Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)

Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Krem Quay in Diddy's Kong Quest, as well as the tenth level of Krem Cauldron in Donkey Kong Land 2.

This is a unique rigging level, as the water continuously rises throughout it. In Diddy's Kong Quest, Diddy and Dixie cannot dawdle, as a Snapjaw lurks in the water, and it must be avoided at all costs. If they happen to fall into the water, the enemy quickly dashes up to them and attacks one of them. In Donkey Kong Land 2, Snapjaws do not appear, however, the water can automatically hurt the Kongs if they touch it. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, and a single Kannon, all are obstacles in the Kongs' path to the top of the ship. This is one of the few level's in both games to contain one or more Invincibility Barrels.

Donkey Kong Country 2
The Kongs begin the level on a yard that is positioned above the water but under a trio of bananas. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. A Banana Coin is between the two yards, and a super-jump or a Team-up move is required to reach it without falling into the water because of its location. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. They must climb upwards with these ropes, as directed by the arrow, in order to reach some higher yards that hold a Click-Clack and a DK Barrel. As they climb the ropes, the water rises, but then stops when they get on the yards. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha.

The letter K floats between the first two of the three yards as well, but it can only be grabbed with a super-jump or a Team-up move if the primates do not want to fall into the water. Some ropes are in front of the third yard, and they can be climbed to reach some platforms placed around some masts. Before the water rises too much, they must travel to the east by jumping from one platform to the next. One of the platforms holds a Klomp, and a Banana Coin is after this platform in a gap. Soon, the duo reaches a small yard with a Kruncha on it. Some more platforms attached to the sides of masts are to the left of here, and the heroes must use them to climb higher. As they jump from one platform to the next, a trio of Klomps try to impede in their progress; they also come up to a crate as they head across the area. Fortunately, the water ceases to rise as they move along these platforms. However, it begins to rise again soon after when they reach a nearby set of ropes, which hold a Klinger and an arrow pointing upwards that is formed by bananas.

If the primates climb to the top of these ropes, they can find a straight tightrope to their right and a yard above this, which they can jump from to reach a hidden Auto Fire Barrel. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. If the two friends climb along the tightrope to their right in the area under the Auto Fire Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. A DK Barrel is to the right of the ropes, which can lead the Kongs up to a separate group of ropes that are positioned to the right of the letter O. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. When the heroes reach this area, the water rises under the yards and stops. An Auto Fire Barrel is hidden high in the air to the left of here, and it can shoot the primates to many bananas, and then into an additional Auto Fire Barrel that immediately blasts them to the Star Barrel on a different yard. If the Kongs head to the right from the location of the previous yard, which holds the two Click-Clacks, they can reach the yard with the Star Barrel above it. A Banana Bunch is hidden in a gap to the left of it.

If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Invincibility Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's Helicopter Twirl or use a Flitter in the gap to bounce onto them.

The ropes hold a pair of Klingers, who climb up and then slide down on them. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. There are some ropes above here that they must climb on order to progress. A Zinger flies in their way as they head up the ropes. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. The letter N is at the bottom of these ropes, which a Zinger flies over. They can find an additional set of ropes to the right of here, but a Zinger moves between the two rope sets. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. They must bounce on these moving Flitters to cross.

As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. On the other side of the gap, they can find some more ropes that they must climb to the top of to make their way onto a large yard with a Banana Bunch-stealing Klobber on it. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a kannonball, it starts to climb again. There are four platforms attached to masts ahead of here; three of them hold Klomps, but the last of them supports a Kannon, which they can load with the nearby kannonball. The platforms must be used to progress to a small gap with a Flitter in it. They can use this Flitter to cross the gap and then reach a yard with some ropes above it.

Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. An Invincibility Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily. They can use this short-lived ability to grab a DK Coin hidden under the level's exit in the water. In the Game Boy Advance version of the game, a Golden Feather is also hidden in the water to the left of the coin. The End of Level Target is on the other side of a gap from the location of the Kongs' location at this point. They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it. A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it.

