User:Zaku/Sandbox

=Sandbox= My page for large edits or article creations, to ensure all parts are displayed as intended.

Current Projects
Text in blue is simply colored, I will correctly change them to links in the final version.
 * New Article: Parallel world (Paper Mario: Color Splash)
 * Complicated Entry: Fishing Storage (Paper Mario: The Origami King)
 * Reformatting Userpage
 * Pages Under Construction: List of Paper Mario: The Origami King weapons and List of hidden Toads in Paper Mario: The Origami King

=Parallel world=

"What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!"

- Huey

File:PMCS Vortex Island parallel world.png The parallel world is a dimension from blue. It can be accessed from the blue via Warp Pipes with an ornate, circular pattern beneath. Like Subspace from and Flopside from blue, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures.

Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ: It is unknown whether this dimension is restricted to the Violet Isles or extends to the rest of blue or even beyond. It should be noted that the pirate ship does not receive an equivalent in the parallel world.
 * The oceans are not present, replaced with dark clouds and humid air, revealing the barren rocky surface beneath.
 * The peaceful residents are Shy Guys instead of Toads.
 * Enemies such as Bloopers and Koopas are replaced with Boos and Dry Bones respectively.
 * During transitions, the screen fades to purple rather than the typical black.
 * A distorted version of the normal battle theme will play.

Trivia

 * The ornate pattern beneath the special Warp Pipes reflect which dimension it is in. In the normal world the design resembles a sun with 8 points. In the parallel world, it resembles a partial eclipse or crescent moon, composed of 2 rings with offset centers.

Template PMCS Category:Dimensions  Category:Paper Mario: Color Splash locations

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering:

Digging with Professor Toad First method discovered.

Reading the Sea Chart

Item Menu

Talking with Oliva

Dummy Entry
This is just here to see how the gallery looks above another entry. After all it's hard to tell how well something actually works in isolation.

=List of hidden Toads in Paper Mario: The Origami King=

Locations (based on in-game map order). Any location not mentioned is implied to not have any Toads to rescue.

Red Streamer

 * Whispering Woods (12 Toads)
 * Toad Town (1 Toad)
 * Graffiti Underground (2 Toads)
 * Picnic Road (55 Toads)
 * Overlook Mountain (36 Toads)
 * Earth Vellumental Temple (7 Toads)
 * Overlook Tower (18 Toads)

Blue Streamer

 * Autumn Mountain (20 Toads)
 * Chestnut Valley (6 Toads)
 * Water Vellumental Shrine (3 Toads)
 * Shogun Studios (45 Toads)
 * Ninja Attraction (4 Toads)
 * Big Sho' Theater (66 Toads)

Yellow Streamer

 * Breezy Tunnel (2 Toads)
 * Scorching Sandpaper Desert (9 Toads)
 * Scorching Sandpaper Minor (2 Toads)
 * Scorching Sandpaper West (6 Toads)
 * Scorching Sandpaper East (5 Toads)
 * Shroom City (22 Toads)
 * Scorching Sandpaper Far West (1 Toad)
 * Scorching Sandpaper Far East (3 Toads)
 * Temple of Shrooms (41 Toads)

Purple Streamer

 * The Princess Peach (17 Toads)
 * Bonehead Island (1 Toad)
 * Mushroom Island (3 Toads)
 * Heart Island (2 Toads)
 * Spade Island (5 Toads)
 * Club Island (4 Toads)
 * Full Moon Island (3 Toads)
 * ? Island (2 Toads)
 * Hammer Island (1 Toad)
 * Sea Tower (? Toads)

Green Streamer

 * Shangri-Spa (1 Toad)

=List of Paper Mario: The Origami King weapons= This is a list of weapons and battle-related items in Paper Mario: The Origami King. There are a total of 3 weapon types, each with multiple variations: Boots excel at attacking enemies in a straight line regardless of height from the ground, but are vulnerable to spiky enemies. Iron Boots and its more powerful variants are able to bypass this limitation. Hammers are more powerful than boots and focus on delivering a single strike to a group of 4 enemies in a 2x2 pattern, but lack range and are unable to reach enemies in the air. Hurlhammers are thrown hammers that deal damage in a straight line similar to boots. Unlike past entries in the Paper Mario series, weapons have durability and will break after extended use, with exception to the Standard Boots and Standard Hammer. The damage of each weapon depends on a player's Action Command timing and Mario's total HP. Everytime Mario's health reaches a multiple of 20, all weapons gain 1 point of extra damage overall, with a maximum possible increase of 8 damage points at 200HP. A total of 99 weapons can be held at any given time.

There are a total of 11 items relevant to battles, The majority of which are used offensively. Mushrooms and its variants are reserved for recovering health. Items retain their single-use function from previous entries, and have individual carrying limits. Note: Prices listed do not account for any discounts via the Membership Card (Paper Mario: The Origami King), nor the automatic price reduction applied after dying multiple times. Damage values shown do not account for x1.5 and x2 striking power multipliers.

Boots
Action Commands increase the damage output based on player timing. These timings give the following bonus damage: Additionally Flashy-type boots are given another bonus of 1 damage when performing an Action Command, and Legendary-type boots are given a bonus of 2 damage.

Hammers
Action Commands increase the damage output based on player timing. With two exceptions, these timings give the following bonus damage: Additionally Flashy-type hammers are given another bonus of 1 damage when performing an Action Command, and Legendary-type hammers are given a bonus of 2 damage.

Battle Items
Note: Unlike with weapons, the damage dealt with offensive items does not scale with Mario's HP.

Healing Items
Template PMTOK Category:Paper Mario: The Origami King

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