List of Super Mario Maker pre-release and unused content

This is a list of pre-release and unused content for the game Super Mario Maker.

E3 2014
Originally called Mario Maker, it was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
 * Ground Blocks had to be semi-solid ground is in the final game.
 * In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, Question Blocks, and Brick Blocks), and the background had a grid pattern compared to the final's recreation of Super Mario Bros. background.
 * At the beginning of the course there wasn't a sign.
 * Coins emitted sparkles when collected.
 * Enemies exploded when Mario touched the flagpole.
 * In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
 * Instead of the final game's square icon for selecting which way you want the moving platform to go it is instead circular.
 * Instead of the clock icon used in the final it instead said Time over the Time.
 * Trampolines in the Super Mario Bros style had a different sprite then the final.
 * Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
 * The HUD in the editor looked completely different then in the final game.
 * In the Editor instead of the rocket ship it had a trash can and the Undodog and hand had their original sprite from Mario Paint.
 * There was also an button for placing objects with a hand representing it.
 * Weird Mario had a different sprite looking more like a stretched out Small Mario instead of having his own unique sprite.
 * Whenever you finished a course in the demo a voice saying Congratulations could be heard, confetti would fall along with some Super Stars, and a few hands would clap for you. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.

Unused costume data
Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above. GoldenRetri MarioUs Muncher Tetris WindowsLogo

Early Splatoon graphics
In the game's files there are early versions of clothes and weapons from Splatoon.

Unused course element graphics
There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground-pounding and wall-jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.

Big Mushroom sprites
 File:SMM-SMB-GoombaUnused.png|An unused Mario-themed Goomba graphic, this one having no hat and an underground palette. File:SMM Luigi Cannonball.PNG|An unused graphic of a Luigi-themed Cannonball. File:SMM-SMB-Mario-ClownCar.png|An unused Mario-themed Koopa Clown Car graphic. File:SMM Bowser with Peach.PNG|An unused graphic of Bowser carrying Peach. File:SMM-SMB-Bowser-Jr.-With-Luigi.png|An unused graphic of Bowser Jr. carrying Luigi.

Unused pallete graphics
Several blank images are stored with the regular pallete graphics. lyt is short for "layout".

Super Mario Bros. 3
m3_lyt_p_killer_00 "killer" is the Japanese name for Bullet Bill. m3_lyt_p_sun_00 m3_lyt_p_sun_01 Possibly the Angry Sun.

Super Mario World
mw_lyt_p_killer_00 "killer" is the Japanese name for Bullet Bill. mw_lyt_p_sun_00 mw_lyt_p_sun_01 Possibly the Angry Sun.

New Super Mario Bros. U
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01 "kutsukuribo" refers to Shoe Goombas. wu_lyt_p_sun_00 wu_lyt_p_sun_01 Possibly the Angry Sun. wu_lyt_p_superkonoha_00 "superkonoha" refers to the Super Leaf.