Shockin' Golem

"Be on guard! If my analysis is correct, we will soon see a new and terrible foe hatch from those shell-like chrysalises MRSOH Golem Egg icon.png. Once defeated, they will return to their egg state and emerge rejuvenated - UNLESS you Dash Dash icon MRSOH.png them while they're in the egg MRSOH Golem Egg icon.png. A dangerous enemy indeed - I strongly suggest having a closer look at them using the Tacticam."

- Beep-0

Shockin' Golems are large Rabbid enemies that appear in Mario + Rabbids Sparks of Hope, in the The Last Spark Hunter DLC. They first appear in the The March of the Golems battle in the Melodic Gardens. Their appearance is similar to the Icicle Golem from Mario + Rabbids Kingdom Battle, but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.

In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the Shock Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by Dashing or Stomping on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to Ooze and resist Shock.

Tacticam analysis
Finds the optimal position on the battlefield to inflict a Shock-based are attack on as many foes as possible.

GOLEM SHELL

''When a Golem reaches 0 HP, it will revert to an embryonic state that is invincible to all but dashing or stomping. It will spawn back as a Golem if not destroyed during this state.''

Weak: Ooze

Resistant: Shock


 * Attack
 * Shocking Slam
 * Produces a Shock-based explosion damaging any targets within the blast area. Ignores cover.


 * Ability
 * Shock Transfer
 * When a Golem Shell is dashed or stomped, the Hero's weapon is charged with the Shock Super Effect.

Memory bio

 * SHOCKIN' GOLEM

''Golems were created by Cursa, which deemed them unfit for its army. Only later did someone alter their Darkmess-infused DNA and bring them to the Melodic Gardens - who has the ability to do this, I do not know. This subspecies unleashes an electro-seismic attack affecting all those around it. Upon defeat, it enters a transitional state where if not dashed, it is reborn. It is susceptible to Ooze-based attacks.''