User:Glitchman

Super Mario RPG Sequel
I, Glitchman, am proud to be a supporter of the support a Super Mario RPG: Legend of the Seven Stars sequel campaign at. Sadly I never actually got the chance to play this game, although I really wanted to, but a sequel or having it be ported to a more recent system (thanks Virtual Console!) would be great. It sounded like an awesome and very long game with many bosses that never appeared in any of the later Mario games. Too bad. If you are like me and want to see a sequel, go to the link above and find out how to help.

Articles I have Created/Edited
1. Race to the Finish!

2. Star Bank

3. Minus World

4. Home-Run Contest

5. Drain

6. Sky Garden (Mario Kart)

7. All-Cup

8. Wario Field

9. Pinna Park

10. List of Glitches

(Others I'll post when I remember!)

Characters I want to see in Brawl
Mario  Luigi  Princess Peach Toad

Yoshi Bowser    Petey Piranha

DK Diddy & Dixie Kong (team) King K. Rool

Cranky Kong Samus Ridley

Fox Ice Climbers Link Zelda

Meta Knight Wario  Dr. Mario  Pianta

Random Facts
I named myself Glitchman just a few days after I successfully activated the Minus World glitch on the Wii Virtual Console for the first time. I was the third visitor of the SEGA page. The first article that I created was Race to the Finish!.

The first GameCube game that I ever played was Super Smash Bros. Melee, and to this day it is still my favourite.

In September of 2007 I started my upcoming collection of rare Mario merchandise from the 80's and 90's by buying three of the Shasta Super Mario Cola cans.

This user is...
A strong supporter of all classic Nintendo video games!

One of the few people who is going to buy a Nintendo Entertainment System instead of an XBOX 360!

A huge fan of the Strikers spin-off series!

This user is someone who refuses to play any non-Nintendo video games.

Most commonly uses Dr. Mario and Fox in SSBM.

Interested in buying the Nintendo Comics System and the Super Mario Bros. Super Show! DVD. Addicted to Super Mario Wiki!

Is looking forward to playing Mario Kart Wii and SSBB.

Looking forward to playing as Diddy Kong and Meta Knight on SSBB!

Wanting to see a true sequel to SMS in Isle Delfino!

