Paper Mario

Synopsis
Paper Mario is a video game for the Nintendo 64 released in 2001. In this game, King Bowser, after stealing the Star Rod from Star Haven and imprisoning the seven Star Spirits, kidnaps Princess Peach (as he does in practically every Super Mario game), and uses his Castle to uproot Peach's Castle into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach and take back the Star Rod!

The sequel is called Paper Mario: The Thousand-Year Door

Storyline

 * WARNING! POSSIBLE SPOILERS*

Prologue: A Plea From the Stars
The game begins at Mario's house. A Paratroopa delivers some mail and Luigi reads it. Princess Peach has invited Mario and Luigi to Princess Peach's Castle for a party. Mario and Luigi go to the castle, but King Bowser and Kammy Koopa use their own castle to steal Peach's! The two castles are taken up into the air. Mario fights King Bowser, but he uses the Star Rod (which he stole from Star Haven) to make himself invincible. Mario flies out of the window and lands in Goomba Village.

At Goomba Village, a family of Goombas rescue Mario. A star in his dream tells him to go to Shooting Star Summit. Goombario, one of the Goomba family, decides to go with Mario on his adventure. Mario and Goombario travel to Shooting Star Summit, and Eldstar tells him to rescue the 7 Star Spirits, who are trapped in various places throughout the Mushroom Kingdom.

Back at Princess Peach's Castle, Peach finds a Star Kid named Twink, who helps her. Together they find out the locations of the Star Spirits after each chapter and Twink will be sent by Peach to tell Mario and his team the information on where the Star Spirits are being held.

Chapter 1: Storming Koopa Bros. Fortress
Mario and Goombario eventually end up at Koopa Bros. Fortress, where the first spirit is trapped. On the way, they find Koopa Village, and meet a Koopa Troopa named Kooper, who joins them.

In Koopa Bros. Fortress, they find a Bob-omb named Bombette trapped in jail. She explodes and makes an escape route and together the three defeat the Koopa Bros. and get the first Star Spirit.

Back at Princess Peach's Castle, Peach and Twink find a switch behind a poster, which they can use to escape and they end up in Bowser's study and read Bowser's diary to discover the next Star Spirit is at Dry Dry Ruins

Chapter 2: The Mystery of Dry, Dry Ruins
Twink comes and tells Mario that the second Star Spirit is in Dry Dry Ruins. Mario goes through the Dry Dry Desert to Dry Dry Ruins, where they find Tutankoopa and his Chain Chomps. After defeating him, they get the second star spirit. On the way, they find a mail-delivering Paratroopa named Parakarry, who joins their party.

Back at the castle, Princess Peach and Twink discover that the Star Spirit that was being held at Invincible Tubba Blubbaâ€™s Castle managed to escape and they also learn that Invincible Tubba Blubba has a weak point.

Chapter 3: The "Invincible" Tubba Blubba
The third star spirit is in Boo's Mansion. Bootler appears in Forever Forest and tells Mario how to get through the forest. When Mario reaches Boo's Mansion, he finds that Bow, Princess of the Boos, has trapped the third Star Spirit. She won't let him go until Mario helps her defeat the evil Tubba Blubba of Gusty Gulch. Mario and Bow go to Gusty Gulch and defeat him. Bow gives back the star spirit and decides to join Mario on his quest.

Back at the castle, Peach and Twink learn the next Star Spirit is being held captive in Shy Guy's Toy Box.

Chapter 4: Trials in the Toy Box
The fourth star spirit is in Shy Guy's Toy Box. Shy Guys have invaded Toad Town, so Mario follows one of them to Shy Guy's Toybox. They defeat the Big Lantern Ghost and inside his lantern they find a Lil' Sparky named Watt. He thanks Mario for rescuing him and joins the party. They find General Guy, the leader of the Shy Guys, using Watt's light power. They defeat him for the star spirit Muskular.

Back at the castle, Peach and Twink whip up a cake for the always-hungry Shy Guy Gourmet Guy and after Peach and Twink present to Gourmet Guy the cake, he'll tell Peach and Twink the next Star Spirit is being held on Lavalava Island.

