Fire Mario

Fire Mario (originally known as Fiery Mario  ) is a power-up Mario takes when he uses a Fire Flower. It is a frequently recurring form throughout the Mario franchise, introduced in Super Mario Bros.. Fire Mario assumes the proportions of the Super Mario form; in fact in the debut game and Super Mario Bros. 3, Mario is required to be in Super form for the Fire Flower to transform him into Fire form, but later installments allow the Small form to power-up directly into the Fire form. In most platformers, only a maximum of two fireballs can be in play at a time. Some games, however, such as Super Mario Galaxy, let Fire Mario shoot many more fireballs. As of Super Mario World, enemies that Fire Mario defeats with fireballs usually release coins.

Mario and Luigi (the second-most commonly seen character in this form) have occasionally been able to use fire without assuming the Fire Mario form. Mario and Luigi in the Super Smash Bros. games have a basic special move based on the form's appearance in Super Mario Bros., which includes the sound effect, which Kirby can copy. Due to how early Fire Mario is introduced to the series, later spinoffs also usually associate Mario's element with fire such as in later installments of Super Smash Bros., Mario Golf: Toadstool Tour, Mario Superstar Baseball, Mario Sports Superstars, Mario Sports Mix, Puzzle & Dragons: Super Mario Bros. Edition, and more. Mario has a variety of fire-based moves in Super Mario RPG: Legend of the Seven Stars and after acquiring the Firebrand skill in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.

Besides Mario and Luigi, other characters have also had fire variants of their own. Wario transforms into Fire Wario during his boss fight with Mario in Super Mario Land 2: 6 Golden Coins. King Koopa uses a magic pendant in the The Adventures of Super Mario Bros. 3 cartoon to shoot fire at Mario and his friends as Fire Koopa, in tandem with other power-up forms. In New Super Mario Bros. Wii, Blue Toad and Yellow Toad gain fire forms, with Yellow Toad's bearing a color scheme resembling the Super Mushroom's appearance in Super Mario Bros. and the Mega Mushroom. In New Super Mario Bros. U, Miis can become "Fire Miis" as well, and Toadette can also use this form in the Deluxe version and Super Mario Maker 2. In Nintendo Land, if a Mii plays Yoshi's Fruit Cart, the red Mii resembles Fire Mario and the green Mii resembles Fire Luigi without hats. In Super Mario 3D World, Toad, Princess Peach and Rosalina all have fire variants, with Fire Toad's color scheme recycling the color scheme of Yellow Toad's New Super Mario Bros. Wii fire form.

Superball Mario is a very similar form, appearing in Super Mario Land, and it is also obtained through a type of flower, the Superball Flower. Ice Mario (not to be confused with the Ice Mario power-up from Super Mario Galaxy) is a closely-related counterpart, introduced in New Super Mario Bros. Wii. Gold Mario is a temporary stronger version of Fire Mario that is introduced in New Super Mario Bros. 2.

Super Mario Bros. / Super Mario Bros.: The Lost Levels
In the form's first appearance, Super Mario Bros. (and later in its sequel, Super Mario Bros.: The Lost Levels), both Mario and Luigi's hats and overalls change to a light cream, almost white color and their shirts change to red. In Super Mario All-Stars and Super Mario Bros. Deluxe, however, Fiery Luigi has his original green and white colors, while in his regular form, his colors are the same as Mario's, with green and blue. In the arcade version, VS. Super Mario Bros., their overalls and hats change to yellow instead of cream. If Mario or Luigi are in this form when the timer runs out, their losing sprites will use the fire palette, although this is not reflected in the Super Mario All-Stars version.

They become Fiery Mario/Luigi after obtaining a Fire Flower, thus gaining the ability to throw fireballs. Mario can throw fireballs if the player presses, which is shared with dashing. there can only be two fireballs on-screen at a time. The fireballs bounce and can defeat most enemies, including Spinies which are otherwise immune to jumping. The Fire form also allows Mario and Luigi to attack underwater. Using five fireballs to defeat Bowser and his copies yields 5000 points, the only method where defeating an enemy yields 5000 points at once.

