User talk:Wildgoosespeeder

High Quality Uploads
Hey, great uploads! I'm loving the screenshots you're adding to this wiki. Please do more. :D 23:20, 19 November 2015 (EST)
 * To be honest, I wasn't sure if my uploads were approvable because of the drastic increase in file size. I'm glad someone sees my high quality uploads as something good. I could go even higher but my computer is crap and I don't have anything beyond a 1600x900 monitor. The resolution of the captures are really causing Dolphin Emulator to run slow for me (2.5x Native). Even 1x Native can get sluggish at times. If I had more powerful hardware, it wouldn't be such a problem. Oh well. I am at least providing some much needed quality images this Wiki needs for Super Mario Galaxy (and Super Mario Galaxy 2 too when I get around to playing that through Dolphin :P). :D -- 23:43, 19 November 2015 (EST)
 * The more increase in file-size means better quality the better for the wiki, I say. Well I'm glad someone's going through the trouble of playing a platformer especially on a slower computer to upload high quality screenshots. The games can run frustratingly slow so I understand where you're coming from. Keep up the good work! 00:47, 20 November 2015 (EST)
 * Slower frame rates do help getting more precise screenshots though. :P Anyways, it's nice to see my work is going appreciated. It's a nice change of pace hearing positive remarks improving a Wiki. :D The last Wiki I tried to improve just had me being chewed out by moderators. The Wiki's organization and maintenance handling was a mess five years in the making. Tried to propose systems to help it out some to get it back on-track. Lukewarm response. :( This Wiki and Bulbapedia handle better. -- 04:42, 20 November 2015 (EST)
 * Yeah about that slow emulation speed lol, we've worked with slower frame rates before; we had to work with 1-3 FPS sometimes! The payoff is that the results in button-mashing and reaction minigames in Mario Party are profound, and it one time lead us to discovering an easter egg. Anyway, despite what Baby Luigi (my identical twin sister) said, it might actually be ideal if you stick to native resolution, but there's no point going back and changing the resolution of the images. Don't let that discourage you, though, and you can continue your work as usual. 15:23, 20 November 2015 (EST)
 * The way Dolphin handles screenshots, it's a pain to take things in 640x480 or 853x480 or whatever. The picture ends up being stretched and scaled to whatever size the window is to fit the frame. I have brought this up on the Dolphin bug tracker. The developers say the current screenshot code is a mess and they haven't gotten around to cleaning it up because of the fact. Also if I were to take their suggestion to get around the issue, the program crashes and restarts my display driver, for me at least. Long story short, it's a pain to take screenshots at the 1x native resolution and have the output screenshot be 640x480 or 853x480. It's better for me to do 2.5x native (1600x900). -- 16:58, 20 November 2015 (EST)
 * All right, it's okay if you have to upload at bigger-than-normal resolutions, moreso if it's really the only reliable way to get higher-quality screenshots. Just continue what you're doing, and we'll be fine. 19:40, 20 November 2015 (EST)

NICE!! A fellow uploader! Such work is always appreciated. If uploading images is your main interest. I can link you to a page with countless amount of low quality images. Not necessarily Wii games but all existing Mario games!-- 06:48, 20 November 2015 (EST)
 * It's probably best to automate inserting  for JPEGs if the tag doesn't exist. Some JPEGs can't be replaced, such as alpha/beta screenshots, pre-release images, and other media that can't be replicated. PNGs are a different story as they require manual investigation if the image is good or not. I have flagged a few already. I don't consider myself a regular uploader. Too much work. Also my Mario game library is quite limited. I happen to be interested in Super Mario Galaxy 1/2 being played in Dolphin Emulator and looking into Super Mario Wiki seeing a lot of low quality imagery. :P -- 19:52, 20 November 2015 (EST)
 * I'd reserve them for super-low quality and/or out-of-proportion images, but I suppose you can catalog them in your user page so we can find all the images in a neat little spot without sharing room with horrendous-quality images. 20:30, 20 November 2015 (EST)

Mail toad image
Just a small request, but can you re-position the Purple Toad in this screenshot so the flowers don't clip through his feet? I figured that the image may be more useful for cropping in the future (we have a lot of cropped images here too). Thanks! 20:30, 20 November 2015 (EST)
 * I don't think it is possible. It seems like the Super Mario Galaxy 2's Mailtoad is bound to the ring of flowers. :( -- 17:41, 22 November 2015 (EST)
 * I thought he might be wandering around. Goddamn Nintendo, did they not realize that he clips through the flowers? Oh well... :( 17:52, 22 November 2015 (EST)

RE: Cosmic Blooper.PNG
Hello, good job the high resolution image uploads. However, since the previous File:Cosmic Blooper.PNG has the complete area (unless you can upload better version), it's preferable to use that one.


 * I had a feeling someone would have a problem with it but I am not sure how to best capture all of it. I couldn't find a good angle to do so. The suggested angle seems to be during the intro before Mario flies in (it has black bars) and then the image was edited. I don't like editing screenshots relating to casual play, the original format the images were captured in as I was replacing them. Also I was trying to match articles like Dusty Dune Galaxy and Sea Slide Galaxy, previous articles I worked on to replace the images. -- 23:09, 22 November 2015 (EST)
 * I just need to point out that both are good; one shows the entire planet, the other shows the relative scale between Mario and the planet, and it shows gameplay footage. I think the free look option in Dolphin can be used to zoom yourself out so you can see both Mario and the planet, and it's just illustrative purposes, so it's not necessarily cheating or modding the game to give wrong impressions. The pesky HUD might be there, though, I don't know... 16:25, 23 November 2015 (EST)
 * Free Look it is as a final resort but it will be a separate image, similar in case to Sea Slide Galaxy. -- 16:28, 23 November 2015 (EST)
 * That's exactly how I'd do it, lol. We think alike. :) 19:56, 23 November 2015 (EST)
 * The images have been supplied. Check out Good Egg Galaxy. -- 00:45, 24 November 2015 (EST)

RE: Input On Merges
I went offline before deleting the file, so that done. You can upload another image of the battle to replace on the page. About unused file, some users upload and forgets to add them into pages, some replace but didn't tag for deletion. As the description said, '''All files should be used in at least one page. Some are lying around waiting to be tagged with as well.'''


 * Well yes, but i figure there should another screenshot of the battle fight and conclusion, if you're fine with that.

Uploads
Hello! I just wanted to say you're doing a great work with all your uploads, thanks! -- 18:52, 22 December 2015 (EST)

RE:Super Mario Galaxy Uploads
The images I find are usually in .jpg format, so I figure that saving them as .png makes less sense. I don't have access to a computer strong enough to handle Dolphin Emulation, so I am unfortunately unable to make such high quality screenshots. If saving .jpgs as .pngs is more preferable anyways, then I will change my behaviour immediately. 19:25, 22 December 2015 (EST)
 * Thanks a lot! This is going to speed up things considerably. 19:48, 22 December 2015 (EST)

Re: JPEG Woes
Thanks! I've been having trouble with JPEGs lately; I'll take your advice and make them PNGs in the future if it doesn't cooperate. --Andymii (talk) 20:41, 26 December 2015 (EST)

Transparency
I would reccomend not adding transparency onto the health bar image as the after effects could look unprofessional and is mostly unnecessary. Great with the uploads though.
 * Why can't' you just dump the textures on Dolphin Emulator and piece them together instead? 19:36, 27 December 2015 (EST)
 * That might work if you can pull it off actually. Wouldn't recommend using magic wand transparency though.
 * I don't have the proper tools to make it happen nor do I know how to wield them properly. I just capture things in the final render. I'll let someone else sort out getting even more precise with the image in question. -- 19:42, 27 December 2015 (EST)
 * Dumping textures come with official transparency; there won't be any need to use magic wand transparency. Besides, you can use feathering to make a transparency less blocky so it's not always a bad thing. BTW, you use Dolpin emulator, correct? 19:44, 27 December 2015 (EST)
 * I know how to enable the feature in the graphics settings. I'm moreso just supplying replacement game screenshots. That is what I am uploading. -- 19:47, 27 December 2015 (EST)

Your use of image quality tags
I think you're a tad too liberal throwing it around to any picture that's a little less than ideal quality. Typically, the tag is saved for images that have horrible anti-aliasing, taken with a potato quality camera, or whatever, but some images you've put an image-quality tag on are acceptable quality, even though they're simply JPGs. Like, I think this image and this image do their jobs even if they're not perfect quality. Yes, lacking a tag doesn't mean that it can't be better, but the image quality tag is usually saved for noticeably bad images, just like how we don't tag rewrite on articles unless their quality is noticeably and jarringly bad. Don't take this as a discouragement to your contributions, I'm personally just stating my own thoughts. 20:05, 27 December 2015 (EST)
 * Well after I brought this up, my twin IRL informed me that she already has this discussion with you before. I really apologize for bringing this up again. I might talk about it in the General Discussions Wiki Collab board of the Marioboards though so I can get some discussion from others. 20:39, 27 December 2015 (EST)
 * Again, I'll probably bring it up on the forums regarding usage of the templates. But we probably don't need to break it up; a bad image is a bad image and the reasons parameter is already good enough to cover all cases an image can be a bad image. 20:51, 27 December 2015 (EST)

Beta Images
The correct category for pre-release images is Category:Pre-release and unused images, not (the now-obsolete) Category:Beta Images. Niiue (talk) 02:24, 30 December 2015 (EST)

I'll make sure to do it.
Thanks for the info. I haven't started uploaded images since yesterday. I'll try to upload png images, thanks for the help. Golden  Yoshi   20:04, 2 January 2016 (EST)

GIF vs. JPEG. vs. PNG

 * I am tagging images like File:Ss lozalttf.gif for a reason. PNG is better because it has a lot of advantages over GIF or JPEG. PNGs can be compressed quite a bit more.

