Puzzle & Dragons: Super Mario Bros. Edition

Puzzle & Dragons: Super Mario Bros. Edition is a Mario-themed puzzle game with role-playing elements from the Puzzle & Dragons series released for the Nintendo 3DS. Originally, it was released in Japan on April 29, 2015. An overseas release was later confirmed, and announced during the January 2015 Nintendo Direct to be released in May 2015 with Puzzle & Dragons Z as Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition.

Story
The story, from the introduction of the game:

When Mario arrives, a red Toad appears to inform Mario that Princess Peach has been kidnapped by Bowser once again. There was even a message left by Bowser:

Bowser's message, from the introduction of the game:

As it turns out, Bowser and his Koopa Troop heard about the Orbs and launched an attack on the Mushroom Kingdom. Bowser's magician, Kamek, is stealing the power of the Orbs for unknown reasons, casting a spell that's causing the Mushroom Kingdom to overflow with all kinds of Orbs.

To save Princess Peach, Mario would have to use the power of the Orbs to rescue her. The Red Toad joins him to help out along the way. During Mario's adventure, he will encounter many enemies and challenges, face the Koopalings, and recruit enemies trapped in Baddie Blocks that would become allies in his quest to save the princess. Bowser had also kidnapped Yoshi and his friends, but Mario is able to rescue them along the way. Later, he also finds Bowser Jr. and Kamek in several towers but defeats Bowser Jr in each of them as Kamek worries.

After Mario reaches Bowser's Castle and defeats Bowser, Bowser summons the Koopalings and Bowser Jr. in an effort to defeat Mario. Impressed that Mario was able to defeat him and the Koopalings with the power of the Orbs, he vows to face him again once he has obtained "his full powers", then leaves. Princess Peach is saved and peace once again is restored to the Mushroom Kingdom.

Gameplay
The gameplay of Puzzle & Dragons: Super Mario Bros. Edition is like that of other Puzzle & Dragons games, it is a tile matching game with elements of a monster collecting RPG. The player creates teams by picking from an array of enemies and allies then play in courses where they solve a tile-matching puzzle that determines how powerful their teammates' attacks are on waves of enemies.

Puzzles
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.

Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more Orbs on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within 5 seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".

Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any player teammate that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt.

Worlds
Normal Worlds

Special Worlds - Unlocked by completing the game once. The themes of the special worlds remain the same like the regular worlds, but are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.

Characters

 * Mario
 * Luigi
 * Princess Peach
 * Bowser
 * Koopalings
 * Kamek
 * Bowser Jr.
 * Toads
 * Yoshis
 * Winged Yoshis
 * Rosalina
 * Tamadra

Leaders and Helpers
The player can use Mario or Luigi (and ten of their power-up forms) as leaders of a team. Helper characters will also join the player after clearing levels or worlds. For a complete listing of every character that can be turned into allies, see: List of characters in Puzzle & Dragons: Super Mario Bros. Edition

Enemies
Note that all enemies and bosses in this game can also become allies to the player. Sometimes, some of the enemies as seen in this list are reused for Boss Battles, but can sometimes be a bit stronger. Names in italics are names used in the PAL version.

Enemies and bosses will have a colored health bar beneath them with an orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.

For more information about enemies, see: List of characters in Puzzle & Dragons: Super Mario Bros. Edition


