Warp Pipe

"Ah, a pipe. Definitely a pipe. And that means we're going in, right?"

- Kersti

The Warp Pipe (also known as simply a Pipe) is the most common mode of transportation in the Mario franchise. Generally speaking, a Warp Pipe is a pipe that does not always appear to be connected to a second pipe physically, although traveling through it will transport the traveler to the other end. In many cases, Warp Pipes can be used to cross great distances (and even worlds) instantly, while some pipes cannot even transport anything. The size of Warp Pipes can vary greatly. While some are too narrow for a human to enter, others are large enough for a kart or Bowser's airship to travel through. They are traditionally green, but they have appeared in many colors in fewer numbers over the years. Red pipes usually lead to secret zones.

Mario Bros.
Warp Pipes first appear in the arcade game Mario Bros. Enemies emerge from these pipes and attack Mario and Luigi.

Super Mario series
Warp Pipes have appeared in nearly every Mario game since, and some of them can be entered by pressing, or and a jump button (for upside-down pipes); some Warp Pipes are found protruding from walls, and can be entered simply by having Mario walk into them, or swim if underwater. However, in Super Mario Bros. 2, they are temporarily replaced with jars. These pipes are first used for transportation in Super Mario Bros. Some even lead to underground levels and bonus rooms. Piranha Plants can also be found in many pipes and are potentially hazardous.

In Super Mario World, some Warp Pipes act as mini-cannons, shooting Mario or Luigi high into the air. This feature is retained in New Super Mario Bros. Also, if Mario or Luigi uses the Mega Mushroom, they can kick a pipe, breaking it off if it is vertical (or pushing it in if it is horizontal), or Ground Pound it to make a vertical pipe lower to ground level. However, if Mega Mario or Luigi destroys a pipe, they cannot go down it anymore, though it fills up the meter at the top of the screen by a significant amount, resulting in some 1-Up Mushrooms. Tiny variants, called Mini Warp Pipes, are introduced in Super Mario Bros. 3: they are half the size of a regular Warp Pipe. They could not be entered until New Super Mario Bros., though, as they require Mario or Luigi to use a Mini Mushroom to get tiny so they can enter. Inside these Mini Warp Pipes, Star Coins can usually be found. Warp Pipes often come in many different colors, namely green, red, yellow, and blue.

Super Mario 64 / Super Mario 64 DS
Warp Pipes appear in Super Mario 64 and its remake, though their role is considerably reduced in comparison to the earlier 2D platformers. Mario (and, in Super Mario 64 DS, Luigi and Wario) arrive(s) at Peach's Castle via Warp Pipe at the beginning of the game. Warp Pipes are also used to transport the player to the arena where Bowser is fought in Bowser in the Dark World and Bowser in the Sky, with Bowser in the Fire Sea instead using a funnel-looking warp with the same effect. Identical looking objects called Shrinker Pipes appear in Tiny-Huge Island.

Super Mario Sunshine
Warp Pipes later appear more abundantly in Super Mario Sunshine. They are found in two colors: green and red. The green Warp Pipes are typically longer, and more common, while the red ones are typically shorter and rarer. Green Warp Pipes are typically found in Delfino Plaza, where they lead to many secret areas, including the Red Coin Field and the Super Slide. One green Warp Pipe is found on a small island, and is covered with an Orange Juice Generator, which, after Yoshi sprays it, will take the player to the Lily Pad Ride. Another green Warp Pipe is found in Episode 4 of Sirena Beach behind a flipping tile wall. One pipe is covered with an Orange Juice Generator which the player must use Yoshi to remove.

Red Warp Pipes are found solely in Delfino Plaza, and are only used to transport Mario to Sirena Beach and Pianta Village, in place of the Rainbow Ms for Bianco Hills, Ricco Harbor, and Gelato Beach. The Warp Pipe for Sirena Beach is located on the rooftop of a building directly behind the Grand Pianta Statue, and is originally blocked by a large Pineapple, which Yoshi must eat for the player to continue. The Warp Pipe for Pianta Village is located on top of the Shine Gate; it can be accessed via the Rocket Nozzle.

Green Warp Pipes have black interiors while red Warp Pipes have multicolored interiors.

New Super Mario Bros.
Warp Pipes appear in New Super Mario Bros., acting the same way they do in all games. They can be destroyed as Mega Mario.

