List of Luigi's Mansion pre-release and unused content

These are the beta elements for Luigi's Mansion

Beta Elements
Luigi's Mansion was originally a demo but Nintendo decided to make it a game it was also suppose to be for the N64 version and was eventually canceled near the end of the system's lifecycle. The Luigi's Mansion Disc was slightly different while shown at E3 2001. Luigi's Poltergust 3000 was originally called Poltergust 400 and was supposed to have a heat meter ranging from 1-10. If Luigi kept his vacuum on for too long, it would burst into flames, causing Luigi to fall backwards and lose some HP. The beta ghost meter was similar to the elemental meter but would show how many ghosts have been caught. The life bar was different the health numbers were suppose to be out of the heart and written as a fraction (100/100) not inside the heart. The Boo meter would sometimes not be shown as a fraction but just a number. The Poltergust 3000 was slightly bigger and heavier.

Originally a pink ghost much like a orange ghost but could had been much like the yellow Bowling Ghost, the ghost would scream behind Luigi causing him to lose 50 HP especially when the player is in a hallway. Orange ghosts were originally suppose to be white with smaller eyes, fangs, many teeth, and have a different shaped head. Purple Puncher were also a lot different with fangs, taller, orange in color, smaller eyes, and a big nose. Flash was suppose to be silvery ice in color and is much like a pink ghost that would scare you out of nowhere. Blue Twirler was similar to the purple puncher having a purple color, fangs, teeth, and small eyes around a big nose. Blue ghosts playing poker were also seen in the Parlor. There were many more beta ghosts. The original plot was that Luigi walks in to the Foyer sees a blue ghost screams and is scard to the wits of it and is chased by a blue ghost then he would later slide down a stairway, and avoiding falling chandler lights while being chased by a blue ghost, Luigi dashes to the Parlor room there are many blue ghost surrounding him in circles much like Boolossus. Originally, the Boo Radar was supposed to show the player where ghosts were, not just Boos. Also, the Game Boy Horror was supposed to show the player what Luigi is seeing without going into first-person view. The Game Boy Horror was also suppose to be a Game Boy Color. The Game Boy Horror would have a light it would would move left and right to tell where the ghost was. The Boo Radar's beep was different. Some times the icons on the Game Boy Horror would have cartoonish icons as well as the heart icon. Originally the mansion had an RPG type of quality which included real-time changes of rooms and also an underground dungeon-like basement. There were also other cutscenes, such as Luigi looking back and seeing all of the items in the hallway move. The Game Boy Horror also had a clock. In a Nintendo Power Magazine, it was stated that Luigi had to save Mario in 24 hours or else Luigi would turn into a Zombie this could also be done if the player loses and gets a game over. The clock is probably there to show Luigi how much time he has left.

There also was a lost graphic. The foyer was originally called entrance and the giant 2-doored door with vines was open and there was no need for a key. In the first picture below shows the beta parlor which was called Living Room at that point. In the room, it had an extra side-chair pulled way out in front of the china table and an extra chair, the table also had a cloth on it, and the painting in the on the wall was a ghost, humans were used in the final finally 2 sofas were seen to the far right one which was not used in the final. The beta Wardrobe Room had a green treasure chest of some sort. In the beta Study, Master Bedroom and Nursery not many changes were made to the Study Room, but the Master Bedroom was originally called Bed room 1, there were two beds and sucking up Lydia was slightly different since the window could not be used but see would look at the player instead, in the Nursery Chauncey was missing plus many ghosts were suppose to be sucked up and a rabbit was on the shelf not a 3rd bear and was originally called Child's Room. The Dining Room was also accessed through a door after entering the gaint door in the Foyer room then moving left many beta ghost were suppose to be in the Dining Room. The Kitchen also was also suppose to have many beta ghost as well. In the Boneyard many beta ghost were suppose to be sucked up possibly replacing the Skeleton Ghost. The Bathroom was not suppose to have any ghost other then just boos, but the washroom next to it ghost were suppose to be caught and was originally called Lavatory. To go to the door to the second floor there were a bunch of boxes blocking the door. Many doors were boarded with wood much like the sealed room Sealed Room. In the Conservatory horns were suppose to be on the wall and stairs probably Luigi could go on the stairs and shake the horns. Nana's Room had the yarn spinner at the back of the room instead in the front and Nana had a sever lack of emotion while being sucked up. The Telephone Room had gold mice. The Breaker Room was slightly different there was no switch to flick. The Sitting Room had no cloth on the table. The Breaker Room had pink Flying Fish. Finally the beta Mansion had 3 top windows and no chimneys. All main ghosts were 50 HP.

There was an unseen gameplay element, where whenever a ghost pops up behind Luigi, the scene will close up on Luigi would scream and in a comic style word "AAHHHHH" would show up. Luigi will end up crawling backwards on the ground as a result of his fear. Also spinning coins could be collected while finishing instead of just laying on the ground like regular coins. Also blue vases were all around the mansion but red were used in the final, but in Super Smash Bros. Brawl a blue vase is seen in the background. The door that Luigi opens is different in the final. Candles were red in the beta the final candles were blue. Also when finishing any room different music would be played much like Christmas music. White mice also were in the game, bats were also white and gold. Coins would be shown right next to the heart. Luigi's would hold his flashlight with two hands instead of one. Luigi would scream very different then in the final. Light doesn't stun ghost but could possibly hold them a little longer time to suck them up.

Also, multiple small Boos were seen in several rooms at the E3 presentation, they came out of the walls and could be in dark or light, had no tongues, more fangs, they bounced and floated and could be sucked in using the vacuum easier because of this there were probably more boos then the current 50. King Boos design also changed he was smaller, had smaller fangs, and no crown. Boolossus also changed he was slightly smaller had no tongue, however Luigi could ride on the Poltergust 3000 for better maneuvers while catching him. Many Boos were suppose to have more life then usual.

This game was built with the intention of being in 3D. The GameCube has built in 3D components which can be activated by an unreleased add-on (that would have cost more then the console to buy). A Game Boy Advance could be used as a controller for the game but it was an also unreleased add-on.

External References
Luigi's Beta elements Extra

Luigi's Mansion - The Cutting Room Floor