User talk:A gossip-loving Toad/Archive 1

Your talk is..empty?
"Wanna be friends?"

- User:DaisyLuigi


 * Yes, my talk was empty. As for making friends, I didn't know that people could make friends on MarioWiki user pages before. I don't mind making friends, though, but I usually spend most of the free time on other things, not MarioWiki, so I may not want to have long chats on Mario-related topics. Any way, making friends is OK. Thank you for visiting. Another gossip-loving Toad (talk) 20:50, 18 November 2014 (EST)
 * You work on Wikipedia related topics? That is so cool! Well, sorry for interrupting your work!
 * Ah no, I'm not a Wikipedia editor, I was just giving a link. Another gossip-loving Toad (talk) 21:00, 18 November 2014 (EST)

Reference shortcut
Thanks so much for going back and adding all the TMK citations! For cases where a page was cited multiple times, you can actually use a single citation, like this. It's easier to manage once you know how to do it, and it looks better too. Thanks again! - 10:28, 24 February 2015 (EST)

RE: Japanese Help
Hello,

concerning the japanese tattle of Goompa, I translated it, but this unfortunately has not given me his name. The tattle refers to him as "jiichan", which means "Grandpa" in English. Is there any other text in the game likely to mention his Japanese name?

09:48, 27 February 2015 (EST)


 * I played the game from start. This is said by Goompa when fixing the veranda. The right column is those from Paper Mario.


 * Mario Story||''Paper Mario
 * うおっと おどろきましたな！||Ooh, you startled me!
 * おや あんた マリオさんじゃないかぬ||Hm, yes, Mario, isn't it?
 * やっと 目が さめなすったんじゃな||So you've awakened at last!
 * よかった よかった||Good! Knew you'd pull through!
 * ワシは クリじいですじゃ||Call me Goompa.
 * じいさんの クリボーじゃから||I'm the Goomba grandfather,
 * クリじいなんですじゃ||so...I'm Goompa.
 * すまんが くわしい[kanji similar to 话]は       ||I'm sorry, but would you mind
 * あとに してくだされ||giving me the details later?
 * ものほしの しゅうりを していて||I'm pretty busy fixing the
 * 手が はなせませんおじゃ||veranda.
 * このあいだの じしんのせいで||Did you feel that earthquake the
 * 家が あちこち こわれましてのう||other day, young feller? It
 * ||caused all kinds of damage.
 * ワシと クリパパで||But little by little, Goompapa
 * すこしずつ しゅうりしてますのじゃ||and I are fixing it all up.
 * なんでも あのじしんは||Folks are saying the center of
 * キノコ城の方で おこったとか...||the earthquake was right at
 * お城が しんぱいですのう||Princess Peach's Castle.
 * ||Boy, I sure hope not.
 * }
 * 手が はなせませんおじゃ||veranda.
 * このあいだの じしんのせいで||Did you feel that earthquake the
 * 家が あちこち こわれましてのう||other day, young feller? It
 * ||caused all kinds of damage.
 * ワシと クリパパで||But little by little, Goompapa
 * すこしずつ しゅうりしてますのじゃ||and I are fixing it all up.
 * なんでも あのじしんは||Folks are saying the center of
 * キノコ城の方で おこったとか...||the earthquake was right at
 * お城が しんぱいですのう||Princess Peach's Castle.
 * ||Boy, I sure hope not.
 * }
 * すこしずつ しゅうりしてますのじゃ||and I are fixing it all up.
 * なんでも あのじしんは||Folks are saying the center of
 * キノコ城の方で おこったとか...||the earthquake was right at
 * お城が しんぱいですのう||Princess Peach's Castle.
 * ||Boy, I sure hope not.
 * }
 * お城が しんぱいですのう||Princess Peach's Castle.
 * ||Boy, I sure hope not.
 * }
 * }


 * The intersection part is "クリじい". The Mushroom Kingdom say it's just Goompa's name. Looks like it is... is it? Another gossip-loving Toad (talk) 10:30, 27 February 2015 (EST)

TTYD Completion Guide
In case you haven't seen this already, I stumbled upon this guide that lists all the items for each location in the Thousand-Year Door. You've done a great job listing all the items for Paper Mario, so this might just be up your alley. --Zootalo (talk) 01:44, 28 April 2015 (EDT)
 * That would be a great project to participate in. By the way, that guide has missed some special items such as Battle Trunks, and items got from characters such as Couple's Cake, so this wiki can be more comprehensive if we include them as well. Another gossip-loving Toad (talk) 09:20, 28 April 2015 (EDT)

Friends?
Can we be friends? Here's my userbox:

Thanks! 11:45, 9 May 2015 (EDT)

