Robin

Robin is a character from the Fire Emblem series, who made their debut in Fire Emblem Awakening as the customizable player avatar, and one of the game's main protagonists alongside Chrom and Lucina. In their game of origin, Robin is an amnesiac who comes to serve as the tactician of Chrom's Shepherds, and rises to fame after helping their home country of Ylisse win a number of wars, but is also sought by the game's main antagonists for purposes involving the resurrection of the Fell Dragon Grima.

Unlike most Nintendo protagonists, the original Robin is highly customizable, with a number of build, hairstyle, face, and voice options for both genders.

Super Smash Bros. for Nintendo 3DS / Wii U
Robin appears as a newcomer in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. with both male and female variations, using their preset default appearances and voices from Fire Emblem Awakening. Unlike other Fire Emblem characters in Super Smash Bros., Robin not only uses a sword, but also tomes to cast magic attacks. Most of Robin's moves also operate similarly to Fire Emblem's durability mechanic: if certain attacks are used enough times, they can no longer be used until a cooldown period passes. Robin's smash attacks and air attacks all use a Levin Sword (using its Fire Emblem Awakening appearance), which can only be used eight times before it is replaced by a weaker Bronze Sword; the Bronze Sword is also used for all of Robin's other non-special attacks. Robin is also one of the slower characters on the ground, having the slowest running speed of any character.

Robin's special moves all use various tomes. Their standard special move is Thunder, which fires a bolt of lightning that can be charged. Their side special is Arcfire, which creates a pillar of fire in front of Robin. Their up special is Elwind, in which Robin sends out a gust of wind to boost up into the air while damaging enemies. Finally, their down special is Nosferatu, which damages enemies while healing Robin. Robin's Final Smash is Pair Up, which summons Chrom to their side to repeatedly attack opponents.

For equipment, Robin can use the Boots equipment for speed, Coat equipment for defense, and is the only fighter that can use the Tome equipment, which increases attack power.

Super Smash Bros. Ultimate


Robin reappears in Super Smash Bros. Ultimate, this time as an unlockable playable character. In this installment, a meter indicating how much longer Robin can use their tomes and Levin Sword is displayed above their character profile at the bottom of the screen. Robin's Final Smash remains unchanged, despite Chrom appearing in the game as a playable character. Robin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is decreased, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Robin receives direct improvements to their KO ability, with many of their attacks dealing more knockback. Many of their attacks also have less startup and ending lag.

Thunder


Thunder is a basic tome appearing in the Fire Emblem series as the weakest form of Thunder magic and in the Super Smash Bros. series as Robin's standard special move. When used, Robin charges up a bolt of lightning automatically that can be used at any point by pressing the special button again; getting hit at any point cancels the charge, and it can be stored by shielding or rolling.

Thunder can be used by pressing the special button immediately after charging, or it can be charged into the higher-level Thunder spells, Elthunder, Arcthunder, and Thoron. The standard Thunder fires a small bolt of electricity that travels a short distance, Elthunder fires a small ball that travels a moderate distance, Arcthunder fires a large red ball that starts off moving slowly but travels far, and Thoron fires a bolt of electricity that travels across the entire screen. Like all of Robin's moves, Thunder is affected by the durability system; Thunder can be used twenty times before the tome "breaks", Elthunder can be used seven times, Arcthunder four, and Thoron three. The tome reappears after around ten seconds.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the two custom variants for this move are Thunder+ and Speed Thunder. Thunder+ increases the power of each of the Thunder spells, but the tome has less durability (Thunder can be used ten times, Elthunder four, Arcthunder three, and Thoron once), and each move travels more slowly. Speed Thunder decreases the amount of time it takes to charge the move and each spell travels farther but has less power.

Arcfire


Arcfire is a type of fire magic appearing only in Fire Emblem: Radiant Dawn and Fire Emblem Awakening and serving as Robin's side special move. Robin creates a ball of fire that is thrown in the direction in front of himself until it his the ground or an opponent. After it hits, the fireball creates a small pillar of fire that can hit opponents multiple times. Arcfire can only be used six times before it "breaks," in which case the player must wait about ten seconds before it returns to Robin and can be used again. The finishing move from Robin's strong neutral attack also uses Arcfire's durability.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the two variations of this move are Arcfire+ and Fire Wall. Arcfire+ takes longer to cast, but explodes when it hits, dealing a singular, more powerful hit. Fire Wall casts a larger pillar of fire that deals greater knockback rather than multiple hits, and can also protect from attacks.

Elwind


Elwind is a class of wind magic appearing in several Fire Emblem games and Robin's up special move. Robin casts two blasts of wind to send him into the air, as well as damage opponents beneath him; the first hit acts like a meteor smash. Elwind can be used up to nine times before its durability is used up, a six second cooldown period following before the spell can be used again. Elwind's durability is also used when using Robin's continuous neutral finisher.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the first custom variant for this move is Soaring Elwind, which reduces the height of the first gust but increases the height of the second, overall increasing Robin's jump height for this move. The second variant is Gliding Elwind, which propels Robin upward diagonally in the direction he is facing for the first attack, then straight up for the second; the attack power is decreased, however.

