User talk:Yoshi the SSM

I have some rules for this talk page. 1. Don't say anything personal. This includes saying that it is my birthday. There be a lot of those around if I didn't do this. 2. Don't use my real name. Either use you or Yoshi the Space Station Manager. 3. Don't make fun of me of any kind. Even if it meets the code of the wiki, don't do it. Don't break rules at all here. 4. Don't say something bad about any character in video games. You can say something wrong with my changes about characters. 5. You can talk to me about the Mario Boards if there is no category for you to put it in. 6. All friend requests/co-worker requests go under your username. I may say no if I want to. Don't expect a response about it on this talk page. It will be on your talk page. The picture I send will be appropriate for the friend request. If co-workers, there is only one image. These don't apply to the 41st non-friend-request category as it will be on the bottom when archiving. Other than that, all is good.

When this page has 41, the first 40 will be archived. When this page has 21, archive that it will go into will viewable. Friend request don't count towards the archive, but will be archived with the respected archive.
 * User's Beginning July 18, 2016 - November 8, 2016

Yoshi...ABANDONED?
Whatever happened to you working on Yoshi (franchise), Yoshi's Island (series), and the rest? 21:17, 11 November 2016 (EST)
 * I thought you were working on it. 21:18, 11 November 2016 (EST)
 * Well, I was, but I thought you would too once you finished changing all instances of "Yoshi (series)" to "Yoshi (franchise)". 21:21, 11 November 2016 (EST)
 * I will need to double check all of that. If you want some advice on how to change the article, I will give you some, but I'm not completely sure what I am doing. I am figuring that these need to be similar to the other franchises. 21:28, 11 November 2016 (EST)
 * Okay. I don't have any questions currently. I agree that they should be like the other franchise pages. 21:49, 11 November 2016 (EST)

Nintendo Switch
About your edit to Nintendo Switch, the reference I used didn't mention the Japanese date. So don't you need a reference for that? If you don't want to bother with making the reference thing, I can do it if you give me the website that says the Japanese date. 22:02, 11 November 2016 (EST)
 * According to the template, yes. I am not sure the exact place where the reference to be the best, but I am pretty sure I heard it on GameXplain (YouTube Channel which can be used as a reliable source until a better source can be found. Example: I found out about the Nintendo Switch announcement on the GameXplain page, but the reliable source is twitter). 22:14, 11 November 2016 (EST)
 * I'm gonna see if I can find it on Nintendo of Japan's Twitter. If I can't find it, I'll use the video or somethng else. 22:18, 11 November 2016 (EST)
 * That was only an example. Explore all possible locations for a source to get the best one. 22:20, 11 November 2016 (EST)
 * Hold it! I looked it up, and at least 3 gaming news websites said that the presentation is an event happening at some place in Japan that will be live-streamed to other countries on Jan. 12. In other words, your source was wrong. I'll update the article later; I've gotta get off, partly because my brother wants me to play Super Mario Kart on Wii U Virtual Console with him. Adioas, Amigo! 22:35, 11 November 2016 (EST)

Super Paper Mario bestiary
Hi. I saw you changed that top color to more of an indigo, but that looks odd. I was thinking a slightly lighter blue. Another thing, the Locations tab doesn't have enough room. Could you give it some space by shrinking Defense, Item Drops and Card Type? 10:30, 12 November 2016 (EST)
 * About the Tattle column, it doesn't have enough room either. The Goomba section ended up about three or four times as tall just because of the tattle. Is there a way to put the tattle underneath all the other columns? If not, we could just do what was done in this bestiary and have the tattle stretch off the side.
 * 10:36, 12 November 2016 (EST)
 * We shouldn't include Card Location or Rarity, as that's covered in List of Catch Cards.
 * 10:46, 12 November 2016 (EST)

Paper Mario: Color Splash bestiary
Okay, I'm just starting work on the bestiary. It's nothing really right now, I'm using the Sticker Star bestiary as a base to work off of, and I am waiting on the stats from The RPG Gamer, but it's a start. Go here to watch my progress, and use the talk page there for any future discussion about this.-- 21:31, 14 November 2016 (EST)
 * It took me all day, but I think I finally figured out the best looking template for each enemy in the bestiary. PMCS bestiary -- 19:00, 15 November 2016 (EST)

About list of catch cards
You could've just moved it. It's a lot more convenient than simply cut pasting. If you do move it, the old name will be a redirect just in case you don't know. 23:24, 14 November 2016 (EST)
 * I believe you missed the entirety of this conversation here, RPG Gamer. 23:25, 14 November 2016 (EST)
 * And I know about the move. I probably just stick with just cutting and pasting my talk page unless there is no one to move an official article. 23:27, 14 November 2016 (EST)

Co-worker Userbox
Hi there. I added transparency to my main image, the one used in my Co-worker-henchman userbox. You might want to swap out the colors, with a black main-background and a green code-background, instead of the other way around. The way it is now, the lightning bolts clash with the background. 20:39, 17 November 2016 (EST)

Bestiary/Enemybox Proposal?
I took a small break from filling out the bestiary (which I still need the stats for) to rework the Color Splash enemy box. It took me awhile to figure out, but I eventually came up with an excellent design. This is how the enemy box usually looks (ignore that the "upload images" aren't there.):

Here, the only variable being used is align, which you use to chose how the box will look and align, so this varies between pages. The other variables are used to give the other stats.

