World Flower (New Super Mario Bros. 2)

World Flower is the second special world in New Super Mario Bros. 2. As in World Mushroom, this world has a generic design, having a background colour of green. This is an optional world to completing the first goal of the game (that is, beating Bowser) and serves as an alternative world to World 4. This world can be accessed by completing either World 3-Cannon or World Mushroom-Cannon.

There are a total of nine levels and three Toad Houses in this world. There are three normal levels, a Ghost House and a Castle on the main path, and an additional two levels and a Cannon which can be found by secret exits in the other levels. The three Toad Houses includes two that are green and one which is red. The boss of this world is Lemmy Koopa, fought at the castle at the end of the world. Defeating him will take the player to World 5. The cannon in this world takes the player immediately to World 6, thus skipping World 5 as well. Note that a player can skip almost all normal worlds in the game (except World 1 and World 6) by taking the cannon of every entered world until the battle with Bowser (World 1-Cannon, World Mushroom-Cannon and World Flower-Cannon).

To access this level, the timer must end with the two digits '88' (that is, 'x88', where 'x' can be any number) when the player reaches the flagpole of any World Flower level. Once the level is completed, it can be accessed again by satisfying the above condition once more.

This level starts with Mario shooting out of a Cannon Pipe and collecting Coins while being shot into the sky. This level has coins circling around in groups of seven. There is also a Red Ring in this level, which gives the player a Gold Flower if all of the Red Coins are collected. During Mario's red coin collecting, a 100 Gold Coin will appear. This will give the player 100 coins, resulting in an extra life. The level ends when the player falls back down to the World Map.

This level takes place in the mountains during sunset, and the floor is mainly made up of pipes, mainly infested with Piranha Plants. Mario begins partially enclosed in a set of Snake Blocks on a blue pipe. Above is a set of three ? Blocks, of which one contains a Super Leaf. Mario will then have to jump from Snake Block to Snake Block to leap over an abyss. More Snake Blocks can be found next, also leaping over an abyss, then a Goomba can be found. An area with fast Snake Blocks follow, where Mario have to walk on the Snake Blocks quickly to the other side. The checkpoint can then be found, followed by ? Blocks which one of them has a Super Leaf. Mario will then come across an area with many Snake Blocks where he needs to make his way upwards to the other side. Two ? Blocks can be found above a single Koopa Troopa. The one on the right will begin flying when hit and hitting it again releases a 1-Up Mushroom. Mario then has to cross several gaps in between mini pipes with Snake Blocks above them. After that several Goombas can be found on more Snake Blocks, followed by the flagpole.

Star Coins

 * Star Coin 1: The first Star Coin can be found early in the level between two sets of Snake Blocks guarded by a Paratroopa. Mario will have to drop down to the lower half of the mini pipe on the left and slowly use the Snake Blocks to reach the Star Coin.
 * Star Coin 2: The Star Coin is just before the checkpoint beside a mini pipe. Mario needs to wall jump off the nearby Snake Blocks when it gets close enough to reach the Star Coin.
 * Star Coin 3: At the top of the area where Mario needs to make his way upwards after the checkpoint, there are two blue pipes on the left and a yellow one on the right. Mario should carefully slide down the side of one of these pipes to find the Star Coin and wall kick back up afterwards.

Secret Exit
When Mario reaches the two ? Blocks before the area with the Snake Blocks above the mini pipes, Mario needs to hit the right ? Block to make it fly, then stand on top of the block until it flies upwards, taking Mario to a hidden area in the sky. This is best achieved by performing a ground pound on top of the block while it is not flying. Mario then has to cross several sets of Snake Blocks, which ends with the flagpole.

This exit unlocks World Flower-A.

Mario begins on the floor of the ghost house in front of a Boo and under a spider web. Going up are two sets of ? Blocks and Brick Blocks on each side of the wall. One of them is a multi-coin Brick Block and another contains a Super Leaf. Mario then has to climb up more spider webs to the next level, where even more spider webs, a Boo and a Gold Ring awaits. Obtaining the Gold Ring will cause the Boo to turn golden, move away from Mario and leave behind a trial of coins. The path up then splits into two. Up the left path are several sets of stairs with several Goombas on them. At the next level is a Big Boo, more spider webs and another Gold Ring. Climbing up the spider webs leads to the top level where a lone ? Block sits above the second Star Coin. The ? Block contains a Star which, upon collecting, turns all floors, stairs and spider webs into coins and the room changes significantly, such as the lowest level now being filled with water. Mario will then have to move to the right (at the bottom of the Ghost House) into a small path. Boohemoth then appears. Mario will have to navigate through the path which is halfway filled with water. Strong water currents can be found here along with several Peepas. A door leading outside can then be found. A Boo and several more spider webs can be found, followed by the flagpole.

Star Coins

 * Star Coin 1: At the fork, the player should take the right path and navigate through the spider webs to find the Star Coin.
 * Star Coin 2: This Star Coin can be found enclosed in walls below a ? Block containing a Star. Mario will need to collect the Star within the area above the Star Coin so that Mario will drop down to the Star Coin when everthing changes to coins.
 * Star Coin 3: Before the door leading to the flagpole, the Star Coin can be found under a set of stairs. Mario will have to navigate through the water under the stairs to reach the Star Coin before Boohemoth blocks it.

