Fuzzy

"Meeeeork! Meork! Come and get it if you can! Nyeah, nyeah!"

- Fuzzy

Fuzzies, also called Fuzzles, are small, black-furred creatures with unusual, spiky bodies. They possess two strabismus eyes and large teeth. Despite displaying some level of intelligence and the ability to speak, Fuzzies are, for the most part, erratic creatures. Fuzzies made their debut in Super Mario World.

Super Mario World
Fuzzies first appear in Super Mario World as particularly rare enemies found circling blocks or the wire-like constructs floating in mid-air. They first appear in the same level where ON/OFF Switches first appear, Donut Plains 3. Fuzzies do not directly attack Mario or Luigi and only do damage if their paths happen to intersect. The ones circling around blocks can be defeated, either by Yoshi or by tossing (or kicking) a Koopa Shell at them. Caped Mario can also use his Body Press against them. Fuzzies are among the few enemies not shown during the game's end credits.

New Super Mario Bros. Wii
Although absent from the first New Super Mario Bros., Fuzzies, along with bigger versions called Big Fuzzies, neither of which were named in the Prima Games guidebook, reappear in the game New Super Mario Bros. Wii where they are found in Worlds 7 and 9. They act the same way as they did in Super Mario World. Unlike in Super Mario World though, they can be defeated by being frozen and shattering the block of ice they are trapped in or blasting them with fireballs as Fire Mario. Fuzzies can also be found on wires and are mostly in sky levels. They appear in World 7-3, World 9-5, and World 9-8. They are usually found in big groups, and they also do flips when they jump from one wire onto another.

Super Mario Galaxy 2
Fuzzies appear in Super Mario Galaxy 2, marking their first appearance in a 3D Super Mario title. They first appear in the Honeybloom Galaxy, moving up and down the orange poles that Mario or Luigi can climb. Fuzzies are also found in the Flipsville Galaxy, where they can be defeated with a Spin Drill. They look very similar to how they did in New Super Mario Bros. Wii, though they leave behind black smoke clouds as they move.

Super Mario 3D Land
Fuzzies later appear in Super Mario 3D Land. Mario must avoid them on tightropes in this game. They are invincible unless Mario (or Luigi) touches them while invincible.

New Super Mario Bros. 2
Fuzzies appear in New Super Mario Bros. 2, acting the same way as in New Super Mario Bros. Wii. They can be defeated by shooting them with a fireball, using a Star, using a Super Leaf tail whack, or using a Gold Flower. They appear in World 2-A and World 4-C, the latter of which marking their first appearance underground in the Super Mario series.

New Super Mario Bros. U
Fuzzies, along with their larger cousins, return in New Super Mario Bros. U, acting the same as they did previously. They first appear in Fuzzy Clifftop of Rock-Candy Mines.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Fuzzies reappear in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. In this game, they have the ability to move without the aid of a line. They are generally found in Shadow-Play Alley and moving through and around Clear Pipes. Like in previous games, they are almost invincible, as they can only be defeated by a Super Star, Lucky Cat Mario, or a Potted Piranha Plant. Fuzzy Hordes also make an appearance in Fuzzy Time Mine. They have a regional variant that features cat ears and a tail found in Super Mario 3D World + Bowser's Fury, specifically in Risky Whisker Island. Here, a potted Cat Piranha Plant must be taken around the lighthouse to eat the Cat Fuzzies and award Mario with a Cat Shine.

Super Mario Run
Fuzzies appear in Super Mario Run as enemies moving in trails.

Super Mario Odyssey
Fuzzies reappear once again in Super Mario Odyssey, where they can be found in the Metro Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Mushroom Kingdom, Moon Kingdom, and the Darker Side. They can travel on electrical wires and tracks. In the Lost Kingdom, Mushroom Kingdom, and Moon Kingdom, they can be found in 8-bit segments, using their sprites from Super Mario World. They can also come out of the wall, connected in a line. This makes them the only enemies in the 8-bit segments that do not originate in Super Mario Bros.

