Astral Hall

The Astral Hall (Japanese: 回想の部屋 Room of Reminiscence) is one of the many rooms in Luigi's Mansion. It is found in Area Three.

Luigi opened the unlocked door to the Astral Hall and quickly found no ghosts. Perplexed, yet relieved, the ghost hunter went through the door on the other side to emerge in the Astral Hall. It seems the room looped back on itself. It was then Luigi noticed several candles in the center of the room. Using his Fire Element, the green-clothed ghost hunter lit the candles. When all had been lit, the flames turned purple and the doors sealed. Shy Ghosts appeared and started to attack Luigi. Ultimately, the plumber was the victor, and the lights came on and the doors were unsealed.

The Astral Hall contains two drawers on either side of the room. In the center are five candelabra, which need to be lit. If Luigi leaves the room after clearing it, the candles will be lit, but extinguishing them is impossible, even with the Water Element. A large crystal chandelier hangs in the middle of the candles.

Astral Hall in the PAL Hidden Mansion
The Astral Hall is quite a bit more difficult. The ghosts attack in waves, and Luigi should not start the event unless he has high HP. The first wave consists of four Garbage Can Ghosts. While not hard to bag, the banana peels they drop can get annoying. The second wave consists of four Grabbing Ghosts, two white and two red. Luigi should suck the red ones up first as they can do damage and are more dangerous. The white ones are merely annoying and easily dispatched. The last wave can be very tricky. It has three Gold Ghosts and, strangely, two Skeleton Ghosts. Using the fire element on the weaker ghosts here can save Luigi from massive damage. When he defeats these last ghosts, the lights will turn on at last.

Ghosts in the Astral Hall

 * Four Shy Guy Ghosts (20 HP each)
 * Two Gold Ghosts (10 HP each)
 * One White Grabbing Ghost (10 HP)

Ghosts in the Astral Hall in the PAL Hidden Mansion

 * Four Garbage Can Ghosts (40 HP each)
 * Two White Grabbing Ghosts (10 HP each)
 * Two Red Grabbing Ghosts (20 HP each)
 * Three Gold Ghosts (10 HP each)
 * Two Skeleton Ghosts (30 HP each)

Ghosts in the Astral Hall during the blackout

 * Six Shy Guy Ghosts (20 HP each)