Mario & Sonic at the Olympic Games (Wii)

Mario & Sonic at the Olympic Games is a sports game that places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools Joke as the game was revealed late March. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Mario & Sonic at the Olympic Games is available for both the Wii and Nintendo DS. Both versions of the game utilize the new functions of these consoles completely. Mario & Sonic is compatible with Nintendo Wi-Fi Connection.

Playable Characters
The playable cast consists of sixteen characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events. Also, in the Wii version, there is the choice of using the players own Mii as a playable character. When they are chosen, they seem to have no stats, so stats do not affect them, or it is safe to assume that they have 5/10 in all areas. In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Other

 * Mii (Wii Version)

Referees

 * Espio
 * Charmy Bee
 * Cream
 * Lakitu
 * Shy Guy
 * Toad
 * Koopa Troopa
 * Pianta (Wii version only)
 * Dry Bones (Wii version only)
 * Big the Cat (Wii version only; referees the rowing event, also sometimes appears as a cameo)

Others

 * Fuwas
 * Egg Pawn
 * Goomba
 * Kiki
 * Boo
 * Flapper
 * Bullet Bill
 * Bob-omb

Dream Events

 * Dream Race (Sandhill Race Course) – Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
 * Dream Platform (10,000M Diving, Tropical Reef Diving Area) – More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
 * Dream Fencing (Duel Wharf Fencing Beach) – With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
 * Dream Table Tennis (Speed Rally Table Tennis Stadium) – A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

Track

 * 100m
 * 400m
 * 400m Hurdles

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 * Long Jump
 * Triple Jump
 * Javelin Throw
 * Hammer Throw

Aquatics

 * 100m Freestyle
 * 10m Platform

Gymnastics

 * Trampoline
 * Vault

Table Tennis

 * Singles

Shooting

 * Skeet

Archery

 * Archery

Cycling

 * Pursuit

Fencing

 * Individual Epée

Dream Events

 * Dream Race(Blue Sky Island)
 * Dream Basketball
 * Dream Canoe
 * Dream Boxing
 * Dream Table Tennis
 * Dream Fencing
 * Dream Shooting
 * Dream Long Jump

Circuits
In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.

Beginners Class
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.

Mercury Circuit
To Unlock: Available from the start. Events: Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
 * 1) 100m Dash
 * 2) Long Jump
 * 3) Hammer Throw

Venus Circuit
To Unlock: Available from the start. Events: Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
 * 1) 110m Hurdles
 * 2) Skeet
 * 3) Javelin Throw

Jupiter Circuit
To Unlock: Available from the start. Events: Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
 * 1) 100m Freestyle
 * 2) Triple Jump
 * 3) Trampoline

Saturn Circuit
To Unlock: Available from the start. Events: Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
 * 1) Singles
 * 2) 4x100m Freestyle
 * 3) Individual Epée

Moonlight Circuit
To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits. Events: Unlocks: Advanced Class.
 * 1) 4x100m Relay
 * 2) Single Sculls
 * 3) Dream Race

Advanced Class
Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.

Stardust Circuit
To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Events: Unlocks: Planet Circuit, High Jump.
 * 1) 100m Dash
 * 2) Long Jump
 * 3) Hammer Throw
 * 4) Archery

Planet Circuit
To Unlock: Beat Stardust Circuit. Events: Unlocks: Comet Circuit, 400m.
 * 1) 110m Hurdles
 * 2) Skeet
 * 3) Javelin Throw
 * 4) High Jump

Comet Circuit
To Unlock: Beat Planet Circuit. Events: Unlocks: Satellite Circuit.
 * 1) 100m Freestyle
 * 2) Triple Jump
 * 3) Trampoline
 * 4) 400m

Satellite Circuit
To Unlock: Beat Satellite Circuit. Events: Unlocks: Sunlight Circuit.
 * 1) Singles
 * 2) 4x100m Freestyle
 * 3) Dream Race
 * 4) Dream Fencing

Sunlight Circuit
To Unlock: Beat Sunlight Circuit. Events: Unlocks: Masters Class, 400m Hurdles.
 * 1) 4x100m Relay
 * 2) Single Sculls
 * 3) Individual Epée
 * 4) Dream Table Tennis

Masters Class
This is the ultimate class and the only one with six circuits. There are five events per circuit.

Meteorite Circuit
To Unlock: Unlock Masters Class. Events: Unlocks: Supernova Circuit, Pole Vault, Vault.
 * 1) 100m Dash
 * 2) Long Jump
 * 3) Hammer Throw
 * 4) Archery
 * 5) 400m Hurdles

Supernova Circuit
To Unlock: Beat Meteorite Circuit. Events: Unlocks: Cosmos Circuit.
 * 1) 110m Hurdles
 * 2) Skeet
 * 3) Javelin Throw
 * 4) High Jump
 * 5) Pole Vault

Cosmos Circuit
To Unlock: Beat Supernova Circuit. Events: Unlocks: Galaxy Circuit, Dream Platform.
 * 1) 100m Freestyle
 * 2) Triple Jump
 * 3) Trampoline
 * 4) 400m
 * 5) Vault

Galaxy Circuit
To Unlock: Beat Cosmos Circuit. Events: Unlocks: Universal Circuit.
 * 1) Singles
 * 2) 4x100m Freestyle
 * 3) Individual Epée
 * 4) Dream Race
 * 5) Dream Platform