Doubly irrelevant in this case - firstly, you're talking bytes, not even kilobytes. And secondly, by uploading a new image, you're doubling the amount of space taken up on the server. (Even "deleted" images aren't actually removed by default. They're recycle-binned for potential undeletion.)


 * They also allow for 24-bit true color (16,777,216-color) rather than 256-color.

Irrelevant in the case of NES/SNES/Game Boy/GBC images. (And once you get beyond flat-colour images, PNG filesize REALLY balloons rapidly, since the compression algorithms don't work particularly well with rapid variations, like photos or more complex screenshots)


 * I have noticed that the 256 color pallet is insufficient with some SNES images (colors are a bit off).

That's an artefact of the program used to save it rather than the format, and would be the case with an 8-bit PNG too. No SNES image is more than 8-bit colour provided you use a properly-set colourmap. (This is not the same thing as the SNES only being capable of producing 256 total colours. It just couldn't do more than 256 simultaneously. The Game Boy Color had a similar, but even more severe limitation of something like 60 simultaneous colours, IIRC.). - Reboot (talk) 19:39, 3 January 2016 (EST)


 * I am well aware that MediaWiki treats deletion more like an OS recycle bin than resetting the bytes that made up the image. The deletion I see here typically will at least prevent bandwidth consumption of the inferior image.

...but the image itself (9.78kb) is rarely going to be served. It's used on one page and in two categories. The page serves a 180px thumbnail - which is 18.8kb - (by default, you can adjust that in your settings). The categories serve 120px thumbnails (8.77kb). All of which are rescaled (and cached) by the server. That's going to happen *whatever* image you upload.

And, indeed, I notice you've resaved it as a PNG while I've been typing. And, sure, the file is smaller (I'm going to check the accuracy in a minute...), but you know the filesize of the thumbnail being served on List of Mario references in video games now? 32.27 kB! Holy pyrrhic victory, Batman! (The category image is ALSO bigger at 15.5kB)


 * There are more ultimate ways of deletion if server space is getting tight, like this. I have brought the server space issue to Henry Tucayo Clay (Talk) when I was accidentally tagging images that I have replaced that were being used by main articles and 'Shroom issues. He isn't that concerned that the storage limit has been reached or is close to being reached.

So why are you?


 * I don't know the intricate details of an SNES but what I do know is that we should supply images that have the least amount of impact on bandwidth consumption and storage space. For the screenshot you untagged, there are two issues: The image isn't 254x224 (NTSC) and it can be compressed further than the GIF can if it were in PNG format (PNG Monster works great for me).

So what you've done is replace it with a resave of the image which in both server space and bandwidth takes up MORE space in practice, even before you consider the fact that the "prior" image still exists and will continue to exist on the server even if "deleted", and which is no more accurate since you've, again, literally resaved the same image.

...you really haven't thought this through, have you? - Reboot (talk) 20:31, 3 January 2016 (EST)

Rock Mario/Luigi
Nice work uploading clean screenshots from Super Mario Galaxy and other games! I wanted to ask if you could get close up shots of Rock Mario and Luigi (not rolling, but facing the camera), as the Rock Mario article doesn't have pictures of that. Thanks! --Zootalo (talk) 17:09, 6 January 2016 (EST)

Image replacement
I will stop. I had been doing this only because a 'crat agreed with me on the General Discussions topic. As the wiki we probably need more discussion about this. 00:40, 9 January 2016 (EST)
 * Don't worry about it too much mate, disagreements and problems will happen, as editors are expected to deal with them. However, disagreements foster critical thinking and helps us improve how we handle things. I can very may as well say that how we run is mostly based upon debate, critical thinking, and disagreements, and anyone playing devil's advocate is being intellectual. You might want to discuss it further with us before you create a proposal though, since I already know around three people who disagree with what you want, but Tucayo seems to be enthusiastic about your idea. We'll generate more discussion about this and we'll wait and see. 00:50, 9 January 2016 (EST)
 * Go ahead. 16:53, 9 January 2016 (EST)

Re:Emulator images
It's sure mine (my sister also uploads a huge deal of stuff, so she's available when you need her, too. I am, however, focused on some other Wii/GCN games, which includes New Super Mario Bros. Wii, Mario Golf: Toadstool Tour, Mario Power Tennis, Mario Kart: Double Dash!!, Mario Party 4, 5, 6, 7, 8, 9, Mario Sports Mix, Mario Strikers Charged, Mario Superstar Baseball, Super Mario Strikers, and Super Smash Bros. Melee, and Mario & Sonic at the London Olympic Games. Neither Galaxy, however, are on the list, and I'm not sure where it sits in my priority list, but once I figure out how to make the game interesting, but not immediately apparent in photo, while I take pictures (like hacks disabling music), I'll get to it. 23:45, 9 January 2016 (EST)

Replaced JPG by PNG
I saw that your replaced JPG image, to PNG image. Just to say I upload a new Mario & Luigi: Paper Jam boxart in PNG since the old one (that I upload) was in JPG. Do you mind that I make the change on the pages where the old (JPG) is applied? As per courtesy, since edit snipping is not allowed here, so I need to ask you.-- 00:01, 10 January 2016 (EST)
 * Sorry if you misunderstand me, my first language is not English (its French) and it is difficult for me to explain it. I saw you put replaced some images in PNG format. I upload a JPG image sometime before, then, I re-upload the image I had downloaded in JPG before, now in PNG. What I wanted to know, does it bother I replace the image in JPG who is still on some page to PNG Format? Because I think that was your job and as per courtesy I must ask you. Since edit sniping ( yes, only one p) is not allowed. Hope you can understand me.-- 00:36, 10 January 2016 (EST)
 * Yes, you much more understood what I was trying to say. I replaced the boxard of Mario & Luigi Paper Jam (the one I upload in JPG) in PNG. I will replaced it on the page where the first one (in JPG) was, to put it in PNG. Thank you for the explanations.-- 00:54, 10 January 2016 (EST)

Construction template
Hello! Regarding your Oppose vote in the TPP, I replied to it. Maybe you had already seen my comment, I was just making sure you had. Thanks! -- 12:08, 15 January 2016 (EST)
 * Replied. -- 16:05, 15 January 2016 (EST)

Regarding the Take Better N64 Snapshots subpage
Nice, that looks like a nice tutorial. However, it seems that it is a bit too extreme. Sure, sometimes the 320px screenshots looks better than the 640px ones. But I think it's better not to stick to strict rules. You spelled it yourself when you upload over-resolutioned SMG images. It's overall better to go by it case-by-case. If the 640px looks high-quality enough then upload it, otherwise we can stick to the 320px.. Regarding the images used. I'm not sure what the admins are going to decide, but in all cases, you can always upload the images to external sites (like imagur and postimage) and use the direct link to put the images in the wiki... external image-linking is allowed everywhere aside from the mainspace and galleries.-- 16:26, 15 January 2016 (EST)

Re:Calendar
I'm actually going to do just April because the render shown isn't in this wiki or anywhere else I know of. But much thanks for the higher-res version! I'm actually going to attempt to crop it. 01:04, 16 January 2016 (EST)

I removed the backgrounds from the sprites you requested. I refrained in File:Crystal Balls.PNG because I couldn't tell if the pink part is supposed to be removed or not. As for those Wario's Woods sprites, the color values for the black seem to blend with the background, so I can't accurately remove the background. I also haven't used PNG monster; maybe I'm a n00b, but the page isn't displaying properly unless I hit "view source". Anyhow, I got it in my computer, but I have to remember using it. :P 03:00, 16 January 2016 (EST)


 * Yeah, I've said so already. I forgot. But after using and uploading File:MarioMSB.png as a guinea pig, I'll remember to compress them. At least, when I'm using this computer. I'm probably going to upload and edit using another computer tomorrow (provided I get that wireless keyboard and mouse working again!), and I'm not supposed to put too much programs in that one; I've already have Paint.NET installed, and I don't wish to install more stuff. But, thanks for that! 03:21, 16 January 2016 (EST)
 * I've reuploaded the sprite. And from the sprite sheet you provided, the crop was actually poorly done; I could not make out the sparkles in the sprite, and the pinkish area IS supposed to be there. It makes it more confusing that the pink background's palette matches this pink palette so it appears to be the transparent part. Good thing we have a game rip or I would've removed the wrong parts, but even if I didn't do this, the sprite would be incorrect. 03:30, 16 January 2016 (EST)

Images to be deleted
When adding a delete template to an image, please add the reasoning for it as well, using the template, as follows. Remember, being unused is not enough of a reason to delete an image, only delete it if it was replaced, or utterly useless, if it can be implemented in an article, do that instead. Please revise all your past deletion tags-- 05:09, 18 January 2016 (EST)
 * I have only seen the ones you have marked with tobedeleted, again, being unused is not a reason to mark an image for deletion, and if you don't have a reason to delete an image, don't mark it for deletion. It's common sense. Regarding my old message about screenshot resolution, your response didn't detail why high resolution screenshots are "bad". You just stated some facts.-- 15:32, 18 January 2016 (EST)
 * It is confusing, but the vast majority of users use it when there is a proposal about deleting a page, which seems legit enough. It should only be used when there is a disagreement on whether to keep it or not. Again for the third time, If you don't have any reasons to delete an image, don't mark it. If you have proper reasons, but not absolutely sure, then post a comment in the talk page, and then tag it with the, If the image is about an uncovered subject, unused personal-image (you might also want to talk with it's owner, if he is not inactive) and replaced images, then you can safely add the .-- 15:46, 18 January 2016 (EST)
 * ...Which is much appreciated really, few of us used to dig it, I would dig it too If I wasn't extremely busy with tests. The tobedeleted template puts the image in the Requested for Deletion category: "[...] there is a discussion on whether they should be deleted or not." If this category was filled with unused images, it would lose it's purpose, besides the people who would care to dig this, have the same guts to dig this.-- 15:59, 18 January 2016 (EST)

