Mario

"It's-a me, Mario!"

- Mario

Mario (Japanese: マリオ, Mario) is the eponymous main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981. Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to change size and gain powers with a plethora of items, such as the Super Mushroom and Fire Flower. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from the evil Bowser, but he has been shown doing other activities besides adventuring, such as racing and sporting.

Creation
Following the failure of Radar Scope in North America, Nintendo's then-president, Hiroshi Yamauchi, requested Miyamoto's aid in converting unsold Radar Scope units into something that would sell well. Miyamoto conceived the concept of a love triangle and decided to make a game based on the Popeye character. He, however, was denied the rights for the Popeye franchise, so he decided to come up with a new idea using his own characters.

For use in his arcade game Donkey Kong, he created the character of Jumpman, who previously went under other names, such as Mr. Video, and originally, "Ossan" (the Japanese term for middle-aged man). This character was given red overalls and a blue shirt in order to make the arms more visible as well as a cap and moustache, as hair and a mouth were impossible to animate on the arcade system. It is said that during the development for Donkey Kong Jr., the Jumpman character was renamed to Mario when an employee at Nintendo of America's office pointed out the similar physical appearances between Jumpman and Nintendo's Italian landlord, Mario Segale.

Donkey Kong
In Donkey Kong, Mario is a carpenter whose mission is to rescue his girlfriend Pauline from the clutches of the giant ape Donkey Kong, who took her to a Construction Site. With the one button of the game, the player can make Mario jump over obstacles. Mario also uses hammers as items. Jumping can only be used to jump over obstacles, not to destroy them, as is a prominent feature in later games.

Donkey Kong Jr.
In Donkey Kong Jr., Mario appears as the antagonist, having captured Donkey Kong and holding the ape in a cage. Mario opposes the protagonist Donkey Kong Jr., who rescues his father in the end. Another game depicting Mario as the tamer of Donkey Kong is the Game & Watch title Donkey Kong Circus, in which Mario only appears in the background.

Donkey Kong Circus
Mario appears as the antagonist in the game Donkey Kong Circus. This is the first encounter between him and Donkey Kong. In the game, Mario is a circus owner who kidnaps Donkey Kong to star as his new attraction of his circus. In the end of the game, he is shown in a construction site where the first game begins.

Donkey Kong Hockey
Mario appears in the game Donkey Kong Hockey as the protagonist. His hockey shot is less powerful than Donkey Kong's but has more range than the ape.

Donkey Kong (Game Boy)
The game Donkey Kong on the Game Boy is not only a remake of the original Donkey Kong game, but also expands the game greatly with an additional nine worlds. These offer gameplay very different from both the original Donkey Kong game and the Super Mario series, mostly in the way that Mario is controlled. The story is similar to the original game: Mario's girlfriend Pauline is kidnapped by Donkey Kong, and Mario chases after Donkey Kong in order to save her. In the end, Mario defeats Donkey Kong and rescues Pauline.

Mario can perform a Handstand move which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the High Jump. The game also features the Back Flip and ropes on which Mario can spin to catapult himself high in the air. Another essential part of his moveset, taken from Super Mario Bros. 2, is Mario's ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few Mario games in which Mario takes damage and can die from falling down too far. When he dies, the game displays Mario crumbled and sometimes charred, with a halo over his head.

In most stages, Mario has to find the key and take it to the locked door in order to proceed to the next level. As long as Mario holds the key, he has an additional hit point, although he loses the key when being hit. He uses Hammers as seen in the original Donkey Kong and constructs temporary Ladders and Roads in order to pass through the levels. Other levels are boss fights against Donkey Kong Jr. and Donkey Kong.

Donkey Kong Country 2: Diddy's Kong Quest
Mario makes a cameo appearance in Donkey Kong Country 2: Diddy's Kong Quest. He appears at the end of the game as one of Cranky's Video Game Heroes, along with Diddy Kong, Link, and Yoshi. With 39 DK Coins in the original and 67 in the Game Boy Advance version, he is the top video game hero.

The Saturday Supercade
Mario appears in several episodes in The Saturday Supercade which was his first tv show. His personality on the show was of a heroic person whose goal was to capture Donkey Kong. He was voiced by Peter Cullan who was the first person to give Mario any kind of voice.

Mario Bros.
After a failed attempt at a game featuring the Donkey Kong character without Mario in Donkey Kong 3, Mario is given his own starring series, beginning with the arcade game Mario Bros. in 1983. Only Mario's physical appearance is taken from earlier titles; Mario is now a plumber working in the sewers of New York and fighting an endless number of creatures, such as Shellcreepers and Sidesteppers. Unlike later games, Mario can jump against the ceiling of a platform from below to stun all enemies walking above it. When Mario approaches the stunned enemies, he kicks the enemies out of the screen, rendering them defeated. In the two-player mode, the second player plays as a palette swap of Mario. This character is introduced as Mario's brother Luigi, who wears green whereas Mario wears red.

Game & Watch series
Mario has appeared in several Game & Watch games, including Mario's Bombs Away, Mario's Cement Factory, Mario the Juggler, and Super Mario Bros. He also appeared in four installments of remakes marketed as the Game & Watch Gallery series, and he later appeared in Game & Watch Collection.

In the Game & Watch version of Donkey Kong. The objective is the same as in the arcade version, but Mario must trigger a level, which causes a hook to appear. If Mario grabs the hook, a peg is removed, and he is transported to the starting point. If Mario misses, he falls and loses a life. If Mario removes all the pegs, he defeats Donkey Kong.

In Mario Bros. (which is unrelated to the one in the arcade), Mario and Luigi must cooperate and put pallets on a delivery truck. They have to use conveyor belts to send the package to each other. If they drop a pallet, their boss yells at them. If they drop three pallets, the game is over. In Game & Watch Gallery 3 and in Game & Watch Gallery 4'', Wario is the boss, and Bowser periodically appears and reverses the conveyor belt directions. Cakes replace pallets in the game.

Mario is featured in Mario the Juggler, a Game & Watch game based on the very first one, Ball.

Mario must safely deliver bombs in Mario's Bombs Away, avoiding oil spills and torches.

In Mario's Cement Factory, Mario must move cement from hoppers into cement trucks by putting them on conveyor belts. The conveyor belts can hold only three hoppers. If the hopper overflows, some cement can land on a worker, making Mario lose a life. Mario can move by using an elevator, but if he moves when the elevator is not there, he falls and loses a life. If Mario stays in the elevator for too long, he can be crushed, or he call fall and lose a life; there are safe zones to circumvent this. In the remake in Game & Watch Gallery 4, Yoshi and Toad appear as background characters. Boo can appear and interfere with the work. Mario can fall from the elevator, but when he touches the bottom ground, he gets a miss.

Super Mario Bros. in the Game & Watch series plays almost the same as the original game in the SNES. This version, however, is simpler and shorter.

Mario has also appeared in various heavily toned-down games on the Game Watch, a wristwatch that can tell time and play games. The games arew based on Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario Kart, and Donkey Kong.

Mario Golf series
Since 1984's Golf, Mario has appeared as a playable character in all games of the Mario Golf series. In Mario Golf for the Nintendo 64, Mario appears with Luigi in the 18th Mario Power Star hole. His drive is 270 yards and his shot is Draw. He must be unlocked in single player mode, but he is default in multiplayer mode. In Mario Golf: Toadstool Tour, Mario reappears as a default character in all modes. His draw is 212 (280 with a star) with a high, straight trajectory. He has a strong impact and spin, but relatively weak control. When he hits a Nice Shot, the ball is encased in flames.

Mario has also appeared in the opening in Mario Golf: Toadstool Tour. Mario unintentionally interferes with Bowser's chasing Wario and Waluigi by hitting Bowser's hand with a golf ball. Bowser drops the Bob-omb on Wario and Waluigi, creating an explosion in the structure. This surprises Mario, Luigi, Princess Peach, and Princess Daisy. At the end, Bowser, Wario, and Waluigi growl at a confused Mario.

Wrecking Crew
In 1985's Wrecking Crew, Mario and Luigi appear as workers on a demolition site, similar to Jumpman working as a carpenter in Donkey Kong. They use hammers similar to those previously seen in Donkey Kong against Foreman Spike. Unlike its Japan Only "sequel", Wrecking Crew '98, the game has no specific plot. In this game, Mario wears a helmet, shoes and dark red overalls. Mario faces Gotcha Wrenches, Eggplant Men, and Foreman Spike. In this game, Mario must break all the stone walls before the enemy can. Mario can defeat enemies by trapping them in drums. Foreman Spike can attempt to break blocks himself or push Mario, but Mario can hit him with his hammer and cause him to fall. If Mario stays too long, a Fireball appears to hinder his progress.

Mario reappears in Vs. Wrecking Crew, an arcade game for the Nintendo Vs. system. The game plays similarly to the original with the addition of simultaneous 2-player mode, where Mario and another player compete.

Wrecking Crew '98
In Wrecking Crew '98, Mario comes back to the Mushroom Kingdom from one his quests and discovers that it was overrun with many of Bowser's new fortresses. Foreman Spike also makes a reappearance, this time helping Bowser. The result of all this construction is a withering Mushroom Kingdom, so Mario uses his hammer to destroy all the fortresses and save the land from Bowser once again.

Super Mario Bros.
Since Super Mario Bros., Mario is portrayed as living in the fictional realm called the Mushroom Kingdom. In the game, Mario's objective is to rescue Princess Toadstool (later known as Peach) from Bowser, the King of the Koopas. The game is the first in the series in which regular enemies such as Goombas can be killed and Koopas can be stunned by stomping on them from above. The player can also gain power-ups and coins from having Mario jump against Question Blocks and Brick Blocks. Mario begins the game as Small Mario, who will die from any enemy attack in one hit. By using Super Mushrooms, the player can make Mario grow into Super Mario, who has an additional hit point (turning back to Small Mario after being hit). Super Mario has access to the Fire Flower, which lets him throw Fireballs that can completely knock out enemies such as Koopas or False Bowsers. Mario can also become invincible for a short amount of time with the Star item. Luigi once again only appears as a palette swap of Mario and only in the (competitive) multi-player mode.

Mario's role and powers remain mostly the same in all entries to the series except for Super Mario Bros. 2. While new power-ups and moves are introduced, there is no deviation from the basic formula, Mario's character is unchanged, and his personality remains unwritten.

Super Mario Bros.: The Lost Levels
Mario makes another appearance as the main protagonist of the very similar game and sequel, Super Mario Bros.: The Lost Levels (sold in Japan as Super Mario Bros. 2 but as an entirely different game from the Super Mario Bros. 2 game shown below). Directly after the defeat of the evil Koopa King and the rescue of the Princess, Bowser had kidnapped her again and invaded the Mushroom Kingdom. Mario and Luigi has to rescue Princess Toadstool from Bowser the second time by travelling in new various different lands of the Mushroom Kingdom defeating more of the Koopa Troop and the False Bowsers.

Mario's traction and jumping height remain the same, while those of Luigi are changed to differentiate him more from Mario. Luigi jumps higher than Mario but has less traction, so he takes some time to halt after running. Luigi is also now a completely separate character from Mario, so the story of the game has two alternate versions.

Super Mario Bros. 2
Super Mario Bros. 2 is a deviation from the standard formula of the series. The game was entirely based on the Japanese game Yume Kōjō: Doki Doki Panic. In the story of Super Mario Bros. 2, Mario is mentioned to having an odd dream one night of being called upon from the fairy like beings from the land of Subcon. They told him of the tale of the evil King Wart taking over the land of Subcon and that they needed Mario's help to defeat Wart. However, after awakening from his dream, Mario simply dismissed the dream and went back to sleep. The next day, Mario along with his good friends Luigi, Princess Toadstool, and Toad decide to go on a picnic. However, while searching for a proper place, Mario and his friends notice a strange cave and decide to explore within it. After entering the cave, the four friends are transported to the land of Subcon. With the memory he had from his dream, Mario decides to save Subcon from Wart and his army of the 8 Bits, and calls on his three other friends to aid him on his journey. Throughout their adventure, Mario and his friends take down many members of Wart's army (including their leaders who serve as mini-bosses such as Birdo and Mouser. Eventually, Mario and his three friends reach Wart himself and confront the antagonistic frog to a battle. After defeating Wart, Mario and his friends rescue the Subcon fairies, and ultimately rescue the land of Subcon.

While the four heroes celebrate their victory, Mario is seen to be awakening during the end of the game, implying the message that the whole adventure was simply a part of Mario's dream. The spiritual sequel, BS Super Mario USA, explains that Subcon is a dream world, and while Mario and the others initially thought it was all a dream, when they are called back into the world to save it from Wart again, they learn the truth about the realm. This also explains how various characters and species originating in Super Mario Bros. 2 (such as Birdo and Shy Guys) reappear outside of Subcon in later games.

In contrast to the other characters, Mario is a well-balanced character with no special abilities in Super Mario Bros. 2 and its sequel, which has the same gameplay mechanics. The gameplay of the two games is vastly different than other Mario titles: enemies can no longer be defeated by crushing them, and Mario gains the power to pick up enemies, lift them over his head, and throw them. This feature is later reused in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series of games.

Super Mario Bros. 3
In Super Mario Bros. 3 Mario and Luigi travel through eight kingdoms, in which the kings have been transformed into monsters by the Koopalings. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, and the Mario brothers save her from Bowser in the end. Super Mario Bros. 3 introduces a plethora of new power-ups aside from the Fire Flower, including Raccoon Leaves, Tanooki Suits, Frog Suits and Goomba's Shoes.

Super Mario World
Super Mario World introduces Yoshi as a sidekick character to Mario. Mario can ride Yoshis and so gain varying new powers. Mario meets Yoshi on a holiday in Dinosaur Land, where Bowser kidnaps Toadstool again, and it is up to Mario, and, in the cooperative two-player mode, Luigi, to rescue her again. Super Mario World was the first Mario game to have a second jump button for a different jump - the Spin Jump- with which Super Mario can destroy Rotating Blocks from above or jump off Yoshi's back. Mario can use Cape Feathers to turn into Cape Mario, allowing him to take off from the ground and stay in the air for quite a while. Mario can also use Grab Blocks and throw them at enemies or obstacles.

Mario and Luigi defeat the Koopalings in their castles, rescue the captured Yoshi Eggs, and defeat Bowser in the Valley of Bowser, rescuing Toadstool and taking her home to Yoshi's Island.

