User talk:Leo Sukaze

Your Talk Page
Hello, just out of curiosity, why has your talk page been deleted?


 * Wait, maybe it wasn't deleted, but you became a member before welcome templates were automatically distributed. I apologise for any confusion.


 * Oh, I don't know why welcome templates were not distributed to me automatically... --Leo Sukaze (talk) 02:30, 25 March 2014 (EDT)

Staff Credits
Hey, fantastic job on these staff credit pages! --Glowsquid (talk) 08:34, 4 February 2014 (EST)


 * Thank you! I hope to share more Mario information (game's staff, japanese name of each character, stage and item, etc.) in Japan sourced from a lot of media, such as game magazines and guidebooks. --Leo Sukaze (talk) 02:30, 25 March 2014 (EDT)

Mario Party Whirling Carnival?
I saw a game like it in Daisy's page. It really exists? and is said to be japanese exclusive....so... Ashley  ( and Red )


 * Yeah, it is fourth arcade game themed Mario Party series released in Japan. Japanese name is "マリオパーティ くるくる!カーニバル" (Mario Party Kurukuru! Carnival), and official website is here. --Leo Sukaze (talk) 02:30, 25 March 2014 (EDT)
 * Tahnks. I thinked it was an fake. If ypu jnow about the game, you can write an article, as far as Mario Party Whirling Carnival article does not exist (yet)AshleySmooth.png  Ashley   ( and Red )  Ashley WarioWare Touched.png

q
Say, can I ask you some questions about Mario medias in Japan? Sorry if this seems strange. --Glowsquid (talk) 17:37, 16 April 2014 (EDT)


 * Sure! I want to answer as much as I know to your questions. --Leo Sukaze (talk) 14:00, 17 April 2014 (EDT)

Awesome! Thank you very much! Here they are:

1: Would you happen to know if there's a staff listing for ヨッシーのロードハンティング anywhere? Or just which division of Nintendo developed the game. (I think it's Nintendo R&D1 since they did all the other gun games, but it's pure conjecture).

2: The website N-Sider claims to have translated an interview with Yoshiaki Koizumi and Takao Shimizu about Donkey Kong: Jungle Beat that was posted on "Nintendo Online Magazine in Japan", but N-Sider's interview translations are apparently not reliable at all, so I was wondering: Is the original Japanese interview (if it exist) available online, and if so, can you evaluate if N-Sider's translation is accurate or not? --Glowsquid (talk) 20:19, 17 April 2014 (EDT)


 * 1A: First, I'm sorry but I don't have the game. Even if I watch another ending movie, the game doesn't seem to have a staff role or staff listing, so the details of the game's developer is also unclear... But inferring from the game's controller, Super Scope, I think there is quite a possibility that the Nintendo R&D1 developed the game. In addition, mayby the game has been co-developed with other companies, such as Intelligent Systems or Tose, also inferring from other developer of the games that use the light gun. But it's also my pure conjecture...


 * 2A: Yes, the original interview is available, and the translation by N-Sider is almost exactly. The interview about the game was published by N.O.M in December 2004, but it isn't as feature article, it has been featured as one of the recommended software in Christmas, and the interview also be found in there. --Leo Sukaze (talk) 16:03, 20 April 2014 (EDT)

Wow, awesome! Thank you very much for your help! I'm glad to finally have a link to the original Jungle Beat interview. --Glowsquid (talk) 10:01, 21 April 2014 (EDT)

q2
Hey, can I ask you some more questions about Japanese Nintendo material? Mostly I need to determine when Nintendo SPD was created. --Glowsquid (talk) 11:21, 13 June 2014 (EDT)


 * OK. You know, I can answer as far as I know, also about Nintendo SPD. --Leo Sukaze (talk) 08:24, 14 June 2014 (EDT)

Thanks!

There seems to be some confusion on the English web about when Nintendo SPD (and by extension, the restructuring that dismantled the R&D teams) happened. Wikipedia (citing N-Sider) and The Kyoto Report (a detailled wiki about Nintendo's staff and development teams) says SPD was founded in 2003, with their first game being either メトロイド ゼロミッション or まわるメイド イン ワリオ. However, some other sources such as a (now impossible to find) article quoted on this french forum and this article by 1-Up.com says the restructuring happened in 2005. Even weirder, this old interview with the Made in Wario team (which also peg the restructuring as happening in 2005) says all the R&D 1 staff was folded into EAD (though I know SPD and EAD are in the same building, so maybe they were confused).

So, um, I was wondering, are you aware of any Japanese article or webpage that could clear up when SPD was founded? --Glowsquid (talk) 09:55, 14 June 2014 (EDT)


 * Umm...I'm sorry, but there are almost no articles written about the establishment of Nintendo SPD on the Internet in Japan, even in the few articles about it, such as an article published by Inside (formerly Nintendo Inside), are very vague, too. So, for now, it seems to have no choice but to guess the time when Nintendo SPD was founded from, for example, who is in charge of the producer (that is, may be the manager of each production group) in any games which were released from 2003 to 2005 and were developed by R&D1 or SPD.


