Diddy Kong



Diddy Kong is Donkey Kong's sidekick. He first appeared in Donkey Kong Country. He lives on Donkey Kong Island in the Kongo Jungle.

Diddy looked up to Donkey Kong and wanted to be a hero just like him. To humor him, DK put him in charge of guarding his banana hoard at night. However, DK didn't expect a siege by King K. Rool's Kremling Krew. The banana hoard was stolen, and Donkey Kong and Diddy Kong went on an adventure across DK Island to get it back.

Diddy's second appearance was in Donkey Kong Land. In this game, Cranky Kong made a challenge that Donkey Kong and Diddy couldn't retrieve the banana hoard on an 8-bit system, so they once again set out to retrieve it.

In Donkey Kong Country 2: Diddy's Kong Quest King K. Rool kidnapped Donkey Kong and taken him to the Kremling home of Crocodile Isle, Diddy set out with his new friend Dixie Kong to get his big buddy back. For this game Diddy's look was slightly updated.

In Donkey Kong Land 2 Diddy appeared again. It featured roughly the same plot as DKC2.

When Donkey Kong Country 3: Dixie Kong's Double Trouble came out two months later, for the first time Diddy wasn't playable. Instead, the storyline revolved around he and Donkey Kong disappearing while on vacation in the Northern Kremisphere. Meanwhile, an army of Kremlings have appeared in the area under the command of a new leader, the cyborg KAOS. Dixie and her cousin Kiddy Kong went on a mission to find them. As it turned out, K. Rool was manipulating things behind the scenes, with KAOS feeding off the brain power of Diddy and DK (who were inside of the mechanical monster). In 1997's Donkey Kong Land III, Diddy never even put in an appearance, although he was part of the storyline. He and DK took off in a previously unseen part of the Northern Kremisphere in a contest to find the fabled Lost World. Dixie, furious that she wasn't asked along, decided to join forces with Kiddy and find it herself. Of course, K. Rool and the Kremlings also got involved, and while KAOS appeared again, he wasn't being powered by Diddy or DK (presumably, it was two Kremling grunts who had the job).

The Nintendo 64 years
Two months later, Diddy made his Nintendo 64 debut, and got his first starring role without any other Kong characters appearing. Diddy Kong Racing took the kart racing genre in a new direction with go-karts, planes, and hovercraft as available vehicles. Even more remarkable, instead of a straight-forward racing game like the Mario Kart series, Diddy Kong Racing was a "racing adventure," a mixture between Mario Kart and Super Mario 64. Diddy Kong Racing was the first self-published title by Rare, and marked the first appearance of such characters as Banjo (who would go on to star in the Banjo-Kazooie series), Conker (who would go from kid-friendly titles to the mature-rated hijinx of Conker's Bad Fur Day and the Xbox's Conker: Live & Reloaded), Tiptup, and Tricky the triceratops (whose origins were later explored in the GameCube game Star Fox Adventures). The storyline revolved around an intergalactic genie by the name of Wizpig attempting to take over Timber's Island, a neighbor to DK Island. Diddy's childhood friend Timber sends him a letter to help liberate the island, and he answers the call in secret while Timber's parents are visiting his own family. Diddy Kong Racing broke records when first released for having the highest number of pre-orders of any video game to date.

Two years later he would appear in Donkey Kong 64; initially he was imprisoned by K. Rool, but once rescued became a playable character. Joining forces with Donkey Kong, Dixie's little sister Tiny Kong, Kiddy Kong's older brother Chunky Kong, and Lanky Kong, they set off to stop K. Rool from blowing up DK Island with his new mechanical Crocodile Isle and the Blast O'Matic laser. Unlike the DKC games, this was a sprawling 3-D adventure in the vein of Banjo-Kazooie, and it was the first N64 game to require the N64 Expansion Pak to play.

A port of Donkey Kong Country came out a year later for the Game Boy Color. It had new features such as Game Boy Printer connectivity, extra mini-games, and an entirely new stage in Chimp Caverns called Necky's Nutmare. While it had the same plot as the original SNES DKC, some debate that this could be an entirely new adventure set a year after Donkey Kong 64. After DKC GBC, Diddy Kong fell off the gaming radar, not appearing for nearly three years.

The GameCube Years: 2003 - Present
Diddy returned in 2003 with a Game Boy Advance port of Donkey Kong Country, which was a retelling of his original adventure with Donkey Kong. It featured new map screens and new modes of play like DK Attack and Hero Mode, where you have to beat the game with Diddy and only Diddy (sporting swank yellow clothes).

Diddy's debut in a Mario and GameCube game was in Mario Golf: Toadstool Tour. This was also the first time he appeared in a non-Rareware game (the company was sold to Microsoft in 2002). His appearance in this and most subsequent non-Rare appearances depicted him with five fingers and toes instead of four. While this may have been changed due to a taboo concerning four-fingered characters in Japanese culture, a popular fanon explanation states that Diddy may have purchased a prosthetic glove and foot devices upon his first visit to the Mushroom Kingdom in order to improve his golf game.

Later that year he appeared in a Macromedia Shockwave game called Donkey Kong Country Barrel Maze that was available on the Candystand website. He also turned up in another kart racing game, Mario Kart: Double Dash!!, where he rode along with Donkey Kong and tossed giant banana peels.

In 2004, the first non-Rare Donkey Kong game with DKC-styled characters was released. Namco's Donkey Konga was a GameCube music title that was packaged with a DK Bongo controller. You used it to keep the rhythm with the beats of covers to famous songs (as well as Nintendo video game music). Diddy appeared along with Donkey Kong and other DKC franchise characters. He would also turn up that year in Mario Power Tennis, where he had a special jetpack he could use to fly around the court, and in a Game Boy Advance port of Donkey Kong Country 2 that was packed with new mini-games and more.

2005 saw him in the sequel to Donkey Konga, Donkey Konga 2, where he once again stood in as the character controlled by a second bongo player. He was then a team sub-captain in Mario Superstar Baseball (his biggest role yet in a Mario game and the first reappearance of Dixie Kong as a playable character since Donkey Kong Country 3), had a prominent role in DK King of Swing, and would make a cameo in the GBA port of Donkey Kong Country 3.

In a poll for Nintendo Power, to see which character you would like to see in Super Smash Bros. Brawl, Diddy Kong ranked pretty high, but not as high as Wario and Toad. They may still include Diddy Kong.

Mario Hoops 3-on-3 info

 * Type: Speedy
 * Special Shot: Jet Shot

Mario Superstar Baseball Bio
"DK's partner and buddy. Diddy's trademark is his red baseball hat. While Donkey Kong boasts incredible power, Diddy's forte is his nimbleness. Using his prehensile tail to great effect, Diddy is a natural fielder who won't ever boot routine balls."