Tour Sydney Sprint

Sydney Sprint is a race course that appears in the Booster Course Pass for Mario Kart 8 Deluxe. It is an expanded and combined version of Sydney Sprint and Sydney Sprint 2 from Mario Kart Tour. It is the first course of the Propeller Cup.

It is one of two courses from Mario Kart Tour to appear in the second wave, alongside.

Course layout
The first lap follows the layout of the first Sydney Sprint. The course takes place in the area, beginning on a street next to. Unlike in Tour, the fountain next to the starting line is now surrounded by grass, is much smaller, and is level with the track instead of slightly raised up, acting as an offroad shortcut. An arrow field will point to the right, followed by another arrow field that points the player into the Sydney Opera House. They will make a slight left amidst a cheering crowd to a Glide Ramp across the water. After passing under the, the player will make a 270-degree loop right amidst some of the fairgrounds on the left to join the highway and cross the. Unlike the Mario Kart Tour version, large metal ramps are featured on the bridge for players to perform tricks off of, though they are inaccessible on the first lap due to them facing the other way. While on the bridge, passengers from the train operating on the  will throw coins onto the central span (replacing the Mushrooms, Bananas and Bob-ombs that could be thrown from them in the Tour version). The player then takes a long winding left across the above Circular Quay before reaching the finish line.

The second lap follows a route not seen before along with Sydney Sprint 2. This time, the arrow field will point to the left, where the player will jump into a, matching the one seen in Tour's Glider Challenge set in , before jumping out and onto a dock at under the bridge. The path afterwards will continue through along a winding narrow path split down the middle; one half banking downwards into the turns while the other half remains level. After getting back on the road, they will start approaching the Sydney Harbour Bridge again, but this time from the opposite direction as the first lap, allowing them to perform tricks off the ramps in the middle. At the end of the bridge, the path will begin following Sydney Sprint 2's layout, where an arrow field will point to the right, which leads to the Mary Booth Lookout Reserve. After another turn to the left, there is a Glide Ramp which takes the player across some water onto a small street in between the two main buildings of the Sydney Opera House with a small ramp at the end. After the ramp, the player turns right to return back to the Port Jackson area. After another turn to the left, the player reaches the finish line.

The third lap now starts in the opposite direction as the last two (currently making this the only city track to do so), and has the player follow the same layout as the first lap, but in reverse (in a similar vein to Sydney Sprint R from Tour). As such, the player will first cross the Sydney Harbour Bridge (which again allows players to use the ramps), followed by taking a large turn through Luna Park, then glide into the Sydney Opera House, and come back to the Circular Quay area where the race ends.