User:Shokora/Work

=Golden Passage=

Golden Passage is the last level before the final boss, Golden Diva in the Game Boy Advance game, Wario Land 4. It is found in the Golden Pyramid. This level is very different and is made far more challenging than the others, because at the beginning, Wario is forced to jump on the Frog Switch upon entering the level (it is placed towards the end on every other level). The Frog Switch limits the time that the player can spend in the level. So in this case, with the Frog Switch being at the beginning of the level, the player must obtain the Keyzer, along with all four Diamond Pieces within a strict time limit in order to progress to the next level.

The time given to complete the level varies on the game mode.


 * On normal mode, the time given is 9:00 minutes.
 * On hard mode, the time given is 6:00 minutes.
 * On super hard mode (unlockable), the time given is 3:30 minutes.

As with the Hall of Hieroglyphics, there is no CD to collect in this level.

Trivia

 * The actual soundtrack of Golden Passage is unhearable, since Wario is not given a chance to listen to it. The usual fast-paced Frog Switch music will play thoughout the whole level. However, the hidden, unused soundtrack does exist, and can only be heard by avoiding landing on the Frog Switch, which can not be done during normal gameplay; only by using an Action Replay or another hacking device.

=Deburina=

Deburina is one of the many enemies in the GBA platform game, Wario Land 4. They only appear in the level Doodle Woods. In some parts of this level, there are drawings of Deburinas on the wall, and some drawings come to life when Wario either gets near it or walks under it. Their in-game sprite seem to resemble a dancing, female hula-hooping pig. Deburina will slowly dance towards Wario, intending to damage Wario by grazing him with the seemingly dangerous edge of the hula-hoop. Deburina can not be attacked from the side while she is dancing, because the hula hoop would harm Wario. Wario can only defeat them by a ground pound on the head.

If the player does a standard jump and lands on a Deburina's head without doing a ground pound, then Deburina will fall to the ground, the hula-hoop will stop spinning and fall with her, and she will start to cry. She will then be completely defenceless, and she will be no longer immune to side attacks. However, if Wario leaves her alone for a while, then she will soon get back up, and start dancing again.

=Smile= The Smile appears in the Item Shop in Wario Land 4. This is the only thing in the item shop that is free, and it is designed to attract your attention immediatly, and then suddenly give your hopes up. Because this item is completly useless. It is a joke item, all you get is a smile from the shop-keeper; Mr. Game and Watch.

All of the other items in the Item Shop, on the other hand, are there to assist you in defeating a boss. They all cost a certain amount of Frog Medals, which is the currency that is used in the game.

=Golden Pyramid= Golden Pyramid can refer to two things, both from the GBA game Wario Land 4.

1. Is the Outer Pyramid that is raided by Wario, which is seen in the opening cutsceen (refer to picture). Wario raids it because the in-game rumour is this pyramid has a large amount of treasure inside. He them gets stuck inside the pyramid after falling down a crevice.

2. The Inner Pyramid is in the middle of the main room in the game. It is protected by five passages: the Entry Passage, Emerald Passage, Ruby Passage, Topaz Passage and Sapphire Passage. Upon completing all five, Wario could enter the Golden Pyramid itself. It contains one level, the Golden Passage, with the final boss, the Golden Pyramid following that.

Trivia

 * The Pyramid made a small minor appearance in WarioWare: Twisted!, as a picture in the opening cutscene, along with the Music Box from Wario Land 3.

=Blast Cannon= Blast Cannon is one of the items up for purchase from the Item Shop in the Game Boy Advance game, Wario Land 4. It appears as a multi-colored cannon. It is one of the weaker items in the game and can be purchased for only 2 Frog Medals from the shop keeper, Mr. Game & Watch. The prices vary on the game mode. Items from the Item Shop are there to assist Wario in defeating one of the many challenging bosses in the game.

Effect
The Blast Cannon, when purchased, is wheeled to the Boss Room by Mr. Game & Watch. He then clicks his fingers, then the Blast Cannon fires a bomb-omb at the Boss, which causes 2 HP worth of damage. Mr. Game & Watch then leaves the room, leaving Wario to defeat a slightly weaker boss.

=Big Fist= The Big Fist is an item that Wario can purchase from the Item Shop in the Game Boy Advance platform game, Wario Land 4. It can be bought off the Shop Keeper; Mr. Game & Watch, for 10 Frog Medals (depending on the game mode, it could cost more). All items from the Item Shop are used to assist Wario in defeating a boss by doing pre-damage at the battle's start. The Big Fist is the strongest item in the game, since it does the most damage to a boss.

Effect
When purchased, Mr. Game & Watch will follow you to the Boss Room. He will transform into a big fist, which will then swing a powerful punch at the boss, taking a massive 10 HP worth of health. Mr. Game & Watch will then dissapear, leaving Wario to fight a greatly weakened boss.

Trivia

 * The Big Fist looks a lot like Master Hand and Crazy Hand from Super Smash Bros. Brawl.

=Frog Switch Block=

The Frog Switch Block appears in the Game Boy Advance game, Wario Land 4. These Blocks have a frog face on it. They can either appear solid (Wario is not able to walk through them), or transparent (Wario is able to walk through them). Depending if Wario has hit the Frog Switch or not, they may switch around. Eg. All transparent Blocks will become solid, and all solid Blocks will become transparent. This would open up new areas only accessible by hitting the Frog Switch, so the player may have to find the rest of the Jewel Pieces or maybe even the Keyzer within a time limit.

=Puzzle Room= A Puzzle Room in the Game Boy Advance game Wario Land 4 is a room where Wario can collect a Giant Diamond, or a combination of 1000pts.; but only if the player solves a puzzle before-hand. They are found in a Purple Pipe, and there are two in each level, not including the Entry Passage and the Golden Passage. The puzzles vary in difficulty, depending on how far Wario is in the game. For each puzzle, Wario must work out a way to get to the Giant Diamond, or the 1000pts.

For example, in the picture on the right, Wario must throw Dr. Arewo Stein to hit the ! Switch and activate a set of stairs. Wario will then be able to reach his prize of a Giant Diamond.

Solving these rooms is optional, and is not nessesary to completing the main game, but rather if the player wanted to gain a few extra points.

=PET Bottom=

A PET Bottom is one of the many enemies that appear in the Game Boy Advance game, Wario Land 4. They only appear in the Ruby Passage, and resemble a bottle full of a pink liquid, which has a sharp spear attached to the front of the cap. They have legs, and they walk back and forth. The only threatening part of a PET Bottom is the spear.

Wario can defeat a PET Bottom by either ground pounding the top side of the enemy, body slamming the non-sharp side, or by doing a super ground pound nearby; the PET Bottom will flip upside down and Wario can attack the underside.

Trivia
Even though the "PET" part of the word PET Bottom is in capitals, it doesn't seem to stand for anything.

=Bugle= The Bugle is one of the eight items (nine, if the Smile counts) that can be bought at the Item Shop in the Game Boy Advance game Wario Land 4. The Bugle can be bought of Mr. Game & Watch, the shop keeper, for 4 Frog Medals (depending on the game mode, it could cost more). All items from the Item Shop can be purchased to assist Wario in defeating a Boss by doing pre-damage at the battles start.

