List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U

This is a list of Super Smash Bros. series fighters that debuted in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The page details their role in this series as well as other Super Mario-related media. Super Mario characters, as well as characters not originally from the Super Mario franchise who have had at least one significant appearance in bona fide Super Mario media, are covered in detail on their own articles.

See also:
 * List of fighters debuting in Super Smash Bros.
 * List of fighters debuting in Super Smash Bros. Melee
 * List of fighters debuting in Super Smash Bros. Brawl
 * List of fighters debuting in Super Smash Bros. Ultimate

Lucina


Lucina is the future daughter of Chrom who made her debut as one of the main characters in Fire Emblem Awakening. She appears as a newcomer playable character in Super Smash Bros. for Nintendo 3DS / Wii U, revealed in the same trailer as Robin, another character from Fire Emblem Awakening. In her game of origin, she initially appears disguised as a masked "Marth", having traveled through time to stop the awakening of the evil Fell Dragon Grima, helping Chrom's Shepherds on occasion and eventually joining them after revealing her identity. Lucina wields the Parallel Falchion, a reforged version of the same sword used by Marth and Chrom.



Super Smash Bros. for Nintendo 3DS / Wii U
Lucina is an unlockable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. To unlock her in the Nintendo 3DS version, the player must either complete Classic Mode as Marth without the use of continues or play 40 Smash matches, then defeat her in a 1-stock match on the Arena Ferox stage. In the Wii U version, the player can unlock her by completing Classic Mode on Intensity 5.5 or higher or by playing 30 Smash matches, then defeating her in a 1-stock match on the Coliseum stage. She is voiced by in the Japanese versions of the games, and by  in the English versions, both reprising their roles from Fire Emblem Awakening. She was originally meant to be an alternative costume for Marth, but was later made a separate character, the reason being that she has traits that differentiate her from Marth. Lucina is the only unlockable character that was announced before the Japanese release of the Nintendo 3DS version.

Lucina's moves are all shared with Marth, including her custom variants: her standard special is Shield Breaker, her up special is Dolphin Slash, her side special is Dancing Blade, her down special is Counter, and her Final Smash is Critical Hit. However, the main difference between Marth and Lucina is in their sword attacks; while Marth's sword delivers more damage near the tip of the blade but is otherwise extremely weak, Lucina's is balanced throughout.

Lucina's palette swaps are based on other female characters in Fire Emblem Awakening. In addition, one of her taunts has her briefly put on the mask she wears when disguised as "Marth", which is also used by Kirby when she is copied by him. Finally, Lucina has alternate victory quotes that have a chance of playing if she defeats either Marth or Ike.

Super Smash Bros. Ultimate
Lucina returns as an unlockable playable character in Super Smash Bros. Ultimate. This time, she is classified as an Echo Fighter of Marth. Lucina's victory theme is now a short arrangement of "Id (Purpose)", a song from Fire Emblem Awakening. Lucina retains the same major gameplay difference setting her apart from Marth; her sword attacks dealing consistent damage across the entirety of her blade.

Classic Mode route
Similarly to Young Link's route, Lucina's Classic Mode route features other Fire Emblem fighters; like with Pac-Man, the opponents are fought in backward chronological order of their games of origin were released.

Super Mario Maker
Lucina appears as a Costume Mario costume in Super Mario Maker. Her costume can be unlocked either by using her amiibo, or by completing 100 Mario Challenge on Expert difficulty or higher. Like the other Fire Emblem series character costumes, Lucina uses sound effects from Fire Emblem: Shadow Dragon and the Blade of Light. Pressing causes her to put her mask on.

Quotes

 * "You're mine!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "My turn!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Come at me!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "I cannot lose." - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Father, I won." - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "And they call you the Radiant Hero?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "The future is not written!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "You'll never defeat me!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "This is the Hero-King?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Konna tokoro de...! (Must I fall here...?)" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U (Japanese version only)

Trivia

 * Like with her official appearance, Lucina's in-game model features the Mark of Naga on her left eye. Masahiro Sakurai has said that, as it is such a small detail, most players likely will not notice it during normal gameplay.
 * Along with King Dedede, Lucina's name is announced differently in the Japanese and Korean versions of the Super Smash Bros. games to reflect the pronunciation in said languages. As of Super Smash Bros. Ultimate, this also applies to Simon, Richter, and King K. Rool in the Japanese version.

Dark Pit


Dark Pit (sometimes called Pittoo by Pit and Palutena) is an imperfect, opposite clone of Pit created after the destruction of the Mirror of Truth, in the events of Kid Icarus: Uprising. He serves as an anti-hero, being somewhat of a rival to Pit. Compared to Pit's, his personality is more serious and aggressive, rejecting the idea of being a servant to anyone. His appearance is identical to Pit's, except with the dark coloring to his clothing, wings and hair. His character was most likely based off the "fallen angel" coloration of Pit in Super Smash Bros. Brawl, as both Kid Icarus: Uprising and Super Smash Bros. Brawl were made by Sora Ltd.



Super Smash Bros. for Nintendo 3DS / Wii U


Dark Pit makes an appearance as an unlockable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. In Super Smash Bros. for Nintendo 3DS, Dark Pit can be unlocked by playing 50 Smash matches or clearing Classic with three different characters and then defeating him on Reset Bomb Forest, while in Super Smash Bros. for Wii U, he is unlocked by playing 40 matches or clearing All-Star on Normal difficulty, then defeating him on Palutena's Temple. He was originally planned to be an alternate costume for Pit, but was made a full character after he began to receive balancing differences to give him distinct records ; Masahiro Sakurai also thought it would be odd for him to wield the Three Sacred Treasures, and the team had already modeled the Electroshock Arm. Dark Pit is the only newcomer who did not have a reveal trailer; his inclusion in the game was instead hinted at the end of Palutena's trailer. Like in Kid Icarus: Uprising, Dark Pit shares his voice actors with Pit, who also reprise their roles for this game: Antony Del Rio in English and Minami Takayama in Japanese.

Dark Pit's abilities are almost the same as Pit's, but there are a handful of noticeable differences. His standard special is the Silver Bow, which lets him fire a controllable arrow like Pit's Palutena Bow, and his side special is the Electroshock Arm, which lets him charge forward and uppercut opponents with an electric attack. His up and down special moves, Power of Flight and Guardian Orbitars, respectively, are identical to Pit's moves; the former gives Dark Pit a quick burst of flight, while the latter lets Dark Pit defend himself with a pair of shields. His Final Smash is the Dark Pit Staff, in which he fires the staff to deal high damage and knockback to opponents.

Dark Pit has average weight, being heavier than Robin, Roy, and Pac-Man, lighter than Luigi, Villager and a lightest possible Mii Fighter, while weighing the same as Pit and Wii Fit Trainer.

Dark Pit has a distinct victory theme from the other Kid Icarus characters, being a brief excerpt of Dark Pit's Theme from Kid Icarus: Uprising. He also has a special victory quote that sometimes plays if Pit is in the match.

Super Smash Bros. Ultimate
Dark Pit returns in Super Smash Bros. Ultimate as an unlockable playable character. This time, he is classified as an Echo Fighter based on Pit. Dark Pit can be unlocked by playing VS. mode matches, being the 54th character unlocked. Dark Pit can also be unlocked in Classic Mode through Samus's unlocking tree, or joining the player's party in Adventure Mode: World of Light.

In the Adventure mode, both Pit and Dark Pit are present when the fighters oppose Galeem for the first time. Palutena tries to reflect Galeem's large laser attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well.

