Super Mario Advance 4: Super Mario Bros. 3

Super Mario Advance 4: Super Mario Bros. 3, released on the Game Boy Advance was a remake of the 1990 Super Mario Bros. 3.

Story
The story, from the instruction booklet:

The Mushroom Kingdom has remained a peaceful place, thanks to the brave deeds of Mario and Luigi. However, the Mushroom Kingdom forms an entrance to the Mushroom World, a place where all is not well. Bowser sent his seven children to make mischief in this normally peaceful land. As their first order of business, they stole the royal magic wands from each country in the Mushroom World and used them to turn the Mushroom Kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, Princess Peach and Toad have but one thing to say: "Good-bye, and good luck!"

''Super Mario Advance 4: Super Mario Bros. 3
In 2003, the fourth and final entry in the Super Mario Advance series, Super Mario Advance 4: Super Mario Bros. 3 was released for the Game Boy Advance. It was actually a heavily updated version of Super Mario Bros. 3 as the name suggests. However, it boasted similar graphics and sound to the All-Stars version. It features a save system similar to the Super Mario All-Stars save system, except temporary saves may now be done anywhere.

This game's largest added feature was compatibility with the e-Reader and e-Cards. These cards could be scanned in to the game, and would function as new levels, instant power-ups, or demos. One power-up card features a power-up that cannot be found in any other Mario game: the Boomerang.

Changes from Super Mario Bros. 3

 * The 1 Player and 2 Player options were replaced with the option as playing as either Mario or Mario & Luigi, which is essentially identical to the former options. Luigi's animations are similar to his Super Mario All-Stars: Super Mario Bros. 3 counterpart, but he now has his Super Mario Bros. 2-styled "Flutter Jump", i.e. he can stay in the air a bit longer than Mario.
 * Spade Panels now produce different variants in response to completing one. It goes from Spade > Heart > Club > Diamond
 * Mario can have more than 100 lives.
 * Getting a Fire Flower or Raccoon Leaf will have their usual effect rather in the situation of Mario taking damage to revert to small Mario before he touches the power-up; previously this would just have the effect of a Mushroom.
 * Koopa Troopas can now be stomped underwater.
 * Giant Brick Blocks can now be broken with Mario's tail (with the Raccoon or Tanooki suit).
 * In several levels of World 4, just before the Goal Panel, there is a coin bonus in the sky.
 * In World 5, some brick blocks that otherwise make Pipes and Bullet Bill cannons float in the air contain coins.
 * In World 5, the Map of the ground seen from the sky was moved up and right hiding the little mistake they made on the "Ground Map" on the NES and SNES Version.
 * In World 6, the path to the Mushroom House was altered so the player does not have to do 6-5 to access it.
 * A few sprites were slightly improved. For example Mario and Luigi now wear their gloves. Previous versions had the two with no gloves, the NES version due to color limitations and the All-Stars version for unknown reasons.
 * Mario can carry shells into pipes without losing them.
 * The first pipe in level 1-1 now contains a normal Piranha Plant instead of a Venus Fire Trap.

List of Exclusive Features of SMA4:


 * See-Saw Platform
 * Stone Blocks (only be destroyed by Hammer Suit or crushed by Tanooki Statue)
 * !-Switch
 * Rotating Blocks
 * Sideways Venus Fire Trap
 * Ace Coins
 * E+ Coins
 * Invisible Block (can be visible when Mario transforms into the Tanooki statue)
 * Question Block with Kuribo Shoe
 * Grey Spike Donut Lifts
 * Blue Boomerang

List of features from various games on SMA4:

List of enemies from various games on SMA4: