Super Mario Bros. Special

Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. SMB Special was the first Nintendo-licensed sequel to Super Mario Bros., released shortly before Super Mario Bros.: The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special.

While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.. Adding to the difficulty is the fact that the level timer runs much faster than in the NES/Famicom game.

Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and the game does not include Luigi or a multiplayer mode.

The Sharp X1 version does contain partial scrolling and better graphics but gives Mario a slighly shorter jump.

New Enemies
Hudson's staff took these enemies from earlier Mario games, none of which can be stomped, and provided them with new names:


 * Tarusar (Barrel) - Originally from Donkey Kong. Can be defeated with a hammer or a bump from below.
 * Sigebou (Fire) - Originally from Donkey Kong.
 * Chokichoki (Sidestepper) - Originally from Mario Bros. Can be defeated with a fireball or a bump.
 * Nakaji (Fighter Fly) - Originally from Mario Bros. Can be defeated with a fireball or a bump.
 * Tsurara (Icicle) - Originally from Mario Bros. Can be defeated with a fireball.

Original Enemies
trying to hit Mario. It can be defeated with a fireball or a Starman. of Bullet Bills. It can be fireproof or Starman proof. When a player is near it, It will not shoot Bullet Bills. to unstep on it. It will explode on him. It can be defeated with a stomp or a Starman. lightning. If Mario gets shocked by one while he's in a super or fire form. he will shrink to Small Mario. It can be defeated with a stomp or a Starman. They only appear in the underwater course called 2-2. they certainly jump in courses that is in Super Mario Bros. Special: 2-3, 5-3, and 7-3. It can be defeated with a stomp, (only appears in atheletic levels) fireball or a Starman. 3-4, 4-4, 5-4, 6-4, 7-4 and 8-4. They stack together in fireballs. Their longitude may vary. be defeated with a fireball or a Starman. will jump at Mario. The red ones fly throughout some levels. It can be defeated with a stomp, fireball or a Starman. tries to stomp on it just like Goombas, It will hide in its own shell. If Mario tries to kick it, It can defeat enemies, The green ones go walk back and forth just like Goombas. Green Koopa Troopas also fall in a pit. The red ones walk again as green ones. They turn around when they look at a pit. The red ones can't fall in a pit, either. levels like 1-2, 2-1, 4-1, 4-2, and more. It can be defeated with a fireball or a Starman. If Mario tries to stomp on it, he will get damaged. It can be defeated with a fireball or a Starman. the platform or ground. it will hatch or turn into a Spiny.
 * Bloober - Enemies that reappear. It jumps in water
 * Bill Blaster - An impossible cannon. It shoots an endless amount
 * Bullet Bill - Bullets that have eyes and arms.If Mario tries
 * Buzzy Beetle - A black, small Koopa that is charged with
 * Cheep-Cheep - a red, green or gray fish with white fins.
 * Firebar - an enemy that appears in 8 castles like 1-4, 2-4,
 * Goomba - An enemy that is easy to stomp on. Also, they can
 * Hammer Bro. - An enemy that throws an endless amount of hammers. It can be defeated with a stomp, fireball or a Starman.
 * Koopa Paratroopa - A Koopa Troopa has wings. The green ones
 * Koopa Troopa - A Normal Koopa Troopa with no wings. When Mario
 * Lakitu - An enemy that rides on a cloud and it throws an endless amount of Spiny Eggs. It can Defeated with a stomp, fireball or a Starman.
 * Piranha Plant - An enemy that eats Mario. It only appears in
 * Podoboo - An enemy that jumps out of the lava. It can be defeated with a Starman.
 * Spiny - A small, red Koopa with spikes on its shell.
 * Spiny Egg - An enemy that is thrown by Lakitus. Once it hits

New items

 * Hachisuke (a.k.a. Hu-Bee) - The bee from the Hudson Soft logo. If Mario finds this item, he will be awarded 8,000 points.
 * Hammer - The same power-up from Donkey Kong. It even behaves similarly.
 * Clock - Upon picking this up, Mario will get a "Time 100 Up" for the level's timer.
 * Wing - Collecting this causes Mario to briefly act as if he is swimming in the air.
 * Lucky Star - Found only in World 4-1, it has the appearance of an atom. If Mario collects it, all enemies on-screen will be killed.

Original items
of these he will earn an extra life. turn into Super Mario. turn into Fire Mario. earn an extra life. into Invincible Mario.
 * Coin - A very common item. If Mario collects one-hundred
 * Super Mushroom - When Mario eats one of these, He will
 * Fire Flower - When Mario smells one of these, He will
 * 1-Up Mushroom - When Mario collects one of these He will
 * Starman - When Mario collects one of these, He will turn