User talk:7feetunder

If a discussion with the undead is what you were looking for, you've come to the right place. Three things to keep in mind:
 * No spamming, trolling, vandalism, or other such nonsense. That should be blatantly obvious.
 * Friend requests will be ignored.
 * If I post a message on your talk page, replying to me on mine is strongly discouraged. I've noticed several users replying back and forth on each other's talk pages, and following these conversations is a pain, especially if one of them has a highly active talk page. Unless I need to be informed of something ASAP for whatever reason, I'd rather keep it on one page.

Images
Sorry to bother, but could I ask for a source from the two images that you recently uploaded, File:PMTYDDarkbones.jpg and File:PMTTYD Dark Bones.png? It helps the wiki greatly if you specify how you came across the image, whether you extracted it directly from the game's files or pulled it from another website. 23:18, 14 June 2016 (EDT)
 * I don't know, because all I did was take the already uploaded image and reupload it as a PNG so I could make its background transparent. The original file didn't give a source. If you want to know where it was from, ask the original uploader.
 * 23:27, 14 June 2016 (EDT)

Recent Uploads
I see you have been trying to fill in image gaps for Wario World with your recent uploads. Also good job labeling the uploads as a better source than YouTube videos should be used. Can you emulate, specifically Dolphin? If you can and have a physical copy of the game, you can use that instead. You will need to dump the disk contents using CleanRip to use it in Dolphin though. This requires a Wii with an SD card or external USB HDD with NTFS formatting with native GameCube support, as starting with Wii Family Edition, the compatibility was ripped out. -- 17:11, 2 August 2016 (EDT)
 * Unfortunately, Dolphin doesn't work for me. Those Youtube screenshots are the best I can do. A lot of our Wario World screenshots are really bad, to the point where my uploads look good by comparison (see Battle Ring (object) for one of the worst examples). 17:58, 2 August 2016 (EDT)
 * Bummer! Any reason why? Error messages? Hangs? Crashes? Insufficient hardware requirements? -- 21:28, 2 August 2016 (EDT)
 * Hardware requirements. 14:00, 3 August 2016 (EDT)

Linking Files
Insert a colon before the title of the file. It won't file link that way. Difference:

File:PM Mariothininking.PNG

That way you don't have to use [[Media:PM Mariothininking.PNG]]. -- 18:46, 12 August 2016 (EDT)

Paper Mario Color Splash course links
I can see that you're trying to link up the courses based on how they connect on the World Map, correct? The way I was doing it was based on the logical level progression, which makes more sense. I want to discuss this instead of changing it back right away.-- 18:57, 27 October 2016 (EDT)
 * Actually, scratch that. I'm going to change them back. Its confusing and the different paths you can take to or from each course are already mentioned on the page.-- 19:18, 27 October 2016 (EDT)
 * Linking levels by how they connect to each other is standard practice for any game with a non-linear map layout. The order you access the levels is not set in stone; so the "logical level progression" thing doesn't work. 19:21, 27 October 2016 (EDT)
 * True, though Color Splash is actually fairly linear in its level progression. even though you can unlock Golden Coliseum and Redpepper Volcano after getting through Kiwano Temple, only Golden Coliseum can be played through next. That's just an example, though I'm sure you see my point. No one seemed to be against the way I ordered the http://www.mariowiki.com/Template:PMCS when I did.-- 19:30, 27 October 2016 (EDT)
 * I want to come to an agreement on this, as I believe Color Splash is linear enough to warrant the way I did the links.-- 20:08, 27 October 2016 (EDT)
 * It isn't linear enough. For instance, you had Cherry Lake linked to Indigo Underground. Not only does Cherry Lake not link to that level, there is nothing dictating that you play it next. You can get the blue Mini Paint Star and do Bloo Bay Beach instead. And since BBB links to Daffodil Peak, you can do that level before IU too. On the other hand, if you do choose to play IU first, it links to both Daffodil Peak and Bloo Bay Beach, depending on the star you get. Both of those levels are immediately playable upon being unlocked, so there's no designated order. Regarding Redpepper Volcano, even though you don't explore it proper until very late, the game forces you enter it early on anyway because there's a Rescue Squad Toad there you need to get past the Sacred Forest pipe.
 * Take a look at Wiggler's Tree House from Sticker Star, for example. It links forward to three different areas specifically for this reason. 20:53, 27 October 2016 (EDT)
 * Alright, I concede. In my play through, I went to The Crimson Tower right after Cherry Lake, and repainted the Bridge Master, which prompts me back to Port Prisma to get the Blue Mini Paint Star and unlocks IU. When then faced with where to go next, logically I went with IU as I just unlocked it. Then when you get the stars there that unlock BBB and DP, I went to BBB because it had already been unlocked before. I guess I didn't notice I had other choices at the time. Can you see how It'd make sense to go IU BBB DP now? However with RV, while that's true, everything was ordered by the order its properly explored, so RV would still remain in the same position. Other than that, I can see how your system works better now, but I think I'll try refining it once we can get icons of the other mini paint stars.-- 22:31, 27 October 2016 (EDT)

