List of Mario & Luigi: Paper Jam glitches

This is a list of glitches in the game Mario & Luigi: Paper Jam.

Out of Bounds
Out of bounds glitches are some of the most common ones in the game, and occur when the player manages to get the trio outside of the normally explorable game world. Once this is done, they can walk through waters, across water, air or lava and skip a significant amount of cutscenes and boss battles, depending on where it occurs.

Out of Bounds in Twinsy Tropics
Near the Lakitu Info Centre in Twinsy Tropics, there's a piece of coastline just south of a bridge near the right of the area. If the party stands on the very edge of the land near the beach and uses the Trio Grab, and then starts walking along the edge, they'll start shaking rapidly before falling off onto the water nearby.

At this point, if they head towards the bridge to the right while not in Trio Grab form, they'll be warped onto it and can exit right. However, if they're not in Trio Grab form, the game will freeze when they try and walk under the bridge, with the only option being to make Mario jump onto the bridge and get stuck even more. At this point, the player will have to reset to the Home Menu to exit the game.

This can also be done in a mission (like Tropical Toad Hunt), which will then lead to various additional effects if they exit the mission area. These include all actions except Jump, Hammer and Trio Grab being disabled until the game is restarted, the game freezing with no music if they try and play another mission, the save option being replaced with the ability to exit the mission and extra obstacles (like a wooden fence) being added to the game world.

If they go to the Lakitu Arcade, the mini games, Battle Ring and Papecraft Battle Ring will still work as normal. However, because the game saves after one of these is completed, it means that the world will permanently be stuck in the state it was in during the mission if the save file is reloaded from this point. So the fence blocking the path to the left of the Lakitu Centre will be there permanently. This means the path between the Toad Village and the info centre is now impassable without glitches.

Warp pipes, shops and enemy battles work as normal, but beating the final boss will send you back to the Lakitu Info Centre after the credits. At this point, the player can check their inventory, character statuses, collection options, etc, but cannot move Mario, Luigi or Paper Mario or exit the area. The option to save returns at this point, but using it will likely render the save file unusable.

They can also walk off the bottom of the screen (if they do this on their first visit to Twinsy Tropics) and have the game freeze on a blue screen.

Paper Boat Skip
By going right from the Lakitu Info Centre, the player can find some rocks near a section of beach and ledge. By walking into these carefully with the Trio Grab, and then pressing Y and moving the circle pad around, they can get Mario and co through the obstacle and onto the ocean nearby. This lets them avoid having to use Trio Drill or Trio Plane to get past the nearby paper terrain, and can be used with another out of bounds glitch in the Doop Doop Dunes beach area to avoid having to use the boat altogether.

Gloomy Woods Early
By running and leaping at the rocks near the Paper Mario only area next to the Gloomy Woods entrance, it's possible to force Mario and co through the wall and into the forest much earlier than otherwise.

However, this leads to a few extra issues...


 * They cannot use Trio Grab, so they're now stuck in the first two areas of Gloomy Woods. At this point, the only way to continue with the story is to delete and restart the save file.
 * They can buy Battle Cards, despite not having a set. This will give them a set regardless.
 * After talking to the Wiggler, the game thinks they're on the road to Mount Brrr, and updates the quest status to reflect this.

They can also walk into the Paper Mario only area of Sunbeam Plains, at which point they'll be trapped. Saving here (or in Gloomy Woods without Trio Grab) will make the save file unusable.

Berries and Yoshi Race Skip
In Gloomy Woods, in the left of the first area where the berries and trees are, the trio can stand on the edge of a tree stump and use Trio Grab to walk on the bottomless pit next to it. By heading north to the next area, they can skip collecting the berries or racing Yoshi.

Mount Brrr Tunnel Skip
Prior to the paper terrain appearing to the left of the Toad Village on Mount Brrr, the player can make Mario and co use the Trio Drill to dig in the area to the south west of the Lakitu Info Centre. They'll get nearer the wall than usual by doing this correctly, at which point jumping out the ground and using the Trio Grab in the right location will let them walk through the nearby fence and into the sky beyond. This can act as a shortcut to either the pipe behind the Lakitu Info Centre or the tunnel leading to the upper part of the summit.

It can also be done in certain missions, like Paper Toad Freeze-Out, at which point the side effects mentioned in the Twinsy Tropics Out of Bounds glitch will apply here as well.

