List of New Super Mario Bros. glitches

These are the glitches found in New Super Mario Bros..

The player is able to do perform this glitch in various levels with the stairs found in front of the Goal Pole. A Koopa Shell must also be in hand, with a Koopa residing within the shell. Mario must stand on the stairs, preferably somewhere in the middle. When the Koopa emerges, the player must quickly jump and land back on the Koopa shell. This will result in an infinitely-recurring Koopa shell slide, with the player able to land back onto the shell multiple times since it repeatedly hits against the edge of the stair. The points earned will rise, eventually leading to Extra Lives being granted. The player can escape from this glitch by moving to the left or right, or by jumping with extra height.

In World 3-Tower, the player must go along the way until they fight Bowser Jr., and step on him twice. Then he will go his usual routine trying to jump on the player. The player must time it right so when he jumps to the highest point, he or she can jump on him. Also, the player must use the technique where they can jump higher off an enemy. The player has to aim towards the ceiling, and, if done correctly, Mario should be on top of the roof. The usual animation of Bowser Jr. running away will show and the Mario face signal turns halfway because the player can't see Mario.

To perform this glitch the player must go to World 1-1 and go to the end of the level. Mario/Luigi must go up to the flagpole but run to the wall on the other side and wall jump. With luck he will land on the flagpole but as soon as he touches it he'll will be flung to the other side of the flagpole and the flag will go down but then flip over to Mario.

In any of the first Bowser Jr. battles (ones where he doesn't throw green Koopa Shells.), if the player has a Mega Mushroom in stock, the glitch becomes possible. When the player is in the battle and activates it, eats it, and stands still, when Bowser Jr. touches Mario or Luigi, Bowser Jr. will become unconscious. If the player waits until they turn back to normal, and jump on Bowser Jr., this will make him knocked out on the floor. Even if the player is jumping on him won't do anything. The only way to attack him then is to do a ground pound.

When fighting Bowser Jr. with his bandana over his mouth, the player must wait until he throws a Green Shell at them. Then they must jump on the shell and grab it. When he hides in his shell, the player has to throw their shell at him and he'll appear without his bandana.

This glitch can be done on multiplayer mode. The host must choose the under ground level, and Player 1 must go to the pile of Brick Block right of the red-shelled Koopa. Player 1 must then ground pound the third vertical row of brick blocks, without pounding the last brick that makes Mario fall in the bottomless pit. Player 2 then must grab the star while Player 1 ducks inside the vertical row of brick blocks he/she previously pounded. If done correctly, Player 1 will be inside the pile of brick blocks.

To do this glitch, the player must be playing the level World 1 Tower. They must go to the place with the first Star Coin and jump on the Dry Bones so its skull tumbles onto the one-way platform. Then, as the moving platform moves down, the skull will fall through the floor for no apparent reason.

Playing as either Mario or Luigi in World 4-Ghost House, the player has jump onto one of the spin dials that turns around and takes the player to the next room. However, the player must jump right on the very left or very right of it, then jump straight off. The whole room will freeze. The player can smash blocks but they will be frozen as half destroyed blocks. The player can also fire fireballs but they will freeze too. If the player goes on the spin dial properly or touches an enemy, the level will go back to normal.

To perform this glitch, the player must have a Mega Mushroom in their inventory and then do World 4 Castle. Just before they battle Mega Goomba, they will need to activate the Mega Mushroom and walk into the Battlefield. If done correctly, as the seemingly normal Goomba walks in, it'll be walking in the air. It will then grow massive and continue the battle as usual. Note: This glitch rarely works after the first time it is performed.

In most levels of this game, the halfway flagpole isn't exactly at halfway, it is either past or before the halfway point according to the bottom screen.

When the player finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4 and 7-5) (not in a Toad House) he or she must let the Mega Mushroom run to any unbreakable Block (empty ? Block, empty Brick Block, etc.). The player must jump against the Mega Mushroom and the Block in the same frame. When done right, the character won't become Mega. Instead, a Mega Mushroom will be in the player's Item Stock.

The player must bring a Mega Mushroom to the Ghost House in World 3. Here, the player must stand under the hidden stairs in a position where a dropped item will enter from "inside" the stairs. Here, the player should drop their Mega Mushroom. It will become trapped inside the stairs and fall about half as quickly as normal. It is unknown if this works with other items.

If the Starman effect ends just as Mario or Luigi reach a level goal, the level music will play while Mario or Luigi falls through the mast, as the music should be stopped. The song stops when the Course Clear fanfare starts. This glitch is easy to do in World 1-1 if the player gets the Star in a secret block in the middle of world (above the center block of three).

If the player uses a Mega Mushroom to beat Bowser, then defeats Bowser Jr., the final boss music will continue playing.

While doing the Walking on Midair glitch, if the player is Super and runs into a certain Piranha Plant at the right time, they will end up on top off the level and can't go off the cliff face.

The player must bring a Mega Mushroom to World 3-Castle. Upon reaching a Whomp, the player should allow it to fall and stand on top of the enemy, without defeating it. Next, the player should drop the Mega Mushroom and grab it while standing on the Whomp. Mario will become Mega Mario, destroying the Whomp, but there is not enough space to fully transform and the player will re-obtain the Mega Mushroom. This allows it to be re-used to defeat Whomps an unlimited amount of times, but it does not work on other enemies.

