Talk:Big Blooper (Super Paper Mario)

Ultra Blooper's official Name is Big Blooper, according to the Prima guide. He has 2 Attack and you must hit his red tentacle three times to defeat him. Neobinary 07:50, 12 April 2007 (EDT)


 * Prima Guides are unofficial. -- Son of SUns
 * It was on an enemy card. Neobinary 07:50, 12 April 2007 (EDT)


 * What's an enemy card? -- Son of Suns
 * Enemy cards are also called Catch Cards. They are items in Super Paper Mario.


 * Oh, so the cards are in the game itself? And it says this enemy is named Big Blooper? -- Son of Suns
 * Yeah. There's also an enemy list in the Official Power Guide. Bob Greenlake

How is the tattle attainable when Tippi is not present during the battle? 17:31, 30 September 2007 (EDT) Just wondering.

The tattle can be obtained on the tentacles after Chapter 3.

Good question, Peachycakes. But I don't know either. Did anybody use a code or something to enable Tippi during that battle?

I still call it UltraBlooper, so there! --'''ULTRABLOOPER, NOT BIG BLOOPER, PEOPLE!!!

Good point, Peachycakes, and why is Tippi in that picture of the Big Blooper, when she should be captured up there in Fort Francis? Ghostkaiba297 16:08, 15 April 2009 (EDT)

HOw the heck is there the TATTLE??!

1.) The chapter clearly referred to him as Big Blooper. So does the tattle.

2.) Remember that area where his tentacles attack you? (Through the pipe that you have to flip to 3D to get to, on your way to getting Thudley) Well, the tentacles are still there, and still attack you. You can use Tippi to tattle the tentacles to get a full tattle on the Big Blooper, with HP and everything. Ghostkaiba297 01:13, 4 February 2010 (EST)

With HP and everything... or lack thereof. (Max HP is ??) Ghostkaiba297 01:14, 4 February 2010 (EST)

OR The tattle might have came the beta version, after all, the screenshot with Tippi in it WAS from the beta version. That's my guess.

Peach was seen battling Big Blooper with an unknown ladder Pixl and Tippi. Neither Pixls can be used as Tippi is gone and there is no ladder Pixl anyway. For that battle, I recommend Bowser and Thudley, because if Mario or Peach use Thudley they do the same amount of damage Bowser would do normally and Bowser with Thudley double that, usuall dealing lots of damage.

So, Each of you saw the same catch card but it said different things? [General guy Genius] 2012

