Kritter

Kritters (also called Kremlings in the Prima Games guide for Donkey Kong 64 ) are Kremlings found in almost all games of the Donkey Kong series. Kritters are the most common type of Kremlings, being the foot soldiers of the Kremling Krew. Their leader is a corpulent reptile named King K. Rool. Kritters come in a variety of colours, most commonly green and blue.

Donkey Kong series
Kritters first appear in Donkey Kong Country where, along with Gnawtys and Zingers, they are the most common enemies. Regular green Kritters (oddly recolored purple in the Game Boy Advance remake of the game) attack by simply walking forward into the Kongs, whereas other colors can jump at the Kongs; red Kritters jump up and down, but stay at one location; blue Kritters jump while moving forward; yellow Kritters jump back and forth in a set path; gray Kritters hop a few times before jumping, while moving forward. Kritters also appear in Donkey Kong Country's pseudo-sequel for the Game Boy, Donkey Kong Land. In this game, all Kritters are the same color due to the Game Boy's color limitations.

In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Kritters are replaced with Klomps, Kremlings that wear tattered red and white shorts and have a peg leg. Also another Kremling called Kaboing, whom has two peg legs replaces Donkey Kong Country's jumping Kritters. It has been surmised by some that Kaboings and Klomps are Kritters in pirate clothing, which is a safe assumption as Kritters have a large resemblance to these two enemies.

In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Kritters are once again replaced, this time by a type of Kremling called Kobbles, who are surprisingly rare in the former game while extremely common in the latter. Jumping Kritters are also replaced with enemies called Re-Koils, who are orange and bounce on their tails.

In the Game Boy Advance remake of Donkey Kong Country 3, Kritters appear as enemies in Funky Kong's minigames. Here, the Kongs will have to avoid attacking Kritters while doing a task (such as moving explosive mines), though sometimes the Kongs will have to race and/or battle Kritters.

After an abscence of four years, Kritters return in Donkey Kong 64 as semi-common enemies. In this game all Kritters wear leather jackets with a skull-and-crossbones emblem on it. Here Kritters attack the Kongs by punching and biting. The Kritters in this game appear skinnier and have fewer muscles. A few uncommon red Kritters appear in the level Frantic Factory and a minigame. These Kritters will pop out of barrels, flail their arms, and then very quickly retreat back into their barrel.

During the boxing match between the Kongs and K. Rool, there are two Kritters that ring the bell to start the match. They both wear tuxedo versions of the regular Kritters' outfits. Whenever K. Rool is down for the count, they ring the bell before the count gets to 10 (they always ring it at 8) in humorous cutscenes. They ring the bell by pressing one of the red buttons on either side of the bell. After Tiny wins her round, they both slam down on each of their buttons at the same time, resulting in the bell breaking, which makes it impossible for them to save K. Rool from losing the match after Chunky beats him. There are more Kritters wearing their uniform, as shown when they are pulling the stage light off of K. Rool's head, but these two are the only notable ones. One of them seems to be the leader of the duo. The other is quite dim and silly. For example, when they are waving to the crowd, the dim one is waving the wrong way, and he fails to realize this until the other Kritter rings the bell.

Kritters (simply called Kremlings in the game) also appear in DK: King of Swing, here they are given a new appearance. Kritters here can swing from pegs like Donkey Kong and sometimes attack by throwing things such as rocks and bombs. Kritters are also playable in the game's Jungle Jam Mode after unlocking six gold medals in said mode. Kritters also appear in DK: Jungle Climber. They have the same attacks from their previous appearance.

The Kritter appears as a playable character in Donkey Kong Barrel Blast and has the same stats as Donkey Kong. He has a similar appearance to the Kritters featured in DK: King of Swing and is a rival of Donkey Kong.

Mario series
In Mario Power Tennis, Kritters appear in DK Jungle Court, watching the players play tennis. This marks their first game appearance outside of the Donkey Kong series.

