MarioWiki:BJAODN/DK Wiki

Extra pieces of writing that were preserved from the DK Wiki merge, on behalf of BJAODN.

B. Locker
Although he is a villain, all he does is block the portals to other worlds in the jungle.

Trivia:
 * He is an incredibly annoying villain, though it is unknown what happens to him after you pay him. He most likely teleports but this is unknown.
 * It is unknown what kind of odd species B.Locker actually is.

Baby Kong
Baby Kong is the infant nephew of Donkey Kong and is exclusive to the Donkey Kong Country TV series. Even then, he is not often seen in reruns of the series. He is a stereotypical infant that cries and pouts a lot and shakes his rattle. Candy Kong is often seen changing him. In Baby Kong Blues, he is lost while being baby-sat by Donkey Kong and Diddy Kong, and K. Rool tries to raise him as his heir after finding him, until rescued by Donkey Kong.

(Sidenote: this was the whole page - )

Batty
The most notable thing about these creatures is their numerous elemental subspecies, such as the Fire Batty, Ice Batty and Sea Batty.

Car
The karts vary with each character[...] Each character has a different kart color

Cat-O-9 Tails
Trivia:
 * The Cat-O-9-Tails has seven tails, oddly.

Click-Clack
History (DKC2/DKL2): However, when they are jumped on, they will be put helpless on their back, unable to move for a short time. While on their backside, they can be jumped on again to be defeated or picked up and used like a regular barrel projectile.

Donkey Kong (Game Boy)
Donkey Kong (Game Boy) was a remake of the classic Aatari game of the same name. It, like most remakes of games, included special features, particularily new levels. It starred Mario, DK, DK Jr., and Paula.

Donkey Kong 64
Donkey Kong 64 [...] was published by Nintendo and first released on October 31, 1999.

Story: The game takes place after the events of the Donkey Kong Land series.

Power-Ups:
 * Mini Monkey Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways

Items: 5-Banana Coin: Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.

Watermelons: Enemies also usually have one or more slices contained in themselves after they are eliminated.

Melon Crates: Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.

Oranges: Oranges act as a Bob-omb would and explode very easily.

Barrels: Bonus Barrels: Beating a game will obligate them to a Golden Banana.

Switches: Target Switches: The target Switches are as obvious as the Kong Switch.

Pads: Music Pads: If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere.

Multiplayer: Game Modes: The Battle Arena is a small single-screen arena where players again must beat the other player in the game mode. However, they must do this without falling off the arena as it appears as a large floating coin.

Trivia:
 * This game's box art shows that Chunky Kong has dark brown eyes.
 * This game's pictures suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
 * This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Minecarts in the game.
 * The characters have voices in the game's opening scene (the characters that speak are two kremlings, King K. Rool (his voice is extremely menacing in contrast to lighthearted nature of the game), and one Klump), but only speak in speech bubbles in the rest of the game.
 * There is a strange picture of a frog at the level, Angry Aztec. However, seeing this picture has nothing to do with the plot of the game.
 * Once you first start the game outside of Dk's home is a picture of Banjo Kazooie.
 * The rap song in the intro has striking similarities between Run-D.M.C.'s 1983 hit "It's Like That".

Rareware Coin: This is one of 2 coins that opens the door for the last key inorder to get it you have to collect 15 banana medals and play the jetpack game and score up higher than 5000 points when you see the coin drop grab it quick before you die once you do congrates its yours.

Nintendo Coin: Once you have the power up from cranky to pull leevers go to the Donkey Kong Arcade in frantic factory to play the old game once you beat it twice you should get a gloden bananaT the parrot will appear and tell you to play again for 2 coins after you pass it the second time you'll earn the nintendo coin which you should know because instead of Donkey Kong carrying the women he's carrying the coin

Story: The four man band had to show fifteen Golden Bananas to B. Locker before access could be granted in Frantic Factory's entrance. There, Lanky freed Chunky, and the four did the same thing as usual: gather their loose bananas and find their Golden Bananas.

The Kongs then returned to K. Lumsy and headed to Creepy Castle, where they had to show a measley eighty bananas to B. Locker. This was the largest, most challenging, and creepyist world yet. There was a demon who haunted the mine-kart tunnels, many undead Kremlings roaming about, and chilling disenbodied laughter within the castle. The Kongs recieved the last of their upgrades here. All the Kongs then fed Scoff n' Troff 400 bananas to face off against King Kut Out, a cardboard image of King K. Rool that fired lasers.

Playable Characters: Dixie Kong: see main article:Dixie Kong

Dixie can be found in Frantic Factory,unlocked by Chunky,and making her the last Playable Character. Dixie's Banana-themed Stuff is Orange.Dixie's kinda fast and yet,Powerful somehow. Her ammo is apples. She can fly using her hair,make her foes dizzy, and drop a stone on 'em.

