April 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Yes ==&lt;br /&gt;
What are those items that look like balls with spikes all aroudn them, and when thrown, they grow very big? A picture of them is on the [[Stickers]] page, somewhere in there... {{User:Moogle/sig}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I think that trivia section should be removed. These things like emblems and such are some of the major features in game, not trivia! --[[User:Super Mario Whatever|Super Mario Whatever]] 16:34, 22 September 2007 (EDT)&lt;br /&gt;
:Should be merged with the main article, yes. - {{User:Cobold/sig}} 16:46, 22 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Why? ==&lt;br /&gt;
&lt;br /&gt;
There are two Luigi curcuits in the leaf and shell cups on the cups table.&lt;br /&gt;
Could someone please change this because i am not sure about it. [[User:Marioface|Marioface]] 03:21, 25 September 2007 (EDT)&lt;br /&gt;
:One, speak more clearly next time. Two, one is the GCN version the other is the GBA version, apparently. {{User:Pokemon DP/sig}}&lt;br /&gt;
M hm. {{User:Superfiremario/Sig}} 20:30, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== # Of Karts ==&lt;br /&gt;
&lt;br /&gt;
Hey... don&#039;t you start out with TWO karts, not THREE? It says three in the article.--[[User:Waluigi FTW|Waluigi FTW]] 19:10, 3 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah, you &#039;&#039;&#039;unlock&#039;&#039;&#039; the ability to choose among three karts. You start out with only two. e.g. [[Mario]] starts out with the [[B Dasher]] and [[Standard MR]] - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(talk)]]&lt;br /&gt;
&lt;br /&gt;
Hey, If you get so far into the game, you can let the characters have &amp;lt;big&amp;gt;36&amp;lt;/big&amp;gt; karts to choose from! Don&#039;t believe me? Follow the link!!!!!  [http://www.youtube.com/watch?v=FUVp3NiR4hw]  &lt;br /&gt;
&lt;br /&gt;
-ToadBoy1999&lt;br /&gt;
&lt;br /&gt;
==Can we?==&lt;br /&gt;
can we say how to unlock people? It would really help people (like me!) PLEASE! {{User:GalacticPetey/sig}}&lt;br /&gt;
:&#039;&#039;Somebody&#039;&#039; could, but I can&#039;t, since I don&#039;t have the game. {{User:Reversinator/sig}}&lt;br /&gt;
&lt;br /&gt;
It already mentions the requirements right under the unlockable characters gallery.--{{User|Knife}} 04:14, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something Interesting==&lt;br /&gt;
Does anyone notice that when in Download Play the [[Shy Guy|Shy Guy]] is the same color as the player&#039;s menu color? I&#039;d like to add this to trivia. Should I add it, not add it all, or add it somewhere else in the article?&lt;br /&gt;
&lt;br /&gt;
{{User:GamingGal9/sig}}&lt;br /&gt;
&lt;br /&gt;
:This information is not true. I played several times with my sister on Mario Kart DS and Shy Guy changes color within each download play. My menu color is lime-green, yet I sometimes end up with a Black or Pink Shy Guy. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
Yes. BabyLuigiOnFire is right . My brother&#039;s menu is blue, and he gets a lota different colours of Shy Guy.&lt;br /&gt;
{{User:Superfiremario/Sig}} 20:29, 21 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mission Level 7? ==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a &amp;quot;Level 7&amp;quot; in my game. Is it unlockable? If it is, how does one go about unlocking it? - [[User:J-Yoshi64|J-Yoshi64]] [[User Talk:J-Yoshi64|(Talk)]]&lt;br /&gt;
:I think you have to get at least a star in every mission. {{User:BabyLuigiOnFire/sig}}&lt;br /&gt;
::Well, that&#039;s never gonna happen! =P :( -[[User:J-Yoshi64|J-Yoshi64]]&lt;br /&gt;
&lt;br /&gt;
I would also like to know how to unlock mission 7, so I followed this link:gametipcenter.com/mario-cart-unlock-mission-7-in-mission-mode&lt;br /&gt;
&lt;br /&gt;
== Goofs ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete that? [[User:WikiofSmash|WikiofSmash]] 00:12, 13 July 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reference to Paper Mario TTYD ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the battle stage Twilight House a reference to Paper Mario TTYD&#039;s Twilight Town? The stage has a similar appearence to the area.&lt;br /&gt;
&lt;br /&gt;
{{User:Tails777/sig}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS editing help ==&lt;br /&gt;
&lt;br /&gt;
Hello? I am new to Super Mario Wiki and I am confused. I read the [[Introduction]] and [[Help]] but when I try to create [[Mario Kart DS]] glitches, I click &#039;here&#039; in red letters, but I can&#039;t create the page! Can someone help me?{{unsigned|OiraM}}&lt;br /&gt;
:The page was deleted because it was not how you do things. Also sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:Dr.Wario|Dr.Wario &amp;amp;#39;&amp;amp;#39;Perverse-When things are upside-down and you start to like them that way.&amp;amp;#39;&amp;amp;#39;]] 19:11, 2 September 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
If you press &amp;quot;talk&amp;quot; and if it says &amp;quot;create a page for Tails777&amp;quot;, then you can make your own page on DS glitches. well, that&#039;s all i got!&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Redirection Inconsistency ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MK1&amp;quot; through &amp;quot;MK8&amp;quot; each redirects to a corresponding Mario Kart game, except for &amp;quot;MK5&amp;quot;. Should it be added for consistency? [[User:Hippopo|Hippopo]] ([[User talk:Hippopo|talk]])&lt;br /&gt;
Sure, why not? [[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 23:21, 23 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character bios in Japanese website ==&lt;br /&gt;
&lt;br /&gt;
Could someone please translate the bios from the website below into English ? It also includes unlockable character bios. &amp;lt;br&amp;gt;Mario Kart DS Japanese website - Characters&amp;amp;Karts: http://www.nintendo.co.jp/ds/amcj/chara/index.html &amp;lt;br&amp;gt;{{User:Infinite8/sig}} 09:31, 29 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! ==&lt;br /&gt;
&lt;br /&gt;
Today&#039;s Saturday, November 14, 2015 and Mario Kart DS &amp;amp; Nintendo Wi-Fi Connection turned 10 years old today! However, I was thinking that maybe we should have MKDS or Nintendo WFC as a featured article or something along those lines. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 00:27, 14 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stats from the guide ==&lt;br /&gt;
&lt;br /&gt;
I have the NDS Pocket Guide, and it has a list of stats for the karts. I don&#039;t know how the stats listed on the wiki were approximated, but they generally match up, except that the guide (mostly) rounds to the nearest unit. However, it also lists a sixth stat: weight. I don&#039;t know if this is useful, but I can post the full list of stats if someone asks for them. {{User:Time Turner/sig}}&lt;br /&gt;
&lt;br /&gt;
== Delfino Square staff ghost? ==&lt;br /&gt;
&lt;br /&gt;
The article says the Delfino Square staff ghost is 1:53:921, but I find it to be 1:54:601. Is there a different version or is this a mistake? [[User:Buge|Buge]] ([[User talk:Buge|talk]]) 00:36, 6 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Standard Kart Pictures ==&lt;br /&gt;
&lt;br /&gt;
The pictures for the karts Standard Bowser, Standard Dry Bones, Standard Donkey Kong, Standard Daisy, Standard Luigi, Standard Peach, Standard R.O.B., Standard Toad, Standard Waluigi, and Standard Yoshi need to be added in the [[Mario Kart DS#Karts|Karts]] section. {{User:TheUnknown67/sig}} 12:31, 9 July 2016 (EDT)&lt;br /&gt;
:My sister had tried to get pictures for the Standard Karts, but the models didn&#039;t have any textures aside from Mario&#039;s kart. {{User:Bazooka Mario/sig}} 18:13, 9 July 2016 (EDT)&lt;br /&gt;
::yeah true. I could try ripping other Standard Kart textures with 3D Ripper DX. {{User:Baby Luigi/sig}} 18:32, 9 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Karts Section incomplete?==&lt;br /&gt;
- It should mention that each of a character&#039;s three Karts will have a similar stat balance (i.e. their stats will be comparable)&lt;br /&gt;
- It says Dry Bones has the best turning curve, but it&#039;s his Karts that have it (same with Drift and Weight, but not the other three stats)&lt;br /&gt;
- &amp;quot;Acceleration: The time the kart&#039;s top speed is achieved when accelerating&amp;quot; is grammatically incorrect and slightly confusing&lt;br /&gt;
- Potentially mention that all the standard karts share the same texture and model, and only change their color (perhaps also specify the color)&lt;br /&gt;
- Point out that the Standard SG is effectively identical to the Standard YS, and is probably the exact same kart&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/114.76.66.34|114.76.66.34]] 04:32, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== B Dasher in MKWii ==&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t the B Dasher in MKWII? if so should it be added? [[Special:Contributions/98.18.22.79|98.18.22.79]] 09:55, 24 November 2017 (EST)&lt;br /&gt;
:The B Dasher only appears in &#039;&#039;Mario Kart DS&#039;&#039;, &#039;&#039;Mario Kart 7&#039;&#039;, &#039;&#039;Mario Kart 8&#039;&#039;, and &#039;&#039;Mario Kart 8 Deluxe&#039;&#039;, though the [[Sprinter]] is its successor and is referred to as the &amp;quot;B Dasher Mk 2&amp;quot; in some regions. --{{User:TheFlameChomp/sig}} 10:13, 24 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== 20 race tracks online only? ==&lt;br /&gt;
&lt;br /&gt;
Which 12 racing tracks are excluded from online racing in Maro Kart DS? --[[Special:Contributions/84.147.36.60|84.147.36.60]] 11:06, 9 October 2018 (EDT)&lt;br /&gt;
:They can be found on the course table. Those without the asterisk means they couldn&#039;t be raced online. &amp;amp;ndash; [[User:Owencrazyboy9|Owencrazyboy9]] ([[User talk:Owencrazyboy9|talk]]) 11:42, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game crash observations ==&lt;br /&gt;
The game crashes if:&lt;br /&gt;
* More than 4 fake item boxes (only reachable using cheats)&lt;br /&gt;
* Multiple consecutive lightnings (also requires cheats)&lt;br /&gt;
--[[Special:Contributions/84.147.32.151|84.147.32.151]] 09:35, August 22, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kart stats in battle mode ==&lt;br /&gt;
After some tests in battle mode using two DSs, I have found the following:&lt;br /&gt;
* Most (if not all because I don&#039;t have ROB yet) characters have a mini-turbo that lasts roughly half a second.&lt;br /&gt;
* Some characters have better acceleration than others.&lt;br /&gt;
* They might even have better handling in some cases but I&#039;m not really sure.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also noted that there are some &#039;Unknown karts&#039; in the In-Game Statistics section. I have a feeling they could be the stats used in battle mode because&lt;br /&gt;
1. They have 35 frames of mini-turbo (which is roughly half a second)&lt;br /&gt;
2. There&#039;s 13 of them. Possibly one for every playable character + shy guy.&lt;br /&gt;
&lt;br /&gt;
That being said, I have no idea how to actually confirm this myself, so I was wondering if there&#039;s anyone on here who can.&lt;br /&gt;
- The Evil Dr. Birdy (10/02/2020)&lt;br /&gt;
:This would effectively explains what are those karts, that’s very interesting! In the tables of this page the drivers are in the same orders they have in the game data, so these Battle Mode karts will have the same driver order of these tables. Can you please make some additional checks using this information? Weight and Acceleration are the easiest to check (keep in mind the contribution of driver weight), so maybe start with those.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, February 10, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I think I got it: https://imgur.com/a/nn36sRV&lt;br /&gt;
- The Evil Dr. Birdy&lt;br /&gt;
&lt;br /&gt;
:Well, thanks a lot! After all this time, those mysterious karts have finally been discovered!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:37, February 18, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mario Kart Tour ==&lt;br /&gt;
Can we add a section on Mario Kart Tour to the &amp;quot;references in later games&amp;quot; section? --[[User:Jacklavin|Jacklavin]] ([[User talk:Jacklavin|talk]]) 11:32, May 23, 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Online Play ==&lt;br /&gt;
&lt;br /&gt;
Online Play for MKDS is still possible, just not with WFC. Wiimmfi supports MKDS {{unsigned|24.77.141.33}}&lt;br /&gt;
:If it&#039;s not an official service, it&#039;s not within our coverage. {{User:Keyblade Master/sig}}&lt;br /&gt;
&lt;br /&gt;
== Beta courses and &amp;quot;Mario Kart Mega&amp;quot; ROM hack ==&lt;br /&gt;
&lt;br /&gt;
There is a ROM hack called &amp;quot;Mario Kart Mega&amp;quot;, which claims to reveal hidden beta courses. Surviving YouTube videos which feature it are &amp;quot;MKDS- deleted courses&amp;quot; and &amp;quot;mario kart mega nds&amp;quot;. The former has a broken 4shared.com download link (file/crZgBn6m/Mario_Kart_Mega.html). I might have downloaded it, but it would be difficult to find it. The latter shows the title screen, which mentions the name of [[User:Spyrosbiggestfan5678]]. Just sharing for anyone interested. [[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 19:48, March 31, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=User_talk:Spyrosbiggestfan5678&amp;diff=3582149</id>
		<title>User talk:Spyrosbiggestfan5678</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User_talk:Spyrosbiggestfan5678&amp;diff=3582149"/>
		<updated>2022-03-25T16:26:36Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* What happened to your YouTube channel? */ I guess so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reminder|2=Adding false info to the Super Mario 64 DS article}}--{{User:Coincollector/sig}} 11:21, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{reminder||removing {{tem|fact}} tags}}{{User:Twentytwofiftyseven/sig}} 21:46, 20 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What happened to your YouTube channel?  ==&lt;br /&gt;
&lt;br /&gt;
Your channel is unavailable without YouTube indicating an explanation.  [http://web.archive.org/web/20121129182153/http://www.youtube.com/watch?NR=1&amp;amp;v=aAw9MH0waqo&amp;amp;feature=endscreen Here] is a 2012 archive of the watch page of one of your videos. The side bar links several other of your videos such as &amp;quot;[http://www.youtube.com/watch?v=35QV9U1vywo Chain Chomp Theme - Winter Version]&amp;quot;, which I have a vague memory of listening to: with a celeste and sleigh bells adding to the music. Would you mind explaining what happened? And could you be so kind as to reinstate &amp;quot;Chain Chomp Theme - Winter Version&amp;quot; somewhere, perhaps on Dailymotion? {{unsigned|Gordon E.}}&lt;br /&gt;
&lt;br /&gt;
:The user hasn&#039;t been active since 2011, you&#039;ll have little luck getting a response here. {{User:Mario jc/sig}} 06:16, December 14, 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I guess so. If they have not received an email notification, the only way they are going to notice is that they check back at some point out of curiousity. Still, a try is better than nothing. ;-) ––[[User:Gordon E.|Gordon E.]] ([[User talk:Gordon E.|talk]]) 12:26, March 25, 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Super_Mario_64_DS&amp;diff=3582140</id>
		<title>Super Mario 64 DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Super_Mario_64_DS&amp;diff=3582140"/>
		<updated>2022-03-25T15:50:26Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Graphical changes */ correct word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{italic title}}&lt;br /&gt;
{{about|the released remake of [[Super Mario 64]]|the canceled [[Nintendo 64DD]] sequel|[[Super Mario 64 2]]}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=[[File:Sm64ds.jpg|250px]]&lt;br /&gt;
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo DS:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007}}&#039;&#039;&#039;Virtual Console (Wii U):&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Europe|December 24, 2015&amp;lt;ref name=&amp;quot;EuropeVC&amp;quot;&amp;gt;Nintendo Life (December 21, 2015). [http://www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe Nintendo Download: 24th December (Europe)]. &#039;&#039;Nintendo Life&#039;&#039;. Retrieved December 22, 2015.&amp;lt;/ref&amp;gt;|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}&lt;br /&gt;
|genre=[[Genre#Platform|Platformer]], action-adventure&lt;br /&gt;
|modes=Single player, multiplayer (2–4)&lt;br /&gt;
|ratings=&#039;&#039;&#039;Original release:&#039;&#039;&#039;{{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|dejus=L}}&#039;&#039;&#039;VC release:&#039;&#039;&#039;&amp;lt;ref&amp;gt;https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Mario-64-DS-273179.html&amp;lt;/ref&amp;gt;{{ratings|pegi=12}}&lt;br /&gt;
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])&lt;br /&gt;
|media={{media|nds=1|wiiudl=1}}&lt;br /&gt;
|input={{input|nds=1|wiiu=1}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Super Mario 64 DS&#039;&#039;&#039;&#039;&#039; (originally known as &#039;&#039;&#039;&#039;&#039;Super Mario 64 × 4&#039;&#039;&#039;&#039;&#039; during development)&amp;lt;ref&amp;gt;http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/&amp;lt;/ref&amp;gt; is a [[List of games by date#2004|2004]] game from the &#039;&#039;[[Super Mario (series)|Super Mario]]&#039;&#039; series made for the [[Nintendo DS]]. It is the first &#039;&#039;[[Mario (franchise)|Mario]]&#039;&#039; game to be released for the Nintendo DS and also the first 3D &#039;&#039;Mario&#039;&#039; game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game &#039;&#039;[[Super Mario 64]]&#039;&#039;, bearing some new features on its storyline, gameplay, and graphics. Like the original game, &#039;&#039;Super Mario 64 DS&#039;&#039; was released as a launch title.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Super Mario 64&#039;&#039;, [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. &#039;&#039;Super Mario 64 DS&#039;&#039; is the first and so far the only game of the &#039;&#039;Super Mario&#039;&#039; series where Wario is playable. It is also one of the two games where Yoshi is playable, but is neither ridden nor controlled by any of the other characters, the other being &#039;&#039;[[Super Mario Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Other new features within the game include a wireless multiplayer [[#VS Mode|VS Mode]], in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] version except for the single-player training), [[minigame|mini-game]]s to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.&lt;br /&gt;
==Plot==&lt;br /&gt;
===General===&lt;br /&gt;
Princess Peach writes a letter to Mario, telling him to come to [[Peach&#039;s Castle|her castle]] because she baked a [[cake]] for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs [[Koopa Troop|his minions]] to capture them beforehand.&lt;br /&gt;
&lt;br /&gt;
Mario arrives outside the castle through a [[Warp Pipe]], followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the [[Lakitu Bros.]], who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.&lt;br /&gt;
&lt;br /&gt;
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a [[rabbit]] with the [[key]] in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, &#039;&#039;&amp;quot;Welcome. No one&#039;s home! Now scram--and don&#039;t come back! Gwa ha ha!&amp;quot;&#039;&#039; [[Toad]] informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the [[Power Star]]s. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.&lt;br /&gt;
&lt;br /&gt;
There are alternate endings for &#039;&#039;Super Mario 64 DS&#039;&#039;. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it was drained. Also, if the player does not finish [[Snowman&#039;s Lost His Head]] in [[Cool, Cool Mountain]], then the snowman&#039;s body is not seen in the ending.&lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
SM64DS1.png|Peach&#039;s message to Mario. It reads, &amp;quot;Dear Mario:&amp;lt;br&amp;gt;Please come to the castle. I&#039;ve baked a cake for you.&amp;lt;br&amp;gt;Yours truly--&amp;lt;br&amp;gt;Princess Toadstool&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Peach&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
SM64DS2.png|Lakitu telling Yoshi that Mario did not return from the castle yet&lt;br /&gt;
SM64DS4.png|The cake in the ending&lt;br /&gt;
SM64DS5.png|Princess Peach thanking Yoshi, Mario, Luigi, and Wario for saving her&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===From the instruction booklet===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Please come to the castle. I’ve baked a cake for you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when the three don’t come out of the castle for a long time, Yoshi decides to check up on them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now it’s up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle’s paintings and walls!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As in &#039;&#039;[[Super Mario 64]]&#039;&#039;, the courses are accessed by the different paintings on the castle&#039;s walls. While up to 120 Power Stars can be collected in the original, the player can collect 150 Power Stars in the DS release, 30 more than in the original game.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{multiple image&lt;br /&gt;
|align=right&lt;br /&gt;
|direction=vertical&lt;br /&gt;
|footer=The three control modes&lt;br /&gt;
|width=128&lt;br /&gt;
|image1=SM64DS Standard Controls.png&lt;br /&gt;
|alt1=Standard Mode&lt;br /&gt;
|image2=SM64DS Touch Controls.png&lt;br /&gt;
|alt2=Touch Mode&lt;br /&gt;
|image3=SM64DS Dual-Hand Controls.png&lt;br /&gt;
|alt3=Dual-Hand Mode&lt;br /&gt;
}}&lt;br /&gt;
Making use of the [[Nintendo DS]]&#039;s features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.&lt;br /&gt;
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. [[Jump]]ing is {{button|ds|B}}; [[punch]]ing, [[kick]]ing, and sticking out Yoshi&#039;s tongue is {{button|ds|A}}; and [[dash]]ing is {{button|ds|Y}}. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player presses {{button|ds|B}} while sliding down a wall, the player [[Wall Jump|Wall Kick]]s (if playing as Mario). Compared to in &#039;&#039;Super Mario 64&#039;&#039;, where Mario was moving as fast as the player tilted the {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in &#039;&#039;Super Mario 64 DS&#039;&#039; move much more slowly when the run button is not pressed.&lt;br /&gt;
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character&#039;s speed and direction in a manner similar to what was possible with the Nintendo 64&#039;s control stick. Jumping, crouching, and kicking are still executed with the buttons.&lt;br /&gt;
*In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons, for left-handed players, or the {{button|ds|Pad}} Control Pad, for right-handed players. The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The {{button|ds|L}} and {{button|ds|R}} buttons are not used.&lt;br /&gt;
On the [[Nintendo 3DS]] and the [[Wii U]] GamePad, however, the {{button|3ds|Stick}}/{{button|wii|CCStickL}} makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press {{button|ds|Y}} to run and the game still only registers eight different inputs, not the full range of a circle. In the options, the player change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
===Character selection=== &lt;br /&gt;
[[File:TheDoors.png|200px|thumb|The doors with &amp;quot;M,&amp;quot; &amp;quot;L,&amp;quot; and &amp;quot;W&amp;quot; above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.]]&lt;br /&gt;
To switch between characters, there are three doors, each symbolizing the character&#039;s first letter of his name. To use them, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total. However, the white door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight [[glowing rabbit]]s. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards ([[Boo]] laughs are heard), and the player&#039;s character simply exits it and groan.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by [[Bowser]]. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character&#039;s stats and indicates their abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario&#039;s jumps are higher than Yoshi&#039;s (most notably his triple jump), and also moves farther forward, tied with Luigi.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=8%|How to unlock&lt;br /&gt;
!colspan=4|Stats&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Yoshi]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:SM64DS Yoshi Artwork.png|100px]]&lt;br /&gt;
|rowspan=3|The first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and [[enemies|his minions]]. He has average running speed but quite slow [[swim]]ming speed. His jumping ability is generally worse than both Mario&#039;s and Luigi&#039;s, though better than Wario&#039;s, as Yoshi is able to [[Flutter Jump|flutter-kick]] by holding {{button|ds|B}} to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a [[Super Mushroom|mushroom]]), or grab large objects and enemies. His [[Ground Pound|ground-pound]] also is not strong enough to break any [[Block (Super Mario 64)|Brick]]s or defeat Boos. Instead of normal attacks, he has the ability to [[swallow]] most enemies by using {{button|ds|A}} and either spit them back out or turn them into [[Yoshi&#039;s Egg|eggs]] with {{button|ds|R}} that he can throw, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as the [[Bully]], cannot be swallowed. Yoshi&#039;s [[Power Flower (Super Mario 64 DS)|Power Flower]] ability is [[Fire Power (Yoshi)|Fire Power]], which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of [[Ice Block|Ice]] and damage enemies. Yoshi is also the tallest character.&lt;br /&gt;
|rowspan=3 |Available from the start&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||☆☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Mario]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Mario SM64DS art.png|70px]]&lt;br /&gt;
|rowspan=3|Mario is trapped behind a door by [[Goomboss]] and is required to complete the game without the use of [[glitch]]es, since he is the only one who can enter the final Bowser level, [[Bowser in the Sky]]. Using Yoshi from the starting point in the castle, the player should go up the stairs and to the right 1-star door. The player should go straight to the next door, go through the [[Goomboss Battle|8-star door, and hop into the Mario painting]]. The player has to locate Goomboss by jumping into a hollowed tree stump at the highest point of the level into a spot marked &amp;quot;X&amp;quot; on the map, and fight him by spitting Goombas at him for the [[Mario Key|M Key]]. Then the player has to go back to the room with the stained glass windows with Peach on them and unlock the &amp;quot;M&amp;quot; room to free Mario. Mario&#039;s stats in every category are average, and he plays similarly to his &#039;&#039;Super Mario 64&#039;&#039; self. He has the fastest running speed of the four, and is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character that can perform the [[Wall Jump|Wall Kick]]. His Power Flower ability is [[Balloon Mario]], which lets him float to normally unreachable distances. Mario is also the only character who can access the item called &amp;quot;Wings,&amp;quot; turning him into [[Wing Mario]], which also allows him to reach greater heights by flying.&lt;br /&gt;
|rowspan=3|Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Luigi]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]&lt;br /&gt;
|rowspan=3|Mario&#039;s younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of the course [[Big Boo&#039;s Haunt]] as Mario. There, Mario must go through the door where he hears [[King Boo]]&#039;s laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack for the [[Luigi Key|L Key]], which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; his attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal or [[Double Jump (consecutive)|double jump]], he can [[scuttle]] (which is similar to Yoshi&#039;s Flutter Jump) to briefly slow down his descent. After performing a backflip, he spins as if he jumped on a [[Fly Guy]] and descends slowly. Luigi can also briefly run on water, which is especially useful after a charged dash. Luigi is about as tall as Wario. His Power Flower ability is [[Vanish Mario|Vanish Luigi]], which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time.&lt;br /&gt;
|rowspan=3|Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Wario]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Wario SM64DS art.png|100px]]&lt;br /&gt;
|rowspan=3|Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the large door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman&#039;s Land]]. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman&#039;s Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight [[Chief Chilly]] by pushing him into the ice water three times for the [[Wario Key|W Key]], which is used to open the door to find Wario. He has the worst speed stats and jumping capabilities of the four, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through [[Block (Super Mario 64)|Black Brick]]s and other heavy objects. His strength allows Wario&#039;s punches to deal double damage to [[Eyerok]], killing each hand in only two hits instead of three. In VS Mode, Wario has the unique ability to pick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. He can also ground-pound objects with twice the strength of the other characters. Wario&#039;s height is about the same as Luigi&#039;s. His Power Flower ability is [[Metal Mario|Metal Wario]], which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, lava, and icy water, as well as the ability to walk underwater. Wario still takes falling damage, however.&lt;br /&gt;
|rowspan=3|Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored caps===&lt;br /&gt;
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player&#039;s character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Wing Cap|Wings]] power-ups, but keeps his original voice. The caps are usually found on the heads of [[Goomba]]s, [[Boo]]s, or [[Dorrie]]; on land or underwater; or on any other enemy.&lt;br /&gt;
&lt;br /&gt;
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters&#039; caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.&lt;br /&gt;
&lt;br /&gt;
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mariohat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Mario Cap|Mario&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A red cap that turns the character into Mario when obtained.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS Luigi&#039;sHat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Luigi Cap|Luigi&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A green cap that turns the character into Luigi when obtained.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS Wario&#039;sHat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Wario Cap|Wario&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A yellow cap that turns the character into Wario when obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
[[File:CoinsY,R,B.png|thumb|The three different coins]]&lt;br /&gt;
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an [[extra life]] for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in [[enemy|enemies]], etc. They also refill the player&#039;s [[Health Meter|health]] by one point for each coin collected.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*[[Coin|Yellow Coins]] – worth one and are found in most enemies.&lt;br /&gt;
*[[Red Coin]]s – worth two and have to be collected in groups of eight per mission in each world and in some secret courses for a Power Star to appear.&lt;br /&gt;
