Ground Theme (Super Mario Bros.)

The "Ground Theme," also known as the overworld theme and Super Mario Bros. Theme, is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. Set in the key of, the theme uses a structure and  rhythms and plays at an andante moderato tempo. The theme has become one of the most recognizable and iconic songs in the Super Mario franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and been arranged many times by musicians and in symphonic concerts. In 2023, it became the first video game audio to be inducted into the.

Sheet music for the "Ground Theme" was used in the background of Super Mario Orchestra Concert promotional material.

Composition
The "Ground Theme" is a -styled composition piece with a calypso-like rhythm that Koji Kondo wrote alongside the rest of the music for Super Mario Bros. while watching and playing the game as it was being developed. Kondo has cited works by Japanese fusion band and musician  as influences in the music. The first bar after the introduction to the "Ground Theme" shares a melody with a bar from T-Square's "Sister Marian," which predates the original release date of Super Mario Bros. by over a year.

Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition. He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "Underwater Theme," and took the most time to compose.

In Super Mario Bros., the "Ground Theme" is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as, using two channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a. The theme uses, borrowing the and  chords from the  scale.

Super Mario-related media
The following list does not include ports or remakes of Super Mario Bros.

Super Mario Bros.
In Super Mario Bros., both "Lost a Life" and "Game Over" are arranged excerpts of the "Ground Theme." The former is taken from the last several notes of the "Ground Theme" before it loops, and the latter is taken from the first few notes that follow the "Ground Theme"'s opening bar. Koji Kondo's idea behind these themes was to motivate players to try again, rather than using sounds that would otherwise discourage them.

In WarioWare: Twisted! and WarioWare Gold, "Lost a Life" plays if the player is defeated in the Super Mario Bros. boss microgame.

In , if the player flies near the Hillside Cabins in the Island Flyover event, the "Ground Theme," "Lost a Life," and "Game Over" can sometimes be heard.

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, "Lost a Life" and "Game Over" play in the Super Mario Bros. style when the player loses a life and when they lose all their lives, respectively.

In Super Mario Odyssey, "Lost a Life" plays if Mario loses all of his health while in a 2D 8-bit segment.

In WarioWare: Get It Together!, "Lost a Life" plays if the player is defeated in the Super Mario Bros. microgame.

Super Mario Bros. Special
Super Mario Bros. Special features slightly slower and much choppier versions of the "Ground Theme," "Lost a Life," and "Game Over." They are used for the same purpose as in Super Mario Bros.

VS. Super Mario Bros.
In VS. Super Mario Bros., a remix of the "Ground Theme" interlaced with sound effects plays on the name registration screen. It is titled 「業務用マリオ 名前入れ」 (Gyōmu-yō Mario Namae-ire, "Worker Mario Name Entry") in the Super Mario World album.

This remix is reused for the Bonus Music sound effect in the Super Mario Bros. style in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2.

Super Mario Bros. 2
In Super Mario Bros. 2, an arrangement of the "Ground Theme" plays in Subspace, replacing an original tune in Yume Kōjō: Doki Doki Panic. The arrangement is noticeably shortened, only including two excerpts from the original piece.

This arrangement returns in version 3.0.0 of Super Mario Maker 2, where it plays when a P Switch is activated while the player is in their SMB2 form, which is exclusive to the Super Mario Bros. style.

Super Mario Bros. 3
In Super Mario Bros. 3, the Music Box item plays a soothing arrangement of an excerpt of the "Ground Theme" when used. The theme is transposed to a higher range and features a delay effect. It is titled 「オルゴール」 (Orugōru, "Music Box") in the game's official soundtrack. The music has the in-game effect of lulling all Hammer Brother, Fire Brother, Boomerang Brother, and Sledge Brother Enemy Courses, as well as the Piranha Plant stages in Pipe Land, to sleep.

Super Mario Land
In Super Mario Land, the last bar of the "Ground Theme" is incorporated into the theme of the Marine Pop and Sky Pop levels.

Additionally, the second bar of the "Ground Theme" is incorporated into Super Mario Land's ending theme.

Super Mario World
In Super Mario World, the "Ground Theme" is incorporated into the Special Zone map music after the main rhythm plays for two minutes. This arrangement uses synth brass and steel drums, which exchange to play specific melodies. It is titled 「MAP7(スペシャル)」 (Mappu 7 (Supesharu), "MAP 7 (Special)") in the game's official soundtrack.

Super Mario All-Stars
Super Mario All-Stars features 16-bit arrangements of the "Ground Theme", "Lost a Life", and "Game Over" with some note additions and changes, such as the lack of percussion in the "Ground Theme"'s introduction. These arrangements are used in both Super Mario Bros. and Super Mario Bros.: The Lost Levels. This theme is also used in Subspace in Super Mario Bros. 2, though only the sections heard in the original version are heard.

An arrangement of the "Music Box" theme plays in Super Mario Bros. 3.

A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in Super Mario Bros. and Super Mario Bros.: The Lost Levels.

All of these themes are reused in Super Mario All-Stars + Super Mario World and Super Mario All-Stars Limited Edition, and the arrangement of the "Ground Theme" is reused for above-ground areas in the e-Reader levels Classic World 1-1, Classic World 1-2, Classic World 1-3, and Classic World 2-2 in Super Mario Advance 4: Super Mario Bros. 3.

Super Mario 64
Super Mario 64s title screen features an arrangement of the "Ground Theme" titled "Title Theme'" in the game's official soundtrack that includes steel drum melody, an organ harmony, and percussion accompaniment.

A vocalization of the first six notes titled "Game Start" can be heard after Mario enters a painting. This track uses the "paah" voice sample that would later appear in themes in the New Super Mario Bros. series.

Both themes are reused for the same purpose in Super Mario 64 DS and Super Mario 3D All-Stars. The "Title Theme" is reused in Super Mario Odyssey, where it can be heard when Mario enters a boss painting in the Mushroom Kingdom.

Super Mario Bros. Deluxe
In Super Mario Bros. Deluxe, an arrangement of the second bar of the "Ground Theme" plays on the title screen.

Super Mario Advance
Super Mario Advance uses an arrangement of the Subspace theme very similar to the one heard in Super Mario All-Stars.

