List of unreleased media

Due to various reasons (ranging from being of poor quality, developing a game for a failed or soon-to-be-discontinued system, or the company facing financial or legal woes), a project can end up being canceled and cease production. Despite their status, concepts present in canceled games and other media can be reused in commercial releases, and some canceled games are repurposed into different projects.

A game in development can also end up becoming , a term for projects that are announced and for which development is started, but for similar reasons, were never published.

The following is a list of Super Mario media that has been canceled, or was never produced or released.

Unreleased ports
These games were planned ports of already existing Super Mario titles to different consoles, which went unreleased for various reasons.

3DS version of Virtual Boy Wario Land
On December 15, 2013, independent developer Jools Watsham of posted a mockup of a colorized version of Virtual Boy Wario Land for the Nintendo 3DS. In a 2016 episode of IGN's NYC podcast, Watsham revealed that he had made a formal pitch to Nintendo to make colorized versions of Virtual Boy Wario Land and Nintendo's other Virtual Boy games for the 3DS, but the pitch was rejected for unknown reasons. He speculated this was because Nintendo did not want to remind people of the Virtual Boy.

Donkey Kong Arcade1UP products
In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was Donkey Kong. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.

At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed Donkey Kong running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port. The console was never released, and is unclear if the product was ever officially approved; as many products at the booth were labeled as "pending licensor approval".

Donkey Kong for TRS-80
In 1982, a port of Donkey Kong for the line of microcomputers was being developed by game designers Wayne Westmoreland and Terry Gilman. The port was eventually finished, but never received an official release as the duo could not get permission from Nintendo.

Later, in 1995, Westmoreland released all of their TRS-80 titles to the public domain, including the unreleased port of Donkey Kong.

Donkey Kong 3 for Mini Classics
A planned Mini Classics version of Donkey Kong 3 was in the works, but never got released. In a stock image, it is mislabeled as Donkey Kong Junior.

Donkey Kong 3: Dai Gyakushū for FM-7
An unknown video game company pitched an idea to Nintendo to port Donkey Kong 3: Dai Gyakushū to the. They purchased the rights and produced it, but it went unreleased.

Donkey Kong Jr. Coleco Tabletop (early version)
The tabletop arcade version of Donkey Kong Jr. by, released in 1983, was a rebranded version of the Game & Watch Tabletop version. However, early promotional images show a machine more in line with Coleco's other tabletops, with a completely different port than the released model (which looks closer to the original arcade game). A mock-up machine has been found, but it contained the original Donkey Kong inside.

Donkey Kong Jr. for BBC Micro
A port of Donkey Kong Jr. for by, who also developed the  port, was created but ultimately unreleased.

Enhanced Donkey Kong and Donkey Kong Jr. ColecoVision ports
In the early 2000s, incomplete prototype versions of Donkey Kong and Donkey Kong Jr. for were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.

Famicom Mini Collection
A multicart of Famicom/NES games ported to the Game Boy Advance, planned to be released in China by iQue. It featured Mario Bros., Super Mario Bros., Wrecking Crew, Dr. Mario, Donkey Kong, and Super Mario Bros. 2 (Japan), in addition to Clu Clu Land, Ballon Fight [sic], Metroid, Excite Bike, and Ice Climber.

Game & Watch-e
As early as the North American launch of the e-Reader, Nintendo had unveiled plans to release a series of Game & Watch cards for the e-Reader device. However, the only card ever released was a promotional card for Manhole (bundled in with the e-Reader itself), with the full set never being produced. The card packs, officially titled Game & Watch-e or Game & Watch-e Collection, were to feature three versions of games: classic, color, and collector. The classic versions were the original games, while the color versions were similar to the "Modern" modes in the Game & Watch Gallery series (featuring the Super Mario characters). The exact details of the collector versions remain unknown, though the card packaging artwork showcases it with a black-and-white Luigi.

