Spin Attack (The Legend of Zelda)

Spin Attack is Link's up special move in every installment of the Super Smash Bros. series, Young Link's up special move in Super Smash Bros. Melee, and Toon Link's up special in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The move is based on the Spin Attack move recurring throughout The Legend of Zelda series. When used, the character spins around rapidly with their sword to deal damage. When used in the air, the move also gives the character some vertical and horizontal distance. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the move can be charged by holding down the special attack button when used on the ground to deal more damage. In addition, both Young Link's and Toon Link's versions of the move can draw in opponents to deal multiple hits; Young Link's move, however, has less range.

In Super Smash Bros. for Nintendo 3DS / Wii U, both Link and Toon Link receive unlockable variations of this move that can be customized at any point.

Link's first variant is the Shocking Spin, which gives the attack more power and deals electric damage, but it covers less distance than Spin Attack, and its ending lag is longer as well.

Link's second variant is Whirling Leap, which greatly improves Link's recovery by giving him more vertical height, and his horizontal mobility is increased drastically during the move's duration as well. However, the move does not deal any damage, nor can it be charged, so its only use is for recovery. When used on the ground, Link leaps up to perform the move.

Toon Link's first variant is Sliding Spin Attack, which gives the move a longer charging time, but it deals more damage, as well as allowing Toon Link to move across the ground, and giving the move more horizontal distance in the air. It offers less vertical distance as a drawback, however.

Toon Link's second variant is Flying Spin Attack, which causes the move to end with a vertical slash that sends both Toon Link and the opponent into the air, also increasing the move's vertical distance.