The Peaceful Village

The Peaceful Village is a location found in Wario Land 3 of the Wario Land series. It is the second level to be found on the north side of the music box world. It becomes accessible, along with The Vast Plain, after Wario finds the Axe in Out of the Woods and cuts down the tree that blocks the paths leading to those levels.

The level itself is set in a small village near the coast. There is a main area which consists of wooden buildings and roads with street lamps that switch on at night. The buildings can be entered (if nothing like a closed door blocks the way) and they are shown to have electric light and basements. Several Fire Robota can be found on the roofs of the houses. There is also a sewer beneath the village, filled with brittle pipelines and water, and guarded by a Robo-Mouse. The village roads are patrolled by Doughnuteers, but when the sun sets, zombies emerge from the ground and haunt the place. If Wario gets bitten by an undead, he turns into Zombie Wario. The light of the street lamps can revert him to his original form, though.

Gray Chest: Blue Tablet
The Blue Tablet is the first treasure Wario can find in The Peaceful Village, but if he hopes to obtain the Gray Key that unlocks the Gray Chest, he has to either become Zombie Wario to fall through the thin platforms in the middle of the level (night) or use the Doughnuteers to become Fat Wario and break the solid pink blocks left of those platforms (day). The Gray Chest itself can be found on the second floor of one of the buildings, guarded by a Fire Robota.

After finding this and the Green Tablet hidden in The Vast Plain, a cutscene commences. The two fragments fly to the gate at the foot of a hill on the world map and form a completed tablet. This stone tablet then fits into the keyhole of the gate, which opens it. The gate then disappears, and Wario is permitted to access the Desert Ruins on the west side of the world.

Red Chest: Blue Book
The Blue Book can be collected once Wario collects the Flute from The Stagnant Swamp and plays on the instrument, causing snakes to awaken throughout the land and rise from their jars. By jumping on the head of one of these snakes, the player can reach the rooftop of the village buildings, from which he can reach the Red Key and the door leading to the resting place of the Red Chest. The chest is guarded by a Doughnuteer, which Wario has to use to reach the treasure.

After getting his hands on the spell book, Wario learns how to use the Magic Wand from The Grasslands. He then makes use of both items to freeze the entire seaside on the east side of the world. The frozen masses of water will then create a new level, called The Frigid Sea.

Green Chest: Goblet
The Goblet is an optional treasure and can be obtained after Wario played on the Flute from The Stagnant Swamp. From the rooftops he is able to reach the eastern district of the village. Alternatively he can also use the high jump after finding the High Jump Boots. In the east part he can find a door which is only open at night. Inside the building is a vast room filled with defect lamps that will drop bolts of electricity at Wario. He has to navigate through the room, using the invisibility potion of Mad Scienstein. In the building's basement, the Green Chest awaits the treasure hunter.

Collecting the Goblet does not affect the world in any way.

Blue Chest: Day or Night Spell
The Day or Night Spell, also called the Day/Night Changer , is in the Blue Chest located in the sewers of the village. To get there, Wario first needs to collect the Super Jump Slam Overalls from the Castle of Illusions, to use a stronger Ground Pound that shakes the earth. Using this technique, Wario can move the red Prince Froggy which blocks the access to the sewers. Underneath the village, Wario finds himself in a place full of water and pipelines. The Robo-Mouse that can be found here chases Wario and throws him out if it catches him. Wario has to escape its pursuit by breaking through the pipelines and finding the Blue Chest and its key before getting caught.

The possession of the Day or Night Spell allows the player to switch between daytime and nighttime at will. This can be done by pressing Select and selecting the Day & Night Switch from the menu that appears. This can be done as many times as the player desires.

Enemies

 * Para-Gooms
 * Doughnuteers
 * Zombies (night only)
 * Snake
 * Fire Robota
 * Hammer-bots
 * Prince Froggy
 * Spear-bots
 * Robo-Mouse
 * Mad Scienstein
 * Denki
 * Tadpole

Musical Coins

 * On the right from the beginning, there is a Musical Coin. The wall to the left can be broken with a Super Smash, or Zombie Wario can be used to fall through the platforms from the top to reach it.
 * In the room next to the snake vase, the Musical Coin is at the top-left. It is reachable by either bouncing on the Hammer-bot or to use Bouncy Wario.
 * After going into the pipe above one of the houses, there is a Musical Coin at the exit of that pipe.
 * In the Blue Key and Blue Chest area, there is a Musical Coin to the left of the Robo-Mouse.
 * In the Blue Key and Blue Chest area, on the way to the Blue Key, there is a Musical Coin before it.
 * After entering the pipe next to the Blue Chest and exiting to the main area, there are three Para-Gooms. The wall next to the middle Para-Goom is breakable, where a Musical Coin is on the way at the bottom-right. The path of breakable ground will lead to where the bottom Para-Goom is.
 * After entering the pipe next to the Blue Chest and exiting to the main area, there are three Para-Gooms. the wall next to the top Para-Goom is breakable via Super Smash, revealing a room. In this room, which is of the house that is accessible through a door open only at night (In day time, you can exit that door from the inside but you can't re-enter it this way), there is a Musical Coin on the way.
 * In the house whose door is only open at night, there is a room in it that contains tadpoles. At the end of it, there is a breakable block above the water, where a Musical Coin is reachable on the left side of the body of water.

Reaction abilities in this level

 * Bouncy Wario (via Hammer-bot)
 * Electric Wario (via Denki)
 * Fat Wario (via Doughuteer)
 * Flaming Wario (via Fire Robota or snake)
 * Zombie Wario (via zombie, night only)