Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Bowser's Inside Story (known in Japan as Mario & Luigi RPG 3!!!) is a Nintendo DS game developed by AlphaDream and published by Nintendo. It is the third title in the Mario & Luigi series, preceded by Mario & Luigi: Superstar Saga for the Game Boy Advance and Mario & Luigi: Partners in Time for the Nintendo DS, and succeeded by Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam for the Nintendo 3DS. Unlike its predecessor, this game makes greater use of the DS touch controls and microphone.

Story
After the Mushroom Kingdom's citizens start contracting the Blorbs, a mysterious disease that swells Toads to enormous proportions, Princess Peach holds a conference to find a solution for the problem. Mario, Luigi, Toadbert, Toadsworth and a Star Sprite named Starlow are all in attendance. Bowser crashes in uninvited, and when his temper flares up, he has to be defeated by Mario and sent flying out of the castle by Peach and Starlow. Bowser awakens in Dimble Wood and eventually comes across a mysterious cloaked merchant who gives him a so-called "Lucky Mushroom", but when he eats it, he begins inhaling everything in sight. The figure is revealed to be Fawful, who brings Bowser back to Peach's castle, where he inhales all the conference-goers and passes out.

Mario reawakens inside the Trash Pit area of Bowser's body, soon finding Starlow and Luigi, and using some newly-found hammers to hit an exposed nerve and rouse Bowser, who had been dumped in Cavi Cape Cave. Deciding not to tell Bowser that the Mario Bros. are inside him, only Starlow speaks to him (eventually under the alias "Chippy") in an attempt to figure out what happened, but Bowser cannot remember. Bowser makes his way outside and encounters Fawful, who explains that the Blorbs and the Vacuum Mushroom he gave Bowser were all part of a plan to conquer both the Mushroom Kingdom and Bowser's Castle. He then has his minion, Midbus, battle Bowser, who is unable to breathe fire or fight effectively, bringing the battle to an early close as the villains simply leave the weakened Koopa King to "work on [his] skills".

Incensed, Bowser sets out for his castle. Travelling along Plack Beach, he helps Broque Monsieur get back to shore after the piece of land he was on floated away - a feat made possibly by the Mario Bros. powering up Bowser from the inside. As a reward, Broque gives Bowser a Vacuum Block, allowing him to control his sucking abilities. After defeating the Sea Pipe Statue, Bowser drinks some water which causes changes in his body, allowing Mario and Luigi to enter a new area and defeat the Scutlet bug that was blocking Bowser's firebreath. After subduing Broque's rambunctious pet dog Broggy, Bowser enters Dimble Wood, where he eventually comes across Sergeant Guy, Corporal Paraplonk, and Private Goomp. The trio are planning to retake Bowser's castle with a Banzai Bill launcher, but it falls to Bowser to find ammunition. He tries to procure a giant carrot as a makeshift missile, but the Wiggler who had been growing it makes Bowser eat it instead and then attacks him, yielding up an actual Banzai Bill upon his defeat. On his way back to his minions, Bowser is overcome with stomach pain, and Mario and Luigi discover that he had eaten a large worm-like creature named Durmite along with the carrot; they defeat it in battle and it shrinks and runs off.

Bowser returns to the cannon and fires the Banzai Bill at his enemy-occupied castle, however Midbus flies the rocket-powered building over the incoming missile and lands it on Bowser. The Mario Bros. revive him with adrenaline from the Rump Command, which has the unintended side-effect of turning Bowser as giant as the castle, which he then fights off with his bare hands. The castle flies away and Bowser gives chase, travelling through Bumpsy Plains and Bowser Path to reach his destination. Midbus launches a giant iron ball at Bowser, but he throws it back, knocking the castle out of the air and back onto its moorings for the last time. Entering the castle, Bowser discovers that Fawful has turned it into a theater and brainwashed all the Koopa Troop members into a pack of his own adoring fans. Fawful himself arrives and tricks Bowser, forcing him to perform a cage match with Midbus on stage. When Bowser wins, his prize is being forcibly fed fattening foods cooked by Fawful, gaining so much weight that he breaks through the floor and becomes trapped.