Super Mario Galaxy
Warp Pipes appear in almost every galaxy in Super Mario Galaxy, where they are often used to transport the player between a planet's outside and inside, as well as to hidden or otherwise inaccessible areas. They only appear in two colors: orange and green. Some Warp Pipes remain stationary both before and after use, while others appear only when Mario is actually coming out of them before disappearing.

Some Warp Pipes in the game are covered, and they require that either a Key be collected or every enemy on a planet be defeated in order to gain access to them.

New Super Mario Bros. Wii
Warp Pipes return to New Super Mario Bros. Wii, functioning like they did in previous games. This time, there are four different colors: green, yellow, blue, and red. The colors of the pipes only serve decorative purpose. Some Pipes will spawn Goombas or Bob-ombs. While normally stationary, Pipes occasionally move up and down, and some Pipes hang from ceilings or face horizontally. Pipe Cannons also appear.

Super Mario Galaxy 2
Warp Pipes in Super Mario Galaxy 2 serve basically the same purpose as they did in the predecessor. Some Warp Pipes tend to appear far more frequently on the ceiling of the inside sections of many planets and galaxies, mainly in the Rightside Down Galaxy and the Upside Dizzy Galaxy.

Warp Pipes also appear in World 3 and World 5 on the Grand World Map. When Starship Mario enters one, it gets transported to another part of the World Map that is otherwise inaccessible.

In the Supermassive Galaxy, several large Warp Pipes appear near the beginning of the level. Though they cannot be entered and therefore do not transport Mario to any special areas, they do serve a purpose. One of the first two Warp Pipes that are encountered is home to a Big Piranha Plant, which Mario must be careful to avoid. The third continually rises up and down, and acts as an elevator to the next area of the level. Later in the level, the player will fly through a large Warp Pipe tunnel leading to the next area. Two more large Warp Pipes near the end of the level house two more Big Piranha Plants.

In the Battle Belt Galaxy, Warp Pipes play a major role in progressing through the level, as they transport the player to the inside of several planets, where they must defeat every enemy to continue. The Warp Pipes in this galaxy are all covered, and the player must defeat all enemies on the surface of each planet before the planet's Warp Pipe can be accessed.

A Warp Pipe appears near the left ear of Starship Mario after the player collects a certain amount of Power Stars. It leads to a secret area where the player encounters two Lumalees who sell Chance Cubes for Coins and Star Bits. Additionally, on Starship Mario, if Mario manages to get on top of the chimney near the helm, he goes down it as if it were a Warp Pipe. The chimney leads to the engine room of Starship Mario. Mario also comes out of a Warp Pipe on the way to Peach's Castle at the very beginning of the game. At this point in the game, several other Warp Pipes are encountered which do not warp the player to anywhere at all, and so act merely as platforms.

Super Mario 3D Land
Warp Pipes appear in the Nintendo 3DS game Super Mario 3D Land. As in the 2D Mario games, vertical ones can be entered by pressing or  while on one to make Mario (or Luigi) go down it; one sticking out of a wall may simply be walked into to enter. After the player has unlocked Special 1-8, Warp Pipes appear at the beginning of each world and provide access between the normal worlds and the special worlds. When is unlocked, it replaces the Warp Pipe connecting World 8 and Special 8, which cannot be used after this point. Orange Warp Pipes appear in two hidden warp zones in Worlds 1-2 and 4-2. These allow the player to warp to the next world and skip the following levels in the world they are in.

New Super Mario Bros. 2
Warp Pipes appear in the Nintendo 3DS game New Super Mario Bros. 2. Some of them house Piranha Plants, while others allow Mario (or Luigi) to warp. If the player destroys a Piranha Plant in a Warp Pipe with a Koopa Shell affected by a Gold Ring, numerous Coins come out. Mario (or Luigi) can go down pipes by pressing or sliding /.

New Super Mario Bros. U
In the Wii U game New Super Mario Bros. U, Warp Pipes appear and work the same way as in other games, and Mini Mario can enter mini Warp Pipes like in previous games. The player can go down or up pipes with or. Some Pipes face diagonally, and cannot be entered.

Super Mario 3D World
In the Wii U game Super Mario 3D World, Clear Pipes appear. Coins or Fuzzies may travel through these and it is possible to see objects, including the players inside. Warp Pipes return as well, but are less common. The orange world-warping pipes from Super Mario 3D Land also return, and as in that game, they only appear in World 1-2 (Koopa Troopa Cave) and World 4-2 (Piranha Creeper Creek). Gold Pipes that take the player to mass coin-collection gold rooms also appear. Also, certain pipes spawn an 8-bit Luigi when the Time Limit is 105; these pipes appear in Koopa Troopa Cave and Really Rolling Hills.

