List of WarioWare, Inc.: Mega Microgame$! microgames

The following is a list of the microgame sets and the included microgames in WarioWare, Inc.: Mega Microgame$!. Each set is told to be developed by a WarioWare employee and is represented by a folder that can be selected in the game's Game and Grid mode menus. Aside from the Introduction set, they all include 25 microgames each. All microgames reappear in WarioWare, Inc.: Mega Party Game$!. There are a total of 213 microgames.

Intro Games
Intro Games is a set of Introduction microgames. These games are made by Wario. With only 13 microgames, it is the smallest set and features basic games that all involve Wario in some way. In Wario's first stage, the boss stage appears after nine microgames. The intermission between every microgame shows Wario's boombox with Wario inside, which is a reference to the boombox in the Sound Bomber mode of Mario Artist: Polygon Studio, and also the sound effects loosely resemble the ones from said game. Five of the Introduction microgames are based on the Sound Bomber games, too. The intermission of this stage is also the only one seen in the Grid mode. The life counters in this stage are volume meters. Microgame speed is based on the color of Wario's screen. If the player wins a microgame, Wario smiles, but if the player loses, Wario frowns. If the player loses all of their lives, the radio turns off.

The intro games (except for Diamond Dig, Wario Wear, I Spy and Sparring Wario) can also pop up while the player is playing the Sci-Fi, Nature, and Anything Goes themed microgames. They'll start at level 1 for Sci-Fi, level 2 for Nature, and level 3 for Anything Goes.

Description
"It's ME! The amazing Wario! Say what? , you're a newbie? Well, let's just consider this practice, then. Yeah, see if you can handle 10 games! If you can't master this...well, just give up!" (First Games description) "Huh? You actually beat me? Well, , I guess I misjudged you! Don't get too cocky! This part is just the intro! Just a warm-up. Basic games are fun, but they're only the beginning!" (Second Games description) "Hey! Wake up! It's me, Wario! I made these games for novice saps like you to practice on, !" (Grid description)

Sports
Sports is Jimmy T.'s set of microgames. It is unlocked after beating the Introduction stage. All games feature a certain sport each, such as baseball, tennis, soccer and boxing. The boss stage has to be played after 14 games in Jimmy's stage. The intermission shows his cell phone which displays emoticons depending on the player's success, happy if the player wins a microgame, sighing if the player loses. The life counters in this stage are phone batteries and the microgame speed is based on the color of the interface, as with the other remixes. When the player loses all of their lives, a mail appears, the mail then opens, and then the phrase "GAME OVER" appears while the phone turns off.

Description
"It's Jimmy, baby! I'm sportin' big hair...and big sports! Leave me 15 cell messages to clear this stage. Hey, hey! , man! Get your sport on!" (First Games description, if the player is a boy) "It's Jimmy, baby! I'm sportin' big hair...and big sports! Leave me 15 cell messages to clear this stage. Hey, hey! , baby! Get your sport on!" (First Games description, if the player is a girl) "It's Jimmy with the super disco 'do! Hey, ! This party's just gettin' started, man! You diggin' the sports games? , man, let's keep shakin'!" (Second Games description, if the player is a boy) "It's Jimmy with the super disco 'do! Hey, ! This party's just gettin' started, baby! You diggin' the sports games? , baby, let's keep shakin'!" (Second Games description, if the player is a girl) "What's the word, bird? Jimmy here. For the sportsman in you, , I've got games that'll make you shake that body! But listen, baby... when you finish playin', go outside! Promise Jimmy, OK?" (Grid description, if the player is a boy) "What's the word, bird? Jimmy here. For the sportswoman in you, , I've got games that'll make you shake that body! But listen, baby... when you finish playin', go outside! Promise Jimmy, OK?" (Grid description, if the player is a girl)

