Capture

Capture is a unique ability that Mario gains in Super Mario Odyssey. His newfound hat friend, Cappy, grants him this power during Mario's first visit in the Cap Kingdom,. When Cappy is thrown at an enemy, creature, or object, such as a Goomba, Mario is able to take control of said enemy, creature, or object. This allows Mario to use new abilities, many of which he has never previously had, and collect Power Moons which would normally be out of his reach. When capturing something, that thing will gain Mario's hat and mustache, as well as his blue irises (if it has eyes). Mario can also "de-capture" his host at will, stunning them for a while. However, if an enemy or other being wears a hat or something similar on its head, Mario can only capture it after knocking the hat by jumping onto it or throwing Cappy.

Capturable enemies, creatures, and objects


The following is a list of everything Mario can capture, as well as the abilities that they grant him:


 * Frog: As a frog, Mario can capture a frog to jump extremely high and reach high platforms and places that he could otherwise not reach.
 * Spark pylon: Mario can capture spark pylons in order to become electricity and zip across power lines. He can also "de-capture" the pylons at any point, allowing him to drop onto objects below him and reach some otherwise unreachable areas.
 * Paragoomba: Mario can capture a Paragoomba and use it to fly over bottomless pits of fog.
 * Chain Chomp: Mario can capture a Chain Chomp and pull back on its chain in order to have it fly off in the opposite direction. This allows him to destroy rocks and other obstacles that Mario could otherwise not destroy himself.
 * Big Chain Chomp: The Big Chain Chomps behave the same as the Chain Chomps; however, the Big Chain Chomp's have a longer chain, allowing them to fly further than their smaller counterparts.
 * Chain Chompikins: Mario can capture Madame Broode's Chain Chomp during his encounter with her. It behaves the same as the Big Chain Chomp, and it is used to defeat Madame Broode.
 * T-Rex: Mario can capture a T-Rex in order to destroy stone rocks and enemies. However, Mario can only stay as a T-Rex for a short time, as it is too big for Cappy to hold on to for a long time.
 * Binoculars: Mario can capture a pair of binoculars and use them to look around the area and examine his surroundings.
 * Bullet Bill: Mario can capture a Bullet Bill and use it to fly around and destroy stone blocks or other objects that he could otherwise not destroy. After a short time, however, the Bullet Bill will explode, releasing Mario and dropping him off where ever it exploded.
 * Moe-Eye: Mario can capture Moe-Eyes in order to put on their shades, which allows him to see invisible platforms, Coins, and blocks that he could otherwise not see. Wearing the shades causes the Moe-Eyes to move slower than they do without their shades.
 * Cactus: Mario can capture a cactus (in the Sand Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon.
 * Goomba: Mario can capture Goombas in order to stack them into Goomba Towers, which allows him to reach high spots that he could otherwise not reach. As a Goomba, Mario can also interact with Goombette, who will award Mario with a Power Moon as a sign of affection. Goombas' feet are also able to walk across icy surfaces without slipping around.
 * Knucklotec's Hand: During the battle against Knucklotec in the Sand Kingdom (and during the rematch in the Mushroom Kingdom), Mario can capture Knucklotec's hand, which he can use to punch the foe in order to damage him. Similar to Bullet Bills, Knucklotec's Hand can only be captured for a short amount of time.
 * Mini Rocket: Mario can capture a Mini Rocket in order to blast off into the sky, where he can find a platforming challenge that awards a Power Moon when completed. He can also capture the Mini Rocket in the sky area in order to return to the main level he came from.
 * Glydon: Mario can capture Glydon in order to glide across the Kingdoms and reach high areas that are too far for Mario to reach otherwise.
 * Lakitu: Mario can capture Lakitu and use him to fish for Cheep Cheeps and Big Cheep Cheeps, the latter of which awards Mario with a Power Moon.
 * Zipper: Mario can capture zippers in order to un-zip sections of the level and reveal hidden passages to Coins and Power Moons.
 * Cheep Cheep: Mario can capture a Cheep Cheep in order to swim faster and better while in the water. If the Cheep Cheep leaves the water, it will bounce around until it re-enters water. As a Cheep Cheep, Mario will not need to come to the water's surface for air.
 * Puzzle Part (Lake Kingdom): Mario can capture a large stone rock in the Lake Kingdom in order to solve a puzzle for a Lochlady, who will award Mario with a Power Moon once the puzzle is solved.
 * Poison Piranha Plant: To capture a Poison Piranha Plant, Mario must first kick a rock into its mouth, which will then allow Cappy to land on top of the Plant's head (rather than the Piranha Plant eating Cappy). As a Poison Piranha Plant, Mario can spit balls of poison at other enemies or at the ground.
