User talk:Alex95

Big Boss Bertha
Hi, may I ask why you're so against merging Boss Bass with Big Cheep Cheep, and even more puzzling, disagree with the merging of Boss Bass and Big Bertha, which share graphics and names with each other and are just an enlarged form of Cheep Cheep, which had 5 distinct behaviors in SMB3 (significantly more than the 2 different behaviors displayed by them) and were only given distinct names in a long-out-of-date strategy guide from 30 years ago, particularly given the other names for the "big" enemies it gave have been similarly overwritten? Doc von Schmeltwick (talk) 02:08, November 2, 2019 (EDT)
 * Having the same Japanese name in the same game (as is the case for Boss Bass and Big Bertha) is not only significant, it's an undeniable smoking gun. They literally share a bio and sprites, and have even less difference between the two of them than the Cheeps in SMB3. As for Cheep Chomp, that's a bit more complicated; the "Pukupuku" in SM64 was likely intended as a Blurp, hence the appearance, while Bubba (Bakubaku) was derived from it. If it were intended as a type of Cheep Cheep then, they would more likely have named it something like "Pakkun Puku" or something like that. Additionally, Boss Bass's design is used by normal Cheeps when they jump in SMW2YI and in Parachute, meaning the "squinty" look isn't unique to them. They are literally just a large Cheep Cheep, like the "Blurps" in YS that act like Boss Bass but look just like a scaled-up Cheep. Doc von Schmeltwick (talk) 20:07, November 2, 2019 (EDT)
 * Address my points, please. It comes off like you're deliberately dodging the question, which is ultra rude. Doc von Schmeltwick (talk) 20:29, November 2, 2019 (EDT)
 * You never addressed how the same name is within the same game (which is significant), how they have the same artwork and bio, or (most importantly) the "behavioral difference" is irrelevant because normal Cheeps in SMB3 have even more behavioral differences, yet they aren't split, and two of the five behaviors were enlarged to make Boss Bass and Big Bertha. There is too much alike to not have them merged. Keeping them split would be like splitting up the Chargin' Chucks, despite two behaviors being unnamed. Anyways, I'm not making the proposal now, because 1) I'm very busy at the moment due to midterms with me taking 6 different classes this semester, and 2) I want LTL to be around because he's good at covering my back with these. Regardless, the proposal ain't about Bass with Bertha; they're already merged as they should be. Doc von Schmeltwick (talk) 21:17, November 2, 2019 (EDT)
 * Don't worry, I'm a little stressed myself from a certain Zelda-related incident (that I shall say no more about). Doc von Schmeltwick (talk) 21:42, November 2, 2019 (EDT)
 * Large-sized generic Cheeps have acted as Boss Bass in early Mario Party games as well as Parachute. Heck, that's what the YS Blurps are. Doc von Schmeltwick (talk) 16:02, November 3, 2019 (EST)
 * Most things are spinoffs; the Super Mario series had only 3 Nintendo EAD-developed games between SMB3 and NSMB. In fact, one of those games (Sunshine) had a "normal" Cheep that swam around and attempts (unsuccessfully) to eat Mario. Doc von Schmeltwick (talk) 16:37, November 3, 2019 (EST)
 * They are. I'm saying the sample size you are demanding is far too small. Additionally, in SMW2, when normal Cheeps jump in an arc, they take the "large mouth and squinty eyes" appearance of Boss Bass. SM64DS conflated a totally different-but-similar enemy with the SM64 enemy, but unlike with Ukiki, that got quickly sorted out by leaving the appearance and behavior with Cheep Chomp and making Boss Bass a more generic-acting Cheep. Doc von Schmeltwick (talk) 18:38, November 3, 2019 (EST)
 * Furthermore, I fail to see how Yoshi's Story is a spinoff; its content and aesthetic continues to influence the Mario franchise to this day. It's where Yoshis got their "non-mount" anatomy, after all. Doc von Schmeltwick (talk) 22:04, November 3, 2019 (EST)
 * One more point: Big Bertha (Boss Bass underwater) is nonaggressive; just like the NSMB versions of Big Cheep Cheep, which are additionally found underwater. The Big Bertha acts as a larger version of SMB3's underwater (and thus, green) Cheep Cheeps, as such simply moving back and forth, with the Baby Cheep existing for no other purpose to provide more "reach." In the NSMB games, underwater Cheeps (and thus, Big Cheeps) now move forever forward, and as such no more "reach" can be gained. On the flipside, Boss Bass's role of "giant counterpart for jumping Cheep" has gone to Spike Bass and later Porcupuffer; itself the "giant Cheep" from SMW. Basically, it doesn't go back to its old behavior because a less-lethal creature currently occupies that niche. (Also, you could probably read walls of text on here better without that inane background, just sayin') Doc von Schmeltwick (talk) 01:10, November 4, 2019 (EST)
 * Again, the extra reach is no longer necessary, so the extra modeling is eschewed. Regardless, regarding amount of behaviors depending on game, Porcupuffer's had the same amount in platforming games, and Boss Bass/big Blurp/Mega Cheep-Cheep/Big Cheep Cheep has always been designed as simply an enlarged Cheep Cheep, even back in SMB3. I work with SMB3 sprites, and it's really just a "blurriness-fixed" version of an enlarged Cheep sprite from the game, with the gaping mouth being to feasibly fit Super Mario in it. Doc von Schmeltwick (talk) 01:29, November 4, 2019 (EST)
 * Furthermore, I'm pretty sure that in NSMBW and/or NSMBU, where Big Cheep Cheep is only half again as large as normal Cheep Cheep, it isn't textually differentiated from "normal" Cheep Cheep, thus putting it situationally on the same level as the Mario Party 1-3 examples. And at this point, Mario Party is hardly a "spinoff" anymore due to the amount and regularity of the entries. And while yes, it's true that the same JP name dos automatically mean a merge (hence why I made a new article for Rotten Mushroom), the genericness of the word "big" makes it more clear-cut, as the other "big" enemies of the era also share that. Big Piranha Plant has a totally different behavior between SMB3 and NSMB as well, and wouldn't be piped in a NSMB game until U. The main exception to the "big" thing is the Wiggler, but that had the typical later one in the data unused alongside it, and was "kyodai" after the old "kyodai" had become "dai." (and yes I'm up really frackin' late, it's 3 in the morning here) Doc von Schmeltwick (talk) 04:08, November 4, 2019 (EST)