DS Tick-Tock Clock

Tick-Tock Clock is the second course of the Star Cup in Mario Kart DS. It is modeled after the course Tick Tock Clock from Super Mario 64 and its remake, with similar mesh flooring and the familiar yellow pendulum. It takes place inside a giant grandfather clock with moving gears, pendulums, and clock hands.

Course layout
Near the start of the course, the racers will drive around a clock, where they can take a speed boost by running over some Dash Panels. After the clock, an ever-ticking pendulum can knock the drivers off if they collide with it. Throughout the course, there are rotating gears, which lead the karts in 360˚ arcs around the center. After the gear section, the player enters a short zigzag section before entering a second clock section, smaller than the first one, having Item Boxes moving around. At the end of the course, there are two gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, drivers go slightly faster; if they go up the gear turning towards them, they instead are slowed down. All gears in the course change direction every 45 seconds. Clock hands are another obstacle that spin back and forth, spinning out any kart that touches them. If the player hits the pendulum while racing, it rings.

Missions 6-7 and 7-3 are located here. In mission 6-7, Toad has to collect 40 coins, and in mission 7-3, Donkey Kong has to complete two laps within the time limit.

Mario Kart 8 / Mario Kart 8 Deluxe
Tick-Tock Clock reappears in Mario Kart 8 and Mario Kart 8 Deluxe as the first track in the Lightning Cup. While the layout of the track is mostly unaltered, it features more detail than the original. The background is redesigned with moving gears and other clock related objects placed around the track, compared to the original which was a large, empty room.

The starting banner is now shaped like an old alarm clock, as well as the Mario Kart logo using its modern design, and Roman numerals replace the Arabic numerals. An extra pendulum was added before the first pendulum of the track and drop offs were added after each pendulum, both of which now feature a Lightning Cup logo. Toads can also be seen cheering on the sidelines. The clock hands now spin very slowly and are shorter than in the original track, and now can be used as trick ramps rather than spinning out any players who run into them. A pair of Glide Ramps have also been added before the rotating gears, alternating between that state and a regular ramp akin to Music Park. The gears are now red and blue and feature trick ramps on the cog teeth. This section is also enclosed, unlike in the original. Towards the end, the stopwatch has been fused to the track and now constitutes the final turn before the straightaway leading up to the finish line, and the clock hands serve as a tricky shortcut, similar to how they do on the first clock.

The live-recorded remix of the music was also greatly updated to be much more vibrant compared to the original, while the intro sounds more like an actual alarm clock. The gears around the track turn in time to the music. The final lap version of the music is much faster compared to the normal version (as well as the final lap version of the DS original) than other retro courses.

Staff ghost
The Staff Ghost for this course is Iggy on the Standard Bike. The time is 2:13.712. In Mario Kart 8 Deluxe, the Staff Ghost for 200cc is Larry on the Standard Kart with a time of 1:32.483.

Mario Kart DS

 * US website bio: "It's always race time on Tick-Tock Clock. Sweeping clock hands, grinding gears and a massive pendulum are sure to keep you on your toes."
 * European website bio: "Whoever designed this course must have had a lot of time on their hands. Race through the workings on an enormous clock as you swerve past swinging pendulums the size of cars and dodge giant grinding gears. Remember: every second counts."

Mario Kart 8 Original Soundtrack liner notes
"The clock is much bigger than in Mario Kart DS, so we decided to use an orchestra for this track. At the same time, we wanted to make sure we didn't lose the surreal feel of the original. The electronic tones and other effects at the start of the track work really well, I feel."

Names in other languages
Ticktack-Trauma Pista Tictac