Exploring the newly opened Flab Zone and defeating some Kretin enemies, Mario and Luigi are reunited with Princess Peach, who explains that Fawful is actually after the Dark Star, an evil entity locked away under Toad Town that can only be revived using Peach herself. Fawful then uses a laser to extract Peach from Bowser and he and Midbus leave with her, while Bowser falls the rest of the way through the floor onto a treadmill they placed beneath him in the basement. He literally burns off all the excess fat, igniting a crate of Bob-Ombs in the processm which sends him blasting off back to Cavi Cape. He meets up with some Monty Mole minions and helps them drill all the way to Toad Town, but when Bowser wanders into the corridor leading to the Dark Star, the security system activates and electrocutes him into unconsciousness.

Mario and Luigi gain access to the Pipe Yard in Bowser's body, which allows them to use warp pipes to return to the outside world. They emerge in the Toad Town Tunnels themselves and try to head off Fawful, but arrive to late. Fawful takes the Dark Star to Peach's Castle and uses its power to create a barrier preventing the Mario Bros. from following him. With no other option, they head to Doctor Toadley to try and do something about the Blorbs problem instead, but Bowser arrives at the clinic as well and the three battle, with Bowser losing. Toadley then tells Mario and Luigi that they need to collect three Star Cures to cure the Blorbs and possibly find a way into the castle. Bowser awakens, hears this and rushes off, determined to find the cures before the Bros. Toadley then reveals to Mario and Luigi that the first cure is held by Durmite inside Bowser's body, and they head back in to get it. They locate Durmite immediately, but it flees through an impassable barrier of Boo Blocks, stopping the Mario Bros. in their tracks.

Meanwhile, Bowser heads to the shores of Blubble Lake, where his sneezes raise the propeller-topped Tower of Yikk out of the water and straight onto him. The Mario Bros. supersize Bowser again and he defeats the moving tower, venturing inside once he shrinks back to his regular size and meeting the ghost of Yikk, who shines his invention, the Boo-ray Machine, on Bowser's gut. The light from the machine causes the blocks to disappear and help Mario and Luigi navigate the maze beyond them, allowing them to track down Durmite, whose reveals herself to be a sage named Wisdurm. She battles them over the Star Cure, turning to a butterfly after her defeat and flying off.

Bowser leaves the tower and meets up with Private Goomp, who tells him that he already had one of the Star Cures locked away in his treasure chamber, having recently stolen it from an old Koopa named Kuzzle. Bowser returns to his castle only to find that the Monty Bros. were now under Fawful's control and had built a railway straight through the treasure vault. They use their train to push Bowser out of the castle bowels and into a boulder, resulting in another emergency revival and giant battle between Bowser and the train. Returning to his vault after wining the fight, Bowser realizes that he's forgotten the combination to the safe that the Star Cure is stored in, and asks "Chippy" to retrieve it for him. In the Memory Banks, Mario and Luigi have to defeat blocky doppelgangers of themselves, crafted from Bowser's own memories of them. After that, they reassemble a puzzle representing the memory and Bowser opens his safe, only to be pushed in by Private Goomp, Sergeant Guy, and Corporal Paraplonk, who had turned to Fawful's side. With nothing else to do in the cramped safe, Bowser eats the Star Cure, and it is retrieved from his gut by the Mario Bros.

Mario and Luigi return to Toad Town and are sent after the final Star Cure by Toadley. Guided by the doctor's messenger bird, Birdley, they meet the sage known as Chakron at the top of a cliff over Plack Beach, but he refuses to give them the Star Cure unless they can knock him out of the pose he has held for a thousand years. After a cryptic hint from Chakron, Mario and Luigi head for Dimble Wood to collect Attack Pieces for the ground-shacking Snack Basket move, but Mario is kidnapped by a Sockop and has to be rescued by Luigi, who wears a knocked-out Sockop like a Kuribo's Shoe to sneak into the enemies' territory. Reunited and having gathered all the pieces, the brothers return to Chakron and knock him over, so true to his word, he gives them the final Star Cure.

Back at the clinic, Doctor Toadley creates the Miracle Cure from the three Star Cures, which flies around ridding all the Toads of the Blorbs and then allows Mario and Luigi to blast their way through the barriers to get to Peach's Castle. They search the gardens for a way in and are attacked by Midbus, who uses the remote-control Junker robot to fight them. The Mario Bros. win the battle and the robot goes haywire, throwing the safe containing Bowser into a pile of garbage, breaking it open. Bowser's back seized up from being in the cramped safe for so long, so Mario and Luigi go back inside him to fix it, allowing him to break into Peach's Castle for them.

