Glossary (Mario Golf: Advance Tour)

The Glossary is a list of golf-related terms that is in the Game Boy Advance game Mario Golf: Advance Tour. It can be accessed via the main menu. Once the player selects a term, Helen will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z.

1

 * 1W - Abbreviation of driver.
 * 3W - Abbreviation of 3-wood.
 * 4W - Abbreviation of 4-wood.
 * 5W - You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek."

A

 * Address - Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground.
 * Against - Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low.
 * Air Ball - A ball with a trajectory much higher than the golfer intended. Usually results in a short shot.
 * Albatross - A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one.
 * Alternate - A game in which two players one a team take turns hitting the same ball.
 * Approach - A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches.
 * Approach Shot - A shot aimed at the pin from off the green.
 * Approach Wedge - This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction.
 * Apron - Refers to the green's edge.
 * Average - The Average number of a set in statistics. Average scores and other shot data are saved under Story Status.
 * Average Drive - A golfer's average distance off the tee box.
 * Average Putts - The average number of putts a golfer takes on a hole.
 * Average Score - The average of all your scores in 18-hole rounds.
 * AW - Abbreviation of approach wedge.

B

 * Back Tee - A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box.
 * Backspin - A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact.
 * Backswing - During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important.
 * Baffy - Another name for the 4-wood.
 * Ball - The round, white thing you hit with a club.
 * Ball Mark - The dent or hole your ball makes when it hits the green. You should always repair your ball marks.
 * Bare Ground - A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing!
 * Baseball Grip - A method of gripping the club using all ten fingers on the grip with no overlapping.
 * Beach Bunker - A bunker that neighbors a water hazard.
 * Bent Grass - A fine, smooth grass used on some greens. Bent greens are much more difficult to read.
 * Best Drive - The longest tee shot you've ever had.
 * Best Gross - This is the best true total score, not including a handicap. It's a true measure of a golfer's skill.
 * Best Position - The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well.
 * Best Score - The lowest number of strokes you've ever taken to play a full round.
 * Bet - A wager on score, holes won, etc.
 * Birdie - A term for holing out in one stroke less than par.
 * Bite - The act of the ball stopping quickly as a result of backspin.
 * Blind - A state where the pin or green can't be seen from the tee due to a dogleg or shadows.
 * Blowup Hole - Any hole where you miss several shots, making a decent score for that hole an impossibility.
 * Bogey - A score of one stroke over par on a single hole.
 * Break - To score under par for a hole or a round. Usually a result of playing good, aggressive golf.
 * Break Ratio - The percentage of holes on which a golfer breaks par.
 * Bump and Run - A low, short chip shot which stresses the roll after landing.
 * Bunker - A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all.

C

 * Caddie - A caddie helps a player by carrying clubs and offering shot advice and other assistance
 * Caddie Master - Caddie masters oversee caddies, deal with foursome or group formation, and set start times.
 * Carry - The distance the ball travels from the time it's hit until it first touches the ground.
 * Cavity Back - A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots.
 * Champion Tees - The longest and most difficult tee box on a hole. Also referred to as black tees.
 * Chili Dip - When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended.
 * Chip - An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup.
 * Chip In - To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter.
 * Cleek - You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood.
 * Club - The stick used to hit the ball. ...Obviously.
 * Club Champion - The winner of a club championship. Also referred to as "club champ" for short.
 * Club Championship - A championship tournament sponsored by a country club.
 * Club Face - The grooved part on the front of a club head that directly impacts the ball.
 * Club Number - The number listed on the bottom of a golf club. Generally corresponds to the loft of a club.
 * Club Set - The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set.
 * Clubhouse - A country club's main building, where the lounge and locker rooms are located.
 * Collar - A green's edge.
 * Competition Golf - Competing against other golfers in competitions such as tournaments.
 * Concede - When a player recognizes that his or her opponent will hole out the next shot and gives up. Don't forget to add one stroke for conceded shots.
 * Course - The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine.
 * Course Layout - The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack.
 * Course Management - Using strategy to make the wisest, not longest, shots to post the best possible score.
 * Course Rating - A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71.
 * Creek - A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke.
 * Cross-bunker - A bunker that cuts across the fairway.
 * Cup - The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar.