Paper Mario Item Drops
The item drops from the Stat/Attack Guide on GameFAQs should be as accurate as they come for WHAT is dropped, but there hasn't been anything for how often they do (I'm still waiting for a hacking tool that shows drop rates). Binary was working on that a bit a few weeks back but apparently wanted me to do it instead. =P Having said that, mentioning what items are dropped from enemies is fine; having another table (on top of "Items Found" and "hidden block locations") would otherwise make the pages look rather unkempt. That's my opinion anyway. --Zootalo (talk) 01:19, 11 May 2015 (EDT)
 * Thanks for your explanation, but I'd rather like to know if the list is comprehensive. For example, does "N/A" mean "there may be items dropped but hasn't been caught sight of", or "it's confirmed that there are no item drops"? And does "Mushroom" mean that items other than Mushrooms can't be dropped? Another gossip-loving Toad (talk) 09:20, 11 May 2015 (EDT)
 * I updated the bestiary so that it provides more information: enemies with "N/A" in their Items field means they don't drop coins or items because they're part of special (read:boss) battles, or are not present in the field (Swoopers, Medi Guys, White/Red/Green/Yellow/Gray Magikoopas, etc.), so they couldn't drop items anyway because only enemies on the field do. "None" means that while these enemies on the field can drop coins after a battle, they never drop items. And you're correct on the item types; any items listed in the field are all they drop (unless the guide is missing some information). --Zootalo (talk) 11:21, 11 May 2015 (EDT)

The guide says that most of the enemy information is correct, and this includes items. However, I was worried when I found this in the history section: Version 2.0 - December 2006. - Added some item drops for Duplighost and Lakitu.

Version 1.1 - August 2006. - Some additions to the item information for Bzzap!, Groove Guy, and Shy Guy. do you think it's 100% trustworthy now? Another gossip-loving Toad (talk) 02:13, 12 May 2015 (EDT)
 * To slightly interject here, if anyone wants, I could work on it, I only stopped briefly because my main focus was finding out what was dropped, now that I've done that, I could get actual statistics. Binarystep (talk) 02:24, 12 May 2015 (EDT)
 * Hello, Binary. Thanks for your interest, but I'd like to know if you can do this by looking into the coding of the game. Experimenting is a quite primitive way, someone has already started, and there's no proof that you have reached a happy ending, so in my opinion that's less desirable for me. It's also helpful, though, but if there is a way to hack into the game, I'd be happy to see that. Thanks again for stopping by! --Another gossip-loving Toad (talk) 09:33, 12 May 2015 (EDT)
 * Another thing I discovered (though I could've just been lucky) is that it seems like the non-respawning Dark Koopas in the room that you get trapped in after entering in the Toad Town Sewers always drop POW Blocks, unlike the others. Binarystep (talk) 12:28, 12 May 2015 (EDT)
 * It also seems that only the Shy Guys in the Blue Station's playroom (the ones that run from Mario) drop items. Binarystep (talk) 12:56, 12 May 2015 (EDT)

New Star Piece table
The new version of your table looks nice so far. I do like how Merluvlee's hints are collapsible, but I wish there was a way to change the default "show" to "show hint" -- some viewers may not get what the hidden text is (in case they didn't read the top row that mentions "Quotation" in the first place). Past that, it looks great!

Btw, something I wanted to have for the badge pages: a stylish (collapsible) description box that shows Merluvlee's hints, just like the Happy Mask Salesman's mask comment boxes as seen here. What do you think? --Zootalo (talk) 19:37, 16 May 2015 (EDT)


 * Hmmm, can't say I'm too familiar with collapsible tables, so I may not be able to help you there... I like the bottom iteration the most. I have a modified version here that shows a darker border, a lighter-colored text box, centered the text, and added quotation marks for them. Let me know what you think. --Zootalo (talk) 22:47, 16 May 2015 (EDT)


 * That actually looks much better, certainly cleaner looking than before (than what I had anyway). With the quotations merged with the image column, 300px images wouldn't be a bad idea. --Zootalo (talk) 00:00, 17 May 2015 (EDT)

Paragoomba Mushroom Drop
How about that. If that wasn't a Spiked Goomba following Mario to that spot, I'd say that's pretty interesting (just like how Binarystep discovered that Spy Guys drop Pebbles -- items that aren't normally obtained until Chapter 7). You're free to make changes to the Paper Mario bestiary as you see fit, by the way - I didn't make it anyway; I only just gave it an overhaul and crammed it with info from Floogal's guide. =) --Zootalo (talk) 01:23, 19 May 2015 (EDT)

TTYD on Dolphin
Better late than never, but I'm about to do a data/image gathering run for TTYD using the Dolphin emulator. Been meaning to, so I can get enemy textures that Spriters Resource doesn't have (or the ones I need aren't around anymore from broken links) as well as taking screenshots for the hidden block guide. I could also take screenshots for Shine Sprite and Star Piece locations, too... What do you think? --Zootalo (talk) 16:04, 22 May 2015 (EDT)
 * Well, I'm not sure if you yourself have Dolphin, AglT. Again, I was mainly going to do this to retrieve hidden ? Block pictures and enemy textures. --Zootalo (talk) 00:26, 23 May 2015 (EDT)


