Wario Land: Shake It!

Wario Land: Shake It! (Japan: Wario Land Shake, PAL regions: Wario Land: The Shake Dimension) is a game for the Wii. It is a platformer game, like the previous Wario Land games, and it is analogous to them like New Super Mario Bros. is to Super Mario Bros. It was released in Japan on July 24, 2008 and in the United States on September 22, 2008. The game also features the return of Captain Syrup, who hosts the Pirate Shop. Wario can buy new location maps here. The game has 20 levels, and the animations are drawn by hand. The Wii Remote is used to make special movements (such as shaking enemies to get coins, finding secret places, and more). It is the first game in the Wario Land series to be released since Wario Land 4 in 2001. This creates the longest gap in the series so far.

Plot
One night, the greedy pirate Captain Syrup snuck into a museum looking for treasure to steal, when an item known as the Ancient Globe catches her interest. Upon inspecting it, she sees there is another world within the globe called the Shake Dimension.

Within the Shake Dimension, dark clouds have set as the peace has been shattered by the marauding pirate known as the Shake King. The Shake King has stolen a legendary treasure known as the Bottomless Coin Sack. He also kidnapped and imprisoned all but one of the peaceful Merfle tribe, along with their queen, Merelda. While the Shake King gloats, the one Merfle that managed to escaped imprisonment vows to find someone from the outside world who can help his people and leaves.

Seeing the events unfold, Captain Syrup decides that stealing the treasure for herself may prove too difficult, and so she steals the Ancient Globe from the museum.

The next morning, Wario is waken from his slumber by the delievery of a very large gift, which, once unwrapped, reveals the Ancient Globe and a note from Captain Syrup explaining that there is treasure within the Globe. Misinterpting the note, Wario prepares to smash the globe open with a hammer when suddenly smoke bursts from the top (causing Wario to miss and smack his head). The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle threateningly, when Merfle begins pleading for Wario's help.

Merfle explains to Wario (who shows very little interest in the story, even picking his nose as it is being told) about how the Shake King appeared, captured and imprisoned his people and even stole the legendary treasure. At the mention of treasure, Wario immediatly grabs Merfle and shakes him for more information. Merfle explains the properties of the Bottomless Coin Sack to Wario but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Wario decides that this quest will be worth his time, and prepares to enter the Shake Dimension.

Gameplay Layout
There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a Secret Map in certain levels. Secret Maps can only be found after defeating the Shake King for the first time. After beating a boss, Wario must return to Captain Syrup to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose.

Ending Sequence (Final Confrontation)
When Wario survived all of the Shake King's traps and minions, Wario was able to battle the Shake King himself. It was a hard and long battle since the Shake King also had some of Wario's moves; however, Wario was able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.

When Queen Merelda thanks Wario for saving her kingdom, Wario throws her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shook the bag to collect all the coins he always wanted.

However, the said celebration didn't last long. Caught off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario was completely humiliated that he was double crossed from the start.

Gameplay
Like all other Wario Land games, Wario Land: Shake It! is a 2D platformer. Players must hold the Wii Remote sideways to play this game. The 2 Button is used for Jumping, while the 1 Button is used to perform a Dash Attack. The Down button on the directional pad is used for ducking, and entering a Warp Pipe. When using Down in midair, Wario performs a Ground Pound. However, there are also some changes according to the environment. When pressing Down on a hillside, Wario will slide down on his belly. Throwing an enemy or object is done by pressing the 1 button, but the player must tilt the Wii Remote in the desired direction, and then press 1 again to make Wario throw in that direction.

There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an Earthshake Punch uses the motion sensitivity. By shaking the Wii Remote when the Shake Meter at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so he/she must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a Coin Bag. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a Bandinero may reveal a clove of Garlic, while a Coin Bag will loose all the Coins it contains.

When in contact with a bar, Wario can hang from the bar and then perform a Bar Spin by shaking the Wii Remote. Upon pressing the 2 Button, Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use Unibuckets to travel on cords - yet another action that uses motion sensitivity. When the player presses Down on the directional pad, Wario jumps into the Unibucket, and pressing Up will Wario let pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing 2 lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.

A flying counterpart to the Unibucket is the Rocket Bucket. By pressing Down, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing 2 accelerates it, and tilting the Wii Remote is used for steering. Colliding with spiky balls will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's Subwarine. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and the Left and Right directions will move it back and forth. Pressing the 1 button makes the Subwarine shoot a torpedo in a straight line.

Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named Max Fastosity Dasherators; they let run Wario very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic. Wario can also run over water. Wario can also break blocks and defeat enemies in this state. Wario dashing if he collides with any solid object or wall.

