Kritter

Kritters (also called Kremlings in the Prima Games guide for Donkey Kong 64 ) are Kremlings found frequently throughout the Donkey Kong franchise. Kritters are the most common type of Kremlings, being the foot soldiers of the Kremling Krew. Their leader is a corpulent reptile named King K. Rool. Kritters come in a variety of colors, most commonly green and blue.

Donkey Kong Country
Kritters first appear in Donkey Kong Country where, along with Gnawtys and Zingers, they form the most common enemies in the game. Regular green Kritters (oddly recolored purple in the Game Boy Advance remake of the game) attack by simply walking forward into the Kongs, whereas other color variations can rhythmically jump at the heroes, following certain patterns: red Kritters jump up and down, but remain above one single spot; blue Kritters jump while moving forward; yellow Kritters jump back and forth in a set path; gray Kritters hop a few times before leaping high, while moving forward. All variants of a Kritter can be defeated with any attack method.

Kritters are also present in Donkey Kong Country's pseudo-sequel for the Game Boy, Donkey Kong Land. In this game, all Kritters share the same color due to the Game Boy's color limitations, but they are otherwise assorted in behavior, just as before.

Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Kritters are replaced with Klomps, Kremlings that wear tattered red and white shorts, with each sporting a peg leg. Likewise, a distinct Kremling species formed by Kaboings, which have two peg legs, replace Donkey Kong Country's jumping Kritters. It has been surmised by some that Kaboings and Klomps are Kritters in pirate clothing, which is a safe assumption since Kritters have a large physical resemblance to these two enemies.

Donkey Kong Country 3: Dixie Kong's Double Trouble!
In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Kritters are once again replaced, this time by a type of Kremlings called Kobbles, which are surprisingly rare in the former game while extremely common in the latter. Jumping Kritters have also been replaced with enemies called Re-Koils, which are orange and bounce around on their tails instead of using their legs.

In the Game Boy Advance remake of Donkey Kong Country 3, Kritters return as enemies in Funky Kong's minigames. Here, the Kongs have to avoid attacking Kritters while performing a task (such as moving explosive mines), though sometimes the Kongs have to race and/or battle Kritters.

Club Nintendo
A blue Kritter attacked Diddy Kong and Donkey Kong in a cave in the Club Nintendo comic "Donkey Kong Country". He gets scared by Donkey Kong's huge shadow, projected onto the wall by Squawks' torch. Donkey Kong ultimately defeats him by throwing a Barrel at him. Like every character in the comic, the Kritter was able to speak.

Donkey Kong Country novel
An individual Kritter (said to be a "common Kremling who rose through the ranks by being extra-nasty") appear as an antagonist in the final chapter. After the Kongs board the Gangplank Galleon, Donkey Kong throws mini-barrels at Kritter, who shrug off the attack and taunt Donkey Kong. In response, the gorilla hand slaps the floor, causing Kritter to crash to the lowest deck of the ship.

Donkey Kong Country: Rumble in the Jungle
In the novel Donkey Kong Country: Rumble in the Jungle, after Donkey Kong breaks Funky Kong out of his cell, the Kongs are confronted by an individual Kritter who leads a "squadron" of Kremlings. Kritter threatens to put Funky Kong back into his cell, along with his friends. Donkey Kong distracts Kritter and the rest of the Kremlings with a hand slap, and then uses some "masterful monkey maneuvers" to defeat several Kremlings. Kritter and another Kremling grab Cranky Kong, and Kritter says "Stop your assault or the old ape gets it!". However, Cranky says "Who are you calling an old ape, you big green toad?", before elbowing Kritter, and hitting the other Kremling with his cane. The Kongs then continue fighting the Kremlings by throwing barrels, and performing barrel rolls.

Donkey Kong Country TV show
In the Donkey Kong Country animated series, Kritters (voiced by Lawrence Bayne) occasionally appeared; here they had the same appearance as the ones in the Donkey Kong Country game, but with shorter tails and unconnected eyes. Green Kroc, a minion of Kaptain Skurvy and character of this TV show, is also a Kritter.

Donkey Kong 64
After an absence of four years, Kritters return in Donkey Kong 64 as semi-common enemies. In this game all Kritters wear leather vests with a skull-and-crossbones emblem on it as well as a belt with a skull-and-crossbones buckle. Here Kritters attack the Kongs by punching and biting. The Kritters in this game appear skinnier and have fewer muscles. Kritters appear as enemies on all Battle Arenas except the ones in Jungle Japes and Creepy Castle and they also appear in the minigames Kremling Kosh, Mad Maze Maul, Stash Snatch and Busy Barrel Barrage. A few uncommon red Kritters appear in the level Frantic Factory and the minigame Kremling Kosh. In the former, Lanky Kong must memorize in which order the red Kritters belch, while in the latter, they are worth two points while green Kritters are worth one. These Kritters will pop out of barrels, flail their arms, and then very quickly retreat back into their barrel.

