Super Mario Galaxy 2

Super Mario Galaxy 2 is the upcoming sequel to Super Mario Galaxy announced for the Wii, which will be released on May 23, 2010 in North America, and June 11, 2010 in Europe. The sequel uses many elements from its predecessor, such as Launch Stars, the Bee Suit and the elements of gravity, but also includes new elements such as Yoshi. The music heard during the trailer is a remix of tunes found in the original.

Story
Some information has been revealed about the story of Super Mario Galaxy 2 in the Japanese gaming magazine Famitsu. Princess Peach sends a letter to Mario, which translates to:

'Dear Mario,''

Do you fancy watching the shooting stars, whilst eating cake?

I'll be waiting at the castle.

Peach.'''

On his way over, Mario spots a mysterious light. He cautiously approaches it, and finds a small, lost baby Luma. The Luma is known as Baby Luma. Baby Luma follows Mario to the castle. Currently, not much else is known at the time, but screenshots show a gigantic Bowser holding Princess Peach in his hand while facing Mario. As in the first game and most main series games preceding it, Princess Peach must be rescued by Mario on Starship Mario from Bowser and Bowser Jr. Airships, which were featured prominently in several levels of the first game as Bowser and his son's main mode of transportation around the galaxy, also appear, emerging from some sort of black hole warps. Bowser Jr., as of the second trailer, has personally appeared inside a giant robot's head, apparently piloting it. . Mario is also seen fighting a robotic enemy resembling Bowser Jr.'s Megaleg robot from the first game.

In an interview, Shigeru Miyamoto stated that he would like to go with as little story as possible for Super Mario Galaxy 2.

Characters

 * Mario
 * Luigi
 * Yoshi (color and abilities vary by type of fruit eaten)
 * Princess Peach
 * Bowser
 * Toad
 * Toad Brigade
 * Bowser Jr.
 * Piantas
 * Guppy
 * Penguru
 * Bees
 * Penguins
 * Gearmos
 * Rūba
 * Luma Shop
 * Hungry Luma
 * Luma
 * Luma (species)
 * Giant Luma
 * Bob-omb Buddies
 * Star Bunnies
 * Signposts
 * Assist Luma - Player 2 during Multiplayer.
 * Cosmic Witch - A Cosmic Guide form resembling Rosalina.
 * Unnamed characters resembling Lakitu's Clouds.
 * Unnamed wood characters
 * Unnamed multi-colored birds

Gameplay Elements
Gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and landscapes. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower will be making a return, along with new ones like the Rock Mushroom and Cloud Mario, as well as various enemies and Airships. Launch Stars will also reappear for interplanetary navigation, along with a Luma and Mario's spin action. Plus, there seems to be the returning "Dark Matter" that appears as the medium for Dark Marios and is seen as a portal through which Airships emerge from. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game will have only 3 file slots to choose.

Videos and images have shown Mario sliding down a ramp, swimming underwater, picking up and utilizing a drill, hitting switches that freeze or solidify water , hitting switches that briefly decelerate time and discolor the screen , and rolling a giant snowball. In some Purple Coin stages, Mario appears alongside many Dark Marios. There is also a galaxy of which some planets appear the forms of percussion instruments.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. If Mario were to discover a Yoshi egg, he would merely crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Glimmer Bulb Berry  ; an orange-colored Yoshi darts at rapid speeds, a cyan-colored Yoshi inflates and floats upwards, or a yellow-colored Yoshi that lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), a galaxy that is reminiscent to Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, and the checkpoint flag from New Super Mario Bros. Wii. Red and blue platforms from Super Mario Sunshine will also be available, though they change sides when Mario spins in mid-air.

It is noteworthy to mention that Super Mario Galaxy 2 will not feature a hub, like the original's Comet Observatory, for traveling between different galaxies, making it the first 3D Mario game to do so. Instead, Mario will travel through the universe on a planet shaped like his head, Starship Mario. Like a hub area, however, Starship Mario can still be explored, much like the Comet Observatory, although it seems to be somewhat smaller. It has also been noted that the game will have over 240 Power Stars to collect, but it is unknown whether this means that there will be 240 unique stars, or that Mario and Luigi will each collect 120 stars like in Super Mario Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but instead of being another star cursor, the second player is, what appears to be, the orange Luma from the game's logo.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. The player may request to the Hint TV, which it is a short demonstration of Mario taking some actions to progress on certain level. Another way the game offers is the Cosmic Guide mode. If the player cannot go on in a level by losing several lives, an entity, the Cosmic Witch will ask to Mario if he needs some help. Activating this mode, Mario will pass automatically the level to find the Star. The player may stop this mode by pressing the D-pad, though once chosen this mode, the player will finish a level by getting a bronze Star instead of one gold.