Bowser fights his way to Fawful and Midbus as they are slowly awakening the Dark Star. Fawful supercharges his minion into Blizzard Midbus, but Bowser wins the ensuing fight and Midbus's new ice powers end up freezing him solid. Bowser punches out Fawful as he tries to absorb the Dark Star's powers and he only gets a portion of it, with the rest of the revived evil entity sucking up Peach and then forcing its way inside Bowser. Mario and Luigi chase the Dark Star around as it absorbs Bowser's DNA and takes on his characteristics, eventually emerging as an incomplete copy of Bowser and floating off in search of the rest of its power. Bowser goes after it but is sidetracked by a final giant battle against Peach's Castle, which had been transformed into a giant robot by Fawful. He then battles Fawful himself, now souped-up by the Dark Star's powers into Dark Fawful. Bowser wins the fight and Fawful turns into a small ball of dark energy and tries to get away, but is absorbed by the Dark Star, allowing to fully transform into Dark Bowser.

The real Bowser goes after his copy, chasing it to the tallest tower where it deposits the unconscious Peach before being confirmed by Bowser, who aims to collect Peach, both castles and the Dark Star's powers. The final battle is waged on two fronts, starting off with Bowser fighting his clone, before punching it in the gut and forcing it to spit up Fawful. Bowser sucks up the little ball of energy and Mario and Luigi take over the fight, defeat both Fawful and the Dark Star Core inside Bowser. This leaves Dark Bowser unstable, and the real Bowser punches it until it explodes, freeing the Mushroom Kingdom from the Dark Star’s influence forever.

Inside Bowser, Fawful is then revealed to be on his way out, and with a dying grin, he attempts to take the Mario Bros. with him in a final explosion of his own, but all this accomplishes is making Bowser eject everyone he had inhaled. The liberated Toads and the now-conscious Peach move to congratulate Mario and Luigi on a job well done, and Bowser, confused and angry, realizes that the brothers had been inside his body the whole time. Starlow dismissively tells Bowser to not worry about what's in the past, but discovering that she was his supposedly loyal minion "Chippy" throws Bowser into a complete rage. The Toads and the Princess flee from the scene, and the credits roll over a montage of still images showing that Bowser loses the ensuing fight.

Afterward, the heavily-injured Bowser is seen lying in bed at his castle while Private Goomp, Sergeant Guy, and Corporal Paraplonk beg him for forgiveness over their treason. Birdley arrives with a package from Peach, but when Starlow pops out of it to check in on him, Bowser angrily tells her to leave, as he is too busy fixing his castle to attack again anytime soon. He then lets the trio rejoin the rest of the Koopa Troop in helping with the repairs, and only once he is sure he's alone does Bowser open the package, revealing a thank-you cake with himself, Mario, Luigi, and Peach on it.

As in the other two Mario & Luigi games, there is no "Endless Play" feature. As such, if the player plays the game after it is beaten and the ending is done, the game will just start from the last save point, before the final battle.

Battle system
The battle system of Mario & Luigi: Bowser's Inside Story is similar to that of its predecessors. There are some new additions to the system. In this instalment, all Action Commands are evaluated based on how well they are performed. There are five evaluation levels. Ranging from the worst to the best, these levels are: Nothing, OK, Good, Great, and Excellent. The better an Action Command is performed, the more damage an attack does. Receiving a Nothing is equivalent to not performing an Action Command at all. This is carried into all later instalments of the series.

Stats
Each brother and Bowser have their own HP, SP, POW, DEF, and SPEED, as well as STACHE points for the brothers, and HORN points for Bowser. When they finish a battle, they each gain EXP Points and Coins. With enough Experience Points, they can level-up and increase each respective statistic.


