Talk:Chomp Shark

This article should be deleted and merged with Incoming Chomp. It is the same thing and should be removed. Chomp Sharks only appear in Yoshi's Story. Nonetheless, it is a Chomp so it stays in the Template:Chain Chomps.

Hello?

Chomp Sharks appear in Yoshi's Island, too. Also, they are completely different from Incoming Chomps. They chase after Yoshi, harming him, unlike Incoming ones. 3D

Big Chain Chomp
According to the Japanese name, these are the same as the Big Chain Chomp, or at least the one from Super Princess Peach, which as that page notes, acts very similar to Chomp Shark, and given that game's many callbacks to the classic games, including Yoshi's Island, it would make sense for them to be the same thing. Does anyone know what YNI calls these things? We may either merge all of these or move the SPP section over here, since this is a Chomp and the others are (mostly) Chain Chomps, making it less comparable a situation to Grand Goombas/Giant Goombas/Big Goombas/Kyodai Kuribou/Deka Kuribou and more akin to Big Goomba/Big Paragoomba. Either way, something should be done. The one in the sewers of PiT is also a Chomp, and unnamed, mayhaps it should be moved here as well? Doc von Schmeltwick (talk) 10:52, 8 December 2017 (EST)
 * Despite it's Japanese name and visual appearance (it's a Chomp), it's not the same enemy. Never played SMW2, but Chomp Sharks appear to be chasing the player and destroy terrain, whereas the one in Super Princess Peach just simply bounces in a set path. Don't know why the Big Chain Chomp article says they're similar, because they are not. 11:09, 8 December 2017 (EST)
 * In Yoshi's New Island, World 4-6 is Chomp Shark Chase (Japanese: 「ビッグワンワンの 縄張り」 Biggu Wanwan no Nawabari, or "Big Chain Chomp Territory"). It's still very likely that the Super Princess Peach enemy is a callback to Yoshi's Island, given the vast majority of the game's standard enemies are returning ones except for the vibe versions (exceptions being the new Walruss and the Starfish Stafy cameo, which are both wedged between the other enemies and the game's bosses in the in-game glossary anyway). I wouldn't favor an article merge over it, though. Maybe a section move if there's a good case for it. After all, Super Princess Peach did have a rather rough localization (Mecha-Spike Top, A. F. H. Bro, Volcano Plant, Cannon, Boss P. Plant, a Kamek, Bowser 2...). LinkTheLefty (talk) 11:20, 8 December 2017 (EST)
 * Late response, but yes, that's what I was suggesting. Doc von Schmeltwick (talk) 04:11, 12 May 2018 (EDT)
 * I'd agree to merge the Big Chain Chomp section with the Chomp Shark. -- 04:00, July 20, 2019 (EDT)
 * Agree on the callback, slightly iffy but would probably vote yes on a merge, the names do act as a strong indication. -- 05:34, July 20, 2019 (EDT)
 * They act completely different.


 * Chomp Shark is several times bigger than the SPP one.
 * The SPP one just falls down cliffs, while Chomp Shark actively chases Yoshi.
 * Same Japanese name does not mean a merge.
 * These are two different enemies, and they shouldn't be merged. 12:50, July 20, 2019 (EDT)
 * Thing is, though, every non-emotional enemy other than Walruss and Starfy is a direct callback to an enemy from SMB3, SMW, or SMW2. When the name's the same and a striking majority of the other enemies are from that specific timeframe, it's hard to not draw connections. Besides, enemies commonly have different behaviors in different games, look at how many behaviors Cheep Cheeps have gone through. In that very game, Boo Man Bluff, another SMW2 enemy, had a totally different behavior than it originally did; in fact, its behavior is basically that of the original Chomp Shark. Doc von Schmeltwick (talk) 16:24, July 20, 2019 (EDT)
 * See, that whole thing is what has me iffy. Like, how to proceed with that when they share a name but little else. -- 22:25, July 20, 2019 (EDT)
 * When said name is just "Big {Chain} Chomp" and what they are is essentially a giant Chain Chomp, the specifics of the behavior aren't totally relevant, like how Big Goombas can sometimes split. At any rate, Nintendo seems to want it separate from the enemies that are actually just large-scale Chain Chomps like the one in Odyssey, which the SPP one does not follow. Doc von Schmeltwick (talk) 22:40, July 20, 2019 (EDT)
 * No, they're not a different enemy, enemies do have a different behavior in this game. -- 12:28, July 21, 2019 (EDT)

