Lemmy Koopa

Lemmy Koopa (known as Hip Koopa in the cartoons) is one of the Koopalings, a clan of seven siblings that act as leaders of the Koopa Troop under Bowser (originally considered his children). Lemmy is the smallest of the group and is often associated with childish traits due to his stature and personality. He is well recognized for his multicolored mohawk (and later a yellow pony-tail), crossed-eyes, and the magical ball he balances atop in most appearances; his special abilities also deal with bouncy balls. Lemmy is named after the late Ian Fraser "Lemmy" Kilmister, the founder of the heavy metal band.

Super Mario Bros. 3


Lemmy debuts in Super Mario Bros. 3, where he and the other Koopalings aid Bowser in his conquest of the various realms of the Mushroom World. Lemmy takes over Ice Land, stealing the magic wand of its king and turning him into either a seal (NES version) or a Monty Mole (Super Mario All-Stars version and Super Mario Advance 4: Super Mario Bros. 3) in the process.

Lemmy is found and battled in the cabin of his airship at the end of World 6. He rides a magical ball around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. When jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing Mario to return the magic wand to its king, and also turning the king back to normal.

In the Nintendo Power guide for Super Mario Bros. 3, Lemmy is nicknamed the "Clown Prince of Koopas," a likely reference to one of the nicknames for Batman's archnemesis, the Joker (the "Clown Prince of Crime"), itself a pun on the term for the heir apparent of monarchies ("Crown Prince").

In Super Mario Advance 4, Lemmy's role was also expanded slightly with the initially-Japanese-only e-Reader level Armored Airship. The level is merely a more difficult reworking of the original airship, with the player having to collect four Advance Coins before battling Lemmy. It's stated Lemmy rigged the Bolt Lifts for this level himself, however.

Super Mario World
Lemmy next appears in Super Mario World, aiding in Bowser's invasion of Dinosaur Land. He takes hold in his castle, found within the Vanilla Dome; Lemmy's is the third castle on the map. Inside, he guards one of the Yoshis trapped inside an enchanted Yoshi's Egg.

In battle, Lemmy pops out of Warp Pipes to attack, along with two Lemmy dummies; he sometimes pops out sideways or bottom-first. Lemmy and the dummies need to be avoided except for stomping; a diagonal Lava Bubble needs to be avoided, as well. After getting stomped three times, Lemmy is defeated and forced out of a Warp Pipe into the lava below (with a shriek in the GBA version).

After being defeated, Mario smashes Lemmy's castle to bits with a hammer.

New Super Mario Bros. Wii
Along with the rest of the Koopalings, Lemmy reappears in New Super Mario Bros. Wii. With Bowser Jr.'s lead, they pop out of Princess Peach's birthday cake and use it to capture and take her away. Lemmy is the third Koopaling to be fought, just like in Super Mario World and Mario & Luigi: Superstar Saga. Like in Super Mario Bros. 3, his world is snowy and ice-themed. Icy ground is also prominent in his boss fights (in which he also rides a circus ball), making movement difficult due to the slipperiness. His shell is now bright orange instead of green, his cuffs have spikes (like those of his brothers), and he has a yellow ponytail.

Lemmy is first fought at the end of World 3's tower. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in Super Mario Bros. 3, the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the world's castle.

There, Magikoopa uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp Lemmy. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks World 4.

After the credits roll, Lemmy is seen along with the other Koopalings rolling Bowser off his shell, only to have Bowser's Castle fall on top of them.

New Super Mario Bros. 2
In New Super Mario Bros. 2, Lemmy and the Koopalings arrive to kidnap Princess Peach shortly after the events of New Super Mario Bros.. Riding in the Koopa Clown Car, the Koopalings kidnap Peach from her castle, nearly crushing Mario and Luigi as they go. He is the sixth Koopaling to be fought, just like in Super Mario Bros. 3.

Lemmy is fought at the end of World Flower's castle. This battle is similar to his first encounter in New Super Mario Bros. Wii. The stage is now a conveyor-belt, however, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three rubber balls, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated, leaving the key to World 5.

Lemmy rejoins the other Koopalings near the end of Bowser's Castle in World 6 (and in World Star to Dry Bowser). In the Koopa Clown Car again, they try to petrify the player by flashing the vehicle's lights. Once the player reaches the corridor to the exit door, they retreat. After Bowser's initial defeat, they use their magic to make him grow larger, much like Magikoopa in New Super Mario Bros. Wii. As he jumps up in his new state, he ends up knocking them down in the process. During the credits, they can be seen trying to lift Bowser up to safety, but they all get weighed down by him. Lemmy is last seen sprawled out on top of a flipped Koopa Clown Car.