Sci-Fi
Sci-Fi is the genre of Dribble & Spitz's microgames. The stage is playable after beating the Sports stage. Sci-Fi games are focused on futuristic things such as aliens, space fights and superheroes. A notable number of games is also centered on ninjas and samurais. The boss stage shows up after 24 microgames in the cabbie duo's stage. A few of the Introduction games also appear in this stage. The intermission takes place inside the taxi that drives through the city while it rains. A Japanese song named Koe no Tadayou Namima made ("To the Waves of Drifting Voices") can be heard during the game. The life counters in this stage are hanging smaller versions of Spitz as decorations. When the player wins a microgame, the wipers go as normal, and the screen shakes slightly. When the player loses, the song stops abruptly for a moment, and one of the Spitz decorations fall. When the player loses all of their lives, the wipers start going slower, before fading out to the score screen. Also, games in this stage can speed up without warning, only evidenced by the song, wipers going faster, and the dashboard color, also, the song's instruments change whenever a speed up or boss stage happens.

Description
"Heya. I'm Dribble. This is my pal Spitz. Survive 25 miles in the cab, and we'll getcha home! Science fiction's not our thing, but we've made some fine sci-fi games for you, !" (First Games description) "Heya. It's me, Dribble, again. As cabbies, Spitz and I keep collecting fares...and losing hairs! But our sci-fi games are the hub's cap, no?! , we worked like dogs on this lineup!" (Second Games description) "I've been called a space cadet, but that's all right with me. I LOVE SPACE GAMES! Hey, what rank do you think my chum Spitz would be? What's below a space cadet?" (Grid description)

Strange
Strange is Mona's set of microgames which is unlocked when the player has beaten the Sports stage. Most of the games involve everyday and mundane objects and events, such as a fried egg, some fast food, hammering a nail or picking a nose - strange topics for a video game. After 14 microgames in Mona's stage, the boss stage challenges the player. The intermission between the games shows Mona's Chimp, who throws banana peels to flip police cars chasing Mona on her moped. The life counters for this stage are bananas. The microgame speed is determined by the background color. If the player wins a microgame, a police car flips, and the words "HIT" appear. If the player loses, the police cars get closer, and the word "MISS" appears. When the player loses all of their lives, the phrase "GAME OVER" appears in the same font as the boss stage warning.

Description
"Hey! I'm Mona, and I'm superbusy! I'm late again, so I've got to ditch 15 cops to save time! Those other games are BORING! But not mine! They're strange, but perfect for a guy like you, !" (First Games description, if the player is a boy) "Hey! I'm Mona, and I'm superbusy! I'm late again, so I've got to ditch 15 cops to save time! Those other games are BORING! But not mine! They're strange, but perfect for a girl like you, !" (First Games description, if the player is a girl) "Hey! Enjoy Mona's world! I'm at work, but hang out and play my games! , you're good...and kinda cute! Playing my strange games makes the others seem BORING! <player's name>, you know what I mean!" (Second Games description, if the player is a boy) "Hey! Enjoy Mona's world! I'm at work, but hang out and play my games! <player's name>, way to go, girl! Playing my strange games makes the others seem BORING! <player's name>, you know what I mean!" (Second Games description, if the player is a girl) "What's up? It's me, Mona! So, you're wondering what 'strange' games are, exactly? I'm not sure I know either! But hey, surprise is just part of the fun! Give 'em a try! I promise you'll be entertained!" (Grid description)

Nintendo Classics
Nintendo Classics is the genre of 9-Volt's microgames. Like the two previous sets, the games are playable when the player has beaten the Sports stage. All of 9-Volt's microgames are based on various Nintendo products from the 1960s up to the 1990s, such as the games Super Mario Bros. and The Legend of Zelda and the toys Ultra Hand and Chiritorie. In 9-Volt's stage, the boss stage has to beat after 14 microgames. The intermission is a spoof of Dragon Quest, a game not made or owned by Nintendo. The number of lives is represented by an HP number (the only stage to use a counter rather than some icons). The microgame speed is determined by the background color. When the player wins a microgame, the 9-Volt on the Game Boy holds a sword in triumph, and the words "You felled the game!" appear. If the player loses, the windows and text turn red, and the words "You've taken damage!" appear. If the player loses all of their lives, the background fades out, except for the 9-Volt and the bottom text. The text will say "You've been downed!" This is the only intermission stage in the game to display the player's name and the difficulty level of the microgames.

