User:Doc von Schmeltwick/Projects/Kamekku

Magikamek rise

"You know, when I think 'little Mario,' I think 'Bowser's perpetual enemy.' Which makes you MY enemy."

- Kamek

Magikoopas, also known as Kameks or Koopa wizards in the Super Mario World television series) are bespectacled Koopas that can cast spells. Magikoopas made their debut in Super Mario World. They wear blue robes and hats resembling the garb of a wizard. They are generally considered to be high-ranking members of the Koopa Troop, and some act as personal advisors for Bowser.

Oftentimes, a singular otherwise-standard Magikoopa appears in a significant role, usually as a major antagonist. Most often, the English localizations denote this one as "Kamek" alongside the species "Magikoopa," though both singular and plural depictions have used either name. Usually when the singular "Kamek" appears, either no other Magikoopas appear, or the ones that do will have a different color. Certain English sources indicate Kamek is the leader or strongest of the Magikoopas, though this is not the case in the original Japanese, where they are completely interchangeable; as such, any given standard Magikoopa can be considered Kamek.

Super Mario World
Magikoopas first appear as enemies in Super Mario World. In this game, they appear in #3 Lemmy's Castle and #7 Larry's Castle, where they pop out of thin-air and shoot magic at Mario or Luigi. Their magic blasts have the power to turn a Rotating Block into a yellow Koopa Troopa, Thwimp, a Coin, or rarely a 1-Up Mushroom. Reverse engineering has shown that the chance of a block transforming into a particular object is as follows: The magic blasts come in the forms of shapes: a circle, a triangle, and a rectangle. These magic spells hurt Mario if he touches them; however, he can safely Spin Jump off of them. It is also possible to cancel out the spell with a cape spin. The circle, triangle, and rectangle have become recurring elements in spells cast by Magikoopas in later games, as well as the Koopalings starting in New Super Mario Bros. Wii. Magikoopas are immune to fireballs. If one is defeated, another replaces it shortly afterward.
 * Thwimp = 9/256
 * Coin = 1/32
 * 1-Up Mushroom = 1/256

Along with the Chargin' Chuck, the Magikoopas seemed to have replaced Hammer Bros. as the elite forces of the Koopa Troop in this game. Magikoopas have a unique palette from other enemies in this game, with more yellow skin and a darker blue than other blue enemies. However, the palette is arranged incorrectly, causing the darkest shade of blue to display where the lightest should. In Super Mario World: Super Mario Advance 2, this unique palette has been replaced by the regular blue palette, and as such is mapped correctly.

Super Mario Advance 4: Super Mario Bros. 3
Although absent in the original Super Mario Bros. 3, Magikoopas appear in the e-Reader level Bowser's Last Stand in the Game Boy Advance remake Super Mario Advance 4: Super Mario Bros. 3. They behave similarly to those in Super Mario World, transforming Brick Blocks into green Koopa Troopas. Occasionally, their spells will backfire and produce a Super Mushroom instead.

Super Mario Galaxy
In Super Mario Galaxy, Magikoopas, behaving much like they did in Super Mario World, are found on many different worlds and Airships; as always, they attack using magic. Magikoopas, when defeated, always drop a coin.

A single Magikoopa, said to be Kamek by an English Super Mario Galaxy trading card and PRIMA guide, makes a brief appearance in the opening scene: he attacks Mario trying to rescue Princess Peach and sends him flying into space. A large Magikoopa named Kamella is also introduced as a boss; she is fought up to three times when Prankster Comets are included.

New Super Mario Bros. Wii
Magikoopa appears in New Super Mario Bros. Wii, playing a similar role to Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Right before the second battle against a Koopaling in their Castle, he will use his magic to make the battle more difficult for the heroes, dropping magic dust over the room that makes something happen that is unique to each Koopaling. He is also seen carrying Bowser Jr. after his first two battles with him, and is the boss of World 8's tower, being the only tower boss in the game that is not a Koopaling.

Here is what he does in each world:
 * World 1: He divides the floor into fifths and causes it to alternate rising and falling.
 * World 2: He causes five giant Warp Pipes to protrude from the ceiling that Roy Koopa can shuffle around in.
 * World 3: He causes Lemmy Koopa's circus ball to multiply in size.
 * World 4: He floods Wendy O. Koopa's room, rendering her invincible to jump attacks until the water recedes.
 * World 5: He causes the Chain Chomp that is attached to Iggy's carriage to multiply in size.
 * World 6: He lowers the floor so that when Morton Koopa Jr. ground pounds, the two pillars around him shoot up.
 * World 7: He causes three platforms to rise from underneath the floor.
 * World 8 Tower: He causes the floating blocks to move around.
 * World 8 Castle: He turns Bowser into Super Bowser.

In the battle of his fortress, Magikoopa casts magic on the field, causing the whole arena to start sidescrolling to the left. Magikoopa teleports on and off the field as in Super Mario World, casting his own type of magic as well. If the bolts land onto the sidescrolling blocks, it turns into a random enemy, a Super Mushroom, or coins. He can also teleport himself anywhere else along the field. Again, it takes three stomps to take down Magikoopa. After he is defeated, he spins around slower and slower, and eventually falls down, unconscious. He then wakes up after Mario's celebration and flies to the Airship. He is next seen kidnapping Peach off of the Airship and taking her to Bowser's Castle.

Magikoopa later appears for the finale in Bowser's Castle. After the Koopa King's defeat, the princess inside the cage turns around, revealing that "she" was actually Magikoopa dressed as Peach in order to fool Mario and co. In another reference to Super Mario World 2: Yoshi's Island, Magikoopa turns Bowser giant with his magic, but before the final battle commences, the enlarged Koopa King accidentally knocks Magikoopa off his broom.

Super Mario Galaxy 2
Magikoopas also appear in Super Mario Galaxy 2. Like in the predecessor, they use magic to attack. They can either conjure up enemies (Goombas and Li'l Cinders) or fireballs from the previous game. It is shown in Bowser's Galaxy Generator that Yoshi can eat the Magikoopas, and that they leave three Star Bits instead of one coin upon defeat.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Magikoopa reappears in New Super Mario Bros. U (and New Super Luigi U) as the tertiary antagonist and a boss. In addition to starting the light purple tornado that shrouds Peach's Castle, Magikoopa appears at the beginning of Boom Boom boss fights (from Layer-Cake Desert onwards) to empower him, by giving him new abilities, or enlarging him. Magikoopa also appears at Screwtop Tower to empower the boss of the tower, Boss Sumo Bro. Magikoopa makes his appearance as a boss in Slide Lift Tower, where he uses magic blocks which contains enemies to crush the players and shoot magic blasts that turn the blocks of the floor into Donut Blocks upon contact. After he is defeated, instead of lying down unconscious, he falls offscreen while flailing his arms, just like the Koopalings. Finally, Magikoopa makes one last appearance at the end of the first Bowser fight in The Final Battle, where he is unconscious and being held by Bowser Jr., who wakes him up and convinces him to turn Bowser into Super Bowser to fight off the Mario Bros. Magikoopa is not seen anywhere in the ending.

Super Mario 3D Land
Magikoopas reappear in Super Mario 3D Land, looking and acting as they do in the Super Mario Galaxy games, but they do not summon enemies. One takes the form of a Tail Bowser.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Magikoopas return in Super Mario 3D World and its Nintendo Switch port, retaining their strategy from Super Mario 3D Land. They also have their own Enemy Battle, Magikoopa Blockade. Defeating a Magikoopa rewards the player 1,000 points. They are called "Kameks" in European versions of the Wii U version due to the differences between regional localizations. In Bowser's Fury, Magikoopas have cat ears, and seven of them must be defeated at Fort Flaptrap in order to earn the Cat Shine "Show's Over, Cat Magikoopas".

Super Mario Maker series
Magikoopas reappear as enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, acting as they did before. In the Course Maker, they can be placed as enemies, and if they are part of a stack, they will not teleport. Like many objects, they can be enlarged by a Super Mushroom and be given wings, the latter of which causes their projectiles to create winged objects when they hit a block, if applicable. If enlarged, they can make the objects created bigger as well. Shaking them has no effect, and they can be placed in Warp Pipes, Bill Blasters, and Blocks. In addition to transforming blocks, their shots can also make Goal Poles and Axes disappear, after which the Magikoopa that shot them must be defeated in order to bring said goals back. Also, they can be defeated by Mario's fireballs. In the Super Mario World style, they are slightly smaller than in the original game, their wand's jewels have a shaded outline around them, and the palette is mapped properly, unlike in the original. The palette has a similar yellow skin to the original, but the blue is more vibrant.

Super Mario Maker 2 also features "A Certain Mage" as a course creator in the game's story mode. "A Certain Mage"'s course descriptions having "Kee hee hee!" in them, and are all trap-filled and enemy-heavy, implying them to be Kamek.

Super Mario World television series


Magikoopas, here renamed Koopa wizards, made various appearances in the Super Mario World television series. The first Koopa wizard introduced was a character named Wizenheimer, who was said to be the strongest of his species. He appeared in the episode "Ghosts 'R' Us" as the main antagonist instead of King Koopa. The first appearance of Koopa wizards as a species was in the episode "Rock TV", where Bowser used several Koopa wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City. Near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa wizards hidden in them out, saying they tasted disgusting. A Koopa wizard also appears in the episode "The Yoshi Shuffle"; after being knocked over by Luigi, the angry magician transforms him into an egg. This Koopa wizard is eventually knocked backwards by a wayward stone football thrown by Yoshi.

The last appearance of a Koopa wizard was in the "Mama Luigi" episode, where one appears to attack Mario while he was exploring the deserted Dome City.

Nintendo Adventure Books
Magikoopa appeared in three of the Nintendo Adventure Books, but there was only one, Bowser's third cousin twice removed. His magic powers mostly involved shrinking things. In "Flown the Koopa", he is the main antagonist of the story, where he captures dinosaurs and shrinks them to put them into his TV for his entertainment as he does not have cable, while also petrifying intruders and dinosaurs which he got tired with into granite statues to get rid of them. In "Unjust Desserts", his magic is responsible for all of the shrunken Koopa minions invading Yoshi's body. In "Brain Drain", he can possibly be encountered leading an army when Luigi decides to follow Mario's mind in the Princess's body instead of the Princess's mind in Mario's body, which leads to a fight where Luigi and the Princess's body must escape from.

Super Mario Adventures
Two Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa was shown to be Bowser's second-in-command, organizing his wedding, among other duties. Another, elderly and mustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampled by the very Yoshis it had hypnotized.

Yoshi's Safari
A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa attacks Mario and Yoshi by teleporting around and shooting magic blasts; he can be defeated by being blasted in the face repeatedly with Mario's Super Scope. Mid-battle, he also makes himself larger and therefore more powerful, although the target of his face is also widened, making the remaining half of the fight somewhat easier.

