Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)

Kannon's Klaim is the seventh level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the second area of Crocodile Cauldron.

This is the first level to take place inside a mine shaft. The featured enemies here are none other than Kannons, who are a persistent threat throughout the level. Mini-Neckies also mark their return from the original Donkey Kong Country. The mine is also populated by several Neeks, Krunchas, Flitters, Klomps and Zingers. This level is unique, as it's the only one outside the Lost World to have it's DK Coin hidden within a bonus area (the actual prize of the bonus area is still a Kremkoin).

Donkey Kong Land 2
From the start of the level, the Kongs must jump into the barrel right in front of them. It will shoot them out and if the player holds left on the control pad, they will land near another barrel. When they go in that, the must be shot to the barrel to the right. When the monkeys fall in that, they should again move left and get into another barrel, which will shoot them back on ground, where there is a Neek. If the group hops back into that last barrel, they can go to the right and fall into more barrels, which will shoot them to a higher part of the level. Then, the animals need to go east and hop into the nearby barrel. This will, like the other barrels, shoot them into the air, where the Kongs should go west and land into more barrels, watching out for the Zinger by the last barrel. When they are back on the ground, the monkeys need to travel east and jump into the next barrel. This will shoot them to more barrels. The group must hop barrel-to-barrel until they get to the higher section of the ground. A Star Barrel is nearby here to break.

Halfway through the level, the Kongs must move on the hooks and get into another barrel. They must get through all the barrels it shoots them too, watching out for a Zinger on the way. Soon, the Kongs will reach the ground and get shot through more barrels, going east and avoiding enemies. When on that part of the ground, quite far up, the heroes must climb up to the next barrel and shoot up even higher. There is a Kannon located right next to where they land. The monkeys must watch out for this hazard, and jump into the next barrel. It will shoot them right next to a spring, leading out of the level.

Bonus Level(s)
To find this Bonus Level, the Kongs must get to the Star Barrel, where they will see a hook. They can use it to get to a platform, where there is a barrel nearby. Instead of using this barrel, Dixie Kong must use her special flutter ability to glide to the left-hand side. There should be a hidden platform there, and if the monkeys jump around, they can land in an invisible Bonus Barrel and be taken to the Bonus Level. Here, the heroes must get in a barrel, which will shoot them up to another barrel, and so on. When they reach the top platform, the Kremkoin will be nearby for grabs.

DK Coin
Not long after where the Bonus Levels is found, Diddy and Dixie will get into a barrel which they can activate them selves. They must get in this barrel and shoot to other barrels (watching out for a Zinger on the way). When they get to the platform, they need to find the hook above the last barrel that they shot out of and jump on it. If they Kongs hop to the right and follow the trail of bananas, they should land on a platform with the DK Coin on it.