Goal

Goals are the end target of a level in the Mario series and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars of Super Mario 64 and the Super Mario Galaxy games.

Main Mario series

 * Axe: An axe that sits at the end of Bowser's castles, first seen in Super Mario Bros. It is the only way Mario or Luigi can defeat him without a Fire Flower. Touching it will destroy the bridge underneath Bowser.
 * Bell: A regular bell that hangs above the goal in Super Mario Land 2: 6 Golden Coins. Touching it will allow Mario to play a bonus game.
 * Crystal Ball & Mask Gate: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in Doki Doki Panic/Super Mario Bros. 2.
 * Giant Gate: A large gate seen in Super Mario World. Walking through the gate will allow Mario or Luigi to continue to the next level. Touching the bar will award the player points based on its position.
 * Goal Pole: A large flagpole seen in most 2D Mario games. The higher the character touches on the pole, the more points awarded. First seen in Super Mario Bros.
 * Goal Ring: A ring found at the end of challenge stages in New Super Mario Bros. U, replacing the Goal Poles found in normal stages.
 * Golden Coin: One of six large coins needed to open Mario's castle in Super Mario Land 2: 6 Golden Coins. Found at the end of each zone.
 * Grand Star: A large Power Star found in the last level of every world, first appearing in Super Mario Galaxy.
 * Green Star: A special type of Power Star first seen in Super Mario Galaxy.
 * Keyhole: A secret goal that can only be opened with a Key in Super Mario World, often leading the player to a secret path.
 * Magic Ball: A magical ball normally dropped by bosses of a Fortress. First seen in Super Mario Bros. 3.
 * Power Star: A Star that acts as the goal for most 3D Mario games. Collecting one will complete the current mission. First seen in Super Mario 64.
 * Red Power Star: A unique type of Power Star found only in Super Mario Galaxy.
 * Roulette Box: Effectively called "goal" in Super Mario Bros. 3, it constantly switches through three cards the player can collect for points.
 * Shine Sprite: A sun-like object that is the goal for missions, similar to the Power Stars. First seen in Super Mario Sunshine.
 * Sprixies: Fairy-like creatures that are held captive by Bowser in Super Mario 3D World. Rescuing one will complete the current world and allows the player to move on to the next.

Mario Kart series

 * Checkered Flag: The flag used by Lakitu to alert the player that the race is over since Super Mario Kart.
 * Start/Finish Line: The line to signal the end of the race since Super Mario Kart. It can also be used at the start of the race or to signal the next lap/section.

Mario RPG series

 * Beanstar Shards: Fragments of the greater Beanstar split apart during the course of Mario & Luigi: Superstar Saga.
 * Cobalt Star Shards: Fragments of the greater Cobalt Star in Mario & Luigi: Partners in Time. Needed to fix Professor E. Gadd's time machine.
 * Crystal Stars: Shining stars in Paper Mario: The Thousand-Year Door that open up the titular Thousand-Year Door and collecting one will complete the corresponding chapter.
 * Pure Heart: A gem-stone in the shape of a heart that serve as the way to complete a chapter in Super Paper Mario.
 * Royal Sticker: The main objective of Paper Mario: Sticker Star. Collecting one will complete the respective world.
 * Star Block: A block that serves as a way to end a level in Super Paper Mario.
 * Star Cures: Special items in Mario & Luigi: Bowser's Inside Story that cures the Blorbs.
 * Star Piece: Seven pieces of a star that serve as the primary objective in Super Mario RPG: Legend of the Seven Stars.
 * Star Spirits: Sentient Stars that are the main objective in Paper Mario. Saving one will end the chapter.
 * Sticker Comet Shards: Pieces of the Sticker Comet in Paper Mario: Sticker Star that have fallen throughout the land. Some levels contain multiple pieces.

Mario Party series

 * Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.
 * Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.

Yoshi series

 * Fruit: In Yoshi's Story, eating thirty of these will complete the level.
 * Gems: Items from Jewelry Land in Yoshi's Safari. They are recovered by defeating the Koopalings and, upon doing so, the level will be completed.
 * Goal roulette: A gate that is first seen in Super Mario World 2: Yoshi's Island. It is constantly spinning and will stop when Yoshi passes through it. If it lands on a Smiley Flower, a bonus game will play.
 * Happiness Medal: A medal given at the end of a level in Yoshi Topsy-Turvy. A certain number are required in order to progress to the next chapter.

Donkey Kong series

 * End of Level Flag: A flag seen at the end of most levels in Donkey Kong Country 3: Dixie Kong's Double Trouble. The Kong must jump and grab the rope in order to end the stage.
 * End of Level Target: A flag with a target at the bottom in Donkey Kong Country 2: Diddy's Kong Quest. Jumping onto the target hard enough will give the Kongs a prize.
 * End of stage: A spiraling object that serves as the end-stage goal in Donkey Kong Land.
 * Golden Banana: Bananas that serve as the main plot of Donkey Kong 64. Collecting one will add it to the player's total.
 * Slot Machine Barrel: A Barrel that appears at the end of levels in Donkey Kong Country Returns. It'll reward the Kongs with a prize, though the prize differs depending on when the barrel is hit.

Wario series

 * Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
 * Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
 * Legendary Treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of Legendary Treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The Legendary Treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
 * Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A Key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
 * Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
 * Treasure Chest: In Wario Land 4, four Treasure Chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The Treasure Chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
 * Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
 * Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.