User:Driftmaster130/Work

<!--Hey folks, this is Driftmaster130, with the August edition of Community Report. Since I was [s]having a grand old time traveling around the world for the past two months and bragging[/s] mostly away for June and July, this will also include everything from those months as well.

was promoted from patroller to sysop in July, great job and congratulations. Other than that, there were no other major changes in wiki policy. Now, [s]the moment you've all been waiting for[/s] the recent proposals:

(credit to YoshiKong for previously developing this coded table system)

The TPP's (Talk Page Proposals) that recently came to a close:

Talk Page proposals currently in progress: {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" ! width="130" |Proposer !Summary !Link !Deadline !align="center" |(read more) !align="center" |(read more) NOTE:All stats and figures included in this section were correct as of August 11th.
 * - bgcolor=whitesmoke
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 * align="center" |
 * Merge into Lakitu.
 * align="center" |September 17, 2014, 23:59 GMT
 * - bgcolor=#FFFFFF width=200
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 * Delete Demon.
 * align="center" |September 17, 2014, 23:59 GMT

And that's all for the rather long (blame me) August edition of Community Report! See you guys next time. -->

Baobob Bonanza is the second level of Bright Savannah, and the seventeenth overall in Donkey Kong Country: Tropical Freeze. It

Overview
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either Diddy Kong, Dixie Kong, or Cranky Kong. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as Hot Hootz. This is followed by another Checkpoint, and then a Barrel Cannon that will fire the Kongs into a factory-like area (similar to the one in Sawmill Thrill) with more of the fragile platforms and flying [Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way), followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the Slot Machine Barrel end the level.



K-O-N-G Letters

 * K: After the first zipline.
 * O: On top of the Puffton's head near the second vine zipline.
 * N: On one of the smaller vines below the third zipline.
 * G: In the last indoor area, located above and soon after where the fifth Puzzle Piece was.

Puzzle Pieces

 * 1) Underneath and then to the left of, where the barrel is.
 * 2) Above the area with the fragile platforms (after the zipline), there is a secret area (which can be accessed from getting into the barrel cannon by using one of the flying Soaries as a platform) containing bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
 * 3) Underneath the platform at the end of the factory, there is a secret location, which can be accessed by going onto the fragile platforms below, on the right. The secret area contains bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
 * 4) In the small area before after the third zipline and before the Barrel Cannon, there is a hidden cannon on the top (hidden) platforms, which leads to the fourth Puzzle Piece.
 * 5) In the area following the giant bell (from a Barrel Cannon) in the platform where the Archy is, can be accessed by pounding on the top of it.