User:Axis/sandbox

Prima Games: overusing the word "platform" to describe everything since 1990.
Super Mario 3D World objects that still need pages:

Number represents a Prima Games guide page. I've excluded tons of circular rotating platforms, they're so common and so similar that I'm 99.9% sure we already have a page like this and all of them can just be merged.

2-1

 * Swiftly moving platform 51

3-3

 * Moving floor 73
 * Floating couch 74
 * Shelf 73
 * Moving stairway

3-4

 * "Rotating platforms with large sections cut out of them" - filename is needed for sure. 76

3-B

 * Gondola (Super Mario 3D World) 167 199

4-4

 * Scroller (conjectural name) appears in several Mario games, including Nintendo Land and Super Mario Odyssey. Name is all we need, really.

4-M

 * Swinging platform, pendulum platform. Variant on a pole -- Swaying platforms, tilting platform (116) shifting platform (137) 103, 105

Also a common object, though they usually have spiked rollers on them. That's what the metal deepening is for. I'll see if I can find a better name.

5-4

 * Rotating wooden platform 120

5-B

 * Rising pillar 123

5-7

 * Roaming searchlight 127

5-Castle

 * Swinging platform (Super Mario 3D World) 129

6-3

 * Gong

6-4

 * Wooden raft 140

6-6

 * Vertical conveyor belt 145. Also in SMO

6-7

 * "Platforms that slam shut" or "block". 147 filename needed

C-4

 * Arrow platform 164

B-6

 * "Platform has had two large chunks ripped out of it" 191

S-2

 * Rotating platform (Super Mario 3D World) (red and blue) 206

S-4

 * Goal Pole (The Great Goal Pole)

S-6

 * Hexagon platform

Ghost Houses
Ghost Houses have plenty of fake objects represented by Boos. They're called "illusions" by the Prima Guide. Recurring fake objects probably should have pages. 74
 * Flagpole
 * "fake pipe" 74 <-- gives a Green Star
 * 1-UP

This is a list of The Subspace Emissary stages.

World of Trophies
The World of Trophies (referred to as "This World" in Smash Bros. DOJO!! and on trophy descriptions) is the general setting of The Subspace Emissary mode of Super Smash Bros. Brawl. The characters that appear in the world are described as being trophies that do nothing but fighting. After a character is defeated, they revert back to a trophy. The stages in the world are made up of a large stadium, a forest, a large grassy land, a jungle, mountains, a large lake, a deserted zoo, a swamp, a desert (which also includes a large castle), glacial mountain, some ruins and a large floating island with a secret base.

History
Many years ago, the Ancient Minister and all of the other R.O.B.s lived on the floating Isle of Ancients. However, Tabuu invaded the island and all the other robots were taken hostage on his orders. He converted the island into a Subspace Bomb Factory and told the R.O.B.s to get to work on making them, except for the Ancient Minister, who was told to go around and place Subspace Bombs on various parts of the World of Trophies, drawing them into Subspace.

Isle of Ancients
The Isle of Ancients is a place in the Subspace Emissary, in Super Smash Bros. Brawl. Although never appearing in the game itself, it plays a great role in the Emissary. It is home to several R.O.B.s, led by a single R.O.B. known as the Master Robot.

When Tabuu first found the Isle of Ancients, he decided to use the robots to help him make Subspace Bombs. Taking the island over, he uses their advanced technology to build weapons for the Subspace Army, such as the aforementioned Subspace Bombs, the Dark Cannons, and the Subspace Gunship. The Master Robot, not wanting to lose so many R.O.B.s to Tabuu, agrees to join the Subspace Army and reluctantly beings production of the Subspace Bombs, becoming the Ancient Minister out of shame.

After Ganondorf takes control of the robots on the island, he forces them to detonate several Subspace Bombs at once. He does this so as to transport a Subspace Gunship through to the World of Trophies. Later, after the defeat of Tabuu, a shining "X" appears in the sky where the Isle of Ancients was; it did not return to the world as a side effect of the detonation of the many Subspace Bombs at once.

Battleship Halberd Bridge
Battleship Halberd Bridge is a Subspace Emissary boss stage. It is played by Falco Lombardi, Fox McCloud, Lucario, Princess Peach, Princess Zelda (available only if Sheik transforms during the fight), Sheik, and Solid Snake.

After the events at the end of the previous stage, Battleship Halberd Exterior, Meta Knight, Lucario and Snake enter the Halberd's control room. Six Mr. Game & Watches are piloting the aircraft. Snake forcefully relieves them of their duties by launching them through the glass. They land a few feet away from where Fox, Zelda (in her Sheik disguise), and Peach stand, and they transform into Shadow Bugs, and then Duon. Snake and Lucario jump out of the window and land in front of Duon, while an Arwing flies over and Falco ejects from it. Duon roars, and four fighters who have to be chosen by the player battle.

When Duon is defeated, the Shadow Bugs eject from him, and Mr. Game & Watch's trophy appears, lying on its back. Peach walks over and touches the trophy, making Mr. Game & Watch come to life. After this, Meta Knight regains control of the Halberd, and steers it out of the dark red clouds covering it. After the events in the Subspace Bomb Factory, Meta Knight and the rest return to (what seems to be) The Canyon, where the Falcon Flyer also lands, in-front of the rest of the heroes.

Battleship Halberd Exterior
Battleship Halberd Exterior is a stage in the Subspace Emissary mode. It is played by Sheik, Zelda and Peach.

The stage begins after Snake tells Peach and Zelda to stay in the room where their clones were fought, but Zelda transforms into Sheik and leads Peach out. They look out of a window, and both jump out to the platforms outside the Halberd, where the wind is very strong, capable of pushing the players back as they attempt to move forward. When the stage is finished, the Halberd and Fox's Arwing are battling, but Fox shoots towards the location of Peach. Sheik teleports onto Fox's Arwing, and breaks the front of it, forcing Fox to eject and land on the Halberd, along with Sheik. Fox and Sheik prepare to battle, but Peach stops them by offering Fox and Sheik tea.

Battleship Halberd Interior
Battleship Halberd Interior is a Subspace Emissary stage, after The Canyon and preceding Battleship Halberd Exterior. It is played by Lucario, Meta Knight, and Solid Snake. The first part of the stage is mostly linear and only features Snake as playable. After finding Meta Knight and Lucario, Snake and his new allies will encounter a maze-like area requiring the fighters to hit switches to progress. The next section features a darkened room featuring switches that temporarily brighten the room. The final section requires the fighters to get past a thick gate by defeating enemies. At the end of the stage, the three find Peach and Zelda, locked in cages as their trophy forms. The Shadow Bugs copy Peach's and Zelda's forms, and the fighters must battle False Peach and Zelda as the boss fight of the stage. Once the clones are defeated, the princesses are freed and Snake tells them to remain there while the rest of the team explore further.