Thwomp

Thwomps, also known as Thwomp Traps, are giant stone faces found mostly in the Mushroom Kingdom. They are normally depicted as spike-encrusted living stones that are usually rectangular in shape and made their first appearance in the game Super Mario Bros. 3. They typically attempt to fall on and flatten whoever passes below them, although some move horizontally or diagonally as well. They can be destroyed by Hammer Mario's hammers, Statue Mario, Gold Mario's fireballs, getting tapped while the player is under the influence of a Boost Star, a shell dash, by being touched when Mario is giant or invincible, or by a hammer swing from Builder Mario. It is suggested in Mario & Luigi: Partners in Time that Thwomps may in fact be born from volcanic activity, and are sometimes described as "ghosts".

Super Mario Bros. 3
Thwomps make their debut appearance in Super Mario Bros. 3, first appearing in. They usually try to squish Mario under their weight whenever he passes beneath them. While most of them try to crush Mario below them, some try to crush him from the sides, and two in instead constantly move in a diagonal pattern. Thwomps can be easily avoided by using the Statue Mario ability. With this, it is impossible for Thwomps to destroy Mario by crushing him from above. They return in the game's remakes, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 in the same fashion as the older Thwomps. They feature improved graphics and retake their especially mad expressions. Curiously, these Thwomps have a "bigger spike" on top of their forehead, separated from the rest of the body by what looks like a small ribbon of sorts. This spike is prominent in appearance but has no effect in the game. It is also worth noting that these Thwomps, instead of having their eyes separated, have both eyes as glowing dots in a black space. This is most likely due to palette and space limitations. This may also factor into why they look cyan in the Nintendo Entertainment System version of Super Mario Bros. 3.

There are three ways to defeat Thwomps in this game. The first is running into a Thwomp while invincible. The second is to throw a Hammer at it with the Hammer Suit. The third is by using the Tanooki Suit and turning into Statue Mario above a Thwomp. They give the player 100 points when beaten. In the GBA version, Thwomps can also be defeated with a Goomba's Shoe, as shown in the World-e stage It's a Shoe-in.

Super Mario World
Thwomps, alongside other enemies such as Boos and Dry Bones, are some of the few Super Mario Bros. 3-introduced enemies that make recurring appearances in later games. In Super Mario World, they reprise their role from Super Mario Bros. 3; their speed is almost unaffected, and they usually take a few seconds to rise back up to their original location, giving the player a chance to run below them. Thwomps can be Spin Jumped on.

Thwomps have a new appearance, now redesigned and recolored due to the expansion of the palette. Unlike old Thwomps, they are now gray-colored and have lost the prominent spike on top of their head; now all spikes look exactly the same and are the same size, relatively, while the Thwomps themselves are noticeably smaller. Unlike in the previous game, they now have more than one expression, peering down at the player's character when he approaches, and then taking on an enraged face when falling. Thwomps still have their eyes connected and their pupils being but small dots of glowing white, although the official art clearly shows their eyes looking different. This may be to familiarize players with their old physical appearance, though it might be due to graphical space issues. They are described as "nasty stone ghosts" by the manual.

Thwomps have their first derived species in Super Mario World with the inclusion of Thwimps. They are smaller versions of Thwomps that roam around in jumping arcs, usually in small hallways and often come in groups. Much like Thwomps, they are invincible and are usually only used as obstacles that slow the player down.

Thwomps also return in most compilations made for the Super Nintendo Entertainment System, such as Super Mario All-Stars, as well as the Satellaview's BS Super Mario Collection.

Super Mario 64 / Super Mario 64 DS
Thwomps return in Super Mario 64. This time, though, Thwomps return in a much different fashion, and look more like they did in Super Mario Kart. These Thwomps are square-shaped and dark sky blue-colored with no spikes. They, as before, are impossible to destroy and serve as obstacles throughout the game. Unlike the previous platforming games, Thwomps constantly slam to the ground even when Mario is not around. This time around, though, Mario can use Thwomps to his advantage by jumping on top of them to reach higher areas or unreachable points. Thwomps in this game have the addition of their voices (a mad grunt) whenever they slam into the ground. There are only three Thwomps in the game: two on the stairs in Whomp's Fortress and one in Tick Tock Clock, at the very top of the stage, which is featured in the mission Stomp on the Thwomp.

Several new species of Thwomp make their debut in Super Mario 64. Whomps first appear in Whomp's Fortress as enemies that attempt to crush Mario by falling on top of him when he gets near. Also introduced in this course are Bomps, enemies that resemble walls with eyes (although the eyes were removed in Super Mario 64 DS) that protrude out from the wall and push Mario, sometimes sending him to his death. Tox Boxes make their debut in Shifting Sand Land. They roll around by falling on their sides, trying to crush Mario with one of their faces. However, the bottom of the Tox Box is hollowed, allowing Mario to stay safely inside. Grindels make their first appearance in the pyramid of Shifting Sand Land. They are huge metal blocks wrapped in what seems to be cloth. They attack in a similar manner to Thwomps by slamming into the ground, while others move horizontally by jumping back and forth. The pyramid of Shifting Sand Land also features a new enemy similar to the Grindels, the Spindel, an enemy that rolls back and forth trying to squish whoever passes near it.

In the DS remake of Super Mario 64, Super Mario 64 DS, Thwomps instead use their appearance from Mario Kart: Double Dash!! Although the spikes are reinstated, they do not affect the heroes' ability to stand on top of them to reach higher points. This time around, however, Thwomps can be defeated with the assistance of a Super Mushroom.

New Super Mario Bros.
Thwomps reappear in New Super Mario Bros., where they are found in, , and , and act as in Super Mario Bros. 3. Much like in Super Mario Bros. 3, these Thwomps can be defeated. Ways of defeating it included shell-dashing, Mega Mushroom, or Starmen. A bigger variety is also featured here, with extra weight to break certain blocks, but with the same weaknesses as a normal Thwomp.

Super Mario Galaxy
Thwomps are once again present in Super Mario Galaxy, where they appear in several galaxies throughout the game, including the Buoy Base Galaxy, the Beach Bowl Galaxy (on The Cyclone Stone), the Dusty Dune Galaxy, and Bowser's Galaxy Reactor. This is the first game to feature Thwomps with two faces, one on both the front and back. In this game, Thwomps are much larger than in previous games, and cannot be defeated by any means.