Additionally, Dark Pit makes appearances in two newly recorded Palutena's Guidance conversations, namely those of the Ice Climbers and Wolf.

Super Mario Maker
Dark Pit can be unlocked as a Costume Mario costume in Super Mario Maker. His sprite is identical to Pit's sprite, but using Dark Pit's colors. While the transformation and jump sounds as well as the course clear song are taken from the Famicom Disk System of Kid Icarus, his death song is taken from the game over theme of Kid Icarus: Uprising.

Quotes

 * "Electroshock!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "No way!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Goodbye!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "It's time!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Who wants some?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Watch out!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Game on!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Looks like I'm the last man standing!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Nice try!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Where's your goddess now?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Wii Fit Trainer
The Wii Fit Trainer is the exercise coach appearing in the  line of games, who guides players through the games' routines and poses. They have made crossover appearances with the Super Mario franchise in the Super Smash Bros. series.



Super Smash Bros. for Nintendo 3DS / Wii U
Wii Fit Trainer is one of the new playable fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Like in the series of origin, Wii Fit Trainer has male variants available as alternate costumes in addition to the default female trainer.

All of Wii Fit Trainer's attacks are based upon various yoga and exercise poses as seen in the Wii Fit series, as well as aerobic and balance activities seen in Wii Fit. Their standard special move is Sun Salutation, which fires a ball of light at opponents. Their side special is Header, in which they headbutt a soccer ball. Their up special move is Super Hoop, which sends them into the air as they spin around with several hula hoops. Their down special move is Deep Breathing, which when timed correctly recovers damage and powers up the trainer's attacks. Their Final Smash, Wii Fit, sends a barrage of multi-colored exercise images in front of them, damaging opponents.

Super Smash Bros. Ultimate
The female and male Wii Fit Trainers return as unlockable veteran fighters in Super Smash Bros. Ultimate, where their faces have been slightly redesigned. According to director Masahiro Sakurai, this redesign was requested by the Wii Fit developers. Wii Fit Trainer has received many improvements to their moves, such as: increased mobility, reduced short hop timing, decreased landing lag in their aerial attacks, the reintroduction of directional air dodges, and the abilities to use any ground attack out of a run, and using aerial attacks on ladders. Wii Fit Trainer also receives direct improvements to their overall damage output, as well as the ability to knock back opponents and the placements of their attacks.

In the World of Light, the female Wii Fit Trainer is present when the fighters oppose Galeem for the first time. She is seen alongside Villager and Duck Hunt when she is eliminated by Galeem's large laser attack.

Classic Mode route
Wii Fit Trainer's Classic Mode route has them fighting with round "chubby" competitors, as if they are getting them into shape like a true exercise coach.

Super Mario Maker
Wii Fit Trainer appears as a Mystery Mushroom costume in Super Mario Maker, unlocked by scanning her amiibo or randomly after completing 100 Mario Challenge on Normal difficulty or higher. She also appears in the Wii Balance Board's costume's pose.

Portrayals
Owing to Wii Fit having multiple voice actors between languages, Wii Fit Trainer is one of few characters who has more than two foreign-language tracks in both Super Smash Bros. for Nintendo 3DS / Wii U and Ultimate. Wii Fit Trainer also has entirely different voice clips in English and Spanish between the American and European releases, making up a total of eight language tracks for each gender, exceeding Pokémon Trainer, Lucario, Sonic, and Shadow, who have six each (with the former two also having seven each in Super Smash Bros. Brawl). Note that the Dutch, Portuguese (3DS / Wii U only), and Russian versions reuse the British English audio, and Korean and Chinese (Ultimate only) versions reuse the Japanese audio, as with most other characters. They are voiced by the following actors:


 * American English: October Moore (female) / Steven Heinke (male)
 * British English: Tania Emery (female) / Luke Smith (male)
 * Japanese: Hitomi Hirose (female) / Tomoyuki Higuchi (male)
 * French: Corinne Kempa (female) / Francois Anseaume (male; dialogue) and Cristophe Hespel (male; grunts)
 * Latin American Spanish: Isabella Arevalo (female) / Horacio Mancilla (male)
 * Iberian Spanish: Pilar Orti (female) / Javier Fernández-Peña (male)
 * German: Sylvia St John (female) / Michael Hulsmann (male)
 * Italian: Lara Parmiani (female) / Giovanni Noto (male)

Little Mac


Little Mac is the protagonist of the. A boxer from, New York City, Little Mac trains under Doc Louis in order to become the world champion of the World Video Boxing Association (WVBA). Little Mac has also had various crossover encounters with Mario, Donkey Kong and other characters from the Super Mario franchise, some of which are via semi-regular cameos in the Punch-Out!! series itself.



Punch-Out!! series
The original protagonist of the arcade ' and ' titles fights several fighters for the world championship, and is depicted as a tall, green-haired man with a cleft chin who appears as a wireframe model during gameplay. The character "Little Mac" did not appear until  for the NES (also known as  Punch-Out!!), which featured a younger and shorter protagonist mentored by his manager and trainer, Doc Louis. Mario cameos as the referee.

In  for the SNES, there was initially confusion over whether the protagonist of the game was Little Mac or an entirely different character, due to said protagonist featuring sandy blond hair, a pair of blue shorts, and lacking a tank top. Nintendo of America later clarified that the two are indeed the same character, with Little Mac having changed his appearance after splitting ways with Doc Louis.

After a 15-year hiatus, the Punch-Out!! series was rebooted with a titular installment for the Wii. After fighting through all of his opponents once again, Mac gets tired of his fame and decides to go out in a blaze of glory. Dubbed "Mac's Last Stand", his condition for retiring and thus vacating the world championship is losing three times. In this game, Donkey Kong appears as a secret opponent, and his record is displayed as 0-0 (0 wins, 0 losses). In the latest title so far, , he spars with Doc.

WarioWare: Smooth Moves
WarioWare: Smooth Moves features a microgame called "Punch-Out!!" based on the game of the same name. In it, Mac knocks out his opponent (who changes depending on the difficulty), and the player, as Mario, has to count down the KO. Mac cheers if the count reaches ten in time.

WarioWare: D.I.Y. Showcase
In the microgame Punch-Out!! in WarioWare: D.I.Y. Showcase, Mac, controlled by the player, has to dodge his opponent's attacks. If all of the attacks are dodged, Mac knocks him out, while getting hit results in Mac getting knocked out.

Super Smash Bros. Brawl
Little Mac appears in Super Smash Bros. Brawl as an Assist Trophy. Once he appears, he throws a damaging against enemies while moving quickly around the stage. After a while, he will throw an extremely powerful uppercut that launches enemies far before disappearing. Little Mac is among the strongest Assist Trophies in the game, as he can KO opponents as early as 35%. He is also invulnerable, although he can nevertheless be rendered useless if he falls off the stage.

Super Smash Bros. for Nintendo 3DS / Wii U


Little Mac was revealed as a new playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U on February 13, 2014, becoming the first fighter in the series to have previously been an Assist Trophy. Unlike in Brawl, Little Mac sports a slightly modified version of his design from the Wii version of Punch-Out!! As expected for a boxer, Little Mac is a close-ranged fighter, with all but one of his moves being some variation of a punch.

