Paddle Platform

A paddle wheel is a round platform made up of four smaller platforms (similar to Flatbed Ferries) appearing in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2 and New Super Mario Bros. U, Yoshi's New Island, and Yoshi's Woolly World. Some, particularly those of the New Super Mario Bros. games, strictly move left and right, while others travel along paths in the air like a Flatbed Ferry. Either way, the player must walk on it to make it start spinning. Paddle wheels may occasionally fall into another path.

Two platform wheels similar to paddle wheels appear in the Mario Party 9 minigame Pedal to the Paddle, except they are each made up of five wooden platforms. They also appeared in Mario Party 10 in Revolving Relay.

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
Paddle wheels make their debut in Super Mario World 2: Yoshi's Island and its remake, first appearing in the level Hop! Hop! Donut Lifts, and appearing infrequently throughout the rest of the game. They typically move on tracks, and are green in color.

New Super Mario Bros.
Paddle wheels make their debut in the Mario franchise in New Super Mario Bros., appearing only in World 4-A and World 7-7. They behave the same as they do in the Yoshi franchise.

New Super Mario Bros. Wii
A single paddle wheel appears in New Super Mario Bros. Wii, specifically in World 5-1 during the segment with the level's Red Ring. It behaves the same as in past installments.

New Super Mario Bros. 2
Paddle wheels return in New Super Mario Bros. 2, with multiple appearing throughout, as well as one appearing throughout the second half of the first level of the Impossible Pack. They behave the same as in past installments.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe
A single paddle wheel appears in New Super Mario Bros. U and its remake, where it is known as a Paddle Platform, appearing in Fuzzy Clifftop just after the level's Checkpoint Flag. It behaves the same as in past installments.