World 5 (Super Mario 3D Land)

World 5 is the fifth world traveled to in Super Mario 3D Land. The setting of this world is an orange desert in the sunset with small, yellowish-green cacti and large mountains. There is a small sandstorm occuring in the background. World 5 contains 6 levels and a Toad House.

Overview
This is the first and only canyon level of the game. Mario will start in the canyon, seeing a Boomerang Flower. Ahead, there are three cactus and two Pokeys. These foes are guarding an inclined area that leads to a more elevated place of the cliff, where Mario finds a Boomerang Bro. and a pit with four stone Donut Lifts. Crossing this pit, he will face Tail Goombas in a stair-like carved stone. Behind it, there is a P-Switch to create a line of Rainbow Notes. After the stone, Mario must cross a narrow tilting board. On the other side, there are two Tail Thwomps and Sandmaarghs that guard a Door. It leads to an underground area, where Mario can get the Midway Flag and, soon, go up on a sandy octagon-shaped platform that rises. During this route, the plumber faces a Boomerang Bro., Spiked Balls, Sandmaarghs and Giant Spiked Balls. When the platform reaches on the top, returning to the outdoors, Mario must pass through four Pokeys until he reachs a Cannon, that he can use to aim at a yellow Coin ring and grab the top of the Goal Pole.

Star Medals

 * Star Medal 1: Upon entering the level, there will be several Pokeys near a ledge with unstable rock platforms above. Hopping on the ledge, the player should head left into a hidden Warp Pipe, which will take the player to the first Star Medal.
 * Star Medal 2: The player should hop onto one of the Tail Thwomps at the top of the cliff to reach the Star Medal.
 * Star Medal 3: While on the moving platform directly after the checkpoint, the player should acquire a Boomerang Flower from a nearby Boomerang Bro. After a while, the final Star Coin will appear and must be grabbed using the boomerang.

Overview
This level is a homage to The Legend of Zelda series, containing a dungeon style, in various rooms seen from an overhead view. The jingle when a secret is revealed also is present. Mario is in a rectangular room with a ? Block and a wide one. Going on the exit, in the right side, a similar room is found, but with a sand area and two Spinies. The next room is wider, and contains spiked cylinders and one more Spiny. Goint to the right, Mario will find a very small circular place, where a spiked ball bar is spinning on the middle. Here, Mario can go in two ways: the area ahead to a Star Medal and to the left, the regular way. Going to the left area, he will see a Midway Flag, Spinies and lava. A Mystery Box with many invisible blocks. An up-and-down moving platform conducts the player to a sandy corridor with a row of spiked cylinders. Entering on a door, Mario is taken to a placed with Crates, Spinies and lava geysers. The end contains a door that goes to the final area, where he can use a breaking stone to grapple the top of the ending pole.

Star Medals

 * Star Medal 1: When the player reaches the room with the rotating Spikebar, they should take the south path to reach this first medal.
 * Star Medal 2: The player must have a Fire Flower in tow and head to the west path of the rotating Spikebar where the previous Star Medal was found. Lighting the four torches in this room will make a cage holding the Star Medal open, along with the "puzzle solved" sound effect from The Legend of Zelda series.
 * Star Medal 3: Near the end of the level, there will be a long row of spiked cylinders. If the player makes it to the end, they can grab the final medal and exit the level.

Overview
This level can be unlocked with 40 Star Medals. Mario lands in a platform where is leaned a rail board, after a single Flophopper. In this ride, Mario crosses Donut Lifts, spiked bars and spiked cubes, until reach in a blue swinging engine, that leads to a stationary platform with some blocks and a Flophopper. On the right, Mario will ride two moving platforms, crossing Paragoombas, Venus Fire Traps, more Donut Lifts and spiked cubes. In the end of the rails, Mario must go up on a big platform, where three Flophoppers are faced. In the end of this platform, the plumber finds a Midway Flag and Donut Lifts with Paragoombas, that lead to two swinging platforms. The last one takes Mario to four platforms circling spiked blocks and under a ? Block with a Super Mushroom or Fire Flower. Going up on an iron floating area, Mario encounters many Flophoppers, a pole that leads to a and three Donut Lifts, conducting to two moving boards that, besides going ahead, also go up or down. After crossing many falling blocks and spiked obstacles, he will find two platforms. Between them, a swinging platform and on the last, the Flagpole.

Star Medals

 * Star Medal 1: After passing the checkpoint, the first medal can be easily obtained by jumping over the block with the first swinging platform.
 * Star Medal 2: Shortly after the swing platforms, the player should come to an area with Flophoppers and a pole. Climbing up to the top of the pole will take the player to a Rainbow Music Block. Jumpinh on the block will take the player to a Coin Heaven area that contains the second Star Medal.
 * Star Medal 3: After taking the Rainbow Block, the player will find themselves on one final set of moving platforms. They should stay on the left platform while avoiding the hazards, as it will take them to the Star Medal.

