Super Mario World: Super Mario Advance 2

Super Mario World: Super Mario Advance 2 is a port of Super Mario World made for the Game Boy Advance. It was the second title in the Super Mario Advance series and was released in 2001. There are many differences between the original Super Mario World and Super Mario Advance 2 (listed below). The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in the United States and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer.

List of changes

 * In the SNES version, when a new game is started, Mario is shown as well as a message telling the plot of the game. In the GBA version, both Mario and Luigi are shown, and Luigi is seen pacing around while Mario is looking up at the message.
 * If the player manages to collect all five Yoshi Coins in every single level, all the Yoshi Coins will change into Peach Coins (after watching a cutscene where this happens).
 * Voices have been added to Boos, the Koopalings, and Mario and Luigi. Most Mario and Luigi's voices were ported from the first Mario Advance, while a few others are new.
 * The points awarded for defeating the Chargin' Chucks are different in the GBA version, being 2000 instead of 800. Coins are awarded for defeating them with fireballs.
 * Players can have up to 999 lives, like with the other games.
 * Dragon Coins are now found in Fortresses and Ghost Houses, with some areas of the fortresses reconfigured to accommodate them.
 * Players now gain 400 Points after punching a Climbing Koopa rather than the original 100 Points.
 * Players now start out with the power up they last had.
 * There are more Message Blocks throughout the game than the SNES version. Messages in the SNES version featured the heading "Point of Advice", while the heading in the GBA version is "Tourist Tips."
 * On the map screen, the icon for Top Secret Area is now a smiling bush rather than a yellow circle.
 * When the player gets hurt with Cape or Fire power, the player won't become tiny and need to use the item in reserve (if any), but the player will become Super Mario/Luigi, and they will keep the reserve item.
 * After completing all 96 goals in the game, most of the message blocks will be changed to congratulate the player on finding the secret world and clearing all the levels.
 * After completing a castle or fortress, in the SNES version, the player could replay the castle by pressing L and R simultaneously. The player cannot reenter completed castles and fortresses in the GBA version until Bowser is defeated, after which they can be reentered anytime without the use of special button combinations.
 * The player can get the colored Yoshis in ? Blocks: a Blue Yoshi if the player is Cape Mario/Cape Luigi, a Red Yoshi if the player is Fire Mario/Fire Luigi and a Green Yoshi or Yellow Yoshi if the player is Small Mario/Small Luigi or Super Mario/Super Luigi. This only happens after the Mario Bros. have used the Yoshis in Star World.
 * When Yoshi eats ten berries consecutively in the SNES version, he will produce an egg containing a mushroom. In the GBA version, the egg contains a different item depending on the color Yoshi.  The power-up that will come is a mushroom for green Yoshi, a feather for blue Yoshi, a fire flower for a red Yoshi and a star for a yellow Yoshi.
 * There are different messages for finding colored Yoshis and growing them.
 * Luigi is an optional character for player 1 and he has some differences:
 * Luigi is updated to resemble his current look: tall and skinny.
 * Luigi jumps higher and farther than Mario.
 * Luigi runs slower than Mario.
 * When Luigi flies using the Cape, he doesn't fly as fast as Mario.
 * When hurled, Fire Luigi's fireballs bounce higher than Fire Mario's.
 * Unlike Mario, when Luigi rides Yoshi, he does not instantly swallow any enemy. Instead, Yoshi can spit them out and use them to attack other enemies. If Yoshi has an enemy in his mouth for about eight seconds, he will swallow it.
 * If Luigi hits a Coin Block, all the coins will spill out of the block instead of collecting them one by one.
 * The player can also save half-way through a level once the player has past the half-way gate and quit. When the player comes back to that level, the player will start from the half-way gate and it is not affected by playing another level after doing this process.
 * The rescued Yoshi Egg dots are colored instead of being a gray-brown color.
 * Princess Peach has a slightly different appearance. The color of her dress is lighter and she has bangs.
 * Big Boos and The Big Boo are white rather than blue.
 * The autumn changes return in the GBA version; however, there are some differences in the GBA autumn:
 * In the SNES version, the changes occur after the player completes the Special courses. In the GBA version, the player must clear all 96 exits to make the changes occur.
