Mario Golf: World Tour

Mario Golf: World Tour is a sport title for the Nintendo 3DS. It is the fifth installment of the Mario Golf series, and the third handheld installment in the series. The game also features gyroscope support and Wi-Fi capabilities.

Gameplay
The gameplay is similar to past installments of the Mario Golf series. Players have to hit shots while taking into account character attributes, wind, weather, and course topography. The power, accuracy, and spin of shots are determined by the timing when the player taps buttons or the touch screen as a target line slides up and down the power meter. A simplified control system, like the Auto control system from Mario Golf: Toadstool Tour, returns where the player has to worry only about the power of the shot, at the expense of being unable to add topspin or backspin. The touch screen can now be used for selecting clubs, initiating shots, and adding spin. Plus, the trajectory of the shot can be altered by moving the circle pad or by using the touch screen as the shot meter is in motion; this is similar to the impact zone feature of past games. A new feature, known as Item Shots, allows players to hit shots with different effects via items. These include burning through trees with a Fire Flower, creating Jump Blocks over water hazards, ignoring wind via Bullet Bill, increasing draw or fade by Boomerang, and freezing the terrain with an Ice Flower. These items can be collected by hitting ? Blocks on the course, although players sometimes start holes with items.

There are two main modes of play: Mario Golf (Quick Round), and Castle Club.

Castle Club
Castle Club is a story mode where the player's Mii tackles different tournaments (similar to the story modes from previous handheld Mario Golf games). Using coins, the player's Mii is able to buy equipment that will affect its stats, such as drive distance and shot trajectory, similar to the Mii customization feature in Mario Tennis Open. The player must complete three different tournaments on the three main Castle Club courses, with the Forest Course having to be practised first in order to enter anything. After completing a handicap tournament, the player will be allowed to compete in tournaments, located on the Forest Course, the Seaside Course, and the Mountain Course in that order.

After winning all three tournaments, Costume Challenges will begin appearing in the Royal Garden's courses to the west of the entrances to the three main courses which allows players to unlock costumes by completing a variety of objectives on Mario World courses, and these may require the player to either collect a certain amount of coins, finish in a short period of time or beat a target score. Drives, approaches, and putts may also be practised in challenges to the east of the tournament entrances. A One-on, One-putt challenge also returns from previous games to the east of the practice challenge area, which requires the player to get the ball onto the green (the fringe is not counted) in one shot, then putt that ball in the next for nine consecutive holes. If the the ball fails to be hit onto the green or the putt is missed at any point, the challenge is failed. This challenge takes place on Sky Island, and upon its completion the course is unlocked and a 18-hole version can be played in Castle Club in its stead.

Mario Golf
Mario Golf (Quick Round) is similar to past Mario Golf games, where the player can select a Mushroom Kingdom character or a customized Mii. It features a variety of modes such as Single Player (including Stroke Play, Match Play, Speed Golf, and Point Tourney, all of which provide coins for the player), Vs. (Local Play, Online Friends, and Community Match), and Tournaments (Mario Open and user-created Private Tournaments). Additional regional and worldwide online tournaments are available on the entry floor of the Castle Club.

Single Player
This mode allows the player to take on a round against the scorecard, the clock, or a computer opponent (Match Play only), as well as Challenges, where courses, Star characters, and Mii costumes can be unlocked. The first four modes allow the player to select any unlocked course, as well as the number of holes (3, 6, 9, or 18), wind strength, whether to use items, and more.

Stroke Play
A standard round of golf, where the player's score is compared to par. Multiple courses and modes can be selected, from 18 to 3 holes, how strong the wind is and to use club slots or not. Playing rounds may earn the player Best Badges.

Match Play
The player competes against a computer-controlled opponent. The winner of the round is whichever player wins more holes, although if the players are tied by the end of the game, it will proceed into Sudden Death and go through the selected course again until someone wins. The player chooses the computer's skill level: Novice, Intermediate, Expert, Semipro (unlocked by earning 90 Star Coins in Challenge mode), or Pro (unlocked by earning 100 Moon Coins in Challenge mode).

Speed Golf
Instead of counting strokes, the player's score is determined by how much time is taken to hole the ball.

