Yoshi's Island DS

This article is about the DS game Yoshi's Island DS''. For other uses, click here.''

Yoshi's Island DS is the direct sequel of Super Mario World 2: Yoshi's Island, and the indirect sequel to Yoshi's Story. This game has fewer levels, but has updated graphics, new babies, and a whole new adventure. The graphics still retain the trademark "pen and pencil" style of the original.

It also has an Island Museum of enemies in the game accessible at any time. In this museum all the enemies the Yoshis have beaten with Yoshi Eggs will appear here.

Story
Kamek and his evil Toadies have stolen all the babies from the Mushroom Kingdom and other ares and taken them to a myserious floating castle! However the Stork comes in and hits two Toadies...the Toadies drop Baby Mario and Baby Peach.

The babies and the stork land in Yoshi's Island where the Yoshis decide to help the two babies get all the other babies back and Baby Luigi!

In thier adventure Baby Donkey Kong Baby Wario and Baby Bowser join the adventure as well. However later Baby Wario leaves with the Bandits and Baby Bowser leaves with Kamek, who drops him. Baby DK doesn't leave but stays.

After beating Big Guy the Stilted it is revealed that the future Bowser is looking for 7 Star Children...kids that have magical stars in them that can make anyone who have them take over the world!

Bowser and Kamek have come from the future looking for the Star Children however of all the babies he caught no one is a Star Children (except for Baby Luigi who hid from expection).

Later Yoshi and the babies all get to Bowser's Castle where Baby Bowser thinks Yoshi is here to steal the treasure! Baby Bowser fights Yoshi but Yoshi dcefeats him.

Bowser is angry at what Yoshi did to his younger self and fights Yoshi but gets defeated, however Kamek helps Bowser become giant. Bowser is again defeated, and Bowser and Kamek go to their own time and Yoshi's Island is peace again.

Modes
For each of the three player files available, there are four modes to choose from: Adventure, Mini-games, Time Trial (unlockable) and Options.

Adventure
The real gameplay comes in adventure mode, similarly played out like the original. Throughout five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is lodged loose from him, and the star power – the source of the protective bubble that keeps the Magikoopas from taking the baby – goes down by one star per second. If that number goes down to 0, Magikoopas take the baby and a life is lost. The star power starts at 10 in each level, and if a baby is recovered with less than 10 stars, the star power automatically goes back to 10 again, slowly. It maxes out at 30. Groups of 5 stars often come in Winged Clouds and crates.

Minigames
Play various Mini-games you've unlocked in Adventure Mode. All the mini-games are Tulip-Shooter, Flutter Challenge, Bouncie Maze, Speed-Eater and Egg Toss. All have to be unlocked. Also if you get a high score in Adventure while playing a mini-game Yoshi will get a 1-Up.

Time Trial
Unlockable once you beat the game, in Time Trial it's just like Adventure, however with time. Here you see how fast you can go through the level. Strangely the time never stops running, not even if you press start.

Options
Because Yoshi's Island DS uses the Y and X buttons, not A and B, it can confuse some players who have played the original. Here you can make the A and B buttons work, as well as how do you want Yoshi to throw the eggs.

Yoshi's Moves
Yoshi and his friends have many different moves on their adventure. Here's a list of them:

Jumping and Fluttering
You press B (or A according to your options) to jump and press B again and hold it, to Flutter. This helps you get to higher places. This move was also in the original game, and has been in all Yoshi games.

Swallowing
To make eggs, Yoshi has to swallow and enemy and turn it onto an egg. Or while the enemy is in a Yoshi's mouth, the Yoshi can spit it out at other objects.

Ground Pound
To make this move a Yoshi must jump and quickly press down on the control pad. The Yoshi will pound the ground andf is useful defeated enemies and bosses and it will also let Yoshis make pillars go down and soft stone disappear.

Throwing Eggs
When you eat an enemy it will turn into an egg. By pressing R Yoshi can aim the egg he made at various things, and throw it. If the player pressed R by accident, he can cancel Yoshi from throwing an egg by pressing down on the pad (or pressing B).

Babies
New to the sequel is at certain spots, Stork Stops lets Yoshi change babies, providing different unique abilities:
 * Baby Mario – M Blocks become tangible, providing stepping stones. A Yoshi can dash, giving the speed required to escape from certain enemies. Yoshi can flutter far and normally.
 * Baby Peach – With her parasol, lets Yoshi flutter longer and a bit higher, but also a bit shorter than Mario. Her parasol can fly wind currents up or down. Her eggs don't bounce off walls.
 * Baby DK – Can climb vines and chains, carrying Yoshi with him. Can do a shoulder charge, killing most enemies. His eggs don't bounce, but they go faster and create a mini-explosion that can grab more coins and even kill enemies or activate winged clouds just blocked off by solid wall.
 * Baby Wario – He is accompanied by a magnet that attracts coins facing it (even through solid wall) and can move Magnet Blocks and Magnet Platforms.
 * Baby Bowser – Can breathe fire, but Yoshi cannot swallow any enemies. Often, though, a fire blast is the equivalent of an egg, able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts don't bounce off walls.

