List of Super Mario Sunshine glitches

This is the glitches found in Super Mario Sunshine.

Atomic Mario
Go to Pianta Village and go to the tree with all of the fruits on it. Than knock a durian off the tree without kicking it. This may take a couple of tries, but when it is done correctly, the player should jump on the durian. There should be an atomic reaction under Mario. You can move a little, but if you move too far, the glitch will stop. You can also shoot water in this position.

Funny Walking
Get the rocket nozzle or turbo nozzle then press R really lightly. If done correctly Mario will walk funnily until you stop holding R.

Random Flying Yoshi
To do this trick go to Sirena Beach and choose star 3. After getting Yoshi go to the attic and run into the first sleeping boo you see. Then go to the third floor and jump in the north-west corner. You will be able to see that Yoshi!

Neverending slide
First, the player must go to the underground tunnel by the police piantas and go underground. From there, the player should squirt water in front of them and immedeately after that slide downward without stopping, when the player reaches the bottom, instead of hitting his head, Mario will still be in the sliding posistion, but will not be moving because of the wall. The sound of Mario sliding will also be heard. To stop just jump.

Sitting in the Air
First, the player must go in the doorway to the box breaking game. Then, the player should wait for the end of the game. When there is about 1 second left on the clock, ground pound. If you are in the middle of ground pounding, the pianta will speak to you like normal, but you will be sitting in the air. When the pianta is finished speaking to you, you will finish your ground pound. this may take a couple of attempts.

Broken Camera in Gelato Beach
First, the player must search for a dune bud that leaves a large foot imprint. From there, the player should squirt the Dune Bud, and, just before it reveals the imprint in the ground, Ground Pound. If this is done correctly, the screen will zoom out up to the sky, and turn downwards to reveal Isle Delfino. The camera then zooms in all the way down to Mario. (Mario is sometimes seen Ground Pounding downwards with the camera until it reaches Gelato Beach.)

Frozen Yoshi and Floating Items
If Mario lets a Yoshi eat an enemy or fruit, but dismounts it while Yoshi's tongue is pulling it in, the Yoshi will remain in its bent-down position with the fruit or enemy floating right in front of it. The Yoshi's saddle will also hover slightly above the dinosaur's actual flesh.

Pulling Yoshi Food from the Air
The player must perform the above glitch and stay in the area where it was performed. If Mario hops back on the frozen Yoshi, he can continue to ride him around normally. But the first time after Mario hops back on that the Yoshi sticks his tongue out, the item that was frozen in front of him will suddenly appear. If the item was a fruit, it can conveniently be used to automatically refill Yoshi's juice capacity.

Mysterious Book
In Noki Bay, where the player goes in a bottle, go behind the building at the bottom and head into the back notch on the right. There will be a door there. The player must rotate the camera so the other side of the door can be seen. There is a book lying on the floor. Strangely, there isn't a way through the door.

Blasting Through the Wall
If the player gets the Turbo Nozzle in Delfino Plaza, and heads to the fruit stands, something very odd may occur. While standing slightly against the wall behind the papayas and pineapples (in which case Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into some underground area. If Mario stops, he'll automatically die, but it is possible that Mario will come across an underground pipeline to run into.

Walking Underwater
If Mario walks through the sewers the player can find a path that leads Mario behind the Shine Gate, he will find a few pools of water. If he swims into the lowest one that is blocked off by a gate, if the player presses B in front of it, one of many glitches will occur. Mario will either be able to walk underwater in the pool without an underwater life meter, go through the gate and fall straight down into an area behind the waterfall, or fall into the sewers. If the first result occurs, then Mario can walk underwater as described above. He will walk as though he is on land. However, note that if Mario gets his whole body out of the water (For example, using the Rocket Nozzle), when he lands in the water, he will swim normally again. If the second result occurs Mario will land in a strange underground area. Running forward will result in hitting the wall behind the waterfall and dying, however running backwards will make him fall into the sewers. In both that and the third results, the sewers can be navigated and exited normally.

Walking Underwater v.2
First, the player must activate the flood by defeating Shadow Mario on every level. When Mario starts, he will be in front of the Shine Gate. Mario must swim over to the log floating in front of Mario and try surfacing under it. It will take a few tries, but if done correctly, Mario will experience one of two glitches. He will either be able to walk underwater or he will be in the blue screen of death. This will work with any log.

Aquatic Jailbreak
Also during the flood, if the player were to look in the accessible cell with the Blue Coin, there would be a sewer cover.

The SMS Blue Screen of Death
The "Blue Screen of death" is an area under most levels. If the player stays on the ground for too long, then they will die automaticaly.

