List of golfing terms

This is a list of golfing terms used in Golf, NES Open Tournament Golf, Mobile Golf, Mario Sports Superstars, and the Mario Golf series. A few also appear in the golf minigame in Wario Land 3.

Bare ground
Bare ground appears in every Mario Golf game after Mario Golf for the Nintendo 64. It affects the ball's lie, though not as much as waste areas or rock.

Bunker
Bunkers (sometimes known as sand traps) are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire course. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.

When the ball goes into a bunker, the announcer says, "Oh, too bad!" in the Nintendo 64 Mario Golf game but nothing in the other games. Also, if the player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the Records. In Mario Golf: Super Rush, the Toad commentary (if enabled) says, " hits the beach!" or " ball went into a bunker," if the ball goes flying into a bunker via a special shot.

Fairway
The fairway is the central path of each hole on the way to the green. It usually covers about two-thirds of each golf course. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.

Fast fairway
Fast fairway is a variation on the normal fairway that, as the name implies, has the grass cut so that the ball rolls farther and bounces higher. The fast fairway is differently colored from the regular fairway, signifying its place on the course.

In Mario Golf: Toadstool Tour, fast fairways appear on the courses Blooper Bay, Peach's Castle Grounds, and Bowser Badlands, and they are turquoise as opposed to the regular fairway's green color. In Mario Golf: World Tour, fast fairways are seen only in the Seaside Course and have darker colors than normal fairways. The player has to be careful when calculating where to shoot the ball if it is going to land on the fast fairway, since it can severely impair the player's score depending on how the ball reacts to the landing. In Mario Golf: Super Rush, fast fairways are tan in color, and they appear exclusively on Bowser Highlands.

Flower garden
Hitting a ball from out of a flower garden or flower patch affects a player's shot, making it shorter and lower. Flower gardens are found in Mario Golf: Toadstool Tour on Peach's Castle Grounds and Mario Golf: World Tour on Peach Gardens. When a ball lands in a flower patch in Toadstool Tour, Pikmin may jump out.

Beach bunker
Beach bunkers act similarly to their regular counterparts. However, they do not affect the ball's lie nearly as much, thus making it easier for the player to hit out of.

In Toadstool Tour, beach bunkers appear on Blooper Bay. They can be found in the shapes of food, Bloopers, and many different other objects.

Grass bunker
Grass bunkers affect the ball's lie the most, making them extremely difficult for the player to hit out of. These appear only on Hole 1 of Bowser Badlands in Toadstool Tour.

Waste area
Waste areas affect the ball's bounciness with their high friction. Their effect on the ball's lie is minimal, so it is relatively easy for the player to hit out of one. In Balmy Dunes, waste areas appear near quicksand, which acts as the penalty area of the course.

Fringe
The fringe, known as the green edge prior to Mario Golf: Toadstool Tour, is a narrow strip of grass surrounding the green. The fringe is cut to a length between the fairway and the green itself.

Green
The green of the hole is where the pin, flag, and hole are located, and as such, it forms the outer target players must aim for. The green is usually surrounded by a fringe. Golfers generally use only putters to strike the ball while on the green. The location of the hole always changes on the green.

Tournament green
Tournament greens are variations of standard greens that produce less friction on the ball, making it roll farther than when it lands on regular greens. They have appeared in all Mario Golf games since Mario Golf: Toadstool Tour.

Tournament greens are first found in the Star Tournament of that game as an additional challenge, but they can be used in any course once the player beats that course in the Star Tournament. In Mario Golf: World Tour, they appear only in Expert Tournaments, which are regional tournaments played without a flight path, and major world tournaments, namely the Castle Tournament, Star Open, Moon Open, and World Championship.

Hole
The hole is the name of each playing area within a golf course, and of the small circular pit in the ground that is the ultimate target (the latter sometimes referred to as the cup) of each one. In order to complete a hole, the player must sink the golf ball in the cup, which is located on the green. The pin sticks out of the cup to indicate its exact spot.