The game ports appear to be unique from Game & Watch Gallery 4; a few advertisements show a screenshot of the color version of Fire, which has a more basic background (e.g. the grass and sky) compared to the Modern Gallery 4 version. Additionally, a few advertised games did not receive other Game Boy Advance ports at all; namely, Spitball Sparky and the color version of Vermin (featuring Yoshi).

In an August 2003 brochure from Walmart, it was stated that the cards were planned to launch in October of that year. The short release window implies that the Game & Watch-e line was effectively completed before it was abruptly canceled. Its cancelation was most likely due to the failure of the e-Reader on the North American market, though no official reasoning is known.

Mario Bros. Apple II port
Mario Bros. was ported to the in 1984 by, but was never officially released. Despite this, its code was leaked (possibly by an actual Atari employee) and was widely distributed in the 1980s via piracy. There was even a bootleg Russian arcade version of Mario Bros. based on the Apple II prototype known as Kuzmich-Egorych (Кузьмич-Егорыч).

Mario Bros. Atari 8-bit port (1984 version)
In 1984, Atari planned to release Mario Bros. for their Atari 8-bit computer line (400/800/XL/XE). This port was identical to the previously released Atari 5200 version of the game. For unknown reasons, the game was canceled despite being fully finished. Mario Bros. would eventually receive an Atari 8-bit release in 1988, but this port was completely different than the 1984 prototype.

Mario Bros. Commodore 64 port (1984 version)
Yet another Mario Bros. port that went unreleased was the version, once again planned for a 1984 release. This version was to have been published by Atari, but was developed by two programmers from Designer Software. A completely different (and rather bizarre) port for the Commodore 64 would later be released by Ocean in 1987.

Mario Kart Wii for Nvidia Shield
Mario Kart Wii was one among several Wii games that were ported on the in China. Announced during 2018, the port was playable at the event, with a competition being held in the game's Time Trial mode. It would have featured online multiplayer, which is no longer available on the original game due to the discontinuation of the Nintendo Wi-Fi Connection. It is the only Wii game on the Nvidia Shield that was never released despite being fully finished, as the developers did not receive any final answer from the Chinese government during the approval process. All Wii game ports on the Nvidia Shield were later delisted in 2021 and made unplayable in 2022, with the verification server shutting down due to the system's discontinuation in China.

Mario Party and Mario Party 2 for 64DD
The first two Mario Party games were among many announced titles for the Nintendo 64DD, but the peripheral was a commercial failure. This resulted in all Super Mario games for the system being canceled, except for four Mario Artist games.

Other Atarisoft computer ports
In several magazine publications, an advertisement from Atari was run stating that Mario Bros. and Donkey Kong Jr. would release for the Commodore 64, IBM PC (DOS), and Apple II. None of these ports were ever released, but as aforementioned, the Apple II and Commodore 64 versions of Mario Bros. have been found. The flyer also lists several never-released ports of Crystal Castles, Typo Attack, and Track & Field.

According to The Atarisoft FAQ, the following ports were also planned:
 * Donkey Kong for the BBC Micro and.
 * Donkey Kong Jr. for the and
 * Mario Bros. for the Commodore VIC-20

Several of these have also been confirmed by other sources.

Super Game Module Donkey Kong games
The Super Game Module was a canceled peripheral for the ColecoVision, which took unique cartridges. Among its planned games were Super Donkey Kong and Super Donkey Kong Junior; these may be related to the "enhanced" Donkey Kong and Donkey Kong Jr. ColecoVision ports seen above.

Super Mario 64: Disk Ban
Super Mario 64: Disk Ban (スーパーマリオ64 ディスク版, lit. "Super Mario 64: Disk Version"), known as Super Mario Disk Version in the title screen, is a port of Super Mario 64 for the Nintendo 64DD that was only officially shown publicly at Nintendo's trade show to showcase the system's performance. It was dumped in 2014. The main differences in the port compared to the original game are a title screen replacing Mario's face, an updated sound engine, and longer loading times. The port also contains a bug where the game crashes when entering Wiggler's Basement in Tiny-Huge Island.

