Lost World (Donkey Kong Country 2: Diddy's Kong Quest)

The Lost World is the name of a secret area of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.

While travelling threw an area of Crocodile Isle called Crocodile Cauldron Diddy and Dixie Kong encountered a large burly Kremling named Klubba. It seems Klubba had been ordered by Kaptain K. Rool to guard the many entrances of the Lost World and to not let anyone pass under any circumstances, luckily for the Kongs Klubba seemed disgruntled under K. Rool's rule and would kindly let them pass... for the price of fifteen Kremkoins. In order to unlock all five of the Lost World's entrances the Kongs would have to collect all seventy-five Kremkoins scattered about the game's levels.

The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a bizzare climate, some portions of it being jungle others being volcanic and some frozen caverns. In the center of the Lost World is a large volcano called Krocodile Kore which happens to be shaped like a Kremling's head. Krocodile Kore also, inexplicably pumps out an upward stream of purple, white and blue energy which somehow powers Crocodile Isle.

If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World than the mouth of Krocodile Kore will open and the kongs will be free to venture inside.



Inside the volcano there is a palace, which has an altar, treasure and armored Kremling statues in the backround of it. It is here in this ancient palace that Diddy and Dixie Kong faced the mad K. Rool and, after a long fight (which consists mostly of dodging blasts from K. Rool's blunderbuss) the Kongs managed to defeat the Kremling king who was then flung into the energy flow of Krocodile Kore. K. Rool's bulk ended up blocking the volcanoe's flow of energy, which subsequently built up. Eventually Krocodile Kore exploded due to excess energy build up, this explosion ended blowing off the top of the island and sinking the rest of it.

In Donkey Kong Land 2 the Lost World is risen up from the bottom of the ocean along with the rest of Crocodile Isle. This time there is only one entrance to the Lost World, it is located near Gloomy Gulch. This time around Diddy and Dixie needed to pay Klubba all fourty-seven Kremkoins at once to enter the Lost World. After paying Klubba and entering and clearing all of the Lost World's levels the kongs get the chance to once again enter Krocodile Kore (which no longer pumps out energy). Once again K. Rool is defeated and Crocodile Island gets sent to the bottom of the sea, this time permanently.

Appearances in Other Media
The German Donkey Kong comic, Bumm-Badabumm Im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm Im Urwald version of the Lost World as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.

Trivia

 * The manual for Donkey Kong Country 2: Diddy's Kong Quest states that the Lost World may be the place of origin to the Kremlings.


 * Another secret area called the "Lost World" appears in Donkey Kong Land III.