Mii Swordfighter

The Mii Swordfighter is one of the three variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. As its name suggests, the Mii Swordfighter is a master of weaponry and uses a sword for a majority of its attacks.

Like Palutena and the other variations of the Mii Fighters, the Mii Swordfighter's custom moves are all separate moves rather than altered versions of the same move and all custom moves are available from the start. The Mii Swordfighter can also be fitted with unique outfits and hats. Mii Swordfighters cannot be used when playing With Anyone online, but can be used in battles against friends.

Gale Strike/Shuriken of Light/Blurring Blade
The Gale Strike is the first basic special move. When this move is used, the Mii Swordfighter spins in place then slashes, sending a swirling gale forward in a line. The gale speeds up as it moves, and hits enemies multiple times as it passes through them. If the gale slides off an edge, it will fall slightly before continuing forward in a straight line. The move is aesthetically similar to Link's Gale Boomerang, but behaves more like the Ore Club's tornadoes. The attack is also capable of destroying some objects, such as Diddy Kong's bananas. If an opponent touches the tornado during its final frames of animation, they will not take any damage and simply be lifted up (or pushed backwards) by it, boosting their recovery. If the Swordfighter uses Gale Strike in midair, they will gain a bit of upwards momentum.

The Shuriken of Light is the second basic special move. When activated, the Mii Swordfighter will toss a small, translucent yellow shuriken forward in a line similar to Greninja's Water Shuriken, but uses light instead of water. The shuriken damages the first enemy it hits, then disappears. It is stronger if done from a distance, doing 9% while closeup only 2%. Additionally, when used up close, it will only shift the enemy backwards a tiny bit without making them flinch at all (giving it some similarities to Fox's Blaster or the Mii Gunner's Laser Blaze), while when fired from a distance, it will make them flinch. Also, it should be noted that when the Mii Swordfighter flashes, that is the moment they gain super armor. While not useful in most situations, it can be used to avoid otherwise deadly moves.

The Blurring Blade is the third basic special move. When used, it begins charging, then unleashes a series of stabs before knocking the enemy back with a final lunge. The charging animation and finishing blow are similar to Marth and Lucina's Shield Breaker, while the multi-hit portion of the attack resembles the fourth downward strike of Dancing Blade.

Airborne Assault/Slash Launcher/Chakram
The Airborne Assault is the first side special move. When used, the Mii Swordfighter charges up then launch themselves forward, somersaulting with the blade, similar to Sonic at the start of Spin Dash. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a smash attack causes it to charge faster. When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of Final Destination, and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter helpless regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom.

The Slash Launcher is the second side special move. When used, the Mii begins charging. Once the move is released, the Swordfighter lunges forward, striking any enemies he/she happens to collide with. The move is very similar to Ike's custom move Close Combat.

The Chakram is the third side special move. The Mii throws a chakram, a small, bladed circle, in the direction it is facing. In a Miiverse post, Sakurai revealed that the chakram can be stalled in the air for an unspecified amount of time, and the direction the weapon is thrown can be altered as well. In the Nintendo Digital Event of E3 2014, it was shown that a chakram will stick in the ground for a while after impact. It is unable to be interacted with if this occurs. The Chakram is a very useful projectile, as not only can it be angled, but it can be thrown two ways, depending on how the control stick is used: Using the move as a tilt will make it slowly move forwards a short distance and deal multiple hits before disappearing. If used as a smash attack, the Chakram will fly relatively fast, hitting any opponent once while passing right through them, and disappear after a good distance. If a smashed Chakram hits a shield or is attacked, it'll bounce off and stick to the floor, but can't be picked up. A tilted Chakram behaves normally against shields. It also can be lodged to the ground by angling it downwards, regardless of how it's thrown, as a fake-out. Due to the Chakram's behavior, it shares some traits with Mega Man's Metal Blade.

Stone Scabbard/Skyward Slash Dash/Hero's Spin
The Stone Scabbard is the first up special move. When used, the Swordfighter slashes upward, knocking any enemy hit up while they also rise. Then, he/she holds the sword with the blade pointed down, and descends, meteor smashing enemies on the way down. The blade can pass through thin platforms, ambushing anyone underneath the platform the Swordfighter lands on. The Swordfighter is intangible during the initial frames of the attack. This move is very similar to Kirby's Final Cutter.

The Skyward Slash Dash is the second up special move. When used, the Swordfighter unleashes a series of strikes above his/her head while rising into the air. This move can be directed to head in any direction, including downwards. The last hit deals considerably more knockback than the rest. It is quite similar to Wolf's Fire Wolf and Fox's custom special Twisting Fox.

The Hero's Spin is the third up special move. When used, the Swordfighter spins and slashes his sword around him/herself; if in the air, they also climb upwards, but remain stationary otherwise. This move is functionally identical to Link's Spin Attack.

Blade Counter/Reversal Slash/Power Thrust
The Blade Counter is the first down special move. True to its name, it is a counterattack. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during Little Mac's Slip Counter.

The Reversal Slash is the second down special move. When used, the Swordfighter performs a single rainbow-coloured slash that flip enemies around as well as reflect projectiles. When used in the air, the Swordfighter gains a small boost in height, making this move a carbon copy of Mario's Cape and Dr. Mario's Super Sheet.

The Power Thrust is the third down special move. When used, the Swordfighter lunges forward with his/her blade extended. The airborne variant launches the Swordfighter downward at an angle. The tip of the sword deals more damage, much like the majority of Marth's attacks. Due to the move's nature, it is similar to Captain Falcon's Falcon Kick, but is comparatively quicker.

Final Edge
The Mii Swordfighter's Final Smash. It involves the Mii Swordfighter lifting his/her sword and unleashing many low-knockback crescents of random colors in a chosen direction. It is similar to Wii Fit, and bears a resemblance to the Sword Beam from The Legend of Zelda franchise. Compared to Wii Fit, Final Edge is much weaker, each slash dealing mediocre knockback, designed to overcome foes with its sheer number of slashes and drag them offstage for a KO. This Final Smash behaves slightly different between both versions of SSB4. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone really close to it as it initiates the attack. This hurtbox can KO opponents at moderate damage percentages.

Trophy information
Blue indicates exclusive to the Wii U version.

Palutena's Guidance

 * Pit: Uhh... What do we have here?
 * Viridi: That's a Mii Swordfighter, Pit. As a general rule of thumb, you should take armed opponents seriously. Which really isn't easy in this case. That Mii is awfully funny looking.
 * Pit: No arguements there.
 * Viridi: But Miis are full of special moves, so it's essential to figure out what they're capable of quickly. They often have some unexpected techniques too. If you get careless, you may find yourself in big trouble.