During the boxing match between the Kongs and K. Rool, there are two Kritters that ring the bell to start the match. They both wear tuxedo versions of the regular Kritters' outfits. Whenever K. Rool is down for the count, they ring the bell before the count gets to 10 (they always ring it at 8) in humorous cutscenes. They ring the bell by pressing one of the red buttons on either side of the bell. After Tiny wins her round, they both slam down on each of their buttons at the same time, resulting in the bell breaking, which makes it impossible for them to save K. Rool from losing the match after Chunky beats him. There are more Kritters wearing their uniform, as shown when they are pulling the stage light off of K. Rool's head, but these two are the only notable ones. One of them seems to be the leader of the duo. The other is quite dim and silly. For example, when they are waving to the crowd, the dim one is waving the wrong way, and he fails to realize this until the other Kritter rings the bell.

DK: King of Swing
Kritters (simply called Kremlings in the game) also appear in DK: King of Swing, where they are given a new appearance. Kritters here can swing from pegs like Donkey Kong and sometimes attack by throwing things such as rocks and bombs. Kritters are also playable in the game's Jungle Jam Mode after unlocking six gold medals in said mode. Kritters also appear in DK: Jungle Climber. They have the same attacks from their previous appearance. Kritter shares his stats with Donkey Kong, and his attack and jumping stats are balanced.

Donkey Kong Barrel Blast
A Kritter appears as a playable character in Donkey Kong Barrel Blast and has the same stats as Donkey Kong, having balanced top speed, boost and agility. He has a similar appearance to the Kritters featured in DK: King of Swing and is a rival of Donkey Kong. His bongos are grey with a skull printed on the sides and with spiked bands on the top and bottom. He attacks by swinging his tail around him. He can be seen in the Single Race cutscene along with Klump, Kalypso and Kass, standing in front of their respective rivals, Donkey Kong, Lanky Kong, Tiny Kong and Dixie Kong. In the Jungle Grand Prix cutscene, he can be seen catching up to Donkey Kong during a race, before both of them get surprised when Diddy Kong passes them. If he places 3rd or 2nd after a cup is finished, he will sit down and look down, disappointed. If he places 1st, he will sit down and laugh.

Mario Power Tennis
In Mario Power Tennis, Kritters appear in DK Jungle Court, watching the players play tennis. This marks their first game appearance outside of the Donkey Kong franchise. In this game, they use their appearance from Donkey Kong 64, and aside from green variants, blue and red ones are also seen.

Mario Strikers series


In Super Mario Strikers, Kritters are the game's goalies. There is also a robotic Kritter as the goalie of the Super Team. Kritters are immune to most attacks, and they knock any players on contact, but they can be stunned if they block a strong hit. They can deflect Super Strikes if the Super Strike is bad. If a player attempts a Super Strike near the Kritter, the Kritter jumps and kicks the player far. If the Kritter holds the ball, a player automatically controls it, and it can either pass or clear the ball. Kritters reappear as goalies in the game's sequel, Mario Strikers Charged. Again, they are immune to attacks from both items and characters, but they are vulnerable to Skillshots. The goalie is also immune to all Super Abilities except Fire Storm! and Crystal Smash!. The goalie can kick nearby players away if the players charge the ball too close to the goal or if they fail a Skillshot or trick. Finally, the player can take control of the Kritter to block Mega Strikes. The Kritters in Super Mario Strikers use their design from Donkey Kong 64, while in Mario Strikers Charged, they use their new design introduced in DK: King of Swing. During the opening movie of Mario Strikers Charged, a Kritter on Diddy Kong's team during a match on Thunder Island successfully blocked a Fire Meteor shot from a Toad on Yoshi's team, only to have his hands set on fire.

Super Smash Bros. series
In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, Kritters are only represented as trophies and two stickers, which are presented below. However, green and blue Kritters do make a more major appearance as enemies in the Smash Run mode, exclusively for Super Smash Bros. for Nintendo 3DS. Green ones bite three times in a row, while blue ones spin around furiously with their claws. The first sticker of a Kritter is rather small and features their artwork from DK: King of Swing and it boosts launch resistance by 13, while the second sticker is very large and features their artwork from Mario Strikers Charged and it boosts the power of direct special moves by 28. Both stickers can be used by any character.

Mario Super Sluggers
Kritters are power-oriented playable characters in Mario Super Sluggers. Green Kritter is the default color, although blue, red, and brown varieties can be used as well. All four Kritter colors have above average batting and fielding, along with below average running. However, the blue Kritter has a weaker batting stat to improve his pitching, while the red Kritter has weaker pitching to improve his batting. The brown Kritter is the fastest of the four Kritter colors, but like the red Kritter, his pitching is weaker than that of the default green Kritter. All Kritter colors bat with their left hand, while fielding with their right hand. The sweetspot is the spike on the center of the mace.

Kritters have a signature Keeper Catch ability that grants them more reach while fielding, which lets them catch balls more easily. When they bat, they use a short, but broad spiked mace. They have good chemistry with King K. Rool, but incompatible chemistry with any of the Kongs, even though they are members of the DK Wilds.