Super Mario Bros. Firebird pitch
In the 80s, a company called Firebird pitched an idea to Nintendo to port Super Mario Bros. to the Commodore 64 and got the rights, but production never got finished.

Super Mario Bros. Orpheus Software pitch
In 1986, small subsidiary developer Orpheus Software planned a short, one-level demo of Super Mario Bros. for the Commodore 64 and attempted to pitch it to Nintendo for an official release, with Nintendo later rejecting the project. A Lemon64 thread from 2005 claims that user NYCeguy24 may have owned a copy, but this is likely speculation.

Super Mario Bros. 3 id Software pitch
In 1990, in its infancy, video game company developed a demo for the  titled Dangerous Dave in Copyright Infringement, which was a recreation of the first level of Super Mario Bros. 3. It was then decided to rework the demo into an actual port of Super Mario Bros. 3 for PC; the game was then pitched to Nintendo, which they ended up rejecting. The Super Mario Bros. 3 demo was later extensively modified and turned into Commander Keen in Invasion of the Vorticons, which was released on December 14, 1990.

In July 2021, a copy of the id Software pitch was donated to the Strong National Museum of Play, and is currently held in the museum's archives.

Wario Land for NES
In the November 1993 Nintendo Power "Official Game Pak Directory", Wario Land is listed as an upcoming NES game (while also being listed for Game Boy); this may have been done in error, however.

Yoshi's Cookie on Wii U Virtual Console
Yoshi's Cookie was originally slated for release on the Wii U Virtual Console, but was ultimately never released. Its cancellation was likely due to a copyright issue (either with Biox or Bullet-Proof Software), which is further evidenced by the Wii Virtual Console version being delisted from the Wii Shop Channel around the same time.

Low-information media and rejected pitches
This section lists rejected pitches (meaning ideas proposed internally or to Nintendo without seriously going into production) and canceled projects, most of which have too little information to warrant their own pages.

Boss Game Studios' Super Mario game pitch
Sometime during the late '90s, pitched a Super Mario game to Nintendo of America. The only known proof of its existence is a storyboard, drawn by Patrick Michael Clark, bought in an online auction showing Mario stepping on a wooden plank, following by the wooden plank sprouting legs and walking in Mario's direction. According to a Boss Game Studios employee, "The Mario thing I think was for a proposal. I’m not sure if we were trying to get the license from Nintendo to produce a Mario game, or if they approached us to do one. Either way, I think it died on the vine after they saw the concept art"

CD-i Donkey Kong game
A Donkey Kong game was in development for the Philips CD-i. The only known report of it is the LinkedIn resume of programmer Adrian Jackson-Jones, which states the game was in development during the 1992-1993 period at RSP. Jackson-Jones "designed and implemented the game engine" for the project. Jackson claims he worked on the game alongside programmer Owen Flatley and that he has no surviving assets left of the game.

DDR MARIO 2
According to a leaked internal Nintendo spreadsheet, a game labeled as DDR MARIO 2 - presumably an abbreviation for Dance Dance Revolution Mario 2 - was planned to be released on the Wii. The game was to be developed by Konami. However, the document mentions that development had not started yet; it may have never gotten past the concept stages.

Diddy Kong Racing Adventure


Diddy Kong Racing Adventure was a pitched sequel to Diddy Kong Racing being developed by. It was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016.

Donkey Kong IV
Donkey Kong IV is a rumored final title in the original Donkey Kong series. The game is stated to have only been test-marketed in arcades, never getting a full release. It was only ever reported in issue #13 of magazine (October 1991), and was possibly the result of a misconception or confusion for another game (a likely candidate being Ocean's ).

