WarioWare, Inc.: Mega Microgame$!

'WarioWare, Inc.: Mega Microgame$! (JP: Made in Wario; EU: WarioWare, Inc.: Minigame Mania)' is the first game in the critically acclaimed WarioWare series of games. Widely considered to be one of the most innovative games of this generation, Mega Microgame$ created an entirely new genre of games. The game has a very weird and fun feel that further sets it apart from other games.

Story
One day while lounging on the couch, Wario sees a report from Ken the Reporter on TV about a videogame (Pyoro) that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the green he could get if he made a videogame. Quickly, he sits on his bike to obtain a laptop. After trying to make a videogame by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Wario ends up swindling his employees, refusing to pay them and taking all of the money for himself.

Game Play
The game is based around the concept of playing very quick, simple microgames (over 200 in all) in rapid succession. After beating a certain number of these microgames, the speed would increase, and sometimes the difficulty level of the individual games as well. If a player is good enough, the game would eventually spew out a new microgame about every four seconds. The game includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score.

Games Mode
The Games Mode could be referred to as the story mode. There are nine sets of microgames and two special sets that are comprised of microgames from several specific sets. Each set must be defeated to progress through the story. To defeat a given set, players must beat a certain number of the games specific to that set without fail. Players are given three mess-ups, but the forth time a game is failed, the game ends. Seeing a microgame in this mode opens it up for free play in the Grid mode.

After beating a stage, it turns into a challenge to see how long the player can last. Then the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every next time, the speed increases additionally instead. The stages do not need to be beaten again, but some extra stuff is only unlockable by getting a minimum high score on a character's stage.

Grid Mode
In this mode, players can play any microgame they've encountered in the Games mode. However, this mode also allows competitive players to challenge the game. When selected, a single challenge will be fired at the player over and over until they miss four times. The game goes through a three-microgame difficulty cycle, with the first one being easy, the next being of normal difficulty, and the third being hard. After that, the speed of the game increases and the difficulty cycle begins anew. When getting a minimum score on a game (at most 25 points, depending on the game), the player earns a red flower for this game.

Extra Mode
By playing the Games and Grid modes, extra challenges can be unlocked. These include special mini-games for one or two players, and mixes of the microgames from all sets.

The single player challenges feature special mini-games, partly beefed up versions of the microgames. There are also dual-player games which allow for two people to play several very simple games using only one Game Boy Advance. The first player uses the L button while the second player uses the R button.

Finally, there are the towers that challenge players beating as many of the microgames as possible before a certain objective is met. All of the microgames were put into the mix. For example, one tower challenged players to not miss a single of the hard versions of the microgames.

Major Characters

 * Wario
 * Jimmy T.
 * Mona
 * Dribble and Spitz
 * 9-Volt
 * Dr. Crygor
 * Orbulon
 * Kat and Ana

Other Characters

 * Gelato Joe
 * Mona's Elephant
 * Mona's Piggy
 * Mona's Chimp
 * Diamond Police
 * Shag
 * Fronks
 * Space Hares
 * Paw the Dog
 * Don the Sparrow
 * Boneheads

Microgames
There are eight different sets of microgames, each one created by one or two WarioWare developers and focused on a special theme.
 * Introduction – Wario
 * Sports – Jimmy T.
 * Strange – Mona
 * Sci-Fi – Dribble and Spitz
 * Nintendo Classics – 9-Volt
 * Reality – Dr. Crygor
 * IQ – Orbulon
 * Nature – Kat and Ana
 * Anything Goes – Wario

Besides the single sets, there are also six extra microgame modes involving the microgames from more than one character. Two of them are Remixes of Jimmy T. and need to be beaten to unlock three or one new character. The other ones are hosted at four different towers located in Diamond City, all with pig sculptures and pig heads on the elevator's doors.
 * Jimmy's Remix 1 (unlockable by beating the stages of Mona, Dribble, Spitz, and 9-Volt): A mix of the microgames of Jimmy himself and the named characters. However, Jimmy's boss stage "Punch Out" is the only boss stage to appear. The games start already on the middle difficulty level.
 * Jimmy's Remix 2 (unlockable by beating the stages of Dr. Crygor, Orbulon, Kat, and Ana): A mix of the microgames of the named characters. Again, only Jimmy's boss stage is featured and the games start on the middle difficulty level.
 * Easy (unlockable by beating Wario's second stage): The microgames of all characters on the lowest difficulty level randomly appear, except for the boss stages, meaning that no 1-Ups can be earned.
 * Thrilling (unlockable by getting 15 or more points in Easy): Mostly the same as Easy, but all games are on a very high speed.
 * Hard (unlockable by getting 15 or more points in Thrilling): The speed is normal again, but all games are on the third difficulty level and only one life is avaiable, meaning the game is over after only one lost microgame.
 * Total Boss (unlockable by getting 15 or more points in Hard): Only the boss stages appear in this mode in a constant order. After beating all eight boss stages, it starts the first again and the level will increase like in the microgame sets of the developers.

Bonus Mini-Games
Besides the microgames, also mini-games without a strict time limit can be unlocked. They are mostly beefed up versions of the microgames. Some of these games also involve other WarioWare developers than Wario, in the microgames only Wario is featured in his own games. There are also a bit altered altered ports of old Nintendo games.

Single Player
The highest score will be saved in all of these games.


 * Jump Forever
 * SkatingBoard
 * Paper Plane
 * Dr. Wario
 * Wario's Sheriff
 * Fly Swatter
 * Pyoro
 * Pyoro 2

Dual-Player
In all of these game, one player has to press the L button while the other one has to press the R button. Unlike the single-player games, there are no high scores, a game just ends after one player has earned the necessary points and won.


 * VS Chiritorie
 * VS Chicken Race
 * VS Dong Dong
 * VS Hurdle

Locations

 * Diamond City
 * Wario's House
 * Club Sugar
 * Gelateria
 * Diamond Taxi
 * Diamond Elemantary
 * 9-Volt's House
 * Dr. Crygor's Lab
 * Castle
 * Outer Space

Objects
There are so many objects over the course of the microgames, but they only appear for seconds. Here are the objects that seem to stand out and play an important role.


 * Wario's Bike
 * Wario's Laptop
 * Wario Bomb
 * Jimmy T.'s Cell Phone
 * Mona's Scooter
 * Dribble and Spitz's Cab
 * 9-Volt's Skateboard
 * Orbulon's UFO
 * Kat and Ana's Swords

Critical Reception
Overall, the critic's reviews were positive. Gamerankings.com's overall score for the game is 89%.
 * 1up.com's Shane Bettenhausen loved how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. He also enjoyed the weirdness of the game. (9.5/10)
 * Gamespot.com's Jeff Gerstmann stated that the combination of mini-games and pacing of puzzle games such as Tetris came together in a wonderful way. (9.1/10)
 * IGN.com's Craig Harris loved WarioWare and stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score. (9/10)