Although he is among the fastest characters in the game and his ground attacks are powerful, Little Mac is far weaker while in the air, as his attack power severely decreases. Additionally, Mac's jumping and aerial attributes are very poor, with his air speed being his only aerial attribute that is at least average. To compound this, Little Mac is a lightweight, making it easy for fighters to send him flying.

Little Mac uniquely has a Power Meter that charges whenever he inflicts and/or receives damage. When the meter is fully charged, it changes his neutral special attack to the powerful KO Uppercut. However, as with his other aerial attacks, KO Uppercut is severely weaker when performed in the air.

Little Mac's standard special is the Straight Lunge, which causes him to wind up his arm and then dash forward to perform a powerful cross. His side special is the Jolt Haymaker, which is a leaping overhand. His up special is the Rising Uppercut, in which he leaps into the air and first attacks with a corkscrewing uppercut and then finishes with a second uppercut with the opposite fist. His down special is the Slip Counter, in which he performs a full crouch stance and immediately counterattacks upon being hit by slipping inside and uppercutting the opponent. Little Mac's Final Smash transforms him into Giga Mac, a transformation that debuted in the Wii version of Punch-Out!! Giga Mac functions similarly to Giga Bowser: he boasts considerably stronger attack power and is immune to flinching.

Little Mac has a number of alternate costumes that reference the Punch-Out!! series. Four are from the Wii version of Punch-Out!!, which are based on his World Video Boxing Association (WVBA) Champion attire in Title Defense Mode; his attire in Contender Mode during the World Circuit; his attire during the Major Circuit; and his attire when used by player 2 in Head-to-Head Mode. Two are from the NES version of Punch-Out!!, which are based on his signature pink hooded sweatsuit used during training sessions, and how he appears after he defeats any opposing boxers.

Another is based on the blond protagonist in . Lastly, Little Mac also has "wireframe" variants of all his alternate costumes, based upon his appearance in the original arcade version of Punch-Out!! In addition to making his body consist of green wireframe, Little Mac's voice is replaced by 8-bit sound effects, while his boxing gloves and sweatsuit's colors are inverted to being green and pink, respectively.

The overweight version of Little Mac from Captain Rainbow also appears as a trophy in Super Smash Bros. for Wii U. If Little Mac wins a match, Doc Louis appears alongside him on the results screen. When Little Mac uses a taunt, Doc Louis also appears to encourage him.

Super Smash Bros. Ultimate
Little Mac returns as an unlockable playable character in Super Smash Bros. Ultimate, retaining many of his moves from the previous installment. His Final Smash is now Giga Mac Rush; while he still transforms into Giga Mac like in the previous installment, he can no longer move freely as him, instead attacking opponents on the spot with repeated punches. Little Mac benefits from the game's universal changes: his already quick mobility is faster; his recovery is greatly extended through the reintroduction of directional air dodges; his short hop timing is shortened; his aerial attacks have less landing lag; and he can now use any grounded attack out of a dash and any of his aerials on ladders. Little Mac's recovery further benefits from his side and up specials travelling farther, while attacks like his forward smash lose their weak hitboxes to deal consistent damage. On the flipside, however, his standard attack and forward and up tilts deal less damage, while some of his attacks deal less knockback. Also, his alternate costumes now consist of six normal costumes and two wireframe costumes, to keep the total number of costumes consistent with other characters.

Captain Rainbow
In Captain Rainbow, Little Mac has been out of boxing for some time and has become largely obese due to the events of the game. The game's protagonist, Nick, helps him get back into shape. This appearance also appears as a trophy in Super Smash Bros. for Wii U.

NES Remix 2
In NES Remix 2, Little Mac makes an appearance in several mini-games based on the original Punch-Out!! game. They all involve Mac beating various opponents with different restrictions, like knocking out Von Kaiser with an uppercut, blocking Great Tiger's attacks while the screen fades out, or beating a powerful Glass Joe.

Super Mario Maker
Little Mac makes an appearance as a Mystery Mushroom costume in Super Mario Maker, which can be unlocked by scanning his amiibo or randomly after completing the 100 Mario Challenge on Expert or higher. Upon transforming into him, the bell from the original Punch-Out!! can be heard. The theme that plays after losing a match and the victory theme also play when the player loses a life and clears the course, respectively.

Luigi's Mansion 3
In Luigi's Mansion 3, Little Mac makes a cameo on a framed poster seen in one of the hallways in the theater. The poster also shows Doc Louis and Mr. Sandman, the final boss of the Wii game. It appears alongside posters based on other Next Level Games-developed titles.

The Super Mario Bros. Movie
In The Super Mario Bros. Movie, Little Mac has a cameo appearance in a picture in Punch-Out Pizzeria.

Trivia

 * Mario's voice actor, Charles Martinet, provided the voice of Little Mac in 

Greninja


Greninja is a Water/Dark-type Pokémon from the Pokémon series that evolves from a Frogadier at level 36. It is the final form of Froakie. It is a newcomer playable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. It originates from Pokémon X and Pokémon Y. Reflecting on its naturally high speed in these games, Greninja's attacks and movements in Super Smash Bros. for Nintendo 3DS / Wii U are agile.



Super Smash Bros. for Nintendo 3DS / Wii U


Greninja is featured as a playable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. During development, Masahiro Sakurai had already determined that a new Pokémon would be included as a playable character, and chose Greninja based on concept drawings before the games, Pokémon X and Y, were released.

Most of Greninja's attacks involve jabs, kicks, and close-range water attacks. Its special moves are all based upon moves in the Pokémon series that it can learn. Its standard special move is Water Shuriken, one of its signature moves. Its side special is Shadow Sneak, its up special is Hydro Pump, and its down special is Substitute. Greninja's Final Smash is Secret Ninja Attack.

Super Smash Bros. Ultimate
Greninja reappears as an unlockable playable character in Super Smash Bros. Ultimate. Greninja's Final Smash remains as Secret Ninja Attack, but it transforms into Ash-Greninja before using the move. Additionally, attacks involving Greninja's water katanas are now replaced by water kunai.

In the World of Light, Greninja, alongside Lucario, are present when the fighters oppose Galeem for the first time. Greninja attempts to dodge Galeem's beams of light, but is unsuccessful and both of them were eliminated.

Super Mario Maker
By tapping the Greninja amiibo to the Wii U GamePad in Super Mario Maker, the player unlocks a Mystery Mushroom that gives Mario a costume based on Greninja. The costume can also be unlocked randomly after completing the 100 Mario Challenge on Expert or higher.

Mii Fighter
Since their debut in Super Smash Bros. for Nintendo 3DS / Wii U, Miis are known in the Super Smash Bros. series as Mii Fighters.

Palutena


Palutena is the goddess of light and female lead of the Kid Icarus series. She serves as the damsel in distress in the original games, but takes on a more proactive role in Masahiro Sakurai's Kid Icarus: Uprising, providing protagonist Pit with guidance and powers from afar. In contrast to her serene, elegant appearance, Palutena has a playful "trickster" personality that she uses to tease Pit and other characters on occasion.



Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Palutena is featured in Pit's Final Smash, Palutena's Army. Pit calls her forth to assist him in battle, to which she then appears as a giant (not her actual size, but her chosen manifestation for this appearance). She will then summon an army of Centurions to attack Pit's opponents, who attack by dive bombing at incredible speeds.

Palutena is also a supporting character in the Subspace Emissary. After witnessing the Subspace Bomb's effects, Palutena sends Pit to the World of Trophies to help stop the Subspace Army. Before he departs, she gives Pit her bow.

