Luigi's Mansion: Dark Moon

Luigi's Mansion: Dark Moon, known as Luigi's Mansion 2 in Europe and Australia (ルイージマンション2 Ruīji Manshon 2, lit. Luigi Mansion 2), is a Nintendo 3DS game that is the sequel to Luigi's Mansion, a Nintendo GameCube launch title. The game was released on March 20th in Japan, on March 24th in North America, and on March 28th in most regions of Europe and Australia, but on March 27 in other selected European countries. This game is the third game to feature Luigi as the main character with Mario playing a supporting role (the first two being Mario is Missing! and Luigi's Mansion).

Luigi's Mansion: Dark Moon was released as part of the "Year of Luigi", honoring 30 years since Luigi's debut. The other titles in Year of Luigi are Mario and Luigi: Dream Team and the New Super Luigi U DLC. Unlike the other titles in the set, this game was not created specifically for the anniversary but the timing of its release allowed its inclusion, as it was originally set to release in late 2012.

Story
Professor E. Gadd has been researching ghosts in Evershade Valley, with some assistance from his friendly Greenies. When King Boo appears and shatters the Dark Moon, breaking it into six pieces and scattering them to each Mansion of the valley, the once friendly ghosts become aggressive.

Luigi, who is at home sleeping with his TV on, wakes up when E. Gadd suddenly appears on his TV screen. He informs Luigi about the situation and asks for his assistance. E. Gadd uses his Pixelator to teleport Luigi through the screen, much to Luigi's objection, into E. Gadd's Bunker in the Evershade Valley to search for the scattered pieces of the Dark Moon and solve this problem. Luigi must explore the Gloomy Manor not far from the Bunker, the Haunted Towers found in a forest, the Old Clockworks found within a nearby desert, the Secret Mine found in the snowy mountains, and finally the Treacherous Mansion, found above a ravine with the ocean around it.

After Luigi gets 4 Dark Moon pieces and rescues two Toads in Treacherous Mansion, the two Toads give E. Gadd a security image as the other Toads did when he rescued them. Once E. Gadd fixes it for a clearer view, it's revealed that Mario is once again kidnapped and trapped in a painting. It also revealed that it was King Boo who captured Mario, because of this, Luigi heads to rescue him in the Train Exhibit in Treacherous Mansion. It turns out the image was forged to lead Luigi into a trap, and he is ambushed by Big Boo. Afterwards, Luigi and E. Gadd ponder where King Boo and the actual painting are. But then the Parascope picks up strange readings at Treacherous Mansion's terrace. Once Luigi reaches the Terrace, King Boo appears and opens up the Paranormal Portal and releases all of the undead. He then escapes inside with Mario's painting. E. Gadd tells Luigi to capture them all before their very dimension collapses. Luigi succeeds at this and promptly enters the Paranormal Portal, where he reaches the final area of the game, King Boo's Illusion.

After Luigi obtains the last Dark Moon piece from the Tough Possessor within the illusion, E. Gadd attempts to pixelate him back to the Bunker, but King Boo interferes, sending him back to King Boo's Illusion. There, Luigi sees Mario's painting, but King Boo appears and reveals that he broke the Dark Moon in order to put all the ghosts under his control to create an army to invade the Mushroom World. King Boo also plans to put Luigi and his friends in paintings as well, and proceeds to battle him.

He succeeds in capturing King Boo, claims his crown, and returns to his dimension with Mario's painting. Luigi then meets up with E. Gadd at Treacherous Mansion's Terrace. Mario is freed by Luigi's Dark-Light, and the Toad assistants appear with the Dark Moon pieces. Luigi and the Toads then rebuild the Dark Moon and the ghosts in Evershade Valley become friendly again. E. Gadd releases them from the Vault and they start playing with Mario and co. Even the Polterpup who constantly antagonized Luigi throughout the game has become amiable, and he walks up to Luigi and whimpers. Luigi says "Come here, doggy" resulting in the pup befriending Luigi, then E. Gadd asks him if he wants to keep him as a pet, to which Luigi responds with a nod. Mario gives him a pat on the back, proud of his brother for overcoming his fears. Then, a Greenie comes in and takes a photo of Luigi and his allies. Luigi returns back home and hangs the picture on his wall. He then goes to sleep on his couch, and his newly-adopted Polterpup comes and naps with him.

It is revealed afterwards, during the credits, that E. Gadd went back to his research on the Ghosts of the Evershade Valley with Luigi joining him for sometime before returning home with the Polterpup. It is shown that Luigi spends a large amount of time with the Ghosts now that the Dark Moon is back.