Donkey Kong Country 4
According to Rare employee Paul Rahme, it was internally suggested at Rare to make a new Donkey Kong Country game for the Nintendo DS, as remaking the trilogy for the Game Boy Advance gave the developers experience and a good basis for making a sequel. The pitch ended up not getting much traction internally and was dropped.

Donkey Kong parking attendant arcade game
In 1983, before creating the game show  and producing Hotel Mario, entertainment producer Steve Radosh was involved in developing an arcade game starring Donkey Kong as a parking attendant for Sega, as the company had rights to the property at the time. The game was canceled when, the American conglomerate which at the time was ' corporate parent, sold its ownership of Sega's U.S. assets to pinball machine maker.

Mario Factory
In 1994, a Nintendo patent was created for a device that could create basic games for the SNES, likely intended for use in schools. The program for creating said games was titled Mario Factory, and featured loose adaptions of the Super Mario characters. It is known that the patented machine itself had been released in Japan at some point, being used with the "Game Processor RAM Cassette". It is possible that Mario Factory was actually completed and used for this machine, but nothing has ever proved this, and it may have been a non-Super Mario-branded software in the final product. This is unrelated to the Mario Factory arcade center in Japan.

Mario Motors
Mario Motors was a pitch made by game designer for a Nintendo DS game. The game had players "shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines.". Saito also considered having the player blow in the DS's microphone to "learn how acceleration works" but scrapped it because the mechanic could have been too demanding for children. Despite initial interest from both Satoru Iwata and Shigeru Miyamoto, the project never got off the ground with Saito stating, "I can’t tell you why, but please guess."

Mario Paint 3D
Mario Paint 3D was an unreleased Mario Paint game planned to be released for the Nintendo 64. According to Shigeru Miyamoto, Mario's face on the title screen of Super Mario 64 actually originated from a prototype of this game. An image posted on Nintendo of America's account for Mario Day 2023 would later claim that the head originates from a prototype of Mario Artist: Paint Studio, meaning that Mario Paint 3D may have been an early version of that game.

Mario's Castle
Mario's Castle was a game announced for the canceled "Project Atlantis" portable system. The only known report of it was in an issue of the gaming magazine .

Mario's Mission Earth
Mario's Mission Earth, also known as Mario's Planet Quest, was a canceled SNES edutainment game from The Software Toolworks, which would have likely been similar to Mario is Missing! and Mario's Time Machine. The only evidence of the game's existence is a brief mention on composer (who also worked on the SNES port of Mario's Time Machine) list of works on his personal webpage, which was later reiterated on a post for a 2017  campaign. It is unclear how far the game got into development.

Retro Studios' Boo project
Former Retro Studios artist Sammy Hall revealed that a “cancelled Boo project” was in pre-production from 2006 to 2007. One sketch titled “tiny stuff for tiny handheld resolutions” suggests that it was a Nintendo DS title. The Boo art also includes sketches titled “possession powers” depicting a capture-like gameplay mechanic and new witch creatures called “Broomies”, alongside a potential world map. One sketch titled “Deep in debt at Haunt University” seems to depict a storyline involving a professor version of King Boo. The “Haunt” post containing the Boo project artwork, along with Sammy Hall's posts for a “cancelled  project” starring Sheik, was taken down from ArtStation on May 7, 2020. Sammy Hall later clarified that the cancellation of both projects was due to ex-leads Mark Pacini, Todd Keller and Kynan Pearson leaving Retro Studios.

Super Donkey
In July 2020, a large amount of Nintendo-related source code and prototypes were leaked and released to the public. Among this leak was the source code to Super Mario World 2: Yoshi's Island, which included many prototypes that were greatly different from the final product. However, two files are so early that they have virtually no connection to the game at all - "super_donkey_1" and "super_donkey_2". These games presumably served as the basis of what became Yoshi's Island, though most elements of Super Donkey were eventually scrapped. Among the recognizable elements are Melon Bugs, apes that may be an early version of Grinders, and a dog enemy that may have been the inspiration for Poochy.

