Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)

Topsail Trouble is the fifth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, as well as the fifth level located on the Gangplank Galleon.

Unlike the previous rigging level, Mainbrace Mayhem, this level takes places during a storm, where Rattly the Rattlesnake makes his debut, able to be found in an Animal Crate in the beginning of the level. Rattly's jumping ability proves useful to Diddy and Dixie Kong as they make their way upwards through the level, as most platforms that they must jump to in the first half of the level are higher than usual. If they do not have Rattly, they have to rely on hooks between the platforms to climb. In the second half of the level, the heroes find a large area of ropes that they must climb while dodging enemies. The enemies they meet in this level include Flitters, in their first appearance, Neeks, Kaboings, Click-Clacks, Klingers, Zingers, Krunchas and Klomps.

''Donkey Kong Country 2
The Kongs begin the level on a short yard next to an Animal Crate that contains Rattly. Two rows of bananas are above the heroes in this area. If they travel ahead from here, they reach a longer yard with a pair of Neeks and a Kaboing on it. The letter K hovers above the yard, which is followed by another yard that is connected to a large mast with some platforms on it that the heroes can use to climb. If they do not have Rattly to help them head up the platforms, they can instead use a hook between the structures on the mast. Once the primates reach the second level of yards, they can find a higher part of the previous mast with a red Extra Life Balloon above it. A DK Barrel also sits on the first yard in this area, which also holds a Click-Clack. There are two smaller yards ahead of here that are both tilted and hold a Click-Clack. The Kongs can find a mast sticking out from behind the last of these yards that holds a few round structures. They can use the platforms on the masts and a hook to climb to the third level of yards, where there is a small, tilted yard that is held by a mast with a Bonus Barrel above it.

The primates can find three leveled yards ahead of here, and the first two of them hold Kaboings. The last of the yards is held under a DK Barrel, which a hook can be found next to. Another hook is after this yard with a group of bananas under it that form the letter R. A large mast with some wooden platforms on it is behind the hook and the bananas, and they can use it to climb to the next level of yards. When they reach the first yard, they can find the letter O above them. A hook is next to it, along with a strong mast with a platform on it that supports a treasure chest, which contains a red Extra Life Balloon. The heroes can find an additional structure above them on the mast that they can reach with either a nearby hook or Rattly. If they head west from the platform, they come up to a small yard with a Kruncha on it and then a platform on a mast, which is located under an Auto Fire Barrel. This barrel can blast them onto a higher yard with a crate and a No Animal Sign on it, which makes Rattly disappear when it is passed. The Kongs also earn a Banana Coin if they lead Rattly to this sign. Just before the sign, they can find a platform on the top of a mast, which is structured under another Banana Coin. If the two friends continue from here, they soon reach a Star Barrel.

A long set of ropes with a Zinger and a Banana Bunch at the beginning of it is located after the yard found under the Star Barrel. As the heroes head to the east with these ropes, they come under a few bananas with a DK Barrel among them. Some more ropes that can be climbed to travel upwards are ahead of here, and the first Klinger in the level climbs along them. A rope leading to the west is at the top of these ropes that is positioned slightly above a Zinger. If they pass this wasp foe, they come along a set of ropes that lead higher up. A Klinger climbs along the ropes, which is placed next to a hidden yard with a Golden Feather (exclusive to the Game Boy Advance version) and a Banana Bunch on it. The heroes can find another yard farther up at the top of the ropes. This yard holds a small crate and is structured under a Flitter with some bananas above it. Some ropes are under this yard that the Kongs can climb down to find the letter N being guarded by a Zinger. Up the primates travel upwards with the ropes, they come up to a Zinger that flies close to an invisible Banana Coin and then a horizontal tightrope with another Zinger in front of it. A DK Barrel is above the Zinger, and a pair of Flitters are above the rope. The heroes can bounce on them to reach a hidden Bonus Barrel, which is positioned under a yard, which Diddy and Dixie are sent too after playing in the second Bonus Level.

If the primates continue along the aforementioned tightrope, they climb towards a pair of Zingers that block their path. After they are passed, the heroes come up to some more ropes that lead upwards past a Klinger. A horizontal rope is to the left of the top of these ropes, and a Zinger flies around it. Some more ropes leading upwards are soon after the Zinger, and as they are climbed, the duo can find a yard to their right that holds the hidden DK Coin. If they continue along the ropes, they come up to a horizontal rope with three Zingers all the way across it. Once they dodge all of the foes, they can find more ropes that can help the primates continue upwards. Once they climb the ropes, they reach another horizontal rope that is guarded by two Zingers, one of which that is stationary. In the Game Boy Advance version of the game, a few hooks are hidden to the left of this rope that can help the heroes reach a yard positioned high in the air. It supports a lone Click-Clack, who is in possession of a photograph. If the primates pass the previously-mentioned Zingers, they reach a yard with an End of Level Target on it, which they can jump on to complete the level successfully. If they jump on the target from the nearby ropes, they can win a prize, such as the letter G. Additionally, if they head beyond the End of Level Target, they can find a crate and a blue Extra Life Balloon.

