Template:PM enemy

This template is for information on enemies in Paper Mario. The variables are as follows:

All of the stats, as well as explanations, can be found on the two tables included in the Paper Mario bestiary article.

For various statuses, at the time of certain boss fights, it is impossible to inflict the statuses (due to not having the required partner or Star Spirit attack, or access to certain items), so "N/A" should be entered. In all other cases, put "Immune" if the enemy cannot be affected by the status, and "Good", "Fair" and "Poor" for enemies with varying degrees of susceptibility to a given status effect. The odds should be followed by the number of turns the status lasts, in the format " ". Note that the Stop= status will have two turn numbers (e.g. "4/5") to reflect that Time Out immobilizes enemies one turn longer than Stop Watch. Also note that Hurricane will be guaranteed to blow away any enemy not immune to the attack (i.e. not  or  ) if the gauge is filled 100%, as will Up & Away, and that the percent listed in this variable is only for Hurricane when it is used at a level below full power.

For Coins= list both the coins dropped by the enemy and the extra coins dropped in the field after the battle, in the format " " or " " if different numbers of extra coins may be dropped. If no extra coins are dropped, simply list the regular coin amount (" ") and if no coins are dropped by a non-boss enemy, put "0"; bosses never drop coins and should be given "N/A" instead. Similarly, if a non-boss enemy never drops items, put "None", while bosses get "N/A".

If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.