Chapter 5: Hot, Hot Times on Lavalava Island
The fifth star spirit is in Lavalava Island. They can't reach it, but then a whale comes and asks Mario to get rid of a Fuzzy, by the name of Fuzzipede, inside his stomach. Mario defeats Fuzzipede and the whale takes him to Lavalava Island. He goes to Yoshi Village and finds the volcano, but he can't reach it. When he returns to the village, everyone is panicking because 5 Yoshis have gone missing. Mario helps Sushie, a friendly Cheep Cheep, find them. After they find the Yoshis, Mario and Sushie go to the volcano and defeat the Lava Pirahna for the fifth star spirit, Misstar.

Back at the castle, Peach and Twink participate in a quiz show and while they're playing, they learn that one of the questions they had answered was the location of one of the Star Spirits and they learn the Star Spirit is imprisoned in Flower Fields by the evil cloud monster Huff N. Puff. Peach will also get an item called a Sneaky Parasol.

Chapter 6: Dark Days in Flower Fields
The sixth star spirit is in Flower Fields. After Mario finds the 4 Magical Seeds, he opens the portal to Flower Fields. He meets a Lakitu named Lakilester, who joins him and together they destroy the Cloud Creation Machine, go to Cloudy Climb and defeat the evil cloud Huff N. Puff for the sixth star spirit, Klevar.

Back at the castle, Peach uses the Sneaky Parasol she won at the quiz show to turn herself into one of the guards, allowing her to move around the castle without getting caught! Peach will also learn that Kammy is building a weapon designed to defeat Mario.

Chapter 7: A Star Spirit on Ice
The seventh and final star spirit is in Crystal Palace. Mario does a lot of puzzles involving Duplighosts and mirrors and they reach the Crystal King. Mario defeats him for the final star spirit.

Chapter 8: A Star-Powered Showdown!
With the help of the 7 Star Spirits, Mario and the team go to Star Haven and use the power of the Star Spirits to travel to Bowser's Castle. After going through the castle, they finally find Princess Peach. After a long, hard battle, King Bowser is defeated, even with the power of the Star Rod and with the device Kammy Koopa told the guards about during the Chapter 6-7 intermission. Mario and his team return the Star Rod to its rightful owners and he and his teammates are invited to Peach's second party.


 * END SPOILER WARNING*

Battle System
Paper Mario introduced a new battle system. Mario and one partner of your choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.

Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", you must press A just as you hit the enemy, and for Hammer, you must hold left and release at the right time. You can also decrease enemy damage by 1 by pressing A just as they hit you.

When Mario levels up, you can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.

When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.

Goombario
Can use Tattle to see enemies' stats.

-Attacks
 * Headbonk (0 FP): Bonks single enemy, like Mario's jump.
 * Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
 * Charge (1 FP): Boosts Headbonk attack by 2.
 * Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.

Kooper
Can inflict a variety of status effects on enemies.

-Attacks
 * Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
 * Power Shell (3 FP): Attacks all enemies.
 * Dizzy Shell (4 FP): Makes enemies dizzy.
 * Fire Shell (5 HP): A fiery move that attacks all grounded enemies.

Bombette
Is good at inflicting damage.

-Attacks
 * Body Slam (0 FP): Charges at one grounded enemy.
 * Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
 * Power Bomb (6 FP): Attacks all grounded enemies.
 * Mega Bomb (8 FP): Attacks grounded and airborne enemies.

Parakarry
Is good at doing huge damage for a lot of FP and also carries mail.

-Attacks
 * Sky Dive (0 FP): Kicks one enemy while airborne.
 * Shell Shot (3 FP): Charges at one enemy while airborne.
 * Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
 * Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.

Lady Bow
Is good at protecting Mario from damage.

-Attacks
 * Smack (0 FP): Smacks an enemy 5 times.
 * Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
 * Spook (3 FP): Scares enemies away from battlefield.
 * Fan Smack (5 FP): Smacks an enemy 5 times with her fan.

Watt
Can penetrate enemies' defense and seek out hidden items.

-Attacks
 * Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
 * Power Shock (2 FP): Paralyzes single enemy.
 * Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
 * Mega Shock (5 FP): Paralyzes all enemies.

Sushie
Is good against fire enemies.

-Attacks
 * Belly Flop (0 FP): Hop on one enemy.
 * Squirt (3 FP): Shoots water at one enemy.
 * Water Block (3 FP): Boosts Mario's defense.
 * Tidal Wave (6 FP): Launches water attacks against all enemies

Lakilester
Is good at attacking all enemies and most people know him by his nickname "Spike".

