User talk:Sno

Mario & Luigi extractions
Your recent uploads have reminded me of something that I nearly forgot about, so I figure I'll ask now. What's your method for extracting sprites/assets from the Mario & Luigi games? Preferably with a way to keep the original filenames intact. LinkTheLefty (talk) 09:57, July 30, 2023 (EDT)


 * Hello! I use a combination of quickbms (with the Mario & Luigi: Paper Jam bms script) to unpack the dat files, and then I use the Kuriimu2's raw image viewer to view the output images. I have just checked the file that would contain Pump Mario, and unfortunately, it does not appear that the filenames are in-tact for its case. However, I can look through the files manually and see if there's any possible names in the hex. I'll let you know if I see anything there. EDIT: Okay I'm a little half-asleep, I checked the BIS remake's files for it instead of the Superstar Saga's remakes (thought you may've been referring to when he fills himself with air) Going to look at the Superstar Saga remake's now. Sno (talk) 10:07, July 30, 2023 (EDT)


 * Okay, I can confirm that there are file names alluding to his state, though it seems to be less of them naming him "Pump Mario" and more of it referring to the action. I realized that quickbms output these names into an info file instead of naming the files themselves, but they do still correspond to each file I'd imagine. There's "f_mario_pump", "f_mario_pump_drink", and "f_mario_pump_kus", but also "f_luigi_pump" and "f_luigi_pump_kus". Sno (talk) 10:19, July 30, 2023 (EDT)


 * I just checked out the STRM_SE_PUMP_MARIO_KUSUGURI.bcstm (I opened it in BrawlBox) and it's the sound of Mario saying "ohoho!" with water sound effects. This matches the sound effect that plays when Luigi tickles Mario while in his pumped state.Sno (talk) 10:31, July 30, 2023 (EDT)