Point Tourney
Scored via a modified version of the Stableford scoring system. The player is awarded 8 points for an albatross or a hole in one, 5 for an eagle, 3 for a birdie, 2 for a par, and 1 for a bogey. A double bogey or worse scores zero.

Challenges
Each of the game's courses (including DLC courses) has ten Star Coin challenges and ten Moon Coin challenges (the latter are more difficult, and unlocked by earning 90 star coins). They take the following forms:
 * Star Coin Collector - A Star (or Moon) Coin is placed somewhere on a hole. The player must hit the coin with the ball, then complete the hole in par or better.
 * Ring Master - Multiple rings are placed around the hole. The player must hit the ball through all of the rings, then complete the hole in par or better.
 * 100 Coins - A three-hole challenge. Coins are placed around each hole. The player is given a number of shots equal to the hole's par minus two, and attempts to hit the ball into 100 of them over the course of the three holes.
 * Score Attack - The player must complete nine holes of stroke play, and match or beat the given target score.
 * Character Match - A nine-hole match play competition against a Mushroom Kingdom character. Winning this match also unlocks the star version of that character for all play modes.
 * Time Attack - The player must complete three holes within the given time limit.
 * Point Challenge - A three-hole challenge. On each hole, Club Slots are spun, which limits the player to no more than three clubs (plus a putter) for the duration of the hole unless the player lines up three Stars on the slots, in which case they will have all of their clubs available. Point Tourney scoring applies, and the player must earn at least the given target number of points within the three holes.
 * One-On, One-Putt Challenge - Sky Island only. If a tee shot misses the green, the challenge is failed. If a birdie putt is missed, the challenge is failed. To succeed, the player must successfully complete nine holes.

A complete list of the challenges is below. Differences between the Star and Moon Coin challenges are underlined. Hovering over one will reveal the Moon Coin version.

Vs.
This is the game's multiplayer mode. Local play is available for up to four players, but it does not support download play. During multiplayer, all players play at the same time, which speeds up play significantly because players do not have to wait until it is their turn to play. However, all players must finish the hole before they are allowed to move on. Players can see the ghost shots of other players and on-screen icons also show how the player's shots measure with the other players' in terms of distance. Players can send taunts or cheers to each other by pressing icons, as well as emoticons. Matches with online friends and community matches can also be played from this menu.

Tournaments
Mario Golf: World Tour also features a variety of online tournaments for players to take part in. They can either be made by Nintendo, other players from across the world in the form of Private Tournaments, or made by | Callaway Golf in partnership with Nintendo. After playing the tournament, the player must upload their score in order for it to be ranked (by score then order of submission) in the leader-board which can be viewed at any time during the tournament period. Tournaments can be played an infinite amount of times assuming the deadline hasn't been met, allowing for continuous improvement of a player's score. After a deadline ends for a tournament, the final standings can be viewed in an ending ceremony, and both a trophy (gold for the top 10%, silver for the top 20-30%, and bronze for the top 40-60%) and coins are received depending on how the player places. Gaining a trophy in certain regional or world tournaments will allow the player to enter major world tournaments with different prizes such as the Castle Tournament.

Regional Tournaments
Regional Tournaments may be entered and played by the players Mii through the Castle Club's Basement. They are entered through the red pipe area and are made for the region that the is in, even if their country isn't right next to that country or continent. For example, New Zealand would play in the European Tournament.

World Tournaments
On the other side of the Castle Club's Basement, where a blue area with a blue pipe is located, World Tournaments may be entered. Entering these tournaments will pit the player against the whole world. Participating in these tournaments will give the player sets of clothing, like Game Boy or Wii gear sets for the Mii.

Mario Open
In addition to Castle Club Tournaments, Nintendo have also created Mario Open Tournaments which involve the use of Mario characters. Some events include character or item restricted tournaments.

