Koopa Troopa

For other uses, see Koopa (disambiguation)



Koopa Troopas (usually just shortened to Koopas; in Japan, called Noko Noko) are the dominant members of the Koopa Troop and work under the leadership of the king of Koopas, Bowser. They have first appeared in Super Mario Bros., and have been a recurring enemy ever since. Their appearance looks similar to that of generic turtle with human-like features. Most Koopa Troopas are depicted as cowards, unlike the rest of the Koopa species. When frightened, they retreat into their shells. There are many sub-species of Koopa Troopas including Hammer Bros., Magikoopas, and Dry Bones.

There are many different kinds of Koopas, ranging in variety from different colors to extra appendages. Many Koopas are enemies to Mario and serve as minions of Bowser, although some have no affiliation with him whatsoever and have even aided Mario on his quests. In Paper Mario, this kinder variety is described as being easygoing but shy, and are known for being trendsetters.

Among the many other sub-species of Koopa are Paratroopas (Koopas that have feathery wings growing out of their shells), Dry Bones (Koopas that have been reduced to skeletons), Lakitus (Koopas that live on clouds, and throw Spinies), and Hammer Bros. (Koopas that throw hammers and/or boomerangs and spit fire).

Name
Koopa Troopas name bears a resemblance to the Japanese monster the Kappa. Like Koopas, Kappas were turtle like creatures who were evil. This may be where the Koopas got there name.

Also note a place in Super Mario World was called Kappa Mountain.

In Japan Koopa is known as Nok Nok.

The First Koopas?
In the game Mario Bros, there is an enemy called Shellcreepers. This is believed to be the ancient ancestors of Koopas. Like Mario was called Jumpman, this might have also been the old name for Koopas.



The First Koopas
Koopas were the second enemy the brothers found in Super Mario Bros. Koopas with a Green Shell will blindly walk in any direction, until they are jumped on or fall off a cliff. Red Shelled Koopas, however, will walk back and forth without falling off, making them a bit more dangerous.

Koopas Attack Again
In Super Mario Bros. 3 the Koopa Troopas role in this game was relatively unchanged from the first.

The New Koopas
In Super Mario World many more Koopas were introduced. Yellow and blue shelled Koopas are more common than green and red Koopas, and it introduced Magikoopas, Koopas that can do magic.

In the Past
Koopa Troopa is a common enemy Super Mario World 2: Yoshi's Island. Mostly only their red forms appear, but there are some green ones. They walk very much like humans in this game, such as their arms swinging from side to side. Suprisingly, they never walk off ledges, not even the green ones. When they have their shells on they cannot be turned into egg, but if Yoshi jumps on them they will sprawl out of their shells, turning into Beach Koopas, then they can be turned into eggs. Their first appearance is on level 2-1, Visit Koopa, and Parakoopa.

Good and Bad Koopas
The Paper Mario games proved that not all Koopas were evil. There are a group of Koopas who live in Koopa Village who seem to have deserted Bowser. Bad Koopas also appear in this game. Interestingly, all of the good Koopas have Green Shells, while all the Bad ones have Red and wear sunglasses. The Good Koopa/Bad Koopa idea was carried to Paper Mario: The Thousand-Year Door, where the good Koopas lived in Petalburg. However, in Super Paper Mario, Green Koopas act similarly to their Super Mario World predecessors.

The Quick Koopa
In Super Mario 64, about only three Koopas appeared. If stepped on they would fly out of their shells and run around. Mario could ride the Green Shells they left behind. Koopa's were not a real threat in this game, as they mostly run away from Mario instead of fighting him.

Also a Koopa named Koopa the Quick appeared. Koopa the Quick was a giant Koopa who was not an enemy, however liked to race.

Mario Party
Koopas have 4 major roles in the Mario Party Series. In Mario Party, if the player passed START he would reward the player with 10 coins from an unnamed Koopa. In Mario Party 3, a Koopa was Mario's friend, partner, and ally. In Mario Party 4, a Koopa wearing a Hawaiian shirt was the host of both the Options Mode and the Koopa's Seaside Soiree Board. In all Mario Parties starting at Mario Party 2, Koopas were in charge of Koopa Banks.

Mario Sports


Koopa Troopa is also playable in many Mario sports games including Super Mario Kart, Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, and Mario Power Tennis.

Koopas can be chosen as sidekicks in Super Mario Strikers.