Now shown below is how I've retooled the enemy box.

The only difference is that the stats, name, and images are all there now, right? Wrong, because this is the exact code that's displaying this enemy box: Again, only the align variable is active, but where is all the other info coming from, you ask? It's simple. THE BESTIARY That's right! I've made it so that you can place down that line of code on the enemy page and voila! The stats come straight from the bestiary; the left and right aling work as well. In doing this we not only save time adding in enemy boxes to a page, but we also make sure all information in it will always be the same as what's written on the bestiary. Now, I want some input here. I think this method should be used for all the enemy boxes and bestiaries on the wiki, but I don't know if I should make a proposal about it, or only have it for color splash. And if I do make a proposal, I don't think I'd be very good at presenting all my thoughts and have them be easily understood, or if people would even agree with me!!!-- 21:13, 19 November 2016 (EST)
 * Looks good. Before making a Proposal, I have some questions:


 * How are the stats added?
 * What will you do if the images need to be different on the two pages the template is on?
 * The Koopalings don't drop cards. EVER. Would you make a note of that?
 * Will it work for all bestiary/bestiary creators?
 * Are there any flaws in this design?
 * How long will it take to change all of the bestiaries and the enemies that link to them?
 * Is it really necessary to change all of them? (this is not a rhetorical question, it is asking what you think)
 * How will you deal with other people's concerns that I may be missing?
 * and How long do you need the proposal to be?
 * 21:36, 19 November 2016 (EST)
 * How are the stats added?
 * The stats can be edited from the bestiary page, which only I can edit for now until I move it. For now I've setup a redirect.
 * What will you do if the images need to be different on the two pages the template is on?
 * They shouldn't need to be different, but I can edit it to allow the image to be different if need be.
 * The Koopalings don't drop cards. EVER. Would you make a note of that?
 * No. For all color splash enemies that don't drop cards, it'll just say "None" in place of a card image.
 * Will it work for all bestiary/bestiary creators?
 * It should. I haven't tested this with the bestiaries that use tables instead of templates yet. If it doesn't work, then maybe those bestiaries will require an alternate method, or be converted to using templates instead of tables.
 * Are there any flaws in this design?
 * Could you elaborate more on this? For the moment, I can't think of any.
 * How long will it take to change all of the bestiaries and the enemies that link to them?
 * Well, as I mentioned above, this will work with templates, but I haven't tested tables yet. Once I figured out how to make this fully work with color splash, It was quick to change each thing entry I'd done so far. All it took was copy pasting a bunch of times on the bestiary and changing parameters to match the enemy name.
 * Is it really necessary to change all of them? (this is not a rhetorical question, it is asking what you think)
 * I'd think so, yes. The stats provided in the bestiaries are the exact same as the stats in the enemy boxes on other rpgs. T|Since the bestiary is the full collection of all enemy stats for a game, it should be the source page that each and every enemy box would draw it's information from.
 * How will you deal with other people's concerns that I may be missing?
 * I'd try to explain why something is the way it is and if they make a reasonable point I'd see about making modifications. Other than that, I don't really know. I'm not used to this.
 * and How long do you need the proposal to be?
 * What do you mean?

-- 22:05, 19 November 2016 (EST)


