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=Super Paper Mario: Back in Time= Super Paper Mario: Back in Time is an action-adventure RPG game for the Wii. This game, like the original Super Paper Mario game, is a platformer and doesn't use a turn-based battle system, but rather incorporates RPG elements with platforming, unlike most Paper Mario games. In addition to the regular Paper Mario aesthetics, the game also uses many novel character, enemy, and background designs.

The story takes place after Super Paper Mario ended, and again, focuses on Mario, Princess Peach, Luigi, and Bowser journeying across various dimensions to find a villain named Count Bleck, who has kidnapped Merloo. In addition to the four playable characters are fairy-like Pixls that grant the main party members various extra abilities, such as fixing objects and moving heavy blocks. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.

Story
The story opens with Mario and Luigi finding a machine they believe to be a time machine. It warps them back to Flipside, many years in the past, and it looks slightly different. Merlon and Tippi find them, and asks who they are. Luigi explains that a time machine warped them here, and that they need to get back to Mushroom Kingdom. Merlon believes it must belong to Merloo, who used the time machine to warp into the future to write the Light Prognosticus. Mario and Luigi follow Merlon to Merloo's house, and find out that he is not there. Count Bleck appears, and explains that he kidnapped Merloo so that he can add to the Dark Prognosticus. Count Bleck tells them that Merloo is in The Land of Bleck, where Castle Bleck is still being built. Then the count attempts to kidnap Mario and Luigi, but Mario and Merlon run away, and Luigi gets trapped in The Land of Bleck. Merlon realizes that Merloo must be kidnapped in The Land of Bleck, like Luigi, but according to the beginning of the Light Prognosticus, the only way to get there is by collecting the 10 Powerful Stars, which can teleport you anywhere in the world, including The Land of Bleck.

Merlon leads Mario and Luigi to Flapside, which is between Flipside and Flopside, and meet Merlon's Flapside counterpart, Merlrem. They go up the elevator to the gray Flapside Tower where there are 7 doors. All of them are locked. Merlon gives Mario the first Star to unlock the first door leading straight to where the next Star is in. Tippi agrees to go with Mario to save Merloo and Luigi. Before they leave, Merlon is about to give them a Return Pipe, but is surprised to find out that they already have one. Merlon also tells Mario that he must find the flop wizard Flopicus, who will give Mario the power to flop.

Meanwhile, in The Land of Bleck, the Count and Nastasia meet with the other three minions, Dimentio, O'Chunks, and the shape-shifting Mimi. When Bleck finds out that Mario is coming to The Land of Bleck to get Merloo. Mimi volunteers to stop him.

Chapter 1: Cloud Town
Mario finds himself miles in the sky, hopping across clouds and floating islands. In Cloud Garden, Mario first seeks out Flopicus and gains the ability to flop (which is similar to using Fleep to reverse dimensions), allowing him to progress through the world. When the sky starts getting darker, Mario and Tippi find another Pixl named Hamilton, a hammer-shaped Pixl that can fix things that are broken. When Mario sees the Star Block, Mimi appears and fights. After you beat Mimi, you hit the Star Block and go on to the next chapter, the puzzle-filled Cloud City, which is full of people. As they enter Cloud Tower, they find another Pixl named Harvey. They find the boss, a storm cloud named Thunder, who uses wind and lightning to make you fall of the platform or attack you. When Mario beats Thunder, the giant cloud disappears and the second Star appears.

Meanwhile, Mimi reports back to Count Bleck defeated, so the Count sends O'Chunks and Dimentio to deal with the hero.
 * Interlude

Soon after, Luigi wakes up in The Land of Bleck and sees Nastasia, who hypnotizes Luigi and, once again, he transforms into Mr. L.

Far away, Mario returns to Flipside to bring the Star to Merlon, and Merlon sends them through the now unlocked orange door to the next world; Haunted Castle.

Chapter 2: Haunted Castle
Mario reaches Haunted Castle, meeting a bright Pixl named Glowbert on the way. It is now very dark, so you need Glowbert to light the way. Dimentio will appear and fight you in Dimension D. When you beat him, he steals Tippi and disappears. Mario continues his quest without Tippi. Then Mario goes into a maze, with different enemies in each room. When Mario escapes the maze, he will find the balcony of the castle, where King Boo is. He fights Mario, and when Mario beats him, he gives you a Star. Then Dimentio appears again and asks King Boo to join Count Bleck. King Boo refuses and Dimentio says to him that he'll change his mind eventually. He gives Tippi back to Mario and disappears.

