List of WarioWare Gold microgame changes

This is a list of changes to microgames in WarioWare Gold.

General

 * All microgame speeds by default are 120 bpm.
 * Some of the sounds and music in the microgames are either remixed, remastered or replaced entirely.
 * Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
 * Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
 * All WarioWatch microgames are usually set to normal length.

WarioWare, Inc.: Mega Microgame$!

 * Arrow Space: This microgame has merged with Drywall Dodge from WarioWare: Twisted!, only level 1 is the same, level 2 has the ninja dodging falling walls and level 3 has both the arrows and walls.
 * Body Block: The watermelon is replaced with sports balls: a soccer ball in the first level, a basketball in the second level and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. On the other hand, if the ball is under or below the player even before it touches the bottom of the screen. the player will still lose the microgame.
 * Bug Birdie: Some of textures are now ancient-themed, the game's length is doubled and is possible to wraparound.
 * Busted!: The microgame takes the player one beat longer to catch Wario. He also no longer says "Give Up!" when he is caught.
 * Butterfingers: The backdrop is now a yellow gradient with some windows having a brighter yellow gradient.
 * Catterwall: The game has received a major redesign; for example, the cats move much more than they did and the setting is now what looks like a subway.
 * Cavity Calamity: The teeth looks much more like actual teeth instead of lines. It also changes depending on the difficulty.
 * Chicken Pinch: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught.
 * Chiritorie: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to tilt the vacuum. The remote is also nowhere to be seen.
 * City Surfer: The graphics are now city-themed instead of being made of blue sihouettes.
 * Code Buster: The game is now medieval-themed and each level has a different scenario; the difficulty levels involving completing the code to unlock a door, defeat a dragon, and leave the castle respectively. The "Success" and "faillure" text win the player wins the microgame is also absent.
 * Crazy Cars: Three new cars, a teapot, door and lightbulb are added into the game. There is also a chance that the door car might spawn a different car.
 * Down & Outie: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario.
 * Dry Eye: The second and third difficulty levels sometimes invoke the Laser Vision microgame from WarioWare, Inc.: Mega Microgame$! instead.
 * Find My Behind: The Fronks are replaced by chickens, rabbits, and octopuses for each level.
 * Fries With That?: New food items were added and the backdrop becomes a "burst" when the game is won.
 * Getcha Groove On: The microgame has a different layout, the guide and player are now cats and a spotlight indicates who is dancing.
 * Gold Digger: The microgame reuses music from the Game & Wario version alongside some newer designs. There is also a chance that the player will be picking the nose of a camel.
 * Ground Control: The microgame has received a thematic overhaul; instead of a paper plane, the player controls a small, white character gliding on a leaf down a flowery well. If they crash into a wall, the character becomes a sapling as a winged halo flies away.
 * Heads Up: The curve-balls have been removed, instead having the pitcher throw the ball high in the air or having the ball bounce before making it to the player in later levels. A night sky was also added.
 * High Hoops: The backdrop is now a basketball court instead of a bright yellow background and the player doesn't immediately jump until 2 beats have passed.
 * High Treeson: Like Chiritorie, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to shake the tree.
 * Hover for Cover: Some details were added and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story , whose protagonist, Princess Kaguya, is found inside a bamboo stalk as a baby.
 * I Came, I Saw: The backdrop is now white, a guide is shown on the bottom right and the object in the log is now a worm in a different scenario.
 * Ice Climber: The time limit was increased by twice the length, level 2 had a different starting position & the task of level 3 involved collecting an eggplant while using a moving cloud platform.
 * Jumpin' Rope: The character will now do something different on the third jump. and there's a chance that another bird will appear on top the usual one on level 2.
 * Kitty Cover: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost is not there.
 * Lift & Shout: The explosion now appears behind the player instead of right next to it and has an orange, yellow and white color scheme.
 * Long Lost Love: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Tearful Reunion, Love Tester and Hookin' Up. If they meet each other, they fly away in a rocket and a constellation representing both characters fills the screen.
 * Manic Mechanic: They are different robots and they now always flash a V when they are fully built.
 * Mario Paint: Fly Swatter: The microgame has been renamed "Mario Paint - Flyswatter",uses a different background for each level and has been completely retooled to use the "Touch" control scheme, in which the player must drag the flyswatter to the flies.
