List of Super Smash Bros. series objects

This is a list of objects in the Super Smash Bros. series.

Arwing
Arwings are small spacecrafts from the Star Fox series. They appear in the background of all Star Fox stages in the Super Smash Bros. series, namely Sector Z, Corneria, Venom, and Lylat Cruise. They fly by, creating another platform, or shooting the players from behind. They are piloted by Peppy Hare and Slippy Toad, and either Fox McCloud or Falco Lombardi in the Adventure Mode. Additionally, at the beginning of every match in every Super Smash Bros. game except Super Smash Bros. Melee, Fox or Falco would enter the stage from jumping off an Arwing. Arwings also appear in all openings of the Super Smash Bros. games. A similar spacecraft is the Wolfen, Star Wolf's equivalent of the Arwing.

In Super Smash Bros. Melee's Adventure Mode stage Corneria, Arwings are not present in the first battle against Fox or Falco, but charge for a heavy attack in the second battle. A trophy of an Arwing also appears in Super Smash Bros. Melee.

In the Subspace Emissary of Super Smash Bros. Brawl, Fox will be riding in his Arwing while avoiding the shots fired from the Halberd. The Halberd is eventually able to hit the Arwing and knock it down. The Arwing flies right past Kirby and the rescued princess (Peach or Zelda) knocking them both off the ship. The Arwing then crashes down in Donkey Kong Island. Meanwhile, Diddy Kong is walking by and notices the destroyed Arwing. However, Rayquaza suddenly appears and launches a beam at Fox and his Arwing. The beam causes an explosion which sets the Arwing on flames. However, somehow, Fox survives the hit and jumps out of his Arwing and saves Diddy from Rayquaza. Later in the story, Fox rides an Arwing in the dogfight against Ganondorf and Bowser in their large Subspace Gunship.

Arwings appear in the background of the Orbital Gate Assault stage in Super Smash Bros. for Wii U, where they take their appearance from Star Fox: Assault. Eventually during a match, players are able to fight on top of the Arwings as they enter the gate itself.

In Super Smash Bros. Ultimate, for Fox and Falco's Final Smash, instead of piloting the Landmaster as in previous games, they call upon an army of Arwings that swoop into the stage, catching any opponents they hit. Fox and Falco then join in and fire multiple shots at the opponents, inflicting damage and launching them.

A model Arwing appears in the Hino Mart in Super Mario RPG: Legend of the Seven Stars.

In Super Mario Maker, one of the 8-bit costumes Mario can receive from a Mystery Mushroom is a Walker from Star Fox Zero. Upon touching the Mystery Mushroom, the sound effect when collecting a supply ring in Star Fox Zero will play. Pressing will have it transform into an Arwing and use General Pepper's "Good Luck" voice clip from Star Fox 64. It also turns into an Arwing while running at high speeds or while swimming. The death tune is heard when losing a life in Star Fox Zero. When clearing a level, the "Mission Accomplished" theme from Star Fox Zero plays.

Dark Cannon
Dark Cannons are a type of black gun in the Subspace Emissary of Super Smash Bros. Brawl. Bowser, Wario, and Ganondorf each have their own Dark Cannons that they use. The Dark Cannons shoot out arrows that turn characters into trophies. They are very large and take two hands to hold &mdash; they also take some time to charge up. They also feature a target that helps the one who uses it to aim at the one they want to shoot. The players never get to use a Dark Cannon, as it is only ever seen in possession of the villains of the Subspace Emissary.

Super Smash Bros. Brawl
Depending on which princess Kirby saved at the beginning of the Subspace Emissary story, the false form of Princess Peach will attempt to shoot Mario and Pit if she's is saved, or the false form of Zelda will shoot Link and Yoshi if she is saved; however, the other team (Pit if Zelda is saved, Link if Peach is saved) will destroy the cannon before it completely fires. The Dark Cannon blows up, starting a battle between the fake Peach or Zelda (who attempted to fire the cannon) and the team that destroyed it. Bowser also uses it when ambushing Donkey Kong and Diddy Kong after the latter party retrieved the Banana Horde, with Bowser specifically aiming for Diddy. However, Donkey Kong took the attack to save Diddy, also launching him in the air to ensure he didn't get hit by the attack. Wario also attempted to use it on Lucas after he and Ness defeated Pokey Minch, although Ness shoved Lucas out of the way and got hit with the attack instead.

Bowser's Dark Cannon is destroyed; after shooting Diddy Kong, he attempts to shoot Fox, then Falco comes in and destroys the Dark Cannon with his blasters. Wario uses his own Dark Cannon to turn Ness into a trophy; however, he is not seen with it afterward.

Much later, when almost all characters go to Subspace, Ganondorf uses the last Dark Cannon available to shoot Bowser. He then kicks Bowser away.

