User talk:Eldritchdraaks

Hi 18:41, 19 October 2016 (EDT)

Image Category Reminder
Several of your Battle Card uploads were missing Category:Paper Mario: Color Splash Images. -- 01:46, 24 October 2016 (EDT)
 * They weren't missing, I just hadn't uploaded them yet. They should all be there now, and I'll start working on the enemy cards soon.-- 02:35, 24 October 2016 (EDT)
 * I don't care if you are in the process of uploading cards by clicking on red links. I do that all the time. What I was referring to was that images need to have additional categories besides their copyright status, as described by the blue box above. -- 02:54, 24 October 2016 (EDT)
 * I started adding those when I began putting in the thing cards, but I was having troubling getting it right. I'll fix it soon if it hasn't been done already.-- 03:00, 24 October 2016 (EDT)
 * Oh, I just thought you didn't know how we categorize things here, especially file uploads for this case. Try a copy-paste method when editing the summary of the upload page. If you lose track of your uploads, MarioWiki logs them. -- 03:08, 24 October 2016 (EDT)
 * Oh ok. sorry.-- 03:15, 24 October 2016 (EDT)

Battle Card
Yes, there are several cards in the game, but that doesn't mean the page title has to refer to more than one as well. Page titles here are generally named in singular form, unless they're something like a group (e.g. Five Fun Guys, Chosen Toads). We also have other pages Sticker (Paper Mario: Sticker Star), Sticker (Super Smash Bros. Brawl) and Battle Card, so for the sake of consistency, there's no need to pluralise it. 02:03, 24 October 2016 (EDT)
 * My apologies then. I'm new and didn't know this.-- 02:35, 24 October 2016 (EDT)

Moving Files
When you're moving files, make sure to tag the file redirects with, which I just did as a demonstration. -- 02:07, 24 October 2016 (EDT)
 * ok. Thanks, I think?--

Art vs. Sprite
MarioWiki wants both. Don't overwrite artwork with a sprite. Upload sprite as a separate image. -- 02:56, 24 October 2016 (EDT)
 * Alright, thank you. I thought I was doing good by updating those with newer images, but I understand.-- 02:58, 24 October 2016 (EDT)

Reminder
It is against our rules to create stub articles, which is what all of your recent articles have been. When creating an article, it is your job to make sure it has all necessary information. If you continue to create stub articles you will receive further warnings.
 * Thank you for informing me.-- 12:44, 24 October 2016 (EDT)

Moving files
Hi there, great work with all the Color Splash images that you've been uploading! Just a quick tip: when you move a file to a different title, remember to tag the redirect with, rather than blanking the page. This way, the unneeded page will show up in Category:To be deleted, and an administrator will come along and delete it soon. Thanks, and keep up the great work.

11:15, 25 October 2016 (EDT)


 * alright thanks you, I'll keep that in mind from now on. I'm thankful that people have been so helpful to me so far in pointing out my mistakes.-- 12:30, 25 October 2016 (EDT)

RE: Paint Star Images?
The game's website. Also, you intended to add the Paint Star icon you created, know that they're aren't allow on main article pages, as they are fan material.


 * Really? do the pages for each course count as main articles?-- 14:54, 26 October 2016 (EDT)
 * Yes.
 * darn. I'm too ambitious.-- 14:59, 26 October 2016 (EDT)
 * You tag them for deletion or keep four.

RE: Prism Island Map
Please explain.


 * Well, up on spriters resource are the png files that make up the entire prism island map. using those, one can put it all together in photoshop to recreate the map in its original resolution of 6000x3462. Of course it'd be scaled down to meet the 10mb file limit. I just wanted to know if it's alright to upload that here, or if its not allowed?-- 02:57, 29 October 2016 (EDT)
 * No, despite being jpg, quality is decent and resolution enough to maintain.

Edit reversion
Hello. Rather than reverting someone's valid edit without an explanation, it would have been best to approach them on their talk page if you had a concern about their change. In future, please make sure to insert a reason for the undo in the "Summary" box before saving the edit.

For this particular case, it was unnecessary to count off all the predecessors of the Paper Mario series in the one sentence, as this information is found within the linked Paper Mario series article. It is more succinct and makes a lot more sense to just state the game that Color Splash succeeded, which was the aim of that sentence. Thanks for your consideration.

