User:Mario/sandbox

Completed constipation projects

 * Audio use policy (completed in 16:35, 18 October 2014‎)
 * Equipment (completed in 20:45, 19 November 2014)
 * Super Smash Bros. for Nintendo 3DS (sniped in 17:18, 17 January 2015)



This is what it's going to look like once all recolors artwork is uploaded. Not like this in its current state, idiot, but it's an idea. Finally, so we can maintain consistency, the shadowless artwork and that sexy Mario without fire artwork will have its own section.

Power refers to the multiple power-ups a player can use in Smash Run, exclusive for Super Smash Bros. for Nintendo 3DS. Powers cannot be modified through the normal custom menu, so players have to add powers to their character while customizing in the Smash Run screen.

Players can obtain powers by obtaining yellow bags with a question mark during a Smash Run playthrough. Defeated enemies, treasure chests, completed challenge doors, and meeting criteria on the Challenge Panel can unlock powers.

Each character has a total weight, which is the limit for the amount of powers can carry, max of six powers. Players can place three additional powers in the organizer tab, but these powers cannot be used. Also, generally, the smaller the character, the less powers can be carried. Speed-increasing equipment also decreases the amount of powers a character can carry and while defensive equipment, since they lower speed, increase the amount of powers that can be carried. Also, each power has a certain weight: the higher the level, the more weight it has.

Default weights

 * Mario: 25
 * Luigi: 24
 * Princess Peach: 23
 * Bowser: 29
 * Yoshi: 26
 * Rosalina: 22
 * Bowser Jr.: 27
 * Wario: 27
 * Mr. Game & Watch: 23
 * Donkey Kong: 27
 * Diddy Kong: 24
 * Link: 26
 * Zelda: 22
 * Sheik: 24
 * Ganondorf: 29
 * Toon Link: 24
 * Samus: 27
 * Zero Suit Samus: 23
 * Pit: 24
 * Palutena: 23
 * Marth: 23
 * Ike: 26
 * Robin: 24
 * Kirby: 21
 * King Dedede: 28
 * Meta Knight: 22
 * Little Mac: 23
 * Fox: 24
 * Falco: 22
 * Pikachu: 23
 * Charizard: 27
 * Lucario: 25
 * Jigglypuff: 21
 * Greninja: 24
 * Duck Hunt: 23
 * R.O.B.: 26
 * Ness: 25
 * Captain Falcon: 25
 * Villager: 24
 * Olimar: 23
 * Wii Fit Trainer: 24
 * Dr. Mario: 25
 * Dark Pit: 24
 * Lucina: 23
 * Shulk: 25
 * Pac-Man: 25
 * Mega-Man: 25
 * Sonic: 23
 * Mii Brawler: 25
 * Mii Gunner: 25
 * Mii Swordfighter: 25

Where to put the template

 * The template must only be put where it links to (i.e if the template links only to and, it must never be put on )
 * If the article is about a subject that appeared only in the Image Map's game, the template should be put under the info-box This guideline is another reason the placement of Image Maps are miserable. . Otherwise the template should be put as the first line in the game's section on the article.
 * For the platformers: in the Worlds pages, the template should be put in the  parameter of the  template (using the code  )
 * The template should not be used in specific area articles (for instance, do not add them in Trash Pit, World 1 (Puzzle & Dragons: Super Mario Bros. Edition), Bottom of the Well, or World 2-6 (New Super Mario Bros. Wii)).

Creating the Image Map

 * 1) First thing is specify the image, upload one if none exists.
 * 2) Specify the name of the template that will contain the Image Map, The name should contain the name (or a shorten form) of the game plus additional 'map' at the end.
 * 3) Start coding the template. If you cannot specify the coordinates, you could use online tools such as this. (But change the output to 'Wiki imagemap')
 * 4) Once Done, preview the template and check it appear correctly, and that links works (press CTRL while clicking on the map, to open on another window, and to keep the current page).
 * 5) If every things works correctly save the template, and start adding it to articles.

Basic coding

 * : The internal Image for the map. (i.e: )
 * : The size of the map.
 * : The class of the image (, , or  )
 * Use, or   depending on either the template will go into the Worldbox or no, respectively.
 * Use  instead of   only when the image size equals to the size of the map.
 * When using, remove the   variable including the '|'.
 * : Where to align the template.
 * Specify each  and   accordingly to the Image Map links
 * For using variable, add  (ex. replace   with  )

Basic usage
Change each variable name and value accordingly or remove them if no variables exists.