List of Mario & Luigi: Dream Team glitches

This is a list of glitches occurring in the game, Mario & Luigi: Dream Team.

Freezing
Freezing occurs in the game on certain occasions, but mainly toward the end of the game in Neo-Bowser Castle, where the Mario and Luigi find themselves at idle animations and not being able to do anything. This appears in all original versions of the game, but a patch was released on September 5, 2013 fixing many of these issues.

When battling Antasma X, it is possible that the game will freeze when Dreamy Luigi is freed from a Antasma Munchie X.

Corrupted Save File
It is possible that the game will display a black screen with a message saying that the save data has been corrupted when the player loads it up. This will force them to start over the whole game. Something similar also happens when selecting a new save file, after selecting a file, the screen goes black and freezes, taking the player to the Home Menu. These only happen on the digital version.

Luigi Standing on Lava
The player needs to go to Neo Bowser Castle, in the sections with the moving, fire breathing Bowser statues. If the player uses the Side Drill move in the area where the Bros. Ball is needed and cross the moving statues, Mario will land on the platform, but Luigi will land in the lava and stand there without jumping out.

Skip Torkscrew
When visiting Dozing Sands for the first time, the player can skip all of the activity involved in retrieving the Dozites needed to access the area where Torkscrew is fought. In the area where the badge shop is, Mario and Luigi need to lure a Sandoon to the dark gray high ledge in the east, and while touching the wall, both brothers must jump on it to initiate a battle. The player must then flee from the battle, hold and repeatedly press the     Buttons. If done correctly, Mario and Luigi will do another jump in the air and over the high ledge. This is a frame perfect trick, so it might take a while. Currently, this sequence break works in all versions of the game.

No Demo Sign
The player needs to go to the Menu and then press Guide, then press Attacks. The demo sign appears in a little while after they scrolled down then scrolled back up quickly. If done correctly, they will have no demo signs while selecting the attack. When they press the Y button, it can start the demo even though the sign is not here.

Standing On Water
The player needs to go to Driftwood Shore and then go to the cave after they talked to Broque Madame at Rose Broquet. They will earn an old lithograph. After they went to the door, they will enter the cave. On a spot, they have to hold the left button on the Circle Pad for 1 minute. After that, they have to hold the right button on the Circle Pad, If done correctly, Mario will stand out of bounds, and if the press the right button on the Circle Pad some more, Mario and Luigi will walk on the water. (Mini Mario required)

Luigi Under The Ground
In Somnom Woods or Neo Bowser Castle, there are 10 Attack Blocks. If they try use a Ball Hop move under an Attack Block, Luigi will be under the ground.

Out of Bounds in Mushrise Park
In Mushrise Park, there's a bridge near a Brock and some Mushroom style platforms in an area to the right. If Mario and Luigi go under this bridge and jump towards a tree at the north end of the area at the right angle, they can then end up getting inside said object and eventually walking past the invisible wall at the edge of the park to the vast empty void beyond.

This then leads to a rather long list of interesting bugs...


 * 1) The duo can fall into the Mini Mario only area and get permanently stuck with no way to leave (saving here will render the save file unusable).
 * 2) They can get seperated with Mario on top of the bridge and Luigi under it, also potentially destroying the save file.
 * 3) As well as wander off the edge of the park, causing the screen to stay locked in one area while the map below shows them wandering all over the outskirts of the park.
 * 4) They can also have Luigi fall off the wall while Mario stays on top of it, leading to both characters getting pulled inside solid ground.

But this glitch also has one other interesting side effect. Namely, the 'Mini Mario Solo Adventure' glitch that can follow...

Mini Mario's Solo Adventure
With the Mushrise Park sequence break, the player can also trap Luigi in the Mini Mario only area, and have Mario adventure alone through Pi'illo Island. This glitch leads to interesting gameplay changes and side effects:

Like how Mario can enter any area on the island (that's reachable without special moves like Ball Hop), and have Luigi stuck in the middle of nowhere on the map. This means that Mario can explore Mushrise Park, Pi'illo Castle, Neo Bowser Castle, Dozing Sands, Driftwood Shore, Wakeport and Mount Pajamaja on his own.

He can also do things like buy items from shops, hit switches and solve certain puzzles, talk to NPCs and various other things. However, there are some side effects like how:


 * 1) Attempting to battle an enemy will freeze the game with no music
 * 2) Entering cutscenes that would involve Luigi (like talking to the Zeekeeper, trying the Mad Skillathon or many story related scenes) will freeze the game as he isn't present.
 * 3) Pipes and Drill Digger do not work.
 * 4) Using elevators (Neo Bowser Castle), lifts (Mount Pajamaja) or certain other things freeze the game.
 * 5) Talking to Kylie Koopa freezes the game.

It's also not possible to continue using the save file once the glitch is active, since going back to Luigi and becoming normal size will lead to you being trapped in a Mini Mario only part of the game. However, you can save your progress while the glitch is active in case you want to experiment with the effects and if you don't mind never being able to play it normally again.

Broken Motion Controls Glitch
In some points in the game involving gyroscope controls, it is possible the game stops registering any gyro movement altogether. This can cause the battle to become impossible to win because it is impossible to avoid damage. This is most likely to occur in the Zeekeeper battle with Giant Luigi in Somnom Woods. During the Zeekeeper battle, the game is slow or inaccurate at registering all motion controls, which makes it extremely hard if not impossible to dodge attacks. This has now been fixed by a 3DS update.