Super Mario Maker / Super Mario Maker for Nintendo 3DS
Warp Pipes appear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as objects that can be placed in levels. If an enemy or item is placed inside the Warp Pipe it will start spawning them. They can also be used to expand upon levels; by dragging Mario inside a Warp Pipe, the player is able to create a side area separate from the main level. The Pipe's length and positioning can also be adjusted.

Super Mario Odyssey
In Super Mario Odyssey, in addition to regular Warp Pipes, a pixelated variety also appears, where they can be found connected to walls with animated murals in the design of Super Mario Bros. If Mario enters one of these pipes, he will be transported into the mural itself in his Super Mario Bros. appearance (though while retaining his modern color scheme or his current outfit), where the player controls him in a side-scrolling sequence similar to the original game. The regular pipes have a more metallic design than most games. Moon Pipes also debut in this game, being spawned by breaking Moon Rocks; these pipes always send Mario to new sub-levels. The player can also enter the Odyssey through the largest exhaust pipe as if it were a Warp Pipe.

Unlike in prior games, Mario will enter Warp Pipes quicker if he Ground Pounds, Rolls, Dives, or Long Jumps into one, rather than finishing the move and entering it normally; the sound effect that plays when entering one will also be sped up.

Super Mario Maker 2
Warp Pipes reappear in Super Mario Maker 2 as objects that can be placed in levels. In this game, different colors of Warp Pipes appear, including red, yellow, and blue. Each color of Warp Pipe releases its contents at different speeds, with the blue Warp Pipe being the slowest, the green Warp Pipe being the second slowest, the yellow Warp Pipe being the second fastest, and the red Warp Pipe being the fastest. Additionally, Clear Pipes appear in the Super Mario 3D World style.

Mario cartoons
Warp Pipes appear in all three of the Mario TV shows (The Super Mario Bros. Super Show!, The Adventures of Super Mario Bros. 3, and Super Mario World), where they function the same way as in the games the shows were based on. Warp Pipes are also present in the real world and can be used to travel between it and the Mushroom Kingdom. Throughout the cartoons, Warp Pipes are referred to with different names; in the The Adventures of Super Mario Bros. 3 episode "Reign Storm," Princess Toadstool calls one a "drain pipe," while in the Super Mario World episode "Fire Sale," Mario refers to one as a "warp tube."

Nintendo Comics System
The Nintendo Comics System story "A Mouser in the Houser" reveals that humanoid mice constructed the Transport Tube system before their king, Mouser, was corrupted by the Koopa King. They still have extensive maps of it.

Super Mario Adventures
In Super Mario Adventures, they appeared as the mode of transport between the Mushroom Kingdom and the lands surrounding Yoshi Village. On their first trip through the Warp Pipe Bowser had traveled through, Princess Toadstool and her followers ended up at a different location from where Mario and Luigi emerged. The narration stated that Mario and Luigi "hooked up with the wrong connection somewhere," implying that not all Warp Pipes lead solely to one other location.

Yoshi franchise
Warp Pipes have also appeared in the Yoshi series. They play a similar role, but they can also spawn Shy Guys, Boo Guys, and similar enemies, usually as a source for Yoshi Eggs. A Warp Pipe character has appeared in Yoshi's New Island named Mr. Pipe. He helps Yoshi by giving him helpful items if Yoshi repeatedly fails a level.

Warp Pipes appear in Yoshi's Woolly World—however, to fit with the theme of the game, they are made of yarn. Some Warp Pipes are just outlines, and can only be used after a yarn ball is thrown at them as it creates them. In multiplayer mode, when one Yoshi goes down a Warp Pipe, the other Yoshi is teleported immediately to the Warp Pipe.

Mario Kart series
In the Mario Kart series, Warp Pipes (usually referred to as simply Pipes) appear as simple obstacles on the courses, especially on the Mario Circuits. On some occasions, mostly in Mario Kart: Double Dash!!, the player can enter a pipe and get warped to another area, which is mainly for the purpose of collecting Item Boxes. This also happens in Mario Kart DS, but only in Pipe Plaza, since it is a battle course that originated in Mario Kart: Double Dash!!.

