List of weapons in Mario + Rabbids Kingdom Battle

Below is a list of all the weapons in Mario + Rabbids Kingdom Battle, organized by category. Weapons can be acquired by three different methods: buying using Coins in the Battle HQ, collecting all eight Red Coins unveiled by a Red Ring in order to reveal a treasure chest containing the weapon, or collecting all of the Blue Coins in a bonus stage to reveal a treasure chest containing the weapon.

Blaster
The Blaster is an all-around weapon designed after an arm cannon with average power and range. Mario and Rabbid Peach both use this weapon.

Precision
The Precision weapon is a long range weapon designed after a sniper rifle. Precision weapons have the farthest range, allowing users to hit enemies from afar. The only hero that can use Precision weapons is Luigi.

Rumblebang
The Rumblebang is a medium range weapon designed to look like a minigun. Rumblebangs hit targets with a multitude of low-damage shots all at once, which all add up to the total damage done. What sets this weapon apart from the others is that its ratio of performable damage is much larger (Usually around a 100 or 200 damage difference between the min and max) meaning the amount of damage it does each use will vary greatly. Yoshi and his Rabbid counterpart both use this weapon.

Boomshot
The Boomshot is a powerful shotgun-style weapon. This means it affects a wide, yet short range area in front of the user, and does more damage the closer the enemy is. Rabbid Mario and Princess Peach are the only heroes with Boomshots.

Bworb
The Bworb is a yo-yo-like weapon that is very similar to the regular Blaster. The Bworbs have the highest chances of successfully causing a Super Effect than any other weapons. In fact; the Gag Me With a Spoon, and the Round Shield Shocker are the only hero weapons that have a 100% of causing an effect. It is only used by Rabbid Luigi.

Bwananarang
Bwananarangs are mid-range weapons capable of hitting multiple targets in a row without cooldown. Their flight is not affected by low Cover Blocks. Donkey Kong is the only character that can use this weapon.

Boombow
Long range weapon capable of hitting multiple targets at once without cooldown. It is only used by Rabbid Cranky.

Melee
Melee weapons are secondary weapons that are used in the same way as Hammers. They can only target foes that are in any of 8 possible cells that are right next to the user, but the attack creates a shockwave around the user that does damage to anything else that's close. Damage done depends on how close to the hero the enemy (or cover) is. Both Mario and his Rabbid counterpart have use these.

Sentry
Sentries are deployable drones used by Rabbid Peach and Luigi. Sentries chase a single target by moving a few cells each turn. If an enemy gets within range of the Sentry when it's not moving, whether it be the target or not, the Sentry explodes, causing damage to a large surrounding area, and the closer to the explosion an enemy is, the more damage is done. However, Sentries have their own Health Points like a hero, and enemies can also attack an incoming Sentry.

Rocket
Rocket weapons, as what their name implies, resemble real life RPGs. The Rockets are used to cause explosions to far away targets. This weapon is useful for destroying cover, and similarly to the Sentry, enemies take damage depending on how close they are to the center of the blast. Yoshi and Rabbid Luigi both have Rockets.

Grenaduck
Grenaducks are bombs that perform a single bounce, then cause an explosion upon the second landing. Like the Sentry, the closer the foe is to the middle of the blast, the more damage is done. Peach and Rabbid Yoshi both use this weapon.

DK Ground Pound
Targeted attack affecting all enemies within a cylindrical area, regardless of cover. It is only used by Donkey Kong

Barrel Bolt
Explosive Boombow ammo with a high arc, short range and damage unhindered by cover. It is only used by Rabbid Cranky

Super Effects for Weapons
This is a list and description of all super effects in the game weapons can inflict. Sentry secondary weapons, Mecha Jr., and all four bosses are all immune to Super Effects.