Kamek

"AAAAAAAAAAAAAAAK! Incompetent FOOLS!"

- Kamek

Kamek, sometimes called Kamek the Evil Magikoopa or by his nickname, Fang, is an old, yet powerful Magikoopa and apparent adviser to Bowser, or at least high-ranking member in the Koopa Troop. He first appeared in Super Mario World 2: Yoshi's Island. He is also Baby Bowser's caretaker, and continues to look after Bowser, even in the present day. His name comes from the name for the Magikoopa species in other languages, including Japanese, where they are called "Kameks".

Super Mario World 2: Yoshi's Island
Kamek makes his debut appearance in Super Mario World 2: Yoshi's Island as the main antagonist of the game. Using his crystal ball, Kamek foresees that Mario and Luigi, who were born that night, would cause great havoc for the Koopa Troop and the adult Bowser in the future. Deciding to capture Baby Mario and Baby Luigi before they could become a threat to the Koopa Troop, Kamek attacks the stork delivering the babies. Kamek succeeds in capturing only Baby Luigi during his attack on the stork though, and Baby Mario is sent plummeting to Yoshi's Island below during the scuffle.

Learning he had only captured Baby Luigi, Kamek has his minions, the Toadies, go out in search of Baby Mario. Meanwhile, Mario has been found by the Yoshies, who help him track down and try and rescue his abducted brother. Before a boss is fought by a Yoshi and Baby Mario, Kamek will appear to taunt the Yoshi before using his magic to turn the boss enemy into a giant (except on one occasion).

When Yoshi and Baby Mario reach the entrance to Baby Bowser's Castle, Kamek tries to stop them from entering it by flying into them on his broom while Yoshi tries to fly across a large gap as the Yoshi Helicopter. Later on in the castle, when Yoshi enters Kamek's own chambers, Kamek will attack him directly, teleporting around his room, trying to blast Yoshi with his magic wand, which can turn the blocks scattered throughout his room into enemies and stars, as well as injuring Yoshi.

Once Yoshi passes through his room, Kamek will appear before Yoshi in Baby Bowser's room, and demand he hand over Baby Mario; awakened by Kamek's shouting at Yoshi, the irritated Baby Bowser will knock him aside and crush him before engaging in battle with Yoshi. Once Baby Bowser is defeated by Yoshi, Kamek will appear and, using his powers, turn Baby Bowser into a colossus, destroying his castle in the process. After Baby Bowser's monstrous form is beaten by Yoshi and Baby Bowser is regressed back to normal, Kamek will appear and, grabbing Baby Bowser, will threaten Yoshi before flying off into the night, leaving Yoshi to rescue Baby Luigi and the stork.

Kamek also appears as the main threat of the Extra Level "Kamek's Revenge", which has him trying to smash into Yoshi and Baby Mario while flying around on his broom.

Tetris Attack
In Tetris Attack, Kamek, along with the now adult Bowser, puts a curse on Yoshi's Island, brainwashing the bulk of its inhabitants to serve them. Kamek appears as the penultimate boss, after encountering Hookbill the Koopa and Naval Piranha on Mt. Wickedness, along with his Toadies and right before Bowser.

Yoshi Touch & Go
In Yoshi Touch & Go, a game of debatable canon (as it is a simple retelling of Super Mario World 2: Yoshi's Island 's events), Kamek once again attacks the stork and steals away Baby Luigi. What happens next depends on the mode played. In some scenarios, the stork will get Baby Luigi back, and in others, Yoshi must "battle" Kamek's Toadies to get Baby Luigi back. In all modes, Kamek will appear to kidnap Baby Mario if Yoshi is to befall one of his traps. Challenge Mode actually places Yoshi in a race against time as a meter (which can be expanded second-by-second with the destruction of an enemy or collection of any sort of Coin) counts off the moments before an invincible Kamek appears to attack Yoshi and steal Baby Mario.

Mario & Luigi: Partners in Time


At the beginning of Mario & Luigi: Partners in Time, a desperate Baby Bowser, after his botched attempt to kidnap Baby Peach before the Shroob attack on Princess Peach's Castle, calls Kamek to pick him up in the Koopa Cruiser.

Rather than pick up the prince directly, Kamek instead sends members of the Koopa Troop, while Kamek himself remains at Baby Bowser's Castle. After Baby Bowser crash lands the Koopa Cruiser into the castle, Kamek desperately begins to search for his charge. Before he finds Baby Bowser, Kamek notices the Mario Brothers and recognizes the babies as those he had once tried to kidnap. Assuming they meant the worst, Kamek magically summons Boos and Goombas to attack the brothers. The quartet quickly defeat the enemies, and in his haste to find Baby Bowser, Kamek is forced to leave, letting the brothers go undefeated.

