List of WarioWare Gold microgame changes

This is a list of changes to microgames in WarioWare Gold.

General

 * All microgame speeds by default are 120 bpm.
 * Some of the sounds and music in the microgames are either remixed, rearranged, or replaced entirely.
 * Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
 * Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
 * All WarioWatch microgames are usually set to normal length.

WarioWare, Inc.: Mega Microgame$!

 * Arrow Space: This microgame has merged with Drywall Dodge from WarioWare: Twisted!, only level 1 is the same, level 2 has the ninja dodging falling walls and level 3 has both the arrows and walls.
 * Body Block: The watermelon is replaced with sports balls: a soccer ball in the first level, a basketball in the second level and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. On the other hand, if the ball is under or below the player even before it touches the bottom of the screen. the player will still lose the microgame.
 * Bug Birdie: Some of textures are now ancient-themed, the game's length is doubled and is possible to wraparound.
 * Busted! (I Spy): The microgame takes the player one beat longer to catch Wario. He also no longer says "Give Up!" when he is caught.
 * Butterfingers: The backdrop is now a yellow gradient with some windows having a brighter yellow gradient.
 * Catterwall: The game has received a major redesign; for example, the cats move much more than they did and the setting is now what looks like a subway.
 * Cavity Calamity: The teeth look much more like actual teeth instead of lines. It also changes depending on the difficulty.
 * Chicken Pinch: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught.
 * Chiritorie: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to tilt the vacuum. The remote is also nowhere to be seen.
 * City Surfer: The graphics are now city-themed instead of being made of blue sihouettes.
 * Code Buster: The game is now medieval-themed and each level has a different scenario; the difficulty levels involving completing the code to unlock a door, defeat a dragon, and leave the castle respectively. The "Success" and "faillure" text win the player wins the microgame is also absent.
 * Crazy Cars: Three new cars, a teapot, door and lightbulb are added into the game. There is also a chance that the door car might spawn a different car.
 * Down & Outie: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario.
 * Dry Eye: The second and third difficulty levels sometimes invoke the Laser Vision microgame from WarioWare, Inc.: Mega Microgame$! instead.
 * Find My Behind: The Fronks are replaced by chickens, rabbits, and octopuses for each level.
 * Fries With That?: New food items were added and the backdrop becomes a "burst" when the game is won.
 * Getcha Groove On: The microgame has a different layout, the guide and player are now cats and a spotlight indicates who is dancing.
 * Gold Digger: The microgame reuses music from the Game & Wario version alongside some newer designs. There is also a chance that the player will be picking the nose of a camel.
 * Ground Control (Paper Plane): The microgame has received a thematic overhaul; instead of a paper plane, the player controls a small, white character gliding on a leaf down a flowery well. If they crash into a wall, the character becomes a sapling as a winged halo flies away.
 * Heads Up: The curve-balls have been removed, instead having the pitcher throw the ball high in the air or having the ball bounce before making it to the player in later levels. A night sky was also added.
 * High Hoops: The backdrop is now a basketball court instead of a bright yellow background and the player doesn't immediately jump until 2 beats have passed.
 * High Treeson: Like Chiritorie, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to shake the tree.
 * Hover for Cover: Some details were added and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story , whose protagonist, Princess Kaguya, is found inside a bamboo stalk as a baby.
 * I Came, I Saw: The backdrop is now white, a guide is shown on the bottom right and the object in the log is now a worm in a different scenario.
 * Ice Climber: The time limit was increased by twice the length, level 2 had a different starting position & the task of level 3 involved collecting an eggplant while using a moving cloud platform.
 * Jumpin' Rope: The character will now do something different on the third jump. and there's a chance that another bird will appear on top the usual one on level 2.
 * Kitty Cover: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost is not there.