*[[Blue Coin]]s – worth five and are often temporary, found in tougher enemies, found on slides, or invisible until the player hits a [[Blue Coin Block|blue Switch]].&lt;br /&gt;
&lt;br /&gt;
===Power Flower powers===&lt;br /&gt;
[[File:Power Flower.png|frame|A Power Flower]]&lt;br /&gt;
Each of the four characters has a special power from the [[Power Flower (Super Mario 64 DS)|Power Flower]] found inside red [[? Block]]s, replacing the three caps from &#039;&#039;[[Super Mario 64]]&#039;&#039;. Only Mario can get something other than a Power Flower from a ? Block, which is the &amp;quot;[[Wing Cap|Wings]]&amp;quot; (a white feather) to transform him into [[Wing Mario]] for 60 seconds. Once he has taken [[Power Flower|the flower]], a hero uses his new powers for a short time. If anyone other than Yoshi hits the ? Block without their cap on, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp&#039;s Fortress and Snowman&#039;s Land), a Bob-omb is always spawned if broken by a certain character, even with their cap on. The three powers that Mario can use in &#039;&#039;Super Mario 64&#039;&#039;, namely the Wing, Invisibility and Metal powers, can now exclusively be used by Mario, Luigi and Wario, respectively. However, Luigi&#039;s and Wario&#039;s powers last shorter compared to Mario&#039;s equivalent forms in &#039;&#039;Super Mario 64&#039;&#039;.&lt;br /&gt;
{{br}}&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Image &lt;br /&gt;
!width=7%|Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS BreathFire.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Fire Power (Yoshi)|Fire Power]]&lt;br /&gt;
|Yoshi&#039;s fiery breath has the ability to melt ice and roast enemies with fire blasts. Players use {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaces his lick attack. Yoshi is given a time limit that restricts the time given to breathe fire. This ability can also be reached with a bonfire found in the two snowy courses: [[Cool, Cool Mountain]] and [[Snowman&#039;s Land]], or by swallowing certain enemies such as [[Fly Guy]]. This only allows Yoshi to spit fire a single time, though the fire can be held indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS FloatingPower.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Balloon Mario|Balloon Power]]&lt;br /&gt;
|Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a [[Power Balloon]]. The player must press {{button|ds|B}} to rise, while moving in a horizontal direction with the D-Pad. Mario begins to descend when no buttons are pressed. The ability cancels if the player presses {{button|ds|R}} during flight. The effect wears off by itself after a short amount of time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Invisible Plumber.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vanish Mario|Invisibility Power]]&lt;br /&gt;
|In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, quicksand, or drowning. The ability wears off within a short amount of time. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, simply passes through them, instead of damaging the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS-Metal Wario.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Mario|Metal Power]]&lt;br /&gt;
|This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it defeats it and does not hurt Metal Wario. He also sinks, and when submerged in water, he can walk on seabeds. Normal controls are used in this form. The ability wears off after a short amount of time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rabbits===&lt;br /&gt;
{{main|Rabbit}}&lt;br /&gt;
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and are named &amp;quot;MIP&amp;quot; internally. The rabbits give up keys to unlock mini-game drawers in the Rec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character does not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. Upon the player talking to [[Lakitu]] at the start of the game, an extra yellow rabbit appears near the hedge maze, which provides the key to the front door of the castle. Though intended to be caught as Yoshi, if unlocking the front door is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a glowing rabbit.&lt;br /&gt;
&lt;br /&gt;
===Rabbit locations===&lt;br /&gt;
The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the [[#Rec Room|Rec Room]].&lt;br /&gt;
{|width=100% cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
!colspan=3|[[File:SM64DS Yellow Rabbit Render.png|60px]]&amp;lt;br&amp;gt;Yoshi&#039;s rabbits, colored yellow&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the [[Peach&#039;s Castle|castle]], at the end of the bridge, to the left.&lt;br /&gt;
|[[Puzzle Panel]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the end of the bridge, in the middle.&lt;br /&gt;
|[[Hide and Boo Seek]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the end of the bridge, to the right.&lt;br /&gt;
|[[Boom Box (minigame)|Boom Box]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, in a patch of flowers to the right.&lt;br /&gt;
|[[Tox Box Shuffle]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the bottom of the drained moat.&lt;br /&gt;
|[[Puzzle Panic]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, in the garden, near the small hedge maze.&lt;br /&gt;
|[[Which Wiggler?]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to [[Lethal Lava Land]].&lt;br /&gt;
|[[Mix-a-Mug]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Pink Rabbit SM64DS screenshot.png|60px]]&amp;lt;br&amp;gt;Mario&#039;s rabbits, colored pink&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, left of the bridge, near the waterfall.&lt;br /&gt;
|[[Sort or &#039;Splode]]&lt;br /&gt;
|8 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the bottom of the moat (but only after it has been drained).&lt;br /&gt;
|[[Shell Smash (Super Mario 64 DS)|Shell Smash]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Inside the room with the entrance to [[Jolly Roger Bay]].&lt;br /&gt;
|[[Trampoline Time]]&lt;br /&gt;
|8 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to Lethal Lava Land, to the left.&lt;br /&gt;
|[[Connect the Characters]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to Lethal Lava Land, to the right.&lt;br /&gt;
|[[Bounce and Trounce]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, at the very top of the stairs.&lt;br /&gt;
|[[Trampoline Terror]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, in the room with the entrance to [[Snowman&#039;s Land]] and with the large mirror wall.&lt;br /&gt;
|[[Shuffle Shell]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Green Rabbit.png|60px]]&amp;lt;br&amp;gt;Luigi&#039;s rabbits, colored green&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, on the left of the small hedge.&lt;br /&gt;
|[[Pair-a-Gone and On]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].&lt;br /&gt;
|[[Memory Master]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Behind the castle, in the courtyard with the [[Boo]]s. Found by backward-somersaulting right outside the doorway.&lt;br /&gt;
|[[Picture Poker]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in the room where the water can be drained from the moat (after the player does it).&lt;br /&gt;
|[[Mushroom Roulette]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to [[Bob-omb Battlefield]].&lt;br /&gt;
|[[Lucky Stars]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to Mario&#039;s painting, [[Goomboss Battle]], behind the Rec Room/[[Sunshine Isles]].&lt;br /&gt;
|[[Mario Slot]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, on top of the roof, where Yoshi is in the original.&lt;br /&gt;
|[[Super Mario Slot]]&lt;br /&gt;
|150 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Orange Rabbit.png|60px]]&amp;lt;br&amp;gt;Wario&#039;s rabbits, colored orange&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, over the wooden bridge, to the far right.&lt;br /&gt;
|[[Bingo Ball]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to [[Whomp&#039;s Fortress]].&lt;br /&gt;
|[[Coincentration]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Behind the castle, in the courtyard with the Boos, behind the Star Fountain, near the two signs.&lt;br /&gt;
|[[Slots Shot]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in the dead end, near the Toad.&lt;br /&gt;
|[[Psyche Out!]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, in the halls with the entrances to [[Tiny-Huge Island]].&lt;br /&gt;
|[[Lakitu Launch]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the third floor of the castle, near the entrances to [[Tick Tock Clock]], [[Rainbow Ride]], [[Over the Rainbows]], and [[Bowser in the Sky]].&lt;br /&gt;
|[[Intense Coincentration]]&lt;br /&gt;
|50 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows.&lt;br /&gt;
|[[Giant Snowball Slalom]]&lt;br /&gt;
|50 Stars&lt;br /&gt;
|}&lt;br /&gt;
To unlock the white door within the character-selection room, the player must catch eight glowing rabbits. Once the player has collected at least 40 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white door. Once the key to the white room has been collected, rabbits no longer have any chance to be glowing.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
The keys are used to unlock [[Mario]], [[Luigi]], and [[Wario]]. They are obtained after boss battles. Mario&#039;s key is obtained once [[Goomboss]] is defeated, Luigi&#039;s key is obtained once [[King Boo]] is defeated, and Wario&#039;s key is obtained once [[Chief Chilly]] is defeated.&lt;br /&gt;
{{multiple image&lt;br /&gt;
|align=center&lt;br /&gt;
|direction=horizontal&lt;br /&gt;
|footer=The keys to unlock the M, L, and W doors&lt;br /&gt;
|width=100&lt;br /&gt;
|image1=Mario Key.png|110px&lt;br /&gt;
|alt1=Mario Key&lt;br /&gt;
|image2=Luigi Key.png|110px&lt;br /&gt;
|alt2=Luigi Key&lt;br /&gt;
|image3=Wario Key.png|110px&lt;br /&gt;
|alt3=Wario Key&lt;br /&gt;
}}&lt;br /&gt;
Upon catching all of the eight glowing rabbits, the player receives a key that opens the white room in the character-selection room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos&#039; laughs can be heard, and the player character comes out of the door, startled.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, [[Yoshi]] gets the key to unlock the castle&#039;s front door.&lt;br /&gt;
&lt;br /&gt;
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.&lt;br /&gt;
&lt;br /&gt;
==Courses and missions==&lt;br /&gt;
The following table displays information regarding each course, the [[Power Star]]s found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters&#039; before selecting a mission. When the player&#039;s coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellspacing=0 cellpadding=2 align=&amp;quot;center&amp;quot;bgcolor=#fdfffd style=&amp;quot;color:black&amp;quot;width=98%&lt;br /&gt;
!colspan=4 bgcolor=#f0fff0|&amp;lt;big&amp;gt;Courses&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:Bob-omb Battlefield 64DS.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Bob-omb Battlefield Course Icon.png|link=Bob-omb Battlefield]]&lt;br /&gt;
|-style=background:#fafffa&lt;br /&gt;
!width=2%|#&lt;br /&gt;
!width=22%|Mission&lt;br /&gt;
!width=52%|How to get the Star&lt;br /&gt;
!width=22%|Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Big Bob-omb on the Summit]]&lt;br /&gt;
|Yoshi has to go to the top of the mountain and fight the [[King Bob-omb|Big Bob-omb]] to obtain the Power Star. To do this, Yoshi must slurp [[Bob-omb]]s and spit them at him, while the other player characters must pick them up and throw them back at him. &lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Footrace with Koopa the Quick]]&lt;br /&gt;
|The player has to race up the mountain against [[Koopa the Quick]]. If the player uses the [[cannon]]s, Koopa considers that cheating, and the player does not receive the Power Star. However, using the warps is not considered cheating. &lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[5 Silver Stars!]]&lt;br /&gt;
|The player must collect the five [[Silver Star]]s scattered around the battlefield. In this mission, a [[Chain Chomp|Chain-Chomp]] is running loose with one of the Stars at the end of its chain. This Star does not appear in the original, replacing [[Shoot to the Island in the Sky]].&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Big Bob-omb&#039;s Revenge]]&lt;br /&gt;
|The player has to fight the Big Bob-omb one last time, but this time the player must pick him up and throw him three times. Yoshi cannot fight him this time, unless he uses caps. If the player throws the Big Bob-omb off the mountain, he does not count the throw. This Star does not appear in the original.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|The player has to [[fly]] straight through the middle of the coin circles in the sky, collecting all five middle coins. If the player is not playing as Mario, the coins can still be collected via cannon.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Find the 8 Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins scattered around the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Behind Chain Chomp&#039;s Gate|Behind Chain-Chomp&#039;s Gate]]&lt;br /&gt;
|The player has to unleash the Chain-Chomp by ground-pounding the [[stump]] it is chained to. If the player is Luigi, he can simply run through the cage with his Power Flower power to get the Star without having to do anything to the Chain-Chomp, and the peg can be ground-pounded only once as Wario or if any character eats a mushroom that is inside a Brick.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Whomp&#039;s Fortress.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Whomp&#039;s Fortress Course Icon.png|link=Whomp&#039;s Fortress]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Chip Off Whomp&#039;s Block]]&lt;br /&gt;
|The player has to defeat the [[Whomp King]] at the top of the fortress by ground-pounding his back three times.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[To the Top of the Fortress]]&lt;br /&gt;
|The player has to reach the top of the fortress, where the Whomp King had once stood, and climb up the big tower.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Shoot into the Wild Blue]]&lt;br /&gt;
|The player has to shoot out of a cannon onto a narrow ledge under a long pole. If the player is Luigi, he can triple-jump and then dive or backflip up. If the player is Mario, he can also triple-jump or wall-kick up. If the player is Yoshi, he can flutter-jump from above. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Red Coins on the Floating Isle]]&lt;br /&gt;
|The player has to get onto the floating islands to collect two of the eight Red Coins and get back down on land to collect the rest. It is also possible to use [[Hoot]].&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Fall onto the Caged Island]]&lt;br /&gt;
|The player has to use Hoot the owl to drop onto the island with the caged Power Star. It is also possible to reach it by using the cannon.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Blast Away the Wall]]&lt;br /&gt;
|The player has to shoot out of a cannon into the top right corner of the brick wall.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of the Fortress]]&lt;br /&gt;
|The player has to activate the [[Star Switch]], which is under a Brick, and get the Power Star before the timer runs out. This Star does not appear in the original.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Unagi the eel.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Jolly Roger Bay Course Icon.png|link=Jolly Roger Bay]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Plunder in the Sunken Ship]]&lt;br /&gt;
|The player has to [[swim]] down to the sunken ship, lure [[Maw-Ray|Unagi the eel]] out of the ship&#039;s window, and climb inside. While inside, the player has to open a [[treasure chest]] to fully drain the water in order to climb over ledges and steep grounds to be able to hit the yellow block.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Can the Eel Come Out to Play?]]&lt;br /&gt;
|The player has to carefully swim down to Unagi the eel and grab the Power Star attached to the end of its tail.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Treasure in the Ocean Cave]]&lt;br /&gt;
|The player has to unlock the four treasure chests in the bay&#039;s cave in the correct order to reveal the Star.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Blast to the Stone Pillar]]&lt;br /&gt;
|The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the Star, while Luigi can reach it with a well-placed backflip from the ship. &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Red Coins on the Ship Afloat]]&lt;br /&gt;
|The player has to collect all eight Red Coins from the ship&#039;s deck as well as on land and in the depths of the water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Switch Star of the Bay]]&lt;br /&gt;
|The player has to get the temporary Power Star within a limited time as [[Vanish Mario|Vanish Luigi]]. This Star does not appear in the original.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]&lt;br /&gt;
|The player has to get the Power Star that is in the middle of the bay&#039;s jet stream by using Wario&#039;s metal ability.&lt;br /&gt;
|Wario &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Cool, Cool Mountain.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Cool Cool Mountain Course Icon.png|link=Cool, Cool Mountain]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Slip Slidin&#039; Away (mission)|Slip Slidin&#039; Away]]&lt;br /&gt;
|The player has to jump into the cottage&#039;s chimney, [[slide]] down to the end, and then go outside to get the Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Li&#039;l Penguin Lost]]&lt;br /&gt;
|The player has to carry [[Tuxie]], the baby [[penguin]], back to [[Mother Penguin|her mother]]. Tuxie is located at the start of the course, where the slide entrance is. The other penguin is near the chimney and the Mother Penguin, but she is not her baby. If Yoshi eats the penguins, he immediately spits them out.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Big Penguin Race]]&lt;br /&gt;
|The player has to race down the cottage slide once more, but they should not take any shortcuts. The [[Big Penguin]]&#039;s race allows no cheating. Luigi&#039;s backflip is also considered cheating.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Frosty Slide for 8 Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins scattered around the snowy land. Two of them are in blocks of [[Ice Block|Ice]] and require Yoshi&#039;s fire breath to melt them.&lt;br /&gt;
|Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Snowman&#039;s Lost His Head]]&lt;br /&gt;
|The player has to lead the [[Headless Snowman]]&#039;s body back to his disconnected head.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Mario&#039;s Super Wall Kick]]&lt;br /&gt;
|The player must activate the cannon near the Mother Penguin, then use it to blast to the [[tree]] on a faraway ledge. The player can also jump on a Spindrift to get to the area. Then, Mario must wall-kick twice to reach the Star. Alternatively, Luigi can simply backflip to reach it, Yoshi can flutter-jump or triple-jump, and Wario can triple-jump and dive to reach the platform that Mario is supposed to reach by the second wall kick.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of Cool, Cool Mountain]]&lt;br /&gt;
|The player has to race to get the Power Star within a limited time after breaking the ice water block near the Mother Penguin, covering the Power Star. Only Wario can ground-pound the ice. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Big Boo&#039;s Haunt.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Big Boo&#039;s Haunt Course Icon.png|link=Big Boo&#039;s Haunt]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Go on a Ghost Hunt]]&lt;br /&gt;
|The player has to defeat all the [[Boo]]s in the [[Ghost House]] to fight with the [[Big Boo]] in the main hall. After each hit, the Boo gets smaller. After the player defeats him, the staircase rises.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Ride Big Boo&#039;s Merry-Go-Round]]&lt;br /&gt;
|The player has to defeat every Boo on the merry-go-round and fight the Big Boo once more. It is in the basement this time.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Secret of the Haunted Books]]&lt;br /&gt;
|The player has to hit the books in the library in the correct order to gain access to the secret door area containing the Power Star. The order of the books is top, right, and then left.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Seek the 8 Red Coins]]&lt;br /&gt;
|The player has to go from room to room for the eight hidden Red Coins. The last one of the coins is on the ceiling of the main room. Mario can use his Power Flower ability, Luigi can backflip or scuttle, and Wario can triple-jump and dive to get the coin.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Big Boo&#039;s Balcony]]&lt;br /&gt;
|The player has to defeat the Big Boo on the third floor of the balcony one last time and reach the Power Star on the roof by triple-jumping/somersaulting, long-jumping, or using Mario&#039;s Power Flower ability.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Eye to Eye in the Secret Room]]&lt;br /&gt;
|The player has to turn into Vanish Luigi to defeat [[Big Mr. I]] in the painting near the balcony.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star in the Basement]]&lt;br /&gt;
|The player has to uncover a Star Switch under a Black Brick in the basement, then get the Power Star within a limited time as fast as possible. The player can change caps to change into a different and faster character. Vanish Luigi can pass through a fence to obtain the Star. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Hazy Maze Cave.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Hazy Maze Cave Course Icon.png|link=Hazy Maze Cave]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Swimming Beast in the Cavern]]&lt;br /&gt;
|The player has to break the [[boulder]] in the Underground Lake with Wario&#039;s strength.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Elevate for 8 Red Coins]]&lt;br /&gt;
|The player has to use the many elevators and lifts in the largest cave to collect all eight Red Coins.&lt;br /&gt;
|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Metal-Head Mario Can Move!|Metal-Head Wario Can Move]]&lt;br /&gt;
|As Wario, the player has to smack the ? Block in the Underground Lake and snag the Power Flower. Then the player has to go to the [[! Switch]] below the water, press it, and go into the door it opens, and then Wario has to do two long jumps to obtain the Power Star. The player can also somersault to the ledge as Luigi, wall-kick as Mario, or flutter-jump as Yoshi, which makes the long jumps easier.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Navigating the Toxic Maze]]&lt;br /&gt;
|The player has to go through the toxic maze, go to the second door, and get the Power Star above the lift. Luigi can go through the grating with his Power Flower ability.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[A-Maze-Ing Emergency Exit]]&lt;br /&gt;
|The player has to go through the toxic maze once more to get to the door that leads to the room above the falling boulders, then the player has to monkey-bar to the Power Star. Luigi can go through without taking damage with his Power Flower ability, as can Wario. Luigi can backflip up from the Black Brick in the room with the boulders, and Mario can wall-kick off a wall from the right of the Black Brick.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|The player has to get the Power Star from a falling boulder by punching three or four boulders or eating the mushroom inside the Black Brick. &lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|Wario&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Underground Switch Star]]&lt;br /&gt;
|The player has to get the Power Star within a limited time as fast as possible. The player can use Mario&#039;s wall kick or Luigi&#039;s backflip/[[Scuttle]] to reach the Star in time. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Volcano.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Lethal Lava Land Course Icon.png|link=Lethal Lava Land]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Boil the Big Bully]]&lt;br /&gt;
|The player has to tackle and defeat the [[Big Bully]] on the north island. &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Bully the Bullies]]&lt;br /&gt;
|The player has to defeat all three regular [[Bully|Bullies]] and then another Big Bully on the northeast island. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
|The player has to collect all eight Red Coins on a revolving Bowser puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Red-Hot Log Rolling]]&lt;br /&gt;
|The player has to ride a floating cage to a structure and cross the [[rolling log|Rolling Log]] to reach the Power Star. Mario can fly to the other side with his Wing Cap ability, and Luigi can backflip at the starting point and go through the grating with his Power Flower ability. The player can also use a [[Green Shell|Shiny Shell]].&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Hot-Foot-It into the Volcano]]&lt;br /&gt;
|Once inside the volcano in the center of the area, the player has to climb to the top by using the footholds or riding the lifts.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Elevator Tour in the Volcano|Inside the Volcano]]&lt;br /&gt;
|The player has to go inside the volcano again and get the Power Star from a small floating island by using the lifts.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Flaming Silver Stars]]&lt;br /&gt;
|The player has to use a Shiny Shell to glide around the lava or use Mario&#039;s Wing Cap ability to fly to collect all five Silver Stars. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Shifting Sand Land.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Shifting Sand Land Course Icon.png|link=Shifting Sand Land]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[In the Talons of the Big Bird]]&lt;br /&gt;
|The player has to jump under [[Klepto]] to get the Power Star held in his talons.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Shining Atop the Pyramid]]&lt;br /&gt;
|The player has to climb to the top of the pyramid, avoiding enemies, to get to the Power Star. The player can use a Koopa Shell, but Mario can simply fly up with his Wing Cap ability, and Luigi can backflip to the top.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Inside the Ancient Pyramid]]&lt;br /&gt;
|The player has to get the Power Star that sits at the top of the inside scope of the pyramid at the end. Mario can simply float to the highest levels. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Stand Tall on the Four Pillars]]&lt;br /&gt;
|The player has to stand on all four of the pillars to open the gateway to [[Eyerok]]. The player has to punch the two eyes in his hands, three times each, to defeat them (or two times each, if playing as Wario). If playing as Yoshi, the player must ground-pound into, [[Slide Kick|slide-kick]], or spit flames at Eyerok.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tox Box Switch Star]]&lt;br /&gt;
|The player has to make it through the [[Tox Box]]es and activate the Star Switch to get the Power Star in the desert&#039;s oasis via the warp at one end of the Tox Box maze, then [[Long Jump|long-jump]] across within a limited time. Alternatively, the player can use the warp to teleport to the Star. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Pyramid Puzzle]]&lt;br /&gt;
|The player has to collect all five Silver Stars on the various sand ledges in the pyramid. This Star is in the original, but the Silver Stars replace the coins.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Free Flying for 8 Red Coins]]&lt;br /&gt;
|The player has to fly and roam for all eight Red Coins throughout the desert. Though harder, the player can also use Luigi&#039;s somersault, the cannons, and the [[tornado]]es to get the Red Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Dire, Dire Docks.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Dire Dire Docks Course Icon.png|link=Dire, Dire Docks]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Board Bowser&#039;s Sub]]&lt;br /&gt;
|The player has to climb the Bricks after pressing a switch to go to the top of the sub to get the Power Star. Mario can float up to the Star with his Power Flower ability. Luigi can stand on top of the Power Flower block and backflip.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Chests in the Current]]&lt;br /&gt;
|The player has to open the three treasure chests in the correct order to gain the Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Pole-Jumping for Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins by hopping from one [[pole]] to another over the submarine dock.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]&lt;br /&gt;
|The player has to swim through five [[bubble ring]]s in a row and get the Star in the speeding current.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wario&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Koopa Surfin&#039; Switch Star]]&lt;br /&gt;
|The player has to punch the middle Black Brick near the start of the course, then use a Koopa Shell from an [[! Block]] to reach the timed Star on the other side. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Inside the Cage]]&lt;br /&gt;
|The player has to get the Star huddled in the red cage, located below the dock leading to the pond outside the castle.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[The Manta Ray&#039;s Reward]]&lt;br /&gt;
|The player has to swim through the [[Manta|Manta Ray]]&#039;s bubble rings five times in a row to get a Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Snowman&#039;s Land.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Snowman&#039;s Land Course Icon.png|link=Snowman&#039;s Land]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Snowman&#039;s Big Head]]&lt;br /&gt;
|The player has to get to the peak of the giant snowman by either walking beside the large penguin or using the cannon to get there directly and not get blown away. If the player is Luigi at the point where the penguin is, he can simply backflip over the ice. Yoshi can flutter-jump, Mario can triple-jump and then dive safely, and Wario can grab a Power Flower to go in the cannon and walk through the [[wind]].&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|[[Chill with the Bully]]&lt;br /&gt;
|The player has to defeat the [[Chill Bully]] by pushing him into the ice water only once. Wario can use his metal ability and simply walk into the Bully, while Yoshi can spit fire at the Bully.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Yoshi&#039;s Ice Sculpture]]&lt;br /&gt;
|The player has to melt the ice cube blocks to release the Power Star. This Star does not appear in the original.&lt;br /&gt;
|Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Whirl from the Freezing Pond]]&lt;br /&gt;
|The player has to jump onto a [[Spindrift]] to spin across to the other shore, as the Star is inside one of the yellow blocks. Luigi can backflip to the other shore without using a Spindrift. He and Mario can also triple-jump to get there, and Yoshi can flutter-jump to get there.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Snowman&#039;s Silver Star]]&lt;br /&gt;
|The player has to use a Koopa Shell to collect all five Silver Stars, including one underneath the Chill Bully platform. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Into the Igloo]]&lt;br /&gt;
|The player has to become transparent and fall into the sealed under-opening to the Power Star inside the igloo, which can be reached by using the Koopa Shell.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7 &lt;br /&gt;
