Super Mario Bros. (WarioWare, Inc.: Mega Microgame$!)

Super Mario Bros. is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!. The game is also a boss stage in WarioWare: Twisted!. It later appeared in WarioWare: Touched! and WarioWare: Smooth Moves.

''WarioWare, Inc.: Mega Microgame$!
The objective is to squash the Goombas by jumping on them. The player can also stomp them in succession to earn 100-200-400 points, although it doesn't have any effect in the microgame. If the time runs out and the player doesn't defeat the Goombas, or if Mario gets defeated by the Goombas, he or she will lose the microgame.
 * Level 1: Stomp on a Goomba.
 * Level 2: Stomp on two Goombas.
 * Level 3: Stomp on three Goombas.

''WarioWare: Twisted!
The objective is to get to the castle without getting defeated by the Goombas or falling into a cliff. Mario can grab a Super Mushroom to become Super Mario, and his running speed is determined by the strength of the player's tilt. The game loosely appears to have 'sphere walking' like in the Super Mario Galaxy titles. As in the original game, grabbing the flagpole at higher levels will award more points, and finishing with a 1, 3, or 6 at the end of the timer will set off the respective fireworks.
 * Level 1: Play through World 1-1 (overworld) that has few Goombas and no cliffs.
 * Level 2: Play through World 1-2 (underground) that has more Goombas and cliffs.
 * Level 3: Play through World 1-3 (castle) that has many Goombas and cliffs.

''WarioWare: Touched!
There are two variations of Super Mario Bros. that appear in this game.

Grab Coins
The objective is to tap the ? Blocks and collect a specific number of Coins. The player can also tap a hidden Coin Block to earn Coins as well. The player must get 20 points to clear this microgame.
 * Level 1: Collect two Coins.
 * Level 2: Collect four Coins.
 * Level 3: Collect six Coins.

Stomp!
The objective is to tap the on-screen enemies to defeat them. Enemies such as Koopa Troopas and Buzzy Beetles need to be tapped once to make them hide in their shells, and once more to make them slide across the ground, just like in the games. This move can be used to defeat other enemies like Spiny, which are the only enemies in the microgame that cannot be defeated by tapping them. This microgame has twice the time to complete than the others (8 seconds), as it takes time to remove the enemies from the screen.

This microgame is won if all the enemies are removed from the screen. In the Grid, the player needs to score 25 points to pass this microgame.

Mario will also pop up when the microgame is cleared. On level 1, he's small and riding on a cloud. Level 2 has Super Mario on a cloud. Level 3 has Mario being even bigger, and riding on a Bullet Bill.


 * Level 1: Poke three foes.
 * Level 2: Poke four foes.
 * Level 3: Poke five or more foes.

''WarioWare: Smooth Moves
The objective is to collect two coins by swinging the Wii Remote upwards to hit Coin Blocks or ? Blocks. Additionally, when Mario jumps, he does not raise his hand, but raises a Wii Remote.
 * Level 1: Super Mario stands still under a Coin Block.
 * Level 2: Super Mario runs under ? Blocks.
 * Level 3: Small Mario runs under ? Blocks, and must dodge either a bottomless pit or a Goomba.