 * Goomba
 * Paragoomba
 * Big Paragoomba
 * Green Koopa Troopa
 * Green Koopa Paratroopa
 * Big Green Koopa Paratroopa
 * Red Koopa Troopa
 * Red Koopa Paratroopa
 * Dry Bones
 * Yellow Koopa Troopa
 * Yellow Koopa Paratroopa
 * Big Yellow Koopa Paratroopa
 * Hammer Bro
 * Fire Bro
 * Boomerang Bro
 * Ice Bro
 * Sledge Bro
 * Buzzy Beetle
 * Bony Beetle
 * Big Bony Beetle
 * Para-Beetle
 * Heavy Para-Beetle
 * Spiny
 * Lakitu
 * Bullet Bill
 * Banzai Bill
 * King Bill
 * Cheep Cheep
 * Big Cheep Cheep
 * Cheep Chomp
 * Blooper
 * Blooper Nanny & Baby
 * Blooper Nanny & Babies
 * Piranha Plant
 * Fire Piranha Plant
 * Petey Piranha
 * Bone Piranha Plant
 * Big Bone Piranha Plant
 * Bob-omb
 * Chain Chomp
 * Flame Chomp
 * Green Coin Coffer
 * King Green Coin Coffer
 * Red Coin Coffer
 * King Red Coin Coffer
 * Blue Coin Coffer
 * King Blue Coin Coffer
 * Yellow Coin Coffer
 * King Yellow Coin Coffer
 * Purple Coin Coffer
 * King Purple Coin Coffer
 * Boo
 * Big Boo
 * King Boo
 * Thwomp
 * Super Thwomp
 * Thwomp & Thwimps
 * Whomp
 * Super Whomp
 * Wiggler
 * Red Magikoopa ( Red Kamek )
 * Blue Magikoopa ( Blue Kamek )
 * Green Magikoopa ( Green Kamek )
 * Yellow Magikoopa ( Yellow Kamek )
 * Purple Magikoopa ( Purple Kamek )
 * Boom Boom
 * Wiggler & Flame Chomp
 * Flutter & Flame Chomp
 * Chain Chomp & Flame Chomp
 * Chain Chomp & Flame Chomps
 * Bullet Bill & Goomba
 * Bullet Bill & Goombas
 * 2-Goomba Tower
 * 3-Goomba Tower
 * Spiny Egg & Lakitu
 * Double Lakitu
 * Spiny Egg & Lakitu
 * Blooper & Cheep Cheep
 * Blooper & Cheep Cheeps
 * Red Koopa Troopa & Cheep Cheep
 * Dry Bones & Cheep Cheep
 * Whomp & Boos
 * Boo Trio
 * Boo Crew
 * Gold Goomba

Major bosses
The following bosses are unique in that they're one of a kind, and will never join the player under normal conditions. When these bosses do join the player, the player is not able to part ways or depower any of them, and they'll stop appearing as enemies as well.


 * Larry Koopa (World 1-PDSMBE-Castle.png and World 1-PDSMBE-LarryAirship.png Boss)
 * Joins the player as an ally after ★World 1-PDSMBE-LarryAirship.png is completed.
 * Lemmy Koopa (World 2-PDSMBE-Castle.png and World 2-PDSMBE-LemmyAirship.png Boss)
 * Joins the player as an ally after ★World 2-PDSMBE-LemmyAirship.png is completed.
 * Morton Koopa Jr. (World 3-PDSMBE-Castle.png and World 3-PDSMBE-MortonAirship.png Boss)
 * Joins the player as an ally after ★World 3-PDSMBE-MortonAirship.png is completed.
 * Wendy O. Koopa (World 4-PDSMBE-Castle.png and World 4-PDSMBE-WendyAirship.png Boss)
 * Joins the player as an ally after ★World 4-PDSMBE-WendyAirship.png is completed.
 * Iggy Koopa (World 5-PDSMBE-Castle.png and World 5-PDSMBE-IggyAirship.png Boss)
 * Joins the player as an ally after ★World 5-PDSMBE-IggyAirship.png is completed.
 * Roy Koopa (World 6-PDSMBE-Castle.png and World 6-PDSMBE-RoyAirship.png Boss)
 * Joins the player as an ally after ★World 6-PDSMBE-RoyAirship.png is completed.
 * Ludwig von Koopa (World 7-PDSMBE-Castle.png and World 7-PDSMBE-LudwigAirship.png Boss)
 * Joins the player as an ally after ★World 7-PDSMBE-LudwigAirship.png is completed.
 * Bowser Jr. (World 6-PDSMBE-Fortress2.png, World 7-PDSMBE-Fortress2.png, and World 8-PDSMBE-Fortress3.png Boss)
 * Joins the player as an ally after ★World 8-PDSMBE-Fortress3.png is completed.
 * Bowser (World 8-PDSMBE-BowserCastle.png Boss)
 * Joins the player as a helper after World 8 is completed.
 * Bowser and Koopalings ( Bowser and his Minions ) + Bowser Jr. (Final Boss)
 * This boss can't be recruited, and can never be rematched after World 8 is completed.
 * Dry Bowser (★World 8-PDSMBE-BowserCastle.png Boss)
 * Joins the player as a helper after ★World 8 is completed.

Generic bosses
The following generic enemies "only" appear as bosses. Unlike the major bosses, these bosses have a very small chance to join the player when defeated, and they'll always appear as enemies, regardless of whether or not they're in the player's party.


