Talk:Super Mario Maker 2

Should we add screenshots yet? We have footage from the Direct, but I'm unsure that we should post screenshots to the page. Green Mario (talk) 17:46, 13 February 2019 (EST)

Yes.

Info from Game Listing
Can someone add the info from here? B700465189a9 (talk)

Bell Tree & adding its own page
Also, I noticed on the page above that the Bell Tree is added for the Super Mario 3D World theme. Someone should make a page for that and list Super Mario 3D World and Super Mario Maker 2 as including them. B700465189a9 (talk) 18:32, 13 February 2019 (EST)


 * I agree with this, though I don't think "Bell Trees" are their official names. Multiple articles call them "Beanpoles", but I don't know if that's their official name either. -- 21:05, 20 February 2019 (EST)


 * I researched a bit and found that they are referenced as 'Beanpoles' in level names, but never found them actually being referred to as such.
 * Mount Beanpole, but it may not be referring to the trees. It could just be saying it's a tall and skinny mountain. Doc von Schmeltwick (talk) 21:59, 20 February 2019 (EST)
 * After looking at the Japanese name, you're right. 03:48, 21 February 2019 (EST)
 * Exactly. Doc von Schmeltwick (talk) 03:56, 21 February 2019 (EST)
 * What is the Japanese name? Currently the now-created Bell Tree does not have a 'Names in other languages' section. B700465189a9 (talk) 09:59, 3 March 2019 (EST)


 * I was referring to the Japanese name for Mount Beanpole. 19:45, 3 March 2019 (EST)

Series Page
Considering the fact that the 2 games in the series (3 counting ports) shouldn't a Super Mario Maker series Page be created? Fawful (talk) 19:36, 13 February 2019 (EST)
 * They're part of the Super Mario series. I'd say it might deserve it, but so does the New Super Mario Bros. subseries. Doc von Schmeltwick (talk) 19:38, 13 February 2019 (EST)

"Circus" Theme
Hello, and what a Moe-rvelous Mario Moe-ker 2 announcement we had today! I noticed on the wiki page that one of the confirmed themes is listed as being "Circus", presumably from the scene with the Banzai Bills at 1:10 (in the official Nintendo video). I believe that this is a little bit Moe-sleading. The correct theme title, I think, would be "Night", for Moe-ltiple reasons. Reason one is that the "circus" theme is not a recurring theme in many Mario games (really only Super Mario 3D World). However, night is a recurring theme which was not included in the original Super Mario Maker. I believe that the circus aesthetic was simply applied to the "Night" theme, as the two often coexisted in levels such as Spiky Spike Bridge, Footlight Lane, and, obviously, World Bowser itself. Reason two is that at 1:14 in the same video, the "Night" theme is shown in the New Super Mario Bros. U style, with no circus in sight. Reason three, which may tie in to reason two, is that at 0:43 in the video, the winter theme is shown in the New Super Mario Bros. U style as well... but strangely it takes place during the daytime, per New Super Mario Bros. Wii. Why would they change it... unless they wanted to differentiate the "Night" theme from the winter theme? After all, the constellations at 1:14 are taken right from the sky of World 4 of NSMBU. Obviously, the trailer hasn't even been out a day, and so Moe-ch is still left in conjecture. None of this is proven. Plus, there are a few things which might make me reconsider. The platforms and conveyor belt at 1:10 do look awfully "circus-y", and there were some Moe outwardly "night-y" themes in Super Mario 3D World, like in Puffprod Peaks or Super Galaxy. Maybe this is a new "Sky" theme outside of the airships, or "Fog", or maybe even each game style will have one unique theme! There's no way of knowing! But as of now, a better guess seems to be the "Night" theme. Thus, I have made that edit. Anyone who wishes to dispute may, but these are my reasons. Thanks for reading,MOSES THE MOE-EYE --Moe-Eye (talk) 21:13, 14 February 2019 (EST)
 * I would actually say the theme falls under the Airship category. These stages were always in the sky, after all, and additionally, if one analyzes the footage closely, there's a slight bob to the camera completely unrelated to Mario's movement. This camera behavior is an infamous behavior for the Airship theme in the original game, so it seems much more likely to fall under that category. --MissingNumbers (talk) 13:54, 6 March 2019 (EST)
 * You might be right, as a Moe-tter of fact. Although it would seem quite odd. The theme in question looks quite like a circus, or maybe a train level, and that would be an odd choice to approximate for the airship theme. After all, most of the other themes would carry over quite well between game styles - underground to underground, jungle to jungle, desert to desert, and so on... but wouldn't it be a little strange to have it so that the airship theme looked like an airship in all of the first four styles, and then, randomly, like a strange circus loco-Moe-tive in the last? Making an airship shape in the other styles and then translating it to Super Mario 3D World style would throw everything off! Why not use a tank level theme or maybe even refurbish the airship theme from Super Mario 3D Land? Anyway, the airship theme is still there, as per the Super Mario Bros.-style clip in the trailer, and there Moe-st certainly is a night theme, as per my above paragraph, so the point seems to be moot for now. I guess we'll just have to wait until the game comes out! But I appreciate the feedback - I see your point, and it very well might be the case. Thanks for the critique - and, yeah, good eye with the camera! Until June, MOSES THE MOE-EYE --Moe-Eye (talk) 21:51, April 20, 2019 (EDT)
 * it is not confirmed if there will be a night theme for all we know there will be a day/night toggle Wild starfish (talk) 20:06, April 27, 2019 (EDT)
 * You were right, Wild Starfish! What a prediction! I never would have predicted a smiling Moe-n would change things so Moe-ch! However... don't be Moe-staken. I never stated that there was absolutely definitely Moe-st indubitably a night theme... just like the Moe-jority, I was speculating. I never said there could be no night toggle. My entire paragraph up there Moe-tally emphasized the ambiguity around everything. I even said "there's no way of knowing"! So, under the extent of my knowledge, I believe it was a reasonable assumption. ... Anyway, the Direct has come, and so Moe-ch has come to (moon)light! This makes my point above seemingly Moe-t! So thanks for the thoughtful responses, and, well... wish me luck waiting for Super Mario Maker 2's release date! I might bust! ...then again, I think I am a bust. With feet. Almost one Moe-nth away, MOSES THE MOE-EYE    --Moe-Eye (talk) 22:46, May 18, 2019 (EDT)