 * Mars Jars: The planet the game takes place in is now a green planet with a night sky and the Astronaut Family are now wearing spacesuits.
 * Mug Shot: A window can been seen in the background, the cups occasionally twirl around and sometimes a mushroom has to be caught instead of a mug in level 3.
 * Munch a Bunch: The path is a zigzag instead of a swirl and other objects may appear in place of shapes: piece of cake (two bites), carrot (three bites) and a train (eleven bites).
 * Nighttime Allergies: The woman is now an older man for the second level of the game. The third level features both characters.
 * Noodle Cup: The teapot is now shown on it's side instead of it's front, the backdrop is yellow with a diamond pattern and there are always 6 horizontal pipes in level 3.
 * Page Panic: Like Mario Paint: Fly Swatter, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must flip though the book with the stylus and the feather will automatically be added once you get to the correct page number as some sparkles appear.
 * Penguin Shuffle: The game has been renamed "Paddle Parade", The setting is now a pond at daytime instead of an iceberg at nighttime and the penguins are replaced by ducks.
 * Picture Perfect: The backdrop is blue, the game uses a fairy, UFO and dragon instead of a squirrel, bird and rocket ship and a camera appears instead of the frame getting smaller.
 * Praise or Haze II: The game will ask what the player thinks about Wario instead of a different character or something else each time the game is played.
 * Raaaarrrrggghh: The microgame has been simply renamed "RAAAARRRRGGGHH", the third level replaces the humans with chicks and the monster was also changed from a brown, mammalian-like creature to a green ogre.
 * Racing 112: Like Chiritorie and High Treeson, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the car, some extra details like a TV showing the game, the console itself and the backdrop tilting along with the game.
 * Right in the Eye: Like Mario Paint: Fly Swatter and Page Panic, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must drag the thread through the needle. the backdrop is also light brown and changes color depending if the player won or not.
 * Sloppy Salon: The task was changed in which player is shown what the customer's hairstyle must end up looking like, losing if they cut too little or too much. The customer's hair becomes shorter with every four presses. the backdrop is now yellow, the player is a mouse instead of a barber, and a woman and gorilla are now customers in levels 2 and 3 respectively.
 * Snowboard Slalom: Like Chiritorie, High Treeson and Racing 112, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the snowboarder.
 * Strength in Numbers: Level 3 is now identical to level 2, with the only difference being the species now vary in size.
 * The Brush Off: The teeth is now being held by a hand and teeth is on a character holding a cup who becomes happy when the game is complete, the backdrop also changes from yellow to a daytime scene when the game is won.
 * The Claw: The backdrop is yellow, the game's time limit is halved and some Fronks replace the stuffed animals. (since it was converted into a Fronk microgame)
 * The Legend of Zelda They're two different maps used for the game alongside the original.
 * Tip the Scale: The microgame now features more items to weigh, including fish, cats and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half.
 * Wario Whirled: The wedge moves clockwise instead of clockwise and has a gray background with some pipes and machines.
 * What's the Toadal? There are always three to seven animals to count. Instead, it is the kind of animal that changes each level: It's still frogs for level 1, but level 2 and 3 have dragonflies and birds respectively.
 * Word Up: The left and right sides of the frame are removed (this is the first time a microgame has done this) and the space backdrop is blue rather that black.
 * Worm Squirm: The ground looks more realistic and the lake is now in a more typical oval-shape.
 * Loot Scoot: This microgame is now a boss game. The player also has has to bash a fist-shaped rock as well as some mummies and use a spring. At least two of the walls and two of the mummies in the second and third levels also have to be bashed through at the same time.
 * Punch Out: All opponents now have only three health points. Moreover, new food-themed characters serve as opponents. The top screen displays their names, titles and portraits, as well as pieces of trivia about each.
 * Nail Call: Voices were added into the game, the hammer is higher for each level of difficulty, the Japanese version now uses a black background and the speed-up mechanic when getting closer is removed.
 * The Frog Flap: A sun appears if the game is won and the courses featured are much shorter. (due to it becoming a double-length microgame) The speed changing mechanisms are not used in this version as well.
 * Dungeon Dilemma: The game takes place outside in the first two levels and each level involves only one move, due to it becoming a double-length microgame.
 * Wario's Adventure: The game is now a double-length microgame instead of a boss stage, with two new scenarios for the last two levels.

