Nintendo Power issue 2

Nintendo Power issue 2 is the second volume of Nintendo Power, released in September/October, 1988. It continues its coverage of Super Mario Bros. 2. Insiders' Calendar lists the following dates:
 * September 10th - 1st Donkey Kong Arcade Game [sic] sold (1981) New games: Super Mario Bros. 2
 * October 11th - Mario's Birthday New games: Donkey Kong Classics

NES Journal on page 92 covers a Game Pak, that features Super Mario Bros. with Duck Hunt and World Class Track Meet. The next page in the section "Super Mario Tips" features How to Win at Super Mario Bros. strategy guide (misspelled as How To Win At Super Mario Bros.).

Video Spotlight on page 100 mentions Super Mario Bros. in a list of completed games.

Super Mario Bros. 2
This issue of Nintendo Power continues to cover Super Mario Bros. 2 (pages 41 to 49). On pages 42 to 43, it covers the playable characters in more detail compared to the first issue, and also explains the Warp Zone functionality. Each character is given a shorter description near the screenshot:
 * Mario "Another thing you'll like about Mario, he is one easy guy to move around."
 * Luigi "When you say "Jump," Luigi says, "How high?""
 * Toad "Talk about a weed-eater, this guy can really garden! If you want to be rich you'd better choose Toad!"
 * Princess "She glides through the air with the greatest of ease avoiding dire obstacles just like a breeze."

Pages 44 to 49 cover levels 3-1 to 3-3. Similarly to the first issue, each level is given a detailed map with items, enemies, and secrets.
 * 3-1 Need a lift? "A big waterfall is no problem if you hitch a ride to the top on a handy cloud passing by. It may be a bit tricky hopping on board the cloud, of course. Stay in control. One wrong step and you're in the drink."
 * 3-2 Down to Sub-Con "You'll need strong legs in this terrain because you’ll be running up and down a lot of ladders as you go from the surface down to the second floor of the underground and back again and again. Blast your way through walls that stop your forward progress."
 * 3-3 Huh? "There are three doors—count ’em. Which one should you pick? And this is no TV quiz show. There is bad news behind them for those afraid of heights. It pays to watch the way the enemy is moving. Then launch into action."

Counselors' Corner
Counselors's Corner on page 66 explains how to get to each of the three Warp Zones in Super Mario Bros.

The Classics
On page 82, The Classics section covers Donkey Kong Classics, a 2-in-1 game, featuring Donkey Kong and Donkey Kong Jr..

Player's Poll
Player's Poll section on page 89 asked readers to participate in the poll about the second issue of Nintendo Power. The poll contained many images of Mario. The list for questions G, H, and I had the following Super Mario games:
 * 18 - Donkey Kong Classics
 * 32 - Golf
 * 67 - Pinball
 * 88 - Super Mario Bros.
 * 89 - Super Mario Bros. 2

NES Achievers
Only the top scores are listed:
 * Donkey Kong 3 Jeurik Samborski (Quincy) / 186,800 (score)
 * Golf Don Steik (Buena Park) / -24, 48 (strokes)
 * Mario Bros. Patrick Robinson (Grand Forks) / 317,750 (score)
 * Pinball Ron Breqenzer (E.Patchogue) / 915,450 (score)
 * Super Mario Bros. Multiple people / 9,999,950 (score)

Top 30
Top 30 covers three Super Mario games on pages 103 and 104:
 * 4th: Super Mario Bros. (1139 points) "Mario and Luigi hang on to the number four slot on their way to save the Princess Toadstool." Players' picks: 975 points Pros' picks: 126 points Dealers' picks: 38 points
 * 28th: Super Mario Bros. 2 (94 points) Players' picks: N/A Pros' picks: 94 points Dealers' picks: 46 points
 * 30th: Pinball (76 points) Players' picks: N/A Pros' picks: N/A Dealers' picks: 76 points
 * Mario Bros. Players' picks: 38 points Pros' picks: N/A Dealers' picks: N/A
 * Golf Players' picks: N/A Pros' picks: 24 points Dealers' picks: 86 points
 * Donkey Kong Jr. Math Players' picks: N/A Pros' picks: N/A Dealers' picks: 53 points