''Donkey Kong Land 2
From the start, the Kongs go into the barrel nearby and turn into Rattly, then go east to the end of the first couple ship yards. Afterwords, the rattlesnake hops up the wooden platforms on the ship and goes west, eventually passing the "No Rattly" sign. The no-longer-transformed Kongs then climb up the ropes nearby and go west. As they continue, they jump rope-to-rope, avoiding Klingers and other baddies on their way. Once at the end of the ropes, the primates can get to the Star Barrel. Halfway through the level now, the heroes head east up the yards and hop onto the ropes on their way. The Kongs must climb up the Klinger infested ropes and then jump to the left to another set of ropes. As the Kongs climb across, there are some Zingers to avoid. They can get to another large set of ropes and pass several Klingers farther ahead. Afterwords, the animals journey east and cross more ropes, avoiding even more enemies on their way. The primates finally reach the yards again and go west, then east on a higher yard. From there, the heroes travel across horizontal and vertical ropes again, passing the last few enemies, until they can finally drop down into a barrel, which shoots them to the end of the level.

K-O-N-G Letters

 * K: The letter K floats high in the air above the second yard in the level.
 * O: The Kongs can find the letter O above a small yard located shortly after the second DK Barrel in the level.
 * N: Shortly after the heroes pass the second Klinger in the level, they reach a mast with a Flitter above it. If they climb onto the ropes under this yard and travel downwards on them, they reach the letter N, which is guarded by a Zinger.
 * G: The letter G is one of the prizes that can be won at the End of Level Target. They must jump on the target from the nearest rope to win a prize.

Bonus Levels

 * The Kongs must ride Rattly to the beginning of the third level of yards in the stage to find a wooden platform attached to a mast to their right. If they jump to the top of the platform, they can use Rattly's jumping abilities reach a Bonus Barrel. It leads to a Bonus Level, where the three animals must defeat a line of six Flitters that fly in the air within the time limit of 15 seconds. If they are all defeated within this limit, a Kremkoin appears on a mast at the end of the area to grab with the remaining time.
 * The next Bonus Level is near the end of the level. On the ropes, the Kongs should eventually see two Flitters in the air, as well as a Zinger in their path. Right in between the Flitters and the Zinger, the Kongs need to jump up to reveal a hidden hook. They can jump off of this hook and onto the two Flitters next to them to be able to bounce into a Bonus Barrel located high in the air. It leads the heroes into a Bonus Level, where they must climb up a large set of ropes while dodging Flitters to reach the top of the area, where a Kremkoin is located. If they manage to grab the coin within 15 seconds, they complete the Bonus Level successfully.

DK Coin

 * Shortly after the Kongs pass the third Klinger in the level, they come up to a line of three Zingers that fly in their path. If they head to the right from here and jump from the end of the ropes, they can reach a hidden yard with the DK Coin above it.

Warp Barrel

 * When the Kongs reach the second yard in the level, they should roll-jump to the right under the first yard to reach the location of an invisible Warp Barrel, which does not appear until they access it. The barrel sends them into a Bonus Level, where they can find a group of bananas that form the shape of an exclamation mark on a long yard that is supported by a ship mast. If they head to the right end of this area, they are lead back into the main level onto some ropes that are located immediately before the End of Level Target.

Golden Feather (Game Boy Advance version only)

 * Once the Kongs pass the second Klinger the in the level, they should jump to a hidden yard to the right to find a Golden Feather on it, along with a Banana Bunch.

Photograph (Game Boy Advance version only)

 * When the Kongs meet the final two Zingers in the level, they should climb to the left-end of the rope and jump into mid-air to find two hidden hooks. The heroes must hop upwards from the hooks to reach a yard that holds a Click-Clack, who is in possession of a photograph. If they defeat the foe, they are given a picture of a Click-Clack for the first page of their scrapbook.

Bonus Levels

 * The first Bonus Level is different from other bonuses in Donkey Kong Land 2, as it does not grant the Kongs with a Kremkoin, but instead with an easy trip to the end of the level. Therefore, its discovery is not required to complete the game 100%. To find it, the Kongs must make their way past the first Zinger in the level to land on a yard located after it. After they jump to the smaller yard following this, the heroes should drop down from the right edge of the yard to fall towards a group of bananas that surround a hidden Bonus Barrel. If they fall into the area between the bananas, they land the Bonus Barrel, which can send them into a Bonus Level. Here, they can find a No Animal Sign on a long yard with a group of bananas above it that form the shape of an arrow pointing to the exit of the bonus. If they travel to the exit, they are taken back into the main level next to a spring that they can bounce on the complete the level.
 * Shortly before reaching the DK Barrel, the heroes come up to a wooden structure that is attached to a mast. Once they jump to this platform, they can find a Bonus Barrel to the left of them that they must jump into in order to access the second Bonus Level, where they must use kannonballs to defeat Klingers that climb along a large set of ropes. They can only reach the Klingers if they climb on the structures on the masts that are located around the ropes. If all of the Klingers are defeated within 30 seconds, a Kremkoin appears for the heroes to claim within the remaining time.

DK Coin

 * If the primates climb to the yard above the one that holds the fourth DK Barrel and then travel west, they soon reach the end of the final yard in the area. They can find a Banana Bunch in the air ahead of this yard, as well as a DK Coin that they must jump to in order to reach.