PNG monstar
Even though using PNG monstar compresses the images and fasten the loading time, for small sprites it doesn't matter, and if the size difference is too minor (when compressing large images, say 1000 KB compressed to 950 KB), it's also not necessary, because it eats bandwidth space, and the effects are not noticeable, however if you are uploading an image, you can compress it before uploading and that would be appreciated, and if the PNG monstar can compress Huge images with a noticeable difference (say 1000 KB compressed to ~600 KB) then that is also appreciated.-- 06:13, 20 January 2016 (EST)
 * I know that much, I'm talking about the fact that it is redundant, no need to actively do it, unless you the difference is noticeable or you are replacing the file anyway-- 18:07, 20 January 2016 (EST)

Personal images
Please do not tag my personal images with deletion. I will put my userpage back up at some point but not now. 22:15, 20 January 2016 (EST)
 * My emotional state is currently a trainwreck. That is the reason I blanked out my userpage. If you saw what Bazooka Mario wrote before RandomYoshi removed it, that is how I feel right now.
 * I will put it back up when things get better for me. 22:27, 20 January 2016 (EST)

RE: Vandal Protection
I don't have the necessary rights to actually protect a page, you'll be looking for one of these people.

Stubs
Since you've brought this up on a couple of occasions, I'll explain to you directly that stubs are not necessarily short articles. A stub is simply an article that's lacking information. If an article has all the required information, it's not a stub even if the end result is short. If all of the information is on the wiki, it cannot be a stub unless something new comes out. Please take this into account.
 * With the plethora of categories, templates, and general links in other articles, it's almost impossible for an article to fall by the wayside. Generally, subjects are split either because they have little connection to their originating article or because more focus and detail can be inserted if the subjects are given individual articles. It's up to the users to decide which articles should be split and which articles should be merged, whether that's through proposals or discussions.

Emulators Guide
It's a go from the admin team, but these changes need to be made before turning it into an official page: ''There should be two sets of two images, since all four in a row will is way too wide (plus, it'll look better to have the images of the same dimensions separate). Then the overall footer should be turned into body text or even a pair of bullet points above the images, and the header can be ditched. Since there's room for expansion to involve more emulators, then one section per emulator would be best, with the intro just being an overall "use the native resolutions" statement, like we already have on Image Use Policy.'' The title would also be changed but I'll take care of that. If theses changes are applied I can run this again by the staff. -- 13:48, 4 February 2016 (EST)

RE:Wii U Images
Got it! Thanks for the advice... Now it's much easier for me to upload images from the Wii U! --

per posal
Sorry for not responding immediately, I have limited access to internet. I changed my vote. However, I'm still opposing the proposal, since I do agree to an extent with Walkazo's concerns. 01:15, 14 February 2016 (EST)
 * I'm not very fluent in reading and writing coding for templates (writing coding from scratch in general tend to confuse me), I'm afraid, so there's not much I can say except that I can take Walkazo's word for it. I might have to redact my vote because of how little I know about it in actuality... 01:25, 14 February 2016 (EST)
 * Yeah it's still fairly difficult for me to understand. I know basically zero things about any original coding outside of modifying existing .lua files and using tools to mod various video games. I'll do my best. 01:47, 14 February 2016 (EST)

About the about template.
Ok. I'll keep that in mind. --Mariofan9000 (talk) 08:14, 20 February 2016 (EST)

Luigi Mansion: Dark Moon
Hello Wildgoosespeeder, do you own the game (as stated in your userpage)? And can you upload high quality images for it?

Would you like to add images of every variation ghosts from the ScareScraper (Beetle Whisperer, Primordial Goo, Terrible Teleporter)?

Recent Uploads
Sorry about not butting in the aboutfile template, as you know i'm a new user but I will remember to do it next time.

Re: Personal Image
I meant for that one to be for me CSS but never used it, so I don't mind leaving the tag on it. Thanks for notifying me. 17:10, 29 March 2016 (EDT)

RE: Cutscene Images
The images you sent me, Yes.

Reply
Am not sure, but i'll consider it.

You can explain it.

You want Category:Image copyright tags temporarily delete, so the images will appear on the Special:UncategorizedFiles?

Just temporarily delete and ?

I'll test one out and see the results.

Images
I just updated Special:UncategorizedFiles. -- 01:11, 30 March 2016 (EDT)

Categories stuff
I'd love to help out but honestly it's very difficult to find the time to do so. For starters, I'm interested in writing a topic for the Wiki Collabs board on Marioboards on tips and stuff on dealing with 3D models in this wiki, as well as my own wiki projects I need to tackle. I also have other outside Wiki projects as well. 17:30, 1 April 2016 (EDT)
 * Don't get me wrong, I'll probably end up helping you on my way of editing. Pretty sure Bazooka Mario would be very happy to help you out as well. We love helping others out. 17:35, 1 April 2016 (EDT)
 * Yeah, pretty much the same. I'll help if I can. I wasn't involved in any major wiki projects in a while, but I am involved in other projects, so my response may be slow. 18:13, 1 April 2016 (EDT)

Re:Proposal
Funny, I was just going to contact you about getting quality screenshots. I've learned a bit recently that you stated that "it is better to hardmod a 3DS". I suppose you can provide some details here, specifically, setting up homebrew for you 3DS, since that can provide PNG quality screenshots.

As for the proposal, I have my reservations. I like idea of trying to sort through low-quality images, but I don't like some of the ideas. 21:29, 9 April 2016 (EDT)
 * I believe 3DS for Homebrew requires an SD card? Is that the same as a flashcard or...? I've tried checking it out, but I have the latest firmware of 3DS, and it's the Old3DS. I do have a copy of Ocarina of Time 3D, so I'd like to try the OOThax exploit by directly writing raw saves to the card (my system has not been exploited before), but I think that requires PowerSaves or a 3DS save dongle, neither of which I have. Anyhow, I don't know much about that, but I'd like to try exploiting my 3DS. For the proposal, I typed... something. 22:48, 9 April 2016 (EDT)
 * It seems that my cautious stance remains. I've made another big comment, so have a look if you have time. 18:18, 11 April 2016 (EDT)

Continuing on your points on the proposal. I'm seeing that it's going to be canceled, so I'm continuing a bit here. I provided your points here just for convenience, especially if we or any other user needs to refer to it for any reason. Also, you're very welcome. I appreciate your receptiveness to feedback and going through the lengths to discuss about this. Often times, proposers don't really comment on my concerns of the issues, and that can be annoying sometimes.


 * Images such as File:SMG2 dark mario.jpg I can definitely agree with you do not need but an image such as File:3DMARIO.png does need.
 * Honestly, I didn't expect more work was to be done to my proposal. Seeing the response so far, I may just as an admin for approval to cancel the proposal and postpone it to a later date.
 * OK, I guess removal of is in order but I am not 100% sure it should be removed.
 * I'm 50:50 with PNG vs. JPEG use for screenshots. JPEG would definitely not be acceptable for screenshots of sprite-based games (such as NES, SNES, GB, GBC, and GBA games as well as some games that don't utilize true 3D of N64, GCN, Wii, Wii U, DS, and 3DS games). Compression for those screenshots would almost always be lower in the PNG format than the JPEG format. PNG is great for solid colors while JPEG is great for images with shading. I just default to PNG almost always because it is a very easy format to work with. My experiences with JPEG, I have to fiddle around with compression settings to not be too high in file size while the image doesn't look like it suffers from JPEG artifacting. It's usually a pain for me to work with JPEGs.
 * I feel that personal lists risk being exclusionary and obscure to regular users. 's project failed mostly from what I heard (only up to 1/10th of the images were replaced over the course of a few years and there are still images in poor quality). Tagging an image that could be better is more up-front about it, increases replacement request exposure, and invites people who don't know about the personal lists to contribute better images to the Wiki because that is how the tag functions by design and implementation. I think I was able to replace more images by the tagging method than the personal list method.
 * Wow. I wished those details were included in each of the template's code. I remember  proposing something about  being used incorrectly (something about articles truly being informal). I could never really fully understand what the proposal was asking because the tag itself had a lot of subjectivity surrounding its use. If the tag's description had what you described to me is its proper use, I'm sure his proposal wouldn't need to have been proposed.

Thanks for all your helpful feedback. You and have been the most helpful. -- 19:17, 11 April 2016 (EDT)

I also agree on the use of tags here. I didn't necessarily say that files like File:3DMARIO.png do not need a tag, but that there should be more leeway on deciding whenever pre-release stuff should get a tag or not. But, a potato image is still a potato image, and that's what the 3DMARIO image is, so I have no problems tagging that one.

That's why prior discussion is important. We can settle on terms and work toward a clearer goal. I always thought this proposal would be a big undertaking, though. It's essentially recategorization and trying to go through all images in the wiki to tag or to maintain tags.

I think it should be removed, to be honest. As Megadardery said, it's an old template that was applied to small sprites that, when placed in galleries, become huge and blurry and otherwise look hideous. The .svg format allows scaling without any loss, so there was a small push for .svg sprites. But, since wiki software was updated to scale these sprites more appropriately, this template is just a relic. Its only use I see is inviting users to convert a .png logo into an .svg when that kind of practice is discouraged. Specifically, the means of converting to .svg itself, which is tracing over the .png. How tracing works is that Adobe Illustrator sees an image and then calculates where the strokes should be, their width, their color, and others. Since it's not perfect, you get a logo that looks slightly off from the original. It's why those emblems I showed you had to be reuploaded. They're inaccurate and therefore misleading. Just as we don't allow users to recreate sprites based on low-quality pre-release video footage (which results in an inaccurately constructed sprite with an inaccurate palette), we don't allow trace versions of .png logos (even if the .png logo highly resembles vector art).