The Bugle varies from a real life bugle, since it has multicolored stripes on it.

Effect
When purchased, Mr. Game & Watch will follow the player to the Boss Room, carrying the Bugle. He will then start playing the Bugle and many music notes will come out and damage do 4HP worth of damage to the boss. Mr. Game & Watch will then leave the room, Leaving Wario to fight a slightly weaker boss.

=Game & Watch Collection 2=

Game & Watch Collection 2 is a rare, limited edition Nintendo DS game that was originally only available exclusively to Club Nintendo of Japan in 2008. In USA, Europe and Australia as of April 2010, it was made available to those reigions. Like the Japenese service, it it only available to Club Nintendo. It is the sequel of Game & Watch Collection, which was also released on the Nintendo DS. Like the original, it came with both Mode A and Mode B. The original alarm feature is also included.

It includes three games, two which are exact ports (copies) of the original Game & Watch titles.
 * Parachute
 * Octopus
 * Parachute X Octopus

Parachute X Octopus is a combination of the two, where the player must catch parachutes on the top screen and the Octopus can be seen on the bottom screen.

Game & Watch Collection 2 is one of the most expensive items on each of the Club Nintendo stores in each reigion.

Character appearances in Game & Watch Collection 2

 * Rower (playable in Parachute)
 * Shark (enemy in Parachute)
 * Scuba-diver (playable in Octopus)
 * Octopus (enemy in Octopus)

Gallery
=Wario Forms Table=

=Wario Land 4 Item Damage Table=

=WL4 Story= On a dark and quiet night when everybody else is asleep, Wario starts the engine of his Wario Car, and speeds through the city. A Black Cat is crossing the road but Wario makes no attempt to slow down, and he gains speed. Frightened, she covers her eyes with her paws, and the Car's wheels narrowly miss the her. A newspaper flies into the Cat's face. It reads "LEGENDARY PYRAMID DISCOVERED DEEP IN JUNGLE!!". The Cat takes a curious interest in the article.

Meanwhile, Wario speeds out of the city and enters the desert. With his mind on the ancient treasure, he speeds full throttle toward the Legendary Pyramid mentioned in the newspaper article. After some time, he reaches the jungle, and Wario is forced to abandon his vehicle once it gets too thick. After much trekking through the jungle, he finally reaches the Pyramid. Unable to contain his excitement, he climbs it and without hesitation and finds an entrance. Inside the pyramid, he descends a set of stairs and comes across the Black Cat, which runs into the next room after catching sight of Wario. Curious, Wario follows. He and the Cat come across a precipice in the ground. The Cat jumps in and Wario, worried that he will be beaten to the treasure, jumps in after her.

He lands in a strange room somewhere near the center of The Pyramid. Here, Wario must clear the Pyramid's five Passages. A Boss challenges Wario to a battle at the end of each passage. When Wario clears all five passages, the Inner Pyramid is revealed. Inside lurks the Golden Diva, final Boss and ruler of the Pyramid.

At the beginning of the battle, The Black Cat attacks the Golden Diva by scratching her face. The Golden Diva is unaffected, and she casually swallows the Cat. Wario then battles the Golden Diva. When defeated, the Cat is set free, the treasure is recovered, and Wario flexes his muscles in a not-at-all-modest way. At that moment, the Pyramid begins to shake and crumble. Scared, Wario gathers as much treasure as he can and escapes the Pyramid with the Black Cat leading the way out.

On the edge of the forest, Wario and the Black Cat watch the Pyramid crumble to the ground. They both laugh. The Golden Diva's jewelry flies out of the treasure sack, and The Black Cat absorbs them. Suddenly, she undergoes a transformation and turns into the legendary Princess Shokora, true ruler of the Pyramid. She was defeated and transformed into a cat by the Golden Diva. The Princess gives Wario a kiss and says, "Thank you, Wario." Wario cannot believe his eyes, and he doesn't say a word as she is surrounded by four angels and flies up to heaven. Wario sits there for a while still making sense of it all.

=Pyramid Jewel=

The Pyramid Jewels are collectables in the Game Boy Advance game Wario Land 4. Each one is made up of four Jewel Pieces, joined together. Each Jewel Piece is found in a Jewel Piece Box. Wario must collect these to proceed in the game, because at the end of each Passage, there is a Boss Door where the Pyramid Jewels fit. When all Pyramid Jewels in a passage are recovered, Wario gains access to the Boss. Each passage has different colored Jewel Pieces to collect.


 * Entry Passage: Purple
 * Emerald Passage: Green
 * Ruby Passage: Red
 * Topaz Passage: Yellow
 * Sapphire Passage: Blue
 * Golden Pyramid: Gold

In the Entry Passage and the Golden Pyramid, there is only one level. That means only one Jewel Piece to recover. All the other Passages have four.

=Wario Land 4/Staff=

Executive Producer

 * Hiroshi Yamauchi

Producer

 * Takehiro Izushi

Director

 * Hirofumi Matsuoka

Supervisor

 * Yoshio Sakamoto

Programmers

 * Katsuya Yamano
 * Yoshinori Katsuki
 * Nobuhiro Ozaki
 * Kota Fukui
 * Goro Abe

Designers

 * Hiroji Kiyotake
 * Tomoyoshi Yamane
 * Takehiko Hosokawa
 * Masani Ueda
 * Isao Hirano
 * Shinya Sano
 * Ryuichi Nakada
 * Ko Takeuchi
 * Takayasu Morisawa

Music

 * Ryoji Yoshitomi

Voice

 * Charles Martinet
 * Junko Yoshitomi
 * James Mesbur
 * Ayumi Shimokawa

Artwork

 * Yasuo Inoue
 * Sachiko Nakamichi

Special Thanks

 * T. Harada
 * K. Nakamichi
 * H. Momose
 * F. Miyamoto
 * H. Sugino
 * K. Yoshimura
 * M. Hattori
 * Y. Mantani
 * T. Morita
 * W. Trinen

Super Mario Club

 * T. Hosio
 * H. Katsui
 * T. Nishizawa
 * M. Syukutani
 * M. Kawakita
 * Y. Matsumoto
 * T. Suganuma
 * M. Fukushima
 * Y. Eguchi
 * H. Miyoshi
 * H. Ookura
 * Y. Ikeda
 * M. Mori
 * H. Takagi
 * Y. Murata
 * K. Ibata
 * H. Takeda
 * M. Mukai
 * M. Hirose
 * K. Miyake
 * Y. Hashimoto
 * S. Motou
 * M. Takahashi
 * H. Inaba
 * N. Iwata
 * R. Kodama

=Event Block (Wario Land 4)=

The Event Block in the main feature in the Wario Land 4 level The Big Board. It is a block with a constantly moving set of numbers from 1 to 6 on the face, and a blue button on the bottom where Wario can jump up and hit. It has many uses to help Wario make it through the level. When Wario stands below it, a ribbon appears, which shows what Wario could gain from a hit of the Event Block. The numbers stop rolling when hit, and then that number of spaces is counted on the ribbon. It can land on many things, including switching all dotted red lines to solid blocks and back again, giving Wario health, changing Wario to one of his forms, producing Dice Men (to throw), make lightning strike (damages Wario), drop a Giant Diamond. At the end of the ribbon, the Keyzer can be obtained, which opens the door to the next level. Wario can reach the end of the ribbon in a room in that is very colorful and decorative. It has the words Get a goal! written everywhere; the goal being the Keyzer.

=Black Cat=

"Meow!"

- Black Cat

The Black Cat is one of the main characters in the Game Boy Advance game Wario Land 4. But she is more than a Cat. Her true form is that of Princess Shokora, ruler of a Legendary Pyramid. After her thousand year reign, the evil, power-hungry, money crazed Golden Diva was jealous of her power and beauty. So she defeated her in a magical duel and ascended to the throne. With her ancient powers, she transformed Princess Shokora into a being that lacked great beauty or power-an ordinary Black Cat-and banished her from the Pyramid forever. With nowhere to go, the Black Cat walked until she came across a city inhabited by modern humans. There, she lived on the streets with a group of stray animals and soon forgot about her exile. Many months later, the Pyramid was discovered by a group of archaeologists, but many strange occurrences, and even the disappearance of a group member, caused all future investigations of the Pyramid to be cancelled, and a Newspaper Article was published. In the game's introduction, the Black Cat was crossing a steet whilst Wario speeds towards her in his Wario Car. Frightened, she covers her eyes with her paws, and the car's wheels narrowly miss her. A Newspaper flies into her face. It reads; "Pyramid discovered deep in jungle. Legendary Treasure nearly found, but accidents hindered findings." The Princess in her feline form remembers the once beautiful Pyramid that she once ruled in the hands of evil, and decides to try to steal it back.

She journeys out of the city, through a desert, and deep into a jungle. She gets there before Wario, and deciding that a human accomplice may prove useful, shows him to the main room. With little power over the Diva's guardians, she persuades Wario to make his way through the Pyramid's Passages, ridding the Pyramid of it's evil, and eventually entering the Golden Diva's stronghold. With no knowledge of the Black Cat's true form, Wario faces the challenge in the hope of a large amount of Treasure at the end of it all. When Wario and the Black Cat face the Golden Diva, the feline makes the first move by scratching the Diva's face. It has little effect, and the Diva swallows her whole. Wario challenges the Golden Diva to a duel. She accepts, and when Wario defeats her, she will spit out the Black Cat, and in a final wave of fury, she destroys the internal structure of the Pyramid. The Pyramid begins to crumble. With the Cat warning Wario to escape quickly, he gathers up as much treasure as he can (including the Golden Diva's Jewelery). With the Black Cat leading the way out, they escape the Pyramid before it crumbles on top of them.

When they are at a safe distance, they watch the Pyramid fall to the ground. With the Cat contented about the defeat of the Golden Diva, and Wario satisfied with his haul of Treasure, they laugh. But suddenly, the Black Cat undergoes a transformation and turns into the beautiful Princess Shokora, true ruler of the Pyramid. The crown, earrings, necklace and bracelets that Wario swiped from the Golden Diva return to their rightful owner. Wario cannot believe his eyes, with such a beautiful being standing before him. The Princess kisses Wario on the cheek and says, "Thank you, Wario..." With a wave of farewell, four angels surround her and lift her into heaven. Wario just sits there, trying to make sense of it all. He quickly dismisses it, and picks up the sack of remaining Treasure, and drives back home. The ending cut scene is very similar to the opening one, except a White Cat crosses the road this time. The Newspaper that blows into this Cat's face is advertising a restaurant and it reads, "Steaks! Eat as much as you can!!".

Trivia
The Black Cat can be seen in the rooms before the Boss entering the Item Shop. But when Wario enters the Shop, the only other being there is Mr. Game & Watch, the shop keeper. And if Wario purchases an item before facing the Golden Diva, after the item's use concludes, Mr. Game & Watch will transform into the Black Cat. This implies that the Black Cat has an additional form as Mr. Game & Watch.

Category:Wario Allies Category:Wario Characters =Legendary Treasure= The Legendary Treasure (or Great Treasure) refers to the large amount of Treasure that Wario aims to steal from An Ancient Pyramid in Wario Land 4. He first hears about the Treasure when he read a newspaper article, and he sets off towards the Pyramid in his Wario Car in the middle of the night; in the hope of having the Treasure all to himself. When speeding through the city, he almost runs over a Black Cat. The newspaper article flies into her face, and she seems to read it with a curious interest. At the Pyramid, the Black Cat guides Wario to the main room. Here, there are five passages. The four main ones (Emerald Passage, Ruby Passage, Topaz Passage and Sapphire Passage) each have a Boss which guards a Great Treasure and three Treasure Chests. The boss Spoiled Rotten guards no Treasure. Cractus defends the Crown, Cuckoo Condor guards the Earrings, Aerodent wears the Necklace and Catbat protects the Bracelets. When each of these bosses are defeated, the Treasure Chests and the Great Treasure is collected, and stored into the Golden Pyramid on the main map. When all five bosses have been defeated, the Golden Pyramid will become accessible. This is the stronghold of the Golden Diva, the game's final boss and the evil ruler of the Pyramid. The Golden Diva wears all of the Ancient Jewelry that was taken from the four bosses. There is also a wall with twelve treasure chests, three from each boss. If the Golden Diva is defeated, then in a final wave of fury, she will begin to destroy the internal structure of the Pyramid, causing it to begin crumbling to the ground. Panicking, Wario gathers up the Treasure and puts it into a sack, and makes an escape with the Black Cat leading the way out. When they reach a safe distance, they watch it crumble to the ground. Suddenly, the Black Cat transforms into Princess Shokora, true ruler of the Golden Pyramid. The four Great Treasures that the Golden Diva was wearing fly out of the sack and return to their rightful owner. The Princess kisses Wario thank you and farewell. Four angels surround her, and they lift her into heaven. After sitting there for a while trying to make sense of it all, Wario grabs what remains of the Treasure, throws it into the back of his Wario Car, and drives across the desert back home.

During the credits, various treasures fly out of the treasure sack and shown to the player. For each treasure, Wario remembers a scene from his childhood. To view the images of Wario's flashbacks, see here.

=Heart Box= The Heart Box in the Game Boy Advance game Wario Land 4 is a box similar in shape and size to the Jewel Piece Box and the CD case. When opened, a 500 Coin drops out, and a giant heart that changes color with a crown hovers above the open box. If Wario collects it, his health meter will be fully replenished. There are one of these to find in each level, except the Golden Passage. Their positions change with the Game Mode.

=Super Mario 64/Media= This is a list of all theme music from the Nintendo 64 game Super Mario 64.

Cut scene themes
=Pig Head Statue=

The Pig Head Statue is an object/enemy in the Game Boy Advance game Wario Land 4. It appears in the level Toy Block Tower, and some Puzzle Rooms. It is a grey, pig-faced statue fixed on the level's background wall, and it will open it's mouth on regular intervals, spitting out fire which will smoulder on the ground below. If Wario touches or walks into the flames, he will transform into Flaming Wario, which will allow him to break Bonfire Blocks.

