Noki Bay

Noki Bay is one of the areas of Isle Delfino, the main setting of the GameCube game Super Mario Sunshine. Noki Bay is located at the north behind the islands "dorsal fin". The Noki live here in the platforms floating in the bay. The structures have shells on them, possibly because the Nokis carry shells on their backs. Many small square pictures on the cliffs can be pushed in when sprayed, revealing a secret alcove. They are actually switches hiding several hidden tunnels and Blue Coins. The picture switches have six different designs on them, the blank ones making the total number of designs seven.

An old Noki fisherman and his grandson will help Mario throughout the levels, giving him a diving helmet and tips. Gooper Blooper makes a return here at one of the cliffs peaks. He blocks a hole to a room for the ancient Noki King's tomb. Several Noki shells are on the walls, as are two large jugs that hold a Blue Coin each.

Noki Bay is one of the most beautiful locations on the island, with crystal clear water and mysterious, old ruins. It is here that Eely Mouth's gingivitis has polluted the waters. The eel is in a huge underwater city that can be reached by a large waterfall. There, Mario can clean the Eel's mouth and collect red coins in the relaxing and peaceful surrounding of the underwater Noki City.

Mario must collect at least twenty Shine Sprites to enter this level.

Episode 1: Uncork the Waterfall
The player starts out by landing on a platform amidst a purple, polluted Noki Bay. When Mario lands, the player should talk to an old Noki that is waiting on the platform. The old Noki will say that he has heard of Mario before and has a problem, at which point he will show the player an overview of the stage objective. The old Noki will then say that someone has corked the waterfall, which is what he believes to be the cause of the pollution. After talking to the Noki, the player should proceed to a shell-tower base with outcroppings that are used to climb to the first leg of the stage. After climbing these, there is a wicker basket with an adjacent cracked jar. The player should jump on the basket and fill the jar with water to ascend to the next platform. After jumping off the basket, the player should continue to the right until there is a gap. On the wall where the gap is, there will be some paintings that the player needs to spray off that makes two portions of the cliff appear one in front and one above- also, it helps to go to the very edge of the cliff to remove all of the paint. The player should then jump on the new platform and another platform, then spray a small painting on the wall that looks like a wave to make another outcropping appear. The player can then jump onto that outcropping and follow the next platforms up and over onto a section with paint all over it. On the wall will be another painting, which the player should then spray off to make a portion of the cliff appear. Continuing to the left, the player should use another basket-jar combo to jump over to the section that was just created. Then the player should jump over to the right and head up the ramp that leads up left and spray yet another painting off the wall. The player should use the new platform from the painting to wall-jump up to the next section. There is a pool of water to the left that can be used to fill up F.L.U.D.D.'s water tank, but is otherwise a dead end. The player should head over to the right and follow a couple of platforms, spray more paint off the wall, jump upwards from there and head over to the ledge on the left. There will be a trampoline, but it is too big to move so the player has to squirt it to make it small enough to pick up. Now that it can be picked up, the player should jump off the ledge with it and set it down in front of the other wall on the left and jump up with the trampoline. Jumping up a few platforms, the player can see the cork with a cannon on top similar to the one that is the portal to Pinna Park. Inside this cannon is Monty Mole, who the player has to defeat by Squirting bob-ombs to freeze them and throw the frozen bob-ombs at Monty Mole three times.

Episode 2: The Boss of Tricky Ruins
Gooper Blooper makes a return appearance here. Mario has to find his way into the ancient Noki King's tomb where the Shine Sprite is. To do so, Mario must shoot blocks with water to form paths that he can walk through. Mario must make his way to the top of the cliff using the pathways. The Rocket Nozzle is present in this level, but the player must use the paths he used on the first level of the Noki Bay and find a secret pathway leading off the path to the waterfall. The Rocket Nozzle is a very useful item in this level, as for it can help Mario get higher without using the paths. At the top, Mario must battle Gooper Blooper. Gooper Blooper attacks the same way he did in Ricco Harbor. After Gooper is defeated, Mario can go through the hole he was sitting on, and collect the Shine Sprite.

Episode 3: Red Coins in a Bottle
The Noki fisherman has figured out what's polluting the bay, but he makes Mario practice diving deep under the surface by telling him to collect eight Red Coins in a bottle full of water.

Episode 4: Eely-Mouth's Dentist
Mario dives to the bottom of the sea floor using the waterfall. There, a giant eel called Eely-Mouth needs its teeth to be cleaned. Once Mario cleans its teeth using FLUDD, its gold tooth becomes a Shine Sprite. Also, the water will no longer be polluted.

Episode 5: Il Piantissimo's Surf Swim
Mario needs to beat Il Piantissimo in a swimming race across the bay to retrieve a Shine Sprite.

Episode 6: The Shell's Secret
Mario has to climb to the shell tower using various ropes and avoiding Spiky Rings. When he enters the shell, a secret level will begin.

Mario starts out in a rectangular glass box. Mario must wall jump to exit the box. Then, he must jump on a green rotating platform and land on a yellow platform. After crossing several platforms that move in and out, he climbs up a pole. Now, he must jump on a rope, and use his wall-jumping skills to access several rotating platforms. Mario will then go to the top of several connected spinning platforms placed on top of each other, go up another rotating platform, and land on a red platform that has the Shine Sprite on it.

Episode 7: Hold It, Shadow Mario!
This level is the Shadow Mario level for Noki Bay and is necessary to access the final boss. In this level, Mario must chase down Shadow Mario, as always, and squirt him with water until he gives up a Shine Sprite.

Episode 8: The Red Coin Fish
If you were looking for the Red Coin Fish, see here.

Mario needs to dive down to the bottom of the sea to claim the Nokis' gift for him: a group of Coins and Red Coins swimming in the shape of a fish, which is named the Red Coin Fish.

Official Profiles and Statistics
''Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and the 3 soaring towers resonate with mystic history.''

Music
The theme heard in Noki Bay is performed by a wide variety of different flutes (such as the Western flute and panflute, among others). They are accompanied by harp, xylophones, and various other percussion instruments.

Trivia

 * Noki Bay's way of entrance (it is accessed by viewing the sun in Mario Cam mode while placing Mario inside a strip of light on Delfino Plaza) is probably a reference to the entrance to the Wing Cap switch level in Super Mario 64.
 * It is possible to go to the other half of the main cliff Noki Bay is on, where the player can see many platforms.
 * Unlike all the other parts of Isle Delfino, Noki Bay is not in a heat wave, as mentioned in the Tourist Guide.
 * Noki Bay is the only location of Isle Delfino that can not be seen from at least one other location. However, Corona Mountain can be seen from the bay.
 * Noki Bay is the only level in the game who's name doesn't have an Italian word in it.