In these games, if Small Mario collects a Fire Flower, he power-ups to only his Super form. Also, Fiery Mario or Luigi reverts to Small form if he takes damage. Most following games change this mechanic by having Small Mario transition directly to Fire Mario while also downgrading Mario to Super form rather than Small form if he takes a hit, so Fire Mario is easier to obtain and also grants Mario an additional hit.

There is a glitch that allows Mario and Luigi to become Small Mario and Fire Mario simultaneously. If Super/Fire Mario/Luigi hit the axe and have Bowser hit them at the same time, they will take damage but remain big. When they touch a Fire Flower again, they will transform but remain small. When they shoot a fireball, they will very briefly become big again.

In the Super Mario All-Stars versions of both games, Fire Mario/Luigi is not animated when throwing a fireball in the air or while underwater.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Fire Mario returns in Super Mario Bros. 3. Instead of a red and white palette, Mario and Luigi change to an orange and red palette, possibly due to limitations on the NES, as remakes of the game depict Mario with red overalls and Luigi with green overalls, and they wear a white hat and shirt, as in Super Mario World. Additionally, this is the first game where the Fire form reverts to the Super form after taking damage instead of reverting to the Small form as it does in the original Super Mario Bros., effectively granting Mario and Luigi one additional hit. In the Japanese versions of Super Mario Bros. 3, this is unchanged from the original Super Mario Bros. The introduction of many new power-ups such as the Super Leaf and Frog Suit also means that these new items, when used, can override the Fire form.

Though Super Mario World is the first game where fireballs' defeating enemies drops coins, the Super Mario Advance 4: Super Mario Bros. 3 remake also lets enemies drop coins as long as the player scans the Orange Switch Power-Up e-Reader card. The Yellow Switch card also makes Luigi's fireballs bounce higher, as in Super Mario World: Super Mario Advance 2. Also, if the Red Switch is active, Fire Mario/Luigi shrink to Small form if hit.

Super Mario Bros. 3 also introduces Ice Blocks that Fire Mario and Fire Luigi can melt.

Super Mario World / Super Mario World: Super Mario Advance 2
Fire Mario's appearance in Super Mario World is the first time he appears in-game as depicted in artwork, with a white cap and shirt with red overalls. Fire Luigi instead has green overalls, resembling Luigi's sprite colors from the NES version of Mario Bros. They also throw two fireballs at either side of themselves when using the new Spin Jump move. Super Mario World is also the first game where enemies defeated by fireballs release coins, which is a trait that becomes common in later Mario games. However, if the coins are not collected, the enemies respawn if Mario or Luigi leaves and revisits the area. This is the first game where Fire Flowers allow Small Mario and Luigi to skip the Super form to turn to Fire form. Unlike in western releases of Super Mario Bros. 3, however, getting hit in Fire form reverts Mario and Luigi into their Small forms similar to the original game.

In the Game Boy Advance remake, as in the western releases of Super Mario Bros. 3, Fire Mario and Fire Luigi revert to their Super form when hit rather than Small form. The GBA lacks and, so they cannot shoot fireballs while holding an item. Fire Luigi also has a minor change in the remake, where his fireballs bounce higher than Mario's. If Mario and Luigi have already grown a Red Yoshi to adult in the Star World, Fire Mario and Fire Luigi can find adult Red Yoshis in ? Blocks that spawn Yoshis. Otherwise, they can find other colored Yoshis depending on how they are unlocked.

Super Mario Land 2: 6 Golden Coins
In Super Mario Land 2: 6 Golden Coins, due to the Game Boy's monochrome palette, Fire Mario and Fire Wario receive a feather on their caps. Official artwork portray Fire Mario with Mario's standard color scheme, however. Fire Mario's fireballs are the only way to destroy fiery blocks. Additionally, in the final phase in the battle with Mario, Wario uses a Fire Flower to become Fiery Wario, attacking solely by throwing fireballs. After he is defeated, he reverts to Small Wario and flees.

