List of Super Mario 64 DS glitches

These are the glitches found in Super Mario 64 DS.

Fence Flying
As any character, the player should go to Bob-omb Battlefield. Then they should go into the tall cannon near the Koopa. They should aim for the bottom of the floating island, and fire. If Up is held the entire time, the player will be pushed through the fence and end up extremely high in the air, above the mountain. They will eventually be sent out of the level's boundaries, making them lose a life after about ten seconds.

Fence Flying 2
The player should go to the cannon in the area right past a Chain Chomp. They should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. After firing, if they hold Up, they can be forced high in the sky after crashing into the fence. They will eventually be sent out of the level's boundaries and lose a life. If the player, after hitting the fence, lines themself up with cannon at the start of the level, the player will pass through it and another cannon will come up. The cannon aiming screen will come onto the screen and the player will be looking through both cannons.

Klepto's Version Detector Glitch
The player needs to set off into Shifting Sand Land as any character, but should choose any star besides Stars 1 or 5. This is because in Star 1, Klepto is carrying a star in his talons and is flying all over the course, and in Star 5, he isn't in the level.

After they enter Shifting Sand Land as anyone, the player should take someone's cap (it doesn't matter which cap they take, but the glitch will fail if they don't take one). When the hat is taken, they should head on over to the other side of the pyramid (the one with Klepto, the lake, and a Pokey in between the two pillars) and look for a non-bouncing cork box. If they spot it, the player should pick it up and go to where Klepto can get them and stand still (the glitch won't work if they move). When stationary, players should wait for Klepto to come get them and when he hits, if the player has Version 1, the game will freeze and will also produce a very loud screech-like noise. If the player did this glitch correctly, and the game did not freeze, they have Version 2.

Multiple Caps
In Snowman's Land the player needs to jump in the cannon and launch Mario/Wario/Luigi at the tree on the Snowman's mountain. After that, the player must get the character's hat, which was blown off by the Snowman. When the player lands, the player has to grab the box near the pile of ice blocks and throw it at the Snowman wearing the hat. After that the player needs to put the player's hat back on and repeat the process. When the player defeats the Snowman, two hats will appear. The player must collect both hats. The number of hats will double each time the player repeats this. After about sixteen hats the DS will begin to lag and there will be piles of hats (more than one hat in the same place).

When there are too many hats the game will crash. But if Mario gets rid of enough moving objects in the level (that means enemies, coins, etc.)then eventually it will get to the point that the snowman will stop giving out hats and Mario will be left without a hat.

Note: If the player has Version 2, the game will not freeze, but the DS will still lag and they can still get more and more hats.

Double Triple Jump
As Mario, the player must go to any course that has a red box with a feather in it. The player has to get the Wing Cap and wait until the wings start to disappear, at which point they quickly Triple Jump. The Player will then do a Triple Jump twice.

Non-Completable Mission
This glitch works in the Silver Star level of Snowman's Land. First, the player should collect every Star. Then, the player has to head for the igloo. After entering the igloo, the player should lose all of their Silver Stars by bumping into enemies. After that, they exit the igloo and find that the Silver Stars have disappeared from anywhere in the entire level. The player's only choices are to complete another mission or exit the level.

This glitch was fixed for European releases of Super Mario 64 DS. As a side effect, the following (arguably more serious) glitch became possible.

Frozen Snowman's Land
The player will have to go to Snowman's Land and do the Silver Stars level. The player has to collect all five Silver Stars, then go to the igloo. Once there, the player has to go back outside the igloo to find out that the Silver Stars have reappeared. Collecting one of them results in everything freezing except the player. Also, the enemies vanish completely. The player has only two choices on getting out: either jump into the pond and get knocked out by the freezing water, or simply turn the power off. Also, when the Silver Stars have reappeared, if the player were to collect one of the stars on a Green Shell, the game will completely freeze.

