Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)

Topsail Trouble is the fifth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, located on the Gangplank Galleon.

There is much to this rigging level that makes it stand out. One is that it takes places during a storm, and another is that it marks Rattly's debut. Rattly's crate is located right at the start of the level. The Kongs should open it, as Rattly's jumping ability proves useful to them as they make their way upwards through the level. The Kongs also meet Flitter, in addition to previously encountered foes Neeks, Kaboings, Click-Clacks, Klingers, Zingers, Krunchas and Klomps.

''Donkey Kong Country 2
From the start, the player must break the box nearby. It contains Rattly, who they can ride on. The group should then go across the mast and up the wooden platforms on the ship, then go east across more masts. Afterwords, the Kongs and their Animal Buddy must jump up (or climb on the hooks if the monkeys lose Rattly) to a higher level of the masts. As the animals jump platform to platform, they need to defeat a few enemies and travel up to yet another higher set of masts. The group must continue to travel up until they get into a barrel and cross the "No Rattly" sign, where the Star Barrel is near.

Halfway through this level, the Kongs must go, without Rattly, up and down several ropes, cluttered with baddies such as Zingers and Klingers. Eventually, they should come up to another mast, but then have to hop on another set of long ropes. Here, they jump over many Zingers in their way and avoid many more enemies. Finally, the Kongs should come to another mast, where the level ends.

''Donkey Kong Land 2
From the start, the Kongs must go into the barrel nearby and turn into Rattly, then go east to the end of the first couple masts. Afterwords, the rattlesnake must hop up the wooden platforms on the ship and go west. Just a little bit higher to the "No Rattly" sign. The no longer transformed Kongs must then climb up the ropes nearby, and go west. As they continue, they need to jump rope-to-rope, avoiding Klingers and other baddies on their way. Once at the end of the ropes, the Kongs can get to the Star Barrel.

Halfway through the level now, the monkeys must go east up the masts and hop onto the ropes on their way. On the Klinger infested ropes, they must climb up and then jump to the left to another set of ropes. As the monkeys climb across, there are some Zingers to avoid. They should then get to another large set of ropes and pass several Klingers. Afterwords, the animals must go east and cross more ropes, avoiding even more enemies on their way. The Kongs finally reach the masts again and go west, then east on a higher mast. From there, the heroes should go across all the ropes again, passing the last few enemies, until they can finally drop down into a barrel, which shoots them to the end of the level.

Bonus Level(s)

 * When the level begins, the Kongs must get Rattly and climb up the second level of masts. Then, the group must move east and jump up some wooden platforms to the third level of masts. When they reach the top, they should use Rattly's special move to jump very high. Once the rattlesnake jumps up, he should land right in a Bonus Level. Here, the three animals must defeat all the Flitters in the air and grab the Kremkoin.
 * The next Bonus Level is near the end of the level. On the ropes, the Kongs should eventually see two Flitters in the air, as well as a Zinger in their path. Right in between them, the monkeys need to jump up, revealing a hidden hook. They can jump off this hook onto the two Flitters next to them and get into a Bonus Level. Here, the Kongs must simply climb up the ropes and reach the top mast, without being hit by an enemy. If they do so, they are awarded with a Kremkoin.

DK Coin

 * At another part where the Kongs are on ropes, they should notice three Zingers lined up in their way. From there, the monkeys should go east and use Dixie Kong to flutter to a hidden mast. The DK Coin is right above it in reach.

Golden Feather (GBA Only)

 * After the "No Rattly" sign, the Kongs must get on the ropes and climb around. They should meet the first Klinger and must carefully go around it, then jump over the Zinger in their path. After that, the animals must go up to the end of the first set of ropes. Instead of jumping to the mast on the left, the Kongs should jump to the right. They might land on a hidden mast. It has the Golden Feather on it, as well as a Banana Bunch.

Photograph (GBA Only)

 * When the Kongs meet the final two Zingers in the level, they should climb to the left-end of the rope and jump into mid-air. If they jump to the correct area, they suddenly grab onto a hidden hook. The heroes must hop upwards from the hook and land on a high-up mast. A Click-Clack can be found there. If the monkeys defeat the small foe, they are granted with a photograph, which can give them another picture for their scrapbook.

Bonus Level(s)

 * The first Bonus Level is different from other bonuses in Donkey Kong Land 2. It does not grant the monkeys with a Kremkoin, but instead with an easy trip to the end of the level. To find it, the Kongs must go east from the start of the level, without getting on Rattly. Then, they must get on the hooks near the end of the masts and climb up with them. Once to the top, the should go to the next set of masts to their left. After jumping over the one Zinger floating up and down, the monkeys must walk to the end of the mast and jump down. Dixie Kong can flutter to three bananas lined up, almost forming a diamond shape, but with a space in it. The two animals should suddenly be transported to a Bonus Level by the Bonus Barrel that appears. Here, the Kongs must simply collect some bananas if they want, and leave, finding themselves near the spring that leads out of the level.
 * To find the next Bonus Level, the Kongs must start from where they first dropped down to reach the first Bonus Barrel. From here, they need to go up the hooks, or use Rattly to jump up the wooden platforms, and reach the third level of masts. Once the first mast is reached, the group should travel up to the next wooden part of the ship to the left, instead of moving right. Once up, they have to hop to the left again and enter the Bonus Barrel. Here, the monkeys, without Rattly, have to defeat a few Klingers with Kannonballs or simply jump on them. When they are all beat, the Kremkoin appears.

DK Coin

 * Starting from the letter N, the Kongs must go right, crossing the long string of ropes and watching out for Klingers. Once up to a mast, they should jump up to another mast above them, which has a treasure chest on it. From there, the group needs to continue west, going mast-to-mast in the same direction until a dead-end is hit. Dixie Kong must be used here, and she must flutter to the left. There should be a Banana Bunch here, as well as the DK Coin right next to it.