 * Lift & Shout: The explosion now appears behind the player instead of right next to it and has an orange, yellow and white color scheme.
 * Long Lost Love (Maze Daze): The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Tearful Reunion, Love Tester and Hookin' Up. If they meet each other, they fly away in a rocket and a constellation representing both characters fills the screen.
 * Manic Mechanic: They are different robots and they now always flash a V when they are fully built.
 * Mars Jars: The planet the game takes place in is now a green planet with a night sky and the Astronaut Family are now wearing spacesuits.
 * Mug Shot: A window can been seen in the background, the cups occasionally twirl around and sometimes a mushroom has to be caught instead of a mug in level 3.
 * Munch a Bunch: The path is a zigzag instead of a swirl and other objects may appear in place of shapes: piece of cake (two bites), carrot (three bites) and a train (eleven bites).
 * Nighttime Allergies: The woman is now an older man for the second level of the game. The third level features both characters.
 * Noodle Cup: The teapot is now shown on it's side instead of it's front, the backdrop is yellow with a diamond pattern and there are always 6 horizontal pipes in level 3.
 * Page Panic: Like Mario Paint: Fly Swatter, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must flip though the book with the stylus and the feather will automatically be added once you get to the correct page number as some sparkles appear.
 * Penguin Shuffle: The game has been renamed "Paddle Parade", The setting is now a pond at daytime instead of an iceberg at nighttime and the penguins are replaced by ducks.
 * Picture Perfect: The backdrop is blue, the game uses a fairy, UFO and dragon instead of a squirrel, bird and rocket ship and a camera appears instead of the frame getting smaller.
 * Praise or Haze II: The game will ask what the player thinks about Wario instead of a different character or something else each time the game is played.
 * Raaaarrrrggghh: The microgame has been simply renamed "RAAAARRRRGGGHH", the third level replaces the humans with chicks and the monster was also changed from a brown, mammalian-like creature to a green ogre.
 * Racing 112: Like Chiritorie and High Treeson, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the car, some extra details like a TV showing the game, the console itself and the backdrop tilting along with the game.
 * Right in the Eye: Like Mario Paint: Fly Swatter and Page Panic, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must drag the thread through the needle. the backdrop is also light brown and changes color depending if the player won or not.
 * Sloppy Salon: The task was changed in which player is shown what the customer's hairstyle must end up looking like, losing if they cut too little or too much. The customer's hair becomes shorter with every four presses. the backdrop is now yellow, the player is a mouse instead of a barber, and a woman and gorilla are now customers in levels 2 and 3 respectively.
 * Snowboard Slalom: Like Chiritorie, High Treeson and Racing 112, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the snowboarder.
 * Strength in Numbers: Level 3 is now identical to level 2, with the only difference being the species now vary in size.
 * The Brush Off: The toothbrush is now being held by a hand and teeth is on a child holding a cup who becomes happy when the game is complete; the backdrop also changes from yellow to a daytime scene when the game is won.
 * The Claw: The backdrop is yellow, the game's time limit is halved and some Fronks replace the stuffed animals. (since it was converted into a Fronk microgame)
 * The Legend of Zelda They're two different maps used for the game alongside the original.
 * Tip the Scale: The microgame now features more items to weigh, including fish, cats and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half.
 * Wario Whirled: The wedge moves clockwise instead of clockwise and has a gray background with some pipes and machines.
 * What's the Toadal? There are always three to seven animals to count. Instead, it is the kind of animal that changes each level: It's still frogs for level 1, but level 2 and 3 have dragonflies and birds respectively.
 * Word Up: The left and right sides of the frame are removed (this is the first time a microgame has done this) and the space backdrop is blue rather that black.
 * Worm Squirm: The ground looks more realistic and the lake is now in a more typical oval-shape.