D

 * Dance Floor - A slang term for a green. See the definition for "green."
 * Dead Aim - Aiming for the pin rather than in front of it when attacking the green.
 * Deep - Refers to a drive that's hit really far.
 * Deep Rough - An area of grass that's longer than rough and even harder to escape. If your ball lands here, your first priority should just be to get it out.
 * Defending Champion - A golfer in a tournament who won the last time it was played.
 * Dimple - An indentation on a golf ball. Dimples affect ball control and air resistance.
 * Divot - A chunk of grass the club pulls up when it makes contact with the ball. Always replace your divots.
 * Dogleg - A hole whose fairway turns sharply between the tee and the green. The shape of the hole is reminiscent of a dog's leg, hence the name.
 * Dormie - In match play, the moment when a player can win the round by tying his or her foe on the next hole.
 * Dormie Hole - In match play, a hole on which a player can win the round by tying.
 * Double Bogey - Two strokes over par. On a par 4 hole, a double bogey would be a score of 6.
 * Double Eagle - Same as an albatross. The chances of hitting a hole in one are better than hitting an albatross.
 * Double Par - Refers to two times a hole's par. If you take 8 strokes on a par 4 hole, you score a double par.
 * Double Sandy - Hitting from a fairway bunker into a greenside bunker and holing out in two from there.
 * Doubles - When two players on one team compete against other doubles team.
 * Doubles Cup - A tournament in which players on teams of two alternate hitting a single ball.
 * Downhill Lie - When a golfer addresses the ball and the back foot is higher than the front foot.
 * Downswing - The part of the swing where the club begins its downward motion and then strikes the ball.
 * Draw - An outside-in shot where the ball starts to the outside then draws back in towards the target.
 * Dribble - A terribly missed shot that only rolls the ball ahead a tiny bit.
 * Drive - A shot hit with a driver from the tee box.
 * Driver' - The wood with the longest drive distance. A good drive will help you win long-drive contests.
 * Drives-in-fairway Ratio - The percentage of holes on which the tee shot lands properly in the fairway.
 * Driving Contest - A competition to see who can drive the farthest off the tee on a given hole. In these competitions, the ball must land on the fairway.
 * Driving Iron - An alternate name for a 1-iron, which is an uncommon club.
 * Driving Range - A practice facility where golfers can practice a variety of different shots. Good shots are easier to hit at the range.
 * Drop - To physically drop a ball in a playable area after hitting into a hazard or unplayable lie.
 * Duff - To miss a shot by hitting the ground behind the ball before hitting the ball itself. Duffing the ball ruins shot distance.

E

 * Eagle - A score of two strokes under par on a hole.
 * Edge - The edge of a green.
 * Even - A score of par on a hole or a course.
 * Even (square) - When players in match play have won the same number of holes.
 * Even Par - Playing a hole or course in the number of strokes established as par for that hole or course.
 * Explosion - A technique of scattering sand or dirt to free the ball from a hazard. The sole of the sand wedge has a projection designed for this purpose.

F

 * Fade - An inside-out shot that starts to the inside and fades outside on its way to the target.
 * Fairway - The tended grass that stretches from the tee to the green. It's easier to hit from the fairway than it is to hit from the rough.
 * Fairway Bunker - A bunker located beside or in a fairway.
 * Fairway Wood - An oversized club similar to a driver. Used for hitting balls long distances from the fairway.
 * Fat - Hitting the ground before the ball, resulting in the ball not going as far as intended.
 * Flag - An alternate term from the pin.
 * Flat - A more shallow or horizontal swing. Typically inside-out.
 * Flier - A shot that flies farther than desired because of decreased backspin. Usually the result of grass between the ball and clubface upon impact.
 * Follow-through - The continuation of the swing after the club hits the ball. It's important to have a good follow-through on all shots.
 * Fore! - A warning shouted to golfers who may be in danger of getting hit by a golf shot.
 * Forged Irons - Unlike cavity back clubs, forged clubs have a thin, solid face. They have a smaller sweet spot but travel further and feel smooth when hit well.
 * Foursome - A group of four golfers playing together.
 * Fried Egg - A bunker lie in which the ball is half-buried and thus resembles a fried egg.
 * Fringe - Also called the apron, the short grass that separates the putting green from rough or fairway.
 * Full Swing - A swing that uses maximum backswing and follow-through.

G

 * Gallery - The spectators at a golf match.
 * Gamble Shot - A risky shot through difficult terrain.
 * Gimme - When an opponent thinks you'll make your next putt and permits you to skip taking it. If you lie 3 and get a gimme your score will be 4.
 * Give Up - To quit trying to sink the ball. In Mario Golf, you automatically give up if you score triple par.
 * Golf Bag - The bag used to hold clubs and other equipment while playing a round.
 * Golf Club - A place where on plays golf, in addition to the stick used to hit the ball.
 * Golf Shoes - Special shoes with cleats or spikes on their soles to keep the feet steady during the swing.
 * Golf Student - A member of a particular club in training to enter a competitive golf circuit.
 * Gooseneck - An iron with a bent neck between the shaft and head.
 * Grass Hazard - A grass-covered hollow in the ground, similar to a bunker. Not considered a true hazard.
 * Green - The area of short grass surrounding the cup where the ball is putted. You can mark, pick up, and clean your ball once it is on the green.
 * Green Edge - The thin strip of grass around the green's edge. Also called the apron, collar or fringe.
 * Greenside Bunker - A bunker that borders the green.
 * Greens-In-Regulation-Ratio - The percentage of holes on which a golfer gets on the green in regulation. A high ratio should ensure many pars, and birdies.
 * Grip - The end of the club you grab. Also refers to the way a player holds his or her club.
 * Grip's Length - The length of a club's grip. Used as the length you can improve your lie under winter rules.
 * Grooves - The lines carved in the face of a golf club. Used to place spin on golf shots.
 * Gross - A player's total score for a round before handicap is calculated in.

H

 * Hacker - An erratic golfer characterized by a jerky swing.
 * Handicap - The number of points you subtract from your score to match your skill to a scratch player's.
 * Hazard - An obstacle such as a bunker or water hazard. The rules don't count grass bunkers as hazards.
 * Head - The part of the club that hits the ball. It's connected to the shaft.
 * Heath - An area of untended land scattered with low bushes.
 * Heavy Rough - Also called deep rough, this grass is much thicker than normal rough. Just hitting the ball can be very difficult.
 * Heel - The end of the club head nearest the shaft.
 * Hole - The cup in the green that you aim for. Also refers to one of the 18 areas between the tea and cup.
 * Hole in One - Getting the ball into the cup in just one stroke. Usually, this only happens on par 3 holes.
 * Hole Out - To sink your ball in the cup, completing the hole.
 * Home Hole - The 18th hole. Called this because once it's done, your on your way home!
 * Honors - Hitting first off of the tee. After the first hole, the winner of the previous hole has honors.
 * Hook - For righties, its when the ball flies far left of its intended path. For lefties, its vice versa.

I

 * Impact - The moment the club hits the ball and trajectory is determined. Impact timing is vital because it affects left and right shot direction.
 * Impact Zone - Line up this area on the power gauge to hit the ball correctly. Also called the hitting zone.
 * In - A term sometimes used to refer to the last or back nine holes of a course. Also called the "back"
 * Inside-out - A swing that starts inside, finishes outside, and makes the ball spin to the inside. The inside spin makes the ball break toward the golfer, or "draw."
 * Intentional - Purposely hooking or slicing the ball left or right to avoid an obstacle and get on the green.
 * Interlock Grip - Gripping the club with the index finger of the top hand hooked on the pinky of the bottom hand.
 * Iron - A metal club used to hit the ball. The lower its number, the greater its distance.
 * Iron Shot - Any shot made with an iron club.
 * Island Green - A green that is completely surrounded by water.