-Attacks
 * Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
 * Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
 * Cloud Nine (4 FP): Boosts Mario's evasion rate.
 * Hurricane (5 FP): Blows enemies out of the battlefield.

Eldstar
As his name implies, he's the elder of Star Haven and he's respected by all others.

He is the Star Spirit the Koopa Bros. guard.


 * Powers
 * Focus
 * Refresh: Needs 1 Star power.
 * Powers Obtained: Chapter 1: Storming Koopa Bros. Fortress
 * What Focus does: Boosts Star energy.
 * What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power.

Mamar
Happy and kind hearted, she looks after the others.

She is the Star Spirit Tutankoopa guards.


 * Power: Lullaby
 * Power Obtained: Chapter 2: The Mystery of Dry, Dry Ruins
 * What it does: Puts enemies to sleep for a short time.
 * Star Power needed: 1

Skolar
As his name implies, like most scholars, he's always studying.

He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubbaâ€™s Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeated Tubba Blubba.


 * Power: Star Storm
 * Power Obtained: Chapter 3: The "Invincible" Tubba Blubba
 * What it does: Decreases enemies' HP by 7.
 * Star Power needed: 2

Muskular
This young Star Spirit is always full of energy.

He is guarded by General Guy and his troops.


 * Power: Chill Out
 * Power Obtained: Chapter 4: Trials in the Toy Box
 * What it does: Decreases enemies' attack power by 3.
 * Star Power needed: 2

Misstar
This young Star Spirit is pure hearted but strong.

She is guarded by Lava Piranha and his Lava Buds.


 * Power: Smooch
 * Power Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
 * What it does: Replenishes Mario's HP by 20.
 * Star Power needed: 3

Klevar
He's the Star Spirit Huff N. Puff guards.

Young and-- as his name implies-- he is very clever and is always reading books.


 * Power: Time Out
 * Power Obtained: Chapter 6: Dark Days in Flower Fields
 * What it does: Immobilizes enemies for a short time.
 * Star Power needed: 2

Kalmar
He is the Star Spirit the Crystal King guards.

Very warm hearted. As his name implies, he hates fights or arguments.


 * Power: Up and Away
 * Power Obtained: Chapter 7: A Star Spirit on Ice
 * What it does: Turns enemies into stars, knocking them out of battle.
 * Star Power needed: 2

Star Beam/Peach Beam

 * Power Obtained: Chapter 8: A Star-Powered Showdown!
 * What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
 * Star Power needed: None

Jr. Troopa
A Koopa Troopa who has never gotten out of his shell after he was born. He seems to like pushing kids around, especially those who set foot in his playground. After Mario defeated him, he swore he'd come back for revenge and fight Mario and his teammates everywhere they go.


 * Stats:
 * Max HP:
 * First Battle: 6
 * Second Battle: 15
 * Third Battle: 40
 * Fourth Battle: 20
 * Fifth Battle: 50
 * Sixth Battle: 60
 * Attack Power:
 * First Battle: 1 (Jump Attack)
 * Second Battle: 2 (Jump Attack)
 * Third Battle: 5 (Swoop)
 * Fourth Battle: 6 (Swoop)
 * Fifth Battle: 8 (Magic Blast)
 * Sixth Battle: 8 (Jump and Magic Blast), 9 (Swoop and Lightning Strike)
 * Defense:
 * First Battle: 0
 * Second Battle: 1
 * Third Battle: 1
 * Fourth Battle: 1
 * Fifth Battle: 1
 * Sixth Battle: 2


 * Tattle:
 * Second Battle: What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
 * Third Battle: It's Jr. Troopa. I can't get enough of this guy! Wah ha ha ha! Did the little guy get lost in the big bad forest? Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
 * Fourth Battle: It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something rather than attacking him directly.
 * Fifth Battle: It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
 * Sixth Battle: It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?

Goomba King's Bio and Stats

 * Bio: The Goomba King is one of the first bosses Mario and Goombario fight. He is accompanied by the Goomba Bros.. The easiest way of defeating him is to hit the Goomnut Tree to make Goomnuts fall on him, doing 3 damage.
 * Stats: Max HP: 10, Attack: 1 (Kick), 2 (Stomp), Defense: 0
 * Tattle: This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.

