List of Super Mario 64 DS glitches

This is a list of glitches found exclusively in the game Super Mario 64 DS, a remake of Super Mario 64. For glitches found in the original game and possibly Super Mario 64 DS as well, see List of Super Mario 64 glitches.

Wario must lose all but one wedge of his health, then touch an Amp. When he falls down to the ground in the death cutscene, one third of the body will be submerged in the ground. As Bowser's face comes onto the screen, Wario's body will disappear. Yoshi, Mario, and Luigi will be unable to do the Amp Death Glitch, but can accomplish this glitch normally.

If the player goes to Cool, Cool Mountain as anyone but Yoshi, picks up the penguin near the start position and drops it into the chimney, it will simply walk inside it. This is because there is an invisible barrier that the penguin walks on.

If the player jumps backwards (holding the dash button in the middle of the first jump), then jump immediately after hitting the ground for the next two jumps, they can Triple Jump backward, although still doing a front flip.

The player must have rescued Mario for this glitch to work. As Yoshi, the player must enter either Whomp's Fortress, Cool, Cool Mountain, or Lethal Lava Land for the first time. Any cap can be selected. When Yoshi finally enters the level, the message box will appear, and the cap will spin around as if Yoshi was putting it on, but Yoshi does not move or change. After the message block is closed, Yoshi will act as if he was putting the cap on, but the cap is already on Yoshi. Dying and re-entering the level repeats the effect, as long as the player does not get any Power Stars in the level.

If the player does the Falling Through the Stairs glitch and lands just out of bounds of the area, the player will land in the room with Tall Tall Mountain and Wet-Dry World, or the room with the Tiny-Huge Island paintings, but the whole room will be completely black. Even though the player can't see where they are going, the player can still enter pictures and doors. Once a picture or door is entered, the screen will return to normal. The room with Tick Tock Clock can be seen from the screen and from the map.

In the Big Boo's Haunt course, the player must make it to the attic area with the entrance to Big Boo's balcony. The player must position Mario next to the Boo painting and wait for a Boo to come out of it. The player must simply defeat the Boo to receive a Power Star. This Star is actually the same Star held by Big Mr. I inside the painting, but this glitch allows the player to beat the level without having rescued Luigi. This glitch doesn't work all the time, so the requirements are unknown.

The player must exit the castle and go to the steep hill near the cannon, the player must go the tree on the right and grab the bottom of the tree. If done correctly, the camera will go through the hill and the player can see the inside of the cannon and an underground lake but if the player climbs up the tree, the player will encounter a underground pool.

This glitch must be done at the final battle with Bowser. Mario must have one point of health left and get Bowser to knock out an edge or point of the star arena. When the star part is falling into space, Mario must be hit by Bowser and fall on the star part when he is dead. If this is timed right, Mario will be teleported to the entrance of Peach's Castle on the Bridge. There won't be a cut scene, but Mario will die right when he hits the bridge.

This glitch can be used with any character. The player must go to the Snowman's Land level and grab the box directly behind the starting point of the level. They then carry the box over to where the red Question Block is, and go right past it onto a ledge with a tree on it, from which they can see the Bully and his platform. The player must line the character up with the tree and throw the box. It should land close to the edge of the platform. Now, the player needs to jump over to it and get the bully to chase the character. The player has to run behind the box, and let him run on top of it. He will get stuck on the box, and after a second he will fall off the box and start walking towards the edge of the stage, and will walk off. However, if he is touched after he falls off the box, a low humming noise will start and he will walk on air until he's touched again. If he walks off the screen, everything except Mario and him will freeze, and if any enemies or coins or anything else is touched, the game will crash and need to be restarted.

This glitch can be used with any character. The player must go to Snowman's Land and grab a Wario's Hat from an enemy, unless they're using Wario. Then the player must get a Power Flower which transforms the player into Metal Wario via a '?' Block and go battle the Bully. Still under the effect of the Metal Wario, the Bully should be knocked off the platform but not die. After the Metal Wario power-up fades away, he should be pushed out of the cold water and onto the snow. Oddly, he will walk back into the cold water if the player does not attack. Also, if the player gets him into the other cold water that their character can sink in, the Bully will sink to the bottom of the cold pond.

This glitch can also be done with the Big Bully in Lethal Lava Land. The Bully has a higher chance of burning in the lava due to the lack of places that the player can push the Bully to.

The player needs to go to Shifting Sand Land to perform this glitch. Go to where the second star is (Shining atop the pyramid) and double jump over the star to the very top of the pyramid. The player must fall down in the direction of the star. There will be a 50% chance that the player will grab the star in air.

During the first star of Whomp's Fortress, there is a slight chance that the moving platforms just before the battle area may lose their timing, and they will eventually become stuck underneath each other. This glitch does not affect gameplay, as they player is still able to use the platforms to stand on as normal.

Sometimes, when the player long jumps under a falling pillar in Jolly Roger Bay, the pillar will be destroyed, and the player stay squished until they lose a life. Note that this only works in version 2 of the game.

If the player does the Fence Flying 2 Glitch and aims about two pixels too high, the character will hit the fence and start digging the ground.

As Mario, the player must go to any course that has a red box with a feather in it. The player has to get the Wing Cap and wait until the wings start to disappear, at which point they quickly Triple Jump. The player will then do a Triple Jump twice.

