MarioWiki:Proposals

List of Talk Page Proposals

 * Separate Wii U audio files from the ones on the GBA (Discuss) Passed.
 * Separate the Nintendo eShop paragraph from the 3DS and Wii U pages (Discuss) Passed.
 * Separate the Mario Bros. stage from the Smash Bros. stage of the same name (Discuss) Passed.
 * Create a Green Toad (Mario Party 9) article. (Discuss) Deadline: March 29, 2015, 23:59 GMT
 * Merge Gritty Goomba (Gwarhar Lagoon) with Gritty Goomba (Teehee Valley) (Discuss) Deadline: April 5, 2014, 23:59 GMT
 * Split Green Pokey enemy from the Yellow one. (Discuss) Deadline: April 5, 2015, 23:59 GMT
 * Merge Boss Bass with Big Bertha. (Discuss) Deadline: April 6, 2015, 23:59 GMT
 * Split Red Koopa Troopa and Green Koopa Troopa. (Discuss) Deadline: April 8, 2015, 23:59 GMT

Stricter Guidelines for "References to Other Games" and "References in Later Games" Sections
Not sure where to put this or if it even needs a proposal, but I've noticed way too many times that the "References in Other Games" and "References in Later Games" sections are used for extremely minor things (especially characters/enemies reappearing) that are probably coincedental. After all, where do we draw the line? Is every appearance of Mario a direct reference to Donkey Kong? Is every appearance of "256" a Super Paper Mario reference? Wait, what's that? The Paper Mario: Sticker Star page says it is? Uh-oh:

Mario Bros.:
 * Super Paper Mario: Super Dimentio indirectly alludes to the Shellcreepers' weakness during the final battle, when taunting Mario and his party that they shall "wallow in helplessness like upside-down turtles!"

New Super Mario Bros.:
 * Super Mario Bros. 2 - Just like in this game, Small Mario can crouch.
 * Super Mario World - an item is stored on the touchscreen, and can be summoned at any time during each level. This derives directly from Super Mario World. A Monty Mole, which first appeared in this game, appears as a boss called Monty Tank. Wigglers also appeared. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Items can be held in a level, just like in the aforementioned game. Also this game features Warp Pipes that can shoot the player into the air like Cannons.
 * Mario Party 4 - Mini Mushroom and Mega Mushroom return with the same function as in this game.

Super Paper Mario:
 * Mario Bros. - Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how the Shellcreeper enemy was frequently defeated.

Super Mario 3D Land:
 * Super Mario Bros.: The Lost Levels: Poison Mushrooms return from this game. Mario and Luigi retain their singular characteristics (Mario is more stable and balanced while Luigi jumps higher at the cost of worse traction). The phrase "THANK YOU!!" appears in the last level, but is in English instead.
 * New Super Mario Bros.: Star Coins return as Star Medals and have a similar use (unlock levels). Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. A lot of returning enemies keep their NSMB designs. Dry Bowser also returns.

Paper Mario: Sticker Star:
 * Super Mario Bros. 2: Shy Guys, Snifits, Pokeys, and Ninjis, which were introduced in this game, appear in this game. Some Pokeys are designed like their first appearance from this game as well. The main theme is a jazzy version of the credits theme with snippets of the main overworld theme.
 * Super Paper Mario: At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter will say that Bowser crumpled him up 256 times, which is a nod to the running joke in Super Paper Mario, starting with Dimentio claiming that Dimension D makes his attacks "256 times more powerful", followed by Flint Cragley's camera crew stating that the "Rainbowzilla" story was apparently told that amount of times. This number is also the number of cards in the game.

New Super Mario Bros. U:
 * Super Mario World: 3-Up Moons, Bony Beetles, Baby Yoshis, Sumo Bros., Thwimps, and Torpedo Teds return. When Mario reaches the haunted part of Soda Jungle, the screen fades into the submap similar to how it fades in and out in this game. Also, the world map is connected again and a ghost ship, similar to the Sunken Ghost Ship level, appears in this game. The Warp Pipes have a similar structure to Super Mario World. Most of the worlds are named after food again. Some of the world's features are similar to those found in Dinosaur Land (e.g. Acorn Plains having jagged mountains or Soda Jungle being one-third based on the Forest of Illusion). Super Mario World has the exact same number of exits this game has: 96.
 * New Super Mario Bros. Wii: Big Urchins, Clampies, Eep Cheeps, Spiny Cheep Cheeps, Cooligans, Scaredy Rats, Huckit Crabs, Stalking Piranha Plants, and River Piranha Plants all return.

Proposer: Deadline: April 8, 2015, 23:59 GMT

Support

 * 1) Per my proposal.

Comments
So what ideas do you have with stricter guidelines? Pease give a few examples. Andymii (talk) 07:21, 25 March 2015 (EDT)

New features
None at the moment.

Removals
None at the moment.

Changes
None at the moment.

Miscellaneous
None at the moment.