Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)

Web Woods is the twenty-seventh level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fifth area of Gloomy Gulch.

Set in a foggy forest, the Kongs transform into Squitter for almost the entire level, which is fortunate, as the web platforms he creates are necessary for crossing many huge chasms. Zingers, Krunchas, Kutlass, Kabooms, Kannons, Kaboings, Krooks, Neeks and Mini-Neckys all live here and try to harm Squitter. He has to create web platforms to pass quickly without getting hit by Zingers, or worst of all, red Zingers. This level is also the second and last level to have a DK Coin as the prize from the End of Level Target in Donkey Kong Country 2. However, unlike in Mudhole Marsh, it's much harder to get the DK Coin in this level.

''Donkey Kong Country 2
At the start of the level, the Kongs must travel east an defeat some Neeks. They need to continue east, climbing up ledges and avoiding more enemies, until they reach a high ledge that blocks their path. From there, they should simply go to the left and shortly after jump down a ledge to go east again. They must then dodge a Zinger and a Klobber, who is in a TNT Barrel. After that, they need to enter a cave and get into a new area, where they will get in an Animal Barrel to turn into Squitter. With him, they should exit this are and continue east. The Animal Buddy must use his webs to climb up a high ledge, and then defeat a few enemies, such as Kaboings. After that, the spider must face the challenge of crossing a very wide gap. With his webs, he must jump his way to the other side, and then move on. The spider needs to then beat a Krook to get up on a higher ledge, and leap across a rather small abyss. After that, Squitter should defeat the four Zingers in his path, and cross another wide abyss. On the other side of it, he'll find and be able to break the Star Barrel.

From this point, the spider must move east and cross another abyss. There are Zingers in the way as he goes over the gap, but they can be beat with a simple hit by a web. Later, he will get completely across that gap, and then jump to many platforms, avoiding several Mini Neckies as he goes. Then, Squitter needs to get up a ledge, which is occupied by a Krook, who can be defeated. Again, he will have climb up another ledge with his webs and beat the Kannon on it. This is followed by yet another ledge, and again, a Kannon is standing on this one, too. After that, the Animal Buddy must continue eastward and soon get to a very wide abyss. Here, he needs to build many web platforms, while several Mini Neckies swoop down at him. When he gets to the end of the gap, he'll meet even more Zingers and red Zingers, who are right in his path. Once he is finally on the other side, the spider needs to keep going east and dodge the sneaky, green Kaboings, as well as a lone Kannon. After these foes are passed, the spider must cross the final gap in the level get past the No Animal Sign, turning him back into the Kongs. Then, the no longer transformed monkeys must walk down the path and exit the level.

''Donkey Kong Land 2
When at the beginning the level, the heroes must and dodge a few enemies, such as Neeks, Klobbers, and Krunchas. Soon, they will have to climb up a Ghost Rope to reach a high ledge. After that, they must defeat more enemies, as they jump up each of the small ledges. Once they pass a Kaboing, as well as a few other foes, they should leap into the Animal Barrel and turn into Squitter the Spider. Then, the spider must use his web platforms to cross a wide abyss, and then build up more webs after that to get up a high ledge. The Animal Buddy should then hop up some small ledges and go over another gap with the aid of his special web ability. After getting over the Zinger invested gap, Squitter will get back on land and break open the Star Barrel.

Halfway through the level, the spider needs to cross the next abyss with his webs and then beat a Kaboing when he gets back on land. After that, he'll have to get over yet another abyss. This short gap is followed by another one, but is also not as wide as usual. Once those three abysses are crossed, the animal needs to keep going east and avoid a few more enemies. Soon, he'll get to a cliff and have to cross yet another abyss. He must be careful here, though, as many insects are swarming around here, and they can attack him. Once over this gap, Squitter has to drop down a small ledge and cross the next abyss. When this large abyss, which has Zinger swarming everywhere, is passed, he must continue to travel east and defeat some enemies. Eventually, he will get to a high ledge, and he can simply climb up with his webs. Then, he needs to cross the next wide gap, and dodge several Flitters on the way. Finally, after this abyss is crossed, the spider should walk along the path and jump over a small gap. Then, he will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed monkeys must take a few more more steps, and find a spring. They can bounce off of it to exit the level.

Bonus Level(s)

 * After Squitter crosses a large abyss, which has several Mini Neckies swooping at him, he will find a nearby Kannon shooting kannonballs. He must wait awhile, and notice that the Kannon has shot a kannonball that is traveling at a very slow speed. The spider should follow this ball back over the wide abyss. Eventually, he will reach land, where he'll see the kannonball ram into the wall, breaking it. He needs to walk right into the hole that the ball created to enter the Bonus Level. Here, he must create webs to get over the sharp brambles around him. Squitter needs to be careful when he jumps, as he is in a tight space, and can easily bounce right into the above brambles. When he gets to the end of the stage, the Kremkoin will appear.
 * Once crossing a later abyss, Squitter will notice a formation of bananas making an arrow, which points to a wall. He should continue forward, where he'll see a fast moving kannonball. He must follow the ball back to that one wall seen before. If he is able to keep up with it, the kannonball will break right through the wall, creating an entryway to go through. When the spider goes in it, he will be in the Bonus Level, where he needs to collect stars (in the formation of the Rareware logo). Once they are all obtained, the Kremkoin will appear.

DK Coin

 * At the end of the level, the Kongs will realize that the DK Coin is one of the prizes given from the End of Level Target. With precise timing, they should hit the target by shooting through a barrel and possibly get the DK Coin with good luck.

Golden Feather (GBA Only)

 * In the level's last large abyss, Squitter should find a Zinger that is circling a Banana Coin. From this point, he should build his webs to go downwards. When he travels all wall down to the bottom corner, he will see the Golden Feather.

Photograph (GBA Only)

 * Near the beginning of the level, the heroes will find a Neek with a photograph over his head. They Kongs should simply roll into the foe to defeat him. Once the Neek is knocked out, the monkeys will be given the photograph to put in their scrapbook.

Bonus Level(s)

 * After the letter G, the spider must slide down a large ledge and jump to the right. He'll land right into the Bonus Barrel. In it's Bonus Level, Squitter needs to build his web platforms to cross another large and wide abyss. At the end, he will find the Kremkoin.

DK Coin

 * Near the end of the level and at the end of a long abyss, Squitter should find a group of bananas forming an arrow, which points downward. He should drop down exactly under those bananas, and land right on the DK Coin.