Talk:Super Mario Maker

Different physics?
Even though the article says that changing styles changes the physics, I'm not so sure, especially in the Super Mario Bros. 3 style.

Para-wing
I saw a video of Mario Maker and you can give goomba's and koopa wings, not suprisingly but you can aslo give Hammer Bro's and Piranha Plants wings so they become Para-Hammer Bro's and Para-Piranha Plants should we create articles for a Para-Hammerbro and Para-Piranha Plant or just put it in this page? 11:40, 11 June 2014 (EDT)
 * It'd be best to wait until game release, to get the full information on them, but I assume they'd get new articles.

Enemy list
Is the extensive list of enemies really necessary? Can't we just put the four kinds and say that any of them can have wings or be put in towers or both?


 * As they are separate enemies, they will separate articles, therefore the kinds are necessary.
 * Can we at least make a chart?
 * When there are available sprites then a chart may be a good idea.

Power-Ups
Is there any confirmation that the new slim Mushrooms are called Luigi Mushrooms? --Mariofan5000 (talk) 16:13, 15 June 2014 (EDT)
 * Yes, there is a source right next to its name in the powerups section.
 * Did the developers say that or was it an untrustworthy E3 kioskperson? --Hiccup (talk) 13:00, 17 June 2014 (EDT)
 * If a source isn't credible, it shouldn't be put in the article at all. I think it's fine.

The luigi mushroom makes you skinny' and I don't know if any more power-ups will be in the game.-Joseph.

Separate articles on small enemies variations
Separate articles on small enemies variations are a bad idea, in my opinion. Are we going to have "Blue Flying Goomba with 2 Koopa Paratroopas underneath then below that an upside down waluigi poison fireflower" ? --Hiccup (talk) 13:00, 17 June 2014 (EDT)
 * Obviously what you mentioned is absurd, but with tower and flying variation enemies already existing, those kinds do deserve an article.
 * I don't know what you're getting at with that "Blue flying goomba..." thing you said. That's four separate things. But see, we already have articles for enemies like that. Like Paratroopas and Paragoombas, and especially the emotional enemies from Super Princess Peach.

Merge Goomba Tower, Koopa Troopa Tower, etc... to one article: Enemy Towers
I think its a good IdeaToadbrigade5 (talk) 22:56, 20 June 2014 (EDT)
 * Sounds reasonable, but why do you think it's a good idea? Is it the gigantic new amount of enemies that can now be put into towers? I would suggest then, that aside from Goomba Tower which already has an article anyway, we could put the information of the tower variation in the enemy's article? Like perhaps, "A tower variation of this enemy also exists as well."?
 * Why? What makes these new tower enemies less deserving of an article than a Goomba Tower? Nothing. Like a Goomba Tower or a Shy Stack they will act differently from a normal, therefore they will receive their own article.


 * I disagree:
 * 1) because we do not know how many enemies there are in the game so it is said to be a big problem to create those pages;
 * 2) From this point of view we should create a single page for all the enemies with wings or of all those enemies of Paper Mario with helmets sharp.--Sonic98 (talk) 06:14, 21 June 2014 (EDT)
 * It won't be a problem, articles are meant to be created for new things, like these tower enemies. And we do create articles for those, Paragoomba, Koopa Paratroopa (wings), Spiky Parabuzzy, Hyper Spiky Goomba (Spikes).

Thing is, that's like merging all spiked enemies together. You can create the page, but merging isn't a good idea. - 08:36, 21 June 2014 (EDT)

However, I don't think a tower enemy is anything but more enemies stacked on top of eachother. That means you can put any two enemies on top of them and call it a tower. They don't even act different


 * We already have articles on Tower enemies already, as they act different enough for us to consider them different. There is no reason why these ones should not get full articles whilst others do.
 * He has a point. Sledge Bros. are heavier Hammer Bros.. Galoombas are Goombas that are round and have more resistance. They get their own articles. Every existing enemy variation has an article. Why not towers?
 * Yes we also created pages like angry hammer bros and sad goombas and stuff. The more articles the more fun :P 13:55, 21 June 2014 (EDT)


 * Emotion enemies, Galoombas, spike variations, etc act differently. I am not saying merge exsiting Para-variations or emotion variations, but I don't think that tower is an actual variation, since they act exactly the same as the base enemy. Toadbrigade5 (talk) 17:18, 21 June 2014 (EDT)


 * Even the flying enemies are the same as those based only flying when hit and lose their wings. Do you mean that the enemy tower still do not deserve their own pages?


 * Tower enemies take more hits than the standard enemy.
 * I think they should have a page, don't get me wrong, but I think they should have the same page. Toadbrigade5 (talk) 17:40, 21 June 2014 (EDT)

Well, tower enemies can be different... A Goomba Tower can be tall enough that Mario would have to find a bigger surface to jump on them. The Shy Stack from Paper Mario cannot be jumped on until whittled down. Plus, because this is, as you point out, a huge collection of enemies, we'll see a lot about their individual function. What happens when you stomp on the top Koopa of a Koopa Tower? What's the best way to get rid of a Hammer Bro. Tower when they're constantly filling the screen with hammers? We already have articles for stacks of enemies like this. Why suddenly change it to a whole page for each and every one?

Is this going to be a download or disc?
I really need to know if this is going to be a Wii U disc or if it has to be downloaded. Hopefully it will be a disc. Because I don't download anything on my Wii U or 3DS unless it's free --Splouge (talk) 17:45, 26 June 2014 (EDT)
 * We don't know yet. 18:41, 26 June 2014 (EDT)
 * It'll probably be a download to be honest. Binarystep (talk) 22:39, 7 March 2015 (EST)
 * Please don't reply to 9 month old discussions, thank you. Laikue (talk | contribs) 01:54, 8 March 2015 (EST)

Enemy Tower Article?
I obviously don't think the tower articles should be merged, but, seeing as to how multiple enemy species can be stacked on top of each other, not just the same one, should we still have a page under that name?
 * I don't think the tower articles should be merged, but I don't think we should make more either. Enemy Tower sounds professional and I think it is a good idea. (This was sent by Toadbrigade5, but I forgot to login)
 * That's terrible logic, we either have all or none.
 * What I meant was, still have the articles for Goomba Tower, Piranha Plant Tower etc., but still have an Enemy Tower page since a Tower can also be made with multiple enemy types. I was not at all suggesting that we don't make other articles.
 * Stacking enemies on top of each other does NOT create a "new" type of enemy. This is obviously a design convenience for people who are using this custom tool to make levels. I'd strongly advocate for the deletion of such articles, ESPECIALLY the stacked articles. If they were their own category of enemy (say you click and drag them and it instantly creates a stack), I MIGHT reconsider but it's not the case here. 22:09, 8 December 2014 (EST)

