User talk:Dry Bones/Archive 1

I will make a guide for any MARIO GAME for DS or Gamecube!!!!So just tell me and I'll make it!!!(and try my best if I have not played it.) Guides all ready made:Mario Kart DS,Mario Kart Double Dash, so just send a want message for a already made and I will send it!!!!!!! To send Guide request e-mail Ben_Laviana@sbcglobal.net!!!(also put your e-mail so I can send the guide :) Go Dry Bones!!!
 * Hey, I have already beaten MKDS, but I'd love to see your guide. Use Special:Emailuser/Wayoshi. 18:56, 25 November 2006 (EST)
 * Same for me. I've never seen a Mario KART guide, but I'd love to see one! 3D

Sorry 3D, Wiki won't let me e-mail you but.........

Here is the guide for Mario Kart DS!!!!!!!!!! (Now I made a Mario Kart Double Dash Guide so if you want it?)

Includes: Game's Controls Health Weight Class Chart Characters and Bosses Karts Cups and game modes Racetracks and Battle Arenas Carefully Read the FAQ on how to unlock the game's unlockables. Also, if you don't want to read the spoilers in the game, go ahead and skip it.

Game's Controls: A-Accelerate and confirm B-Brake/Reverse and Back Start-Pause R-Hop (Hold A, left or right, and R to Drift.) Control Pad-Steer and select menu options Hold L, up or down to throw items or drop items behind (X works the same way.) Touch Screen or Y-Change Map Display Snaking: An advanced technique used on straight paths on a race track. It has the same controls as Drift Boosting. It will take a long while to learn it and how to use it properly. The best way to practice is in GP 50cc because the karts doesn't have a lot of speed in that level and makes it perfect for practice. To perform the move, you start drifting and mini-boosting by turning left and doing it as quick as possible. Then you do it again at the right side. You keep repeating the whole process until you are about to turn. Try to keep your timings right and accurate. You can also view GJ_Chubz's snaking tutorial. You can also read Shadowlink19's snaking guide. To beat another snaker, you are going to have to snake yourselfs in order to beat them. Using items effectly will also help improve your chances of winning against other snakers. If you don't snake when facing a snaker, most likely you might lose against them and items will become totally useless once they are far away from you. Sometimes saving an item is wise like the red shell or blue shell, if you use it during the last final moments away from the finishing, then you can win if you use your item properly. For your health: If you keep Snaking too much and fast sometimes your hands will start to feel a little pain. Try not to snake too much, if your hands starts to hurt, turn off the game for a while and rest for a couple of hours. Don't try to over do it. If you hands continue to feel sore, stop playing the game and contact or see a doctor about it. Sometimes, your heart may pound harder from an excitement from a match, try to stay calm and clear your mind to win the match. Don't try to keep your heart pounding so much. How to avoid a Spiny Shell: You can pretty much avoid them by hitting yourself in an obstacle in the course, it only works for some. Places like DK Pass or Mushroom Bridge crash into the snowman or trucks, cars, or other vechiles there and you sometimes spin around when the Spiny Shell hits your or it is skip and you recover faster. In races, if you are near another person and see someone that has a Spiny with them slow down if to 2nd place and let that person take the damage. You can also avoid them if you holding a bomb. A new way to avoid them is by drift boosting at the exact time when the Spiny Shell is about to hit you. You jump out of the way and it should miss you. Characters: There are three different weight classes. Light, Medium, and Heavy. Acceleration     Top Speed     Off-Road Light:       ***                        *                  *** Medium:   **                        **                  ** Heavy:      *                         ***                  * Character Profiles: Let's see all 13 characters in Mario Kart DS, it first shows the original characters first and later all 4 unlockable characters. Mario Class: Medium (Kart: Standard MR)
 * How to beat a snaker:*

Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.

Luigi Class: Medium (Kart: Standard LG)

Mario’s younger brother Luigi is ready to race. His superb traction makes it harder for him to spin out.

Peach Class: Light (Kart Standard PC)

A generally gentell princess, the heart of a competitor burns deep within her. She is adept at drifting.

Yoshi Class: Light (Kart: Standard YS)

While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.

Toad Class: Light (Kart: Standard TD)

Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.

Wario Class: Heavy (Kart: Standard WR)

As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.

Donkey Kong Class: Heavy (Kart: Standard DK)

DK overwhelms opponents with his jungle instincts. He drifts through corners like a mad-man...or a mad-ape!

Bowser Class: Heavy (Kart: Standard BW)

Mario's arch-enemy is superb at using his drifting skills to race through curves.

*Shy Guy* Class: Light

Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy appears only in DS Download Play matches.

*Daisy* Class: Medium

The Princess of Sarasaland. She is athletic in sports and she parties with Mario & Co. in Mario Party. She is one of the confirmed unlockable characters in the game. How to Unlock: Complete the Retro Cups on 50CC with all Gold Trophies.

*Drybones* Class: Light (my favorite)

A skeleton type of Koopa. One type of hit on him and he’ll crumble. Drybones is one of the unlockable characters in the game. How to Unlock: Complete the Nitro Cups on 50cc with all Gold Trophies.

*Waluigi* Class: Medium

Rival of Luigi. He is a skinny man with long legs. He can be sneaky so watch out. His relationship with Wario is a bit unclear. He is one of the confirmed unlockable characters in the game. How to Unlock: Complete the Retro Cups on 100cc with all Gold Trophies.

