User talk:Scrooge200

SRoMG
True, Slamacow and DanTDM could probably be removed. The YouTube Poops are pretty much widespread memes that they were officially acknowledged by the show writers, ergo making it noteworthy. SRoMG is fan-created and has nothing officially substantial about it, so it doesn't belong on the page. 20:30, 9 September 2018 (EDT)
 * Ah, okay. I'll remove Slamacow and DanTDM, along with SRoMG. I think the page should have guidelines, and we should at least set some obscurity limits.
 * Page is already asking for a rewrite, so yeah, it definitely needs some work... 20:34, 9 September 2018 (EDT)
 * For starters, we should move "Super Mario Remaker" to the controversy page.
 * Not sure on that one. It's officially acknowledged, but it's not so much a controversy. It could probably also go on the Super Mario Maker page, but this sounds like a discussion to bring up on Talk:List of Mario references on the Internet if you really want to work on this. 20:50, 9 September 2018 (EDT)
 * Nah, I don't think I know enough about the majority of material on the page to work on it. The page is a mess, anyways, and it'd take a very long time to clean up.

File redirects
In case we don't get around to them, please remember to mark the redirect left behind after a file is moved with, to let the admins know it needs to be deleted. Thank you. 00:02, 26 September 2018 (EDT)
 * I understand. I wish there was just some way to turn off automatic file redirect creations. Scrooge200 (talk) 18:22, 26 September 2018 (EDT)


 * Unfortunately, only admins are able to do that. However, if you're doing them in bulk, I can understand going through and marking each one for deletion would be more tedious. In this case, if there's no admins around to delete them, you can just shoot one a message saying to check the move log. 20:49, 26 September 2018 (EDT)
 * You're right, I probably could do that. I'll keep it in mind. Thanks.

Files
Hi, would you mind reuploading File:Undergrunt.png so that it displays at least one Undergrunt? I reverted your previous reupload for that reason. Thanks! 18:13, 1 October 2018 (EDT)
 * No problem. How does it look now. Scrooge200 (talk) 18:14, 1 October 2018 (EDT)
 * Perfect, thanks! 18:15, 1 October 2018 (EDT)

Re: Conversion
This site. Though I converted YouTube to MP3 and then to OGA. 22:30, 5 October 2018 (EDT)
 * You're welcome! 22:32, 5 October 2018 (EDT)

Reuploads
The images you're uploading of the WarioWare microgames seem to be larger than the system is able to put out. How are you capturing them? There doesn't seem to be a need to replace these images. 19:35, 8 October 2018 (EDT)
 * Ah, yeah, they did need to be improved aside from maybe File:Tenderfoot.png. But is there a way you can match the proper resolution of 854 × 480 or maybe 640 × 480? 19:41, 8 October 2018 (EDT)
 * As long as the pointer isn't obstructing anything, up to you :) 19:52, 8 October 2018 (EDT)
 * Looks good! 19:58, 8 October 2018 (EDT)

Donkey Kong Land 2
Not sure how much you should prioritize that, as when I'm finished with my school work, I'll continue ripping the SGB DKL sprites, and then move on to DKL2. I mean, go ahead if you want to, but they'll probably be replaced shortly. Doc von Schmeltwick (talk) 22:39, 17 October 2018 (EDT)

Mainbrace Mayhem
I really like what you did on the Mainbrace Mayhem page and I hope you will improve other pages this way as well, since Arctic Abyss and a couple others have already made the jump to change from what I see. However, I would suggest that you abandon adding info on where to find minor items such as Banana Coins and DK Barrels. It would be an incredible amount of work and would low-key set a new standard for other DKC level articles, and I find that the info isn't really in the interest of readers. Simply adding the number of each item in a level would do :) Otherwise, everything is alright -- 20:36, 5 November 2018 (EST)
 * Oh, it seems that is the one who started adding exact locations of minor items, starting with Pirate Panic. --  20:38, 5 November 2018 (EST)
 * I am going to ask Results May Vary what they think should be done, as they are the one who began adding item locations on level pages, and you may decide what to do based on their answer. -- 20:29, 7 November 2018 (EST)
 * Welp, you heard 'em. -- 06:28, 8 November 2018 (EST)