Super Mario World 2: Yoshi's Island
Kamek (formatted as Kamec on one occasion ) appears in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3 as the main antagonist of the game. Kamek foresees that Mario and Luigi would cause trouble for the Koopa family in the future. Due to this, Kamek attacks the Stork that is delivering the babies to their parents. However, Kamek only managed to kidnap Baby Luigi during his attack, and Baby Mario falls to Yoshi's Island below during the attack. After returning to his castle, Kamek discovers that he missed a baby and becomes upset. He sends out his Toadies to go out in search for Baby Mario.

Before a boss is fought by a Yoshi and Baby Mario, Kamek appears to taunt the Yoshi before using his magic, increasing the boss enemy's size, with the exception of Prince Froggy (in which case, he decreases Yoshi and Baby Mario's sizes).

When Yoshi and Baby Mario reach the entrance to Baby Bowser's Castle, Kamek tries to stop them from entering it by flying into them on his broom while Yoshi tries to fly across a large gap as the Helicopter. Later on in the castle, when Yoshi enters Kamek's chambers, Kamek attacks him directly using the Magikoopa attack pattern from Super Mario World, teleporting around his room, trying to blast Yoshi with his magic wand, which turns the blocks in his room into enemies and stars, as well as damaging Yoshi.

Once Yoshi passes through his room, Kamek appears before Yoshi in Baby Bowser's room, and demands Yoshi to give back Baby Mario. Woken up by Kamek's shouting, Baby Bowser complains about the noise and Ground Pounds him. Once Baby Bowser is defeated by Yoshi, Kamek appears and uses his magic to increase Baby Bowser's size. After Baby Bowser's giant form is beaten by Yoshi and Baby Bowser is reverted to his normal form, Kamek appears and, after grabbing Baby Bowser, declares to return before he flies off into the moon with Baby Bowser, leaving Yoshi to rescue Baby Luigi and the Stork.

Kamek also appears as the main threat of the Extra Level "Kamek's Revenge" and a minor threat towards the end of the Secret Level "Endless World of Yoshis". In both encounter, he tries to crash into Yoshi and Baby Mario while flying around on his broom.

Tetris Attack
In Tetris Attack, Kamek, along with the adult Bowser, put a curse on Yoshi's Island, brainwashing the bulk of its inhabitants to serve them. Kamek appears as the penultimate boss in the hard difficulty setting, after encountering Hookbill The Koopa and Naval Piranha on Mt. Wickedness, replacing Sanatos from Panel de Pon. He is fought alongside his Toadies, and once he is beaten the player fights Bowser. Kamek is also playable in two player mode. This is also the first time Kamek is a playable character.

Yoshi Touch & Go
Kamek once again attacks the Stork and kidnaps Baby Luigi in Yoshi Touch & Go. What happens next depends on the mode played. In some scenarios, the Stork will get Baby Luigi back, and in others, Yoshi must "battle" Kamek's Toadies to get Baby Luigi back. In all modes, Kamek will appear to kidnap Baby Mario if Yoshi is to befall one of his traps. Challenge Mode actually places Yoshi in a race against time as a meter (which can be expanded second-by-second with the destruction of an enemy or collection of any sort of coin) counts off the moments before an invincible Kamek appears to attack Yoshi and steal Baby Mario.

Yoshi's Island DS
During Yoshi's Island DS, Kamek is once again one of the two main antagonists, alongside Bowser. Kamek travels back in time with the adult self of Bowser in search of the star children, seven babies whose hearts possess unimaginable power. Kamek is shown with his Toadies kidnapping several babies, trying to obtain the star children. Like in Super Mario World 2: Yoshi's Island, Kamek appears before every boss battle to give an enemy monster an advantage in battle (usually making them gigantic). After Bowser is beaten in combat by Yoshi, Kamek once again uses his magic to turn Bowser gigantic. Despite this, Bowser is still beaten by a team of Yoshis and Kamek and his master are forced to retreat.

The Kamek of the past makes a brief cameo in Yoshi's Island DS; when Baby Bowser is kidnapped by Kamek of the present, he can be seen yelling for Baby Bowser to be returned. This Kamek's palette seems to be based off of that of Yoshi's Island: Super Mario Advance 3, while the Kamek from the future looks just like he does in Yoshi Touch & Go.

Yoshi's New Island
Kamek appears in the Nintendo 3DS game, Yoshi's New Island as one of the two main antagonists, alongside Baby Bowser. He once again attempts to kidnap the Baby Mario Bros. from the stork, but only succeeds in kidnapping Baby Luigi again. He once again powers up the game's bosses, but through use of a giant magical hammer this time. He is also fought as the boss of the forts in the game (much like Bowser Jr. and Boom Boom), marking the first time he is directly a boss in the Yoshi series. Near the end of Bowser's Castle, he once again uses the Super Mario World attack pattern before Baby Bowser's room. The Kamek of the present timeline makes a surprise appearance with the present Bowser as the true final bosses, where during the second phase, Kamek would appear and launch fireballs at Yoshi. After the battle, Kamek and Bowser transform into a star and are transported back to their present timeline.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World
Kamek reappears in Yoshi's Woolly World and Poochy & Yoshi's Woolly World as the main antagonist once again. At the beginning of the game, the Yoshis are on Craft Island relaxing in harmony, only for Kamek to suddenly appear and magically transform nearly all the Yoshis into five pieces of Wonder Wool each and places them in a sack. Kamek misses two Yoshis (Yoshi and Red Yoshi), who attempt to stop him, but Kamek escapes their grasps. However, the weight of all the Wonder Wools in the sack causes Kamek's flying to become wobbly, making the sack spill several Wonder Wools across the six worlds for the two Yoshis to collect, with Kamek failing to notice.

As in past titles, Kamek appears at the end of each of the worlds' forts and castles to make a comment and then use his magic to empower the bosses to battle Yoshi. After each castle bosses defeat, Kamek would scream in frustration and fly off to the next world, dropping more Wonder Wool as he does so.

At World 6-8, just before the final Baby Bowser battle, Kamek spawns several times along a section made of boxes, which if hit by one of Kamek's spells, will reveal an enemy, previously encountered in the game. After this, Kamek returns to Baby Bowser's Castle where the reason behind his actions are revealed: Baby Bowser wants to make a new, bigger castle made of yarn (Kamek specifically turning the Yoshis in the yarn required for the new castle may have been for personal revenge against the Yoshi Clan, as hinted in some of his comments). As Yoshi arrives to retrieve the remaining Wonder Wools, Baby Bowser and Kamek battle him. As Baby Bowser directly fights Yoshi, Kamek will fly around in the background to assist Baby Bowser in some of his attacks, such as enlarging Baby Bowser's fireball or enlarging Baby Bowser himself to perform a more devastating ground pound.

After Baby Bowser is defeated, Kamek begins to panic and uses the remaining Wonder Wools, turning them into evil, purple wool with Baby Bowser's emblem to make Baby Bowser giant. Once Giant Baby Bowser is finally defeated and shrinks back to normal size, the Wonder Wools knit themselves back into Yoshis and Kamek appears to swear revenge and flies away to take Baby Bowser to safety. During the credits, Baby Bowser awakens and starts throwing a tantrum. This (along with Poochy suddenly popping up from the moon to bark) causes Kamek to accidentally drop his young master, prompting him to fly down and rescue him.

Kamek features in the level Kamek's Last-Ditch Flyby, where he can be seen flying in the background before flying in the foreground, and despite Yoshi able to defeat him, like any other flying enemy, Kamek keeps respawning. A Kamek Yoshi pattern is unlocked if all the Wonder Wool is collected on this level.

Yoshi's Crafted World
Kamek reappears in Yoshi's Crafted World, with some of his voice clips reused from Super Mario Galaxy, along with several from New Super Mario Bros. Wii.

During the very beginning of the game, Kamek and Baby Bowser are seen flying towards the Sundream Stone, and Kamek casts a spell to carry it off. Several Yoshis start pulling and tackling the Sundream Stone, resulting in Baby Bowser, Kamek, the Yoshis, the Sundream Stone's gems and the Sundream Stone itself being scattered around the island.

As in previous titles, Kamek often shows up to enchant certain enemies and inanimate objects with his magic to fight Yoshi, though he may also simply impede Yoshi's progress, as seen in Rail-Yard Run. By the time Yoshi finds the final Dream Gem in The Great King Bowser, Kamek steals the Sundream Stone and corrupts it with his magic, allowing it to grant Baby Bowser's wish to create a giant robot. However, Yoshi defeats the robot, and Kamek then enlarges Baby Bowser with his magic, turning him into Mega Baby Bowser. Once Baby Bowser is defeated for good, Kamek vows revenge and flies off into the distance with Baby Bowser in tow. Kamek and Baby Bowser are then seen in the credits staring in shock at the Yoshis' makeshift airship.

Kamek also appears as a secret boss in the level Kamek Kerfuffle, where he expresses his disdain over Baby Bowser's defeat and decides to fight Yoshi on his own terms.

Super Mario RPG: Legend of the Seven Stars
"We've only had experience fighting Mario. These new guys are too much!"

- Magikoopa

In Super Mario RPG: Legend of the Seven Stars, several Magikoopas make a brief appearance at Rose Way and Moleville as minions of Bowser. However, the Magikoopas, along with the remaining members of the Koopa Troop, have difficulty combating the Smithy Gang and are eventually nowhere to be seen when Bowser is met at Booster Tower. The leader of these Magikoopas, himself called "Magikoopa," is later encountered in Bowser's Keep. He has been brainwashed to work for Smithy and attacks the party for trespassing the castle. After being defeated, he returns to normal (signified by his robe changing from red to blue), and apologizes to Bowser. He makes a magic treasure box that has an infinite amount of coins appear for the player, and will fully heal them when spoken to.

During the battle with Magikoopa, his thought via Mallow's Psychopath ability is 「キイーッウキイーーッ！　あの時の赤んぼう！？」 (Kiii ukiii! The baby from that time!?) in the Japanese version, implying he is the same as Kamek in Super Mario World 2: Yoshi's Island. However, his thought is "That's...my child?" in the English version, which refers to seeing Bowser, whom he helped raise since a baby. Despite this, Bowser is not required to be in Mario's active party, and Magikoopa does not react to Bowser like the castle's earlier monsters that run away from him. Unused battle setups reveal that the this Magikoopa was originally intended as a generic enemy for Bowser's Keep rather than a specific boss character, which may indicate it was not actually intended to be the specific character from Super Mario World 2: Yoshi's Island in spite of the Psychopath thought's implication. This is supported by him otherwise being treated as one of the game's "original" cast members.

The demo presentation of Super Mario RPG: Legend of the Seven Stars features a Magikoopa and an army of Terrapins in the Forest Maze fighting Mario and a crying Mallow, and shoots a magic spell that is blocked by Geno. This Magikoopa does not appear in gameplay. Internally, this Magikoopa is known as 「カメック」 (Kamek, its usual name) in the Japanese version and "Merlin" in the English version, which is a reference to. In certain prototype screenshots, Merlins can be seen on the overworld in locations such as Booster Tower.

