Redwood Rampage

Redwood Rampage is the eighteenth level in Donkey Kong Land III. Located in the eastern woods of Blackforest Plateau, it is the sixth and last level in this area.

To complete this level, Dixie Kong and Kiddy Kong must make their way through a forest of giant trees, whose trunks are hollow for the most part, and have a unique red hue. They can stand on bark platforms and branches to navigate this vegetal maze, but unfortunately for them, most trees are overrun with swarms of Buzzes. Many Nids also populate the woods, and in several instances, they unwillingly help the Kongs reach high platforms. In the second half of the level, Dixie and Kiddy find their friend, Squawks the Parrot, in an Animal Barrel. The player controls the parrot until the end flag, flying up and down the trunks while spitting eggs at Buzzes, Sneeks, and Bristles. After completing the level, Dixie and Kiddy venture deep into the eastern part of the forest to confront Arich.

Redwood Rampage is very similar to the first tree level, Minky Mischief. They both feature the same enemies and Squawks takes over from the midway point to the end in them. However, Redwood Rampage is, as one would expect, harder and much more labyrinthine.

Level layout
At the beginning of the level, the heroes make their way across a small branch and down a hollow tree trunk. After passing over another branch and jumping over a Buzz, the heroes climb down a short rope and continue down a long trunk by using small platforms jutting out of its sides. Once the apes meet a Nid, they should head to the nearest rope and climb downwards, avoiding a few Buzzes. At the bottom of the trunk, Dixie and Kiddy walk over a small branch to enter the next tree. While hopping up some platforms to reach the top of the trunk, they should watch out for some Sneeks and Buzzes. After meeting another Nid, they travel to the right and drop down from several branches to find a rope on another tree. Avoiding many Minkies, they should use the rope to climb to the top of the long trunk. Soon, they can make their way onto a branch, supporting the Star Barrel.

About halfway through the level, the group climbs up a few branches to find an Animal Barrel. The barrel turns them into Squawks. Squawks should then hover down the long tree trunk and fly to the first right. He can find the letter G there, and then fly around many platforms to reach the top of the area. There, the parrot can find a No Animal Sign. If he crosses the sign, he turns back into the Kongs. After that happens, the no longer transformed apes should head over to a flagpole. Touching the flagpole ends the level.

Bonus Levels

 * After the apes head downwards from the first Nid's location, they should travel left to find a rope. Climbing upwards, they need to dodge a few Minkies to find a Bonus Barrel, leading to the Bonus Level. There, they need to climb up a long trunk on a rope while avoiding several Minkies. At the top of the area, they have to walk along a nearby branch and head into another trunk. There, they climb down the area, still avoiding some Minkies. At the end of the stage, they can find a Bonus Coin.
 * When the heroes, as Squawks, find the letter G, they should head downwards and then to the left at the first entryway. Flying upwards from above a branch, the trusty parrot buddy should end up in a small area below the branch holding the letter G. Around this area, he can find a hidden Bonus Barrel, which guides him into the next Bonus Level. There, he needs to fly around some tree trunks, defeating a few Buzzes. Once all the wasps are beat, a Bonus Coin appears in one of the hollow trunks.

DK Coin

 * After ending up in the fork in the road where they can head either down the main path or to the first Bonus Barrel, the Kongs have to walk across a branch to their right and climb down a rope. At the bottom of the trunk, they need to cross a nearby branch again and climb upwards through the trunk. Soon, they meet a Nid. Riding on the trampoline creature, they are lead to another Nid. This Nid takes them to a series of branches, where they can find a steel keg. With the keg, they should head over to the Koin, who has the DK Coin, on the branch below and stand on him. Though the Kremling's shield normally protects him from all attacks, the monkeys are able to throw the barrel at the nearest wall, causing it to bounce back. The keg then bounces back and hits the distracted foe. This defeats him, thus giving the heroes the DK Coin.