Super Mario Maker

Super Mario Maker is an upcoming game creator application for the Wii U which allows players to create and share their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series. The game also allows switching between the game styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros..

It has been confirmed that the eShop version of the game will require at least 1.4 GB of storage memory to be downloaded. Additionally, as many as 99 different amiibo costumes will be available in the game, but the player will be able to unlock them without scanning the proper amiibo by completing certain objectives that have not been revealed yet.

Also, while the game typically uses the GamePad, the Wii Remote, Wii Classic Controller, and Wii U Pro Controller will also be usable.

Game Styles
The game will give players the option to choose the game styles from various 2D Mario games. There are four game styles to choose from. These games include:


 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U

Traditional themes in the Mario series, various enemies, blocks, and certain items that didn't appear in certain styles, such as the Koopa Clown Copter, can be used in all four styles, with new assets made to make them fit in to the respective games. However, certain gameplay elements, such as wall jumping, spin jumping, some game-exclusive power-ups, such as the Cape Feather, and the end-level goals, are currently exclusive to their respective styles.

Available objects
One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.

All or most objects can ride on top of other objects and bounce off springboards.

The following objects can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
 * ? Blocks
 * Solid blocks
 * Donut Lifts
 * Super Mushrooms
 * Fire Flowers
 * Super Stars
 * Goombas (look and act like Paragoombas)
 * Koopa Troopas (look and act like Koopa Paratroopas)
 * Hammer Bros
 * Piranha Plants
 * Buzzy Beetles (look like Parabuzzys, act similarly to Para-Beetles)
 * Spinys
 * Bloopers
 * Thwomps
 * Cheep Cheeps
 * Boos
 * Bob-ombs
 * Wigglers
 * Lakitus
 * Spike Tops
 * Lava Bubbles
 * Magikoopas
 * Dry Bones
 * Monty Moles
 * Bowsers
 * Munchers
 * Chain Chomps
 * Coins
 * 1-Up Mushrooms
 * Brick Blocks
 * Trampolines
 * POW Blocks

The following enemies can be made huge by dragging Super Mushrooms onto them:
 * Goombas
 * Koopa Troopas
 * Piranha Plants
 * Buzzy Beetles
 * Bloopers
 * Wigglers
 * Thwomps
 * Boos
 * Fish Bones
 * Bob-ombs
 * Bowsers
 * Magikoopas
 * Chain Chomps
 * Buzzy Beetles
 * Spike Tops
 * Spinies
 * Lava Bubbles
 * Cannons
 * Rocky Wrenches
 * Dry Bones
 * Munchers

Players can drag: into: which will make the latter produce the former object.
 * Coins
 * Springboards
 * Beanstalks
 * P Switches
 * Super Mushrooms
 * Super Stars
 * Spinies
 * Lakitu's Clouds
 * Bob-ombs
 * Hammer Bros
 * Boos
 * Piranha Plants
 * Spike Tops
 * Koopa Troopas
 * Cheep Cheeps
 * Buzzy Beetles
 * Mystery Mushrooms
 * Bloopers
 * Goombas
 * Lava Bubbles
 * Chain Chomps
 * Wigglers
 * Fire Flowers
 * Dry Bones
 * Rocky Wrenches
 * Bill Blasters
 * Lakitus
 * Warp Pipes
 * ? Blocks

The following objects can be made to move along line guides by dragging them onto one:
 * Invisible ? Blocks
 * Chain Chomps
 * Boos
 * Cheep Cheeps
 * Coins
 * Grinders
 * Spinies

The following objects can be put into Koopa Clown Copters. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:
 * Super Stars
 * Bowsers (Bowser will sometimes throw Bob-ombs)
 * Boos (Clown Copter stops moving when looked at)
 * Bill Blasters (Fire Bullet Bills by default)
 * Chain Chomps
 * Bob-ombs
 * Piranha Plants
 * Bloopers
 * Monty Moles
 * Dry Bones
 * Koopa Troopas
 * Spinies
 * Goombas
 * Hammer Bros
 * Magikoopas
 * Thwomps

The following objects can be put into Lakitu's Clouds. Mario can also ride Lakitu's Clouds, like he does in Super Mario World. If it has nothing in, it will stay still, until Mario enters it:
 * Piranha Plants
 * Bowsers
 * Hammer Bros
 * Rocky Wrenches
 * Bill Blasters
 * Wigglers

The following objects can be put into Goomba's Shoes. Mario can also ride Goomba's Shoes, like he does in Super Mario Bros. 3:
 * Goombas
 * Buzzy Beetles

Objects

 * ? Blocks
 * Brick Blocks (Rotating Blocks in Super Mario World style )
 * Invisible ? Blocks
 * Solid blocks (breakable by various objects)
 * Coin Blocks
 * Ice Blocks (breakable/meltable by various objects)
 * Jump Blocks
 * Ground tiles
 * Solid from top ground tiles (Shake to change appearance)
 * One-way tile
 * Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
 * Mushroom platforms
 * Warp Pipes (can be rotated at to face up, down, left, or right)
 * Springboards (can be placed sideways )
 * Platforms (moves back and forth, tap to change direction)
 * Fall-when-stood-on Platforms
 * Coins
 * Donut Lifts
 * POW Blocks
 * Conveyor Belts (tap to change direction, length can be changed)
 * Beanstalks
 * P Switch (appear as ? Switches in the New Super Mario Bros. U style)
 * Doors
 * Skull Rafts
 * Line guides
 * Arrows
 * Goal Poles (Super Mario Bros. / New Super Mario Bros. U style only)
 * Goals (Super Mario Bros. 3 style only)
 * Giant Gates (Super Mario World style only)
 * Boss bridges
 * Axes
 * Spike blocks (take the appearance of Jelectros when both the Game Style is set to Super Mario Bros. 3 and the Course Style to Underwater.)