 * HP, or Heart Points, indicate the amount of remaining health a character has. When an enemy hits a character, they lose HP. When their HP reaches zero, they pass out, but can be revived with a 1-Up Mushroom or a 1-Up Deluxe. HP can be replenished with a Mushroom, a Nut or a Drumstick (Bowser only).
 * SP, or Special Points, indicates how many times Mario, Luigi, or Bowser can use a Special Move. Each attack uses up a certain amount of SP, draining the total. SP can only be restored by ingesting Syrup Jars.
 * POW, or Power, is how strong the fighter is. POW determines how much damage they can inflict.
 * DEF, or Defense, is how much damage the character can block from an enemy hit. A higher DEF stat means less damage is taken.
 * SPEED is how fast the character is. In any given battle, the fighter with the most SPEED gets to attack first. The turn then continues, allowing fighters with subsequently lower SPEED to attack until the fighter with the lowest SPEED has attacked. The fighter with the most SPEED then gets to attack again, and the cycle continues until a fight is over.
 * STACHE, a Mario and Luigi exclusive stat, is the luck stat of this game. The higher their STACHE stats are, the greater there is a chance of a Lucky Hit, which doubles POW. A higher STACHE stat makes the player more likely to receive a hit on a Scratch Card.
 * HORN, a Bowser exclusive stat, functions exactly the same as STACHE does. The only difference is in the name of the stat.

Mario and Luigi's battle system
The battle system with Mario and Luigi is similar to the battles from previous titles. There are now six categories of attack during battle, as opposed to Mario & Luigi: Partners in Times five, or Mario & Luigi: Superstar Sagas four. These are Jump, Hammer, Attack Pieces (Bros. Items), Items, Bros. Badges and Escape. The Bros. can defend with their jump and their hammers. The Jump makes Mario and/or Luigi jump to dodge an attack or to counter-attack. The Hammer is used to counter-attack. The music played while battling is the same as the music played during the debut trailer, as seen in the Japanese site.

A new element has been added to battles, a gauge at the bottom of the screen with Mario and Luigi's heads on either end. When Mario or Luigi pull off an action command, that brother's end of the bar fills slightly. When they meet in the middle, it's possible to use a Bros. Badge move. The effect varies with the equipped badge. The normal effect is to restore 20% of both brothers' HP. Badges can be bought in one of the shops in Toad Town. Some of the badges require that the Action Commands be pulled off perfectly (EXCELLENT is displayed), and some only need GOOD!. An extra block that appears in the battles can be used to swap the badges that brothers use.

Bowser's battle system
Bowser has almost the same battle system as Mario and Luigi's, but with a few differences. He has different options: Punch replaces Jump, Fire Breath replaces Hammer and Enemy Attacks replace Special Attacks. However, he does not have Bros. Badges. Instead, Bowser gains a vacuum ability after the player advances further through the game. He can swallow enemies with this new ability to make Mario and Luigi fight them in his belly. He can also swallow parts of enemies that can restore his HP, raise defense or attack power, or rescue a Blitty. Bowser's defenses are the Punch and the Shell. Bowser's Punch can counter-attack an enemy, while his spiky shell can hit enemies that try to jump on his head or protect him from attacks.

Enemy Attacks are special attacks that use mostly members of Bowser's army, which are Goombas, Koopas, Shy Guys, Bob-ombs, Magikoopas and Broggy. These attacks require the stylus to perform. These characters need to be liberated to unlock these attacks.

Giant Bowser Battle System
At certain points in the game, Bowser gets crushed by a large object such as Bowser's Castle. In order to revive Bowser, the Bros. must play a 2D-Shooter-like minigame in the Rump Command. When revived, Bowser grows to a giant state. In order to complete these battles, the player must rotate their DS sideways to play. In these battles, Bowser only has three options of attack. Punching requires quickly sliding the stylus across the screen to execute. Fire requires the player to blow into the DS microphone. The last option, Healing, requires Mushrooms found within the battle itself. Defending includes an event where the player must tap the touch screen in certain areas to counter-attack, punching to deflect blows, and blowing huge flames at the enemy. After each giant battle, Bowser returns to normal. There are four such battles in the game. This battle feature also makes a return in Mario and Luigi: Dream Team, except the player controls a gigantic Luigi instead of a gigantic Bowser.

Ranks
When leveling up Mario and Luigi, and Bowser occasionally reach a rank. When this happens new criteria is added to the game such as being able to equip more clothing or being able to shop at certain places. Here is a list of the ranks:

Mario & Luigi
 * Mushroom (default) (1 piece of gear)
 * Shell (level 6) (2 pieces of gear)
 * Flower (level 12) (3 pieces of gear)
 * Shine (level 18) (Shop at Shine Rank gear shop)
 * Star (level 25) (Shop at Star Rank gear shop)
 * Rainbow (level 40) (Get Excellent!! Badge)

Bowser
 * Bronze Boss (default) (1 piece of gear)
 * Silver Boss (level 10) (2 pieces of gear)
 * Gold Boss (level 20) (3 pieces of gear)
 * Final Boss (level 40) (Get Intruder Fangs)

Bowser Specials
Bowser has six Enemy Attacks, five of which are obtained via cages.

