Tyre Trail

Tire Trail is the sixth level of the Game Boy game, Donkey Kong Land. It is also the sixth area of Gangplank Galleon Ahoy!, the game's first world.

In this jungle level, the Kongs encounter a lot of tires. With these items, they can bounce up to high ledges, cross long gaps, and collect bananas, or even Kong Tokens. Tire Trail also features a few barrels, just as other jungle levels do in the game. The enemies found in this level are Zingers, Armies, a lone Hogwash, Slippas, and some Kritters.

Level Layout
When the Kongs begin the level, they must travel east and drop down a ledge. Then, the Kongs must walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the checkpoint.

Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a DK Barrel. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level.

Bonus Level(s)

 * After the Kongs find the level's first tire, they should walk backwards and sneak around the wall in their way. Once they cross a rather wide gap, they see a barrel right in front of them. When they jump into it, they will be taken to the Bonus Level. In this special level, the heroes must hit a nearby button to make their Kong Tokens that they collected shoot out of a barrel. They should catch the token that flies out to exchange it for an Extra Life. Once the Kongs are out of coins, the stage ends.
 * A little while before the checkpoint, the heroes have to bounce off of a few Kritters as they make it through the area. When they land on solid ground, they should try to land on the dark spot in the dirt. If they land on it, a rope will shoot out of the ground and ascend through the air. The Kongs should grab onto it and ride up to the Bonus Level. Here, they are in a small area, and it is filled with six Kong Tokens. The heroes should collect their prize and exit the stage through a nearby entryway.
 * Shortly after the checkpoint, the Kongs have to bounce off of a few tires to cross some gaps. At some point, they need to use a tire to bounce up to a high ledge, while watching out for a Zinger. If the heroes search under the foe, they find a barrel. If they go in it, they are taken to the Bonus Level, where they must simply walk into another barrel. It shoots them to the letter N, and then onto a ledge, where the Kongs can exit the bonus.

Trivia

 * Rope Ravine and this level can be completed alternatively -- i.e. both levels can be completed to progress further through the game, as both lead to Riggin' Rumble.