Talk:Flame thrower (Flame Chomp)

not the same
Fire chomps are not fire spitters. Fire spitters shouldn't be mentioned as being in the Ds remake of Mario 64. ==

This is 100% a Fire Chomp. I say we merge this with that article.


 * Fire Chomps have faces, Fire Spitters don't; Fire Chomps move freely in the air, Fire Spitters don't; Fire Chomps can only use a limited amount of flames, Fire Spitters don't. They have not been confirmed as being the same species, so... rather not. - 18:29, 14 October 2009 (EDT)

English name?
I typed in the Japanese characters used on the "Names in other Languages" section on a translator and it translated it to "black bean" should I add this in the article? --User:Dry Bowser rules!/sig 16:53, 8 June 2012 (EDT)
 * Considering online translators aren't usually the most reliable sources of translation, no. GreenDisaster 16:59, 8 June 2012 (EDT)
 * In this case, it's actually correct: it literally translates to "black bean" and is also the name of a type of black soybean dish. - 14:32, 11 June 2012 (EDT)

Move Super Mario 64 DS Flame Chomp info over to Kuromame or Merge
NO CLEAR CONSENSUS 4-3-0

We currently list the Super Mario 64 Kuromame as having been replaced by the Super Mario 64 DS Flame Chomp. This seems to be the idea spread around by some wiki sources, but it's hard to find anything solid. Kuromame don't even have a relation to Flame Chomps in other appearances, and there's nothing separating the two besides the newer face paint. On the other hand, we don't have a good source on the Kuromame name in the first place, so alternatively I'm leaving the option open to simply merging the two - although as mentioned, just as we don't have a more direct source calling these enemies Kuromame, we don't really have anything calling them Flame Chomps, either.

Proposer: Deadline: May 1, 2015, 23:59 GMT Extended: May 8, 2015, 23:59 GMT, May 15, 2015, 23:59 GMT , May 22, 2015, 23:59 GMT

Move section only

 * 1) Per LinkTheLefty.
 * 2) (half vote) I think that two identically functioning enemies in two games where one game is a remake of the other should always warrant a shared character page. Only making this a half vote because I don't want the do nothing option to win just because the was a tie when both of the other two options were better than doing nothing and because I don't really care that much in how I feel between this option and the merge entirely option.
 * 1) (half vote) I think that two identically functioning enemies in two games where one game is a remake of the other should always warrant a shared character page. Only making this a half vote because I don't want the do nothing option to win just because the was a tie when both of the other two options were better than doing nothing and because I don't really care that much in how I feel between this option and the merge entirely option.
 * 1) (half vote) I think that two identically functioning enemies in two games where one game is a remake of the other should always warrant a shared character page. Only making this a half vote because I don't want the do nothing option to win just because the was a tie when both of the other two options were better than doing nothing and because I don't really care that much in how I feel between this option and the merge entirely option.

Merge them entirely

 * 1) Given that we don't have a solid source on the Kuromame name, merging it is the best option.
 * 2) I will say this once: MERGE IT!
 * 3) Per all.

Comments
@burningdragon25: Please elaborate upon your vote. Andymii (talk) 19:26, 20 April 2015 (EDT)

I'm staying neutral for now, but I think that is it worth mentioning that even though the only difference is face paint, the Kuromame from SM64 DS obviously represents and is a Fire Chomp. If this yet another merge/move proposal is successful, then the name should be Fire Chomp (Super Mario 64), as we take newest names as an official policy. The only problem is that Kuromame looks nothing like a Chomp of any sort... Andymii (talk) 19:38, 20 April 2015 (EDT)

Would it be possible to list which levels these guys appear in? I have the SM64DS Pocket Guide, so it might help.


 * Sure! I'm unaware if they were added in any exclusive missions, but they appear in the following courses in the N64 version: Vanish Cap Under the Moat, Hazy Maze Cave, Shifting Sand Land, Dire, Dire Docks, Bowser in the Fire Sea, Wet-Dry World, Tiny-Huge Island, Tick Tock Clock, Rainbow Ride, and Bowser in the Sky. Despite being fairly common, they don't seem to be mentioned in the Super Mario 64 Player's Guide. (By the way, since this is somewhat related, there's also a citation needed for the "Pyro Box" from Bowser in the Dark World, Big Boo's Haunt, Hazy Maze Cave, Lethal Lava Land, Bowser in the Fire Sea, Rainbow Ride, and Bowser in the Sky.) LinkTheLefty (talk) 14:46, 12 May 2015 (EDT)


 * The Nintendo Power Player's Guide refers to "Pyro Boxes" as "flame spouts" in its description for Bowser in the Dark World, on page 42: "The road to Bowser has been cunningly crafted to confuse and abuse intruders. Moving floors, flame spouts and teetering platforms defy Mario, but Bowser himself represents the ultimate challenge." It isn't a proper noun, but is this good enough to constitute an official name? I can't find a source on "Pyro Box."
 * So far, I haven't found anything for the Chomp/mame thing (which is especially annoying when there's one right in an image), and the Pyro Box is never specifically referred to; it's always some variant on emerging fire ("jets of flame" in Hazy Maze Cave, "flaming blasts of lava" in Lethal Lava Land, etc.) Interestingly, almost all the names that actually are in this guide match the original 64 guide, such as Spindel, Grindel, Skeeter, Heave-Ho, and probably others (though not Snufit, because we need more hassle with that). If it's not in the original, it likely won't be here.

@Kart Player 2011: I'm afraid there are no "half-votes" - only full votes and abstaining. Please either remove your vote, or commit fully to one of the options. - 17:15, 16 May 2015 (EDT)