Paper Mario: The Thousand-Year Door bestiary

The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game.

Legend
Enemy names that are stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed according to the Tattle Log in the game.

Legend
 * The name of the enemy. The font colour shows its specific role:
 * White: Enemy. (Ex: Goomba)
 * Yellow: Boss. (Ex: Grodus)
 * Lime: Support enemy/object/part. (Ex: Kammy Koopa)
 * HP: The enemy's HP at the start of the battle.
 * Attack: The enemy's general attack power, as listed in Goombella's Tattle. Some enemies have several attacks that inflict different attack powers.
 * Defense: The enemy's defense.
 * Level: The enemy's level. If the enemy's level exceeds Mario's level, Mario will earn additional Star Points from it.
 * Exp. points: The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully.
 * Sleep?: The chances of the enemy falling asleep with Sleepy Sheep or Sleep Stomp.
 * Dizzy?: The chances of the enemy becoming dizzy with Dizzy Dial, or Tease.
 * Confuse?: The chances of the enemy becoming confused with Infatuate, Ruin Powder, or Head Rattle
 * Shrink?: The chances of the enemy becoming shrunk (decreasing their attacks by half) with Shrink Stomp, Mini-Egg, or Mini Mr. Mini.
 * Stop?: The chances of the enemy becoming immobilized with Stop Watch or Emerald Star's Clock Out.
 * Soft?: The chances of the enemy becoming softened with Stop Watch or Emerald Star's Clock Out.
 * Burn?: The chances of the enemy becoming burned with Shade Fist, Fiery Jinx or Fire Drive.
 * Freeze?: The chances of the enemy becoming frozen with Ice Storm.
 * Fright?: The chances of the enemy running away with the Fright Mask.
 * Gale Force?: The chances of the enemy being blown away from the battlefield with Flurrie's Gale Force.
 * KO?: The chances of the enemy being instantly defeated with Garnet Star's Showstopper


 * Notes on Enemies:
 * As the tattle log uses a large font, some enemies use initials for parts of their name (i.e Bombshell Bill Blaster -> B. Bill Blaster), initials aren't used here.
 * The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts.
 * In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
 * Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
 * Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
 * If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.