List of Super Mario Odyssey glitches

This is a list of glitches in Super Mario Odyssey.

NOTE: All glitch names are unofficial unless otherwise stated.

Talkatoo Camera Lock
If Mario performs a Cap Throw at Talkatoo and talks to him at the same time, the camera will lock into place. Additionally, if Mario performs a backflip and quickly turns the camera to face Talktoo, he will be standing in midair. This glitch can be used to cheat the Jump-Rope Challenge in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing and can end the glitch completely by entering into another area such as the Crazy Cap shop or speaking to someone else. If the player performs this glitch and performs a Cap Throw at a scarecrow, the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of Binoculars or a spark pylon, the screen will not move and inside the Binoculars the vision is that of usually inside a pair of Binoculars.

As of the February 21, 2018 update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset.

Freeze Time
If Mario captures an enemy and collects a Life-Up Heart on the same frame and then decaptures the enemy, all enemies will become frozen and non-collidable and all moving objects will also become frozen. Mario will be able to walk on the surface of Lava without taking damage and no enemies will hurt him. If Mario falls into an abyss, his Health Meter will deplete to zero, however he will keep falling forever and the only way to get out if this happens is by quitting and restarting the game as the player is unable to access any pause menus.

As of the February 21, 2018 update, this glitch has been patched.

Frog Swimming in Air
If Mario manages to capture a frog in midair while bouncing on it at the same time, he can swim in the air. This glitch lasts until Mario de-captures the frog. If Mario manages to perform this glitch in the Darker Side, he can skip the vast majority of the level. Additionally, if Mario travels out of bounds while performing this glitch in the Darker Side and de-captures the frog, he will fall indefinitely without even taking damage, and if the player attempts to pause, Mario's and Cappy's models on the pause screen become increasingly corrupted.

As of the February 21, 2018 update, this glitch has been patched.

Gushen Bouncing Indefinitely
During either battle with Mollusque-Lanceur, if Mario de-captures a Gushen, then recaptures it just as it falls onto Mollosque-Lanceur, he will indefinitely move upward. The player cannot de-capture the Gushen nor can they pause the game, and the only way to exit the glitch is to turn off the console.

Wall of Water
On a window in the Water Plaza in the Lake Kingdom, if Mario slowly inches closer to the outside, Mario will appear to be underwater, then return to land. If Mario now tries running out, he will be pushed by the water into the plaza, and cannot run out until he backs up, jumps, or crouches.

Barely Grabbing the Key
During Metro Kingdom Timer Challenge 2, if Mario manages to grab a key precisely just as time runs out, the game will freeze, though the player is still able to move the camera. To end this glitch, the player must close the software on the Nintendo Switch menu.

Bowser Deserter
In the Bowser's Moon Wedding objective, when Mario falls into the lava just as he is about to capture Bowser, the game immediately crashes.

Defeat a Captured Piranha Plant
In co-op mode, if the player playing as Mario captures a Poison Piranha Plant or a Fire Piranha Plant, the player playing as Cappy can defeat it. Cappy can still move around, but the game will freeze and eventually crash if Cappy gets stuck in a different Piranha Plant.

Invincibro
In the Wooded Kingdom, there is a Fire Bro inside a cage the player is meant to open with Cappy. If they use a glitch to get out of bounds and reach said cage while still having Cappy though, they can then capture him and position him near the gate to get him outside the room.

Once this is done, the Fire Bros' AI then breaks, and he ends up being invincible to Mario's jumps or attacks. He also jump upwards when Mario lands on him, which in turn causes Mario and the bro to rise into the air at a high speed, letting them reach various otherwise inaccessible areas.

Floating Pan Bro
In the Luncheon Kingdom, there is an area with some Pan Bros and some cheese rocks the player has to break for a Power Moon. However, if Mario takes two turnips there, then places them in just the right way that lets the Bro bounce onto one and then the other, he ends up floating off into the distance.

Paragoomba Clip
There were two out-of-bounds glitches found in the Cap Kingdom. After the update, one of them was patched, although the other still works. The player must go to the back of Top-Hat Tower and go through the door. Once in the back room of the tower, they must capture a Paragoomba and go near the exit of the entry, then keep moving towards the right corner of the wall and the player should be able to clip out of bounds. This glitch is also possible without capturing a Paragoomba.

Gushen Respawn
If Mario manages to defeat a Gushen, he can stand by the respawning point and capture the Gushen just as it respawns, he can move through any barriers he would normally collide with.

Glydon Pole Clipping
In the Sand Kingdom, there are various areas in Tostarena Town where a climbable pole is positioned a few feet in front of a building. If Mario takes Glydon between these two objects, then keeps jumping while facing away from the wall, he can get pushed inside and out of bounds.

Release Clip
If Mario uncaptures an enemy while partway inside a wall, it is possible for him to end up clipping out of bounds. This can be used in most kingdoms to get out of bounds, including:

Snow Kingdom
In the Snow Kingdom, where Mario can take a Ty-foo and bring it to the edge of the ice column with the door leading to a bonus area. If he then makes the enemy blow air into the wall and then upcaptures it while in the middle of the animation, he is launched out of bounds.

Lake Kingdom
Next to the underwater dome, there is a small opening in the wall blocked by a few pegs. By taking out these pegs, and then taking a Cheep Cheep into the edge of this opening, the player can make it swim upwards and uncapture to clip through the wall and out of bounds. This can also be done with the opening blocked by a zipper on the opposite wall, though that is more difficult to pull off.

Seaside Kingdom
Near the lighthouse in this kingdom, the player can find an underwater door to a bonus area. If they take a Cheep Cheep to this door, position it just on the edge and uncapture the fish as it swim upwards against the ceiling, they can then clip the wall and out of bounds.