 * The OCD side of me wanted to take more high-quality screenshots (like the one I uploaded), but I guess it doesn't make much of a difference if you were planning on taking screen captures anyway. =P Alright, I'll get going on my stuff soon, then. --Zootalo (talk) 00:36, 23 May 2015 (EDT)


 * Ah, sorry. lol What I meant was that I'll take care of just the hidden block locations. --Zootalo (talk) 00:52, 23 May 2015 (EDT)


 * I don't mind if you already renamed the image I uploaded. Those Star Piece images look so clean, btw. Did you take those yourself? --Zootalo (talk) 10:04, 23 May 2015 (EDT)


 * Yeah, I said I was going to just take care of the hidden blocks, but I snagged a few Rogueport Star Piece pics for you -- I'm still at the beginning of the game. My images are at 1024x768, I'm not sure if you wanted high-quality ones, though, as they'll all be shrunken down to 350px anyway. --Zootalo (talk) 12:39, 23 May 2015 (EDT)


 * Hmm, looks like you've got things in order, then. If you don't need further help (now that you have newer versions uploaded) then I'll focus on my image gathering. Anyway, I'm looking forward to seeing the Star Piece list when it's done! --Zootalo (talk) 23:22, 23 May 2015 (EDT)

Item lists
You did a great job with the lists of Shine Sprites and Star Pieces, AglT! Using the color schemes from the enemy formation pages was a nice touch. :) TTYD doesn't have many missable items, but in the Palace of Shadow, there's a hidden room containing an Ultra Shroom and a Jammin' Jelly that can be accessed by blowing up the eastern wall in Gloomtail's room with Bobbery -- you can only access this area until you use the Star Key in the Riddle Tower to collapse the palace's hallways. Another "missable" item is another Ultra Shroom in the Creepy Steeple when you open a box and a swarm of Boos fly out: answer "200" to the Boo, and he'll reward you with it. That's pretty much it. If you really wanted to list EVERYTHING you can collect, you could also list hidden single coins found in bushes and trees, too. =P --Zootalo (talk) 23:59, 19 June 2015 (EDT)
 * I came up with the color schemes myself, but you don't need to credit me for that. ;) --Zootalo (talk) 10:24, 21 June 2015 (EDT)

Screenshots
Actually, I've progressed so far into the game that I won't be able to snag a screenshot of the "You got a Shine Sprite!" text as I've already collected all the Shine Sprites. I might have an older savestate I could use to dig it up for you, though. Also, would you need English text for the Star Piece screenshots for Paper Mario as well? --Zootalo (talk) 10:45, 29 June 2015 (EDT)

TTYD Hidden Block lists
I'm getting to that right now. --Zootalo (talk) 01:07, 9 July 2015 (EDT)

Response about Excess Express
Sorry about the late response, I don't check the wiki very often. I completely forgot I wrote that, and I haven't replayed TTYD in ages so I don't really remember anything! Sorry about that! --Pyro (talk) 9:19, 11 July 2015 (EDT)

Mario & Luigi: Superstar Saga enemy list
Really? They seem fine to me as the Paper Mario ones (unless they look way too pixelated). --Zootalo (talk) 11:24, 1 August 2015 (EDT)

RE:IP
No, you share two IPs, both of which start with a 107.
 * I don't know if they're American IPs, it's likely your proxy IPs have just overlapped. I'm content that you two users are different people, so no further action will be required.

Item charts
It's up to you, really. I haven't found any templates here that deal with content that might be missing, or anything that says that disclaimers for item lists can't be mentioned either. The only things that would be "missing" from your item lists for the Paper Mario series would be single coins hidden in bushes and tress. --Zootalo (talk) 10:49, 15 August 2015 (EDT)

Table within table
Yeah, the second version was what I was going for, but I wish there was a way not to have the inner chart inside a cell (because of all that space), but rather as its own collapsible section (like those in infoboxes)... --Zootalo (talk) 23:29, 10 October 2015 (EDT)

Re:Redirects
When I figured that redirects needed to be changed, I was overwhelmed by the workload alone, and I thought it's pretty much up to me to do them, and I haven't done anything, so I thought it would take quite a while to get done! Anyhow, thanks for that, that was a real nice gesture there. While it is possible to host maintenance-related requests, I'm afraid that little will actually be done, although we do hold wiki collaborations in our forums some which do involve simple, but tedious gnomework like this one.

