Spin Jump (Mario & Luigi series)

The Spin Jump is a move usable in nearly every game in the Mario & Luigi series. In each game the Spin Jump appears in, it serves the same purpose; it is used to cross large gaps that the brothers cannot cross normally with a regular jump. Mario and Luigi can also Spin Jump into a whirlwind to thrust themselves in any direction.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, the Spin Jump is performed by having Mario as the rear brother using, switching to the move using the shoulder buttons ( or ), and pressing. Mario will jump on Luigi's shoulders, and pressing again will make Mario and Luigi spin through the air to clear large gaps. The bros can also spin jump into whirlwinds to launch themselves in the direction inputted much faster and farther than normal. They can also spin into updrafts in Oho Ocean Seabed to launch themselves upwards, and spin around the steam of a cauldron in Joke's End to create a whirlwind needed to progress. To cancel the move before executing or during the move, the player must press. The move is taught by the Starshade Bros. in Stardust Fields along with the High Jump move for Luigi. The in-battle equivalent of this move is the Splash Bros. Bros. Attack.

In Hoohoo Mountain, Hoohooros's minigame requires the player to utilize the move to get ten Hoohoo Spirits in a set amount of time without touching the ground.

In the remake, because the player cannot switch between the bros manually using, the player must select the move using the Touch Screen or by using and. Other than that, the move functions the same way.

Mario & Luigi: Partners in Time
"This marvelous technique will allow you to cross gaps where mere jumping proves lacking."

- Toadsworth the Younger

The Spin Jump makes a reappearance in Mario & Luigi: Partners in Time; this time, Luigi jumps on Mario's shoulders. Also, unlike in Mario & Luigi: Superstar Saga, the duo can move while stacked before actually beginning the move, and the move lasts a bit longer. The move is taught by the Toadsworths (who call the move "Toadsworth Twist") after the first two Cobalt Star shards are stolen by Baby Bowser in the Vim Factory and before the player heads to Yoshi's Island.

Later on in the game, the Toadsworths teach the Baby Spin after the player clears the Gritzy Caves and before they head for Thwomp Volcano, which is executed by spin jumping into the babies to send them up to much higher ledges.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Spin Jump returns in Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, being generally similar, if not nearly identical in function, to the move from Mario & Luigi: Partners in Time. The only differences are that Mario once again jumps on Luigi's shoulders, and the brothers can Spin Jump into upward drafts that will send them up higher. The player learns the skill in the Flab Zone of Bowser's body once they come across a whirlwind in a certain area. It can be used to activate objects like drills, the bones in the Joint Tower, as well as Kretins. The Spin Jump is also used in the Nose Deck to knock pollen into Bowser's nasal mounds to turn them pink and hit large mounds once they appear.

Mario & Luigi: Dream Team
The Spin Jump also returns in Mario & Luigi: Dream Team, where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. Big Massif and Lil' Massif teach the brothers this move at Mount Pajamaja, which is required to gain access to and free the first imprisoned Mega Pi'illo on the mountain, Phil. Kylie Koopa's photo puzzle of Mount Pajamaja depicts Mario and Luigi performing the move.

A similar move can be used in the Dream World by Mario and Dreamy Luigi when the Luiginoids form into a cone.