Fireworks

"I'd better see some fireworks when I level up! Woo-hoo!"

- Mario

Fireworks are explosives that can be found in many Mario games dating back to Super Mario Bros.

Super Mario Bros.
At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer (i.e. if timer%10 = 1, 3, or 6, timer%10 fireworks appear). Each explosion awards the player with 500 points.

Super Mario Bros.: The Lost Levels
Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.

Super Mario World
In Super Mario World, fireworks are seen in the end of the game after Mario rescues Princess Peach. Four fireworks shoot from the background, the last being heart-shaped.

Super Mario Bros. Deluxe
In Super Mario Bros. Deluxe, fireworks operate exactly as in Super Mario Bros. When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a castle shows fireworks in its background.

New Super Mario Bros.
In New Super Mario Bros., fireworks are once again a fairly common feature. When the remaining time ends in double digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level complete" noise from Super Mario Bros. plays, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic Debris.

New Super Mario Bros. Wii
In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped Toad to the flagpole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players must reach the flagpole when the last two digits of the timer are the same (as in New Super Mario Bros.) In both modes, a Toad House appears at the beginning of the world if any fireworks appeared: a 1-up Blast house appears if 1 or 2 exploded, a Star house if 9 exploded, and a Power-up Panels house otherwise. Fireworks award no points.

New Super Mario Bros. 2
Like in previous installments, the fireworks in this game go off if the player grabs the flagpole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's Rainbow level.

New Super Mario Bros. U / New Super Luigi U
Just as in previous New Super Mario Bros. installments, fireworks will go off if the player grabs the flagpole when the last two digits of the timer are a multiple of 11 (other than 0). This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:


 * 11, 22, or 33 - Super Mushroom
 * 44 - Fire Flower
 * 55 - Ice Flower
 * 66 - Mini Mushroom
 * 77 - Super Acorn
 * 88 or 99 - Super Star

Super Mario Galaxy 2
In Super Mario Galaxy 2, fireworks appear at the end of the credits. During the last scene of the credits, the gang decides to watch the fireworks while Princess Peach bakes a cake for Mario and Yoshi for saving the galaxy and defeating Bowser.

Super Mario 3D World
Fireworks also appear in the game Super Mario 3D World. The number on the Time Limit determines how many fireworks the player receives at the end of the course (as in Super Mario Bros.), and which color the character is playing (red for Mario, green for Luigi, pink for Peach, blue for Toad, and cyan for Rosalina). Each one adds 1,000 points to the player's score. Fireworks also appear at the end of the final battle against Meowser in The Great Tower of Bowser Land. When he is defeated, he'll receive his very own firework, which resembles his head. It also appears in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Mario's Time Machine
In the Super Nintendo Entertainment System and the PC releases Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars Fireworks are an item obtained from a Mole Man in Moleville for 500 Coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases one, the fireworks display at the end of the game will be Mushroom-shaped. Purchasing three yields a Fire Flower, while five or more results in a Star.

Luigi's Mansion
When Luigi completes his training in the Training Room, fireworks will display equal to the number of Ghosts captured (capturing one ghost shows one firework, two ghosts shows two fireworks, etc.) and Professor E. Gadd will congratulate the player.

Luigi's Mansion: Dark Moon
In ScareScraper mode, once players reach the top of the ScareScraper, a single firework will explode, followed by the words "You reached the top floor in ____ Mode!".

Paper Mario
During the ending of Paper Mario, the procession of parade floats finally ends with Mario and Princess Peach. The float stops, and Mario and Peach get off the float to walk over to Mario's House. There, they view a display of fireworks as part of the ending screen. The fireworks display does not stop until the player resets the system.

Paper Mario: Color Splash
When Mario and Huey retrieve a Big Paint Star, the people of Prism Island will do a dance for recovering it. At the end of the dance, an HP-Up Heart will appear along with some fireworks. The fireworks also appear at the end of the game, when peace is restored to Prism Island. One of the fireworks hits the airship that Bowser and the Koopalings are on, causing it to fall out of the sky.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
When the game starts, fireworks will go off during the opening cutscene at Princess Peach's Castle. At the end of the credits, fireworks will go off in the night sky after the Toad Express lands at the castle along with "The End" message.

Mario Golf: Toadstool Tour
In Mario Golf: Toadstool Tour, fireworks are displayed in the background of the last hole of Peach's Castle Grounds. They have many colors, and can sometimes distract the player.

Mario Baseball series
In the Mario Baseball series, fireworks appeared at Mario Stadium during the night. It also appeared in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using homeruns. In the final movie from Mario Super Sluggers, Mario and his friends get to watch the fireworks at Daisy Cruiser and Mario Stadium.

Mario Party 3
Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. Finally, at the beginning of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4
In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

Mario Party 7
When a player or a team wins a game on a Party Cruise in Mario Party 7, they will appear atop Princess Peach's Castle; fireworks are going off in the background.

Mario Party: Island Tour
Fireworks also appeared in Mario Party: Island Tour. When a player crosses the finish line in Rocket Road, fireworks will go off for the winner as Rosalina and the Lumas appear to congratulate them.

WarioWare: Touched!
In the microgame Big Bang from Wario's stage in WarioWare: Touched!, the objective is to blow up explosives to create fireworks.

Donkey Kong Jungle Beat
In the GameCube game Donkey Kong Jungle Beat and its New Play Control! remake, the fireworks made an appearance twice. When Donkey Kong gets a Crest at the Sacred Tree, there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats Cactus King and Ghastly King.

Mario Kart Wii
Fireworks appear in the Award Ceremony, coming in five colors: red, blue, green, pink, and yellow. They are first shown when the racers park by Peach's Castle at Mario Circuit.

Mario Kart 8 / Mario Kart 8 Deluxe
Fireworks appear in the background of Mario Kart Stadium, GCN Sherbet Land and in N64 Rainbow Road, the latter having fireworks in the shape of some of the characters and some stamps from Super Mario 3D World.

Yoshi's New Island
In Yoshi's New Island, fireworks appear at the ending.

Mario Golf: World Tour
In Mario Golf: World Tour, fireworks appear when the Mii gets a birdie or better.

Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS / Wii U, whenever a player completes Classic or All-Star mode, then a trophy of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character.

The Adventures of Super Mario Bros. 3
In The Adventures of Super Mario Bros. 3, fireworks only appeared in the episode Crimes R Us. When King Koopa tried to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a Bob-omb, which explodes, blowing up the Doom Ship and creating fireworks for Mario, Luigi and Clyde to see.

Donkey Kong Country animated series


In the Donkey Kong Country television series, fireworks first appeared in the episode Speed. At the end of the episode, Donkey Kong and Candy Kong watch fireworks blowing together at DK's House.

In the Christmas-themed episode The Kongo Bongo Festival of Lights, the fireworks make an appearance twice. The first time is when the Kremlings see it during the day, and at the end of the episode in which the Kongs get to watch at the end of the festival.