K. Rool's Keep

K. Rool's Keep is the name of Kaptain K. Rool's precariously perched castle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. K. Rool's Keep is situated on the very top of Crocodile Isle. Since the castle is so high up, the area around the keep is completely frozen and constantly battered by high winds. The castle itself is filled with traps to impede Diddy Kong's and Dixie Kong's progress. Some of these traps include, but are not limited to, a moving floor, a tower filled with acid that slowly rises, and a bottomless pit located in a dungeon filled with chains. Despite all these traps, the Kongs managed to make their way to the top of the keep. At the top, the two Kongs fought and defeated the mighty Kerozene (GBA version only), and chased Kaptain K. Rool to his transport gunship, the Flying Krock. At the end of Donkey Kong Country 2, K. Rool's Keep sinks to the bottom of the ocean, along with rest of Crocodile Isle.

Levels

 * Arctic Abyss
 * Windy Well
 * Castle Crush (Dungeon Danger in Donkey Kong Land 2)
 * Clapper's Cavern
 * Chain Link Chamber
 * Toxic Tower
 * BOSS LEVEL: Stronghold Showdown

Trivia

 * In the original Super Nintendo version of Donkey Kong Country 2, K. Rool's Keep had no boss - instead, Diddy and Dixie found Donkey Kong chained in the last area of K. Rool's Keep, "Stronghold Showdown", from where he was taken to The Flying Krock, forcing the Kongs to give chase. The giant Kremling, Kerozene was added in the Game Boy Advance remake.
 * In the remake, the levels Windy Well was pushed to the fourth level, making the previous third and fourth levels the second and third levels respectively.
 * Donkey Kong Island can be seen in the background of the Super Nintendo map of K. Rool's Keep. Also, the location of Klubba's Kiosk on the K. Rool's Keep map seems to be on said island.