Chain-Link Uncertainty
The current listing on the page suggests that Chain-Links were added to the course creator, but the only object that most closely resembles it looks more like a semi-solid platform to me. It seems more likely that the Cat power-up has the ability to scale up semi-solid platforms as if they were walls. Does anyone have objections to this adjustment? --MissingNumbers (talk) 23:33, 14 February 2019 (EST)
 * I'd say wait until we have more information regarding that. 23:51, 14 February 2019 (EST)
 * Wild starfish (talk) I'd add "uncertain", "possibly" or "unconfirmed" after the listing for chain-link

Coin Totals
I highly doubt that the "4/100" coin thing is the total amount of coins in the level. It is much more likely to be an objective, considering we can see the same number next to a "goal"-like symbol. So, it's probably the number of coins needed to beat the level. WarioLandGoldPiramid (talk) 12:21, 15 February 2019 (EST)


 * Person who added the gameplay section here: I never stated in the article that it was the total amount of coins in the level, only "out of a specific number". 08:12, 16 February 2019 (EST)

Colored pipes
While it's true that we can see a red pipe, both in the trailer and in the artwork, here's one thing worth mentioning: the red pipes seemed to be generating enemies more frequently than a green pipe would. So, it is possible that green and red are the only available colors, and that it's only meant for choosing the speed of generating enemies. WarioLandGoldPiramid (talk) 12:21, 15 February 2019 (EST)


 * It's also possible you could set the rate of generating enemies yourself, and the color not having anything to do with it and just being a cosmetic choice. Though I do think we should list the colors that have been shown instead of assuming there will be "various colors". 08:12, 16 February 2019 (EST)

Missing Japan cover art.
Where's Japan cover art?

