Bonus Challenge

Bonus Challenges are minigames in Super Mario World 2: Yoshi's Island (and its reissue) and Yoshi's Island DS. When a Yoshi reaches the goal roulette and the roulette lands on a flower, a Bonus Challenge can be instantly played. In the original Yoshi's Island, a specific Bonus Challenge can also be unlocked and played anytime after the player gets 800 points in a world; in the reissue and Yoshi's Island DS, Bonus Challenges can be accessed after the player gets 700 points in a world.

The list of Bonus Challenges is below.
 * Flip Cards
 * Scratch and Match
 * Drawing Lots
 * Match Cards
 * Roulette
 * Slot Machine

In Yoshi's Island and its reissue, the Bonus Challenges available after the player gets a flower at the goal roulette depend on the world currently being played, as follows:
 * World 1: Flip Cards / Scratch and Match
 * World 2: Drawing Lots / Slot Machine
 * World 3: Match Cards / Roulette
 * World 4: Scratch and Match / Drawing Lots
 * World 5: Flip Cards / Roulette
 * World 6: Match Cards / Slot Machine

Trivia

 * In the Japanese version of Super Mario World 2: Yoshi's Island, the Bonus Challenge panels on the Level Selection screen display their corresponding name instead of "Bonus 1," "Bonus 2," etc.
 * In Super Mario World 2: Yoshi's Island, as there are no goal roulettes in fortress levels for Yellow Yoshis to pass Baby Mario on to Purple Yoshis, the latter are the only color type not to participate in Bonus Challenges.
 * Drawing Lots was the only Bonus Challenge that did not appear in Yoshi's Island DS, most likely due to the fact that the game has only five worlds as opposed to six and that the player could not use items in this game.
 * In Yoshi's Island DS, the background music shares some similarities with the Underwater Theme from the original Super Mario Bros.