Thwomps in this game are once again spiked, though the spikes are blunt at the end and appear to have been carved, unlike their previous incarnations. Due to this, the sides of a Thwomp can be touched without taking damage; in some cases, it is actually necessary for Mario to Wall Jump off of them to reach certain platforms and areas. Additionally, if Mario stands on top of a Thwomp as it rises in the air, he can jump to carry the Thwomp's momentum into his jump and perform an extra high jump.

In Super Mario Galaxy, Thwomps generally act the same as they do in other games, with waiting until Mario gets close to them and then smashing to the ground in an attempt to crush him. Others act as they did in Super Mario 64, constantly slamming against the ground regardless of Mario's location. If Mario does get crushed, he instantly loses a life, regardless of how much health he had. Contrary to the Thwomps appearing in Super Mario 64 and the Mario Party series, Thwomps in this game do not emit low-pitched grumbles when they talk or hit the ground. Their expressions, however, do change as they rise and fall.

New Super Mario Bros. Wii
Thwomps later appear in New Super Mario Bros. Wii, along with the Big Thwomp and act the same way as in New Super Mario Bros.. In this game, they are a darkish gray sort of color, and their spikes are more realistic, unlike with Super Mario Galaxy. However, unlike the predecessor, Thwomps are very rare in this game, only appearing in. They may also appear during the Magikoopa boss battle in the ; his magic can occasionally transform a platform into a Thwomp, which immediately smashes through any platforms underneath it and plummets into the pit below. In this game, Thwomps can only be defeated by the Star power-up or a Simultaneous Ground Pound, with everything else doing nothing to them at all.

Super Mario Galaxy 2
Thwomps reappear in Super Mario Galaxy 2, where they behave just like they did in Super Mario Galaxy, and are more common than in the previous game. Two Big Thwomps appear in the Supermassive Galaxy. They also appear in the Throwback Galaxy. Their most notable appearance is in the Stone Cyclone Galaxy, where their behavior is exactly the same as in the level Fast Foes on the Cyclone Stone in the Beach Bowl Galaxy.

A new species related to the Thwomp called Rhomps made their debut in Super Mario Galaxy 2. They have one appearance in the Slipsand Galaxy, on the Sand Slide Planet. They attack by rolling towards Mario in an attempt to crush him.

A new Thwomp species called the Flomp makes its first appearance in the same game. Flomps are platforms with a Thwomp-like face that move around, and when they rattle, their face turns angry and they flip over. If Mario or Luigi stand on a Flomp when it flips, it will knock them high into the air.

Super Mario 3D Land
Thwomps reappear in Super Mario 3D Land with the same tactics as in the Super Mario Galaxy titles, as well as appearance, except that now they show only one face like in previous games. They wait until Mario is near and attempt to crush him like before; however, they continue to raise and slam the ground continuously, even if Mario is not near them. They can be defeated if Mario is invincible, or by turning into Statue Mario beneath it; they try to crush Mario, and turn to rubble upon contact.

A new species of Thwomp known as Tail Thwomp is introduced in this game, created when a Super Leaf is given to a Thwomp. They move about a set area using their striped tail, then float in midair before slamming to the ground. Tail Thwomps attack in the same manner as the moving Grindel. If Mario jumps atop the tail, he will bounce slightly.

Although not the same species as a Thwomp, a new species of Whomp is introduced in the game called a Wallop. These Whomp-like enemies are a wall with feet and a mouth and black eyes with yellow pupil that, instead of attacking Mario and Luigi, walk sideways to stop Mario and Luigi from getting past.

New Super Mario Bros. 2
Thwomps appear in the Nintendo 3DS game, New Super Mario Bros. 2, retaining their design from New Super Mario Bros. Wii. They attack using the same method as before. Big Thwomps also appear in this game. They can be defeated by a Super Star, Invincibility Leaf or a Gold Flower.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Thwomps reappear in New Super Mario Bros. U, behaving just like in past titles of the series. Their tiny counterparts, Thwimps, also reappear in this game. In Boost Mode, Thwomps can be easily dodged by distributing Boost Blocks below them. They only appear in Wendy's Shifting Castle.

Thwomps return in New Super Luigi U. Like in the original game, they only appear in the Castle of Frosted Glacier, Wendy's Thwomp Castle.

Super Mario 3D World
Thwomps reappear as enemies in Super Mario 3D World, mostly appearing in castle levels. They attack in the same way as in Super Mario 64 and can still be defeated in the same way as most previous Mario games.

As with Super Mario 3D Land, Whomps are absent from Super Mario 3D World, but a new species called the Walleye is introduced. This creature is a species of Whomp that resembles a Wallop, except that it has hands and spikes on the front and sides and walks sideways to prevent Mario, Luigi, Peach, Toad or Rosalina from getting past it. However, if the characters are powered up, they can stun the Walleye and get past before it recovers.

A new species of Thwomp called the Grumblump makes its first appearance in the same game. These Tox Box-like blocks appear in Grumblump Inferno and are the player's main means of navigating the level. They have similar faces to the Rhomps from Super Mario Galaxy 2 and behave similar to Tox Boxes. When Mario, Luigi, Peach, Toad or Rosalina step on a Grumblump, the smiling faces turn into frowning faces and it moves. If they ground pound the Grumblump, the faces will change to an angry face and it will temporarily speed up.

Super Mario Maker / Super Mario Maker for Nintendo 3DS
Thwomps are available to use in Super Mario Maker and Super Mario Maker for Nintendo 3DS, including a retro-designed version for the Super Mario Bros. art style, resembling their Super Mario World version. Unlike in other games, Thwomps do not rise to the closest ceiling above them after falling down, instead stopping at the height they were placed at. While editing a level, using a Super Mushroom onto a normal Thwomp turns it into a Big Thwomp. Giving them wings will make Thwomps flutter left and right. Thwomps can also be placed on tracks, from which they can permanently detach when they attempt to fall onto the playable character.

Normal Thwomps can destroy Brick Blocks, although only one row at a time, unlike Big Thwomps which are capable of destroying a whole column in one smash. Thwomps are also able to press P Switches, activate POW Blocks and ? Blocks upon falling on them - the latter of which also defeats the Thwomp. The enemies can be stood on just as on a platform, though the player takes damage if they touch them directly. Conversely, the player can safely perform Spin Jumps on Thwomps.

The Super Mario Bros. 3 Thwomps have had their palette changed to be more consistent with other games, and are no longer cyan. In the Wii U version, Thwomps can be shaken to create Skewers, though in Super Mario Maker for Nintendo 3DS, Skewers are standalone course elements.

Super Mario Run
Both variations of Thwomps appear in Super Mario Run in the Kingdom Builder section of the game. Spiked Thwomps function as obstacles which prevent players from placing buildings in their locations, and must be removed using a Hammer. Blunt Thwomps may be purchased and placed as buildings from the game's store if the player has enough Toads.