Benjaminkirsc (talk) 18:51, 17 February 2019 (EST)


 * We'll get it when Nintendo releases it. 21:06, 17 February 2019 (EST)


 * Thanks @Mario JC. Benjaminkirsc (talk) 15:07, 20 February 2019 (EST)

Online Futures?
Is it known yet? It's nowhere to be found on the page. Thanks. SnowWolf8 (talk) 12:27, 18 February 2019 (EST)
 * Nothing is currently known about the game's online features, if it has any. 12:33, 18 February 2019 (EST)
 * Thanks for replying. We'll just wait and see if Nintendo announces it. SnowWolf8 (talk) 12:35, 18 February 2019 (EST)

Castle Theme returning?
Since the Castle Theme isn't shown in the Nintendo Direct, will it make a return to the sequal? MarioGamerFan24 (talk) 14:49, 19 February 2019 (EST)


 * There were a lot of things from the first Mario Maker that they didn't show in the trailer. Being a series staple, I'm sure the castle theme will return. 18:51, 19 February 2019 (EST)


 * I'm actually scared now that a "Sky" theme was introduced, the GameXplain video I showed you has the possibility of only 10 course themes. meaning that the Castle theme might be abandoned, which is very controversial. But then again, there could be more than 10. DatGoodHomie (talk) 12:03, April 30, 2019 (EDT)DatGoodHomie

Well my question got answered after seeing the direct weeks ago (and completely forgot about making this) so as of now, putting this question in closure. MarioGamerFan24 (talk) 13:23, June 5, 2019 (EDT) MarioGamerFan24 (talk) 13:23, June 5, 2019 (EDT)

Playing as other characters
With Super Mario 3d World where Mario was not the only playable character but with Luigi Peach and Rosalina, is there anything that says Luigi and others will be playable as well?--TheGreenBeetle (talk) 14:18, 23 February 2019 (EST)
 * Nothing has been currently said on wether or not the game will support multiplayer. 14:21, 23 February 2019 (EST)
 * Ok, but its not just multiplayer, I asked if something said anything about P1 playing as other characters other than Mario in their map packs.--TheGreenBeetle (talk) 20:13, 23 February 2019 (EST)
 * Nothing has been said about playing as other characters either, even as a single player. 21:11, 23 February 2019 (EST)
 * Techincally, nothing has been confirmed, but it's a safe assumption that at least Luigi's gonna be playable. After all, he has his builder outfit rockin' and the promo art shows Mario dumping Cat Luigi in the level. Of course, we'll still need it confirmed before adding it, even if it's a foregone conclusion.

"Bell Trees"
Aren't these called Beanpoles? I wanted to make this on the talk page of the object's page, but it wouldn't allow me to. My family has always called them Beanpoles, which I had always assumed was the official name, but I guess came from Mount Beanpole. Given Mt. Beanpole's sheer amount of these trees, however, I'd say it's a more logical name than just calling it a "Bell Tree". The name we have currently is conjectural, so i don't see a problem with changing to a more logical conjectural name. Although, hey, maybe I'm wrong. But I personally just think Beanpole is better than just "Bell Tree". 72.133.91.93 16:10, 23 February 2019 (EST)Blueflame105
 * This was already talked about in a discussion on this talk page. 16:12, 23 February 2019 (EST)
 * Anyways, it was decided that "beanpole" most likely referred to the mountain's shape, as "beanpole" is a slang for a tall and skinny person, and matches up fairly well with the Japanese name for the level. Doc von Schmeltwick (talk) 16:16, 23 February 2019 (EST)

Suprised nobody noticed this
There was a small change visible as early as the first frame of gameplay. As pointed out here, they got rid of the ground break seperating the starting platform and the rest of the level from Super Mario 1, so that should probably be noted somewhere. (And good fucking riddance, too, that thing always looked weird). A few other changes noticed here too (the camera may be one block higher, but we should probably wait for more gameplay before adding that.)


 * It's already mentioned under Gameplay. 21:57, 23 February 2019 (EST)

GameXplain Video
This analysis video possibly reveals some extra content we didn't write in the article: https://youtu.be/8Vk4JsniVSA DatGoodHomie (talk) 01:25, 8 March 2019 (EST)DatGoodHomie
 * also this [] Wild starfish (talk) 14:46, April 28, 2019 (EDT)

color coded objects
while not shown in the visible object wheel the lift and trampoline have a yellow underline in the top bar and it appears that the top bar has color coded underlines matching what wheel they are in


 * Where is the lift underlined in yellow? 20:27, 9 March 2019 (EST)


 * in the beginning of the trailer at the very left of the top bar before being pushed off by the steep slope moving everything else back 18:56, March 11, 2019 (EDT)


