MarioWiki:Proposals

Writing guidelines
None at the moment.

New features
None at the moment.

Real World Subjects vs. Real World Terms
A recurring trend on this wiki is to create articles on real-world terms, such as Genre, Level, and Pre-release and unused content. I know we've said something like this in the first proposal aimed at reducing generic subjects, but allowing these articles as precedents would lead to further unnecessary articles, such as, , ...the list goes on. , and we don't necessarily need articles on those subjects, same as the generic subjects. Therefore, in a similar vein to the generic subjects proposal I linked to, I propose that we allow articles on real-world terms only if they have a function or purpose that makes them unique and discernible from the way the term is applied elsewhere.

The following are examples of real-world terms that would be allowed:
 * Cheat code – The cheat codes and their effects vary per game; New Super Mario Bros.s is a simple button hold that allows Luigi as a playable character, whereas Donkey Kong Country 3: Dixie Kong's Double Trouble!s has a cheats section where the player can enter five-letter code words to drastically change the gameplay (for example, typing "COLOR" in the SNES version gives Dixie and Kiddy a palette swap).
 * Game Over – The Game Over screens are entirely unique for each game, and Game Overs aren't just achievable by "losing". Paper Mario: The Thousand-Year Door, for example, has a Game Over that occurs by making the mistake of reading Ghost T.'s diary.
 * Easter egg – Same as cheat code.
 * Fourth wall – Fourth wall breaks occur very often in the Mario universe, such as how in Mario & Luigi: Paper Jam, Starlow references the Year of Luigi when Luigi is otherwise alone in west Gloomy Woods thanks to King Boo ("You had, like, a whole YEAR named after you!"), or how in Paper Mario: Color Splash, Huey makes a remark when he sees the final memory revealing that Bowser had accidentally created his black paint alter-ego, ""You're telling me we could have avoided this entire game if we just installed a "Don't Mix the Paint" sign?!".
 * Unrevisitable locations – Same as fourth wall.

The following are examples of real-world terms that would be forbidden:
 * Glitch – They are recurring, but they don't differentiate enough in concept from glitches in other franchises.
 * Level – There's nothing different about the concept of levels in the Mario franchise. You play them, you beat them, you move on to the next level. It's the same thing.
 * Genre – Genres in the Mario franchise are conceptually no different from genres elsewhere.
 * Pre-release and unused content – Every work of fiction has cut content. What makes Mario games so different?

The targeted pages will be merged into the glossary should this proposal pass.

Also if this proposal passes, I will begin drafting some text to add to the generic subjects policy, which I will propose later on.

Proposer: Deadline: July 16, 2018, 23:59 GMT

Support

 * 1) Per proposal.
 * 2) Per proposal.

Oppose

 * 1) Your reasons seem a little too subjective for comfort. There are plenty examples of unique takes on the latter terms in various games, particularly with what the concept of what defines a "world" vs. a "level," and what a "minigame" truly is. Plus, better way to differentiate from the (trademarked? patented?) "Microgames." And why is the concept of a minigame any more notable than the concept of a game over? Sure, there are special cases, but having "unconventional" game overs is fairly common. Not to mention, once again, what makes the non-standard game overs more notable than the non-standard definition of a "world" vs. a "level?" The cardinal regions of Wario Land 3 provide a decent example of this, and the arguable "areas between Bowser fights in Super Mario 64" can also be seen as an example of this, as it fits most definitions of a "world," but is very unconventional. I suppose the domes in Super Mario Galaxy also should count here.

Comments
@Doc von Schmeltwick: Like I said, I'm open to simply merging the terms into the glossary, depending on if it would be better. As it stands, the latter terms basically repeat information found elsewhere, and for what it's worth, I wouldn't mind seeing as a page. 15:51, 9 July 2018 (EDT)

I partly agree and partly disagree with this one, so I thought I'd share my thoughts here. I agree that Glitch, Genre and anything similar should go, but I'm not so sure about the other three, particularly Minigame, which, while it needs some work, still contains a lot of valid and Mario-specific content (Especially the Mario Party stuff). I think getting rid of some of the pages like this is the right thing to do, and I'm definitely on board with that, but I don't quite agree on exactly what needs to go, which is why I'm not voting. BBQ Turtle (talk) 17:03, 10 July 2018 (EDT)
 * @BBQ Turtle: To answer your question, not all of these pages will be outright removed, and each one will be determined on a case-by-case basis. You do bring up a good point, though, so I'll edit this proposal to avoid further confusion on the matter. 17:11, 10 July 2018 (EDT)

Add a sentence to and  stating that if the user ingores them, a warning will be issued
Well, i saw a user who got warned because he/she ingored these templates. However, the templates don't say that a user can get a warning for ingoring them; and has a setence: "If the action continues, than a warning will be issued", so i believe it's acceptable to put this in these two templates as well.

Here's what i want it to look like:

Proposer: Deadline: July 16, 2018, 23:59 GMT

Support

 * 1) Per my proposal and per Owencrazyboy9.
 * 2) I don't see the harm in doing this. Per proposal.
 * 3) Would be helpful if the template points it out, instead of us users having to keep reminding them about this, so per all.
 * 4) Both templates are a  derivative, so yeah, put that disclosure in there.
 * 5) Per all.

Miscellaneous
None at the moment.