List of Donkey Kong Land III glitches

This is a list of glitches in Donkey Kong Land III.

This is a leftover glitch from Donkey Kong Land 2. In the Bash The Baddies and Collect The Stars bonus stages, the game uses a counter to keep track of the remaining enemies (or stars) in the stage. However, when losing to a bonus stage and returning to the main level, the counter does not reset to 0. Therefore, when defeating enemies, the counter will still decrease. Unlike in Donkey Kong Land 2, collecting bananas does not decrease the counter. When the counter reaches zero, the sound effect when a Bonus Coin appears will still be heard, as if the Kongs are still in a bonus stage.

Unlike in Donkey Kong Land 2, exiting a level, losing a life, or resetting the game with A+B+Select+Start will not freeze the counter. Therefore, the glitch persists until entering a bonus level again, decreasing the counter to zero, or turning the game off.

In the Game Boy Color version of DKL3, the Jetty Jitters demo (when waiting during the title screen without pressing any buttons) is glitched; as soon as Kiddy hits Klasp, the demo becomes out of sync and Dixie starts to make seemingly random, strange movements until she hits a Kobble and dies. This demo does not desync in the original Game Boy version.

This glitch works in any game where Koin appears, including this one. If Koin is far off the screen, a steel barrel can pass through it without Koin blocking it. This means that Kiddy or Dixie can throw a steel barrel, stand far away from Koin, wait until the steel barrel passes through him and ricochets off a wall, then get closer to Koin and watch as the steel barrel defeats Koin from the opposite side.

If a Lurchin is touching the surface of the water, it is possible to jump on it (and defeat it in the process) without taking damage. This can be seen in Ugly Ducting.

This is a glitch that returns from Donkey Kong Land 2, although it is far less common. When falling down a long drop, the camera has a difficult time keeping up with Dixie or Kiddy. If either Kong is far enough off the bottom of the screen, the game mistakenly thinks they fell down a pit, and so a life will be lost. Unlike in Donkey Kong Land 2, however, instances of this happening are few and far between, but it is known to happen in a few places:


 * Redwood Rampage: When grabbing the steel barrel by the Koin, and then falling down the tree to the right of the O;
 * Clifftop Critters: There are numerous places where this is possible; basically this be done in any long fall with fast enough movement.

In the Game Boy Color version of this game (only released in Japan), lag is almost nonexistent, due to superior hardware, and there are no known places where this can cause a life to be lost.