 * After the player unlocks the autumn changes in the GBA version, a cut scene is shown where Luigi is in Mario's balloon tossing out the masks for the Koopas to wear.
 * In addition to the Koopas, Bullet Bills, and Piranha Plants, the Goombas and Pokeys have different appearances as well.
 * In the GBA ending credits, although the alternate enemies are displayed, their original names remain. The alternate enemies are not given names as they are in the SNES version.
 * Because there is only one run button on the GBA, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object.
 * Instead of Yoshi having orange hands and arms, they were changed to the main color of the Yoshi (for example, a Blue Yoshi would have blue arms). This is due to the fact that later games featuring Yoshi are like that, and it become a staple for Yoshi's coloring. The artwork for Super Mario World even featured it, so reasons in-game for the arms to be orange are unknown.
 * In the seventh room of Bowser's Castle which features the Bowser Statues that spit out flames, the Game Boy Advance remake didn't have the first statue spitting out flames, thereby making the first part of the room easier.
 * In #3 Lemmy's Castle, a powerup found lying around in the last room is a feather in the GBA version rather than a Super Mushroom.
 * The keyhole exit from Star World 2 is slightly different.
 * The boss door in Chocolate Fortress is colored red like every other boss door. It was the only brown door in the SNES version.
 * Some text is slightly changed after a Koopaling's defeat, for example:
 * The SNES version states that either Mario or Luigi has defeated the Koopaling, whereas the GBA version states both Mario and Luigi have done so.
 * Iggy Koopa is described as "crazed" in the GBA version, rather than "demented".
 * Chocolate Island is described in the SNES version as "dangerous(but tasty)" while the GBA version describes it as "deliciously dangerous."
 * Wendy O. Koopa was said to have "sung her swan song" rather than her "last song" as in the SNES version.
 * After defeating Bowser, when the player returns to the finished save file, the text after the Koopaling's defeat is shortened, only saying that Mario and Luigi have defeated the Koopaling.
 * The Top Secret Area has a timer in the Advance remake, whereas there was no time limit in the SNES version.
 * When fighting Bowser, there was no time limit in the SNES version. In the Advance remake, however, the timer stays intact.
 * Because of this, the time limit in Bowser's Castle has been extended from 400 to 800, double as much as the time limit in the original.
 * At the end of the bonus game, Mario and Luigi do their victory pose regardless of whether or not they had won any extra lives in the SNES version. In the GBA version, if Mario(or Luigi) did not win, he would turn his head down in disappointment.
 * Bowser's arms were green in the SNES version, while they are the correct orangeish-yellow in the GBA version.
 * After Bowser is defeated, the text in the SNES version states that Mario's adventure is over, even if Luigi was the one who beat Bowser. In both cases, the GBA version states that both Mario and Luigi's adventure is over, and the text also refers to the princess by her current name, Peach, whereas the SNES text referred to her as simply "the princess."  After the first time Bowser is defeated, whenever the player replays the level and beats Bowser, the text no longer states that Mario, Luigi, and the others are going to take a vacation, only stating Mario and Luigi's adventure is over. The same happens for the defeated Koopalings' text.
 * If Luigi beats Bowser in the SNES version, he would replace Mario in the ending sequence, leading Yoshi, Peach, and the eggs back to Yoshi's house. In the GBA version, Mario is shown leading Yoshi, Peach, and the eggs back during the credits, with Luigi trailing right behind the last egg.  At Yoshi's house, both Mario and Luigi are seen arriving, and both do their victory pose after the eggs hatch.  The GBA ending is the same regardless of who defeats Bowser.
 * As the GBA version is an enhanced port, the credits are a bit different. Some roles are taken by new or different staff members, while some who had assumed those roles in the original have handled other roles.  Also, as is the case with most, if not all remakes, the GBA version credits the original SNES game staff under "Special Thanks."
 * After the enemies' names are displayed in the SNES version, Mario, Peach, and Luigi stand in front of a black background with the text "THE END" above them, and the player must reset the system. In the GBA version, Mario and Luigi have updated appearances, the text is a different style, and the background is initially white, but then a camera is heard and the image becomes a photo of the three standing on a grass hill.  If the player presses a button, the game returns to the map screen and allow them to save the game.