User talk:Zootalo

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P&DSMBE Item Drops

 * I can probably give you the following information, just to start things out. 20:58, 18 July 2015 (EDT)

More P&DSMBE article improvements

 * I really haven't touched the game after completing everything in it. You could always refer to the YouTube videos for the normal world courses, but the special world courses are another story. But just as a small note, some normal world courses that contain Coin Coffers may have King Coin Coffers in the special world courses. 12:40, 26 July 2015 (EDT)

Awoken Skill Levels

 * I did put down the number of turns that are required to use the normal skills at the character list article, but that's for when the skills are at level 1. All normal skills have a maximum level of 7, where they can be activated 6 turns sooner than normal; a level 7 Rush from a Big Paragoomba would only require 4 turns to use. As for the Awoken Skills, I can only really say the following below. 19:47, 29 July 2015 (EDT)

Skill Level Requirements

 * Sadly, I don't think that I fully remember the requirements for leveling up the skills of the characters that you've mentioned. I do know that all Yoshis require Fruit and Rare Fruit, all Luigi forms require Green Star Coins and Grand Green Star Coins, and all Rosalina forms require Comet Medals and Grand Comet Medals. I'm probably guessing that Super Peach requires Super Stars and Grand Super Stars, while Bowser Jr. and all the Bowser forms require Spiky Shells and Grand Spiky Shells. 23:16, 13 August 2015 (EDT)
 * As far as I know, all Yoshis share the exact same item requirements for leveling up their skills. This may be due to the fact that their skills require the exact same amount of turns to use. Also, I do remember that Super Rosalina requires less Comet Medals and Grand Comet Medals to level up her skill. As for Cat Luigi, I do recall that he needs 11 Green Star Coins to raise his skill to level 4; this also means that 11 Grand Green Star Coins are needed to raise Cat Luigi's skill level to 7. 23:29, 13 August 2015 (EDT)

Score Attack

 * Unfortunately, the harder leveled Score Attack courses have proven to be way too hard for me to S-rank, so sadly, I was never able to get Metal Mario, the Gold Mario Bros., and the Boomerang Mario Bros.. 19:51, 10 January 2016 (EST)

P&DSMBE Courses

 * I don't really have much that I could help you with for the courses that haven't already been covered. Sorry. 22:59, 20 January 2016 (EST)

Boss Drops

 * Pretty much. However, since most generic enemies can be transformed, you can easily get the stage 3 enemies by using transformation items on their lower stage forms. Boom Boom is pretty much the only generic boss enemy, where the only way you can get one is by luck, since its drop rate is very low, and it doesn't have any transformations either. 10:10, 18 February 2016 (EST)

Archive
Every time you move your talk page to an archive, move it to another archive page instead of one large archive page. (i.e. for second talk archive) 16:38, 21 July 2015 (EDT)

Mario & Luigi: Superstar Saga enemy list
I don't think it is a good idea to present enemy lists in &lt;gallery&gt; form on articles for Mario & Luigi: Superstar Saga locations because MLSS sprites for enemies don't look good when they are zoomed. Another gossip-loving Toad (talk) 11:12, 1 August 2015 (EDT)
 * I think tables are better, which can retain the images unzoomed and also show HP, attack info as well. Another gossip-loving Toad (talk) 11:27, 1 August 2015 (EDT)
 * Sorry, that's browser problem. The zoomed version doesn't look bad on Chrome. Another gossip-loving Toad (talk) 10:32, 2 August 2015 (EDT)
 * Yup, you're right. I tested it, and images in their original size look too small on modern browsers like IE, Chrome and Firefox. Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

MW:ONCE
You forgot to update the bean spot count on the article for MLSS. --Another gossip-loving Toad (talk) 23:35, 2 August 2015 (EDT)

Re: PiT Stats
Not sure about status weaknesses; I presume they must be in the raw data in the Excel sheet, but from what I recall from discussions on the Yoshi's Lighthouse forums, it's probably all crammed in a single bit vector per enemy if it's anything like Bowser's Inside Story, and not as nicely laid out as TTYD's. Jdaster64 (talk)

Enemy formations
Your way of formatting "Enemy formations" doesn't look good according to Empty Section Policy. Another gossip-loving Toad (talk) 08:29, 15 August 2015 (EDT)
 * ...At least in my opinion. By the way, it is highly likely that I have missed items in Paper Mario, Paper Mario: The Thousand-Year Door, and Mario & Luigi: Superstar Saga. Do you think it is good to include a disclaimer like this?

Another gossip-loving Toad (talk) 10:15, 15 August 2015 (EDT)

Enemy stats
With Yoshi's Magic "BIS Script Viewer" version (which I think is the latest). It does not currently support enemy drops in BIS (in the USA version at least). I think it only supports some ROM versions, so you may only be able to get data for the USA version (but I doubt enemy IDs are different between versions, as that would be confusing for the localisation teams). --Hiccup (talk) 08:06, 17 August 2015 (EDT)

email
Did you receive my email that I sent you last weekend and was about languages? I'm not sure if you have received it, as I've also sent an email to a French and he, too, hasn't replied yet. Another gossip-loving Toad (talk) 00:12, 31 August 2015 (EDT)

sortable table inside table
Does tables of this kind suit your need? There is nothing tricky in coding; just include the code of one sortable table into another. A gossip-loving Toad (talk) 08:00, 10 October 2015 (EDT)

Or this?

Third try.

