User:Zaku/Sandbox

=Sandbox= My page for large edits or article creations, to ensure all parts are displayed as intended.

Current Projects
Text in blue is simply colored, I will correctly change them to links in the final version.
 * New Article: Parallel world (Paper Mario: Color Splash)
 * Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
 * Reformatting Userpage
 * Pages Under Construction: List of hidden Toads in Paper Mario: The Origami King

=Parallel world=

"What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!"

- Huey

The parallel world is a dimension from blue. Like Subspace from and Flopside from blue, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the blue are Warp Pipes with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This pattern reflect the traits of whichever dimension the pipe is in. In the normal world the design resembles a sun with 8 points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers that spin counterclockwise.

Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:
 * The oceans are not present, replaced with dark clouds and humid air, and exposing the barren rocky surface beneath.
 * Torches burn blue rather than the usual red.
 * Shadows are cast in the opposite direction compared to the normal world.
 * The peaceful residents are Shy Guys instead of Toads.
 * Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
 * During transitions, the screen fades to purple rather than the typical black.
 * A blue will play both on the field and in battles.

Locations
Note: It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of blue or even beyond. It should be noted that the pirate ship and other special objects do not receive an equivalent in the parallel world.
 * blue
 * blue
 * blue

Record
media table


 * file1=PMCS Island in Violet (Parallel).oga
 * title1=Island in Violet (Parallel)
 * description1=Plays in the parallel world on Vortex Island and Lighthouse Island


 * file2=PMCS Fortune Island (Parallel).oga
 * title2=Fortune Island (Parallel)
 * description2=Plays in the parallel world on Fortune Island


 * file3=PMCS Fight! (Parallel Mix).oga
 * title3=Fight! (Parallel Mix)
 * description3=Plays during battles in the parallel world

Names in other languages
Template PMCS Category:Dimensions  Category:Paper Mario: Color Splash locations

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad First method discovered.

Reading the Sea Chart

Item Menu

Talking with Oliva

Dummy Entry
This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.

=List of hidden Toads in Paper Mario: The Origami King=

Locations (based on in-game map order). Any location not mentioned is implied to not have any Toads to rescue.

Red Streamer

 * Whispering Woods (12 Toads)
 * Toad Town (1 Toad)
 * Graffiti Underground (2 Toads)
 * Picnic Road (55 Toads)
 * Overlook Mountain (36 Toads)
 * Earth Vellumental Temple (7 Toads)
 * Overlook Tower (18 Toads)

Blue Streamer

 * Autumn Mountain (20 Toads)
 * Chestnut Valley (6 Toads)
 * Water Vellumental Shrine (3 Toads)
 * Shogun Studios (45 Toads)
 * Ninja Attraction (4 Toads)
 * Big Sho' Theater (66 Toads)

Yellow Streamer

 * Breezy Tunnel (2 Toads)
 * Scorching Sandpaper Desert (9 Toads)
 * Scorching Sandpaper Minor (2 Toads)
 * Scorching Sandpaper West (6 Toads)
 * Scorching Sandpaper East (5 Toads)
 * Shroom City (22 Toads)
 * Scorching Sandpaper Far West (1 Toad)
 * Scorching Sandpaper Far East (3 Toads)
 * Temple of Shrooms (41 Toads)

Purple Streamer

 * The Princess Peach (17 Toads)
 * Bonehead Island (1 Toad)
 * Mushroom Island (3 Toads)
 * Heart Island (2 Toads)
 * Spade Island (5 Toads)
 * Club Island (4 Toads)
 * Full Moon Island (3 Toads)
 * ? Island (2 Toads)
 * Hammer Island (1 Toad)
 * Sea Tower (11? Toads)

Green Streamer

 * Shangri-Spa (1 Toad)

=Paper Mario: The Origami King bestiary=

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

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