Stingby

Stingbies are bee-like enemies with their stinger located on their face. Their name is pronounced like "sting-bee". They slightly resemble Diggas from Super Mario Galaxy 2.

Super Mario 3D Land
Stingbies make their debut in Super Mario 3D Land, and are first encountered in World 2-4. They are common in levels taking place in the sky or over large pits. Stingbies fly at a certain height and cannot move up or down; rather, they patrol the area to find Mario or Luigi. When a Stingby spots Mario or Luigi, they angrily start to slowly chase after them. These enemies can be easily defeated by any form of attack.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Stingbies reappear in Super Mario 3D World and its port in several levels. They behave the same as they do in Super Mario 3D Land. They first appear in World 1 in the level Switch Scramble Circus and later appear in Conkdor Canyon from World 2, Switchboard Falls in World 3, Piranha Creeper Creek in World 4, Deep Jungle Drift in World 6, and Rolling Ride Run and Honeycomb Starway in World Star.

Super Mario Odyssey
While Stingbies themselves do not appear in Super Mario Odyssey, mosquito-like variants known as Urban Stingbies do. They can be found in the Metro Kingdom during the night. When an Urban Stingby sees Mario, it charges at him, disappearing if it hits a wall.

Super Mario Maker 2
Stingbies appear as enemies that can be placed in Super Mario Maker 2 stages, only in the Super Mario 3D World style. Big Stingbies are generated by giving a Stingby a Super Mushroom. Stingbies chase players who are nearby, but can only move horizontally.

Mario Kart 7
Stingbies make another appearance in Mario Kart 7. They serve as enemies in the battle course, Honeybee Hive. They have a darker color than those in Super Mario 3D Land. They travel in lines through the stage and spin out any fast-moving karts they touch.

Captain Toad: Treasure Tracker
Stingbies return with the inclusion of Conkdor Canyon from Super Mario 3D World as a bonus stage in the Wii U version of Captain Toad: Treasure Tracker. Here, they behave just as they did in their previous Mario 3D platform game appearances, chasing the protagonist when they spot him. Captain Toad is able to defeat Stingbies with an airborne stomp or a well-timed spin. These enemies do not return in the Nintendo Switch and Nintendo 3DS versions since the level is not included in them.

Dr. Mario World
Stingbies appear in Dr. Mario World as obtainable assistants and are a clear reward bonus for completing the first area of World 14 and World 27. They also appear in the background of World 12 when an area has been cleared. In stage mode, their effect can only be used in timed stages, as it grants a chance that the timer is increased by 8 seconds, where the chance of activation is 30% at the first level and 80% at the maximum level (8% and 40% respectively prior to version 2.3.0). In versus mode, their effect is to grant a chance to automatically send two rows of viruses to the opponent's field when the stage shrinks to eight rows from the grey Empty Blocks, where it is a 10% chance at the first level and 30% chance at the maximum level.

Paper Mario: The Origami King
Stingbies make their Paper Mario debut in Paper Mario: The Origami King, where origami variants of them serve as enemies in Spring of Jungle Mist. Unlike their previous appearances, they can now move up and down, without being held back by a certain height.

Other appearances
In the Super Mario Mash-up in Minecraft, Bees are replaced by Stingbies.

Super Mario 3D Land

 * European website bio: "These enemies have a sharp stinger, and will try to prick Mario with it!"

Dr. Mario World

 * Stage mode: Grants 30%/40%/50%/60%/80% chance of extra seconds (8) in timed stages.
 * Stage mode (prior to version 2.3.0): Grants 8%/12%/20%/30%/40% chance of extra seconds (8) in timed stages.
 * Versus mode: If only eight rows remain, grants 10%/15%/20%/25%/30% chance to send rows (2) of viruses to your opponent.