Falling Off the Screen in Bob-omb Battlefield
To perform this glitch, the player must choose the Silver Star mission. The player must collect each Silver Star, and then take damage so as to allow all five Stars to follow behind them. Next, the player must cause every Star to fall into one cannon. After that, jumping in the cannon will cause Mario to collect each Silver Star, inhibiting the cannon's launch animation. Due to this, Mario will fall into the bottom of the cannon hole and because it is not solid, he'll fall through and into the abyss.

Zoom Out
This glitch can be completed in any area with a down-moving moving elevator. To initiate it, the player must put any character on the elevator, and as it is moving down, he or she must go into first-person mode (X-Button). In this mode, and while the elevator is still moving down, if up or down is pressed, the camera will zoom out away from the character and give a view of the entire area the character is in. Once zoomed out, pressing left or right on the control pad will move the area to allow the player to see it all. To get out of the mode, the player just needs to press X again or press up or down.

Note: This glitch is not possible on an upward-moving elevator.

Yoshi Carrying an Invisible Object
The player must go somewhere with at least two Goombas as Yoshi. Yoshi must swallow one of the Goombas and turn it into a Yoshi Egg. Then the player must jump on the other Goomba and press A. With good timing, the Egg will explode and Yoshi will be carrying an invisible object in his hands. Oddly, this might be something left over from a beta build of the game, since Yoshi never uses his hands in the final version. Sometimes when the player does this, parts of the level will be invisible but still touchable such as signs, red coins, posts and doors. Even the icons on the screen like the health meter, coin counter, etc. will vanish. If the player stays in the level for more than a few minutes the game will crash.

Misplaced Graphics
In Whomp's Fortress, after passing the pushy walls, there are two Brick Blocks facing the mountaintop. The player has to look from any other direction and the Brick Blocks will be gone. The player can go right through the brick either way.

In the DS version, only the first block is fake.

Chill Bully Suicide
This glitch can be used with any character. The player must go to Snowman Land level and grab the box directly behind the staring point of the level. They then carry the box over to where the red ? box is at, and go right past it onto a ledge with a tree on it, from which they can see Chill Bully and his platform. Line the character up with the tree and throw the box. It should land close to the edge of the platform. Now jump over to it and get the bully to chase the character. Run behind the box let him run on top of it. He will get stuck on the box, after a second he will fall off the box and start walking towards the edge of the stage, and will walk off. However if he is touched after he falls off the box a low humming noise will start and he will walk on air until he's touched again. If he walks off the screen. Everything except Mario and him will freeze, and if any enemies or coins or anything else is touched, the game will crash and need to be restarted.

Chill Bully Out of Bounds
This glitch can be used with any character, though if they're not using Wario, the player must go to Snowman Land level and grab a Wario Cap from a enemy. Then the player must get a metal cap from a ? block and go onto Chill Bully and his platform. Still under the effect of the metal cap, push Chill Bully of the platform but don't let him die. Use the metal power-up to push him out of the cold water and onto the snow. Oddly, he will walk back into the cold water if the player does not hit him. Also, if the player gets him into the other cold water that their character can swim in, Chill Bully will sink and walk on the bottom of the cold pond.

Metal on the Inside
With any character, head to Jolly Roger Bay and do the first level, so that the ship is underwater. Next, head to the secret cave and grab a Wario cap. Stand under the ? box and face the exit. Take the Power Flower from the box and head to the ship as fast as the player can. When the player is flashing back into regular Wario, they should be sliding down the ship. With luck, the metal will have worn off by the time players hit the sea floor. The player can then use the clam to take their cap off, and the other caps are waiting for them down there. The only way for things to be back to normal is to exit or head inside the ship.

Through the Wood
The player must do the above glitch and head to the front of the ship. Then, run into the ship. If the player does it in the right spot, the player shall walk through the ship's wood. If the player tries to head inside the ship while behind said wood, the player will end up sliding between the wood that is there and an invisible wall of shadows. To get inside the ship from here, walk up the wood floor. The player will go through that floor and end up inside the ship.

