Taunt

Taunt is a move used in the Mario Party, Mario Golf, and Mario Tennis series, and the Super Smash Bros. series. They typically do not have direct gameplay impact, but serve to annoy or cheer on the players. In the Mario Party series, each character has a taunt – however, in Mario Party 6, 7, and 8, it is unlockable. In the Mario Golf series, when an opponent is about to hit a ball, the player can taunt the opponent – though this also has no in-game effect. If one human player is playing against another human, the taunt may distract the other player. The player can also cheer for the opponents in the Mario Golf series.

Mario

 * All Super Smash Bros. installments until Super Smash Bros. Ultimate: A reference to his stance in Super Mario Bros.. He grows two times his size (while the Mushroom sound effect plays) for a brief moment, then shrinks to normal (while the shrinking sound effect plays).
 * In Super Smash Bros. Ultimate: His Super Mario Bros. taunt is replaced by him making a thumbs-up gesture with a sound effect. Resembles a Club Nintendo artwork.
 * Since Super Smash Bros. Brawl:
 * Tips his hat in a similar fashion when he clears a level in New Super Mario Bros. and New Super Mario Bros. Wii
 * Since Super Smash Bros. Brawl: He spins and falls, a reference to his defeat animation from the original arcade game Donkey Kong. The animation is faster in Super Smash Bros. Ultimate.

Donkey Kong

 * All Super Smash Bros. installments: Donkey Kong looks to the camera, shrugging his shoulders and letting out a grunt.
 * Since Super Smash Bros. Brawl:
 * He rapidly pounds his chest with his fists. The taunt is faster in Super Smash Bros. Ultimate.
 * He shakes his fur, as if he was wet. The taunt is faster in Super Smash Bros. Ultimate.

Yoshi

 * All Super Smash Bros. games: Yoshi waves his arms and shouts, "Yoshi!"
 * Since Super Smash Bros. Brawl:
 * A dance that ends with "Yoshi!" The taunt is slightly shorter in Super Smash Bros. Ultimate.
 * He chases his tail.

Luigi

 * All Super Smash Bros. games: Luigi looks downwards with his hands behind his back, and kicks towards the floor. If a player is standing in front of Luigi during this process, the kick does 1% damage.
 * Since Super Smash Bros. Brawl:
 * Strikes multiple stand-still poses: he shows two fingers, then he smiles while he is pointing, then he thinks with his finger under his nose, then he looks in a corner, then he takes fright.
 * Belly flops onto the ground then bounces back to his feet. Similar to his victory pose from Super Smash Bros. Melee.

Bowser

 * Since Super Smash Bros. Melee: Bowser roars, turning his head back, his claws extended.
 * Since Super Smash Bros. Brawl:
 * Bites 5 times. The taunt is faster in Super Smash Bros. Ultimate.
 * Dances on one foot.

Princess Peach

 * Since Super Smash Bros. Melee: Winks and points to the camera, exclaiming, "Sweet!" Since Super Smash Bros. Brawl, the exclamation is changed to "Uh-huh!". In Super Smash Bros. Ultimate, the spinning animation has been removed, and it now has a heart effect.
 * Since Super Smash Bros. Brawl:
 * Takes her parasol out and spins it, saying "Sweet".
 * Dances in a taunting manner and holding her dress, while singing "Lalalalala..." The taunt is faster in Super Smash Bros. Ultimate, with the voice changed to fit the speed.

Dr. Mario

 * Since Super Smash Bros. Melee: Dr. Mario tosses a Megavitamin of a random color, then grabs it in mid-air.
 * Since Super Smash Bros. for Nintendo 3DS / Wii U:
 * Grinds his shoe on the ground.
 * Pats his shoulder.

Wario
Since Super Smash Bros. Brawl:
 * He laughs, drops his jaw, then pushes it up.
 * He shakes his rear at the camera, while making taunting sounds.
 * He makes a "W" with both his hands multiple times, while saying syllables of his name. The taunt is faster in Super Smash Bros. Ultimate.
 * Wario can also taunt on his bike, where he laughs with two hands outward in the "W" sign, then puts one down.

Diddy Kong
Since Super Smash Bros. Brawl:
 * Throws his cap in the air and catches it with his head.
 * Moves his hands forward and lets out a taunting noise. The taunt is shorter in Super Smash Bros. Ultimate.
 * Dances around while clapping his hands.

Rosalina & Luma
Since Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U:
 * Spins like a globe on its axis.
 * Waves her wand while the Luma nods.
 * Bends down and twirls her wand while coming up. The Luma spins and twirls in accordance. In Super Smash Bros. Ultimate, the Luma makes noise.

Bowser Jr./Koopalings
Since Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U:
 * Blows a fireball while laughing.
 * Waves his hammer above his head. In Super Smash Bros. Ultimate, the Koopalings use their wands from New Super Mario Bros. Wii instead of a hammer.
 * Spins using the Junior Clown Car's "kart mode."

Daisy
Since Super Smash Bros. Ultimate:
 * Raises her fist while saying "Woohoo!" Resembles her render artwork.
 * Twirls around, then performs a V sign while saying "Yeah!"
 * Places her hands on her hips while uttering a grunt. Resembles her artwork from Itadaki Street DS and Mario Kart 7.

