User:Super-Yoshi/World 2

World 2 in New Super Mario Bros. was a massive desert world, just as Desert Land was in Super Mario Bros. 3. Mario and Luigi crossed this hot desert on their adventure. This is the second time Bowser Jr. was fought in the game. Mummipokey was located at the end of the desert. If Mario or Luigi defeated him they would go to World 3 however if Mini Mario or Mini Luigi defeated him they would go to World 4. This world introduced a total of fifteen enemies that were new to the game.

2-1
The player starts off in a desert area. They will see 4 ? Blocks, 3 containing coins and 1 containing a power-up. They will also see a Pokey, which make their first appearance throught the game. Some coins above the Pokey can be collected aswell. The player will see a Spiny wandering around a couple of Brick Blocks containing coins, another Pokey, some coins floating in the air, and a block that can expand if the player hits it. As the player advances, they will find their first Star Coin, along with a couple of regular coins and a Pokey. A moving platform and a Pokey can be seen in this area of the level. Some more Pokeys on moving platforms and coins above them can be seen here, along with a third section which will have quicksand and the second Star Coin, plus a Pokey on a moving platform and coins. The player will encounter another Pokey on a moving platform, and collect some coins too, aswell as reaching the checkpoint of the level. A couple of Brick Blocks containing coins along with a lone ? Block ontaining a power-up will be here. The player will now face a Pokey on a rock, and will see some coins and a moving platform. The player will now find two Pokeys on ledges, along with their thrid Star Coin and regular coins scattered here. A pipe that Mini Mario can access can be found here, and will lead to a bonus room. The player will see an endless row of moving platforms, that will either go up and down, along with 4 coins scattered aroud here and a Pokey. The player will then see a pipe that wil lead them to the last area in this level. A couple of ? Blocks containing coins and a Brick Block in the middle containing a P-Switch can be found here. If the player activates the P-Switch, they can easily jump over the Pokey by turning the coins ontop of it into coins, or the player can collect the coins while making a huge jump to avoid the Pokey aswell. The flagpole can be seen here. Slide down it to gain access to World 2-2.

2-2
The player will start off in an oasis. They will find three Koopa-Troopas on platforms surrounding a lone ? Block containing a power-up. A Brick Block which can only be hit by a Shell can be seen here, and it will contain a coin. A Lakitu will appear here, and if the player stomps on it, they can ride his cloud way above the sky, and will collect some coins as they advance. The player will see coins floating, along with four Brick Blocks and a couple of ? blocks, the Brick Blocks all containing coins, and a ? block containing a coin, along with a power-up. More coins can be seen here, and the player will find coins with Brick Blocks surrounding them. The bottom left Brick Block contains 10-Coins. If the player still has the Lakitu Cloud, they can go above in the sky while collecting coins, and finding their first Star Coin in this level. The player will now see more Koopa Troopas on platforms with coins on them, along with a Piranha Plant. The player will see their second Star Coin, which is blocked by some Brick Blocks. The player can Ground Pound it to break the Blocks, and collect their second Star Coin. Another Piranha Pant can be seen here. The player will now see some Brick Blocks in the air, which will contain nothing, however the two on the bottom will contain a coin and a power-up. Also, some ? Blocks will be here and will just contain coins. The player will advance, and find some coins and a lone ? Block, containing a power-up, aswell as the checkpoint of the level. Many Brick Blocks will be here, and the topmost one will contain 10 coins, and the others will contain just one. A green canon pipe can be seen here, and can be used to be shot out of it while entering a pipe in mid-air, which will lead to a bonus room containing coins and the third Star Coin. Two mushroom platfoms that will sway from side to side can be seen here, with two ? Blocks on each one, which will have coins in them. The player can see the Flagpole over here, slide down it to gain access to World 2-3.

2-3
World 2-3 mostly takes place underground inside a pipe. The player will start off outside, and will see a lone warp pipe. They will now be inside the pipe. The player will slide down and defeat some Koopa Troopas, and land on the ground. They will see 3 ? Blocks, which will contain coins. If the player Wall Jumps in the area with the board, they can reach a lone Star Coin, and the first in this level too. The player can ground pound to flip the round board and fall down, and will see a ? Block containing a power-up, along with a Swooper. The player can fall down of the arrow ledge and hit a 10 Coin Block, and then use the ledges mounted on the wall to get back up. They can also ground pound the circular boards and flip them to fall down in another section of this pipe. The player can now see a ledge that can lead them to some ? Blocks, which will contain coins, and they will have to go back from the route they came from to reach the area after the flipping boards. The player will advance, and will find a small maze composed of a lone Piranha Plant, the second Star Coin, and many arrow ledges. The player can keep going right, and will be in another section of this pipe, aswell as the checkpoint of the level. A couple of coins can be seen here, and the player can slide down this section of the pipe. They will find a small section that wil lead to a ? Block with a coin, and a Hidden Block that will contain a 1-Up Mushroom on the platform above it. The player can now see a ? Switch that will make the water rise, and will also make the player choose either the secret or normal exit.