I'm a bit iffy on turning the process into an automatic one, though. Are you sure such processes might generate some errors like false positives and give staff members another layer of work they'll have to keep in mind, such as deleting those pages? I haven't heard of this software being used in any other MediaWiki site I frequent through so I don't know if this is just recent or just not as popular as the current way of manually updating redirects and disambiguation pages. It seems like a lot of work to set up the define template in the first place, and I'm not sure if the payoff in the end is going to make up for it. I'd like to see how wikis that do make use of it handle this, though. 13:35, 1 April 2016 (EDT)

Walkazo
It's not inappropriate or anything to mention her name. It's normal to lose some sleep over this, as a lot of us did. I myself cried in class for a bit the day after the accident. It's a way of dealing with shock and adjusting to this new reality that we'll no longer have Walkazo with us. It's definitely clear that she cares about this wiki and its users that her passing has definitely left a hole in many places. I still wonder how the staff will handle without her since she's such a prominent and leader-like staff member, so I'd imagine it would be very difficult either way. Fatal traffic accidents are the number one killer for young people and the result is always tragic and just highlights how deadly cars can be. They don't care how old or how smart you are or how friendly you are: make one little mistake like disobeying a stop sign, and it's all over and it's fallout for those still alive. In the end, though, this tragedy has united us all and made us reflect about our own valuable lives, and I hope we all become better and stronger people from learning and coping from this. Thanks a lot for sharing your thoughts and feelings, I'm grateful you did since it's the healthy and right way of dealing with this.

Anyhow, not fulfilling requests, that's fine. Sure you can find other things to do. There's something for everyone. 16:16, 4 April 2016 (EDT)

RE: hello
Hi, and yes. I have thought about this before but I am unsure if can implement the change. This would really make descriptions of images way easier. -- 01:21, 10 April 2016 (EDT)
 * This is kind of late but I did ask about this. No replies on current ideas of implementation, except for a JavaScript suggestion he made (I thought it was too complex for MarioWiki's needs) and from . User talk:Porplemontage -- 01:58, 25 May 2016 (EDT)

RE: some suggestions
Sounds good in theory, but the additional categories I am adding to those images require a human to look at the image to identify the game(s) it belongs to. It's trickier than how you make it sound. It's also mentally exhausting to keep adding those categories that are missing too. Unless I am missing something. You are welcome to try the automated way or do it manually. The only three people that worked on adding categories were me,, and. We have put the project on hiatus. -- 04:07, 17 April 2016 (EDT)

Star Shrine
I found the Shroom Badge A so you don't really need to worry about putting the location on the page if you do find it. Fawful's Minion 20:58, 21 April 2016 (EDT)

Re: Re:Rub characters template
i think it's more likely that she just didn't see what you said. if she really disapproved, it would have made more sense to post some comment to that effect. i don't know, though. at any rate, i personally think that furigana make for a better solution than spans, particularly when quoting text that actually used furigana in its original format. i suppose a proposal could be made about the possibility of changing over 11:55, 23 April 2016 (EDT)

Signature
Your signature should show up as rather than show the entire coding: it bloats the coding on the talk page. Or you should use but doing that means no timestamp unless you manually input in alongside that with five tildes instead of four. 22:00, 23 April 2016 (EDT)
 * Also, another note, when you're done, go to your preferences, scroll down to "Signature" and under "New Signature", type: User:A gossip-loving Toad/sig and make sure "Treat signature as wikitext (without an automatic link)" is checked. Be sure to save your changes once you're done. 22:07, 23 April 2016 (EDT)
 * 不客气. (yeah I know very limited Chinese) I'm always here to help ;) 22:12, 23 April 2016 (EDT)
 * For the cardinal directions, if the map is in a 2D plane, we also use up/down/left/right in tandem with north/south/west/east, so people will understand that as well, you're good to go. 14:00, 24 April 2016 (EDT)

Do you
Play the platformers? Arceus (talk) 11:54, 29 April 2016 (EDT)
 * Only occasionally. I'm not interested in the platformers and my edits on this wiki are be mainly about RPGs.  08:24, 30 April 2016 (EDT)

RE: Paper Mario screenshots
Didn't detect that from you honestly. No worries. Poe's law strikes again (or something like that). :P Hope this was insightful. -- 00:49, 1 May 2016 (EDT)
 * 1) Why are you asking me? I would ask  about that. I don't have that much experience with MediaWiki in general. I only have MediaWiki markup, template, and tips/tricks for a regular user kind of knowledge. For Dane T., I don't know why articles for those characters are even made. They serve very little to the overall plot and progression of the game. I say go for it to make Toad Town more lively with pictures (File:Dane T..PNG and pictures like it).
 * 2) I'm torn between cropping or leaving pictures with black boxes as-is. We do have an edit parameter for  (#4) but we fail to use it when we do crop. An inexperienced MarioWiki editor may mistake that crop of File:Dane T..PNG for the example you provided as the true resolution of the game. If you look closely at the top of any Paper Mario picture with the dialog bubble, you will see that it extends onto the black box render, which may make those croppings wrong. As a side note, the picture example you provided needs to be resampled because it was saved as a JPEG and then literally converted to a PNG. That just bloats the PNG file size rather than increases quality. A properly resampled screenshot of that image will reduce that bloated file size and truly be a quality upload. Just be sure to follow my guidelines when resampling.
 * Sorry to hear that. Consider it done. -- 01:01, 2 May 2016 (EDT)

