Donkey Kong 64

Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on November 6, 1999. It received generally positive reviews with an average score of 88% according to GameRankings. The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so. The game features a single player adventure mode and a multi-player Kong Battle mode. It was originally going to be known as Ultra Donkey Kong and was rumored to be for the Nintendo 64DD, but it got reworked into Donkey Kong 64.

Story
King K. Rool returns in a new metal version of Crocodile Isle, with a large weapon called the Blast-O-Matic, which K. Rool plans to use to destroy Donkey Kong Island. However, due to the incompetence of the crew aboard, the island crashes, and the Blast-O-Matic malfunctioned. K. Rool has his Kremling crew capture Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong and seize DK's hoard of Golden Bananas.

Squawks informs Donkey Kong of the disappearance of his hoard and the Kongs, and then DK tells Cranky Kong about what happened immediately afterwards. After entering Training Barrels under Cranky's command, he is given a potion which teaches DK (and his missing friend)Simian Slam. DK is also told to acquire fifteen banana medals for a special surprise (which was to access the Jetpac game, which the player must achieve a certain score to beat the game). DK then used his newly acquired potion to exit the inside of Donkey Kong Island. Unfortunately, every other area outside was blocked, except for an island attached to K. Rool's mechanical island. There, DK met K. Lumsy, a gargantuan Kritter who disobeyed the K.Rool's order to wreck havoc on Donkey Kong Island. When Donkey agreed to free him, K. Lumsy danced in joy, and dislodged the bolder on Donkey Kong Island that blocked the first world: Jungle Japes. Donkey then acquired his first Golden Banana. He used this to get past B. Locker, who needed to have a certain number of Golden Bananas shown so he could grant entry; he needed one banana in this instance

As the Kongs travel from Jungle Japes to Hideout Helm, they collect Golden Bananas to slow K. Rool's progress.

Donkey Kong


Donkey Kong is the first character the players will be able to play as. Donkey Kong's Bananas, Banana Balloons, and Banana Coins are yellow.

Book's Description
"'He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan.'"

Diddy Kong


Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red. The game's box art suggests that Diddy Kong has blue eyes even though his eyes are black on the box, in the game, or any other game he's appeared in.

Book's Description
"'You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style.'"

Lanky Kong


Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.

Book's Description
"'This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch.'"

Tiny Kong


Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple. She is the only Kong who can get 51 golden bananas. She is also the only Kong who doesn't pick up any barrels of any kind, due to her weakness; however she does pick up barrels if doing boss battles she does not normally fight against via a glitch, although she can't throw barrels very forcefully.

Book's Description
"'Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. '"

Chunky Kong


Chunky can be unlocked by Lanky Kong in Frantic Factory. Chunky's Bananas, Banana Balloons, and Banana Coins are all green. The game's box art shows that Chunky Kong has dark brown eyes. Oddly, in one of the game's official artwork, Chunky's vest is green on the front.

Book's Description
"'He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see.'"

Krusha


Krusha was an uncommon enemy in Donkey Kong Country, and is now a character only playable in Multiplayer mode. He is unlocked by collecting 15 banana fairies.

Klaptrap


Klaptrap is an uncommon enemy and is playable in the game during a minigame.

Cranky's Lab
Cranky's Lab is a location that Cranky Kong (DK father) resides in, and can be found in every area of the game except Hideout Helm. Cranky has seemingly taken up science as a hobby, and in his lab, the player can buy different potions in exchange of Banana Coins to be able to do certain techniques in the game. Also, after the player earns at least 15 Banana Medals and visits Cranky, they get to play Jetpac (an early Rare game). The Kongs must beat the Jetpac game in order to obtain the Rareware Coin.

Each kong can get 3 potions: a Pad Move, a Barrel Move and a Special Move from Cranky plus 3 shared potions which allow kongs to stomp on Kong Switches

Each kong spend 15 coins on potions plus 15 additional coins on shared potions

Armory
Funky Kong helps his Kong friends with their personalized shooters.

Prices

 * Shooter Installment - 3 coins
 * Ammo Belt 1 - 3 Coins
 * Homing Ammo - 5 Coins
 * Ammo Belt 2 - 5 Coins
 * Sniper Scope - 7 Coins

Instruments
Candy Kong, Donkey Kong's girlfriend, owns a Music Store where she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.