In Mario Golf: Toadstool Tour, a cup can sometimes release special particle effects, especially if golfers successfully putt from a certain distance and score under par. In Mario Golf: World Tour, flashes of light come out of the cup if golfers score par or better. When golfers are not yet on the green, the cup glows with a ray of light to signal them of its location.

Out of bounds
Out of bounds (abbreviated as O.B.) refers to an area outside the boundaries of the golf course. If the player hits the ball where it lands outside the boundaries, falls off the edge, or lands in lava, in a Chain Chomp pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. In NES Open Tournament Golf and Mario Golf for the Nintendo 64, Toad is the one to alert the player of an out-of-bounds shot, while in Mario Golf: Toadstool Tour, a Koopa Paratroopa is the one to alert the player.

When an out-of-bounds shot happens, the announcer says, "Oh, too bad!" except in Mario Golf: Toadstool Tour, Mario Golf: Advance Tour, and Mario Golf: Super Rush, where the Toad commentary (if enabled) says, "That's OB for !" In the former, nothing is said in the case, while in the latter, the announcer says either "Out of bounds!" or "Too bad!" instead (where Blue Toad holds up an OB sign).

Out of course
In Mario Golf for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to the levels of Super Mario 64. If the player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in Multiplayer Mode) calls out "Fore!" half a second after the ball is hit if it is determined that it will go out of the course. (If the ball stops less than half a second after the shot, "Fore!" is not called. Should the ball stop exactly half a second later, the announcer keeps on saying, "Fore!" for two seconds while "Oh, too bad!" is said just once.) This term also appears in NES Open Tournament Golf; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.

Penalty area
In Mario Golf: Super Rush, all penalty-incurring lies, including water hazards and quicksand, are referred to as penalty areas. This also includes lava and pits, areas considered to be out of bounds in previous games. When the player lands in a penalty area, they are given a one-stroke penalty and must hit the ball at the nearest playable lie.

Pin
The pin, also known as the flagpole, marks the location of the hole, and the flag is used to make it stand out a little more. Whenever the ball hits the pin, it is called a "Pin Shot," usually making the ball bounce back. The pin is removed when players make shots on the green, so that the ball can enter the hole more easily, though in Mario Golf: Super Rush, the pin remains.

Play panel
Play panels are exclusive to the Mushroom Course in Mario Golf: Advance Tour. The ball stopping on one causes an event to occur depending on the hole. For example, on the fourth hole, the panel detonates nearby Bob-ombs, and on the thirteenth hole, it causes the Piranha Plants to switch places. As a lie, it is comparable to fairway in how it affects the ball.

Rock
Rock is terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as grass bunkers or heavy rough.

Rough
The rough is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify:

Semi-rough
Semi-rough is a shallow type of rough that looks very similar to the fairway. Though hardly visible, the semi-rough slightly impairs the player's shot out of the patch, making the ball not go as far or land in another place. It is usually the edge boundary between the fairway and the rough.

Regular rough
Standard rough is in almost every course. It looks like much thicker blades of grass (when compared to the fairway). Rough is usually located near the fairway or near a bunker. Rough impairs the player's shot out of the patch, making the ball land in a completely different place from where planned.

Heavy rough
Heavy rough (also known as deep rough) is the deepest and most dangerous type of rough available on a course. It appears as very deep grass and is usually located near the boundaries of the course. Heavy rough severely impairs the player's shot out of the thick patch; it usually takes a high shot to get the ball out, though it lands only a few yards away. When the ball goes into the rough, the announcer says, "Ooh, into the rough!"

Short rough
Short rough (known as semi-rough prior to Super Rush) is the weakest type of rough available on a course. It appears in every Mario Golf game and is located just before the rough on a course. As its name implies, it affects the ball's lie the least out of all the types of rough.

