New Super Mario Bros.

New Super Mario Bros. is a side-scrolling action-adventure platform game first released for the Nintendo DS in the United States on May 15, 2006, starring Mario and Luigi. It is the tenth entry in the Super Mario series and, not counting re-releases and remakes, the first side-scrolling platformer in the series to be released since Super Mario Land 2: 6 Golden Coins, 13½ years prior in 1992, starting a new revival of the 2D Mario platformers, succeeding the Super Mario Advance series. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, and a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked.

New Super Mario Bros. is the first Super Mario platformer to be originally released outside Japan since Super Mario Bros. 2. After its original release and the eventual release of a follow-up game for the Wii entitled New Super Mario Bros. Wii on November 12, 2009, a dedicated sequel, New Super Mario Bros. 2, was developed and released for the Nintendo 3DS on July 28, 2012.

In 2015, the game was rereleased on the Wii U's Virtual Console.

Story
Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning, causing Toads to flee from the castle. Mario goes near the castle to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.

Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, Luigi walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.

Bowser waits for Mario or Luigi at the end of. Mario or Luigi defeats Bowser, causing him to fall into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, in, Mario or Luigi defeats Dry Bowser and he falls into a pit. In, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.

In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he yells at the player, then continues dragging Bowser.

Gameplay
The gameplay of New Super Mario Bros. is very much like that of the classic 2D platformers, mostly Super Mario Bros. and Super Mario Bros. 3, and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with /  and dashing with  /, or jumping with  /  and dashing with  /. Mario is controlled with the, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.

The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D Super Mario game since being introduced to 3D Super Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to do a Wall Jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. The game introduces several new power-ups to the Super Mario series: the Blue Shell which lets Mario or Luigi slide like a Koopa shell, the Mega Mushroom which makes Mario grow about three to five times his size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower. As in the western release of Super Mario Bros. 3 and most later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.

The game features a secret Challenge mode, wherein the player cannot scroll the camera to the left or downward, like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press, then press , , , , , , ,. It also shows an arrow pointing right on the world maps and levels touch screen.

It is also possible to play as Luigi in single player mode by holding down ++ when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.

Within the levels, whenever the music plays a vocal riff (or in the case of the underwater levels, s), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include Goombas and power-ups hopping, Koopa Troopas turning to face the player, Spinies switching direction, and Cheep-Cheeps doing side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.

If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Firework explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a Toad House appears on the first space of that specific world (unless there is one there already).

Worlds and levels
The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the pole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up vines, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened. Sometimes Hammer Bros. and Flying ? Blocks appear on the map; offering items within the beginning of the level.

Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, Mario gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.

The shortest possible path that Mario can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.

Toad Houses
The following is the number of Toad Houses, of each type, per world.

Story Mode bosses

 * Bowser Jr. - Boss of every tower
 * Bowser (first time) - Boss of World 1
 * Mummipokey - Boss of World 2
 * Cheepskipper - Boss of World 3
 * Mega Goomba - Boss of World 4
 * Petey Piranha - Boss of World 5
 * Monty Tank - Boss of World 6
 * Lakithunder - Boss of World 7
 * Dry Bowser - Boss of World 8
 * Bowser (final time) & Bowser Jr. - The second Boss fought in World 8 and the Final Boss

Minigame characters

 * Yoshi - Yoshi appears in multiple Minigames: Balloon Racing, Snowball Slam, Wanted!, and Loves Me...?.
 * Wario - Wario appears in the Minigames Wanted! and Coincentration.
 * Several Toads - Toads appear in the background of multiple Minigames.
 * Bob-omb Buddy - Bob-omb Buddy appears in various Minigames including Danger, Bob-omb! Danger!, Bob-omb Reverse, Bob-omb Sudden Death, and Bob-omb Trampoline.
 * Bowser Jr. - Bowser Jr. appears in the two-player mode, in Bob-omb Reverse.
 * Mechanical Bowser - Primary obstacle in Danger, Bob-omb! Danger!.
 * Fly Guys - Obstacle in Balloon Racing and Jumping Brothers.
 * Mario, Luigi, Lakitu, Mr. Blizzards, Wigglers, Piranha Plants, Boos, and Moneybags appear throughout Minigames as well.