|[[Red Coins in the House]]&lt;br /&gt;
|The player has to collect all eight Red Coins inside the igloo.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Wet-Dry World.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Wet-Dry World Course Icon.png|link=Wet-Dry World]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Shocking Arrow Lifts!]]&lt;br /&gt;
|The player has to use the lifts to get to the yellow block with a yellow prize. It can also be reached by using a warp, using a backflip from below, or floating there as Mario.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Top o&#039; the Town]]&lt;br /&gt;
|The player needs to get to the top ledge of Wet-Dry World to get the Power Star. Mario can float up there.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[5 Secrets in the Shallows &amp;amp; Sky]]&lt;br /&gt;
|The player has to find all five [[secret]]s to reveal a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Express Elevator--Hurry Up!]]&lt;br /&gt;
|The player has to drain the water completely and activate the elevator, then jump on it before it gets too high. However, Luigi can use a Power Flower to go through the grating, with no elevator.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Go to Town for the Red Coins]]&lt;br /&gt;
|The player has to go to the world&#039;s abandoned town square and collect all eight Red Coins. To do this, the player must completely flood the world, then swim down the chain-guarded tunnel area.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Quick Race Through Downtown!]]&lt;br /&gt;
|The player has to get to the Star quickly with Vanish Luigi in the town square. Some walls can be walked through.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Soaked Silver Stars]]&lt;br /&gt;
|The player has to get the five Silver Stars scattered around the water world, with the last one being inside a Brick. This Star does not appear in the original.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Tall Tall Mountain.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tall Tall Mountain Course Icon.png|link=Tall, Tall Mountain]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Scale the Mountain]]&lt;br /&gt;
|The player has to climb to the top of the mountain to get a Power Star.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Mystery of the Monkey Cage]]&lt;br /&gt;
|The player has to get to the top of the mountain and find the [[Ukiki]]. The player has to grab it/eat it and then let it go/spit it out. This causes the Ukiki to break the cage and reveal a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Scary &#039;Shrooms, Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins on the [[Mushroom Platform]]s and ledges by the [[Monty Mole]]s, then the player has to reach the Power Star on a distant Mushroom Platform by jumping to it.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Mysterious Mountainside]]&lt;br /&gt;
|The player has to find and go down the mountain&#039;s secret slide without falling. Near a [[Fwoosh]], the player has to leap into the wall where the coins indicate to enter the slide. Once they finish sliding and falling into a hole, they reappear outside in a cage with the Power Star. Alternatively, Luigi can use his invisibility power, then somersault without using the slide. If the player falls off, they respawn back at the slide.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Blast to the Lonely Mushroom]]&lt;br /&gt;
|The player has to blast or use Hoot the owl to fly to the Mushroom Platform with the Power Star on it. They can backflip there with Luigi, fly as Mario, or spin-jump off the [[Fly Guy]] near an Ukiki to reach the Star too.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[5 Secrets of the Mountain]]&lt;br /&gt;
|The player has to fly, fall from Hoot repeatedly, or somersault around the peak and get the center coin in each ring of coins. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Breathtaking View from the Bridge]]&lt;br /&gt;
|The player has to jump behind the long waterfall and break the Black Brick to reveal the Power Star.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Tiny-Huge Island.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tiny-Huge Island Course Icon.png|link=Tiny-Huge Island]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Pluck the Piranha Flower]]&lt;br /&gt;
|The player has to start on the Tiny Island, go left from the starting point, and leap into the pipe on the last island. The player has to attack and kill every giant [[Fire Piranha Plant|Piranha Plant]] that appears. If the player is Yoshi, they must slide-kick, ground-pound, eat the mushroom found in one of the logs, or spit the fire shot by the Piranha Plants at them.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Tip Top of the Huge Island]]&lt;br /&gt;
|The player has to get to the top of the Huge Island once more and hit the block up there, revealing a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Rematch with Koopa the Quick]]&lt;br /&gt;
|The player has to race with Koopa the Quick in one more race. This time, the race is shorter than the previous one.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Klepto the Condor]]&lt;br /&gt;
|Klepto has the Power Star once again in his talons, and the player needs to touch him to get it. This Star does not appear in the original, replacing [[Five Itty Bitty Secrets]].&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Anyone&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Wiggler&#039;s Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins in the crypt under [[Wiggler]]&#039;s small nest.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Make Wiggler Squirm]]&lt;br /&gt;
|The player has to unclog the pond above the island. To do this, on the Tiny Island, the player has to ground-pound the ground on it. The player then has to go onto the Huge Island, fall through the exposed opening, and face Wiggler. The player has to jump on his head three times to get his Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star on the Island]]&lt;br /&gt;
|The player has to get the timed Star within a limited time under Wiggler&#039;s small nest. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 style=&amp;quot;background:#f6fff6&amp;quot;align=center|[[File:SM64DS Tick-Tock Clock.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tick-Tock Clock Course Icon.png|link=Tick Tock Clock]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Luigi in the Cage]]&lt;br /&gt;
|The player has to become transparent and fall through the various floors to the Power Star in the cage. This Star is in the original, but Luigi is required to get it.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Pendulum Switch Star]]&lt;br /&gt;
|The player needs to get the timed Star within a limited time. This Star is in the original, but a Switch Star makes it appear in its original location.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Get a Hand]]&lt;br /&gt;
|The player has to jump to an alcove near a horizontal clock hand, which is the intended method of getting there.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|The player has to get to the top of the clock, hop onto the [[Thwomp]], and get the Power Star at the top ledge. Mario does not have to stand on the Thwomp. He can float up with his Power Flower ability.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|The player has to hop up two [[Bomp|Moving Bar]]s, break Black Bricks, and get the Power Star. Luigi can use his Power Flower ability to backflip to the Power Star on a Moving Bar without breaking the Black Bricks.&lt;br /&gt;
|Luigi or Wario&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Stop Time for Red Coins]]&lt;br /&gt;
|The player has to leap into the clock painting with the minute hand at 12 to stop time and objects moving, then collect all eight Red Coins in the frozen clockwork.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Tick Tock Silver Stars]]&lt;br /&gt;
|At the starting point, the player can just hold still, moving about once in a while. The Silver Stars automatically fall towards the player. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Rainbow Ride.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Rainbow Ride Course Icon.png|link=Rainbow Ride]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Cruiser Crossing the Rainbow]]&lt;br /&gt;
|The player needs to get up to the [[Rainbow Cruiser|flying boat]], where high winds roam, and nab the Power Star on the forward bow while using Wario&#039;s Power Flower power. However, Luigi can spin/backflip to reach it from a carpet. Mario can use a Power Flower to reach it. Very strangely, Yoshi can use his tongue to scoot up to get to the Star.  &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Big House in the Sky]]&lt;br /&gt;
|The player has to use the [[magic carpet]]s to float among the rainbow strands to get to the roof of the house. Mario can float up to the Power Star without using the carpet inside the manor.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Coins Amassed in a Maze]]&lt;br /&gt;
|The player needs to wall-kick, backflip, or flutter-jump up various ledges to get all eight Red Coins in the walled maze. Though difficult, the coins can be collected even as Wario by utilizing a series of triple jumps.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Swingin&#039; in the Breeze]]&lt;br /&gt;
|The player has to go onto the many moving ledges and metal swings to reach the tip of the obstacle area.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tricky Triangles!]]&lt;br /&gt;
|The player must take the same way from the previous Star, then head for a structure with triangular platforms four creeks above seesaws. After pressing the switch, the player has to make it to the top before the triangles reset and become impossible to climb. Luigi can somersault from the top without using the triangles.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Somewhere Over the Rainbow]]&lt;br /&gt;
|The player has to blast to the highest island, where a [[Chuckya]] is located. The player must grab the Star inside a yellow block before the Chuckya can throw them off the edge.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of the Manor]]&lt;br /&gt;
|As Mario, the player has to hit the switch outside the house in the sky and collect a Power Flower to float up to the roof, where the Star is temporarily placed, as fast as possible. Though difficult, the Star can also be collected with other characters by riding a carpet up to it. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Castle Secret Stars===&lt;br /&gt;
Secret Stars are Power Stars found in hidden locations in and around the [[Peach&#039;s Castle|Mushroom Castle]]. There are 30 Secret Stars in all, 15 more than in the original game. According to Bowser, he did not know the whereabouts of most of them.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellspacing=0 cellpadding=2 align=&amp;quot;center&amp;quot;bgcolor=#fdfffd style=&amp;quot;color:black&amp;quot;width=98%&lt;br /&gt;
!colspan=5 bgcolor=#f0fff0|&amp;lt;big&amp;gt;Secret Stars&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stars&lt;br /&gt;
!Location&lt;br /&gt;
!Image&lt;br /&gt;
!Summary&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1–2&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|[[File:SM64DS Secret Slide.png|250px]]&lt;br /&gt;
|In the character-selection room, the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the ! Block that contained the previous Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|3 &lt;br /&gt;
|[[The Secret Aquarium]]&lt;br /&gt;
|[[File:Secret Aquarium DS.png|250px]]&lt;br /&gt;
|In the room leading to Jolly Roger Bay, the player has to jump or backwards-somersault into the alcove on the right side of the room. The player has to swim about and grab all eight Red Coins.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Battle Fort|The Secret of Battle Fort]]&lt;br /&gt;
|[[File:Battlefort2.png|250px]]&lt;br /&gt;
|In the [[Boo]]s&#039; courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding [[Heave-Ho]]s, [[Goomba]]s, Bob-ombs, and a Chuckya. Some Silver Stars may be in Bricks or Goombas.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tower of the Wing Cap|? Switch]]&lt;br /&gt;
|[[File:SM64DS Wing Cap Tower.png|250px]]&lt;br /&gt;
|With at least 14 Stars and playing as Mario, the player has to go to the starting point in the castle. The player has to press and hold {{button|ds|X}} to enter first-person mode, then look up into the beam of light. Here, the player, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red [[? Switch]] to make all of the [[? Block]]s solid.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|6–7&lt;br /&gt;
|[[Behind the Waterfall]]&lt;br /&gt;
|[[File:SM64DS Behind Waterfall.png|250px]]&lt;br /&gt;
|The player needs to use Metal Wario to collect the eight Red Coins in the speeding river behind the [[Castle Grounds]]&#039; main waterfall in Hazy Maze Cave. To enter the level, the player must get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake. Then the player has to jump into the pool to enter the area and collect all eight Red Coins to reveal the Power Star. Another Star can be found by using Mario. At the small island at the end of the area, the player must jump into the block and grab a Power Flower. Then the player has to float up, following coins, to grab another Star. If the player gets sucked by the strong water current, they end up in the moat outside the castle.&lt;br /&gt;
|Wario/Mario&lt;br /&gt;
|-&lt;br /&gt;
|8–9&lt;br /&gt;
|[[The Secret Under the Moat]]&lt;br /&gt;
|[[File:SM64DS Secret Moat.png|250px]]&lt;br /&gt;
|The player has to collect all eight Red Coins over the obstacles with Wario and the red and green caps. The player enters this area by draining the moat, going out through the new front door, then using Wario to smash the Black Bricks over the entrance there. Wario must use Luigi&#039;s Cap to turn invisible and get the Red Coin Star in a cage, but Mario&#039;s Cap can be used to grab a Switch Star. The player has to grab the cap, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcrop to the left. The player then has to stomp onto the switch for the Star. The player then has to either use two Power Flowers or wall-jump to make Wario&#039;s way up to the Star.&lt;br /&gt;
|Wario in Mario&#039;s and Luigi&#039;s Caps&lt;br /&gt;
|-&lt;br /&gt;
|10–11&lt;br /&gt;
|[[Over the Rainbows]]&lt;br /&gt;
|[[File:SM64DS Over the Rainbows.png|250px]]&lt;br /&gt;
|The player has to fly and collect the eight Red Coins from the many clouds. The player enters this area by leaping into the alcove to the right in the room with the entrances to Rainbow Ride/Tick Tock Clock/Bowser in the Sky. Also, on the island with a cannon, the player has to grab Wario&#039;s Cap. The player has to talk to the [[Bob-omb Buddy]], leap into the cannon, and carefully fire Mario/Wario to the island with a Black Brick. The player can also get to the Star by long-jumping from the start to the Black Brick. The player must then break it and grab the Power Star reward. If the player falls off, they end up in the lake outside the castle, but they do not lose a life.&lt;br /&gt;
|Mario or Wario&lt;br /&gt;
|-&lt;br /&gt;
|12–13&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|[[File:SM64DS Dark World.png|250px]]&lt;br /&gt;
|The player has to race up the four outcrops above the seesaws to claim the temporary Star after hitting the switch near the pipe. Luigi can backflip over them. In addition, after the player collects all eight Red Coins, another Star appears near the tube pipe.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|14–15&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|[[File:SM64DS Fire Sea.png|250px]]&lt;br /&gt;
|The player must carefully race up the four outcrops above the seesaws, avoiding the lava, to claim the timed Star by wall-kicking/triple-jumping up the various ledges near the Bowser Warp Pipe. The player has to collect the eight Red Coins to earn another Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|16–17&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|[[File:High in the sky.PNG|250px]]&lt;br /&gt;
|The player has to race up the spinning purple spear with an [[Amp]] rotating around it to claim the timed Switch Star after hitting the switch below the [[Whomp]]. The player can also collect all eight Red Coins to grab another Power Star. The Star is located near the pipe, around the realms, where the last coin is also located.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Courtyard (Peach&#039;s Castle)|Courtyard]]&lt;br /&gt;
|[[File:SM64DS Boo Court.png|250px]]&lt;br /&gt;
|In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins to get a Power Star, which appears in front of the Star Fountain.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Sunshine Isles]]&lt;br /&gt;
|[[File:SM64DS Sunshine Isles.png|250px]]&lt;br /&gt;
|In the Rec Room, the player has to leap into the small painting of a sunny island. Here, the player has to grab all five Silver Stars to earn a Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|20–21&lt;br /&gt;
|[[Goomboss Battle]]&lt;br /&gt;
|[[File:Goomboss battle.PNG|250px]]&lt;br /&gt;
|In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and wall-jump up between the fences to grab a Switch Star. To grab all eight Red Coins, the player must use every character&#039;s cap to float, smash Bricks and Black Bricks, triple-jump, turn transparent, and backflip their way up to the Red Coin Star. The player can use Mario or Luigi (or their respective caps) to smash the Black Brick with the help of a mushroom found inside a Brick.&lt;br /&gt;
|Anyone (Mario&#039;s/Luigi&#039;s Caps required)&lt;br /&gt;
|-&lt;br /&gt;
|22–23&lt;br /&gt;
|[[Big Boo Battle]]&lt;br /&gt;
|[[File:Big Boo Battle.png|250px]]&lt;br /&gt;
|In Big Boo Battle, the player can use Wario to snag every Red Coin, smash the Black Brick containing the last Red Coin, and unearth a Star. Luigi must make his way to the end, then grab a Power Flower and race through the Boo painting near the collapsible bridge to get another Star.&lt;br /&gt;
|Luigi/Wario&lt;br /&gt;
|-&lt;br /&gt;
|24–25&lt;br /&gt;
|[[Chief Chilly Challenge]]&lt;br /&gt;
|[[File:Chief Chilly Challenge.png|250px]]&lt;br /&gt;
|In Chief Chilly Challenge, Luigi must get Wario&#039;s Cap, turn metal, and slowly make his way up a narrow windy path to smash a Black Brick and earn a Power Star. Then he must grab another Power Flower to get back and not get blown away. Luigi is the best choice for collecting the Red Coins. All are easy to grab, but Luigi must turn transparent to grab the seventh in a cage and use Mario&#039;s Cap to float up to the last coin in order to unearth the Star. Then he must use another Power Flower to come back.&lt;br /&gt;
|Luigi with caps&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Through the Looking Glass.png|250px]]&lt;br /&gt;
|In the mirror-filled room leading to Snowman&#039;s Land and Chief Chilly Challenge, the player can use Luigi to snag a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Glowing Rabbit Screenshot.png|100px]]&lt;br /&gt;
|After 40 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groan.&lt;br /&gt;
|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|28–30&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Gallery Room.png|250px]]&lt;br /&gt;
|Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle&#039;s second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they do not give any Stars until the player has collected at least 20, 40, and 60 Stars, respectively.&lt;br /&gt;
|Anyone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bowser boss battles===&lt;br /&gt;
[[File:SM64DS Dark World Star 2.png|thumb|Mario fighting Bowser in Bowser in the Dark World]]&lt;br /&gt;
Bowser is fought in three courses, each of which is behind a [[Big Star Door]], and a certain number of [[Power Star]]s is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the [[endless stairs]] instead.&lt;br /&gt;
&lt;br /&gt;
The following is a list of Bowser&#039;s subversive worlds and the number of Power Stars required to access them:&lt;br /&gt;
*[[Bowser in the Dark World]] – 12 Power Stars&lt;br /&gt;
*[[Bowser in the Fire Sea]] – 30 Power Stars to open the Big Star Door, and the [[Board Bowser&#039;s Sub|first Power Star]] from [[Dire, Dire Docks]]&lt;br /&gt;
*[[Bowser in the Sky]] – 80 Power Stars&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
The following table shows all of the bosses in the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot; style=&amp;quot;background:#000000; color:white;&amp;quot;|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#472853&amp;quot;|{{color-link|King Bob-omb|white|Big Bob-omb}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#696969&amp;quot;|{{color-link|Whomp King|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#926d3a&amp;quot;|{{color-link|Goomboss|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#29512e&amp;quot;|{{color-link|Bowser|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:BigBob-Omb.PNG|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS WhompKing.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Goomboss.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:BowserSM64DS.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Bob-omb]] at [[Bob-omb Battlefield]] that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In the second stage, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Whomp]] at [[Whomp&#039;s Fortress]] that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king&#039;s back as he is about to get up. Doing so three times defeats him.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Goomba]] that holds the key to Mario&#039;s door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|Mario&#039;s archenemy and the main villain of the game. Bowser&#039;s tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a [[Floating Mine]] once the first two times he is fought. For the final encounter, the player must throw him into Floating Mines three times to defeat him.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#a875bd&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#a6a6a6&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ccac7f&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#77bb80&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#d4bade&amp;quot;|[[Big Bob-omb on the Summit]]&amp;lt;br&amp;gt;[[Big Bob-omb&#039;s Revenge]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#cccccc&amp;quot;|[[Chip off Whomp&#039;s Block]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#e9dbc8&amp;quot;|[[Goomboss Battle]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#bbddc0&amp;quot;|[[Bowser in the Dark World]]&amp;lt;br&amp;gt;[[Bowser in the Fire Sea]]&amp;lt;br&amp;gt;[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff0000&amp;quot;|{{color-link|Big Boo|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#1e00ff&amp;quot;|{{color-link|Big Mr. I|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff0088&amp;quot;|{{color-link|King Boo|white|Big Boo (King Boo)}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#262626&amp;quot;|{{color-link|Big Bully|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS BigBoo.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Big Mr I Sprite.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:KingBooSM64DS.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS BigBully.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Boo]] that is fought three times in the game in [[Big Boo&#039;s Haunt]]. The Big Boo attacks by ramming the humans if they are not looking at the Big Boo. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Mr. I]] that hides in a secret room at the top of Big Boo&#039;s Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A similar foe to the normal Big Boo that guards the key to Luigi&#039;s door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A large [[Bully]] that is fought two times in the [[Lethal Lava Land]] course. It attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff6666&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#7866ff&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff66b8&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#8c8c8c&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#ffb3b3&amp;quot;|[[Go on a Ghost Hunt]]&amp;lt;br&amp;gt;[[Ride Big Boo&#039;s Merry-Go-Round]]&amp;lt;br&amp;gt;[[Big Boo&#039;s Balcony]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#bbb3ff&amp;quot;|[[Eye to Eye in the Secret Room]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#ffb3db&amp;quot;|[[Big Boo Battle]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#b3b3b3&amp;quot;|[[Boil the Big Bully]]&amp;lt;br&amp;gt;[[Bully the Bullies]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#ce9e4b&amp;quot;|{{color-link|Eyerok|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#00b4e0&amp;quot;|{{color-link|Chill Bully|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#00d6bd&amp;quot;|{{color-link|Chief Chilly|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#3ce000&amp;quot;|{{color-link|Big Fire Piranha|white|Piranha Flowers}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#e0d900&amp;quot;|{{color-link|Wiggler|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DSEyerokTransparentBackground.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:ChillbullyDS.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Chief Chilly.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Piranha Flowers.png|x86px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:WigglerSM64DS.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A pair of disembodied stone hands in [[Shifting Sand Land]] that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must slide-kick into or spit fire at him.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the [[freezing water]] once defeats him.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A larger Chill Bully that guards the key to Wario&#039;s door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|Five enormous fire-breathing [[Piranha Plant]]s that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A caterpillar-like character that is angry at the player for flooding its house. It attacks by charging at the player. When its head is jumped on two times, it turns angry and attacks at a much faster speed. When jumped on once more, it is defeated.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#debe87&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#4ddbff&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#80fff0&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#7cff4d&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#fffa66&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#efdfc3&amp;quot;|[[Stand Tall on the Four Pillars]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#b3f0ff&amp;quot;|[[Chill with the Bully]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#ccfff9&amp;quot;|[[Chief Chilly Challenge]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#b4ff99&amp;quot;|[[Pluck the Piranha Flower]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#fffcb3&amp;quot;|[[Make Wiggler Squirm]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VS Mode==&lt;br /&gt;
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in VS Mode]]&lt;br /&gt;
The game includes a multiplayer VS Mode (called &amp;quot;&#039;&#039;&#039;VS Battles&#039;&#039;&#039;&amp;quot; in the instruction booklet). The mode can be accessed from the title screen by tapping the orange &amp;quot;VS&amp;quot; button at the bottom left of the Touch Screen. VS Mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. VS Mode starts in a waiting area, which takes place in a [[Peach&#039;s Castle|castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.&lt;br /&gt;
&lt;br /&gt;
While other players are preparing, the bottom screen reads &amp;quot;Waiting for opponents...&amp;quot; When other players have joined, their names are displayed on Player 1&#039;s screen. The host can then tap the &amp;quot;TOUCH TO START&amp;quot; notice to start the game. While in the waiting room, players can press Start to change the settings and press Select to change their controller layout. Every player controls a [[Yoshi (species)|Yoshi]] and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.&lt;br /&gt;
&lt;br /&gt;
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to [[Silver Star]]s. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario&#039;s Cap]], [[Luigi Cap|Luigi&#039;s Cap]], and [[Wario Cap|Wario&#039;s Cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario with the ability to fly. Wario is the only character with an ability exclusive to VS Mode, the [[Wild Swing-Ding]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.&lt;br /&gt;
&lt;br /&gt;
The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{|width=100% cellspacing=0 border=2 style=&amp;quot;border-collapse:collapse;background:white&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle Grounds]]&lt;br /&gt;
|The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle&#039;s doors and cannon, a moving platform added to the moat and lake, and a [[Chain Chomp|Chain-Chomp]] bouncing around the area. One of the Power Stars is at the tip of its chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunshine Isles]]&lt;br /&gt;
|In the main game, this course is accessed from a painting in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. There are a few differences: The background music was changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|In the main game, this course is located in the character-selection room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If the player falls off, they are returned to the beginning of the slide.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Fort]]&lt;br /&gt;
|In the main game this course is accessed from the courtyard of the Mushroom Castle, through a hole under a brick block. The course features rolling balls (which Wario can break), and in VS mode, no enemies and two yellow blocks containing feathers.&lt;br /&gt;
|}&lt;br /&gt;
{{br|right}}&lt;br /&gt;
&lt;br /&gt;
==Rec Room==&lt;br /&gt;
[[File:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]] with [[Toad]] standing in front of the open shelves]]&lt;br /&gt;
Once keys are gained, they can open shelves to unlock [[minigame|mini-game]]s. Mario&#039;s mini-games are action-packed, Luigi&#039;s are casino (or luck-based) games, Yoshi&#039;s are puzzle-based, and Wario&#039;s do not have a specific theme.&lt;br /&gt;
&lt;br /&gt;
The following table is a complete listing of all the mini-games, descriptions, and the number of [[Power Star]]s needed to unlock the mini-games, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Most of these mini-games are reused in &#039;&#039;[[New Super Mario Bros.]]&#039;&#039;, and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.&lt;br /&gt;