Heath
Heath is a type of rough in golf that affects the lie of the ball the most heavily out of all types of rough, including the heavy rough. Players cannot hit the ball very far when in the heath, the power meter charges up more quickly when the player starts a swing, and the sweet spot gets heavily lowered for the harder hitting clubs such as wood, to the point that if the player does not align the bar properly in the perfect spot, they duff the ball. This terrain first appears in Mario Golf for the Game Boy Color and Mario Golf: Advance Tour, appearing on the Coo-Coo Course and the Links Course. In Mario Golf: Toadstool Tour, this hazard is found only in Bowser Badlands, and it appears either in the outside of edges of the course or as small patches interspersed in the fairway. The heath reappears in the Gold Links course of Mario Sports Superstars, replacing some of the heavy rough with the heath.

Teeing area
The teeing area (formerly tee box) is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the Mario Golf series. In the Nintendo 64 game and its Game Boy Color counterpart, each hole has one tee box. In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in Star Tournaments, which are harder than their regular versions where front tee boxes are used. In Mario Golf: World Tour, there are three tee boxes per hole (except in Sky Island, whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in World Tour, insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. Mario Golf: Super Rush adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.

Tree hazard
A tree hazard serves a purpose; this event occurs only when the player's golf ball gets stuck in a tree and it will not come down or lands too close to a tree trunk. The penalty for aiming at a tree is the same as a regular out-of-bounds shot. However, if a ball goes into a tree, the player has to hit the ball from wherever they aimed it.

Water hazard
A water hazard is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.

The announcer says, "Oh, too bad!" except in Mario Golf: Toadstool Tour, Mario Golf: Advance Tour, and Mario Golf: Super Rush, where the Toad commentary (if enabled) says, " ball went into the penalty area." In Super Rush, during a match of Speed Golf, it is also possible for the player to go into the water, where the Toad commentary (if enabled) says, " fell into the penalty area!" The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using their Special Dashes.

Wood
When the ball lands on wooden surfaces in Mario Golf: Toadstool Tour and Mario Golf: Super Rush, it is said to land on wood. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. In Super Rush, it is extremely rare to land on wood bridges without handles, as it would simply head into the water.

Unplayable


Unplayable refers to an area within the boundaries of a hole comprised of terrain that the ball may not be played from. Similar to out of bounds and water hazards, it attracts a one-stroke penalty.

Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. Rock and flower patches do not count as unplayable areas.
 * However, if the golf ball stops at a wooded area such as a cabin or a bridge (Bowser's Castle of Hole 4 in Mario Golf: World Tour), they are considered an area where wood is an unplayable area.
 * The golf ball is safe to land on the white bridge of Hole 9 of the Forest Course and Holes 9 and 14 of the Seaside Course.
 * The text the "Unplayable" message appears in is shown in purple.

Albatross
An albatross (also called a double eagle) is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such as Petey Piranha, Bowser, or Metal Mario). Albatrosses are usually done by means of Chip-Ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a Chip-In.

In the Club Slots mode in Mario Golf: Toadstool Tour, an albatross gives the player five points. When played by Point Play rules in Mario Golf: World Tour, albatrosses are worth eight points, which are worth the same as a hole-in-one.

In Mario Golf for the Nintendo 64, if the player gets on the green in one stroke on a par 5 hole, they receive the Albatross Putt message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color in the Mario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color in Mario Golf: Super Rush.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, the color of Albatross Best Badges is red.

Birdie
A birdie is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Birdie Best Badges are blue, whereas in Mario Golf: World Tour, they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.

On the scorecard, birdies are colored orange in the Nintendo 64 version of Mario Golf, while they are half-white, half-red in Mario Golf: Toadstool Tour and orange in Mario Golf: Super Rush.

In other game modes

 * Birdie is the lowest score that earns the player a Birdie Badge in tournament mode.
 * When playing Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a birdie gives the player three points.
 * The Birdie Challenge mode in Mario Golf: Toadstool Tour requires the player to get a birdie in each hole; otherwise, they fail the challenge.

Gallery

 * Mario Golf (Nintendo 64)

Bogey
There are many degrees of bogeys, though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.

