MarioWiki:BJAODN/Locations

This page serves as a warning to never go on a vacation to these places from Mario series.

All Worlds
All Worlds are everything that exists within the Marioverse, yet it forms a part of the bigger

Category:Terms

"Megaverse"

It is defined as the sum of every multiverse within the Nintendo company, from which Marioverse also known as the Mario Multiverse or "All Worlds" is a part, the Megaverse or Nintendoverse is huge an is compossed by a great number of multiverses like Zelda, Pokemon etc.

Even in many of the Nintendo works characters are sometimes able to traverse easily across their respective universe and even multiverse this is not the case of the Megaverse as few to none characters has displayed the ability to enter and traverse this vast sea of realities denoting it has a much higher level of difficulty doing this and not without a reason as change caused in the Megaverse would had consequences in all the Nintendo continuity and its countless realities. Another big difference between the Megaverse and the Multiverse (like for example All Worlds in Mario) is that at time an entire multiverse has seen itself menaced by a huge threat like The Void, however there has yet to appear a villain that represents a threat to the huge Megaverse as for now no villain or thing has yet been able to even attempt such a feat which demonstrate the greatness of the Megaverse, another point is that almost every multiverse has a nigh-omnipotent beign or artifact capable of acheiving virtually any desired effect warping the very fabric of reality to fit the artifact's bearer or the super-beign wishes in a whim, for example the Godesses and The Triforce of the Zelda multiverse, Arceus in Pokemon and various artifacts in the Marioverse, some of them can affect their respective series in a local, universal or even multiversal scale, however none of these is able to do so in a Megaversal scale. Thanks to all the previous material it isnt possible to say if there is even any kind of life in this vast ocean between multiverses, so far the only beigns of can be called that way that have shown to be capable of not only interacting directly with the Megaverse are the Staff of the Nintendo Company but warping the very fabric of reality of the Megaverse introducing completely new Multiverses, affecting entire multiverses at the same time, beign able to change them in any desired way.

Of all the previous statements the Smash Bros continuity is so far the only more or less which shows some exceptions to these rules, in the Smash Bros universes characters from completely different multiverses interact among each others it is unknown exactly what place the Smash Bros continuity has in the Megaverse and it is even possible that the Smash Tournaments are held directly in the very space between Multiverses if so is the case the tournaments would be held directly in the Megaverse itself, if so the Subspace Emisaries would be the first villains ever to pose a threat over the Megaverse, but of course if the Smash Tournaments are held in the Megaverse itself or is only a Multiverse created for the purpose of allowing characters from different multiverses to interact is unknown.

"Omniverse"

Even the Nintendo Megaverse is huge shouldnt be confused with all that exists, the Nintendo Megaverse is only a part of a concept that fits the definition of Omniverse, which would include not only Nintendo but all other Megaverses created by different Companies, from Megaverses that can share some similitude like Nintendo and Sega to compltetely alien works of fiction, like Star Wars and Harry Potter, the Omniverse surprisingly would include not only fictional universes but also our own universes as it is all that exists, as it includes everything that existed, exits and will exist.

(There are only six periods. Six.)

Beanbean International Airport
It is an impressive facility for a land of so few technological achievements and even has a baggage claim area.

Big Boo's Haunt

 * Names in Other Languages

Big Bungee Piranha's Lair
this is the level of the big bungee piranha this level is in a sweter like that form navel piranha
 * "(It's cozy to have a level take place in a sweater.)"

Bigger Boo's Fort
Bigger Boo's Fort is the lair of countless Boos and Big Boos in the game Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3.

Bianco Hills
("Spot the errors." -

("Well, I dunno, bianco means white, but it could translate to Black Hills.")
 * In Italian, the word "bianco" means white, which translates to White Hills.

Bowser Nightmare
Surrounded by a sea of lava, when players land on Happening Spaces Bowser will make their lives miserable.

("It must be hard for Bowser to make players' lives miserable while the players are surrounded by a sea of lava.")

("Oh boy, another error of misplaced modifiers caused by passive tense" Baby Luigi)

Bowser's Castle
In Mario & Luigi: Bowser's Inside Story Bowser's Castle is called Bowser Castle[...]

Bowser's Galaxy Generator
(And this is why wording matters.)

Layout
later there is a short path with a Goomba Tower and third Green Star the road ends in a wall made of many Stone Brick Blocks the player must use Bomb Soccer Ball to break it and get to the Warp Box leading to the Boss who is Bowser in your car.

("I don't have a car, so how can he be riding in my car?" )

Cosmic Cove Galaxy
"Very little is known about it except, Mario is seen ground pounding a switch that turns the water in to ice so he/she can skate on it."

("Guys...")

("Is there any chance of Mario being a woman...?")

Trivia

 * The only differences between the two versions are that the Cannon is removed from the (now not so secret) secret shortcut, as well as the Tables being smaller, as well as the above change too.

("Just in case you forget what you read about 3 seconds ago" )

DK Jungle (court)
The music for this court is a remixed version of the infamous Jungle Hijinxs from Donkey Kong Country.

("I never thought people hated the Jungle Hijinxs tune". )

Donkey Kong's Treehouse
Donkey Kong's Treehouse is Donkey Kong's place of residence, and it is obviously also a treehouse.
 * "(Why, thank you for reminding me that I have literacy!)"

Dry Dry Railroad
Dry Dry Railroad is a train line used in Paper Mario. To ride it, Mario must blow up the rock blocking the railroad with the help of Bombette. The ticket master will thank Mario for his valiant effort[...]
 * ("What's so worthy and noble about mindlessly obliterating random boulders?")

Final Ferris Wheel
This level appears again in Plus Mode, but MUCH HARDER. Donkey Kong throws missiles starting at FULL HEALTH. That's only one of the new additions to Donkey Kong's Artificial Intelligence. If and when the player wins, it's the same thing all over again. Except, Mario stops Donkey Kong this time by giving DK a Mini-Pauline. Mario, why didn't you do that in the first place?! I KNOW YOU HAD IT AT THE BEGINNING OF THE GAME, TOO! Why? It's simple. The game NEVER showed you getting an extra one. Plus, you only put the SOLD OUT sign after Donkey Kong got to the front. In fact, you did it just as you pointed to it. Mario, leave the heroics to Luigi for once. He never gets credit, yet he's more agile, and saves you more than you save anybody. Yet, Luigi NEVER gets any credit.


 * ("Is somebody really questioning the plot and logic from a Mario game? Oh, and another Luigi fanatic's rant. Yawn...")

Gear Shop
The content of the Gear bought at the Gear Shop (as well as a section of the Airway was replaced with this:

Ninjas like peanut butter
Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you

Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you

Never gonna give you up Never gonna let you down Never gonna run around and desert you Never gonna make you cry Never gonna say goodbye Never gonna tell a lie and hurt you

("Whoa... I really let my gaurd down... I just got rickrolled on the Super Mario Wiki!"- YoshiPickle

Trivia

 * Part of Gelato Beach can be seen briefly in the intro during the intro.

Good Egg Galaxy
[...]good egg galaxy is the place where the ops who wont ban me for spamming chat's decapited heads lie on stakes[...]

Girls Frapple Sonwland
Girls Frapple Snowland is a girls snow land with girls names and staues of them many girls love this snowland it's good for to play in it, It's snowing there so bring a jacket girls! Girls Frapple Snowland reappears as a custom retro course in Mario Kart DS.

(My only quesion is how you can have a retro track that never appeared before - )

Kat and Ana's House
Kat & Ana's House is a house that is for Kat & Ana.


 * (It is the Alte Oper that belongs to Cybele's Bizzy-infested hypothermic dreams located ONLY in the farthest reaches of Gamble Galaxy when the Imperialist is destroyed, but get this, the Imperialist must be destroyed specifically with the Water of Life and ONLY that when it is in the third day before the moon crashes, with precisely only 5 hours, 32 seconds, and 56 milliseconds left for this to work and have this incredibly malevolent edifice to form. It is also a house that belongs to Kat & Ana.)

Trivia

 * This is the only board that has two Lucky Spaces. This board has more than one Lucky Space!