New Super Mario Bros.
Fire Mario and Fire Luigi return in New Super Mario Bros. as a common power-up. The form retains its Super Mario World color schemes, and like in that game, enemies that are destroyed with fireballs drop coins. The form also gains properties from Super Mario Bros. 3 and Super Mario World: Small Mario automatically becomes Fire Mario after picking up a Fire Flower, and Fire Mario reverts to Super Mario when taking a hit. This is set as the standard for later 2D Mario platformers. The Blue Shell, Mini Mushroom, and Mega Mushroom override the Fire Flower form, but if Mario has a Blue Shell or is in Mega form while collecting a Fire Flower, Mario does not transform to Fire Mario, and the item is transferred to his Item Storage or converted to 1,000 points depending on the reserve item. In the Mario vs. Luigi game mode, fireballs can knock a Big Star from the brothers or defeat a brother if the brother is in Mini form.

The pose and facial expression of the illustration for Fire Mario bears a resemblance to the illustration of Fire Mario in Super Mario World (the art appears earlier in Super Mario Bros. 3 but without the white and red colors).

Super Mario Galaxy
Fire Mario and Fire Luigi make their 3D platformer debut in Super Mario Galaxy, found in the Freezeflame Galaxy, Dusty Dune Galaxy and Deep Dark Galaxy, with a few changes: the form is time-limited instead of being lost by taking damage (which means Mario can be hit and still retain this form), and while Mario can shoot more than two fireballs at a time, he cannot do so underwater. Shaking causes Fire Mario to throw fireballs, replacing the spin move. A special arrangement plays for Fire Mario/Luigi's duration, which speeds up until the form expires. The theme also faintly includes the Super Star theme playing. This theme also has a variant for Ice Mario/Luigi's form.

In Freezeflame Galaxy, Fire Mario is used in the second mission Freezeflame's Blistering Core, in the Lava Core Planet. After finding a ? Coin in front of a closed gate, Mario can use a Fire Flower that spawns besides torches. Fire Mario can then defeat Red Urchins which are otherwise immune to Mario's normal attacks as well as more easily destroy the crates scattered in the level. Fire Mario can then light torches in various parts of the level; the gate behind the ? Coin can be opened if Fire Mario lights a torch next to it. After torches are lit, Mario can be damaged by the fire, however. After the gate is opened, Fire Mario can more easily reach two unlit torches and activate them to spawn a staircase that allows him to flip upside-down and reach the next area. Mario encounters an upward slope with several Red Urchins, a cranny that spawns Red Urchins and crates, but there is a Fire Flower in a bubble. Fire Mario is needed to light two of the four torches; fireballs can travel over lava to reach more distant torches. After those torches are lit, a wall moves up to reveal a Wall Jumping area. The final area in the mission have Li'l Cinders, moving platforms, unlit torches, and a Fire Flower in a bubble. There is a Power Star behind a gate, so Fire Mario must be used to light two more torches, which opens the gate and retracts a platform Mario can run on to get the Power Star.

Fire Mario is used in the third mission Hot and Cold Collide, with the Fire Flower found in the other, molten half of Hot and Cold Planet. This power is needed to light torches in the frozen half of this planet to spawn a Launch Star, but it can also defeat Urchins in the same room.

Fire Mario may be encountered in the hidden mission Conquering the Summit, which takes place in Freezeflame Galaxy's first mission, The Frozen Peak of Baron Brrr. Fire Mario is used to destroy a snowman blocking a platform by hitting it with two fireballs, but Fire Mario needs to reach the top of the series of platforms to destroy another snowman covering a Sling Star. In the narrow path up the summit, Fire Mario is used twice more to destroy more snowmen blocking the paths. The Purple Coins on the Summit mission takes place in a similar setup as The Frozen Peak of Baron Brrr, but Mario must take the hidden path with Fire Mario to get all Purple Coins.