15:44, 2 November 2016 (EDT)
 * I apologize. I'll revert it. I had previously thought it was unnecessary to make that change and that it may have been a slight jab at Color Splash's success when compared to the previous titles, only being better than Sticker Star. This is no longer the case though.-- 16:19, 2 November 2016 (EDT)


 * Not a problem.


 * 16:20, 2 November 2016 (EDT)

RE: Roshambo Temple tokens
I personally don't see the problem with how I worded it, but sure, I think it can be worded better than what I wrote. SmokedChili (Talk) (Thoughts) 05:06, 5 November 2016 (EDT)

Re: Paper Mario series

 * Thanks for telling me, that totally makes sense now. :) 16:35, 7 November 2016 (EST)

Re: PMCS Chain Chomp
Other template such as and  have enemies that can't be attack (directly) too such as Shroob Chomp Bowser Memory Boo etc. I don't think this should be an exception. (If that makes sense). 16:57, 9 November 2016 (EST)
 * No, see, the point I'm making here is that they don't attack you, and you don't attack them. They're an npc.-- 17:02, 9 November 2016 (EST)

RE:Big Paint Stars
It really doesn't. The height of the table doesn't matter. It looks wrong with the text wrapped around the image, especially when the text is just the name of a Koopaling. That's the only place I've seen that on the wiki and it looks wrong. I'm going to change it back. 22:14, 9 November 2016 (EST)
 * Just to clarify, do you mean the images I added are wrong, or the line break?-- 22:18, 9 November 2016 (EST)
 * The line break.
 * 22:20, 9 November 2016 (EST)
 * I'm saying that there should be a line break. The text should not wrap around the image.
 * 22:30, 9 November 2016 (EST)
 * The text shouldn't have been wrapping around the image, the text should've been able to fit all on one line.-- 22:34, 9 November 2016 (EST)
 * That's not how it looked at all. Keep in mind that different computers display things differently. That's how it would look on my laptop. We should try to keep things looking relatively the same on different computers.
 * 22:48, 9 November 2016 (EST)
 * Sorry. Still looks wrong. Are you on a laptop? If so, and if you have access to a regular computer, I would look on that regular computer and see what I mean.
 * 22:54, 9 November 2016 (EST)
 * Looks good now.
 * 10:30, 10 November 2016 (EST)

Replace Images
I see you are uploading screenshots for Paper Mario: Color Splash. I have two images that need replacing: File:Black Lava Bubbles.jpeg and File:Wild Dino Rhinos.jpeg. Can you do it? -- 22:37, 10 November 2016 (EST)
 * Yes. I'll get to it later.-- 22:43, 10 November 2016 (EST)
 * You only have one image to replace now. At the time, File:PMCS BlackBowsersCastle05.jpg wasn't uploaded when File:Black Lava Bubbles.jpeg was (unless you feel that a 1280x720 version should be uploaded for the not deleted image). The only image still in need of a replacement (if you can still do it) is File:Wild Dino Rhinos.jpeg. Thanks for your consideration. -- 18:19, 11 November 2016 (EST)

Color Splash Bestiary
You are doing a good job with Paper Mario: Color Splash. I say that a Bestiary similar to Sticker Star's needs to be created soon to be consistent with the other RPGs. Think you can handle that? 01:29, 13 November 2016 (EST)
 * Wow. I mean, I'd like to, but I have no clue how to get the stats of the enemies in that game! 02:03, 13 November 2016 (EST)
 * I can easily do that, Leave that to me. :) 02:35, 13 November 2016 (EST)
 * Well then I guess I'll do it. but first I'll need ALL the stats from User: The RPG Gamer. -- 03:21, 13 November 2016 (EST)

Color Splash sprites
I can't actually rip sprites, only if they came from the Spriter's Resource. And thanks for asking, but I'm going to decline the offer to upload Color Splash sprites, first of all, I'm already busy working on another project here on MarioWiki and second, I actually have to start caring about Color Splash itself to have any interest contributing to it. 13:14, 13 November 2016 (EST)
 * As my sister said, I appreciate the request, but I am not invested in it, and I cannot rip Color Splash anyhow, even if I did have access to the tools. 21:35, 14 November 2016 (EST)