Super Mario 64 / Super Mario 64 DS
Super Mario 64 first allowed players to control Mario in a three-dimensional environment, which drastically altered his powers. Mario could now crouch and combine ducking with jumping. Pressing ducking and jumping while standing still would result in a backwards somersault, and doing it while running would result in a Long Jump. It was possible to jump higher when doing consecutive jumps (the Triple Jump), and a side somersault could be performed by quickly changing Mario's direction. The game also gave Mario the ability to punch, kick, use the Ground Pound, and climb on trees. The player could give Mario special abilities by using Exclamation Mark Blocks, like the Wing Cap or the Metal Cap. Super Mario 64 was also the first game which added an Air meter to limit the time Mario can spend underwater. Mario's air can be refilled with coins or water bubbles. Mario can also lose his hat in the game, and until he gets it back, he will take more damage from all enemy attacks.

In the game, Mario is invited to have a cake with Princess Peach at her castle but finds the castle taken over and Peach kidnapped by Bowser when he arrives there. When facing off against Bowser, Mario grabs his tail and spins him around to throw him off of the fighting platform. After being rescued, Peach kisses Mario and bakes him the cake.

In the game's remake, Super Mario 64 DS, Mario is once again invited to Peach's castle for cake, along with Wario and Luigi. However, some time after entering, the castle was overtaken by Bowser. The trio was thrown behind locked doors, Mario being sealed away by Goomboss, who kept the key to his door. Yoshi, who was not captured because he was sleeping on the castle's roof, was able to find a portrait of Mario in Peach's room and found Goomboss, defeated him, and unlocked Mario's door with the key he received.

From then on, Mario is a playable character, alongside Yoshi, Luigi and Wario. Mario has average stats, with decent power, speed, and jump. Luigi has higher speed according to the instruction booklet, but he actually has a lower top running speed. His special ability is the floating power gained by the Power Flower. Mario can still use the Feather, this game's equivalent to the Wing Cap, which gives him more abilities than the other characters. Other characters can transform into Mario, gaining his appearance but not his voice, by putting on Mario's Hat. Mario himself can transform into Luigi and Wario this way but not into Yoshi. The game's story is otherwise identical to that of the original game.

Super Mario Sunshine
Super Mario Sunshine featured a more advanced introduction and storyline background than usual in games of the Super Mario series. Mario, Peach and Toadsworth travel to the tropical island of Isle Delfino to have a vacation. However, upon arriving on the Delfino Airstrip, the gang notices some type of Goop is covering half the area. Mario, upon the request from Toadsworth to find assistance, comes across F.L.U.D.D., and, with his help, destroys the Polluted Piranha Plant and Goop Generator, liberating the airstrip. However, soon after, the police arrive and take Mario to a courthouse on the main island.

Mario is then placed on trial against the citizens of Isle Delfino, represented by a Pianta Attorney. During the trial, the attorney explains that Isle Delfino was covered in Goop by an unknown entity, though descriptions from various unknown eyewitnesses have proven that Mario was the one who had vandalized Isle Delfino. Peach and Toadstool tried objecting against the attorney, but the judge overruled the objection, sentencing Mario to the punishment of cleaning the island of the Goop as community service, while also returning the island's power by collecting Shine Sprites, the island's source of sunlight.

Shadow Mario soon captures Peach, taking her to Pinna Island. From there, Mario uses a cannon in Delfino Plaza to come after her, and, after chasing Shadow Mario through the island's theme park, arrives at a lake, where Shadow Mario unveils Mecha Bowser, a huge Bowser-like robot. However, he defeats the robot by using Water Rockets. It was here that Shadow Mario revealed himself to be Bowser Jr., Bowser's eighth and newest child. Bowser Jr. then revealed that he had taken Peach because Bowser had told him that Peach was his mother, and that she "...got kidnapped by a bad man named Mario..." All three also learned that Bowser Jr. had planted the Graffiti so Mario would be sent to prison, but it failed. Jr. then reentered the robot's head, which detached from the robot, and a balloon appeared above it, and they flew to Corona Mountain.

Mario later arrived at the top of the mountain, where Peach, Bowser, and Bowser Jr. are sitting in a hot tub. The interruption enrages Bowser, and he begins to fight Mario. However, despite having help from Bowser Jr., who was firing Bullet Bills from his raft, Mario still manages to ground-pound all five sections of the hot tub, causing it to flip, sending Mario, Peach, Bowser, and Bowser Jr. falling to the ground. Mario and Peach land on an islet west of Delfino Plaza, where Mario also finds F.L.U.D.D lying on the ground, highly damaged from the fall and stress of the battle. F.L.U.D.D then asks if he had truly assisted Mario before shutting off. The two then watch as the final Shine Sprite falls to the Shine Gate, restoring light to the island.

Mario and Peach are then seen at Sirena Beach, Mario still sulking over the loss of F.L.U.D.D. Both then turn around to see the Toads that came with them to the island, one holding F.L.U.D.D., who is now fixed, and says, "The vacation starts now!"

The game removed most jumping, punching, and kicking abilities of the previous game and replaced them with F.L.U.D.D.'s powers, which Mario could use to spray water at enemies and clear areas of Graffiti. Expansion Nozzles for F.L.U.D.D. can make Mario hover in the air for a short while, make him run at a turbo speed, or rocket high up in the air. Water for F.L.U.D.D. can be refilled at any body of water in the game or with Water Bottles. Mario can also ride Yoshis. In the Secret Levels of the game, Shadow Mario takes F.L.U.D.D. away from Mario, leaving him only with his basic jumping abilities and the Ground Pound to beat the stage. When Mario loses his cap in Super Mario Sunshine, he takes damage from the sun permanently and dies eventually.

From the point where Peach is kidnapped by Bowser Jr. and taken to Pinna Island, the game's story follows the standard Mario formula, and Mario's role of a "princess rescuer" from previous games is kept. The game is the first to try to display an emotion for Mario such as in a scene where he thinks F.L.U.D.D. is defunct. Mario is seen with a worried look on his face there and when Mario sees an advert for Isle Delfino he has hearts in his eyes.

New Super Mario Bros.
New Super Mario Bros., released in 2006, is a game very similar to earlier Super Mario Bros. games by design. Mario's role is almost identical here. The beginning of the game shows Mario and Peach taking a walk outside of Peach's castle, when lightning hits the castle. Mario quickly runs off to check it, while Peach stays behind, and is thus kidnapped by Bowser Jr. The lightning bolt at the castle was just a distraction for Mario. Throughout the game, Mario chases Bowser Jr. in order to save Princess Peach.

Mario's powers still include throwing Fireballs when having a Fire Flower, and this time also size-changing effects induced by the Mega Mushroom and the Mini Mushroom. The former lets Mario grow to a giant size, being able to crush all enemies and obstacles like pipes, while the latter lets Mario shrink to a tiny size, which gives him access to new areas.

Mario first faces Bowser at the first of the eight castles, where Mario pressed a switch, causing Bowser to fall into the lava. However, he survived, as a skeletal version of himself, known as Dry Bowser. He is fought again in the eighth castle, where Bowser is faced as Dry Bowser, but is once again defeated.

Mario eventually arrives at Bowser's Castle, where Peach was taken after Mario defeated Dry Bowser. Here, Bowser Jr. throws Bowser's bones inside a bubbling pot, reviving him as a somewhat larger version of Bowser. However, despite his larger size and extra strength, Bowser is still beaten when Mario presses the switch, causing Bowser and his son to fall into a pit and freeing Peach.

Super Mario Galaxy
Super Mario Galaxy brought back most of the jumping mechanics present in Super Mario 64 missing in Super Mario Sunshine. The game also added new powers, including the Star Spin and the Wii pointer, which can be controlled independently from Mario. The Wii pointer allows players to shoot enemies or grab Star Bits without controlling Mario, although Mario is repeatedly reminded of these functions by in-game characters, so it is debatable whether using Pull Stars or collecting Star Bits from afar can be considered a power of Mario or not.

In the game's story, Mario is invited to the Star Festival by Peach, but her entire castle is abducted by Bowser during the festival, and Mario is thrown into outer space, as part of his plot to create an empire at the center of the universe, with Peach at his side. When recovering in the Gateway Galaxy, Mario is asked by Rosalina to rescue the Power Stars in order to save Peach. Mario is given the Baby Luma, who allows him to star-spin and travels with him to all locations. Throughout the game, Mario also receives letters from Peach, who sends him 1-Up Mushrooms.

After several encounters with Bowser, Mario defeats him in Bowser's Galaxy Reactor. However, the only thing holding the sun they fought in together was the final Grand Star; when it was liberated, nothing was there to keep the sun intact, and it goes supernova, exploding and creating a black hole. However, before Mario is sucked in, he is seen in a state of shock when the Baby Luma sacrifices itself to prevent Bowser's black hole from consuming everything around it, including Mario and Princess Peach's castle. After a big explosion, in which the Black Hole is turned into a Wormhole, Mario reappears in an unknown location in front of a giant floating Rosalina who speaks to him. After Rosalina finishes talking to Mario, he wakes up in the castle grounds in the Mushroom Kingdom, and Rosalina hints that Mario was revived from the dead by the star dust.

New Super Mario Bros. Wii
Mario's role and abilities stay identical in the sequel New Super Mario Bros. Wii, although there are a few added power-ups, such as the Propeller Mushroom and the Penguin Suit, and the story is changed slightly. In the cutscene at the beginning of the game, Mario, Luigi, and many Toads, including Blue Toad and Yellow Toad, are celebrating Princess Peach's birthday when a cake suddenly walks into the castle. When Peach moves closer to the cake, Bowser Jr. and the Koopalings jump out of the cake and throw it onto Peach. Mario, Luigi, and the Toads then give chase, and Mario once again fights his way through eight worlds in his attempt to rescue Peach. After the brave plumber rescues Princess Peach, the princess tells Mario about secret World 9, extending the player's adventure.

Super Mario Galaxy 2
The game Super Mario Galaxy 2 is a sequel to Super Mario Galaxy, though it can also be interpreted as merely an alternate telling of the story of the previous game. Before arriving at the castle, Mario finds Luma lying on the ground. Luma then flies into his cap again, giving him his old spinning ability. However, when Mario arrives at Princess Peach's castle, a Giant Bowser just kidnaps Peach. Mario gives chase, using a Launch Star.

After finding a star in the first Galaxy, Mario finds a small planetoid that a group of Lumas, led by Lubba, were using to travel around. Lubba then explained that earlier, Bowser found them, took their star power, and left the ship in disrepair. The crew of Lumas then use their power to transform the ship, giving it the appearance of Mario's head, and it is christened the Starship Mario. Being named the captain, he flies off to collect Power Stars in order to reach Bowser and Princess Peach.

Aside from additional power-ups and the addition of Yoshi, the gameplay is identical to the first Super Mario Galaxy game. Mario defeats Bowser and saves Peach in the end. Rosalina and her Comet Observatory appear before Mario and Peach. Rosalina thanks Mario for watching over the Luma that he had found, and the Luma returns to the Comet Observatory along with Mario's hat. Mario and his companions return to the Mushroom Kingdom.

Super Mario 3D Land
Mario appears in Super Mario 3D Land for the Nintendo 3DS. He use several classic power-ups, the most notable of which is the Tanooki Suit from Super Mario Bros. 3. He once again saves Princess Peach from Bowser's clutches. During the adventure, Mario also battles Boom Boom and Pom Pom.

After a storm, all the Tanooki Leaves are blown from the Tail Tree outside Peach's Castle. The next day, Mario and three Toads investigate the scene when they notice a floating letter. They open it to discover that Bowser kidnapped Peach while she checked the damage to the tree. Mario and the Toads then run to rescue her. While running through the worlds, he receives letters from Peach to learn about her situation.

Mario fights Bowser at Bowser's Castle, activating the switch on the other side of the bridge and sending Bowser into the lava. The area beside the castle contains only a cage lying on its side, however. He enters a door and finds Peach, but, upon running over to her, he finds out that it is only a wooden cutout. Bowser then emerges, carrying the real princess, and flees to his second castle.

After heading through another level, Mario reaches Bowser's second castle and the princess, this time tied to the flagpole. Bowser then appears, and the two begin their battle. This time, Mario has to head through a type of obstacle course to get to the bridge and eventually the switch at the end. He pushes this, sending Bowser into the lava below. He then emerges from the lava, however, and Mario has to reach another switch in order to actually defeat him. Pushing the switch once again sends Bowser falling into the lava below once more. Mario then reappears back at the flagpole, and frees the princess. Mario, along with three Toads, then use Super Leaves to get themselves and the princess back home.

Sometime after that, Mario receives a letter from Luigi, depicting Luigi in captivity. Mario runs through Special 1 and frees Luigi from Dry Bowser. Then, Peach is captured by Bowser again. Mario goes back to his castle and defeats him again. Once the player gets 5 Stars in their profile, the level Special 8-Crown is unlocked. There he faces Boom Boom and Pom Pom for the last time. When they are defeated, a giant "THANK YOU" is made out while Toads surround the final Goal Pole of the game.

New Super Mario Bros. 2
Mario once again appears as the main protagonist of New Super Mario Bros. 2. In this game, Mario can once again become Raccoon Mario, first seen in Super Mario Bros. 3. Gold Mario (as well the Gold Flower) is introduced, as Mario's newest form. In this form, he can throw fireballs which transform solid objects (blocks) into coins for him to collect. It is also the introduction of White Raccoon Mario, a form obtainable from Invincibility Leaves gotten from Assist Blocks. The form gives Mario the power of invincibility and all of the abilities of Raccoon Mario.

In the game, Mario and Luigi are visiting Princess Peach, and leave her Castle in raccoon form, with the princess waving them off, to collect Coins in the sky. As soon as they land, the Koopalings appear in the Koopa Clown Car and slam into the ground, causing the brothers to lose their raccoon powers. They reveal that they have taken Princess Peach once again, and the brothers give chase. As they travel through the six worlds, the Bros. must find secret worlds, battle Reznors, who make a return, the Koopalings, and search for coins. At the very end they confront Bowser, who is powered up by the Koopalings after his first defeat. However, in classic Mario style, the Mario Bros. use a switch to drop Bowser into a pit. Peach is rescued and the Brothers return home.

There is another mode in the game, Coin Rush, in which Mario must collect as many coins as possible in three random courses within the time limit and without getting hit once. There are + Clocks scattered throughout the courses, and Mario gets more time by finishing a course. Regular activities, like collecting power-ups, defeating enemies and getting to the top of the flagpole are all rewarded with additional coins.

New Super Mario Bros. U
Mario appears again as the protagonist in New Super Mario Bros. U. Once again, he is tasked with defending the Mushroom Kingdom from Bowser's soldiers as he travels with his allies Luigi, Blue Toad and Yellow Toad, and his new allies Miis. After Bowser kidnaps Peach, Mario and his allies crash into a tree, releasing Super Acorns. He gets a new form, Flying Squirrel Mario when he collects them. In this form he can glide and cling to walls. The upgraded P-Acorn allows him to fly indefinitely. His old powerups, including, but not limited to the Mushroom, Fire Flower, Ice Flower return. The Penguin Suit and Propeller Suit from New Super Mario Bros. Wii also return, but they are found only in certain Toad Houses and in Challenge Mode.

