Clothing

Clothing are items in the Mario & Luigi series that serve much like Armor in Super Mario RPG: Legend of the Seven Stars. Clothing mainly exists to boost defense power, but some clothes boost other stats as well.

Mario & Luigi: Superstar Saga
Clothing in this game can also come with special effects. If a small number is listed in the last column, look at the end of the table for the special effect. All Clothing adds DEF and/or HP to a brother.

Special Effects

– No effect. 1 Allows the characters to always move first. 2 Enemies will always drop Mushrooms. 3 60% chance of evading the Poison status. 4 Randomizes gravity for each attack to either Normal, Heavy or Light. 5 More Mushrooms in possession means more frequent Lucky hits. 6 Luigi's turn will always be right after Mario's. 7 Automatically recovers 2 HP every turn. 8 Luigi's turn will always be first.

Mario & Luigi: Partners in Time
In this game, clothes only boost stats. Badges are used to get special effects.

Mario & Luigi: Bowser's Inside Story
For Mario & Luigi: Bowser's Inside Story, the clothing system received an overhaul. In this game, there are several different clothing types available. These include overalls, gloves, socks, boots, and accessories for the Mario Bros., and shells, arm bands, rings, and fangs for Bowser. The maximum number of articles of clothing that a character may equip is dependent on rank – it maxes out at three, but two of the same type of clothing can never be equipped simultaneously. Since the function of badges has also been overhauled, most of badges' old functions are now applied to articles of clothing.

1There is a ? block somewhere in Toad Town containing this as well as it being available in a shop 2Rounded up 3Also available via any Shop Block; certain things become available only when player defeats certain bosses 4These would be the "tiny" enemies Mario & Luigi battle formally but Bowser simply knocks over

Mario & Luigi: Dream Team
* - Is Mario and Luigi's default wear.