List of Paper Mario glitches

This is the glitches found in Paper Mario.

The Herringway Glitch
Herringway can be morphed into a normal Bumpty or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present. Upon freezing, a glitch menu will appear on the screen.

Shiver Region toad to normal toad
In Shiver City or Starborn Valley, the player should go into the toad house and take a nap. After the nap, the player should pause the game. The Shiver Region toad should then become a normal toad. This does not effect anything within the game.

Sliding Mario
Mario can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. This works best in Kooper's house in Koopa Village.

Li'l Non-Sparky
If Watt uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts eminating from her. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.

Koopatrol Peach
In the Chapter 6 Event concerning the Intermission, a Koopatrol Sprite Landing was not made. If the player times the parasol right when the Koopatrol spots Peach, she becomes a Koopatrol, but they still treat it as Peach.

Monstar's Failure Starstorm
At some random points, Monstar's Starstorm attack does nothing at all.

Mario Drag
Just before you get to General Guy at Shy Guy's Toy Box, there are a bunch of Shy Guys screaming and will slap you in the dark. When you hear the slapping noise go in any direction on the control stick and Mario's running animation doesn't happen. You can keep the animation from happening as long as Mario is moving around. Release and his running animation is back.