Metal on the Inside 2
The player should enter Wet-Dry World with any character and they should set the water level so that the tip of the spiral platform is in the water. If done, the player should swim to the very back of the spiral and jump under it. If all goes well, the character will be forced under water and they can now walk under it like normal. To get out, players should simply get towards the surface of the water.

Another Non-Completable Mission
As Yoshi, the player needs to go to the Tall, Tall Mountain. They should select Mission 2. Then they should get Hoot to fly them to the top of the mountain. The player should then eat the monkey on top. When the monkey asks for Yoshi to let him go, the player should select hold him. Next, the player should walk down the mountain, and spit him into the water. The player should fly back up to the top. Then, they should eat the monkey again. When he asks Yoshi to let him go, hit hold him, and walk to the fence in front of the waterfall. If the player faces the waterfall, and waits for the monkey to ask for freedom again, they should say yes. Yoshi will then spit the monkey into the waterfall. If the player walks down the mountain, then flies back up, they should eat the monkey again. The monkey will not ask for the player to let him go. If the player hits A again, Yoshi will make a swallowing motion, and the monkey will reappear where he last was. The player must now leave the area, or complete a different mission.

Fall Down the Wall
Sometimes, if the player grabs onto the edge of a moving platform, the character will make the climbing motion, but fall down, and though the floor. This can also be done on any fenced wall.

Underground Pool
First, as anyone other than Yoshi (sliding is involved, which is something Yoshi cannot do), the player needs to exit the castle and go to the left near the little lake with the cannon. Then, they should get onto the lake shore and just to the left of the cannon, on a steep hill, there will be a tree. If players position themselves correctly, they should slide towards the tree until half of their character is beneath the ground, while the other half is above it. If that is done correctly, they should slide down the tree (without jumping) and will eventually hit water. They can swim freely down there, but sometimes if the player jumps, they will keep falling until they lose a life. To get out, the player simply should swim into the lake from where the tree was, or, if the moat was not yet drained, they can enter the cannon and get to the roof with as little as 8 Stars.

Ukiki Freeze
Players should enter Tall Tall Mountain as Yoshi and get anyone else's cap. With the cap on, they should grab Ukiki so that he can steal the cap. When Ukiki has the cap, the player should try to grab Ukiki to get the cap back. If they succeed, immediately after they get the cap, they should charge for Ukiki to grab him again and, if they grabbed him as Yoshi, Ukiki will try to steal Yoshi's cap despite him not having one. This will cause the game to freeze.

Haunted Rabbit
The player needs to enter the backyard as Wario because there is a rabbit for him there. The player should position the rabbit in between the Boo and Wario, and then face the boo. Then, they should charge for the rabbit, and, if lucky, they will catch the rabbit and the boo will solidify and knock Wario away while holding the rabbit. Then, the player should return to the rabbit to find that the rabbit will not move, cannot be touched, and Wario can walk through it like a boo when transparent. Players often use this glitch to get humorous screenshots of Wario standing inside the rabbit, making it look like he has rabbit ears.

Hatless Power Flower Abilities
The player should enter Tall Tall Mountain as Yoshi and get anyone else's cap. With the cap on, Yoshi should go get the Power Flower atop the mountain, and then get Ukiki, while the power flower is still in effect. They should wait for it to wear off and, while they're flashing back to normal, they should hop into the water, but should be back to normal by the time they hit it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukiki will give his speech, causing the character to return to normal). When they have climbed the waterfall a little, then they can get on land. The player should then get to the top of the mountain via the owl and get the Power Flower. Depending on which cap they got, the following effects will happen:


 * Luigi: His body will be invisible, but his head will remain the same.
 * Mario: Everything will be normal, but he will have wings growing out of his head.
 * Wario: The game will freeze the instant the Power Flower is touched, as shown here.

