List of Super Mario Galaxy glitches

These are the glitches found in the game Super Mario Galaxy.

The player must select The Silver Stars of Sea Slide mission in Sea Slide Galaxy. Mario/Luigi must take the green shell near the island which has the Bee Mushroom and try to crash the crystal that contains the mushroom by jumping along with the shell without seeing the crystal (rotating the camera), then a crash will sound. Mario/Luigi have to fall in the water again, and then the player must see the Bee Mushroom under the island. If the player gets the mushroom, Mario/Luigi will be transformed into Bee Mario/Luigi, but they will be underwater and be able to swim perfectly. If Mario/Luigi gets out of the water, they will be normal again.

When the player enters Bowser's Star Reactor they must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.

Although spinning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must press the control stick in the direction Mario/Luigi is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use. Several sub-glitches make use of this.

The player must go to Toy Time Galaxy's mission Heavy Metal Mecha Bowser, in the Mecha Bowser planet. The player must be in the place with the Mechakoopa and guide it to the gravity wall near the Firebar. Then ground pound the enemy, causing a coin to pop from it. If done corectly, the coin is attracted by the firebar's gravity and disappears.

First, the player must be near an enemy who can easily knock Mario or Luigi off their feet and a coin. The player has to have one wedge of health. He or she must get pushed by the enemy into the coin. Then, the player will be revived instead of losing a life. This glitch is also present in the sequel.

At Bowser's Star Reactor, the player must long jump off the edge at the end of the very first part of the galaxy, off to the right side of the Warp Pipe-like structure. If done correctly, Mario respawns at the area with the Thwomp. However, the glitch is very area-specific.

In any of two missions in Buoy Base Galaxy, Mario/Luigi should stand underwater, near the diving Penguin. If done correctly, when the Penguin dives, it will disappear.

In any level, the player should make Mario/Luigi spin and jump spin. They will get 2 spins without even waiting. For multiple spins, spin, jump, and wait until they land on ground, and then do it again. This also works in Super Mario Galaxy 2.

The player must head to the Deep Dark Galaxy and choose a level where the cannon can be used. Next the player should take Mario/Luigi to the shrinking planet (Located in Deep Dark's sky). Next, Mario/Luigi must crouch and enter the door of the house with the blue roof (achieved by holding down the Z button and walking into the doorway). Mario/Luigi should now be inside the house. Once inside, the player can see the basic virtual design of the house as well as the coins that are hidden inside the planet. The house's walls aren't solid from the inside, so to leave the house, Mario/Luigi simply has to walk out.

In the level Kamella's Airship Attack in the Space Junk Galaxy, Mario/Luigi starts out on a yellow Starshroom, facing a red one. The player has to stand in the middle of the yellow one, then run at the red one and do a long jump. If they hit a certain point on the red Starshroom, they will be thrust back to the yellow one and end up inside it. When this happens, it will be impossible to access first-person view. However, if the player jumps around while inside then this view may be accessed. There is no way to exit the Starshroom; the level must be exited for the player to escape.

In the Buoy Base Galaxy, the player can choose either mission, and must head to the edge of the outer ring that surrounds it. Mario or Luigi should jump not too far from it and quickly spin backwards. If done correctly, Mario/Luigi will be on the second ring where he would usually lose a life.

On the Tower Planet in Bowser's Galaxy Reactor, if Mario/Luigi land in the lava right next to one of the moving green platforms, they will be under the platform and then under the lava. When Mario/Luigi stops sprinting in pain, they will be stuck in some gravity force beneath the lava. If they then Spin, they will fall away from the planet and then be sucked into a Black Hole.

On the Comet Observatory, when the player falls off, he or she is lifted back up to the observatory by the ship. If Luigi runs to the Beacon, and long-jumps, he will hit the bar spinning around the beacon and fall, he will then lift back to the ground and fall though the ground, then be lifted a second time to the ground normally. Mario can do this too, but it's harder to pull off as him.

In Deep Dark Galaxy the player needs to approach the hill closest to the starting point. Mario needs to backflip onto the hill and use the slope climbing glitch. If Mario touches a certain point on the hill, he will fall through it and die.

There are three different ways to preform this glitch. The first way is to go to Drip Drop Galaxy and open the chest containing the Porcu-Puffer. If the Porcu-Puffer hits Mario/Luigi so that he is pinned to the ground, Mario/Luigi may fall through the floor and into the planet, still being able to swim. The glitch will end when Mario/Luigi literally swims up through the surface of the planet and into the main water body, or when he dies somehow.

