Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Superstar Saga + Bowser's Minions (called Mario & Luigi RPG1 DX in Japan ) is an upcoming game for the Nintendo 3DS, set to be released in North America and Europe on October 6, 2017. It is an enhanced remake of the 2003 Game Boy Advance game, Mario & Luigi: Superstar Saga. The game also has an added story called Minion Quest: The Search for Bowser. The game is set to have amiibo support for the Minion Quest mode, where the Koopa Troopa, Goomba, and Boo amiibo are to be compatible. The game is set to be the first remake of the Mario & Luigi series, the third game in the series to be released for the Nintendo 3DS, and the sixth game in the series overall. Despite being a Nintendo 3DS game, it is set to only be playable in 2D.

Mario & Luigi: Superstar Saga
The remake of Mario & Luigi: Superstar Saga has updated graphics, soundtrack, and controls, looking visually similar to Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam. The story appears to be the same as it was in the original game. However, some additions and alterations to the gameplay have also been made.

List of changes

 * Enemy stats were changed.
 * Mario and Luigi will now jump twice on an enemy if a solo jump's action command is entered correctly, just like in previous installments since Mario & Luigi: Bowser's Inside Story.
 * The Emergency Guard from Mario & Luigi: Paper Jam is added.
 * The Solo-Attack-Command Block is replaced with separate Command Blocks for Jump-, Hammer-, and Hand-Attacks.
 * Many bosses now drop new gear such as Hoohooros dropping the Hoohooros Slacks or Rookie dropping the Rookie Badge.
 * Accessories can now be obtained throughout the entire game and not just from Professor E. Gadd.
 * Advanced Bros. Attacks are now separately selected and cost more Bros. Points to use.
 * Mario & Luigi now make sounds whenever they are hit in battle as well as during Bros. Attacks.
 * The level of an enemy is now displayed next to their name when targeting them.
 * The game now has a lot of new features due to the added second screen.
 * Mario & Luigi's passports showing their level and stats displayed in battle
 * A tutorial for attacks displayed in battle similar to the one in Mario & Luigi: Paper Jam.
 * In the overworld, the touch screen can be used to switch between moves like the High Jump or the Spin Jump.
 * The player can also press a button on the touchscreen to display a map where they can also put markers.
 * Heart Blocks are present in every version of the game unlike in the original, where only the Japanese version featured them.
 * Similarly to Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, saving can now be done at any point on the overworld.
 * Cutscenes can be sped up with, or possibly with the icon on the touch screen.
 * Mario & Luigi's positions can no longer be switched manually. Instead, they will switch automatically when selecting a move.
 * Pressing the X-Button in the overworld will make both Bros. jump simultaneously.
 * The line of the Koopa Troopa originally telling the player about switching places was changed to inform about this mechanic.
 * The menu screen features a guide option, showing how certain actions are performed similar to Mario & Luigi: Paper Jam.
 * This function is also available in battle via the bottom screen.
 * The percentage of beans and ?-Blocks found can also be viewed in the menu screen along with a summary of the current story.
 * A sound player was added. Unlike in previous entries, it's not accessible from the title screen but from the in-game menu screen.
 * Options have also been moved from the title screen to the menu screen.
 * Visible on the menu screen there are some Battle Cards from Mario & Luigi: Paper Jam. It's currently unknown if these are only a callback or if they will appear in the game like they did in Mario & Luigi: Paper Jam.
 * The time limit to collect ten Hoohoo Spirits in Hoohooros's minigame has increased from 30 seconds to 35.
 * "Toadtown Square" was renamed to "Peach's Castle".
 * Many character sprites are apparently derived from the sprites of Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, causing their appearance to be different with respect to the one of the original game.
 * Troopeas are bipedal rather than quadrupedal.
 * The Koopalings take on their modern designs rather than their original designs.
 * The NPC Koopa Troopas from the Koopa Cruiser no longer wear flight uniforms.
 * The Toads in Peach's Castle are now regular Toads with differently colored spots and vests rather than differing in height and clothing.
