List of WarioWare Gold microgames

This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy", "Nintendo Classics", "Mic", "Pop-Up", or "Anything Goes."

A microgame with an italic font means that it lasts twice as long.

Mash League
Microgames in this league are played using buttons only. Some games use the, others the , and some of them use both.

Wario
Wario's first set of Intro Games introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. The number of lives is represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up.

Description
"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!"

"You cleared my warm-up! Good for you! Of course, these were just Intro Games...a.k.a. easy peasy. Now that you know how to mash, all you gotta do is focus on getting a high score!" (second description)

Jimmy T
Jimmy T hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of Amy and Mimi taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off and the phone breaks. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen. When the player continues during the first playthrough, the girls come back.

Description
"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!"

"Come and hang out with your pal Jimmy T! My kitty sidekick and I are always happy to chill. Why don't you check out my Sports games? Whether you like kickin' a ball or heatin' up the dance floor, you're in for a good time." (second description)

Mona
Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of a fitting room which she peeks out of. The number of lives is represented by coat hangers. When the player wins a microgame, Mona wears a fancy dress. When the player loses a microgame, Mona wears baggy clothes, and a hanger falls. Before each microgame, Joe holds on a piece of clothing for Mona. The color determines the color of the dress or baggy clothes. When a boss is defeated, roses bloom and Mona wears a red fancy dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves. If the player continues during the first playthrough, Joe returns.

Description
"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!"

"Guess what! My party was a huge success. Plus, I looked amazing! I'm heading back to Joe's Clothes to see if there's anything new for me to try on. While I'm there, you should play some more of my That's Life games. It'll be fabulous!" (second description)

Dribble & Spitz
Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them driving through space with the score display measured in miles. The number of lives is indicated by hanging Spitz dolls. When the player wins a microgame, the Octoblazooka successfully zaps the UFO. If the player loses, the shot misses, and a Spitz doll falls, while Spitz himself panics. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens. If the player continues during the first playthrough, the screen flickers back on.

Description
"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?"

''"My pal Spitz always says stuff like, "Stay cool, Dribble. Stay cool," but he's got some issues of his own to work on. Lucky for him, video games are a great way to relax. You can always jump in the cab and play some of our Fantasy games."'' (second description)

5-Volt
5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of a workout she is doing with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt, and Mr. Sparkles hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things. If the player continues, 5-Volt will say, "That's the spirit!".

Description
"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!"

"You may have noticed I've been getting pretty buff lately, thanks to my new frying pan! It's great for some light exercise...plus it's nonstick! But if you'd rather play some Nintendo Classics games than work out, that's fine by me!" (second description)

Twist League
Microgames in this league utilize the system's tilt sensor, and often the button.

Wario
Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Twist League logo and a blue platform and speakers.

Description
"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!"

"You cleared the warm-up! Big whoop. It was just a bunch of Intro Games. If you wanna really master twist controls, try getting a high score in one of these other stages!" (second description)

Ashley & Red
Ashley and Red host the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of a scene where Ashley is flying on a broom encountering swarms of enemies. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley and Red fall off-screen. If the player continues during the first playthrough, Ashley will rise out of the forest she fell in.

Description
"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked."

"Looking for Ashley? That's me. If you're interested in learning more about magic, I guess I could let you sit in on my practice again. Of course, you'll have to play my games, which are all about Fantasy. Let's get started... Ready, Red?" (second description)

Dr. Crygor
Dr. Crygor hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers appear around Crygor. When the player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground. If the player continues during the first playthrough, Crygor throws Doris 1 off of him and the pursuit continues.

Description
"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!"

"I ran into a spot of trouble earlier, but it turned into a beautiful reunion. While I wait for either Mike or Doris 1 to volunteer to fetch my mushrooms, why don't you take a gander at my Sports games and let me know what you think? I relish hearing positive feedback." (second description)

18-Volt
18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a record breaks. When the boss is defeated, extra lights shine on 18-Volt. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose. If the player continues during the first playthrough, 18-Volt will rise back onto his feet.