At the end of the battle, a glitch can be performed. To perform it, after defeating Lemmy, Raccoon Mario must fly up to the switch without getting the key. The arrows above the switch will change direction but the arrows on the belt will not.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe
Lemmy appears once again in the Wii U game New Super Mario Bros. U and its Nintendo Switch port, getting his own customized airship like the rest of the Koopalings. He is the castle boss of Acorn Plains and thus, the first Koopaling to be fought. When Mario enters his airship from Lemmy's Swingback Castle, Lemmy gets shocked once again. Due to the lack of his magic wand, he now generates bombs with his bare hands and tosses them at Mario in the style of his bouncing balls. However, he still retains his method of ramming into Mario and friends with his rubber ball. Like Wendy, Morton, and Roy, Lemmy's boss battle will involve him using a weapon instead of a magic wand. After being stomped twice, he will start throwing larger bombs. After three stomps on the head, he will be defeated and fall off the stage. If the player used Boost Mode and touched the bombs on the Wii U GamePad's screen just as Lemmy was about to throw them, Lemmy will be caught in the resulting explosion, yet will still behave as if he was throwing them. He ultimately survives this, however, and ends up getting picked up by Bowser Jr.. He is last seen in the closing cutscene, hanging on to Bowser's tail after the airship crashes. Of note is when he attempted to board the airship, Lemmy fell off and grabbed Bowser's tail.

Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from Super Mario All-Stars. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all his siblings. The interior of his ship has spiral-shaped windows and it resembles the inside of a circus tent.

In his official artwork, Lemmy has a bomb in his left hand, but in-game, he has it in his right hand. This is also the case with Roy and his Bill Blaster.

New Super Luigi U
Lemmy, like the other Koopalings, reappears in New Super Luigi U. He is the boss of Lemmy's Lights-Out Castle, and battles the same way as he does in the original version.

Super Mario Maker 2
Lemmy appears alongside the other Koopalings as a placeable enemy in the version 3.0.0 update for Super Mario Maker 2, being available in every game style except the Super Mario 3D World style. Lemmy receives an original sprite for his appearance in the Super Mario Bros. style. He is also the only one of the Koopalings who retains his original colorization in his Super Mario World appearance (yellow) instead of being colored similarly to his depictions in the other styles.

He acts similarly to how he acts in New Super Mario Bros. Wii in all styles, except he does not ride his magical ball across the screen. Winged Lemmy bounces back and forth on his ball.

DIC cartoons


In The Adventures of Super Mario Bros. 3 and Super Mario World cartoons produced by Nintendo and DIC Entertainment, Lemmy is referred to as Hip Koopa and often hangs out and pulls pranks with his brother Hop Koopa, whom he is twins with. Hip and Hop are considered among the youngest Koopa kids, and (according to behind-the-scenes material) are six-year-olds, while the rest of the Koopa kids are in their teens. In spite of their ages, Hip and Hop prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Like the other Koopalings in the cartoon, his appearance is much different. He has thinner hair, a large overbite, one spike on his shell, lacks the stripes on the left side of his head, and does not appear to have a lazy eye. Also, his ball is a normal beach ball, whereas it has a star pattern in the games.

Super Mario World: Mario to Yoshi no Bōken Land
Lemmy appeared in the interactive anime adaptation of Super Mario World. Like in the game, he was fought at Vanilla Dome. He disabled a bridge and utilized switches of differing colors in an attempt at deterring Mario from crossing over. However, Mario deduced how to cross over, with his being knocked away effortlessly. He was later seen on Chocolate Island along with Ludwig, Larry, Wendy, Roy and Morton.

Nintendo Comics System
Lemmy also appeared in the Nintendo Comics System, and out of all the Koopalings, appeared the most times in the imprint. He was depicted with low intelligence, using too many bombs to blow up a pipe when trying to help Bowser blow up the Mushroom Kingdom's main water pipes in "The Buddy System". Ironically, Lemmy was the only one who could understand Larry's picture-only dialogue. He is also a big fan of Dirk Drain-Head.

Nintendo Adventure Books
In Leaping Lizards, Lemmy and five of his siblings compete in the International Mushroom Games. If Mario, Luigi and Princess Toadstool are chosen by the reader as the offensive line in the Beetlebowl event, Lemmy catches a Hoopster, only to lose it immediately afterward when Spike, a member of the opposing Sneaks team, attacks him with an exploding watermelon.

In Monster Mix-Up, Lemmy is in charge of kidnapping the residents of the Mushroom Kingdom, to use as test subjects for Bowser's new Monster Mixer. For this reason, he has set up his Koopa circus near the Mushroom Kingdom to lure guests in and kidnap them, and it is with this method that he succeeds in personally kidnapping Luigi as well. He also appears in one point, still disguised in clown makeup, to attack Mario, Toad, and the Mushroom King with a strange, bomb-like device that sends the three heroes plummeting into an underground cave. In the book's good ending, Lemmy is eventually dispatched when he faints in fear at the sight of Mario and Luigi, who have been combined by the Monster Mixer to become a giant, two-headed plumber hero who also happened to have invincibility from a Star at that moment.