In this game, Mario discovers Baby Yoshis that aid him in his adventure by providing light, emitting bubbles, or floating. During his adventure, he encounters new enemies alongside the old enemies, including, but not limited to Waddlewings, Nabbits, and Goombrats. To save Princess Peach, Mario must travel to a Koopaling's airship and defeat that Koopaling to proceed. Meanwhile, Bowser modifies Peach's Castle according to his tastes. When Mario finally arrives at Peach's Castle, it is conquered, and he must enter the modified castle to meet Bowser and rescue Peach.

Unlike in New Super Mario Bros. Wii, when Mario collects 99 lives, he keeps his hat.

Mario himself does not appear at all in the upcoming New Super Luigi U, but in the opening sequence, his hat appears on the table.

Super Mario 3D World
Mario is set to return in Super Mario 3D World. Unlike the other three characters, he will not have any special abilities.

Super Mario Land series
In Super Mario Land, Mario travels to Sarasaland to rescue the land's princess Daisy from the alien Tatanga. Mario's powers in the game are limited to Superball Mario, in which he can shoot balls that ricochet off walls, as well as the Marine Pop, a submarine, and the Sky Pop, a helicopter, each in a special scrolling stage. When he rescues Princess Daisy, Mario is kissed by her, and the two fly off in a spaceship.

Super Mario Land 2: 6 Golden Coins introduces a new antagonist to Mario named Wario. Wario usurps Mario's Castle while Mario rescues Princess Daisy in Sarasaland (the events of Super Mario Land). The player's objective here is to regain control of Mario's castle, now known as Wario's Castle.

Although Wario Land: Super Mario Land 3's title has Mario's name in it, Wario is the protagonist of this game. Mario is mentioned as one of Wario's motivations to go on a treasure hunt in the game's manual. Mario himself makes a small appearance at the end of the game; he steals a Princess Peach statue from Wario.

The Super Mario Bros. Super Show!
Abandoning carpentry and leaving Donkey Kong to his own devices, Mario entered the plumbing business with Luigi and formed Mario Brothers Plumbing as revealed in The Super Mario Bros. Super Show! The pair worked on plumbing from the business's headquarters, performed house calls, and also released a line of products. As the years passed, they remained financially unsuccessful but gained a reputation for their plumbing skills and were recognized by the Grand Order of Plumbers as Plumbers of the Year in "Plumbers of the Year", despite an embarrassing appearance on David Horowitz's worldwide television show that ruined the reputation of their product line in "The Marios Fight Back" Mario and Luigi have a variety of mainly benign adventures. For example, in "Texas Tea" the brothers become rich from an oil well in their tomato garden. However, they are endangered on several occasions, such as in "Slime Busters", when the brothers are attacked by Slime Ghosts. Despite their adventures, Mario confides to Luigi in "Baby Mario Love" that he is dissatisfied with his current life, complaining it lacks glitz and glamor. Two conflicting stories of how the Mario bros. returned to Mushroom World exist. The first originates from The Super Mario Bros. Super Show! introduction and later expanded on in "Toddler Terrors of Time Travel." Mario and Luigi were performing a house call for a slightly daft lady who hired them to fix her bathtub drain. Unknown to them, the drain was a Warp Zone connected to the Mushroom World. After Luigi cleared it, Mario and Luigi were sucked towards the drain. Mario grabbed onto the shower curtain bar, but Luigi was already in the drain's suction. Grabbing onto Mario, Luigi ended up pulling both of them down. Later, Mario and Luigi were forced to relive this event due to Kooky von Koopa's Time Travel Tube. The events were slightly altered. Instead of struggling against the drain, Mario and Luigi openly jump through the pipe. The two were warped from the past Earth to the present Mushroom World, ending the process of overwriting past events. The second was invented for "The Legend." While Mario ate lunch one day in Mario Brothers Plumbing, the brothers heard a cry for help through a very small pipe. Springing into action, they grabbed their plungers and followed the voice, which they later learned belonged to Princess Toadstool.

The Adventures of Super Mario Bros. 3
The Adventures of Super Mario Bros. 3 follows after the events of The Super Mario Bros. Super Show! This series of episodes are based on Super Mario Bros. 3. Unlike in the previous series, this one has Mushroom Kingdom in a more peaceful state. Mario has more enemies to fight, most notably, the Koopalings. The only episode Mario does not appear in is Life's Ruff.

Super Mario World (television series)
The Super Mario World television series is a continuation of the previous series, The Adventures of Super Mario Bros. 3. This time, the episodes focuses loosely on the video game Super Mario World with added characters, the most prominent, Yoshi, the Cave People, and Oogtar. Mario appears in every episode of the Super Mario World television series as one of the main protagonists.

Mario is Missing!
The 1992 game Mario is Missing! was the first game in the Mario Discovery Series of Educational Games and brought the Mario characters back to the Real World. When hearing of Bowser's plan to flood the Earth by melting Antarctica's ice with hair dryers, Mario, Luigi and Yoshi head to Bowser's castle in the Antarctic. Mario is captured, although the exact circumstances of his capture vary greatly between the systems the game appeared on.

In the DOS version, Mario enters the castle alone, as Luigi is too scared to follow. Mario meets Bowser, who is in a butler disguise, and accepts candy from him, despite Luigi's warning not to take candy from strangers. Bowser uses this as a distraction to trap Mario in a net. Despite his captured status, however, Mario in that version will nonetheless manage to give contact to Luigi to guide him to the continents to stop Bowser's plans, as well as update him on the situation. In the NES version, Mario is captured outside in the snow by a Koopa with a bag. In that version, he also reacts angrily to the title shortly before being captured by the Koopa. In the SNES version, Mario traps into a pitfall outside the castle.

The game centers around Luigi, who rescues Mario from Bowser in the end.

Mario's Time Machine
In Mario's Time Machine, Bowser uses a time machine to steal various artifacts from different time periods of human history in order to display them at his museum. Mario goes on a mission to return all objects of Bowser's museum to their original time periods in order to prevent history from being altered. Additionally, Mario had to rescue Yoshi from Bowser in the NES version of the game. Mario's Time Machine is one of the few games in which Mario talks.

In the NES version, the player has to play an altered version of Mario Bros. to defeat Koopa Troopas, who drop the stolen objects when defeated. Mario then has to travel back in time to return the objects to their proper place in a side-scrolling mission.

In the SNES version, Mario has to pick a stolen object from the museum and then go to a "Time Surfing" level to collect enough Mushrooms to make a time jump, then return the objects to their proper place.

Mario Kart series
In the series of Mario Kart games, starting with Super Mario Kart, Mario has always been a playable character. In games where characters are divided into weight groups, Mario is always a middleweight character. Numerous tracks throughout the series have been called Mario Circuit, or something with the name "Mario" in it.

Mario appears in the Mario Kart series in the first installment: Super Mario Kart. Mario is average in all categories. When used by a computer, he sometimes uses star power, which gives him invincibility. Mario is used again for Mario Kart 64, where he is featured as a middleweight average-stats character. In Mario Kart: Super Circuit, Mario is once again used as middleweight characters with average speed and weight.

In Mario Kart: Double Dash!!, he is grouped with Luigi by default, and their special item is the Fireball. His kart is the Red Fire, which is an all-around average kart.

Mario once again returns as a character in Mario Kart DS. His karts are the B Dasher, the Standard MR, and the Shooting Star. After beating the game, Mario can race in any of the karts. Mario later returns as a character for Mario Kart Wii. Unlike the previous installment, in Mario Kart Wii, Mario can ride on any of the medium Karts and Bikes. Mario returns as a playable character in Mario Kart 7. Like in the previous titles, he is a medium class racer, and most of his stat boosts are around average levels.

In Mario Kart Arcade GP, he is an all-around type and shares his special character items with Luigi. His special items are a star, which gives Mario invincibility; a fireball, which can be shot forward or backward to damage a kart; the hammer, which can hit a rival, giving them damage; and the Chain Chomp, which provides damage to any kart it hits. Mario then appeared in Mario Kart Arcade GP 2, the sequel to the original. Mario, as Luigi, Pac-Man, and Waluigi, is an all-around racer.

Yoshi's Safari
InYoshi's Safari, Mario and Yoshi are sent by Princess Peach to rescue Jewelry Land from Bowser's occupation. In this game, Mario uses a gun called the Super Scope (controlled by the player with said accessory for the Super Nintendo) to shoot enemies while riding on Yoshi's back. Mario fought the Koopalings and Bowser to free King Fret and Prince Pine of Jewelry Land.

Mario & Wario
In Mario & Wario, Mario is a passive character. Wario drops buckets or barrels or similar objects on his head, making him unable to see. The fairy Wanda has to guide Mario safely to Luigi through hazards and traps in each level. When arriving at the end of the level, Luigi will free Mario from the sight-blocking object. Mario is only one of the characters that have to be guided through levels by Wanda like this in the game. The other characters are Princess Peach and Yoshi. Mario walks at a medium speed, while Peach is slow and Yoshi is fast.

Hotel Mario
In Hotel Mario, Mario and Luigi travel to the Mushroom Kingdom after an invitation for a picnic by Princess Peach. Upon arriving, the two find out that Peach has been kidnapped by Bowser, who has made her a "permanent guest" in one of his seven Koopa Hotels. Mario and Luigi travel from one Koopaling's hotel to the next, with Peach being brought to a new hotel every time the brothers have searched through the last one. After destroying most of the Koopaling hotels, Mario fights Bowser in his own hotel and defeats him. He then receives a kiss from Princess Peach, then congratulates the player as 'The best ever'.

In the game, Mario has to close all doors in a hotel in order to proceed. Mario can stomp on enemies to defeat them, similar to the Super Mario series. He can also hide in open doors and take elevators to change his level.

Mario Tennis series
Mario is a playable character in all games of the Mario Tennis series, starting with Mario's Tennis. In Mario Tennis for the Nintendo 64, Mario Power Tennis for the Nintendo GameCube and Mario Tennis: Power Tour for the Game Boy Advance, Mario is an all-around character. In Mario Tennis for the Game Boy Color, Mario can be unlocked by completing the Singles Mario Tour.

Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island tells the story of Mario shortly after his birth. At the beginning of the game, the Stork was delivering newborn Baby Mario and Baby Luigi to their parents, but Kamek, having predicted the brothers would cause problems for Bowser in the future, attempted to capture the stork and babies, but only captured Luigi and the stork. Mario, despite being safe from Kamek, started to fall from the sky, eventually landing on a nearby island, on the back of Yoshi. Yoshi then brought Baby Mario back to his village, where they decide to help Baby Mario in saving his brother.

During the game, Mario rides on Yoshi's back. When Yoshi is hit, Mario falls off and is trapped into a bubble. If the Yoshi does not catch the bubble in a short period of time, Mario is kidnapped by Toadies. In that case, the level has to be restarted. Mario can also run around the level when Yoshi collected a Super Star, which turned Mario into Super Baby Mario for a short time.

At the end of the game, after Luigi's rescue, Mario and Luigi are brought to their mother and father.

Yoshi Touch & Go
Yoshi Touch & Go, unlike other Yoshi games, has no story. Where, when, and how the events took place is unconfirmed.

Each level in this game begins with Baby Mario falling from the sky with balloons. The player must guide him with clouds while destroying obstacles with bubbles. Soon, Baby Mario lands on a Yoshi's back, and Yoshi finishes the rest of the level.

Yoshi's Island DS
When Mario was a little older, Kamek and his Toadies made a second attempt to ensure a safe future for the Koopa Troop in Yoshi's Island DS. They kidnapped countless babies, searching for all of the Star Children. Mario and Luigi were taken from their home in the night as their parents cried out for them, unable to stop the kidnapping. However, the Stork noticed Kamek and his Toadies taking away several babies. He attacked the Toady holding Mario. The Toady panicked and dropped Mario, who fell again towards Yoshi's Island. Yoshi and his friends again found the baby and sought to defeat the Koopa Troop one more time. In the process, they learned to utilize the abilities Mario granted to the Yoshi he rode on. They found Baby Peach, Baby Donkey Kong, Baby Wario, and Baby Bowser along the way, all of whom worked with the Yoshis to defeat the Koopa Troop. As they progressed, Bowser traveled from the future to assist his Koopa Troop of the past. The Yoshis were able to defeat him with the help of the babies. Mario was returned to his parents alongside his brother and the family was reunited.

Mario Clash
Mario shot at Koopas and various other enemies in Mario Clash, a game for the Virtual Boy. Mario has to knock enemies away with Koopa Shells. Mario has to mainly hit them in the side. The game's gameplay was similar to the style of Mario Bros., but Luigi did not make an appearance.

Super Mario RPG: Legend of the Seven Stars
Mario appears as the main protagonist in Super Mario RPG: Legend of the Seven Stars. Mario first went to confront Bowser who had again captured Princess Peach (which by now is a recurring event). Mario battles Bowser atop a Kinklink and rescues Peach. Then a huge sword, Exor, strikes the castle from atop and knocks them all to various spots in the Mushroom Kingdom. Mario falls through the Pipe on top of his house and lands on his bed.

Mario discovers that the Star Pieces that grants dreams are stolen by a group called the Smithy Gang runned by Smithy. They have not only stolen the Star Shards; they have caused much trouble to the Mushroom Kingdom. On this adventure, Mario recruits Mallow, Geno, Princess Peach, and even Bowser. They traveled through much of the Mushroom Kingdom finding Star Shards, which are protected by the Smithy Gang's strongest members. After all Star Shards were collected, Mario fights Smithy. Mario reaches it through Bowser's Keep, which is inaccessible when Exor destroyed the bridge. With the help of Mallow's parents, King and Queen Nimbus, Mario has passage through a special cloud bus. When they finally got there, Mario defeats Exor and went to Smithy's dimension via Exor's mouth.

Mario's journey is not over since Smithy has even more minions at his disposal. After many battles, Mario faces and defeats Smithy, saving the Mushroom Kingdom.

Mario Party series
Mario is one of the playable characters in Mario Party series. He is always represented by his trademark red color. The minigames test Mario's luck, skill, and endurance and reward him with coins (or Mini Stars, in Mario Party 9). In the first three Mario Party games, Mario aimed to become the superstar. Though Mario doesn't have many distinguishable abilities from the other Mario Party characters, the most notable difference is Mario's ability to use the Fireball Orb in Mario Party 7. Whenever Mario used an Orb on a space, the space would have Mario's "M" insignia. As revealed in the official artwork of Mario Party 4, Mario's item of choice is the Mega Mushroom. Mario's Duel Mode partner is the defensive Koopa Troopa in Mario Party 3, and the booklet says that his favorite item is the Golden Mushroom. He also challenged the player for the Courage Star Stamp if he was not selected. Throughout the series, Mario's famed jumping ability is also evened out with the other characters, leveling the playing field. This also shows Mario's chemistry between other players when they team up.

