Super Mario Bros. Deluxe

Super Mario Bros. Deluxe is a port of the 1985 Super Mario Bros. and 1986 Super Mario Bros.: The Lost Levels games. It was released on the Game Boy Color in 1999, fourteen years after the original Super Mario Bros. The game was never released in Japan for the normal Game Boy Color Game Pak, but rather the Nintendo Power cartridge. This game was initially released for the 3DS Virtual Console in Japan, Europe, and Australia in 2014, as part of a special offer, and is now available to download for everyone in Europe, Australia, and North America with an added cost.

The game received critical acclaim for a number of reasons, including bringing back the original Super Mario Bros. for a whole younger generation to experience, especially to a handheld that allowed players to enjoy Super Mario Bros. wherever they went, the inclusion of the previously-rarely seen Super Mario Bros.: The Lost Levels, and the great abundance of featured unlockables. This game also serves as a precursor for the Super Mario Advance series of remakes, as well as the critically acclaimed New Super Mario Bros. series of classic platformer revivals.

Plot
Because Super Mario Bros. Deluxe has several games and modes built in, the plot varies from mode to mode. The plots for Super Mario Bros. and Super Mario Bros.: The Lost Levels are exactly the same as in their original releases, but have additional features unlocked when beaten.

Super Mario Bros.
When Bowser kidnaps Princess Toadstool, ruler of the Mushroom Kingdom, Mario and Luigi must set out on a dangerous adventure to rescue the fair princess. As they trek across multiple locations to get to Bowser's Castle, they encounter massive ambushes of enemies along the way. Though their adventure starts out easy, it grows progressively harder as the brothers travel closer and closer to Bowser's Castle. Eight massive worlds stand between them and the princess, and they will do whatever it takes to rescue her from the foul King of Koopas.

Super Mario Bros.: The Lost Levels
Just after Mario and Luigi had rescued Princess Peach from Bowser, he kidnaps her once again. This time, however, Bowser hides in a more secluded location, amidst a mass amount of dangerous worlds for the Bros. to travel. Though the worlds seem familiar to the Bros., they are much more dangerous and inhabited by more enemies than they had ever experienced before. Yet, the Bros. march forth through eight dangerous worlds. When they finally reach Bowser's Castle, they will defeat him and rescue the fair princess once more. It is unlocked by getting a score of 300,000 in the original version.

You VS. Boo
After collecting at least 100,000 points before getting a Game Over, Boo challenges Mario and Luigi to a race. The Bros. must race against Boo through various courses, eventually beating it. Although Boo has the advantage of being able to travel through solid objects, it can be defeated. There are four different colored Boos to race against; white the weakest, green, "red" (pink), and black the swiftest, each noticeably faster than the last.

Original 1985
This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of Super Mario Bros., having only a few changes. The player will once again have to travel through eight worlds, each containing four levels. The Player can use to either save or quit the game.

Differences Between Super Mario Bros. and the Port

 * The physics of the game are somewhat tighter from the original.
 * The player begins a game with five lives instead of just three like the original game. They may also begin with ten lives with the Fortune Teller.
 * Many glitches from the original game were taken out of Super Mario Bros. Deluxe. As such, well-known glitches such as World -1 cannot be performed, although the Small Fire Mario glitch can be done in the Japanese version of the game.
 * The player can save the game at any time.
 * A world map has been added for each world, displaying the player's progress in the game.
 * The player can switch between Mario and Luigi at any time, simply by pressing the button on the overworld.
 * Water and lava are animated, whilst in the original being motionless.
 * Princess Toadstool and Toad have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario/Luigi and gives them a kiss after thanking them.
 * The first sentence of Toad's dialogue is changed to "Thank you, Mario!" (with a comma added after "you").
 * Luigi's sprite palette has been changed. In the original, Luigi wore a green shirt with white overalls, and Fire Luigi wore a red shirt with white overalls, looking identical to Fire Mario. In Super Mario Bros. Deluxe, Luigi's palette was changed to reflect that of Mario's. As such, Luigi wears a brownish-green shirt with green overalls, and Fire Luigi wears a green shirt with white overalls.
 * Various sounds were added for various actions that were silent in the original. For instance, the Jumping Board makes sounds when Mario jumps on it, a sound is made whenever Lakitu tosses a Spiny Egg, Mario makes skidding sounds when he reverses while walking (much like in Super Mario Bros.: The Lost Levels), Cheep-Cheeps make a noise before they jump, and finally, just as in the Super Mario All-Stars version, a chime or buzz will sound depending on whether or not Mario takes the right path in castle levels.
 * Being a smaller screen, it doesn't show the entire level (which adds a degree of difficulty in stages like 1-3). Additionally, players can go back a little bit, and move the camera by pressing up and down on the.