Callaway Tournaments
| Callaway Golf has also teamed up with Nintendo to produce Callaway-based tournaments, which will give the players sponsored Callaway Gear for the Mii to equip. Below is a table of some of the current confirmed tournaments:

End-of-hole scoring and related animations
Whenever a character finishes a hole, their score determines their reaction. Bad scores also have an effect on the character. These sets of animations apply to all the characters, which are as follows:


 * Eagle, Hole-in-One, or Albatross - Great response
 * Birdie - Good response
 * Par - Satisfactory response
 * Bogey - Unsatisfactory response
 * Double Bogey or worse - Bad response

Menu

 * / - Select Option
 * - Confirm
 * - Cancel
 * - Star Character
 * - Make Character Left-handed

Golf

 * - Select Shot Path/Move Camera/Change Clubs
 * - Select Shot Path/Change Clubs/Select Ball Hit Placement (while swinging)
 * - Begin Swing/Confirm Sweet Spot Position (manual)
 * - Cancel Swing/Confirm Sweet Spot Position (manual)
 * - Select Shot Type
 * - Change Camera
 * - Decrease Power Bar
 * - Increase Power Bar

Castle Club

 * / - Move
 * - Talk/Confirm

Playable
The game includes 21 playable characters: 13 default characters as well as 4 unlockable characters. Additionally, 4 more characters will be available as downloadable content. Overall stronger Star variations of these characters are unlocked by beating the character on their respective character match in Challenges mode, with the exception of unlockable characters and downloadable characters, in which case the Star variation is unlocked at the same time the character is unlocked or downloaded.

Below is a table of the playable characters. Note that Height is on a scale of 0 to 10, with 0 being the lowest-flying shot and 10 being the highest. Sweet Spot and Control are out of 11. When a character curves the ball, it is either called a "fade" or "draw". For right handed characters, a fade is when the ball curves to the right, and a draw is when it curves to the left, and vice versa for left handed players. When a shot is used with a curve on a hole with a higher surface, the ball can either over-curve or under-curve, resulting in misplacing of the ball.

Items
Various items can be used during gameplay to affect the player's shots. They may either be found in ? Blocks or boxes with pictures of the item on it. They can also be obtained at the start of the game, with more items being received if more holes are to be played. In player-tournaments, a set amount of items can be chosen for the tournament players to receive before starting.
 * Mushroom - Makes the ball roll further.
 * Fire Flower - Increases the shot distance and burns through trees and obstacles.
 * Ice Flower - Freezes terrain to allow the ball to bounce multiple times.
 * Bullet Bill - Ignores wind and increases maximum distance.
 * Bob-omb - Ignores power-reducing terrain, allowing the ball to be hit at full power in the rough.
 * Boomerang Flower - Drastically increases the draw or fade of the shot.
 * Note Block - Creates a Jump Block in midair, letting the ball avoid hazards.
 * Tornado - A tornado that sucks up nearby coins.
 * Kab-omb - Explodes in mid-air to drop the ball straight down.
 * Gold Flower - Has the same effect as the Fire Flower, plus gives the player coins for every yard the ball travels.

Customizable gear
There is a variety of purchasable gear that can be used to customize the player's Mii that will affect their stats. The game will have 500 customizable gear items. If a player equips a Mii with a full character gear set the Mii will play similarly to that character.

Courses
A total of 16 playable courses appear in Mario Golf: World Tour, the most of any Mario Golf games, with a total of 235 Holes, including the downloadable Nintendo 64 courses. All of the Castle Club courses have 18 Holes and have tournaments that the Mii can compete in against other Mario characters. The Mario World Courses have different features based on different Mario games and have 9 Holes. All courses but the downloadable ones can be accessed through both Mario Golf (quick round) and Castle Club. The six downloadable courses, which must be bought with real money, are all taken from the Nintendo 64 game with updated music and graphics. Some of these courses have changed appearances to look like some of the Worlds from New Super Mario Bros. U.

Demo
On the 17th of April, a demo of the game was released on the Nintendo eShop for Europe, making this strictly the second Mario game (preceded by Mario & Luigi: Dream Team) to have a publicly released demo for download. The demo was later released in North America on April 24. It uses 873 blocks when downloaded and offers ten uses (fifteen for the North American demo).

The demo lets the player go through a tutorial covering camera and shot control or play through either holes 1, 2, and 3 of Seaside Course, holes 1, 2, and 6 of Wiggler Park, and holes 1, 5, and 6 of Yoshi Lake. The demo also allows the player to play the Star Coin Collector mode on hole 9 of Peach Gardens, and the Ring Master mode on hole 14 of Mountain Course. The only playable characters available are Mario, Peach, Yoshi, and Bowser.

