Jungle Jaunt

Jungle Jaunt is the first level of the game Donkey Kong Land and is also the first level of the world Gangplank Galleon Ahoy!

Similar to the first level of Donkey Kong Country, this level is the first jungle level of the game, and its main obstacles are only small abysses, as well as some basic enemies, which are Kritters and Slippas. These foes can simply be beat with a single jump. To make things even easier, Jungle Jaunt also includes Rambi. This Animal Friend can help the heroes get though the level easily, and also find a hidden Bonus Area.

Overview
At the start of the level, the Kongs need to walk along east through the jungle. There are some enemies as they go, and the first Kong Token in the whole game is also found right on the path. Soon, they need to jump up on a ledge, where there is the letter K. After that, the Kongs must jump down and continue up a few more ledges with Slippas on them. At this point, they need to hop up on a high treetop and leap off to the right side of it to get another Kong Token. After that, the characters must move on and grab the letter O, then keep going east, where they can find Rambi. With him, the Kongs must travel more eastward and climb up several ledges, until they get to the Continue Point.

From here, the group needs to continue on and jump over a few gaps. They can find the letter N soon after that, as well as the third Kong Token of the level. Moving on, they must avoid some Kremlings and soon get the letter G. Not very long after that, the group can see a portal which takes them out of the level.

Enemies

 * Kritter: 7 (6 walking, 1 jumping)
 * Slippa: 7

Items

 * Animal Crate: A Rambi crate appears after the halfway point.
 * Bananas: 111 (62 in bonus levels)
 * Barrels: 5
 * DK Barrel: 3
 * Wooden Barre: 1
 * Extra Life Balloon: 1 (in a bonus level)

K-O-N-G Letters

 * K: On a ledge after the first Kong Token.
 * O: Shortly after the second Kong Token.
 * N: By the third Kong Token.
 * G: After the enemies near the end of the level.

Kong Tokens

 * Right next to the start
 * The high treetop after the Slippas. Players must jump to obtain it.
 * Inside the bonus level revealed after breaking the rope cache under the previous token.
 * Nearby the gaps encountered after using Rambi.

Bonus Areas

 * About halfway through the level after the letter K, the Kongs must climb up a few ledges with Slippas on them. From there, they need to jump on a tree, and then hop off the right side of it. If they fall straight down, they land on a hole in the ground, and a rope comes out. The Kongs need to ride on it, as it moves up to get in the Bonus Area. Here, they need to simply walk across the area and collect bananas freely. The exit is at the end of the Bonus Stage.
 * To get to the second Bonus Area, the heroes must get Rambi near the middle of the level, and then come to a wall right after the letter N is found. There are a few bananas in front of the wall, meaning that they can break through it with their rhino buddy. When it is open, they must simply walk in and enter the special level. Here, the Kongs have to just swim across the area and then exit at the other end. There is also an Extra Life Balloon here.