Mario & Luigi: Bowser's Inside Story bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Bowser's Inside Story.

'''Stats listed are from the North American version of the game, without the Challenge Medal equipped. Stats from other versions may vary.'''

Enemy Name
Normal: Enemy. (Ex: Goombule) Bold: Boss. (Ex: Midbus) First letter bold: Support enemy, object. (Ex: Leaf Guy) Bold and Underlined : Giant boss (Ex: Bowser Castle )

Enemy Stats
Internal ID: The enemy ID used by the game,, in hex. Name: The name of the enemy. World: The world the enemy is located in: the overworld or inside Bowser's body. Location: The location in either world where the enemy is located. Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level. HP: The enemy's (maximum) hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Experience: The amount of experience points earned from defeating the enemy. Coins: The amount of coins dropped from the enemy. Fire?: Amount of damage an enemy takes from fire attacks: 100% is normal damage. Burn?: The chances of an enemy succumbing to the BURN status. 100% is no special resistance; 200% is double susceptibility; 50% is half susceptibility; 0% is immune. Dizzy?: The chances of an enemy succumbing to the DIZZY status. Stat Down?: The chances of an enemy succumbing to lowered POW or DEF. Sudden KO?: The chances of an enemy succumbing to an instant KO. Item 1 Drop: The item that can be earned from defeating an enemy. Item 1 Drop Rate: The rate of the item dropped from the enemy. Item 2 Drop: Another item that can be earned from defeating an enemy. Item 2 Drop Rate: The rate of the secondary item dropped from the enemy.