L

 * Lag - A putt intended to stop close to the hole, not be holed.
 * Lateral Water Hazard - A water hazard that allows you to drop your ball two-club lengths from where it landed. All of Mario Golf's water hazards are lateral.
 * Lay Up - To play a short, straight shot to avoid danger. Often used to avoid landing in water hazards.
 * Layout - A shot played to a specific spot to avoid too much distance or set up for an easier subsequent shot.
 * Leading Edge - Also called the "blade," the lowest edge of a club's head, where the sole and face meet.
 * Lie - The quality, manner, or position relative to level in which a ball rests on the ground.
 * Line - The path of the ball, used mostly in reference to putting, as in: "I can see the line!"
 * Links - Originally a term for a seaside course, this is now slang for any golf course.
 * Lip - The top edge of the hole.
 * Lob Shot - A shot that slowly flies high in the air. An advance technique with disastrous miss-hit results.
 * Loft - The angle of a club's face.
 * Long Drive Contest - A side contest which takes place in a golf tournament whereby participants compete to hit the longest drive on a particular hole.
 * Long Hole - Another name for a par 5 hole. "Long" is also used to describe a hole, like a long par 4.
 * Long Irons - The 2-, 3-, and 4-irons. Long, middle, and short irons are named for their drive distances.
 * Lost Ball - A ball that can't be found! In Mario Golf, you will always find your ball.

M

 * Marker - The object used to mark ball position on a green. Also someone who checks competition scores.
 * Match Play - A competition between two players to see who can win the most scores. The match ends as soon as a winner is decided, even if unplayed holes remain.
 * Member - Someone who belongs to a country club. A good club takes excellent care of its members.
 * Middle Hole - Another name for par 4 holes.
 * Middle Irons - The 5-, 6-, and 7- irons. They're called this because of their midrange drive distances.
 * Mis-Hit - A poorly hit shot that does not do what the golfer intended.
 * Mound - A place where the ground rises like a tiny hill.
 * Mulligan - A second attempt, or do-over, on a shot when you didn't like the result of the first.

N

 * Nassau - A three-part bet based on scores on the front 9, the back 9, and finally all 18 holes.
 * Near-Pin - A contest to see whose tee shot can get closest to the pin on a short hole.
 * Neck - The area where a golf club's head meets its shaft.
 * Net - A player's gross, or overall, sore minus their handicap.
 * Normal Water Hazard - A water hazard, which requires the ball to be dropped behind the hazard. Not used in this game, but in real golf, don't forget the one stroke penalty!

O

 * OB - OB stands for out-of-bounds. You get a one-stroke penalty, and you must re-hit from the same spot.
 * Obstacle - An obstacle between your lie and the pin. Usually a result of a poor shot or bad management.
 * On - To be at rest on the green. If the green is reached in one stroke that is "on in one."
 * On in regulation - Reaching the green in two strokes under par for the hole. On a par 4 hole, it's on in two.
 * One-Putt - To take only one putt on the green to hole the ball.
 * Out - A term sometimes used to refer to the first or front nine holes of a course. The back nine is sometimes called the "in."
 * Outdrive - When a player hits a tee shot farther than another player. Outdriving opponents feels great. Being outdriven feels awful.
 * Outside-in - A swing that starts outside, finishes inside, and makes the ball spin to the outside. The outside spin makes the ball break away, or fade," from the golfer.
 * Over Par - Scoring higher than par on a hole or course.
 * Overlap Grip - Gripping the club with the pinky of the bottom hand atop the index and middle fingers of the top one.

P

 * Pair - A team of two golfers.
 * Par - The standard number of strokes needed to play a hole or course. A typical course is a par 72.
 * Par Save - When you score par or better without being on in regulation. Basically, a par under duress.
 * Par-save ratio - The percentage of holes on which a golfer saves par.
 * Partner - Refers to a member of your foursome or a player on a doubles team.
 * Penalty Stroke - A stroke added to your score for dunking your ball or hitting it Out-of-bounds.
 * Pin - The flagstick that marks the cup.
 * Pin High - When the ball travels the correct distance and is even with the hole, but off to one side.
 * Pin Position - Also referred to as "pin placement" the exact location of the hole and flagstick.
 * Pitch Mark - Also known as a "ball mark," the dent a ball makes when it hits the ground: usually the green.
 * Pitch shot - A short approach shot where the ball is lofted into the air and lands with a quick stop.
 * Pitching Wedge - A club with good control that easily lofts the ball into the air. Similar to the AW and SW.
 * Play Through - To pass the group in front of you while they wait.
 * Playoff - A competition used to break a tie at the match's end. Sudden death is common, but rounds can also be replayed.
 * Poley - A put that is longer than the flagstick or pin.
 * Pot Bunker - A small, round, pot-shaped bunker often found in fairways and around greens on links courses.
 * Private Course - A course where only members and their guests can play golf.
 * Public Course - A course that anyone can play without having to be a member.
 * Push - A shot that goes to the right of the intended line for a right-handed-player.
 * Putt - To hit the ball with a putter. A stroke using the putter off the green doesn't count as a putt.
 * Putt Out - An alternate term for" finish," to complete play by holing out. Also, to putt your ball into the hole whether you're away or not.
 * Putter - A club with a flat vertical head used to roll the ball across the green.
 * Putting Line - The path a putt travels once hit. If you can read putting lines, it takes fewer putts to hole out.
 * PW - Abbreviation of pitching wedge.