Characters shot by Dark Cannons

 * Princess Peach (by Wario or Bowser)
 * Princess Zelda (by Wario or Bowser)
 * Ness (by Wario for saving Lucas)
 * Donkey Kong (by Bowser for saving Diddy Kong)
 * Diddy Kong (by Bowser)
 * Bowser (by Ganondorf)

Characters found with Dark Cannons

 * Wario used it to shoot Princess Peach or Princess Zelda, and then Ness later on in the story.
 * The false form of Princess Peach or Princess Zelda attempted to shoot Mario and Pit or Link and Yoshi.
 * Bowser used it to shoot Donkey Kong, Princess Zelda or Princess Peach and Diddy Kong, but failed to shoot Diddy Kong that time, but then succeeded to shoot Diddy Kong later on in the story.
 * Ganondorf used it to shoot Bowser from behind him in the Subspace Realm.

F-Zero machine
An F-Zero machine is a special racing vehicle from the F-Zero series. These hovering vehicles appear as platforms and obstacles in the Big Blue and Mute City stages of Super Smash Bros. Melee. In Mute City, the F-Zero machines will occasionally drive past the battlefield, damaging any players who get hit. However, their knockback is quite weak on high handicapped players, often making it impossible for them to KO anyone. Players are also able to jump on hovering platforms to avoid getting hit. On a side note, players can damage and even destroy the F-Zero machines on this stage.

In Big Blue, the players actually fight on the F-Zero machines, in a side-scrolling level. However, if a player falls off a F-Zero machine or the platforms hovering above them, they will hit the race track and likely be scrolled offscreen into the blast zone, KOing them.

In the stage, F-Zero Grand Prix, the F-Zero machines will drive around the stage, and if any players are in their path, they can be heavily damaged and even KO'd.

The F-Zero machines return in Super Smash Bros. Brawl, appearing in the Port Town Aero Dive stage. They have the exact same role as they did in the Mute City stage from Melee, driving past the stage, ramming into players who are standing on the track. Unlike in Mute City, however, the F-Zero machines on this stage cannot be attacked, and they can KO players at below 100% damage. As a result, they are much more dangerous to players on this stage.

The Blue Falcon, Captain Falcon's F-Zero machine, does make an appearance as a sticker in Super Smash Bros. Brawl.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, F-Zero machines also appear in the games' Mute City SNES stage. The machines in this stage are stylized like their 16-bit sprites in the original F-Zero game, and serve as platforms for the players to stand on. However, when a second machine appears, the one already on the stage eventually has a CHECK warning appear on it. Soon, the machine knocks away the one with the CHECK on it, KOing any players on the one with the CHECK.

The Blue Falcon, has appeared as a cameo in the German Club Nintendo comic, Super Mario: Im Rausch der Geschwindigkeit. Also, during the ending of a chapter in volume 4 of Super Mario-kun, Mario and Yoshi are chased by F-Zero machines.

List of racers
These are the 30 basic racers which appear in the Mute City and Big Blue stages - all directly taken from F-Zero X for the Nintendo 64. In addition, the Port Town Aero Dive stage features also the new entrants from F-Zero GX:

Falcon Flyer
The Falcon Flyer is Captain Falcon's ship seen in Super Smash Bros. Melee in the Big Blue stage. It is the largest "platform" in the stage; however, soon, the Falcon Flyer will fly off the stage, forcing players to use other platforms or cars as something to stand on. The Falcon Flyer also gets a trophy in Melee. Super Smash Bros. Brawl features the Big Blue as an unlockable stage-the Falcon Flyer once again returns in the stage having the exact same purpose.

In the Subspace Emissary, after Captain Falcon's team tries to stop the R.O.B.s from destroying the factory his team is on, Falcon finds out it is no use so he calls his Falcon Flyer. Captain Falcon tells his team (Samus, Pikachu, Olimar, Donkey Kong, Diddy Kong) and now R.O.B. to follow him. The party agrees and get on the Flyer, with the intention to escape the factory, but Meta Ridley attacks the ship. However, Ridley is defeated and the ship escapes before they are sent to Subspace. The Falcon Flyer then meets the Halberd and the two ships pick up everyone at the desert.

The Falcon Flyer is next seen trying to stop Ganondorf and Bowser's Subspace Gunship along with Olimar's Hocotate Ship, Falco's Arwing and Samus' Gunship. Kirby, on the Dragoon, is able to stop them. After the Falcon Flyer enters Subspace, it is unknown what happens to the ship. However, it appears everyone inside it jumped out of the ship.

Great Fox
Great Fox is a large battle cruiser in the Star Fox series, and serves essentially as the mothership for Fox and his team. It made an appearance in Super Smash Bros. as a stage under the name Sector Z. Two stages in Super Smash Bros. Melee take place on Great Fox: Corneria and Venom.

