Paper Mario: The Thousand-Year Door bestiary

The following is a bestiary for all 124 enemies encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella.

Tattle Log
Enemy names stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed in alphabetical order, unless they were fought in a battle or as a grouped-enemy. In those cases, they are listed as individual enemies, starting with the "leader" or title of the group.

Notes on Enemies:
 * Any fire based enemy will regain HP when attacked by a fire-based move (i.e. Vivian's fire moves, or a Fire Flower), and possibly even multiply.
 * Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
 * If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.
 * In some older versions of the game, Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the R. S. Buzzy is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.