Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)

Mainbrace Mayhem is the second level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also located on the Gangplank Galleon.

This is the first rigging level of the game. The Kongs are introduced to two new enemies in this level. These enemies include Click-Clacks and Klingers, whom they constantly meet as they climb up the masts. Being an early level, it shouldn't give the Kongs all that much trouble. The enemies that return in this level are Neeks and Klomps.

''Donkey Kong Country 2
At the start of the level, the Kongs must go east and walk up across the ship's yard, where a rope is found. The monkeys should climb up and then travel west, avoiding a few enemies. A bunch of ropes are at the end of the yard, and Diddy and Dixie must climb up on them to get the next part of the level, where they go east again. From there, they must climb across another group of ropes. There is a Klinger sliding on these ropes, so the monkeys should be careful. Afterward, they need to climb up a rope the a higher part of the ship's yard, where a Star Barrel is found. Halfway through the level, the Kongs have to move west, where a long line of Neeks are running around. The Kongs can easily beat them all if they throw the nearby barrel at them, which rolls down the whole yard and knocks them all off. The primates then must go up to rope and go east where there is a whole large group of ropes. They must carefully climb across them, without getting hit by a Klinger. When they are safely at the top of the next sail, the Kongs must simply travel west and jump on the next rope leading up. On the ropes, the are many Klingers, and the heroes must carefully go east across all the ropes, trying not to get hit. Finally, the end of the level is right at the end of these ropes, and the monkeys can finish the level by hitting the End of Level Target.

''Donkey Kong Land 2
From the start of the level, the Kongs must go east, jumping from yard to yard carefully. As they defeat enemies on the way, the Kongs should grab onto a rope and climb up to a higher yard on the ship, then move west. After they avoid more enemies, they must cling onto the next set of ropes to go even higher. Afterwards, they need to go east again and run across the yards while defeating many more pests, such as Neeks. Once at a dead end, the heroes should look the other way to find another large set of ropes to climb on. Eventually, they climb across a lone rope and jump to the Star Barrel. Halfway through the level, the duo needs to jump on the yard northeast from the Star Barrel and move along. Once on the next yard, they must go west where a Kremling is. The animals must simply beat him and get onto another set of ropes nearby, while watching out for Klingers, who slide down the ropes to knock the Kongs off. When the primates are at the top, they must jump on the yard to their right and walk up it. They soon come up to more ropes after that with Klingers on them. Carefully, the Kongs must climb up and then jump on the mast to the left. As they move along, they pass some Krunchas and finally jump off a spring to the end of the level.

Bonus Levels

 * The first Bonus Level is near the very beginning of the level. Dixie Kong must be the Kongs in the lead and look for a group of bananas making the shape of an arrow. She must then use her Helicopter Twirl to flutter off the yard and move through the air in the direction of the arrow, where she should see some ropes to climb on. To the right of the ropes is a Bonus Barrel, which she can go in to go to the Bonus Level. There, Dixie and Diddy need to climb up a series of ropes until they reach the Kremkoin and complete the Bonus Level.
 * The second Bonus Level is hidden in a cannon. Right where the Star Barrel is found, the primates must pick up a cannonball and carry it across the mast. At the end of the mast, there is a cannon. When they put the ball in the cannon, it glows, meaning that they can go in it. The cannon shoots them into the Bonus Level, where they beat some Klingers who are sliding on ropes above the Kongs. The two monkeys must use the crates and kannonballs around them to defeat all the baddies. Afterward, the Kremkoin appears, and the heroes win the Bonus Level.
 * The final Bonus Level is on a ship yard far west of the end of the level. The Kongs must use their Team-up move to reach the barrel. Once in the Bonus Level, the Kongs must climb up and down some ropes, collecting many stars. Once all the stars are collected, the Kremkoin appears and they complete the Bonus Level.

DK Coin

 * This DK Coin is hidden above the level's exit. The Kongs need to use their Team-up move to reach it, as jumping won't make them go high enough. Also, they can get the coin if they travel on the ship's yard that is east of the third Bonus Barrel.

Golden Feather (GBA Only)

 * To find the Golden Feather, the Kongs need to be on the group of ropes where the letter O is found. West of that letter icon, there is a hidden yard. The monkeys must jump on the yard. There are two Banana Coins, and in between them is the Golden Feather.

Bonus Level(s)

 * Starting from the Star Barrel, the Kongs must climb east up to a nearby yard, which is crooked. As they go up, they need to jump on to the next, still going in the same direction. Once near the end of that yard, the primates should jump down to the rope under them. There are some bananas to the left, which they need to jump to. As they fall, the Kongs land in the Bonus Barrel. In the Bonus Level, they must move across several ropes, collecting twenty stars on their way. When all the objects are obtained, a Kremkoin appears for the Kongs to get.

DK Coin

 * Starting from the letter O, the Kongs must jump down from the yard and get on the ropes below. While watching out for Klingers, they should see the DK Coin to the right. The monkeys must simply jump off the rope to grab it, and then land on the yard below.