User:Dwhitney/Sandbox

In late 1993, LodgeNet launched its on-demand hospitality service, including worldwide delivery of Super NES games to hotel guests via its proprietary building-wide networks. LodgeNet eventually reported the system being installed in 200,000 hotel guest rooms by April 1996, and 530,000 guest rooms by mid-1999. By April 1996, LodgeNet reported that its partnership with Nintendo to deliver Super NES games had yielded 200,000 worldwide hotel guest room installations. On June 16, 1998, Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 Super NES equipped guest room installations. LodgeNet says that within the system's previous five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry". LodgeNet reported that within the middle of 1998 alone, 35 million hotel guests encountered the Nintendo name as an integral amenity, and it reported sales of more than 54 million minutes of Nintendo-based gameplay.

On June 10, 1999, LodgeNet and Nintendo began expanding and upgrading their existing Super NES buildout to include Nintendo 64 support. In mid-1999, LodgeNet reported that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month. In September 2000, Nintendo and LodgeNet began delivering newly released Nintendo 64 games to hotel rooms at more than 1,000 hotel sites, concurrently with the games' retail releases, demonstrating "the capacity to update [LodgeNet's] interactive digital systems with fresh content virtually overnight".