Fire-Ball Frenzy

Fire-Ball Frenzy is the sixteenth level in Donkey Kong Country 3: Dixie Kong's Double Trouble, and the first area of World 4, Mekanos.

Karbines are all over this factory, shooting fireballs in the Kongs' path. In addition to them, the Kongs must be cautious of the vats of molten steel that lie around the level. Squitter appears in a bonus area, but he can't progress through the main level. Bristles, Knick-Knacks and Buzzes can be found here.

Level Layout
From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east, and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knick-Knack to grab the letter K and avoid falling into molten lava. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz, and avoid yet another Karbine. Them will then find the letter O, and then climb across two molten lava pits, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point.

The first item after the Star Barrel is a DK Bsrrel. Going east, the Kongs can find an invisible Bear Coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. They will then go up a platform and find a DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.

Bonus Levels

 * Right after the midway point, the Kongs will get chase dby a Karbine down some platforms. If they choose to go left, they must avoid three Karbines using Dixie's Helicopter Twirl. In this area, they get to play as Squitter. THey have to defeat Buzzes while avoiding Karbines. There is a Bonus Coin at the end.

DK Coin

 * Right after the letter N, the Kongs will find Koin next to a Steel Keg and Karbine. THe Kongs must throw thekeg while on top of the Kremling to obtain the DK Coin.

Trivia

 * This is the only level containing Karbines, yet it has very large amounts of them.