{|class=wikitable width=80%&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:#4ce44c&amp;quot;|Yoshi&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wanted!]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;It&#039;s easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Loves Me...?]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hide and Boo Seek]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Puzzle Panel]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Boom Box (minigame)|Boom Box]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Each time you open a treasure chest, you&#039;ll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs!&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tox Box Shuffle]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Oh, no! Yoshi&#039;s trapped in a Tox Box! Find which one he&#039;s in to save him!&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Which Wiggler?]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mix-a-Mug]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Puzzle Panic]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You&#039;re going to need it.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:red; color:#fff&amp;quot;|Mario&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mario&#039;s Slides]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounce and Pounce]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mario&#039;s in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn&#039;t fall off the Touch Screen.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sort or &#039;Splode]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up!&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trampoline Time]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shuffle Shell]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounce and Trounce]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mario&#039;s surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Connect the Characters]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Draw lines to match the characters&#039; heads to their bodies. Press &amp;quot;GO!&amp;quot; when you&#039;re finished to see how you fared!&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shell Smash (Super Mario 64 DS)|Shell Smash]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trampoline Terror]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only players with superb stylus skills will be able to make Mario bounce through the rings!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:green; color:#fff&amp;quot;|Luigi&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Memory Match (Super Mario series)|Memory Match]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pick two matching cards to make them disappear. Clear all the cards to win.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pair-a-Gone]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Picture Poker]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Get a better hand than Luigi to win! If you&#039;re confident your hand is best, increase the number of coins you bet!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mushroom Roulette]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guess where the ball will land on the roulette wheel. Guess correctly to win coins!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mario Slot]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lucky Stars]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pair-a-Gone and On]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Memory Master]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Super Mario Slot]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:yellow&amp;quot;|Wario&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bob-omb Squad (minigame)|Bob-omb Squad]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Snowball Slalom]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rub the Touch Screen to roll the snowman&#039;s head to the goal before time runs out! Rocks will slow you down, as will touching his head!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bingo Ball]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Coincentration]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Psyche Out!]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Are you psychic? Can you guess what&#039;s on the card&#039;s other side? Maybe if you stare at it long enough, a vision will come to you.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Slots Shot]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lakitu Launch]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shoot as many balls as you can into the tubs within the allotted time.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Intense Coincentration]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;There aren&#039;t as many falling coins this time around, but that won&#039;t stop Wario. Watch the coins carefully!&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Giant Snowball Slalom]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Roll the snowball over a longer course! As before, avoid rocks because they&#039;ll slow you down.&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of changes from the original game==&lt;br /&gt;
Although &#039;&#039;Super Mario 64 DS&#039;&#039; is a clear remake of the [[Nintendo 64]] game &#039;&#039;[[Super Mario 64]]&#039;&#039;, there are some elements that were added in the game that the original game did not have, as well as elements that are seen in only the original game that were taken out or slightly tweaked in its remake.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
====General====&lt;br /&gt;
[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]&lt;br /&gt;
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach&#039;s Castle#Castle grounds|Castle Roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game, but was dropped out.&lt;br /&gt;
*On the title screen, Mario&#039;s or Yoshi&#039;s face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario&#039;s face can be pulled by the cursor.&lt;br /&gt;
*In the original game, Mario (the only character capable of [[Wall Jump|Wall Kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-jumping much easier to perform than in the original.&lt;br /&gt;
*Wall Kicking from a [[dive]] is now possible if Mario dives into a wall at a low enough speed.&lt;br /&gt;
*It is possible to grab ledges during a triple jump, whereas Mario must land above the platform surface in the original.&lt;br /&gt;
*Mario is able to [[Balloon Mario|float]], Luigi can become [[Vanish Mario|invisible]], Wario can become a [[Metal Mario|metal]] version of himself, and Yoshi can [[Fire Power (Yoshi)|breathe fire out of his mouth]] when anyone collects a [[Power Flower (Super Mario 64 DS)|Power Flower]]. Mario can also [[Wing Mario|fly]] by collecting a [[Cape Feather|feather]]. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), such as the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]].&lt;br /&gt;
*There are eight [[Power Star]]s in each world. In the original, there are only seven Power Stars in each world.&lt;br /&gt;
*There are 36 [[rabbit]]s to catch. In the original, there is only [[MIPS|one rabbit]], which is caught twice in the basement.&lt;br /&gt;
*There are 150 Stars in the whole game. There were 120 in the original.&lt;br /&gt;
*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.&amp;lt;ref&amp;gt;https://youtu.be/vlCmbSAQBmg?t=3002&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in Bricks, and causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy bricks). Within a time limit, one can defeat virtually every enemy, something that could not be done in &#039;&#039;Super Mario 64&#039;&#039;. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A 90&#039;s Got Milk? commercial shows simulated footage from &#039;&#039;Super Mario 64&#039;&#039; featuring a giant Mario, but it was impossible in the original version.&lt;br /&gt;
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.&lt;br /&gt;
*[[Klepto]] appears in three different levels, while in the original he appears only in the level Shifting Sand Land.&lt;br /&gt;
*The L and X buttons on the Nintendo DS control the camera. In the original, the C buttons on the Nintendo 64 control the camera.&lt;br /&gt;
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.&lt;br /&gt;
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.&lt;br /&gt;
*In the original, a [[List of Super Mario 64 glitches#Backwards Long Jump|glitch]] can cause Mario to backwards [[Long Jump|long-jump]]. In the remake, backwards long-jumping is possible, but it does not have the same effect as in the original.&lt;br /&gt;
*The player is given three save files to play on. In the original, the player is given four.&lt;br /&gt;
*Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.&lt;br /&gt;
*[[Star Switch]]es are seen in this game. They make a Power Star appear for a limited time in a [[Star Sphere]].&lt;br /&gt;
*The ability to bounce [[Slide Kick|slide-kick]] off of lava once has been removed.&lt;br /&gt;
*The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a backwards somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the player can now enter [[Hazy Maze Cave]] and [[Bowser in the Sky]] without jumping).&lt;br /&gt;
*In the original game, collecting a 100-coin star (or a red coin star in a Bowser stage) would keep Mario&#039;s health where it was when collecting it. In the DS version, the player&#039;s health gets refilled.&lt;br /&gt;
*The [[Health Meter|Power Meter]] loses and gains power slower than in the original game after the player respawns from death or drops from high places.&lt;br /&gt;
*Diving at the end of a fall inflicts no damage, no matter how high the character fell from.&lt;br /&gt;
*Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.&lt;br /&gt;
*In the original, during the final scene after the credits (after everyone waves goodbye to the player), the [[cake]] awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the title screen.&lt;br /&gt;
&lt;br /&gt;
====Course specific====&lt;br /&gt;
[[File:SM64DS Garden Maze.png|thumb|The additional hedges]]&lt;br /&gt;
*Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.&lt;br /&gt;
*The doors to the Mushroom Castle are now locked and require a [[key]], which is obtained from a rabbit.&lt;br /&gt;
*The door on the top right corner of the lobby contains only two Peach murals (one still leading to [[The Princess&#039;s Secret Slide]]), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the [[Rec Room (Super Mario 64 DS)|Rec Room]] and [[Goomboss Battle]]. In the original, the room is smaller and contains three Peach murals inside it (one leading to the Secret Slide).&lt;br /&gt;
*Two Power Flowers appear in the mirror room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.&lt;br /&gt;
*After collecting all Stars, the player may be shot out of a [[cannon]] to the top of the [[Peach&#039;s Castle|Mushroom Castle]]. Three [[1-Up Mushroom|1-UP Mushroom]]s can be found there, as well as one of Luigi&#039;s rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his [[Triple Jump|triple jump]], then jump into the waterfall.&lt;br /&gt;
*The bottom layer of Whomp&#039;s Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star along with several new enemies.&lt;br /&gt;
*Firing at the breakable walls in Whomp&#039;s Fortress no longer inflicts damage.&lt;br /&gt;
*The Star [[Blast to the Stone Pillar]] is out in the open (like in the original Japanese version) and not in a yellow ! Block.&lt;br /&gt;
*The toxic clouds in [[Hazy Maze Cave]] inflicts knockback on the player&#039;s character.&lt;br /&gt;
*In the original game, Mario&#039;s Cap did not despawn when he lost it in [[Snowman&#039;s Land]]. In the DS version, when Mario, Luigi, or Wario lose their caps in Snowman&#039;s Land, it gets stolen by [[Mr. Blizzard]].&lt;br /&gt;
*The interior of the igloo in Snowman&#039;s Land has been entirely changed in the DS version.&lt;br /&gt;
&lt;br /&gt;
===Sound changes===&lt;br /&gt;
*Upon the game&#039;s start-up, Mario does not say anything on the Nintendo logo screen and says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot; only on the title screen. In the original, he says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot; on the Nintendo logo screen and &amp;quot;&#039;&#039;Hello!&#039;&#039;&amp;quot; on the title screen.&lt;br /&gt;
*When a pipe appears at the start of a new game, Mario pauses before saying, &amp;quot;&#039;&#039;Ha ha!&#039;&#039;&amp;quot; In the original, he immediately says, &amp;quot;&#039;&#039;Ha ha!&#039;&#039;&amp;quot; after saying, &amp;quot;&#039;&#039;Yahoo!&#039;&#039;&amp;quot;&lt;br /&gt;
*When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do it in the remake.&lt;br /&gt;
*When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.&lt;br /&gt;
*The [[penguin]]s in [[Cool, Cool Mountain]] have slightly different crying sounds than in the original.&lt;br /&gt;
*When the player enters [[Rainbow Ride]], the sound effect for entering a mini-course plays; in the original, it plays the sound effect for entering any other main course.&lt;br /&gt;
*As with the Shindō Pak Taiō version, Mario&#039;s voice line &amp;quot;&#039;&#039;So long kinga Bowser!&#039;&#039;&amp;quot; is changed to &amp;quot;&#039;&#039;Buh-bye!&#039;&#039;&amp;quot;&lt;br /&gt;
*New music has been composed such as the jingles for collecting the Silver Stars and flying with Hoot.&lt;br /&gt;
&lt;br /&gt;
===Text changes===&lt;br /&gt;
[[File:SM64DS 1UP Text.png|thumb|The &amp;quot;1UP&amp;quot; text]]&lt;br /&gt;
*When the player first enters [[Big Boo&#039;s Haunt]] in the original, they are greeted with &amp;quot;&#039;&#039;Come on in here... ...heh, heh, heh...&#039;&#039;&amp;quot; They are not greeted in the remake.&lt;br /&gt;
*In the original version, [[Big Boo]]&#039;s laughs in the mission [[Go on a Ghost Hunt]] are written as &amp;quot;&#039;&#039;&#039;&#039;&#039;K&#039;&#039;&#039;a ha ha ha!&#039;&#039;&amp;quot; In the remake, &amp;quot;&#039;&#039;&#039;&#039;&#039;H&#039;&#039;&#039;a ha ha ha!&#039;&#039;&amp;quot; is written instead.&lt;br /&gt;
*The [[King Bob-omb|Big Bob-omb]] of [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.&lt;br /&gt;
*After the player collects a [[1-Up Mushroom|1-UP Mushroom]], the words &amp;quot;1UP&amp;quot; appear in orange text. In the original, no on-screen icon appears.&lt;br /&gt;
*In the original version, [[Princess Peach]] says, &amp;quot;&#039;&#039;Mario! The power of the Stars is restored to the castle...and it&#039;s all thanks to you! Thank you, Mario! We have to do something special for you...&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Listen, everybody, let&#039;s bake a delicious cake...for Mario..., Mario,&#039;&#039;&amp;quot; after being rescued. In the remake, she says, &amp;quot;&#039;&#039;Oh! Yoshi! The power of the Stars is restored to the castle... and it&#039;s all thanks to you! Thank you all! We have to do something special for you...&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Listen... Let&#039;s bake a delicious cake... for my heroes..., Yoshi!&#039;&#039;&amp;quot; after being rescued.&lt;br /&gt;
&lt;br /&gt;
===Graphical changes===&lt;br /&gt;
[[File:SM64DS Hazy Maze Cave Star 4.png|thumb|The purple poison in the toxic maze]]&lt;br /&gt;
*A blue tint overlay and a layer of mist have been added underwater. &lt;br /&gt;
*The painting for [[Jolly Roger Bay]] is the original Japanese bubbles painting.&lt;br /&gt;
*Peach wears her hair up in her appearances instead of wearing her hair down. This is based on how she appeared in &#039;&#039;[[Super Mario Sunshine]]&#039;&#039;, which was the debut appearance of her ponytail hairstyle.&lt;br /&gt;
*Mario and Bowser&#039;s models are updated to match their current appearance since &#039;&#039;[[Luigi&#039;s Mansion]]&#039;&#039;.&lt;br /&gt;
*All the textures are redone to fit the new capabilities and resolution of the system.&lt;br /&gt;
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] are no longer present.&lt;br /&gt;
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were 2D animated sprites in the original game.&lt;br /&gt;
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, all item blocks are yellow ! Blocks, whereas the new red ? Blocks now share the functionality of the red, green, and blue ! Blocks of the original.&lt;br /&gt;
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.&lt;br /&gt;
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.&lt;br /&gt;
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].&lt;br /&gt;
**In the original, Boos have blue eyes and are oblong, but in the remake, they have black eyes and are more spherical.&lt;br /&gt;
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. They also die by spinning (similar to [[Mr. I]]) instead of falling on their sides.&lt;br /&gt;
**[[Lakitu]]&#039;s Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a frown.&lt;br /&gt;
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; design and as such are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.&lt;br /&gt;
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.&lt;br /&gt;
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.&lt;br /&gt;
**[[Skeeter]]s are now light blue instead of turquoise.&lt;br /&gt;
**[[Scuttlebug]]s no longer resemble orange marbles, instead having bee-like stripes.&lt;br /&gt;
**[[Bob-omb]]s and [[Chuckya]]s now have keys.&lt;br /&gt;
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp&#039;s Fortress]].&lt;br /&gt;
**[[Pokey]]s now have their &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; appearance.&lt;br /&gt;
**[[Maw-Ray|Unagi]] now has a [[Chain Chomp|Chomp]]-like head and yellow markings.&lt;br /&gt;
**Large variations of enemies no longer use a scaled version of their smaller counterpart, instead having more detail.&lt;br /&gt;
**[[Snufit]]s are less spherical and wear black masks instead of white.&lt;br /&gt;
**[[Fly Guy]]s have visible mouths.&lt;br /&gt;
**[[Spindel]] has one row of bandages instead of three.&lt;br /&gt;
**[[Monty Mole]]s have a new design with a double upper lip.&lt;br /&gt;
**[[Bullet Bill]]s have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game&#039;s version resembled a [[Banzai Bill]].&lt;br /&gt;
**[[Spindrift]]s have tan heads.&lt;br /&gt;
**[[Keronpa Ball|Kuromame]] now resemble active [[Flame Chomp|Fire Chomp]]s and have been renamed after their Japanese name, Keronpa.&lt;br /&gt;
**[[Amp]]s have white lips and yellow eyes and lack the original design&#039;s cross-popping veins.&lt;br /&gt;
**The projectile Mr. I shoots is turquoise and glowing instead of a purple bubble.&lt;br /&gt;
**[[Swoop]]s no longer have visible teeth but have yellow, red, and purple details.&lt;br /&gt;
**The Big Bob-omb now has white gloves instead of yellow.&lt;br /&gt;
**The [[Whomp King]] now has a crown and a more chipped, irregular shape.&lt;br /&gt;
**[[Big Bully|Big Bullies]] have spiked rings around their horns and red rings around their eyes.&lt;br /&gt;
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also has spots.&lt;br /&gt;
**[[Bowser]] no longer has a disproportionately large head. Also at his [[Bowser in the Sky|sky course]], his colors are now the same as when he is at his [[Bowser in the Dark World|dark world]] and [[Bowser in the Fire Sea|fire sea]] courses, instead of having a dark color tone.&lt;br /&gt;
*The [[toxic cloud]] is now purple, instead of yellow in the original.&lt;br /&gt;
*[[Bob-omb Buddy|Bob-omb Buddies]] now have red feet instead of orange feet. They also have a fuse.&lt;br /&gt;
*Unlike the remake, in the original game, two [[Toad (species)|Toad]]s accompanied Princess Peach.&lt;br /&gt;
*Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to the original.&lt;br /&gt;
*Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player has unlocked them). Only Mario and Peach are seen in the original game.&lt;br /&gt;
&lt;br /&gt;
==Regional differences==&lt;br /&gt;
[[File:KoreaSM64DS.png|thumb|The title screen of the Korean release, which does not have &amp;quot;Rec Room&amp;quot;]]&lt;br /&gt;
*The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi&#039;s mini-games.&amp;lt;ref&amp;gt;&#039;&#039;[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]&#039;&#039;, The Cutting Room Floor&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Japanese and Korean version colors the word &amp;quot;Super&amp;quot; (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game&#039;s title screen. &lt;br /&gt;
*There is an orange [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives the heroes an extra life: the block does not disappear so that they can easily earn up to 100 lives.&amp;lt;ref&amp;gt;[http://blog.naver.com/k9y7h2/120124962785]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.&lt;br /&gt;
&lt;br /&gt;
==Notable mistakes and errors==&lt;br /&gt;
*When the player puts on [[Mario Cap|Mario&#039;s Cap]] for the first time, the game states that the player must press {{button|ds|A}} to do a [[Wall Jump|wall kick]]. This is incorrect, as the player must press {{button|ds|B}} to wall kick, likely a translation error of the control scheme from the original release.&lt;br /&gt;
*Despite the instruction booklet giving Yoshi&#039;s jumps a three-star rating, his [[Long Jump|long jump]]s and [[Triple Jump|triple jump]]s do not go as high and far as Mario&#039;s and Luigi&#039;s do.&lt;br /&gt;
*[[King Boo]] is mistakenly referred to as [[Big Boo]].&lt;br /&gt;
*The floor by the 50-Star door on the castle&#039;s third floor has the carpet texture sound instead of the normal floor texture sound.&lt;br /&gt;
*The instruction booklet is written in a vertical format and has a mistake where Mario and Luigi&#039;s speed is similar to that of the rest of the characters, except Wario. In fact, Mario and Luigi are the fastest in running and swimming respectively.&lt;br /&gt;
*Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star in Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.&lt;br /&gt;
*If the player enters the Tower of the Wing Cap without Mario&#039;s Cap, the Wing Cap still appears on Mario. Mario even has his cap on until he leaves by any method.&lt;br /&gt;
*Even if Yoshi&#039;s mouth is full, he can still make sounds.&lt;br /&gt;
*Page 23 of the game&#039;s instruction booklet shows a screenshot of Mario on Star 3 in Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.&amp;lt;ref&amp;gt;[http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_64_DS_-_Manual_-_NDS.pdf &#039;&#039;Super Mario 64 DS&#039;&#039; American English instruction booklet], page 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-release and unused content==&lt;br /&gt;
{{main|List of Super Mario 64 DS pre-release and unused content}}&lt;br /&gt;
[[File:Ss sm64x4 pre03.jpg|thumb|A pre-release version of Bob-omb Battlefield]]&lt;br /&gt;
The game was initially announced as &#039;&#039;Super Mario 64 × 4&#039;&#039;. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At E3 2004, a build of the game was available to play. In singleplayer, the player could switch between the four playable characters using the touch screen. Wario also had long sleeves as opposed to his current short sleeve design.&lt;br /&gt;
&lt;br /&gt;
A fully functional red [[Koopa Troopa]] enemy is present in the game&#039;s code and can be accessed with an Action Replay code. Similar to Bullies, Red Koopa Troopas attempt to ram into the player character. When they are knocked out of their shell, they slowly walk back to it. If the player hits a red shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in &#039;&#039;[[Super Mario World]]&#039;&#039;.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable review_template&amp;quot;style=&amp;quot;border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;&amp;quot;cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align:center; background-color:silver;&amp;quot;|Reviews&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|Release&lt;br /&gt;
|Reviewer, Publication&lt;br /&gt;
|Score&lt;br /&gt;
|Verdict&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|Craig Harris, [http://www.ign.com/articles/2004/11/21/super-mario-64-ds-2 IGN]&lt;br /&gt;
|8.9/10&lt;br /&gt;
|&amp;quot;&#039;&#039;At the very least, you can depend on at least one game in the system&#039;s launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS&#039; launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system&#039;s capabilities, it&#039;s at least great to experience a well-produced and expanded version of a tried-and-true formula.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-mario-64-ds-review/1900-6113682/ GameSpot]&lt;br /&gt;
|8.4/10&lt;br /&gt;
|&amp;quot;&#039;&#039;All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could&#039;ve been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Kristan Reed, [https://www.eurogamer.net/articles/r_supermario64ds_ds Eurogamer]&lt;br /&gt;
|9/10&lt;br /&gt;
|&amp;quot;&#039;&#039;On the whole, in this reviewer&#039;s estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it&#039;ll be interesting to see whether the presence of a second screen will make any real difference, it&#039;s the touch-screen gaming that has really made the difference - although it&#039;s telling to note that so far it&#039;s only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You&#039;ve got to hand it to Nintendo, though; it&#039;s moved the gaming goalposts again. Or rather it lets the players do it themselves this time.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Jeremy Parish, [https://web.archive.org/web/20050215110801/http://www.1up.com/do/reviewPage?cId=3136792&amp;amp;did=1 1UP]&lt;br /&gt;
|7.5/10&lt;br /&gt;
|&amp;quot;&#039;&#039;So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS&#039;s new additions can&#039;t overcome its problems. If I want to play Mario 64 again, I&#039;ll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I&#039;ll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align:center; background-color:silver;&amp;quot;|Aggregators&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|colspan=2|Compiler&lt;br /&gt;
|colspan=2|{{nowrap|Platform / Score}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|Metacritic&lt;br /&gt;
|colspan=2 style=&amp;quot;background-color:LimeGreen&amp;quot;|[https://www.metacritic.com/game/ds/super-mario-64-ds 85]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|GameRankings&lt;br /&gt;
|colspan=2|[https://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html 86.31%]&lt;br /&gt;
|}&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
Following its release in Japan, &#039;&#039;Super Mario 64 DS&#039;&#039; sold over 241,000 copies in December 2004. &#039;&#039;Super Mario 64 DS&#039;&#039; is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|List of Super Mario 64 DS staff}}&lt;br /&gt;
The game was produced by [[Shigeru Miyamoto]], who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{main|List of Super Mario 64 DS glitches}}&lt;br /&gt;
&lt;br /&gt;
===Amp Death Glitch===&lt;br /&gt;
[[File:SM64 DS Amp Glitch.png|thumb|Wario disappearing as the game irises out]]&lt;br /&gt;
The player must lose all but one wedge of their health, then touch an [[Amp]]. When they fall down to the ground in the death cutscene, one third of the body is submerged in the ground. As Bowser&#039;s face comes onto the screen, the character&#039;s body disappears.&lt;br /&gt;
&lt;br /&gt;
===Falling Pillar Glitch===&lt;br /&gt;
Sometimes, when the player [[Long Jump|long-jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar is destroyed, and the player stays squished until they lose a life. This works in only Version 2 of the game.&lt;br /&gt;
&lt;br /&gt;
===Hatless Power Flower Abilities===&lt;br /&gt;
The player should enter [[Tall, Tall Mountain]] as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the [[Power Flower (Super Mario 64 DS)|Power Flower]] (or the Wing Cap in Mario&#039;s case) atop the mountain and then grab [[Ukiki]] while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki gives his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects can happen:&lt;br /&gt;
*[[Luigi]]: His body is invisible, but his head remains the same.&lt;br /&gt;
*[[Mario]]: Everything is normal, but he has wings growing out of his head.&lt;br /&gt;
*[[Wario]]: The game freezes the instant the Power Flower is touched. It can also be used to find the debug screen.&lt;br /&gt;
&lt;br /&gt;
===Clipping Glitch on Bob-omb Battlefield===&lt;br /&gt;
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to [[Bob-omb Battlefield]]. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and ends up on top of the mountain instantly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Tw-3Y8FcjMY]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|List of Super Mario 64 and Super Mario 64 DS quotes}}&lt;br /&gt;
&lt;br /&gt;
===[[Boo]]===&lt;br /&gt;
*(caught by Yoshi) &amp;quot;&#039;&#039;You...can&#039;t...EAT...ghosts! Eee hee hee!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[King Boo]]===&lt;br /&gt;
*(to Wario) &amp;quot;&#039;&#039;Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What&#039;s this?! Your face...It would even scare a ghost. How horrible! You&#039;ve got it backwards...I do the scaring around here! All right, now I&#039;ll put some real fear in that frightening face of yours! Eee hee hee!&#039;&#039;&amp;quot;&lt;br /&gt;
*(defeated) &amp;quot;&#039;&#039;Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don&#039;t have any flesh! Eee hee hee! This is not the end. See you again.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Lakitu]]===&lt;br /&gt;
*(to Yoshi) &amp;quot;&#039;&#039;Yoshi...Yoshi...&#039;&#039;&amp;quot; (pops Yoshi&#039;s bubble, waking him up) &amp;quot;&#039;&#039;Listen... Mario hasn&#039;t returned yet...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{main-gallery}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SM64DS group art.png|[[Mario]], [[Yoshi]], [[Luigi]], and [[Wario]]&lt;br /&gt;
Yoshi Mario Hat SM64DS.png|Yoshi with [[Mario Cap|Mario&#039;s Cap]]&lt;br /&gt;
BalloonMario64DS.png|[[Balloon Mario]]&lt;br /&gt;
Bowser SM64DS.png|[[Bowser]]&lt;br /&gt;
SM64DSSilverStar.png|[[Silver Star]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{main-media|List of Super Mario 64 media}}&lt;br /&gt;
{{more media|Audio exclusive to DS version|section=yes}}&lt;br /&gt;
{{media table&lt;br /&gt;
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&lt;br /&gt;
==References to other games==&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 2]]&#039;&#039; – [[Luigi]] has the same [[scuttle]] jump from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039; – The music for the Rec Room is an arrangement of [[Grass Land]]&#039;s music. The music for the mini-games [[Wanted!]], [[Connect the Characters]], and [[Mario&#039;s Slides]] is an arrangement of the mini-game music.&lt;br /&gt;
*&#039;&#039;[[Wario Land: Super Mario Land 3]]&#039;&#039; – [[Wario]]&#039;s gameplay is like that of this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario World 2: Yoshi&#039;s Island]]&#039;&#039; – Some of [[Yoshi]]&#039;s moves and animations are based on this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario 64]]&#039;&#039; – &#039;&#039;Super Mario 64 DS&#039;&#039; is a remake of this game. [[Mario]] retains some of his moves, attacks, and voice clips from this game. Yoshi is seen on the castle&#039;s roof in the beginning, which is a reference to this game. Also, some of Peach&#039;s voice clips were reused from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 64]]&#039;&#039; – Some of Luigi&#039;s and Wario&#039;s voice clips are reused from this game.&lt;br /&gt;
*&#039;&#039;[[Yoshi&#039;s Story]]&#039;&#039; – Yoshi&#039;s voice clips are from this game. The flower used in the mini-game Loves Me...? is based on that of the [[Health Meter#Yoshi&#039;s Story|Smile Meter]] from said game.&lt;br /&gt;
*&#039;&#039;[[Paper Mario]]&#039;&#039; - The Goomba King from this game appears as &amp;quot;Goomboss&amp;quot;.&lt;br /&gt;
*&#039;&#039;[[Luigi&#039;s Mansion]]&#039;&#039; – Some of Luigi&#039;s voice clips are from this game. Also, [[King Boo]] imprisoning Luigi is a reference to his doing so to Mario in this game. King Boo&#039;s laugh is also the same.&lt;br /&gt;
*&#039;&#039;[[Super Mario Sunshine]]&#039;&#039; – Some of Mario&#039;s voice clips are recycled from this game. In addition, Sunshine Isles uses the music from [[Delfino Plaza]], and other music can be heard in some mini-games. Luigi&#039;s games use the theme from [[Casino Delfino]], and some other mini-games use the a cappella version of the original &#039;&#039;[[Super Mario Bros.]]&#039;&#039; theme song from the secret areas.&lt;br /&gt;