 * Uproot: Mario can capture Uproots in order to stretch their legs and reach high places that he could otherwise not reach. Mario can also use the Uproot to break otherwise unreachable Rock Blocks located high off the ground.
 * Fire Bro: Mario can capture a Fire Bro to fire fireballs at enemies and objects, which will award Mario with Coins and, rarely, Power Moons.
 * Sherm: Mario can capture tank-like enemies called Sherms and use them to fire cannonballs at enemies and mounds of dirt, which can open up the path to new areas.
 * Coin Coffer: Mario can capture a Coin Coffer and use it to fire his Coins at enemies and objects.
 * Tree: Mario can capture a tree (in the Wooded Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon.
 * Rock: Mario can capture a rock (in the Wooded Kingdom) in order to move it out of the way of an alcove on the adjacent tree, which hides some Regional Coins.
 * Picture Match Part (Goomba): Mario can capture a piece of a Goomba picture during the Picture Match mini-game in the Cloud Kingdom.
 * Tropical Wiggler: Mario can capture Tropical Wigglers and use them to stretch out and reach small platforms and alcoves that he could otherwise not reach.
 * Pole: Mario can capture Poles (in the Metro Kingdom) to fling himself large distances and reach high or far areas.
 * Manhole Cover: Mario can capture a manhole cover (in the Metro Kingdom) to move it out of the way and access a secret area containing a Power Moon.
 * Taxi: Mario can capture a taxi (in the Metro Kingdom), which will take him to a secret night-time area in the Kingdom filled with Sherms and Moon Shards, which Mario must collect to receive a Power Moon.
 * RC Car: Mario can capture a New Donker (in the Metro Kingdom) to control a small RC Car and drive it into a small cage holding a Power Moon.
 * Ty-foo: Mario can capture Ty-foos and use them to blow away enemies or blocks, which can open access to secret areas.
 * Shiverian Racer: Mario can capture a Shiverian Racer in order to participate in the Bound Bowl Grand Prix (in the Snow Kingdom).
 * Cheep Cheep (Snow Kingdom): Mario can capture purple Cheep Cheeps (in the Snow Kingdom), which behave exactly the same as the regular Cheep Cheeps.
 * Gushen: Mario can capture Gushens and use them to spray jets of water, which can be used to reach high ledges where Power Moons can be found.
 * Lava Bubble: Mario can capture Lava Bubbles and use them to swim around lava and reach otherwise unreachable areas across the lava sea.
 * Volbonan: Mario can capture Volbonans and use them to fling to high places that he could otherwise not reach.
 * Hammer Bro: Mario can capture a Hammer Bro and use them to throw hammers (or frying pans in the Luncheon Kingdom), which can break mounds of dirt and reveal hidden objects underneath.
 * Meat: Mario can capture a large slab of meat (in the Luncheon Kingdom) and use it to lure Cookatiel to pick it up and drop it in the large pot atop Mount Volbono, where a Multi Moon awaits.
 * Fire Piranha Plant: Mario can capture a Fire Piranha Plant and use it to spit fireballs at enemies or unlit torches, which can award the player with a Power Moon.
 * Pokio: Mario can capture a Pokio and use it to poke into a non-metal wall and fling himself upwards to reach higher areas that he could otherwise not reach.
 * Jizo: Mario can capture a Jizo statue and use it to either line up with other Jizo statue rows or to weigh down certain P Switches.
 * Bowser Statue: Mario can capture a Bowser Statue (in the Moon Kingdom) in order to move it out of the way of a small ditch containing a Power Moon.
 * Parabones: Mario can capture a Parabones and use it to fly across large pits of lava and reach distant platforms that he could otherwise not reach.
 * Banzai Bill: Mario can capture a Banzai Bill, which will make him temporarily invincible (until the Banzai Bill hits a solid wall or blows itself up), allowing Mario to cross large areas of lava or destroy large blocks of stone.
 * Chargin' Chuck: Mario can capture a Chargin' Chuck and use it to charge through boulders or other tough obstacles in the way.
 * Bowser: Mario can capture Bowser (during the story events of the Moon Kingdom) and use him to destroy large blocks of stone.
 * Letter: Mario can capture the letters M, A, R, I and O (in the Metro Kingdom) and use them to spell out the word "Mario", which will reward him with a Power Moon.
 * Puzzle Part (Metro Kingdom): Mario can capture a uncharged block in the New Donk City Power Plant in order to place it on top of a socket, which will power it up and reward the player with a Power Moon.
 * Picture Match Part (Mario): Mario can capture a piece of a Mario picture during the Picture Match mini-game in the Mushroom Kingdom.
 * Yoshi: Mario can capture Yoshi and use him to eat several berries scattered across the area where he is found. Eating 10 of these berries rewards Mario with a Power Moon.