In Koopa Capers, Lemmy and his brothers have their wands stolen by Wendy, who disappears with them shortly afterward, intent on overthrowing their father with her own army, and a super wand she plans to create by fusing her own wand with her brothers'. If Luigi, who had been coerced by Bowser into searching for Wendy, tracks the female Koopaling down to her hideout, Bowser and the male Koopalings, who had been following him, will barge in after the plumber, but decide to stave off punishing Wendy for her mutiny if she helps search for the hiding Luigi. If Luigi had acquired Boom Boom's socks earlier in his adventure, he can toss them into Wendy's simmering wand combination potion, which will release fumes that knock the entire Koopa family and their minions out for at least a week.

White Knuckle Scorin' comic
Lemmy also had a prominent role in the White Knuckle Scorin' comic. When Princess Toadstool reads a story to the Koopalings, Lemmy says "I like learning stuff", to which Morton replies "Don't let pop hear you say that! He's into ignorance! Forget everything!". Bowser, being illiterate, gets Lemmy's help reading a spell for him, which Lemmy eagerly agrees to do as he wants to show off the reading skills that he learned from Princess Toadstool. However, Bowser had chosen the wrong spell, which "transformed the entire countryside into a medieval motif", Mario and Luigi became knights in armor, and Yoshi became a "mighty charger". Later, Lemmy helps the good guys by telling them to attack Bowser by throwing Mechakoopas at his head.

Mario is Missing!
Though Lemmy does not appear in Mario is Missing!, he appears in some of the official artwork. In the original DOS release of the game, a portrait of him appears above a door on Wendy's floor, among four other Koopa Kids. In addition, audio files designated for Lemmy can be found unused within the CD-ROM Deluxe version, hinting that he was originally going to be encountered in the game itself. Said clips are voiced by Bruce Sandig. The cover for the CD-ROM version of the game features Lemmy.

Super Mario Adventures
Lemmy was also featured in the Super Mario Adventures comic. Here, he aided Bowser in his plot to marry Princess Toadstool. He first appears with his brothers, watching Ludwig play a videogame and cheering for him. After Bowser interrupted their game and scolded them, Lemmy says the princess is safely behind bars, only to find out she's missing. He is given surprisingly much spotlight in the comic, along with Wendy.

Yoshi's Safari
In Yoshi's Safari, Lemmy once again aided Bowser in attacking another land. This time, Bowser took over Jewelry Land and gave Lemmy a magic gem to guard, as well as custody over Grass Land.

In his battle against Mario and Yoshi, Lemmy rides in a large mech resembling a humanoid Koopa Clown Car equipped with five cannons. After sustaining heavy damage from Mario's Super Scope, Lemmy loses the use of his center cannon and begins to hop around the battlefield; eventually, after being damaged some more, Lemmy's mech explodes, flinging the Koopaling over the horizon.

Hotel Mario
In Hotel Mario, the Koopalings aid Bowser in his plot to steal away Princess Peach and hide her in several Koopa hotels in the Mushroom Kingdom. After Larry is defeated by Mario and Luigi and his hotel explodes, Princess Peach is flung into the clouds and into Lemmy's High-ate Regency Hotel, where Lemmy takes possession of her.

Lemmy is fought in Lemmy's Sky-Hideout and attacks Mario by throwing paper planes at him while flying to different floors using a helicopter pack. He is one of three Koopalings who does not try to eat Mario or Luigi (the other two being Wendy O. Koopa and Iggy Koopa), possibly due to using a unique flying machine rather than walking about the stage. Like with any other stage Lemmy is defeated once all the doors in the stage are closed. Once Princess Peach is rescued, Lemmy attempts to chase after her, Mario and Luigi, only to be blown away with his hotel by a large fan activated by Mario.

Mario & Luigi: Superstar Saga
After several years of absence, Lemmy makes a return appearance in Mario & Luigi: Superstar Saga. After hijacking Bowser's Castle and using it to attack Beanbean Castle Town, Bowletta employed the Koopalings to guard the various halls of the castle. As with most of his appearances, he is the third Koopaling to be faced.

When first encountered by Mario and Luigi, Lemmy tries to confuse them by disguising Goombas as himself; in order to engage in battle with Lemmy, Mario or Luigi would need to hit him, not a copy, with their hammer.

Once in battle, Lemmy attacks by creating more Goomba copies of himself and shooting fireballs at Mario and Luigi (along with all the other Koopalings). In the Japanese version, he can also spin, like Iggy, Ludwig, and Larry.

Defeating Lemmy activates a water fountain, allowing the Mario Bros. to put out the flames blocking their path and proceed towards Ludwig.

