Black Ice Battle (Donkey Kong Land 2)

Black Ice Battle is the thirty-sixth level in Donkey Kong Land 2 for the Game Boy. It is also the second place of Lost World.

This is the last ice cavern level of the game. Even though there is slippery ground, along with hopper-like formations and tight paths which are carved in the ice, there are many Zingers scattered throughout this level. To complete the level, the Kongs must make their way through myriads of obstacles placed on icy slides that can hardly be climbed yet very easily slipped on. Other than Zingers, this area is home to Klampons, Flitters, Spinies, and Klobbers.

Level layout
From the start of the level, the monkeys must walk along the rigid ice and defeat all the Klampons they encounter. Soon, they will have to jump over a Zinger and drop down into a small gap. It will take them atop a slightly flattened slope, and the Kongs will need to dodge a few more Zingers and Klampons here. They will then slide down a steeper slope and fall through another abyss. When they get to the lower floor, they must journey a few steps ahead and fall through another one. The gap is not too long, and they must go a little bit farther, carefully jumping over Zingers, to reach another gap. Dropping down this will take them down another floor. Here, they will have to hop over a Zinger and a Spiny to progress through the level and get to the next gap. It will take them down farther into the level, where they need to walk east and defeat a few more enemies. The heroes must fall through another gap after this, followed by another one past a lone Zinger. When they get to the floor below, they will be at a fork-in-the-road. Both ways, however, will take them to the same point at the same time, where they must dodge some Zingers and drop down into another abyss. As they fall though here, they will land into a barrel, and it will shoot them down a little bit farther through the level. They will then end up at another fork-in-the-road. Still, though, both will make them go through the same obstacles, falling through two gaps and dodging some Zingers, and meet up at the same point. They will end up at a small gap. Dropping down will take them to a floor with the Star Barrel.

Halfway through the level, the heroes must drop down another gap and travel to the far east part of the floor. Then, the Kongs should follow the banana trail down wards and jump over several groups of dangerous Zingers. Once they make it to the western part of the area, they must fall through the next gap and land on a lower floor. Here, they will need to jump over several more Zingers. Soon, though, they will get to another gap, and drop down it to reach another floor. They must jump over a lone Zinger here, and journey down the platform, making a turn to the right. As they walk in this direction, they must beware of the Klobber behind them, and make it down to the next floor. At this point, they need to simply beat a lone Klampons, and fall to the bottom floor. The group must then walk along the icy path going east, and jump over a Zinger to find a spring. It will take them out of the level when jumped on.

Bonus Level(s)

 * On the fifth floor from the top of the icy cave, the Kongs will come up to a Spiny. As they try to jump over it, they should grab onto a hidden hook. It must be used to hop to a higher ledge to the left, where the Bonus Barrel is. In it's Bonus Level, the heroes will have to jump over many Zingers without slipping right into one. Once they reach the bottom floor of the cave, they will find the DK Coin.