User:Nintendo101

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project
Fifty-three wholly new enemies and varieties are introduced in Super Mario Galaxy. Some of them are incorporated into subsequent Mario games or at least inspire staple elements. Notable groups include: octopus creatures called Electrogoombas, of which several varieties fire rocks from their siphons; a faction of mechanical, spinning enemies called Topmen; and stationary robots that discharge circular electrical waves called Beamers. Though some enemies look like robots, there are no enemies visually comparable to the conventional alien designs found in, even those of which that are specifically described as spacefaring in. Some of the new enemies are derivative of creatures that appeared in earlier Super Mario games in both design and behavior, with a particular focus on Super Mario 64 (see right). Some of them resemble recurring enemies in The Legend of Zelda series. Specifically, the Bats resemble Keeses and the Electrogoombas resemble Octoroks. The brown variety of Electrogoomba even has the same name in Japanese.

Super Mario Galaxy makes a substantial use of the Super Mario series' back catalogue of enemies. This game represents that first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in Super Mario Galaxy that, with the exception of re-releases or remakes, never appeared outside of their debut title. There is a notable focus on incorporating enemies that debuted in Super Mario 64, such as Bomps, Amps, Boulders, and Tox Boxes. The enemies that were incorporated contrasts greatly with the ones in the previous 3D Super Mario game, which made a conservative use of the series' back catalogue and introduced enemies that never appeared again. Only two of the enemies introduced in Super Mario Sunshine appear in Super Mario Galaxy: Cataquacks and Pokey Heads.

Nearly all of the enemies and bosses in Super Mario Galaxy are incorporated into its sequel.