In Gelato beach, Mario will have climb to the highest rope, then jump off to the west, if the player presses b at the right time before hitting the invisible barrier, Mario will fall back through the ground and into a blue void. Then Mario loses a life.

The player can also do it Delfino Plaza by going on the top of the Banana Tree and the player will have to jump and hover to an open window. The player will have to be above the open window, where the roof and building meet. Next, the player will be inside the building, in the Blue Room of Death. Mario will have to jump about every 3 seconds to avoid death. For Mario to get out, he'll have to do a Triple Jump, which puts Mario in the sewers, unless he has Yoshi with him, in which case he can triple jump back up into the plaza.

The glitch can be done another way in Delfino Plaza, by going under the deck near the entrance to Noki Bay. Then, using the turbo nozzle to run under the water, and jumping out, directly under the crate on the deck, very close to the wall. If preformed correctly, Mario should be inside the crate, if the player walks into the wall on the right, Mario should be in the Blue Screen and die.

A similar glitch occurs in Noki Bay. After a certain maneuver into a puddle at the base of the cliff from the first Shine Sprite, Mario will be underwater, but also under the cliff itself. If he swims too far into the cliff, he will lose a life upon reaching a blue screen of death.

In Bianco Hills, If Mario attepts to belly slide under the waterwheel at an angle, he'll get knocked through the ground and die before he can regain mobility.

Sitting in the Boundary
At times when attempting the "SMS Blue Screen of Death" glitch you will come across another glitch that allows you to sit in the boundary of a level.

In Gelato Beach, if you are to go too far away from the ropes after using Rocket Nozzle and ground pound you will get stuck inside the boundary. You will look as if you are sitting in the air. The only way to stop this is to release the R button. You will then fall into the Blue Screen of Death.

In Noki Bay, if you were to use Rocket Nozzle to get as far out of the level as possible you will soon hit a boundary. Sometimes, if you were to ground pound, you will get stuck inside the boundary in the same position as Gelato Beach. If R is released, you will not land in the Blue Screen of Death, you will just land in the water and be pulled in by the current.

Watermelon Cutter Glitch
First, the player needs a Yoshi. The player will have to go to Gelato Beach. Once the player is there, Mario will have to ride a Yoshi and get onto the Cutter, which causes it impossible for the player to get on it again, because once the player gets on, Mario will get flung off because of the cutter. The Yoshi will just stay there. To end this glitch touch the cutter with Mario and jump on Yoshi walk of like nothing ever happened

Bubba Proof
In Gelato Beach, the player can stop a Bubba from dragging Mario underwater if the player picks up a piece of fruit (excluding durians) and starts swimming with it. A Bubba will follow Mario around (and sometimes even pass through him), but won't be able to drag him down.

Nozzle Box Glitch
When Mario begins at Delfino Plaza, he should head to the South-East bell tower. Mario should stand on the first ledge and face the Grand Pianta Statue. The player should turn the camera until it is inside the tower. If done correctly, the player can see a Rocket Nozzle Box.

Different Nozzle Box Glitch
Grab a Yoshi and jump on a nozzle box with it. The player should then get off Yoshi as soon as they jump and get the nozzle. If done correctly, Yoshi will be inside a nozzle box!

Mirror Glitch
When Mario goes to a place with a mirror such as Gelato Beach, he should look into a mirror and see that F.L.U.D.D's head seems to be missing in the reflection.

Flooded Shine
During the events of the flood in Delfino Plaza, the player should use the walk underwater v.2 glitch as shown above and go to the beach area of the city. Mario will have to spray around the sand near the umbrellas until the player sees yellow sparks fly. Mario should focus by squirting water there until it reveals an image of a Shine Sprite that only gives the player one coin.

Under The Cannon
During any episode of Pinna Park (excluding episodes one and two) Mario can try to ground pound the Pianta working in the cannon. It will take a few tries, but if done correctly, Mario will go under the Pianta and inside the cannon. This is also possible, in Delfino Plaza, on the cannon that leads to Pinna Park (before the cannon to Pinna Park is working).

Slow and Speedy Boss Battle Music
In this episode, the player will have to defeat the Giant Green Wiggler. When the player hears the slowdown, the player will have to press the Z Button. The player will hear slower, deeper music. Also, with correct timing, the player will hear a speedy version of the music in a high note.

Exploding Fruit
Any time in Delfino Plaza (excluding the flood), if the player sprays the pineapples behind the Pianta Statue, in the small pool or the pears to the side of the entrance to Noki Bay, in the other small pool, they will explode into water as if the player threw them into the ocean.