*required
 * Goomba Storm*
 * Shy Guy Squad
 * Koopa Corps
 * Bob-omb Blitz
 * Magikoopa Mob
 * Broggy Bonker

Mario & Luigi Specials
Mario and Luigi obtain these attacks via Attack Pieces found by hitting a Attack Piece Block and numerous other ways. *required
 * Green Shell*
 * Fire Flower
 * Jump Helmet
 * Yoo Who Cannon*
 * Super Bouncer
 * Mighty Meteor
 * Spin Pipe
 * Snack Basket*
 * Magic Window
 * Falling Star

Key items
There are many items that appear in the game that the heroes must obtain in order to advance in the game. Most of these items require the players to go through some trial, whether it be a challenge, facing a boss, or through other means.

Consumable items
These are the items that appear in Mario & Luigi: Bowser's Inside Story. Please note that some of the items used in this game have appeared in the previous installments.

Clothing
Mario & Luigi: Bowser's Inside Story differs from its predecessors by including a more varied clothing system. In addition to overalls, Mario and Luigi can wear socks, gloves, boots, and accessories while Bowser can wear shells, arm bands, rings, and fangs. Mario, Luigi, and Bowser can wear additional clothing types if they rank up from repeated battles.

Badges
Badges in Mario & Luigi: Bowser's Inside Story are used exclusively by Mario and Luigi, and they work differently from its predecessors. Mario and Luigi must successfully perform Action Commands to fill the badge gauge. Once the gauge is filled, players can tap it to receive an effect that benefits them in a variety of ways, which can be changed depending on the type of badge both brothers wear.

In the table, the left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. The right side (Mario's badge) decides what the effect will be.

Status Ailments
Many Status Ailments appear in Mario & Luigi: Bowser's Inside Story. Each type affects the heroes and enemies with their own variables. Many enemies can inflict the diseases, as well as some attacks that the three heroes can learn. To relieve the effects, the player can use a Refreshing Herb or - depending on the type - can wait for it to run out of their systems.

Playable

 * Mario
 * Luigi
 * Bowser

Supporting

 * Princess Peach
 * Toadsworth
 * Toadbert
 * Starlow
 * Kamek
 * Toads
 * Broque Monsieur, a bipedal creature who seems to be made from ? Blocks.
 * Broggy, Broque's pet.
 * Broque Madame, another bipedal creature made out of ? Blocks.
 * Blitties
 * Three members of Bowser's army:
 * Sergeant Guy, a green Shy Guy with a bag on his back containing a gray pipe and a Magikoopa's wand.
 * Corporal Paraplonk, a red Paratroopa wearing a red bucket on its head and green shoes.
 * Private Goomp, a Goomba that wears blue clothes and seems to look sad.
 * Emoglobin, a species of block-like creatures inside Bowser that give hints and help with minigames.
 * Princess Lipid, who explains Bros. Badges.
 * Yikk, the creator of Tower of Yikk and the Boo-ray Machine.
 * Kuzzle, the guardian of the second Star Cure.
 * Blue Paratroopas, friendly blue shelled Paratroopas.
 * Dr. Toadley, the Toad with a Miracle Cure.
 * Chakron, the guardian of the third Star Cure.

Overworld
While Mario and Luigi adventure through Bowser's Body, Bowser is walking around the overworld. Mario and Luigi can influence Bowser. They can pinch nerves to make Bowser panic. They can also touch Bowser's muscles to give him a power-up. Equally, Bowser can change the course of the Mario Bros.' adventure. For example, he can flood them by drinking from a fountain. After a certain point in the game, Mario and Luigi can go to the Pipe Yard and use Warp Pipes to exit Bowser's body and explore the overworld, and then use the pipes to enter Bowser's body again.

