Electrified

Electrified is a positive status condition encountered in the Paper Mario series. It is indicated by small lightning bolts emanating out of Mario, his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks with a delay between making contact and damaging (such as a Fuzzy's HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.

Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom will electrify the user or the user's target for a few turns. The Zap Tap badge will electrify Mario permanently. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as Dark Puffs, and especially the sixth boss of Paper Mario, Huff N. Puff, can electrify themselves, while others such as Magikoopas can electrify themselves or their allies. Finally, in The Thousand-Year Door, some falling stage lights can lightly damage and electrify combatants.

An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely attack a Duplighost's Watt, a charged Ruff Puff, or Huff N. Puff without being damaged or having his attack interrupted.