Super Mario Odyssey

Super Mario Odyssey is an upcoming platform game for the Nintendo Switch set to release on October 27, 2017. It is the sixteenth title in the Super Mario series, the seventh original 3D Mario title, the eighth 3D Mario title overall, and the sixth 3D Mario title on a home console after Super Mario 3D World. The game has Mario leaving the Mushroom Kingdom to reach an unknown open world-like setting, like Super Mario 64 and Super Mario Sunshine. This new world has been stated to bear resemblances to the real world.

The game's story will involve Mario preventing a forced marriage of Princess Peach to Bowser.

Gameplay
Unlike recent 3D titles such as Super Mario Galaxy and Super Mario 3D World, which were more focused on platforming, Super Mario Odyssey will return to the explorative open-world gameplay seen in Super Mario 64 and Super Mario Sunshine, where Mario will explore various areas in order to collect Power Moons. Mario will maintain his moveset from previous 3D titles, including the Long Jump, Roll, Ground Pound, Spin Jump, the Triple Jump and the Dive, the last of which hasn't appeared since Super Mario Sunshine. In addition, a new character called Cappy allies with Mario, and takes possession of his cap. Mario can throw Cappy as if he were a boomerang, and it can also strike certain objects and enemies to possess and take control of them.

Mario's life meter also returns with three health, similar to Super Mario Galaxy. Additionally, there does not appear to be any lives, as Mario will instead lose ten Coins upon dying. There will also be a new amiibo line based on Super Mario Odyssey, with a formal Mario, Princess Peach, and Bowser, which will unlock more costumes. Other lines are also confirmed to be compatible.

Co-op mode is also confirmed, with player one controlling Mario and player two controlling Cappy.

Playable

 * Mario
 * Cappy

Supporting Cast

 * Princess Peach
 * Captain Toad
 * Pauline, serving as the mayor of New Donk City
 * Jaxi, a jaguar-like statue found in Tostarena that comes to life when ridden
 * Sphinxes, omniscient statues that block certain pathways until a riddle is answered

Villains

 * Bowser
 * The Broodals, a quartet of rabbit wedding planners that were hired to plan Bowser's wedding
 * Harriet, the only female Broodal in the group who wears a purple dress
 * Topper, a short egg-shaped Broodal in a green suit
 * A stocky Broodal in a blue suit physically similar to Morton
 * A tall, lanky Broodal in orange suspenders

Non-playable characters

 * Koopa Troopas (found in Tostarena)
 * Rabbits
 * New Donkers (found in New Donk City; one is found in the Sand Kingdom )
 * Tostarenans, skeletal townsfolk overwhelmed by ice in their region (present in Tostarena Town; one is found in New Donk City )
 * Steam Gardeners, robotic teapots that water the flowers in their region (present in Steam Gardens)
 * Fork-like beings in chef attire (present in Mount Volbono)
 * Birds exclusive to each region
 * Pigeons (found in New Donk City)
 * Green birds with yellow underbellies resembing vireos (found in Tostarena)
 * White birds resembling the ones from Super Mario 3D Land (found in Steam Gardens)
 * Red birds resembling s (found in Fossil Falls)
 * White birds wearing top hats (found in Bonneton)

Enemies
Certain enemies will wear different gear depending on the area they are found in.

Unknown

 * Kokkuchō (コック鳥 ), a pink Wingo-like bird in chef attire (present in Mount Volbono)
 * Sheep wearing sombreros (present in Tostarena)
 * White ghosts wearing black hats (present in Bonneton)

Bosses

 * The Broodals
 * Harriet (found in Tostarena)
 * Topper
 * Blue Broodal (found in Steam Gardens)
 * Mecha Wiggler (found in New Donk City)
 * An Olmec head-like being with disembodied hands, similar to Eyerok (found in Tostarena)

Kingdoms
Currently, there are six known locations, which are known as Kingdoms. Each kingdom will be based on a real-world location (e.g. Metro Kingdom's main area, New Donk City, is based on "New York City"). Bowser will be after various items in each of the kingdoms, which all tie to his preparations for his wedding.

Nintendo has stated that there are more Kingdoms that haven't been revealed yet.

Development
As part of the "Treehouse Live" event on January 13, 2017, Shigeru Miyamoto was hosted as a special guest, and interviewed for the Super Mario Odyssey segment. When asked about "coming home" to the Super Mario 64 and Super Mario Sunshine style of gameplay, Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, pick-up-and-go gamer. After Super Mario Sunshine, their focus reshifted to more accessible, casual gamers, hence encouraging them to make Super Mario Galaxy.

Then in recent years, we made Super Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. And so speaking of casual gamers, we have Super Mario Maker out, and we also have Super Mario Run. So when we thought about making a Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into.

Miyamoto discussed how the 3D camera in Super Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. Super Mario Sunshine had the C stick in order to "control the camera freely", although they received feedback that the camera control was "a little bit difficult". With later 3D titles such as Super Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it's "very difficult to find the right balance". With Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.

