List of Mario Kart Wii glitches

This is the glitches found in Mario Kart Wii.

Selecting the Same Character
This glitch works only for multi-players. Within the character selection screen, the players each pick a different character. Then go back using the "B" button twice. Then go forward again to the selection screen. Move the cursor off of the character, but do not pick any other one. When using another controller, by pressing "B" button twice for de-select and go back to the championship select mode. When returning to the characters screen, it will notice how the ring around the selected character is flashing two colors. Then, both players can select the same character. Repeat this process if needed for more players. If the player looks what happens when one player actually selects the character (presses A/2), all the other players have the same animation going on. When a race finishes and the select course screen appears, the second character is driving an invisible vehicle.

Using the Wrong Vehicle
When moving on towards the Kart/Bike selection screen (with the above glitch activated), if one player has a bike and one is in a kart, the player on the bike may look as though they're riding in a kart and vice versa.

Wrong Clothing
Do the "Selecting the Same Character" glitch and choose any of the three girls Peach, Daisy, or Rosalina, then make both of the players choose any of the bikes. Make one player take 3rd place or above and the other take 4th place or below. At the victory ceremony if the player keeps an eye on the princess in 4th place or below, she will be wearing a dress while the other is wearing their biker suit or vice versa.

Cacti Pokey
In the Thwomp Desert tournament if the player has got the Pokey head rolling around the area it may occasionally get jammed between three cacti making it unable to roll around; When this happens it will shake in place. This glitch makes the Pokey an easy target.

Topmen Transport
In the second topmen tournament, if the player pushes the topmen to the about to fall outer ring of the Galaxy Colosseum (but not over the edge) and then the outer ring starts to fall what will happen is the topmen will still try to follow the player but the ring already started falling but the topmen will somehow transport itself from the falling ring back to the main stable platform.

Jitter-Top
In the second topmen tournament, if the player pushes the topmen and the topmen is very angled as if it is going to land on its side and it stops on top of any of the gaps that separate any of the outer rings it will be in some fast jittering frozen animation. This glitch can also happen if the second topmen pushes the other topmen, but both of these techniques are hard to do and is rare to see.

Misplaced Item Box
In the second topmen tournament, if the player falls off a certain area of the Galaxy Colosseum he/she can see a misplaced item box all the way of the bottom of the pit.

Exploding Players
In an online Coin runner, if the player ends the run, all the other players (except player one) will disappear leaving all their coins behind, letting the player's Team win. If the player continues, they'll be disconnected.

Wrong Animation
Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the fifth place and below animation while/or a racer(s) in fifth place or below will start doing the fourth place and above animation. Although it is more likely for the player in first place will do the wrong animation.

Double or Nothing
Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen in high speed in 100cc or up and in a heavy kart or bike.

Neck-n-Neck
Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him/her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.

Incorrect Music
In Dry Dry Ruins, right when the player leaves the ruins, if the player gets hit by a Spiny Shell, if done correctly, the music from the ruins will be playing throughout the entire course. If the player is on lap one, the music will keep playing until they exit the ruins yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.