Item storage

The item storage  is a gameplay feature that first appears in Super Mario World. It allows the player to keep an additional item in reserve for use within a course. The item storage has reappeared mostly in handheld games (such as New Super Mario Bros.), although Super Mario 3D World is an exception.

Super Mario World
In Super Mario World, the item storage is named the Item Stock (or Item Reserve Box). If Super Mario gathers a Cape Feather, for example, he will turn into Caped Mario and his former power-up, the Super Mushroom, will move into the Item Stock. After taking damage, Caped Mario turns into Small Mario, and the reserved item drops down automatically. The item will pass through the ground and platforms, however, and will fall off the screen if the player does not collect it fast enough. In Yoshi's House and the Top Secret Area, the missed item returns every 18 minutes. The player can also make the reserved item drop down whenever they want by pressing. The reserved item, once grabbed, does not bring any extra points (unless it is the Cape Feather, which will still give 1,000 points if Mario is Fire Mario when he grabs it, though only in the SNES version). Super Mushrooms always replace the reserved item when collected in Super, Cape, or Fire form, regardless of the Item Stock's contents.

New Super Mario Bros.
The Stored Item system was reintroduced in New Super Mario Bros., working as it did in Super Mario World. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with, and it automatically appears on the top screen. Unlike in Super Mario World, if Mario, while powered up and holding a higher-tiered power-up in storage (such as the Blue Shell), grabs a Super Mushroom or earns one from a Toad House, it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items also act as if they were knocked out of blocks normally when released, rather than passing through and off the screen. Stored Items also do not drop their contents unless the player uses them. The red and orange Toad Houses also give power-ups that become Stored Items.

Super Mario 3D Land
The item storage later appears in Super Mario 3D Land, acting in the same manner as in New Super Mario Bros. However, due to the game being a 3D Mario game, the reserved item pops out of Mario or Luigi and falls in front of him. Additionally, P-Wings are instantly stored upon collection and are replaced by most other power-ups; the game will ask to confirm the player's intent to use one if tapped.

New Super Mario Bros. 2
The item storage reappears in New Super Mario Bros. 2, where it behaves exactly as it did in New Super Mario Bros. Collecting all of the Red Coins in a Rainbow Course gives an instantly stored Gold Flower.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
The item storage appears once more in Super Mario 3D World, acting the same as it did in Super Mario 3D Land. The icon appears on the near-bottom left corner of both the TV and the GamePad screens; it is used by pressing or tapping it on the GamePad screen. Depending on the number of players present in gameplay, the item storage can hold up to four different items. In the Nintendo Switch version, Super Mario 3D World + Bowser's Fury, is used instead. That version is also the first game where storing an Invincibility Leaf is possible, as the Mega Mushroom and Invincibility Bell supersede it; it reverts to a Super Leaf upon the player clearing a course or losing a life.

The Bowser's Fury scenario of Super Mario 3D World + Bowser's Fury lets Mario carry up to five Super Mushrooms, Fire Flowers, Super Leaves, Boomerang Flowers, Super Bells, and Lucky Bells each; pressing opens the inventory menu to choose a power-up. Bowser Jr. gives the power-ups to Mario in this mode. During the introduction before leaving Fur Step Island, when the player manages to store items, the item disappears from the storage when the player attempts to use one.