Reorganizing Big Bloopers
We currently have no less than three articles for the franchise's big Bloopers. Right now, the Mega Blooper article is about the big Blooper enemy in general, while "Super Blooper (boss)" is about the Paper Mario boss and "Big Blooper" is about the Super Paper Mario boss. There is considerable overlap with Mega Blooper and Big Bloopers, however. I'll explain as we take a closer look at big Bloopers in general. So far so good, but things get a bit more complicated in the Paper Mario series. Given the preceding information, I propose the following action: Merge Mega Blooper with Big Blooper and add the Paper Mario: The Thousand-Year Door boss along with its Super Smash Bros. series cameos, and possibly retool "Super Blooper" to cover big Blooper Nannies from the Super Mario Maker series. LinkTheLefty (talk) 16:03, February 20, 2020 (EST)
 * Mario Party series - Later games in the series introduce large versions of standard enemies, which is the origin of the "Mega Blooper" name. Note that while a large-sized Blooper previously appeared in Mario Party 9, it is not described as a giant-sized Blooper nor does it appear alongside smaller Bloopers in the same game (as far as I'm aware), so it is technically not an appearance of a Mega Blooper.
 * Super Mario Maker series - As per the way the wiki handles all other big enemies, this and the aforementioned are taken as the same subject, comprising the bulk of the Mega Blooper coverage.
 * Dance Dance Revolution: Mario Mix - Normal-sized Bloopers don't appear in this game, but an angry, giant Blooper called "Big Blooper" appears in World 2-4. In the Japanese version, it is also described as a 「おおきなゲッソー」 (ōkina Gessō, large Blooper)  in the level description and a 「きょだいゲッソー」 (kyodai Gessō, giant Blooper) in the level title, the latter of which is close to the usual name. Small Bloopers called "mini-Bloopers" (小さなゲッソー, chiisana Gessō) also appear, which look to be the game's interpretation of Blooper Babies. This could give the impression that the Big Blooper is really a Blooper Nanny, but they just appear to be on-screen graphics alongside the dance arrows during gameplay and not actually spawned by the Big Blooper itself in the dance scene. With that in mind, the game's Big Blooper gets covered with the above.
 * Paper Mario - The Super Blooper is described by Goombario as a large-sized Blooper in relation to the other two Blooper bosses. However, given that it is shown directly spawning Blooper Babies on-screen (as opposed to the above game, where they just show up as two-dimensional images from the bottom of the screen), the Super Blooper can be considered a type of Blooper Nanny. As such, a big Blooper Nanny from the Super Mario Maker series can potentially be treated as a Super Blooper.
 * Paper Mario: The Thousand-Year Door - The Blooper boss fought by Mario is only known as a "Blooper" in this game, despite its large size. However, regular-sized Bloopers are later encountered in Bowser's underwater platforming section. Additionally, a large-sized Blooper appears in the Paper Mario stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, and while the whale from the first game also makes a cameo in the S.S. Flavion section, its design most closely points to this particular Blooper. In all languages, it is identified as a "Big Blooper" via tips.
 * Super Paper Mario - This one is a bit of an anomaly and not as clear-cut as one might expect. This boss is named the "Big Blooper" and appears to be a standard giant at first glance; however, it has ten marked tentacles. In French, it has a name also used for Gooper Blooper, and in Japanese, its name instead appears to be unique. So that must mean that the English name is a goof, right? Well as it turns out, the internal filename of this creature is e_big_gesso. This most likely means that it was conceptualized as a Big Blooper all along, and the English localization is a translation of an earlier version of the Japanese script. Note that size is still implied in its final Japanese name, 「ダイオーゲッソー」(Daiō Gessō, in which "dai" can mean "big" and "ō" may have been meant to evoke the word "ōkina", making wordplay not present in a literal translation). As the Big Blooper in the Super Smash Bros. series is probably named after it, and the tentacles of that design are also different from standard Bloopers (at least until its whole body appears on-screen in The Thousand-Year Door), the simplest solution is to include this Blooper in the same space as that Blooper.
 * Another thing to note: Super Blooper in PM literally uses the same sprite as normal Blooper in the same game, just at different sizes. This is the only enemy/boss I can think of that does so outside of "powering up" type situations, but there might be other examples I'm forgetting. Anyways, aside from the presence of tentacles, SPM Big Blooper also has that somewhat tiled design, which most other recurring things lack. As yet another note on PM, at least a few enemies are given qualities that variants typically have, notably with the "Spear Dancer" being essentially a combination of Spear Guy and Dancing Spear Guy and Shy Guy's main attack resembling Woozy Guy's. Doc von Schmeltwick (talk) 16:10, February 20, 2020 (EST)
 * Setting those aside for the moment (as I'm less committed about Super Blooper), that leaves the Super Smash Bros. series referring to what's obstensibly The Thousand-Year Door ' s Blooper as a Big Blooper. What we can do is rename the current "Big Blooper" article to "Big Blooper (boss)", rename "Mega Blooper" to "Big Blooper", and add that info to it. It just seems off to have a separate boss article when Big Blooper was technically a boss in the previous game (albeit not yet named as such), and as I say, I believe the name also references the Super Paper Mario boss. If nothing else, it seemingly compensates for the stage's lack of solid Super Paper Mario references. LinkTheLefty (talk) 18:42, February 20, 2020 (EST)
 * So you said "in all languages" regarding the FLAV one, but what about Japanese? What gesso is it identified as? Doc von Schmeltwick (talk) 19:01, February 20, 2020 (EST)
 * Oh, for clarification, it's 「巨大 ゲッソー」 (Kyodai Gessō, Giant Blooper) like in Dance Dance Revolution: Mario Mix and the Mario Party series. LinkTheLefty (talk) 19:30, February 20, 2020 (EST)
 * OK, so due to its various abnormalities I'd say leave Mr. Tilepool out for now, and chalk the filename up to developmental changes or simple lazy placeholder naming. This just leaves Soopa Bloopa....Also admittedly, have enough cautiousness to remember HAL Labs is not Intelligent Systems or intelligent in general lawl I crack myself up Doc von Schmeltwick (talk) 19:34, February 20, 2020 (EST)
 * Smash is probably at least right about The Thousand-Year Door having a large Blooper since we see two sizes in the game, but Mario just doesn't encounter the smaller ones as regular enemies. Regarding Super Blooper, I was suggesting to maybe hold off on it, but you're right that spinoffs and especially RPGs tended to mix and match variant attributes, and the Japanese name, literally Big Gesso, is in line with some big enemies occasionally using the English transliteration of "big" for a while. This could partially be the reason for the non-name for the giant Blooper in the sequel, as Nintendo may have decided by then that "Biggu" should mainly refer to Yoshi's Island bosses. Given the scaled design, perhaps the Paper Mario boss can be merged instead of the Super Paper Mario boss. It would explain why Blooper Babies appear in Dance Dance Revolution: Mario Mix. LinkTheLefty (talk) 20:15, February 20, 2020 (EST)