List of Luigi's Mansion pre-release and unused content

These are the beta elements for Luigi's Mansion

Beta Elements
Luigi's Mansion was originally a demo but Nintendo decided to make it a game it was also suppose to be for the N64 version and was eventually canceled near the end of the system's lifecycle. The Luigi's Mansion Disc was slightly different. Luigi's Poltergust 3000 was originally supposed to have a heat meter. If Luigi kept his vacuum on for too long, it would burst into flames, causing Luigi to fall backwards and lose HP. There was also a ghost meter similar to the elemental meter for how many ghosts have been caught. The life bar was different the health numbers were suppose to be out of the heart and written as 100/100 not inside the heart. The Poltergust 3000 was slightly bigger and heavier. There also originally was a pink ghost much like a orange ghost but is much like the yellow Bowling Ghost that would scream behind Luigi causing him to lose 50 HP in most hallways. Orange ghosts were originally suppose to be white with smaller eyes, fangs, many teeth, and have a different shaped head. The white prototype ghosts closely resembled the final version orange ghost. The Purple Puncher was also a lot different it was suppose to have fangs, taller, orange in color, smaller eyes, and a big nose. Flash was suppose to be silvery ice in color and is much like a pink ghost that would scare you out of nowhere. Blue Twirler was similar to the purple puncher having a purple color, fangs, teeth, and small eyes around a big nose. Ghosts playing poker were also seen much like the ones from the film Casper. There were many more beta ghosts. The original plot was that Luigi walks in to the foyer sees a blue ghost screams and is scard to the wits of it and is chased by a blue ghost then he would later slide down a stairway, and avoiding falling chandler lights while being chased by a blue ghost, later in the next room there are many blue ghost surrounding him in circles much like Boolossus. Originally, the Boo Radar was supposed to show the player where ghosts were, not just Boos. Also, the Game Boy Horror was supposed to show the player what Luigi is seeing without going into first-person view. The Game Boy Horror was also suppose to be a Game Boy Color. Originally the mansion also had an RPG type of quality which included real-time changes of rooms and also an underground dungeon-like basement. There were also other cutscenes, such as Luigi looking back and seeing all of the items in the hallway move. The Game Boy Horror also had a clock. In a Nintendo Power Magazine, it was stated that Luigi had to save Mario in 24 hours or else Luigi would turn into a Zombie. The clock is probably there to show Luigi how much time he has left. Also the Game Boy Horror was suppose to show the ghost if it was at the left or right of the room by showing

There also was a lost graphic. The foyer was originally called entrance and the giant 2-doored door was open and there was no need for a key. In the first picture below shows the beta parlor which was called Living Room at that point. In the room, it had an extra side-chair in front of the china table the table also had a cloth on it and the painting on the wall were ghost, human were used in the final. A beta Study room, Master Bedroom and Nursery not a change was made to the Study room but the Master Bedroom there were two beds, in the Nursery Chauncey was missing plus many beta ghosts were suppose to be defected. The Dining Room was also accessed through a door after entering the gaint door in the foyer room then moving left, also many beta ghost were seen at the e3 presentation. The Kitchen also was suppose to have many beta ghost. In the Boneyard many beta ghost were suppose to appear other then Skeleton Ghost. The Bathroom was not suppose to have any ghost other then just boos, but the washroom next to it on the first floor ghost were suppose to be caught and was originally called Lavatory. To go to the door to the second floor there were a bunch of boxes blocking the door. Many doors had wood locking them to not open much like the Sealed Room.

There was an unseen gameplay element, where whenever a ghost pops up behind Luigi, the scene will close up on Luigi would scream and in a comic style word "AAHHHHH" would show up. Luigi will end up crawling backwards on the ground as a result of his fear. Also spinning coins could be collected while finishing any room by popping out of a treasure chest. Also blue vases were all around the mansion but red were used in the final, but in Super Smash Bros. Brawl the blue vase are seen in the background. While turning a ghost into a painting music changes were made. The door that Luigi opens is different in the final. Candles were red in the beta the final candles were blue.

Also, multiple small Boos were seen in several rooms in the E3 presentation, they could be in dark or light, had no tongues, more fangs, they bounced and floated and could be sucked in using the vacuum easier because of this there were probably more boos then the current 50. King boos design also changed he was smaller, with smaller fangs, and no crown. Boolossus also changed he was slightly smaller had no tongue, however Luigi could ride on the poltergust 3000 for better maneuvers while catching him.

This game was built with the intention of being in 3D. The GameCube has built in 3D components which can be activated by an unreleased add-on (that would have cost more then the console to buy).

External References
Luigi's Beta elements Extra

Luigi's Mansion - The Cutting Room Floor