Fall Through the Stairs
As any character, the player should run up the to the room with the Tick Tock Clock. They should head right, and climb up to the second step (not counting the ground). Then, they should slide (by running forward and pressing R and A) into the corner. It may take a few tries, but eventually, the character will pass through the wall, and lose a life. However, sometimes the player will be shot up into the sky and can guide themselves to the top of the endless stairs while still endless and thus enter Bowser in the Sky with as little as 50 stars. The glitch also allows the player to beat the game without Mario.

Long Jump of Death
As any character, the player should enter the character change room and immediately turn left; they will notice a corner where the wall with the door meets another wall. Players should position themselves so that their character is facing the corner and then they should start long jumping into the corner. If they keep it up for about a minute, eventually they will slide up the corner, into the wall, fall a long distance, lose a life, and appear outside the castle. While falling, players will see a messed up graphic.

Messing up Yoshi's movements
As Yoshi, players should head in front of the castle and find three rabbits outside the bridge. Players must chase the left rabbit over the wooden bridge and try to catch it and go over the bridge at the same time, and should land in the water (it is highly recommended to do this before draining the moat, as the glitch will fail if they jump off the bridge and hit land). While in the water, players should try to get slightly on land so that the rabbit can give his speech and Yoshi can land back in the water right afterward, but before regurgitating the rabbit. With the rabbit still in Yoshi's mouth, players should swim back to jump back on land to find that Yoshi is uncontrollable. He will be moving in the same direction he jumped in, but he will be moving without moving his legs until he touches a steep slope, where he'll slide down. If Yoshi did not hit the water, he will remain stationary and still is uncontrollable. When this happens, the only way to escape is to turn off the game. If Yoshi hits the water, he can jump out and will move without moving his legs again, until he hits a slope, in which case, he will remain stationary.

Mini-Mega Yoshi
As Yoshi, the player should enter Bob-omb Battlefield and choose a level where the block containing a Mega Mushroom is present. The block should be near a Bob-omb and a wooden bridge. Yoshi should lick up the Bob-omb and spit it towards the block. The Bob-omb will explode, leave some coins behind, and the block will explode, revealing a Mega Mushroom. The player should then try to have Yoshi eat a coin and be touched by the mushroom at the same time. If it worked, Yoshi will be small, but the Mega Mushroom music will be playing. He walks as if he's big and will even break blocks and other things on contact. It's as if Yoshi is big and small at the same time.

Strange Camera
As any character, go to the slide in Tall, Tall Mountain. Make sure that the camera is on moderate range. Perform a dashing sweep kick (dash, crouch, then attack) onto the slide. Eventually, the camera will turn in odd directions on its own, and after some time, correct itself. If the player switches to far range camera at the right time, the camera will correct itself after a longer time. In either case, the player can manually correct the camera by pressing the L button.

Bad Timing
The player must have rescued at least Mario for this glitch to work. As Yoshi, enter any of Whomp's Fortress, Cool, Cool Mountain, or Lethal Lava Land for the first time. Select one of the caps (any one will work) and enter the level that way. When Yoshi finally enters the level, the message box will appear, and the cap will spin around as if Yoshi was putting it on, but Yoshi does not move or change. After the message block is closed, Yoshi will act as if he was putting the cap on, but the cap is already on Yoshi. Dying and re-entering the level repeats the effect, as long as the player does not get any Power Stars in the level.

Inside the Block
In Chief Chilly Challenge, the player should make it to the end near the star marker. Then, heading toward the exit, they should come on a block that moves up and down, and a block that moves forward and back. There is a small space between the first block and the wall that the second block moves in. If the player slides forward into the space as the block is headed toward them, they may pass through it.

Ukiki Inside the Block
If the player manages to get Ukiki to the black blocks in Tall Tall Mountain, and jumps over them, Ukiki will walk through them.

Using Cannons Already in Use
It is possible to use the cannon by the Bob-omb Buddies on the first mission in the Bob-omb Battlefield. If the player does the Fence Flying 2 glitch, they should try to land in the first cannon. For unknown reasons, they will pass through the cannon shooting balls, and be in the usable cannon. When aiming, the player will be inside of the other cannon.