R

 * Rake - A tool used to smooth out the sand in a sand bunker.
 * Read - To assess or survey the line of a putt to determine its break and behavior.
 * Recovery - A comeback from a missed shot or bad lie as in: "Nice recovery!"
 * Registration - Entering a golf tournament. You must not forget to register prior to the beginning of the tournament.
 * Regular Tees - The tee box used by golfers of average skill to hit their first shot. Also called the white tees.
 * Relief - A rules term meaning to legally move your ball away form some trouble, or hindrance.
 * Rough - Areas of the fairway where the grass is longer. The grass makes it harder to swing.
 * Round - 18 holes of golf.
 * Run - After you hit the ball, the distance it moves from its first bounce until it stops.

S

 * Safe Zone - Areas with no hazards that players can aim for without fear of taking penalty strokes.
 * Sand Wedge - A club used to get a ball out of a bunker. It has a sole that's used for explosion shots.
 * Sand-save-percentage - The percentage of balls holed out at par or better after landing in a bunker.
 * Score - The number of strokes taken to finish a hole or the total tally on a round of golf.
 * Scorecard - A card usually made of stiff paper used to record and tally scores during a round of golf.
 * Scratch Golfer - A golfer with zero handicap.
 * Semi-rough - A strip of grass separating the rough and fairway. Longer than fairway and shorter than rough.
 * Set position - The point where the backswing ends and the club sets just before beginning to downswing.
 * Shaft - The rod that connects a club's head to its grip. Shafts are now made of both steel and graphite.
 * Shank - To hit the ball with the base of the club head, sending it way off base. Usually caused by hitting the shot fat (ground first).
 * Short - Refers to an approach shot that doesn't reach the green. Results from poor club selection or a missed shot.
 * Short Game - The part of golf that consists of short-range shots aimed at the pin. A good short game is vital for scoring well.
 * Short Hole - This is another name for a par 3 hole. "Short" can also describe a hole, like a short par 4.
 * Short Irons - Irons used for hitting short distances, such as the 8, 9, PW, AW, and SW.
 * Shortcut - The path straight across the bend in a dogleg, instead of the safe path along the fairway.
 * Shot - The act of hitting the ball.
 * Shot Maker - A skilled golfer that can execute well-planned shots.
 * Side Bunker - A bunker on either the left or right side of a fairway.
 * Slice - For righties, a shot where the ball turns far to the right of its intended path. For lefties, a shot where the ball turns far left.
 * Slow Play - Playing slowly isn't against the rules, but its terrible etiquette and causes backups.
 * Sole - The bottom of the club head where the club number is written.
 * Spike Mark - A mark made on the green by the cleats of a golf shoe.
 * Spin - When the ball rotates in flight. Spin can change shot trajectory.
 * Spoon - Another name for the 3-wood.
 * Stance - The position of your feet when you address the ball. A bad stance results in a bad shot.
 * Starter - The person who sets the order of play from the first tee to keep the course flowing smoothly.
 * Starting Hole - The number one hole on the golf course. Everyone wants to tee off well on the starting hole.
 * Steady - Consistent, precise play during which you aim for the green in front of the cup, not the pin.
 * Stick Shot - A shot that drops and sticks hard and fast right next to the hole.
 * Stroke - The number of times you address and swing the club to hit the ball are your strokes. Don't wiff! Those count as strokes too.
 * Stroke Play - A competition in which the total number of strokes for one round determines the winner. Can also be played for a predetermined number of rounds.
 * Sudden Death - A tiebreak situation in which victory is decided on the next hole. In match play, if no winner has been determined by the last hole, a sudden death playoff is held.
 * Sunny-side up - When a ball gets halfway buried in a bunker, resembling an over-easy egg. Very difficult to hit.
 * SW - Abbreviation for sand wedge.
 * Sway - Turning the body from side to side during the swing. To much sway causes erratic ball flight.
 * Sweet Spot - The dead center of the face of the club. Hitting this spot is important for getting the appropriate distance out of a club.
 * Sweet-spot ratio - The percentage of shots that you hit in a club's sweet spot.
 * Swing - The act of pendulating a club to hit a ball.