When the player plays Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a bogey gives the player one point. On the scorecard, bogeys are green in Mario Golf for the Nintendo 64; half-white, half-blue in Mario Golf: Toadstool Tour; and gray in Mario Golf: Super Rush.

Double bogey or worse
As the player takes more strokes over par, additional bogeys such as double bogeys, triple bogeys, and so on occur. This feature becomes used only in games after Mario Golf: Toadstool Tour. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) in Mario Golf for the Nintendo 64 and the third stroke over par (+3) in Mario Golf for the Game Boy Color). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a give up.

When the player plays Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a double bogey or lower score is worth zero points. In the Score Card, scores of double bogey or worse are indicated in blue.

In Mario Golf: Advance Tour, if the player takes a +4 or worse score or gives up on a hole, the announcer says, "Oh, too bad!" This is the only game in which the announcer says something for a score of +4 or worse, while other games have the announcer say nothing.

Give up
If the player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, the player will be forced to give up and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). In Mario Golf: Super Rush, a give up is received when the player receives triple par.

Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a GIVE UP sign in case of giving up, except in the N64 game and Mario Golf: Toadstool Tour—in the former game, no score is displayed in case of a give up, while the latter game displays +6, +8, or +10 depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the N64 game and Mario Golf: Toadstool Tour, where the music that plays in a give up is when the player loses a hole in Match Play or fails a Ring Shot. In case of Match Play, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.

In the online mode of Mario Golf: World Tour, players have 50 seconds to take their shot when it is their turn. If the timer expires, the player will be forced to give up.

Eagle
An eagle is a score that is two below par, which improves the player's score by two. Eagles are scored by a hole-in-one on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Eagle Best Badges are green.

In the Club Slots mode in Mario Golf: Toadstool Tour, eagles give the player four points. When played by Point Play rules in Mario Golf: World Tour, an eagle is worth five points.

In Mario Golf: Super Rush, confetti is launched when the player gets an eagle or better.

On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) in Mario Golf for the Nintendo 64, while they are solid red in Mario Golf: Toadstool Tour and yellow in Mario Golf: Super Rush.

Par
A par is the anticipated average score for a hole, and it represents a score of ±0. When the player gets a par, their character reacts mellowly.

The Nintendo 64 version of Mario Golf and Mario Golf: Super Rush color pars in white on the scorecard, while Mario Golf: Toadstool Tour colors pars in green.

In Mario Golf: Super Rush, if the player gets a triple par, which debuts in this series, the player is forced to give up.

Double par
Only in Mario Golf: Super Rush, double pars are received when the player gets two pars in a row. Double pars cannot be received when the player is on the last hole and the player attained a score higher or lower than par on the previous hole.

Triple par
The player is forced to give up in Mario Golf: Super Rush. Triple pars are received when the player gets three pars in a row. Triple pars cannot be received when the player is on the penultimate hole and the player attained a score higher or lower than par on the previous hole.

In other game modes

 * This is the highest score that does not earn the player a Birdie Badge in tournament mode.
 * In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
 * When the player plays Club Slots in Mario Golf: Toadstool Tour or by Point Play rules in Mario Golf: World Tour, a par awards the player two points.
 * The player fails the Birdie Challenge in Mario Golf: Toadstool Tour by getting a par or lower score.
 * When the player plays the Cash Cup mode in Coin Attack on Mario Golf: Toadstool Tour, a par is required; otherwise, the player loses all coins earned on that hole.

Chip In
A Chip In (alternatively formatted with a hyphen) is a shot that happens when the player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a bunker or even the fairway and gets it in the cup, it counts as a Chip In. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well the player is doing.

Because of how it is defined, a hole-in-one counts as a Chip In.

Flag Shot
A Flag Shot is an event where the player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.

Hole-in-one
A hole-in-one (alternatively hole in one) is the most difficult shot to achieve—in order to do so, the player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move.

