PipeProject talk:RPG items & badges

Since Badges were an issue for each game as well, I combined Yoshi Mastar's idea with this to create a good PipeProject. I'll create tables for badges to start, and keep adding Items alphabetically in the Items page (Yoshi Mastar created sections for these games). Wayoshi ( T&middot;C&middot;@ ) 01:38, 28 August 2006 (EDT)

Clothing
Technically not badges, this needs to go onto a separate page. Clothing affects HP & DEF in M&L: SS and all stats in M&L:PiT. Wayoshi ( T&middot;C&middot;@ ) 02:23, 28 August 2006 (EDT)


 * I'm missing the Location of the Oho Gear, and the Descriptions and Locations of the Heavy Slacks, Jeanie Jeans, Jeaniest Jeans, Light Slacks, and Safe Guard. Think you could help me out? =/ Monty Mole


 * All right, it's all done, but I'm still missing those things listed above, and I don't have any descriptions for the PiT clothing. Monty Mole 17:49, 29 August 2006 (EDT)

Badges
I can fill in the tables if you want, Wayoshi. Monty Mole 10:34, 28 August 2006 (EDT)
 * You can help fill in the tables & create a Clothing page, which are accessories, but need to go onto a separate page. Wayoshi ( T&middot;C&middot;@ ) 12:00, 28 August 2006 (EDT)
 * Some clothes and badges in Superstar Saga have special effects like "Heavy-G", "Shroom Force", etc. Is there a need for another section to put these in? Monty Mole 13:12, 28 August 2006 (EDT)
 * Fantastic work on Clothing, Monty. However, NO. Instead, put numbers like this: 1 ( 1 ) at the end on each effect and list those special effects at the end of the table instead. I'll be deleting those pages you made tomorrow after you've transferred the information. Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 22:14, 28 August 2006 (EDT)
 * Oh, yes, sorry. If the special effects are Status ailments, such as Heavy & Light G, they stand. Otherwise, use those notes. ;) Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 22:18, 28 August 2006 (EDT)
 * Dang. Oh, well. Fix-up on the way. <font color="#C0D9D9">Monty Mole 22:19, 28 August 2006 (EDT)


 * Wait, I don't get it. Where do I put the 1, 2, etc?<font color="#C0D9D9">Monty Mole 22:21, 28 August 2006 (EDT)
 * If the special affect is a status effect, keep the article and link to it in the row from the Clothing page. Put it after the effect (I'll do an example in a minute). Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 22:24, 28 August 2006 (EDT)

Template
On the Clothing page, why was it necessary to list the special effects at the bottom? Wouldn't it be easier if they were just listed there? That way there would be less scrolling up and down to find out what that piece of clothing does. <font color="#C0D9D9">Monty Mole 12:25, 29 August 2006 (EDT)
 * No no no, that's not what I meant. For example, on the last listing, the special effect is "Randomizes gravity". Put a number after the sentence, then explain the effect at the bottom (switches each attack to Heavy, Light and Normal gravity). It's so the effect column doesn't grow too long (ie past one or at max two lines) and those who want an explanation can look at the bottom. I was rushed yesterday, but do you get it now? Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 12:59, 29 August 2006 (EDT)
 * Oh, Okay, I think I've FINALLY got it, lol. I just wanted to know your reasoning beind it. I got it. <font color="#C0D9D9">Monty Mole 16:03, 29 August 2006 (EDT)
 * Yes you do, exactly. Continue doing the rest of the clothes as such. :) Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 17:07, 29 August 2006 (EDT)

Help?
What could I help with? Superchao 17:50, 29 August 2006 (EDT)


 * You'll have to ask Wayoshi. I don't really know. I think some of the Key Items from all the RPGs are lacking pages, however. <font color="#C0D9D9">Monty Mole 22:18, 29 August 2006 (EDT)