Diddy Kong Racing

Diddy Kong Racing is a game for Nintendo 64. Like the Mario Kart series, Diddy Kong Racing is a racing game, but made use of airplanes, hovercrafts, and wheeled vehicles; it s also the first game of the Donkey Kong Racing series. The game has a story mode, muliplayer modes, and a variety of characters (many from Rare series), such as Diddy Kong, Banjo, Tiptup, and Conker, but not Donkey Kong.

Story
Note: This came from the instruction manual

Diddy Kong sat on the porch of his tree house and curiously tore open the letter. It wasn't often that a message arrived from so far away that it had to be brought in by carrier pidgeon! Eager to find out what it contained, he tugged out the note impatiently and started to read. "Dear Diddy," it began. "Help!!!" Now this sounds promising, he thought. Things had been all too quiet since those old family friends of Tigers had arrived to spend the summer. And as it turned out, the message was from his old friend Timber, son of the Kongs' guests, the Tigers. The yound Tiger had found himself in quite a bit of trouble that, for once, wasn't even his fault. After Diddy Kong read the note through a couple more times, he sat back and gnawed on his finger, his gaze fixed somewhere beyond the early jungle mist. He'd been asked to help, so his intention to zip off as soon as possible could not be in doubt. The question that preoccupied him now was whether or not he should draft some extra help, just in case...after all, this Wizpig sounded like a pretty mean foe. Finally, he decided that his friends Banjo and Conker would still enjoy an adventure, even if it turned out that their services weren't needed. So, the yound ape dug out a pencil stub from the mess of his bedroom and hopped back into his seat. Whistling for Squaks - his own makeshift carrier pigeon - he began to scribble out a couple of messages of his own. A few hours later, Diddy Kong was on the first leg of his journey, tearing off at high speed through the jungle. A pair of Kremling spies lurking behind a boulder watched him with suspicion. "Hey - where you think he go?" asked Krunch. His crony frowned. "Why?" he asked. "What if he go fetch others? Fight Kremlings?" The second Kremling thought about this and then realized what Krunch was about to suggest. "No way. I not go," he said, and turned and bolted into the undergrowth. Krunch rolled his eyes. "Hopeless," he snorted. "I go after him," he bellowed to his cowardly colleague. "You go tell the boss - see what he think of that, huh?" And with that, Krunch lumbered off through the trees, grumpily swatting aside vines as he went. Meanwhile, Timber was trying to calm the excitable Pipsy so that he could understand at least part of what she was saying. "He said he'd help us!" she squealed, making Bumber and TipTup wince as the pitch of her voice soared in and out of audible range. "He said he wanted to find a champion to go after that horrible pig once and for all!" "Slow down, Pipsy," Timber urged, trying to make sense of her words without upsetting her. After all, this whole business had been harder on the little mouse than and of them. Wizpig's unwanted intrusion left her family homeless. "Who are you talking about?" Bumper asked curiously. "Taj! The Genie! Pipsy babbled. "He said he'd help! Really, Bumper, he did! I just saw him!" TipTup blinked. "The G-Genie? B-but nobody's seen him for f-fifty years," he protested. "I know, I know! But I just did, I promise!" Timber frowned, thinking this through. "That means he must have been kicked out of the mountain too," he reasoned. "After all, we've seen what that pig's spells can do..." They all thought of the huge, leering Wizpig face that had been carved into the mountainside overnight. Then they thought of the race courses, the island's pride and joy, which had been magically sealed off. That made them think of Drumstick, their friend and the island's champion racer, who had gone to challenge the intruder to an honorable race and hadn't been seen since. We could really do with Taj's help," Pipsy prompted. "N-No argument there," agreed TipTup, nodding nervously. Timber scratched his head. "Well, I guess you're right," he sighed, "especially if we're going to get this mess sorted out before my parents get back." "Well, if that Genie wants a champion, I say we all get practicing," Bumper grunted, getting to his feet and snapping down his goggles. "Good plan," Timber agreed. "Come on guys - yeah, TipTup, even you." Help should be on its way soon, but we can't just sit around waiting - let's get out there and do what we can! And let's just hope that Diddy Kong doesn't mention any of this to my parents..."

Adventure Mode
In adventure mode, the player must find a number of balloons. In order to find them, they must win races. After they win all the races in one of the five worlds, they will race a boss. After beating the boss, the player will be given the challenge of collecting eight coins in each course and then win. If the player completes the challenge, they will face the boss again. If they win, they will get a piece of the Wizpig Amulet and the boss will tell them to try the Trophy Challenge.

After having all four pieces of the Wizpig Amulet, the stone Wizpig head will open and the player can race Wizpig. In order to beat him, the player must go over every zipper - missing one will cause the player to lose no matter what. After beating him, the characters will have a party. However, Wizpig crashes the party and chases everyone. A spaceship then comes and takes him into space. The credits will them roll, but will say "The End?" and if the player continues playing, the lighthouse on the beach will turn into a rocket and will take them to Future Fun Land. After they complete all their tasks in that world and get the whole T.T. Amulet, they will face Wizpig again, except this time in their airplane. If they win, Wizpig will be blasted far into space and hit into a planet (or possibly the moon).

Keys are also hidden in each world (except world 5) and if found, the player can play special battles against CPUs or friends.

Adventure Two Mode
Adventure Two is played the same as Adventure One, however, the tracks are backwards, making them harder to get used thus making it much harder than the first adventure. This mode is very similar to Mirror Mode in the Mario Kart series.

