P-Wing

The P-Wing is a special item that debuted in Super Mario Bros. 3. The "P" stands for Paratroopa or Patapata (the Japanese name for that enemy). It is considered a successor to the power-up simply known as the Wing.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3


In Super Mario Bros. 3, the P-Wing  (alternatively named Magic Wing in the Nintendo Entertainment System and Super Mario All Stars versions  ) allows Mario or Luigi to fly in the air with their Raccoon forms for an unlimited amount of time for one level only; they revert to their normal Raccoon form abilities after clearing a level. However, if the brothers are hit or receive a non-flight-based power-up within a level, they will lose the power of the Magic Wing. Infinite 1-Up tricks involving stomping do not work in this form.

If a Magic Wing is used from the map screen, the "P" on Mario or Luigi's body (as shown in the sprite on the left) indicates that they have Magic Wing abilities. The "P" is not seen in the actual level and it is not seen again on the map screen once the level is completed which indicates Mario or Luigi has reverted to their normal abilities.

The Magic Wing can be combined with the Tanooki Suit. However, in order to do this, one must use a Magic Wing, then enter a level that has a Tanooki Suit hidden within it (World 4-5, World 5-5, World 6-3, or ) and collect that Tanooki Suit without losing the Magic Wing's power.

Magic Wings are commonly found in chests left behind after defeating certain Hammer Brothers on the map screen. They can also be found in secret white (blue in the game's remakes) Toad Houses accessible by collecting a certain amount of coins in certain levels in the odd-numbered worlds (World 1-4, World 3-8, World 5-5, and World 7-2), while in the even-numbered worlds (apart from Dark Land), white Toad Houses contain Anchors. Additionally, by beating the game and restarting without resetting it, the player is rewarded with 28 Magic Wings in their inventory, though only in the original NES version of the game.

Unused data in Super Mario Advance 4: Super Mario Bros. 3 shows that the Magic Wing could have been in a ? Block, like other power-ups, such as the Super Leaf and Fire Flower. Additionally, the Orange Mushroom House in World-e has Mario use a Magic Wing to ascend to a chest while avoiding spikes.

Super Mario 3D Land
In the Nintendo 3DS game Super Mario 3D Land, the P-Wing functions differently, warping Mario to the end of the course. If Mario touches a P-Wing, it will go into storage to use later. It only appears if Mario or Luigi loses 10 lives in a (skipped) normal world level (making P-Wing Assist Blocks appear), or within certain Mystery Boxes. Mario will lose the P-Wing if he gets any other power-up (excluding a Super Star, or Invincibility Leaf), as the P-Wing will be replaced if Mario is in Super form or better.

New Super Mario Bros. 2
While the P-Wing does not appear as a power-up in New Super Mario Bros. 2, it is seen as an icon on the P-Meter, replacing the "P" icon in the meter's original appearance in Super Mario Bros. 3. The P-Meter (and its P-Wing icon) only appears when Mario or Luigi gets a Super Leaf (i.e. turns into Raccoon form) or an Invincibility Leaf (i.e. turns into White Raccoon form)

Mario Kart: Double Dash!!
The Magic Wing makes a cameo appearance in Mario Kart: Double Dash!!. It appears on the side of some trucks in Mushroom Bridge and Mushroom City. Additionally, the license plate of the truck that has the Magic Wing on it says "SMB3", a common abbreviation of Super Mario Bros. 3.

Mario Kart 8 / Mario Kart 8 Deluxe
A kart called the P-Wing appears as a DLC kart in Animal Crossing × Mario Kart 8 in Mario Kart 8, and is unlockable in Mario Kart 8 Deluxe. The icon of the power-up appears on the kart's front hood.

Puzzle & Dragons: Super Mario Bros. Edition
P-Wings appear in Puzzle & Dragons: Super Mario Bros. Edition. They are used to transform enemies like Goombas and Koopa Troopas into their flying variants, such as the Koopa Paratroopa.

Super Mario Bros. 3

 * Wii Virtual Console manual: "You can fly through a level until you run into an enemy."
 * 3DS Virtual Console manual: "Allows Mario to fly through an entire level. However, hitting an enemy will cancel this ability."

Super Mario 3D Land

 * Electronic manual: "Allows you to travel instantly to somewhere near the Goal Pole."