Dash Panel

Dash Panels    (also formatted dash panels,    and also called Zippers,  Dash Zones, booster arrows, Speed Strips, Rainbow Ramps, Turbo Tiles, Turbo Plates, and Speed Pads ) are special panels that appear as a stationary power-up in the Mario Kart series. The appearance of these panels has changed throughout the series' history. Dash Panels give powerful bursts of speed for the player's kart and are often used to achieve maximum speed on big jumps and slopes, as well as to gain advantage over opponents. If the player uses a Mushroom or a Mini-Turbo on any of these panels, nothing will happen; however, the player will go faster if they slipstream over one.

Super Mario Kart
In Super Mario Kart, Dash Panels appear as yellow arrows and are very rare. They appear in seven courses: Bowser Castle 1, Mario Circuit 2, Ghost Valley 2, Bowser Castle 2, Mario Circuit 3, Bowser Castle 3 and Ghost Valley 3. In Mario Circuit 2 the arrows are used to make a large jump and are mandatory in order to complete the track.

Mario Kart 64
Dash Panels return in Mario Kart 64 in two courses: Royal Raceway and DK's Jungle Parkway. They appear as yellow and red scrolling arrows, and are used to launch racers over large gaps (similar to the cannons that appears in future Mario Kart courses like DK Mountain and Airship Fortress). The ramps in Koopa Troopa Beach are also red and yellow, but the arrows look different and they do not have Dash Panels on them, and thus do not launch or speed up racers.

Mario Kart: Super Circuit
Dash Panels reappear in Mario Kart: Super Circuit, with there design being similar to their design in the previous game, albeit being smaller. Unlike in previous games, they are fairly common, appearing in fourteen courses. They once again provide a burst of speed like in Super Mario Kart but are often used to make large jumps off ramps, such as in Ribbon Road. With the exception of Mario Circuit 2, all extra courses had their Dash Panels removed.

Mario Kart: Double Dash!!
Dash Panels reappear in Mario Kart: Double Dash!!, where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being just as fast as a Mushroom.

Mario Kart DS
In Mario Kart DS, Dash Panels reappear with a design similar to Mario Kart: Double Dash!!'s design except with more vibrant colors. In this game courses with Dash Panels from games older than Mario Kart: Double Dash!! keep the original booster design, such as in GBA Bowser Castle 2.

Mario Kart Wii
Dash Panels reappear in Mario Kart Wii, where they have a similar design to the ones in Mario Kart: Double Dash!!, but in most courses, the color only changes from pink to red, orange and yellow. Players can now trick off Dash Ramps in order to get a jump boost. Every nitro course in the game features a Dash Panel, a tradition that would happen in later Mario Kart games. Most retro courses from games older than Mario Kart: Double Dash!! that contain Dash Panels keep the original design, such as in Mario Circuit 3. Vertical dash panels are also introduced in this game, which allows the player to perform tricks off the sides of the courses.

Mario Kart 7
Dash Panels reappear in Mario Kart 7, where as well as the regular speed boosting orange ones, a new variant called Glide Ramps appear, with these panels not boosting speed and only deploying the Kart's Glider when driven over. Rings are also new, with them providing a short boost of speed when the player is glides through them and thus functioning like an air-based Dash Panel.

Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and Mario Kart 8 Deluxe, Dash Panels now have pixelated animations like the ones in Super Mario 3D World. Regular Dash Panels, Glide Ramps from Mario Kart 7 and rings appear in the game, as well as a new Antigravity Panel which denotes the start of an anti-gravity segment and automatically sets the Kart into Anti-gravity mode. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on/off when passing over the anti-gravity panel.

In some courses, some Dash Panels become inactive under certain conditions: In Cloudtop Cruise, Bowser's Castle, and Super Bell Subway, players can drive on the Dash Panels that are in contact with hazardous obstacles, but they cannot get a boost when the panels are in their inactive state.
 * Cloudtop Cruise: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
 * Bowser's Castle: When they are in contact with the Bowser Monument's fist.
 * Rainbow Road: They switch on and off when the conveyor belts change directions.
 * Hyrule Circuit: When not all of the Spin Boost Pillars' diamonds are lit up.
 * Super Bell Subway: When a train drives on one, the Dash Panel will shut down.

