Talk:Super Jump

This doesn't deserve to be one page. These are two totally different moves! 24.78.142.216 01:16, 11 June 2016 (EDT)
 * You're right. A split would be the way to go. 01:34, 11 June 2016 (EDT)

Disambig template broken
Another user added something else saying that the Power Squat Jump is called a Super Jump in SMA. However, upon doing so, the Co-Star Jump is missing in the list, even though it's still in the coding. Could it be possible to have a disambiguation page created, like with the Fake Bowser page some time back? – Owencrazyboy9 (talk) 21:54, 7 December 2017 (EST)
 * I don't see why these two separate moves are the "main" one anyways...especially since they're two different things. Luigi's is more similar to that squat jump thing. Doc von Schmeltwick (talk) 21:59, 7 December 2017 (EST)
 * The user did provide a reference for Power Squat Jumps being called Super Jumps. Look in page 8 of the reference -- not actual PDF page, but bottom-left/right corner page number. – Owencrazyboy9 (talk) 22:01, 7 December 2017 (EST)
 * I know, but that's not what I'm talking about. I'm talking about the SMRPG move and the SPM move being not even remotely similar. Anyways, that name for the SMA one was by Nintendo of Europe, of whom I've learned not to trust for accuracy. Doc von Schmeltwick (talk) 22:04, 7 December 2017 (EST)
 * Well I don't have the game, but I'm sure someone who has the American VC release on Wii U can look up the manual for the game and get the official name from there. – Owencrazyboy9 (talk) 22:15, 7 December 2017 (EST)

Split Super Jump into and
I haven't fully played through Mario RPG myself, but judging from the information we have (and gameplay videos I've seen of the former), it seems pretty clear these are two completely different moves. Considering they're from two different genres, they're both executed and performed differently from each other, so their information should be split.

While splitting them alone is an option, it was brought up that SPM's Super Jump is a possible reference to the Power Squat Jump from SMB2, since they're executed in the same general manner (holding down), so merging the two is also an option. If we're to do that, Power Squat Jump would have to be renamed to Super Jump to reflect its latest name.

Proposer: Deadline: April 17, 2018, 23:59 GMT

Support

 * 1) Per my proposal.
 * 2) Per proposal.
 * 3) Per proposal.
 * 4) SPM version is very similar to SMB2's varient, but defers in that Luigi becomes paperul and slowly floats down if he hits the celling. Also I believe it's at least four times the normal height (going offscreen is possible if enough room above), whereas SMB2 is just doubled. SMRPG (Yes I did play the game, but only until a certain point due to not actually saving and actually on my computer) is just a more powerful version of the Jump. Nothing too special except for multiple jumps if preformed correctly (what article says).
 * 5) Per all.
 * 6) Per all.
 * 7) Per all.
 * 8) I seem to recall wondering why these were merged, but let it slide, not knowing anything about SMRPG. But now that I have some info... Per all.
 * 9) - Per proposal.
 * 10) Glad someone finally proposed this, this is apples and oranges.
 * 11) They Both act Different so Per Mario JC and Yoshi the SSM.

Merge Super Paper Mario information with Power Squat Jump

 * 1) Per me in

Comments
I'm thinking the SPM move should be merged with Power Squat Jump. They're executed in the same way, have the same most-recent-name and the SPM move appears to be a direct reference. Yeah, it may be a higher jump than the original PSJ, but consider how many articles we would have to split if every variant of style or precise magnitude merited a unique article... - Reboot (talk) 13:32, 3 April 2018 (EDT)


 * I can see the SPM move possibly being based on the SMB2 one. Personally, though, I think they should remain separate since SPM's one is also used as an offensive move and damages enemies on the way up, whereas SMB2's one is merely a higher jump. (To a lesser extent: SPM's has three stages of charging up with different heights depending on how long the player holds down, though the move is really only meant to be used at its third stage since the first two are nothing more than a simple hop.) I'll add the option to the proposal anyway. 22:45, 3 April 2018 (EDT)