MarioWiki:Proposals/Archive/21



Replace Featured Images with the 'Shroom.
DELETED

What I am about to propose is that we put the FI on hiatus and replace the template on the Main Page with a 'Shroom template. The reason why is because there have been many proposals on altering the FI. And Tucayo made a very good point. Any more alters to the FI will put the FI on hiatus. And when I made an proposal on removing the Did You Know section, Tucayo suggested a Shroom template to be put on the Main Page. So I propose that we will replace the Featured Images with the Shroom.

{{scroll box|content= Proposer: {{User|KS3}} Voting start: 22:32, 28 April 2010 Deadline: 23:59, 5 May 2010

Support

 * 1) per myself

Oppose

 * 1) - Per my past comments and my comment below.
 * 2) Per every single reason and every single comment throughtout all the FI-removal proposals that want to keep it.
 * 3) - Per me. Shroom will replace Community.

Comments
It has been decided between admins, and Steve aproved, that The 'Shroom will replace the Community box :)


 * How many times is this stupid thing going to come up?! The only reason that there are so many proposals for the alteration of the FIs is that people keep on bringing it up! How about we stop bringing this up. Anyways, if Tucayo is right, then this proposal sems pretty worthless now. Three or four of those proposals were made by you, for your information. Do you want the Featured Images to go on hiatus. Do you want the main page to be filled with mindless text. And don't say that the logo and ads count as pics because we've discussed this already. If I wanted to read all text and no pictures, I'd just plop open my U.S. Literature and U.S. History book and read.
 * Most of the proposals that you listed weren't for putting Featured Images on hiatus, so they don't apply. Counting this one, there are three proposals for getting rid of Featured Images; one by Time Q, two by you. Once voting starts, I'll just state every reason to keep it like with the past three proposals. And besides, your proposal is invalid, since Tucayo stated that The 'Shroom will replace the Community box.

Can we just delete this then?
 * I guess we can. Do you want to delete it, or should I do it?
 * Go ahead if you wish.

}}

Image Standard for "World" Articles
USE LEVEL SCREENSHOTS 0-10-0

I was breezing through the (lovely) "world"-type articles recently (World 8 (Super Mario Bros.), Mt. Teapot, World 5 (New Super Mario Bros.)), and I noticed two types of images used for levels in the articles. The first, seen to the side, shows the level in its entirety, sprite-mapper and all.

The second shows a simple screenshot of the game, in the level. Two examples can be seen to the side.

I propose that we make a standard to use one or the other in all world/level articles. Please note that this only applies to the images attached to the "level" sections of the "world" articles.

(Side note: this is not an attack on the work of any user; it was simply something I noticed while I browsed the wiki.)

{{Scroll box|content= Proposer: {{user|Bloc Partier}} Voting Start: 00:33, 28 April 2010 Deadline: 23:59, 5 May 2010

Use Image Type 2

 * 1) -- I believe this is more official-looking and less like a strategy guide. We are not a guide, and simply must give information about each level. A screenshot can easily be used to show a specific part of the level mentioned in the description. It also makes for a nicer compliment to the text, as it can easily be viewed without clicking on the image to see the whole of the level. Lastly, many spritemaps are made by non-wiki users who put their name on the map; this looks very unprofessional and is, if copyrighted, illegal.
 * 2) Per BP.
 * 3) Per F65.
 * 4) Per PB, my comment and also they are nicer to look at.
 * 5) The entire map layout looks like a real mess and it's as ugly as Baby Luigi's face. The other one, however, is basically more efficient and it doesn't look like it got screwed up and whatever.
 * 6) - Per BP and because nobody likes having to click on an image (and wait for it to load) and then having to click again to view it in full size just to find out what is going on in it. Readers should be able to see what's in an image while reading the article it is used in, which is simply not possible with giant images with impractical dimensions.
 * 7) - Having a standard is always a good thing. I choose this variant because I think it is more representative.
 * 8) - Per all.
 * 9) Per all.
 * 10) Per all.

Comments
I don't see how this is going to work out. I think that the first image should be used in the infobox right now and the latter should be used in the level descriptions. Take the worlds of NSMB right now, they look perfectly fine and use both types of images.
 * What the NSMB articles use in the infoboxes are pictures of the map screens of the respective worlds. This is about maps of individual level layouts being used in the world articles rather than unmodified in-game screenshots (like the NSMB articles also use).--
 * D'oh. There goes me misunderstanding a proposal...again. I don't know, as long as the map images aren't stolen, I see no problem.

I think that both images can be used, one in infoboxes and the other one in the article, but as BP said, some of the full-level images may even be copyrighted, we don't want to use copyrighted content without permission, do we?

So the proposal is saying that we should have either a screenshot or a map for the images in all the world articles? If that's what it means, than I think we should have a map for the first image in all the world articles. Problem is, what if we can't find an image of the map?
 * The proposal is saying that the individual levels in the World articles should either consistently use screenshots from the respective level or complete layout maps of the levels. The first image (used in the world's infobox) could still be an overworld map in either case, if that's what you mean with "map"; as I understand the proposal, this is solely about the images used for the individual levels listed in a world article, as the articles are currently inconsistent on whether they use screenshots or layout maps to go with the level descriptions. If you mean the first level listed should have a complete layout and the rest only screenshots, I don't really understand how that would make sense.--
 * Oh I get it now. Thanks.
 * @Vellidragon: You've got it perfect. I edited the proposal to make it more clear.

