Mario & Luigi: Bowser's Inside Story bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Bowser's Inside Story.

'''Stats listed are from the North American version of the game. Stats with the Challenge Medal and other versions may vary.'''

Enemy Name
Normal: Enemy. (Ex: Goombule) Bold: Boss. (Ex: Midbus) Underline : Support enemy, object. (Ex: Leaf Guy ) Italic: Tutorial Boss. (Ex: Broque Monsieur) Bold and Underlined : Giant boss (Ex: Bowser Castle ) Bold and Italic: Optional Boss. (Ex: Bowser X)

Enemy Stats
Name: The name of the enemy. Location: The location in either world where the enemy is located. Level: The enemy's level. Mario Luigi and Bowser can easily overcome it if they match or exceed its level. HP: The enemy's (maximum) hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Experience: The amount of experience points earned from defeating the enemy. Coins: The amount of coins dropped from the enemy. Fire: Amount of damage an enemy takes from fire attacks (normal, half, or 1.5x). Burn: The chances of an enemy succumbing to the BURN status (normal, half, double or immune; the same for the next three stats) Dizzy: The chances of an enemy succumbing to the DIZZY status. Stat Down: The chances of an enemy succumbing to lowered POW or DEF. Sudden KO: The chances of an enemy succumbing to an instant KO. Item Drop: The item(s) that can be earned from defeating an enemy and their drop rates. Can be battled by: Who the enemy can be battled without hacking (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according the the game data). The choices are "Mario & Luigi", "Mario", "Bowser", "Giant Bowser" or "Anyone".

Enemy Stats

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