Dash



Dashing is a move in the Mario franchise, which allows a character to run much faster then normal. Mario, Luigi, and their friends can dash by holding, , or and/or using the  /  (depending on the game and/or control setup). This will make the character run faster than usual, causing them to run over small pits. They can also jump higher and farther than normal while dashing. In Super Mario Bros. 2, Super Mario 64 DS, and Super Mario 3D World, each of the playable characters are capable of sprinting at different speeds after running for a while (or grabbing an object in Super Mario Bros. 2); the sprint quickness varies in Super Mario 3D World, being inversely proportional to one's top speed (the faster runners take longer to sprint, and vice-versa). Additionally, the Cat form lets one sprint quicker than normal.

In Paper Mario, Mario is able to dash by using the Spin Dash, performed by pressing. The Speedy Spin badge makes him go even faster, the Dizzy Attack badge lets him reflect enemy projectiles and make ran-into enemies dizzy at a battle's start, and the Spin Attack badge lets him defeat weak enemies on the field with this move. Mario stops moving after the Spin Dash is done, though jumping right after performing the move relieves the lag. The move is used to avoid enemies and cross obstacles like conveyor belts.

Dash is also the name of a move that was used by Twink during the events of Paper Mario. It was the only move that Twink could use. When Twink uses it, he bashes into the enemy; in this case, Kammy Koopa. This move was made stronger by Princess Peach's Focus to defeat Kammy Koopa.

In Mario & Luigi: Paper Jam, Mario, Luigi, and Paper Mario gain the ability to dash with the Dash Socks. They can dash by holding after a Trio Jump. They can bloom Spinny Flowers for Coins, use catapults, and catch characters that run from them, like Paper Toads and Nabbit. Similar to Paper Mario, dashing into enemies initiates a First Strike in which the trio dashes into them on the battle screen.