So...to put it nice and short...you are proposing the images in the article all be of one type. The other ones can still be located in the gallery section, correct?
 * Well... I don't like the copyrighted level maps on the articles at all. I would propose to delete them entirely. However, this proposal does not discuss what to do with the leftover images, so I suppose that they would, indeed, be put in a gallery at the bottom.

I like how type 2 give you a better idea of how the level looks "in play", but the maps could be useful. Although, we aren't a walkthough site. Is there possible a walkthrough site in need of some nice maps? It would be a shame to remove them and make them inaccessible (and isn't being an encyclopedia all about making information accessible?), but I can see how they don't belong. I guess, perhaps, if the images were "donated" to a separate level maps project we could just get rid of them.
 * Technically, we don't even own the maps. They've mostly been made by other people not even affiliated with this site who made the maps for places like vgatlas.com. We don't have the power to "donate" them, like you say, and they are still accessible on the mapping sites, as far as I know. We're not removing any original information by removing the maps.
 * I didn't think the wiki did really "own" them at all (which is why I didn't bother asking for permission to archive them). I guess there are enough map sites already, and game guides are pretty accessible and often include maps anyway. Although I think there are a few cases where maps might show something better to show an area, this is mostly for larger areas in the RPG games and not the platforming games this proposal seems to be dealing with.

@KS3: Did you even read the whole conversation? This proposal will not change anything about either comment you're referencing. >_>

I am Zero! I'll like one where if it is possible to make both of those types appear on the page; this might prevent stubs. Zero signing out.
 * It won't cause stubs. It would just be replaced by the second type.
 * Uh... how is changing an image supposed to cause stubs?
 * I am Zero! No I'm saying why don't we put both the screenshot of the level and the image of the whole level on articles. I'm not saying changing an image will create stubs I'm saying if there are some level articles that are stubs adding two images of the level may not make them stubs anymore. Zero signing out.
 * Adding images to an article is a very poor way to expand stubs... Besides, look at some of those world articles. There's not enough room on each level to add two images to each section.

The image of the whole level is shrunk drastically, making it nearly impossible to see it clearly without enlarging it. However, I don't like Image 2. Even though we are not a strategy guide, most people are visual learners. Most descriptions of levels are pointless to me if I can't see the picture of it. }}

Items and enemies order
ABC 7-0

I noticed a lot of items and enemies in articles like Super Mario Sunshine and Super Mario Galaxy 2 are just ordered randomly, which it a pain in the ass to navigate. We already has a proposal on the list of character relationships, and it won ABC. We pretty much are going to do the same thing with the items and enemies.

ABC is that we order the items and enemies in alphabetical format

Chronological is which appears first. The ones that appear first goes first, and the ones that appear last appears last in the article. If 2 appear at the same time, then it will be organized in alphabetical.

Importance is how important that item/enemy is. The most important item/enemy goes first and the least important one goes last.

EDIT: It won't affect bosses, in case if you don't know

{{Scroll box|content= Proposer: {{User|KS3}} Voting start: 23:10, May 2 2010 Deadline: 23:59, May 9 2010

ABC

 * 1) most convenient, and few other games' enemies are organized ABC
 * 2) I am Zero! ABC order will be the easiest way to navigate for those who don't know much of the Mario series. Zero signing out.
 * 3) - Per comment below. Really the only way that makes sense, and it's already being done like this in various places.
 * 4) I agree.The ABC is the best order I can thik of.
 * 5) - ABC order is pretty much the only way, chronological is just too hard to memorize and you can never tell what's more important - a Goomba or a Koopa Troopa.
 * 6) - Per all.
 * 7) Neither of the others seem to make sense.

Comments
As I have stated on the characters proposal, sorting anything by "importance" is extremely subjective. Chronological seems overly complicated and isn't even possible for non-linear games. Alphabetical order is basically the order used for pretty much anything except appearances in a History section (as they can easily be arranged chronologically just by looking at the release dates of individual games/other media). The navigation templates already put these things in alphabetical order in fact, and some articles, like the Super Mario Galaxy article (at least the "Returning Enemies" section of it) attempt an alphabetical order as well (though parts of it apparently got messed up here). I would like to know though, would the outcome of this proposal would affect bosses as well?--
 * It will affect bosses as well.
 * I'm tempted to oppose because of this. Bosses should be listed in the order they appear in the game. There is a very clear boss order in most games, and this order would be far easier to navigate than alphabetical.
 * There is a less clear boss order in other games, however, like in Wario Land II, so those would probably have to be listed alphabetically. If the bosses with a clear order were listed in order of appearance and those without listed alphabetically, there'd be inconsistencies, which may not be the best thing either :\--
 * I knew someone would bring up this one. I'm pretty sure it's clearer than you think; if you look on the game's article, the levels are lined up very orderly. The bosses could be lined up equally to the level layout. Also, the fact that there is a clear "main" route in the game means that there is also a clear "main" boss encounter order. The other bosses are lined up with another chapter and should be included in the same order as the chapters above. If that makes sense.

Uhm... I don't know why they weren't in alphabetical order... They're supposed to be. They are in almost every other game. }}