*R.O.B.* Class: Heavy

R.O.B. is a robot that you can connect on the NES, to play games. 20 years later he returns again in Mario Kart to race to celebrate the 20th Anniversary of Nintendo. How to Unlock: Complete the Retro Cups or Nitro Cups on Mirror Mode with all Gold Trophies.

Bosses:

Big Bully (First appeared on Super Mario 64)

Big Bob-omb (First appeared on Super Mario 64)

King Boo (First appeared on Luigi's Mansion)

Everok (First appeared on Super Mario 64)

Goomboss (Made an appearance on Paper Mario. Then he appeared again on Super Mario 64 DS)

Chief Chilly (First appeared on Super Mario 64 DS)

Wiggler (First appeared on Super Mario World)

Karts:

You'll unlock a extra karts if you place first at a certain cup in 1st place. First you will unlock three after you beat the Nitro course on 100cc. Then up to 7 karts by beating the Lightning Cup on 150cc. After beating the Nitro Course or Retro Course on Mirror Mode, then all karts will be available for all characters to use.

1. Standard MR

2. B Dasher

3. Shooting Star

4. Standard LG

5. Poltergust 4000

6. Streamliner

7. Standard PC

8. Royale

9. Light Tripper

10. Standard YS

11. Egg1

12. Cucumber

13. Standard TD

14. Mushmellow

15. 4-Wheel Cradle

16. Standard DK

17. Rambi Rider

18. Wildlife

19. Standard WR

20. Brute

21. Dragonfly

22. Standard BW

23. Tyrant

24. Hurricane

25. Standard DS

26. Power Flower

27. Light Dancer

28. Standard DB

29. Banisher

30. Dry Bomber

31. Standard WL

32. Gold Mantis

33. Zipper

34. Standard RB

35. ROB-BLS

36. ROB-LGS

Cups:

Mirror Mode will be unlockable after you get all the gold trophies on all engine sizes, you got one more left complete.

Star Cup: In any engine level, just beat the Mushroom and Flower Cups.

Special Cup will be available when you beat all the Nitro Cups with a gold trophy.

Leaf Cup: In any engine level, just beat the Shell and Banana Cups.

Lightning Cup will be available when you beat all the Retro Cups.

New Start Screen Backround: Complete the game.

Staff Ghosts: Try to get a very good time records in one of the race tracks and if your time record is a couple of seconds near the Staff Ghosts, then you could challenge the ghosts and try to get a better time. You can look here to see the Staff Ghost's Time Records.

Race Tracks: Tracks with a * on them are playable Wi-Fi.

Nitro Grand Prix:

Mushroom Cup:

Figure Eight Circuit * None

Yoshi Falls * Mini-boost through the first and third water falls.

Cheep-Cheep Beach * Use a mushroom through the water at high tide, at low-tide mini-boost through the water.

Luigi’s Mansion * Use a mushroom through the grass as soon as you get out of the mansion.

Flower Cup:

Desert Hills * Mushroom boost behind the pyramid. Mushroom boost going up the hills.

Delfino Square * Turn left before the bridge and use a mushroom to land on the pier. Use mushroom through the mudded alley.

Waluigi Pinball None

Shroom Ridge Mushroom boost up the grassy hill before approaching the tunnel.

Star Cup:

DK Pass * Boost through the snow filled with trees. Boost up the hill where the secret ? box is at.

Tick Tock Clock Approaching the finish line go up on the gears that will give you a faster speed.

Mario Circuit * Boost through the sand before coming into the warp-pipe.

Airship Fortress None

Special Cup:

Wario Stadium * Boost through the mud where the turning curves are at.

Peach Gardens Boost through the flowers when entering the garden.

Bowser’s Castle Keep going to the right where the floor is moving and go into a hallway where a Thowmp is moving sideways.

Rainbow Road * None

Retro Grand Prix:

Shell Cup:

Mario Circuit 1 (SMK) * Boost through the sand near the finishing.

Moo Moo Farm (MK64) * None

Peach Circuit (MKSC) * Boost or mini-boost through the grass before going into the straight black and grey road.

Luigi Circuit (MK: DD!!) * Boost through where the Chain-Chomp is at.

Banana Cup:

Donut Plains 1 (SMK) Boost through the colored blocks or boost through the grass as soon as you get off the bridge. Mini-Boost through the dried mud.

Frappe Snowland (MK64) * Boost or mini-boost at the snowy hill after the plain of the snowmen.

Bowser’s Caslte 2 (MKSC) None

Baby Park (MK: DD!!) * None

Leaf Cup:

Koopa Beach 2 (SMK) Boost through the grass.

Choco Mountain (MK64) * None

Luigi Circuit (MKSC) Mini-Boost throughout the grassy areas when making sharp turns.

Mushroom Bridge (MK: DD!!) Boost through the hill where the mushroom house is at.

Lightning Cup:

Choco Land 2 (SMK) * Boost through the dirt at the start. Take the trail to avoid the bumps.

Banshee Broadwalk (MK64) Coming into the haunted house, turn right and hop.

Sky Garden (MKSC) * Boost or mini-boost through the first ramp. Go through the 2nd ramp with a boost or mini-boost. Use a mushroom at the right timing when coming near the jumping ramp near the 2nd ramp. Mini-boost through the clouds near the end. *The hardest shortcut to take is when you use a mushroom when you go left instead of taking the jump ramp and the normal ramp. Press R before you fall down at the clouds and if sucessful, you should land on the other side.*

Yoshi Circuit (MK: DD!!) * Mini-Boost or boost through the opening and jump before you fall down into the water. Boost through the right side of the piranha plants. A Dry Bones production! GO DRY BONES!!!