*&#039;&#039;[[Wario World]]&#039;&#039; – Some of Wario&#039;s moves, attacks, and voice clips are the same in this game.&lt;br /&gt;
*&#039;&#039;[[Mario Golf: Toadstool Tour]]&#039;&#039; – Wario&#039;s Double Bogey voice clip is reused as his death sound. &lt;br /&gt;
*&#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; – Some of Mario&#039;s, Luigi&#039;s, Wario&#039;s, and Yoshi&#039;s voice clips are recycled from this game. Also, the Star on the box art is reused from the art of this game. The model used for [[Princess Peach&#039;s Castle]] is also taken from [[Mario Circuit (GCN)]], which comes from this game.&lt;br /&gt;
&lt;br /&gt;
==References in later games==&lt;br /&gt;
*&#039;&#039;[[Mario Kart DS]]&#039;&#039; – All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario&#039;s, Luigi&#039;s, Yoshi&#039;s, and Wario&#039;s quotes and sounds are reused here. [[DS Tick-Tock Clock|Tick Tock Clock]] is now a playable course.&lt;br /&gt;
*&#039;&#039;[[New Super Mario Bros.]]&#039;&#039; – Most of the mini-games and enemy models from &#039;&#039;Super Mario 64 DS&#039;&#039; are reused in &#039;&#039;New Super Mario Bros.&#039;&#039; Also, when the DS is closed in both games, Mario says, &amp;quot;&#039;&#039;Buh-bye!&#039;&#039;&amp;quot; and when the DS is opened back up, he says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot;&lt;br /&gt;
*&#039;&#039;[[Super Mario Galaxy]]&#039;&#039; / &#039;&#039;[[Super Mario Galaxy 2]]&#039;&#039; – The Silver Stars return in these games.&lt;br /&gt;
*&#039;&#039;[[Mario &amp;amp; Sonic at the Olympic Games]]&#039;&#039; – The [[Mario &amp;amp; Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]] features the songs Mini-Games Coincentration and Mini-Games Bounce and Pounce from this game in the Gallery.&lt;br /&gt;
*&#039;&#039;[[Mario &amp;amp; Sonic at the London 2012 Olympic Games]]&#039;&#039; – The arrangement of the [[Underground Theme]] in this game uses the same name as the mini-game [[Coincentration]], which itself features an arrangement of the same theme.&lt;br /&gt;
*&#039;&#039;[[New Super Luigi U]]&#039;&#039; – The portrait used to enter [[Big Boo Battle]] is reused as a hidden Luigi sighting in the level [[Boo&#039;s Favorite Haunt]].&lt;br /&gt;
*&#039;&#039;[[Mario Kart 8]]&#039;&#039; / &#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039; – &#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s racecourse Tick Tock Clock returns as the first track in the Retro Lightning Cup.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=スーパーマリオ６４ＤＳ&amp;lt;ref&amp;gt;&#039;&#039;[https://www.nintendo.co.jp/ds/asmj/index.html スーパーマリオ６４ＤＳ]&#039;&#039;. &#039;&#039;Nintendo&#039;&#039;. Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|JapR=Sūpā Mario 64 DS&lt;br /&gt;
|JapM=Super Mario 64 DS&lt;br /&gt;
|ChiT=超級瑪利歐64DS&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm Official Nintendo Taiwan website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChiTR=Chāojí Mǎlìōu 64 DS&lt;br /&gt;
|ChiTM=Super Mario 64 DS&lt;br /&gt;
|ChiS=神游马力欧DS&amp;lt;ref&amp;gt;&#039;&#039;[http://www.ique.com/games/mariods.html 神游马力欧DS]&#039;&#039;. &#039;&#039;iQue Ltd.&#039;&#039; Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChiSR=Shényóu Mǎlìōu DS&lt;br /&gt;
|ChiSM=[[iQue]] Mario DS&lt;br /&gt;
|Kor=슈퍼 마리오 64 DS&amp;lt;ref&amp;gt;&#039;&#039;[http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php 슈퍼 마리오 64 DS]&#039;&#039;. &#039;&#039;Nintendo&#039;&#039;. Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|KorR=Syupeo Mario 64 DS&lt;br /&gt;
|KorM=Super Mario 64 DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:SM64DS Title Screen Luigi.png|thumb|128px|Luigi&#039;s appearance on the title screen]]&lt;br /&gt;
*The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based on the castle that appears in [[Mario Circuit (GCN)|Mario Circuit]] from &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; This also applies to the [[Power Star]] seen on the box art.&lt;br /&gt;
*On the title screen, if the player taps [[Mario]]&#039;s or [[Yoshi]]&#039;s face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario&#039;s face, a [[Luigi]] drawing appears instead.&lt;br /&gt;
*The UK version of the game&#039;s manual mistakenly reads, &amp;quot;Thank you for selecting the &#039;&#039;SUPER MARIO&#039;&#039;™ Game Card for Nintendo DS™ systems,&amp;quot; instead of the full name.&amp;lt;ref&amp;gt;[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf &#039;&#039;Super Mario 64 DS&#039;&#039; British English instruction booklet], page 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The original European version of &#039;&#039;Super Mario 64 DS&#039;&#039; received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead received a PEGI 12+ rating because of the gambling in Luigi&#039;s mini-games. This also applies to &#039;&#039;[[New Super Mario Bros.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{NIWA|StrategyWiki=1|Ukikipedia=1}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SM64}}&lt;br /&gt;
{{MarioGames}}&lt;br /&gt;
{{DS}}&lt;br /&gt;
[[de:Super Mario 64 DS]]&lt;br /&gt;
[[it:Super Mario 64 DS]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platforming games]]&lt;br /&gt;
[[Category:Reissues]]&lt;br /&gt;
[[Category:2004 games]]&lt;br /&gt;
[[Category:2005 games]]&lt;br /&gt;
[[Category:2007 games]]&lt;br /&gt;
[[Category:Super Mario 64 DS|*]]&lt;br /&gt;
[[Category:Reissues]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=Super_Mario_64_DS&amp;diff=3582139</id>
		<title>Super Mario 64 DS</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=Super_Mario_64_DS&amp;diff=3582139"/>
		<updated>2022-03-25T15:47:40Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* Graphical changes */ A blue tint overlay and a layer of mist have been added underwater.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{italic title}}&lt;br /&gt;
{{about|the released remake of [[Super Mario 64]]|the canceled [[Nintendo 64DD]] sequel|[[Super Mario 64 2]]}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=[[File:Sm64ds.jpg|250px]]&lt;br /&gt;
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|released=&#039;&#039;&#039;Nintendo DS:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007}}&#039;&#039;&#039;Virtual Console (Wii U):&#039;&#039;&#039;&amp;lt;br&amp;gt;{{released|Europe|December 24, 2015&amp;lt;ref name=&amp;quot;EuropeVC&amp;quot;&amp;gt;Nintendo Life (December 21, 2015). [http://www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe Nintendo Download: 24th December (Europe)]. &#039;&#039;Nintendo Life&#039;&#039;. Retrieved December 22, 2015.&amp;lt;/ref&amp;gt;|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}&lt;br /&gt;
|genre=[[Genre#Platform|Platformer]], action-adventure&lt;br /&gt;
|modes=Single player, multiplayer (2–4)&lt;br /&gt;
|ratings=&#039;&#039;&#039;Original release:&#039;&#039;&#039;{{ratings|esrb=E|pegi=3|cero=A|acb=PG|usk=0|dejus=L}}&#039;&#039;&#039;VC release:&#039;&#039;&#039;&amp;lt;ref&amp;gt;https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Mario-64-DS-273179.html&amp;lt;/ref&amp;gt;{{ratings|pegi=12}}&lt;br /&gt;
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])&lt;br /&gt;
|media={{media|nds=1|wiiudl=1}}&lt;br /&gt;
|input={{input|nds=1|wiiu=1}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Super Mario 64 DS&#039;&#039;&#039;&#039;&#039; (originally known as &#039;&#039;&#039;&#039;&#039;Super Mario 64 × 4&#039;&#039;&#039;&#039;&#039; during development)&amp;lt;ref&amp;gt;http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/&amp;lt;/ref&amp;gt; is a [[List of games by date#2004|2004]] game from the &#039;&#039;[[Super Mario (series)|Super Mario]]&#039;&#039; series made for the [[Nintendo DS]]. It is the first &#039;&#039;[[Mario (franchise)|Mario]]&#039;&#039; game to be released for the Nintendo DS and also the first 3D &#039;&#039;Mario&#039;&#039; game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game &#039;&#039;[[Super Mario 64]]&#039;&#039;, bearing some new features on its storyline, gameplay, and graphics. Like the original game, &#039;&#039;Super Mario 64 DS&#039;&#039; was released as a launch title.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Super Mario 64&#039;&#039;, [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. &#039;&#039;Super Mario 64 DS&#039;&#039; is the first and so far the only game of the &#039;&#039;Super Mario&#039;&#039; series where Wario is playable. It is also one of the two games where Yoshi is playable, but is neither ridden nor controlled by any of the other characters, the other being &#039;&#039;[[Super Mario Run]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Other new features within the game include a wireless multiplayer [[#VS Mode|VS Mode]], in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] version except for the single-player training), [[minigame|mini-game]]s to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.&lt;br /&gt;
==Plot==&lt;br /&gt;
===General===&lt;br /&gt;
Princess Peach writes a letter to Mario, telling him to come to [[Peach&#039;s Castle|her castle]] because she baked a [[cake]] for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs [[Koopa Troop|his minions]] to capture them beforehand.&lt;br /&gt;
&lt;br /&gt;
Mario arrives outside the castle through a [[Warp Pipe]], followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to be awakened by one of the [[Lakitu Bros.]], who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.&lt;br /&gt;
&lt;br /&gt;
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a [[rabbit]] with the [[key]] in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, &#039;&#039;&amp;quot;Welcome. No one&#039;s home! Now scram--and don&#039;t come back! Gwa ha ha!&amp;quot;&#039;&#039; [[Toad]] informs Yoshi that Bowser and his army have kidnapped Princess Peach and stolen the [[Power Star]]s. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Princess Peach from Bowser.&lt;br /&gt;
&lt;br /&gt;
There are alternate endings for &#039;&#039;Super Mario 64 DS&#039;&#039;. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it was drained. Also, if the player does not finish [[Snowman&#039;s Lost His Head]] in [[Cool, Cool Mountain]], then the snowman&#039;s body is not seen in the ending.&lt;br /&gt;
&amp;lt;gallery widths=200px&amp;gt;&lt;br /&gt;
SM64DS1.png|Peach&#039;s message to Mario. It reads, &amp;quot;Dear Mario:&amp;lt;br&amp;gt;Please come to the castle. I&#039;ve baked a cake for you.&amp;lt;br&amp;gt;Yours truly--&amp;lt;br&amp;gt;Princess Toadstool&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Peach&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
SM64DS2.png|Lakitu telling Yoshi that Mario did not return from the castle yet&lt;br /&gt;
SM64DS4.png|The cake in the ending&lt;br /&gt;
SM64DS5.png|Princess Peach thanking Yoshi, Mario, Luigi, and Wario for saving her&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===From the instruction booklet===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Please come to the castle. I’ve baked a cake for you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But when the three don’t come out of the castle for a long time, Yoshi decides to check up on them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now it’s up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle’s paintings and walls!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
As in &#039;&#039;[[Super Mario 64]]&#039;&#039;, the courses are accessed by the different paintings on the castle&#039;s walls. While up to 120 Power Stars can be collected in the original, the player can collect 150 Power Stars in the DS release, 30 more than in the original game.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
{{multiple image&lt;br /&gt;
|align=right&lt;br /&gt;
|direction=vertical&lt;br /&gt;
|footer=The three control modes&lt;br /&gt;
|width=128&lt;br /&gt;
|image1=SM64DS Standard Controls.png&lt;br /&gt;
|alt1=Standard Mode&lt;br /&gt;
|image2=SM64DS Touch Controls.png&lt;br /&gt;
|alt2=Touch Mode&lt;br /&gt;
|image3=SM64DS Dual-Hand Controls.png&lt;br /&gt;
|alt3=Dual-Hand Mode&lt;br /&gt;
}}&lt;br /&gt;
Making use of the [[Nintendo DS]]&#039;s features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.&lt;br /&gt;
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. [[Jump]]ing is {{button|ds|B}}; [[punch]]ing, [[kick]]ing, and sticking out Yoshi&#039;s tongue is {{button|ds|A}}; and [[dash]]ing is {{button|ds|Y}}. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player presses {{button|ds|B}} while sliding down a wall, the player [[Wall Jump|Wall Kick]]s (if playing as Mario). Compared to in &#039;&#039;Super Mario 64&#039;&#039;, where Mario was moving as fast as the player tilted the {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in &#039;&#039;Super Mario 64 DS&#039;&#039; move much more slowly when the run button is not pressed.&lt;br /&gt;
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character&#039;s speed and direction in a manner similar to what was possible with the Nintendo 64&#039;s control stick. Jumping, crouching, and kicking are still executed with the buttons.&lt;br /&gt;
*In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons, for left-handed players, or the {{button|ds|Pad}} Control Pad, for right-handed players. The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The {{button|ds|L}} and {{button|ds|R}} buttons are not used.&lt;br /&gt;
On the [[Nintendo 3DS]] and the [[Wii U]] GamePad, however, the {{button|3ds|Stick}}/{{button|wii|CCStickL}} makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press {{button|ds|Y}} to run and the game still only registers eight different inputs, not the full range of a circle. In the options, the player change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.&lt;br /&gt;
&lt;br /&gt;
===Character selection=== &lt;br /&gt;
[[File:TheDoors.png|200px|thumb|The doors with &amp;quot;M,&amp;quot; &amp;quot;L,&amp;quot; and &amp;quot;W&amp;quot; above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.]]&lt;br /&gt;
To switch between characters, there are three doors, each symbolizing the character&#039;s first letter of his name. To use them, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total. However, the white door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight [[glowing rabbit]]s. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards ([[Boo]] laughs are heard), and the player&#039;s character simply exits it and groan.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by [[Bowser]]. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character&#039;s stats and indicates their abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario&#039;s jumps are higher than Yoshi&#039;s (most notably his triple jump), and also moves farther forward, tied with Luigi.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=8%|How to unlock&lt;br /&gt;
!colspan=4|Stats&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Yoshi]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:SM64DS Yoshi Artwork.png|100px]]&lt;br /&gt;
|rowspan=3|The first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and [[enemies|his minions]]. He has average running speed but quite slow [[swim]]ming speed. His jumping ability is generally worse than both Mario&#039;s and Luigi&#039;s, though better than Wario&#039;s, as Yoshi is able to [[Flutter Jump|flutter-kick]] by holding {{button|ds|B}} to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a [[Super Mushroom|mushroom]]), or grab large objects and enemies. His [[Ground Pound|ground-pound]] also is not strong enough to break any [[Block (Super Mario 64)|Brick]]s or defeat Boos. Instead of normal attacks, he has the ability to [[swallow]] most enemies by using {{button|ds|A}} and either spit them back out or turn them into [[Yoshi&#039;s Egg|eggs]] with {{button|ds|R}} that he can throw, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as the [[Bully]], cannot be swallowed. Yoshi&#039;s [[Power Flower (Super Mario 64 DS)|Power Flower]] ability is [[Fire Power (Yoshi)|Fire Power]], which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of [[Ice Block|Ice]] and damage enemies. Yoshi is also the tallest character.&lt;br /&gt;
|rowspan=3 |Available from the start&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||☆☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Mario]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Mario SM64DS art.png|70px]]&lt;br /&gt;
|rowspan=3|Mario is trapped behind a door by [[Goomboss]] and is required to complete the game without the use of [[glitch]]es, since he is the only one who can enter the final Bowser level, [[Bowser in the Sky]]. Using Yoshi from the starting point in the castle, the player should go up the stairs and to the right 1-star door. The player should go straight to the next door, go through the [[Goomboss Battle|8-star door, and hop into the Mario painting]]. The player has to locate Goomboss by jumping into a hollowed tree stump at the highest point of the level into a spot marked &amp;quot;X&amp;quot; on the map, and fight him by spitting Goombas at him for the [[Mario Key|M Key]]. Then the player has to go back to the room with the stained glass windows with Peach on them and unlock the &amp;quot;M&amp;quot; room to free Mario. Mario&#039;s stats in every category are average, and he plays similarly to his &#039;&#039;Super Mario 64&#039;&#039; self. He has the fastest running speed of the four, and is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character that can perform the [[Wall Jump|Wall Kick]]. His Power Flower ability is [[Balloon Mario]], which lets him float to normally unreachable distances. Mario is also the only character who can access the item called &amp;quot;Wings,&amp;quot; turning him into [[Wing Mario]], which also allows him to reach greater heights by flying.&lt;br /&gt;
|rowspan=3|Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Luigi]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]&lt;br /&gt;
|rowspan=3|Mario&#039;s younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of the course [[Big Boo&#039;s Haunt]] as Mario. There, Mario must go through the door where he hears [[King Boo]]&#039;s laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack for the [[Luigi Key|L Key]], which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; his attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal or [[Double Jump (consecutive)|double jump]], he can [[scuttle]] (which is similar to Yoshi&#039;s Flutter Jump) to briefly slow down his descent. After performing a backflip, he spins as if he jumped on a [[Fly Guy]] and descends slowly. Luigi can also briefly run on water, which is especially useful after a charged dash. Luigi is about as tall as Wario. His Power Flower ability is [[Vanish Mario|Vanish Luigi]], which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time.&lt;br /&gt;
|rowspan=3|Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★★☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;[[Wario]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Wario SM64DS art.png|100px]]&lt;br /&gt;
|rowspan=3|Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the large door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman&#039;s Land]]. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman&#039;s Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight [[Chief Chilly]] by pushing him into the ice water three times for the [[Wario Key|W Key]], which is used to open the door to find Wario. He has the worst speed stats and jumping capabilities of the four, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through [[Block (Super Mario 64)|Black Brick]]s and other heavy objects. His strength allows Wario&#039;s punches to deal double damage to [[Eyerok]], killing each hand in only two hits instead of three. In VS Mode, Wario has the unique ability to pick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. He can also ground-pound objects with twice the strength of the other characters. Wario&#039;s height is about the same as Luigi&#039;s. His Power Flower ability is [[Metal Mario|Metal Wario]], which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, lava, and icy water, as well as the ability to walk underwater. Wario still takes falling damage, however.&lt;br /&gt;
|rowspan=3|Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;||★★★&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speed&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jump&#039;&#039;&#039;||★☆☆&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Colored caps===&lt;br /&gt;
In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player&#039;s character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Wing Cap|Wings]] power-ups, but keeps his original voice. The caps are usually found on the heads of [[Goomba]]s, [[Boo]]s, or [[Dorrie]]; on land or underwater; or on any other enemy.&lt;br /&gt;
&lt;br /&gt;
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters&#039; caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.&lt;br /&gt;
&lt;br /&gt;
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mariohat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Mario Cap|Mario&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A red cap that turns the character into Mario when obtained.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS Luigi&#039;sHat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Luigi Cap|Luigi&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A green cap that turns the character into Luigi when obtained.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS Wario&#039;sHat.jpg|120px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Wario Cap|Wario&#039;s Cap]]&#039;&#039;&#039;&lt;br /&gt;
|A yellow cap that turns the character into Wario when obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
[[File:CoinsY,R,B.png|thumb|The three different coins]]&lt;br /&gt;
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an [[extra life]] for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in [[enemy|enemies]], etc. They also refill the player&#039;s [[Health Meter|health]] by one point for each coin collected.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*[[Coin|Yellow Coins]] – worth one and are found in most enemies.&lt;br /&gt;
*[[Red Coin]]s – worth two and have to be collected in groups of eight per mission in each world and in some secret courses for a Power Star to appear.&lt;br /&gt;
*[[Blue Coin]]s – worth five and are often temporary, found in tougher enemies, found on slides, or invisible until the player hits a [[Blue Coin Block|blue Switch]].&lt;br /&gt;
&lt;br /&gt;
===Power Flower powers===&lt;br /&gt;
[[File:Power Flower.png|frame|A Power Flower]]&lt;br /&gt;
Each of the four characters has a special power from the [[Power Flower (Super Mario 64 DS)|Power Flower]] found inside red [[? Block]]s, replacing the three caps from &#039;&#039;[[Super Mario 64]]&#039;&#039;. Only Mario can get something other than a Power Flower from a ? Block, which is the &amp;quot;[[Wing Cap|Wings]]&amp;quot; (a white feather) to transform him into [[Wing Mario]] for 60 seconds. Once he has taken [[Power Flower|the flower]], a hero uses his new powers for a short time. If anyone other than Yoshi hits the ? Block without their cap on, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp&#039;s Fortress and Snowman&#039;s Land), a Bob-omb is always spawned if broken by a certain character, even with their cap on. The three powers that Mario can use in &#039;&#039;Super Mario 64&#039;&#039;, namely the Wing, Invisibility and Metal powers, can now exclusively be used by Mario, Luigi and Wario, respectively. However, Luigi&#039;s and Wario&#039;s powers last shorter compared to Mario&#039;s equivalent forms in &#039;&#039;Super Mario 64&#039;&#039;.&lt;br /&gt;
{{br}}&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!Image &lt;br /&gt;
!width=7%|Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS BreathFire.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Fire Power (Yoshi)|Fire Power]]&lt;br /&gt;
|Yoshi&#039;s fiery breath has the ability to melt ice and roast enemies with fire blasts. Players use {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaces his lick attack. Yoshi is given a time limit that restricts the time given to breathe fire. This ability can also be reached with a bonfire found in the two snowy courses: [[Cool, Cool Mountain]] and [[Snowman&#039;s Land]], or by swallowing certain enemies such as [[Fly Guy]]. This only allows Yoshi to spit fire a single time, though the fire can be held indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS FloatingPower.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Balloon Mario|Balloon Power]]&lt;br /&gt;
|Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a [[Power Balloon]]. The player must press {{button|ds|B}} to rise, while moving in a horizontal direction with the D-Pad. Mario begins to descend when no buttons are pressed. The ability cancels if the player presses {{button|ds|R}} during flight. The effect wears off by itself after a short amount of time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Invisible Plumber.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vanish Mario|Invisibility Power]]&lt;br /&gt;
|In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, quicksand, or drowning. The ability wears off within a short amount of time. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, simply passes through them, instead of damaging the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SM64DS-Metal Wario.png|120px]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Mario|Metal Power]]&lt;br /&gt;
|This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it defeats it and does not hurt Metal Wario. He also sinks, and when submerged in water, he can walk on seabeds. Normal controls are used in this form. The ability wears off after a short amount of time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rabbits===&lt;br /&gt;
{{main|Rabbit}}&lt;br /&gt;
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and are named &amp;quot;MIP&amp;quot; internally. The rabbits give up keys to unlock mini-game drawers in the Rec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character does not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. Upon the player talking to [[Lakitu]] at the start of the game, an extra yellow rabbit appears near the hedge maze, which provides the key to the front door of the castle. Though intended to be caught as Yoshi, if unlocking the front door is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a glowing rabbit.&lt;br /&gt;
&lt;br /&gt;
===Rabbit locations===&lt;br /&gt;
The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the [[#Rec Room|Rec Room]].&lt;br /&gt;
{|width=100% cellspacing=0 border=1 cellpadding=3 style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
!colspan=3|[[File:SM64DS Yellow Rabbit Render.png|60px]]&amp;lt;br&amp;gt;Yoshi&#039;s rabbits, colored yellow&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the [[Peach&#039;s Castle|castle]], at the end of the bridge, to the left.&lt;br /&gt;
|[[Puzzle Panel]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the end of the bridge, in the middle.&lt;br /&gt;
|[[Hide and Boo Seek]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the end of the bridge, to the right.&lt;br /&gt;
|[[Boom Box (minigame)|Boom Box]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, in a patch of flowers to the right.&lt;br /&gt;
|[[Tox Box Shuffle]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the bottom of the drained moat.&lt;br /&gt;
|[[Puzzle Panic]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, in the garden, near the small hedge maze.&lt;br /&gt;
|[[Which Wiggler?]]&lt;br /&gt;
|1 Star&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to [[Lethal Lava Land]].&lt;br /&gt;
|[[Mix-a-Mug]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Pink Rabbit SM64DS screenshot.png|60px]]&amp;lt;br&amp;gt;Mario&#039;s rabbits, colored pink&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, left of the bridge, near the waterfall.&lt;br /&gt;
|[[Sort or &#039;Splode]]&lt;br /&gt;
|8 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, at the bottom of the moat (but only after it has been drained).&lt;br /&gt;
|[[Shell Smash (Super Mario 64 DS)|Shell Smash]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Inside the room with the entrance to [[Jolly Roger Bay]].&lt;br /&gt;
|[[Trampoline Time]]&lt;br /&gt;
|8 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to Lethal Lava Land, to the left.&lt;br /&gt;
|[[Connect the Characters]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in front of the entrance to Lethal Lava Land, to the right.&lt;br /&gt;
|[[Bounce and Trounce]]&lt;br /&gt;
|12 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, at the very top of the stairs.&lt;br /&gt;
|[[Trampoline Terror]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, in the room with the entrance to [[Snowman&#039;s Land]] and with the large mirror wall.&lt;br /&gt;
|[[Shuffle Shell]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Green Rabbit.png|60px]]&amp;lt;br&amp;gt;Luigi&#039;s rabbits, colored green&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, on the left of the small hedge.&lt;br /&gt;
|[[Pair-a-Gone and On]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].&lt;br /&gt;
|[[Memory Master]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Behind the castle, in the courtyard with the [[Boo]]s. Found by backward-somersaulting right outside the doorway.&lt;br /&gt;
|[[Picture Poker]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in the room where the water can be drained from the moat (after the player does it).&lt;br /&gt;
|[[Mushroom Roulette]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to [[Bob-omb Battlefield]].&lt;br /&gt;
|[[Lucky Stars]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to Mario&#039;s painting, [[Goomboss Battle]], behind the Rec Room/[[Sunshine Isles]].&lt;br /&gt;
|[[Mario Slot]]&lt;br /&gt;
|15 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, on top of the roof, where Yoshi is in the original.&lt;br /&gt;
|[[Super Mario Slot]]&lt;br /&gt;
|150 Stars&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|[[File:Orange Rabbit.png|60px]]&amp;lt;br&amp;gt;Wario&#039;s rabbits, colored orange&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Mini-game unlocked&lt;br /&gt;
!Power Stars required&lt;br /&gt;
|-&lt;br /&gt;
|Outside the castle, over the wooden bridge, to the far right.&lt;br /&gt;
|[[Bingo Ball]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the room with the entrance to [[Whomp&#039;s Fortress]].&lt;br /&gt;
|[[Coincentration]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|Behind the castle, in the courtyard with the Boos, behind the Star Fountain, near the two signs.&lt;br /&gt;
|[[Slots Shot]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|In the basement, in the dead end, near the Toad.&lt;br /&gt;
|[[Psyche Out!]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the second floor of the castle, in the halls with the entrances to [[Tiny-Huge Island]].&lt;br /&gt;
|[[Lakitu Launch]]&lt;br /&gt;
|31 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the third floor of the castle, near the entrances to [[Tick Tock Clock]], [[Rainbow Ride]], [[Over the Rainbows]], and [[Bowser in the Sky]].&lt;br /&gt;
|[[Intense Coincentration]]&lt;br /&gt;
|50 Stars&lt;br /&gt;
|-&lt;br /&gt;
|On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows.&lt;br /&gt;
|[[Giant Snowball Slalom]]&lt;br /&gt;
|50 Stars&lt;br /&gt;
|}&lt;br /&gt;
