Jolly Roger Bay

Jolly Roger Bay is the third course in Super Mario 64 and its remake, Super Mario 64 DS. The entrance to the course is through the door to the far right of the first floor of the Mushroom Castle, and three Power Stars are needed to unlock the door. The course is a large lake with several rocks, platforms, and a pirate ship. "Jolly Roger" is a name given to typical pirate flags.

Layout
The player starts on the shore of the lake, which consists of an orange ! Block to the left and a Metal Box (? Block in the DS version) to the right. In the DS remake, the shore also contains Goombas and a block containing a Shiny Shell. Over to the right is a platform with a Bob-omb Buddy, who will open the cannon of the level when talked to. A large spire with a Red Coin at the top is located nearby, and going across the platform on the water will lead to a series of platforms and another Metal Box/? Block. Pressing the Purple Switch will make additional platforms appear, making it easier to cross them all. At the end of these platforms is the raised pirate ship, but only in missions two and onward. The pirate ship provides a platform for the player to reach three of the Red Coins in the level, as well as the location of the Power Star that appears when all the Red Coins are collected.

Above the water, near the start of the level, is a cannon that is needed to reach the Power Star during the mission Blast to the Stone Pillar. Below the cannon underwater is a ring of coins and two Clams: The one on the right has a Shiny Shell, and the other has a Red Coin. Past the three stone pillars is a large trench where the pirate ship lies during the first mission. During any other mission, a cyclone is in the ship's place and the Unagi eel moved to a crevice up above. A large cavern is to the west, containing many large rocks that fall on the player if they get too close, Goombas, and a Metal Box/? Block. At the back of the cave are several treasure chests that will provide the third Star when opened in the correct order and, in the DS version, a large fenced-off area containing the seventh Star.

During the first mission, Plunder in the Sunken Ship, the player can enter the ship through a broken window, though they have to lure Unagi out first. The inside of the ship is full of water and contains several chests and platforms. Opening the chests in the correct order will drain the ship and allow the player to jump up the platforms and collect the Power Star at the top. Also during the first mission, the course will be covered in fog.

Statistics from Super Mario 64

 * Total Number of Coins: 104 (128 in Super Mario 64 DS)
 * Caps Found: Metal Cap (3)
 * Spinning Heart: (none)
 * Cannons: 1
 * 1-Up Mushrooms (2):
 * Static Mushrooms : #1 On top of one of the pillars near Star 5.
 * Triggered Mushroom : #2 Appears after swimming through the coin ring by the eel.
 * Warps : (none)

Trivia

 * In the first Japanese release of Super Mario 64, the entrance to Jolly Roger Bay is a painting of bubbles in a blue frame. In all overseas releases, as well as the Japanese Super Mario 64: Shindō Pack Taiō Version re-release, this is changed to a painting of a sunken ship in a gold frame. Super Mario 64 DS uses a retouched version of the painting from the original Japanese edition of Super Mario 64 in all regions.
 * When Mario enters Jolly Roger Bay for the first time in the original Nintendo 64 version, the sky is dark and a thin layer of fog blankets everything. After he obtains the Star in the Plunder in the Sunken Ship mission, the sky lights up and the fog vanishes. Unlike almost everything else in the game, even if the player replays the first Star, these two effects will not return.
 * On a related note, there is a hidden pirate ship duplicate floating above the stage that appears only during the Plunder in the Sunken Ship mission, which cannot be seen through normal means.
 * When Mario enters the sunken ship, it is in a state where it is tilted upright. However, when Mario drains the ship and it rises from the water, it is still in this matter, yet in other levels it is straight. This is illogical because since the ship in the first level rose out, it should be sticking out of the water with the stern underwater.