With Dimentio defeated, Count Bleck decides to send O'Chunks to go after Mario, while Nastasia hunts for non-hypnotized stragglers around the castle.
 * Interlude

Meanwhile, Peach is kidnapped by Bowser, who finds the time machine and accidentally presses a button and gets teleported to Flipside. Bowser finds Mario and is about to fight when Dimentio appears and teleports them to Dimension D. Mario fights Bowser and when he wins, they go back to Flipside. Peach decides to join them on their quest, but Bowser refuses and goes to the basement of Flipside. Now you have Peach as a playable character.

Then, the yellow door is unlocked and it leads to Frostbite Mountain.

Chapter 3: Frostbite Mountain
Upon the heroes' arrival on Frostbite Mountain, they find many Mr. Blizzards throwing snowballs at them. They use Peach's ability many times to float across cliffs until they find O'Chunks in an underground cave. They fight, and once again, the heroes beat him. When they get out of the cave, there is a giant snowstorm. When they escape the storm, they meet a spinning Pixl named Spinner. Then they find the fortress of King Mr. Blizzard and use Spinner to activate switches. Then they find O'Chunks, who is prepared to fight again, just as King Mr. Blizzard comes and freezes O'Chunks. When you fight King Mr. Blizzard, he gives you another Star.

Back at The Land of Bleck, O'Chunks reports to Bleck in shame, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes. Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.
 * Interlude

When the heroes return to Flipside, they open a new green door and continue on their quest.

Chapter 4: Treetop Woods
The realm beyond the green door turns out to be the dark and mysterious Treetop Woods, and the heroes encounter a Pixl named Invisibob who helps them find their way through the forest maze. They meet a strange minion of Count Bleck named Mr. L. When Mario beats him, he runs away, and the heroes find a cave. In the cave, they encounter King Boo again, ready to fight as revenge for beating him the first time. Then Dimentio appears and asks again if he wants to join Bleck. Again, King Boo refuses, until Dimentio plants a Floro Sprout in him, and he becomes a minion of Count Bleck. King Boo even changes his name to Count Floroboo. Dimentio disappears, and Floroboo fights the heroes. When he is defeated, Toad comes and is happy to see Mario again. He wants to help the heroes on their quest. Count Floroboo leaves to go to The Land of Bleck and the heroes continue on their journey. They go inside the Giant Tree of Treetop, and once again, find Mr. L. This time, instead of fighting them, he summons Brobot Double-L and they fight in Outer Space. The Brobot Double-L explodes and a Star appears that Mr. L collected. Mr. L says he'll be back, and Super Jumps away to The Land of Bleck as the heroes return to Flipside.

Back at The Land of Bleck, Nastasia introduces the new minion, Count Floroboo, to the other minions, although they are unenthusiastic about the newcomer.
 * Interlude

Upon returning to Flipside, they enter the next world.

Chapter 5: Dust Desert
The heroes are in Dust Desert and find two Cragnon citizens who have to get back to their home. They find another cragnon, and he tells you to go through a pipe, which turns out to be a trap. When you get out of the trap, it turns out that the cragnon was actually Mimi. Mario fights Mimi again, this time in her true spider form, but she is defeated. The heroes then collect another Pixl, Breakley, and continue their quest to find the Land of the Cragnons, and they meet up with the famous Cragnon journalist, Flint Cragley and his crew, Hornfels and Monzo, who say that they found a monster that they need to destroy, but it ran away and now they can't find it. Mario agrees to find the monster for them. Flint and his crew follow Mario to find Bowser, who fights Mario again, and decides to join them so he can get back to his castle. After getting through the puzzling desert, they find the Land of the Cragnons. The leader, Marbald, is about to give them the Star when an early prototype of Fracktail, Cragtail, appears. When the robot is defeated, Marbald gives you the Star.