To unlock the white door within the character-selection room, the player must catch eight glowing rabbits. Once the player has collected at least 40 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white door. Once the key to the white room has been collected, rabbits no longer have any chance to be glowing.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
The keys are used to unlock [[Mario]], [[Luigi]], and [[Wario]]. They are obtained after boss battles. Mario&#039;s key is obtained once [[Goomboss]] is defeated, Luigi&#039;s key is obtained once [[King Boo]] is defeated, and Wario&#039;s key is obtained once [[Chief Chilly]] is defeated.&lt;br /&gt;
{{multiple image&lt;br /&gt;
|align=center&lt;br /&gt;
|direction=horizontal&lt;br /&gt;
|footer=The keys to unlock the M, L, and W doors&lt;br /&gt;
|width=100&lt;br /&gt;
|image1=Mario Key.png|110px&lt;br /&gt;
|alt1=Mario Key&lt;br /&gt;
|image2=Luigi Key.png|110px&lt;br /&gt;
|alt2=Luigi Key&lt;br /&gt;
|image3=Wario Key.png|110px&lt;br /&gt;
|alt3=Wario Key&lt;br /&gt;
}}&lt;br /&gt;
Upon catching all of the eight glowing rabbits, the player receives a key that opens the white room in the character-selection room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos&#039; laughs can be heard, and the player character comes out of the door, startled.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, [[Yoshi]] gets the key to unlock the castle&#039;s front door.&lt;br /&gt;
&lt;br /&gt;
After clearing the first two Bowser levels, the player receives keys to access the basement and second floor, respectively.&lt;br /&gt;
&lt;br /&gt;
==Courses and missions==&lt;br /&gt;
The following table displays information regarding each course, the [[Power Star]]s found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters&#039; before selecting a mission. When the player&#039;s coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellspacing=0 cellpadding=2 align=&amp;quot;center&amp;quot;bgcolor=#fdfffd style=&amp;quot;color:black&amp;quot;width=98%&lt;br /&gt;
!colspan=4 bgcolor=#f0fff0|&amp;lt;big&amp;gt;Courses&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:Bob-omb Battlefield 64DS.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Bob-omb Battlefield Course Icon.png|link=Bob-omb Battlefield]]&lt;br /&gt;
|-style=background:#fafffa&lt;br /&gt;
!width=2%|#&lt;br /&gt;
!width=22%|Mission&lt;br /&gt;
!width=52%|How to get the Star&lt;br /&gt;
!width=22%|Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Big Bob-omb on the Summit]]&lt;br /&gt;
|Yoshi has to go to the top of the mountain and fight the [[King Bob-omb|Big Bob-omb]] to obtain the Power Star. To do this, Yoshi must slurp [[Bob-omb]]s and spit them at him, while the other player characters must pick them up and throw them back at him. &lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Footrace with Koopa the Quick]]&lt;br /&gt;
|The player has to race up the mountain against [[Koopa the Quick]]. If the player uses the [[cannon]]s, Koopa considers that cheating, and the player does not receive the Power Star. However, using the warps is not considered cheating. &lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[5 Silver Stars!]]&lt;br /&gt;
|The player must collect the five [[Silver Star]]s scattered around the battlefield. In this mission, a [[Chain Chomp|Chain-Chomp]] is running loose with one of the Stars at the end of its chain. This Star does not appear in the original, replacing [[Shoot to the Island in the Sky]].&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Big Bob-omb&#039;s Revenge]]&lt;br /&gt;
|The player has to fight the Big Bob-omb one last time, but this time the player must pick him up and throw him three times. Yoshi cannot fight him this time, unless he uses caps. If the player throws the Big Bob-omb off the mountain, he does not count the throw. This Star does not appear in the original.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Mario Wings to the Sky]]&lt;br /&gt;
|The player has to [[fly]] straight through the middle of the coin circles in the sky, collecting all five middle coins. If the player is not playing as Mario, the coins can still be collected via cannon.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Find the 8 Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins scattered around the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Behind Chain Chomp&#039;s Gate|Behind Chain-Chomp&#039;s Gate]]&lt;br /&gt;
|The player has to unleash the Chain-Chomp by ground-pounding the [[stump]] it is chained to. If the player is Luigi, he can simply run through the cage with his Power Flower power to get the Star without having to do anything to the Chain-Chomp, and the peg can be ground-pounded only once as Wario or if any character eats a mushroom that is inside a Brick.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Whomp&#039;s Fortress.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Whomp&#039;s Fortress Course Icon.png|link=Whomp&#039;s Fortress]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Chip Off Whomp&#039;s Block]]&lt;br /&gt;
|The player has to defeat the [[Whomp King]] at the top of the fortress by ground-pounding his back three times.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[To the Top of the Fortress]]&lt;br /&gt;
|The player has to reach the top of the fortress, where the Whomp King had once stood, and climb up the big tower.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Shoot into the Wild Blue]]&lt;br /&gt;
|The player has to shoot out of a cannon onto a narrow ledge under a long pole. If the player is Luigi, he can triple-jump and then dive or backflip up. If the player is Mario, he can also triple-jump or wall-kick up. If the player is Yoshi, he can flutter-jump from above. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Red Coins on the Floating Isle]]&lt;br /&gt;
|The player has to get onto the floating islands to collect two of the eight Red Coins and get back down on land to collect the rest. It is also possible to use [[Hoot]].&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Fall onto the Caged Island]]&lt;br /&gt;
|The player has to use Hoot the owl to drop onto the island with the caged Power Star. It is also possible to reach it by using the cannon.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Blast Away the Wall]]&lt;br /&gt;
|The player has to shoot out of a cannon into the top right corner of the brick wall.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of the Fortress]]&lt;br /&gt;
|The player has to activate the [[Star Switch]], which is under a Brick, and get the Power Star before the timer runs out. This Star does not appear in the original.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Unagi the eel.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Jolly Roger Bay Course Icon.png|link=Jolly Roger Bay]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Plunder in the Sunken Ship]]&lt;br /&gt;
|The player has to [[swim]] down to the sunken ship, lure [[Maw-Ray|Unagi the eel]] out of the ship&#039;s window, and climb inside. While inside, the player has to open a [[treasure chest]] to fully drain the water in order to climb over ledges and steep grounds to be able to hit the yellow block.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Can the Eel Come Out to Play?]]&lt;br /&gt;
|The player has to carefully swim down to Unagi the eel and grab the Power Star attached to the end of its tail.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Treasure in the Ocean Cave]]&lt;br /&gt;
|The player has to unlock the four treasure chests in the bay&#039;s cave in the correct order to reveal the Star.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Blast to the Stone Pillar]]&lt;br /&gt;
|The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the Star, while Luigi can reach it with a well-placed backflip from the ship. &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Red Coins on the Ship Afloat]]&lt;br /&gt;
|The player has to collect all eight Red Coins from the ship&#039;s deck as well as on land and in the depths of the water.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Switch Star of the Bay]]&lt;br /&gt;
|The player has to get the temporary Power Star within a limited time as [[Vanish Mario|Vanish Luigi]]. This Star does not appear in the original.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]]&lt;br /&gt;
|The player has to get the Power Star that is in the middle of the bay&#039;s jet stream by using Wario&#039;s metal ability.&lt;br /&gt;
|Wario &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Cool, Cool Mountain.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Cool Cool Mountain Course Icon.png|link=Cool, Cool Mountain]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Slip Slidin&#039; Away (mission)|Slip Slidin&#039; Away]]&lt;br /&gt;
|The player has to jump into the cottage&#039;s chimney, [[slide]] down to the end, and then go outside to get the Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Li&#039;l Penguin Lost]]&lt;br /&gt;
|The player has to carry [[Tuxie]], the baby [[penguin]], back to [[Mother Penguin|her mother]]. Tuxie is located at the start of the course, where the slide entrance is. The other penguin is near the chimney and the Mother Penguin, but she is not her baby. If Yoshi eats the penguins, he immediately spits them out.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Big Penguin Race]]&lt;br /&gt;
|The player has to race down the cottage slide once more, but they should not take any shortcuts. The [[Big Penguin]]&#039;s race allows no cheating. Luigi&#039;s backflip is also considered cheating.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Frosty Slide for 8 Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins scattered around the snowy land. Two of them are in blocks of [[Ice Block|Ice]] and require Yoshi&#039;s fire breath to melt them.&lt;br /&gt;
|Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Snowman&#039;s Lost His Head]]&lt;br /&gt;
|The player has to lead the [[Headless Snowman]]&#039;s body back to his disconnected head.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Mario&#039;s Super Wall Kick]]&lt;br /&gt;
|The player must activate the cannon near the Mother Penguin, then use it to blast to the [[tree]] on a faraway ledge. The player can also jump on a Spindrift to get to the area. Then, Mario must wall-kick twice to reach the Star. Alternatively, Luigi can simply backflip to reach it, Yoshi can flutter-jump or triple-jump, and Wario can triple-jump and dive to reach the platform that Mario is supposed to reach by the second wall kick.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of Cool, Cool Mountain]]&lt;br /&gt;
|The player has to race to get the Power Star within a limited time after breaking the ice water block near the Mother Penguin, covering the Power Star. Only Wario can ground-pound the ice. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Big Boo&#039;s Haunt.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Big Boo&#039;s Haunt Course Icon.png|link=Big Boo&#039;s Haunt]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Go on a Ghost Hunt]]&lt;br /&gt;
|The player has to defeat all the [[Boo]]s in the [[Ghost House]] to fight with the [[Big Boo]] in the main hall. After each hit, the Boo gets smaller. After the player defeats him, the staircase rises.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Ride Big Boo&#039;s Merry-Go-Round]]&lt;br /&gt;
|The player has to defeat every Boo on the merry-go-round and fight the Big Boo once more. It is in the basement this time.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Secret of the Haunted Books]]&lt;br /&gt;
|The player has to hit the books in the library in the correct order to gain access to the secret door area containing the Power Star. The order of the books is top, right, and then left.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Seek the 8 Red Coins]]&lt;br /&gt;
|The player has to go from room to room for the eight hidden Red Coins. The last one of the coins is on the ceiling of the main room. Mario can use his Power Flower ability, Luigi can backflip or scuttle, and Wario can triple-jump and dive to get the coin.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Big Boo&#039;s Balcony]]&lt;br /&gt;
|The player has to defeat the Big Boo on the third floor of the balcony one last time and reach the Power Star on the roof by triple-jumping/somersaulting, long-jumping, or using Mario&#039;s Power Flower ability.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Eye to Eye in the Secret Room]]&lt;br /&gt;
|The player has to turn into Vanish Luigi to defeat [[Big Mr. I]] in the painting near the balcony.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star in the Basement]]&lt;br /&gt;
|The player has to uncover a Star Switch under a Black Brick in the basement, then get the Power Star within a limited time as fast as possible. The player can change caps to change into a different and faster character. Vanish Luigi can pass through a fence to obtain the Star. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Hazy Maze Cave.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Hazy Maze Cave Course Icon.png|link=Hazy Maze Cave]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Swimming Beast in the Cavern]]&lt;br /&gt;
|The player has to break the [[boulder]] in the Underground Lake with Wario&#039;s strength.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Elevate for 8 Red Coins]]&lt;br /&gt;
|The player has to use the many elevators and lifts in the largest cave to collect all eight Red Coins.&lt;br /&gt;
|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Metal-Head Mario Can Move!|Metal-Head Wario Can Move]]&lt;br /&gt;
|As Wario, the player has to smack the ? Block in the Underground Lake and snag the Power Flower. Then the player has to go to the [[! Switch]] below the water, press it, and go into the door it opens, and then Wario has to do two long jumps to obtain the Power Star. The player can also somersault to the ledge as Luigi, wall-kick as Mario, or flutter-jump as Yoshi, which makes the long jumps easier.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Navigating the Toxic Maze]]&lt;br /&gt;
|The player has to go through the toxic maze, go to the second door, and get the Power Star above the lift. Luigi can go through the grating with his Power Flower ability.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[A-Maze-Ing Emergency Exit]]&lt;br /&gt;
|The player has to go through the toxic maze once more to get to the door that leads to the room above the falling boulders, then the player has to monkey-bar to the Power Star. Luigi can go through without taking damage with his Power Flower ability, as can Wario. Luigi can backflip up from the Black Brick in the room with the boulders, and Mario can wall-kick off a wall from the right of the Black Brick.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Watch for Rolling Rocks]]&lt;br /&gt;
|The player has to get the Power Star from a falling boulder by punching three or four boulders or eating the mushroom inside the Black Brick. &lt;br /&gt;
|rowspan= &amp;quot;2&amp;quot;|Wario&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Underground Switch Star]]&lt;br /&gt;
|The player has to get the Power Star within a limited time as fast as possible. The player can use Mario&#039;s wall kick or Luigi&#039;s backflip/[[Scuttle]] to reach the Star in time. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Volcano.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Lethal Lava Land Course Icon.png|link=Lethal Lava Land]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Boil the Big Bully]]&lt;br /&gt;
|The player has to tackle and defeat the [[Big Bully]] on the north island. &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Bully the Bullies]]&lt;br /&gt;
|The player has to defeat all three regular [[Bully|Bullies]] and then another Big Bully on the northeast island. &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[8-Coin Puzzle with 15 Pieces]]&lt;br /&gt;
|The player has to collect all eight Red Coins on a revolving Bowser puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Red-Hot Log Rolling]]&lt;br /&gt;
|The player has to ride a floating cage to a structure and cross the [[rolling log|Rolling Log]] to reach the Power Star. Mario can fly to the other side with his Wing Cap ability, and Luigi can backflip at the starting point and go through the grating with his Power Flower ability. The player can also use a [[Green Shell|Shiny Shell]].&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Hot-Foot-It into the Volcano]]&lt;br /&gt;
|Once inside the volcano in the center of the area, the player has to climb to the top by using the footholds or riding the lifts.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Elevator Tour in the Volcano|Inside the Volcano]]&lt;br /&gt;
|The player has to go inside the volcano again and get the Power Star from a small floating island by using the lifts.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Flaming Silver Stars]]&lt;br /&gt;
|The player has to use a Shiny Shell to glide around the lava or use Mario&#039;s Wing Cap ability to fly to collect all five Silver Stars. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Shifting Sand Land.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Shifting Sand Land Course Icon.png|link=Shifting Sand Land]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[In the Talons of the Big Bird]]&lt;br /&gt;
|The player has to jump under [[Klepto]] to get the Power Star held in his talons.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Shining Atop the Pyramid]]&lt;br /&gt;
|The player has to climb to the top of the pyramid, avoiding enemies, to get to the Power Star. The player can use a Koopa Shell, but Mario can simply fly up with his Wing Cap ability, and Luigi can backflip to the top.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Inside the Ancient Pyramid]]&lt;br /&gt;
|The player has to get the Power Star that sits at the top of the inside scope of the pyramid at the end. Mario can simply float to the highest levels. &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Stand Tall on the Four Pillars]]&lt;br /&gt;
|The player has to stand on all four of the pillars to open the gateway to [[Eyerok]]. The player has to punch the two eyes in his hands, three times each, to defeat them (or two times each, if playing as Wario). If playing as Yoshi, the player must ground-pound into, [[Slide Kick|slide-kick]], or spit flames at Eyerok.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tox Box Switch Star]]&lt;br /&gt;
|The player has to make it through the [[Tox Box]]es and activate the Star Switch to get the Power Star in the desert&#039;s oasis via the warp at one end of the Tox Box maze, then [[Long Jump|long-jump]] across within a limited time. Alternatively, the player can use the warp to teleport to the Star. This Star does not appear in the original.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Pyramid Puzzle]]&lt;br /&gt;
|The player has to collect all five Silver Stars on the various sand ledges in the pyramid. This Star is in the original, but the Silver Stars replace the coins.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Free Flying for 8 Red Coins]]&lt;br /&gt;
|The player has to fly and roam for all eight Red Coins throughout the desert. Though harder, the player can also use Luigi&#039;s somersault, the cannons, and the [[tornado]]es to get the Red Coins.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Dire, Dire Docks.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Dire Dire Docks Course Icon.png|link=Dire, Dire Docks]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Board Bowser&#039;s Sub]]&lt;br /&gt;
|The player has to climb the Bricks after pressing a switch to go to the top of the sub to get the Power Star. Mario can float up to the Star with his Power Flower ability. Luigi can stand on top of the Power Flower block and backflip.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Chests in the Current]]&lt;br /&gt;
|The player has to open the three treasure chests in the correct order to gain the Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Pole-Jumping for Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins by hopping from one [[pole]] to another over the submarine dock.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]&lt;br /&gt;
|The player has to swim through five [[bubble ring]]s in a row and get the Star in the speeding current.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wario&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Koopa Surfin&#039; Switch Star]]&lt;br /&gt;
|The player has to punch the middle Black Brick near the start of the course, then use a Koopa Shell from an [[! Block]] to reach the timed Star on the other side. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Inside the Cage]]&lt;br /&gt;
|The player has to get the Star huddled in the red cage, located below the dock leading to the pond outside the castle.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[The Manta Ray&#039;s Reward]]&lt;br /&gt;
|The player has to swim through the [[Manta|Manta Ray]]&#039;s bubble rings five times in a row to get a Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Snowman&#039;s Land.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Snowman&#039;s Land Course Icon.png|link=Snowman&#039;s Land]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Snowman&#039;s Big Head]]&lt;br /&gt;
|The player has to get to the peak of the giant snowman by either walking beside the large penguin or using the cannon to get there directly and not get blown away. If the player is Luigi at the point where the penguin is, he can simply backflip over the ice. Yoshi can flutter-jump, Mario can triple-jump and then dive safely, and Wario can grab a Power Flower to go in the cannon and walk through the [[wind]].&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|[[Chill with the Bully]]&lt;br /&gt;
|The player has to defeat the [[Chill Bully]] by pushing him into the ice water only once. Wario can use his metal ability and simply walk into the Bully, while Yoshi can spit fire at the Bully.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Yoshi&#039;s Ice Sculpture]]&lt;br /&gt;
|The player has to melt the ice cube blocks to release the Power Star. This Star does not appear in the original.&lt;br /&gt;
|Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Whirl from the Freezing Pond]]&lt;br /&gt;
|The player has to jump onto a [[Spindrift]] to spin across to the other shore, as the Star is inside one of the yellow blocks. Luigi can backflip to the other shore without using a Spindrift. He and Mario can also triple-jump to get there, and Yoshi can flutter-jump to get there.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Snowman&#039;s Silver Star]]&lt;br /&gt;
|The player has to use a Koopa Shell to collect all five Silver Stars, including one underneath the Chill Bully platform. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Into the Igloo]]&lt;br /&gt;
|The player has to become transparent and fall into the sealed under-opening to the Power Star inside the igloo, which can be reached by using the Koopa Shell.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7 &lt;br /&gt;
|[[Red Coins in the House]]&lt;br /&gt;
|The player has to collect all eight Red Coins inside the igloo.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Wet-Dry World.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Wet-Dry World Course Icon.png|link=Wet-Dry World]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Shocking Arrow Lifts!]]&lt;br /&gt;
|The player has to use the lifts to get to the yellow block with a yellow prize. It can also be reached by using a warp, using a backflip from below, or floating there as Mario.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Top o&#039; the Town]]&lt;br /&gt;
|The player needs to get to the top ledge of Wet-Dry World to get the Power Star. Mario can float up there.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[5 Secrets in the Shallows &amp;amp; Sky]]&lt;br /&gt;
|The player has to find all five [[secret]]s to reveal a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Express Elevator--Hurry Up!]]&lt;br /&gt;
|The player has to drain the water completely and activate the elevator, then jump on it before it gets too high. However, Luigi can use a Power Flower to go through the grating, with no elevator.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Go to Town for the Red Coins]]&lt;br /&gt;
|The player has to go to the world&#039;s abandoned town square and collect all eight Red Coins. To do this, the player must completely flood the world, then swim down the chain-guarded tunnel area.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Quick Race Through Downtown!]]&lt;br /&gt;
|The player has to get to the Star quickly with Vanish Luigi in the town square. Some walls can be walked through.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Soaked Silver Stars]]&lt;br /&gt;
|The player has to get the five Silver Stars scattered around the water world, with the last one being inside a Brick. This Star does not appear in the original.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Tall Tall Mountain.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tall Tall Mountain Course Icon.png|link=Tall, Tall Mountain]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Scale the Mountain]]&lt;br /&gt;
|The player has to climb to the top of the mountain to get a Power Star.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Mystery of the Monkey Cage]]&lt;br /&gt;
|The player has to get to the top of the mountain and find the [[Ukiki]]. The player has to grab it/eat it and then let it go/spit it out. This causes the Ukiki to break the cage and reveal a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Scary &#039;Shrooms, Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins on the [[Mushroom Platform]]s and ledges by the [[Monty Mole]]s, then the player has to reach the Power Star on a distant Mushroom Platform by jumping to it.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Mysterious Mountainside]]&lt;br /&gt;
|The player has to find and go down the mountain&#039;s secret slide without falling. Near a [[Fwoosh]], the player has to leap into the wall where the coins indicate to enter the slide. Once they finish sliding and falling into a hole, they reappear outside in a cage with the Power Star. Alternatively, Luigi can use his invisibility power, then somersault without using the slide. If the player falls off, they respawn back at the slide.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Blast to the Lonely Mushroom]]&lt;br /&gt;
|The player has to blast or use Hoot the owl to fly to the Mushroom Platform with the Power Star on it. They can backflip there with Luigi, fly as Mario, or spin-jump off the [[Fly Guy]] near an Ukiki to reach the Star too.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[5 Secrets of the Mountain]]&lt;br /&gt;
|The player has to fly, fall from Hoot repeatedly, or somersault around the peak and get the center coin in each ring of coins. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Breathtaking View from the Bridge]]&lt;br /&gt;
|The player has to jump behind the long waterfall and break the Black Brick to reveal the Power Star.&lt;br /&gt;
|Wario&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Tiny-Huge Island.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tiny-Huge Island Course Icon.png|link=Tiny-Huge Island]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Pluck the Piranha Flower]]&lt;br /&gt;
|The player has to start on the Tiny Island, go left from the starting point, and leap into the pipe on the last island. The player has to attack and kill every giant [[Fire Piranha Plant|Piranha Plant]] that appears. If the player is Yoshi, they must slide-kick, ground-pound, eat the mushroom found in one of the logs, or spit the fire shot by the Piranha Plants at them.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Tip Top of the Huge Island]]&lt;br /&gt;
|The player has to get to the top of the Huge Island once more and hit the block up there, revealing a Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Rematch with Koopa the Quick]]&lt;br /&gt;
|The player has to race with Koopa the Quick in one more race. This time, the race is shorter than the previous one.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Klepto the Condor]]&lt;br /&gt;
|Klepto has the Power Star once again in his talons, and the player needs to touch him to get it. This Star does not appear in the original, replacing [[Five Itty Bitty Secrets]].&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Anyone&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Wiggler&#039;s Red Coins]]&lt;br /&gt;
|The player has to collect all eight Red Coins in the crypt under [[Wiggler]]&#039;s small nest.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Make Wiggler Squirm]]&lt;br /&gt;
|The player has to unclog the pond above the island. To do this, on the Tiny Island, the player has to ground-pound the ground on it. The player then has to go onto the Huge Island, fall through the exposed opening, and face Wiggler. The player has to jump on his head three times to get his Power Star.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star on the Island]]&lt;br /&gt;
|The player has to get the timed Star within a limited time under Wiggler&#039;s small nest. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 style=&amp;quot;background:#f6fff6&amp;quot;align=center|[[File:SM64DS Tick-Tock Clock.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Tick-Tock Clock Course Icon.png|link=Tick Tock Clock]]&lt;br /&gt;
|-style=background:#fafffa align=center&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Luigi in the Cage]]&lt;br /&gt;
|The player has to become transparent and fall through the various floors to the Power Star in the cage. This Star is in the original, but Luigi is required to get it.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Pendulum Switch Star]]&lt;br /&gt;
|The player needs to get the timed Star within a limited time. This Star is in the original, but a Switch Star makes it appear in its original location.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Get a Hand]]&lt;br /&gt;
|The player has to jump to an alcove near a horizontal clock hand, which is the intended method of getting there.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Stomp on the Thwomp]]&lt;br /&gt;
|The player has to get to the top of the clock, hop onto the [[Thwomp]], and get the Power Star at the top ledge. Mario does not have to stand on the Thwomp. He can float up with his Power Flower ability.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Timed Jumps on Moving Bars]]&lt;br /&gt;
|The player has to hop up two [[Bomp|Moving Bar]]s, break Black Bricks, and get the Power Star. Luigi can use his Power Flower ability to backflip to the Power Star on a Moving Bar without breaking the Black Bricks.&lt;br /&gt;
|Luigi or Wario&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Stop Time for Red Coins]]&lt;br /&gt;
|The player has to leap into the clock painting with the minute hand at 12 to stop time and objects moving, then collect all eight Red Coins in the frozen clockwork.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Tick Tock Silver Stars]]&lt;br /&gt;
|At the starting point, the player can just hold still, moving about once in a while. The Silver Stars automatically fall towards the player. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=4 bgcolor=#f6fff6|[[File:SM64DS Rainbow Ride.png|280px]]&amp;lt;br&amp;gt;[[File:SM64DS Rainbow Ride Course Icon.png|link=Rainbow Ride]]&lt;br /&gt;
|-bgcolor=#fafffa&lt;br /&gt;
!#&lt;br /&gt;
!Mission&lt;br /&gt;
!How to get the Star&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Cruiser Crossing the Rainbow]]&lt;br /&gt;
