List of Mario & Luigi: Partners in Time pre-release and unused content

These are beta elements from Mario & Luigi: Partners in Time.

Early iterations
The game was originally going to be called Mario & Luigi 2.

Early builds
An early screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Little is known about this Blooper creature, which was unused.

Another early screenshot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game and Mix Flowers don't look or act this way in the final game. There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked. Also in page 27 of the instruction booklet there are two images of Mario leveling up, here instead of having "stache" he has "hige" (a Japanese word for moustache). Finally, it may be notable that Baby Mario's initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.

Debug menu & unused room
Using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000, you can access a debug menu. Hold Select + A while loading your save. One of the selectable rooms will have an unused Yoshi Egg, and an unused chat bubble with a heart bubble.

Functions
The menu will allow you to warp to some levels and cutscenes in the game.

KUBOTA
Refers to Hiroyuki Kubota, the Game Design Director and person in charge of scenarios. The options are meant to send you forward to different points in the game storyline. Specifically, the moment after a key event occurs.

Note that "warps you to Peach's Castle" will take you to the castle as it appears after the event described in the message (e.g., "YostaIsland Clear" warps you into a castle in which Yoshi Island, Bowser Castle, and Toadwood Forest are unlocked with E. Gadd waiting for you). However, it will not work if the selected event has already occurred (i.e., you can't view the opening sequence of Peach's Castle on a completed save).


 * 0 - No message, warps you to Toadwood Forest (Mario and Luigi).
 * 1 - "E3 KinopuMori" ("E3 Toadwood Forest"). Crashes the game (deleted level?)
 * 2 - "E3, Enerougi-Koujyou" ("E3, Vim Factory"). Crashes the game (deleted level?).
 * 3 - "E3, YastaIsland" ("E3, Yoshi's Island"). Crashes the game (deleted level?).
 * 4 - "Opening Event taoreru KINO-JI syuuryou ato" ("Opening Event after Toadsworth collapses"). Warps you to Peach's Castle.
 * 5 - "Refresh Kinoko nyuushu ato" ("After receiving the Refreshroom"). Warps you to Peach's Castle.
 * 6 - "Gedonko Monster toujou ato" ("After Gedonko Monster appears"). Warps you to Peach's Castle.
 * 7 - "nakaniwa TimeHole kara kako he itta ato" ("After going through the Time Hole in the courtyard to the past"). Warps you to Peach's Castle.
 * 8 - "1-kaime no Oyama tono kaowa Monster hannou event ato" ("After the first conversation with E. Gadd and the Monster reaction event"). Warps you to Peach's Castle.
 * 9 - "KINO-JI to YoungKINO-JI ga deau event ato" ("After the event where Toadsworth and Young Toadsworth happen to meet"). Warps you to Peach's Castle.
 * 10 - "KinopuMori clear ato" ("After clearing Toadwood Forest"). Warps you to Peach's Castle.
 * 11 - "2-Kaime no Oyama tono kaiwa shiro ni TimeHole ga shutsugen ato" ("After the second conversation with E. Gadd and a Time Hole appears in the castle"). Warps you to Peach's Castle.
 * 12 - "SpinJump tutorial ato" ("After the SpinJump tutorial") Warps you to Peach's Castle.
 * 13 - "YostaIsland clear" ("Yoshi's Island clear") Warps you to Peach's Castle.
 * 14 - "3-kaime no Oyama tono kaiwa Kinokkuru no e wo mita ato" ("After the third conversation with E. Gadd and seeing Toadbert's picture"). Warps you to Peach's Castle.
 * 15 - "BrotherBall tutorial ato" ("After the BrotherBall tutorial"). Warps you to Peach's Castle.
 * 16 - "Nokomity clear ato" ("After clearing the Koopaseum"). Warps you to Peach's Castle.
 * 17 - "Peach heya de Peach event kao ni Kinoko ga...ato" ("After the event in Peach's room where Peach's face is a mushroom..."). Warps you to Peach's Castle.
 * 18 - "Petanko tutorial shuryo ato" ("After the conclusion of the Petanko tutorial"). Warps you to Peach's Castle.
 * 19 - "BabyPeach kyushutsu syuuryou ato" ("After rescuing Baby Peach"). Warps you to Peach's Castle.
 * 20 - "Koopa toujou shindou shuuryou ato" ("After finishing Koopa's introduction"). Warps you to the 2nd floor of Peach's Castle.
 * 21 - "Koopa toujou event subete shuuryou ato" ("After all of Koopa's introduction event"). Warps you to Peach's Castle.
 * 22 - "KinokoTown clear ato" ("After clearing Toad Town"). Warps you to Peach's Castle.
 * 23 - "StarShinden clear ato" ("After clearing Star Shrine"). Warps you to Peach's Castle.
 * 24 - "KoopaShiro clear ato nakaniwa kara" ("After clearing Koopa Castle from the courtyard"). Warps you to Peach's Castle, into the Bowser's Castle Time Hole room, crashes the game.
 * 25 - "Zarazara Sabaku start" ("Gritzy Desert start"; "zarazara" is onomatopoeia for the scratchy sound of sand). Warps you to the Gritzy Desert.
 * 26 - "Zarazara Sabaku start" ("Gritzy Desert start"). Warps you onto the Star Shrine near the Star Gate. Moving out of the initial position will trigger a cutscene.
 * 27 - "Zarazara Sabaku start" ("Gritzy Desert start"). Warps you onto the Star Shrine after the Star Gate.
 * 28 - "KinokoTown clear ato" ("After clearing Toad Town"). Warps you into the Sewers with Toad Town unlocked.