In Mario Kart Tour, pipes are also used as obstacles and jump ramps. Pipe Cannons reappear and fire out characters, karts, and gliders, either as new additions or duplicates. It costs five rubies to fire the pipe once and forty five to fire the pipe ten times.

Mario Party series
Warp Pipes are also items that appear throughout the Mario Party series.

Mario Party
Warp Pipes appear in the Luigi's Engine Room board in Mario Party. They are located at the ends of different paths on the board, and all connect to a single Warp Pipe at the far right side of the board, leading to Boo, Koopa, and the Start Space.

Mario Party 2
Warp Pipes appear in the Bowser Land board in Mario Party 2. Here, green pipes lie scattered around the edges of the board, and a few red pipes appear side-by-side in the center right of the board. When the player lands on a Happening Space near any of these pipes, the player will be overcome with an urge to jump into the pipe, and will be ejected from one of the green pipes, even if they jumped in a red pipe.

Mario Party 3
Warp Pipes appear in the Waluigi's Island Battle Royale Map in Mario Party 3, fulfilling a similar role as in Mario Party's Luigi's Engine Room. Red pipes are located at the ends of different paths on the board, and when reached, they send the player to a green pipe near the Start Space.

They also appear in the Pipesqueak Duel Map. Here, hopping into one of the four pipes on the board will cause the player to come out of one of the other three pipes. The colors of the Warp Pipes are orange, yellow, blue and pink.

Mario Party 4
In Mario Party 4, the Warp Pipe is a usable item used for transportation on boards. Whoever uses it switches places with another player on a board via roulette. This makes it the successor of the Warp Block. It costs 10 Coins to purchase from an Item Shop.

Mario Party 5
In Mario Party 5, the Warp Pipe appears as the Warp Pipe Capsule. When used for 10 Coins, or if the player lands on a space containing it, it takes on the same effect as in Mario Party 4, causing the player to switch places with an opponent decided by roulette.

Mario Party 6
The Warp Pipe Capsule returns in Mario Party 6, now known as the Warp Pipe Orb. It has the same effect as in the previous game, switching the player's place with an opponent decided by roulette, except that it can no longer be thrown onto a space, and no longer costs the player Coins to use on themselves.

Warp Pipes also appear in Clockwork Castle. The top and bottom of the board each have a green pipe, a red pipe, and an inactive pipe. Upon reaching a pipe, players have the option of jumping into it, which will transport them to the other pipe of the same color. Some of the ? Spaces on the board will cause the colors of the Warp Pipes to change when landed on. At night, only the green pipes are usable.

Mario Party 7
The Warp Pipe Orb returns in Mario Party 7, but with a new effect: it is now a Roadblock Orb that can be thrown onto a space. If one of the player's opponents passes this space, a Warp Pipe appears beneath them, and transports them back to the space they started their turn at, continuing their move from there.

A special type of Warp Pipe, the Bowser Pipe, is sometimes used by Koopa Kid on the Koopa Kid Space. It is used to switch the player's place with a randomly selected opponent.

Warp Pipes appear in the duel minigame Warp Pipe Dreams.

Mario Party 8
In Mario Party 8, Warp Pipes housing Piranha Plants appear in the DK's Treetop Temple and King Boo's Haunted Hideaway boards. When the player lands on a Green Space next to one of these pipes, the Piranha Plant inside will bite the player, taking away 10 Coins.

Mario Party DS
In Mario Party DS, Warp Pipes appear when a player reaches a shop space and decides to go in. A Warp Pipe is also used as an item, but the item is named a Star Pipe and allows the owner of the item to travel to the Star. This pipe also differentiates from a normal Warp Pipe in that it has a star pattern on the front of it.

Mario Party 9
Warp Pipes generally appear next to Lucky and Unlucky Spaces in Mario Party 9. The pipes next to a Lucky Space take the player to a six-space route with Mini Star Spaces, and Unlucky Space pipes take the player to a path with only Mini Ztar Spaces. Warp Pipes near a Lucky Space are colored blue, and the ones next to Unlucky Spaces are red, which match the colors of their respective spaces. Players willingly go down the Lucky Space pipe, while a Piranha Plant eats the player and takes them to the unlucky route.

A brick Warp Pipe also appears in the Urn It min game. For three rounds, a spinning urn comes out of the Warp Pipe. Players have to determine the pattern of the urn from a set of three choices.

Mario Party 10
In Mario Party 10, Warp Pipes appear in amiibo Party, where they will warp players that land on a Warp Space to another Warp Space on the board. They also appear as one of the board-exclusive events of the Peach Board known as "Plant Pipes".