Super Smash Bros. for Nintendo 3DS / Wii U


In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Palutena appears as a playable fighter and newcomer. Unlike most other fighters, though like the Mii Fighters, Palutena's custom special moves are not variations of the default moves but rather entirely different moves, and all of them are available from the start.

Unlike Pit and Dark Pit, Palutena is voiced in this game by Brandy Kopp rather than as in Kid Icarus: Uprising, while her Japanese voice actress,, reprised her role from said game.

All of Palutena's custom moves are based on the Powers that appear in Kid Icarus: Uprising. Her standard special moves are Autoreticle, Explosive Flame, and Heavenly Light. Her side specials are Reflect Barrier, Angelic Missile, and Super Speed. Palutena's down special moves are Counter, Lightweight, and Celestial Firework, and her up specials are Warp, Jump Glide, and Rocket Jump. Finally, her Final Smash is the Black Hole Laser, a combination of the Black Hole and Mega Laser powers.

A statue of Palutena also appears in her temple. Pit can also contact her to talk about all of the fighters with her guidance during the match at her temple in the Wii U version.

Super Smash Bros. Ultimate
Palutena returns in Super Smash Bros. Ultimate, this time as an unlockable playable fighter. In this game, she has a set attack for each special move: her down special functions as both Counter and Reflect Barrier, possessing a similar property to King K. Rool and Joker's similar moves; Warp appears as her up special; Explosive Flame appears as her side special; and Autoreticle appears as her neutral special. Generally, Palutena has been improved since the previous installment, having more speed and power in her attacks, while her mobility is increased. Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick.

Palutena also makes an appearance in the World of Light's opening cutscene, where she tries to reflect Galeem's large laser attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well. The real Palutena does not appear until Galeem starts to confront Dharkon after the first defeat; she represents Galeem's side in the Final Battle area alongside Roy and Master Hand, and must be awoken to progress the story.

Classic Mode route
Palutena's Classic Mode route involves fighting characters associated with deities in some way. Its route title comes from a phrase Palutena says in her debut character trailer for the previous game (quoted above).

Super Mario Maker
Palutena appears in Super Mario Maker as a costume available for Costume Mario. Her sprite is based upon her appearance in Kid Icarus: Uprising, rather than the one seen in the original Kid Icarus. All of her sound effects, including the transformation, jumping, and fanfare, are taken from the Disk System version of the original Kid Icarus. Pressing causes her to stand facing the player.

Quotes

 * "Oh, no!" - When she is KO'd
 * "You shall be purified."
 * "Ready when you are."
 * "No one can hide from the light."
 * "Too bad for you."
 * "Oh, so sorry about that, Pit."
 * "Poor little Pittoo..."
 * "Don't get careless, Pit. A challenger approaches." (Bayonetta reveal trailer)

Trivia

 * As with Pit, Palutena's current design is taken from Super Smash Bros. Brawl and was revamped in Kid Icarus: Uprising for the Nintendo 3DS developed by Sora Ltd., who also developed Super Smash Bros. Brawl.
 * Palutena's newcomer artwork is the only one not to feature any Super Mario characters; it only features herself, Pit, Dark Pit, and Link. Consequently, her artwork is the one that features the second-fewest number of characters.
 * Palutena is the only character in the Subspace Emissary who is neither playable nor an enemy/boss.
 * Palutena makes a cameo in Cloud Strife's All-Star ending, where she is walking towards a blaze while Cloud glares at her. This was a reference to the Nibelheim Incident from Final Fantasy VII where the main antagonist Sephiroth proceeded to raze Nibelheim, Cloud's hometown, to the ground. Owing to the reference, Palutena's hair was colored gray in this instance rather than her trademark green.
 * According to Masahiro Sakurai, Palutena, along with Bayonetta, was considered to be the starter character for the World of Light; they were ultimately dropped for Kirby, however, due to him being more beginner-friendly, and the fact that their presence would be implausible due to other similar entities from their home series not surviving Galeem's attack.

Robin


Robin is a character from the Fire Emblem series, who made their debut in Fire Emblem Awakening as the customizable player avatar, and one of the game's main protagonists alongside Chrom and Lucina. In their game of origin, Robin is an amnesiac who comes to serve as the tactician of Chrom's Shepherds, and rises to fame after helping their home country of Ylisse win a number of wars, but is also sought by the game's main antagonists for purposes involving the resurrection of the Fell Dragon Grima.

Unlike most Nintendo protagonists, the original Robin is highly customizable, with a number of build, hairstyle, face, and voice options for both genders.



Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Robin appears as a newcomer in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. with both male and female variations, using their preset default appearances and voices from Fire Emblem Awakening. Unlike other Fire Emblem characters in Super Smash Bros., Robin not only uses a sword, but also tomes to cast magic attacks. Most of Robin's moves also operate similarly to Fire Emblem's durability mechanic: if certain attacks are used enough times, they can no longer be used until a cooldown period passes. Robin's smash attacks and air attacks all use a Levin Sword (using its Fire Emblem Awakening appearance), which can only be used eight times before it is replaced by a weaker Bronze Sword; the Bronze Sword is also used for all of Robin's other non-special attacks. Robin is also one of the slower characters on the ground, having the slowest running speed of any character.

Robin's special moves all use various tomes. Their standard special move is Thunder, which fires a bolt of lightning that can be charged. Their side special is Arcfire, which creates a pillar of fire in front of Robin. Their up special is Elwind, in which Robin sends out a gust of wind to boost up into the air while damaging enemies. Finally, their down special is Nosferatu, which damages enemies while healing Robin. Robin's Final Smash is Pair Up, which summons Chrom to their side to repeatedly attack opponents.

For equipment, Robin can use the Boots equipment for speed, Coat equipment for defense, and is the only fighter that can use the Tome equipment, which increases attack power.

Robin has average weight, being heavier than Ness, Lucas, Sonic, and Greninja, lighter than Wii Fit Trainer, Pit and Dark Pit, while weighing the same as Roy and Pac-Man.

Super Smash Bros. Ultimate


Robin reappears in Super Smash Bros. Ultimate, this time as an unlockable playable character. In this installment, a meter indicating how much longer Robin can use their tomes and Levin Sword is displayed above their character profile at the bottom of the screen. Robin's Final Smash remains unchanged, despite Chrom appearing in the game as a playable character. Additionally, Robin's victory theme is now a short arrangement of "Id (Purpose)", a song from Fire Emblem Awakening. Robin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is decreased, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Robin receives direct improvements to their KO ability, with many of their attacks dealing more knockback. Many of their attacks also have less startup and ending lag.

Super Mario Maker
Robin appears as a Mystery Mushroom costume in Super Mario Maker, using the same sound effects from Fire Emblem: Shadow Dragon and the Blade of Light as the other Fire Emblem characters. He can be unlocked by scanning his amiibo or randomly by clearing the 100 Mario Challenge on Expert setting or higher.

Both genders

 * "Arcfire!"
 * "Thunder!"
 * "Elwind!"
 * "Bolganone!" (Final Smash quote)
 * "Prepare yourself!"

Male

 * "Let's tip the scales!"
 * "You're not ready!"
 * "I'm always three steps ahead!"
 * "The key to victory lies within."
 * "Lucina, I hope I didn't hurt you."
 * "It seems our fates are joined."

Female

 * "Time to tip the scales!"
 * "Here I go!"
 * "A good tactician has nothing to fear!"
 * "Ha! Checkmate."
 * "I've got your back."
 * "How can you protect Chrom if you can't protect yourself?"