Undead
You like undead characters too. Cool! My avatar is a Dry Bones you can check my Userpedia page to see it and tell me what you think. :) 22:10, 27 October 2016 (EDT)

Bloo Bay Beach path
I don't necessarily see the point in making this distinction: "Collecting the Blue Mini Paint Star in Plum Park also leads to this level, but since it cannot be accessed without having completed Bloo Bay Beach, this path's only purpose is to serve as a shortcut on the world map." The stars never unlock a course, only a new path leading to a course. Therefore the purpose of all paths are to serve as shortcuts on the world map. I'm not really opposed to this distinction, I just don't see why it's needed. Would you mind informing me?-- 20:06, 30 October 2016 (EDT)
 * "The stars never unlock a course, only a new path leading to a course."
 * This is not true. The way you're wording this makes no sense; you make it sound like there is a way to access a course without opening a path to it, which is obviously false. That bit I added clarifies that the blue MPS in Plum Park does not unlock the course, it just opens up a path leading to it, since there is no way to actually access Plum Park without having completed Bloo Bay Beach. The original wording implied that Plum Park's blue star was an option for unlocking the level, which is misleading. 20:40, 30 October 2016 (EDT)
 * Ah, I see it now. What I'm trying to say is that every star will unlock a new path that leads to either a new course or an old course. For the course pages I worded it the way I did to make that distinction of the stars unlocking new paths. However, I see where It became misleading. Thank you.-- 20:56, 30 October 2016 (EDT)

Course notes
Okay, so I took a look at some of the levels of past Paper Mario games, and none of them feature the notes section of the level box describing the level briefly, so I didn't have anything else to compare this to, other than Marmalade Valley and Sunset Express. Those two fare just fine with a three word description, so I don't see why the same can't be done with Green Energy Plant. Actually, we need to decide what sort of information belongs there. Personally, I believe it would be fitting to describe the location, rather than the events of the level. If not, these notes may just be unnecessary. I'm kinda tired while typing this, so I'm not sure if I'm getting my point across or not.-- 01:30, 3 November 2016 (EDT)
 * Comparing the levels in Color Splash to locations from older PM games is comparing apples to oranges. "Notes" aren't compulsory, but isn't any reason to remove them if they're informative. Furthermore, I am rather confused by your line of logic. "Super Mario Bros. 3-themed sub-level" is a fragment, not a complete thought. Green Energy Plant itself is not the SMB3 level, it contains one within it. Your version of the note does not clarify this. While we do try to avoid bloat, that doesn't mean the opposite is a good thing either. Clarity and completeness are far, far more important than the number of words being used. The examples you gave (Marmalade Valley and Sunset Express) are not good examples; those need to be rewritten (I might do that another time, but not now). Simply put, we do not shorten things just to make them shorter. 01:51, 4 November 2016 (EDT)
 * Yeah, I completely failed in getting my point across, sorry about that. What I'm trying to say is the level box is meant for quick and important info about the level in relation to the game, right? So for PMCS that would be which Things or Paint Stars are located in the level, what bosses, if any, are fought here, how many spots to paint, the course name, a picture, connecting levels, things such as that. The first few lines of the article, to me, seem far more appropriate for the line "This area contains a Super Mario Bros. 3-themed sub-level", while the level box should describe the location itself, if at all. Answer the question, "What is the Green Energy plant?" as though you were a character in the game, if that makes sense. Please, bare in mind that this is all mostly in my opinion, and if I'm wrong in some way about how these things usually work on the wiki, it was only my understanding that I was doing things correctly. I'm trying to come at this from the perspective of someone who opened the wiki page and just needs some helpful info for their game, which is the exact reason I initially joined the wiki: I needed helpful info.

I look forward to your response, and I hope I managed to clear up the confusion from before.-- 03:00, 4 November 2016 (EDT)
 * Notes are usually just one or two sentences that describe the level in some way. I've seen them describe various things, such as the overall theme, setting, common obstacles, mechanics introduced in or unique to that particular level, etc. Honestly, given all the unique bits of information there are to list for Color Splash levels (Paint Stars, Things, colorless spots, etc.), they need a unique levelbox template. Standard levelboxes don't really do them justice. 21:44, 4 November 2016 (EDT)
 * We can do that? In that case I fully support a levelbox designed for the Color Splash content; It would certainly give the course pages a better appearance.-- 21:49, 4 November 2016 (EDT)