Super Mario Party
Warp Pipes appear in Super Mario Party on the board Megafruit Paradise as what the player can use to alternate between islands. The Star Pipe, now known as the Golden Pipe, also returns. A cup that resembles a Warp Pipe is seen in the background of Sizzling Stakes. Additionally, Shell Shocked Deluxe features Warp Pipes as unbreakable barriers.

Mario Golf series
Warp Pipes make an appearance in Peach's Castle Grounds in Mario Golf: Toadstool Tour. When the player hits the ball into one, it will be transported to another of the same color, allowing them to skip part of the hole. Warp Pipes also appear in Mario Golf: World Tour. In holes 1, 5, and 8 of Peach Gardens, the pipes are fully seen when the entire hole is viewed, but are submerged when the hole is actually being played. When the ball enters a pipe, the pipe comes out of the ground and shoots the ball onto the green or near it. In the Royal Gardens, Warp Pipes take the Mii to Mario World courses. They are also seen in the Castle Club basement, and they take the Mii to regional or world tournaments.

Paper Mario
In Paper Mario, Warp Pipes are used to take Mario to new areas, and are found throughout the game. Blue pipes, which act as shortcuts to previous areas, can be found in the Toad Town Tunnels. A Warp Pipe hidden in Toad Town takes Mario to the Playroom, where he can play two minigames.

Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Warp Pipes have the same purpose as in Paper Mario. When using them, a transition effect is added, depicting the screen crinkling and straightening out at the new location. The Warp Pipes in Boggly Woods seem to be made of wood, and usually have a hole in the side so that Punies can use them more easily.

Super Paper Mario
Warp Pipes reappear in Super Paper Mario. When a character is about to enter a Warp Pipe, they split into several small squares, which then go down the pipe and reassemble at the other end. A smaller variant called Mini Warp Pipes appear, and can only be entered if the character has shrunk with Dottie. Pixelated Warp Pipes appear in The Bitlands, but function the same.

Paper Mario: Sticker Star
Warp Pipes also appear in Paper Mario: Sticker Star, functioning the same as in previous titles. One Warp Pipe is a scrap that Mario must use to progress in Hither Thither Hill.

Paper Mario: Color Splash
Warp Pipes also appear in Paper Mario: Color Splash, with the same purpose as in previous games. Warp Pipes cannot be entered if they are not fully colored. Some Warp Pipes in Daffodil Peak contain enemies inside of them that must be fought in order to get through, including a Spiny and a Koopa Troopa. At Sacred Forest, a large Warp Pipe has the Turnip Thing stuck in it. Once it is pulled out by the yellow Rescue Squad, the pipe is also removed from the ground. A small scrap of paper sticks out, and if Mario pulls it, it reveals a smaller Warp Pipe. Another small Warp Pipe appears later in the level, and must be enlarged with the Magnifying Glass Thing. Mustard Café's underground sections contain long spinning Warp Pipes. There is also a tall, orange Warp Pipe that is initially clogged with sand, acting as a path to the café.

Paper Mario: The Origami King
Warp Pipes appear in Paper Mario: The Origami King and function the same as in past Paper Mario games, with the added stipulation that a pipe cannot be entered unless the Olly Tape on the other side is removed. One notable pipe is a white pipe in the Musée Champignon, leading to an underground room full of six shiny, numbered, color-coded warp pipes to six different areas, acting as a fast-travel system of sorts:
 * #1: Red: Leads to Overlook Mountain.
 * #2: Blue: Leads to Shogun Studios.
 * #3: Yellow: Leads to the Scorching Sandpaper Desert.
 * #4: Purple: Leads to the Sea Tower.
 * #5: Green: Leads to Shangri-Spa.
 * #6: Black: Leads to Origami Castle (labeled as "Volcano Peak").

There is also an orange pipe leading from central Toad Town to the Sensor Lab over in Picnic Road, as well as some ordinary green ones that can let him traverse the town more quickly. Additionally, after Mario beats the game, a slightly crumpled green pipe will appear outside of the final boss room; it will warp Mario back outside the castle's front door.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga, nine green Warp Pipes (thirteen in the remake) allow Mario and Luigi to travel the Beanbean Kingdom faster. In order to warp to one of these pipes, Mario and Luigi have to have entered it before. Yellow Warp Pipes also appear, which can transport Mario and Luigi to underwater or underground areas. Finally, there are also a few small green Warp Pipes, which can warp either Mario or Luigi to a 2D bonus dungeon.

