Special 3

Special 3 is the third of the eight Special Worlds in Super Mario 3D Land. The level takes place in a flowery field, like the others, with several hills and trees in the background. It is unlocked by defeating the Special 2 Airship. The world is one of the few that lacks a boss at the end. The world contains 6 levels and one Mystery Box.

Layout
The level is very similar to World 5-3. The level contains several swinging platforms, as well as Donut Lifts. There are some block platforms scattered through the area. Para-Biddybuds are the primary foes in this level. Mario begins on a group of block platforms before getting on a swinging platform. He must then cross two Donut Lifts and jump onto another swinging platform, then fall onto another swinging platform, and then jump onto another. After crossing another group of block platforms, Mario and Luigi will have to ride two more swinging platforms before reaching another group of platforms with the Checkpoint Flag. He must then get on an automatically swinging platform, followed by jumping onto an orange bouncy platform and another swinging platform. Next will be a group of Donut Lifts, with five Para-Biddybuds floating above them. The path then splits here. On one end is a swinging platform, followed by an orange, bouncy platform and more Donut Lifts. On the other is platform followed by swinging platform and more colored platforms, with some Biddybuds, then the Donut Lifts. Next is a group of automatically swinging platforms, then the Flagpole.

Star Medals

 * Star Medal 1: Before the Midway Flag, the Star Medal can be seen floating in the air between the two swinging platforms.
 * Star Medal 2: The Star Medal is floating on top of a Question Block.
 * Star Medal 3: At the group of swinging platforms near the end of the stage, the Star Medal is floating above a destination point of the platform at the bottom left.

Layout
This level is designed after World 4-3. The level contains mostly colored spinning blocks, but has some of the checkered grassy platforms. Mario begins on one of the grass platforms. After jumping on one of the orange platforms, he lands on a blue spinning platform. After leaping onto another, the player must jump onto one of the Paragoombas here in order to reach another grass platform, if not Tanooki/Statue Mario. By using the Flying Question Block, the player can reach an upper platform containing two Question Blocks, one of which provides a Statue Leaf. On the ground is a Spiny. This platform is followed by a series of rotating platforms, another platform, two rotating blocks, yet another platform, and three more rotating blocks before the player reaches a rather large grass platform with the Checkpoint Flag and a Piranha Plant. Leaping up the platform will allow the player to see two more Piranha Plants, and then a bouncy orange block leading to more rotating blocks. Past these is a platform with the end flag on it.

Star Medals

 * Star Medal 1: The Star Medal is above the blue rotating block in after the second grass platform.
 * Star Medal 2: Floating above the grass platform with the Checkpoint Flag is the Star Medal. The bouncy orange block can be used to reach it.
 * Star Medal 3: On top of a somewhat solitary red rotating block is the third Star Medal.

Layout
The level is based on World 7-3. However, it take place at daytime instead of the night and the music is different. It also only give the player 30 seconds to complete it, but there are several + Clocks scattered around. Mario starts the level on two tree platforms, with a tightrope dividing them and two Stingbies. The player must then climb several more tightropes, avoiding Fuzzies and a Venus Fire Trap to reach a Warp Box. This area takes Mario to an area close by, with three more tightropes and a Fuzzy. On a large wood platform is another Warp Box leading to another area where Mario must climb up tightropes, avoiding two groups of Fuzzies, a Venus Fire Trap, and two Para-Biddybuds. The Warp Box here leads to the end of the level.

Star Medals

 * Star Medal 1: Mario can use the tightrope closest to the first Venus Fire Trap in the level to collect the Star Medal floating above it.
 * Star Medal 2: The second Star Medal is to the right of the second Warp Box.
 * Star Medal 3: Using the tightrope heading in a diagonal direction, the player can leap up at the beginning of said tightrope to collect the third Star Medal.

Layout
This level is similar to World 7-2. The beginning has Mario having to dodge several fast-moving spikesd cylinders on chains and two Boomerang Bros. to reach a door. Behind the door is the midway flag and a platform that tilts with Mario's weight, like with World 7-2; the player, however, must dodge large spiked balls that spawn out of portals instead of spiked cylinders. The first obstacles after entering the fortress again are two Boomerang Bros.; defeating them gives the player a Boomerang Flower. The player must then avoid more chained spiked cylinders, this time fully rotating,, along with some Donut Lifts to reach the exit. Outside are three sets of Donut Lifts, along with three more chained and fully rotating spiked cylinders, then the flag.

Star Medals

 * Star Medal 1: Star Medal one is floating above the path of two spiked cylinders.
 * Star Medal 2: Beyond the midway point and after the tilting platform, the Star Medal is floating outside the entrance to the fortress; it can be reached with a wall jump.
 * Star Medal 3: Floating above one of the Donut Lifts is the Star Medal.

Star Medals

 * Star Medal 1:
 * Star Medal 2:
 * Star Medal 3:

Layout
In order to access the level, the player must have acquired 140 Star Medals.

Star Medals

 * Star Medal 1:
 * Star Medal 2:
 * Star Medal 3: