Gloam Valley

Gloam Valley is the setting of Chapter 2 in Super Paper Mario. It within itself doesn't appear much throughout the chapter, but Merlee's Mansion, located in the swamp, is vastly explored.

A Brief Description
The only notable event that occurred in the Gloam Swamp was when Boomer joined Mario's party. The valley, much like Twilight Town, is in a perpetual state of twilight.

Chapters

 * Chapter 2-1: Bogging to Merlee's (Gloam Swamp)
 * Chapter 2-2: Tricks, Treats, Traps (Merlee's Mansion)
 * Chapter 2-3: Breaking the Bank (Merlee's Mansion Interior)
 * Chapter 2-4: The Basement Face-Off (Merlee's Mansion Basement)

Chapter 2-1: Bogging to Merlee's
After finding the Orange Pure Heart's tower in the Flipside Outskirts, Mario and his friends gained access to the Gloam Swamp through the Orange Door. The Gloam Swamp was a swamp in a perpetual sunset, and was quite beautiful indeed. Mixed in it were strange foliage and perplexing beasts, such as Growmebas. Princess Peach proved her worth in the swamp; without her, Mario probably wouldn't have gotten through.

Near the end of the swamp, after tussling with a Growmeba, Mario met the bomb Pixl, Boomer. Boomer gave Mario a quiz, which he easily won. Overjoyed, Boomer didn't hesitate to join Mario on his quest. Boomer proved as useful as Peach, and right from the get-go destroyed the blocks that were at the time preventing their passage.

It wasn't long after that that Mario saw Merlee's Mansion in the distance. What would happen next?

Enemies

 * Cheep-Cheep
 * Goomba
 * Growmeba
 * Jawbus
 * Koopa Paratroopa
 * Koopa Troopa
 * Paragoomba
 * Shlurp
 * Spiked Goomba