 * Ah, right, good catch! 22:00, March 11, 2019 (EDT)

night unconfirmed
night is not confirmed for all we know it could be that levels can take place during day or night 18:58, March 11, 2019 (EDT)
 * The level they showed takes place at night, but we'll have more information when either they show off more or the game is released. 18:54, March 11, 2019 (EDT)

Night is confirmed as a day/night toggle between themes. 7:19, June 10 2019 (UK Time)

Charts
Should we have a chart for the course elements? One column could have the name, then next 5 could have the icons of the items in each game style (Elements that don't appear in a certain game style could be marked N/A; any confirmed item that hasn't had its icon shown can use a picture from gameplay or the artwork poster as a placeholder), then the last column could be for Notes (like "Alternate form of Piranha Plant", "Become Jumping Piranha Plants in the Super Mario World style", or "Can be placed in foreground or background." etc.) Should we go with this? PrPro03 (talk) 09:54, March 24, 2019 (EDT)Prpro=03

I'm not sure if the current filling in of the chart is a good idea. SMM didn't typically have the same palettes to the originals (though admittedly SMB and SMB3's palettes irl depended on TV specifications), so there's nothing proving so far that the graphics in this game will have the same palettes as in SMM, potentially leaving them inaccurate after launch. Doc von Schmeltwick (talk) 00:13, March 31, 2019 (EDT)

Wings and Parachutes as modifiers
Currently, Wings and Parachutes are in the currently uncategorized section. However, it is shown that they are applied to objects using a menu outside of the grouped wheels. Should they be moved to a section for modifiers? Additionally, modifiers could include the Super Mushroom and Fire Flower as the Piranha Plant in Super Mario 3D World showed both. B700465189a9 (talk) 10:34, April 20, 2019 (EDT)
 * actually it's the fire piranha plant that you could get by shaking a piranha plant and not by giving it a fire flower and I find it unlikely that all enemies (except lakitu because you couldn't make it big with a mushroom) would get a fire form Wild starfish (talk) 20:12, April 27, 2019 (EDT)
 * Shaking doesn't appear in Super Mario Maker 2. Additionally, it seems that the large modifier is achieved through the new menu rather than via Super Mushroom and I jumped to conclusions by saying that the Fire Flower or fire in general was a modifier, as it was on the first row which seems to be for alternate forms. Also, if I remember correctly, not all objects could get Wings in the original Super Mario Maker. B700465189a9 (talk) 15:21, April 29, 2019 (EDT)

New content shown in japanese trailer by gamexplain
The wiki should be updated with the new stuff shown in the japanese super mario maker 2 trailer updloaded by gamexplain. I'm especially talking about the new athletic/sky theme now definitely confirmed in this trailer and screenshots before,analised by gamexplain,where they still thought,that it was rhe airship theme(rainbow elements,cloud blocks). Tobi5678 (talk) 06:52, May 1, 2019 (EDT)
 * They also thought that the Lake Kingdom was the Seaside Kingdom, so I really don't think their "analysis" should be taken with even as much as a grain of salt. Doc von Schmeltwick (talk) 06:55, May 1, 2019 (EDT)

Styles
I have watched the Mario Maker 2 Direct and I noticed that in this screenshot: That there seems to be space for more Game Styles, should we put this on the page? (I can't edit it) --Moustachetana (talk) 04:07, May 16, 2019 (EDT)

Arino footage
Nintendo JP released some footage with Arino from GameCenter CX which shows of some new features including Nighttime Underwater and SMB3 moon https://youtu.be/tX8ji-GT1PI?t=395


 * I didn't have time to look over that yesterday, but some content's been changed now based on the video, thanks for the link! 21:54, May 16, 2019 (EDT)

Release Dates
for some reason im not allowed to edit the page which is annoying cuz id love to help, but anyways the Korean, Taiwan and Hong Kong release dates are all on the 28th of June aswell.
 * Added on the page around an hour ago. Thanks for bringing this to our attention! – Owencrazyboy9 (talk) 11:26, May 16, 2019 (EDT)
 * No problem, is there a way to be able to edit this page? Id love to be able to help, cuz theres stuff like the hammer suit thats only in the japanese direct thats not seen here https://youtu.be/ct1GwHvNKME?t=543
 * New game articles are semi-protected to prevent any vandalism or false information from new users. But nice find! Weird how that item doesn't show up in the other directs. Is that actually a Hammer Suit, or just a regular hammer, though? 11:51, May 16, 2019 (EDT)

Japanese video showcasing new footage
This could be useful!