PMCS Level Box
Since I don't understand how the levelbox creation works, could you add a space somehow for me to include the world map icons for each course? These are what I'm referring to:

Maybe they could go in the course title line? I don't know, but I'd love to incorporate them.-- 18:03, 9 November 2016 (EST)
 * I added a line for course icons in the infobox. (See here for reference.) Can't recall seeing icons in the title line of any infoboxes, so I don't know if that's a thing. 19:53, 10 November 2016 (EST)
 * What about two small cells to the left and right of the title cell? They can be used for "icon1" and "icon2" which would be PMCS_Green_Rescue_Squad_Captain_Icon.png icon indicators from the world map, and PMCS IndigoUndergroundIcon.png the world map course icons. How does that work?-- 21:00, 10 November 2016 (EST)
 * Only 5 levels in the whole game have those Rescue Squad icons, so the vast majority of them will be missing "icon1". Which, if you're suggesting them for something to have next to the title cell (which again, is something I've never seen in any other level or location box), won't really work since most of them will look lopsided due to having the course icon on the right but not the RS icon on the left. 21:25, 10 November 2016 (EST)
 * I didn't mean specifically the RS icons. Rather I meant the Rescue Squad, Chosen Toad, Large Colored/Uncolored Paint Areas, Holo-Peach, and New Mail icons.-- 21:30, 10 November 2016 (EST)
 * OK, now you've lost me. Why would we put New Mail icons in any of the infoboxes? You receive mail in exactly one area: Port Prisma. 21:42, 10 November 2016 (EST)
 * I don't know. I was simply listing all the notice icons from the game. If it's not a good idea then just forget it. I was being a little too ambitious.-- 21:45, 10 November 2016 (EST)

Ok, forget the icon section of the levelbox, it doesn't look right the way it is. The world map icons can be included in the gallery for each page.-- 21:56, 10 November 2016 (EST)

There is something else that needs to be done, though. As of now, the section for the colorless spots doesn't look right. It should take up more of the cell. Maybe the font size needs to be increased in just that cell?-- 22:12, 10 November 2016 (EST)
 * I don't understand what you mean. Why does it need to take up more of the cell? Enlarging the font for that one line would just look strange. 01:14, 11 November 2016 (EST)

Mini Bosses
Okay, I think this needs a clarification. The reason he is a Mini Boss is because he isn't fought all the way at the end of the area. The bosses are all fought at the ends of each full area, have a gimmick be it high Defense that can be lowered somehow, Attacks you are limited to use depending on it's state etc., and the real bosses guard Cobalt Star Shards as well. I mean if he was a boss the player would be all like "What a joke, you call THAT a boss." So yeah he is a Mini Boss (the final one too). 20:30, 16 November 2016 (EST)
 * Your definition of a mini-boss is highly arbitrary. See my full response here; this is too important to stay on my talk page. 21:16, 16 November 2016 (EST)

Re-uploading images
I saw that you re-uploaded some of my images. I don't think it is necessary for you to do this, because of what Wildgoosespeeder, the user who I consider to be the authority on images on this wiki, said here in the fourth response that the method of playing a game and then going directly to Mario Wiki to upload an image is exempt from, which means it doesn't need to be uploaded. This is the method I was using. I am telling you this because I am going to be uploading more MKSC images in the future. 15:20, 22 November 2016 (EST)
 * The Wii U's upload feature is best used for screenshots of actual Wii U games. Using it to upload GBA screenshots doesn't work so well, since GBA games have a low native resolution and weren't made to be displayed on a large screen, and the JPG artifacting only makes it worse. I replaced them because they were low-quality images, simple as that. 22:08, 22 November 2016 (EST)
 * Hmm...does that mean your standard is even higher than Wildgoosespeeder? It seems implied in that discussion that GBA images are good enough quality when using that method, since the image in question was a MKSC image. 21:27, 23 November 2016 (EST)
 * No, my standards are not higher than Wildgoosespeeder. I judged those MKSC images based solely on their quality; I would've guessed they were Youtube screenshots if you didn't tell me you got them from your Wii U. I struggled to follow that conversation between you and WGS due to the back-and-forthing between talk pages, but WGS never said that the Wii U was a good source for GBA screenshots. The example that WGS gave when referring to the Wii U screenshot method was this, which is a Super Mario 3D World screenshot. This suggests to me that it was just an example being given of a good method of screenshot taking that doesn't require emulators (Here's one I took of Paper Mario: Color Splash), but don't quote me on that. You can ask WGS if you want clarification, but I don't think it really matters since a higher quality image should replace a lower quality one regardless of whether or not it warrants an image-quality tag.
 * 19:06, 24 November 2016 (EST)
 * Well... do you want to take over the job of uploading MKSC images? If my images are going to be re-uploaded by you or WGS, then you might as well upload them in the first place. 16:47, 25 November 2016 (EST)
 * Yeah, I can do that. I'm not going to make it a top priority or anything, but I'll upload some MKSC screenshots whenever I feel like it. 23:50, 25 November 2016 (EST)
 * OK. I have other projects to work on, so this won't leave me with nothing to do. 14:29, 26 November 2016 (EST)