 * Either way, I also have confused about this matter, and it is difficult to get confirmation about details of the establishment of Nintendo SPD so far... --Leo Sukaze (talk) 18:48, 17 June 2014 (EDT)

No need to apologize! I'm very glad you've obliged my request. --Glowsquid (talk) 12:34, 18 June 2014 (EDT)


 * However, I also want to pursue and solve this matter somehow now, and also about Nintendo EAD, NST, and so on. Because I like to know about Nintendo staff. Thank you for asking me! --Leo Sukaze (talk) 14:08, 18 June 2014 (EDT)

Sourcing
Hey, it's really cool you're adding content sourced from Japanese magazines! But for future edits, would it be possible to use this markup to have the sources listed in the article itself? --Glowsquid (talk) 22:38, 28 November 2014 (EST)

Rhythm Tengoku
I'm wondering, are you the one who posted the translated credits for Rhythm Tengoku The Best+ here? If so, can we use them? --Glowsquid (talk) 11:12, 29 July 2015 (EDT)


 * Oh, yes! actually it's me. Why not? You're welcome to share the credits! --Leo Sukaze (talk) 13:15, 30 July 2015 (EDT)

I've created the page at List of Rhythm Tengoku: The Best+ staff. If you've got any correction, don't be afraid to edit it.

I was happy to find the English credit for the game. Thank you so much. --Glowsquid (talk) 17:55, 23 August 2015 (EDT)

Nintendo Dream
Can I ask you if you would happen to own a specific issue of Nintendo Dream magazine? --Glowsquid (talk) 19:07, 18 October 2015 (EDT)


 * Sure! I've been reading every issue of Nindori since Vol.72 (2002). Leo Sukaze (talk) 15:31, 19 October 2015 (EDT)

Thanks!

I've recently learned that vol. 230 (according to this blog) has an article about Ashley. Being a big fan of the character, I would like to know if it has any information about Ashley's creation, backstory, or anything else interesting that's not on her wiki page. --Glowsquid (talk) 16:10, 19 October 2015 (EDT)


 * So sorry for late reply because of a sudden business. Although I certainly have Vol. 230, I need more time to translate most of the pages. --Leo Sukaze (talk) 14:58, 17 May 2016 (EDT)
 * Great! I just wanted to know if the article I mentioned has any behind-the-scenes information, but if you're doing a translation, that's great too ^^. --Glowsquid (talk) 15:20, 17 May 2016 (EDT)

hello
わたしは　今、日本語を　勉強しています. このウィキで　日本語での名前に　ローマ字が　あります. これが　正しければ：
 * 子供部屋→Kodomobeya

これが　正しいですか：
 * アスレチックデッキ→Asurechikku Tekki

（わたしは　中国からですから、日本語の漢字が　分かります. それから　日本語を　習得したいです. ）

「チコ」の語源が　分かりますか？ 「チコ」の語源を　知りますか？ 05:06, 8 May 2016 (EDT)


 * こんにちは、日本語で聞いてくれてありがとうございます


 * ローマ字について、
 * 「子供部屋」は「Kodomo beya」で正しいですが、
 * 「アスレチックデッキ」は「Asurechikku Dekki」となります.


 * 日本での「チコ」の語源について、
 * デンマークの天文学者のティコ・ブラーエ（Tycho Brahe）から来ているというのが一番有力な語源（由来）です. --Leo Sukaze (talk) 15:26, 17 May 2016 (EDT)


 * ありがとうございました. （中国語「スーパーマリオ貼吧」での「林卡﹖林卡比﹖」さんは「チコ」は「小さな星の子」の略語だと言いますが、「ティコ」略語の可能性が高いと私は思います、（英語の音韻で）tycho = taikou ≠ chikoが（日本語の音韻で）tycho = tiko ≈ chikoですから. 「アスレチックデッキ」のローマ字をfixしました. ここに連濁がありません. ）  23:43, 18 May 2016 (EDT)

Japanese translation
When improving the article Rowf and Rhuff, I cited some Japanese game dialogues, but my Japanese is not good enough to translate them well. Can you take a look at the Japanese part of that article and complete the translation? Thanks. -  23:04, 10 June 2016 (EDT)


 * I tried doing it! Sorry if you don't meet the satisfaction. --Leo Sukaze (talk) 23:32, 16 June 2016 (EDT)


 * Shinpai shi'naide kudasai. By the way, do you happen to know what the "なんか" means in "なんか　ちょっと　うらやましいね"?  22:11, 20 June 2016 (EDT)


 * Um, it is difficult to express it in English, but I think maybe "Well," or "Somewhat," are good for its meaning. --Leo Sukaze (talk) 23:13, 21 June 2016 (EDT)
 * Thanks, then.  09:43, 22 June 2016 (EDT)

The history of Waluigi
Hey, it's me again!

I recently learned the September 2008 issue of Nindori has an article about Waluigi's creation. Do you have this issue?