Club Nintendo
Kamek is featured as a recurring villain in the Mario comics in the German edition of Club Nintendo, the German equivalent to Nintendo Power, first appearing in the story "Mario in Mariozilla", in which he tries to shrink Mario. His plan fails, and Mario grows to an enormous size, resulting in a fight between the two of them. The power of Kamek's broom unintentionally shrinks them both, and only Dr. Light is able to transform them back. At the end of the story, Kamek and Mario give each other a hug. Kamek also appears in Club Nintendo's adaptations of Super Mario World 2: Yoshi's Island and Yoshi's Story (despite not appearing in Yoshi's Story).

Mario Party 2
Kamek first appears in the Mario Party series in Mario Party 2 on the Horror Land board, where he offers the player the Darkness Lamp, which, should the player accept, changes the board to night.

Mario Party 5
In Mario Party 5, a Kamek Orb can be obtained; when used on a space, this orb summons Kamek, who will proceed to shuffle everyone's orbs around.

Mario Party 6
In Mario Party 6, the Kamek Orb must again be used on a space, and when an opponent player lands on it, it summons Kamek, who will change their Character Spaces into Character Spaces for the player who originally used the Orb.

Mario Party Advance
Kamek also appears as the famous Game Mage in Mario Party Advance; Monty Mole, Hoot, and Amp all mention him when their quests are cleared. If players can find Kamek's location, he challenges them to a mini-game, the winner of that mini-game becoming the Game Master. If players defeat Kamek he explains that he has left Bowser's forces due to Bowser simply taking the title of Game King instead of earning it. The end credits for Mario Party Advance say that Kamek had "forgiven Bowser and rejoined his side."

Mario Party 7
In Mario Party 7, the Kamek Orb is again used on a space, and if a player lands on this space, three of their orbs are taken by Kamek and given to whoever originally used the Kamek Orb.

Mario Party 8
In Mario Party 8, Magikoopa appears on Bowser's Warped Orbit. If a player lands on the nearby Green Space, he switches that character's candy with someone else's. He also makes an appearance on Shy Guy's Perplex Express. If the player lands on a particular Green Space, Magikoopa is summoned, remarks that the train could use a little mixing up (or in initial English releases, recites a rhyming spell), and sends the front train car to the back.

Mario Party DS
In Mario Party DS, Kamek is the one who acts out the first stage of Bowser's plan, by delivering the invitations to dinner at Bowser's Castle to Mario and his friends. Then, once the heroes have been shrunken and Bowser has taken their Sky Crystal, Bowser orders Kamek to "give 'em the boot", which he does offscreen. Later in the story mode, he hosts the board Kamek's Library and traps Koopa's grandfather, Koopa Krag, inside one of his library books. Koopa asks Mario and co. to rescue Koopa Krag, thus beginning the Party.

Kamek appears on the board within his crystal ball if the player steps on one of the three Green Spaces close to it. He then uses one of two spells: Kamek Spell No. 8, which replaces the player's inventory with three Halfway Dice Blocks and makes them switch places with another player; or Kamek Spell No. 88, which replaces the player's inventory with three Halfway Dice Blocks and makes all players switch places with each other. Upon completing the board in story mode, the player begins a boss fight with Kamek in the minigame Book Bash. Kamek attacks the player by shooting magic from his wand and summoning walls of books. The player must fire ink at Kamek's face in order to defeat him.

Additionally, Kamek is stated to own several of the collectible items in the game, among them a picture frame, a star globe, and several of the magic books.

Mario Party 9
Magikoopa is one of the unlockable characters in Mario Party 9, along with Shy Guy. In Solo Mode, he appears randomly in the boards as a CPU player competing against the player, and if he or Shy Guy wins a board, the player has to play through the board again. If they tie with or are defeated by a player, the player proceeds to the next stage. When the player finishes Solo Mode, he and Shy Guy both become playable characters.

Mario Party: Island Tour
Kamek is seen riding his broomstick in Mario Party: Island Tour. Here he owns a board known as Kamek's Carpet Ride, which allows the players to move forward or back, and has other Magikoopas in the background. He also has two items that appear in Perilous Palace Path. These are the Crazy Kamek, which summons him to switch the user's space with another randomly-chosen player, and the Chaos Kamek, which switches everyone's spaces like the Bowser Shuffle event from Mario Party 3.

Mario Party 10
Kamek, who is giant, appears as the final boss of Airship Central. He attacks by shooting Bullet Bills, Banzai Bills, and Big Amps. To defeat him, the player must collect missiles from bubbles and shoot them at him. Small missiles are worth 2 points, while big missiles are worth 5 points. Kamek just shoots standard Bullet Bills at first, but when he loses half of his HP, he gets mad and then shoots Banzai Bills and Big Amps along with the Bullet Bills. After Kamek loses all of his HP, he is defeated and is sent flying with his broom.

Mario Party: Star Rush
Kamek appears as both a boss in the Toad Scramble mode and as an obtainable item in the Coinathlon mode in Mario Party: Star Rush. His boss minigame is Kamek's Card Tricks, where players need to select cards with down arrows to deal damage to him. If players select a card with an image of him in it, he delivers a lightning blast that deducts one point from the team. Kamek also briefly appears in the beginning of the minigame, Bowser Jr.'s Pound for Pound, where he enlarges Bowser Jr. before leaving.

In Coinathlon, when used, Kamek appears to trap opponents in multiple chains. Players need to tap the screen repeatedly to get rid of the chains so they can proceed in the minigame.

Super Mario Party
Kamek reappears in Super Mario Party, where he is a host alongside Toad and Toadette. He places Bad Luck Spaces and Extra Bad Luck Spaces on the board, which replace the Bowser Spaces, thus taking over Bowser's role of bringing bad luck to players that land on the Bad Luck Spaces. When interacting with Bowser and Bowser Jr., Kamek has unique dialogue such as when they land on a Bad Luck Space. The player can also talk to him in the Party Plaza, where he will get rid of the Piranha Plants blocking the pipes or change the time. He also appears as a subject in Puzzle Hustle, using a Super Mario World sprite.

Mario Party Superstars
Kamek reappears in Mario Party Superstars, where he runs the Data House in Village Square. He also appears on the Horror Land board where he reprises his role from Mario Party 2.

Paper Mario
In Paper Mario, Magikoopas appear as rare enemies led by Kammy Koopa. A relatively weak one first appears in Shooting Star Summit as a miniboss used for testing the Action Command on, solely attacking with a magic blast. It rides a broomstick, and as such must be knocked off before Mario can hit it with his Hammer.

Later, stronger Magikoopas appear in various colors in chapters 5-7. Here, they appear as support for other enemies, and will flee if their allies are defeated before them. Each has the same basic statistics as each other, but the color indicates what additional magic they use to help their allies. After debuting in a location, they continue appearing in later areas alongside other colors, and may appear on foot or on broomsticks. White Magikoopas, first appearing in Jade Jungle, use healing magic; Red Magikoopas, first appearing in Mt. Lavalava, boost attack power; Green Magikoopas, first appearing in Flower Fields, boost defense power; Yellow Magikoopas, also first appearing in Flower Fields, electrify their teammates; and Gray Magikoopas, only appearing in the Crystal Palace, turn their teammates invisible and never ride brooms.

Standard blue Magikoopas are encountered again later in Bowser's Castle, where they can appear on the field on foot or broom. They use their teleportation abilities on the field, appearing and disappearing randomly and making it easy for them to get a first shot on Mario. These Magikoopas are stronger, more aggressive, and more frequent to appear than the previous ones, and can appear as an enounter solely against a group of them rather than supporting other enemies. They can use all previous types of magic, and may also create illusions of itself to confuse Mario rather than running.

Paper Mario: The Thousand-Year Door
Magikoopas are once again enemies in Paper Mario: The Thousand-Year Door; however, this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville; The Red Magikoopa provides attack and Defense boosts, the Green Magikoopa provides electrification and invisibilty and rides a broom, and the White Magikoopa heals the others. All types are able to create duplicates now.

Standard blue Magikoopas appear later in Rogueport Sewers alongside Hammer Bros and Koopatrols after being scattered from a Superbombomb blast at the end of Chapter 5, replacing most of the enemies previously seen in Rogueport Sewers. They have the same battle plan as in the first Paper Mario, and also retained the ability to make "copies" of themselves. When tattled, the Tattle Log image for the copies is noticeably off-center compared to the real one. Once again Kammy Koopa is shown being Bowser's right hand minion. She is shown to have higher authority than the rest of them throughout the game often giving orders and participating beside Bowser in a fight.

Super Paper Mario
Magikoopas return in Super Paper Mario, starring in The Bitlands and Castle Bleck. They are also present in Bowser's Castle and the wedding chapel at the beginning of the game. Additionally, while still at Bowser's Castle, there is one generic Magikoopa standing by his side when he is giving his minions a motivational speech before they head off to kidnap the princess. Also, in the Flopside Pit of 100 Trials, Dark Magikoopas, a variation of Magikoopas, are introduced. They shoot spells to harm the player and can be defeated by the usual stomp. However, even if the player stomps a Magikoopa, its magic attack generally is still launched. Magikoopas are seen either standing on the ground, or riding brooms overhead.

Paper Mario: Sticker Star
"Well, well, well. Very impressive. You two somehow managed to make it all the way here. Eventually."

- Kamek

Kamek appears as the sole Magikoopa in Paper Mario: Sticker Star, behaving similarly to Kammy Koopa in past Paper Mario games. He retains mostly the same appearance as the Magikoopas from past Paper Mario games, just with updated colors. He is first encountered in World 1-3, Water's Edge Way, near the Comet Piece, immediately facing Mario in battle. At the beginning of the battle, Kamek is aided by two Goombas. In every battle, Kamek sits on his broom, making him immune to any ground and low-altitude attacks. Kamek attacks by firing a magic blast at Mario, as well as flying near him and whirling his broom at him. When Mario defeats Kamek, he paperizes, removes the Comet Piece, and flings it away before leaving.

In World 2-2, he fights Mario when Mario is on the tongue of the Yoshi Sphinx. When he is fought, he turns all of Mario's stickers into Flip-flops. In addition, he is also revealed to have been directly responsible for the Drybake Stadium's disappearance. In World 3, he splits Wiggler's body into pieces and scatters them across the forest. In World 4, Kamek comes to the Enigmansion. He finds the Book of Sealing and opens it up, causing a swarm of Boos to come out and haunt the mansion. He then watches as Mario puts all the Boos back into the book. When Mario puts the Book of Sealing back on its pedestal, Kamek comes out of hiding and uses his magic to transform all the Boos into one Big Boo to fight Mario.

When he is fought in Bowser's Castle, he uses his magic to turn all of Mario's stickers into Flip-flops once again, and he can also split up into clones. When Mario defeats him in Bowser's Sky Castle, he dissolves into ash. Despite this, Kamek is revealed to have survived as shown in the end parade, where he introduces the Koopa Troop. He also has his own theme when he appears.

Kamek's reaction to meeting Mario in Paper Mario: Sticker Star when introduced implies that he never met him before the events of the game.