 * How are the stats added?
 * The stats can be edited from the bestiary page, which only I can edit for now until I move it. For now I've setup a redirect.
 * Good. There should be no problems then.
 * What will you do if the images need to be different on the two pages the template is on?
 * They shouldn't need to be different, but I can edit it to allow the image to be different if need be.
 * There are some problems that can arise, so it is good to be able to edit the image.
 * The Koopalings don't drop cards. EVER. Would you make a note of that?
 * No. For all color splash enemies that don't drop cards, it'll just say "None" in place of a card image.
 * So you are not going to link the Koopaling Cards to the Koopaling Bosses. I am not sure if that will work, but put it as none for now.
 * Will it work for all bestiary/bestiary creators?
 * It should. I haven't tested this with the bestiaries that use tables instead of templates yet. If it doesn't work, then maybe those bestiaries will require an alternate method, or be converted to using templates instead of tables.
 * Great. Creating a proposal should not be a problem if they work.
 * Are there any flaws in this design?
 * Could you elaborate more on this? For the moment, I can't think of any.
 * Flaws are things that make it less suitable than the other methods used in the current bestiaries.
 * How long will it take to change all of the bestiaries and the enemies that link to them?
 * Well, as I mentioned above, this will work with templates, but I haven't tested tables yet. Once I figured out how to make this fully work with color splash, It was quick to change each thing entry I'd done so far. All it took was copy pasting a bunch of times on the bestiary and changing parameters to match the enemy name.
 * So not that long. May be a little bit longer with the other bestiaries. Good. Also, the proposal should go up after your done testing.
 * Is it really necessary to change all of them? (this is not a rhetorical question, it is asking what you think)
 * I'd think so, yes. The stats provided in the bestiaries are the exact same as the stats in the enemy boxes on other rpgs. T|Since the bestiary is the full collection of all enemy stats for a game, it should be the source page that each and every enemy box would draw it's information from.
 * Great that you think so. This will help make the proposal easier to do.
 * How will you deal with other people's concerns that I may be missing?
 * I'd try to explain why something is the way it is and if they make a reasonable point I'd see about making modifications. Other than that, I don't really know. I'm not used to this.
 * Just what I need to hear. Not the last sentence, which the didn't expect. Being able to answer people's questions and concerns is key to making a good proposal stronger if questions and concerns come.
 * and How long do you need the proposal to be?
 * What do you mean?
 * I mean will you need a week proposal that is on the Proposals page and attract more attention or a two week proposal that is on the page which would be most effected by the proposal and the other bestiaries linked on it but being less of an attention than on the Proposal page?
 * And by the looks of it, the proposal is about ready. All you need to do is keep testing the Color Splash Bestiary. And before making the proposal, why don't you test out the proposal on your work page. You may want to edit it as you do the Color Splash Bestiary and you definitely don't want to lose it during the editing. And I look forward to voting in on the proposal. (Note: I think the Proposal should be about unity of the bestiaries. Have the first option the template you are suggesting. The Second option to make all thing tables even if you don't think they are necessary. And a third option to oppose the unity.) 00:17, 20 November 2016 (EST)


 * The Koopalings don't drop cards. EVER. Would you make a note of that?
 * No. For all color splash enemies that don't drop cards, it'll just say "None" in place of a card image.
 * So you are not going to link the Koopaling Cards to the Koopaling Bosses. I am not sure if that will work, but put it as none for now.
 * It will work, I don't see why it wouldn't.
 * Will it work for all bestiary/bestiary creators?
 * It should. I haven't tested this with the bestiaries that use tables instead of templates yet. If it doesn't work, then maybe those bestiaries will require an alternate method, or be converted to using templates instead of tables.
 * Great. Creating a proposal should not be a problem if they work.
 * To clarify, when I mentioned an "alternate method" I meant how it would detect the information on the bestiary. I did give the other bestiaries a look and the current method will not work. I will have to either come up with an alternative method or convert them to templates. If I end up going with the later, I will certainly just reuse the enemybox templates for those games.
 * Are there any flaws in this design?
 * Could you elaborate more on this? For the moment, I can't think of any.
 * Flaws are things that make it less suitable than the other methods used in the current bestiaries.
 * The only thing that I can think of is the inability to sort the bestiaries enemy profiles like you can in the tables. If someone is concerned about that, how would I respond? I can't think of any pros or cons. It's just a thing that exists.
 * and How long do you need the proposal to be?
 * What do you mean?
 * I mean will you need a week proposal that is on the Proposals page and attract more attention or a two week proposal that is on the page which would be most effected by the proposal and the other bestiaries linked on it but being less of an attention than on the Proposal page?
 * A week.
 * Do you think you'd be able to put together the proposal for me when everything is ready? I don't feel confident enough to get all the information across clearly in a formal way and everything. -- 00:57, 20 November 2016 (EST)
 * I think you should do it. You are the one making the changes to Color Splash bestiary and you doing it will help make the proposal stronger since you know what exactly you're doing. I get somewhat of an idea by just looking. You will do just fine. You can use what you gave me and The RPG Gamer and modify it a little bit. And if you have any more questions, please wait until I am back on this wiki late tomorrow. 01:09, 20 November 2016 (EST)

Okay, here's the start of my proposal. Please give me feedback on the discussion page there, tell me what else I need to add because I feel like I can rely on you to help me do this. Like should I add what I've put on your talkpage for the proposal?-- 23:24, 21 November 2016 (EST)
 * So, I think my proposal just hit it's deadline. What now?-- 20:22, 29 November 2016 (EST)
 * Follow up on the option with the most votes. You will be the one who has first grabs, but you can ask people to help you or they can ask you. If you didn't vote for the option and that option passes (but it didn't in this case), then first grabs go to supporters but you can still enforce get first grabs if you want. If it is do nothing option, then nothing is done after the proposal passes. One more thing, do you think you can let Ultimate Mr. L do Super Paper Mario bestiary? You can change the enemy templates so that they will translude, but you should let him do it (since he did it more recently). You can help start him out, too. 23:09, 29 November 2016 (EST)
 * Sure, I'd be happy to hand it over to him.-- 23:29, 29 November 2016 (EST)
 * And, sorry about not being able to contact you earlier. I was practicing for the Live Animal Christmas Play my church does each year. 23:31, 29 November 2016 (EST)

Your vote
You forgot to put a number symbol before your vote in the APNG proposal. I would fix it myself, but I'm not 100% sure that I'm allowed to. 14:40, 26 November 2016 (EST)

