Super Mario Maker for Nintendo 3DS

Super Mario Maker for Nintendo 3DS is a Nintendo 3DS port of the 2015 Wii U title Super Mario Maker, scheduled for a release on December 2, 2016. Despite being a Nintendo 3DS title, the game does not support stereoscopic 3D, and gameplay is therefore strictly available in 2D. This applies to all consoles in the Nintendo 3DS family.

Changes and new features
The game is slated to include almost everything from the original Wii U release, with the exception of Costume Mario and searching for courses by code. It is also possible to play stages from the Wii U version, though not every stage will be compatible with the 3DS version due to version differences, such as the lack of Mystery Mushrooms in the 3DS version.

Exclusive to Super Mario Maker for Nintendo 3DS, the game will include 100 new courses designed by Nintendo pre-installed. The courses will also include medal objectives, in which the player must fulfill certain criteria, such as collecting every coin in the level, to earn a medal. Players can also send unfinished courses to other players, by way of Local Play, and they can team up, or collaborate, on stages. Stages made in this way will have a special icon marked next to it. The editing mode of the game also includes Yamamura's Lessons, an interactive tutorial guided by Mary O. and Yamamura.

There is a new map that has 18 worlds. The number of levels start at four, then increase to eight, with the color of the world map background gradually changing as well.

Differences between versions

 * Mystery Mushrooms have been removed from the Nintendo 3DS version. The Weird Mushroom replaces the Mystery Mushroom as the game theme-specific power-up in the Super Mario Bros. game theme.
 * Big Mushrooms have also been removed from the Nintendo 3DS version.
 * Checkpoint Flags, Skewers, and Keys are now standalone course elements, meaning they do not need to be created by shaking an arrow sign, a Thwomp, or a P-Switch, respectively.
 * The following elements are now available from the start:
 * The Super Mario Bros. 3 and Super Mario World game styles.
 * The Underwater, Airship, Ghost House and Castle course themes.
 * Mario's trail display, the timer and autoscroll settings, the sound effects menu, and the ability to create sub-areas.
 * Donut Blocks, Fire Flowers, 1-Up Mushrooms, Lifts, Piranha Plants, Cheep Cheeps, Bloopers, Spike Traps, Semi-Solid Platforms, Warp Doors, Checkpoint Flags, the game style specific power-ups (Weird Mushrooms, Super Leafs, Cape Feathers, and Propellor Mushrooms), Super Stars, Bill Blasters, Boos, Dry Bones, Fire Bars, Burners, Hammer Bros, Bowser, and Tracks.
 * The Nintendo 3DS version has seven item interface columns with nine items each, as opposed to its Wii U predecessor, which has five columns with twelve items each. Also, there is not a crown column, and all items completely fill each column.
 * The Nintendo 3DS version supports the ability for different players to collaborate on courses together via Local Play.
 * Players can share their courses with other players via Local Play or StreetPass, rather than uploading them.
 * Despite having the ability to download Wii U courses from the internet and participate in the 100 Mario Challenge, the Nintendo 3DS version does not support course IDs, and some courses are incompatible, typically courses that include the Mystery Mushroom item, or the ones that include the Big Mushroom item.
 * There are fewer buttons when searching online courses.
 * 10 Mario Challenge has been replaced with Super Mario Challenge, which consists of 100 courses designed by Nintendo in 18 different worlds.
 * Half of the 60 course elements are unlocked at the start, compared to the Wii U version, which has a set of elements unlocked at a time each day.
 * When placing an object down in the course creator, instead of a distorted voice saying the name of the object, there is simply a small sound that sounds like two sticks tapping each other.
 * It is no longer possible to record custom sound effects.
 * Upon starting the game for the first time, the player no longer needs to play though an unfinished course and a guided tutorial before being able to access the Main Menu. Instead, the player is greeted with an introductionary speech from Yamamura and Mary O..