MarioWiki:BJAODN/DK Wiki

Extra pieces of writing that were preserved from the DK Wiki merge, on behalf of BJAODN.

B. Locker
Although he is a villain, all he does is block the portals to other worlds in the jungle.

Trivia:
 * He is an incredibly annoying villain, though it is unknown what happens to him after you pay him. He most likely teleports but this is unknown.
 * It is unknown what kind of odd species B.Locker actually is.

Baby Kong
Baby Kong is the infant nephew of Donkey Kong and is exclusive to the Donkey Kong Country TV series. Even then, he is not often seen in reruns of the series. He is a stereotypical infant that cries and pouts a lot and shakes his rattle. Candy Kong is often seen changing him. In Baby Kong Blues, he is lost while being baby-sat by Donkey Kong and Diddy Kong, and K. Rool tries to raise him as his heir after finding him, until rescued by Donkey Kong.

(Sidenote: this was the whole page; highlights are in bold text - )

Car
The karts vary with each character[...] Each character has a different kart color

Cat-O-9 Tails
Trivia:
 * The Cat-O-9-Tails has seven tails, oddly.

Click-Clack
History (DKC2/DKL2): However, when they are jumped on, they will be put helpless on their back, unable to move for a short time. While on their backside, they can be jumped on again to be defeated or picked up and used like a regular barrel projectile.

Donkey Kong (Game Boy)
Donkey Kong (Game Boy) was a remake of the classic Aatari game of the same name. It, like most remakes of games, included special features, particularily new levels. It starred Mario, DK, DK Jr., and Paula.

Double Tusk
The main Double Tusk on the left is a light brown Tusk with a similar camouflage pattern as Turret Tusk and the other Tusk on the right appears to be a revived Grave Tusk, although whether it is truly Grave Tusk or just a duplicate is never said.

Ellie the Elephant
Ellie the elephant has good abilities like sucking barrels to her nose and sucking in water. Her first level is Lakeside Limbo. Ellie is afraid of mice and will shriek when she encounters them.

Expresso Racing
In this minigame, Expresso needs to collect a hidden Golden Feather in every level. Expresso appears to race against red, blue, and green feathers.

Golden Banana
Bananas with the Nintendo 64 Logo on them. These Bananas are the key projectile of Donkey Kong 64. There are 200 (201 in the American version) Bananas in all. Some are extremely hard to find, get, and earn. Try to get them all!

Hogwash
Naming: Hogwashes' names means a flying pig due to its appearance of a pig with wings.

Hovercraft
They are able to hover across any body of liquid.

Ice Age Alley
Trivia:
 * In real life, most ostriches can't live in cold environments, so Expresso's presence in this level is out of place.

Krazy Kremland
Mudhole Marsh: [...]the Kremling civilization has not yet touched the wildlife here except for the garbage they have disposed of.[...] Barrels provide safe passage across the dangerous ground, but it's not completely safe there, either.

Northern Kremisphere
The Northern Kremisphere is the main overworld of Donkey Kong Country 3 and Donkey Kong Land III. The Northern Kremisphere seems to be swimming distance south of Donkey Kong Island, despite being called the "Northern Kremisphere". Dixie Kong and Kiddy Kong had two adventures in this area.

It is quite a unique map screen, not only for it's massive size, but for it's depth in traveling it: players not only have the complete freedom of swimming in the water, they can even ride boats (via Funky's Rentals) to travel in the area, to find secret caves for bonuses. Players of the prior two Donkey Kong Country games will notice the difference immediately. The worlds remain restricted to a set path, though, save for the worlds with swimmable water sections.

Description
The landscape is very foresty and healthy, with many jungles and many lakes. As such, a majority of the levels and worlds are jungles and woods, with some lake/water levels as well. This is unlike previous games, where levels are usually more diverse (though there are various unique levels). It seems to be a tropical paradise, likely the reason why Donkey Kong and Diddy wanted to go on vacation here. There appear to be some snowy mountain areas and an industrialized area as well. Wrinkly's Save Cave and Funky's Rentals can be accessed, different from the overworld map from the previous two games, as well as areas to find the Brother Bears. The map in the previous two games only had access to the areas themselves. This is likely due to the large scale of the map itself, and less freedom to explore it would make it seem limited.

Funky's Rentals, which is found on the main overworld, has motorboats. It is only found on the overworld, unlike previous games where Funky could only be found in worlds. However, his travel service has changed: he now runs a motorboat rental service. These motorboats are critical to the exploration of the area, as some boats are needed to access later areas. By defeating certain bosses and collecting items, Funky will construct boats to travel over rocks and even waterfalls. In addition, using the boats makes travel faster in general. While fans were disappointed about not being able to fly in an airplane anymore, Funky can construct a helicopter used to fly over the mainland.

In Donkey Kong Country 3, Dixie and Kiddy explore the mainland here in search of Donkey Kong and Diddy Kong, who went here and mysteriously never returned. In the GBA version, a new world called Pacifica was found. In Donkey Kong Land III, even more new areas were found, likely due to the amount of people searching for Lost World in the contest, such as Cape Codswallop.

Smokey the Dragon
Smokey lays fireballs in precise locations along the track (sometimes up to three at once), which force precise flying.

Squawks the Parrot
is his cousin. Presumably, so is.

Squitter the Spider
Squitter, as his name suggests, possesses the ability to fire webbing from his mouth

History (DKC3/DKL3): Squitter gains the ability to jump on enemies in those games, but he still couldn't stomp on spiked enemies such as the Buzzes.

Web ability:

Squitter possesses a very unique ability to shoot webbing from its mouth, with two variations. Both are an extremely useful projectile in two ways. First off, it has unlimited range, has it can keep going from when it shoots it to when it leaves the screen. There are two types of webbing; the webbing that can hurt foes, and the webbing that can be used as a platform. Assuming the classic SNES control scheme, the "Y" button will shoot a fast web shot from Squitter's mouth, with great killing power. Kongs can move to follow the projectile, making it very effective as an unlimited ranged weapon against foes, as it can kill nearly every regular foe (including ones that can only defeated with barrels or two Kongs) in one hit. Pressing "A" will shoot a drastically slower web, though pressing "A" again will make the web stop in mid-air and spread out into a platform just big enough for Squitter to use. Squitter can jumps and do this, which can be very useful in avoiding enemies or getting across otherwise impossibly long areas. In fact, Squitter could literally make a web stair-like path to the very top of the screen, or just continue making a web-walkway above all the below enemies, making levels with him quite easy. Squitter is a very useful animal buddy to have, and many fans consider it the best animal buddy of DKC2.