Category:Wario Land 4 Enemies Category:Wario Species Category:Pigs

=Pearl Bird=

A Pearl Bird appears in the Game Boy Advance game Wario Land 4. It is a strange, green bird with small wings, and a mouth that can expand to a large size. It is only seen once in a Puzzle Room, in the level 40 Below Fridge. It doesn't harm Wario in any way, but actually helps him by spitting out glass spheres which Wario can catch and throw at two ! Switches that would otherwise be out of reach. These ! Switches, when hit, will change corresponding colored blocks from solid to transparent, allowing Wario to pass through them to reach a Giant Diamond. The challenge is to make both colored blocks transparent at one time, so that Wario may reach the prize.

Category:Wario Land 4 Enemies Category:Birds

=WL4 Table= The passages, levels and bosses in the game are as follows:

Entry Passage
This passage only has one level; the Hall of Hieroglyphs, which, true to its name, uses hieroglyphics on the walls to teach Wario his basic moves. The boss of this passage is Spoiled Rotten.

Emerald Passage
A nature-themed passage of low difficulty. The boss is a pot-plant called Cractus.

Ruby Passage
This passage is mechanical-themed. The boss is a giant cuckoo clock called Cuckoo Condor.

Topaz Passage
A toy-themed passage, the boss being a giant inflatable teddy-bear called Aerodent.

Sapphire Passage
This passage is horror-themed, with many ghosts and zombies appearing in the levels. The boss is Catbat, a giant Cat with a Bat as an alliance.

Golden Pyramid
The final area in the game. It only has one level, the Golden Passage. It's boss is the Golden Diva, the last boss of the game.

=Pinball Block=

The Pinball Block is an object in the Game Boy Advance game Wario Land 4. It only appears in the level Pinball Zone. It is a block that guards the door to the next room. Ithas a digital face that counts down how many Pinball Slots remain in the room. Wario must throw a Pinball in each of the four Pinball Slots. They have a mouth which opens and closes on regular intervals, determining whether or not the Pinball will enter the slot. If a Pinball is correctly placed in a Pinball Slot, the slot will disappear and it will drop a 50 Coin. With every Pinball Slot filled, the digital number on the Pinball Block will decrease by one, beginning from four. When it reaches zero it will flash briefly and disappear, dropping a 500 Coin and granting access to the door, which will lead to the next room in the Pinball Zone. There are a total of six Pinball Blocks amongst thirteen individual rooms in the level.

Category:Wario Objects =Karaoke (Medamayaki)=

The Karaoke (also known as Medamayaki or Sunny Side Up in English ) is an unlockable song in the Game Boy Advance game Wario Land 4. It can be played in the Sound Room, which is a place within the Golden Pyramid where Wario can play tracks off CDs as they are collected in the levels. However, the Karaoke is obtained in a different way; the player must collect 10,000 or more points in each of the eighteen levels in order to unlock it. The song itself is an extended version of the Palm Tree Paradise theme. It features a female singing a song in Japanese over a catchy tune. The lyrics appear at the bottom of the screen in Romanized Japanese (Romaji), with the letters flashing red as they are pronounced. The vocals can be toggled on or off (with the exception of the introductory "Hello there!" at the song's beginning) by pressing L or R, while still leaving the backing track and lyrics. Whenever this is done, the album's cover changes from a pale orange with a sleeping cat to a green cover with a singing cat. The speed and pitch of the song can also be toggled using the D-Pad. All this control over the music gives a complete Karaoke feel to the player. The music video show contains a mix of sixteen different Wariograms seen in the videos of other CDs. The Karaoke plays in a recurring loop, unlike other tracks in the Sound Room.

Interpretation
Two people are deeply in love with each other. They go for a walk in a fantasy place in the middle of the night, playing their favorite songs on a ukulele whilst taking inspiration from the moon. With only a canvas for a map, they paint their own colorful path. They reach the sea in time to watch the sunrise over the horizon. The long darkness of the night is quickly forgotten. They sigh in awe as they watch the beauty of the sunrise, and that moment will live in their hearts forever. The moon is still visible in the sky. A cloud is half in shadow, other half orange from the light of the rising sun, and it appears to be smiling at them. *Interpertation based on an explication by YoshiKong. If anyone wishes to challenge the current interpretation, or a more accurate explication is found; then please discuss the matter on the article's talk page.

The plot
When The Goodwill Ambassador of the Beanbean Kingdom announce that she is to pay a good faith visit to the Mushroom Kingdom, a ceremony is organised in the honour or her arrival at Princess Peach's Castle. The Goodwill Ambassador and her accomplice formally present themselves to Princess Peach and states that with the desire to improve the Beanbean Kingdom's ties with the Mushroom Kingdom, she brings a gift from her monarch; Queen Bean. She bows while her accomplice presents a box to Princess Peach, who shows her curiosity for the gift and steps forward in interest. Inside is a jack-in-the-box which sprays out a gas, which immediately takes effect and surrounds Peach's head, extracting her voice. The ambassador and her accomplice are revealed to be the notorious villains Cackletta and Fawful when their disguises are cast aside. The nearby Toads begin panicking, unable to do anything to stop them. The perpetrators begin cackling as the voice is absorbed by Fawful's Headgear, which causes the princess to faint. They make their escape through the roof of the castle and flee back to the Beanbean Kingdom.

Mario and Luigi are quickly called to the scene, where the Koopa King Bowser and two Toads are pondering over the situation. The Bros. are informed of what happened to their princess. She tries to say something, but all that is produced is an Explosive Vocabulary (or Royal Speech Bombs), where her speech is converted to Bob-ombs and other explosives which in turn will fall from the animated speech bubble and blow up once they hit the ground. Bowser urges Mario to retrieve the voice, because "If I kidnap Princess Peach in this state, she'll wreck my castle!" Mario is to travel with Bowser on his Koopa Cruiser to the Beanbean Kingdom to hunt down Cackletta and Fawful.

In the skies above the Mushroom Kingdom, Luigi catches sight of them through his binoculars, which is followed by a round of attacks from Fawful's Headgear. Laughing in a maniacal manner, he lets it slip that "Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires." Fawful then let out a final wave of fury on the Koopa Cruiser and it crash lands somewhere near the border of the two kingdoms. Mario and Luigi quickly find each other, but Bowser is not seen anywhere.

Soon after crossing the border into the Beanbean Kingdom, the Bros. enter the Stardust Fields and soon meet the Starshade Bros., who are quite thrilled to see the famous Mario & Luigi. The Mario Bros. tell them about the theft of Princess Peach's voice, and the Starshade Bros. think it's incredible that the voice is in the hands of some vile enemy. One bro. adds "Her voice must be recovered no matter what it takes!". Mario and Luigi soon come across a Cannon where Bowser finds himself stuck. A Starshade Bro. soon becomes tired of Bowser's whining and decides to light the fuse on the cannon. Scared and panicking, Bowser stats yelling "M-MARIO!!! Green 'Stache!!! You gotta get Princess Peach's voice back! It's all up to you!" The cannon then fires Bowser out of sight, and Mario and Luigi go forth to look for him.