Lakitu's Wall
A Jumping Tap-Tap blocking a Special Flower can also be vanquished in the same way further along.

Mario Bros. (Stage)
It's a brawl stage.

("Oh, thank you for reminding me! ")

Mario Circuit
[...]PCB80C31BH4-24WP DATA SHEET DESCRIPTION The Philips 80C31/80C51/87C51 is a high-performance microcontroller fabricated with Philips high-density CMOS technology. The CMOS 8XC51 is functionally compatible with the NMOS 8031/8051 microcontrollers. The Philips CMOS technology combines the high speed and density characteristics of HMOS with the low power attributes of CMOS. Philips epitaxial substrate minimizes latch-up sensitivity. The 8XC51 contains a 4k × 8 ROM (80C51) EPROM (87C51), a 128 × 8 RAM, 32 I/O lines, two 16-bit counter/timers, a five-source, two-priority level nested interrupt structure, a serial I/O port for either multi-processor communications, I/O expansion or full duplex UART, and on-chip oscillator and clock circuits.

In addition, the device has two software selectable modes of power reduction—idle mode and power-down mode. The idle mode freezes the CPU while allowing the RAM, timers, serial port, and interrupt system to continue functioning. The power-down mode saves the RAM contents but freezes the oscillator, causing all other chip functions to be inoperative.[...]

Metal Mario's Stage
Even though the level is small, it's hard to knock Metal Mario off the stage, as he is so dense.

("It's hard to knock him off because he is so stupid. Oh, now I get it!" - )

(""Dense" actually has a second meaning, which is "stupid." Look it up. It's still technically correct, though" - )

MoonView Highway
The MoonView Highway is a highway from Princess Peach's Casthe to Rougeport. It has more than 30 Toll Plazas because Mushroom Kingdom has Lots of Tunnels to pass a lot of Mountains. Only rich persons in Mushroom Kingdon can pass the Highway Because some tunnels must paid more than 8 blue coins, aka $40; and some Cross boundry buses must pay more than $110, aka 22 blue coins. Becaust its length is longer than 200 kilometres, so you must go in some Petrol Stations along the Highway.link title

Names in Other Languages
("Did Mushroom Gore make a movie about how Global Warming is affecting the Mushroom World?" - )

Mushroom Kingdom
While racism is not much of a problem in the kingdom, species tend to segregate themselves into different areas.

(As decreed by Plessy v. Ferguson here -

Super Mario Kart
Named after Mario, the first Mario Kart races were not witnessed by many citizens firsthand. However, it served to popularize the karting sport. Later tournaments proved immensely popular. Following Bowser’s kidnapping of Princess Peach on Dinosaur Land in Super Mario World, the tournament doubled as an act of diplomacy as Bowser was allowed to race. The races took place in Dinosaur Land, the Mushroom Kingdom, Bowser’s Castle, Rainbow Road and possibly other locations.

(Mario Kart: The result of unsavory political machinations.)

Mario Kart Wii
Some time after Bowser's invasion of the galaxies in Super Mario Galaxy, the Mushroom Kingdom held yet another momentous racing event. The majority of the races took place inside the kingdom itself, such as in Toad Town, Peach's royal gardens, and even through newly discovered regions of it, such as Koopa Cape and the canyons of Wario's Gold Mine. Once again the tournament spanned throughout other areas and kingdoms, such as Isle Delfino and possibly even Sarasaland. But this time the races even exceeded the Mushroom World, and traveled into the galaxy. Rainbow Road appeared to take place far above the Mushroom World's atmosphere, and one of the races courses even appeared to take place in the Gold Leaf Galaxy. Racers ranged from the racing veterans such as Mario, Luigi, Peach, and Yoshi, but also marked the the racing debut of Rosalina, Dry Bowser, and even Funky Kong. The Mushroom Kingdom also allowed other human residents from the areas to participate for the first time in this competition. The number of participants in each race has been increased by four, making a total of twelve drivers in this tournament.

(Historians consider the Mario Kart Wii competition to be the turning point for Toad-"human" relationship in the Mushroom Kingdom.)