With all the different ideas that Miyamoto received from other, "younger" developers and programmers, some actually worried him about how well Mario would "fit in" to these different worlds, although he was "open minded" to all ideas that were presented. Miyamoto also sought more senior developers and staff teams who had been involved in past 3D Mario titles, such as Yoshiaki Koizumi, in order to really "go back to the roots" of Super Mario Sunshine.

Vocal Theme: Jump Up, Super Star!


A unique aspect of this title is a vocal main theme, sung by Pauline. The song is big-band jazz style, and details an adventure across the worlds from this game, with Pauline referring to herself as Mario's "1-Up Girl".

References to other games

 * Donkey Kong: The location New Donk City looks to be a throwback to Mario's early origins as Jumpman. There are steel girders that resemble the ones seen in this game, and the taxi cabs have license plates reading "1981-ND", referencing the year Mario and Donkey Kong made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, who originated from this game. The melody from the 25m theme can be heard halfway through the vocal theme song. The bassist can also be heard playing the 25m theme when Mario first finds him. Also, the sound effect played when Mario jumps over a barrel in the game can be heard at the end of the aforementioned riff.
 * Super Mario Bros.: Several parts of the game allow Mario to walk within walls from a 2D perspective, uses sprites and sound effects from that game, as well as altering the stage music to an 8-bit variation.
 * Family Computer Golf: U.S. Course: One of Mario's outfits originates from this game.
 * Super Mario Bros. 3: The music that plays in the slots minigame room is an arrangement of the minigame music from this game.
 * Super Mario Land: The new enemy Moe-Eye is similar to Tokotoko and Hiyoihoi: all three are -like stone heads that wear sunglasses.
 * : The Sombrero and Poncho originates from the Game Boy version of this game.
 * Super Mario World: A piano remix of this game's overworld theme can be heard on radios in New Donk City. One of Mario's outfits seem to be based on Chargin' Chucks, which are [[media:Super_Mario_Odyssey_Atlas.jpg|mentioned]] on the game's official atlas. This was the first title where Mario entered a land filled with dinosaurs.
 * NES Open Tournament Golf: One of Mario's outfits was iconically used in this game.
 * Yoshi's Cookie: One of Mario's outfits originated from the NES version of this game.
 * Super Mario All-Stars: Mario's Wedding Hat and Outfit resemble Mario's outfit on the game's box art.
 * Donkey Kong Country series: Characters' names from this series appear as street signs all over New Donk City such as Diddy Kong, Cranky Kong, Rambi the Rhino, Expresso the Ostrich, Squawks the Parrot, Dixie Kong, Tiny Kong, and King K. Rool.
 * Mario's Picross: The Explorer Hat and Explorer Outfit originates from this game.
 * Super Mario 64: This was the first 3D Mario game: consequently, many of Mario's actions and moves first appeared in this game, such as the Triple Jump. The structure of the kingdoms in Odyssey carry-over what was established in 64, such as the lack of a time limit and having areas change each time the player visits them, based on what the player previously completed. Super Mario Odyssey is considered a spiritual successor to both Super Mario 64 and Sunshine. Mario relies on a Health Meter rather than Mushrooms. 64 first introduced utilizing variations of Mario's Cap as power-ups. An ice boss in Tostarena seems similar Eyerok, both of which were bosses of a sand-based world. The number on Mario's football jersey is "64".
 * Super Mario Sunshine: Super Mario Odyssey is the first 3D main series game since Super Mario Sunshine to feature open sandbox-style levels, as well as Mario's Dive move. Additionally, Mario can once again sidle while grabbing on a ledge. Mario retains his Spin Jump move as well.
 * Super Paper Mario: Princess Peach and Bowser getting married was first a major plot point in this game.
 * Super Mario Galaxy: The animation of Mario and Cappy getting a Grand Moon is similar to Mario getting a Grand Star in this game. The low health buzzer sound also plays when Mario is low on health. The Ground-Pound Switches that first appeared in this game also reappear. Captain Toad appears in the game. The Life-Up Heart functions exactly like the Life Mushroom from this game.
 * Super Mario Galaxy 2: The exhaust pipe of the Odyssey serves as an alternate entrance to the ship's interior, similar to the chimney leading to the engine room on the Starship Mario.
 * Super Mario 3D Land: Mario's hat-throwing ability is mechanically very similar to the Boomerang introduced in Super Mario 3D Land. The white birds from the game return in the Wooded Kingdom.
 * Super Mario 3D World: Some of the elements and sound effects are reused in this game. Cat Mario's Costume Mario sprite from Super Mario Maker can be seen on the side of one of the skyscrapers in New Donk City and a building in Tostarena. Captain Toad's design in the game was first introduced in 3D World.
 * Captain Toad: Treasure Tracker: The Jaxi maze in Tostarena uses the same arrangement of the Super Mario Bros. underground theme from this game.
 * Super Mario Maker: The Builder Helmet and Builder Outfit originate from this game. A sprite of Costume Mario's Cat Mario costume can be seen on the side of one of the skyscrapers in New Donk City and a building in Tostarena.