Game & Watch Gallery 4

Game & Watch Gallery 4, known as Game & Watch Gallery Advance in Europe and Australia and Game Boy Gallery 4 (ゲームボーイギャラリー4 Gēmu Bōi Gyararī 4) in Japan, is a Game Boy Advance game with a collection of Game & Watch games that was released in 2002. Despite its name, it is actually the fifth and final game in the Game & Watch Gallery series, and it is the only one in the series to be released on the Game Boy Advance. Like the previous incarnations in the series, the featured games have both Classic modes, which attempt to recreate the looks of the original units as faithfully as possible, and Modern modes, which feature characters of the Super Mario franchise along with updated graphics, updated gameplay, and music. The Japanese version was originally unpublished, then released on the Wii U's Virtual Console in 2016.

Stars
Like all other games in the series, Game & Watch Gallery 4 features a system to unlock bonus features. As before, every 200 points in the high score for a game earns the player one star, up to five per game mode. The player unlocks new features as they collect stars. If the player earns five stars in a Modern game, they unlock a very hard mode called Star Mode (except in Donkey Kong 3 and Boxing). The player can earn up to 220 stars.

Gallery Corner
The Gallery Corner is where most special features are unlocked. These include a sound test, a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, Link becomes playable in the final unlockable game, Zelda.

Games
Game & Watch Gallery 4 features 11 Game & Watch titles in its main roster of playable games, six of which are available from the start and five of which are unlocked by obtaining stars. Five of the games are new, while six return from the previous Game & Watch Gallery compilations, two from each one: Fire and Octopus from the first game, Chef and Donkey Kong from the second game, and Mario Bros. and Donkey Kong Jr. from the third game. Additionally, nine extra games are accessible from the Museum and are unlocked initially for viewing, but eventually if a set number of stars is collected, they can be played in Classic Mode only.

Primary games
These games are playable from the beginning.
 * Fire – Mario and Luigi must bounce their friends to safety after they jump out the window of Princess Peach's burning castle. In Classic Mode, two firemen are helping pedestrians escape from a burning apartment, but if any of the pedestrians fall on the ground, the player receives a miss.
 * Boxing* – Luigi must KO his opponents (Wiggler, Big Boo, and Waluigi) before they KO him. A star is earned for every three KOs.
 * Rain Shower – Mario must move his friends away from the water balloons dropped by Bowser in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On Hard Mode, crows move the clotheslines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss.
 * Mario's Cement Factory – In the Modern version, Mario and company are working in a cookie factory, with the cement factory present only in Classic Mode.
 * Donkey Kong Jr. – Donkey Kong Jr. must collect keys to free his dad, which he does later in Donkey Kong II.
 * Donkey Kong 3* – Mario must shoot bubbles to move fireballs and Boos towards Donkey Kong. In Classic Mode, Stanley must send the bees towards Donkey Kong.

In the games marked with a *, the Hard mode (Game B) is replaced with a two-player mode. Each time a game is played with two players, a star is earned regardless of the winner.

Secondary games
These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked.
 * Chef – Peach must cook food thrown into the air by the Mario Bros. and feed it to Yoshi. In Classic Mode, the player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse grabs it and the player gets a miss.
 * Mario Bros. – Mario and Luigi try hard to make cakes in a factory, while Bowser tries to stop them. In Classic Mode, Mario and Luigi prepare packages of bottles that go up every time they touch one. If a pallet falls to the floor, either Mario or Luigi gets disciplined by their boss, causing the player to get a miss.
 * Donkey Kong – Mario must avoid falling barrels and Koopas to save Peach (replacing Pauline) from Donkey Kong. In Classic Mode, Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flip a switch and grab a swinging hook. If the player hits a barrel, misses the hook, or hits a moving construction beam, they get a miss.
 * Octopus – Mario must avoid octopus arms while he dives for treasure to give to Peach. In Classic Mode, three people are taking turns trying to get the treasure from the Octopus. If the player is caught, one of the three people disappears, which counts as a miss.
 * Fire Attack – Wario must defend a giant golden statue of himself from Bob-ombs and Bullet Bills. In Classic Mode, a soldier must prevent attackers from lighting his base on fire, and if they succeed, the player gets a miss.

