Ghoulish Grotto

Ghoulish Grotto is the thirty-sixth level in the pseudo-sequel to Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong Land III. It is also the sixth and final area of The Lost World.

Taking place in a cave, the heroes find several barrels. These barrels appear through much of the beginning of the level to help the monkeys make it down the cave. On the way, they find many enemies, such as Bristles, Kobbles, Kopters, Re-Koils, Sneeks, Krumples, and Buzzes. Luckily, Squawks the Parrot appears in this level to defeat and pass all these foes. The parrot is used for much of the level, and he has to travel even farther downwards through the cave, while watching out for many Buzzes. Near the end of the level, the group turn back to normal and meet many Kuchukas, as well as a Kobble. These enemies try to cause havoc in the level and knock the Kongs out if they aren't careful. As the heroes travel closer and closer to the level's end, they also find some Ghost Barrels, which they have to avoid to make it under a few Buzzes safely.

Level layout
From the start of the level, the Kongs need to travel through the bumpy cave and hop into a lone barrel. This barrel shoots them to an area filled with some enemies. After passing two Kopters, the group need to blast through some more barrels to reach a lower part of the cave. There, they need to head east and beat some enemies. Soon, they find another chain of barrels. They must shoot through it and end up having to go east. Once they hop over many Bristles, they have to jump over a group of Buzzes and jump into an Animal Barrel up the path. It turns them into Squawks. Squawks needs to immediately fly upwards and follow arrows, made of bananas, to make his way through the area. Traveling to lower parts of the level, the parrot soon have to defeat two small groups of Buzzes blocking his path. After getting through this area, the bird needs to hover east and beat some Re-Koils, as well as another set of Buzzes blocking the hero's path. Heading down the thin path, the parrot finds the Star Barrel.

Halfway through the level, Squawks has to fly down the straight pathway and pass the No Animal Sign, bringing the Kongs back into their original forms. After that, the group have to climb up a few ledges while avoid some Kuchukas to find a small pit. They must use the barrel inside of it to travel to a lower area of the stage. There, they need to journey west and move away from some Kuchukas again. After this, they have to drop down from a ledge and continue west to find more enemies. The heroes have to beat all these foes and drop down from another ledge. In an even lower part of the level, the monkeys have to walk down a long pathway, knocking out some Bristles. Soon, they find another pit. Following the arrows nearby, created by bananas, the Kongs need to drop into it and travel east. After passing a lone Krumple, they enter an area with some Ghost Barrels and Buzzes. The Ghost Barrels, aiming at the Buzzes, appears and disappears constantly, and when they disappear, the apes have to run under the Buzzes to avoid being forced into them. Once this area is cleared, Kiddy Kong and Dixie Kong have to head farther east and defeat various enemies. Soon, after passing a few Kuchukas, they find a flagpole. When the apes touch this flagpole, the level ends.

Bonus Levels

 * Right before the first No Animal Sign, the heroes encounter two Buzzes over a small gap. Under the second Buzz, there is a Bonus Barrel. The Kongs must sneak around the wasp-like foe and get in the barrel. It leads them to the level's first Bonus Level, where they need to shoot through a long chain of barrel around a large platform, collecting stars. Once all the stars are obtained, the monkeys find the Bonus Coin.
 * After the letter N, the monkeys find a Ghost Barrel over a small pit. They must jump into it as it faces up and be shot up to a hidden platform. There, they find the next Bonus Barrel. Going into the barrel, the heroes are taken to the level's second Bonus Level. There, they need to run through a cave area and defeat several foes in under thirty seconds. Once the final enemy is beat, a Bonus Coin appears at the end of the stage.

DK Coin

 * Right after the monkeys pass a few Kopters at the beginning of the level, they find a chain of barrels. They need to jump over the barrels and find a lone, normal barrel. Picking it up, they must carry the barrel to the level's Koin. This foe has the DK Coin, and will not give it up without a fight. The Kongs have to defeat him by jumping on the Kremling's large shield and throwing the barrel at the wall. While the Koin is distracted, the barrel will bounce off of the wall and hit him in the side, thus letting the heroes claim the DK Coin.