Windmill

"That Windmill supplies power to Momma's Momma_icon_MRSOH.png garage. It's obviously functioning abnormally."

- Beep-0

The Windmill is an area on the planet Barrendale Mesa in Mario + Rabbids Sparks of Hope. It consists of a large Windmill inside a factory environment. As such, there are several mechanical bridges, a crane, and circuits. Upon arriving at Barrendale Mesa, a Darkmess Tentacle causes the Windmill to malfunction, causing an electrical storm. The heroes journey to the Windmill to restore it, and to cause power to return to Momma's Garage. The Giant Magnafowl resides here as an optional boss.

Layout
The Windmill area consists of a many ramps, ladders, and mechanical bridges, along with a crane that can be operated by the heroes. There are also three circuit boards that power up the crane and bridges respectively. By the crane, SALESBOT 9.99+TX has set up a shop, with Professor Backpack residing at the base of the crane, trying to solve a riddle. Several Rabbid workers appear throughout the Windmill area.

Three Spellraisers roam the middle areas of the Windmill, with a Magikoopa at a high platform. Two Spellraisers guard areas that have Memories for "The Ring Stabilizer" and "The Windmill", while the other is close to a blue pipe leading to a Bonus Room. The Bonus Room has the Memory for "Galactic Atlas: Barrendale Mesa".

Three Teleport Flags are located at the entrance to the Windmill Area, the area before the third circuit puzzle, and at the base of the Windmill. Several Darkmess Puddles are located around the area, with one of them being a battle where Mario and Edge are required for the battle. After the battle, the "Mario" Memory is obtained.

A fuse can be found and returned to fix a circuit close by the entrance, causing a Treasure Chest to appear. A Rabbid trapped in a storage contained can be freed using Beep-0's Wave Power, causing a Treasure Chest to appear. The storage contain the Rabbid is trapped in is the same one that the crane moves.

At the third circuit puzzle, a hidden bridge that can be revealed by using Beep-0's Scan Power leads to an area where the Giant Magnafowl resides. 29 Sparks are required to unlock the Golden Pipe to fight the boss.

A Darkmess Tentacle is at the base of the Windmill, causing its malfunctioning. After the battle, the Windmill is fixed, and the storm disappears.

Main Quests

 * It's an Ill Wind that Blows
 * Danger, Keep Out!
 * Magikoopa Mayhem (The Spark Gargantu-fan joins the heroes after the battle)
 * A Foul Windmill Blows

Side-Quests

 * The Riddle of Barrendale Mesa (The heroes most help Professor Backpack solve a riddle)
 * Spellraiser Hunt (Defeat 3 roaming Spellraisers)
 * Generator Investigator (Fix the circuit for the generator)
 * Stuck at Work (Free the Rabbid from the storage container)
 * Blue Coin Challenge (Collecting all Blue Coins in the Bonus Room)
 * Courageous Duo (Darkmess Puddle battle where Mario and Edge are required to defeat all enemies)
 * A "Fowl" Attraction (Boss battle against the Giant Magnafowl)
 * Darkmess, Uncontained(Darkmess Puddle battle where the heroes must defeat 15 enemies)
 * Worksite Hazard (Darkmess Puddle battle where the heroes must survive 6 turns)

Enemies

 * Goombas (Battles only)
 * Stooges (Summoned by Spellraisers)
 * Sea Stooges (Battles only)
 * Bob-ombs (Battles only)
 * Deep Freezes (Battles only)
 * Magnafowls (Battles only)
 * Riptides (Battles only)
 * Medicians (Battles only)
 * Oozers (Battles only)
 * Spellraisers
 * Magikoopas
 * Giant Magnafowl (Boss)

Memory Bio
''Once, this windmill was used to harness gusts of wind to mill grain and pump water. Momma has since adapted it to be a renewable source of electricity with which Barrendale Mesa can be transformed to its former glory. For those who wish to reach the base of the generator, cranes and moving platforms must be used in lieu of ladders, elevators or any remotely safe means of scaling.''
 * THE WINDMILL