Bumping this. It must be said that with one main exception, "Biggu" is both mostly unique to entities from the YI series and (if the Palutena's Guidance for Piranha Plant is anything to go by) is considered a separate identifier than the Kyodai/Dai/Deka-system for "big." Doc von Schmeltwick (talk) 23:06, December 1, 2019 (EST)
 * Also, it's a Chomp, because it doesn't have a chain. -- 12:00, February 7, 2020 (EST)
 * The Chomp/Chain Chomp point is moot, but it must be pointed out that in the recent Super Mario Bros. 5: Yossy Island prototypes, 「ビッグワンワン」 (Biggu Wanwan, Chomp Shark) is referred to as 「きょだいワンワン」 (Kyodai Wanwan, Giant Chain Chomp) in an early course title (the course had a Chomp Shark icon and featured one before entering the fort). This is contrary to the idea that Biggu is completely separate from the Kyodai/Dai/Deka, and may support Viridi separating Biggu as a boss entity (Naval Piranha). LinkTheLefty (talk) 00:15, August 5, 2020 (EDT)
 * Thing is, the in-game YNI/PMSS name difference seems to indicate they are at least currently considered different from each other. Doc von Schmeltwick (talk) 00:30, August 5, 2020 (EDT)
 * Not necessarily; recall that Kyodai (localized as "Mega") is still being used with regularity outside of the main platformers, which use Deka ("Big"), despite essentially referring to the same thing. Enemies like Big/Mega Goomba, Big/Mega Blooper, etc. are named as such depending on the series. The closest to different names of bigness even appearing for the same enemy simultaneously is Hefty Goomba (Kodeka, basically "Mini-Big"), which was added as a size between regular and Big Goomba. If anything, this explains why the Super Princess Peach version of Chomp Shark was so different - it's simply a reinterpretation of the returning large Chain Chomp concept, altered to suit the gameplay, much like other big enemies having changes over time like Big Goomba and Big Wiggler. LinkTheLefty (talk) 10:35, August 5, 2020 (EDT)
 * Something I overlooked that may be relevant - the Japanese name of the course "Watch Out Below!" in the final version uses the phrase 「きょだいワンワン」 (Kyodai Wanwan, Giant Chain Chomp), but this is in reference to Incoming Chomp, not Chomp Shark. Incoming Chomp is technically a size between the game's Chain Chomp and Shark Chomp, making both "Big Chomps" of sorts. LinkTheLefty (talk) 11:42, October 20, 2020 (EDT)

I suggest we should split those articles. We could for example make a page called "Big Chomp" (as mentioned before, it is not a Big Chain Chomp, because it is chainless) or "Chomp Shark (Super Princess Peach) like we do with articles with a name colliding with each other, therefore making a disambiguation page too. -- 15:55, October 19, 2020 (EDT)-- 14:26, October 19, 2020 (EDT)
 * The instance of "Big Chain Chomp" in Super Princess Peach was previously determined to be a misnamed Chomp Shark via a different proposal, so I'm not sure what you mean by splitting. The question here is whether the partial merge should be a full merge, considering Chomp/Chain Chomp. LinkTheLefty (talk) 11:42, October 20, 2020 (EDT)

Artwork
Any proof that the SMW2 art is for a Chomp Shark specifically and not just the Chomp enemies in general from the game? Doc von Schmeltwick (talk) 18:35, 16 August 2018 (EDT)
 * Yeah I feel like the perspective of it makes it reference the Chomps in the background than anything. If they specifically wanted to reference Chomp Sharks, they would go for a side-view chasing Yoshi or it with its teeth broken or something. 22:47, July 20, 2019 (EDT)