List of Hammer Bro profiles and statistics

This is a list of profiles and statistics for Hammer Bro.

Hammer Bro

 * Challenge Mode Captain: Bowser
 * Player Type: Power
 * Special Skill: Body Check

Stats

 * Batting: 8
 * Pitching: 3
 * Fielding: 3
 * Running: 3

Fire Bro

 * Challenge Mode Captain: Bowser
 * Player Type: Power
 * Special Skill: Body Check

Stats

 * Batting: 8
 * Pitching: 3
 * Fielding: 3
 * Running: 2

Boomerang Bro

 * Challenge Mode Captain: Bowser
 * Player Type: Power
 * Special Skill: Body Check

Stats

 * Batting: 8
 * Pitching: 3
 * Fielding: 3
 * Running: 3

Good chemistry

 * Bowser
 * Bowser Jr.
 * Boomerang Bro

Bad chemistry

 * None

Mario Strikers Charged

 * Type: Offensive
 * Skillshot: Hammer Throw
 * Deke: Slams a hammer onto the field.

Stats

 * Movement: 3
 * Shooting: 10
 * Passing: 10
 * Defense: 3

Mario Party 8

 * Website Bio: ''Hammer Bro loves to get a groove on at parties. Make sure you have plenty of floor space.
 * Team Names:
 * Mario: Heavy-Blow Bros.
 * Luigi: Longtime-Foe Bros.
 * Peach: Glamour Hammer
 * Yoshi: Hungry Hammers
 * Wario: Scammer Hammer
 * Daisy: Barn-Builders
 * Waluigi: Stench Henchmen
 * Toad: Stealth Strikers
 * Boo: Bad Vibes
 * Toadette: Smash Success
 * Birdo: Two-Timers
 * Dry Bones: What-the-Deuce
 * Blooper: Blooper Bros.

Mario Party 9

 * Nail Shell: A constellation based on a turtle with the troublesome hobby of lobbing hammers. Think of all he could get done if he put those to good use!

Tips
"Hammer Bros. won't move from side to side, so you can move around them and out of range."

"The Hammer Bro won't move from side to side, so you'll be safe as long as you stay out of range. "

Words in Italics indicate exclusive to the 3DS version. Words in Bold indicate exclusive to the Wii U version.

New Super Mario Bros. Wii trading card
Description: ''Hammer Bros. are the cream-of-the-crop of Bowser's army. Sporting large shells and equipped with headgear, these hammer-hurling masters execute with sharp accuracy. These tricky Koopas can be taken out by a fireball. No fireballs on hand? Try running underneath them when they jump, and always be careful of flying hammers!'' Card Number: 20 (Normal), F18 (Silver)