Super Mario 64 DS

Super Mario 64 DS (originally called Super Mario 64 x 4 ) is a game from the Super Mario series made for the handheld game system Nintendo DS. The game is a remake of Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics. Unlike Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi and Wario also join the adventure in order to rescue Princess Peach from the hands of Bowser. Other new features within the game include a multi-player mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally; minigames to play with each character, and new additions to the story mode such as new missions and levels. It was also the first Mario game to be released on the Nintendo DS.

Story
Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.

Apparently, Luigi and Wario somehow read the letter themselves and catch up behind Mario. Although surprised to see the other two are there, Mario lets it go and the trio start to run up to the castle when Wario bumps into the two. Mario and Luigi stare at him while Wario just chuckles. The three stop and race into the castle, when Bowser ambushes them and they, according to Toad, jump into the Bob-omb painting to retrieve the Power Stars after Bowser takes them and captures Princess Peach.

Yoshi is asleep, only to be awakened by one of the Lakitu Bros.. He is seen on the roof (possibly a reference to Super Mario 64), but somehow ends up in front of the castle when woken, probably carried there by the Lakitu who realizes that the red, green, and yellow plumbers haven't returned to the pipes to leave, and instructs Yoshi to locate them.

Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a Rabbit with the key. After grabbing the rabbit, the rabbit gives up the key to Yoshi. When Yoshi finally enters, he hears Bowser's voice telling him "no one's home" and to "scram". Toad tells him Bowser has kidnapped Peach and stolen the Power Stars. He also says the last time he saw the plumbers is when they jumped into the Bob-omb painting. Yoshi decides to investigate.

After being found, the quartet hunts for the rest of the stars. Some of them are hidden so well that Bowser does not even know about them. After collecting at least 80 stars, the player can finally fight Bowser for the final time. Mario ascends a staircase at the top of the castle to face Bowser for the final time. After making it through another one of Bowser's obstacle courses, Mario encounters Bowser and the two battle.

Bowser ends up defeated, gives up and hands Mario the Giant Power Star before he explodes. When Mario grabs the final Power Star, wings suddenly appear on his cap allowing him to fly.

Finally, he lands in front of the castle where Luigi, Wario, and Yoshi are waiting for him. As his wings fade away, Mario uses the power of the Power Stars to make Peach appear in front of the castle. All four rush up to her as she wakes up. Peach is surprised to see the other three but she still thanks them, Peach kisses Mario and says they will make a cake for her heroes. Peach and the plumbers walk into the castle. Yoshi starts to do so himself, but then pauses and turns around to look at the player. Peach calls his name and Yoshi runs in after the four. The credits roll and after the credits, the cake, with Peach, Mario, Luigi, Wario, and Yoshi figures, is shown at the very end.

There are two alternate endings for Super Mario 64 DS. The first involves the player not rescuing Wario. During the ending, Mario lands only with Yoshi and Luigi. From then on, the cutscene continues as does the good ending without the attendance of Wario. In the second alternate cutscene, the player will have to not save Luigi which ultimately leaves Wario to be left behind too. In this ending, Mario lands with Yoshi and then the cutscene proceeds lacking the two other heroes. For each alternate ending, a different cake is awarded featuring the characters that appeared in the ending as cake figures.

Gameplay
As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls, but in the DS game, the player can collect 150 power stars, 30 more than the original game.

Controls
Making use of the DS's features, the player is offered three different types to control the character. All three modes are always accessible by pressing Select.


 * In standard mode, they are controlled with the D-Pad. Jump is, punching,kicking and sticking out tounge is and dashing is . The  button is used for crouching while  handles the camera together with the  D-Pad. Additionally if the player presses and holds , and presses  the player will wall kick (if playing as Mario). Compared to Super Mario 64 where Mario was moving as fast as the player tilted the stick of the Nintendo 64 controller, the characters in Super Mario 64 DS move much slower when the running button is not pressed.
 * In touch mode, the character is controlled by moving the stylus across the touch screen. By using the stylus, the character's speed can be individually adjusted by the player as it was possible with the Nintendo 64's analog stick. However, jumping, crouching and kicking are still executed with the buttons.
 * In two hand mode, the character is controlled with the stylus, and jumping, kicking and crouching are done by moving the D-Pad into a direction.

On the 3DS, however, the slidepad makes for a more authentic feel of using the analog stick, making for better and easier controls. However, the player will still need to press to run.

Character Selection


To switch between characters, there are three doors each symbolizing the character's first letter of their name. To use them, the player must go through the door, and the corresponding character will come out of the door. Switching to Yoshi will mean reentering the door that complements the same character once more.