Super Mario Adventures
In Super Mario Adventures, a Fuzzy makes a small appearance, being among the monsters sent by Bowser to attack Princess Toadstool's Castle.

Paper Mario
Fuzzies make a return appearance in Paper Mario, which reveals a large group of them inhabiting the woods behind Koopa Village. Fuzzies attack by draining HP from Mario. Outside of battle, they move about by hopping, and can secrete webs from their bodies to hang from in a similar manner to s or s. When Mario first reaches Koopa Village, he finds it under attack by a horde of Fuzzies who are harassing the Koopa Troopa inhabitants of the village. After Mario defeats the apparent leader of the Fuzzies, who stole the Blue Shell of Kooper, the Fuzzies "promise" to behave and stop attacking the village, at least for a while. A Fuzzy can also be fought in Shy Guy's Toy Box if Princess Peach tells Bowser that a Fuzzy is one of Mario's worst fears, Kammy Koopa then warps one into the Toy Box to guard a treasure chest and defeat Mario.

Two variants also appear: the Green Fuzzies of Forever Forest, also known as Forest Fuzzies, and the Jungle Fuzzies of Lavalava Island. A similar enemy known as the Swoopula also acts and attacks like a Fuzzy.

There is a piece of Toad Town News that warns their invasion in Koopa Village.

Also, an aqua colored Fuzzy was intended to appear, but it never made it into the final version.

Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Fuzzies appear as semi-common enemies, first appearing in Shhwonk Fortress and later, one appears as a member of the Fuzz fighting team in the Glitz Pit. They also appear in the first floors of the Pit of 100 Trials. They have the same parasitic method of attack as in the previous game. Green Fuzzies also reappear, and the Jungle Fuzzies from the previous game are replaced by the similar Flower Fuzzies. A new type of Fuzzy is introduced as a mini-boss, called the Gold Fuzzy, and the Fuzzy Hordes, a large group of Fuzzies, are also introduced in this game.

Super Paper Mario
In Super Paper Mario, Fuzzies appear as enemies on the Planet Blobule, where unlike their previous appearances, instead of draining HP, they attack other creatures by bouncing into them. The most dangerous type of Fuzzy (called a Dark Fuzzy) is introduced in this game. Flower Fuzzies, repurposed as Pink Fuzzies, also return from the previous game.

Paper Mario: Sticker Star
Fuzzies make another appearance in the Nintendo 3DS game Paper Mario: Sticker Star. They are one of the few enemies in the game to retain their appearance from the first three Paper Mario games. They only appear in level 4-5, Whiteout Valley, where they ride the ski lift bar, coming from the front and back. Once a Fuzzy reaches Mario, it jumps up and falls onto Mario unless he either swings his chair out of the way or jumps to knock the Fuzzy away while it sits directly above Mario's head. Fuzzies often appear in groups of 2-4. In battle, all a Fuzzy can do is simply bounce and slam into Mario. However, if a Fuzzy is hit and not defeated, it multiplies into two Fuzzies, similar to their multiplication powers in previous Paper Mario titles.

Paper Mario: Color Splash
Fuzzies return in Paper Mario: Color Splash, keeping their appearance and attack from the previous game. They can be found in The Golden Coliseum, Redpepper Volcano, Toad Trainworks, and Sunset Express. If jumped on or hit by Mario's hammer outside battle as a First Strike attack, they are defeated without having to start a battle. A Fuzzy is the first-round opponent in Roshambo Temple #5. Fuzzy Stacks can be encountered in Redpepper Volcano and Toad Trainworks.

Paper Mario: The Origami King
Origami Fuzzies appear as enemies in Paper Mario: The Origami King. However, Mario cannot enter battle with them, and they instead only act as obstacles in the overworld. Mario will lose HP if he collides with them, but can defeat them by hitting them with the Hammer.

