Spring Jump

The Spring Jump is a move in Mario vs. Donkey Kong, Paper Mario: The Thousand-Year Door, and Super Paper Mario.

In Paper Mario: The Thousand-Year Door, it adds 1 more base damage to each Jump (which now is 3 damage per Jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field it is used to Jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It is a useful Special Attack to use, especially against Smorg. It uses 4 FP and does 8 base damage. It is also the only way to get the Ultra Hammer. Interestingly it uses the same Ultra Boots which in Paper Mario are used for the Tornado Jump, except that Mario retains his Spin Jump ability.

The Stylish Move is performed by pressing A at the highest point after the second hit. It does not award much extra Star Power.

In Super Paper Mario, Luigi can use this move naturally, though it is called the Super Jump.