Mario Kart 8

Mario Kart 8 is an upcoming Mario Kart game for the Wii U, confirmed to be released in spring 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return.

Gameplay
The gameplay maintains the traditional elements as most Mario Kart games. The main karts use a design similar to the one from Mario Kart 7, with gliders and underwater racing returning. Bikes, which were introduced in Mario Kart Wii, make a return, as well, and can only do wheelies if they boost via a mushroom, a boost pad, or a rocket start. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time. Also, like Mario Kart Wii, twelve racers are present in normal races. For the fourth time in the series, courses from previous Mario Kart games will be included, but it's unknown whether the game's anti-gravity mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in Mario Kart 7. An aesthetic changes includes the kart headlights turning on in a dark area. It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos. In another interview with the developers, it was revealed that customization from Mario Kart 7 was returning with more customization options. Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Playable

 * Mario
 * Luigi
 * Princess Peach
 * Yoshi
 * Bowser
 * Donkey Kong
 * Toad
 * Koopa Troopa
 * Princess Daisy
 * Toadette
 * Wario
 * Waluigi
 * Rosalina
 * Baby Mario
 * Baby Luigi
 * Baby Peach
 * Baby Daisy

Other

 * Super Piranha Plant
 * Goombas/Goomba Towers
 * Fishbones
 * Boos
 * Fishin' Lakitu
 * Thwomps
 * Bone Piranha Plants
 * Koopa Paratroopas

Items

 * Item Boxes
 * Coins
 * Banana
 * Triple Bananas
 * Fire Flower
 * Green Shell
 * Triple Green Shells
 * Red Shell
 * Triple Red Shells
 * Spiny Shell
 * Mushroom
 * Triple Mushrooms
 * Golden Mushroom
 * Star
 * Thunderbolt
 * Blooper
 * Bob-omb

Karts

 * Standard
 * A blue and yellow body that slightly resembles a jet.
 * An ATV styled body
 * A kart modeled after a Biddybud
 * A body that slightly resembles the Flame Flyer or the Wild Wing
 * A green body that resembles the Classic Dragster

Bikes

 * Standard
 * A bike body that resembles the Bolt Buggy
 * A body that slightly resembles the Mach Bike

Wheels

 * Standard
 * Monster
 * Wheels that resemble the Slim wheels
 * Smaller wheels similar to the Roller wheels

Gliders

 * Super

Nitro courses

 * Mario Circuit, a course which is a chain of floating islands where Princess Peach's Castle is located, as well as the main course shown in the E3 2013 trailer.
 * A sweet themed course
 * A ruins course featuring Thwomps.
 * A residential course, with some similarities to the city of San Francisco.
 * A haunted mansion course with an underwater chamber.
 * An airport track
 * A canyon filled with giant bones and featuring a part of Dry Bowser's head.
 * A sky course with beanstalks and airships.

Retro courses

 * GCN Dry Dry Desert
 * 3DS Music Park
 * 3DS Piranha Plant Slide

Development
Development for Mario Kart 8 started in 2012. Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea. The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.

References to other games

 * Famicom Grand Prix II: 3D Hot Rally: The Mario's Motors logo is seen at the starting line of Mario Circuit.
 * Mario Kart 64: Mario Kart 8 uses a vertical splitscreen display for two player mode, a feature which was planned to be in Mario Kart 64 but was not implemented in the final build.
 * Super Mario Sunshine: The Sunshine Airport has a Shine Sprite has logo.
 * Super Mario Galaxy: An image of a Luma can be seen on an Airplane in the Sunshine Airport track. Rosalina returns as a playable character.
 * Mario Kart Wii: Bikes return.
 * New Super Mario Bros. Wii: One of the planes in the Airport track has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom.
 * Mario Kart 7: Gliders and underwater areas return. Music Park and Piranha Plant Slide return as retro courses.
 * New Super Mario Bros. 2: The haunted house course's house entrance has a statue of a Boohemoth above it, an enemy from this game. Bone Piranha Plants make an appearance.