WarioWare: Touched!

WarioWare: Touched!, known as Sawaru Made in Wario (さわるメイド イン ワリオ Sawaru Meido in Wario, lit. "Touching Made in Wario") in Japan. The beta name of the game was WarioWare, Inc. DS. It is a Nintendo DS game, and the fourth game in the WarioWare series. The game itself is made up of many microgames - tiny minigames with a simple idea. WarioWare: Touched! microgames are based on touching the touch screen with the stylus. There are several characters in the game, and each one has his or her own style of microgames. In addition, the game includes many "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special "toys" won by achieving certain tasks (like scoring a certain amount of points in a specific game. The player can play with these toys using the touch screen, but they do not affect general gameplay.

Story
Wario is walking down a street after having proudly stolen a Game Boy Advance and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The Sewer Guru then flies up from the hole holding not only the two handheld systems but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking it's busted. However, the stylus flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of this double-screened apparatus, and so he uses it to make touch-style microgames.

Characters and Stages
All characters in WarioWare get their own microgames. Below is a list of the characters and stages.

Souvenirs
Souvenirs can be unlocked by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and in the Toy Room. If stored in Games, souvenirs can be found quickly, but amount of souvenirs the player can store here is limited. If the player wants all the souvenirs at one place, the souvenirs can be stored in the Toy Room. Below is a list of the souvenirs.

Quotes

 * Wario here! No offense, but you stink! My Touch Training stage is guaranteed to make you 138 percent less pathetic!
 * Just drag stuff. Even you can do that. (Ashley)
 * Wow! That was some serious funkitude. (Jamie T.)

Glitches
Three microgames in Kat & Ana's set are impossible to complete on some first-run Japanese DSes. The lines in Bright Idea and The Proud, the Fuse cannot be drawn while the flashlight in Midnight Weirdo blinks on and off. Nintendo provided replacement copies for those affected, and the glitches were corrected in later printings and the Western releases.

Development
WarioWare; Touched!'s development overlapped with that of WarioWare: Twisted. As the series core staff was already busy with the later title, the game was primarily developed by staff new to the series and producer Yoshio Sakamoto had to scramble to find a director for the project. Twisted's staff was transferred to Touched following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in five months.

Trivia

 * European versions of the game are at some points not localized. Despite the game cover in Europe is yellow, the game's title screen and the menu icon are still orange (while in Japanese editions of the game, the title screen and icon are yellow). Also, in the explanation of the microgame Gold Digger, the series' first game is referred to as WarioWare, Inc.: Mega Microgame$!, while the European title of it is WarioWare, Inc.: Minigame Mania. The game also uses American spelling and grammar in all English versions of the game.
 * In Japanese editions of the game, the music that plays when a boss game is announced is the same as the Speed Up music, while other editions of the game have original music.