Pirate Panic (Donkey Kong Land 2)

Pirate Panic is the first level in the game Donkey Kong Land 2 for the Game Boy. It is also the first level from the first world, Gangplank Galleon.

This level features weak enemies, such as Klomps, Neeks and Klobbers. It is also very similar to Donkey Kong Country 2: Diddy's Kong Quest's first level because, despite the name they both share, Pirate Panic has about the same enemies, it is ship themed and Rambi the Rhinoceros makes an appearance.

Level Layout
The level begins with a straight pathway leading down some small ledges. As the Kongs drop down these ledges, they come up to a Neek, a DK Barrel, and several bananas. A raised part of the ship is ahead with another Neek and more bananas on it. Some more ledges follow this raised area that the primates must drop down to reach a flat section with some over-sized barrels piled up on each other. The letter K can be reached with the barrels. Three small, raised parts of the ship can be found ahead of here. At the highest point of the ship here, the heroes can find a small ledge that they must drop down to find an area with more barrels stacked on each other. A Banana Coin floats near them. A Klomp marches next to another large barrel close by. A stairway leading up to a Neek and another ledge is ahead. The Kongs must travel up the ledge to reach an area with a small gap in the ship. The letter O is above the gap. After dropping down a few ledges after this, the Kongs reach the Star Barrel.

More ledges follow this barrel. At the bottom of the last ledge lies a large barrel that can be used to reach an Extra Life Balloon. Before a few more ledges found nearby, the heroes approach a Neek and a Klobber. When they reach the top of these ledge, they find a DK Barrel, a Neek, and a normal barrel. There is a ledge near here that has the letter N floating above it. Four barrels are piled up next to it. A straight pathway is ahead of here. Klomps march all the way across it. A stairway is after them that the primates can walk up to find a Neek and a Klobber. Two groups of barrels are stacked up in this area. The first stack can help them reach a Banana Coin. A few ledges are after the second stack of large barrels. They lead down to an area with a crate and some barrels that can be jumped on to grab the letter G in the air. A Klomp and a stairway follow. The stairway takes the primates into an area with a crate, a Klomp, and a spring. If the heroes bounce off of this spring, they are sent out of the level.

K-O-N-G Letters

 * K: The letter K can be found next to the first pile of large barrels.
 * O: The Kongs can find the letter O above a gap immediately before the Star Barrel.
 * N: Shortly after the Star Barrel, the letter N can be found next to a pile of four barrels.
 * G: The letter G is after the second-to-last crate in the level. It is in the air, but the heroes can grab it by jumping off of some large barrels.

Bonus Levels

 * Unlike most Bonus Levels, when the Kongs find this Bonus Level, they do not discover a Kremkoin, but instead a shortcut through the level. Therefore, they do not have to find this Bonus Level to complete the game 100%. In order to find this Bonus Level, Dixie Kong, after passing the second Neek in the level, must jump from the edge of a raised part of the ship and use her Helicopter Twirl to hover past a pair of bananas. If she hovers ahead of the bananas, she should land in an invisible Warp Barrel that sends her, along with Diddy, to a Bonus Level when entered. Here, Dixie and Diddy can find several bananas and a Banana Bunch in a ship-themed area. If the Kongs walk into the doorway in the right side of the area, they are taken to the final crate in the level, which is located just before a spring that they can bounce on the complete the level.
 * Near a large pile of barrels, Diddy and Dixie should see a Banana Coin with a trail of bananas under it. If Dixie Kong is used at this point and flutters to the right, she should see a Bonus Barrel in the air. When she travels into it, she and Diddy are sent in a Bonus Level, where they must go across another ship area, jumping on barrels and reaching higher ledges. A Kremkoin is at the end of the ship.

DK Coin

 * On the pile of barrels near the letter N, the Kongs must jump to the right and get into a smaller barrel. It should shoot them to the DK Coin, and then to the ground.