Nintendo Land

Nintendo Land is a launch title for the Wii U, which was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve minigames (referred to as attractions by Monita, the game's host) built around various Nintendo franchises, including four based on Super Mario and its series. The minigames are played using alongside up to four  (with  if needed), and are intended to showcase the many new features of the Wii U.

In North America, Europe, and Oceania, Nintendo Land comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the Nintendo eShop in North America on November 10, 2013, and was readded to it on August 26, 2016.

Minigames
The minigames featured in Nintendo Land are divided into three distinct types:

Team attractions
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)

Competitive attractions
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5

Solo attractions
These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do, such as getting rid of obstacles in Captain Falcon Twister Race and freezing enemies in Takamaru's Ninja Castle.

Prizes
The player can use the Nintendo Land Coins obtained in the minigames to play the Coin Game, a retro-styled minigame located at the Central Tower. For every stage that the player beats, the tower dispenses a prize in the form of a ? Block that lands somewhere in the plaza. Interacting with the block reveals the prize inside which is usually an object found within the various attractions. There are 200 prizes in total.

Reception
The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5 and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.

Sales
Nintendo Land is the 5th best-selling game for the Wii U, selling 5.20 million copies worldwide, as of March 31, 2020. As of March 31, 2022 the game had sold 5.21 million copies worldwide.

References to other Super Mario games

 * Donkey Kong: Donkey Kong's Crash Course is based on this game. The Opening from the NES version of the game plays while in the menus of Donkey Kong's Crash Course. The music in stages 1 and 3 of Donkey Kong's Crash Course are based on the music for 25m.
 * Super Mario Bros.: The Ground Theme plays while in the menus of Mario Chase. The Ground Theme and Stage Clear music are arranged in the credits medley.
 * Super Mario Bros. 3: The Chase Arena stage in Mario Chase plays an arrangement of the Athletic Theme.
 * Super Mario World: The Mud River Run stage in Mario Chase plays an arrangement of the Athletic Theme.
 * Super Mario World 2: Yoshi's Island: The overworld music plays while in the menus of Yoshi's Fruit Cart.
 * Super Mario 64: The Slide Hill stage in Mario Chase plays an arrangement of Slider.
 * Yoshi's Story: The music for the day and night stages are arrangements of "Yoshi's Song" and "Yoshi's Tale", respectively. These tracks are also arranged in the credits medley.
 * Luigi's Mansion: The title and menu music play while in the menus of Luigi's Ghost Mansion. The player playing as the ghost is in a Gold Ghost costume. Variations of the Main Theme play when a round ends.
 * Super Mario Galaxy: The beginning "Overture" plays near the end of the credits medley.

Trivia

 * In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short phrase relating to the game.