Mr. Game & Watch

Mr. Game & Watch (in japanese: Mr.ゲーム＆ウォッチ) is a 2-D character and is now the mascot of the Game & Watch Gallery games and the Game & Watch handheld systems. Despite this, however, none of the original Game & Watch games feature Mr. Game & Watch, instead featuring a variety of other usually nameless characters. Mr. Game & Watch himself is a compilation of all of these characters, first designed to function as a playable character in Super Smash Bros. Melee.

Game & Watch
Although Mr. Game & Watch does not appear in any of the original Game & Watch systems, his movesets in Super Smash Bros. Melee and Super Smash Bros. Brawl is almost entirely based on games within the series.

Game & Watch Gallery 4
Mr. Game & Watch, along with Mario, hosts the the Gift Mode in the Gallery Corner. This is his only speaking role.

''Super Smash Bros. Melee
Mr. Game & Watch also appeared in Super Smash Bros. Melee with the rest of the Mario cast. Here, he was the final unlockable, as the player would have to get all the other 24 characters. After beating Classic or Adventure with every other character, the player will be challenged by Mr. Game & Watch, in Flat Zone. By beating him, he is then unlocked. In All-Star mode, the team Mr. Game and Watch are always the final enemies to beat. Here the player must beat to 25 Mr. Game & Watches. His movement in the game was unusual as he moved in G&W Quartams. All of his "voice" clips (including screams, taunts, and other such noises) are actually the sounds heard when playing the various Game & Watch titles.

''Super Smash Bros. Brawl
Mr. Game & Watch returns in Super Smash Bros. Brawl, as an unlockable character. His Final Smash makes him transform into a giant octopus that extends its tentacles. After the octopus appears, anyone who gets hit by the tentacles will take damage. This octopus is from the Game & Watch game, Octopus, which is also a mini-game in WarioWare: Smooth Moves.

The Subspace Emissary
In the Subspace Emissary from Super Smash Bros. Brawl, Mr. Game & Watch clones made from Shadow Bugs are in direct command of the Battleship Halberd. In addition, according to his trophy information, his body produces Shadow Bugs - a substance that is used to form members of the Subspace Army, which can be endlessly extracted from him. He doesn't revolt against the Subspace Army at first, as he is unaware of the concept of good and evil. After Meta Knight gets back the Halberd, he takes control. Snake knocks out all the Mr. Game & Watches out of an open window and into the Halberd's bridge, where they melt into Shadow Bugs that merge into Duon, except for the real one. Following the foe's defeat, a Game & Watch trophy is left behind. Fox attempts to shoot it but Peach revives it and gives him her Parasol. Mr. Game & Watch fiddles with it, then walks around with it in Game & Watch quantums, making Peach giggle. He then joins the party helping the rest throughout the game.

WarioWare series
Several games are based upon the Game & Watch series, and Mr. Game & Watch himself makes cameos appearances on the menus of Warioware: Twisted!

Chef
Chef is a move that Mr. Game & Watch uses in the game Super Smash Bros. Melee and Super Smash Bros. Brawl. It is simply done by pressing the B button. He will pull out a Frying Pan and sling it up, flinging sausages into the air. The move usually does around 2-9 damage. The move is a long-distance, and the sausages can also get flung really high up. However, it doesn't go as far as other long-range moves. Nevertheless, the move is a perfect move for long-distance fighting. It is named after the Game & Watch game, Chef, which had been used earlier in Game & Watch Gallery 2. In Super Smash Bros. Brawl, Mr. Game & Watch will hurl other food objects instead of just sausages.

If another player does manage to get past the flying food items, they will get hit by Mr. Game & Watch's frying pan. This does more damage, will cause the opponent to fly away while burning.

Judge
Judge (known as Judgment in Super Smash Bros. Melee) is a move that Mr. Game & Watch uses in the Super Smash Bros. series. It is performed by pressing Side + B. He holds up a flag with a number on it, and pulls out a Hammer. The Flag will show a number on the instant the attack is used and, depending on the number, the effect of the move will vary. After the number is shown, Mr. Game & Watch will hit the opponent (or sometimes himself), causing a different effect to the foe. When a person is about to attack the player, they should use Judge right when they attack them.

Judge is based on the Game & Watch game Judge, and Mr. Game & Watch's actions when performing Judge are similar to those done by the protagonists of Judge. This game was also put into Game & Watch Gallery 3, before Super Smash Bros. Melee was released.

Effects
With some very minor differences, in both games the attacks remain roughly the same


 * 1 - An attack that causes only 2% damage which doesn't even cause the opponent to flinch. Mr. Game and Watch also does 12% damage to himself.
 * 2 - A weak attack at 4% damage.
 * 3 - A 6% damage attack which pierces defenses and causes the opponent to fly towards Mr. Game and Watch.
 * 4 - An 8% damage slash which launches the opponent diagonally.
 * 5 - An attack that deals electric damage three times, dealing 4% damage each time.
 * 6 - A 12% flame attack (which can be disastrous if near any explosives.)
 * 7 - Lucky number 7! Creates an apple and causes 14% damage
 * 8 - A freezing attack which deals 9% damage.
 * 9 - An electric attack, comparable to a hit from the Home-Run Bat, which causes 32% damage.

Fire
Fire is an attack that is used by Mr. Game & Watch in Super Smash Bros. Melee. It is executed by pressing Up on the Control Stick, and then pressing the B Button. A fire crew will appear out of nowhere, and appear underneath him. They will bounce him back up onto the field with a trampoline. It acts as his third jump, and can also be used to damage opponents, by jumping into an enemy. It is a very useful third jump, as Mr. Game & Watch jumps very high up into the air. The attack is named after the Game & Watch game called Fire, which was previously included in Game & Watch Gallery 3.

In Super Smash Bros. Brawl, Mr. Game & Watch gains a parachute to slow his descent on the way down, similarly to Peach Parasol. In Melee, the parachute was originally his standard air attack, but it doesn't slow his descent in any way. To compromise its new role in Brawl, he gains a new standard air attack based on the Game & Watch game called Tropical Fish, which was previously included in Game & Watch Gallery 4.

Oil Panic
Oil Panic is a move used by Mr. Game & Watch in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is done by pressing down+B. Mr. Game & Watch will then pull out a bucket, which he can use to suck in any energy projectiles (like Pikachu's Thunder Jolt, or Fox's Blaster). After absorbing three blows, all Mr. Game & Watch has to do now is wait for the right timing, and then press B. This will launch a bucket load of oil at the opponent. The damage varies depending on the projectiles the player absorbed. It can do about 3% of damage, to 150%, to an instant KO. Because of this, and how the attack works, it is very difficult to master, but is incredibly powerful once done correctly.

This move is named after a Game & Watch game called Oil Panic, which is available in Game & Watch Gallery.

Octopus
Octopus is Mr. Game & Watch's Final Smash featured in Super Smash Bros. Brawl. When Game & Watch breaks open the Smash Ball, he will transform into the Octopus from the Game & Watch game of the same name. The Octopus will float above the stage, with the option to attack by extending its tentacles, or ram opponents with its body. When extending its tentacles, the body won't do as much damage. Because it hovers directly above the stage, it will fall and KO Mr. Game & Watch if it leaves the side of the stage. It can do a mid-air jump, and in Rumble Falls, it can jump off of platforms, but other than the mid-air jump, it has no recovery move.

This move is named after a Game & Watch game called Octopus, which is available in Game & Watch Gallery and Game & Watch Gallery 4.

Greenhouse
Greenhouse is Mr. Game & Watch's Standard Attack move in Super Smash Bros. Brawl, similar to Greenhouse. He acts like Stanley the Bugman by using a Bug-Spray Gun and sprays fighters horizontally (which was actually impossible in Greenhouse). Bug-Spray clouds will come out that hurt fighters. Fighters can also be locked inside the clouds, by using it faster, by pressing rapidly the Attack Button.