Too many enemies
That is fact. We've only seen Goomba, Koopa, Buzzy, Spiny, Lakitu, Piranha Plant, Hammer bro, and Blooper, and each one has eight variants we are making pages on. And not to mention that Bullet Bill Blaster can be loaded with anything, so are each of those a new enemy? I honestly think we're in for trouble if we make a page for about 50 time 8 enemies all in this game. I mean, thats ridiculous.Toadbrigade5 (talk) 00:53, 6 December 2014 (EST)
 * Responses?Toadbrigade5 (talk) 14:42, 6 December 2014 (EST)
 * Are all our pages on Goombas ridiculous? It may be a lot, but there's no reason not to.
 * Oh boy, are we going to have to do alot. The way we're going I'm honestly predicting that we might have to make 200 pages at bare minimum for the enemies alone...Toadbrigade5 (talk) 15:27, 6 December 2014 (EST)
 * Because this is a custom maker thing, I really DO question the validity of creating articles for every single damn modified enemy in the game.
 * Finally someone speaks sense. Baby Luigi, do you think we should start a proposal? This is really dimming my opinion on the game. Sigh... we may be looking at 1000 new pages. Just wait till someone suggest we make pages for individual combinations, like Buzzy Beetle under Goomba under Spiny. I suggest we take out the Tower Variants. That seems the most valid for deletion to me.Toadbrigade5 (talk) 23:24, 8 December 2014 (EST)
 * So people who don't share your opinion are senseless? Good to know. The way I see it, they are separate enemies from their parent articles, we already have various pages on Para and Tower enemies and if we exclude these ones, then why not exclude the rest? And again Toadbrigade5 "too much work" boo bloody hoo, did you see anyone complaining about the amount of work required when Smash came out? No. Just because it's "too much work" is not a valid excuse, otherwise huge overhauls would never be completed. Something I can see working is merging the Para and the Huge towers into the normal tower articles.
 * My apologies Yoshi876, that was an unintended implication. My complaint isn't due to the massive workload, I'm just unsure the massive quantities of enemies deserve a page. You see, an abundance of pages on one game will A) Create lots of stubs. I mean, we can't say more about Hammer Bro. Tower than Hammer Bros act exactly the same throwing hammers. Unique enmies like para-spinies that shoot spikes in cardinal directions would be great, but this many pages just seems like overkill coverage of the game. B) This game is going to make everything else look undercovered. And I have to go. But sorry for the offense Yoshi876, really sorry, I don't mean to hurt feelings.Toadbrigade5 (talk) 16:00, 9 December 2014 (EST)
 * That is alright, just some poor wording on your part, you can work on that for the future :P. Now, it won't create any stubs, stubs are articles that lack content, and those articles, whilst being small, would not be lacking articles. I don't see how it'd cause things to look undercovered. I'm sure many enemy variants do that. However, there was been a discussion on the forum, and the majority are opposed to the decision for them all to get full articles.
 * I agree with you. There's no need to create lots of small articles about stuff that is essentially the same. I hate the " Tower" pages since they are nothing more than stacked enemies (also, players will be able to stack different enemies, will we have to create a page for every single combination, or to create an equally ridiculous "Different enemies Tower" page?). Also, "Giant/Grand/Big/Colossal/Gargantuan Whatever" will behave almost exactly like regular enemies, the few differences could be easily listed right on this page, as well as "Para" versions and "Para Big" versions. Most of these pages will have a conjectural name, which is bad too. KoopaTroopa!.png MegaKoopa   Talk  16:23, 9 December 2014 (EST)

More Palettes?
"and it has been stated that others will also be available in the final game[2]." Source [2] was created at the time of E3 2014, before we knew about the Mario 3/World themes. Thus, it's possible that Mario 3 and World were the only ones remaining, so I believe this statement should be removed.

Koji Kondo
Since I can't edit the trivia section, I was going to add: "Mario Maker is Koji Kondo's first lead score since Super Mario Sunshine and his first solo score since The Legend of Zelda: Ocarina of Time". After all, his music for both series is iconic.

Extra space
Hi!

There's an extra space which should be removed, in section "Differences from base-games". (Also Lakitu clouds can still be ridden. Wall jumping and pound the grounding is made possible.)

Greetings, Wizdeck (talk) 17:43, 12 January 2015 (EST)
 * Thanks, the minor change has been made. 18:26, 12 January 2015 (EST)

Mario Maker is available as retail and digital download

 * I think that mario maker is available as retail and digital download as both gamestop and amazon and game have the game available as pre-order both gamestop and amazon have the same box art thought game has different box art and its too expensive to be an code in a box as it cost around 50.00 to 40.00 also wikipedia says its available as retail and digital download. 178.167.254.156 17:03, 22 January 2015 (EST)
 * Since when are stores are a reliable source? --Hiccup (talk) 12:59, 26 February 2015 (EST)

Not release date
The date is a placeholder date You should change it. I know this because Nintendo and wikipedia this still say "early 2015" or "ww2015"

You have a good point there. I'm not sure I shold change it. MarioKart7player (talk) 08:20, 18 February 2015 (EST)

For clarification
No, this is NOT a fan project - it's an official product from Nintendo, which means no, you can't request what stuff should be added.

In regards to the amount of anonymous editors who apparently haven't gotten that memo, Laikue raises something of a valid point - should this talk page be protected as well? 18:47, 2 February 2015 (EST)


 * Looking at the edit history, all the anonymous editors that are adding the requests have their IP number starting with 46.130. I think it is the same guy switching computers or with a dynamic IP. This makes IP blocking difficult, so semi-protecting the talk page is a good idea. Jazama (talk) 16:30, 3 February 2015 (EST)
 * He just struck again, I'd say an IP block would do good. Laikue (talk | contribs) 22:02, 19 February 2015 (EST)

When exactly will this be released?
When is it? It doesn't say.


 * That's because an official release date is not announced by the time of this writing. 20:01, 20 February 2015 (EST)

Proposal: what to do about all those sub-enemies?
DO NOT CREATE ARTICLES 0-15-5-0

Let's nip this in the bud, shall we? With all the variety of enemy modifications, the question of whether or not we should give articles for all of these combinations has come up. On one hand, there have been many, many enemy subspecies over the years that basically constitute as "this enemy +1 height" or "this enemy but with a tail", and we're no stranger to giving them individual articles. On the other hand, none of these enemies are officially named or even recognized (there's no "Para-Spiny", "Para-Buzzy", "Para-Blooper", etc., but rather the ability to add wings to various enemies). I'm personally for having individual articles (though I do have a bit of trepidation about the "Giant Para-X Tower" and whatnot that will seemingly just retread all the other info) (the opposition has very good points, but I want to see how the suggested compromises pan out), but regardless, there's already been a few arguments about it, and I think it's best to decide what to do before the game comes out.

Proposer: Deadline: March 8, 2015 23:59 GMT

Do Not Create the Articles

 * 1) Per myself and Glowsquid, and what I said earlier here, "Stacking enemies on top of each other does NOT create a "new" type of enemy. This is obviously a design convenience for people who are using this custom tool to make levels. I'd strongly advocate for the deletion of such articles, ESPECIALLY the stacked articles. If they were their own category of enemy (say you click and drag them and it instantly creates a stack), I MIGHT reconsider but it's not the case here."
 * 2) - What I said. This is like making an article on the pre-built assets of WarioWare D.I.Y. I can't wait for our green blade of grass, blue blade of grass, and red blade of grass overlords.
 * 3) - There would be an awful lot of articles to create here if every single variation of enemy got its own page, and I don't think these articles would convey much information beyond the obvious to the reader.
 * 4) Per Glowsquid in the comments. Revisit this post-release.
 * 5) - Per Vommack and Baby Luigi (and by extension, per Glowsquid as well).
 * 6) Per Baby Luigi
 * 7) This game isn't even out yet. We should at least wait until we decide. For now, I say no articles.
 * 8) Per all. As noted by Glowsquid below, there may be something to be done when the game is formally released, so not against revisiting this at a later date.
 * 9) Per all, though I'm not totally against this idea in general. However, seeing that the game hasn't been released, we should probably wait it out. We don't want to create articles about characters we barely know about, then have a proposal dealing with deleting all those articles.
 * 10) Per all. I'm glad that everyone is hyped for this game, but it's just too soon. Let's wait a while before we go and create articles for all of these enemies.
 * 11) Per all. We don't have seperate pages for things like "Boo Blah Holding a Piro Dangle" or "Bush With Three Red Berries and a Pink One".
 * 12) Creating articles for enemies that players can create by themselves sounds like a terrible idea to me. Also per all.
 * 13) Per all.
 * 14) I'm still on the fence, but I decided to choose the option closest to "doing nothing" since the game isn't out yet.
 * 15) Per Mario. The game isn't out yet, so why bother?

