Super Smash Bros.

Super Smash Bros. is a fighting game for the Nintendo 64 created by Nintendo and HAL. All the fighters are famous Nintendo characters from the company's various franchises. Players must defeat their opponents multiple times in a fighting frenzy of items, power-ups, an original health system, in outrageous Nintendo-themed levels.

Even though Super Smash Bros. is not a part of the Mario franchise, the game is heavily influenced by the Marioverse (more so than any other franchise).

Playable Characters
There are 12 playables in Super Smash Bros.

Regular characters

 * Mario from the Mario series. He is a balanced fighter, with no significant strengths or weaknesses. Mario is good choice for beginners. However, once his combos are mastered, he can become a deadly weapon.
 * Yoshi from the Mario and Yoshi series. He uses egg-based attacks.
 * Donkey Kong from the Mario and Donkey Kong series. DK is a heavyweight and very strong.
 * Kirby from the Kirby series. He possesses the ability to copy other special moves.
 * Samus Aran from the Metroid series. She uses many advanced long-range weapons.
 * Fox McCloud from the Star Fox series. He has weak attacks but is one of the fastest characters in the game.
 * Link from the Legend of Zelda series. He uses a range of weapons and fights with his sword. Link has one of the worst Jumps in the game.
 * Pikachu from the Pokemon series. Pikachu is agile and uses electricity attacks.

Secret characters

 * Jigglypuff from the Pokemon series. A secret character who uses sleep attacks.
 * Luigi from the Mario series. A secret character who has similar attacks to Mario. Unlike his brother, Luigi has a fire uppercut attack. Also, he has poor traction and his fireballs have less range, but they aren't affected by gravity. Luigi cannot take as much damage as Mario can. He jumps a bit higher, too.
 * Ness from the EarthBound/Mother series. A secret character that "learned" the attacks PK Fire and PK Thunder just for this game.
 * Captain Falcon from the F-Zero series. A secret character. He is fast and powerful.

Mario

 * B: Fireball
 * Up & B: Super Jump Punch
 * Down & B: Mario Tornado

Yoshi

 * B: Egg Lay
 * Up & B: Egg Throw
 * Down & B: Hip Drop

DK

 * B: Giant Punch
 * Up & B: Spinning Kong
 * Down & B: Hand Slap

Luigi

 * B: Fireball
 * Up & B: Fire Jump Punch
 * Down & B: Luigi Cyclone

Arenas

 * Peach's Castle
 * Yoshi's Island
 * Kongo Jungle
 * Mushroom Kingdom
 * Sector Z
 * Dream Land
 * Hyrule Castle
 * Planet Zebes
 * Saffron City
 * This have also a Beta stage

Items
Several items in the game are Mario-based. These include:
 * Barrel
 * Bob-Omb
 * Fire Flower
 * Green Shell
 * Hammer
 * Red Shell
 * Starman

Items not from the Marioverse are:
 * Beam Sword
 * Homerun Bat
 * Motion-Sensor Bomb
 * Bumper
 * Paper Fan
 * Pokéball
 * Star Rod (from the Kirby series)
 * Maxim Tomato
 * Heart Container

Gameplay
Players can use their characters' attacks or items to hit their opponents. This will cause a percentage of damage. The higher the percentage of a player is, the easier he can be kicked off the stage. Percentage of damage can, however, exceed 100%.

There are two different fighting modes in Super Smash Bros., time and stock.

Time
Players get a point when KOing another player. They lose a point when dying. When the time is up, the player with the most points wins.

Stock
Players have a specified amout of lives. When a player has lost all his lives, he loses. The winner of the match is the last player standing. Optionally, a time limit can be specified. When it runs out, the player with the most lives wins.

If there is a tie in one of the modes, there will be a Sudden Death. The two players tied will have a quick stock battle with one life and both starting with 300% percent damage, which will cause them to die instantly when hit. The winner of the Sudden Death wins the whole battle.

Players can fight alone or in teams.

Single-Player mode
The single-player mode in Super Smash Bros. follows a set pattern. In the beginning, the player can choose his character, difficulty level (very easy - easy - normal - hard - very hard) and number of lives (1 - 5). The number of lives selected will be for the whole mode, not per match.

All stages work with the stock system, and the opponents have one life each. There is a time limit of 5 minutes per match.


 * Stage 1: The player fights Link in Hyrule Castle.
 * Stage 2: The player fights a team of 18 Yoshis in Yoshi's Island. He fights three Yoshis at the same time. When one is defeated, another one will take its place, until all are defeated.
 * Stage 3: The player fights Fox in Sector Z.
 * Bonus Stage 1: Break the targets: The player has to hit the 10 targets within a time limit of 2 minutes. Each character has a different arena for his target test. Dying in the target test only causes the failure of the test, but not the loss of a life.
 * Stage 4: The player fights Mario and Luigi on Peach's Castle. He also gets a randomly chosen ally for his team.
 * Stage 5: The player fights Pikachu in Saffron City.
 * Stage 6: The player fights Giant Donkey Kong in Kongo Jungle. He gets two randomly chosen allies on his side.
 * Bonus Stage 2: Board the platforms: The player has to board all of the 10 platforms in the stage within 2 minutes. As with the first bonus stage, failing does not cause loss of life.
 * Stage 7: The player fights a team of 8 Kirbys in Dream Land. Seven of them already have abilities from the other 7 default characters. The player fights 2 at the same time.
 * Stage 8: The player fights Samus on Planet Zebes.
 * Stage 9: The player fights Metal Mario on a stage specially designed for Metal Mario.
 * Bonus Stage 3: Race to the finish: The player has to reach the finish within two minutes. On his way, Fighting Polygons will attack him. Once again, failing does not cause loss of life.
 * Stage 10: The player fights a team of 30 Fighting Polygons on the Battlefield stage. He fights 3 at the same time.
 * Stage 11: The player fights against the Master Hand. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle is on Final Destination.

Training mode
In this special mode, the player can practice his skills with an opponent with the difficulty of his choice, but no rules such as time or stock.

Bonus practice
Here the player can practice for Bonus Stage 1 and Bonus Stage 2 of the single-player mode.

VS mode
In this mode, up to four players can fight against each other. They can select their characters, teams, optional CPU enemies with a level from 1 to 9, the time or the number of lives, and the stage for the battle.

The same character can be selected multiple times, each time coming in a different color or outfit.

It is also possible for the players to select the items they want to play with.

Sequels

 * Super Smash Bros. Melee is the sequel to Super Smash Bros. for the Nintendo Gamecube.
 * Super Smash Bros. Brawl is the upcoming sequel for the Nintendo Wii.