MarioWiki:Proposals

List of Talk Page Proposals

 * Rename World 8-Bowser's Castle (Super Mario 3D Land) to (Discuss) Deadline: September 28, 2013, 23:59 GMT
 * Rename Category:Rodents‎ to (Discuss) Deadline: October 1, 2013, 23:59 GMT
 * Remove Super Smash Bros. Melee trophy descriptions in Assist Trophy (Discuss) Deadline: October 10, 2013, 23:59 GMT

A writing guideline for Image Maps

 * see here for the draft.

This Writing Guideline is meant to clear thing of when and how an Image Map page should be created. It will be created under the name Image Maps. These rules only apply to real articles.

All information are present in the draft, description is present here:

The Map Images must be a map sprite from the game, screenshot, or an official map artwork because it makes the Image Map looks professional. Fan-made will make the Image Map looks fake, unofficial nor professional

Templates are only for real articles, no templates for Policy pages, Help pages, or Userpages.. However, coding can go in any other page.

Image Maps are meant only for locations, or levels. It is not good to have an Image map for characters, even if the artwork was official, it won't look neat.

Image Maps are meant to help with navigation. If image is less than 8 links, it could be embedded in the page with caption description the links. Example on the right.

The Image Map's any dimension must not exceed 400 pixels, and the other one must not exceed 200 pixels. The Image Map's width in the template must never exceed 300 pixels. I specified the sizes depending on medium sized screens, so it does not look very small, or very big. Reason includes that if maps were larger than that then the page would look very crowded.

If the map isn't going to be put into the Worldbox template, then the map should be classed as a  and aligned to the right. However, If the map is only going to be put in the Worldbox template, it must be classed as  and it must be aligned in the center. Otherwise a variable must be declared; so if it is set to ,it would be aligned in the center and it would be classed as. And if it is not set, it would be classed as a  and it would be aligned to the right.

In other word, templates like are put inside the  and never outside, so it is classed as   and it is aligned in the center, so it looks centered and without borders in the template. Templates like are put outsise the Worldbox template and never inside, so it is classed as   and aligned to the right. However templates like are put both inside and outside, so there is a variable defining if it would be put in the Worldbox template, or would be put outside.

The template must only be put where it links to (i.e If the template only links to and, it must never be put on ). That's because it is unneeded on an unrelated page.

If the article is about a subject that only appeared in the Image Map's game, the template should be put under the info-box. Otherwise the template should be put as the first line in the game's section on the article.

Explaining: links to X-Naut Fortress and The Moon.. Since X-Naut Fortress only appeared in Paper Mario: The Thousand-Year Door, the template is put under the infobox, However The Moon appeared in multiple games, so the template is put in the game's section.

For the Platformer games: in the Worlds pages, the template should be put in the  parameter of the  template (using the code  ). Reason includes it unneeded to crowd the page with a template, which can be put inside the infobox template.

Last three sections describe basics of creating the template.

Use the comments section below for comments and suggestions.

Proposer: Deadline: September 30, 2013 23:59 GMT

Support

 * 1) Per proposal. Should help those new to image maps as well.
 * 2) per proposal... I don't see anything bad about this, and it'd be helpful to a lot of people.
 * 3) Per all
 * 4) ImageMaps will come in the future (until something renders it deprecated), and once more people know how to do it, the better. Knowledge is power.
 * 5) Per all.
 * 6) I think it's a good idea, per all.
 * 7) Per all.
 * 8) Per LeftyGreenMario.
 * 1) Per LeftyGreenMario.

Oppose

 * 1) I personally find it unneeded.
 * 2) I think it is fine the way it is, and we don't need to change anything.
 * 3) Per Mario7.

Comments
@Iggy Koopa Jr Why? Image maps are kinda complicated, they need several rules, so it does not look messy when created.

It is because not many image maps are made on this wiki(because unneeded), and not everyone knows how to make one. I have myself not stumbled on a messy Map, so I think rules for something already done well is unneeded.


 * The reason of not too many ImageMaps are made on wiki mostly because people don't know how to make one, hopefully this writing guideline will put standards for making the Imagemap, that's why I made it in the first place, With many games (specially 3DS games) new today, the ImageMaps will help a lot in navigation. And I can guess that's lot of ImageMaps are coming in near future.

New features
None at the moment.

Removals
None at the moment.

Correct use of the term "Beta"
One thing has been irking me a lot and that is the use of "Beta Elements" as the name of the page that has info about stuff not seen in the game. The term "beta" is used as (usually) the last release in the software release life cycle and that is where things start to get difficult.

It's wrong to call something from alpha or after beta stage as being something from the beta development stage. The problem being that it's impossible to know what stage it is from. Sometimes it can be stuff that was planned but not put in, for example the SSBB page has info about Sakurai saying that Villager was planned to be in the game. There's no evidence about this anywhere in the games files or magazine screenshots.

My suggestion is changing the "Beta Elements" name to something like "Pre-release concepts" I'm aware that many other wiki(a)s and sites use the term "beta", but I think it should be stopped ASAP in order to prevent people from spreading misinformation.

Proposer: Deadline: September 29, 2013, 23:59 GMT.

