King Boo (Super Mario Sunshine)

King Boo is the leader of the Boos on Isle Delfino and appears as a boss in Sirena Beach, the fifth world of Super Mario Sunshine. He appears to be made from goop, which can be seen during his defeat. He dislikes spicy food, which serves as the key to defeating him.

While he was named King Boo by the North American localization team, the original Japanese version assigned him the same name as the Big Boos fought in Super Mario 64 and later Mario Pinball Land (ボステレサ, meaning Boss Boo), though both of those also have an additional different Japanese name.

History
King Boo appears as the boss of episode five of Sirena Beach, King Boo Down Below.

While Mario is searching Sirena Beach for Shine Sprites, King Boo takes up residence inside the basement of Hotel Delfino's casino. Down there. he produces enough noise to alert the hotel manager, who proceeds to inform Mario of the ghost's presence. The player can access the casino's basement by having Mario Ground Pound the purple tile on the giant roulette wheel. The inner ring of the wheel then descends, and the battle against King Boo starts. Players have no control over the camera during the King Boo boss fight.

King Boo's primary strategy in this boss battle is bringing out a giant slot machine with images of pineapples, coins, Stus, and question marks. Spraying King Boo with water will cause him to activate the slot machine with his tongue. If the player waits too long to do this, King Boo will start to send out smaller Boos to attack Mario. Once the slot machine is activated, all Boos will disappear, and there are five possible outcomes that determine how the battle will proceed.
 * Three pineapples make various fruits appear that can be picked up and thrown.
 * Three coins make 10 coins appear, which allows the player to restore Mario's health.
 * Three question marks summon three pairs of randomly chosen enemies. Mario needs to defeat them or evade them until they disappear to proceed. Possible enemies include Cheep Cheeps, who will lay upside down and flop, blue Cataquacks, who act like red Cataquacks, Bloopers, blue Electro-Koopas, and Poinks.
 * Three Stus make six Strollin' Stus or Smolderin' Stus appear, with the same conditions as above.
 * Any other combination causes several bubbles to appear. They leave behind Water Bottles after being sprayed with water, and will hurt Mario if he touches them.

After each round, King Boo will dive into the ground, then bring out the roulette wheel again. While the battle is ongoing, the three segments of the roulette wheel will constantly move in different directions; Mario can stop them in place by Ground Pounding the purple tile. The roulette wheel segments will start moving again every time King Boo dives into the ground; if Mario gets too close to King Boo during any of the above phases, he will dive into the ground and bring out the wheel early, possibly damaging Mario.

To get a chance to damage King Boo, the player needs to get three pineapples on the slot machine. To harm him, the player needs to have Mario pick up a pepper to set the ghost's tongue on fire, and then hit him again with any other available fruit. If he is hit without having his tongue disabled beforehand, King Boo will be harmlessly splattered and lick the fruit off him before laughing. After three direct hits with any fruit while vulnerable, King Boo will be defeated and release a Shine Sprite.

Trivia

 * While unconfirmed at the time of release, Encyclopedia Super Mario Bros. states that the enemies of Super Mario Sunshine are made from graffiti, which would include King Boo, explaining its defeat animation.
 * King Boo's sound for when he gets hit with a pepper was later reused for King Boo's horn in Mario Kart 8 Deluxe.
 * In Mario Party 7, Mathemortician features Red Boos with similar crowns to King Boo's.