Boss microgames

 * Dungeon Dilemma: The game takes place outside in the first two levels and each level involves only one move, due to it becoming a double-length microgame.
 * Loot Scoot: This microgame is now a boss game. The player also has has to bash a fist-shaped rock as well as some mummies and use a spring. At least two of the walls and two of the mummies in the second and third levels also have to be bashed through at the same time.
 * Nail Call: Voices were added into the game, the hammer is higher for each level of difficulty, the Japanese version now uses a black background and the speed-up mechanic when getting closer is removed.
 * Punch Out: All opponents now have only three health points. Moreover, new food-themed characters serve as opponents. The top screen displays their names, titles and portraits, as well as pieces of trivia about each.
 * The Frog Flap: A sun appears if the game is won and the courses featured are much shorter. (due to it becoming a double-length microgame) The speed changing mechanisms are not used in this version as well.
 * Wario's Adventure: The game is now a double-length microgame instead of a boss stage, with two new scenarios for the last two levels.

WarioWare: Twisted!

 * Bacon Patrol: The background appears to be pink as opposed to grey.
 * Big Drip: The backdrop is now orange, the game takes place at daytime and a dog appears when the game is won.
 * Burying the Hatchet: The background is now beige, and the balloons are added to the game as Wario shakes Mario's hand.
 * Cheeky Monkey: The girl is now a boy and the backdrop is blue.
 * Crescent Roll: Some trees can be seen and the moon is yellow.
 * Cyclone Kick: Wario is now wearing a shirt and a hat, and the ground has a few grass added.
 * Dodge Ball (Foul Balls): The microgame takes place in a soccer field and the baseballs are now yellow volleyballs.
 * Eating Contest: The man is replaced by Wario himself.
 * Fashion Plate: Four new scenarios are added to the game, level 1 has a woman snuggling pets around her cheeks, level 2 has a woman biting a bubble making toy, and level 3 has a baby chick going back to the nest on Lady's head or a woman licking ice cream.
 * Feel the Burn: The background is now grey.
 * Fine Tune: The background is black, the radio is now beige, and the song that plays in each level is different. level 1 is 18 x 13, level 2 Mona Pizza, and level 3 Body Rock.
 * Flip Out!: The chef is replaced by Wario himself and the microgame has been completely retooled to use the "Mash" control scheme, in which the player must use the left and right controls on D-pad to move but still use A to flip the pancake. Level 2 uses level 3's method of a pancake flying high into the air, and level 3 uses level 2's method of a pancake floating in the air for a few seconds.
 * Force Feeding: The alien's face is replaced by that of Wario himself.
 * Fragile!: Sometimes the player needs to roll over the egg that is about to hatch.
 * Heavy Lifting: The art style is now clay-based and some of the textures are colored in.
 * Inch, Worm!: The background is now a land, there is a tunnel added to the third difficultly and the International version uses a piece of poo instead of a bag of money.
 * Iron Stomach: The backdrop is grey with a crowd (which turns orange when the game is won) and the player is now a wrestler wearing a bandana.
 * Make Way for Martian: The backdrop is now a space backdrop and the alien is now blue and has a face.
 * Monster Chase (Beware of Dog): The game takes place in space (with the ground being Earth) and the dogs are replaced by monster-like creatures.
 * Metroid (Metroid-Morph Ball): The input doesn't start until after one and a half beats have passed and new stages were added.
 * Metroid-Samus: The microgame is now based on Super Metroid from SNES.
 * Micro Golf: New holes are added and the backdrop is now a dark blue gradient.
