User:Conradd

Viva Kingdom (VERY WIP)
Subcon (alternatively formatted as Sub-con or Sub-Con; also known as the World of Dreams or Land Of Dreams; formerly called Muu) is a peaceful dream world of the Subcons. Believed to be Mario's dream, it is said to be a vast dream world that is part of a larger subconsciousness of the Mushroom Kingdom's inhabitants. The name "Subcon" itself is short for "".

Yume Kōjō: Doki Doki Panic
In Yume Kōjō: Doki Doki Panic, the dream world is in a storybook that the twin children Poki & Piki got pulled in by Wart. In fact, the reason Chapter 7 has only two pages is due to the fact that the original ending was accidentally destroyed by the twins. This detail is lost in the Mario version of the game's events.

Super Mario Bros. 2
Subcon is the main setting of Super Mario Bros. 2, the world's first appearance in the Mario franchise. Subcon was once a peaceful place until it was taken over by the tyrannical Wart. He created monsters with the Dream Machine, and sent his army from the dream factory all around Subcon. The original inhabitants of Subcon were captured and imprisoned in a jar by Wart's minions so that they would not interfere with his mischief.

From their confinement, the Subcons sent a message to the hero of the nearby Mushroom Kingdom, Mario, to come and free them. At first Mario thought the message was just a dream, but the next day, while on a picnic with Luigi, Toad, and Princess Toadstool, he discovered a cave that led him to the world he saw in his dream.

Mario and his friends instantly set out to free them and defeat Wart to free Subcon from his reign. They battled Wart's army, the 8 bits. In the end, they faced Wart himself, and were eventually able to defeat him and free the captive Subcons. Mario then briefly awakened in his bed, and soon went back to sleep.

BS Super Mario USA
Subcon is again the main setting of the pseudo-sequel of Super Mario Bros. 2 for the Satellaview, BS Super Mario USA. This game appears to depict Subcon as a realm of dreams, rather than an actual dream like the ending of Super Mario Bros. 2 implies, and explains that after his defeat, Wart and the 8 bits went into hiding in another dream for a short while. However, they soon return, and the king of Subcon is forced to use Star power to call Mario and the others back to Subcon to stop Wart once again. Mario, Luigi, Toad and Princess Toadstool were able to defeat Wart and his army once more, thus returning peace to Subcon and its inhabitants.

Super Mario Advance
In Super Mario Advance, there were now Yoshi Eggs scattered all around Subcon, which Mario and friends has to recuperate. Besides that, the game's depiction of Subcon is the same as in the original.

Super Smash Bros. series


Subcon made its first Super Smash Bros. series appearance in Super Smash Bros. Melee, as a stage called Mushroom Kingdom II, which is based on World 1-1 and World 1-2 of Super Mario Bros. 2. Mushroom Kingdom II is the second Mushroom Kingdom stage in Super Smash Bros. Melee. It can be unlocked by collecting the Birdo or the Pidgit trophy. Unlike the first Mushroom Kingdom stage, Subcon is based on its appearance in Super Mario All-Stars and BS Super Mario USA. This stage does not take place in the Mushroom Kingdom, despite the name. Luigi is also fought here before he is unlocked.

Mushroom Kingdom II returns as a playable stage in Super Smash Bros. Ultimate.

Physical features
Plants stick out throughout Subcon, which, when pulled, will give the character a vegetable, 1-Up Mushroom, POW Block, or, occasionally, a Bomb. A lot of the region of Subcon is high in the sky, as clouds would be considered "land". The dream world has many moons at night as first seen in Super Mario All-Stars. Subcon also has many recurring landscapes, such as grasslands, deserts with pyramids, snowy islands, and others. The only castle structure is Wart's factory, and no towns or cities are seen throughout the game. Super Mario All-Stars added jungle trees (Worlds 1, 3 & 5), mountains and Egyptian palaces in the desert distance (Worlds 2 & 6) and floating Greek-style temples (World 7) as background objects. According to BS Super Mario USA, Subcon has a kingdom and a king. It is not known how much of Subcon is considered a true kingdom; if not the entirety of the dream world, seventh world in the clouds of Subcon above the grass or the desert region is probably the whole region of the kingdom itself. The factory from World 7-2 is actually the king's castle.

Currency


Subcon also uses Coins, though their design is different, with an "I" in place of the "1" on the Mushroom Kingdom's coins. While relatively plentiful in most other Mario platformers, coins in this world are instead rather rare. Instead of being found floating in the air or in blocks like in the Mushroom Kingdom, Coins could only be retrieved by using a Magical Potion to go to Subspace, where unpicked grass gives coins in place of items (said grass still remains after leaving Subspace). Coins are used to earn extra lives in a minigame after finishing a level.

Demographics
Subcon's natural population consists of mostly Subcons, although the seldom-seen king and his aide appear to be human. During Wart's takeover, several monsters were artificially created, although some existing creatures like Albatoss and Tryclyde were merely enlisted to his forces. Other creatures resembling those from the real world are also known to exist, such as whales residing in icy territory.

Trivia

 * In the Nintendo Adventure Book Dinosaur Dilemma, the text describes Wart as "the king of the Land of Nightmares", presumably referring to either Subcon or a similar realm.

