MarioWiki talk:Japanese

Is this a Writing Guideline or not? It is linked to from the policy page yet it doesn't belong to the category.-- 17:24, 8 December 2011 (EST)


 * The page has been under construction and was being developed largely by . But as he seldom appears in the Wiki now, the page is unfinished. You should talk to him about this topic.
 * I'm not sure if there was much that needed to be added anyway. However, I've been wondering if it might be better to make this page just "MarioWiki:Japanese" and reorganize it a bit, since it already has aspects of policy that go beyond plain romanization. On a policy note, I also think we should just use plain Hepburn and allow long え and い to be romanized as ei and ii as well as ē and ī - that's what all the other wikis do, iirc. It might also be a good idea to just let proper names/titles be capitalized in foreignname, since that's how most people try to enter them anyway, and from what I've seen, Wikipedia, Bulbapedia and Zelda Wiki all capitalize names even if they're not used in the article's title. - 00:03, 9 December 2011 (EST)

English capitals
If an English letter appears in Japanese text, should it be written literally in the romanized text (A, B, C, ...) or rendered in Japanese pronunciation (ē, bī, shī, ...)? A gossip-loving Toad (talk) 03:59, 4 February 2016 (EST)


 * I think it should be written literally, and same with numbers: romanizing them just looks a bit too earnest and excessive, imho (and can make things hard to understand, since it could seem like the letter/number was skipped, especially if the romanization's done poorly, with no spaces separating the letter/number). On the other hand, I would advise using the hover-over text to include the kana that would have been used in place of the English letter/number, going by the same logic as showing the kana for kanji - I've even seen furigana used this way in manga (including Super Mario Kun). The same thing could be done for the romanization itself too, for that matter, so then it'd be best of both worlds: all the info, but none of the artificialness of writing letters. - 12:05, 4 February 2016 (EST)

furigana template
Is there a template for furigana marking? A template not only makes code cleaner, it can also make furigana available to those who don't have a mouse. A gossip-loving Toad (talk) 02:34, 13 February 2016 (EST)

Rendaku
The Japanese language has a strange rule such that
 * kodomo + heya = kodomobeya

similar to how "furi" and "kana" make "furigana". Should such things be taken into account if Nintendo does not provide a pronunciation of the kanji in a name? 21:46, 8 May 2016 (EDT)
 * As I continued learning Japanese I found that this needn't standardisation. Shame on me.  00:13, 31 May 2016 (EDT)

Official romanizations
Are official romanizations which are given by Nintendo allowed? -- 12:31, 4 November 2018 (EST)

Kanjis
Certain games do not use the "Hiragana above Kanjis" thing, such as Super Mario Maker 2, which complicates reading for non-kanji reading people in Japan. How would they expect everyone to read Kanjis? -- 10:52, July 3, 2019 (EDT)

Fake Dakuten R letters
I've found out that the "r" letters shown with the Dakuten are fake. If you try to copy-paste them, you can see that it is a fake. If there was an "l" sound, it'd have been a Handakuten. Does the "l" sound even exist in Japanese? -- 03:41, July 13, 2019 (EDT)
 * From what I've seen, they can technically be used to represent non-Japanese words with L sounds. They're basically never used, though. 04:04, July 13, 2019 (EDT)

"So"-like letter
I've found a letter that looks like a "so", but looks distinct from it. I've found it here. It has a Handakuten, but it isn't that that makes it looks different. It's at the end of the last sentence. -- 07:06, August 3, 2019 (EDT)
 * That's just another way of writing so (or in this case, zo). 07:08, August 3, 2019 (EDT)