Compromise #1: Articles for each enemy category

 * 1) I feel like this would work best, without flooding the entire wiki with countless new articles. Just an update, I'm saying we do this when the game comes out, I don't think we're at a point where we could realistically do the articles now.
 * 2) I feel this is the best course of action overall.
 * 3) Per Laikue.
 * 4) Per my self in the comments below and Yoshi876 in the comments.. Screw it these are close enough.
 * 5) Per Lakiue

Comments
Is it possible for a kind of compromise here? Because I think what Sifi says is probably the best course of action. I think this stuff should be covered, just not with individual enemy pages, so instead of Para-Hammer Bro (and so forth), Big Hammer Bro (and so forth) and Hammer Bro Tower (and so forth), we have Winged (Mario Maker), Tower (Mario Maker), Big (Mario Maker) etc.

I would like to propose a compromise. First off, I believe Wings and Size will constitute a new article DEPENDING on how it acts.

Para Spinies shoot spikes in all directions, this is different from a normal Spiny, so it should have an article. Big Goombas split into small goombas, which is different than if it was just a large Goomba. Big Koopas yield Giant Shells which have different properties.

But something that just has a larger hit box and does nothing different doesn't count.

Second, Stacking Enemies should be acknowledged, but not made articles for. I'd say we move Goomba Tower to Enemy Tower, and incorporate all Tower info. I mean, Buzzies, Hammer Bros, Fire Bros, Items, and Bubbles are already a part of the Towers, so just calling it Goomba seems unfair.

I'd say Big Winged and etc... which are combinations that yield no new properties should also not recieve pages. THis is because each property is already covered for the enemy.

In short terms, create articles as if enemy properties, and not combinations of properties. Properties that are common between enemies should share a page. This won't effect any exsisting pages, will keep consistant, and reduce the massive ammount of new pages. Time Turner, if you agree with me, can you incoorporate some of this as an option in the proposal? Toad   and his brigade!  17:17, 22 February 2015 (EST)

@Baby Luigi: I knew there was something that I found off. I've eliminated my vote and, following Yoshi876 and Toadbrigade's suggestions, I've added in two new options based on their compromises.

Better yet, wait for Mario Maker's release and see how the enemy modifier function is implemented before suggesting compromises that could end up not being applicable. --Glowsquid (talk) 20:35, 22 February 2015 (EST)

Whats all the compromise #1: Articles for each enemy category and compromise #2: Articles for unique enemies and comments for? I want to know? and so as do not create the articles? User:Mario Kart 7 Rules (talk &middot; edits) User:Mario Kart 7 Rules/sig 08:53, 26 February 2015 (EST)

SOME ONE REPLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! User:Mario Kart 7 Rules (talk &middot; edits) 20:03, 27 February 2015 (EST)


 * The compromise is a middle-ground option for those who don't want an excess article and for those that want the types of enemies documented. Otherwise, your questions aren't clear. 00:50, 1 March 2015 (EST)

Mario Maker has been delayed
Mario Maker has been delayed and the article still says early 2015 it should be changed. 178.167.254.95 09:16, 25 February 2015 (EST)
 * Feel free to change it yourself.

I could but unfortunately the page is protected and i am unable to change it. 178.167.254.95 09:16, 25 February 2015 (EST)


 * It appears fixed now. Andymii (talk) 15:51, 25 February 2015 (EST)

Only three styles?
In the 1/4/2015 Nintendo Direct, no new visual styles were announced... yet. 21:25, 1 April 2015 (EDT)
 * SMB, SMB3, SMW and NSMBU. I count four :P --Hiccup (talk) 16:05, 4 April 2015 (EDT)
 * What I'm talking about was the styles other than SMB. I know there's four, and I think they're going to reveal more styles later, maybe E3. 22:27, 4 April 2015 (EDT)

Game-Exclusive Stuff
It seems the game-exclusive stuff can used in all themes


 * POW Blocks never appeared in Super Mario Bros. and Super Mario World
 * Note Blocks never appeared in Super Mario Bros.
 * Boos never appeared in Super Mario Bros.
 * Wigglers never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Chain Chomps never appeared in Super Mario Bros. and Super Mario World
 * Thwomps never appeared in Super Mario Bros.
 * Cannons never appeared in Super Mario Bros. and Super Mario World
 * Hammer Bros. never appeared in Super Mario World
 * Bloopers never appeared in Super Mario World
 * Kuribo Shoes never appeared in Super Mario Bros.
 * Magikoopas never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Fishbones never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Missile Bills never appeared in Super Mario Bros. and Super Mario World
 * Bowser Jr.s never appeared in Super Mario Bros., Super Mario Bros. 3 and Super Mario World
 * Koopa Clown Cars never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Spike Tops never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Sledge Bros. never appeared in Super Mario Bros. and Super Mario World
 * Venus Fire Traps never appeared in Super Mario Bros. and Super Mario World
 * Circling Boo Buddiess never appeared in Super Mario Bros. and Super Mario Bros. 3
 * Firebars never appeared in Super Mario Bros. 3 and Super Mario World
 * Rocket Engines never appeared in Super Mario Bros. and Super Mario World
 * Grinders never appeared in Super Mario Bros., Super Mario Bros. 3 and New Super Mario Bros. U
 * Stretches never appeared in Super Mario Bros., Super Mario World and New Super Mario Bros. U
 * Dry Boness never appeared in Super Mario Bros.
 * Rocky Wrenches never appeared in Super Mario Bros. and Super Mario World
 * Monty Moles never appeared in Super Mario Bros. and Super Mario Bros. 3

Since Boos are going to return the Ghost House is likely to be an background --46.130.34.176 03:33, 23 June 2015 (EDT)
 * Ghost House is a background, as can be seen in various videos --Hiccup (talk) 08:17, 23 June 2015 (EDT)
 * Goomba's Shoes don't appear in Super Mario Bros., Super Mario World or New Super Mario Bros. U. --Hiccup (talk) 08:31, 26 June 2015 (EDT)

New Items/Objects
https://m.youtube.com/watch?v=o5phyWRMDjw Shows Podoboo's as new enemies.

http://www.nintendo.co.jp/mario30th/sp/maker/index.html Shows that potentially Yoshi, Monty Mole, and 1-Up Mushrooms may be in the game.199.126.230.181


 * Are you getting that from the montage in the About section? MarioComix (talk) 20:48, 11 April 2015 (EDT)


 * No, its from the first page in the link, where it says "Make and Play". You can also see a Monty Mole. 199.126.230.181


 * Super Mario 30th Anniversary Game Center CX SP at NicoNico Chokaigi 2015 - https://m.youtube.com/watch?feature=youtu.be&t=25m43s&v=nmg5DPAW8DE
 * Gamexplain - https://m.youtube.com/watch?v=wD_EIwjdPE0
 * - Confirms Fire Piranha Plants
 * - Might de-confirm Night Backgrounds, as previous screens now seem to be Underground.199.126.230.181


 * In the 2015 Nintendo World Championship Super Mario Maker trailer, Blurp enemies are confirmed. 199.126.230.181

About the Cape Feather and the Raccoon Leaf
I think that because Boos, Thwomps, Bob-Ombs and other enemies that did not appear on one game or more, the Cape and Raccoon power-ups are going to be in the other game modes too.
 * We need to wait that we see them in others versions, because otherwise, it go only on speculations.-- 08:10, 12 April 2015 (EDT)

Adding brackets in one sentence
Hi!

I think this sentence: with new assets that make them suitable for the respective games should be between brackets (parentheses) instead of commas.

