Seabed Shanty

Seabed Shanty is the second level of Donkey Kong Land III and of the first world, Cape Codswallop. It is located at the southeast corner of the world, and it takes place in the arm of the sea that separates the previous level, Red Wharf, from the rest of the world.

Summary
Seabed Shanty is the first underwater level in the game. It involves Dixie Kong and Kiddy Kong having to swim between the large coral reefs, avoiding the numerous Kocos, Bounty Basses and Bazzas. Many Lurchins are in the second half of the level. There are three Animal Barrels of Enguarde, each in a different part of the level. The Kongs can optionally transform into Enguarde, who can defeat the enemies in his path. The different paths of Seabed Shanty make it like a maze, although there are arrow-shaped bananas that point out the direction that the Kongs or Enguarde must go. Seabed Shanty, along with later underwater levels, are the only levels where the DK Coin is acquired without defeating a Koin.

Seabed Shanty is one of the twelve playable levels in the unlockable Time Attack mode, where it is renamed "Coral", after its level theme. In the mode, Dixie and Kiddy are required to reach the Level Flag within one minute and twenty seconds. The Kongs cannot swim fast enough to reach the Level Flag on time, so in order to reach it, the Kongs must take a hidden shortcut near the end of the level, where the Kongs swim up a long, slanted pathway of coral. If the Kongs swim into the wall, they are caught in a Barrel Cannon, which blasts them between more Barrel Cannons until they finally reach the Level Flag.

Layout
The level begins with the Kongs swimming through a wide, underwater path. If they curve around the bend, they can find an Animal Barrel with Enguarde in it, though it is completely optional to get him. Traveling through more of the level, the heroes follow several arrows, directing them to an area occupied by some Bazzas. Avoiding the swift enemies, they continue along the path, making some twists and turns and occasionally meeting Bazzas. Hovering downwards from a group of Bazzas, the Kongs move past more fish foes and travel to the left at the bottom of the area. Soon, they pass a No Animal Sign, which turns Enguarde back into the Kongs if he was used. Farther into the level, the apes swim along the long passageways and soon find the letter O, as well as the Star Barrel.

About halfway through the level, the heroes head downward through a long pathway. With the help of some banana trails, they soon reach the letter N. After they swim downwards a little more, they have to go east and swim through a slanted pathway around many Lurchins. Going north from here, they meet some Bazzas and then another Animal Barrel. Just as before, the Kongs can optionally turn into Enguarde. Continuing through the stage, the apes encounter more Lurchins and then have to travel downwards past the letter G. Moving down a long, wide pathway, they have to avoid even more enemies, and then follow an arrow to the east. If they swim through this pathway, they find a flagpole. Touching the flagpole ends the level.

Enemies

 * Bazza channels: 8 (each spawn an indefinite number of Bazzas)
 * Bounty Bass: 7 (5 in the main level, 2 in a Bonus Level)
 * Koco: 17 (14 in the main level, 3 in a Bonus Level)
 * Lurchin: 18

Items and objects

 * Bear coins: 3
 * DK Barrels: 6