3DS Shy Guy Bazaar

Shy Guy Bazaar is the fourth and last race course of the Mushroom Cup in Mario Kart 7. As its name suggests, the course takes place in a bazaar and around a Shy Guy town with an Arabian theme during nighttime. The houses have domes shaped like Mushrooms and the audience cover parts of the course. This course resembles Subcon, which Shy Guys are known to inhabit. Hitting a non-moving jar reveals Mushrooms, Bananas, Green Shells, and, rarely, Stars. Despite being in the Mushroom Cup, this course is one of the longest new courses in Mario Kart 7.

Shy Guy Bazaar returns in Mario Kart Tour, debuting in the New York Tour alongside the rest of Mario Kart 7's Mushroom Cup.

Mario Kart 7
The course has a brick road with some sand blown onto it, with a segment in a small market with some jars and stalls strewn about. Moving jars containing small, Cobrat-like snakes called snake jars block the way in the middle portion of the track. The final segment consists of a series of boost ramps leading to a Glide Ramp over an abyss. Coins can be collected while in the air and Flying Shy Guys are mounted on magic carpets as obstacles.

The carpets located in the bazaar area contain sprites of Angry Suns, Phantos, Pansers, and Cobrats on them. These sprites (besides the Angry Sun), combined with the course's Arabian theming, are in reference to Yume Kōjō: Doki Doki Panic, the debut game of both these enemies and Shy Guys.

Course layout
All of the racers start the course in a sandy area. Just after the starting line, the road bends in a slight curve to the right that leads to a wooden bridge hanging over a dark gap and the first set of Item Boxes. Racers then cross the entrance to the town. The road bends again slightly to the right and ends in the bazaar. The road widens significantly, though several stands located in the middle of the road divide it in several parts. In this area, racers can find the first set of Coins. Far to the right hand of the road before the bazaar, there is a boost ramp that sends players to a wooden platform over the track. Over there, the player can find a few coins, jumping ramps and Dash Panels as the platform curves to the right. The bazaar area ends in a road divided by a median, where players can take the left or the right side. The right side is more convenient as it contains coins and a Dash Panel, while the other side has nothing but jars. In the same way, the wooden platform finishes at the end of the bazaar area with a ramp right over the divided path. The road then makes a left turn to a stretch with the second set of Item Boxes, and then a tight turn to the right. Tow jars and one snake jar appear in this section, while the road turns again to the right. The road straightens out, with a second set of Coins to pick up, and after that, there is a boost ramp that leads to the town's rooftops. Racers must make several successive jumps across buildings. The last set of Item Boxes can be found in this area. The road ends with a Glide Ramp over an abyss towards a group of outlying buildings. More coins floating in the air can be collected when gliding, but racers must avoid making contact with the flying Shy Guys to avoid falling into the pit. Upon landing, the road turns to the right. Here, the road slopes down slightly, while there are steps off to the sides that allow for tricks to be performed. A final set of coins can be found on these steps. From here, racers approach the finish line and complete the lap.

Shortcuts

 * Players can use a Mushroom boost to bypass the first bent curve.
 * At the last turn, the player can cut the sand at the right of the large jar with a Mushroom, leading to the steps to the right of the main slope.
 * A shortcut can be performed at the end of the U-turn after the bazaar section. If the player uses a Mushroom at a specific angle towards the left wall at the curve, it is possible to clip through the wall and fall out of bounds into the black void underneath the course. Lakitu will then place the racer before the ramp section leading to the Glide Ramp. This saves around two seconds if done quickly. If the player clips through the wall at a wrong angle, they may activate a different out-of-bounds plain and Lakitu will put them back at the end of the bazaar.

Mario Kart Tour
Shy Guy Bazaar makes its classic course debut in Mario Kart Tour, starting with the New York Tour. It retains most of its appearance from Mario Kart 7. The player can now perform a Jump Boost by hitting some rocks that appear at the end of the gliding section. Like all other courses, it has a reverse, trick, and reverse/trick variant, known as Shy Guy Bazaar R, Shy Guy Bazaar T, and Shy Guy Bazaar R/T. The reverse and trick variant was introduced in the Ice Tour. The reverse and trick variant also contains a newly added Glide Ramp and many ramps in the bazaar section.

For this course's tour appearances, see List of 3DS Shy Guy Bazaar tour appearances in Mario Kart Tour.

Trivia

 * In the files for the DLC for Mario Kart 8, there are references to a course called "D3ds_SandTown", indicating Shy Guy Bazaar was originally planned to appear in Mario Kart 8, but was scrapped in favor of, , or.
 * During development of Mario Kart 7, Shy Guy Bazaar was planned to be set during the daytime. Retro Studios artist Ted Anderson made the decision to set the course at night.