Super Mario Maker 2
Thwomps reappear in Super Mario Maker 2 and now also have the ability to move horizontally, a throwback to their Super Mario Bros. 3 appearance. They are able to crush objects this way, similar to how they would with vertical movement. Thwomps are also given individual sprites for standing idle and charging at the player for both the Super Mario Bros. and Super Mario Bros. 3 styles, rather than using just the same sprite for both actions. In the night ground theme, Thwomps slowly move towards the player, and stop moving when they are looked at, much like a Boo. If a Thwomp is given wings, it flies slowly to the left of the screen, and then attempts to crush the player if the player is beneath it (or to the side, in the case of a sideways Thwomp). If a Thwomp is given a parachute, it first falls like a normal Thwomp, then its parachute deploys and it falls slower than normal.

In the Super Mario 3D World game style, Thwomps have the blunt carved spikes introduced in Super Mario Galaxy, and thus are safe to stand on, climb, and wall jump off. Additionally, when they fall onto a player, they can instantly defeat said player by crushing them (rapidly removing their power-ups and ignoring invincibility frames until the player loses their life).

The Adventures of Super Mario Bros. 3
Thwomps make a few minor appearances in the The Adventures of Super Mario Bros. 3 television show. They serve as guards in Kastle Koopa during the episode "Never Koop a Koopa", and several Thwomps are shown to inhabit the Underground Maze of Pipes in the episode "Misadventures in Babysitting." A Thwomp also appears in "Do the Koopa", trying to crush Mario when he has the Doom Dancer Music Box.

Super Mario World television series
Thwomps also make a few minor appearances in the Super Mario World television series, mainly serving as guards in the Neon Castle. In "Send in the Clown", Thwomps are utilized to prevent the Cave People from leaving Bowser's circus by blocking off the exits. In "The Night Before Cave Christmas", Thwomps appear much smaller, and they try to squash Mario and Yoshi.

Nintendo Adventure Books
Some Thwomps appear among the crowds present at the International Mushroom Games in Leaping Lizards, and two appear in Koopa Capers, both of them in the Fortress; if Luigi decides to continue to explore the Fortress, instead of going through a newly opened passageway, one crushes him in a particularly barren part of the structure, and if he chooses to try to get some coins that fall under some floating blocks sometime after entering the aforementioned passageway, he is crushed by another Thwomp, which is hidden among the blocks.

A group of Thwomps is guarding Magikoopa's fortress in Flown the Koopa, and depending on how the accompanying puzzle is solved, either the Mario Bros. are crushed by them, or the Mario Bros. make their way through the first three, and the fourth and final giant one by distracting it with some coins (which fall out of Mario's pocket when he tries to convince Luigi to use some of his cookies instead).

Mario Pinball Land
Thwomps appear in the final battle with Bowser in Mario Pinball Land. They use the Super Mario 64 design. They appear on the left and right sides of the room, connected to chains. Behind them are two pulleys that when hit by Mario raise the Thwomps into the air, though they descend shorty after. When at least one of the Thwomps is raised as high as possible, it is suspended indefinitely and the blue button in the back of the room begins to glow. Hitting the button causes the Thwomps hit the ground, knocking Bowser over and making him vulnerable to attack. When Bowser curls into a ball and begins to roll around the room, the Thwomps are the first things he destroys, giving the player 50,000 points each.

Super Mario Kart
Thwomps make their first appearance in a spin-off game in Super Mario Kart as obstacles. They appear prominently in the track of Bowser's Castle, and a variant of them called Super Thwomps also appear in the track Rainbow Road. On the first lap of the courses they appear, they remain stationary in the air. On the second lap and so forth, though, they start to slam down to the ground. Furthermore, after landing on the ground, they move up to a height higher than the height they were at when they remained stationary on the first lap. Super Mario Kart is also the first game to not feature spikes on Thwomps. They are plain blocks of rectangular-shaped stones (setting them apart from the more modern square-shaped ones) and, once again, have their eyes as glowing white dots in a dark space. Also, these Thwomps feature cheeks, something that has not been reimplemented to date.

Mario Kart 64
Thwomps reappear in Mario Kart 64. Just like in its predecessor, Thwomps serve as obstacles in the course. The Thwomps in this game take their appearance from Super Mario 64, being blue cubes that lack spikes. They appear in Bowser's Castle and try to flatten any player that races beneath them. They are often placed in strategic points so that the player is forced to pass under them in order to continue. There are also some Thwomps that move from one side to the other, trying to bump players on the ground and causing them to spin out if they are rammed at a high speed. This game may also be notable as the first time Thwomps have made any sound other than grunts, as some of them laugh as the players race through the area they are in. The laugh they produce is a slowed down version of Wario's laugh. There is also a Thwomp (nicknamed "Marty" by fans) that seems to have been locked up towards the beginning of the course; the light over it makes it appear green.

Mario Kart: Super Circuit
In Mario Kart: Super Circuit, Thwomps appeared with two different models. The predominant ones are similar to Super Mario Kart's ones, and they are found in all the Bowser's Castle courses. The others are the regular spiked ones, who only appear after losing a race in Single-Pak Multiplayer, when Lakitu appears and drops one on each of the losing players.

Mario Kart: Double Dash!!
Thwomps (here called Thwomp Traps in the guide) re-appear in Bowser's Castle in Mario Kart: Double Dash!!. This is the first Mario Kart game to have them consistently appear with their spiked rectangular design.

Mario Kart DS
Thwomps appear in Mario Kart DS in both the Bowser's Castle course and GBA Bowser Castle 2 from Mario Kart: Super Circuit.

Mario Kart Wii
Thwomps again return in Mario Kart Wii, using their Super Mario 64 DS appearance. Thwomps appear in all three of the Bowser's Castle courses in the game. Another Thwomp also appears in the battle arena called Thwomp Desert, hence the name. In this arena, a Big Thwomp is located in the center. It will fall down, causing a major shockwave that will hinder movement of the characters that get caught in it. It can also squish racers that are underneath it. Unlike the past Mario Kart titles (excluding Mario Kart: Super Circuit), players do not spin out by directly touching the Thwomps in this game. Going under the Big Thwomp in Thwomp Desert while it's up, players will fall into the quicksand. In the Bowser's Castle tracks, if a player gets flattened by a Thwomp, they will laugh similarly to the laugh heard in Mario Kart 64. The laugh is slightly different and higher pitched.

