Super Mario 3D All-Stars

Super Mario 3D All-Stars is a Nintendo Switch compilation game, released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros. It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition, and a digital edition available until late March 2021. The compilation and name is based on Super Mario All-Stars, but instead contains the first three 3D platformers of the Super Mario series.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy. All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the button to spin and emulate the pointer with the touch screen on handheld mode. Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch. Additionally, the game contains a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.

Super Mario 64

 * , - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
 * , - Jump, swim, talk, confirm
 * , - Punch, dive, grab, throw, cancel
 * , - Crouch
 * , - Switch camera modes
 * - Adjust camera
 * - Pause menu
 * - Suspend menu

Super Mario Sunshine

 * - Move Mario, aim F.L.U.D.D. (while holding R)
 * , - Jump, swim, talk
 * - Switch Nozzles
 * - Pick up, dive
 * - Center camera
 * - Run while spraying (while using Squirt Nozzle)
 * - Guidebook
 * - Use F.L.U.D.D. (spray and aim while using Squirt Nozzle)
 * - Move camera
 * (click in) - Mario Cam
 * - Pause menu
 * - Suspend menu

Super Mario Galaxy

 * Move
 * , : Jump/swim
 * ,, (shake): Spin
 * (grounded): Crouch
 * (midair): Ground Pound
 * Fire Star Bit
 * Center camera
 * Reset pointer
 * Change camera view
 * (move): Aim
 * - Pause menu
 * - Suspend menu

Changes to Super Mario 64

 * The game is based on Shindō Pak Taiō Version, available in English for the first time. However, the notice for compatibility with the Rumble Pak has been removed.
 * In the screen with Mario's head, the text saying "PRESS START" now says "PRESS ", with a brand new text icon.
 * The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
 * The game's camera controls have been flipped to be normal instead of inverted.
 * The directional buttons now act as full analog presses on the control stick.
 * The text has been updated to reflect the new controls.
 * The orange square on the puzzle image of Bowser's left ankle found in Lethal Lava Land has been removed.

Changes to Super Mario Sunshine

 * On the title screen, the text is changed from "PRESS START!" to "PRESS ".
 * The Rumble option no longer has the image of the GameCube Controller.
 * In F.L.U.D.D.'s tutorial video, F.L.U.D.D. says "press the button" instead of "press the R button". This is because spraying is done by and  in Super Mario 3D All-Stars, and the subtitles have been changed to reflect this.
 * The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
 * The game's camera controls have been flipped to be normal instead of inverted.
 * The text has been updated to reflect the new controls.

Changes to Super Mario Galaxy

 * The player only needs to press one button on the title screen, rather than two buttons simultaneously ( and ) like in the original Wii release.
 * Miis can no longer be selected as a save icon.
 * Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speaker are absent.
 * The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con.
 * The text has been updated to reflect the new controls.
 * The game features extra tutorial dialogue to accommodate for handheld mode.
 * When the player talks to the Mailtoad on the 121st star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the SUPER MARIO GALAXY staff that was originally sent to the Wii Message Board is now read out by the Mailtoad in-game.
 * The camera icon on the Star List that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having its own screen capture button on the left Joy-Con controller.

Version 1.0.1
Release date: September 17, 2020  
 * Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
 * In order to let you play the game more comfortably, we have also fixed some issues.

Super Mario Sunshine
Scrubbing Sirena Beach can be completed with much less electric goop being cleaned than intended.

Debug cubes in Bianco Hills' second secret area that mark the flipping platforms are visible.

The sound heard when "GO!" appears on-screen in racing minigames is replaced by a.

The zoom-out effect when using the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.

Super Mario Galaxy
The heat distortion effect of Bowser's Galaxy Reactor's Lava Tower Planet is only applied to a small section of the middle of the screen, rather than the entire screen as in other locations such as Freezeflame Galaxy.

Limited-release controversy
Super Mario 3D All-Stars's limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities. Elise Favis from The Washington Post compared the limited release situation to the "Disney Vault", a term used to compare to Disney's policy around releasing home videos of its movies and then temporarily removed until a subsequent timed release and lamented how Nintendo should not simply release them from the get-go, which was a common criticism used by various other writers as well. Favis has additionally brought up the lack of a Virtual Console service, which compounds the issue some fans have with the limited release. Alexandra Sakellariou from Screen Rant asserts the reason Nintendo has made the game limited release boils down to potential profits from it being labeled as an "anniversary release", and has worried about the future Mario releases if this sales tactic ends up succeeding.