 * NES Open Tournament Golf: All of the hud is now on the bottom screen and Mario makes a peace sign when the game is won.
 * Net Profits: The backdrop is a differently colored gradient and the fly and airplane are now a crocodile with wings and a UFO respectively.
 * Oral Hijinks: The microgame has been completely retooled to use the "Touch" control scheme, in which the player must use the touch screen to pull out the objects inside. the mouth is also different for each level.
 * Power Outage: An image related to aliens is revealed once the game is won.
 * Peak-a-boo-boo: The microgame's length is extended and Fronks no longer appear.
 * Picky Eater: The chef count in level 3 is identical to level 2, the chefs are also seen eating sushi.
 * Pumping Iron: The muscular man is replaced by Wario himself, the dumbbells are now red and the player must lift the dumbbells 4 times in level 2. while level 3 has him/her lifting them 5 times.
 * Road Work: The backdrop is now a blue "hole", the car may be replaced by a race car in level 1, and the road's design has more color.
 * Rocky Reunion: Like Big Drip, this microgame now uses the "Mash" control scheme. It is set in space and a different couple appears, Long-Lost Love and Distant Darling, recurring characters who also appear in Long Lost Love, Tearful Reunion, Love Tester, Hookin' Up, and in the Wario Kard game. There is a rare chance that the couple will be at an old age and the backdrop will be red.
 * Rugby (Homecoming King): The microgame has been completely retooled to use the "Mash" control scheme, In which the player must use the D-Pad to move and press A to catch the football. the graphics are also less pixelated.
 * Safecracker: The "good stuff" label is gone, a spotlight is reflected on the safe and the bag of money is always a piece of poop in all versions.
 * Self-Defense: The border surrounding the game is now a circle and the scenery and character is different for each level.
 * Shave the World: The razor moves more smoothly and a face is revealed as opposed to a phrase when the game is won. The Earth is also divided in eight sections no matter the difficulty.
 * Slam Dunk: The backdrop is now pink.
 * Stab in the Dark: There appears to be a shadow on the edges.
 * Stalled Out: People leaving the bathroom will now either moonwalk or float off the screen. The character will also wear red pants in all versions.
 * Strike a Chord (Guitar Solo): This microgame features a violin instead of a guitar.
 * Super Mario Bros. 3: The Cheep Cheeps and Rocky Wrenches were removed and level uses some of the Airship tileset as opposed to two pipes.
 * Sync or Sink: The length of the player's legs never change and the swimmers in level 3 are women who uses their upper body. The woman in the middle is now a tanuki in disguise as opposed to the girl from Nighttime Allergies, as revealed if level 3 is failed.
 * Thar He Blows: The balloon must be popped by blowing into the mic, the backdrop was changed to green, an audience is in the background, and the player is now the giant head from the Windbag microgame.
 * The Wave: Like Big Drip and Rocky Reunion, the microgame has been classified as a "Mash" microgame. The pink kangaroo is replaced by Wario himself and a swimming pool is added to the background.
 * Tooth Trouble: The backdrop color behind the dentist is now grey and rotates along with the teeth.
 * Vicious Veggies: Like Big Drip, Rocky Reunion and The Wave, the microgame has been classified as a "Mash" microgame. The game's time limit is also halved and Fronk's head is used instead of a generic one.
 * What Goes In...: A different backdrop was added for each level.
 * Wrecking All: The background will now rotate as the player swings wrecking ball and each level has a different backdrop, the building is a brown house in the first difficulty, the constructor is now a swimmer and the group of people are wearing swimsuits in the third difficulty.