Characters
To have more of a chance beating the game, the player needs to find the three plumbers who where locked behind doors by Bowser:

Strength:0/3 Speed:2/3 Jump:3/3 Strength:2/3 Speed:2/3 Jump:2/3 Strength:1/3 Speed:3/3 Jump:3/3 Strength:3/3 Speed: 1/3 Jump:1/3
 * Yoshi - The first and default character of the game, Yoshi must find Mario, Luigi, and Wario, who have been flung behind doors by Bowser. He can flutter kick to reach high places. He cannot punch, however, and consequently cannot grab large enemies.
 * Mario - Mario is flung behind a door with Goomboss and is necessary to find. Using Yoshi, from the starting point in the castle, the player should go up the stairs and to the right door. The player should go straight to the next door, go through the 8 star door and hop into the Mario painting. The player has to fight Goomboss for the M Key by jumping into a hollowed tree stump at the highest point of the level. Then the player has to go back to room with the stained glass windows with Peach on them and unlock the M Room to find Mario.
 * Luigi - Mario's younger brother Luigi is optional to find, but is required to obtain some Power Stars. The player has to go to the top floor of the level Big Boo's Haunt with Mario. When Mario reaches there, he has to fight King Boo for the L Key, which is used to open the door to obtain Luigi.
 * Wario - Like Luigi, Wario is optional to find, but is needed to grab stars the others cannot retrieve. Once the large door right at the head of the stairs is unlocked, Luigi has to go inside, then get past another door leading to Snowman's Land. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall, and he has to fight Chief Chilly for the W Key, which is used to open the door to find Wario.

Caps
In the painting worlds, caps of Mario, Luigi, and Wario can be found and are visible on the touch screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap including the Power Flower power-ups, but keep his original voice. The caps are usually found on the heads of Goombas, on land, or underwater.

When hit by an enemy, the cap topples off and the character and needs to retrieve it in limited time. When the cap disappears, it reappears on a different, set, random location in the course.

With Yoshi, a player can select the cap when selecting a star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course.


 * Mario's Cap - a Red cap that allows the player to turn into Mario.
 * Luigi's Cap - a Green cap that allows the player to turn into Luigi.
 * Wario's Cap - a Yellow cap that allows the player to turn into Wario.

Coins
Coins can be accepted and collected by each character. In each course there are a little over 100 coins and collecting 100 gives the player 15 extra stars for the 15 courses. They can be found on land, in the sea, or in enemies.

Types:
 * Yellow Coins - worth 1 and are found in most enemies
 * Red Coins - worth 2 and are to be collected in the quantity of 8 for one episode a world.
 * Blue Coins - worth 5 and are often temporary, found in tougher enemies, on slides or invisible until Mario hits a Blue Coin Switch.

Power Flower Powers
Each of the four characters has a special power from the Power Flower found inside a ? Block. Only Mario can get something other than a Power Flower from the ? Block, which is the feather that transforms him into Wing Mario. Once taken the flower, a hero uses his new powers in a short time, that may last about 20 seconds. Notwithstanding, Mario's wing form can last a bit longer, about one minute. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64.

Rabbits
Each character has a certain amount of rabbits to catch (they are color coded), plus the nine sparkled white ones. The Rabbits will give up keys to minigames drawers in the Rec Room. Each character catches 7 rabbits. Wario catches orange, Luigi catches green, Mario catches pink, and Yoshi catches yellow. Yoshi catches 8 because one has the key to the castle.

Rabbit Locations
'''Yoshi (Yellow Rabbits):
 * 1-3: Outside the castle, at the end of the bridge
 * 4: Outside the castle, in a patch of flowers to the right
 * 5: Outside the castle, at the bottom of the drained moat
 * 6: Outside the castle, to the left among the maze of hedges
 * 7: In the basement, in front of the entrance to Lethal Lava Land
 * 8: At the beginning of the game, Yoshi must find the rabbit with the key, located in the hedge maze

'''Mario (Pink Rabbits):
 * 1: Outside castle, left of the bridge
 * 2: Outside castle, at the bottom of the moat (after it's been drained)
 * 3: Inside the room with the entrance to Jolly Roger Bay
 * 4-5: In the basement, in front of the entrance to Lethal Lava Land
 * 6: On the second floor of the castle, at the very top of the stairs
 * 7: On the second floor of the castle, in the room with the large mirror wall

'''Luigi (Green Rabbits):
 * 1: Outside the castle, to the left among the maze of hedges
 * 2: In the room with the entrance to Bob-Omb Battlefield
 * 3: Behind the castle, in the courtyard with the boos (back flip right outside the doorway)
 * 4: In the basement, in the room where the water can be drained from the moat
 * 5: On the second floor of the castle, just right of the doorway
 * 6: In the room with the entrance to the Goomboss Battle (behind the Rec Room)
 * 7: Outside the castle, on the roof (150 stars needed to unlock the cannon)

'''Wario (Orange-Gold Rabbits):
 * 1: Outside the castle, to the far right
 * 2: In the room with the entrance to Whomp's Fortress
 * 3: In the basement, in the left hall with Toad
 * 4: Behind the castle, in the courtyard with the boos
 * 5: On the second floor of the castle, in the halls with the entrance to Tiny-Huge Island
 * 6: On the third floor of the castle, near the entrance to Tick Tock Clock
 * 7: On the third floor of the castle, in the upper alcove to the left

After at least 50 Stars have been collected, there will be 8 shiny rabbits that will be randomly placed where a regular rabbit used to be within the castle grounds and inside the castle.

Keys
Keys are used to unlock Mario, Luigi, or Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's is obtained after Chief Chilly is defeated.