Lion
Mr. Game & Watch holds out a chair as his side A attack, based off of the lion tamers in Lion.

Fire Attack
Fire Attack is Mr. Game & Watch's Side Smash move in Super Smash Bros. Brawl, acting as Fire Attack. Mr. Game & Watch will attack the fighters by using a torch, like the attackers of Fire Attack.

Manhole
Mr. Game & Watch flips a manhole cover from Manhole beneath him while using his down A attack.

Vermin
Vermin is Mr. Game & Watch's Side Smash move in Super Smash Bros. Brawl, from Vermin. Mr. Game & Watch attacks from both sides using twin hammers.

Flagman
Mr. Game & Watch waves the 1 flag from Flagman above him in an arc, as his Up A attack.

Octopus
Not to be confused with Mr. Game & Watch's Final Smash, his Up Smash involves him headbutting a target above him while wearing the diver's helmet from Octopus.

Tropical Fish


Tropical Fish is the name of Mr. Game & Watch's Standard Aerial move in Super Smash Bros. Brawl. Its name is based on the Game & Watch game Tropical Fish. It replaces the move Parachute from Super Smash Bros. Melee.

Mario Bros.
Mr. Game & Watch's Forward Aerial swings a package from Mario Bros. in front of him.

Spitball Sparky
While using his Up Aerial move, Mr. Game & Watch shoots a puff of air and loses his arms, referencing Spitball Sparky. The move can blow distant targets away, much like Spitball Sparky can do with his ball.

Turtle Bridge
Mr. Game & Watch swings a turtle from Turtle Bridge behind him as his Back Aerial move, which can score multiple hits.

Donkey Kong Jr.
Mr. Game & Watch rushes down with a key, in the same manner as Donkey Kong Jr. in the Game & Watch of the same name.

Ball
Mr. Game & Watch's throw, based on the marionette from Ball, which could juggle two or three balls at a time.

Helmet
As his Running Attack, Mr. Game & Watch sports the helmet from Helmet.

Solid Snake Codec Conversation

 * Snake: Otacon, there's a guy walking around in here...and he's only got two dimensions!
 * Otacon: That's Mr. Game & Watch. He comes in a world where everything is flat. Game & Watch was a series of portable games released by Nintendo in 1980. They were powered by large-scale integrated circuts and had only monocrome LCD displays, so characters kinda looked like the numbers on a calculator. The guy you're looking at now, Mr. Game & Watch, was a character who appeared in these games.
 * Snake: This is making my head hurt.
 * Otacon: Well, um... He's... I mean... Look, just start fighting him, and I'm sure everything will make sense.
 * Snake: ...

Trivia

 * Before Super Smash Bros. Melee was released, a character called 8-Bit was rumored to be in the game, but it was later revealed that the character was Mr. Game & Watch.
 * Since all of the Mr. Game & Watch's moves in Super Smash Bros. Melee are derived from Game & Watch games, some of these moves are used by Mario in his respective Game & Watch games. (Example: Mr. Game & Watch uses a pack from Mario Bros.). This shows a little similarity to these characters.
 * Mr. Game & Watch is the only character in the game to not get his name below him when he shows up in the Adventure mode of Super Smash Bros. Brawl.
 * Mr. Game & Watch is the only character in Melee whose All-Star trophy does not display him in an alternate coloration.
 * When turned into metal by a Metal Box, Mr. Game & Watch will still make beeping noises when attacking, moving around, or taking damage. This is likely because he has no voice effects.  He also appears more 3-D when metal.
 * Mr. Game & Watch's bell, which appears on his series logo and is also used by Mr. Game & Watch as a taunt, grabbing attack, and edge recovery attack originates from the Alarm function on the Game & Watch systems, which featured various characters ringing a bell when the alarm set off.