Mario Party: Island Tour
Fuzzies once again make an appearance in Mario Party: Island Tour, in the minigame Buzz a Fuzzy. The player has to use the suctions to capture as many Fuzzies as they can. A Fuzzy also appears as one of the tiles in the minigames Match Faker and Tap Dash.

Mario Party 10
In Mario Party 10, Fuzzies appear in multiple minigames, some appear in Airship Central to take away Mini Stars; they also appear as obstacles in Fuzzy Fliers, and as a selectable enemy in Meanie Match.

Mario Party: Star Rush
Fuzzies appear in the minigame, Dodge Fuzzy, Get Dizzy in Mario Party: Star Rush as the primary obstacles. They move in a rail, where players need to spin past them to progress. If players get hit by them, they get stunned momentarily.

Super Mario Party
Fuzzies appear in Super Mario Party as non-playable characters. They are featured in the Fuzzy Flight School minigame, where the players must dodge them in their planes. A Fuzzy can also appear in Absent Minded as one of the characters that can be selected.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Fuzzies appear in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions as projectiles that are spawned by the Fuzzbush. They appear purple in the original Game Boy Advance version while they are reverted to their current design in the Nintendo 3DS remake. Unlike other Fuzzies, these can poison Mario and Luigi.

Mario & Luigi: Paper Jam
While regular Fuzzies do not appear in Mario & Luigi: Paper Jam, Paper Fuzzies appear as uncommon enemies.

Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and Mario Kart 8 Deluxe, a Fuzzy appears on the logo for the sponsor Fuzzy Battery.

Mario Kart Tour
Fuzzies once again appear as cameos in Mario Kart Tour on Fuzzy Battery signs, which can be seen in Waluigi Pinball and the new New York Minute courses.

Captain Toad: Treasure Tracker
Fuzzies appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports in Clear Pipe Puzzleplex, Biddybud Snow Stroll, Poison Canal Cannon Run, Shadow-Play Alley and Clear Pipe Cruise. They can only be defeated using a Super Pickax or an Invincibility Mushroom, and unlike most enemies in that game, do not react in any way to the touch screen / pointer interaction.

Dr. Mario World
Fuzzies appear in Dr. Mario World as assistants. Their stage mode effect is to grant a chance that the first three capsules will be of matching color, where both halves will be changed to the same color based on the left half's color. The effect has a 40% chance to activate on the first level and an 80% chance to activate at the maximum level. Their versus mode is to instead clear a column on the user's side of the stage if the opponent uses a skill. Two of them are rewarded as assistants, where each are obtained by clearing the first areas of World 22 and World 29.

WarioWare: Get It Together!
Fuzzies appear in WarioWare: Get It Together! in the New Super Mario Bros. U microgame where players must avoid them to collect coins. If they have attacks, they can be defeated. They are also present in level 2 of the Super Mario World microgame.

Perfect Ban Mario Character Daijiten
''' チョロボン 　クリープ族 　落ち着かがない ゲーム　ワールド ''' とってもじゃまなヤツ レールの上をグルグル回っているおじゃま虫. こちらの攻撃が、まったく通用しないので、タイミングをはかって、うまくよけるしかない. 障害物のつもりで、先に進もう.

 Fuzzy  Tribe: Creep clan Disposition: Keeping one's cool Game appearances: World ' He's a big pain in the butt ''The meddler is circling on the rails. You have to time your attacks to avoid them. Let's move on as if it were an obstacle.''

Paper Mario: The Origami King

 * Gallery description: They move along walls fast. They won't fight you, but touching one will cause damage, so maybe don't do that?

Super Mario Run

 * Notebook bio: "This black-colored foe moves along railings. Its body is covered in spikes and is basically unstompable."

Dr. Mario World

 * Stage mode: "Grants 40%/50%/60%/70%/80% chance of initial capsules (3) will be matching-color."
 * Stage mode (Prior to version 2.3.0): "Grants 5%/10%/15%/20%/25% chance of initial capsules (3) will be matching-color."
 * Versus mode: "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance to clear a column in your stage."

Gallery