Paper Game
The player must have the Silver Card to play this game. In the Paper Game, Mario and a massive crowd of different species must race towards a finish line. Mario is not timed, but he still needs to get in first. Large fans blow against Mario and the crowd, and if Mario isn't careful the wind can push him into a pit. This causes him to "retire" and forfeit pianta tokens he might have earned, but if he turns paper-thin, the air will just pass by. However, moving ass a paper makes the contestant run slower.Luigi, Koopie Koo, and Wonky have a cameo appearance in the race. This game is the easiest to get Pianta Tokens, as if one is in first place, he/she will get 20 tokens.

Poochy Ain't Stupid


As the level starts, Green Yoshi will be ambushed by several Fangs, which Yoshi should eat to produce eggs.

The player must jump on Poochy and face to the right. Poochy will run to the right. If the player faces left, Poochy will run left. This will be the key to successfully seizing victory over this level.

It is not recommended for the player to give priority to stars, as there are many scattered around the level. The player should mostly keep an eye on Poochy and the moving screen.

("Poochy ain't stupid, but these phrases are." )

Princess Peach's Castle Dungeon
Princess Peach's Castle Dungeon is a dungeon in Princess Peach's Castle.

"(It should also be noted that Princess Peach's Castle Dungeon is a dungeon located underneath a castle that belongs to a princess named Princess Peach. Also, fire is hot.)"

Salvo the Slime's Castle
This new room is certainly different to the player. There is a strange, water-controlled platform, a Spray Fish and a lake with a waterfall in the background.

Shyguys secret meeting Room
Shy guys rule: 1 Always be kind to your friends and family

2. Never give up

3. Never lie

4. Help others

5. Bee good

Shy Guy's Perplex Express
Like King Boo's Haunted Hideaway, the player who makes it to DK first gets a free Star (in Star Battle Arena, DK doubles the player's coin total-where he gives them in between 40 or 57 coins-or in between 40 and 57).

"(He'll give them something, or the exact same thing. )"

Sluggy the Unshaven's fort


Sluggy the Unshaven's Fort is a level in World 5 as the mini boss. Sluggy the Unshaven is the boss that was transformed into a huge Slug by Kamek. To defeat the boss, Yoshi must throw eggs at where the heart is until he reaches it. If he runs out of eggs, there is a egg shooting flower to replenish Yoshi's eggs or he could pick up the eggs that bounces off Sluggy the Unshaven. Watch out as if Yoshi does not defeat the boss quickly, he will fall from the cliff at the end of the left.

Snow Cap Galaxy
The Snow Cap Galaxy is a galaxy in Super Mario Galaxy. [...] Its always snowing on a planet, making it covered in a blanket of snow. Also, in the background, there is Aurora all over. [...] Here the player is able to use the Star Cursor to push the snow apart, revealing anything the snow hid. After you get all of the Star Bunnies you will then get the Power Star.

("You get a lot of bizarre topic jumping when people repeatedly "update" a page by lumping random facts in at the end." - )

The Cave of the Mystery Maze
The player must be a little more cautious in this next part. He or she must jump from stone to stone, avoiding the Cactus Jacks (which can be destroyed by being hit with eggs) and Cloud Drops. Once the player reaches the end of this part of the stage, they will need to jump onto the last Spring Ball and advance on their journey.

The Sweet Stuff
Aboard the Sweet Stuff
 * This is the tutorial

("Reading this, you wouldn't even know that the "Sweet Stuff" is a pirate ship.")

Background
As of yet, the story of Toad Town's creation and development remains unexplored. Chronologically, the first appearance of the town occurred in Mario & Luigi: Partners in Time, just prior to the Shroob invasion of the Mushroom Kingdom. As the capital of the kingdom, Toad Town and Princess Peach's Castle were the aliens' first targets. They attacked with Shroob UFOs, neutralizing the area with their offensive weaponry. Ruthlessly, they assaulted both buildings, such as Princess Peach's Castle, and people, such as the Toads walking outside in the streets. The aliens weren't able to capture the young princess herself, however, as she had escaped into the future. E. Gadd's Time Machine brought the adult Princess Peach into the past instead - and into the aliens' grasps.