Paper Mario: Color Splash
"You may have bested us before, but this time will be different. You'll leave this battle looking like a pile of confetti! Confetti in a parade honoring our fearless Koopa King! I've sized you up, Mario! But my magicks may size you down! Eheeheehee!"

- Kamek

Kamek is a somewhat recurring character in Paper Mario: Color Splash, but less so than his appearance in Paper Mario: Sticker Star, appearing first after Mario uses an Unfurl Block's power on a related object in Daffodil Peak.

He can appear in random battles (somewhat uncommonly), and curse the player with something that messes with their card collection, for example turning the faces of all the cards around, making all of the cards worn-out, taking all but six of the player's cards, or changing all of the player's cards. The last of these is flawed, as it can result in situations where the player cannot win. He also disables Battle Spin and fleeing everytime he appears. Outside of this, he appears in the Mondo Woods, which he had made huge with his magic, and did something similar with the Sacred Forest, except he made it small instead.

Later on, in the Sacred Forest, Mario and Huey encounter him near a green Mini Paint Star. He battles Mario, shrinking him in size before the battle begins, and cursing all of his cards along with disabling fleeing and Battle Spin. Later in the battle, Kamek will steal all of Mario's cards and permit Battle Spin. Upon defeat, Kamek attempts to make Mario huge, but being weak from Mario's cards, ends up just making him normal size again. Kamek then admits defeat, giving Mario a Card Max Up. Huey tries to remind Kamek about what he had done wrong and how giving Mario an extra card slot does not make up for his deeds, but Kamek falls flat and explodes into Paint and Hammer Scraps. Even though he is defeated in the Sacred Forest, he can still appear rarely in random battles after his defeat.

Paper Mario: The Origami King
"As Lord Bowser's number one, I have faced off against this meddling mustachioed marauder more times than I can count!"

- Kamek

Kamek reappears in Paper Mario: The Origami King, where he acts as an ally to Mario. In battle, Kamek attacks enemies by using Magic, firing magic blasts at them in a hammer or jump formation, dealing 38 damage (57 if the Ally Tambourine is equipped), although he can sometimes hold out his broom instead of his wand, causing nothing to happen.

Mario and Olivia first meet Kamek in Shangri-Spa, just outside the entrance building, where he is sweeping a path. Kamek explains that Bowser retreated to his castle after escaping King Olly's attack on Peach's Castle, but the castle was overrun with Folded Soldiers. Kamek had secreted himself during the attack and was ready to engage an emergency protocol for the castle, but he pressed a button that shut down its engines instead, causing the castle to crash-land into Shangri-Spa's banquet hall. To pay for the destruction, Kamek and the uncorrupted minions were forced to do groundskeeping work.

Learning from Olivia that she and Mario need to go into Bowser's Castle to reach a green streamer they are following, Kamek leads the two to Bowser's Castle, but Boss Sumo Bro attacks them from a high-up cloud. As Kamek ponders how to get up to the cloud, he sees Bowser Jr. flying in his Junior Clown Car, aiming for the castle. Unfortunately, Bowser Jr. gets sliced into pieces by Scissors, to Kamek's horror. After Kamek picks up the dismembered pieces of Bowser Jr., he, Mario, and Olivia hurry to Spring of Purification, where Bowser Jr. is pieced back together, but is creased, wrinkled, and smudged and unable to assist the trio. With Bowser Jr. riding on Kamek's back, Mario, Olivia, and Kamek take him to other springs around Shangri-Spa to revitalize him further; while soaking in Spring of Bliss, Kamek catches sight of Olivia nearly unfolding, prompting him to refold her. While on the way to Spring of Jungle Mist, every time there is a fork in the road, Kamek always chooses the correct path.

After Bowser Jr. is restored to normal and Boss Sumo Bro is defeated, Kamek uses the intercom to rally the minions in the spa to fight alongside the party to retake Bowser's Castle from the Folded Soldiers. While leading Mario to search for a key in his quarters, Kamek suddenly vanishes. It is later revealed that he was cut up and his face, along with those of the other minions, were stuck to a Paper Macho Buzzy Beetle to create a Paper Mistake Buzzy Beetle, which draws its magic power from Kamek. When Mario peels Kamek's face off, the Paper Mistake Buzzy Beetle loses its magic power. After Mario defeats Scissors in a near-death battle, Kamek is restored to normal, along with the other minions, and regains use of his magic broom. After freeing Bowser with assistance from Bowser Jr. and Mario following the removal of the green streamer, Kamek joins Mario, Bowser, and the rest of the Koopa Troop on an airship bound for Peach's Castle, in which he flies alongside the airship and partakes in the battle against a fleet of paper planes dispatched by King Olly. However, a particularly large plane slams into the airship, causing it to crash-land into Hotfoot Crater. As Kamek has lost his broom in the event, he has to proceed on foot with Bowser Jr. (who has lost his Junior Clown Car), Mario, and Olivia. As they make their way out of the volcano, they find a horde of small Paper Macho Goombas, who dropped into the volcano, in hot pursuit. Kamek then creates clones of himself in an attempt to hold back the horde, allowing the others to keep going. Eventually, Kamek and his clones become strained and cannot hold back the horde any longer, causing the horde to break through and trample over them.

After Mario, Olivia, and Bowser defeat King Olly, Kamek is shown to have survived being trampled, as he and Bowser Jr. assist Luigi in escorting the Origami Craftsman to Origami Castle, where they witness the Origami Craftsman help Olivia complete the Thousand Cranes Technique that King Olly started. After Origami Castle is transformed back to Peach's Castle, Kamek is later seen attending the Origami Festival.

During the credits, a photo of Bowser Jr. and Bowser soaking in the Spring of Sanctuary shows Kamek assisting with repairs to Bowser's Castle in the background.

Mario Kart: Super Circuit
Kamek makes a minor appearance in Mario Kart: Super Circuit, where he can be seen floating back and forth near the finish line at Bowser Castle 3.

Mario Kart: Double Dash!!
Kamek makes a cameo appearance in Mario Kart: Double Dash!! on a sign in Baby Park, which is advertising "KAMEK'S MAGIC SHOW" with an animated image of Kamek above it.

Mario Kart DS
In Mario Kart DS, the previously mentioned sign can be seen in the remade GCN Baby Park.

Mario Kart Wii
Although Kamek himself does not return in the Mario Kart Wii version of GBA Bowser Castle 3, there is a bike modeled after the Magikoopa called the Magikruiser. More specifically, it is designed like a Magikoopa riding on his broom and is a bike for small characters. Since this includes the baby characters, it may be a reference to Kamek's frequent kidnapping of the babies in the Yoshi series, which he does on his broom.

Mario Kart Tour
Kamek makes his first fully playable Mario Kart series appearance in Mario Kart Tour, making his debut in his own tour, the Kamek Tour. He is a High-End driver, and his special item is the Coin Box. Kamek has a kart named after him called Kamek's Zoom Broom, as well as a self-named cup; despite the latter, however, he is currently not available in regular tour pipes. He becomes a regular High-End driver, starting with the Battle Tour. Kamek uses brand new voice clips instead of reusing his old ones. His emblem uses the unused emblem design from Mario Kart 8. Additionally, Wii Coconut Mall features advertisements for Kamek Book Store like in Mario Kart 8 Deluxe.

Mario Kart Live: Home Circuit
Magikoopas make an appearance in Mario Kart Live: Home Circuit, using their magic to mirror a track in Magikoopa Mirage whenever players pass through the third gate in the course. They once again ride brooms.

Mario Kart 8 Deluxe
In Mario Kart 8 Deluxe's Booster Course Pass DLC, one of the sponsors that appears in the course is Kamek Book Store. The logo for the company features the shapes that Kamek usually emits from his wand, and Kamek himself appears in some of the advertisements.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its remake, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas attack Mario and Luigi by shooting large, spinning rings of fire at them and they would also boost themselves or other enemies' health or increase their stats. They appear on the Adventure Field. Magikoopas sometimes fight with Sniper Bills and Chomp Bros.

Psycho Kamek also appears in Superstar Saga. He lives in Little Fungitown, and hypnotizes Luigi into thinking he is Mario, thus making him brave enough to go on a daring mission to save his brother, who is sick with Bean Fever. He is replaced by Dr. Toadley in the remake.

This game is also the debut of Magikoopas' modern white-brimmed caps. They are one of the few enemies in the game to not have stylized graphics. The sprite for these enemies are based on the Paper Mario art style, but their clothes are purple in the original game,.

In the remake, Magikoopas reprise their role in the main story, and use their typical voice clips in battle. Magikoopas also appear as enemies and recruitable allies in Minion Quest: The Search for Bowser. They are flying troopers, and they attack enemies from their broom. Their Special Skill is Chain Shot. Colored ones appear as ranged troopers on foot and provide boosts to allies as well as attacking enemies, with White Magikoopas boosting SPEED, Red Magikoopas boosting POW, and Green Magikoopas boosting ACCURACY. All four are weak against Bowser Jr.

Mario & Luigi: Partners in Time
At the beginning of Mario & Luigi: Partners in Time, a desperate Baby Bowser, after his failed attempt to kidnap Baby Peach before the Shroob attack on Peach's Castle, calls Kamek to pick him up in the Koopa Cruiser.

Rather than pick up the prince directly, Kamek instead sends members of the Koopa Troop to help him find Baby Bowser, while Kamek himself remained at Baby Bowser's Castle. After Baby Bowser crash-lands the Koopa Cruiser into the castle, Kamek desperately begins to search for his charge. Before he finds Baby Bowser, Kamek notices the Mario Brothers and recognizes the babies as those he had once tried to kidnap, referencing Yoshi's Island. Assuming they mean the worst, Kamek magically summons Boos and Goombas to attack the brothers. The quartet quickly defeat the enemies, and in his haste to find Baby Bowser, Kamek is forced to leave, letting the brothers go undefeated.

Once Kamek finds Baby Bowser, the pair set out to reclaim the Cobalt Star Shard that the brothers had taken from the castle. Kamek and Bowser were able to find the brothers at the Vim Factory, where they took both their Shard and the one Mario and Luigi had taken from Swiggler. The pair proceeds to escape to Yoshi's Island. However, Mario, Luigi, and their infant counterparts quickly discover their hiding place. On the island, Kamek is reduced to running errands for Baby Bowser, including stealing Yoshi Cookies for him. When the brothers attempt to reach the island, the Magikoopa uses his magic powers to create fires that deter them throughout their quest to defeat the resting Baby Bowser at the island's cliffs. In a last-ditch attempt to stop the Mario Bros., Kamek fights them directly.