Secret Exit
Upon obtaining the Star at the top of the first area, Mario will need to slide down the right wall to land on a hidden platform. Going right leads to the next area, where a door can be found. Going beyond the door to the right leads to a hidden area with coins and a Brick Block containing a 1-Up Mushroom. The door leads outside, where Mario will fall and land on the ground. Outside, a Big Boo can be found. Mario then has to climb several spider webs to get past a large Endless Pit to the other side, avoiding Boos, where the flagpole can then be found.

This exit unlocks World Flower-B.

This level takes place in a forest, where toxic waters can be found with a Spiny Cheep-Cheep swimming in it trying to attack Mario. The level begins with Mario on an elevated platform beside a vine whichwill be constantly swinging at the start of the level. Mario needs to swing on the vine to cross over to the other side and then drop off the cliff to the ground. Before the cliff a ? Block can be found containing a Fire Flower. On the other side of the cliff a hidden block containing a Star can be found directly above a multi-coin Brick Block. Moving forward, Mario will then to cross a gap, then a red Koopa Paratroopa and a red Koopa Troopa can be found on another orange elevated platform. Mario then has to cross the toxic water again with a vine. This is followed by a set of four Scuttle Bugs and a Koopa on the ground. Mario then needs to cross more toxic water with a vine. The checkpoint follows. Another Fire Flower can be found in another ? Block. Mario will then cross the toxic water with a set of rotating platforms, similar to the one found in World 5-1 of New Super Mario Bros. Wii, while avoiding the Spiny Cheep-Cheep. On the other side, a multi-coin Brick Block can be found with a red Koopa. Mario will then need to swing on another vine to reach another set of rotating platforms to cross the toxic water. More elevated platforms can then be found, followed by a Koopa and a Scuttle Bug. On the other side, a Koopa can be found, followed by another vine with a Red Ring in the middle. A Paratroopa can be found, then Mario will have to climb up a ledge and get to the other side, where a Koopa can be found which can be used to release a P-Switch from a Brick Block. Activating the P-Switch causes blue coins to appear. Mario will then have to cross a large gap of toxic water by swinging from vine to vine, and then bouncing from Scuttle Bug to Scuttle Bug to reach a green Warp Pipe. Warping through takes Mario to the last area, where two Scuttle Bugs can be found, followed by a high vine which can help Mario reach the top of the flagpole right after.

Star Coins

 * Star Coin 1: The first Star Coin is above the first set of Scuttle Bugs. Mario will need to bounce off a Scuttle Bug to reach it.
 * Star Coin 2: Mario will need to use the second set of rotating platforms and travel across the toxic water (instead of climbing up the elevated platform), avoid the Cheep-Cheep and Scuttle Bug to reach the area under the normal path where the Star Coin is found.
 * Star Coin 3: Near the end of the level, the player has to time Mario's jumps onto the Scuttle Bugs so that the second one is lowered when Mario bounce off it to reach the Star Coin.

Star Coins

 * Star Coin 1: During the ride on the first giant ice platform, It can easily be found on a platform with a Spike Top on it.
 * Star Coin 2: Not too far after the checkpoint, This star coin can be found in an abyss. Mario or Luigi must use a Buzzy Beetle shell to collect it.
 * Star Coin 3: During the ride on the second giant ice platform, The star coin is located on the second square platform with two Spike Tops on it.

To reach this level, the player needs to complete World Flower-A.

Completing this level will sent Mario to World 6.

Star Coins

 * Star Coin 1: Early in the level, there is a Gold Ring, the first Star Coin is found at the right of the Gold Ring and can be reached by either flying with Raccoon Mario or riding a Lakitu's cloud.
 * Star Coin 2: Right after the midpoint flag, there are two yellow pipes. Using either a Lakitu's cloud or the Raccoon's ability to slowly float down, enter the left pipe. Inside, there is a Question Switch, activating the switch makes four Coin Roulette Blocks appearing making an easier access the Star Coin.
 * Star Coin 3: After the yellow pipes and the first row of pink mushrooms, right above the pit is located the last Star Coin. It should be easy to reach it with the help of a Lakitu's cloud.

Star Coins

 * Star Coin 1: This star coin is located above the pink mushroom tower just before the checkpoint. The player just needs to jump to reach it.
 * Star Coin 2: Mini Mario is required to get this star coin. After the checkpoint, There's a mini pipe in the sky that can be reached by bouncing off the circling Koopa Paratroopas. The mini pipe should lead Mini Mario to a secret area. Halfway through this area, the player should find another green pipe that will launch Mario/Luigi toward the Star Coin.
 * Star Coin 3: Right after the second star coin, This star coin is found in the center of six circling Paratroopas and a couple ordinary Coins.

At the Boss Room, Mario must face Lemmy Koopa on the conveyor belt while he is on a magical ball. This fight is similar to his castle fight in World 3-Castle from New Super Mario Bros. Wii. The player must hop on the balls he throws with his wand and stomp on him. There is a button on the ceiling which changes the direction of the conveyor belt. He is defeated after being stomped 3 times.

Star Coins

 * Star Coin 1: This star coin is floating over an abyss and underneath stone blocks. The player need to use Bob-ombs to destroy the blocks and collect the star coin.
 * Star Coin 2: After the checkpoint, the second star coin is found on a grey mushroom platform directly below two blue pipes that Bone Goombas come out of.
 * Star Coin 3: The third star coin is seen in a room with two bouncing balls and several other coins. This room is accessed via conveyor belt and the reverse switch that controls it.