Burner

Burners (either lowercase or capitalized; also known as Rocket Engines, Flame Jets, Jets, and flamethrowers ) are hazards that appear in the Mario games, commonly featured in airship levels. Burners are flamethrower-like devices that intermittently emit flames for a few seconds; Mario and Luigi must use the time in between discharges to navigate through or around them. Burners can be mounted on walls, floors, and/or ceilings, so their flames can blow in any direction.

Super Mario Bros. 3
Rocket Engines first appear in Super Mario Bros. 3. In the game's original version, Tanooki Mario can permanently disable the flames by using his statue form to land on them, unless they are pointing downward. In Super Mario All-Stars, the flames will return if Mario loses a life, while in Super Mario Advance 4: Super Mario Bros. 3, they simply reappear a while after being put out. The first level in which Rocket Engines appear is. Besides their use on Airships, one tank within the first tank level in Dark Land was shown with a Rocket Engine, although its position as being one of the pipe-cannons implies that its use was closer to a flamethrower.

Super Mario Sunshine
Engines, known here as fire platforms, appear again in Super Mario Sunshine in Corona Mountain; this time, they appear as flattop grills with flames ignited on top of them. If Mario touches the flames even once, he will take three points of damage and be sent flying as with most fire sources, which is likely to cost him a life unless water makes contact with the platform prior to the damage. Mario can easily extinguish these flames with FLUDD, and use the cooled-off surface as a platform, but they will light up again after a short amount of time.

New Super Mario Bros.
Burners also appear in New Super Mario Bros. Here, they appear in, during the boss battle and , and work in the same way as they did in Super Mario Bros. 3. There are also smaller burners in the last level that are always on.

Super Mario Galaxy
In Super Mario Galaxy, four burners appear on the Saucer Planet of Good Egg Galaxy. Here, they act just like Bill Blasters, but charge up for several seconds before shooting out a small explosion. If Mario is standing directly over the opening when it fires, he will get hurt. Fire Shooters are closer in behavior to burners.

New Super Mario Bros. Wii
Burners reappear in New Super Mario Bros. Wii. This time, some burners are able to rotate 180 degrees, and emit much longer flames. Bob-ombs explode immediately when they touch the flames of burners.

Super Mario 3D Land
Burners, known here as jet engines, also appear in Super Mario 3D Land. They appear on Airship levels, just like they did in Super Mario Bros. 3, and in some ground levels such as World 8-2. They emit blue flames and can now be destroyed with a Statue Leaf.

New Super Mario Bros. 2
Burners reappear in New Super Mario Bros. 2. They are found in several castles and fortresses, including and ; burners are also the main obstacles in. Some of them have switches that must be hit to turn them off for a limited time.

New Super Mario Bros. U
Burners appear in New Super Mario Bros. U, and are present in courses like Boarding the Airship and Larry's Torpedo Castle. Rotating Burners from New Super Mario Bros. Wii return.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
Burners reappear in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2. Their default form is "on," while shaking them turns them off when they first appear on-screen; when they are off, they have a dotted outline. They have new sprites made for the Super Mario Bros. style and the Super Mario World style, and their flame lights Bob-omb fuses rather than causing them to immediately explode.

Super Mario Run
Burners appear in Super Mario Run in airship levels. They have the same appearance as the Burners from the New Super Mario Bros. U style in Super Mario Maker. Two Burners appear in the second battle with Boom Boom.

Yoshi's Story
Engines, known here as flaming urns, appear in Yoshi's Story in Page 6-4: Magma Castle. Here, they are operated by Burner Heihō.

Mario Kart DS
Burners appear under their current name in the game Mario Kart DS on the Airship Fortress and Bowser Castle courses. They appear as vertical flaming pillars. In the former course, two burners move left and right slowly, and in the latter course, two that flicker on and off appear in the spinning room. If a player comes in contact with one, they will spin out of control while on fire and lose some time. They also appear in a mission where coins have to be collected; if the player hits one, they automatically lose.

Mario Kart 7
Burners, known here as cutting torches, make a return in Mario Kart 7 on the course Airship Fortress, where they operate the same as in Mario Kart DS, burning the player if they come into contact with them.

Mario Kart 8
Burners make a minor appearance in Mario Kart 8 in Bowser's Castle on top of the finish line gate.

Mario Kart Tour
Burners reappear in Mario Kart Tour with the return of Airship Fortress.

Mario Party 9
Burners also appear in Hazard Hold, from Mario Party 9, being obstacles that the solo player can control. When they are activated, they rotate 90 degrees once, then turn off again.

Mario Party 10
Burners reappear in Mario Party 10, replacing Skewers in Chaos Castle as a trap during Bowser Party mode. After defeating the Whomp and before Homestretch!, Bowser chooses and turns on four traps on the first level and six traps on the other. When the captain lands in front of a trap, the Burner shoots fire and the captain loses half of their Hearts. When controlling Bowser, the Wii U GamePad shows which Burners are on.

Mario & Luigi: Paper Jam
Burners reappear in Mario & Luigi: Paper Jam as obstacles in the Papercraft Fire Mario segment.

Mini Mario & Friends: amiibo Challenge
In Mini Mario & Friends: amiibo Challenge, Burners are referred to as Fire Blocks and appear predominantly in Fire Ride Fortress. They produce a continuous stream of fire that can damage the Mini. Fire Blocks have a red button that, when tapped, toggles all Fire Blocks in the level on or off simultaneously. Upward Fire Blocks have metal lids that function as platforms which can be raised up by a fire stream.

Mini Mario & Friends: amiibo Challenge

 * Play Nintendo: You can control the flames of this dangerous contraption with the tap of a stylus. The red button turns on and off the Fire Blocks. Your Mini won’t get burned as long as it stays on the cap!