Oil Drum Slum

Oil Drum Slum is the thirtieth and final level in the classic Game Boy game, Donkey Kong Land. It is also the seventh area of the Big Ape City.

In this unique skyscraper level, the Kongs will face one of their biggest challenges. The level is filled with many, many Oil Drums, which must be used as platforms to cross wide gaps. The heroes have to be fast, though, as a vast majority of these Oil Drums can burn them if the they touch the flames that come out of them. Along with these Oil Drums are some tires and ropes to help the Kongs reach higher areas. Most of the level's ropes, however, are like the ones in Skyscraper Caper, and can pull the monkeys up and down. As the final level of the game, Oil Drum Slum is also very long compared to the normal levels of Donkey Kong Land, and has more than one checkpoint in it. The enemies here include Zingers, Kritters, Slippas, Gnawties, and even Krushas.

Bonus Level(s)

 * When the Kongs climb up the rope with the letter O on it, they should look to the left. They should see a tire at the edge of the screen. They must jump to it and bounce to a nearby platform. There, they will find a barrel. Once they walk into it, they will be shot to the Bonus Level, where they will need to swim between a narrow path underwater. As they go, Fangfish, Chomps and other enemies will swim towards them, so they must be careful. The heroes will come up to some Extra Life Balloons while they travel, but they fly away fast. Once done with the bonus, the Kongs must exit by swimming to the far right end of the area.
 * Near the end of the level, the Kongs will see a Krusha and a TNT Barrel near an Oil Drum, which is blocking a small pathway. Donkey Kong should be used to defeat the Krusha and then pick up the TNT Barrel. With this barrel, Donkey or Diddy should blow up the Oil Drum blocking the hidden path. Then, they must take this path to find a barrel. It will blast them to a Bonus Level. There, the monkeys will have to climb up a ship mast to collect Extra Life Balloons. They should go fast, though, as the balloons ascend fast, and can not be grabbed once they are too high. At the top mast, the heroes must jump into a barrel to exit the Bonus Level.