Updating files
Before you do anything else, hit crtl + f5. Doc von Schmeltwick (talk) 17:54, 9 November 2018 (EST)
 * Yeah, it gets basically all of us. I uploaded 4 of the same on my first image update. That was the sprite for Fire Robota. Doc von Schmeltwick (talk) 18:01, 9 November 2018 (EST)

DKC2 Level Pages
Hi, if some details are missing from level articles (for example, the Banana count for Web Woods) is because my priority is merging content from the to-be-defunct DK Wiki, while also cleaning up the information that I shift over from there. Results May Vary (talk) 23:43, 12 November 2018 (EST)

Megabite in 3-4
Hey. I heard you saw a Megabite in 3-4. Was it in the castle entrance or was it the room with the AirMeows, cause I'm kind of confused.

18:31, 30 November 2018 (EDT)

Oh. I see... Then I'll just play the game on my Wii U to see if this is right. Besides, I never really saw any in the Flipside Pit of 100 Trials.

18:41, 30 November 2018 (EDT)

I was right.

18:50, 30 November 2018 (EDT)

DK Wiki Login
Here's your login for DK Wiki: might want to change it quick: Scrooge200 (user) temp1 (pass). Results May Vary (talk) 18:27, 14 December 2018 (EST)
 * Try editing now? Results May Vary (talk) 19:12, 14 December 2018 (EST)

Music samples
Thanks for helping out with clipping the music files! If it's not too much trouble, do you think you could add a fade-out to the end of the samples? 19:27, 16 December 2018 (EST)


 * 1-2 seconds should be fine. 19:29, 16 December 2018 (EST)


 * Perfect! 19:37, 16 December 2018 (EST)


 * If you have time, sure. I've gone ahead and already done the Hollijolli Village, Bowser's Castle and boss battle ones. No rush, though. 19:47, 16 December 2018 (EST)

File:PMTTYD_Betatheme2.oga still reads as the full file for me. May just be a problem with my own cache (and refreshing isn't working for some reason), but just checking, did you upload he wrong file? 01:18, 28 December 2018 (EST)
 * Cool, thanks! 01:27, 28 December 2018 (EST)

Green Flotsam
I have a feeling that that's a fan-edit from DKVine, myself, as they have a lot of those. Doc von Schmeltwick (talk) 03:11, 25 December 2018 (EST)

Many Thanks
Thanks again for helping with DK Wiki merge--and adding a BJAODN entry. Always appreciated around here Results May Vary (talk) 19:46, 8 February 2019 (EST)

Signature
Your image needs to be 35 pixels or less in height, not width (x35px). This isn't an official reminder, just a notice regarding your signature. 06:05, 17 February 2019 (EST)

Proposals
You don't get to cancel for other voters, for all you know I was considering choice 1 still an alternative. Doc von Schmeltwick (talk) 18:07, 26 February 2019 (EST)

Bero
Yes, keep the black background, it's part of the tile. Its dimensions should be 16x32. Use the tile sheet to figure it out, it at least has the top half on there. Doc von Schmeltwick (talk) 22:26, March 24, 2019 (EDT)

Bumper
If you can't do a sprite rip of the Bumpers from New Super Mario Bros., you should try talking to. She'll probably know how to rip it. 11:22, March 30, 2019 (EDT)

Kirby images
We're not keeping images of every game version of Kirby's abilities, that was discussed here. Some were JPG to PNG, though, which I already talked to about. 23:11, April 2, 2019 (EDT)

RE: Spike the Piranha
See my summary here (EDIT: minus the first part). 21:21, April 3, 2019 (EDT)

