Toad's Factory

Toad's Factory is the fourth and final course of the Mushroom Cup in Mario Kart Wii. Item Boxes are seen produced in several parts of the course. Toad's Factory is one of four courses from Mario Kart Wii that has yet to reappear as a classic course in a future game, the others being Luigi Circuit, Mario Circuit, and Bowser's Castle.

Course layout
This track is located in the interior and exterior of a large factory. The course features conveyor belts, which can either help or hinder the player depending on what direction they are driving, as well as some hydraulic crushing machines over conveyor belts, which may crush the player akin to Thwomps. The course begins just outside the factory which leads to a tight turn with Item Boxes across. After the turn, there are three conveyor belts, with one going forward and two going backward. Above the conveyor belts are hydraulic presses, which create and destroy Item Boxes for the player to grab but may crush the player. Wooden crates also appear in this area, and they are replaced by unbreakable metal boxes during Time Trials.

After this area, the player goes outside, where they can jump off a Kanaami Road Dash Panel ramp onto platforms that move left and right. Here, there are more conveyor belts, but they move left and right rather than forward and backward. Wooden crates appear on the conveyor belts and slow down the player if hit. When any player is playing as a Mii, Toad's face in the room with crates is replaced with a random Mii's face.

After the platforms is another room that leads to another section of the factory. Here, there is a place where the player can fall off if they happen to turn too tightly. After this section, there is a room with two conveyor belts moving in opposite directions (forward and backward) and a small path with Item Boxes. The direction of these conveyor belts changes after each lap. After the room, there is a room full of red smoke blasters. The player then turns right and onto a ramp with Dash Panels that lead outside the factory and outside into the dirt.

On the ground, there are many bumps. There is also a turn right into an area with tractors, mud, Dash Panels, and a lake on the side. At the tractor area, the road is covered in mud. In order to go through it without losing any speed, the player must drive over the Dash Panels, left or right. If the left Dash Panel is exposed, the Dash Panel directly right of this panel will get covered by the tractors and vice versa. The same goes for the second set of Dash Panels, except that the pattern is inverted. After the tractor, there is a bump that has a Dash Panel on it that will enable the player to execute a Trick before the player crosses the finish line.

Shortcuts

 * By using a Mushroom or flip trick boost it is possible to trick off the first small mound after the factory and leap over the lake.


 * An extremely difficult glitch shortcut can be performed on the moving platforms section. By slowing down after the first trick ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.

Tournaments
A tournament took place on this course, where players competed in a time trial race. However, this time trial involved racing through Toad's Factory backward. As a result, ramps had been added to make it possible to complete the tournament. It was the first tournament of January 2009, and it was repeated as the first tournament of January 2011, the second tournament of April 2012, and the July 2013 first tournament.

Mario Kart Wii

 * Website bios:
 * Flag of USA.png "Drive over conveyer [sic] belts, through muck, and across moving platforms in one of the trickiest new courses."
 * Flag of Europe.png "Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup."
 * Guide: "The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud."

Sponsors

 * Factory (Trackside banners)
 * Item Box (Trackside banners)

Trivia

 * The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the Mario Kart series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.
 * Because of this, it is the only course in Mario Kart Wii besides and  where the song's intro is not skipped on the third lap.