Blunderbuss

The blunderbuss is a weapon utilized by Kaptain K. Rool during the events of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2
The blunderbuss is able to fire Kannonballs, spiked Kannonballs, barrels, and status-afflicting mists, which either freeze, slow, or disorient its targets. it's Appearance Looks Like an Airhorn Shaped Pistol. its Ammunition can be fired at different heights and as various shots - straight, bouncy, and swirly. At various points, Kaptain K. Rool uses it as a vacuum to pull in the Kongs, whereupon he can strike them with the butt of the gun. Additionally, the blunderbuss aids him in movement, thrusting him forward at high speeds by aiming it in the opposite direction and using the jet propulsion with the barrel acting as the exhaust. However, if anything is jammed inside the barrel of the gun, the blunderbuss will misfire and explode in K. Rool's face.

Kaptain K. Rool uses the blunderbuss during the first duel with Diddy Kong and Dixie Kong inside his airship. He is shown battering Donkey Kong with the butt of the gun and shooting Kannonballs at him while he is tied up. He then attempts to stop the Kongs from rescuing DK by firing more projectiles at them, but his weapon gets jammed with Kannonballs over the course of the battle, ultimately exploding powerfully enough as to launch him out of the ship.

He uses it one last time in Krocodile Kore. After a Kannonball jams his gun, it misfires and sends Kaptain K. Rool into the core of Crocodile Isle, consequently sinking his entire island into the ocean. The blunderbuss is last seen with K. Rool as he sails away on a raft in the ending scene.

Donkey Kong 64
Paintings of K. Rool wielding the blunderbuss can be seen in the sunken ship segments of Gloomy Galleon in Donkey Kong 64.

Super Smash Bros. Ultimate
The blunderbuss appears in Super Smash Bros. Ultimate, where it serves as King K. Rool's standard special move. When taking out the blunderbuss, King K. Rool dons his pirate hat, referencing his "Kaptain K. Rool" alter-ego. King K. Rool fires a Kannonball out of the blunderbuss, dealing damage to enemies in its path. The blunderbuss can also suck in opponents or its own Kannonballs (if reflected back at King K. Rool, or if they hit the opponent), and spit out its Kannonballs and other projectiles for extra damage, or spit opponents out for minimal damage; spat-out opponents also inflict collision damage if they come into contact with another opponent. He can also slip through platforms while using it.