Mario Party 8

Mario Party 8 is the eighth installment of the Mario Party series on a home console, the first Mario Party game for the Wii, and the tenth game overall in the series. It is also the last Mario Party home console game to be developed by Hudson Soft. The game is more notable than its prequels for its strong use of the Wii Remote in minigames, as the players can wave it, point and shoot, and many other new and different actions. This game also features an extra mode where Miis, as well as the Mario players can participate in the party. Just like Mario Party 6 and Mario Party 7, players can collect Carnival Cards to unlock new features of the game by simply winning minigames, playing in the Party Tent, or playing in the Star Battle Arena, where the player must win in all of the boards against a CPU.

The game features 6 brand new boards. Though one of them features the classic conditions for obtaining a star (reaching a star and paying coins), all other boards feature new and unique conditions for obtaining stars. This game also features items called Candy that can transform characters, but cannot be set up as traps on boards.

Story
In Mario Party 8, a ringmaster named MC Ballyhoo and his talking hat Big Top have invited Mario and the rest of the crew to his carnival, the Star Carnival without inviting Bowser. MC Ballyhoo has promised to whoever wins is crowned the Superstar and receives a year's supply of candy. This begins the battle between characters in the boards to retrieve the prize.

However, after the player has defeated the last opponent, MC Ballyhoo claims he promised something even better than a year's supply of candy, which is the Star Rod. However, Bowser comes and steals the Star Rod and runs away to his new board, Bowser's Warped Orbit. After the character beats one of his minions, which is either Hammer Bro. or Blooper, the character then challenges Bowser to a fight. After the fight, Bowser falls into a hole and the character returns the Star Rod and the game ends. After that, the fought minion is unlocked as a playable character. If the player redoes the arena with that minion, they unlock the other minion.

Gameplay
Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are either helpful or a hindrance by rolling Dice Blocks with numbers 1 to 10. Unlike previous Mario Party games, the spaces on each board take different shapes, depending on the board. Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three to four-player games.

Like in the preceding Mario Party games, there is a last five turns event called Chump Charity. The event is only limited to a free Duelo Candy or 30 coins to the last place player, unlike the previous wheels that have been used. Also, every space that doesn't have a player standing on will have coins released by MC Ballyhoo on top of them for the players to collect. Every normal space gets one coin on top of them, and every red space gets five coins for who ever passes them.

Just like the previous Mario Party games, there are also bonus stars that the player can receive if the bonuses are turned on. Just like recent Mario Party games, there are a variety of bonus stars to collect, ranging from winning the most minigames to landing on the most red spaces. Only three of these stars are handed out at a time and they are randomized each play-through.


 * Minigame Star: The player who wins the most coins in minigames. It basically means who ever won the most minigames, since coins are rewarded to the winners of a minigame.
 * Candy Star: The player who uses the most Candy will receive this star. Note that it isn't just buying Candy, it's using the Candy the player currently has in the inventory.
 * Green Star: The player who landed on the most green spaces earn this star. Since Happening Spaces are the only Green Spaces available in this game, it is earned for players who landed on the most Happening Spaces.
 * Running Star: The player who advanced the most spaces will earn this star. It does not count if the player used a teleporter such as a Springo Candy or certain Green Spaces. It only counts if the player advances through a certain amount of spaces. Using Twice or Thrice Candy can help accomplish this star.
 * Shopping Star: The player who spent the most coins on candy earns this star. It is easier to obtain for 1st place players, since they have to spend more money than lower place players for the same candy. The player has to visit shops and purchase candies than run through Candy Areas for this star. Simply visiting shops won't count for the Shopping Star either.
 * Red Star: The player who landed on the most Red Spaces earns this star. Landing on Bowser Spaces do not count for earning this star, as they are recorded separately. Otherwise, this star has a straightforward description: who ever lands on the most Red Spaces will get this star.

With motion control players can row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope. By using the pointer the player can shoot at Red Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges. Using the Wii remote's buttons players jump and pummel their way through a football brawl, hop and run across a field of spinning platforms.

