User talk:Mister Wu

Trick
You should crop out your pics.

BTW, I'm very conflicted if I should upload animated gifs. On one hand, it illustrates the tricks better, but on the other hand, it would REALLY destroy the loading time of this page. 16:59, 20 September 2015 (EDT)
 * I will crop the pics, except in the examples of the talk pages in order to show where they were taken. Regarding the gifs, those work well with MK8 as MKTV allows slow motion and in Time Trials Replays the "rear" point of view can be chosen. You might try a dedicated orphan page and see what happens. At the moment I don't have the software to create gifs from clips, so I would need suggestions about this aspect.--Mister Wu (talk) 17:06, 20 September 2015 (EDT)
 * No, I mean, I'm able to create animations directly from the source in Mario Kart Wii. 17:08, 20 September 2015 (EDT)
 * Ah, ok! Well, this is not something I can really do, but anyway I will finish the section on the talk page so you will see what I mean.--Mister Wu (talk) 17:21, 20 September 2015 (EDT)

Minor Question
In this revision of the Mario & Luigi: Paper Jam Bros. article, you state that "'PAL' is a standard that is not followed by European 3DS games!" If European 3DS games do not use the PAL format, which format do they use, then? What is your source on this? 06:40, 7 January 2016 (EST)
 * There is a technical matter here, but PAL, which means "Phase Alternating Line", is a color encoding system used for analog television signals. In Europe and other parts of the world, the NES, SNES, N64, GameCube, Wii and, in part (when you use the analog output), the Wii U have to follow this standard, and the games for those consoles are said "PAL versions" (although in the case of the Wii U digital output is supported and therefore "PAL version" is not really precise). All Nintendo portable consoles actually never followed this standard because their screens are directly controlled by the console and the PAL encoding for the transmission of video is not needed (in particular, the articles here and here show the ribbon cables used to transmit the video signal in the case of the 3DS and new 3DS XL). This is why "PAL" version makes sense only in the context of home console games and less so in the case of the Wii U.--Mister Wu (talk) 08:44, 7 January 2016 (EST)
 * Just so you know, currently, this wiki uses "PAL" as shorthand for the European and Australian region releases/localizations, hence it was being used for a handheld game in the first place. A recent proposal to scrap the term was met with a lot of opposition even though we're using the term (and NTSC), more broadly than its technical definition, since there's no other way to really succinctly talk about the different groups of countries: we just have to make do with what we got. - 09:47, 7 January 2016 (EST)
 * Ok, sorry, I didn't understand what was the proper use after the proposal failed. I think that someday an alternative should be found because with the arrival of HDMI PAL will be less and less used.--Mister Wu (talk) 09:50, 7 January 2016 (EST)

Nintendo Badge Arcade Image Uploads
I think you duplicated images. Check Gallery:Nintendo Badge Arcade. -- 21:40, 6 February 2016 (EST)
 * That's a deliberate decision. The new images have a higher resolution and some of them were actually already uploaded and are appearing as duplicate. If you want, we can decide before changing the gallery which ones to use. For consistency and resolution, I prefer the new set.--Mister Wu (talk) 21:43, 6 February 2016 (EST)
 * OK. I thought you were unaware somehow. -- 21:57, 6 February 2016 (EST)

Quiz show
I'll do the talking around here. I think I'll just ask you a couple of questions. Questions only the Super Mario Wiki contributors could answer. Wanna answer some random questions? Toco Bell 16:46, 6 March 2016 (EST)
 * The way you put it doesn't seem that enticing... if you go personal I won't answer for sure on a public page ;-)!--Mister Wu (talk) 17:06, 6 March 2016 (EST)

Your table in the Mario Kart Wii article
An actual stats table for Mario Kart Wii is a very great thing to have in MarioWiki, but unfortunately how it's formatted also needs to be taken into account. The words are tiny in an attempt to accommodate the size of it, but even so, it side-scrolls in even 1680x1080 resolution, the resolution I use and a pretty wide one at that. It's pretty much unreadable and for any web-design, you want to avoid side-scrolling at all costs. Walkazo's suggestion or even what my twin said should maybe be taken into account, as I think we need to reformat the table asap. By the way, I don't mean to offend in that post, it's just that counter-productive design bugs me. 13:08, 28 March 2016 (EDT)
 * Don't worry at all! I 100% agree with you, side scrolling must be avoided, and I was hoping that someone with knowledge on MediaWiki gave me some help (by the way, I am using a 1920 x 1080 resolution monitor, so if at lower resolutions, such as the very common 1366 x 768, some layouts are broken in pages edited by me, tell me!)! Are there specific code strings we might use? Or should we split the table in sub-tables (eg.: one table for each of the menu stats)?--Mister Wu (talk) 19:06, 28 March 2016 (EDT)
 * I'm not too knowledgeable about creating tables. Maybe you can variations of it in your sandbox page and fool around with what you got. I do like the sub-table idea, maybe that could work. 19:27, 28 March 2016 (EDT)
 * I thought about it, maybe I could transpose the table and split it by weight class and, if needed, even vehicle class (karts and bikes). I might try a spreadsheet and this tool, do you know if it is reliable?--Mister Wu (talk) 19:51, 28 March 2016 (EDT)
 * Maybe you could split it by weight class, but I don't see how that will decrease horizontal size (those values after all are vertically oriented), unless you want to overhaul it and make the karts column-oriented instead of stats instead, and then split the weight classes and maybe even split the types of vehicles too, considering that they handle differently and have different mechanics. I don't know if the spreadsheet is reliable, never used it myself before. 19:57, 28 March 2016 (EDT)
 * Yes, transposing means that each vehicle becomes a column. This way, having many rows won't be an issue, and we can safely decide how many columns we want (having them split by vehicle type and weight type means we will never have that many columns). I might try it if you want.--Mister Wu (talk) 20:02, 28 March 2016 (EDT)
 * Yeah sorry for my lack of vocab skills lol. I'd like to see you work with it. :) 20:07, 28 March 2016 (EDT)
 * Ok, I created in the page a transposed table split by size. Is it fine?--Mister Wu (talk) 22:17, 28 March 2016 (EDT)
 * I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. 17:30, 29 March 2016 (EDT)
 * Thank you for checking! If you have reports of troubles at lower resolutions, please tell me, and in this case I will split also by vehicle class (karts and bikes). Should I also transpose the characters' bonuses table?--Mister Wu (talk) 17:43, 29 March 2016 (EDT)
 * I suggest you should in order to keep consistency. 17:28, 30 March 2016 (EDT)
 * Done! Thank you for all the suggestions! If you have other issues or suggestions, please tell me!--Mister Wu (talk) 18:28, 30 March 2016 (EDT)

My proposal
I have reset the votes after the draft template has undergone a change that has both options now being choices. Perhaps you should consider voting again? Sorry for the inconvenience. 11:00, 19 April 2016 (EDT)
 * Done! Don't worry, it is still a proposal I agree with!--Mister Wu (talk) 11:34, 19 April 2016 (EDT)

Rio Olyimpics
some new footage appeared don't know if you saw them yet https://www.youtube.com/watch?v=WIX9v1FSUgI https://www.youtube.com/watch?v=A7_WQS2toMw Doctor Marc (talk)
 * Thanks! I definitely didn't see it!--Mister Wu (talk) 17:19, 7 May 2016 (EDT)

No Problem :) Doctor Marc (talk)

Adding Stat Table
Great job adding the event stat table for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. This will come in handy. AfternoonLight (talk) 22:38, 20 July 2016 (EDT)

Re: Paper Mario Color Splash Info
Not a problem. When I saw your summary explaining that the Koopalings were already mentioned under the Boss section, I understood what the point was. I mean I do believe Risa mentioned that they'd all be bosses in the game, so that does confirm their status, but it's true that we should leave it as it is until we physically see the other Koopalings in game, especially since we don't know if they'll all play the same boss status that Morton plays (some could be mini-bosses, some could be partnered up to protect Paint Stars, who knows. Just a few guesses). Anyway not a problem, I understand your point and it's all fine.

Re:Mario Tennis: Ultra Smash
This is not good image formatting, heads up. 18:09, 5 September 2016 (EDT)
 * I definitely agree! What would be the best solution? Use of ?--Mister Wu (talk) 18:34, 5 September 2016 (EDT)
 * How about a gallery? I think that would be the best organization for a cluster of images like this. 18:35, 5 September 2016 (EDT)
 * I had to readapt the text separating the Ultra Smash and putting it in its own section, but in this particular case in which the text is only composed of sentences and doesn't include lists, tables and other objects the gallery can effectively work.--Mister Wu (talk) 19:06, 5 September 2016 (EDT)
 * Hmm it's better than the last effort, but there's something I still don't like about the gallery, there's too much text in the images. Perhaps a table is better? Sorry about the hassle, this is all experimentation. 00:16, 6 September 2016 (EDT)
 * I now created the table and even added the buttons that need to be pressed to execute the shots. If there are other improvements to be made, please tell me!--Mister Wu (talk) 15:24, 6 September 2016 (EDT)

Blue Bowser art
Hey Mister Wu! I had a question about the blue Bowser art, because I know you're big on this kind of stuff. Do you know the exact source of the artwork? Whether it was a flyer, some instruction page or other kind of official media? I was just really curious. If you're not sure, I'll ask the original uploader and see if they remember.