In battle, Kamek has 450 HP and uses a mixture of the Magikoopa attacks from Paper Mario and Mario & Luigi: Superstar Saga. First, he will throw spike balls at either brother which has to be countered with a Hammer but he occasionally throws a Mushroom, inadvertently healing the heroes. When he has only 110 HP left, he heals himself with 206. After that, he will make multiple copies of himself, which are indistinguishable from the original except for the fact that any deflected attacks only return to the real Kamek, and that the real Kamek follows a slightly different up-and-down floating pattern than the fakes. Multi-hit items will hit Kamek and all his copies. After Kamek takes enough hits, he will fall off of his broom. He will throw fire using his scepter and if it only hits one Bro. or less, Kamek himself will catch on fire (though this does not damage him) and charge towards the brother that the fire was intended for which can be stopped by hitting him with a Hammer. Then, after two turns, he will get back on his broom. Unlike most bosses in Mario and Luigi: Partners in Time, after his defeat, he will appear to explode like a normal enemy; the same thing happens with Junior Shrooboid, the Shroobs, and the Hammer Bros. After his defeat, Kamek does not appear again until the epilogue after the defeat of the Shroobs, traveling back to Baby Bowser's Castle with Prince Bowser.

Kamek sports an apron while on Yoshi's Island. He uses it to store important items such as his scepter and broom and is never shown performing such tasks as cooking or cleaning. Kamek's role as a parental figure was a primary source of comic relief whenever the Magikoopa appeared; he would often have to perform duties similar to those of a normal parent, but twisted to fit with Bowser's need for evil (for instance, he once had to get Baby Bowser 'evil milk' from 'an evil cow'). In the Japanese version, Kylie Koopa mistakes him for a nanny.

Mario & Luigi: Bowser's Inside Story
In Mario & Luigi: Bowser's Inside Story, a Magikoopa accompanies Bowser during the first trip in Dimble Woods and gives advice, eventually being forced to flee when Bowser is overcome by the Vacuum Shroom. Much later, Bowser saves a group of imprisoned Magikoopas (one of whom is named Jerry) inside a cage in Princess Peach's ruined castle. After he rescues them, they'll teach Bowser a Special Attack called Magikoopa Mob, where he throws fireballs to the Magikoopa's wands to power their blasts towards the enemy. Beneath Bowser's Castle, there are enemy Magikoopas which resemble Fawful called Magifoofas. There are also two Magikoopa appearances in the credits, and one that tells Bowser about the package Princess Peach sends.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In the the remake, Magikoopas reprise their role as supporting protagonists in the main game. On the game's side story featuring Bowser Jr., various ones appear, with Kamek appearing as the sole blue one and getting the most focus. Ge acts as Bowser Jr.'s dedicated aide and a narrator in certain segments. The sub-game mode also confirms that the Magikoopa accompanying Bowser at the start of the game is indeed Kamek. In battle he acts near identically to the recruitable blue Magikoopas in Minion Quest, except for having the new "First Officer" role, otherwise limited to the Koopalings. The colored Magikoopas once aggain appear on foot as ranged troopers, but now White Magikoopas boost DEF, Red Magikoopas boost POW, and Green Magikoopas boost SPEED.

Like with the Toads of the Mushroom Kingdom, Koopa Troop minions are afflicted by the recent phenomenon known as the blorbs. With Bowser's Castle in disarray, Kamek reports the cases to Bowser. Despite Kamek's concerns, a slighted Bowser orders Kamek to accompany him to Peach's Castle after receiving word from a messenger bird that a conference concerning the blorbs was being held; with Bowser being excluded from invitations.

Kamek later appears at Dimble Wood after Bowser Jr., along with Morton and Iggy, obtains a piece of the Giga-carrot needed for the Skeletone Formula:D. Having been separated from Bowser, after the latter had eaten a Vacuum Shroom given to him by an odd stranger, Kamek halts his search for Bowser and opts to join Bowser Jr. after discovering the youth had driven away a majority of the Koopalings who had accompanied him at the start of his journey. As the group scours Cavi Cape for the Omega-onion, Bowser Jr. drives Iggy away, leaving only Kamek and Morton as his only travel companions willing to put up with his attitude. The trio return to the now-vacated site of Bowser's Castle (which had flown to Dimble Wood) and access the castle basement's cold storage, fighting off Shroobs while retrieving a chunk of Ever Ice. Seeing that Morton was the last Koopaling left in the group, Kamek makes himself a First Officer should something happen.

Having gathered the necessary ingredients for the Skeletone Formula:D, Kamek reveals an affiliation with Broque Madame, directing the group to her abode in Blubble Lake to have her prepare the concoction. With the batches of formula in their possession, the group make their return trip to Bowser's Castle but are ambushed by Kaley and Dieter of the Best Fitness Friends, with the former having stolen the group's batch of Skeletone and the latter infusing it with a Malodorous Fibbian, creating Malatone Formula:X. Keen to test its effects, Dieter forces Morton to ingest the formula and its mind-altering effects slowly take hold of the Koopaling. To Kamek and Bowser Jr.'s dismay, Morton is turned into a mindless brute under the command of the BFF pair, and the two are subsequently knocked out and thrown into Blubble Lake; washing out to sea.

Washing up on Plack Beach, Kamek and Bowser Jr. reunite with the latter already preparing to set out for his "rematch". Exasperated with Bowser Jr.'s arrogance, Kamek lectures him on the importance of respecting one's minions as they would respect their master, a lesson his father knows. When Bowser Jr. objects, Kamek makes the youth look around to make him realize that he has isolated himself through his selfishness and immaturity. With his words seemingly getting through to the youth, Bowser Jr. simply remarks of his current state of hunger. Dejected, Kamek sets off to look for food. In his absence, however, Bowser Jr. slowly comes to realize his own shortcomings and the importance of having allies. Kamek is attacked by a group of Drillbit Crabs and Bowser Jr. comes to his rescue, announcing his plan of rescuing the Koopalings. Elated with Bowser Jr.'s change of heart, Kamek joins him in their newfound quest of gathering the scattered Koopalings.

Mario & Luigi: Dream Team
"What? You think I just wanted to wear this? Actually... Yeah, you know, this frilly pink thing is pretty darn cute, I must say. I mean, those blue robes are just so DRAB. Sometimes I open the closet and just gag."

- Kamek

Kamek reappears as a secondary antagonist and recurring boss in Mario & Luigi: Dream Team.

He first appears on Pi'illo Island in Mushrise Park with Bowser as Mario explores Dreamy Mushrise Park. Kamek often appears with Bowser and later Antasma throughout the story, although his first major role is not apparent until after Mario and Luigi defeat Mount Pajamaja in Dreamy Mount Pajamaja. While Princess Peach is waiting for the Bros. at Pi'illo Castle, Kamek abducts her unknowingly to anyone and takes her place by disguising as her. He plans to enter the Dream World under her guise to sneak enemies in there. He, as Peach, asks Toadsworth to escort her to Driftwood Shore for "she" feels the need to go into hiding from Bowser, who has recently built a new castle with the help of Antasma and the Dream Stone.

With the help of Broque Madame, "Peach" and Toadsworth are disguised as Brocks in exchange for giving her massages. Shortly after, Mario and Luigi are sent here by Broque Monsieur to find Peach. Realizing he could use them for this purpose, "Peach" expresses the wish to go into further hiding in the Dream World. Mario, Luigi, Starlow, Prince Dreambert, and Toadsworth agree without hesitation. After meeting Seadric the Seadring and using Dream Eggs retrieved from his siblings (Seabelle, Seatoon and Seabury) to expand the Dream World, Mario and Luigi go in to investigate and make sure the path ahead is safe. "Peach" follows soon after, because she became "too worried". She also requests that Mario and Dreamy Luigi save their game before entering the final door, warning them it might be dangerous, and inadvertently helping them in the process.

After entering the door, "Peach" starts to act more and more suspicious, to the extent she flirts with Mario slightly. The Bros. are puzzled, then Kamek's trademark laugh is heard and he reveals himself, amused that they had not seen through his disguise earlier, and reveals his true intentions. He says that he has taken a shine to Peach's dress since the last time he wore it, and that it is so much better than his "drab" blue robes. Realizing to his embarrassment that he got distracted, Kamek summons Private Goomp, Sergeant Guy, and Corporal Paraplonk to take care of the Bros.

After the Elite Trio's defeat, Kamek reappears and demotes them to janitorial duty, telling them to scrub the castle floors and sending them back to Neo Bowser Castle in the real world, Kamek following soon afterward after informing Mario and Dreamy Luigi that Peach has already been kidnapped sometime prior. In Neo Bowser Castle, Kamek is seen mixing up the doorways to make it harder for the Bros. to progress, afterwards fleeing into the dream portal created by Antasma. He repeats this on the second floor, except the third time, Kamek does not get time to mix up the doorways, and thus just flees into the dream world without doing so. In Dreamy Neo Bowser Castle, Mario fights Kamek three times, due to him fleeing during battle the first two times.

The first fight (in Area A) is with Kamek, but later in the battle, he creates four clones to confuse Mario with. Before Kamek is fought the second time (in Area B), he attempts to trick Mario and Dreamy Luigi by disguising himself as Peach again, but the brothers do not fall for it. The fight that follows sees Kamek commanding an army of Dry Bones. The third and final battle is with Kamek alongside three clones of himself he changed the colors of, who all have their own behavior patterns and stats.

After Kamek is defeated in the third battle, he remains on the floor until Mario and Luigi leave the area. Kamek then flies off to look for Bowser, and reappears during the battle with Giant Bowser, appearing amongst a squad of Magikoopas (possibly more duplicates) with him and together performing a magical energy ball attack. When Giant Bowser is felled, they appear again to increase Bowser's size further, yet unintentionally get flung off the platform towards the giant lava pit as a result. Kamek is last seen with Private Goomp, Sergeant Guy, Corporal Paraplonk, and Bowser escaping from the island on the Koopa Clown Car after Dreamy Bowser is defeated by the Mario Bros. The villains soon encounter a shower of coins from the newfound Dream Coin, which causes Private Goomp and Sergeant Guy to shake the car so much it plummets into the ocean, prompting Kamek and Paraplonk to fly down and rescue them.

In Japanese, Kamek refers to himself with feminine pronouns and has a feminine style of speaking. It is unknown if this is because it is a different Magikoopa, or this is just his style of speaking.

In the first battle with him, Kamek can attack by creating magical shapes with his wand, sending them upwards and having four of the shape created surround Mario from all four sides, the real version of the shape floating into Mario from a particular angle depending on what shape it is. Mario must face the shape from its floating path, and destroy the shape with a swing of the hammer to avoid taking damage. If he creates a blue circle, the real one of the four will be the southern circle. If he creates a green square, the real one of the four will be the northern square.
 * Battle 1

After taking a certain amount of damage, Kamek will split into five identical duplicates, four being clones who disappear after getting struck and one being the real Kamek who takes damage as a signal that is the real one. Occasionally they will shuffle amongst each other to confuse Mario - the real Kamek can be identified as the one that snickers to himself after the shuffle.

With his clones all on brooms, Kamek can attack by lining up with them, all five moving up for a split second on the spot for a brief moment, having them all prepare a magical blast which starting from the southmost Kamek, will fire straight forward in a downwards arc. After the northernmost fires, they will all float down and fly straight ahead, the real Kamek dropping down to nearly ground-level at the last moment. Mario must remember which Kamek moved upwards last as that would be the real one, jump over the magical blasts and then line himself up with that Kamek to jump over or on to him to avoid taking damage.

