User:Zaku/Sandbox

Sandbox
My page for large edits or article creations, to ensure all parts are displayed as intended. Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

 * Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
 * Creating page for ? blocks (Paper Mario: The Origami King)

Glitch Category Names

 * Graphics
 * Camera
 * Audio
 * Physics
 * Out of bounds and clips
 * Scripting
 * Softlocks/Crashes/Freezes
 * Battles
 * Patched Glitches
 * Sequence breaks
 * Oversights

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad First method discovered.

Reading the Sea Chart

Item Menu

Talking with Oliva

Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as the item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer.

=Paper Mario: The Origami King bestiary=

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Image Map Test
=Structure of the Collectible Treasures page= "Collectible Treasure? Ooh, it's cute! You should try to collect more of these, Mario. Maybe even all of them!"

- Olivia

In Paper Mario: The Origami King, Mario can collect treasures throughout the different Streamer areas, which are miniature representations of objects and characters found throughout the game. These treasures are often held within chests and ? Blocks, and can also be rewarded to Mario after completing certain tasks or purchased from certain shopkeepers. Locating these blocks is made easier after purchasing the Treasure Alert from the Fun, Funky, and Functional vendor in Breezy Tunnel. This page lists the locations of all 120 Collectible Treasures, including pictures and information on how to obtain them.

NOTE: Some treasures are found in areas that are inaccessible until returning later; these entries are highlighted in beige. Locations absent from the list contain no Collectible Treasures.

Red Streamer
There are a total of 31 treasures to collect in the Red Streamer area:
 * Whispering Woods holds 3 treasures
 * Toad Town holds 14 treasures
 * Graffiti Underground holds 1 treasure
 * Picnic Road holds 3 treasures
 * Overlook Mountain holds 5 treasures
 * Earth Vellumental Temple holds 3 treasures
 * Overlook Tower holds 2 treasures

Blue Streamer
There are a total of 149 Hidden Toads to rescue in the Blue Streamer area:
 * Autumn Mountain hides 4 treasures
 * Chestnut Valley hides 3 treasures
 * Water Vellumental Shrine hides 3 treasures
 * Shogun Studios hides 10 treasures
 * Ninja Attraction hides 3 treasures
 * Big Sho' Theater hides 1 treasure

=Placeholder=