Stronghold Showdown

Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the Game Boy Advance version, it features a boss battle against the boss, Kerozene.

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2
In its two original appearances, Stronghold Showdown is a straight path inside a castle with no enemies. There are two hidden Banana Bunch Coins and a hidden Red Balloon that Diddy Kong and Dixie Kong can reach by performing a team-up throw. By continuing forward, the Kongs find Donkey Kong tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a Kremkoin, and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow Kaptain K. Rool, who pulls Donkey Kong up to his airship, the Flying Krock.

In Donkey Kong Country 2: Diddy's Kong Quest, the "Krook's March" theme plays during subsequent visits to Stronghold Showdown. Diddy and Dixie can also use Stronghold Showdown to exit K. Rool's Keep without paying Banana Bunch Coins at Funky's Flights II.

Donkey Kong Country 2 (Game Boy Advance)
In the Game Boy Advance remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight Kerozene.

Just before the battle, Diddy and Dixie briefly encounter Kaptain K. Rool, who says, "You didn't think it'd be that easy, did you? Let's see of you can get past Kerozene!". The boss fight against Kerozene then starts. At first, Kerozene sends out two small Kleevers to attack Diddy and Dixie; the small Kleevers can be defeated from a kannonball. Afterwards, Kerozene's face glows red, and another kannonball falls onto the stage. Kerozene breathes fire on the stage, and Diddy and Dixie can attack Kerozen by throwing a kannonball at his face. After a few hits, Kerozene starts to bang on the ground with his large fists. Upon taking a final hit, Kerozene collapses in defeat. The Kongs can obtain the Kremkoin and continue to The Flying Krock.