T

 * Tailwind - A wind that comes from behind. It carries the ball.
 * Tap-in - A short, simple putt that doesn't require concentration.
 * Teaching Pro - A trained instructor who teaches golfers the finer points of the game. Novices should listen up.
 * Tee - The wooden peg that the ball rests upon for the first shot on a hole.
 * Tee Box - The designated area from which each player hits the first shot of every hole.
 * Tee Marker - A mark that specifies from where in the tee box you should take your tee shot.
 * Tee Off - To hit the first shot on the starting hole.
 * Tee Shot - The first shot on a hole. Taken from the tee box.
 * Tee Time - The assigned time for a group to begin play on their first hole.
 * Tee Up - To set the ball on the tee for the tee shot. If it falls off, there's no penalty to replace it.
 * Tend The Flag - To hold the pin so a player can see the hole and to remove it after the player has putted.
 * Texas Wedge - A shot made with the putter from off the green.
 * The Turn - "Making the turn" refers to finishing the front nine and moving on to the back nine.
 * Tight - A descriptive term for a course or hole that is very narrow.
 * Title Holder - A player that wins a championship tournament and therefore holds that particular title.
 * Toe - The far end of the club head, away from the neck and shaft.
 * Tool - An instrument used to fix a ball mark on the green.
 * Top - To hit the top of the ball, resulting in a low missed shot.
 * Topspin - A back-to-front spin on the ball that causes it to drop faster, yet roll further.
 * Touch - An abstract term that refers to having a feel or sensitivity for playing good golf shots.
 * Tournament - A competition among many golfers for a prize, trophy, or title.
 * Tournament Green - For use in tournaments, this green is harder and faster than a normal green. It's hard to make the ball stop on a tournament green.
 * Trajectory - The flight path of the ball.
 * Trap - See "bunker"
 * Triple Bogey - A score of three strokes over par. On a par 4 hole, a triple bogey would be a score of 7.
 * Trouble Shot - When the ball is in a difficult position to hit, like behind a tree or under a bush.

U

 * Under Par - Scoring less than the par score for hole or course.
 * Undulation - The ups and downs of the terrain. It's important to study since the ball always rolls downhill.
 * Unplayable - A ball that cannot be played due to terrain. There's a one-stroke penalty to drop the ball.
 * Up and Down - To hole out in two shots from off the green. Usually a chip or pitch followed by one putt.
 * Uphill - Refers to any up-sloping shot. Down-sloping shots are referred to as "downhill."
 * Upright Swing - A term for a swing in which the club's path is vertical.

V

 * Visitor - A guest playing at a course that he or she does not belong to.

W

 * Waggle - The back-and-forth club motion at address meant to loosen the wrists and arms.
 * Waste Area - Terrain covered in pebbles and rocks. Like deep rough, these areas are hard to hit far from.
 * Water Hazard - An obstacle made of water. If you dunk your ball, you have to take a one-stroke penalty.
 * Wedge - A short-range club used to loft the ball into the air. Sand, pitching, and approach wedges are the most coming.
 * Wet Ball - A shot that lands in any water hazard on the course. Also called water balls.
 * Whiff - A swing that attempts to hit the ball, and missed.
 * Wood - A distance club once made of wood but now often made of metal. 1-, 3-, and 4-woods are in Mario Golf.
 * Worm Burner - A shot with an extremely low trajectory that skims or appears to skim the ground.

Y

 * Yard - On yard equals three feet. That's about the same as 90 cm.
 * Yardage - The unit used to measure distance outside of the green.
 * Yardage Marker - A landmark indicating yardage to the green. Usually measured to the center of the green.
 * Yips - The inability to play well due to nerves. Yips are most common to, but not limited to, putting.