Thanks,

12:07, 10 September 2016 (EDT)
 * Unfortunately, I would like to know the source too, as I want to understand if it was just one of the first Bowser's designs (because the hair is still yellow and the eyebrows still black, and in Miyamoto's artwork for SMB Bowser was bluish) or if it was indeed an artwork for Blue Bowser, that judging from the Encyclopedia might be a separate character from Bowser impostors.--Mister Wu (talk) 16:25, 10 September 2016 (EDT)

Ah, bummer! Thanks anyway Mister Wu. If I can't find out from the original uploader, I might post an update in your "Artwork hunting" thread on the forums.

06:50, 11 September 2016 (EDT)

Hey guess what, I found it! https://www.ebay.com.au/itm/261604576271

19:35, 12 September 2016 (EDT)
 * Thanks a lot! By the looks of it, it seems a recolor of the Japanese SMB: TLL Bowser's artwork seen on this flyer. I would hardly be surprised if the box was made after the Japanese version of SMB: TLL, even though it doesn't seem to have a date on it. Anyway, this definitely means it's not a Blue Bowser's artwork, just an artwork with the same colors of the SMB Bowser.--Mister Wu (talk) 19:53, 12 September 2016 (EDT)

The listing says it was released in 1986, although we can't be sure whether that was the first or second half of '86, since TTL was released around the middle of that year. Let's hope a specific month of release for that modelling kit turns up somewhere, and then it should be determinable which art was based on the other. 20:17, 12 September 2016 (EDT)
 * Interestingly, the Bowser artwork seen in the SMB: TLL flyer can also be seen in the [[Media:SMBSpecial.jpg|cover of Super Mario Bros. Special]], even though we don't have a clear release date for that game too.--Mister Wu (talk) 14:09, 18 September 2016 (EDT)

Re: Sorry
Sorry for taking so long to get back to you, but it really wasn't that big of a deal. I didn't take the edit nor your comment personally in any way, so there's nothing to worry about. I appreciate the added insight, but everything's good. 22:55, 21 September 2016 (EDT)

Paper Mario: Color Splash sprites
Hi Mister Wu! I have been wondering how you extract the sprites from the page you get them from, since there's a mushroom pattern in the background and when you try to save or click on an image, the entire page zooms in. Also can't wait for the official Larry Koopa sprite!!! --Sergio-Yoshi (talk) 20:48, 10 October 2016 (EDT)
 * You have to click on "Download this Sheet". To extract single sprites from the sheet with GIMP:
 * use Rectangle Selection to select one of the sprites - in the case of PMCS, you have to select the whole rectangle containing the sprite, as sprites such as Draggadon's full body ones fill the entire rectangle and you cut a part if you don't select the whole rectangle
 * copy and create a new image from the copied image (Edit - Paste as - New image)
 * If the sprite reaches the borders of the rectangle, like in Draggadon's full body's case, save the image in PNG format with max compression, if the sprite doesn't reach the borders, do the following to save space:
 * on the new image use the Fuzzy Selection - with Threshold set to 0, no Feather Edges and no Antialiasing - on the background (remember to have the "Select Transparent Areas" checked if the background is transparent)
 * invert selection (Select - Invert)
 * copy and create a new image from the copied image
 * Save the image in PNG format, with max compression and you will create a sprite like the ones I upload.--Mister Wu (talk) 21:17, 10 October 2016 (EDT)


 * Could you please upload the Pokey and Green Pokey full body sprites? :/ I prefer you to do so, you're acknowledged in doing such a thing. This is the link to the page: --Sergio-Yoshi (talk) 14:05, 5 November 2016 (EDT)
 * You can find the sprites here: Pokey and Green Pokey.--Mister Wu (talk) 23:58, 5 November 2016 (EDT)

Koopaling Color Splash sprites
Is having 5 different sprites of Iggy or Ludwig from Color Splash really necessary? 23:19, 15 October 2016 (EDT)
 * It depends on the Koopaling, as in the case of Iggy and Larry there are sprites relevant for the physical appearance section, I'll just leave those, the introductory pose and the idle pose sprites.--Mister Wu (talk) 06:47, 16 October 2016 (EDT)
 * I mean, I'd like to keep as much sprites here as possible ideally, but we just don't allow too much sprites from one game or people will get the wrong idea and upload as much single-pose sprites as they can, something we want to avoid here, to not clutter gallery sections of articles. 18:55, 16 October 2016 (EDT)
 * If you want, I can keep just the introductory and idle pose without wand, that are common to all Koopalings (2 poses per Koopaling). Other images will be included elsewhere (like in the case of the Koopalings Cards) or cited in references (in the same way I'm doing for Iggy).--Mister Wu (talk) 19:00, 16 October 2016 (EDT)
 * That's fine. I'm sorry if I sounded a bit confrontational there, just concerned. 20:27, 16 October 2016 (EDT)
 * Don't worry, you know my opininon on these sprites, so it's easy for me to go overboard with them.--Mister Wu (talk) 21:16, 16 October 2016 (EDT)
 * By the way, since we are already talking about the matter, how do you feel about animated GIFs as idle poses (essentially, 2 frames animated like they are in the game)? I tried this for Wendy (which was important to show how she behaves in the battle), and admittedly due to the lack of shading the palettization works pretty well, without artefacts, and they are pretty easy to do also for the other paper characters. Still, I don't know if there might be performance concerns (these are probably the first high resolution GIFs on the wiki and I'm using the replace method in GIMP to maintain a transparent background).--Mister Wu (talk) 21:36, 16 October 2016 (EDT)

Animated Sprites
Will you be making animated idles and such of all characters and enemies?-- 22:02, 14 November 2016 (EST)
 * This is quite time consuming, and Sergio-Yoshi is doing some work too, we should coordinate the effort.--Mister Wu (talk) 22:05, 14 November 2016 (EST)
 * Cool. Though I recommend that each frame be 0.7s long, which is more accurate to the frame rate of sprites in the game. I've uploaded a few, like the Bloopers and Petra Piranha.-- 22:11, 14 November 2016 (EST)
 * I will record a video when I will have the game so we can finally see the right timing. All my sprites so far had 2 fps (0.5 s) as typical times for idle animations, so try to see if those fit before using different timings, and if possible I'd recommend to keep the projects of all your GIFs so that once the correct timing is known changing it is trivial.--Mister Wu (talk) 22:19, 14 November 2016 (EST)
 * Actually, just watch a YouTube video in 60fps, that's how I figured it out. And I use Photoshop, so I can open any gif up to edit it.-- 22:27, 14 November 2016 (EST)
 * I mean that I will use frame-by-frame methods, I too so far used 60 fps YouTube videos, and even slowed them to 0.25x speed to see the correct order of the various sprites. Fortunately, I could confirm that the game has a resolution of 1280 × 720 pixels (you can see this by looking at the sprites of the backgrounds that introduce the characters), meaning I will be able to record 60 fps videos too, although the game actually should run at 30 fps. As image editor I actually use GIMP, I still prefer to keep the original projects around, even if GIMP too can load and edit GIF files.--Mister Wu (talk) 22:56, 14 November 2016 (EST)
 * I may actually be wrong. I think I got my math wrong or something. That or the framerate is different fore each sprite.-- 10:13, 15 November 2016 (EST)
 * We will see with the actual videos. By the way, since Sergio-Yoshi is too busy, I don't think I will be able to do all the work, as I'm already involved in many projects in this wiki. I think it's better for me not to promise another effort I won't be probably able to make. So, for the moment, I'll just say that I don't plan to upload all the animated sprites, as it would be too much work. I'm sorry if that comes as a disappointment, but I think it would be much worse to end up with a work stalled at a quarter of all the sprites, resulting in an arbitrary selection of sprites that have animations.--Mister Wu (talk) 20:35, 15 November 2016 (EST)
 * That's fine. I'll be making the animated sprites then as the need for one comes about.-- 21:17, 15 November 2016 (EST)
 * How are we going to do animated sprites of enemies like Paint Guy or Spike Guy that have those non-sprite things on their heads? -- 00:04, 17 November 2016 (EST)
 * I don't think there is a simple way, we will use artwork or screenshots for these enemies (maybe artwork is better, the Large Enemy Cards are a good second choice, too).--Mister Wu (talk) 10:03, 17 November 2016 (EST)
 * For the time being, I'll just make gifs out of gameplay footage for those kinds of enemies. -- 19:11, 17 November 2016 (EST)