Perhaps you didn't notice the paragraph on the Goonie page, but since you updated that image, it is no longer accurate. Therefore, I ask that you update it again, with the background Goonies on-screen, or upload a separate image for that job. Doc von Schmeltwick (talk) 06:04, April 10, 2019 (EDT)
 * Much better, thank you. Doc von Schmeltwick (talk) 02:56, April 15, 2019 (EDT)

Dolphin Emulator Tips and Tricks
I know I am late to this party but I can't help but notice your GameCube or Wii screenshots aren't as good as they can be. Compare your screenshot with mine in File:Beachcombing for Purple Coins.png. Essentially what Dolphin does is stretches the internal resolution to fit the given resolution of the window, even in fullscreen mode. It's faulty programming that has yet to see a proper fix (the developers partially fixed the problem but it is not fully fixed). This is a common problem that doesn't have an easy solution, but the solutions that do exist are better than default settings in Dolphin. 1x internal resolution is the default setting, and for Super Mario Galaxy, I found the internal resolution to be 640x456. So your image must have been in windowed mode maximized, and it stretched the 640x456 image to fit 1860x1016. That's why it looks so blocky. The easiest fix is to adjust the graphics settings and set the internal resolution to auto. You can also fiddle around with the window size to get the right resolution keeping the default settings, but that's more trouble than it is worth for mass replacement projects. Details here. Hope this helps. -- 14:10, April 17, 2019 (EDT)
 * "When taking screenshots, note that some emulators can alter the display beyond what the actual hardware supports. Screenshots with a resolution close to that of the actual hardware are preferable, but upscaled shots are tolerated if there's no high-quality alternative available. However, video filters (such as 2xSal) and forced aspect ratio changes are not acceptable in any form."

- MarioWiki:Image use policy


 * That's what the policy states. It is possible and preferred to get 1x native quality screenshots, but the method is very convoluted and doesn't play nice with GCN and Wii games capable of widescreen. -- 18:37, April 18, 2019 (EDT)
 * I mentioned it in my guide. I don't have all the available Mario/DK/Yoshi games for GCN/Wii. The listed games are what I own. -- 18:42, April 18, 2019 (EDT)
 * It's best to go 4:3 for the Wii to achieve native screenshots (widescreen mode is just squished into 4:3 and then it is the TV's job to fix the incoming image to be 16:9) and make sure that aspect ratio is set to stretch. The resulting image should look like: File:SMG Freezeflame Hot and Cold Outer Surface.png This image is in 1x native . -- 22:27, April 18, 2019 (EDT)
 * Technically, yes. Just don't give this 16:9 or 4:3 native resolution image too much thought. I did, but mostly as a footnote and out of sheer curiosity what was happening on a technical level. My info can easily become outdated if Dolphin's screenshot issues ever become permanently fixed. Then this conversation and guide's points are a moot point. Continue to supply above 1x native 16:9 images for the time being. That's what I have been doing lately.
 * Side note, right-clicking the title in Dolphin and selecting wiki will give a list of known issues with games. NSMBWii has a few graphical issues with above 1x native that are easily correctable. -- 10:08, April 19, 2019 (EDT)

I just updated the GCN/Wii section, specifically native resolution screenshots, but be warned, the writing is scatterbrained and I need to seriously rework the GCN/Wii section as a whole. I hope you can understand my writing currently. -- 16:00, May 7, 2019 (EDT)
 * Widescreen just makes everything more complicated. I wouldn't bother, unless you set the emulated Wii to 4:3 mode and disable 16:9 mode in any compatible GCN games. -- 18:50, May 7, 2019 (EDT)
 * I haven't figured out the kinks in Wii screenshot taking. The technique I developed was tested on GCN games. In theory, should work on Wii. Also, there is are two 16:9/4:3 settings. The one you want is found in "Config" and the "Wii" tab, not the "Graphics" and "General" tab. -- 19:05, May 7, 2019 (EDT)
 * Aspect ratio should be stretched, 1x native, and make sure to uncheck internal resolution frame dumps. I noticed that if I forgot the latter setting, things just automatically happen. That's why the guide tells you to uncheck it. As for NSMBW, the letterboxing happens for me as well. I guess that is just the way the game runs. :/ -- 20:59, May 7, 2019 (EDT)
 * Just revert it to the hi-res version. Like I said, Wii screenshots have kinks to work out. -- 21:17, May 7, 2019 (EDT)