Boss microgames

 * Basic Training: A new objective was used in which the player must race against 2 opponents and the boulder was removed. The player will also no longer lose the game if they bump into an object.
 * Crossing Guard: More pedestrians were added, the cars are now horses with cowboys riding them, water was added at the bottom, the scenery changes depending on whether the player won or not, and the pulley now has a face. An additional level was added in levels 2 and 3 and there are walking bombs that the player must intentionally drop in level 3.
 * Nose Dive: The perspective is vertical instead of horizontal, it's possible to move freely using the D-Pad, (Since it has been completely revamped to use the "Mash" control scheme.) The player can destroy the noses by just poking them, The HP count was increased to 2, A power-up was added than removes all enemies on screen and phase 2 was removed. The "bosses" at the end also vary more significantly; while the first level boss is a large human nose, the second level boss is a pig nose and the third level boss is an elephant trunk.
 * Stumblebot: The game has been converted into a double-length microgame, the player is now a girl with a blue hood, the game takes place in a rainy day, the ground is now purple, and the goal is now a house.
 * Super Mario Bros.: The title screen of the game is added, level 1 has a bottomless pit added, Piranha Plants are added to level 2, and Lava Bubbles are added to level 3.

WarioWare: Touched!

 * Big Bang: A different backdrop was added for each level.
 * Birdcicle: The player quickly wins if they build the ice bridge in full piece as the penguin will jump up happily and slide away across the bridge automatically.
 * Bug Eyed: levels 1, 2 and 3 now have two, three and four bugs to tap respectively.
 * Character Development: The game is now set in space and the textbox is now in the bottom. The text-to-speech system from Tomodachi Life is also heard when the player taps the right letter.
 * Good Times: An analog clock with the correct time is added in the first and second difficulty levels. A digital clock with the correct time is added in the third difficulty level.
 * Hit the Gust: The background is now indigo, the falling walls are now cages and the driver is a mouse driving the wind-powered car who is aiming for cheese.
 * Impressionism: The coin is replaced by a different object and an image appears (with object used to represent something) when the game is won.
 * Into the Sunset: The stacking men in level 3 are now Wario himself, the constellation no longer appears, and a gas station can now be seen in the distance.
 * Loose Change (Greedy Hands): In the second and third difficulty levels, there are now items that the player must not place inside the purse, such as a bug and a bomb.
 * Lung Capacity: The backdrop is grey with brown stripes, the silhouette of the trumpet player is now fully colored, and the gameplay of the microgame is changed as the player must play a song by blowing into the mic to attract girls.
 * On Strike: The matchbox has a picture of Wario's nose on each difficulty, Wario himself will show up after he/she lights up the match and his position differs between difficulties, and there is a chance that the player needs to blow out the match in the third difficulty, as there is a TNT in the darkness.
 * Pet Peeved: Some details were added and the player now has to poke the paws of a kitty instead of their head. The kittens are also replaced by monkeys in level 3.
 * Rump Roast: A map was added on the top to represent the top screen.
 * Sleepy Head: More items are introduced, and there's also a chance that a ringing alarm clock and a cell phone alarm will appear in level 3. The player must not tap the alarm clock or cell phone for the person to wake up and win the game.
 * Steel Chef: The win message when the player cuts objects no longer appears and Wario's face with a plate appears, Wario's hands replace green O marks, sometimes the player must cut meteors with a UFO in or separate cats in level 2 and 3, and new objects are added.
 * Stroke of Genius: There are no opponents in this game, the swimmer's starting position differs between difficulties, he starts at around 3/4 away from the goal in the first and third difficulty, but in the second difficulty he starts at the far end from the goal. There is a shark in level 3 that speeds up as it reaches closer to the goal and the swimmer must avoid it so it doesn't catch him up. Sometimes the player will have to make a hamster in a ball swim all the way to the end of the pool.
 * Stylus Hunt (Pushing Buttons): This microgame now has the player locate the stylus in various deviations of the Nintendo 3DS, rather than finding a button on a Game Boy Advance.
 * Tread Carefully (Originally an unlisted microgame): The player cannot issue any input commands. Sometimes, the player is required to blow into the mic.
 * Tune Out: The teacher's hair is grey.
 * Twin Swimmers (Perfect Match): The player must now memorize the swimmers with different heads to match the same pair.
 * Where's Wario: Wario's picture is now placed at the left side of the lower screen, and in level 3, the player must find a handsome-looking Wario instead of a Mario Bros.-style Wario.
 * Very Attractive: Sometimes the player must use a magnet to attach all paper clips together.

