Talk:Yume Kōjō: Doki Doki Panic

Should we make articles for Imajin, Mama, Papa, and Lina? Paper Jorge ( Talk&middot;Contributions&middot; ) Paper Jorge was here at... 18:55, 29 September 2006 (EDT)

There's not much information on them, and they're not exactly Mario charecters. - Yoshi Master


 * Any information about them should be included in this article. As Yoshi Mastar said, they are not Marioverse characters. However, since Doki Doki Panic was the template used for Super Mario Bros. 2, the game has a place at this wiki. -- Son of Suns


 * Didn't they appear in Super Mario All-Stars? Paper Jorge


 * No. -- Son of Suns


 * Ok. I think I remember seeig them but oh well. Paper Jorge


 * Shouldn't we just delete this game?? It has nothing to do with the Marioverse.  The SMB2 article mentioned enough info about this game.
 * You'd want to merge it rather than just delete all of it. Despite the fact that the game doesn't have anything to do with the fictional side of the... "Marioverse" <-- really a subjective term if you ask me... Anyway, the game plays a big role in the actual history of the Mario series.  So, keep this information on the Wiki, but I'm not saying it should have it's own article.  The section on the SMB2 article pales in comparison to this.  23:24, 9 April 2008 (EDT)


 * Erm, maybe that's a good idea.

Completely unrelated
Heh, check that out. Mama - Luigi. Binks 03:31, 26 May 2008 (EDT)
 * Hehe. 10:26, 14 August 2008 (EDT)
 * rofl
 * Mama? Mama Luigi?! ROFLROFLROFLROFLROFLROFLUser:Sonic64

Is this article even needed?
What does it have to do with Mario? It's not a "Japanese Version" of Super Mario Bros. 2. It's more like the original basis of what later became known as "Super Mario USA" in Japan. So yes, there was an SMB2 in Japan, entilted "USA". It looks like most of the Mario info is already in the Super Mario Bros. 2 article, so do we need this one?
 * Yes, the content is needed. Whether the article is needed is more of a gray area.  I could see this page being merged with Super Mario Bros. 2 in a history section.  Like you said, SMB2 has MOST of the information seen here, but not all of it, so we'd want to rectify that should we decide to merge.  11:41, 6 September 2008 (EDT)

Is this correct?
In the article says "Imajin's strength was transferred to Mario in Super Mario 64" this is not correct or it is?

Story translation needed
This game was made at a time where storylines of many games were not included in the games themselves — they can only be found in the instruction manuals instead. I found a scan of Doki Doki Panic's story. Naturally, I'd love to know the names of the three characters that show up in the beginning and ending of the game, or how different the exposition is in DDP. — NES Boy 16:16, 22 June 2009 (EDT)
 * I don't know what exactly the story is, but I can tell you the names of the characters. I checked Japanese Wikipedia which gives the names and compared the respective Japanese characters with the text in the photo, and the names are seen in the manual. The twin children are called Piki (ピキ) and Poki (ポキ), while the monkey's name is Rūsa (ルーサ). --Grandy02 08:50, 19 October 2009 (EDT)
 * I found a complete transcript of the game's manual here. Putting it into a translator (e.g. Google or excite) should at least make the basic aspects of the story understandable. --Grandy02 17:55, 6 July 2010 (UTC)

LOL
Maybe Mama-Luigi was the way they figured out a name for an episode.

Merge
Shouldn't this be merged with SMB2? They're the same games, just different names and people!

Oh!
It's onomatopoeia. dok dok = throb throb (or thump thump). Lysdexia 18:39, 13 December 2009 (EST)

Doki Doki
I've seen Doki Doki usually translated as "The Beating Heart", or something along those lines. Should the translation be changed to something closer to "Dream Factory: Heart-Pounding Panic"? --Turkishcoffee 08:54, 3 April 2010 (EDT)
 * Even if that's what they intended, it's an unofficial translation, so we're not accepting it.
 * Oh, okay. I wasn't really aware that there even was an official translated name for this game. I've only ever heard it by it's Japanese title. --Turkishcoffee 09:05, 3 April 2010 (EDT)
 * Actually, I've never read an official translation for the title. When titles of Japan-only games get official mentions by Nintendo in English, they are mostly untranslated. --Grandy02 10:55, 3 April 2010 (EDT)
 * That's what I thought, too. In fact, the "Dream Factory" part is often omitted. In some cases a translation is provided, but this is normally by the publisher or editor for the convenience of the reader, which could also hardly count as "official". I think we might need this to get more attention, then. If no official source of a translated title can be provided, should we use a different translation (with something closer to a logical meaning)? --Turkishcoffee 11:43, 3 April 2010 (EDT)

Change Translated Title so it's More Meaningful
NO QUORUM 1-0

"Yume Kojo: Doki Doki Panic" is currently given the English translated title of "Dream Factory: Throb-Throb Panic". While this is strictly correct, "Doki Doki" is normaly translated into a phrase related to a beating heart.

