Yoshi's Island DS

This article is about the DS game Yoshi's Island DS''. For other uses, click here.''

Yoshi's Island DS is the direct sequel of Super Mario World 2: Yoshi's Island, and the indirect sequel to Yoshi's Story. This game has fewer levels, but has updated graphics, new babies, and a whole new adventure. The graphics still retain the trademark "pen and pencil" style of the original.

It also has an Island Museum of enemies in the game accessible at any time.

Story
Kamek and his evil Toadies have stolen all the babies from the Mushroom Kingdom and other ares and taken them to a myserious floating castle! However the Stork comes in and hits two Toadies...the Toadies drop Baby Mario and Baby Peach.

The babies and the stork land in Yoshi's Island where the Yoshis decide to help the two babies get all the other babies back and Baby Luigi!

In thier adventure Baby Donkey Kong Baby Wario and Baby Bowser join the adventure as well. However later Baby Wario leaves with the Bandits and Baby Bowser leaves with Kamek, who drops him. Baby DK doesn't leave but stays.

After beating Big Guy the Stilted it is revealed that the future Bowser is looking for 7 Star Children...kids that have magical stars in them that can make anyone who have them take over the world!

Bowser and Kamek have come from the future looking for the Star Children however of all the babies he caught no one is a Star Children (except for Baby Luigi who hid from expection).

Later Yoshi and the babies all get to Bowser's Castle where Baby Bowser thinks Yoshi is here to steal the treasure! Baby Bowser fights Yoshi but Yoshi dcefeats him.

Bowser is angry at what Yoshi did to his younger self and fights Yoshi but gets defeated, however Kamek helps Bowser become giant. Bowser is again defeated, and Bowser and Kamek go to their own time and Yoshi's Island is peace again.

Modes
For each of the three player files available, there are four modes to choose from:

Adventure
The real gameplay comes in adventure mode, similarly played out like the original. Throughout five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is lodged loose from him, and the star power – the source of the protective bubble that keeps the Magikoopas from taking the baby – goes down by one star per second. If that number goes down to 0, Magikoopas take the baby and a life is lost. The star power starts at 10 in each level, and if a baby is recovered with less than 10 stars, the star power automatically goes back to 10 again, slowly. It maxes out at 30. Groups of 5 stars often come in Winged Clouds and crates.

Babies
New to the sequel is at certain spots, Stork Stops lets Yoshi change babies, providing different unique abilities:
 * Baby Mario – M Blocks become tangible, providing stepping stones. A Yoshi can dash, giving the speed required to escape from certain enemies. Yoshi can flutter far and normally.
 * Baby Peach – With her parasol, lets Yoshi flutter longer and a bit higher, but also a bit shorter than Mario. Her parasol can fly wind currents up or down. Her eggs don't bounce off walls.
 * Baby DK – Can climb vines and chains, carrying Yoshi with him. Can do a shoulder charge, killing most enemies. His eggs don't bounce, but they go faster and create a mini-explosion that can grab more coins and even kill enemies or activate winged clouds just blocked off by solid wall.
 * Baby Wario – He is accompanied by a magnet that attracts coins facing it (even through solid wall) and can move Magnet Blocks and Magnet Platforms.
 * Baby Bowser – Can breathe fire, but Yoshi cannot swallow any enemies. Often, though, a fire blast is the equivalent of an egg, able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts don't bounce off walls.

A Yoshi can carry up to 6 eggs by swallowing most enemies or picking them up, then throw eggs to open Winged Clouds (which could contain just about anything) or destroy other enemies. The most common egg is green, but there are also yellow eggs, which produce two coins if one hits an enemy or a cloud, and red eggs, which produce two stars. Flashing eggs make a cameo in Secret 5 as a tracker for which Easter Egg the player is on, but are not usable in the game (in the original Yoshi's Island, they provided a red coin (see below)). Each level receives a score out of 100.

World 1

 * Ba-Dum BUM!
 * Hit the M Blocks!
 * Mario's Fleet Feet
 * Castle of the Big Burt Bros.
 * Catch the Breeze
 * Glide Guys Take to the Skies
 * Babies Mario and Peach: Dynamic Duo
 * Gilbert the Gooey's Castle
 * Welcome to Yoshi Tower!
 * Return of the Moving Chomp Rock!

World 2

 * Baby DK, the Jungle King!
 * Underground Mysteries
 * Windblown Wilderness
 * Hector the Reflector's Haunted House
 * Boing!
 * Donuts and Eggs
 * Yoshi on Stilts
 * Big Bungee Piranha's Lair

Bosses
Like in the original game, each world has two castles, with a boss battle taking place in each. Kamek once again uses his magic to enlarge common enemies.

World 1

 * Big Burt Bros.
 * Gilbert the Gooey

World 2

 * Hector the Reflector and the Invisighouls
 * Big Bungee Piranha

World 3

 * Bessie Bass
 * Priscilla the Peckish

World 4

 * Six-Face Sal
 * Big Guy the Stilted

World 5

 * Moltz the Very Goonie
 * Baby Bowser
 * Bowser
 * Giant Bowser

Trivia

 * Yoshi's Island DS was going to have Wi-Fi, later cut-off.
 * The boxart shows Baby Wario and Baby Bowser riding Yoshis they never ride in the game.
 * It was originally that you could only destroy enemies by jumping on them with Baby Mario, as seen in the E3 demo version.