Description
"I'm 9-Volt, the old school grade-schooler! I've got a mad mix of tunes and classic Nintendo vids for you! I'll spin the tunes; you clear 15 of my games! <player's name>, these 'bits' of history are the best!" (First Games description) "9-Volt here! I've got wicked tunes for wicked games! <player's name>, the music's hip, and the games are hipper: nothing but classic Nintendo gems! These never go out of style." (Second Games description) "Hey, I'm 9-Volt! I've put together a collection of the best games, all created by Nintendo, of course! There's a bunch of your old favorites here, <player's name>! Betcha remember them!" (Grid description)

IQ
IQ is Orbulon's set of microgames. It is unlocked after beating Jimmy's Remix No. 1 stage. The games last four seconds longer and require more thinking than the other ones. For example, the player has to count a swarm of leaping frogs, identify a specific object, navigate a maze, and answer correctly when grilled. The boss stage shows up after playing 14 microgames. The intermission shows the interior of the Space Hares' rescue ship where four of the aliens dance, acting as the life meter. The microgame speed is determined by the color of the TV screen. When the player wins a microgame, the elevator raises, and the alien bunnies keep dancing. When the player loses, an alien bunny falls into a void. When the player loses all of their lives, the elevator drops back to Orbulon's UFO.

Description
"Hello, life-form. I am Orbulon. My travel device is malfunctioning! I need to gain 15 yards of altitude to escape. My games can be taxing: especially to craniums the size of Mr. <player's name>'s! But I'll include more time units to give you a break!" (First Games description, if the player is a boy) "Hello, life-form. I am Orbulon. My travel device is malfunctioning! I need to gain 15 yards of altitude to escape. My games can be taxing: especially to craniums the size of Ms. <player's name>'s! But I'll include more time units to give you a break!" (First Games description, if the player is a girl) "Hello, earthling. It is Orbulon. Earth is nice, but my IQ games are tough for humanoids! You, Mr. <player's name>, managed to pass a few, so your cranium matter is sufficient." (Second Games description, if the player is a boy) "Hello, earthling. It is Orbulon. Earth is nice, but my IQ games are tough for humanoids! You, Ms. <player's name>, managed to pass a few, so your cranium matter is sufficient." (Second Games description, if the player is a girl) "Good day, earthling. I am Orbulon! My games will test your cranial capacity, for I am a clever by human standards! Yes, my 'IQ' is 300! I have been lenient in my time limits to give you lesser beings a chance of success." (Grid description)

Reality
Reality is the name of Dr. Crygor's genre of microgames which is playable after beating the Remix No. 1 stage. Dr. Crygor's games are not necessarily more "realistic" than the other ones, but they feature partly animated photographs, such as photos of animals, people, and food. The boss stage of the Reality stage appears after 14 games. In the intermission, the opened toilet in Dr. Crygor's Lab is shown in a top-down view. During Dr. Crygor's stage, his theme plays. When the player wins, the toilet flushes. When the player loses, the song becomes distorted, and one life is lost (represented by rolls of toilet paper). When the player loses all of their lives, the toilet closes. The microgame speed is determined by the color of the floor tiles.