Super Smash Bros. series



 * Main articles: SmashWiki:Mario (SSB), SmashWiki:Mario (SSBM), SmashWiki:Mario (SSBB)

Mario has been playable in every Super Smash Bros. game to date. Mario has retained his balanced abilities even when fighting characters from other series. He brought with him many items, stages, and characters to compete in the tournament. Mario's alter-egos Dr. Mario and Metal Mario followed as well. Mario is usually portrayed as a "main" character alongside Link, Kirby, and Pikachu. He does not need to be unlocked in any Super Smash Bros. and is always playable at the start. Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy.

Solid Snake Codec Conversation

 * Colonel: Snake, you know who that is?
 * Snake: You're kidding, right? It's Mario.
 * Colonel: Mario made his first appearance in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
 * Snake: Good thing I survived long enough to meet him on the field of battle, huh.
 * Colonel: This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
 * Snake: Got it.

Role in the Subspace Emissary
In the beginning, a trophy of Mario and Kirby are thrown into an arena. The two come to life and fight. The player chooses the one to play with. If Mario is chosen, the opponent will be Kirby. After the battle between the two, Mario resurrects Kirby. This scenario happens the other way around if the player chooses Kirby instead. The Subspace Army then ambushes the two. Peach and Zelda come to help and they are all confronted by the Ancient Minister. After seeing the two R.O.B.s setting up a Subspace Bomb, Mario runs to try and stop it, only to be blasted away by Petey Piranha. Afterwards, he meets Pit after the latter has descended from Skyworld. They team up and reach land and give chase to the Ancient Minister, but they lose him.

Eventually, Mario sees Peach's trophy form apparently dissolving. Thinking Link and Yoshi have done this, Mario and Pit attack them, only to be defeated and stolen by King Dedede. Kirby, however, saves them both, and Pit shoots an arrow at the Cargo that Dedede was driving, blowing its engine out. Keep note that this only happens if Peach was rescued from Petey Piranha.

If Zelda is rescued, Mario and Pit end up facing a False Zelda, with Pit destroying her Dark Cannon that she was about to fire at Link and Yoshi. Link sees the Zelda trophy dissolve, and he and Yoshi attack Mario and Pit. Mario and Pit defeat them, but Mario sees the Peach trophy in the Cargo before Dedede takes Yoshi and Link. When Kirby saves them, Link is the one that blows out the engine.

Regardless, Mario and his team chase Dedede through a cave and into his castle, only to find his throne room a mess and himself and the trophies he had nowhere to be found. They go through a secret passage and see Bowser trying to get away. Mario attacks, only to find that he has the princess not rescued from Petey Piranha. Pit fires an arrow, but Bowser dodges, and the badge that the princess was wearing falls. Bowser gets away, and Kirby eats the badge.

Mario and his team encounter the Ancient Minister again later and chase him through the Wilds, but the R.O.B.s stop them and detonate the Subspace Bomb that the Ancient Minister was carrying. Mario and his team escape and end up fighting the Subspace Army at the Canyon where they meet the Ice Climbers, Marth, Lucas, the Pokémon Trainer, and Ike.

Eventually, the rest of the heroes join them and they head off into Subspace itself, taking down a Subspace Gunship along the way. In Subspace, they discover that Tabuu was behind the Subspace Army after all. Tabuu fires his Off Waves at them, turning them all into trophies. Mario was then rescued by King Dedede and his team consisting of Luigi and Ness; it turns out that Dedede knew of Tabuu and designed the badges to revive fighters from their trophy forms after a certain amount of time. Luigi and Ness were wearing the badges, and the one Kirby had eaten revived him as well. Everyone else was recovered by either Dedede's team or Kirby, with Bowser, Ganondorf, and Wario, who all had been working with the Subspace Army, joining them after learning about what Tabuu had done. Everyone went to confront Tabuu in the center of the Great Maze. Tabuu attempts to use his Off Waves again, but Sonic the Hedgehog suddenly appears and attacks Tabuu's wings, weakening the Off Waves considerably. Although the Off Waves were still powerful enough to score an instant knock out on someone, Mario and the others were able to defeat Tabuu, restoring most of the world back to normal.

Fireball
Mario shoots red fireballs out of his palm. It is his normal B move, and it is used by the Mario and Luigi in all three games. Mario's Fireballs are affected by gravity (meaning they bounce against the ground), while Luigi's shoot straight no matter what, unless it ricochets off something in front of Luigi. Kirby can also use the Fireball move once he has sucked up Mario.

The move originates from the Super Mario Bros. games, whereas if Mario or Luigi grab a Fire Flower, they gain the ability to throw fireballs from their hands.

Cape
Mario uses Cape as an attack in each installment of the series (except for Super Smash Bros.). It is his Side + B move. While this attack is not particularly powerful, it is useful in that it can reverse the direction of certain projectile attacks. It can also make the foe spin around, and face the other direction. Also note that when Mario uses his cape it is not actually tied around his neck but held in his hand and swung.

The move originated from Super Mario World, when Mario grabs a Cape Feather, he will get a cape and can attack enemies just by swinging it.

Super Jump Punch
The Super Jump Punch is a jumping move Mario, Luigi, and Dr. Mario can perform in the Super Smash Bros. series. It is executed by pressing B while holding the control stick upwards at the same time. When Mario performs the attack, coins fly out of the enemy, and the foe receives about 10% damage. Mario's Super Jump Punch has not changed at all throughout his appearances.

This move originated from Super Mario Bros., where if Mario jumps under certain blocks, coins will appear from the blocks. Plus, Mario, when using the move, would always be in the pose when he jumps in Super Mario Bros.

Mario Tornado
Mario Tornado is a special move that Mario can use as an aerial attack. After pressing B and tilting the control stick in the down position, Mario would spin around, suck the foe in, spin them silly, and then spit them out, damaging opponents, in a similar fashion to Luigi's Luigi Cyclone. The move is powerful, but is best used when surrounded by opponents. Mario Tornado, unlike Luigi Cyclone, cannot move very far. By repeatedly tapping the B Button, Mario will also move vertically while using the attack.

The Mario Tornado is replaced as his down special move by F.L.U.D.D. in Super Smash Bros. Brawl. Mario Tornado is still one of his normal attacks, executed by pressing Down A in mid-air. In both games, Mario can use the attack in mid-air. As Mario Tornado is in his down aerial attack, he can no longer perform the rising tornado technique, making his recovery worse.

It is possible that this move originated from Super Mario World, where it's called the Spin Jump and/or Super Mario land 2 when Mario is in midair, the player presses down and Mario will spin. A mushroom is needed to do this.

F.L.U.D.D.
F.L.U.D.D. is a special move that Mario can use in Super Smash Bros. Brawl. When Mario uses the move, he will put F.L.U.D.D. on his back and douse his enemies with water.

The attack will have no effect on the opponents' damage percentages whatsoever, however, it can still have a lot of benefit to Mario, as the water can blast foes great distances, possibly resulting in a KO. F.L.U.D.D. can also be charged before use, resulting in a more powerful stream of water. It is best used at enemies near the edges of the battle.

This move originated in Super Mario Sunshine, where the F.L.U.D.D. is a key element in the game. Using F.L.U.D.D., Mario can spray water at enemies, or clean up a part of a level. However, unlike in Sunshine, F.L.U.D.D. has various nozzles that can be used for various purposes, whereas in Brawl, F.L.U.D.D. can only use the spray nozzle.

Mario Finale
The Mario Finale is Mario's Final Smash in Super Smash Bros. Brawl and is also the first Final Smash ever shown. As with any Final Smash, Mario must first collect a Smash Ball. Mario unleashes a giant wave of flames, which expands vertically before him. This bursts across the stage in front of him devastating any opponents in front of him by causing damage and pushing them off the screen along with the wave. It's not best to use it on the sides of a stage. Otherwise, the attack would not deal so much damage, even though it prevents opponents from getting behind Mario. This move was the first Final Smash shown in the 2006 E3 trailer. The move is an original one, not based on any specific power in the Mario series other than the traditional Fire Mario.

Paper Mario
Mario once again is invited to Princess Peach's Castle during the events of Paper Mario. However, this time Mario is invited to a party in the castle. Mario had rushed to the castle, made his way through the bustling party guests, and was chatting with Princess Peach in the throne room. However, Bowser usurps the castle, bringing it high in the air. He and Kammy Koopa break in to the castle through the window and using the power of the Star Rod, defeats Mario. He then tosses Mario out of the shattered window. Mario lands in a small forest located on the outskirts of Goomba Village. Goombas, being a proficient enemy in many of his quests, surprises Mario with their hospitality. Mario gives his many thanks and heads back to Toad Town via Goomba Road, together with the Goomba's families eldest child, the young adventurer Goombario.

Mario hears a Star Spirit called Eldstar asking for his help. The Star Spirit requests that he speak to him on Shooting Star Summit, in which he has more strength to speak better. Once there, Mario meets many other Star Spirits asking for his help. He learns that Bowser had imprisoned them in special cards and has given them to his strongest minions. Mario then sets out on a quest in search of the Star Spirits. Mario makes many new friends and partners on his long grueling journey and eventually collects all seven Star Spirits. Mario returns to Shooting Star Summit where he gains access to Star Way. Mario acquiers a new ability called Star Beam and is transported to Bowser's Castle from the Star Shrine. While Mario and his team are at Bowser's Castle, they save the many prisoners and fight Bowser at the top of the castle.

Using his dirty tactics, Bowser breaks all routes of escape and uses his Star Rod to fight. Mario and the team cannot defeat Bowser while he is using the Star Rod, so they instead use Star Beam to weaken his power. The reluctant Bowser is unaffected by it and shakes the beam's power off. Watching the team's defeat, Peach asks the people of the Mushroom Kingdom to help Mario and his friends fight through their wishes. Twink helps her convey this message of hope through her wish and suddenly Mario wakes up from his fainted status. He recovers all of his health, and learns a new upgraded version of the Star Beam called Peach Beam. Mario and company, fresh and ready to go, face Bowser to round two. Mario shoots the Peach Beam at Bowser, leaving him defenseless and ready for a fair fight. Mario and his friends defeat the evil Bowser and once again save the Mushroom Kingdom. The castle returns to ground from where it came from and another party is held there later. The power of wishes is restored and once again the Mushroom Kingdom is saved by Mario and company. After a parade led by Luigi, Mario takes Peach to his place where they watch the fire works.

Tattle
When battling in the dojo, Lee may transform into Goombario and use his tattle ability in battle.

"It's Mario silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack."

- Lee

Paper Mario: The Thousand-Year Door
Peach asked Mario to come to a land called Rogueport during the events of Paper Mario: The Thousand-Year Door. She found a treasure map leading to powerful artifacts called Crystal Stars. By the time he got there, Peach had been kidnapped by a group known as the Secret Society of X-Nauts. They needed to use her as a vessel for the Shadow Queen so that the leader of the X-Nauts, Sir Grodus, can use her power to aid him in world domination. Mario met an intelligent Goomba called Professor Frankly. He told Mario the history of Rogueport and revealed the secret of The Thousand-Year Door.

The Shadow Queen once took control of Rogueport, enslaving and killing many of its citizens. To achieve this, she created the Crystal Stars and used them to give her great power. The Four Legendary Heroes used the power of the Crystal Stars against her and she was imprisoned in the Thousand Year Door for a millennium. Mario set out to collect all seven Crystal Stars. Gaining many new partners and finding all Crystal Stars, Mario went through the Thousand Year Door. There he found Sir Grodus standing before the Shadow Queen's room. Mario defeated Sir Grodus, but was then ambushed by Bowser and Kammy Koopa. This gave Grodus time to escape with Peach to the Shadow Queen's room. When Mario got there, Grodus had awakened the Shadow Queen herself, taking control of Peach's body. Mario had to fight her possessed form and using the help of the Rogueport citizens' wishes, Mario prevailed.

In the Glitz Pit, Mario and his partner's team was named "The Great Gonzales" (in Japanese: 『じごくかちまた しょけいにん』グレート・ゴンザレス) by Grubba.

Super Paper Mario
Mario and Luigi were once again called into action in Super Paper Mario. Mario and Luigi sit in their house one day when they hear the news that Princess Peach has been kidnapped. The Mario Bros. rush to Bowser's Castle, thinking he has the princess, but he didn't. Later, a strange new enemy named Count Bleck shows up and kidnaps Luigi and Bowser. It also turns out Count Bleck has Princess Peach too.

Mario is transported to Flipside, a strange town between dimensions. Mario later finds Bowser and Princess Peach who decide to join with Mario in his quest to stop Count Bleck. Mario must go through eight chapters to get eight Pure Hearts, which can counter the Chaos Heart. Mario also encounters new enemies such as O'Chunks, Dimentio, Brobot, Mimi, Nastasia and even his brother Luigi; now called Mr. L because Nastasia, an assistant of Count Bleck, brainwashed him (however he joined Mario once he was freed by Dimentio and sent to The Underwhere).

After collecting the eight Pure Hearts, Mario, Princess Peach, Bowser, Luigi and some Pixls face Count Bleck. After defeating Bleck, Dimentio, a former minion of Bleck, turns on him and teleports him to Dimension D to deal with him later. Then Dimentio, the Chaos Heart and Luigi merge together to form Super Dimentio as the final boss. After defeating Super Dimentio, Count Bleck and Tippi get married to stop the Void. Mario is mentioned to be the first of the Heroes of Light.

Paper Mario: Sticker Star


In the latest installment of the Paper Mario series, Mario, along with Princess Peach and many Toads are celebrating Sticker Fest, a holiday where six Royal Stickers ride in on a comet, and it allows wishes to come true. Unfortunately, Bowser takes the comet for himself, releasing its Royal Stickers to him and his minions. Mario attempts to jump on him, but his efforts fail and Mario is knocked out. Shortly after waking up, he meets a sticker guardian named Kersti and with her help, saves some Toads hidden around the town and takes back the Royal Stickers.

After getting five of the six Royal Stickers, Mario is allowed to enter Bowser's castle. Bowser is defeated by Mario and he gets the last Royal Sticker, but Kersti is destroyed in the process. He releases Peach, who thanks Mario for his efforts and allows him to make a wish on the Sticker Star. He wishes for the return of Kersti, and the Sticker Fest is saved.