APNG vs. GIF
Although I understand that APNG is far superior to GIF, they were banned in a proposal years ago. File:PMCS Ludwig Animated.gif and File:PMCS Ludwig Animated.png -- 03:30, 19 November 2016 (EST)
 * I'm not using this image at the moment, it was just to test the infrastructure of the wiki that supports it in full, with the exception of the thumbnail generator. This is a particular situation, that should be fixed either way (by fixing the thumbnail generator or adding a warning message that animated png should be forbidden.--Mister Wu (talk) 03:43, 19 November 2016 (EST)
 * There are two competing formats to replace GIF: MNG and APNG. Neither of them are supported by the major web browsers (Google Chrome has a plug-in for APNG). Even if MediaWiki could support the format fully, the browsers are lacking. -- 04:52, 19 November 2016 (EST)
 * Technically, APNG images in .png files are supported by every browser that supports PNG files, the first frame is correctly decoded and shown by those. This is why APNG images in .png files are not the same as .apng files. The aim of that image was verifying up to which point the current infrastructure prevents or supports them, and the end result is that they are supported and, as expected, even shown by browsers that don't support .apng files (the first frame is shown). Since there is not a clear situation on these images, that are technically acceptable unlike .apng files, I think a discussion on the latter should start, either to clearly state that they should be avoided (currently in the policy there is only a list of preferred formats, not forbidden ones) or to state that unlike .apng files they are acceptable provided the first frame is significant enough. Should a proposal be made?--Mister Wu (talk) 05:53, 19 November 2016 (EST)

card type
That doesn't seem necessary. It's not important to the bestiary to know that the bosses each have a corresponding card, which ONLY applies to the bosses. What is important is knowing what cards an enemy drops, which is the point of the cards variable. I should change that to say cards dropped.-- 10:24, 12 December 2016 (EST)
 * However that information has NOTHING to do with the bosses themselves, when it comes to battle atleast. They can't be obtained from the boss themselves, they aren't an enemy drop.-- 10:32, 12 December 2016 (EST)
 * Yes, it has. You can obtain the card only after the boss has been defeated, so it is battle related, simply you need a second passage (Roshambo Temple), which is why the R was added.--Mister Wu (talk) 10:36, 12 December 2016 (EST)
 * "You need to include card type and the boss cards, because otherwise you will remove relevant information that then needs to be found in nonobvious places, if it can be found at all)"
 * That's why we have the Battle Cards page.-- 10:40, 12 December 2016 (EST)
 * We might argue that all the enemies cards should not be listed in the bestiary, then. It's not a line of thought I would follow. Again, since it's simply a letter and since after winning the battle you get a boss enemy card, provided that you first go to the appropriate Roshambo Temple, I think these should be included.--Mister Wu (talk) 10:51, 12 December 2016 (EST)
 * It's not entirely the same line of thought, there's one difference: The Boss cards aren't drops.-- 10:56, 12 December 2016 (EST)
 * Nothing forces us to only list the cards dropped, especially since the boss cards can be won at the Roshambo Temples only after winning the battle, thus they are a direct consequence of the battle, much like items dropped.--Mister Wu (talk) 11:01, 12 December 2016 (EST)
 * As I understand it, the bestiary deals with the enemy stats in battle, which includes the items dropped. We don't add the things that defeating the enemy will unlock else where in the game. I'm sorry I'm playing the antagonist here, but I really don't this kind of information belongs in the bestiary.-- 11:05, 12 December 2016 (EST)
 * Don't worry, if I remember correctly, this is the first time something like this happens, a divergence of opinions is normal because it's unknown territory; I think it's best to talk about the issue in the bestiary talk page or in another related page (e.g. the game's main page) so that we see the feedback of others on the matter and we reach a consensus.--Mister Wu (talk) 11:11, 12 December 2016 (EST)
 * Go right ahead.-- 11:58, 12 December 2016 (EST)
 * Sorry, at the moment I'm busy. Meanwhile, could you please check the bestiary of Super Paper Mario? It too had enemy cards, sone of which were not directly obtained from the enemies.--Mister Wu (talk) 12:16, 12 December 2016 (EST)
 * Please see List of Catch Cards page. 11:30, 13 December 2016 (EST)
 * From what I can tell the SPM bestiary doesn't list any catch cards unless they are obtained via a drop by that enemy. In fact, I think any info relating to the catch cards, other than as a item drop, was removed from the bestiary because of the Catch Cards page.-- 11:38, 13 December 2016 (EST)
 * Enemies don't drop Catch Cards of themselves, unless the Catch Card or Catch Card SP is used. Enemies may drop them those items normally, but they never drop their own Catch Cards. 11:42, 13 December 2016 (EST)

Super Mario Run - Hand drawn images
You've been uploading SMR gifs from Nintendo UK twitter account recently. There's some gifs you've missed. Mario wall-jumping, and Mario doing a long jump. Wall-jump: https://twitter.com/SuperMarioRunJP/status/806407915955359744 Long jump: https://twitter.com/SuperMarioRunJP/status/807132693741727747 Know that these sketches are from the official SuperMarioRun account. All the SMR sketches from Nintendo UK / Nintedno of America are actually came from the SMR official Twitter, and posted in before NOA/UK. 20:47, 12 December 2016 (EST)
 * Thanks! So far I've used one source which is simpler for me and also allows to see the text that goes with the image, but if these two posts aren't uploaded on the Nintendo UK Twitter feed, I will definitely add them!--Mister Wu (talk) 21:06, 12 December 2016 (EST)

Mario Trump cards
Wait, don't upload them just yet. I'll replace the images on the page with a series of links so you can just click each one and they'll all have the same naming format.-- 17:44, 13 December 2016 (EST)
 * I was just about to undo that edit, since I moved it to my sandbox instead. Again, just send me the raw scans and I'll take care of it.-- 18:11, 13 December 2016 (EST)
 * Wait a moment, in the meantime, I suggest to use the name format and technical aspects (borders, saving as PNG, 1:2 resized, no other changes) of this card, using Unicode codes for the suits.--Mister Wu (talk) 18:16, 13 December 2016 (EST)


 * Hey Mister Wu. I think it's best that we don't use symbols and other specialized characters within the names of the files, as enforced by our image use policy.


 * 18:25, 13 December 2016 (EST)


 * Ah, I figured that wasn't right. We can use the file naming format I came up with. NAP-01 ClubAce.png-- 18:30, 13 December 2016 (EST)


