GCN Sherbet Land

Sherbet Land is the first race course of the Star Cup in Mario Kart: Double Dash!!, which takes place in a different environment from the Mario Kart 64 version of the course. It takes place in an ice rink, a snow area and soon, another icy place with Freezies, that stay still on the road, but they freeze the driver and the kart if they come in contact. On the ice rink are Skating Shy Guys. It is possible to knock them into the water, but only if the player has the time and items (such as a Star, shells, and some Special Items) to do so, which permanently knocks the Shy Guys off the track. The course reappears in Mario Kart 8 and Mario Kart 8 Deluxe as the second course of the Leaf Cup.

It is one of three courses in Mario Kart: Double Dash!! to have unique music which isn't shared with any other course, the others being Dry Dry Desert and Rainbow Road.

Course layout
The course starts out on a snowy road, in between two brown walls with faces on them. After the first twist with some Item Boxes there is a slight right curve into the ice rink area, with blue and red Skating Shy Guys moving around. Any contact with the Shy Guys spins the player out unless they have a projectile item like a Shell, or using a Star, which will knock the Shy Guys apart. On the right of the ice rink is a large opening in the ice, which will lead the player directly into frozen water. Falling into the water, Lakitu appears to take them back to the ice, whilst unfortunate racers remain within an ice cube before touching ground. A couple of red Skating Shy Guys skate around in front of the entrance of the ice tunnel which players enter after crossing the ice pond.

Inside the tunnel, there is a twisted road, containing some item boxes in it. Racers first take a turn to the right to happen upon an ice column in the middle of the road. Players surround the ice pillar taking the left or the right. The left side has an item box while the right side of the column has two. After the ice pillar is a very slight twist to the left that leads outside.

Outside, the player swerve left and then right in and S-turn. The road is less slippery here since the player races in the snow rather than ice. Just after this turn, the player go in a short straight piece of the road, with some item boxes there until turn to the right to enter another zone covered in ice.

SherbetLand3-GP-MKDD.png In this zone, the Freezies stay still on the road, but when the player makes contact with one, it will freeze the kart that touched them and slide around, either freezing solid any other unaware player nearby or move towards a wall, breaking into pieces. Once frozen, the kart cannot move briefly and the items in possession drop on the road. Certain items just bounce off them, though some powerful items can budge or destroy them completely, such having the Super Star in effect.

Following the twisting ice road first to the right, left and then right, players leave the ice road and run straight over solid ground to the finish line and the start of lap two.

This track counts with one shortcut located in the Freezies' ice road. Just before taking the first turn, a player can get into a secret path behind the ice tower and so skipping a part of the road infested of Freezies. A Mushroom on hand is needed, as the path is covered by rough snow that decreases the kart's speed.

Mario Kart 8 / Mario Kart 8 Deluxe
Sherbet Land returns in Mario Kart 8 and Mario Kart 8 Deluxe, as the second course in the Leaf Cup. The course now takes place at night, with an aurora and fireworks in the background. The starting banner has been redesigned, now using the classic Mario Kart logo, instead of the unique version found in the original, and there are now seven snowflake decorations, each given a color found in a rainbow, instead of two. Many of the triangular flags have been replaced with running light bulbs, and faces have been removed from the buildings. The original course layout is unchanged and still features the Skating Shy Guys and the Freezies, but there are now two alternative underwater routes. The first one is by driving into the pond near the ice-rink, which doubles as an anti-gravity section and a shortcut to the ice cave, while the other, in similar nature to the underwater section on Rosalina's Ice World, goes underneath the ice field with the Freezies.

A Glide Ramp has also been incorporated near the Freezie area. Jellybeam enemies also appear in the underwater sections. The Freezies no longer freeze players when run into; instead they break and cause the players to spin out. Unlike in the original game, they will regenerate indefinitely if they are shattered or broken by racers or items. Snowmen are added on the snowy field outside the icy cave. Lemmy, riding the Sneeker, is the Staff Ghost for this course, as he was the boss of multiple ice worlds in past games. The time to beat is 2:21.192 in Mario Kart 8, and 2:20.174 on 150cc in Mario Kart 8 Deluxe. Iggy, riding the Bone Rattler, is the 200cc Staff Ghost for this course in Mario Kart 8 Deluxe.

The course is also used as a battle course in Mario Kart 8. During the battle, most of the Freezies are absent.

Mario Kart: Double Dash!!

 * KoopaKart (Trackside banners)
 * Mario Kart / Nintendo GameCube (Signs)
 * Nintendo (Signs)
 * Sherbet (Trackside banners)
 * Skating Rink (Trackside banners)
 * Snowman (Trackside banners)
 * Super Mushroom (Trackside banners)

Mario Kart 8 / Mario Kart 8 Deluxe

 * 100% Organic Antifreeze (Trackside banners)
 * Dream Gliders (Trackside banners)

Mario Kart: Double Dash!!

 * Instruction booklet bio: "A beautiful course covered in a blanket of white snow. Don’t be lulled into complacency though—the ice is very slippery! Careless driving may result in multi-kart pileups."
 * North American website bio: "Race across the frozen tundra of Sherbet Land as you avoid ice-skating Shy Guys and Flash-Freezing icebergs. Be sure to bring your mittens!"
 * European website bio: "Brrr. It’s so cold in the sh-sh-shivering Sherbet Land, even the sh-shu-Shy Guys need ice skates to get around."

Trivia

 * In Mario Kart: Double Dash!!, if the player drives into a Freezie just as a Spiny Shell is about to blow up on them, the player is unaffected by the explosion, the ice shatters, and the player can continue driving.
 * In Mario Kart Live: Home Circuit, the Freezies act similarly to the ones on this course.

Sorbet-Land Circuito Gelato (GCN)