Enemies
New enemies are marked with an asterisk (*).

Bosses
There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for Dry Bowser.

Mario Vs. Luigi
In this two-player mode, Mario and Luigi compete for a number of Big Stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three Big Stars. The first brother to reach the previously set amount of stars wins the game. However, if lives are turned on, they will lose by losing all their lives as well. When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:
 * Grass - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also based off of World 1-1 from Super Mario Bros. and has many elements of it. This stage is a relatively simple stage with only Goombas and one Koopa Troopa.
 * Bricks - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
 * Ice - A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue Koopa Troopa in this level; jumping on it reduces it to being a Blue Shell which can be used.
 * Pipes - A pipe world that resembles a level in World 7 of Super Mario Bros. 3, it contains many Warp Pipes and Piranha Plants.
 * Fortress - The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs and moving walls which can crush Mario and Luigi, among other dangers.

Minigames
In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but some new ones are also present. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.

Credits
If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed and the bosses that they have faced are shown on the top screen during the credits.

General Producer

 * Takashi Tezuka

Producer

 * Hiroyuki Kimura

Director

 * Shigeyuki Asuke

Assistant Directors

 * Masahiro Imaizumi
 * Taku Matoba

Map & Level Design

 * Masataka Takemoto
 * Yasuhisa Yamamura
 * Kosono Okina
 * Haruka Kakinuma
 * Shinya Hiratake

Critical reception
New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch". It was also given a high rating by GameSpot, who rated it 9/10.

Sales
New Super Mario Bros. is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.

Super Mario-kun adaptation
New Super Mario Bros. is featured in the Super Mario-kun manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the Super Mario-kun manga series.

Differences in the Super Mario-kun manga

 * Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.

Pre-release and unused content
In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.

Above the Ceiling
In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.

Bowser Jr. Death by Falling
In World 5-Tower, Mario should get to the boss, then walk to the edge while Bowser Jr. charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.

Mega Mushroom Storing Trick
When Mario finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4, and 7-5) (not in a Toad House) they must let the Mega Mushroom run to any unbreakable block (empty ? Block, empty brick, etc.). He must jump against the Mega Mushroom and the block in the same frame. When done right, the character does not become Mega. Instead, a Mega Mushroom is put as Mario's Stored Item.

Differences from previous Super Mario games

 * New Super Mario Bros. is the last game in the Super Mario franchise in which the sound effect of a Warp Pipe is also the damage sound effect for Mario/Luigi. Later Super Mario platformers use the Super Mario World variant of the pipe sound to indicate damage, while still keeping the original Super Mario Bros. sound effect for pipes.
 * Likewise, the Coin sound in this game is very similar to the Coin sound from the 8-bit Super Mario games, whereas in later games in the series, the sound effect sounds closer to that of Super Mario World.
 * In the previous Super Mario games (particularly 8-bit and 16-bit Super Mario games), when Mario picks up a 100th Coin for a 1-Up, the 1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future New Super Mario Bros. games.
 * In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit Super Mario games. In later installments, the "bump" noise is given a new one.