Mario Kart Arcade GP series
Thwomps appear in Mario Kart Arcade GP on the Bowser Cup tracks. They are seen in the background and some are holding up signs. These Thwomps retain their design from Super Mario Bros. 3, and are in different colors.

Thwomps reappear in Mario Kart Arcade GP 2 as one of Bowser's usable items. When the player uses it, if another player or CPU gets under it, it smashes that player. However, the item Thwomp uses its newer appearance from Super Mario 64 DS unlike the ones that appear in the Bowser tracks.

Thwomps appear as items in Mario Kart Arcade GP DX, now no longer exclusive to Bowser. There is also a large Thwomp that is seen after the factory section in the track Bowser's Factory. It will rise up and crash down, but there are two platforms that prevent it from crushing racers.

Mario Kart 7
Thwomps also appear in Bowser's Castle and GBA Bowser Castle 1 in Mario Kart 7, taking their design from the Super Mario Galaxy games. Super Thwomps also reappear in SNES Rainbow Road, using their appearance in New Super Mario Bros. Wii. When these Thwomps hit the ground, the whole track begins to make a wave-like motion, and the player can do tricks off these waves if the waves are big enough. These Thwomps also knock back the player if run in to while on the ground, while normal Thwomps do not have this effect.

Mario Kart 8 / Mario Kart 8 Deluxe
Thwomps make an appearance in Mario Kart 8 and Mario Kart 8 Deluxe in Thwomp Ruins, once again taking their Super Mario Galaxy appearance. For the first time in the Mario Kart series, however, Thwomps do not make an appearance on the Bowser's Castle track. The Super Thwomps make a second return in SNES Rainbow Road that reappears the third time in the first DLC pack, The Legend of Zelda × Mario Kart 8; these Thwomps also use the Super Mario Galaxy design unlike in Mario Kart 7. They behave exactly the same as in Mario Kart 7, but when they land, they create rainbow waves above their heads and the wave-motions they create on the track are bigger than the ones in Mario Kart 7.

Mario Kart Tour
Thwomps also appear multiple times in Mario Kart Tour as obstacles in Bowser's Castle 1. In Bowser's Castle 1T, several Thwomps cause ramps to rise up in front of them once they hit the ground. With proper timing, racers can bounce off Thwomps as they drive off one of these ramps. Racers automatically perform a trick once they bounce off a Thwomp. Super Thwomps also reappear, now under the name "Star Thwomp".

Donkey Kong
Although Thwomps themselves do not appear in Donkey Kong for Game Boy, there is a type of block that behaves like a Thwomp. Mario can use them as a type of elevator, but they can squish Mario by pressing him against the ceiling.

Wario's Woods
Thwomps appear in Wario's Woods as the ceiling that can fall on top of Toad while he is fighting the monsters that Wario sends out. Thwomps appear rather different in this game, as they are sometimes colored yellow and are more square shaped than their later appearances.

Additionally, these are some of the largest Thwomps that appear in the Mario series, filling up the majority of the screen when they fall.

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, Thwomps act as obstacles and cannot be fought like normal enemies. Like in their sidescroller appearances, Thwomps attempt to crush Mario if he walks by, knocking the plumber unconscious for a short period of time if they succeed.

One Thwomp appears on a staircase in the Pipe Vault. When this Thwomp crashes to the ground while Mario is climbing up, the plumber tumbles backwards down the stairs. Thus Mario must jump up the staircase quickly before Thwomp has a chance to strike. The same occurs when the Thwomp lands on him. Additionally, two Thwomps in Booster Tower rest on teeter-totters. When Mario hops on the other end, the Thwomp flies up, smashes its own end, and sends Mario soaring high up in the air; one sends him further up into the tower, and the other lets the player hit a Treasure Chest. There is also a Thwomp living with a Chow and a Piranha Plant in the second room in Monstro Town, who appears to be jealous of Mario's jumping skills. Every time Mario speaks to him, the Thwomp slams the ground, causing the Temple Key on the ledge above to slowly move over and eventually fall to the ground. Additionally, near the room where Boomer is battled in Bowser's Castle, there are several Thwomps that attempt to crush Mario as he passes by. At the end of this series is one Thwomp that is bigger than any other Thwomp in the game; however, it retains the same effect as normal Thwomps. In one of the tunnels on the waterfall half of the Midas River minigame, the player can find a Crook attempting to dodge Thwomps to avoid losing its coins, but continuously failing.

Physically, Thwomps look much like they first looked back in Super Mario Bros. 3. Although a bit gloomier and darker, fitting the Super Mario RPG graphical style, Thwomps return full-spiked and with a prominent spike on their head. These Thwomps are also the first ones to finally have their eyes correctly depicted as they look in the official art. Also, the Thwomps that appear in this game are the first 3-D appearing Thwomps in the Mario series.

Mario Party series
Thwomps have been active non-playable characters in the Mario Party series. They usually appear in minigames or as obstacles in the different boards, but have also appeared as items. Thwomps use their Super Mario 64 design in the first six console games and Mario Party Advance. After that, they switch to their modern design, using the Super Mario 64 DS version in Mario Party 7 and 8 (but not the Puzzle Party minigame in Mario Party DS), the New Super Mario Bros. Wii version in Mario Party 9, and the Super Mario Galaxy version in Island Tour, the Top 100 version of the Desert Dash minigame, and Super Mario Party.

Mario Party
In Mario Party, Thwomps appear as board obstacles as well as minigame obstacles. In the minigame Running of the Bulb, Thwomps served as obstacles that try to squish players, stunning them temporarily. They also appear lodged on the crumbling ground in Skateboard Scamper, trying to slow down the player. Thwomps are also obstacles in Yoshi's Tropical Island. Here, the player has to pay a determined number of coins to pass through the area which the Thwomp is guarding. When another player tries to pass by them, they must pay at least one more coin then the last player payed to pass by; the amount can only go up to fifty before resetting. They usually cover shortcuts that take the player to the star faster in dispute. Thwomp is also part of the celebration of the winner in this game.

Mario Party 2
In Mario Party 2, Thwomps return in the same fashion as before. They block paths in boards such as Pirate Land, forcing the players to pay if they want to take the route. In the board Space Land, if a player lands on a Happening Space, they trigger a Thwomp event. This Thwomp will drive space cars and chase the player to the other side of the board, as well as any other player found in the way, although they can be chased away by the Snifit Patrol speed trap. Thwomps also appear in several minigames besides the ones transferred from the first Mario Party. One of those games is Day at the Races, in which Thwomp is one of the selectable CPU-controlled racers. Thwomp has the ability to jump forwards at great speeds, but it stomps the floor when it lands, and there is a cool-down before it jumps again.