Toad Town areas
I don't think they have names. I would suggest either hacking the game data for clues or just going with, a subtemplate of. -- 03:04, 5 May 2016 (EDT)

re:Citations & Japanese names
1: yes. It's particularly appreciated for foreign names because we often get idiots who simply put the english name in google translate, even if an official translation does not exist.

2: I don't feel this is something that warrants standardisation, and consequently, I won't bullshit you an answer that may be non-optimal. I've brought it up in the wiki admin board.

3: if nothing better is available, sure.

4: to be honest, I don't know a lick of japanese and pretty much everything you wrote flew over my head. there's a retired admin who knows Japanese and still hang out in the wiki's irc... I'll ask him for advice.

--Glowsquid (talk) 00:00, 6 May 2016 (EDT)
 * That's a good idea! I've added a disclaimer on the template page. --Glowsquid (talk) 16:11, 9 June 2016 (EDT)

RE: Paper Mario savestates
That depends on two things:


 * 1) See User talk:Gabumon. Which savestate allows for easiest access to the glitch which the image needs to be replaced? Is there a way to get the PAPER MARIO.fla file I am requesting (when the Save Block is used to save).
 * 2) Will BizHawk emulator (similar to MESS in terms of being multi-purpose) ever support the angrylion graphics plug-in in some form? I fear that Glide64 may be too inaccurate. Paper Mario in general N64 emulation has been a tough game to emulate accurately graphically compared to something like Super Mario 64.
 * Only if you knew where the *.fla was stored when you Save Blocksave. Savestates save everything that is currently in memory rather than just crucial pieces of data. I think Mupen64Plus core that BizHawk uses might be faulty. The most accurate emulator that I know of is Project64. I also think that the debug screen is seemingly random when it decides to appear. I don't understand the pattern. Try to go elsewhere in the game and then retrigger the glitch again. -- 01:50, 7 May 2016 (EDT)

For the screenshots, right now, I just feel discouraged to even bother uploading more images considering recent events relating to screenshot submission. I feel if I continue to upload screenshots that told me not to upload, I could get into some trouble. As it currently stands, I am conflicted and the best action is for me is to not upload any N64 screenshots. I can work on other screenshots needing improvement. My N64 screenshot submissions have been kind of controversial anyways and not for the black border thing but rather people thinking that my 320x237 submissions are too small when they are not for pixel perfect accuracy. -- 00:55, 7 May 2016 (EDT)

re: furigana revisited
dividing the table into additional rows should be sufficient to handle any problem related to alignment:

08:27, 7 May 2016 (EDT)


 * currently the size of ruby characters is set to 50% of the text they annotate. this could be changed to a higher number by an administrator. compare the rendering above to this, which changes the size to 70%:




 * style="vertical-align:top"|Goombella:
 * ｢『ビビアン』よ カゲ 三人さんにん 組ぐみ の 一人</rb></rp>ひとり</rt></rp> で　いちばん 下</rb></rp>した</rt></rp> の 妹</rb></rp>いもうと</rt></rp> ・・・じゃなくて　 弟</rb></rp>おとうと</rt></rp> ね
 * "That's Vivian. A member of the Shadow Trio, and the youngest sister ...no, brother.
 * さいだいＨＰは『１０』で こうげき <rb>力</rb><rp></rp><rt style="font-size: 70%">りょく</rt><rp></rp> は『１』　ぼうぎょ <rb>力</rb><rp></rp><rt style="font-size: 70%">りょく</rt><rp></rp> は『０』よ これといった　とくちょうは　ないみたい
 * Max HP: 10 Attack power: 1, Defence power: 0 Seems there's nothing special here.
 * }
 * Max HP: 10 Attack power: 1, Defence power: 0 Seems there's nothing special here.
 * }


 * i don't think it's necessary to include any type of hiragana pronunciation guide in . the japr field provides the same information, and i seriously doubt there are going to be any users of this wiki who will be able to understand hiragana but not romaji. 19:24, 15 May 2016 (EDT)

RE: reply about file categorization
did bring up that MediaWiki:Uploadtext should be modified and I agree. Can't do it because only sysops have permission. Also, the only question is how to make the message stand out.

