List of Super Mario 3D World glitches

This is a list of glitches in the game Super Mario 3D World.

If a Baddie Box is destroyed while the sound for when it glows is playing, it will loop indefinitely.

In Super Bell Hill near the end of the level if the player has the Cat Suit they can get onto the other side of the fencing. They will need to continuously run up to avoid falling off and they will need to move around the fencing. When they reach the other side of the fencing the camera will continue to pan down, after a few moments it will go back to the player.

While in cat form, if the player dives, cancel it before hitting the ground, then jumping, and repeat the process will make players gain speed. The player can stop the glitch by failing to do it.

In Deepwater Dungeon, if the player freezes one of the two Madpoles with the Wii U Gamepad in the beginning where the water moves up and down, then when they are released they will automatically disappear and reappear at the top of the water.

The player needs to go to Snowball Park, they then have to grab a Propeller Box and run to the end of the ice path with the Para-Biddybuds and jump off it and fly towards where the level goes, the player will go off the screen, but not die.

In Koopa Troopa Cave, if the player holds a Koopa Shell, jumps and traps it into a cloud the player will get stuck and appear to be floating. If they get stuck in the decending clouds, the player will lose a life because they are uncontrollable.

In the same level, at the beginning after the first Clear Pipe the player has to break one of the blocks that lead down. Then the player has to pick up a Koopa Shell and drop down where the gap is. The player will get stuck.

The player must be Luigi or Rosalina and hold a koopa shell. Then they must jump in a tight spot and will appear to float, but only for a short time.

In Cosmic Cannon Cluster if the player gets hit by a Spiny at the right time when the player gets a cannon box, the character will be headless and armless. They will be invincible if they get hit but if they try to get another cannon box they will not get it. The cannon box that was used in the glitch will also freeze in an angle.

In Trick Trap Tower where the flag pole is, if the player has a cat suit, jump on the left side of the tower, and return doing a Cat Dive, the player will get inside the floor. The glitch ends if the player jumps.

If Small Blue Toad Long Jumps into a Snowball, he'll sit down and move backwards while holding the Snowball. This glitch can be cancelled by letting go of the Snowball.

The player needs a Tanooki Suit in the store box and should have a Cat Suit. They then need to go to Mount Beanpole or Spiky Mount Beanpole, then they should go up to the very top of the mountain. Then they need to take out the Tanooki Suit in the store box and do the Cat Dive Momentum Glitch. If they keep holding down on the control stick they'll fly out of bounds. The player can only get out of this glitch by waiting until the time goes out.

The player needs to go to Towering Sunshine Seaside with the Cat Suit and go to where the Goomba Tower with the third Green Star and jump onto the building and climb to the top of it. At the top of it the building has no roof and the player can go into it, however they are unable to leave it. The camera will occasionally go into the building. Also, if the player manages to get to the other side of the "invisible roof", there will be an invisible path. This also can be done in the Sunshine Seaside, but the camera will not follow the player.

If the player use the slope before the ride to Meowser, the Tanooki Suit and the Cat Bell to do the Super Speed Exploit Glitch it allows them to skip the cutscene of Bowser changing into Meowser. While the battle plays out as normal, the music does not play through the entire battle.

If the player repeatedly taps the crouch button on ice or other slippery surfaces, their speed will increase dramatically, and the momentum can be continued by jumping forward or repeating the glitch.

On the World Map, if the leading player jumps and enters a Captain Toad course before touching the ground again, the player will remain in the air until the course screen wipe.

Spinning after exiting the pipe before a Boss Cutscene during 4 Player Games can cause the player to become stuck bouncing on another player's head, unable to move and land to begin the cutscene.