User:Yoshi the SSM/Wiki Work Space

Yoshi (series) to Yoshi (franchise) steps

 * Step 1: Establish pages need to be changed/created. Completed.
 * Step 2: Sort through Yoshi (franchise) page to see which game should go into which category. Completed.
 * Step 3: Copy and paste from the Yoshi (franchise) page to Yoshi's Island (series) and Yoshi puzzles. Completed.
 * Step 4: Look up all the links to Yoshi (series) and put them in the proper place. Completed.
 * Step 5: Double check everything.

Testings
This section is used to test many objects. If you are wondering if I have fan made stuff here, don't worry. It is only a test. Even though they are fan made, they will help me create the same type of stuff for the wiki.

Super Mario Run World Tour layout
World 1

To Do List
This is the to do list. It features all articles that I need to do. If it was proposed, a separate section below will be used until it is done.


 * Help with articles for Mario & Sonic at the London 2012 Olympic Games (Wii).
 * Fully create List of Super Mario Maker for Nintendo 3DS quotes for quotes from this game (Yamamura's Tutorials and Super Mario Challenge quotes).
 * Go back through the Super Mario Maker for Nintendo 3DS levels and add enemy counts.

Article Creation and Changing Center
This section is used to test out an article creation or major change before actually doing it. They will have a name on it before it is moved there for better understanding of where it will go. Sorry if it will get confusing here. Proposed articles either by me or asked for will appear here too.

List of Super Mario Maker for Nintendo 3DS quotes
This is a complete list of quotes from the game, Super Mario Maker for Nintendo 3DS; they are listed by order.

Learning the Basics (Lesson 00)

 * Y: "Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"
 * M: "Please, Yamamura --wait a moment!"
 * Y: "Coo? (What's the matter?)"
 * M: "There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"
 * Y: "...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"
 * M: "Oh, Yamamura ... Please try to focus! Every new player needs to learn these things."
 * cM: "Now, let's start from the start. I'll go over the basics of how to create a course ."
 * Y: "Coo, coo! ( Mary, please go over the basics of how to make a course!)"
 * M: "(Coo...) The screen you're currently in is the course creator ."
 * cM: "The course elements are shown as icons at the top of the screen. We call this the palette ."
 * cM: "You can choose whatever course elements you want from the palette ."
 * cM: "First, we'll go over placing course elements ."
 * cM: "To place a course elements, select the one you want from the palette and then touch the spot where you want to place it."
 * Y: Coo. "(Keep in mind that there is a limit to the amount of elements you can place in a course.)"
 * M: "For now, go ahead and select the ? Block NSMBU Question Block Render.png from the palette and place some in the guide images you see there on the Touch Screen."
 * A: Player touches NSMBU Question Block Render.png then places them in the three spots.
 * M: "And it's just that simple! That's really all there is to placing course elements ."
 * Y: "Coo: coo, coo, coo, coo. (There are two modes here: course-creation mode, where you can edit and build your course , and play mode , where you can play your courses.)"
 * cY: "Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"
 * Y: "Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"
 * Y: "Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the Play icon SMM Play Clipperboard Sprite.png to give it a shot.)"
 * A: Player touches it and plays the course.
 * M: "Looks like you've got a handle on these elements!"
 * cM: "If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."
 * cM: "Great! Ok, now tap the Edit icon to return to course creation mode ."
 * A: Player touches it and it goes to it.
 * M: "Next, let's talk about how you can Erase course elements "
 * cM: "Just give Mr. Eraser  MrEraser.png (personal note: not actual in-game image, but close enough) a tap to activate Erase Mode, and he'll be glad to wash away all of your indis creations."
 * cM: "Once Erase Mode is active, simply tap the NSMBU Question Block Render.png to erase them."
 * A: Player ereases the three ? Blocks.
 * M: "And that's it! Deleting elements is just as simple as placing them!"
 * cM: "Next, let's learn about the undo feature. This will take back your previous action, reverting to the state from right before you did it."
 * cM: "Simply give Undodog  [[File:Undodog Costume.png]] (personal note:again not in-game image) a tap, and your last action will be undone!"
 * cM: "So, go ahead and tap Undodog Costume.png]]. The [[File:NSMBU Question Block Render.png that you just deleted using Erase mode should reappear."
 * A: Player taps it and the ? Blocks come back.
 * M: "This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."
 * Y: "Coo. (I shall biw divulge the awesome power of the Reset Rocket . "
 * M: " The ?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."
 * Y: "Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"
 * A: Screen shifts to a more lively screen.
 * M: "Tap and hold the  to erase all course elements, and in one fell swoop..."
 * cM: "...the course will revert to its original state, leaving just the start and goal ground SMM-NSMBU-Ground Block.png."
 * cM: "OK...I'm a little nervous, but go ahead and tap and hold ."
 * A: Player taps and holds it and it does its function.
 * M: "Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"
 * cM: "The last part of this lesson will cover a very useful function."
 * cM: "By pressing or, you can cycle through Multi-Grab and Copy Modes ."
 * cM: ''"The mode will switch each time you press or.
 * Y: "Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"
 * M: "That's right, Yamamura . And that's all we have to teach in this lesson!"
 * cM: "If you ever feel like ducking out of a lesson to play Super Mario Challenge or some courses in Course World, just select either option from the Main Menu . I won't hold it against you!"
 * cM: "Oh, and one more thing! You can always find Yamamura lessons in the Main Menu too! Just pop it open and give him a tap when you want to return to his dojo."
 * Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)