Challenge
This mode allows the player to travel through all thirty-two levels of Super Mario Bros., only this time, the player must collect Red Coins and Yoshi Eggs, and try to get higher scores to unlock Medals. Depending on how well players do in the challenge, their scores may vary greatly. The player can also unlock many pictures and awards to view in the Toy Box if they do exceptionally well. In each level, several regular coins are replaced with several Red Coins; when the player collects the Red Coins, the Red Coins are tallied. However, to collect the Yoshi Egg, the player must hit an invisible block that is hidden somewhere in the level; this block contains the Yoshi Egg. As for high score achievements, the Japanese edition has lower target scores.

Super Mario Bros. For Super Players
When collecting a total of 300,000 points in Original 1985 mode, the player automatically unlocks Super Mario Bros. For Super Players, a Super Mario Bros.: The Lost Levels port. The game isn't an exact port of the original, as some modifications have been made. World 9 through D are left unused in the game (though they do exist in the ROM). The wind feature was also removed; as such, the game was modified so that some jumps were actually possible. Graphics were updated very slightly, mostly in the sprite palettes. Nearly all the modifications from the Super Mario Bros. port are present here.

High Scores
This mode isn't a game mode. By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes but this was removed on the 3DS VC version.

You VS. Boo
After the player has earned a total of 100,000 points in Original 1985 mode, the You VS. Boo mode. is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls an obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. Springboards and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully.

If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor, and if it is defeated, it ventures off and is replaced by a still-faster Red Boo.

Eventually, if the Red Boo is defeated in a race, a final Black Boo challenges the player. This Boo does not have a set speed but instead will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player.

VS Game
This mode is almost the same as You VS. Boo but it is not available on the 3DS Virtual Console port due to no multiplayer support. By utilizing the Game Boy Color Link, two players can race head-to-head on a particular level. The levels are laid out identically to those featured in You VS. Boo mode. It is necessary to play this mode ay least once to unlock certain graphics in Album. Only two difference can be found between VS Game and You VS. Boo:
 * Boo will not be found on any level as competition.
 * The players can rearrange blocks to complicate the level for their opponent.

Toy Box
The Toy Box contains a large variety of different toys for the player to use. The majority of the items in the Toy Box must be unlocked, generally through game completion.

Fortune Teller
The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives a Extremely Lucky fortune and starts a new file; they start the new game with ten lives, instead of just five.

Mystery Room
The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.
 * World 1-4 Toad: Shows the player banners to print out on the Game Boy Printer.
 * World 2-4 Toad: Shows the player animations.
 * World 3-4 Toad: Shows the player banners to print out on the Game Boy Printer.
 * World 4-4 Toad: Shows the player animations.
 * World 5-4 Toad: Shows the player various graphics available for printing.
 * World 6-4 Toad: Shows the player a certain mode that allows them to create a sort of story.
 * World 7-4 Toad: Shows the player banners to print out on the Game Boy Printer.
 * Princess Peach: Shown an introduction screen editor where the player can replace the "Super Mario Bros: since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen.

Calendar
The Calendar is the only other feature that is located in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, such as a birthday. The player can only mark 12 dates on the whole calendar. If the player wants to try to mark another, one of the dates has to be erased.

Yoshi Is Here!
By finding at least one Yoshi Egg in Challenge Mode, the player will unlock this handy feature. This helps the player find Yoshi Eggs in various levels of Challenge Mode. It operates like a roulette, flashing random levels at a high speed. When the player presses, the screens will stop flipping. A brief snapshot will be shown of an area in a specified level as to where that level's Yoshi Egg can be found; it is often near an object that did not appear in the original level. This mode is entirely optional.

Original Game Design

 * Shigeru Miyamoto
 * Takashi Tezuka

Producer

 * Masayuki Uemura
 * Kazuhiko Taniguchi

Supervisor

 * Shigeru Miyamoto
 * Takashi Tezuka
 * Toshihiko Nakago