Wii Coconut Mall

Coconut Mall is the second course of the Flower Cup in Mario Kart Wii. It is set in a shopping center which, according to the Official Mario Kart Wii Game Guide published by Prima, is said to be located on Isle Delfino.

Since Mario & Sonic at the Olympic Winter Games, Coconut Mall's music has appeared in the Mario & Sonic series as a selectable song when participating in events.

Coconut Mall returns in Mario Kart 7 as the third course of the Banana Cup, in the Booster Course Pass DLC for Mario Kart 8 Deluxe as the fourth course of the Golden Dash Cup, and in Mario Kart Tour as a classic course debuting in the Doctor Tour.

Course layout
The race starts at the entrance of a mall with a beach setting, near the parking lot. There are stairs that lead up to two escalators, which go in opposite directions, and switch directions every 50 seconds. A Pianta stands between the two and points at the one moving upwards, or at both if they are about to change directions. After that, residing in an upper level of the mall, the player has a choice to stay on the upper floor or to descend onto a lower floor via an escalator. If the player chooses to stay on the upper level, they can go either to the left or the right of the escalator leading downstairs with the left side having two Dash Panels. If the player instead chooses to go downstairs, they will also have the opportunity to hit a Dash Panel by going to the left of the second escalator which comes down from the upper level. Afterwards, the routes meet up either via a trick from the upper level, going down another escalator that leads to the lower level, or from driving from the lower level. There is a fountain there that the player can perform tricks on. After the fountain, there are two more escalators.

After another turn in a metal passageway, the player reaches an outdoor courtyard called Coconut Garden with more stores. There are palm trees in planters which the player can perform a trick on and another fountain, as well as Dash Panels on the left and right of the area. Item Boxes are found at the top of the fountain, where the player must be travelling at full speed in order to be able to receive an item. There is also a single Item Box on each of the two Dash Panels. Tables with umbrellas, palm trees, and the mall's pillars serve as static obstacles.

Following this, there is another metal passageway that leads upward to the left into a smaller room. Here, there is a store that sells Mario items such as a Green Mushroom Burger or Star Juice and is called "Coco Burger". There are two paths the player can then take. One is to the left with a Dash Panel before it, leading into another metal passageway, going up and to the right into a giant, glass ramp. Two Dash Panels reside in the giant ramp and the second takes the player out of the mall and into the parking lot, falling from a distance, allowing the player to perform a trick before dropping down. The other passageway leads into a room and also turns to the right. In the room, there is another planter and a palm tree with some item boxes around. There is also a Dash Panel ramp here which a trick can be performed off.

Both of these ramps lead to the parking lot, where there is a metal ramp for the player to perform a trick and receive items from an Item Box. After a 90 degree turn right, three cars driven by the player's Miis move back and forth, often blocking three corresponding Dash Panels. After this, there is a right turn to the finish line.

Coconut Mall has a variety of sponsors. Among the things to buy to eat are Mushrooms (Red and Green), Fire Flowers, Bananas, and Super Stars. The advertisements are filled with the player's Miis. On top of that, most customers in the mall are also the player's Miis. However, if the player has no Miis, default Miis appear on advertisements. The directory signs say "toilets" and "lift," British-oriented terms for "restrooms" and "elevator." This is present in the American version as well. This is one of the few Mario Kart Wii courses that, in non-English versions of the game, had some of the in-course signs translated in the original.

For this course in Time Trials, the staff ghost is Daisy. She rides the Sugarscoot for the Normal Staff Ghost, while the Expert one is her in the Wild Wing.

Shortcuts
There is one notable shortcut which requires a Mushroom, Mega Mushroom, Golden Mushroom, or a Star. After going up the first escalator, the player must head to the right, staying near the glass windows with Miis behind them. After a very short distance, players should see an opening into a store. They must boost over the carpet, as it is an off-road surface. They then exit the store after the Mushroom and can perform a trick back onto the main course. However, if the player veers right instead of dropping back onto the main course, there is a longer off-road section that leads the player past the second set of escalators. Doing this, however, requires either three Mushrooms or a Golden Mushroom. On a side note, vehicles with very high off-road stats (like the Tiny Titan and Magikruiser) can handle this shortcut and the extension without a Mushroom boost.