Diddy Kong Racing
Zippers appear in Diddy Kong Racing and Diddy Kong Racing DS, with their functionality being nearly identical to the Dash Panels of the Mario Kart franchise. There are three variants of Zippers, one for each vehicle: Cars, Hovercrafts, and Planes. Each vehicle's Zipper has its own appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle, and are located on bodies of water. Lastly, the Plane variant is ring-shaped and is located in the air.

All three vehicles can technically use each Zipper variant, but some vehicles cannot reach some of their variants. Planes can reach any type of Zipper, Hovercrafts can only use the waterborne and ground variants, while Cars can only use Zippers on land. Zippers sometimes do not appear if a player drives in an unassociated vehicle. Zippers give off a greater boost of speed if the player lets go of the button before hitting one. Additionally, Plane Zippers briefly lag the game if approached at a certain angle.

Mario & Sonic at the Olympic Games
Dash Panels appear in the Nintendo DS version of Mario & Sonic at the Olympic Games, were they appear in the Dream Race event and function similarly to their appearances in other games.

Mario & Sonic at the Olympic Winter Games
Dash Panels reappear in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, where they appear in the Ski Cross Racing event, functioning the same way as in other games and keeping the same design. Boosted Ramps using various numbers of Dash Panels also appear in this event.

Mario & Sonic at the London 2012 Olympic Games
Dash Panels also appear in both versions of Mario & Sonic at the London 2012 Olympic Games. In the Wii version, they appear exclusively in the Dream Equestrian event, in which they have been added to the modified Moo Moo Meadows course, while in the Nintendo 3DS version they only appear in the 1500m event, though other items which act similarly appear in the 10km Marathon Swim and Sailing - 470 (Pair) events.

Mario Party 9
Dash Panels (known in this game as Dash Zones) appear in Mario Party 9 in the minigame, Speeding Bullets. They are used to accelerate the character's speed when they are used. These Dash Panels are orange and arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone. A Dash Panel also appears in Snow Go to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.

Mario Party: Island Tour
In Mario Party: Island Tour, Dash Panels are present in two minigames: Gyro for the Gold and Mr. Blizzard's Snow Slalom. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent Mario Kart Dash Panels and is used to launch the player's snowball at Mr. Blizzard.

Super Mario Party
In Super Mario Party, flat Dash Panels appear in the River Survival mode on the water's surface, boosting the raft forwards when run over. Dash Panels on ramps also appear, which are used to reach minigame balloons and + Clocks suspended in the air.

Super Mario 3D World
Dash Panels make their debut in the Super Mario series in Super Mario 3D World, for the Wii U. This time, they are square-shaped and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot long jump), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost had not ran out.

Captain Toad: Treasure Tracker
Dash Panels reappear in Captain Toad: Treasure Tracker, where they have the same appearance and function that they had in Super Mario 3D World. They appear in Magma Road Marathon, where the player has to use them in order to advance and to not get hit by Charvaarghs, and they also appear in Drop-Road Dash. In the Nintendo Switch and Nintendo 3DS versions of the game, they also appear in Cookatiel's Sizzling Sprint.

Mario & Luigi: Paper Jam
Dash Panels appear in Mario & Luigi: Paper Jam, first appearing in the mission Wait Up, Yoshi! in Gloomy Woods. When the Dash Panels are stepped on, the trio dashes in the direction the arrows point. The trio cannot change their direction while they are dashing.

Super Mario Kart

 * Wii Virtual Console manual: "Pass over this for a quick speed boost!"

Mario Kart 7

 * North American Website bio: "Many courses are littered with orange and blue hyperspeed ramps that can send you to top speed via land or air in a flash. A skilled racer will use these to their full advantage to zoom past the competition."