Luigi's Mansion
Mario plays his second role as a captive during the events of Luigi's Mansion. Mario visits a mansion that Luigi has mysteriously won. There, King Boo overpowers Mario with his many Boos and imprisons him within a portrait. King Boo is apparently mad at Mario for harassing his kind during his past adventures. Luigi comes later to discover why his brother did not come back. Luigi overcomes his cowardice and captures all Boos using his Poltergust 3000. After defeating King Boo, Luigi takes Mario's portrait and reverts him to his original form using Professor Elvin Gadd's Ghost Portrificationizer in reverse. Mario is left dizzy in the picture frame while Luigi laughs at him.

Luigi's Mansion: Dark Moon
While Mario reappears in Luigi's Mansion: Dark Moon, he plays a relatively minor role in the game. Prior to the final boss battle, Mario is found trapped as a sketch in a painting again. Mario is not directly referenced or seen until in Haunted Towers, where Luigi sees the Boos holding an upside-down portrait of his being trapped. There, only his feet are showing. Later, King Boo reveals that he trapped him and engages Luigi in battle. After King Boo is defeated, Luigi frees Mario with his Dark-Light Device, after which he, Mario, E. Gadd, several ghosts, and several Toads pose for a picture.

WarioWare series
Mario hasn't made a big appearance in the WarioWare series, but he has made small cameos in some microgames. In WarioWare: Mega Microgame$, Mario is the "judge" in the microgame Ultra Machine. He and Bowser are also a parody in the Classic Clash microgames. In WarioWare: Twisted, Wario must greet him in the microgame Burying the Hatchet. In WarioWare: Touched!, he appeared as a blackboard drawing in Jimmy T.'s microgame Chalk Full, and appeared in Wario-Man's microgames You Scratch Mine, alongside Wario and even Toad, and Where's Wario as well. Mario frequently appears in 9-Volt's classic microgames, like Super Mario Bros. and Super Mario Sunshine.

Mario & Luigi: Superstar Saga
After Mario's vacation, Mario ventured with his brother Luigi through strange lands during the events of Mario & Luigi: Superstar Saga. An ambassador from the Beanbean Kingdom came to visit Princess Peach. However, she was actually one of the most wanted criminals in the Beanbean Kingdom. Cackletta was this wicked impersonator who stole Princess Peach's voice during the visit. Toad came running to Mario's Pad warning him about Princess Peach's voice dilemma. As soon as Mario came out of his bathroom, he sped to the castle, dragging Luigi behind him. There they met Bowser, adding more to their troubles. Mario fought Bowser, but Peach spoke and interrupted their fight. As she spoke, explosives dropped from her mouth and shook up the castle. Bowser, outraged that another villain has stolen his spotlight, suggested that they go to the Beanbean Kingdom with his Koopa Cruiser.

Cackletta's apprentice, Fawful caused the Koopa Cruiser to crash causing Mario and Luigi to land on the Beanbean Borderlands. Mario and Luigi went to the Beanbean Castle after rescuing Prince Peasley from his horrible transformation. After saving Queen Bean, they went to the Beanbean International Airport expecting Princess Peach. Clearing the Airport of a few Piranhas, the Toad Express landed on the runway. Mario, surprised to see Princess Peach talking in her normal voice, asked how she got her voice back. After the Princess's visit, Princess Peach requested to go to Little Fungitown. During their short stay, she got kidnapped. At Beanbean Castle, they heard from Bowletta (Cackletta's possessive body of Bowser), that the Beanstar has been scattered after the second battle with Popple and Rookie (Bowser as Popple's second-hand man). So Mario headed out to find the four scattered Beanstar Pieces. Going through a long journey around the Beanbean Kingdom, they managed to get all Beanstar Pieces. After that, they returned to the castle, and Bowletta again sent a message to deliver the restored Beanstar to Joke's End, with Peach in return. Peasley gave the bros. 99.999.999 Mushroom Coins, which are actually worth 99 Beanbean Coins. Then Mario went to Joke's End to save Peach. They saved her by using a clever trick to let appear a "second" Peach, who actually was Luigi. Bowletta discovered this in her somehow-repaired Koopa Cruiser, but Luigi managed to escape.

However, Bowletta also took over Bowser's Castle and attacked the Beanbean Castle Town. Mario and Luigi asked Blanbladon to take them to the flying fortress in the sky. After defeating many Koopalings and strong enemies, they reached the throne room. When they defeated Bowletta she sucked them into her body where they had to fight Cackletta's Spirit. Mario and Luigi finally finished Cackletta and her spirit. They escaped from the castle (which was set to blow up) in time, saving the Beanbean Kingdom.

Mario & Luigi: Partners in Time
Mario and his brother Luigi take a trip back in time during the events of Mario & Luigi: Partners in Time. Mario and Luigi are at Princess Peach's Castle, watching Princess Peach take a trip to the past using Professor E. Gadd's Time Machine powered by the Cobalt Star. Toadsworth got overworried about the princess' return, and fainted. Mario therefore went over to Toadsworth's Room to get the Refreshroom and revived Toadsworth from his fainted state. However a few minutes later the Time Machine returned, but not with Princess Peach. A large green fungus called the Junior Shrooboid attacks Mario and Luigi. They manage to beat the monster. Afterwards, a Time Hole appeared in the center court of the castle.

Mario and Luigi look at it in awe, when Toadsworth comes and accidentally knocks Luigi into the Time Hole. Mario goes in to save him and they travel back in time. They land on the starting road to Hollijolli Village, fighting more and more strange creatures. They see the village damaged and ruined by many Shroobs and Shroob UFOs. Mario and Luigi help the Hollijolli Mayor out of a chimney he got stuck in while he was trying to escape. They then got assaulted by a wave of Shroobs and Shroob UFOs. The enemies then left the two brothers lying on the ground. Meanwhile, Baby Mario and Baby Luigi came to their rescue and finished the remaining Shroob foes.

Baby Bowser helps them escape for because of Baby Peach's incessant crying. They board his Koopa Cruiser and crash landed into Bowser's Castle as a result of the Shroob UFOs aerial attacks. Mario and Luigi look for their younger selves and head for Baby Bowser's room. There, a Time Hole was located and the four Mario Bros. head back to the Princess Peach's Castle of the future. Professor E. Gadd speaks to them and advises that they go find pieces of the Cobalt Star Shards.

Mario and the others notice the new Time Holes that sprung up around the castle. They meet Toadiko and Toadbert who tell them about the Shroobs and the Princess Shroob. They finally collect all five Cobalt Star Shards, and break the barrier of the Shroob Castle (previously Princess Peach's Castle) and go for the Shroob Princess. The Mario Bros. defeat the Shroob Princess and even the Elder Princess Shroob and prevail. Professor E. Gadd discovers that the chemical makeup of the babies' tears can revert all of the Shroob's Shroobification. Thus, all the victims of the Shroobs were saved by the four Mario brothers.

Mario & Luigi: Bowser's Inside Story
Mario and Luigi appear again in Mario & Luigi: Bowser's Inside Story. A new disease, the Blorbs, which make Toads grow to a giant size, has affected the Mushroom Kindgom citizens from Fawful, who is selling Blorb Mushrooms. Mario and Luigi attend a meeting that is disrupted when Bowser barges in. Bowser then fights Mario. After defeated, Bowser receives a Vacuum Mushroom from Fawful. The mushroom makes Bowser inhale everything, including Mario, Luigi, Starlow, and the Princess.

Mario and Luigi are found inside Bowser, who is knocked out in Cavi Cape. The Bros. and Starlow help Bowser get his castle back from Fawful. Along the way, Bowser meets Broque and Broggy and gets the ability of the Vacuum block. Mario, Luigi, and Starlow aids Bowser in his trips, while they travel to various parts of his body. When Bowser finally reaches his castle and reclaims it, Bowser is grown fat from winning the fight against Midbus, a giant pig.

While Bowser is fat, Mario and Luigi find Peach in the Flab Zone, who is kidnapped in front of them by Alpha Kretin. After a long chase, Mario and Luigi trap and defeat Alpha and Beta Kretin, freeing the Princess. Peach, after the boss battle, tells them that Fawful probably wants the Dark Star, so he can control the Mushroom Kingdom. She also explains that Peach herself is necessary for this process. As they find an exit, Peach is taken out of Bowser's Body by Fawful and is once again kidnapped. Meanwhile, Midbus gives Bowser a treadmill to lose his extra pounds on.

Mario and Luigi travel until they find Bowser knocked out in a island of trash. After fighting Junker, they go back into Bowser, and wake him up from his back pain. After going through the castle all to finding the Dark Star awakening and Fawful becoming Dark Fawful, who is sent flying by Bowser. Dark Star enters Bowser, who copies his DNA, but is incomplete thanks to the Mario Bros., and combines with Dark Fawful to create Dark Bowser.

After Mario and Luigi defeat Dark Star Core and Bowser defeats Dark Bowser, Fawful explodes, destroying himself, and expelling everyone else from Bowser's body, freeing them. After realizing that the Mario's were inside Bowser, Bowser and Mario & Luigi fight, which ends the story. At the end, it is revealed that Mario and Luigi win yet again and Bowser is back at his ruined castle, recovering from the injuries he sustained in their fight.

Mario vs. Donkey Kong series
The Mario vs. Donkey Kong series revisits the old Donkey Kong series, pitting Mario against a misbehaving Donkey Kong. The original Mario vs. Donkey Kong game, released in 2004, gave Mario the same moveset as 1994's Donkey Kong for the Game Boy and introduced the wind-up toys known as Mini Marios. The Mini Marios replaced Mario as the playable character in the three subsequent games, Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again! and Mario vs. Donkey Kong: Mini-Land Mayhem!, although Mario is still present in the storylines, as is Pauline.

Mario vs. Donkey Kong
Mario vs. Donkey Kong gives Mario the same moveset as in Donkey Kong for the Game Boy. Donkey Kong has stolen a lot of Mini Mario toys from the Mario Toy Company, and Mario chases after him to bring the toys back. Donkey Kong also kidnaps three Toads that Mario rescues. Mario vs. Donkey Kong is another game in which Mario speaks in full sentences.

All basic stages of the game are split into two rooms. In the first room, Mario has to find the key and take it to the looked door, just as in Donkey Kong. In the second room, Mario has to get to the Mini Mario, which is locked into a bubble, and free it. The seventh level of each world is a Mini Mario level, in which Mario has to guide six Mini Marios into the Toy Box. The Mini Marios follow Mario whereever he goes. For each Mini Mario brought into the Toy Box this way, Mario gets an additional hit point for the boss battle versus Donkey Kong, which always marks the eighth level of a world.

In the game's plus levels, which only consist of one room each, the Mini Marios hold a key, and follow Mario as soon as he approaches them. Mario has to safely guide it to the door in order to unlock it. There is no "Mini Mario level" in the plus worlds, and Mario enters the Donkey Kong boss fights with 6 hit points by default.

Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong 2: March of the Minis starts with Mario and Pauline cutting the premier ribbon of the Super Mini Mario World Theme Park. After Pauline takes a Mini Mario toy from Mario, Donkey Kong kidnaps her. Mario chases after Donkey Kong to rescue Pauline, but his path is blocked. Instead of Mario, the playable characters in this game and all following installments of the Mario vs. Donkey Kong series are the Mini Marios. They clear the way for Mario to get to Pauline. Mario and Pauline feel sorry for Donkey Kong, and the three celebrate the opening of the theme park.

Mario vs. Donkey Kong: Minis March Again!
Mario vs. Donkey Kong: Minis March Again! begins once again with Mario and Pauline opening the Super Mini Mario World Theme Park, with numerous Toads and Donkey Kong waiting to get in. However, as Donkey Kong reaches the ticket counter, he sees that tickets are sold out, and, out of rage, kidnaps Pauline. Mario tries to save her, only to end up ripping off part of her dress, and DK escapes. Two Mini Marios then approach him, and Mario decides to use them to help save Pauline.

Eventually, Mario reaches the top of the building, where he finds Pauline in a room with one window. As they are about to hug, Donkey Kong flips the light switch off, grabs Pauline, and leaps out the window, Mario and the minis following him.

After much more toil, Mario once again enters the room, where he finds DK, Pauline, two Toads, one blue and one green, and two Mini Marios. Confused, Pauline reveals that the entire adventure was to test the Mini Mario product, and the group decides to celebrate.

Mario vs. Donkey Kong: Mini-Land Mayhem!
In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Pauline are once again opening a theme park, but this time, he is giving away Mini Pauline toys to the first 100 guests. Donkey Kong, wanting a Mini Pauline, charges through the line to get to the front, but finds out that he is visitor 101. When he learns from Mario that the toys are out of stock, he goes into yet another fit of rage, capturing Pauline. Mario once must again rely on his minis to help get Pauline back.

After much journeying, Mario defeats DK, and tries to hug Pauline, but Donkey Kong captures her again, leaving Mario to chase after him again.

Mario once again defeats Donkey Kong, after many more challenges. As Donkey is about to capture Pauline again, Mario offers him a Mini Pauline. Donkey Kong accepts this gift, and, happy again, the entire group decides to ride the ferris wheel.

Yakuman DS
Mario appears in Japanese-exclusive game of mah-jong in Yakuman DS as a playable character or rival. He is a default character as usual in the Mario spinoffs.

Dance Dance Revolution: Mario Mix
Mario danced to save the Mushroom Kingdom during the events of Dance Dance Revolution: Mario Mix. Waluigi went to Truffle Tower to gain Music Keys and grant him the power to "hypnotize the rhythm less masses". However, after he opened the door, all but one key flew to various locations in the Mushroom Kingdom. One of the music Keys went down the sea, another one to Mushroom Park and another one to Freeze Mountain. Toad, who saw this occur, rushed to tell Mario. If all keys were not returned, they could fall into the wrong hands.

Ever the hero, Mario set out to find all four Music Keys, along with Toad. Using his S.S. Brass to navigate, Mario challenged the key owners to dance-offs. Mario then faced Waluigi (and other creatures) to a dance-off and got all four Music Keys back.

After getting the keys, Bowser stole them. Bowser went to his castle and Mario followed him with the S.S. Brass. Mario did the "Final Dance Off" with him and got the Music Keys back. They then were all returned to the Truffle Tower.

Mario Baseball series
Mario is also playable in Mario Superstar Baseball and Mario Super Sluggers. Again, Mario is a balanced character, although he is a bit of a slow runner in the first game. Mario's special ball is the classic Fireball, which dazzles other players with smoky speed. Mario's abilities are very similar to Luigi's. Mario's default team is the Mario Sunshines in Mario Superstar Baseball which mostly consists of the non-playable characters from Super Mario Sunshine.

In Mario Super Sluggers, Mario's team is called the Mario Fireballs, which consists of the Mario Bros., the Baby Mario Bros., Piantas, Nokis, a Monty Mole and a Blooper. Mario also had his batting and running skills improved, while his pitching and fielding remain the same.

