All Night Nippon: Super Mario Bros.

All Night Nippon Super Mario Bros. (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of Super Mario Bros.: The Lost Levels, released in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program , and it was given out as a raffle prize on the show itself. The game was published by, who would go on to publish Yume Kōjō: Doki Doki Panic, which was localized as Super Mario Bros. 2. Essentially, this game has the physics engine of The Lost Levels but with most of the level designs adapted from Super Mario Bros. along with unique sprite swaps. Like The Lost Levels, there is no 2 Player Game but the option to play as Luigi with his physics.

Story
The plot is nearly the same as Super Mario Bros. and Super Mario Bros.: The Lost Levels except that it takes place in the Viva Kingdom in the dream world of All Night Nippon. The Turtle Tribe has kidnapped Princess Peach and several celebrities while turning the mushroom people into rocks, bricks, and microphones. One celebrity, DJ was fooled into becoming a minion of King Koopa and magically transformed as a result. Mario must rescue Princess Peach who has the power to restore the Viva Kingdom.

Graphics
Their identities:
 * Most of the graphics are from The Lost Levels, although bricks and mountains are drawn like those in Super Mario Bros. Bricks are not shaded, and mountains have smooth slopes instead of jagged slopes. Cloud platforms were replaced with the Super Mushroom platforms but now with segmented stalks.
 * Microphones replaced the mushrooms found in the background.
 * World 1 was changed to nighttime.
 * Little Goombas and Piranha Plants were changed to big-headed caricatures of DJ and are respectively called Okapī and Pakkun Okapī.
 * The Starman was changed into a Hiranya, a symbol popularized by a Japanese radio show called Young Paradise. The Hiranya also resembles the, a symbol of.
 * The (the radio station that runs All Night Nippon) logo is found on the flag that is raised when Mario enters a fortress.
 * The Nippon Broadcasting System, Inc. logo is also found as the axe that sits behind Bowser.
 * The mushroom retainers were changed to Japanese celebrities that regularly appeared on the show, while Princess Peach gets a outfit.
 * World 1:
 * World 2:
 * World 3:
 * World 4:
 * World 5:
 * World 6: Daisuke Matsuno
 * World 7:
 * World 8: Princess Peach
 * Worlds A-C: Unknown (unlisted in the manual)
 * World D: Princess Peach

Level order
Most of the levels of the first eight worlds are from Super Mario Bros. but some are from The Lost Levels as shown here:

Like The Lost Levels, after beating the game eight times (does not matter if with Warp Zones or not), the player gains access to edited versions of Worlds A, B, C, and D. Some of the levels are replaced with those from the first eight worlds of that game as seen here:

Like VS. Super Mario Bros., every level features edits, such as the appearance of more enemies in World 4-1, different maze solutions in 4-4 and 7-4, and the locations of ?s and bricks have been changed. However, these changes are not the same as those found in VS. In addition, all Pakkun Okapī on the ground are green and all hanging ones, introduced in World A, are red but both behave like the red Piranha Plants in The Lost Levels. Two features from The Lost Levels have been removed. Poison Mushrooms have been replaced with regular power-ups. The removal of wind affects the difficulty of the courses they were found in. Super Springs, however, have been kept.

Trivia

 * Other games with a similar concept of Mario meeting Japanese celebrities were found on the Satellaview, with spiritual successors such as BS Super Mario USA, BS Super Mario Collection, and a version of Wario's Woods. Kaettekita Mario Bros. was another similar project.
 * Luigi is shown to look exactly like Mario with a blue hat and overalls and a green shirt on the cover of this game.
 * This game marks the first time Princess Peach has ever done her hair up, predating Super Mario Sunshine by 16 years.