An arrangement of the first seven notes of the "Ground Theme" is incorporated into the title theme for Mario Bros. This theme is reused in the Mario Bros. mode in Super Mario World: Super Mario Advance 2, Yoshi's Island: Super Mario Advance 3, and Super Mario Advance 4: Super Mario Bros. 3.

Super Mario World: Super Mario Advance 2
Super Mario World: Super Mario Advance 2 features a slightly altered arrangement of the Special Zone theme.

Another arrangement of the "Ground Theme" can be heard in the cutscene that plays after finding every goal in the game. This arrangement also incorporates the "Course Clear" theme from Super Mario Bros.

Super Mario Sunshine
The theme heard in secret courses in Super Mario Sunshine, simply titled "Secret Course" in the game's official soundtrack, is a group arrangement of the "Ground Theme".

An arrangement of "Lost a Life" titled "Too Bad!" played with horns and percussion plays when Mario loses all of his health.

An arrangement of "Game Over", likewise titled "Game Over" in the game's soundtrack", plays when Mario loses his last life.

At the end of the game's, an arrangement of the "Ground Theme"'s second bar is played twice on.

The recurring shell flautist Noki continuously plays the first six notes of the "Ground Theme".

All of these arrangements are reused for the same purpose in Super Mario 3D All-Stars. "Secret Course" is reused in Super Mario 64 DS in the Trampoline Time and Trampoline Terror minigames and in New Super Mario Bros. in the Trampoline Time minigame.

Super Mario Advance 4: Super Mario Bros. 3
Super Mario Advance 4: Super Mario Bros. 3 features three arrangements of the "Ground Theme". An arrangement of the theme's B section plays during the opening when Princess Peach receives a letter from a Toad.

A arrangement of the name registration screen theme from VS. Super Mario Bros. plays on the world selection screen.

An arrangement of the Music Box theme very similar to the one heard in Super Mario All-Stars plays when the Music Box item is used.

Super Mario 64 DS
In Super Mario 64 DS, an arrangement of "Lost a Life" similar to the original plays after losing a minigame. A unique variation of the arrangement plays after losing the Super Mario Slot minigame.

A arrangement of "Game Over" plays after losing in VS Mode.

A steel pan arrangement of the first six notes of the "Ground Theme" plays at the start of every round of the Boom Box minigame.

The "Lost a Life" arrangement is reused whenever the player loses a life in New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. It is also reused in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2 when playing New Super Mario Bros. U-styled levels. It also is heard in WarioWare: Get It Together! in the New Super Mario Bros. U microgame when the player is knocked out by a Fuzzy.

New Super Mario Bros.
In New Super Mario Bros., a sped-up and transposed but otherwise faithful arrangement of the "Ground Theme" in is used in Toad Houses.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme.

Two dramatic orchestral arrangements of the "Ground Theme" plays on the minigames menus.

The Toad House arrangement is reused in New Super Mario Bros. 2, where it plays during Warp Cannon levels.

Super Mario Galaxy
In Super Mario Galaxy, an arrangement of the "Ground Theme" serves as the background music for Toy Time Galaxy. It was arranged by Mahito Yokota and is titled "Super Mario 2007" in the game's official soundtrack. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the "Ground Theme" released as a novelty single in 1986.

A techno arrangement of the "Ground Theme" titled "Cosmic Comet" is heard during Cosmic Comet and Fast-Foe Comet missions. The arrangement also incorporates Shadow Mario's theme from Super Mario Sunshine at the beginning and uses the "Underground Theme" from Super Mario Bros. for the bassline.

A brief arrangement of the first measure of the "Ground Theme" plays whenever the player collects a Life Mushroom.

Arrangements of the "Lost a Life" and "Game Over" themes play whenever the player loses a life and loses their final life, respectively.

All of these arrangements are reused in Super Mario 3D All-Stars for the same purpose. The "Lost a Life" and "Game Over" themes return in Super Mario Galaxy 2, and the "Lost a Life" theme is reused in Super Mario 3D Land.

New Super Mario Bros. Wii
In New Super Mario Bros. Wii, an arrangement of the "Ground Theme" titled "Toad House" plays in Toad Houses. In this arrangement, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to the "Super Mario 2007" arrangement from Super Mario Galaxy. Additional bass and percussion is added when a minigame starts in Red and Green Toad Houses. In Power-up Panels, the music speeds up for every Bowser or Bowser Jr. logo revealed.

Like in New Super Mario Bros., an arrangement of the "Ground Theme" is incorporated into the credits music, titled "Staff Credit Roll".

The first seven notes of the "Ground Theme" are played on a piano when the game is selected on the Wii Menu.

The "Toad House" arrangement returns in the green Toad Houses in New Super Mario Bros. 2 and in all Toad Houses in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe.

Super Mario Galaxy 2
In Super Mario Galaxy 2, the theme heard in Supermassive Galaxy, Mario Squared Galaxy, and Twisty Trials Galaxy is an arrangement of "Super Mario 2007" from Super Mario Galaxy that features an alternate bassline and slightly different mixing for the melodic instruments. A stereo effect is also added to the techno percussion during some sections.

A new arrangement of "Cosmic Comet" from Super Mario Galaxy is used for the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time". It is raised in pitch by a semitone and has a more elaborate beginning. Additional bongo percussion is added to the instrumentation when riding Yoshi.

A brief arrangement of first measure of the "Ground Theme" plays when switching the player character between Mario and Luigi.

The new "Cosmic Comet" arrangement is reused for Cosmic Clone levels in Super Mario 3D Land.

Super Mario 3D Land
In Super Mario 3D Land, an arrangement of the "Ground Theme" plays in the voxel art levels World 2-3 and Special 1-3. This arrangement begins with a lead-up to the second bar, with the first bar omitted. A version of this arrangement without the lead-up also plays in Coin Heaven and in golden Mystery Boxes.

Mario, voiced by Charles Martinet, hums the theme in the cutscene between World 5 and World 6.

An arrangement of the "Game Over" theme plays when the player loses their last life.

The voxel art arrangement of the "Ground Theme" returns in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, where it is titled "Rainbow Run" in the game's official soundtrack. It plays in the levels Rainbow Run and Coin Express, and the version without the lead-up plays in Coin Heaven. The arrangement is also heard in Super Mario Odyssey while Mario is invincible after a Mario amiibo is scanned with held.

