Mountain Mayhem

Mountain Mayhem is the eighteenth level in the Game Boy game, Donkey Kong Land. It is also the second area in the Monkey Mountains and Chimpanzee Clouds world.

In the first mountain level of the game, the Kongs will have to use their climbing skills to scale a high mountain. This can be tough, though, as the area is brimming with pits, enemies, and even falling rocks. Gnawties, Zingers, Krushas, Slippas, and Kritters will be found all around this level, and can be quite an obstacle for the heroes. Luckily, Rambi the Rhino appears about halfway into this level. He can be a big help in defeating the foes throughout the level, and even protecting the Kongs from any unexpected falling rocks.

Level Layout
From the start of the level, the Kongs must travel east and jump over a Zinger. If they continue on, they will have to avoid more enemies and also need to watch out for a rock falling out of a cave. After that, they will need to hop up some platforms and begin to walk west. They will have to defeat several kinds of enemies as they travel this way, along with some falling rocks. When they jump up all the platforms in this direction, they will have to climb up to a higher part of the mountain and journey east. While they progress through the level at this point, they must hop to many platforms, some being quite small. Soon, they will make it to a ledge, and they should drop down to find a barrel. When they go in it, they will be shot to a higher area, where a crate can be found. Breaking it will reveal the Animal Friend, Rambi. The heroes should ride on their friend and continue west. After avoiding some more falling rocks, the group will find the level's first and only checkpoint.

Halfway through the level, the heroes must dodge more falling rocks and hop up a few platforms to reach a higher point of the mountain. There, they will have to travel east again. After jumping to many small platforms and dodging more enemies, the animals will begin to leap to the west and keep on hopping to more platforms. Eventually, they will make it to the letter N, and then have to bounce up to a higher area with some more platforms. Finally, they will make it to one big platform, where they must bounce off of a tire to reach one long pathway. As they walk across this, they will encounter several enemies to defeat. After they jump over a few small gaps, the heroes will make their way to a portal. When they jump up to it, it will take them to the next level.

Bonus Level(s)

 * Shortly after passing a Krusha and a few Kritters, the Kongs must jump off of a ledge and follow a banana trail downwards. If they followed the trail correctly, they will land on a dark spot in the ground and create a small hole. A rope will come up and ascend into the sky. As it goes upwards, they should grab onto it and ride up to the Bonus Level. Here, the Kongs must cross a ship area and use a few cloud platforms to get over the gaping holes in it. Afterwards, they should break open a crate to find Expresso the Ostrich. With him, they will have to fly up to some high masts and collect Kong Tokens. Once this is done, they can exit the stage, although without Expresso.
 * A little while after finding the letter N, the Kongs will have to use a tire to reach a high ledge. Instead of bouncing off of it, though, they should walk to the left and jump up a ledge to find a barrel. It will shoot them to the Bonus Level, where they must dodge a Mincer to grab the letter G. Once they get the item, they should walk to the right wall to exit.