The Fun Fair

The Fun Fair is the first level in Mario Pinball Land. It is set on a festival fair, with various attractions such as a haunted house and a roller coaster being present. The only enemies found here are Goombas and Boos. The boss of the stage is Big Boo.

Areas
NOTE: Unless otherwise marked, all names are unofficial.

Starting area
The starting area consists of a circular area surrounded by trees and a roller coaster. Four attractions can be found here: a Sky Cannon used to access other stages and protected by two Goombas, a "test your strength" game where Mario is able to get Yellow Coins or Blue Coins by hitting it at high speeds, the Haunted House (which Mario cannot access at the game's beginning), and Toad's tent.

Toad's tent
Toad's tent is accessible via the blue tent in the starting area. Unlike in other shops, Mario can exchange Blue Coins for items or special minigames involving Bullet Bills, Bob-ombs, and Chain Chomps where he can earn Stars.

Boo room
Although inaccessible at the beginning, the Boo room is accessible via the starting area. Four Boos can be found in this area. Defeating them all yields the player a Star.

Big Boo room
The Big Boo room is accessible via the 10-★ door in the Boo room. The boss Big Boo is fought, and when defeated, he leaves behind a Star Key. After Mario brings the Star Key to the Fiery Stage, a Red Switch appears at the center of the room.

Bonus game
After defeating Bowser in the Fiery Stage, the player gets a chance to play a bonus game in the starting area of the Fun Fair (the playfield is blue in this case). The objective is to shoot Bob-ombs at the target. The number of Stars collected determines how many points each hit at the target is worth. Normally, each Star adds 10,000 points to the target score, but if all 35 Stars were collected, each hit at the target is worth 500,000 points. The player initially starts with 10 Bob-ombs, but each life the player has adds 10 more Bob-ombs to the count. Bob-ombs exit Toad's tent one by one, with up to three being onscreen. The player must use the flippers to hit the Bob-ombs into the Sky Cannon to activate it and then hit Bob-ombs into it before they explode or fall down the drain. When the Sky Cannon returns aboveground, any Bob-ombs in it can be launched at the target. The aiming cursor constantly moves onscreen, requiring the player to time it to hit the target. After the target it hit, the process repeats. Each time the player tries to hit the target, the aiming cursor moves faster. The bonus game ends when the player has no more Bob-ombs to use.