User:Mario/sandbox

Completed constipation projects

 * Audio use policy (completed in 16:35, 18 October 2014‎)
 * Equipment (completed in 20:45, 19 November 2014)



This is what it's going to look like once all recolors artwork is uploaded. Not like this in its current state, idiot, but it's an idea. Finally, so we can maintain consistency, the shadowless artwork and that sexy Mario without fire artwork will have its own section.

Power refers to the multiple power-ups a player can use in Smash Run, exclusive for Super Smash Bros. for Nintendo 3DS. Powers cannot be modified through the normal custom menu, so players have to add powers to their character while customizing in the Smash Run screen.

Players can obtain powers by obtaining yellow bags with a question mark during a Smash Run playthrough. Defeated enemies, treasure chests, completed challenge doors, and meeting criteria on the Challenge Panel can unlock powers.

Each character has a total weight, which is the limit for the amount of powers can carry, max of six powers. Players can place three additional powers in the organizer tab, but these powers cannot be used. Also, generally, the smaller the character, the less powers can be carried. Speed-increasing equipment also decreases the amount of powers a character can carry and while defensive equipment, since they lower speed, increase the amount of powers that can be carried. Also, each power has a certain weight: the higher the level, the more weight it has.

Default weights

 * Mario: 25
 * Luigi: 24
 * Princess Peach: 23
 * Bowser: 29
 * Yoshi: 26
 * Rosalina: 22
 * Bowser Jr.: 27
 * Wario: 27
 * Mr. Game & Watch: 23
 * Donkey Kong: 27
 * Diddy Kong: 24
 * Link: 26
 * Zelda: 22
 * Sheik: 24
 * Ganondorf: 29
 * Toon Link: 24
 * Samus: 27
 * Zero Suit Samus: 23
 * Pit: 24
 * Palutena: 23
 * Marth: 23
 * Ike: 26
 * Robin: 24
 * Kirby: 21
 * King Dedede: 28
 * Meta Knight: 22
 * Little Mac: 23
 * Fox: 24
 * Falco: 22
 * Pikachu: 23
 * Charizard: 27
 * Lucario: 25
 * Jigglypuff: 21
 * Greninja: 24
 * Duck Hunt: 23
 * R.O.B.: 26
 * Ness: 25
 * Captain Falcon: 25
 * Villager: 24
 * Olimar: 23
 * Wii Fit Trainer: 24
 * Dr. Mario: 25
 * Dark Pit: 24
 * Lucina: 23
 * Shulk: 25
 * Pac-Man: 25
 * Mega-Man: 25
 * Sonic: 23
 * Mii Brawler: 25
 * Mii Gunner: 25
 * Mii Swordfighter: 25

The freaking (series) pages
The (series) page are one of the suckiest part of our wiki. There has been one discussion about it, talks about the formatting of the pages. There is a small agreement that the current table formatting of, say, Mario (series), Konkey Dong (series), and similar pages need to be removed or at least overhauled.

There has been discussion on removing entire sections on Character/thing/items.

There are also some ideas to talk about the series as a whole, its overall reception, for instance. There also has been talks about continuity within each series.

Anyway, here's an attempt on overhauling one (series) page, the WarioWare series. I've attempted to remove the chunky clunky table from WarioWare series page and make the formatting similar to a "less developed" series page, Donkey Kong Land (series).

WarioWare, sometimes WarioWare, Inc. and known as Made in Wario (メイド イン ワリオ Meido in Wario) in Japan, is a video game series published by Nintendo and mostly co-developed by Nintendo SPD Group No. 1 and Intelligent Systems. It is focused on very short and simple minigames, more specifically microgames. It was introduced in 2003 and is a spin-off of both Mario Artist: Polygon Studio and the Wario series. The concept of WarioWare was first used in the named Mario Artist title. The plot of the WarioWare series centers around its main character, Wario, and his friends who work for his "company", WarioWare, Inc., and develop the microgames.

Overview
WarioWare or spin-off games have been published for every Nintendo system after 2003 except the Nintendo 3DS, and their style varies from system to system, depending on its features (e.g. for Nintendo DS, the games are based on touching the touch screen and blowing into the microphone). Each game consists of microgames (really tiny and simple games like popping balloons or spinning a coin) that are often crazy (like picking a nose). The games might seem simple, but as the player's level goes up, they become more and more challenging. This concept was first used in Mario Artist: Polygon Studio in the so-called Sound Bomber mode, but only with a very small number of microgames. Beneath the microgame stages, all WarioWare titles offer unlockable extra modes and "full" minigames.

Story-wise, the games center on Wario, his company WarioWare, Inc., and his friends in Diamond City who develop microgames for his company, though greedy Wario usually refuses to pay his friends, despite the high success of the games. WarioWare introduced several new characters, which are featured solely in these games, except for minor appearances in Super Smash Bros. series. Most games of the series include short stories in the form of cut scenes dedicated to each of the developers, telling about adventures or the everyday life of them. These cut scenes are split into two parts, the first one can be seen before the developer's respective microgame stage, while the latter part with the ending appears after the player beat the stage.

WarioWare, Inc.: Mega Microgame$!
The first installment of the series, WarioWare, Inc.: Mega Microgame$! begins with Wario's starting a video game company called WarioWare, Inc., wishing to replicate the success of Pyoro. He stops working after one video game, however, so he hires his friends to make the rest of the game.WarioWare, Inc.: Mega Microgame$ introduces several characters including Jimmy T., Dribble and Spitz, Mona, 9-Volt, Orbulon, Dr. Crygor, and Kat and Ana. Each have their own story to tell, and each have a unique set of microgames styled on a theme.
 * Released –
 * System – Game Boy Advance

WarioWare, Inc.: Mega Party Game$!
WarioWare, Inc.: Mega Party Game$! returns the microgames while focusing on the multiplayer aspect. There are no plots or story-themed stages, although each character is still associated with a specific theme of microgames. Each character is also associated with one of the many multiplayer modes.
 * Released –
 * System – Nintendo Gamecube

WarioWare: Twisted!
The microgames of WarioWare, Twisted! take advantage of the Gameboy Advance's tilt sensor and the rumble feature. WarioWare, Twisted! returns the character-specific story segments, and it is the first game that organizes the microgames around the control scheme rather than an aesthetic style. Wario-Man, an alter-ego of Wario, and 18-Volt, a friend of 9-Volt, also make a first appearance. This game has not been released in Europe.
 * Released –
 * System – Gameboy Advance

WarioWare: Touched!
WarioWare: Touched! uses mainly the touchscreen controls of the Nintendo DS. It also introduces a few new characters: Ashley and Red, the Thang Family, Mike. As in WarioWare: Twisted!, each character microgame set is based on certain controls rather than an aesthetic theme (for instance, Mona's microgames involve making slicing movements on the touch screen).
 * Released –
 * System – Nintendo DS

WarioWare: Smooth Moves
As with most previous WarioWare games, WarioWare: Smooth Moves relies on its system's main feature: the Nintendo Wii's motion controls. In the game, the Wii Remote is referred as the Form Baton; there are several positions the Form Baton can assume. WarioWare: Smooth Moves introduces several characters: Young Cricket and Master Mantis; Penny, the granddaughter of Dr. Crygor; Jimmy P., a Jimmy T. lookalike; and Tiny Wario.
 * Released –
 * System – Wii

WarioWare: D.I.Y.
WarioWare: D.I.Y. is the first WarioWare game that allows players to create their own microgames as well as play some premade microgames with the Super MakerMatic 21.
 * Released –
 * System – Nintendo DS