Italics
Great work you're doing for Color Splash! Just remember that whenever you write a game title on articles, it should be in italics, like so:  Paper Mario: Color Splash  (which becomes: Paper Mario: Color Splash). Thanks and keep contributing! 22:49, 14 November 2016 (EST)
 * Another way to italicise is by doing this or this . 23:02, 14 November 2016 (EST)
 * Alright.-- 23:32, 14 November 2016 (EST)

Happy birthday!
Just wanted to let you know that I remembered the date of your birthday :D Have a cake (no Koopaling included):

Enjoy your day! --Sergio-Yoshi (talk) 11:36, 16 November 2016 (EST)
 * Thank you! -- 12:08, 16 November 2016 (EST)

Re:proposal
I've gotten it from here, which seems to confirm that .apng is in development for Chrome. I did reword a proposal a bit to emphasize keeping .gifs and using .apngs only when necessary, as in those Color Splash animated sprites. 00:43, 19 November 2016 (EST)
 * Yes, but your argument against using those gifs doesn't make sense to me. Look at the bestiary page I'm working on. The gifs look just fine as they are, and you wouldn't know they aren't that great unless you were specifically looking for flaws.-- 00:54, 19 November 2016 (EST)
 * Well, try putting them against a very dark background, like black. I use a CSS that changes the background to black, so the transparency badness really stands out. But here is a small table.


 * But anyhow, I changed the proposal a bit. As you said, .gif is still a very popular format, so we're sticking with that. But in the examples above, those can be used as an .apng. Heck, in the second row, the image is originally an .apng, so we should preserve that. 01:23, 19 November 2016 (EST)


 * Now I'm kinda mad. The gifs look bad just for you. ALL current usages of the color splash gifs are on light backgrounds, which makes their quality excusable because it goes unnoticed. 01:31, 19 November 2016 (EST)
 * There's no reason to be mad. Forgive me, I'm just concerned about the .gif format not accurately conveying Color Splash sprites by altering their transparency values so I thought you think .apngs would be an improvement over .gif messing with your sprites. The black background is intended to highlight the flaws of the gif transparency format that users often overlook because how they blend with white backgrounds. Either way, we normally don't allow poorly cropped images, and here, the gif makes these images appear like poorly-cropped images. And who knows, maybe they'll be used for a darker background. 01:43, 19 November 2016 (EST)

New bestiary styles w/ Zootalo
Hey, Eldrichdraaks! Nice work so far on the Color Splash bestiary as well as the new versions of the enemy infoboxes, especially with the transclude code. I have a question for you: I noticed on your workpage you plan to create bestiary templates for the Mario & Luigi games as well. Is there no way to transclude data from an enemy from a bestiary table already made? It seems a bit unnecessary otherwise to have to create new bestiary templates, and some people may prefer sorting through enemy stats within tables (without, you know, having to look through the page's previous edits...). --
 * I actually plan to make a proposal soon about this. You can read about it on on talk page. Currently there's no way I can transclude the data efficiently from the tables. It works by copying the variables directly to the target page, but a table doesn't use variables. Also, I found that some of the enemy boxes contain MORE stats than the tables did!-- 14:42, 20 November 2016 (EST)
 * It's pretty lame how data from tables cannot be transcluded properly into the current enemy infoboxes, but nonetheless, this method saves the hassle of manually entering everything for future games' enemy data. For those that still wish to sort through enemy data statistics and don't exactly agree with this new style of bestiaries, where would that leave them?
 * I have no problem with the overall design for the bestiary/infobox charts, however, the ones for Bowser's Inside Story and Paper Jam need to have their own Notices sections for the respective Challenge Medal and Easy Mode stats; some people may have no idea what these other stats are so those would need to be clarified. Could you add those variables? --
 * Well, I don't think it really matters if they don't like the overall design, seeing as how they are almost exactly the same as the enemy boxes. About the data sorting, I have no idea how to respond to it. If you know how to work with data sorting in tables, maybe you can figure a way to handle that while keeping the templates?
 * With BiS and PJ, I have no clue what you're talking about. If you want, look at the source code for those bestiary templates and give me the code to add in.-- 17:39, 21 November 2016 (EST)

New bestiary styles w/ Yoshi the SSM
By the way, Zootalo is a good person to talk to about your proposal besides me and The RPG Gamer. But, you should also get some advice from. I told him to just do a table, but talking to him about the proposal might change his idea. Tell him that it was only for a starting it out. I had no idea that this proposal that you want might come to past.