Personal lists may risk being overlooked but it's no good if you don't make any attempt. RAP's project may have gone unnoticed, but the deal isn't done. Not at all. You can revive projects and they may get more attention and even get going again. This is exactly what happened with proposal archives, I brought up the issue, found out that it was actually an old, forgotten issue, reminded the admins (and RAP coincidentally, as it's another one of RAP's forgotten projects!) and we pushed it to make it a thing, and here it is. I hope this is inspiring. And even if it gets little attention, just keep trying and just work hard. I don't think personal lists are that much more hidden than maintenance categories, to be honest. For what I've seen, it's usually the experienced users on gnomework that handles categories and stuff, not "normal" users. Keeping useful information in userspace isn't that "out there".

Yeah, I actually opposed it on the grounds that it arbitrarily restricts the template, and it got pretty contentious, but I think it worked out in the end. 21:33, 11 April 2016 (EDT)

hello
Hello Wildgoosespeeder? Did you mention that many images lack a game category over the years of MarioWiki existing? When I was uploading a bunch of The Thousand-Year Door screenshots, I felt it would be nice to categorize them, but didn't because I didn't know there was such a need. So I thought it would be nice to make it possible for the uploader to mark which game or games the image belongs to, aside from choosing the license, directly at uploading time. What do you think about the idea? A gossip-loving Toad (talk) 00:52, 10 April 2016 (EDT)

quick question
Why did you remove the aboutfile template on some images?-- 17:13, 10 April 2016 (EDT)
 * ....Well, you shouldn't do that then.-- 17:22, 10 April 2016 (EDT)

My old image replace-a-thon pages
Hello, I noticed that there are two links to one of my subpages, one involving a project on replacing images of questionable quality which hasn't been touched since 2013 or 2014, and my detailed PNG Monster page. Thank you for taking on this abandoned project, saying as a prominent image uploader in the earlier years of the wiki. When I made the project, I manually scanned all the images in MarioWiki and categorize which game it came from and what type of quality problem to do deal with the image. I would like to help you and potentially others finish up this old project, but I'm not sure if I have the time to do so right now. Keep at it! 04:44, 11 April 2016 (EDT)

I've made a response to both you and Tucayo in his talk page. 00:31, 12 April 2016 (EDT)

Image-quality tags
In all honesty, bloating that category with more and more images is bothering me more and more, as it means more things to sift through, and more to be said on how lax the guidelines are when it comes to these tags: there isn't anything allowing image-quality tags to be used for virtually everything, but there's nothing forbidding it either. The tag didn't work like this before, and now it has changed mostly because of the lack of a written guideline. I was pretty close to making a TPP shutting down the current use of the image templates but my twin made me realize that I should probably hold it off until your proposal is finished developing. Besides, maybe you probably should stop tagging it; your future proposal will probably create a separate split of image-quality templates (that one idea that I like; we have different templates for different types of bad writing, so why not several different ones for different images, as they have different purposes and qualities) and I think you might have to do some extra work in the future, replacing the general image-quality one with a more specialized one? I think you should focus on ironing out your proposal, then you can tag the images that have problems.

Maybe I'm counting chickens (or geese for that matter ha ha ha) before they hatch but I do fully support on the idea of different image-quality template to communicate image problems better. 22:39, 13 April 2016 (EDT)
 * Sounds fair enough. Actually, I think it's mostly my fault for this. I did forgot the past conversation we had about this. 22:56, 13 April 2016 (EDT)
 * Don't worry, things will settle down soon. It's just that this idea is new for someone who has been working in this wiki for nearly 7 years now, been using the image-quality template for this long, and it's hard to adjust to new concepts like this. There's no harm intended in anything we did, lol, we just want this wiki to be a quality source of information. As for those images, that's perhaps a possibility. The Cheep-Cheep and Boo sprite isn't an ideal frame, as some other images on this wiki, that could use an idle first frame rather than a random frame. For the rest, I'm not sure about those, as it's difficult to acquire game-rips. I mean, few of us are game hackers. 23:12, 13 April 2016 (EDT)

some suggestions
Categorizing thousands of images is a huge job, right? When I was doing a similar job which involves updating hundreds of redirects, I wrote a script to automate the job, as this picture shows. Since you're good at scripting I suppose you can do something similar to speed up your work of categorizing the pictures. To get a list of the pictures that lack a category by game, I have a second method which I want to share with you: download the description page of all images via Special:Export, and use regex to search for ones that lack \[\[Category\:[^\]]+? Images\]\]. This is easier than trying to get a list of them by first removing the license categories and then looking inside Special:UncategorizedFiles, and it gives the whole list at once. If you do create a list in this way please share it with me and I might be able to help categorize them too. This kind of job is always fascinating to me -- it's like looking for the lost star childs in the universe and giving them a home. But I'm a busy these days so good luck to you. A gossip-loving Toad (talk) 03:54, 17 April 2016 (EDT)

A quick notice
Please stop reuploading N64 screenshots to a smaller "native" resolution until it is been totally agreed on, I advise you to make a proposal regarding that matter to see what other users think of this issue.-- 19:05, 17 April 2016 (EDT)

Categories on the images
I've actually started working on categorizing some images, and I've managed to shave off a little under 50 files. Some of them, I deliberately left uncategorized, such as File:Birdolol.gif (looks like a derp image to me) and File:BowserSC.png (image isn't in a Mario series game), so that's a heads-up. 22:38, 18 April 2016 (EDT)

Sprites
I'd like to get that category restored at some point.. -- 07:51, 26 April 2016 (EDT)

YouTube Proposal template
For the general purposes of this proposal, I've fixed the issue with the youtube thumbnail template, the usage is available here, and the code is here. I've removed the center tag because it was unnecessary and it shouldn't be used anyway. There are a few problems with the fundamental idea in my opinion and that's why I'm not supporting (at least not yet) I'll probably address those tomorrow. -- 20:52, 27 April 2016 (EDT)

Count Bleck's Castle Source
This is where I found the original picture of Count Bleck's Castle: http://acrossthedimensions.deviantart.com/art/Castle-Bleck-414036981 --LTIan (talk) 19:06, 29 April 2016 (EDT)

Paper Mario screenshots
Sorry about being so egotistical last time. Uh... a few questions: 23:54, 30 April 2016 (EDT)
 * 1) Do you have a good way to find all the Paper Mario screenshots on the wiki? Using the current category system, I haven't been able to find a way to show the intersecting part of Category:Game screenshots and Category:Paper Mario Images. It seems that the existing pics on the wiki are not much used. For example, File:Dane T..PNG is used only on the "Dane T." article but it could be used to decorate the gallery "Toad Town". If there's a tag system like the one on Twitter where we could say, er, "#Mario and #Parakarry delivering a #letter to #DaneT in #ToadTown #PaperMario #screenshot" and have a filter system for those tags, that would be nice.
 * 2) As for Paper Mario screenshots, the black borders that arise from the ones taken from a screenshots doesn't look good in ordinary articles. Is it a good idea to crop them?
 * By the way, can you take a look at the picture on the "K64" article and decide whether to add it to Toad Town? My browser crashes every time displaying a page with that image on so I'm not able to do this myself.  00:58, 2 May 2016 (EDT)

An unofficial barnstar
People's work on this wiki generally needs to be more recognized so I feel like I should do something on my own, because I really like the effort you're putting into gathering screenshots; that's something that requires serious dedication that not many can pull off. So I guess I'll just give you an unofficial barnstar. There's no official system on this wiki for various good reasons because we don't want people fishing for compliments and likes but eh, I do it because why not, there needs to be more appreciation for editors like you in general.

Think of it me being very thankful that you're here. Unfortunately, this is the most I can do to recognize your edits, but a little thanks is good once in a while, huh? 23:44, 1 May 2016 (EDT)

Image black borders
For the purposes of the wiki, we don't want the black borders. Please don't replace existing images with ones that contain a black border. -- 22:29, 2 May 2016 (EDT)

Re: Proposal
I think you just misunderstood what I was saying. I didn't think the proposal was trying to outlaw gifs, I was saying that I think gifs are ok when it comes to glitch articles. Also, I did see the JavaScript discussion about as soon as I finished typing my vote, but it was 4:00 AM my time so I didn't read it in full, but I might read it more today. 08:03, 4 May 2016 (EDT)

RE:Wii U
Apologies for the late reply. I looked at that and it seems pretty cool, I might try it out sometime. About that page you're working on, are you planning to make it an official Help page; and are all the different sections just guides on how to upload from different consoles? -- 19:07, 4 May 2016 (EDT)
 * Good luck with all of that. From the looks of it, is this page going to be a full-blown guide for general images on the wiki? -- 20:00, 4 May 2016 (EDT)

Toad Town areas
Do you know the names of the three "hub" areas of Toad Town in Paper Mario? I'm looking through the game text but am only able to find the names shown above (from those roadsigns). 02:41, 5 May 2016 (EDT)

Hey
I did it. --Mariofan9000 (talk) 19:28, 5 May 2016 (EDT)
 * If you need more reuploads or missing photos of sprites from NES, SNES, Game Boy, GBA, etc., you know who to call. --Mariofan9000 (talk) 20:15, 5 May 2016 (EDT)
 * Sure. --Mariofan9000 (talk) 20:35, 5 May 2016 (EDT)
 * I did the Photo:
 * --Mariofan9000 (talk) 15:49, 6 May 2016 (EDT)
 * I tried... --Mariofan9000 (talk) 20:46, 6 May 2016 (EDT)
 * I actually tried that. Didn't work. ._. --Mariofan9000 (talk) 20:37, 8 May 2016 (EDT)

