List of Super Mario Sunshine glitches

These are the glitches found in Super Mario Sunshine.

An inaccessible Manhole cover can be seen if Mario looks inside the jail cell with the Blue Coin in the southeast corner of Delfino Plaza when its flooded.

Mario must first gain the Turbo Nozzle. Then, he must switch to the regular nozzle and push the R button all the way down. Mario must move the control stick up and down quickly and push X. The Turbo Nozzle charges up, but instead of propelling Mario forwards, it acts as the regular nozzle shooting backwards.

In Gelato Beach, where the eight red coin reef is located, Mario must have a Cheep-Cheep following him to a walkable coral reef top. When it is on the top, the Cheep-Cheep is stuck on the top and Mario can go through it as if it is not there. Oddly, its animation is still in motion even after it has been beached.

If Mario gets the Turbo Nozzle in Delfino Plaza and heads to the fruit stands, something very odd may occur. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops, he automatically dies, but it is possible that Mario comes across an underground pipeline to run into.

In Noki Bay, Mario must take the boat and navigate it to the boundary. If Mario jumps out of the boat at the last second, the boat goes outside the boundary. NOTE: Mario cannot get the boat back.

If Mario visits Pianta Village, squirts the ground in front of him, and dives forward to move faster, a glitch may occur. If Mario slides on the bridge to Pianta Village, he might fall through the bridge and die.

First, Mario must search for the Dune Bud that leaves a large foot imprint or the one that indicates a secret Shine Sprite. From there, Mario must squirt the Dune Bud and, just before it reveals the imprint in the ground, Ground Pound. If this is done correctly, Mario is launched to the sky, and he should do a quick, yet strong, Ground Pound. The camera then zooms in all the way to Mario (Mario is sometimes seen Ground Pounding downwards with the camera until it reaches Gelato Beach.)

In Gelato Beach, Mario can stop a Bubba from dragging Mario underwater if he picks up a piece of fruit (excluding durians) and starts swimming with it. A Bubba follows Mario (and sometimes even passes through him), but cannot drag him.

While the cannon leading to Pinna Park is being repaired by the Pianta, it is possible for Mario to ground pound into the cannon. The cannon must be pounded near the edge, or Mario simply bounces off the Pianta. This does not send Mario to Pinna Park though; he still needs to unlock the level. If one changes the camera angle, he or she can see the inside of the repair Pianta. This also works for the Pianta that is in Pinna Park. Sometimes, however, Mario, for some reason, is teleported to Pinna Park after getting out the cannon.

When directly under a Shine Sprite, if Mario is holding R all the way down while jumping, Mario will get the Shine Sprite and F.L.U.D.D. acts as it is squirting.

On Pinna Park, Mario must get in the park and find a fruit. He can grab it and take it to the Yoshi-Go-Round. Once he puts it on an egg, it might spin.

In the eighth Shine Sprite in Sirena Beach, Mario must go to the pool room in the hotel and ground pound behind the Pianta. When Mario is behind the Pianta, he must talk to it. Then, strangely, Mario falls off the room and loses a life.

If Mario gets the 100th coin in the sewers of Delfino Plaza, after the Shine Sprites appears, the Delfino Plaza music plays instead of the Sewers Music.

Mario needs to go to Pianta Village and select Fluff Festival Coin Hunt. Then, he should go to the large tree and use the Hover Nozzle at the corner of the tree until he hits his head. Mario then gets stuck in that spot hitting his head. To undo the glitch, the player must press start and choose EXIT.

Any time in Delfino Plaza (excluding the flood), if Mario sprays the pineapples in the small fountain behind the Grand Pianta Statue or the papayas in the other fountain next to the entrance to Noki Bay, the fruits explode in the water as Mario had thrown them into the ocean.