Mario Party 3
In Mario Party 3, Thwomps do the same as earlier games and present the same physical appearance. In this game, Thwomp is highly featured in the board Creepy Cavern. Thwomp either stops players and offer them to ride the mine cart for five coins, or he will chase players from one side of the board to the other when they step on a Happening Space positioned over the cart's tracks. As usual, Thwomps are featured in minigames. However, in this installment, Thwomps get their own minigame: Thwomp Pull, a 1 vs. 3 minigame in which Thwomps pull the player through the snow and only do so if the players press the correct series of buttons. Thwomps also occasionally appear in Mario's Puzzle Party (which later appears in Mario Party DS), and when they do, they crush the blocks beneath them, making them half the size they once were.

A Thwomp is also a partner in Duel Mode in Mario Party 3. No character has a Thwomp as their initial partner, but he can be obtained through the roulette. Thwomp has 0 attack and 2 HP, but he also has the ability to defeat any partner instantly, though he does nothing against players. Thwomp's salary is four coins per turn. Additionally, when the player obtains two Thwomps as partners, instead of having their attack boosted by one, the Millennium Star instead decreases their salaries by one.

Mario Party 4
In Mario Party 4, Thwomps achieve a much bigger and influential role in the game, alongside Whomps. In this game, it hosts Thwomp's Backroom Ball, a series of bonus minigames. These minigames are Mega Board Mayhem, Mini Board Mad-Dash, Challenge Booksquirm and Panel Panic. The first two challenge the player to get as many coins as possible without the use of minigames. The third one is the Booksquirm minigame, except it challenges the player to see how many pages they can pass without getting squashed. The fourth one consists of a survival 4-player experience involving Dice Blocks. Thwomp also states that it built the boards from the first two himself, and that it took several months.

Besides this special role, Thwomps retake their role as a board obstacle and a minigame non-playable character. However, they only have one minigame appearance, in the minigame The Great Deflate. In this game, rubber, transparent blue-colored Thwomps appear. The objective is for one team to deflate the inflatable Thwomps before the other.

Mario Party 5
Thwomps return with a reduced role in Mario Party 5. One appears on a single board, Pirate Dream, in which Thwomp gives the players a lift to a higher point of the board for ten coins. In minigames, Thwomps are not especially featured either. In Vicious Vending, they are one of the possible prizes the player can get from the machine, although it makes the player lose. In Squared Away, Thwomps surround the fighting area and chase the losers once the minigame was over.

Mario Party 6
In Mario Party 6, Thwomp becomes even less recurring by losing active roles in game boards or background elements. In minigames, Thwomps still are not featured much. There is a Thwomp that squishes the player when someone chooses the wrong card in Odd Card Out. In the minigame Tricky Tires, Thwomps return as the usual obstacle that stops players' cars from advancing. There is also a Thwomp in the minigame Sumo of Doom-o, which stomps the ground and causes part of the platform the players are on to fall off. In Cog Jog, a Thwomp stomps the floor, but this reverses the rotation of the cogs. In Shoot Yer Mouth Off, saying "Zero" into the microphone triggers three Thwomps to fall in random locations of the area. In Speak Up, Thwomp is one of the "objects" to be counted in the Comparison Quiz. Thwomps are also in the minigame Seer Terror; when the player pulls a rope, a Thwomp may fall on them. Additionally, Thwomp appears as an Orb that can be obtained in the game board. Players that pass under the designated Thwomp Orb space are crushed, ending their turn.

Mario Party 7
Thwomp once again returns in Mario Party 7, and is redesigned to use the first version of its modern appearance (as seen in Super Mario 64 DS). Thwomps are not able to return to game boards and have the same roles as Mario Party 6. In the minigame Take Me Ohm, Thwomps activate electricity waves that are shot at players. In Number Crunchers, the solo player needs to use Thwomps in order to squish the other players. In Spin Off, one of the characters to be formed is a Thwomp. The Thwomp Orb also returns with the same effect as in Mario Party 6.

Mario Party 8
In Mario Party 8, Thwomp is once again absent from game boards; however, it still appears in minigames. In Balancing Act, Thwomps appear as obstacles in the course. They also make an appearance in Cardiators as one of the cards, dealing 10 damage if picked. A Thwomp is also one of the racers in the game Moped Mayhem. In Specter Inspector, a Thwomp is among the characters that must be found in the room.

There is also an item in this game that is based upon Thwomps, named Thwomp Candy. Eating it causes the player to turn into a stone version of their head, and running into an opponent causes the player to fall on and flatten them, destroying half of their coins.

Mario Party Advance
Thwomps, using their Super Mario 64 design for the last time, make an appearance in Mario Party Advance. A unique Thwomp appears in Shroom City at the Thwomp House, where he asks the player for help after being robbed. Generic Thwomps also appear in various minigames: in Outta My Way!, Thwomps act as obstacles to be shoved forward; in the minigame Chain Saw, the players must saw a chain suspending a Thwomp above the other player, which causes the Thwomp to fall and flatten one of the players; and in the minigame Chicken!, the objective is to stay under the Thwomp as long as possible and flee before the opponent or before the player is crushed.

Mario Party DS
Thwomps barely appear in Mario Party DS, as Whomps appear the most in the game. The only part of the game where Thwomps are shown is in the puzzle minigame Mario's Puzzle Party, from Mario Party 3 (and therefore appearing as their model from the Nintendo 64 games, notably Super Mario 64).

Mario Party 9
Thwomps once again have a minor appearance in Mario Party 9. They only make one appearance, in the minigame Thwomper Room, which involves the players dodging six of them as they fall to the ground. They open their eyes as they are about to fall, giving the player a warning to move out of the way before they fall. Thwomps also have their own constellation that can be purchased at the Museum, named "Riled Rock."

Mario Party: Island Tour
A single Thwomp appears in Mario Party: Island Tour on the Perilous Palace Path board. Whenever a player reaches the bridge, they have to guess which button will lower the bridge. If they choose the wrong one, they will get squashed by the Thwomp and will remain in that area until somebody is able to lower the bridge. This Thwomp reuses its Super Mario Galaxy design.

Mario Party: The Top 100
In Mario Party: The Top 100, Thwomps appear as obstacles in the returning Mario Party minigame Desert Dash. The Great Deflate from Mario Party 4 also returns, as do the inflatable Thwomps. These Thwomps now have their modern facial design, but retain their original blue, cubic shape.