Normal Exit
If the player chooses the normal exit, then they should keep swimming right while collecting some coins, and can exit the pipe by simply going right. The player will now be in another pipe, and will see alot of coins with a Super Piranha Plant. The player can keep going straight ahead to find 2 ? Blocks containing a coin and a power-up. The player can also go up, and can either go left or right. If the player goes left, the wil find a lone Piranha Plant, and some ledges that the player will have to climb up and leap off from to reach the third Star Coin of this level. The player can also go right to climb the ledges, and can find a path merging left which will lead the player to a ? Block with a coin, and an arrow ledge which will lead to the start of the ledge path. A flipping board can be seen here, and the player can either go left or right. If they go left, the player will advance and find a lone ? Block with a power-up. If the player goes right, they can see a ! Switch along with a Piranha Plant under the Red Blocks. The player can also fall down and collect the coins underneath the arrow ledge. The player can cross the blocks leading to the end of the warp pipe. The player will now be outside, and will see a Trampoline and the Flagpole outside. Slide down it to gain access to 2-4.

Secret Exit
The player can also go through the secret exit by hitting the ? Switch, then quickly swimming up in the gap. The player will see many coins here. If the player wants to gt the secret exit, the must hit the next ? Switch quickly, and also to swim up quickly too. The water will drain after the whole room is flooded. If the player made it to the ledge, they can continue to go right and exit the pipe that the player was in. The second ? Switch will disappear if the player pressed it. The player will see two pipes in this area, and a Red Flagpole. Slide down it to gain access to World 2-A.

2-A
The player will start off on a log, above the water. As the player advances, they will find two ? Blocks, one containing a coin and the other containing a power-up. A Spike Bass will now follow the player. A couple of Koopa Paratroopas along with coins can be found here. A Red Koopa-Troopa along with a lone ? Block with a power-up can be seen here. If the player keeps going underneath here, they can get their first Star coin in this level. A Koopa-Paratroopa will jump by the player over here. Next, a Spin Block that will launch the player high above the sky. The player can float down gently towards the right side while collecting coins, or they can go to the left and land on 4 Brick Blocks, in which 3 contain nothing and the top one containing 10 coins. The player will see

2-5
World 2-5 is the fifth level in the desert of World 2. It is one of the few levels to contain a Boomerang Bro. as well as Fire Snakes. The time limit in this level is 400 seconds.

The player will start off in the desert. They will see two ? Blocks on the ground, which will contain coins. The next ? Block will contain a power-up. The player will now see many Brick Blocks on top of ? Blocks which also contain coins. The player will now encounter their first Blockhopper, and will see a lone ? Block containing a coin. The Blockhopper will contain a power-up if defeated. As the player advances, they will find more Brick Blocks and ? Blocks, all containing coins. The player will see a Spiny here, and some more Blockhoppers. This time, the Blockhoppers will contain coins. If the player jumps on top of a blockhopper, they can reach some coins as well as their first Star Coin throughout the level. All the Brick Blocks here will contain a coin. The player will climb ontop of some rocks, and will find another lone Blockhopper here, as well as some coins. Jump ontop of a Blockhopper to reach the coins if necessary. The player will find another Blockhopper, which will help the player reach more coins, and another Blockhopper beside this one, which will contain a power-up if defeated. The player will advance, and find some coins with a lone ? Block containing a power-up. A Fire Snake along with another Blockhopper with a coin can be seen here. The player will have to jump to cross the gap, and will find another Fire Snake surrounded by Blockhoppers containing coins.

Many coins will be seen in the air, and the player will find 3 Brick Blocks; with one containing a P-Switch. The player will have to jump from a Blockhopper to reach the P-Switch, and after the player presses it, a path to leading to the second Star Coin will appear. As the player advances, they will find a moving platform that will go vertically. A Boomerang Bro. can also be found here. The player can now take two routes. The first route is to take the pipe guarded by the lone Boomerang Bro., which will lead to the last area in this level, and the player will find a lone Blockhopper and the Flagpole. The player should jump off the Blockhopper to reach the top of the Flagpole. Or, if the player wants to take the other route, they can go under the quicksand from the area before, and keep jumping to avoid being sucked in, to find a block that the player will be able to go through, which will lead to some more blocks the last area, and some more blocks the player can go through. The player should fall down from the blocks, and jump across the gap to find many coins, a lone Blockhopper, and a Star Coin. The player should use the Blockhopper to get everything in this section of the area. The player will then jump from the blocks that they could go through and will end up by the pipe the player would have came from if they took the first route, and will follow the same route to reach the end of the level. The player will now have access to World 2-6.

Enemies Introduced in this World

 * Pokey
 * Lakitu
 * Spiny
 * Swooper
 * Blockhopper
 * Spike Bass
 * Hammer Bros.
 * Bullet Bill
 * Fire Snake
 * Bill Blaster
 * Spiked Ball
 * Giant Spiked Ball
 * Super Piranha Plant
 * Boomerang Bros.
 * Venus Fire Trap

Trivia

 * This is one of only two world in New Super Mario Bros. that allowed access to two different worlds after the boss battle; the other was World 5.