If so, I know it has this sentence: 「当初は「ワイージ」という名やアメリカ側のスタッフからは「ジェロージ」や「ジナニー」などの名前が提案されたが、言いやすさやインパクトから「ワルイージ」 となった」

I would like to know if it has any more interestings details about Waluigi, like the above. --Glowsquid (talk) 20:35, 25 April 2017 (EDT)


 * Yes, I have the issue. And it says about background of Waluigi's birth, revealed by Shugo Takahashi, vice-president of Camelot.


 * Like Wario designed with emphasis on Mario, Waluigi was also designed with emphasis on Luigi. Waluigi's design concepts, such as his name (悪いルイージ, Warui (Bad) Luigi), a thinner body, and visual color, were almost completed at the stage when his project started.
 * Yoichi Kotabe finished his final design, Nintendo quickly approved him to characterize. Camelot feels good about this, they brought Nintendo to try making a Warupeach (悪いピーチ, Warui (Bad) Peach), but it was instantly rejected by Shigeru Miyamoto before they showing her design image. lol --Leo Sukaze (talk) 15:28, 3 May 2017 (EDT)
 * Thank you very much! --Glowsquid (talk) 15:31, 3 May 2017 (EDT)

Koji Kondo wrote Steam Gardens?
Hello, I noticed that you added Wooded Kingdom: Steam Gardens to the list of songs Koji Kondo has composed with a citation for Nintendo Dream Vol. 285's Mario Odyssey developer interview. If possible, can you post the part of the article that says he wrote that song? 迷惑をかけてすみません.


 * Sure. This story was revealed by lead composer Naoto Kubo:


 * ニンドリ：森の国は曲もとても印象的です.
 * 久保：作曲を担当したのは近藤（浩治さん. マリオ楽曲の生みの親）なんです. 僕はBGMの取りまとめの立場ですが、森の国に関しては細かい注文を出さずに近藤に「絵を見て自由に作ってください」という感じでお願いしました. 出来上がった曲をゲームに入れて確認してみたら、トンネルを抜けて視界が開けたと同時に大自然っぽい世界が広がるイントロが始まって、「これは良いな」と思ったんです. でも、次の瞬間急にベースとドラムが現れて1960年代くらいのグループサウンズ風になって･･･一緒に聴いていたスタッフと共に「えええっ！？」と衝撃を受けました（笑）. で、自分に限らずサウンドチームやデザイナーからも「ちょっとステージとミスマッチなのでは？」と意見があがったりして、かなり波紋を呼んだんです. でも、しばらくそのままゲームに入れて様子を見ていたら、だんだん馴染んで違和感も感じなくなり、「この曲じゃないとヤダ」という意見まであがるようになりました（笑）. 近藤は、森の住人も含め古い機械がモチーフになっている国なので、そういった古い機会からイメージして作ったと言っていましたね.


 * Nindori: The Wooded Kingdom has a very impressive music.
 * Kubo: It was Kondo who composed that music. Although I'm in a position to manage the game's music, I asked Kondo to "Please make music freely by seeing the stage picture" without giving a detailed order on the Wooded Kingdom. When I put Kondo's completed music in the game and checked it, the intro which spreads the world of great nature began as the same time as opening the sight through the tunnel, so I thought "This is good!" at that time. But the next moment, the bass and drums appeared suddenly and it became like group sounds in the 1960's... I was shocked as "Woow!?" with the staff listening to his music (laugh). So, the opinion that "Is it a mismatch to the stage, isn't it?" raised from not only me but also the sound team and designers, and it was quite rippling. However, I put it in to the game and watched the situation for a while, it gradually became familiar and didn't feel uncomfortable, some staff came to say "This is the only music!" (laugh) Kondo said that he created music from the inhabitants and old machines of the Wooded Kingdom.
 * --Leo Sukaze (talk) 16:27, 25 November 2017 (EST)

Koji Kondo and Bowser’s Castle?
I know he wrote it, as the recent Sound Selection confirms it. I just wanted to ask if you have that Nintendo Dream interview where they mention it, like with the Steam Gardens one.


 * This story was revealed by director Kenta Motokura and art director Rikuto Yoshida (excerpt):


 * ニンドリ：今回のクッパ城は和のイメージなんですね.
 * 元倉：BGMは近藤に作曲してもらい、すごくお祭りっぽく仕上げてもらいました. ･･･僕も吉田もお祭りが好きなんですよ（笑）.
 * 吉田：実際にお祭りに参加して、御輿を担ぎますからね.
 * 元倉：なので後半で旗が揺れているところなんかは、御輿の揺れを再現していたりします.


 * Nindori： The Bowser's Castle in this time is a Japanese style image.
 * Motokura： The music was composed by Kondo and I had him finish like a Japanese festival very much. Yoshida and I like festivals (laugh).
 * Yoshida： We actually participate in the festival and carry the mikoshi.
 * Motokura： So where the flag is swinging in the second half of the stage, reproduced the shaking of the mikoshi.
 * --Leo Sukaze (talk) 11:24, 10 February 2018 (EST)