RE:Adventure Pals
Thanks, the image was reuploaded! 19:18, April 19, 2019 (EDT)

Jean de Fillet
Why not just simply change the colors of the old revision in MS Paint using the new revision? Doc von Schmeltwick (talk) 15:50, April 22, 2019 (EDT)
 * ??? Use the canvas color to change them all at once. Doc von Schmeltwick (talk) 18:50, April 22, 2019 (EDT)

"That's the original SMW because it doesn't look horrendous"
What is this oxymoron? Not to be rude, but SMW had some of the worst sprite artistry in the entire franchise, including the third-party arcade game home ports. SMAS SMW only changed Luigi's sprites, and SMA2 actually improved a lot graphically, like Magikoopa's incorrectly-encoded palette and the inexplicable three fingers on the Koopas. It did not fix the inexcusably bad color mapping on the Blarggs, so there's that.... Doc von Schmeltwick (talk) 23:09, May 24, 2019 (EDT)
 * Please do not do that. The image was perfectly fine. We already have that shows the full screen of the fight. This one was intended to focus on th clown car, hence the cropping. Additionally, Luigi's sprite objectively looks better in the SMAS version, so changing it to the original just makes no sense. Doc von Schmeltwick (talk) 03:41, May 25, 2019 (EDT)
 * Again, focus of of the image is the point with it (as it appears larger in the image due to the cropping), not accuracy to game's screen parameters. Anyways, while the colors are desaturated due to the GBA's lighting situation, I will in this one case alone begrudgingly say that the GBA version has better graphics than the SNES version, solely because some of the bad sprite art is improved. Doc von Schmeltwick (talk) 17:00, May 25, 2019 (EDT)

This
I'm sorry, what? Why is making it tiny an improvement? It's supposed to be the Big Bully, you know. Doc von Schmeltwick (talk) 03:06, June 12, 2019 (EDT)
 * It's still tiny. The most important thing in this case is to be able to see the subject with clarity. Please use first-person view for specific subjects when you can, as I'm sure earlier revisions did. Doc von Schmeltwick (talk) 12:48, June 12, 2019 (EDT)

RE:Kersti in Rustle Burrow
Thanks for the help. Yeah, I'm pretty sure the "wake up" quotes are from right when she gets captured by the Scuttlebugs. I need to go through the entire game, anyway, to keep track of all of Kersti's area tattles and advices. If you have anything else to add, feel free to let me know! -- 16:43, July 3, 2019 (EDT)

Responded
Responded to thine inquiry. Trig - 16:24, July 16, 2019 (EDT)
 * Further responded. Trig - 15:02, July 17, 2019 (EDT)

SMM2 filenames
Figured I'd ask since you already seem to have checked - do the rest of the vocal sound effects align with the final English names, and do you know the filename of the Cheep Chomp that makes a cameo in the New Super Mario Bros. U style? LinkTheLefty (talk) 09:42, September 4, 2019 (EDT)
 * The Cheep Chomp could just literally be part of the background (I've seen it usually seen it as bakubaku), but in regards to the 'singing parts' of Koopa Troopa Car: is it identified as "Koopa Troopa Car" or "Koopa Car"? LinkTheLefty (talk) 07:45, September 5, 2019 (EDT)
 * I suppose the Cheep Chomp is part of the background animation and not a separate object. Another thing I'm wondering: what are the filenames for the Toads? I assume the Chief is Kinopico or some variant thereof, but I'm more curious about the Taskmaster, NPC Blue Toad, and playable blue Toad. Also, you wouldn't happen to have access to the Yoshi's Island DS filenames by any chance, would you? LinkTheLefty (talk) 01:35, September 20, 2019 (EDT)