Mario & Luigi: Paper Jam
Lemmy reappears in Mario & Luigi: Paper Jam. He is first seen with Morton, Iggy and King Bob-omb on top of Mount Brrr, where they shower the land with new enemies and terrain with the help of cannons. In Bowser's Castle, Lemmy, alongside Morton, commands the Papercraft King Boo, which they use to battle Mario & co., but are soon quickly defeated. Later on in Neo Bowser Castle, after Mario and co. create the bridge leading to the Bowsers, he appears at the end of the bridge arguing with Iggy on who gets to push the button to summon a large cannon that is aimed at Peach's Castle. Lemmy is then encountered one final time on top of Neo Bowser Castle, along with the rest of the Koopalings, where he is fought alongside Morton and Iggy. In his battle, after Morton messes up the Battle Cards, Lemmy hops away, laughing, but quickly appears from the background riding on top of a large rubber ball, which he uses to try to crush the Mario Bros. Mario and Luigi would need to aim and throw the boomerang directly at Lemmy a couple of times to cause him to fall and get rolled over by his own ball. Lemmy will then get dizzy and remains this way until it is his turn to attack again. After the Mario gang defeats the last remaining Koopalings, Lemmy utters some last words, telling Bowser and Paper Bowser to avenge them before exploding.

When idle in battle, Lemmy can be seen playing the air guitar, referencing his namesake, Lemmy Kilmister.

Mario & Luigi: Superstar Saga + Bowser's Minions
"You’re not going anywhere!"

- Lemmy Koopa

Lemmy appears in Mario & Luigi: Superstar Saga + Bowser's Minions with the same role as the original game and added dialogue. Instead of disguising Goombas as clones of himself, his clones are now conjured from his wand. He will also spin around, switching positions with his clones every turn. He now shoots fireballs in two different ways: by creating a big fireball with his clones, or by shooting a smaller fireball at the bro he points at, while his clones do the same. As a side note, his eyes only cross temporarily after he finishes spinning, before focusing.

He also appears in the added on alternate story mode Minion Quest: The Search for Bowser as a Ranged-type ally. Lemmy first appears on the Hoohoo Mountain where he and Ludwig try to find Bowser together after Fawful attacked the flying Koopa Cruiser and made it explode. Later, he and the other Koopalings get brainwashed by Fawful and try to conquer the Beanbean Kingdom afterwards. Lemmy is requited after the player defeats him in Bowser's Castle.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
"Are you calling me short?! How dare you!"

- Lemmy Koopa

Along with the other Koopalings, Lemmy appears in the game's new side story. Along with Ludwig, Lemmy is never fought in this game. Unlike in Minion Quest: The Search for Bowser, he is a Melee-type ally instead of a Ranged-type ally. He does not initially accompany Bowser Jr. or the other Koopalings to find a cure for the blorbs, as he elected to stay behind at Bowser's Castle to "hold down the fort." However, as the castle fell under Fawful's control, Lemmy ended up being beaten up by Dieter, with Larry and Wendy witnessing this before rousting him and trying to escape. Unfortunately, they weren't able to make it far before all three were trapped in barrels, although both he and Larry escaped in the chaos caused by Bowser's Castle relocating itself and Bowser growing giant to battle the castle. Lemmy and Larry later attempted to aid Bowser when he got squished by the Tower of Yikk, although this put them in even more danger after Bowser became giant-sized. Despite this, they still foolishly tried to aid Bowser despite him not even being aware of their presence (with Lemmy in particular partly being motivated by his misinterpreting Kamek's warning to them about their actions as his insulting him for his size), forcing Bowser Jr. to go after them and later risk his life to save them. After this event, both Larry and Lemmy join Bowser Jr.'s side. During the ending, Lemmy and Bowser Jr. do a balancing act via his trademark ball and a blorbified Goomba, respectively, during the festivities celebrating the defeat of Fawful's forces.

Mario Kart 8 / Mario Kart 8 Deluxe
Lemmy Koopa, alongside the rest of the Koopalings, appears as a playable character for the first time in Mario Kart 8, where he is an unlockable character. This time, he is voiced by Carlee McManus. His nickname in a Japanese Nintendo Direct for Mario Kart 8 is ｢すばしっこさナンバー１」, or "Number 1 in Agility" (localized as the "Ace of Speed" or "Mr. Agility Supreme" ). His emblem is a yellow silhouette of his head on a black background, similar to Bowser's emblem. Lemmy does not seem to have a lazy eye in this game, a first for any of his prior appearances.

Lemmy is the lightest member of the Koopalings (and is also among the lightest playable characters in the game, being tied with the babies and, when short in height, Miis), and as such, can get, depending on the combination, either maximum acceleration, handling, or traction attributes. However, his speed and weight are quite low as a result. Lemmy is the Normal Staff Ghost for Sherbet Land. There are also advertisements for Lemmy's Tire Service on some of the tracks.

Lemmy's main color for his Standard parts and Pipe Frame is light blue, and his secondary color is his signature orange. The color scheme selection of his other vehicle bodies is close to that of the Light Green Miis, except for his blue Biddybuggy and brown GLA. Strangely, despite his orange shell color, Lemmy's Circuit Special and Sport Bike use the green varnish color.

Lemmy returns in the Nintendo Switch port Mario Kart 8 Deluxe, now as a default playable character. He only shares stats with Baby Rosalina.

Mario Kart Tour
Lemmy appears in Mario Kart Tour as a Normal character, being very easy to unlock. His special item is the Bubble, being the only non-princess baby with this distinction. In the closed beta test, however, his special item was the Triple Bananas. He has the most favourite courses out of any other Normal character in the game.