Book's Description: ''Older sister of Tiny and Diddy's Girlfriend. She Plays the Trumpet. Dixie Is Chunky's cousin,too''

Donkey Kong Jungle Beat
Donkey Kong goes on an adventure that is so wild! You won`t want to miss it! Unlike DK barrel blast you can only play as donkey kong

(This was when the article was created; not edited until a few months later - )

It has been reported that the Wii version of Donkey Kong Jungle Beat is somewhat changed from the original GameCube version[...] This is the first game to received the E10 by the ESRB, a new rating they had created so that games slightly more violent the E rated titles could not get a T rating.

Double Tusk
The main Double Tusk on the left is a light brown Tusk with a similar camouflage pattern as Turret Tusk and the other Tusk on the right appears to be a revived Grave Tusk, although whether it is truly Grave Tusk or just a duplicate is never said.

Ellie the Elephant
Ellie the elephant has good abilities like sucking barrels to her nose and sucking in water. Her first level is Lakeside Limbo. Ellie is afraid of mice and will shriek when she encounters them.

("These abilities aren't "good," they suck." - Doc von Schmeltwick (talk))

Enguarde the Swordfish
Donkey Kong Racing: Tiny Kong is seen riding him, in of course an underwater course, and Diddy can be seen on a pink colored one. Whether the pink version is a female version or an entirely new character is not confirmed.

Donkey Kong Barrel Blast: It is speculated that his role would be similar in Donkey Kong Racing.

Club Nintendo comic: An exploding TNT Barrel pushes them out of the water and onto King K. Rool's ship Gangplank Galleon, marking his last appearance in the comic.

Expresso Racing
In this minigame, Expresso needs to collect a hidden Golden Feather in every level. Expresso appears to race against red, blue, and green feathers.

Gangplank Galleon
The Galleon would make a larger reappearance in Donkey Kong Country's sequel, Donkey Kong Country 2: Diddy's Kong Quest.[...] Beating this area gives access to the Crocodile Cauldron (or Krem Cauldron in the GBC remake).

DKC2: Gangplank Galley: Both of this level's bonus areas and its DK Coin are located towards the top, so climbing upwards wherever it's possible isn't a bad idea.

Lockjaw's Locker: Lockjaw's Locker is the fourth level, and is located within the Gangplank Galleon. This is the first underwater level of the game, which takes place in the ship's cargo hold. Thanks to a hole in the starboard bow, the cargo hold is flooded. Similar to Coral Capers of the original Donkey Kong Country, the Kongs will discover Enguarde (at two separate points) & become Squitter (start use the cheat), The Kongs will also meet the annoying Cat-O-9-Tails here (which stage are we discussing again? - ) as well as aquatic foes Floatsams and Shuris. Klomps also appear. Enguarde is incredibly useful throughout this level, as he is needed to enter a bonus area, and he can take out enemies. Despite the name of the level, the Lockjaws play no major role in the level.

Donkey Kong Land 2: In Donkey Kong Land 2, Kaptain K. Rool raised galleon from the waters, as with the rest of Crocodile Isle. It is ravaged somewhat from being underwater for so long, and is later sunken once more by the Kongs, this time for good.

In Donkey Kong 64, in the Gloomy Galleon's water cove, what is believed to be the remains of the Galleon lies on the seabed ripped in half. Dispite all the decay and seaweed, Kaptain K. Rool's portraits and log book, as with the ship itself, remained in perfect condition.

Golden Banana
Bananas with the Nintendo 64 Logo on them. These Bananas are the key projectile of Donkey Kong 64. There are 200 (201 in the American version) Bananas in all. Some are extremely hard to find, get, and earn. Try to get them all!

Hogwash
Naming: Hogwashes' names means a flying pig due to its appearance of a pig with wings.

Hovercraft
They are able to hover across any body of liquid.

Ice Age Alley
Trivia:
 * In real life, most ostriches can't live in cold environments, so Expresso's presence in this level is out of place.

Krazy Kremland
Mudhole Marsh: [...]the Kremling civilization has not yet touched the wildlife here except for the garbage they have disposed of.[...] Barrels provide safe passage across the dangerous ground, but it's not completely safe there, either.

Krem Cauldron
It is a fustion of The Krocodile Cauldron and the stage after that

(And the stage is...? - )

It was rumored that after Crocodile Isle sank in Donkey Kong Country 2 that Crocodile Cauldron and Krem Quay fused together, and that Krem Cauldron was the result. However, this is largely fanon and is not based on any credible evidence.

Master Necky
Trivia:
 * To the amusement of many players, his boss level is called "Necky's Nuts". This was referring to the nuts he would spit out in the battle.

