User talk:Shokora/Archive 11

New Super Mario Wiki Logo
I've been thinking that the wiki could hold a contest to design a brand new logo for the Super Mario Wiki. It's a new year, and as far as I know, the current logo is the only one to ever be used (again, as far as I know). -- 02:08, 3 January 2017 (EST)


 * We've actually had previously to our current one (I think it was changed about eight years ago). Anyway, it would depend entirely on whether there is enough community interest to change it again. Recently, the banners at Maintenance and Proposals have been redesigned, due to the strong community interest at the wiki's forums (see  and here). So I think that any pitch to change the wiki's logo would require that same involvement. If you wanted to pursue it, then I'd suggest bringing up within the "general discussion" topic on the forum's collaboration board. Because ultimately, the admins wouldn't really organise it without that pre-momentum from the community.  06:04, 3 January 2017 (EST)
 * I'm not really the type of person that can handle building momentum, i.e. I'm not a leader; I nearly didn't do the bestiary proposal. Someone else should head to the forums for this, not me. What were the circumstances around changing the logo the first time? I also came up with a couple of design logos: Imgur (I like the second one more). -- 15:00, 3 January 2017 (EST)


 * I'm not sure on the process of how the last logo was changed, I wasn't even around that far back. Your logos are nice; it would just be a matter of you asking people for their yay/nay opinion on them, and then tending to any suggestions for improvement. And then if there was enough support from other people, then perhaps they would be willing to help you take it further. 07:24, 4 January 2017 (EST)

a whatchamacallit term...
Hi. Do you happen to know if there is a term for an easy-to-recognize concept in RPG games? It's this: when the player moves in the field, usually the camera moves as the player does, but sometimes the camera stops moving when the player reaches the edge of a certain kind of region, and if the player crosses the region, the screen turns black and then resumes with the player in the next. (In Partners in Time, the Lakitu cameraman speaks of "rooms", but this doesn't always work. In Bowser's Inside Story, such regions are denoted by rectangles on the map and uncovered one by one.) Does "screen" work, or maybe there is a better word for such "regions"? -- 10:23, 3 January 2017 (EST)


 * I've asked around, and it seems that the smaller, split-up areas within RPG games are appropriately referred to as "chunks". And I think the action of darkening the camera when moving from one chunk to another could just be called a "transition". 07:51, 4 January 2017 (EST)

RE:VBWL
Sure! I wasn't aware at all that you are working on those articles. Sorry for that! Also, what do you think of Horned Toady? Is it written well? --
 * Alright, I listened to your suggestions. Said and done. Thanks! --
 * Also, let me know when you finish your work on VBWL. I am curious too see the results because there's so much content from that game that has missed coverage on the wiki... --