Terry Bogard

Terry Bogard is one of the main characters of 's ' series, as well as the company's crossover series, ', first appearing in . He is one of SNK's most iconic characters, leading to his numerous appearances and roles in other fighting games.

Super Smash Bros. Ultimate
During the September 2019 Nintendo Direct, Terry was announced to appear as a DLC fighter in Super Smash Bros. Ultimate, being included in Challenger Pack 4 of the first Fighters Pass and thus being the fifth downloadable fighter overall for the game. His in-game design resembles his appearance in the older The King of Fighters games throughout the 1990s, while his animations during matches appear to be based off of his animations in ' and '. He was released along with the 6.0 update on November 6th, 2019 (PST).

In a similar vein to Ryu and Ken, Terry always faces his opponent in 1-on-1 battles, allowing him to walk backwards; however, he can still dash in any direction. Unlike Ryu and Ken, Terry sports inputs only for his special moves, though he has more inputs for said moves than the Street Fighter characters. Terry sports a unique comeback mechanic: once his damage percentage reaches 100% in Timed and Stock Battles, or he has 30% or less of his health in a Stamina Battle (indicated by a "Go" icon next to his portrait), he gains access to two "Super Special Moves" called Power Geyser and Buster Wolf. Terry has a somewhat slow walking speed, but he sports an average dashing speed and a high overall damage output. He is a heavyweight fighter, and specifically heavier than Ike, Wario, Ridley, Simon, and Richter, lighter than Piranha Plant, and weighing as much as Samus, Dark Samus, and Bowser Jr. (and the Koopalings).

Unlike most of the other fighters and much like Mega Man and Wii Fit Trainer, the majority of Terry's standard attacks (barring his grab, pummel, edge attack, and floor attacks) are named in reference to his moveset from his home series. Standard attack is Jab, Body Blow, High Kick; tilt attacks are Middle Kick, Rising Upper, and Under Kick respectively; dash attack is Power Charge; smash attacks are Backspin Kick, Wild Upper, and Slide Kick respectively; aerial attacks are Chop, Jump Kick, Jump Backward Kick, Somersault Kick, and Jump Karate Punch respectively; forward and back throws are both Buster Throw; and up and down throws are Grasping Upper and Neck Breaker Drop respectively.

Classic Mode route
All matches in Terry's Classic Mode route are Stamina battles, a trait shared only with Ryu's Classic Mode route. They are all made up of three characters with one trait in common, referencing how the teams in the King of Fighters series are set up.

(*) - Terry uses his blue costume if the player uses his default costume.

Power Wave


Power Wave is Terry's standard special move. When activated, Terry punches the ground to launch a burst of energy that travels along the ground until it hits a wall or opponent. The distance that the Power Wave travels is dependent on how long the player holds the button down. If used in the air, the energy burst briefly stalls Terry's descent, and deals slightly more damage and knockback to compensate for its much shorter range.


 * Names in other languages

Burning Knuckle / Crack Shoot


Terry's side special move is a first for the series in that there are two different moves depending on whether the move is inputted toward or away from the direction he is currently facing:

Burning Knuckle is Terry's front special move. He will gather energy in his hand before leaping forward to throw an energy-infused cross. Like with Power Wave, the distance and strength of the move depends on how long the player holds the button for. In addition, there is a command input that makes it stronger (↓ ↘ → + attack/special, where → is the direction Terry is facing); this is indicated by a tinge of green energy flames alongside the usual blue energy flames, and essentially gives Burning Knuckle four different strength variants. Contrary to its name, it does not deal flame damage.

Crack Shoot is Terry's back special move. When activated, he will perform a spinning heel kick. A stronger version of Crack Shoot can be done by doing a command input (↓ ↙ ← + attack/special, where ← is the direction behind Terry).


 * Names in other languages

Rising Tackle


Rising Tackle is Terry's up special move. When activated, he performs an upward corkscrew flying kick while extending his arms. There is a special variant that happens if the player holds down for 24 frames, then activates the move: it will consist of more hits, propel Terry slightly higher than usual, and will grant him invincibility frames for the duration of the move. The special variant is indicated by Terry faintly flashing blue.


 * Names in other languages

Power Dunk


Power Dunk is Terry's down special move. When activated, he will perform a jumping knee strike, followed by a descending downward angled, energy-infused cross. The move can hit twice, once when Terry jumps with a knee strike, and the other during the dive itself. Like his other special moves, there is a command input for this move that makes it stronger as well (→ ↓ ↘ + attack/special). When done with a command input, it can also meteor smash during the first few frames of the dive, and is indicated by the energy engulfing Terry's fist being whitish orange instead of reddish orange.