WarioWare: Smooth Moves

 * A Moment of Reflection: Some details were added in the backdrop and is also changes from black to light blue when the game is won.
 * A-maze-ing: The maze has been colored orange and the ball is now an egg and it will break open once the game is complete revealing a chick, dragon, and some cash for each level. A sky backdrop was also added.
 * Armed and Dangerous: The Miis have instead been replaced by generic human characters (or a bear for the third level) and the backdrop at the start is now grey instead of blue.
 * Bedside Manners: The microgame's length has been doubled, the player now must diagnose skinny Wario in level 1, fat Wario in level 2 and muscular Wario in level 3 and the background is now colorful.
 * Burning Sensation: A dog appears everytime the game is won and the scenario is different for levels 2 and 3.
 * Clean Sweep: levels 2 and 3 have a crow appearing and the girl posing when the game is won.
 * Code Dependency: The customer is now a computer (that constantly changes expression) instead of a man and the player has to scan 2 items instead of a hard-to-scan item.
 * Cut to the Chase: The background is now green, Wario replaces the boy in level 1, the girl in level 2 and the cat in level 3, and the player must cut two thick fingernails in level 3 in stead of three toenails.
 * Diddly Squat: The player would win a medal, two dolphins, and four boys for each level.
 * Extreme Patty-Cake: The microgame uses button controls instead of motion controls. The player's hands now appear as human hands instead of floating white gloves. and the player has to push the boy twice in level 3.
 * Get to the Point: Level 2 and 3 use a manual handheld sharpener instead of a machine sharpener and electronic sharpener, and the game's length has been doubled.
 * Hand Me Down: The microgame is now themed around a relay race, the items used are different, and the hands move differently.
 * Local News: The polar bear in the second difficulty level has been replaced with a gorilla wearing a basketball jersey. The dialogue spoken by the characters is the text-to-speech system from Tomodachi Life as opposed to being sped-up gibberish. The lines spoken by the characters are also different and the microgame's length has been doubled.
 * Ocarina of Time: The microgame uses button controls instead of motion controls and Link no longer turns into different forms after the Master Sword is pulled out. the animation when the game is won is also more accurate with the camera moving to a bird's-eye view.
 * On the Edge: New scenarios (like a cow being abducted for the circle) were added.
 * Pikmin 2: The camera goes from a bird's-eye view to the front of the Empress Bulblax.
 * Roll Model: The spears are replaced with random items from underground and Wario doesn't jump out to the player when the game is won.
 * Secret Ingredient: The player now uses the stylus to shred the object side to side instead of back and forth and the object is now a carrot, washing machine and UFO for each level.
 * Super Mario Sunshine: The microgame's length has been doubled and the objective is to clean graffiti off of the side of the building, similar to the actual game.
 * Sure, You Can: The microgame's length has been doubled, the scenario is now at nighttime, the ninja is always red, the player must flick the shuriken using the stylus and the ninja peeks before running.
 * Sweeps Week: The microgame's length has been doubled, the player must use the stylus to sweep and the setting is now in a top-down perspective.
 * Tearful Reunion: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Love Tester and Hookin' Up. The setting is also in space and the whales that shoot water from their holes were replaced by aliens that shoot lasers from their eyes.
 * Universal Marionette: The marionette is now Wario. Sometimes the player must also adjust the marionette to fit in a storage case in level 3.
 * Up for Grabs: The background is now orange and the player must pull out a nose hair from a man's nose using the stylus no matter which level they are on.
 * Wet Your Whistle: The man is now Wario and he gives a thumbs up, get muscled and transforms into Vampire Wario when the game is won depneding on the difficulty.
 * Wiggle Room: The characters no longer speak and they immediately drop the hula at the start.
 * XYZ!: The pattern are different, the player is always a man in levels 1 and 2 and two zippers appear in levels 2 and 3.

Boss microgames

 * One Hit Wonder: The microgame is now a boss microgame instead of a standard microgame. Instead of hitting the ball once with different types of throws in each difficulty, the player must now hit the ball three times to win. A baseball player with a blue baseball bat, a man with a large umbrella, and a woman with a frying pan appear in the three difficulty levels respectively. The microgame now takes place in a small living room of sorts and when a ball is hit, the walls will collapse to reveal a city area with a mountain and large red sun in the background.
 * Road Wario (Driver's Ed): The player is now Wario and the top screen shows a top-down view of the road.
 * Star Fox: The game is now a standard microgame instead of a boss game. The Arwing's wing is broken.
 * Toilet Training: The game is now set in a theater with everyone going down a straight path. The theater occasionally blackouts on the hardest difficulty. The theming of the bathrooms are based around bodily functions rather than gender.

