Mario & Luigi: Dream Team bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Dream Team.

'''Stats listed are from the North American version of the game, on Normal Mode. Stats from other versions and Hard Mode may vary.'''

Enemy Name
Normal: Enemy. (Ex: Gromba) Bold: Boss. (Ex: Antasma) First letter bold: Support enemy. (Ex: Hooraw)|N/

Enemy Stats
Name: The name of the enemy. World: The World the enemy is located in: the Real World or the Dream World. Location: The location in either world where the enemy is located. Can even be found in select areas of the Dream World. Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level. HP: The enemy's hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Weakness: The enemy's weakness. When weak to a Jump or Fire attack, it will display "Critical!" as well as doing extra damage. Experience: The amount of experience points earned from defeating the enemy. Coins: The amount of coins dropped from the enemy. Coin Rate: The rate of the coins dropping from the enemy. Applies to Dream World enemies. Item Drop: The item that can be earned from defeating an enemy. Appears from a small, white gift box with pink ribbons. Item Drop Rate: The rate of the small Gifts dropped from the enemy. Rare Drop: A rare item that can be earned from defeating an enemy. Appears from a large, white gift box with red, gold and green ribbons. Rare Drop Rate: The rate of the large Gifts dropped from the enemy. No Hitter #: The number designated to an enemy for the No Hitter Expert Challenges. Not present with Normal and Battle Ring bosses, or the Golden Beanie.

Enemy Stats

 * Enemies not listed in this chart are the Fly Guy R Thieves, Giant Bosses, and any enemies that can only be fought in an attack such as Beanies and Dry Bones.