RE: SPM png files deletion due to bad transparency
It was a passed proposal. Also, image duplicated and at least one of the two should be deleted. Proposals/Archive 27 -- 17:01, 29 November 2016 (EST)

Sticker Star bestiary Complete!
Go check it out!-- 01:16, 3 December 2016 (EST)
 * Wow! It is amazing. Nice inclusion of the numbers. 01:18, 3 December 2016 (EST)
 * Thanks! I've given the SPM bestiary over to Ultimate Mr. L, but he's been busy and hasn't started yet. I just gave Superstar Saga to A gossip-loving Toad. Do you want to do SMRPG?-- 01:21, 3 December 2016 (EST)
 * Not a fan of SMRPG:LotSS. And when your not a fan, you usually don't do anything with it. I am quite busy myself, but today (Saturday), I have nothing to really do. Give me either BIS or PJ to do in the morning. 01:28, 3 December 2016 (EST)
 * Paper Jam is one of mine, so I'll get BIS ready for you.-- 01:35, 3 December 2016 (EST)
 * Here's the template you'll need: template:BISbestiary
 * Everything should be self explanatory since it's almost no different from placing the enemy boxes. But, I do have a few pointers:


 * Whatever you put next to  needs to be exactly what you replace   with. However, no two enemies on the page can have the same.
 * Don't worry about setting up the link. By default,  is used to link the Enemy's name to it's article. If you get to an enemy that uses extra text like , use   To display it that way. The link is setup link this.
 * Please don't alter the code of the template.
 * Oh, and for the, this is the replacement method for using Bold, Italic, Bold and Italic, and Bold First Letter to indicate what kind of enemy it is.
 * Use these:
 * Finally, don't change  because this is the way to change the alignment of the enemybox.
 * If you want to replace the enemybox on every page, replace them with this


 * If you have any questions, feel free to talk to me. Other than that, Good luck!

-- 01:47, 3 December 2016 (EST)
 * So, there are only two bestiaries left to be converted: Super Paper Mario, and Bowser's Inside Story. Have you finished BiS yet?-- 20:11, 7 January 2017 (EST)
 * No. But, I will try to get it done before the Nintendo Switch Presentation. 22:24, 7 January 2017 (EST)
 * I'm going to get the SPM bestiary done since it's clear no-one else I asked will. Did you replace all the existing BiS enemyboxes with the transclusion?-- 10:11, 23 February 2017 (EST)
 * No I haven't. And I don't really have the time. If you want to do it, you need to do something first. MAKE SURE THAT NOTHING IS LOST WHEN YOU TRANSCLUSED. This means that anything that is missing from the bestiary that it needs to be gotten from the other places, fill that out. What you need to fill out is: Challenge Medal stats, related, and (if needed) links that can be found on those pages. 10:33, 23 February 2017 (EST)
 * Slight hiccup. Some of the stats present on the enemy pages differ from what is in the bestiary, notably the ones ending in a "?". Which ones should be used, what is present in the bestiary or whats present on the enemy pages?-- 12:36, 23 February 2017 (EST)
 * I say use the bestiary for the stats that conflict. That is what I was planning on doing. 12:57, 23 February 2017 (EST)
 * I don't know. It seems the first time the "?" stats were added on the enemy pages, from the few I looked at, wer edone so in 2016, long after they were added on the bestiary. It's possible these were updated stats, more accurate and unaware that they needed to be changed on the bestiary too.-- 13:09, 23 February 2017 (EST)
 * ? stats means that it is questionable that those stats exist. Since the bestiary has the same stats, it is likely that they figured out that those stats may be false and updated the enemy stats with ? stats. On a bestiary, it doesn't look that good. I say keep the bestiary stats and if somebody finds out that those stats are wrong and has proof of true stats, then they can change the bestiary. 13:17, 23 February 2017 (EST)

Hilarious Typo
You know that stuff you put on your userpage about The Live Animal Christmas Play? It has a funny typo. You accidentally wrote Mario Avenue Baptist Church instead of Marion Avenue Baptist Church. What makes it so funny is that the typo is on the Super Mario Wiki! 00:27, 11 December 2016 (EST)

Homebrew
With User:Wildgoosespeeder's help, I've managed to put homebrew on my 3ds system in order get pixel perfect screenshots for the paper enemies. Unfortunately it doesn't seem like the eshop version, the one I bought, will work for this. Do you have the game and if so is it a cartridge?-- 00:24, 18 December 2016 (EST)
 * Yes, I prefer actual games. But I am considering buying GameCube Games on the Switch due to a Nintendo System being the most reliable source for buying games, and since the internet is the only place to find them plus the fact that the internet can deceive you, Virtual Console is the only option. I am just looking into it, that's all. 00:33, 18 December 2016 (EST)
 * Okay, I have three options for you:


 * 1) Get homebrew on your 3DS to confirm if the cartridge version WILL work and/or get the screenshots yourself.
 * 2) Don't get homebrew and instead mail the cartridge to me so I can find out and then send it back after.
 * 3) Don't help me at all and I have to shell out the money to buy the game a second time when I don't even know if it will work.
 * -- 00:40, 18 December 2016 (EST)
 * I could use homebrew to update something besides the bestiary, too. I am tired, so I will figure out homebrew in the afternoon tomorrow or some time on Monday. If homebrew fails, I will let you know as soon as I find out. This also goes if I find it is successful. Option 2 is not an option taking, due to I don't know who you are exactly. You could try to convince me, but with the internet, you can't be 100% sure. Lastly, good night. 00:47, 18 December 2016 (EST)
 * Alright, thanks. Though unless you have Freaky Forms Deluxe or Cubic Ninja, you probably won't be able to do option 1. I did just realize I could try buying it through amazon and then getting a refund/returning it.-- 00:55, 18 December 2016 (EST)
 * I woke up this morning, and heard on the news that Amazon is having some delays. Please consider this information before you buy it. And, I have no idea what those two are. I believe that I should play the game the way it was meant to. Basically, this means no hacking nor using glitches until I have completed the game. But, I only used glitches and not hacks. 08:21, 18 December 2016 (EST)
 * I research the two names, and I found out that they are games. What is so special about these two games that make homebrewing work?
 * The are used as exploits to load homebrew onto the 3DS, and are two of the very few methods that work with the current 3DS updates. Really, you'd need one of those two games to get homebrew.-- 01:41, 20 December 2016 (EST)
 * Then good luck with the homebrew. Unless there is another method to use with my 2DS, homebrewing for me won't be happening. I could always use my computer to take pictures, but it would not be the best and I can only do it in the dark. 16:10, 20 December 2016 (EST)
 * That's... That's not what I need screenshots for. I need to do it this way to get screenshots that are pixel perfect so I can crop out the sprites of the paper enemies. pBut thaIsnks anyways.-- 16:32, 20 December 2016 (EST)
 * OK. Sorry if I couldn't help you out. By the way, if the homebrew works, you could probably upload some battle cards from Paper Jam and put them on this page. 16:38, 20 December 2016 (EST)

Soundhax

 * There's a new homebrew exploit! It's called soundhax and it uses the 3DS Sound app. As far as I can tell, it works on every vesion of the 3DS firmware, as well as with the New 3DS and Old 3DS. If you could do this, I still need to know if the Paper Jam cartridge will work with the HANS software in homebrew.-- 20:21, 28 December 2016 (EST)
 * I tried playing the sound and it restarted the 2DS. I am pretty sure I got all the steps correct. The only question I have is: Did I put it in the right location? (I put it on the top level of the SD card.) Is there something special I need to do that the site didn't say to do? By the way, I tried get a screenshot from Super Mario 3D Land, but I am not sure if I getting the screenshot right (it won't take a screenshot in game). Is there anything I am missing? 13:43, 18 January 2017 (EST)
 * Yes, the sound file is supposed to be on the top level of the SD card. When you play it, the screes should go black with a bunch of stuff going on. if it seems to freeze during this, turn off the system and do it again. If you're not getting that black screen with stuff happening, make sure you did everything right, and I'll walk you through each step over on the wiki chat. This is the official site now to get the sound file, btw.-- 16:17, 18 January 2017 (EST)
 * I'm waiting for you in the wiki chat right now.-- 16:45, 18 January 2017 (EST)
 * Still not working. Is it because I have a zipped and a unzipped version of the same folder? By the way, I may not be able to respond so quickly. 18:22, 18 January 2017 (EST)
 * You don't need the starter.zip anymore. Make sure the contents of the starter FOLDER have been copied onto the sd card. -- 18:29, 18 January 2017 (EST)
 * Still nothing 18:34, 18 January 2017 (EST)
 * Go to your settings and tell me what the version number is in the corner of the top screen.-- 19:11, 18 January 2017 (EST)
 * OLD 11.2.0.35 U
 * go here and scroll down to the part where you can input that, then download the otherapp and rename it otherapp.bin and place it in the sd card.-- 02:10, 19 January 2017 (EST)
 * I renamed it and it still didn't work 10:30, 19 January 2017 (EST)
 * Copy the contents of this folder into your sd card and let it replace any copies when it asks. Also make sure you're playing the right sound file on the app. When try to play it, it should almost instantly activate the homebrew exploit and should not even get the chance to play the sound.-- 12:36, 19 January 2017 (EST)
 * It is on the top level of the SD card along with DCMI, Nintendo 3DS, starter, otherapp.bin, and soundhax-usa-o3ds. 13:37, 19 January 2017 (EST)
 * If it's still not working, I have no idea what to do. delete starter, you don't need that.-- 15:00, 19 January 2017 (EST)
 * nope. Do I need to delete otherapp.bin and soundhax-usa-o3ds on the top level too? 15:15, 19 January 2017 (EST)

System Update: Old 11.3.0-36U 16:46, 8 February 2017 (EST)
 * Don't worry about it anymore.-- 10:26, 9 February 2017 (EST)