Paper Mario savestates
If I'm not mistaken, it seems that you're asking for Paper Mario savestates. I have proceeded to the end of Chapter 7 and have two or three savestates for each Chapter I've been to. But I'm using the BizHawk emulator, not Project64 (which run only under Windows). Here are my screenshots: jerry@ubuntu:/media/E4D0F33CD0F31410/bizhawk/N64/State$ ls chap3 bow.State       chap5 yoshifound.State   chap7starstone.State                                               Paper Mario (USA).QuickSave2.State chap3 final.State     chap6peach.State         koopafortr.State                                                   p chap1 koopabros.State chap3 keyund.State    chap6start.State         Mario Story (Japan).QuickSave1.State                               p chap1 peachhime.State chap3 runaway.State   chap6sun.State           Mario Story (Japan).QuickSave1.State.bak                           p chap1.State chap4cookbukku.State  chap6water.State         Mario Story (Japan).QuickSave2.State                               p chap2 parakarry.State chap4prolog.State     chap7end.State           Mario Story (Japan).QuickSave2.State.bak                           p chap2 peachhime.State chap5 blue ball.State chap7ice.State           Mario Story (Japan).QuickSave3.State                               p chap2.State chap5end.State        chap7palaceswitch.State  Mario Story (Jdfdfdffddfapan).malleoz-papermario.QuickSave0.State  p chap3.State chap5start.State      chap7 petunia.State      Mario Story test.malleoz-papermario.QuickSave0.State               p prologue.State chap5.State           chap7starb.State         Paper Mario (USA).QuickSave1.State                                 p prologue toadtown.State jerry@ubuntu:/media/E4D0F33CD0F31410/bizhawk/N64/State$ Do you want them? (if you do, my email address is on my user page.) By the way, I have another request: can you take a few pictures to go with Toad Town Tunnels? It seems that the existing pics on the wiki does not show the "hub" areas of Toad Town Tunnels. 22:56, 6 May 2016 (EDT)
 * Savestate: I did get a savestate after calling Herringway and before entering Mayor Penguin's house, but the savestate file is called, not the .fla you're asking for. Unfortunately the BizHawk I'm using only has Rice, Glide64, Glide64mk2, and Jabo 1.6.1 as video plugins. I also got Herringway turned into a blue Bumpty and had the game freeze, but had no way to make the debug screen appear :(   01:38, 7 May 2016 (EDT)

Image quality request
Can you upload a better version of this image? -- L    151   15:03, 7 May 2016 (EDT)

Tag the jpg, since it has a website logo.

Add it to the page, cause both screenshots have comparison.

So about the.... everything.
So yeah, change. I'm usually against change unless it actively improves how things work. And I actually oppose it if it has been established since forever and no one has had any troubles with it. But hey, that's my two cents on the subject. I'm pretty sure other people may or may not support the changes. There is no plenty at all for constantly making proposals (as long as it follows the rules, obviously). Even if the proposals fail, it's good to get your opinion out there. As for the idea we have on our hand right now, here is my detailed opinion.

The drop down is going to be so extensively long, because the Mario series is so expensive in term of games, it's not just going to be 2 or 3 choices. It's going to be a lot a lot longer, thus not helping users in any shape or form, that's why such an idea will not work. A better idea is to add check-boxes for the additional categories, the two on the top of my mind right now are Beta Images and Glitch Images. That's something I support. As for the alternative way to deal with images games, here is my thoughts: you can modify the (of course you need a proposal for such an edit, especially because it was rejected before.) to add an option for the game. I kinda don't like this idea because first you have no place to put the game name in other than the description, and if that's the case, then why bother in the first place when you can just put it in the first parameter and call it a day. The option can also add the category automatically, but then we run into the issue of games that have categories not matching their actual name. And dealing with that is just going to be an unnecessary additional step so why bother in the first place?, but even if we are going to do that, we shouldn't fix all the previous images, for starters it would really clutter the recent changes, and hell, the time you spend on doing this trivial task should definitely be spent somewhere more important, even if outside the wiki. There are like 70 thousands files, tell me that it is a good idea. Using a bot wouldn't work neither, because there are inconsistencies all over the place in the file pages.

Yeah, inconsistencies, a word I really hate to see... anywhere, except the file pages. Why? because readers are more likely to just refer to the file pages when they want to see a larger version of the thumbnail they saw on a page. And I believe it's unusual to just surf the images. And even if they do, we usually have our trusty neatly organized for their convenience (and if it is not, you can fix that issue). However, the real articles have much much higher priority than file pages. These are what represents us as an encyclopedia. The images are just that, images, not separate articles. And we as a wiki have a lot of maintenance to do, the last thing we need to add to that pile of work is extremely minor problems here and there. Heck, one of the minor inconsistencies we have on our real articles is the order of the categories. Tell me that someone cared.

Ignored problems by the community are usually deemed not to be problems. And you should never try to invent problems over fixing already existing ones. The only way to change an already established such practice is to run through the proposals and see. If your idea is accepted than yeah, go ahead and do it. Not just say that people don't like change. They usually have a reason.

Finally, and sorry if this comes out rude, if you are responding to me, try to address as many points as possible from my message, instead of sticking to a particular point and answering as if you were talking to a naive. It just makes me not wanting to detail my thoughts.-- 20:02, 13 May 2016 (EDT)


 * Like I said, it's not considered to be a worthwhile issue. That is, the issue, and the drop-down categories issue.. Believe me, it is not going to work. Have you ever checked the list of games we have? This won't help most people, especially those who already break the aboutfile template. Some just rush to upload an image, and in that case, the best way to deal with it is: 1. Informally warn the user to correctly format aboutfile and add the category of the appropriate game. 2. Add the category yourself to fix the problem. Yes it's an issue, but there is no way to deal with it currently. Even the aboutfile fix would probably cease to work because many new users skim over it. Another idea would be to update MediaWiki:Uploadtext, but that will probably also fail because of the same reason. There is no solution.
 * Ok as for the, here is a good idea. If you stumble upon semi-bad images (the ones warranting templates in your opinion), just try to fix them. If you can't, probably no one will. And if that's the case then another template is just unnecessary.
 * The check boxes I mentioned are only for glitch and beta images. Other than that, you will have to add the image yourself.-- 06:21, 14 May 2016 (EDT)

About the userpage image
Until recently, the userbox that The 'Shroom offered used a hotlinked image, which is what the large majority of users are currently using. I'll change my userbox ASAP, but just thought I'd clarify.

Bot
Did you really make a bot here? 01:30, 21 May 2016 (EDT)
 * If you want to create a bot specifically for editing, shouldn't you create a separate account for it, like, say, "Goosebot" or something? MarioWiki hasn't been hot on bot creation so its policies are a bit murky. Regardless, I've always been intrigued by bot creation and I'd like ways to implement one as well, that's why I asked :) 01:40, 21 May 2016 (EDT)

You should probably request bot status so you can mark your edits as such and not flood recent changes. Currently it is quite easy to mark an edit as minor and go unnoticed for three years. Props for using a bot for this though. 16:50, 21 May 2016 (EDT)
 * I don't know how common that is, but there might be some. I'm also aware of the option to hide minors, but you hide all minor edits with that. What I'm talking about is the ability to add a bot-flag to an account (yours in this case), which allows your bot to mark your edits as made by bot, which is like a minor edit, but separate (notice the hide/show bot edits option next to hide/show minor edits). I believe a bureaucrat can add that. 17:28, 21 May 2016 (EDT)

He/she obviously made a bot. How else can you perform 9,789 edits it just 30 days? I mean, unless you do this for a living. But I don't think anyone does that, except maybe Porplemontage.

Bot work
I noticed you made a number or edits to replace files as a bot under your account and I'm wondering, how exactly do you do that? I was thinking of using a bot as well, mainly to add categories to files or fix mseed-up about file templates (small things like that which are the main edits I make and could be probably done by a bot) but I'm not too familiar with Mediawiki and its interface (I saw your comments on 's talk and he pointed you to Mediawiki source code for a bot.) -- 14:48, 21 May 2016 (EDT)
 * Actually nvmd, I just saw Baby Luigi's comment above and your reply on her talk. I did look at Porple's reply and I still don't understand how to set one up, etc. (again, not too good with Mediawiki) could you maybe try to explain that? -- 14:51, 21 May 2016 (EDT)
 * OK, thanks. -- 15:19, 21 May 2016 (EDT)

reply about file categorization
I think that just a message that says "You can optionally add game categories with, with XXX being the game titles (full list here)" would be enough. When I uploaded those PMTTYD Star Piece screenshots, I added the category stuff next to the aboutfile. If you want it to be placed at the bottom of the wikicode you have to manually do that in the description page. The MediaWiki doctrine is that everything is to be stored and manipulated as plain text, which I don't think is a good "data structure" for organizing images, but we have to live with it so I don't like to put too much effort into it. About the "Image:" thing, searching for "[[Image:" will miss a lot of cases such as are best taken care of by a human and I pretty much enjoy the process so I don't want to get it automated. I would appreciate it if you mass-replace "Image:" with "File:", though, since the exceptional cases are rare and can be found by grepping in advance for "'Image:' preceded by a non-'[' character or line start" over the whole wiki and then looking into the results for English sentences.  22:38, 25 May 2016 (EDT)

RE: OGG Files
Some of the files can be uses in other pages they're preferred. Video file can be deleted, or be used as ref source.

Most of these files don't need to be deleted, cause they are linked to other pages despite that not being shown in the file page.

