Mario Party: The Top 100

Mario Party: The Top 100 is a party game in the Mario Party series for the Nintendo 3DS, released initially on November 10, 2017 in North America. It is the twenty-first game in the Mario Party series overall, as well as the third game in the series to be released for Nintendo 3DS. The game is a compilation of various minigames from prior home console Mario Party games, all of which have been redone with updated graphics, sound, and controls, some which have slightly altered rules from the original games. The game is compatible with local wireless play and Download Play, which allows up to four players. The game supports amiibo, which can be used in the Minigame Island mode or to unlock Minigame Packs. Being initially released approximately two months after its announcement, Mario Party: The Top 100 has one of the shortest announcement to release timelines of retail games in the entire Mario franchise.

Gameplay
Unlike other installments from the Mario Party series, which have a focus on boards and their gameplay, Mario Party: The Top 100 has a focus on the various minigames from home console entries, which serves akin to an extended minigame mode from previous installments. Mario Party: The Top 100 does not introduce any new minigames on its own, unlike the other Mario Party games, with its entire library having only minigames that appeared in previous installments. The minigames have players doing various activities in a short time limit, such as racing against opponents in a skating rink or platforming against rivals. The goal is to perform the best out of opponents within each minigame rule. Some minigames allow players to team up against opponents, either in symmetrical 2-on-2 minigames or asymmetrical 1-on-3 minigames, and some minigames have only two players competing against each other, called Duel minigames. Not limited to these general minigames are DK minigames, Bowser minigames, and boss minigames from previous installments, converted to a minigame from one of these categories. Players additionally use Nintendo 3DS capabilities to perform actions, such as tapping objects with the touch screen, blowing into the mic, or using the gyroscope to play, though most minigames use the traditional buttons and control stick format. Players can tag minigames as favorites to ease the process of selecting a minigame they wish to play in, thus creating their own pack.

Other auxiliary game modes are included in this installment aside from the main focus of playing minigames. They provide other ways to play minigames, such as playing through a randomized set of minigames in Minigame Island, or playing a fixed amount and type of minigames to set records in a Decathlon mode.

Mario Party: The Top 100 allows players to use Nintendo 3DS Local or Download Play to play with other players. Players have access to all modes with both options, though in Minigame Match mode, Local Players can all have their favorite minigame packs chosen from a roulette while in Download Play mode, only the host can choose the pack they would wish to play with.

Game modes
Mario Party: The Top 100 has a total of seven game modes.

100 Minigames
All 100 minigames can be selected and played on in this mode, similar to "Free Play" modes from previous games. Minigames can be sorted by game, type, or favorite status. Initially, players have access to only 50 minigames, all of them Free-for-All minigames. The rest of the minigames are unlocked through playing Minigame Island and Minigame Match modes.

Minigame Island
Minigame Island is a single player mode that first appears in Mario Party. Players compete against computer-controlled rivals as they travel through four worlds. In order to beat this mode, players need to best their rivals through minigames. Additionally, minigames unlocked through this mode will be available in 100 Minigames.

Minigame Match
This game mode serves as the game's only board-type mode, and plays similarly to Balloon Bash from the previous installment, Mario Party: Star Rush. Players travel around a small board, rolling a dice that dictates their movement. Prior to starting the game players can set the amount of turns the game has; games that have less turns end more quickly than games that contain more. All players also choose a minigame pack from which minigames during the game will be selected. Similarly to Balloon Bash, players need to pop Star Balloons dotted across the board, as collecting the most stars is essential to winning the game. Star Balloons come at a price, and if players cannot afford the star, they cannot receive the star. Once popped, Star Balloons respawn in another area of the board, giving other players opportunities to purchase them. Players can earn more coins by doing well in minigames, as well as by collecting them around the board and popping various Coin Balloons. A 30-coin bonus can be earned if players pass by all three stamp spaces on the board. Items return and assist players against their opponents. At the end of the game, three Bonus Stars are rewarded to players that met certain criteria, such as popping the fewest Star Balloons.

