Talk:Super Mario 3D World

Something missing
Where's the koopa shell in Supporting Items?
 * It was in the standard Items segment, but it makes more sense for it to be in Supporting Items, doesn't it? I have moved it. 13:39, 21 February 2017 (EST)

Spelling error
You spelt Touchstone as Thouchstone It bugs me. Fix it please
 * Fixed. 14:36, 26 April 2017 (EDT)

disvantage is not a word
maybe try disadvantage? 73.147.234.34 22:30, 3 June 2017 (EDT)


 * You're right. I'll fix it. Thanks.
 * 22:32, 3 June 2017 (EDT)

Special Worlds named after Mario Kart Nitro Cups?
I just found out that the names of each special world in this game (Mushroom, Flower, Star, Crown) correspond to the Mario Kart Nitro Cups. Should I add this to the trivia section, or is this just a coincidence? 15:46, 26 August 2017 (EDT)
 * Not necessarily the case. The usage of Mushroom, Flower, Star, and Crown isn't specific to the Mario Kart series (used in many other Mario Sports games as well). While it does originate from the Mario Kart series, using these items to symbolize ranks is a too common use for it to be specific to Mario Kart any more. 15:54, 26 August 2017 (EDT)

Decide what to do with the tables
This has been discussed on Featured articles/Unfeature/N/Super Mario 3D World, but it seems that there isn't a good agreement on what should be done with the tables.

Enemies and Obstacles: I think that the enemies and obstacles should be written with galleries instead of tables. This makes it much smaller and easier to read, and it works properly on mobile (although it may be long on phones). The problem with this though is that it removes the descriptions. In my opinion, the descriptions are not necessary for the enemies because a user who wants to learn more about the enemy can just go to the enemy's article. It seems pointless to have large amounts of info on this page when it is covered in each enemy's article, and people are probably looking to see at a glance what enemies are in the game, not scroll through a long list with detailed descriptions of each of them.

Items: However, I do think it is a good idea to have very short (1-2 sentence) descriptions of the items, but is it worth keeping the bad table? Is there a better way to do it?

Per Alex95 below, we could also do standard long tables like the original ones. These are mobile-compatible and provide the descriptions, but are extremely long.

Proposer: Deadline: January 19, 2018 23:59 GMT

Change Enemies/Obstacles to galleries

 * 1) Per proposal - this is my preferred option

Change both to galleries

 * 1) - This could work.
 * 2) Per Alex95.

Long tables like the original ones

 * 1) - View comment.
 * 2) Per Alex95. This is my preferred choice.

Comments
One thing I suggested on the unfeature page was a standard table. Nothing complex like we have now, just a simple chart: (Can be adjusted cause I suck at table coding) 22:47, 4 January 2018 (EST)
 * This is very similar to what we used to have on the article. This would normally be the best option for games without as many enemies, but it made this page extremely long, which is why it was changed to what we have now. When the page is extremely long and not very dense, it makes it very difficult for readers to find information quickly and see it easily. There is also enough inconsistency in the images that reducing the size would make many of them too small. I think it could be a good option for mobile, but it would make desktop viewing very bad. -- 23:27, 4 January 2018 (EST)