Mario Tennis (Nintendo 64)

Mario Tennis is a Nintendo 64 video game, later released for the Game Boy Color. It features Mario and his friends playing a classic game of tennis, with a few Mario twists. It was originally going to be called Mario's Dream Tennis, but was changed for unknown reasons. This game marked the debut of Waluigi, and also Princess Daisy and Birdo's re-entries into the Mario series.

Intro
The game begins with Mario and a prominent cast of characters walking out onto the field, where it switches to a walk-through of more playable characters, and a quick zoom in on two shadowed figures. Eventually, the tournament is started and characters are matched up. Mario defeats DK, Yoshi beats Daisy, Peach beats Birdo, and Luigi beats Paratroopa. In the semi-finals, Mario beats Yoshi and Luigi beats Peach. The finals start with Mario and Luigi beginning their match, when suddenly Wario and Waluigi bust in to challenge them. As Waluigi challenges Luigi, Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a glooming spot-light shines down upon them. As the Toad announcer points and shouts, "What's-that!?", Bowser and the hovering Boo fall upon the group. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a bob-omb makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.

Characters

 * All-around:
 * Mario
 * Luigi
 * Technique:
 * Peach
 * Daisy
 * Toad
 * Waluigi
 * Shy Guy (unlockable)
 * Power:
 * Wario
 * Bowser
 * Donkey Kong
 * Donkey Kong Jr. (unlockable)
 * Speed:
 * Yoshi
 * Birdo
 * Baby Mario
 * Tricky:
 * Paratroopa
 * Boo

Basics
A serve begins each point in tennis. A single player serves each game, and players alternate serving throughout the course of the match. To serve, press either A or B, then A or B again plus a direction on the control stick to execute the serve. The right timing can result in a "Nice" serve, which is a bit more powerful and a lot quicker than a normal serve.
 * Serving:

There are basically three choices when serving: serving normal, serving wide, or serving up the middle. Serves ape their special shot counterparts. Therefore, if the player double-taps the A buttom when serving, they'll give up a Top Spin shot to open things. Double-tapping B on the serve serves a Slice. Holding A and B produces the biggest serve of the game: the Smash serve.

A basic, run-of-the-mill shot in Mario Tennis is the Top Spin shot. This shot has a higher arch to it, curving into the ground after it crosses the net. Hit a Top Spin shot by pressing A and aiming with the analog stick. A tail is added to a Top Spin shot by double tapping the A button. This will make the shot a bit more powerful and add an orange fire trail(tail) behind it.
 * Top Spin:

A Slice shot has a lower trajectory and less of a bounce off the surface of the court. The Slice shot is performed by pressing B and aiming with the control stick. The player charges their slice shot by double tapping the B button. When they do this, a light blue trail(tail) will appear after the ball.
 * Slice:

The player can lob a shot over an opponents head by tapping A, then B. Aim with the control stick to bury a lob in the back court. The Lob is especially effective against weaker, quicker players who come to the net.
 * Lob:

Tap B, then A to hit a soft shot that barely clears the tape and "drops" a few feet from the tape. If an opponent is deep on the back court when you perform the maneuver, they will have to sprint forward to make a play on the ball, which often leads to net balls.
 * Drop Shot:

To do a Power Shot, press A and B simultaneously. This will send a high-powered blast from the character's racket. The Power Shot is the toughest in the game to return. A Smash Shot is especially effective when used at the net. Often, a ball will be returned weakly. When this happens, a star will appear where the ball will bounce. A Smash Shot is indicated by a glowing pink trail(tail).
 * Smash Shot:

Press and hold either A or B. The player's character will freeze in place and begin to spark, indicating that power-up has begun. Let go of the button to hit the shot. A charge-up shot is not only more powerful, but easier to control as well. Once the player begins a charge-up, they will not be able to move until they hit the ball. It is possible to cancel charging if they misalign the shot. The player does this by tapping Z in the midst of their charge-up.
 * Charge:

Mis-hitting the ball usually occurs when the player's character doesn't have an optimal approach. Shots fly past the end line, miss wide and fade before reaching the net. Mis-hits usually occur when the player is moving toward the net. A common mis-hit is to dribble a ball off of the player's racket after a Slice shot. This happens when they are attempting to Smash a Slice shot on the return. If the player gets hit by the ball, the other team will get a point.
 * Mis-hits:

From the baseline, the player can boom huge ground strokes and work the entire court. Playing the baseline also allows the player to track down anything the other player throws their way. The baseline works well for slow players (DK, for example) and those with excellent returns (Wario and Bowser).
 * Baseline:

It is best used by quicker players who have a lot of reach. When at the net, stay near the center, but be ready to move laterally to track down shots that try to get by the player down the sidelines. The player must angle shots to the opposite side of the court their opponent is on.
 * Net:

Doubles is a much different mode than singles. In fact, in most cases, it is much easier. The court is split into front and back sections. When the player's serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net.
 * Doubles:

Modes
In addition to the straight tennis matches offered in Mario Tennis, several special play modes are also available which are playable both individually or with a Mario party.

Exhibition
When the player select Exhibition, the first choice they’ll have to make is Singles or Doubles. If they choose Singles, the next thing they’ll have to determine is how many games to play. If they select Doubles, they’ll have to choose your teammate and their skill level. Choose between Easy, Normal, Hard and Intense. Easy is like a first round opponent in the Mushroom Cup. Intense is the level of play the player would encounter in the finals of the Star Cup.


 * Blue:
 * 1 Set: Play one set of two games.
 * 3 Sets: Play three sets of two games each. This mimics the final round of the Star Cup tournament.
 * 5 Sets: Play five sets of two games each.


 * Green:
 * 1 Set: Play one set of six games.
 * 3 Sets: Play three sets of six games each.
 * 5 Sets: Play five sets of six games each.