A claim was made that "Dream Factory: Heart-Pounding Panic!" is not an official title. Which is true, however the game was not released in any English speaking country, and to my knowledge no "official" source has given any English name. Also, if this were an official English name, the name of the article, by convention should have been changed. Translations are often included, however they are more often then not added by the editor or publisher for the reader's clarity. Unless it was found in Nintendo Power, this would not be official.

The title I have come up with is "Dream Factory: Heart-Pounding Panic!", which I feel is more meaningful, and is likely closer to the meaning of the Japanese title.

Proposer:

Deadline: April 17 2010 23:59

Change Translated Title to "Dream Factory: Heart-Pounding Panic!"

 * 1) Per Proposal.

Comments
@ How do we know it's official?

Can't we just make a compromise by leaving the title as it is and explaining that "Throb-Throb" is Japanese onomatopoeia for a beating heart? -
 * That's sensible, but I still think the official title's source should at least be explained. If it was cited, or if I could find it, I wouldn't have bothered with this proposal. It's just so unusual for a game to have an official English name, and the fact that it was so unusually translated bothers me. Why would an official source translate something that way? It just doesn't make sense to me.

Could this be a misunderstanding here? The opposers seem to think that the proposer wants to change the article's title, but if I'm not mistaken, Turkishcoffee just wants to change the translation in the articles's lead from "Throb-Throb Panic" to "Heart-Pounding Panic." --
 * It appears to be the case... -
 * That's exactly what I want to do. "Throb-Throb" is the worst way to translate doki doki, and I'm 90% sure it's reserved for heartbeats (not just a sound of pumping), anyway. --Turkishcoffee 02:33, 7 April 2010 (EDT)
 * I am ''not' suggesting we move the article. --Turkishcoffee 02:34, 7 April 2010 (EDT)

But actually, the current title is incorrect anyway. It should be "kōjō" (factory) not "kojo", which is meaningless. 02:09, 10 April 2010 (EDT)

I am Zero! Wait, I don't get this proposal, is it to change the article name to Dream Factory: Heart-Pounding Panic! or to change the part that say (translated: "Dream Factory: Throb-Throb Panic") to (translated: "Dream Factory: Heart-Pounding Panic"). Zero signing out.
 * It's to change (translated: "Dream Factory: Throb-Throb Panic") to (translated: "Dream Factory: Heart-Pounding Panic"), when I first mentioned this (as well as in the proposal), people (apparently?) thought I meant the Article's title, not the game's title. So I was all "Wait, how can you have an official English title for a game that never came out in an English speaking area?", and then people tried to prove the Japanese title to me... which was never under debate... Honestly the only reason I proposed it was because I was under the impression we were using an unsourced and uncited bad translation, which apparently we aren't, I just wasn't clear when I wrote my comment (above the proposal) or the proposal. Really I don't think a proposal is even needed to change this now.
 * What about a compromise? Simply write "translated: 'Dream Factory: Heart-Pounding Panic' or 'Dream Factory: Throb-Throb Panic'", so both of the possible translations are mentioned. --Grandy02 11:37, 28 July 2010 (UTC)

I made a different compromise by explaining it's an onomatopoeia, but rather than translating the noise it represents, the title is translated to reflect the overall idea of the pounding heart. I didn't use so many words in the article (it's clunky as-is), but hopefully people will still get the gist of what I mean. I also wanted to put a link to somewhere explaining the use of onomatopoeia in Japanese titles, but I couldn't find anything (granted, I didn't spend too much time looking). Hopefully no one minds that I didn't propose it here first: I was worried the discussion would go no where again. Please note that I did something similar for Excitebike: Bun Bun Mario Battle Stadium: I'm pretty sure "bun bun" represents the buzzing of the dirk bikes, so if we want to call this "Dream Factory: Throb-Throb Panic" again, to be consistent, we'd have to call that game "Excitebike: Buzz Buzz Mario Battle Stadium"... - 19:39, 14 November 2010 (UTC)

Intended to be a Mario game all along, or...?
So one of the theories out there is that this was meant to be a Mario game all along, but the new gameplay was tested with licensed characters first before it became a Mario game. At first, I have to call BS on this one, but then I realized there were already similarities to begin with... The Starman and POW Block, namely, which are blatant cameos. Then you can't overlook the fact that Shigeru Miyamoto was involved in the original game.

However, outside of these observations, there was no proof I can really find out there that suggested this was true. Looking at the game credits, I noticed something else, however - Shigeru Miyamoto did not direct this game. Popular belief states he "created" the game, but he was listed as a producer, with Hiroshi Yamauchi listed under executive producer. Important people, sure, but the key person listed as director was a fellow known only as "Chappy" (obviously an alias). So we know the game was his vision, not Miyamoto's. So who is this "Chappy?" A newbie at the time? Ashamed of putting his name in this work? Or someone from Fuji TV? Who knows.