Naming Battle Cards

 * I'm going to start getting screenshots of the Paper Jam Battle Cards, however the cards have no names in the game. Because of this, I have no idea how to do the filenames for the cards. Can you help me?-- 13:51, 10 February 2017 (EST)
 * Sure, but I only have 124 out of 154 of the battle cards. I think to be consistent with the naming, each one should be "MLPJ BC(Type)(Name)" with (Type) being replaced with the level of the card (Weak, Average, Strong, Super Strong, Weak Shiny (equals an Average, but costs less) and Strong Shiny) and (Name) being replaced with the effect. Below is a list of the 124 Battle Cards I have. Note: I may not have the right first names on some/naming system on shinies. 14:55, 10 February 2017 (EST)
 * Thanks.-- 15:10, 10 February 2017 (EST)
 * Actually, I'm very confused. Would you mind placing these filenames in their proper place on the Battle Card (Mario & Luigi: Paper Jam) page? I have no clue which card each of these names is referring to.-- 16:00, 10 February 2017 (EST)
 * I am not entirely sure how to do it on the page so I will add what they do and how much they cost to each one on the list. 16:34, 10 February 2017 (EST)
 * By the way, if you can find out where to get the shiny cards, can you put it next to the non-shiny way to get the same card. I have 151 out of 154 cards gotten. 22:43, 10 February 2017 (EST)

