User talk:Megadardery

Game and Wario Maps
I'm uploading a few screenshots of Game & Wario maps that you can replace with maps.


 * I'm going on vacation soon, I'm uploading those maps after 23rd.-- 15:20, 15 August 2014 (EDT)

Shroom Reminder - September
Superchao (talk) 15:19, 6 September 2014 (EDT)

Signature
I fixed my sig to this!

Shroom Reminder - October
Because this is so late, I'm giving you extra time. Sorry! Superchao (talk) 09:09, 8 October 2014 (EDT)

Shroom November
Superchao (talk) 09:39, 2 November 2014 (EST)

Megadardey is actor too!

Reply
I didn't noticed it already have a category, sorry. About the broken templates, I will fix it soon
 * I already fixed some of them. You can continue if you want.-- 08:07, 15 January 2015 (EST)

With love, The 'Shroom

 * Hey Megadardery, this is SMB. I am the Director of The 'Shroom again, so you'll be sending your section to me and (Edofenrir) on the forum now. I look forward to working with you for the next year!  21:39, 7 February 2015 (EST)

The 'Shroom - March 2015

 * 21:52, 7 March 2015 (EST)

Wide image
WOW! Thank you so much for fixing it! 17:26, 27 April 2015 (EDT)

RE: Interesting artworks
Thank you, but i happen to be fully aware of that. The reason i didn't add them, is because i was busy.

You prefer the original SM64 to the remake?
i think the remake is better. i mean, it has one character that was rumoured to be in the original: Luigi. it also has Wario and Yoshi. plus, it has minigames! and the Extra 30 Stars add an extra Challenge. but, i can't blame you. i mean, the original IS cool. Mariokid (talk) 06:32, 3 November 2015 (EST)
 * Controls... Unbalanced characters...-- 12:43, 3 November 2015 (EST)

RE:Paper Mario: Thousand-Year Door screenshot
I don't have a Paper Mario: The Thousand-Year Door ISO and I have no plans to acquire it nor play the game. I'm really sorry about that but you have to ask someone else about taking emulator screenshots for that game. Unless my sister actually agrees and gets an ISO for that game, but I personally don't. Nothing against you, really, it's just that I really don't feel like grabbing an ISO (which takes up a lot of time to download and a good chunk of space mind you) just to take screenshots for a game I personally don't really care for. 13:56, 13 November 2015 (EST)
 * One more thing, remember how powerful my computer used to be? Probably you don't, but it could run Wii games at locked 60 fps. Well that graphics card broke a few weeks ago (my AMD Radeon r9 200 series video card to be exact). I have to use a weaker replacement that's very unstable so my computer isn't as powerful as it was before. 14:02, 13 November 2015 (EST)

Paper Mario bestiary
Nice work with planning on merging the two tables of the Paper Mario bestiary - even if it sacrifices its sortability - but any plans for the information from the third table (all the enemy notes, attack patterns, etc), whether we should add those to the table or place them in the enemies' respective pages? --Zootalo (talk) 10:00, 26 December 2015 (EST)
 * It was discussed on the boards, and yes they are going to go in the enemies' respective pages, if you are interested in doing that go ahead, I don't feel like doing this right now.-- 10:24, 26 December 2015 (EST)

PMTTYD Bestiary
Originally, I was going to create multiple sortable tables like I did with the Paper Mario one, even creating a table just for the status ailment rates, but that would've looked stupid for the same reason the Paper Mario one's getting another facelift (beyond that, I've been focusing on gathering data from other games, so the TTYD bestiary has been on the backburner since). If you're going to revamp the bestiary anyway, you don't need my "permission" to do so. It's definitely in need for an overhaul, though. --Zootalo (talk) 10:44, 28 December 2015 (EST)
 * Yeah, I can't help you there, then. If TTYD had cut-and-dry rates/turns for those status ailments somewhere -- as seen in Floogal's GameFAQs guide for Paper Mario, having actually tested things in-game -- they would've been posted here by now. These rates are confusing because they're probably not even rates to begin with (because some values go above 100 "%": does that mean an enemy can get afflicted with something for more turns? The "rates" may be multipliers instead, with 100 being the default). JDaster64 was the one that actually dug up these values from the game's coding; maybe you could ask him how they work. --Zootalo (talk) 11:23, 28 December 2015 (EST)

RE: Regarding the Take Better N64 Snapshots subpage
Here's a run-down how I feel about in-game screenshots: -- 16:46, 15 January 2016 (EST)
 * NES (256x224/256x240), SNES (256x224/256x240), N64 (320x240 no Expansion Pak, 640x480 for Expansion Pak games), GB (160x144), GBC (160x144), GBA (240x160), NDS (256x192 for each screen), and 3DS (400x240 top screen, 320x240 bottom screen); restrict resolution to 1x native because emulators for these devices are doing excellent with screenshot code (exception being 3DS because no good emulators are known to exist yet and the only way to take clean screenshots is to hack the device with modkits). PNG is best in almost all cases.
 * GCN and Wii; The developers of Dolphin say that the screenshot code is all screwed up. Their work-around is a pain in the butt to get images looking sharp and not have jaggedness to them. That is why I have uploaded oversized images. I would be taking 1x native if the screenshot code didn't take screenshots of what is rendered to the window but rather the buffer before it gets rendered to screen. Although I will say that if an image isn't at least 640x480 (most GCN games as a few GCN games support widescreen natively, such as F-Zero GX) or 854x480 (16:9 Wii games), images should be tagged with.
 * Wii U; GamePad is 854x480 and the Wii U can output 1920x1080 although Miiverse posts shrink images down to 800x450 JPEGs. I don't know what is best. If I were to guess, this wiki should take in 1920x1080 HDMI and 854x480 Gamepad screenshots.