Course Structure Basic (Lesson 01a)

 * M: "We'll kick this lesson off by explaining the ground SMM-NSMBU-Ground Block.png elements. Ground SMM-NSMBU-Ground Block.png is used to build the main structure of most courses."
 * cM: " Ground gives Mario and enemies something to walk on and is used to make walls."
 * cM: "Mario and enemies can't pass through ground SMM-NSMBU-Ground Block.png."
 * cM: "To place some SMM-NSMBU-Ground Block.png, touch the screen and slide across it to place a long row."
 * Y: "Coo, coo, coo, coo. Coo. (Use this master technique of ground SMM-NSMBU-Ground Block.png placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing SMM-NSMBU-Ground Block.png vertically.)"
 * M: "But you can't just go placing SMM-NSMBU-Ground Block.png willy-nilly! You need to place it in such a way to make sure your course is playable."
 * cM: "Go ahead and place the SMM-NSMBU-Ground Block.png as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap MrEraser.png or [[File:Undodog Costume.png]] for a quick fix!"
 * A: Player places the ground in the selected spots.
 * M: "All right, looking good! Let's hop in and see how it plays."
 * A: Player plays course.
 * M: "Looks like you've got a handle on these elements!"
 * A: It goes back to course edit and goes right a bit.
 * M: "Now that we've laid the ground work for this lesson, let's talk about blocks SMM NSMBU Brick Block.png!"
 * Y: "Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. SMM NSMBU Brick Block.png are standard blocks in the Mario series.)"
 * cY: "Coo, coo. ( Small Mario can't break SMM NSMBU Brick Block.png, but  Super Mario 's mighty fist can shatter them.)"
 * M: "(Well, I thought it was funny...) Try placing some SMM NSMBU Brick Block.png in the guide image below."
 * A: Player places them.
 * M: "All right, looking good! Let's hop in and see how it plays."
 * A: Player plays course.
 * M: "That's all we have time for right now, so let's end the test run and move on."
 * A: It goes back to course edit and goes right a bit.
 * M: ''"All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. Coins SMM-NSMBU-Coin.png!
 * Y: "Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty SMM-NSMBU-Coin.png.)"
 * M: "(Oh, so you can make puns, but I can't?) Are there really that many uses for SMM-NSMBU-Coin.png? I thought they were fun to collect!"
 * Y: "Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. SMM-NSMBU-Coin.png have many uses here.)"
 * cY: "Coo, coo. (First, you place a SMM-NSMBU-Coin.png in the air if you want the player to jump.)"
 * cY: "Coo, coo. Coo, coo, coo. (Second, Coins will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a SMM-NSMBU-Coin.png.)"
 * cY: "Coo, coo. (And finally, you can use SMM-NSMBU-Coin.png to make a minor objective or area stand out a bit more.)"
 * cY: "Coo. (Try it yourself to see what I'm talking about.)"
 * M: "OK, try placing SMM-NSMBU-Coin.png in the guide images. This should give you an idea of all three uses!"
 * A: Player places the coins.
 * M: "All right, looking good! Let's hop in and see how it plays."
 * A: Player plays course.
 * M: "Looks like you've got a handle on these elements!"
 * A: It goes back to course edit and goes right a bit.
 * M: "Last, but certainly not least, we'll introduce you to one of the most adorable elements: Goombas SMM-NSMBU-Goomba.png!"
 * Y: "Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize SMM-NSMBU-Goomba.png as the first enemy to defeat you in mortal combat when you play any Mario game.)"
 * M: "If Mario bumps into a SMM-NSMBU-Goomba.png from the side, he'll take damage. But a SMM-NSMBU-Goomba.png is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"
 * Y: ''"Coo, coo. (If the SMM-NSMBU-Goomba.png is walking on a SMM NSMBU Brick Block.png, it can be defeated by hitting the SMM NSMBU Brick Block.png from below.)
 * M: "Go ahead and place SMM-NSMBU-Goomba.png in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"
 * A: Player places the Goombas.
 * M: "All right, looking good! Let's hop in and see how it plays."
 * A: Player plays course.
 * M: "Looks like you've got a handle on these elements!"
 * A: It goes back to course edit.
 * M: "And that's everything we have for this basic lesson!"
 * Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Start of every Advance course

