User talk:Zootalo

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P&DSMBE Item Drops

 * I can probably give you the following information, just to start things out. 20:58, 18 July 2015 (EDT)

More P&DSMBE article improvements

 * I really haven't touched the game after completing everything in it. You could always refer to the YouTube videos for the normal world courses, but the special world courses are another story. But just as a small note, some normal world courses that contain Coin Coffers may have King Coin Coffers in the special world courses. 12:40, 26 July 2015 (EDT)

Awoken Skill Levels

 * I did put down the number of turns that are required to use the normal skills at the character list article, but that's for when the skills are at level 1. All normal skills have a maximum level of 7, where they can be activated 6 turns sooner than normal; a level 7 Rush from a Big Paragoomba would only require 4 turns to use. As for the Awoken Skills, I can only really say the following below. 19:47, 29 July 2015 (EDT)

Archive
Every time you move your talk page to an archive, move it to another archive page instead of one large archive page. (i.e. for second talk archive) 16:38, 21 July 2015 (EDT)

Mario & Luigi: Superstar Saga enemy list
I don't think it is a good idea to present enemy lists in &lt;gallery&gt; form on articles for Mario & Luigi: Superstar Saga locations because MLSS sprites for enemies don't look good when they are zoomed. Another gossip-loving Toad (talk) 11:12, 1 August 2015 (EDT)
 * I think tables are better, which can retain the images unzoomed and also show HP, attack info as well. Another gossip-loving Toad (talk) 11:27, 1 August 2015 (EDT)
 * Sorry, that's browser problem. The zoomed version doesn't look bad on Chrome. Another gossip-loving Toad (talk) 10:32, 2 August 2015 (EDT)

MW:ONCE
You forgot to update the bean spot count on the article for MLSS. --Another gossip-loving Toad (talk) 23:35, 2 August 2015 (EDT)

Re: PiT Stats
Not sure about status weaknesses; I presume they must be in the raw data in the Excel sheet, but from what I recall from discussions on the Yoshi's Lighthouse forums, it's probably all crammed in a single bit vector per enemy if it's anything like Bowser's Inside Story, and not as nicely laid out as TTYD's. Jdaster64 (talk)