Sometimes, if the player grabs onto the edge of a moving platform, the character will make the climbing motion, but fall down, and through the floor. This can also be done on any fenced wall.

As any character, the player should run up to the room with the Tick Tock Clock. They should head right, and climb up to the second step (not counting the ground). Then, they should slide (by running forward and pressing and ) into the corner. It may take a few tries, but eventually, the character will pass through the wall, and lose a life. However, rarely, the player will be shot up into the sky and can guide themselves to the top of the endless stairs while still endless and thus enter Bowser in the Sky with as little as 50 stars. The glitch also allows the player to beat the game without Mario. However, if this happens, the player will eventually be sent back outside the castle and the game will lose some sound effects. If this happens, the player will not be able to go through the second locked door. This is because one scene in the credits shows Mario standing on Bowser's sub, which disappears when the player beats Bowser in the Fire Sea. In order to show this scene, a code is reverted which tells the game that Bowser in the Fire Sea has not been completed, thus the third floor is still locked. Also, if the first star in Jolly Roger Bay has not already been obtained, it will also be added to the Star list, because the scene from this course in the credits requires this Star to be obtained. If the player uses Yoshi and gets to the secret side of the mirror (Which is hard to do due to the fact that the second floor is invisible, but if the camera does the angle showing from the mirror and makes the sound when Yoshi goes through the mirror, it worked), they can fight Chief Chilly, who oddly has something to say for Yoshi too. If the player enters the course without Luigi, his cap will not be there, similar to Over The Rainbows. The player can use the Crouch + Attack move or the Dash + Crouch + Attack to defeat him. If they land on the normal side of the mirror, the player can try to find a door, and if they go through it, the second floor reappears.

To perform this glitch, players must choose the Silver Star mission. The players must collect each Silver Star and then take damage to allow all five Stars to follow them. Next, players must cause every Star to fall into one cannon. After that, jumping in the cannon causes Mario to collect each Silver Star, inhibiting the cannon's launch animation. Due to this, Mario falls into the bottom of the cannon hole and because it is not solid, he falls through and into the abyss.

As any character, the player should go to Bob-omb Battlefield. Then, they should go into the tall cannon near the Koopa. They should aim for the bottom of the floating island, and fire. If is held the entire time, the player will be pushed through the fence and end up extremely high in the air, above the mountain. They will eventually be sent out of the level's boundaries, making them lose a life after about ten seconds.

The player should go to the cannon in the area right past a Chain Chomp. They should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. After firing, if they hold, they can be forced high in the sky after crashing into the fence. They will eventually be sent out of the level's boundaries and lose a life. If the player, after hitting the fence, line his or herself up with cannon at the start of the level, the player will pass through it and another cannon will come up. The cannon aiming screen will come onto the screen and the player will be looking through both cannons.

In Bob-omb Battlefield, the player must go in the cannon by the tree and red brick. Then, the player must aim as far down as possible, as well as far left as possible, then shoot. They will fly out of bounds, and fall into a pit unless the player aims the character.

In Shifting Sand Land, the player should go to the pillar with the two Tweesters and face towards the path of the Tox Boxes. The player should then run up the pillar, but not all the way up, and then dive to the left. If done correctly, the screen will turn blue and the player will be shot up, but will still be diving. The screen should turn blue again after a few seconds. At this point, pressing or  will cause the player to lose a life.

The player should go to any level with a Power Flower as Yoshi (because he breathes fire). Once in the level, the player should put a Goomba in their mouth and then go to the ? Block. Once there, the player should get the Power Flower out of the box. Now the player should swallow the Goomba and hit the flower at the same time. If done correctly, the player should have Yoshi's cheeks full and the music will be playing. The player then should make Yoshi breathe fire five or more times, and when the song stops Yoshi's cheeks will still be full and he will still be able to breathe fire. To make it stop, the player can either complete the current mission or simply exit the level.

In Cool, Cool Mountain as anybody except Yoshi, they must get to the star from Lil' Penguin Lost. Before they grab the star, they must pick up one of the baby penguins. When they touch the star with the penguin in hand, she will not fall and instead she will float above the player.

To do this, the player must play as Yoshi go to Cool, Cool Mountain, and go to the right penguin for which the player needed to give to the mom and start spitting away from the fire, until she falls off the very small cliff. Then the player needs to eat and spit once again on the wall until she is in front of the wall with a gap behind it. Now the player should locate the part and spit her at the part of the fire where the rock is right beside it and see she is floating very near to the fire but not on the ground and any part of the fire, but it does not always work since to founding of it by messing around wasn't done until four or five times later. So if it isn't like the description keep on doing it until it does match it. To end the glitch the player has to get really close to the fire and eat the penguin and spit her out.

If two players play Vs. Mode in Battle Fort and one obtains the Wario Cap, then the one with the Wario Cap should stun the other and swing him around in the grate under the start position. Then, Wario should keep ground pounding or picking up the other in the corner. After a while, Yoshi should slip through the Wall and then fall into a black hole, and respawn back at the Start, like what happens if one fell of The Princess's Secret Slide, but Most of the time, Yoshi will go through the grate onto the platform above.