In the second battle with Kamek, he keeps his magical shape attack but uses a wider variety of shapes. If he creates an upright red triangle, the real one of the four will be the eastern triangle. If he creates an upside-down red triangle, the real one of the four will be the western triangle.
 * Battle 2

Kamek also still duplicates into five, but instead attacks with his clones by having them all spawn three enemies one by one in a row that could either be a Spiny or a Goomba. After three have been created by each, the enemies may be swapped between rows before they move towards Mario, Mario having to line up with the row with three Goombas to jump and bounce off each in order to avoid damage and possibly counter-attack if the real Kamek is in that row.

A unique attack to this fight is when Kamek summons an entire army of Dry Bones to attack Mario. The Dry bones surround Mario from either side, and either charge Mario or throw bones at him. As they charge, Mario can either jump over them or counterattack by jumping on them, which causes them to crumble. Any crumbled Dry Bones after this attack ends can be thrown at Kamek for quite a bit of damage. The Dry Bones can be crumbled, although they will resurrect in a few turns if they do crumble.

In the third battle, Kamek keeps his magical shape attack, but instead of cloning into five, he clones into four and colors his three clones white, red, and green, each one with different abilities and stats. Kamek attacks using these clones by creating a blue ring and stacking it with the rings of the creator's respective colors that the clones create, the rings closing up in a set order and speed, Mario having to jump as the rings close to avoid taking damage. If any Kamek is defeated, their ring will not appear in this attack and will thus be skipped. The rings each widen up at different speeds then close at a smooth-yet-fast pace, and always go in the order red-green-white-blue. The blue Kamek's ring grows quickly. The white Kamek's ring grows slowly, and he is able to heal himself and his allies. The red Kamek's ring starts growing slow, but gradually speeds up, abd he cab additionally attack by summoning a giant broom to sweep Mario up for high damage; it must be dodged by using the control pad to move him as the broom quickly moves between the various points. Finally, the green Kamek's ring grows twice with pauses in between, and he can provide boosts to his allies in the repeating order of DEF-SPEED-POW.
 * Battle 3

On his own, Kamek can chase Mario on his broom into the background, where rows of three Thwomps appear and Kamek attempts to blast Mario with a wave of magic. Mario must run in line with the Thwomps who pound the ground before he reaches them; going under the Thwomps who idle before Mario reaches them will result in them crushing Mario when he goes under them while the Thwomps who smashed the ground already idle. In order to avoid the blasts Kamek fires, Mario must jump over them with good timing or move to the side opposite where Kamek is flying. If Kamek is in the middle, Mario must jump to avoid the blasts as they cover the whole running area. If Mario survives three waves of Thwomps, Mario will make it under a fourth wave of Thwomps automatically just before they crash into the ground, Kamek flying right into them and taking damage as a result, the attack ending. Getting hit by either Kamek's blasts or the Thwomps will result in the attack ending.

Mario & Luigi: Paper Jam
Kamek reappears in Mario & Luigi: Paper Jam as the secondary antagonist alongside his paper counterpart. Kamek is initially seen at Bowser's Castle, giving a status update on Bowser's plan. He is interrupted, however, by the appearance of Paper Bowser. After the Bowsers begin to fight, Kamek talks with a minion who claims to have seen paper Toads and minions erupt from Peach's Castle and talks of a book housing a world between the pages. He later joins forces with Paper Kamek, primarily by creating paper constructs to halt the Mario Bros' progress.

Paper Kamek later appears at the exit of Sunbeam Plains and hinders Mario & co. from progressing by blocking the path with a Papercraft Goomba. At Bowser's Castle, Kamek and Paper Kamek line up the two Bowsers' army and makes them cheer to form an alliance. Both Kameks continue to line up the troops until the two Bowsers appear. Later on, in Doop Doop Dunes, both Kameks appear and make obstructions throughout the area with cardboard platforms to prevent Mario's team from rescuing the princesses. Kamek also reminds them that they have to deal with two armies of Bowser and that it's a long way to Bowser's Castle. After Mario's team defeats the big Pokey duo, the Kameks introduce them their newly built Papercraft Kamek. After some short bickering between the two Kameks about the appearance of their papercraft, a couple of paper Toads appear and bring the newly built Papercraft Luigi to Mario's team. Mario's team battles the Kamek duo in a papercraft battle. After the battle, the Papercraft Kamek is destroyed and the Kamek duo is forced to retreat.

Back at Bowser's Castle, the Bowser duo discuss their plans with the Kamek duo before being interrupted by the Bowser Jr. duo. The two Bowser Jr.s start to fool around until Kamek gets annoyed and suggests Bowser to take the Bowser Jr.s to the villa, with Paper Kamek also reminding them that their new papercraft will also keep the Juniors occupied at the villa. Later on at Gloomy Woods, Paper Kamek appears and creates more cardboard debris to block the path proceeding through Gloomy Woods. After Mario & co. destroy the cardboard debris with the help of Wiggler and also going through two electric gates, Kamek appears and creates a magic barrier to prevent Mario's team from proceeding. Kamek challenges them in a mini-game, but is shortly defeated with bombs. After Kamek is defeated, he retreats and the magic barrier vanishes, allowing Mario's team to continue. At the end of Gloomy Woods, Wiggler encounters Paper Kamek and yells at him for being responsible in trashing his woods. When Paper Kamek sees Mario's team arrive, he decides to use his magic and brainwash Wiggler to attack Mario's team. Mario & co. battle Wiggler and Paper Kamek. They are eventually defeated, turning Wiggler back to normal and forcing Paper Kamek to retreat.

When Mario's team arrives at the top of the Mount Brrr villa, the Kamek duo can be seen talking to the Bowser Jr. duo. The Kameks advise the Bowser Jr.s to leave the area and go back to Bowser's Castle, informing them that Mario is close to reaching them, but the Juniors decide to stay around to play with their new papercraft. Shortly, after Mario's team confronts them and Kameks now remind the Juniors that they must now deal with Mario. Shortly after a Papercraft battle begins between Mario's team and the Bowser Jr. duo. After the battle, the Kameks and the Juniors retreat, with both Kameks taking the Princesses on their broomsticks, back to Bowser's Castle. When Mario's team travels far into Bowser's Castle they are eventually halted by the Kameks and the new Papercraft King Boo. Kamek orders Morton and Lemmy to settle things once and for all, with the two Koopalings eagerly waiting to stomp Mario's team with the Papercraft King Boo. The Kamek duo then discusses the design of their Papercraft before Paper Kamek informs Kamek that they would not get the chance to use the Papercraft since Mario's team lacks a Papercraft themselves. As the Kamek duo feel confident about this, Paper Kamek sees a Papercraft Yoshi. Kamek sarcastically goes along with it before Paper Kamek tells him that he literally sees the Papercraft Yoshi. When Kamek finally sees the Papercraft Yoshi, both Kameks fall of their brooms in dismay. Paper Kamek starts asking questions to Toadette but he and Kamek eventually get annoyed and finally allow Morton and Lemmy to use the Papercraft King Boo for battle.

After the Papercraft King Boo is destroyed, the Kamek duo kidnaps Toadette to prevent the production of any more opposing Papercrafts. They later hand Toadette to a Fly Guy and regroup with the Bowsers. The Kameks later, on Bowser's orders, activate the castle's thrusters to make it airborne. Kamek then causes the heroes to fall off the new Neo Bowser Castle. Kamek and Paper Kamek then talk with their respective Bowser in private and with them come up with a plan to double-cross and trap their counterparts within the book holding the Paper Mario universe and destroy it. The Kameks are not seen again until the heroes reach Neo Bowser Castle, where they assist the Bowsers in stopping the heroes, which included re-building the previous Papercraft bosses to battle the heroes again. After the Papercraft Bowser is destroyed, the two Bowsers order the Kamek duo to regroup the Koopalings. Later, the Kamek duo personally fights the heroes in one last attempt to prevent them from reaching the Bowser duo. Despite their powerful magic and teamwork, the Kamek duo is defeated. After the fight, the Kameks admit that it was fun working with each other but quickly engage in an insult war after Kamek calls Paper Kamek ugly. Their arguing annoys the heroes to the point that Mario and Paper Mario jump on their heads to silence them, causing them to explode in a burst of stars.

During the first battle against Paper Kamek and Wiggler, Paper Kamek usually simply watches from the background, though he occasionally flies over to attack. During an attack where Wiggler chases on of the brothers, Paper Kamek can attack at the end by ramming into the brother. He can also attack by sending magic blasts at the trio, with specific shapes targeting different members of the trio. If the blasts are hit with a hammer, they can hit Wiggler, causing him to attack Paper Kamek. Paper Kamek can also create a giant paper ball for Wiggler to ride on and chase Mario and Luigi with, who must use Paper Mario as a Boomerang to hit the ball several times to destroy it before Wiggler rams into one of the brothers. Paper Kamek will eventually slowly fly across the background, and if he is hit, the ball will instantly be destroyed. When Wiggler loses all of his HP, Paper Kamek flies over to him, allowing him to be attacked. After a few turns, he revives Wiggler if he has not been defeated.
 * Battle

In the battle against both versions, the Kameks will create a magic beam with each other. The trio must jump over the beam each time it passes under them, as well as jump in sequence when the Kameks move the magic beam in a circular motion. Another attack involves either version of Kamek traveling through different portals that the other creates and each targeted Bro. must jump once Kamek exits a portal of a certain color. In another attack, Kamek will charge up a magic fireball while Paper Kamek creates copies of himself, initiating Trio Boomerang. The Bros. must fire Paper Mario at Paper Kamek's copies, then hit Kamek enough times, causing him to get hit by the fireball. After enough turns have passed, the Kameks will disable the most-used command block for each bro, and after more turns have passed they will summon some Paper Dry Bones stacks.

Mario Power Tennis
Several Magikoopas appear as spectators in the Bowser's Castle course in Mario Power Tennis.

Mario Baseball series
In Mario Superstar Baseball, Magikoopas are playable characters, originating on Wario's team. They use their scepters as their bats, and Red, Green, and Yellow Magikoopas appear as alternate color schemes for the game's playable Magikoopa.

In Mario Superstar Baseball, each Magikoopa has good fielding abilities, and some of them have average batting skills. However, all of them are very slow, and are poor pitchers. The Magikoopa trophy mentions Kamek, describing him as "the best Magikoopa".

Magikoopas also appear in Mario Super Sluggers, but are part of Bowser's team instead. Like in Mario Superstar Baseball, they use their scepters as bats, and come in blue, red, green, and yellow variations. Unlike with the predecessor, though, their pitching skills have greatly improved, but their batting skills are weaker than before. They are still very good fielders, but their running skills are still very poor, with the Red Magikoopa having the slowest running skills (tied with King K. Rool). Magikoopas do not have good stamina, since they get exhausted rather quickly when they let up a few big runs. Ironically, the Red Magikoopa's bio states that it has good stamina, which contradicts with its actual pitching behavior. They share good chemistry with Boo, Bowser, Bowser Jr., and the Bros. They have bad chemistry with the Yoshis and the babies, reference to their main archenemy Kamek.

