User:Koopa con Carne/sandbox

List of extras in Donkey Kong Country: Tropical Freeze - COMPLETE List of extras in Donkey Kong Country Returns - COMPLETE Donkey Kong Country Barrel Maze - IN PROGRESS

Donkey Kong Country Barrel Maze
Donkey Kong Country Barrel Maze, or Donkey Kong Barrel Maze, was an isometric platform game developed by (formerly Skyworks Technologies) and published on their website,, under Nintendo's endorsement. The game was based on elements from Donkey Kong Country and had Donkey Kong in a quasi-starring role, with Diddy Kong and Cranky Kong only making cameo appearances on the title and loading screens. The player controlled a barrel loaded with bananas and had to roll it through a series of obstacles to reach DK at the end of every stage in the game.

The game required to run.

Gameplay
The game presented 10 levels of progressing difficulty. For each level, a barrel containing bananas had to be safely delivered to Donkey Kong by navigating it through a maze-like layout. The barrel was controlled using the arrow keys, and the isometric perspective of the game enforced the player to apply key combinations for proper navigation. The environment of each level was composed of numerous pathways, valleys, river streams, and high ledges filled with items the player could collect. Items were not always found on the main course, requiring the player to divert from it and explore other corners of the stage.

The player was given 5 lives at the beginning of the game. Every level started out on a spot marked by a red cross, with five lives and a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player had a set amount of time to reach the finish, which varied from level to level. Caution had to be taken not to drive the barrel into bottomless pits or river streams, which would result in losing a life and respawn the barrel at its starting point. Other means of taking damage included bumping into an enemy or falling from a height onto the ground. Gravity played an important role in the game and would cause movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the falling height. When the energy bar was completely drained, the barrel would break open and the player would lose a life. Walls and ambiental objects, such as shrubs, had no bearing on the barrel's condition.

The end of a level was signalled by a checkerboarded section, where Donkey Kong awaited the barrel. Once there, the barrel would turn upright and reveal its bananas in front of DK, who would rejoice by beating his chest. This led to a screen which prepared the player for the next level.

If all lives were lost before completing all 10 levels, the player would have to start the game over.

Score and items
The game presented a score which increased with the items collected along the way. The amount of time remaining after a level was completed was also added to the score. Although the items were optional to collect most of the time, bananas were sometimes needed to replenish the energy bar after a forced cliff leap, such as in the second level.

Mario + Rabbids Kingdom Battle images
For anyone creating articles related to MRKB, feel free to use the screenshots below. I'll add more of them as I progress through the game.