Nosferatu


Nosferatu is an HP-draining spell appearing throughout the Fire Emblem series. Although it has been classified as several different types of magic in its various appearances, the dark magic variant in Fire Emblem Awakening appears as Robin's down special move. When used, Robin traps an enemy in a dark field, dealing damage to them while healing himself. Any other opponents caught in this attack are knocked back without damage. Nosferatu can only be used four times, and can only be used again after a cooldown time of 40 seconds, the longest of any of Robin's attacks.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, the first custom variant for this move is Distant Nosferatu, which can catch opponents from farther away, but has less of a damaging and healing effect. The second is Goetia, another dark magic tome exclusively in Fire Emblem Awakening; the move can pull in opponents and deals greater damage, but no longer heals Robin.

Pair Up


Pair Up is a mechanic introduced in Fire Emblem Awakening and Robin's Final Smash. When activated, Robin calls Chrom, who warps in behind Robin and rushes forward a short distance. If an opponent is in range, Chrom flings them into the air with a cut-in of Chrom's face playing across the screen, similar to what happens when activating a critical hit or skill in Fire Emblem Awakening. Robin and Chrom then jump up to the attacked opponents and launch a barrage of sword strikes, Thunders, and Bolganone before sending the opponents back down to the ground. The opponents rebound back up and are blasted across the upper blast line if their damage is high enough. Successfully using this move also fully replenishes the durability of Robin's Levin Sword and tomes, though the move fails if Chrom is unable to connect with an opponent.


 * Names in other languages

Super Mario Maker
Robin appears as a Mystery Mushroom costume in Super Mario Maker, using the same sound effects from Fire Emblem: Shadow Dragon and the Blade of Light as the other Fire Emblem characters. He can be unlocked by scanning his amiibo or randomly by clearing the 100 Mario Challenge on Expert setting or higher.

Trophies
Blue indicates exclusive to the Wii U version.

Palutena's Guidance

 * Pit: There's something weird about this fighter, Lady Palutena.
 * Palutena: That's Robin — also known as the Avatar.
 * Pit: I wonder where Chrom is.
 * Palutena: Who knows? Probably taking a nap at home.
 * Chrom: I'm no idle layabout.
 * Pit: Whoa! Where did you come from?!
 * Chrom: Robin is a skilled strategist and master of both the Levin Sword and magic. Certainly more useful than a simple swordsman like myself.
 * Viridi: Plus, you and Ike are too similar. No point in having two characters that are pretty much carbon copies. Am I right?
 * Chrom: Excuse me?!
 * Palutena: What's more, you don't have an Aether recovery move like Ike does, do you?
 * Chrom: Quiet, you!
 * Palutena: Heh heh. Back to the topic at hand. Robin can use the Levin Sword and magic only so many times. Use this limit to your advantage, Pit.
 * Pit: Got it! This fight is in the bag!
 * Chrom: I wouldn't be so sure. For Robin's Final Smash, I plan on lending a hand. And then you'll taste the bitterness of defeat!
 * Viridi: We know you're trying to play the hero and all, but you can only join in if Robin gets the Smash Ball, right?
 * Chrom: You'll taste the bitterness of defeat! ...Right after Robin gets the Smash Ball.

amiibo

 * Robin is one of the main characters in Fire Emblem: Awakening. A traveler who remembers nothing prior to being found by the wayside, Robin is a skilled fighter and serves as the main tactician among the Shepherds.

Both genders

 * "Arcfire!"
 * "Thunder!"
 * "Elwind!"
 * "Bolganone!" (Final Smash quote)
 * "Prepare yourself!"

Male

 * "Let's tip the scales!"
 * "You're not ready!"
 * "I'm always three steps ahead!"
 * "The key to victory lies within."
 * "Lucina, I hope I didn't hurt you."
 * "It seems our fates are joined."

Female

 * "Time to tip the scales!"
 * "Here I go!"
 * "A good tactician has nothing to fear!"
 * "Ha! Checkmate."
 * "I've got your back."
 * "How can you protect Chrom if you can't protect yourself?"

Trivia

 * In Super Smash Bros. for Nintendo 3DS / Wii U, Robin has a palette swap that resembles a male White Mage.
 * Robin is one of four characters in Super Smash Bros. for Nintendo 3DS / Wii U whose alternate trophies portray the same palette swap in both versions, the others being Cloud, Corrin and Bayonetta. (This is excluding Bowser Jr., who doesn't have any actual palette swaps.)
 * Robin is the only fighter in the Fire Emblem series who cannot use the Sword and Cape equipment.
 * In Super Smash Bros. Ultimate, the announcer's voice when Robin is selected is used twice in the Sound Test. This is likely a placeholder for announcing female Robin in some languages (like Pokémon Trainer, Villager, Wii Fit Trainer, Mii Fighters and Inkling); however, none of the configurable languages in the game do not use gender-specific announcements for female Robin.