Mario Kart Live: Home Circuit
Lemmy Koopa appears alongside the other Koopalings and Bowser Jr. as one of the racing opponents in the virtual reality game Mario Kart Live: Home Circuit. He is seen using his personalized Koopa Clown from Mario Kart 8 Deluxe.

Super Smash Bros. for Nintendo 3DS / Wii U
Lemmy (alongside the other Koopalings) makes his Super Smash Bros. debut as a playable character accessible via Bowser Jr.'s alternate costumes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He is unlockable in the former game and available from the start in the latter. His attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Lemmy can also appear in place of Bowser Jr. in All-Star mode (like the other Koopalings).

Like the other Koopalings, he is actually driving a mass-produced version of the Junior Clown Car (as noted by the yellow light bulbs that serve as its eyes). The rim and propeller of his Junior Clown Car are colored yellow (his signature color). Interestingly, when the Clown Car Dash special move is used, the exhaust pipes that appear behind Lemmy's Clown Car are colored orange. He also reuses his voice clips from his appearance in New Super Mario Bros. Wii, thus he is voiced by Lani Minella.

He also has unique eye animations compared to the other Koopalings and Bowser Jr.; for example, when he is dizzy, his pupils move around in circles instead of having the same dizzy animation as the others.

An interesting oddity to note is that Lemmy's trophy in Super Smash Bros. for Nintendo 3DS shows his Clown Car with an orange rim and propeller for unknown reasons.

The title given to Lemmy in the Boxing Ring is "Wacky War Machine" (NA) or "Let's Get Wacky" (PAL) in the Wii U version.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Lemmy (alongside the other Koopalings) returns as a playable character accessible via Bowser Jr.'s alternate costumes. He is once again an unlockable character, like in Super Smash Bros. for Nintendo 3DS. Just like in the previous game, his attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Unlike in Super Smash Bros. for Nintendo 3DS / Wii U, all seven Koopalings (Lemmy included) now use their magic wands for any occasion where Bowser Jr. would use his hammer. These occasions include all corresponding attacks, their side taunt, and one of their victory poses.

Puzzle & Dragons: Super Mario Bros. Edition
Lemmy appears in Puzzle & Dragons: Super Mario Bros. Edition as a Dark attribute character, and as the World 2-Castle and World 2-Airship Boss. Like in Super Mario World, he is the boss of an underground world. He can perform a move called Status Barrier that protects against all status defects. He also has an attack called Blind Attack, which deals damage and hides a part of the board from the player's sight as well. Lemmy will join the player when ★World 2-Airship is completed. His Skill is Lemmy's Nightmare, which changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.

Paper Mario: Color Splash


Along with the rest of the Koopalings, Lemmy makes his Paper Mario series debut in Paper Mario: Color Splash. He appears in the Emerald Circus, where he is seen balancing on a giant ball. He then hides himself and the green Big Paint Star on the circus tent's roof (as, despite being a skilled illusionist, the Green Big Paint Star was immune to his wand and his magical abilities, thus forcing him to pull a "sleight of hand."). After Mario defeats his minions, they encounter him on the roof, where the battle is fought.

In battle, Lemmy spawns Ptooies, Juggler Bros, and Circus Bros, to aid him by using his wand. He also uses his wand to make Mario's cards disappear. He attacks by ramming Mario with his ball, although he can also use this as a feint for a magical blast attack from his wand. Hammer attacks are ineffective against him. Finally, he is capable of dodging attacks from Thing Cards. Instead, it requires that Mario distracts him with the Disco Ball Thing Card, and then using an Ice Pick Thing Card to pop his ball, making Lemmy the only boss in the game that requires two Thing cards. If just the Ice Pick is used, Lemmy avoids the attack. If just the Disco Ball is used, Lemmy initially gets distracted, then resumes attacking after Mario finishes attacking. If Mario does not defeat Lemmy while he has his Wonder Ball out, Lemmy will use the Wonder Ballistic attack. Lemmy hits Mario 15 times, each dealing 10 damage each and then jumps on him dealing 13 damage, for a total of 163. While this will not defeat Mario if his HP is full, as his max HP at the time is 175, it will most likley defeat him, even if he has taken very little damage previously.

Lemmy is one of the three Koopalings that does not have an attack that can defeat Mario instantly when Mario has full health, even if Mario does not block them at all, the others being Morton Koopa Jr. and Roy Koopa. He is also one of the two bosses in this game that cannot be defeated with Thing Cards alone, the other being Ludwig von Koopa. The player must use regular battle cards to damage him in the first phase of the fight.

Lemmy's introductory pose is based on his artwork used in the Encyclopedia Super Mario Bros. and in material released for the 30th anniversary of Super Mario Bros., while his appearance follows that of the current games, with an additional cyan-colored tuft on the back and orange stripes on the left side of the head instead of the right side. The sprite was actually a horizontally flipped version of said pose that is then flipped again by the game. Lemmy's pose when he extracts his Magic wand is instead derived from his artwork in Super Mario Bros. 3, with the mouth now being slightly open, the right hand now holding the wand more tightly and left hand showing the palm to the viewer.