The "Game Over" arrangement is reused for the same purpose in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, as well as in Super Mario Maker 2 in Super Mario 3D World-style levels.

New Super Mario Bros. 2
In New Super Mario Bros. 2, an arrangement of the second bar of the "Ground Theme" can be heard during a loading screen. Occasionally, the third bar plays.

A new arrangement of "Staff Credit Roll" from New Super Mario Bros. Wii serves as the game's credits theme.

New Super Mario Bros. U
In New Super Mario Bros. U, an arrangement of the first six notes of the "Ground Theme" are heard roughly halfway into the game's credits theme, introducing instrumentation to the music.

This arrangement returns for the same purpose in New Super Luigi U and New Super Mario Bros. U Deluxe.

Super Mario 3D World
In Super Mario 3D World, an arrangement of the "Ground Theme" played on a and s plays in the Mario sprite bonus room in Bob-ombs Below after activating every Color Panel. It titled "Mario's Colour Panels" in the game's official soundtrack. The title used the British English spelling of the word "color", as the soundtrack was never released in North America.

The arrangement is reused for the same purpose in Super Mario 3D World + Bowser's Fury.

Super Mario Maker
In Super Mario Maker, the theme heard when editing a Super Mario Bros.-style ground-themed course in the Course Maker is an ambient arrangement of the "Ground Theme" that uses seven tracks that fade in and out randomly to create a dynamic mix.

A calmer arrangement of the "Ground Theme" plays in the game's manual, with the tempo closely resembling that of the "Music Box" arrangement from Super Mario Bros. 3.

The former arrangement is reused for the same purpose in Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, and the latter arrangement returns in Super Mario Maker 2's Play Guide.

Super Mario Run
In Super Mario Run, a techno arrangement of the sixth and seventh bars of the "Ground Theme" plays in the Remix 10 mode alongside other themes.

The victory fanfare that plays after clearing a round of Remix 10 is an arrangement of the sixth bar of the "Ground Theme".

Super Mario Odyssey
In Super Mario Odyssey, the New Donk City Auditorium features a arrangement of the "Ground Theme" arranged by Naoto Kubo titled "New Donk City (Band Performance)". Each instrument is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for Pauline's festival band.

This arrangement returns as a playable track in Super Smash Bros. Ultimate titled "Ground Theme (Band Performance) - Super Mario Bros.", where it can be played on any Super Smash Bros.- and Super Mario-series stage. When played on the New Donk City Hall stage, the theme's instrumentation will dynamically change as band members are added to the group like in Super Mario Odyssey. The arrangement is also featured in  as a selectable song in the Rhythm Game mode, which was added in the game's version 1.2.0 update. It uses its Super Smash Bros. Ultimate title "Ground Theme (Band Performance) - Super Mario Bros."

Super Mario Maker 2
In Super Mario Maker 2, a arrangement of the "Ground Theme" plays in nighttime ground-themed levels in the Super Mario Bros. style.

A new arrangement of the "Ground Theme" arranged by the theme's original composer Koji Kondo is used for sky-themed levels in the Super Mario Bros. style. It also incorporates the name registration screen music from VS. Super Mario Bros. This arrangement also has its own ambient editing and music box nighttime arrangements.

An arrangement of the "Ground Theme" is also incorporated into the game's credits theme.

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! features four arrangements of the "Ground Theme". The first is a faithful arrangement of the theme titled 「マリオ・ザ・グレート」 (Mario za Gurēto, "Mario the Great") in the film's official soundtrack. This arrangement plays the theme in its "Hurry Up" tempo while also adding on the "Ending" theme to the beginning of the arrangement.

The second is a variation of "Mario the Great" titled 「マリオ・ザ・グレート ～マリオとダンシング」 (Mario za Gurēto ~ Mario to Danshingu, "Mario the Great: Dancing with Mario"). It features alternating instrumentation and percussion beats.

The third is another faithful arrangement of the "Ground Theme" titled 「マリオ ウォーク」 (Mario U~ōku, "The Mario Walk"), and it plays the theme in its original tempo. It uses the same instrumentation as "Mario the Great".

The instrumental version of "Doki-Doki Do it" titled 「ドキ・ドキDo it ～ビシッとバシッとRock'n Roll学校編～ インスト」 (Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto, "Doki-Doki Do it ～Snap Smack Rock'n Roll School Version～ Instrumental") begins with an arrangement of the name registration theme from VS. Super Mario Bros..

The Super Mario Bros. Super Show!
In The Super Mario Bros. Super Show!, an arrangement of the "Ground Theme" is incorporated into "The Mario Rap", the show's opening theme.

The "Ground Theme" is adapted into a lyrical song titled "Do the Mario," which serves as the credits theme for each episode and was sung by Lou Albano.

Various arrangements of the "Ground Theme" and "Game Over" play within the episodes themselves.

"Do the Mario" is reused as the credits theme for episodes of The Legend of Zelda television series.

Super Mario Kart
In Super Mario Kart, Mario's victory theme is based on the "Ground Theme".

Mario Kart: Double Dash!!
In Mario Kart: Double Dash!!, the theme heard in the Tilt-a-Kart battle course begins with an arrangement of the first seven notes of the "Ground Theme", which lead into a modified version of Baby Park's theme. This arrangement is heard in all battle modes other than Shine Thief.

Mario Kart Arcade GP
In Mario Kart Arcade GP, an arrangement of the first six notes of the "Ground Theme" is incorporated into the theme heard on the game's main menu.

The fanfare heard when the player loses a race is an arrangement of "Lost a Life".

The "Lost a Life" arrangement is reused for the same purpose in Mario Kart Arcade GP 2.

Mario Kart Arcade GP 2
Mario Kart Arcade GP 2 incorporates an arrangement of the "Ground Theme" into its main menu theme like in Mario Kart Arcade GP.

Mario Kart Wii
In Mario Kart Wii, when the player bumps into another racer, the opponent's horn will sometimes play the first six notes of the "Ground Theme".

Mario Kart 7
In Mario Kart 7, the theme heard in Piranha Plant Slide features an arrangement of the first five notes of the "Ground Theme" in the horn section between the main melody.