Enemies

 * Goombas
 * Paragoombas (Normal and Giant)
 * Electrogoombas
 * Red Electrogoombas
 * Green Electrogoombas
 * Astro Goombas
 * Banzai Bill
 * Bloopers
 * Chomp Head
 * Piranha Plants (Normal and Giant)
 * Spinies
 * Koopa Troopas
 * Hammer Bros.
 * Magikoopa
 * Grand Goombas
 * Big Boo
 * Boos
 * Tox Boxes
 * Firebars
 * Boulders
 * Thwomps
 * Whomps
 * Lakitu
 * Burn Bits
 * Scuttle Bugs
 * Spiky Plants
 * Bullet Bills
 * Wigglers (Normal and Giant)
 * Amps
 * Fire Shooters
 * Water Shooters
 * Grinders
 * Skeeters
 * Mines
 * Crabs
 * Dry Bones
 * Mandibugs
 * Flying Mandibugs
 * Swoopin' Poinks
 * Unnamed drill-like creature resembling the Drill Moles from Super Mario Land 2: 6 Golden Coins
 * Unnamed white bud-like creatures
 * Unnamed shadow-like creatures that resemble Mario.
 * Snow creature with a button similar to Tarantox attacking in a similar manner to Chomp Head which seems to be a big snow-covered Tap-Tap or perhaps an Ice Boulder.
 * Unnamed large fire creature resembling Blargg.
 * Unnamed enemy resembling Dry Bones's skull that eats through the level, using dark matter.
 * Giant silver Chomp Head enemies with red pupils and yellow circles surrounding their eyes.
 * Hermit crab-like enemies.
 * Ghosts resembling Electrogoombas.
 * Enemies shaped like bowling pins.
 * Spinning platforms that may be a new species of Thwomp.
 * Unnamed Skeeter-like enemy with a spike on its head.

Items

 * Coins
 * Purple Coins
 * Power Stars
 * Grand Stars
 * Silver Stars
 * Bee Mushroom
 * Boo Mushroom
 * Spring Mushroom
 * Rock Mushroom
 * Fire Flower
 * Cloud Flower
 * Rainbow Star
 * Rainbow Notes
 * Star Bits
 * Drills
 * Dash Pepper
 * Blimp Berry
 * Glimmer Bulb Berry
 * Large Coins
 * ? Coins
 * Pull Stars
 * 1-Up Mushroom
 * Life Mushroom
 * Item Crystals
 * ? Block
 * Flying ? Block
 * Springboard
 * Midway Point
 * Brick Block
 * Launch Star
 * Sling Star
 * Star Chip
 * Ground Pound Switches
 * Honey
 * Honey Wall
 * Snowballs
 * Warp Pipes
 * Star Ball
 * Berries
 * Unnamed floating block object
 * Flower-shaped Surprise Balls
 * Comet Metals[sic]
 * Switches that slow down time
 * Hint TV

List of Confirmed Locations

 * Starship Mario
 * Galaxies
 * Sky Station Galaxy
 * Spin-Dig Galaxy
 * Hightail Falls Galaxy
 * Tall Trunk Galaxy
 * Upside Dizzy Galaxy
 * Bowser Jr.'s Fiery Flotilla
 * Supermassive Galaxy
 * Bowser Jr.'s Fearsome Fleet
 * Flip-Swap Galaxy
 * Boulder Bowl Galaxy
 * Puzzle Plank Galaxy
 * Cosmic Cove Galaxy
 * Honeybloom Galaxy
 * Haunty Hills Galaxy
 * Yoshi Star Galaxy
 * Starshine Beach Galaxy
 * Fluffy Bluff Galaxy
 * Cloudy Court Galaxy
 * Star Check Point
 * Dimension Gate

Bosses

 * Gobbleguts
 * Mallettoid
 * Digga-Leg
 * Peewee Piranha
 * Rollodillo

Development
The game was revealed in 2009's Electronic Entertainment Expo along with New Super Mario Bros. Wii. Although the game was worked very well along development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.

According to Shigeru Miyamoto, 90% of the features in this game are new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted that "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."