In Dusty Dune Galaxy, Fire Mario can be used in the first mission Soaring on the Desert Winds. In the 2D segment indoors, Mario spawns a Fire Flower after collecting a ? Coin. The next segment is a narrow passageway with Piranha Plants that can be more easily defeated with Fire Mario.

In Deep Dark Galaxy's first mission The Underground Ghost Ship and second mission Bubble Blastoff, Fire Mario is required to light torches to open a gate on the main area. The Fire Flower, however, is located at a small brown planet of Octoguys off the main area, so Fire Mario needs to head to the torches before the power wears off.

The small Snow Cap Galaxy's single mission Star Bunnies in the Snow has a Star Bunny hidden in a snowman. The Flipswitch Panels must be activated to spawn a Fire Flower, and Fire Mario can then destroy the snowman and catch the Star Bunny.

Fire Luigi is used in the mode, "Super Luigi Galaxy", an entire game which Luigi replaces Mario. This mode is unlocked once Mario collects all 120 Power Stars.

New Super Mario Bros. Wii
In New Super Mario Bros. Wii, Fire Mario and Fire Luigi have the same traits as in New Super Mario Bros.. When carried by another player, players normally cannot move except jumping off, but players in their Fire forms can shoot fireballs. Yoshi can also grab fireballs and spit a bigger fireball. Fire Mario can also help players navigate dark levels better, as fireballs have a field of light around them. The game introduces Prickly Goombas and includes Ice Blocks, both found in ice-themed level World 9-7, both that Fire Mario can destroy.

Yellow Toad and Blue Toad receive Fire Forms, which gives them red-spotted yellow/blue caps, and red vests and pants. In an earlier version of the game, the Toads had white spots instead of the red spots seen in the final version of the game. Fire Mario's counterpart, Ice Mario, also appears in the game, behaving very similarly to Fire Mario as well as requiring a flower to transform.

Super Mario Galaxy 2
Fire Mario (and Fire Luigi) re-appears from Super Mario Galaxy in Super Mario Galaxy 2 with no changes from its predecessor, and the arrangement for Fire Mario/Luigi returns from Super Mario Galaxy. Mario can turn into this form in the Rightside Down Galaxy, Freezy Flake Galaxy, Slipsand Galaxy, Upside Dizzy Galaxy and Battle Belt Galaxy.

In Rightside Down Galaxy, there is a pipe in the ceiling that leads into the first room filled some crates and a Fire Flower in the middle. After taking the Fire Flower, Mario can destroy the crates and reveal an orange pipe in one corner and a 1-Up Mushroom in the other corner. Once he enters the orange pipe, Mario enters a room filled with crates. After talking to the Gearmo, he can attempt to get the Power Star for the The Great Crate Incinerator mission by becoming Fire Mario and destroying all crates in 20 seconds. If he fails to destroy the crates, he can retry. There is an similar mission Burning Upside Dizzy in the Upside Dizzy Galaxy, but with more crates. It is also accessed in a similar manner: Mario needs to enter a pipe and destroy the crates in the next room to reveal an orange pipe.

In Freezy Flake Galaxy, Fire Mario is required for the Bowser on Ice mission. Mario can use the provided Fire Flower right in the beginning of the mission and destroy some snow sculptures of Goombas as well as the snowballs they create when destroyed. At the bottom of the planet, a snow sculptures of a Goomba hides a Launch Star. The next planet has another Fire Flower Mario can use to destroy more Goomba sculptures but also destroy snow tree sculptures, which hide various items and a warp pipe to the hidden mission The Chimp's Skating Challenge. The giant Bowser snow sculpture takes three fireballs to destroy. After this, Mario can slide and reach the area, which also has a Fire Flower. Fire Mario can destroy the snow brick blocks, and destroying some particular ones reveal a Comet Medal. The snow brick blocks at the top block a warp pipe. In the last area, Mario needs to use snowballs to safely cross the lava. He can then reach a Fire Flower and use it to destroy another large Bowser snow sculpture as well as more Goomba snow sculptures. This Bowser sculpture reveals a Power Star when destroyed, allowing Mario to clear the level.

