Arctic Abyss (Donkey Kong Land 2)

Arctic Abyss is the twenty-eighth level of Donkey Kong Land 2, as well as the first level of the fifth world, K. Rool's Keep.

This level takes place in an icy cavern. Water is preponerant here, hosting many underwater enemies, which include Flotsams, Puftups, Lockjaws, and Shuris; nevertheless, there are also land enemies, which include some Klampons and Spinies. Enguarde the Swordfish makes another appearance, helping the Kongs swim easier and safer.

Level layout
From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuries, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinies and Klampons. Then, they will pass the Star Barrel and walk along the path.

Halfway through the level, the monkeys must dip into the water and turn into Enguarde again. This fish needs to then swim downwards and defeat several enemies with his sharp nose. There are still the usual foes, Lockjaws, Shuris, Flotsams, and Puftups, as he makes his way down the watery abyss. At some point, the swordfish must make a U turn, and go upwards through a different path. As he travels between the icy walls, there are many, many Puftups in the way, and they must be avoided at all costs. With the help of the banana trails, Enguarde should be able to maneuver around each of the foes, and soon make it to another No Animal Sign. This will turn him back into Diddy and Dixie, who need to cross two abysses out of the water, as well as dodge a lone Spiny. After this, they will find a spring to bounce them out of the level.'

Enemies

 * Flotsam
 * Lockjaw
 * Puftup
 * Spiny
 * Shuri

Bonus Level(s)

 * Once the Kongs plunge into the water after the Star Barrel, they should look around the wall to the left. They will squeeze into a small space and have to defeat a few enemies. When they reach the dead end, they must swim right up to the wall, where they'll find the hidden Bonus Barrel. In it's Bonus Level, the monkeys must swim through the area, avoiding foes, such as Flotsams, until they get to the end, where the Kremkoin is.
 * Just before the No Animal Sign, the Kongs must float down and spy another small opening on the left wall. They should swim through here and defeat enemies, until they get to the Bonus Barrel, leading to the Bonus Level. Here, they need to collect several stars (which are in the formation of the letters, DK), and then swim to the bottom-center of the area to claim their Kremkoin. Time is short, so they must swim quickly.

DK Coin
Before dipping into the water after the Star Barrel, the Kongs will see a high ledge to the right. They should jump up there and walk along the ice, until they find the DK Coin.

KONG Letters

 * K: Found above two Puftup floating high.
 * O: At the bottom of a pool of water to the left of the Star Barrel.
 * N: In a corner high above a lone Shuri.
 * G: At the end of a small cavern. Taking a left turn at a fork in the path will lead to the "G" Letter.