Pot Hole Panic

Pot Hole Panic is the seventeenth level in Donkey Kong Land, as well as the first area in Monkey Mountains. A level later appeared in the game, Donkey Kong Country 3: Dixie Kong's Double Trouble with the same name. This game's version had Pot Hole Panic as the twenty-ninth level, along with it being the fourth area of Razor Ridge.

In Donkey Kong Land, this cavern level must be explored carefully by the Kongs, as enemies will be lurking all around. Of these enemies are Zingers, Armies, Klaptraps, Krushas, and even the rare foe, Necky. Each enemy contributes to the level's difficulty, as well as the several pits found throughout the cave. Tires also appear a few times in this dark, damp level, and help the heroes reach higher ledges and get over the many abysses.

The level reappeared in Donkey Kong Country 3. Here, the Kongs must ride on every Animal Buddy found throughout the game. For the first section of the stage, the Kongs will get to ride Squawks, who is the only Animal Buddy not optional in the level. This part is followed by a second part riding on Enguarde around a watery section, along with another part where the heroes must ride on Ellie, although only for a short time. In the level's final section, the monkeys must ride on Squitter the Spider through more of the long cave. The enemies in this game's Pot Hole Panic include, Booty Birds, Kopters, Kocos, Lurchins, Bounty Bass, Kuchuka's and Buzzes.

Donkey Kong Land
From the start of the level, the Kongs must travel to the right and bounce off of a tire to reach a high up DK Barrel. After this, they will have to walk a little farther into the dark cave. There a several ledges that they must climb up, and once up them all, the monkeys will see a big wall in the way. They should crawl into the small space under it and get to the other side of it. This must be done again, as there will be another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done will take this monkeys to an area with a dangerous Krucha. They will need to jump over the foe, and continue on. Another pit must be crossed after this. Donkey and Diddy Kong should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they will need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes will make it to the end of a ledge, which they should jump off of to find the checkpoint.

From this point, the group will find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the monkeys must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther will take them to a Necky, who will have to be avoided at all costs. The heroes will have to dodge a few more enemies after that, and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the monkeys must jump over a Zinger and land on another platform. This one will take them to the other side of the pit, where they will see portal. It will take them up of the level.

Bonus Level(s)

 * Before the letter O, the Kongs will find the second tire in the level. They should push it along the path and under a wall. After getting under one of the walls, the heroes will notice a barrel above them. With the tire, they must bounce up to the barrel and be shot to the Bonus Level. Here, they should break open a nearby crate and find Rambi in it. They must get on the Animal Buudy's back and ride him through the bonus. Rambi must charge into a few Kritters and then cross a small gap to find a large group of bananas. Once these are collected, the animals can exit the level by using a nearby barrel. Once out of the Bonus Level, the Kongs will no longer have Rambi with them.

Trivia

 * This level in Donkey Kong Country 3 is very similar to Animal Antics from Donkey Kong Country 2: Diddy's Kong Quest, as the Kongs will get to ride all of the game's rideable Animal Buddies in it. However, Animal Antics is notably harder.