User:Axis/sandbox

This is a list of items in the Super Smash Bros. series.

Orange cube
An orange cube is an item found in The Subspace Emissary of the game Super Smash Bros. Brawl. The cubes contain valuable items, like trophies and healing items, and most will not reappear once the player gets them and re-enters the level. Finding the boxes and getting their treasures is another way to increase the clear percentage.

A more common blue variant also appears, containing items and occasionally stickers.

Master Ball
The Master Ball is an item from the Pokémon series and is a more powerful version of the Poké Ball. In the games, it is generally given to catch rare and Legendary Pokémon due to its catch rate of 256, allowing it to catch any wild Pokémon it is thrown at. It is introduced as an item in the Super Smash Bros. series in Super Smash Bros. for Nintendo 3DS / Wii U, where it appears as a variant of the normal Poké Ball item, usually only releasing Legendary or Mythical Pokémon (including Zoroark, who does not fit into those categories); occasionally, however, a Master Ball may also release Goldeen as a dud.

Master Balls reappear in Super Smash Bros. Ultimate.

Back Shield
The Back Shield is an item from Kid Icarus: Uprising that also appears in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. When it is picked up, it appears behind the fighter and protects them from most attacks from behind; it does not defend, however, from grabs and piercing moves. The more it is attacked, however, the less time the shield remains active. The Back Shield stays behind the player no matter what direction they are facing.

Beam Sword
The Beam Sword, also known as an Energy Blade or light sabre, is an item in the Super Smash Bros. series.

In the original Super Smash Bros., the weapon is composed of a long pink blade of energy and has extremely long reach. The Beam Sword can also be thrown as an excellent projectile weapon for moderate damage. A thrown Beam Sword would also knock the foe back quite a ways.

In Super Smash Bros. Melee, the Beam Sword has a purple hue and its blade is shorter. However, the length of the blade changes depending on who picked the weapon up. The size also changes according to the strength of the attack – a Smash Attack gives the blade its maximum length. Throwing the Beam Sword results in minimal damage in this game, as well as a severely reduced knockback.

The Beam Sword returns in Super Smash Bros. Brawl, where it takes on a new bluish-white hue; in this game, however, when used with a smash attack, the sword extends, allowing for the weapon to have a longer range.

Beam Swords reappear in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U with a new design. The blade has a shape most similar to that of Super Smash Bros. Melee, as well as graduated colors of red and blue. Unlike in Melee and Brawl, the length of the blade is constant between characters.

The Beam Sword reappears in Super Smash Bros. Ultimate, retaining its appearance from Super Smash Bros. for Nintendo 3DS / Wii U.

The Japanese versions of Super Smash Bros. and Super Smash Bros. Melee had sound effects for the Beam Sword that were similar to the  sounds. These sound effects were changed during their localization, though later instalments retain them.

Banana Gun
The Banana Gun is an item which appears in Super Smash Bros. Ultimate. It appears as a regular banana that can be fired once, exploding on contact. After it is fired, it can be used as a regular banana peel.

Beastball
The Beastball is a baseball item originating in Super Smash Bros. Ultimate. This item can be thrown by players, and, once done so, the ball will proceed to disappear. The Beastball will then reappear near an opponent and target them, covered in flames, similarly to a Soccer Ball.

Beetle
The Beetle is an item from The Legend of Zelda: Skyward Sword which appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. After picking it up, the player can throw the Beetle to have it fly forward. If it runs into an opponent, then it grabs them and starts to fly up toward the top blast line; they can escape, however, like with a normal grab, or if another player attacks the beetle. If they fail to escape, however, the beetle will OHKO the player it latched onto. Attacking the beetle as it is moving forward causes it to fly in the opposite direction. If a Beetle hits a wall, then it stops moving and lands on the ground, allowing players to pick it up and throw it again. Additionally, if a Beetle is attacked enough, it disappears.

The Beetle's rising speed is affected by the caught fighter's weight, taking away someone like Rosalina much faster than Bowser due to the former's light weight and the latter's heavier build. In Ultimate, the Beetle has been updated to screen KO rather than regular KO (although the latter can sometimes occur). This screen KO is mostly similar to the regular one that can randomly occur with the added detail of seeing the Beetle still holding onto the KO'd fighter.

