Shiny RoboBowser

Shiny RoboBowser is an enhanced version of Bowser and the final boss of Mario & Luigi: Paper Jam. After Mario, Luigi, and Paper Mario fight both the real-world Bowser and Paper Bowser for some time, Paper Bowser fuses with many of his paper minions, which Bowser then joins with to form the boss. Shiny RoboBowser is a giant version of the "real" Bowser, wearing cardboard armor in his own image (apparently formed from Paper Bowser and his minions). During battle, some of the minions can break off and join the fight. While they do not attack the Mario Brothers, Shiny RoboBowser can "reabsorb" them into his armour to heal it at approximately 25 HP per absorbed minion. The minions will flee if the headpiece is destroyed. As Shiny RoboBowser takes damage, his armor breaks, ultimately destroying his helmet and allowing Bowser himself to be targeted; however, Bowser can regenerate his armor (by 650 HP before enraged and 476 HP while enraged). While the cardboard armor still has its helmet, Paper Mario cannot use Trio Attacks, as Shiny RoboBowser will counterattack Paper Mario's hammer with his own and and trap Mario, Luigi, and Paper Mario in a similar setting to the Trio Attacks. After his HP is fully depleted, the boss explodes and Paper Bowser and Bowser fall to the ground, but Bowser stumbles off the arena and falls out of his castle.

Abilities
One of Shiny RoboBowser's attacks involves clashing his fists a number of times before punching at the Mario Bros. After a few punches, he blows a stream of fire at Paper Mario, followed by a giant fireball that slowly goes across the screen. The player must jump as soon as the boss punches, shoots a stream of fire and then the fireball towards Paper Mario, or they will receive massive damage and will be blown off the screen. The amount of times Shiny RoboBowser clashes his fists is the amount of times he will hit the bros before unleashing the stream of fire towards Paper Mario.

Shiny RoboBowser's next attack involves him leaping off-screen and then lands on the targeted bro, squishing them. The player must hammer him back to avoid massive damage. The elliptical wind generated is a visual cue that helps the player figure out which target is Shiny RoboBowser landing on. If the player doesn't hammer at the right time, Shiny RoboBowser will smash one of the bros, dealing massive damage and moderate damage to the rest of the party. Hammering him a few times will stop the attack. If his armor is intact, Bowser will turn his arms into wings and drop kick one of the Bros. Multiple presses of the character's button will fend off the attack and damage him.

Shiny RoboBowser can also chase the Mario Brothers using his paper wings. Paper Mario, as a paper airplane, should avoid the Fly Guys as Mario & Luigi jump over the incoming Goombas, Spiny Shells and Bowser's fire breath. If the Fly Guys hit Paper Mario, he will be out of the picture for a few seconds, leaving the bros. exposed to Shiny RoboBowser's fire breath. After a while, Bowser will home onto the player. Jump over him, hang on Paper Mario and land on his head to damage him.

Another of Shiny RoboBowser's attacks turns his arms into massive cannons. He then jumps away and fires a barrage of projectiles; the purple crystal balls fired from his cannons are aimed at the Mario Bros. (the right cannon aimed towards Mario and the left cannon aimed towards Luigi respectively), while the fireballs from his own mouth will fly towards Paper Mario. Hammer back the projectiles at the boss to damage him, or the player will suffer major damage and random status effects; the crystal balls inflict Dizzy and the fireballs can inflict Burn.

Shiny RoboBowser can also turn his arms into wheels and chase the trio down. As they run, Mario, Luigi and Paper Mario must avoid Goombas and Fly Guys who will knock them back at the boss and eliminate them from the chase. Shiny RoboBowser will also shoot fireballs at them, which will have the same effect as the minions. At the end of the road, a Chain Chomp will come towards the playable characters, and they must dodge it to trick it into hitting Shiny RoboBowser, knocking him over and ending the sequence in success. If any of the characters gets hit by the Chain Chomp, it will prevent it from crashing into Bowser, which will allow him to speed up and hit any remaining characters at the end.

At any given moment when the armor's helmet is active, or whenever Paper Mario uses his Trio Attack Hammer on the same condition, Shiny RoboBowser will unleash his own version of Paper Mario's Paperizer attacks, summoning a giant hammer to transform the trio into paper sheets while trapping them in a paper version of the arena. During this sequence, Shiny RoboBowser will shoot a stream of fire towards any of the three characters, and the targeted character must jump to avoid the fire. If his eyes are looking up, Shiny RoboBowser will not breathe fire for a while before shooting at the targeted character, which causes the player to lose timing. Jumping too early or jumping as a different character will attract the boss' attention, and release the fire on them after they jump, so it's advised for players to just jump as one character at a time. If any character still remains after the fire attacks, Shiny RoboBowser will get frustrated and unleashed a body slam on all remaining characters. Jumping at the right moment is the way to avoid damage.

While the helmet of his armor is active, Shiny RoboBowser is considered a shiny paper enemy; as such, fire attacks deal critical damage to his armor. However, when his helmet is destroyed, he counts as a normal enemy, thereby taking normal damage from all attacks until his armor is regenerated.

During the fight, various shiny paper minions (e.g. Goombas, Koopa Troopas, and Shy Guys) will occasionally break off of Shiny RoboBowser's armor. While they don't actually do anything interesting, Shiny RoboBowser can absorb them at any time to repair his armor and recover health at around 25 HP per minion. These enemies do not give out Sparkle Cards as the battle is based on the final boss.

Trivia

 * Shiny RoboBowser is the third final boss in the Mario & Luigi series to be a fusion of Bowser with another character (or in this case, multiple characters). This also marks the only time when Paper Bowser has been fused with another character.
 * Additionally, Shiny RoboBowser continues the series' trend of the final boss being a different form or derivative of Bowser, following Bowletta (Mario & Luigi: Superstar Saga), Shrowser (Mario & Luigi: Partners in Time), Dark Bowser (Mario & Luigi: Bowser's Inside Story), and Dreamy Bowser (Mario & Luigi: Dream Team).
 * Shiny RoboBowser is similar to the final boss of Yoshi's Safari, which was also Bowser wearing a suit of mechanized armor.
 * Shiny RoboBowser is the second enemy and first final boss in the Mario & Luigi series to not use 2D sprites like most characters, and is instead seen as a 3D render, along with the Dark Block enemies from Mario & Luigi: Dream Team.
 * Counting the armor's HP (as the armor is required to be to destroyed to defeat the boss), Shiny RoboBowser has the highest total stats of all mandatory bosses in the Mario & Luigi series (not counting Chakron).
 * When the player decides to use a Trio Attack move while Shiny RoboBowser's helmet is active, a unique cutscene will play: Shiny RoboBowser will mock the heroes for thinking that their Trio Attack will work, before creating a Paperizer Hammer of his own to smack Paper Mario's away. He will then flatten the whole party and use his "Trio Attack". Regardless of whether the Mario Bros. were able to dodge it or not, Starlow will appear once the attack has finished to point out that Shiny RoboBowser's helmet flashed when he used his Trio Attack, and to inform the group to save their Trio Attacks until the helmet has been destroyed. This cutscene will only play once.