Super Princess Peach
Kameks appear during the boss fight with Giant Kamek in Super Princess Peach. Here they appear flying on brooms, sometimes holding crystals that can be stolen if the Kamek is defeated.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Kamek appears as two stickers. One sticker shows him casting a spell; in The Subspace Emissary it can be used by Zelda or Peach to raise the power of their magic-based attacks by thirteen points. The second sticker is Kamek riding his broom, which can be used on any character to raise the damage done by indirect moves, such as throwing projectiles.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Kamek makes an appearance as an enemy in the Smash Run game mode, which is exclusive to Super Smash Bros. for Nintendo 3DS. He tries to attack players with his magic attacks, which cause the players' stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in Yoshi's Island.

Kamek also appears at the Mushroom Kingdom U stage in Super Smash Bros. for Wii U, where he transforms the stage's layout and appearance.

In both games, Kamek also appears as a trophy. In Super Smash Bros. for Wii U, it can be obtained from the Trophy Shop. The trophy lists Super Mario World and Super Mario World 2: Yoshi's Island as appearances, although these are respective appearances of the species and character.

Super Smash Bros. Ultimate
Kamek returns on the Mushroom Kingdom U stage in Super Smash Bros. Ultimate, in which he acts the same as in the previous game. He also appears as an Advanced-class Grab-type primary spirit with one support slot. It slightly increases the power of magic attacks when used. In World of Light, the spirit is encountered inside the Molten Fortress. In the spirit battle, the player faces four male Inklings on the tower phase of the Mushroom Kingdom U stage.

Mario & Sonic at the London 2012 Olympic Games
In the Wii version of Mario & Sonic at the London 2012 Olympic Games, Kamek appears as an antagonist in Dream Equestrian, where he spots the characters attempting to deliver the Yoshi Eggs to Toad and tries to hinder them. During the Event, Kamek follows the cart, and in one segment summons flaming haybales as obstacles, and later uses magic to drop stalactites from the roof of the cave, before getting hit by one himself and then stops following the players. Kamek also appears as one of the ? effects in London Party, where he will remove some stickers from the player's current sheet when triggered.

In the Nintendo 3DS version, a Magikoopa appears in Story Mode. Magikoopa first appears in the episode To the Ruins!, where it is found at Stonehenge searching for the lid of the Fog urn. Mario, Luigi, Toad, Sonic, Tails and Omega arrive and question Magikoopa about the fog, who promises to give them information if they can beat it in a challenge, which Sonic accepts. After Magikoopa loses BMX, it uses magic to fire Omega away and create a diversion before abandoning the search and leaving without telling the group anything. Magikoopa later appears at the opening ceremony for the Olympic Games. In the bonus episodes, Magikoopa, Lakitu and Goomba notice that Bowser is in a bad mood after giving him a bad introduction to London, and try to cheer him up by helping him win some events. Magikoopa first sets up a match for Bowser with Donkey Kong by luring him with bananas and hitting him with a Thwomp, and takes him to get some real bananas when he loses to Bowser. It then helps set up a match with Knuckles and Vector by transforming Lakitu and Dry Bones to look like Charmy and Espio as a distraction, and then stuns Knuckles and Vector using a Chain Chomp and a Piranha Plant. It then sets up a final match by transforming Goomba to look like Mario, and after Bowser wins and cheers up, Magikoopa celebrates with the other minions. A badge of Magikoopa can also be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games
Magikoopa appears in Mario & Sonic at the Sochi 2014 Olympic Winter Games as a rival in the Legends Showdown mode. He is found in Area 2, and is raced against in Bullet Bill Sledge Race. Magikoopa also appears as an antagonist in Mario's Figure Skating Spectacular, where he kidnaps five Toads at the start of the event, but frees them when Tail Bowser falling into the Lava causes his broom to catch fire.

Mario & Sonic at the Olympic Games Tokyo 2020
Although no Magikoopas physically appear, a Magikoopa is mentioned several times in the Story Mode of Mario & Sonic at the Olympic Games Tokyo 2020. Dr. Eggman states that this Magikoopa's magic caused the Tokyo '64 to function, and later, Eggman Nega explains that he had the Magikoopa imbue the Excitement Battery he created with magic so that it would work, and that he then gave the battery to the Magikoopa to deliver to Luigi and Tails, though it is then revealed that the Magikoopa gave it to Larry Koopa.

Mario Golf: World Tour
Kamek makes his first appearance in the Mario Golf series in Mario Golf: World Tour, where he appears as an unlockable playable character. He is unlocked by collecting 45 Star Coins in Challenge Mode. His drive is 214 yards, and his Star Drive is 277 yards. Unlike in previous games, Kamek's model is slightly brightened, giving him a more cartoonish look.

Captain Toad: Treasure Tracker
Magikoopas reappear as enemies in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They appear in Battle Tower Blitz, No Sleep at Magikoopa Keep, Toad Brigade to Magikoopa Keep!, and Mummy-Me Maze Forever. They behave the same in this game as they did in Super Mario 3D World, although defeating them rewards three coins.

Puzzle & Dragons: Super Mario Bros. Edition
Kamek appears in Puzzle & Dragons: Super Mario Bros. Edition as one of the antagonists alongside Bowser, being responsible for casting a spell that overflows the Mushroom Kingdom with special objects called Orbs. Despite being one of the antagonists, he is not fought in any manner distinguishing him from standard Magikoopas and cannot be recruited as an ally during the course of the game, appearing only in three cutscenes when Bowser Jr. is defeated in, , and.

Standard Magikoopas make an appearance as enemies. They appear in five different colors, which include red, blue, green, yellow, and purple, and each color determines their attribute; Fire for red, Water for blue, Wood for green, Light for yellow, and Dark for purple. Magikoopas are much smaller in this game than in other appearances.

Magikoopas mostly appear at the tower courses in World 8, and they also serve as the boss of. Each Magikoopa has a skill that changes all Heart Orbs, along with the Orbs that they're weak against, to their own Orb attribute. All Magikoopas offer above average HP and ATK, while their RCV is low.

As an enemy, a Magikoopa attacks by firing a blast of their color of magic at the screen, inflicting thheir attribute's damage to the player's team. When defeated, it may occasionally drop a large coin worth 100 coins or a Grand Block of itself. It will always drop a Spiky Shell when defeated with a 10+ Combo attack.

As teammates, Magikoopas use Spiky Shells and Grand Spiky Shells to raise their Skill levels. Magikoopas may give bonuses to other teammates when being depowered. Their Awoken Skill, Skill Boost, reduces the amount of turns required to first use Skills when entering a course.

In version 2.0, the player can transform each Magikoopa type into three other forms in which another Magikoopa accompanies it.

Minecraft
In the Super Mario Mash-up in Minecraft, Witches and Evokers are replaced by Magikoopas. Kamek appears as a playable skin.

Mario Tennis Aces
In Mario Tennis Aces, Kamek appears in the mission Rally Challenge (Advanced) in the adventure mode as an enemy, where the player must rally four hundred balls with Kamek while making sure to not let three balls pass by the player. After the player beats the challenge, Kamek disappears off the boat and leaves behind the Shell Racket.

Kamek became a playable character following the game's release, originally unlocked by participating in the April 2019 online tournament but available to everyone starting May 1, 2019. He is classified as a Tricky-type character, with curving topspin and slice shots. This marks Kamek's playable debut in the Mario Tennis series. He always floats above the ground, and his racket emits aesthetic magic effects that resemble the magic blasts from his wand in other games. His horizontal Trick Shot, Broom Dash, has him riding his broom to reach the ball, while his vertical Trick Shot, Wicked Warp, has him teleport to reach the ball. He also rides on his broom in his entrance animation, where he covers the screen in smoke after he turns with the broom. His Special Shot, Gigantic Smash, involves him using his magic to make himself gigantic and then hitting the ball before returning to normal in a large puff of smoke.

Dr. Mario World
Kamek makes his debut in the Dr. Mario series as a playable character in Dr. Mario World, under the name Dr. Kamek. He was added to the game around December 2019 along with Dr. Baby Rosalina. In stage mode, Dr. Kamek is available after beating World 19's special stage.

Dr. Kamek's skill is to immediately eliminate a number of viruses of the most common color, even those that require multiple matches or are contained inside objects such as floatie viruses or viruses in barrels respectively. In stage mode, the amount is up to four of them, while in versus the amount is 4, 8, 12, 16 and 20 for level 1 to 5 respectively, with the skill meter charging faster at level 4 and even faster at level 5. If there are less viruses or an equal amount of viruses than the skill clears, it will remove every virus of that color. In versus mode, there is a slight delay between the skill's usage and the execution. If no viruses are found in the stage while this skill is used, it does nothing.

The Super Mario Bros. Movie
Kamek, voiced by Kevin Michael Richardson, appears in The Super Mario Bros. Movie, where he is seen working with Bowser and the Koopa Troop.

Mario Kart 64
Kamek appears as a playable character in early screenshots of Mario Kart 64, but was dropped and was eventually replaced by Donkey Kong in the final version.

Mario Kart 8
An unused Kamek emblem is present in the internal files of Mario Kart 8, suggesting that at one point he was planned to be a playable character before being scrapped once again.

Other appearances
In Super Mario Chess, Magikoopas appear as bishops on Bowser's team.

Physical features
Magikoopas have curved, beak-like mouths like average Koopa Troopas, but with more pronounced noses and fangs; in addition, they also have claws. They all wear glasses and wizard robes that cover all their body, leaving sometimes only their feet uncovered. Underneath these robes they wear a black undershirt. Most wear wizard hats (though Kammy Koopa wears a witch's hat). Their clothes can be found in many different colors, such as yellow, white, gray, and green, though the most common is blue. Prior to Mario Party 8, the only parts of a Magikoopa's robe that were colored white were the sleeve rims, with only a few exceptions in the Mario & Luigi series. From Mario Party 8 onwards, all the Magikoopas' hats have been given white rims. Magikoopas can summon broomsticks to fly on, and they all have scepters to cast their spells. Their scepters originally had white shafts with a blue ring and a red ring forming the base of the small green jewel at the end. The current scepter design is of a yellow (supposedly golden) shaft with a larger red jewel set in the end.

In Super Mario Galaxy, they can turn into small white energy orbs to travel faster. They do this periodically during battle, making them harder to hit close-up.

Magikoopas are stated to have shells during a quiz in the Wii version of Mario & Sonic at the London 2012 Olympic Games, although they have never been seen without their robes. Additionally, Kamek says in Mario & Luigi: Partners in Time the Mario Bros. are starting to "chap [his] shell" after taking Baby Bowser's treasures. In Mario & Luigi: Paper Jam, Battle Cards intended to cause damage to shelled enemies work on Kamek and Paper Kamek. In Mario Kart Tour, Kamek can also be used to win several badges which require challenges to be completed with characters wearing shells.

