Verbal Assault

Verbal Assault is a 1-vs.-3 Mic minigame in Mario Party 6. The name of the minigame also refers to verbal abuse, in which one person abuses their victim verbally to gain the upper hand. This is the only Mic minigame not to use "Jazzy" as its background music.

Gameplay
Each member of the team controls a small walker with a rapid-fire cannon and two large shields on its front. The teammates run down the road in pursuit of the lone player, who is given control of a massive battle craft.

By speaking certain phrases into the Mic, the solo player can perform different attacks to try to hit the team. If there is no Mic, the commands are selected from a blue box. The other three players must avoid the battle craft's attacks while returning fire with their walkers' cannons. The solo player has to hit each walker three times. Each walker's health is represented by three hearts on the bottom of the screen, as well as by the condition of the machine: The first two hits each knock off one of the walker's shields, and the third hit destroys the walker. After taking damage, the walker becomes briefly invincible, allowing the player to reposition themselves and prepare for the next attack.

On the other hand, the team of three has to hit the battle craft with multiple small shots. The battle craft moves from side to side, but its size means that most shots will hit it regardless. Its health can be estimated by looking at the green capsules near the cockpit: As it takes damage, the capsules fade to red and pop off the craft.

The minigame ends when one side defeats the other. If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team within five minutes, the minigame ends in a tie.

Ending
The players are seen outside their machines—with the loser's/losers' vehicle(s) broken and emitting smoke—and perform their victory/defeat animations depending on whether they won or lost. If the minigame ends in a tie, all players perform their defeat animations.

Solo (1 player)

 * "Fire" – Two flamethrowers sweep the area in front of the battle craft. They have short range and can be dodged simply by keeping away from the battle craft.
 * "Missile" – The battle craft fires six missiles in a spread formation. The team players should move between the missiles (easier if they are far away from the battle craft).
 * "Drop bombs" – The battle craft launches multiple bombs from a hatch on its top. The bombs hit random areas of the road, exploding into pillars of fire that linger briefly.
 * "Laser" – The battle craft fires two large beams straight down. They can be avoided by staying to the sides of the road or by staying between the lasers.

These appear in the Star Bank as hints and require the Mic to activate:
 * "Bullet Bill" – A Bullet Bill is launched from the battle craft. It moves slowly, but it homes in on an opponent.
 * "Goomba" – Multiple Goombas jump out of the battle craft and roll straight forward.

If the Mic fails to recognize any of these commands, the battle craft displays an animation of gears being dropped while the player on board looks distressed. This is not an attack. The gears have no effect and disappear after a moment.

Group (3 players)

 * – Move
 * – Shoot

In-game text

 * Rules – "One player commands a heavily armed battle craft. The other three have to destroy it!"
 * Advice 1 – "As the battle craft takes damage, green capsules will break away."
 * Advice 2 – "Wait until the battle craft finishes an attack before saying another order into the Mic."