As for galleries, I think I need a different search expression altogether. First thing I would do is find (as a RegExp) <gallery(.+?)>(.*)<\/gallery>. Then use $2 (the sub RegExp of the main one that will contain each image) to remove all instances of File: and Image: within $2, as $1 will only contain the optional parameters of (if any). The only problem is that I don't know if that RegExp will work and not mess anything up. Any character that is not a letter or number is rather tricky to form a proper RegExp. Also this excludes the unneeded that also needs removal. These appear inside and outside. I have to work with absolutes. -- 15:29, 25 May 2016 (EDT)

re:Interwiki links
The Interwiki markup doesn't support having multiple sidebar links. Making an external links header and linking to the two pages that way would be good enough. --Glowsquid (talk) 10:08, 10 June 2016 (EDT)

RE: PNG Monster alternative
Why are you asking me? Ask. I'm simply working within constraints. Keep in mind, dimensionally bigger images take longer to apply max compression. This will add additional server strain, which reduces its ability to process client requests in a timely manner. Also there are thousands of PNGs to go through. -- 19:01, 14 June 2016 (EDT)
 * If you want to give a better alternative to PNG Monster a try, play around with 's ExplodePNG and my PNG Monstrous. -- 03:52, 11 July 2016 (EDT)

RE: Storeroom Key from Paper Mario
Beyond the first line after the intro, it looks much better when compared to earlier revisions. A helpful tip that I always keep in mind is that when writing, you should always focus your sentences around the subject of the article. To use MarioWiki:Good Writing's example, if you were writing something for Princess Peach's article, "Peach is kidnapped by Bowser and held in his castle until she is rescued by Mario" is preferable to "Peach is kidnapped by Bowser and Mario goes to rescue her," since one sentence always keeps the focus on Princess Peach while the other shifts its focus to Mario. Personally, instead of writing "In Chapter 4 of Paper Mario, Toad Town is invaded by Shy Guys, one of whom has stolen this key from Harry T.," I'd pen it as "The Storeroom Key is stolen during Chapter 4 when the Shy Guys invade Toad Town." A lot of these details can be rather nuanced, so you shouldn't be overly concerned about it if one line goes slightly off-course, but it's good to keep it in mind as a general guideline.
 * Locations are tricky, since most of the time, stuff just happens around them, but what I try to do is tie every sentence back to the location. At the very least, describe the characters' actions and the events of the story in relation to the location. Don't just say, "Mario did this," say, "At this location, Mario did this," or better yet, "This location is where Mario did this." For Goomba Village, you actually did a good job of that; I like what you have with the Areas section, but what I'd recommend is a section where the layout and visual appearance of every section is described (the "Areas" section works fine for this), and a second section where the actual events of the game are relayed (a "History" section would work). Splitting the two could help with the chaos of information that you brought up. 23:22, 14 June 2016 (EDT)

re:Foreignames:
I am looking at your coding suggestions. For now I'll respond to what you said about Foreignames:

1: I am not convinced by the bolded statement. The wiki always has described the Mario from a commercial perspective rather than a cultural perspective. By that, I mean that when we list chinese names and releases, it's to illustrate how the Mario IP was localized and commercialized in China by Nintendo and its licensee, and not how the Mario franchise is discussed among chinese fans. Just as the wiki could be accused of "hidding the status quo of the Mario franchise in China", the wiki could similarly be accused of "not properly illustrating the state of the Mario franchise in English" by only describing licensed, commercial content and deliberatly ignoring popular rom hacks, fan theories, videos... etc. that have, in one way or another, influenced the discussion regarding Mario. Point is, I don't think we're specially being any more "unencyclopedic" by not listing those unofficial names than we are, by say, only talking about the game journo reception to Paper Mario: Sticker Star and ignoring the "fan reception" to the game.

2: It is likely true that there are fanon names that are universally accepted. I wouldn't know, I don't speak Chinese. But still, in the hypothetical event we allow to list those fan names, there would likely be some standards in place to prevent users from just listing any crappy inventions they made up on the spot. What would those standards be? And what do we do for other languages that have sparse or nonexistent localizations?

Like, for example, I'm pretty sure there's no translation of any Mario media in Croatian. If we allow those fan Chinese names, do we, by that same token, also allow people to add their own translation of names in Croatian, with the reasoning being "This is what Croatian fans uses"?

If it comes down to it, I suppose it would be acceptable to have statements next to the "meaning" table among the lines of "The name [fan name] is more widely used in China". It's a topic I need to give more thoughts to, but no, currently I'm not open to the idea of listing unofficial names in the same way as actual localized ones --Glowsquid (talk) 14:22, 20 June 2016 (EDT)

You didn't "ruin" the wiki, lol.

