User:Zaku/Sandbox

=Sandbox= My page for large edits or article creations, to ensure all parts are displayed as intended.

Current Projects
New Article: Parallel world (Paper Mario: Color Splash) Complicated Entry: Fishing Storage (Paper Mario: The Origami King) Reformatting Userpage Text in blue is simply colored, I will correctly change them to links in the final version.

=Parallel world=

"What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!"

- Huey

File:PMCS Vortex Island parallel world.png The parallel world is a dimension from blue. It can be accessed from the blue via Warp Pipes with an ornate, circular pattern beneath. Like Subspace from and Flopside from blue, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures.

Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ: It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of blue or even beyond. It should be noted that the pirate ship does not receive an equivalent in the parallel world.
 * The oceans are not present, replaced with dark clouds and humid air, revealing the barren rocky surface beneath.
 * The peaceful residents are Shy Guys instead of Toads.
 * Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
 * During transitions, the screen fades to purple rather than the typical black.

Trivia

 * The ornate pattern beneath the special Warp Pipes reflect which dimension it is in. In the normal world the design resembles a sun with 8 points. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers.

Template PMCS Category:Dimensions Category:Paper Mario: Color Splash locations

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad First method discovered.

Reading the Sea Chart

Item Menu

Talking with Oliva

Dummy Entry
This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.

=Userpage Restructure= {| class="infobox-wide" style="color:#411000;width:800px;background:#F9DAAC;border-top:2px solid #411000;border-bottom:2px solid #411000;border-left:4px solid white;border-right:4px solid white;border-spacing:0" !style="border:2px solid #F9DAAC;border-radius:10px;font-size:125%;text-align:center;color:#411000;width:400px;background:#FFEBCD"|Welcome to my Userspace ^,^ !style="border:2px solid #F9DAAC;border-radius:10px;font-size:125%;text-align:center;color:#dc8909;width:400px;background:#FFEBCD"|STATUS: Busy