Prices

 * Music Installment - 3 Coins
 * Upgrade 1 - 5 Coins
 * 3rd Melon and Music Energy - 7 Coins
 * Upgrade 2 - 9 Coins

Blueprints
Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the players defeat a Kasplat. When a Kong hands over a single piece of blueprint to Snide, they receive a golden Banana in return. They are also used toward the end of the game to delay the Blast-O-Matics firing. To give the blueprints to Snide, the players must find Snide's HQ in each level.

Kasplats have hair that come in the colors that the blueprints they hold come in. Once the players retrieve the blueprint from the Kasplat, its hair turns white to signify it's already been beaten.

Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.

Troff 'N' Scoff
Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold seven of the eight keys to K. Lumsy's cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players would need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained. Once all the bananas reached to 0, the key opens the door and find out which Kong is going to battle against the Boss. If the Kong is chosen to fight a boss, the correct Kong must enter the door. The door will close if a different Kong tries to go inside the door at any time. Once the correct Kong enters the door, the door slams shut and evil laughter can be heard before the screen fades to the Boss Battle.

Amounts and Bosses
Note: The final boss, King K. Rool, does not involve help from Troff & Scoff.

Mini-Bosses
There are only three mini-bosses in the game.
 * Toy Monster
 * Giant Spider
 * Giant Kosha

Battle Crowns
In each world, there is one battle arena platform, and beating it gets the players a crown. Its usefulness is plentiful. First, the players must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the players must have at least one to open the multiplayer modes. There are ten Battle Crowns (two crowns on DK Isle, one crown in each of the eight worlds).

Banana Fairy Snap
Once the players receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the players' items. The number of fairies captured on film will reflect what will be open in Mystery Mode. A total of twenty fairies can be captured (two in each regular level; four in DK Isles).

Golden Bananas
Golden bananas play a pivotal role in the storyline. The players must collect them to earn access to new worlds because B. Locker won't allow the players to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.

For a list of Golden bananas go here

Bananas
There are a total of 500 Bananas in each level (minus Hideout Helm and the DK Isles overworld), with 100 of them in each of the five Kongs' colors. They are found in singles, bunched in fives, or packed into a balloon of ten. They are used to feed Troff 'N' Scoff in order to gain access to bosses, and collecting 75 of any color banana in a single level will earn the players a Banana Medal.

Banana Coins
Like the banana, coins come in the five Kong colors. The players must obtain them to pay for power-ups.

There are currently known to be a total of 949 Banana Coins in Donkey Kong 64. This is broken down as follows:

Donkey: 174, Diddy: 178, Lanky: 185, Tiny: 193, Chunky: 219

During the game, each Kong spends 21 coins on personal upgrades, Donkey spends an extra two on the DK Arcade game, and a total of 53 coins are spent on shared upgrades. At the end of the game, assuming Donkey pays for all shared upgrades, these are the totals the players should have if they have collected them all:

Donkey: 98, Diddy: 157, Lanky: 164, Tiny: 172, Chunky: 198

Total: 789

Ironically, when the Cheat for Banana Coins is activated in Mystery (after collecting all 20 Banana Fairies in any file), the coins are shown as 999 while the game is paused, despite that there are 949 total Banana Coins in the game.

Banana Medals
After a Kong collects 75 of their color bananas in any level, they receive a Banana Medal. After collecting 15, Cranky will allow the players to play Jetpac, an old ZX Spectrum game from Rare, in order to try and earn the Rareware Coin.

Boss Keys
Boss keys are needed to unlock K. Lumsy's cage. 7 of the 8 keys are obtained by defeating each of the world bosses, but the final key can only be obtained by having collected 4 Battle Crowns and collecting the Rareware Coin (earned by beating 5000 points on Jetpac) and the Nintendo Coin (earned by beating Donkey Kong a second time).

5-Banana Coin
Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.

DK Dirt Piles
By holding the button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.

Watermelons
Watermelons act as the Kong's life meters. Each melon they obtain (up to three) contains four slices. Once a Kong is hit, they will lose one or more slices, which can be regained by defeating enemies, who often drop melon slices when defeated.