Donkey Kong Land 2
The level begins on a long yard holding a Click-Clack positioned above the water. A few platforms that are attached to the side of large masts are ahead, and some of them carry Klomps, while one of them is located under a DK Barrel. The platforms can help the Kongs cross the water and reach a set of ropes that they must climb to reach a higher yard with a Click-Clack on it. The water, which begins to rise as the heroes jump along the platforms, ceases to move once they reach the yard. An additional yard is nearby, and it holds another Click-Clack and a Kruncha. As they head across the yard and the area ahead of it, the water rises. Before it touches them, the heroes must head onto another platform that is connected to a wooden mast. A tightrope is between this mast and another, which is positioned next to a rope that the heroes must climb to dodge the water and reach a yard with a Klomp on it.

When they reach this yard, the water stops rising, until they grab onto a nearby set of ropes. Another set of ropes is to the right of here, and they must reach it to progress. A pair of Zingers fly between the two rope sets, and they try to attack the Kongs. As they climb along these ropes, the water slows down. At the end of the second rope set, they can find a platform with a pair of small yards to the right of it. A Banana Bunch is between both yards; the upper yard holds a Klomp, while the one below it is held under the letter K. A tilted yard is ahead of here, and a Kaboing repeatedly hops near the end of it, where the primates can see a set of ropes that they must climb to progress. A few Zingers fly over these ropes, and the Kongs must head past them when they move out of their way to continue safely. A tightrope sticks out of the top of this rope set, and they can climb along this part of the ropes to reach a long group of ropes that hold a Klinger. As they jump to these ropes, a Zinger stands in their way.

Soon, the heroes reach another tightrope with a Flitter slightly under it. A trail of bananas located after this rope can lead the duo onto a long yard with a Kruncha and a Click-Clack on it. The water ceases to rise when they reach this yard. They can discover a hook near here, and they must use it to reach a platform with a DK Barrel on it. The water rises slightly higher when they reach the platform, but it stops before it can hit the primates. Three more hooks float in a gap ahead of here, and as they travel over the area with them, the water rises more. The final hook here is followed by a tightrope connected to a trio of masts. As they climb across this rope, a Zinger flies in their way, but the water stops rising. A trio of hooks are placed to the right of the tightrope, and they must be used to reach some platforms that are attached to some masts. They must use these platforms to cross the water and reach a pair of Flitters above a gap, who they can bounce on to reach a small yard with the level's Star Barrel above it. The letter O is above the Flitters, and once the Kongs reach the yard after them, the water rises and then stops under them.

At this point in the level, the Kongs can find a large set of ropes that are covered in Klingers to the right of them. As they climb, the water rises towards them. Bananas and even a Banana Coin are scattered along the ropes, which the heroes can climb to find a pair of Flitters to their left and a tightrope to their right. They can bounce to the west with the Flitters to reach a hidden DK Coin, and also jump to the east to reach the tightrope, which connects to some groups of ropes that hold a Klinger. After they pass this foe, they can discover a platform on a mast that they can use to progress towards a small yard with a Kaboing on it. Once the water rises up to this point of the level, it stops, until the two friends jump to a yard located to the left. A few Flitters fly in a gap ahead of here, and they must be bounced on to cross the water and reach a large set of ropes that hold Klingers. A yard is to the right of the top of the ropes, and the water stops slightly under the yard when it reaches it.

As the heroes travel along this yard, they come up to a Neek and a small gap with a Zinger in it. On the other side of this gap, they can find a Click-Clack that walks along a small yard. As they approach this yard, the water rises, and then stops when it is slightly under the yard with the Click-Clack on it. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. A Flitter with an Invincibility Barrel above it is in a gap near here, and the gap must be crossed to reach a long yard with some more hooks above it. As the duo approaches this yard, the water rises, until it makes its way slightly under the yard. A trail of bananas is below this yard, and it leads to a Bonus Barrel under the water. If the primates climb upwards with the nearby hooks, they make their way onto a long, tilted yard that holds a lone Neek. A gap with a Zinger in and above it is ahead of this yard, and once they cross the gap, they reach another yard with a Kruncha on it. This is followed by an additional yard, which a Kaboing constantly bounces on.

If Diddy and Dixie head west from this yard, they reach some platforms that are attached to masts. The water rises slightly each time they jump to a higher platform. The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. A gap follows the platforms, and the only way to cross it without falling into the rising water is by bouncing on a pair of Flitters that float above it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. A slightly longer tightrope is ahead, and as the heroes climb along it, a Zinger stands in their way and an Extra Life Balloon hovers upwards. They can find a yard with a spring on it just ahead of here with a Zinger immediately before it. The water stops rising when it reaches this yard. If they bounce on the spring, the level is completed.