RE: Editor icons
They're not YouTube screenshots, they're cropped direct captures of the game. Editor icons are legitimate images since many of them depict the enemies differently than in the actual level, and if you look at Super Mario Maker 2, they're the only way to represent each element in each style in a compact and even format, and replacing one or all of them with sprites (especially since many of them are differently sized) would make them look out of place and very inconsistent. I'm not saying it's the wrong sprite, I said to just upload it separately. 21:46, September 9, 2019 (EDT)


 * Sorry, I forgot before the game came out some of them were from 1080 YouTube videos, but I don't see what difference it makes. I didn't take them through the Switch, I used a capture device that takes png screenshots; I'm well aware of our image policy. Like I said, it would still look awkward rescaling the differently sized ones - We did this with placeholder Mario Maker 1 sprites before 2's release (try doing that with long or tall sprites like Wigglers, Snake Blocks or Skewers and you'll see what I mean). 22:16, September 9, 2019 (EDT)


 * Wait, are you saying these are ripped, in-game sprites of the course icons (including the NSMBU and 3D World styles?), not the elements themselves? 22:50, September 9, 2019 (EDT)


 * That's completely fine then, sorry for the misunderstanding. 23:00, September 9, 2019 (EDT)

Re: Kingdom of Loathing
What happened that made you wanna stop playing? I remember reading about it in passing and wanting to try it out sometime. -- 19:34, September 22, 2019 (EDT)

MKT Rosetta
I think those are the actual file names as extracted from the game itself, since that's her Japanese name... Doc von Schmeltwick (talk) 13:25, September 28, 2019 (EDT) I think the point is they're not "renaming" them, just appending the game's initials to the front. It's actually a fairly sensible practice when you think about it given how much file names have provided. Doc von Schmeltwick (talk) 13:59, September 28, 2019 (EDT)

RE:IGN Images
Sure thing. I'll do that from now on. As you might have guessed, I'm working on a list of regional coins for the Mushroom Kingdom. -- 18:56, October 4, 2019 (EDT)

Scuttlebug image
If it's fan made, can you show me from where it is? I found a reddit thread the exact image is used in, but I'm not finding any specific source. 12:07, October 11, 2019 (EDT)
 * I realize it's not from the game, but who knows about artwork. New things are discovered every day. I'd like to confirm where it's from before I delete it. DeviantArt gives me nothing, so I'm not sure if it's from there, but it shows up on Google search a few times, though without a solid "I made this" type of source. 12:27, October 11, 2019 (EDT)
 * Since it's a (stupid) meme, lots of fan art of it in its N64 design was made. Either way, it doesn't really match up with the style of most rendered SM64 art. Doc von Schmeltwick (talk) 13:38, October 11, 2019 (EDT)

DKC SNES KONG/Bonus Room Images
Thanks for fixing those Donkey Kong Country KONG Letters and Bonus Room images and making the sizes consistent. I hope to upload more for the other articles - would you mind continuing to do so? 21:55, December 23, 2019 (EST)
 * Yeah, it's pretty hard to get good quality for games with those graphics, so I definitely appreciate you doing so. Have a Merry Christmas! 22:03, December 23, 2019 (EST)

"Fan-made"
Um, we don't keep fan-made images here. There may be some that slipped through in the very early days that still need to be purged, but anything as recent as Super Mario Party with a specific game attached to it will have been verified. Doc von Schmeltwick (talk) 15:11, December 25, 2019 (EST)
 * Itself a deletion I don't really agree with, and as far as I can tell is one user's spur-of-the-moment decision to remove. Doc von Schmeltwick (talk) 16:46, December 25, 2019 (EST)

