Shy Guy

Shy Guys are creatures that wear robes and masks.

Among being a common enemy throughout the Mario games, Shy Guys also sport appearances in Mario Kart DS as a playable character, and a tournament host in some of the Mario Party games.



Notable Shy Guys

 * Anti Guy - Paper Mario
 * Game Guy - Mario Party 3
 * General Guy - Paper Mario
 * Gourmet Guy - Paper Mario

Sub-Species

 * Baseball Boys: Cousins of the Zeus Guy, they come in two baseball-themed types, Catcher and Pitcher.
 * Boo Guy: Little spectral white Shy Guys.
 * Fat Guy: Obese Shy Guys that run faster after being attacked.
 * Fly Guy (also called a Sky Guy): A Shy Guy riding balloons, or otherwise propeller driven.
 * Groove Guy: A Shy Guy jester that is well versed in dance.
 * Mace Guy: A Shy Guy swinging a mace
 * Medi Guy: Emergency worker Shy Guys that can heal allies.
 * Melon Guy: Taller thinner Shy Guys that spit out seeds when hopped on.
 * Mock Up: An inflating baloon that will pop if not hit with an egg. A Fly Guy will fly out if it pops
 * Mufti Guy: Shy Guy's hiding in flowers
 * Pyro Guy: A Shy Guy with flames all over its body (also known as Flamer Guy).
 * Shyster: Mechanical Shy Guys created by Smithy that ride pogo sticks.
 * Spear Guy: A more "natural" Shy Guy that wears a grass skirt and wields a spear.
 * Spy Guy: A Shy Guy that uses cameo to hide.
 * Stilt Guy: A Shy Guy on stilts.
 * Zeus Guy: A humanoid Shy Guy with a karate outfit (also fires lightning). Near invulnerable.

Anti-Guy
HP: 50, Attack: 10, Defense: 0

Tattle: This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.

General Guy
Max HP: 30

Attacks
 * Bomb Toss: Tosses a bomb at Mario. Does 4 damage.
 * Lightning Slam: If you don't get rid of the bulb in the tank, it'll shoot a lightning bolt at Mario and his partner. Does 2 damage to Mario's ally. Does 5 damage to Mario.

Defense: 2

Tattle: This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.

Groove Guy
HP: 7, Attack: 2, Defense: 0

Tattle: This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.

Medi Guy
HP: 7, Attack: 1, Defense: 0

Tattle: This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.

Pyro Guy
HP: 7, Attack: 4, Defense: 0

Tattle: This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because,...well...you know.

Regular Shy Guy
HP: 7, Attack: 2, Defense: 0

Tattle: This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.

Shy Squad
HP: 15, Attack: 1 (attack power is equal to how many HP they have), Defense: 0

Tattle: This is the Shy Squad. It'll attack us with all its members at once. The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many guys, but it drops fast for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!

Shy Stack
HP: 10, Attack: 1 (Attack power is equal to how many shy guys there are), Defense: 0

Tattle: This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.

Sky Guy
HP: 7, Attack: 3, Defense: 0

Tattle: This is a Sky Guy. Sky Guys are master balloonists. We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!

Spy Guy
HP: 7, Attack: 2, Defense: 0

Tattle: This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!

Stilt Guy
HP: 7, Attack: 4, Defense: 0

Tattle: This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.