Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Minis March Again! is a game for the DSiWare, and a sequel to Mario vs. Donkey Kong 2: March of the Minis, which allows the player to create his or her own levels. It also features online exchange of levels using Nintendo Wi-Fi Connection, and was released on June 8, 2009 for 800 DSi Points.

Difference from Mario vs. Donkey Kong 2: March of the Minis
In Mario vs. Donkey Kong: Minis March Again!, the game is a lot shorter than Mario Vs. Donkey Kong 2: March of the Minis, including a change in the storyline. The game also lacks some of the functions the Minis use, like jumping and changing direction. Both games share the Construction Zone function, but Mario vs. Donkey Kong: Minis March Again! doesn't contain as much items as Mario vs. Donkey Kong 2: March of the Minis.

Storyline
The game's story begins when Mario and Pauline open the Super Mini Mario World Theme Park. It shows a crowd of Toads and Donkey Kong in line to get in the theme park, As Donkey Kong reaches the front of the line, He discovers the tickets are sold out. Due to this, Donkey Kong bursts into anger, and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing, and ripping the fringe of her dress. As Mario lies on the ground, a few Mini Marios come towards him, volunteering to help save Pauline.

Later on, when Mario reaches to the top of the tower. He finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline, once again. Mario and the Mini Marios jump out of the tower after Donkey Kong. Leading them to more floors.

After all the trouble. Mario once again opens the door and sees Donkey Kong, Pauline and two Mini Mario's, confused by this, Mario then sees Pauline with a clipboard,showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his minis.

Floors
Each floor of The Super Mini-Mario World Theme Park, excluding the Basement and the Roof Top, is diverse and has its own unique elements that sets it apart. They each consist of four levels, a key level, and a DK boss battle.


 * 1) Mushroom Mayhem
 * 2) Sandstone Stroll
 * 3) Magnet Mania
 * 4) Jungle Rumble

Once the four worlds are beaten, "plus worlds" are added. They use the same names, but adds new enemies, obstacles, and a different starting sequence. The new sequence let's you view the level, when the player tapes the start button, a countdown from 3 to 1 will initiate, once the countdown reaches 0, all the Minis will be activated at the same time.