This glitch is easier to do without Yoshi, but will take a few tries to master. The player has to run forward in any direction, turn back, turn back again and jump. The result will end up with the player doing a Side somersault while going forward. This will take some tries into getting this trick right.

The player needs to set off into Shifting Sand Land as any character, but should choose any star besides Stars 1 or 5. This is because in Star 1, Klepto is carrying a star in his talons and is flying all over the course, and in Star 5, he isn't in the level.

After they enter Shifting Sand Land as anyone, the player should take someone's cap (it doesn't matter which cap they take, but the glitch will fail if they don't take one). When the hat is taken, they should head on over to the other side of the pyramid (the one with Klepto, the lake, and a Pokey in between the two pillars) and look for a non-bouncing cork box. If they spot it, the player should pick it up and go to where Klepto can get them and stand still (the glitch won't work if they move). When stationary, players should wait for Klepto to come get them and when he hits, if the player has Version 1, the game will freeze and will also produce a very loud screech-like noise. If the player did this glitch correctly, and the game did not freeze, they have Version 2.

The player will have to go to Snowman's Land and do the Silver Stars level. The player has to collect all five Silver Stars, then go to the igloo. Once there, the player has to go back outside the igloo to find out that the Silver Stars have reappeared. Collecting one of them results in everything freezing except the player. Also, the enemies vanish completely. The player has only two choices on getting out: either jump into the pond and get knocked out by the freezing water, or simply turn the power off. Also, when the Silver Stars have reappeared, if the player were to collect one of the stars on a Green Shell, the game will completely freeze.

To do this glitch at Bob-omb Battlefield, the player must go into the first cannon that the player sees when going up the mountain, the one with the tree, brick and Goomba around it. Then the player must aim so that the bottom arrow's point is right on, just touching the floating island. Then the player must shoot. If done right, the player's character should bend back and forth over and over like it is galloping, and once it hits the fence, go right through it slanting a bit right.

The player needs to enter the backyard as Wario because there is a rabbit for him there. The player should position the rabbit in between the Boo and Wario, and then face the Boo. Then, the player should charge for the rabbit, and, if lucky, they will catch the rabbit and the Boo will solidify and knock Wario away while holding the rabbit. Then, the player should return to the rabbit to find that the rabbit will not move, cannot be touched, and Wario can walk through it like a Boo when transparent.

To do this, the player must go to the Goomboss Battle and jump onto the plant stem sticking out of the trunk. They must walk up the stem with the leaves. This will result in them sliding down into the trunk. While the character is still in the sliding position, the player must press up on the arrow pad. They should find their character sliding up the trunk legs first. There are two different results. The first one is the character will be stuck sliding until the player lets go of the up button, then the character will fall onto the plant stem and sometimes fall. The second one is the character will start sliding left or right and eventually fall off the trunk. There is no way to make the character stop sliding left or right.

With any character (more easily Luigi or Yoshi), the player must go to Rainbow Ride and go to the top of the house. The player must flutter on the Star Crystal and try to ground pound on the fire before it goes out. If done correctly, the character will be invisible but can still be controlled but however after a while the game's sounds effects alter and the game starts to lag. If the player jumps off the house and into the endless pit, the game will crash as soon as the character screams, which will make a screech noise.

To set up this glitch, at least one DS must be connected, and Princess's Secret Slide stage must be selected in VS Mode. Next, Yoshi must go to the bottom of the slide and stand to the left/right of the stairs that lead to the top of the platform. While pushing against the wall, Yoshi must jump, press, then center the camera behind him using. Now all Yoshi has to do is walk up toward the slide remaining in the same position, and once he starts sliding, the player should let go of the buttons and Yoshi will slide up the slide.

The player should enter Tall Tall Mountain as anybody and get anyone else's cap. With the cap on, he should go get the Power Flower atop the mountain, and then get Ukiki, while the Power Flower is still in effect. They should wait for it to wear off and, while they're flashing back to normal, they should hop into the water, but should be back to normal by the time they hit it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukiki will give his speech, causing the character to return to normal). When they have climbed the waterfall a little, then they can get on land. The player should then get to the top of the mountain via the owl and get the Power Flower. Depending on which cap they got, the following effects will happen:


 * Luigi: His body will be invisible, but his head will remain the same.
 * Mario: Everything will be normal, but he will have wings growing out of his head.
 * Wario: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.

In Wet-Dry World if the player goes to town, and enters first person view on top of the Brick Block next to the building with the climbable pole. After exiting first person view, he will be in the brick. It cannot be punched while inside, but can easily be jumped out of.

In Chief Chilly Challenge, the player should make it to the end near the star marker. Then, heading toward the exit, they should come on a block that moves up and down, and a block that moves forward and back. There is a small space between the first block and the wall that the second block moves in. If the player slides forward into the space as the block is headed toward them, they may pass through it.

As Mario/Luigi, the player should go to the right/left of the Jolly Roger Bay painting, charge up a dash, triple jump to the right/left of the painting, and then dive. If the player keeps running, they will be forced inside the water-free aquarium. The only way to exit is to quit the game.

In Tall, Tall Mountain, the player must go to the black bricks by the mushrooms and punch the one on the left to reveal a Super Mushroom. The player can also go to the pole near the rolling log and run around it/ground-pound it to reveal a Super Mushroom. The player must grab it and quickly go to the teleporting mushroom. He or she must quickly press while they are teleporting and go back to the game. When they emerge, the character will be invisible. To see where the character is, the player must see the smoke that comes out of his feet or pick up something. The glitch ends when the player enters the teleporter again, enters a cannon, dies, or completes the level.