Back at The Land of Bleck, Count Bleck decides to send his two newest minions to destroy Mario. Mr. L and Count Floroboo agree and run away. Dimentio comes to watch, and O'Chunks does too, leaving only Mimi, who can't leave as punishment by Nastasia because Mimi has already failed twice.
 * Interlude

Meanwhile, at Merlon's house, Mr. L walks in and tells the heroes to come outside. Mario does and fights Mr. L in Flipside. For a rematch, he calls for Ultimate Brobot. When Ultimate Brobot is defeated, Mr. L wakes up and is happy to see Mario again. Then he wonders why he's wearing a costume. Luigi decides to help Mario as they unlock the next door to the next world, which looks surprisingly familiar...

Chapter 6: Fort Block
They recognize The Bitlands, a dimension they visited in the previous game. They reach the fortress of the mysterious "Mount Block", where they meet a kidnapped Pixl named Flute who joins them. They use his power and Luigi's Super Jump to get through the fortress. They meet O'Chunks who drinks a Shroom Shake to make him more powerful and they fight. When O'Chunks is beaten, he lets them pass. Later, they meet Count Floroboo again, this time with Dimentio's help. He grows bigger and more powerful and turns into Super Floroboo. When he is defeated, they find a door that leads to Cloud Town, the first chapter. Then they find a door that leads to the second chapter and it continues, until they're back to where they started. They find an empty room... when someone appears! Tippi realizes it must be Count Bleck, but it's actually Mount Block, who looks surprisingly similar. They fight Mount Block, and Block gets help from his minions, O'Champion, Meemee, and Dimensio. When Mario wins, Block reveals that he and his minions are actually just part of the Count Bleck Fan Club created by Francis. Francis comes and sees Tippi, and starts to fight when Mario doesn't let Francis have Tippi. Then Dimentio appears and O'Chunks comes in, ready to fight again, but Dimentio teleports him back to The Land of Bleck. O'Chunks is disappointed that this is the second time that's happened to him. Dimentio turns Francis into a much more powerful version, Mega Francis. They fight, and when Mega Francis is beaten, he lets them have the Star he collected.

Meanwhile, at The Land of Bleck, Nastasia reports to Bleck about the failure of Mr. L, O'Chunks and Count Floroboo and leaves Bleck to check on how Merloo is doing.
 * Interlude

Back at Flipside, the heroes open the final door on Flapside Tower.

Chapter 7: Dimension D
The door takes them back to Dimension D, where they find themselves trapped in a room, but they escape with Mario's flop ability. They find Dimentio, who fights them. When you beat Dimentio, some stuff happens. Then you win the game. Or maybe you don't. I dunno. I haven't written this far yet.

TO BE CONTINUED... <!-- Then you float through where Jaydes gives them a new task of escorting Luvbi to The Overthere, where her father Grambi lives. They make their way past Underwhere Road, where they find Bowser, get past three Door Guardians (Dorguys the First, Second, and Third), and fight the three-headed Underchomp. They then ascend the Overthere Stair, finding Peach en-route, once more in need of revival, although this time it is because she took bite of a forbidden Golden Apple, and must eat another apple to recover. When they reach The Overthere, they find it already overrun with evil Skellobits, while their leader, Bonechill, had already frozen Grambi as part if his bid to take over The Overthere. He reveals that Luvbi is the final Pure Heart, having been given Nimbi form by Grambi, and intends to use her for his evil purposes, but the four heroes defeat him and his skeleton army falls to the Nimbis. After a fierce argument with her parents and a final, tearful goodbye, Luvbi transforms back to her Pure Heart form and is taken back to Flipside by Mario and the gang.

Back at Castle Bleck, Dimentio lets the others now that the heroes are alive and the other minions scramble to get ready to fight him when he comes to the castle. Before he leaves himself, he then asks Bleck if the name "Blumiere" rings a bell, saying Mario's Pixl mentioned the name. Nastasia once more tries to get Bleck to call off the prophecy, calling him Blumiere, but he denies his old name and identity and refuses to back down.
 * Interlude

Chapter 8: The Land of Bleck
After the heroes insert the final Pure Heart into the final Heart Pillar, the final door to Castle Bleck appears on Flopside Tower and Merlon and Nolrem see them off. The castle is large and filled with enemies, and the heroes are soon confronted by O'Chunks, whom Bowser battles and defeats on his own. After the fight, the roof collapses, but O'Chunks catches it and holds it aloft to let his worthy opponents pass. Bowser also stays behind, and after Mario, Luigi and Peach exit the room, they hear a crash and find that the door won't open up again. Now one hero short, they carry on and are confronted by Mimi in the disguises of Merlon and Merlee, trying in vain to pry information on their weaknesses from them. She and Peach get in an argument and fight, with Mimi once more taking her "true" spider form, but still being defeated. The heroes turn to go, but Peach lingers to try and talk Mimi into leaving too; the floor then crumbles beneath the girl but Peach dives forward and tries to save her, only to fall in herself.

