User talk:Gyroid X

First Header!
Ok... and I got the rest up. You now have an archive :) You should be able to view your archive in the template above. -- 17:06, 7 October 2008 (EDT)

If "Negative Squad" Was An Emo Name...
Then how about User:Darkness of Heart? That's an emo name, I tell ya.

Well, I've only got one GBA game which I kept - Yoshi's Island. Man, that game PWNs. I regret selling all my other Mario games for that DS trade-in back in Feb 05. I'm not gonna bother getting a DS Lite now that I've heard of the DSi. Never sell your old stuff! One will always regret doing so.

OK, this time I'll remember to save your story and read it! Sorry about that.

Your old name didn't sound too emo to me. However, your new title is cooler ;).

Man, I still hate Mr G & W. Today I played a human player who has Brawl, for the first time ever. (much more fun than CPUs. I'm an only child, and my dog and 2 cats can't play) I won a bit more than 50% of the Brawls. I PWNed my friend with Zelda's Din's Fire. Now that proves it works on even good players! Beware of Din's Fire...

Oh noes - I hate trying to decipher binary code. I think I'd be much better as a game designer than programmer.

Only A Match Will Tell...
For all know, we could both be all talk, and then go into a match and be total noobs. If only I had Wi-Fi, I could challenge you at Brawl - and show you what I mean when I say "Din's Fire, dammit!" - you'll regret underestimating it. You just told me your strategy, plus I know which character to practice countering now! And Zelda's charged smash attacks are very powerful. Yeah, the original Yoshi's Island PWNs. I don't like the new one much. In the original (well, the GBA remake to be precise) I have a perfect 1000 points for world 1 and 2, and in world 6 I've got 100 on all levels but Endless World of Yoshis. Is it just me, or is that level impossible to get 100% on? My best attempt only got me 74 or something. Your game design skills are good - keep it up with your game and I'll keep reading. I've read Chapter 6 now, it's very cool (literally). You really know how to add gameplay elements into otherwise unplayable scenarios.