A more muted version of the arrangement plays in the course's underwater section, and additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both the standard and underwater arrangements return in Mario Kart Tour for 3DS Piranha Plant Slide with its introduction in the Piranha Plant Tour.

Mario Kart Arcade GP DX
In Mario Kart Arcade GP DX, the second bar of the "Ground Theme" is incorporated into the menu music when the player reaches the character selection screen, interspersed alongside the "Super Mario Kart" theme and the Super Mario World "Ground Theme".

Mario Kart 8
Mario Kart 8 features an arrangement by Ryo Nagamatsu of 's theme. It is titled "3DS Piranha Plant Pipeway", the course's European name, in the game's official soundtrack, as the soundtrack was only released in Europe, Japan, and Australia. The underwater version heard in Mario Kart 7 has been removed, the full arrangement instead plays throughout the entire course.

Additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both version of the arrangement return for the same purpose in Mario Kart 8 Deluxe.

Super Mario Bros. (film)
An arrangement of the "Ground Theme" can be heard at the very beginning of the Super Mario Bros. film when the movie's production logos and opening credits are shown before transitioning into an opening narration about the origin of the Dinosaur World. This arrangement is extremely similar to the original, but it uses slightly different percussion instrumentation.

Mario is Missing!
The ending of the NES version of Mario is Missing! features an arrangement of the Ground Theme nearly identical to the original heard in Super Mario Bros., albeit with a few differences in the length and pitch of some notes.

Mario's FUNdamentals
In Mario's FUNdamentals, an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game.

Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars features four arrangements of the "Ground Theme", all arranged by Yoko Shimomura. The music for the file selection screen, titled "Let's Try" in the game's official soundtrack, is an arrangement of the "Ground Theme". The first phrase is similar to the name registration theme heard in VS. Super Mario Bros.

The theme heard in Mario's Pad titled "Super Pipe House" is an mashup arrangement of the "Ground Theme" and "Map 1 World" from Super Mario Bros. 3 played on an.

A full arrangement of the "Ground Theme" titled 「お・し・ま・い・!」 (O-shi-ma-i!, "T-h-e E-n-d-!") plays on the game's ending screen.

Mario can be heard whistling the "Ground Theme" while he takes a shower at Marrymore.

Mario Party
Mario Party features four arrangements of the "Ground Theme", all arranged by Yasunori Mitsuda. A brief arrangement of the "Ground Theme" titled "Mario Party Theme" in the Juke Box plays on the title screen. The arrangement begins on theme's the second bar.

An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the Peach's Birthday Cake board. This arrangement is simply titled "Birthday Cake".

An arrangement of the "Ground Theme" titled "Playing the Game" plays during the explanation of the game rules.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everyone's a Super Star".

"Birthday Cake" returns in Mario Party Superstars, now titled "Peach's Birthday Cake (Classic)". It can be selected to replace the new arrangement of the theme on the Peach's Birthday Cake board in the Option House.

Mario Party 3
Mario Party 3 features three arrangements of the "Ground Theme". Two different arrangements of the "Ground Theme" can be heard during the Story Mode prologue. The first arrangement, titled "Prologue 2" in the Peach's Castle Sound Room, plays when the Millennium Star interrupts the characters. The second arrangement, titled "Prologue 3", plays when the characters are sucked into the toy box.

When the player uses the Cellular Shopper or the Bowser Phone item, a arrangement of the first six notes of the "Ground Theme" plays.

Mario Party 5
Mario Party 5 features six arrangement of the "Ground Theme", all arranged by Aya Tanaka. In the minigame Pop-Star Piranhas, each round features a different arrangement of the first few notes of the second bar of the theme. The first round features a arrangement, the second round features a  arrangement, and the third round features a  arrangement. These arrangements are titled "Piranha Swing", "Piranha Ballad", and "Piranha Metal" respectively in the game's Options mode.

"Doubtful Chance" is an arrangement of the first few notes of the second bar of the "Ground Theme". It plays in Chance Roulette and during the minigames Lucky Lineup and Vicious Vending.

The theme heard in Card Party, likewise simply titled "Card Party", includes an arrangement of the "Ground Theme".

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everybody's Dream".

Mario Party 8
In Mario Party 8, a can be heard playing the sixth to ninth bars of the "Ground Theme" at the beginning of the minigame Flip the Chimp.

Mario Party DS
In Mario Party DS, an arrangement of the first six notes of the "Ground Theme", titled "What's This Song?" in the Gallery, plays as the minigame Boogie Beam starts.

In the minigame Call of the Goomba, the music box the player cranks plays an arrangement of the "Ground Theme". The theme changes tempo based on how fast the player turns the crank.

Mario Party 9
Mario Party 9 features give arrangements of the "Ground Theme". An arrangement of the "Ground Theme" titled "Freshen Up!" in the Museum sound test plays in the Speeding Bullets minigame.

An arrangement of the "Ground Theme" titled "Super-Duper Mario Bros." plays in the Extra minigames Castle Clearout and Shell Soccer.

A slow-paced piano arrangement of the "Ground Theme" titled "Museum" plays in the Museum.

An arrangement of the first six notes of the "Ground Theme" can be heard halfway through the game's title theme, "Mario Party 9 Main Theme".

An arrangement of the "Ground Theme" is incorporated into the track "Jump-Jump-Jumping", which plays in the Skyjinks and Upward Mobility minigames.

Mario Party: Island Tour
Mario Party: Island Tour features three arrangements of the "Ground Theme". In the Xylophone Home minigame, the players play an arrangement of the "Ground Theme".

The Goomba Tower Takedown boss minigame features two arrangements of the "Ground Theme". The first plays at the beginning of the minigame, and the second plays once the Goomba Tower's health is depleted halfway.

Mario Party 10
Mario Party 10 features four arrangements of the "Ground Theme" In amiibo Party mode, an arrangement titled "Mario's Theme" in Toad's Room plays when Mario's amiibo is being controlled.

The theme "How Far Did You Make It?", which plays in Bowser Party mode when the losing team's distance is revealed, is an arrangement of the "Ground Theme"'s sixth and seventh bars played on a with  accompaniment. This may be a reference to the "Music Box" theme in Super Mario Bros. 3, which starts on the same bar of the theme.

A brief arrangement of the first bar of the "Ground Theme" titled "What Are The Results?" plays at the end of the minigame Balloon Blast Bash and at the end of each round in the minigame Soar to Score.