Gameplay
In this game, the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. There are 5 mansions in the main game (with a seperate sixth mansion being exclusive to multiplayer mode), which house multiple missions in them and share a puzzle-oriented theme. This game also introduces the Poltergust 5000, an upgrade to the 3000 model. Shining light via flashlight is no longer sufficient to stun the ghosts in the game; players now need to activate the Strobulb to stun ghosts. Luigi is also now able to jump while capturing a ghost to dodge incoming projectiles. The Flash Light has another feature called the Dark-Light, which shines a rainbow colored light to find things such as the path of Boos or invisible objects. Luigi is also given the Dual Scream, which is an original Nintendo DS. It acts the same way as the Game Boy Horror and displays a map on the 3DS's bottom screen. Cash and gems help with the mission score, as well as with upgrades to the Poltergust 5000. There is also an "extra life" system. The Gold Dog Bones found in certain objects serve as extra lives; this will cause a Polterpup to take the bone and revive Luigi just by licking his face when Luigi loses all of his HP. Luigi can still yell using the D-pad, as well as hum with the music if standing still for a while. The various Toads that are trapped in paintings each have a different fear which requires more problem solving. There is a Boo in each mission that when captured works towards additional missions.

ScareScraper
Unlike its predecessor, Luigi's Mansion: Dark Moon includes a multiplayer mode called the ScareScraper (known as Thrill Tower in European and Australian versions), a series of floors where up to four players can play. The ScareScraper can be set to have 5, 10, 25, or infinite rooms. There are also three difficulty settings: normal, hard, and expert (none of which are available on Endless mode due to the progressive difficulty system). The game mode is compatible with both local, download and online multiplayer.

Playable

 * Luigi

Supporting

 * Professor E. Gadd
 * Toad Assistants
 * Mario

Species

 * Boos
 * Ghosts
 * Polterpup

Locations
Unlike the first game, where there was only one mansion, Dark Moon features different themed mansions that Luigi can explore, thanks to E. Gadd's Pixelator teleport system. The game has six mansions in total (one mansion is exclusive to Multiplayer), each with a theme in a similar fashion to the mainstream Mario games, as well as a various number of missions within each mansion.

Mansions

 * Gloomy Manor - (Plains)
 * Haunted Towers - (Forest)
 * Old Clockworks - (Desert)
 * Secret Mine - (Snow)
 * Treacherous Mansion - (Ravine)

Other

 * Paranormal Dimension - A dimension where ghosts and spirits live.
 * Mini Dimensions - Areas where Luigi has to perform specific tasks in a short time limit, which rewards him with a Gem or Gold Bars.
 * King Boo's Illusion - An area that Luigi is sent to when King Boo intercepts the Pixelator. The final battle with King Boo takes place here.
 * ScareScraper (Thrill Tower in European and Australian versions) - A multiplayer-exclusive mansion.
 * Bunker - E. Gadd's lab outside of Gloomy Manor.

Items and Treasures

 * Coins
 * Bills
 * Treasure Chests
 * Keys
 * Gold Bars
 * Hearts
 * Dark Moon pieces
 * Gold Bones
 * Amethysts - Collection of gemstones from Gloomy Manor.
 * Emeralds - Collection of gemstones from Haunted Towers.
 * Rubies - Collection of gemstones from Old Clockworks.
 * Sapphires - Collection of gemstones from Secret Mine.
 * Diamonds - Collection of gemstones from Treacherous Mansion.

Ghosts

 * Greenie
 * Slammer
 * Hider
 * Gobber
 * Sneaker
 * Creeper
 * Strong Greenie
 * Strong Slammer
 * Strong Hider
 * Strong Gobber
 * Strong Sneaker
 * Polterpup
 * Gold Greenie
 * Spirit Ball

Other

 * Trapdoor
 * Spiders
 * Bats
 * Crows
 * Mice
 * Beetles
 * Robotic Bombs
 * Carnivorous plants that resemble Venus flytraps. - attack Luigi by eating him, causing the player to lose some HP, only way to defeat these creatures are by feeding them spiky plants or turkey in the Treacherous Mansion.
 * Furry little creatures (Purple or Gold) found in the Chalet at the Secret Mine. These do not harm Luigi but act as more of an annoyance when trying to capture ghosts.

