List of Paper Mario: The Origami King pre-release and unused content

This is a list of pre-release and unused content for the game Paper Mario: The Origami King.

Unused content
Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.

Some leftovers from Paper Mario: Color Splash in the game's code include Mario swinging his hammer, which is 2D, even though in the game it is 3D.

The accessory-selling Monty Mole originally had walking animations.

The Big Thwomp has back graphics, but are unused.

On Overlook Tower, Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in P_KNP_Telescope.bntx.zst and its palette swaps.

Bob-omb has ghost versions of nearly all of his sprites.

Some graphics depict Bowser and Bowser Jr. in the Koopa Clown Car.

Most Toads, such as Professor Toad, have unused relaxing poses.

Captain T. Ode has many unused sprites, all of them showing his eyes open, paired with different poses.

Normal Koopa Troopas have red versions of nearly all of their sprites, with the only red Koopa Troopas in the game being their Paper Macho counterparts.

Some characters, including the Toad Accessory Shop owners, the Toad Researchers, and the ninja Toad, have unused color swaps.

The P_KNP_L.Default.bntx.zst file contains graphics for lime-capped Toads with neon blue vests. This Toad is not used in the game. P_KNP_LL.Default.bntx.zst contains Toads of the same coloring, except in a group of three and sometimes placed at different heights.

In the blue Snifit's graphics (P_MUC.Blue.bntx.zst), sprite 6 is a purple crosshair. Sprite 7 is a slightly wider version of the crosshair.

Graphics for the Black Shy Guy can be found in P_HEI.Black.bntx.zst, despite the character not appearing in this game. While some of the graphics are recycled from Paper Mario: Color Splash, there are some new sprites added.

Buzzy Beetles (P_MET.Default.bntx.zst) have unused graphics of them as Shangri-Spa cleaners.

P_KNP_Town.Default.bntx.zst contains sprites of Toads found in Port Prisma in Paper Mario: Color Splash, including the Guide Toad, Rescue Squad Chief, and Card Connoisseur Toad.

An item icon called Kicon_X_DLAGONPEARL_BLUE is located within the item preview graphics. It is a blue recolor of the Red Gem.

Musée Champignon
As with the art gallery at the Prisma Museum in Paper Mario: Color Splash, there is an art gallery in the Musée Champignon dedicated to concept art showing various original designs for characters and locations.

The Red Streamer section shows early ideas such as:
 * An unused nighttime theme for what appears to be a section in Whispering Woods.
 * A variety of sketches for Magic Circles, including those for the 1,000-Fold Arms and Earth Vellumental.
 * The museum itself, with a Super Marino of a lighter yellow. The piece in the southeast corner appears to show a Blooper sideways rather than upstraight.
 * A conception of the Battle Lab. The Bossotronic Fighter was red instead of blue, while the floor was a lighter shade of blue.
 * A very early idea for Picnic Road. Notably, it is inhabited by regular Paper Goombas rather than origami Goombas.
 * Early concepts for Ol' Grandsappy and Sweet Sap Loggins.
 * A rockier version of the Earth Vellumental Temple.
 * The Earth Vellumental Temple with icicles.
 * Different ideas for what Autumn Mountain would look like in the background of Overlook Mountain.

The Blue Streamer section shows early ideas such as:
 * Whirlpools for Eddy River. A certain, much larger whirlpool features a variety of vibrant colors.
 * Three different models of the Water Vellumental Shrine, each a different tone.
 * A model of the storage room in Shogun Studios, with the Goomba Mask away from the shelves.
 * Several models of a theoretical Ninja Attraction. Although most of the rooms are similar, the cutout ninjas had a way different design.

The Yellow Streamer section shows early ideas such as:
 * A different stand for the Toad's Automoboots mechanic, set up in Breezy Tunnel.
 * A completely unused area for what appears to be a training facility occupied by Paper Macho Soldiers.
 * The sarcophagus room in the Temple of Shrooms, showing the faceless Toads were red rather than yellow.
 * Early photos of Scorching Sandpaper Desert show the desert tower was much closer to the Fire Vellumental Cave.

The Purple Streamer section shows early ideas such as:
 * An early image of ? Island shows a missing Sensor Lab door.
 * One of the areas in Ice Vellumental Mountain featuring a regular Sledge Bro rather than an origami one. The chest off to the side containing a MAX UP Heart appears to be missing.

The Green Streamer section shows early ideas such as:
 * Raccoon Mario in Shangri-Spa outside of battle.
 * A completely different setup for one of the springs, as well as Mario in a Frog Suit, which does even appear in the final game.
 * Shy Guys Finish Last being hosted by a Snifit.
 * The shortcut pipe in the Spring of Rainbows being orange rather than green.

The origami character section shows a few unused enemies such as: There are also various designs for characters such as Mario and Olivia relating to Japanese culture.
 * Parabones
 * Bony Beetles
 * Dino Rhinos
 * Sombrero Guys
 * Amazing Flyin' Hammer Brothers