The opening to the track "First Theme", one of three themes randomly picked for the minigame Steal the Beat, is an arrangement of the opening eighteen notes of the "Ground Theme".

Mario Party: Star Rush
In Mario Party: Star Rush, part of the Challenge Tower theme incorporates an arrangement of the the fourth bar to the seventh bar of the "Ground Theme" on a piano and synth guitar at an octave apart from each other.

Mario Party: The Top 100
Mario Party: The Top 100 sees the return of the minigames Speeding Bullets from Mario Party 9 and Soar to Score from Mario Party 10, and they feature new arrangements of "Freshen Up!" and "What Are the Results?", respectively.

Super Mario Party
In Super Mario Party, the theme heard in the minigame Strike It Rich is an arrangement of the "Ground Theme."

Mario Party Superstars
Mario Party Superstars features three arrangements of the "Ground Theme." The Peach's Birthday Cake board from Mario Party return, along with a new arrangement of "Birthday Cake", now titled "Peach's Birthday Cake" in the Data House. A more upbeat version of "Peach's Birthday Cake" titled "Peach's Birthday Cake (Homestretch)" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the "Ground Theme" portion.

The Shell Soccer minigame from Mario Party 9 returns alongside a new arrangement of "Super-Duper Mario Bros."

Super Smash Bros.
In Super Smash Bros., a faithful arrangement arranged by HAL Laboratory composer Hirokazu Ando plays on the Peach's Castle stage.

The stage returns alongside the song as downloadable content for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and in Super Smash Bros. Ultimate for every Super Mario-franchise stage (now renamed "Ground Theme - Super Mario Bros. (64)").

Super Smash Bros. Melee
In Super Smash Bros. Melee, an arrangement using brass instruments and steelpan, arranged by HAL Laboratory composer Shogo Sakai, plays on Princess Peach's Castle, which also incorporates the Underground Theme from Super Mario Bros.

The song returns in Super Smash Bros. Brawl on the Rainbow Cruise stage, in Super Smash Bros. for Wii U on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate for every Super Mario-franchise stage (now renamed "Ground Theme - Super Mario Bros. (Melee)").

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, a sombre piano arrangement by Kondo himself can be played in the World 1-1 version of the Mushroomy Kingdom stage. A portion of this arrangement uses similar notes to previous live-orchestra arrangements of the Ground Theme: These include the orchestration performed by the London Symphony Orchestra several years before Super Smash Bros. Brawl's release, and Kondo's own piano arrangement which he performed himself at Video Games Live 2007.

A second arrangement titled "Ground Theme 2 (Super Mario Bros.)" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom; this arrangement also incorporates the Underground, Game Over, and Course Clear themes from Super Mario Bros..

The first arrangement returns in the same stage in Super Smash Bros. for Nintendo 3DS, in the Mushroom Kingdom U and Super Mario Maker stages in Super Smash Bros. for Wii U, and for any Super Mario-franchise stage in Super Smash Bros. Ultimate (where it is renamed "Ground Theme - Super Mario Bros. (Brawl)"). The second arrangement, however, does not return in later installments; it is the only non-Super Smash Bros. arrangement in the game to not make any reappearance.

Super Smash Bros. for Nintendo 3DS / Wii U
A new arrangement by is featured in both Super Smash Bros. for Nintendo 3DS (in the Golden Plains stage) and Super Smash Bros. for Wii U (in the Mushroom Kingdom U and Super Mario Maker stages), titled "Ground Theme / Underground Theme" and incorporating both themes as well as the castle music from Super Mario Bros. Exclusive to the Wii U version, Kondo arranged a medley of the Ground Theme, Underwater Theme, and Underground Theme (as well as a brief excerpt of the castle music), titled "Super Mario Bros. Medley", which plays on the Mushroom Kingdom U and Super Mario Maker stages.

The Ground Theme's first six notes can also be heard in the arrangements "Super Mario 3D Land Theme / Beach Theme" (arranged by Bandai Namco composer Jesahm), "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo, which also includes the next two measures), and "Egg Planet" (arranged by Nobuko Toda), the last two of which are only found in the Wii U version.

In addition, "Paper Mario Medley" (arranged by former Paper Mario series composer Saki Kasuga) incorporates the Ground Theme arrangement "Blue Skies, White Clouds" from Paper Mario: Sticker Star in the first portion of the song.

All arrangements return in Super Smash Bros. Ultimate available for any Super Mario-franchise stage.

Mario Golf series
All arrangements in the Mario Golf series were arranged by Motoi Sakuraba.

Mario Golf (Nintendo 64)
In Mario Golf for the Nintendo 64, an arrangement plays on Mario's Star, while another arrangement plays during part of the credits theme, and yet another arrangement plays on the transfer menu. Additionally, the first six notes play on the title screen.

Mario Golf (Game Boy Color)
In Mario Golf for the Game Boy Color, an arrangement plays when creating a character, another arrangement plays on the Peach's Castle course, and a third arrangement plays during the credits.

Mario Golf: Toadstool Tour
Part of the credits theme in Mario Golf: Toadstool Tour consists of an arrangement of the Ground Theme played on a steel drum. Additionally, on the character selection screen, Peach hums the first six notes of the Ground Theme.

Mario Golf: World Tour
In Mario Golf: World Tour, an arrangement of the second bar can be heard in the main menu theme.

Mario Golf: Super Rush
In Mario Golf: Super Rush, an arrangement of the second bar can be heard halfway through the main menu theme. In the award ceremony on the New Donk City course, which was added in the version 2.0.0 update, the New Donk City band plays a big-band arrangement of the Ground Theme similar to the one from Super Mario Odyssey.

Mario Tennis series
Like the Mario Golf series, all arrangements in the Mario Tennis series were arranged by Motoi Sakuraba.

Mario Tennis
In Mario Tennis for the Nintendo 64, a slightly uptempo arrangement of the Ground Theme plays on the Mario Bros. Court, the Mario & Luigi Court, and the Super Mario Court. Another arrangement plays during Mario's trophy celebration, while a slower arrangement plays during Baby Mario's trophy celebration.

Mario Power Tennis
An arrangement plays during the credits for Mario Power Tennis. Another arrangement plays when Mario wins a trophy. Also, during the bloopers of the intro from the credits, the first seven notes can be heard as Wario's ringtone.