Blast-O-Cannons are cannons where Wario can jump in, by pressing Down. The player can then tilt the Wii Remote to choose a direction. Pressing 2 will let the cannon prepare to shoot, and releasing 2 will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He must use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.

The main goal of a level is to guide Wario to the cage where a Merfle has been caught. Such cages are called Merfle Barrels. Near to it is a Checkpoint Block. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue Shake King Blocks also will disappear, while Red Shake King Blocks appear, which changes some paths and opens new places, often allowing different Treasures to be found. If the countdown reaches 15 seconds, another tune will be played, and the Merfle is panicking. If the timer reaches zero, the Shake King's shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a Checkpoint Block, the Shake King will throw him to the Checkpoint Block.

The old transformations that were in previous Wario Land games were reduced to three. These were Flaming Wario, Snowman Wario and Frozen Wario. They weren't changed in the games. Wario can turn into Flaming Wario by touching a flame, and Wario runs with his bottom on fire until he becomes engulfed in fire that can burn Bonfire Blocks. Wario can turn into Snowman Wario if he touches a falling pile of snow. He turns into a snowball when standing on a slope, and can break Snowman Blocks. Turning into Frozen Wario is still a hazard. There is a new transformation called Mini Wario (which has the same goal as Tiny Wario, but is much different in appearance). This transformation can be used by entering a Mini-Barrel.

Also, Wario will come across Bomb Blocks, which have a certain number on them. Touching one in any way, causes it to count down to zero and explode. Certainy Switches are block switches that turn Uncertain Blocks untouchable, depending on the color of the switch and the corresponding blocks.

Areas and Levels

 * The Sweet Stuff
 * Tutorial: Aboard the Sweet Stuff
 * Shop: Pirate Shop
 * Area 1: Ratl Ruins
 * Level 1: Stonecarving City
 * Level 2: Whoopsy Desert
 * Secret Level 1: Disturbing Tomb
 * Level 3: Foulwater Falls
 * Secret Level 2: Gurgle Gulch
 * Level 4: Run-Down Pyramid
 * Boss Level: Rollanratl Battle
 * Boss: Rollanratl
 * Area 2: Wiggly Wilds
 * Level 1: Just Plains
 * Level 2: Wavy Waters
 * Level 3: Mt. Lava Lava
 * Secret Level 1: Sneak Peak
 * Secret Level 2: Lowdown Depths
 * Level 4: Savannah Valley
 * Boss Level: Hot Roderick Race
 * Boss: Hot Roderick
 * Area 3: Rocking Range
 * Level 1: Wreck Train
 * Level 2: Stonetooth Cave
 * Level 3: Its-all Mine
 * Level 4: Glittertown
 * Secret Level 1: Neon City
 * Secret Level 2: Derailed Express
 * Boss Level: Chortlebot Challenge
 * Boss: Chortlebot
 * Area 4: Jiggle Jungle
 * Level 1: Ropey Jungle
 * Level 2: Windbreak Bay
 * Level 3: Airytale Castle
 * Secret Level 1: Launchpad Labyrinth
 * Level 4: Soggybog River
 * Secret Level 2: Riverboat Rapids
 * Secret Level 3: Prism Prison
 * Boss Level: Bloomsday Blowout
 * Boss: Bloomsday
 * Area 5: Quiver Cliffs
 * Level 1: Mount Bighill
 * Level 2: Creep Blue Sea
 * Level 3: Slipshod Slopes
 * Secret Level 1: Bamboozle Village
 * Secret Level 2: Freezing Fields
 * Level 4: Bad Manor
 * Secret Level 3: Boogie Mansion
 * Boss Level: Large Fry Cook-Off
 * Boss: Large Fry
 * Shakedown Schooner
 * Boss Level: VS the Shake King
 * Boss: Shake King

Trivia

 * The music of Stonecarving City is the same tune as Wario's victory theme in Super Smash Bros. Brawl and the music in Glittertown is a remix of the music in Greenhorn Ruins from Wario World.
 * The Shake Meter at the top of the screen is different in Japanese version from the other versions. In the Japanese version, the meter says ! SHAKE ! but in other versions of the game, the meter has Wario's W.
 * If Wario goes into a green pipe there is the same sound effect like in the Mario series, but slightly altered.
 * Although development of the Wario Land: Shake It! game was mainly handled by Good-Feel, the animations for the cutscenes and gameplay were done by Japanese animation studio Production I.G.
 * In the intro of the game, Wario is seen sleeping in his Wario Car from Wario Land 4.
 * This is the second game in which Wario had to rescue elf-like creatures (with Wario World being the first).
 * The music for Chortlebot Challenge is a remix version from Super Mario RPG, before you fight one of Smithy's henchmen.