List of Super Mario Bros. pre-release and unused content

The following are the beta elements of the NES game Super Mario Bros..

Early ideas
The developers originally wanted Mario to be about twice the size of the sprite used in the game.

Early iteration
The development of Super Mario Bros. began with a 16x32 pixel square, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable), and the control scheme was different; the up arrow of the was used to jump, while pressing  used whatever item Mario carried or kicked when empty-handed.

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies. The sky-based bonus round of the final game are apparently a remnant of this idea.

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling rather than continous scrolling as in the final version.

Unused data
In the coding of Super Mario Bros., there is an unused enemy. When spawned using a cheating device, it appears to be a glitched Buzzy Beetle, and it doesn't move.