User talk:Niiue

Archives: Archive 1

Patan
When you move something with the reasoning that it's the "official" name, it's a generally advisable idea to actually source the name in question. --Glowsquid (talk) 18:21, 30 March 2015 (EDT)

Reminder
Glowsquid already told you to properly source non-English names when you move pages, and adding "refneeded" is not confirming the name. The move has been reverted: please adhere to the wiki's quality control standards in the future. - 20:41, 9 April 2015 (EDT)

Proposal
Rule 7 of Proposals states: "No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.", so I deleted your latest Parabuzzy proposal. You can re-post it in a week if you must. Please be careful to not jump the gun on any more proposals or I'll have to give you another Reminder. - 20:42, 12 April 2015 (EDT)

Badges
First off, thank you so much for helping out with the badges. I'm going through the (current) badge articles and adding some extra info, and considering the pile of redirects that already exist, it'd be really convenient if you could tell me what articles you've already created. Thanks!

Proposal
Your organization infobox proposal has been classified as a "No Quorum". Feel free to repropose it any time.

Paper Mario Item Rates
Hey Binarystep, so far there hasn't been any way to figure that out just yet. While Floogal's Stat/Attack Guide on GameFAQs shows what ITEMS are dropped from enemies (which are already posted now in the Paper Mario bestiary), there's nothing that mentions how OFTEN they do. There isn't even a hacking tool that shows in-depth information (Kirigami 64 allows you to modify text, enemy formations, their levels, and HP, but that's pretty much it). --Zootalo (talk) 00:54, 28 April 2015 (EDT)


 * I might do that. Should be pretty easy as only the enemies on the field (which are always on the front) drop items, thus equipping any of the "Attack" Badges (First, Spin or Bump) to instantly defeat them makes things even easier. --Zootalo (talk) 01:38, 28 April 2015 (EDT)


 * Couldn't help but wonder if there's any difference after all with enemy drops when fighting them like normal or using any of the Attack badges to automatically defeat them. How exactly are you doing it now, Binary? --Zootalo (talk) 17:48, 12 May 2015 (EDT)

Excuse me
Why did you post me a Warning? You are not an admin and I'm feeling extremely embarassed.

Paper Mario: Sticker Star bestiary
Hey, Binary, just wanted to say you're doing a nice job on the bestiary for Sticker Star! Keep it up! --Zootalo (talk) 23:37, 5 May 2015 (EDT)
 * When you're uploading sprites, just make sure they're in .png format instead of .gif; was noticing most of the new sprites on your bestiary were uploaded as such. Apparently all sprites in a bestiary ideally should be in .png format, but as long as we have actual sprites in the first place, it's not too big of a deal. Anyway, just a heads-up. --Zootalo (talk) 14:08, 7 May 2015 (EDT)

Sprites
It's usually a good idea to check if the sprites you have are not there yet so you don't upload duplicate files, ok? Another thing of note is that you should never upload a static image in the .gif format. .png is the preferred format for non-animated sprites, since .gif is a compressed format with some loss of transparency and allows only 256 colors while .png is a more updated format that supports transparency better. 02:42, 8 May 2015 (EDT)
 * I'm too lazy to check but what I know you uploaded duplicates of so far are Clip Guy and Spike Top. You can always check the Paper Mario: Sticker Star category, check the enemies' page, check their gallery, or check Paper Mario: Sticker Star's gallery. 19:44, 8 May 2015 (EDT)
 * Actually, I've compared the two clip guy images: the .gif actually has some palette differences to the .png, in which I can guarantee you that it's indexed and therefore, lost some color data. Besides, .gif don't render as well as .pngs if you shrink them, via, say, table 22:46, 8 May 2015 (EDT)

Bowser's Snow Fort Guys
Are you talking about those Shy Guys harassing the red Toad? I was digging through some videos on YouTube and the trip attack does four points of damage to Mario when he blocks it (I assume 7 on your bestiary's normal damage). The other attack that involves a group of Shy Guys lining up and charging at Mario does 10 points (5 when blocked). Hope that helps! --Zootalo (talk) 22:44, 8 May 2015 (EDT)

FX Badge
Again, thanks for the help, but I'd like to bring up Attack FX B and Attack FX C. You've created individual articles for them, but I'm not sure I agree with that; considering they're nothing more than cosmetic sound effects (excluding that cricket one from TTYD, but I hardly think what it's involved in is major), I think it'd be better if they were all lumped into a single article, in a similar vein to Kaleidoscope. What do you think?
 * I think the badges occupy a different area than the standard RPG item, and besides, most of them have a practical use, whereas these badges are nothing more than cosmetic fluff that aren't even needed to progress in the game. Having a list for similar items isn't a foreign concept, as shown with the Kaleidoscope page and also Fan and Lightwand.
 * No, every badge is placed in a different area, and some badges play more important rôle than others. Other than the Attack FX R, Ms. Mowz's trouble may refer to the Attack FX B badge she is seeking for. Giving her other Attack FX badges won't work at all. Therefore, the player may want to know about a particular badge  while not worrying about others. Second thing is, the Attack FX B has had two screenshots, and possibly more if new games are released. I guess if all the A/B/C/D/E/G/P/R/Y badge is merged, the page will be crowded. Separating them may allow more info. In addition, the Badge article has already been planned to be broken into individual pages, so I don't agree with merging them. --Another gossip-loving Toad (talk) 09:13, 12 May 2015 (EDT)
 * Sorry about arguing like that.Now that I've calmed down, I'd like to apologize for the paragraph above, and I actually am not completely against merging them into one page.


 * There are three approaches I can think of: (a) to combine all the Attack FX page together, putting the relevant elements together. That is, screenshots together, where to get the badge together, and so on. (b) to combine all the Attack FX badge together, but list them one by one. That is, a section for Attack FX A, a section for Attack FX B, etc. (c) keep them on separate pages, just like all other badges do.


 * In my opinion, the disadvantage of (a) is that people sometimes pay attention to just one badge, and they have to search through the sections for the relevant information, distinguishing it from lots of text and picture not of the current interest. (b) is much more reader-friendly, because those who wish to study just Attack FX B can just find the section about Attack FX B and read. Never interrupted by Attack FX C. Those who would like to study all the badges at once can go to the Badge article instead. (c) is like (b), and it is more natural, for there's a one-to-one correspondence between the game's badges and this wiki's pages. (The game always list them separately, no one calls them a series.)


 * I originally planned to do (c), but now I think (b) is also good. If you want to place all the fx badges into one page, I suggest using (b). I've expected for nearly a year for someone to create individual articles for badges, and now there are, it would be a perfect place to write in (b) style. On the other hand, (a)is also useful, but it can go somewhere else, like the table in the page "Badge". The table could possibly be made bigger to include more entries.


 * I'm sorry for the argument posted yesterday. I doesn't oppose lumping them into a single article, and I'll just want to recommend (b) if you do. I'd like to have some space devoted to each badge, whether it's a section or a page. What do you think? Another gossip-loving Toad (talk) 20:48, 12 May 2015 (EDT)