During the flood in Delfino Plaza, Mario must use the walk underwater v.2 glitch as shown above and go to the beach area of the city. Mario has to spray around the sand near the umbrellas until he sees yellow sparks fly. Mario needs to focus by squirting water there until it reveals an image of a Shine Sprite that gives the player only one coin.

If Mario lets a Yoshi eat an enemy or fruit, but dismounts it while Yoshi's tongue is pulling it in, the Yoshi remains in its bent-down position with the fruit or enemy floating right in front of it. The Yoshi's saddle also hovers slightly above its actual flesh. This also works if Mario lets Yoshi stick out its tongue, but then takes damage.

If Mario grabs a fruit in Pinna Park and gets shocked by an Electro-Koopa, Mario shakes as if he is being shocked. This wears off after a few paces.

Mario must get the Rocket Nozzle or Turbo Nozzle. Then, the player should press R very lightly. If done correctly, Mario walks strangely until the player stops holding R.

This glitch can only be done in the Ricco Harbor while playing through the Blooper Surfing Safari level. First, Mario must pick a Blooper from the floating platform. As he navigates himself to the tunnel with the pollution, Mario must enter the tunnel, but only before the screen changes to the Blooper race course inside the tunnel. Just as he enters, the player must pause the game and select, "Exit area." He will then enter the tunnel, but instead of entering the Blooper race course, the game will reset itself.

The river in front of the Shine Gate has blue fish in it. If Mario follows these fish, they swim away from him. If he then follows the fish and leads them to a wall, the fish swim through it. Also, in Gelato Beach, when playing through the Red Coins in the Coral Reef level, Mario can chase the blue or red fish into wall of the high part of the reef.

If Mario picks up a fruit and tries to put it down while facing and touching a tree, the fruit goes inside the tree. It can be retrieved by facing the tree and pressing the B button.

Mario must go behind the Grand Pianta Statue and backflip onto its cape. Just before landing, he must use the hover nozzle. Mario can be shot upward as if he is using the rocket nozzle, but not as high.

Several beta elements are left in the final game, but put in unreachable areas. These can be accessed as glitches through the use of a cheating device. One known element is a version of the crate smashing game in Delfino Plaza located above the building housing in the final version. It acts the same as the final version. Another such element is a yellow Toad telling Mario that Peach is kidnapped. The Toad appears under his final counterpart in Delfino Plaza before Peach is taken to Pinna Park.

Mario must first enter Bianco Hills; it is recommended that episode eight be entered. He must then travel to the Rocket Nozzle box on the platform near the lake. Then, he should get on said tightrope and use the nozzle without jumping several times. Mario then needs to be hit by the Wind Duppy; if the glitch is done correctly, Mario is flung high into the air.

This glitch can only be performed on Gelato Beach. For it to work, Mario must spray a Dune Bud by using F.L.U.D.D.'s Hover Nozzle to float over it, as opposed to using the Squirt Nozzle to water it. More often than not, this results in Mario being flung into the air by the Dune Bud regardless. However, occasionally, the Dune Bud explodes out of the sand, and Mario is left hovering inside it. He is now free to move inside the Dune Bud until it forms back into the sand (Mario's silhouette is shown through the Dune Bud just as it normally would when Mario stands behind or under another object). Mario must have precise timing when doing this and must be in the right place over the Dune Bud when hovering to make it work correctly.

It is unknown what triggers this glitch, but while standing next to the entrance pipe to Pianta Village, Mario may not fall asleep while the game is left untouched for a long period of time. Due to unknown conditions for this glitch, it is worth noting that Mario is facing the camera when seen.

To do this glitch, Mario must go to Bianco Hills and use the Turbo Nozzle to ride over the lake. Then, he should come out and go onto the small hill next to the wheel on the right. Mario must jump and, if done right, go through the wheel.

If Mario uses the Rocket Nozzle in front of the entrance to the boathouse repeatedly,he eventually sees the inside of the boathouse. If he falls outside the boathouse, Delfino Plaza disappears. Only NPCs, fruits, and the cannon are visible. The glitch ends if the player enters a level.