This is a very minor glitch. If the player has King Bob-omb follow them to the edge of the mountain and then hang off the edge of it, the boss will walk around the player and step off the mountain. He will jump back up and accuse the player of throwing him off the side. Another different way that is not as "minor" as the first is if the player lures him to the side around the spot where the path (that leads up the mountain) meets the ring step around the area, and instead of the over-sized Bob-omb walking to the middle of the ring rather quickly; he will walk at normal speed to the opposite side of where the player is standing. This results in him blaming it on the player even though the Bob-omb really walked off himself.

When collecting any star that is not underwater, instead of jumping to collect it, the player should jump above it and ground pound. They will still collect the star normally but with the player's legs in the ground.

Whenever the player collects a Star, they will not do the "Star Get" animation until they are on ground. By collecting the 100th coin when the player is over a pit, the Star will appear over the pit as well. Collecting the Star will make the player drop through the pit and end up out of the course with a life lost. However, the game will still record the player collecting the 100 Coin Star (unless the life lost was the player's last life), but not the 100 Coins themselves, seemingly showing the player collected the Star with less than 100 coins on the pause menu and other records. Since the save menu did not appear, the player needs to collect another Star or save and quit the game in order to keep the 100-Coin Star.

For this glitch the player must do the Underground Pool but not go in the cannon. Instead the player has to swim deep under the ground (not too deep, just a bit) and swim under the area where the player would be able to walk after draining the moat just in front of the castle. Then the player should swim up to the surface, where they should be inside the castle walls (which would be invisible). The player should turn the camera so they can see the small door which would let the player enter the basement from the outside of the castle, which would be submerged. The player must swim into the door from the behind, and then the screen will go white as if jumping into a painting. The player will now be inside the basement. If the player has not finished Bowser in the Dark World, going to the door that leads to the ground floor of the castle will just say that the player will need the key. And because the door that takes the player outside is submerged, it is impossible to get out of the basement. Since it is still possible to enter one of the three paintings in the basement like this, the player can get out by draining the moat or exiting the game or by choosing "Exit Course" from the Pause Screen, which will take them to the sun plate in the main room of the castle.

The player (any character, but works better with Mario.) must perform a long jump anywhere. In the long jump, the player should push. As soon as the character begins to land, the player lets go of  and land. The player should quickly perform another long jump, but he or she must let go of the. If performed correctly, the character will long jump up (like a normal jump, but keep the long jump stance). The player should keep quickly performing long jumps as the character lands to long jump in place for as long as the player wishes.

As any character, the player should enter the character change room and immediately turn left; they will notice a corner where the wall with the door meets another wall. Players should position themselves so that their character is facing the corner and then they should start long jumping into the corner. If they keep it up for about a minute, eventually they will slide up the corner, into the wall, fall a long distance, lose a life and appear outside the castle. While falling, players will see a messed up graphic.

The player has to do the glitch in the mirror room as Mario or Yoshi, then fight Chief Chilly, to rescue Wario. Wario then has to go to Big Boo's Haunt, then go to Big Boo Battle to fight King Boo. The player will see that the Luigi reflection has really long arms. King Boo will say that Wario's mustache scares a ghost. This glitch also lets the player unlock Wario before Luigi. .

The player must go to Hazy Maze Cave as anyone. Take the downward elevator to the underground lake. (The glitch will fail if any other elevator is taken or the player takes the correct elevator but goes up) Move the camera a tad to the left and Lakitu will start moving away from the character so they can see the entire world with some objects missing. This can work the other way around.

In order to do this glitch, the player must play as Mario and go to Wet-Dry World and select any mission. The player need to make sure the water level is at its lowest point, and go towards where the Heave-Ho is and have them sent Mario all way up or by having Mario use the Triple Jump on the wooden platforms to go up. The player has to go to the Red Question Block and get the Power Flower and make Mario float to the grate in the corner of the level. He or she must swim towards the downtown area and touch the Crystal Tap to lower the water level. Now, the player just go to the other Red ? Block, grab the Power Flower and float towards the opening. Then, the player must run to where the hole is to the main area, and press twice and make Mario look up to see that there is still water above. The next part can be tricky: the player must have Mario triple jump on the sides of the wall and he will be back in the main area but still inside the grate. The player must then swim back to the downtown area and when Mario is half way there, the water disappears. Mario can exit the level by exiting the course or by getting a star in the downtown area where Mario has to do the Wall Jump on the walls and go through the opening in order to get back to the downtown area.

With any character, the player should head to Jolly Roger Bay and select the Plunder in the Sunken Ship Power Star. Next, the player should head to the secret cave and grab Wario's Cap. By taking the Power Flower from the box, the player should run onto the ship as fast as Wario can. When the player is flashing back into regular Wario, they should be sliding down on the nose of the ship. With luck, the metal will have worn off by the time players hit the sea floor. The player can then use the clam to take their cap off, and the other caps are waiting for them down there. The only way for things to be back to normal is to exit through menu, going inside the ship, or going back into the secret cave.