In Super Mario Strikers, Kritters are the game's goalies. There is also a robotic Kritter as the goalie of the Super Team. Kritters are immune to any attacks, and they knock any players on contact, but they can be stunned if they block a strong hit. They can deflect Super Strikes if the Super Strike is bad. If a player attempts a Super Strike near the Kritter, the Kritter jumps and kicks the player far. Kritters reappear as goalies in the game's sequel, Mario Strikers Charged. Again, they are immune to attacks from both items and characters, but they are vulnerable to Skillshots. The goalie is also immune to all Super Abilities except Fire Storm! and Crystal Smash!. The goalie can kick nearby players away if the players charge the ball too close to the goal or if they fail a Skillshot or trick. Finally, the player can take control of the Kritter to block Mega Strikes.

Four different colored Kritters, along with King K. Rool, are playable in Mario Super Sluggers. All four Kritters have good fielding abilities, but are on the slow side with their running skills. Each Kritter has good chemistry with King K. Rool, but their chemistry with any of the Kongs are quite bad, even though they are members of the DK Wilds.

Super Smash Bros. series
In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, Kritters are only represented as trophies. However, green and blue Kritters do make their appearance as enemies in the Smash Run mode, exclusively for Super Smash Bros. for Nintendo 3DS. Both green and blue Kritters act the same, except for their different attacks. Green ones will bite three time in a row, and blue ones will spin like a tornado.

Club Nintendo
A blue Kritter attacked Diddy Kong and Donkey Kong in a cave in the Club Nintendo comic "Donkey Kong Country". He gets scared by Donkey Kong's huge shadow, projected onto the wall by Squawks' torch. Donkey Kong ultimately defeats him by throwing a Barrel at him. Like every character in the comic, the Kritter was able to speak.

Donkey Kong Country novel
An individual Kritter (said to be a "common Kremling who rose through the ranks by being extra-nasty") appear as an antagonist in the final chapter. After the Kongs board the Gangplank Galleon, Donkey Kong throws mini-barrels at Kritter, who shrug off the attack and taunt Donkey Kong. In response, the gorilla hand slaps the floor, causing Kritter to crash to the lowest deck of the ship.

Donkey Kong Country TV show
In the Donkey Kong Country animated series, Kritters (voiced by Lawrence Bayne) occasionally appeared; here they had the same appearance as the ones in the Donkey Kong Country game, but with shorter tails and unconnected eyes. Green Kroc, a minion of Kaptain Skurvy and character of this TV show, is also a Kritter.

Physical appearance
Kritters originally had gold shoulder pads, knee pads and a bluish-green skin tone, though various other colour variations appeared too, such as purple and burgundy. In Donkey Kong 64, they have a bright green skin tone and wore leather clothing and a belt with a skull-and-crossbones belt buckle on it.

As of Donkey Kong: Barrel Blast and Mario Super Sluggers, Kritters are significantly more muscular, especially in their chest and arms, with a rounder snout and head. Their current design also consists of tattered tan pants and spiked wristbands, and having the same skull themed belt as in Donkey Kong 64.

Donkey Kong Country

 * Jungle Hijinxs (green)
 * Ropey Rampage (green)
 * Reptile Rumble (blue)
 * Barrel Cannon Canyon (green, blue, and red)
 * Winky's Walkway (green)
 * Bouncy Bonanza (red and yellow)
 * Millstone Mayhem (blue)
 * Tree Top Town (blue)
 * Forest Frenzy (gray and red)
 * Temple Tempest (blue)
 * Orang-utan Gang (gray)
 * Slipslide Ride (blue)
 * Ice Age Alley (blue)
 * Rope Bridge Rumble (green and yellow)
 * Oil Drum Alley (blue)
 * Trick Track Trek (blue)
 * Blackout Basement (green)
 * Tanked Up Trouble (green)
 * Loopy Lights (yellow)

Donkey Kong Land

 * Jungle Jaunt
 * Freezing Fun
 * Simian Swing
 * Deck Trek
 * Tire Trail
 * Riggin' Rumble
 * Congo Carnage
 * Arctic Barrel Arsenal
 * Tricky Temple
 * Swirlwind Storm
 * Pot Hole Panic
 * Mountain Mayhem
 * Track Attack
 * Spiky Tire Trail
 * Sky High Caper
 * Landslide Leap
 * Collapsing Clouds
 * Balloon Barrage
 * Kong Krazy
 * Construction Site Fight
 * Fast Barrel Blast
 * Skyscraper Caper
 * Oil Drum Slum