Pokey Boss Skip
In the far top left corner of the area with the bridge and Pokey bosses, there's a ledge with an unusual rock formation to the right. By moving Mario into the rocks and changing between holding up left and up right on the Circle Pad, the player can force the party into the rocks and out through the wall behind. At this point, they can walk off screen past the Pokeys to avoid having to battle them or cross the nearby bridge.

Mount Brr Shortcut
In the uppermost area of Mount Brrr, there's a cloud with a Biddybud and bridges to the north and right. By using the Trio Drill here and charging at the edge of the rightmost bridge, the party will be launched into the air and end up digging through the sky above. If they go left or down, they'll land on the wooden bridge while underground, letting them dig inside the bridge. By going right and up however, they can walk across the air to the other clouds, potentially skipping part of the area.

Mount Brrr Out of Bounds
By walking into the seam next to the platforms leading to the tunnel from the village to the summit in Trio Grab form, Mario and co can walk through the wall and out across the void. This lets them enter the tunnel early (for the Fast Forward Storage glitch) and walk all over the surrounding mountainside and sky without limitations.

Reach Mount Brr Summit Without Plane Ability
By using Trio Drill on the vertical dirt walls in the passage leading to the summit, then dropping down near the wall, you can clip inside it. At this point, using Trio Grab will let the trio teleport to the higher edge, or even just some point high in the air. They can use this to exit the tunnel without using the plane ability.

Wendy and Roy Skip
In the first room of the Twinsy Tropics Dungeon, move to the upper right of the torch nearest the pipe. Then, make your way along the edge until Mario clips inside, before using Trio Grab to bring the rest of the party in. You can then walk north off the ledge into the water, and then warp to the ground next to the exit pipe, skipping the battle with Roy and Wendy Koopa.

Out of Bounds in Twinsy Tropics Dungeon (v2)
In the room with a gap, and a folded up bridge (between two corridors of jail cells), walk into the corner and use Trio Grab. If you do it right, Mario and co will walk off the edge and can skip to the door on the opposite side, or maybe just wander around out of bounds. This can let you avoid getting Battle Cards from the Goomba in the dungeon, and skips two cutscenes.

Gloomy Woods and Mount Brrr Skip
First, walk to the rock near the restore block in Sunbeam Plains, near the left most entrance of Gloomy Woods. Walk up right and up left til you clip into it, then use Trio Grab to go inside and out of bounds. This lets you enter the left most part of Gloomy Woods early.

Now inside the area, go up and carefully move around the log in a way similar to the linked video. You'll eventually end up inside the log, partially out of bounds. Follow it round, and you end up without any characters but Luigi. Keep going til you reach the Toad Village, then play a mini game to get the trio back.

Deserted Dungeon
In the Twinsy Tropics Dungeon, use the out of bounds glitch in the final room in the 'Get the Medallion' mission and then exit through the path to the 'Bowser door'. If you do, you'll find that not only is the area now completely deserted (no enemies, no coins, no blocks, no nothing), but at least one platform is completely invisible (but still solid), the map shows you as being off the screen and the exit pipe doesn't work at all.

Bomb Derby Skip
In Gloomy Woods, if you carefully walk towards the bottom right of the bridge in the room where you normally learn the Bomb Derby attack, the party will go out of bounds. Go round the area (off screen), and you can skip the scene with Nabbit that lets you learn Bomb Derby.

You can also land on the tiny island with a Bomb Fruit, at which point there's no escape without resetting the game. If the party uses Trio Drill, they can dig on the island, but then cannot exit the ground afterwards. If the game is saved as this point... the file is now functionally useless.

Fast Forward Storage
By exiting the Mount Brrr tunnel and activating the 'not enough Toads' cutscene from the wrong side, then quickly going back into the tunnel, it's possible to 'store' the fast forward effect from cutscenes. This lets you activate a few more glitches...

Trio Plane Fast Forward
By using Trio Plane in this state, the party can fly much faster and higher than otherwise, opening the way to otherwise inaccessible areas.

Trio Drill Fast Forward
By using Trio Drill while facing down near the bottom of a dirt wall, Mario and co blast through the floor and are able to go anywhere they like in the area (including above and below the screen).

Paper Petey Piranha Skip
If you used the Paper Boat skip mentioned above, Paper Petey Piranha will never spawn outside Gloomy Woods. However, he will appear in the Boss Battle Ring regardless of this, since the game expects you to have beaten him before the arcade is accessible.

Chargin' Chuck Brigade Skip
Use the out of bounds in Twinsy Tropics glitch to exit a Toad mission in Twinsy Tropics (from a Lakitu Centre outside the area), and you can skip the battle with the Chargin' Chuck Brigade. They also appear in the Boss Battle Ring regardless.

