Dream Machine

The Dream Machine is a machine used by Wart prior to the events of Yume Kōjō: Doki Doki Panic and its Super Mario series counterpart, Super Mario Bros. 2.

Yume Kōjō: Doki Doki Panic
In Yume Kōjō: Doki Doki Panic, the Dream Machine is created by the Muu people to control the weather and sustain good dreams to all the inhabitants. Mamu (later renamed Wart) tampers with the Dream Machine to produce several monsters. The Muu people initially stop Mamu, but when the twins Piki and Poki accidentally rip out the last page of the book, Mamu attempts to rewrite the ending and kidnaps them. At the final battle, the Dream Machine creates vegetables, which the twins' family has to throw four times in Mamu's open mouth in order to defeat him.

Super Mario Bros. 2
In Super Mario Bros. 2, the Dream Machine plays an identical role, although its background as the prize of the peace-loving people was not used from the story. It is still implied to create monsters that Wart then uses to increase the numbers of soldiers for the 8 bits and take control of Subcon. During the final battle in this version, Mario and friends need six vegetables from the Dream Machine to defeat Wart, rather than four.

BS Super Mario USA
The Dream Machine returns in BS Super Mario USA. It only makes an appearance in Wart's secret room in a jar from Subspace that is almost identical to that of the factory's final room. The Dream Machine is used for the same purpose it had in the first game.

Trivia

 * The Yume Kōjō '87 event was sometimes referred to in English as "Dream Machine", although Yume Kōjō more accurately means "Dream Factory", which is the setting of Chapter 7-2.