Mario Clock

Mario Clock is a DSiWare clock application released in Japan on April 1 and in North America on June 15, 2009 for 200 DSi Points. The alarms can be set to be Mario-related sounds. The clock can either be set to analog, or digital.

There is a small easter egg in the game, which allows the player to jump (whether they're using Mario or Luigi) and collect coins, after every 100 coins, one of the Mario Brothers swaps out with another one, allowing the other brother to collect another 100 coins, and so on. If the analog clock is set, every 100 coins collected, a sprite of Mario or Luigi will appear over one of the numbers starting from 1. When 1,200 coins are collected, the player will arrive at World 8-4, with Princess Peach waiting on one of the brothers. Thanking him, and introducing them to another quest.

The player must also collect Super Mushrooms and avoid Poison Mushrooms. The stage changes for every 30 minutes that pass in real time.

American
''Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!''

features:
The clock itself is fairly basic: You can view the clock on the top screen of your DSi system in either an analog or digital presentation.

The analog clock has a bit more personality to it, but both are equally functional in their own unique way, and you'll even get the date and day of the week displayed as well.

In the background you'll see various levels of Super Mario Bros. being played out.

When the clock is active, Mario will constantly walk to the right, just as he would in the real game if you were controlling him: it's here that your interaction comes into play.

While you can't stop Mario or Luigi, you can make them run using the "B" button and jump with the "A" button.

Your main goal in this little mini-game of sorts is to collect coins, and occasionally you'll come across power-ups that can add to the fun a bit: the good old Mushroom is still in force and will cause Mario to grow in size.

Consequently, picking up another mushroom will cause the character to return to normal size, and there's even a POW block from the original Mario Bros. arcade game that will knock all of the numbers off the clock face for a brief period of time.

Ultimately, it's all about grabbing coins and each time you grab 100 coins, a Mario or Luigi icon will appear on one of the numbers on the clock.

If you can manage to rack up 1200 coins, 100 for each hour on the clock, you'll be presented with a nice little intermission in which Mario will reach the princess in Bowser's castle complete with the same authentic tune from the original Super Mario Bros. game.

Of course then you'll get to start the process all over again with a quick press of the "B" button.

To mix things up, every 15 minutes the level will change to give you something new to look at for a while, and at the top of each hour Mario will reach the little flagpole spot at the end of the level, and you'll get the catchy end of level tune played along with a display of the traditional Super Mario Bros. fireworks.

The number of fireworks that explode correspond to the current time, so if it's 7 o'clock, you'll get 7 firework explosions and so on.

There's also an alarm function that can be set.

You can set up to three alarms, and you'll even have a few options and settings that can be applied to each of these alarms as well.

You can choose from three different tunes that include the standard Super Mario Bros. music, the star power-up tune, and even the underwater musical piece from the original game.

These alarms will even sound with the lid of your DSi system closed and the game in sleep mode, so keep that in mind when setting your alarms.

You can even mix and match them between the various alarms you set, and thankfully each alarm also comes with a Snooze setting that can be applied.

While the regular alarm will sound for five minutes, a snooze setting will cause the alarm to sound for only one minute and then snooze for the remaining four minutes before sounding off again.

During the sounding of the alarm, you'll even get a nice little Super Mario Bros. pixel art show on the top screen for your viewing pleasure.

You can stop the alarm at any time by simply pressing any button or tapping the DSi touchscreen.