Safari Room

The Safari Room (Japanese: はく製の部屋 Taxidermy Room) is a room found in Area Three of Luigi's Mansion, that can be accessed using the Key from the Fortune-Teller's Room. No ghosts initially appear; instead, Luigi must aim his Poltergust 3000 at each of the mounted deer heads on the north wall, which makes them move up and down and causes a Blue Blaze to appear. After its defeat (using an Ice Element), another appears, and then another. which is accompanied by two Garbage Can Ghosts. Once Luigi captures them all, he is rewarded with a Key to the Balcony.

The Safari Room has three animal pelts on the floor (and only two pelts on tables in the beta version). It also contains two shelves of boxes under the deer heads, as well as an easy chair on the east wall. Beside the easy chair is a chest that always contains a 50-HP restoring Heart for Luigi. There is a piece of cheese that contains a Gold Mouse wedged between the easy chair and the chest. Using the Game Boy Horror, the player can see a mirror on the south wall that can be used to teleport back to the Foyer.

Ghosts in The Safari Room in the PAL Hidden Mansion
The ghosts in this room will attack in waves. Luigi needs to initiate this series of waves by moving the deer heads. Upon doing this, two Blue Blazes will spawn. After Luigi captures these, two more will appear along with two Purple Bombers. After dispatching these, the last wave will consist of three more Blue Blazes along with the help of two Purple Punchers. As Luigi captures these ghosts, an extra Blue Blaze and Purple Puncher will appear. When Luigi sucks all these in, the room will light up and Luigi will earn the key to the Balcony.

This can get pretty hectic, so Luigi may need to lure multiple ghosts towards him, blast them with the ice element, and then quickly stun them with the flashlight before sucking them up. Luigi will be able to suck up multiple ghosts at once, but the player should watch out for the pound attack and punches of any ghosts that escaped him.

Ghosts in The Safari Room during the blackout

 * Two Grabbing Ghosts (10 HP each)
 * Two Gold Ghosts (10 HP each)