Values past 28 make the "Incorrect!" sound.

KOBAYASHI
Refers to Field Designer Shunsuke Kobayashi. These options mainly involve the beginning of the game.


 * 0 - "KurisMura sonchou no ie" (OTONA) ("House of the head of Hollijolli Village" (ADULT)). Warps you into Hollijolli Village inside Major's house.
 * 1 - "KameJet deai mae (BABY)" ("Before encountering the Koopa Cruiser"(BABY)). Warps you onto the Koopa Cruiser.
 * 2 - "KameJet chakuchi (BABY)" ("Koopa Cruiser landing" (BABY)). Warps you into the Hollijolli Village Koopa Cruiser landing site.
 * 3 - "KameJet deai ato (ONBU)" ("After encountering the Koopa Cruiser" (CARRIED)). Warps you right into the "adults rescued" cutscene on the Koopa Cruiser.
 * 4 - "Gessy nomikomare toki (ONBU)" ("When Yoob gulps you down" (CARRIED)). Warps you to the top of Yoshi Mountain.
 * 5 - "Gessy no onaka WanWanIwa touka ato (BABY)" ("In Yoob's stomach after passing over(?) the Pocket Chomp" (BABY)). Warps you into Yoob's Belly..
 * 6 - "Gessy clear ato mata tainai ni hairu event" ("Event after clearing Yoob already having gone inside"). Warps you to the top of Yoshi Mountain.
 * 7 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you to Yoshi Village.
 * 8 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you to Yoshi Village. The Toadbert-memory-recover cutscene plays. After it finishes, you're sent to Toad Town.
 * 9 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you into the cutscene after you beat the final boss. Then, the game crashes.
 * 10 - "Gessy clear ato Yoshi no mura" ("Yoshi Village after clearing Yoob"). Warps you into the cutscene where Bowser gets possessed.

Values past 10 make the "Incorrect!" sound.

FUJIOKA
Refers to Chihiro Fujioka, another Field Designer. Room names are given in the format "XX Y-Z", where XX is the place name, Y is the area number (single map screen is one area), and Z is the room number. So, Yosta 2-3 will bring you to Yoshi Island, Area 2, Room 3.


 * 0 - No message, warps you to the debug room (see the debug room section).
 * 1 - "Yosta 2-3" ("Yoshi Island 2-3").
 * 2 - "Yosta 1-2" ("Yoshi Island 1-2").
 * 3 - "Yosta 2-2" ("Yoshi Island 2-2").
 * 4 - "Koujou 1-1" ("Factory 1-1"). Warps you to the Vim Factory.
 * 5 - "TestMAP Test 1". A hammer sound is played, you're brought into the test map between two NPC Toads.
 * 6 - No message, warps you into the test room, right into the battle.
 * 7 - "DossunSoto 2-5" ("Thwomp exterior 2-5"). Warps you to Thwomp Volcano.
 * 8/9 - "incorrect!" sound.
 * 10 - "Shop, Menu Test". Warps you into the Test Map with a NPC Toad in the top. See the Debug Map section for more details.

Everything higher plays the "Incorrect!" sound.

MAKEAWA
Refers to Production Manager Yoshihiko Maekawa. It is unknown what this menu may have been for.


 * 0/1 - Gives you no message and brings you into a frozen tutorial screen in Bowser's Castle (where Stuffwell teaches you how to move in a group of 4).
 * 2 onward - Begins to send you somewhere, then plays an "Incorrect!" sound. You can still select an option, but the screen is black.

GOTOU
Refers to the third Field Designer, Daisuke Goto.


 * 0 - "Incorrect!" sound (also 3 onward).
 * 1 - "Yosta 2-3".
 * 2 - "Yosta 1-2".

Coin Edit
Pressing X or Y will increase your coin total by 1. If you hold B and then press X/Y, it will increase by 10.

Scoot Bloop
An enemy name in the ROM, Scoot Bloop, was totally unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have recently been ripped from the game and its unused data was discovered. Apparently, Scoot Bloops attacked by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game.

Miscellaneous
Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below.