Upon collected all of them, the player receives a key that opens the white room in the character switch room. The first time to open it and enter, a character finds a power star. However if the character comes back after taken it, Boo laughs can be heard, and the hero comes out from the door, upset.

Worlds
(As stated above, when the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of 8 Power Stars available in each course.)

Secret Stars
Secret Stars throughout the castle. All are necessary for a perfect completion.

Bowser Boss Battles
Bowser has kidnapped Peach, and holds the keys to the next floors as in Super Mario 64. Mario is required to open the Star Doors so he and the other three playable characters can battle him (unless it's the final stage). However, a glitch can be used to fight Bowser with another character, with Yoshi using hats to fight Bowser. He can be beaten by swinging him into the spike balls once (three times for the final battle) to get a key and, in the last battle, the final star.

Bowser's Worlds:
 * Bowser in the Dark World
 * Bowser in the Fire Sea
 * Bowser in the Sky

Bosses

 * Big Bob-omb
 * Whomp King
 * Goomboss
 * Big Boo
 * Big Mr. I
 * King Boo
 * Big Bully
 * Eyerok
 * Chill Bully
 * Chief Chilly
 * Wiggler

Rec Room
Once keys are gained, they can open shelves to unlock minigames. Mario's and Wario's minigames are action packed (Mario's are more actioning), Luigi's are casino (or luck based) games, and Yoshi's are puzzle.

This is the complete listing of all minigames, which includes also the unlockables, throughout the game. They are followed by in-game instructions. These minigames are reused in New Super Mario Bros., along with some new ones.

Yoshi

 * Wanted! – It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!
 * Loves Me...? – Play this minigame for advice on your love life! Pluck the petals to find out how your crush feels about you.
 * Hide and Boo Seek – Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds.
 * Puzzle Panel – Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.
 * Boom Box – Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs!
 * Tox Box Shuffle – Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him!
 * Which Wiggler? – Touch the Wiggler on the Touch Screen that matches the one on the top of the screen. Choose carefully, though; he has a terrible temper.
 * Mix-a-Mug – Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.
 * Puzzle Panic – This minigame takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it.

Mario

 * Mario's Slides – Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.
 * Bounce and Pounce – Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen.
 * Sort or 'Splode – Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up!
 * Trampoline Time – Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!
 * Shuffle Shell – Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.
 * Bounce and Trounce – Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.
 * Connect the Characters – Draw lines to match the characters' head to their bodies. Press "GO!" when you're finished to see how you fared!
 * Shell Smash – Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.
 * Trampoline Terror – Only players with superb stylus skills will be able to make Mario bounce through rings.

Luigi

 * Memory Match – Pick two matching cards to make them disappear. Clear all the cards to win.
 * Pair-a-Gone – Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!
 * Picture Poker – Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet!
 * Mushroom Roulette – Guess where the ball will land on the roulette wheel. Guess correctly to win coins!
 * Mario Slot – Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.
 * Lucky Stars – From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!
 * Pair-a-Gone and On – This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!
 * Memory Master – If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.
 * Super Mario Slot – Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?

Wario

 * Bob-omb Squad – The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.
 * Snowball Slalom – Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head!
 * Bingo Ball – Launch a ball into a numbered slot on the Touch Screen. That number will light up the top screen. Get 3 numbers in a row to score!
 * Coincentration – Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But, if you choose the wrong block, your game will end.
 * Psyche Out! – Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you.
 * Slots Shot – The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!
 * Lakitu Launch – Shoots as many balls as you can into the tubs within the allotted time.
 * Intense Coincentration – There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully!
 * Giant Snowball Slalom – Roll the snowball over a longer course! As before, avoid rocks because they'll slow the player down.

Super Mario 64 / Super Mario 64 DS
Though Super Mario 64 DS is a clear remake of the 64-bit game Super Mario 64, there are some components added in the game while the original did not, as well as elements only seen in the first rendition which were taken out in its remake.

Voice Cast

 * Charles Martinet as Mario, Luigi, Wario
 * Kazumi Totaka as Yoshi
 * Leslie Swan as Princess Peach
 * Isaac Marshall as Bowser
 * Jen Taylor as Toad

Trivia

 * The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based off the castle that appears in Mario Circuit from Mario Kart: Double Dash!!. This also applies to the star.
 * In all regions, the painting for Jolly Roger Bay is from the original Japanese N64 release, even though it was also changed in the Rumble Pak version. Similarly, when Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the three other characters.
 * When the player puts on the Mario cap for the first time, the game states that the player must press to do the wall jump. This is incorrect, as the player must press  to wall jump.
 * In the Korean version, there is no Rec Room, but it appeared later in the Korean version of New Super Mario Bros..
 * There is a secret in the title screen in which when the player drags the face, they can get a Luigi drawing.
 * If the player presses in the title screen, a full color shadow appears instead of ink.
 * The instruction booklet has a mistake where Luigi's speed is similar to the rest of characters but Wario. In fact, Luigi is the fastest.
 * The UK version of the game's manual mistakenly reads, "Thank you for selecting Super Mario DS" instead of Super Mario 64 DS.