RE: Personal Images
Thank you for letting me know. I have been working on my userpage for the past 6-7 hours, and I had them in there as soon as they were uploaded. I just haven't created my userpage yet so that is why there appears to be no usage. Both images will be used. At this point in time, I am pretty close to having it done so rest assured they'll be used within the day.

thanks
Hey thanks for telling me about pichi-hime6 not being active i though she was active just now i was telling her about you need to be older in order to join wikia thanks anyway :) i'll tell N64 dude when he is on gamesurge mibbit chat thanks i did not know that oh and one more thing does mario wiki have a RFA? (request for adminship) --Pinkygirl 20:06, 28 May 2016 (EDT)Pinkygirl

Regarding 3DS Homebrew
Yeah, that is great. I hope I can get around to it. This is seriously something to look forward to. 18:23, 30 May 2016 (EDT)
 * I figured. It had to be Freakyforms Deluxe of all freaking things. 18:19, 4 June 2016 (EDT)

Whoops
As I said, got GMT+1 and GMT-1 mixed up, thought it was 11pm rather than 1am.

But why did you put the on the moved-back talk page? You realise you can move over a redirect that hasn't been edited, yes? - Reboot (talk) 18:47, 31 May 2016 (EDT)

Re:Homebrew
Most definitely, we both have similar levels of interest in it. 01:41, 1 June 2016 (EDT)
 * I've already Wii brewed, like, literally years ago lol, to the point where I sometimes help people set it up. 01:52, 1 June 2016 (EDT)

Coding
Hey there. I clearly recall a conversation where you proposed to have videos displayed in a similar way as image thumbnails, but I can't seem to find it anywhere. Do you remember where it took place? -- 22:00, 8 June 2016 (EDT)
 * Thanks. -- 19:15, 9 June 2016 (EDT)

Toad Town again
Hello. Do you think these are necessary for the "Toad Town" article: Toad Town Fungopoli again, I have difficulty editing that article. 05:39, 10 June 2016 (EDT)

PNG Monster alternative
What about having Porplemontage's servers compress these PNG files upon uploading instead of having users apply PNG Monster? I'm not sure every user has Microsoft Windows to run it and haven't found something equivalent in Linux's imagemagick. GIMP might be able to do it but not every Linux distribution has this bundle. 02:18, 14 June 2016 (EDT)

RE:Recent Uploads
Hey! Ohh, I'm sorry about that, I'll definitely pay attention to it next time. Thanks for the heads up! Guiminghe (talk) 22:36, 27 June 2016 (EDT)

Recent images
It's always good to see high-quality images on the wiki, but I noticed that for your most recent ones (such as File:SPM Thwomp.png and File:SPM Cherbil.png), you only listed the game as the source. For future reference, it's good to list who originally took the image, even if it's you, as well as how the image was obtained and whether or not any modifications were made to the image or the game when the image was taken. 23:08, 29 June 2016 (EDT)
 * I was mostly talking about having a form of accountability. I've seen plenty of people who upload sprites and screenshots from other sites while not citing any sources at all or broadly citing the website that they got it from and not the person who originally took the screenshot or ripped the sprite. Simply writing "taken by uploader" or something might save a whole lot of trouble later down the line.  23:21, 29 June 2016 (EDT)
 * Good to know, but if, say, someone wanted to use your image outside of the wiki and wanted to give you credit, they'd have to ask you directly to find that out. I'm a bit of a broken record, but it's generally for the best to write down who the artist of an image is, even if that artist is you.

Licensing Sprite/Screenshot
A quick question I noticed a few PMSS images have the screenshot licensing but they're now Sprites, would be okay or a violation to change it to the current corresponding license. 00:16, 30 June 2016 (EDT)

Re: MW transparency standard image
Hey there. I forgot all about that file. I will have a use for it. Thanks so much for bringing it up! All the best.

18:36, 1 July 2016 (EDT)

Plural redirects
Yes, I'm quite aware on how to pluralize links, but I haven't found any rules that recommended against plural redirects. There's quite a few of them for the enemies, so what makes the ones I created any different. --Zootalo (talk) 19:52, 2 July 2016 (EDT)

Response
Hey there. In case the page is not on your watchlist, I have replied to your question here.

07:57, 5 July 2016 (EDT)

Re: Response + 'Shroom images
No worries. I will try and get to most of your other questions, too. Often I feel that category doesn't get enough attention.

Great to hear that you are keepin' a close eye on the unused files. The coding was no credit of mine, a former admin on the forums wrote it for me. I have little expertise in such coding. But I knew it was a problem to have 'Shroom images tossed among the unused files page. They should be kept separate from that maintenance category. The original idea was to use the code on. Currently that template would have a sole use on CSS-linked images (which aren't many), due to its removal from 'Shroom images as well as the little File: trick that Glowsquid discovered on the talk page.

I understand what you're saying about the bandwidth stuff. Can the  |1x1px  code go immediately after    at, still between the tags?

Also, I've noticed that we share a close interest in the website's images. May I ask a request? I no longer have a copy of PNG Monster, and the download page now takes me to a nonsensical unicode minefield. If you have a working copy, could you arrange a download link for me? Such as through Dropbox or Onedrive, or something similar.

Thanks ya silly goose. I know it will be a pleasure working with you here.

18:23, 5 July 2016 (EDT)


 * Thanks for the instructions, I did it myself. By the way was there a way for you to get PNG Monster to me?


 * Another question: what do you think of the idea to make a proposal which decides whether we keep either artworks with a shadow, or artworks without a shadow? I haven't quite decided which one we should have over the other. But I've written some benefits of each one off the top of my head:


 * Replace the shadowless artwork with those that have a shadow: I would like to see us keeping the shadow, as it would aesthetically be the full and most complete version of the artwork.


 * The artwork with shadows be replaced by those that do not have a shadow: Artworks without a shadow are able to be cropped tighter, leaving less space around an image. The pixels of a shadow can extend out from the artwork, making it difficult to crop while being sure that the shadow has truly finishes. Also, tightly cropped art will appear clearer and larger within galleries, as well as infoboxes.


 * 13:55, 6 July 2016 (EDT)


 * If it's possible (to optimize PNGs automatically), then it could be an idea. Waiting for something to upload could take twenty times as long, though.Especially if someone is uploading a giant artwork. Also even though the compression is lossless, could the colors possibly change? It should never be noticeable if you were compressing a sprite, but it might be easier to notice while compressing a large image.


 * Ah okay. I couldn't think of an example of the color changing, but I'm sure I've seen it happen before.


 * 15:06, 6 July 2016 (EDT)

RE: Small Mario Sprite
...Now that I think about it, yeah, I've never seen any glitch-related images in other galleries, just in the glitches page.

Mario Anime
What are you doing mate, you keep deleting my picture.Maybe stop deleting it, it's your fault. You deleted it for no reason!! I am not uploading duplicates mate, that picture is of a legitimate vhs tape box of the film, ITS NOT ANYWHERE ON THE SITE! Only a scan of it is. What are you doing...You're deleting valuable information right there!

The one of the page as of now is a RESTORATION of the scan. It's colorfixed. And it is useful to add a picture of the box too because it's important to keep images as it is incredibly hard to find.--M*I**X

Sammer Images
I just uploaded some new images of Sammer Guys (the first sixteen) and I am planning to use them on the Sammer list is this okay. 09:09, 7 July 2016 (EDT)

Re: Working in progress
The emulator page is interesting. I've never worked with Dolphin or most other home-console emulators: mainly the handhelds. It's good to know the ideal way to capture screenshots. I'm too tired at the moment to understand the other pages. I will finish my plan for the draft of Help:Image (I will also draft a rewrite to the MarioWiki:Image Use Policy), and once I've got my ideas down I will look to see what could be incorporated from yours. Thanks ya silly goose.

18:37, 7 July 2016 (EDT)


 * One more thing for now, how do I find the correct color codes for these fonts which appear on recent changes? (Feel free to edit the sandbox revision)


 * 19:16, 7 July 2016 (EDT)


 * Thanks for that.


 * 19:44, 7 July 2016 (EDT)

Wario's Woods screenshots
Wahaha! The one and only. I totally forgot I created that code nearly a decade ago when most of the GameShark/PAR/AR codes from GSCentral were copied to BSFree. Nice to know the code was put to good use! --Zootalo (talk) 22:44, 7 July 2016 (EDT)

RE:Signature
I got your message last night, but I was on mobile so I couldn't fix it myself. Thanks for pointing it out. 16:17, 8 July 2016 (EDT)
 * Also, any reason why the green box at the top fills most of the page width? 20:32, 8 July 2016 (EDT)

Images
I'm going to need individual comment for these images.