References to other games

 * Super Mario Bros.: The loading screens portray various golf scenes that use sprites from this game. The music used in Cheep Cheep Lagoon is a cover of the underwater theme. The music of Bowser's Castle has some parts of the castle theme in it.
 * Super Mario Bros. 3: The music used in Sky Island is a cover of this game's Athletic Theme.
 * NES Open Tournament Golf: Golf clubs and a golf ball appear based on Mario's attire in this game.
 * Super Mario 64: The music of Bowser's Castle has parts of this game's Bowser level music. Additionally, the stained glass portrait of Peach appears on Hole 16 of Mario's Star as terrain.
 * Mario Golf (Nintendo 64): Toad Highlands and Koopa Park return with an updated appearance, while the other four main courses appear in a new iteration.
 * Yoshi's Story: Yoshi Lake appears to be based on this game, even using a cover of the title screen as the music.
 * Mario Power Tennis: Many voice clips are reused from this game.
 * Mario Kart DS: The music of Peach Gardens is a cover of the theme used in this game's Peach Gardens.
 * Super Mario Galaxy and Super Mario Galaxy 2: Mario's Star has elements from this game, and various Luma characters appear in Rosalina's post-hole animation. The music used in Wiggler Park is a cover of the Honeyhive Galaxy music. Golf clubs, a golf ball, and a costume appear based on Bee Mario and Cloud Mario.
 * Donkey Kong Country Returns: The DK Jungle course is heavily based on this game. Donkey Kong's Albatross, Hole-in-One and Eagle celebrations features him in a silhouetted jungle setting referencing the silhouette levels that originated from this game.
 * Mario Tennis Open: Mii customisation returns from this game. The overall structure of the game is like this one, with sound effects and icons borrowed from it.
 * New Super Mario Bros. 2: Gold Mario appears as a playable character. Moon Coins reappear.
 * New Super Mario Bros. U: Layer-Cake Desert, Sparkling Waters, and Rock-Candy Mines are downloadable golf courses of places that originated in this game. Golf clubs, a golf ball, and a costume appear based on Boss Sumo Bro. Nabbit appears as a playable character. His Albatross, Hole-in-One and Eagle celebrations feature him running through a series of levels based on this game, complete with HUD.
 * Super Mario 3D World: Mario and Luigi's character icons appear as terrain on Hole 18 of Mario's Star while Toad's appears on Hole 12 of Mario's Star.

Critical reception
Mario Golf: World Tour has received generally positive reviews amongst critics. IGN gave the game a score of 8.6/10 (a "great" rating). They praised the game's learning curve, training options, large quantity of unlockables, and multiplayer, but criticised the map in Castle Club, saying it was "confusing". Joystiq gave 3 stars out of 5. Nintendo Life gave the game a score of 9/10. The game was scored 83% by Official Nintendo Magazine. Mario Golf: World Tour currently averages a score of 78 out of a possible 100 on Metacritic. Overall, the game was praised for its gameplay and graphics, but criticised for the lack of content in the Castle Club.

Beta elements
In the earlier screenshots, the animations for "Birdie" or "Bogey" had orange circles and letters, whereas in the final game, they're blue. The letters and wording was also different in the final version, with different colours, fonts and sizes. Many holes where different, either moved or changed completely. Dark transparent boxes were also added behind the wording of certain course information, and some things were moved to different parts of the screen.

Regional differences
In PAL versions of Mario Golf: World Tour, the exclamation marks are missing from the animation for Birdie, Eagle, and Albatross. One is present in the Hole-in-One animation, however. Also, the Hole-in-One words that appear are different, the PAL having "HOLE-IN-ONE!", wheras the North American version has "HOLE IN ONE!!", leaving out the dashes.

Staff
Mario Golf: World Tour was created by staff at both Camelot and Nintendo, with localization teams from both Nintendo of America and Nintendo of Europe also involved, the latter organization involving sixteen translators to bring the game to a variety of languages. Both Shigeru Miyamoto and Koji Kondo were involved as supervisors. Finally, while she was not listed in the game's credits, Kerri Kane portrayed Rosalina via recycled and previously unused voice clips from her earlier work on Mario Kart 7.