Talk:Jump Boost

It should be mentioned for the characters and different D-pad configurations for what they do when they perform a trick. For instance, in Mario Kart Wii the majority who use karts perform a handstand (Up) except for some drivers, while the majority who use bikes perform a straddle (Up) except for some, etc. --PrincessDaisyFanatic3883 (talk) 03:44, 23 December 2013 (EST)

Why???
Why would there be a bunch of pics that don't exist???
 * It's for the ease of uploading. 19:00, 16 June 2014 (EDT)
 * I did it for a good reason: it's to make the uploading process easier. When you click on the red link, it takes you directly to the file uploading page, where it also automatically puts the file name for you. 19:00, 16 June 2014 (EDT)

Mario Kart DS?
Where was there a North American Mario Kart DS commercial showing a cutscene of Mario performing a ramp trick? Please cite your sources, otherwise it's misleading. --PrincessDaisyFanatic3883 (talk) 01:16, 30 January 2015 (EST)

Peach has an unique glider trick for in-drift bikes too
Just decided to inform that like Larry, Peach's bike glider trick is also different when using in-drift. In her case, she uses her right hand to blow a kiss instead of the left hand. Those seem to be the only two characters with this distinction. SmokedChili (Talk) (Thoughts) 15:33, 19 May 2015 (EDT)
 * Thanks. Perhaps you can tell MSnG about it, he's the one uploading all the higher quality pics 16:00, 19 May 2015 (EDT)

Revamp the pix on this page
So! I've seen the MK8 section of this page, and a lot of the pix are either:
 * 1) Dark (fig. 1)
 * 2) Angled (fig. 2)
 * 3) Distracting (fig. 3)
 * 4) or Low-res (fig. 4)

I'm saying we dump the low quality pix and replace them with higher quality ones. Also, about 35% of the MKW pix are missing, which needs to be fixed.

Proposer: Deadline: October 2, 2015, 23:59 GMT

Support

 * 1) My proposal

Comments
We don't need a proposal to tell us to make the wiki better. If anyone had higher-quality images, either they would have already uploaded images or they simply weren't aware that the images needed to be updated, in which case a thread in the forums would have sufficed. You can't really force the images to be hq if there are no images in hq.
 * Yeah, per Time Turner: this TPP is unnecessary and should be deleted. - 15:50, 18 September 2015 (EDT)
 * Per. 16:25, 18 September 2015 (EDT)
 * Yeah, you're right RoyNSMBU.png Roy Koopa 16:50, 18 September 2015 (EDT)
 * Just one thing I would like to point out: the low-res image is actually a 400 x 400 pixels crop. Since the rendering (and screenshot when you use the Wii U Home button to take one) resolution is 1280 x 720 pixels, I wouldn't call the image "low-res".--Mister Wu (talk) 18:05, 18 September 2015 (EDT)
 * Yeah, they're not that low-res. It's the .jpg compression, cropping, and lighting that makes it appear low-res. 18:08, 18 September 2015 (EDT)

BTW, 35% of MKW images being missing is me being too lazy to play MKW on an emulator + at that time, the computer that ran the emulator was basically slide-show sluggish, so I couldn't be arsed to finish it. At least MKW animation files ARE readable though, so we could theoretically get vanilla images of characters in midst of their trick animation there. 19:12, 18 September 2015 (EDT)
 * So if it can be an ongoing project without a proposal, I can delete it? RoyNSMBU.png Roy Koopa 08:12, 19 September 2015 (EDT)
 * Sure, you can. 22:26, 19 September 2015 (EDT)
 * If y'all want to help out, that would be appreciated. I have too many projects in my hat already. 23:46, 19 September 2015 (EDT)
 * I will, as I have a capture device and a Wii U. Mind you, as I will show you in a new section in this talk page, that there are actually five tricks per vehicle class (with inside drifting and outside drifting bike being two different classes), and one of them, the lateral, can be split in two mirrored moves, so actually six tricks per vehicle class are needed.--Mister Wu (talk) 13:53, 20 September 2015 (EDT)


 * Don't bother doing the MK8 ones, I can do those easily when I get home RoyNSMBU.png Roy Koopa 15:21, 20 September 2015 (EDT)
 * I was talking about the MKW ones, I am preparing the section now, and I can confirm that we have at least 6 different tricks per vehicle class.--Mister Wu (talk) 15:57, 20 September 2015 (EDT)

Mario Kart Wii has at least 6 tricks per vehicle class!
I was trying to get the pictures of the tricks in the case of Yoshi on bike when I discovered that there are more than 3 tricks per vehicle class! But let's explore this better: The first kind of tricks I investigated are the "down" tricks. the "simple" trick is the one you get without boost pads:

What was said before in the case of the Standard Bike still applies in the case of the Mach Bike, but the tricks are clearly different.

Therefore there are at least 6 kinds of tricks for each vehicle class, with inside drifting bikes being different from outside drifting bikes: Where the "high" versions are the tricks unique to the "high" case.
 * up
 * 1) up high
 * 2) left
 * 3) right
 * 4) down
 * 5) down high

I think the current table should be updated to reflect what was discovered here.--Mister Wu (talk) 17:43, 20 September 2015 (EDT)

Put these images in a gallery. There is no way I'm going to even begin to try parsing through these images. I shrunk them for you for starters, but use tags. If you don't know how, then allow me. 17:49, 20 September 2015 (EDT)
 * Also, a lot of these tricks are repeats. and I will look through the animation files to check and confirm how many unique animations are there.  17:51, 20 September 2015 (EDT)
 * You're right, this is why in the end I listed 6 cases, because those are the unique tricks I found.--Mister Wu (talk) 18:07, 20 September 2015 (EDT)
 * I think the tricks are based on how you input the d-pad along with the type of ramps: I think half-pipes are identical to high-speed ramps. Bikes have 4 tricks, I think, while karts have three. Again, Mario is the only set-up I'm familiar with, but there is more variety in tricks in Mario Kart Wii than in the later games. 18:12, 20 September 2015 (EDT)
 * In the above-mentioned Yoshi set-ups I found 6 different tricks, as the high-speed ramps lead to two unique "up" and "down" tricks along with the "simple" ones. All the others are performed just with the direction of the D-Pad without the need of the high-speed ramps.


 * Keep in mind that the "left" and "right" tricks are not really the same in the "simple" case, while one of the high speed ramps' left trick is actually a "right simple" trick (the other being a "left simple" trick), if this is always true, it could be the confounding factor that led to the belief that the left and right buttons on the D-Pad always lead to the same trick being performed. If you watch the Standard Bike pictures, you'll easily see what I mean.--Mister Wu (talk) 18:40, 20 September 2015 (EDT)