In the final fight, if the player defeats Bowser and then uses a Mega Mushroom, he or she has to jump on Bowser Jr. and hold the jump button. The player should make sure he or she's right next to Peach's platform and jump to the right as far as the player can. If the player did this correctly, the player should be on the same platform Peach is on.

The player should get a Starman, and go into a pipe just as the Starman wears off. As soon as the character comes out of the pipe, they should immediately jump, and the character should be jumping as if still under the effect of the Starman, even though they're not invincible.

Mario or Luigi must need a Blue Shell for this glitch to work. In World 8-3 the player must go into the pipe to get underwater. Then, they must go above the first bubble (on the right). If done correctly, Mario or Luigi will keep bouncing on the bubble, hitting the solid above, and will not be able to move left or right.

This glitch can only be performed in World 1-4. The player must have a Mini Mushroom in their backup, then must play the level normally up to point where the Koopa Troopa is needed to break the formation of blocks. They must wait until the Koopa Troopa kills itself and drops down to the lower two blocks left. On the right block, they must Ground Pound and Jump, and should hit a hidden block (the player might go through the wall if they time it right). Then, they must use the Mini Mushroom and jump above the left block. The player will be "stuck" inside the two blocks.

This can be done in World 7-1 in the part with the swings and where the second Star Coin is. If the player jumps off the top swing and jumps onto the cloud on the right side of it they will be stuck in the swing position. The only way to stop the glitch is to fire a fireball (or jump if player is Super).

In W1-Tower, if there is a flying ? Block, the player has to hit the block so that its top is 1 pixel above the blue platform. Then he or she jumps on the empty block and walk towards the center of the platform and possible go through the platform. If not, the player can try again by jump at the block and walk to the middle again.

For this glitch, Mario/Luigi must go to World. 5-B. He should be at least Super Mario/Luigi and duck and jump at the very beginning. He'll be slightly trapped in the Ice Blocks. If he quickly jumps again, he'll go through the wall. This can used to get the secret exit without a Blue Koopa Shell.

This glitch happens in World 4-Ghost House, and Mario or Luigi need a Mega Mushroom in the character's item slot. They should go to the place where the "Frozen Ghost House" glitch happens (the "room" with the single Boo and invisible blocks in it), and go into the next room (the one that is barren except for a Balloon Boo and a one-way platform). To start the glitch, they should apply the Mega Mushroom and go onto one of the objects that takes the player go to the next room "properly". They will have their head stuck in a pipe. They can't move horizontally, but they should attempt to jump to start the glitch. Mario or Luigi will not be able to jump, and they will be taken back to the previous room. To fully activate the glitch, they should jump off and the spin dial will go the previous room. All they can do now is exit the level, or if they haven't completed the level, the player should wait for time to expire.

In World 2-5, the player should use the cheat to make the camera only move right (L R L R X X Y Y on the map after completing the game). The player should have any power-up (Excluding the Mini Mushroom). The player should go through the level until the player sees a Boomerang Bro. The player should then go to the right of where it was, and jump into the quicksand. The player must keep hold of right on the D-pad while the player is sinking. When the player starts to move, Mario or Luigi should still be keeping hold of right, then the player must press A. Mario or Luigi will appear in a place that has gray blocks behind them, as they have to go down. The player should go on a Blockhopper. The player must jump when they are near the ceiling near a Star Coin. The player must keep jumping until they're stuck in a rock. The player will be at the end of the level, and under the flagpole. The player should jump when the player is not moving and then the player will be past the flagpole.

If the player has Challenge Mode enabled (L R L R X X Y Y on the map after completing the game) then go to World 6-1. In the beginning of the level, the player will notice that the mountain ceiling doesn't start for a few blocks. Mario should inch forward until the amount of free space shown on screen is just a bit too small for Mario or Luigi to jump into. (Note: Getting the exact right amount of space is very tricky. Don't be disappointed if it takes a few tries.) After that, Mario should go to the far left of the screen and wait for the Bill Blaster to shoot. Jump on the Bullet Bill and enter the thin gap of space that you have created. If it worked, Mario will be standing in mid-air in the gap. Once Mario is there, the only thing he can do is jump again, and keep jumping until he has gone far off the top of the screen. Once Mario has jumped enough, he will be able to move again, above the level. Mario can then run to the end of the level, and he won't even fall back when there is open sky. Mario can't run backwards due to the fact that challenge mode has to be on. In the end, the player has to wait for time to run out, since there is no way to get back.

In the World 4 map, after unlocking a green Toad House, the player can put Mario or Luigi in the overworld map on 4-1 and press down on the D-pad. The player will now walk backwards until the player reaches the end.

In World 4-6, the player should go up to where there are three green pipes on a rock above, each with a Piranha Plant. The player should stay there and wait for Dorrie to leave. The player should wait about 10 to 20 more seconds. Mario or Luigi should go to the far left, but not on the ledge. The player should run and jump, and, if the player is far enough, Mario or Luigi should be walking in the air. However, when the player gets to the pipe, Mario or Luigi will be teleported to somewhere and the player will be invisible and unable to move.