Talk:All Night Nippon: Super Mario Bros.

How did you guys find out about this? Can you please cite your source?-- 15:22, 5 January 2008 (EST)


 * Other than the fact that I've heard/met many people who have played it, there is an official boxart and screenshots posted...I can't say much. But its a real game. Paper Jorge! I give paper cuts so stand back!

There's also the Japanese Wikipedia article on it...

Nippon SMB (JP)]

I've tried doing an excite Translate on the article

translation]

Oh, and I also should say that on NicoNicoDouga there's a nice archive of old All-Night Nippon.

Also, some more links. Night Nippon on the US Wikipedia]

Night Nippon Official Website] - [Kiddo], can never figure out how to properly handle "discussion" pages on Wikis.

They're not nescient, and who are I guys? This game is gay—LOL. Lysdexia 18:56, 13 December 2009 (EST)

How to Access the Extra Worlds?
It seems that the conditions to get to Worlds A-D for this game are different from the SMB2 (JPN) Version.--Arima 06:46, 3 March 2012 (EST)

False Information
I played this game online on a site called nintendo8.com, and the world 1 mushroom retainer is still a toad. Can I see a pic of these changed mushroom retainers? -

The article is talking about the FDS release of the game, the online game you've played is most-likely a hack of the original to resemble the FDS version, thus the Mushroom Retainers are left the same. Anyway, here are the sprites:



--Mariofan5000 (talk) 18:21, 5 July 2013 (EDT)

The Minus World
I recently played the FDS (real) version, I did the minus world glitch method, and when I entered the 1st pipe, I was teleported to the ground to the left of the normal exit pipe, meaning the glitch is in a way fixed.

http://www.youtube.com/watch?v=8eFlCDFkQ3U (WARNING: Choppiness and loud audio.)

--Mariofan5000 (talk) 09:29, 6 July 2013 (EDT)

Retool of the Lost Levels
The current article says this game is a retool of SMB1, but I'll argue that it is a retool of the Lost Levels with mostly VS levels reconstructed for it. The physics are TLL, almost all the graphics are TLL, the Mario or Luigi game mode as opposed to a 2-player mode, the A-D Worlds that can only be accessed after beating it 8 times, there are Super Springs, etc. They took TLL and grafted SMB1/VS levels while removing wind and poison mushrooms.--Platform (talk) 17:23, January 19, 2021 (EST)
 * Mushroom Platforms are in it but not TLL though, though I assume that falls under the "VS levels." Doc von Schmeltwick (talk) 17:41, January 19, 2021 (EST)

Mushroom Platforms are reskinned as cloud platforms in TLL, it wouldn't be too difficult for them to restore the mushroom paltforms. With all the evidence, it's clearly a retool of the updated TLL engine rather than the original.--Mariofan5000 (talk) 18:05, January 19, 2021 (EST)
 * The engine, yes, but not so much the game itself. It seems an altered retrofitting of SMB1 to me. (Also I know about the cloud thing, I put that on this site a long time ago.) Doc von Schmeltwick (talk) 18:09, January 19, 2021 (EST)
 * Not if you count Worlds A-D; there are still few more stages from Super Mario Bros. than The Lost Levels but I can see how you can consider All Night Nippon to The Lost Levels what VS. was to Super Mario Bros. or a special remix of both. LinkTheLefty (talk) 02:05, January 20, 2021 (EST)

The poison shroom behavior was found in the programming [https://tcrf.net/Talk:All_Night_Nippon_Super_Mario_Bros. according to tcrf]. None of ANN's levels are the same as VS levels though there are some similarities. Should I rewrite the article to reflect that it is a retool of TLL?--Platform (talk) 10:47, January 20, 2021 (EST)
 * I'd wait and see if there are any more objections but I think it makes sense as long as it's mentioned that the main eight worlds are mostly Super Mario Bros. and The Lost Levels is mostly represented via the lettered worlds. LinkTheLefty (talk) 10:57, January 20, 2021 (EST)

Tamori
The original source claiming that Piranha Plant is Tamori comes from the same SydLexia.com piece that guessed the identity of the final celebrity; however, the NinDB article state that the identities of Goomba and Piranha Plant, dubbed "Okapi" and "Okapi Pakkun" respectively, aren't directly mentioned, although the storyline it mentions seems to strongly imply that both are based on Sunplaza Nakano. The Japanese Wikipedia article also seems to agree, suggesting that the name Okapi/OkaP has a connection to Sunplaza Nakano, who was apparently somewhat amused and irritated on the air that he was the only enemy character. I'm inclined to agree with NinDB since it seems Tamori was the only other one in the lineup who was not on All Night Nippon by the game's creation. Before going ahead, would anyone happen to know of any manual scans? LinkTheLefty (talk) 23:40, January 20, 2021 (EST)
 * You're right. Here is the instruction manual. The turtle tribe invades the "Viva Kingdom" (after the Viva Young program). As a side note, the identity of the "toad" of A-C is unknown to the Japanese. Any claims of Goro Itoi or anyone else is purely western speculation that started with SydLexia. As such it should all be deleted.--Platform (talk) 05:38, January 21, 2021 (EST)

Sunplaza Nakano skit
I'm not entirely sure if my research is correct but the method Koopa tricked Sunplaza Nakano is a reference to a recurring skit by the host. He would select a restaurant that was open past midnight and overwhelm it with his fans as customers. I don't know how Koopa uses it in this context.--Platform (talk) 11:15, May 27, 2021 (EDT)

A-C toad
Revisiting the topic of the Worlds A-C "toad", the only Japanese speculation I could find comes from this video. It guesses that it may have been Shofukutei Tsuruko who had the longest running show in All Night Nippon until his exit in 1985. Here's a contemporaneous photo of him.--Platform (talk) 13:08, August 26, 2022 (EDT)