Krash

A Krash is a mine-cart driving Kritter. Krashs can be a real hassle, as they have no concern for their own safety. Krashs will attempt to run Donkey and Diddy off a mine cart track, time your jumps accurately so that they clear him and he ends up plowing onward to his own inevitable doom.

In Donkey Kong Country 2: Diddy's Kong Quest an enemy similar to Krash, called Klank appears. The only major difference between a Krash and a Klank is that Klanks, instead of trying to ram the Kongs, throw barrels at them.

Oddly, despite Donkey Kong Country 3: Dixie Kong's Double Trouble and Donkey Kong Land 3 having several kart-riding levels, no equivalent of Krash appeared.

Krashs also appear in Donkey Kong 64 in the game's mine cart tracks. The Krashs in this game are much more muscular and now wield a club, which they try to smack a Kong with, if they do that Kong will lose coins. These Krashs can be defeated by causing them to smash into something such as a pile of rocks. Usually a Kong will have to pull a lever to drop something in a Krash's path.

Trivia

 * Interestingly the Donkey Kong 64 version of Krash is extremely similar in appearance to Klubba, a "sort-of" ally of the Kongs from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Like Klubba, Krash is large, muscular, has a small head in proportion to the rest of it's body and weilds a large spiked club. These similarities led some to believe that Krash was Klubba.


 * Though Krashs never directly appeared on the Donkey Kong Country animated series some episodes had Kritters riding around on minecarts, effectively making a Krash in a sense.