List of Super Mario Sunshine pre-release and unused content

This is a list of beta elements for the game Super Mario Sunshine.

Early builds
In Super Mario Sunshine, Delfino Plaza is the main plaza of the game. However, in trailers before release, it showed that there was going to be a different plaza (or a possible early Delfino Plaza), with a giant Strollin' Stu-like creature called Hinokuri walking around the place and many more different things.

The beta also reveals that Humans were intended to be citizens of the plaza. F.L.U.D.D. was going to be skinnier. Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area.

It also appears that in the E3 2002 trailer, the Giant Stu and Stackin' Stu would chase Mario around like a normal Strollin' Stu. Shine Sprites' design went through radical changes during the development.

Additionally, Mario's Health Meter would simply be a sun with a number in the middle indicating his health. The water meter was originally placed in the center of the "sun" Health Meter. The F.L.U.D.D. pack was actually Nintendo's third favorite choice, with many other forms of water-pump functionality suggested. One other notable device in the top two was a water gun but was abandoned deciding that some players may render it too violent.

Whenever Yoshi got hungry he would always be colored green, instead of flicking colors in the final version. There were some abandoned sprites as well, including Yoshi vomiting any water he may have swallowed.

There was also going to be a brown Pokey species, which was going to have white flowers, and black colored Piantas as well.

Where the Polluted Piranha Plant in Delfino Airstrip, there would have floral-like pedestals surrounded by Graffiti. Instead of the runway being sunk, it would have been "leveled". Blue Toad and a Pianta would have been on the pedestals.

Unused data
A book is found behind a door in some ruins-like structure in Episode 3 of Noki Bay. The player can see it by turning the camera. There is a glitch in the game that allows Mario to reach the book, but there is no known way to get out of the structure afterward. (The door does not work from any side and it looks different from the doors in the hotel in Sirena Beach.) This may be a beta element, easter egg, or just a detail that was never meant to be taken seriously.

The Japanese version of the game contains an extra ARC that was removed from later releases, named message.szs. Its only contents are two message files, named station.bmg and system.bmg. One contains a list of stations and harbors for the levels, while the other contains dialogue for buying tickets and getting them stamped. As a number of the locations listed are landlocked, it must be concluded that these files belong to a scrapped train system for the island. Given the locations listed, this would have been the primary means of accessing levels in the game. Pinna Park is among the listed locations, as are several other presumably island locations. This implies that either there was a bridge to Pinna Park, the train is a subway, or that Pinna Park was not always on the tail island.

station.bmg
The actual list is in Japanese, so the translated names are listed below. Notice that this list is very similar to the list of levels given in the unused title screen menu, except that Lighthouse Island is new. In the final game, the only lighthouse on the island is in Delfino Plaza.


 * Dolphic Town Station
 * Rico Harbor Station
 * Bianco Hills Entrance
 * Mamma Beach Station
 * Sirena Beach Station
 * In front of Hotel Delfino
 * Pinna Parco Station
 * In front of Hotel Lacrima
 * Mare Village Harbor
 * Monte Village Station
 * Erto Rock Station
 * Battleship Island (TEMPORARY) Harbor
 * In front of Flame Temple (TEMPORARY)
 * Lighthouse Island (TEMPORARY) Harbor
 * Corona Mountain Entrance

system.bmg
These snippets belong to what would be dialogue trees.

Test level
A test level is playable through an Action Replay. The level texture is mainly numbered checkered tiles in different colors. The player can see Rock Blocks that were edited out, possibly in favor of Watermelons. . The giant Strollin' Stu appeared but did not have a two-eyed onion-like mask. It is difficult to see it since it falls through a wall in a pit when the level starts. Near the back of the level, there is a SnowCone stand. Mario can bounce on the top as if it were an umbrella or other bouncy object. There was also a Noki that was covered with Goop in the level. When Mario finished cleaning him, Mario could see he did not have a shell.

There are six red coins in the level, along with one gold coin. There is also a shine sprite, that if players were to get it, save, and turn the game off, they would then not have to play the beginning part of the game. The game will continue normally, with no extra shine sprites or any signs that the test level has been accessed. There is also green plain gloop all over the level that does not harm Mario.

The giant Strollin' Stu is actually a yellow figure with an eye at the top. In the Spaceworld trailer, it is wearing an onion-like mask that has two eyes on it. If one were to hack the game, one of its sprites would show it wearing a skull-like mask.

Unused Yoshi soundtracks
Yoshi was originally supposed to appear in additional areas of the game, as the soundtracks for these areas with Yoshi's bongo drums exist in the game's coding.

He was removed from Noki Bay presumably because the large amount of water would have been difficult to navigate with Yoshi (as he turns back into an egg if he falls in the water in Super Mario Sunshine). He was also supposed to appear in Casino Delfino, in Pianta Village during the day (the unused music is the "Hot Spring" theme with the Yoshi drums added), and in at least one of the "secret levels."