User talk:Megadardery

Game and Wario Maps
I'm uploading a few screenshots of Game & Wario maps that you can replace with maps.


 * I'm going on vacation soon, I'm uploading those maps after 23rd.-- 15:20, 15 August 2014 (EDT)

Shroom Reminder - September
Superchao (talk) 15:19, 6 September 2014 (EDT)

Signature
I fixed my sig to this!

Shroom Reminder - October
Because this is so late, I'm giving you extra time. Sorry! Superchao (talk) 09:09, 8 October 2014 (EDT)

Shroom November
Superchao (talk) 09:39, 2 November 2014 (EST)

Megadardey is actor too!

Reply
I didn't noticed it already have a category, sorry. About the broken templates, I will fix it soon
 * I already fixed some of them. You can continue if you want.-- 08:07, 15 January 2015 (EST)

With love, The 'Shroom

 * Hey Megadardery, this is SMB. I am the Director of The 'Shroom again, so you'll be sending your section to me and (Edofenrir) on the forum now. I look forward to working with you for the next year!  21:39, 7 February 2015 (EST)

The 'Shroom - March 2015

 * 21:52, 7 March 2015 (EST)

Wide image
WOW! Thank you so much for fixing it! 17:26, 27 April 2015 (EDT)

RE: Interesting artworks
Thank you, but i happen to be fully aware of that. The reason i didn't add them, is because i was busy.

You prefer the original SM64 to the remake?
i think the remake is better. i mean, it has one character that was rumoured to be in the original: Luigi. it also has Wario and Yoshi. plus, it has minigames! and the Extra 30 Stars add an extra Challenge. but, i can't blame you. i mean, the original IS cool. Mariokid (talk) 06:32, 3 November 2015 (EST)
 * Controls... Unbalanced characters...-- 12:43, 3 November 2015 (EST)

RE:Paper Mario: Thousand-Year Door screenshot
I don't have a Paper Mario: The Thousand-Year Door ISO and I have no plans to acquire it nor play the game. I'm really sorry about that but you have to ask someone else about taking emulator screenshots for that game. Unless my sister actually agrees and gets an ISO for that game, but I personally don't. Nothing against you, really, it's just that I really don't feel like grabbing an ISO (which takes up a lot of time to download and a good chunk of space mind you) just to take screenshots for a game I personally don't really care for. 13:56, 13 November 2015 (EST)
 * One more thing, remember how powerful my computer used to be? Probably you don't, but it could run Wii games at locked 60 fps. Well that graphics card broke a few weeks ago (my AMD Radeon r9 200 series video card to be exact). I have to use a weaker replacement that's very unstable so my computer isn't as powerful as it was before. 14:02, 13 November 2015 (EST)

Paper Mario bestiary
Nice work with planning on merging the two tables of the Paper Mario bestiary - even if it sacrifices its sortability - but any plans for the information from the third table (all the enemy notes, attack patterns, etc), whether we should add those to the table or place them in the enemies' respective pages? --Zootalo (talk) 10:00, 26 December 2015 (EST)
 * It was discussed on the boards, and yes they are going to go in the enemies' respective pages, if you are interested in doing that go ahead, I don't feel like doing this right now.-- 10:24, 26 December 2015 (EST)

PMTTYD Bestiary
Originally, I was going to create multiple sortable tables like I did with the Paper Mario one, even creating a table just for the status ailment rates, but that would've looked stupid for the same reason the Paper Mario one's getting another facelift (beyond that, I've been focusing on gathering data from other games, so the TTYD bestiary has been on the backburner since). If you're going to revamp the bestiary anyway, you don't need my "permission" to do so. It's definitely in need for an overhaul, though. --Zootalo (talk) 10:44, 28 December 2015 (EST)
 * Yeah, I can't help you there, then. If TTYD had cut-and-dry rates/turns for those status ailments somewhere -- as seen in Floogal's GameFAQs guide for Paper Mario, having actually tested things in-game -- they would've been posted here by now. These rates are confusing because they're probably not even rates to begin with (because some values go above 100 "%": does that mean an enemy can get afflicted with something for more turns? The "rates" may be multipliers instead, with 100 being the default). JDaster64 was the one that actually dug up these values from the game's coding; maybe you could ask him how they work. --Zootalo (talk) 11:23, 28 December 2015 (EST)

