Mario Party 9

Mario Party 9 is the ninth home console installment of the Mario Party series, the second and final installment for the Wii. The game was the first in the series to be developed by Nd Cube instead of Hudson Soft. It is also the eleventh in the main series (fifteenth in Japan). The host of the game is Yellow Toad for the boards while Blue Toad is the host for minigames, and Green Toad appears near the end of Boards to initiate an event similar to the Last Five Turns Event from past Mario Party games. This is also the twenty-fifth and the final Mario series' installment overall to be released for the Wii console.

Story
On a night outside of Princess Peach's Castle, Mario and his friends are gathered to watch the Mini Stars glitter in the sky. As Mario peers though the telescope, he is shocked as he notices that the stars are suddenly being sucked through a vortex. It is then revealed to be Bowser and Bowser Jr. on a spacecraft, who are using a vacuum-like machine to suck the stars out of the sky and into containers. Upon witnessing this, Mario and the gang set out to defeat them and save the Mini Stars. After they start their journey, Shy Guy and Magikoopa are seen coming out of the woods and start following them, as part of Bowser's plan.

Before each board, there is a cutscene that features Bowser admiring his collection of Mini Stars. Bowser Jr. then runs over to him to show his father the progression of Mario's group. Bowser is enraged, but summons two of his minions to stop the group before they can take all the Mini Stars. Eventually, however, the group reach Bowser's location, Bowser Station, and must face Bowser Jr. before battling his father.

After the final battle with Bowser, the player looks out from the stadium at Bowser's other platform, where the canisters containing all the Mini Stars burst and release them back to where they once were. As this happens, Bowser and Bowser Jr. are flying off. Bowser is mourning over the failure of his plan, which he reveals was to decorate his castle using the Mini Stars. However, upon seeing the released Mini Stars, Bowser is enraged and chases off the ones that fly near him. However, this only results in him falling out of his car; Bowser Jr. flies down to save him. Back at Peach's Castle, Mario and friends are once again gathered around the telescope to admire the Mini Stars as they glisten in the night sky.

Gameplay
In Mario Party 9, a new form of gameplay was introduced in this game, retiring the old format seen in the prior eight titles: players move all at once through the board in a vehicle (a car in Toad Road, a magic carpet in Boo's Horror Castle and a legged machine in Bob-omb Factory, for example), still taking turns rolling, moving from a starting point to to an ending point. Instead of rolling a die with a 1-10 on it like in the previous games, players can only roll a dice block with a 1-6 on it; however, there are other dice blocks that can be collected, which includes a dice block that allows a 1-10 roll. Instead of trying to collect coins to buy stars, players receive Mini Stars if they pass by them. While doing so, players must also try to avoid Mini Ztars, which deduct their current amount of Mini Stars. The player who collects the most Mini Stars by the end of the game is declared the winner.

New minigame types are introduced in the Mario Party series, one example being 1 vs. 2 minigames against Bowser Jr. In this game, the minigames don't appear after every player has moved, but only when a player ends up on any of the spaces that triggers a minigame. Also, when receiving dice blocks, a minigame might pop up after as well. Unlike previous Mario Party games, where often only the winner(s) of a minigame receives a reward, all minigames are ranked from first to last place and generally all players receive Mini Stars, with players in a higher position earning more Mini Stars.

During a party, there are two board events that are required to occur before advancing: Captain Events and Boss Battles. The former occurs whenever a player arrives on a Captain Event Space. The event differs for each board, but they all allow the players to earn more Mini Stars, though the player that has started the event always has some form of control over the event, putting him or her in an advantage state. As for Boss Battles, there are two Boss Battle Spaces on every board, one near a fortress and one at the end. During the Boss Battle minigames, players must work together to defeat a boss while attempting to increase their own individual scores, as the player with the highest score wins the minigame, which gives more Mini Stars than normal.

Modes
This Mario Party installment has 5 modes in all. They are:


 * Party Mode
 * Solo Mode
 * Minigame Mode
 * Museum
 * Extras

Party mode
Once again returning from previous Mario Party games, Party Mode involves the players going around the board like with the previous games, but changed due to the new gameplay mechanics of Mario Party 9. The amount of Party Points that the players will earn is determined by how many Mini Stars they have at the end of the game. However, if handicaps are used, the handicap amount will not count towards the Party Point total; for example, if a player has a 50 Mini Star handicap, and finishes with 100 Mini Stars, they will only earn 50 Party Points. Notably, should a player end a game with less than 10 Mini Stars, 10 Party Points are added regardless of how low their Mini Star count is. This is independent for each player that ends with under 10 Mini Stars (for example, a 4-player game that ends with Mini Star counts of 105, 67, 60 and 3 without any handicaps gives a total of 242 Party Points although the Mini Star total is only 235).

