Tyrant Twin Tussle

Tyrant Twin Tussle is the thirty-eighth level in the third addition to the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the third area of the lost world, Krematoa. In the game's Game Boy Advance remake, the level is instead the forty-fourth level, due to the addition of Pacifica.

Set in a cavern, this level is home to the rare foes, Kuff 'n' Klout, who will be major obstacles in the Kongs' path. Although webs from Squitter (who's playable for the first half of the level) or TNT Barrels can take them out, the twins will typically have to be avoided. The Kongs will have to study their attack patterns in order to figure out ways around them. Sometimes there will be bananas that will serve as guidelines, but not always. Other enemies here include Krimps, Buzzes, a single Booty Bird, and a Bazuka.

Level Layout
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a DK Barrel to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the strait path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather strait path and soon find the Star Barrel.

About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, Dixie and Kiddy will pass another Kuff 'n' Klout and soon find a flagpole. If they raise the flag on the pole, they will be taken to the next level.

Bonus Levels

 * After find the Koin, the monkeys, as Squitter, will need to pass the nearby Bazuka and fall into a small gap. They will be caught by a Bonus Barrel, which will take them into a Bonus Level. There, they will dodge some Kuff 'n' Klouts to grab many stars. Once all the stars are collected, a Bonus Coin will appear at the end of the stage. Squitter can make the bonus game much easier, as he can take down Kuff 'n' Klout with web shot.
 * Just before the letter N, the heroes will find a gap in the ceiling. They should use their Team-up move and throw a monkey toward the gap to land in a hidden barrel. They should blast themselves upwards with the barrel and avoid some Kuff 'n' Klouts. Using a TNT Barrels to defeat a wall of red Buzzes blocking the Bonus Barrel, the Kongs will have to jump in the barrel and enter a Bonus Level. In this special stage, they will need to avoid some Kuff 'n' Klouts while reaching the end of the area. Once they get there, they will find a Bonus Coin.
 * At the end of the level, the heroes should pass the flagpole and jump upwards to land in a hidden Bonus Barrel. It will take them to a Bonus Level, where they will need to collect fifteen green bananas while dodging a Kuff 'n' Klout. If they get enough bananas safely, they will find a Bonus Coin to the right.

DK Coin

 * When the Kongs meet the first Krimp, they should use their Team-up move and throw a monkey (preferably Dixie) onto a hidden platform above a lone banana in the ceiling. Once in this area, they will find an Animal Barrel with Squitter and enter it to turn into the Animal Buddy. Now playing as the spider, the monkeys will need to head a little bit past the letter O to find another gap in the ceiling. If Squitter builds his web platforms to reach this high area, he will find the Koin with the DK Coin. Though Squitter will not be able to defeat the enemy to get the coin, steel barrels shot by a nearby Bazuka will bounce from the wall to him. Using some web platforms to guide the barrels to the Koin, a barrel should soon hit the enemy. This will defeat him, thus giving Squitter and the Kongs the DK Coin.

Trivia

 * One unique feature is, for this level, when Squitter takes damage, he'll make a different noise effect, instead of the one he normally makes.