Talk:List of Paper Mario glitches

Something's awfully wrong...
In the article it says that if you use the Herringway glitch to make him A normal bumpty the game will freeze and a glitch menu appears, However this is incorrect because when i made him a Bumpty on the virtual console paper mario the game didn't freeze or lag just the slightest bit and the game just went on as it should. Has this happened to someone else? i think the following could have happened. 1: The typing has been mixed up and the freezing happens only if you make him invisible and not when you make him a bumpty. 2: The game only freezes on the N64 version of the game. Can you tell me your opinions so i can know what to write in the article, please? User:MarioMaster720
 * I can't get to this chapter! (HARD...) But I will in this week (15 oct 2010)
 * Ok, I'm done. Bumpty freezed an emulator. Wii didn't hang probably because VC fixed ANY reason of freezing and just didn't update his texture. Also I took some screenshots! (17 oct 2010)
 * On Virtual Console Paper Mario, here's what happened to me: I did nothing at all, Herringway became a normal Bumpty, he occasionally disappeared, the game didn't freeze. It probably works in the 64 version.
 * Probably, though I think any glitch involving Herringway is somewhat rare. I played the game (VC) a month or so ago, and nothing happened. 20:26, 9 April 2011 (EDT)

Mario Drag
I think it can be seen only in old video plugins for emulators.

Game freeze glitch?
Today, I was playing Paper Mario on the Virtual Console and I went to Lavalava Island. When I searched for the baby yoshis, I saw an item that I wanted but my inventory was full, so I threw away a coconut. The problem is that the coconut came back to me and the "remove item" page appeared at the SAME TIME that I clicked on a M. Bush (an ennemy). The battle still started even though I didn't removed an item from my inventory. The battle was normal but when I finished it and I went back on the level, all the buttons stopped working (ex: A, B, Start, Joystick, etc.). I had no choice but to restart the game. Should we add this as a glitch? (PS: Sorry if it was long, I just like explaining!) --Metalex123 (talk) 23:16, 8 June 2014 (EDT)

Paper Mario TAS
There's a Paper Mario TAS here: http://tasvideos.org/forum/viewtopic.php?p=400642. It heavily abuses glitches. Another gossip-loving Toad (talk) 21:17, 3 February 2015 (EST)

Edit Request
I'd like to replace " " with " ", but I don't have permission. Can someone do that? --Habs (talk) 13:18, 10 April 2017 (EDT)
 * Done! 13:22, 10 April 2017 (EDT)

Edit Permissions Request
I know I haven't done much on this wiki, but I think I'd enjoy overhauling this page with updated glitches from Stryder7x's channel and other sources, and adding more detail to the ones already here, as per the request at the top of the page. I don't think I have perms to edit, though, so if I could get access it would be greatly appreciated. ~ gerbillover, 20:06, 30th Jan 2019 (GMT)
 * The page is semi-protected, like all other glitch pages, meaning you need to be autoconfirmed to edit it. To become autoconfirmed, you must make five edits and have an account for four days. -- 15:09, 30 January 2019 (EST)
 * Oh xD Well this account is months old, so I'll go find some places to contribute and then get going with this! ~ gerbillover, 20:11, 30th Jan 2019 (GMT)

There's a new glitch discovered by a person: its about beating the game by playing The Legend of Zelda: Ockerana of Time
There's a new glitch discovered by a person: its about beating the game by playing The Legend of Zelda: Ockerana of Time. So can it be added in the List of Paper Mario glitches article by a user?
 * Can you elaborate on that? -- 20:41, March 6, 2021 (EST)
 * Oh. 107.146.244.150 is referring to this, I believe: https://www.youtube.com/watch?v=N-JJa9AofLI. I am not entirely sure if it should. But if it did, it would probably go under trigger skips. But I am not sure how long the section would be either. 21:17, March 6, 2021 (EST)
 * Maybe I can elaborate on that.
 * Here's a more condensed version with explanation . It involves exploiting N64 memory not entirely clearing between power off and power on between two games. Think Stop 'n' Swop, but not scrapped in the N64 version of the games. -- 22:29, December 9, 2021 (EST)

N64 Vs. VC Tidal Wave Crash
I tried to get a picture of the real N64 crash, but Project64 emulator panic handlers keep bypassing real N64 execution, but I managed to use said emulator to get Virtual Console results by changing to interpreter mode from recompiler. Strange. Maybe the Paper Mario emulator for the VC version does this. Emulator m64p doesn't do this, but screenshots don't come out right. Worth noting. -- 20:08, December 9, 2021 (EST)