MarioWiki:Glossary

The Glossary is a list of terms and subjects from all topics covered by the Super Mario Wiki. This includes characters, items, locations, concepts, abbreviations, and Wiki terms. If an in-depth article exists for the topic, it will be linked. If something does not appear here, one should search for it and consider adding it to the glossary.

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 * ! Barrel : The unoffical name for Invincibility Barrels, which are emblazoned with a "!" symbol.
 * ! Block : Blocks that appear in place of Dotted Line Blocks of the same color after a ! Switch of the same color has been pressed. Usually open new paths or contain an item.
 * ! Switch : A switch that causes a change in the general vicinity. Traditionally, they change Dotted Line Blocks into ! Blocks, but can also cause other changes.
 * 1-1 : The first level in the first world of Super Mario Bros. platformers Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, New Super Mario Bros., and DK Jungle Climber.
 * 1-2 : The second level in the first world of Super Mario Bros. platformers Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, New Super Mario Bros., and DK Jungle Climber.
 * 1-3 : The third level in the first world of Super Mario Bros. platformers Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, New Super Mario Bros., and DK Jungle Climber.
 * 1-4 : The fourth level in the first world of Super Mario Bros. platformers Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, and New Super Mario Bros..
 * 1-5 : The fifth level in the first world of Super Mario Bros. platformers Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, New Super Mario Bros., and DK Jungle Climber.
 * 1-6 : The sixth level in the first world of Super Mario Bros. platformers Super Mario Bros. 3, Super Mario World 2: Yoshi's Island, and DK Jungle Climber.
 * 1-7 : The numerical name of the seventh level in the first world of Super Mario World 2: Yoshi's Island.
 * 1-8 : The numerical name of the seventh level in the first world of Super Mario World 2: Yoshi's Island.
 * 1-A : The first secret level in the first world of New Super Mario Bros..
 * 1-Castle : Bowser's castle in the first world of New Super Mario Bros..
 * 1-player mini-Game : A single-player mini-game from Mario Party that has a prize of 10 coins. However, if the player loses the mini-game, he or she loses 5 coins.
 * 1-Tower : The tower in the first world of New Super Mario Bros..
 * 1-Up : An extra life gained by obtaining a 1-Up Mushroom or 1-Up Heart. 3-Up Moons grant three 1-Ups.  When the player or character runs out of 1-Ups, he or she gets a Game Over.
 * 1-Up Mushroom : A rare and expensive Mushroom that awards a 1-Up when consumed. Can be used to revive people, recovering half of their HP.
 * 1-Up Super : An rarer and more expensive 1-Up Mushroom. When used to revive an individual, he or she will recover all HP rather than half.

B

 * Beta : a pre-release form of a video game. Beta versions of games are partially playable, but often do not utilize the final enemy placement, textures, or interface.
 * Beta Elements : concepts that appeared in the beta version of a video game, but were cut for the final release.
 * Big Eight : a conjectural term that groups the major characters of the Mario universe: Mario, Luigi, Peach, Bowser, Wario, Donkey Kong, Yoshi and Toad. The phrase was coined by the editors of this Wiki but is now considered obsolete.
 * Brick Blocks : the most basic Block in Mario's, these can be shattered using Koopa Shells or Attacks. Certain Brick Blocks turn into solid metal when struck and release coins or items.
 * Bros. Points (BP) : statistic from Mario & Luigi: Superstar Saga that allowed Mario and Luigi to perform Bros. Attacks. Comparable to Flower Points.

C

 * Coin : the form of money in the Mushroom Kingdom.
 * Conjecture : an unofficial name for an article.
 * Count Down Timer : A feature used in Super Mario World 2: Yoshi's Island and Yoshi's Island DS.
 * CPU : Refers to a computerized player or opponent in a game.

E

 * Extended Marioverse : items that are one branch from the Marioverse. Includes series such as Donkey Kong and WarioWare.
 * Extra Life : Sometimes in the form of a green mushroom or other special object, Extra Lives add back one life to the user's total, negating the loss of a life.

F

 * Filler Character : a conjectural term used for characters that were created to fill a void. I.e. Waluigi is the opposite to Luigi as Mario is to Wario.
 * Flower : common plant seen in many Mario games, often as an item.
 * Flower Point : FP for short, Flower Points are used in the Paper Mario games to do other kinds of attacks.
 * Fire Flower : a somewhat rare item often used as an attack.
 * Fourth Wall: when a video game character happens to notice that he or she is in a video game.

G

 * Game Over : what happens when all lives are lost.

H

 * Heart Points (HP): a unit of health that varies from game to game. When a character runs out of Heart Points, he or she will pass out.  If the character is the last member of his or her battling party, a Game Over occurs.  See also: Recovery.
 * Hexes: An item that is similar to an Orb that changes a space seen only in Mario Party DS.

L

 * Life : In platformer games, there are a certain amount of lives that the player has. He or she can lose them by being hit by enemies too much or even gain them by finding extra lives. If the player loses all of his or her lives, a Game Over ensues.

M

 * Mushroom : common food in the Mushroom Kingdom, often a basic item.
 * Mushroom Kingdom : The area where most Mario games take place.

N

 * NPC : Abbreviation for "non-playable character." Refers to any character in a video game that cannot be used by the player.  Some examples are Bowser and Princess Toadstool in Super Mario Bros.

P

 * Player : the person that's actually playing the game and using the controller.

R

 * Recovery: The act of restoring one's health, usually through restorative items, such as Coins Mushrooms. Alternate methods include visiting Toad Houses or Inns.  In Super Smash Bros. games, the term refers either to reducing one's damage percentage or returning to the stage after being attacked or falling.
 * RPG: Short for Role Playing Game. Some examples are Mario & Luigi: Superstar Saga and Paper Mario.

S

 * Self-Destruct: the act of knocking oneself out in a Super Smash Bros. game. A common example is missing a jump from one platform to the next and falling into the bottomless pit.
 * Star : powerful object in the Mario series, often as an item used for invincibility. some Stars are even Artifacts.

T

 * Transformation: the assumption of another form by a character, usually through magical powers or the use of an item, such as a Super Mushroom. Transformations range from a change in size to the assumption of an entirely new identity (see Giga Bowser Transformation).

U

 * Unlockable : is a character, gameplay mode, item, or other element that can only accessed after completeing a certain task in a video game.

V

 * Vaporware : a term for games that did start development but never were published.

W

 * Warp Pipe : the form of transportation in the Mushroom Kingdom. Simply entering the pipe at one end takes the user to the other end.
 * World -1 : A comical term for The Underwhere that is derived from the "World -1" label on the glitched Minus World from Super Mario Bros.