Dungeon Danger

Dungeon Danger is the thirtieth level of the classic Game Boy game, Donkey Kong Land 2. It is also the third area of K. Rool's Keep. It replaces the stage, Castle Crush, from Donkey Kong Country 2: Diddy's Kong Quest.

Unlike its predecessor, Dungeon Danger does not introduce any new obstacles or hazards. Throughout most of the level, Diddy and Dixie Kong simply make their way along small platforms and climb chains to reach higher areas, commonly encountering enemies on the way. Enemies here include Neeks, Klampons, Spinies, Zingers and Klingers.

''Donkey Kong Land 2
The Kongs begin the level on a solid piece of ground with a ledge ahead of it that they can climb to progress. An alcove is ahead of here that contains a DK Barrel. On the other side of the alcove, the primates can discover a few Neeks and a small ledge. After they pass the third Neek, they approach a chain that they can climb to reach the second floor of the dungeon, where there are five separate platforms that they must travel along to reach the rightmost side of the area. A Klampon walks on the third platform in this area, and a hidden section of the level is located under the pit immediately after the fifth platform. In this hidden area, the Kongs can find the letter K and an Extra Life Balloon that hovers over a pit, which they can drop into the reach a chain with the beginning of the level below it. Once the primates cross the pit after the fifth platform, they reach a solid ledge with a straight, vertical chain above it. The heroes can climb to the third floor of the dungeon with this chain, where there are some chains dangling from the ceiling. Bananas and a Banana Coin are located right under the chains.

Four platforms with gaps between each of them are farther below the chains; the first and fourth platform hold Neeks. After the Kongs cross the small pit after the fourth platform, they land on a large ledge with a Spiny on it. A set of chains dangle above here, and a Klinger climbs along the right side of it. The Kongs can use the chains to reach the fourth floor of the dungeon, where are five platforms lined up with a pit between each of them. Zingers hover between the last two abysses, and a Spiny and a Klampon also march along the last two of the platforms. If they drop into the pit after the second platform, they access a hidden area with an Invincibility Barrel, a DK Coin, two Spinies, and a Zinger in it. A Barrel Cannon is also at the end of this area, and it can blast the Kongs onto the chain at the end of the area. If they climb to the top of this chain, they reach the fifth floor of the dungeon. The level's Star Barrel is immediately to the left of the top of this chain on a solid piece of ground.

Halfway through the Dungeon, the small group will see chains and platforms scattered all around. They need to maneuver around the chain ropes and stone platforms and travel west. Soon, they should see a set of ropes with Klingers on them. If the monkeys can get passed the pests, they will have to go east until they see a large set of ropes with some Klingers sliding down all over them. The heroes must pass the foes, then go west, defeating more enemies and jump across even more abysses. The Kongs need to climb up the last chain up then, and hop across more gaps, trying not to fall. Finally, a spring will be found. It leads out of the level.

K-O-N-G Letters

 * K: If the Kongs drop into the pit immediately before the second chain in the level, they can find the letter K and an Extra Life Balloon in a hidden area.
 * O: In the area full of platforms after the Star Barrel, the heroes can find the letter O in the left side of the area near the bottom.
 * N: Shortly after passing the level's Star Barrel, the heroes reach a set of chains with Klingers on them. After they climb the chains, they reach another chain that they can climb to reach a higher area. They can find the letter N to the left of the chain after a small pit.
 * G: When the Kongs reach the middle of the dungeon's sixth floor, they can find wide set of chains that hold several Klingers. If they head right from the top of these chains, they approach a small pit with the letter G on the other side of it.

Bonus Levels

 * Right after the Star Barrel, the primates must climb up all of the chains and stone platforms until they see a Kannonball. One Kong must pick up this ball and go east to the lowest and leftmost part of the area. Eventually, they pass a Neek and find the Kannon to put the ball into. When the Kannon is loaded, the heroes can go into it to be shot into a Bonus Level. Here, cross a wide pit using several chains that Klingers climb along. If the group can get to the end before the time limit of 20 seconds, they earn a Kremkoin to grab with the remaining time.
 * To find the Bonus Barrel leading to this Bonus Level, the group of Kongs should travel to the far right end of the sixth floor and climb up the double-set of chains. Once at the top, the primates must move to the wall visible to the far left. If they jump around this small corner, the heroes should get into the hidden Bonus Barrel, which leads to another Bonus Level. In this special level, the Kongs must climb along larges sets of chains and collect 18 stars. When they are all obtained within 20 seconds, a Kremkoin appears to the far right side of the area to grab with the remaining time.

DK Coin

 * On the fourth floor of the dungeon, the Kongs should hop through some of the gaps. One of the abysses should take them to a hidden area with an Invincibility Barrel and the level's DK Coin in it.