The Bros. scale Hoohoo Mountain and on the summit, they meet Prince Peasley who encountered Cackletta and Fawful on the mountain during his "secret mission". Mario informs him of the theft of Princess Peach's voice, but the Beanbean prince disregards their worries, saying "I wouldn't worry about Princess Peach. I'm quite sure she'll be fine. At any rate, we should chase Cackletta!" Prince Peasley then requests the Bros. to visit Queen Bean at Beanbean Castle once they climb down the mountain. He suspects that Cackletta's next target is the castle.

When the Bros. reach Beanbean Castle Town, they find that the place has been attacked by Cackletta and Fawful. Beanbean Castle had not appeared to be attacked however. Shortly after entering the castle, the Bros. meet Lady Lima, the highest and longest-serving lady at court. She sends the Bros. to the Castle Sewers where they later come across a locked door. After is has been unlocked, Lady Lima will emerge, thanking the Bros. for feeing her. She explains that Cackletta concealed her, which then reveals that the Lady Lima that the Bros. spoke to earlier was an imposter. Repairing the castle plumbing was for the villain's benefit, as it disabled the castle's security system protecting the Beanstar, a mystical object which is said to grant wishes and fulfil anyone's greatest desires. The residents of the castle have always acted as guardians for the Beanstar, keeping it out of evil hands. But as many of the royalists were imprisoned, the Beanstar has very little protection. Mario and Luigi are urged by the real Lady Lima to go upstairs and stop Cackletta from taking the Beanstar. But by the time they get there, it's already too late. The villains are about to leave the castle with the treasure. Fawful mocks the Bros. by saying "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" The villains then flee.

The Bros. explain to Queen Bean that Cackletta has stolen both the Beanstar and Princess Peach's voice, but Queen Bean seems clueless as to why Cackletta would steal those particular objects in the first place. Lady Lima seems to know, and she tells the story of how the Beanstar is the protector of the Beanbean Kingdom and has the power to grant all desires. To prevent such power being used for evil, the Beanstar was cast into a deep sleep and could only be awakened by a voice of a pure and noble soul. In this day and age, Princess Peach is the only one who possesses such a voice. The reason Cackletta stole Princess Peach's voice is because she plans to awaken the Beanstar and fulfil all of her desires. And there's no mistaking her one true desire; to rule the world. Queen Bean then booms with laughter, and urges them to not fear. She claims to have foreseen Cackletta's desire long ago and the kingdom is well prepared. The group are then informed of the arrival of Prince Peasley and the Bros. head out to meet him. Prince Peasley's hard work on his mission is about to pay off, since he has found that Cackletta's current whereabouts are within Woohoo Hooniversity. It seems like the perfect place to awaken the Beanstar with the voice, and the Prince intends to get there as soon as possible. Queen Bean encourages Mario and Luigi to also make their way there, saying "This may be your chance to recover Princess Peach's voice!"

With the town now repaired, the Bros. travel southeast to Woohoo Hooniversity. A door near the main room grants access to the area that Cackletta and Fawful are carrying out their plan. Fawful is making some final adjustments to one of three Peach-bots, which are robots that are programmed to play a perfect copy of the stolen voice. Each Peach-bot is positioned around the Beanstar. The villain's intention is to awaken the Beanstar with the voice projected from the Peach-bots. He cues to Cackletta to unleash the voice of Princess Peach on the Beanstar. Cackletta cackles with glee, as she can feel the moment when the world will bow down to her is nigh. Mario and Luigi walk in just as Cackletta pulls out a remote control from her pocket, which sends out a signal for the Peach-bots to speak. The bots immediately begin to emit waves of sound and for a few seconds everything seems to be going to plan, but something strange and unexpected happens. The calm green of the Beanstar suddenly turns an angry shade of red, and the now enraged star begins to float up in the air. It soon comes crashing down to the ground several consecutive times, creating a hole in the floor with each bounce. Cackletta and Fawful make a rush to take cover. On the fifth bounce the floor gives in, sending the Beanstar and all three Peach-bots plummeting down to the floor below. With everything now silent, Cackletta walks over and begins to laugh, but quickly realises what really happened. She didn't expect anything like this at all. Fawful suggests that they flee. But at that very moment the Mario Bros. emerge from their hiding place, and the villains cry out with rage.

After a battle, Fawful recovers first and he sucks up the weak Cackletta's energy with his Headgear. He then prepares to give Mario and Luigi one final attack, but Prince Peasley arrives just in time and sends the villains flying from the Hooniversity and out of sight. He then tells the Bros. to quickly get to the fallen Beanstar, but they first explain how the Beanstar reacted to Princess Peach's voice. Prince Peasley seems as clueless as them as to why the voice drove the Beanstar mad, but he senses a surprising secret at the end of this riddle. The Bros. then make their way to recover the fallen Beanstar. When they reach the bottom floor of the Hooniversity, they find that the Beanstar is breathing hard on the ground, but it seems to be slowly recovering and turning back to its calmer green self. But suddenly, a Peach-bot that got stuck on the way to the ground suddenly falls, and its voice drives the Beanstar mad again. Mario and Luigi try to grab a hold of the Beanstar, but it is not enough to stop it from flying straight through the roof of the Hooniversity. Mario and Luigi soon lose their grip and they fall out of sight. The Beanstar, free from the irritating voice at a hundred feet in the air but still weak, splits into four pieces. Each piece gets scattered far and wide throughout the Beanbean Kingdom.

While Mario and Luigi are on their way back to the castle, they bump into Prince Peasley who happened to be looking for them. The Prince informs the Bros. that Princess Peach is blessing the Beanbean Kingdom with her presence, and he would like them to head to Beanbean Airport to greet her. But while this is occurring, on the other side of the kingdom within the Stardust Fields, a weak and struggling Fawful carries the energy of a suffering Cackletta within his Headgear. They come across Bowser lying in a crumpled heap. With Cackletta's consent, Fawful transfers her energy into Bowser's body, possessing him and resulting in a grotesque mix of the two forms which is later titled Bowletta.

Meanwhile, Mario and Luigi are watching the plane land at Beanbean Airport. The group meets at Beanbean Castle Court Gardens, and the Bros. appear to be very honoured to see their princess again. She bows and prepares to say something, but the Bros. instinctively take cover as they haven't forgotten Peach's "Explosive Vocabulary" as a result of losing her voice "Mario! Luigi!", Princess Peach says without falter. The Bros. seem very puzzled. Toadsworth thinks that it may be time to reveal the truth. He says "I must tell you… Princess Peach's voice… was never stolen!"

Prince Peasley then tells the shocked Mario Bros. that he knew Cackletta was after the royal voice, so he beat her to the castle and warned Princess Peach. Birdo acted as the imposter who wore a dress with a wig, taking the appearance of Princess Peach. Peach and Toadsworth hid behind a curtain while the theft took place. The voice that got stolen was Birdo's voice; that's why the Beanstar acted so strangely. Peach apologises to Mario and Luigi for causing them all this trouble, and claims that she intended to tell them immediately after the theft, but Bowser beat them to the castle and she couldn't "spill the beans", so to speak. Toadsworth adds a word of congratulations on defeating Cackletta, and the Mario Bros. strike a "modest" victory pose.