Even if Miyamoto did not direct the game, he was a clear influence nonetheless. So which is it? Did they intend to make a Mario game from the start, but they had an agreement with Fuji TV? Or maybe they liked the game so much they their copyright contract was expired, so they renewed the game as a Mario title? Who IS Chappy, and what's his/her say on the matter?

Another wrench into the "it was planned to be a Mario game from the start" theory is the game's name in Japan - Super Mario USA. Really? They couldn't think of a better name? At least they're honest to their own people - the back of the box (seen in a scan on GameFAQs) mentions Super Mario Bros. 2, so I'm pretty sure the fans in Japan knew it was "our" SMB2. There's also the fact that a look at the game's code indicates that there are some leftover graphics from DDP rather than the sprites being completely overwritten. Still, when it came time for an alternate Mario 2, you have to wonder what it was that made Nintendo go, "Let's go with Doki Doki Panic" in the first place. Last I checked, there hasn't been an official quote for the record (if there is one then it's relatively obscure). LinkTheLefty 20:52, 9 April 2010 (EDT)


 * First of all, this might be better for the forums, but that aside.


 * (1) I think the POW blocks were in this game before other Mario games. Don't quote me on that, though. (2) Miyamoto is involved with most games by Nintendo, at least somewhat. Back then I imagine he would be more involved in fewer projects, but this is just a guess. (3) Miyamoto is listed only as director or producer in a lot of games. He's more often listed as the producer now. I believe the logic was that he didn't spend a lot of time actually working on the project itself, but was still involved. (4) A lot of games are other peoples' "visions" which Miyamoto is somehow involved in. Not every single game concept comes just from one person. (5) Developers often list nicknames in credits. Sometimes this is an entirely made up person, or the actual person want to distance him or her self from the project. (6) Well, it was a Super Mario game made just for the U.S.A. The title is descriptive, at least. GameFAQs isn't the most reliable source, and which game are you talking about the back of? Doki Doki Panic? Wasn't Doki Doki Panic released first? Why would the box be changed later to include that? That doesn't make sense. (7) When the graphics were improved to include more frames, I imagine it was easier to simply partition new space for graphics, as opposed to trying to recycle all the old space. It's possible some were overwritten due to being "good enough" or changed earlier in devlopment (and the old graphic wasn't needed as a stand-in for as long). (8) Marketing. Mario was an established series here, and Americans have always been prety big on "brands". Doki Doki Panic would have been odd and confusing and put people off. Slapping Mario characters on it made it more commercially viable. --Turkishcoffee 04:12, 10 April 2010 (EDT)


 * Hah, I think a scan is as reliable as it gets - http://image.com.com/gamespot/images/bigboxshots/4/525244_2912_back.jpg

On a side note: I don't read Japanese, but I took the liberty of looking for the lettering on the Doki Doki Panic box and looking for it on its description. Guess what? Fifth line down in the blue box (two spaces above mention of Super Mario Bros. 2) is Yume Kojo: Doki Doki Panic. They knew! Also, I guess the animation frames thing makes sense, but neither the heart container nor mushroom are animated... The potion is, though. You'd think they'd change more of the graphics to make it more Mario-like at the time, but I guess they remedied that with the ending. I can see why marketing would definitely be a factor since the did the same thing happened to Kirby's Avalanche, Dr. Robotnik's Mean Bean Machine and Decap Attack (among others like Tetris Attack). And another note is that Phanto's artwork is based on his Doki Doki Panic appearance, but it was completely changed for the new SMB2 and no one made alternate artwork. By the way, POW Blocks originated in Mario Bros. for the Arcade. LinkTheLefty 17:36, 10 April 2010 (EDT)


 * Well, the graphics space ended up being entirely re-done as the game was re-released on a different type of cart, left over things were just copied (as far as I am aware, all space on a cart is occupied, even if it's filled with junk data). As for ones left in the game, I guess they coped-out with "it's a dream world, making sense is optional". As far as saying on the box it's a remake/rehashing of it (I think I spy a release date in there for YK (it really is called "Yume Kojo", afterall). I think I can also pick out the US release of the Mario version. I guess it was better to say it then try to hide it. People would have noticed anyway. The game wasn't released here, so not nearly as may people would notice (in fact, I'm not sure anyone noticed until the internet happened). Some of the graphics are just puzzling, though. I have no idea why the lamp was replaced with a potion, or why that even was meant to make sense. In fact, the lamp was stretching it. I think it would have made just as much sense as pulling the door out of the ground itself, but I gather it would be too tall and look funny. Also, how many times has Panel de Pon / Tetris Attack been re-done? I can count five off the top of my head. I'm not sure if you could make the argument that Panel de Pon was meant to be a Pokémon puzzle game spin-off, ever. --Turkishcoffee 19:20, 10 April 2010 (EDT)