Cap Jump

The Cap Jump is a move that debuts in Super Mario Odyssey. It allows Mario to jump to greater heights and reach high ledges and platforms, though the vertical height granted is not as high as a Triple Jump or a Ground Pound Jump. To perform the Cap Jump, the player must throw Cappy and hold the button, then have Mario walk into Cappy; Mario automatically jumps on top of him and gains a boost in height.

The Cap Jump can also be used to perform an advanced technique known as the Cap Dive. This can allow Mario to travel across large distances in midair. In order to perform it, the player must jump, throw Cappy, and quickly dive into Cappy while holding him in the air. Mario then automatically jumps onto Cappy and gains height. This can be followed up by another normal dive in midair, though Mario does not jump onto Cappy multiple consecutive times. This technique is required in order to reach certain secret coin piles and to win first place in certain Koopa Freerunning races.

The button sequence for the Cap Dive is as follows:
 * or to jump (other types of jumps, with the exception of the Wall Jump, can work as well)
 * or to throw Cappy
 * or immediately after throwing Cappy to start the dive
 * Holding or  to finish the dive and keep Cappy in the air