When the Kong has no watermelon left, he or she will be sent back to the beginning of the area currently in.

Melon Crates
Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.

Orange Grenade
Oranges that act like bombs. They are stronger than a normal attack, and are required to defeat certain enemies.

Headphone
Headphones replenish the amount of plays a Kong can use on their instrument.

Supply Crate
The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.

Crystal Coconuts
The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly, but there are typically supplies of coconuts near these barrels.

Banana Camera Film
The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies. The limit starts at 10 pieces, and for every Banana Fairy collected, one more is added to the limit. Therefore, the maximum limit is 30 pieces of the Banana Camera Film.

Rareware Coin & Nintendo Coin
These items are required to get the final key to K. Lumsy's cage. Players can get the Nintendo Coin by playing the Donkey Kong Arcade in Frantic Factory and completing it twice (the second time through the game replaces the sprite of Pauline with the coin & the difficulty is increased). In order to get the Rareware coin, players must first collect a minimum of 15 Banana Medals, and then go see Cranky. He will then let the players play Jetpac, an old arcade game by Rare, in which the players must earn 5000 points. Doing so will cause the coin to drop from the top of the screen, allowing the players to collect it.

Battle Crowns
Battle Crowns are awarded by completing a Battle Arena challenge. They're required for the 100% completion total, and the players needs at least 4 of them, along with the Rareware Coin and Nintendo Coin, in order to reach the final Boss Key. There are a total of 10 in the entire game; one for each Battle Pad. These Battle Crowns closely resemble King K. Rool's own Crown.

Barrels
There are many variations of barrels a Kong will encounter during their adventure. There are four main types.

Kong Barrels
Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep its move alive.

Tag Barrels
The Tag Barrel allows the players to switch Kongs in the middle of a world. There are quite a few in each world, except for DK Isles, which has ten (eight in each level lobby, one in the main area, and one near Snide's Hideout).

Bonus Barrels
The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.

TNT Barrels
TNT Barrels can often be used as a convenient weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.

Kong Switches
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas. Interestingly, the first in Jungle Japes is automatically activated via jumping off of a vine.

Target Switches
The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).

Wall Switches
These switches are a variation of the Target Switch. They require either Diddy's Chimpy Charge (which is usually the case) or Chunky's Primate Punch to activate.

Kong Pads
After learning a special move from Cranky Kong, the Kong pictured on the pad can perform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.

Music Pads
Each music pad has the picture of a Kong's instrument on it. If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere. Playing an instrument on a Music Pad will not drain its energy.

Battle Arena Pads
The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.

Bananaporters
The Bananaporter allows easy transport in various levels. it comes in numbers 1 - 5 and each of the two pairs of Bananaporters need to be activated to work (Example: both Bananaporter 1s need to be activated for them to work).

Animal Transformations
Donkey Kong is the only character who can change into Rambi the Rhinoceros. Rambi has the power to smash huts and walls with his face on them, as well as kill enemies simply by charging them with his horn. Rambi appears in Jungle Japes, Hideout Helm (one of DK's games), and the unlockable Rambi arena.

In addition, Lanky is the only character who can change into Enguarde the Swordfish. Enguarde's pointy nose can smash open treasure chests and reveal hidden items. He can also leap out of the water. Enguarde appears only in Gloomy Galleon and the unlockable Enguarde arena.

Mystery
When the players manage to get some Banana Fairies in any file, the Mystery option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:

Similarities Between Donkey Kong 64 and Banjo-Kazooie
As both Donkey Kong 64 and Banjo-Kazooie were games made by Rare, huge similarities were inevitable, to name few:
 * In a beta version, Banjo and Kazooie's face (the same as next to the health bar) could be seen on a fridge.
 * The gameplay of Donkey Kong 64 shares many things with Banjo-Kazooie, like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as Banjo-Kazooie ' s Jiggies), and the Blast-O-Matic (which is more or less the Donkey Kong 64 equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in Banjo-Tooie).
 * Fungi Forest was originally intended for Banjo-Kazooie, but got canned due to time constraints, before being moved to Donkey Kong 64 with minor changes.
 * Donkey Kong 64 was part of the incomplete, frustrating and mysterious contraption that is Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in Banjo-Kazooie, and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and is was told that they would be unlocked in Banjo-Tooie. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between Banjo-Kazooie, Banjo-Tooie and Donkey Kong 64, unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to revisions in the Nintendo 64 hardware (which gave gamers only 1 second out of the original ten to swap Game Paks, making it useless and encouraging players to remove Game Paks while the console was still on. Due to fact that the necessary chunk of the code for Banjo-Kazooie was already complete and compiled in the game after its release when Nintendo got angry, SnS remained a mystery until the Xbox Live Arcade re-release of Banjo-Kazooie and Banjo-Tooie where Rare completed the contraption the started, replacing Donkey Kong 64 with Banjo-Kazooie: Nuts & Bolts. However, the use of the Eggs and Key for Donkey Kong is still unknown.
 * Donkey Kong 64 holds many cameos to the Banjo-Kazooie series, including the enemies resembling Swellbellies, and the relation between the enemy Gwanty and the character Gwanty, who is a minor character in Banjo-Kazooie.
 * Inside of Candy's Shop are three of the instruments that appeared in the intro to Banjo-Kazooie, which are Banjo's banjo, Kazooie's kazoo, and Mumbo's xylophone.

References to Other Games

 * Donkey Kong: A full version of this game can be played at Frantic Factory. The song that plays in the dungeons of Creepy Castle is a remix of the song that plays while Donkey Kong is climbing to the top of the construction site with Pauline.
 * Donkey Kong Country: The Jungle Japes theme is a remix of Jungle Hijinxs. Also King K.Rool has the same appearance as that game, and Squawks has shrunken back down to his original size from that game.
 * Donkey Kong Country 2: Diddy's Kong Quest: A picture of Kaptain K. Rool can be spotted in the sunken ship of Gloomy Galleon, and pictures of him appear in the museum of Creepy Castle.
 * Donkey Kong Country 3: Dixie Kong's Double Trouble!: When the Kongs visit Wrinkly Kong for the first time, she says that she has been deceased since Donkey Kong Country 3.

References in Later Games

 * Donkey Kong Country remakes: The Game Boy Color remake features several minigames that were included in Donkey Kong 64, while the Game Boy Advance version features voices of DK, Diddy, and King K. Rool that were used in Donkey Kong 64.
 * Donkey Kong Country 2 (Game Boy Advance remake): Funky mentions the Monkey Rap.
 * Mario Golf: Toadstool Tour: Donkey Kong and Diddy Kong's voices recycling and Jungle-theme like Congo Canopy included in game.
 * Super Smash Bros. Melee: The Monkey Rap was featured as background music in one of the Donkey Kong-related stages.
 * Super Mario Strikers: Robotic Kritters are featured in this game as well.
 * DK: King of Swing: Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong was a ghost in this game, just as she was in Donkey Kong 64.
 * Mario Hoops 3-on-3: Diddy's Special Shot involves the use of his Rocketbarrel Jetpack.
 * Donkey Kong Barrel Blast: Chunky's Pineapple Launcher was a usable item. Also, the entire concept of barrel-rocket belts originated from DK64. Lanky was also reintroduced in that game as well.
 * Diddy Kong Racing DS: Rareware Coins were featured in the game as currency and Tiny Kong was a playable racer.
 * Super Smash Bros. Brawl: Diddy Kong was included as a playable character, and his move-set (specifically his Rocketbarrel Boost and Peanut Popguns) came straight from Donkey Kong 64. Also, Chunky Kong appears as a sticker straight from Donkey Kong 64.
 * Donkey Kong Country Returns: Diddy Kong can use a Rocketbarrel Jetpack to slow Donkey Kong's fall.

Trivia

 * Controversy surrounded the DK Rap for containing the word hell. In Britain, the word is not considered profanity, and as Rare is a British company, it was included. However, later versions of the song replaced hell with heck.
 * On the rear of the box art of the Japanese version, the three different circles where the Kongs each stand in: Donkey Kong in one circle, Tiny Kong and Lanky Kong in another circle, and Chunky Kong and Diddy Kong in another circle may refer to the apparel each sets Kongs in each circle share in common (ie. Lanky and Tiny both wear overalls, Diddy and Chunky wear tops but no pants at all, and Donkey Kong himself only wears a necktie).