Donkey Kong Land 2

Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy. Released in September and November of 1996, it is a sequel to Donkey Kong Land, and a predecessor to Donkey Kong Land III. Like its predecessor, the game features a yellow cartridge and Super Game Boy special features, giving the game a special banana border when played on a Super Game Boy.

This game is often mistaken as a direct handheld port of Donkey Kong Country 2: Diddy's Kong Quest, but it is better described as a remix. While the game shares the same storyline and has the same areas, the layouts on each of the levels are new, and many aspects of the original adventure had to be removed or altered to fit the limitations of the system. One major difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world as Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game. However, the game doesn't differ from its SNES counterpart as much as its predecessor, Donkey Kong Land.

Storyline
The storyline of the game is a retelling of the events of Donkey Kong Country 2. Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong and in exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. However, the Kongs decline this offer, not wanting to give away the hoard, and Diddy Kong and Dixie Kong head out to find the big ape on Crocodile Isle.

Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through Kremling amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the flying ship, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool in battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him out of his ship, sending him into the ocean.

However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty toll of Kremkoins to Klubba, the way into the Kremling's Lost World is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.

Playable characters
The game features the two playable characters Diddy and Dixie Kong who try to save Donkey Kong from the evil hands of Kaptain K. Rool. Below they are described.

Supporting characters
Heroes can't be left alone. Below are discribed the non-playable characters from the game, which help the two Kongs throughout their adventure.

Animal Friends
Below is a table with the Animal Friends that appear in Donkey Kong Land 2.

Trivia

 * All the levels in the game have same names as those in Donkey Kong Country 2; however, the level layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
 * This is the only Donkey Kong Land game to have the exact same plot as its Donkey Kong Country counterpart.
 * The box art depicts Glimmer the Angler Fish, even though he doesn't appear in the game. The box art was later used for the title screen in the European Game Boy Advance port of Donkey Kong Country 2.

Donkey Kong Land 2