Super Mario Maker 2

Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, and forest; and further terrain options, such as slopes, and water in non-underwater levels. Additionally, there is a nighttime feature, which alters many course elements. In addition to Mario, Luigi, Toad, and Toadette are playable in Network Play, a multiplayer mode which allows the player to compete against or co-operate with three other players online. Super Mario Maker 2 is set to be released on June 28, 2019 in Japan, North America, Europe, and Australia.

Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles place beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. The player also has the option to add a coin total showing the number of coins out of a specific number they have collected, though the result for collecting them all is unknown. Vertically scrolling levels can also be created.

In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels, the lava can also be set the same function.

Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles.

Course elements
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.

Elements formatted in bold are new to Super Mario Maker 2.

Styles
The game styles are separated into two categories; game styles that were not present in the first Super Mario Maker are placed in "Extra Game Styles", which feature their own unique elements that are intangible with other styles.
 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U
 * Super Mario 3D World

Terrain
The terrain category is represented by a Brick Block icon and colored blue.

Items
The item category is represented by a coin icon and colored pink.

Enemies
The enemy category is represented by a Goomba icon and colored green. In the Super Mario World style, there are at least four wheels for enemies. In the Super Mario 3D World style, there are at least three wheels for enemies.

Gizmos
The gizmos category is represented by a key and colored yellow.

Original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

Super Mario World

 * Snake Blocks are colored green.
 * The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
 * ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
 * Banzai Bills leave some clouds of smoke behind when they travel.

New Super Mario Bros. U

 * The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
 * The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
 * Banzai Bills have a smaller design than in New Super Mario Bros. U to keep consistent with the other game styles.
 * The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava.

Super Mario 3D World

 * The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
 * Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin when they come from the background.
 * The size of the timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
 * Face blocks now have a "!" icon instead of a "?" icon.
 * P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
 * The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
 * The flagpole does not turn gold when the player touches the top of it.

Super Mario Maker

 * The underground theme in Super Mario Bros. 3 style uses the brown palette for ground tiles in the day version, while the gray palette is used in the night version.

Release
In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription, and if they pre-order the game, they receive a Super Mario Maker 2-themed stylus as a bonus. In Australia, the pre-order bonus also includes a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels. For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.

North American players can also get the limited edition with the online subscription, but it is currently unknown if they will receive the special stylus as well.

Debut trailer
The icons for several of the Super Mario 3D World course elements either used their icons from the New Super Mario Bros. U style, their artwork from the Super Mario 3D World Prima guide, or a completely different icon than in the final game. For the former these include:
 * Warp Pipes
 * Super Mushroom
 * Fire Flower
 * Super Star
 * Semi-Solid Platforms
 * Goombas
 * Piranha Creepers
 * Stingbies
 * Pink Coins
 * 10 Gold Coins

Additionally, the Goomba's icon used artwork of a Mini Goomba instead of a normal one.

For Custom Scroll, the icon used for the scrolling points was a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.