Punch Bowl

Punch Bowl is the boss level of Juicy Jungle in Donkey Kong Country: Tropical Freeze, where the Kongs fight Bashmaster.

Layout
The level begins outside a wooden processing plant infested with vines and fruit that resemble pumpkins. Moving onwards, Donkey Kong will come across a DK Barrel at the end of the platform. Next is a Barrel Cannon marked with a skull, that launches the Kongs into a wide wooden tube where some juice flows. A cutscene will trigger, showing Bashmaster lying down and licking a popsicle peacefully. Suddenly, the Kongs fall out the end of the pipe, shaking the ice platform that the Snowmad is lying on. This sends his popsicle flying into the pool of juice below, where it is quickly engulfed by a school of Punch Piranhas. The angered Bashmaster looks over at the Kongs, who smile sheepishly. Bashmaster then grabs his hammer and challenges them, causing the battle to ensue.

For the fight, the Kongs and Bashmaster are standing on an ice platform that tilts around whenever the latter character jumps. As his first attack, the Snowmad will thrust his hammer in front of him, getting it stuck in the ground. This gives DK a chance to jump on his head, knocking him into the juice pool. Immediately after being knocked off however, he will climb back onto the arena, and jump off the top of the screen. As he lands, the platform will shake and ice cubes will fall from the sky; some of them in pairs. As each cube falls, Bashmaster will lightly kick it towards the Kongs. Some of these contain items like Banana Coins or Watermelon Fuse Bombs. If the Kongs pounds the ice cubes, he can receive the items inside. After this segment, Bashmaster will slowly walk towards the Kongs completely protected in front. If the Kongs manage to grab the bomb from one of the cubes, he can throw it at Bashmaster. However, this is not the only way to stop him, as after taking a couple of steps, the Snowmad will repeat his first attack, giving the player a chance to attack. After being hit a second time, Bashmaster will repeat his second attack, though this time he will shake the ground twice before sending ice cubes at the player. Repeating the same process applies. After the first three hits, Bashmaster will get frustrated after his fur turns light purple due to being drenched from the juice.

In the second phase, ice blocks will automatically fall from above, forming walls. Bashmaster will then charge through them, proceeding to slide on his rear about halfway across. At the edge of the platform, he will end up dizzy, and open to another jump on the head. Afterwards, the Snowmad will perform his high jump attack a few times, though now it creates icy shockwaves whenever he lands. After this, his first attack for this phase will be repeated, though now he will cross the arena a second time before becoming dazed. He will repeat this attack as well as the previous one for the rest of the phase.

In the third and final phase, Bashmaster's fur will turn a darker shade of purple. Here, he will begin the phase with his "kicking ice cubes" attack. After this, he will jump high in the air and land on one end of the arena. Here, he will repeatedly charge up hammer swings to knock the incoming ice cubes at the player at a much higher velocity. Once hit, the cubes will become spiked, and unsafe to touch. On the last ice cube he hits, he will hesitate before doing so in an attempt to mess up the Kongs' timing. After this, he will thrust his hammer down like in the beginning, (though it no longer creates icy shockwaves). After being knocked off, he will climb back onto the platform, and perform his kicking ice cubes attack once more. After being hit during this part, Bashmaster is defeated.

Time Attack times

 * Gold: 3:48
 * Silver: 3:58
 * Bronze: 4:32