Klubba

''This article is about the Lost World guardian from Donkey Kong Country 2. For the enemy species that's fought in Paper Mario, go here.''

Klubba is a Kremling that guards the entrance to the Lost World in Donkey Kong Country 2: Diddy's Kong Quest. He's very fowl tempered an greedy, shown with his prices to get his tollbooths, although he admits his prices aren't cheep. He's acts surprisingly friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to Diddy and Dixie if they don't pay him. There are five tollbooths in Donkey Kong Country 2, each leading to one of the five levels of the Lost World. Three options are available:


 * 1) Pay 15 Kremkoins
 * 2) Fight Him
 * 3) Run Away

The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.

In the GameBoy Advance remake of Donkey Kong Country 2, a fourth option was added called Bag A Bug. It costs five Banana Coins to play this mini-game.

In Donkey Kong Land 2, Klubba's Kiosk is located on the main map next to Gloomy Gulch. All 47 Kremkoins are needed to enter the Lost World.

Trivia

 * According to the game's credits, Klubba belongs to the "Kremling Kuthroats" enemy class.


 * Klubba's position is reversed in Donkey Kong Land 2. He is now left side of the screen in that game. In Donkey Kong Country 2, he was on the right side of the screen.


 * Interestingly the Donkey Kong 64 version of the enemy Krash is extremely similar in appearance to Klubba; like Klubba, Krash is large, muscular, has a small head in proportion to the rest of it's body and weilds a large spiked club. These similarities led some to believe that Krash was Klubba.


 * Fitting the theme of pirate enemies in Donkey Kong Country 2, Klubba speaks in a stereotypical pirate accent.