 * Y: "Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"

Course Structure Advance (Lesson 01b)

 * M: "OK, now let's talk about the course you just played. Yamamura made it himself, you know!"
 * Y: "Coo, coo. (I placed the coins SMM-NSMBU-Coin.png here so you'd be able to collect them with a single jump while also advancing through the stage.)"
 * M: "One of the universal truths of any Mario game is that you collect 100 coins SMM-NSMBU-Coin.png, you'll get an extra life."
 * Y: "Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"
 * cY: ''"Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, Mary .)"
 * M: " Yamamura, I don't live in a nest..."
 * Y: "Coo, coo. (If you place a SMM-NSMBU-Coin.png above a block SMM NSMBU Brick Block.png, the player will be able to collect the SMM-NSMBU-Coin.png by hitting the SMM NSMBU Brick Block.png from below.)"
 * M: "So you don't have to go through the hassle of jumping up on to the SMM NSMBU Brick Block.png? What a time saver!"
 * Y: "Coo, coo. (But there maybe something hidden inside the SMM NSMBU Brick Block.png, my lazy apprentice. Something potentially treacherous.)"
 * M: ''" Yamamura, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
 * Y: "Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"
 * cY: "Coo. Coo, coo! (You can create entire courses using just ground SMM-NSMBU-Ground Block.png. And when combined with other elements, you can make some truly amazing environments!)"
 * M: "It's a very lovely cave, Yamamura, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six SMM-NSMBU-Coin.png took me forever!"
 * Y: "Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"
 * cY: "Coo. (You must jump the exact height of three course elements to escape the cave.)"
 * cY: "Coo, coo. Coo! (If the jump is too low or too high, you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"
 * cY: "Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"
 * M: "This enemy here is called a Piranha Plant SMM-NSMBU-Piranha Plant.png. They can't move or chase Mario, but it'll still hurt if you touch one!"
 * Y: "Coo. (SMM-NSMBU-Piranha Plant.png are best used as stationary obstacles as you see here.)"
 * cY: "Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"
 * M: "Say, Yamamura ... Do you think the Piranha Plant SMM-NSMBU-Piranha Plant.png could actually be considered a plant?"
 * Y: "Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"
 * M: "People-eating plants?! Yamamura, I'm not even getting hazard pay for these lessons!"
 * cM: "That's all for this advanced lesson."
 * Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Codes and files (for editing purposes)

 * Text = Red text in game
 * Text == Orange text in game
 * Text == Blue text in game; use only if what's blue doesn't have a page whatsoever.
 * File:NSMBU Question Block Render.png NSMBU Question Block Render.png


 * For more images: see Gallery:Super Mario Maker. It may not have all, but will provide some.