Overworld icons have slightly changed. They now display the health of the character. Bowser uses two buttons in the overworld, X to punch, and Y for firebreath. Later in the game, Bowser learns new moves such as a dashing punch, ground-pounding, and curling up into a spikeball (much like the way he attacked Mario in Super Mario Galaxy). Mario and Luigi use A and B respectively to jump. At one point they gain hammers. Mario can destroy rocks and crates, while Luigi can hit Mario to make him mini so as to reach previously inaccessible areas. Later in the game, the Marios learn new moves such as the Spin Jump and the Drill Bros. They also encounter items in the overworld that help them perform moves to reach a goal or an item. The items include a gas pump that seems to be shooting out helium. Mario can fill himself up with helium and float into the air like a balloon. If Luigi is to grab his legs at that time, they are able to perform a floating high jump, somewhat similar to the move found in the first installment of the series. They can also find a Blue Koopa shell that Mario can put on. Luigi can whack him with his hammer to shoot Mario over previously inaccessible areas to hit switches. This move is very similar to the move the Koopa companions use in the Paper Mario series.

While Bowser explores a 3-D overworld, Mario and Luigi explore a 2-D world inside his body, much like a traditional platformer, though they can go into the 3-D overworld at any time once the Pipe Yard is available. The actual overworld is connected just as it was in Mario & Luigi: Superstar Saga, unlike Partners in Time's linear levels. The overworld is up to 4-5 times larger than Superstar Saga's overworld. The map in this game consists of a beach, a forest, a cape, the road to Bowser's Castle, Toad Town, Bowser's Castle, Peach's Castle, Grasslands, a railroad, underground, and a lake. In the Nintendo Power review, it was stated that there are tons of sidequests, much to explore, and plenty to do in the free roam overworld.

Locations
* Only Mario & Luigi can access. ** Only Bowser can access.
 * Mushroom Kingdom
 * Peach's Castle
 * Dimble Wood
 * Cavi Cape
 * Plack Beach
 * Bumpsy Plains
 * Bowser Path
 * Bowser's Castle
 * Tunnel**
 * Toad Town*
 * Toad Town Mall*
 * Tower of Yikk
 * Blubble Lake
 * Project K**
 * Peach's Castle Garden


 * Bowser's Body
 * Trash Pit
 * Funny Bone
 * Toad Square
 * Challenge Node
 * Arm Center
 * Pump Works
 * Flame Pipe
 * Gut Check
 * Nerve Cluster
 * Rump Command
 * Flab Zone
 * Pipe Yard
 * Leg Outpost
 * Nose Deck
 * Energy Hold
 * Joint Tower
 * Memory Banks
 * Lumbar Nook
 * Chest Station
 * Airway

Differences from other Mario & Luigi games
While a direct sequel in the Mario & Luigi series, Mario & Luigi: Bowser's Inside Story still has several differences compared to the first two Mario & Luigi games.


 * This is the first game to feature more than one optional boss stronger than the final boss.
 * This is the first game in the series not to feature Professor E. Gadd, or Yoshi.
 * This is the first game in the Mario series to feature Bowser as a main protagonist.
 * This is the first Mario and Luigi game to give Mario and Luigi's in-game sprites eyebrows.
 * This is the first game in the series where Mario and Luigi can double jump; in battle in the first game they couldn't while in the second game they needed the babies to do it.
 * This is the only game set directly in the Mushroom Kingdom. Mario & Luigi: Superstar Saga is set in the Beanbean Kingdom, Mario & Luigi: Partners in Time is set in the Mushroom Kingdom of the past and Mario & Luigi: Dream Team is set on Pi'illo Island.
 * This is the only Mario & Luigi game to not have regular Goombas as enemies.
 * This is the only Mario & Luigi game to not have a snow, desert or mountain-themed area.