Thanks, good luck Wizdeck (talk) 19:44, 11 May 2015 (EDT)

Released date
Hi, the games comes it out in September 2015, but when exactly ? Captain Yoshi 15:22, 12 May 2015 (EDT)
 * The month of release for a game tends to come out before the exact date. I think we just have to wait before Nintendo gives the exact day of release.
 * I predict September 10 (for Japan) and September 11 (for North America and Europe). Then, it may be just in time for Super Mario Bros.'s 30th Anniversary on September 13.--Tryloubliss (talk) 11:00, 22 May 2015 (EDT)
 * The realease date is September, 11 2015 --Captain Yoshi YoshiYellow-MK8.png 08:44, 21 June 2015 (EDT)

Unconfirmed Objects?
Are Snake Blocks, Fire Bros. and Tower and Sky backgrounds really in Mario Maker? There's no citation for them, so I cannot prove this is real.--Tryloubliss (talk) 10:56, 22 May 2015 (EDT)
 * I have removed them. --Hiccup (talk) 13:04, 1 June 2015 (EDT)

All of those Sub-ememies
Well, unless I missed someone out on the talk page, I'm going to 'bagsy' the creation of all of the sub enemy red links in this game. So no edit sniping, OK? 12:48, 5 June 2015 (EDT) Well, never mind that. I'll reserve creation for when it's released. 13:54, 13 June 2015 (EDT)

Heads up!
On the NWC 2015 stream, I've learned that this game is actually going to be called "Super Mario Maker." See it for yourself, validate it, and make the necessary changes. 99.8.82.145 20:37, 14 June 2015 (EDT)
 * @Editor- I loved how the one guy even said, "You guys will need to change the wiki."
 * What time did someone say that? --Hiccup (talk) 10:14, 17 June 2015 (EDT)
 * Sorry for late replies, but it is here. 13:33, 5 September 2015 (EDT)

Assets
I don't really feel like uploading and adding them to the wiki. But I've collecting together all the assets from the E3 2015 nintendo press site, for Super Mario Maker and the 30th anniversary amiibo. They all come in PNG, BMP and JPG. The JPG should be kept as JPG, because all converting it to PNG will do is make it bigger, with difference in quality. Google drive link. --Hiccup (talk) 10:18, 17 June 2015 (EDT)
 * Yeah, if you don't mind, I'll be doing the uploading for that. Thanks! 22:50, 18 June 2015 (EDT)
 * You don't seem to have uploaded all of them. Do you want me to? --Hiccup (talk) 13:57, 20 June 2015 (EDT)
 * You can do the rest, as the artwork was the first thing that caught my eye here. Thanks! 15:05, 20 June 2015 (EDT)

European box art
http://nintendoeverything.com/wp-content/uploads/mario-maker-boxart.png--77.228.198.87 16:27, 17 June 2015 (EDT)

Idea Book
Should we include information about the game being bundled with a special idea booklet? -Mario240
 * It wouldn't hurt to cover it. It depends if it needs its own article, but you can add a section about it if you want. 15:35, 19 June 2015 (EDT)

Interwebs?
Will this game have Nintendo Network integration? It would be a pretty astounding feature.--Thejfh1999 (talk) 15:17, 19 June 2015 (EDT)
 * It probably will since this game supports sharing levels. 15:35, 19 June 2015 (EDT)
 * "Nintendo Network integration" doesn't seem actually mean much. The game does have online features, if that is what you mean. --Hiccup (talk) 14:03, 20 June 2015 (EDT)

Promotions
Do we cover promotions for games? My local Best Buy (and probably others) is running one for Super Mario Maker, letting us play the game, giving special deals by returning certain Nintendo games, and handing out pins and posters if you preordered the game.
 * I'd say yes, if they don't happen very often. Also, you should record clear footage of the demo for pre-release comparisons with the final game. --Hiccup (talk) 04:46, 21 June 2015 (EDT)

australian release
Seen in TMK, there's Australian release date (12 September of 2015)--46.130.25.20 16:39, 22 June 2015 (EDT)

Super Mario World difference from base game
Noticed this in the E3 videos but it is not noted in the main page. (I don't seem to have edit permissions.)

In Super Mario World, hitting a "P Switch" will turn brown blocks into coins and coins into brown blocks. Brown blocks are "expended blocks" that typically appear after you hit a question block or rotating block with an item inside, though they can also appear in the level without having previously held an item.

In Super Mario Marker, it looks like hitting a "P Switch" will turn rotating blocks into coins and coins into rotating blocks. This is likely in order to be in line with the other three games, where the "regular" block and not the "expended" block was the target of the "P Switch" behavior.

Aaron44126 (talk) 13:20, 23 June 2015 (EDT)
 * I've added it to the relevant section. Thanks. Please post if you notice any other differences. I personally wonder if Spinies turn into coins, like they do in SMW. --Hiccup (talk) 13:51, 23 June 2015 (EDT)


 * Super Mario World had "blue" P switches that did the coin/block swap and "grey/silver" P switches that turned some enemies like spinies into coins. Sort of doubting we'll see the latter behavior in Mario Maker but anything is still possible. Anyway, there is video from the Nintendo World Finals of the P switch being used as a "timer" with spinies above, ready to crash down on the player when the blocks they are standing on revert into coins. So in this case at least, spinies stay spinies while the P switch is active. Aaron44126 (talk) 12:41, 24 June 2015 (EDT)

Another change between the original game and Mario Maker's version: When Yoshi grabbed a powerup in SMW (Mushroom, Fire Flower, Cape Feather, 1-Up) it would automatically use it on Mario, but here he holds it in his mouth and it can be spat out. Same goes for Yoshi Eggs, which Yoshi could not originally interact with at all. Aitherion (talk) 20:24, 15 September 2015 (EDT)


 * That's in line with the NSMB behaviour. I suppose they wanted to keep it consistent within SMM, rather than with SMW.
 * Something that I saw elsewhere (but can't confirm for myself, hence not adding directly to the article) is that you can't safely spin-jump on rotating buzzsaws in SMM-SMW, whereas you can in the original game. - Reboot (talk) 22:24, 15 September 2015 (EDT)


 * I attempted to spin jump on those saw blades on someone's SMW themed course last night and can confirm that it doesn't work like in SMW. --Herobrine (talk) 23:37, 15 September 2015 (EDT)

Austalian release
Super Mario Maker will be released in Australia, New Zealand and Oceania in September 12 2015.

Source: TMK

Reference: http://themushroomkingdom.net/games/supermariomaker

--46.130.10.188 02:17, 26 June 2015 (EDT)

More objects
In the Super Mario Maker videos and trailers, there's some new objects not in this article such as Jelectros, will be added in this article.
 * Spike blocks take on the appearance of Jelectros when underwater in SMB3 style, I think. It should not be listed as a separate object. --Hiccup (talk) 06:15, 29 June 2015 (EDT)


 * Also, in SMW style, Spike Traps take the appearance of Sea Urchins from Legend of Zelda: Link's Awakening and Super Mario Land 2: 6 Golden Coins.--46.130.11.158 01:48, 4 October 2015 (EDT)

More shake to turn
Shake Rocky Wrench to turn Monty Mole

Shake Hammer Brother to turn Sledge Brother

Shake Dry Bones to turn Fishbone

Shake Boo into Boo Clock and shake again Boo Clock into Stretch --46.130.28.189 05:46, 6 July 2015 (EDT)
 * Are these guesses? Where did you get the info from? --Hiccup (talk) 08:29, 6 July 2015 (EDT)
 * Neogaf--46.130.59.211 13:02, 8 July 2015 (EDT)
 * Can you give a link? --Hiccup (talk) 13:22, 8 July 2015 (EDT)
 * NOPE: Dry Bones are Fishbones when underwater, Hammer Bros can become Sledge Bros by eating Super Mushrooms while in editor mode, and shaking Hammer Bro turns into nothing, and finally, Boos can become Stretches by dragging into ground and don't become Actual Stretches from SMB3. --46.130.11.158 01:54, 4 October 2015 (EDT)

Shaking Cheep Cheeps into Deep Cheeps!
I saw Nintendo Treehouse Live @ E3 2015 Day 1 Super Mario Maker Part 1 on YouTube and noticed in New Super Mario Bros. U style when you shake the Cheep Cheeps they turn to green ones but have an angry expression like Deep Cheeps but don't chase Mario do you think that these will be Deep Cheeps before the game is released?