RE: Regarding the Take Better N64 Snapshots subpage
Here's a run-down how I feel about in-game screenshots: -- 16:46, 15 January 2016 (EST)
 * NES (256x224/256x240), SNES (256x224/256x240), N64 (320x240 no Expansion Pak, 640x480 for Expansion Pak games), GB (160x144), GBC (160x144), GBA (240x160), NDS (256x192 for each screen), and 3DS (400x240 top screen, 320x240 bottom screen); restrict resolution to 1x native because emulators for these devices are doing excellent with screenshot code (exception being 3DS because no good emulators are known to exist yet and the only way to take clean screenshots is to hack the device with modkits). PNG is best in almost all cases.
 * GCN and Wii; The developers of Dolphin say that the screenshot code is all screwed up. Their work-around is a pain in the butt to get images looking sharp and not have jaggedness to them. That is why I have uploaded oversized images. I would be taking 1x native if the screenshot code didn't take screenshots of what is rendered to the window but rather the buffer before it gets rendered to screen. Although I will say that if an image isn't at least 640x480 (most GCN games as a few GCN games support widescreen natively, such as F-Zero GX) or 854x480 (16:9 Wii games), images should be tagged with.
 * Wii U; GamePad is 854x480 and the Wii U can output 1920x1080 although Miiverse posts shrink images down to 800x450 JPEGs. I don't know what is best. If I were to guess, this wiki should take in 1920x1080 HDMI and 854x480 Gamepad screenshots.

RE: Images to be deleted
I have been doing that. I have been specifying the reason via link to the file ( File:name.jpg ). I've been doing that for the past three months now. Talk to. I also have been using for images I am unsure of (different from ). -- 15:02, 18 January 2016 (EST)
 * I thought I was using the tag correctly. The wording the tag uses, it gives users a chance to talk it over before a moderator deletes the item. There are some files I have no idea how it was used or planned to be used so I don't start up a talk page. -- 15:40, 18 January 2016 (EST)
 * OK then, but who is going to plunder the depths of Special:UnusedFiles? I don't think anyone does but me. I was using the tag in hopes someone would notice (like you have) and start talking it over because I don't know what to do with most of those files I tagged with . If you were wondering, there have been a few times I found unused files and repurposed them to bring them back to life. -- 15:53, 18 January 2016 (EST)

RE: PNG monstar
I am aware. If the storage becomes too much, there are ways to remove the archived versions of the file.Look here. I'll be sure to pass it onto admins, such as, , or , when needed. -- 15:23, 20 January 2016 (EST)
 * I have seen other users do this before. Occasionally I run into an image that uploaded a fully optimized version of the image. I always thought this to be encouragement to compress the image first before uploading. I was merely further encouraging it. If this is against rules of MarioWiki to overwrite files with optimized PNGs where the optimization is minimal (like TCRF.net), I'll stop. -- 22:04, 20 January 2016 (EST)

Wii U
For the past week, I have been talking with about my sandbox page that is about setting some ground rules for getting the best screenshots for MarioWiki. I say it is near finalized. Overall, he likes where it is going and the rest of the staff like it too but I have a few loose ends to fix up, specifically the Wii U. He told me that you and would be more knowledgeable about the Wii U's inner workings. I suggest you read up what I had to say about the Wii U to him. I know you can't make edits to the sandbox page but you can add your comments here. -- 17:43, 9 February 2016 (EST)

How do you deal with artwork that comes as PSD?
I.e. do you know of any free software that can remove backgrounds from PSDs properly (not GIMP)? --Hiccup (talk) 08:13, 16 February 2016 (EST)
 * Could you convert this (losslessly)? If it has multiple layers, please export each layer. --Hiccup (talk) 14:14, 17 March 2016 (EDT)

Edit for SM64
The edit was very good! --MarioMario456 (talk) 11:19, 12 March 2016 (EST)

Sandbox?
I've noticed you and a number of other users have something called a "Sandbox." I was wondering what it was and how I can use one? I'm not sure where to go to find out... 15:00, 8 April 2016 (EDT)


 * Thanks for the info! I'm not sure what to do with it yet, but it's always nice to know ahead of time :) Thanks again! 17:54, 8 April 2016 (EDT)

Proposal Active
I remember you talking to me about usage here. I now have a proposal active to address these issues. Please look at it when you have the chance. -- 21:15, 9 April 2016 (EDT)
 * User talk:Wildgoosespeeder/QualityRequestTypes/sandbox Talk created to work out kinks in my proposal. -- 03:42, 12 April 2016 (EDT)

RE: quick question
Quick copy-paste. -- 17:15, 10 April 2016 (EDT)
 * Yes. I should have been more careful. I guess only a few images were affected. I can correct those (the ones I see negative bytes change for at least to correct part of the problem). -- 17:25, 10 April 2016 (EDT)

RE: A quick notice
There has been some on-going talks at User talk:Wildgoosespeeder/QualityRequestTypes/sandbox. Haven't heard a thing from you (I don't know if are aware of that page). Seems like a few, like me, (on his talk page), and ), are gravitating towards the native resolution for N64 games because it most accurately depicts the games. HUD elements tend to be pixelated in higher resolutions or filtered (in an ugly way or smoothing out jaggedness filters). Some of the images I am replacing even have emulation mistakes or effects that a real N64 couldn't do (aside from oversized resolutions). The plug-in I use to generate the screenshots is the closest to real hardware that bypasses the conversion from a digital signal (internal resolution) to analog (composite video out). If it makes you feel any better, I haven't touched certain images, such as File:Koopa Bros. Fortress.png and File:Goomba Village.PNG. -- 19:53, 17 April 2016 (EDT)