Trivia

 * In Super Smash Bros. for Nintendo 3DS / Wii U, Robin has a palette swap that resembles a male White Mage.
 * Robin is one of four characters in Super Smash Bros. for Nintendo 3DS / Wii U whose alternate trophies portray the same palette swap in both versions, the others being Cloud, Corrin and Bayonetta (this is excluding Bowser Jr., who doesn't have any actual palette swaps).
 * Robin is the only fighter in the Fire Emblem series who cannot use the Sword and Cape equipment.
 * In Super Smash Bros. Ultimate, the announcer's voice when Robin is selected is used twice in the Sound Test. This is likely a placeholder for announcing female Robin in languages with gendered nouns, as with like Pokémon Trainer, Villager, Wii Fit Trainer, Mii Fighters, and Inkling, but Corrin and Byleth only have oney; however, none of the configurable languages in the game use gender-specific announcements for female Robin.

Shulk


Shulk is the main protagonist of Xenoblade Chronicles. Originally an engineer from Colony 9 on the Bionis, Shulk's colony is attacked by the Mechon, leading to him setting off on a quest to stop the Mechon once and for all. He wields the Monado, an ancient sword that gives him various special abilities, including being able to see visions of the future.



Super Smash Bros. for Nintendo 3DS / Wii U


Shulk appears as a new playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He was officially confirmed on August 29, 2014, during a Japanese Nintendo 3DS Direct that also revealed the New Nintendo 3DS port of his original game, Xenoblade Chronicles 3D. His English voice actor in this game is and his Japanese voice actor is, both reprising their roles from Xenoblade Chronicles.

Shulk's moveset revolves around the Monado, which splits open to reveal a beam of light that gives his attacks added range, while the blade deals greater damage. Although his overall stats are mostly average, Shulk can use his standard special, the Monado Arts, to alter his abilities, giving him specific advantages and disadvantages. His other special moves include Back Slash, a leaping slash that deals extra damage if it hits an enemy from behind; Air Slash, which lets Shulk rise into the air as he slashes upward; and Vision, a counter that negates all damage and deals increased damage in return. His Final Smash is Chain Attack, where he calls on his friends Riki and Dunban to help attack opponents that he has trapped.

Six of Shulk's seven alternate costumes are based upon the other six party members of Xenoblade Chronicles, while his seventh is Shulk's appearance when not equipped with any armor.

Super Smash Bros. Ultimate
Shulk returns as an unlockable veteran fighter in Super Smash Bros. Ultimate. Shulk's hair now changes color depending on the costume he chooses, to better reflect their representations of various Xenoblade Chronicles characters. Shulk receives mobility improvements, like all other characters, though his moveset receives some minor adjustments, such as Mecha-Fiora appearing in Chain Attack. His Monado Arts also enhance his abilities to a greater extent.

In the World of Light, Shulk is present when the fighters oppose Galeem for the first time. With Vision, he predicted that the fighters would be vaporized by Galeem's attack.

Super Mario Maker
Shulk is one of the Mystery Mushroom costumes that can be unlocked in Super Mario Maker, either by using the Shulk amiibo or as a random unlock by completing the 100 Mario Challenge on Expert Mode. Pressing causes Shulk to pose with the Monado, and the "course clear" fanfare is replaced with the fanfare that plays when finding a secret area in Xenoblade Chronicles. Shulk is unique in that his voice clips are all from the Japanese version of Xenoblade Chronicles regardless of language.

Quotes

 * "Back Slash!"
 * "Air Slash!"
 * "A vision...!"
 * "I see it...!"
 * "Now it's Shulk time!"
 * "I'm really feeling it!"
 * "I can change the future!"
 * "The future is ours to decide!"
 * "I've got a good rhythm going!"
 * "I got through that pretty good!"
 * "This is a good result!"
 * "I can feel the power!"
 * "Yatte yaru sa! (I'll do this!)" - Super Mario Maker
 * "Hirake, Monado yo! (Monado, lend us your power!)" - Super Mario Maker

Dunban (Final Smash)

 * "On my mark!"
 * "Riki! Don't mess up!"
 * "Shulk, GO!!"

Riki (Final Smash)

 * "Heeeere Riki go!"
 * "Riki leave that one for Dundun!"
 * "Crushpow!"
 * "Get them, Shulk! Smashpow!"

Trivia

 * Months before Shulk's official reveal as a playable character for Super Smash Bros. for Nintendo 3DS / Wii U, his English voice actor, Adam Howden, stated on Twitter that he was doing voice-over work for a game, but could not reveal what it was at the time.
 * Metal Face, the stage boss of Gaur Plain, utters special quotes if Shulk is among the fighters.

Duck Hunt


Duck Hunt (known as Duck Hunt Duo and variations thereof in European languages, and individually referred to as Dog and Duck) is the name that refers to the playable tag team of a hunting dog and a duck in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. True to their team name, the dog and duck hail from the NES video game . In addition to their appearances in the Super Smash Bros. series, the dog and variants of the duck have made other crossover guest appearances within the Super Mario franchise in other instances, mainly within the WarioWare series.



WarioWare, Inc.: Mega Microgame$!
In WarioWare, Inc.: Mega Microgame$!, a microgame called Duck Hunt appears, and has overall the same gameplay as the original NES game, with the player using the Game Boy Advance to shoot ducks.

WarioWare: Twisted!
A Duck Hunt microgame similar to the one from WarioWare, Inc.: Mega Microgame$! appears in WarioWare: Twisted!, this time using the Game Boy Advance cartridge's tilt sensor to aim.

WarioWare: Touched!
While the dog does not appear in WarioWare: Touched! at all, the Duck Hunt microgame uses clay pigeons from Duck Hunt's Game C. The original sprites of the ducks are also occasionally released from the ball in the microgame Clawing for More after clearing it.

WarioWare: D.I.Y. Showcase
The Duck Hunt microgame returns in the WiiWare game WarioWare: D.I.Y. Showcase, and utilizes the Wii Remote's motion controls.

Tetris DS
Gameplay of Duck Hunt can be seen on the Nintendo DS' top screen in stage 19 of Standard Marathon mode in Tetris DS, where the dog and duck make a cameo. The dog also appears as a sprite on the touch screen during this stage.

Super Smash Bros. for Nintendo 3DS / Wii U
Duck Hunt appear as unlockable newcomers in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Although they fight as a duo, Duck Hunt do not truly adhere to the tag team archetype first used by the Ice Climbers and perpetuated by Rosalina & Luma. This is due to the duck's own hurtbox being directly next to the dog's hurtbox at almost all times. Duck Hunt's moveset largely consists of moves based around the NES Zapper and games that use it, particularly Hogan's Alley and Wild Gunman, while incorporating physical attacks from both the dog and duck.

Duck Hunt's standard special move is Trick Shot, in which the dog kicks a tin can from Hogan's Alley forward that can be subsequently fired at with the Zapper. Their side special move is Clay Shooting, in which the dog throws out a clay pigeon from Duck Hunt's Game C that will then explode upon being fired at by the Zapper. Their up special is Duck Jump, in which the duck flies upward while carrying the dog. Their down special is Wild Gunman, which spawns one of the five titular gunmen to attack. Lastly, their Final Smash is NES Zapper Posse, which consists of a flock of ducks from Duck Hunt ramming the opponent into a field before the gunmen from Wild Gunmen fire at them and the cutouts from Hogan's Alley.