Description
"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?"

" 'Sup, dudes? This is 18-Volt, coming at you live! That rap battle with 13-Amp was a blast. I hope she takes me up on my offer to do it again sometime. Until then, let's polish up those gaming skills. My Nintendo Classics never disappoint!" (second description)

Penny
Penny hosts the That's Life set in the Twist League. 16 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the top screen and the touchscreen showing Penny's tummy tonic fighting viruses from the Tonally Transformative Elixir she made. The number of lives is represented by vials. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses destroy the tonic, and Doctor Crygor suffers a stomach cramp, as Penny rubs his back. When the player loses all their lives, Dr. Crygor faints, and the viruses show up. If the player continues on the first playthrough, Penny is shocked when Dr. Crygor musters enough strength to get back up, with the viruses showing signs of disbelief on their faces as they rise up.

Description
"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!"

"If all goes well, soon the name Penny will be up in lights! That is, if my grandpa ever forgives me for what I did to his vocal cords... For now, maybe I should stick to making games. My latest batch are the kind that get you thinking, "That's Life." (second description)

Touch League
Microgames in the Touch League are played only with the stylus and the touch screen.

Wario
Wario's last set of Intro Games. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Touch League logo and a magenta platform and speakers.

Description
"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done."

"You cleared the warm-up? Don't know why I'm surprised. It was full of Intro Games! Get a high score using touch controls, and then maybe I'll be impressed." (second description)

Kat & Ana
Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by cups of tea. When the player wins a microgame, Kat and Ana eat the entire plate. When the player loses a microgame, they get food poisoning. After beating the boss, both Kat and Ana become full. When the player loses all their lives, both Kat & Ana faint. If the player continues on the first playthrough, Kat and Ana will get back up.

Description
"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!"

"We are back and ready to eat! Nothing makes you hungrier than studying for your ninja learner's permit. Hey, have you checked out our games yet? Their theme is That's Life, so they should be recognizable to you! Have fun!" (second description)

9-Volt
9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$! The number of lives is represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game!" When the player loses a microgame, the screen turns reddish, a heart breaks, and the text box says "You took damage!" 9-Volt and Fronk start in a village and proceeds to treacherous environments as the stage progresses. When the player encounters the boss, 9-Volt and Fronk encounter a castle. Once the boss is defeated, the castle is destroyed. When the player loses all their lives, the text box says "You were defeated!" The "Speed Up", "Boss Encounter", and "Game Over" tunes all receive 8-bit remixes. If the player continues on the first playthrough, 9-Volt and Fronk are revived as an 8-bit fanfare plays. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the HUD text turns red on the player's last life.

Description
"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing&mdash;studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!"

"Thanks to math wizard Fronk, math class isn't so scary anymore, but I'm still glad it's over! Now we can have some real fun playing my Nintendo Classics games." (second description)

Young Cricket & Master Mantis
Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists of them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by stuffed horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horses show their "death" expressions while one falls off. When the player loses all their lives, both Young Cricket and Master Mantis fall off of the carousel. If the player continues on the first playthrough, they will climb back on.

Description
"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!"

"Who knew that such inspiring lessons in training and life could lie within an amusement park? If I get an annual pass, I could be a kung-fu master in no time! For now, I shall continue my training using the Sports games created for this tournament." (second description)

Orbulon
Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his Oinker. When the player loses a microgame, the pig escapes, and the Oinker malfunctions. When the player loses all their lives, Orbulon disappears. If the player continues on the first playthrough, Orbulon reappears.

Description
"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement."