Crazy F.L.U.D.D
When directly under a Shine Sprite, (Excluding Secret Levels) if the player is holding R all the way down while jumping, Mario gets the Shine Sprite and F.L.U.D.D will act as it is squirting.

Fruit Gone Missing
When Mario has a fruit (Excluding a Durian) if Mario gets behind a sign or a tree or anything bigger than Mario the shadow of the fruit will disappear.

Walking With the R Button Held All the Way Down
To do this glitch, the player must do the crazy F.L.U.D.D glitch, (See above) and hold R the entire time. When the player gets back to Isle Delfino, they can walk with the R button held all the way down.

Invisible Wheel
In order to do this glitch, the player must go to Bianco Hills. Use the Turbo Nozzle to ride over the lake and then come out and go onto the small hill next to the wheel on the right. They must jump and if done right, Mario will go through the wheel.

Wheel Glitch 2
To perform this glitch the player must do the above glitch, but he/she have to do it wrong. Mario will bounce back. After that, just Turbo Nozzle into the wheel, without jumping. He should hit a spoke. If they were to try to go back out to the lake he'll touch an invisible wall. The spokes will move right through him. Moving to the other side, but not exiting the spokes' range and try to go back the wall will be farther in. To end this glitch simply get out of the spokes' range.

The Land Under Pianta Village
In Pianta Village, if Mario is to fall down side of the rope bridge, he will die. However, sometimes instead of dying Mario lands onto a white floor in an endless area. If the player is to look up they will see every area of the game sitting on top of big mushrooms. Mario is free to move, shoot water, etc, but is stopped by invisible barriers after a few meters. the only way out is to reset the software and it is not possible to save.

"Mr. Blooptastic"
The player must go to Ricco Harbor and choose "Gooper Blooper Returns". When there, go to where the first Gooper Blooper fight was held and try to jump onto the arched wall to the right, or just use the Rocket Nozzle. Try to spray Gooper Blooper from there. If the water reaches Gooper Blooper, he will extend his arms and they will land almost all the way across the gap between the helipad and Mario. If you do this while standing at the closest point to him (The top-right corner of the rectangular part the extends out) Then Gooper Blooper can reach you, and you can jump on his tentacles, but you can't grab them due to the tentacles being slightly lower then the wall. Also, his arms seem to land on an invisible floor that Mario can't stand on.

The Broken Bridge
If the player visits Pianta Village, squirts the ground in front of them, and dives foward to move faster, a glitch may occur. If the player slides on the bridge to Pianta Village, they might fall through the bridge, and die.

Voice Delay
If the player gets a Game Over screen when inside the bonus stage in the Delfino Plaza, when the game asks you if you want to continue, you will hear Mario scream as if he fell from a high place.

Boat out of Stage
In Noki Bay, take the boat and navigate it to the boundary. If Mario jumps out of the boat at the last second, the boat will go outside of the boundary. NOTE: Mario cannot get the boat back.

Backwards F.L.U.D.D.
The player must first gain the Turbo Nozzle. Then they must switch to the regular nozzle, and push R all the way down. The player must move the control stick up and down quickly, and push X. The Turbo Nozzle will charge up, but instead of propelling Mario fowards, it will act as the regular nozzle, backwards.

Through The Branch
In Pianta Village, jump off the bridge. If you land on the the big branch, you may go through it as if it were not there and die. Interestingly, Mario stops his falling scream when touching the the branch, but starts again when falling through.

Insomniac Mario
It is unknown what triggers this glitch, but while standing next to the entrance pipe to Pianta village, Mario may not fall to sleep while the game is left untouched for long periods of time. Due to unknown conditions for this glitch, it is worth noting that Mario was facing the camera when seen.

Ghost fish
The river in front of the shine gate has blue fish in it. If the player follows these fish, they swim away from Mario. If he follows the fish into a wall, it will swim through it. In Gelato Beach, if you do the red coins in the coral reef level, chase the fish into a high part of the reef. The fish will go through it.

Pianta Statue glitch
Go behind the pianta statue and backflip onto it's cape. Just before landing, use the hover nozzle, and Mario will shoot upwards as if using the rocket nozzel, but not as high.

Look and walk
This glitch requires the Turbo Nozzle. Hold down R slightly while looking to walk.

Swim on Corona Mountain
Go to Corona Mountain and stand where the first 1-Up Mushroom is found. Collide with the Lava Bubba in a certain point and you will be able to swim in the lava. Source

Dancing Fruit
On Pinna Park, get in the park and find a fruit. Grab it and take it to the Yoshi-Go-Round. Put it on an egg and watch the fruit spin.