King K. Rool
Since Super Smash Bros. Ultimate
 * Snarls four times in succession while facing the foreground.
 * Taps his belly. Notably, this taunt triggers K. Rool's distinctive super armor mechanic used by several of his attacks, such as his side tilt attack and neutral air attack.
 * Puts his hands on his knees and sinisterly stomps with one foot.

Piranha Plant
Since Super Smash Bros. Ultimate:
 * Retracts into its pot/Warp Pipe before poking out. Reminiscent of how Piranha Plants behave in 2D platformers.
 * Performs four empty bites in succession, grinning after the final one.
 * Twirls.

Smash Taunts
Smash Taunting is a taunt available only to Snake, Pit and the Star Fox characters. This technique helps the player communicate with the character's in-universe allies.

To activate it, the player must execute a down taunt for one frame; however, the taunt only works on specific stages when the player is controlling a specific character.

All of these Smash Taunts cannot be performed while someone is in Final Smash standby, or someone has a fully assembled Dragoon/Daybreak. A conversation can also be interrupted if the aforementioned conditions are met while the conversation is active. Smash Taunts also cannot be performed at all on the Final Destination or Battlefield variant.

Snake's Smash Taunt
The player must choose Snake and play Shadow Moses Island. Once in the stage, the player should do a split-second down taunt. Then, if he is not interrupted, he will establish communication with Roy Campbell, Mei Ling, or Otacon, who begin talking about the fighters, similar to how players are able to obtain information during boss fights using the radio in the Metal Gear Solid series. If the player does this while playing against Falco, they will establish communication with Slippy Toad from the Star Fox series. If more than one opponent is taking part in the match, the game will select one to talk about at random. If Snake is KO'd during a conversation, the person on the other end will shout Snake's name, similar to during the Game Over screens of the Metal Gear Solid series. Characters that were not playable in Super Smash Bros. Brawl do not have a codec conversation.

Star Fox Smash Taunt


In this one, the player must choose Fox, Falco, or Wolf, select the Lylat Cruise stage and do a split-second down taunt.

After the spaceship warps to the next location, a conversation that matches the background begins. There are five background variations, so there are five types of communications per character.

The characters who make appearances here are Fox, Falco, Peppy, Slippy, Krystal, Wolf, Leon, and Panther.

Because the dialog is staged as if allies are observing the fight from the spaceship, the communication always excludes the one who is engaged in the fight. Strangely, whenever Wolf uses his Smash Taunt, Fox never appears in any of his conversations, while Falco does.

In the Super Smash Bros. Melee Corneria stage, the player can start the same set of communications that existed in the previous version of the stage; however, as only Fox and Falco could initiate these communications in Super Smash Bros. Melee, only Fox and Falco can initiate these communications in Super Smash Bros. Brawl as well.

Pit's Smash Taunt
The player can choose Pit and play as him in Palutena's Temple and in this one, Pit can call Palutena and Viridi by using a Smash Taunt known as Palutena's Guidance. Here, Pit, Palutena and Viridi talk about the characters who is fighting in the match. Chrom will also appear if Robin is Pit's opponent in Super Smash Bros. for Wii U, or Dark Pit will join the conversation if he, Wolf, or Ice Climbers are the opponent. If more than one opponent is in the match, the game will select one to talk about at random.

Mario Golf: Toadstool Tour
Characters can taunt or cheer for the player in Mario Golf: Toadstool Tour by using for taunting and  for cheering. This does not directly affect gameplay, but the quotes on the screen can provide as a distraction for the player.


 * In the American English version of the game, Shadow Mario's dialogue is purely ellipses. In the European/Australian version, however, he is more articulate.

Mario Golf: Advance Tour
Just like its console counterpart, characters can taunt or cheer (called supports in this game) for players in Mario Golf: Advance Tour by using for taunting and, , , and  for cheering. All characters except your main character will use their Birdie lines for their supports and use their bogey lines for their taunts. Mario, Peach, Yoshi, Donkey Kong, Luigi, Bowser, Waluigi, Wario, Neil, and Ella reuse their cheer and taunt lines from Mario Golf: Toadstool Tour.

Mario Power Tennis
In Mario Power Tennis, the player can taunt by tapping "A" while the ball is on the other side of the court. These taunts lower the power gauge of the foe, making it harder for him or her to get a special attack.

Mario Tennis Open / Mario Sports Superstars
In Mario Tennis Open and the tennis mode of Mario Sports Superstars, the player can taunt by tapping or pressing any shot button before an opponent's serve or before their return. A successfully completed taunts powers up the player's next shot. Most characters have their taunt animations reused from Mario Power Tennis, and characters who were previously playable in Mario Tennis Open are reused in Mario Sports Superstars

Mario Tennis: Ultra Smash / Mario Tennis Aces
Taunting returns in Mario Tennis: Ultra Smash and Mario Tennis Aces with the same mechanics as in previous Mario Tennis games and the tennis mode of Mario Sports Superstars. CPUs additionally taunt when the player is serving.