Swooper

For other uses, see Bat (disambiguation)



Swoopers are bat enemies that appear in Super Mario World, Super Mario 64, Paper Mario, Paper Mario: The Thousand-Year Door, Super Mario 64 DS, New Super Mario Bros. and Mario vs. Donkey Kong 2: March of the Minis.

In Super Mario World and New Super Mario Bros. they would hang on the ceiling and when Mario or Luigi came near, they would try and hurt Mario or Luigi. They do the same thing in Super Mario 64.

Sub-Species

 * Swoopula: A Swooper found mostly in Palaces. It sucks Mario's HP to add to its own. It's name is a pun on Dracula, the famous vampire.
 * Swampire: A feared Swooper that lives in the darkness. The strongest Swooper. It sucks Mario or his partner's HP to add to its own. The name of this enemy is a pun on the word "Vampire".

Notable Swoopers

 * Sir Swoop - Paper Mario: The Thousand-Year Door

Super Mario World
In the game Swoopers would stand on the ceiling waiting for Mario or Luigi to come. When they come near the Swoopers would fly down and try to hurt Mario or Luigi. They could easily be defeated. They would be found in Vanilla Dome.

Hotel Mario
These Swoopers were called Pat the Bats. They swooped down from ceilings and attacked Mario and Luigi, impeding their progress. They could also open doors upon contact.

Super Mario 64
Found in Hazy Maze Cave, these Swoopers were called Swoops and were recolored and made blue, not green. Like in Super Mario World, they would be on the ceiling waiting for Mario to come so they would attack.

New Super Mario Bros.
Like in Super Mario World they would be on the ceiling waiting to attack. They were usually found in the pipe stages.

Mario vs. Donkey Kong 2: March of the Minis
This time the Swoopers were not on the roof, but flying around. They only appeared in a boss fight against Donkey Kong trying to attack the Mini-Marios.

Paper Mario Stats and Tattle Information

 * HP: 4
 * Attack: 2
 * Defense: 0
 * Location: Crystal Palace
 * Tattle: This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.