List of Mario Kart Wii glitches

These are the glitches found in Mario Kart Wii.

Rarely, when a player finishes a race and leaves the results screen, the top left corner will say, "The next match might have 13 players", although it should say 12. It is also possible, although unlikely, to say more than 13 players (i.e. "The next match might have 14 players"). The next match will never have more than 12 players, though.

This glitch works in all modes, but is easier if done in multiplayer mode, due to the selection of teams. The first player needs to start a team race. When going to the review teams screen, the player needs to go back and start a solo race. If player one selected the blue team, when racers trail or throw a fake item box, it will be blue rather than red. However, as with the normal, red item boxes, anybody can trip on these blue fake items in a solo race.

On the half pipe area of Bowser's Castle, players can boost up the right side of the half pipe on the right, and go through the un-textured wall onto the higher platform, as a shortcut.

In the Thwomp Desert tournament, if the player has the Pokey head rolling around the area, it may occasionally get jammed between three cacti, making it unable to roll around. When this happens, it will shake in place. This glitch makes the Pokey an easy target.

This can only be done in multiplayer. First, the player must play as a Mii in multiplayer. Only one player has to make it to the parade. It doesn't matter between players 1 and 2. The player, then, must play a new multiplayer game, and use the "Selecting the Same Character" glitch. Both players must make it to the parade now. If so, one player will seem to be wearing a hat with their Mii's head on it. If done with a princess, and the princess is on a bike, one princess will be normal, but the one with the hat is wearing the dress. (It is only able to be done with the real characters coming in first and second, though this is still unknown for the moment.

In Coconut Mall, if the player jumps off a ramp/escalator in a certain manner, the players fly off the main track. Players can then travel into the parking lot, where, if they go to the right places, they can make laps count. There are five known ways to do this glitch.

In DK Mountain, the player should go to the area near the base of the volcano and use a Mushroom to clip through the edge of the fence and the halfpipe. If done correctly, the player should fly through the halfpipe and land on the other side.

The player should go to Ghost Valley 2 and align with the left edge of the wall at the starting line in a perfect angle and do a standing mini-turbo towards the edge while doing a wheelie. The player should clip the edge of the wall and fly to the other side.

If the player manages to get on top of the large rock to the left of the starting line in Grumble Volcano, each time he or she drives around it, the game will act as if the player completed a lap.

In Dry Dry Ruins or Koopa Cape, right when any player leaves the ruins or tunnel, if the players get hit by a Spiny Shell, if done correctly, the music from the ruins or tunnel will be playing throughout the entire course. If players are on lap one, the music will keep playing until they exit the ruins or tunnel yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.

In the second Spiky Topmen tournament, if the player pushes a Topman while it is very angled, as if it is going to land on its side, and it stops on one of the gaps that separate one of the outer rings, it will be in some fast, jittering, frozen animation. This glitch can also happen if the second Topman pushes the other Topmen, but both of these techniques are hard to do and are rare to see.

In the second Spiky Topman tournament, if the player falls off a certain area of the Galaxy Colosseum they can see a misplaced Item Box, all the way at the bottom of the pit.

In Mushroom Gorge, if the player tricks off one of the 2 mushrooms at the beginning of the course, they can grind around the mountain and gain a lap.

Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him or her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.

In Maple Treeway, if the player is being chased by a Spiny Shell and it smashes down when the player goes into the cannon, the player should go through the cannon as normal, but the spiny shell sounds will still play. When the player lands, the spiny shell should then explode him/her.

This glitch works only for multiplayers and in 2-Player Wi-Fi. Each player has to select the character, then de-select him or her and move the cursor off. Then, the players press B to go back one screen. When returning to the characters screen, the player should notice how the ring around the selected character is flashing two colors. If the player observes what happens when one player actually selects the character, all the other players have the same animation running too. When a race finishes, the second player's vehicle is invisible.

This glitch is in Rainbow Road. To successfully do it, the player needs to use a Mushroom to get a speed boost just before the slope after the finish line. If done right, the character will soar over the slope. There's a similar glitch in Mario Kart 64.

The player must have extremely precise aim and timing to do this glitch. In Dry Dry Ruins, if the player throws a Fake Item Box at the first pillar falling down near the inside, the Fake Item Box will go through the pillar.

In the second Spiky Topman tournament, if the player pushes a Topman to the outer ring of the Galaxy Colosseum (but not over the edge) and then the outer ring starts to fall, it will still try to attack the player while the ring falls. Therefore, the Topman will somehow transport itself from the falling outer ring back to the main stable platform.

This is noticeable on N64 Bowser's Castle and Rainbow Road. If a player finishes in a time of (eg. 3:30.000) and a COM player is (eg. a corner) away from finishing, the COM player might have finished in an unrealistic time of (eg. 4:05.000) or even later. This is can be noticed on the other COM players and it can only be seen in Grand Prix. This also happens when checking on Time Trial Records in the Mario Kart Channel, when checking on certain characters, their displayed time is impossibly fast, such as 00:00:003, compared to their actual time.

Players need to be driving in the Tiny Titan in Time Trial mode on Coconut Mall. They should go up to any escalator going down and position their left or right tires on the railing, slightly above the floor. It may take some time, but soon the car will flip upside down. To correct this, simply accelerate.

When moving on towards the Kart or Bike selection screen (with the Selecting the Same Character glitch activated), if one player is on a bike and the other is in a kart, the players on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.

Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the sixth place and below animation while/or a racer(s) in sixth place or below will start doing the fifth place and above animation. Although it is more likely for the player in first place will do the wrong animation.

Players should do the "Selecting the Same Character" glitch, and choose either Peach, Daisy, or Rosalina. One player chooses a kart, while the other chooses a bike. One player has to get 3rd place or above, and the other take 4th place or below. At the victory ceremony, if one player keeps an eye on the princess in 4th place or below, the princess will be wearing a dress, while the other is wearing her biker suit, or vice versa.