It is interesting to note that Prince Peasley didn't immediately reveal the truth about Princess Peach's voice to the Bros. up until this point in the game. He always acted like he knew little about the theft of the voice, even though he has a significant role in it. The exact reason why the Prince didn't tell the Bros. until Cackletta was defeated is unknown. But it is likely to be because ever since meeting the Mario Bros. on Hoohoo Mountain, Prince Peasley felt as if he could use their help to try and hunt down Cackletta. The Bros. initially came to the Beanbean Kingdom to retrieve the voice, it may have occurred to Prince Peasley that if the Bros. knew that the princess was safe after all, then they were likely to return to the Mushroom Kingdom and leave the Cackletta situation solely in his hands.

Soon after her arrival, Princess Peach announces that she wishes to visit Little Fungitown, a Toad-inhabited town up in the north of the kingdom. While Luigi is walking alone in the town during their stay, everything turns dark and he is suddenly surrounded by a wave of lightning. Bowser's Clown Car hovers ahead of Luigi, and Princess Peach is seen within the car. Peach cries for help as she is dragged down and a dark, silhouetted figure emerges. At first Luigi thinks it is Bowser, but he soon realises that he is sorely mistaken. It is Bowletta; the form Cackletta took when she possessed Bowser's body. She says to Luigi "I need no voice this time… I'll just steal… The real deal!!!".

Back at Beanbean Castle, Bowletta contacts the group, demanding them to bring her the four pieces of the Beanstar if they want their princess returned safely. Prince Peasley says that there is little that they can do now, and they must gather the Beanstar pieces as Bowletta demands. The four pieces are scattered far and wide throughout the Beanbean Kingdom. Once they have been recovered, Bowletta will contact them again at Beanbean Castle. She tells them to bring the Beanstar to a drop-off point at Joke's End, an area in the northeast of the kingdom. But the Beanstar for the princess seems unlikely to be an honest trade, as recent events imply that Bowletta is to use the princess herself to awaken the Beanstar. Queen Bean contemplates this thought, and says "Hmm… But if he…she…uh, IT plans to return Princess Peach when we give it the Beanstar… Then it can't he planning to use Princess Peach's voice to awaken the Beanstar after all…" Toadsworth agrees. Prince Peasley has the idea to supply the Bros. with a Fake Beanstar, so any attempt to awaken it with Peach's voice will be fraught. Concerned about the cleanliness of the princess, Toadsworth also gives the Bros. with an extra dress for her.

After crossing the ocean, the Bros. will reach Joke's End with an extra dress for Peach and both the fake and genuine Beanstar. A long journey to the top floor leads them to the reception area, where Fawful awaits the arranged Beanstar. Luigi proceeds to give the fake Beanstar, but Fawful easily sees through their deception and attacks Luigi. He then stores the real Beanstar within his Headgear and returns to Bowletta. The Bros. know that the villains aren't likely to keep their side of the promise, and as of now they have both the princess and the Beanstar in their possession. Luigi breaks down crying, not seeing very much hope, but Mario has an idea. Luigi is to wear Peach's extra dress along with a blonde wig in order to take an uncanny appearance of Princess Peach. The only characteristic that could possibly reveal the fake Princess is Luigi's mustache, which he covers with his hands while confronting Bowletta and Fawful. The villains appear very confused when Mario has another princess with him, and become enraged when that princess tells them that they expected something like this to happen, so they prepared an imposter. After a bit of a chuckle, Mario and the "princess" begin to casually leave the scene. Seeing little use in a fake princess hostage that can't awaken the Beanstar with her voice, they discard her and chase after the disguised Luigi, who they capture instead. Mario is left with the real Princess Peach, and she thanks him with a kiss. Meanwhile, the villains are already above the clouds on Bowser's Koopa Cruiser which they repaired in order to carry out the final step of the plan. They appear very pleased with themselves, saying "At last, we have both Princess Peach and the Beanstar." They plan to awaken the Beanstar with her voice after they are a safe distance away from the kingdom, but one thing strikes them with curiosity. Why does the stolen damsel cover her mouth with her hands? Bowletta tricks Luigi into turning around by pretending that there is a large cockroach behind him. Luigi's hands fly up in the air with fright, and he quickly realises that there was nothing there after all. He quickly ducks down to make an attempt to hide the mustache, but it's too late. Bowletta and Cackletta have seen it, and they aren't happy. They chase Luigi through the Koopa Cruiser until he comes across the room where the Beanstar is situated, which he takes with him before he sky-dives out of the cruiser. He uses Peach's dress as a parachute and he floats back towards the ground. Bowletta and Fawful run into the room only to find the cruiser's hatch open and the Beanstar gone. They've got nothing. No Beanstar to fulfill their desires, and no voice to awaken it.

Quotes
The following is a list of quotes from Mario & Luigi: Superstar Saga that concern Princess Peach's voice. Quotes appear in chronological order.


 * "Listen to me, everyone!!! Something terrible has happened! The Goodwill Ambassador from our neighbor, the Beanbean Kingdom, just paid a visit! Yeah! But it was no friendly visit! The ambassador stole Princess Peach's voice! …A-And replaced it with this explosive vocabulary!" – Toad, Princess Peach's Castle
 * "Mario! Please! Go and retrieve Princess Peach's beautiful voice! Only you can do it!" – Toad, Princess Peach's Castle
 * "Bwa ha ha ha! Yes! Go, capture that fiend and get back Peach's voice! And then I can kidnap her!" – Bowser, Princess Peach's Castle
 * "Royal Speech Bombs! The villain who stole the lovely voice of the princess has fled to the Beanbean Kingdom!" – Kingdom Courier Bulletin, Toadtown Square
 * "You! You're the fiend who stole Peach's voice! How dare you pull of such a cool evil plan?" – Bowser, The skies above the Mushroom Kingdom
 * "If you are giving us the chase just to get your silly princess's voice back, then you are idiots of foolishness! Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires!" – Fawful, The skies above the Mushroom Kingdom
 * "Incredible! To think… Princess Peach's lovely voice in the hands of some vile enemy! Her voice must be recovered, no matter what it takes!" – Starshade Bros., Stardust Fields
 * "M-MARIO!!! Green 'Stache!!! You gotta get Princess Peach's voice back! It's all up to you!" – Bowser, Stardust Fields
 * "Is that so? Princess Peach's voice has been stolen? Heh heh heh… I wouldn't worry about Princess Peach. I'm quite sure she'll be fine. At any rate, we should chase after Cackletta!" – Prince Peasley, Hoohoo mountain Summit
 * "At last… at long, long last… I have in my possession both the Beanstar and Peach's voice!" – Cackletta, Beanbean Castle
 * "The Beanstar and Princess Peach's voice are already mine!” – Cackletta, Beanbean Castle
 * "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" – Fawful, Beanbean Castle
 * "Hmm… So, Cackletta has stolen Princess Peach's voice and the Beanstar… But why would Cackletta steal the Beanstar and Princess Peach's voice in the first place?" – Queen Bean, Beanbean Castle
 * "The Beanstar is the protector of this land, and it has the power to grant any and all desires… To prevent such power from being used for evil, the Beanstar was cast into a deep sleep… It is said that a voice of great beauty is required to wake the Beanstar from its slumber. It must be the voice of a pure and noble soul… In this day and age, Princess Peach is the only one who possesses such as voice. So… the reason Cackletta stole Princess Peach's voice… Aha! She must plan to awaken the Beanstar and fulfil all of her desires! And there's no mistaking her one true desire: to rule the world!" – Lady Lima, Beanbean Castle
 * "Master Mario! Master Luigi! This may be your chance to recover Princess Peach's voice!" – Queen Bean, Beanbean Castle
 * "O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" – Fawful, Hoohoo Hooniversity
 * "The moment when all the world will bow down to me has come at last… Eeyah ha ha ha! Peach-bots! SPEAK!!!" – Cackletta, Hoohoo Hooniversity
 * "What? The Beanstar heard Princess Peach's voice and it went mad? But why would Princess Peach's voice drive the Beanstar mad? I sense a surprising secret at the end of this riddle!" – Prince Peasley, Hoohoo Hooniversity
 * "You see… I must tell you… Princess Peach's voice… was never stolen!" – Toadsworth, Beanbean Castle Court Gardens
 * "I knew Cackletta was after the royal voice, so I beat them to the castle and warned the princess." – Prince Peasley, Beanbean Castle Court Gardens
 * "I need no voice this time… I'll just steal… the real deal!!!" – Bowletta, Little Fungitown
 * "Hmm… But if he…she…uh, IT plans to return Princess Peach when we give it the Beanstar… Then it can't be planning to use Princess Peach's voice to awaken the Beanstar after all…" – Queen Bean, Beanbean Castle.