Universal Circuit
To Unlock: Beat Galaxy Circuit. Events: Unlocks: Big Bang Circuit.
 * 1) 4x100m Relay
 * 2) Single Sculls
 * 3) Dream Table Tennis
 * 4) Dream Fencing
 * 5) Dream Race

Big Bang Circuit
To Unlock: Beat Universal Circuit. Events: Unlocks: None.
 * 1) Dream Race
 * 2) Dream Fencing
 * 3) Dream Platform
 * 4) Singles
 * 5) 4x100m Relay

Free Circuit
In Free Circuit, the number of events and the events themselves can be chosen. It is a great way to have fun with a choice, practice up on bad events or have fun with good ones. No matter what, it's possible to have fun because the events are the player's choosing. You must have unlocked an event to put it here.

Emblems
Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.

Character Emblems
These are gained by completing all six of a character's missions.
 * Amy Emblem
 * Blaze Emblem
 * Bowser Emblem
 * Daisy Emblem
 * Dr. Eggman Emblem
 * Knuckles Emblem
 * Luigi Emblem
 * Mario Emblem
 * Peach Emblem
 * Shadow Emblem
 * Sonic Emblem
 * Tails Emblem
 * Vector Emblem
 * Waluigi Emblem
 * Wario Emblem
 * Yoshi Emblem

Champ Emblems
To get a Champ Emblem, get gold metals in all events of a class.
 * Aquatics Champs Emblem
 * Dream Champ Emblem
 * Field Champ Emblem
 * Gymnastics Champ Emblem
 * Track Champ Emblem

Other Emblems

 * Bouncing Emblem - Get a 10 in Trampoline.
 * Collaborative Emblem - Play as every character.
 * Complete Game Emblem - Unlock every event.
 * Friendly Emblem - Play multiplayer.
 * Full Play Emblem - Play every event.
 * Gallery Owner Emblem - Unlock all the musics in Gallery Mode.
 * Knight's Emblem - Win fencing without getting hit once.
 * Network Emblem	- Connect to wi-fi.
 * Olympic Record Emblem - Get an Olympic Record.
 * Penalty Emblem	- False start in 100m Dash.
 * Ping Pong Emblem - Win Singles without missing the ball.
 * Rocket Emblem - Get a perfect start in 100m Dash.
 * Shooting Emblem - Don't miss a clay in Skeet.
 * Somersault Emblem - Get a 10 in Vault.
 * Thanks for Playing Emblem - Start the game 50 times.
 * World Record Emblem - Get a World Record

Gallery
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.

Mario series (Wii version)

 * Ground Theme (from Super Mario Bros.)
 * Underground Theme (from Super Mario Bros.)
 * Underwater Theme (from Super Mario Bros.)
 * Ground Theme (from Super Mario Bros. 3)
 * Ground Theme (from Super Mario World)

Sonic series (Wii version)

 * Green Hill Zone (from Sonic the Hedgehog)
 * Star Light Zone (from Sonic the Hedgehog)
 * Special Stage (from Sonic the Hedgehog 2)
 * Sonic Heroes Theme [Instrumental] (from Sonic Heroes)
 * Let the Speed Mend It [Instrumental] (from Sonic & the Secret Rings)

Mario series (DS version)

 * Mario Puzzle Mix (from Tetris DS)
 * Mini-Games Coincentration (from Super Mario 64 DS)
 * Bowser Battle (from Tetris DS)
 * Mini-Games Bounce and Pounce (from Super Mario 64 DS)
 * Mario Circuit (from ''Mario Kart: Double Dash!!)

Sonic series (DS version)

 * Green Hill Zone (from Sonic the Hedgehog)
 * Star Light Zone (from Sonic the Hedgehog)
 * Emerald Hill Zone (from Sonic the Hedgehog 2)
 * Right There, Ride On (from Sonic Rush)
 * New Venture [Instrumental] (from Sonic Rush Adventure)

Wii Version

 * GamePro - 3.5/5
 * 1UP - 6/10
 * IGN - 7.9/10
 * Official Nintendo Magazine Uk - 90%
 * Nintendo Power - 7.5/10

DS Version

 * GamePro - 3.25/5
 *  - 6/10
 * IGN.com - 7.8/10
 * Official Nintendo Magazine UK - 42.0%
 * Nintendo Power - 7.5/10

Official Artwork
(Logo, first artwork and group artwork)

Team Mario
Note: The rest of the character artworks for Team Mario in this game are from previous Mario game series' installments including, but not limited to Mario Party 6, Mario Party 7, and Dance Dance Revolution: Mario Mix.

Trivia

 * This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
 * An Ackpow in Super Paper Mario also suggested that Mario (or Peach, depending on the character in use) should join a type of Olympics parody known as the Gerbilympics, but this event was never seen.
 * The DVD set of The Adventures of Super Mario Bros. 3 was rereleased in a double pack with Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
 * Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was finalized, Sega did publishing and marketing duties for all versions outside of Japan (United States, Europe, Australia, etc.). Nintendo did publishing and marketing duties for the Japanese version of this game.
 * A file of Birdo, Donkey Kong, Jet the Hawk, and Silver the Hedgehog were found on the beta version of the game.