Black Hole
The Black Hole is an item which appears in Super Smash Bros. Ultimate. It can be picked up when it spawns and thrown to create a large black hole in midair, which will suck in items, projectiles and other players.

Bunny Hood
The Bunny Hood is an item in The Legend of Zelda: Ocarina of Time and, more notably, The Legend of Zelda: Majora's Mask, in which it makes Link move faster if he wears it.

The Bunny Hood later appears as an item in the Super Smash Bros. series, starting with Super Smash Bros. Melee, and returning for Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It allows the player to jump much higher and move faster than normal for a period of time. One of the Special Brawl settings in Super Smash Bros. Brawl enables players to wear a permanent bunny hood.

Bomber
A Bomber is an enemy from the Kirby series, appearing as an item in Super Smash Bros. Ultimate. Similarly to a Bob-omb, it will spawn and then walk around. To utilize it, players must hold the Bomber up with the A button, and a large, heavy explosion will occur afterwards in 1.5 seconds. It is possible for the player who held it up to take damage from it if they are not quick to move away. The closer one is to the center of the explosion, the more damage they take. If the Bomber is not utilized after a certain time, or if it falls off a surface (such as a platform), it detonates, as is its behavior in its home series. Regardless of how it detonates, the Bomber slows down time temporarily before it explodes.

Bombchu
A Bombchu is an item originating from The Legend of Zelda series. It appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Once a player activates a Bombchu by throwing it, it continues moving in one direction in a non-stop path, going over obstacles, walls and even ceilings or under the stage. Once a player touches the traveling Bombchu, it explodes on impact, damaging the player. Bombchus can be destroyed by lava and other attacks, however.

Capsule
Capsules are pink and white containers found in every installment of the Super Smash Bros. series. They are light and can be easily carried and thrown by any fighter, and releases a single item when opened. Any item can be released from a Capsule, regardless of its size. Alternatively, there is a 12.5% chance (1 in 8) that the Capsule will explode when contact with the ground or another character is made, causing damage comparable to that of a Bob-omb.

In the Developer Direct video for Super Smash Bros. for Wii U, it was shown that the Capsules retained their original design from the previous Super Smash Bros. games. However, it was later shown in a Miiverse announcement by Masahiro Sakurai that they have received a slight redesign, being shorter and wider.

Cucco
Cuccos are a recurring species of chickens featured in The Legend of Zelda series. In the Super Smash Bros. series, they were introduced as an item in Super Smash Bros. for Nintendo 3DS / Wii U and as an enemy in the former game's Smash Run mode. During a fight, once they are spawned on the stage, they will walk around harmlessly until a player attacks one, a stage hazard disrupts it, or one is thrown at another player, regardless if the player is invincible or shields. Once this happens, a flock of Cuccos flies in and attack the player that triggered the flock, similar to their appearances in The Legend of Zelda. Any other player that comes in contact with the flock will also be damaged. If the Cucco was triggered without player involvement, it randomly targets players. Cuccos that attack from a downward motion have a weak meteor smash effect on players. While the Cucco items take their appearance from The Legend of Zelda: Twilight Princess, the Cucco enemies in Smash Run appear in their original sprite form from The Legend of Zelda: A Link to the Past.

Cuccos reappear as items in Super Smash Bros. Ultimate.

Fairy Bottle
Fairy Bottles are the result of capturing a fairy by swinging an Empty Bottle or a net near one in The Legend of Zelda series. They appear as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. By picking one up, the player can heal 100% of damage. However, the item only works if the player has at least 100% damage; if not, they just hold it. The Fairy Bottle can be thrown while being held, and if it is thrown at another player that has at least 100% damage then they are healed, otherwise it deals damage upon contact like any other throwable item.