Oh yeah, and placing the moon in the underwater theme has the same effects as placing the moon in the ghost house theme. DatGoodHomie (talk) 11:52, May 16, 2019 (EDT)DatGoodHomie

missing elements on page
fishbones in super mario bros, track switch in general, etc. Wild starfish (talk) 18:26, May 16, 2019 (EDT) also goombrats might become galoombrats in super mario world, just something to think about Wild starfish (talk) 18:27, May 16, 2019 (EDT) also website blew my post out of the water here it is https://www.nintendo.co.jp/switch/baaqa/pc/make/ Wild starfish (talk) 18:33, May 16, 2019 (EDT)

Not all enemies float in the ground theme at night
Only Goombas. There's a lot of Koopas walking around at night in the very first nighttime scene in the Direct ;)


 * It's fixed, thanks. 00:22, May 18, 2019 (EDT)

Disagreement on level inspiration for 3D World Themes
Could someone qualified to change this page please change the level inspiration for the Jungle and Snow themes? I believe that based on the fact that there are large ice structures in the background of the Snow theme that appear to based on world 3. In this case it would be Snowball Park, not Ty-foo flurries which appears in world 6 and does not have these ice structures in the background. As for the Jungle theme, The large Tree/vine things in the background are pulled directly from Piranha Creeper Creek and Deep Jungle Drift. Gargantuan Grotto, however, does not contain these structures. I think it would be best if it was Changed to deep jungle drift because of the focus on the liquid properties of the theme. (I'm new to the Super Mario Wiki Community So I have no idea who or how to tag)


 * That makes sense, thanks for pointing it out. It doesn't look like they're replicating any level in particular but they're certainly based on those ones. Remember to sign your comments and log in, that way you can edit the page when you're autoconfirmed. 00:11, May 21, 2019 (EDT)

List of Completion objectives?
Should we start a list of level objectives that we know of? I bring this up cuz there is one that we havent seen anywhere but in a Japanese website screenshot ( https://www.nintendo.co.jp/switch/baaqa/pc/assets/images/top/play_slide.jpg ) the one carrying the block in the smb3 style Zachruff (talk) 13:54, May 21, 2019 (EDT)

Moon also glows in underwater night mode
Mario and arrows aren't the only spotlighted elements. The moon also has a spotlight effect. It was in the video that confirmed the underwater spotlight in the first place. TheRedSmarty (talk)

Checkpoint Flag Update
As noted in this video from a hands-on preview of the game, Checkpoint Flags are not as limited as it first seemed. A pre-made level used a Checkpoint Flag that provided a Super Star. So it seems that the flag can now provide any power-up or no power-up when crossed. Should this be noted on the page? --MissingNumbers (talk) 10:24, May 28, 2019 (EDT)

Some images to help with organising the course elements section
I took some screenshots of this video, depicting the NSMBU and SM3DW item wheels. It should help with organising the course elements section, if someone wants to do that. Not sure how SM3DW should be handled. --Hiccup (talk) 14:52, May 28, 2019 (EDT)

Level inspiration for other game styles
Should we add the level inspiration for the other game styles, and not only have Super Mario 3D World? Take Super Mario World for example, as the game didn't had any desert levels, but the desert theme is based on the levels seen in Chocolate Island. I believe we should write that on the article. --MatiasNTRM (talk) 13:59, June 2, 2019 (EDT)

Airship theme's night version effects

 * I recently came across a video that showed a Thwomp at the night airship theme; . It descended at a slower rate than normal, but I'm not sure if this is unique to the night airship theme or not. 11:25, June 3, 2019 (EDT)


 * Enemies in the airship night theme act as if they would under water, while Mario's physics remain the same. It's like an inverse of the night castle theme.--Derailed Just1RandomGuy (talk) 23:18, June 12, 2019 (EDT)

Start point length change

 * I don't know why this hasn't been mentioned in the article yet, but based on the video footage that we have right now (such as in this video), the start point length for a course has been increased from 5 tiles long, to 7 tiles long. Is this worth adding onto the list of changes? 11:54, June 3, 2019 (EDT)