User:Alpheta

Alpha + Beta = Alpheta.

Alpheta
Hello, Im Alpheta, and Im a huge fan of the Paper Mario series (excluding "Super" Paper Mario).

=Paper Mario: The Shadow Aurora= For those who don't know, I've made my own Paper Mario game idea. I drew all the maps to the game, the enemies, bosses, partners, and have come up with the storyline.

Story
The storyline for the game revolves around Mario trying to find the seven Light Stars hidden throughout the old country. An evil genie once lost in legend becomes awakened.

Prolouge: A Lost Source of Light
Theme:Town Partner:Goombill Boss:Senator Slug Mario accidentally opens a book which releases The Shadow Aurora, which blankets the sky in a dark glow. The spirits of the Light stars tell mario to come to the Light Pillar in the old country. The main central city of the old country is Founder's Town, with the Founder's Underground underneath the city. Not long after Mario arrives, he meets his first companion, Goombill, who is the Founder's Town photographer. His knowledge of the country is owed to his many travels around the map. A snail known as Senator Slug attempts to stop Mario and Goombill from heading out of town into the Light Path. The Slug-snail somehow heard that Mario had his hands on the Magical Aurora book, and tells Mario that he's after the 7 Light Stars to get his wish granted (or so he thinks). After a fight, Mario and Goombill head to the Light Pillar, where the Light Star's spirits tell Mario that he needs the power of the Light Stars in order to cut a whole in the Aurora to gain entrance to the Aurora Realm. The first path Mario must take is to the East of Founder's Town, into the East Forest.

Chapter 1: Dungeon in Dark
Theme: Forest,Grassland,Castle Partner: Koomer Boss: Bomm Koopaza In order to get to the first Light Star, Mario and Goombill must go through the East Forest, a dark and somewhat spooky area. After the walk in the woods, Mario ends up in Greenville, where he meets his next partner, a traveling koopa named Koomer. With Koomer on his team, Mario was able to gain access to the terrifying building known as "Koopaza Prison". The abandoned prison is full of its used-to-be prisoner's old dead bones, which somehow can come to life and move. After traveling through the extremely long prison, Mario and company somehow manage to enter the chamber of "Bomm Koopaza", the long-living "warden" of the prison. After Koopaza's defeat, Mario gets his hands on the first Light Star. Back on the Light Pillar, the first Light Star can use his powers to locate the location of another Light Star. The next one turns out to be in "Circuit City" (that's right) not too far from the Light Pillar.

Chapter 2: A Power City Unplugged
Theme: Electric City Partner: Vita Boss: Zubba Trubba (yes, he's a Clubba type boss) Mario and friends travel to the glass-domed city of "Circuit City", which uses a major ammount of electricity. Not too long after they enter the city, huge sections of the city start losing there power, and shut down completely. Mario soon finds out that the cause of the city's power outage is the work of the evil "power"-hungry monster "Zubba Trubba". Mario chased down Zubba and his army of Gravitroops all over the city, eventually until Zubba has eaten all of the cities power, except for one building: The "Power Tower", the main source of electricity. Zubba leaves one of his Gravitroops to deal with Mario as he heads for the tower. After Mario beats the Gravitroop, who goes by the name of Vita, she decides to join Mario on his quest, saying that she really doesn't like the fact that Zubba is eating all of Circuit City's power. She can help mario by hovering over dangerous terrain (similar to Lakilester and Carrie, as well as using extra gravity power to hover over wide gaps (similar to Parakarry and Yoshi). With Vita, Mario needs to find the key that opens the entrance to the Power Tower. After finding the key and reaching the tower's upper floor, Zubba attempts to absorb the power of the tower, however realizes that the tower has too much power Zubba can handle, which causes a massive electrical explosion. Mario then must defeat the electrically-charged monster. After his defeat, Mario gets his hands on the second Light Star, and the city once again has its power restored. Back on the Light Pillar, the Light Stars say that in order to find the next Light Star, Mario must traverse through the spooky "Whisper Woods" in the west.

Chapter 3: What Comes From Getting Bitten
Theme: Forest,Spooky Partner: Boomer (yes, Boomer, he's a Boo, and I came up with this name before I knew about Super Paper Mario, but let's face it, nameing a bomb character boomer is just totally unoriginal) Boss: Bru von Fangus As Mario and friends enter the dark and ominous Whisper Woods, Mario meets a lost little "Leaff" kid who is crying cause he is lost. After Mario tells the Leaff that he is not going to hurt the little guy, the Leaff asks if Mario can escort him to his Tree father in the far section of the woods. After managing to get to the Tree, the Tree asks Mario if he can play a game with his 12 Leaff children. The little Leaffs ask Mario if he can play a game of Hide-and-seek. After finding all the Leaffs and returning to the Tree, a ferocious bear named "Ted" comes out of the trees and fights Mario. After Ted's defeat, the Tree allows Mario access to the western exit of the forest. Past the forest exit, Mario finds himself in Boo Village. There he meets a strange Boo who goes by the name of Boomer (that's right, Boomer). Boomer tells Mario about the tale of Bru von Fangus, an evil blood-thirsty vampire who lives in a mansion in the Hollowed Grove. Mario suspects that the mansion has to be connected to one of the Light Stars. He makes his way to west gate and enters through the Hollowed Grove. There a wolf named Wulf E. tells Mario to leave the grove immediately. Suddenly, the vampire Bru von Fangus in bat form comes out and bites Mario on his big nose, causing Mario to turn into a vampire! Wulf E. runs away, and Boomer comes to see what has happened to Mario. He says that the only way Mario can turn back into human is if he kills Bru. Boomer offers to help Mario, however a gang of Boos from Boo Village come down and tell Boomer that no one, especially Boomer, who is the village "nobody", is allowed in the Hollowed Grove. Back at Boo village, Boomer says that he'll help Mario get to Bru's Mansion if Mario does Boomer a favor by helping Boomer redeem himself. Boomer joins Mario's party, who gives Mario the power of invisibility, and after a short little mission to gain access to King Boo's Castle, Mario and Boomer talk to King Boo in order to give Boomer access to the Haunted Grove. After Mario and Boomer fight King Boo's henchman, King Boo sees that Boomer is capable of entering the Grove. In the Haunted Grove, Mario and friends make it to Bru's Mansion. After going through Bru's Mansion and finding the Four Keys to the third floor, Mario fights Bru von Fangus in order to turn back into human again. After Bru's defeat, he poofs into a pile of dust, and Mario becomes human again. Mario then finds out that Bru was indeed holding the third Light Star. With the third Light Star in his possession, Mario heads back to the Light Pillar. The three Light Stars tell Mario that the next Light Star can be found on "Bombubus Island" in the south.

Chapter 4: The Army of Bob-ombero
Theme: Island,Volcano Partner: Bovvle Boss: Bob-ombero Mario needs to find a way to get to the far island of "Bombubus Island". Luckily, a submarine is "parked" on the southern port, run by Captain Arkoop, and Mario asks if he can take a ride in his luxury sub. After doing a little mission for Arkoop, Mario takes an underwater ride to Bombubus Island. When Mario reaches the beach of the Island, he sees and visits a small little hut. Inside he meets a Koopa collector named Koopan, who is the cousin of Mario's partner Koomer. Koopan tells Mario about how the island has been taken over by the Bob-omb dictator "Bob-ombero" NOT DONE YET!!!

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