The Corneria stage returns in Super Smash Bros. Brawl, but the newly introduced Star Fox themed stage, Lylat Cruise takes place on a different ship, Pleiades. The Great Fox can sometimes be seen in the background of the Lylat Cruise stage engaging in a space battle. The Great Fox plays a role in the adventure mode for Brawl, the Subspace Emissary, where a cutscene shows it battling against Meta Knight's ship, the Halberd. Ultimately, the Great Fox loses, and the Halberd takes hold of it and plants it into an ice covered mountain.

The Great Fox (taking its design from Star Fox: Assault) appears in the Orbital Gate stage in Super Smash Bros. for Wii U, where players fight briefly on it. Other machines from the Star Fox series that appear in the Super Smash Bros. titles include the Arwing and the Wolfen.

Gunship
The Gunship, also referred to as Samus's Starship, is Samus's personal spacecraft in the Metroid series.

Super Smash Bros. Brawl
The Gunship has a minor role in the Subspace Emissary in Super Smash Bros. Brawl. When the Subspace Gunship destroys the Halberd, the Gunship, along with the Falcon Flyer, Hocotate Ship, an Arwing, and a Dragoon with Kirby on top escape the explosion and attack the Subspace Gunship, flying through the portal to Subspace opened to bring the Subspace Gunship through.

Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the Gunship appears in Zero Suit Samus's Final Smash. When activated, Samus jumps into the Gunship and takes aim at opponents from a first-person perspective with the on-screen reticle, which can be controlled by the player. By pressing the attack button, Samus can fire up to five dual laser shots that damages and launches opponents until the Final Smash runs out.

In addition, the Gunship appears during Zero Suit Samus's stage entrance, dropping her off onto the stage.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Zero Suit Samus once again uses her Gunship in her Final Smash, except this time she rides on top of it while wearing her Power Suit and fires a laser similar to Samus's Zero Laser from the background.

Nintendo Land
The Gunship also appears in Nintendo Land in the event Metroid Blast. During the event, the player controls a Mii dressed as Samus, using the Gunship to shoot several mechanical enemies. In multiplayer mode, the player using the Wii U GamePad will take control of the Gunship and either attack or work alongside the other Miis walking on the ground.

Donkey Kong Country: Tropical Freeze
The Gunship makes a cameo in Donkey Kong Country: Tropical Freeze in the background of the stage Busted Bayou. This is not only a reference to the Metroid series, but also to the fact that Retro Studios, the game's developer, previously worked on the Metroid Prime series.

Pleiades
The Pleiades is the main spacecraft that appears on the Lylat Cruise stage of Super Smash Bros. Brawl and Super Smash Bros. for Wii U. As an original creation, the ship has never appeared in a Star Fox game to date. Similar to the Great Fox on other Star Fox stages, the Pleiades flies through the Lylat System, while characters fight on top of it. It goes through many different areas in the Lylat System, including an asteroid, the atmosphere of Corneria, and through a space battle.

It is named after the, a cluster of stars in the constellation Taurus.

Shadow Bug
Shadow Bugs are creatures in the Adventure mode of Super Smash Bros. Brawl, The Subspace Emissary, where they appear in cutscenes. They are round, dark balls. The Halberd stores all of the Shadow Bugs and releases them across the Smash World throughout the story. When many Shadow Bugs form together, they can create Primids and other enemies. Additionally, Shadow Bugs can create False Characters, dark clones of fighters, when they come into contact with trophies of said fighters. Shadow Bugs originate from Mr. Game & Watch, and an unlimited amount can be produced from his body due to his strange properties as a 2D character in a 3D world, according to the Smash Bros. DOJO!!, the official website of the game. When Tabuu learned of this, he manipulated Mr. Game & Watch to create the Subspace Army, though Mr. Game & Watch himself was not aware of this. The Shadow Bugs are first seen in a cutscene at the Midair Stadium.

In Super Smash Bros. Ultimate, Shadow Bugs appear as an Advanced-class support spirit, using their previous trophy render. It occupies one support slot and any fighter that uses it will start battles with increased attack power but with 30% damage. The spirit's puppet fighters are four Mr. Game & Watches on the Omega form of the Pokémon Stadium stage. Aside from the Spirit Board, the spirit may also be available in Beedle's Tent, where it can be purchased for 1,000 Spirit Points.