Dr. Mario World
Lemmy appears as a doctor under the name Dr. Lemmy in Dr. Mario World. He was added on July 30, 2020. Dr. Lemmy is available as a special stage reward in World 28. Dr. Lemmy's skill involves barrels, which is represented by him standing on a ball and then throwing a bomb in stage mode, where in stage mode it breaks up to 10 of them including the contents within the barrels if they can be eliminated, while in versus mode it hides a number of viruses in the opponent's play area inside barrels. The barrels hidden this way are in an unbroken state, meaning it will normally take two hits to eliminate each barrel. The amount of viruses affected by this skill differ based on level, where it is one at level 1 and five at level 5 (the latter with the added effect of filling the skill meter faster). In stage mode, using this skill when there are no more barrels left will eliminate a random virus or object (if there are no viruses left), although capsules cannot be removed by this skill.

Super Scope 6
In the LazerBlazer - Type A: Intercept mode in the game Super Scope 6, Lemmy can occasionally be seen flying across the game screen chasing Mario while riding a missile. Shooting Lemmy recovers a missed shot or gives bonus points in 2-player mode.

Super Princess Peach
Lemmy was originally going to appear in Super Princess Peach, although he was taken out of the final game with the rest of the Koopalings. According to his sprite sheet, it seems he would spit something at Princess Peach.

Minecraft
In the Super Mario Mash-up in Minecraft, Lemmy Koopa appears as a playable skin along with the rest of the Koopalings.

Monopoly Gamer
Lemmy is included (along with the other Koopalings) as a Boss in the Boss Deck of Monopoly Gamer. He is the sixth Boss in the deck.

Mario Tennis Aces
While Lemmy and the other Koopalings do not appear in Mario Tennis Aces, their airships can be seen in the background of the Savage Sea court.

Physical appearance
Lemmy has the same yellow and tan skin complexion, as well as a green oval-shaped head, that is disproportionately large compared to his small body and features a distinctive pair of orange bars on the left-side and a multi-colored mohawk, that goes from yellow, magenta, cyan, yellow, magenta, to cyan, and ends in a long yellow rat tail that fades to a more orange hue at the tip. He has large, oval eyes that are often crossed or even pointing in opposite directions, although since Mario Kart 8, it has been shown that he normally keeps his eyes correctly aligned. He is the only Koopaling with visible eyes to lack colored irises. He was shown to have teeth and eyelids in Super Mario World as well as in a short comic in the Super Mario Complete Encyclopedia, a book published by Shogakukan and written in cooperation with Nintendo, but both features have not appeared in most subsequently released games. Lemmy is the smallest of all Koopalings, around as small as Toad, as even early official material showed. His shell is orange with yellow circles around the spikes. He wears the same spiked metal cuffs as his male siblings. He also has a three-ribbed plated belly and padded feet with claws on his toes which are more pointed and more noticeable than those of the other Koopalings.

In his hand-drawn artwork of the redesigned version, he lacks the last blue tuft of the mohawk and the orange stripes are on the right side of his head. In his sprites of Super Mario World the stripes are absent. In both remakes of Super Mario Bros. 3, the sprites show an orange mohawk, that is completely white in Super Mario World. In sprites of Super Mario World his shell is yellow despite the existence of a more appropriate palette (the green Koopa's palette), which would match the green color of his shell shown in the artwork of said game. Lemmy's Super Mario Bros. 3 sprite has the same palette as Bowser's sprite.

In the Super Smash Bros. series, Lemmy's appearance is unaltered, compared to the other Mario characters, including Bowser. In Super Smash Bros. Ultimate, however, Lemmy receives a slightly darker and subdued color scheme, while his hair, spikes, and shell receive simple detailing, though his scales remain undefined. These traits are shared with Bowser Jr. and the other Koopalings.

Development
Lemmy has not changed much in design since his first preliminary sketches. His sketch made during Bowser's first redesign showed him in a pose similar to the one used for his artwork in Super Mario World, with the physical appearance already having all the major traits of Lemmy, including the lazy eye, the mohawk, the peculiar mouth, and even the spikeless cuffs, ultimately presenting only minor differences with respect to the aforementioned artwork. Said differences include bigger nostrils, a more curved mouth, as well as a taller brow. The tips of the mohawk also had a slightly different shape.

While said mohawk was always shown as having six tips, its coloring changed over time. Originally, the colors went from magenta to blue, magenta again, yellow, and then green. Since the North American manual of Super Mario World, the second magenta streak was instead colored orange, with the Nintendo Power guide for the game still using the old coloring in the artwork. In the Nintendo Official Guidebook of Super Mario Collection (Japanese name of Super Mario All-Stars) Lemmy's hair was shown with only three streaks: a magenta one, followed by a cyan one and a yellow one, this coloring was reused in Mario & Luigi: Superstar Saga and in his unused sprites for Super Princess Peach. In his newest design this latter order was kept, but starting with a yellow stripe, and three stripes having the same order were added, along with the addition of a yellow ponytail that blends into orange at the tip. Furthermore, each tip has its own color, and his 3D models, as well as Mario & Luigi: Paper Jam, show the mohawk as being formed by six separated strands, each with its own color.