This course has a glitch that can by accessed by hitting the intersection point of 2 rails near the first fountain, which can be done multiple ways. Hitting this point knocks the player out of the course's boundaries without Lakitu rescuing them. While the out-of-bounds that can be explored is large, it can be used as a shortcut by driving through the parking lot to the right of the finish line. By hitting an invisible wall when entering the parking lot in a way that knocks them to left and driving through the car at the far end of the parking lot and returning to the finish line, laps will count.

Tournaments
The first tournament of July 2008 took place at Coconut Mall. Players had to collect all fifty coins in the fastest time possible. This tournament was later repeated as July 2010's first tournament, December 2011's second tournament, and March 2013's first tournament.

Mario Kart 7
Coconut Mall reappears in Mario Kart 7 as the third course in the Banana Cup. The course is considerably shorter in length than that of the original Wii version. There are many changes that have been made to the course, mostly due to technical limitations of the Nintendo 3DS, but only a few of these actually affect the gameplay.

Minor changes include that there are no longer Miis or Piantas on the inaccessible platforms, advertisements containing pictures of the player's Miis were removed, all of the advertisements and signs are in English regardless of the language the game is being played in, and at the two optional jumps exiting the mall, the Dash Panels were replaced with Glide Ramps.

Even with these minor changes, there are also some big changes to the course. The first shortcut is no longer an off-road portion, meaning it can be cleared without the use of Mushrooms. Because the Piantas were removed, colored arrows were added to the escalators, with blue arrows on the ones going up, and red arrows on the ones going down. In the parking lot, one of the Mii-driven cars was removed, and additionally, the cars drive back and forth the whole width of the track, unlike in Mario Kart Wii, where two of the cars went half the width.

This is one of the few retro courses in Mario Kart 7 to display advertisements in the same places as the original course. Other examples include and.

Mario Kart 8 Deluxe
Coconut Mall makes another appearance in Mario Kart 8 Deluxe via the Booster Course Pass. The course is the fourth track of the Golden Dash Cup, and as such, was released as part of the first wave of the DLC.

This time, the course is completely redesigned, retaining its shortened length from Mario Kart 7. The archway starting line has been stylized to instead resemble two palm trees curving into one another with a pair of shopping bags and some palm tree leaves occupying the space between the top, and now uses the modern Mario Kart logo. Like with Mario Kart 7, advertisements containing Miis are replaced with simple adverts. Among advertisements and sponsors in the course, signs that make references to the SNES Vanilla Lake courses and are present, most notably at the starting line and beside the second pair of escalators. Also similar to Mario Kart 7, there are arrows on the escalators indicating the direction they are moving in, except now the forward arrows are green instead of blue. The floors are now orange instead of white. The top path exiting the mall is a Glide Ramp like in Mario Kart 7, while the bottom path exiting the mall is a jump pad similar to Mario Kart Wii. The arches after the ramps and before the parking lot have been removed. Some other changes and additions include MKTV vans parked outside the mall, a cruiser ship and sailboats appearing in the harbor outside of the mall, and the music being remade for the game. The course's music was also used for the reveal trailer of the DLC.

Inside the mall, the first shortcut is once again a shortcut that requires a speed boost to utilize, though its extension is no longer off-road and does not require any further boosts to execute. At the turn after the second pair of escalators, there is a large mural of a landscape resembling an aboveground level from Super Mario Bros., featuring ? Blocks, Brick Blocks, Empty Blocks, and Warp Pipes. The Coco Burger restaurant before the turn into the Glide Ramp now features a sign reading "Food Park" above it. On the glide ramp, the "Have a nice day!" sign has been removed.