K-O-N-G Letters

 * K: West from the location of the first DK Barrel in the level, the heroes can find the letter K in front of a yard. They must use their super-jump move to grab it.
 * O: The letter O is located next to a set of ropes found to the left of the second DK Barrel in the level.
 * N: After the Kongs pass the third DK Barrel in the level, they reach a set of yards that they must travel across. By using some ropes, they can reach a higher set of yards with more ropes above them. As the heroes climb these ropes, they can find the letter N hidden at the bottom of a rope.
 * G: To the left of the kannonball, the heroes can find a trail of bananas. If they follow this trail by swimming through the water, they reach a hidden yard that holds two Banana Bunches, a DK Barrel, and the letter G.

Bonus Levels

 * Shortly after the heroes pass the Star Barrel, they find a Kannon standing on a yard next to an Invincibility Barrel that, if touched, can give them temporary invincibility. Therefore, if they touch it, they can swim through the water without being damaged by the Snapjaw. After they touch this uncommon barrel, they must head into the small gap to the left and follow the underwater path of bananas, which lead them to a Bonus Barrel. They barrel sends them to a Bonus Level, where they must collect 70 stars in 25 seconds by hopping off of some ropes floating in the air. When all of the objects are collected, a Kremkoin appears to grab within the remaining time. If the heroes fail to collect the coin before time expires, or if they fall into an abyss, they lose the Bonus Level and must reenter it to have another chance to win the coin.
 * Near the end of the level, the heroes can discover kannonball sitting along a wooden platform on a mast. They must pick it up and hop across the nearby platforms, which hold Klomps that try to impede in their progress. Soon, they primates come up to a kannon, which they can load by placing the kannonball into it. If they enter the kannon while it is loaded, they are shot to a Bonus Level, where they must defeat three Flitters and two Zingers in 25 seconds. The insect enemies are mostly positioned high in the air, so the Kongs must jump on platforms to reach them. There are kannonballs on some of the platforms, and they can be used to defeat the enemies. A DK Barrel is also at the start of the bonus to defeat enemies and additionally save an missing partner. If the primates defeat all of the enemies before the time limit is up, a Kremkoin appears at the top of the stage for them to grab.

DK Coin

 * When the Kongs reach the highest yard at the end of the level, they should find an Invincibility Barrel hidden in the corner of the screen. While using their Team-up move, they need to toss one another into the air and break the barrel, giving them temporary invincibility. After this, they must jump into the gap below the two nearby Flitters and swim east, where they should be able to find a DK Coin. As they swim towards the coin, their invincibility protects them from the Snapjaw's attacks.

Golden Feather (Game Boy Advance version only)

 * Almost immediately before the end of the level, the heroes must look to the left, where they can discover an Invincibility Barrel. With their Team-up move, they can reach the barrel and become invincible for a short amount of time. While invincible, they must jump into the gap to the right and swim slightly to the left, where the Golden Feather is located. As they swim through the water, their invincibility protects them from the Snapjaw's attacks.

K-O-N-G Letters

 * K: On the third level of yards, the primates can find a Kaboing. A small yard is hidden shortly before this foe, and the letter K is above it.
 * O: The letter O is placed above two Flitters positioned immediately before the Star Barrel.
 * N: The letter N is located near some hooks that are placed shortly before the Invincibility Barrel.
 * G: Shortly before the end of the level, the Kongs travel across the area by jumping along a few platforms that are attached to the masts. The letter G is between two of these platforms, and a super-jump is required to reach it without falling.

Bonus Level

 * A while after the Kongs pass the Star Barrel, they break an Invincibility Barrel and bounce off of a Flitter. Instead of landing on the yard ahead, they should drop down under it and fall along a short path of bananas, which lead them into a Bonus Barrel. The barrel then sends them into a Bonus Level, where they must reach the end of an obstacle course. They must begin this course by jumping up to several platforms, and then climbing across a long tightrope. After dropping down to another rope and climbing across it, the heroes reach a Kremkoin, which they have 25 seconds total to grab. If the primates fail to discover and collect this coin within the time limit, or if they fall into a pit or get hit by an enemy, they lose the Bonus Level and must reenter it to try again.

DK Coin

 * Immediately after Star Barrel, the Kongs reach a set of ropes that they must climb to the top of in order to discover a pair of Flitters. If they bounce to the left with these foes, they can find a DK Coin.