In Pianta Village, if Mario falls down from the side of the rope bridge, he dies. However, sometimes instead of dying Mario lands onto a white floor in an endless area. If Mario looks up, he can see every area of the game sitting on top of big mushrooms. Mario is free to move, shoot water, etc., but is stopped by invisible barriers after a few meters. The only way out is to reset the software. It is not possible to save.

The "Blue Screen of death" is an area under most levels. If the player stays on the ground for too long, then Mario gets hit, loses all health and dies automatically.

In Gelato beach, Mario has to climb to the highest rope and jump to the west; if he presses B at the right time before hitting the invisible barrier, Mario falls through the ground and into a blue void. This can also be done by jumping at the right time after using the Turbo Nozzle to run up the hill.

Mario can also do it in Delfino Plaza by going on the top of the Banana Tree and jumping and hovering to an open window. He needs to be above the open window, where the roof and building meet. Next, the he will be inside the building, in the Blue Room of Death. Mario has to jump about every 3 seconds to avoid death. For Mario to get out, he has to do a Triple Jump, which puts Mario in the sewers. If he has Yoshi, he can triple jump up into the plaza.

The glitch can be done another way in Delfino Plaza by going under the deck near the entrance to Noki Bay. Then, Mario should use the turbo nozzle to run under the water. Then, he should jump directly under the crate on the deck, very close to the wall. If performed correctly, Mario should be inside the crate. If Mario walks into the wall on the right, Mario should be in the Blue Screen and die.

A similar glitch occurs in Noki Bay. After a certain maneuver into a puddle at the base of the cliff from the first Shine Sprite, Mario will be underwater, but also under the cliff itself. If he swims too far into the cliff, he loses a life upon reaching a blue screen of death.

In Bianco Hills, If Mario attempts to belly slide under the waterwheel at an angle, he gets knocked through the ground and dies before he can regain mobility.

In Delfino Plaza, there is another location that can be fallen through in the hill to the right of the Shine Gate. Considering the location, it is likely that Mario will land in the underground pipes.

This glitch requires the Turbo Nozzle. Mario should hold down R slightly while looking to walk.

In Episode 4 of Pianta Village, if Mario falls into the water of the Pianta Hot Spring at the same time that the overheated Chain Chomp is making its way there, the Chain Chomp enters the Pianta Sauna and stays there, causing Mario to end up inside the Chain Chomp. If the player tries to move Mario in this situation, Mario can fall through the ground and lose a life.

Mario must go to Gelato Beach. He must go to where the Dune Bud has the hidden Shine Sprite in it. Mario must stand on the edge of the area that the Dune Bud creates. Then, Mario must squirt the Dune Bud, and with good timing, when the Dune Bud takes effect, he should Ground Pound. Mario is launched into the air, still ground pounding. It takes Mario a couple of minutes to land. By moving the camera around, Mario can see that he is extremely far away from Isle Delfino. Mario does this glitch while on Yoshi, Mario and Yoshi are launched even higher. Sometimes, Mario Ground Pounds endlessly, with Isle Delfino nowhere in sight. The only way to stop the glitch if this happens is by reseting or turning off the Gamecube or Wii.

This glitch is similar to the Broken Camera in Gelato Beach glitch.

If Mario jumps high when collecting a Shine Sprite, he can enter first-person view while in the air and change the camera angle. When he lands and the "You Got a Shine Sprite!" cutscene is shown, the camera angle is offset and show Mario either from the side or from behind during the cutscene. Mario can also do this in any of the Shadow Mario episodes. When Shadow Mario has been caught and the Shine Sprite he releases flies into the air, Mario must position himself under it and immediately go into first-person view. If Mario does the glitch this way, he can additionally squirt water from F.L.U.D.D. while in first-person mode, which causes F.L.U.D.D.'s nozzle to be going through Mario's cap during the cutscene, as well as performing a squirting action, even though no water is released.