 * Not really, already moved the card here to fix this.--Mister Wu (talk) 18:35, 13 December 2016 (EST)
 * If you use the format like this, that means that all the cards Ace, 2-10, Jack, Queen, and King, all fall under their respective suit, Club, Diamond, Spade, or Heart, which then all fall under their respective deck, NAP-01 - NAP-06.-- 18:38, 13 December 2016 (EST)
 * If you want to go with your format, I'd suggest using a space after the name of the suits, so the suits are more distinguished from the general names (Ace, 2-10, Jack, Queen, King).--Mister Wu (talk) 18:46, 13 December 2016 (EST)
 * Alright. Now are you going to be uploading the scans to a google drive account or dropbox or something?-- 18:48, 13 December 2016 (EST)
 * This is a public page, so I'll use WeTransfer Plus (the files are 7.1 GB total, since I scanned them at the max resolution of 1200 dpi to have some headroom also for other kind of analyses, such as the one on the printing method I did for the Hanafuda cards, resizing at half resolution is needed to upload the cards since they are physically bigger than the Hanafuda ones and as a result end up being larger than the 10 MB limit, but I wouldn't go further than that) with a link that expires. In fact, once you confirmed that the images have been downloaded and are fine, I'll delete the file I sent you so it doesn't get used for unlawful purposes.--Mister Wu (talk) 18:58, 13 December 2016 (EST)
 * Ok, do it now.-- 19:01, 13 December 2016 (EST)
 * Here are the cards. I added also the back of the cards for each deck, it is meant to be added before the table of each deck, either on the left or on the right, with a caption. As soon as you downloaded them and checked that everything is fine, tell me and I'll remove the file and the link as well.--Mister Wu (talk) 19:16, 13 December 2016 (EST)
 * I can't download it for some reason. The download keeps giving me an error. Maybe try a different service?-- 19:35, 13 December 2016 (EST)
 * Just tried and it works for me, the download was successful and the files were there. What kind of error are you getting?--Mister Wu (talk) 20:33, 13 December 2016 (EST)
 * I don't recall. I'll try again but if it keeps happening, try uploading to mediafire.-- 20:37, 13 December 2016 (EST)
 * I'm just going to download them all individually.-- 21:05, 13 December 2016 (EST)
 * the link should lead to a zipped file, though. Are you able to download the single images individually?--Mister Wu (talk) 21:09, 13 December 2016 (EST)
 * I can download it as zip, or download the PNGs inside it individually.-- 21:11, 13 December 2016 (EST)
 * If you can download the single images, that's fine as well. Tell me if you get other errors.--Mister Wu (talk) 21:13, 13 December 2016 (EST)
 * Okay, if I try to download multiple at once, all but the latest download will encounter an error. Put this up on mediafire, please.-- 21:15, 13 December 2016 (EST)
 * Can you rescan these? I've only seen the first two scans so far and you really cut it too close on the borders. If not, maybe we can see about mailing them to me and I can get them scanned right, and then I'd mail them back.-- 21:25, 13 December 2016 (EST)
 * The scanner cuts the borders, but the same borders do not contain any image, I might rescan filling the cut borders on the scanner, but it will probably take me a few days. At the moment I cannot afford mailing those so either you're fine with the current status or I'll have to rescan the cards.--Mister Wu (talk) 21:42, 13 December 2016 (EST)
 * Just rescan the cards that got the borders cut off, the ones that weren't cut will still be alright.-- 21:52, 13 December 2016 (EST)
 * Btw, why can't you mail the cards? If it has to do with money I'd be willing to pay. Also the scanner I use scans everything on a black background, which would make this easier.-- 21:55, 13 December 2016 (EST)
 * Really, I think it's better not to get involved with international mail or couriers and if we don't involve money transactions as well, it's just too risky and expensive for so little reward. I'll just rescan, using 600 dpi so hopefully I will also have less artifacts due to how the cards were printed. The 1200 dpi images are too large to be uploaded on the Wiki anyway. Meanwhile, I'm uploading the 1200 dpi scans to MediaFire so at least you will be able to see them and get prepared when the 600 dpi scans without cut border will arrive.--Mister Wu (talk) 22:09, 13 December 2016 (EST)
 * I might have to do some color correcting too, since scanned images lose their color. These scans look desaturated almost.-- 22:13, 13 December 2016 (EST)
 * I would avoid that, actually, thanks to the lack of color correction I could more easily spot the differences in the printing method used for Mario Hanafuda cards (more saturated, also uniformly colored areas) with respect to Club nintendo Hanafuda (less saturated, the colored areas present various elements), color correction optimized on the individual cards doesn't allow to evaluate that as they would appear having the same saturation, which does not reflect how they appear in real life (even looking at the cards you can immmediately tell the Club Nintendo Hanafuda are less saturated and use different colors). The only way to make it work on the Mario Trump cards would be applying the same settings on all the cards, wihtout using automated correction routines.--Mister Wu (talk) 22:30, 13 December 2016 (EST)
 * ...what?-- 22:32, 13 December 2016 (EST)
 * I mean, typically color correction is done to optimize single images, which is not a smart choice when you scan cards that are desaturated with respect to others, as you can increase the saturation and make them look different from what they look in real life. One thing is fixing systematic errors on all images, one thing is fixing each image, creating huge artifacts by making them uniformly saturated even if some cards are actually less saturated because of how they were printed. If you intend uniformly fixing some systematic errors with the scanner (white point, brightness, saturation, contrast), I'm fine with this, but if you're going to change the brightness, saturation, contrast or white point correction of only one deck because you think its colors do not match those of the others you might risk creating artifacts instead of fixing problems due to the scanner. The settings of the scanner are always the same in each scan so as to avoid introducing bias, and the scanning conditions tends to be as similar as possible as well. In general, I think that if you find some cards that, after the common corrections, still seem to have issues it is better to discuss them so we can verify if the issues are actually features of the card themselves.--Mister Wu (talk) 23:04, 13 December 2016 (EST)
 * Ok. just let me know when the mediafire link is ready.-- 23:08, 13 December 2016 (EST)
 * If I did everything correctly, the files should be uploaded here, they are still being uploaded, though. I have to go to sleep now, so we'll discuss further matters tomorrow.--Mister Wu (talk) 23:35, 13 December 2016 (EST)
 * I just started the download, it'll take awhile, but it's going in bulk atleast.-- 09:58, 14 December 2016 (EST)
 * You can remove the link now.-- 21:02, 14 December 2016 (EST)
 * Done.--Mister Wu (talk) 21:04, 14 December 2016 (EST)
 * The idea I have now is using a border of Mario Hanafuda cards to keep the cards aligned while also being in the center of the scanning area, you can see the results here, would this be fine?--Mister Wu (talk) 08:38, 15 December 2016 (EST)
 * Yeah, that seems like it'd work. course I can make sure each card is level in photoshop and fix it, but at least now we get the whole cards. Question: Should I add transparency at the corners, or leave the white background?-- 16:46, 15 December 2016 (EST)
 * I know you can make it level, which is indeed a good idea, having them aligned a bit avoids lots of losses due to bad angles (although admittedly the resolution is so high that we might even not worry much about that, in the worst case of 45° rotation we would have around 600/1.414 dpi, so around 424 dpi) so if I can do it without wasting time using the Hanafuda cards I'll try to do it, otherwise I will just take them to the center of the scanning area and scan them. You can add transparency in all the areas that are not part of the card, if you can do so without losing much time. Ultimately, only the corners would be affected, but it's an elegant way to display cards with rounded borders for sure. If you kept the link to the directory, I might gradually add the scans there. My time zone is CET, so expect some uploads in awkward moments.--Mister Wu (talk) 17:16, 15 December 2016 (EST)
 * No, you can handle the Hanafuda cards and I'll do the Playing Cards, just because if all the alight adjustments I may do. I'll be doing +50 saturation for the NAP-01 cards, and I'll be uploading all cards at 25% their original size.-- 17:25, 15 December 2016 (EST)
 * Actually, there's no need to resize, I've already reduced the resolution in the scanner, if you want to reduce it more it's better to do that at the scanner level so the scanning is faster and the file transfer is faster as well. I'm fine with 600 dpi but if you think this is too much for the wiki I can set it to 300 dpi or even 150 dpi, just tell me your preferred resolution.--Mister Wu (talk) 17:46, 15 December 2016 (EST)
 * I just think the cards don't need to be at a full resolution on the wiki, not that it's too much. Can you scan the backs and give me those at 600 dpi, 300 dpi, and 150 dpi, just so I can compare them?-- 18:29, 15 December 2016 (EST)
 * Also scan them with a black sheet of paper behind the cards!-- 18:36, 15 December 2016 (EST)
 * I don't have the black sheet of paper, if you want a dark background I can scan with the lid open; anyway samples at 300, 200 and 100 dpi have been uploaded, with 300 dpi the cards have a resolution of around 700 x 1060, I think this might be the sweet spot we should aim toward, considering we also have CGI artwork and the NAP-04 deck that has level maps with fine details in the NSMBU part. Also, I would check the histogram of the images to see if increasing the saturation leads to clipping in some color channels.--Mister Wu (talk) 19:12, 15 December 2016 (EST)
 * I think instead I will crop the cards to just the printing area, this will be faster.-- 21:14, 15 December 2016 (EST)
 * In the end I rescanned all the decks and also the back of the cards and the additional explanatory cards for the 30th anniversary decks (the 25th anniversary decks don't have them), you can find the files in the MediaFire folder, they have the 300dpi or 300dpi_def suffix.--Mister Wu (talk) 21:16, 16 December 2016 (EST)

RE: APNG Optimizer (usable both with still and animated PNG)
I did see that in the proposal prior to you mentioning it directly to me. That checks that off the list of issues with APNG: The biggest hurdle is browser support. I don't see Microsoft Edge adopting APNG (I consider it IE12). I use IE11 because I never understood the bandwagon towards Firefox and Chrome, although they are nice browsers, just overblown by their fans. All anti-IE things are based off of IE6, which I can understand the hatred, but anyone still arguing that IE is trash is oblivious to the improvements Microsoft was attempting, starting with IE7. IE11 is actually up to par compared to the earlier days. I digress. I do want APNG to happen here on the Wiki with as little issue as possible, but right now, I have to go against it. -- 21:36, 16 December 2016 (EST)
 * Entry barrier creating APNG files (GIMP?)
 * Optimization
 * Widespread browser adoption
 * MediaWiki handling

RE: A few questions about what the Perfect Edition of the Great Mario Character Encyclopedia says about the Koopalings
I noticed it, yeah, and here's what I understand about the lines you want to know about. 1. I managed to roughly translate it as "Turtle Tribe rulers including Bowser. The Koopalings are an example." 2. No, this seems to be an erroneous description based on Ludwig's sprites. While the title calls him "Bowser's comrade", I see no reference to him being the oldest.

Happy new year to you too! SmokedChili (talk) 07:34, 31 December 2016 (EST)
 * Actually, from what I checked, "offspring" seems to have its own words (not kanji, but kanji combinations) from "child", and I saw none of those used in the scans. Better keep it simply as "children", if you want to avoid unwanted implications. SmokedChili (talk) 10:09, 31 December 2016 (EST)

UNO Super Mario
Good work on the page, now for the table to display the cards. Like before with the Mario Trump cards, the table should probably show off everything so that it fits into a single screen, no scrolling. Actually, you can re-use the table in Mario Trump since its the same size: 4 suits of 13 cards each, not including the others cards. Anyways, I've written up the full list of file names I'll be uploading to, and this time it's not up for debate; there will be the names I use, and I'd like for them to stay that way. I'm a stickler for uniformity.--

RE:Nintendo UNO
I could scan the cards for Nintendo UNO, sure! Currently working on a different project, creating the List of Mii Headgear page, so I'll get to the cards once I'm done with that. 11:55, 5 January 2017 (EST)
 * I'm requsting User:Alex95 to upload the cards after they scan them.-- 11:23, 7 January 2017 (EST)

Image Replace
I see you uploaded something for Electrodrome from Modeler's Resource. Can't find it there. Can you replace the image I am linking you to? -- 20:38, 7 January 2017 (EST)
 * The images generating the videos are not on The Models Resource because the giant screens are objects that are not part of the course model. The image you pointed to shows indeed a frame of the second video, if you want me to replace with the frame, I can do it, but it's a 160 x 90 resolution frame, so it's very small and more difficult to look at, which is the reason why I didn't immediately delete the image even though at this point it has been superseded by the vidoes.--Mister Wu (talk) 20:47, 7 January 2017 (EST)
 * Let's try anyways. There is always zoom in web browsers and we can always revert if there are issues. -- 20:54, 7 January 2017 (EST)
 * Done. If there are issues, please tell me.--Mister Wu (talk) 21:24, 7 January 2017 (EST)

Mario Kart 8 Koopaling billboards.
Hi.

