Mt. Teapot



Mt. Teapot is a large teapot-shapped volcano on Kitchen Island. It's the second area in Wario Land: Super Mario Land 3 and has a secret exit to Sherbet Land. The top has a giant floating saucer (acting as the teapot's lid), and when Wario beats all the levels in the area it crashes down on the level at the summit.

This crashing of the lid makes significant changes in the game because when Wario replays one of the levels it will have many paths covered up, and now has the boss at the end.

Course 7
Course No. 7 is a water-filled area. Throughout the entire level, only two enemies appear: Birds and Pinwheels. Also, the level is the first that includes small mines that explode a couple seconds after Wario touches them. The first part of the level is a long stretch of water with Birds attacking from the air and Pinwheels from the water. Mines are scattered throughout the level. About one-third of the way through the level is a door in the water hidden by blocks. These blocks can only be destroyed when Wario has a Jet Pot. Inside the door is a large block with a huge Heart in it that gives Wario three extra lives. Later in the level is another door hidden by blocks, which holds a save point. Unlike the first door, which had no Jet Pot anywhere near it, the second door has a pot almost directly above it. At the end of the current area is a door to the final room. In this room there are many currents in the water that attempt to pull Wario to the depths and make him lose a life. Another Bird attacks from right above the water, as well. At the end, there is a door that requires a 10 gold coin to open.

Course 12
Course No. 12 includes only four somewhat short rooms. The first one features many Pirate Gooms and Flying Chickens, along with lava lining the entire bottom of the course. Wario must avoid the enemies and lava to complete the room. The second room highlights conveyor belts and has one Ghost Goom that floats around the area. If Wario comes in contact with the Ghost Goom, the antihero will be damaged. If Wario has the Bull Pot when he goes through this room, he can use his horns to attach to the bottom of some of the conveyor belts and collect the otherwise unreachable Coins underneath. In the third, vertical room, Wario must face multiple Dangerous Ducks to reach the top, where the door is located. In the third and final room, there is a large ! Block, which Wario must hit to make the lid of the teapot crash down and change Course 10 into Course 13.