In Mario & Luigi: Superstar Saga, beside the coloring of the mohawk seen in the Nintendo Official Guidebook of Super Mario Collection, Lemmy was also given cuffs with spikes, that his previous cuffs lacked much like those of Bowser Jr.. With his redesign in New Super Mario Bros. Wii, like the Koopalings who had green shells, Lemmy's was given a unique color, orange. Aside from its spikes being updated to an off-white color they were also given yellow rings. The color of the two stripes on the left side of his head was also changed from pink to orange, possibly to match his shell color. He also has a braid on the back of his head. Furthermore, his snout was also shortened and his artwork, as well as hand-drawn illustrations, started to show his tail, which previously was shown exclusively in the sprites of the games.

Personality and traits
Lemmy is depicted as an immature, fun-loving child, and is said to retain a childlike innocence about him. Lemmy is also known as the "Clown Prince of Koopas", and would apparently prefer to join the circus rather than commit crimes and conquest. He is already somewhat clownish in how he loves balancing on top of his magical ball. His love for the circus is also mirrored in New Super Mario Bros. U, as the interior of his airship resembles the inside of a circus tent and in Paper Mario: Color Splash, where he first appeared as the ringleader of the Emerald Circus. His childish and clownish traits are also evident in Mario Kart 8, where he is almost as hyperactive as Iggy, as shown where some of his stunts have him performing a handstand on the handle of his bike or ATV, or jumping out of his kart and flailing his arms in excitement, even with squealing with laughter on almost every occasion of a race. When losing, he is seen crying while kicking his feet in frustration. When winning 2nd-6th place, Lemmy is seen waving while laughing and cheering. He seems to have a passion for the cold, snow, and ice as he takes over Ice Land, and serves as the guardian of World 3 of New Super Mario Bros. Wii. He also seems to like dancing, as shown in Paper Mario: Color Splash. He tends to rely on tricks and gadgets rather than his own prowess, such as his helicopter pack from Hotel Mario. As of New Super Mario Bros. Wii, he is shown to have a squeaky, high-pitched voice. Since Mario Kart 8, his voice was changed to sound higher, squeakier, and more hyperactive, suiting his childish, hyperactive personality. In the original Super Mario Bros. 3 manual, Lemmy also spoke in a manner similar to that of a young child. In an interview with Dayvv Brooks, it was revealed that Lemmy was named after Lemmy Kilmister because "he struck me as being the kind of character who would do his own thing, no matter what anyone else thought. I think it was those crazy eyes." In Mario Kart 8, he also has banners called "Lemmy's Tire Service", which implies that, besides the circus, he also has an interest in automobile repairs. On the banners, Lemmy is seen balancing on a tire in a similar fashion to how he balances on his rubber ball.

In Super Mario-Kun, Lemmy is silly and childish, just like in the games. However, unlike the games where he is loyal to Bowser, Lemmy willingly betrayed him in volume 44, due to the fact that he and Mario ended up becoming friends at the end of volume 41. The Koopaling even went as far as telling Mario the secret to Bowser's defeat and supplying the group with Fire Flowers. Though it seemed like Lemmy forgot about the friendship in volume 47 (with him happily greeting Mario before throwing a barrage of bombs at the beginning of the chapter), Lemmy assured Mario in the end that he had not forgotten the events from last time and they remained on good terms with each other.

In The Adventures of Super Mario Bros. 3 and Super Mario World, Hip is more mischievous than truly evil on most occasions, and preferred to simply play pranks instead of cause havoc; though several episodes, such as "Life's Ruff", showed him capable of causing real chaos.

In the Nintendo Comics System, Lemmy was somewhat childish and unintelligent and seemed keener on simply helping his father and trying to gain his appreciation then actually causing evil. The unintelligent aspect of his character in the Nintendo Comics System was such that when Bowser read the Koopalings the act of violence in Bowser Knows Best for their letting Peach escape due to the latter tricking them, Bowser specifically exempted Lemmy from blame specifically because Bowser knew Lemmy was "a blithering idiot." Like Mario and several of Bowser's minions, Lemmy also had an obsession with the plumbing based hero Dirk Drain-Head and could somehow understand Larry's picture-only dialogue, while no one else could at all. In Nintendo Adventure Books, a continuation of Nintendo Comics System, Lemmy was portrayed as somewhat crazed in demeanor and much more menacing on some occasions.

In the Super Mario Adventures comics, Lemmy's personality was, more or less, identical to those of the other Koopalings, with no real differentiating quirks or attributes.