Pellet
Pellets are items from the Pikmin series that appear in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate on the stage Distant Planet. They grow on Pellet Posies, which they can be knocked off of by attacking them, at which point they function like normal throwing items, allowing them to picked up and thrown at opponents to cause some damage. There are three possible colors pellets can have (namely red, blue and yellow), and each has a number on it that determines its size, although these factors make no difference to any damage they may deal. When a pellet is thrown into an Onion that may appear on the stage, the Onion will use up the pellet to release items. In addition to their appearance on the Distant Planet, pellets have a trophy in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

In WarioWare: Get It Together!, the microgame Pikmin 2 requires the player to harvest a pellet.

Drill
The Drill is an item appearing in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. When used, the player fires the drill bit as a projectile. The drill flies across the screen, damaging and carrying any fighters that get caught in its path along with it to potentially off-screen and KO them. The projectile can only be used one time; after that, the weapon's base can be thrown at other fighters.

Deku Nut
A Deku Nut is an item from the The Legend of Zelda series which appears as an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. Like in The Legend of Zelda series, a fighter can throw a Deku Nut at an opponent to stun them for a few seconds. The blast radius can affect several fighters at once. The effect is similar to players breaking other players' shields (or their own). It is possible for the thrower of the item to also be stunned during the explosion of the Deku Nut. If players are in mid-air during the explosion, they will be blasted away, similar to Bob-ombs. Deku Nuts will also explode on their own if left alone for a while. If picked up and held, they will still explode after a short while, stunning the holder of the item.

Death's Scythe
Death's Scythe is a weapon often used by in the  series, appearing as an item in Super Smash Bros. Ultimate. It can be picked up when it is spawned and used as a weapon; when used, the user winds it back for a brief moment before swinging it in front of them. When the user charges a smash attack with this weapon, a dark aura surrounds any players who have taken a lot of damage. The Death's Scythe instantly KOs opponents when struck at the tip of the blade at 70% with a fully-charged smash attack, 80% for an uncharged smash attack, and 120% from a tilt attack.

Daybreak
The Daybreak is a powerful weapon first appearing in Together mode in Kid Icarus: Uprising, and later appearing as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. Like the Dragoon, the Daybreak is split into three parts that must be collected before the player can use the completed item. When completed, the player can fire a continuous laser across the stage that ignores shields and deals high damage and knockback. The player can walk around and jump before firing, and can drop it by either grabbing a ledge or getting hit enough, allowing another player to pick it up and immediately use it.

Fake Smash Ball
The Fake Smash Ball is an item in Super Smash Bros. Ultimate that resembles a Smash Ball, but with the lines on the Super Smash Bros. logo inverted (the horizontal line being thicker than the vertical line) as a way of deceiving players into thinking it is the real Smash Ball. It appears at a random time in the stage and can be hit similar to a regular Smash Ball; however, once it is broken, it explodes in an "X" formation and inflicts up to 43.2% damage on nearby fighters, launching them away. A Fake Smash Ball may even appear alongside a genuine Smash Ball, and unlike it, which moves arbitrarily around the stage, the Fake Smash Ball moves towards fighters, increasing their chances of accidentally breaking it.

Frankin Badge
Franklin Badge is an item in the EarthBound (Mother) series, and an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. In the original series, it could deflect electric based attacks back at the enemy, but its effects are slightly altered in Super Smash Bros. series. In Super Smash Bros. Brawl, once it is collected, it will automatically cling to the player that picked it up. If a projectile is shot or thrown at a player wearing the Franklin Badge, it will automatically be deflected right back at the attacker. However, the effects will wear off after a while.

The appearance of the Franklin Badge in Super Smash Bros. Brawl does not match with the appearance of the item in any of the original games. The badge has a background picture of the northern hemisphere on it, as well as a large picture with the Mother series logo. In EarthBound, it did not have any appearance because like most RPG games EarthBound does not have sprites for each item, so instead the item is based off the appearance of the Franklin Badge promotional item that came with the Mother 1+2 compilation that was only released in Japan. In Mother 3, the Franklin Badge reappears, and unlike EarthBound, Mother 3 has sprites for each item, but its appearance is completely different from Super Smash Bros. Brawl, looking like a yellow badge with a grey bolt.

