Goal Ring

The goal roulette, also called the Goal Ring or '''GOAL! Ring', is a ring found in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, and Yoshi's New Island''. It is found at the end of every level (except for Castles and Fortresses), acting as the goal point. The goal roulette is a circle consisting of all the flowers the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.

When a Yoshi jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a Bonus Challenge (or gets five Medals, as in Yoshi's New Island) when it goes to the scoreboard. In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 and Yoshi's Island DS, after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.

Trivia

 * The goal roulette also appears in the Yoshi's Island Zone in Sonic Lost World, where it acts the same way it did in the main Yoshi series, minus the Bonus Challenges.
 * Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects. (i.e. Fuzzy's Effect) However this doesn't change graphics or gameplay. Also if the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.