Fire Mario is found in the first mission of Slipsand Galaxy, Squizzard's Sandy Sinkhole and the daredevil variation Squizzard's Daredevil Run. Lighting the two torches in the Sandy Fall Planet spawns a 1-Up Mushroom. Fire Mario is also required to defeat Squizzard, and the fight features a unique arrangement of the Fire Mario theme that overrides Squizzard's own battle theme. If Squizzard opens its mouth, fireballs can stun it, and Fire Mario can inflict one round of damage after throwing four more fireballs.

In Mini-Planet Mega-Run mission and its daredevil variant Mini-Planet Daredevil Run in Battle Belt Galaxy, Fire Mario is needed to defeat the Red Urchins on the Urchin Planet.

Super Mario 3D Land
In Super Mario 3D Land, Fire Mario and Fire Luigi return once more. Unlike in Super Mario Galaxy and its sequel, Fire Mario retains its 2D Mario properties. However, the fireballs thrown now bounce off walls and vanish after two seconds, rather than vanishing upon hitting walls.

New Super Mario Bros. 2
In New Super Mario Bros. 2, Fire Mario and Fire Luigi return, retaining the same effects as in previous games. An upgraded Fire form of Mario called Gold Mario, while Luigi has Silver Luigi, makes its debut. Like Fire Mario, Gold Mario can shoot stronger, golden variations of fireballs (silver variations for Luigi) and is obtained by collecting a Gold Flower, which resembles the Fire Flower. Additionally, Gold Mario downgrades to Fire Mario upon beating a stage. If Gold Mario takes damage, however, he reverts to Super form rather than Fire form.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
In New Super Mario Bros. U, Fire Mario, Fire Luigi, Fire Yellow Toad, and Fire Blue Toad reappear, once again functioning as it does in previous games. Miis are also capable of using Fire Flowers to become Fire Miis.

In New Super Luigi U, Luigi, Yellow Toad and Blue Toad use the Fire form while Nabbit does not. It functions identically to the way it does in New Super Mario Bros. U.

In New Super Mario Bros. U Deluxe, Toadette can now use this form as she replaces Blue Toad (although he remains playable as a color change from Yellow Toad). As "Fire Toadette", she gains a pink-spotted red cap, and red vest and pants while her dress remains unchanged. However, Toadette's look is refined in this game, due to the Nintendo Switch's HD visual, giving her more detailed clothes.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, Fire Mario and Fire Luigi return, functioning as in Super Mario 3D Land. Additionally, due to multiplayer returning, characters can throw fireballs when picked up. This time, Toad, Peach, and Rosalina can also use this form. Toad's colors become similar to Fire Yellow Toad (with a red-spotted yellow mushroom cap and red vest), although his pants do not change color. Peach's dress turns white with red panniers, collar, and dress hem, similar to her sprite in Super Mario Bros., while her hair gets tied back in a ponytail with a red hairband rather than blue. Rosalina also has her hair tied back in a ponytail with a red hairband; in addition, her crown gets a bit brighter, her earrings turn red, and her dress becomes a solid red with white dress hem, top flap, and sleeve frills. A stamp of Fire Mario is available in Fort Fire Bros. while Fire Peach's stamp can be collected in Double Cherry Pass.

In the Nintendo Switch version Super Mario 3D World + Bowser's Fury, players' fireballs are thrown at a different angle and move faster, covering more distance.

Super Mario Maker
While Super Mario Maker is a throwback to the older appearances of Fire Mario from the original Super Mario Bros., Super Mario Bros. 3., Super Mario World, and New Super Mario Bros. U, it does have few differences. Enemies do not drop coins when they are defeated, similar to their first appearances. Similar to later games, however, Fire Mario reverts to Super Mario when he takes a hit; Small Mario with a Fire Flower can also directly transform to Fire Mario rather than transforming to Super Mario. Also, while Fire Luigi is absent, in the startup screen during Sundays, an 8-bit Luigi in his Super form throws a fireball at Builder Mario.

