Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)

Chain Link Chamber is the thirty-second level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of K. Rool's Keep.

This castle level is the least hectic of the bunch, as there is nothing in it that forces the Kongs to keep moving. But because it's one of the final levels, it's still long and dangerous. Throughout the level, the Kongs will have to climb dozens of ropes as they make their way up the dark dungeon. To make matters worst, though, Klingers are found in many areas, and they can be quite a hazard in large groups. Zingers also fly around the chains, and create a serious and hard obstacle to avoid. Appearing alongside these enemies are Klobbers, Krooks, Kutlass, Kannons, and Mini-Neckys.

Donkey Kong Country 2
From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the Star Barrel in an alcove to the left.

From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini Neckies, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and fourth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini Neckies will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they will find the End of Level Target, and it will aloow them to get out of the level when bounced on.

Donkey Kong Land 2
When they start the level, the Kongs must climb up many twisting and overlapping chains. They will have to pull themselves up to the area above the start and avoid a few Klingers sliding down the dungeon chains. Once at top of these chains, they will need to jump off to the right and walk along the path. The heroes must begin to climb strait up another rope. They will enter a large chamber of Zingers and Klingers. They will also notice that there are two different directions to travel. If they take the chains upward on the right corner of the area, they must dodge a few Klingers, while on the other side, they have to avoid several more enemies and begin to travel upwards. Either way, though, they will meet up at the same point, and have to climb up yet another chain. As they make their way up, they will encounter several Krooks. They will throw their sharp hooks at the Kongs, to they have to carefully watch where they are going. After passing the four foes, they will need to continue upwards and move up some more chains, until finally, they find the Star Barrel.

Halfway through the level, the heroes will need to travel on east, and then hop up some chains going north. While hopping up the rows of bars and ropes, they will find a few dangerous foes; Zingers and a Krook. They should try to dodge both enemies and climb up the next chain above. Once they proceed up the whole length of the short chain, the monkeys will have to jump up some more ropes. A little while after that though, they will meet several more Zingers in another large chamber. They must travel to the far left corner safely and then make way up a lone chain. At the top of this, the group will need to watch out for a Zinger and reach the far end of the floor they are on. Then, they must climb up the chains above. This chain is long, and a few Klinger will be found sliding down it. Once they get to the top, they must climb down a smaller rope, and proceed up another one. After avoiding the dangerous hazards on this chain, the monkeys will have to jump to the right and defeat a lone Kannon, without hitting the kannonballs he shoots at them. From there, they must travel up another chain and soon have to leap up a few ledges, as well as watch out for another Kannon. At that point, they'll find yet another chain. As usual, they must climb up it. It will lead them into another chamber, which they must exit almost unharmed by Zingers, who will be seen scattered all around the area. At the top of the chamber, the group should bounce to the left and walk down the path, where they'll see a spring. When jumped on, it will fling them out of the level.

Bonus Level(s)

 * Near the beginning of the level, the heroes will meet several Krooks, who will try to hit them with their hooks. Once they get to the third Krook, the monkeys must defeat him and avoid a Klobber in the alcove behind them. They should walk through the opening to find a kannonball, which they need to pick up and carry to the alcove southeast of where they are. After beating another Krook, the Kongs must load up te cannon with the ball and get inside of it to enter the Bonus Level. Here, they must climb across a chain cluttered with Zingers on it. After jumping over the pests, they will have to hop up some chains to the next floor. They have to repeat the process, avoid a few Zingers, and climb up some hooks a couple more times. Once at the top of the stage, they can grab the Kremkoin.
 * After the heroes pass the two Kannons shooting at them, they must feel around the walls nearby. They will go through one, and travel up to the two foes. After defeating them, the Kongs can enter a hidden entryway into the Bonus Level. In this bonus, they must use several Rotatable Barrels to shoot themselves up to the Kremkoin. They will have to watch their aim, though, as there is little time, and the barrels are moving fast.

DK Coin
When climbing the two chains shortly after the Star Barrel, Kannons will be shooting kannonballs at the Kongs. At this point, the monkeys should spy a lone banana and jump to the right. They will go right through the wall, and find the DK Coin.

Golden Feather (Game Boy Advance Only)
Near the end of the level, the monkeys will be chased by a few Zingers. As they jump up the hooks to get away, they will see the Golden Feather in a small alcove. They must jump up and grab it.

Photograph (Game Boy Advance Only)
To find the photograph, exclusively found in the Game Boy Advance remake of Donkey Kong Country 2, the heroes will have to search around the beginning of the level. Soon, they will find a Klinger with a photograph over his head. If the Kongs use their Team-up move and throw a monkeys at him, the Klinger will be defeated, and the Kongs will be given the photograph. This will help fill in their scrapbook.

Bonus Level(s)

 * A little while before the Star Barrel, the Kongs will encounter several Krooks, who will throw their hooks at them. When they find the third Krook and defeat him, revealing a cannon ball. The player need jump to other side of the chain and find a cannon, guarded by a Kobbles. The mini-game consist in find the Kremkoin, after pass a little course.
 * Shortly after finding the DK Coin, the monkeys will get in an area that is filled with chains and Zingers. They should continue to climb up the one rope they entered the area on, where they will find a separate rope above them. They must cling onto it and climb up to reach the Bonus Barrel, leading to the Bonus Level. Here, they need to defeat a few enemies, such has Kaboings. When they beat all of them, the Kremkoin will appear at the end of the stage.

DK Coin
After the heroes meet the first Krook past the Star Barrel in the level, they will have to defeat him and walk through the path behind him. They will need to avoid a Zinger and climb down a rope to find a small area with the DK Coin in it.

Trivia

 * This level contains two letter O's. However, when one is obtained, the other will disappear.