The best thing to do would be first to get ahold of someone who has the IQUE Paper Mario and confirm if the names are accurate. Maybe remove the possible generics if you are worried. --Glowsquid (talk) 22:35, 20 June 2016 (EDT)
 * also re your quote template suggestion: I've been told adding the tag surrounding the quoted text is a simpler way to do it. --Glowsquid (talk) 23:27, 20 June 2016 (EDT)
 * for what purpose. --Glowsquid (talk) 13:22, 27 June 2016 (EDT)

It's too vague. Citing hearsay is a big no-no in my book. "I don't have a direct statement ~but I heard ~An Interview~ says that" is the kind of thing that leads to the spread of false rumors.

If the new upload has Gob, sure. The image is there to illustrate the character, not the text box. --Glowsquid (talk) 09:47, 14 July 2016 (EDT)

Screenshot
Nice work on replacing File:Popdivasings.jpg. Now replace File:Rhyminsimon.jpg since they are the same event to get Attack FX D. Screenshots containing emulator GUI are embarrassing. . -- 01:42, 9 July 2016 (EDT)
 * Awesome work again! [[File:Go Mario.PNG]] -- 02:00, 9 July 2016 (EDT)
 * Just look for any images that are JPEGs converted to PNG and replace JPEGs themselves. Just pay very close attention to story progression and what objects you interact with at that current moment in the playthrough. That's all I can really say about that.
 * As for tasvideos.org encodes, the images I saw you replace are definitely better, but it's similar to taking a picture of a YouTube video. Try to use the emulator movie (*.dtm for Dolphin emulator) instead of the MP4/MKV/etc. when taking screenshots. -- 02:17, 9 July 2016 (EDT)

GCN and Wii Screenshots
What version of Dolphin are you using? The latest stable version is 5.0. Set the internal resolution to auto (window size). It will make jaggies in screenshots less exaggerated. Also make sure the display settings are auto as well. Some games are not exactly 4:3. They can be 596x448, slightly below 4/3 (Super Mario Sunshine for example). -- 03:04, 14 July 2016 (EDT)
 * I wasn't exactly looking for higher resolution. I just wanted to see if I was right about the setting. I've experienced this kind of visual artifacting when taking screenshots in Dolphin. The setting I recommended fixes the issue. Example with both images being 1220x900: Before After -- 03:22, 14 July 2016 (EDT)

Gob
I used that image mostly because it featured some dialog from Gob that made it clear the image was about him and not some other Bob-omb, but it's much more important to have an image with good quality. 11:53, 14 July 2016 (EDT)
 * I'm pretty sure the key you're referring to is the Palace Key. 10:49, 18 July 2016 (EDT)

RE: about the enemy boxes
I'm not actually sure, it was never decided. I think SPM would make a better choice (sense it is the later in the series), Some articles also use so it is really inconsistent. You might want to bring the issue to the General Discussion topic on the forum.-- 07:52, 16 July 2016 (EDT)

RE: Duplicate
The one image demonstrates the subject two-fold. Also File:PMTTYD Shine Sprite RogueSewerRiver.png has File:PMTTYD Shine Block screenshot.png archived, oddly enough. I do admire your spotting of the inferior File:PM2 ShineBlock.jpg though. Good eye. -- 05:02, 18 July 2016 (EDT)
 * I've been thinking about this. If you can get a high-res capture of that area pictured (1024x768, like you did for File:PMTTYD Background.png) and crop so only a single Shine Block is present, that would be acceptable (kind of what I did for the Stump article). -- 01:53, 19 July 2016 (EDT)

RE: #4 parameter
*facepalm* ...and I copypasta that text too. Oh well. I'll give those another fix. Thanks for letting me know. Yes, it was a black border. -- 23:33, 18 July 2016 (EDT)
 * Resolution, there is some confusion about what resolution the consoles run at, especially the N64. I suspect the most popular emulator, Project64, just further spread this misinformation with their default Jabo's Direct3D plug-in and other plug-ins generally having the ability to force a certain resolution when the N64 truly wasn't able to do that. They often default to 640x480. It also doesn't help that Project64 stayed on v1.6 for so many years. It's now on v2 but it's very behind the times. This was before there was an accuracy push with emulators. Back when these emulators first came into existence, they were optimized more to run faster rather than to run accurately. I recommend the angrylion plug-in because it does all this appropriate resolution stuff automatically. I have seen both the internal resolution truly be 320x240 (mostly) and 640x480 (sometimes).
 * To answer your question, yes, include it. I hope to get my WIP be policy or a help page some day.
 * As for cropping, it just means to exclude the parts on the outside of a bounding rectangle being applied to an image. -- 00:11, 19 July 2016 (EDT)
 * Make all known cropped border screenshots compliant with Image Use Policy, if you have the patience to do that. If not known, just skip for now. -- 00:58, 19 July 2016 (EDT)
 * Although policy doesn't say to state the original resolution it was cropped from, it doesn't hurt to include that information. I just did that to let people know what it was cropped from. What you did for File:PM Pop Diva screenshot.png, that's fully compliant (bare minimum). The resolution restrictions to encourage minimalist but quality uploads, that has seen slow adoption; Here and here. -- 01:17, 19 July 2016 (EDT)

