Seaside Kingdom

"It's the views that make Seaside Kingdom so special."

- Bubblainian

The Seaside Kingdom is a beach kingdom that appears in Super Mario Odyssey, being either the ninth or tenth kingdom visited, depending on whether the player chooses to go here or to the Snow Kingdom after leaving the Metro Kingdom. It is the greater location of Bubblaine, a cliffside beach resort area. Due to the local inhabitants being beret-clad snails, the boss having a French name, and two of the missions having a French title, the location may have been partially or fully inspired by, most likely the , also known as the French Riviera. When Mario first arrives, Mollusque-Lanceur is sitting on top of the Glass Tower drinking all of the Sparkle Water, and the fountains are corked. To restore peace to the kingdom, Mario must uncork the fountains and defeat Mollusque-Lanceur.

It is daytime during Mollusque-Lanceur's attack on the kingdom. Once he is defeated, the time of day changes to dusk for the rest of the game.

Concept and creation
Bubblaine was conceived as an elegant resort following the basic theme of golden champagne. According to the concept art, a blue-colored Dorrie not wearing any hat nor goggles was supposed to be found swimming there.

Raise a Glass
The spectacle known as Glass Tower isn't just majestic, it also fulfills the critical role of manufacturing the famous local product Sparkle Water.

''It stands atop the Glass Palace, which has a uniquely beautiful architectural style. It's a treasure to be explored!''



A Miraculous Mixture
''The four fountains in Bubblaine spray seawater toward the Glass Tower. The ocean here is carbonated but otherwise unremarkable. However, when blended in the Glass Tower, it takes on a deep, elegant flavor and becomes Sparkle Water!''

This treasured beverage is said to bring good fortune, happiness, and even romance to those who drink it, which has led to it being featured in many wedding ceremonies.



A Love Nest for Eels
''In addition to the fun resort spots found in Bubblaine, there are some notable dangerous locations as well. One of these is the underwater cave connected to the lighthouse where gigantic creatures called Maw-Rays make their nests and shoot out their long bodies in response to stimuli. A little caution can go a long way when exploring this place.''



Nature's Hot Tub
''A ways away from the beach sits an outdoor bath fed by a natural hot spring. Featuring full ocean views, it has become quite popular with tourists. This spring was formed by volcanic activity on the ocean floor, and it's said to have numerous medicinal effects. Take one dip, and we're sure you'll fall for its charms. It's also a lovely natural reprieve from the modern resort developments.''



Relaxing Competition
''When in Bubblaine, be sure to enjoy a game of beach volleyball on the local court. The on-site coach gives strong guidance, even for beginners. As they say around here, "Let's play!"''



Nature's Fire Hoses
''These unusual creatures collect seawater constantly. They use this water both to defend themselves and to propel themselves, sometimes straight up!''



Three Keys to the Kingdom

 * 1) Gasp at the sight of all four fountains spraying into the Glass Tower.
 * 2) Refresh yourself with the fizzy delights of Bubblainian seawater.
 * 3) Play in the action-packed Beach Volleyball tournaments.

Map

 * Lighthouse
 * Underwater Tunnel to the Lighthouse
 * Glass Palace
 * Rolling Canyon
 * Hot Spring Island
 * Beach House
 * Ocean Trench West
 * Ocean Trench East
 * Above Rolling Canyon

Residents

 * Bubblainians
 * Glydon
 * Dorries
 * Goombette
 * Sphynx
 * Dog

Bonus areas

 * The Cloud Sea: A platforming area surrounded by a sea of clouds which Mario must clear by activating Pulse Beams while avoiding the Burrbos and the Beams' blast radii.
 * The Narrow Valley: A narrow, canyon-like area where Mario must capture and control a Gushen to navigate the canyon while avoiding the voids and Poisoned Water. Small pools of water are present throughout to help Mario replenish his water supply while capturing said Gushen.
 * The Sinking Island: A grassy area surrounded by a sea of lava, where Mario must capture an Uproot and use it to safely make it to the other side before it sinks into the lava while avoiding the Moonsnakes throughout the area.
 * A small, valley-like area where Mario must capture a Pokio and use its beak to knock bombs at a cage containing a Power Moon while avoiding the Burrbos in the area.
 * The Spinning Maze: A maze-like area featuring rotating doors, lifts, and Moon Shards Mario must collect to obtain a Power Moon, as well as Spinies which he must avoid.

