User:Icemario/Work

This is my workspace where I construct future pages or major edits I plan on adding.

=Current Projects=

Fire Mountain
Goal: Make the same standard as Mystic Forest.

Fire Mountain is a world in the game Mario vs. Donkey Kong. The Fire Mountain is a world filled with lava, Mini-Ninjis, and Blowtorch Guys. During the boss fight, Mario must pick up the barrels thrown by Donkey Kong and throw them back at the ape a total of four times in order to beat the level.

Spooky Attic
Goal: To beef this up to an appropriate length.

Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, also being the penultimate proper floor in the game. The floor is very dark, and as the title suggests, it primarily takes place in an attic. There are 35 Mini Mario toys to be guided here. This world introduces Candles, Mummy Guys, Phantom Guys and the Color Switch gimmick that revolves around them. Past enemies that also appear in this world include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs and Circus Kongs. Additionally, the background music tracks are all remixes of Spooky House's music and the background resembles the inside of a haunted house.

Unlike other worlds, this world uses the Color Switches to halt and turn Phantom Guys into block shapes when one of the same colour as a Phantom Guy is activated, allowing Mini Marios to step on them safely. If immobilized, hitting another switch will revert the Phantom Guy to its original shape, becoming a danger once more.

Enemies

 * Mummy Guys (7-1, 7-3)
 * Candles (7-1, 7-4)
 * Phantom Guys (7-2, 7-5, 7-7)
 * Cool Kong (7-4)
 * Crash Kongs (7-4)
 * Thwomps (7-8)
 * Piranha Plants (7-8)
 * Capture Kongs (7-9)
 * Circus Kongs (7-9)

7-1
This level features several of the new Mummy Guys and Candles enemies, and there are four Mini Marios to control in this level. There are also several Blue Springs, Pink Block chains and Warp Pipes throughout the level. In order to reach the exit, the Minis must avoid the Candles and Mummy Guys at the bottom of the level, use the Blue Springs to traverse some high girders and then enter the nearby pipe to get on the straight path to the exit barring the Candle en route. Alternatively, the Minis could just enter the pipe near the starting positions of two Minis to skip the girder traversing.

Mini-Mario Card
The "M" Mini-Mario Card in this level is found right past the exit, requiring a Mini to use the nearby Blue Spring to get on to a platform above the exit and to drop down by the card, where it can then be obtained.

Enemies

 * Mummy Guys
 * Candles

7-2
This level features mainly the new Phantom Guy enemy and the Colour Switch gimmick revolving around them, although only having blue and red switches, Phantom Guys and several pipes scattered around the level. A spike pit is also by the exit in the middle, and four Minis are available to control in this level. To reach the exit, the Minis must make their way to the pipe in the centre, freezing the Phantom Guys along the way to safely get to and through the middle pipe. where the Phantom Guys must be manipulated again to make a path over the spikes to the exit.

Mini-Mario Card
This "I" Mini-Mario Card is just underneath a girder in the north-western part of the level, unable to be obtained through normal means. A Mini must freeze the leftmost blue Phantom Guy while they're underneath the Card in order to reach it.

Enemies

 * Phantom Guys

7-3
This level features several crates, spike pits, Pink Block chains and a Mummy Guy. There is one Gold Mini Mario and three normal Mini Marios to be guided in this level. The player must use the Pink Blocks to create a path down to the exit in the bottom-left part of the level while getting two crates to cover the spike pit by the exit so the Minis can access it. Alternatively, the Minis could use the nearby pipe at the top to get to the very bottom of the level near a Mummy Guy, saving the effort of guiding the Minis all down.

Mini-Mario Card
The "N" Mini-Mario Card can be found at the rightmost part of the level, near a crate on some Pink Blocks above a spike pit. The player must remove the Pink Blocks to make room for the Mini and make the crate fall on the spikes below and allow it to reach the exit afterwards. The player must then recreate the Pink Blocks in the same spot so the Mini can use them to reach the card to the right.

Enemies

 * Mummy Guys