List of My Battle Cards

 * Strong Shiny HP - Restores 50% of all your characters' HP. Costs 4 Star Points (SP)
 * Weak Shiny Life - Resurrects fallen party members with 25% of their HP. Costs 5 SP
 * Strong Shiny Life - Resurrects fallen party members with 50% of their HP. Costs 7 SP
 * Weak HP - Restores 20% of all your characters' HP. Costs 5 SP
 * Average HP - Restores 30% of all your characters' HP. Costs 6 SP
 * Strong HP - Restores 50% of all your characters' HP. Costs 8 SP
 * Average BP - Restores 30% of all your characters' BP. Costs 8 SP
 * Strong BP - Restores 50% of all your characters' BP. Costs 12 SP
 * Weak Life - Resurrects fallen party members with 25% of their HP. Costs 9 SP
 * Strong Life - Resurrects fallen party members with 50% of their HP. Costs 14 SP
 * Weak Shiny POW Up - Raises your characters' POW by 25% for a limited time. Costs 2 SP
 * Strong Shiny POW Up - Raises your characters' POW by 35% for a limited time. Costs 3 SP
 * Weak Shiny DEF Up - Raises your characters' DEF by 30% for a limited time. Costs 2 SP
 * Strong Shiny SPEED Up - Raises your characters' SPEED by 35% for a limited time. Costs 3 SP
 * Strong Shiny Damage - Raises the damage that player characters and enemies deal by 50% for a limited time. Costs 4 SP
 * Weak POW Up - Raises your characters' POW by 20% for a limited time. Costs 3 SP
 * Average POW Up - Raises your characters' POW by 25% for a limited time. Costs 4 SP
 * Strong POW Up - Raises your characters' POW by 35% for a limited time. Costs 6 SP
 * Weak DEF Up - Raises your characters' DEF by 25% for a limited time. Costs 2 SP
 * Average DEF Up - Raises your characters' DEF by 30% for a limited time. Costs 3 SP
 * Strong DEF Up - Raises your characters' DEF by 40% for a limited time. Costs 5 SP
 * Weak SPEED Up - Raises your characters' SPEED by 20% for a limited time. Costs 3 SP
 * Average SPEED Up - Raises your characters' SPEED by 25% for a limited time. Costs 4 SP
 * Strong SPEED Up - Raises your characters' SPEED by 35% for a limited time. Costs 6 SP
 * Weak Damage - Raises the damage that player characters and enemies deal by 25% for a limited time. Costs 6 SP
 * Strong Damage - Raises the damage that player characters and enemies deal by 50% for a limited time. Costs 8 SP
 * Weak Shiny POW Down - Lowers enemies' POW by 20% for a limited time. Costs 2 SP
 * Weak Shiny DEF Down - Lowers enemies' DEF by 20% for a limited time. Costs 2 SP
 * Strong Shiny DEF Down - Lowers enemies' DEF by 30% for a limited time. Costs 3 SP
 * Average Shiny To Goomba - Can transform standard enemies into Goombas. Has a chance of failure. Costs 3 SP
 * Average POW Down - Lowers enemies' POW by 20% for a limited time. Costs 3 SP
 * Strong POW Down - Lowers enemies' POW by 30% for a limited time. Costs 5 SP
 * Average POW Down - Lowers enemies' DEF by 20% for a limited time. Costs 3 SP
 * Strong POW Down - Lowers enemies' DEF by 30% for a limited time. Costs 5 SP
 * Average SPEED Down - Lowers enemies' SPEED by 20% for a limited time. Costs 3 SP
 * Strong SPEED Down - Lowers enemies' SPEED by 30% for a limited time. Costs 5 SP
 * Average To Goomba - Can transform standard enemies into Goombas. Has a chance of failure. Costs 5 SP
 * Average To Mushroom - Can transform standard enemies into mushrooms. Has a chance of failure. Costs 7 SP
 * Average Heal Damage - Heals all damage to the user for a limited time. Costs 10 SP
 * Average Bowser Down - Lowers Bowser's and Bowser Jr.'s levels by 5. Costs 10 SP
 * Average Koopaling Down - Lowers the Koopalings' levels by 5. Costs 9 SP
 * Average Piranha Plant Down - Lowers Piranha Plant enemies' levels by 5. Costs 8 SP
 * Weak Shiny SP Up - Boosts the Star Points you earn per successful action by 50% for a time. Costs 1 SP
 * Strong Shiny SP Exclamation - Boosts your Star Points by 50% if you aren't hit by the next enemy attack. Costs 2 SP
 * Weak Shiny HP to SP - Deals damage to each of your characters equal to 50% of their max HP, and grants up to 6 Star Points. Costs 1 SP
 * Strong Shiny HP to SP - Deals damage to each of your characters equal to 80% of their max HP, and grants up to 12 Star Points. Costs 1 SP
 * Weak SP Up - Boosts the Star Points you earn per successful action by 25% for a time. Costs 1 SP
 * Average SP Up - Boosts the Star Points you earn per successful action by 50% for a time. Costs 2 SP
 * Strong SP Up - Boosts the Star Points you earn per successful action by 100% for a time. Costs 4 SP
 * Average SP Damage - Grants Star Points propotional to damage you've taken in the battle. Costs 2 SP
 * Weak SP Exclamation - Boosts your Star Points by 30% if you aren't hit by the next enemy attack. Costs 1 SP
 * Strong SP Exclamation - Boosts your Star Points by 50% if you aren't hit by the next enemy attack. Costs 3 SP
 * Average HP to SP - Deals damage to each of your characters equal to 50% of their max HP, and grants up to 6 Star Points. Costs 2 SP
 * Strong HP to SP - Deals damage to each of your characters equal to 80% of their max HP, and grants up to 12 Star Points. Costs 2 SP
 * Average Coins to SP - Takes a small number of your coins (based on your level) in exchange for up to 6 Star Points. Costs 2 SP
 * Strong Coins to SP - Takes a large number of your coins (based on your level) in exchange for up to 12 Star Points. Costs 2 SP
 * Weak Shiny Highest HP - Deals 150 damage to the enemy or character with the most HP remaining-including the Mario Bros.! Costs 4 SP
 * Weak Shiny Goomba Damage - Hits all enemies with 30 damage. Costs 3 SP
 * Strong Shiny Goomba Damage - Hits all enemies with 90 damage. Costs 4 SP
 * Weak Shiny Multiple Goomba Damage - Hits all enemies 4 times with 15 damage. Costs 5 SP
 * Strong Shiny Multiple Goomba Damage - Hits all enemies 6 times with 25 damage. Costs 7 SP
 * Strong Shiny Spiny Damage - Hits all spiky monsters with 100 damage. Costs 4 SP
 * Weak Shiny Koopa Paratroopa Damage - Hits all flying monsters with 50 damage. Costs 3 SP
 * Strong Shiny Koopa Paratroopa Damage - Hits all flying monsters with 100 damage. Costs 4 SP
