Super Mario RPG: Legend of the Seven Stars bestiary

Comprehensive, sortable lists of enemy statistics from the game Super Mario RPG: Legend of the Seven Stars. The bestiary consists of two charts: the first one contains general information; the second has other miscellaneous information (enemy special attacks, item drops, etc.).

General Information
Legend #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value. Name: The name of the enemy. HP: The enemy's (maximum) hit points at the start of the battle. FP: The enemy's (maximum) Flower Points at the start of the battle. Attack: The enemy's attack power. Defense: The enemy's defense. Magic Attack: The enemy's magic attack power. Magic Defense: The enemy's magic defense. Speed: The speed of the enemy, the order when the enemy attacks before or after other characters. Evade %: The enemy's evasion rate from physical attacks. Magic Evade %: The enemy's evasion rate from special/magic attacks. Special Defense(s): The enemy's resistance(s) from special attacks. Weak Point(s): The enemy's weakness(es) from special attacks. Psychopath Thought: The thought of the enemy that appears when a timed Psychopath from Mallow is executed.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Johhny)
 * First letter bold: Support enemy/object/part. (Ex: Bandana Blue)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Other Information
Legend #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value. Name: The name of the enemy. Spells: The enemy's magical spells. They are often elemental and cannot be blocked. Special Attacks: The enemy's special attacks. They are more physical in nature, and some can be blocked. Flower Bonus: The special bonus occasionally received from a Bonus Flower when the enemy is defeated. Flower Odds: The rate of the Bonus Flower dropped. Yoshi Cookie Item: The special item given to the party from Yoshi if he successfully eats the enemy, should they use a Yoshi Cookie. If Yoshi fails to eat the enemy, a Yoshi Candy or another Yoshi Cookie is given instead. Morph Rate: The rate of the enemy successfully being eaten by Yoshi. Also applies to the rate of being transformed from Lamb's Lure and Sheep Attack. Item Drop (5%): The item that can be earned from defeating an enemy. Item Drop (25%): Another item that can be earned from defeating an enemy. Experience Points: The amount of experience points earned from defeating the enemy. Experience points are divided up for each party member. Coins Dropped: The amount of coins dropped from the enemy.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Johhny)
 * First letter bold: Support enemy/object/part. (Ex: Bandana Blue)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Some enemies will also counterattack when hit with a physical or magic attack, with their own. In this case, (CP) (counter to physical) or (CS) (counter to special) will be displayed next to the spell or special attack they will use against Mario's party. Some will use special attacks based on how much remaining HP they have (HP < #), if hit with an elemental attack (Element) or if the enemy is the last one remaining (Alone).