User talk:SWFlash

Rules:
 * 1) If it's your first post here, make new section.
 * 2) Always use  in answers.
 * 3) Your sig's height must fit in (±10px), or else it will be changed to.
 * 4) Every 15 sections I'll make new archive.
 * 5) Don't bother me with stuff I don't want to hear about.
 * 6) I allow swearing, offensive, trolling and begging me on making/fixing whatever article.
 * 7) Don't talk in language, other than english!

Friends
Hi can we be friends now because I am friends with Kaptain K. Rool?--Yoshidude99  13:11, 17 March 2011 (EDT)

Okay but one question. How do I keep track of how many images I have uploaded?--Yoshidude99  15:56, 17 March 2011 (EDT)

Do I have to keep updating it? Because I just uploaded an image and didn't change so I updated it myself.--Yoshidude99 16:54, 17 March 2011 (EDT)

Questions galore...
You know the Portals that lead from one World to another in Super Mario Galaxy 2? Do we have an article about those, or do we not need one...?

04:57, 19 March 2011 (EDT)

Okay, thank you! :)

05:05, 19 March 2011 (EDT)

Mario Sports Mix Images

 * I don't mean to bother you, but did you get the following image with the Dolphin Emulator? MSM_Winmenu.png I'm asking, because I can never get the results screen to look correct whenever I use the Dolphin Emulator; the character images always appear glitchy. I'm still using r7321, which is also what I used when I uploaded the Subspace Emissary images for Brawl.  12:47, 19 March 2011 (EDT)
 * So you're saying that if I update to r7379, I should get that issue fixed? Okay, I'll see how that goes; I was hoping to improve the Behemoth related images anyway.  12:52, 19 March 2011 (EDT)
 * Graphics are still glitchy. Refer to the following image for proof. http://img62.imageshack.us/img62/3899/dolphinglitch.png I still hope that I can get to Behemoth all right with the emulator though.  13:06, 19 March 2011 (EDT)
 * It seems that that glitch doesn't happen when the match ends...  13:20, 19 March 2011 (EDT)
 * Guess I still need to examine my emulator settings. The computer itself may also be involved.  13:45, 19 March 2011 (EDT)
 * About the "Open MP texture decoder" option, do I enable it or something? It's a checkbox for r7379.  15:19, 19 March 2011 (EDT)
 * Thanks. Fortunately, I was able to get the images that I wanted before the emulator crashed; it crashed after the congratulations screen.  15:25, 19 March 2011 (EDT)
 * I guess part of the reason is the computer that I'm using. Remember, my computer is Windows 7 Home Premium.  17:54, 19 March 2011 (EDT)
 * Refer to the image below for my current settings. Remember that this is for r7379.   18:02, 19 March 2011 (EDT)
 * After checking some of your images, it looks like you're playing the PAL version of Mario Sports Mix; The All-Around type is called All-Rounder in PAL. My uploaded images are from the NTSC-U version.  Would different regions make a difference?  09:34, 20 March 2011 (EDT)
 * By the way, while I was able to update the Behemoth images, I don't think that I can pull that off for Behemoth King, since that would mean that I'll have to redo the Star Cup in Sports Mix mode. Trust me when I say that that game mode can be quite hard.  09:41, 20 March 2011 (EDT)

Model Exports

 * Sorry about not answering your previous question. I do hack games, but extracting models isn't my specialty.  13:22, 19 March 2011 (EDT)
 * A person by the name of RandomTBush got that Behemoth model dump. I didn't do anything.  13:45, 19 March 2011 (EDT)
 * I refer to Behemoth as "it", since its gender is unknown; this also applies to Behemoth King. Anyway, I do have a full list of Mario Sports Mix character files that you can refer to. http://www.mario-mods.com/2011/02/mario-sports-mix-continuing-coverage.html  14:25, 19 March 2011 (EDT)

Re:

 * I'll fix it...