The player should enter Wet-Dry World with any character and they should set the water level so that the tip of the spiral platform is in the water. If done, the player should swim to the very back of the spiral and jump under it. If all goes well, the character will be forced under water and they can now walk under it like normal. To get out, players should simply get towards the surface of the water. This glitch is also possible when the water is raised to the second highest level, but is harder to do.

The player must do the Underground Pool glitch. But, just when going into the basement, the player must go back through the door (because it is possible to walk then). The player will find himself or herself outside the castle, walking in the moat. If the player jumps, however, the glitch will end. But if the player goes to either one of the places in the moat where the bottom is covered in mud (the exit from The Secret Under the Moat or the small lake near the cannon), it is possible to even do a triple jump and still be underwater.

This glitch can be done as anyone in the level with Bowser's submarine in Dire Dire Docks. This can also be done in any version, although it is by far easier to do in version 1.

The player should swim to the area of Dire Dire Docks with Bowser's submarine and go to the rear of the submarine where there are two propellers in the water sticking out of the submarine. The player should swim under one of the propellers and jump and do a ground pound at the same time. If successfully done, the player will be forced under the water and lose half their health. The player can walk around down there, but cannot get the star in the jet stream. To exit, the player has to either die or reset the level. This glitch only works when Bowser's sub is still there.

The player should do the The Town is Gone glitch, but should not go downtown. The player must go pass the second yellow arrow leading to the town and turn back. The town will be visible, and the player will walk underwater. The ? Blocks and ! Blocks cannot be used, for the blocks will only bounce up.

As Yoshi, the player should enter Bob-omb Battlefield and choose a level where the block containing a Super Mushroom is present. The block should be near a Bob-omb and a wooden bridge. Yoshi should lick up the Bob-omb and spit it towards the block. The Bob-omb will explode, leave some coins behind, and the block will explode, revealing a Super Mushroom. The player should then try to have Yoshi eat a coin and be touched by the mushroom at the same time. If done correctly, Yoshi will be small, but the Super Mushroom music will be playing. He walks as if he's big and will even break blocks and other things on contact. It's as if Yoshi is mini and mega at the same time.

In Whomp's Fortress, after passing the Sliding Stones, there are two Brick Blocks facing the mountaintop. The player has to look from any other direction and one of the Brick Blocks will be gone. The player can go right through the brick either way.

These are glitches that make missions impossible. There are two ways to do during the Silver Star level of Snowman's Land.

First, the player should collect all the stars first. Then, the player has to head for the igloo. After entering the igloo, the player should lose any of their Silver Stars by bumping into enemies.

The player can also do this outside the igloo. After the player collect all the stars, they should lose any of their Silver Stars by bumping into enemies. After losing all the stars, the player has to head for the igloo.

After that, they should exit the igloo and find that one of the Silver Stars, or all of them, disappeared from anywhere in the entire level. The player can come back to the igloo and see that the Stars aren't there. The player's only choices are to complete another mission or exit the level.

This glitch was fixed for European releases of Super Mario 64 DS. As a side effect, the "Frozen Snowman's Land" glitch (which is arguably more serious) became possible.

As Yoshi, the player needs to go to the Tall, Tall Mountain. They must select Mission 2. Then, they must get Hoot to fly them to the top of the mountain. The player must then eat the Ukiki on top. When Ukiki asks for Yoshi to let him go, the player must select hold him. Next, the player has to walk down the mountain, and spit him into the water. The player need to fly back up to the top. Then, they must eat Ukiki again. When he asks Yoshi to let him go, the player must hit hold him, and walk to the fence in front of the waterfall. If the player faces the waterfall, and waits for Ukiki to ask for freedom again, they must say yes. Yoshi will then spit Ukiki into the waterfall. If the player walks down the mountain, then flies back up, they should eat Ukiki again. Ukiki will not ask for the player to let him go. If the player hits A again, Yoshi will make a swallowing motion, and Ukiki will reappear where he last was. The player must now leave the area, or complete a different mission.

If two players were to enter any multiplayer course, Preferably The Princess's Secret Slide, and both obtain a Cap at the same time, with precise timing, both Yoshis will be wearing the same cap (e.g. two Marios on screen).

In Snowman's Land the player needs to jump in the cannon and launch Mario, Wario or Luigi at the tree on the Snowman's mountain. After that, the player must get the character's hat, which was blown off by the Snowman. When the player lands, the player has to grab the box near the pile of ice blocks and throw it at the Snowman wearing the hat. After that, the player needs to put the player's hat back on and repeat the process. When the player defeats the Snowman, two hats will appear. The player must collect both hats. The number of hats will double each time the player repeats this. After about sixteen hats the DS will begin to lag and there will be piles of hats (more than one hat in the same place).

When there's too many hats, in Version 1 of the game, the game will crash. But if Mario gets rid of enough moving objects in the level (that means enemies, coins, etc.), then eventually it'll get to the point that the snowman will stop giving out hats and Mario will be left without a hat. If the player has Version 2 of the game, after 64 hats have been collected, the hat count will reset back to 8 caps.

The player must start a new level and perform the " Pool" glitch and swim towards the cannon. The cannon will automatically work and the character will be in the cannon and they can go on the castle roof with no stars.

