WarioWare: D.I.Y.

WarioWare: D.I.Y. is a title in the WarioWare series. In Europe and Australia, the game is officially called WarioWare: Do It Yourself, but "D.I.Y." is still included everywhere in the game and is also present on the game’s logo. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan.

The game was confirmed on October 2 at the Fall 2008 Nintendo Conference, where a very short footage was shown. The American release was first announced at E3 2009. The European release date was first announced at Nintendo's European conference on January 25, 2010. The game was released in Japan on April 29, 2009, in North America on March 28, 2010, and in Europe on April 30, 2010. It was released in Australia on May 20, 2010.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title (D.I.Y. is short for "Do It Yourself"). The content can be shared via the Nintendo Wi-Fi Connection.

Features
The player is able to make their own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics or music.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.

Modes
The game is divided into 5 sections:

D.I.Y. Studio
In the D.I.Y Studio, the player can create microgames and look at his/her achievements.
 * Super MakerMatic 21
 * With the MakerMatic, the player can create microgames, records, or comics.
 * D.I.Y. Data
 * This shows the total number of sales, connections, contests enetered and medals. The more medals earned, the more records unlocked.
 * D.I.Y. Forum
 * The D.I.Y. forum is also located here which can sometimes give out helpful hints.

WarioWare, Inc.
Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.
 * D.I.Y. 101 (known in Europe as D.I.Y ABCs)
 * Here the player can follow the game's tutorial hosted by Penny Crygor and Wario.
 * Job Center (known in Europe as Job Centre)
 * The Job Center is here to help make some unfinished microgames.
 * Assembly Dojo
 * The Assembly Dojo appears when all the tutorials are passed. In the Dojo, te player can master 32 different techniques.

D.I.Y. Shop
All the pre-installed and D.I.Y. products are stored here.
 * Games
 * Play saved microgames made by the player or Diamond Software. The player can blend games together in the Game Blender.
 * Record
 * Listen saved records made by the player or Diamond Software. The player can mix the music together in the Jukebox.
 * Comics
 * Read saved comics made by the player or Diamond Software.
 * Sales Charts
 * The sales chart shows the most sold games. The list gets updated daily.

Distribution Center
Players can share their D.I.Y. creations with others along with the registration of friend codes. The player can also connect to the NinSoft Store.
 * Wii
 * Send or revise products from WarioWare: D.I.Y. Showcase.
 * DS
 * Send or revise products from another WarioWare: D.I.Y..
 * WFC (WFC is short for Wi-Fi Connecton)
 * Save D.I.Y. products on the Internet so registerd friends can download them. The NinSoft Store can also be accessed for Weekly Games, Big Name Games, and Contests.

NOTE: This part of the game is titled Distribution Centre for the Nintendo of Europe versions of WarioWare: D.I.Y..

Options Garage
Change the game's settings such as company name or watch the credits.
 * Change Name
 * Change the players name.
 * Change Brand name
 * Change the name of the players company.
 * Sound Settings
 * Change the sound setting from DS speakers to headphone speakers.
 * Microphone Test
 * Test how well the players voice is recorded by the microphone.
 * Staff Credits
 * Watch the credits and shoot down UFOs.
 * Clear Data
 * Delete all saved WarioWare D.I.Y. data.

Game Blender
As indicated above, here are five characters that have their own Microgames, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked. The player can also make his/her own stages with his/her own microgames.

Diamond Software
As mentioned in this headline, games under this category are made by Wario's crew, but are categorized under the brand name of Diamond Software. The microgame sets under this category are listed as follows:

Design Challenges
Periodically, Nintendo holds design challenges, also known as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time.

The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y. The challenges differ between regions.

The Wario Award Contest
A special contest known as The Wario Award Contest (also called The Wario Awards, Join the Warios or just The Warios) was held in conjunction with the North American version's release and was related to the first American design challenges. It ran from March 28 to May 16, 2010 and was open to residents of the United States and Canada (except Quebec). The contest was first announced through a print ad. Participants had the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles.

Players had to design a microgame using a theme of creatures, sports, or machines. When finished, the game had to be submitted within WarioWare: D.I.Y. for the respective design challenge. Afterwards, the player had to fill out the fields of the form at the official website as previously entered on the game screen in order to finish the entry. It was also possible to submit a microgame design concept via the game's website without owning the game by filling out the other form.

Screenshots
In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Trivia

 * The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.
 * In English localizations, this game (along with D.I.Y. Showcase) is the first WarioWare installment since WarioWare: Twisted! to feature the "SPEED UP!" alert prior to the speed for each microgame set getting higher. In the WarioWare: Twisted and WarioWare: Smooth Moves, the word "FASTER!" was used to alert players prior to the speed of the microgame set increasing.
 * Additionally, although the "SPEED UP!" alert music is the same for WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase, the music style for it differs in regards to the microgame set being played. This is also the case for when the game alerts players that they're about to head into a "BOSS STAGE" for that respective set.
 * All intermissions of microgame-stages look like televisions. Also, all the stories of Diamond Software stages are presented as television programs.
 * When the player is creating a microgame and gives it the name Mario Paint, original Mario Paint music will play in the graphic editor instead of the normal music.