References to other games

 * Mario Bros. - The respawn jingle from this game plays in the Mario Vs. Luigi mode when Mario respawns from defeat. World 2-2 and World 8-6 contain floors that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of Mario Bros.
 * Super Mario Bros. - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features Mario, Luigi, and some Goombas in World 1-1. The overworld Multiplayer stage is also based on World 1-1. In the end of World 1-2, there is a hidden path over the ceiling before the final pipe that leads to a secret pipe, which is a direct reference the same secret in the same level of Super Mario Bros. Bowser and Dry Bowser are defeated the exact same way as in the castles in this game - by hitting the axe/skull switch which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is the same as that of the Super Mushroom in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the Toad Houses is a cover of this game's ground theme. Also, if the player presses, , , , , , , while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame Danger, Bob-omb! Danger!, the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the pole is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
 * Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the fortresses in this game. The world themes are similar to the ones in this game. Toad Houses return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame Bob-omb Reverse. The Spade Bonus theme is also arranged in the minigame Wanted!. Bowser Jr. fights like Boom Boom did in this game.
 * Super Mario World - The Item Stock returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Also, this game features Warp Pipes that can shoot the player into the air like Cannons. The jump sound effect is reused when Mario or Luigi jumps.
 * Super Mario World 2: Yoshi's Island - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
 * Super Mario 64 - There are several characters from this game reappearing here, such as Dorrie and Sushi. Some of the Mario Bros.' techniques, such as the Triple Jump, the Wall Jump, and the Ground Pound are also brought to 2D Super Mario games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for Invincible Mario/Luigi is the same as the theme for Wing Mario and Vanish Mario in this game. Bowser's voice effects in New Super Mario Bros. are his computerized roars and growls from the N64 era. In all follow-ups to this game, he uses his modern voice clips as provided by Kenny James. Chain Chomps can be freed by Ground Pounding their posts three times.
 * Mario Kart 64 - The artwork for the Blue Shell is edited from the artwork for the various shells from this game.
 * Super Mario Advance series - The sound effect that plays when Mario or Luigi collects a Super Mushroom is reused from these games.
 * Super Mario Sunshine - Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in Bianco Hills. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from Casino Delfino plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino. The Monty Mole boss of World 6 attacks Mario by throwing Bob-ombs and shooting Bullet Bills from a cannon-bearing machine, like the Monty Mole boss of this game.
 * Mario Party 4 - The Mini Mushroom and Mega Mushroom return with the same function as in this game, albeit with different designs.
 * Mario Kart: Double Dash!! - Pokeys use their design from this game. Also, some character voices come from this game.
 * Mario Party 6 - Mario, Luigi, and Princess Peach's artwork is reused for this game.
 * Super Mario 64 DS - The characters reappearing from Super Mario 64 look as they do in this game, and many assets were pulled from this game - models and textures, the invincibility music track, some sound effects, and several enemies, such as Scuttlebugs, which debut in 2D Super Mario games here, using their behavior from Super Mario 64 DS. Additionally, the Mega Mushroom grants the same effect as grabbing a Super Mushroom in this game. Most of the minigames in New Super Mario Bros. return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, New Super Mario Bros. runs on a heavily modified version of this game's engine.

References in later media

 * Super Smash Bros. Brawl - The Mega Mushroom appears as a sticker. Plus, the New Super Mario Bros. ground theme is one of the many covered songs in this game.
 * Mario Kart Wii - The Mega Mushroom appears as an item. Also, Dry Bowser is a playable character.
 * Mario Super Sluggers - A cover of the New Super Mario Bros. castle music is used for the Bowser Castle stadium.
 * New Super Mario Bros. Wii - This game is an indirect follow-up to New Super Mario Bros. Some text in New Super Mario Bros.'s instruction manual is reused in this game's instruction manual (for example, the Blunders and Game Over section).
 * Mario & Luigi: Bowser's Inside Story - The Blue Shell reappears. The Mega Mushroom also appears in one of Broque Monsieur's attacks.
 * Mario & Sonic at the Olympic Winter Games - The World 1, Bowser's Castle and Peach's Castle backgrounds used in the Mario World routine of Dream Figure Skating in the Wii version of Mario & Sonic at the Olympic Winter Games are based on their appearances in this game. A rearrangement of the Ground Theme can also be bought in the music shop. In the Nintendo DS version, the Athletic Theme appears as the third song in the Mario Medley in Ultimate Figure Skating.
 * Fortune Street - Like in Mario Super Sluggers, there is a cover version for the castle music in the stage Bowser's Castle.
 * New Super Mario Bros. 2 - The direct sequel to New Super Mario Bros. Also, this game's two secret worlds, World Mushroom and World Flower, are automatically skipped, similar to World 4 and World 7.
 * New Super Mario Bros. U - A sequel to the follow-up, New Super Mario Bros. Wii. Bowser and Bowser Jr. are fought at the same time in the final level again.
 * Captain Toad: Treasure Tracker - The lava level music is partially covered in this game.
 * Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey - Bowser Jr. was involved in the transformation of Bowser and Dry Bowser similar to in New Super Mario Bros., although the main difference is that it was in reverse (and was unintentional on Bowser Jr.'s part).
 * The Super Mario Bros. Movie: The "Super Mario Bros." part of the New Super Mario Bros. logo is used in the logo for Super Mario Bros. Plumbing. A "paah" and the P Switch music are arranged in the track "Welcome to the Mushroom Kingdom".