In regard to character customization, Duck Hunt are the only fighters who can use the Collar and Feather equipment to boost their defense and speed, respectively. The duo can also use the Zapper equipment to boost their attack strength, which is another reference to their home game. A Duck Hunt-themed stage simply called Duck Hunt also appears in both games. In the stage, the sprite versions of the dog and the ducks appear, even if Duck Hunt themselves are fighting on the stage. In addition, Duck Hunt are the only playable characters in Super Smash Bros. for Nintendo 3DS / Wii U to break the fourth wall in their trailer.

Super Smash Bros. Ultimate
Duck Hunt return as unlockable veterans in Super Smash Bros. Ultimate. In the transition to Ultimate, they received noticeable improvements to their moveset and the dog can run faster, although they are now noticeably lighter. The dog is also much more vocal, as he barks and yelps in a number of instances instead of solely during their star KO animation. Along with several other characters, Duck Hunt retain their victory theme from the previous game, albeit sped up.

Duck Hunt reappear in Banjo & Kazooie's announcement trailer "Best Friends", with a similar role to King Dedede in the King K. Rool announcement trailer, "The Rivals".

Super Mario Maker
In Super Mario Maker, Duck Hunt make an appearance as a Mystery Mushroom costume, which plays sound effects from Duck Hunt for certain actions. Upon transforming into Duck Hunt, the perfect score tune plays, and whenever they jump, the dog barks. If they fall into a pit or lava, the dog's laughter can be heard. The costume can be unlocked by scanning the Duck Hunt amiibo, or unlocked randomly after completing the 100 Mario Challenge on the Normal setting or higher.

Pixels
In Pixels, the dog appears as a trophy awarded by the aliens for defeating the  army in London.

The Super Mario Bros. Movie
In The Super Mario Bros. Movie, the duck appears on paintings in Punch-Out Pizzeria and on a wooden sign in Brooklyn. A painting of the Duck Hunt dog appears in concept artwork for the Brooklyn couple's apartment.

Ryu


''' is one of the central characters of Capcom's ' series, appearing in every game in the series since the first. He is a practitioner of a unique martial art known as Ansatsuken. He appears as a downloadable character in Super Smash Bros. for Nintendo 3DS / Wii U, making him the first downloadable character to be both a newcomer and a third-party character. Players who purchase him off the Nintendo eShop also get his  stage, Suzaku Castle. He is voiced by his voice actors for all versions of ' and ': Kyle Hebert in English, and Hiroki Takahashi in Japanese.



Super Smash Bros. for Nintendo 3DS / Wii U


Similar to Mario and like in the Street Fighter series, Ryu is an "all-around" character and excels in hand-to-hand combat. However, this is only in terms of basic attributes; unlike Mario and unlike in his home series, Ryu is designed to be a very difficult but rewarding character who relies on combos and dexterity, to highlight the differences between Super Smash Bros. and traditional fighting games. All of Ryu's attacks also originate from the Street Fighter series. Like in the original , the power of Ryu's attacks is dependent on how long the player holds down the attack buttons. His standard special is the Hadoken, his side special is the Tatsumaki Senpukyaku, his up special is the Shoryuken, and his down special is Focus Attack. By inputting the original Street Fighter button inputs for his special moves, they are stronger when executed. Ryu also has two Final Smash attacks, the only character in the game with this distinction. If used normally, the Final Smash is a Shinku Hadoken, which sends a larger Hadouken across the screen that can pull in fighters; if used next to an opponent, the Final Smash is a Shin Shoryuken, which is a more powerful Shoryuken.

A number of Ryu's aesthetics also reference his series of origin. All of Ryu's attacks, when landed, play the corresponding sounds from Street Fighter II. Hitting him while shielding also plays a unique sound, and perfect shielding plays the "parry" sound from . Finally, all of Ryu's alternate costumes are those from his appearance in Street Fighter II Turbo HD Remix.

While these are Ryu's only crossover appearances alongside any Super Mario characters apart from Bowser (as cameos in the film ), he has appeared alongside other characters with playable, assist or boss roles in the Super Smash Bros. series (Sonic the Hedgehog, Mega Man and his variants, Pac-Man, Lucina, Chrom, Metal Face) in a number of other crossovers, such as the Marvel vs. Capcom and Project X Zone series.

Super Smash Bros. Ultimate
Ryu reappears in Super Smash Bros. Ultimate as part of the base game alongside the other DLC characters from the previous installment, this time as an unlockable character. His appearance has been updated to reflect his design in Street Fighter V. In one-on-one matches, Ryu always faces his opponents, similar to his original games. In addition, Ryu's friend and rival, Ken Masters, appears as an Echo Fighter of Ryu.

Several of Ryu's attacks have nicknames: held forward tilt is Collarbone Breaker; tapped and held down tilts are Light Ankle Kick and Heavy Angle Kick, respectively; forward smash is Joudan Sokutogeri; forward aerial is Tobigeri; up aerial is Sukui Tsuki; down aerial is Straight Punch; back throw is Somersault Throw; and up throw is Heel Drop.

Ryu received multiple improvements, including reduced short-hop timing, less landing lag in his aerial attacks, and the ability to use any ground attack out of a run and any of his aerial attacks while climbing ladders. Additionally, some of Ryu's moves, such as his neutral attack, change depending on his distance from opponent(s). However, many of his moves have smaller hitboxes, Focus Attack's armor is weaker, and his neutral aerial is much harder to chain into due to its higher ending lag.

Classic Mode route
Unlike other Classic Mode routes, all of Ryu's rounds are Stamina battles to emulate the gameplay of the Street Fighter series, with both fighters starting with 150 HP and the opponents being based on Street Fighter characters. Additionally, the Bonus Game takes place partway through the route after Round 4 as opposed to Round 6, a reference to the single player modes in the Street Fighter series.

Quotes

 * "So this is Smash..." (Said by Ryu in his reveal trailer)
 * "Hadoken!"
 * "Shakunetsu!"
 * "Tatsumaki Senpakyaku!"
 * "Tatsumaki!"
 * "Shoryuken!"
 * "Shinku...HADOKEN!!"
 * "Shin Shoryuken!"
 * "Come on!"
 * "Talk is cheap."
 * "Give it your all!"
 * "The journey... has just begun."
 * "Your range is one fist short!"
 * "What?"

Trivia

 * Ryu's newcomer artwork is a parody of a for Street Fighter II. It is also one of five to not feature Mario, the others being Little Mac, Palutena, Shulk, and Bayonetta.
 * Despite being Street Fighter's main character, Ryu does not appear in the Club Nintendo magazine comic Super Mario Klemp-Won-Do: Muskeln sind nicht alles!, while many other Street Fighter characters like Ken, Chun-Li, Blanka, Zangief, Dhalsim, and E. Honda do.

Cloud


''' is the main protagonist from Square Enix's ' and its spin-off material of the. A mercenary claiming to be a former first-class SOLDIER, Cloud leads a ragtag group of heroes to stop the evil Sephiroth's plan to become a god by using the Black Materia to summon Meteor and destroy the planet. He crosses over with the Super Mario cast and other Nintendo characters as a newcomer and downloadable character for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, confirmed during the November 2015 Nintendo Direct, and as an unlockable character in Super Smash Bros. Ultimate. While using his original design, Cloud's primary appearance in Super Smash Bros. is specifically based upon that of . Players who purchase Cloud from the Nintendo eShop also get his stage based on Final Fantasy VII, Midgar. Despite having almost all of his home series appearances dubbed in English, and a few earlier appearances dubbed in additional languages, Cloud speaks only Japanese in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, similar to Marth and Roy prior to Ultimate; he is voiced by, his Japanese voice actor from Kingdom Hearts onward.



Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS / Wii U, Cloud is able to move quickly on the ground, though in the air he moves more slowly and falls quickly. He wields the Buster Sword, a giant sword given to him by his deceased friend Zack Fair that gives his attacks power and range, though they generally start more slowly. He also has a Limit Break mechanic, similar to Little Mac's Power Meter. When Cloud attacks or is attacked, his Limit Gauge fills up, and when it is full Cloud is covered by a blue aura that boosts his stats, and for one use only powers up one of his special moves when one of them is used. Cloud can also charge his Limit Gauge manually with his Limit Charge down special. In Super Smash Bros. Ultimate, the Limit Gauge is displayed at all times above his character profile during a match, similar to Little Mac's Power Meter.

Most of Cloud's special moves are taken from the Limit Breaks he can obtain in Final Fantasy VII. His standard special is Blade Beam, in which Cloud swings his sword to fire a beam forward. His side special is Cross Slash, in which Cloud swings his sword in the shape of a Japanese character to damage opponents. His up special is Climhazzard, in which Cloud swings his sword to propel himself directly up into the air. When the Limit Gauge is filled, Cloud's down special becomes Finishing Touch, a whirlwind that deals very minimal damage but very high knockback. His Final Smash is Omnislash, in which Cloud hits opponents into the air and rapidly and repeatedly slashes them.

Cloud is one of the lightest heavyweight characters, being heavier than Lucario, Mario, Dr. Mario and Corrin, lighter than Mega Man, Shulk and Ryu, while having the same weight as the default weight for the Mii Fighters.

When customizing Cloud, he can be equipped with Sword, Suit, and Boots equipment. However, like with the other DLC characters, he lacks any custom special variations of his special moves.

Cloud's alternate colors are based upon the uniforms for the different classes of SOLDIER. He also has alternate costumes using his  design, which includes the Fusion Swords in place of the Buster Sword. Two of his Advent Children costumes have a sleeve used to hide his Geostigma-infected arm, while the others leave his arm bare, revealing it without any signs of Geostigma and with the ribbon he wears in memory of Aerith Gainsborough. In terms of trophies, Cloud is the sole representative of his series.

Super Smash Bros. Ultimate
Cloud reappears in Super Smash Bros. Ultimate as part of the core game alongside the other DLC characters, this time as an unlockable character. Cloud is generally faster, while his aerial attacks have less landing lag; despite this, Cloud's damage output is decreased, while a few of his attacks have greater startup or ending lag; additionally, special moves have decreased in power. Cloud is the only fighter in the game to speak in full Japanese in all of the game's language settings. Until Fighters Pass Vol. 2, outside of the summons in Midgar, Cloud was the sole representative of the Final Fantasy universe, having no Assist Trophies and being the only spirit from his series. He is also the fighter representing the least amount of spirit battles (the spirits being Master Edges and Zeke in the base game and in the Spirit Board events), not counting DLC characters and alternate costumes.

Classic Mode route
Cloud's Classic Mode route involves fighting characters associated with a vehicle. This references the fact that Cloud suffers from motion sickness.

Names in other languages

 * Note: prior to the version 10.0.0 update in Super Smash Bros. Ultimate, if the game's language is set to either variant of Chinese, Cloud's name was shown in English on the character selection screen and the Spirits mode, just like few other characters do in the Chinese and Korean versions. As of the said update, he has his name written properly in kanji.

Trivia

 * Cloud was the first third-party character in the Super Smash Bros. series whose debut title was never released on a Nintendo console (though Final Fantasy VII has since released on the Nintendo Switch). Early concepts for Final Fantasy VII, however, were created with the intention of developing a SNES title before production was delayed in favor of other projects and later restarted for 's console.
 * The next one who shares this trait with Cloud is Joker from Super Smash Bros. Ultimate; his only appearances prior were on PlayStation consoles.
 * Cloud is one of two characters whose weapon changes depending on the costume. He wields the Buster Sword in his default Final Fantasy VII outfit and the Fusion Swords in his Advent Children variations. The other character is Bayonetta.
 * Cloud is the first specifically named Final Fantasy character to appear in crossovers with the Super Mario cast and other Nintendo characters, as previous Final Fantasy crossover characters have been generic creatures (such as Moogle) and job classes (such as Black Mage). He has since been joined in this distinction by his nemesis Sephiroth.

Corrin


Corrin is the main protagonist and avatar unit from the Fire Emblem trio of games, Fire Emblem Fates, first released in Japan in June 2015. Corrin was born as a member of the Hoshido kingdom royal family, but was kidnapped and raised by the royalty in the Nohr kingdom. The game revolves around the avatar as they are given the choice to join the side of either Hoshido or Nohr, or join neither side and instead head to the kingdom of Valla to destroy the entity who created the war between Hoshido and Nohr. The male and female versions of Corrin are voiced by and, respectively.



Super Smash Bros. for Nintendo 3DS / Wii U


Corrin is a newcomer to Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and like Villager, Wii Fit Trainer, and Robin in the game, the player can choose to play as male or female Corrin. Corrin was released internationally as downloadable content on February 3, 2016, 16 days before Corrin's debut games were released in America and three months before their release in Europe and Australia. Unlike other DLC newcomers, there is no exclusive new stage to download alongside Corrin; however, two new songs, the original and an arranged version of the main theme of Fire Emblem Fates, "Lost in Thoughts All Alone," are added to the Coliseum and Castle Siege stages instead, and two other trophies of their foster older brother Xander and their older step-brother Ryoma from Fire Emblem Fates are added only in the Nintendo 3DS version. Much like Robin, Corrin's design can be customized in the debut games, though uses the default design in the Super Smash Bros. series.

Corrin's primary weapon is the Omega Yato, the final form the Yato blade takes in Fire Emblem Fates: Revelation. However, as in Fire Emblem Fates, Corrin can partially transform some parts into a dragon for various attacks, giving those attacks range. Corrin's standard special move is Dragon Fang Shot, which transform Corrin's arm into a set of fangs that fire a chargeable water ball that stuns foes for a brief time. Dragon Lunge is Corrin's side special, in which Corrin jumps and thrusts a transformed arm into a spear-like weapon downward. Corrin's up special, Dragon Ascent, uses a pair of wings to help recover. Corrin's down special is Counter Surge, which is a counter move that fully transforms Corrin to counterattack. Corrin's Final Smash is Torrential Roar, which turns Corrin into a dragon to catch opponents, followed by a stream of water that blows any character caught in the Final Smash away.

Corrin is one of the heaviest middleweights, being heavier than Luigi, Villager, and a lightest possible Mii Fighter, lighter than Lucario, Cloud, Mega Man and Shulk, while having the same weight as Mario and Dr. Mario.

In terms of equipment options, Corrin can use the Sword, Cape, and Shoes equipment. Corrin is the only Fire Emblem character that cannot use Boots for equipment. Corrin is also the only fighter in these games whose alternate trophy replicates game artwork in both titles.