The section at the end with the moving cars also has a few changes. Like the Mario Kart 7 version, there are only two cars, but this time they are occupied by Shy Guys instead of Miis. When the track was initially released, instead of moving around, the cars simply sat in one position while facing diagonally towards the racers, rather than sideways. They also no longer spun out anyone that hit them, instead simply acting as a wall that could be bumped into, unless hit with a Super Horn, Star, or Bullet Bill, in which case the cars would fly into the air. While it is unknown if this was intentional or an error, it was changed in the 2.1.0 update; they are still positioned diagonally, but now move forwards and backwards slightly, in addition to occasionally performing doughnut maneuvers, which will hurt racers who come in contact with them like in Mario Kart Wii and Mario Kart 7. However, this does not apply to Time Trials, as the cars will remain still in that mode, likely to avoid interfering with staff ghosts and records from before the update.

When the course was revealed, the mall's exterior was a bright, pale peachy color, but in the time between its reveal and release, it was updated to be a more vibrant orange. A video released by Nintendo on the Nintendo Switch's news feed, advertising the pass after the first wave's release, shows footage of the older Coconut Mall, showing that the entire course originally had paler colors. The reflections on the windows had also been changed during this time. The results screen following a Grand Prix or a VS match uses an image of the old design.

As with all other courses from Wave 1, this course's icon and lighting were adjusted slightly in the 2.1.0 update.

Mario Kart Tour
Coconut Mall returns in Mario Kart Tour starting with the Doctor Tour. The course is mostly identical to the design seen in Mario Kart 8 Deluxe, though with a few slight differences. To fit the weaker hardware, most textures have been downscaled or simplified, lighting is simpler, and most reflection effects have been removed. The side passage following the shortcut has been completely blocked off, with the player only being able to go off a ramp back onto the main route. Additional ramps were also added to the sides of the escalator when entering the space with the first fountain, instead of the dropoff being trickable. The handrails of the escalators can no longer be tricked or driven on and the escalators themselves move much slower. The top route and bottom routes when the player exits the mall have had their ramps flipped compared to Mario Kart 8 Deluxe on the normal variant of the course - the top route is now a normal ramp instead of a glide ramp, like in the original Mario Kart Wii version, and the bottom route has a glide ramp like in Mario Kart 7. In the T variant, these ramp configurations are the same as in Mario Kart 8 Deluxe. The courtyard has gray stone tiles instead of orange tiles. There is now a ramp on the left side of the road upon exiting the mall, much like the original and Mario Kart 7 variations, though it is much wider. In addition, the cars have returned to their original size and behavior of moving forwards and backwards along the track. They are still occupied by Shy Guys and still act as walls like the Mario Kart 8 Deluxe version, but they can be displaced allowing the player to proceed during the effect of a Mega Mushroom, a Star or a Frenzy. In the R variant, they retain all the properties seen in Mario Kart 8 Deluxe version, including their larger size and stationary behavior, and the track has invisible walls that prevent drivers from bumping into them. The Dash Panels remain absent. The player can also drive on the beach next to the parking lot in the T variant. The course uses its original music from Mario Kart Wii. This course is a favorite of Chargin' Chuck, Mario (Golf), Dr. Mario, Dr. Peach, Cat Mario, Cat Luigi, Rosalina (Chef), Daisy (Thai Dress), Pink Shy Guy (Ninja), Birdo (White), and the Pastry Chef Mii Racing Suit. It is also a favorite of Toadette (Sailor) and Dr. Bowser if they reach level 6, and Dr. Luigi and the Chain Chomp Mii Racing Suit if they reach level 8.

For this course's tour appearances, see List of Wii Coconut Mall tour appearances in Mario Kart Tour.

Mario Kart Wii

 * Website bios:
 * Flag of USA.png Multiple paths, wide-open spaces, and moving escalators. Darting cars in the parking lot and lead to major road rage.
 * Flag of Europe.png A trip to the shops was never this much fun! Whether you're driving up escalators, taking shortcuts through shops or avoiding Miis in the car park, Coconut Mall has everything under one roof.

Trivia

 * Curiously, in the original Mario Kart Wii version of the course, the Dash Panels are rainbow-colored, similar to the versions seen in Mario Kart: Double Dash!! and Mario Kart DS, whereas every other track in the game uses a pink-yellow-orange coloration. The reason for this is unknown.