"Greetings. Earth folk. My name is Orbulon. Alas, no burgers of ham were consumed...but my hammies and I shared a sweet pile of perfectly picked mushrooms. Mmm...fungus. Now enjoy my Fantasy games, though they are quite realistic to those with alien heritage." (second description)

Ultra League
Microgames introduced in this league are played alongside games from the previous sets. In the first two stages, the boss microgames are always played on the highest difficulty level. The themes are as follows.

Dancing Team
The Dancing Team consists of Dr. Crygor, Mona, Penny, Jimmy T, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of them on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When the player wins a game, the dance floor is lighted up and the characters celebrate; when the player loses, the characters fall on their backs (Current microgame's host included), and a disco ball drops. Boss microgames are automatically on level 3 and cycle in this order: Punch Out, Toilet Training, Top Notch, Nail Call, Basic Training, Pro Bowling.

Description
"Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch leagues! The Dancing Team's headin' over to Club Joe now with all their Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!"

"Yo! It's Jimmy! Thanks to you, Club Joe is the hottest spot in town. The Dancing Team's there all the time. Come check us out whenever you get a chance. We got all sorts of games, with Sports and That's Life themes. We got Mic and Pop-Up games too! All right..." (second description)

Potluck Gang
The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers, and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals a mandrake. Boss microgames are automatically on level 3 and cycle in this order: One Hit Wonder, Crossing Guard, Sneaky Snatcher, Nose Dive, Super Mario Bros., Clawing for More.

The designs of the characters' cards are as follows:


 * Ashley - Purple card with magic patterns
 * 9-Volt - Blue card with + Control Pad patterns
 * Dribble - Red card with tire patterns
 * Orbulon - Pink card with space patterns
 * 5-Volt - Lime-green card with utensil patterns
 * 18-Volt - Yellow card with disc patterns
 * Mike - Orange card with gear patterns
 * Fronk - Green card with square patterns

Description
"Come join me, 5-Volt, for an extra special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some special games too, including some from the Nintendo Classics and Fantasy genres."

"I'm 5-Volt, and I'd love to invite you to join me, the Potluck Gang, and a sasquatch or two for another barbecue! We've got all sorts of games, from Nintendo Classics to Fantasy themed. I even brought my camera so we can remember this day forever!" (second description)

Microgames
Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:

Mike
Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched! They can be unlocked during the Ultra League stages, "Dancing Team" (Grape Aim, Make a Wish, and Thar He Blows) and "Potluck Gang" (Grape Aim, Hit the Gust, and Lung Capacity).

Fronk
Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. Referred to as Pop-Up microgames, they can be unlocked during "Dancing Team," (Answering Machine, Feed on Fronk, and Vicious Veggies) "Potluck Gang" (The Claw, Fronk Fishing, and Sliding Doors) and Wario Deluxe (Tread Carefully).

Wario Deluxe
These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's introduction microgames are bundled together and are automatically on level 2. Much like in Mega Microgame$, the theme of his microgames is called Anything Goes. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After 10 rounds are cleared, Wario gains electric powers and zaps the screen before each microgame and hides the style hints, but only Wario's introduction microgames are played at this point. After four of these microgames are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario, and the style hints return. The number of lives is represented by gold bars. When the player wins a microgame, the crowd cheers and the screen gets brighter. If she is on screen at the time, Lulu gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and a gold block is smashed. If she is on screen at the time, Lulu gets upset. When the boss is defeated, all the balloons pop except for one which Lulu floats down on. Wario falls as a result. When the player loses all their lives, a different "Game Over" tune is heard. Lulu gets thrown off of Wario Deluxe if she's on-screen at the time. If the player continues on the first playthrough, Wario Deluxe will say “Oh! Don’t know when to quit?” Lulu jumps back on Wario if she was on-screen at the time. Unlike his normal counterpart, Wario Deluxe actually wants the player to lose.

Description
"What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!"

"What's this? Now you want to challenge Wario Deluxe? If you insist... Remember, Anything Goes in this stage. And the crazier I can make this, the better! I hope you like losing." (second description)

Demo microgames
The demo version of WarioWare Gold includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, save for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game.

