Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)

Target Terror is the eighteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the second area of Krazy Kremland.

This level is a roller coaster ride where the Kongs ride a Skull Cart, but seeing as how it's located in a Kremling amusement park, it's far from safe. Check and X Barrels, which will open and close gates respectively, make their only appearance in this level. As such, the heroes should hit every Check Barrel they come across and avoid all X Barrels, for if an X Barrel is hit, a gate will close and block the Kongs' path. Klanks make their first of two appearances here, in addition to the regular Zingers and Flitters.

Donkey Kong Land 2
Beginning the level, the Kongs must jump onto the Skull Cart and start riding, where they need to hit a Check Barrel and go through the gate. After that, they will ride a little farther, until they get to a X Barrel. They should not hit it, otherwise, the gate will close and block their path. Once they get passed that gate, they will very shortly after hit another Check Barrel, and get through a third gate. The heroes should keep moving on after that and pass a X Barrel, without hitting it, to get through the fourth gate. Later, they will fall drop down to a lower part of the track, and quickly have to jump back up to the next Check Barrel. After they are through that gate, they need to hop over a few gaps, bounce off some Flitters, and then get through yet another gate. Soon, the heroes will get to the Star Barrel.

At this point, the monkeys need to continue along the track. They will eventually get through another gate, making sure they do not hit the X Barrel, and then drop down again to an even lower area of the track. Here, the Kongs will bounce off a lone Flitter back to the track, and also hit a Check Barrel on the way, opening the next gate. After this part, they must bounce off another Flitter above the track and reach a Check Barrel, which will open the next gate. At this point, the heroes must cross the X Barrel and get through an open gate, which is followed by the final gate, needing a Check Barrel to open. Finally, the group will pass a sign, which will make their train disappear, and also allow them to exit the level.

Bonus Level(s)
Before the Star Barrel, the Kongs should have to bounce across a few Flitters. However, instead of jumping on them, they need to drop down into the gap. After they ride along the track, they will get in a hidden Bonus Barrel, leading to the first Bonus Level. Here, the heroes will have to ride their train over a separate track, hopping over gaps and other obstacles. Soon, they should get to the Kremkoin.

At some point near the end of the level, the group will make their way up to a fork-in-the-road, which a bottom and top route. They should take the bottom way, and later land in a hidden Bonus Barrel. When it takes them to the second Bonus Level, the monkeys will again be on another track. They must ride along, dodging all the Zingers and obstacles on the way, until they get to the Kremkoin.

DK Coin
On the gate before the fork-in-the-road, there is a Flitter floating above the track. When they come by, the Kongs must jump up and bounce off this foe to reach the hidden DK Coin.

Trivia

 * The music for this and other amusement park levels is called "Disco Train".