RE: angrylion
My experiences, N64 emulation is very hit or miss. It is generally very behind and very hard to make it consistent across all games. The angrylion plug-in is the most consistent overall out of all video plug-ins I have tried, but it is far from perfect. GameCube and Wii emulation are much better and emulation of those consoles is much younger. Project64 is the leader in N64 emulation but the way the developers handled its development (before v2.0, BizHawk, and Mupen64Plus became things), it was rather a terrible way to allow N64 emulation to progress. v1.6 was the standard for a long time and v1.7 was held away by a donation paywall. Compare that to Dolphin emulator. I don't know what version saw its development shift over to GitHub but that just allowed for progress to be much more rapid and no version was held away by a paywall. Now, Project64's latest version code is on GitHub (about time). See my screenshot guide again. I added links for each section relating to the general consensus where emulation stands for each Nintendo console or handheld. -- 14:26, 22 July 2016 (EDT)
 * What Project64 never had was the ability to use a proprietary replay format (such as the BizHawk movie format). That's pretty much what BizHawk has going for it that Project64 lacks. That emulator is more optimized for TAS rather than casual emulation, which is what Project64 excels at and most MarioWiki contributors are. My version of taking good screenshots prefers max graphical accuracy, which sometimes Glide64 fails in. That's all it is. I do acknowledge Mupen64Plus and Glide64 as being good, which BizHawk has as its core and graphics plugin respectively. If you can get a screenshot that uses my recommendations in some capacity and the output screenshot is pretty accurate, it's fine. -- 00:30, 23 July 2016 (EDT)

PPTTYD Screenshots
In Dolphin Emulator in the graphics settings, it says that native resolution is 640 × 528. I am not entirely sure that is true for every game because Super Mario Sunshine, according to TCRF, says the game runs at 596 × 448. What does this have to do with PPTTYD? Your recent screenshot submissions for the game look kind of odd to me, being stretched improperly horizontally. I ran the game on real hardware and some cropping occurs so the frame displays at 640 × 480 without stretching. Take for instance, this screenshot, I got to this exact spot on real hardware and the fence and bush on the bottom part of the screenshot get cropped out. If you are wondering, no, you don't have to do anything about reuploading screenshots or tagging with. Knowing the native resolution for each GCN/Wii game is fuzzy as it is. All I am trying to say here is take some extra care when submitting GCN/Wii screenshots because of Dolphin's faults with screenshot code. I highly recommend setting Dolphin like so. -- 15:20, 23 July 2016 (EDT)
 * It does that? Japanese is 640x480 internally with no cropping while localized is (maybe) 640x528 with cropping? That is very strange. -- 21:41, 23 July 2016 (EDT)
 * Until the Dolphin developers can fix their screenshot code (or I find some other way to obtain screenshots), I don't know what to trust. Dolphin will remain tricky getting good screenshots. Ideally, I like to upload minimalistic, pixel-accurate, PNG screenshots. They are very efficient in file size and are the minimum needed to convey all the details of the real hardware without the need to tag them being dimensionally too small or the file size being ridiculously big. -- 01:48, 25 July 2016 (EDT)

English language
As far as I know, the size of the area isn't quite as important. I do note, however, that the first sentence is riddled with prepositions (six if I'm counting correctly) whereas the second sentence contained four. The second sentence more smoothly flows. The important thing in this case is how it flows, not order of the size of the objects. Here, we're trying to give directions. The first thing you find is an area with a Save Block. Then you find a slope. You walk to the right of the slope and find this hidden panel. I believe the "Tokyo, Japan" is just a whole different thing. It is from smaller to bigger, but it's a not a rule you apply to normal objects. 18:21, 25 July 2016 (EDT)

re: MW:JAPANESE

 * 1) as far as i know, the wiki is supposed to use modified hepburn romanisation, which only uses the apostrophe for distinguishing between things like ンヤ and ニャ. i don't know of any romanisation standard that uses it in relation to long vowels
 * 2) when in doubt, i would base it on the pronunciation, because that's what romanisations are meant to convey to the readers. since ノコタロウ is clearly meant to end in a long o rather than a sequence of o + u, i would indeed romanise it as "Nokotarō"

personally, i don't really think it even makes sense to have different rules for hiragana and katakana. the distinction between the two is almost immaterial to a user who doesn't speak japanese, and a user who does speak japanese can just read for themselves which of the two is being used, rather than try to infer it from how the romanisation is formatted. when i originally drafted the romanisation rules back in 2011, i mandated using a macron for any long vowel because i thought it made the rules easier to understand than normal hepburn romanisation, without actually conveying less information. this was changed by other administrators after i resigned my position, and i've never really agreed with that decision 22:02, 29 July 2016 (EDT)