Super Smash Bros. Ultimate
Corrin reappears as an unlockable playable fighter in Super Smash Bros. Ultimate. Corrin's moveset is largely unchanged, but the third hit of their standard attack is now an outward slash, their pummel is a knee kick, and their back aerial has a greater push effect. Corrin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is reduced, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Corrin's special moves all have more startup, ending, and landing lag, while they either have less range or grant less height than before. Corrin's forward smash is also slower and shorter in range, in spite of its charging hits dealing more damage. Some of Corrin's attacks deal less damage as well. Additionally, Corrin's victory theme is now a short arrangement of "Lost in Thoughts All Alone", rather than the generic Fire Emblem victory fanfare.

Classic Mode route
Corrin's Classic Mode route involves fighting characters in white and black colored alternate costumes (except if they are colored as such by default), as well as Corrin themselves. This represents the conflict between Nohr and Hoshido in Fire Emblem Fates.

Bayonetta


 (birth name Cereza''') is the main protagonist from the ' series developed by and owned by Sega. She is an Umbra Witch, a member of an ancient clan affiliated with Inferno that practiced dark arts and was sealed away in coffins for 500 years. After being awakened in the present day, she has no memory of her past, and fights against the forces of Paradiso to remember and uncover who she really is.



Super Smash Bros. for Nintendo 3DS / Wii U


Bayonetta appears as a downloadable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, chosen based on the results of the Super Smash Bros. Fighter Ballot, as the top most requested character in Europe, among the top five characters in the United States, and the most requested in the world out of all recognizable character suggestions. This makes her the second character in the Super Smash Bros. series to come from an M-rated series (the first being Solid Snake from the ), and the only female third-party fighter in the Super Smash Bros. series. Also, excluding the female variant of Corrin, Bayonetta is the only female DLC fighter in Super Smash Bros. for Nintendo 3DS / Wii U. She comes bundled with her own stage, Umbra Clock Tower, and is voiced by her respective voice actresses from Bayonetta: in English, and  in Japanese.

Bayonetta's play style is largely focused on combos as in her game of origin, though her moves are generally slow to start. Much like her games of origin, she uses four pistols, two in her hands and two attached to her heels, known collectively as Love is Blue. By holding down the attack button after performing a move, Bayonetta can use her Bullet Arts, in which she briefly fires each of her guns to deal more damage. The bullets do not cause flinching except at close range, can pass through characters, and cannot be reflected (such as with Reflector) or blocked with Link's shield. For her smash attacks, Bayonetta uses her Wicked Weaves, using her hair to summon the limbs of Madama Butterfly to attack. Finally, if the player dodges an attack too late (either rolling, dodging, or air dodging), she instead activates Bat Within, in which she briefly transforms into a swarm of bats to dodge, halving the amount of damage taken.

Her standard special move is Bullet Climax, in which she rapidly shoots opponents with her guns. She can charge this attack and cancel it by rolling. Her side special, when used on the ground, is Heel Slide, which slides across the ground and, if the player holds the button, can end with a kick into the air. When used in the air, it is After Burner Kick, in which Bayonetta kicks through the air. By default, Bayonetta makes a diagonally upward thrust, but if the player presses down shortly before the move is performed, similar to Ryu's Hadoken input, the thrust goes downward. She can reuse after a double jump. Her up special move is Witch Twist, in which Bayonetta spins up into the air to attack, and it can be used again after a double jump. Her down special is Witch Time, a counter-like move which slows down time around opponents caught by her, drawn from her signature ability in the Bayonetta games; this also activates Bat Within if an opponent attacks her too late after activating. Her Final Smash is Infernal Climax, which starts with Witch Time surrounding the whole stage, and after a meter is filled ends with her summoning Gomorrah to chomp on opponents. Her Final Smash has similar properties to the Danger Zones on some stages; if opponents have accumulated too much damage, they are instantly KO'd.

Bayonetta's taunts involve her dancing, and are the longest of any character in the series. Because of this, they can be canceled at any point.

While Bayonetta's normal appearance is largely based on her design in Bayonetta 2, her design from the original Bayonetta is available as an alternate costume, which also changes some of her visual effects to match her "red" design in that game. In addition, in the Japanese release, Hellena Taylor's voice clips are used when using this costume, as the original release of Bayonetta did not have Japanese voice acting. She also has an alternate coloration based on her rival turned ally Jeanne, which also changes the color of her hair when using smash attacks and her Final Smash to white. Thus, Bayonetta is one of two characters in the series to change weapons depending on the costume (using her original guns, Scarborough Fair, rather than Love is Blue for her original design), and is the only character in Super Smash Bros. for Nintendo 3DS / Wii U whose visual effects are different depending on the costume.

Bayonetta is one of heavier lightweights, being heavier than Sheik, Falco and Little Mac, and lighter than Marth, Lucina, Peach and Zelda.

Bayonetta can be equipped with the Suit and Boots equipment. Oddly, Bayonetta can also use the Zapper equipment, which is designed for characters who originated from NES titles, though in her case, it is most likely to reference her reliance on guns.

Super Smash Bros. Ultimate
Bayonetta reappears in Super Smash Bros. Ultimate, this time as an unlockable character. Bayonetta runs faster and her Bullet Arts can be angled during certain moves. However, her special moves have generally become weaker and slower, and she is now lighter than Falco and Rosalina. The sounds of her gunshots change slightly depending on the origin of her costume.

In the World of Light, Bayonetta is seen when the fighters oppose Galeem for the first time. She attempts to dodge Galeem's beams of light, but is unsuccessful and is turned into a puppet fighter who initially serves Galeem, but is later brought under Dharkon's control. She is fought in Dharkon's side of the Final Battle area alongside Dark Samus and Crazy Hand, and must be awoken to progress the story.

Classic Mode route
Bayonetta's Classic Mode route involving winged characters, representing various enemies from her home series. Unlike most other routes, the Bonus Game in this Classic Mode route takes place between rounds 5 and 6.

Quotes

 * "New 'do, dead you."
 * "That all you got?"
 * "You're making it easy."
 * "Dreadful."
 * "Don't make me beg!"
 * "Miss me, baby?"
 * "Smashing!"
 * "Avavago!"
 * "Get out!"
 * "Fire!"
 * "Boom!"
 * "Bingo!"
 * "See you!"
 * "So close."
 * "Almost!"
 * "Gotcha!"
 * "Goodbye!"

Trivia



 * Before her appearance in Super Smash Bros. for Nintendo 3DS / Wii U, Bayonetta already had Super Mario references in Bayonetta 2 and the Wii U port of Bayonetta:
 * She could don outfits based upon Peach's and Daisy's signature dresses, with Mario and Luigi dolls attached respectively, which give her the ability to summon Bowser for Wicked Weave attacks (although only his limbs were shown; Bowser's voice can also be heard) and cause defeated enemies to drop coins rather than halos.
 * In Bayonetta 2, she could wield a Chain Chomp as a weapon and don Mario's hat (albeit with a "B" instead of Mario's "M") when using an Umbran Elegance with the Chain Chomp, even saying, "Mama-mia!" when taunting. Her friend Jeanne could also wield the Chain Chomp, but instead gains Luigi's hat (with a "J" instead of an "L").
 * For her forward throw, Bayonetta uses the Tetsuzanko (Akira Yuki's signature move). While performing it, there is a chance she will say his catch phrase "Jū'nen hayai'n da yo!" (「十年早いんだよォ！」; "You are ten years too early!"), even in the English version.
 * According to Masahiro Sakurai, Bayonetta, along with Palutena, was considered to be the starter character for the World of Light; they were ultimately dropped for Kirby, however, due to him being more beginner-friendly, and the fact that their presence would be implausible due to other similar entities from their home series not surviving Galeem's attack.