Goomba Bros.' Bio and Stats
-Red: Max HP: 7, Attack: 1, Defense: 0 -Blue: Max HP: 6, Attack: 1, Defense: 0 -Red: This is Red Goomba. He's the older of the two notorious Goomba Bros. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba. -Blue: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
 * Bio: Two goombas who serve the Goomba King, under King Bowser's orders to stop Mario from getting to Toad Town.
 * Stats:
 * Tattle

Koopa Bros. Bio and Stats
-Spinning Tower: The Koopa Bros. have formed a tall Koopa tower! I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one! -Red: He's the Koopa Bros. leader. -Black: Black is pretty fashionable... -Yellow: Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? -Green: He looks exactly the same as a normal Koopa Troopa. -Any Koopa Brother: He has a little bit of defense power, but you can turn him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
 * Bio: Four Koopas who fight Mario for Eldstar, the first Star Spirit. They resemble the Teenage Mutant Ninja Turtles. They are made up of Red, Yellow, Black and Green.
 * Stats: Max HP: 5 of each, Attack: 1, Defense: 1
 * Tattle:

Mecha Bowser (AKA Bowser???)'s Bio and Stats

 * Bio: A huge robot that looks like King Bowser and is controlled by the Koopa Bros.
 * Stats: Max HP: 10, Attack: 1, Defense: 1
 * Tattle: Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier.

Tutankoopa's Bio and Stats

 * Bio: Tutankoopa is pretty much based off of Tutakhamen. He lies within the confines of the Dry Dry Ruins and guards the second Star Spirit. He has the power to summon Chomps.
 * Stats: Max HP: 30 Attack: 2 (Stone Smack), 3 (Shell Toss), Defense: 0
 * Tattle: He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. He attacks by throwing shells from that high perch. Try to avoid when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.

Chompy's Stats

 * Max HP: 4, Attack: 3, Defense: 3
 * Tattle: You've heard about Chomps before, I'm sure. They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.

Tubba Blubba's Bio and Stats
-Without Heart: This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him. -With Heart: This is Tubba Blubba, now reunited with his heart. This is finally his true self. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
 * Bio: A Clubba that became invincible after his heart was removed from his body. He guards the third Star Spirit, Skolar, but Skolar escaped and was captured by Bow.
 * Stats: Max HP: 10, Attack: 4 (Punch Attack), 6 (Body Slam), Defense: 0
 * Tattle

Tubba Blubba Heart's Bio and Stats

 * Bio: Was removed from Tubba Blubba's body.
 * Stats: Max HP: 50, Attack: 6 (Body Slam), 12 (Particle Attack), Defense: 0
 * Tattle: This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!

Shy Guy Army
They all consist of: the Shy Squad, two Stilt Guys, two Shy Stacks and General Guy himself. They guard the fourth Star Spirit, Muskular.

Shy Squad's Bio and Stats

 * Bio: An army of Shy Guys.
 * Stats: Max HP: 15, Attack Power: 1, Defense: 0
 * Tattle: It'll attack us with all its members at once. The number of times we're attacked equal the number of Shy Guys in the squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!

Stilt Guys' Bio and Stats

 * Bio: A Shy Guy on stilts.
 * Stats: Max HP: 7, Attack Power: 4, Defense: 0
 * Tattle: Yes, as the name suggest, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.

Shy Stack's Bio and Stats

 * Bio: Four Shy Guys who, basically, stand on top of each other.
 * Stats: Max HP: 10, Attack Power: Equal to how many Shy Guys that are stacked up, Defense: 0
 * Tattle: Whoa, this pile has an incredible sense of balance! Look at that stack! It's attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously their attack power decreases when there are fewer of 'em in the stack.

General Guy's Bio and Stats

 * Bio: The leader of the Shy Guys. His main base of operations is the Shy Guy's Toy Box.
 * Stats: Max HP: 30, Attack Power: 4 (Bomb Attack), 2 (Lightning Slam, Hits Mario's Partner), 5 (Lightning Slam, Hits Mario), Defense: 2
 * Tattle: This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.

