Mario + Rabbids Kingdom Battle bestiary

The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Garden Ziggy)
 * Italic: Midboss. (Ex: Pirabbid Plant)
 * Italic and Underlined : Boss (Ex: Rabbid Kong )
 * Health Points: Number of Health Points the enemy has.
 * Normal: Health in the main story mode and donkey kong adventure mode. (Ex: Garden Smasher has 150 health points.)
 * Italic: Health in the Buddydome hard mode stages after beating the main story mode. (Ex: Garden Smasher has 765 health points.)
 * Area of Movement: Range of movement - The enemy's base move ability.
 * Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
 * Dash: Allows the enemy to damage a hero while on the move.
 * Chase Range: Range of movement an enemy gains upon a weapon-based attack.
 * Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
 * Primary Weapon: The main weapon an enemy uses - has no recharge.
 * Secondary Weapon: The secondary weapon an enemy uses.
 * Primary Technique: The primary technique an enemy uses.
 * Secondary Technique: The secondary technique an enemy uses.
 * Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats
Bestiario di Mario + Rabbids Kingdom Battle