Wii Wario's Gold Mine

Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii, and the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine, there are mine carts which act as obstacles.

A remix of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Mario Kart Wii
This course is set in Wario's industrial gold mine, during sunset. Smoke billows out of the tall pipes surrounding the track, and several house-like structures have been built against the cliffside. Towering wooden railways serve as the majority of the racetrack, supported by either long wooden beams or suspension cables. Most of the track lacks railings, increasing the opportunity to fall off. Inside the vastly open mine, minecarts can be seen either traveling the railways or being carried along a zipline. Swoops can be found flying out of the mine at both the entry and exit. Banners with Wario on them can be seen held above the track, and a cutout of Wario points downwards at the wide tunnel following the mine cart area. If a player is racing as a Mii, Wario's face will be replaced with a random Mii's head.

Course layout


The track begins with a slight curve to the right, hooking left until taking Dash Panels into an extreme dive downhill into the first line of item boxes. The dip immediately evens out with an uphill climb back up, leading into a left turn. Next are two right turns, during which players can deviate outward to a half-pipe to pick up items. A small ramp lines the inner corner of these turns, and can be used as a minor shortcut. A small straight leads into the mine's entrance, where players can run into Swoops which fly in the opposite direction. These bats do not spin out racers when touched, though they can interrupt wheelies. Upon entering the mine, the track takes a slight left into a long right turn and another extreme dip. Coming up from the dip sends the racers flying off a trick jump onto a wider railway being held in the air by suspension cables. Minecarts travel along the rails on a set path in the same direction as the racers, some towing item boxes. Making contact with the carts will deal a heavy blow to racers similar to that of a Bullet Bill. After a slight left and a lengthy right, the track veers left into a split path. Going right leads into a small dip and exits the mine, but following the carts towards the left will lead to a narrower path within the rocky walls, containing Dash Panels and a jump out onto the ground. Next, a brief straight brings the racers into a wide right turn, which features another thin shortcut ramp along the inner corner and a half-pipe along the wall, as the track ends at the finish line.

A more techno-styled variation of the music plays when the player is inside the mine.

Tournaments
In the first tournament of December 2008, players were challenged to race against a giant Wiggler on this course. Item Boxes would grant only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.

Mario Kart 8 / Mario Kart 8 Deluxe
Wario's Gold Mine reappears in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The track banner has been redesigned, connecting its structure to a large pulley wheel. Unlike in Mario Kart Wii, the Dash Panel at the start of the first slope cannot be seen from the other side. The half-pipes have been removed, but in the place of the one after the first slope is an outer path with a Dash Panel at the end. The track inside the mine is noticeably darker and now a lengthy anti-gravity segment, tilting its first few turns, and the second dip inside the mine shaft has been removed. Additionally, the mine carts have been redesigned and now function as Spin Boost Pillars. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.

Mario Kart Wii

 * Website bios:
 * Flag of USA.png "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
 * Flag of Europe.png "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
 * Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."

Mario Kart 8 Original Soundtrack liner notes
"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."

Trivia

 * In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.

Warios Goldmine Miniera d'oro di Wario