Solo mode
The game's story mode, Solo Mode involves the players traveling across all six boards to defeat Bowser and save the Mini Stars. Completing Solo Mode will award the player 500 Party Points, and the Mini Star grand total will also be added onto the player's Party Point amount; for example, finishing Solo Mode with a grand total of 500 Mini Stars will award the player 1000 Party Points.

Minigame mode
Blue Toad is the host of Minigame Mode.
 * Free Play: In the Free Play mode, the players can play unlocked minigames freely.
 * Step It Up: In this mode, players must win minigames to climb stairs. The player who reaches the top first win.
 * Garden Battle: The players must get puzzle pieces to fill their gardens by winning minigames. The player who completes it first wins.
 * Choice Challenge: All the players choose three minigames from a group of five that they would like to play. These minigames are played and points are earned by placing in minigames: whoever gets more points wins.
 * High Rollers: In this mode, the players must win minigames to roll a Dice Block to pass through a panel floor, earning points based on the sqaures they pass over. The player who gets 500 points first wins.
 * Time Attack: The player must try to win 10 preset minigames as fast as he or she can.
 * Boss Rush: The players must defeat a series of bosses to win, similar to Boss Bash in Mario Party DS.

Note: When finished, all game modes award 10 Party Points, except for Free Play, which awards just 1 Party Point per finished minigame.

Museum
The Museum is where the players can spend Party Points to buy various things such as Mini Star constellations, game sounds, vehicles or extra game modes. They can also watch the credits from here. Once they return a constellation into the sky, the players can go to see it in the sky.

Extras
In Extras, the player can play through various extra minigames such as Castle Clearout, Shell Soccer or an extended version of Goomba Bowling. There is also a mode called Perspective Mode, in which the player plays through ten minigames that have a modified camera angle, making them harder to win.

Items
Instead of more traditional items, Mario Party 9 ' s items consist entirely of Dice Blocks, allowing the user to roll a specific number more easily from a specific range of values. These can be obtained by landing on a Dice Block Space.

Spaces
When a player lands on a space, something is going to happen. Each space has its own effect, but like in previous Mario Party games, every space is color-coded. The color of the space will tell what kind of event is going to happen. If the player moves over a space with a half cross on it, he or she automatically stops at that space and an event starts. The only two spaces of this kind are the Boss Space and the Captain Event Space.
 * Normal Spaces
 * Blue Spaces - Triggers good events and will help the player who landed on it.
 * Red Spaces - Trigger bad events and will hinder the player who landed on it.
 * Green Spaces - Neutral spaces that often lets one or all players attend an event that can either help or hinder the player.
 * Yellow Spaces - Trigger minigames when landed on.
 * White Spaces - Adds Mini Stars to the Jackpot on the Bowser Station board.
 * Star Spaces
 * Mini Star Spaces - Gives Mini Stars to the player who landed on it.
 * Mini Ztar Spaces - Takes Mini Stars from the player who landed on it.

Because of the new rules in Mario Party 9, there are many new spaces introduced. Some old spaces returned as well, but some have a different effect (for example the Blue Space). With a total of 21 different kind of spaces, Mario Party 9 has the most spaces of the series. Also for the first time in the Mario Party series, some spaces are unique for a specific board. Here is a list of all the spaces in the game, with what kind of effect they have.

Critical reception
Reviews for Mario Party 9, similar to most Mario Party games, have been mixed to positive. IGN gave it a 7/10 explaining that the graphics are good but the music is repetitive and the luck plays a big role in determining a player's fate in the game. GameSpot gave it a 6.0 explaining that it is too familiar and that Solo mode is tedious and required for unlocks.

Mario Party 9 is the 21st best selling game for the Wii, having sold 2.73 million copies worldwide, as of March 31, 2014.

Pre-release and unused content
The design of the Toad Road board for the build presented during the E3 trailer had a somewhat simpler design. While an early version features the same layout and many of the same features, the "9 Island" seen in the final game is not present, featuring a circular island in its place. The circle island on the final board also replaces a mountain with a waterfall in an early version. The in-game font for the E3 build was based off the Mario Kart: Double Dash!! in-game font, but was changed to the font used in the newer games on the final version.

Staff
Mario Party 9 is developed by Nd. Cube, the same company that has developed Wii Party. Nd. Cube consists of former employees of Hudson, a company involved in the previous Mario Party titles. Shuichiro Nishiya and Tatsumitsu Watanabe are the main directors of this game. The programming director is Shinji Shibasaki. The sound director is Hiroyuki Tsuboguchi while the music director is Chamy. Ishi. Meanwhile, NOA Product Testing has been involved in debugging the game.