I noticed you've done Koopaling billboards from Mario Kart 8. Might as well ask, does Wendy have her own billboard, and if so, can you upload the picture and any other information on it? Weedle McHairybug (talk) 21:32, 11 January 2017 (EST)
 * Hi Weedle, unfortunately, Wendy doesn't have her billboard yet. She appears in the Women of Racing signs, along with other chareacters, but this isn't actually her company. The name of her company was derived from the map on Super Bell subway, which is already uploaded here.--Mister Wu (talk) 21:39, 11 January 2017 (EST)
 * Care to direct me to the map on Super Bell subway? I can't seem to find it on here other than a screencap that partially cuts off the map. Weedle McHairybug (talk) 06:18, 12 January 2017 (EST)
 * Never mind, I found it. Though I did make sure to list it as a source, since it really didn't list it there beforehand. Weedle McHairybug (talk) 06:24, 12 January 2017 (EST)

MK8DX Image Uploads
There are duplicates floating around with your recent uploads. Check it out: Just tag the JPEGs for deletion. -- 04:18, 27 January 2017 (EST)
 * Category:Mario Kart 8 Deluxe Images
 * Special:ListFiles/
 * I know that they are duplicates, and of course the intention was to replace the upscaled JPEG images with the source images, the problem is that each of the JPEG images has multiple links to it, this is why I didn't immediately tag them for deletion, the links must be redirected before.--Mister Wu (talk) 08:27, 27 January 2017 (EST)
 * I now redirected the links and tagged the images as images to be deleted.--Mister Wu (talk) 08:53, 27 January 2017 (EST)
 * Yeah, those multiple links are a pain to deal with when going from JPEG to PNG (proper shift, just like the proposal on-going I have). I just wanted to be absolutely sure you knew about that. I find that a lot of new games are hard to keep track of, which I think we should withhold the uploads until something can be finalized before being committed to the wiki. The rate of which information is getting released and the chance for misinformation spreads contributes to desyncs like this. It feels like the articles are being treated like temporary news articles. 2-4 weeks seems reasonable to me to make sure things are certain. Article creation, we can deal with that on the spot. -- 18:13, 27 January 2017 (EST)

Mario Sports Superstars bar graph
Hey there, I'm wondering if there's a way to translate the bar stats such as those used in this card into readable wiki format, like how you did for the Mario & Sonic Rio stats table, as well as incorporating them into the table as in this article, as it's currently incomplete because it doesn't list star or superstar stats. Just for clarification in case you don't understand the bar stat colors: red is initial starting stats, blue is stats when you Star a character, and yellow is when a character is a Superstar character, a tier over Star. Stat with blue arrows going back mean the stat is decreased when the character is starred.

If you're too busy to help out at the moment, I understand. I just want a better way to convey visual information like these to our readers. 16:12, 13 February 2017 (EST)
 * I like the idea, for the stats that increase, this should be doable without many problems, while for the stats that decrease, it will be a bit more difficult; I will have to see if there is code to easily obtain the arrow shapes. Regarding when I will be able to create the template, this is less clear, as these are busy days for me, I don't know if I will be able to obtain anything interesting before the second part of this week at least.--Mister Wu (talk) 17:37, 13 February 2017 (EST)
 * I do have an idea for stats that regress when it is starred. The stats affected that are downgraded can be semi-transparent, similar to how some games portray a decrease in stats like Equipment in Super Smash Bros. for Wii U. Is that possible to do? 18:16, 13 February 2017 (EST)
 * This can be used if no solution similar to the cards will be viable. Anyway, I just discovered that the left pointing triangle is an HTML symbol, so we might indeed obtain graphs similar to those of the cards with some coding insanity. If we manage to obtain the symbols on the left (sports and stats) and on the right (wear/equipment), we might also add those, but I will likely proceed gradually.--Mister Wu (talk) 20:42, 13 February 2017 (EST)
 * Could you check if this template works as intended?--Mister Wu (talk) 22:42, 13 February 2017 (EST)
 * I love you Mister Wu. Thanks a lot for helping me out, I can't write templates out of a paper bag. 23:37, 13 February 2017 (EST)
 * Anyway, here's an example I did for Mario's stats:


 * Luigi's golf stats


 * Having problems with displaying "1" and lower stats for Luigi's power, unless I did something incorrectly. Impact and control seem fine.
 * Two mistakes I had made: the blue arrow part was meant to replace the red bars part while I put it after, and in the case of the first stat only the last rectangle was relative to the first stat, the first nine rectangles were colored red according to the normal second stat and blue according to the star first stat! It should work now.--Mister Wu (talk) 05:17, 14 February 2017 (EST)
 * Thanks so much!! I'll try implementing the table now into the article, I'll report any more problems to you if I find any. 14:20, 14 February 2017 (EST)
 * Hey! I implemented the stats into the table! It looks fine, except I want a way to center the stats. Is that possible? That's the only real problem I have for it at the moment. 14:59, 14 February 2017 (EST)
 * Additionally, I think a legend is required to explain what the stats mean. 15:09, 14 February 2017 (EST)
 * The centering must be done at a template level, so I modified the template. Regarding the legend, in the case of Mario & Sonic I added the number that generated the bar, if you want I can add a small table with the numbers, either on the left or on the right.--Mister Wu (talk) 17:34, 14 February 2017 (EST)
 * Well I just want the legend on the main Mario Sports Superstars article near those tables, so people don't initially get confused by the colors of the bars, like how I did when I first saw it. The orientation of the legend should be either centered or on the right side. 17:38, 14 February 2017 (EST)
 * I don't know if that's really what you wanted, but I added an explanation of how the stats are presented in bold before the tables themselves. If you have other questions about the template or changes to be implemented, feel free to ask.--Mister Wu (talk) 18:12, 14 February 2017 (EST)
 * Not really. I want a table a bit like in this page, on the right, where you list the bar type on the cell color, and you explain it on the right. Also, there's a bug with highlighting. If you highlight the template, you can see blank areas of highlight. This is problematic for highlighting text underneath the template. Try it out yourself, you might see it. 19:46, 14 February 2017 (EST)
 * I created the table. Furthermore, I found how to make the background behind the rectangles transparent in the template, maybe this was causing the problem with highlighting?--Mister Wu (talk) 20:24, 14 February 2017 (EST)
 * I still see highlighting problems whenever I try highlighting the area of the template. The small blue highlighting marks indent and expand further from the visible part of the template. 20:27, 14 February 2017 (EST)
 * I checked the generated HTML code and some of the blank spaces appear to be bugs related to MediaWiki. It inserts some line breaks without any particular reason to do so. If you remove the line breaks in the corresponding parts of the code, they sometimes persist - resulting in a worse to read code without particular benefits. If you already had similar bugs I would like to know how to prevent those.--Mister Wu (talk) 23:42, 14 February 2017 (EST)
 * Ok, thanks for letting me know. I guess we'll just leave it like that for now. 00:44, 15 February 2017 (EST)
 * Maybe you could talk to an admin about using custom SVGs in place of the pictures or what's used above. For the record, I didn't read any of the conversation above.-- 20:29, 21 February 2017 (EST)
 * When I made the template I had followed my previous one that couldn't use SVG files since it was a bar of length defined by a passed variable, SVG files might be a solution to try if you want gradients like in the amiibo cards without using workarounds that might not work an all browsers.--Mister Wu (talk) 22:37, 23 February 2017 (EST)

New problem, the size of the bars causes side-scrolling at the resolution of the computer I'm currently using in the main Mario Sports Superstars article (caused by a stat name that's too lengthy). You may need to shrink the bars a bit to accommodate. 16:46, 23 February 2017 (EST)
 * I made the bars three quarters of their original size. Please check the alignment with the text, with my browser I had to set the bars at a suspicious relative top position of -0.25em and I want to know if this is due to the browser or to the web standards - in the first case I'll immediately remove this offset.--Mister Wu (talk) 22:37, 23 February 2017 (EST)

Congratulations
Congratulations on becoming a patroller! -- 16:22, 21 February 2017 (EST)
 * I'm here to say the same thing! 16:38, 21 February 2017 (EST)
 * Thanks a lot! Honestly, your help in the broadest sense has been incredibly valuable (and even when going into the specifics, in the case of Baby Luigi it was often the very source of my contributions!), I didn't receive such a promotion all by myself! I actually still am not fully sure I'm up to the role...--Mister Wu (talk) 16:55, 21 February 2017 (EST)
 * It's a bit overwhelming at first to suddenly get all of these permissions and new found power but you'll eventually learn to adapt. 16:57, 21 February 2017 (EST)
 * Now is the time to go mad with power
 * Better not, some pages were already in danger before... ;-)--Mister Wu (talk) 22:44, 23 February 2017 (EST)

You're a patroller now? Congrats for your promotion! SmokedChili (talk) 04:37, 22 February 2017 (EST)
 * Thanks, I want to thank you for all the collaborations and discussions we had! Don't be hesitate even a moment to continue those when you want to!--Mister Wu (talk) 22:44, 23 February 2017 (EST)

Congrats ! I wonder what it takes to get promoted... -- 01:26, 24 February 2017 (EST)
 * Thanks! It has been interesting to discuss with you, also on the technical matters. Regarding the second part, well, I don't know much more than the FAQ, actually...--Mister Wu (talk) 17:44, 5 March 2017 (EST)

