Talk:Paah

Really needed?
Is this page really needed? -- 14:05, June 24, 2022 (EDT)
 * It's a recurrent game feature with a perceptible effect on gameplay. Therefore, yes. 15:25, June 24, 2022 (EDT)
 * Also, the effect on gameplay is hardcoded into the "bah" itself rather than just being aligned to the occurrence of the "Bah"s, so the gameplay effect isn't a coincidence. 15:32, June 24, 2022 (EDT)
 * Yep. To wit, when a level's current music changes as a result of obtaining a star, pressing a P Switch, or some other thing happening, and there are consequently no vocals or equivalent sounds in the new music, enemies stop responding to the audio. This is the case in all NSMB games. Perhaps both this bit of information and yours should be incorporated somewhere in the article. 15:51, June 24, 2022 (EDT)
 * IDK if that's the case; "bah" noises don't seem to line up very well when you put music mods in New Super Mario Bros. Wii; enemies still "react" with custom soundtrack, and not in sync. 22:41, June 24, 2022 (EDT)

“Bah” in The Super Mario Bros. Movie
When Mario exits the Warp Pipe to Peach’s Castle, the note that plays at the end of the song playing is the “Bah” sound.

You can copy and paste this into the article if you want, while adding to it of course. This was signed by NintendoFan08 14:13, December 10, 2022 (EST)

Rename to Paah?
Since the original sample as it appears on the CD Library is called "Paah", shouldn't we be calling the article that unless Nintendo comes out with a unique name for it? We don't plan to put this to a vote unless it feels contentious enough, but just wanted to know what others think. (Bah would probably remain a redirect, since most people know of it as the "Bah" sample.)  ~Camwood777  (talk)  17:08, December 30, 2022 (EST)
 * If there's no other working source for it, I agree. LinkTheLefty (talk) 17:46, January 4, 2023 (EST)