Krack Shot Kroc

Krack Shot Kroc, known as Krack-Shot Kroc in the SNES release, is the twenty-fourth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fourth level of K3. Krack Shot Kroc is the last factory level. For most of the level, the Kongs are transformed as Squitter, who must use his web platforms to travel throughout the factory. This includes traversing large gaps or going up to higher platforms. The main obstacle of the level is Kroc, who is represented by a crosshair that shoots individual fireballs at Squitter. A warning sign at the start of the level even warns when it begins aiming at Squitter. At times, Squitter can hide behind a metal wall to evade Kroc's fireball attacks. In the Game Boy Advance version, the first metal wall, found just before the warning sign, lacks collision physics, so if Squitter is hiding behind the metal shield, Kroc can shoot a fireball through it to hit him.

In one of the Bonus Levels, the player controls Kroc's gun and must blast every enemy within the time limit. Red Buzzes are a secondary hazard, as they patrol different areas of the factory, and Squitter cannot defeat them alone (only by having Kroc blast at them). Other enemies in Krack Shot Kroc include Bristles and Re-Koils.

Layout
The level begins with a straight pathway into a small gap. Jumping into this gap takes Dixie and Kiddy into a Squitter Barrel, turning both of them into Squitter. He then falls through the rest of the small gap to land near the letter K. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Kroc, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a bubbling cauldron, along with some Bristles. After crossing over another bubbling cauldron, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two cauldrons. There is a Star Barrel right after this area, and it marks the halfway point when hit.

About halfway into the level, Squitter needs to pass another two bubbling cauldrons and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two bubbling cauldrons. Squitter must cross the cauldrons and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three cauldrons and head past a "No Kroc Sign". At that point, the Kroc stops following the spider, so he can safely travel into the nearby gap, where a No Squitter sign can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.