‎References to other games

 * Super Mario Bros.: An extract of the overworld theme is in the song "Freshen Up!" (played in the minigame Speeding Bullets), also the song "Super-Duper Mario Bros." features the complete theme (played in Castle Clearout and Shell Soccer), plus the music in the Minigame mode Choice Challenge is a remix of the underworld theme, also a remix of the overworld theme can be heard in the Museum.. The bridge tiles during Goomba Bowling are very similar to the stones in the overworld levels, and a portrait in Boo's Horror Castle features Mario from this game jumping out of a warp pipe.
 * Super Mario World: An extract from the music of the Results screen of the boards is a remix of the overworld theme. Also Bowser appears with his Koopa Clown Car.
 * Mario Kart (series): A lightning bolt appears in King Boo's Puzzle Attack
 * Super Mario 64: The music when Bowser appears to initiate a Boss Battle is the beginning of the Koopa's Road theme.
 * Luigi's Mansion: King Boo is a boss. Also, Boo's Horror Castle resembles the mansion.
 * Super Mario Sunshine: A Pianta appears in the minigame Pianta Pool.
 * Mario Kart: Double Dash!!: The vehicle from DK's Jungle Ruins resembles the DK Jumbo. Also, some voice clips are recycled.
 * Mario Party Advance: The game uses a vehicle to move on the board. Also, Toad Mobile, the default vehicle from Toad Road resembles the car from this game.
 * Super Mario Galaxy: The Ground-Pound Switch icon appears on Wiggler's body segments and on Whomp's back. Also the music of some Bowser Jr. minigames is a remix of Bowser Jr.'s theme of the game. Voice clips reused from this game include Boo's. The concept of underwater shell riding (used in the Cheep Cheep Boss Battle) is taken from this game and its sequel.
 * Mario Party DS: Step It Up is a minigame mode, and it was also in DS.
 * Mario Kart Wii: Some voice clips are recycled.
 * New Super Mario Bros. Wii: Many of the environments and minigames in the game are based on the worlds of this game, including the background of the minigame Upward Mobility. Yellow Toad and Blue Toad also reappear as the hosts of the game. The design of the Ice Flower of this game appears in King Boo's Puzzle Attack. Bowser Jr. appears in his Junior Clown Car. Also some of the Bowser Jr. Minigames music is a remix of Bowser Jr.'s battle music in this game. Toad houses also appear, in the style that they did in this game. The character stances are also from this game. Also, the jumping noise is the same from this game.
 * Super Mario Galaxy 2: In the minigame Logger Heads, a group of Whittles appear. They also appear in the Step It Up minigame mode in the background of the tree, and they congratulate the winner when they reach the top of the tree. The setting of the boss minigame Bowser's Block Battle is similar to the areas where Mario would meet Bowser in the game. The hammers Bowser Jr. uses in Bowser Jr. Breakdown are similar to the ones used by Megahammer.
 * Super Mario 3D Land: In the minigame Goomba Spotting, the Goomba Tower enemy returns and the binoculars interface resembles the one used when Mario or Luigi looks through the binoculars. Graphics and a few elements, as well as the font used in this game are borrowed as well.

Differences from previous Mario Party games
This is the first Mario Party in the series:
 * to not be developed by Hudson Soft.
 * to have Mini Stars instead of coins and Power Stars.
 * to change the core board gameplay by having all the players together in one vehicle.
 * to not have Red Spaces, replacing them with Mini Ztar Spaces.
 * to not include Advice or Hints in the Minigame Rules Screen.
 * to not include a category of 2-vs-2-Minigames, and the first since Mario Party 2 to not include a category of Duel Minigames (if the 1-vs.-1 Story Minigames and/or the etc. Minigames from Mario Party 4 are counted as Duel Minigames). Additionally, it does not have the team battle mode first introduced in Mario Party 4.
 * since Mario Party 2 not to have three separate save files (excluding Mario Party DS, which has two).
 * to not use the usual Mario Party font for the in-game text in any way.
 * to use the modern font for the in-game text, first used in Super Mario 3D Land.

Trivia

 * Toadette is the only playable Mario Party 8 character to not appear in this game, as Mario, Luigi, Peach, Daisy, Yoshi, Birdo, Wario, Waluigi, and Toad are playable, Blooper and Dry Bones appear as bosses, Hammer Bro hosts the battle minigames and Boo appears in Boo's Horror Castle as a stage hazard.
 * This is the first and currently only Mario Party to have fewer characters than its numbered predecessor.
 * This is the only Mario game on the Nintendo Wii to use the modern Mario font for the in-game text, including Mini Star counts. Click here to view.