Mystic Forest

Mystic Forest is the fifth main world of Mario vs. Donkey Kong. This world's theme is a mystical forest one, and is one of the most difficult main worlds in the game, due to the amount of gimmicks present and introduced.

Enemies

 * Venus Fire Traps (5-1)
 * Sleeping Spear Guys (5-2, 5-5)
 * Monchees (5-2, 5-5)
 * Bob-ombs (5-3, 5-6, 5-MM)
 * Bats (5-4)
 * Cannons (5-4, 5-6)

5-1
This level's pre-level demonstration involves Mario making use of a conveyor belt switch to switch the direction, duck while on the belt, and make it past a wall by doing so. This level introduces the addition of switches to conveyor belt mechanic.



The first half of this level has several conveyor belts and a pair of switches, with the key on the other side of a wall. The door is right below the furthest away switch. Due to the key being on a platform with only a ladder as the way under it, the key must be taken around to get to the door. Mario must switch the belt's direction to get under the wall and on to the key's side, and then must send the key on to a higher conveyor belt, switching the direction using a nearby switch to get the key to ground level on the other side, where it can then be reached, grabbed, taken under the wall and used to unlock the door.



The second half of this level is more vertical, actually scrolling upwards as Mario climbs higher. It has a single spring, several ropes, conveyor belts and a single switch on ground level as well as one near the top. There are also several Venus Fire Traps here who hinder Mario as he climbs up.

The high score for this level is 28500.

Presents

 * Red Present - In the first half of the level, this present is right above the switch furthest away from Mario's starting point.
 * Yellow Present - In the second half of the level, this present is to the immediate left of the second Venus Fly Trap on the right side of the screen, between it and a rope. Mario can grab it by reaching out while on the nearby rope.
 * Blue Present - In the second half of the level, this present is right underneath the platform that the only Venus Fire Trap who isn't to the sides is on. It can be reached by using the conveyor belt to take Mario right into it as he ducks, or by performing a tricky back flip from one of the conveyor belts below.

Enemies

 * Venus Fire Traps

5-2
This level's pre-level demonstration involves Mario (who is currently using a hammer) walking towards a ladder, throwing the hammer into the air, climbing up the ladder and on to the above platform, grabbing the hammer and defeating a nearby Sleeping Spear Guy with it.



The first half of this level has several ladders and many Sleeping Spear Guys throughout it, with several hammers at Mario's disposal to defeat them with. Additionally, there are several blue and red switches that activate a blue ladder, platform and blockade or a red platform and its own blockade respectively. Due to the layout of this part of the level, Mario must traverse to the top of the area, head over to the eastern side, climb back down, grab the key after hitting a blue switch to make it reachable and then hit a red switch to allow passage back to the door, all while avoiding the Sleeping Spear Guys scattered throughout the level.



The second half of this level has a pair of Monchees, several ropes, two yellow switches and a platform and a red switch and two red platforms. Mario must make use of both of the Monchees to make it across a spike pit where the Mini Mario is on the other side, however, one of them must be manipulated with switches so it falls off a yellow platform to be able to fall off a red to then land in an appropriate spot.

The high score for this level is 29000.

Presents

 * Red Present - In the first half of the level, this present is right above the highest and furthest to the left Sleeping Spear Guy, near the blue platform. It can be accessed by hitting the blue switch early on.
 * Yellow Present - In the second half of the level, this present is in between the furthest and second furthest to the right ropes,
 * Blue Present - In the second half of the level, this present is right above the western yellow switch.

Enemies

 * Sleeping Spear Guys
 * Monchees

5-3
This level's pre-level demonstration involves Mario using a blue switch to release a key on to a conveyor belt, him hitting a nearby conveyor belt switch to stop it falling on to some spikes to the right just before it does, and the key eventually falling off the other side of the conveyor belt.



The first half of this level is divided into two halves by blocks in the middle of the area. The only way to get to the other side is to use one of the three conveyor belts in the middle to get across. There is a pair of switches, as well as a red and yellow one, with a red platform (which the door is on), ladder and block and two yellow blocks. Mario must use the conveyor belts and red/yellow blocks as he did in the demonstration to manipulate and get the key to the door.



The second half of this level has two Bob-omb dispensers, a red and blue switch as well as a red platform above some spikes and several blue blocks above a horizontal blockade. There are also several blockades of both the red and breakable varieties. Mario must make use of the Bob-ombs that jump out of the dispensers to break down the blockades between him and the blue switch, activate it, and then blow up the remaining blockades preventing him from reaching the Mini Mario.

The high score for this level is 27500.

Presents

 * Red Present - In the first half of the level, this present is to the immediate left of the eastern yellow block.
 * Yellow Present - In the second half of the level, this present is in the topmost-left part of the area, reachable for Mario via backflip when the blue switch is active.
 * Blue Present - In the second half of the level, this present is right above a red platform, only accessible when the red switch is active.

Enemies

 * Bob-ombs

5-4
This level's pre-level demonstration involves Mario climbing up some ropes to get attacked mid-climb by a recently released Bat, which resulted in him falling to the ground after getting choked briefly, landing on his back.