Categories
Not sure if you realized this, but your recent uploads have left the template added. I don't think there's a specific category for those images, other than the ones the licensing template gives out. You can just remove them if no specific category can be used. 23:37, 4 March 2017 (EST)
 * When the category is unknown to me I typically leave that template so that other users can suggest me a proper category, this was the case as well. In this case, I wonder how much that portal is going to stay, if it is something permanent that is going to be updated with more content, we might consider making a category for it.--Mister Wu (talk) 06:52, 5 March 2017 (EST)

RE: Just to inform you on the Koopalings' "case"
I was actually thinking that if Nintendo copy-pastes SMB3 manual story again somewhere with explicit reference to Koopalings as Bowser's kids, then we could reorganize the relationship section. I thought it would go like: SMB3 and related referencial material, where the familial relationship is clearly stated (and noting expections like Encyclopedia and Wii VC site); material both before and after Bowser Jr's debut, and the "current story". Also, since we have pretty much covered almost everything relevant, I think the section should be summarized while new stuff should be added simply as references. SmokedChili (talk) 07:38, 8 March 2017 (EST)

Reply
They've been reuploaded. -- L    151   11:21, 12 March 2017 (EDT)

RE: Scans of the manual from the Famicom version of Super Mario Bros.: The Lost Levels
The scans are found here. It doesn't contain all the pages, but it's still distinct enough from SMB manual which it's compared to. SmokedChili (talk) 05:41, 22 March 2017 (EDT)

Curious
Out of curiosity, how does one change the color of their username for things like recent changes? Is it a power that only applies to administrators? I don't really plan on doing it, but I'm curious. 12:29, 24 March 2017 (EDT) P.S. Congrats on your promotion. I think you'll hold the title of Patroller well.
 * Thanks! You're correct, the special colors in the various lists reflect the status of an user, you can see the top of the Recent Changes page to see their meaning.--Mister Wu (talk) 12:34, 24 March 2017 (EDT)

Koopaling Sponsors
Hi there, sorry about the trouble I accidentally caused earlier regarding the Koopaling Sponsor image file names, I was just trying to improve the file names of all the sponsor images in the gallery. I'm really sorry about the spaces stuff though, for some reason I had it in the back of my mind that I had read somewhere that it was preferred that spaces were not included in file names, but I have no idea where I got that from now. Anyway, I'm really sorry and I'll make sure that nothing similar happens when I go through the remaining few images with differing sponsor names.

On a different note, I have a couple more sponsor images to upload, which I'll probably do tomorrow evening, but amongst the current ones waiting to be uploaded I have a pair of Morton Construction logo variations from Ice Ice Outpost. I was going to name them "MK8-MortonConstruction3.png" and "MK8-MortonConstruction4.png", but after what happened, do you think that there may be a better name for them? You seem to know more about the Koopaling sponsors than me, I just thought I'd ask. (They're obtained from the Models Resource, cropped, rotated, and one of them's flipped, if that information is needed to come up with a file name).

Anyway, sorry for the confusion caused earlier, I definitely won't do it again. BBQ Turtle (talk) 09:43, 7 May 2017 (EDT)
 * Don't worry, you're new to the Wiki, and there will be time to return to the conventional naming used for the other games. Spaces improve readability, so I recommend to add them, to do so you should use an underscore ( _ ), as it is then shown in the Wiki as a space. Regarding the numbers, if you use the name of the course from which they were taken, it would make the name more informative, in those names I was using the conventions of the competitive community (first letter is r for retro tracks, d for DLC tracks and nothing for nitro tracks, then the initial of the names, using two letters if there is confusion, such as in the case of rRRy or dRiR), but you can also use the initial of the tracks (such as GBARiR or N64RRy or IIO). Finally, as last suggestion, when cropping a texture on transparent background, you can crop a slightly bigger rectangle containing exclusively the texture you want, select by color using 0 as difference threshold and no antialiasing, choose the transparent background and then invert the selection. This way, you won't have any transparent border while avoiding cropping out part of the texture. Anyway, I appreaciate you didn't do any rescaling and brightness- and contrast-based image alteration on sprites and textures, this might be nice for photos, but sprites and textures hosted here are supposed to be presented as they are in the game's files. Lossless rotations are fine if the texture is rotated, lossless mirroring is fine but odd, it isn't supposed to be needed and you should definitely state that you did that so we can investigate on why it was needed - there might be something interesting going on. Keep up the good work!--Mister Wu (talk) 10:22, 7 May 2017 (EDT)


 * Hmmm, I'm still not 100% sure what to do about the file naming. I'll be back shortly to upload them, but I'll name them what I originally planned, and if you have the time, you can move them to a better file name if you'd prefer, I'm just worried I'll get it wrong! Any information you need'll be in the aboutfile template though- I've been using your Ludwig Painting one as a template all along! I just think it's a brilliant example and includes all of the necessary information (But I've obviously edited it for different courses and whatnot). (: BBQ Turtle (talk) 14:30, 8 May 2017 (EDT)
 * The infobox is fundamental, of course, and you're doing it right. I'm not going to rename everything as it would require a lot of work for no addition of content, just remember that, while avoiding an excessive length, if you can have more readable and informative names in the future this will help both you and others who might use your images as well as maintenance work - it's easier to reorder galleries when the names tell you the basics about the content.--Mister Wu (talk) 17:06, 8 May 2017 (EDT)

Roy Koopa Quotes
What does the "2" that you added here mean? -- 17:21, 15 May 2017 (EDT)
 * It means that the keyboard has added a character by mistake. 2 is used for the " symbol on Italian keyboards. Fixed it. Thanks for pointing the mistake out!--Mister Wu (talk) 17:31, 15 May 2017 (EDT)

Revising HP for Color Splash bestiary
The way you display the enemy's HP by using the Hopslipper is actually kind of cool. I'd pretty much want to start my Paper Mario: Color Splash game in order to find out more of those statistics. Anyway, can you please add more of this? I'd just want this to be a whole in an instant!

User talk:MadBird82 17:01, 18 May 2017 (EDT)
 * Actually, I discovered the game's HP at the end of last week! First of all, here's the table of the stats, it's a bit preliminary as some columns are merged and form insanely high values, still some essential data is already readable. The unit stats are in unitDataTable, with HP being the 12th column, the power of all the attacks including the cards, is in weaponDataTable: the 20th column has the power of the uncolored first attack, the 21st column has the addition to the power of the first attack given by coloring, while the columns from the 23th to 31st are the power of the subsequent attacks or are related to the power given by the various levels of attack (those obtained when timing right the hammer, for example). However, much has to be discovered. Using the Hopslippers, I needed 22 hits with 3 uncolored Hopslippers to defeats the Spikes, since they have 25 HP, this means I did 2 HP of damage with the first attack, and 1 HP with every subsequent attack, meaning that only the subsequent attacks were halved and defense is more complex than we thought before. If you want to investigate the mechanics, try to compare the data of these tables with how powerful the attacks are. Anyway, I'll try to add both the attack power of the cards and the enemy HP soon, actually the first chapter's and Koopalings' HP are directly from the unit data table!--Mister Wu (talk) 17:56, 18 May 2017 (EDT)
 * Actually, I just discovered that the columns from the 20th to 28th report the power for the fully colored case, when the card is uncolored, the attack power is lower than the one shown there. In the case of the uncolored Hopslippers, they do 2 HP of damage the first attack, then 1 HP the following attacks.--Mister Wu (talk) 05:49, 19 May 2017 (EDT)
 * I recently fixed the tables a little, revealing more values by splitting the columns in a more proper way, now both the items dropped by the enemies and the color needed to paint the cards seem to be visible. I already updated the columns numbers in my post above.--Mister Wu (talk) 18:28, 19 May 2017 (EDT)

Mario Kart 8 Sponsors: Update
Hello again, you're probably getting bored of me now :P, but I was just dropping by to let you know that I've finally finished the Mario Kart 8 section of the Gallery:Sponsors in the Mario Kart series! Yay! I've gone through everything on the Models Resource for all of the courses and got what I think is the lot, you can check if you haven't already. I was just going to ask you a few quick things though. Firstly, if you don't mind, could you look into trying to get hold of some of the missing bits and bobs from the cars, trucks, buses, planes and whatnot? That's literally all we're missing now, and also do you know where we could get hold of models of the Karts, Bikes and ATVs? I know there are a couple we're missing on them (Namely the Circuit Special and Sport Bike), but I think there may be some on the other ones too, I'd need to take a look. I'm going to look into getting some sponsors from some of the earlier games next, and I also plan to use some of the images in the pages I plan to make for the sponsors. But to get to the point, thank you very much for pointing the site out to me and noticing the Sponsors lists that started this all off! BBQ Turtle (talk) 07:51, 27 May 2017 (EDT)
 * For the sponsors of objects and playable vehicles that aren't on The Models Resource, we will need to extract the textures from the models, I have all these models and I actually already extracted the Iggy's Glass logo from the model of the trucks on N64 Toad's Turnpike. I'm currently working on deciphering the stats of Paper Mario: Color Splash and inserting them on the Wiki, and we have a lot of work to do there, so I'm sorry that I won't be able to add the remaining sponsors anytime soon - I fear that no less than a month will be needed for Color Splash. Anyway, thanks for the great work, and good luck for the addition of the sponsors of the other games and for the work on the other pages!--Mister Wu (talk) 09:10, 27 May 2017 (EDT)