On YouTube, Jim Sterling from the Jimquisition, who primarily writes videos highly critiquing the game industry, compared Nintendo's move to prior, difficult-to-obtain Nintendo products that are high demand, namely amiibo and the NES Classic Edition systems. He has brought up or "FOMO" as the primary reason Nintendo has artificially limited stock of the game, which urges a "have" and "have-not" system and persuades players to own the game and is echoed by other critics of the move. Yong Yea, who creates videos that research into various controversies of the game industry, documents the reaction on his channel with his video, while saying that the bundle was a good deal for some people and some fans reacted positively to the news, the like / dislike ratio was decent, and that he wants it personally himself, he has criticized the timed, limited release the bundle has and that it especially includes the limited digital release. He has called the deadline of the 6 month limited window "anti-consumer" and "senseless", especially compounded with the concurrent COVID-19 pandemic that left customers in harder economic situations that makes it more difficult to pay for a 60 dollar game on top of the difficulty obtaining a Nintendo Switch at the time.

Critical reception
Super Mario 3D All-Stars's has been positively-received with critics, receiving an 83 on Metacritic based off 61 reviews. Much of the praise is addressed towards the games being quality, classic titles being bundled in a convenient package to play on the Nintendo Switch, praising the improved presentation of the games, that the games are still fun to play in the modern age, and that new players should purchase the package to experience the titles. Common criticisms of the game include the minimal amount of changes to the old games and that while the individual games are well-made, the bundle itself was a fairly weak deal. However, the user score on Metacritic is mixed, with common grievances citing that the games are a bare minimum effort despite the quality of the games, the relatively-high asking price for a collection of old games, the limited-release controversy of the game, and the lack of Super Mario Galaxy 2.

Luke Hemming of Cubed3 has given the game a 10/10, where the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "musty-buy" for Nintendo Switch owners. In addition, Cubed3 notes how new players can experience the evolution of the three 3D Mario titles and how Nintendo improves the formula of each iteration of games. He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer harder. Jon Mundy from Pocket Gamer UK gave the game a 9/10 and had echoed similar thoughts and has proclaimed Super Mario Galaxy to be the best 3D Mario title of all time and loves all three games in the bundle, citing the improvements and the gameplay which still plays great in 2020. Mundy has written that "some have balked at Super Mario 3D All-Stars's premium pricing." but has recommended that Super Mario Galaxy alone justifies the price if the reader has never played the game before.

On the mixed side, Riley Little from Screen Rant has given the game a 3.5 out of 5, stating that while the games are definitely worth owning for the Nintendo Switch, for players who want to experience the Mario titles again or for new players, they are not exactly a bargain deal either. Little has unfavorably compared the game to Activision's remade bundles of older games, such as the ' and ', which both launched as complete graphical overhauls and had a cheaper retail price than Super Mario 3D All-Stars. Little has also written the absence of Super Mario Galaxy 2 where no explanation was given for its omission. Stefan L from TheSixthAxis has echoed the sentiment and compared the 35th anniversaries to actual 35th birthdays, writing them as unassuming. He has written that while the games themselves benefit from the increased resolution, he has lamented that Nintendo could have "gone above and beyond in a meaningful way." He has written that Super Mario 64 is the weakest game of the trio due to how much times the game was re-released, that the game was more about preservation than improvement, and how the game in this bundle "lags behind fan game projects that have demonstrated Mario 64 can work in 16:9 and 60fps just fine." and has even stated that the game is inferior to its Virtual Console release due to the lack of save states and a digital manual.

References to other games

 * Super Mario Bros.: Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus.
 * Super Mario All-Stars: This game's name is referenced by the title.
 * Super Mario Galaxy 2: This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.

Trivia

 * Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit with Super Mario Sunshine's Chinese edition being unreleased), the collection does not include any of the Chinese localization and only offers Chinese translation in the game menu. It was said that negotiations were attempted, but was ultimately unsuccessful as iQue/ localization was considered "spin-off" translations not in direct ownership of Nintendo.