WarioWare: Snapped!

WarioWare: Snapped! is a DSiWare game for the Nintendo DSi, and is part of the WarioWare series of games. The game was revealed at a financial briefing by Nintendo on October 31, 2008. WarioWare: Snapped! was released as a launch title for the price of 500 Nintendo Points. WarioWare: Snapped! and the past release WarioWare, Inc.: Mega Party Game$! are the only WarioWare games that do not have plots and story-themed stages.

Plot
Wario opens an amusement park called Wario Park, which has four roller coasters. Mona, Jimmy T., Kat, and Ana become the park's employees and run it along with Wario, with each character running one coaster.

Aside from the opening which shows the Wario Park scenes, WarioWare: Snapped! has no storyline.

Gameplay
As with previous WarioWare installments, WarioWare: Snapped! uses a special control scheme. The Nintendo DSi's built-in camera is used to create a silhouette of the player in the microgames. During the game, the Nintendo DSi is placed on a flat surface. To ensure that the player is at an ideal distance from the DSi, the player has to put their head and hand to match the respective outlines on the screen. In the microgames, the player must perform certain movements to win the games, such as grabbing coins with the hands, opening the mouth to eat food or catching an object with the head. At the end of a stage, photos of the player that were made during the won microgames are put into a humorous slide show.

In comparison to its predecessors, WarioWare: Snapped! has a much smaller amount of content. Only twenty different microgames are available which all allow for a considerable amount of time. There are neither different difficulty levels nor increasing speed. The game features four different stages which are hosted by Wario, Mona, Jimmy T. and Kat & Ana, respectively. Each stage includes five microgames that appear in random order. While fifteen of the microgames are designed for one player, two players have to act in Kat & Ana's stage.

There is no direct penalty for losing a microgame, but it will result in a missing part of the five-part slide show at the end of a stage in each case. There are four different slide shows unique to the character. Wario animates the player's actions, Mona and Kat & Ana add stylish decorations to the player and Jimmy T. puts the photos into a comic strip. However, the slide shows cannot be saved.

If the player does not align to start a microgame for a long time, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game." followed by an "OK" button to exit the stage.

Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either.

Wario Coaster
The Wario Coaster microgames require big moves. After this level is beaten, the player can see themselves doing the actions required to win the microgames in a slideshow.


 * A microgame involving the player using their hands to grab five coins that appear on-screen.
 * A microgame where the player must have their hands on three numbered balls at the same time, three times.
 * A minigame involving the player getting their head closer to the screen to look inside a hole.
 * A microgame where the player shakes their head to dry a dog.
 * A microgame involving the player tilting their head to pour water on persons' heads.

Mona Coaster
In Mona Coaster microgames, the player must align their body with stuff that appears on-screen. After the level is beaten, a slideshow shows the player using decorations, based on the microgames actions.


 * A microgame where the player must move their head to wear one of the falling hats.
 * A microgame involving the player making biting movements with their mouth to eat a loaf.
 * A microgame where the player must move their head to fit two eyes into glasses.
 * A microgame where the player must get kissed by two characters who shortly appear on the screen.
 * A microgame where the player must use their hands to kill one or two flies.

Jimmy Coaster
In this stage, the player must do varied actions. In the end, snapshots of the player are used to create a comic strip.


 * A microgame involving the player massaging the shoulders of an elderly woman.
 * A microgame where the player should wave goodbye to a girl.
 * A microgame where players must have their finger either through a floating ring or picking a floating nose.
 * A microgame where the player must play peek-a-boo, so the baby stops crying.
 * A microgame involving the player blowing into the microphone to blow away a man's scarf.

Kat & Ana Coaster
In this stage, two players are required to play.


 * A microgame where the players must simply get cheek to cheek to win.
 * A microgame involving the players positioning their heads on totems.
 * A microgame where the players must shake their hands and heads to wipe the screen and reveal an item.
 * A microgame involving the players smashing a stone with their heads.
 * A microgame where one player controls a sweaty sun that must get out of the clouds, so the other player's fan cools it off.

Regional differences
Like previous games in the series, WarioWare: Snapped! features not only text adaptations, but also graphical and sound adaptations as well.


 * Notably, at the end of each level, there is a jingle that plays before and during the generated slideshow. In the Japanese version, there is a voice accompanying this, saying "pachipachi" repeatedly. Pachipachi is the Japanese onomatopoeia of a camera snapping. This was removed in international versions.
 * However, in Lulu's character video, the original version with the voice is used in all versions of it.
 * In the coin grabbing microgame, the text next to the coins says "GET" in the Japanese version. This was changed to "OK!" in the international releases.
 * In the peek-a-boo microgame, the text next to the baby that appears when the player wins the microgame says "Thank you" in the Japanese version. An exclamation mark is added to the end of it in the international versions.
 * In the microgame where two players get cheek to cheek, there are multiple instances of text on the background in the Japanese version, consisting of various things related to the animals being depicted, such as onomatopoeia. This text was removed in the international versions.
 * In the Japanese version's credits, whenever the player moves their head to catch the letters of the staff members' names, a voice says each of the characters that are in the name. This was replaced with generic shimmering sounds in the international versions.
 * In the Japanese version of the game, when the players press the buttons to view the manual or the staff credits, a crowd of voices say the option that is selected. This same crowd also thanks the player for playing through the stage when one of them is completed.
 * The international version uses an alternate arrangement of the title screen music from the original Japanese version.
 * In the Japanese version, a voice says "Oshare!" when the glasses-wearing microgame is completed. "Oshare" means "fashionable" in Japanese.
 * In the Japanese version, the comics at the end of Jimmy's stage that are about eating magic beans are instead about taking special medicine.

American
''Wario™ returns with more manic action made especially for the Nintendo DSi system! WarioWare: Snapped! uses the built-in Nintendo DSi camera to make players the star of the show by placing them right into fast-paced minigames. Take part in wacky challenges simply by moving your face and body as you travel along four wild roller coasters, hosted by Wario and his pals. Beat the minigames using motions ranging from large to small or play with a friend for even more fun. Wario even has a few tricks up his sleeve for after you've finished moving...''