Krow

Krow is the name of a large Mini-Necky boss who was a Kremling Krew vigilant in his nest and encountered in the game, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is fought in the levels Krow's Nest of Gangplank Galleon and again in Kreepy Krow of Gloomy Gulch.

Donkey Kong Country 2: Diddy's Kong Quest
After Diddy and Dixie Kong ventured through the rapidly decaying ship, Gangplank Galleon (located in the world that shares the same name), they manage to reach the ship's crow's nest, where they encountered Krow. Krow's most commonly used tactic is to pick up one of his eggs and hurl it at Diddy and Dixie. He will also bang into his nest to make eggs fall from his nest.



Krow's careless use of his eggs as weapons will prove to be his undoing, as the Kongs can grab an egg that Krow throws once it stops bouncing and throw it back at him to attack. After being hit multiple times, Krow will become disoriented and begin to bash into his nest, flinging eggs everywhere. Diddy and Dixie must avoid these falling eggs and grab the ones that hit the ground and stop bouncing and hurl them at Krow, who becomes even more erratic. After being hit by a few more eggs, Krow will collapse, surrender the Kremkoin he was guarding, and die. In the Game Boy Advance remake, the Kongs can see a short cutscene of his spirit after they defeat him and the Kongs will then later fight him in Gloomy Gulch.

Donkey Kong Land 2
Krow reappears in the classic Game Boy game, Donkey Kong Land 2 as, once again, a boss of Gangplank Galleon and Gloomy Gulch, but with a few differences in the battle styles, however. In Gloomy Gulch, Krow appeared to not be a ghost so if could've simply been him or another Krow.

When Diddy and Dixie Kong finishes venturing throughout the pirate ship, Gangplank Galleon, they can find Krow on in a nest. When they first encounter Krow, he flies up to his nest and grabs an egg and swoops down at the Kongs, trying to attack them and then releases the egg he is holding and releases it at the Kongs. Like the pseudo-sequel, Diddy and Dixie can simply pick up the egg and heave it at Krow to attack him. After Krow's first hit, Krow attempts to fly up to his nest and repeats the step on where he flies up to his nest. grabs an egg. swoops at the Kongs, then tries to attack the Kongs with the egg. The Kongs must again throw the egg at Krow to attack it again. Then, Krow follows the Kongs where they walk from up above to release eggs from his nest at the Kongs. Ones spinning around does not fall on the ground properly, but ones that fall straight down hit the ground so that the Kongs can use the egg as a weapon against Krow. When the Kongs hit Krow when he repeats this step again, Krow loses the battle and leaves behind the Kremkoin and moves on to Gloomy Gulch. The Kongs, then can move on to Krem Cauldron.

Later in the game when Diddy and Dixie finish venturing throughout the spooky Gloomy Gulch, Krow can be found on another nest. Krow first attacks the Kongs by sending a barrage of Neckies like the psuedo-sequel, but instead of the Kongs having to jump on the alive Mini-Necky to summon a barrel, they have to dodge the Mini-Neckies to summon an egg as a weapon instead of a barrel in the pseudo-sequel. After the first hit, Krow repeats his same attack, but flies upwards, preparing to move on to the top of its nest, instead of doing three floors in the pseudo sequel, Donkey Kong Country 2: Diddy's Kong Quest. Diddy and Dixie must repeat these steps to summon an egg so they can heave it at Krow who then flies up to the next and top level of his new nest. Diddy and Dixie, must then jump on two hooks to advance to the ropes where Krow attempts to throw eggs at the Kongs. When the Kongs reach a Barrel Cannon, they get shot up to the top of Krow's new nest and this time, Krow does the same attacks, but quicker. The Kongs must avoid the Mini-Neckies quicker to summon an egg, but this time, it temporarily bounces in the air and Krow tries to attack the Kongs by swooping at them. When the egg stops bouncing, the Kongs must heave it at Krow again to attack it. The Kongs must then repeat this step to gain the second Kremkoin that Krow holds captive and the Kongs can then move on to K. Rool's Keep.

Physical Appearance
Krow is a black Mini-Necky. He has a red beak with beady black eyes. Like most pirates, Krow has a black tricorn hat with a skull on it. He also has a brown belt with a gold buckle around his body. Krow also appears with three yellow claws on each of his talons. Despite Krow's name being a word play on the animal "crow", Krow seems to be more related to vultures rather than actual crows.

Trivia

 * The name of the boss level, "Krow's Nest", is a pun on the observation point of a ship, crow's nest.
 * Krow is the only boss (besides King K. Rool and KAOS) in the entire Donkey Kong Country series to be fought more than once in the same game.
 * Krow's Nest was originally supposed to take place during the storm, right after Topsail Trouble, which takes place during the storm. However, in the final version, it is set in a windy setting like Mainbrace Mayhem.