Sirena Beach

"A day of relaxing by the sea just washes your troubles away."

- Pianta

Sirena Beach is a location found on Isle Delfino in Super Mario Sunshine. It is located on the island's south coast, right behind Pinna Park. Its name probably derives from "Sirena", the Italian and Spanish term for "mermaid". It also bears similarity to the term "serene", describing the atmosphere of the beach. Sirena Beach is famous for being the home of Hotel Delfino, a well-known four-star hotel and seaside resort. The level itself can only be accessed through a red Warp Pipe in Delfino Plaza, on top of the building behind the Grand Pianta Statue. The pipe is initially blocked by a giant pineapple and eating it with Yoshi will open up the level, meaning this level can only be accessed after the player has cleared Episode 4 of Pinna Park. Mario always visits Sirena Beach only in the evenings (the only time it can be seen during the day is when it's viewed from Pinna Park).

Layout
Sirena Beach is comprised of three areas: the exterior and the interior of Hotel Delfino, and the hotel's casino.

The exterior of the hotel is a large beach with pools of water, torches, cabanas, and terraces nearby. The layout of the beach is, if examined closely, identical to the layout of a GameCube controller, if seen from the hotel looking out to the sea. The pools of water represent the, ,, and buttons, a small flame to represent the , the chairs set up beyond that to represent where "Nintendo GameCube" would be printed, and two cabana huts to represent the  and. During Episode 1 and Episode 6, the beach is covered in electric Graffiti and the hotel itself will be inaccessible during those episodes.

The interior of the hotel consists of three floors and a maze-like attic. Mario can enter the hotel by talking to the Hotel Manager at the front doors. Once Mario enters the level, he is not able to leave unless the player returns to Delfino Plaza through the pause menu or completes the current episode. Mario can move through the different rooms in the hotel, though some of the doors are locked from one end. There are many secret passages in the hotel that either lead from one room to another or to a different floor. During certain missions, Boos will be in most of the rooms.

The hotel's casino is accessed by talking to the bellhop to the left of the first floor. Like with the main hotel, Mario cannot leave the casino unless the player returns to Delfino Plaza or completes the current episode. The player can only access the casino during Episodes 4 and 5. The casino is made up of large slot machines, two of which Mario can turn by using F.L.U.D.D. to either spray each individual slot on the slanted one or the machine as a whole on the rounded one. A large roulette wheel is placed in the center of the room.

Enemies

 * Big Boos
 * Boos
 * Pink Boos
 * Soarin' Stus (during Episode 2)
 * Phantamanta (Boss of Episode 1)
 * King Boo (Boss of Episode 5)
 * Shadow Mario (Boss of Episode 7)

Music
The music of Sirena Beach is mostly inspired by Hawaiian music (albeit adjusted to be slightly unsettling). While an upright bass provides a bassline, a steel guitar slides repetitively. Synthesizer and maracas play constantly in the background, while electronic organ and acoustic guitar also contribute to the melody. The theme was composed by Shinobu Tanaka.

Official description
''The gentle lapping of the sea accompanies spectacular sunsets and romantic dinners beneath starry skies. The four-star Hotel Delfino has it all.''

Trivia

 * In Super Smash Bros. Brawl, the Warp Pipe leading to Sirena Beach is absent in the Delfino Plaza stage.
 * The music in the hotel's casino was used in Super Mario 64 DS and New Super Mario Bros. in Luigi's minigames, but did not have the saxophones or whistling.
 * The NTSC-J (Japanese) version of the game requires Mario to clear 100% of the goop in Episode 6 (Scrubbing Sirena Beach) before getting the Shine Sprite from the manager.

Lido Sirena