Enemy Battles

An Enemy Blockade is a type of course introduced in Super Mario 3D World. Similar to the Enemy Courses of New Super Mario Bros. Wii and New Super Mario Bros. U, the only objective of these courses is to defeat the enemies there to clear it. Unlike the previous games however, these courses must be completed to progress through the world, and will always grant a Green Star in the end.

Chargin' Chuck Blockade
Chargin' Chuck Blockade, otherwise known as World 1-A, is the Enemy Blockade of World 1. The course consists of two Chargin' Chucks in a brown caged room with Bowser flags.

Green Star

 * Present after the enemies in the course are defeated.

Big Galoomba Blockade
Big Galoomba Blockade, otherwise known as World 2-A, is the Enemy Blockade of World 2. The course takes place on a small piece of rock surrounded by lava, and the enemies in this course are three Big Galoombas.

Green Star

 * Present after the enemies in the course are defeated.

Magikoopa Blockade
Magikoopa Blockade, otherwise known as World 3-A, is the Enemy Blockade of World 3. The course take place in a brown caged room with raised platforms in two corners, and the enemies here are two Magikoopas.

Green Star

 * Present after the enemies in the course are defeated.

Brolder Blockade
Brolder Blockade, also known as World 4-A, is the first Enemy Blockade of World 4. The course takes place in a small, orangish-brown room. The enemies present are two Brolders.

Green Star

 * Present after the enemies in the course are defeated.

Fire Bros. Hideout #1
Fire Bros. Hideout #1, also known as World 4-B, is the second Enemy Blockade of World 4. The Blockade can be accessed by using the Warp Pipe near Spike's Lost City. Unlike the other Enemy Blockades, the Fire Bros. Hideouts do not need to be completed to proceed. The enemies are two Fire Bros.

Green Star

 * Present after the enemies in the course are defeated.

Chargin' Chuck Blockade is Back
Chargin' Chuck Blockade is Back, also known as World 5-A, is the first Enemy Blockade of World 5. Similarly to Chargin' Chuck Blockade, it is in a small caged room, but contains five Chargin' Chucks.

Green Star

 * Present after the enemies in the course are defeated.

Fire Bros. Hideout #2
Fire Bros. Hideout #2, also known as World 5-B, is the second Enemy Blockade of World 5 and the second Fire Bro. Hideout. The Blockade can be accessed via a Warp Pipe near Bob-ombs Below. The arena is similar to the previous Hideout, but containing one Fire Bro. and more platforms.

Green Star

 * Present after the enemies in the course are defeated.

Prince Bully Blockade
Prince Bully Blockade is the first Enemy Blockade of World 6. It is the first Enemy Blockade to have an enemy not present in any other course. The arena is a small caged room with Bowser flags.

Green Star

 * Present after the enemies in the course are defeated.

Fire Bros. Hideout #3
Fire Bros. Hideout #3 is the second Enemy Blockade of World 6 and the third Fire Bros. Hideout overall. It is accessible from the beginning of the world, hidden as a small patch of grass. The arena is similar to previous Hideouts, but the enemies present are two Hammer Bros., two Boomerang Bros., and one Fire Bro.

Green Star

 * Present after the enemies in the course are defeated.

Brolder Blockade is Back
Brolder Blockade is Back, also known as World Castle-A, is the first Enemy Blockade of World Castle. The arena is similar to Lava Rock Lair, and the enemies include Boss Brolder and other Brolders.

Green Star

 * Present after the enemies in the course are defeated.

Prince Bully Blockade is Back
Prince Bully Blockade is Back, also known as World Castle-B, is the second Enemy Blockade of World Castle. The arena is similar to the previous Prince Bully Blockade, but has three Fireballs that home in on the player.

Green Star

 * Present after the enemies in the course are defeated.

Fire Bros. Hideout #4
Fire Bros. Hideout #4 is the final Enemy Blockade of World Castle, and overall. The arena is similar to the previous Hideouts, but contain seven Fire Bros. to battle.

Green Star

 * Present after the enemies in the course are defeated.