(It's all in your head. - )

Northern Kremisphere
The Northern Kremisphere is the main overworld of Donkey Kong Country 3 and Donkey Kong Land III. The Northern Kremisphere seems to be swimming distance south of Donkey Kong Island, despite being called the "Northern Kremisphere". Dixie Kong and Kiddy Kong had two adventures in this area.

It is quite a unique map screen, not only for it's massive size, but for it's depth in traveling it: players not only have the complete freedom of swimming in the water, they can even ride boats (via Funky's Rentals) to travel in the area, to find secret caves for bonuses. Players of the prior two Donkey Kong Country games will notice the difference immediately. The worlds remain restricted to a set path, though, save for the worlds with swimmable water sections.

Description
The landscape is very foresty and healthy, with many jungles and many lakes. As such, a majority of the levels and worlds are jungles and woods, with some lake/water levels as well. This is unlike previous games, where levels are usually more diverse (though there are various unique levels). It seems to be a tropical paradise, likely the reason why Donkey Kong and Diddy wanted to go on vacation here. There appear to be some snowy mountain areas and an industrialized area as well. Wrinkly's Save Cave and Funky's Rentals can be accessed, different from the overworld map from the previous two games, as well as areas to find the Brother Bears. The map in the previous two games only had access to the areas themselves. This is likely due to the large scale of the map itself, and less freedom to explore it would make it seem limited.

Funky's Rentals, which is found on the main overworld, has motorboats. It is only found on the overworld, unlike previous games where Funky could only be found in worlds. However, his travel service has changed: he now runs a motorboat rental service. These motorboats are critical to the exploration of the area, as some boats are needed to access later areas. By defeating certain bosses and collecting items, Funky will construct boats to travel over rocks and even waterfalls. In addition, using the boats makes travel faster in general. While fans were disappointed about not being able to fly in an airplane anymore, Funky can construct a helicopter used to fly over the mainland.

In Donkey Kong Country 3, Dixie and Kiddy explore the mainland here in search of Donkey Kong and Diddy Kong, who went here and mysteriously never returned. In the GBA version, a new world called Pacifica was found. In Donkey Kong Land III, even more new areas were found, likely due to the amount of people searching for Lost World in the contest, such as Cape Codswallop.

Rockkroc
To make matters worse, green lighting seems heighten their abilities, while red lighting completely paralizes them.

Appearances in Other Media: Donkey and Diddy over hear their plan, and Rock Kroc is defeted by Diddy Kong, who mearly performs a jump attack on him. This reveals that under normal light, Rock Kroc loses his super strength, and becomes as strong as any normal Kremling.

Smokey the Dragon
Smokey lays fireballs in precise locations along the track (sometimes up to three at once), which force precise flying.

Squawks the Parrot
is his cousin. Presumably, so is.

Squitter the Spider
Squitter, as his name suggests, possesses the ability to fire webbing from his mouth

History (DKC3/DKL3): Squitter gains the ability to jump on enemies in those games, but he still couldn't stomp on spiked enemies such as the Buzzes.

Web ability:

Squitter possesses a very unique ability to shoot webbing from its mouth, with two variations. Both are an extremely useful projectile in two ways. First off, it has unlimited range, has it can keep going from when it shoots it to when it leaves the screen. There are two types of webbing; the webbing that can hurt foes, and the webbing that can be used as a platform. Assuming the classic SNES control scheme, the "Y" button will shoot a fast web shot from Squitter's mouth, with great killing power. Kongs can move to follow the projectile, making it very effective as an unlimited ranged weapon against foes, as it can kill nearly every regular foe (including ones that can only defeated with barrels or two Kongs) in one hit. Pressing "A" will shoot a drastically slower web, though pressing "A" again will make the web stop in mid-air and spread out into a platform just big enough for Squitter to use. Squitter can jumps and do this, which can be very useful in avoiding enemies or getting across otherwise impossibly long areas. In fact, Squitter could literally make a web stair-like path to the very top of the screen, or just continue making a web-walkway above all the below enemies, making levels with him quite easy. Squitter is a very useful animal buddy to have, and many fans consider it the best animal buddy of DKC2.

Swanky Kong
The third and final quiz is the hardest and most expensive[...] But it costs three coins to play so make sure you know you're game before spending you're coins.

He had a new outfit (pictured) though did most of the prize giving from inside a barrel (pictured in Dixie's Photo Album).

Winky the Frog
Winky the Frog is a one-time Animal Buddy from Donkey Kong Country who aided the Kongs during the attack on Donkey Kong Island.

Description: Though Winky's only appearance was DKC, he was very helpful then.[...]

His latest appearance was in Donkey Kong Country 2's Monkey Museum. Here Winky was a background Easter Egg, though appears to be put to rest judging by how he does not move, and is on sale for $5.