Super Mario Party
Thwomps appear in Super Mario Party as non-playable characters. Thwomps and Big Thwomps alike are potential obstacles in the minigame Follow the Money, deducting coins from players they crush. In Rattle and Hmmm, a Thwomp can appear alongside a Whomp and a Sumo Bro. One Thwomp appears in Kamek's Tantalizing Tower, and two in the board's Partner Party variant, Tantalizing Tower Toys. In both variations, Thwomps hover over paths that players can use, but must pay coins to be granted access. Unlike the Whomps, who have a set number for their coin toll, Thwomps demand to be paid more coins than the last player whom had been let through.

Super Smash Bros. series
A Thwomp in its Super Mario 64 appearance is one of the types of stones Kirby can transform into in Super Smash Bros. Melee and Super Smash Bros. Brawl when using the Stone move. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Thwomp transformation has the same appearance as in New Super Mario Bros. Wii.

In Super Smash Bros. Ultimate, a Thwomp appears as an Assist Trophy. It attacks by slamming down on fighters that are below it. A Thwomp also appears in the game as an Advanced-class support spirit that takes up two support slots, granting resistance to melee weapons when used. It can be summoned using a Rock Pikmin and Rocky core.

Mario Golf series
In Mario Golf: Toadstool Tour, Thwomps appear as obstacles in the Bowser Badlands course, appearing identical to their appearance in Super Mario 64. There are major lava areas around the courses, and they act as obstacles like other enemies, such as Bob-ombs and Boos. If a golf ball rolls under a Thwomp, it falls down, causing the ball to stop moving. Thwomps reappear as obstacles in Mario Golf: Advance Tour, also in their blue incarnations. In the game, they first appear on Hole 9, blocking the character in the second green area.

Thwomps reappear in Mario Golf: World Tour where they will once again serve as obstacles on the Bowser golf course, this time Bowser's Castle. However, they now appear in their gray, modern form.

Mario Hoops 3-on-3
In Mario Hoops 3-on-3, Thwomps appear on the Bowser's Castle court. They occasionally appear out of ? Panels. Thwomps retain their function from other games, slamming the ground and flattening any player underneath them at the time.

Mario & Sonic at the Olympic Winter Games
A single Thwomp appears in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, where it blocks the path to part of Frostown. To move it, the player has to use Peach to complete the Cheer Up Thwomp! minigame, which causes the Thwomp to clear the route when completed.

In the Wii version, Thwomps appear as obstacles in Dream Ice Hockey, where they fall onto the ice after casting a shadow and will knock over any characters that they hit. One of the Wild Ball effects featured in the event increases the number of Thwomps that appear for a short amount of time. Thwomps also appear in the second segment of the Mario World routine in Dream Figure Skating, during which the characters will dodge underneath them and jump over them.

Mario & Sonic at the London 2012 Olympic Games
Thwomps act as obstacles in Dream Rafting in the Wii version of Mario & Sonic at the London 2012 Olympic Games, where they attempt to hit the raft and make it go underwater, knocking the characters off. Thwomps appear twice on the course, with a pair at the start after the first set of Bob-ombs and a larger group on the left hand side of the cave.

In the Nintendo 3DS version, a single Thwomp appears in the Story Mode episode Bowser's Blues, where Magikoopa uses it to stun Donkey Kong before a match with Bowser.

Mario & Sonic at the Rio 2016 Olympic Games
Thwomps act as obstacles in Equestrian Plus in the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games. If the player gets hit, they will receive a small penalty. A single Thwomp also appears in 100m Freestyle Swimming Plus, where it remains at one end of the pool and creates waves which the player can ride and dive under.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga, two Thwomps appear in the Hammerhead Bros.'s cave after they move from Hoohoo Mountain to the Beanbean Kingdom Outskirts. The Gray Rocks and Black Rocks inside their new home can be destroyed as they upgrade Mario and Luigi's hammers, revealing a Thwomp in one of two featureless rooms. They each explain that they want to play a game, charging Mario and Luigi 200 or 500 coins respectively to destroy one of three stones that he summons down. The gray stones have a chance of containing 200 coins, 300 coins, or Secret Scroll 1 (which teaches Swing Bros.); the black stones have a chance of containing either 500 coins, 800 coins, Secret Scroll 2 (which teaches Cyclone Bros.), or nothing. The Thwomps have a similar design to their Super Mario Bros. 3 incarnations, except they are gray.

In Mario & Luigi: Superstar Saga + Bowser's Minions, the Thwomps are redesigned to have their appearance from Super Mario Galaxy. In Minion Quest: The Search for Bowser, a Thwomp is used in one of the Captain Commands, which is Thwomp Thump. Its impact and self-inflicted damage can be avoided with a well-timed jump.

Mario & Luigi: Partners in Time
Mario & Luigi: Partners in Time shows a female Thwomp named Mrs. Thwomp, who strangely looks like a huge boulder instead of an average Thwomp. She, along with her husband, Mr. Thwomp, appears at Thwomp Volcano. Mr. Thwomp does have the appearance of a Thwomp, but without spikes on the sides and on top of him.

The Thwomp Bros. inside the volcano challenge the Mario Bros. to minigames. There are many different prizes the player can win from these minigames. An unnamed Thwomp also appears to help the Mario Bros. descend into the depths of the Volcano. After the player defeats Bowser and Baby Bowser, they are standing on the Thwomp when the volcano erupts again, sending them flying into the air; Baby Bowser remains on the Thwomp when it lands on the Shroob Mothership.

Tanoombas can also turn into Thwomps, as their statue form.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story, several new species of Thwomps are introduced. There are bone-like Thwomps in Bowser's stomach in the Pump Works and the Airway, called Bone Thwomps. Besides that, there are Thwomps with colds called Sniffle Thwomps in Bowser's Castle that act as enemies, as well as Shadow-like Thwomps that appear in the battle against Dark Bowser and Dark Star Core. They use the same tactics as in the platforming Mario games, and can be avoided by having Bowser crouch into his shell. Additionally, special brown-colored Thwomps appear during the game that are thrown by Junker and Junker X. They are thrown into the air, and attempt to slam down on one of the two brothers that has a garbage can on their heads. Mario and Luigi must jump to avoid being crushed or running into them.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Thwomps were redesigned to match their appearance in Super Mario Galaxy. The Thwomp Thump captain command also returns in the Bowser Jr.'s Journey mode.

Mario & Luigi: Dream Team
Thwomps appear as part of Kamek's third battle in Mario & Luigi: Dream Team. Whenever Kamek chases Mario, there are continuous rows of three Thwomps each. Mario must pay attention to the Thwomp(s) that fall first and move there, since the other Thwomp(s) will fall soon after. Eventually, if the attack is dodged successfully, there is a final row of Thwomps that will fake out Kamek and hit him instead.