About this Bowser Jr/Nabbit mask debate
Since the rise of these Mario x Rabbid rumors, you've been saying that the design on Yoshi Rabbid's gun is based on Nabbit's mask because it lacks the inner part, while some others, me included, say it's Bowser Jr's because it looks like a scribble. However, both of these statements are true, and it looks like this is an artistic/visual difference. Compare Junior's mask texture to. Quickly explained, 2D artwork Junior's mask is neatly drawn, so is Paper Junior's, while M&L Junior's looks like it was scribbled on. All of these also lack those inner parts as you call them. Point is that what we see in Mario x Rabbid artwork may be Junior's mask, just differently drawn because... different art direction, if that's the correct term for this. SmokedChili (talk) 02:31, 5 June 2017 (EDT)
 * Well, let's have a look at the masks themselves:
 * These are the three images we have to analyze:
 * MarioRabbidsArt.jpg
 * MarioRabbidsCharacters.jpg
 * MarioRabbidsCover.jpg
 * While the dark border is indeed a feature of Bowser Jr.'s mask, the 3D design of the latter was consistent over the years - in both Mario Party 9 (right) and Mario & Sonic at the Rio 2016 Olympic Games (left) the same texture is used - a texture very different from the one used here, both due to the lack of inner part of the mouth and due to the shape of the teeth. And the texture used here doesn't really match the artwork of Bowser Jr. either - the teeth never reach the borders of the mouth, which is something they do here. On the other hand, the teeth match those of Nabbit's mask (far left), when it is reversed. I will add that the dark border is a feature of Bowser Jr.'s mask, though. It would be also nice if we could view the undulation of the mouth to see what it matches, but so far only side is shown at a time, which is frustrating...--Mister Wu (talk) 06:40, 5 June 2017 (EDT)
 * There's also another thing I just realized. The mouth on Junior's mask has the jawline resembling Bowser's. Nabbit's doesn't. If I'm looking at the Yoshi Rabbid's gun correctly, the design slightly resembles Junior's, but until it's shown completely I can't say for sure. SmokedChili (talk) 11:34, 5 June 2017 (EDT)
 * This is a thing I already added on the game's page, if you look at it, I also reworded the whole sentence. I think it's pointless stating it's either Bowser Jr.'s or Nabbit's mask when it simply doesn't match any of the two, but has features from both.--Mister Wu (talk) 12:04, 5 June 2017 (EDT)
 * Wouldn't it be best to simply say that the mask's design is reminiscent of the masks worn by Bowser Jr. and Nabbit? It outlines what we know without any speculation, and it doesn't bog down the page with unnecessary detail. 13:07, 5 June 2017 (EDT)
 * Well, that's pretty much what the page does since my edits a few hours ago, the details are useful because Nabbit's page lacks a physical appearance section and I uploaded the texture showing Nabbit's mask only a few days ago, this information will be anyway removed after E3, either replaced by official information or removed in bulk if it turns out that the current material is not to be trusted. In the longer term, I think it might be a good idea to add a physical description section to Nabbit's page, underlining the differences between the masks, so we don't have to say every time why we can't interchangeably say Bowser Jr.'s mask and Nabbit's mask.--Mister Wu (talk) 16:40, 5 June 2017 (EDT)
 * Just be sure not to add too many details. Even now, I think that the bit about "possibly the biconcave design" is too speculative and extraneous, especially when we know so little about the character, so I don't think it's necessary to expand any further on it. I'm all for having a physical appearance section on Nabbit's page, but I'd rather not have an entire paragraph dedicated to every microscopic aspect of the masks when an image with them side-by-side would be more to the point.  17:39, 5 June 2017 (EDT)
 * Just be sure not to add too many details. Even now, I think that the bit about "possibly the biconcave design" is too speculative and extraneous, especially when we know so little about the character, so I don't think it's necessary to expand any further on it. I'm all for having a physical appearance section on Nabbit's page, but I'd rather not have an entire paragraph dedicated to every microscopic aspect of the masks when an image with them side-by-side would be more to the point.  17:39, 5 June 2017 (EDT)

I found that, as seen here, the mask actually does have the inner part of the mouth similarly to Bowser Jr.'s, but the teeth still resemble Nabbit's. -- 18:27, 12 June 2017 (EDT)
 * Well, from that artwork it seems more an innacurate reproduction of Bowser Jr.'s mask, so I'll just put that for simplicity, hoping that we'll know the name of the weapon as soon as possible.--Mister Wu (talk) 18:54, 12 June 2017 (EDT)

The Wedding
LuigiRules: This is your fault Mister Wu.
 * It's not my fault if the idea was used many times in the Mario franchise...--Mister Wu (talk) 04:31, 17 June 2017 (EDT)

Super Mario series antagonists
Wait a minute. How is Wario a main antagonist in the Super Mario series? He's more of an anti-hero, or slight protagonist in my opinion. I find your definition of supporting antagonists to be flawed. Supporting antagonists are just those who back up the major ones from the side and are less important than the major antagonists. That's Wario for you right there. 22:19, 13 July 2017 (EDT)
 * Wario is the final boss of Super Mario Land 2: 6 Golden Coins, now considered by Nintendo as being part of the Super Mario Bros. series, as stated clearly in the Encyclopedia Super Mario Bros.. If we remove him, we must remove Tatanga and Daisy as well, since we wouldn't consider the Nintendo Super Mario Bros. series as valid. Supporting antagonists are bosses who aren't final bosses. Other definitions would be arbitrary, in my opinion, as the importance of characters changed over time.--Mister Wu (talk) 22:25, 13 July 2017 (EDT)

What? That's not true. Dry Bowser isn't a final boss in any game, and yet he's a main antagonist?! Come on! Don't be hypocritical! Sure, their importance may change over time, but for right now, Wario isn't an important antagonist, or even character for that matter, and that's why he's not a main antagonist. It doesn't matter that he was the final boss of Super Mario Land 2: 6 Golden Coins; he hasn't been important for 13 years, so he's not a main antagonist. 22:32, 13 July 2017 (EDT)
 * For the record, Dry Bowser is the additional final boss of New Super Mario Bros. 2 and Super Mario 3D Land. Tatanga has been MIA for way more time than Wario, and in the Super Mario series Wario as antagonist never supported anyone other than himself.--Mister Wu (talk) 22:40, 13 July 2017 (EDT)

Doc here, I have a question regarding this too, but about the artwork. It seems that the artwork is primarily from the game most closely associated with the respective character's role, ie why Wario's "protagonist" artwork is from SM64DS while his "antagonist" artwork is from SML2. But it's also worth noting that Dry Bowser's artwork is from a M&S game. While admittedly he didn't have any artwork before that (barring Mario Kart Wii, which used the same render), he could have used a screenshot if there's going to be nitpicking on that, like Pauline and the Sprixies did. -- 21:48, 13 July 2017 (CT)
 * I genuinely tried finding an artwork from NSMB2 or SM3DL, but on the wiki so far there's only one artwork, maybe Nintendo never made more than one. Typically artwork looks better, but this can be discussed on the talk page of the series if you want to reach a consensus on that, as well as on what the Major characters section should have or not.--Mister Wu (talk) 22:55, 13 July 2017 (EDT)

MTM Koopalings
As the wiki's resident expert on the Koopalings, I thought that you might be able to help me with identifying some Koopalings that appear in the background in Mario's Time Machine. 1, 2 (for PC), and 1, 2 (for SNES). The one with the two-pronged hair is Ludwig, but I'm not sure who the others are supposed to be. Do you think you could offer any help? 21:53, 23 July 2017 (EDT)
 * My gosh, they almost reached SMB3/SMW levels of unfidelity, with the aggravating factor that they even forgot about the trademark elements - like the glasses, the ball, etc.. Ludwig is clearly recognizable - hair and single overbite can hardly be get that wrong. The others, though... ok, PC 1, left: no green part of the head can be seen, 4 teeth can be seen, external teeth are bigger and a little border around the eyes, this might be Iggy Koopa:


 * SMB3_IggyKoopa.jpg


 * PC 1, right: the green part of the head can be seen, still 4 teeth with external teeth bigger; this might be Larry Koopa with Lemmy-like hair:


 * LarryKoopa SMB3.jpg


 * or Lemmy with Larry's teeth:


 * SMB3 LemmyKoopa.jpg


 * PC2, right: same as last one, plus differences because the artist does not repeat themselves.




 * SNES 1: Ludwig can be seen, the other is impossible to determine - Larry or Iggy or Lemmy? - maybe the bald one is Roy and there is also a Koopaling I cannot really recognize. Really, I think we would have to try hard to see someone other than Ludwig and maybe Roy...


 * SNES 2: well, I see Roy, Ludwig, plus the one who might be Larry Koopa or Lemmy Koopa.