 * Weak Shiny Paper Goomba Damage - Hits all paper monsters with 100 damage. Costs 4 SP
 * Strong Shiny Paper Goomba Damage - Hits all paper monsters with 200 damage. Costs 6 SP
 * Weak Shiny Koopa Troopa Damage - Hits all shell monsters with 50 damage. Costs 3 SP
 * Strong Shiny Koopa Troopa Damage - Hits all shell monsters with 100 damage. Costs 4 SP
 * Weak Shiny Goomba Defeat - Defeats Goombas. Costs 1 SP
 * Weak Goomba Damage - Hits all enemies with 20 damage. Costs 4 SP
 * Average Goomba Damage - Hits all enemies with 30 damage. Costs 6 SP
 * Strong Goomba Damage - Hits all enemies with 60 damage. Costs 7 SP
 * Super Strong Goomba Damage - Hits all enemies with 90 damage. Costs 8 SP
 * Weak Multiple Goomba Damage - Hits all enemies 3 times with 10 damage. Costs 5 SP
 * Average Multiple Goomba Damage - Hits all enemies 4 times with 15 damage. Costs 9 SP
 * Strong Multiple Goomba Damage - Hits all enemies 5 times with 20 damage. Costs 11 SP
 * Super Strong Multiple Goomba Damage - Hits all enemies 6 times with 25 damage. Costs 13 SP
 * Average Spiny Damage - Hits all spiky monsters with 50 damage. Costs 6 SP
 * Strong Spiny Damage - Hits all spiky monsters with 100 damage. Costs 8 SP
 * Average Koopa Paratroopa Damage - Hits all flying monsters with 50 damage. Costs 6 SP
 * Strong Koopa Paratroopa Damage - Hits all flying monsters with 100 damage. Costs 8 SP
 * Weak Paper Goomba Damage - Hits all paper monsters with 30 damage. Costs 4 SP
 * Average Paper Goomba Damage - Hits all paper monsters with 50 damage. Costs 6 SP
 * Strong Paper Goomba Damage - Hits all paper monsters with 100 damage. Costs 8 SP
 * Average Paper Shiny Goomba Damage - Hits all shiny paper monsters with 100 damage. Costs 8 SP
 * Strong Paper Shiny Goomba Damage - Hits all shiny paper monsters with 200 damage. Costs 12 SP
 * Average Koopa Troopa Damage - Hits all shell monsters with 50 damage. Costs 6 SP
 * Strong Koopa Troopa Damage - Hits all shell monsters with 100 damage. Costs 8 SP
 * Average Highest HP - Deals 150 damage to the enemy or character with the most HP remaining-including the Mario Bros.! Costs 8 SP
 * Average Level - Defeats enemies that are the same level as the user. Not 100% effective. Costs 5 SP
 * Average Goomba Defeat - Defeats Goombas. Costs 2 SP
 * Weak Shiny No Damage - Nullifies all damage to your party 2 times. Costs 3 SP
 * Strong Shiny No Damage - Nullifies all damage to your party 3 times. Costs 4 SP
 * Weak Shiny Block Damage - Nullifies all damage to your party 2 times when using Emergency Block. Costs 3 SP
 * Strong Shiny Block Damage - Nullifies all damage to your party 3 times when using Emergency Block. Costs 4 SP
 * Strong Shiny Low Damage - Nullifies all damage of 4% or less of max HP when using Emergency Block. Costs 3 SP
 * Weak Shiny Block Up - For a limited time, reduces all damage by an additional 40% when using Emergency Block. Costs 2 SP
 * Strong Shiny Block Up - For a limited time, reduces all damage by an additional 60% when using Emergency Block. Costs 3 SP
 * Weak Shiny EXP Coins Exclamation - Grants twice the EXP and coins when you defeat an enemy with your next command. Costs 3 SP
 * Weak Shiny EXP - Increases the EXP earned after battle by 50%. Costs 3 SP
 * Weak Shiny EXP Coins - Increases the EXP and coins earned after battle by 50%. Costs 4 SP
 * Weak Shiny Timer - Extends the timer by 5 minutes. Only effective when timer is displayed. Costs 3 SP
 * Average No Damage - Nullifies all damage to your party 2 times. Costs 6 SP
 * Strong No Damage - Nullifies all damage to your party 3 times. Costs 8 SP
 * Weak Block Damage - Nullifies all damage to your party once times when using Emergency Block. Costs 4 SP
 * Average Block Damage - Nullifies all damage to your party 2 times when using Emergency Block. Costs 5 SP
 * Strong Block Damage - Nullifies all damage to your party 3 times when using Emergency Block. Costs 7 SP
 * Average Low Damage - Nullifies 1 instance of damage over 50 to your party. Costs 4 SP
 * Strong Low Damage - Nullifies all damage of 4% or less of max HP when using Emergency Block. Costs 6 SP
 * Average Block Up - For a limited time, reduces all damage by an additional 40% when using Emergency Block. Costs 3 SP
 * Strong Block Up - For a limited time, reduces all damage by an additional 60% when using Emergency Block. Costs 5 SP
 * Average EXP Exclamation - Grants twice the EXP when you defeat an enemy with your next command. Costs 4 SP
 * Average Coins Exclamation - Grants twice the coins when you defeat an enemy with your next command. Costs 4 SP
 * Average EXP Coins Exclamation - Grants twice the EXP and coins when you defeat an enemy with your next command. Costs 6 SP
 * Weak EXP - Increases the EXP earned after battle by 25%. Costs 4 SP
 * Weak Coins - Increases the coins earned after battle by 25%. Costs 4 SP
 * Average EXP - Increases the EXP earned after battle by 50%. Costs 5 SP
 * Average Coins - Increases the coins earned after battle by 50%. Costs 5 SP
 * Average EXP Coins - Increases the EXP and coins earned after battle by 50%. Costs 7 SP
 * Average Copies - Maxes out Paper Mario's copies. Costs 6 SP
 * Average Timer - Extends the timer by 5 minutes. Only effective when timer is displayed. Costs 5 SP
 * Weak Shiny Shuffle - Shuffles all battle cards. Costs 2 SP
 * Average Shiny Shuffle - Shuffles all battle cards. Costs 4 SP
 * Average Three New - Pulls 3 new battle cards.

Trivia
Sorry, I completely forgot about the Beach Volley mode in Mario Party 4. Maybe the triva should implied this to avoid confusion? -- 23:22, 19 December 2016 (EST)
 * I don't know what to say exactly, but sounds like a good idea. Want to hear an interesting fact that you may have over looked? Mario Party Advance is the only handheld not to introduce any new characters if Beach Volley doesn't count for introducing new characters. If so, Mario Party DS is the other handheld not to introduce new characters. 23:30, 19 December 2016 (EST)