User:Zootalo/Sandbox

Sandbox of WIPs.

For active projects, see: User:Zootalo/Drafts

List of enemy formations in Super Mario RPG: Legend of the Seven Stars

 * Up to six enemies can be in a formation in-game.

Enemy orders are listed as such from the LAZY SHELL hacking tool.
 * For two enemies, the first enemy is on the left and the second on the right.
 * For three enemies, the order is listed as follows:
 * If one enemy is in the front and there's two in the back, the front enemy is listed first, then the back row from left to right.
 * If two enemies are in the front and there's one in the back, the first row is listed before the enemy in the back.


 * Intro
 * Bowser's Keep
 * Mushroom Kingdom
 * Mushroom Way
 * Bandit's Way
 * Mushroom Kingdom
 * Pond to Pipes
 * Kero Sewers
 * Rose Way
 * Forest Maze
 * Pipe Vault
 * Mole Mountains
 * Moleville Mines
 * Booster Pass
 * Booster Tower
 * Marrymore
 * Seaside
 * Star Hill
 * The Sea
 * Sunken Ship
 * Seaside Town
 * Land's End
 * Land's End
 * Belome Temple
 * Monstro Town
 * Bean Valley
 * Nimbus Land
 * Nimbus Land
 * Barrel Volcano
 * Factory
 * Bowser's Keep
 * Factory

List of enemy formations in Paper Mario: The Thousand-Year Door
Enemies are grouped in five.


 * Rogueport and Sewers
 * Rogueport
 * Rogueport Sewers
 * Chapter 1
 * Pedal Meadows
 * Shwonk Fortress
 * Hooktail Castle
 * Chapter 2
 * Boggly Woods
 * Great Boggly Tree
 * Chapter 3
 * Glitz Pit
 * Chapter 4
 * Twilight Trail
 * Creepy Steeple
 * Chapter 5
 * Keelhaul Key
 * Pirate's Grotto
 * Chapter 6
 * Riverside Station
 * Excess Express
 * Poshley Sanctum
 * Chapter 7
 * Fahr Outpost
 * The Moon
 * X-Naut Fortress
 * Chapter 8
 * Palace of Shadow
 * Pit of 100 Trials
 * Floors 1-9
 * Floors 21-29
 * Floors 31-39
 * Floors 41-49
 * Floors 51-59
 * Floors 61-69
 * Floors 71-79
 * Floors 81-89
 * Floors 91-99
 * Floor 100

Chart 4, Item Drops?
Gets its own page anyway. Sortable?


 * Enemy order #
 * Enemy
 * Items
 * Hold Rate
 * Drop Rate