Playable Characters
Mario Party 8 has a total of 15 playable characters; all 12 characters from Mario Party 7 return, and 3 new characters (Blooper, Hammer Bro., and Mii) have been added. Miis can only be played as in the Extras Zone.

It is notable that the new unlockable characters both made multiple appearances in previous Mario Party installments. Blooper has appeared in various minigames along with Hammer Bro., who also appeared as an Orb and a Capsule in the last three Mario Party games. To unlock them, a player must play Star Battle Arena once to randomly unlock one (that character will be revealed in Bowser's Warped Orbit), and play again a second time as the unlocked character to unlock the other one.

Team names
Debuting in Mario Party 5, players could fight in a tag-team match. In said matches, two players were paired together. In Mario Party 6, but not Mario Party 7, team names were chosen depending on which two characters were paired together. This is a returning feature. Here are all of the possible name combinations:

Star Battle Arena
Star Battle Arena is a solo mode in Mario Party 8. The player can first choose a character. Then, the player competes with another CPU controlled character. It is similar to the Duel Battles, as the player only plays against 1 CPU player. Exclusive to this mode are Coin Block Areas, which gives the player a set amount of coins depending on a separate dice roll. The player advances through the boards in order: DK's Treetop Temple, Goomba's Booty Boardwalk, King Boo's Haunted Hideaway, Shy Guy's Perplex Express, Koopa's Tycoon Town, and Bowser's Warped Orbit, with different rules and sometimes board alteration than Battle Royale. As the player progresses, the computer gets more difficult.

After completing Koopa's Tycoon Town, the player will then compete against either Hammer Bro. or Blooper, the unlockable characters, to win. After defeating them, the player will challenge against Bowser in his final minigame. After defeating Bowser, credits will roll and the player will earn two hundred Carnival Cards, whomever the player defeated in Bowser's Warped Orbit as a playable character, and the Minigame Wagon will open.

Boards
The game contains six new boards, all with their respective elements.

Candy
There are fourteen different Candy power-ups in Mario Party 8. Players can obtain a candy from a Candy Shop or a Candy space on the board. Some are not found on all boards, however. There is a Bonus Star for eating the most candy.

Other features

 * Minigame Tent: In this mode, Players can play minigames they have unlocked elsewhere. They can play just one minigame or set up a competition using specific minigames or a set of minigames. Completing minigames earns the player cards for the player to spend at the Surprise Wagon.
 * Free Play Arcade: The Free Play Arcade allows players to play specific minigames they have unlocked elsewhere. They can obtain minigames by either competing in the Star Battle Arena, playing in Party Mode, or buying them out at the Minigame Wagon.
 * Crown Showdown: Up to four players compete for the crown which can be achieved by winning either 3, 5, or 7 minigames. Players select the rules of play including number of player, number of wins needed, and the set of minigames to be played. Minigames from a set are chosen randomly.
 * Flip-Out Frenzy: Up to four players complete in this mode. For each minigame won, players choose panels on a grid board to flip. When the player chooses a panel, all horizontal and vertical grids right next to it will also get flipped. The player with the most panels wins.
 * Tic-Tac Drop: This mode is limited to two players. The players play duel minigames, with the winner permitted to drop a ball of their own color into a a Tic-Tac-Toe grid. The first player who get all three of their balls in a row win.
 * Test For The Best: The player has to unlock certain minigames to play this and they must buy in from the Surprise Wagon at the Fun Bazaar before playing it. The player competes for the best score from playing ten minigames. It is similar to the Minigame Decathlon from previous Mario Party games, except only one player can play at a time.
 * Extras Zone: In this mode, the player can play extra minigames such as Moped Mayhem. The player can also use their Miis to participate in the Extras Zone.
 * Fun Bazaar: The Fun Bazaar is a place where the player can exchange cards for items, modes, and minigames or check records.
 * Records Board: The player can view minigame sets or the best records here. The player can also view the Staff Records after they bought them from the Surprise Wagon.
 * Minigame Wagon: Minigames can be bought here using Carnival Cards. The wagon is only accessible after completing the Star Battle Arena.
 * Carnival Wagon: The player can view any Carnival Figures they collected and watch them in a Carnival Parade.
 * Surprise Wagon: The player can trade Carnival Cards for various items such as Sound Tests, Extra Minigames, Carnival Figurines, and other stuff. Unlike what the instruction booklet says, it's always available.
 * Carnival Calliope: The player can listen to music, sounds, and voices by accessing here. Some features must be bought at the Surprise Wagon first before listening to it.

