Krusha

For other uses of the word Krusha go to Krusha (disambiguation).



Krushas are blue-scaled, extremely muscular types of Kremlings and among the elite of King K. Rool's Kremling Krew. Due to their immense size and strength, Krusha's are exceptionally powerful and durable, capable odf simply shrugging off most forms of attack. All Krushas wear clothing with a camouflage pattern and also have silver arm bands on each forearm.

Krushas first appear in the game Donkey Kong Country as uncommon foes; Krushas will attack Donkey and Diddy Kong by walking into them, and can only be defeated by having a barrel thrown at them or by having Donkey Kong jump on them, being resistant to any other method of attack (simply laughing it off). Of note, another type of Krusha, gray in color and wearing purple clothing, can be found in the Donkey Kong Country level "Platform Perils"; these Gray Krushas can only be defeated by having a barrel thrown at them, with any other attack doing nothing to them at all.

Krushas reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country; the Gray Krushas seen in that game are absent in this one though.

In the Multiplayer Mode of Donkey Kong 64, players can gain the ability to play as a Krusha after photographing fifteen Banana Fairies; the playable Krusha is virtually identical in terns of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher. This made Krusha the first playable Kremling in the Donkey Kong series, not counting Krunch from Diddy Kong Racing.

Literature
In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.