Talk:Thwomp

The section with Link's awakening should probably be moved to trivia, but i would like a second opinion.


 * I'll move it to a Cameo section. It's really good information, whoever wrote it. --

Mario vs. Donkey Kong
Do we have a section for that game? If not, I'll add it.

Four Swords Adventures
In various platforming stages, there is a block that has to be stood upon for it to be lowered. When stood upon, it acquires an angry face comparable to that of Thwomps. PoisonMushroom 18:27, 12 December 2011 (EST)

Star Thwomps
Should there be a article or redirect for the Star Thwomps in Super Mario Kart and Mario Kart 7? -'Shroom64: The Mushroomeditor

I agree that there should be. Iv'e been searching for an article on this ever since i saw a picture of SNES rainbow road yet i couldn't find anything.

Half of these are not Thwomps
The square blue ones with no spikes are Whomp Blocks, not Thwomps! Additionally, the things referred to as "Whomps" on this wiki are Whomp Dominoes. 14.202.139.228 06:29, 29 July 2013 (EDT)
 * Do you have a source for this?
 * Whomps are the blocks with legs. Now, saying that the blue things are Whomp Blocks, even though they act just like Thwomps, is silly. As for the other thing, they act like dominoes only in a minigame. 23:14, 30 July 2013 (EDT)

I'm pretty sure that they are all thwomps, they just look different because the hardware of the nintendo 64 was not big enough. Whomps have legs and hands and they are anyway subspecies of thwomps.

Create a page for Star Thwomp
I wonder why there isn't a page for Star Thwomp, i think we should make the page because Star Thwomp is a species of Thwomp.

Proposer: Deadline: September 12, 2013, 23:59 GMT

Support

 * 1) Per Proposal.
 * 2) Per proposal.

Comments
If you have enough information about the subject, just go create it, no need for TPP.-- 17:36, 29 August 2013 (EDT)

Actully, in the Mario Kart 7 Article, there's a link that says "Star Thwomp" that redricts to Thwomp. :|
 * Just create the page by typing "Star Thwomp" on the search bar and then clicking on the red link. This is not a redirect; it's a link to Thwomp's page under a different name. Like Fat Plumber Dude isn't a redirect. 19:25, 30 August 2013 (EDT)

Don?
Okay, so I noticed a bunch of Thwomp-like creatures have "don" in their japanese names (Namely, Donkaku, Donguru, Tsukidashidon, Onimasudon, Donpyon, Donsuke). I was thinking "don" might be derived from "Dossun", is that too much of a stretch? Wallop and Stairface's Chinese and Korean names do seem to be based on Thwomp's. I'm not sure what to conclude. Thoughts? Blinker (talk) 17:22, November 30, 2021 (EST)

First occurrence of Thwomp's current design
If I'm not mistaken, Thwomp's current design was first used in Mario Kart Double Dash. Is it worth emphasising in the respective sections? It currently states that it was the first title in the Mario Kart series to utilise that design, not the Mario franchise as a whole. Ligiiihh (talk) 12:05, January 14, 2022 (EST)
 * That's not quite Thwomp's current design, but an earlier variation of it. Thwomp's current (spiked) design was introduced in New Super Mario Bros. Wii, if you compare Thwomp's current design to its appearance in Mario Party 7 which uses the same design as Double Dash and other games of the era, there's actually quite a bit of difference there. (Plus, getting into what is technically Thwomp's "current" design is a bit tricky, since they're inconsistently depicted with either actual spikes or more blunt carved edges, depending on the game.) -- 12:28, January 14, 2022 (EST)
 * Don't forget that Super Mario Run used both designs of Thwomp, and Super Mario Maker 1 & 2 uses different designs for different styles(SMB is spiked, SMB3 is the original blunt-spike hybrid, blunt for SMW, and spiked for NSMB). Somethingone (talk) 12:40, January 14, 2022 (EST)
 * I still think the article could use somewhat more consistency as it claims multiple times that Thwomp's design from SM64DS was reused in several games whereas the SM64DS segment itself actually states that the game carried over the design introduced in MKDD. Although I see that referring to it as the 'current design' could be somehow questionable as it has been altered quite a few times since then, I nevertheless consider its rectangular shape and face to arguably serve as the pioneering base for all future designs, distinguishing it from Thwomp's original cartoonic SMB3 art style and blue squared design first seen in SM64 in particular. Ligiiihh (talk) 19:05, January 14, 2022 (EST)

Zelda Thwomps have their own pages now.
Hello, i noticed the suggestion on the thwomp page to have all the Zelda thwomps be their own pages, and to that end I have turned the redirects of these subspecies into their own pages, with the info that was on the main Thwomp Page. I also summarized the thwomp info on the main page, and moved it down to the "Other Appearances" section to be more consistent. If there's anything else that needs to be adjusted and such to accomodate this change, I think we should get to it. Mr. Cowbrown (talk) 15:09, February 4, 2023 (EST)
 * I don't know if Head Thwomp should have an article just yet, since the wiki doesn't give Oracle of Ages coverage. Coverage does state under "Guest appearances" that "if a subject is unique to the game while also being clearly derived from the Mario franchise, they can receive individual articles", but that seems to only apply when said game itself is actually covered on this wiki, as is the case with Link's Awakening. 15:30, February 4, 2023 (EST)

Decide which design to use for the infobox artwork
I get the feeling it's become quite debatable which design of Thwomp to have in the infobox, as it basically has two modern designs: the curved edges one introduced in Super Mario Galaxy, and the more spiked edges one introduced in New Super Mario Bros Wii, and the design used often varies by how Thwomps are treated in the games by if they are safe to touch on the side or not. Personally, I'm not really a huge fan of having both in the infobox together, so I'm making this proposal to come to a decision on what to do, and I have four options on how to go about this.


 * 1 - Always use the Super Mario Galaxy design.
 * 2 - Always use the New Super Mario Bros Wii design.
 * 3 - Per the usual infobox image rules, use the latest game artwork regardless of which of these two designs is used.
 * 4 - Continue using both together.

Proposer: Deadline: March 29, 2023, 23:59 GMT

Option 1

 * 1) Primary choice as I think this design has been used a little more often.

Option 3

 * 1) Second option. If we really wanted to limit it to one image, I don't think it would matter too much which design is used, since they both get used equally.
 * 2) Per Tails.

Option 4

 * 1) - Per what I said before: "I know we don't normally do this, but this is the only enemy that routinely shifts between two different designs up to the current day, sometimes even in the same game (MK7, SMM2), so it's kind of an outstanding case. Both should be here as there's no reason to prioritize one actively used design over another equally actively used design."
 * 2) Per Doc. Plus, only picking one design regardless of the newest debut on the stance that one occurs more frequently is very misguided; they could easily choose the currently-lesser-used design and make that their most common design for future games.
 * 3) Per Doc.
 * 4) Per Doc.
 * 5) First option, per Doc.
 * 6) Per all. Even if the design changes frequently, the infobox art should be art from their most recent appearance.

Comments
Still, in Super Mario Maker 2 it's between the different game styles where the different designs are used, adapting to the original game with its respective design. 09:03, March 16, 2023 (EDT)
 * But it still uses the difference of whether it's safe to stand on. An above section says they both appear in Run (I do not know if this is true), but it seems to be becoming a red/green Troopa-type difference, but more distinct than just coloration. As it is, Nintendo seems to have no priority for it. Doc von Schmeltwick (talk) 17:51, March 16, 2023 (EDT)