Klump

Klumps are obese Kremlings and militaristic ground troops of the Kremling Krew in the Donkey Kong series. They are among the higher-ranking members of the Kremling Krew and serve as the second commander. Klumps first appear in Donkey Kong Country.

Donkey Kong Country
In their debut appearance, Klumps first appear in the very first level, Jungle Hijinxs. They subsequently appear in some levels later into the game, half of which appear in Kremkroc Industries Inc.

Due to their helmet, Klumps are immune to a jumping attack from Diddy Kong. Despite their strength, Klumps can be defeated by nearly any attack, including: throwing a barrel at it, ramming into it with Rambi the Rhino, a frontal attack (rolling/cartwheeling into it), or by having Donkey Kong jump onto them.

In Gang-Plank Galleon's fake ending credits, Klump is credited for doing the game's "KONCEPT".

In the Game Boy Advance remake, Donkey Kong can obtain a photograph of Klump by Hand Slapping it.

In the backstory in the game's instruction manual, an individual Klump identified as "Klump the Kremling" traps Diddy Kong in a DK Barrel before stealing the Banana Hoard with his group of Kremlings. In the Game Boy Advance version's intro, he is replaced with Krusha.

Klumps appear in these levels, in order:
 * Jungle Hijinxs
 * Torchlight Trouble
 * Trick Track Trek
 * Elevator Antics
 * Blackout Basement
 * Platform Perils

Donkey Kong Country 2: Diddy Kong's Quest
In Donkey Kong Country 2: Diddy's Kong Quest and its handheld counterpart, Donkey Kong Land 2, enemies similar to Klump appear, known as Kannons. According to the manual, Kannons are Klumps dressed up in pirate gear.

Donkey Kong 64
Klumps reappear in Donkey Kong 64. They appear in every level except for Frantic Factory, Creepy Castle, and the DK Isles hub. In Fungi Forest, Klumps only appear during the day time and are replaced by Bones at night.

A Klump is first shown during the game's introduction. K. Rool orders him, a Kritter and a Kasplat to imprison Donkey Kong's friends and steal the Banana Hoard. As Klump rushes into K. Rool's throne room, he accidentally knocks the Kritter and Kasplat out of the way. The Klump explains him and the other Kremlings have "already taken care of business" and shows that Chunky, Lanky, Tiny, and Diddy Kong have been imprisoned. K. Rool overrules Klump by hoping that he is right about taking care of business.

During gameplay, Klumps attack the active Kong by throwing unripe, green Oranges at them. Klumps can also bounce the Kong backward with their belly, although this does not hurt the Kong. Klumps are among the stronger enemies, as they are invulnerable to basic attacks. They can only be defeated by the shockwave attack, throwing an Orange, using a musical instrument, or if Chunky touches them while in his Hunky Chunky state. When defeated, Klump spins around, does a military salute and then falls down. Klumps release three Oranges upon defeat.

From a distance, Klumps can be seen eating an Orange, which is comically followed by an explosion in their stomach, causing them to burp.

A Klump appears at the end of the DK Rap, and he interrupts it by throwing an Orange at the screen.

Diddy Kong Pilot (2003)
A Klump was playable in the 2003 version of Diddy Kong Pilot, a game which was eventually canceled and rebranded as Banjo-Pilot. He had high speed and weight and a low acceleration. Klump is a member of Team Kremling, the rivals of Team Kong and Team Cranky. The player can unlock Klump, along with the rest of the Kremlings, by clearing all Cups as Team Kong.

Klump had voiced dialogue within the game and sounded similar to his cartoon counterpart.

When the build turned into Banjo Pilot, it is believed Klump was replaced by the character of Klungo.

Donkey Kong Barrel Blast
Klump is an unlockable playable character in Donkey Kong: Barrel Blast. As suggested by his stats, Klump is the rival of Lanky Kong, and he can be unlocked by completing Candy's Challenge 16: Beat Klump! He has very high speed (4.5/5), a low boost (2/5) and poor agility (1/5).

Klump attacks by slamming his opponents with his belly. His bongos are brown with a metal ring on their midsections and bucket handles on their tops.

Donkey Kong Country novel
An individual Klump appears as an antagonist in the Donkey Kong Country novel. In the first chapter, Klump leads a Kremling squad to take Donkey Kong's Banana Hoard, and they encounter Diddy Kong. Diddy tries to prevent the Kremlings from stealing the bananas. He manages to cartwheel into Klump but is then restrained by him and sealed inside a barrel, which Klump promptly kicks across the jungle. Klump and the Kremlings then depart with the bananas.

Klump reappears in the final chapter, where Donkey Kong, Diddy, and Cranky Kong board the Gangplank Galleon and battle numerous Kremlings. Diddy cartwheels into Klump after it taunts him, and the Klump is sent overboard.

Donkey Kong Country TV series
In the Donkey Kong Country animated series a single Klump, aptly named General Klump, is one of King K. Rool's generals. Despite his fearsome appearance, Klump was actually a big softy on the inside.

Physical appearance
In Donkey Kong Country Klumps have purple skin, a yellow belly, and are wearing a green military helmet with three chevrons. They are also wearing a green belt with five pockets and a pair of black boots.

In Donkey Kong 64, Klumps are larger than in Donkey Kong Country. They are pink and wear a yellow-orange vest over their belly, and also appear to be wearing shoes rather than boots.

In Donkey Kong Barrel Blast, Klump is wearing green camo pants and a wooden bucket on his head. He is a more subdued shade of brown, and is larger than King K. Rool.

Trivia

 * Klumps were resistant to Donkey Kong's jumping attack in the pre-release version of Donkey Kong Country. In the final game, Klumps were only resistant to Diddy Kong's jump attacks.
 * A pre-release image from Donkey Kong 64 shows a Klump chasing Lanky in a barn of Fungi Forest. In the final release, Klumps do not appear inside these barns.