Donkey Kong Land 2

Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy. Released in September 1996, it is a sequel to Donkey Kong Land, a predecessor to Donkey Kong Land III, and the handheld follow-up of Donkey Kong Country 2: Diddy's Kong Quest. Like its predecessor, the game features a yellow cartridge and Super Game Boy special features, giving the game a special banana border when played on a Super Game Boy.

This game is often mistaken as a handheld port of Donkey Kong Country 2. However, this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new. Another difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game. However, the game doesn't differ from its Super Nintendo Entertainment System counterpart as much as its predecessor, Donkey Kong Land, does.

Storyline
Similar to the storyline in Donkey Kong Country 2, Kaptain K. Rool and the Kremling Krew kidnap Donkey Kong. In exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. However, the Kongs decline this offer, not wanting to give away the hoard, and Diddy Kong and Dixie Kong head out to find the big ape on Crocodile Isle.

Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through amusement parks and Zinger hives. Eventually, the Kongs make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the helicopter, the Kongs meet the leader of the Kremling Krew, Kaptain K. Rool, and the characters battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him off the island, sending him into the ocean.

However, even after Donkey Kong is freed, the Kongs' adventure isn't over. After paying a hefty fine of Kremkoins to Klubba, the way into the Lost World is revealed. After completing the world, the mouth of the stone crocodile head opens. Inside, Diddy and Dixie meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.

Playable Characters
The game features the two playable characters Diddy and Dixie Kong who try to save Donkey Kong from the evil hands of Kaptain K. Rool. Below they are described.

Supporting Characters
Heroes can't be left alone. Below are discribed the non-playable characters from the game, which help the two Kongs throughout their adventure.

Other Enemies

 * Click-Clack: These enemies appear as a small, blue insects. The Kongs are required to jump on them twice to defeat them. When they jump on them once, the Click-Clacks flip over. The apes can pick them up and throw them at other enemies in this state. However, they flip back over if left alone for a while.
 * Flitter: These foes are long, blue, dragonfly-like enemies who often appear flying over large pits. They are usually located in areas like this because, when jumped on, the apes bounce in the air and are able to head over to other Flitters in mid-air. The apes only have to jump on them once to defeat them.
 * Flotsam: Flotsams are basic underwater enemies. Like Bitesizes and Kocos from the other Donkey Kong Land games, they simply swim around underwater, trying to hit the heroes. Only Enguarde's sharp nose can defeat them.
 * Lockjaw: Lockjaws are powerful, shark-like enemies. They swim through underwater areas, and when the Kongs approach, they quickly attack. They can only be defeated by Enguarde, the Kongs' swordfish buddy.
 * Mini Necky: These small bird enemies hide in the corner of the screen and swoop down at the Kongs when they are near. If they hit the apes, one of the monkeys are damaged, however, the heroes can jump on them as they swoop down to defeat them.
 * Neek: Like Klomps, Neeks are very basic enemies. They are small rats that simply move back and fourth over flat surfaces. Unless the apes are performing a cartwheel attack, touching them on the sides hurts the monkeys. However, a simple jump can easily defeat them.
 * Puftup: These underwater foes usually sit in the water and get in the Kongs way, although some of them explode when approached as well, shooting spikes throughout the area. They hurt the monkeys if they are touched, and can therefore only be defeated by Enguarde the Swordfish.
 * Shuri: Another species of underwater enemies. These starfish foes spiral as they head towards the monkeys. If they hit the monkeys, the apes takes damage. Like other underwater enemies, Shuris can only be defeated by Enguarde.
 * Spiny: These spiky foes travel back and fourth in most levels and hurt the Kongs if touched at all, unless the monkeys cartwheel into their face. Objects, such as barrels, can also be thrown at these foes to defeat them.
 * Zinger: These wasps are one of the most commonly-appearing foes in the game. They serve as obstacles that easily get in the Kongs' way. Touching them always hurts the Kongs' unless they are under the effect of an Invincibility Barrel. Only objects thrown at them or Animal Buddy attacks can defeat them.

Bosses

 * Krow: This overgrown Necky is the game's first boss, located at the crow's nest of the Gangplank Galleon. He attacks by throwing eggs at the Kongs. Sometimes, the eggs land on the mast below, and the Kongs are able to run over and pick them up. If they throw the eggs back at Krow, he is eventually defeated, allowing the apes to progress.
 * Kleaver: This enemy appears as a large sword that shoots fireballs at the Kongs. Sometimes, it shoots a barrel at them, which they can break to find a kannonball. After he is hit by the kannonball, he chases the apes over a large gap of fire. As the battle progresses, Kleaver's attacks become faster and more powerful, until the enemy is hit by enough kannonballs and perishes.
 * King Zing: This large Zinger is fought in a hive. While fighting him, the player controls Squawks, who must shoot the wasp's stinger with his eggs. After being hit a few times, the foe moves much faster and sends out smaller Zingers to attack the parrot. The apes can progress to Gloomy Gulch once he is defeated.
 * Kreepy Krow: This enemy is the ghost of Krow, who is fought in a similar way. After the Kongs avoid several Mini-Neckies summoned by Kreepy Krow, an egg falls to the ground, and it must be used to defeat the ghost. Eventually, Kreepy Krow travels higher up the stage, and the monkeys must chase him by using the hooks and ropes that appear. If they manage to hit him with enough eggs, the bird is defeated once and for all.
 * Kaptain K. Rool: This Kremling enemy is the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which have spikes on them. He also slides around the small stage in order to hit the Kongs. Sometimes, he shoots barrels at the Kongs, which can be broken to reveal another kannonball. The kannonball can be thrown into his cannon, causing it to backfire and defeat him. However, the crocodile is fought later in the Lost World, where his attacks are much longer. faster, and more deadly, A kannonball must be thrown into his cannon to defeat him once and for all.

Trivia

 * All the levels in the game have same names as those in Donkey Kong Country 2; however, the level layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
 * The box art depicts Glimmer the Anglerfish, even though he doesn't appear in the game. The box art was later used for the title screen in the European Game Boy Advance port of Donkey Kong Country 2.