Out of the Woods

Out of the Woods is the first level on the northern side of the music box world in Wario Land 3. It is the only level to be made available at the beginning of the game.

The level is set in a forest, where there are various tall trees. The level is divided into three areas. The first and leftmost area is smaller in size compared to the other two. The second and middle area is a taller area that contains an entrance to the underground and also another entrance to deep inside the forest with a water current. The third and rightmost area contains a large tree with a face, which is hollow and can be entered after obtaining the necessary treasure. The boss found in this level is Anonster, who is inside said tree.

Gray Chest: Axe
The Axe is in the Gray Chest, and is also the first treasure Wario can find in Wario Land 3. It is available as soon as the level is unlocked.

First Wario must make his way past the first area past the Spearheads to the second area, where he must make his way all the way to the right past the Spearheads and the Webbers to the rightmost platform. From there, he must jump up the platforms past the Spearheads to reach the Gray Key.

From the Gray Key, Wario must make his way down, and then go right to the next area where there is a tree with a face. Past the tree, Wario must go into the door all the way to the right, which contains a path to the Gray Chest with two Silkies in the way.

The Axe causes Wario to chop down a large tree, which allows him to access both The Peaceful Village and The Vast Plain.

Red Chest: Jar
The Jar is in the Red Chest. It requires the Lead Overalls from The Volcano's Base's Gray Chest, which allows Wario to Smash Attack to bump Futamogu down and destroy damaged blocks beneath Wario.

The Futamogu that blocks the pipe is in the area to the right, which can be knocked down with a Smash Attack, and once Wario has room to move down, he can enter the door beneath. Within this door, there are several damaged blocks to break with either a Dash Attack or a Smash Attack. When moving towards the right, there are two Omodonmeka and a Count Richtertoffen. The later can squash Wario to trigger Flat Wario, which requires the Omodonmeka to unflatten him. After the second Omodonmeka, there are platforms and a ladder going up. The right of the ladder has more damaged blocks, where there is another ladder. Up the ladder, there is a Silky and a Red Key.

After obtaining the Red Key, Wario must head back to the previous ladder to go up and then to the left, where there are more Silkies and damaged blocks, and also a Golf minigame room. The Golf minigame room is required to be visited to complete a round of Golf, in order to lift a mini-game block that is blocking the way to progress the level. The initial cost for playing a round is 10 coins. After clearing a course, Wario must then go left past the damaged blocks to drop below, and then go left past the damaged blocks and the mini-game block, and then go up the ladder to reach the Red Chest.

The Jar releases a rain cloud after its lid is opened, where it causes rain to heavily pour in the hole on the western side of the world to flood it, thus making both The Pool of Rain and A Town in Chaos accessible.

Green Chest: Prince Frog's Glove
Prince Frog's Glove, also called the Swim Fins or Super Swimming Flippers is a power-up in the Green Chest. It is available after obtaining both the Eye of the Storm from The Stagnant Swamp's Blue Chest and the Pouch from Cave of Flames' Green Chest. The resulting combination releases wind from the pouch after suppressing the Eye of the Storm in it, which causes leaves to fall from the trees.

For the Green Key, Wario must first go all the way to the right to the rightmost area, to the right of the flame. Over there, he must bounce on a Spearhead to jump on the thin platform above. After reaching the platform, the Green Key is to the right, though there is a bird waiting to ambush Wario.

After obtaining the Green Key, Wario must go to the area to the left, where there is a door to the left of the leftmost Webber. Within the door, there is a water current in the water and some platforms. If visited after acquiring the prerequisite treasures, leaves fall from the trees that can be stood on. During the day, the Kushimushi crawl on the trees before the large platforms above water. During the night, Mizuuo are underwater before the first two large platforms above water, where its water spit stuns Wario. The Green Chest is all the way to the right, which requires jumping from leaf to leaf across the platforms above water to reach it. If Wario falls underwater, he must start over from all the way to the left.

The Prince Frog's Glove power-up allows Wario to Super Swim, allowing him to swim past currents after pressing towards that direction, even if the current is moving against Wario. This opens the way for new treasures in Bank of the Wild River, The Steep Canyon, and Beneath the Waves.

Blue Chest: Gold Music Box
The Gold Music Box, the last of the five music boxes, is in the Blue Chest. It requires the Gold Magic from Castle of Illusions' Green Chest, which causes the mouth of the large tree to open wide after its nose is exposed to the magic, enabling it to be entered.

The large tree with the face is in the rightmost area, where it is to the left of the flame torch. After entering it, Wario cannot exit from the same door. In the area, Wario must avoid or bounce on birds and go past Silkies on the way up to reach a ladder to climb. In a higher area in the tree, there is a Blue Key on the outside. To reach it, Wario must go up to an opening on the left side of the trunk, and then drop towards it.

After dropping to colect the Blue Key, Wario will drop just outside of the tree. The Blue Chest is within the tree, so he must reenter the tree and then make his way up to climb the ladder, and then go up the new area containing only Silkies so that he reaches a pipe. The pipe leads to the boss Anonster.

The boss Anonster starts out by spewing clouds of web. If Wario touch it from any side other than jumping on it, Ball o' String Wario will be triggered. Once the cloud of web touches the ground, the web becomes a ball in which Wario can grab to throw at Anonster. If it hits, Anonster will retreat and then ambush Wario from above. Anonster will crawl on the ground to spit webs on Wario in two separate times, which will also turn Wario into Ball o' String Wario, before returning to the ceiling. At any time Wario is turned into a ball, Wario will be be ejected from the area to the outside below. The area below has an overhanging tree branch below that can be smashed to the left, allowing Wario to go inside and back up to visit the boss again. In order to defeat Anonster, Wario must use a Smash Attack on the round pattern on its back three times. To do this, Anonster must be crawling on the ground after Wario throws a ball of web on it. In the second and third phases, Anonster will spew two and three clouds of webs respectively. After the third hit on Anonster, it will be defeated, and three web platforms float up, which allows Wario to reach the Blue Chest.

The Gold Music Box is the last of five music boxes, where The Temple can be visited to free the hidden figure, thus enabling Wario to confront their true nature.

Enemies

 * Spearhead (12)
 * Webber (3)
 * Silkies (11)
 * Flame (1)
 * Futamogu (1)
 * Omodonmeka (2)
 * Count Richtertoffen (1)
 * Bird (9)
 * Kushimushi (4 at day)
 * Mizuuo (2 at night)
 * Applebies (3)
 * Doughnuteer (1)

Reaction abilities in this level

 * Ball o' String Wario (via Silky or Anonster)
 * Electric Wario (via Webber)
 * Fat Wario (via Doughnuteer or Appleby)
 * Flat Wario (via Count Richtertoffen)
 * Hot Wario (via flame)