Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)

Mudhole Marsh is the twenty-first level of Donkey Kong Country 2: Diddy's Kong Quest, as well as the twentieth level of Donkey Kong Land 2, a similar game for the Game Boy system. It is also the fifth area of Krazy Kremland, and the sixth area of that world in Donkey Kong Land 2.

Outside of the park, the Kongs will find themselves in another swamp. This swamp is the most treacherous one there is, as the Kongs will have to rely on Krocheads and Barrels shot by Kannons to cross the dangerous waters. The Kongs will also meet the foe, Cat-O-9-Tails, here as well. Other enemies include Zingers, Flitters, Click-Clacks, Kannons, and Mini-Neckys, who are scatted throughout the whole level.

Donkey Kong Country 2
From the start of the level, the Kongs must avoid a few Flitters and cross the water area, using the platforms in it. After that, they must go east, as they did before, and watch out for a Cat-0-9-Tails, who can throw them to their death. There is another abyss after this, and the heroes must use the hooks above it to get across. They will reach land then, and have to dodge two Click-Clacks. From that point, they need to cross another abyss, and, once, again, platforms are needed to do so. As they cross it, Mini Neckys will swoop down and attack them, and the monkeys must avoid them at all costs. After this, they should make it to a large platform, with another Cat-0-9-Tails. Once they defeat that foe, they will get to another abyss, and hooks are needed to cross it. As they hop to each hook, Zingers will lurk nearby, and can be quite a hazard. Soon, the Kongs will bounce off a Flitter and onto more small platforms. Again, Mini Neckys will be encountered, and they will attack as soon as the group is close enough. The heroes must not only use platforms at this part of the level, but also bounce off of several Flitters to cross wider gaps between the platforms. After these obstacles, though, they will reach land again, and then cross another abyss, where the Star Barrel can be found.

As the monkeys jump to these platforms, they'll meet another Mini Necky, but soon get back on solid ground. Continuing east, they will have to dodge a Cat-0-9-Tails and grab onto a vine in the water. They need to keep going across the dangerous waters and hop platform-to-platform. They'll also encounter a Kannon on the way. After that, the Kongs must leap off a red Krochead, and then get back on land. Zingers and Cat-0-9-Tails are placed throughout the area, so the heroes should be careful. Eventually, they will have to go over another abyss, and again, use the platforms. A Kannon will shoot Kannonballs at them when they begin to cross, but they can be avoided with a simple jump. Back on land, the monkeys will have to defeat three Click-Clacks, and shortly after, cross yet another abyss. To cross it, the group must use platforms, Flitters, Krocheads, and even barrels shot from Kannons. Once they make their way back on land, they will reach a large platform. They'll soon have to jump off though, and get over the next abyss. This one is very small, and only a single Krochead is needed to cross it. After this point, the Kongs will get back to solid ground and walk eastward. As before, there are Cat-0-9-Tails and Zingers all around to mess with the monkeys, so they need to be very cautious. Finally, the heroes will have to cross the last abyss in the level. Unlike other ones, however, this abyss has little platforms. Instead, the group must use the barrels from a nearby Kannon to bounce across the whole length of the gap. Eventually, though, they will get to land again, and walk along the area, where they will find the Ending Pad.

Bonus Level(s)
Before the Star Barrel, the heroes should see a Bonus Barrel floating in plain sight above a Cat-0-9-Tails. Using a Team Up move, they can reach it and enter the Bonus Level. Here, they will have to jump over each platform and collect all the stars they see. When they are all obtained, the Kremkoin will appear.

Near the end of the level, the Kongs will see a Kannonball. They should pick it up and head across the platforms they are on. Soon, they will see a cannon on the very last platform over the abyss. After they load up this cannon with the ball, they must simply walk into it and begin the Bonus Level, where they need to use more kannonballs to hit all the enemies they see. Once the two Flitters and three Zingers are defeated, the Kremkoin will appear.

DK Coin
The DK Coin is one of the prizes the Kongs get if they hit the Ending Pad well. With correct timing, they need to use the barrels shot from a nearby Kannon to bounce high enough and hit the top of the Ending Pad. They might win the coin if they hit it at the right time.

Golden Feather (GBA Only)
When the Kongs encounter the second-to-last Kannon in the level, they should see the Golden Feather right in front of him. To get it, they must defeat the foe, and then do a cartwheel towards the feather, then jump in the are when they grab it.