Mario Tennis: Power Tour
Similar to Mario Power Tennis, an arrangement plays during Mario Tennis: Power Tour's credits.

Mario Tennis Open
A section of the credits theme for Mario Tennis Open is an arrangement of the theme. The theme is also arranged as part of Mario Stadium's theme and the tournament victory theme.

Mario Tennis Aces
In the cutscene following the credits in Mario Tennis Aces, Mario signs his autograph on the screen; while Mario is using his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds nearly identical to the theme's opening seven notes. Mario also does this in the game's trailer featuring.

Paper Mario
In Paper Mario, a faithful arrangement titled "Mario's Theme" plays after Mario jumps into a vase in Boo's Mansion and transforms into his Super Mario Bros. appearance with modern colors, and after waiting approximately 15 seconds on a chapter introduction screen. When the chapter title itself is introduced, however, a boisterous rendition of the Ground Theme's first six notes plays. Another arrangement plays when using the Record in Boo's Mansion. The music was arranged by Yuka Tsujiyoko.

Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, the battle theme is a loose arrangement of the Ground Theme. A more faithful, techno arrangement plays in the first Super Mario Bros.-styled intermission level where the player controls Bowser. The theme is also rearranged for the Petal Meadows theme, and an arrangement of the second bar is included in Luigi's theme. During Princess Peach's Chapter 1 intermission scene, she can hum the first six notes when she takes a shower on the X-Naut Fortress.

Super Paper Mario
In the theme for Lineland Road in Super Paper Mario, the opening measures of the Ground Themes from Super Mario Bros. and Super Mario World are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party. Parts of the Ground Theme were also incorporated into the music for The Bitlands and the Dotwood Tree. Additionally, arranged versions of the "Lost a Life" and "Game Over" themes are used when the player loses all of their HP. There is also an unused track which uses the opening measure of the Ground Theme.

Paper Mario: Sticker Star
In Paper Mario: Sticker Star, the music that plays throughout the on-land areas of World 1 as well as the first area of Drybake Desert and Leaflitter Path, which is titled "Blue Skies, White Clouds" in the Sticker Museum, includes the Ground Theme's opening bar at the start of the song as well as the second bar in later parts, with slightly varied notes. The opening bar is also played when Mario's introductory splash screen appears and on the Nintendo 3DS home menu when the game is selected. A keyboard and saxophone arrangement of the Ground Theme plays during the boss fight with Gooper Blooper when he is poisoned. The first six notes of the Ground Theme play when the player gains a successful match in the Battle Spinner. Finally, the first six notes of the Ground Theme are heard in the game's credits music at the start, in the first portion and jungle-themed portion, and at the end of the credits. When the scenery at Whammino Mountain collapses, it plays the notes of the Ground Theme. Using the Violin plays a loud and off-key violin version of the first seven notes.

Paper Mario: Color Splash
In Paper Mario: Color Splash, the Ground Theme is incorporated into the music for Ruddy Road (named after the level in the Prisma Museum's sound gallery) in a similar manner to "Blue Skies, White Clouds". An excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!" Additionally, the first 7 notes of the Ground Theme play when Mario's introductory splash screen appears. When using the Compass, the music plays the first 6 notes of the Ground Theme twice. The theme after winning a Roshambo Temple is an arrangement of the Ground Theme as well. The jingle that plays upon landing a First Strike on an enemy also incorporates the first 6 notes of the theme.

Paper Mario: The Origami King
In Paper Mario: The Origami King, the Ground Theme returns as a mechanical sound effect that plays when Mario buys an engine upgrade for Sea Captain Toad's boat.

Luigi's Mansion
Before meeting Melody Pianissima in the Conservatory in Luigi's Mansion, the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the Ghost Portrificationizer.

Luigi's Mansion: Dark Moon
In Luigi's Mansion: Dark Moon, brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting; it plays at a larghetto tempo when King Boo is about to reveal himself, and then plays at an andante tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.

Luigi's Mansion 3
In Luigi's Mansion 3, a vibraphone arrangement of the Ground Theme in C♯ major plays in the Grand Lobby of The Last Resort at the very beginning of the game when Luigi is next to Mario.

Mario & Luigi series
All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga
In Mario & Luigi: Superstar Saga, an arrangement titled "Mario is Everyone's Star" (itself a rearrangement of "Super Pipe House" from Super Mario RPG: Legend of the Seven Stars) plays in the Mario Bros.' House, which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at Starbeans Cafe.

The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for Little Fungitown, titled "Another Sky for Toads."

The tutorials, as well as the minigame Border Jump, use an arrangement titled "Jump! (Ground Theme)."

All arrangements can be played in the Records menu in the remake, Mario & Luigi: Superstar Saga + Bowser's Minions.

Mario & Luigi: Partners in Time
As in Mario & Luigi: Superstar Saga, the tutorials in Mario & Luigi: Partners in Time use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of Hollijolli Village.

Mario & Luigi: Bowser's Inside Story
A slower-paced arrangement, titled "Doing It Right", plays during the tutorials in Mario & Luigi: Bowser's Inside Story. The arrangement can be played in the Records menu in the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

While using Snack Basket, the first six notes of the Ground Theme play as a jingle when sweets begin raining down. The jingle is quick and in G♭ major.

Mario & Luigi: Dream Team
A vibraphone arrangement, titled "Go with the Bros.", plays during tutorials in Mario & Luigi: Dream Team. Unlike the arrangement in Mario & Luigi: Bowser's Inside Story, this arrangement uses.

Mario & Luigi: Paper Jam
Another arrangement, titled "Steel Yourself" ("Prepare Yourself" in the British English version of the game), plays during tutorials in Mario & Luigi: Paper Jam; this time, it is based on the arrangement from Mario & Luigi: Partners in Time.

Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga + Bowser's Minions, all arrangements from the original game were rearranged into enhanced "DX" versions, with the abbreviation added to their names. "Jump! (Ground Theme) DX", however, is instead closer to Partners in Time's arrangement.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Like Bowser's Minions, the Ground Theme arrangement in Bowser's Inside Story is rearranged into a "DX" version ("Doing It Right DX") in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Additionally, the Snack Basket jingle is slightly slower, in C major, and harmonized.

