List of WarioWare: D.I.Y. microgames

This is a list of all the pre-made microgames that appear in the game WarioWare: D.I.Y. They are organized by character. If the British English names are different from the American English names, they are found below the American names.

Mona
Mona hosts microgames from the Strange genre. 10 microgames are played before the boss. Mona's intermission stage consists of her and Joe navigating through a temple. The number of lives is represented by torches. If the player wins, the faces on the walls laugh. If the player loses, they encounter a swarm of bats. When the player defeats a boss, Mona sells the treasure that she found. The player can tap the screen to "buy" the treasure. When the player runs out of lives, Mona and Joe run out of the temple.

Description
''"Mona's stage is packed with strange games!" (Game Blender description)'' ''"Games made by Mona. I would say strange would be the theme here." (Game shelf description)'' ''"Hi, it's Mona! I'm doing some heavy-duty treasure hunting! It's both scary and THRILLING!" (Blender selection description)''

Jimmy T
Jimmy T hosts microgames from the Sports genre. 12 microgames are encountered before the boss. Jimmy T's intermission stage consists of him working out. The number of lives is represented by musical notes. Unlike other stages, the top screen does not show the title and maker during a microgame but continues to show the top half of the intermission screen. If the player loses, the stage darkens and the music gets distorted. When the player defeats the boss, Jimmy T performs different moves with his cell phone. The player can tap the screen to take different snapshots. Unlike other stages, there's no boss jingle. When the player runs out of lives, Jimmy T bends down in disappointment.

Description
''"Sports is the name of the game in Jimmy T.'s stage!" (Game Blender description)'' ''"Games made by Jimmy. He's really into sports games." (Game shelf description)'' ''"Yo! Jimmy's here! I've been working as an aerobic teacher--can you tell? Are you ready to get down with FITNESS?" (Blender selection description)''

Ashley
Ashley hosts microgames of the Food genre. 11 microgames are encountered before the boss. Ashley's intermission stage consists of her navigating through a haunted forest with a dull color scheme. The number of lives is represented by spellbooks. If the player wins, shooting stars fly across and the screen brightens. If the player loses, Ashley's hair and the background colors turn white and she puts on a mask. When the player defeats the boss, Ashley runs a mask boutique. If the player taps the screen, Ashley takes off the mask to reveal a different mask and eventually, her face. When the player runs out of lives, jack-o-lantern ghosts appear with film equipment with the one on the top screen holding a "The End" sign.

Microgames

 * Notes:
 * Ketchup Down replaces Mochitsuki in localized versions.

Description
''"It's all about food in Ashley's stage!" (Game Blender description)'' ''"Games made by Ashley. She clearly has a thing for food." (Game shelf description)'' ''"I'm... Ashley. You're wondering… what I'm up to? Just open your eyes... It'll all become clear." (Blender selection description)''

Orbulon
Orbulon hosts microgames of the IQ genre. 11 microgames are encountered before the boss. Orbulon's intermission stage consists of him being stuck on a rocket as it's launched. The number of lives is represented by segments of the rocket. If the player wins, additional rockets fly past Orbulon's rocket. If the player loses, the rocket malfunctions and a segment falls off. When the player defeats the boss, the game cuts back to the news report. If the player taps the screen, the reporter notices Orbulon on the rocket. The time of day darkens each time the player defeats a boss.

Description
''"The games in Orbulon's stage all run on brainpower!" (Game Blender description)'' ''"Games made by Orbulon. They're all about testing your IQ." (Game shelf description)'' "Greetings. I am know as Orbulon. I merely wished for a relaxing nap, yet I've somehow been caught in a troublesome situation." (Blender selection description)''

9-Volt
9-Volt hosts microgames of the Nintendo genre. 12 microgames are encountered before the boss. 9-Volt's intermission stage consists of him skateboarding through a Mario level, particularly World 1-1. The number of lives is represented by his mugshot with a number (unlike other stages which uses some icons). If the player wins, 9-Volt collects coins from the NES Cartridge-shaped ? Block and the sky turns yellow. If the player loses, a hole opens up, 9-Volt falls through it, and the sky turns purple. When the player encounters the boss, the sky turns red. When the player defeats the boss, 9-Volt enters the castle at the end. If the player taps the screen, fireworks appear in the background and a "V" flag flies above the castle. When the player runs out of lives, the screen scrolls back to the main menu similar to Super Mario Bros.

Microgames

 * Notes:
 * Pikmin replaces Murasamejō in localized versions.

Description
''"Nintendo-themed games make up 9-Volt's stage!" (Game Blender description)'' ''"Games made by 9-Volt. All of these are based on Nintendo franchises!" (Game shelf description)'' "What's up? I'm 9-Volt. I'm finally starring in my own game! It's called Super 9-Volt! What? No! It's totally original! Pfft!" (Blender selection description)''

D.I.Y. 101 microgames
These are the tutorial microgames in D.I.Y. 101.
 * Ladybug
 * Balloon POP!
 * Butterflies