Super Princess Peach
Mario is once again a Damsel-in-Distress during the events of Super Princess Peach. Bowser sends an army of Hammer Bros. (led by Army Hammer Bro.) and Goombas to invade Princess Peach's castle. Mario, Luigi, and the Toads, busy defending the castle, are subdued by the power of the Vibe Scepter and captured by a group of Hammer Brothers. Princess Peach is not in the castle at the time and so escaped the attack. Mario and the others are sent to Vibe Island, the source of the enemies' power. There they have no power to escape so Princess Peach, along with a magical umbrella named Perry given to her by Toadsworth, go there to rescue them. After defeating many of Bowser's minions and rescuing Luigi and a number of Toads, Princess Peach defeats Bowser using emotional powers called Vibes and rescues Mario. Princess Peach kisses him, and he gives her a bunch of flowers.

Mario Hoops 3-on-3
In Mario Hoops 3-on-3, Mario is a default character. His Special Shot was the Fire Shot, which involves Mario dribbling the ball around him in the shape of an M, and then either alley-oop or dunk a flaming red basketball into the hoop. To execute this move, the player must tap the touchscreen in the shape of the letter M. Mario is classified as a balanced character.

Mario Strikers series
In the Mario Strikers (or Mario Football in the PAL regions) series, Mario takes on yet another sport, soccer (also known as football). His stats are all-around in both games, Super Mario Strikers and Mario Strikers Charged. His Super Strike in Super Mario Strikers is the Fire Strike. His Super Ability in Mario Strikers Charged is Super Mario!. Unlike previous sports games, where Mario stayed in his usual traditional outfit, in the Mario Strikers series, he is seen wearing different gear, including different clothes and wearing cleats. In either game, Mario's team number is 1, and captain type is Balanced.

Mario & Sonic series
Mario also appears in Mario & Sonic at the Olympic Games, Mario & Sonic at the Olympic Winter Games, and Mario & Sonic at the London 2012 Olympic Games, where he is classified as an "All Around" character. He participates in a variety of Olympic events, such as swimming, track & field, and archery. In the Adventure Tour of the DS version of Mario & Sonic at the Olympic Winter Games, he joins forces with Sonic to save the Snow Spirits from Bowser and Dr. Eggman.

Mario Sports Mix
Mario appears in Mario Sports Mix. He is an All-Rounder type character, and all of his stats are average. His stadium in the game is Mario Stadium. Most of his attacks involve spinning. In Basketball, he spins into his opponent if he is blocking his opponent for too long. In Hockey, his hits involve a two hit combo followed by a spin. In dodgeball, he rolls forward to avoid any incoming hit. In Volleyball, he spins when he spikes. In all sports, his special move is a fire blast that is so powerful that opponents have to resist the force while sliding backwards if they do not want Mario to score.

Other appearances
Mario has been featured as a titular character in educational games like Mario Teaches Typing, the Mario's Early Years games, as well as Mario Paint. Mario is also seen on the cover art of Alleyway, where he is seen controlling the paddle. The Mario's Picross series depicts Mario as an archeologist. He is also featured in the built-in Augmented Reality Games as a Character Card, a traceable image, and a stamp. Mario makes a cameo as a stamp for photos in the Game Boy Camera peripheral. It is seen also on the title screen dancing. His nose with his moustache also do make a cameo as a separate stamp.

Super Mario Kun, an ongoing comic book series in Japan, has been running for more than 20 years.

Mario also appeared as the best purchasable character in Nintendo Monopoly. Costing $400, he replaced the Boardwalk. On the ? Block and Coin Block (later Block) cards he replaced Mr. Monopoly. Mario has a neon sign that depicts him. Mario T-shirts, toys and alike have also been produced, and McDonalds released a chain of toys based on the popular Mario videogame Super Mario Bros. 3, as seen here.

Cultural impact
Mario is often said to be the most famous video game character in history. A Q Score survey made in the early nineties showed Mario was even more popular than Mickey Mouse, and he has the only wax statue of a video game character, which stands in the Hollywood Wax Museum.

The Mario series is the best-selling video game franchise in history; it is the flagship series of Nintendo, and Mario is the company's mascot, furthering his publicity even more. According to the Guinness World Records’ 2008 edition, Mario has appeared in a total of 116 separate games, which is more than any other video game character.

Physical description
Mario's distinctive look is due to technology restrictions in the mid-1980s. With a limited number of pixels and colors, the programmers could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color, so Mario got overalls. They did not have the space to give him a mouth. As a result, Mario has a mustache. They could not animate hair. Due to this, they used a cap to bypass these problems. Mario's creator Shigeru Miyamoto has also stated when interviewed that Mario wears a cap because he finds it difficult to draw hair, the same reason Mario and Luigi have mustaches.

When Mario was first conceived, he looked more or less as he does today: a stocky man with a trademark hat, brown hair, black mustache and overalls who is 155 cm (5 ft, 1 in) tall. He normally wears blue overalls on top of a red shirt, but such was not always the case. Originally, he wore red overalls on top of a blue shirt - almost exactly the opposite of what he wears now. The Famicom version of Mario Bros. was the first game to depict Mario with blue overalls and a red undershirt (Although on the boxart he was depicted entirely in blue); however, it was Super Mario Bros. 2 that standardized today's blue overalls-on-red shirt outfit. (Due to color limitations, the original Super Mario Bros. has neither in-game; Mario wears a brown shirt with red overalls). Mario's outfit rarely changes, though he is known to change it on occasion if the situation calls for it. For example, in Super Mario Sunshine, Mario wore short sleeves instead of his usual long sleeved shirt, and could even forgo this entirely in favor of a more tropical shirt design worn over his normal shirt, which he always wore with sunglasses. When Mario appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl, his clothing was much more realistic than it was in Super Smash Bros.

Mario from his Super Mario 64 appearance is depicted with darker blue overalls and bigger eyes than in his current appearance based from the one in Luigi's Mansion. He has a slightly darker skin, and his ears are also rounder. His overall straps are longer as well, and his cap is less round. The shape of his face is also less defined, with less prominent cheeks.

Mario has brown hair (although the DiC cartoons sometimes depict it as black), with three swooped up bangs. There are two flips at the top and four at back of the head. Luigi, Wario, and Waluigi's hairstyle have very similar traits. Mario's mustache was shown to be black, but more recent artworks depict it to be very dark brown. Mario's mustache also has six bumps on the bottom. Like most other Nintendo characters, he has light blue eyes.

Clothing
Since he's a plumber, Mario is typically shown wearing his trademark outfit wherever he goes. He has a long-sleeved red shirt with a noticeable collar at the neck, and are tucked under a nice pair of white gloves with cuffs at the wrist and three plaits on each. Layered over the shirt is a pair of royal blue overalls with light yellow buttons, and stop at his ankles. On his feet is a pair of light brown work shoes that curve to just above his heel, with tan bottoms. In the Paper Mario series, these are known as the Boots.

Mario's traidmark is his red hat with a fringe at the front and a small dent on the back. In the center at the front is a white circular plait with a red "M" in the middle. It is his trademark and most distinctive characteristic. It is really important for him because if he loses it he takes more damage. He has had the cap since he was born. He gets a silver cap when he is Fire Mario and a light blue one when he's Ice Mario. In Super Mario Sunshine, if he lost the cap he would lose health no matter what due to the extreme heat.

In RPG games, Mario wears badges that give him new attacks or abilities.

Alternate Outfits
In Super Mario Strikers, Mario wears a red soccer jersey with black and dark gray-blue accents and his name on the sleeves, bermuda shorts that are half red and half dark grey-blue with white stripes and his "M" symbol on the left leg, and red and black wristbands. His jersey number is 1 decorated with a fire, Mario's associated element. His shoes has M streaks on the side, much as how his hat has the letter. Mario's gloves also have large plaits in the center. In the sequel, Mario Strikers Charged, since the sport has more physical contact, Mario is given red armor on his chest and his shoulders while he is given black sleeves. His gloves are also replaced with gauntlets. His shirt also has a bigger flame. His icon is an "M" on his cap, but the "M" is encased in fire.

In Super Mario Sunshine, Mario's outfit is basically the same, except his shirt has short sleeves that reach up to his elbows, and his overalls seemed tighter.

In the Super Smash Bros. series, his clothes seemed realistic, with his shirt having more wrinkles, as well as having denim overalls. The buttons on the straps are golden instead of light yellow.

Sometimes, Mario's clothes change color. Mario can use Badges to change his overalls in Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, Mario & Luigi: Bowser's Inside Story and Paper Mario: The Thousand-Year Door. The overalls turn red when he powers up into Fire Mario, and originally, the overalls were always red while the shirt was blue. He can also wear clothes that make him look like Luigi, Wario or Waluigi in Paper Mario: The Thousand-Year Door.

The Mario Strikers games are the exception when it comes to outfit changes in the games. Mario dons in his classic plumber attire in most other sports games.

Personality and traits
Despite his lengthy history, Mario is, in many ways, an undeveloped character, with many details of his accepted biography having been created through complex lore spawned from the imaginations of comic book artists, cartoon writers, and fans. In most media and some games, Mario is depicted as an Italian plumber from Brooklyn who stands for what is right and has a love for Italian food. He is also bilingual, as he can speak both Italian and English. Mario has proven himself to be an excellent fighter, all-around sports player, and party lover in Mario spin-off titles.

Officially, Nintendo producers have stated that Mario's biography is kept simple in order to make the character versatile and reusable in many different games and situations. Mario is indeed one of the most underdeveloped characters in the Mario series, with characters such as Bowser and Princess Peach having more complex, consistent, and unique back stories. In fact, his brother Luigi has even gained more of a personality in recent games, while Mario has stayed "flat."

Over the course of his many games, Mario has rescued a number of people from captivity (including Pauline, Princess Peach, Princess Daisy, and Prince Pine) and has become regarded as a great hero in the Mushroom Kingdom. Mario is actually a famous personality across the world, and is a recognized celebrity inside and outside the Mushroom Kingdom. On the popular level, Mario is seen as the sole savior of the Mushroom Kingdom, while the contributions of others, including his own brother Luigi, have been forgotten or ignored. While not necessarily Mario's fault, Mario has remained in the limelight despite Luigi's equal efforts to protect the Mushroom Kingdom. In addition, Mario has been shown on very rare occasions, such as certain cutscenes in Mario Power Tennis, to have an almost overbearing attitude towards his brother. However, this could also just be Mario's outgoing "big brother" personality interacting with Luigi's more introverted nature.

Additionally, Mario is much more impulsive and aggressive than his brother Luigi and is willing to enter dangerous situations all alone. Unlike Luigi, Mario will often attempt to quickly solve a problem with his actions instead of sitting back and analyzing the situation. Mallow even had to physically restrain Mario from brawling several times, such as before the battle with Bowyer, so that the heroes could figure out what exactly was happening to their world. While he will accept help and even partners during his adventures, at times he may also resent the implication that he needs the help in the first place. Despite this, he seems to enjoy their company.

Despite these potential flaws, Mario is a kind-hearted and brave hero who often places the problems and needs of others before his own. This is shown in Paper Mario: The Thousand-Year Door when Doopliss steals his identity, and he is still willing to help Vivian with her problem. He is willing to risk his life to save the lives of millions from Bowser's destructive forces and any other villains he comes across.

Like many other protagonists of Nintendo games, Mario rarely speaks, his dialogue primarily limited to numerous grunts and yells. When he does speak, he speaks English with a heavy Italian accent. In Super Mario RPG: Legend of the Seven Stars, Mario is completely silent, communicating solely through pantomime. In the Paper Mario titles, he mainly communicates through simple nodding and hand gestures, and in the Mario & Luigi titles, he speaks in unintelligible gibberish that the other characters can understand perfectly. In Super Mario Sunshine, Mario is "heard" speaking in the opening scenes, but his dialogue is completely inaudible. In the Mario vs. Donkey Kong titles, Mario speaks fully, shouting sentences such as "Come back here, you big monkey!" He can be clearly heard shouting, "Welcome! Welcome, new galaxy!" in the ending of Super Mario Galaxy, as well as saying "Thank you so much for playing my game!" after the credits. Mario has also been shown full capable speech in Itadaki Street DS and Fortune Street. Despite Nintendo's emphasis on Mario as a silent protagonist, Mario is the most often heard speaking in full sentences, if occurrences outside the games (especially in special events in real life) are counted.

He has full speech capabilities in some sports games and outside games (including in real life) and also speaks regularly in the DiC cartoon trilogy, though he speaks perfect English with a Brooklyn accent in the latter. In a press conference, Mario is shown to be able to speak in full sentences. . Also, people can communicate with Mario by asking various questions; there, too, Mario can fully speak. In the games, other characters speak for him, mainly Lakitu and Toad.

Mario seems to have a small fixation with food. This is most notably seen in the DiC cartoon trilogy, which may also be the origin of this trait, where Mario is almost constantly hungry and fascinated with Italian food (mostly pizza and pasta), typically wanting to stop Bowser's latest scheme simply so he could eat and going to nearly any length to do so. In fact, in the The Super Mario Bros. Super Show! episode "Koopenstein", when Princess Peach asked him if he ever thought about anything besides food, Mario, with pure honesty, replied, "What else is there?" As in Super Mario 64 and its remake, the original reason Mario came to the castle is that Peach was baking him a cake. In the opening of Super Mario Sunshine, Mario is apparently daydreaming about seafood. In Fortune Street, he offers Yoshi to help by finding Yoshi's cookies, but before playfully saying, "just give me a second to brush these cookie crumbs out of my mustache!" Quite a few characters in other games also advised Mario to refrain from eating much.