Support

 * 1) Per proposal.
 * 2) Fully agree, the term "beta" has been used incorrectly for the longest, and someone needs to put their foot down to stop this. Per proposal.
 * 3) I too agree. It's lead many users to incorrectly use "beta". Per proposal.
 * 4) per all
 * 5) Per proposal, though I'd call it Pre-Release Elements.
 * 6) "Alpha" and "beta" are two different stages, and they're not all the stages when a game is developed. People are accustomed to use "beta" to stand for "pre-release" just as how some are accustomed to use "aggravate" to stand for "irritate", so this can be irritating to those that aggravate the situation by having more and more wikis say the wrong thing. Alpha is an unstable stage where the software is first tested, while beta is feature complete and closer to the final stage, except with many bugs and issues. It is difficult to determine which is alpha and which is beta just from screenshots and words alone, so muddling both alpha and beta together isn't a good idea. We need a wider term. I think "pre-release elements" works just fine.
 * 7) Per all.
 * 8) This is actually something that was on he back on my mind, but which I never went around proposing due to being unable to find a decently short replacement. Seeing "beta" used to refer to any stage of development is rather irritating.
 * 9) Per all
 * 10) – Per all.
 * 11) Per all.
 * 12) Per all
 * 13) Per all.
 * 14) Per all. I would go with "Pre-release elements".
 * 15) Pre-release elements seems goofy to me, and I would like something different. Per proposal.
 * 16) I think "unused elements" would be better, if we do this.
 * 1) I think "unused elements" would be better, if we do this.

Oppose

 * 1) "Beta Elements" seems pretty helpful to me, I wouldn't call it "Alpha Elements" and i don't really understand ""Pre-release concepts".

Comments
@Randombob-omb4761 Calling them "Alpha elements" is just as bad as saying "Beta elements". "Pre-release concepts" are simply what a game was earlier in its development.
 * "Pre-release concept" is a self-explanatory name. "Pre-release" is "before release" and "concept" is "idea". Not hard to grasp. I wouldn't call it "concept" though, because the word implies that they were simply ideas that got scrapped. I think we need something more concrete than "concept".
 * The new name is something to defnitely talk about, I'm fine with "Pre-release elements" myself. Also, Lefty was able to sum up my thoughts way better in her support comment, I suck at writing stuff :p PPLToast (talk)


 * "Pre-release elements", as in "List of Super Mario World pre-release elements" sounds good to me. 18:27, 23 September 2013 (EDT)


 * I wouldn't be a help in choosing a name, but is unused information on the disc counts as "pre-release elements"?
 * I'd say yes. Since it's something conceived and made, but not ultimately not used, then it's most likely a scrapped element.


 * Lefty is Right. 17:11, 24 September 2013 (EDT)

I think "Unused elements" would be better, it's a lot more simple. -- 18:19, 26 September 2013 (EDT)

Pokemon, Assist Trophies, and the SSB Templates
As of now, we have three templates for the three games in the Super Smash Bros. series: },, and. All of these templates have various sections for their aspects, whether they'd be items, non-playable characters, enemies, etc. However, there's always been one peculiarity that's always bothered me: none of the Poké Ball Pokémon, nor any of the Assist Trophy characters, are listed in any of templates. We've made it a point of (trying to) list all of the stage hazard characters in the templates, but everything from Andross to Weavile has simply been absent, which seems rather inconsistent. Is there really any reason for keeping them out of the templates? Yes, just about all of the Pokémon/Assist Trophies are merged into articles, but that's why we have redirects (which is also aided by the advent of anchors), and most, if not all, of the stage hazards have also been merged. Really, the only question should be whether to give them separate sections in the template or to stick them in the NPC section.

Proposer: Deadline: October 3, 2013, 23:59 GMT

Add a New "Pokémon"/"Assist Trophy" Section to the Appropriate Templates

 * 1) The NPC section would probably get too cramped if we started adding the Pokémon and the Assist Trophies.
 * 2) Seems weird that this information is not figured anywhere.
 * 3) Per proposal and all

Do Nothing

 * 1) - Nav templates are for navigating between pages: tonnes and tonnes of links to the same list page (or two) will just clutter up the templates, making them look bad and hindering navigation to the other, separate pages. Just add one link to the Pokemon list page on the templates that don't have it yet (which is an oversight and doesn't require a proposal in itself), and folks can use the TOC to navigate the lists from there.
 * 2) - Per Walkazo. A template linking to the same page in 90% of its entries is not exactly useful. And, as she said, adding a link to said page wouldn't even require a proposal.

Comments
Personally, I prefer no listing Pokémons, or Assist Trophies, I feel it better when it just links to Assist Trophy and Pokémon articles. Instead of many unneeded links, just for listing. The articles has lists. And beside, I feel this does not worth a Proposal, not even a TPP.. I would stick with a, If I were you.
 * The proposal's already up, might as well roll with it. Besides, which talk page would I post it on, the Pokemon or the Assist Trophy? Also, how exactly are they unneeded?
 * You would put that on . Back with the discussing, I said unneeded because they would crowd the template with unnecessary list, while there is already an link for Assist Trophy and Pokémon, and those articles contains those lists already.
 * But my template is covering multiple templates (SSB, SSBM, SSBB). Yes, Assist Trophy isn't relevant for the first two, but the Pokemon are. Why does that even matter? Besides, there's already plenty of entries there. Why not the Assist Trophies and the Pokemon charcters? Let me put it this why: why should all the characters that appeared as obstacles (if even that) for a single stage be placed in a template, but characters that can show up no matter what stage you on and contribute greatly to the fight (Goldeen aside) be simply disregarded?