Descriptions
"Hello. I am the genius Dr. Crygor. I made a miscalculation, and now I have an output error. Urgent. Flush this thing 15 times to restore order. My games are realistic. <player's name>, let us begin." (First Games description) "Hello. Dr. Crygor here. An experiment in fun is now in progress. <player's name>, your input is desired. My reality games are scientifically void of boredom." (Second Games description) "I am the one, the only, Dr. Crygor. Scholars like me disapprove of falsehoods, so I cannot cope with unrealistic games. <player's name>, you know the difference, don't you? I should hope so." (Grid description)

Nature
Nature is Kat & Ana's microgame set. It is available for play when the player has beaten the Remix No. 1 stage. Animals or plants such as frogs, a monkey, a penguin, flowers and vegetables are involved in all games. Some of the games also take place in the animals' environments, such as the forest, arctic regions and the sea. The boss stage in the Nature stage shows up after 24 microgames. A few of the Introduction games that already start on the second difficulty level can also appear in this stage. In the intermission, the player sees the interior of the Castle where one fusuma opens with each microgame. Notably, the messages and the score in this stage are displayed in Japanese, but the microgame instructions are localized in international language versions. During the stage, the Japanese song "Four Seasons" plays. When the player finishes a microgame, the door opens. If the player loses, the song is distorted and part of the katana (the life bar) is lost. The microgame speed is determined by the color of the doors.

Description
"Hi! I'm Kat! My little sis, Ana, asked me to use my ninja cuteness and save Prince <player's name> in room 25! We think flowers and animals are neat, so we put them in our games!" (First Games description, if the player is a boy) "Hi! I'm Kat! My little sis, Ana, asked me to use my ninja cuteness and save Princess <player's name> in room 25! We think flowers and animals are neat, so we put them in our games!" (First Games description, if the player is a girl) "Nice work! Support Kat and Ana! We practice every day to be mean ninja cuties! Did you like the nature games? We wanna know 'cause we worked so hard on them. As long as Prince <player's name> likes them, we're happy!" (Second Games description, if the player is a boy) "Nice work! Support Kat and Ana! We practice every day to be mean ninja cuties! Did you like the nature games? We wanna know 'cause we worked so hard on them. As long as Princess <player's name> likes them, we're happy!" (Second Games description, if the player is a girl) "Hey, how are you? It's Kat and Ana! When you're playing our games, you just remember that all living things are created equal! If you forget, we might have to bust out our ninja skills on you!" (Grid description)

Anything Goes
Anything Goes is the last set of microgames and hosted by Wario again. It is unlocked by beating Jimmy's Remix No. 2 stage. Like in Wario's first set, the greedy boss himself is featured in all games in some way. Otherwise, there is no specific theme that would apply to all microgames, the set rather reuses themes from previous sets. For example, Wario squashes a photographed apple from Dr. Crygor's stage, he destroys a jar of eye drops in a microgame similar to Mona's, he has become an animal (namely a beetle) on a golf course like it was seen in one of Jimmy's games, and he even pops up in Nintendo games, such as Super Mario Land, which were released before Wario's debut. In the Anything Goes stage, it takes 24 microgames until the boss stage appears. Introduction microgames that are always on the hardest level also reappear in the stage. The intermission between the games shows the desktop metaphor of Wario's computer where his face is displayed in a window, happy if the player wins, but sad if the player loses. Also, one of the small versions of Wario, who act as the life meter, will go into the "Recycle Bin". If the player loses all of their lives, the phrase "GAME OVER" appears, before cutting to the score screen. The microgame speed is determined by the background color.

Description
"<player's name>, who knows how you got this far, but good luck getting through the rest! Open 25 files. There are all types of games in this Wario collection, and they're the best in the world!" (First Games description) "It's me, Wario! Yeah, yeah... Listen, <player's name>, just get the high scores! I call the games in the Wario game collection anything goes games! You impress me, <player's name>...but not that much!" (Second Games description) "You picked my games, <player's name>, so you must not be a complete idiot! WHAT?!? You wanna know what they are?!? You expect me to explain them one by one? No way! Try 'em out yourself, you lazy bum!" (Grid description)

Demo microgames
All demo microgames are from the Intro Games stage.


 * Crazy Cars
 * Wario Whirled
 * Saving Face
 * Dodge Balls
 * Repellion
 * The Maze That Pays
 * Mug Shot

it:Minigiochi di WarioWare, Inc.: Minigame Mania