Magikoopa

Koopa Troopas that cast spells.

They appear in the Super Mario World series, Super Mario RPG: Legend of the Seven Stars, and the Paper Mario series.

Notable Magikoopas

 * Kamek Koopa
 * Kammy Koopa

Kammy Koopa
HP: 10, Attack: 3, Defense: 0

Magikoopas
Mini-Boss: HP: 8, Attack: 3, Defense: 0 Any Magikoopa: HP: 11, Attack: 3, Defense: 0 Castle Guard Magikoopa: HP: 11, Attack: 6, Defense: 0

Tattle:
 * Mini-Boss Magikoopa: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.
 * Castle Guard Magikoopa: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
 * Gray Magikoopa: This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
 * Green Magikoopa: This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! He can magically increase the defense power of others. He looks pretty surly.
 * Red Magikoopa: This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? He can magically increase the attack power of others. Take care of him before he can pump up his companions!
 * White Magikoopa: This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of this companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
 * Yellow Magikoopa: This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.

Kammy Koopa
HP: 50, Attack: 5, Defense: 0

Magikoopa
HP: 7, Attack: 4, Defense: 0