Once Kamek finds the Koopa's crown prince, the pair set out to reclaim the Cobalt Star Shard that the brothers had taken from the castle. Kamek and Bowser were able to find the brothers at the Vim Factory, where they took both their Shard and the one Mario and Luigi had taken from Swiggler. The pair proceeds to escape to Yoshi's Island. However, Mario, Luigi, Baby Mario, and Baby Luigi quickly discover their hiding place. On the island, Kamek is reduced to running errands for Baby Bowser, including stealing Yoshi Cookies for him. When the brothers attempt reach the island, the Magikoopa uses his magic powers to deter them throughout their quest to defeat the resting Baby Bowser at the island's cliffs. In a last ditch attempt to stop the Mario Bros., Kamek fights them directly.

In battle, Kamek uses a mixture of the Magikoopa attacks from Paper Mario and Mario & Luigi: Superstar Saga, which include making multiple copies of himself and shooting fire. After his defeat at the hands of Mario and Luigi, Kamek declines to show his face again in the game, but he does appear in the epilogue after the defeat of the Shroobs, traveling back to Baby Bowser's Castle with Prince Bowser.

Kamek sports an apron while on Yoshi's Island. He uses it to store important items such as his wand and broom and is never shown performing such tasks as cooking or cleaning. Kamek's role as a parental figure was a primary source of comic relief whenever the Magikoopa appeared.

Super Princess Peach


In Super Princess Peach, Kamek reappears as Giant Kamek, working for Bowser once again. After the Mario Bros. and several Toads are kidnapped by the Army Hammer Bro., Kamek is trusted with safeguarding the captured Luigi. During his battle against Princess Peach and Perry in Giddy Sky, Kamek will turn gigantic in size and attack by shooting spells and summoning Magikoopas. After being defeated by Princess Peach and Perry, Kamek relinquishes Luigi.

In Super Princess Peach Kamek's appearance changes again; he now wore cyan robes along with a purple hat and cape. He also showed some level of control over the Gloom Vibe and had a weakness to wind-based attacks.

Interestingly, the glossary of Super Princess Peach refers to Kamek as "A Kamek made huge by magic." Because "Kamek" is the Japanese name of both the Kamek character and the species known as "Magikoopa" in Western localizations, Giant Kamek may actually be a generic Magikoopa and not the genuine Kamek due to translation errors (which would explain the seemingly improper article "a" being applied to him). However, because Giant Kamek is clad in robes that are not the same as the Magikoopas he summons, it is still likely that he is the true Kamek due to this form of distinction. The fact that Giant Kamek was guarding Luigi, a hostage of major importance, also supports the theory that he was indeed intended to be accepted as the Kamek character, as naturally Bowser's best wizard would be suitable for the job of guarding Luigi.

Yoshi's Island DS
The beginning cutscene of Yoshi's Island DS shows Kamek, along with several Toadies, kidnapping babies from all across the planet, though why he is doing this is only revealed later in the game. Like in Super Mario World 2: Yoshi's Island, Kamek appears before every boss battle to give an enemy monster an advantage in battle, usually making them gigantic.

After Six-Face Sal is defeated, it is revealed that this Kamek is from the future. Kamek, along with Bowser, had traveled back in time in search of the Star Children, seven babies whose hearts possess unimaginable power. After Bowser is beaten in combat by Yoshi, Kamek uses his magic on Bowser to make him enormous. Despite this, Bowser is still beaten by a team of Yoshis and Kamek and his master are forced to retreat.

The Kamek of the past (actually the present setting of Yoshi's Island DS) makes a brief cameo in Yoshi's Island DS; when Baby Bowser is kidnapped by Kamek of the present, he can be seen yelling for Baby Bowser to be returned. This Kamek's palette seems based off of that of the original Super Mario World 2: Yoshi's Island, while the Kamek from the future looks just like he did in Yoshi Touch & Go.

Mario Party Series
In Mario Party 5, a Kamek Orb can be obtained; when used, this orb will summon Kamek who will proceed to shuffle around all the orbs of players. In Mario Party 6, the Kamek Orb will summon Kamek who will change other player's Character Spaces into Character Spaces for the player who summoned him. In Mario Party 7, Kamek's Orb can be used to make a Kamek Space. If a player lands on this space, three of their orbs are taken by Kamek and given to whoever owns the Kamek Space.

Kamek also appears as the famous Game Mage in Mario Party Advance; Monty Mole, Hoot the Owl, and Amp all mention him when their quests are cleared. If players can find Kamek's location, he will challenge them to a mini-game, the winner of that mini-game becoming the Game Master. If players defeat Kamek he will explain that he has left Bowser's forces due to Bowser simply taking the title of Game King instead of earning it. Interestingly, the end credits for Mario Party Advance say that Kamek had "forgiven Bowser and rejoined his side."

