Talk:Anti Guy

Not Anti Guy
Just to point this out, Anti Guy's did not appear in YS. Those were Black Shy Guys. Very similar, but different. - Ultimatetoad

Yep, plus they had the flying devices on their backs, and their masks are white. - Yoshi Master

I'll note that they are very similar. 15:53, 18 March 2007 (EDT)

Come on guys that pics blurry. - Yoshi Master

Well the game Wasn't the most graphic but you're still right. - User: Thirsty for Power

I've uploaded a new image of Anti Guy; its a little smaller, but at least its not blurry. -- 20:47, 18 March 2009 (EDT)
 * Actually, thats the size of Anti Guy from the game. You can make him bigger by putting [[Image:PM Anti Guy Sprite.png|#ofpx]] . Thanks.

Boss
Should he be noted as an optional boss? Stinkoman20x6 (talk) 14:03, 10 July 2017 (EDT)
 * They're just a standard, strong, and rare enemy. The game doesn't classify them as a boss. 14:31, 10 July 2017 (EDT)

Merge with Black Shy Guy
These are pretty clearly the same thing, particularly since Black Shy Guy has effectively the exact same role as "Anti Guy" here in Color Splash and The Origami King, to say nothing of how the former game's even uses the same name/spelling in the language of origin as this. This is just an outdated early localization, with the only "difference" being that the mask is kinda dark. This is the second part of my step-by-step revising of the Black Shy Guy page.

Proposer: Doc von Schmeltwick (talk) Deadline: May 3, 2020, 23:59 GMT

Support

 * 1) - Per proposal.
 * 2) - this is clearly just a localization that didn't stick.
 * 3) Per proposal. The Paper Mario series is infamous for its inconsistent translations between games.
 * 4) Per proposal.
 * 5) The "language of origin" is unneglected on this wiki. I know it took a while after Super Mario Maker released for Parabuzzy to finally merge with Para-Beetle, but that exception was already contested several times before and reached a burnout phase. Fuzzy of all things has a wilder behavioral variation within the Paper Mario series. If we don't split these currently, then I don't see why this must.

Oppose

 * 1) Merging subjects based on the "language of origin" is one thing that just doesn't do it for me. Their role isn't the exact same; in Paper Mario the Anti Guy is an optional enemy and they attack like Shy Guys except their attacks are as powerful as getting hit by a lorry, while in Color Splash and Origami King the Black Shy Guys are mandatory to be fought, and behave differently from the Anti Guy; the ones in Color Splash has the ability to dodge attacks like a Ninji, and the ones in Origami King attack with their biggest paper fans. I know it's still not the same behaviour in the latter two games, but this is just my reasoning.
 * 2) Per Keyblade.
 * 3) - Keeping this as it is helps it stand out with the rest of the Paper Mario Shy Guys. Doesn't matter what "Creator's intent" or "Localizer's intent" is on a grand basis (which is something you probably won't even know anyway unless you were in the room with them during the decision), the guy's name is "Anti Guy" and he behaves differently (and is much more notable from) the other Black Shy Guys in the series, so that is what we report on.
 * 4) The similar color scheme of both the Anti Guy and Black Shy Guy does not mean they are both equal. Alex95 and Keyblade have also made good points on their different attributes, though even if it's because Paper Mario and Color Splash/Origami King are radically different titles, there isn't much evidence to suggest that the Anti Guys are just Black Shy Guys.
 * 5) Per Keyblade Master, especially with the "getting hit by a truck vs. dodge like a Ninji" analogy.

Comments
@Keyblade Master Considering the same creative team (Intelligent Systems) seems to consider them the same thing (and Anti Guy's JP name is literally just "Black Heyho"), it seems rather clear-cut to me. "Creator's intent" will always trump an inconsistent "localizer's intent." Regardless, adding additional behaviors in a game 16 or so years later hardly makes them a different thing, especially when at the core they're still just a more difficult variation of a basic enemy (which also had different behavior in all three games. Of course the derivative's going to have different behavior if the base does). Doc von Schmeltwick (talk) 10:58, April 19, 2021 (EDT)
 * Sorry if you've already answered this question, but what is your proof that they are considered the same thing? 10:48, April 20, 2021 (EDT)
 * It's a much bigger leap in logic to say that "Black Heyho" and "Black Heyho," both of which are trickier versions of the respective game's "Heyho" are different than to say they are the same, particularly when the same dev team is working on them. What more "proof" do I need? It seems like common sense to me. Doc von Schmeltwick (talk) 15:18, April 20, 2021 (EDT)

@ArchivistToadette You supported this idea here, though. Doc von Schmeltwick (talk) 15:18, April 20, 2021 (EDT)