Surf's Up

Surf's Up is the thirty-sixth level in the Game Boy Advance version of Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the sixth area of Pacifica.

During this pipeline level, the Kongs ride through toboggan, much like in Demolition Drain-Pipe, a level in Mekanos. However, at some point after the Star Barrel, the toboggan ride ends and the heroes have to continue on foot. While traveling through the rest of the pipeline, they encounter Krumples, Buzzes, Krimps, and red and yellow Knik-Knaks. Some Kocos appear in a Bonus Level as well.

Level layout
At the beginning of the level, the Kongs jump into a small gap and land in a lower area. There, they must pass a Krumple and walk up to a toboggan. Getting in the vehicle, they automatically begin to move. As they travel on the toboggan, they find themselves jumping over and sliding under many green Buzzes. Soon, the monkeys find a wall of two red Buzzes in their path, so they need to make the toboggan grab onto the above railing to dodge them. A green Buzz is just beyond the railing, so they have to get off of the bar as soon as possible. Continuing through the level, the Kongs ride inside of the curvy pipeline, avoiding countless numbers of Buzzes. Sometimes, they need to use the metal bars at the top of certain areas to pass gaps and Buzzes. Eventually, Kiddy Kong and Dixie Kong run into a Star Barrel.

About halfway into the level, the apes find themselves dodging more green Buzzes and crossing more gaps. Soon, they find another wall of red Buzzes in their way, so a railing is required to use to dodge the wasps. After the heroes ride through the rest of the area in the toboggan, jumping over several road block obstacles, they see an Auto Fire Barrel in the distance. Before crashing into the wall, they must get into the barrel and shoot through a short chain of barrels. They barrels fire them to the letter N, and then to the ground, free from the toboggan. Heading on foot, they pass a few strong Krumples and encounter a swarm of three Buzzes, each moving in a circular pattern. They must carefully dodge the foes and pass a few more Krumples to meet some green Buzzes flying up and down in the pipeline. When they move upwards, the monkeys need to dash under them to avoid the enemies. After dodging another swarm of green Buzzes, the monkeys find a few Krimps to avoid, as well as a Blast Barrel. The barrel shoots them upwards. While airborne, the player needs to guide the Kongs onto a nearby ledge to progress. Traveling to the east, the apes cross a small gap and find a flagpole. Raising its flag ends the level.

Bonus Levels

 * Not too long before the Star Barrel, the monkeys, in a toboggan, enter an area with two small gaps in the ground, as well as a railing above them. As the toboggan nears this area, the monkeys need to grip onto the railing and head above the first gap. If they look at the second gap, they see a lone banana in it. Dropping from the metal bar into this gap leads the Kongs into a hidden Bonus Barrel. This barrel guides the monkeys into a Bonus Level, where they have to swim through a flooded pipeline, collecting many stars. After dodging some Kocos and making it to the end of the bonus, they find a Bonus Coin.
 * Just before the level's end, the monkeys are shot out of a Blast Barrel onto a ledge. They must land onto the ledge to the left to find a Bonus Barrel hidden in the corner of the area. If they bounce on the yellow Knik-Knak nearby, they reach the barrel. They can also use their Team-Up move to reach it. The Bonus Barrel takes the heroes into a Bonus Level, where they need to speed through the area on a toboggan, dodging several green Buzzes. If they manage to reach the end of the stage, they find a Bonus Coin.

DK Coin

 * At the end of the level, the monkeys find a small gap. They must pass the Knik-Knak within it and land in an area with the Koin, who, as usual, have the DK Coin. However, he will not give up the coin without a fight, so, with the nearby Steel Barrel, the monkeys need to attack. With the silver barrel in their hands, the heroes must stand on the enemy and throw the barrel at the nearest wall. This causes the barrel to bounce back and hit the distracted Koin, defeating him, as well as giving the Kongs the DK Coin.

Trivia

 * On some versions of Donkey Kong Country 3 (such as the American version), it is possible to bypass the toboggan by throwing Dixie above the Blast Barrel above the toboggan. However, in other versions (such as the European version), this is impossible, since there are two Blast Barrels above the toboggan instead of one.
 * After reaching the midpoint, it is possible to simply ride a steel keg by tossing it at the wall. With good timing, this can get the Kongs all the way to the flagpole.