In Mario Party DS, Kamek is the one who acts out the first stage of Bowser's plan, by delivering the invitations to dinner at Bowser's Castle to Mario and his friends. Later on in the story mode, Kamek is fought as a boss, on his board Kamek's Library in the minigame Book Bash. Firstly, the player must fly down the library hallway on a flying book, avoiding book cases and books that have been enchanted by Kamek. Once they reach the end, Kamek himself will be waiting. His main attacks consist of shooting magical blasts, and summoning books. To defeat him, the player must repeatedly shoot his face with the ink from fountain pen they are carrying, in a similar way to a shootng game, until he is completely blinded. At this point, he will fire magic in all directions, attempting to hit the player, but will instead cause a book to fall down onto his head. He can, however, wipe off some of the ink from his face if the player doesn't blind him fast enough. Eventually, the evil sorcerer will be beaten and he is not seen for the rest of the story. There are also several collectible items that belong to Kamek, including his fountain pen.

Mario Kart Series
Kamek makes a small cameo appearance in both Mario Kart: Super Circuit and Mario Kart: Double Dash!!. In the former, Kamek can be seen floating back and forth near the finish line at Bowser Castle 3. In the latter, a sign advertising "KAMEK'S MAGIC SHOW" with an animated image of Kamek above it can be seen in Baby Park. This Kamek sign can also be seen in the Mario Kart DS version of Baby Park.

It has been theorized by many that the Magikoopa that appears as a playable character in early screenshots of Mario Kart 64 is Kamek, although this has yet to be officially proven.

Miscellaneous Games
In Super Mario RPG: Legend of the Seven Stars, an unnamed and brainwashed Magikoopa appears as a boss. It was thought by some that this Magikoopa may have been Kamek due to him apparently being old friends with Bowser and, if players read his mind with Mallow's Psychopath ability, the Magikoopa will state "That's... my child?", possible referring to Bowser, whom he raised.

While Kamek does not appear in Mario Superstar Baseball, he is mentioned in the Magikoopa trophy, being described as "the best Magikoopa".

Kamek may have been the unnamed Magikoopa seen delivering news to Kammy Koopa in Paper Mario and the Thousand Year Door and/or the one standing by Bowser in the opening scene of Super Paper Mario, though as both Magikoopas aren't referred to by name and have no dialogue, this remains unconfirmed. Also, unused text for the game reveals an enemy called "Kamek's Apprentice". No sprites or images have been found for the enemy, however. Similarly, at the beginning of Super Mario Galaxy, a Magikoopa sends Mario to outer space; whether this is Kamek is unknown.

Powers and Abilities


Kamek displays powers commonly associated with Magikoopas, including short range teleportation, creating beings from inanimate objects, pyrokinesis, firing magical blasts from his wand and the ability to create multiple copies of himself. These are assumed to be much more powerful than those of a regular Magikoopa, because of his top rank. Kamek is also capable of flying on a broomstick, being the first ever Magikoopa to display such an ability.

Aside from the aforementioned powers inherent to all Magikoopas, Kamek has portrayed as having powers unique to himself, the most prominent of which is his ability to shrink and grow other creatures (including himself) to extreme proportions. Kamek is also capable of psychic powers, such as divination, brainwashing, foreseeing events in the future and manipulating objects with his mind. These he does without using his wand, although he does utilize a crystal ball for precognition and divination.

Kamek also displays some expertise at mechanics, apparently building the time travel device he and Bowser utilize in Yoshi's Island DS; Kamek's enguinety at mechanics remains in the Club Nintendo comics, with one story even having him create a vacuum cleaner-like device which can absorb color and emotions. Kamek is also a master at various types of games, pertaining such skills at them that he has been given the coveted title of Game Mage.

Personality
Kamek is the stereotypical right hand man; he does what his master wishes, without question. This means that if Bowser gives an order, no matter how ridiculous or difficult, Kamek will follow it. He is also very evil, formulating diabolical schemes with little thought as to how they will effect innocent people, such as kidnapping the Baby Mario brothers and attempting to destroy his enemies without a seconds hesitation and instead a feeling of joy (apparent in his speeches to the Yoshis before setting one of his monsters on them).

From Mario Party DS, it would seem that Kamek is also quite an academic character, as the board that he owns is a library. This is reinforced by the fact that Kamek can build complicated machines; an ability obviously requires much skill and knowledge in the areas of science, math and technology.

Appearances in Other Media


An unnamed Magikoopa character extremely similar to Kamek appears in Nintendo Power's Super Mario Adventures comic, which was created at least four years before his debut in Super Mario World 2: Yoshi's Island. This Magikoopa acted like a second-in-command to Bowser and was in charge of his wedding to Princess Toadstool, doing such duties as creating a giant wedding cake for the occasion and overseeing Bowser's troops and the Yoshies he had enslaved.

Kamek is featured as recurring villain in the Mario comics in the German edition of Club Nintendo, first appearing in the story "Mario in Mariozilla". Kamek also appears in Club Nintendo 's adaptations of Super Mario World 2: Yoshi's Island and Yoshi's Story (despite not appearing in the game the latter comic is based upon).