Super Mario Bros. 35

Super Mario Bros. 35 is a 2D platformer and battle royale game for the Nintendo Switch created to celebrate the Super Mario Bros. series' 35th anniversary. It is exclusively available to Nintendo Switch Online members and released on October 1, 2020, being available until March 31, 2021. The game's battle royale mechanics are similar to , another game only available to Nintendo Switch Online members.

Controls
The controls can be changed in the settings. In some menus, the player has to hold the button in order to confirm.


 * , or  - Move Mario
 * or - Jump
 * or - Run
 * or, , , or Touch Screen - Move target
 * - Use ? Block

Gameplay
Super Mario Bros. 35 is a battle royale where 35 players compete against each other until only a single player is left. In the menu, the player can play a normal game or a special event, if any, along with changing their icon, which is gained by leveling up. Leveling up is earned by obtaining experience points from playing levels.

During a game, players go through levels from Super Mario Bros. Enemies defeated will be sent over to a different player's course. The player can see other players' games. The course the enemies are sent to is determined by which course the player is currently targeting, which is surrounded by a red box. The player can choose between four strategies to determine how they target other players. Other player's enemies can also be sent to the player. On the top-left corner of the screen is the Item Roulette which costs 20 coins to use. Using it gives the player a random item, which can be a Super Mushroom, a Fire Flower, a Super Star, or a POW Block (which defeats all enemies on the screen). The player also has a Time Limit displayed on the top-right corner of their screen. Defeating enemies gives the player more time. If the player is the last player alive, they win the game. At the end of a game the player's name, rank, number of coins collected, and the number of other players they knocked out, is displayed. The player can also spectate the match after being defeated.

In a regular 35-Player Battle, the player can pick a course and pay coins to start the game with a power-up. These courses are added to the pool of courses that appear in the battle. To unlock more courses to pick, the player must complete the previous level in one of the online modes.

Daily Challenges
Each day, the player gets three random challenges to complete for up to a total of 600 coins. The total list of challenges is below:
 * Defeat 20 enemies in 35-Player Battle.
 * Use Item Roulette once in 35-Player Battle.
 * Clear 30 courses in 35-Player Battle.
 * Target and send enemies to "Attackers" 10 times in 35-Player Battle.
 * Stomp on three enemies continuously in 35-Player Battle.
 * Collect 500 coins in 35-Player Battle.
 * Clear four courses in 35-Player Battle.
 * Use two Super Stars in a single 35-Player Battle.
 * Use shells to defeat 30 enemies in 35-Player Battle.
 * Rank in the Top 20 in 35-Player Battle.
 * Clear four courses in a single 35-Player Battle.
 * Use the Item Roulette 10 times in 35-Player Battle.
 * Use a shell to defeat three enemies in a row in 35-Player Battle.
 * Rank in the Top 15 two times in 35-Player Battle.
 * Stomp 30 enemies in 35-Player Battle.
 * Use a Super Star to defeat 10 enemies in a row in 35-Player Battle.
 * Use a Mushroom or Fire Flower three times in 35-Player Battle.
 * Rank in the Top 15 five times in 35-Player Battle.
 * Clear two courses in a single 35-Player Battle.
 * Target and send enemies to "Lowest Time" 30 times in a single 35-Player Battle.
 * Defeat 200 enemies in 35-Player Battle.

Glitches

 * The glitch to jump in midair from Super Mario Bros. is retained, but not with items from the Item Roulette. When the player obtains a Super Mushroom or Fire Flower in midair and presses while Mario is transforming, he will jump in midair.
 * If the player presses and  during the same frame, they will be able to advance to the next stage without unlocking it yet. If that stage is cleared, the player unlocks it.
 * Touching a Super Mushroom and an enemy at the same time causes Mario's lower half to briefly enter the ground before reverting to Small Mario.

References to other games

 * Super Mario 3D World: The design of the time counter bears a resemblance to the one in this game.
 * Super Mario Maker: The design of the coin counter bears a resemblance to the one in this game. The title screen music has similarities to the one in this game.
 * : The gameplay concept is similar to the one in this game. Various UI elements appear to be a modified version of this game's UI.