Mario, Luigi and Tippi carry on, coming up against Dimentio, who forces them to chase him through portals to the various other worlds, before ending up back in the castle. Dimentio then tells them that he had actually been helping them all along, such as by saving Peach from Nastasia and by sending everyone to The Underwhere to undo Luigi's brainwashing and get the Pure Heart fixed. He explains that he wanted the four heroes to unite and defeat Bleck, claiming that the Count had no intention of creating a new world once the old one was destroyed, but that he didn't have enough strength to stop him on his own. Tippi warns Mario and Luigi not to accept Dimentio's offer of an alliance, and when rejected, he proceeds to goad Luigi into a one-on-one fight. If choosing "Yes", then Dimentio plants Floro Sprouts on Mario and Luigi's heads. Mario, Tippi and the Pixls go on ahead while Luigi remains behind and defeats Dimentio, who responds by trapping them both in a force field in order to destroy himself and Luigi, rather than letting Bleck get his hands on the "man in green" from the prophecy.

Mario and Tippi hear the blast and fear the worst, but know they have no choice but to continue to the castle's inner sanctum, where they are greeted by Bleck and Nastasia. Tippi and Bleck acknowledge each other as the star-crossed lovers Timpani and Blumiere, but Bleck still holds fast to his plan to destroy all the worlds and Tippi knows she and Mario have no choice but to defeat him. Bleck sends Nastasia away and Mario tries to fight him, but Bleck is completely shielded by the Chaos Heart. Fortunately, Bowser (who fell through the floor before the ceiling collapsed), Peach (who landed on Bowser), and Luigi (who was simply found unconscious by Peach and can't remember what happened) arrive to help Mario, with the uniting of the four heroes shattering Bleck's shield and leading to his defeat in the subsequent battle. As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges and tries to finish off the Count, but Nastasia dives in front of the blast to shield him.

Knowing it doesn't really matter if the Count's alive or dead, Dimentio simply takes control of the Chaos Heart himself, thanking the heroes for using their Pure Hearts to defeat Bleck and pave the way for his own evil plan. He activates a Floro Sprout he had implanted in Luigi's head earlier and turns him back into Mr. L, before fusing him and the Chaos Heart together into the monstrous Super Dimentio. After sending Bleck, Tippi and Nastasia away to deal with later, he adds himself to Super Dimentio and attacks the remaining heroes, who are unable to damage their new foe. All hope seems lost until O'Chunks and Mimi rejoin Bleck and help Tippi convince him to not give up, with the love and hope shared between them all conjuring up a new set of Pure Hearts, which Tippi brings to the heroes. Breaking through Super Dimentio's defenses, they defeat the enemy, but while Luigi is released unharmed, Dimentio leaves a portion of his power behind to continue controlling the Chaos Heart fuelling the Void. Bleck quickly brings the group to the alter from the start of the story and he and Tippi renew their vows of love and commitment to each other, creating another set of Pure Hearts which cancel out the Chaos Heart, make the Void disappear and restore all the destruction it had caused.

The four heroes and Bleck's minions, including Nastasia, all awaken on Flipside Tower and are greeted by Merlon, who tells them the world is saved and invites them to a celebratory dinner. They wonder what happened to Bleck and Tippi, but believe them to be alive, and at the end of the credits, two distant figures, implied to be Timpani and Blumiere, are seen on top of a tranquil grassy hill.

Playable characters
Super Paper Mario has four playable characters, excluding the Pixls. They can be switched to at any time via the +  menu.

Pixls
Pixls are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional.

Boss Battles
Yellow signifies Chapter Bosses.

