User:A Paragoomba and the Koopa Bros./Workity Work

List of Luigi's Mansion beta elements
These are beta elements from Luigi's Mansion, (NOTE: Most of these are from Nintendo Spaceworld 2000 and later in 2001)

Early builds
The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was gonna be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations:


 * The sound effect when Luigi gets one of Mario's items for Madame Clairvoya is the same sound when Mario enters a painting in Super Mario 64
 * There is a cropped image called "Test.bti", which has Princess Daisy's artwork from Mario Tennis 64.

The game was also able to be played in 3D with an add-on, but was cancelled because it would have been expensive.

First Build

 * In the original opening, Luigi went in without the flashlight he has in the final game and gets scared by a Blue Twirler, causing him to slide down the rails and dodge the falling set of chandeliers, then Professor E. Gadd came to suck the ghost.
 * The Poltergust 3000 was originally called the Poltergust 400, and was more boxy. It had an overheat meter and when it striked 10, it would explode, causing Luigi to drop.
 * There was gonna be three ghosts (which resembled Blue Twirlers) who were gonna play poker, they make a cameo in the ending of the game, on a part of the Ghost Portrificationizer.
 * The Mansion was shorter with less windows, had a longer walkway and was much darker.
 * There was originally gonna be a white Ghost called the "Basher", they would creep up on the plumber and then say "BAAAAAAAAAH!", causing Luigi to crawl away and lose his HP, but regains half of it back.
 * Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.
 * Several ghosts went through changes.

Ghost differences

 * Boos had full teeth and no tongues.
 * King Boo was also different, looking the same as in the final product but had no crown.
 * Gold Ghosts were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
 * Purple Punchers were going to be gold with huge noses, then maroon with no changes and eventually the one that is shown in the final version.

Second Build

 * There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
 * The Game Boy Horror was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
 * four unused dialogue logos are found, they are:
 * Bowser
 * Green Toad
 * Mario
 * Gold Ghost
 * There are also several unused music tracks:
 * Mario Fanfare
 * Mario's portrait
 * Space Room
 * Results (a shorter version of the Space Room theme)
 * an early Tokata's theme.