Objectives

 * 1) The Glass Is Half Empty!: The goal is to uncork all four of the Sparkle Water fountains.
 * 2) The Glass Is Half Full!: The goal is to defeat Mollusque-Lanceur.

Paintings
There are two paintings in this kingdom. One is located at the bottom of the Glass Tower's inside, next to a ring of coins and some air bubbles. It takes the player either to the Iron Cage at the Wooded Kingdom, the Island in the Sky at the Cascade Kingdom or the Viewing Balcony at the Lake Kingdom, and it can be accessed after defeating Mollusque-Lanceur.

There is another painting at the Diving Platform that can only be accessed from a painting at the Bowser's Kingdom or the Mushroom Kingdom.

Power Moons
There are a total of 71 Power Moons in this kingdom. During the player's first visit to this kingdom, they can collect 49 Power Moons, including one from the kingdom's Hint Art. The player can also collect a Power Moon if they travel to this kingdom using a painting found in a future kingdom (either the Mushroom Kingdom or Bowser's Kingdom). After the player defeats Bowser in the Moon Kingdom, 2 more Power Moons become available to collect. The Moon Rock will also be available to destroy, causing 19 additional Power Moons to be accessible.

In order to progress to the next kingdom, the player must collect at least 10 Power Moons.

Regional coins


There are a total of 100 regional coins, which take the form of shells, to be found in the Seaside Kingdom: 6 coins in the starting area, 18 near Rolling Canyon, 15 near Beach House, 16 near Glass Palace, 15 near Hot Spring Island, 6 near Ocean Trench East, 3 near Ocean Trench West, 18 near Lighthouse, and 3 Above Rolling Canyon.

Starting Area / Odyssey - 6 coins
 * 3 coins:
 * 3 coins: Underwater.

Rolling Canyon - 18 coins
 * 3 coins: Near the checkpoint flag.
 * 3 coins: On a rock above the checkpoint flag.
 * 3 coins:
 * 3 coins: Near the northwest edge of the map, underwater.
 * 3 coins:
 * 3 coins: Underwater, near a group of Cheep Cheeps.

Beach House - 15 coins
 * 3 coins: Behind the checkpoint flag, above a pond.
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: Above the six ? Blocks.
 * 3 coins: Underwater.

Glass Palace - 16 coins
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: In the 8-bit section.
 * 4 coins: Underwater.
 * 3 coins: Near the Sphynx.

Hot Spring Island - 15 coins
 * 3 coins: In a small pond.
 * 3 coins: Beside the umbrella.
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: Underwater.

Ocean Trench East - 6 coins
 * 3 coins: Near the Sphynx.
 * 3 coins: Up a hole underwater.

Ocean Trench West - 3 coins
 * 3 coins: Near a group of Komboos.

Lighthouse - 18 coins
 * 3 coins: Inside the lighthouse.
 * 3 coins: Underwater.
 * 3 coins: Near the spinning mines.
 * 3 coins: In the tunnel to the lighthouse.
 * 3 coins: In the tunnel to the lighthouse.
 * 3 coins: Underwater.

Above Rolling Canyon - 3 coins
 * 3 coins:

Trivia

 * This is the only kingdom whose Koopa Freerunning does not start from where Mario talks to the Koopa Troopa for entering the race.
 * After the Multi Moon is collected, the Sun is seen setting in the north instead of in the west.
 * According to Pauline's Quiz, Pauline had already been to Seaside Kingdom prior to encountering Mario and giving the quiz.