Smash Skiff
The Smash Skiff is the vehicle that is used to transport Donkey Kong's trophy to the Isle of Ancients in the Subspace Emissary mode of Super Smash Bros. Brawl. It is a flat, open topped, flying machine, painted purple and yellow, and staffed by several Primids. Before the Smash Skiff manages to arrive at its destination, however, Diddy Kong arrives, jumping out of Falco Lombardi's Arwing and reviving Donkey Kong. Captain Falcon and Captain Olimar then jump on as well, seeing that Donkey and Diddy are against the Primids as well. Then the four heroes proceed to defeat the crew of the Smash Skiff. After they are done, the Skiff arrives at the Isle, going into a long mechanic tunnel.

Subspace Bomb
The Subspace Bomb is a giant time bomb appearing in the Subspace Emissary in Super Smash Bros. Brawl. The Subspace Army uses this bomb to take the world into Subspace. In the game's introduction movie, one Subspace Bomb is dropped into Midair Stadium by the Ancient Minister. The bomb needs R.O.B.s on either side of it to detonate. Once activated, it will start the three-minute detonation sequence and when time runs out, it will explode.

Subspace Bombs are used in various parts of this world, such as the Midair Stadium. When Tabuu invades the Island of the Ancients and puts all of the R.O.B.s to work, he converts the island into the Subspace Bomb Factory and puts Ganondorf in charge. Eventually, all of the heroes reach Tabuu in Subspace and defeat him. As the Isle of Ancients is pulled into Subspace, the production of Subspace Bombs is ended, and the Isle of the Ancients can be seen as a gleaming 'X' in the sky.

A Subspace Bomb appears as in Super Smash Bros. Ultimate as an Advanced-class support spirit that occupies one support slot. Fighters equipped with this spirit will start battles with a Bomber. The spirit can be bought from Sheldon's Place for 1,000 Spirit Points.

Subspace Gunship
The Subspace Gunship is a giant ship controlled by Ganondorf and Bowser in the Subspace Emissary of Super Smash Bros. Brawl. It is far larger and more advanced looking than nearly any other ship in the game, with the Halberd coming close in size; the blueprints for the ship were based on technology used on the Isle of Ancients. It is also very powerful, capable of firing a beam that has the same effect as a Subspace Bomb and its smaller (relatively speaking) guns are able to tear clear through Halberd with a single shot, and have a very high rate of fire. The ship was built by the Subspace Army inside of Subspace, and was created as Tabuu's "trump card".

After Ganondorf forces the R.O.B.s to send the Isle of Ancients into Subspace, it leaves a space big enough for the Subspace Gunship to emerge. Seeing the Halberd heading for them, Ganondorf initiates open fire. The Halberd initially avoids the incoming fire, but is quickly hit and destroyed in a single shot. Soon, Captain Falcon's Falcon Flyer, Falco Lombardi's Arwing, Samus' Gunship and Olimar's Hocotate Ship emerge from the Halberd's explosion and continue streaking towards the Subspace Gunship. The Subspace Gunship fires at the ships; however, they dodge all attacks. Busy trying to destroy the four ships, Bowser and Ganondorf do not notice Kirby on the Dragoon. Kirby flies through the ship with the Dragoon, causing it to break. Bowser and Ganondorf go through the Subspace portal right before the Subspace Gunship explodes.

Target
The Target is an object in the Super Smash Bros. series. It is featured in the bonus stage Break the Targets! in 1-player mode in Super Smash Bros. and Classic Mode in Super Smash Bros. Melee. The target also has a trophy in Melee, which can be obtained by beating the Target test with all characters. The target's single purpose is being hit by the player. Targets can be broken with even the weakest of attacks, but are not affected by grabs of grabbing moves. Sometimes a target moves around or warps to another location, making them more difficult to hit and break. Targets are always present as a group of ten in each Break the Targets! stage.

In Super Smash Bros. Brawl, they will be colored differently depending on the difficulty level. Level 1 - Blue, Level 2 - Green, Level 3 - Yellow, Level 4 - Orange, and Level 5 - Red. Additionally, the size of the targets will be different depending on the difficulty level, with Level 1 having the biggest targets and Level 5 having the smallest.

In Super Smash Bros. for Nintendo 3DS / Wii U, there is a mode called Target Blast. In this mode, players earn points by breaking targets and objects.

Wolfen
The Wolfen is a starfighter in the Star Fox series. They appear alongside Arwings on stages in Super Smash Bros. Melee. It flies by frequently in the Venom stage and is less common in the Corneria stage. It sometimes acts as an additional platform or shoots at the fighters from a distance. Like an Arwing, it can carry a fighter off the screen if the character stands on a Wolfen for too long. In Super Smash Bros. Brawl, Wolfens appear in the background of the Lylat Cruise stage. Additionally, Wolf O'Donnell's entrance is arriving by Wolfen. In the Subspace Emissary, the Wolfen briefly appears. In a stage, Wolf jumps out of the Wolfen and looks at the player and gets ready to fight them.