Sammer's Kingdom

Sammer's Kingdom is the setting of Chapter 6, and is the namesake of Chapter 6-1, in Super Paper Mario. It is discovered after putting the sixth Pure Heart in the Heart Pillar and going through the Blue Door. It was destroyed by The Void, leaving nothing but an empty white space, but was restored after the story's end.

This land is ruled by King Sammer. It is most notable for being the location of the Duel of 100 tournament, in which challengers face off against 100 Sammer Guys, many of which make references to previous Mario games and profess to be versed in the fighting styles of various enemies, such as the Goomba, the Cheep-Cheep and the Chain Chomp, despite acting nothing like these species. Only the first 25 Sammer Guys are faced in Chapter 6-1, while the rest are encountered in the three other chapters. However, in the main story, only the first twenty Sammer Guys are battled. In addition to the Duel of 100, Tippi/Tiptron's tattles mention various other events held in the Sammer's Kingdom, such as the Sammer Guy Break Hour, the annual annual Sammer Guy BBQ, the Sammer Awards, and the annual Sammer Quiz, however Mario never attends any of these in person.

The name "Sammer" is a reference to "samurai", and the world itself is based on aspects of Japanese culture, such as the pagoda-like architecture. One subtle reference is the presence of Lycoris﻿ flowers in the doomed Sammer dimension, as the flowers are a symbol of farewell and mourning in Japan, and are said to bloom along a person's path when they meet someone they will never say again.

Main Story

 * Chapter 6-1: Sammer Guy Showdown (Sammer's Kingdom)
 * Chapter 6-2: The End of a World (Sammer's Early Duels)
 * Chapter 6-1: Untitled (World of Nothing)

Duel of 100

 * Chapter 6-1: Sammer's Kingdom 
 * Chapter 6-2:
 * Chapter 6-3:
 * Chapter 6-4:

Background
According to Garson of the Flipside bar, The Underwhere, 1,500 years prior to Super Paper Mario, the younger sister of Merlumina was entrusted with a Pure Heart, to give to the Sammer Kingdom's ruler to protect. Upon meeting however, Merlumina's sister and the Sammer King fell in love and she stayed behind. The two eventually married and had 100 children. Ever since, the number 100 has been sacred to the Sammer Kingdom.

Chapter 6-1: Sammer Guy Showdown
Mario passed through the Blue Door and arrived at a tranquil courtyard of a pagoda-topped palace. The beauty was soon forgotten though, as Tippi quickly realized that the Void was larger here than it was anywhere they had been before; it wouldn't be long before the Void would consume the dimension.

Using a door on the other side of a peaceful creek, Mario passed through the palace's walls and came into a grassy stadium. Atop the arena he was stopped by an eccentric warrior. The warrior, named Jade Blooper, immediately attacked Mario. Jade Blooper stood no chance however, and was quickly defeated. Jade Blooper stated that he was the Sammer Guy that guarded the 1st Gate, as if Mario knew what he was talking about. Tippi was utterly baffled, and inquired on what the Sammer Guy meant.

It was then that an excited, short man hustled onto the arena. He was King Sammer, ruler of Sammer's Kingdom. King Sammer cheered for Mario's success against Jade Blooper, and then explained that he believed Mario was the chosen one who would save the kingdom from the Void. King Sammer held the dimension's Pure Heart; however, he refused to hand it over so easily. As precautions (and, being an excitable king, to also have some fun), King Sammer declared that Mario could not set a finger on the Pure Heart until he defeated all 100 Sammer Guys in the challenging Duel of 100. Saying that this year's Duel of 100 would be quite interesting with Mario as the contestant, King Sammer returned to his palace at the end of the 100th gate to watch the tournament from afar.

All did not go as planned, however. Shortly after beating the 20th vassal, Rolling Thwomp, Count Bleck appeared and announced that Sammer's Kingdom's time was very short. Tippi caught Count Bleck mentioning somebody named Lady Timpani, whom the count had loved. The name rang a bell, but before Tippi could inquire more, the count left.

Rolling Thwomp began to panic, and in seconds he ran off to warn King Sammer of the danger. The remaining Sammer Guys realize it's not a good time and thus allow Mario to pass to the second quarter of the tournament without a fight.

Enemies

 * Sammer Guy (see below for the list of specific Sammer Guys)
 * Big Sammer Guy
 * Small Sammer Guy
 * Ninjoe
 * Ninjohn
 * Ninjerry

The Duel of 100
After finishing the game, Mario may start the Duel of 100 over. As before, Chapter 6-1 has Rounds 1-25. After defeating all 100 Sammer Guys, Mario recieved some of the rarest Catch Cards in Super Paper Mario as his prize: Goombella, Koops, Madame Flurrie, Yoshi, Vivian, Admiral Bobbery and Ms. Mowz from Paper Mario: The Thousand-Year Door.

If the player returns to Sammer's Kingdom after finishing the Duel of 100, King Sammer will be found on Gate 1. He will say the Age of the Sammer Guys ended and that he sent the Sammer Guys on a tropical vacation. He also jokes that he will replace them by kitty robots. When Tiptron uses Tattle on him, she reveals he is planning to turn the Duel of 100 Battle Gates into a water amusement park. When the player tries to go to Gate 2, he or she will discover that the door leading there cannot be used, like it became part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing, the same as her Tattle of any door.

Normal Enemies

 * Ninjoe
 * Ninjohn
 * Ninjerry

Sammer Guys

 * 1 - Jade Blooper
 * 2 - Hills With Eyes
 * 3 - Puffing Fist
 * 4 - Squatting Toad
 * 5 - Leeping Cheep
 * 6 - Master Wiggler
 * 7 - Shoe of Kuribo
 * 8 - Guy Who Fry
 * 9 - Screaming Mantis
 * 10 - Koopa in Winter
 * 11 - Footsteps of Coins
 * 12 - Urchin Lung
 * 13 - Crow Who Eats
 * 14 - Swollen Tongue
 * 15 - Slipping Grip
 * 16 - Clammy Hand
 * 17 - Forbidden Slap
 * 18 - Hairy Arantula in the Grass
 * 19 - Another Castle
 * 20 - Rolling Thwomp
 * 21 - Thrashing Prawn (not fought in the main story)
 * 22 - Thousand Year-Roar (not fought in the main story)
 * 23 - Unshy Guy (not fought in the main story)
 * 24 - Useless Badge (not fought in the main story)
 * 25 - Sunshine Flood (not fought in the main story)

Names in Other Languages
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