Once the player has selected the number of games you’d like to play, they’ll have to determine their opponent, if playing a one-player contest. Here, they'll also get to determine the difficulty level of their computer opponent.

After the players foe has been determined, they must select a court to compete on. If the player has unlocked any of the special courts, they will displayed here.

Mushroom Cup
The first tournament in the game, the Mushroom Cup is purely beginner. The players opponents are slow and relatively unskilled. The Mushroom Cup takes place on the hard court.
 * First Round: 1 Set Match
 * Second Round: 1 Set Match
 * Final Round: 3 Set Match

Flower Cup
Held on a clay court, the Flower Cup showcases more talent than you faced in the Mushroom. Players have picked up the pace and are much more skilled than the first round of those the player faced. However, they are still not at 100%.
 * First Round: 1 Set Match
 * Second Round: 1 Set Match
 * Final Round: 3 Set Match

Star Cup
The Star Cup is the premier competition of Mario Tennis. The entire crew brings their best, most intense game to the court. The court surface is grass.
 * First Round: 1 Set Match
 * Second Round: 1 Set Match
 * Final Round: 3 Set Match

Special Tournaments
There are three more tournaments available in Mario Tennis, but they need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win the Star Cup in singles with all 16 characters. Once done, the player must "star" their character by pressing and holding the R shoulder button while selecting a player. This will allow the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup.

Rainbow Cup
One might expect the skill level of the Rainbow Cup to be higher, but it isn’t. The only significant difference between this and the Mushroom Cup is strength of serve. Players here deal a bit more power with their shots.
 * First Round: 1 Set Match
 * Second Round: 1 Set Match
 * Final Round: 3 Set Match

Moonlight Cup
The Moonlight Cup is a lot like the Flower Cup, except in number of games played. Held on a clay surface, the Moonlight Cup’s second round is a 3 Set Match, and it's final round is a 5 Set contest.
 * First Round: 1 Set Match
 * Second Round: 3 Set Match
 * Final Round: 5 Set Match

Planet Cup
The competition level is the same as that of the Star Cup, except here there’s more of it. Every match leading to the final is a three set endeavor. The final match is a grueling five sets. The Planet Cup takes place on a grass court, like the Star Cup.
 * First Round: 3 Set Match
 * Second Round: 3 Set Match
 * Final Round: 5 Set Match

Ring Shot
The Ring Shot Challenges invites the player to compete in several contests to see how many rings they can collect in various matches of skill. In all except the Game mode, the challenge works like a tie break. The player serves first, then their opponent serves twice, then the player serve twice, and so on. Three rings appear on the court at a time. Each time the player collects one, another respawns on the court. As the player progress through the Ring Shot challenges, they'll receive a number of the same opponents appearing. Probable opponents have been noted for each stage of the four challenges.

In Game mode of the ring challenge, the player must collect Rings by playing against an opponent. The player must collect all the rings without winning or losing against their opponent. The rules are simple. Get the required amount of rings in the time specified to clear each challenge. Even if the player misses a ball, they'll get to serve, or be served to again. Keeping the ball in play is the key here, as there is no time limit. Except for the final Bowser stage, the player will have 5 balls to work with to get the required score. Fault serves do not count as balls. The object of this challenge is to get the required number of points before the time expires. In this stage, rings grow from small to very large. The smallest ones are worth the most, while the biggest are worth almost nothing.
 * Game:
 * Time:
 * Ball:
 * Points:

Bowser Stage
Bowser Stage takes place on a floating court suspended by chains above a lake of lava. This game is a nod to Mario Kart, where you can collect and use power-ups against your opponent. The court pitches and shifts throughout the match, and the player will have to contend with the weird gravity as a result. Running up it will take the player more time, and the down slope will pull them down toward the lava. The ball also reacts differently to the surface angle. The other major difference between this and normal tennis are the power-ups that are collected and used. They hover near the center of the net in glowing cubes (as seen in Kart) and become the players when they send a ball through one. The power-up then appears in the corner of the screen and can be used by pressing the Right shoulder button.
 * Power-ups:
 * Banana Peel: When the player implement this power-up, a banana peel gets attached to the ball and is deposited on the court when the ball touches down. This puts a potential slipping spot on the court, forcing the players opponent to play around the peel, lest they slip and fall.
 * Mushroom: Grabbing one of these mushrooms shifts the character into overdrive.
 * Lightning Bolt: When used, a bolt of lightning strikes the opponent, rendering them temporarily dazed.
 * Star: Power is increased by grabbing a Star. The shots will gain extra force and be virtually impossible to return if well-placed. Other power-ups can be juiced up on the Star.
 * Turtle Shell (Green): The next shot after using this power-up will be accompanied by a trio of turtle shells, which will temporarily stun the opponent.
 * Turtle Shell (Red): This power-up sends out a homing shell that seeks out the opponent and knocks them senseless for a moment.

Piranha Challenge
The first thing to determine when selecting Piranha Challenge is what kind of court to play on. There are four choices: Hard, Clay, Grass or Composition. The Piranha Challenge pits the player against four opponents: one Mario team player and three Piranha plants. The three plants spit balls randomly, and the object is to return them past the net camper and out of play. There are fifty balls total. There is no pattern to how the balls come from the piranha plants. The Mario team player will stay pretty much in the center of the net. If the ball somehow does make its way to the center player, they will return it, and the player will have to play both the returned ball and another piranha plant offering.

Courts
Every court plays a bit differently. Each court can be selected for Exhibition matches once unlocked.

Trivia

 * If Mario is in a match, a clone of Mario dressed in blue clothing sits in the judge's seat. Mario will appear as the judge in matches not featuring Mario.
 * This was the last game to feature Donkey Kong Jr. as a playable character.