Also can someone show me a Jelectro from Super Mario Maker?

Luigi Mushroom?
In this video they said that all the styles we saw here are the only ones. Where is the Luigi Mushroom? King Koopa (talk) 19:21, 10 July 2015 (EDT)

All Enemies Will Return
Due to the amount of enemies confirmed its safe to assume that all enemies from all themes such as yellow Koopas or chargin' chucks will return. 178.167.254.156 09:54, 14 July 2015 (EDT)
 * No, it really isn't. -- 09:58, 14 July 2015 (EDT)
 * That is speculation. And your title is misleading. --Hiccup (talk) 12:07, 14 July 2015 (EDT)

Proposal: Articles for Para-Enemies
FAILED 1-11

I know that the last one failed. But now we have seen that "an enemy but with wings" actually behaves differently to its normal counterpart (e.g. the Para-Clown Copter has a more jerky and random path, as opposed to drifting towards Mario, or a Para-Thwomp flies horizontally across the level until it is above Mario, instead of staying in one place). The "enemy but on top of another enemy" and the "enemy but bigger" variations have little impact on the actual enemy, which is why we didn't create articles for each and every variation. So I'm suggesting that we make a Para-X article for all enemies, mainly because they actually have major differences.

Proposer: (banned) Deadline: August 6, 2015, 23:59 GMT

Articles for Para-enemies

 * 1) Per proposal.
 * 2) Per Pyro Guy.

Keep it as is

 * 1) I think it would be pointless because, in this game they are a lots of enemies that never appear with wing. Super Mario Maker is a different genre of game from the Super Mario series, it's a construction game to built level of Super Mario Bros. and Nintendo create a lots of possibilities. Per Baby Luigi's comment, it will be more convenient.
 * 2) Per Baby Luigi's comment. The wings are still just a modifier for standard enemies.
 * 3) How many times must this be stated: the best course of action is to wait until the game is released. That way, we can better determine if these elements receive their own articles on clearer evidence rather than pre-release footage. I may be open for more articles, but now is too soon.
 * 4) I did plan on supporting this but I've decided that it's gonna be better if we wait until it comes out but some obvious enemies that act different with wings like Paraspinies do behave differently, but until then were waiting for it to be released.
 * 5) Per all, wait until the game is officially released before we start making articles for things that may or may not stick to the final version.
 * 6) - Yeah, we should wait until the game's released to make the call about whether we should make individual para-pages, one umbrella page for the form as a whole instead, or neither.
 * 7) Per Bazooka Mario.
 * 8) – Per all.
 * 9) Per all.
 * 10) Per Bazooka Mario.
 * 11) Per BL and Bazooka Mario.

Comments
I think the better idea is to say that giving X wings in Mario Maker makes it behave X way in their respective article 04:11, 23 July 2015 (EDT)

We should definitely document the different behaviours, but I am not sure how it should be done. --Hiccup (talk) 06:51, 23 July 2015 (EDT)

As said Pyro Guy, enemies with wings behave differently. It also seems to me a very significant change. Let us remember then that Parabuzzy also appear in the series of Paper Mario.--Sonic98 (talk) 13:55, 23 July 2015 (EDT)
 * Parabuzzy and Para-Beetles are two different things. 14:39, 24 July 2015 (EDT)

Do this proposal continues even if the proposer is block? Do it have to be deleted?-- 20:01, 25 July 2015 (EDT)
 * Interpreting proposals rules, the proper procedure is to add "blocked" next to Pryo's name, allow the proposal to run it's course and then if it passes, it's up to the supporters to enact any changes. -- Ghost Jam[[Image:Shyghost.PNG]] 20:31, 25 July 2015 (EDT)
 * Or the proposer when they get back, depending on the timeframe. It was written a while ago, but iirc, it's to avoid cases where good ideas die, or need to be tediously re-proposed and re-voted on (and it's better if bad proposals die properly too). - 21:05, 25 July 2015 (EDT)
 * Now I understand, thanks!-- 23:03, 25 July 2015 (EDT)

Stretch
There are two stretches in the wiki. Which one appears in Super Mario Maker? --New Super Mario Maker (talk) 07:48, 27 July 2015 (EDT)
 * It's Stretch, not the one from Yoshi's Island, there's no Shy Guy that are confirmed yet in the game.-- 10:44, 28 July 2015 (EDT)

Thanks! --New Super Mario Maker (talk) 03:26, 1 August 2015 (EDT)

Checkpoint Flag
I may have seen checkpoint flag. → http://www.nintendo.co.jp/wiiu/amaj/create/index.html Marioguy (talk) 09:50, 29 July 2015 (EDT)
 * Where do you see that? I never find it. The only thing I saw on this website that was "new" and never confirmed yet (I think) was the Blue Spike Top.-- 10:54, 29 July 2015 (EDT)

I saw something, I will check my link is ok. Marioguy (talk) 17:51, 29 July 2015 (EDT) Sorry, my bad. Marioguy (talk) 17:52, 29 July 2015 (EDT)

Do Yoshi can walk on Muncher?
Do Yoshi can walk on Muncher in all styles, because while he can walk on Muncher on Super Mario World, Yoshi can't in New Super Mario Bros. U?
 * Does Yoshi even appear in any levels with Munchers in NSMBU or NSLU? --Hiccup (talk) 12:48, 29 July 2015 (EDT)

I make a supposition, because in New Super Mario Bros. Wii, Yoshi can't walk on Muncher (this want to say that in recent games he can't) and by the way it's for that I make this question, because I saw Yoshi walk on spike and I don't think he can do this in NSMBU or NSLU, so, I want to know if he can walk on Muncher and spike in all styles.-- 19:25, 29 July 2015 (EDT)
 * Go and play the Best Buy demo then. Yoshi doesn't even appear in any levels with spikes in any of the NSMB games. --Hiccup (talk) 04:19, 30 July 2015 (EDT)
 * Sorry, we don't have Best Buy close to where I live and by the way, Muncher only appear in World 9-7 in NSMBWii, a level that Yoshi don't appear, so, why Muncher's article imply that Yoshi can't walk on Muncher?.-- 12:05, 30 July 2015 (EDT)
 * There is a level named Garden of Eating in Super Mario Maker. In it, there are Yoshis and Munchers, which Yoshi can walk on. Sorry for a late reply. 04:01, 25 August 2015 (EDT)

Self-Scrolling Levels
Proof. https://www.youtube.com/watch?v=Afn-G2UxfQY Marioguy (talk) 22:03, 30 July 2015 (EDT)

The SFX frog
In a new trailer, the narrator explains that you can add different sound effects using a frog. Also, you unlock objects daily.

(can't do this myself, as I'm editing from my 3DS right now.) 03:03, 13 August 2015 (EDT)

Do we have to add amiibo-exclusive characters once SMM is released?
Almost every other character other than Mario series is in SMM so I consider it some sort of a crossover-like game. So when it is released, are we allowed to create articles of some missing character featured in that mode? (e.g. Inklings from Splatoon series) -- CSR 17:40, 20 August 2015 (EDT)


 * I'd think not. They are just costumes and show off very little from their respective series. So I'd say a character costume who has a few unique sound effects and a possible pose or two hardly needs a full on article.

Every single para enemy I can think of.
These are also from the final release, so no changes will be made.