 * Do we have Mario is Missing sprites to compare what the developers did there? Maybe they could help. I mean, Larry wasn't that wrong in the PC version.--Mister Wu (talk) 06:04, 24 July 2017 (EDT)
 * The MiM sprites are a lot more recognizable, largely because the Koopalings make actual appearances. Here's a sprite sheet for the SNES version, and here's an incomplete longplay of the DOS version (timestamps for Lemmy and Roy, but the second timestamp is important because it actually shows the Koopalings' heads on the wall, like in the PC version of Mario's Time Machine). 13:06, 24 July 2017 (EDT)
 * Thanks, we were indeed lucky that they reused many emblems. At this point, in the first PC image the one on the right with Larry's teeth is actually Lemmy, and the same can be said for all the other emblems featuring him, while the one on the left is almost surely Iggy. For the statue it's more difficult, but we can rule Larry out at least.--18:38, 24 July 2017 (EDT)
 * All right, thank you very much! It's hard to come with a definite conclusion for some of them (besides Ludwig, obvs), but for the moment I'll roll with Ludwig, Iggy, and Lemmy being in the PC version, and Ludwig and Roy being in the SNES version. (I've also realized that I confuse Roy and Morton way too much in my head. Maybe because they're both bald?) 18:36, 25 July 2017 (EDT)
 * You're welcome! Regarding Morton, I would expect him to have his trademark three hairs and painted star, that even appeared in the concept artwork of Bowser's redesign, but yeah, Lemmy's lack of protrudring teeth was also supposed to be a trademark trait... the only other bald Koopaling would be Wendy, but even those guys should be able to distinguish them in term of appearance, especially considering that she didn't look that off in MiM.--Mister Wu (talk) 18:53, 25 July 2017 (EDT)

Um
All Koopas are turtles, not all reptiles are Koopas, true. But that means all Koopas are Reptiles. Which means adding the "Reptile" category to something that already has the "Koopa" category is completely redundant. 01:25, 22 August 2017 (CT)
 * Indeed, I fixed that and after the check I did won't touch it anymore.--Mister Wu (talk) 03:08, 22 August 2017 (EDT)

PMCS Template
I know it's been quite some time, but wasn't there a previous discussion on how to keep the courses sorted in the template? I know I'm the one that had them in that layout you just changed.-- 13:59, 31 August 2017 (EDT)
 * While you were away, I managed to obtain the in-game data, including the full script, the stats, the images not yet dumped and other files. This led to the discovery of how the game is structured, leading to some changes, which are not yet complete. If you want more information, I can tell you more in deep what I discovered and point you to the transcriptions of the in-game stats.--Mister Wu (talk) 15:04, 31 August 2017 (EDT)
 * Can you get more in depth about the sorting of the courses in the data and how it's better than the previous sorting?-- 15:16, 31 August 2017 (EDT)
 * I'll gladly reply to both your questions:


 * The game's files and strings use two or three alphanumeric characters to refer to the courses using the following rules:


 * Port Prisma is known as TN (for Town)
 * Black Bowser's Castle is known as KP (from Koopa, Bowser's Japanese name)
 * The Roshambo Temples are known as JK# (where # is a number ranging from 1 to 8, while JK is derived from Janken, the Japanese name for Rock-Paper-Scissors)
 * All the other courses have a letter wghich is either R (Red), B (Blue), Y (Yellow), O (Orange), G (Green) or V (Violet, yes, the proper name is violet and we'll need to change this everywhere) followed by a number ranging from 1 to 4 or a B (from Boss).
 * The numbers reflect the order in which the courses appear in the game
 * As an example, B1 is Indigo Underground, B2 is Bloo Bay Beach, while B3 is Dark Bloo Inn, B4 is Cobalt Base and BB is Fort Cobalt; but mind you, RB is The Crimson Tower and is played before you reach R3, the Redpepper Volcano, so boss courses are out of the numbering, which is pretty logical considering that they don't have a number in the first place.


 * If the the numerical ordering of the levels of the same colors is indeed the order in which they appear in the game, what was the problem with the previous system? The problem was discovered accidentally during my first attempt at a playthrough: Mustard Café and Redpepper Volcano can already be reached before getting the Yellow Big Paint Star, so with the first two Big Paint Stars pretty much half (16 out of 32) of the non-Roshambo courses are discovered, with 5 more courses visited for the first time when looking for the Blue Paint Star. This is likely something intentional, as indeed the Violet and Orange Big Paint Star involve a linear substory - following the Toad Captain and the Sunset Express -, while the green one just makes you visit the remaining unvisited locations on Prism Island.


 * This however, would create a few lines with a lot of locations and then the last ones with fewer, which would be a bit inconvenient. Most importantly though, if you look carefully, the whole game is based on red, blue and yellow as primary colors that form orange, green and violet as secondary colors and black as the tertiary color - you first get the Big Paint Stars of the primary colors, then those of the secondary colors and in the end you face Black Bowser, as an example -, so having the courses ordered according to this not only follows what the developers actually did when they conceived the courses, it also shows more clearly how the game is organically built around those colors. If anything, the course signs on the world map clearly show the colors of the course you're about to enter, so it's something that ended being visible in the final game.--Mister Wu (talk) 18:24, 31 August 2017 (EDT)
 * Ok, wow, that's a lot of stuff that I don't understand.
 * You did mention that in the game's data, it's violet instead of purple. That doesn't mean we need to change everything related to the game to violet, when in the final game, the part that's visible to the player, purple is the term used, except for Violet Passage.
 * I don't agree with the sorting of Port Prisma, Black Bowser's Castle, and Roshambo Temples because it creates more lines than should be necessary. The point there is to keep things neatly sorted, and that doesn't happen when you have three lines with one item each. The three should be placed in other.
 * Because I don't understand the reason that this ordering is better, other than the observation that they've been grouped by course color, I'd like to state that though the game is mostly linear, mostly, there are areas you can visit before others, the previous sorting was fairly accurate to the order in which a course is mainly run through. Some course you go through three times, but maybe only the second run through is the long haul where you see the whole level. Whenever that happens, that's the point to focus on for where it fits in.
 * Again, yeah, I don't really get it, and I don't think I care as much if the courses are sorted by color, eh, or a generally chronological order. the other two things I guess I have a problem with. Idk, it's been awhile.-- 20:52, 31 August 2017 (EDT)
 * Sorry for being late in the reply, anyway these are my answers to your points:


 * Remember that the English translation is not the text put by the Japanese developers - the English text changed quite a few things with respect to the Japanese script, so it can be expcted that violet became purple. Anyway, this wiki follows primarily the material from NOA and its localizations, so nothing will change in the foreseeable future.
 * The Roshambo Temples actually follow the same seven colors - you can see this in their signs on the world map, so if you think it would be better from a layout point of view they can be aggregated into said colors once they are discovered. Port Prisma has a sublist so it is five items in one, only Black Bowser's Castle is just a lone location, so I don't think this is as huge of a problem as it seems.
 * Just take a long look at the template. Whatever way the courses are sorted doesn't matter here, just look. For ease of understanding and necessesity, there's only one location that's a black course, and one location that's a red, blue, yellow course. I don't care that there's multiple links to parts of port prisma, the point is that they don't need their own category. Neither does the castle. There's a point when you divide things up into categories where you group everything left over into a miscellanious because there's not enough of any of those items to justify it being seperated out. There's absolutely no need for it.-- 22:59, 1 September 2017 (EDT)
 * I can see the point of your list, especially when I think about the previous Paper Mario games: in those games most of the locations or courses are generally conceived around the main collectible and the theme associated with it, to the point that Super Paper Mario and Paper Mario: Sticker Star even use separated courses with numerical ordering along with name of the course. But even with these ties between locations and main collectibles, the templates of Paper Mario, Paper Mario: The Thousand-Year Door and Super Paper Mario separate the chapters from the locations, and the locations aren't grouped according to the chapter they are visited in for the first time. The case of Paper Mario: Sticker Star is pretty extreme, as the game doesn't strictly have chapters, only worlds that to some degree can be played in the order the player likes, as a consequence the courses are grouped in worlds. Now, in the case of Paper Mario: Color Splash, things are quite different with respect to all previous cases: the main collectibles must be obtained in a specific order and in most cases there is only one course that must be visited to progress in the game, like in the first three Paper Mario games. Howsever, the courses themselves are based around seven colors, in a structure that can be perpendicular to the main collectibles until the boss course is reached, this being mostly evident with the first three Big Paint Stars. Considering that with the templates of the first three Paper Mario games we don't have locations grouped on the basis of which chapter they are first visted in and in the case of Paper Mario: Sticker Star courses are inevitably grouped into worlds rather than chapters, in this case in which an official ordering of the locations has been found I think we should follow that first, especially since at a glance it shows how the whole game is based around seven colors - from the objects that give you the paint of their own colors to the courses up to the whole map.
 * Nonetheless, since your work is indeed valid, I'm thinking how your list could be repurposed, maybe it could fit the List of Big Paint Stars?--Mister Wu (talk) 22:28, 1 September 2017 (EDT)
 * maybe-- 22:59, 1 September 2017 (EDT)
 * Oh yeah, where can I see the dumped images?-- 20:54, 31 August 2017 (EDT)
 * All the dumped images aren't uploaded yet, as I don't have an account on The Spriters Resource - it would also be quite some work to extact all the textures from the models. Therefore, I just upload the textures I know can be interesting, such as the pictures of Princess in the Professor's house. Just ask me what you want or need and I can upload it to the wiki or send it to you.--Mister Wu (talk) 22:28, 1 September 2017 (EDT)
 * Is there anything from the gui? -- 22:59, 1 September 2017 (EDT)