When Mario goes to a place with a mirror such as Gelato Beach, he can look into a mirror and see that F.L.U.D.D.'s head seems to be missing in the reflection.

When the lighthouse leading to Gelato Beach is covered by paint, the block that normally sits on top of it is still there, floating in the air.

When Mario has a fruit (excluding a Durian), if he gets behind a sign, tree, or anything bigger than Mario, the shadow of the fruit disappears.

Mario must go to Ricco Harbor and choose "Gooper Blooper Returns". When there, he must go to where the first Gooper Blooper fight ias held and try to jump onto the arched wall to the right. He needs to spray Gooper Blooper from there. If the water reaches Gooper Blooper, Gooper Blooper extends his arms and they land almost all the way across the gap between the helipad and Mario. If Mario does this while standing at the closest point to him (the top-right corner of the rectangular part that extends), Gooper Blooper can reach Mario, and Mario can jump on his tentacles, but Mario cannot grab them due to the tentacles being slightly lower than the wall. Also, Gooper Blooper's arms seem to land on an invisible floor that Mario cannot stand on.

In Noki Bay, once inside the bottle in the Red Coins in a Bottle level, Mario should fall to the bottom of the bottle and then locate a small rock formation there. If Mario maneuvers into a small square opening towards the back right of the rock formation, he can find a small door inside the opening which is impossible to open. Therefore, the player must rotate the camera to see what is on the other side of the door. In doing so, Mario can see a brown book on the floor of the room behind the impassable door, though its purpose is unknown. Actually reaching the book itself proves slightly difficult. To do so, Mario must first have F.L.U.D.D.'s Hover Nozzle equipped, and then he should be before the opening in the rock formation leading to the door. Mario must then attempt to hover toward the door without hovering fully into the opening. If done correctly, Mario hovers through the roof of the opening and finds himself inside the room where the brown book is. However, Mario cannot physically touch the book.

First, Mario must go to the underground tunnel by the police Piantas in Delfino Plaza and go underground. From there, Mario must squirt water in front of him. Immediately after that, he must slide downward without stopping. When Mario reaches the bottom, instead of hitting his head, Mario still is in the sliding position, but not moving because of the wall. The sound of Mario sliding can also be heard. To stop, Mario has to jump.

While in Pinna Park Episode 7 when a Swipin' Stu steals Mario's cap, he slowly loses health due to the heat. While capless, Mario must talk to a NPC (Non-Playable Character) and wait a few seconds. Mario loses all his health points automatically, but does not actually lose a life until the player press the A button to finish talking to the NPC. Instead, while talking to the NPC, Mario falls to the ground, as if he is defeated.

When Mario begins at Delfino Plaza, he must head to the East bell tower. Mario needs to stand on the first thin ledge halfway up the tower and face the Grand Pianta Statue. He must now enter first-person view and look upward until the view is inside the bell tower. If done correctly, he can see an inaccessible Rocket Nozzle Nozzle Box, which is hidden inside the bell tower for unknown reasons.

First, Mario must release Yoshi from his egg. Next, Mario must jump on any Nozzle Box while riding Yoshi. Mario must then position himself where the Nozzle Box was before breaking it open. Then, he should dismount Yoshi. If done correctly, Yoshi gets stuck inside the Nozzle Box.

Mario must first perform the "Frozen Yoshi and Floating Objects" glitch and then stay in the area where it was performed. If Mario hops back on the frozen Yoshi, he can continue to ride him around normally. But the first time after Mario hops back, the Yoshi sticks its tongue out and the item that is frozen in front of it suddenly appears. If the item is a fruit, it can conveniently be used to automatically refill Yoshi's juice capacity.

To do this trick, Mario has to go to Sirena Beach and choose Episode 3. After getting Yoshi, Mario must go to the attic and run into the first sleeping boo. Then, he should go to the third floor and jump in the north-west corner. He will be able to see Yoshi is flying randomly through the floor.