WarioWare, Inc.: Mega Microgame$!
In WarioWare, Inc.: Mega Microgame$!, an arranged excerpt of the Ground Theme, with a slower tempo matching that of Super Mario Bros. Special, plays in a microgame based on the original game, Super Mario Bros. The Super Wario Bros. microgame, and its WarioWare Gold reappearance, have a version of the Ground Theme composed with dog barks.

WarioWare: Twisted!
In WarioWare: Twisted!, the background audio for the microgame Contact Lens Solution is someone humming the Ground Theme from the second bar.

WarioWare: Smooth Moves
In WarioWare: Smooth Moves, one of the orchestrated songs in the microgame Opening Night that the player must conduct the orchestra to perform is an excerpt of the Ground Theme simply titled "Super Mario".

WarioWare: D.I.Y.
In WarioWare: D.I.Y., an arrangement of the Ground Theme's first bar closely matching the tempo of Super Mario Bros. Special's version plays in the microgame Spiny. This arrangement is reused in WarioWare: D.I.Y. Showcase in the downloadable Big Name Games microgame Revenge. Another arrangement of the Ground Theme, as well as the "Game Over" tune, is used as one of 9-Volt's Records.

WarioWare Gold
In WarioWare Gold, an uptempo version of one of the Ground Theme's Course Maker tracks in Super Mario Maker plays in the Super Mario Maker microgame in levels taking place aboveground. Additionally, 5-Volt hums the Ground Theme after her Alarm Clock goes off. She may also hum it if she is nearby in Sneaky Gamer.

WarioWare: Get It Together!
In WarioWare: Get It Together!, Mike occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.

Donkey Konga
A song in Donkey Konga, titled "Super Mario Theme," is a saxophone-heavy medley of the Ground Theme and other songs in Super Mario Bros., including the Game Over theme.

Donkey Konga 3 JP
In Donkey Konga 3 JP, the first six notes of the theme are heard in the game's theme song, "Donkey's Groove".

Yoshi Topsy-Turvy
In Yoshi Topsy-Turvy, rolling the ball over the xylophone in Mission 4-2 plays the first seven notes of the Ground Theme.

Mario vs. Donkey Kong
In Mario vs. Donkey Kong, the Ground Theme melody is interspersed within the title and credits themes (together with the title theme from Donkey Kong), where it is played on a steelpan. The former returns in Mario vs. Donkey Kong 2: March of the Minis as an alternate title theme.

Mario vs. Donkey Kong 2: March of the Minis
Like in the first game, the Ground Theme melody is interspersed within Mario vs. Donkey Kong 2: March of the Minis's title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.

Mario vs. Donkey Kong: Minis March Again!
Another arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Mini-Land Mayhem!
In Mario vs. Donkey Kong: Mini-Land Mayhem!, a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in Mario vs. Donkey Kong: Minis March Again!

An alternate arrangement of the title theme with slight alteration can be heard in the Options menu, played with flutes only.

Mario and Donkey Kong: Minis on the Move
In Mario and Donkey Kong: Minis on the Move, the Ground Theme is interwoven into the title theme along with the Mini Mario level theme from the original Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Tipping Stars
As in previous games in the series, an arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Tipping Stars, which closely resembles that of Mario vs. Donkey Kong: Mini-Land Mayhem! This arrangement returns in Super Smash Bros. Ultimate as a playable Super Mario song, called "Title Theme - Mario vs. Donkey Kong: Tipping Stars".

Mini Mario & Friends: amiibo Challenge
A slightly different version of the arrangement heard in Mario vs. Donkey Kong: Tipping Stars plays on the title screen for Mini Mario & Friends: amiibo Challenge.

Dance Dance Revolution: Mario Mix
In Dance Dance Revolution: Mario Mix, the song "Here We Go!" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.

Mario Superstar Baseball
An orchestral arrangement plays in Peach Garden in Mario Superstar Baseball.

Tetris DS
In Tetris DS, a slightly uptempo arrangement, titled "Mario Tetris" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of Super Mario Bros., and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits (titled "CongraTetris" in the music menu). Both arrangements also use excerpts taken from the original song.

The Standard mode arrangement returns in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the name "Mario Puzzle Mix".

Tetris 99
In Tetris 99, one of the purchasable custom themes added in the version 2.0 update is a Super Mario Bros. theme, which features a faithful arrangement of the Ground Theme. Additionally, the Super Mario All-Stars theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.

Itadaki Street DS
In Itadaki Street DS, a faithful arrangement plays on the Super Mario Bros. board, which itself is based on the overworld levels from the namesake game.

Fortune Street
In Fortune Street, the Super Mario Bros. board returns with a similar arrangement of the Ground Theme to the one in Itadaki Street DS. An arrangement plays in the Memory Block minigame, which is a rendition of the Toad House music from New Super Mario Bros. Wii.

Art Style: PiCTOBiTS
The Ground Theme, arranged by chiptune band, is featured in Art Style: PiCTOBiTS under the name "Super Mario Bros. Part 1". An arranged excerpt of the second bar, as well as both the "Lost a Life" and "Game Over" themes are also featured in the game's credits.

Mario & Sonic at the Olympic Winter Games
In the Wii version of Mario & Sonic at the Olympic Winter Games, a violin arrangement plays in Dream Figure Skating with New Super Mario Bros.'s World 1 as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme; this version returns in the Wii version of Mario & Sonic at the London 2012 Olympic Games, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

Mario & Sonic at the Rio 2016 Olympic Games
In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, three different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars, the victory fanfare an arrangement of the first and ninth bar, and the losing fanfare an arrangement of the "Lost a Life" tune and the bar preceding it in the original theme. A remix of the theme also appears as a selectable composition in both Rhythmic Gymnastics and Rhythmic Gymnastics Plus in the Nintendo 3DS version.

Mario Sports Mix
In Mario Sports Mix, an orchestrated arrangement of the first six notes plays when starting a match. An arranged version of the "Lost a Life" jingle can be found in the game's files.

New Super Mario Bros. Wii Coin World
In the ending theme for New Super Mario Bros. Wii Coin World, the first four notes of the Ground Theme melody are played on piano and vibraphone.

Nintendo Land
In Nintendo Land, the first six notes of the Ground Theme play when Mario Chase is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.

