Bazza's Blockade

Bazza's Blockade is the eleventh level in the Super Nintendo Entertainment System and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the first area of Cotton-Top Cove.

As this water level's name suggests, it is filled with many Bazzas, making their debut and only appearance in the original version of the game. These green barracuda enemies can be found all over the level, serving as the Kongs' main obstacle for the level. The foes travel out of small holes on the outside of areas, much like Swoopies, and try to dive into both Dixie and Kiddy Kong. Because of this, the apes have to be careful when they pass a school of Bazzas. Kocos also appear here, as do Lurchins, though only in a Bonus Area. Enguarde is playable throughout the later half of this level as well, and he can be used to defeat the first Bounty Bass in the game.

Level Layout
The level begins with the Kongs swimming out if a cave and under a large section of coral to find a DK Barrel. They will also come up to some Bazzas, but the monkeys can simply swim under then to reach the next area, unless they want the letter K above them. After this point, the apes should travel around the twists and turns of the coral reef, passing a few Kocos on the way. A few Bazzas will swim towards them at some point, but they can be easily avoided. The monkeys will need to continue down the long pathway, until they meet another school of Bazzas. They should dodge them and move around the curve to meet two groups of Bazzas, following by four consecutive groups of Bazzas. They should avoid all six groups and continue through the level, dodging one more school of Bazzas before the letter O. Heading downwards, the monkeys will have to move through a large, U shaped pathway to find the Star Barrel.

About halfway into the level, Dixie and Kiddy will need to swim a far distance upwards, dodging a few Bazzas. They will soon find a narrow passage to the right, infested by some Bazzas. They should try to get through and move past several more Bazzas while going south. The heroes will eventually meet some Bazzas to swim over, as well as another pathway heading to the north. On this thin pathway, they will avoid some more Bazzas and find another narrow passage. They should head through the passage to the right and continue down the pathway, avoiding many undersea enemies. The Kongs will eventually pass four groups of Bazzas before find another DK Barrel. Farther on, they will enter a wide pathway with a few more schools of Bazzas. They should dodge them all and hover to the right to pass the No Enguarde sign, which will cause Enguarde to disappear if he was guided to this point. After this, the apes should travel into a small cave. Inside, they will find a flagpole. Raising its flag will end the level.

K-O-N-G Letters

 * K: The K floats above the first school of Bazzas.
 * O: The letter O is shortly before the Star Barrel in an area containing a few Kocos.
 * N: The Kongs can find the letter N near an Animal Barrel, which is found not too far from the second Bonus Barrel.
 * G: The Kongs earn the letter G if they manage to lead Enguarde to the No Animal Sign at the end of the level.

Bonus Levels

 * Not too long after the letter K, the apes can find a school of Bazzas swimming across the top of a large alcove. They should swim below them to find a Bonus Barrel, which, upon being entered, leads them into a Bonus Level. There, the heroes need to swim through a narrow passage, dodging several Bazzas and a Lurchin on the way. If they manage to reach the end of the area before the time limit of 15 seconds runs out, they can find a Bonus Coin to collect within the remaining time.
 * Shortly after passing the level's Star Barrel, the heroes can find a narrow passage going to their left and right. The path to the left leads to a wider area with a Bonus Barrel, which sends the heroes to a Bonus Barrel when entered. There, they need to turn into Enguarde and defeat several Kocos swimming out of small holes. Once all the Kocos are defeated within 30 seconds, a Bonus Coin appears the to top of the area. Once they exit this bonus, the player is able to play as Enguarde until he passes the No Enguarde sign.

DK Coin

 * At the end of the level, the Kongs can find the Koin to the right of the flagpole. He is in possession of the DK Coin, but will not give it up without a fight. To get the coin, the Kongs need to defeat him with the nearby Steel Keg. This can be done by throwing the keg at the nearest wall when the Koin is facing away from it, thus keeping the enemy from deflecting it with his shield. Once it is defeated, they can collect the coin.