Neon Heights

Neon Heights is a Hollywood/U.S.A-board in Mario Party 7 set atop a skyscraper complex. It's complete with a theatre district, a movie set, a space center, and a baseball diamond. There is also a Mario statue that resembles that Statue of Liberty. Here, Shy Guys are in charge of the attractions, but Top Hat Shy Guys were in charge of the Orb Shops. On this board were three Treasure Chests, which appeared in random spots. If a player reached a chest, Koopa Kid offered to open it for 10 coins. One chest had a Star, another had 20 coins, and the other one had a Bob-omb, which blasted the player back to Start. Once the Star had been purchased, three new chests appeared. This board may have been under secret control of Bowser, because he and Koopa Kid claimed that the chests and Stars belonged to him. There was also a Koopa Kid-like toll gate, where Koopa Kid stopped players to ask to pay 10 coins to take the path he was blocking.

There are many ways to earn coins here. The first is an area that players always come to at the start of the game. It is a movie set, and every time players come by, the Shy Guy director asks if they want to try out for a part in his movie (there were different roles for different players). Accepting lets them play a coin game, where they had to shoot the Koopa Kid panels, but not the Toadsworth panels (doing that ended the game, and the players got nothing). When time was called, he gives a coment on how they did, and coins equal to the total of Koopa Kid panels they shot down. On the opposite side is the baseball field. Here, a Shy Guy with a bat challenges players to a home run contest. Accepting let them play a coin game where they had to hit the baseballs that came out of the shooter. When time is called, the Shy Guy gave a compliment for how well the player did, and 2 coins for every ball they knocked out of the park (not just hit). At the top of the board is the rocket ship. When players land on the ? Space in front, a Shy Guy comes, asking if they wanted to "shoot for the stars." Accepting lets the player pump fuel into the rocket until time is called. Then, the player enters the ship, and starts to travel upward into the starry sky, collecting coins along the way, and possibly even a Star if they made to the top. The last way to get coins is landing on the ? Space in the middle of the board. Here, a Shy Guy lets players play a matching game, where they have to match as many panels as they could before they missed to get coins. Matching all the panels makes Shy Guy award the player with a Star, but if they picked the Bowser panel, Shy Guy reluctantly took 10 coins away from them. The ? Space near the Mario statue makes a UFO come and scramble the locations of the chests.

When Bowser Time came along, Bowser does one of four things:


 * Takes a souvenir photograph of all the players, and made them pay 10 coins each for it (20 coins if he got in the way). Then, he leaves without giving anyone the photo.


 * Steals coins from everyone and put them in one of the chests for players to find.


 * Takes away a Star from the player in first place and put it in one of the chests for players to find.


 * Places a Ztar in one of the chests. Players who found this lost a Star.

In Solo Mode, players have to beat their opponent by getting two out the three Stars that were in three of the five chests on the board (two of them had Bob-ombs)first by having Koopa Kid open them for a price. However, Koopa Kid always charged 10 more coins for every chest he opened.