|The player needs to get up to the [[Rainbow Cruiser|flying boat]], where high winds roam, and nab the Power Star on the forward bow while using Wario&#039;s Power Flower power. However, Luigi can spin/backflip to reach it from a carpet. Mario can use a Power Flower to reach it. Very strangely, Yoshi can use his tongue to scoot up to get to the Star.  &lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[The Big House in the Sky]]&lt;br /&gt;
|The player has to use the [[magic carpet]]s to float among the rainbow strands to get to the roof of the house. Mario can float up to the Power Star without using the carpet inside the manor.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Coins Amassed in a Maze]]&lt;br /&gt;
|The player needs to wall-kick, backflip, or flutter-jump up various ledges to get all eight Red Coins in the walled maze. Though difficult, the coins can be collected even as Wario by utilizing a series of triple jumps.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Swingin&#039; in the Breeze]]&lt;br /&gt;
|The player has to go onto the many moving ledges and metal swings to reach the tip of the obstacle area.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tricky Triangles!]]&lt;br /&gt;
|The player must take the same way from the previous Star, then head for a structure with triangular platforms four creeks above seesaws. After pressing the switch, the player has to make it to the top before the triangles reset and become impossible to climb. Luigi can somersault from the top without using the triangles.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Somewhere Over the Rainbow]]&lt;br /&gt;
|The player has to blast to the highest island, where a [[Chuckya]] is located. The player must grab the Star inside a yellow block before the Chuckya can throw them off the edge.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Switch Star of the Manor]]&lt;br /&gt;
|As Mario, the player has to hit the switch outside the house in the sky and collect a Power Flower to float up to the roof, where the Star is temporarily placed, as fast as possible. Though difficult, the Star can also be collected with other characters by riding a carpet up to it. This Star does not appear in the original.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Castle Secret Stars===&lt;br /&gt;
Secret Stars are Power Stars found in hidden locations in and around the [[Peach&#039;s Castle|Mushroom Castle]]. There are 30 Secret Stars in all, 15 more than in the original game. According to Bowser, he did not know the whereabouts of most of them.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;cellspacing=0 cellpadding=2 align=&amp;quot;center&amp;quot;bgcolor=#fdfffd style=&amp;quot;color:black&amp;quot;width=98%&lt;br /&gt;
!colspan=5 bgcolor=#f0fff0|&amp;lt;big&amp;gt;Secret Stars&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stars&lt;br /&gt;
!Location&lt;br /&gt;
!Image&lt;br /&gt;
!Summary&lt;br /&gt;
!Character(s) required&lt;br /&gt;
|-&lt;br /&gt;
|1–2&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|[[File:SM64DS Secret Slide.png|250px]]&lt;br /&gt;
|In the character-selection room, the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the ! Block that contained the previous Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|3 &lt;br /&gt;
|[[The Secret Aquarium]]&lt;br /&gt;
|[[File:Secret Aquarium DS.png|250px]]&lt;br /&gt;
|In the room leading to Jolly Roger Bay, the player has to jump or backwards-somersault into the alcove on the right side of the room. The player has to swim about and grab all eight Red Coins.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Battle Fort|The Secret of Battle Fort]]&lt;br /&gt;
|[[File:Battlefort2.png|250px]]&lt;br /&gt;
|In the [[Boo]]s&#039; courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding [[Heave-Ho]]s, [[Goomba]]s, Bob-ombs, and a Chuckya. Some Silver Stars may be in Bricks or Goombas.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Tower of the Wing Cap|? Switch]]&lt;br /&gt;
|[[File:SM64DS Wing Cap Tower.png|250px]]&lt;br /&gt;
|With at least 14 Stars and playing as Mario, the player has to go to the starting point in the castle. The player has to press and hold {{button|ds|X}} to enter first-person mode, then look up into the beam of light. Here, the player, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red [[? Switch]] to make all of the [[? Block]]s solid.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|6–7&lt;br /&gt;
|[[Behind the Waterfall]]&lt;br /&gt;
|[[File:SM64DS Behind Waterfall.png|250px]]&lt;br /&gt;
|The player needs to use Metal Wario to collect the eight Red Coins in the speeding river behind the [[Castle Grounds]]&#039; main waterfall in Hazy Maze Cave. To enter the level, the player must get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake. Then the player has to jump into the pool to enter the area and collect all eight Red Coins to reveal the Power Star. Another Star can be found by using Mario. At the small island at the end of the area, the player must jump into the block and grab a Power Flower. Then the player has to float up, following coins, to grab another Star. If the player gets sucked by the strong water current, they end up in the moat outside the castle.&lt;br /&gt;
|Wario/Mario&lt;br /&gt;
|-&lt;br /&gt;
|8–9&lt;br /&gt;
|[[The Secret Under the Moat]]&lt;br /&gt;
|[[File:SM64DS Secret Moat.png|250px]]&lt;br /&gt;
|The player has to collect all eight Red Coins over the obstacles with Wario and the red and green caps. The player enters this area by draining the moat, going out through the new front door, then using Wario to smash the Black Bricks over the entrance there. Wario must use Luigi&#039;s Cap to turn invisible and get the Red Coin Star in a cage, but Mario&#039;s Cap can be used to grab a Switch Star. The player has to grab the cap, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcrop to the left. The player then has to stomp onto the switch for the Star. The player then has to either use two Power Flowers or wall-jump to make Wario&#039;s way up to the Star.&lt;br /&gt;
|Wario in Mario&#039;s and Luigi&#039;s Caps&lt;br /&gt;
|-&lt;br /&gt;
|10–11&lt;br /&gt;
|[[Over the Rainbows]]&lt;br /&gt;
|[[File:SM64DS Over the Rainbows.png|250px]]&lt;br /&gt;
|The player has to fly and collect the eight Red Coins from the many clouds. The player enters this area by leaping into the alcove to the right in the room with the entrances to Rainbow Ride/Tick Tock Clock/Bowser in the Sky. Also, on the island with a cannon, the player has to grab Wario&#039;s Cap. The player has to talk to the [[Bob-omb Buddy]], leap into the cannon, and carefully fire Mario/Wario to the island with a Black Brick. The player can also get to the Star by long-jumping from the start to the Black Brick. The player must then break it and grab the Power Star reward. If the player falls off, they end up in the lake outside the castle, but they do not lose a life.&lt;br /&gt;
|Mario or Wario&lt;br /&gt;
|-&lt;br /&gt;
|12–13&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|[[File:SM64DS Dark World.png|250px]]&lt;br /&gt;
|The player has to race up the four outcrops above the seesaws to claim the temporary Star after hitting the switch near the pipe. Luigi can backflip over them. In addition, after the player collects all eight Red Coins, another Star appears near the tube pipe.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|14–15&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|[[File:SM64DS Fire Sea.png|250px]]&lt;br /&gt;
|The player must carefully race up the four outcrops above the seesaws, avoiding the lava, to claim the timed Star by wall-kicking/triple-jumping up the various ledges near the Bowser Warp Pipe. The player has to collect the eight Red Coins to earn another Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|16–17&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|[[File:High in the sky.PNG|250px]]&lt;br /&gt;
|The player has to race up the spinning purple spear with an [[Amp]] rotating around it to claim the timed Switch Star after hitting the switch below the [[Whomp]]. The player can also collect all eight Red Coins to grab another Power Star. The Star is located near the pipe, around the realms, where the last coin is also located.&lt;br /&gt;
|Mario&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Courtyard (Peach&#039;s Castle)|Courtyard]]&lt;br /&gt;
|[[File:SM64DS Boo Court.png|250px]]&lt;br /&gt;
|In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins to get a Power Star, which appears in front of the Star Fountain.&lt;br /&gt;
|Anyone but Yoshi&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Sunshine Isles]]&lt;br /&gt;
|[[File:SM64DS Sunshine Isles.png|250px]]&lt;br /&gt;
|In the Rec Room, the player has to leap into the small painting of a sunny island. Here, the player has to grab all five Silver Stars to earn a Power Star.&lt;br /&gt;
|Anyone&lt;br /&gt;
|-&lt;br /&gt;
|20–21&lt;br /&gt;
|[[Goomboss Battle]]&lt;br /&gt;
|[[File:Goomboss battle.PNG|250px]]&lt;br /&gt;
|In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and wall-jump up between the fences to grab a Switch Star. To grab all eight Red Coins, the player must use every character&#039;s cap to float, smash Bricks and Black Bricks, triple-jump, turn transparent, and backflip their way up to the Red Coin Star. The player can use Mario or Luigi (or their respective caps) to smash the Black Brick with the help of a mushroom found inside a Brick.&lt;br /&gt;
|Anyone (Mario&#039;s/Luigi&#039;s Caps required)&lt;br /&gt;
|-&lt;br /&gt;
|22–23&lt;br /&gt;
|[[Big Boo Battle]]&lt;br /&gt;
|[[File:Big Boo Battle.png|250px]]&lt;br /&gt;
|In Big Boo Battle, the player can use Wario to snag every Red Coin, smash the Black Brick containing the last Red Coin, and unearth a Star. Luigi must make his way to the end, then grab a Power Flower and race through the Boo painting near the collapsible bridge to get another Star.&lt;br /&gt;
|Luigi/Wario&lt;br /&gt;
|-&lt;br /&gt;
|24–25&lt;br /&gt;
|[[Chief Chilly Challenge]]&lt;br /&gt;
|[[File:Chief Chilly Challenge.png|250px]]&lt;br /&gt;
|In Chief Chilly Challenge, Luigi must get Wario&#039;s Cap, turn metal, and slowly make his way up a narrow windy path to smash a Black Brick and earn a Power Star. Then he must grab another Power Flower to get back and not get blown away. Luigi is the best choice for collecting the Red Coins. All are easy to grab, but Luigi must turn transparent to grab the seventh in a cage and use Mario&#039;s Cap to float up to the last coin in order to unearth the Star. Then he must use another Power Flower to come back.&lt;br /&gt;
|Luigi with caps&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Through the Looking Glass.png|250px]]&lt;br /&gt;
|In the mirror-filled room leading to Snowman&#039;s Land and Chief Chilly Challenge, the player can use Luigi to snag a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room.&lt;br /&gt;
|Luigi&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Glowing Rabbit Screenshot.png|100px]]&lt;br /&gt;
|After 40 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groan.&lt;br /&gt;
|Anyone &lt;br /&gt;
|-&lt;br /&gt;
|28–30&lt;br /&gt;
|Mushroom Castle&lt;br /&gt;
|[[File:SM64DS Gallery Room.png|250px]]&lt;br /&gt;
|Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle&#039;s second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they do not give any Stars until the player has collected at least 20, 40, and 60 Stars, respectively.&lt;br /&gt;
|Anyone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bowser boss battles===&lt;br /&gt;
[[File:SM64DS Dark World Star 2.png|thumb|Mario fighting Bowser in Bowser in the Dark World]]&lt;br /&gt;
Bowser is fought in three courses, each of which is behind a [[Big Star Door]], and a certain number of [[Power Star]]s is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the [[endless stairs]] instead.&lt;br /&gt;
&lt;br /&gt;
The following is a list of Bowser&#039;s subversive worlds and the number of Power Stars required to access them:&lt;br /&gt;
*[[Bowser in the Dark World]] – 12 Power Stars&lt;br /&gt;
*[[Bowser in the Fire Sea]] – 30 Power Stars to open the Big Star Door, and the [[Board Bowser&#039;s Sub|first Power Star]] from [[Dire, Dire Docks]]&lt;br /&gt;
*[[Bowser in the Sky]] – 80 Power Stars&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
The following table shows all of the bosses in the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot; style=&amp;quot;background:#000000; color:white;&amp;quot;|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; width=5% style=&amp;quot;background:#000000&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#472853&amp;quot;|{{color-link|King Bob-omb|white|Big Bob-omb}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#696969&amp;quot;|{{color-link|Whomp King|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#926d3a&amp;quot;|{{color-link|Goomboss|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#29512e&amp;quot;|{{color-link|Bowser|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:BigBob-Omb.PNG|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS WhompKing.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Goomboss.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:BowserSM64DS.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Bob-omb]] at [[Bob-omb Battlefield]] that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In the second stage, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Whomp]] at [[Whomp&#039;s Fortress]] that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king&#039;s back as he is about to get up. Doing so three times defeats him.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Goomba]] that holds the key to Mario&#039;s door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|Mario&#039;s archenemy and the main villain of the game. Bowser&#039;s tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a [[Floating Mine]] once the first two times he is fought. For the final encounter, the player must throw him into Floating Mines three times to defeat him.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#a875bd&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#a6a6a6&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ccac7f&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#77bb80&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#d4bade&amp;quot;|[[Big Bob-omb on the Summit]]&amp;lt;br&amp;gt;[[Big Bob-omb&#039;s Revenge]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#cccccc&amp;quot;|[[Chip off Whomp&#039;s Block]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#e9dbc8&amp;quot;|[[Goomboss Battle]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#bbddc0&amp;quot;|[[Bowser in the Dark World]]&amp;lt;br&amp;gt;[[Bowser in the Fire Sea]]&amp;lt;br&amp;gt;[[Bowser in the Sky]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff0000&amp;quot;|{{color-link|Big Boo|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#1e00ff&amp;quot;|{{color-link|Big Mr. I|white}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff0088&amp;quot;|{{color-link|King Boo|white|Big Boo (King Boo)}}&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#262626&amp;quot;|{{color-link|Big Bully|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS BigBoo.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Big Mr I Sprite.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:KingBooSM64DS.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS BigBully.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Boo]] that is fought three times in the game in [[Big Boo&#039;s Haunt]]. The Big Boo attacks by ramming the humans if they are not looking at the Big Boo. The player can defeat him by hitting him three times with any attack except jumping when he is not invisible.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A giant [[Mr. I]] that hides in a secret room at the top of Big Boo&#039;s Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A similar foe to the normal Big Boo that guards the key to Luigi&#039;s door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping.&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A large [[Bully]] that is fought two times in the [[Lethal Lava Land]] course. It attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff6666&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#7866ff&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#ff66b8&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; width=25% style=&amp;quot;background:#8c8c8c&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#ffb3b3&amp;quot;|[[Go on a Ghost Hunt]]&amp;lt;br&amp;gt;[[Ride Big Boo&#039;s Merry-Go-Round]]&amp;lt;br&amp;gt;[[Big Boo&#039;s Balcony]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#bbb3ff&amp;quot;|[[Eye to Eye in the Secret Room]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#ffb3db&amp;quot;|[[Big Boo Battle]]&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; align=center style=&amp;quot;background:#b3b3b3&amp;quot;|[[Boil the Big Bully]]&amp;lt;br&amp;gt;[[Bully the Bullies]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#ce9e4b&amp;quot;|{{color-link|Eyerok|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#00b4e0&amp;quot;|{{color-link|Chill Bully|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#00d6bd&amp;quot;|{{color-link|Chief Chilly|white}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#3ce000&amp;quot;|{{color-link|Big Fire Piranha|white|Piranha Flowers}}&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#e0d900&amp;quot;|{{color-link|Wiggler|white}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DSEyerokTransparentBackground.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:ChillbullyDS.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Chief Chilly.png|x120px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:SM64DS Piranha Flowers.png|x86px]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|[[File:WigglerSM64DS.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A pair of disembodied stone hands in [[Shifting Sand Land]] that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must slide-kick into or spit fire at him.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the [[freezing water]] once defeats him.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A larger Chill Bully that guards the key to Wario&#039;s door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|Five enormous fire-breathing [[Piranha Plant]]s that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches.&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#FFFFFF&amp;quot;|A caterpillar-like character that is angry at the player for flooding its house. It attacks by charging at the player. When its head is jumped on two times, it turns angry and attacks at a much faster speed. When jumped on once more, it is defeated.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#debe87&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#4ddbff&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#80fff0&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#7cff4d&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; width=20% style=&amp;quot;background:#fffa66&amp;quot;|&#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#efdfc3&amp;quot;|[[Stand Tall on the Four Pillars]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#b3f0ff&amp;quot;|[[Chill with the Bully]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#ccfff9&amp;quot;|[[Chief Chilly Challenge]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#b4ff99&amp;quot;|[[Pluck the Piranha Flower]]&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;background:#fffcb3&amp;quot;|[[Make Wiggler Squirm]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VS Mode==&lt;br /&gt;
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in VS Mode]]&lt;br /&gt;
The game includes a multiplayer VS Mode (called &amp;quot;&#039;&#039;&#039;VS Battles&#039;&#039;&#039;&amp;quot; in the instruction booklet). The mode can be accessed from the title screen by tapping the orange &amp;quot;VS&amp;quot; button at the bottom left of the Touch Screen. VS Mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. VS Mode starts in a waiting area, which takes place in a [[Peach&#039;s Castle|castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.&lt;br /&gt;
&lt;br /&gt;
While other players are preparing, the bottom screen reads &amp;quot;Waiting for opponents...&amp;quot; When other players have joined, their names are displayed on Player 1&#039;s screen. The host can then tap the &amp;quot;TOUCH TO START&amp;quot; notice to start the game. While in the waiting room, players can press Start to change the settings and press Select to change their controller layout. Every player controls a [[Yoshi (species)|Yoshi]] and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.&lt;br /&gt;
&lt;br /&gt;
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to [[Silver Star]]s. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario&#039;s Cap]], [[Luigi Cap|Luigi&#039;s Cap]], and [[Wario Cap|Wario&#039;s Cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario with the ability to fly. Wario is the only character with an ability exclusive to VS Mode, the [[Wild Swing-Ding]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.&lt;br /&gt;
&lt;br /&gt;
The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{|width=100% cellspacing=0 border=2 style=&amp;quot;border-collapse:collapse;background:white&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
!Location&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle Grounds]]&lt;br /&gt;
|The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle&#039;s doors and cannon, a moving platform added to the moat and lake, and a [[Chain Chomp|Chain-Chomp]] bouncing around the area. One of the Power Stars is at the tip of its chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sunshine Isles]]&lt;br /&gt;
|In the main game, this course is accessed from a painting in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. There are a few differences: The background music was changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|In the main game, this course is located in the character-selection room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If the player falls off, they are returned to the beginning of the slide.&lt;br /&gt;
|-&lt;br /&gt;
|[[Battle Fort]]&lt;br /&gt;
|In the main game this course is accessed from the courtyard of the Mushroom Castle, through a hole under a brick block. The course features rolling balls (which Wario can break), and in VS mode, no enemies and two yellow blocks containing feathers.&lt;br /&gt;
|}&lt;br /&gt;
{{br|right}}&lt;br /&gt;
&lt;br /&gt;
==Rec Room==&lt;br /&gt;
[[File:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]] with [[Toad]] standing in front of the open shelves]]&lt;br /&gt;
Once keys are gained, they can open shelves to unlock [[minigame|mini-game]]s. Mario&#039;s mini-games are action-packed, Luigi&#039;s are casino (or luck-based) games, Yoshi&#039;s are puzzle-based, and Wario&#039;s do not have a specific theme.&lt;br /&gt;
&lt;br /&gt;
The following table is a complete listing of all the mini-games, descriptions, and the number of [[Power Star]]s needed to unlock the mini-games, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. Most of these mini-games are reused in &#039;&#039;[[New Super Mario Bros.]]&#039;&#039;, and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.&lt;br /&gt;
{|class=wikitable width=80%&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:#4ce44c&amp;quot;|Yoshi&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Wanted!]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;It&#039;s easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Loves Me...?]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hide and Boo Seek]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Puzzle Panel]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Boom Box (minigame)|Boom Box]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Each time you open a treasure chest, you&#039;ll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs!&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tox Box Shuffle]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Oh, no! Yoshi&#039;s trapped in a Tox Box! Find which one he&#039;s in to save him!&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Which Wiggler?]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper.&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mix-a-Mug]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Puzzle Panic]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You&#039;re going to need it.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:red; color:#fff&amp;quot;|Mario&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mario&#039;s Slides]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounce and Pounce]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mario&#039;s in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn&#039;t fall off the Touch Screen.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sort or &#039;Splode]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up!&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trampoline Time]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shuffle Shell]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bounce and Trounce]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mario&#039;s surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Connect the Characters]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Draw lines to match the characters&#039; heads to their bodies. Press &amp;quot;GO!&amp;quot; when you&#039;re finished to see how you fared!&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shell Smash (Super Mario 64 DS)|Shell Smash]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Trampoline Terror]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only players with superb stylus skills will be able to make Mario bounce through the rings!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:green; color:#fff&amp;quot;|Luigi&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Memory Match (Super Mario series)|Memory Match]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pick two matching cards to make them disappear. Clear all the cards to win.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pair-a-Gone]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Picture Poker]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Get a better hand than Luigi to win! If you&#039;re confident your hand is best, increase the number of coins you bet!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mushroom Roulette]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Guess where the ball will land on the roulette wheel. Guess correctly to win coins!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mario Slot]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lucky Stars]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pair-a-Gone and On]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Memory Master]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Super Mario Slot]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3 style=&amp;quot;background-color:yellow&amp;quot;|Wario&#039;s mini-games&lt;br /&gt;
|-&lt;br /&gt;
!Mini-game&lt;br /&gt;
!In-game instructions&lt;br /&gt;
!Power Stars needed to unlock&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bob-omb Squad (minigame)|Bob-omb Squad]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Snowball Slalom]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rub the Touch Screen to roll the snowman&#039;s head to the goal before time runs out! Rocks will slow you down, as will touching his head!&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bingo Ball]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Coincentration]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Psyche Out!]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Are you psychic? Can you guess what&#039;s on the card&#039;s other side? Maybe if you stare at it long enough, a vision will come to you.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Slots Shot]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Lakitu Launch]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shoot as many balls as you can into the tubs within the allotted time.&#039;&#039;&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Intense Coincentration]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;There aren&#039;t as many falling coins this time around, but that won&#039;t stop Wario. Watch the coins carefully!&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Giant Snowball Slalom]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Roll the snowball over a longer course! As before, avoid rocks because they&#039;ll slow you down.&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of changes from the original game==&lt;br /&gt;
Although &#039;&#039;Super Mario 64 DS&#039;&#039; is a clear remake of the [[Nintendo 64]] game &#039;&#039;[[Super Mario 64]]&#039;&#039;, there are some elements that were added in the game that the original game did not have, as well as elements that are seen in only the original game that were taken out or slightly tweaked in its remake.&lt;br /&gt;
&lt;br /&gt;
===Gameplay changes===&lt;br /&gt;
====General====&lt;br /&gt;
[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]&lt;br /&gt;
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach&#039;s Castle#Castle grounds|Castle Roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game, but was dropped out.&lt;br /&gt;
*On the title screen, Mario&#039;s or Yoshi&#039;s face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario&#039;s face can be pulled by the cursor.&lt;br /&gt;
*In the original game, Mario (the only character capable of [[Wall Jump|Wall Kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-jumping much easier to perform than in the original.&lt;br /&gt;
*Wall Kicking from a [[dive]] is now possible if Mario dives into a wall at a low enough speed.&lt;br /&gt;
*It is possible to grab ledges during a triple jump, whereas Mario must land above the platform surface in the original.&lt;br /&gt;
*Mario is able to [[Balloon Mario|float]], Luigi can become [[Vanish Mario|invisible]], Wario can become a [[Metal Mario|metal]] version of himself, and Yoshi can [[Fire Power (Yoshi)|breathe fire out of his mouth]] when anyone collects a [[Power Flower (Super Mario 64 DS)|Power Flower]]. Mario can also [[Wing Mario|fly]] by collecting a [[Cape Feather|feather]]. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), such as the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]].&lt;br /&gt;
*There are eight [[Power Star]]s in each world. In the original, there are only seven Power Stars in each world.&lt;br /&gt;
*There are 36 [[rabbit]]s to catch. In the original, there is only [[MIPS|one rabbit]], which is caught twice in the basement.&lt;br /&gt;
*There are 150 Stars in the whole game. There were 120 in the original.&lt;br /&gt;
*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.&amp;lt;ref&amp;gt;https://youtu.be/vlCmbSAQBmg?t=3002&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in Bricks, and causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy bricks). Within a time limit, one can defeat virtually every enemy, something that could not be done in &#039;&#039;Super Mario 64&#039;&#039;. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A 90&#039;s Got Milk? commercial shows simulated footage from &#039;&#039;Super Mario 64&#039;&#039; featuring a giant Mario, but it was impossible in the original version.&lt;br /&gt;
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.&lt;br /&gt;
*[[Klepto]] appears in three different levels, while in the original he appears only in the level Shifting Sand Land.&lt;br /&gt;
*The L and X buttons on the Nintendo DS control the camera. In the original, the C buttons on the Nintendo 64 control the camera.&lt;br /&gt;
