Gangplank Galley (Donkey Kong Land 2)

Gangplank Galley is the third level in Donkey Kong Land 2, and is located in Gangplank Galleon, being also the third one here.

Normal landlubbers, like Neeks and Zingers, and Kremlings, such as Kaboings, Klomps and Krunchas, populate this level. Rambi the Rhino appears in this level, who is located immediately before the Star Barrel. He can help the primates ram into the many foes throughout the remaining part of the level.

Although this level bears large similarities with its Donkey Kong Country 2 counterpart, it lacks the Invincibility Barrel.

Level layout
At the beginning of the level, the primates find themselves in front of some large barrels that support bananas and around a single Neek. The stack of barrels to the left of the Kongs sits under some hooks that they can climb along to reach a Banana Coin and some bananas. After passing the Neek, the heroes come up a stairway with another Neek at the top of it. Two ledges are ahead of here, and a DK Barrel with some bananas under it is between the ledges. Once they make their way down the second ledge, they come up to some large barrels that they can jump on to reach a few bananas and the letter K. A smaller barrel that the Kongs can carry and a Neek are in front of these large barrels, which are followed by another Neek and a Klomp.

Two additional Neeks are at the top of a stairway ahead of here, and they are followed by a small pit with an Extra Life Balloon in it. The heroes can find a ledge ahead of here, along with a Neek and a thin stack of barrels with a Banana Bunch above it. If they travel farther ahead, they find a large ledge with a hook to the top-right of it. Instead of dropping down the ledge to access the next area, they can climb on the hook and jump to a banana trail near it that is located under the letter O. At the bottom of the trail, the heroes can find more barrels piled up and another trail of bananas that lead off of the large barrels, where a Kruncha and a wide abyss are located. Three hooks are in the pit that can be used to cross. Once they pass over the abyss, the Kongs discover an Extra Life Balloon and a stairway leading to a Neek and a tall stack of barrels. An Animal Barrel is near here, and if they enter it, they are turned into Rambi. A Neek and the level's Star Barrel are also in this area.

Two ledges are ahead of here, and when the Kongs climb it, they approach a few Neeks and a DK Barrel that floats next to a group of four large barrels with bananas on it. Another large barrel with a single banana on it is next to them. There are two more ledges after here that lead them down to a lower area with a treasure chest that contains a Banana Bunch, a thin stack of barrels with the letter N above it, and a Kaboing. Once they head up a stairway near here, they reach a Neek and a group of two large barrels placed next to each other. A Barrel Cannon is next to these barrels that can shoot the primates to a higher section of the ship, where there is a Banana Coin and a long, flat pathway with some Neeks and bananas on it. At the end of this flat area, the Kongs can find a ledge that drops them into a slightly lower area with a TNT Barrel and a Kruncha in it.

If they drop down the ledge ahead of here, the discover a DK Barrel and an additional ledge that leads them to a Kaboing and a No Animal Sign, which makes Rambi transform back into the primates if he has been freed from his Animal Barrel. A wide gap with four hooks above it is ahead of here. They must use the hooks to cross and reach a long platform with two Neeks and a Kruncha on it. They can also use the hooks to access a hidden Barrel Cannon that is able to blast them to the letter G and onto a hook high above a pit just ahead of here. If they drop down from here, they grab a Banana Coin and then grab onto a hook above the pit. With the use of a few more hooks, the primates can cross the remaining part of the pit, which contains the level's DK Coin that is hidden above a Barrel Cannon. Once the primates cross the pit, they approach two stairways with Neeks walking along them. At the top of the stairs, they can find a crate, a few bananas, and a pair of Krunchas. After they cross a small pit ahead of here, they reach a Banana Bunch and a spring that can bounce them out of the level successfully.

K-O-N-G Letters

 * K: Shortly after the first DK Barrel, the Kongs find a stack of barrel with the letter K next to it high in the air.
 * O: Shortly before the Star Barrel, the primates approach a large ledge that they can drop down to reach a lower area. Instead of dropping down here, they should grab onto a hook to the top-right of the ledge. The letter O and a trail of bananas are next to the hook.
 * N: After the primates pass the first treasure chest from the Star Barrel, they come up to a thin stack of barrels with the letter N above it.
 * G: When the Kongs reach the first pit from the Star Barrel, which they must cross with hooks, they can find a hidden Barrel Cannon at the top of the area. If they jump into this barrel, they are shot to the letter G and onto a hook.

Bonus Level

 * Unlike other Bonus Levels, the first Bonus Level grants the Kongs an easy shortcut through the level, instead of a Kremkoin. Therefore, its discovery is not required to beat the game 100%. To find it, the Kongs must go backwards from the start of the level and jump on a pile of barrels. A hook is nearby, which they must grab onto. After jumping to the following hook, Dixie Kong should be used to flutter in the air, following the path of bananas. Eventually, she should reach a hidden Bonus Barrel. Here, the primates can simply grab some bananas and head out. They should then end up at the spring leading out of the level.
 * To find the second Bonus Level, the Kongs must start from the end of the level and go backwards to the last set of hooks over an abyss. If they drop down from the hook on the far left side, they should land right into the Bonus Barrel. There, the Kongs must defeat six enemies, including Neeks and Kremlings, in a ship-themed area. If all of the baddies are defeated within 20 seconds, the heroes are awarded with another Kremkoin to grab with the remaining time.

DK Coin

 * Just as for the second Bonus Level, the Kongs must start from the end of the level, and then go backwards to the last set of hooks over a large abyss. If they go to the hook second to the right and drop down, they fall on the DK Coin, which hovers over a Barrel Cannon that can shoot them up to a hook.