User:Wildgoosespeeder/sandbox

If there is anything I can do to improve this guide, such as layout or settings I never considered, please let me know! -- 17:14, 12 January 2016 (EST)

This is a guide to get the best possible screenshots for all consoles by using emulators. Emulators provide the sharpest screenshots possible, but it takes some know-how to achieve that level of quality. Also use PNG with PNG Monster applied. Don't use JPEG or GIF. If screenshots don't comply with these standards, tag images with.

Settings to more closely match real N64 hardware video out

 * Keep screenshots 320x240.
 * Any other resolution, higher or lower, doesn't look good.
 * Even though an SDTV does 640x480, it is not recommended.

Expansion Pak
There are a few exceptions. The Expansion Pak increases the resolution of games that can utilize it; from the standard 320x240 to 640x480.

List of Games Covered by NIWA

 * Donkey Kong 64
 * 64DD games (in theory)
 * The Legend of Zelda: Majora's Mask
 * Pokémon Stadium 2

GCN/Wii
Minimum 640x480 (4:3), unless the GCN game can support widescreen (16:9) natively, such as Super Mario Strikers or F-Zero GX. Then use 854x480. Minimum 854x480 (16:9) or 640x480 (4:3).
 * GCN
 * Wii

Taking good quality screenshots are a bit trickier due to amateur programming that has yet to be fixed. It is often better and easier to take screenshots above 1x native. If you are displaying a 1x native image in full screen mode, such as a monitor that can display up to 1920x1080p, make sure that you adjust graphical settings. Otherwise blurriness due to stretching occurs. The following table is for selecting the right graphical setting when the 1x native video is being expanded and scaled properly to fit your current screen resolution setting (Windows Flag + R, rundll32.exe shell32.dll,Control_RunDLL desk.cpl).

Cutscenes
DON'T use above 1x native for certain cutscenes because it displays a pre-render video instead of live 3D models. There is no benefit. Use 1x native and scale the emulator window appropriately in these cases. Here's an example of this case below:

Wii U

 * 1280x720 or 1920x1080 (TV)
 * 854x480 (Gamepad)
 * 800x450 (Miiverse)

Virtual Boy
384x224

GB/GBC
160x144

GBA
240x160

DS/DSi
256x192 each screen

3DS

 * 400x240 Top screen
 * 320x240 Bottom screen