 * Para Goombas- already have an article on that.
 * Paratroopas- Also has article.
 * Para Spinies- They will curl up into balls and shoot spikes from their shells while flying horizontally.
 * Para Buzzy Beetles- Article already.
 * Para Bowser Jr- Will throw hammers and will hover occasionally. Also, he will fly back up if he falls into a pit.
 * Para Bowser- Hovers a lot.
 * Para-enemy in a Clown Copter- Faster, erratic movement.
 * Para-enemy in a Lakitu's cloud- instead of horizontal movement, zigzag movement.
 * Para Cheep Cheep- on land, they will fly up from the ground and hover, before going back down again.
 * Para Piranha Plant- In pipes, they behave like a Jumping Piranha Plant.

Feel free to add more. 04:31, 25 August 2015 (EDT)

The other way to unlock amiibo costumes
Hey guys, I just found out yesterday on Nintendo of Europe that you can unlock the amiibo costumes not only by tapping certain amiibo but also by completing the 100 Mario Challenge!

Source: http://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html#amiibo

Sarantis (talk) 04:25, 28 August 2015 (EDT)

Confirmed playable Characters
Ok, so by that, I mean what are the characters that are currently playable in this game via their amiibo? Such as Yoshi, I seen an amiibo of him making Yoshi a playable character in this game.--50.67.188.79 19:39, 4 September 2015 (EDT)
 * I know there's a list of the amiibo under Costume Mario. MarioComix (talk) 21:00, 4 September 2015 (EDT)

Request to move page from the 'Miscellaneous' to 'Super Mario series'
In the 'Mario series' template, it lists this game in the 'Miscellaneous' listing which is incorrect, it clearly should be listed in the 'Super Mario series' listing because of at least two reasons: a)The name is Super Mario Maker so it falls under the main series list.   b)It's still a platformer, even with the editing tools.
 * Support for that reason. 72.15.80.185 19:31, 12 October 2015 (EDT)

Amiibo Costume List
I have a picture of what seems to be all of the Amiibo Costumes so far, and I was wondering if and when a section on the main Article was going to be added. If it is going to be added I am willing to upload and source this image of all the amiibo costumes.

Thanks. 27.96.204.95 03:58, 6 September 2015 (EDT)
 * There's a full list on the Costume Mario page, probably because it would take up too much room here. -- 21:20, 6 September 2015 (EDT)

Future software update?

 * There's some information in regards to an upcoming update to the software. It might be worth looking at; http://www.neogaf.com/forum/showthread.php?t=1110137. If this does come to pass, the article will probably need to have an updates section added onto it. 20:00, 10 September 2015 (EDT)

Propeller Mushrooms can be put on rails.
Weegee lolz (talk) 16:48, 13 September 2015 (EDT)


 * Thank you for that pic. i will put it on the page. RoyNSMBU.png Roy Koopa 16:51, 13 September 2015 (EDT)


 * WiiU screenshot TV Super Leaf on rail.jpg Weegee lolz (talk) 11:39, 14 September 2015 (EDT)

Weirdly justified
The whole article is loading sort of justified right. There's a big gap on the left side. Meganerd18 (talk) 03:01, 14 September 2015 (EDT)

Medals

 * I know that as you earn stars, you'll gain more medals, but we will need to compose a list of all the medals, and the amount of stars that are required to get them. So far, it seems that getting a single star rewards you with the Goomba medal, while 50 stars rewards you with a Koopa Troopa medal (along with being able to upload up to 20 courses). 18:51, 14 September 2015 (EDT)

Mario knocks on door sound
The sound where Mario drives off in a car (see Trivia section in main page) isn't the only sound that has an extremely rare chance of being heard in this game. There's also a similar sound where Mario falls from a pit, goes off and keeps knocking on a door instead.

Source: https://youtu.be/IFhQ0tGYK5Q?t=11m7s

11:28, 15 September 2015 (EDT)

List of SFX?
Should we include a list of all SFX with their icons and what they do? --Herobrine (talk) 09:50, 16 September 2015 (EDT)
 * I'm iffy on that. We're not a resource for sound effects. If anyone is desperate, this download will suffice. 15:54, 20 September 2015 (EDT)

Super Mario Bros.

 * New Blooper pose
 * Platform stem changes

Super Mario Bros. 3

 * More detailed Shell, Rocky Wrench, Buzzy Beetle sprites
 * Chain Chomp's new block replaces wooden block
 * New door SFX and SMB2 Door sprite reuse
 * New Hammer sprite
 * Also from the GBA version, when Racoon Mario flies or glides and uses the tail, it is animated that wasn't featured in NES or the SNES remake.

Super Mario World

 * Yoshis with green arms
 * More detailed Magikoopa, Lakitu Cloud, Dry Bones, Podoboo sprites
 * Super Mario All-Stars based Fire
 * New Hammer Sprite
 * Changed Starman colors
 * Skull Raft behavior changes

General
--46.130.59.232 14:45, 17 September 2015 (EDT)
 * Ability to carry P-Switches
 * Goombas can swim

Death Sound Effects
Does anyone know what the alternate death sound effects when Mario dies and you hear him driving off or the like?

You know, the ones from here?

https://www.youtube.com/watch?v=G20BJZMNU4I

Cause the wiki says very little about them, and I can't find any reason they occur in game other than 'at random'.

Anyone?

User:Cheat-master30


 * Well, they are just little Easter Eggs that randomly occur when Mario falls into a pit. Although it is pretty dark... 02:30, 19 September 2015 (EDT)

Invincibility Glitch


Very interesting invincibility glitch that can be performed in Super Mario Maker.

OK, I added it. Can you leave a reference? Matt11111 (talk) 16:02, 20 September 2015 (EDT)

Also, I have a theory that this could possibly work with warp pipes as well. Can someone test this? I don't have the game... or a Wii U. Matt11111 (talk) 18:21, 20 September 2015 (EDT)

Invisible Platform Glitch


GameXplain explains a newly found glitch that allows you to make invisible platforms. 23:09, 6 October 2015 (EDT)

Checkpoint glitch
https://m.youtube.com/watch?v=BRwG4YMnakk

GameXplain explains a newly discovered glitch found in SMM. Can someone test this? I don't have Super Mario Maker and Wii U. --46.130.57.64 05:39, 7 November 2015 (EST) --46.130.57.64 05:39, 7 November 2015 (EST)

More differences from Super Mario World
JoshuaJSlone (talk) 17:53, 20 September 2015 (EDT)
 * In the original, dropping non-shell items (like P blocks) would cause them to drop nearly right in front of Mario. In SMM they get kicked several blocks forward.
 * In the original, it was possible to toss an item up, start climbing a vine, and catch the item to bring it up the vine with you. In SMM Mario won't catch the item.