The player should go in VS mode and choose the Castle Grounds. They should get the Luigi Cap and go to the far left of the castle. They should then backwards somersault their way to the grassy space. After that they should keep jumping backwards and scuttle their way up the top of the slope and jump off it to reach the top of the Castle. The differences from the castle in Adventure mode is that there is better slope detection, no fencing, three 1ups, and a ? Block, there are no flags, the player can go through the center tower, and the graphics are higher than normal.

If the player backflips and ground pounds on a ? Block with a Power Flower in it, the player will gain the ability, but the sound played when the flower drops down will still play.

When the player enters the castle, they must go to the right. The player can jump on top of the door that leads them to the Rec Room and the Princess's Secret Slide. When on the white part, the player can go into first person view to see a carpet leading to a wall.

As Yoshi, players should head in front of the castle and find three rabbits outside the bridge. Players must chase the left rabbit over the wooden bridge and try to catch it and go over the bridge at the same time, and should land in the water (it is highly recommended to do this before draining the moat, as the glitch will fail if they jump off the bridge and hit land). While in the water, players should try to get slightly on land so that the rabbit can give his speech and Yoshi can land back in the water right afterward, but before regurgitating the rabbit. With the rabbit still in Yoshi's mouth, players should swim back to jump back on land to find that Yoshi is uncontrollable. He will be moving in the same direction he jumped in, but he will be moving without moving his legs until he touches a steep slope, where he'll slide down. If Yoshi did not hit the water, he will remain stationary and still is uncontrollable. When this happens, the only way to escape is to turn off the game. If Yoshi hits the water, he can jump out and will move without moving his legs again, until he hits a slope, in which case, he will remain stationary.

As Yoshi, the player has to go to Lethal Lava Land and choose the fifth Star (Red-Hot Log Rolling). The player has to go near the star, but should not collect it yet. Yoshi has to jump away from the star into the lava and eat the star. If done correctly, Yoshi should have the star collected and should be in his victory pose while standing on the lava. This glitch can also be done if the player collects all of the Red Coins, flutters away from the platform the Star Marker is on an eats the star.

On any mission where Hoot the owl is, players must enter Tall Tall Mountain as any character. They must ride the owl to the top of the mountain near the ? box. Instead of taking the trails down the mountain, the player must jump off of various cliffs to get to the bottom. Players must land near the mushrooms and the black bricks, and go onto the warp mushroom. If all was successful, the player will come out of the warp to find that they are in water. Players can swim all about and when viewed from above, the character will appear as if they are swimming in thin air. Jumping out of the water or swimming to the other side of the mountain will result in everything returning to normal.

In the mirror room of the castle as Yoshi, the player must walk up to the mirror and go into first person view. They should then turn the camera all the way around and then move it downward. The player will see inside Yoshi with a grey triangular prism hanging from his neck. This also works with Lakitu.

To do this glitch, the player must go to the Goomboss Battle area and face Goomboss with any character except Yoshi. Then the player must locate a plant hanging out of the trunk and hop on the fat part of the stem, then walk up it until the player is right in front of the skinny part of the plant stem. Then the player must go up the skinny part of the stem, slide down, and fall off the fat part when the player has slid down the stem 5/6 of until the stem goes into the trunk. The two results of it is if the player ended slow before the player fell off, the top screen of the DS there is a camera spasm, which on the bottom screen the player's character symbol goes into the trunk a extremely little bit, or if the player falls at a moderate or fast speed, on the top screen the player's character has disappeared, and on the bottom screen the player's character symbol is going at a moderate speed through the trunk without stopping showing where the player's character is. Since the player is falling, the only way to stop it is to wait, which only lasts about two seconds.

In Wet-Dry World, the player need to go to the underground area and drain the water. The player has to go to the back to the building with a 2-tier roof and a pole on top leading to a higher platform. The player must get on top of the portion of the roof containing the pole, and walk slowly to the edge facing directly away from the wall. If the player stops at the right time, they will walk off the edge, but not fall. Zooming in shows that the heel of the character's foot is as much as the length of said foot away from the edge of the platform.

As any character, the player must go to the slide in Tall, Tall Mountain, and make sure that the camera is on moderate range. The player need to perform a dashing sweep kick (dash, crouch, then attack) onto the slide. Eventually, the camera will turn in odd directions on its own, and after some time, correct itself. If the player switches to far range camera at the right time, the camera will correct itself after a longer time. In either case, the player can manually correct the camera by pressing the L button.

The player must go to Hazy Maze Cave as Wario and go to Behind the Waterfall. The player must then defeat the two Snifits and then read the sign just ahead, but do not press A. If the player look left, the player can see a strange sprite that can either be a Snifit, Bob-omb Buddy, a coin, or a red coin. If the player presses A, the sprite will disappear.

This glitch allows Yoshi to swim out of bounds in the castle basement. The player has to be Yoshi for this glitch to work. Run alongside the rabbit as it goes towards Shifting Sand Land, just when the rabbit turns, hit A and the player should slide up to the entrance to Shifting Sand Land with the rabbit in Yoshi's mouth. When Yoshi spits him out, the player should be inside the rabbit. When he finishes talking, the player should keep tapping A so they can talk to the rabbit again as quickly as possible. The player should end up behind the wall as they talk, and then they'll fall into the water.