A Yoshi can carry up to 6 eggs by swallowing most enemies or picking them up, then throw eggs to open Winged Clouds (which could contain just about anything) or destroy other enemies. The most common egg is green, but there are also yellow eggs, which produce two coins if one hits an enemy or a cloud, and red eggs, which produce two stars. Flashing eggs make a cameo in Secret 5 as a tracker for which Easter Egg the player is on, but are not usable in the game (in the original Yoshi's Island, they provided a red coin. Each level receives a score out of 100.

Items and Objects
As the Yoshi's go in their adventure, there will be many items and objects they will need to collect.

Eggs
Eggs are probably the most important items-Yoshis can carry up to six eggs at a time. They come in three colors, green, red and yellow. The green ones are the most common.

Stork Stops
You can switch babies in a Stork Stop. Stork Stops are very easy to find, and are usually in a place where you need to switch a baby.

Coins
Coins are scattered thoughout levels-every 100 coins the Yoshis collet they will get a 1-Up. There are also Red Coins, coins that look just like regular coins until touched.

Winged Clouds
When you hit a Winged Cloud with an egg something will fall out...a key, stars or other kinds of useful items. They are common, and their use is like ? Blocks.

Keys
Keys are used to unlock doors. They are usually in Winged Clouds or in Item Balloons.

Bonus Challenges
Any Flowers you collect in a level will appear in the Spinning Goal Ring at the end of a level. After a Yoshi passes through the ring, the spinning will get slower. If it stops on a flower, the player will be able to play a mini-game and probably earn 1-Ups.

World 1

 * Ba-Dum BUM!
 * Hit the M Blocks!
 * Mario's Fleet Feet
 * Castle of the Big Burt Bros.
 * Catch the Breeze
 * Glide Guys Take to the Skies
 * Babies Mario and Peach: Dynamic Duo
 * Gilbert the Gooey's Castle
 * Welcome to Yoshi Tower!
 * Return of the Moving Chomp Rock!

World 2

 * Baby DK, the Jungle King!
 * Underground Mysteries
 * Windblown Wilderness
 * Hector the Reflector's Haunted House
 * Boing!
 * Donuts and Eggs
 * Yoshi on Stilts
 * Big Bungee Piranha's Lair
 * Yikes! Boiling Hot!
 * Moving Statues, Standing Statues

World 3

 * Up the Creek
 * The Goonie Coast Isn't Clear
 * Island of Peril
 * Bessie Bass's Battleship
 * Heeeeeeere's Wario!
 * Use the Magnet to Get Rich Quick!
 * Tap-Tap's Sunken Cave
 * Castle of Priscilla the Peckish
 * A Light in the Dark
 * Number Ball Special

World 4

 * Rock 'n' Fall
 * High-Speed Cart Race
 * In the Clouds
 * Six Face Sal's Fort
 * Friend or Foe?
 * Slip Slifin' Away
 * Teeth-Chattering Chill Zone
 * Castle of Big Guy the Stilted
 * Hurry and Throw!
 * Let There Be Light!

World 5

 * Rompin', Stompin' Chomps
 * Goonie Heights
 * Spear Guys' Village Found!
 * The Fort of Moltz the Very Goonie
 * The Cave That Never Ends
 * Find the Number Ball!
 * Superhard Acrobatics
 * At Last, Bowser's Castle!
 * Yoshi's Island Easter Eggs
 * Quit it Arleady, Tap-Tap!

Bosses
Like in the original game, each world has two castles, with a boss battle taking place in each. Kamek once again uses his magic to enlarge common enemies.

World 1

 * Big Burt Bros.
 * Gilbert the Gooey

World 2

 * Hector the Reflector and the Invisighouls
 * Big Bungee Piranha

World 3

 * Bessie Bass
 * Priscilla the Peckish

World 4

 * Six-Face Sal
 * Big Guy the Stilted

World 5

 * Moltz the Very Goonie
 * Baby Bowser
 * Bowser
 * Giant Bowser

Trivia

 * Yoshi's Island DS was going to have Wi-Fi, later cut-off. It was also going to be called Yoshi's Island 2.
 * The boxart shows Baby Wario and Baby Bowser riding Yoshis they never ride in the game.
 * It was originally that you could only destroy enemies by jumping on them with Baby Mario, as seen in the E3 demo version.