Sub Bosses

 * Poltergeist (Gloomy Manor)
 * The Three Sisters (Haunted Towers)
 * Ancient Poltergeist (Old Clockworks)
 * Strong Greenie (100 HP), Strong Slammer (250 HP), and a Strong Gobber (300 HP) with paranormal chains around themselves. (Secret Mine)
 * Strong Poltergeist (Treacherous Mansion)
 * Big Boo (Treacherous Mansion)

Main Bosses

 * Grouchy Possessor (Gloomy Manor)
 * Harsh Possessor (Haunted Towers)
 * Overset Possessor (Old Clockworks)
 * Shrewd Possessor (Secret Mine)
 * Tough Possessor (Treacherous Mansion)
 * King Boo (King Boo's Illusion)

Nintendo eShop Description
''This action-filled follow-up to the original Luigi's Mansion for the Nintendo GameCube launches for the Nintendo 3DS this holiday. Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve various puzzles and reveal hidden details in the environment to unlock new areas in the mansions.''

Beta Elements
Early trailers featured minor differences in asethetics, enemy placement and level design.

References to Other Games

 * Super Mario Bros.: When Luigi sees Mario's painting in King Boo's Illusion, the Super Mario Bros. Ground theme is briefly played. Also, the Fright Knight's Ghost Container description states he was a knight looking for a princess, but she was always in a different castle.
 * Luigi's Mansion: The mansion poster featured in the this game can be seen briefly on the wall during the opening. Luigi's house bears a strong resemblance to the Rank D Mansion during the end of the game. In the first Mansion, Luigi opens the main door and says "...Hello?" in a scared voice. This is a tribute to the first game's opening sequence. The Toads trapped in paintings is very similar to Mario's situation from the game, but Mario himself is again trapped in a portrait. Boos also have names that play on the word "Boo" just like in the first game. Also in the later missions in the Treacherous Mansion, and after finishing the game, Luigi calls out "Mario" when using the + Control Pad instead of calling out "Hello" or "Yoohoo", another reference to Luigi's Mansion. E. Gadd references the Ghost Portrificationizer and King Boo's painting, and in Luigi's Mansion, when he first meets Luigi, he says he "knew [their] paths were destined to cross". When he meets him Luigi's Mansion: Dark Moon, he says "he knew [their] paths would cross again".
 * Mario & Luigi: Partners in Time: The Safe Room is shaped like E. Gadd's head on the outside, much like his lab on Thwomp Volcano.
 * Mario Strikers Charged: an arrangement of pause menu BGM of Mario Strikers Charged is heard in the elevator in Gloomy Manor. Both games were developed by Next Level Games.
 * Donkey Kong Country Returns: In the Treacherous Mansion the spears used by Strong Greenies have Kalimba tikis on them.

Trivia

 * The game features some references and Easter Eggs, most of which appear in the intro sequence:
 * There is a trophy over the fireplace which has a plunger and a wrench on it, suggesting that Luigi does work as a plumber from time to time. It is also shown in the beginning sequence that Luigi has kept the map that he used to get to his mansion in the first game and hung it up on the wall.
 * The scene when Luigi inspects his TV is a reference to a scene in the movie Poltergeist.
 * The cutscene in Treacherous Mansion where 2 Strong Greenies bring a suit of armor to life is a reference to Frankenstien.
 * This is one of the rare Nintendo games that was not released on Friday in Europe. The game was released on Thursday, March 28, 2013, because Friday, March 29, 2013 was Good Friday. In some European countries, the game was released on March 27, 2013.
 * For a limited time, players in Europe could purchase the retail version of the game with a glow-in-the-dark cover, and a Boo stress ball as a pre-order bonus.
 * Luigi keeps his flashlight out even in a lit room, unlike in the previous game.
 * A Puzzle Swap panel based on the game can be found in the StreetPass Mii Plaza.
 * The first letters of each mansion, possessor, and bonus mission, in the order of the story, make out the word "ghost."
 * The trick is left intact in the German and Dutch translation. The first letters make out the words "geist" in German and "spook" in Dutch. In Dutch it only works with the first letters of the possessors and bonus missions, however. In the French translation, the first letter of each bonus mission in order read "Luigi".

Official Sites

 * Japanese website
 * North American website
 * European website
 * Australian website

Videos

 * E3 2011 Trailer
 * New Luigi's Mansion 2 gameplay
 * Luigi's Mansion 2 TGS Trailer
 * Luigi's Mansion Dark Moon Gameplay
 * Luigi's Mansion Dark Moon Overview Trailer
 * Luigi's Mansion 2 Commercial (Japanese)
 * Luigi's Mansion 2 Commercial (European)
 * Final Boss Battle + Ending