Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)

Rattle Battle is the fourteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the fourth area of Krem Quay in Diddy's Kong Quest, as well as the ninth area of Krem Cauldron in Donkey Kong Land 2.

Taking place on the deck of Glimmer's Galleon, the Kongs will discover an Animal Barrel here, containing Rattly the Rattlesnake, who must be played as throughout almost the whole level. Rattly's jumping skills prove useful here, as they are needed to cross large gaps and to reach highly-placed items. Kannons, Zingers and Flitters can be found here, as well as Kaboings, who populate most of the stage.

Donkey Kong Country 2
At the beginning of the level, the monkeys must walk into the ship and turn into Rattly. When the rattlesnake gets back on deck, he must travel east and defeat a few Kaboings hopping along. Soon, the snake needs to jump across a big gap on the ship, and then cross an even larger abyss. Rattly must then beat three Kaboings in his path, and continue east. He will pass more enemies and have to hop over another abyss. There is a Zinger over this abyss, who can help Rattly get to the other side of bounced on. The rattlesnake needs to move on and defeat more Kaboings, then jump across a small gap. This gap may be easy to pass, but he will, not long after, find a large abyss, where he should either use his special jump to get over, or bounce off a Zinger in mid-air. After this obstacle is overcome, Rattly must jump on a pile of barrels and go over another gap, with the aid of a Zinger. Here, the snake will find the Star Barrel.

Halfway through the level, Rattly now must continue forward and avoid a Kannon shooting kannonballs at him. Then, the snake needs to jump across a small gap. A Zinger is between both sides of the abyss, whom he can jump on to reach the other end. After that, the rattlesnake should travel more eastward and hop over two more abysses. Rattly needs to keep moving on and attack a few Kaboings after that, and he will soon come up to another very large abyss. A Zinger, located in the center of it, must be bounced off of to get across. Eventually, the snake will cross it and continue forward, where he will pass more enemies, such as Kannons, Zingers, and Kaboings. On his way, he will also cross one small gap. Soon, Rattly should come up to a very big abyss, that is way too big to cross with any of his jumps. The only way to cross, is by using barrels shooting in the air, coming from a nearby Kannon. The Animal Buddy needs to use his special jump move to bounce high in hte air, and then reach one of the barrels. He should hop off of it, and jump to the other end of the abyss, finally crossing it. From here, Rattly keep going east and defeat a few more enemies, until he passes the No Animal Sign, which will make him turn back into the Kongs. Without the help of their Animal Buddy, the heroes need to continue forward, where they will very shortly be able to exit the level.

Donkey Kong Land 2
From the start of the level, the heroes must get into a Rattly Barrel, and turn into the rattlesnake. Rattly must go east and pass a few enemies. Soon, he will get to an abyss, which can easily be crossed by a simple jump. There is another gap after this. Rattly needs to bounce off the Flitter flying in the air to get to the other end. After that, he will, yet again, come up to a third abyss. The snake should hop off the Zinger in the center of the gap to get across easily. Then, Rattly must move forward, where he will have to climb up a pile of barrels to cross a gap, followed by another gap. After that, he needs to keep going east and avoid several Kaboings in his path. Later, the snake will have to cross the next abyss, where he will bounce off of two Zingers to cross. The Star Barrel can be seen right after this obstacle is overcome.

From there, Rattly must move on, and defeat many enemies, including Kannons and Kaboings. Another gap will be reached on the way, too, but is is small and easy to pass. Again, the rattlesnake will get to yet another gap, and this one is far too big to cross with a regular jump. Instead, he should use his special move to jump extra high, and extra far. If done correctly, Rattly should be on the other side, where he must cross the next abyss, with the aid of two Zingers. This gap is followed by yet another one, which can be passed by bouncing off of a Flitter. After this, the hero should continue east and pass a small gap. A Zinger is between this abyss to help him cross. Right after he crosses that abyss, Rattly will come up to the final gap. He must bounce off of two Zingers to get passed it. Once he gets to the ground again, the snake must make way to a spring nearby. It leads out of the level.

Bonus Level(s)
At the very start of the level, the Kongs must jump in the air. They should land in an invisible barrel, which will shoot them to a higher part of the ship. The heroes can collect a Banana Coin and a Banana Bunch. They will also find a Bonus Barrel up here, but it is too high in the air to reach with a normal jump. The group need to use their Team-up move and toss a monkeys into it. Now in the Bonus Level, they must climb atop rows of barrels. The Kremkoin is on the top row.

At some point of the level, the monkeys will find a bunch of Kaboings bouncing around near a small gap in the ship. They need to jump down in the gap and grab two bananas, then travel west into the ship. They will get in a hidden Bonus Barrel, leading to the Bonus Level. Here, Rattly must be used to bounce off of several Zingers over a large abyss. Once he hops across the gap, the Kremkoin will appear.

Later in the level, Rattly and the Kongs should find a barrel with an arrow above it, pointing up. The rattlesnake needs to get on this barrel and use his special jump to fling high into the air, where he should land in a Bonus Barrel, leading to the Bonus Level. In this special stage, the snake must bounce on piles of barrel to collect stars in the air. Once he grabs them all, the Kremkoin will appear.

DK Coin
At some point of the level, the heroes should see several barrels pile up on each other, with Kaboings bouncing on them. Rattly and the monkeys must approach the abyss near this part, and jump into the side of the ship, watching out for the Zinger above. They should get the DK Coin here, and then be shot out of the inside by a hidden barrel.

Golden Feather (GBA Only)
About halfway through the level, the heroes will find the first Kannon. They need to pass him and jump across a large abyss, where they will spot a pile of two barrels. They must climb up these barrels, and grab the Golden Feather on top of it.

Bonus Level(s)
Around the beginning of the level, the heroes should find an arrangement of barrels, with three barrels on the bottom row, and two on the top. Rattly's special jump should be used to bounce high in the air to the left. If he jumped high enough, he should land in the Bonus Barrel, leading to the Bonus Level. Here, the rattlesnake needs to bounce off of several Zingers floating around. After he hop off of all of them all the way to the end of the stage, the Kremkoin will appear.

DK Coin
At some point in the level, before the Star Barrel, Rattly should find a barrel with an arrow above it, pointing upwards. He needs to stand on that barrel, and then jump up in the air, where he might get the DK Coin.