Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Minis March Again! is a game for the DSiWare, and a sequel to Mario vs. Donkey Kong 2: March of the Minis, which allows the player to create his or her own levels. It also features online exchange of levels using Nintendo Wi-Fi Connection, and was released in North America on June 8, 2009 for 800 DSi Points. It was later released in Europe and Australia on August 21, and in Japan on October 7, 2009.

Differences from ''Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong: Minis March Again! features a less detailed story with slight changes from March of the Minis. The game also lacks some of the functions the minis use, like jumping and changing directions. Instead, the minis move by themselves after being activated, while the player changes the obstacles around to lead the minis to the goal. Also, every mini must be in the goal near the same amount of time, otherwise, the door will close, lock out some minis, and the player will lose a life. Lives are also new in Minis March Again! Plus Mode is also available after beating the first four worlds, unlike March of the Minis, which did not have the mode. Both games share the Construction Zone function, but Minis March Again! doesn't contain as many items as March of the Minis.

Storyline
The game's story begins when Mario and Pauline open the Super Mini Mario World Theme Park. It shows a crowd of Toads and Donkey Kong in line to get in the theme park, As Donkey Kong reaches the front of the line, He discovers the tickets are sold out. Due to this, Donkey Kong bursts into anger, and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing, and ripping the fringe of her dress. As Mario lies on the ground, a few Mini Marios come towards him, volunteering to help save Pauline.

Later on, when Mario reaches to the top of the tower. He finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline, once again. Mario and the Mini Marios jump out of the tower after Donkey Kong. Leading them to more floors.

After all the trouble. Mario once again opens the door and sees Donkey Kong, Pauline and two Mini Mario's, confused by this, Mario then sees Pauline with a clipboard, showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his minis.

Enemies

 * Capture Kong
 * Circus Kong
 * Mini Pokey
 * Mini Spiky Snifit
 * Mini Spear Guy
 * Nitpicker
 * Piranha Plant
 * Pyro Guy
 * Snapjaw
 * Spiny Egg
 * Thwomp

Floors
Each floor of The Super Mini-Mario World Theme Park, excluding the Basement and the Roof Top, is diverse and has its own unique elements that sets it apart. They each consist of seven levels, a key level, a DK boss battle, and a special level.


 * 1) Mini Mayhem
 * 2) Sandstone Stroll
 * 3) Magnet Mania
 * 4) Jungle Rumble

Once the four worlds are beaten, "plus worlds" are added. They use the same names, but adds new enemies, obstacles, and a different starting sequence. The new sequence let's you view the level, when the player taps the start button, a countdown from 3 to 1 will initiate, once the countdown reaches 0, all the Minis will be activated at the same time.

American
''Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?''

''In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.''

European
''The re-opening of Mario’s theme park, Super Mini Mario World, was going so well... until Donkey Kong burst in and kidnapped the hapless Pauline once again! So it’s up to you and the Mini Marios – tiny mechanical Mario toys – to rescue Pauline from that crazed ape’s clutches.''

''Instead of controlling the Mini Marios directly, you use the stylus to manipulate objects in each trap-laden level, and lead the fragile toys safely to the exit. Once you clear all eight levels on a floor, you’ll get a chance to pummel Donkey Kong with your Mini Mario-launching cannon!''

Another feature is the Construction Zone, which allows you to create your own original levels, play levels that you or others have made, and share or download levels via Nintendo Wi-Fi Connection or local wireless communications.