Donkey Konga

Donkey Konga is a Donkey Kong franchise game for the Nintendo GameCube. It is the first game of the Donkey Konga series, and the first game to utilise the DK Bongos. The game spawned two sequels: Donkey Konga 2 and Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the latter of which was released in Japan only.

Story
Donkey Kong and Diddy Kong are hanging out at the beach, when they come across some mysterious objects that resemble barrels. Fearing they had something to do with King K. Rool, they take them to Cranky Kong. Cranky explains that they are bongos, so Donkey Kong tries playing them (badly). Diddy Kong tries as well. Donkey claps when Diddy is just as bad as he is. Then, the bongos start glowing. Cranky explains that the bongos have some kind of power inside them. Donkey and Diddy continue to play the bongos, but they still play terribly. Cranky advises them to practice. At first, they are against this, but then they realize if they can become successful in playing the bongos, they can afford as many bananas as they wish, so they start practicing.

Main Menu
The main menu (or island center) is where DK and Diddy start from. They can get to DK Town, the Ape Arcade, their Jam Sessions, Battles (where they'll face of against each other), Challenge (where they'll see how many songs they can clear) and the Street (where they play as Street Performers).

Street Performance
This is where the player can earn coins to buy stuff in DK Town. The player can only keep the coins if they clear the song. The levels for it are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Challenge
This is where players plays as DK (P1) and/or Diddy (P2) to see how many songs they can clear. The order in which songs are played is random.

Battle
This is where Donkey (P1) and Diddy (P2) face off against each other. The amount of barrels next to each song title tells how difficult it is. The levels it has are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Jam Session
A jam session is when DK and Diddy practice on songs. This area is for 1-4 players. The levels for it are Monkey, Chimp, and Gorilla.

Ape Arcade
This where Donkey and Diddy hang out and play their favorite games. The player can play some games after they buy them with coins.

DK Town
This is where the player can buy upgrades such as Jam songs, mini-games, and sound sets. The player can also view high scores in the Hall of Records and go to the Electric Hut (the options menu).

Tracks
The tracks in Donkey Konga are different for each regional release:

Tracks in Japanese release

 * Advance Adventure (Pokémon Advance Generation opening theme #1)
 * Ai no Uta (Pikmin commercial theme song)
 * Ashita he no Tobira ( opening theme)
 * Clarinet no Kowashichatta
 * Desire - Jounetsu -
 * Donkey Konga (theme song)
 * The Galaxy Express 999 ( theme song)
 * Hamutarou tottoko Uta ( opening theme)
 * Hyokkori Youtan Shima (theme song for the TV show of the same name)
 * Kaze no La La La ( opening theme)
 * Kirby! (Kirby: Right Back at Ya! opening theme #2)
 * Legend of Stafy
 * Love Somebody ( ending theme)
 * Mata Aeru Hi Made ( ending theme #8)
 * Monkey Rap (Donkey Kong 64 theme song)
 * Mori no Kumasan
 * Oklahoma Mixer
 * Shake -
 * Super Mario Theme (Super Mario Bros. theme song)
 * - Wolfgang Amadeus Mozart
 * We are the One - Bokura wa hitotsu ( ending theme) -
 * Mata Aeru Hi Made ( ending theme #8)
 * Monkey Rap (Donkey Kong 64 theme song)
 * Mori no Kumasan
 * Oklahoma Mixer
 * Shake -
 * Super Mario Theme (Super Mario Bros. theme song)
 * - Wolfgang Amadeus Mozart
 * We are the One - Bokura wa hitotsu ( ending theme) -
 * Super Mario Theme (Super Mario Bros. theme song)
 * - Wolfgang Amadeus Mozart
 * We are the One - Bokura wa hitotsu ( ending theme) -

Tracks in North American release

 * Campfire Medley
 * Diddy's Ditties
 * DK Rap
 * Donkey Konga Theme
 * Kirby: Right Back at Ya!
 * The Legend of Zelda Theme
 * Super Mario Theme
 * Para Los Rumberos -
 * Pokémon Theme
 * (With A Swing) -
 * Stupid Cupid -
 * Kirby: Right Back at Ya!
 * The Legend of Zelda Theme
 * Super Mario Theme
 * Para Los Rumberos -
 * Pokémon Theme
 * (With A Swing) -
 * Stupid Cupid -
 * Para Los Rumberos -
 * Pokémon Theme
 * (With A Swing) -
 * Stupid Cupid -
 * (With A Swing) -
 * Stupid Cupid -
 * (With A Swing) -
 * Stupid Cupid -
 * Stupid Cupid -

Tracks in PAL release

 * DK Rap
 * Donkey Konga Theme
 * Donkey Kong Country Theme
 * -, , and
 * The Legend of Zelda Theme
 * Mario Bros. Theme
 * Para Los Rumberos -
 * Rainbow Cruise
 * (With A Swing) -
 * Super Smash Bros. Melee Opening
 * Donkey Kong Country Theme
 * -, , and
 * The Legend of Zelda Theme
 * Mario Bros. Theme
 * Para Los Rumberos -
 * Rainbow Cruise
 * (With A Swing) -
 * Super Smash Bros. Melee Opening
 * Mario Bros. Theme
 * Para Los Rumberos -
 * Rainbow Cruise
 * (With A Swing) -
 * Super Smash Bros. Melee Opening
 * Rainbow Cruise
 * (With A Swing) -
 * Super Smash Bros. Melee Opening
 * (With A Swing) -
 * Super Smash Bros. Melee Opening

References to other games

 * Donkey Kong - When choosing whether to display the screen in 50Hz or 60Hz, Mario (as he appears in Donkey Kong) acts as a cursor and Donkey Kong stands to the left (also as he appears in Donkey Kong).
 * Donkey Kong 64 - Donkey Kong, during the "K. Rool Bash" mini-game, can be heard saying "Hey!", "Cool!", and "Yeah!" throughout. Also, the Melee version of the DK Rap appears in the game.
 * Super Smash Bros. Melee - The tracks "Rainbow Cruise," "Super Smash Bros. Melee Opening," and "DK Rap" are taken from this game.
 * Super Mario Bros. - The track "Mario Bros. Theme" is a remix of a track from this game.
 * Donkey Kong Country - The track "Donkey Kong Country Theme" is a remix of a track from this game.
 * The Legend of Zelda series - The Legend of Zelda Theme.
 * Kirby: Right Back at Ya! - The Japanese and North American releases both include the anime's theme song.
 * Pokémon (anime) - The North American release includes the anime's theme song.