In the Super Mario World style, if Fire Mario is on a Yoshi, he can find additional Yoshi Eggs containing Cape Feathers.

Fire Koopa Clown Cars normally shoot one fireball, but Fire Mario riding one can have it shoot three fireballs.

Super Mario Odyssey
While Fire Mario does not return in Super Mario Odyssey, the Fire Bro capture works in a similar matter. Unlike Fire Mario in most games, Fire Bro can shoot more than two fireballs.

Super Mario Maker 2
Super Mario Maker 2 returns Fire Luigi, as Luigi has been absent as a fully playable character in its predecessor. Fire Luigi has a yellow-green hat and overalls in the Super Mario Bros. style as opposed to Fire Mario's white hat and overalls. He wears a yellow-green hat and shirt in the Super Mario Bros. 3 style (instead of sharing Fire Mario's color scheme, as in those games). Super Mario Maker 2 also depicts Fire Toad and Fire Toadette in older styles, though Toad is blue, so his fire forms resemble Blue Toad's fire form in New Super Mario Bros. Wii. Fire Toadette's appearance is rather similar to that of her appearance in New Super Mario Bros. U Deluxe, although her pants are white rather than red.

Red Yoshis (exclusive to the Super Mario World and New Super Mario Bros. U styles) breathe fireballs instead of shooting out a tongue. If a Fire character rides a Red Yoshi, the Yoshi will shoot three fireballs rather than just one as with other forms.

There are clear conditions that require the player to be in Fire form before reaching the goal.

The Super Mario Bros. Super Show!
In The Super Mario Bros. Super Show!, this form is called Super Mario or Super Luigi, since their actual Super forms are their regular forms. They resemble their appearances in Super Mario Bros. and the later Super Mario All-Stars and Deluxe versions (in Luigi's case). Unlike in the games, the forms are given from not only Fire Flowers, but also Starmen, a magic doodad, Excalibur, and at one point, a shock from a high voltage. In some instances, the form itself is referred as Fire Power, a name that transitioned into the two following series. As well as granting the Mario Bros. the ability to shoot fireballs, the form sometimes endows them with extra strength, speed, the ability to fly, and sometimes a temporary size increase before transforming. Mario is also seen transforming into this form in the intro. Also, during the transformation sequence, Mario and Luigi are shown in one frame with an outfit resembling their current color schemes since Super Mario Bros. 3, but with a blue hat.

Toad transforms into "Super Toad" with a Fire Flower in the episode "The Fire of Hercufleas," where he has the ability to shoot the Great Balls of Fire. As Super Toad, Toad's color scheme becomes inverted, with Toad gaining a red cap with white spots and a white vest with red pants as Super Toad; Toad's Super form has the same coloration as his regular form in the first three episodes of The Super Mario Bros. Super Show!

The Adventures of Super Mario Bros. 3
In The Adventures of Super Mario Bros. 3, the form matches its appearance in the original NES version of Super Mario Bros. 3. Additionally, like in the games, Mario requires a Fire Flower to transform, and he is limited to shooting fireballs. King Koopa, by using the Power Pendant, can also use this form in the episode "Super Koopa", though he does this in tandem with the Raccoon form. In the episode "Crimes R Us", when Luigi becomes Fire Luigi, his clothes never change color.

Super Mario World
In the Super Mario World cartoon, the form's appearance was changed again to match its appearance in Super Mario World and later games. However, the form only appears in three episodes, being "Send in the Clown", "King Scoopa Koopa", and "Born to Ride". Mario is the only character in the show to transform into this form. However, while Fire Luigi does not appear, in the episode "Party Line", Invincible Luigi flashes with colors of both his regular form and what would have been his Fire form.

Nintendo Comics System
The Nintendo Comics System never features the fire form; however, the prologue short, "The Legend", has one panel where Luigi throws fireballs at some Beezos, but he is wearing his regular outfit rather than his Fire form colors.