 * Names in other languages

Power Geyser


Power Geyser is one of Terry's Super Special Moves. Upon inputting ↓ ↙ ← ↙ → + attack/special (or ↓ ← ↓ → + attack/special), Terry will punch the ground similarly to when activating Power Wave, but will instead generate a massive geyser of energy from the ground. The move boasts outstanding vertical range (albeit at a slightly diagonal angle) and impressive power, with even its weakest hitbox (the apex of the geyser) being capable of KOing opponents below 100%. In addition to its offensive potential, Power Geyser also grants Terry armor during its start-up that can withstand a total of 5%.


 * Names in other languages

Buster Wolf


Buster Wolf is one of Terry's Super Special Moves. Upon inputting ↓ ↘ → ↓ ↘ → + attack/special (or ↓ → ↓ → + attack/special), Terry will quickly slide forward to throw a punch and ask, "Are you okay?" If the move connects with an opponent, Terry will shout "Buster Wolf!" and fire an explosive energy blast from his fist. If the move is performed while an opponent is down, only the initial hit activates with low knockback. The move has a unique structure; while the initial hit is considered a standard attack, the move will grab upon hitting an opponent successfully. This means the move does not ignore shields or counterattacks, unlike other grab attacks such as Bowser's Flying Slam and Ganondorf's Flame Choke, but Terry can damage Banjo & Kazooie while they are performing Wonderwing, due to that move's nature of being vulnerable to grabs and shields.


 * Names in other languages

Triple Wolf


Triple Wolf is Terry's Final Smash. When activated, Terry will perform Triple Geyser, his Super Desperation Move that debuted in Real Bout Fatal Fury. If the last geyser hits an opponent, Terry will quickly follow up with Power Dunk and then conclude with Buster Wolf. The follow-up from Triple Geyser will only hit one opponent, whereas bystanders will receive increased knockback from Triple Geyser's final hit.


 * Names in other languages

Palutena's Guidance
Terry shares this stock conversation with all other DLC characters except Piranha Plant. It was originally used for Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta in Super Smash Bros. for Wii U, who are downloadable fighters in that game.
 * Pit: Who is THAT?
 * Palutena: I have no data on this fighter. I can't believe it!
 * Viridi: It must be an intruder from another dimension!
 * Pit: Whoever it is, the goal remains the same: to fight and win!

Super Smash Bros. Ultimate official website

 * Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters!

Quotes

 * "Hey, come on!" (Said by Terry at the end of the pixel art portion of his reveal trailer)
 * "Power Charge!"
 * "Goodbye!"
 * "Power Wave!"
 * "Rock you!"
 * "Overheat!"
 * "Here's the big one!"
 * "Hey come on, come on!"
 * "Stand up."
 * "Okay!"
 * "Power...Geyser!"
 * "Go burn!"
 * "Are you okay?"
 * "Buster Wolf!"
 * "Burn Knuckle!"
 * "Burn!"
 * "Burning!"
 * "Crack Shoot!"
 * "Kick back!"
 * "Rising Tackle!"
 * "Bingo!"
 * "Power Dunk!"
 * "Beat up!"

Trivia

 * During Terry's reveal trailer, several references to various SNK properties are shown in a series of "fake-out" attempts to receive the invitation. In order:
 * The spinning letter with an "S" (for Sakurai or Smash) emblazoned on its seal is a reference to 's R-sealed letters from The King of Fighters, particularly . The hand of the main protagonist of The King of Fighters,, is briefly shown attempting to grab it like in that game, but unlike the actual game, he fails to do so.
 * of  is shown immediately after, using graphics from his own series' cutscenes as he unsuccessfully swipes at the letter.
 * and, the other two playable characters in  are then shown fighting over the letter.
 * , Terry's nemesis, then attempts to grab the letter only to fall from his penthouse, parodying his death in the ending of Fatal Fury.
 * of  is then shown attempting to grab it via her hawk, Mamahaha.
 * of The King of Fighters games starting from  then makes a slight attempt to grab it and, upon failing to do so, proceeds to perform his signature maniacal laugh.
 * In the end, when Terry picks up the letter, his hand uses the sprite from his ending in  where he unsuccessfully attempts to rescue Geese from falling to his death. The sprite of Terry lifting the letter up in the air is edited from the intro cinematic of the same game.
 * Terry's Challenger Pack came with the most music tracks out of any DLC franchise in the overall Super Smash Bros. series, with 50 new songs being added to Super Smash Bros. Ultimate.
 * Before Terry's release, Simon and Richter debuted with the most songs (34 songs) out of any newcomer introduced to Super Smash Bros. Ultimate.