Chili Pepper Kingdom

The Chili Pepper Kingdom is the fifteenth kingdom in Donkey Kong Jungle Beat and the third kingdom linked to the B Barrel. The kingdom is located on clouds and in a cave full of lava. The Chili Pepper Kingdom can be accessed by completing all the kingdoms linked to the J Barrel, defeating the Cactus King, and collecting thirty-four or more Crests. Donkey Kong travels through this kingdom to fight Double Tusk (Thunder Roc in the Wii version), the ruler of the kingdom. As all the other kingdoms, the ape eats a giant fruit at the end of every level, particularly a Chili Pepper.

Cloudy Heights
Cloudy Heights is the first area of the Chili Pepper Kingdom. This level takes place on clouds surrounded by beanstalks. Donkey Kong must use his vine swinging abilities to traverse the level, as it is filled with many vines, along with many strange plants. Helper Monkeys and dragons are located around the level, transporting Donkey Kong through different areas. Unlike most levels, two types of Jungle Buddies appear here: Flurl and Helibirds. Enemies in Cloudy Heights range to Stingers that swarm around Donkey Kong, to Mamezous that shoot cannonballs at the ape. If Donkey Kong eats the giant chili pepper at the end of the level, he is taken to the next level, Magma Coliseum.

Level Layout
At the start of this level, Donkey Kong grabs onto a long vine and slides down it. Another vine is located just after this one, but a small, round platform surrounded by Minigas is between them. This is followed by a third vine, which is separated by the second vine due to more Minigas blocking the way. The final vine leads to a flat section of land with a Helper Monkey looming above it. Small, yellow fairies are above the helper, and they form a set of walls when hit by a sound wave for the ape to climb. Some vine ropes are farther above, and more small fairies are located just after a set of three bananas, which are placed next to the second vine. The fairies form a round trampoline when hit by a sound wave. More fairies are above here that form trampolines, and the bouncy platforms can shoot the ape upwards to a large group of Helper Monkeys. These Helper Monkeys are scattered all around the area, and they can throw the Kong to each other, allowing him to grab more Banana Bunches.

A section of land is near these Helper Monkeys, and on it is a small, purple butterfly. When this is hit by a sound wave, it turns into a long line of Blooms, which spread over a few platforms to the left. Flowers are hidden beneath these platforms, and they can push the ape upwards to a Bubble Shrub. This rare and unusual plant has the ability to encase the ape in a bubble, which can slowly float him upwards through a small, curvy passage. At the top of this passage is a Dragon Slot, which is able to suck the ape up and transport him to a new area. As soon as he emerges, four Stingers will instantly chase him. There is a long Banande Lion, which can fling to ape upwards to a rope formed by Helper Monkeys. The monkeys can swing him to a Banana Bunch, and then onto another long Banande Lion. This plant sends the ape to another rope of helpers who swing him towards two Banana Bunches and onto a bouncy rope. Two small platforms hold this rope in place, and another two platforms hold a second rope in place just above it. A third rope is also supported by two small platforms, and some Helper Monkeys wait on the side of the three ropes. Several Stinger hives also appear here, which will unleash Stingers if the Sound Wave Attack makes contact with them.

The third monkey is able to throw the ape to a wall, which he can climb to reach a higher area. Below this wall are four bananas and another bouncy rope, which is held up by a single, small platform and a giant landmass. In the next area, one can find a plant similar in appearance to a Bubble Shrub. However, this plant is able to blast the Kong upwards to another plant on a nearby ledge. This second plant is able to send him to a strange, blue substance. Several Mamezous shoot cannonballs around this area, and, in the blue substance, a few groups of bananas can be found together in the formation of a circle. A Dragon Slots waits above the blue liquid, and it has the ability to send the ape to a new area. Here, a Helibird waits in its nest on the edge of a cliff. A few small platforms are around here, being surrounded by more Minigas, and several more Stingers are here.

The Helibird can fly the ape to a large section of land near these foes, which has another Helibird sitting on it. Blooms form around the platform if the ape uses his Sound Wave Attack here, and they create a path leading downwards through a small passage. Clouds are located under this passage, however, a thunder storm appears to be in them. A third Helibird is above this cloud, and another passage cutting through a large landmass is near here. A Dragon Slot is at the end of the narrow pathway, which can send the ape to a wide, open area. Flurl sleeps in its nest here, and when awoken, helps the ape float downwards towards the clouds. On the way down, there are even more Minigas and a few wind currents, which are created by some small, pink flowers. Stingers also attack the ape on his descent, and a giant chili pepper grows on a branch located just above a tall platform. A Helper Monkey is waiting in a bush at the opposite end of the area, and it can throw the ape to this pepper. Once Donkey Kong bites into the chili pepper, the level ends.