Mario & Luigi: Partners in Time
During the events of Mario & Luigi: Partners in Time, special blue Warp Pipes require Mario, Luigi, Baby Mario, and Baby Luigi to stand on them in order to activate them. Also, when Mario and Luigi are separated from Baby Mario and Luigi, one of the brothers can jump up and hit a Warp Block, out of which a miniature pipe comes and plants itself in the ground. It then grows to the size of a normal pipe allowing either pair of bros. to jump in and be reunited with the other pair. If used while both pair of brothers are near each other, the pipe jumps out and goes back inside the block.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its Nintendo 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser inhales several Warp Pipes once he eats the Vacuum Shroom from Fawful. In this game, they are used as a link between Bowser's body and the Mushroom Kingdom. They are the only way to get the Mario brothers out of Bowser's body, and they can be found in the Pipe Yard. Bowser cannot jump into these. A Special Attack called Spin Pipe is used in this game as well.

There are a few pipes that transport the player into another area in the overworld without going into Bowser. There are a few in Bowser's Castle, taking the player into the basement of the castle, or through the shortcut.

Mario & Luigi: Dream Team
In Mario & Luigi: Dream Team, special, gold colored Warp Pipes appear scattered throughout Pi'illo Island, which are unlocked after escaping Dreamy Mount Pajamaja, when Prince Dreambert remembers hiding a Warp Pipe Block near Mount Pajamaja's Dreampoint and has Mario hit it. Starlow then berates him for forgetting about the fast travel system, then calling him Forgetbert. The golden pipes act similar to the ones in Mario & Luigi: Superstar Saga where they connect to different parts of the island. Standard green Warp Pipes also appear, usually leading to cave areas. Like the previous installments, both Mario and Luigi must stand on the Warp Pipe to enter it.

Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, a papercraft Warp Pipe also appears in the game, allowing Mario, Luigi and Paper Mario to access several locations and Toad Villages in the Mushroom Kingdom, like in the first installment. Standard green pipes retain their functionality in the game, usually leading to other areas like the underground section of Doop Doop Dunes where the Pokey Duo is fought, or as a shortcut to other places like the Warp Pipe leading to the Mount Brrr Toad Village. As the player progresses in the game, the Warp Pipe in the Lakitu Info Center allows the trio to access the Arcade. However, if the trio is in a mission, the pipes are blocked with an iron plate on top.

Super Smash Bros. series
Warp Pipes have served a multitude of purposes in the Super Smash Bros. series.

Super Smash Bros.
In Super Smash Bros., they first appear as Mario's and Luigi's on-screen appearance in reference to Mario's entrance in Super Mario 64 and later on in the stage Mushroom Kingdom, where players can use two Warp Pipes to warp between one side to another; on occasion, they may also transport to the pit in the center, where a one-way Warp Pipe appears. Also, three Warp Pipes appear in Luigi's Board the Platforms stage; they have blinking platforms coming in and out of them, which Luigi must land on in order to finish the stage.

Super Smash Bros. Melee
In Super Smash Bros. Melee, Warp Pipes act as checkpoints in Stage 1: Mushroom Kingdom of the Adventure Mode. Additionally, Warp Pipes appear in the background of the stage Mushroom Kingdom and a single diagonal Warp Pipe, supported by two mini pipes, serves as a slope on the stage Yoshi's Island.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, they reappear as Mario and Luigi's on-screen appearance and as platforms in both World 1-1 and World 1-2 versions of Mushroomy Kingdom (though they can't be entered, unlike in Super Mario Bros.; they are realistically designed, like the rest of the stage) and the returning Melee Stage Yoshi's Island. One also appears in the background on one of the islands in the Delfino Plaza stage, just as it did in Super Mario Sunshine; the others were removed. More appear in the background of Mario Circuit. The Mario Bros. stage also features the original enemy-spawning pipes, though they only release Shellcreepers and Sidesteppers.

Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, they once again serve as Mario's and Luigi's on-screen appearance. In the 3DS version, they also act as solitary platforms in the returning World 1-1 version of Mushroomy Kingdom and the new stages Golden Plains and 3D Land; in the latter stage, some of them may increase and decrease in height, like in Super Mario World, and a big one restarts the stage's loop at the end; this pipe is also seen in the stage's Final Destination form. The Paper Mario stage has a pipe in its Hither Thither Hill form, although it acts a spring instead. In PictoChat 2, Warp Pipes can be drawn onto the stage for a while; these pipes can be used for transport, just like the ones in the original Mushroom Kingdom stage. In the Wii U version, the Warp Pipes of Yoshi's Island (Melee), Delfino Plaza, and Mario Circuit (Brawl) return, working as they did before. The Super Mario Maker stage (available for both versions as DLC) may also feature solitary platform Warp Pipes.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Warp Pipes reappear as Mario and Luigi's on-screen appearance, and Piranha Plant fights in a Warp Pipe for four out of its eight alternate costumes. Warp Pipes also appear around the world map of Adventure Mode: World of Light, where they can be used to travel to different areas. Returning stages from previous installments, such as Mushroom Kingdom, Yoshi's Island (Melee), Mushroomy Kingdom, Delfino Plaza, Figure-8 Circuit, Mario Bros., Golden Plains, 3D Land, Paper Mario and Super Mario Maker feature Warp Pipes in the same fashion as they did before.

Donkey Kong (Game Boy)
A Warp Pipe at the end of Donkey Kong doesn't serve any gameplay function but rather appears at the end of Stage 9-9 after Mario rescues Pauline.

Wario Land series
Warp Pipes are also present in four games of the Wario Land series, namely Virtual Boy Wario Land, Wario Land 3, Wario Land 4, and Wario Land: Shake It! They work exactly like their counterparts from the Mushroom Kingdom, with the distinction that they don't contain enemies.

The Golf minigame in Wario Land 3 must be accessed through a Warp Pipe. In addition, the slots in the "load file" screen of Wario Land: Super Mario Land 3 bear a resemblance to Warp Pipes. In Wario Land 4, the pipes are purple and warp the player to a pink area. In Wario Land: Shake It!, if Wario goes into a green pipe, the sound effect is similar to that of the Mario series, but slightly deepened.

Mario vs. Donkey Kong series
Pipes in the Mario vs. Donkey Kong series are used by the Mini toys to reach a different area in a level and generally only have two ends, with the exception of Rotate Pipes which have four and can be rotated 90 degrees. Once a Mini enters a pipe, the player must wait for the character to traverse its entire length; the position of a Mini in that pipe is shown by a corresponding icon moving slowly towards the other end of the pipe. Throughout the series, the sound produced by a pipe when entered or exited is recycled from Super Mario 64. Generic Warp Pipes, whose ends are physically interjoined, are first encountered in Mario vs. Donkey Kong 2: March of the Minis where they are green. However, subsequent games, starting with Mario vs. Donkey Kong: Mini-Land Mayhem!, portray them as blue and introduce different types of pipes among the usual ones. There are Split Pipes, pairs of pipes associated by color, which are physically separate and thus allow a shorter travel time from one to another. Split Pipes can be colored yellow, pink, purple, red, cyan, or gray. Movable Pipes are green and work in the same manner as Split Pipes, but can be removed and placed in specific spots within a stage using the touchscreen.

In March of the Minis, pipes are very common in Pipe Works, the third world in the game. In Mini-Land Mayhem!, although pipes can be found in Coaster Hills early on, they are given a focus in Warped Mansion, which debuts Movable Pipes. In Mario vs. Donkey Kong: Tipping Stars, the first interjoined pipe encountered is in Rolling Hills, but the Split Pipes do not appear until Jumpy Jungle, and Movable Pipes until Crumbling Cavern.

The Workshop Store of Mario vs. Donkey Kong: Tipping Stars features multiple design patterns for interjoined pipes that can be unlocked with stars and used in the level builder. The store presents Polka-Dotted Pipes, Pink Pipes, Green Pipes and Gold Pipes. Aside from their different appearance, they work identically to blue pipes found in the single-player campaign, but are exclusive to the level builder.

Mario & Sonic at the Olympic Winter Games
In the Wii version of Mario & Sonic at the Olympic Winter Games, Warp Pipes appear in both the individual and team versions of Dream Ski Cross, where players can ski through them to be transported to the next part of the course, with the pipe entered determining which route the player ends up on. Piranha Plants in Warp Pipes also appear along the course, as well as appearing as obstacles in Dream Ice Hockey. Several Warp Pipes also appear as props in the first segment of the Mario World routine in Dream Figure Skating.