At first glance, the game itself features a generic protagonist and no connection to Mario. However, various graphic scratchpads (scattered across other files) confirm that at some point, the game starred Mario, with Donkey Kong appearing as well. This strongly implies that the game was originally a Donkey Kong title, which was never formally announced or shown to the public.

Super Mario/Rabbids crossover adventure game
In 2010, Ubisoft Paris had explored proposing a crossover between the Super Mario franchise and its own  franchise. The game was conceptualized as a "subversive, self-aware take" on the Super Mario franchise and concept art was produced depicting Rabbids kidnapping Bowser as Mario chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this attempt is unrelated to Mario + Rabbids Kingdom Battle.

Super Mario American football game
During the early years of Retro Studios, plans were underway for an American football game featuring Mario for the GameCube. At the request of Nintendo, the project was reworked early on to turn it into a generic, realistic football game (known as both NFL Retro Football and Retro Studios Football). Its Mario-less incarnation was ultimately canceled as well, reportedly in favor of 2002's Metroid Prime.

Mario Kart game
According to, a Mario Kart game that would be played on Tesla vehicles was proposed to Nintendo. Nintendo did not give them a license.

VB Mario Kart
The German magazine Big N claimed that a Virtual Boy installment of the Mario Kart series, tentatively named VB Mario Kart, was in development. The only known media report of it is Big N's August 2000 issue, which listed it among various other canceled Virtual Boy projects.

Wario Pool
In 2001, a Game Boy Color billiards game titled Wario Pool was pitched to Nintendo by veteran game developers and Jeff Ferguson. The pitch was ultimately rejected, and the game was modified and released as 3D Pocket Pool instead. Nick Pelling later posted the mock-up intro to the game on his website.

Film adaptation of Super Paper Mario
Director planned to release a film adaptation of Super Paper Mario, but has not had the opportunity to talk to Nintendo about it.

Sony Pictures Super Mario film
Internal emails leaked to the public by proxy of the 2014 detailed negotiations between  and Nintendo to have  produce a Super Mario movie. The email exchange between Avi Arad and Sony Pictures executive showed photos of Arad meeting with Shigeru Miyamoto and Satoru Iwata; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack). Although no information beyond what is found in the leaked emails was made public, it seems the talks broke down as Nintendo would officially announce in 2018 that a Super Mario film would be produced by Illumination, an animation company owned by Sony Pictures' rival best known for the  franchise.

Archie Comics Super Mario comic pitch


Comic book publisher (which has published other comics based on famous video game properties including ' and ') pitched a Super Mario comic book series to Nintendo, but it was rejected, as confirmed by writer. The concept art for the pitch was drawn by Archie artists and Ben Bates.

Fleetway Super Mario comic pitch
In the mid-90's, Nintendo, seeing the success of 's Sonic The Comic, approached the company with an offer to make a similar title based on Nintendo characters. To this end, artist Richard Elson and writer Nigel Kitching produced a mock-up, featuring a cover and a short story showing Mario and Luigi arriving in the Mushroom Kingdom, fighting Koopalings and Boos, coming to face with a monstrous Donkey Kong Jr., and finally escaping in a Warp Pipe. Nintendo ultimately passed over the idea after taking multiple years to make a decision.

Reflecting on the comic, an unnamed source explained that Nintendo was a more "regulated" and "hands-on" company than Sega and that having to wait for approval for a regular publication such as a comic would have been a "nightmare". Though the pitch was rejected, Fleetway would ultimately produce a comic for Nintendo, the Donkey Kong Jungle Action Special.

Super Mario Bros. Christmas Show
Among the trademarks present in the document "Action man & 67 other titles; musical compositions." filed by DIC Entertainment and is one for the Super Mario Bros. Christmas Show. Additionally, the document "SMC 60 second theme; musical compositions." filed by Andy Heyward and his wife contains a trademark for the Super Maria [sic] Bros. Christmas Show.