In the computer version of Mario is Missing!, the unused voices of Lemmy depicted him as being sarcastic, as he "pretends" to make Luigi join them. Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey indicates that Lemmy may mistake some warnings as forms of criticism, as when Kamek tried to convince him that the now-gigantic Bowser would not notice him, he accuses him of saying he is too short. It also hints that he is a tad socially awkward in casual situations, as he often glances from left to right when silent and frequently says "um" or "uh" when speaking.

Powers and abilities
Lemmy seems to prefer using magical balls when combating his enemies. He often fights atop his ball and if his boss area has icy floors or a conveyor belt, he will use them to his advantage by trying to slide his opponents right off the edges. In Super Mario Bros. 3, New Super Mario Bros. Wii, and New Super Mario Bros. 2, Lemmy utilizes his magic wand to generate balls, in numbers up to three (even more in his New Super Mario Bros. Wii rematch), creating great difficulty for the Mario Bros. He also utilized various dummies as decoys when fighting Mario in Super Mario World. In Hotel Mario he flies with the assistance of a propeller and throws paper planes.

In Mario & Luigi: Superstar Saga, he would spin like a top like Iggy, and he could also summon Goombas disguised as clones of himself, just like Wendy. In addition, in a similar manner to Super Mario World, he also attempted in Mario & Luigi: Superstar Saga to confuse the Mario Bros. by splitting into copies prior to fighting them. Other than that, his abilities seem normal compared to his siblings, as he is seen walking and jumping in his Super Princess Peach sprites, and breathing fireballs in his appearance in Mario & Luigi: Superstar Saga, as well as spinning inside his shell for offensive and defensive purposes in New Super Mario Bros. Wii. In New Super Mario Bros. U, he also threw star-patterned bombs that bounce on the floor, and once touched by Mario, a short fuse is activated that will cause the bombs to explode after a few seconds.

As evidenced in New Super Mario Bros. Wii and New Super Mario Bros. 2, Lemmy has enhanced balance and acrobatic support, by being able to maintain his balance on a ball while on an icy floor and conveyor belt, as well as performing a handstand on the ball upon said floors before proceeding to battle. The Super Mario Bros. Daizukan and Perfect Edition of the Great Mario Character Encyclopedia frequently described him to be very nimble with immense reflexes. This is further supported in his Super Smash Bros. for Wii U trophy description and high EVASION in Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Lemmy is also implied to be quite strong, especially for someone his size, since in New Super Mario Bros. U, he is able to throw several large bombs at the Mario Bros. with minimum effort, as well as being able to lift his entire weight with one hand, as mentioned earlier.

In Paper Mario: Color Splash, Lemmy shows (and describes himself as having) magical prowess. He can create illusions with his magic and has the ability to teleport in puffs of magic smoke. He is shown for the first time to be able to create the standard magic blasts (colored green) his brothers can make, as well as a variant spell that doesn't directly hurt Mario, but can make his battle cards completely disappear. His other attacks involve rapidly grinding his circus ball against Mario, spawning enemies to assist him during the fight, and transforming his wand into a magic ball rimmed with spikes across the middle (referred to as a "Wonder Ball" by Lemmy), hitting Mario with the spinning spikes.

Mario Kart 8 / Mario Kart 8 Deluxe

 * Weight Class: Light
 * Stats
 * Speed
 * Ground: 0
 * Water: 0
 * Air: 0
 * Anti-Gravity: 0
 * Acceleration: 5
 * Weight: 0
 * Handling
 * Ground: 10
 * Water: 10
 * Air: 10
 * Anti-Gravity: 10
 * Traction: 5
 * Mini-Turbo: 5


 * Bio: "The smallest and lightest Koopaling is also the craziest! Lemmy’s quick off the starting line, but is susceptible to getting shoved around by almost everyone else."


 * Staff ghost time

Portrayals
This is a list for all voice actors for Lemmy Koopa.
 * Stuart Stone in The Adventures of Super Mario Bros. 3 and Super Mario World.
 * Bruce Sandig in Mario is Missing!
 * Lani Minella in New Super Mario Bros. series, Super Smash Bros. series and Super Mario Maker 2.
 * Carlee McManus in most games as of Mario Kart 8 in 2014.

Quotes

 * "Welcome to Lemmy's Magical Circus, Mario!!! Would you like to have some fun with these magical balls? See if you can balance yourself on top of them like I can. Ha Ha Ha!" - Super Mario Bros. 3 Nintendo Power Strategy Guide
 * "Lemmy, hi!" - Mario Kart 8 (when unlocked)
 * "Yeah, yeah, yeah!!" - Mario Kart 8 (when earning 2nd-6th place)
 * "Heehee! I won!" - Mario & Luigi: Paper Jam
 * "Yeah! I’m not gonna let some goofy Goomba disrespect me like that!" - Mario & Luigi: Superstar Saga + Bowser's Minions
 * "So, yeah... We should hear it fire any second now... It's gonna go... BOOOOOM!" - Mario & Luigi: Paper Jam
 * "So Roy charged in and knocked out all those minions by himself? That's nuts!" - Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey