Pre-release and unused content

Beta elements are components of a video game that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.

Beta elements get their name from the period at the end of a game's development known as Beta Testing, when the nearly complete build of the game is debugged and playtested by a small group of people. Despite this, most games are complete or nearly complete when beta testing takes place, so most beta elements are scrapped long before this period.

Beta elements should not be confused with Vaporware, entire games which never see release.

Game & Watch Gallery 4
A few pre-release screenshot showed that the characters had different sprites. The "Game Select" screen was completely different. The Game Data also contains a few more unused sprites.

''Mario's Tennis
The character list in this game's coding features the name "CASSARIN", which is notable for, unlike the other characters, not having any sprites. "Cassarin" happens to be Japanese for "Catherine", which is Birdo's Japanese name; it can therefore be assumed that Birdo was initially planned for playability in Mario's Tennis.

''Mario & Luigi: Partners in Time
A certain beta screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes in the Vim Factory. Almost nothing is known about this Blooper creature, which was unused, although the timing of the taking of the screen shot featuring them (which depicts Luigi, upon being thrust by a Trampoline, stomping one) conveniently shows fans both its normal and pained poses.

Another early screen shot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game and Mix Flowers don't look or act this way in the final game. Also in page 27 of the intstruction booklet there are 2 images of Mario leveling up, here instead of having "stache" he has "hige". Finally, it may be notable that Baby Mario's initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game's programming.

A certain enemy name in the ROM, Scoot Bloop, was totally unused. In all versions of the game excepting the Spanish release, it has been translated. Scoot Bloop can also be the name of the shoe-wearing Bloopers.

Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below.

''Mario Kart 64
Kamek was going to be in this game playable, but got replaced by Donkey Kong. Also note that the Character select screen was going to have the racer face towards the player. The working title was Super Mario Kart R. In certain gameplay screenshots, the Feather Item, which appeared in Super Mario Kart, was going to be included in the list of items of the game.

''Mario Kart: Double Dash!!
The models of the characters are from Super Smash Bros Melee, and Mario and Luigi are seen in this game's only known beta trailer driving separately and each having a simple, blue kart. It was originally called Mario Kart for GameCube, and it is likely that this early build of Mario Kart: Double Dash!! was completely scrapped and redone for the final game, as it looks nothing like it.

A screenshot for the actual Double Dash build showed different textures, speedometer HUD, and racer pictures.

''Mario Kart Super Circuit
Early Nintendo Power screenshots showed that the character had different, "Super-Deformed" sprites. Said screenshots also showed that the HUD was different. Some tracks also had more detailed background.

''Mario Party DS
Wiggler's Garden was originally called Petey's Greenhouse, with Petey Piranha needing help as a member of Petey's army (aka Piranha Plant) had betrayed him and was destroying his greenhouse. Also Toadsworth was going to appear in the item house, but was replaced by a Monty Mole. However, he is not totally absent, as he is mentioned in the item gallery a few times, just never seen.

Another thing is that the players used to have their own boxes at the top screen that have the "X" in the Coins storage and the Stars storage. In the final version, it was removed possibly because Coins can reach over two hundred. It was also going to have Wi-Fi, but scrapped possibly due to memory constraints, lack of time, or because other Mario Party games didn't have Wi-Fi.

''Mario Power Tennis
In the intro of the game where Wario and Waluigi are drawing on the scorechart in the left the player can see Toad and Toadette's heads. It is unknown if they were going to be playable and Nintendo forgot to take their faces off the score chart.

''Mario Strikers Charged Football
Screenshots shown that during matchs, there were no music, both in the classic stadiums and the new fields arenas. The aesthetic of the gadgets located on the top of the screen, would have a more futuristic design, featuring the captains' emblem of the teams, while the items appeared in other gadgets. Later, gadgets had a rusted appearance, still showing the captain's emblem of the team, which they were replaced by the faces of the captains lately. The Super Abilities of the captains were rendered as particular icons for each one (e.g.: The Super Ability of Mario, Super Mario! was shown as a red letter M; Bowser's Fire Storm! was shown as a fireball).

''Mario vs. Donkey Kong 2: March of the Minis
The top screen looked different. It was always outside on the top screen. Also, Cool Kongs used to wear spiked helmets, had purple goggles, and were darker, along with the "C" on their ties being a "W." The sprite used for when a Mini-Mario hanged onto a Cool Kong's tie was also different, with the Mini-Mario facing forward as he did so. Hearts were also present (apparently as collectible items) for unknown reasons. Mini-Shy Guys were dark red instead of the red-pink color used in the final game. Wall Jump bars were also originally red, being reddish-pink (much like Mini-Shy Guys) in the final game. Falling poses were the same has unactivated poses as well. Additionally, Gold Mini-Marios were going to appear in every level, by looking at the top screen of screenshots.

''Super Mario 64 DS
The working title for this game was Super Mario 64x4. Also, several beta screenshots were released for the game. One of these screen shots show an unused background. Originally, all four characters could fight Bowser at the same time, and fly. This feature was removed, as the four characters can only fight Bowser by their own (with Yoshi utilizing hats to be able to swing Bowser).

At E3 2004, there was a demo called Mario's Face, where the user could use the stylus to mess around with Mario or Wario's face, and have them be 3D or outlined like a cartoon. This could have possibly been the beta Mario Mini for Super Mario 64 DS.

The caps the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in the test level. Also, early screenshots depicted Wario with his original long shirt sleeves before adopting the shorter ones for the final product. The game was originally supposed to have a co-op mode but was canned probably due to memory constraints. There was also supposed to be a purple rabbit. A picture of this rabbit can be found on page 30 of certain version of the instruction booklet for the game. Red koopa trooper graphics can be found in the game, but its original purpose is unknown.

If one uses cheat codes to play as Yoshi in the Chief Chilly boss battle, the boss will say this unused speech; "Hmm? I see you have no mustache! Poor, little, bald creature. Its not a fair fight for you, but luckily, I'm not a fair fighter! Lets go!" and if Yoshi beats him he says "I simply can't believe that I lost to a hairless pip-squeak like you! My mustache was my only joy! Now what will I do?!"

''Super Mario Advance
In addition to Super Mario Bros. 2, a remade version of Super Mario Bros. was also meant to be available, but was cut. Giant Eggplants replaced Giant Turnips in some levels.

''Super Mario Advance 4


In Super Mario Advance 4 here was found some sprites. These includes:
 * SMB3 NES Cheep Cheep. It's unknown why it's in game data.
 * Dolphins
 * Fishbone
 * Yoshi's Fireballs (when he spit red shell)
 * Flying Wiggler from SMW2
 * Fuzzy (SMW)
 * Boo from SMW2

They propably was meant to e-levels, but none of them are possible to spot in e-levels.

''Mario Smash Football
Beta videos and beta screenshots showed that there would be no items in the game. Also in the beta version, Donkey Kong wouldn't hit the ball with his feet but with his fists. The costumes were very different as well and Donkey Kong would have another voice. Mario's voice would also be different, making it possible that all characters as well had different voices.

''Super Princess Peach
The Koopalings were originally going to be in the game, but were taken out for unknown reasons. All of the Koopalings' lost sprites have been discovered by now. Oddly enough, Morton's sprites were spread around the internet long before those of his siblings. Also, Roy was given a green shell instead of a pink shell. This may have been either a design change or a mistake. Lost sprites of Glad and Calm Goombas have also recently been discovered. In the game, only Mad and Sad variants appeared. The Glad Goomba (which was a bronze or yellow color), based on its sprite, could be able to bounce or dance around (as the glossary says most Glad Enemies do), and the Calm one (which was green and rather sickly-looking), based on the Calm Enemies, it would probably be sleeping and act like a normal Goomba when Peach is too fast. Finally, a very early screenshot shows the "Peach's face" screen, which ended up on the bottom screen, to be on the top screen and totally devoid of Heart Panels and also having a bright green, solid background and a different design for Peach. The fact that the Heart Panels, which were used to change Vibes in the final game, are lacking from this screenshot suggests that Super Princess Peach was once planned to not use Vibes and be a more average side-scroller.

''Diddy Kong Pilot
Diddy Kong Pilot was originally the sequel for Diddy Kong Racing, but with flying as the only means of transport. Donkey Kong characters would be playable, and a new Kong, who looked like a hillbilly, would have been introduced. However, after Rare was sold to Microsoft, Nintendo received the trademarks for the Donkey Kong characters, so Rare converted the game into a series it owned, resulting in Banjo-Pilot.

''Diddy Kong Racing
Some tracks were left out of the game. One track is unfinished. The screenshots below will show the unfinished beta track.

''Mario Superstar Baseball
Mario Superstar Baseball was originally known as only Mario Baseball and had a different logo from the current one.

''Mario & Sonic at the Olympic Games
Birdo was originally going to be a playable character in the game but appears to have been cut out for unknown reasons. Note that because her model wasn't finished properly, Birdo looks odd in the screenshot. Silver the Hedgehog from Sonic the Hedgehog 2006 was seen in the intro of the game, making fans believe that Silver was meant to be playable. Donkey Kong and Jet the Hawk, from Sonic Riders, have also been found to have been planned for the game. Donkey Kong and Silver did, however, make it into the sequel as playable characters.

''Mario is Missing
Dialogue intended for the ending of the game has recently been discovered in the Deluxe edition of the game.


 * [Game ending reconstructed with voices.]

Super Mario Bros. movie
In a recent interview with Mark McCoy, designer of the movie, McCoy released an early script of the movie-the original script was much different from the one that remained. The unused script has a character known as Doug that doesn't make the final cut and the scene where Mario and Luigi meet Daisy was changed. There is also another unused script from 1991 written by Tom S. Parker and Jim Jennewein. This 1991 script is more fantasy based and is closer to the video game, having more elements from the game than the actual version. The copy of this script can be bought of Scriptfly.com.

Nintendo Wi-Fi
Many Mario games were originally going to have Nintendo Wi-Fi; however, it was taken out of some. Mario Hoops 3 on 3 and Yoshi's Island DS (known as Yoshi's Island 2 back then) were the two games that were going to have Wi-fi however got it removed. Most likely the Wi-Fi in Mario Hoops 3 on 3 was going to be, facing off in a basketball match with another internet user. It is unknown what the Wi-Fi in Yoshi's Island DS was going to be for, possibly a Co-op mode. Mario Party DS was also supposed to have Wi-Fi.