Re:
Sorry it has been wayyy too long since I last made an edit so I kinda forgot. My bad :P

Moving images
Please don't move images linked to in The 'Shroom without letting an admin or member of the 'Shroom staff know. Thanks. -- 22:22, 30 November 2016 (EST)

Duplicate Image Found and Will Be Deleted
File:Papermario.jpg was found to be a duplicate/replacement of File:Papermario.PNG and has been tagged for deletion. Your userpage is using the older file. Just a heads up. -- 19:16, 3 April 2017 (EDT)

Recent Edit
I was just curious; when you said the statement I added in on the Mario (franchise) page was not relevant, what exactly did you mean? -- 23:18, 1 July 2017
 * Outside of sections on game articles that are specifically about the game's reception, we want facts in our articles, not opinions. Even then, those sections are expected to cite actual reviews, not just make some blanket "this is considered the best thing ever" statement and leave it at that. 00:27, 2 July 2017 (EDT)

Cat:Mini-bosses
You're doing good work with the category clean-up, but may I ask how come you're removing Category:Mini Bosses from some pages? 18:25, 4 July 2017 (EDT)
 * See Category_talk:Mini_Bosses. The category's creator handled it poorly, adding the category to pretty much any boss that didn't come at the end of an area, even including Grodus. 18:35, 4 July 2017 (EDT)
 * Got it. 18:38, 4 July 2017 (EDT)

Pecan Pie
The Prima guide doesn't have a 100% Good Name, but it consistently uses the term "wind trap" to describe them: "As you head up the ramp, a wind trap blows sandy gales at you from a small alcove. Jump over the gale as you run up the ramp to avoid being knocked backward." (Page 103, and the guide's written by Steve Stratton) These kinds of names aren't ideal, but since the guide uses it on several occasions to describe the same object, I'm personally fine with it. Do with this information as you see fit. 21:20, 5 July 2017 (EDT)
 * That doesn't sound like what I was describing. I didn't mean those stone faces that shoot windy streams of sand. I meant those bird-like things that whip up tornadoes when Wario punches them. These things. 14:24, 6 July 2017 (EDT)
 * Ah, pardon me. In that case, it's a different name with the same issue: "Near the dark-green Button's Treasure Chest platform is an odd-looking weathervane. Punch the weathervane to activate it, and a sudden squall whisks you into the air. Use the weathervane to reach the high landing nearby." (Page 107). Again, it's not a 100% Good Name, but it's consistently used. 20:20, 6 July 2017 (EDT)

Super Paper Mario is GREAT!
Oh, COME ON! I LOVED Super Paper Mario! I thought it actually deserved the praise it got, because in my opinion, it matched TTYD. Now, I'm not going to post an elaborate hate comment on you for considering it a mediocre game because I understand you're entitled to your opinion, but I thought Super Paper Mario was better than TTYD. It's my favorite Paper Mario game, and I just don't understand the hate for it. But I understand; you have your opinion, and that's fine and dandy. I just wanted to speak my mind on the game.

And also, what do you think of Luigi? I was just wondering. 18:26, 7 July 2017 (CDT)
 * @SPM: SPM frustrates me because it has several great qualities I would expect from a five-star classic. The 3D flipping concept is something I wish Nintendo would explore more (so far it has only been revisited in a single PMCS level), and the soundtrack is as good as any Paper Mario game. But so many things about it make it fall apart for me. It lacks certain qualities that a great game needs... mainly good levels. Not that there are no good levels, but several of them are just baffling. I have no idea what possessed the developers to dedicate an entire sub-chapter to slave labor, another one to fighting the same enemy over and over again, another one to a stupid block puzzle, etc. That bit in Chapter 7-2 where you have to jump up a long section of vertically-aligned uniform length platform reminds me of bad ROM hack design, and just to rub salt in the wound, they make you do it AGAIN. Those minecart bits in 5-3 are a waste of time; they're basically just unskippable cutscenes (as opposed to you know, actual minecart levels, like in Donkey Kong Country). You can't even move at a decent speed until you get Carrie, and even then, it forced me to switch back to her anytime I'm forced to use another Pixl, most of which aren't worth using outside of when they're required. I could go on and on, but I'm clearly not changing your opinion of the game, nor do I intend to. I just wanted to shed some light on why the game's not my favorite. It's better than Sticker Star, though, which is basically the generic store brand version of Paper Mario.
 * @Luigi: Of course I like Luigi. 01:16, 8 July 2017 (EDT)