NES Remix
In NES Remix, a Christmas-themed remix is used for frozen Super Mario Bros. stages, incorporating accordion and church bells among other instruments. This is reused in NES Remix 2.

Captain Toad: Treasure Tracker
In Captain Toad: Treasure Tracker, the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in Razzle-Dazzle Slider.

Puzzle & Dragons: Super Mario Bros. Edition
A faithful arrangement plays in above-ground levels in Puzzle & Dragons: Super Mario Bros. Edition. If the player loses, an arrangement of the "Lost a Life" tune plays. Another, slower-paced arrangement played on melodica and guitar plays in Toad Houses.

Mario + Rabbids Kingdom Battle
In Mario + Rabbids Kingdom Battle, Genius Girl can be heard humming the theme whilst working on her SupaMerge in the introductory cutscene. Also, when Mario and Rabbid Mario first meet in The Gatecrashers, the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin. The "Game Over" theme is rearranged by Grant Kirkhope and plays when losing a battle.

LEGO Super Mario
A slow-paced arrangement of the Ground Theme plays on the world map in the LEGO Super Mario app.

Super Nintendo World
The Ground Theme was adapted into a song titled "We Are Born to Play" by Swedish musician duo with added vocals provided by English singer, which plays in an official music video from Nintendo promoting the Super Nintendo World theme park area of. Another arrangement of the theme is featured as part of the background music of Super Nintendo World.

The Super Mario Bros. Movie
A cinematic arrangement of the Ground Theme (titled "Super Mushroom") by Black Hydra, a team that specializes in creating music for theatrical trailers, plays in trailers for The Super Mario Bros. Movie with variations. In the final trailer, it ends with the last three notes of the ninth bar.

The Ground Theme is also arranged several times in the film's score by Brian Tyler, including a choir version of the theme in the track "Strange New World" when Mario first arrives at the Mushroom Kingdom, and orchestral arrangements in the tracks "Welcome to the Mushroom Kingdom" when Mario and Toad are walking through the Mushroom Kingdom's town and "Fighting Tooth and Veil" when Mario and Donkey Kong enter the Mushroom Kingdom after the Rainbow Road scene. The score also features a more faithful arrangement that is combined with arrangements of other Super Mario themes in the credits track "Level Complete"; a variation of this arrangement plays on the "404 error" page of the SMBPlumbing.com website if the middle pipe, right pipe, and left pipe are clicked in that order.

The Mario Rap returns in The Super Mario Bros. Movie, where it is used for the Super Mario Bros. Plumbing commercial and was covered by Ali Dee.

Mario no Daibōken
In Mario no Daibōken, the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "Go Go Mario!!" The lyrics are transcribed below.

Super Mario World (album)
The Super Mario World album includes an arrangement of the "Ground Theme" by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros." It is based on the Special Zone arrangement heard in Super Mario World.

Mario & Zelda Big Band Live
The Mario & Zelda Big Band Live concerts, held on September 14, 2003 at in Tokyo, Japan, included four arrangements of the "Ground Theme", all of which were included on the Mario & Zelda Big Band Live CD, and the Mario & Zelda Big Band Live DVD. The first was a solo arrangement of the "Ground Theme" titled 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」 (Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori), "Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")") by Ashura Benimaru Itoh. It also includes a brief arrangement of the "Underground Theme".

The second was a medley arrangement performed by The Big Band of Rogues and Koji Kondo titled 「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」 (Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori), "Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"). It includes arrangements of the "Ground Theme", the "Underwater Theme", and the "Underground Theme".

The third was a group arrangement of "Secret Course" from Super Mario Sunshine performed by The Big Band of Rogues titled 「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」 (Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori), "Mario Scat Version (GC: From "Super Mario Sunshine")").

The fourth is a big band arrangement of "Go Go Mario!!", the lyrical arrangement of the "Ground Theme" from Mario no Daibōken. It is titled 「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」 (GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori), "GO GO Mario (Famicom: From "Super Mario Bros.")"). It was performed by The Big Band of Rogues, and vocals were provided by

The Legend of Zelda (television series)
In The Legend of Zelda television series episode Doppelganger, Link whistles the "Ground Theme" while practicing with his sword at the beginning of the episode.

Daigasso! Band Brothers
 features an arrangement medley titled "Mario Medley" that includes the Super Mario Bros. "Ground Theme", the Super Mario World "Ground Theme", the Super Mario Bros. 3 "Ground Theme" the Super Mario Land "Ground Theme", "Isle Delfino" from Super Mario Sunshine, and the "Super Mario 64 Main Theme".

Nintendogs: Chihuahua & Friends
In ', the "Mario's Theme'''" Box music box item plays an arrangement of the "Ground Theme" as the crank is turned.

The item and corresponding arrangement returns in .

Brain Age: Train Your Brain in Minutes a Day!
In , if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the "Ground Theme" when tapped.

Brain Age Express
In , if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the "Lost a Life" theme when tapped.

Wii Music
' features an arrangement of the "Ground Theme" as a playable song titled "Super Mario Bros.'''" The song ends with an arrangement of the "Game Over" theme.

This song was performed during the showcase of Wii Music at Nintendo's E3 2008 press conference.

Wii Party U
In , one of the songs in the mode "Dance with Mii" is an arrangement of the "Ground Theme", which also ends with the "Game Over" theme. The in-game description reads, "The theme song from the original Super Mario Bros.!"

Just Dance 3
The Wii version of ' and the Japan-exclusive ' features a medley remix of the "Ground Theme", "Super Star", and the "Underground Theme" titled "Just Mario".

Just Dance 2018
The Nintendo Switch version of  features an arrangement of "Just Mario" from Just Dance 3.

Tekken Tag Tournament 2: Wii U Edition
In , a sped-up, arrangement of the "Ground Theme" plays during Mushroom Battles.

Animal Crossing: Pocket Camp
In Animal Crossing: Pocket Camp, a brief arrangement of the "Ground Theme" would play whenever the player caught a Super Mario fish during the twelfth Fishing Tourney held around Mario Day 2019.

Animal Crossing: New Horizons
In Animal Crossing: New Horizons, a brief arrangement of the first six notes of the "Ground Theme" play when player puts on Super Mario-themed clothes or accessories.