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.&lt;br /&gt;
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.&lt;br /&gt;
*In the original, a [[List of Super Mario 64 glitches#Backwards Long Jump|glitch]] can cause Mario to backwards [[Long Jump|long-jump]]. In the remake, backwards long-jumping is possible, but it does not have the same effect as in the original.&lt;br /&gt;
*The player is given three save files to play on. In the original, the player is given four.&lt;br /&gt;
*Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.&lt;br /&gt;
*[[Star Switch]]es are seen in this game. They make a Power Star appear for a limited time in a [[Star Sphere]].&lt;br /&gt;
*The ability to bounce [[Slide Kick|slide-kick]] off of lava once has been removed.&lt;br /&gt;
*The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a backwards somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the player can now enter [[Hazy Maze Cave]] and [[Bowser in the Sky]] without jumping).&lt;br /&gt;
*In the original game, collecting a 100-coin star (or a red coin star in a Bowser stage) would keep Mario&#039;s health where it was when collecting it. In the DS version, the player&#039;s health gets refilled.&lt;br /&gt;
*The [[Health Meter|Power Meter]] loses and gains power slower than in the original game after the player respawns from death or drops from high places.&lt;br /&gt;
*Diving at the end of a fall inflicts no damage, no matter how high the character fell from.&lt;br /&gt;
*Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.&lt;br /&gt;
*In the original, during the final scene after the credits (after everyone waves goodbye to the player), the [[cake]] awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the title screen.&lt;br /&gt;
&lt;br /&gt;
====Course specific====&lt;br /&gt;
[[File:SM64DS Garden Maze.png|thumb|The additional hedges]]&lt;br /&gt;
*Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.&lt;br /&gt;
*The doors to the Mushroom Castle are now locked and require a [[key]], which is obtained from a rabbit.&lt;br /&gt;
*The door on the top right corner of the lobby contains only two Peach murals (one still leading to [[The Princess&#039;s Secret Slide]]), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the [[Rec Room (Super Mario 64 DS)|Rec Room]] and [[Goomboss Battle]]. In the original, the room is smaller and contains three Peach murals inside it (one leading to the Secret Slide).&lt;br /&gt;
*Two Power Flowers appear in the mirror room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.&lt;br /&gt;
*After collecting all Stars, the player may be shot out of a [[cannon]] to the top of the [[Peach&#039;s Castle|Mushroom Castle]]. Three [[1-Up Mushroom|1-UP Mushroom]]s can be found there, as well as one of Luigi&#039;s rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his [[Triple Jump|triple jump]], then jump into the waterfall.&lt;br /&gt;
*The bottom layer of Whomp&#039;s Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star along with several new enemies.&lt;br /&gt;
*Firing at the breakable walls in Whomp&#039;s Fortress no longer inflicts damage.&lt;br /&gt;
*The Star [[Blast to the Stone Pillar]] is out in the open (like in the original Japanese version) and not in a yellow ! Block.&lt;br /&gt;
*The toxic clouds in [[Hazy Maze Cave]] inflicts knockback on the player&#039;s character.&lt;br /&gt;
*In the original game, Mario&#039;s Cap did not despawn when he lost it in [[Snowman&#039;s Land]]. In the DS version, when Mario, Luigi, or Wario lose their caps in Snowman&#039;s Land, it gets stolen by [[Mr. Blizzard]].&lt;br /&gt;
*The interior of the igloo in Snowman&#039;s Land has been entirely changed in the DS version.&lt;br /&gt;
&lt;br /&gt;
===Sound changes===&lt;br /&gt;
*Upon the game&#039;s start-up, Mario does not say anything on the Nintendo logo screen and says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot; only on the title screen. In the original, he says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot; on the Nintendo logo screen and &amp;quot;&#039;&#039;Hello!&#039;&#039;&amp;quot; on the title screen.&lt;br /&gt;
*When a pipe appears at the start of a new game, Mario pauses before saying, &amp;quot;&#039;&#039;Ha ha!&#039;&#039;&amp;quot; In the original, he immediately says, &amp;quot;&#039;&#039;Ha ha!&#039;&#039;&amp;quot; after saying, &amp;quot;&#039;&#039;Yahoo!&#039;&#039;&amp;quot;&lt;br /&gt;
*When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do it in the remake.&lt;br /&gt;
*When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.&lt;br /&gt;
*The [[penguin]]s in [[Cool, Cool Mountain]] have slightly different crying sounds than in the original.&lt;br /&gt;
*When the player enters [[Rainbow Ride]], the sound effect for entering a mini-course plays; in the original, it plays the sound effect for entering any other main course.&lt;br /&gt;
*As with the Shindō Pak Taiō version, Mario&#039;s voice line &amp;quot;&#039;&#039;So long kinga Bowser!&#039;&#039;&amp;quot; is changed to &amp;quot;&#039;&#039;Buh-bye!&#039;&#039;&amp;quot;&lt;br /&gt;
*New music has been composed such as the jingles for collecting the Silver Stars and flying with Hoot.&lt;br /&gt;
&lt;br /&gt;
===Text changes===&lt;br /&gt;
[[File:SM64DS 1UP Text.png|thumb|The &amp;quot;1UP&amp;quot; text]]&lt;br /&gt;
*When the player first enters [[Big Boo&#039;s Haunt]] in the original, they are greeted with &amp;quot;&#039;&#039;Come on in here... ...heh, heh, heh...&#039;&#039;&amp;quot; They are not greeted in the remake.&lt;br /&gt;
*In the original version, [[Big Boo]]&#039;s laughs in the mission [[Go on a Ghost Hunt]] are written as &amp;quot;&#039;&#039;&#039;&#039;&#039;K&#039;&#039;&#039;a ha ha ha!&#039;&#039;&amp;quot; In the remake, &amp;quot;&#039;&#039;&#039;&#039;&#039;H&#039;&#039;&#039;a ha ha ha!&#039;&#039;&amp;quot; is written instead.&lt;br /&gt;
*The [[King Bob-omb|Big Bob-omb]] of [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.&lt;br /&gt;
*After the player collects a [[1-Up Mushroom|1-UP Mushroom]], the words &amp;quot;1UP&amp;quot; appear in orange text. In the original, no on-screen icon appears.&lt;br /&gt;
*In the original version, [[Princess Peach]] says, &amp;quot;&#039;&#039;Mario! The power of the Stars is restored to the castle...and it&#039;s all thanks to you! Thank you, Mario! We have to do something special for you...&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Listen, everybody, let&#039;s bake a delicious cake...for Mario..., Mario,&#039;&#039;&amp;quot; after being rescued. In the remake, she says, &amp;quot;&#039;&#039;Oh! Yoshi! The power of the Stars is restored to the castle... and it&#039;s all thanks to you! Thank you all! We have to do something special for you...&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;Listen... Let&#039;s bake a delicious cake... for my heroes..., Yoshi!&#039;&#039;&amp;quot; after being rescued.&lt;br /&gt;
&lt;br /&gt;
===Graphical changes===&lt;br /&gt;
[[File:SM64DS Hazy Maze Cave Star 4.png|thumb|The purple poison in the toxic maze]]&lt;br /&gt;
*A blue tone overlay and a layer of mist have been added underwater. &lt;br /&gt;
*The painting for [[Jolly Roger Bay]] is the original Japanese bubbles painting.&lt;br /&gt;
*Peach wears her hair up in her appearances instead of wearing her hair down. This is based on how she appeared in &#039;&#039;[[Super Mario Sunshine]]&#039;&#039;, which was the debut appearance of her ponytail hairstyle.&lt;br /&gt;
*Mario and Bowser&#039;s models are updated to match their current appearance since &#039;&#039;[[Luigi&#039;s Mansion]]&#039;&#039;.&lt;br /&gt;
*All the textures are redone to fit the new capabilities and resolution of the system.&lt;br /&gt;
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] are no longer present.&lt;br /&gt;
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were 2D animated sprites in the original game.&lt;br /&gt;
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, all item blocks are yellow ! Blocks, whereas the new red ? Blocks now share the functionality of the red, green, and blue ! Blocks of the original.&lt;br /&gt;
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.&lt;br /&gt;
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.&lt;br /&gt;
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].&lt;br /&gt;
**In the original, Boos have blue eyes and are oblong, but in the remake, they have black eyes and are more spherical.&lt;br /&gt;
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. They also die by spinning (similar to [[Mr. I]]) instead of falling on their sides.&lt;br /&gt;
**[[Lakitu]]&#039;s Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a frown.&lt;br /&gt;
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; design and as such are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.&lt;br /&gt;
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.&lt;br /&gt;
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.&lt;br /&gt;
**[[Skeeter]]s are now light blue instead of turquoise.&lt;br /&gt;
**[[Scuttlebug]]s no longer resemble orange marbles, instead having bee-like stripes.&lt;br /&gt;
**[[Bob-omb]]s and [[Chuckya]]s now have keys.&lt;br /&gt;
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp&#039;s Fortress]].&lt;br /&gt;
**[[Pokey]]s now have their &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; appearance.&lt;br /&gt;
**[[Maw-Ray|Unagi]] now has a [[Chain Chomp|Chomp]]-like head and yellow markings.&lt;br /&gt;
**Large variations of enemies no longer use a scaled version of their smaller counterpart, instead having more detail.&lt;br /&gt;
**[[Snufit]]s are less spherical and wear black masks instead of white.&lt;br /&gt;
**[[Fly Guy]]s have visible mouths.&lt;br /&gt;
**[[Spindel]] has one row of bandages instead of three.&lt;br /&gt;
**[[Monty Mole]]s have a new design with a double upper lip.&lt;br /&gt;
**[[Bullet Bill]]s have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game&#039;s version resembled a [[Banzai Bill]].&lt;br /&gt;
**[[Spindrift]]s have tan heads.&lt;br /&gt;
**[[Keronpa Ball|Kuromame]] now resemble active [[Flame Chomp|Fire Chomp]]s and have been renamed after their Japanese name, Keronpa.&lt;br /&gt;
**[[Amp]]s have white lips and yellow eyes and lack the original design&#039;s cross-popping veins.&lt;br /&gt;
**The projectile Mr. I shoots is turquoise and glowing instead of a purple bubble.&lt;br /&gt;
**[[Swoop]]s no longer have visible teeth but have yellow, red, and purple details.&lt;br /&gt;
**The Big Bob-omb now has white gloves instead of yellow.&lt;br /&gt;
**The [[Whomp King]] now has a crown and a more chipped, irregular shape.&lt;br /&gt;
**[[Big Bully|Big Bullies]] have spiked rings around their horns and red rings around their eyes.&lt;br /&gt;
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also has spots.&lt;br /&gt;
**[[Bowser]] no longer has a disproportionately large head. Also at his [[Bowser in the Sky|sky course]], his colors are now the same as when he is at his [[Bowser in the Dark World|dark world]] and [[Bowser in the Fire Sea|fire sea]] courses, instead of having a dark color tone.&lt;br /&gt;
*The [[toxic cloud]] is now purple, instead of yellow in the original.&lt;br /&gt;
*[[Bob-omb Buddy|Bob-omb Buddies]] now have red feet instead of orange feet. They also have a fuse.&lt;br /&gt;
*Unlike the remake, in the original game, two [[Toad (species)|Toad]]s accompanied Princess Peach.&lt;br /&gt;
*Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to the original.&lt;br /&gt;
*Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player has unlocked them). Only Mario and Peach are seen in the original game.&lt;br /&gt;
&lt;br /&gt;
==Regional differences==&lt;br /&gt;
[[File:KoreaSM64DS.png|thumb|The title screen of the Korean release, which does not have &amp;quot;Rec Room&amp;quot;]]&lt;br /&gt;
*The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi&#039;s mini-games.&amp;lt;ref&amp;gt;&#039;&#039;[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]&#039;&#039;, The Cutting Room Floor&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Japanese and Korean version colors the word &amp;quot;Super&amp;quot; (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game&#039;s title screen. &lt;br /&gt;
*There is an orange [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives the heroes an extra life: the block does not disappear so that they can easily earn up to 100 lives.&amp;lt;ref&amp;gt;[http://blog.naver.com/k9y7h2/120124962785]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.&lt;br /&gt;
&lt;br /&gt;
==Notable mistakes and errors==&lt;br /&gt;
*When the player puts on [[Mario Cap|Mario&#039;s Cap]] for the first time, the game states that the player must press {{button|ds|A}} to do a [[Wall Jump|wall kick]]. This is incorrect, as the player must press {{button|ds|B}} to wall kick, likely a translation error of the control scheme from the original release.&lt;br /&gt;
*Despite the instruction booklet giving Yoshi&#039;s jumps a three-star rating, his [[Long Jump|long jump]]s and [[Triple Jump|triple jump]]s do not go as high and far as Mario&#039;s and Luigi&#039;s do.&lt;br /&gt;
*[[King Boo]] is mistakenly referred to as [[Big Boo]].&lt;br /&gt;
*The floor by the 50-Star door on the castle&#039;s third floor has the carpet texture sound instead of the normal floor texture sound.&lt;br /&gt;
*The instruction booklet is written in a vertical format and has a mistake where Mario and Luigi&#039;s speed is similar to that of the rest of the characters, except Wario. In fact, Mario and Luigi are the fastest in running and swimming respectively.&lt;br /&gt;
*Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star in Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.&lt;br /&gt;
*If the player enters the Tower of the Wing Cap without Mario&#039;s Cap, the Wing Cap still appears on Mario. Mario even has his cap on until he leaves by any method.&lt;br /&gt;
*Even if Yoshi&#039;s mouth is full, he can still make sounds.&lt;br /&gt;
*Page 23 of the game&#039;s instruction booklet shows a screenshot of Mario on Star 3 in Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.&amp;lt;ref&amp;gt;[http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_64_DS_-_Manual_-_NDS.pdf &#039;&#039;Super Mario 64 DS&#039;&#039; American English instruction booklet], page 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-release and unused content==&lt;br /&gt;
{{main|List of Super Mario 64 DS pre-release and unused content}}&lt;br /&gt;
[[File:Ss sm64x4 pre03.jpg|thumb|A pre-release version of Bob-omb Battlefield]]&lt;br /&gt;
The game was initially announced as &#039;&#039;Super Mario 64 × 4&#039;&#039;. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At E3 2004, a build of the game was available to play. In singleplayer, the player could switch between the four playable characters using the touch screen. Wario also had long sleeves as opposed to his current short sleeve design.&lt;br /&gt;
&lt;br /&gt;
A fully functional red [[Koopa Troopa]] enemy is present in the game&#039;s code and can be accessed with an Action Replay code. Similar to Bullies, Red Koopa Troopas attempt to ram into the player character. When they are knocked out of their shell, they slowly walk back to it. If the player hits a red shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in &#039;&#039;[[Super Mario World]]&#039;&#039;.&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable review_template&amp;quot;style=&amp;quot;border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;&amp;quot;cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align:center; background-color:silver;&amp;quot;|Reviews&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|Release&lt;br /&gt;
|Reviewer, Publication&lt;br /&gt;
|Score&lt;br /&gt;
|Verdict&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo DS]]&lt;br /&gt;
|Craig Harris, [http://www.ign.com/articles/2004/11/21/super-mario-64-ds-2 IGN]&lt;br /&gt;
|8.9/10&lt;br /&gt;
|&amp;quot;&#039;&#039;At the very least, you can depend on at least one game in the system&#039;s launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS&#039; launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system&#039;s capabilities, it&#039;s at least great to experience a well-produced and expanded version of a tried-and-true formula.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-mario-64-ds-review/1900-6113682/ GameSpot]&lt;br /&gt;
|8.4/10&lt;br /&gt;
|&amp;quot;&#039;&#039;All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could&#039;ve been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Kristan Reed, [https://www.eurogamer.net/articles/r_supermario64ds_ds Eurogamer]&lt;br /&gt;
|9/10&lt;br /&gt;
|&amp;quot;&#039;&#039;On the whole, in this reviewer&#039;s estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it&#039;ll be interesting to see whether the presence of a second screen will make any real difference, it&#039;s the touch-screen gaming that has really made the difference - although it&#039;s telling to note that so far it&#039;s only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You&#039;ve got to hand it to Nintendo, though; it&#039;s moved the gaming goalposts again. Or rather it lets the players do it themselves this time.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Jeremy Parish, [https://web.archive.org/web/20050215110801/http://www.1up.com/do/reviewPage?cId=3136792&amp;amp;did=1 1UP]&lt;br /&gt;
|7.5/10&lt;br /&gt;
|&amp;quot;&#039;&#039;So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS&#039;s new additions can&#039;t overcome its problems. If I want to play Mario 64 again, I&#039;ll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I&#039;ll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been.&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;style=&amp;quot;font-size:120%; text-align:center; background-color:silver;&amp;quot;|Aggregators&lt;br /&gt;
|-style=&amp;quot;background-color:#E6E6E6&amp;quot;&lt;br /&gt;
|colspan=2|Compiler&lt;br /&gt;
|colspan=2|{{nowrap|Platform / Score}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|Metacritic&lt;br /&gt;
|colspan=2 style=&amp;quot;background-color:LimeGreen&amp;quot;|[https://www.metacritic.com/game/ds/super-mario-64-ds 85]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|GameRankings&lt;br /&gt;
|colspan=2|[https://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html 86.31%]&lt;br /&gt;
|}&lt;br /&gt;
{{br}}&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
Following its release in Japan, &#039;&#039;Super Mario 64 DS&#039;&#039; sold over 241,000 copies in December 2004. &#039;&#039;Super Mario 64 DS&#039;&#039; is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|List of Super Mario 64 DS staff}}&lt;br /&gt;
The game was produced by [[Shigeru Miyamoto]], who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{main|List of Super Mario 64 DS glitches}}&lt;br /&gt;
&lt;br /&gt;
===Amp Death Glitch===&lt;br /&gt;
[[File:SM64 DS Amp Glitch.png|thumb|Wario disappearing as the game irises out]]&lt;br /&gt;
The player must lose all but one wedge of their health, then touch an [[Amp]]. When they fall down to the ground in the death cutscene, one third of the body is submerged in the ground. As Bowser&#039;s face comes onto the screen, the character&#039;s body disappears.&lt;br /&gt;
&lt;br /&gt;
===Falling Pillar Glitch===&lt;br /&gt;
Sometimes, when the player [[Long Jump|long-jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar is destroyed, and the player stays squished until they lose a life. This works in only Version 2 of the game.&lt;br /&gt;
&lt;br /&gt;
===Hatless Power Flower Abilities===&lt;br /&gt;
The player should enter [[Tall, Tall Mountain]] as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the [[Power Flower (Super Mario 64 DS)|Power Flower]] (or the Wing Cap in Mario&#039;s case) atop the mountain and then grab [[Ukiki]] while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki gives his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects can happen:&lt;br /&gt;
*[[Luigi]]: His body is invisible, but his head remains the same.&lt;br /&gt;
*[[Mario]]: Everything is normal, but he has wings growing out of his head.&lt;br /&gt;
*[[Wario]]: The game freezes the instant the Power Flower is touched. It can also be used to find the debug screen.&lt;br /&gt;
&lt;br /&gt;
===Clipping Glitch on Bob-omb Battlefield===&lt;br /&gt;
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to [[Bob-omb Battlefield]]. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and ends up on top of the mountain instantly.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=Tw-3Y8FcjMY]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|List of Super Mario 64 and Super Mario 64 DS quotes}}&lt;br /&gt;
&lt;br /&gt;
===[[Boo]]===&lt;br /&gt;
*(caught by Yoshi) &amp;quot;&#039;&#039;You...can&#039;t...EAT...ghosts! Eee hee hee!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[King Boo]]===&lt;br /&gt;
*(to Wario) &amp;quot;&#039;&#039;Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What&#039;s this?! Your face...It would even scare a ghost. How horrible! You&#039;ve got it backwards...I do the scaring around here! All right, now I&#039;ll put some real fear in that frightening face of yours! Eee hee hee!&#039;&#039;&amp;quot;&lt;br /&gt;
*(defeated) &amp;quot;&#039;&#039;Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don&#039;t have any flesh! Eee hee hee! This is not the end. See you again.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Lakitu]]===&lt;br /&gt;
*(to Yoshi) &amp;quot;&#039;&#039;Yoshi...Yoshi...&#039;&#039;&amp;quot; (pops Yoshi&#039;s bubble, waking him up) &amp;quot;&#039;&#039;Listen... Mario hasn&#039;t returned yet...&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{main-gallery}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SM64DS group art.png|[[Mario]], [[Yoshi]], [[Luigi]], and [[Wario]]&lt;br /&gt;
Yoshi Mario Hat SM64DS.png|Yoshi with [[Mario Cap|Mario&#039;s Cap]]&lt;br /&gt;
BalloonMario64DS.png|[[Balloon Mario]]&lt;br /&gt;
Bowser SM64DS.png|[[Bowser]]&lt;br /&gt;
SM64DSSilverStar.png|[[Silver Star]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
{{main-media|List of Super Mario 64 media}}&lt;br /&gt;
{{more media|Audio exclusive to DS version|section=yes}}&lt;br /&gt;
{{media table&lt;br /&gt;
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&lt;br /&gt;
==References to other games==&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 2]]&#039;&#039; – [[Luigi]] has the same [[scuttle]] jump from this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario Bros. 3]]&#039;&#039; – The music for the Rec Room is an arrangement of [[Grass Land]]&#039;s music. The music for the mini-games [[Wanted!]], [[Connect the Characters]], and [[Mario&#039;s Slides]] is an arrangement of the mini-game music.&lt;br /&gt;
*&#039;&#039;[[Wario Land: Super Mario Land 3]]&#039;&#039; – [[Wario]]&#039;s gameplay is like that of this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario World 2: Yoshi&#039;s Island]]&#039;&#039; – Some of [[Yoshi]]&#039;s moves and animations are based on this game.&lt;br /&gt;
*&#039;&#039;[[Super Mario 64]]&#039;&#039; – &#039;&#039;Super Mario 64 DS&#039;&#039; is a remake of this game. [[Mario]] retains some of his moves, attacks, and voice clips from this game. Yoshi is seen on the castle&#039;s roof in the beginning, which is a reference to this game. Also, some of Peach&#039;s voice clips were reused from this game.&lt;br /&gt;
*&#039;&#039;[[Mario Kart 64]]&#039;&#039; – Some of Luigi&#039;s and Wario&#039;s voice clips are reused from this game.&lt;br /&gt;
*&#039;&#039;[[Yoshi&#039;s Story]]&#039;&#039; – Yoshi&#039;s voice clips are from this game. The flower used in the mini-game Loves Me...? is based on that of the [[Health Meter#Yoshi&#039;s Story|Smile Meter]] from said game.&lt;br /&gt;
*&#039;&#039;[[Paper Mario]]&#039;&#039; - The Goomba King from this game appears as &amp;quot;Goomboss&amp;quot;.&lt;br /&gt;
*&#039;&#039;[[Luigi&#039;s Mansion]]&#039;&#039; – Some of Luigi&#039;s voice clips are from this game. Also, [[King Boo]] imprisoning Luigi is a reference to his doing so to Mario in this game. King Boo&#039;s laugh is also the same.&lt;br /&gt;
*&#039;&#039;[[Super Mario Sunshine]]&#039;&#039; – Some of Mario&#039;s voice clips are recycled from this game. In addition, Sunshine Isles uses the music from [[Delfino Plaza]], and other music can be heard in some mini-games. Luigi&#039;s games use the theme from [[Casino Delfino]], and some other mini-games use the a cappella version of the original &#039;&#039;[[Super Mario Bros.]]&#039;&#039; theme song from the secret areas.&lt;br /&gt;
*&#039;&#039;[[Wario World]]&#039;&#039; – Some of Wario&#039;s moves, attacks, and voice clips are the same in this game.&lt;br /&gt;
*&#039;&#039;[[Mario Golf: Toadstool Tour]]&#039;&#039; – Wario&#039;s Double Bogey voice clip is reused as his death sound. &lt;br /&gt;
*&#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; – Some of Mario&#039;s, Luigi&#039;s, Wario&#039;s, and Yoshi&#039;s voice clips are recycled from this game. Also, the Star on the box art is reused from the art of this game. The model used for [[Princess Peach&#039;s Castle]] is also taken from [[Mario Circuit (GCN)]], which comes from this game.&lt;br /&gt;
&lt;br /&gt;
==References in later games==&lt;br /&gt;
*&#039;&#039;[[Mario Kart DS]]&#039;&#039; – All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario&#039;s, Luigi&#039;s, Yoshi&#039;s, and Wario&#039;s quotes and sounds are reused here. [[DS Tick-Tock Clock|Tick Tock Clock]] is now a playable course.&lt;br /&gt;
*&#039;&#039;[[New Super Mario Bros.]]&#039;&#039; – Most of the mini-games and enemy models from &#039;&#039;Super Mario 64 DS&#039;&#039; are reused in &#039;&#039;New Super Mario Bros.&#039;&#039; Also, when the DS is closed in both games, Mario says, &amp;quot;&#039;&#039;Buh-bye!&#039;&#039;&amp;quot; and when the DS is opened back up, he says, &amp;quot;&#039;&#039;It&#039;s-a me, Mario!&#039;&#039;&amp;quot;&lt;br /&gt;
*&#039;&#039;[[Super Mario Galaxy]]&#039;&#039; / &#039;&#039;[[Super Mario Galaxy 2]]&#039;&#039; – The Silver Stars return in these games.&lt;br /&gt;
*&#039;&#039;[[Mario &amp;amp; Sonic at the Olympic Games]]&#039;&#039; – The [[Mario &amp;amp; Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]] features the songs Mini-Games Coincentration and Mini-Games Bounce and Pounce from this game in the Gallery.&lt;br /&gt;
*&#039;&#039;[[Mario &amp;amp; Sonic at the London 2012 Olympic Games]]&#039;&#039; – The arrangement of the [[Underground Theme]] in this game uses the same name as the mini-game [[Coincentration]], which itself features an arrangement of the same theme.&lt;br /&gt;
*&#039;&#039;[[New Super Luigi U]]&#039;&#039; – The portrait used to enter [[Big Boo Battle]] is reused as a hidden Luigi sighting in the level [[Boo&#039;s Favorite Haunt]].&lt;br /&gt;
*&#039;&#039;[[Mario Kart 8]]&#039;&#039; / &#039;&#039;[[Mario Kart 8 Deluxe]]&#039;&#039; – &#039;&#039;Mario Kart DS&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s racecourse Tick Tock Clock returns as the first track in the Retro Lightning Cup.&lt;br /&gt;
&lt;br /&gt;
==Names in other languages==&lt;br /&gt;
{{foreign names&lt;br /&gt;
|Jap=スーパーマリオ６４ＤＳ&amp;lt;ref&amp;gt;&#039;&#039;[https://www.nintendo.co.jp/ds/asmj/index.html スーパーマリオ６４ＤＳ]&#039;&#039;. &#039;&#039;Nintendo&#039;&#039;. Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|JapR=Sūpā Mario 64 DS&lt;br /&gt;
|JapM=Super Mario 64 DS&lt;br /&gt;
|ChiT=超級瑪利歐64DS&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm Official Nintendo Taiwan website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChiTR=Chāojí Mǎlìōu 64 DS&lt;br /&gt;
|ChiTM=Super Mario 64 DS&lt;br /&gt;
|ChiS=神游马力欧DS&amp;lt;ref&amp;gt;&#039;&#039;[http://www.ique.com/games/mariods.html 神游马力欧DS]&#039;&#039;. &#039;&#039;iQue Ltd.&#039;&#039; Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|ChiSR=Shényóu Mǎlìōu DS&lt;br /&gt;
|ChiSM=[[iQue]] Mario DS&lt;br /&gt;
|Kor=슈퍼 마리오 64 DS&amp;lt;ref&amp;gt;&#039;&#039;[http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php 슈퍼 마리오 64 DS]&#039;&#039;. &#039;&#039;Nintendo&#039;&#039;. Retrieved November 16, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|KorR=Syupeo Mario 64 DS&lt;br /&gt;
|KorM=Super Mario 64 DS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:SM64DS Title Screen Luigi.png|thumb|128px|Luigi&#039;s appearance on the title screen]]&lt;br /&gt;
*The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based on the castle that appears in [[Mario Circuit (GCN)|Mario Circuit]] from &#039;&#039;[[Mario Kart: Double Dash!!]]&#039;&#039; This also applies to the [[Power Star]] seen on the box art.&lt;br /&gt;
*On the title screen, if the player taps [[Mario]]&#039;s or [[Yoshi]]&#039;s face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario&#039;s face, a [[Luigi]] drawing appears instead.&lt;br /&gt;
*The UK version of the game&#039;s manual mistakenly reads, &amp;quot;Thank you for selecting the &#039;&#039;SUPER MARIO&#039;&#039;™ Game Card for Nintendo DS™ systems,&amp;quot; instead of the full name.&amp;lt;ref&amp;gt;[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf &#039;&#039;Super Mario 64 DS&#039;&#039; British English instruction booklet], page 2.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The original European version of &#039;&#039;Super Mario 64 DS&#039;&#039; received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead received a PEGI 12+ rating because of the gambling in Luigi&#039;s mini-games. This also applies to &#039;&#039;[[New Super Mario Bros.]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{NIWA|StrategyWiki=1|Ukikipedia=1}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SM64}}&lt;br /&gt;
{{MarioGames}}&lt;br /&gt;
{{DS}}&lt;br /&gt;
[[de:Super Mario 64 DS]]&lt;br /&gt;
[[it:Super Mario 64 DS]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Platforming games]]&lt;br /&gt;
[[Category:Reissues]]&lt;br /&gt;
[[Category:2004 games]]&lt;br /&gt;
[[Category:2005 games]]&lt;br /&gt;
[[Category:2007 games]]&lt;br /&gt;
[[Category:Super Mario 64 DS|*]]&lt;br /&gt;
[[Category:Reissues]]&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
	<entry>
		<id>https://www.mariowiki.com/index.php?title=User_talk:Spyrosbiggestfan5678&amp;diff=3519162</id>
		<title>User talk:Spyrosbiggestfan5678</title>
		<link rel="alternate" type="text/html" href="https://www.mariowiki.com/index.php?title=User_talk:Spyrosbiggestfan5678&amp;diff=3519162"/>
		<updated>2021-12-14T02:50:20Z</updated>

		<summary type="html">&lt;p&gt;Gordon E.: /* What happened to your YouTube channel?  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{reminder|2=Adding false info to the Super Mario 64 DS article}}--{{User:Coincollector/sig}} 11:21, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{reminder||removing {{tem|fact}} tags}}{{User:Twentytwofiftyseven/sig}} 21:46, 20 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What happened to your YouTube channel?  ==&lt;br /&gt;
&lt;br /&gt;
Your channel is unavailable without YouTube indicating an explanation.  [http://web.archive.org/web/20121129182153/http://www.youtube.com/watch?NR=1&amp;amp;v=aAw9MH0waqo&amp;amp;feature=endscreen Here] is a 2012 archive of the watch page of one of your videos. The side bar links several other of your videos such as &amp;quot;[http://www.youtube.com/watch?v=35QV9U1vywo Chain Chomp Theme - Winter Version]&amp;quot;, which I have a vague memory of listening to: with a celeste and sleigh bells adding to the music. Would you mind explaining what happened? And could you be so kind as to reinstate &amp;quot;Chain Chomp Theme - Winter Version&amp;quot; somewhere, perhaps on Dailymotion?&lt;/div&gt;</summary>
		<author><name>Gordon E.</name></author>
	</entry>
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