To do this glitch, the player must do the "Underground Pool" glitch but they must swim toward the boundaries instead. The player must swim under the ground and they'll swim away from the castle. There's nowhere to go, so the player will swim forever. If the player jumps out of the water the water will disappear and the player will fall and die. Swimming back to the castle also triggers the "Metal on the Inside 3" glitch.

The player must head to Wet-Dry World and choose any star. The player has to lower the water level and then get to the top where you can push the block. The player must push it all the way to the left, raise the water level to the highest level, and then jump on top of the block and run into the corner. The player has to go into first-person view and turn until the character is facing where he came from. Then, the player must exit first-person view, and the character will be swimming out of bounds. This may take a few tries. He or she must swim through the north wall and fall into the tunnel leading to the town. If the player looks where the town is supposed to be, it will not be there.

The player must do the "Metal on the Inside 1" glitch and head to the front of the ship. Then, the player must run into the ship. If the player does it in the right spot, the player should walk through the ship's wood. The player can see a turned off jet stream here. If the player tries to head inside the ship while behind the wood, the player will end up sliding between the wood that is there and an invisible wall of shadows. To get inside the ship from here, walk up the wood floor. The player will go through that floor and end up inside the ship.

The player should go to Cool, Cool Mountain and choose the 5th star. Before talking to the Headless Snowman, they should charge up a sprint by holding, run up to him, talk to him, then slide down the mountain right after he stops talking. When the player goes back up the mountain back to the Headless Snowman, he will start rolling down the mountain. If the player is fast enough, they will be able to guide the Headless Snowman to its head.

Top of the Castle without 150 stars
If the player uses Luigi in the front of the castle, they must head to the left-hand side and preform a somersault to glide to a small slope of grass. If the player triple/scuttle jumps up the slippery slope beside it, they can get on the top of the castle.

The player must go to Whomp's Fortress as anyone except Wario and go to the brick with a Super Mushroom. Punch the brick and get the Super Mushroom. Next, the player must step into the warp and Double Jump to the top of the fortress and touch the thin part of the wooden plank. If they timed it correctly, the plank will fall in the direction away from the arrow platform. The player must keep touching it and soon the character will get 100 lives. This glitch only works in version 1 of the game.

To perform this glitch, the player must go to Shifting Sand Land. Then, they must go to the Tox Boxs and when their open side is facing the player, they should Long Jump towards it. Mario should go right through the Tox Box, and come out the other side.

Players must perform the Underground Pool glitch. Players must then swim towards the black box on the moat. If they perform the glitch correctly, they will be unable to move or jump. If players go into first-person mode, they will find their characters stuck between a gray area and the black box. The gray area is the entrance to "The Secret Under the Moat", yet players will be unable to enter it. Their only choice is to exit the game. Or, if players are Wario, they can smash the black box before performing this glitch to get out.

In Big Boo Battle, the player must collect all of the Red Coins, but skip the first and collect it last. When the player does so, the Star appearing animation will take place (but only the wall of the starting room will be seen). When the player goes to the final room, two Stars will be above the Star Marker, one clipping into the other from above. The player can collect both Stars. The second Star has no effect whatsoever and will not add to the Star count.

Players should enter Tall Tall Mountain as Yoshi and get anyone else's cap. With the cap on, they should grab Ukiki so that he can steal the cap. When Ukiki has the cap, the player should try to grab Ukiki to get the cap back. If they succeed, immediately after they get the cap, they should charge for Ukiki to grab him again and, if they grabbed him as Yoshi, Ukiki will try to steal Yoshi's cap despite him not having one. This will cause the game to freeze.

If the player manages to get Ukiki to the black blocks in Tall Tall Mountain, and jumps over them, Ukiki will walk through them.

To do this, the player must enter Tall, Tall Mountain as Yoshi and go on any level. They should go to where the rolling log is and chase Ukiki to where there is a slope leading to a ledge facing the water near where the player starts the level. They should then run, jump off the ledge and swallow Ukiki. If the player hits a flame spat out by the Fly Guy, Yoshi will run around crazily as normal, but should jump off the ledge. If the timing was correct and all was successful, Ukiki will give out his speech as normal, but the player will find themselves standing in midair. Then when Ukiki finishes his speech, Yoshi will spit him out while falling. If or when Ukiki hits water, he will disappear and reappear near the rolling log.

If Yoshi eats Ukiki at the same time as being hit by fire then runs in the water, he will make his speech, but stay in Yoshi's mouth.

First, as anyone, the player needs to exit the castle and go to the left near the little lake with the cannon. Then, they should get onto the lake shore and just to the left of the cannon, on a steep hill, there'll be a tree. If players position themselves correctly, they should slide towards the tree. This will take a couple of times but eventually half of their character's body will be beneath the ground, while the other half's above it. If that's done correctly, they should slide down the tree (without jumping) and will eventually hit water. They can swim freely down there, but most of the time if the player jumps, they'll keep falling until they lose a life. To get out, the player simply should swim into the lake from where the tree was.

