Magikoopa

Magikoopas are Koopa Troopas that can cast spells. They wear blue robes and hats resembling the garb of a wizard. They appear in the Super Mario World series, Super Mario RPG: Legend of the Seven Stars, and the Paper Mario series.

Notable Magikoopas

 * Kamek Koopa - Super Mario World 2: Yoshi's Island 
 * Kammy Koopa - Paper Mario

Kammy Koopa
HP: 10, Attack: 3, Defense: 0

Magikoopas
Mini-Boss: HP: 8, Attack: 3, Defense: 0 Any Magikoopa: HP: 11, Attack: 3, Defense: 0 Castle Guard Magikoopa: HP: 11, Attack: 6, Defense: 0

Tattle:
 * Mini-Boss Magikoopa: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.
 * Castle Guard Magikoopa: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
 * Gray Magikoopa: This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
 * Green Magikoopa: This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! He can magically increase the defense power of others. He looks pretty surly.
 * Red Magikoopa: This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? He can magically increase the attack power of others. Take care of him before he can pump up his companions!
 * White Magikoopa: This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of this companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
 * Yellow Magikoopa: This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.

Kammy Koopa

 * Stats: Max HP 50, Attack Power 5, Defense Power 0
 * Tattle: That's Kammy Koopa. She's an old evil witch who's always helping Bowser out. Max HP is 50, Attack is 5 and Defense is 0. She uses her magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?
 * Tattle Number: 40
 * Tattle Log: An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that!

Magikoopa
All Magikoopas have 7 HP, 4 Attack and 0 Defense.

Blue

 * Magikoopa's Tattle: That's a Magikoopa. Y'know, a Koopa wizard. It'll throw a load of pain our way while using magic to help its buddies.  What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
 * Magikoopa Copy's Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. Once you beat the real thing, the copies all vanish, OK?  Look for the real one!
 * Tattle Number: 36
 * Tattle Log: A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!

Green

 * Magikoopa's Tattle: That's a Green Magikoopa. It's a Koopa wizard dressed in green. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
 * Magikoopa Copy's Tattle: That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. Once you beat the real one, the copies will all vanish.  So, uh, find that real one!
 * Tattle Number: 39
 * Tattle Log: A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.

Red

 * Magikoopa's Tattle: That's a Red Magikoopa. It's a Koopa wizard dressed in red. Besides using offensive magic, it can also use magic to boost Attack and Defense. When it's alone, this wizard will use magic to multiply. The fact that you can't tell which is the real one after it multiplies is super-annoying. I have to say, though, that shade of red is definitely NOT its color.
 * Magikoopa Copy's Tattle: That's a Red Magikoopa Copy. There's no point in attacking it, since you can't hurt it. Once you beat the real one, the copies will all vanish.  So, uh, find that real one!
 * Tattle Number: 37
 * Tattle Log: This red-garbed Koopa wizard uses a wide variety of magic, including Attack and Defense-boosting spells.

White

 * Magikoopa's Tattle: That's a White Magikoopa. It's a Koopa wizard dressed in white. It attacks with magic and can replenish its allies' HP.  Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
 * Magikoopa Copy's Tattle: That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. Once you beat the real one, the copies will all vanish.  So, uh, find that real one!
 * Tattle Number: 38
 * Tattle Log: A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies.