Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)

Bramble Blast is the sixteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the sixth area of Krem Quay. This level appeared again as the eighteenth level of Donkey Kong Land 2, with a similar layout. Here, it was the third area of Krazy Kremland.

This are the game's first bramble level. The Kongs must navigate through the thorns via many series of Barrel Cannons. One wrong move will blast the Kongs into the brambles, so they need to watch their timing. Klampons, Zingers, Click-Clacks and Flitters will also impede on the Kongs' progress. Squawks can also be found near the end of the level, and he'll help the Kongs nab a DK Coin, as well as reach a Bonus Barrel.

Donkey Kong Country 2
Starting from the beginning, the heroes will jump into a Barrel Cannon and shoot through the other barrels to the top right corner, where they can go to another section of barrels. Again, they need to shoot barrel-to-barrel to the right side. There is a Zinger as they go, waiting to attack. At some point here, they'll in a barrel that will blast them between the brambles and past a Zinger. It will take the monkeys to the third section of barrels, where they must bounce through each barrel to a gap hidden up north. With careful aim, they should shoot to the next barrel here, but a Zinger floats nearby, and it can hurt one of the monkeys. When they get to this barrel, it will shoot the Kongs to the fourth barrel-filled section. These barrels are placed in the shape of a diamond, in which they need to go around the perimeter of. Soon, they will get to a spinning barrel. Using this, they must blast to a few other spinning barrels, but with careful aim, as on bad move will get them right into the sharp brambles. Later, they will get to the fifth barrel section. With the help of some bananas leading the way, the heroes can get out of here, and be shot to three barrels in an open space. With these barrels, the group must blast through the gap below and get into a spinning barrel. This is followed by more spinning barrels. With cautious aim, they will eventually get to more barrels, but these one tilt left and right. When the barrel turns right, they need to shoot out of it, and get to the next barrel. As they go, they'll pass the Star Barrel.

At this point, the heroes will get to the sixth area filled with barrels. Again, the barrels are place in the form of a diamond, and the Kongs must do around the perimeter of it by blasting through the barrels, without hitting the Zinger in the center. After this, they will be in a tight space, and have to carefully aim to each of the spinning barrels. Soon, they will get to some barrels which tilt left and right again. When the good timing come, the Kongs need to shoot to the next barrel, and avoid the Zinger in between them. Afterwords, they will back blasted to a platform with a Klampon on it. Once this foe is passed, the monkeys must jump into the abyss and shoot through the barrels back to another platform, with two Click-Clacks on it. At this point, they need to defeat the enemies and shoot through more barrels. One of them will aim to another section of barrels, where the group must use the help of bananas to lead them to the bottom right corner. Here, they will be shot through more barrels, and later some spinning barrels. These barrels will get them between the dangerous brambles. After this, the Kongs will get in a tilting barrel, which they must use to blast to a Flitter, bounce off of it, and land into another barrel. This barrel will shoot them to three more Flitters to bounce off of. Soon, the group will make it to a platform, where the end of the level is.

Donkey Kong Land 2
At the start of the level, the Kongs must jump into a barrel and shoot to the lower right hand side through several barrels. There are bananas to help lead the way. They should continue downwards, until they get into a barrel, which will shoot them up north. They must keep blasting through each barrel up between the brambles and soon land on a safe platform. After this, the monkeys need to climb down a rope and get into another barrel. In it, they must shoot themselves to the following barrels, going east. Then, they will have to go south when a dead-end is reached. They need to continue through the barrels all the way around the outside of the area, with the aid of bananas to lead the way. Soon, the group will make it to a stationary barrel. It is already aiming in the right direction, but there is a Zinger in the way. When the enemy moves past, they should carefully shoot to the next barrel, where they'll repeat the same thing again. They will get to a platform after that, and the Star Barrel in the air above it.

Halfway through the level, the group must get into the next barrel and shoot north. They will land in several spinning barrels, still going up. Eventually, they will make it to a platform, where they may continue on and leap into another barrel. This will shoot them to another platform, where they'll have to hop into the next barrel. It will blast them to more barrels, and soon the monkeys will bounce off a Flitter to yet another barrel. They need to continue moving through each of the barrels for quite some time, but there are still bananas taking them to the correct path. Zingers also lurk around, though, and get in the Kongs' path. After they shoot barrel-to-barrel going west, and also follow the banana trails, they should make it to a platform with a spring on it. If the heroes leap on it, they will bounce out of the level.

Bonus Level(s)

 * In the fifth section of barrels (located past the first few spinning barrel) the group should go to the far west side. Here, they might notice a banana floating in the distance. If they shoot to that banana, they will land in a Bonus Barrel, leading to the Bonus Level. Here, the heroes must blast through several barrels in a large maze. They need to reach the end of the stage to get the Kremkoin. Each barrel shoots them somewhere else, so it can be tricky to get to the end, especially because there is only forty seconds for the Kongs to complete this. Soon, though, they will get to the end and obtain the coin.
 * From where the DK Coin is found, the heroes must travel east with Squawks. They will slip through tight spaces and also avoid a few red Zingers, who can not be defeated. Eventually, they will get to barrel, that will blast them to the Bonus Barrel. After it takes the monkeys to a Bonus Level, they need to simply fly around the brambles. Bananas are placed to help them know where to go. When the group reaches the end, they'll pass a No Animal Sign, making their Animal Buddy disappear, and then grab the Kremkoin.

DK Coin
To find the DK Coin, the Kongs must jump in the gap that is found before the final three Flitters at the end of the level. Here, they will fall into a barrel that will blast them high in the air to Squawks, who is waiting above. On the parrot, the group needs to fly along the brambles going west, until they see a Zinger. After they defeat it, they can snatch the coin nearby.

Golden Feather (GBA Only)
In the last section of barrels, the monkeys should travel through the barrels to the right side. They might see the Golden Feather here. They'll have to get in one of the barrels to shoot to it, and then get back on track via another barrel.

Bonus Level(s)

 * When the heroes see the first Flitter in the level, they should bounce off of it and grab onto the rope nearby. Then, they need to climb along it and avoid some Zingers, until they get to the Bonus Barrel, which takes them to the Bonus Level. Here, they must jump to each platforms over the brambles. Soon, the monkeys will get into a barrel and shoot to other barrels. Eventually, they will make it to the Kremkoin.
 * Near the end of the level, the group will get to a barrel in which there is a banana to the left of it, and another barrel to the right. They should blast right and land on a platform. Here, they need to climb up some ropes and dodge a Flitter, until they get to the Bonus Barrel. In it's Bonus Level, they must get in an Animal Barrel to turn into Squawks. With him, they can fly around and defeat all the Zingers, without touching any of the spikes on the side. When the foes are all beat, the Kremkoin will appear.

DK Coin
After the Kongs get passed the Star Barrel and shoot upwards through all the spinning barrels, they need to hop to the left across the platforms. When they get to the next barrel, they should ignore it, and instead jump over the brambles to the left. At this point, they will shoot through some barrels, until they get to the DK Coin.

Trivia
A remix of the background music of Bramble Blast appears as a selectable Donkey Kong song that can be played in Super Smash Bros. Brawl. In Brawl, the song is entitled "Bramble Blast" to match the actual level. However, the song's title, as evidenced by the Donkey Kong Country 2 official soundtrack, is known as "Stickerbrush Symphony".