{| border="1" cellspacing=0 cellpadding=3 style="text-align:center" !width=36%| Game !width=21%| Console !width=41%| Comments of Game
 * + List of Mario games I have played
 * Donkey Kong || Arcade, NES, 1981 || Very short and low re-playability, but sort of fun and nostalgic, pretty fun using the hammer and smashing the few obstacles there are. I have it on the Virtual Console.
 * Donkey Kong Jr. || Arcade, NES, 1982 || Has all the problems of the original but magnifies them. I got this game on the Virtual Console and I guess it was worth it, but the re-playability is very low and doesn't even have a hammer in it!  Plus it's pretty short.
 * Donkey Kong 64 || Nintendo 64, 1999 || Awesome game with a unique and very fun multiplayer system, one of my favorites for this system.
 * Luigi's Mansion || GameCube || Very hard, could not get past the baby. It would be fun if I knew where to go after that.
 * Mario Bros. (game) || Arcade, NES, 1983 || A classic, one of the better NES games. Can get old after a while, VERY hard, much harder than the Super Mario Advance remake, plus the scoring system is less generous.  The graphics are less anoying in the original version though.  There are koopas instead of spinies in the original version ...
 * Mario Hoops 3 on 3 || Nintendo DS, 2006 || I had been wanting basketball to come to the Marioverse years before this game was announced, which means that my expectations were high when it was announced. However, its controls are very hard and disappointing by using the touch screen instead of a controller like for the GameCube or Wii.  Not very good courts, VERY annoying graphics, and basically just not very good.
 * Mario Kart 64 || Nintendo 64, 1997 || Easily the worst Mario Kart game ever, terrible graphics, slow to turn, horrible selection of characters and racecourses. Only good part is having Block Fort in battle mode.
 * Mario Kart: Super Circuit || Game Boy Advance, 2001 || The first Mario Kart game I ever played, very good but slow to turn like in Mario Kart 64 and pretty bad graphics for a Game Boy Advance game.
 * Mario Kart: Double Dash!! || GameCube, 2003 || Easily the best of the five Mario Kart games, can keep me entertained for hours. Pretty good graphics and very nice character selection.  Only bad part is lack of racecourses and battle courses.
 * Mario Kart DS || Nintendo DS, 2005 || Very good game, not as good as Double Dash but has its perks, such as more racecourses, missions, and WiFi connection. Harder to manuever karts in this game, and not as many playable characters.  Definately worth getting though.
 * Mario Party || Nintendo 64, 1999 || Played this one at a friends house, so I never got really good. A pretty good sub-series, only half as good as Mario Party 6.  The graphics are actually kind of annoying.
 * Mario Party 6 || GameCube, 2004 || Only five years after the original, and yet far more advanced. I own this one and I played it for years, the best Mario Party installment by far.  Could have used a few more boards and mini-games though.  I liked the rare maze game!
 * Mario Power Tennis || GameCube, 2004 || I rented this one and managed to play it for a couple days. A pretty good game, bringing tennis to the Marioverse was a good idea.  A good amount of playable characters, but not enough re-playability.  It should have had more mini-games and tennis courts.
 * Mario Strikers Charged || Nintendo Wii, 2007 || Easily the best Wii game ever made so far, Mario or no Mario. Has everything good about the original plus extras, including more playable characters, more playing fields, and Wi-Fi Connection (WEEEEE!!!)  I highly recommend this game, HIGHLY re-playable.
 * Mario Superstar Baseball || GameCube, 2005 || A wonderfully fun and highly re-playable sports title. Character selection is massive, hitting and fielding is great fun.  What a great idea to bring baseball to the Marioverse!  The only bad part is that they could have added more playing fields than just six.  Otherwise the best sports title for GameCube, next to Strikers.
 * Super Mario Advance || Game Boy Advance, 2001 || This was the first Mario game that I ever played, so it will always be a classic with me. A wide array of enemies, plenty of nostalgic levels of the original SMB2 (America) to explore, and four incredibly flexible characters to command through hour after hour of entertainment from the greatest game ever made for the GBA!
 * Super Mario Bros. || NES, Famicom, 1985 || Who says old games aren't fun? This game is very nostalgic and easily the best NES title ever made.  Can be frustrating at parts, but re-playablility solo and multiplayer is very high.  I named myself Glitchman in honor of the Minus World glitch in this game.  Have not beat the game yet though.
 * Super Mario Bros.: The Lost Levels || Famicom, 1986 || I had 500 points left on the Virtual Console only to find out this game cost 600! A waste of ten bucks, but it was well worth it for this.  It's true what they say, the game is very similar to the original but somehow a lot harder.  It was only released in Japan, but you can still get it on the Virtual Console no matter where you live.
 * Super Mario 64 || Nintendo 64, 1996 || A pretty good game, not as good as SMS. Re-playability is medium.  I played this game on the virtual console and beat Bowser, and Mario said the "Thanks a so much for playing my game" message, and then the game froze and I had to turn it off.  It didn't even save.  WHAT!!??!
 * Super Mario 64 DS || Nintendo DS, 2004 || A remake of the original shown above. I think it's great that they're preserving old games by making remakes, but this one was A LOT WORSE than the original.  Some of the levels, and being able to play as Wario, Luigi, and Yoshi, are not true to the original, and being on a portable system it's just not as fun.  Disappointing.
 * Super Mario Strikers || GameCube, 2005 || One of the best Mario sports titles for GameCube, very fun and highly re-playable. Soccer in the Marioverse is bound to be great fun, what a wonderful idea.  The only con to this game is that they should have had more playable characters and stadiums.  WiFi Connection would have been a bonus too.
