WarioWare: D.I.Y.

WarioWare: D.I.Y. is a title in the WarioWare series. In Europe, the game is officially called WarioWare: Do It Yourself, but "D.I.Y." is still included everywhere in the game and is also present on the game’s logo. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan.

The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short footage was shown. The American release was first announced at E3 2009. The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan on April 29, 2009 and in North America on March 28, 2010. The game will be released on April 30, 2010 in Europe.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title (D.I.Y. is short for "Do It Yourself"). The content can be shared via the Nintendo Wi-Fi Connection.

Features
The player is able to make their own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics. The game is divided into 5 sections:
 * D.I.Y. Studio: The main section of the game where the player does all the work and creates the microgames, records, or comics. There is also a Data Record where it shows the total number of sales, connections, and contests enetered. The more medals earned, the more records unlocked. The D.I.Y. forum is also located here which can sometimes give out helpful hints.
 * WarioWare, Inc.: Here the player can follow the game's tutorial hosted by Penny Crygor or finish pre-made microgames. The Job Center is here to help make some unfinished microgames and later on,the Assembly Dojo appears here where the player can master 32 different techniques.
 * D.I.Y. Shop: In this section, the player saves the microgames, comics, and records. The player can then listen to records, read comics, and play microgames anytime they want. There is also a sales chart which gets updated daily.
 * Distribution Center: Players can share their D.I.Y. creations with others along with the registration of friend codes. The NinSoft Store can be accessed for Weekly Games. Big Name Games, and Contests.
 * Options Garage: Change the game's settings such as company name or watch the credits.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

A separate utility allows to create black and white four-panel comics.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.

Microgame Stages
As indicated above, here are five characters that have their own Microgames, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked. The player can also make his/her own stages with his/her own microgames. The Microgames are published by Diamond Software, as seen if you inspect the microgames.

Downloadable Microgames
Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for design challenges (see below).

Weekly Games
If no English release of a game is known, the Japanese name is used.

Big Name Games
Microgames made by famous people are available in the category Big Name Games. In Japan, these games are only available for a limited time in most cases, unlike the Weekly Games. No comments have been made on their availability in other regions so far. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the distribution period of their games in the last column.

Most of these people are involved in the video game industry in some way. Many of the creators of the Big Name Games in Japan are editors of game magazines, while the games available for download in America are currently exclusively made by game designers. Note that many people are listed by their nicknames or pseudonyms, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.

Design Challenges
Periodically, Nintendo holds design challenges, known in Japan as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time.

The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y. The challenges differ between regions, but the official American website implies that there will be worldwide challenges in the future.

The Wario Award Contest
A special contest known as The Wario Award Contest (also called The Wario Awards, Join the Wario's or just The Warios) is currently held in conjunction with the North American version's release and is related to the first American design challenges. It runs from March 28 to May 16, 2010 and is open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants have the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.

Players have to design a microgame using a theme of creatures, sports, or machines. When finished, the game has to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player has to fill out the fields of the form at the official website as previously entered on the game screen in order to finish the entry. It is also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.

Screenshots
In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Trivia

 * The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.
 * In English localizations, this game (along with D.I.Y. Showcase) is the first WarioWare installment since WarioWare: Twisted! to feature the "SPEED UP!" alert prior to the speed for each microgame set getting higher. In the WarioWare: Twisted and WarioWare: Smooth Moves, the word "FASTER!" was used to alert players prior to the speed of the microgame set increasing.
 * Additionally, although the "SPEED UP!" alert music is the same for WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, the music style for it differs in regards to the microgame set being played. This is also the case for when the game alerts players that they're about to head into a "BOSS STAGE" for that respective set.
 * All intermissions of microgame-stages look like televisions. Also, all the stories of Diamond Software stages are presented as television programs.