Hotel Goomba

Hotel Goomba is a 4-Player mini-game found in the game Mario Party 5 for the Nintendo GameCube. The name may come from the video game Hotel Mario.

The main goal of this mini-game is to reach the balcony of the third floor of the hotel. In order to do so, the player will need to punch the Goombas out of his or her way in the three floors. The difficulty level increases as the player goes higher, as more Goombas appear and the puzzles get trickier. The number of punches will increase, as will the probabilities of getting stuck. If the player gets stuck, which means he punched the Goombas incorrectly and cannot move on, he or she must reset the room and try again.

Each room features its own different elements, which generally make the player slow down. The first room is characterized by its simplicity. While the order of the elements found changes at random each time the mini-game is started, there will always be some luggage left on the floor, a counter, a plant and a table. The walls are very plain, although decorated with paintings that really... have nothing on them. The floor is basically a lot of tiles (5x5 to be exact). Each object occupies exactly one tile of space. If the player punches a Goomba to the side, it will occupy the tile next to it, and never end in-between two tiles. The first room usually contains no more than two Goombas, which are very easily punched out of the way. As the player continues their way, he or she will step on a red carpet and proceed to take an elevator to the next floor.

The second floor's room is pretty similar to the first, but gives a more relaxing atmosphere. The tiles are still 5x5, but this time, they are brown-colored, giving a wood feeling to the room. The background elements completely change this time. There are tables with white table cloth on them, and usually have food or flower pots on them. These tables occupy for than a single tile. There's also usually a piano, which takes a total of four tiles (2x1). The walls are a bit darker than the last room, and instead of having paintings on them, they have windows. There may also be green seats scattered through the room. The Goombas here, again, are very easily punched out of the way and usually are no more than three. As the player proceeds, he or she will once again step on a red carpet and automatically run to an elevator.

The last floor is the most complicated one, and may lead the player to several errors. There are usually a big number of Goombas in it, going from 5 to even 10. Unlike the other rooms, the walls are way more detailed in this one, taking a dark brown tone this time. There's also a single window on the left wall, in the exact same location as the last one. The tiles here are red, with a circle on the middle of them. Background elements here are more pertaining to a living room: Sofas, tables and small tables with nothing on them. There may also be statues of Goombas.

As the game finishes, the player's selected character will walk to a balcony, admire the sunset for a few seconds and turn back to do their usual dance. The background depicts a beautiful sunset.