List of Super Mario Maker glitches

This is a list of glitches that appear in Super Mario Maker for Wii U.

Brick/solid block glitch
Method:This glitch is similar to the invisible platform glitch, and requires a brick block, a track piece, and a solid block. Put the brick block onto the track, but make sure that the tab is not on the track. Move the track so the brick block is overlapping the solid block. Select the track tab, grab an end of the track, and side it toward the brick block. If the brick block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block will break. Or when Mario hits a P-switch and touches the block, the block will disappear, and a coin will be added to the player's total.

Fake Hard Block Glitch
Method:This glitch is similar to the ones listed above. It requires a hard block and an invisible block, as well as a track. Place the hard block down, and put the invisible block on the track. Then, drag the track with the block onto the hard block. If done correctly, the block, when stepped on, will send Mario falling.

In the Wall Glitch
Method:This glitch requires a giant Goomba's Shoe, multiple cloud blocks, and multiple solid blocks. Make a small rectangle with the cloud blocks no less than three blocks tall. Put the solid blocks right on top of the rectangle of cloud blocks so the top is sealed. When playing it, get in the Goomba's shoe and get as close to the solid blocks as possible. Get out of the shoe and jump back in. Now, Mario and the shoe will be halfway in the solid blocks. If the player jump out, the shoe will disappear and Mario will be in the wall.

Through the Donut Lift
Method:This is known to work on the New Super Mario Bros. U theme. Normally, when Mario is crushed by a Block, he dies instantly. However, if Mario is standing on some Donut Blocks, the block pushes Mario through as many Donut Blocks as are beneath Mario directly. This also works with the 3DS version.

Permanent invincibility
Update Patch: This glitch only works on update versions before 1.20. Method: For this glitch, the player must have a power-up that will turn them into Super Mario when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario will retain the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for Super Stars. This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.

Invisible platform
Update Patch: This glitch only works on update versions before 1.20. Method: This glitch requires a cloud platform, a track piece, and an invisible ? block. Put the invisible ? block on the track, then change the tab to a different object. Next, put the track over the cloud platform, then switch to the track tab. Finally, touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the invisible ? block, then the glitch didn't work, but if the player just sees the invisible ? block, then the glitch did work.

Small Koopa Troopa
Update Patch: this glitch only works on update versions before 1.40 Method:This glitch requires a Bill Blaster and a Yoshi, and only works on the New Super Mario Bros. U game style. The Bill Blaster needs to be shooting Koopas, and as soon as it comes out, Yoshi must eat it. This requires very precise timing, but if done properly, when Yoshi spits out the Koopa, his shell will be smaller. When he comes out of his shell, he'll be about half the size. This works with both Red and Green Koopas.

Floating Item
Update Patch: this glitch only works on update versions before 1.40 Method:This glitch requires two Bill Blasters, any powerup, enemy, or falling object, a music block with wings, a track, a brick block, and two solid blocks. Put the music block with wings onto the track, and one Bill Blaster on each end. Put one solid block on each of the Bill Blasters to prevent them from bouncing into the air. Then, put the brick block so that it is sealing both of the Bill Blaster's launching parts. If assembled correctly, there should be a hole in the middle of all of that. Put a powerup/enemy/falling object there. Now, if Mario hits a P-switch, the powerup/enemy/falling object will fly upwards.