User:Koopa con Carne/sandbox

I'm currently working on a List of Donkey Kong Country: Tropical Freeze pre-release and unused content page, where I mostly describe the concept art found in the game itself. I'm particularly covering elements which have not made the cut in the final version of the game. Feel free to give me any suggestions/corrections in the talk page!

I'll upload images at another time. Here's a video for reference.

=List of Donkey Kong Country: Tropical Freeze pre-release and unused content= This is a list of pre-release and unused content for the game Donkey Kong Country: Tropical Freeze.

Early builds
The HUD in E3 2013 footage of the game was slightly different from the final version, as the health counter lacked the wooden plank icon behind the hearts. There was also no possibility to see whether the player can perform the Kong POW move, as the banana bar was missing.

Concept art and early ideas
Many concept artworks depicting used and unused ideas are available in the game, and can be gradually unlocked in the Image Gallery by collecting Puzzle Pieces. The Image Gallery consists of eight sub-galleries, each entirely dedicated to a world of the game, except for the seventh and eighth sub-galleries which house general concepts.

The following is a collection of concept artworks, found in the game or by other means.

Lost Mangroves

 * An artwork shows that at least Donkey Kong and Diddy Kong, together with their treehouse, would have been flung on the shore of Lost Mangroves. Landed right by the sea, the Kongs watch as two unknown figures approach them, their shadows projected on the sand. In the final game, the Kongs wind up into a delapidated plane in the treetops, the treehouse having remained on Donkey Kong Island.
 * Another artwork depicts a mangrove bayou with Donkey Kong in the frontground and several flamingos resting on a mangrove shrub nearby. Of note is that ship wreckage appears to be tangled into mangroves. No flamingos appear in the final game, having probably been rejected in favor of birds like Dozies and Sour Dodos.
 * The third artwork is a sketch for both a water-coveying trunk and an obstacle. According to a note found beside, the obstacle consists of a broken plane carcass connected with a rope to a big propeller. The Kongs are able to stay on the carcass, but as water falls down on the propeller, it spins and moves the carcass closer to it. The Kongs should "jump before getting sliced". No such contraption appears in the final game, but there are water mills in Canopy Chaos that move giant platforms from side to side, driving them into rotating propellers.
 * One of the artworks is a slightly different vision of the Lost Mangroves island, although the wreckage motif found around the island was kept in the final version. The island was originally depicted as having a large tree trunk in the middle, with a waterfall coming from it into a lagoon beneath. A group of flamingos can be seen relaxing into the lagoon. On the right side of the island, there is a Mine Cart railtrack weaving through broken planes and wooden logs, heading right onto what appears to be an early Snowmad ship. This ship holds a half-pipe arena, similar to the one found in Big Top Bop, the boss level of Lost Mangroves in the final game. This suggests that the battle against Pompy, the Presumptious, was going to take place on a ship instead of a circus. Trunk Twister, a Mine Cart stage, happens before Big Top Bop.
 * A steamboat model was built to serve as the basis for all mechanical structures present in Lost Mangroves. The steamboat itself is not fully used in the game, but a few instances appear in Trunk Twister.

Autumn Heights

 * One artwork probably shows an early idea for Windmill Hills. It is set in a mountaneous Swiss landscape with a windmill peering from behind a rocky cliff. There are rope cables transporting bales of hay. These would have been used as platforms, as Donkey Kong and Cranky Kong are being ferried by one of them in the picture.
 * Another artwork is a side overview of an autumnal level, possibly a lighter version of Horn Top Hop. Donkey Kong is seen resting on a bed of leaves next to some oval-shaped huts, which do not appear in the final game.
 * An enormous pine tree is shown in the next artwork, decorated with bird houses, candelabrums, globes, and a Brass pipe. This tree was probably meant to be an early Hootz residence or village, and is reminiscent of Mountaintop Tussle, where the battle against Skowl, the Startling, takes place.
 * In the following artwork, Donkey Kong is shown riding a Mine Cart during a rain, jumping from one log of wood to another, the logs being carried by a water slide. This most probably stands as the concept for Sawmill Thrill.
 * A black-and-white artwork shows a wheel with beavers. This is probably an early concept for an obstacle, which never made the cut. Nothing else appears in the artwork. These beavers do not seem to be Gnawties, a beaver species present in other Donkey Kong games.
 * The next artwork depicts a basic representation of Autumn Heights, slightly different from how it appears in the final game. The mountains are entirely surrounded by autumnal woods and two windmills in a corner. At the middle of the mountains, a watermill stands between some pines on a cliff. Beyond a large cloud, two owl visages are carved in the summit, and a Swiss house rises aloft. An airship can be seen next to the cloud, although nothing like that can be seen in the final game.

Sea Breeze Cove
Despite being set in an aquatic world, only a few artworks show the Kongs swimming in water, the rest showing them walking on the shoreline or beside aquarium-like environments. This was probably in anticipation that the game would lack swimming mechanics, like Donkey Kong Country Returns, the predecessor, did.

Juicy Jungle
In most artworks related to Juicy Jungle, many pig characters looking similar to Professor Chops appear to populate the area and work inside the factory. Even though the factory setting of Juicy Jungle was kept, no pigs are seen, and the factory itself is fully automated in the final version.

Character designs and enemies
Concept art unlocked by collecting all Puzzle Pieces in temple stages depicts both used and rejected character ideas. The rejected characters are:
 * a swarm of bees, probably related to Buzzy due to their appearance;
 * a lynx wearing a scarf around its neck;
 * a Bopapodamus wearing a swim tube;
 * a light-blue, segmented eel, with rows of sharp red fins appended to its bodies;
 * a greenish ;
 * a crustacean;
 * a pink and mauve jellyfish; it features eyes and long tentacles, unlike the jellyfish found in the final game;
 * a Hootz donning a horned helmet and a long moustache.

Originally, some enemies looked different and have undergone slight changes from concept to final look. These enemies are:
 * the Dozy, with indigo feet in the artwork instead of pink;
 * the Monocle Monica, displaying insect jaws instead of beaks;
 * the Bucky, leaving trails of snow instead of poison;
 * the Chompasaurus, being purple instead of green;
 * the Toucan't rolling on a spikeless berry;
 * the Tuffton, sporting a tighter, horned helmet than in the final version;
 * the Waldough having a Snowmad insignia on its belly.