Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary

A comprehensive list of enemy statistics from the game Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Legend

 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Goombule)
 * Bold: Boss. (Ex: Sea Pipe Statue)
 * Underlined : Support enemy/object/part. (Ex: Leaf Guy )
 * Italic: Tutorial Boss. (Ex: Broque Monsieur)
 * Bold and Italic: Optional Boss. (Ex: Shroob)
 * Location: The location(s), where the enemy is found.
 * Level: The player can easily overcome or flee from the enemy if they match or exceed its level.
 * HP: The enemy's hit points at the start of the battle.
 * POW: The enemy's attack power.
 * DEF: The enemy's defense power.
 * SPEED: The enemy's speed.
 * Jump: The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken until the player escapes; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
 * Hammer: The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Miss, the move missed it's target; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
 * Fire: The effectiveness of fire-based attacks (Mario & Luigi's Fire Flower Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.
 * Battled by: Who is able to initiate a battle with the enemy.
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully. The base infliction % rate varies from move to move. Possible values are (Normal (1x), Doubled (2x), Halved (0,5x) or Immune).
 * Burn: The chance of the enemy becoming burned, from being hit from Mario & Luigi's Fire Flower Bros. Attack, Bowser's Firebreath, and the Brawl Attacks Goomba Storm or Magikoopa Mob.
 * Dizzy: The chance of the enemy becoming dizzy, from being hit from Super Bouncer, Spin Pipe, Magic Window, Bob-omb Blitz, or Broggy Bonker.
 * Stat Down: The chance of the enemy having their POW or DEF lowered from being hit from Mighty Meteor or Falling Star.
 * Speed Down: The chance of the enemy having their Speed lowered from being hit from a First Strike with Mario's Hammer.
 * Experience: The amount of experience points earned by defeating the enemy.
 * Coins: The amount of coins dropped by the enemy.
 * Item Drop 1: Basic item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy. The values of the bestiary assume the player does not have the Treasure Specs or Treasure Ring equipped.
 * Item Drop 2: Rare item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy. If equipped with the Greedy Boots or Greedy Ring the item will always be dropped