Super Mario 3D World + Bowser's Fury playable characters' statistics

The following are the statistics of the playable characters of Super Mario 3D World + Bowser's Fury in the format used by the game. Compared to the original Wii U version, many values have been changed, except for Captain Toad's values, which remain identical. The terms in italics are directly derived from the game's data. When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known.

The old values used in the Wii U version are still present, defined as PlayerConstOld, although they are only used in the game's title screens.

Effects
Currently, the statistics with known effect are:
 * BrakeFrame: the frame at which braking starts when no directional input is given.
 * BrakeFrameOnIce: the frame at which braking on ice starts when no directional input is given.
 * DashBrakeFrame: the frame at which braking starts after a Dash when no directional input is given.
 * DashMaxSpeed: the maximum speed while dashing.
 * Gravity: a character's falling speed.
 * HipDropJumpPermitBeginFrame: the frame which the player is allowed to Ground Pound Jump after landing a Ground Pound.
 * InvincibleDashSpeed: the maximum speed while dashing during the effect of a Super Star.
 * LongJumpFastSpeed: the maximum speed during a Long Jump.
 * NormalMaxSpeed: the maximum speed while walking.
 * SuperDashSpeed: the maximum speed during a Super Dash.
 * SuperDashStartAnimFrame: the frame at which the animation related to the charging of a Super Dash is shown.
 * SuperDashTimer: the number of frames needed to fully charge and start a Super Dash.
 * SuperDashTimerBoomerang: the number of frames needed to fully charge and start a Super Dash when transformed by a Boomerang Flower.
 * SuperDashTimerClimb: the number of frames needed to fully charge and start a Super Dash when transformed by a Super Bell.
 * SuperDashTimerFire: the number of frames needed to fully charge and start a Super Dash when transformed by a Fire Flower.
 * SuperDashTimerMini: the number of frames needed to fully charge and start a Super Dash when reduced to Small form.
 * SuperDashTimerRaccoonDog: the number of frames needed to fully charge and start a Super Dash when transformed by a Super Leaf.
 * SuperDashTimerRaccoonDogWhite: the number of frames needed to fully charge and start a Super Dash when transformed by an Invincibility Leaf.
 * WallClimbDashMaxSpeed:: the maximum speed while climbing a wall from a dash when transformed by the Super Bell.
 * WallClimbFrame: the duration of time a character can climb a wall until they begin to slide downward.