The first half of this level has three vertical moving platforms as well as a conveyor belt and a single switch for them, a red blockade of two two blocks before the door, a red block right above a conveyor belt and a blue switch, all in the lower half of the area. In the higher half, there are many ropes and a pair of bat caves that release bats that hinder Mario as he climbs the ropes. The lower half of the area is divided by a vertical line of blocks.



The second half of this level has two Bat caves and five Cannons (which are all on platforms to the side) that fire Cannonballs, both enemies of which which hinder Mario as he climbs the many ropes in the area. Like the first half, this area is a vertical one, and at the leftmost top is a Mini Mario.

The high score for this level is 26000.

Presents

 * Red Present - In the first half of the level, this present is right above some spikes, to the left of a rope.
 * Yellow Present - In the second half of the level, this present is to the immediate left of the higher bat cave.
 * Blue Present - In the second half of the level, this present is right above the lowest Cannon in the level.

Enemies

 * Bats
 * Cannons

5-5
This level's pre-level demonstration involves Mario using a switch to reverse the direction of some vertical moving platforms, where he then uses them to get to a higher spot.



The first half of this level has a pair of springs and three switches which controls three conveyor belts and vertical moving platforms. There is also both a red and yellow switch, which controls a red blockade, a yellow platform of blocks that the door is right on top of and a yellow block which clogs passage to the other half of the area via the lower conveyor belt. Mario must activate the yellow switch and take the key up the moving platform near the door after reversing it so it takes the rider upwards in order to reach the door with the key.



The second half of this level has five Sleeping Shy Guys and a pair of Monchees. There's also six conveyor belts, a pair of springs, and several ropes and three hammers that assist Mario in his climb and against the aforementioned enemies. Near the top, the Mini Mario is guarded by a Sleeping Spear Guy who must leave its position or be defeated in order to finish the level.

The high score for this level is 24500.

Presents

 * Red Present - In the first half of the level, this present is underneath a pair of blocks with spikes on them, right above the highest conveyor belt.
 * Yellow Present - In the second half of the level, this present is right below a closed-off section a Monchee walks inside, above some spikes.
 * Blue Present - In the second half of the level, this present is right above a closed-off section a Monchee walks inside, to the left of a Sleeping Shy Guy.

Enemies

 * Sleeping Spear Guys
 * Monchees

5-6
This level's pre-level demonstration involves Mario jumping and throwing a Bob-omb through a platform to make it blow up the breakable blocks around the ladder that would allow him to reach the Mini Mario otherwise.



The first half of this level has a blue ladder, two platforms and switch as well as some red blocks that clog up moving platforms' routes and prevent Mario from riding them properly. There are also a pair of springs surrounded by spikes in a higher section, disintegrating bits of ground and Donut Lifts, as well as several moving platforms that all make it difficult for Mario to traverse the level, especially as here's a spike pit at the very bottom of the area. Mario must activate the blue switch in order to be able to the door with the key.



The second half of this level has breakable blocks scattered in the lower part of the level, three blue ladders, two blue platforms and a blue switch (at the very top). There are five Cannons that hinder Mario as he makes his way up to the blue switch and a single Bob-omb dispenser that Mario will have to use in the same fashion as in the demonstration in order to reach the Mini Mario.

The high score for this level is 26500.

Presents

 * Red Present - In the first half of the level, this present is right above some spikes that are in between two springs and several ropes.
 * Yellow Present - In the first half of the level, this present is to the left of some spikes and is right above a moving platform's route.
 * Blue Present - In the second half of the level, this present is to the left of the highest blue platform.

Enemies

 * Bob-ombs
 * Cannons

5-MM
This level's pre-level demonstration involves Mario throwing up a Bob-omb next to a breakable blockade that's stopping the Mini Mario toys from following him on the platform above, Mario (from the platform below) leading them away from the blockade for him to lead them past where the blockade once was after the Bob-omb explodes and blows it up.



This Mini Mario level has several ropes, a blue switch and mini staircase of blue blocks, as well as a pair of normal ladders, springs and Bob-omb dispensers. There are breakable blockades scattered throughout the level that must be blown up with Bob-ombs in order for Mario to finish the level at the topmost middle section of the level.

The high score for this level is 12000.

Letters

 * T - This letter is right behind the first breakable blockade that is encountered.
 * O - This letter is underneath the platform of blocks the Toy Box is on. It can be accessed by either having the blue switch not active (allowing entrance to the passage from the right) or by having the breakable blockade blown up (allowing entrance to the passage from the left).
 * Y - This letter is to the right of a blue switch, and to the left of a mini staircase composed of breakable blocks.

Enemies

 * Bob-ombs

5-DK
This Donkey Kong fight takes place in an area with five conveyor belts to each side and DK on a high platform in the middle with a switch on it. DK throws red variants of Bob-ombs (that work exactly the same as the original) on to the conveyor belts to the side as an attempt to hit Mario with one as the Bob-ombs are carried by the conveyor belts as erratically as DK switches the direction. Mario must pick up and throw these Bob-ombs at DK when the chance arises (or just make them blow up within DK's range) four times in order to defeat him. DK throws these Bob-ombs more erratically and often each time he gets hit. The high score for this boss is 22500.