Lava Piranha's Bio and Stats

 * Bio: A giant piranha who lives within the confines of Mount Lavalava and guards Misstar, the fifth Star Spirit. He has Lava Buds as backup.
 * Max HP: 80 (has 40 HP per round), Attack Power: 5 (Round 1: normal), 7 (Round 2: on fire), Defense: 0
 * Tattle: Lava Piranhas are plants that can somehow survive in lava. Regular: They blow out huge balls of fire to attack. That is one big flower! Wow! On Fire: Since their bodies are on fire, you'll take damage if you stomp on 'em. Don't worry of you're fire proof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.

Lava Buds' Stats

 * Bio: 2 giant piranhas who back Lava Piranha up in battle.
 * Stats: Max HP: 16 (have 8 HP per round), Attack Power: 4 (regular only) Defense: 0
 * Tattle: Lava Buds are little flower branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant you'd love it in there, too. Regular: They blow small seeds or other projectiles to attack, the small Lava Buds attack power is 4. On Fire: They blow put Petit Piranhas. The Lava Bud's stems themselves won't attack you.

Petit Piranhas' Bio and Stats

 * Bio: They were summoned by the Lava Buds to attack Mario during round 2.
 * Stats: Max HP: 1, Attack: 6, Defense: 0
 * Tattle: Petit Piranhas spew from Lava Buds. These things can do some serious damage, so watch it!

Huff N. Puff's Bio and Stats

 * Bio: Huff N. Puff is an evil cloud that is made up of 60 Tuff Puffs and stops the sun from shining on Flower Fields. He also guards Klevar, the sixth Star Spirit. Mario, with the help of Lakilester, defeats him and brings peace back to Flower Fields. His base of operations is Cloudy Climb.
 * Stats: Max HP: 60, Attack Power: 5 (Ground Pound), 7-2 (Hurricane), 12 (Thunder Quake), 10 (Lightning Blast), 5-15 (Super Ground Pound), Defense: 0.
 * Tattle: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.

Tuff Puffs' Bio and Stats

 * Bio: Parts of Huff N. Puff. They attack Mario after Huff N. Puff is attacked.
 * Stats: Max HP: 1, Attack Power: 2, Defense: 0.
 * Tattle: These are the Tuff Puffs that break off when you damage Huff N. Puff. Tuff Puffs will fly over and attack you directly. You have to shake them off using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.

Crystal King's Bio and Stats

 * Bio: He is surrounded by Crystal Bits. He guards the final Star Spirit, Kalmar and lives in the Crystal Palace.
 * Stats: Max HP: 70, Attack: 4 (Crystal Bit Toss), 6 (Ice Bolt), 8 (Mist), Defense: 2
 * Tattle: He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?

Crystal Bits' Bio and Stats

 * Bio: Jewels that belong to the Crystal King. They back up the Crystal King during battle.
 * Stats: Max HP: 1, Attack: 4 per hit (basically, when the Crystal King spits them at Mario), Defense: 0
 * Tattle: This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.

King Bowser's Bio and Stats
-Round 1: It's the Evil King Bowser! Finally, after all this time! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario! -Round 2: It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that? -Round 3: It's the Evil King Bowser! No more messing around! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
 * Bowser is the supreme king of the koopas. To finally destroy Mario, he steals the Star Rod, thus, making him invincible! Using the Star/Peach Beam, Mario can deactivate the power of the Star Rod.
 * Stats: -Round 1: Max HP: 50, Attack Power: 3 (Ring Attack, Mario's Partner), 4 (Ring Attack, Mario), 6 (Claw Attack), 8 (Fire Breath), Defense: 1 -Round 2: Max HP: 99, Attack Power: 3 (Ring Attack, Mario's Partner), 6 (Ring Attack, Mario), 8 (Claw Attack and Jump Attack), 10 (Fire Breath and Lightning Slam) -Round 3: Max HP: 99, Attack Power: 3 (Ring Attack, Mario's Partner), 6 (Ring Attack, Mario), 8 (Claw Attack and Jump Attack), 10 (Fire Breath and Lightning Slam)
 * Tattle:

Kammy Koopa's Bio and Stats

 * Bio: She is Bowser's right-hand Magikoopa. She often accompanies Bowser wherever he goes. Princess Peach and Twink fight her while Mario fights Bowser.
 * Stats: Max HP: 10, Attack: 3, Defense: 0
 * Tattle: N/A

Game Enemies
Enemy names in Bold Print are bosses.