Deke

A Deke is a move used in Super Mario Strikers and Mario Strikers Charged. While the player has the ball, and the opponent is coming to steal the ball, the player can press or tilt  to use the Deke Move in Super Mario Strikers, or press  in the desired direction for Charged. The Deke Move is used to avoid the opponent's tackle. If the player has the right timing, the player will successfully dodge the opponent's tackle.

There are four types of dekes:
 * Standard dekes simply involve the character hopping a short distance in the given direction. Balanced characters have standard dekes. This is the only type of deke present in Super Mario Strikers.
 * Leaping dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Peach, Toad and Diddy Kong have leaping dekes. While Boo is a playmaker like those three characters, Boo instead turns invisible.
 * Damaging dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players have damaging dekes.
 * Teleporting dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players have teleporting dekes. If the player is too close to the goal, they will be teleported above the goal, and be electrocuted by the electrified fence. If the player is too far away, they will get punched out by Kritter.