Extra pics


Category:Mario & Luigi: Superstar Saga Category:Peach Items Category:Objects Category:Villains' Items

=Gallery:Super Mario 64 DS=

Secret courses
=Super Mario Bros. (Pinball)=

Super Mario Bros. is a pinball machine licensed by Nintendo and developed by Gottileb. It was released in the U.S.A on April 25, 1992, and a total of 4,200 units were manufactured. The machine is designed by Jon Norris, with artwork by David Moore and Constantino Mitchell. It was the first pinball machine produced by Gottileb to use the Dox Matrix Display; a screen on the bottom of the lightbox which keeps track of the current score and can also display various animations during gameplay (such as Mario running towards a castle). Despite the name "Super Mario Bros.", the machine appears to share a majority of its artwork with Super Mario World, released two years before.

Playfield layout
The pinball machine contains many Mario themed interactive features, such as on-field artwork that lights up during gameplay and the main objective of rescuing the princess. There are three flippers; the third found at the top of the playfield on a raised, separate Yoshi-themed area. Underneath this raised area is Luigi’s cave. A blue revolving castle is located at the top of the playfield, which the player is able to "destroy" by shooting at it while "Super Mario". This can be achieved by lighting up the letters that spell S-U-P-E-R, located near the middle of the playfield. The castle has an artwork of King Koopa on the top. A kick save is found on the left outlane. Yellow and blue Warp Pipes on either side of the middle act as slingshots, which powerfully eject the ball soon after it enters. Four sinkholes are seen throughout the playfield, most providing points or a bonus, depending on the situation. Two are seen either side of the field just below the slingshots, one above the third flipper on a raised platform at the top of the playfield and one just in front of the castle. This sinkhole has a plastic tube that runs down to the bottom right hole just above the right slingshot. A wireform ramp leads from the top sinkhole and drops the ball into the left inlane. A few of the sinkholes are able to light up one of the letters that spell S-U-P-E-R. There are three pop bumpers on the top half of the field. These pop bumpers toggle the lights to different types of bonuses the player may receive on the five spot targets.

Rules and gameplay
The aim of the game is to become Super Mario by spelling S-U-P-E-R, which then allows the player to shoot for the castle. Destroying seven castles in seven different worlds will rescue the Princess and the player is then able to enter their name and score. They will receive a replay if the high score to date is beaten. All castles destroyed will be carried over to the next game. This makes it possible to begin a game with six castles, and the player will only need to destroy one to win. But the score would be significantly lower in comparison to gameplay throughout all seven worlds. The player is initially given three balls, but more may be gained during play.

Bonus rounds
The game consists of six different rounds, which provide temporary objectives in the game that can reward points for completing certain tasks. In order to play a round, the player must light three Shells, which can be done by hitting spot targets or ramp shots where shells are lit. Once done so, the player must obtain the Key by getting the ball in one of the three sinkholes when the Key light has been lit. The player can then select with the flippers which round they wish to play. If it is not selected within a few seconds, the system will choose whichever round the player is currently selecting. The six rounds and their description are as follows:


 * Bomb round – Light the Bob-omb fuse by hitting the left ramp pop bumper while it is flashing. Once done so, shoot the ball into any of the sinkholes to gain 30 million points. The upper playfield sinkhole will also stay lit for the rest of the ball, being worth 20 million points.
 * Mega Bumpers round – Simply hit each pop bumper to score a bonus 1 million points.
 * Yoshi’s Countdown round – Hit Yoshi’s spot target on the raised upper playfield to collect the countdown value, which begins at 24 million and will slowly decrease. The value does not countdown during Multiball (see below).
 * ! Round – Hit the "!" targets to collect increasingly higher scores. The scores range from 1, 2, 3, 5 and finally 10 million.
 * Castle Extra Ball round – Enter the castle during in this round to collect an extra ball.
 * Cave Count-Up round – Hit the spot targets within the area known as Luigi’s cave. The player collects a count-up value with each hit, which stops at 48 million.

Entering a round as Super Mario doubles the value of that round, including extra balls. Each round will only last for about a minute. Once a round has been completed, it cannot be played again during the same game. Completing all six rounds in a game lights Castle Special.

Multiball
To achieve multiball, the player must light 1-2-3-4 in sequence. Each number is situated within a different area of the playfield; "1" is on the left ramp, "2" is the Yoshi target on the raised area, "3" is the right loop shot that feeds the ball back into the bumpers and "4" is the shot made from the third flipper on the raised platform. Once these shots have been made, the player must hit the ball into the bottom left sinkhole to gain the multiball. There are two types of multiball; 2-ball and 3-ball. The latter can be played by being Super Mario when multiball is gained. The object of multiball is to get as many balls in the castle as possible. Each ball in the castle earns a jackpot, which begins at 5 million. As multiple balls enter the castle, the jackpot increases to 10, 20 and finally 40 million. Additionally, this total is increased during 3-ball.

Video mode
The game’s video mode is shown after the ball has entered the castle and the Bullet Bill sequence is complete. The Dot Matrix Display seen on the light box will show what appears to be a classic Super Mario Bros. game, where the player runs and jumps across gaps in the ground with a Goal Pole and castle seen at the end. The right flipper is used to jump, while the left is to run faster. 10 million points is awarded for making it to the end. But if the player is to hold the left flipper in for the whole level, the game will deal 10 million points instead. When the last castle has been destroyed and the ball has drained, Mario will run across the screen towards the castle. If the player is to make him jump, they will receive 30 million points instead of the normal 10.