The Secret Pool in Tall Tall Mountain
On any mission where the owl is there, players should enter Tall Tall Mountain as any character. They should ride the owl to the top of the mountain near the ? box. Instead of taking the trails down the mountain, the player should jump off of various cliffs to get to the bottom. Players should land near the mushrooms and the black bricks, and go onto the warp mushroom. If all was successful, the player will come out of the warp to find that they are in water. Players can swim all about and when viewed from above, the character will appear as if they are swimming in thin air. Jumping out of the water or swimming to the other side of the mountain will result in everything returning to normal.

Seeing Inside Yoshi
In the mirror room of the castle as Yoshi, the player must walk up to the mirror and go into first person view. They should then turn the camera all the way around and then move it downward. The player will see inside Yoshi with a brownish triangular prism hanging from his neck.

Legs In the Floor
When collecting any star, instead of jumping to collect it, the player should jump above it and ground pound. They will still collect the star normally but with the player's legs in the ground.

On the Castle Roof with only 8 Stars
To do this glitch, the player needs Mario and not drain the moat. The player must go to the area near the cannon and postion themselves so that Mario is looking at a certain tree. The player must then run toward the tree, jump, and quickly dive. Once the player is on the tree, press down on the D-Pad. If done correctly, the player will be swimming under the ground. The player must then swim toward the cannon. The player will enter the cannon normally, even though it has not been opened.

Swimming Out of Bounds
To do this glitch the player must do the Castle Roof glitch but they must swim toward the boundaries instead. The player must swim under the ground and they will swim away from the castle. There is nowhere to go, so the player will swim forever. If the player jumps out of the water the water will disappear and the player will fall and die.

Eating Baby Penguin
In Cool, Cool Mountain, as Yoshi the player can select any level that includes the Baby Penguin. Then, they should try to fall off the slope but eat the penguin at the same time. Yoshi should eat it but not have the cutscene trigger. So the now invisible penguin is in Yoshi's mouth, and if the player spits it out, nothing comes out.

Standing on Air
In Wet-Dry World, the player should go to the underground area and drain the water. Go to the back to the building with a 2-tier roof and a pole on top leading to a higher platform. Get on top of the portion of the roof containing the pole. Walk slowly to the edge facing directly away from the wall. If the player stops at the right time, they will walk off the edge, but not fall. Zooming in shows that the heel of the character's foot is as much as the length of said foot away from the edge of the platform.

Locked in the Basement
For this glitch the player must do the Castle Roof glitch but not go in the cannon. Instead the player has to swim deep under the ground (not too deep, just a bit) and swim under the area where the player would be able to walk after draining the moat just in front of the castle. Then the player should swim up to the surface, where they should be inside the castle walls (which would be invisible). The player should turn the camera so they can see the small door which would let the player enter the basement from the outside of the castle, which would be submerged. The player must swim into the door from the behind, and then the screen will go white as if jumping into a painting. The player will now be inside the basement. If the player has not finished Bowser in the Dark World, going to the door that leads to the ground floor of the castle will just say that the player will need the key. And because the door that takes the player outside is submerged, it is impossible to get out of the basement. The only way to get out is to exit the game. However, it is still possible to enter one of the three paintings in the basement like this.

Metal on the Inside 3
The player must do the Locked in the Basement glitch. But, just when going into the basement, the player must go back through the door (because it is possible to walk then). The player will find they are outside the castle, walking in the moat. If they jump, however, the glitch will end. But if the player goes to either one of the places in the moat where the bottom is covered in mud, it is possible to even do a triple jump and still be underwater.

Long Jump in Place
The player (any character, but works better with Mario.) must perform a long jump any where. In the long jump, the player should push up on the D-pad. As soon as the character begins to land, the player lets go of up and land. The player should quickly perform another long jump, but he or she press and hold down. If performed correctly, the character will long jump up (like a normal jump, but keep the long jump stance.) the player should keep quickly performing long jumps as the character lands to long jump in place for as long as the player wishes. The player should continue to hold down for the entire time.