Duel of 100

 * After the player beats the game, they can also do the Duel of 100, this time being able to do the entire 100 gates, without the kingdom being destroyed again, which is in Sammer's Kingdom.

The Pits of 100 Trials

 * In Flapside, there is a Flapside Pit of 100 Trials.

The Flipside Arcade

 * Forget Me Not - A card matching game with familiar characters from the game. Missing three times in one round is a game over.
 * Mansion Patrol - A shooting game that involves the character shooting Boos to get points. This game marks one of the only appearances of Toads in the entire game, other than at the start of the game, where Toad himself appears.
 * Tilt Island - The player uses the Wii Remote to tilt a small "island" of sorts while collecting food items and dodging enemies. The more items collected, the higher the player's score is.
 * Hammer Whacker (Unlockable with Golden Card) -The player holds a large hammer and whacks giant shells back at the Koopa Striker, who hits the shells towards the player.

Similarities to previous Paper Mario games
As with Paper Mario: The Thousand-Year Door, this game contained many similarities and reused elements from the previous games, such as: -->
 * All three intros in the Paper Mario series began at at the Mario brothers' house.
 * All three games featured interludes where the player had to maneuver Peach through the enemy base.
 * Peach plays an integral role in each of the first three games. In the first, she is captured and helps Mario on his quest through Twink. In the second, Peach is captured and is used as a vessel for the Shadow Queen. In this game, she is a main playable character and one of the Heroes of Light.
 * All four games had a small, peaceful town within Chapter 1, as well as a fortress/dungeon-like area as the final area of the chapter. And just like in Paper Mario: The Thousand-Year Door, a large dragon was a boss that was fought at the end.
 * A red palm tree was seen in the desert, just as it was in the first Paper Mario. As with that one, something had to be done near it in order to trigger something.
 * Like Paper Mario this game has a chapter that involves climbing a mountain and crossing a desert to reach a ruin.
 * This game, too, had its own versions of Merlon, Merlee, and Merluvlee.
 * As with Paper Mario and Paper Mario: The Thousand-Year Door, Super Paper Mario also featured a partner that was used to blow up cracks in walls and reveal hidden areas.
 * This game also contained a partner with the power to evade enemy attacks, as well as getting past floors with rising spikes.
 * Super Paper Mario also contained a partner that could get Mario over spikes and other dangerous terrain.
 * All three games include a reptile as a Chapter 3 boss.
 * In both Paper Mario and Super Paper Mario, the boss of Chapter 2 is chased by a creature with dog-like qualities. In Paper Mario, Tutankoopa is chased by a Chain Chomp. In Super Paper Mario, Mimi is chased by a Gnaw.
 * In all three, the second and fourth chapter bosses work for the main villain (although Doopliss does not join Grodus until after he is defeated in Chapter 4). If Smorg was working for Grodus, then this applies to the sixth boss as well.
 * In both Paper Mario and Super Paper Mario, Mario has to run away from a chapter boss who chases him because they are invincible and cannot be defeated until the end of the chapter. In Paper Mario, Mario has to run away from Tubba Blubba. In Super Paper Mario, Mario and Peach have to run away from Mimi in her spider form.
 * Also, all three games have a chapter boss that is invincible until the end of the chapter. Paper Mario being Tubba Blubba, Paper Mario The Thousand-Year Door being Doopliss, and Super Paper Mario being Mimi. However, unlike Tubba Blubba and Mimi, Doopliss never actually chases the player, although they must run away from him in battle if they guess his name wrong when he asks them.
 * This game featured a plant boss at the end of Chapter 5, just as the first Paper Mario did.
 * Lady Bow and Parakarry made cameos in this game, just as they did in Paper Mario: The Thousand-Year Door.
 * As with the first and second Paper Mario games, Mario had an ally that knows how to use the Tattle ability.
 * As with Paper Mario: The Thousand-Year Door, this game, too, contained a main villain that was being used as a pawn the entire time by one of his minions, and an ally to get possessed by the game's final boss.
 * In both Paper Mario: The Thousand-Year Door and Super Paper Mario, the main villain's name resembles an expression of disgust, and his minion who is using him has a name resembling a word related to insanity.
 * In all three games, a character says "Still your tongue" to another character.
 * Super Paper Mario, just like the first game, featured a cutscene where an enemy asked questions about Mario and company's weakpoints, and the kinds of things they hate.