In the games

 * Koopa Paratroopa: Koopa Troopa's with wings
 * Beach Koopa: Koopas without a Shell.
 * Gargantua Koopa Troopa: Huge green Koopa Troopa
 * Heavy Troopa: Huge Red Koopa Troopa
 * Colossal Koopa Paratroopa: Huge Koopa Troopa's with wings
 * Mask Koopa: Koopa Troopa's wearing Mario masks
 * Super Koopa: Koopas Troopa's with capes
 * Mecha-Koopa: Robotic Koopa Troopas
 * Electro-Koopa: Koopa Troopas with electrified shells.
 * Dark Koopa: Koopa Troopas that live in the darkness. When they are seen smiling, it means that they are getting ready for their dizzy attack, which will immobilize Mario for a few turns.
 * KP Koopa: A Koopa Troopa with a yellow shell that's found in Glitzville. Its abilities are the same as a regular Koopa.
 * Shady Koopa: Koopa Troopas that have blue shells and gray-looking skin. They can attack Mario after its shell has been flipped. When its shell gets flipped, its Attack Power goes up to 6. They have a place of honor in the Koopa Family Tree because of the way they look.
 * Ankoopa: Giant fat Koopas, that are impossible to knock down...at least that's what they think.

In the TV series

 * Robo Troopa: Robot versions of Koopa Troopas. Appeared in The Super Mario Bros. Super Show episode Robo Koopa
 * State Troopas: Koopa Troopas wearing policemen attire. Appeared in The Super Mario Bros. Super Show episode Toad Warriors
 * Stormtroopas: Koopa Troopas wearing Stormtrooper costumes. Appeared in The Super Mario Bros. Super Show episode Star Koopa
 * Were Turtles: The forms of Koopa Troopas after staring at the full moon. Appeared in The Super Mario Bros. Super Show episode Count Koopula

Notable Koopa Troopas

 * Bowser Jr. Koopa - Super Mario Sunshine
 * Giga Bowser - Super Smash Bros. Melee
 * Iggy Koopa - Super Mario Bros. 3
 * Jr. Troopa - Paper Mario
 * Kamek Koopa - Yoshi's Island
 * Kammy Koopa - Paper Mario
 * Kent C. Koopa - Paper Mario
 * King Bowser - Super Mario Bros.
 * King K - Paper Mario: The Thousand-Year Door
 * Kolorado - Paper Mario
 * Koopa Bros. - Paper Mario
 * Koopa Koot - Paper Mario
 * Kooper - Paper Mario
 * Koopie Koo - Paper Mario: The Thousand-Year Door
 * The Koopinator - Paper Mario: The Thousand-Year Door
 * Koopley - Paper Mario: The Thousand-Year Door
 * Koops - Paper Mario: The Thousand-Year Door
 * Kroop - Paper Mario: The Thousand-Year Door
 * Kylie Koopa - Mario & Luigi: Partners In Time
 * Larry Koopa - Super Mario Bros. 3
 * Lemmy Koopa - Super Mario Bros. 3
 * Ludwig Von Koopa - Super Mario Bros. 3
 * Morton Koopa Jr. - Super Mario Bros. 3
 * Roy Koopa - Super Mario Bros. 3
 * Tutankoopa - Paper Mario
 * Wendy O. Koopa - Super Mario Bros. 3

Paper Mario Stats

 * HP: 4
 * Attack: 1
 * Defense: 1
 * Locations: Various
 * Tattle: This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack.

Paper Mario: The Thousand Year Door Stats

 * HP: 4
 * Attack: 2
 * Defense: 1
 * Locations: Various
 * Tattle Number: 10
 * Tattle Log: Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0.
 * Tattle: That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Max HP is 4, Attack is 2 and Defense is 1. Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right?  Just jump on their heads!

Mario Kart: Double Dash!! Information

 * Partner: Paratroopa
 * Kart: Koopa Dasher
 * Special Item: Triple Shells

Mario Superstar Baseball Information

 * Type: Balanced
 * Starting Team Captain: Donkey Kong
 * Status: Player
 * Stats:
 * Green Koopa Troopa Stats:
 * Batting: 5/10
 * Pitching: 4/10
 * Fielding: 5/10
 * Running: 5/10
 * Red Koopa Troopa Stats:
 * Batting: 6/10
 * Pitching: 4/10
 * Fielding: 5/10
 * Running: 4/10
 * Player Profile:
 * Strong Point: Nothing Particular
 * Special Talents: Sliding Catch
 * Trajectory:
 * Field: Center
 * Height: Normal
 * Star Pitch: Curveball
 * Star Swing: Center
 * Default Batting Position: Left
 * Default Throwing Arm: Right
 * Sweet Spot: The shell on the bat
 * Compatiable Relationships: Bowser, Dry Bones, Paratroopa
 * Bio: "A familiar face of the Mario series, this member of the Koopa clan can pull his feet inside his shell to protect himself. Long ago, he didn't even walk upright, but now he's even playing baseball! Though he can do just about everything, he's slow because...well, you know."