List of Mario Kart 64 pre-release and unused content

These are the beta elements for Mario Kart 64.

Early Iteration
Kamek was originally intended to be one of the playable characters, but ended up being replaced by Donkey Kong. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. The working title of this game was Super Mario Kart R, but was most likely changed due to similar names with Sega's Sonic R. Boos from Banshee Boardwalk had also a different look, the HUD was different from the final version, and item boxes were also completely black with colored question marks on them. The Cape Feather, which was in Super Mario Kart, was also intended to be included, as seen in a certain screenshot of Super Mario Kart R. This particular screenshot can been seen on the back of the packaging of the Nintendo 64 system.

Unused Data
There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code  and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.