WarioWare: D.I.Y.

 * Bite Marks (House Plant): The design is changed, and the player must now allow teeth on a robotic Wario head to fit into the gaps. Some blocks in level 3 must be tapped twice for them to break.
 * Breaking Up: The microgame's length has been doubled, the pattern is also shown first before the player could interact, the backdrop is a blue-black gradient which turns into a space backdrop when the game is won, the pieces fade away instead of shatter, and the pieces reveal a Sci-Fi like object when the game is won, usually a spaceship.
 * Coin Count (Coin Cat): The microgame is mirrored alongside other major changes, like having to drag the coins instead of tapping them, the cat being replaced by a man (hence the name change), the monitor shattering if the player was too late, and the coins now having generic numbers instead of being based on the region's currency.
 * Excitebike: The microgame's length has been doubled and some racers might be seen on the course, with some suddenly appearing in the third difficulty level that the player has to tap as well. The oil slicks are also replaced by spike pits.
 * Fruit Fans: The microgame's length has been doubled and new fruits have been added, with the strawberries being removed. The entity mimicking the peach is now a pig as well.
 * Goal in One: The game has been completely retooled to use the "Mash" control scheme, in which the player must press to configure the direction and strength.
 * Head Count: The microgame is now themed after the Brain Age mode of the same game. The player also has to draw the number and the house moves up to reveal the people inside.
 * Joker Face: The microgame is now themed after Nintendo's playing cards and has been completely retooled to use the "Mash" control scheme, in which the player must use the to choose a card and press  to take it.
 * Off-Fence: The object of the game has changed to blocking the opponents attacks and the microgame has been completely retooled to use the "Mash" control scheme. To do so, the player must press up and down on the to raise or lower their sword when appropriate. Two swords may also be thrown in level 3.
 * Off-line: The basket is bigger and doesn't move in level 1 and soggy items are added in level 3, which the player must leave on the line, or otherwise lose the game by having them fall. Items can also be dragged into the basket, instead of only tapping the clothespins.
 * Pumped Poser: The player might have to change the position of the poser's face and now automatically wins when the pose is completed.
 * Salad Daze: The list is presented differently and some fake items were added in level 3.
 * Snack Sucker: An alien replaces the giant head and the orientation is different with the snacks and obstacles come from the left side of the screen and the head on the right instead of the bottom and top respectively.
 * Tooth Haste: The game has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to squeeze out the toothpaste.

Boss microgames

 * Balloon Brigade (Fly 'n' Fall): Level 2 has birds coming from the screen and level 3 is the same as level 2 but with two balloons on each Tiny Wario.

WarioWare: D.I.Y. Showcase

 * Crypto Zoo: Addition animals (as well as a carrot in level 3) have been added and the animal revealed makes it's corresponding noise when the game is won.
 * Donkey Kong: Mario doesn't move and the entire course is shown, the barrels may also fall into the oil barrel.
 * Spirit Spot: The entire microgame has a monitor for a border and the spirit simply flies away when tapped.
 * Stop! Go!: The alien now says "Watch out for my EYES!" instead of "Beware my watchful EYES!" He may also fake out the player by saying "eye holes".
 * Stripy Sea: The backdrop is revealed to be a desert with a few trees when the game is won.

Downloadable microgames

 * Count 'Em Up: In addition to push-ups, there are now exercisers that do sit-ups and jump rope.
 * Eject Reject: The microgame's length has been doubled and has been completely retooled to use the "Mash" control scheme, in which the player (now playing as Wario) must press to punch a cake off the conveyor belt. There are also ten cakes instead of five.
 * Finger Flex: The player will occasionally control an alien's hand instead, and must lose to Wario.

Game & Wario

 * Mole: The mosquitos in levels 2 and 3 were removed and level 3 no longer has the "How many eyes?" trick question.