Tertiary games
These games are unlocked in the Museum, can be played only in Classic Mode, and cannot earn the player stars.
 * Manhole – The protagonist must hold up manhole covers in order to prevent the pedestrians from falling through holes in the floor.
 * Tropical Fish – A man holds up a fishbowl so that tropical fish can get from one fish tank to another by jumping from the fishbowl. If a fish falls to the ground, it will be eaten by a cat, resulting in a miss.
 * Mario's Bombs Away – Mario must carry a bomb from one buddy to another across a jungle. Enemy soldiers hide in the trees and try to light the bomb, and the Heavy Smoker carelessly throws finished cigars to the ground, causing the nearby oil to ignite. Mario must also avoid all of this fire, or his bomb will light.
 * Parachute – A man must use his rowboat to catch people falling through the sky with their parachutes.
 * Bomb Sweeper – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss.
 * Climber – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title.
 * Safe Buster – A bank guard is preventing bombs thrown by the Wily Bomber from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open. The Wily Bomber then takes the money, and the player gets a miss.
 * Life Boat – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss.
 * Zelda – A remake of the Zelda Game & Watch in which Link must battle monsters, including dragon bosses, in order to collect pieces of the Triforce. When he completes the Triforce, Zelda is freed from her prison.

Fire

 * Mario (playable)
 * Luigi (playable)
 * Toad (NPC)
 * Yoshi (NPC)
 * Donkey Kong Jr. (NPC)
 * Princess Peach (NPC)
 * Para Troopa (NPC)
 * Albatross (NPC)
 * Bob-omb (enemy)

Boxing

 * Luigi (playable)
 * Wiggler (opponent)
 * Big Boo (opponent)
 * Waluigi (opponent; playable in two-player mode)

Rain Shower

 * Mario (playable)
 * Luigi (NPC)
 * Princess Peach (NPC)
 * Yoshi (NPC)
 * Toad (NPC)
 * Donkey Kong Jr. (NPC)
 * Wario (NPC)
 * Bowser (boss)
 * Waluigi (NPC)
 * Fishin' Lakitu (NPC)

Mario's Cement Factory

 * Mario (playable)
 * Yoshi (NPC)
 * Toad (NPC)
 * Boo (enemy)

Donkey Kong Jr.

 * Donkey Kong Jr. (playable)
 * Donkey Kong (NPC)
 * Mario (NPC)
 * Goomba (enemy)
 * Bullet Bill (enemy)
 * Nipper Plant (enemy)
 * Albatross (NPC)
 * Spiny (enemy)

Donkey Kong 3

 * Mario (playable)
 * Donkey Kong (opponent; playable in two-player mode)
 * Fireball (enemy)
 * Boo (enemy)

Chef

 * Princess Peach (playable)
 * Yoshi (NPC)
 * Mario (NPC)
 * Luigi (NPC)
 * Baby Yoshi (NPC)

Mario Bros.

 * Mario (playable)
 * Luigi (playable)
 * Bowser (enemy)
 * Wario (NPC)

Donkey Kong

 * Mario (playable)
 * Princess Peach (NPC)
 * Donkey Kong (boss)
 * Koopa Troopa (enemy)
 * Para Troopa (enemy)

Octopus

 * Mario (playable)
 * Princess Peach (NPC)
 * Octopus (enemy)
 * Lakitu (NPC)

Fire Attack

 * Wario (playable)
 * Bullet Bill (enemy)
 * Bob-omb (enemy)
 * Hen (NPC)

Unlockables
As the player collects stars, they unlock new things to check out. Below is a list of all unlockables.

Staff
Hitoshi Yamagami and Yasuhiro Minamimoto served as the directors. Yamagami previously held the role of director for all prior Game & Watch Gallery games. The music was composed by Riyou Kinugasa and Kengo Hagiwara.

Pre-release and unused content
Within the game's data are unused variations of sprites found in the final game, including sprites of Peach from Chef with less shading and larger versions of Toad's sprites from Mario's Cement Factory.

Trivia

 * The starting sequence of the credits includes certain alarm characters from Octopus, Tropical Fish, Mario's Bombs Away, Bomb Sweeper, Fire Attack, Chef, Life Boat, Manhole, Donkey Kong, Parachute, and Zelda.
 * This game marks the last appearance of the Donkey Kong design first seen in the 1994 Game Boy version of Donkey Kong.
 * Game & Watch Gallery 4 also includes 1 UP Hearts. These appear after 200, 500, and 700 points in most games and replenish a life that was lost.
 * 3-Up Moons appear in the Modern versions of the games Fire and Rain Shower. In Fire, they fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. do, but failing to bounce one to the carriage does not count as a miss. In Rain Shower, they can be collected until the 3-Up Moon meter fills up, causing Bowser to fall and giving the player points.
 * Unlike in the other Game & Watch Gallery games, when the player selects a game on Game Select, that game's title changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.