MarioWiki:Proposals

 http://img33.picoodle.com/img/img33/9/9/17/f_propcopym_9045f2d.png A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed with the signature code (~).

How To
 * 1) Actions that users feel are appropriate to have community approval first can be added by anyone, but they must have a strong argument.
 * 2) Users then vote and discuss on the issue during that week. The "deadline" for the proposal is one week from posting at:
 * 3) Monday to Thursday: 17:00 (5pm)
 * 4) Friday and Saturday: 20:00 (8pm)
 * 5) Sunday: 15:00 (3pm)
 * 6) Every vote should have a reason accompanying it.
 * 7) At any time a vote may be rejected if at least three active users believe the vote truly has no merit or was cast in bad faith. However, there must be strong reasons supporting the invalidation.
 * 8) " # " should be added under the last vote of each support/oppose section to show another blank line.
 * 9) At the deadline, the validity of each vote and the discussion is reviewed by the community.
 * 10) Any proposal that has three votes or less at deadline will automatically be listed as "NO QUORUM"
 * 11) All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of a sysop, the proposer can ask for that help.

The times are in EDT, and are set so that the user is more likely to be online at those times (after school, weekend nights).

So for example, if a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is indeed a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours.

CURRENTLY: , 28 2024 (EDT)

New Features
None at the moment.

Removals
None at the moment

Splits & Merges
None at the moment.

Difficulty
Why does the level template used in DKC and SMW2 levels, among others, have a section that says something along the lines of Difficulty: Super Easy? This seems to be POV- What if I thought, say, Jungle Hijinks was hard, but the page said otherwise? This could call for many edits and opinionated statements. I propose that the template is changed so it doesn't have the Difficulty: Whatever.

Proposer: GreenKoopa - Comments or questions? · Look what I did! Look what I did!: Deadline: February 18, 2008, 17:00

Support

 * 1) GreenKoopa - Comments or questions? · Look what I did! Look what I did!: For reasons I stated.
 * 2) Per GreenKoopa. This is indeed POV and we don't want that here.
 * 3) - Per all. Especially cuz I suck and it makes me realize how much I suck every time I see a level I had a ton of trouble with labeled as "easy" :P
 * 4) Yes,Wrold 1-1 is easier that World 8-8, duh. But as the proposer said, level difficulty is mostly opinion and I don't really see what's the point of having it.
 * 1) Yes,Wrold 1-1 is easier that World 8-8, duh. But as the proposer said, level difficulty is mostly opinion and I don't really see what's the point of having it.

Main Article Template
I've noticed with a lot of articles on main characters (e.g.:Mario), it shows that character's relations with other character (e.g.:Luigi, Peach, etc.). That article section gives a brief synopsis of his or her relation with another character with the Main Article Template above it. However, the articles also give a brief synopsis of appearances in games, and how his or her role is important to the story of that game. I think that the Main Article Template should also appear in this area of the articles. For example, with the Mario article, it would say Main Article: Paper Mario above the synopsis of Mario's role in Paper Mario.

Proposer: Deadline: February 18, 2008, 17:00

Support

 * 1) HyperToad Of course, I don't see why not.
 * 1) HyperToad Of course, I don't see why not.

Oppose

 * 1) I don't think this is necessary. The links to the corresponding articles are there anyway. Putting this template almost everywhere is overkill, and it doesn't serve its purpose.
 * 2) - Per Time Q. The purpose of the Main Article template is not a "see also" notice, but that the content which could else be exactly in the section where the template is used has been split up into a different article.
 * 3) Per all.
 * 4) --Blitzwing 13:47, 11 February 2008 (EST) Per Time Q.
 * 5) Walkazo - Per all.

Comments
Of course, we could easily create a "see also" template which does the same as the Main Article template with different text: "See also". However, this shouldn't be overused, especially when the article of the game is linked in the text anyway. - 13:07, 11 February 2008 (EST) You know what I think we should do? Mabybe we should only do what the proposal said if the character is the main character in the game. For example, for the Paper Mario section in the Mario article should have the main article template, but not in, say, Bowser's article. The part of Peach's article about Super Princess Peach would have a main article template, but not in Mario's article. What do you guys think?

Miscellaneous
None at the moment.