List of WarioWare, Inc.: Mega Microgame$! microgames

The following is a list of the microgame sets and the included microgames in WarioWare, Inc.: Minigame Mania. Each set is told to be developed by a WarioWare employee and is represented by a folder that can be selected in the game's Game and Grid mode menus. Aside from the Introduction set, they all include 25 microgames each. All microgames reappear in WarioWare, Inc.: Mega Party Game$!

For the bonus mini-games in WarioWare, Inc.: Minigame Mania, see the game's main article.

Introduction
Introduction is Wario's first set. With only 13 microgames, it is the smallest set and features basic games that all involve Wario in some way. In Wario's first stage, the boss stage appears after nine microgames. The intermission between every microgames shows Wario's boombox with Wario inside, which is a spoof of the boombox in the Sound Bomber mode of Mario Artist: Polygon Studio, and also the sound effects loosely resemble the ones from Polygon Studio. Five of the Introduction microgames are based on the Sound Bomber games, too. The intermission of this stage is also the only one seen in the Grid mode.

Sports
Sports is Jimmy T.'s set of microgames. It is unlocked after beating the Introduction stage. All games feature a certain sport each, such as baseball, tennis, soccer and boxing. The boss stage has to be played after 14 games in Jimmy's stage. The intermission shows his cell phone which displays emoticons depending on the player's success.

Sci-Fi
Sci-Fi is the genre of Dribble and Spitz's microgames. The stage is playable after beating the Sports stage. Sci-Fi games are focused on futuristic things such as aliens, space fights and superheroes. A notable number of games is also centered on ninjas and samurais. The boss stage shows up after 24 microgames in the cabbie duo's stage. A few of the Introduction games also appear in this stage. The intermission takes place inside the taxi that drives through the city while it rains. A Japanese song named can be heard during the game.

Strange
Strange is Mona's set of microgames which is unlocked. Most of the games involve everyday things, but they are shown in a strange way. For example, things such as an egg, fast food or a hammer float through the air or the topic in general is strange to be displayed in a game, for example picking a nose or sniffing snot up. After 14 microgames in Mona's stage, the boss stage challenges the player. The intermission between the games shows the view of hi-tech goggle wearing Chimp of Mona that throws banana peels in order to turn the police cars upside down.

Nintendo Classics
Nintendo Classics is the genre of 9-Volt's microgames. Like the two previous sets, the games are playable when the player has beaten the Sports stage. All of 9-Volt's microgames are based on various Nintendo products from the 1960s up to the 1990s, such as the games Super Mario Bros. and The Legend of Zelda and the toys Ultra Hand and Chiritorie. In 9-Volt's stage, the boss stage has to beaten after 14 microgames. The intermission is a spoof of Dragon Warrior (Dragon Quest), a game not made by Nintendo.

IQ
IQ is Orbulon's set of microgames. It is unlocked after beating Jimmy's Remix No. 1 stage. The games last twice the time and require more thinking than the other ones. For example, the player has to count leaping frogs, to find a specific object, to find the way through a maze and to give the right answer. The boss stage shows up after playing 14 microgames. The intermission shows the interior of the Space Hares' rescue ship where four of the aliens dance, acting as the life meter.

Reality
Reality is the name of Dr. Crygor's genre of microgames. Dr. Crygor's games are not necessarily more "realistic" than the other ones, but they feature partly animated photographs, for example photos of animals, people and food. The boss stage of the Reality stage appears after 14 games. In the intermission, the opened toilet in Dr. Crygor's Lab is shown in top-down view. During Dr. Crygor's stage, his theme plays.

Nature
Nature is Kat and Ana's microgame set. Animals or plants such as frogs, a monkey, a penguin, flowers and vegetables are involved in all games. Some of the game's also take place at the animals' enivorenments, such as the forest, arctic regions and the sea. The boss stage in the Nature stage shows up after 24 microgames. In the intermission, the player sees the interior of the Castle where Kat opens one fusuma with each microgame. Notably, the messages and the score in this stage are displayed in Japanese, but the microgame instructions are localized in Western versions. During the stage, the Japanese song "" plays.

Anything Goes
Anything Goes is the last set of microgames and is hosted by Wario again. Like in Wario's first set, the greedy boss himself is featured in all games in some way. Otherwise, there is no specific theme that would apply to all microgames, the set rather reuses themes from previous sets. For example, Wario squashes a photographed apple from Dr. Crygor's stage, he destroys a jar of eye drops in a microgame similar to Mona's, he has become an animal (namely a beetle) on a golf course like it was seen in one of Jimmy's games and he even pops up in Nintendo games such as Super Mario Land that were released before Wario's debut. In the Anything Goes stage, it takes 24 microgames until the boss stage appears. The intermission between the games shows the desktop metaphor of Wario's Laptop where Wario's face is displayed in a window.