List of Paper Mario: The Origami King weapons

This is a list of weapons and battle-related items in Paper Mario: The Origami King.

There are a total of 3 weapon types, each with multiple variations: Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, but lack range and are unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots. Unlike past entries in the Paper Mario series, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on a player's Action Command timing and Mario's total Heart Points. Everytime Mario's health reaches a multiple of 20, all weapons gain 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200 HP. A total of 99 weapons can be held at any given time.

There are a total of 11 items relevant to battles. The majority of items are used offensively, while Mushrooms and its variants are reserved for recovering health. Items retain their single-use function from previous entries, and have individual carrying limits. Note: Prices listed do not account for any discounts via the Membership Card, nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.

Boots
Action Commands increase the damage output based on player timing. These timings give the following bonus damage: Additionally Flashy-type boots are given another bonus of 1 damage when performing an Action Command, and Legendary-type boots are given a bonus of 2 damage.

Hammers
Action Commands increase the damage output based on player timing. With two exceptions, these timings give the following bonus damage: Additionally Flashy-type hammers are given another bonus of 1 damage when performing an Action Command, and Legendary-type hammers are given a bonus of 2 damage.

Battle Items
Note: Unlike with weapons, the damage dealt with offensive items does not scale with Mario's HP.