 * The cannon that Bowser gets stuck in during Stardust Fields now flies away upon firing him out, rather than blinking away after the camera pans back to Mario and Luigi.
 * Several cameos have been added to the Mario Bros.' House
 * There is now a trophy from Mario Kart 8 on a shelf and a Wii Wheel hanging next to it.
 * Mario's tennis racket and golf club can be seen on a shelf above and leaning on Mario's bed, respectively.
 * Mario's Cap is now on the clothing line outside of the house rather than on the coat-stand inside, fixing a minor continuity issue when Mario puts on his clothes. In the original game, his cap suddenly appears on his head once he's all dressed up.
 * A carpet in front of the Bros.' beds looking like a Yoshi Egg has been added.
 * A pendulum clock has been added to the wall.
 * When Mario & Luigi enter Beanbean Castle for the first time, the devastation theme keeps playing instead of the Beanbean Castle theme.
 * Instead of the music stopping when Peach's Castle explodes, the music keeps playing as it explodes.
 * Bink's design has been changed from his original Donkey Kong-like appearance.
 * Doctor Toadley replaces Psycho Kamek.
 * The destruction of Beanbean Castle Town is now caused by Fawful's Mechawful minions from Mario & Luigi: Bowser's Inside Story.
 * Professor E Gadd's theme is now taken from Luigi's Mansion: Dark Moon rather than being a remix of his theme from the original game.
 * The posters in Yoshi Theater, which used to reference other Nintendo franchises such as Kirby, Wario, and The Legendary Starfy, are now replaced with new posters depicting films involving Broque Monsieur, Broque Madame, and Broggy, a Shroob invasion, and Prince Dreambert.
 * Geno no longer explains the minigame, Star 'Stache Smash, with a disembodied text bubble replacing him. This is likely due to licensing reasons, as Square Enix owns the character of Geno.
 * Mechakoopas replace Mecha-Chomps in Woohoo Hooniversity.
 * Boomerang Bros. from the original game are now named Beanerang Bros. and are treated as a separate species to the standard Mushroom Kingdom ones (which are found in Minion Quest). They also drop Oho Gear.
 * Cheep Cheeps and Puffer-Cheeps are replaced by Spiny Cheep Cheeps with the same behavior.
 * Several enemies that had duplicate names but different palette and stats have been renamed to be "Elite" versions, akin to what Elite Troopea was to Troopea. These include Elite Pestnut, Elite Chuck Guy , Elite Gritty Goomba , Elite Dry Bones , and Elite Limbo Bro.
 * Mushrooms now heal 30 HP instead of 25.
 * Similarly, Syrups heal 15 BP instead of 20.
 * The Great Force now resembles the Triforce and gives the traditional item jingle from The Legend of Zelda series.
 * Bean depressions are now known as bean hollows.
 * Invisible bean hollows that can be found by Mini-Mario or the Game Boy Player are now made visible.
 * Each blend in Starbeans Cafe requires less beans, from 25 (25 for single bean, 15/10 for two beans) to 10 (10 for single bean, 6/4 for two beans), and the stat boosts given are reduced by half.
 * There are now only two save files instead of three.
 * Cackletta's soul is now larger than in the previous version; has a blue jewel on her forehead; has light yellow eyes instead of darker yellow, bloodshot ones; has arms that are now color coded to match the elements they use, and is now a 3D model instead of a 2D sprite (as with Shiny RoboBowser).
 * When low on health Cackletta's entire body turns bright red, the eyes and heart turn green, and the jewel becomes gray.
 * The ground during the final battle now has a design of Cackletta's grin.
 * Bosses now turn red (or different colors) when low on health, as in Paper Jam. Some bosses now have altered attack patterns or new attacks:
 * When low on health, Trunkle covers the tree on his head with both hands, making it impervious to attacks.
 * Sledge and Mallet now inform Mario and Luigi that they've moved after defeating Mom Piranha and tell them to come by.
 * The top faces of Oucher Glasses appear to have happy faces rather than sad ones, as the mad faces on the bottom stay the same.
 * Clumphs now take critical damage from Mario's Firebrand attacks, especially the Fire Bros. attack.
 * Various music has been replaced as well. The music for the Star 'Stache Smash has been replaced with a remix of Mario & Luigi: Paper Jams mini-game theme, the music for the Barrel mini-game is replaced with a remix of Mario & Luigi: Dream Teams mini-game theme and the tutorial music is a remix of Mario & Luigi: Paper Jam's tutorial music.