Gameplay differences

 * This is the first Mario & Luigi game to have optional bosses, with the exception of three of the four Popple fights and Jojora in Mario & Luigi: Superstar Saga, who are not required to be defeated, but can be defeated for extra experience and items.
 * Unlike Mario & Luigi: Partners in Time for the Nintendo DS, this game makes greater use of the DS's touch controls and microphone.
 * This is the first game in the Mario & Luigi series (as well as the fourth RPG overall) to have Bowser as a playable character.
 * The player can equip Mario and Luigi with pants, gloves, shoes, socks, and accessories instead of just pants as in the first two Mario & Luigi games.
 * Badges have a different function. Bro. Badge moves can be performed with them. This game contains eight badges, which is notably less than the previous Mario & Luigi games.
 * This is the first of the series to have power-ups or other items in the overworld such as the blue Koopa shell.
 * This is the first Mario & Luigi game to have a rank system. This means, if the player gets at a certain level, they will go to a higher rank. Ranks for Mario and Luigi are the Mushroom Rank, Shell Rank, Flower Rank, Shine Rank, Star Rank, and the Rainbow Rank. Bowser’s ranks are the Bronze Boss Rank, Silver Boss Rank, Gold Boss Rank, and the Final Boss Rank.
 * Mario and Luigi get the hammers earlier in Mario & Luigi: Bowser's Inside Story than in other Mario & Luigi games.
 * The Scratch Card is introduced, allowing the main characters to earn back coins after spending them.
 * This is also the first game where the hammerheads don't fall off in defense when held too long; the bro. just puts it down. Consequently, the hammer can also be held much longer.
 * In the first two games in the series, Mario and Luigi use a suitcase to store anything they collect in their journey. In Bowser's Inside Story, however, they use the Star Menu, managed by Starlow in order to access their items.
 * This is the first game to have a Boss-Refight or Skill Challenge.
 * This is the first time in the Mario RPG series that a sequel has been released on the same system as its predecessor.
 * This is the second game where the Mario Bros. battle inside Bowser's body, the first being Mario & Luigi: Superstar Saga, where they battle Cackletta's Soul inside Bowser. Fawful (who worked for Cackletta) is fought in a similar way to Cackletta. Also, before both battles take place, the player fights an affected form of Bowser. While Mario and Luigi are sucked into Bowser and Cackletta was inside him, for Fawful it is the reverse; Bowser inhales Dark Fawful, and he fights the Mario Bros. inside of Bowser.
 * This is the first Mario & Luigi game where Bowser does not end up possessed by the main villain, as well as the first RPG game since Paper Mario where the main villain does not actually possess one of the main characters.
 * However, Dark Bowser is a character who has copied Bowser lineaments by gathering his DNA, and is similar to previous Bowser possessions.

Release differences

 * This is the first Mario & Luigi game to be released in Japan before any other country.
 * This is the first Mario & Luigi game in which the American boxart is the same as the Japanese boxart. The European boxart, while not exactly the same, uses the same pictures and background as the Japanese boxart.
 * This is the first Mario & Luigi game to have multiple languages for its North American release. Both the French and Spanish translations are distinct from those of Europe.

References to other games

 * Super Mario Bros. 2: During Bowser's battle with the giant Wiggler, the Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in this game. Also, one of Bowser's brainwashed minions states that he forgot what Bowser's castle was originally called (before it was turned into "Fawful Theater"), and mistakenly referred to it as "Mouser's Castle".
 * Super Mario RPG: Legend of the Seven Stars - In addition to the storyline of Bowser attempting to reclaim his castle, Bowser states that Chippy could be an honorary member of the Koopa Troop, and she could "thank him later" (just like when Bowser rationalizes joining Mario's party). In addition, some notes of the Forest Maze track appear in the Toad Town and Peach's Castle themes.
 * Super Mario Bros. 3: Sockops are clearly meant to resemble the Kuribo's Shoe, and at one point Luigi will even hop around inside an unconscious Sockop, allowing him to walk along spikes without taking damage, just as the Kuribo's Shoe does. In addition, one of the Sockops' names is, apparently, Kuribo.
 * Dr. Mario - Blue Viruses appear on a poster in Dr. Toadley's office, and in one of the Toothy's attacks.
 * Super Mario World 2: Yoshi's Island and Yoshi's Island DS - The Fawful Guy enemy can imitate the attack patterns of both the Woozy Guy and the Glide Guy. In addition, one of its attacks mirrors Yoshi's main form of offense in the game, egg throwing.
 * Super Mario 64 - The music that plays within Peach's Castle when visiting it for the first time is a variation of its theme here.
 * Super Mario Sunshine - One of the brother's rank is called the Shine Rank.
 * Paper Mario: The only Paratroopas in the game wear sunglasses, similar to this game.
 * Mario & Luigi: Superstar Saga - Fawful reappears as a villain. The Bros. Attacks from this game are reused, and there is a slight remix of Cackletta's theme song that played in the background after Fawful took over Peach's castle. Mario and Luigi battle Dark Fawful inside of Bowser's body, just as they did with Cackletta. The chair seen near the Conference Room has the same design (seen only briefly in the beginning of said game). Also, the Mini Mario and Spin Jump abilities return. The music that plays when visiting Peach's Castle in the beginning is a remix of the theme heard in Toad Town before boarding the Koopa Cruiser.
 * Mario & Luigi: Partners in Time - When Mario and Luigi talk to Broque Madame, she tells them stories about the Shroob invasion that took place in the game. Several Shroobs are also seen at Bowser's castle, where they were kept frozen in a cryogenic chamber. If the player chooses to thaw them out, then an optional boss battle with them will commence. During the battle, several other Shroobs, including Elder Princess Shroob can be seen in the background. After the battle, Mario and Luigi tell Starlow about their previous battle with the Shroobs, and how they defeated them while they were babies. While the audience is still in the theater in Bowser's castle, a Shroob can also be found sitting in the audience on the bottom right. Also, there is a boot called the Shroob Boots. The theme that plays in Peach's Castle at the beginning is a remix of the present Peach's Castle theme of this game.
 * New Super Mario Bros. - Blue Shells make a reappearance. A Mega Mushroom also occasionally appears during one of Broque Monsieur's attacks in his tutorial.
 * Super Mario Galaxy - Spike Ball, the ability where Bowser curls into a ball, heavily resembles an attack that Bowser uses during his fights against Mario/Luigi.

