Donkey Kong Jr. (Game & Watch)

Donkey Kong Jr. is a Game & Watch edition of Donkey Kong Jr. As in the original arcade game, Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him. There are two major revisions - the original version in the New Wide Screen series, and the colorized game in the Table Top and Panorama Screen series released the following year with an entirely different level and obstacle layout. Only the New Wide Screen version was ported to Game & Watch Gallery 3, Game & Watch Gallery 4, and DSiWare. The game also has an indirect sequel in the form of Donkey Kong II. The makes Donkey Kong Jr. move and the  and  buttons make him jump.

New Wide Screen / Classic Version
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by Nitpickers and Snapjaws. After Donkey Kong Jr. climbs a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. The sooner Donkey Kong Jr. does this, the more points the player earns. He will then drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. As the player progresses in the game, the enemies start moving faster. If an enemy hits Donkey Kong Jr. or he misses the key, he loses a life. When he loses three lives, the player gets a Game Over.

Tabletop / Panorama Screen Version
Donkey Kong Jr. has to navigate his way between the key and Donkey Kong through a different layout from the New Wide Screen version. From the key, he has to make his way through some trees using vines to get to different branches. Nitpickers and Snapjaws will appear in this section. Afterwards, Donkey Kong Jr. needs to grab the bottoms of umbrellas (which are on the left and descending) and balloons (which are on the right and ascending) being careful to fall into a pool of water. He must insert the key into the lock on Donkey Kong's chains, but Donkey Kong is waving his chain, and one wrong move can cause the key to fall into the water. Donkey Kong Jr. must go back to the key and the process resets. Once all the chains are unlocked, Donkey Kong is freed from Mario and the game resets.

Modern Version
The version in the Game and Watch Gallery series of games had similar controls, although the enemies were different, including Goombas, Baby Piranha Plants, Bullet Bills, and Spinies. The stage also alters its appearance each time the player successfully releases Donkey Kong: The game starts with a Jungle ground-level setting. Afterwards, it will switch to the treetops during sunset. Finally, the stage becomes a clouded area at night.

In Game & Watch Gallery 4, selecting the game yet waiting to actually start it will result in a humorous sequence being played. In particular, Donkey Kong Jr. while strolling notices a fruit in a tree and attempts to jump up to grab it, but to no avail. Mario then arrives and grabs the fruit. Just at that moment, however, Donkey Kong arrives, causing Mario to flee, only to presumably crash into something. Donkey Kong then leaves off-screen, only to come back and reveal that he somehow got Mario locked in a cage and dragged it with him before posing.

Super Smash Bros. series
In the Super Smash Bros. series, Mr. Game & Watch has a move where he swings a key in a near-identical fashion to Donkey Kong Jr..

Trivia

 * When the player plays the Modern version of Donkey Kong Jr. in Star Mode, all Goombas are replaced with Spinies, regardless of the score. This is similar to how the new quest mode of Super Mario Bros. replaced Goombas with Buzzy Beetles.