User talk:Zootalo

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One hidden block missed
When I played Paper Mario some months ago, I remembered to have found a hidden coin block in Gusty Gulch, in a house on the north side of one of the two places where Boos live. Yet it doesn't seem to be in the article "List of hidden blocks in Paper Mario". Another gossip-loving Toad (talk) 08:10, 28 March 2015 (EDT)


 * Ah, yes, I actually had that one in the guide but I removed it when, upon closer look, was just an ordinary block covered by most of the house's walls rather than an invisible one -- which is what the list only covers. --Zootalo (talk) 11:10, 28 March 2015 (EDT)
 * Ordinary? Oh, I see. Sorry. Another gossip-loving Toad (talk) 00:49, 29 March 2015 (EDT)

Icon request
Hey... Can you help with this table? An icon for the Cleanser is needed there, but there isn't an icon for that on this wiki. It can probably be found on this sheet from the Spriters Resource, but I don't know which one is. Thanks! Another gossip-loving Toad (talk) 23:46, 4 April 2015 (EDT)

In the batch of sprites on the left in that sprite sheet, it's the small purple bowl with green fluid in it. Hope that helps! --Zootalo (talk) 01:09, 5 April 2015 (EDT)
 * Thank you. By the way, nice work for catching that Shooting Star! Another gossip-loving Toad (talk) 07:19, 11 April 2015 (EDT)

Edit history
Don't edit a single page many consecutively like you did to the Paper Mario bestiary page. This floods the edit history. If you have to make a big edit, do it in one large edit. 17:57, 9 April 2015 (EDT)
 * It's not that big of a deal. If you know that you're going to make multiple edits to an article, it'd be helpful if you mark them as minor, but the Paper Mario bestiary edits are fine. There was at least twenty minutes between the edits, and you only did about three edits in a single day. It's obstructive for the page's history, but with big projects like what you're tackling, it sometimes can't be helped.


 * Well, I don't know why you guys didn't tell me this earlier; I would've made all those edits on my Sandbox instead, or offline if even that chokes the history there too. No one had an issue with this when I redesigned the Super Mario RPG bestiary and made quite a few edits on the page as well, so I didn't think it'd be too big of a deal. Anyway, thanks for the heads-up. --Zootalo (talk) 19:07, 10 April 2015 (EDT)

Badges
Yeah, I'm not entirely sure about the colours myself. It took me forever just to actually get it working, and the colours were a bit of an afterthought. Feel free to make changes as you see fit. One question, though: where did you find the drop rate for All or Nothing?
 * Yeah! A new project, that would be fun! By the way, since each badge's gonna have its own page, it'll be unnecessary for the Badge article to be cramped with lots of info. Merluvlee's predictions (which I added) can be moved to the corresponding pages. Another gossip-loving Toad (talk) 00:33, 22 April 2015 (EDT)
 * It would be better to name the "Merluvlee's predictions" section just "Hints", because other characters can also give hints, like Tolielip and the Toad in the first house in Dry Dry Outpost. (By the way, do you know the Toad's name?) --Another gossip-loving Toad (talk) 00:18, 27 April 2015 (EDT)
 * I'd say to keep doing both. The fraction shows exactly what the game is taking into consideration, while the percentage gives a layman's explanation of the fraction, so to speak. Having both is certainly helpful.
 * This may be just me being dumb, but on your drop rate charts, the percents seem to be a bit weird: for example, on Jumpman (badge), the drop rate of 2/300 is listed as being 0.66%, but wouldn't it actually be 0.0067%? I mean, I'm assuming you're dividing the numerator by the denominator, in which case those two zeroes can't just disappear + you need to round your last decimal up since it's a six. Just dropping by with your recommended daily dose of math!
 * That "times 100" bit isn't actually present in the chart, though: taken at face value, people are very likely to interpret their chance of getting the badge as 0.67% and not 0.0067%, which can have a genuine difference. It might be "neater" to not have those zeroes, but it's also incorrect, and I say it's better to have the actual information than to potentially confuse or misinform readers.
 * You'll be achieving the same thing with more text, and personally, "0.67/100" isn't something I find particularly neat or better than just the percentage, though part of that's personal bias. I'd find it simpler to keep the percentage.
 * You're still doing it. As I've said, your extra calculation of times 100 has a good chance of being misconstrued, so I recommend making changes.

Drop Rates
Any idea how I could calculate the drop rates for Paper Mario items? Binarystep (talk) 00:27, 28 April 2015 (EDT)
 * Would it be possible to make a rough estimate based on how many enemies out of [some number] drop [whatever item]? Binarystep (talk) 00:59, 28 April 2015 (EDT)
 * I actually started something similar to that a while ago, it's still a work in progress of course, I have a long way to go (especially with Amazy Dayzees, though they may just have the same drop rates as Crazee Dayzees?). Binarystep (talk) 02:01, 28 April 2015 (EDT)

Charts
I'm going to say with certainty that creating individual pages for differing NA/EU/JP stats is a bit too excessive. If you're going to do anything to the bestiary charts, I'd suggest, if possible, trimming some of the blank space around the text, because that's definitely eating away at the space and would potentially free up space for other stuff, though considering the size of the text already, I wouldn't recommend shrinking it. I'd be fine with keeping the charts on the same page, though that's mostly just personal preference.

Archive
When moving talk page content into an archive page, you move all of the posts on that page into the archive because when you did yours, you only moved most of the posts. 22:13, 1 May 2015 (EDT)