Super Mario Maker 2

Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, and nighttime; and further terrain options, such as slopes, and water in non-underwater levels. Along with Mario as the main character, Luigi appears in the game's artwork alongside him wearing a builder outfit, and Luigi and Toadette can also be seen wearing Cat Suits, though their exact implementation in the game has yet to be shown. Super Mario Maker 2 is set to be released in June 2019.

Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles place beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. The player also has the option to add a coin total showing the number of coins out of a specific number they have collected, though the result for collecting them all is unknown. Vertically scrolling levels can also be created.

Enemies that have alternate forms (such as Piranha Plants), can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, Wings, and a Parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks.

Course elements
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements.

Elements formatted in bold are new to Super Mario Maker 2.

Styles

 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U
 * Super Mario 3D World

Themes

 * Ground – In the Super Mario 3D World style, the theme is based on Super Bell Hill.
 * Underground – In the Super Mario 3D World style, the theme is based on Koopa Troopa Cave.
 * Underwater – In the Super Mario 3D World style, the theme is based on Pipeline Lagoon, with the shipwreck being visible in the background.
 * Ghost House
 * Airship
 *  – In the Super Mario 3D World style, the theme is based on Conkdor Canyon.
 *  – In the Super Mario 3D World style, the theme is based on Gargantuan Grotto.
 *  – In the Super Mario 3D World style, the theme is based on Gargantuan Grotto.

In the Super Mario 3D World style, there is a theme with a background based on The Bowser Express. However, it is currently unknown which theme it belongs to.

Terrain
The terrain category is represented by a Brick Block icon and colored blue. In the Super Mario World and Super Mario 3D World styles, there will be at least two wheels for terrain.

Items
The item category is represented by a coin icon and colored pink. In the Super Mario World and Super Mario 3D World styles, there will be at least one wheel for items.

Enemies
The enemy category is represented by a Goomba icon and colored green. In the Super Mario World style, there will be at least four wheels for enemies. In the Super Mario 3D World style, there will be at least three wheels for enemies.

Objects
An unnamed, fourth category containing objects is represented by a key and colored yellow. In the Super Mario World style, there will be at least one wheel for this category.


 * ON/OFF Switch
 * Red/ activated by ON/OFF Switches
 * Snake Block
 * Fire Bar
 * One-Way Wall
 * Conveyor
 * Track
 * Lift (length can be changed)
 * Springboard

Currently uncategorized

 * Wings
 * Parachute
 * Seesaw-like platforms
 * Bill Blaster
 * Banzai Bill Cannon
 * Burner
 * Yoshis (green and red)
 * Koopa Clown Car
 * Fire Koopa Clown Car
 * Bowser Mobile-like vehicles
 * Arrow Sign
 * Grinder
 * Chain-Link
 * Tornado-like entity (can propel Mario and enemies )
 *  from Super Mario 3D World (can hold items that release when the player climbs to the top of them)
 * Water in non-underwater levels
 * Poison

Differences from original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

Super Mario World

 * Snake Blocks are colored green.
 * The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
 * ON/OFF Switches now have a more saturated color.

New Super Mario Bros. U

 * The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier. This is due to night being a stand-alone course theme.
 * The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.

Super Mario 3D World

 * The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
 * Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin when they come from the background.
 * The size of the timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
 * Platform Blocks now have a "!" icon instead of a "?" icon.