If Mario dismounts Yoshi in the air in Delfino Plaza over the durian fruit basket (the one on the side), Yoshi lands on the fruit basket and shakes up and down. Also, Mario can walk through Yoshi without being blocked.

First, Mario must go in the doorway to the box breaking game. Then, he must wait for the end of the game. When there is about 1 second left on the clock, Mario has to ground pound. If in the middle of ground pounding, the Pianta speaks to Mario normally while Mario is sitting in the air. When the Pianta is finished speaking, Mario finishes ground pounding. This may take a couple of attempts.

At times when attempting the Blue Screen of Death glitch, Mario comes across another glitch that allows him to sit in the boundary of a level.

In Gelato Beach, if Mario is to go too far away from the ropes after using Rocket Nozzle and Ground Pound, he gets stuck inside the boundary. Mario looks as if he is sitting in the air. The only way to stop this is to release the R button.

In Noki Bay, when using the Rocket Nozzle to get as far out of the level as possible, Mario soon hits a boundary. Sometimes, when doing a ground pound, he gets stuck inside the boundary in the same position as Gelato Beach.

In this episode, Mario has to defeat the giant green Wiggler. When Mario hears the slowdown, he has to press the Z Button. Slower, deeper music plays. Also, with correct timing, Mario can hear a speedy version of the music in a high note.

Mario must go to Corona Mountain and stand where the first 1-Up Mushroom is found. Then he has to collide with the Lava Bubba in a certain point, and he is allowed to swim in the lava. The reason for this that the lava is not actually lava; it is floating Graffiti that defeats Mario in one hit. When Mario gets hit by the Lava Bubba, he is pushed under the 'Goop' before any life can be taken, allowing him to swim in the water.

In Pianta Village, Mario must jump off the bridge. If he lands on the big branch, he may go through it as if it were not there and die. Interestingly, Mario stops his falling scream when touching the branch, but starts again when falling through. It is possible for him to land in a white location with invisible walls keeping Mario in a small area. If one is to use the camera over the shoulder view and look up, he or she can see each game location sitting on top of mushrooms.

Mario must go to Ricco Harbor and choose "Gooper Blooper Breaks Out". He must then go to the metal crates that have the Gooper Blooper tentacle sticking out, grab it, and go towards the crates further back. Mario can go through them. If he did not grab the tentacle, it acts as a normal boundary.

When Mario sprays the ground with water from F.L.U.D.D. in certain levels, including Bianco Hills and Gelato Beach, a palm tree instantly grows out of it. When this happens, the palm tree that comes out of the ground occasionally does not grow fully, and therefore only is about half as large as it is normally supposed to be. However, if Mario jumps toward the trunk of the small tree and attempts to climb it as he normally would, he grabs onto an invisible regular-sized trunk, which is where the trunk of the normal-sized tree would be if it is not for the glitch.

During any episode of Pinna Park (excluding episodes one and two), Mario can try to ground pound the Pianta working in the cannon. It takes a few tries, but if done correctly, Mario can go under the Pianta and inside the cannon. This is also possible, in Delfino Plaza, on the cannon that leads to Pinna Park (before the cannon to Pinna Park is working).

If Mario gets a Game Over screen when inside the bonus stage in the Delfino Plaza, when the game shows the continue screen, the Mario's scream is heard as if Mario fell from a high place, but only if he fall from a high place. Players can tell when the glitch is about to happen because they can hear a strange "W-w-w-w-w-w" sound somewhat like Mario's voice. If players has more than one life left, they can hear this sound, but they cannot hear Mario actually scream.