 * You forgot to add this to article. --46.130.57.64 05:41, 7 November 2015 (EST)

Were the VSSMB thing is
Not much to say just go here https://m.youtube.com/watch?v=JTO5YY0rAy8
 * What's a VSSMB? And why did you send a GameXplain video? --Metalex123 (talk) 19:56, 23 September 2015 (EDT)

VSSMB=VS Super Mario Bros

Possible Enemy DLC for Super Mario Maker?
It would seem that NWPlayer123 has found evidence that the Angry Sun from Super Mario Bros. 3 and other enemies could be coming to Super Mario Maker as DLC. Could the Angry Sun Come to Super Mario Maker as DLC?! 20:16, 23 September 2015 (EDT)


 * See here for all of the toolbox icons in Super Mario Maker. credits to NWPlayer123. 20:48, 23 September 2015 (EDT)
 * It's either unused content or planned DLC. Either way, until it gets announced, this stuff will be in pre-release and unused content 21:11, 23 September 2015 (EDT)
 * "It would seem that NWPlayer123 has found evidence that the Angry Sun from Super Mario Bros. 3 and other enemies could be coming to Super Mario Maker as DLC". Nope. NWPlayer found blank images for objects that do not exist in the current version of the game. That is all. --Hiccup (talk) 05:51, 25 September 2015 (EDT)
 * I looked at the files, and the blank ones were named something like "angrysun.png". So maybe? 10:04, 25 September 2015 (EDT)
 * Blank images, eh? Well, Mario Kart 8's DLC also had blank pockets of data before subsequent DLC filled it in. 11:40, 25 September 2015 (EDT)
 * It's not just the Angry Sun that could get added, I also found possible evidence of Shoe Goombas and Super Leaves in NSMBU style. Niiue (talk) 21:06, 25 September 2015 (EDT)
 * Also, text-strings in the Super Mario Maker costume file indicate references unused amiibo costume stuff, which include Baby Mario, Ice Climber, Nabbit, a Windows Logo (!!!), and several more 23:44, 25 September 2015 (EDT)
 * I've also found some (possibly) unused enemies in this sprite sheet, namely these: [[File:SMM-SMB-GoombaUnused.png]],[[File:SMM-SMB-UnusedBoo.png]],[[File:SMM-SMB-Big-Steely.png]],[[File:SMM-SMB-Mario-ClownCar.png]],and [[File:SMM-SMB-Clown-Car-Tear.png]]. 17:21, 29 September 2015 (EDT)
 * Does anyone think there's gonna be more level styles in the DLCs, I'm really hopin' for Desert, Beach, Snow/Ice, Atheltic, Sky, Forest, Volcano and Haunted Forest Themes. --LTIan (talk) 12:35, 28 September 2015 (EDT)
 * There is no evidence to indicate there will or wont be any. And isn't "what you want in a game" forum talk? --Hiccup (talk) 13:12, 28 September 2015 (EDT)
 * Yes. 16:38, 28 September 2015 (EDT)
 * I also see Spiny's large spike in Random Talking Bush's rips from tSR (seen in SMB, 3 and World styles.) Possibly Spiny Shell Helmet destroyed. (That object is used, or unused?)
 * If you are talking about the spike on its own. That is used by Spinies with wings. --Hiccup (talk) 09:27, 2 October 2015 (EDT)

Update ver 1.10
I noticed that my copy of Super Mario Maker got updated today. What is this new update supposed to do anyway? 08:01, 24 September 2015 (EDT)


 * Same thing happened to me, mine also updated (Yesterday), but I don't know what the update was about.


 * The official release notes just claim that, despite being 223MB, "Adjustments have been made to make for a more pleasant gaming experience"... - Reboot (talk) 09:01, 24 September 2015 (EDT)


 * Forgive me for jumping on this topic a month later, but I remember hearing/reading that this 1.10 patch was meant to fix the Permanent Invincibility glitch. I don't quite remember where I heard it from (possibly from my fellow users on Serenes Forest), but I believe that's what the patch did. (Alex95 (talk) 00:49, 22 October 2015 (EDT))

Odd Find
There's a sprite of a Link's Awakening Sea Urchin in the game's graphics, is that actually used? Niiue (talk) 21:22, 25 September 2015 (EDT)

EDIT: I can't read

Question
Should speculation about a sequel be added into the article?


 * No, speculation is discouraged in MarioWiki 23:55, 25 September 2015 (EDT)
 * And that should include speculation on DLC/updates, prerelease and unused stuff. --Hiccup (talk) 05:30, 26 September 2015 (EDT)
 * That's true too, hence why this goes on talk page discussed first before we add it 15:31, 26 September 2015 (EDT)

Another Super Mario Bros. 3 difference
When Bowser ground pounds in the SMB3 theme, Mario will be stunned if he's on the ground, similar to the Sledge Bro. This wasn't the case with the original game. - Beed28 (talk) 13:50, 28 September 2015 (EDT)

I can't add this to article. This page is protected. Can someone unprotect this article? --46.130.11.158 01:37, 4 October 2015 (EDT)
 * it's not going to be unprotected. It's protected mainly it's a high traffic page and it would attract people with bad edits. If you want to edit the page, create an account and autoconfirm it. 14:51, 5 October 2015 (EDT)

Super Mario Maker Unused Sprites Help
Does any one know what the large green bubble and the green gem next to it on this sprite sheet are called? Thanks. 14:18, 28 September 2015 (EDT)
 * They look like Big Steelys, IMO. 14:21, 28 September 2015 (EDT)
 * What about the green gem? 14:43, 28 September 2015 (EDT)
 * Spikes? Particles? Who knows... 16:36, 28 September 2015 (EDT)
 * Pretty sure it's a teardrop for the Koopa Clown Car. Niiue (talk) 04:09, 30 September 2015 (EDT)
 * They are particles. --46.130.11.158 01:33, 4 October 2015 (EDT)

Does any one know why there's a Skinny Mario in his standard pose with an extra "button" on this sprite sheet, and what it's used (or not) for? 21:11, 4 October 2015 (EDT)
 * Probably a placeholder. Niiue (talk) 22:53, 4 October 2015 (EDT)
 * What for? 12:45, 5 October 2015 (EDT)
 * It doesn't look like a placeholder, it just looks like an unused sprite. 14:52, 5 October 2015 (EDT)
 * The Big Steely was too big that the clown machine storagrucion: Id 4352525242, Oct 5 2015 22:55

I also noticed that there is a castle bridge tile for all 6 level themes, and giant flagpole sprites on this sprite sheet. What are they used (or were supposed to be used) for? 21:59, 9 October 2015 (EDT)

Skinny Mario glitch
There's one more glitch exist in Super Mario Maker. There's also one bug/glitch exist in Super Mario Maker: It causes Weird Mushroom to appear, and if Mario uses it, it turns into Luigi's appearance.

Source: http://www.themarysue.com/skinny-mario

But I never played Super Mario Maker.

--46.130.11.158 05:51, 5 October 2015 (EDT)
 * I tried going to that link, but it doesn't work. do you have any other sources? 12:46, 5 October 2015 (EDT)


 * I fixed link --46.130.11.158 14:46, 5 October 2015 (EDT)
 * The video in that link does not exist, and whoever writes for that website clearly does not understand what a glitch is. 14:50, 5 October 2015 (EDT)
 * That's not a glitch. see here. 16:33, 5 October 2015 (EDT)
 * That is just a blogger putting a Kotaku joke article into their own words. --Hiccup (talk) 12:31, 6 October 2015 (EDT)

Sample levels
Is anyone creating the sample level articles? If not, then I'll do them. 02:45, 24 October 2015 (EDT)

Can you specify which ones you're doing? I would like to create some of them as well. Monkehz 02:55, 1 November 2015 (EST)


 * I was just thinking of doing the sample levels, but you can do official courses, if you want. I think is also doing these articles.  16:29, 8 November 2015 (EST)

Super Mario Maker glitches article?
SMM has a bunch of glitches, like invincibility or invisible tile glitch. New article must be created and called "List of Super Mario Maker glitches". Someone must make the article I requested. Various videos glitches seen. I don't have a Wii U and Super Mario Maker. Some glitches found in SMM.


 * 8-bit Mario in New Super Mario Bros U style: https://www.youtube.com/watch?v=h3eEwlU9gAw
 * Ceiling glitch (exclusive to Super Mario Bros. style): https://www.youtube.com/watch?v=TZ50MpgFlVU
 * Trampoline glitch (exclusive to Super Mario World style): https://www.youtube.com/watch?v=VqbC4QNJg8c
 * Invisible platform: https://www.youtube.com/watch?v=eOJubMsTfwc
 * Don't judge the block: https://www.youtube.com/watch?v=PXoIAxoLMy0
 * Ghost Mario: https://www.youtube.com/watch?v=j9WXQUBuzTQ
 * Big Mushroom glitch: https://m.youtube.com/watch?v=IW2MuqZtxSw

Note: Invinciblity glitch was already in main article, so, this glitch also added to glitches article, with along more glitches I requested.