The second way to preform this glitch is to go to Good Egg Galaxy's Rock Planet during the Purple Comet mission. If Mario/Luigi spins near a certain metal bulge in the planet, he will fall into the planet and will suddenly start perpetually orbiting around the unseen center of it; glitching the camera as well. The only way to end the glitch is to exit the level.

The third way is to go to Melty Molten Galaxy and enter the mission Through the Meteor Storm. Then, on the Stone Octagon Planet, stand near the first Thwomp in your path. When it smashes into the ground, Mario or Luigi will instantly fall through the planet's floor and into the Black Hole. The fourth way is to go to Snow Cap Galaxy and enter the mission Snow Cap Galaxy and catch 2 of the 3 Star Bunnies and have Fire Mario/Fire Luigi and near a high ravine, try to throw a fireball at the bunny. If done correctly, Mario/Luigi will fall through the planet with the camera shifting in random directons. The only way to get out is to wait for the Timer to hit 0, or exit the mission.

The player must be on the first moving sand planet in the Slipsand Galaxy. The glitch works best as Luigi. By jumping toward the massive planet below, the player will suddenly fall toward it and into the quicksand.

The player must go to the Beach Bowl Galaxy, to the mission "Sunken Treasure." From there, the player should go to the waterfall planet, collect the Ice Flower, and wall jump up the waterfall nearest to the flower. Once on top of the platform, the player should long jump, hitting the waterfall, and, right before Mario/Luigi hits the ground, use the spin attack. If done correctly, Mario/Luigi will be at the top of the waterfall, only to fall back down again.

There are many ways that the player can fling Mario. It is easy to do it in both the Toy Time Galaxy and the Dusty Dune Galaxy.

To do this in the Toy Time Galaxy, the player must start the mission "Fast Foes of Toy Time" and go to one of the Tox Boxes and land in the hole. It makes Mario lose a life, but it flings Mario and falls in the level. It can also fling the camera when Mario gets squished by the Tox Boxes when doing this glitch.

To do this in the Dusty Dune Galaxy, the player must start the level "Blasting Through the Sand". When the player goes to the planet that has the switch, Mario must ground pound it and wait. Mario should jump several times and when time runs out, Mario will be flung into the sky.

Also, if Mario or Luigi do any jump just as a platform is rising, they will be carried by it and jump higher when the platform stops (if the player has a Bee Mushroom or a Boo Mushroom this will not work). This also works in Super Mario Galaxy 2.

Go to the level "Tarantox's Tangled Web". Go to the final planet where Tarantox is fought and launch the green Toad onto the platform. Then jump in the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he will be floating.

On the Comet Observatory, the player can use the flying power-up to go to the Trial Galaxy planet using this glitch. The player must be Luigi. He must break open the crystal with the Red Star in the Garage, but must not use it and go to the Trial Galaxy planet. Luigi must go to one of the three ends and run, then use a homing ground pound on the green Luma that will take the player to the Grand Finale Galaxy, and Luigi will fall out of the planet's gravity field. The player must use the spin to navigate as Luigi falls to the observatory, and touch the Red Star without landing on the observatory itself. After landing, the player must then fall off the Comet Observatory, and Luigi will be lifted back to the Planet of Trials. The game will not allow Luigi to fly on this planet, but the music will still play for the power-up and the suit will still be the color of the power-up.

There is also an alternate method to put Flying Luigi on the planet. The player must do the same thing as above, but after using the homing ground pound on the Luma, the player can touch ground and collect the star. They must then fly back up to the planet; however, they cannot fly directly to the planet, like before, and fall, though, after flying beneath the observatory, Luigi will float back to the Planet of Trials. Once again, Luigi cannot fly on this planet.

In the level Gusty Garden's Gravity Scramble, the player does a long jump on the left corner at the bottom of the third group of blocks. If done correctly, Mario/Luigi may fall back to the planetoids where the Launch Star is. Because the blocks' gravity has been changed, the only way to progress is to die or reset the level.

There are two possible ways to do this in Bowser's Star Reactor. To preform it the first way, the player must jump on top of the Thwomp after the spiral planet, then long jump off of it and spin. If done correctly, the player will continuously be flung toward the gravity of the galaxy and the out-of-bounds area until he or she finally flies out of bounds and dies.

The second involves long jumping off the right side of the spiral planet after the 1-Up Mushroom. Doing this correctly yields the same results as the first one.

At the Buoy Base Galaxy, in any mission. Mario or Luigi must head to the edge ring of Buoy base, like the Explore the Buoy Base's Second Ring glitch. Mario, so, should to fall and reach to the second ring, and fall again to go to the third ring. There, the player needs walk to the glass. If done correctly, only the half of Mario or Luigi pass by the glass, so, the player can swim with one half in the space and other in water.

