Talk:Wish

Main Image
I was thinking: in Paper Mario I belief the camera goes close up in one scene to show Princess Peach making a wish. A screenshot of that or a sprite of her wishing might be a nice way to visually represent the article. 16:04, 29 January 2009 (EST)


 * Definitely. --
 * That's not a bad idea. Perhaps we can also add a section for the Beanstar.--Ladies-Man1 (talk) 10:08, 16 February 2014 (EST)
 * What do any of you think?--Ladies-Man1 (talk) 12:39, 5 June 2014 (EDT)

Is it just me or is that "characteristics" section ridiculous
Like, really. --Glowsquid (talk) 22:29, 23 March 2014 (EDT)
 * AHAHAHAHAHAHAHAHAHA XD you're so funny, MarioWiki.That beginning paragraph, too. 22:36, 23 March 2014 (EDT)

Wow.
This article is worthless. 02:26, 4 December 2015 (EST)


 * So, I removed the deletion tag for a couple reasons. First, please mark pages for 'request to be deleted' instead of 'to be deleted' if a final decision hasn't been made. Second, while I agree that this is a fairly poorly written article and a fairly broad subject, the contents far exceed the examples given. Monarchy was hardly a paragraph long and made no attempts to really make sense of itself, happiness was longer, but pretty much restated information from other, better articles. This one shows signs of actual work being done on it and the concept of 'wish' is seen being handled in a very tangible way across the series. Simple, I'm not satisfied with the deletion rational of "ahahahahaha, it's horrible", so how about we get some more community input on this one. -- Ghost Jam[[Image:Shyghost.PNG]] 01:24, 6 December 2015 (EST)
 * Just to be clear with things: what's the difference between and ? There's no clearly defined method for implementing these templates as far as I know, but I've viewed  as a "some editor thinks it should be deleted and you should check the talk page" and  as "it's going to be deleted and here's why". EDIT: Even after I've reviewed our deletion policy to check if I missed anything, there still isn't a clearly defined methodology.  01:22, 7 December 2015 (EST)

Delete this article
This article has several problems.

The beginning quote has little relevance to the subject; the subject is intended to be a super power exercised by powerful beings. The wish in the quote is not referring to the power being discussed in the article, and it's intended as motivation and hope. It's not a good sign when a bad quote is used, and the rest of the article isn't good at all either.

The article is poorly written. That in of itself wouldn't be grounds for deletion, but there is not much to write on when it comes to wishes, giving rise to a poor attempt to make wishes tangible aside from being a plot device (also, note the images are only there because a plot Macguffin is related to wishes), which includes padding, which this article has a lot of. Due to the nature of wishes being plot devices, the article must write entire synopses on two games (and it sometimes makes an attempt to speculate and connect them; "How the Star Road is connected to these events is unknown."; "The exact relationship between the two locations is unknown, but it is possible they are deeply intertwined.")

The "characteristics" section is crufty. Most of Star Rod's information, for instance, has more to do with the item itself rather than wishes. If the mechanisms of granting the wish resulted in different results, it perhaps should have a section, but the results are always the same: therefore, this section has little to do with wishes in question and really more to do with the things granting the wishes.

The biggest problem is its subject matter itself: it is a vague, generic, intangible subject. There is nothing special or different about wishes in this article, evident by lines such as "the power of wishes has existed in some form since the beginning of time" and "while anyone can make a wish, the ability to grant that wish usually resides within a powerful being, artifact, or location". Like a dictionary, it defines whatever a wish is and goes on from there. Wishes themselves in this article at best serve ultimately as an otherwise function-less plot/motive device (involving plot MacGuffins) such as with the now-deleted Princess Peach's voice. Finally, nobody actually makes a wish that gets granted in either of the games; Bowser attempts it, but uses a Star Rod to make himself invincible. Even if actual wishes are granted, it wouldn't be good enough for an article. What would make wish an article is if wishes were a central game mechanic, e.g. Mario uses wishes to defeat enemies, get items, heal HP, get allies, destroy obstacles, and they're called "Wishes". Sure, Mario makes a wishing motion when he uses Star Storm, but those already have a name: special move.

To make an analogy, creating an article on Wish is similar to creating a full-fledged article on Dream because Bowser prevented people from dreaming in Mario Party 5 by attacking Dream Depot. Finally, the arguments provided in the deletion of Princess Peach's voice work for this: a plot device, but wish fares even worse because wishes dealt in Super Mario RPG and Paper Mario are generic and not Mario-y.

Proposer: Deadline: December 20, 2015, 23:59 GMT

Support

 * 1) Per proposal.
 * 2) I call it a "fluff article." We have no use for fluff articles here.
 * 1) Per proposal.
 * 2) I call it a "fluff article." We have no use for fluff articles here.