Peach Blossom

Peach Blossom is Princess Peach's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The princess has a unique blend of offensive and defensive maneuvers in battle. This tactic allows her to gain an edge over her opponents either by attacking them or restoring her own health. Decorative hearts flutter around her and a decorative "border" featuring blossoming peach trees and two images of Princess Peach adorns the area around her. As Peach dances in a spotlight to a sped up version of the Coin Heaven/Sky Land/Warp Zone theme from Super Mario Bros. 3, peaches fall from the sky, and all of her opponents fall into a deep Sleep and take damage. The closer an enemy is to Peach, the more they will sleep and the more damage they will take. Typical damage ranges from ten to forty. In Super Smash Bros. Brawl, Peach summons thirteen small peaches, but in Super Smash Bros. for Nintendo 3DS / Wii U, she summons three large peaches.

As the princess's enemies remain unconscious, for a time after the attack, she has a choice on what she would do. Peach can restore her health by eating the peaches and use any attack on her sleeping opponents. Once Peach attacks an enemy, they will immediately awaken and have a chance to recover. Her opponents will have the chance to eat her peaches if she does not. If the peaches aeren't eaten in a certain amount of time, they will eventually disappear. Enemies can also avoid the Final Smash if they can fly and remain airborne and if others have good recovery until Peach finishes dancing. These techniques prevent a character from taking damage, and avoiding the Final Smash makes it easier for Peach's opponents to eat her peaches that appear. The Final Smash has a limited, albeit extremely large range.

Peach Blossom is an original attack in Super Smash Bros. Brawl. Visually, the attack is reminiscent of the sugar-sweet art style of Peach's first solo adventure, Super Princess Peach. It is also a representation of Peach's flighty, yet elegant personality.