WarioWare: D.I.Y.

WarioWare: D.I.Y. is a title in the WarioWare series. The game is known as Made in Ore (メイド イン 俺 Meido in Ore, lit. "Made in Me") in Japan. In Europe, the game is officialy called WarioWare: Do It Yourself, but the game's logo still uses D.I.Y. in the title. It was confirmed on October 2 at the Fall 2008 Nintendo Conference, where are very short footage was shown. The game was released on April 29, 2009 in Japan for the Nintendo DS. A North American release was first announced at E3 2009 and is dated for March 28, 2010. . The European release date was first announced at Nintendo's European conference on January 25, 2010.

The second WarioWare game for the Nintendo DS allows the player to create his or her own microgames, music and comics, hence the title. The content can be shared via the Nintendo Wi-Fi Connection.

Features
The player is able to make own graphics, music and logic routines for his or her microgames. The tools for creating the artwork are partly taken from Mario Paint, and even the respective graphics resemble the visuals of the named game. Furthermore, D.I.Y. offers the possibility to create comics. The game is divided into 5 sections:
 * D.I.Y. Studio: The main section of the game where the player does all the work and creates the microgames.
 * WarioWare, Inc.: Here the player can follow the game's tutorial hosted by Penny Crygor or finish pre-made microgames.
 * D.I.Y. Shop: In this section, the player saves the microgames and puts them together. "Famicom carts" can be designed for the microgames.
 * Distribution Center: Share D.I.Y. creations with others.
 * Options Garage: Change the game's settings or watch the credits.

The tools for graphical editing include different pencil tools, spray can, fill tool and eraser. They are used for both background elements and sprites which can be easily placed and moved around. The game allows to program logic routines to define the game's rules.

Music can be made as well. The respective tool is similar to the Music Mode of Mario Paint. Instead of manually placing the notes on the music score, the player can also sing through the DS's microphone, which the DS then converts into the notes. Many of the instruments useable for the created melody originate from Mario Paint. The premade sound effects are partly taken from Mario Paint, too.

A separate utility allows to create black and white four-panel comics.

Players can send their creations to other D.I.Y. owners or receive other people's works. They can also be uploaded to Nintendo for contest purposes. Microgames made available by Nintendo can be downloaded, too. Additionally, the WiiWare game WarioWare: D.I.Y. Showcase allows to play the microgames on the Wii.

90 premade microgames are already available from the beginning. They are split into five different sets hosted by different WarioWare employees. Similar to the first game in the series, each set is based around a certain theme.

Story Sequences
As indicated above, here are five characters that have their own Micro-Games, thus an own stage as well. Each has a different story. When actually cleared the stages, mixed stages can be unlocked.

Downloadable Microgames
Players can download microgames offered by Nintendo via the Nintendo Wi-Fi Connection. They are split into three categories: Games uploaded regularly every week, games made by famous people and games created by D.I.Y. owners for design challenges (see below).

Weekly Games
If no English release of a game is known, the Japanese name is used.

Big Name Games
Unlike the regularly uploaded games, the microgames created by famous people are only available for a limited time in most cases. The following table includes all people who have created at least one microgame for Nintendo that can be downloaded and names the release date of their games. The fifth column tells the day the games are available for the last time. Most of these people are involved in the Japanese video game industry in some way, many of them being editors of game magazines. Note that many people are listed by their nicknames, the real name is given in brackets in such cases if available. The occupation applies to the time of the game release.

Design Challenges
Periodically, Nintendo holds design challenges, known in Japan as contests, where D.I.Y. owners can send in their game creations that have to comply with certain conditions depending on the challenge. Players who want to take part in the challenge need to access the Nintendo Wi-Fi Connection. One person can enter one time each. Games of the challenge winners will be made available under the category Theme Games for download over the Wi-Fi Connection by Nintendo for a limited time. The first design challenge was started by Nintendo with the Japanese release of WarioWare: D.I.Y.

United States & Canada
Currently, it is not known if the same design challenge will be held worldwide when the localized versions of WarioWare: D.I.Y. are out or if there will be separate challenges. Independent of that, a special challenge known as The Wario Awards will be held in conjunction with the U.S. version's release from March 28 to May 16, 2010. It is open to residents of the United States and Canada (except Quebec) and was first announced through a print ad. Participants have the chance to win a trip to the Nintendo E3 Media Briefing in Los Angeles. Besides creating and submitting the microgame with D.I.Y., it will also be possible to submit a microgame design concept via the game's website. No special requirements for the microgame's theme have been mentioned.

Screenshots
In the first footage, the player designed a microgame about popping a balloon. Basic steps of the making were shown.

Trivia

 * The word ore (俺) in the game's Japanese title Made in Ore is a rough or arrogant-sounding first-person pronoun. The use of the word in the title is in line with Wario's personality.