When a Coin Balloon is popped, a minigame will be played at the end of the turn. The minigame is chosen by a roulette, with each player selecting one of the minigames from their chosen minigame pack. If a minigame has been played, it cannot be selected again until all the other minigames in that player's minigame pack have been played. As well, the player's portion of the roulette is larger if they were the one to pop a balloon, increasing the chances of their minigame being selected. Finally, the player whose minigame was chosen earns double the coins from the minigame.

Championship Battles
Championship Battles has players setting off against rivals and other players using random minigames from a minigame pack, a concept first introduced in Mario Party 4. Whichever player receives the best of three or five rounds wins the mode.

Decathlon
First introduced in Mario Party 5, Decathlon has players playing a fixed number of set minigames in a set of either five or ten minigames against rivals and other players. The player earns more points depending on how well they completed the minigame rather than if they won, and the score in the minigame converts to points to the overall score. Players can also set a high score record in this mode.

Collection
In this mode, the player can view brief descriptions of the previous Mario Party games featured in this game, as well as of their host characters. The descriptions of items usable in Minigame Match are also available, as well as the game's music tracks.

Multiplayer
This mode allows the player to play with other players by wireless connection. Players can play with multiple game cartridges via Local or with a single card through Download Play.

amiibo features
Mario Party: The Top 100 is compatible with Mario series amiibo in some modes. In Minigame Island mode, if players lose a minigame, Toad asks the player if they want to scan an amiibo of the corresponding character to regain the last life lost after losing a minigame. Additionally, in Minigame Island, if players stand on a space with an amiibo icon, they can tap an amiibo to earn 10 coins. If a Goomba or Koopa Troopa stands on the amiibo space instead, players may tap a Goomba or Koopa Troopa amiibo respectively to earn a bonus 50 coins. Each compatible amiibo may be used only once per day.

If a Goomba or Koopa Troopa amiibo is scanned in the Minigame Pack selection screen in Minigame Match or Championship battles, players unlock the entire pack from the Goomba Minigame Pack or the Koopa Minigame Pack respectively.

Playable characters
Eight characters are playable. All of said characters are available from the start of the game, thus making Mario Party: The Top 100 the first non-arcade Mario Party game since Mario Party DS to not have any unlockable characters. Additionally, this game does not introduce any new playable characters to the Mario Party series, though players can use characters who are previously unavailable in prior Mario Party games, such as being able to use Rosalina in Mario Party minigames prior to her debut in Mario Party 10. Out of the Nintendo 3DS Mario Party installments, this game features the least playable characters, with eight playable characters, while Mario Party: Island Tour features ten playable characters and Mario Party: Star Rush features twelve playable characters.

Non-playable characters
Toad and Toadette are non-playable characters who serve as the game's hosts, while Bowser and Donkey Kong serve as NPCs for various minigames. The game's official website lists these characters as "Friendly Faces" and "Fierce Contenders" respectively.

Minigames
There are a total of 100 minigames in this game. Players initially start out with 55 minigames, all are Free Play minigames. More minigames can be unlocked through playing Minigame Island and/or Minigame Match modes.

Bold indicates the minigame is unlockable.

Mario Party

 * Bombs Away
 * Desert Dash
 * Face Lift
 * Piranha's Pursuit
 * Shy Guy Says
 * Tug o' War

Mario Party 2

 * Bowser's Big Blast
 * Bumper Balls
 * Cake Factory
 * Dizzy Dancing
 * Handcar Havoc
 * Hexagon Heat
 * Honeycomb Havoc
 * Looney Lumberjacks
 * Mecha-Marathon
 * Roll Call
 * Shell Shocked
 * Slot Car Derby
 * Speed Hockey

Mario Party 3

 * Bounce 'n' Trounce
 * Chip Shot Challenge
 * Eatsa Pizza
 * Ice Rink Risk
 * Mush Pit (Toadstool Titan)
 * Rockin' Raceway
 * Snowball Summit
 * Storm Chasers
 * The Beat Goes On
 * Three Door Monty
 * Tidal Toss
 * Vine With Me

Mario Party 4

 * Beach Volley Folley
 * Blame It on the Crane
 * Booksquirm
 * GOOOOOOOAL!!
 * Hide and Go BOOM!
 * Kareening Koopas
 * Mario Speedwagons
 * Order Up
 * Paths of Peril
 * Revers-a-Bomb
 * The Final Battle!
 * The Great Deflate
 * Three Throw
 * Trace Race