And you shouldn't do the results of the proposal yourself. Baby Luigi can do the Super Mario RPG once you put the bestiary in place. Zootalo will do the Mario and Luigi series. Ultimate Mr. L and I will do Super Paper Mario. Zootalo or The RPG Gamer can do Sticker Star. You can make the adjustments to the first two Paper Marios besides the Color Splash. This is saying that all of these people do agree with you on the proposal. If one of these people say no to this method, then they won't be helping out.

If the proposal fails (eg. if the third option of my suggest proposal options is taken), then wait 4 weeks and propose this method for future RPG games (may even exclude the Mario and Luigi series if they say so). If the second option is taken, then the proposal won't happen. You don't have to vote for the second option Master Wu has a Proposal at this time of writing which he has two options besides the oppose option and he only voted for one of the two options. I thought that the first two Paper Mario bestiaries design didn't match the other bestiaries and wanted to make everything have unity when I talked to Ultimate Mr. L. This is the main reason I included another option in the suggested proposal options I said on my talk page. And remember, there will be users who may not have helped with the bestiaries that will vote in the proposal. They will be the ones deciding. I did a similar multi-option thing to my first proposal, but I wasn't sure if it was just a moved (which stand as time of write) or a merge would be best and you think that everything should be a unity of the way bestiaries are designed must be a template.

And when your proposal has gone up, I will have made my decision on the proposal. I wondering if it is the best method as of write. You don't have to explain to me now. When your proposal goes up, explain to me and everybody else why this method should be used. 17:09, 21 November 2016 (EST)
 * Wow, ok, you kinda lost me in there. ^_^;;; -- 17:23, 21 November 2016 (EST)
 * Ok, I hope dividing it out will help with the clarification. 17:26, 21 November 2016 (EST)
 * No, that's not it. Could you explain asking to make a table? And That whole third paragraph is what loses me. I don't understand your options very well and I'm not ready to think about what happens if my proposal doesn't pass. -- 17:53, 21 November 2016 (EST)
 * OK, forget all of that and just ask Ultimate Mr. L for advice. 18:02, 21 November 2016 (EST)

. We can also use the  parserfunction which is going to make the code more readable.

Also, I want to implement the ability to transclude the whole list to the bestiary with a single call to the template using a similar code to  on the bestiary page, it's going to save a huge amount of stress from the server afaik and reduce the clutter.-- 04:54, 28 November 2016 (EST)


 * Ok, as I currently understand transcluding, that variable  is required no matter what. We need when it comes to only transcluding the part of the page desired. As far as I know, that is the only way this works. When you want there to be a single template for the bestiary and the enemy box, you're right, its possible with   to the combine those two templates into one. You could whip up one in your sandbox; try using the ones for color splash, without changing the final output of either. Finally, I don't understand what you mean about the  . I looked back at the Paper Mario bestiary, but it repeatedly calls the template for every enemy.-- 12:04, 28 November 2016 (EST)

Re: SPM png files deletion due to bad transparency?
It's not just that. It's pretty much accepted by other users not to apply transparency on images that would be hard to do so, such as artwork with a white background and/or anti-aliased imagery. -- 17:21, 29 November 2016 (EST)
 * Huh. Well never mind then, I guess.-- 17:27, 29 November 2016 (EST)

File name moves
When moving file names, please make sure to update all file links. If you're not going to do that, then don't move file names at all. 19:47, 30 November 2016 (EST)
 * I know. It's something I was planning to do once I was done, which I am. However some of the files I changed are on user pages or "The Shroom" pages, or archives.-- 20:17, 30 November 2016 (EST)
 * I'd rather these files get done immediately rather than all of the redirects hanging there. I feel like it's easier to nip in the bud than leave hanging. The user pages don't matter, but for the Shroom, contact an admin to change file name paths in the newspaper. 20:39, 30 November 2016 (EST)
 * Alright. I think every file I moved are now in the sticker star bestiary.-- 20:42, 30 November 2016 (EST)

Superstar Saga
Yes. May I start with Superstar Saga? -- 00:42, 3 December 2016 (EST)
 * Sure thing. Let me just get the template ready and a brief explanation on how it works.-- 00:49, 3 December 2016 (EST)
 * The layout of the template is great, but the design could use some work -- if you don't mind making some slight tweaks. I'd suggest making the brown elliptical outline surrounding the enemy's number to half its thickness (if that) so the number inside could be more noticeable. I would also thin out the two lines beneath Max HP and Attack, and perhaps make the top/bottom edges of the template a different color (darker shade?) as to see where an entry of an enemy starts and ends. Beyond that, it looks fine with me. --

Thanks for explaining the system to me, though I'm still confused about the names. Specifically, you said on my talk page that the "NAME" and the "altname" should match. Yet according to the proposal, the "NAME" should be an identifier like "SMRPGGoomba" and the "altname" should be the normally written name with qualifiers, like "Bowser (2)". Which is the case?