Hotel Mario
Fire Mario appears in Hotel Mario, once again functioning the same. Unlike the current design, Fire Mario and Luigi's overalls flash in different hues of colors. Fire Mario can also find Toads (which are treated as 1-Up Mushrooms) if he opens a door that hides normally a Super Mushroom.

Mario Golf series
Although the actual form itself is not present in the Mario Golf series, Mario and Baby Mario have an alternate color scheme that resembles the outfit. In Mario Golf: World Tour, a costume, golf ball, and golf clubs based on this form can be used by Miis. The ball and clubs are available after playing rounds, and the costume is unlocked when the player scores a hole-in-one thrice.

Super Smash Bros. series
Even though in all Super Smash Bros. games Mario and Luigi can throw fireballs without using a Fire Flower, their fire colors are introduced in Super Smash Bros. Brawl and return in Super Smash Bros. for Nintendo 3DS / Wii U. Luigi's Fire recolor replaces a similar-looking recolor from Super Smash Bros. and Super Smash Bros. Melee based off his Super Mario Bros. sprite. Also in Super Smash Bros for Nintendo 3DS / Wii U, Peach has an outfit based on her Fire form in Super Mario 3D World. In Super Smash Bros. Ultimate, only Luigi and Peach keep their Fire form colors, as Mario's Fire-based outfit is absent.

Although the fire form does not make a physical appearance in Super Smash Bros. Melee, the Fire Flower trophy mentions it.

Mario vs. Donkey Kong 2: March of the Minis
In Mario vs. Donkey Kong 2: March of the Minis, a Mini Mario transforms into a Fire Mini Mario for a limited time after touching a Fire Flower, which first appears on the second floor, Tropical Island. By transforming into Fire Mini Mario, a Mini Mario automatically shoots fireballs in the direction it is facing. In the Construction Zone, Mini Toad, Mini Peach, and Mini Donkey Kong can also transform into their fire forms. A Mini's fire form lasts for a short time before the Mini reverts to its regular form. Fireballs from a Mini can be used to defeat certain enemies and temporarily stun others, such as toppling over a Capture Kong to free any Minis it has captured. In certain levels, a form of teamwork can be employed where one Mini hits a ? Block from below, allowing a Mini from above to take the Fire Flower that the ? Block spawns.

The in-game sprite of Fire Mini Mario depicts the character's insignia with reverse colors (a white M on a red background). However, the official artwork for Fire Mini Mario shows the standard red M on a white background.

Mario & Luigi series
In the Mario & Luigi series since Mario & Luigi: Bowser's Inside Story, the Mario Bros. turn into their Fire forms upon using the Fire Flower as a Bros. Attack. Luiginoids also turn into their fire forms during the Luiginary Flame attack in Mario & Luigi: Dream Team. Additionally, Fire Mario makes an appearance as the last Papercraft used in Mario & Luigi: Paper Jam. Toadette requires three Fire Ore in Neo Bowser Castle so she can construct Papercraft Fire Mario to battle Papercraft Bowser, who has destroyed the previous four Papercrafts. Papercraft Fire Mario can shoot fireballs to hit distant enemy papercrafts.

Mario & Sonic at the Olympic Winter Games (Wii version)
Though Fire Mario is absent in Mario & Sonic at the Olympic Winter Games, players can purchase a Fire Mario suit for their Miis when buying a random lottery ticket at the Secret Shop.

Mario Tennis Open
In Mario Tennis Open, through the Clubhouse, Miis can outfit a Fire Mario suit by using two characters to complete the Star Cup and receive the star ranking. A Fire Mario racket is also available.

Paper Mario: Sticker Star
Paper Mario: Sticker Star is the first appearance of Mario's Fire transformation in a Paper Mario game. Whenever a Fire Flower sticker or its Shiny or Flashy variants are used, Mario transforms into Fire Mario to attack, by hurling one fireball at all on-screen enemies before reverting back to his normal state.