The destruction of Toad Town was total: while not a single building was left unharmed, many remained their structural integrity. All but two of the residents fled to the surrounding area, where many of them were captured anyway; the wreckage of coaches in Toadwood Forest serves as evidence that many residents fled there through that form of travel, perhaps after using them in their everyday lives in the town. The two remaining citizens were Gramma Red and Gramma Green, the saleswomen of Gramma's Place. The only other inhabitants of Toad Town for the remainder of the invasion were hostile enemies, many of were not even related to the occupying Shroob forces.

However, just as the adult Princess Peach had travelled through time, so did Mario and Luigi, who combined forces with their younger selves to battle the Shroobs. Their quest took them through Toad Town, where they battled enemies and looted the wreckage for useful items. They also met up with Gramma Red and Green, who gave them details as to what had passed and then tried to sell their wares. The four Mario brothers eventually made their way through the ruined city, and later into the Shroobified castle, where they defeated the aliens once and for all. Using the Hydrogush 4000, the future Professor Elvin Gadd then pumped artificial baby tears into the various Time Holes, removing the handiwork of the Shroobs and reviving the citizens of the Mushroom Kingdom.

After that, details of Toad Town's reconstruction are also slim. The Mushroom Kingdom had recovered by the time Bowser invaded in Super Mario Bros., although there is no evidence against the kingdom having reconstructed years prior to the Koopa Clan's first invasion.

(gotta love how the section simply reiterates what's written in the M&L:Partners in Times section, with a pointless non-statement tacked on at the end.)

Touch Fuzzy, Get Dizzy
It also features a new mini-game and minor enemies such as Melon Bugs and Mildes. Yoshi will also get high on crack cocaine.

(Drugs in a Yoshi game?)

Visit Koopa and Para-Koopa
As the level commences, the player will notice a new scenery set in a forest, with pine trees in the background and cyan-colored mountains.

Next to this falling rock is another tall rock. This one is safe, but the one next to it isn't. Now, the problem with this rock is that it's got coins above it... and below it.

Once all the rocks fall, the player should QUICKLY try to get the third Special Flower, as instants later, two more blocks will fall.

If the player is unable to obtain all red coins, it is no subject to worry, as he or she can climb up again and try as many times as he or she wishes.

The player should QUICKLY jump the large gaps and obtain the fourth Special Flower before the rocks make it impossible to reach.

Warp Zone
The World 1 warp zone has a gap in which the player can commit suicide with instead of entering the pipe[...]

("Let's encourage people to literally commit suicide by falling into a virtual gap. It's definitely more effective than aiming a gun at oneself.")

Watch Out Below!
This pit, logically, makes the player lose a life.

Watch Out for Lakitu
The starting area has breakable platforms, but can be passed up if Yoshi hijacks a Lakitu's Cloud.

Way Cool
[...]Some random people say, "Way Cool is way cool"[...]

("Really? I thought it was way awesome." - )

Wet-Dry World
Wet-Dry World is the eleventh course in Super Mario 64 (and its remake Super Mario 64 DS) filled with water.

What's Gusty Taste Like?
Inside the cave there aren't any Gusties but there are some cave creepies such as Fangs and Lantern Ghosts going out the pipes.

Some winged clouds can be founded inside the sand barrages.

("The Winged Clouds Company has been founded via this method.")

Then he can go to two passages: The left one (which has some hidden places as the Nep-Enut "home" inside the cave) and the right (which is the path that Yoshi can find a Morph Bubble).

After this ambush he'll get to the end ring.

This is the first Castle level, filled with a lot of lava in the game and features many gear-shaped platforms. [...] A reference of Spy Kids: All the Time in the World is used because it is when Tick Tock enters the hall with a gear resembling a gear-shaped platform, where Cecil Wilson bumped his head on.

("Riiiiight." - )

World 2-1 (NSMB)
world 2-1.

("Of course it is, but, what else is it?")

("You forgot to capitalize the "w"." - )

Rainbow Path
World 9 (NSMBW)

Rainbow Path is the final world in New Super Mario Bros. Wii, unlocked after beating the final boss.