Mash League

 * Extreme Patty-Cake (Jimmy T)
 * 100 Meter Dash (Jimmy T)
 * Stalled Out (Mona)
 * Code Buster (Dribble & Spitz)
 * Manic Mechanic (Dribble & Spitz)
 * Game & Watch: Manhole (5-Volt)

Twist League

 * Bacon Patrol (Ashley & Red)
 * Iron Stomach (Dr. Crygor)
 * Ride the Wave (Dr. Crygor)
 * Dr. Mario (18-Volt)
 * Strike a Chord (Penny)
 * What Goes In... (Penny)

Touch League

 * On the Mark (Kat & Ana)
 * Clog It (Kat & Ana)
 * Joy-Con Slide (9-Volt)
 * Twin Swimmers (Young Cricket & Master Mantis)
 * Spirit Spot (Orbulon)
 * Short Fuse (Wario Deluxe)

Mash League

 * Balloon Fight
 * The Brush Off
 * Bug Birdie
 * Catterwall
 * Classic Clash
 * Code Buster
 * Dry Eye
 * Electric Groove Fish
 * Find My Behind
 * Fries With That?
 * The Frog Flap
 * Goal in One
 * Gold Digger
 * Ice Climber
 * Kid Icarus
 * Labyrinth
 * Lift & Shout
 * Long Lost Love
 * Munch a Bunch
 * Nighttime Allergies
 * Noodle Cup
 * Ocarina of Time
 * RAAAARRRRGGGHH
 * Sloppy Salon
 * Stop! Go!
 * Strength in Numbers
 * Super Wario Bros.
 * Wario Whirled
 * Word Up
 * Worm Squirm
 * Yoshi's Island
 * BOSS: Punch Out

Twist League

 * A Moment of Reflection
 * A-maze-ing
 * Armed and Dangerous
 * Cheeky Monkey
 * Code Dependency
 * County Fair
 * Cut to the Chase
 * Cutting It Close
 * Donkey Kong Jr.
 * Fashion Plate
 * Feel the Burn
 * Fine Tune
 * Focus Pocus
 * Get to the Point
 * Heavy Lifting
 * High Treeson
 * Inch, Worm!
 * Iron Stomach
 * Picky Eater
 * Pikmin 2
 * Pipe Puzzle
 * Power Outage
 * Pumping Iron
 * Safecracker
 * Shave the World
 * Strike a Chord
 * Super Mario Sunshine
 * Super Mario World
 * Tearful Reunion
 * Top Off
 * Tooth Trouble
 * What Goes In...
 * Wheel of Whack
 * Wrecking All
 * BOSS: Basic Training

Touch League

 * Arms Race
 * Bedside Manners
 * Breaking Up
 * Burning Sensation
 * Character Development
 * Clog It
 * Coin Count
 * The Crate Escape
 * Crowded Desktop
 * Engine Trouble
 * Finger Flex
 * Going Up
 * Good Times
 * Hanafuda
 * Heat Wave
 * Hookin' Up
 * Impressionism
 * Into the Sunset
 * Joy-Con Slide
 * Kit-tease
 * Love Struck
 * Micro Golf
 * Mii Channel
 * Nintendogs
 * Off-line
 * Oh, Snap!
 * Oh, the Irony
 * On the Edge
 * On the Mark
 * One-Liner
 * Oral Hijinks
 * Over the Hump
 * Phantom Hourglass
 * Plant Food
 * The Proud, the Fuse
 * Right in the Eye
 * Rump Roast
 * Scrambled Egg
 * Secret Ingredient
 * Separation Anxiety
 * Sneeze, Please!
 * Steel Chef
 * Stylus Hunt
 * Super Mario Maker
 * Thanks a Latte
 * BOSS: Pro Bowling

Ultra League

 * Make a Wish
 * Thar He Blows

Lista dei microgiochi di WarioWare Gold