MarioWiki:Proposals

 http://img33.picoodle.com/img/img33/9/9/17/f_propcopym_9045f2d.png A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code. Signing with the signature code (~) is not allowed due to technical issues.

How To
 * 1) Actions that users feel are appropriate to have community approval first can be added by anyone, but they must have a strong argument.
 * 2) Users then vote and discuss on the issue during that week. The "deadline" for the proposal is one week from posting at:
 * 3) Monday to Thursday: 17:00 (5pm)
 * 4) Friday and Saturday: 20:00 (8pm)
 * 5) Sunday: 15:00 (3pm)
 * 6) Every vote should have a reason accompanying it.
 * 7) At any time a vote may be rejected if at least three active users believe the vote truly has no merit or was cast in bad faith. However, there must be strong reasons supporting the invalidation.
 * 8) " # " should be added under the last vote of each support/oppose section to show another blank line.
 * 9) Any proposal that has three votes or less at deadline will automatically be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
 * 10) All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of a sysop, the proposer can ask for that help.
 * 11) Proposals can not be made about System Operator promotions and demotions. Sysops can only be promoted and demoted by the will of Bureaucrats.
 * 12) There shouldn't be proposals about creating articles on a underrepresented or completely absent subject, unless there is major disagreement about whether the content should be included. To organize efforts about completing articles on missing subjects, try creating a PipeProject.

The times are in EDT, and are set so that the user is more likely to be online at those times (after work/school, weekend nights). If a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours.

CURRENTLY: , 27 2024 (EST)

Template Reorganization Guide
I think we need a guide called "MarioWiki:Navigation Templates" in order to fully understand the actual purpose of navigation templates. Many of our nav templates are useless, huge, or otherwise poorly designed, (be it clunky, having colors that are rather blinding, etcetera). (I've made quite a few of those, back in my n00by days. :P) So, please bare with me as I try to tackle all I think should be changed with nav templates. (I'm pulling some of this from Talk:Dragon Wario for further reference.)

I feel navigation templates are a vital part of this wiki. Not only are they important aesthetically, but they also help people navigate from one page to another easily. The problem is, not all of them are really organized well, and make navigation hard, rather than easy. I feel the following rules should be set in stone:

1) All navigation templates should be collapsible completely. This means all the way down to one row. Then, said templates should be reorganized in an easy to navigate manner, be it by alphabetizing it's contents, or by grouping them together and alphabetizing them. (That's my favorite way to do it, as you can see with many of my later templates.) By doing so, navigation templates take up exactly the same amount of space, but can be enlarged with the click of a button to find exactly what you're looking for. Though this can slow down some computers considerably, a way around that is to conceal navigation templates on articles with many of them. (Ex: Mario, Bowser, Princess Peach) I have tested that with putting the showhide feature on a page in order conceal many navigation templates, they bog down browsers hardly at all. 2) All navigation templates should refer only to any one of the following:
 * Game-specific templates — when making a template based on one game, you should break it down into four main sections: Locations, Items, Enemies, and Bosses. Other sections can be added if necessary. (Examples are, , and .)
 * Series-specific templates — this should mainly be used to target an entire series of games with one common feature. This one feature would be broken down into its appearance within each game in the series. (Examples are, , and .)
 * Species-specific templates — this should only be used with enemies with a large amount of species, as well as a reasonable amount of characters based on said species. (Examples are, , and , and even .)
 * Item/Object-specific templates — this should only be used in order to group items or objects of similarity into one template. This would also refer to terms and such found throughout games. (Examples are and, as well as  and .)
 * Character-specific templates — this would refer to a series of characters that have a solid link proven between them. (An example is .)

Having said all that, I feel that this policy would enforce a regulation between all navigation templates, making thinks perfectly synonymous. I will require the help of others to help put this policy fully in place, as it is a huge load. (And I may become inactive soon, but I'm not 100% sure. So please don't think that I've purposely left the place because I didn't want to tackle the burden!)

Proposer: Deadline: February 9, 2009, 17:00

Support

 * 1) - Per my reasons above.

Comments
How is "" a species? It seems if we allow something like that, we open up the doors to templates like Undead and Fish and anything else related to a type of creature, as opposed to an officially named species. --
 * My bad. I forgot to add the last section of the proposal when editing that comment I made on Talk:Dragon Wario. It's fixed now.


 * What does that mean though? Element-specific templates?  "Elements" (be it Earth, Wind, or Oxygen) have never played a strong role in the Mario series.  What does Element mean anyways?  Would a "Metal" template be appropriate for all Creatures and Characters made of the Element Metal?  That part of the proposal seems the most flawed and will just replicate the poor templates we already have.  Element templates appear to be "useless" (not related to any official concept unlike the other templates), "huge" (can be filled basically indefinitely - is Mario a fire character cause he can shoot fireballs? - there is no way to establish a clear boundary between what is and what is not "related to fire) and "otherwise hideous." --
 * Okay, the "hideous" part was kinda harsh, so I reworded that. About the element-specific templates: from what I read in my dictionary, "elements" refers to earth (being of rock and/or metal), water and fire. "Air", or any of its variants, were never mentioned as being an element; neither was anything else. Ice is the same as water, only frozen. However, I looked up the aforementioned terms on Wikipedia and some of its cited sources, and it didn't mention any of them as being an "element". Merriam-Webster has failed me again. Only because the term "element" can refer to "any object that is used in the creation of something", as I read on one of Wikipedia's citations, I am removing that part of the proposal. The definition I have of "element" is poor, and I apologize for trying to implement it into the wiki. I do, however, feel that the other template categories I mentioned are specific and have a strong enough definition to stay in place. =)

Removals
''None at the moment.

Splits & Merges
None at the moment.

Changes
Nothing at the moment.

Miscellaneous
None at the moment.