Powers and abilities

 * Mario's main (trademark) ability is his Jump, which allows him to leap two stories high, while doing two flips and a twist. He is the second best jumper in the Mushroom Kingdom, only bested by Luigi. He is also capable of several variations, including the Long Jump, Back Flip, Spin Jump, and Wall Jump.
 * Mario is always associated with the element of fire.
 * Mario has very powerful feet, which have flattened innumerable enemies, toppled fortresses and even crushed spaceships.
 * In Super Mario RPG: Legend of the Seven Stars, Mario is able to "transform" into other characters, which comes in handy, as he is a silent protagonist. This is not one of his attacks, however; he simply uses it to tell stories or explain situations to other characters.
 * Mario can use a variety of martial arts attacks, including punching and kicking.
 * Mario can perform many standard moves in the Mario series, such as the Ground Pound.
 * Mario has been shown to possess superhuman strength. In Super Mario World, he is seen lifting a fortress out of the ground and then kicking it away. In Super Mario 64, he can carry and throw the very large King Bob-omb, despite the king being far larger than him. An even more impressive feat is during the battles with Bowser; Mario can grab him by the tail, spin him around and throw him. Mario spins Bowser around faster and farther with more spins. His strength is also shown in Super Mario Galaxy, where he can easily stun a Mega Goomba with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. He can also lift Bob-ombs that were his size. In Bowser's Inside Story, he is able to, lift and throw a 3 ton, morbidly obese Luigi when using the Snack Basket move among other fantastic feats. In New Super Mario Bros. Wii, Mario is able to lift big barrels and frozen enemies as if it was nothing, even in tiny stature.
 * Mario has a significant level of durability. He can withstand great impacts, such as falling from a height of several hundred stories (seen in Super Mario Galaxy) or being struck by opponents with superhuman strength, such as Donkey Kong or Bowser. Also, he can endure many things such as harsh environments. In the third Mario and Luigi game, he could withstand the freezing cold within Bowser's stomach or a dark energy blast from the Dark Star when Luigi had a difficult time shaking it off. Mario is very versatile and adapts amazingly fast to his surroundings, being able to go from scorching deserts to freezing snow peaks to the depths of outer-space. He can endure otherwise lethal hits (i.e. Burning, Electrocution, Freezing) several times before dying. An insane feat of durability is in Super Mario Galaxy, when in the end, Mario survives the supernova that wiped out the universe. Suggesting that his durability is even more than a universe's.
 * Mario's first weapons were the Hammer in Donkey Kong and the Fireball in Super Mario Bros. Mario often uses the Hammer as a weapon in Mario RPGs. Mario can, in some games, such as Super Mario RPG: Legend of the Seven Stars), possess pyrokenesis, the ability to control fire without a Fire Flower power-up.
 * Mario has thirteen power-ups that allow him to fly; the Raccoon Leaf, the Tanooki Suit, the Cape Feather, the Wing Cap, the P-Wing, the P-Balloon, the Power Flower, the Bee Mushroom, the Boo Mushroom, the Red Star, the Propeller Mushroom, the Invincibility Leaf, and the Super Acorn. On The Super Mario Bros. Super Show!, Mario was able to fly even after powering up with a Fire Flower.
 * In Super Mario Bros. 3, Mario had the ability to transform into a Hammer Bro with the ability to throw hammers at his enemies or a Frog which let him swim faster and jump higher.
 * Mario has three other caps he can wear, the Metal Cap, Wing Cap and Vanish Cap, which turn him into Metal Mario, make him fly and make him invisible and intangible, respectively.
 * Mario even has his own fighting style. Although he never really uses it in his games, except the Smash Bros. series, he does use the martial arts in a Super Mario Bros. 3 comic. In the comic, while fighting Lemmy Koopa, Mario says, "Good thing I know karate!" In the following panel, Mario jumps many times in a rapid motion, dodging all of Lemmy's attacks with ease. Mario also has a black belt in Plumb Fu.
 * In Paper Mario, Mario can travel quickly on land with his Spin Dash, an ability he has from the beginning.
 * In Paper Mario: The Thousand-Year Door, Mario becomes more paper-like and can become Flat Mario, Paper Tube Mario, Paper Airplane Mario, and Paper Boat Mario as a result of the "curses" cast upon him by the Black Chest Demons.
 * In Super Paper Mario, Mario was given the ability to flip between dimensions.
 * In Super Smash Bros. Brawl, Mario has a special attack called the Mario Finale, in which he unleashes a twin stream of fire from his hands, although he requires a Smash Ball in order to execute it.
 * In the 2-D games, Mario is shown to run at a fast pace, even fast enough to run up walls.
 * Mario is shown to have a very good grip, being able to hold on to poles and beanstalks without losing his grip. He also can hold objects such as POW Blocks (which are obviously heavy) for an infinite time.

Bowser
Bowser is Mario's arch nemesis and main enemy. Bowser and Mario have had a long history of antagonism and rivalry; Mario almost always defeats Bowser one way or another, however. Mario often tackles Bowser because Bowser often tries to find a way to kidnap Princess Peach or take over the Mushroom Kingdom. Bowser is jealous of Peach's relationship with Mario, as he admits in Super Paper Mario. Occasionally, Mario allies with Bowser when they shared a common enemy, as shown in Super Mario RPG: Legend of the Seven Stars, Mario & Luigi: Superstar Saga, Super Paper Mario and Mario & Luigi: Bowser's Inside Story. Despite their constant battling, Mario has never truly shown hatred nor contempt against Bowser, and he is often more than happy to cheer up Bowser after he defeats him.

Donkey Kong
Donkey Kong is the son of Mario's old enemy from the Donkey Kong Jr. era, in which DK's father was just a kid. Despite Mario's old conflicts with DK's grandfather, now known as Cranky Kong, Mario has developed a friendly and somewhat competitive rivalry with Donkey Kong as witnessed in the Mario vs. Donkey Kong series. Donkey Kong regularly takes part in numerous sports with Mario and his friends, often bringing along his eager nephew, Diddy Kong.

Luigi
Luigi is Mario's younger twin brother. Luigi usually joins and accompanies Mario on his adventures, serving as the secondary protagonist (although Mario has been known to go on adventures by himself). Through the years, Mario and Luigi have maintained a brotherly love for each other as shown in games like Luigi's Mansion and the Mario & Luigi series. In addition, the two of them are normally paired together in sports titles and spin-offs and although Luigi has shown to be slightly jealous of Mario at times (as he admits in Paper Mario), he loves his brother very much and looks up to him as a positive role model. For his part, Mario seems to allow his sibling rivalry to get the best of him when competing directly with Luigi. When Luigi receives a trophy in Mario Power Tennis, Mario is shown slapping Luigi's back and stepping on Luigi's foot intentionally. In the Mario Sports Mix press conference, Mario has stated that "[Luigi] loves being my sidekick", despite Luigi's complaining that he is "tired of being Player 2" and that it is his "time to shine".

Pauline
Pauline was Mario's first known girlfriend and damsel-in-distress. Since Donkey Kong, Mario has rescued her on different occasions from the clutches of Donkey Kong and his grandfather. During Pauline's appearance in Mario vs. Donkey Kong, it appears that she and Mario have remained friends although they are no longer romantically involved.

Princess Daisy
Princess Daisy and Mario have been officially stated to be good friends. She was rescued by Mario from the clutches of Tatanga in Super Mario Land; at the time it was implied the two had a romantic interest equal to that of Mario and Peach's. In later games, Mario and Daisy are given the team name "Nice Couple" when paired together. In the Mario Baseball series, the two do not share player chemistry; this is similar to Luigi and Peach.

Princess Peach
Princess Peach is shown to be Mario's close companion since childhood. Mario saves Peach quite often and she usually will bake him a cake or kiss him upon her rescue. Since Peach's debut appearance, the two have been largely speculated to be in a romantic relationship. This is confirmed in the official European Mario website, in which Peach is listed as Mario's girlfriend.

In Luigi's Mansion, she sends Toad to help Luigi search for his brother, and in Mario Party 5, Peach and Mario are called "Cutest Couple". They also share chemistry together in Mario Superstar Baseball and Mario Super Sluggers, as they are "buddy players". Mario Power Tennis even goes as far as showing Mario himself telling Peach of his love for her in Peach's victory scene. Peach responded with a smile and blew a kiss. Also, in Mario's victory scene in Mario Power Tennis, Peach gives him a small kiss on his cheek. They both show deep devotion to each other as depicted in many of the games, especially in the Paper Mario series. In the comic "Warios Weihnachtsmärchen", published in the German Club Nintendo magazine, it is even revealed that they spent their graduation ball in school together, and that Peach decided in favor of Mario and against Wario. Mario and Peach are the Secret Staff Ghosts for Rainbow Road in Mario Kart: Double Dash!!. The official guide describe them at this: Aw, isn’t that cute? Mario and Peach are together again, zipping down the Rainbow Road and leaving the player coughing up their dust.

In the first Paper Mario, one of the Toads tells Mario to take Peach on a date to Shooting Star Summit. For the official guide of Yoshi's Island DS, in the description for the level Baby Mario and Baby Peach: Dynamic Duo, Nintendo mentioned that before the "romantic entanglements" in their adult lives, they teamed up as babies to stop evil. Also the official guide for Mario Party 8, as well as Kersti in Paper Mario: Sticker Star, stated that Peach is apple of Mario's eye. Rosalina in Super Mario Galaxy even referred to Peach as Mario's 'Special One'.

In Super Paper Mario, if Mario is used at the beginning of Chapter 7-3, Luvbi asks, "Is yon Peach the lady friend of Mario?" Mario nods his head no in response. Luvbi, implies that she "looms large in his regard," however, as well as that it may be "A one-sided crush".

In the credits of Super Mario 3D Land and New Super Mario Bros. 2, he embraces Peach as he takes her back to her castle.

Rosalina
Rosalina befriended Mario in Super Mario Galaxy. She trusted him enough to help her restore the Comet Observatory; and in return she helped him to defeat Bowser.

Toad
Toad is shown to be Mario's good friend. Toad usually helps Mario with supporting roles and often gives him advice in his adventures. In the Mario cartoons, Toad was shown to be a close friend of both Mario and Luigi's, as he would commonly be seen assisting them in stopping King Koopa's evil plots. Toad even helped in domestic situations, alongside Princess Peach. Toad directly ventured with Mario in the events of Super Mario Bros. 2. Throughout the issues of the Nintendo Comics System, the comics often portrayed Toad to being Mario's loyal and trusted sidekick. In Super Mario 64 and its DS remake, Toad completely trusted Mario throughout his adventure. In the Super Mario Galaxy games, Toad often relied on Mario to back him and his brigade up in various situations during the adventure. In the Mario Party installments, both Toad and Mario often share positive team names. It is safe to say that both Mario and Toad share a good relationship with each other.

Wario
Wario is Mario's rival. Their relationship started out very violent with such acts as Wario stealing Mario's Castle in the Super Mario Land games, but their rivalry has settled down in later games. The two even teamed together in Super Mario 64 DS. Though games like Mario Super Sluggers shows that the two are still enemies, and that Wario actually has a desire to kill Mario. Nintendo Power has stated that Wario is Mario's cousin, but this is unconfirmed. In the Super Mario Kun comics, the rivalry between the two characters is frequently a theme.

Yoshi
Yoshi is Mario's best friend. They have gone on many adventures together, not to mention he saved and helped Mario when he was a baby. Mario occasionally rides Yoshi, although Yoshi has been known to be as good as Mario on his own two feet. Mario and Yoshi are often seen together trying to foil Bowser's plans. Yoshi is often shown to be eager to help Mario on his journeys. The two also share positive team names in the spin-off and sports titles.

Aliases
Throughout his illustrious history, Mario has been referred to as various names besides "Mario". Here is a listing of his aliases from Mario games and The Super Mario Bros. Super Show!!.

List of game appearances
This is a list of game appearances for Mario. Minor appearances, including cameos, are not counted.

The Adventures of Super Mario Bros. 3 Writers Bible

 * Bio: "Don't let Mario's looks fool you. He may be the shortest, chubbiest, most comedic-looking superhero ever to have his own show, but he always finds an ingenious way to overcome the most overwhelming obstacles in his path, and somehow, save the day. Even if it takes turning into a flying raccoon with superpowers, the irrepressible Mario will cleverly and bravely do his best to outwit the villainous Koopa Clan. He continues the quest when wiser heads would quit. With the spirit of a true plumber, he will show up at any hour of the day or night, to solve a crisis that ordinary men refuse to even touch. No matter how many times he's tricked, trapped, or defeated, Mario bounces back. His greatest strength is his unconquerable spirit and his willingness to fling himself selflessly into any situation if justice is at stake."

Super Mario RPG: Legend of the Seven Stars

 * Level 1
 * HP: 20
 * FP: 10
 * Speed: 20
 * Attack: 20
 * Defense: 0
 * Magic Attack: 10
 * Magic Defense: 2
 * Special Attacks:
 * Jump:
 * FP Used: 3
 * Magic Power: 25
 * Description: Mario stomps on one enemy. Right before he stomps, push the "Y" button.

Super Smash Bros.

 * Instruction Booklet Bio: "The internationally-famous, mustachioed superstar. Mario's jumping ability is the key to his success."
 * Game Bio: Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally-famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of Mushroom Kingdom for years, but to this day their true relationship remains a mystery.

Instruction booklet
"A well-rounded hero who boasts a balance between offense and defence."

Bios

 * Instruction Booklet: "Everyone's favorite plumber is well rounded."
 * Website: "With his familiar red cap, blue overalls and bushy mustache, the world-famous "Mr. Video Game" is about to set foot on the Smash Bros. stage for the third time.

''An easy-to-use character, Mario sets the standard for balance. He overwhelms opponents with magnificent jumping action!''"

Mario Tennis

 * Type: All-Around
 * Bio: "With a bushel basket of power, decent speed and the ability to play effectively anywhere on the court, Mario is indeed a weapon."
 * Instruction Booklet Bio: His fancy footwork lets him cover the court easily.

Mario Tennis Open

 * Type: All-Around
 * Bio: Mario is flexible and can respond to any situation. He's your man especially if you are unsure of which character to use, or if you are a beginner.
 * Bio 2: A great choice if you’re a tennis novice as he's a solid player in all aspects of tennis.

Paper Mario Tattle Information
"It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack!" -Lee or a Duplighost, when copying Goombario's Tattle ability.

Paper Mario: Sticker Star
Website Bio: ''Mario doesn't say much in this adventure, but he's no mere 2D cutout. His many sticker-powered actions speak much louder than words.''

Mario Kart Super Circuit Information

 * Speed: *****
 * Weight: *****
 * Bio: Mario is a well-balanced driver with equal Speed and Weight attributes. He's a great choice for beginning drivers looking to get a feel for the road.

Mario Kart: Double Dash!!

 * Partner: Luigi
 * Class: Middleweight
 * Personal Kart: Red Fire
 * Special Item: Fireball
 * Acceleration: ***
 * Speed: ***
 * Weight: ***
 * Bio: "You Know Him, you love him - the one and only Mario! He's returned to the GRAND PRIX with fireballs in mind."
 * Bio 2: What's that red and blue streak that just went zooming by? It's Mario, of course. Don't get too close, or you'll end up eating more than just his dust.

Mario Kart DS

 * Class: Middleweight
 * Default Karts: B Dasher, Standard MR
 * Unlockable Kart: Shooting Star
 * Bio: "He lent his name to the sport, so it's no surprise that Mario has been at the forefront of the karting scene since it began in 1993. He is the perfect all-rounder; his karts representing the best balance of top speed, acceleration, weight and handling."

Mario Kart Wii

 * Size: Medium
 * Actual Bonuses
 * Weight: +2
 * Acceleration: +1
 * Handling: +1
 * Drift: +1

Mario Kart 7

 * Class: Medium
 * Stat Boosts
 * Speed: 3.5
 * Acceleration: 3
 * Weight: 3.25
 * Handling: 2.75
 * Off-Road: 3.75
 * Bios:
 * Flag of Europe.png Mario balances acceleration and top speed, making him an easy character to race with.
 * Flag of USA.png The Mushroom Kingdom's famous mustachioed hero is an excellent all-around racer.