Magma Coliseum
Magma Coliseum is the second area of the Chili Pepper Kingdom. This level takes place in a subterranean cavern filled with lava. As its name suggest, the stage is filled with lava and fiery bubbles. Many pillars of lava shoot towards the ape in Magma Coliseum, and the stage features some unstable platforms floating atop the lava. Hogs are the prominent enemies in the level, but some more powerful enemies appear here as well, and they are one of the stage's main obstacles. These enemies include an angered Kobukokko, two Cocopīes, who throw coconuts at the ape from their trees, and a Tarman that emerges from the lava. If the ape bites into the chili pepper at the end of the level, he heads to the battle against Double Tusk.

Level Layout
The level begins on a platform hanging off of the side of a mountain. Bubbling lava is below the platforms, and a few other tall platforms are ahead, each being occupied by a Black Butapokkī. On the final platform in this area, there is a Nap Butapoppo sleeping. Once it is defeated, the ape can progress to a large rock platform. A pit full of lava is at the end of the platform, and at the other side of it is a Gale Hawg. When this Hawg is defeated, the Kong has the ability to head over into a small gap, which leads him to a large rock floating on the fire. A Goal Mondo waits on this platform, which tilts as it sits on the top of the lava. Above it is a group of Fire Minigas and an empty bush. If the Goal Mondo is beaten, a Helper Monkey appears in this bush, who can throw the ape over a section of land and onto a round platform. As the platform before, this platform floats atop of the lava. Due to its roundness, the platform can be rolled over the large pit of lava. Fire Buckies wait on the rocks above here to attack Donkey Kong, and another Helper Monkey is at the end of the area. This helper throws the ape to a gap in the center of a giant landmass.

At the end of the pathway, a dead end is reached, but a small section of the ground lowers, leading deeper into the cavern. Steam from the lava fills the cavern, and more fiery bats impend on the ape's progress here. A Kobukokko is blocking the path inside of the cavern on a stationary platform. Behind it is a flat platform leading to the edge of a small cliff. Two platforms float over the lava below, and a small passage is just above the second platform. A Korogaeru is clogging up the passage, but once it is defeated, the ape can progress across a straight pathway. The ground at the of this area lowers to reveal another area with a large platform floating on top of the lava and Cocopīes throwing coconuts from tall palm trees. The platform is not able to stay above the magma with Donkey Kong's weight, so the ape must jump up and down often while fighting the hogs.

Once they are defeated, he can head over a few more platforms, which appear to be rectangular, having flat tops. Small gaps of lava are between each of the platforms, and pillars of fire shoot out from them. Some Fire Minigas also occupy the top part of the cavern. Deeper into the cavern are two small platforms in a large, open area. On the left side of the room, a Tarman shoots out of the fire and attacks the ape. While the characters fight, lava shoots around the stage, adding more challenges for Donkey Kong. Once the monster is defeated, a long platform slowly floats above the surface of the hot magma, allowing the ape to head on to the end of the cavern, where there are three platforms, each of them getting progressively taller. Between the platforms, pillars of lava shoot out and block the ape's path. A giant tree branch grows above the last two platforms, and on the branch is a large chili pepper. If the Kong bites into the pepper, the level ends.

VS. Double Tusk
In the Gamecube version, Double Tusk is the boss fought. The only difference between this boss and the other Tusks is that there are two of them; one is pink camoflauge, and the other is brown, like the previous two tusks. They also share health. Double Tusk is fought in a sone-like area. Both of them will attack by firing cannonballs at the same time. Once one is defeated, the other will begin to use the attacks used by the other tusks. When they are defeated, both Tusks will slightly fall apart and deactivate.

VS. Thunder Roc
In the Wii version, the boss is Thunder Roc. He is fought in a location that is nearly the same as the other Rocs, but with a gigantic stone column in the middle of the course, with two trampoline vines at the bottom of the course and several helper monkeys, and can only be fought by cracking the egg he carries, like the others. Thunder Roc looks like the other Rocs, but is red and grey. During the battle, he fights will all the other Roc's attacks. When he reaches half his health, Thunder Roc gains the ability to create a gigantic Shadow Meteor, along with faster speed. When he is defeated, Thunder Roc's egg will crack some more, then shatter, and Thunder Roc will explode into numerous feathers.

Trivia

 * The Chili Pepper Kingdom, and, more specifically Cloudy Heights, is the only Kingdom in which one can earn the most consecutive combos possible.