Gallery
=Super Mario Bros. Mushroom World=

Super Mario Bros. Mushroom World is a coin operated pinball machine licensed by Nintendo and developed by Gottlieb. It was released to commercial buyers in the U.S.A. in June 1992, being the direct sequel of Super Mario Bros. which was released two months earlier. Unlike its predecessor, Mushroom World was more focused on commercial buyers, as it was given redemption features. It is also a great deal smaller than the average pinball machine, with the table standing at just 30 inches at the lowest adjustable setting. Gameplay is based on the NES game Super Mario Bros. 3, as the cabinet displays the game artwork of the Koopalings and uses Power-Ups during gameplay such as Frog Mario and Raccoon Mario. A total of 519 units were manufactured, a great deal less than it's predecessor. Likewise, Mushroom World is a much sought-after product, recently receiving high bids at auctions, including machines in poor condition.

Cabinet description
The pinball machine is colored yellow, with several Mario-themed artwork. The backbox displays a translight artwork with shows the seven Koopalings in seven different Worlds, with Bowser in World 8. Mario is seen in the middle holding a Super Mushroom (an artwork from Super Mario Bros.: The Lost Levels). Below the translight is small screen which uses the to show the player's current score and several video animations. Two speakers sit on either side of the screen, which are used to emit music and sound effects. On top of the backbox is a red siren which lights up during gameplay. Artwork is seen on the sides of the backbox, showing Raccoon Mario flying above three Clouds, leaving two mad Chain Chomps snapping below.

Moving down the pinball machine; the 1053 square inches of playfield largely consists of flashing lights and artwork from the Mario series and flashing lights (see section below for further info). The side walls containing the playfield consists of more artwork; the logo of Super Mario Bros. Mushroom World is surrounded by a cloud. Mario and Toad are running from two Chain Chomps, with Morton Koopa Jr. seen on the far right. The back contains the Gottlieb logo along with a few notices and warnings. The front of the machine has two coin slots; the left one takes quarters (25¢ American coins) and the right takes certain sized game tokens from arcade companies. The coins can be retrieved via a coin door, which can unlocked with a key that comes with the machine. To the right of the coin door is a "Start Game" logo, with a red plunger that is used to pull back to send the pinball into the playfield. Directly below the plunger and logo is the ticket dispenser, which locks to hold a reel of tickets for commercial use. The Gottlieb logo is seen to the left. The system can be set to play with or without ticket redemption.

A main focus of the product was portability; the legs have an adjustable difference of eight inches and the cabinet is 39 inches in length. The backbox is able to be folded forward onto the playfield area. The cabinet weighs a minimum of 118kg.

Playfield layout
Unlike the average pinball machine, Mushroom World contains no inlanes or outlanes at the bottom of the playfield. Two sinkholes which are made to look like Warp Pipes are seen above the flippers, which return the ball below the slingshots. In between the flippers is a Super Mario Bros. 3 artwork of Bowser. A plastic ramp on the left which has five pictures of Toad on the surface will lead to a wire ramp. This wire ramp carries the ball back down to the left flipper. Above the Bowser artwork and the two flippers are several artworks of Mario's forms in a vertical alignment. Each artwork lights up individually during gameplay. These forms, from bottom to top, are Super Mario, Fire Mario, Frog Mario and Raccoon Mario. To the upper left of these is an artwork of a Magic Whistle, which looks similar to a Warp Whistle from Super Mario Bros. 3. Above and slightly more to the left of this is an object which is split into four sections, each with a different Power-Up. These are (from left to right); Super Mushroom, Fire Flower, Frog Suit and Super Leaf. Each Power-Up corresponds to Mario's forms mentioned earlier. Directly to the right is an artwork of Mario and Toad sheltering from the rain beneath a large toadstool, which is being used as an umbrella. A speech bubble shows Mario saying "Mama mia!".

Towards the upper area, there is a column of five Chain Chomps which are each facing a drop target which looks like a Brick Block. Depending on the machine version, the numbers above the drop targets will vary. In one of the versions, the order of numbers will appear as five, two, three, once and four. This indicates how many tickets the player may receive on the shot (if redemption mode is enabled). On the alternative version, the numbers represent how many points the player will receive once the drop targets are hit. The values (each times one million) are twenty, three, five, two and ten. Regardless of the version, both kinds will still reward points be able to dispense tickets; only the numbers which are shown are different. Part of the same object, but above the numbers is a line of text which reads "Complete Worlds 1-8" and "World 8 Darkland", with Darkland being the eighth and final world of Super Mario Bros. 3. There is a flipped image of the same object which sits on the left side slightly higher up on the playfield.

At the top-center of the playfield, there is another Magic Whistle. Unlike the larger Whistle which is found lower down the playfield, there is a spot target directly behind it. To the immediate right of this is a yellow Warp Pipe which acts as a sinkhole. The yellow Warp Pipe has the words "Boom Boom" along the convex, with the artwork of the respective character seen below. The sinkhole itself will send the ball to the left, where it will emerge from a kickout hole. This sends it to a VUK (vertical up-kicker), which takes the ball and rolls it down an enclosed tunnel. This tunnel has an artwork of Princess Peach on the front. Along the top are the words "Princess", with her crown below. Further along the tunnel are a sequence of three pictures; each of them shows Mario at a different stage of stomping Boom Boom into the ground. Each time the player enters the tunnel, a red light will illuminate beneath a number which progresses to three. Beyond the tunnel is a wire ramp which carries the ball to a short distance and then drops it amongst a group of three bumpers.

The plunger along the right side of the table is used to propel the ball into the playfield. Over the middle of the yellow track which the ball follows, there is a picture of Princess Peach. A speech bubble shows her saying "Be careful Mario". Above is a picture of Mario's Glove which points to the part above where some text reads "To Mushroom World".

Gameplay
The aim of the game is to progress through eight worlds, defeating a Koopaling in each of the first seven, with Bowser found in the eighth. The player is able to complete a world by clearing the banks of drop targets found in on either side of the upper playfield. There are two levels of gameplay; easy and hard. Either mode can be selected before starting a game. The player can also choose whether to play the actual worlds, or just play for leisure. Upon plunging the ball, it gets sent to the jet bumpers at the top of the playfield every time. This begins the line-up game which is seen on the screen. Each hit with the Jet Bumper during gameplay the pictures to lining up after initial scrambling. Each picture is worth something. Mushroom will reward the player with an extra ball. An Anchor or Music Box will give bonus points, and the rare Starman will drop all of the remaining drop targets; instantly clearing the world.

License and supervision

 * Nintendo

Production

 * Gottlieb

Design

 * Ray Tanzer

Artwork

 * David Moore
 * Constantino Mitchell

Dots and animation

 * Rand Paulin
 * Daryl Moore

Software

 * Bob Wilson
 * Rand Paulin

Glossary

 * For a glossary on pinball terms, see .

Gallery
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