If I'm not mistaken, the "NAME" and the "altname" in the new should both be the normally written name with qualifiers like " ", " " or " ", and the "name" should be the linking target like " ", " " or " ". Is this right? -- 04:07, 3 December 2016 (EST)

Another thing is that the template supports five types of enemies (common, miniboss, boss, support, optional) while the current bestiary has only three (normal, boss, support). Would the "miniboss" and the "optional" have a use? -- 04:31, 3 December 2016 (EST)
 * All of the templates will support those 5 roles, even if they aren't in use. The proposal was about redesigning the bestiary and using transclusion for the enemy boxes. The exact form of each bestiary template was NOT SET IN STONE, so changes are bound to occur. That said, you are absolutely correct about how the,  ,   should and currently work. You can use the Sticker Star bestiary as a visual example if you need to.-- 12:17, 3 December 2016 (EST)
 * I tested how it would look on my sandbox. It appeared that the two notices are too redundant and can be just put at the top of the bestiary page. It may need some further proofreading, as I simply extracted all the info from the original bestiary and haven't compared them with other sources like User:Jdaster64's stats. (If you're wondering, yes, I generated the wikicode using a computer program.) -- 00:32, 4 December 2016 (EST)


 * needs an "altname", as this example shows. -- 10:00, 5 December 2016 (EST)
 * Alright, I fixed it for you.-- 10:46, 5 December 2016 (EST)
 * Superstar Saga finished. Aside from the bestiary, the mainspace articles have also been updated to use transclusion. The only current use of is List of Mario & Luigi: Superstar Saga pre-release and unused content and it might need some fixing. I can take a few other bestiaries if you want. -- 00:53, 6 December 2016 (EST)
 * Leave the unused one. I'll give you PIT and DT, to do when ever you get to it.-- 09:23, 6 December 2016 (EST)

Partners in Time
For Excel, I only used it to store intermediate results. All the rest is done by regexes, for example, that extract the image, name, linking target, and the type from things like. The final Python code is written to cast the data into -ies. All these took me less than an hour. I have yet to update the enemy pages; these have to be manual. -- 18:36, 8 December 2016 (EST)

Re: BIS bestiary
Can you change mini-bosses to tutorial bosses and add giant bosses? 18:29, 3 December 2016 (EST)
 * It still serves the same purpose, and visually nothing is changed.-- 21:42, 3 December 2016 (EST)
 * I changed it for ya.-- 21:51, 3 December 2016 (EST)

And it will take me longer than I thought it would take due to unexpected things happening that I didn't see last night. But, don't worry, if I start something, I am going to finish it. I will make the necessary change when I get it done. 00:45, 4 December 2016 (EST)

Here is my plan to get everything transcluded.
 * Step 1: Get all the stats from the bestiary and put it on a word file until completed. Then I'll move it to this wiki to test out if I got all the stuff right.
 * Step 2: Go to an article on the list
 * Step 3: Make sure I update the bestiary with more information from the article onto my sandbox
 * Step 4: Replace the stats with Mario & Luigi: Bowser's Inside Story bestiary as a template and include the proper transcludesection. This will cause it to display the whole entire page until Step 6 is done
 * Step 5: Repeat Steps 2-4 until all pages are done.
 * Step 6: Move all the information from my sandbox.

Please note that this will make things easier for me to do so. Don't worry; I already tested it, and it will update. I will also make sure that Steps 2-6 will start and end on the same day. Since I am quite busy today and Friday, Saturday, and Sunday of this week, none of those days will be used for doing those steps. I will work on Step 1, today, but it also depends on how busy I am today. I will at least have all names of the bestiary written down on the word file.