Paper Mario: Color Splash
The Fire Mario transformation returns in Paper Mario: Color Splash, this time by using a Fire Flower card or its bigger version. It functions almost like it did in Paper Mario: Sticker Star; however, now the player has to wait for the fireball to charge before pressing. Since it is mostly red, it takes up most of the red paint, assuming the player uses it with the starting amount of paint.

Paper Mario: The Origami King
This form returns again in Paper Mario: The Origami King when Mario uses a normal or Shiny Fire Flower in battle.

Mario Kart Arcade GP DX
In Mario Kart Arcade GP DX, Fire Mario appears as a downloadable alternate color scheme for Mario. His exclusive Special Item is the Double Fireballs, which allow him to shoot two fireballs one by one.

Mario Kart Tour
In Mario Kart Tour, Fire Rosalina appears as a High-End driver, introduced as part of the Rosalina Tour. Starting with the Battle Tour, she became a regular High-End driver. Her special item is the Fire Flower.

Dr. Mario World
Fire Mario, Fire Peach, Fire Luigi, and Fire Rosalina take on the role of a doctor in Dr. Mario World. In this game, they wear lab coats over their basic outfits and are called Dr. Fire Mario, Dr. Fire Peach, Dr. Fire Luigi, and Dr. Fire Rosalina respectively. Dr. Fire Mario is offered as a special stage reward in World 27, Dr. Fire Peach in World 11, Dr. Fire Luigi in World 13, and Dr. Fire Rosalina in World 31. One common theme with their skills is that they can eliminate viruses or objects, even those that take multiple hits, with the exception of Muddy Coins. In versus mode, their attack speeds are faster but they have overall lower defenses compared to their regular counterparts.

Dr. Fire Mario's skill, similar to Dr. Mario's, eliminate the lowest row(s) of clearable objects, where any lower rows that only contain unclearable objects such as Empty Blocks are ignored. Dr. Fire Peach's skill, similar to Dr. Peach's, eliminate a random column(s) of clearable objects, prioritizing any column(s) with viruses. Dr. Fire Luigi's skill is different from Dr. Luigi's skill, where it is instead to eliminate both the leftmost column(s) and the lowest row(s) of objects. Dr. Fire Rosalina's skill is also different from Dr. Rosalina's skill, where it is instead to eliminate a random target of objects in a 3x3 area (up to 5x5 in versus mode), and areas containing viruses are prioritized.

The Fire forms are the only doctors in Dr. Mario World who are absent from the ending.

Super Mario-kun
Some appearances in Super Mario-kun include Fire Mario, like when Mario uses a move called the "Fireball Punch". Fire Mario make another appearance in volume 44, as Mario and Luigi, as well as the Toads, must use 30 fireballs to take down Bowser. Yoshi tries too, but mistakes "Fire" for "Tire".

LEGO Super Mario


Fire Mario's outfit appears as a Power-Up Pack in Wave 1 of the LEGO Super Mario range. When Mario leans over while wearing the outfit, he shoots a fireball. However many fireballs Fire Mario shoots adds as extra attacks next time he stomps an enemy. This can be used to defeat bosses quicker than usual. Due to LEGO Mario's body permanently being red, the hat and overalls is white.

Other appearances
Fire Mario is a playable character in Monopoly Gamer. He is sold separately as a "Power Pack" expansion figure.

Mario and Luigi can spawn as non-playable characters in the Wii U version of Scribblenauts Unlimited. With a Fire Flower, they transform into their Fire forms.

In the Super Mario Mash-up of Minecraft, Fire Mario appears as a playable skin.

Super Mario Land 2: 6 Golden Coins

 * 3DS Virtual Console manual bio: Pick up a Fire Flower to transform into Fire Mario. Fire Mario can spin jump and throw fireballs. Press to throw a fireball. This fireball will damage most enemies.

Super Mario Galaxy

 * Trading card bio: When Mario grabs a Fire Flower he transforms into Fire Mario! With this special power, he is able to throw fireballs at enemies to defeat them. He can also light torches with this power. Mario must use his fire power quickly however, because after grabbing the flower, its powers only last a limited time.