Talk:List of Mario & Luigi: Partners in Time glitches

Time hole glitch
In Shroob Castle, the player must face the camera in front of the Time Hole and throw the babies. The time hole won't activate.


 * I've done that many times unknowingly and that never happens 14:23, 16 October 2013 (EDT)

I have a weird hybrid of the US and Japanese versions. That might have something to do with it.

Did you throw the babies? It's kind of hard to do this glitch unknowingly.

Some glitches removed from later versions
e.g. Locked in the Dungeon - a ! Block will appear next to where the pipe should be in the basement which will make the pipe appear. This should be added, as well as any other glitches that can be proven to be fixed in later versions, to the (protected) article. 92.6.103.164 17:03, 26 June 2014 (EDT)

Move during text box glitch
In Gritzy Desert, hitting the blocks to activate the leftmost Dry Bones statue will start a 10 second timer on the top screen to hit the other statue on the right side. If during that timer you go up and to the left from the left statue and open the sign's text box, when the timer on the top screen runs out you will regain movement with the sign text still on screen. The glitch is cancelled if you enter a loading zone, either directly or by switching to the other set of Bros. on a different map, entering a battle, and advancing through the text box fully. The glitch is maintained when activating a Bros. move, switching between adults and babies when on the same map, and activating the statue again. I have not tested what happens if you open another text box at the same time, partially because I don't think there is another text box on the same map and partially because I activated the statues before I had time to play around with this glitch more. --Sme23 (talk) 23:25, 15 July 2017 (EDT)

Large Directory of the useful skips used in speedrunning!
Hi, I am the World Record holder for Partners in Time and I couldn't help but notice there is a substantial amount of glitches/skips missing from this article. Here is a directory that the speedrun community has created noting all useful skips used in speedruns: https://www.youtube.com/playlist?list=PLNXBRD8jAgUc8ttS5TZKgLEIshsffwBAv

If someone would like to add a small blurb to each specific skip, the description of each video outlines a basic explanation of the skip!

There are plenty more not detailed in the playlist, however these are the most useful for sure!


 * Awesome! Thanks for sharing :) 21:15, November 24, 2019 (EST)

Piggyback Tutorial Softlock
During the piggyback battle tutorial, there is a chance that, when jumping on the enemy, the game will only register the baby's hit, and will end before the adult's hit. This causes the brother (and their baby counterpart) to go back to their usual spot in battles. However, this prevents Stuffwell from giving the rest of the tutorial, thus trapping you in a softlock. This isn't a crash, as all of the characters continue with their battle animations.