Equipment

Equipment is a major aspect of Super Smash Bros. for Nintendo 3DS / Wii U. Equipment is earned through a variety of ways including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, and Challenges. Equipment come in three types: Attack, Defense , and Speed. Each character can wear only three pieces of equipment, and equipment stats can be stacked. Amiibos can consume equipment regardless which character can use them, although they can consume only a limited amount until players use them in battle. Amiibos can also carry only three effects at a time; if they receive one more effect from consuming an equipment, the amiibo must lose one effect.

Once the player has finished giving equipment and setting different special moves, if there are any, the player can save this combination of equipment under a name, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character. Equipment can be turned on or off, although characters cannot use equipment in All-Star mode, the Stadium modes, or With Anyone during online play. Likewise, certain events in the Events game mode prevent the player from using equipment as well.

Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits. For example, a character with mostly attack and speed have the "Spd/Atk" label.


 * Bruiser (Attack)
 * Defender (Defense)
 * Speedy (Speed)
 * Balanced (no dominant stat)

Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty.


 * + Attack - Defense
 * + Defense - Speed
 * + Speed - Attack

Finally, speed affects the total weight limit of Smash Run powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, Bowser by default can carry more powers than Fox.

Special attributes
Some equipment carry special attributes, which can either be positive or negative.

Equipment that offers positive effects usually have a stronger stat drop than a stat boost. How massive the stat drop is when compared to the stat boost can depend on the strength of the extra effect; for example, the Critical Hitter equipment typically hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.

Equipment that offers negative effects are depicted by red text. Such equipment often offers a stat boost that is higher than its stat drop to compensate for the negative effect, sometimes rivaling the stat boosts of the more powerful equipment that does not have any extra effects.

Also, some equipment can give one item at the start of the match; if the item is turned off, via item switch, the item does not appear. The item will never appear if the player is playing an event match, however, since event matches do not allow outside items to be used.

Finally, some extra effects will never activate when the player is fighting against Master Hand, Crazy Hand, and/or Master Core.

Note: Some bonus effects are named differently between regions. The European names are displayed below the North American names.

Equipment stats
Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:


 * Positive values can range from 10 to 85.
 * Negative values can range from 0.5x to 0.7x the positive value.
 * The rarity title of the equipment determines how high and how low that equipment's positive value can be.
 * Common equipment have a positive value of 10 to 30.
 * Uncommon equipment have a positive value of 31 to 60.
 * Rare equipment have a positive value of 61 to 85.
 * Equipment with bonus effects have a stat modifier that subtracts from either the positive value or the negative value.
 * Positive bonus effects have lower positive values.
 * Negative bonus effects have lower negative values.
 * After the stat modifier has been applied, the equipment's positive and negative values never go below 5.
 * If the equipment type is Brawn Badge, Protection Badge, or Agility Badge, its positive value and negative value are multiplied by 0.72.
 * This is done to compensate how all characters are able to use badge equipment.
 * The multiplier is applied "after" all the other calculations are made.
 * All stats are rounded down to the nearest integer (if necessary).

Note: Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.

Stat modifiers
Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. Stat modifier values that are colored red are subtracted from the equipment's negative value.

Super Smash Bros. for Nintendo 3DS
The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.

Super Smash Bros. for Wii U
Below are the custom equipment that can be acquired by completing the challenges in Super Smash Bros. for Wii U. Unlike in Super Smash Bros. for Nintendo 3DS, however, not all unlockable equipment are badges.