Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)

Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. The walls in this area are magnetic, allowing Mini Marios to walk on them. All three tunes are remixes of the World 1-2 theme from the original Super Mario Bros.

New enemies in this area are Cool Kongs and Sparks. Magnets make their first appearance in this floor allowing Minis to walk up them. Donut Blocks also appear which obviously fall when stepped on. Swing Bars are also found which are used to fling minis into the air.

The Donkey Kong boss fight is very similar to the fight in Tropical Island. But the platform Donkey Kong is on sways left and right and throws Spiked Balls down at the minis. In this battle, the minis must drop Donut Blocks down at Donkey Kong. Once defeated, he flees to Lava Dome.

This is also the third floor in Mario vs. Donkey Kong: Minis March Again!. It is the only floor theme with the same name, and all obstacles from its previous appearance return.

Enemies

 * Piranha Plants
 * Shy Guys
 * Cool Kongs
 * Spark
 * Bob-ombs (appear in minigame)
 * Thwomps
 * Donkey Kong (boss)

Magnetic Blocks
Magnetic Blocks are like the Pink Blocks that can be picked up and dropped in certain areas. However, the Mini Marios can stick on these and walk sideways and up-side-down. Only a certain amount of Magnetic Blocks can be placed on the course at one time, so the player might have to erase some to make more somewhere else.

Swing Bar
Mini Marios can jump on Swing Bars (by sliding up on the touch screen). Then the player must spin the wheel on the side. Once the Marios are spinning fast enough, the player can slide up on the screen and make them jump high into the air. Mini Marios can also climb across these to get closer to the goal without falling of the course. To get off a swing bar, the player needs to slide down on the touch screen.

Magnet Stick
The Mini Marios can walk on the Magnet Stick sideways or up-side-down since it is metal. When the Marios are on, the player can spin the wheel at the end end flip the Mini Mario to the other side of the bar. This can be useful to get in closed areas and avoid enemies.

Donut Blocks
When a Mini Mario goes on a Donut Block, the block will glide downwards because of the extra weight. If the Mini Mario doesn't jump off fast enough, it will fall into spikes and break. Donut Blocks can let the Mini Mario glide down and reach a lower area that couldn't be accessed without the blocks.

Levels
Room 3-1 Room 3-2 Room 3-3 Room 3-4 Room 3-5 Room 3-6 Room 3-7 Room 3-Key Room 3-Donkey Kong Room 3-Special