Tiny-Huge Island

Tiny-Huge Island is the thirteenth course of Super Mario 64 and Super Mario 64 DS. It is located through the door to the left of Wet-Dry World's painting on the second floor of Princess Peach's Castle. There are two paintings that lead to Tiny-Huge Island, the one on the left leads to the "Tiny Island" and the one on the right leads to the "Huge Island", with the painting in the center being decoration. The room with the paintings employs forced perspective, which gives the illusion that all three paintings are the same size, when in actuality, the paintings and halls they're in are respective to the size of the island they will lead to.

Placed around the island are three special Warp Pipes, called Shrinker Pipes, that will adjust the size of the player's character, making them appear to be huge when on Tiny Island and tiny when on Huge Island. This feature is reminiscent of Super Mario Bros. 3 ' s Level 6 of Giant Land, where there are Magic Doors that change the enemies' sizes. Additionally, this is Koopa the Quick's homeworld.

Layout
While the size of the islands differ, the layouts are generally the same, though some of the features are different.

On Tiny Island, the player starts in a small field with a Micro Goomba. The doorway to the right is too small to go through, so the player has to jump to the platforms to the left in order to progress. On the first platform is a Kuromame and a ! Block containing a 1-Up Mushroom, and the second platform contains a Fire Piranha Plant and a Shrinker Pipe. Next to the pipe is a Purple Switch that will cause Blocks to appear and the player can use them to get to a small, floating platform or to get up onto the above ledge. The floating platform contains a single Coin and a warp in a corner to get back to the main island. The ledge above has small boulders rolling down it, knocking the player back if they connect. Down the path to the left is a small bridge leading to a Shrinker Pipe and several platforms the player can jump across. Past the platforms is a Bob-omb Buddy that will open the cannon on Huge Island and a body of water with a sloped beach and a small, wooden bridge above it. In the DS version of the game, Klepto is circling the post in the middle. Back on the path with the boulders and to the right is a Shrinker Pipe next to a series of platforms acting as steps to a bridge that leads to the top of the mountain. Beyond the hole the boulders are coming out of is a small field with Micro Goombas and a tiny Koopa Troopa.

On Huge Island, the player starts in a field with three Giant Goombas. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorways leads to a large lake and a sloped beach, with the lake having a Boss Bass that will try to eat the player, a Koopa Troopa on the beach, and a Lakitu that circles around both while throwing Spinies at the player. Across the lake is a Fly Guy and the course's cannon. The cannon can be used to reach the higher platforms, which has a bridge that leads to Wiggler's Red Coin cave. Past the cannon is a large platform with a strong gust of wind blowing through it, which will push the player off the edge if they're not careful. To reach the upper platform, the player has to jump in its direction, which will cause a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Giant Goombas and a Shrinker Pipe, as well as the Goal Pole during the Rematch with Koopa the Quick mission. The bridge afterward has wind blowing across it and beyond it is a hill with boulders rolling down it. Past the hill is the hole the boulders come out of and two paths for the player to take: the right has a Shrinker Pipe and large platforms leading to the top of the mountain, while the left leads to a field with Giant Goombas, as well as Koopa the Quick if his mission is selected. Below the boulder's spawning hole are the large platforms the player couldn't reach earlier, with the highest one containing several Piranha Flowers.

Enemies

 * Big Goombas
 * Micro Goombas
 * Chuckyas
 * Lakitus
 * Spinys
 * Fly Guys
 * Koopa Troopas
 * Fire Piranha Plants
 * Piranha Flowers
 * Kuromame
 * Big Steelies
 * Wiggler

Statistics from Super Mario 64

 * Total Number of coins: 192, (158 in the Huge island, 34 in the Tiny island)
 * Caps Found: (none)
 * Spinning Heart: (none)
 * Cannons: 1
 * 1-Up Mushrooms (10):
 * Homing Mushrooms : #1 In the only tree near the entrance to the red coins cave in the Huge Island.
 * Static Mushrooms : #2 In the Huge Island, underwater by Boss Bass right near the start point. #3 In the red coins cave, on a pillar.
 * Triggered Mushrooms : #4 Triggered by collecting the two coins on the beach in the Huge Island.
 * Box Mushrooms : #5 In the Tiny Island, To the left of the starting point on the platform by a Kuromame. #6 The corresponding location of #5 on the Huge Island. #7 In the Huge Island, on a ledge by the Windswept Valley.
 * Butterfly Mushrooms : #8 Obtained from one of the butterflies near the only tree in the Huge Island. #9 Obtained from one of the butterflies in the fenced area near where Koopa the Quick starts. #10 In the Tiny Island, from one of the butterflies near the starting point.
 * Warps :
 * From the small floating island while in the Tiny Island, the player can warp to near the Fire Piranha Plant and the ! Switch. This warp is one-way only.

Trivia

 * On the island in the center of the lake when on Huge Island is a log post, along with a sign that reads "I take no responsibility whatsoever for those who get dizzy and pass out from running around this post." (Or "It's not our problem if you run around this spike and get dizzy." in the DS remake.) No coins will emerge from running around the log, though they will emerge if the player Ground Pounds the log, making this log the only one that does the opposite of what it should.