Cave of Flames

Cave of Flames is one of the many levels in Wario Land 3. It is located in the south part of the music box world. The level is unlocked after the third music box in Sea Turtle Rocks' Gray Chest is acquired and played.

As its name implies, this level is a dark cave situated in a mountain which is not volcanic and has flame patterns on walls and the background. There are flame pits that will burn Wario on contact, where most of them are found in the area past a Warp Pipe past a bomb.

Gray Chest: Scepter
The Scepter is in the Gray Chest. It is available from the start.

To reach the Gray Key, Wario must first go to the flame pit down the ladder and to the right, which is below the third bird. From there, the flame pit is used to trigger Hot Wario in order to break the Bonfire Blocks below to the left. Past the Bonfire Blocks, there is a Spearhead above breakable blocks, as well as a beam of purple energy past the breakable blocks. Going past the beam will transport Wario to the other side, but if he's holding the Spearhead, it will disappear. In order to break the Enemy Blocks on the other side, Wario must throw the Spearhead through the beam. Past the Enemy Blocks, there is a slope, which is used to roll to break the breakable blocks below the Gray Key to reach it.

From where the Gray Key is, the associated Gray Chest is above it. To get there, Wario must go up, and then to the left to where the thin platforms to jump on them. After that, he must go to the right and up past the birds to the end where the Gray Chest is.

This treasure purifies the murky water in The Frigid Sea, Sea Turtle Rocks, and The Big Bridge, so that the underwater entrances in those levels can be entered.

Red Chest: Minicar
The Minicar is in the Red Chest. It requires the High Jump Boots from The Colossal Hole's Green Chest.

From the beginning, Wario must go up and to the left, where there is a bird. It is required to jump off from to get a boost to reach the platform above, where a door is nearby. Within this room, the Red Key is underneath the seventh gap to the right of the ladder.

In order to get the Red Chest, the doughnut block above the chest must be broken. To do this, Wario must first become Flat Wario triggered by one of the Count Richtertoffens in this area to get past the gap to the right, and then submerge into the water to restore Wario. The area to the right contains a Para-Goom and a Spearhead. To reach the platform where a Togēba, both the two lowest platforms must have an enemy each (one of them thrown to the second lowest thin platform), so that the enemies can be bounced from to reach it. A Smash Attack is required to spring the Togēba into the air to reach one of the platforms above to reach the Doughnuteer, who can be brought above the thin platforms through a Smash Attack. It is used to trigger Fat Wario, after which Wario must fall from above back to the left to the doughnut blocks to break them. From there, the Red Chest is within reach.

The Minicar does not affect the world in any way.

Green Chest: Pouch
The Pouch is in the Green Chest. It requires the Explosive Plunger Box found in Beneath the Waves's Gray Chest, causing the bomb to blow up and destroy the wall near it.

To get to the Warp Pipe originally blocked by the bomb, Wario must first travel down the level, and then go right and up past the birds, and then up the platforms, then to the right where the pipe is. Within the pipe, there is a Mad Scienstein to the right. After the Invisible Wario is triggered by him, Wario must go down between the pillars of fire and then to the right over the flame pit, in order to go past the seeing-eye door to get the Green Key.

The Green Chest is to the right of this room, past the Bonfire Blocks and down the ladder. Hot Wario can be triggered by the flame pit near Wario, which overrides Invisible Wario, and then go up so that Wario is positioned near the blocks to break them when he is engulfed in flames. Past this area, there is another seeing-eye door, which requires Wario to be Invisible Wario again. Before the seeing-eye door, there are two Tadpoles and a Brrr Bear, though only Brrr Bear can remove Wario's invisibility by triggering Ice Skatin' Wario. Past the seeing-eye door, there is a ladder that goes down. Wario must use the slope near the ladder to break the blocks within the narrow gap before the Green Chest. Wario must remove his invisibility to collect the treasure, which can be done by triggering Hot Wario or Ice Skatin' Wario and then waiting for him to go back to normal.

This treasure, along with the Eye of the Storm from The Stagnant Swamp's Blue Chest, causes wind to blow from the pouch, thus making leaves fall in Out of the Woods, therefore enabling them to be used as platforms.

Blue Chest: Scissors
The is in the Blue Chest, which requires the Rust Spray from the Castle of Illusions' Blue Chest to make the iron wall rusty and consequently breakable.

The iron floor is located at the top of the area, which is reachable after going down the ladder, going right, and then making all the way up. A Smash Attack is required to break it. Within this room, the Spear-bots must be used to go to the floor above by putting each Spear-bot on one thin platform to bounce off them to reach it.

From the Blue Key, Wario must go to the right to throw one of the Spear-bots to throw past the gap, which would be used to boost off from to reach the area to the right. In this area, Wario must go down, and then to the right. He must make his way up and avoid the Omodon from crushing him on the way up. After he reaches the top, the topmost Omodon must be used to trigger Flat Wario, which would be needed to go past a narrow gap in the left area. After Wario moves back to the previous area, the High Jump Boots is needed to give Flat Wario enough height to jump on the platforms above and to the left. After he goes past the narrow gap, the blue Omodonmeka is needed to restore Wario, after which he makes his way to the left to the Blue Chest.

The Scissors is used to cut the balloon in Above the Clouds, causing it to float upwards until it stops below a door in the clouds, allowing that door to be enterable.

Enemies

 * Spearhead (8)
 * Bird (4)
 * Count Richtertoffen (2)
 * Para-Goom (4)
 * Togēba (1)
 * Doughnuteer (1)
 * Mad Scienstein (1)
 * Brrr Bear (2)
 * Tadpole (2)
 * Seeing-eye door (2)
 * Hammer-bot (2)
 * Spear-bot (10)
 * Omodonmeka (6, 3 carrying Omodon)
 * Omodon (3)

Reaction abilities in this level

 * Hot Wario (via the fire pillars or the flaming pits)
 * Invisible Wario (via Mad Scienstein)
 * Fat Wario (via Doughnuteer)
 * Flat Wario (via Count Richtertoffen or Omodon)
 * Ice Skatin' Wario (via Brrr Bear)
 * Bouncy Wario (via Hammer-bot)