Minion Quest: The Search for Bowser
This new story involves Bowser's minions battling the enemies of the Beanbean Kingdom to rescue Bowser, after he is knocked out from the Beanbean Border, led by Captain Goomba. The battles are the two armies automatically fighting against each other, though the player can choose which characters to send in, give more power to critical attacks by performing certain actions such as repeatedly pressing a button, pressing a button with the correct timing or aiming correctly at the enemies, and choose one of the actions available to the captain, the latter of which costs CP. At the end of a battle, if any of the opponent's allies had survived, they will join the player's team. There are three types of troopers: Melee (who only fight physically), Ranged (who fight exclusively with projectiles), and Flying (physical fighters who fly). The types follow a rock-paper-scissors triangle of strength and weakness, with Melee units being strong against Ranged units but weak against Flying units, Ranged units being strong against Flying units but weak against Melee units and Flying units being strong against Melee units but weak against Ranged units.

Confirmed allies

 * Captain Goomba
 * Captain Shy Guy
 * Captain Boo
 * Captain Koopa
 * Private Goomp
 * Sergeant Guy
 * Larry Koopa
 * Wendy O. Koopa
 * Iggy Koopa
 * Goombas
 * Paragoombas
 * Big Tail Goomba
 * Koopa Troopas
 * Koopa Paratroopas
 * Dry Bones
 * Lakitus
 * Spinies
 * Buzzy Beetles
 * Para-Beetles
 * Hammer Bros.
 * Ice Bros.
 * Chargin' Chucks
 * Spikes
 * Green Magikoopa
 * Mechakoopas
 * Shy Guys
 * Piranha Plants
 * Ptooies
 * Fire Stalking Piranha Plants
 * Bob-ombs
 * Boos
 * Pokeys
 * Tail Boos
 * Broozer
 * Bomb Boos
 * Big Boos
 * Bowser Jr.
 * Starlow
 * Prince Peasley

Confirmed enemies

 * Corporal Paraplonk
 * Sergeant Guy
 * Dark Iggy Koopa
 * Red Gritty Goombas
 * Koopa Paratroopas
 * Troopeas
 * Paratroopeas
 * Elite Troopeas
 * Hammer Bros.
 * Boomerang Bros.
 * Beanerang Bros.
 * Fire Bros.
 * Ice Bros.
 * Yellow Limbo Bros.
 * Lakipeas
 * Sharpeas
 * Para-Beetles
 * Green Magikoopa
 * Shy Guys
 * Fly Guys
 * Spear Guys
 * Chuck Guys
 * Piranha Bean
 * Fire Stalking Piranha Plants
 * Bob-ombs
 * Boos
 * Rex
 * Beanies
 * Clumph
 * Fuzzbushes
 * Bandits
 * Goomba Towers

Characters with unspecified roles

 * Chain Chomp
 * Roy Koopa
 * Morton Koopa Jr.
 * Lemmy Koopa
 * Ludwig von Koopa
 * Toad
 * Rookie
 * Mechawfuls
 * Professor E. Gadd
 * Birdo

amiibo support
The game is compatible with the following amiibo from the Super Mario series.
 * Mario
 * Luigi
 * Peach
 * Yoshi
 * Toad
 * Bowser
 * Bowser Jr.
 * Boo (read/write)
 * Goomba (read/write)
 * Koopa Troopa (read/write)

References to other games

 * New Super Mario Bros U: A Huckit Crab can be seen occasionally during Hermie III's battle.