--46.130.41.56 05:29, 26 October 2015 (EDT)
 * "8-bit Mario in New Super Mario Bros U style" is a rickroll video. "Invisible platform" and "Don't judge the block" are exactly the same thing. "Big Mushroom glitch" is not a glitch. --Hiccup (talk) 05:53, 26 October 2015 (EDT)

"Melting" ice blocks?
This page has, for some months now, mentioned that ice blocks in this game can be melted, but I have seen no evidence of this through any interaction. Other than being slippery, they behave exactly as standard Hard Blocks. - 68.114.226.103 19:29, 28 October 2015 (EDT)

Another NSMBU difference
In NSMBU theme, camera no longer zoom. --46.130.45.61 10:20, 31 October 2015 (EDT)
 * That's more of a per-level thing, than a whole game thing. --Hiccup (talk) 11:21, 31 October 2015 (EDT)

Mystery Mushroom costume unlock limit

 * Something has been bugging me lately about the costume unlock limit that exists for each difficulty of the 100 Mario Challenge. If you don't use any amiibo, how many costumes are unlocked on Easy, Normal, and Expert? Part of me was thinking that it was 20 for Easy, 45 for Normal, and 30 for Expert, but I'm not entirely sure, since I unlocked eight of the costumes with my amiibo figures. 16:13, 31 October 2015 (EDT)
 * When I did it, I had only one amiibo (Toad), and I got the message saying I'd unlocked all the available costumes after beating Easy 19 times. So, assuming the Toad costume is an Easy unlock, that would support your first number, at least. --Steve470 (talk) 23:54, 31 October 2015 (EDT)
 * The main thing to keep in mind, however, is that the costume unlocks are actually quite random. To know for certain what the limits are, one would have to unlock the 95 random costumes without using any amiibo. This question is simply here to try to expand the article further for the 100 Mario Challenge section. 08:28, 1 November 2015 (EST)

Mystery Mushroom costume list?
Should we have a list of costumes for the mystery mushroom, and how each is unlockable e.g. amiibos, 100 Mario challenge etc. ?Monkehz 03:07, 1 November 2015 (EST)
 * All that information should already be on or added to the Costume Mario page. MarioComix (talk) 03:51, 1 November 2015 (EST)

Thanks, I just saw that. Monkehz 04:38, 1 November 2015 (EST)

Update 1.2 Sprites
I will be uploading the SMB sprites in the newest update. No edit sniping please. 16:01, 4 November 2015 (EST)
 * Not everyone will know this, since not everyone will visit talk pages like this. If you're going to upload sprites, add them to the page immediately if edit sniping is your concern. 16:02, 4 November 2015 (EST)
 * Oh, ok. I was just following Pyro Guy's example.
 * TSR had the sprites and costumes from 1.20 update.

This update requires about 314.5MB of storage space. --46.130.47.43 01:44, 15 November 2015 (EST)
 * Where's the link to that sprite sheet? Because TRB specifically stated that they're unable to be ripped, thanks to the new file format they're embedded in. 02:05, 15 November 2015 (EST)

Official / Event Courses
The latest update for this game has added an official creators list and an event courses list to this game. With these now in place, my question is: how exactly should we go about covering all of the new stages? Obviously this page should be updated as per the new features, but should all the new stages receive their own articles as well? I know policy states that levels should have their own articles, and this should apply to the game's sample stages, but I'd just like to have a solid consensus on this before diving in.

-Toa 95 (talk)


 * I think in user-content focus games like WarioWare: D.I.Y. Showcase, we do have articles on official content such as List of WarioWare: D.I.Y. downloadable microgames. I think the same can be done for Super Mario Maker, and we make the levels standalone articles as well. So any officially created and/or endorsed levels should be covered here, and I don't see why not otherwise. 21:32, 4 November 2015 (EST)


 * Ah, yeah, I forgot about those when typing that. Yeah, that works perfectly.


 * -Toa 95 (talk)

Add Web Search!
Nintendo Driect live confirmed it!


 * Okay, can you give us a source please?

Here. https://www.youtube.com/watch?v=VF3AnGHbG6s

1.21 update

Update 1.20 requires storage space?
314.5 megabytes --46.130.132.150 03:11, 16 November 2015 (EST)

Skull rafts
Please add the Skull Rafts in the list of Course elements, and also add that shaking them turns them into faster blue-colored rafs. =) --190.207.21.178 22:53, 17 November 2015 (EST)


 * Skull Rafts are now called as "Lava Lifts".
 * At least in Super Mario Maker, they are. --Hiccup (talk) 08:41, 18 November 2015 (EST)
 * Sorry, I didn't know they were renamed. It still doesn't mention that shaking them turns them into faster blue versions, though. --190.38.17.55 21:54, 19 November 2015 (EST)
 * sigh.... This is what sucks about not being a registered user. Nobody will help you with any request because they're all lazy. Fine, don't add the shake thing. I just wanteds to help. See you never. =/ --186.94.229.50 18:45, 3 December 2015 (EST)
 * "They're all lazy"? It's not hard to register and, while it does take some time to get the rights to edit this page, it's all reasonable. I myself haven't played the game anyway and have no interest, so I can't be any help, but if nobody takes your request, why not just register and become autoconfirmed so you don't have to keep on making request after request? 03:09, 4 December 2015 (EST)
 * Much of my experience in editing MediaWiki has decreased considerably after my (sadly non-amicable) exit from Zelda Wiki in 2012. I thought that I could have made a very small, inoffensive request. I thought the edit could have been done by an user who did play the game and in only a few seconds (since registering and then waiting for 4 days would take much longer). Thanks for proving me wrong, now I know that the site doesn't want anything with me. Now bye. --190.77.164.242 13:30, 4 December 2015 (EST)

Ground is weird.
It seems like it's using the wrong ground tile. Weegee lolz (talk) 04:47, 21 November 2015 (EST)
 * I and one other person, at least, have also encountered this glitch. Does it stay like that even after loading another level, then loading this one again? --Hiccup (talk) 09:31, 21 November 2015 (EST)

More articles
I think there needs to be seperate articles for the Course Maker, Sound Effects (apart from Soundfrog), Event Courses, and Offical Courses. 18:11, 28th November 2015 (EST)

New update patch
i have this game and wii u and see the update patch from youtube (i can think is 1.30). New objects like brambal and fire koopa car are exclusive to nsmbu style. --46.130.27.78 02:04, 18 December 2015 (EST)

Also, there filesize approx. 400 megabytes on 1.30 patch?

i have info
I have information on version update 1.30 from link [24]. I can't edit the page, why not? And when can I? I would like answers to all questions so I can edit.--73.10.80.62 15:25, 21 December 2015 (EST)
 * Hello, the page is protected so that only autoconfirmed users can edit. -- 15:59, 21 December 2015 (EST)

Thanks, I'll do that. --73.10.80.62 09:44, 22 December 2015 (EST)

About Updates List
I was wondering, if we could use info about new updates and their changes from https://tcrf.net/Super_Mario_Maker#Revisional_Differences There's much detailed info about them. Piotrek1113 (talk) 07:50, 27 December 2015 (EST)

New glitch discovered
I found a new glitch. I'm not sure, how it is caused, but, you can crash the game by moving the finish goal into a block when moving it left. Not sure how it is done, I accidentatly found this when messing around with the PAX stage (Since you can download a copy into the game). Moving the goal to the left will cause the game to crash after a while. Wintermelon43 (talk) 08:19, 6 January 2016 (EST)