All styles

 * Super Mushrooms (can make all or most enemies big)
 * Fire Flowers
 * Super Stars
 * 1-Up Mushrooms

Super Mario Bros. exclusive

 * Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.
 * Luigi Mushrooms
 * Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.

Super Mario Bros. 3 exclusive

 * Super Leaf

Super Mario World exclusive

 * Cape Feather

New Super Mario Bros. U exclusive

 * Propeller Mushroom

Semi-exclusive

 * Goomba's Shoe both normal and a "stiletto" version (Super Mario Bros. and Super Mario Bros. 3 exclusive)
 * Yoshi Egg (hatches into Yoshi) (Super Mario World and New Super Mario Bros. U exclusive)

Enemies

 * Chain Chomps (Shake to turn into loose ones) )
 * Goombas (Galoombas in the Super Mario World style )
 * Koopa Troopas (Shake to make Red )
 * Hammer Bro (shake to turn into Sledge Bros)
 * Piranha Plants (In and out of pipes. Shake to turn into a Fire Piranha Plant. They are Jumping Piranha Plants in Super Mario World style. )
 * Buzzy Beetles (Shake to make it hide in shell, becoming a )
 * Spike Top (Shake to make it blue)
 * Lakitus (Shake to remove it from cloud)
 * Spinies (Shake to make it hide in shell, becoming a )
 * Bloopers (Shake to turn into Blooper Nannies)
 * Wigglers (shake to turn into angry ones)
 * Bill Blasters (shake to turn into red one, which fire Bull's-Eye Bills. height can be adjusted)
 * Cannons
 * Red Cannons
 * Thwomps
 * Fire Bars
 * Rocket Engines
 * Bull's-Eye Bills
 * Cheep Cheeps (Shake to make green. Green versions have the appearance of Blurps in Super Mario World style. Green versions resemble Deep Cheeps in New Super Mario Bros. U style.)
 * Boos (Shake to make it into Circling Boo Buddies)
 * Bob-ombs (shake to turn into lit ones)
 * Bowsers (shake to turn into Bowser Jr.s)
 * Lava Bubbles
 * Grinders
 * Rocky Wrenches (shake to turn into Monty Moles)


 * Magikoopa
 * Stretch
 * Dry Bones (shake to turn into Fish Bones)
 * Munchers

Course Styles

 * Ground/Overworld
 * Underground
 * Underwater
 * Ghost House
 * Airship
 * Castle

Sharing system
Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create up to 10 worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.

Players can save up to 120 different courses onto their Wii U profile.

Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage.

Differences from base-games
Although the recreations are mainly faithful, there are some minor differences in each styles compared to the original games, disregarding console limitations of the original games:

General

 * Thwomps can be stood on, but only without damage if the player is riding Yoshi.
 * All castle areas end with a boss bridge and an axe. This is to keep consistent with Super Mario Bros.
 * To be consistent with non-Japanese versions of Super Mario Bros. 3 and all versions of New Super Mario Bros. U, Mario can take two hits if he has a "third power-up" (such as a Fire Flower). In other words, he will revert to Super Mario instead of Small Mario.
 * The Ghost House and Airship themes are available to use in these styles, as the former wasn't available for either and the latter wasn't available in Super Mario Bros. and Super Mario World. Because of this, new music compositions have been made for these themes, arranged to fit the music styles for these games.
 * In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in Ghost House, Airship and Castle levels, despite never being allowed in, or appearing in (respectively) these levels. Because of this, the additional drum beats when using Yoshi have been added to the stage's music.

Super Mario Bros.

 * Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.
 * All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.

Super Mario Bros. 3

 * Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
 * Fire Flowers were coloured white in the original, but are instead coloured red in this game. This is to keep consistent with Super Mario World and New Super Mario Bros. U.

Super Mario World

 * P Switches turn Used blocks into Coins in the original game, but here they turn Rotating Blocks into coins. This was possibly changed to be consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into Coins. Rotating Blocks are the Super Mario World equivalent to Brick Blocks.
 * To keep consistent with Super Mario Bros., Bowser now features a new sprite that more closely resembles his modern design compared to his sprite in the original game. He can also be used outside of the Koopa Clown Copter.

New Super Mario Bros. U

 * The Goal Pole base is wider than one block in the original game, but it is one block wide here. This was possibly changed to be consistent with Super Mario Bros..
 * Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
 * Trampolines cannot be carried at Mario's side, only above his head, in the original game, but they can be here. This was possibly changed to be consistent with Super Mario World.
 * Mario can now Spin Jump on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with Super Mario World.

Development
Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.

References to other games

 * Super Mario Bros.: The first game style is based on this game.
 * Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style.
 * Super Mario Bros. 3: The second game style is based on this game. The Course World menu music is a remix of the Grass Land map theme.
 * Super Mario World: The third game style is based on this game.
 * Mario Paint: Super Mario Maker is inspired by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen. In the E3 2014 build, sometimes a Gnat would roam through the screen. A frog icon appears on the left in the edit screen, which is the same as the one used in the music composer mode. The eraser icon, Undodog, the rocket that deleted everything on the screen, and the robot that appeared when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appeared in the presentation before starting the game reappear on the loading screen for the Course World.
 * New Super Mario Bros. U: The fourth game style is based on this game.