Pear Kingdom

The Pear Kingdom is the thirteenth kingdom in Donkey Kong Jungle Beat and the first kingdom linked to the B Barrel. The kingdom is located underwater and on a tall tower. The Pear Kingdom can be accessed by completing all the kingdoms linked to the J Barrel, defeating the Cactus King, and collecting twenty-five or more Crests. It is the dominion of Gloat-Hog. Donkey Kong travels through this kingdom to fight this mighty foe, and at the end of every level in the kingdom he eats a giant pear.

Deep Sea Sprint
Deep Sea Sprint is the first area of the Pear Kingdom. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three turtles to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. Jellyfish also appear in this level as obstacles, however, they can only hurt the ape and never help him. After eating the giant pear at the end of the level, Donkey Kong heads to the next level, Clock Tower.

Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300 bonus beats, and first gives the primate 500 beats. However, last place does not give the ape any beats at all.

Level Layout
The level begins on a platform just off the shore of the water. In the shallow areas of the water, three turtles wait behind a line of bubbles rushing to the surface of the ocean. When Donkey Kong moves near the bubbles, the race begins, and the turtles race him to the finish line. On the way through the race area, there is a wide room with a few large platforms around its center. A strong current is at the bottom of this area. This room is followed by a wide pathway. On the first turn in this pathway, a current can be found to the left of the area. If Donkey Kong continues from here, he begins to head southward past many jellyfish enemies. The path soon curves to the west and becomes more narrow. More jellyfish foes line the outside of the passage to attack the ape.

After heading south again and passing some blue, underwater plants, a fork in the road can be found. While the path to the right gives the ape no bananas, the path to the north leads to a Helper Monkey, who can throw the Kong to many Banana Bunches. A pathway leading downwards is at the meeting point of the two passages, and a current can be found to the right of a large piece of land. The current can push the ape under this platform and over another to a straight pathway leading downwards. A few small passages are on the sides of this pathway, and small currents are inside of them. At the bottom of this pathway is the finish line, which appears as a thin, white line. Another current is located after the finish line to push the ape around a small turn and to a giant pear dangling on a tree branch above the water's surface. Once he bites into the fruit, the level ends.

Clock Tower
Clock Tower is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of Helper Monkey is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of Jungle Buddies appear in this level: Helibirds and Flurl the Squirrel. The two buddies can help the ape progress to the giant pear at the end of the level. If the ape bites into the fruit, he is taken to the battle against Gloat-Hog.