Physical appearance
Kritters originally had gold shoulder pads, knee pads and a bluish-green skin tone, though various other color variations appeared too, such as purple and burgundy. In Donkey Kong 64, they have a bright green skin tone, wore leather clothing and a belt with a skull-and-crossbones belt buckle on it and were also less muscular.

As of Donkey Kong: Barrel Blast and Mario Super Sluggers, Kritters are significantly more muscular, especially in their chest and arms, with a rounder snout and head. Their current design also consists of tattered tan pants and spiked wristbands, and having the same skull themed belt as in Donkey Kong 64.

Super Smash Bros. for Nintendo 3DS / Wii U
Red indicates exclusive to the Nintendo 3DS version. Blue indicates exclusive to the Wii U version.

Mario Super Sluggers

 * Team: DK Wilds
 * Player Type: Power
 * Player Abilities:
 * Fielding: Keeper Catch
 * Sweet Spot: The spikes on the mace.
 * Good Chemistry: King K. Rool, Mii (according to Kritter's color)
 * Bad Chemistry: Donkey Kong, Tiny Kong, Dixie Kong, Funky Kong, Diddy Kong, Baby Donkey Kong
 * Collectible Card Info: Despite his large, imposing figure, Kritter doesn't have the same dominant power as his boss, King K. Rool. But he is an above-average hitter and has a reliable fastball when he's on the mound.

DK: King of Swing

 * How to unlock: Get 6 Gold Medals in Jungle Jam Mode.
 * Jump: 3
 * Attack: 3

Donkey Kong Barrel Blast

 * Unlock method: Available by default.
 * Rival: Donkey Kong
 * Boost: 3/5
 * Speed: 3/5
 * Agility: 3/5

Green Kritter

 * "STOP! What're you wimps doin' here? Why, I oughta..."
 * "Stone tablet? What're ya babblin' about?"
 * "You're making no sense, but it don't matter none. This here's Kritter's turf!"
 * "You wanna go on, yer gonna have to go through ME! Bwar har har!"
 * "Not up to the challenge, eh?"
 * "If your only goal is to save your hides, then keep on walking!"
 * "Back for more, eh? It don't matter none. I'll just pound ya again!"
 * "Creepin' crawfish! I can't believe I lost!"
 * "I...I gotta tell the boss. He won't forget this! ...Or forgive!"
 * "Tear 'em up, King K. Rool!"
 * "Er...K-King K. Rool? Are you sure about that?"

Blue Kritter

 * "Gar! What're ya doin' here?"
 * "Whaaa? Stone tablet? Oh, yeah...THAT thing!"
 * "Listen! I ain't just a purdy face! I got smarts! I ain't tellin' you squat!"
 * "Ya think you can take on us Kritters? I bet you can't even get by me!"
 * "You wimps ain't got a drop of courage among the lot of you! Hit the road!"
 * "Go on! Get outta here! I can't believe I let myself worry about you!"
 * "Ain't given up yet? You'll never learn!"
 * "I like your moxie, kid!"
 * "Ya did it, by gar!"
 * "''All right. I'll tell ya 'bout the stone tablet. ...It's in the giant flower up there.
 * "But ya best go and prepare yourselves! I'm a gonna tell King K. Rool what happened!"
 * "Switch on!"

Red Kritter

 * "Don't move friend!"
 * "End of the line! You ain't gettin' by me, and you ain't takin' no treasure, neither!"
 * "I'm calling you out!"
 * "You lettin' fear rule the day? Smart move!"
 * "I don't wanna see you in these parts again! Just forget about the treasure back there"
 * "Don't know when to quit, do you?!"
 * "Like I told you before, you ain't gettin' this treasure!"
 * "I got no problem beatin' you down again!"
 * "Curses! I lost!"
 * "This ain't gonna cut it! I gotta tell King K. Rool the news!"
 * "You ain't heard the last of me!"

Brown Kritter

 * "You there! What do you think you're doing?"
 * "I'm the dirty underbelly of the Kritter gang!"
 * "...Not sure what that means, but King K. Rool said it, so it must be important!"
 * "I'm gonna whup you in the name of dirty underbellies everywhere!"
 * "You lookin' for a rock to hide under? You must be smarter than you look! Hah!"
 * "You ain't getting no underbelly badge from me! You hear?"
 * "You again?! Fine!"
 * "I'll show you the power of the dirty underbelly!"
 * "What just happened? ...That was bad."
 * "Ya'll get ready for a beatdown! I'm gonna wake up King K. Rool!"
 * "Snivel away, snivelers! All the sniveling in the world won't save you now! Switch on!"

Trivia

 * Kritter's goalie trophy in Super Smash Bros. Brawl says that they are the only goalies in Super Mario Strikers. This is not true, as the Super Team uses a Robo-Kritter as their goalie. In Mario Strikers Charged however, they are the only available goalkeepers.