Talk:Super Mario RPG: Legend of the Seven Stars bestiary

Paper Mario
What are all the enemies of Paper Mario doing in that list? ôo - 11:18, 1 December 2009 (EST)


 * I'm pretty sure that someone didn't finish...ಠ_ಠ--
 * Yeah, but for such cases we have that nifty little Construction template which I just stamped on the article. Seriously, we cannot create articles, leave them half-finished (with false information in them) and then not tagging it with said template. If visitors see this page and spot PM enemies in a SMRPG bestiary, they'll make a heel-face-turn and leave in a flash. - 11:38, 1 December 2009 (EST)
 * Sorry. I started work on this at around 7 in the morning, after having stayed up all night, so I saved with the intent to finish later. I marked the Summary with that information, but adding a Construction tag slipped my mind. The reason Paper Mario enemies are included is because rather than re-type the entire template, I just work off one that's already done. Redstar 12:35, 1 December 2009 (EST)

You should probably hold off on editing this, seeing as there's a proposal about it.-- 14:11, 1 December 2009 (EST)

Missing enemies
There are quite a number of enemies (and bosses parts) missing from this Bestiary. I don't know if it is because of a Bestiary taken from another source (such as a game guide), but I think it would be a good idea to add those missing enemies in some way. -- 19:05, 27 June 2013 (EST)

Isn't is completed
I check out the list there is no error anymore. I think we should remove that warning.
 * The template should stay because the images aren't in a consistent format (all should ideally be .png and static). 16:12, 18 August 2013 (EDT)

Other Stats
While this page may be a bestiary and all, I'm seeing that stats such as coins and items dropped, experience points, element weaknesses and others aren't listed here. Maybe we should have a fully detailed list of enemy stats like the one shown here?

http://shrines.rpgclassics.com/snes/smrpg/enemies2.shtml

What do you think? --Zootalo (talk) 10:00, 3 October 2013 (EDT)


 * I don't see why not.


 * 10:28, 3 October 2013 (EDT)

Removing Super Mario RPG: Legend of the Seven Stars bestiary
Now that the List of enemy stats in Super Mario RPG: Legend of the Seven Stars is basically complete, this bestiary should be deleted. Using a hacking program called Lazy Shell, all the stats from all the (non-dummied) enemies in the game are listed on the new stat page -- including obscure ones such as speed, evade rates, item rates, and others not listed from the Player's Guide and perhaps anywhere else. The statistics there should be as accurate as they come, and what's listed in the bestiary are only the basics.

Proposer: Deadline: November 12, 2013, 23:59 GMT

Support

 * 1) Pointless page, can get rid of it.

Oppose

 * 1) I don't understand why we even need a second page of enemy stats when the bestiary will do; just expand or rework the entire bestiary with the existing new stat page and refrain from making a second one. The whole bestiary thing is inconsistent anyway - there is a Paper Mario bestiary, Thousand-Year Door bestiary, and there's list of enemy stats. Moving the page will further break the consistency.
 * 2) Per Baby Luigi, also this page goes through the boundaries so it looks less professional than the bestiary.
 * 3) Per Baby Luigi, and besides,the page you mentioned lacks images it needs, so moving the images from the bestiary is going to involve an amount of work.
 * 4) Per all.
 * 5) - This page is good the way it is: it shouldn't be deleted, moved or even changed. If you want the extra info about drop items and whatnot, just check the actual enemy pages, because the table with everything is so busy and uses such small text, it's almost unusable (especially if your computer has a small screen).

Comments
Besides, the enemy stat page is still very incomplete - it's still missing more than 80% of the sprites. 19:24, 29 October 2013 (EDT)

@Yoshi876: The page doesn't go through the boundaries at my computer resolution (1920 x 1080). But, ideally, it shouldn't break the boundaries at any resolution. 00:01, 30 October 2013 (EDT)