User:Koopa con Carne/archive

Mario + Rabbids Kingdom Battle images
For anyone creating articles related to MRKB, feel free to use the screenshots below. I'll add more of them as I progress through the game.

Miscellaneous screenshots
=Play Nintendo Activity Book=

there's also this other book

=List of diegetic music in Mario video games= ''[If you look at the earliest revisions on the “Bah” article, you may notice that the intro paragraph sounds indirect, as if it follows up some broader explanation for a subject. This is because said article started out as a page meant to cover all instances of in-universe music in Mario games that has some kind of gameplay role. I decided to narrow down its focus after realising that such a page would creep into subjects that are too insignificant to lend any wortwhile info (e.g. nobody cares about the music coming from whatever phonograph in Luigi’s Mansion 2 even if the object technically interactable). The following is the original draft for this page, which I’m keeping here to better secure its posterity; it should not be brought into mainspace unless some consensus makes it fair game to do so.]''

In audiovisual media, refers to music that is part of a fictional setting. In video games, such music may simply exist as an Easter egg or have a gameplay role—for instance, dictating non-playable characters to act in a certain manner.

The following are examples of diegetic music in the Mario franchise and related franchises that is specifically interactable or otherwise has an impact on gameplay.

New Super Mario Bros. games
Many musical tracks in the New Super Mario Bros. games incorporate a form of diegetic audio, mostly in the form of “bah” vocals. Interspersed at various points within a level’s music track, these vocals, when heard, cause objects and enemies on-screen to perform an action simultaneously. In underwater levels, a brief tinkling sound effect plays instead.

Donkey Kong Country series
In newer Donkey Kong Country games, hand slapping in front of certain objects causes them to play music that replaces the current soundtrack. The music swaps back to the non-diegetic soundtrack once the player hand slaps near the object again or exits the current area.

Donkey Kong Country Returns
In Donkey Kong Country Returns and Donkey Kong Country Returns 3D, hand slapping near the television in the KONG hut at the beginning of Jungle Hijinxs causes it to play the game's title theme.

Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze and its Nintendo Switch version feature a similar Easter egg at the beginning of Mangrove Cove; inside the plane wreck, there is a pile of TVs which produce the title theme of Donkey Kong Country Returns upon performing a nearby hand slap.

At the end of Canopy Chaos, there is a phonograph on an upper platform. When activated with a hand slap, the current soundtrack ends and the phonograph plays the title theme of Donkey Kong Country instead.

=Coin Flower= ''[This is an initial draft for the Coin Flower page. I found it overly descriptive, and decided to trim it down to the nitty-gritty for the final product. You are free to add the descriptive bits to the article if you think it's all just in my head.]''

Coin Flowers are interactable background objects in the New Super Mario Bros. games. They are typically found on grassy surfaces and mushroom platforms, and appear with multiple colors and designs. When the player performs a spinning motion near a Coin Flower, either through a Spin Jump or through propeller-enabled flight, its flowerhead rotates around the stem; if the player spins close enough to the flower, it additionally releases a coin. Coin Flowers pulsate to the vocal riffs of a level's music.

New Super Mario Bros. Wii
Coin Flowers first appear in New Super Mario Bros. Wii, being widespread in World 1, World 5, and World 7. In Worlds 1 and 7, the petals on a Coin Flower have an outer rim that can be light-blue, orange, or fuchsia, with the inner part of a petal being a very light shade of its rim's color, and the flower's disc is always yellow. In World 5, Coin Flowers have turquoise, violet, or magenta petals with a single light-colored spot at the outer end of each petal; each petal color corresponds to yellow-, blue-, or lime-colored discs, respectively.

In World 1 and World 5 of New Super Mario Bros. 2, there are background flowers that have the same appearance as the Coin Flowers encountered in World 1 of New Super Mario Bros. Wii. However, these flowers are not interactable.

New Super Mario Bros. U / New Super Luigi U
In New Super Mario Bros. U and New Super Luigi U, Coin Flowers mainly appear in Acorn Plains, Soda Jungle, and Meringue Clouds. Exclusively in the former game, some Coin Flowers also appear in the levels Tropical Refresher and Skyward Stalk of Sparkling Waters, while in the latter, they are present in Beanstalk Jungle in the same world. The Coin Flowers in Acorn Plains and Sparkling Waters have blue, yellow, or red petals, with the color transitioning into white towards the inner part of a petal. The flowers in Meringue Clouds feature the same gradient scheme, but appear in indigo, pink, or fuchsia. In Soda Jungle, Coin Flowers reuse their color palettes from World 5 of New Super Mario Bros. Wii, and have a notch at the tip of each petal.

=List of vehicles in Mario Party 9= ''[This is a page I made that I'm saving in my sandbox because I like how it looks. Since it has been decided through a proposal that it should be trimmed and merged with the Mario Party 9 page, do not attempt to re-create it.]''

In Mario Party 9, characters collectively drive a vehicle to move through a board. There are three different exclusive vehicles for each stage: one is available by default, while the other two can be unlocked in the Museum for 200 Party Points each. All vehicles share a basic structure with a broad compartment for the characters to stay in, containing seats on the back side and a means of lighting on the frontal side. However, the type of a vehicle depends on the environment of the board in which it is used.

The following table lists all vehicles by board (and the corresponding vehicle type). A description is also presented along with each vehicle. Colored sections mark a starter vehicle.

The Play Nintendo website has a section with Nintendo-themed printables, divided into three categories: "Cards", "Crafts" and "Print and Play". The printables come in the form of PDFs which can be downloaded from the website directly, and are usually accompanied by instructions on how to use them.