In the Good Egg Galaxy select the purple coin mission and go to the red planet with all the boulders and spin next to one of the black platforms on it. If done correctly the player will be inside the planet and the only way to get out is to exit the level.

In Dreadnought Galaxy, the player should select the Dreadnought's Colossal Cannons mission. At the end of the level, where the two Sentry Beams are and when the final moving platform is close to stopping, he/she has to jump off. If performed correctly, Mario/Luigi will be pushed inside the planet and hang on to an invisible platform once inside. If the player presses A, Mario/Luigi will get up, only to fall into space and lose a life.

To do this glitch the player must go to Sea Slide Galaxy, to the mission Faster Than a Speeding Penguin. The player must go to the island with red Koopa Troopa and collect its shell, then return to the racing penguins. There should be a Green Koopa Troopa. If Mario touches it while holding the shell, he won't take damage.

In the Bubble Breeze Galaxy, in the second half, if Mario/Luigi back flips onto the rocks, they can land on a small invisible platform above the swamp with slippery edges. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the Power Star on the other side of the rocks.

To do this the player must first go to the Red Star near the Starshroom in the Garage of the Comet Observatory. The player must spin in an exact spot. If done correctly, Luigi will yell but not move. Mario can also do this if he spins in the air while as Flying Mario.

The player will need to fly with a Red Star to the top of the Beacon. The character will pass through the Beacon, as well the camera.

Mario must have only one life section. Mario will strike a tired pose and will hardly breath. Then, the player must activate the first person mode and then, back. Mario will still breath that way, but he won't be tired.

Mario/Luigi must be under a Launch Star, close enough to not need to jump to use it. Set the first person camera mode and shake. The character will use the Launch Star and the camera will be misplaced very close of it. In some cases, such as the Launch Star at the Train Planet in Toy Time Galaxy, the camera will be kind of stuck on a wall.

First, the player must get near any Luma that will take Mario to a galaxy outside the domes. If the player goes into first-person view, they will notice the galaxy is far away from where they are. Then, the player should talk to the Luma, which will transform into a Launch Star. Without going in, the player should again go into first-person view. After looking around, the player should notice that the galaxy is much closer than before. Strangely, Flying Mario is able to fly to and enter both Sweet Sweet Galaxy and Sand Spiral Galaxy using this glitch.

There are four music glitches that can be performed in the game. The first one is in the Good Egg Galaxy, and the player must select 'King Kaliente's Battle Fleet', and go onto the roof of the house on the first planet. If Mario/Luigi starts to enter the orange pipe while using the launch star, no music will play until they reach the Airships or if they go into the hidden area on the rocky moon.

A similar type of glitch can be performed in the Ghostly Galaxy and the Deep Dark Galaxy. In the Ghostly Galaxy mission Beware of Bouldergeist, Mario/Luigi should barely enter the mansion, then come out. If done correctly, the mansion music will play outside.

In the Deep Dark Galaxy, in any level (except the Daredevil/Purple Coin comet), when Mario/Luigi enters the cave far enough, the music will change. If they come out of the cave, the music will still play, even if they get the Rainbow Star or Fire Flower in the level. This does not work while the Undergrunt Gunner is still on the beach in the mission Bubble Blastoff.

In the Gold Leaf Galaxy, there is a music glitch in the mission When It Rains, It Pours. To do it, one must spin to the end of the vine leading to the boss area and then spin and fall down outside of the boss area. If done correctly, the boss theme should play during the level instead of the regular theme.

In the Sea Slide Galaxy, Bee Mario must be as close to the palm tree on the tower island as possible without standing on the white border. If done correctly, by flying upward and landing, the flying meter does not refill until the player moves away.

By standing as close to the edge of a platform with Goombas on it as possible, if a Goomba charges at the player, it does not injure Mario.

In the level "Beware of Bouldergeist" in Ghostly Galaxy, when the player gets to the hollow planet with a bouncy core, the player has to do a long jump. If it is done correctly, Mario or Luigi will end up orbiting the planet and, after a few turns, he'll get inside it and die.

By repeatedly Spinning while using a Pull Star, and grabbing the Pull Star to avoid falling, Mario and Luigi are able to access any area within range of that Pull Star.

In the Comet Observatory and the Gateway Galaxy's second mission, normally when Mario shoots star bits, they're gone forever, but if Mario transforms into Flying Mario, then he can recollect some of the star bits he shoots if  is pressed and held and the player points the star cursor at Mario, and Mario spins. This was a beta element for attracting coins and star bits, but flying Mario still can spin to attract star bits, as this was left in the game mistakenly by the developers (though it can also be done underwater). If using a rom on a computer, when using a cheat code that makes coins appear on the Comet Observatory when they normally would not, the player can use this same method to collect coins too.

To do this glitch the player must go to Dusty Dune Galaxy, then to the mission called Sunbaked Sand Castle. After the player ground pounds the button in order to raise the tower, the player then aims the cursor at the Dry Bones and holds down A to stun it (while the tower is still rising). The Dry Bones will keep rising until the player stops stunning it.

In the first Mission of the Deep Dark Galaxy, there is a cannon fixed into the beach. Mario or Luigi must jump into the cannon and hold the Z button while moving the remote backwards. The player then must aim at the spot where the umbrella connects to the pole as far to the right as possible. If done correctly Mario will be in the sand but partly in the lawn chair. Mario must then crouch and move forward and he will fall under the sand and start swimming in it. Another way to do this is to get to the part where Mario is partly in the chair and have a crab hit Mario then crouch down. While Mario is in the sand if he swims too far away or down he will die. Mario can access the inside of the red starshroom, the inside of one of the palm trees, or the vases just by jumping under them.

The player needs to collect a Red Star in the Comet Observatory and go down the Fountain platform. From there, sometimes when the player flies out, the camera won't pan out of the platform, and the player can see Mario going out of sight. Some seconds later, the camera will return to normal. This can also be done via the Sand Mario glitch. If the player, while swimming through the sand, goes after the cage and then jumps out, he/she can go further inside the cave, leaving the camera behind.

This glitch only works in the Deep Dark Galaxy. The player can choose any mission except the comet mission. The player must enter the cannon and fire it into a certain red section on the beach umbrella. Once done, Mario is stuck in a curled-up position, though he can still be moved around. If the player stops moving the on the, the glitch will end.

As Luigi, in Bowser Jr.'s Lava Reactor, on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage. When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet. Due to landing so far away from where the Launch Star makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life.

In the Drip Drop Galaxy if the player opens the chest with the Porcu-Puffer inside, upon getting get hit by it one can go just right resulting in being knocked down into the core of the planet. Mario can then swim around inside. To get out of the planet just swim to the surface.

Players must go to Loopdeeswoop Galaxy and be next to a character. Then players must do a Backflip, spin and rapidly ground pound to home into the character. If done correctly, Mario or Luigi will then be out of bounds and will be able to swim in the water of the galaxy.

When the player lands on the first planet, he or she must find the glass cage containing the launch star and triple jump off it. The second jump must land on top of the glass cage. Then the player should triple jump off the glass cage and spin at the highest point of the jump. If successful the player will fall to Megaleg's moon, but it will not be activated, so the player can run all over Megaleg but the Bullet Bills will not be fired and the cogwheels will not move. However, if the player goes to the point they would have landed if they had used the Launch Star, the cutscene will play and Megaleg will be activated.

In the Dreadnaught Galaxy's mission Dreadnought's Colossal Cannons, the player must first die on the moving platforms section. Then, by jumping on the first moving platform as far to the right as possible, the platform moves, but the cannons do not fire.

The player must go to Bowser's Galaxy Reactor, then go to the lava and rock planet. Go on the platform that is spinning backward, wait for the fire ball to pass and stay on the middle or right side of the platform. With correct timing run forward and then do a long jump. The result should look like Mario is about to fall on the lava but instead Mario will race across the lava and then smash into the platform where the next gravity spotlight beam is then he fall into the lava where the player can guide Mario onto the platform and go to the next planet.

On the Comet Observatory, if the player jumps correctly, he or she will land right on top of the big blue map and stay there. The player can move left and right or jump off, but if the player does nothing, he or she will remain on top of the map without falling off.

This glitch can only be found in the Deep Dark Galaxy in the "Bubble Blastoff" mission. In order to experience this glitch, the player must either stand on the Starting Planet or shoot Mario to the Wooden Planet or the Gateway Galaxy Planet. Regardless of which of the planets he or she is standing on, the player must go into first-person mode and then have Mario look up at the Watermelon Planet, which is positioned to the left of the Starting Planet. When the player looks up at this planet, they will be able to feel the Wii Remote vibrating as the three tennis balls inside the Watermelon Planet continuously bounce around and hit each other, even though the player is nowhere near the planet, so they should not be able to feel anything at all. This is extremely odd, given the fact that the player will not feel the Wii Remote vibrate if Mario is standing on the Cheep-Cheep Planet, which is even closer to the Watermelon Planet than any of the three aforementioned planets, or even on the Watermelon Planet itself for that matter.