Skip ANY Boss Battle
Use an out of bounds glitch to escape a Toad mission (like the ones in Twinsy Tropics and Mount Brrr), then fight a boss (or required enemy battle). Die, then click to go back to the title screen. The game now thinks you've won the battle and moves on with the story.

Crash Game in Gloomy Woods
If you use a glitch to skip the King Boo section of Gloomy Woods, then try and hit the L or M block that makes platforms appear in the room before his boss battle, the game will crash on the spot with no music. At which point, the 3DS will shut down the game and say an error is occurred, before trying to restart it.

At this point, it might crash yet again. The player will need to forcefully exit the game via the Home menu at this point.

Item Shop Crash
If Paper Mario enters the item shop in the Sunbeam Plains Toad mission without Mario and Luigi being with him, the game will crash and reset to the Home Menu. Like before, the game will crash after it tries to restart itself, at which point the player needs to forcefully exit the game via the Home menu button.

Japanese Text in English Game
If you exit Twinsy Tropics without the boat, then enter a Lakitu Info Centre, you can play the Toad missions from Twinsy Tropics. Beating these displays a message (in Japanese) that there are no more Paper Toads in the current area, regardless of what region the game is set to.

Messed up Info Centre Missions
If you skip the Twinsy Tropics Paper Boat (see above), then a random assortment of missions from different areas become accessible in any Lakitu Info Centre, with the one on Mount Brrr before the Papercraft Bowser Jr battle having missions from Doop Doop Dunes and Twinsy Tropics instead of the correct area.

They will still count towards the amount of Toads needed to fight the Papercraft bosses though.

Battle Doesn't End
It's possible that after defeating an enemy, the battle won't end and any reward boxes won't open. The only way to exit this is to reset the game.

Nabbit Battle Doesn't End
A similar thing can also happen with the Nabbit battle, with the party stuck facing the Paper Boos summoned by him with no turns ever passing. Again, you have to reset the game to exit the battle or mission.

King Boo Freeze
In the boomerang section in the fight with King Boo, the game sometimes freezes with music playing. You have to reset the game to exit this state.

Stuck Nabbit
In the final Nabbit mission, Nabbit can sometimes be pushed outside of the area boundary, leaving him standing on air next to the torches. The mission is hence unwinnable, requiring the player to exit the mission and try again.

Invisible World
If you exit a battle after escaping from a mission, the world around you afterwards will be totally invisible, with the exception of enemies and blocks. Entering another battle or leaving the area fixes this.

Repeating Battle
If you lose a battle with a normal enemy after ecaping a Toad mission, you'll loop back to the start of the battle, with the bros at 1 HP each. This will continue til you either flee or defeat all the enemies.

Play as Solo Luigi
If you use the Gloomy Woods and Mount Brrr skip mentioned above, and don't reunite with Mario and Paper Mario by heading to the Lakitu Centre, you can run around and play the game as Luigi on his own. In this state, he can buy items, battle enemies and use the arcade, but cannot access warp pipes or use Trio moves on the overworld.

Play as Paper Mario
By moving down and left into the wall in the Sunbeam Plains Paper Mario only area at the right angle, you can clip into the wall and take Paper Mario out of bounds. If he walks back to the main map, he'll then be able to wander off his own.

In this state, he can fight enemies, use/collect items, buy stuff and access various areas via warp pipes, but cannot get through cutscenes or use Trio abilities.

Paper Mario Wrong Warp
If Paper Mario returns to the hole in the fence and tries to exit again, the party will warp to the last place the player saved the game. However, in this state they can walk through walls and obstacles until they enter a pipe, begin a cutscene or get into a battle.

In this state, if the trio uses their plane form, they'll rise up into the air and are able to stand on nothing. Doing so above can mess up the game, since the trio cannot ever come back down afterwards.

Trapped Behind the Counter
If Paper Mario is on his own and opens the Lakitu Centre missions list, then exits in any way, Mario and Luigi will reappear with him. However, Mario will be trapped behind the counter, and trying to get him out will cause the screen to shake violently.

The glitch can be fixed by using Trio Plane.

Non Functional Door
The door to the enemy gauntlet, Koopaling battles and final boss in Neo Bowser Castle does not work if Paper Mario is on his own. The warp doesn't exist, and an invisible wall is in its place.

Toad Corral Wall
The exit the Paper Toads are trying to leave through in the Sunbeam Plains mission has an invisible wall over it, which can be seen if Mario and co try and use it themselves (they'll just start walking in place).