In case of holes-in-one, one less the par value of the hole is subtracted from the player's score for the course (par 3 = -2, par 4 = -3, and par 5 = -4). They are typically shown in place of the actual hole score in the end-of-hole animation.

In Mario Golf: Toadstool Tour and Mario Golf: Advance Tour, Hole-in-One Best Badges are yellow. The American version of Mario Golf: Toadstool Tour has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the European/Australian version and the Japanese version of the game register correctly. Results like these are put under "hole-in-one" in the highlights section.

In case of Club Slots in Mario Golf: Toadstool Tour, a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in Mario Golf: World Tour, a hole-in-one is worth eight points, which is worth the same as an albatross.

In Mario Golf for the Nintendo 64, holes-in-one are rainbow-colored on the scorecard, while they are a golden color in the Mario Golf: Toadstool Tour scorecard and a half-yellow and half-gold color in Mario Golf: Super Rush.

Gallery
'Note: ''All these animations are the same as an eagle and albatross. Eagle is different on GBC.'

Nice Shot
A Nice Shot is a common event—in order to get a Nice Shot, the player must strike the golf ball with enough strength and stop the meter bar in the sweet spot zone. By getting a Nice Shot, the golf ball is more likely to go on a perfect path, going where guided to. The words "Nice Shot" appear in large colorful letters, alerting the player that they had done well, but the player does not earn any extra points, powers, or turns for performing this move. When this is achieved as a perfect power shot, the number of power shots does not decrease.

In Mario Golf: World Tour, a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), giving Miis' and Mario characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of the Nintendo 3DS top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.

In Mario Golf for the Nintendo 64, a "Nice Shot" is not called when the ball is heading out of bounds or has its distance significantly reduced.

In Mario Golf: Super Rush, confetti is launched when a player gets a Nice Shot.

Pin Shot
A Pin Shot is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.

When the player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In Mario Golf for the Nintendo 64, an Ukiki slides down the pin and makes a sound if a Pin Shot is performed.

Nice Recovery
Nice Recoveries appear in Mario Golf: Super Rush, where if a player gets to the green, fringe, or fairway when starting from a bunker, the Toad commentary (if enabled) says, " gets out of the bunker beautifully!" When they get a Nice Recovery and enter the green, he says, "This will be a sand save for if this goes in." If the ball goes in and the player gets a par, instead of the usual "Solid par for !" he says, "Nice sand save for !" The announcer also says, "Nice!"

Nice Approach
A Nice Approach happens when a golf ball is near the hole in a straight line.

Long Bomb
In Mario Golf: Super Rush, if the player putts the ball into the hole from 30 ft (≈9 meters) away while on the green, it is considered a Long Bomb because the player started from the green but was very far away from the hole.

Players on a hole that are less than 30 ft away cannot get a Long Bomb, because they will instead get a Chip In, as the green does not cover the exact distance. The Toad commentary (if enabled) will say, " drains a long putt!"

Nice Touch
In Mario Golf: Super Rush, Nice Touches are received when the player barely gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.

Trivia

 * A score better than -4 is possible in Mario Golf: Toadstool Tour via a glitch where a player gets Negative Strokes, resulting in the Double Bogey music playing instead of the Birdie music as well as some other behavior occurring.
 * If the player is putting for a -4 or better with this glitch, the Bogey putt music will play instead of the Birdie putt music. However, getting exactly a -4 will display the Albatross message and play the Birdie music as usual.
 * If the player gets exactly a -5, it will say "Complete!" in the European version, "Nice Shot!" in the Japanese version and "Finish!" in the American version. If the player scores better than -5, no text will appear at all. Either way, the player will do their Eagle animation.
 * If no controller is connected to the Nintendo 64 when powering on Mario Golf for the Nintendo 64, the opening logos will display as usual before the Double Bogey music plays while "Turn the power OFF and connect a controller." appears over a background with Luigi and Peach in it. This never happens in the Virtual Console releases because it always assumes that all four controllers are connected.