Gooey Bomb
The Gooey Bomb is an explosive item that appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate as a weapon. It is mentioned that the Gooey Bomb is similar to the Motion-Sensor Bomb from Super Smash Bros. Melee, as, like the Motion Sensor Bomb, players can attach the Gooey Bomb to surrounding terrain; unlike the Motion-Sensor Bomb though, players can also attach the Gooey Bomb to opponents. The only way to remove a Gooey Bomb once it has been affixed to a character is to have that character run into another opponent, causing the Gooey Bomb to stick to them instead. After a few seconds have passed, the Gooey Bomb blows up, dealing damage to the opponent it's stuck to and anyone in its vicinity.

Gust Bellows
The Gust Bellows is an item from The Legend of Zelda: Skyward Sword which appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. After being picked up, the user can blow a continuous gust of non-damaging wind out of it that pushes away any nearby opponents. Opponents can block the effects by shielding or rolling against it. However, it has limited ammunition and will eventually run out of air. If it is thrown while it still has wind to use, then it starts bouncing around and will continue to blow wind in random directions.

Killing Edge
The Killing Edge is a recurring weapon in the Fire Emblem series that has a high chance of dealing a critical hit. It appears as an item in Super Smash Bros. Ultimate that can be picked up and, when used, swung forward in front of the fighter. When the sword glows red, it deals double knockback and damage, and if the player successfully lands a hit with it when it is in this state, the critical hit sound effect from the Game Boy Advance Fire Emblem games can be heard.

Killer Eye
The Killer Eye is a turret item in Kid Icarus: Uprising that can be deployed by a player and targets any opponents in its vicinity, shooting them with lasers. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Killer Eye appears as an item. By throwing it, the turret sits in place and automatically shoots lasers in front of it. It can be set onto the ground, walls, and ceilings. Attacking a Killer Eye causes it to shoot in the opposite direction, and can even cause it to flip onto its back, shooting lasers straight up.

Home-Run Bat
The Home-Run Bat (alternatively spelled Homerun Bat) is a powerful item in the Super Smash Bros. series. Fighters can grab the bat and use it to hit other fighters or throw it at them. The smash attack of the Home-Run Bat is very powerful and deals a large amount of knockback (on normally-sized stages, enough for a one-hit KO at single-digit damage percentages), but takes a long time to execute. It launches players the farthest when hitting with the tip of the bat. In Super Smash Bros. for Nintendo 3DS / Wii U, the Home-Run Bat reflects projectiles.

While the Home-Run Bat does send opponents flying diagonally for most characters, the item operates differently for Captain Falcon and Sheik, but only in Super Smash Bros. Melee; the two will send foes flying upwards with their Home-Run Bats, instead of diagonally. In Super Smash Bros. Brawl, the Home-Run Bat has different animations for each of the different characters.

For the first three Super Smash Bros. titles, the Home-Run Bat takes the appearance of a normal wooden baseball bat. In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the bat is given a redesign: the main part of the bat is black and yellow, while the handle is red and golden. The Super Smash Bros. emblem also appears on it in gold on the handle end of the bat.

The Home-Run Bat is also used in the Home-Run Contest mode since Super Smash Bros. Melee.

To unlock the Home-Run Bat trophy in Super Smash Bros. Brawl, the player must hit the Sandbag in the Home-Run Contest at least 500 meters.

A similar bat can be found in Paper Mario: Sticker Star, as one of the many Things the player can find in the game.

Hocotate Ship
The Hocotate Ship is Captain Olimar's space ship from Pikmin 2. In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate, the ship appears as part of Olimar's Final Smash, End of Day. Captain Olimar jumps into the ship to initiate this Final Smash. Also, for his entrance, Olimar jumps out of the ship. It also has a role in Super Smash Bros. Brawl's The Subspace Emissary. When the Subspace Gunship destroys the Halberd, the Hocotate Ship is one of the smaller ships that emerges. The Hocotate Ship can also be seen at the background of the beginning of Outside the Ancient Ruins.

In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the Hocotate Ship appears as an item called the Hocotate Bomb. After it is thrown, the ship flies into the air; it can also carry opponents above the upper blast line. After a while, the ship flies back to the ground, exploding to damage any nearby players.