List of WarioWare: Get It Together! microgames

Individual microgames in WarioWare: Get It Together! can be played in the Play-o-pedia. The Intro Games consist of 13 microgames, Anything Goes consists of 25, and the rest of the levels consist of 23 each, making up a total of 222 microgames.

Intro Games
Wario's intermission stage takes place in his's lab. The number of lives are represented by battery icons. The characters' pads are platforms connecting to the life counter. A walking nose runs towards the screen revealing a microgame. If the player wins, the nose jumps and fireworks appear. If the player loses, the nose falls on its back and smoke fills the lab. When the player encounters a boss, the nose is purple and wears a crown.

That's Life
Mona's intermission stage takes place in her's bedroom. The score indicator is a single-day calendar. The number of lives are represented by hair brushes. The characters pads are striped placemats. The wardrobe opens up to reveal a microgame. If the player wins, the room becomes clean. If the player loses, the wardrobe bends down and the room darkens. When the player encounters the boss, the wardrobe jumps in circles.

Fantasy
Dribble and Spitz's intermission stage is set in space. The score indicator displayed in the style of a licence plate. The number of lives are represented by aliens. A planet reveals the next microgame. If the player wins, the planet spins. If the player loses, the planet cracks. When the player encounters the boss, the player encounters a volcanic planet.

High Tech
Dr. Crygor's intermission stage consists of an assembly line. The score indicator displayed in the overhead screen. The number of lives are represented by cryogenic tubes. A flatterbot reveals the next microgame. If the player wins, the flatterbot celebrate. If the player loses, the flatterbot malfuncions. When the player encounters the boss, the player encounters a cheerleading flatterbot.

Nintendo Classics
9-Volt's intermission stage takes place in a video game dungeon. The number of lives are represented by hearts. The characters pads are Nintendo Switch Joy Cons. Everytime the characters encounter an enemy, a microgame is revealed. If the player wins, the enemy is defeated. If the player loses, the enemy attacks the screen. When the player encounters the boss, a door opens to reveal a treasure room and the dungeon boss.

Nature
Kat and Ana's intermission stage is set in a jungle. The number of lives are represented by scrolls. When a player encounters a microgame, a ball-like object jumps into the bushes. If the player wins, an animal is revealed and is purified from Leo's spells. If the boss is defeated, a lion is revealed.

Sports
Jimmy T's intermission stage consist of a dance floor with five dancers holding a sporting equipment. The number of lives are represented by whistles. If the player wins, the dancers dance.

Food
Ashley's intermission stage consists of a dining room table. The number of lives are represented by forks. When the player encounters a microgame, a donut appears. If the player wins, the donut gets eaten. If the player loses, some substances splatter on the screen. When the player encounters the boss, a star-shaped donut appears.

Culture
Orbulon's intermission stage consists of the earth with numerous cultural icons in the background such as the and a pair of maracas. The number of lives are represented by Easter Island sculptures. An antenna TV reveals the next microgame. If the player wins, additional cultural icons appear such as the and Orbulon's depiction of . If the player loses, the TV bends down. When the player encounters the boss, the player encounters a flat-screen TV with boom speakers.

Anything Goes
The intermission depicts Bug Wario. The number of lives are depict by first-aid kits. After each microgame, Bug Wario pounds the floor with his hands regardless of result. Occasionally, Bug Wario may attack the player between microgames. When the player encounters the boss, Bug Wario roars. After defeating the boss, the player will have to attack the nose by plugging the unplugged nostril.