Mario & Luigi: Paper Jam
Thwomps reappear in Mario & Luigi: Paper Jam, in the Toad Trail Attackathon, where they serve as obstacles for the Mario Bros on ground. If rammed into head-on, the player instantly loses the challenge. They also appear during the boss fight against Dry Bowser. In one of his attacks, he summons Thwomps to crush the bros. before spewing a torrent of flames. If all three Thwomps are countered, they will be burnt by the flames, causing them to take turns jumping on Dry Bowser as they hop off, leaving him vulnerable.

Mario vs. Donkey Kong
In Mario vs. Donkey Kong, Thwomps appear in different levels in Spooky House stages of the game. They have a design very similar to Super Mario World. When Mario approaches them, they roar, and if he walks underneath them, they fall down. Mario is immediately defeated if he touches a Thwomp.

Mario vs. Donkey Kong 2: March of the Minis
Thwomps reappear in Mario vs. Donkey Kong 2: March of the Minis, where they appear with their New Super Mario Bros. design. They reprise their role from the previous game. However, when triggered to fall, they shake in place for a brief moment before coming down, allowing the minis some time to walk past them. This trait is kept in future Mario vs. Donkey Kong games. There are similar enemies called Kongās which act like Kurasshā from Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Minis March Again!
Thwomps also appear in Mario vs. Donkey Kong: Minis March Again! using their Super Mario Galaxy appearance. They are first encountered in Room 3-5 of Magnet Mania. When triggered to fall, they have an even longer preparation time than in the previous game due to the gameplay being less dynamic.

Mario vs. Donkey Kong: Mini-Land Mayhem!
Thwomps are once again enemies in Mario vs. Donkey Kong: Mini-Land Mayhem!, appearing in Area 6-3, Area S-18, Area X-6, and Area X-8.

Mario vs. Donkey Kong: Tipping Stars
Thwomps reappear in Mario vs. Donkey Kong: Tipping Stars and act the same as in prior installments. They are introduced in Runaway Warehouse. Of note is that if a Thwomp crashes down on a conveyor belt, it will get carried in the designated direction for a short time, before rising back up.

Paper Mario
While Thwomps themselves do not appear in Paper Mario, an unnamed species of Thwomp (known as Spiny Tromps in later games) appears in Mt. Lavalava as obstacles that roll toward and try to crush Mario.

Paper Mario: The Thousand-Year Door
Two Thwomps appear in Paper Mario: The Thousand-Year Door, both of which ask several questions in a game-show manner in order to test Mario. If Mario guesses five questions correctly before getting three incorrect, the entrance to the inner sanctum of the Shhwonk Fortress (with the 65th Super Fun Quirk Quiz) and the Elevator Key (with the 66th Annual Quirk Quiz) are revealed to Mario. If the player fails the quiz, they summon enemies to attack the player. One Thwomp is found over the entrance of Shhwonk Fortress, while the other, more robotic-looking Thwomp is inside the X-Naut Fortress. The quizmasters have identical personalities to the Guard Door from Paper Mario.

Super Paper Mario
In Super Paper Mario, only five Thwomps appear in the entire game. They are all found in Chapter 1-2, located in an underground area below Yold Town. They only attack by quickly and continuously slamming the ground and rising back up to the ceiling, like in their previous appearances. Thwomps cannot be defeated, and the only way to avoid them is for Mario to flip to 3-D and walk past them. Using Pixl attacks only momentarily stops them; grabbing one as Thoreau makes it sweat as well, and Fleep makes them spin in place for a while; they return to their periodic attacking afterward. Like with the previous game, they have a similar appearance to their appearance from Super Mario Bros. 3, having a prominent spike on top surrounded by several other spikes; their specific stylization resembles their appearance from Mario & Luigi: Superstar Saga. In this game, Thwomps are shown to have faces on both sides of their bodies.

This game also includes Spiny Tromps from the first game. They appear on Mount Lineland and Underwhere Road and, like their species of origin, cannot be defeated, only avoided.

Paper Mario: Color Splash
Four Big Thwomps made out of cardboard appear in Paper Mario: Color Splash. Like many other enemies in the game, they use their designs from the main series rather than their design from the first three Paper Mario games.

Paper Mario: The Origami King
In Paper Mario: The Origami King, origami Thwomps appear in Overlook Mountain, where they crash down on Mario when he first ascends the hill leading to the tram stop. They are defeated with a Super Star. Additionally, a kabuki-like design of a Thwomp with its eyes closed appears at the end of the Ninja Attraction. After Mario uses the 1,000-Fold Arms to peel off its face, it changes to its angry expression while a series of walls with similar designs on them attempt to crush Mario while he runs to the exit.

A Big Thwomp with the same appearance as Paper Mario: Color Splash also appears in the Trial of Courage where the player must press after the Thwomp drops below the arrow but before hitting Mario.

During the second phase of the final battle with King Olly, he will summon an origami Thwomp towards the end of the phase. Mario must keep using the 1,000-Fold Arms to bash the floor before the Thwomp crushes him.

Mario Superstar Baseball
A few Thwomps appear in Mario Superstar Baseball as obstacles in Bowser Castle. They try to stop any of the players from making home runs. They also appear in the unlockable minigame Star Dash and try to smash anyone who is beneath them. If a player gets smashed by a Thwomp, they lose some of their coins.

Mario Strikers Charged
Thwomps appear in Mario Strikers Charged at The Sand Tomb. They only stomp on the brown rocky area. They do not fall on the sand, but the sand slows down the characters' movement considerably. When a Thwomp falls on a character, the character is stunned for a certain amount of time.

Super Princess Peach
Thwomps appear in Super Princess Peach. They first appear on Bowser's Villa 8-1, where there are several of them that Peach must pass by to get to a Toad. Their method of attack is the same as in past Mario platformers, where they fall when Peach is nearby. They cannot be destroyed.

There is also a massive Thwomp that takes up the entire background in three rooms. If Peach does not perform the action shown by the statues when the Thwomp opens its eyes, it inhales her, sending her back to the entrance of the room.

Yoshi's Cookie
A Thwomp appears in the Yoshi series game, Yoshi's Cookie as one of the three final bosses. They make a very minor appearance, as they only appear on Stage 6. The Thwomp is followed by a Magikoopa, and a best-out-of-5 match against Bowser.