Minigames
Mario Party 8 has a total of seventy-three minigames, most which makes use of the Wii Remote and its motion control capabilities, though some also require the controller to be held in a more traditional way. Unlike other Mario Party games, all minigames rather than a randomized select few are displayed in a single, large roulette corresponding to what type of minigame they are.

Critical reception
After its North American release on May 29, 2007, the game sold 314,000 units in the United States in three days, making it the best-selling home console game in the country that month. As of March 31, 2008, the game has sold 4.86 million copies worldwide. In Japan, Mario Party 8 has sold 1,239,716 copies as of the end of Q2 2008, according to Famitsu. Mario Party 8 is the 11th best-selling game for the Wii, selling 7.6 million copies worldwide, as of March 31, 2014.

As with most Mario Party games, reviews have been mixed. One of the biggest criticisms was the lack of wi-fi and widescreen. Matt Casamassina of IGN referred to the single-player mode as "torture" and commented on the visuals as "graphics don't even impress as a GCN title".

Controversy
The game's launch in the United Kingdom was plagued by difficulties. Originally scheduled for release on June 22, 2007, Nintendo announced on June 19, 2007 that the English version had been delayed to July 13, 2007, due to a "production issue."

Furthermore, upon the release on July 13, 2007, the game was immediately recalled. In a press release, Nintendo gave the reason for the withdrawal as an assembly error, but some retailers (and Wikipedia) reported that it was reportedly withdrawn from shelves because some copies included a line which went "Magikoopa Magic! Turn the train spastic! Make this ticket tragic!" (as part of a magic spell used by a Magikoopa in the board Shy Guy's Perplex Express), "spastic" being considered a highly offensive word in the United Kingdom. Therefore, the game was banned in the UK. Copies without the word "spastic" used the word "erratic" instead. The game was eventually re-released in the United Kingdom on 3rd August 2007.

References to other games

 * Super Mario Bros.: Sprites of Mario and Bowser appear in Bowser's Warped Orbit and sprites of Mario appear at the Star Battle Arena, printed on the toybox of Mosh-Pit Playroom and on the wrapper of Bitsize Candy.
 * Super Mario World: The Koopa Clown Car returns.
 * Mario Kart: Double Dash!!: The dinosaur from Dino Dino Jungle appears at DK's Treetop Temple. When a player lands on a Bowser Space in Shy Guy's Perplex Express, the Bowser face on the front of the train resembles the face on the front of the Koopa King, Bowser's signature kart.

References in later games

 * Mario Party 9: All the playable characters (except Toadette) reappear, with Boo, Dry Bones, Hammer Bro. and Blooper becoming supporting characters. Also, some of the characters' voice clips from this game are reused.

Trivia

 * This is the first Mario Party game without Koopa Kid (known as Mini-Bowser in PAL regions).
 * This is the first Mario Party where the players' stats while playing in a board is not in the four corners of the screen; it is shown in a column in the top right corner.
 * This is the only Mario Party game to show all the minigames in the selected category on the roulette wheel, instead of only three, four or five.
 * This is the only Mario Party game in which the design of the spaces varies from board to board to fit their surrounding aesthetics better.
 * The NTSC and PAL versions use different fonts for text; the font used for the main text in the PAL version is the same as the font used from Mario Party 4 to Mario Party 7.