Speech
Magikoopas hardly had any voice acting in early games, though Kamek has babbling sound effects when speaking in Super Mario World 2: Yoshi's Island and its sequels. In Mario Superstar Baseball, Magikoopas received a voice acting for the first time, where he is portrayed by Atsushi Masaki, who provides him a very high screeching voice. In the games released after this, their voice clips are generally a mixture of yells and grunts, as well as laughs with the in-game text showing what they are actually saying. In New Super Mario Bros. Wii and Mario & Luigi: Dream Team, Kamek is also shown to be able to mimic Princess Peach's voice when disguised as her. Throughout all instruction booklets, Kamek also speaks intelligibly.

Personality
From Mario Party DS, it would seem that Kamek is academic, as the board that he owns is a library. This is reinforced by the fact that Kamek can build complicated machines. In Super Mario Party, Kamek is shown to be quite knowledgeable, since he gives articulate advice to the player about modes such as Partner Party. In that game, Kamek is shown to be quite polite, though he takes clear enjoyment in either conjuring Bad Luck Spaces or transforming them into Extra Bad Luck Spaces (exempting instances where the victim is Bowser or Bowser Jr., in which case he is apologetic to his liege and horrified at having to do so). When speaking to Mario and Yoshi, Kamek usually puts on a sarcastic, falsely polite demeanor.

It is hinted that Kamek has a feminine side. This is notable in Mario & Luigi: Dream Team when he starts talking about how cute the dress based on Princess Peach's is while calling the Magikoopa robes drab. Furthermore, in the Japanese version, Kamek uses the feminine pronoun 「あたし」 atashi to refer to himself, and in the Japanese version of Mario & Luigi: Partners in Time Kamek is referred to as「ばあさん」bāsan or "old woman" by Kylie Koopa, though it is unclear if this is meant to be an insult, an ignorant comment or an actual indication of Kamek's gender in that game. However, in the Japanese version of Paper Mario: Sticker Star, Kamek instead uses the standard pronoun 「」 watashi, and in the Japanese version of Paper Mario: Color Splash Kamek is called「おっさん」ossan or "middle-aged man" by Huey.

His personality is expanded upon in Bowser Jr.'s Journey, where he is shown to have acted as a mentor to Bowser Jr., and is very loyal to the Koopa Troop, even making Bowser Jr. swear to aid the minions beyond the sake of personal glory. He is also shown to be very concerned when the Koopalings begin slowly dwindling in numbers. He is also shown to have some foresight, as evidenced by how he developed a freezer to store the Ever Ice, despite knowing it will not ever melt, due to anticipating Bowser Jr. would ultimately need it, and also deciding to act as Bowser Jr.'s first captain due to anticipating that even Morton may ultimately leave Bowser Jr.'s command before long. He also admits that, despite his faithful service to Bowser and his son, he does have a few regrets. He is also shown at times to be sarcastic, such as in Mario & Luigi: Paper Jam, where he sarcastically goes along with a Papercraft Yoshi due to thinking it is a hallucination until his paper counterpart tells him he is indeed seeing a Papercraft Yoshi, and also in Bowser Jr.'s Journey, he "gladly" accepted Bowser Jr.'s ignoring the Ever Ice despite Kamek spending 36 hours trying to find it. In addition to sarcasm, he also has the tendency to be quite condescending, often taunting the Yoshis with pet names such as "baby" and "cutie" in Super Mario World 2: Yoshi's Island, Yoshi's New Island, and Yoshi's Woolly World. In Paper Mario: The Origami King, Kamek is shown to have a love for cleaning, at times replacing his trademark broomstick with a rake.

Friends
Kamek interacts far more with Bowser than with any other character. He seems to serve the role of a father figure to Bowser, since it was largely Kamek who raised him since infancy, and is very loyal and protective to the King. While overall being very loyal to his liege, there were three instances when he showed complete fear of Bowser, two of which were immediately before the boss battle against the latter in Yoshi's Island and Yoshi's New Island, when upon discovering that he accidentally woke his master from his slumber, he stumbles backwards and proceeds to sweat profusely and gape in horror at what he had done (and in the latter game, even ponders aloud what he should do to get himself out of the mess he got himself into), and once in Super Mario Party where if Bowser (or Bowser Jr.) lands on a Bad Luck Space, he will be shocked and frightened and apologizes to him saying he is only doing his job. Likewise, Kamek also seems to view Bowser as being like a son to him. Much of his time is spent ensuring the welfare and comfort of Bowser, as shown by his errands on Yoshi's Island and his frantic searching after the Koopa Cruiser crash in Mario and Luigi: Partners in Time. Bowser seems to show much more respect to his elderly guardian than to any other of his henchmen (except Bowser Jr.), and rarely insults him, if not at all; completely contrasting his relationship with Kammy. In two instances, when Bowser was a baby, he attacked Kamek for waking him up from his sleep. These were the only known times Bowser has ever attacked Kamek and once he grew into an adult, Bowser has respected Kamek since then, not attacking Kamek (although he does once accidentally knock the latter away after he is turned giant.). He has also shown to desert Bowser, as seen in Mario Party Advance, because he was being unfair, though he forgave him later. In the Mario & Luigi series, Bowser has been shown to sometimes be impatient with Kamek and will (albeit very rarely) ignore his advice and simply call him "Minion", which often leaves Kamek annoyed and make a snarky remark. Regardless, as in most other games, Bowser is generally respectful of Kamek and appreciative of his loyalty and efforts. It is also implied throughout Paper Jam that Bowser trusts Kamek with the progression of his plans.

Aside from his interactions with Bowser, he was also shown to ally with various other henchmen of Bowser, most notably the Koopalings. In New Super Mario Bros. Wii, he was shown to aid the Koopalings by enchanting certain aspects of the battlefield to give them more of an advantage against Mario. In addition, in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Kamek aided the Koopalings alongside Bowser Jr. in trying to find a cure for the blorbs. He also is shown to care for the other minions, as after retrieving the ingredients for the Skeletone Formula:D via the Ever Ice, he made Bowser Jr. swear to aid the minions that had been brainwashed by Fawful. Despite this, however, when any of Bowser's minions lands on a Bad Luck Space in Super Mario Party, he shows no regrets making them spin the roulette wheel like with every other character except Bowser and Bowser Jr.

Owing to Bowser Jr. being Bowser's son, he also serves him as much as he does Bowser, aiding him in his abduction of Princess Peach in New Super Mario Bros. Wii (including ensuring Peach was retrieved and sent to Bowser's main castle in the event that Bowser Jr. was unable to beat Mario a third time). The two even teamed up to aid Bowser by enchanting the latter into becoming large in New Super Mario Bros. U. He also worked alongside the Koopalings to aid Bowser Jr. in the latter's search for the blorb cure in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, with the Japanese site also referring to him as being Bowser Jr.'s caretaker. In Paper Mario: The Origami King, Kamek implies that he also took care of Bowser Jr. while he was a baby, much like he did with his father.

Although Olivia is a close ally of Mario, Kamek quickly befriended her due to her amiable nature. Kamek is shown to care for Olivia, expressing alarm and concern when she faints and loses some of her folds after bathing in the Spa of Creases. He shows a hint of annoyance when Olivia refers to him as a groundskeeper on multiple occasions, but calmly dismisses these instances.

Enemies
Mario and Luigi are mostly on negative terms with Kamek, as both adults and babies. This is especially apparent after having endured two attempted kidnappings and having a fair number of battles against him. However, Kamek himself does not really show any interest or hatred towards the brothers, mostly just dismissing them as inferior to Bowser, unless ordered to directly oppose them. After being beaten by Mario in Paper Mario: Sticker Star, he acknowledges that Mario is stronger than him, but maintains that he is no match for Bowser. In Super Mario Party, Kamek treats the Mario Bros., as well as all of their other friends with politeness and a friendly attitude, but also has no regrets making them spin a Bad Luck Space's roulette wheel; additionally, Kamek is shown to challenge their intellect.

Toadette and Kamek are also enemies; in Mario & Luigi: Paper Jam, Kamek and Fly Guy kidnap Toadette, though it is simply on Bowser's orders, mainly to prevent her from making more Papercrafts for the Mario Bros. and Paper Mario. In Super Mario Party, Toadette is initially bewildered to have Kamek join as the third host, but later on, she accepts this fact and gets along well with him.

Despite his conflict with the Mario Bros., Kamek's true main enemy is Yoshi, similar to Mario and Bowser; Luigi and King Boo; and Donkey Kong and King K. Rool. It is clear that Kamek shows a natural hatred for Yoshi, as the pair are arch rivals and are always battling each other, much like Bowser and Mario. Throughout the Yoshi series, Kamek has made numerous attempts to defeat them and prevent them from reuniting the Mario Brothers. Naturally this caused friction between the two. The main cause of this is that their ideals conflict; Kamek wants to ensure the success of the Koopa Troop by preventing the Mario Bros. from becoming heroes, and the Yoshis want to make sure that they are born simply because they are kind and want the best for them. Ever since these events occurred, the Yoshis have had a bad relationship with the Magikoopas, seeing as their chemistry is bad in Mario Super Sluggers, and one kept Yoshi captive in Super Mario Galaxy 2.

Super Mario Galaxy trading card
''Bowser's evil minion, Kamek, is a powerful wizard who will do anything to please his master. After Bowser hoisted Peach's entire castle out of the ground in a massive laser attack, Mario clung on to the castle walls trying to save her. Kamek saw this and cast a spell on Mario that sent him floating out into the universe.''

Quotes
Kamek's quotations range from stereotypical villain boasting to those of a caring yet haggard parent, and as the child in question is Bowser, the two themes overlap such as this appeal made to Baby Bowser in Mario & Luigi: Partners in Time: "Oh, here, have some warm milk. It's, uh, from an evil cow." Kamek has also been shown to be snarky, patronizing and condescending at various times, and is clearly taken aback whenever things go awry, the most infamous example being when the player manages to defeat the boss Naval Piranha before the fight even begins, causing Kamek to appear, exclaim "OH MY!" and fly away again without another word. Typically, however, his response to setbacks is a more subdued "Oh dear".

Trivia

 * Official artwork for Yoshi Touch & Go depicts Kamek with five fingers, whereas he only has four in every other appearance.
 * In New Super Mario Bros. U, Magikoopa has a new laugh that he does before powering up Boom Boom or Boss Sumo Bro, but when he is about to be fought in his tower, he laughs the same way he did in New Super Mario Bros. Wii.
 * According to the Player's Guide and official website for Yoshi's Island: Super Mario Advance 3, Kamek's nickname is Fang.
 * In a Nintendo Japan questionnaire, Kamek was included as a popularly requested character for Super Smash Bros. Melee.
 * In concept artwork for Super Mario Odyssey, Magikoopas are depicted singing a choir and playing the piano at Bowser's wedding with Peach in the Moon Kingdom.