User talk:The RPG Gamer

could be compressed to  (this is a simple way of understanding lossless compression and doesn't reflect the exact details how PNGs work). Also, PNGs by definition are already compressed. When I say I used PNG Monstrous (a compressing tool to make them internet-ready), the program automatically looked at the best possible compressed data arrangement for an image. Keep in mind that this doesn't fix how an image appears, which is often why I say to recapture an image tagged with, especially if I detect a JPEG converted to PNG or YouTube-captured screenshots. PNGs are great for images with solid colors; such as NES games (captured as the game is running in an emulator) or solid color art where the JPEG format would make artifacts look apparent. To get transparency, GIMP is a popular free choice while Photoshop is a very common but not free tool. I have had success with FastStone Image Viewer. Just use the  key when you are done selecting pixels (any program I mentioned). Sorry if this was overly long. I just wanted to give you knowledge how to best use each format. -- 20:16, 27 October 2016 (EDT)

Kersti
It doesn't go anywhere. Coincedences and tenuous connections simply aren't worth noting.

-Toa 95 (talk)

RE: DidYouKnow
You don't need permission, Users can update the template; i just do it since no one else does.

Emulation
I really wish you would try emulation to get your screenshots because they are loads better than using a YouTube video. I keep replacing your uploads. -- 04:52, 31 October 2016 (EDT)

RE:Your new sig
Thanks! :) -- 19:13, 1 November 2016 (EDT)

Hey
I just did a review of Paper Mario Color Splash on my user page. Check it out! Also how do you get little pictures in your sig? Wariopig (talk) 17:56, 5 November 2016 (EDT)Wariopig,Master of Disguise

RE:DYK
Because what you did was specifically against the guidelines: "These facts should be from a variety of series (i.e. not every fact should be from the Donkey Kong Country series or Super Smash Bros. series).". Three out of four of those facts you chose are from Mario RPGs, that is not a variety of series. Reread guidelines first before you ask next time. 19:13, 5 November 2016 (EDT)

Paper Mario series
When that point comes, then it would be appropriate to change, but as it currently stand the Paper Mario series have gone through three generations in their genre and gameplay style. These are three entirely different generations of games that belong to the same series.Eldritchdraaks (talk) 16:32, 7 November 2016 (EST)
 * I feel a slight sense of achievement over my first debate win.Eldritchdraaks (talk) 16:45, 7 November 2016 (EST)
 * I'm glad you feel that way. :) 16:42, 7 November 2016 (EST)
 * Thank you. It's been rather difficult trying to make things work around here when I see it one way and someone else see's it another way. I'm honestly not a fan of the way the games are split up on the article, but it is necessary information.Eldritchdraaks (talk) 16:45, 7 November 2016 (EST)

Re:Bestiary
Look at how Mario Kart 8 handled stats. All general information easily accessible by regular users are on there, with more in-depth stats receiving their own pages. The same should apply to the RPG stats. The only reason BiS lacks a bestiary is that I removed it mostly because I was too lazy to add the general stats table back in. I'm not going to stop you from re-adding it back in, it's just that I have other stuff to handle. Also, I'd like to mention that creating empty sections goes against our policy as well, and I don't want to undertake more work for filling in empty section in that article 18:41, 7 November 2016 (EST)

???
Did you really need to classify the difference between a male Chain Chomp and a Female Chomp? It's like giving both male and female Humans or Goombas their own page. 14:19, 8 November 2016 (EST)
 * Since it appears in Color Splash as a seperate character, I felt enough justification to make an article. :) 14:20, 8 November 2016 (EST)
 * The one in Color Splash has a name, however: Princess. It'd probably be better to make the article about her instead. 14:21, 8 November 2016 (EST)

Re:Bosses
The reason I merge them together because the game makes virtually no distinguishing between mid-bosses and "regular" bosses. Usually, mid-bosses are considerably weaker than the main boss, and they bigger bosses usually have different music playing in them (like in Paper Mario). Also, in this game, the Cobalt Star Shards are far less emphasized than the stuff you collect in Paper Mario. Overall, I think splitting off the two bosses when there are no official distinctions between them aside from the fact you fight one guy later in the level is not a good idea. And it doesn't matter how pathetically weak Jr. Shrooboid is, he's still a boss first and foremost by Mario and Luigi standards of beginner bosses. 23:36, 8 November 2016 (EST)

PMCS Chain Chomps
The Chain Chomps in the game don't attack you, and you can't attack them. they only appear once in battle, but they are part of the chariots in The Golden Coliseum.Eldritchdraaks (talk) 17:51, 9 November 2016 (EST)
 * The point I'm trying to make is they don't attack you.Eldritchdraaks (talk) 17:51, 9 November 2016 (EST)
 * Oh, now I get it. 17:52, 9 November 2016 (EST)
 * would you please change it back so it doesn't look like a edit war?Eldritchdraaks (talk) 18:18, 9 November 2016 (EST)
 * Sure. 18:19, 9 November 2016 (EST)

Two Images Pending Deletion
Can you be a little more specific what image(s) make these eligible for deletion?


 * File:Fawful Ending 1.png
 * File:Fawful Ending 2.png

-- 21:07, 9 November 2016 (EST)


 * I had a feeling File:Darkfawfulexplode.png was the reason as I put it in an edit summary but I wanted to make sure I didn't miss anything. I am not very familiar with games in the Mario & Luigi (series). I can get a screenshot or two here and there and I own most games in the series, but I don't know the plots like I do with most games in the Paper Mario (series). -- 21:21, 9 November 2016 (EST)

RE: Template:Imagelicense-reminder
I have had that idea before, but I think its more complicated than looking for the right categories or filling out appropriately. There are many licenses. It would be easier to mention a drop-down below the summary box of Special:Upload, maybe an image like this. Another complication is that this issue is less prevalent than the categorization issue, at least from what I have seen. Yet another complication is that you can decide to skip the license and manually inserted in the summary. This is what I do because most of my uploads are replacements and lazy copypasta from the image I am trying to replace. Yet even another complication is that it is very hard to track untagged images to be licensed. The best we can do is link to Help:License and scan Special:NewFiles like we do with Special:RecentChanges. -- 01:44, 10 November 2016 (EST)

Color Splash stat
Just curious to know how we're getting the numeric values for the Koopalings' HP. -- Carefully testing how much damage is done. The ATK is obvious because that is how much damage they do. I can tell Goombas have somewhere less than 5 HP due to an insta-kill from a worn-out Jump in this game unlike the predecessor. 22:00, 10 November 2016 (EST)


 * So pretty much, the ATK "value" is based on a single hit from a Worn-Out Jump, even if the actual value isn't known just yet. Right? Has this theory been tested further by jumping on a Goomba with multiple unsuccessful Worn-Out Jumps and still getting the same amount of hits needed to defeat it, gathering its HP "value"? How about the ATK values for stronger Jump attacks, or even Hammer attacks? --
 * I would say a Worn out Jump would do 3 damage a generic Jump would do 8 and I don't know about stronger variants. Hammers would probably be 1 point stronger than the jumps. 23:21, 10 November 2016 (EST)