Game & Watch Gallery 4

Game & Watch Gallery 4, known as Game & Watch Gallery Advance in Europe and Australia, is the fourth in a series of compilations of the classic Game & Watch games made between 1980 and 1991. Like the previous incarnations in the series, the featured games have both Classic modes, which attempt to recreate the look of the original unit as faithfully as possible, and Modern modes, which feature Mario characters along with all-new graphics, music, and gameplay elements. It is the first and only game in the series to be on the Game Boy Advance.

Stars
Like all other games in the series, Game & Watch Gallery 4 features a system to unlock bonus features. As before, every 200 points in the high score for a game earns the player one star, up to five per game. A high score between 200 and 399 is worth one star, 400–599 is two stars, 600–799 is three stars, 800–999 is four stars, and 1000 and above is worth five stars. Each game counts its stars separately (for example, the player cannot earn 150 points in one game and 250 points in another and earn two stars for the cumulative total), and the total (up to 220) is what unlocks new features in the game.

Gallery Corner
The "Gallery Corner" is where most special features are unlocked. These include a sound test, a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, Link becomes playable in the final unlockable game, Zelda.

Games
Game & Watch Gallery 4 features a total of 20 games, though only 11 have Modern modes:

Primary games
These games are playable from the beginning.
 * Fire – Mario and Luigi must bounce their friends to safety after they jump out of the windows of Princess Peach's burning castle. In Classic Mode, two firemen are helping pedestrians escape from a burning apartment, but if any of the pedestrians fall on the ground, the player receives a miss.
 * Boxing* – Luigi must KO his opponents (Waluigi, Wiggler, and Boo) before they KO him. A star is earned for every three KOs.
 * Rain Shower – Mario must move his friends away from the water balloons dropped by Bowser in Modern Mode. Also, on Hard Mode, Waluigi will occasionally move the lines around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On hard, crows move the lines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss.
 * Mario's Cement Factory – In the Modern version, Mario and Co. are working in a cookie factory, with the cement factory only present in Classic Mode.
 * Donkey Kong Jr. – Donkey Kong Jr. must collect keys to free his dad, which he does later in the game Donkey Kong II.
 * Donkey Kong 3* – Mario must shoot bubbles to move fireballs and Boos towards Donkey Kong. In Classic Mode, Stanley must send the bees towards Donkey Kong.

In the games marked with a *, the Hard mode (Game B) is replaced with a two-player mode. Each time a game is played with two players, a star is earned regardless of the winner.

Secondary games
These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked.
 * Chef
 * Modern: Peach must cook food thrown into the air by the Mario Bros. and feed it to Yoshi.
 * Classic: The player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse will grab it and the player will get a miss.


 * Mario Bros.
 * Modern: Mario and Luigi try hard to make cakes in a factory while Bowser tries to stop them.
 * Classic: Mario and Luigi make cakes that go up every time they touch one. If a cake falls to the floor, either Mario or Luigi gets disciplined by their boss, which causes the player to get a miss.


 * Donkey Kong
 * Modern: Mario must avoid falling barrels and Koopas to save Princess Peach (replacing Pauline) from Donkey Kong.
 * Classic: Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flick a switch and grab a swinging key. If the player hits a barrel, misses a key, or hits a moving construction beam, they get a miss.


 * Octopus
 * Modern: Mario must avoid octopus arms while he dives for treasure to give to Peach.
 * Classic: Three people are taking turns trying to get the treasure from the octopus. If the player is caught, one of the three people will disappear, which counts as a miss.


 * Fire Attack
 * Modern: Wario must defend a giant golden statue of himself from Bob-ombs and Bullet Bills.
 * Classic: A soldier must prevent attackers from lighting his base on fire, and if they succeed, the player gets a miss.

Tertiary games
These games are unlocked in the Museum, can only be played in Classic Mode, and cannot earn the player stars.
 * Manhole – The protagonist must hold up manhole covers in order to prevent the pedestrians from falling through holes in the floor.
 * Tropical Fish – A man holds up a fishbowl so that tropical fish can get from one fish tank to another by jumping from the fishbowl. If a fish falls to the ground, it will be eaten by a cat, resulting in a miss.
 * Mario's Bombs Away – Mario must carry a bomb from one person to another across a jungle. Soldiers hide in the trees and try to light the bomb, and one of Mario's friends carelessly throws finished cigars to the ground, causing the nearby oil to ignite. Mario must also avoid all of this fire or his bomb will light.
 * Parachute – A man must use his rowboat to catch people falling through the sky with their parachutes.
 * Bomb Sweeper – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss.
 * Climber – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title.
 * Safe Buster – A bank guard is preventing bombs thrown by the Wily Bomber from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open. The Wily Bomber then takes the money, and the player gets a miss.
 * Life Boat – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss.
 * Zelda – A port of the Zelda Game & Watch in which Link must battle monsters, including dragon bosses, in order to collect pieces of the Triforce. When he completes the Triforce, Zelda is freed from her prison.

Unlockables
As the player collects stars, they will unlock new things to check out. Below is a list of all unlockables.

Trivia

 * Game & Watch Gallery 4 also includes 1 UP Hearts. These appear after 200, 500, and 700 points in most games and would replenish a life that was lost.
 * A "Very Hard" mode called Star Mode is also included. It is unlocked for every game, with the exception of Donkey Kong 3 and Boxing, after getting above 1000 points in Modern Mode.
 * 3-Up Moons appear in the Modern versions of the games Fire and Rain Shower. In Fire, they would fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. would, but failing to bounce it to the cart would not count as a miss. In Rain Shower, they can be collected until the 3-Up Moon meter fills up, which causes Bowser to fall, giving the player points.
 * Unlike the other Game & Watch Gallery games, when the player selects a game on the game selection screen, that game's logo changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.