User:Ninelevendo/Work

Species Members

 * Allie (Speed)
 * Joy (Technique)
 * Brian (All-Around)

Unlockable

 * Pam (All-Around) (Unlocked by completing Singles in Junior Champ)
 * Bob (Power) (Unlocked by completing Singles in Junior Champ)
 * Beth (Speed) (Unlocked by completing Singles in Junior Champ)
 * Fay (Power) (Unlocked by completing Singles in Senior Champ)
 * Curt (Tricky) (Unlocked by completing Singles in Senior Champ)
 * Mark (All-Around) (Defeat him in Mario Tour by Doubles in Varsity Squad)
 * Sammi (Techinique) (Defeat her in Mario Tour by Singles or Doubles in Island Open)
 * Sean (All-Around) (Defeat him in Mario Tour by Doubles in Island Open)
 * Spike (All-Around) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
 * Elden (Speed) (Defeat him in Mario Tour by Doubles in Island Open)
 * Emily (Speed) (Defeat her in Mario Tour by Singles in Island Open)
 * A. Coz (Tricky) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
 * B. Coz (Power) (Defeat him in Mario Tour by Doubles in Island Open)

Holes

 * Hole 2 (Par 4, 328 yards): Just like the previous hole, this course is mostly straight but a little bumpy. A small river runs to the right of the rough, but it is unlikely that players will hit it there, as it is far from the fairway. A few bunkers are located around the green as well.
 * Hole 3 (Par 3, 187 yards): This small course is home to a long river that stretches across the area. The green is on the other end of this river, and a few bunkers surround it. The fairway is also surrounded by pine trees.
 * Hole 4 (Par 5, 528 yards): Being a par 5 course, this course is longer than other holes in Cheep Cheep Falls. The fairway is surrounded by thinks forests of pine trees, and a large lake is placed to the left of it as well farther into the course. Occasionally, bunkers can be seen on the edges of the fairway, although only one of these obstacles are around the green. Some pine trees are also located in the middle of the fairway.
 * Hole 5 (Par 4, 402 yards): The beginning of this course it placed between a large lake and several pine trees. Three bunker can be found on the edge of the fairway on the first curve, along with a few more of these hazards around the green.
 * Hole 6 (Par 4, 359 yards): The fairway in this course is cluttered with several round bunkers and pine trees. The fairway curves to the right around a group of trees at the center point of the course, leading to the green.
 * Hole 7 (Par 3, 146 yards): This course is rather basic; It features a small lake of its right side and a forest of pine trees on the left. Two bunkers are also around the right side of the mostly-flat green.
 * Hole 8 (Par 4, 351 yards): This rugged course is outline by three bunkers on its right side. A tree is also placed near the beginning of the stage on the fairway. Some more bunkers can be seen around the bottom portion of the green.
 * Hole 9 (Par 5, 554 yards): This large course features a wide fairway with a hill on it. While a few bunkers surround the edges of the fairway, a river cuts through the center part of the stage. The green, which is outlined by more bunkers, is slightly tilted to make the course more challenging.
 * Hole 10 (Par 4, 405 yards): The beginning of this course is set around a series of pine trees. A small lake is to the left edge of the fairway, and several round bunkers are placed on a hill on the eastern side of the path. More bunkers are located around the rather flat green as well.
 * Hole 11 (Par 3, 175 yards): This course is quite small, and player can easily hit the ball towards the green in one shot. The green is located on a large area of land between two rivers. The rugged green is also surrounded by several bunkers.
 * Hole 12 (Par 4, 370 yards): A narrow river cuts through the beginning of this course, coming from a large lake found to the right of the area. The fairway here is wide, but a little bumpy, however, the green is mostly flat.
 * Hole 13 (Par 5, 514 yards): This course is full of hills, along with small, round lakes that are all occupied by a single island with a lone tree on it. Two large bunkers are placed around the green, and a few others are on the outside edges of the rugged fairway.
 * Hole 14 (Par 4, 377 yards): This course is a little bumpy, but mostly straight. A body of water is located on the eastern side of the fairway, while a forest of trees is on the other side. The green is surrounded by several bunkers, and a large tree stands in front to it.
 * Hole 15 (Par 3, 159 yards): A large lake cuts through the center of this course. On the other side of the lake is a giant area of land with the green present on it. The flat green is surrounded by a few bunkers to faze players.
 * Hole 16 (Par 4, 386 yards): As with the previous hole, a body of water cuts through the center of this course. Bunkers are also located in the middle of the fairway, and a few trees can also get in the player's way. The green is almost completely flat, but a large bunker is placed to the left of it.
 * Hole 17 (Par 5, 502 yards): This course features a few curves. A large forest of pine trees surrounds the fairway, with is cluttered with a few large bunkers. The course also features a large hill and a rather rugged green surrounded by bunkers.
 * Hole 18 (Par 4, 381 yards): This hole is set near a large group of waterfalls. A river runs through the center of the course; To the left of the river is the green, which is surrounded by bunkers, and the side of the right of the river features some hills, trees, and additional bunkers. A small bridge can be seen stretching across the river.

The big TPP
Seeing as we've had a numerous amount of proposals concerning splitting or merging pages, not just now but over the lifelong course of the wiki, it's time that we should make some guidelines to what pages should and shouldn't exist. This would go in the article guidelines section of the Mario Wiki, and can be changed so that it doesn't seem as harsh. Of course, pages that don't follow these rules can be disposed of, unless the opposition makes a strong counter argument not mentioned on this proposal. Also, be aware of page traffic. If people are going to look up something, a redirect will not help, and just because they have a spot in a roster doesn't particularly mean that they deserve an article.

Rules
 * 1) If the character is unintended to be distinguished as their real character, for a long period of time, than they deserve an article. (Shadow Mario, Mr. Pipe)
 * 2) If they are the same character simply in a disguise, then it is merged, (The Goodwill Ambassador) Unless it involves characterstic changes, such as a different personality. (Mr. L, Rookie)
 * 3) If a character appears as a separate form that isn't a mere power-up they deserve an article (Metal Mario (character))''".
 * 4) If the character comes from a different point in time to the other character it's based off, it gets an article
 * 5) Different versions of characters in RPG games (such as "X" or "R" versions) receive their own articles.

Examples
 * Shadow Mario - (Rule 1)
 * Leo Luster - (Rule 2 exception)
 * Mr. L - (Rule 2 exception)
 * Rookie - (Rule 2 exception)
 * Casanova Koopa - Stay merged (Rule 2)
 * Metal Mario (character) - (Rule 3)
 * Baby Mario - (Rule 5)
 * Bowser X - (Rule 6)

Any articles that fall into some categories but possibly should still be merged can be debated.