User:ThatOneUniqueToad/Sandbox

This here is my very own project page.

Superstar Saga + Bowser's Minions bestiary
Meh. I've already bean there. It's already done. Eldritchdraaks had done the beginning with a few flaws, but I worked it out by finishing it off thanks to Jdaster64's Stats Compendium (in which I did the same with Paper Jam). Bless Jdaster64 for bringing in those stats!

The Super Mario Bros. Super Show!
Completion: 81%

Current episode (cartoon): "Princess, I Shrunk the Mario Brothers" Current episode (live-action): "A Basement Divided"

Episodes left (cartoon): 10 Episodes left (live-action): 12

MQTSFB and BJJ recruitable ally list
Since there are allies that can be obtained with an initial level, I will be making this for both Minion Quest: The Search for Bowser and Bowser Jr.'s Journey, y'know...to explain which allies are obtained (especially that of the ones that you get after completing the level.)

''Oh! And here's a thing about Minion Quest... Recruiting allies in certain levels are just incredibly rare in some levels, so as a result, I might as well estimate the initial recruitable ally level, depending on the enemy squad's level number. A couple of weeks ago, I played the level "King of the Boos" about 10 times and no Big Boo. "Rare" really kicks in for some of those collectible dumps from them levels... Luckily, Bowser Jr.'s Journey's recruitable allies on the other hand are more common for the player to get...at least until the player completes the level at least once. (The ones from Bowser's Castle (East) do not count, except for the Boos and Hammer Bros in the said area...)''

PMCS possible Shy Bandit reinforcements
''So...I've been doing this for quite a while. Of course, upon playing the game, it took me about 350 game resets to see which enemies the Shy Bandit summons. (The Shy Bandit sent in reinforcements within the 240 times within repetitively resetting the game.) Originally it was going to be 1,000 resets, but I decided that 1,000 would take too long and it'd have to be a straightforward process to do. So, anyways, here's a list of all the possible Shy Bandit reinforcements I have uncovered within every reset.''

Note that this isn't the actual amount you'd expect from the game's code (And I'm sorry to say that I'm no coding genius, although I'd do some text dumps. :P), but how many times I've encountered the enemies The Shy Bandit can call in throughout my own copy of the game.


 * Red Spike Guy: 6/240 (3%)
 * Red Shield Guy 26/240 (11%)
 * Goomba: 12/240 (5%)
 * Bone Goomba: 13/240 (5%) (unavailable until the player visits their respective area(s))
 * Koopa Troopa: 4/240 (2%)
 * Koopa Paratroopa: 35/240 (15%)
 * Cheep Cheep: 27/240 (11%)
 * Blooper: 28/240 (12%) (unavailable until the player visits their respective area(s))
 * Spike: 33/240 (14%)
 * Dry Bones: 20/240 (8%) (unavailable until the player visits their respective area(s))
 * Boo: 52/240 (22%) (unavailable until the player visits their respective area(s))
 * Scaredy Rat: 9/240 (4%) (unavailable until the player visits their respective area(s))
 * Ninji: 29/240 (12%) (unavailable until the player visits their respective area(s))
 * Red Snifit: 74/240 (31%)
 * Spiny: 32/240 (13%)
 * Buzzy Beetle: 86/240 (36%)
 * Spike Top: 27/240 (11%) (unavailable until the player visits their respective area(s))
 * Pokey: 10/240 (4%) (unavailable until the player visits their respective area(s))
 * Piranha Plant: 36/240 (15%) (unavailable until the player visits their respective area(s))
 * Ptooie: 24/240 (10%) (unavailable until the player visits their respective area(s))
 * Hammer Bro: 62/240 (26%)
 * Fire Bro: 19/240 (8%) (unavailable until the player visits their respective area(s))
 * Ice Bro: 26/240 (11%) (unavailable until the player visits their respective area(s))
 * Sledge Bro: 31/240 (13%) (Sledge Bros are most likely to appear with a Buzzy Beetle in the front line; however, there's a rare chance a sole Sledge Bro can appear without a Buzzy Beetle in the front line.)

Partners in Time enemy formations
To be decided...