Water Vellumental Shrine

"This place is pretty big, even for a shrine! It goes on and on...and on...."

- Olivia

The Water Vellumental Shrine is a location in Paper Mario: The Origami King, a shrine found on Autumn Mountain dedicated to the Water Vellumental, who is fought at the end. As such, most of the temple is water-themed, with a couple of sliding tile puzzles along the way.

History
There are two tiles in front of the closed doors to the shrine, each requiring someone to stand on them. Mario must find Bob-omb down in Chestnut Valley and bring him to the temple, allowing them to enter. However, Bob-omb decides to wait outside for them, claiming he is exhausted from standing on the switch, not really wanting to enter the temple.

As soon as they enter the temple, Olivia notes the large stone dragon in back representing the Water Vellumental. After Mario finishes both of the sliding tile puzzles in the surrounding rooms, the head is jerked open, allowing them to enter the area where the Water Vellumental is fought. When Mario steps into the arena, the surrounding water starts to swirl about, causing the bridge to sink, preventing escape.

The Water Vellumental appears, also corrupted by the power of origami. Like the Earth Vellumental, Mario must defeat the Water Vellumental to obtain a Bibliofold teaching Olivia the powers of the Vellumental. This gives her the power to fill herself to the brim with water, allowing them to fill the pond and continue down the river.

Layout
The first room of the temple is spacious, with a wheel in the center allowing Mario to head any cardinal direction. However, this wheel is stuck at first, only allowing Mario to head north or west. Even then, there is only a Save Block and a blocked-off exit to the north, leaving Mario no choice but to continue west. The first room to the west has a Sidestepper, three Brick Blocks, and two ? Blocks - one contains a bag of confetti, while the other contains Shiny Iron Boots. To the left is a set of stairs leading up to the next room, with Sidesteppers coming in and out of the cracks in the walls at intervals.

The next room is the first sliding tile riddle, which a bit easier than the other as there are only four tiles. One of the tiles is missing, preventing Mario from completing the puzzle. To fix this, he must enter the room on the left, a section with Sidesteppers coming in and out of the walls. There is one blue Sidestepper carrying the Groovy Panel. However, whenever Mario approaches one end of the area, it is likely to start appearing at the other end. Fortunately, there is a POW Block at the north end Mario can hit when the blue Sidestepper appears to temporarily stun it. Mario is then able to put this panel into the grid, allowing him to complete the puzzle, creating and redirecting a path to the stone dragon head. This makes a path for the water to reach the main room and open the mouth halfway. Completing this puzzle also drops a ring of coins with a Fire Flower in the middle.

With the mouth of the stone dragon now partly open, the gears below the wheel start to spin. The wheel now rotates, opening and closing three of its gates at a time. Mario is now able to head east to another room. This room is made up of breakable blocks with a few Sidesteppers moving in pattern. Notably, there are a few treasures in the area, such as coins and ? Blocks, which can only be reached if certain blocks are not broken. If Mario exits and enters the room, the blocks reset, allowing him to try it out again. The door at the north end of this section leads to the next room, featuring another stone dragon head with water coming out of its mouth. Mario must use one of the tunnels on either side and walk up to the head of the dragon. Mario must hammer it to redirect the water coming out of its mouth to come out of its eyes.

This opens the door to the next room, featuring the other tile puzzle, which is also missing a tile. Mario must hammer the crack in the northwest corner of the room to create a path to a small cavern area. This leads to a seemingly empty area with the Groovier Panel in the middle. However, as Mario picks it up, several cracks form in the wall, revealing numerous Sidesteppers Mario must defeat. The steps in this room lead up to the door to a coffee shop. Mario can walk in and place and order for 100 coins to initiate a conversation between a Koopa Troopa, a Goomba, and a Shy Guy.

Mario can now walk back into the tile room and place the panel into the grid. This puzzle is quite harder, as it features nine tiles rather than four. If the player is having trouble figuring it out, they can use coins to get a hint or have the game solve it for them. Completing this puzzle drops down several rings of coins with Fire Flowers and Super Mushrooms. This also opens up a pipe leading back to the main area, where the mouth of the stone dragon is now completely open, revealing a set of stairs leading to the battle with the Water Vellumental.