Slipslide Ride

Slipslide Ride is the eighteenth level of Donkey Kong Country and the second level of the Gorilla Glacier area.

The level takes place inside an icy cavern. The Kongs must climb ropes to get around. However, the ropes are frozen, and are therefore slippery. The Kongs slide either up (with blue ropes) or down (with purple ropes) the ropes as soon as they cling to them and they must avoid enemies as they do. The enemies here include Zingers, Kritters, Armies, Klaptraps and Neckys, who are scattered throughout the whole level.

Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, the only one in which the tune "Ice Cave Chant" can be heard. In the GBC version, the Kremlantis water temple theme plays in this level, despite Snow Barrel Blast and Ice Age Alley using "Ice Cave Chant" in said version. The SNES version of "Ice Cave Chant" is featured as a track in Super Smash Bros. Ultimate.

Layout
The Kongs are greeted by a hopping Kritter as they enter the level. A rope dangles above them here that can pull them into a secret area. Another rope hangs in a narrow passage farther ahead, which can pull the primates up to a piece of land with the DK Barrel wobbling on it. After walking up a slippery hill, the heroes encounter an Army and another rope that can lift them onto a ledge. The letter K floats in an alcove on the ceiling. The Kongs can find a purple rope to the right of here. As they slide down it, they must be cautious of a pair of Zingers, who guard the sides of an alcove with a barrel in it. When the Kongs reach the cold ground again, they can find a slanted pathway and a ledge ahead of them. An Army rolls off the ledge as they approach. They can find another rope above a lone Zinger on top of the ledge that pulls them up through a narrow passage.

At the top of this rope, two more ropes can be seen to the left above a Zinger. As they climb, they must alternate between ropes, as Zingers fly on top of them. A DK Barrel shakes in an alcove to the right of the ropes when the primates access the top of the area. To the left, they can find a slanted pathway with a gap at the end of it. A Necky with a Banana Bunch above it is above the gap. If the heroes jump into the narrow abyss, they land on the top of a steep, but small, hill. Another hill is located ahead after a flat pathway leading under a low ceiling of crystals. A small abyss follows, but the primates can cross it with the use of a purple rope, which has a Zinger under it. If they continue, they head down a long, steep hill with a pair of hopping Kritters at the bottom of it. Three more ropes dangle above an abyss ahead. Zingers as positioned around the ends of them, so the heroes must jump off of the objects quickly to avoid being pulled into them. The level's Star Barrel waits at the other side of the abyss.

If the duo journeys a bit farther, they can find a slanted surface with a blue rope on the other side of it. The rope pulls them to a steep slope with a Klaptrap and an Auto Fire Barrel on it. As they ride up the rope, the are lifted past a DK Barrel. The Auto Fire Barrel mentioned previously can blast the two friends into an area at a higher elevation, where there are a few Kritters and Klaptraps. A rope leading to the letter O in an alcove hangs above the Kritter. After a steep hill, the Kongs can find a large abyss with several blue ropes dangling above it. The ropes can pull them into the gap if they are not fast enough, but they can also bump into a Zinger at the top of the ropes if they move too fast. Once they cross the abyss, they can find a purple rope in a smaller gap with a Zinger at the bottom of it. Two ropes are present on the area of land ahead. The closest rope leads up to the next area, while the second rope leads up to an alcove with the letter N. Zingers fly are around this rope. From the top of the first rope, the heroes can find a path leading to the west. Two Klaptraps march along it, and they are followed by a blue rope with a Zinger in front of it.

An icy platform is located at the top of the rope with a large abyss next to it. This gap must be crossed using six separate purple ropes, most of which that have Zingers at the bottom of them. A smaller abyss follows the platform on the other side of this gap. If consists of a single purple rope that can pull the heroes downwards if they do not jump off of it fast enough. The platform after this pit carries a sign that indicates that the level is near complete. A pair of purple ropes hang parallel to each other above a gap ahead of here. Although the Kongs must climb up the ropes, they force them downwards. With good speed, the ropes can be climbed with the Kongs jump between them fast enough. Once the heroes reach the top of the ropes, they can find an area of land with some ropes placed across from it. The letter G floats above the first of the ropes. Ahead, an exit sign can be found. An opening in the wall is also nearby, and when it is entered, the level is completed.

K-O-N-G Letters

 * K: If the primates rise to the top of the third rope in the level, they can find the letter K in an alcove in the ceiling.
 * O: The letter O is placed in an alcove, which can be reached if the primates jump on the first Kritter from the Star Barrel. Upon bouncing on the enemy, they can grab onto a blue rope that pulls them to the alcove.
 * N: Shortly after the third Bonus Level, the Kongs find two ropes. If they take the rope farthest away from them, they are pulled up to an alcove with the letter N in it.
 * G: The letter G is immediately before the exit sign at the top of a blue rope.

Bonus Levels

 * Right at the start of the level, the Kongs should bounce off of a few nearby Kremlings to reach the rope above them. When they cling onto this rope, it pulls them upwards, where they must jump onto the platform to the left. Here, they must pick up a barrel and throw it into the wall to the left. Once hit, an opening is revealed in the wall, and the primates must walk in to enter the Bonus Level. Here, they have to hit a few barrels, which letters are present on, in order to spell the word "Kong." If they can spell the word without any mistakes, they are awarded with an Animal Token or Extra Life Balloon.
 * Farther on in the level, the Kongs slide down a rope and discover an alcove to the right. They must jump here and pick up the nearby barrel. Then, they should jump down to the end of the rope they were just on and break the wall to the left. An opening appears, and they should walk in it to access a Bonus Level, where they have to hit the blinking letters flying around to spell out the word "NINTENDO." When this is done without mistakes, they are given a reward.
 * After the letter O, the primates should grab onto a set of ropes and jump over a gap. At the third rope, they must continue to ride upwards, and then jump to the left, where they find a Bonus Barrel. Once taken to the Bonus Level, the Kongs need to jump around several blue and purple ropes while grabbing as many bananas as they please. Afterwards, they can exit by taking the entryway to the right of the area.

Warp Barrel

 * The Kongs should jump above the entrance to the first Bonus Level to land in a hidden Warp Barrel that leads them into the area shortly after the letter N. This warp appears in all versions of Donkey Kong Country, except for the Game Boy Advance version.

Photograph (Game Boy Advance version only)

 * There are a pair of Zingers to the left of the letter N, and a blue rope is next to them with a camera icon at the top of it. If they collect it, they are given a photograph of a Chomps in the second page of their scrapbook.

Trivia

 * In the Game Boy Color version, the player can find a crude drawing of a bull within the level. This is the "Rareware Cow", a visual Easter Egg that has appeared in other handheld works by the company.