Super Mario Maker 2

Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, and nighttime; and further terrain options, such as slopes, and water in non-underwater levels. Along with Mario as the main character, Luigi and Toadette appear in the game's artwork wearing Cat Suits, though their exact implementation in the game has yet to be shown. Super Mario Maker 2 is set to be released in June 2019.

Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. The player also has the option to add a coin total showing the number of coins out of a specific number they have collected, though the result for collecting them all is unknown. Vertically scrolling levels can also be created.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing. As a new feature, the player can zoom out during editing mode to gain a wider view of the level.

Course elements
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors.

Elements formatted in bold are new to Super Mario Maker 2.

Styles

 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U
 * Super Mario 3D World

Themes

 * Ground – In the Super Mario 3D World style, the theme is based on Super Bell Hill.
 * Underground – In the Super Mario 3D World style, the theme is based on Koopa Troopa Cave.
 * Underwater – In the Super Mario 3D World style, the theme is based on Pipeline Lagoon, with the shipwreck being visible in the background.
 * Ghost House
 * Airship
 * Desert – In the Super Mario 3D World style, the theme is based on Conkdor Canyon.
 * Snow
 * Forest/Jungle – In the Super Mario 3D World style, the theme is based on Gargantuan Grotto.
 * Night – In the Super Mario 3D World style, the theme is based on Footlight Lane.

Terrain
The terrain category is represented by a Brick Block icon and colored blue.


 * Ground
 * Steep Slope (slopes can be placed upside down)
 * Warp Pipe (green and red)
 * Clear Pipe
 * Spike Trap
 * Mushroom Platform
 * Semi-Solid Platform
 * Bridge
 * ? Block
 * Brick Block
 * Rotating Block
 * Hard Block
 * Rock Block
 * Hidden Block
 * Donut Block
 * Note Block
 * Cloud Block
 * Ice Block
 * Crystal Block
 * Platform Block
 * Crate
 * Mushroom Trampoline
 * Mushroom Trampoline

Items
The item category is represented by a coin icon and colored pink.


 * Coin
 * 10 Gold Coin
 * Pink Coin
 * Super Mushroom
 * Fire Flower
 * Super Star
 * 1-Up Mushroom
 * Super Leaf
 * Cape Feather
 * Super Bell

Enemies
The enemy category is represented by a Goomba icon and colored green.


 * Goomba
 * Galoomba (Super Mario World style)
 * Koopa Troopa
 * Beach Koopa
 * Buzzy Beetle
 * Ant Trooper
 * Spike Top
 * Spiny
 * Spiny Shell
 * Blooper
 * Blurp
 * Deep Cheep
 * Porcupuffer
 * Piranha Plant
 * Jumping Piranha Plant (Super Mario World style)
 * Fire Piranha Plant (alternate form of Piranha Plant)
 * Super Piranha Plant
 * Muncher
 * Piranha Creeper
 * Thwomp (can also move horizontally)
 * Monty Mole
 * Skipsqueak
 * Rocky Wrench
 * Stingby
 * Hammer Bro
 * Sledge Bro
 * Fire Bro
 * Chain Chomp
 * Hop-Chop
 * Bully
 * Boo
 * Bullet Bill (from Bill Blasters)
 * Cat Bullet Bill
 * Banzai Bill (from background or facing forward)
 * Bob-omb
 * Wiggler
 * Dry Bones
 * Magikoopa
 * Angry Sun
 * Boom Boom
 * Bowser

Objects
An unnamed, fourth category containing objects is represented by a key and colored yellow.


 * ON/OFF Switch
 * Red/ activated by ON/OFF Switches
 * Snake Block
 * Fire Bar
 * One-Way Wall
 * Conveyor
 * Track
 * Springboard

Other

 * Wings
 * Parachute
 * Lift (length can be changed)
 * Seesaw-like platforms
 * Bill Blaster
 * Banzai Bill Cannon
 * Burner
 * Yoshis (green and red)
 * Koopa Clown Car
 * Fire Koopa Clown Car
 * Bowser Mobile-like vehicles
 * Arrow Sign
 * Grinder
 * Chain-Link
 * Tornado
 * White, wind-creating ball or curling stone-like entity
 * Beanpole
 * Water in non-underwater levels
 * Poison

Differences from original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

General

 * The starting platform is no longer visibally separated from any ground tiles place beside it. Any ground tile set beside it will now merge into the platform, with no visible seperation.

Super Mario World

 * Snake Blocks are colored green.
 * The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
 * ON/OFF Switches now have a more saturated color.

Super Mario 3D World

 * The entire level style is in a 2D plane like the other styles, but some of the courses from the original game can be seen in the background.