List of Luigi's Mansion: Dark Moon glitches

This is the list of Luigi's Mansion: Dark Moon glitches.

In ScareScraper when versing a Sneaker boss, if both Sneakers are caught at the same time, or if one is caught while falling through a portal, the game wont register it being caught and will continue thinking theres still a boss. When the timer runs out the game will not end and stay on the boss floor. The glitch ends when all players quit.

Also in ScareScraper when versing the same boss as the above, Luigi can sometimes cause the level to count as complete by returning to the room the defeated Sneaker boss was defeated in. It will still count the level as not over despite the boss being caught if he does not return, though.

During the Poltergeists introduction cutscene the piano keys on the far left are falling through the piano. This glitch always happens and has no ill effects on gameplay.

In Old Clockworks during the fight with the Greenies causing tornadoes, it is possible to cause the tornado sound effect to get stuck repeating continuously by suddenly stunning the two Greenies after being sucked into one of the tornadoes.

During the cutscene of Luigi confronting King Boo, it is possible the cutscene won't add the crystal glow effect when King Boo charges his crown in the cutscene. It is unknown what causes this and it seems random. The glitch vanishes after the cutscene.

In scarescraper whenever a Luigi is reveling somthing with the Dark-Light it plays a continuous noise of the object as if Luigi is interacting with it as it appears. This causes no problems and always happens.

In the Old Clockworks, in the Kiln room, after Luigi captures the two Greenies the room will remain dark and continues playing the dark room music thinking there are still ghosts in the room even though there are none. Luigi can leave the room as he has cleared it though. The mini map also registers this as a room with ghosts in it after clearing it. This glitch is currently only found in PAL version's and happens at random.

In the Scarescraper online mode, sometimes during a boss battle another random one appears. It's unknown why this happens. The glitch ends when the first boss is captured, but the ghosts will still remain.

In the Scarescraper mode, when the red coin scramble happens if 2 or more Luigi's say the same thing, the theme for red coin scramble plays with another red coin scramble theme playing slightly behind, sounding much like an echo. The glitch ends when the 20 seconds of music are over.

After obtaining the Dark-Light the player can go back to the first three missions of Gloomy manor and access areas they are not suppossed to till, during and after mission A-4.

Sometimes after getting sucked out of a Sneaker boss battle in Scarescraper via a portal, Luigi will spawn partly in the floor and quickly fall through, with his shadow appearing like it's above the ceiling. He'll then respawn normally with no additional damage taken.

If there is a dollar bill floating in the air while the player gets a call, it will freeze in midair after the call is over. Dollar bills will also get stuck in the air at random when Luigi reveals a "stash" of them. The glitch ends when the player collects the money.

In some copies of the English version of the game, after Luigi has restored the Dark Moon and returned the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing its mouth. This Greenie will still lack its mouth when it leaves the container after E. Gadd releases the ghosts. This glitch is not present in Japanese copies of the game.

Whenever an objective of a mission is cleared, Luigi usually has a few seconds before he receives a call from Prof. E. Gadd.If Luigi manages to pick up an object with his Poltergust, such as a bucket, or the furry, purple enemies from Secret Mine, before he gets the call, the glitch will trigger. During the call, Luigi may start fidgeting, or start sliding around, or may vanish from the screen for a few seconds. The object being carried by the Poltergust may even get stuck inside Luigi. This is because an object is not supposed to be in the Poltergust during the end of a mission, thus the game tries to load the object and Luigi at the same time. The glitch ends when the results screen appears.

During the cutscene after defeating the Big Boo, the two Boo's in the last carriage are missing.

In Polterpup Mode of Scarescraper, sometimes after Luigi finds Polterpup, investigating the object does nothing. The Polterpup is not revealed, and when investigating any other object in the same room, a noise of when Luigi finds the Polterpup and the animation of Luigi finding the Polterpup is displayed. The object can be repeatedly investigated, producing a continuous sound. There is no fix for the glitch and the round continues until the timer runs out.

In the ScareScraper during a online Hunter Mode, a key that is required to progress will not spawn in. The glitch ends when the timer runs out.

In the Secret Mine in the room with the conveyor belt attached to an E gate, there is a small fireplace, and a ghost holding a red gem. The player must first defeat the ghost holding the red gem. Next, the player must use the Poltergust 5000 to pick up the red gem and walk over to the fireplace. If the player walks into the fireplace at a certain position, Luigi will walk through it an be stuck on the other side. In this position, the player can't move, and can drop items outside of the boundaries. The only way to get out of this position, is to restart the mission.

In Scarescraper if the player/s mange to surpass 25 floors on endless the game randomly glitchs out and continues using the same series of boss ghosts for the boss floors. The glitch ends when the game ends.

After defeating King Boo and before the credits, when the mission cleared screen appears a completely, quite, shadowed Luigi is to the left as some moving black pixels from his hat and right arm can bee seen moving across the red part of the monitor. This glitch causes no problems and always happens.

Also in ScareScraper, it is possible to end up landing on an object (like a tall vase) via a portal generated via a Sneaker boss. Luigi will end up sliding off the object to the left or right if the player does not press any buttons, but can theoretically stand there until the timer runs out.

When multiple Luigis are in ScareScraper, if he and another Luigi try to enter a wardrobe at the same time, but both miss and go in the back, one Luigi slides to back of it.

When multiple Luigis are in the ScareScraper, some Luigis may spontaneously leave the game. Due to this, the Luigis are separated and some Luigis may even skip a floor.