Overview
This level takes place on a dark underground area. Mario falls in a hole, and is spotlighted. Going to the right, crossing two Morty Moles, Mario will find a Monty Mole. Ahead, Mario will enter in a maze with different paths, leading to items. The below path takes him to a place with more giant moles. Going up, Mario can break Brick Blocks and, going down, touch a Checkpoint Flag. In front of it, a hole with many coins is seen. When Mario falls on this hollow, he goes to a wet place with three Monty Moles, a rectangular ? Block and a shallow pond with wooden pipes and a Warp Pipe guarded by a Rocky Wrench. This pipe leads to a room with a + Clock, many coins and an item. After the pond, Mario must go in a narrow hollow with five Monty Moles and five Morty Moles. He will reach on a room with five Warp Pipes, four of them lead to another one. The second one takes the plumber to an outdoors area with a Morty Mole and the Goal Pole.

Star Medals

 * Star Medal 1: Shortly after entering the level, the player will encounter a Monty Mole. After defeating the mole, the player should jump around trying to hit an invisible block, which will serve as a platform to reach the first medal.
 * Star Medal 2: The player should encounter another Monty Mole shortly after the first medal. The pest should be disposed of quickly. Once it has been defeated, the player must wall jump to reach a small opening where the Star Medal lies.
 * Star Medal 3: After passing the checkpoint, the player should fall down the hole. They should then come across three Mega Moles walking along a path. After defeating or avoiding these large moles, the player should roll under another small opening, coming upon yet another Mega Mole. Dropping down will make the player land on a small ledge, where the third medal lies beyond the small opening.

Overview
A sky level with platforms made of checkered grass and land. Clouds and Propeller Blocks are found here. In the background, there is a vast body of water with wind turbines. Mario starts in a floating land with a Grand Tail Goomba and two ? Blocks, one of them can be turned into a Propeller Box. Mario uses it to jump on clouds and more land platforms, crossing Biddybuds. Mario will reach on a platform with a Goomba Tower made of nine Goombas. A small piece of land contains three Question Blocks, one of them can become into a Propeller Box. Riding on a cloud, Mario is taken to a bouncy bulbous platform. Jumping on it, the plumber hops very high until reach on a platform with another giant tailed Goomba. Another small platform, also containg ? Blocks (one of them being a propel box) is found. Mario in the Propeller Box must jump to two rail clouds, until reach on another platform, with a Checkpoint Flag and a pair of Binoculars (used to see Toad from Super Mario Sunshine or with a red vest wearing a Propeller Box over his eyes and a mouth who demonstrates the usage of the power-up to Mario by spinning down from an extreme height to the flagpole). Ahead, more two ? Blocks can be hitted. Mario, then, needs to jump towards three bouncy orange objects and soon, a floating land. There are two Grand Tail Goombas. A narrow path will lead Mario to an area, that at first seems empty, and sees a P-Switch that collects all sixteen music notes. Very far below, the hero will find a small bouncy platforms, tiny land platforms, Wooden Blocks, and Para-Biddybuds, until reach on a platform with the Goal Pole.

Star Medals

 * Star Medal 1: After going through a part of the level, the player will come across a Grand Tail Goomba. Nearby is the first medal, which requires a Propeller Block to obtain it.
 * Star Medal 2: After the checkpoint, there will be a multitude of bouncy platforms. The first medal is located between two platforms and requires the Propeller Block in order to get it successfully.
 * Star Medal 3: The third medal can be found on the way down to the flagpole.

Overview
50 Star Medals are required to access this level. This is the second castle level of the game. In the start of the level, Mario will see two Bricks and going up on a elevated floor, he will face a Dry Bones. Near this place, the plumber must go up on moving sinking platforms under a swinging spiked cylinder and a enemy-shooting box. A cement area is found, where Mario encounters Brick Blocks, a Draglet and three Thwomps. Going to the far right, Mario must ride wire moving rotating platforms, under another enemy box and a Red Ring. Jumping to a stone area, he will see three Podoboos, a Checkpoint Flag and a pair of Binoculars. On the left side, there are more moving platforms and Thwomps. Soon after, a stationary ground with another Draglet a Hammer Bro. is there. After crossing rising boards and Podoboos, the False Bowser battle will start. The corridor is composed of moving platforms, cement floor and a bridges. After Mario hits the switch, he saves the two Toads (Green and Yellow), and finally the False Bowser is revealed to be a Magikoopa. He must go in a warping block to reach on the top of a tower, where a + Clock and the Goal Pole are standing.

Star Medals

 * Star Medal 1: The first medal is located on the second Thwomp near the middle of the level.
 * Star Medal 2: Directly after the first medal, the second Star Medal can be obtained by jumping south of the moving platforms, while being wary of the lava.
 * Star Medal 3: After passing the checkpoint, the player will be on another set of moving platforms. At the end, the third Medal can be nabbed by jumping right before the platform enter the lava.

Enemies introduced

 * Flophoppers
 * Monty Moles
 * Morty Moles
 * Tail Thwomps