User:Winstein

Hello there, this is winstein (notice the small letters).

General sandbox: User:Winstein/Sandbox

Notable contributions

 * Dr. Mario World
 * Various information in the Dr. Mario World article
 * Dr. Mario World's worlds: created pages for World 4 to World 31, revamped Worlds 1 to 3. World 8 was the first article created by me on this wiki.
 * List of specialists in Dr. Mario World
 * List of Skill Summits in Dr. Mario World
 * List of Clinic Events in Dr. Mario World
 * Dr. Mario World articles on its elements, such as creating articles (e.g. floatie virus and pop cannon) or updating articles (e.g. bubble machine)
 * Dr. Mario World information on characters, assistants, and objects. Information such as how the skills work and how much skill points are needed to fill the skill metres
 * Over 2000 screenshots for this game, mainly from this game's stages
 * Stick and Spin: Version differences summary, extra information
 * Block Star: Added extra information in this minigame
 * Dr. Mario: Miracle Cure
 * Detailed the way the miracle cure works, as well as on single player; Controls section added
 * Created and updated pages for the game's titular miracle cures
 * Information on the Miracle Cure Laboratory stages, including taking screenshots for the stages
 * Dr. Mario Express
 * Added the List of Dr. Mario Express staff page for this game
 * Updated the gameplay section, added the controls section
 * NDcube: Renaming of "Nd Cube" to "NDcube". Sections unable to be updated are already updated by other staff members.
 * Tetris & Dr. Mario: Added the Mixed Match section, added controls section
 * Dr. Mario Online Rx: Expanded the Modes section to detail between the game's two modes Dr. Mario and Virus Buster, added Controls section
 * Dr. Mario & Puzzle League: Expanded the Gameplay section, added Controls section, added screenshots
 * Dr. Luigi: Expanded the Gameplay and Game modes sections, added Controls section, added screenshots
 * Dr. Mario (game): Added a Cutscenes section, revamped Gameplay and Game Modes sections
 * Capsule (The Dr. Mario object)
 * Created a proposal to move Megavitamin to Capsule. The change is approved unanimously among 7 votes.
 * Revamped the main content in the article to account for the move.
 * Updated many pages that linked to the Megavitamin page so that they link to the Capsule page instead.
 * Dr. Mario 64: Added a Controls section; Expanded the Gameplay, Story, and Playable Characters sections.
 * Wario Land 3:
 * Rewritten all 25 levels found in this game to follow a consistent layout between all articles.
 * Added the Musical Coin sections in all 25 levels, including taking screenshots to make their locations understood.
 * Added extra clarifications on the reactions in both the main article and their respective articles.
 * Added extra clarifications on the bosses in both the level articles and their respective articles, the latter having more details.
 * On the main article, elaborated on the Golf minigame section, as well as minor additions in the Power-ups and the Time Attack sections.
 * On the main article, revamped the Items and blocks section, changing it into "Items and objects" to make the section's purpose clearer. Certain object sprites are uploaded for this section.

Pages to be completed

 * (Maybe) Mario Golf: Super Rush

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Can Luigi win by doing absolutely nothing in every minigame?
A theoretical guide on if it's possible to win every Mario Party minigame without input on the player's part. Luigi is associated with winning minigames by "doing absolutely nothing", but we almost never see him lose by "doing absolutely nothing" either. The videos that showcased this tend to be very selective with this, so people assume that he can win everything by doing absolutely nothing, but that's not quite true. Many minigames require action and if nothing is done, they basically forfeit the match. I will be looking at every possible Mario Party minigame and determine how many minigames are possible with nothing done.

The possibility of winning assumes that:
 * 1) Only one character remains idle. Every other player will be a CPU player. Luigi might be interchangeably referred as the idle player, because he is the most well-known character to represent the idea.
 * 2) On survival-based team minigames (example: Flatiator, Lights Out), to count as doing nothing, every character must remain idle because the win is shared by every player even if one of them didn't survive.
 * 3) Every CPU is optionally at their easiest-possible difficulty in each game. Most games have "Easy", but some games might differ, like Super Mario Party's Normal difficulty.

Before counting as a win, the following are checked:
 * 1) If the minigame eventually ends in a draw, the win will not count.
 * 2) In a team minigame, if the characters is part of the team, the win will only count if every other team member can win by doing nothing. Otherwise, the win would be "Technically".
 * 3) For coin-based minigames, it is a considered a win if at least 1 coin can be obtained while other players are able to lose coins or retire the minigame without any coins.
 * 4) In minigames where an option is forcefully selected once a timer is depleted (such as Deck Hands and Card Smarts), the game will be labelled as "Technically". This is because the minigame, by design, makes it impossible to do nothing, but videos tend to include the minigame anyway, only because it only fits one part of the definition (no player input). An example of doing nothing is "Hide and go BOOM", where the player on the team automatically loses if they input nothing. It doesn't count because by all accounts, doing something is the same as doing nothing, meaning the action is not exclusive to doing nothing.

Super Mario Party
Thank you for reading.