Story
Translated from the instruction booklet

''One day, the peaceful dream land Viva Kingdom where Mushrooms live was invaded by the tribe of the huge turtle Koopa, who possesses powerful magic. Said magical power was used to transform all the quiet Mushroom People into rocks, bricks and mikes among other forms. All Night Nippon personalities, the Tunnels, , , and the AB Brothers were also captured. What became of ? Pitiable Sunplaza was fooled by Koopa's letter to his “Illusionary Business Prosperity” corner into visiting him. And he was changed into Koopa Tribe minion “OkaP”.

''The only one who can undo this magic on the Mushrooms and revive All Night Nippon is the Viva Kingdom's own Princess Peach. She is presently in the hands of King Koopa.

''Mario has stood up to help the personalities trapped in each world, defeat the Koopa Tribe, rescue Princess Peach, and rebuild the peaceful All Night Nippon dream land Viva Kingdom.

''The Mario in the TV is an avid All Night Nippon listener like you. Only you can bring this adventure quest (expedition) to a conclusion.

Graphics
Their identities are as follows:
 * World 1 was changed to nighttime.
 * Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks (which also replace the original Super Mushroom platform designs from the original Super Mario Bros.). Additionally, mikes replace the mushrooms found in the background.
 * Little Goombas and Piranha Plants were changed to big-headed caricatures of DJ and are respectively called オカピー (Okapī, "OkaP") and パックンオカピー (Pakkun Okapī, "Piranha OkaP").
 * The Starman was changed into a Hiranya (ヒランヤ ), a symbol popularized by a Japanese radio show called Young Paradise. The Hiranya also resembles the, a symbol of.
 * The (the radio station that runs All Night Nippon) logo is found on the flag that is raised when Mario or Luigi enter a fortress. This logo is also found as the axe.
 * The mushroom retainers were changed to Japanese celebrities that regularly appeared on the show, while Princess Peach is dressed as a traditional Japanese princess.
 * World 1: みゆき （中島みゆき） / Miyuki
 * World 2: たかあき （とんねるず・石橋貴明） / Takaaka (Tunnels' )
 * World 3: のりたけ （とんねるず・木梨憲武） / Noritake (Tunnels' )
 * World 4: KYON² （小泉今日子） / KYONKYON
 * World 5: たけし （ビートたけし） / Takeshi
 * World 6: まっちゃん （ABブラザーズ・松野大介） / Matchan (AB Brothers' Daisuke Matsuno)
 * World 7: ひでちゃん （ABブラザーズ・中山秀征） / Hidechan (AB Brothers' )
 * Worlds 8 & D: ピーチ姫 / Princess Peach
 * Worlds A-C: Unknown (unlisted in the manual)

Level order
Most of the levels of the first eight worlds are from Super Mario Bros. but some are from The Lost Levels as shown here:

The Hammer Brothers in 7-1 and 8-3 pursue Mario or Luigi like they do in those worlds in The Lost Levels.

Beating 8-4 will add a star to the title screen (up to twenty) and reveal Hard Mode in which all Okapī are replaced with Buzzy Beetles and all enemies move faster but players must start from 1-1 as there is no world select option. Hard Mode is not permanent as resetting returns the game to its normal difficulty. Like The Lost Levels, after beating 8-4 eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in 4-1, different maze solutions in 4-4 and 7-4, and changed locations of ?s and bricks. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept. World 9 does not exist if the player clears the game without using a Warp Zone. Attempting the Minus World glitch will have an effect similar to The Lost Levels, either sending the player to the pipe near the flagpole or back to 1-1.

Trivia

 * Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaettekita Mario Bros. was another similar project.
 * Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game. The cover is a modification of for Mario no Daibōken, a 1986 single by, a subsidiary of  like Fuji TV. Pony Canyon also released a Super Mario Bros. promotional video under the same title that featured the same cover. That video ends with "GO GO Mario!!", the side B song from that single which was the winner of All Night Nippon's nation-wide contest for lyrics to the Ground Theme. It was from this partnership that the idea for the game was born.
 * ビバ王国 (Biba Ōkoku, Viva Kingdom) is named after "Viva Young", the slogan and subtitle of the All Night Nippon radio program. It is also the name of that show's newsletter.
 * “幻 の商売繁盛 ”のコーナー ("Maboroshi no Shōbai Hanjō" no kōnā, "Illusionary Business Prosperity" corner) is a recurring segment in 's show. He would perform a at a small business, usually a restaurant, and overwhelm it with customers.
 * Okapī is a reference to Sunplaza Nakano's theme song in All Night Nippon.
 * Pakkun Okapī and Princess Peach are represented by a "?" in the manual.
 * This game marks the first time Princess Peach has ever done her hair up, predating Super Mario Sunshine by 16 years, and is also the first media to depict her in a different outfit from her usual attire.
 * Despite Worlds A-C featuring a unique celebrity who remains the same throughout those worlds after being rescued, World D's ending still features the first seven celebrities rescued from the first seven worlds.

Virtual Boy Wario Land
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Luigi's Mansion
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Super Paper Mario
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