 * Boom Boom (World 1-PDSMBE-Fortress.png, World 2-PDSMBE-Fortress.png, World 3-PDSMBE-Fortress.png, World 4-PDSMBE-Fortress.png, World 5-PDSMBE-Fortress.png, World 6-PDSMBE-Fortress1.png, World 7-PDSMBE-Fortress1.png, and World 8-PDSMBE-Fortress1.png Boss)
 * After Bowser Jr. joins the player, Boom Boom replaces him as the boss of World 6-PDSMBE-Fortress2.png, World 7-PDSMBE-Fortress2.png, and World 8-PDSMBE-Fortress3.png.
 * After Bowser joins the player, Boom Boom replaces him as the boss of World 8-PDSMBE-BowserCastle.png.
 * After Dry Bowser joins the player, Boom Boom replaces him as the boss of ★World 8-PDSMBE-BowserCastle.png.
 * Petey Piranha (World 5-7 and World 8-3 Boss)
 * After Lemmy Koopa joins the player, Petey Piranha replaces him as the boss of World 2-PDSMBE-Castle.png.
 * Whomp & Boos (World 6-PDSMBE-GhostHouse.png Boss)
 * Sledge Bro (World 7-11 Boss)

Items
Throughout the game, there are items that can be collected to help raise the levels of the player's allies.

For a full list of which enemies drop which items, see: List of item drops in Puzzle & Dragons: Super Mario Bros. Edition

Skill Items
Skill Items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill Items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill Items are used to reach levels 5 through level 7, the maximum.

For a full list of how many Skill Items are needed to raise a character's Skill level, see: List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition

Plus bonuses
When the player powers up an ally in at the Power Up spot at Toad Houses, they may sometimes earn plus stats next to their current stats in the form of stars. Each depowered ally has a 20-25% chance to produce a plus, or star, for another ally.

Demo
On April 30, 2015, a demo version of Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition was released on the Nintendo 3DS eShop. Unlike earlier demos, this demo has unlimited uses, and requires 641 blocks to download. Despite being a demo for both games, players can only play Puzzle & Dragons: Super Mario Bros. Edition and only has one continue.

There are two stages in the demo: Intro and Expert, the latter unlocked by clearing the Intro stage. In Intro, players have two teams to select from, consisting of either Super Mario, a Goomba, a Red Koopa Troopa, a Piranha Plant, and a Spiny; or Super Luigi, a Yellow Koopa Troopa, a Hammer Bro, a Flame Chomp, and a Wiggler. The Mario brothers are level 3, while the other teammates are level 2. The helper is the counterpart brother. The stage is a grassy stage with four enemy waves, and the boss is a Big Green Koopa Paratroopa. The player has Fire, Wood, Light and Heart Orbs for this course.

In Expert, players can choose between two teams consisting of either Boo Mario (level 30) and a Fire Bro, a Fire Piranha Plant, a Cheep Cheep, and a Bony Beetle (all level 25); or Ice Luigi (level 30) and a Green Koopa Troopa, an Ice Bro, a Blue Magikoopa, and "Red Koopa Troopa & Cheep Cheep" (all level 25). The player's helper is the other brother, but with the same power-up as the one they selected. The stage is an underground stage with six enemy waves, and the boss is "Flutter & Flame Chomp". The player has Fire, Water, Wood, Dark and Heart Orbs for this course.

References to other games

 * Super Mario Bros. 3: The World 1 Map theme has part of the Grass Land Map theme mixed in with the World 1 Map theme from New Super Mario Bros. Wii.
 * Super Mario World: A remixed version of the overworld theme can be heard in some of the sky-themed pathways in a course.
 * Super Mario All-Stars: Clearing the normal worlds in Super Mario Bros. in that game will put a star next to the name of the world for the hard mode versions of the worlds (ex: ★1-1). The Special Worlds in this game also place a star next to the name of the worlds. Types of enemies are also shown before starting a course in Super Mario Bros. and Super Mario Bros.: The Lost Levels; in this game enemy types are displayed before entering a course under "Enemies found here".
 * Super Mario RPG: Legend of the Seven Stars: Toad joins Mario in the beginning of his adventure in World 1, just as he did for him in Mushroom Way. Bowser and Peach also join the player as Helpers, as they did for Mario's party in that game.
 * Super Mario Galaxy: Mario's Bee and Boo forms appear in this game as transformations. Gusty Garden Galaxy's music is used for the game's credits.
 * New Super Mario Bros. Wii: The Penguin Suit appears on Water Orbs in this game. Several musical pieces that appear also originate from this game.
 * Super Mario Galaxy 2: A remix of Slimy Spring Galaxy's music is used for the World 2 map theme.
 * New Super Mario Bros. 2: The world maps are almost similar in this game.
 * New Super Mario Bros. U: The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from New Super Mario Bros. 2 and this game.
 * Super Mario 3D World: The Cat transformation is used by Mario and Luigi in this game. Several musical pieces from the game are also used here.