WarioWare: Twisted!

 * Crescent Roll: Some trees can be seen and the moon is yellow.
 * Dodge Ball: The microgame takes place in a soccer field and the baseballs are now yellow volleyballs.
 * Eating Contest: The man is replaced by Wario himself.
 * Force Feeding: The alien's face is replaced by that of Wario himself.
 * Fragile!: Sometimes the player needs to roll over the egg that is about to hatch.
 * Heavy Lifting: The art style is now clay-based and some of the textures are colored in.
 * Iron Stomach: The backdrop is grey with a crowd (which turns orange when the game is won) and the player is now a wrestler wearing a bandana.
 * Nose Dive: The perspective is vertical instead of horizontal. The "bosses" at the end also vary more significantly; while the first level boss is a large human nose, the second level boss is a pig nose and the third level boss is an elephant trunk.
 * Peak-a-boo-boo: The microgame's length is extended and Fronks no longer appear.
 * Picky Eater: The chef count in level 3 is identical to level 2, the chefs are also seen eating sushi.
 * Rocky Reunion: The microgame has been classified as a "Mash" microgame, is set in space and a different couple appears, Long-Lost Love and Distant Darling, recurring characters who also appear in Long Lost Love, Tearful Reunion, Love Tester, Hookin' Up, and in the Wario Kard game. There is a rare chance that the couple will be at an old age and the backdrop will be red.
 * Rugby: The microgame has been completely retooled to use the "Mash" control scheme, In which the player must use the D-Pad to move and press A to catch the football. the graphics are also less pixelated.
 * Slam Dunk: The backdrop is now pink.
 * Stab in the Dark: There appears to be a shadow on the edges.
 * Strike a Chord: This microgame features a violin instead of a guitar.
 * Thar He Blows: The balloon must be popped by blowing into the mic, the backdrop was changed to green, an audience is in the background, and the player is now the giant head from the Windbag microgame.
 * Tooth Trouble: The backdrop color behind the dentist is now grey and rotates along with the teeth.
 * Vicious Veggies: Like Rocky Reunion, the microgame has been classified as a "Mash" microgame. The game's time limit is also halved and Fronk's head is used instead of a generic one.

WarioWare: Touched!

 * Loose Change: In the second and third difficulty levels, there are now items that the player must not place inside the purse, such as a bug and a bomb.
 * Stylus Hunt: This microgame now has the player locate the stylus in various deviations of the Nintendo 3DS, rather than finding a button on a Game Boy Advance.
 * Tune Out: The teacher's hair is grey.
 * Twin Swimmers: The player must now memorize the swimmers with different heads to match the same pair.

WarioWare: Smooth Moves

 * A-maze-ing: The ball is now an egg and it will break open once the game is complete revealing a chick, dragon, and some cash for each level.
 * Bedside Manners: The microgame's length has been doubled, the player now must diagnose skinny Wario in level 1, fat Wario in level 2 and muscular Wario in level 3 and the background is now colorful.
 * Cut to the Chase: The background is now green, Wario replaces the boy in level 1, the girl in level 2 and the cat in level 3, and the player must cut two thick fingernails in level 3 in stead of three toenails.
 * Get to the Point: Level 2 and 3 use a manual handheld sharpener instead of a machine sharpener and electronic sharpener, and the game's length is doubled.
 * Local News: The polar bear in the second difficulty level has been replaced with a gorilla wearing a basketball jersey. The dialogue spoken by the characters is actual audible words as opposed to being sped-up gibberish. The lines spoken by the characters are also different and the microgame last a little longer.
 * Star Fox: The game is now a standard microgame instead of a boss game. The Arwing's wing is broken.
 * Toilet Training: The game is now set in a theater with everyone going down a straight path. The theater occasionally blackouts on the hardest difficulty.

WarioWare: D.I.Y.

 * Breaking Up: The microgame's length has been doubled, the pattern is also shown first before the player could interact, the backdrop is a blue-black gradient which turns into a space backdrop when the game is won, the pieces fade away instead of shatter, and the pieces reveal a Sci-Fi like object when the game is won, usually a spaceship.
 * Coin Count: The microgame is mirrored alongside other major changes, like having to drag the coins instead of taping them, the cat being replaced by a man (hence the name change), the monitor shattering if the player was too late, and the coins now having generic numbers instead of being based on the region's currency.
 * Excitebike: The microgame's length has been doubled and some racers might be seen on the course, with some suddenly appearing in the third difficulty level that the player has to tap as well. The oil slicks are also replaced by spike pits.
 * Fruit Fans: The microgame's length has been doubled and new fruits have been added, with the strawberries being removed. The entity mimicking the peach is now a pig as well.
 * Goal in One: The game has been completely retooled to use the "Mash" control scheme, In which the player must press A to configure the direction and strength.
 * Head Count: The microgame is now themed after the Brain Age mode of the same game. the player also has to draw the number and the house moves up to reveal the people inside.

WarioWare: D.I.Y. Showcase

 * Crypto Zoo: Addition animals (as well as a carrot in level 3) have been added and the animal revealed makes it's corresponding noise when the game is won.
 * Donkey Kong: Mario doesn't move and the entire course is shown, the barrels may also fall into the oil barrel.
 * Stop! Go!: The alien now says "Watch out for my EYES!" instead of "Beware my watchful EYES!" He may also fake out the player by saying "eye holes".

Downloadable microgames

 * Count 'Em Up: In addition to push-ups, there are now exercisers that do sit-ups and jump rope.