Another note: the only articles that will not follow Step 3 are: List of Bowser profiles and statistics, Goombule, Elite Goombule, and Spike Blop. I was transferring the stats from the wiki to the word file when I realized that I will either have to go back and change them, which would be a lot more to do, or have a lot of pages, which takes up a lot of room on my computer. Although, if you think that this plan is bad, I guess I could handle the going to the pages again or find a way to get all the pages on my computer and not have to use arrows to scroll. I am not doing anything until Step 1 is done. 02:18, 6 December 2016 (EST)
 * Kinda confused with what you're asking me here, but do it how you'd like. I'm gonna be a bit busy this week and maybe next week too.-- 09:22, 6 December 2016 (EST)

Edit Summaries
Hi, Eldritch. I noticed that you have not been including summaries in your recent edits. It's not required, so you won't get a reminder for it, but it can be helpful to other users. To help you remember, go to your preferences, click the Editing tab, and check the box that reads "Prompt me when entering a blank edit summary." Thank you and keep contributing! 20:39, 9 December 2016 (EST)
 * Oh, I wasn't forgetting, I just didn't want to bother with it. That's usually something I forego when I'm doing mass edits.-- 20:42, 9 December 2016 (EST)

RE: Shiny sprites
Sprite rips for the shiny variety is hard. Even Category:Paper Mario: Sticker Star Images have issues. Cropped screenshots are better for right now. Best way to make it happen high quality for right now is either Miiverse screenshot submission (JPEG lossy) or use 3DS homebrew HANS (PNG lossless). I don't have the game to make it work like that. -- 19:06, 10 December 2016 (EST)
 * Looks excellent! Now we can delete 's JPEGS. I'll tag them and make appropriate edits on other pages that reference them. -- 21:55, 10 December 2016 (EST)
 * I don't know why they would be considered for deletion though. It's better than what was there. It's better to just tag them with . Citra I don't trust yet because several games are broken running in it and the graphics could be very wrong. It's like an early version of Dolphin. HANS is your best bet. I explain how homebrew works on my WIP guide. If for some reason you can't get started with homebrew, oh well. Like I said before, the unofficial sprites should be tagged with . -- 16:28, 13 December 2016 (EST)

RE: Paper Jam sprites
Sorry, you can't edit artwork from one game and pass them off as those from another, even if it's something as small as outlining sprites. It has to be official. 22:19, 10 December 2016 (EST)
 * Can't there be an exception for Paper Jam? There's no other way to obtain those sprites because they are models within the game. If we just display the sprites from sticker star as they are, we are lying about the way the enemies appear, even if it's something as small as the outline.-- 22:29, 10 December 2016 (EST)


 * I'm afraid there can't be an exception, and the modded sprites will have to be deleted and replaced with the Sticker Star sprites (You really should have waited for a response from us before going ahead with this). I'm sure the absence of something as small as an outline (which was likely just implemented into the game to drive home the fact the characters are made of paper) wouldn't be considered "lying", nor would it be a problem if, as you said yourself, both games use the same sprites anyway. Not to mention, modifying the original sprites to make them look like the real deal, convincing as it is, is still in itself "lying" as well. The point of "Edited" in is for changes like cropping or clarity, not changes made to present them as official artwork from another game.  06:37, 12 December 2016 (EST)


 * I think the point I was making should answer that: we don't allow unofficial or modified artwork, period. 22:31, 12 December 2016 (EST)


 * Sure, I don't see a problem with the cropped screenshots, but in the meantime, the modified sprites either have to be kept off the page or temporarily replaced with any existing PMSS sprites since it's going to take a while. 19:46, 13 December 2016 (EST)

