Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)

Bramble Scramble is the nineteenth level of Donkey Kong Country 2: Diddy's Kong Quest, as well as the eighteenth level of Donkey Kong Land 2, a similar game for the Game Boy system. It is the third area of Krazy Kremland in Diddy's Kong Quest, and the fourth area in Donkey Kong Land 2.

This is the second bramble level of the games, which is strangely located in the amusement park, Krazy Kremland. Both of the Kongs need to climb ropes and use the help of the Animal Buddy, Squawks, as well as the well-hidden Squitter, who can be found in Diddy's Kong Quest. Sharp brambles trace the outside of the area, though, and one touch of them can cause a monkey to run away. Several enemies also lurk around this level, including Krooks, Kannons, Kloaks, Zingers, Flitters, Click-Clacks and Mini-Neckys.

''Donkey Kong Country 2
From the start of the level, the Kongs must walk down the path and jump over the brambles to a rope. As they climb sideways, there are Zingers they will need to dodge, or risk losing a monkey. Then, they should climb up the next rope, where a Krook will be found throwing his hook at them. Once they pass him, though, the heroes need to hop to the left and land on the safe wooden platforms. After they jump across each gap in between the platforms, the monkeys will find a box containing Squawks the Parrot. With the Animal Buddy, the can fly strait up and follow the path between the sharp brambles. There are Zingers and Flitters in the way as they go, so the Kongs need to watch where they're going. Soon, they will find a DK Barrel and have to glide downwards. Krooks and Zingers attempt to attack them as they come down. Then at the bottom, they must fly west. Again, there are enemies scattered all over the place as the group travels through the level. They will even have to dodge a swarm off Zingers flying around in a circle, similar to Boo Buddies. After that, they will have to go under a Kannon, who will shoot his cannons at them at a fast pace. Moving on, the animals will have to watch out for more enemies and soon go north, where there is an evil Krook on the side. He will attack as soon as the Kongs come by. But, once they pass him, they will get to a No Animal Sign, and it will make Squawks disappear. As the heroes begin to walk on land again, they will climb up a rope with the Star Barrel on it.

From here, they must continue up the rope and avoid Mini Neckys that swoop down at them attack. They will travel west when they get to the top, and keep going across the ropes. Once they pass a Kannon, they'll have to climb north again, though. When they get to the top there, the monkeys must climb east. There are kannonballs blasting towards them as they go, coming from the nearby Kannon, whom they will soon meet. When they beat him, they need to go little farther, and finally drop down off the rope to the below platform. The monkeys will defeat two Click-Clacks here, and then have to jump over the brambles, following the path of bananas. They should land on another platform, where there is a second box, containing Squawks. With the parrot's help again, they can fly east and beat the Zingers in their path. Then, they'll enter a large area filled with red Zingers. They can not be defeated, even with Squawk's assistance, so they must go around each and every one of them. Eventually, the group will get to the bottom right corner of the area and move on between the dangerous brambles. They must they go under a few Zingers, and travel up north. Here, they will go through a tight, round space, where some more Zingers will be flying in circles. They need to tag along behind the enemies, and they exit the area from the opening in the top. Soon, the animals need to go west again, where red and normal Zingers will both buzz toward them. They should carefully maneuver around these foes, and then dodge a few Mini Neckys after that. When all these hazardous villains are passed, the heroes must fly north and go around more red Zingers in a tight, round area. When they get through this part, the monkeys and their buddy must move on east. There are some Kloaks throwing several crates at them when they come by, and they are hard to avoid, therefore, Squawks should use his pellets to defeat them. After this, they will cross another No Animal Sign, and lose their parrot friend. After this, the lone two monkeys must walk along the path and jump down on the Ending Pad.

''Donkey Kong Land 2
At the beginning of the level, the Kongs must jump to all the platforms and avoid a Krook. Then, they need to bounce off a Flitter and land on a rope, in which they need to climb up. When they are at the top, they must continue east. There will be a Zinger in the way as they go, so they'll need to drop down to the platform below and go around it. They will meet another Zinger right after, but it can be avoided easily if they Kongs move across the ropes when it gets out of the way. Then, the heroes must go down the rope. There are several Zingers in the way as they go, and they can possibly hit a monkey to make them run away. Soon, they will be able to get off the rope and walk across a platform. After they defeat the Click-Clack on it, they need to bop into the Animal Barrel. It will turn them into Squawks. With the buddy, they should fly upwards between the brambles. There are some Zingers in the way as they go, so they must be cautious. At the top, the monkeys and their parrot friend must continue through the brambles and travel east again. After this part, there are many twists and turns in the path, but the area can easily be navigated through using the brambles, which shape out the right path. As they all move around the sharp brambles, several Zingers and Flitters will be buzzing all over the place, and can be a real hazard if the animals aren't careful. Eventually, they will make it to a platform with a No Animal Sign. It will make Squawks disappear, so they can walk on the ground without him. After this, they must jump on the nearby ropes and leap to separate ropes going west. Soon, they will get to a platform with the Star Barrel on it.

