Super Mario RPG (Nintendo Switch)

Super Mario RPG is an upcoming Nintendo Switch remake of the 1996 game Super Mario RPG: Legend of the Seven Stars. It was announced during the June 2023 Nintendo Direct and is set to be released worldwide on November 17, 2023. The remake reimagines the original game in full 3D graphics, mostly maintaining the original characters' designs and proportions. The game's soundtrack has also been rearranged with orchestrated music by the original game's composer, Yoko Shimomura.

Gameplay changes

 * Enemy attacks indicate if they cannot be blocked.
 * Many of the cutscenes have been given more dynamic camera angles. Additionally, bosses have short scenes before battles begin.
 * In battles, a percentage and chain number appears. The percentage increases by successfully performing consecutive action commands. Once the chain is filled up all the way, Mario and his partners will unleash a combination attack based on who is in the party, called a Triple Move, in a similar vein to the Triple Techs from . One such attack involves Mario, Mallow and Bowser riding in the Koopa Clown Car to bombard foes with projectiles.
 * A "!" graphic indicates when to press the button to perform an action command. Successfully pulling off an action command results in all enemies in battle being hit.
 * The game will now feature post-game content, including the ability to rematch bosses.

Text changes and localization

 * The game has now been localized in significantly more languages than the original, adding full translations for Chinese (Traditional and Simplied), Dutch, French (European and Canadian), German, Italian, Korean, and Spanish (European and American).
 * Some text has been reformatted due to the greater screen resolution allowing for more text per line. In the Japanese text, furigana has been added to kanji terms.
 * Dialogue boxes now have separate name tags to indicate who is speaking.
 * Princess Peach is referred to as such in English rather than "Princess Toadstool", matching her Japanese name as has been standard for the franchise since Super Mario 64, the following Super Mario franchise game released in 1996.

Graphical changes

 * The sign for Mario's Pad now has "Mario House" written on it instead of "Pipe House".
 * Mario has visible animations while swimming over the water surface.
 * Mario takes off his hat instead of doing a peace sign.
 * Toad is now the only one of the short retainers in Mushroom Castle to wear a blue vest; the others now wear red.
 * Mushroom Castle in-game now has a blue roof design to match its appearance in the original game's end credits.
 * Bowser's Keep now takes design elements from the incarnation of Bowser's Castle in Mario Kart 8, namely the banners and the Bowser emblem still having a highway shield shape.
 * Magikoopa now appears normal-sized in battle, rather than being larger than Bowser.
 * Characters not unique to the game, such as Princess Peach, Gobies, and Sky Troopas, inherit characteristics from their modern designs.
 * Yoshis are more closely designed to their modern proportions and color schemes: Yoshi wears orange shoes, Yellow Yoshis wear green shoes, and Red Yoshis have a redder hue, with spikes and saddles colored red instead of blue. Boshi, on the other hand, retains his distinct attire but no longer wears half shoes along with Croco.
 * Environments now extend outward past the map edges instead of ending in a void, with the exception of interiors.
 * Valentina's hit animations are changed to have less exaggerated movement on her breasts.
 * Valentina's drink now has a slice of lime in it instead of a cherry, making it resemble an actual margarita drink and better reflecting her Japanese name.
 * Some in-game and 3D renders of character models in this game, such as Yaridovich's, resemble how they appear as sprites than those from their official artwork from the original game. Some character models, such as Geno or Valentina's, also use colors based on their sprites in that game.