Mario Party 5

 * Button Mashers
 * Cage-in Cookin'
 * Coney Island
 * Defuse or Lose
 * Dinger Derby
 * Heat Stroke
 * Hotel Goomba
 * Ice Hockey
 * Later Skater
 * Leaf Leap
 * Manic Mallets
 * Night Light Fright
 * Pushy Penguins
 * Shy Guy Showdown
 * Squared Away
 * Triple Jump
 * Tube It or Lose It

Mario Party 6

 * Block Star
 * Catch You Letter
 * Crate and Peril
 * Dizzy Rotisserie
 * Rocky Road
 * Slot Trot
 * Snow Whirled
 * Strawberry Shortfuse
 * Trap Ease Artist

Mario Party 7

 * Balloon Busters
 * Dart Attack
 * Deck Hands
 * Jump, Man
 * Monty's Revenge
 * Pogo-a-Go-Go
 * Pokey Pummel
 * Sphere Factor
 * Stick and Spin
 * The Final Countdown
 * Track & Yield
 * Vine Country

Mario Party 8

 * Aim of the Game
 * At the Chomp Wash
 * Crank to Rank

Mario Party 9

 * Bumper Bubbles
 * Don't Look
 * Goomba Bowling
 * Jigsaw Jumble
 * Logger Heads
 * Magma Mayhem
 * Peak Precision
 * Pier Pressure
 * Speeding Bullets
 * Tackle Takedown

Mario Party 10

 * Badminton Bash
 * Flash Forward
 * Jewel Drop
 * Soar to Score

Changes

 * Many minigames do not retain their original music, instead using either other tracks from the same game or different games in general. For example, Speed Hockey uses the Mario Party 3 music track "Nice and Easy", instead of the track "Keepin' on the Path".
 * Objects in minigames (i.e. the balls in Bumper Balls) no longer use the character's personal color, instead using red, blue, green and yellow based on the player number color.
 * Draws no longer occur if multiple players win, instead awarding first place to any player who wins the minigame.
 * Players can skip CPU actions in certain minigames.
 * The Piranha Plant in Piranha's Pursuit is replaced with Petey Piranha.
 * The Bowser Suit of the lone player in Tug o' War has a Bowser face attached to it, with the character's head poking out.
 * The Shy Guy in Shy Guy Says does not have a jacket or eyepatch, though his pirate hat is still retained.
 * The platforms in Hexagon Heat have different shapes imprinted on their surfaces, most likely to assist those with colorblindness.
 * The rules for Dizzy Dancing have changed. Now instead of just getting to the musical symbol to clear the game, players try to collect as many as possible.
 * Minigames from Mario Party 2 that have alternate variations only use one set variation.
 * Similarly, minigames from Mario Party 6 only take place during the day.
 * The song "Going for the Coins" from Mario Party 2 was given a new name, "Take the Coin".
 * A Mega Mushroom replaces the regular Mushroom in Toadstool Titan, which has been renamed Mush Pit. A new Mega Mushroom remix is used instead of the regular invincibility music as well.
 * The Beat Goes On starts with only two drums instead of four.
 * It can also be noted that the minigame’s signature theme has been changed.
 * A Goomba replaces Boo in Three Door Monty.
 * Piranha Plants do not appear in Vine With Me.
 * The Mario Party 3 minigame tracks are referred to by their names in the Mario Party 3 Original Soundtrack as opposed to their localised, in-game names.
 * Koopa Troopas replace Shy Guys in Blame it on the Crane.
 * Fishin' Lakitus replace Klepto in Paths of Peril.
 * The Koopa Kids in The Final Battle! have been replaced by Bowser Jr.
 * The Shy Guys in Rocky Road have been replaced by Toad and Toadette.
 * Balloon Busters now eliminates players one at a time instead of three at once, making it more similar to the Mario Party DS minigame Short Fuse.
 * The cards in Aim of the Game descend noticeably faster than in Mario Party 8.
 * The minigame victory theme from Mario Party 8 has been updated to become finite.
 * Badminton Bash can only be played in singles.

Collection items
Below is a list of all items that can be viewed in the Collection mode of the game.