Super Mario RPG: Legend of the Seven Stars bestiary

Comprehensive, sortable lists of enemy stats from the game Super Mario RPG: Legend of the Seven Stars. The bestiary consists of two charts: the first one contains general information; the second has other miscellaneous information (enemy special attacks, item drops, etc.).

General Information
Legend Name: The name of the enemy. HP: The enemy's (maximum) hit points at the start of the battle. FP: The enemy's (maximum) Flower Points at the start of the battle. Attack: The enemy's attack power. Defense: The enemy's defense. Magic Attack: The enemy's magic attack power. Magic Defense: The enemy's magic defense. Speed: The speed of the enemy, the order when the enemy attacks before or after other characters. Evade %: The enemy's evasion rate from physical attacks. Magic Evade %: The enemy's evasion rate from special/magic attacks. Special Defense(s): The enemy's resistance(s) from special attacks. Weak Point(s): The enemy's weakness(es) from special attacks. Psychopath Thought: The thought of the enemy that appears when a timed Psychopath from Mallow is executed. Experience Points: The amount of experience points earned from defeating the enemy. Experience points are divided up for each party member. Coins Dropped: The amount of coins dropped from the enemy. #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Johhny)
 * First letter bold: Support enemy/object/part. (Ex: Bandana Blue)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Other Information
Legend Name: The name of the enemy. Spells: The enemy's magical spells. They are often elemental and cannot be blocked. Special Attacks: The enemy's special attacks. They are more physical in nature, and some can be blocked. Flower Bonus: The special bonus occasionally received from a Bonus Flower when the enemy is defeated. Flower Odds: The rate of the Bonus Flower dropped. Yoshi Cookie Item: The special item given to the party from Yoshi if he successfully eats the enemy, should they use a Yoshi Cookie. If Yoshi fails to eat the enemy, a Yoshi Candy or another Yoshi Cookie is given instead. Morph Rate: The rate of the enemy successfully being eaten by Yoshi. Also applies to the rate of being transformed from Lamb's Lure and Sheep Attack. Item Drop (5%): The item that can be earned from defeating an enemy. Item Drop (25%): Another item that can be earned from defeating an enemy. Experience Points: The amount of experience points earned from defeating the enemy. Experience points are divided up for each party member. Coins Dropped: The amount of coins dropped from the enemy. #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Johhny)
 * First letter bold: Support enemy/object/part. (Ex: Bandana Blue)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.