This glitch is triggered quite differently from the glitch, but once triggered it is almost identical to the original, only in a different location. The player will need to be controlling Wario or have a Wario Cap and be in Shifting Sand Land, any mission can be selected. The player will need to go to the Tox Box closest to the oasis and position themselves on the block where the Tox Box places its open side downwards, facing towards the closest point in the oasis and in such a position so that Wario will be able to punch the Tox Box from the inside without holding any direction on the D-Pad but not so close that Wario will be crushed or automatically repositioned by the inside walls. If the player successfully launches the Tox Box in precisely the right direction, the Tox Box will be partially hanging just above the oasis. If the player then directs Wario to the Tox Box and swims under the small space between the surface and the Tox Box itself, he will being to walk somewhat underneath the Tox Box, parts of his body will clip through both the sand and the Tox Box. If he continues to walk towards the open side of the Tox Box still under it, he will eventually fall through the ground and into an invisible pool of water. From here everything functions the same as with the original glitch, they can even enter the pyramid from the inside.

It is possible to use the cannon by the Bob-omb Buddies on the first mission in the Bob-omb Battlefield. If the player does the "Fence Flying 2" glitch, they must try to land in the first cannon. For unknown reasons, they will pass through the cannon shooting balls, and be in the usable cannon. When aiming, the player will be inside of the other cannon. This requires very good aim.

The player has to go to Wet-Dry World or outside of the castle as Wario. He must grab a power flower to become his metal form. The player should then long jump, and make Wario's foot touch the edge. Wario will then scream in pain and fall into the water and can walk. If the player walks out the player will die. Once the metal wears off, the player drowns. If Wario immediately gets out of water and the metal wears off the same time, he'll survive. In Wet-Dry World, if Wario turns into Mario, he'll also drown.

To do this, the player must go to Tall, Tall Mountain as Mario or Yoshi and find the Luigi cap. The player must get the Luigi cap and head to Ukiki by the waterfall and hold it. Normally Ukiki will take the cap that is on Mario or Yoshi's head (Which is a Luigi cap) and the player will change back. The Wario cap will change to a different spot. Then the player must get the Wario cap and get the Power Flower and then go back to the Ukiki that has the Luigi cap while the Power Flower is still in effect. When the player grabs Ukiki nothing will happen. But when the Power Flower runs out the message will appear and he will give up the Luigi cap, but somehow he warps out of the players hands and goes into a different spot.

First, players should go to Hazy Maze Cave and reach the swimming beast's underground cavern. Then, they should reach Behind the Waterfall. Then, they should go to the first stone platform connected to the river (closest to the waterfall), collect Wario's Power Flower and walk to the waterfall. When players return to the moat under the waterfall, the character's body should be white and the head normally colored. This glitch ends when the player leaves the drop off spot, and it can be redone only this way, not by simply swimming under the waterfall to the drop off point.

The player must go somewhere with at least two Goombas as Yoshi. Yoshi must swallow one of the Goombas and turn it into a Yoshi Egg. Then, the player must jump on the other Goomba and press. With good timing, the Egg will explode and Yoshi will be carrying an invisible object in his hands. Oddly, this might be something left over from a beta build of the game, since Yoshi never uses his hands in the final version. Sometimes when the player does this, parts of the level will be invisible but still touchable such as signs, red coins, posts and doors. Even the icons on the screen like the health meter, coin counter, etc. will vanish. If the player stays in the level for more than a few minutes the game will crash. Occasionally, if the player tries to exit the level, the game will crash. If neither of these things happen, chances are that if the player tries to enter another course, the game will freeze. The touch screen will happen to be empty when preforming this glitch although the player can still move Yoshi with it. Sometimes this glitch will tamper with collision data, but this happens very rarely.

To do this, the player must perform Secret Pool in Tall, Tall Mountain glitch first, using Yoshi. Then, Yoshi must swim to the Chuckya, being careful not to make the water disappear. Then, still being careful, Yoshi must grab the Chuckya as if he is grabbing a Koopa Shell. After that, Yoshi should swim further with the Chuckya to make the water disappear. As the water disappear, Yoshi will be standing on his two feet with the Chuckya still in his hand. With Yoshi holding a Chuckya, his running speed and his jumping speed is not affected by the Chuckya in his hand. To undo the glitch, Yoshi can just simply throw the Chuckya.

As Yoshi, the player should go to a very high place (like the top of the castle), jump down and then start fluttering. Yoshi will start fluttering like Luigi and will take 4 wedges of damage unless the player ground pounds at the right time. If the player held at the right time, Yoshi will flutter up, but will still take the same amount of damage.

To perform this, the player must go to the mirror room as Yoshi and run to the mirror and press. The mirror Yoshi's tongue will come out of the mirror and the player will know that they are controlling two Yoshis.

To do this, the player go down to the basement and go to the room with Hazy Maze Cave, Lethal Lava Land, and Shifting Sand Land. Above the door are two flames. If needed, fix the camera so they can be seen better. Yoshi should be standing between the flames. Then, Yoshi must face one of the flames, with his back facing the other. Yoshi should flutter jump backwards into one flame, but at the same time, swallow the other flame. If done correctly, Yoshi's tongue will be stuck and won't do anything. Sometimes, it will not be all the way out, but occasionally, it will. To end this glitch, press or enter a painting.

The player has to go outside the castle as Mario or Luigi, then do the Underground Pool glitch (with the moat drained). Then, the player should swim to the black brick and go under it. The player will get stuck and can't get out. They also cannot enter the level. To get out of this glitch, the player must restart the game.