Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)

Lava Lagoon is the eighth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the third area of Crocodile Cauldron in Donkey Kong Country 2: Diddy's Kong Quest and and the third area of Krem Cauldron in Donkey Kong Land 2.

This level takes place in the cargo hold of a crashed Kremling galleon, which is full of boiling hot water that the Kongs cannot swim through safely. Fortunately, Clapper the Seal is located all around the level to cool down the water to a survivable temperature for both Diddy Kong and Dixie Kong. The water stays cool only for a limited amount of time, so the Kongs cannot waste any time while in the liquid. This level is also populated by Neeks, Klampons, Flotsams, Lockjaws, Puftups, Kaboings and Click-Clacks, who are not affected by the hot water.

''Donkey Kong Country 2
From the start of the stage, the Kongs must travel east and jump across a small gap with lava in it. Not long after, they meet Clapper, who cools down the water so they can swim through it. The two Kongs must then swim across or go on a few crates where an enemy is to reach yet another Clapper. After quickly moving through the water, the Kongs have to jump over two small gaps and meet the third Clapper. Once he cools down the water, Diddy and Dixie can, like before, swim trough the water to reach their next destination. When they are out of the liquid, they go into a barrel that shoots them up to the next part of the level. From here, they must both travel west and jump on the fourth Clapper, cooling down the water. Underwater, the primates have to avoid several enemies until back up in the surface, where they find the Star Barrel.

Halfway through the level, Diddy and Dixie must continue to travel west and jump on the fifth Clapper. After jumping in the cooled-down water, the heroes must avoid two enemies and quickly jump out of the water, which quickly rises as they run to the sixth Clapper, who, as usual, cools down the water. In the water, they have to avoid many Lockjaws. Once out of the water, the Kongs need to travel east and move across several crates until they meet the seventh Clapper, who cools down to water again. In the liquid, the two monkeys avoid even more enemies and then travel upwards and meet another Clapper cooling down the water. After swimming north more, the Kongs can finally find the exit and finish the level.

''Donkey Kong Land 2
From the start of the level, the monkeys must jump on the first Clapper, who cools down the water. When it is safe to go in, the heroes need to quickly jump in the liquid and swim to the other side of the pool, before the water heats up and burns them. They then go east across the crates and jump on the second Clapper. When that water is cooled, the group can swim through. On the way, there is a barrel with Enguarde in it. They can break it and turn into the fish. The animals must then swim slightly south, and then go east, until a dead end is reached. After that, the group should move north, but before the water heats up. They soon cross a "No Enguarde" sign, causing them to lose Enguarde, and then jump up onto more luggage. The monkeys should then jump on the third Clapper, who, yet again, cools down the hot liquid. The apes should hop into the pool and swim around. Enguarde can be found again straight down through the water to ride through it faster. When the pool's exit is found, the heroes cross another "No Enguarde" sign and lose the swordfish. There is another Clapper nearby, whom the monkeys must jump to cool down the warm water. When the liquid is at a good temperature, they need to go through it again and swim around the crates, avoiding underwater pests, such as Flotsams. Once out of the water, the heroes can break the Star Barrel.

Halfway through the level, the group must jump on another Clapper and cool down the water. When they jump in the liquid, then need to swim in a large U shape around the luggage, following some bananas on the way. Once out, the Kongs should go east and go down to the next Clapper. When in the water, they need to, yet again, swim in a U shape and hop out of the water, going to the right. Another Clapper is waiting nearby, who cools down the water. The heroes must move through the liquid quickly, watching out for more underwater enemies, such as Lockjaws and Flotsams. Finally, the monkeys should find their way out of the water and jump on a spring leading out of the level.

Bonus Level

 * After the Kongs pass the "No Animal Sign", there is a barrel. The leading Kong must pick up the barrel and break the side of a nearby crate. Once they enter the side of it, they are in the level's first bonus stage. Here, Diddy and Dixie must just on an Enguarde and travel around many crates and barrels, while attacking several enemies. At the end, the monkeys cross the "No Enguarde" sign and collect the Token.

DK Coin

 * The DK Coin is near the end of the level where the final Clapper is seen. After hitting him, the Kongs must travel trough some crates and quickly follow the path of bananas. The coin is at the end of the path. Once collected, the monkeys need to move west and escape the water before they are burnt.

Golden Feather (Game Boy Advance version only)

 * The Golden Feather is hidden near the end of the level. The Kongs must enter the place before the final Clapper, where many Puftups are found moving up and down. If the two monkeys move along the top of the area, they might go right through one of the crates. When they jump out of the water, the feather can be seen, and they can grab it, then quickly swim out of the water before it heats up.

Photograph (Game Boy Advance version only)

 * After the monkeys hit the second Clapper after the Star Barrel, they must head to the left a little and then swim upwards. If they keep swimming upwards and brush against a few crates in the corner of the area, they will go through the wall. They have to make their way through a narrow path once that is done. As they swim to the east in this area, they must move through another crate and find a Lockjaw hidden in a small space. They need to get Enguarde, their swordfish buddy, to defeat it. Once it is beat, the Kongs are given a photograph. This gives them another picture for Wrinkly's Scrapbook. It should be noted that the players can find Enguarde the swordfish in the place right after the first Clapper past the Star Barrel in a hidden area.

Bonus Levels

 * Near the end of the third pool of water, the Kongs should see a Puftup close to a crate. If they swim behind it, they suddenly are teleported to the first Bonus Level. Here, the monkeys must move about in the water through a small maze. If they can make it to the exit before time is up, the heroes win a Kremkoin.
 * Right at the exit of the fifth pool of water, the heroes should go left, instead of going right where the next Clapper is. There is a Bonus Barrel in the air by the wall, leading to the Bonus Level. In this special level, the Kongs must carefully swim through the water, watching out for Flotsams. If they can get to the end before time runs up, or before they are attacked by an enemy, they can obtain the Kremkoin.

DK Coin

 * To find the DK Coin, the group must swim through the fifth pool of water, which is located just after the Star Barrel. They should eventually see bananas in the formation of an arrow pointing up. Instead of following the arrow, the monkeys should continue east, then go north to obtain the coin.