Talk:Super Mario 3D All-Stars

Pro controller in Galaxy
Has it been stated anywhere that we could use a Pro Controller to play Super Mario Galaxy? If not, should we make a note of that in the infobox or somewhere else on the article?

It looks like it supports both handheld and joy cons so it will likely support Pro controllers as well. --09MurphyM (talk) 12:06, September 4, 2020 (EDT)

Screenshots
I have noticed some replacing of screenshots of the original games being replaced with ones from this version. Words cannot describe how much I disagree with this practice. Screenshots are supposed to be as accurate to the raw appearance of the game they say they are from as they can be, and passing off ones from a high-res port as being from the original is disingenuous for a number of reasons, not the least of which being that it makes it look as though the original hardware is capable of more than it actually is. Switch port images should always be separate, just like any other reissue. You might as well be replacing NES game images with original SMAS images. Doc von Schmeltwick (talk) 14:13, September 15, 2020 (EDT)
 * You should be talking to Crazy Muzzarino about this, the one who uploaded and replaced all those images.
 * Yeah, they should be separate images. 14:19, September 15, 2020 (EDT)
 * I just wanted my thoughts to be where they could be accessed again easily for future reference in case anyone else tried. Doc von Schmeltwick (talk) 14:30, September 15, 2020 (EDT)

Something about this new collection
I heard Nintendo internally refers this as Super Mario All-Stars 2. --Partier (talk) 23:18, September 15, 2020 (EDT)
 * Source? 23:19, September 15, 2020 (EDT)

Coverage in Respective Pages?
This kind of applies to all the characters, enemies, etc. that appear in the ported games, so I thought I'd ask it here: do those pages need to reference Super Mario 3D All-Stars in their history sections? Or not really? (Also, is there some kind of policy that I can be directed to should I need further information?) MarioComix (talk) 22:13, September 17, 2020 (EDT)
 * Not really, no. The information is already covered in their respective sections, so it'd just be duplicate information, unless something somehow ends up being slightly different. 22:14, September 17, 2020 (EDT)
 * Okay then. MarioComix (talk) 01:44, September 18, 2020 (EDT)

Differences Section
Same as for what we did for the original Allstars.RobbyB3ll4s (talk) 02:08, September 18, 2020 (EDT)
 * I gotcha covered there. Just needs some more info. --KingGeoshiKoopshi64 (talk) 02:28, September 18, 2020 (EDT)

oddities
Should there be a list somewhere in the article listing these? I'm sure the debug cube thing in the article would be better suited there, (as well as the Sirena Beach thing which was removed) I've only played 64 so far so I wouldn't know much about those. but I have found that in 64 when moving around in areas with certain camera angles Mario becomes his normally unseen low poly self (which is quite a bit actually) and I've had a few instances where I've taken damage only for it refill a split second later as if nothing happened. should these be mentioned in the article or would these count as glitches and go to a glitch page? as I'm sure none of these oddities is intentional.Pikmin theories (talk) 15:53, September 19, 2020 (EDT)

Whoops, just found the Sirena beach thin in a glitches section. so should the things I've listed go there instead?Pikmin theories (talk) 16:09, September 19, 2020 (EDT)
 * The low-poly Mario isn't a glitch, it's Mario's appearance when the camera is too far away. You can just now see it in HD. I don't know about the Health thing, though. What was happening when you took damage? Did you land in water or collect a Coin on the way down? 16:49, September 19, 2020 (EDT)