Donkey Kong Circus

Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96." Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay
In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

Trivia

 * This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
 * Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "" for the game start jingle.
 * While this originally had a Disney license that was dropped in favor of Nintendo characters, the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
 * This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.