Halfway through the level, the heroes must get on more ropes and climb wast. There are even more insects waiting to attack as the move along, so they must continue to be careful. Later, they will have to climb down the rope. Again, there are Zinger swarming all around this rope, and will stop at nothing to beat the Kongs. Soon, though, the monkeys will land on a platform with a Click-Clack on it. They should defeat the enemy, and then leap to the following platforms, where they will find another Animal Barrel. It will turn them into Squawks, who must fly upwards between all the brambles. Again, there are many twists and turns as they go, as well as several Zingers, who lurk all around the area. Once they get through that whole part around the brambles, they'll pass another No Animal Sign, making Squawks disappear. When he is gone, the heroes must cling onto more ropes and climb across them. Zingers and Flitters will be floating all around this space, and the monkeys can easily hit into one if they are not careful. Soon, Diddy and Dixie Kong will have to climb strait down a single rope, where they will avoid even more foes. Finally, when they reach the bottom, they should see a platform. They need to jump on it and walk along, until they see a spring. It will bounce them out of the level when jumped on.

Bonus Level(s)
To find the only Bonus Level in Bramble Scramble, the heroes must get to the platform where they find the first Click-Clack in the level. If they use their Team-up move, they should hit or at lease see an Invincibility Barrel. After they break it, they need to jump into the first abyss they see and run along the brambles. Although the surface is sharp, the Invincibility Barrel had before granted them temporary invincibility. Once they hop over all the brambles, they will get in a barrel. With it, they should shoot up to the path of bananas, and land into the Bonus Barrel. It will take them to the Bonus Level, where they must have the aid of Squawks to defeat all the Zingers around the area, and grab the stars that were behind them. When all the stars are collected, the Kremkoin will appear.

DK Coin
After the second Kannon after the Star Barrel is passed, the heroes will jump off the rope they are on. They will land on a platform with two Click-Clacks on it, as well as an abyss to the left of it. They should jump in this gap, and flutter around the barrel with Dixie Kong. They should be on a platform with a No Animal Sign on it. From there, they need to leap off the platform from the right side of it. They'll find loads of bananas and Banana Coins here as they fall. Soon, they will land on a small platform with an Animal Barrel above it. When the monkeys jump in, they'll turn into Squitter the Spider. As the Animal Buddy, they should climb back up and look to the brambles to the left. There might be a banana a over the wall. When the spider grabs that banana, he will realize that he has gone through the wall. Squitter should continue to the other side, where he'll find the DK Coin right in front of himself.

Golden Feather (GBA Only)
After the Kongs find the second Squawks in the level, they need to enter the large area cluttered with Zingers. Once they leave this part at the bottom right corner, they'll have to go under a few Zingers. When they get to a group of two Zingers that they must go under, they will see the Golden Feather in the top corner of the area. The heroes must go above and grab the feather when the bees go downward.

Photograph (GBA Only)
To find the photograph to add a picture into Wrinky's Scrapbook, the Kongs must use their Team-up move at the beginning of the level to throw a monkey over a wall of brambles behind them. Once this is done, they will land in a barrel. It will move them side to side. So, when the barrel moves to the far right, the Kongs, with Diddy Kong in the lead, will need to blast out of the barrel and travel to a nearby Diddy Barrel in mid-air. When they get in the barrel, Diddy Kong will be shot through it and be taken to another barrel. This barrel will then blast him to the photograph and back to the barrel below.

Bonus Level(s)
After the Kongs pass the first No Animal Sign, they must climb up on the ropes nearby. When they get to the very last rope, the group might see another rope slightly northwest of it. With a well-timed jump, they should hop up and grab that rope, then leap to the right, where they will land into the Bonus Barrel. In it's Bonus Level, the heroes must climb along several ropes. There are star scatted all over them, and they must race all around to grab them all. When all the stars are obtained, the Kremkoin will appear.

DK Coin
After the heroes turn into Squawks for the second time, they must fly upwards until they see a fork-in-the-road. They'd usually take the left path, but instead, the group should take the right route, where there is a Zinger in their way. The monkeys and their parrot buddy must defeat this foes, but they will come up to two other Zingers on the way. They can easily be beat with Squawks' pellets, though. When the path is clear, the bird must travel down the other route going southeast. After he dodges all the Zingers here, he'll see the DK Coin.