Mario & Sonic at the Rio 2016 Olympic Games
Warp Pipes appear in Golf Plus in the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games. In this event, the player can hit their ball into a Warp Pipe, which will cause it to be transported to another part of the course. The red pipe gives the opportunity for the player to score a hole in one if they are able to hit their ball into it. They also appear as basic obstacles that block the ball, as well as containing Piranha Plants. Warp Pipes containing Piranha Plants also appear in BMX Plus, where they once again function as a regular obstacle.

Captain Toad: Treasure Tracker
Warp Pipes reappear in Captain Toad: Treasure Tracker acting as they have in Super Mario 3D World.

Captain Rainbow
In the game Captain Rainbow, Warp Pipes appear and are used the same way. They can be green, yellow, or pink and produce the original Super Mario Bros. sound effect when used.

Mario Tennis Aces
In Mario Tennis Aces, Luigi makes a Warp Pipe appear out of the ground as part of his Special Shot.

Other appearances, cameos and references


Warp Pipes appear in Skylanders: SuperChargers as part of Hammer Slam Bowser's moveset; however, due to an agreement between Nintendo and, they are featured exclusively on the Nintendo versions of the game.

Warp Pipes containing Piranha Plants in them appear as furniture items in the Animal Crossing series.

In the Super Mario Mash-Up Pack in Minecraft, Cauldrons are replaced by Warp Pipes. Warp Pipes also appear in the premade world, where they are used similarly to the games.

In the Pikmin short "Occupational Hazards," a Red Pikmin exits a green pipe that contained coins. The Red Pikmin also has dust on his face that makes him resemble Mario.

In the Wii U and Switch versions of , a Warp Pipe can be built in the Downtown area and when the player jumps on top of it and presses, a new area will be unlocked. When entering and exiting the Warp Pipe the sound effect that is used when Mario uses a Warp Pipe is played.

Outside of video games, a Warp Pipe appears as a utility in Nintendo Monopoly, taking the place of the Water Works. It costs $150. There is also an "Advance to Go" ? Block card that mentions jumping into a pipe. In the 2010 version of the game, the Brick Block "Advance to Go" card also refers to a pipe.

In Monopoly Gamer, four Warp Pipe spaces appear on the board. Landing on one lets the player advance to the next Warp Pipe space on the board, collecting any coins on the spaces in between the two Warp Pipe spaces and any coins on the Warp Pipe space on which they land, if this causes the player to pass the GO! space, they collect two additional Coins from the Bank and initiate a Boss Fight.

Besides appearing in Mario & Sonic at the Rio 2016 Olympic Games, the Warp Pipe had a prominent appearance at the in real life. Fearing he would not be on time for the Olympics' closing ceremony on the oppposite side of the planet, Prime Minister of Japan disguised himself as Mario and jumped into a Warp Pipe midst commuting businesspeople on the. Abe then came out of a Warp Pipe in the center of the. It was then used as a stage prop for the dance act that followed.

In UNO Super Mario, the Reverse card features an image of Mario entering a Warp Pipe.

Super Smash Bros. for Nintendo 3DS / Wii U trophy
Blue indicates exclusive to the Wii U version.

Super Mario 3D Land

 * European Website Bio: "As ever, diving down these green pipes will lead you to rooms full of coins!"

Mario Party: The Top 100 description
Pipe:

''Swap positions with one of your rivals. The tables turn fast, don't they?''

Paper Mario: The Origami King
Collectible Treasure #27: "Ah, the classic pipe. Where will it take us? Sometimes we know, and sometimes we don't. Such is life."

Trivia

 * All Koopalings except Larry have used Warp Pipes during battles.
 * Warp Pipes are often referenced in other media, whether it is just characters sliding down pipes, or pipes that actively warp them to different areas, such as in The Simpsons Game, where there is a whole level based on other video games: in multiple parts of that level, the player has to jump into a Warp Pipe to advance further into the level.
 * In the 2D Mario games (bar Super Mario Land and Super Mario Land 2: 6 Golden Coins), the Warp Pipe's enter/exit sound effect was also Mario/Luigi's damage sound effect up until New Super Mario Bros. (which reused the NES sound effect). As of New Super Mario Bros. Wii, the Super Mario World pipe sound effect is now Mario/Luigi's damage sound effect, while the pipes retain their NES pipe sound effect.
 * The second-to-last line of the description of the Super Smash Bros. for Nintendo 3DS trophy in the non-American English versions references the phrase "pipe dream".