List of Super Mario 3D Land glitches

In World 8-1, the player must go to the Reversible Platforms area. Then, they need to make the Spiked Ball cross the first Reversible Platform and reach on the second, timing correctly to crash with another Spiked Ball shot by the shooter near the platform. This Spiked Ball occasionally will fall with the half on the wall.

Invincible or White Tanooki Mario can be used to destroy Baddie Boxes. However, if White Tanooki Mario were to ground pound onto a Baddie box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a vine coming out of an item box (in Super Mario Bros.) can be heard as Mario crouches when the player holds L or R (strangely, vines like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like that. The glitch can only be done on levels such as World 2-4 where Baddie Boxes and Assist Blocks appear, and the player cannot have completed the level yet or else the Invincibility Leaf Assist Block will not appear. Regular Invincible Mario does not cause this glitch to occur.

In World 8-1, Mario must take the Spiked Ball before the Reversible Platforms to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the Spiked Ball falls.

When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.

In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.

Where ever a Statue Leaf is, the player must grab it and press R as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very good timing.

When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.

In any level with a, Boomerang Mario can throw a boomerang right as he enters the , and it will not disappear. That leaves Mario to having to wait at least 5 seconds for it to fly back to him. This also applies to Mystery Boxes found within levels.

In World 1-2, the player must stand on the first Coin Block after the checkpoint. Then when the Koopa Troopa is close to the coin block, the player must let Mario walk off the block. With good timing, the player can jump on the Koopa Troopa constantly and earn 100 lives in 45 seconds. If the player fall off and die or select the Return to Course Selection option from the pause menu, he or she can retry again to earn the maximum number of lives. If they go into a world as small Mario, they will have a hat.