Re: Deleting bestiary leftovers
My reasoning for tagging the GIFs for deletion (where approved the deletions): If you still feel the GIFs should be kept, make another proposal doing patchwork to the previous proposal. Might I suggest a few options: Hopefully we can sort this out. The GIFs aren't gone forever. 's GIF deletions can be restored. I didn't vote in your last proposal because I was indifferent towards another change because we had a change before and I thought it was the same sort of deal. Turns out it changed functionality of editing rather than changed its style. Didn't realize the full ramifications. -- 00:34, 11 December 2016 (EST)
 * Your proposal that passed streamlined many of the standalone pages, thus forcing a few of the GIFs into Special:UnusedFiles that were once linked on the standalone pages ( performed the edits). I'm just performing clean-up that resulted from those changes.
 * Having both the PNG and GIF is just redundant. Having one or the other keeps things simple and easier to maintain.
 * Not all the enemies in the bestiaries were animated (as far as I could tell).
 * It's easier to create a static PNG rather than an animated GIF. There is even possibility for animation errors: File:PrincessShroobReveal.GIF File:Chuckolator Attack.gif
 * The idle animation adds very little and could be distracting.
 * GIFs have larger file sizes than PNGs, even compared to converting them to APNG (proposal for that was sysop-terminated). That means longer page load times.
 * Keep PNG over GIF
 * Keep GIF over PNG
 * Keep Both
 * No Preference (keep it case-by-case basis)
 * If you want to know how I feel overall, I'm only interested in keeping only one of the two. If GIF wins and PNG loses, OK. If PNG wins and GIF loses, OK. Keeping both is what I have a problem with here. This is in general here as I edit for MarioWiki and not specific to the bestiary tables. -- 00:56, 11 December 2016 (EST)
 * It's not just RPGs that I have this concern. I see it on any Mario game we cover here. I think there really needs to be some redundancy reduction. I think a proposal is necessary now. -- 01:49, 11 December 2016 (EST)
 * Well then, I created a proposal. Voice your concerns there and vote for your desired outcome(s). Proposals -- 02:14, 11 December 2016 (EST)

Other variables for ML:SS bestiary and infobox
There are three variables that need to be added to the bestiary and enemy infobox templates for Superstar Saga, Jump, Hammer, and Hand, and I'd like to have these placed after the Speed variable.


 * Jump is the enemy reactions to jump attacks: Normal, Spiky, Weak, and Immune. Pretty self-explanatory, though "Weak" denotes Jump attacks being less-than-effective against enemies.


 * Hammer and Hand are the enemy reactions to hammer and Firebrand/Thunderhand attacks, respectively: Normal, Miss, Weak, and Immune. "Miss" is for airborne or hard to reach enemies.

I'd also like to include the Item 2 field back into the templates, after "Item Drops", to even everything out (because we still have Item 2 listed in the legend anyway, lol). Thanks! --
 * I'll get back to you on those first three things later this week. The last one isn't going to happen, it's better the way it is now, combing the item 1 and item 2.-- 14:45, 11 December 2016 (EST)


 * Aside from the obvious -- airborne enemies dodging Hammer and Hand attacks, and Spiny/fiery enemies being... spiny -- there are some enemies and bosses that take little damage from Jump attacks (Glurp, Chuckolator, Mom Piranha, Trunkle, Hermie III, Jojora, Fawful's dome), using the "Weak" enemy reaction shown in the hacking tool Yoshi Magic, so having a "Spiky" variable on the templates wouldn't be as viable as "Jump".
 * There are some enemies that are not only spiky but take little damage from hammer attacks (Queen Bean's body before weakening her arms); some that take little damage from Hammer and Hand attacks (Troopea and Elite Troopea); some that take regular damage only from Hand attacks (Glurp), and one that doesn't take regular damage from the three at all (Jojora). So, having those three variables listed -- Jump, Hammer, and Hand -- would be more to-the-point than just having "Spiky", "Shelled", or "Fiery" there.
 * Having said that, I don't agree with you on just leaving Item 1 and Item 2 combined. The bestiary template's stats consists of four columns to the right of the enemy's image, and if the above three variables are actually added, wouldn't there be an empty spot somewhere anyway? There's no reason then not to make the Item 2 variable separate; again, to fill in this blank space and make the bestiary template (and the enemy infobox) "whole". --
 * Item Drops - Ok, we can re-add the item1 and item2 variables, but they will be made to still appear the way they do now, sharing a single cell to the right of "Item drop". I'll make the change to the templates and you can update the bestiary to account for these changes.
 * Variables to use:  and
 * New Variables - I don't really get it, but that's fine, I don't need to. I'll add Jump, Hammer, and Hand as a 5th column on the right side of the template and you can go ahead and update the bestiary. How are Hammer and Hand different though? Will every enemy always have the same reaction to Hammer as they do Hand?
 * Variables to use:,  , and
 * -- 12:30, 13 December 2016 (EST)
 * Wait, I think Hand does the same thing as Fire and Thunder.-- 12:51, 13 December 2016 (EST)
 * Well, you didn't have to undo that edit completely; I actually had all the variables arranged in that order for a reason. :v Anyway, if an enemy's value for the Hand variable is "Weak", the enemy takes scratch damage from a Hand attack regardless whether or not it takes "critical" damage from that element. The only examples of that would be Troopeas, Elite Troopeas and the Dry Bones from Teehee Valley -- their in-game data from the North American version lists them taking critical damage from Thunder attacks, but interestingly, they are also resistant to Thunder-based attacks from both versions of Thunder Bros. --

