List of Paper Mario: Sticker Star glitches

This is a list of glitches in the game Paper Mario: Sticker Star.

In The Enigmansion (World 4-3), occasionally the player can turn on the music after the original owner returns and the song will stay on after being turned off. It will play regardless of where the player is. Saving and exiting the game will stop the music.

By collecting a sticker and opening the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.

In Damp Oasis (World 2-4), if Mario Paperizes anywhere in the oasis area (except inside of the house) the usual Paperization music will not play. However, by selecting a sticker and moving to the bottom left corner of the picture, the music will fade in. Also, the music that plays when Mario is near the red Toad in the water plays for a split second right when Mario begins and stops Paperization.

During the Gooper Blooper battle, if the player uses a Bowling Ball, the game may freeze when they touch. Sometimes, if one uses any throw thing sticker (Billiard Ball, Curling Stone or Bowling Ball) on any enemy, the game also freezes.

After about five seconds after the game freezes, the player is returned to the 3DS menu. This glitch may not work for all game cards. This glitch may also occur during other boss battles including the Bowser Snow Statue or Bowser.

In the Sound Exhibition Mode in the Sticker Museum, if Mario waits for the current music to stop and keep pressing the button when the song cover turns, then he will be able to freely move around when the song plays. If he then sits on the chair, then keeps pressing the button, the quantity of music notes coming from the speakers will start to increase, and eventually the game will freeze, returning the player to the HOME Menu. This is because there is too many entities than the game can handle, and ends up using more than the amount of slots available.

In World 4-2, Ice Flow, at the end of the stage, the player must have the Shiny Goomba standing on the frozen river chase him off the edge. The Goomba follows the player off the edge of the waterfall, and walks in midair. After losing Mario, it returns to where it once stood.

In Yoshi Sphinx (World 2-2), if the player, without having paperized the Secret Door, goes to the top of the Yoshi Sphinx's front right claw and paperizes, the player can see the sticker panel for the door without being anywhere near it. Note that the door can actually be paperized and stuck on in this state.

Normally, inside the Sticker Museum, Mario's running speed is faster than normal to make traversing the huge rooms much easier. However, if he goes inside one of the special exhibition rooms then leaves, he'll walk in the lobby at his normal speed.

This glitch can be done in four methods. It involves Mario falling through the stage and getting a Game Over.

First Method
In Bowser's Snow Fort, if the player jump a certain way towards the exit of the "busy" line (near the two Shy Guys who are harassing the Travelling Toad), they can potentially go past the edge of the stage and fall. Mario will get a Game Over.

Second Method
In Rugged Road, on the part where Mario must jump on platforms to avoid falling in the lava, if the player jumps exactly when the platforms sink into the lava, Mario falls into a hidden area under the level. The player can then go through the walls and explore, but if he goes too far, Mario will fall for about 30 seconds and get a Game Over.

Third Method
In Yoshi Sphinx, when the player gets to the top of the Sphinx, they can knock a wall down. The player must hit a Koopa Paratroopa and the wall at the same time, which will trigger a battle with the Paratroopa. When the Paratroopa is defeated, the wall pushes Mario through the floor and he will get a Game Over.

Fourth Method
This is the easiest Glitch to perform. In Damp Oasis, at the start of the level, Mario must walk towards the left. After seeing the first brown patch of grass on the ground, Mario must jump towards it. If done correctly, Mario should jump behind the scenery. Trying to walk to the left or the right causes the graphics to glitch out, and walking towards the middle of the stage will cause the camera to warp around the stage, trying to catch on with Mario. If Mario walks left or right towards the normal entrance to the oasis then walks towards the screen, he'll fall off the ground and get a Game Over.

In Strike Lake, there are several trees with fruit in them. The player can knock the fruit out and it will fall to the ground, opening and releasing a coin. When the player battles a Ninji or a Snifit at the exact moment a fruit falls out of the tree, the fruit will stay on the ground unopened when the Ninji or Snifit is defeated. The fruit has no collision detection, so Mario cannot collect whatever is in the fruit.

In Chomp Ruins (World 5-4), in the room before the Big Chain Chomp battle, there are spinning blades. If the player jumps on top of the blades near the edge, the blades will spin and Mario will float away from the blades. After they have stopped spinning, Mario will fall to the ground.

In Strike Lake (World 3-4), right after the player finds one of Wiggler's body parts in the bush situated in the first area of the level, if the player goes to the next area and then comes back, the bush will be still laying on the floor but Mario will collide with it as if it were not.

In Snow Rise (World 4-1), the last area involves Mario trying to dodge snowballs that also have Shiny Goombas riding them. If Mario manages to get a Shiny Goomba at the bottom, and then get rolled up into the next snowball, he will crash, fall off, and have to fight one of them. After defeating it, he immediately has to fight the other one. After fighting it, Mario cannot gain coins, stickers, use the Recovery or Save blocks or collect the Comet Piece until he exits the area and comes back, because he passes through them.