Mario Party 4

 * Mario's Room:
 * Mario's TV: A blue television.
 * How To Unlock: Defeat Toad in Story Mode with Mario
 * Mario's Table: A small, round gold table.
 * How To Unlock: Defeat Goomba in Story Mode with Mario
 * Mario's Sofa: A pink sofa.
 * How To Unlock: Defeat Shy Guy in Story Mode with Mario
 * Mario's Fridge: A yellow refrigerator with green handles.
 * How To Unlock: Defeat Boo in Story Mode with Mario
 * Mario Doll: A rather plump doll of Mario.
 * How To Unlock: Defeat Koopa in Story Mode with Mario
 * Bowser Vase: A vase resembling Bowser's head.
 * How To Unlock: Defeat Bowser in Story Mode with Mario

Mario Party 5

 * Bio Quote: "Let's a' all have fun!"
 * Bio: "The Brooklyn kid who made good is back again for Mario Party 5. Mario's great attitude and luck will do him well in these events. Who knew pumping pipes in New York could lead to a gig like this?"

Mario Party 7

 * Partner: Luigi
 * Special Orb: Fireball Orb

Profile

 * Bio: Mario has been Nintendo’s leading man for well over two decades, headlining such seminal adventures as the world’s bestselling video game, Super Mario Bros. for the original Nintendo Entertainment System. Mario has been collecting coins for most of his life, so scouring the boards in the Star Carnival for cash shouldn’t be too difficult for this hero.
 * Website Bio: Mario may be the party master, but his guests are ready to dethrone this superstar.

Team names

 * Luigi: Mario Bros.
 * Peach: Power Players
 * Yoshi: Fan Favorites
 * Wario: Big Starrios
 * Daisy: Flower Players
 * Waluigi: 'Stache Clashers
 * Toad: Fungi Fun Guys
 * Boo: Soul Bros.
 * Toadette: Marionettes
 * Birdo: Super Snozzios
 * Dry Bones: BBQ Ribs
 * Blooper: 'Stache Splashers
 * Hammer Bro: Heavy-Blow Bros.

Mario Party DS

 * Team Names:
 * Luigi: Mario Bros.
 * Peach: Fan Favorites
 * Daisy: Flower Players
 * Wario: Foe Bros.
 * Waluigi: 'Stache Stars
 * Yoshi: Old Buddies
 * Toad: Fungus Friends
 * Bio: He's back, sporting his red-shirt, blue-overalls look. You simply can't have a Mario Party without Mario!

Mario Party 9

 * Partner: Luigi
 * Bio: There’s no show without Mario! Pick the partying plumber and you can tackle every challenge with a hero who’s been there, done it and bought the dungarees.

Mario Golf: Toadstool Tour

 * Distance: 212
 * Star Distance: 280
 * Trajectory: Straight
 * Height: 2/5
 * Impact: 2.5/5
 * Control: 1/5
 * Spin: 4/5
 * Bio Quote:
 * Bio:

Mario Superstar Baseball

 * Teams: Mario Heroes, Mario Fireballs, Mario Sunshines, Mario All-Stars
 * Type: Balanced
 * Starting Team Players: Luigi, Monty Mole, Pianta, Noki
 * Status: Team Captain
 * Stats:
 * Batting: 3/5
 * Pitching: 3/5
 * Fielding: 3/5
 * Running: 2.5/5
 * Player Profile:
 * Strong Point: Might
 * Special Talents: Wall Jump, Sliding Catch
 * Trajectory:
 * Field: Center
 * Height: Normal
 * Special Ball: Fireball
 * Default Batting Position: Right
 * Default Throwing Arm: Right
 * Sweet Spot: The "M" on the bat
 * Compatible Relationships: Luigi, Peach, Yoshi
 * Bio: "Everyone's favorite hero. When Peach is in trouble, he always saves the day! A kart racer, tennis player, golf enthusiast, doctor...the list goes on and on, showing that he's a jack-of-all-trades. His trademark fireball will help him in his first foray into baseball."

Online collectible card bio
''As Captain of the Mario Fireballs, Mario has a lot to live up to. But he's always ready to be a hero, so whether he's on the mound, at the plate or heading for home you know he'll do whatever it takes to save the day.''

Super Mario Strikers

 * Type: Balanced
 * Super Strike: Fire Strike
 * Bio: Booklet

Mario Strikers Charged

 * Character Type: Balanced
 * Super Ability: Super Mario!
 * Deke: Mario rolls forward a short distance.

Stats

 * Movement: 6
 * Shooting: 6
 * Passing: 6
 * Defense: 6

Mario Hoops 3-on-3

 * Baller Name: The Jumpman
 * Type: All-Around
 * Special Shot: Fire Shot
 * Letter to Tap: M
 * Bio: "A versatile player. Mario's steady performance lets him handle anything."

Bio
''This persistent little plumber developed his skills chasing down a big ape. Now he's taking his All-Around skills to the Olympic Games, where his running and jumping experience should come in more than handy in events like the high jump and hurdles.''

Bio
''Mario is the world's most famous plumber who has travelled from the Mushroom Kingdom to meet Sonic in Vancouver and compete in the Olympic Winter Games. Amongst a number of his abilities, Mario brings with him his unique Spin on the Wii and the Spinning Jump and Fire Dash on the DS, and is expected to show an outstanding performance in every event as an all-round player.''

Bio
After Mario's many adventures, he is now taking his all-round skills to the London Olympic Games, where his running and jumping experience should come in handy in events like the 100m Sprint and Pole Vault.

Mario & Luigi: Bowser's Inside Story

 * Website Bio: A long time hero of the Mushroom Kingdom, Mario is everybody's favorite mustachioed man around town. Villainous vermin are no match for his signature jump.
 * Instruction Booklet Bio: The brave older brother with the exemplary mustache. His signature jump never fails to wow the crowds!

Initial stats:
 * HP: 24
 * SP: 11
 * POW: 20
 * DEF: 12
 * SPEED: 16
 * STACHE: 20

New Super Mario Bros. Wii Trading Card
Description: ''Does this hero ever get a break? When Mario attends Peach's birthday party, he suddenly finds himself thrust into one of Bowser's dastardly plots and sets off on a great adventure to rescue the kidnapped Princess. Mario travels many worlds in a relentless effort to save the day once again. From Propeller Mushrooms to Penguin Suits-whatever it takes, our favorite hero will restore peace in the Mushroom Kingdom!'' Card Number: 1 (Normal), FI (Silver), F34 (Gold)

Super Mario 3D Land

 * Bio: "Mama mía, it's everyone's favorite mustachioed hero! You'll find him running, jumping, sliding, and swinging a Tanooki tail all over the Mushroom Kingdom."

New Super Mario Bros. 2

 * Website Bio: Millions of Nintendo fans are familiar with Mario's skills—but did you know that he has the Midas touch? Must be all those Gold Flowers.

New Super Mario Bros. U

 * Website Bio: This platforming pro knows the Mushroom Kingdom inside and out. He meets new challenges head on, and smashes through them like a measly old brick block.

Fortune Street

 * Bio: The world-renowned hero who dashes and jumps his way around the world. He's ready to go for financial glory on Fortune Street.

Occupations
Mario has had a number of jobs in the past. Some of these are:

Portrayals
Mario has been voiced by the following people:
 * Tōru Furuya - Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!, Super Mario OVAs, BS-X games.
 * Lou Albano - The Super Mario Bros. Super Show
 * Walker Boone - The Adventures of Super Mario Bros. 3, Super Mario World
 * Ronald B. Ruben - Mario Teaches Typing
 * Takeshi Aono - Mario Paint commercial
 * Marc Graue - Hotel Mario
 * Charles Martinet - Mario's Game Gallery - present
 * Gorō Inagaki - 2003 "Hot Mario" commercial
 * Takashi Okamura - 2005-2006 "Hot Mario Bros." commercials

Games

 * "Lets-a-play!" - Mario Tennis: Power Tour/Super Mario 3D Land
 * "Oh, that Jr., he got the first place!" - Mario Power Tennis
 * "It's-a-me, Mario!" - ''Super Mario 64
 * "Niiintendo! Wahoo!" - Mario Kart: Double Dash!!
 * "Let's-a-go!" - Various games
 * "Okey dokey!" - Various games
 * "Thank you so much for-a playing-a my game!" - Super Mario 64/Super Mario 64 DS/Super Mario Galaxy/Super Mario Galaxy 2
 * "Welcome to Mario Kart!"- Mario Kart 64/Mario Kart: Double Dash!!
 * "WWOOOOOOOOOOOOOOOOOOWWWW!" - Super Mario 64
 * "So long, Bowser!" - Super Mario 64
 * "Get me outta here!" - ''Luigi's Mansion
 * "Crikey!" - ''Super Mario Sunshine
 * "It's-a Mario Time!" - Various games
 * "Come back here you big-a monkey!" - ''Mario vs. Donkey Kong 2: March of the Minis
 * "I love this game!" - ''Mario vs. Donkey Kong 2: March of the Minis
 * "So long-a Bowser!" - ''Super Mario 64
 * "Mario Kart Wii" - ''Mario Kart Wii
 * "Yay for me!" - ''Mario Hoops 3-on-3
 * "It's-a me! I've been on fire lately, but I hope you'll challenge me!" - ''Mario Golf: Toadstool Tour
 * "Yahoo for-a me, the winner!" - ''Mario Superstar Baseball
 * "Woo-Hoo! Bravo, Mario!" - ''Super Mario Advance 2: Super Mario World
 * "Let's-a go, little guys!" - ''Mario vs. Donkey Kong
 * "Don't forget to thank Mr. Miyamoto!" - ''Mario vs. Donkey Kong
 * "Well, that sure was fun, I had a great time!" - ''Mario vs. Donkey Kong
 * "Ah that Charles Martinet, nice italian boy!" - ''Mario vs. Donkey Kong
 * "It's OK, don't cry!" - ''Mario vs. Donkey Kong
 * "Here we go! Again? Again?" - ''Mario vs. Donkey Kong
 * "Let's-a get-a going!" - ''Mario vs. Donkey Kong
 * "I love this game!" - Mario vs. Donkey Kong: Minis March Again!
 * "Let's play again!" - Mario vs. Donkey Kong: Minis March Again!
 * "Here I go!" - ''New Super Mario Bros.
 * "Remember. Where there's smoke..." - ''Hotel Mario
 * "Nice of the Princess to invite us over a picnic, eh, Luigi?" - ''Hotel Mario
 * "If you need instructions on how to get through the hotels, check out the enclosed instruction book." - ''Hotel Mario
 * "You know what they say: All toasters toast toast!" - ''Hotel Mario
 * "Luigi, look! It's from Bowser!" - ''Hotel Mario
 * "Maybe there's a switch in one of the rooms. Remind me to check!" - ''Hotel Mario
 * "We gotta find the Princess!" - ''Hotel Mario
 * "This is it, Luigi!" - ''Hotel Mario
 * "Be careful! When you pinch Wendy's pennies, they pinch back!" - ''Hotel Mario
 * "Hey stinky!" - ''Mario Party 6/Mario Party 7
 * "Come on!" - ''Mario Party 8
 * "I'm the SuperStar!" - ''Mario Party DS
 * "Luigi! What's the hold up!" - ''Luigi's Mansion
 * "Welcome...Welcome new galaxy!!" - ''Super Mario Galaxy
 * "Welcome to Mario Teaches-a typing!" - ''Mario Teaches Typing
 * "Hey! I'm-a hungry! Have you got any food?" - ''Mario Teaches Typing 2
 * "Hello! It's a me, Mario! Thank you for starting me up!" - ''Mario Teaches Typing 2
 * "Mama-mia!" - Various games
 * "Woo-hoo! Just what I needed!" - ''Super Mario Advance
 * "Ooh! Mario's Tunnel of a-Doom! Very scary! - ''Mario Teaches Typing 2
 * "Oh yeah! Heeyaaaa! - ''Super Smash Bros. Brawl
 * "Hey! Come back here! - ''Mario Tennis
 * "Oh yeah! Mario Time!" - ''New Super Mario Bros. Wii
 * "It's-a go time!"-'' New Super Mario Bros. Wii
 * "Mario's number one! Yahoo!" - ''New Super Mario Bros. Wii
 * "Woo-hoo, right this way!"- ''New Super Mario Bros. Wii
 * "Oh, stop it! - ''Mario Tennis
 * "New Super Mario Brothers, Weeeeheee!!!" - ''New Super Mario Bros. Wii
 * "Get me outta here!" - ''New Super Mario Bros. Wii
 * "Super Mario Galaxy!" - ''Super Mario Galaxy
 * "Super Mario Galaxy! Wahoo!" - ''Super Mario Galaxy 2
 * "Ow! My head!" - Mario vs. Donkey Kong: Mini-Land Mayhem!
 * "Hey! You! Come back-a here!" - Mario vs. Donkey Kong: Mini-Land Mayhem!
 * "Mario Sports Mix! Wahoo!" - Mario Sports Mix
 * "Eccellente!" - Mario and Sonic at the London 2012 Olympic Games
 * "Super Mario 3D Land!" - Super Mario 3D Land
 * "Mario Kart 7!" - Mario Kart 7
 * "Thanks for playing! Way to go!" - Mario Kart 7
 * "Thanks for playing! You're the best! Ha ha!" - Mario Kart 7
 * "Ah! Luigi! You saved-a Mario, you number one!" - Luigi's Mansion: Dark Moon

Mario cartoons

 * The Super Mario Bros. Super Show!


 * The Adventures of Super Mario Bros. 3


 * Super Mario World

Trivia

 * When Mario optionally returns to the Glitz Pit to fight Rawk Hawk a second time, someone in the crowd yells, "Jumpman! Wait. Who?" Mario's name in Donkey Kong was Jumpman.
 * Mario's full name is given as "Mario Mario" in the Super Mario Bros. movie. In a few isolated cases, this has leaked into other media - for instance, the Prima guide book for Mario Party 2 lists his name as Mario Mario in a note section. Also, when people asked Mario (voiced by Charles Martinet) what his last name was, he had responded "Mario Mario". However, Nintendo of America has stated that "there are no last names." This was also recently confirmed by current Nintendo President Satoru Iwata.
 * Despite a life-size poster measuring at 5'1", crossover artwork shows Sonic (who stands at 3'3") to be at least two or three inches taller.
 * According to his trophy description in the Japanese version of Super Smash Bros. Melee, Mario is stated to be "26 years old".
 * Mario can die (Game Over) in 45 different ways in all their games.