 * Super Paper Mario has a childish shapeshifting character, just like the previous game.
 * All three Paper Mario games had at least one party member that had to be fought first before they become playable.
 * Super Paper Mario contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, and, in the case of the Flipside pit, is very similar to the first boss.
 * In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue ! Block, similar to how Yellow Ninjakoopa set a trap for Mario, where he would hit a fake ? Block that caused him to fall through a trap door, as well as the trap that Lord Crump set in Paper Mario: The Thousand-Year Door, which was activated by placing the Puni Orb in a fake pedestal.
 * The final stages of all three games involve a shapeshifting villain masquerading as a familiar character that assists Mario and company throughout the game: a Duplighost impersonates Princess Peach in Bowser's Castle in the first game, Doopliss impersonates Professor Frankly at the Palace of Shadow entrance in the second and Mimi mimics Merlon within Castle Bleck in this game.
 * The final battles of all three Paper Mario games involve a villain becoming invincible, where the items that were collected throughout the game have to be used against them to remove their invincibility barriers.
 * The final bosses of both Paper Mario: The Thousand-Year Door and Super Paper Mario offered Mario and his allies a chance to join them, and if "yes" is chosen, then the player's game will be over.
 * In addition, the final bosses in both of these games had the goal of ending the world, and before both of the final battles, some of the previous worlds are shown about to end.
 * In both Super Paper Mario and Paper Mario: The Thousand-Year Door, there is a new character that is the main antagonist for most of the game, but ends up getting betrayed/injured by the true final boss. Also, the final bosses of each of these games were Mario's friends who were forced to fuse with the main villain.
 * Although Chapter 7 didn't take place in a snowy region like it did in the first two Paper Mario games, it did contain a boss with power over the ice element, just like the first Paper Mario.
 * As with the previous game, Super Paper Mario had an ordinary enemy by the name of "Johnson", as well.
 * Super Paper Mario and Paper Mario: The Thousand-Year Door both have legends involving four heroes.
 * All three Paper Mario titles involve battling a giant Blooper at some point in the game.
 * All three chapter 5 bosses have more than 1 form.
 * Each Chapter 5 features a non-partner character that goes along with Mario to the chapter's location, and at least one point enters the "dungeon" with him (Professor Kolorado, Flavio, and Flint Cragley). All three have a significant part to play near the end; Kolorado gives Mario an item needed to enter the sixth chapter in return for the treasure, Flavio negotiates with Cortez to fight off an attack by Crump, and Cragley informs the Cragnons of the reason behind the Floro Sapiens' invasion and tells them to stop throwing trash into the river.
 * All of Mario's partners in this game were a final boss in at least one of each of the 3 released Paper Mario titles, Bowser in Paper Mario, Peach in Paper Mario: The Thousand-Year Door (possessed by the Shadow Queen), and Luigi in Super Paper Mario (hypnotized and combined with Dimentio).
 * In this and the previous game, there is a segment where the floor is flooded with a swarm of enemies. In Paper Mario: The Thousand Year Door, this happens with Dull Bones in Hooktail's Castle, and in Super Paper Mario, this happens with copies of Dimentio in Count Bleck's castle.
 * Also, in both games, there is a major battle between armies of the enemies, one side being the good guys and one side being the bad. The two sides fight each other and the good side wins. In Paper Mario: The Thousand Year Door, it is Grodus' army vs. the capsized civilians. In this game, it is the Skellobit army vs. the Nimbis.
 * In this and the second game, there is a segment where the player has to help Peach in some way using an item. In Paper Mario: The Thousand Year Door, Peach herself creates a potion, and if it is made incorrectly, she can turn either big or small. In this game, she is asleep and the player has to bring her a fruit that can wake her up. If the player brings her the wrong fruit, she will turn either big or small as well. The smoke effect when Peach is given said item is similar as well.
 * All three games require the player to be in at least the fourth chapter to cook two things together.
 * All three titles required Mario to go through a fortress to progress though the game. Koopa Bros. Fortress in the first, X-Naut Fortress in the second, and Francis's Fort in Super Paper Mario.
 * Like Paper Mario: The Thousand Year Door the Chapter 5 boss is located in a cave.