A gossip-loving Toad (talk) 00:04, 11 October 2015 (EDT)

Puzzle & Dragons: Super Mario Bros. Edition Level Articles
Hello! First and foremost, I must say that you're helping the wiki greatly by creating level articles for Puzzle & Dragons: Super Mario Bros. Edition, but there is something that I must address here. You appear to be using future tense, evidenced by your usage of the word "will". According to the Manual of Style, when writing about level articles and what the player should do, present tense should be used. An example would be "Mario will then Jump across the gap" versus "Mario must then Jump across the gap". Since levels are fictional, the second alternative should be used since it used present tense. I really don't want to bog you down or make you think your contributions are worthless, because they aren't – it's just that if you make these minor adjustments, it's going to work out wonders for you. If you need help with changing the verb tense on the articles you've already created, then I can help you with that, if you need some. 14:20, 23 December 2015 (EST)

Regarding the PMTTYD Bestiary.
I would like to convert the PMTTYD Bestiary to the same format as the PM bestiary draft. However, the bestiary itself is missing information from this chart. The question, how exactly are you planning to implement this data into the bestiary? I'm not sure, because if we add the data directly from the chart, it's going to be inconsistent with the PM bestiary.-- 03:41, 28 December 2015 (EST)
 * Yeah Ok, but my main question was how exactly were you going to add this data? I mean, I'm not a PM technical expert, so these numbers are meaningless to me (especially the status aliments), I wondered if you can help me "translate" these numbers into a similar format to PM's bestiary, that is "Fair, 2" and "Good, 3"-- 10:49, 28 December 2015 (EST)
 * The rates 'are multipliers indeed, as seen here. Unfortunately, the writer seems to speculate some of these data. And some data is missing. I'll try to find a way to hack into the game myself..-- 11:47, 28 December 2015 (EST)
 * The status effect weakness values are straight from the game. What's speculation is how those values are treated in a few edge cases; most moves just use those as percentages with no further modifications, but Gale Force has extra factors I'm not aware of, and Clock Out multiplies the chances by 1.27 on a perfectly filled bar. Jdaster64 (talk)

RE: Rock Mario/Luigi
I'll see what I can do. -- 17:32, 6 January 2016 (EST)
 * I uploaded screenshots of File:SMG2 Rock Mario.png and File:SMG2 Rock Luigi.png. They have been added to Rock Mario. Move them around and/or edit the screenshots as you wish. This is as good as I am going to get for a raw screenshot. If you have further suggestions to get a better screenshot, let me know. -- 22:50, 6 January 2016 (EST)

MLPIT Bestiary's Item Drops aren't filled out yet!
Why didn't you finish the Item Drops? I mean... Prior to Boom Guy, you should probably keep on going. From Koopeleon to the final bosses. And you know, I don't like unfinished articles, but I had to start this bestiary before vacation was over. Can you please finish off the rest of the Item Drops? I would appreciate it.

Madbird82 18:25, January 16, 2016 (EST)

About badges in PM, PM:TTYD and their hold/drop rate
Hello! On your example tables for drop rates and hold rates of badges, you state the hold rate in 1/200ths and the drop rate in 1/300ths. Why is this? Why not do the sensible thing and represent them in 1/600ths, so that the units can be compared to each other? They're literally mathematically equivalent numbers. I don't understand. 13:47, 19 January 2016 (EST)
 * Oh, okay. Changing them to 1/600ths would make sense then. 14:19, 19 January 2016 (EST)
 * Percentage would probably look nicer, using decimals if necessary. The only reason they were out of 200 or 300 is because that's what the game data seemed to suggest. Jdaster64 (talk)

Am I still out of luck for those Paper Jam enemy stats?
Basically, nobody knows how much HP, Power, Defense, Speed, or anything like that. In fact, NOBODY knows this! I mean... L151 added only about 12% of those stats. Can you please help me out? I need to make sure I know those stats. BTW, I played this game and am on Day 2 of playing. And guess what? I play as fast as someone who runs on the speed of a cheetah!

If a Prima guide STILL hasn't come, well... you CAN at least look at the game's coding once you have your 3DS's SD Card is slotted into you're computer... well...I'm not much of a coding genius myself...make sure I find that a later date for that Paper Jam Prima Guide to come out. :-(

Madbird82 21:40 January 23, 2016 (EST)
 * Here's a link to an Excel sheet with the known Paper Jam stats so far. This is mostly unchanged from the game data, so you'll have to ignore a bunch of the rows which correspond to "tutorial" or other special enemies. The item drops are untranslated, but most of them should be easy to test in gameplay. In particular, GROUP_0 through GROUP_3 are four (randomly generated?) sets of shiny battle cards that the enemies that drop them share, containing 31, 17, 10, and 14 cards respectively. Notably, there isn't any data for Shiny Paper enemies; they always drop their second item drop (or the first, if they don't have a second, or all the shiny cards in their group have been collected). I guess their stats are somehow derived from their non-shiny equivalents, but I won't bother speculating about how that works exactly until I've finished playing the game and had time to test it myself. Jdaster64 (talk)
 * I haven't played Puzzle & Dragons Mario edition, so no, unfortunately. I only got the Paper Jam stuff from some Paper Mario speedrunner / TAS-er types; no clue how 3DS files work myself. Jdaster64 (talk)

Can you please make me another pun?
I really like of how you put that pun in my talk page. In fact, it's so funny, it rotted the lips off of me. X-D

As credit, can you please make me another pun? I'd appreciate that! :-)

Madbird82 15:45 January 24, 2016 (EST)

A bunch of game stats reference
For future reference, here's a link to a Dropbox folder that has pretty mcuh all of my stats references for various games: Link

There's a permanent link to that on my userpage as well. If you have any questions, leave a comment on the Dropbox files, contact me on Twitter, or post 'em on my talk page (in decreasing preference). Hopefully this is of use! Jdaster64 (talk)