User:Zaku/Sandbox

Sandbox
My page for large edits or article creations, to ensure all parts are displayed as intended. Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

 * Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
 * Creating page for ? blocks (Paper Mario: The Origami King)
 * Reformat page for Heart Points

Glitch Category Names

 * Graphics
 * Camera
 * Audio
 * Physics
 * Out of bounds and clips
 * Scripting
 * Softlocks/Crashes/Freezes
 * Battles
 * Patched Glitches
 * Sequence breaks
 * Oversights

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad First method discovered.

Reading the Sea Chart

Item Menu

Talking with Oliva

Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as the item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer.

=Paper Mario: The Origami King bestiary=

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Image Map Test
=&#63; Block locations= "You've found—and hit—each and every ? Block in the game. Now tell us...which one was your favorite?"

- Musée Champignon

In Paper Mario: The Origami King, Mario can find &s throughout the different Streamer areas, receiving various rewards when struck open. Typically, Mario can use his hammer or jump into the blocks from below, however some blocks are hidden or folded in the case of Origami Castle. This page lists the locations of all 362 ''? Blocks'', including pictures and information on their contents.

NOTES:
 * Only 5 of the 173 ? Blocks found on & are required to satisfy game completion. Thus a total of 194 ? Blocks contribute to the ? Block Head Trophy.
 * Some ? Blocks are found in areas that are inaccessible until returning later; these entries are highlighted in beige.
 * Hidden Blocks will be marked with a Hidden_Block_Alert_PMTOK_icon.png Hidden Block Alert icon.
 * Locations absent from the list contain no ? Blocks.

Red Streamer
There are a total of 51 ''? Blocks'' to find in the Red Streamer area, 22 of which are hidden:
 * Whispering Woods holds 10 blocks
 * Toad Town holds 9 blocks
 * Graffiti Underground holds 2 blocks
 * Picnic Road holds 8 blocks
 * Overlook Mountain holds 9 blocks
 * Earth Vellumental Temple holds 12 blocks
 * Overlook Tower holds 1 block

Blue Streamer
There are a total of 39 ''? Blocks'' to rescue in the Blue Streamer area, 12 of which are hidden:
 * Autumn Mountain holds 6 blocks
 * Chestnut Valley holds 4 blocks
 * Water Vellumental Shrine holds 13 blocks
 * Shogun Studios holds 9 blocks
 * Ninja Attraction holds 7 blocks

Yellow Streamer
There are a total of 32 ''? Blocks'' to find in the Yellow Streamer area, 19 of which are hidden:
 * Breezy Tunnel hold 1 block
 * Scorching Sandpaper Desert holds 7 blocks
 * Scorching Sandpaper Minor holds 1 block
 * Shroom City holds 23 blocks
 * Scorching Sandpaper Far West holds 1 blocks
 * Fire Vellumental Cave holds 16 blocks
 * Temple of Shrooms holds 6 blocks

Purple Streamer
There are a total of 33 ''? Blocks'' to find in the Purple Streamer area, 9 of which are hidden:
 * The Princess Peach holds 2 blocks
 * Bonehead Island holds 1 block
 * Heart Island holds 1 block
 * Spade Island holds 2 blocks
 * Club Island holds 1 block
 * Full Moon Island holds 2 blocks
 * ? Island holds 5 blocks
 * Hammer Island holds 4 blocks
 * Ice Vellumental Mountain holds 10 blocks
 * Sea Tower holds 5 blocks

Green Streamer and Origami Castle
There are a total of 39 ''? Blocks'' to find in the Green Streamer area and Origami Castle collectively, 5 of which are hidden:
 * Shangri-Spa holds 8 blocks
 * Spring of Jungle Mist holds 5 blocks
 * Spring of Rainbows holds 2 blocks
 * Bowser's Castle holds 7 block
 * Origami Castle holds 17 blocks

Placeholder
=Heart Point=

"HP" is a term used in numerous role-playing games, including those related to the Mario franchise, as well as the Luigi's Mansion series. It stands for "Heart Points," "Health Points," or "Hit Points," depending on the game using it, and denotes the health of a health character or object. HP can be restored using healing items such as Mushrooms, as well as Recovery Blocks (from the Paper Mario series, the Japanese version of Mario & Luigi: Superstar Saga and all versions of its 3DS remake, Mario & Luigi: Partners in Time, and Mario & Luigi: Paper Jam). Mario can also restore his HP from small hearts that can be found on the field or by defeating enemies.

When a given character's HP reaches zero, they will be downed. If the last party member (or just Mario, in the first two Paper Mario games) is downed, the player will receive a Game Over unless they have a Life Shroom (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when leveling up in most games.

History
NOTE: A Tooltip will designate what HP stands for in a given game.

Super Mario RPG: Legend of the Seven Stars
Certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero, although this really means that they are immune to all attacks but Magic ones, which will destroy them in one hit.

Paper Mario series

 * Paper Mario
 * Mario starts with a maximum of 10, which can be increased by five with each Level-Up, in addition to any Badges that affect.
 * Mario's partners no longer have separate ; partners will instead be stunned whenever taking damage.


 * Paper Mario: The Thousand-Year Door
 * Each of Mario's partners once again have separate . Mario's can now be reduced to zero on the field, rather than staying at one like the previous game.
 * Partners can have their further increased when upgraded at Merlon house, at the cost of three Shine Sprites.
 * Collecting Heart Points on the field will now heal both Mario and the partner currently following him.


 * Super Paper Mario
 * Mario, Luigi, Peach, and Bowser all share the same . Their maximum will increase by five for every other Level-Up received.
 * Some enemies, such as Mr. I's, have their listed as "??". These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.


 * Paper Mario: Sticker Star
 * Mario now starts with a maximum of 20, increasing by five with each HP-Up Heart up to a total capacity of 100.


 * Paper Mario: Color Splash
 * Mario's maximum can be increased by 25 from a Max HP up! after rescuing a Big Paint Star, beginning at 50  and reaching a total capacity of 200.


 * Paper Mario: The Origami King
 * Mario's maximum is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or twenty  depending on the size of the heart.
 * Mario's maximum can exceed 200 when using a Heart Plus accessory in battle, though the extra  will be removed afterwards.
 * Additionally, the Oarsman's boat and Bowser's Airship can sustain five hits before being wrecked, rather than using Mario's.
 * Hole Punch is the only boss in the game that can lower Mario's maximum ; with each hole in his body, Mario's is halved. In order to restore his maximum, the player must find the piece missing from Mario's body or complete the battle.

Mario & Luigi series
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Woohoo Blend, which is made at the Starbeans Cafe, can increase the max number of HP a character has by four/two points. In the Mario & Luigi series following Mario & Luigi: Bowser's Inside Story, the player can use Heart Beans to increase a character's max HP by one point or three points in the case of Heart Bean DXs.

Mario + Rabbids series

 * Mario + Rabbids Kingdom Battle


 * Mario + Rabbids Sparks of Hope

Luigi's Mansion series

 * Luigi's Mansion


 * Luigi's Mansion: Dark Moon


 * Luigi's Mansion 3

Puzzle & Dragons: Super Mario Bros. Edition
In Puzzle & Dragons: Super Mario Bros. Edition, each teammate's on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total reach zero. Clearing Heart Orbs or using -recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum by de-powering teammates that provide  plus bonuses, each plus bonus increasing  by ten.

Super Smash Bros. series
In the Super Smash Bros. series, Master Hand and Crazy Hand appear with instead of percent digits. Additionally, Super Smash Bros. Melee and subsequent games allow the players to choose to substitute instead of percent digits in Stamina Mode. If a character's reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.