Cape

Cape is Mario's side special move that has appeared in every Super Smash Bros. game since Super Smash Bros. Melee, based on the Cape Mario form. The move deals no knockback, but instead is able to reflect projectiles and turn opponents around. If used while an opponent is shielding, it flips them instead. Finally, if used in mid-air, the cape stops Mario's falling briefly and moves him forward a bit. In Super Smash Bros. Brawl, the Cape is a vital component of a technique known as the Cape Glide, which can propel Mario a significant horizontal distance.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Cape has two unlockable custom variants. The first one is Shocking Cape, which gives the cape an electric effect and deals greater damage and knockback, but destroys projectiles rather than reflecting them and no longer reverses the opponent's direction. The Cape can also be customized to Gust Cape, with gives the cape a wind effect which can push opponents, but deals less damage.

In Super Smash Bros. Ultimate, the animation is changed aesthetically, with Mario now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to face the other direction, show their back side, and briefly reverse their controls. Because of that, it is the only way to see the back side of characters with mirrored stance without using glitches.

Dr. Mario's Super Sheet functions similarly to this move.