FNC
The file, formerly titled File:Donkey Kong Jr. NES Cover.png is now File:Donkey Kong Jr NES Cover.png. It is used on your main page. Have a good one. 19:17, Jan 17, 2020

"Fake" video
Hi, would you mind explaining why you believe this video is fake? I just think that it could be only the Donkey Kong entry that's explicitly questionable, to be frank, though I'm just curious about you think. 11:00, January 24, 2020 (EST)
 * Okay, thanks very much. 14:35, January 24, 2020 (EST)

Your Vote
The Lucky Spaces in Super Mario Party do not have a board specific event either. Name and design doesn't matter. As with function, Why can't you just see this as a simple update to a space?--Partier (talk) 22:47, February 10, 2020 (EST)

Mossrock Theater Rewrite.
I saw a rewrite for the Mossrock Theater could you clarify why it needs to be re-written? Elijah Guy (talk) 18:48, April 19, 2020 (EDT)

Naming policy
According to NAMING:
 * The identifier "character" is used when differentiating a character from non-character(s) which share the same name (e.g. Ninja (character)). If a character shares the same name as another character, the title of the game or series they appear in is used (e.g. Lily (Paper Mario)). If a character name is used more than once within the same game, a species or custom identifier is used (e.g. Slim (Pixl)).

In other words, characters do not get specific type identifiers right off the bat, privy to what you believed was the policy. And yes, Porplemontage himself has repeatedly explained why that exception is the way it is, having summed up his argument here:

"This further makes more sense as naming policy suggests using a 'Thing' identifier (pixl) over a game identifier." The "thing" in this case is character. If character can't be used, then you move to #2, which is game. Slim is forced to go to #4 since game can't be used, while Boomer can safely stay at #2 and use game. That the two Pixls end up in different places is simply a result of them needing to differentiate from different things (Slim (Flopside) forces it). I understand it can be considered annoying, but whether or not they match is really neither here nor there - they are each a different case with different needs. As you said, if you do the move then these three links are inconsistent since one wouldn't use game (and there is no reason for it not to use game since they are all from different games). So basically you want to open up the character identifier to get more specific before moving to game (as it used to be). This gets into its own weird problems of what should be used, and having some awkward identifiers. I think going to the game name sooner avoids that awkwardness in the most objective way possible. If you tally up the amount of "problems" with each system, I'll take the current Pixl "mismatch" and a bunch of objective game identifiers versus a ton of human/flower/whatever identifiers. The Slim (Pixl) case is a direct result of Nintendo using the same character name twice within one game and rightfully should be the one awkward situation because that is a confusing thing to do. Opening up custom character identifiers before moving to game creates awkward cases which are completely the wiki's doing, and we should try keep our hands clean and minimize any impact. No matter what system we land on there will be weird cases to deal with. I think the current system minimizes the damage and is the "least bad" option, and I don't want to keep changing things around. So I'll veto -- 20:56, December 30, 2019 (EST)

— 20:47, April 23, 2020 (EDT)

Screenshot
How did you get a screenshot without it looking HORRIBLE. 12:54, May 27, 2020 (EDT)

Bob-omb fuse
What exactly is your point with the picture in your edit summary? I don't know if you fully understood what I said. Mario Sakuraba (talk) 21:08, June 14, 2020 (EDT)

Can I help?
Can I help on the TTYD Localization Mistakes? DarkNight (talk) 23:56, June 18, 2020 (EDT)

Prisma Museum image
The original image you replaced with File:PMCS Prisma Museum.png was lit up, so do you think you can recapture the image later with the room lit up? It would show the room better. 22:46, July 12, 2020 (EDT)
 * Oh boy, that's not good. But yes, the image is much clearer now, thanks :) 23:02, July 12, 2020 (EDT)