card type
Remember that a separate boss bestiary for Paper Mario: Color Splash is missing, and it won't have its own template anyway, so yes, you have to include the boss cards and the card type, otherwise important information will be missing.--Mister Wu (talk) 10:28, 12 December 2016 (EST)
 * since a discussion has started, I'm continuing on my own page so it is simpler to follow it.--Mister Wu (talk) 10:38, 12 December 2016 (EST)

RE: Homebrew
The latest firmware (11.2.0-35) has some issues with some exploits to run homebrew. I am currently on 11.1.0-34 to preserve my homebrew freedom. I use httpwns to bypass required updates to use Nintendo's online features. If you have copies of compatible games to run exploits on 11.2.0-35, you are good to go. I don't, hence me staying on older firmware. You shouldn't have issues with Nintendo banning you. As long as you are not cheating or committing crimes with homebrew, Nintendo cannot do anything about your homebrew usage. If you are afraid of messing up your system, don't try Luma3DS, FBI (nothing to do with the justice system but rather for CFW installation), A9LH (arm9loaderhax), downgrade firmware, or other apps that can change system settings or files. Viewers are fine as long as they are just read-only. I don't. All other homebrew is fair game. Prefer 3DSX over CFW and you should be fine. Any questions should be brought to /r/3dshacks Subreddit.

So you own a New Nintendo 3DS? I have a test for you. Play some Game Boy Advance games in mGBA for 3DS. I use the older model 3DS. mGBA runs very slow (expected). N3DS has a faster processor. I heard that mGBA runs much better on N3DS than O3DS. Please report back if you can. -- 19:35, 13 December 2016 (EST)
 * I have never tried custom themes because I really don't care about themes anyways. :P has tried the feature and has reported no issues. As for , it depends on what exploit you use and how it gets installed. As far as I can tell, it only modifies the save file and nothing else. Digital games are easier than cartridge. Just backup your saves before setting up the exploit. I couldn't do that with stickerhax because the author of the exploit says that it isn't possible to preserve older save data. I didn't progress very far so it didn't matter to me. In all cases, use caution and pay close attention to documentation. When in doubt, don't do it! -- 20:03, 13 December 2016 (EST)
 * The exploit smashbroshax is very complicated. I don't get it. I don't think it uses Nintendo Network so you should be fine if you can even understand the setup instructions. I passed on that in favor of waiting for better exploits. First chance was browserhax (now patched out) and then moving onto stickerhax and steelhax. -- 20:57, 13 December 2016 (EST)
 * Sometimes the exploit freezes when attempting to run it. Happens to me too. Just have to keep trying until it goes through. As for HANS, make sure the settings are as such:
 * Region: Country you bought your 3DS
 * Language:
 * FW Version Spoof: No
 * N3DS CPU Clock: 268Mhz for O3DS or 804Mhz for N3DS (if experiencing problems with this setting, try the other since you own a N3DS)
 * Code -> SD: No
 * Romfs -> SD: No
 * Save configuration: No (if yes, hold as you start HANS to be able to edit once more)
 * If these suggestions don't work, likely the game is not compatible with HANS, at least the eShop version, which is what you say you have. To verify, try a different game. I can get the following games to work (all not eShop version though).
 * Luigi's Mansion: Dark Moon
 * Super Mario 3D Land
 * New Super Mario Bros. 2
 * Mario & Luigi: Dream Team
 * Yoshi's Island
 * Paper Mario: Sticker Star
 * Mario Kart 7 (patch doesn't load)
 * Super Smash Bros. for 3DS (DLC and patches don't load)

-- 01:15, 15 December 2016 (EST)
 * Get your hands on a paper jam cartridge, we have to know. When I boot it trough hans, I don't even get taken to the settings screen.-- 02:41, 15 December 2016 (EST)