Super Mario Adventures
In Super Mario Adventures, Thwomps first appear in chapter 7 of the comic. They make only a very minor appearance. After Yoshi trips over Wendy's foot, he rams into Princess Peach, Toad, and Friendly Floyd. She then pulls a rope, causing several Thwomps to fall on top of them.

Thwomps later appear in chapter 11. Many of Bowser's minions are gathered at Bowser's Castle to witness Bowser's wedding with Princess Peach. Luigi eventually finds a Warp Pipe that he thinks might bring him, Mario and Yoshi inside the wedding area, but it instead warps them to a cavern filled with lava. The group jumps on a rock platform, but a Thwomp is above. The group is able to leap to another platform, before it falls on them.

Thwomp's appearance in Super Mario Adventures is similar to their appearance in Super Mario Bros. 3. They also have the prominent spike, and are a dark blue color.

Super Mario-Kun
Thwomps appear also in the thirty-fifth volume of Super Mario-Kun, which is almost exactly based off of Mario & Luigi: Partners in Time. Almost all the events from the game happen in the comic, such as battling Mrs. Thwomp.

Puzzle & Dragons: Super Mario Bros. Edition
Thwomps make an appearance as enemies in the game, Puzzle & Dragons: Super Mario Bros. Edition. They're often found at the castle courses, and their main attribute is Light. Big Thwomps are also present, along with a mash-up called Thwomp & Thwimps, which consists of a single Thwomp paired with two Thwimps. The Big Thwomp, along with the Thwomp & Thwimps, have Light as their main attribute, while their sub-attribute is Dark.

The Thwomp's skill can deal damage to all enemies, equal to half of its ATK value; the Big Thwomp's skill deals damage to all enemies, equal to its ATK value; the Thwomp & Thwimps's skill can deal damage to all enemies, equal to 2x its ATK value. Also, the Thwomp & Thwimps's Awoken Skill raises the HP value of all teammates once it has been awakened.

All Thwomp variants have HP as their strongest stat, while their ATK is at or below average levels. Lastly, their RCV is set at 0.

Mario + Rabbids Kingdom Battle
While no actual Thwomps make an appearance in Mario + Rabbids Kingdom Battle, one of Rabbid Mario's Melee weapons is designed after a Thwomp.

Cameos and references
In Kirby 64: The Crystal Shards, an enemy known as I³ appears. I³ acts similar to a Thwomp, whom it is likely based on.

Thwomps were originally part of Bowser's moveset in Skylanders: SuperChargers. However, it was eventually decided that Koopa Troopas were a better fit.

In the Super Mario Mash-Up Pack in Minecraft, Slimes are replaced by Thwomps. Slimeballs are replaced by Thwimps.

In Monopoly Gamer, two Thwomp spaces replace two of the traditional Railroad Spaces on the game board. Landing on the space forces a player to drop two Coins on the space, which may then be picked up by the next player who lands on or passes over the space.

The Legend of Zelda series
Thwomp relatives made cameo appearances in a few The Legend of Zelda games, including The Legend of Zelda: Link's Awakening, its Link's Awakening DX re-release and Nintendo Switch remake, and again in Oracle of Seasons and Ages. In these games, Thwomps are enemies found usually in dungeons. Although they have similarities, these Thwomps are quite different to the ones in the Mario franchise.

There are four main types of Thwomps in these games. The first one is a Spiked Thwomp, which are based most closely on traditional Thwomps. These have small spikes beneath their chins and on the sides, but above they are perfectly plain. Unlike Mario series Thwomps, these also feature a single eye. They are colored blue in the Oracle games. When Link gets close, it looks at him with an evil grin, similar to the alert pose in Super Mario World, and then drop down once he is below. Link can safely walk upon their flat heads, but not defeat them. The second type of Thwomp is a Mega Thwomp. It is a large red square. This one has an angry expression and two eyes. It also simply hangs in the air over a pit of spikes and does not attempt to crush Link. Link must use the Pegasus Boots to ram into it, giving it a shocked expression, as well as knocking it down. Link can then use it as a platform to cross the spikes. In Link's Awakening DX, it turns blue when it gets shocked, while it stays red in the remake. The third type is simply called Thwomp, although the Japanese versions identify it instead with Thwimp, which it more closely resembles. These act much like the Thwomps of the 2D Super Mario series games, waiting for Link to approach, then slamming the ground when he gets close. These are cycloptic, like the Spiked Thwomp, but have spikes like Mario franchise Thwomps. Much like the others, they are square. Link can use the Pegasus Boots to run underneath them, or goad them into dropping and passing under them while they rise back up. They are invulnerable. In Link's Awakening DX and the remake, they appear as blue while hanging in the air, but turn red and angry when attacking. The fourth type is called Stone Elevator. They appear as invincible platforms that only drop down when additional weight is applied.

Additionally, there is a boss called the Head Thwomp, who is fought as the second boss in Oracle of Ages. It features four faces (an evil grinning blue, a grumpy purple, an angry green, and a surprised red), which it rotates through rapidly. When a bomb is thrown in it open head it will spin furiously and land on the same face as when the bomb landed in it. It will then perform a function specific to that face: the blue one will shoot rotating energy balls that orbit in wider circles until they leave the screen, the purple one will smash into the ground, the green one will spit fireballs across the stage, and the red one will cause damage to itself. Four red faces will cause it be destroyed.

In The Legend of Zelda: Four Swords Adventures, Thwomps resembling the Mega Thwomps appear, acting instead like the Spiked Thwomp. However, due to the smooth sides, Link will not take damage from simply touching them.

Paper Mario: The Origami King

 * Gallery description: They're rough, tough, big, and bulky. That said, they're weak to star power, so slam 'em while you're sparkly!

New Super Mario Bros. Wii
Card Number: 33
 * Trading Card description: "These killer crushers don't have a sense of humor. Thwomps are baddies made out of solid stone. Suspended in the air, they wait silently to deliver a deadly blow. The only way to defeat a Thwomp is with Star power. Your only alternative is to (very carefully) run past and avoid their fall. Thwomps are famous for flattening the competition."

Super Mario Maker

 * Play Nintendo: "Thwomp to the top! Ride a Thwomp to get to higher levels. Make sure to put something on top, though, or you’ll get spiked. You may notice that if you’re playing in the Super Mario World or New Super Mario Bros. U game style, [sic] you can even spin jump on Thwomps by pressing the ZR button!"

Item description

 * Thwomp Statue: "Thwomp is back, but this time as a building! Go ahead and feel how heavy it is."

Dr. Mario World

 * Stage mode: "Increases score by 400/800/1200/1600/2000 points."
 * Versus mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%/20%/30%/40%/50%."