Tracks Mode
Here the player can freely play all the race tracks they have unlocked. They can also race T.T, unless he has already become playable character.

Areas

 * Key


 * C = Car
 * H = Hovercraft
 * P = Plane

First Wizpig Battle
Once the racer gets all the pieces of the Wizpig Amulet, he/she can fly up into the newly opened mouth of the Wizpig Head in the courtyard of the Island and race against Wizpig.

Challenges
The player will have to race Taj the Genie in three different races. Each race uses a different vehicle. After winning a race, the player will be awarded a balloon. They can only get three balloons from Taj.


 * Challenge Names
 * Car Challenge
 * Hover Challenge
 * Plane Challenge

Item Balloons
Balloons seen on the racetracks will give the player items. There are five different balloons and each one will give the racers a different item depending on which color balloon they grabbed.


 * Red Balloons
 * 1: One rocket
 * 2: One homing missile
 * 3: 10 rockets
 * Blue Balloons
 * 1: A weak powered orange turbo
 * 2: A moderately powerful blue turbo
 * 3: A very powerful purple turbo
 * Green Balloons
 * 1: An oil slick
 * 2: A mine
 * 3: A bubble
 * Purple Starred Balloons
 * 1: A weak barrier lasing around 7 seconds
 * 2: A strong barrier lasting around 10 seconds
 * 3: A very strong barrier lasting around 15 seconds
 * Rainbow Balloons
 * 1: A yellow magnet that attracts the closest opponent
 * 2: A red magnet that has a longer range for attracting the closest opponent
 * 3: A green magnet that attracts the opponent and pulls him/her backwards

Bananas
Bananas are scattered a over every course. If the player collects them, they will become slightly faster when turning. Since the bananas don't make the player must faster, they are better to be ignored than the player to get them. CPUs can also get these.

Hidden Balloons
The player will come across four hidden balloons throughout the overworld in the game:


 * The first one is right in the entrance to Dino Domain.
 * The second is to the left of the stone Wizpig's head.
 * The third is in the ocean behind Sherbet Island's entrance to the left.
 * The last balloon is behind two trees east of Snowflake Mountain's entrance, next to a waterfall.

Zippers
Zippers can be used to give the player an extra speed boost. They are found in every track. Letting go of the A button before hitting one will make the player go slightly faster.

Types of Zippers
Each vehicle has a different kind of zipper:


 * The Car Zipper - A zipper that's flat on the ground and easy to go over with cars and hovercrafts. Planes can also go on these, but the player must be very low to the ground for it to completely work.
 * The Hovercraft Zipper -A zipper only found in water with a flat bottom. Planes can also go through these.
 * The Plane Zipper -Unlike other zippers, the plane zipper is in the air. The only vehicle that can go through this is the plane itself.

Keys
There are four keys throughout the game. There is one in each world:


 * Dino Domain- Course: Ancient Lake - The player must go up a nearby ramp to get the first key.
 * Snowflake Mountain- Course: Snowball Vally - The player will find the second key to the left of the finish line.
 * Sherbet Island- Course: Crescent Island - At the start, the player should take the left way at the split and go into the water and Search to find the key.
 * Dragon Forest- Course: Boulder Canyon - The player must race until they get to the bridge and hit the bell. Then listen for a ring, turn 180 degrees, and the bridge should rise. The player must make sure they have the maximum power-ups with the purple star balloons. As the bridge is rising, the player must boost themself up and over the jump. They should be on a platform where they can can obtain the key.

Diddy Kong Pilot
Rare planned to make a Diddy Kong Pilot, but the game ended up canceled. It was supposed to be for Gameboy Advance and Many Kongs were set to be playable, including an unnamed hillbilly Kong. It was replaced by Banjo Pilot.

Donkey Kong Racing
Rare and Nintendo also planned to make Donkey Kong Racing for the Nintendo Gamecube. However, this game was also canceled. Very little had been revealed about it, but Animal Buddies were supposed to appear.

Diddy Kong Racing DS
Finally, a remake for Nintendo DS was released, ''Diddy Kong Racing DS

References to Other Games

 * Donkey Kong Country- The introduction to the story found in the instruction booklet has an opening on Donkey Kong Island the setting of this game, also Squawks is mentioned.
 * Mario Kart 64- This game came out a short time before Diddy Kong Racing and it seems that Diddy Kong Racing was likely inspired by it, and it has been mentioned that it's popularity rivaled that of Mario Kart 64.

References in Later Games

 * Donkey Kong 64- All Kritters in this game physically are identical to Krunch.
 * The Legend of Zelda: Oracle of Ages- Another (Possibly the same but unlikly) island called Crescent Island appears.
 * Diddy Kong Racing DS- A remake of Diddy Kong Racing.
 * Super Smash Bros. Brawl- There is an event in which the player must fight 15 small Diddy Kongs on a Mario Circuit stage and the little description is "What's the matter? Did he loose a race or something?" possibly a reference to Diddy Kong Racing.
 * Banjo-Kazooie- Banjo returned in this game.
 * Conker's Pocket Tales- Conker returns in this game.
 * Banjo-Tooie- An answer to a question in a quiz near the end is Diddy Kong Racing.
 * Banjo-Kazooie: Nuts & Bolts- Another character named T.T. appears.
 * Sabre Wulf- In this other game by Rare after completeing the story Sabre Man is given a camera and has to take photos of certain areas, he finds these by clues given to him, one of the clues is Jungle Falls.