Wrecking Crew

Wrecking Crew is one of the first Mario games, originally released for the arcade in 1984 as Vs. Wrecking Crew, then released in 1985 for the Famicom in Japan and later that year for the Nintendo Entertainment System in North America, eventually making it to Europe in 1987. Wrecking Crew was released on the Wii's, Nintendo 3DS's, and Wii U's Virtual Console. In the game, the player controls Mario (Player 2 as Luigi) working on a demolition site. The goal is to break down all of the stone walls on each stage. The game also features a custom level maker, where players can make their own Wrecking Crew levels.

Gameplay
As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes Foreman Spike appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.

If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player a 1-Up. In any level with three or more bombs, hitting three bombs in a specific order will make a Golden Hammer appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.

As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).

Playable

 * Mario
 * Luigi

Enemies
Each level has various enemies that will attempt to stop Mario:
 * Gotcha Wrench - a dinosaur wrench that chases Mario around the stage.
 * Eggplant Man - a masked eggplant that sprints around, getting in Mario's way.
 * Foreman Spike - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
 * Fireball - Spend too long in a particular area and a fireball will appear.

Development
Wrecking Crew was Yoshio Sakamoto's first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls .

The game originally had no tie to the Mario series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, Shigeru Miyamoto was shown the game and suggested Mario to be the player character as "he’s really easy to draw, and people recognize him."

References to other games

 * Mario Bros.: The fireball appears in levels if the player takes too long to complete the level.

References in later games

 * Mobile Golf: Foreman Spike reappears.
 * Wrecking Crew '98: This game is a sequel to Wrecking Crew. All characters from the previous game are back.
 * Super Smash Bros. Melee: The Eggplant Man reappears as a collectible trophy.
 * Chibi-Robo!: The Eggplant Man reappears again, this time under the name "Kid Eggplant".
 * WarioWare: Twisted!: 9-Volt has a microgame based off Wrecking Crew simply titled Wrecking Crew.
 * Super Smash Bros. Brawl: The Golden Hammer and its theme are included in the game.
 * Super Smash Bros. for Wii U: A Wrecking Crew stage appears in the Wii U version of Super Smash Bros.

Sequels
Vs. Wrecking Crew is an arcade game for the Nintendo Vs. System. Similar to Wrecking Crew, the game contained two notable differences; the addition of a simultaneous two-player mode and the removal of the level editor. Unlike the original, Vs. Wrecking Crew was less puzzle orientated. In 1998, Wrecking Crew '98 was released as a Japan-only game for the Super Famicom. Wrecking Crew '98 was more competitive than the first, giving each player their own side to clean up.

Staff

 * Game Designer
 * Yoshio Sakamoto


 * Original Music
 * Hirokazu Tanaka


 * Sound Department
 * Hirokazu Tanaka


 * Producer
 * Shigeru Miyamoto


 * Programed by
 * Toshihiko Nakago
 * Tomoyo-chan
 * Y. Sobajima
 * Akina-chan

Trivia

 * The Golden Hammer in Super Smash Bros. is inspired by the golden hammer in this game.