References in later games

 * Mario & Luigi: Dream Team - Starlow, Broque Monsieur, Broque Madame, Broggy, Private Goomp, Corporal Paraplonk, and Sergeant Guy all return to this game.
 * Super Smash Bros. for Wii U - The songs "Tough Guy Alert!" and "The Grand Finale" return in this game.

Bowser

 * "Did somebody page the king of awesome?"
 * "MAAARIO! Are you seriously trying to start with me again?! I hear about this big meeting, and I'm all ready to act nice... But man, the second I see your face, Mr. Nice Bowser is GONE. Yeah, forget your dumb meeting! I'll pummel you and grab Peach!"
 * ''"GWAHAHA! Great dark hurricane! Seriously, perfect backdrop for an awesome final battle! You really sweat the details! Listen up! You're saying the kingdom will vanish? NOT TODAY! THIS KINGDOM IS ALL MINE! SO YOU VANISH!

Fawful

 * "All who resist will be beat like naughty little eggs!"
 * "Beef? I am lacking in beef. Fawful is beefless."
 * "Fawful sings a song of bad!♪ The Mushroom Kingdom is so sad!♪ All of it is for Fawful!♪ And the...rhyme...with that!♪"
 * ''"Here Fawful goes, the disappearing..forever disappearing... WITH YOU!"

Pre-release and unused content
Some enemies have an attack pattern for Mario and Luigi, even if they do not face them in the game. There are also several unused voice clips for Yoshi, coming from Yoshi's Story; there are also unused music from Mario & Luigi: Partners in Time, although it won't play correctly. Early screenshots also show Treevils being battled at Plack Beach.

Glitches
If the player does more than 10,000 damage to an enemy then the game will freeze. Also, before the fight with Scutlet if the players re-enter the Pump Works and hit the Save Block the message will say that Bowser can breathe fire again, even though the Flame Pipe is still blocked.

Staff
The game's producers were Toshiharu Izuno, Akira Otani and Yoshihiko Maekawa, with Shigeru Miyamoto and Takashi Tezuka acting as senior producers and Satoru Iwata and Tetsuo Mizuno acting as executive producers. The game's director was Hiroyuki Kubota and Makoto Aioi was the main programmer.

Mushroom Kingdom Tribune
The Mushroom Kingdom Tribune is a promotional newspaper sent by Nintendo via e-mail. This newspaper includes information about the release of Mario & Luigi: Bowser's Inside Story.

This newspaper includes "Reviews from the Mushroom Kingdom", which are quotes from the game characters:


 * "I have chortles!" - Fawful
 * "Did someone just page the King of Awesome?" - Bowser
 * "SUPER ULTRA WONDER ULTIMATE RUTHLESS GREAT IRON BALL!" - Midbus

Trivia

 * The title of the game is a parody on the term "inside story", meaning the "true" tale of an event from the perspective of an insider who participated in the action, as opposed to an outsider who only hears about the event later on. In this case, the game is a literal inside story, as Mario and Luigi have to adventure through Bowser's insides.
 * The game's European Spanish, European French and Italian name is a parody on the famous novel A Journey to the Center of the Earth. The original French name is Voyage au centre de la Terre, the Spanish name is Viaje al centro de la Tierra, and the Italian name is Viaggio al centro della Terra.
 * Bowser's icon for swimming when underwater is also Mario and Luigi's jump icon.