If Mario walks through the sewers, he can find a path that leads Mario behind the Shine Gate, where he can find a few pools of water. If he swims into the lowest one that is blocked by a gate, and if he presses B in front of it, one of many glitches can occur. Mario can either walk underwater in the pool without an underwater life meter, go through the gate and fall into an area behind the waterfall, or fall into the sewers. If the first result occurs, then Mario can walk underwater as described above. He walks as though he is on land. However, note that if Mario gets his whole body out of the water (For example, using the Rocket Nozzle), when he lands in the water, he swims normally again.

If the second result occurs, Mario lands in a strange underground area. Running forward results in hitting the wall behind the waterfall and dying. However, running backwards makes him fall into the sewers. In both that and the third results, the sewers can be navigated and exited normally.

There is also a fourth possibility. While falling through the ground as seen in possibility two and three, Mario needs to use the Hover Nozzle and to hover to the water in front of the waterfall. If done correctly, Mario walks in the water. This way, he can walk around the entire ocean in Delfino Plaza, but once again, when his body is out of the water, he swims normally in the water again.

Also, in Ricco Harbor, if Mario goes to the crane near where he fought Gooper Blooper and jumps over the small wall, then waits until the crane goes onto his head and jumps, he falls behind the wall. If he lands in water, he can swim backward. Then, he can go the other way and jump through the wall and into water.

First, Mario must activate the flood by defeating Shadow Mario on every level. When Mario starts, he is in front of the Shine Gate. Mario must swim to the log floating in front and try surfacing under it. It takes a few tries, but if done correctly, Mario experiences one of two glitches. He either walks underwater or appears in the blue screen of death. This works with any log.

This works in Sirena Beach and early in Delfino Plaza. First, Mario must pick up a water barrel and carry it into the shallow water at the beach. After going in as far as possible without swimming, Mario must put the barrel down. Now, Mario has to go to the other side and pick the barrel up again. Mario goes underwater with the barrel and is allowed to walk around.

To do this glitch, Mario must do the F.L.U.D.D. glitch, (above) and hold R the entire time. When Mario gets back to Isle Delfino, he can walk with the R button held all the way down. Another way to do it is to press START or PAUSE, then to press the R button all the way down, and then to unpause, causing Mario to squirt water but still be able to move.

Mario has to go to Gelato Beach. Then, Mario has to ride a Yoshi and get onto the large juicer on the roof of the surf cabana, which makes it almost impossible for the player to get on it again, because once the player gets on, Mario gets flung off because of the sharpness of the juicer. Yoshi, however, stays there. To end this glitch, the player must touch the juicer with Mario and jump on Yoshi and walk normally.

To perform this glitch, Mario must perform the "Intangible Wheel" glitch, but he has to do it incorrectly, and he will bounce back. After that, he must Turbo Nozzle into the wheel without jumping and hit a spoke. If he tries to go back to the lake, he touches an invisible wall. The spokes moves right through him. For Mario to end this glitch, he can get out of the spokes' range.

First, Mario has to go to some fruit or an enemy the Yoshi can eat. Then, he must make the Yoshi spit juice, and while doing that, must press X. The Yoshi now have its mouth open, and its saddle moves about. If Mario waits a second, it eats the fruit.

To do this, Mario must jump with Yoshi and press X to dismount in mid air. Then, he should press L to Ground Pound back on to it instantly. Then, he should hold A to Flutter Jump. The second the Yoshi stops fluttering, before touching the ground, Mario must repeat the process. Using this, Mario can get to the island that requires Yoshi to destroy the goop blocking the Pipe without using time riding the boats to get there. Unlike Super Mario Galaxy 2, this version of the glitch does not truly make Mario go high, but he can cross otherwise uncrossable gaps very quickly.

To make this glitch occur, Mario must go to Sirena Beach and enter the hotel. Next, he must hop on a Yoshi and enter the attic. If Mario runs into a Sleepy Boo, he flies off the Yoshi, as usual, but if he tries to jump on the Yoshi again, he falls off the Yoshi again. The Mario cannot jump on the Yoshi again unless he goes downstairs to get the Yoshi again or if Mario takes damage and then jumps on Yoshi.