 * Super Mario Sunshine || GameCube, 2002 ||
 * Mario Party 6 || GameCube, 2004 || Only five years after the original, and yet far more advanced. I own this one and I played it for years, the best Mario Party installment by far.  Could have used a few more boards and mini-games though.  I liked the rare maze game!
 * Mario Power Tennis || GameCube, 2004 || I rented this one and managed to play it for a couple days. A pretty good game, bringing tennis to the Marioverse was a good idea.  A good amount of playable characters, but not enough re-playability.  It should have had more mini-games and tennis courts.
 * Mario Strikers Charged || Nintendo Wii, 2007 || Easily the best Wii game ever made so far, Mario or no Mario. Has everything good about the original plus extras, including more playable characters, more playing fields, and Wi-Fi Connection (WEEEEE!!!)  I highly recommend this game, HIGHLY re-playable.
 * Mario Superstar Baseball || GameCube, 2005 || A wonderfully fun and highly re-playable sports title. Character selection is massive, hitting and fielding is great fun.  What a great idea to bring baseball to the Marioverse!  The only bad part is that they could have added more playing fields than just six.  Otherwise the best sports title for GameCube, next to Strikers.
 * Super Mario Advance || Game Boy Advance, 2001 || This was the first Mario game that I ever played, so it will always be a classic with me. A wide array of enemies, plenty of nostalgic levels of the original SMB2 (America) to explore, and four incredibly flexible characters to command through hour after hour of entertainment from the greatest game ever made for the GBA!
 * Super Mario Bros. || NES, Famicom, 1985 || Who says old games aren't fun? This game is very nostalgic and easily the best NES title ever made.  Can be frustrating at parts, but re-playablility solo and multiplayer is very high.  I named myself Glitchman in honor of the Minus World glitch in this game.  Have not beat the game yet though.
 * Super Mario Bros.: The Lost Levels || Famicom, 1986 || I had 500 points left on the Virtual Console only to find out this game cost 600! A waste of ten bucks, but it was well worth it for this.  It's true what they say, the game is very similar to the original but somehow a lot harder.  It was only released in Japan, but you can still get it on the Virtual Console no matter where you live.
 * Super Mario 64 || Nintendo 64, 1996 || A pretty good game, not as good as SMS. Re-playability is medium.  I played this game on the virtual console and beat Bowser, and Mario said the "Thanks a so much for playing my game" message, and then the game froze and I had to turn it off.  It didn't even save.  WHAT!!??!
 * Super Mario 64 DS || Nintendo DS, 2004 || A remake of the original shown above. I think it's great that they're preserving old games by making remakes, but this one was A LOT WORSE than the original.  Some of the levels, and being able to play as Wario, Luigi, and Yoshi, are not true to the original, and being on a portable system it's just not as fun.  Disappointing.
 * Super Mario Strikers || GameCube, 2005 || One of the best Mario sports titles for GameCube, very fun and highly re-playable. Soccer in the Marioverse is bound to be great fun, what a wonderful idea.  The only con to this game is that they should have had more playable characters and stadiums.  WiFi Connection would have been a bonus too.
 * Super Mario Sunshine || GameCube, 2002 ||
 * Super Mario Bros. || NES, Famicom, 1985 || Who says old games aren't fun? This game is very nostalgic and easily the best NES title ever made.  Can be frustrating at parts, but re-playablility solo and multiplayer is very high.  I named myself Glitchman in honor of the Minus World glitch in this game.  Have not beat the game yet though.
 * Super Mario Bros.: The Lost Levels || Famicom, 1986 || I had 500 points left on the Virtual Console only to find out this game cost 600! A waste of ten bucks, but it was well worth it for this.  It's true what they say, the game is very similar to the original but somehow a lot harder.  It was only released in Japan, but you can still get it on the Virtual Console no matter where you live.
 * Super Mario 64 || Nintendo 64, 1996 || A pretty good game, not as good as SMS. Re-playability is medium.  I played this game on the virtual console and beat Bowser, and Mario said the "Thanks a so much for playing my game" message, and then the game froze and I had to turn it off.  It didn't even save.  WHAT!!??!
 * Super Mario 64 DS || Nintendo DS, 2004 || A remake of the original shown above. I think it's great that they're preserving old games by making remakes, but this one was A LOT WORSE than the original.  Some of the levels, and being able to play as Wario, Luigi, and Yoshi, are not true to the original, and being on a portable system it's just not as fun.  Disappointing.
 * Super Mario Strikers || GameCube, 2005 || One of the best Mario sports titles for GameCube, very fun and highly re-playable. Soccer in the Marioverse is bound to be great fun, what a wonderful idea.  The only con to this game is that they should have had more playable characters and stadiums.  WiFi Connection would have been a bonus too.
 * Super Mario Sunshine || GameCube, 2002 ||
 * Super Mario 64 DS || Nintendo DS, 2004 || A remake of the original shown above. I think it's great that they're preserving old games by making remakes, but this one was A LOT WORSE than the original.  Some of the levels, and being able to play as Wario, Luigi, and Yoshi, are not true to the original, and being on a portable system it's just not as fun.  Disappointing.
 * Super Mario Strikers || GameCube, 2005 || One of the best Mario sports titles for GameCube, very fun and highly re-playable. Soccer in the Marioverse is bound to be great fun, what a wonderful idea.  The only con to this game is that they should have had more playable characters and stadiums.  WiFi Connection would have been a bonus too.
 * Super Mario Sunshine || GameCube, 2002 ||
 * Super Mario Sunshine || GameCube, 2002 ||
 * Super Mario Sunshine || GameCube, 2002 ||