 * File:SuperMarioGameEHon2.jpg (keep; it's a rare find from Supper Mario Broth and I find it a valuable rare image of Mario media)
 * File:Tanookies Super Mario-Kun.jpg (keep; needs a better scan, but it's another rare image at a decent, but not great resolution and quality; also shows Bowser in a Tanooki outfit!)
 * File:Super Mario Kun 2.jpeg (it's an image of a scan inside Super Mario Kun, but the resolution is too small to be any good practical use. Delete or at least keep it unused until we can get a reupload)
 * File:Boom Boom SMK.jpg (good; portrays Boom-Boom, gives it dialogue, would be worth showing to people who know Japanese and then incorporating it as part of Boom-Boom's personality)
 * File:Shadow Queen SMK.jpg (definitely keep it; it shows all those characters and it's a pretty significant picture in the manga itself)
 * File:Gateway Galaxy Kun.jpg (keep; great quality, though needs cropping)
 * File:Porin, Pichi Hime.jpg (keep; valuable since this is obscure content and would help with a translation)
 * File:Super mario land comics issue 3.jpg (keep; needs a reupload, but this will be useful)
 * File:Super mario land comics issue 1.jpg (same as above)
 * File:Wario land comics issue3.jpg (same as above)
 * File:Wario land comics issue1.jpg (same as above, but really low-res)
 * File:Wario land 2 issue 1.jpg (same as above, but really low-res)
 * File:Super mario land 2 issue 2.JPG (same as above, but really low-res)
 * File:Super mario comics.jpg (definitely keep; it's valuable obscure content)
 * File:Super mario land 3 issue 3.jpg (keep; needs a reupload, but this will be useful)
 * File:Super mario world comic issue7.jpg (same as above, but really low-res)
 * File:Yoshi's cookie comic (exclusive issue).jpg (definitely keep; it's valuable obscure content)
 * File:Super mario bros. 2 issue 2.jpg (definitely keep; it's valuable obscure content)
 * File:Super mario USA (exclusive issue) comic.jpg (keep; needs a reupload, but this thread will be useful)
 * File:Super mario world comic issue 3.gif (this requires a reupload; this is an inappropriate MIME format too)
 * File:All super mario kart issues.jpg (keep; needs a reupload, but this thread will be useful)
 * File:Super mario world 2 issue 1.jpg (same as above)
 * File:Super mario world 2 issue 2.jpg (same as above)
 * File:Super mario world 4th issue.gif (this requires a reupload; this is an inappropriate MIME format too)
 * File:Super mario world 2nd issue.JPG (keep; needs a reupload, but this thread will be useful)
 * File:Donkey kong issue by KC comics.JPG (keep; needs a reupload, but this thread will be useful)
 * File:Super mario world issue 6.jpg (keep; needs a reupload, but this thread will be useful)
 * File:Peach VS Daisy.jpg (keep; needs a reupload, but this thread will be useful)
 * File:Peach VS Daisy 2.jpg (keep; needs a reupload, but this thread will be useful)

So, most of these images we need to keep. The only reason they're unused is that we're dealing with extremely obscure content. It would be great if we had a page to give these images a home (the vast majority of them can work as "KC Mario" but it's perhaps the most obscure Mario media out there. Fortunately, we have a forum thread, listed several times, dedicated to documenting this work so a lot of this stuff can be reuploaded and preserved here. 20:16, 8 July 2016 (EDT)
 * They don't seem like duplicates to me. And...the vast majority of these images aren't even Super Mario-Kun, they're from this obscure unnamed manga (I say unnamed because their manga arcs are simply the title of the game they're based on) published by Kodansha. If we have duplicates, well, delete them, but only if we find them. I doubt people upload duplicates of these, though, given their rarity. Again, the only reason they're unused is probably because they're so obscure, they don't even have a page, and the uploader couldn't find a spot without having to create a page. The five images that *are* Super Mario-Kun, however, need to be linked (and the really low-res one deleted). 21:15, 8 July 2016 (EDT)
 * A gallery separated by volume would be nice, but the ultimate goal here is to create articles on Super Mario-Kun volumes and the Kodansha Mario manga I've mentioned earlier and then stuff all those images into those respective galleries. And the Kodansha Mario stuff, I'm going to create a Category on that to make it easier to find, though for the time being, it's difficult to create a page substantial enough for Kodansha Mario because no one knows what it's even about. I've looked at the contents and it seems like a fairly loose adaptions on the games, but it has a lot of insane stuff going on in there. 17:20, 9 July 2016 (EDT)
 * On the other hand, though, the obscurity of things haven't stopped me from creating Super Mario 4koma Manga Theater so I think we can create a gallery of volumes here. 17:22, 9 July 2016 (EDT)
 * Sure thing. I also created the respective KC Mario page. The only unused image that remains is File:Porin, Pichi Hime.jpg, but I have no idea what the hell that image is from. 19:37, 9 July 2016 (EDT)
 * I don't exactly know if it's its official name. On one hand, this manga does have a romanized "KC Deluxe" (KC デラックス is "KC Derakkusu") on the top of every volume. On the other hand, the Mario stuff it covers does not have a unified name, unlike Super Mario-Kun or the other Super Mario-Kun. I don't think it has to be conjecture since KC Deluxe is the most unified name we have and it's not made-up. 17:39, 10 July 2016 (EDT)

re: Screenshot
Are there any other Paper Mario screenshots that need updating like this, aside from the ones in list of Star Pieces in Paper Mario?

If you don't know it yet, I sometimes take PMTTYD screenshots from the encodes on tasvideos.org. 02:08, 9 July 2016 (EDT)

Re: PNG Monster
I understand what was wrong now. It wouldn't work on Firefox (my preferred browser), and I tried to download it again on Chrome. Happy to say I have the program now.

17:02, 9 July 2016 (EDT)

Re: Cropping

 * I know you just updated a bunch of images to remove black borders (which I am still disapproving of because I don't know if Porplemontage (Talk) was informed enough to make such a decision to mandate it),...

Well, firstly, I'm really struggling to see what your problem with that whole thing is. Removing non-picture image area which was only ever meant to disappear under overscan and gives no benefit other than to clutter up the articles they're used on is fairly commonsensical, I would say. And secondly, it's Porplemontage's site and we just use it. I won't say I would never object to anything decided (because it wouldn't be true), but it is ultimately his choice to enforce rules.


 * 'but why didn't you apply PNG Monster to them? Cropping should reduce file size, not look like it increased it

1) It took damn long enough as it was to crop and resave so many images. 2) I'm using Linux and it's a Windows-only program. (It may possibly run under Wine, but that can be a palaver, especially when external plugins are being called) 3) Often, it's a false economy - you're trading slightly less disk space on the root file for more disk space and server strain with the thumbnails*, as I showed you before and you ignored. 4) Porplemontage has said in the past not to worry about space, certainly not down to the last kilobyte. When images like this near-9MB monster are okay...

Oh, and if you resave & reupload, it's DEFINITELY a false economy. And if you intend to upload "with border" and "without border" versions of every image as you just implied with the FZX image, doubling the size on the server, while exhorting everyone else to spend extra time saving the odd kb here and there?


 * As a separate matter, for thumbnailing reasons it isn't always best to reduce from 24/32-bit to <256 colours if they're going t, since the latter only receive "nearest neighbour" scaling

- Reboot (talk) 17:36, 9 July 2016 (EDT)


 * For uploading, it minimizes impact on resources to store the file and minimizes download time, especially for mobile users if they are using a metered connection.

In the latter case, typically they're seeing the thumbnails not the originals - which, as I say, can get BIGGER after you've monstered them. For the former, if you upload twice you're increasing the resource use for storage. And even if you were using a 56k modem, the up/download time for a 15kb image vs. 14kb image is not significant.


 * The crop is not what real hardware produces.

But it's closer to what a user would have seen on real 1990s-era CRTs. And emulators, which you're using, tend to be at best an approximation of what real hardware produces - go look up the resource requirements for higan (formerly bsnes) to emulate a SNES game, which is trying to do a 100% accurate SNES emulation down to the lowest level. Very few PC processors exist that can possibly use it on maximum accuracy mode in a single core! (And it doesn't use multi-core processors because there can be a slight lag between them...) - Reboot (talk) 18:14, 9 July 2016 (EDT)

RE: ExplodePNG
It's more like you were reading my mind :) I first started working on this app in 2013 (warning: young undardy), The UI was done, and the program was done but I just wasn't able to improve upon PNG monster because .NET is actually a bit slower than VB6 when dealing with external apps. It is still is right now, so if you are compressing a single file it might be a good idea to use PNG monster to cut off a few seconds. However if you are compressing multiple files, it is most certainly faster to use mine. Your comment on YoshiKong's talkpage actually reminded me of that thing, and in 3 days I was able to do all what my young self wasn't able to do. Then I decided to mimic the PNG Monster log, but evolve it a bit. I didn't actually use PNG Monster source code, .NET features a lot of other things that make VB6 code obsolete. I will actually post the source code when it is properly finished.

I'm not the best at documentaries, so if you can't understand anything in that thing please let me know.-- 03:46, 10 July 2016 (EDT)
 * I actually coded in VB.Net, just not the old VB6, it's a lot easier than C# and doesn't have those annoying ; and {}. However I used a code snippet from someone online which was in C#, but I translated it to VB because both are incredibly similar. I never learned proper C++, so I have no idea how to compile my code, how to make a UI or basically how to do anything using it. Some of the external apps are written in C++ and the source code is out, so if I you are an expert in C++, you could probably implement multithread in each of the apps, which would basically shoot the speed of the individual compressions up and away. But like I said, it doesn't matter anyway as long as you are compressing multiple images.-- 04:24, 10 July 2016 (EDT)
 * You are free to use the program as you wish, I will implement zopflipng later. BTW, Don't disable stripper. It does remove metadata from png files. In a folder consisting of 100+ sprites, I managed to cut off ~3 MB using only stripper.-- 06:07, 10 July 2016 (EDT)
 * What do you mean doesn't terminate like PNG Monster? I've done a few tests and didn't notice major problems. The only problem I noticed is that the window refuses to flash after the first time it's done. I will try to fix that though. Also, maybe I just ran my tests on images that I forgot to compress beforehand :P I didn't know that pngout removes unneeded chunks I might remove stripper in that case. Also apparently, zopfli is already implemented in advpng-- 17:46, 10 July 2016 (EDT)
 * Ok in that case, could you please send me the sprite to be able to debug the app? Could you also link me to the zopfli executable? I will also try to update all the exes and see if that makes compression faster/better.-- 01:21, 11 July 2016 (EDT)
 * That probably didn't take half the time I worked on ExplodePNG (also probably because I had a very busy schedule in the last few days, and the fact that I have multithread.), Sure I will update mine too. But, which sprite exactly did you try with ExplodePNG that resulted in that infinite loop thingy?-- 03:37, 11 July 2016 (EDT)

I see, cheers for the link.

