Superball Mario

Superball Mario is one of Mario's many forms. This form is only found in Super Mario Land. Mario becomes Superball Mario by grabbing a Superball Flower. There is no visual transformation, and even artwork (as seen to the right) depicts Mario as wearing his normal clothes. Superball Mario gains the ability to throw Superballs by pressing. Like the similar Fire Mario form and its fireballs, the Superballs damage enemies, but also have the unique ability to collect coins that they hit. Unlike fireballs, Superballs do not bounce along the ground, but ricochet at right angles on surfaces. Only one Superball can be onscreen at a time, and will disappear after approximately four seconds after being shot, unless it touches an enemy or Mario, goes off-screen, or is destroyed.

After 30 years of absence, the Superball form reappears in Super Mario Maker 2, being obtainable once again with the Superball Flower exclusively in the Super Mario Bros. game style. The Superballs thrown can also collect Pink Coins, Keys, hit P Switches and ignite Bob-ombs. It now changes the player's colors to dark tones of green, referencing the Game Boy's screen colors. It also changes the current theme's music to an arrangement of the Super Mario Land Ground Theme, and also changes the "level clear" and "lose a life" jingles to their Super Mario Land counterparts. This form of Mario is unlocked in Story Mode by clearing the job Spiny Shell Smashers, given by Purple Toad.

Additionally, Superball Mario reappears in WarioWare Gold in the Super Mario Land microgame, where it must be used to defeat enemies from the game.

Super Mario Land

 * Virtual Console manual description: "When you pick up a Flower, Super Mario will become Superball Mario. He will be able to defeat enemies by throwing Superballs. Note: If you pick up a Flower when you are regular Mario, he will become Super Mario instead of Superball Mario. This does not apply to Flowers received in bonus games."