Klaptrap

Klaptraps (also spelled Klap Traps    or Klap-Traps ) are small Kremlings that first appear in Donkey Kong Country. Klaptraps are usually light blue (with yellow stripes on their back), but they can also be red, green, or purple.

Klaptraps resemble real world s more closely than most Kremlings, as they are quadrupedal and have large pair of jaws, hence their name. Klampons and Krimps from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! respectively are similar in that regard.

The Klaptraps are physically inferior, most of them are domesticated mainly by Kremling Krew and used by the Kritters which are the dominant type.

Donkey Kong Country
Klaptraps are common enemies in their debut appearance, Donkey Kong Country. They behave similar to Gnawties, by moving in a single direction. A notable difference with Klaptraps is that they repeatedly chomp while moving around. As such, frontal attacks do not work on Klaptraps, as they will just damage Donkey Kong and Diddy Kong if they attempt to beat them that way. Given their short size, the Kongs can easily avoid Klaptraps by jumping over them. Expresso is unaffected by Klaptraps because it has long legs that Klaptraps move straight through.

Klaptraps have a purple variant who appear in Loopy Lights and also a Bonus Area of Trick Track Trek. In the Game Boy Color version, these Klaptraps are changed to brown, and in the Game Boy Advance version, they are changed to red. These Klaptraps behave mostly the same as their blue counterpart, except that they jump whenever the Kongs do, thus making them harder to avoid than normal ones. Some purple Klaptraps remain in one spot and do not move around.

Donkey Kong Land
Klaptraps are one of the three Kremling enemies who reappear in the handheld title, Donkey Kong Land, the other two being Krushas and Kritters. They have the same behavior as in Donkey Kong Country, although the jumping Klaptraps do not reappear.

Donkey Kong 64
Klaptraps reappear as enemies in Donkey Kong 64, where they are green rather than light blue. Their expression is more vicious rather than neutral, and their behavior is comparable to a guard dog. Contrarily, in some cutscenes, a Klaptrap is sitting on King K. Rool's lap, possibly referencing how villains often have a cat sitting on their lap.

Unlike their previous appearances, Klaptraps do not repeatedly chomp their jaws. Instead, when it sees the active Kong, it growls and chomps at them. Klaptraps can be defeated in one hit (including frontal attacks, which are ineffective in previous games); however, their set of teeth still remain and continually clamp after the Kongs. The teeth eventually break by either crashing into a wall or falling into water. If the Kongs use an Orange or their musical instrument move to defeat a Klaptrap, its teeth does not chase after them.

The game also features distinctive Purple Klaptraps, which are slightly larger than the Kongs. They can only be defeated with an Orange or a musical instrument, and drop three Oranges upon defeat. There are also Red Klaptraps, which are the same height as their purple counterpart, and they only appear in two cutscenes. In one of them, the "Castle Intro", a red Klaptrap was sent out by K. Rool to execute a Kasplat.

A Klaptrap makes its first playable appearance during the minigame Beaver Bother, where its goal is to scare a number of Gnawties down a hole.

Donkey Konga
In Donkey Konga, blue and purple Klaptraps appear as obstacles in the 100M Vine Climb minigame. Unlike their previous appearances, purple Klaptraps act no different from the blue Klaptraps. The Klaptraps walk on the vines and their connected bushes. If Donkey Kong hits a Klaptrap while climbing the vines, he falls down, though he respawns on the vines seconds later.

Super Smash Bros. series
In Super Smash Bros. Melee, Klaptraps appear in Donkey Kong's stages, Kongo Jungle and Jungle Japes. They swim through the water rapids and jump out from it, attempting to damage fighters by biting them. Klaptraps can also fall into, occupy, and use the Barrel Cannon in Kongo Jungle. The Klaptraps on the Kongo Jungle stage are colored orange, while those on Jungle Japes are blue.

Jungle Japes returns as a stage in both Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, and Klaptraps reprise their roles in the stage.

In Super Smash Bros. Ultimate, Klaptraps appear in both Melee's Kongo Jungle (now renamed Kongo Falls) and Jungle Japes, both of which return from Super Smash Bros. Melee. A Klaptrap also appears as the first and only Assist Trophy from the Donkey Kong series, where it lunges and bites on to opponents. If they are hit, they make the same sound they did when they were defeated in Donkey Kong Country. One additionally appears as an Advanced Attack spirit. The latter must be unlocked by playing Classic mode with King K. Rool and reaching the goal of the bonus stage within 45 seconds.

Mario Power Tennis / New Play Control! Mario Power Tennis
Klaptraps appear in Mario Power Tennis in Donkey Kong's Jungle Court. They try biting players, causing them to slow down. Klaptraps also appear in the minigame Balloon Panic where the player's objective is to protect several balloons from hungry Klaptraps.

Mario Superstar Baseball
In Mario Superstar Baseball, Klaptraps are obstacles in the Donkey Kong Jungle stadium. Similar to Mario Power Tennis, Klaptraps try to bite the outfielders' heels, causing them to slow down. If the batter hits the baseball into a Klaptrap's mouth, they earn a Team Star.

Mario Party 7
In Mario Party 7, Klaptraps are one of the enemies during the Pyramid Park events. Klaptraps attempt to bite players, and if they succeed, that player loses some of their coins.

Donkey Kong Country novel
An individual Klap Trap appears as an antagonist in the Donkey Kong Country novel. An employee of the Kremling factory, Klap Trap has a small chat with his coworker Zinger about King K. Rool's absence at the site and he then notices that the Kongs are eavesdropping on them. Klap Trap lunges at the group, but Diddy Kong defeats him by doing a cartwheel. The Kongs destroy the factory shortly after.

Donkey Kong Country: Rumble in the Jungle
In the novel Donkey Kong Country: Rumble in the Jungle, while looking for a replacement part for Funky Kong's barrel plane, Diddy Kong encounters a Klap Trap within the Kremlings' supply room. Diddy Kong immediately tries to attack the Klap Trap, however it quickly evades all of his attacks, causing Diddy to crash into a storage shelf. Diddy manages to lodge a barrel in the Klap Trap's jaws while it was charging towards him, allowing Diddy time to escape the store room with the water pump.

Donkey Kong Country television series
In the Donkey Kong Country animated series Klaptraps are, instead of soldiers, ammunition for a weapon called a Klap-Blaster. Unlike the Klaptraps of the games, the ones on the show are capable of speaking. Often times when a Klaptrap is seen, it makes a sarcastic comment about its job or what it had just eaten. The show also features a singular Klaptrap character larger than his brethren.

Donkey Kong Country

 * Stop & Go Station (blue)
 * Orang-utan Gang (blue)
 * Snow Barrel Blast (blue)
 * Slipslide Ride (blue)
 * Ice Age Alley (blue)
 * Trick Track Trek (blue and purple)
 * Blackout Basement (blue)
 * Misty Mine (blue)
 * Loopy Lights (purple)

Donkey Kong Land

 * Riggin' Rumble
 * Snake Charmer's Challenge
 * Pot Hole Panic
 * Kong Krazy
 * Skyscraper Caper