03:59, 11 July 2016 (EDT)
 * I coded from scratch, that is why it took too long. Also VB6 doesn't support multithread as far as I know. Don't worry, I'm actually messing around with my app a little bit to make it more appealing.-- 05:02, 11 July 2016 (EDT)
 * It differs depending on what you are doing, I ran a test on a folder containing 288 sprites with all options checked. Using PNG Monstrous It was done in 15 minutes. Using ExplodePNG it was done in 4 minutes. However I also decided to compress an HD image, which took 6 minutes in PNG Monstrous, and 8 minutes in ExplodePNG. Tldr; Use whichever you want.-- 02:36, 12 July 2016 (EDT)

RE: Duplicate inferior uploads
Because I really don't want to alter the large quality versions (the one with white background eg. File:Boo_Amiibo_Large.png) and also changing the filename is a pain. So I uploaded the low quality versions (source: from the NA amiibo lineup page), because of the consistency with the SM wave 1/2 images. I think it's important for me to delete the following files instead, since these duplicates are even/a bit smaller ones: File:Boo_Amiibo_Small.png File:Daisy_Amiibo_Small.png File:Diddy_Amiibo_Small.png File:DK_Amiibo_Small.png File:Rosalina_Amiibo_Small.png File:Waluigi_Amiibo_Small.png File:Wario_Amiibo_Small.png P.S.: I should keep my amiibo uploads along with the large versions, or just remove the large quality ones from this category. Is it okay to do that? - 10:06, 10 July 2016 (EDT)

Re: Image Use Policy draft
I did see that you had created the draft. That's why I wanted to hurry along and get my own draft and ideas out there. So we could look to each other's version, and ensure that we know what the other person is working on to avoid conflict of ideas. The version you had created have much better organised headers, however I would like you to wait until the changes can be made with a single update. Although you say that your change is minor, the rearrangement of information and addition of headers is significant enough to require a proposal or collective admin-approval prior to the change. I will discuss this with you again once I complete my version (I hope within a months time), and we will incorporate your draft and ideas too. But in the meantime, just don't worry about the Image Use Policy page: I've got this.

Thanks

17:13, 10 July 2016 (EDT)


 * It would still require collective admin-approval nethertheless. Spelling mistakes, no. Updating a link, no. Those changes can be made immediately. But dividing the entire page into individual headers, yes. As I said, I would prefer to save the discussion until we can make a single update. The Image Use Policy has been in it's current arrangement for years: it can wait another month.


 * 17:26, 10 July 2016 (EDT)

RE:Personal Image Tagged for Higher Quality
You can if you want to, but I don't think there's any need as I'm only using it to explain something. 00:34, 12 July 2016 (EDT)


 * I actually didn't tag it for higher quality, that was Time Turner. But PNG will do, thanks! :) 00:37, 12 July 2016 (EDT)


 * Cool. I had only tagged it as a personal image because I knew the quality was low, tbh. Is there a place for it in the main gallery for Luigi's Mansion, perhaps? 00:51, 12 July 2016 (EDT)

Re: New Category
Got it. Thanks for letting me know! 14:57, 12 July 2016 (EDT)

Re: Protected file
Hello. Yes, we only protected one file, because it was featured on the Main Page as per Policy. The other file wasn't protected, because it was used only in an article. It would not make sense to semi-protect a file to allow only Autoconfirmed users to edit it, as images can only be reuploaded by Autoconfirmed users anyway...

I don't think fully protecting main page images was enforced to a strict measure in the past, but it is important to take such precautions. Theoretically, users could replace that image with anything. That includes inappropriate images. And yes, it could only be a matter of minutes before another user reverts it, and an admin may not be here immediately to delete the inappropriate revisions. But a very large number of website visitors would have seen it there on the main page in that short amount of time, This is why it is necessary.

16:49, 14 July 2016 (EDT)


 * Done, thank you :)


 * 16:56, 14 July 2016 (EDT)

Re: Delete Archive Versions of Files
Yes, I normally delete revisions if there was a "revision war" between users, mistakes were made, or the reupload was a duplicate version. It is certainly better to leave the file page with only actual improvements to the image, rather than leaving many copies of back-forth arguments between users on what they think is the best version (I've seen this happen a lot). Anyway, I deleted the revisions you requested.

05:36, 17 July 2016 (EDT)


 * Sorry, what you said was indeed clear. I just didn't read it correctly. I have restored the revision you had wanted to keep.


 * 16:39, 17 July 2016 (EDT)

File:PMTTYD Shine Block screenshot.png
I uploaded this pic because it is more suitable for the Shine Block article. The other pic File:PMTTYD Shine Sprite RogueSewerRiver.png is used to demonstrate how to find the blocks, File:PMTTYD Shine Block screenshot.png is used to show what the Shine Blocks themselves look like.

BTW have you every experienced it when you paste something using Ctrl+V in the editing window, the first empty line below the cursor disappears? 03:57, 18 July 2016 (EDT)

Low-Quality Pictures
Yeah, most of those images I took from YouTube videos, as I have no tools available for emulation (I use a Chromebook, which doesn't feature 3D emulation). Unfortunately, this means that these are the best images I can upload, without the necessary tools for emulation. --MarioKartDoubleDash (talk) 22:15, 18 July 2016 (EDT)

#4 parameter
You made a typo: it should be Nintendo 64's, not Nintendo 64'a.

Also which part did you remove? If it's the black borders, I'll appreciate it if you note it in #4, otherwise someone might think part of the _scene_ is removed. 23:31, 18 July 2016 (EDT)
 * You're welcome. (I also made a stupid mistake by pressing the key to the left of "o" when typing "screenshot", [[File:Paper Mario Dizzy.png]]). Yeah, one more question, does it suffice to say "Black border cropped/cropped and made transparent" in #4, or does the original resolution also need to be stated?
 * I also want to know what object the verb "to crop" takes: the picture, the black borders, or both OK?  23:43, 18 July 2016 (EDT)
 * State the resolution on every Paper Mario screenshot description page?  00:31, 19 July 2016 (EDT)
 * It is not mandated yet, and I would strongly object it if you force other editors to do the same. Details about how big the screenshot is before cropping are not important for the encyclopedic nature of the Super Mario Wiki.  01:12, 19 July 2016 (EDT)

Oh, sorry, mea koopa. 01:29, 19 July 2016 (EDT)

Re: Different Source?
That's... exactly right. You named the exact emulators and everything. The line at the bottom's the biggest different in quality, but the two images I took mostly look the same. I tried retaking them because of this image, as the text is hard to read with its current quality. I don't suppose you'd know of a trick or another emulator to make things clearer? 18:35, 19 July 2016 (EDT)

Moving Images
Is there anything against moving images to different file names? I'd just like to know if there is any rule against it thanks. 01:58, 21 July 2016 (EDT)
 * The images I planned to move were the two Fawful's last word ones to different names such as Fawful mentioning MLSS/MLPiT, though if I did I would most definitely update the links. 05:56, 21 July 2016 (EDT)

Re:Lightning Orb
Once you have the Hand Powers, go to the Castle town in the area east of it. Then go up to the next area north where you'll find an area that has a tree then there are the Lightning orbs use Luigi's Thunder Hand ability on the crystals to make the fence disappear and if you advance onwards you find the Super Hammer hope this helps. :) 04:03, 22 July 2016 (EDT)

Re: MW Screenshots draft
It's currently being discussed with the staff, we need a bit more time before we decide on a collective opinion on the idea and direction of the page. Thanks for your patience.

06:04, 22 July 2016 (EDT)

angrylion
If you look carefully at the new version of File:PM Master Poet screenshot.png, you'll notice that the there is a small dot on the left side of the speech box. The Rice one does not have the problem. The author of the current Paper Mario TAS on TASvideos also suggests that the encoder takes advantage of both Glide64 and Glide64mk2. Both these points make it clear that there should be no rule over what plugin is "more correct" than another. My thought on your /sandbox stuff is that if another emulator (such as BizHawk) takes equally good screenshots, it should not be forbidden by policy. 08:31, 22 July 2016 (EDT)
 * First, BizHawk is now standard practice on TASvideos. Second, just because the majority of people use or prefer Project 64 does not mean the right of the minority people to use a different emulator must be sacrificed.  19:32, 22 July 2016 (EDT)
 * It's similar to how the Super Mario Wiki does not reject editors who use Linux or Mac as long as they contribute as well as Windows users.  19:40, 22 July 2016 (EDT)
 * BizHawk's not being listed on Emulation General does not mean it is wrong.  22:40, 22 July 2016 (EDT)

"Night theme"
Edit User:Wildgoosespeeder/common.css and/or User:Wildgoosespeeder/monobook.css.

Also, standard blue links on mid-dark green is illegible. - Reboot (talk) 18:22, 22 July 2016 (EDT)

Re: Play Nintendo Artwork
Hey! Yeah, I've been thinking about it. And I decided that you were right to link+categorize. If an artwork for example, is released with one game and then reused for a later one, then we would categorize and link the image to both games (as the image would be used in both of the game galleries). The same precedent can be used here with Play Nintendo. Perhaps the artwork wasn't specifically made for Play Nintendo, it was reused for Play Nintendo. So yes, they should be categorized and linked.

19:46, 23 July 2016 (EDT)


 * Yep, that's one example. I know there are many character artworks that are re-used between games too.


 * Also, may I advise you to archive this talk page?


 * 20:12, 23 July 2016 (EDT)


 * No worries! And a quick update on your admin review of MW:Screenshots, we need a bit more time to gather a collective opinion.


 * 20:21, 23 July 2016 (EDT)