Luigi's Mansion: Dark Moon

Luigi's Mansion: Dark Moon, also known as Luigi's Mansion 2 in European and Australian regions (or Luigi Mansion 2 in Japan), is an upcoming Nintendo 3DS game that will serve as the sequel to Luigi's Mansion (which was released for the Nintendo GameCube). The game is to be released on March 20th in Japan, with North America getting the game on the 24th and Europe on the 28th. The Australian release is also in March, but a specific date has yet to be announced.

Plot
Professor E. Gadd has been researching ghosts in Evershade Valley, but when the Dark Moon shatters, the once friendly ghosts turn evil. He then calls upon Luigi to search for the scattered pieces of the Dark Moon and solve this problem and mystery.

Gameplay
In this game, the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. So far six mansions have been confirmed (with one mansion being exclusive to multiplayer mode.), which will have multiple missions each in them. The game also introduces the Poltergust 5000, the Poltergust 3000's upgrade. Shining light via flashlight is no longer sufficient to stun all the ghosts in the game; players now need to activate the Strobulb to stun ghosts. The Flash Light has another feature called Dark-Light, which will shine a rainbow colored light to find things such as the path of Boos or invisible objects. Luigi will also be given the Dual Scream, which is an original Nintendo DS. It will act the same way as the Game Boy Horror and will display a map on the 3DS's bottom screen. Cash and gems help with the mission score, as well as with upgrades to the Poltergust 5000. The game is said to be a lot more puzzle-oriented.

Scarescraper
Unlike its predecessor, Luigi's Mansion: Dark Moon includes a multiplayer mode called the Scarescraper (known as Trill Tower in PAL versions), a series of floors where up to four players can play. The Scarescraper may have a chosen amount of rooms ranging from five to infinite. Along with being local multiplayer, it is also online multiplayer. There are at least three modes confirmed, these include:
 * Hunter Mode - Players will need to capture all the ghosts in order to advance to the next floor.
 * Rush Mode - Players will need to reach the hatch within the allotted time.
 * Polterpup Mode - Players will need to chase down and capture all the Polterpups.

Protagonists

 * Luigi

Supporting

 * Professor E. Gadd
 * Toad
 * Toads (Blue & Yellow)

Species

 * Boos
 * Ghosts
 * Polterpups

Locations
Unlike the first game, where there was only one mansion, Dark Moon features different themed mansions that Luigi can explore, thanks to E. Gadd's new teleport system. Every Mansion has various number of missions. The game has six mansions in total (with a seventh mansion being exclusive to Multiplayer), each with a theme in a similar fashion to the mainstream Mario games. So far, two of these have been given offical names:

Mansions
The other two, which are unnamed are:
 * Gloomy Mansion - A standard mansion. (Similar to the mansion in the first game.) (Plains)
 * Old Clockworks - A clockwork mansion in a desert environment. (Desert)
 * Secret Lab -A snowy mansion (Snow)
 * A mansion built around a giant tree. (Forest)
 * A flooded mansion. (Water)
 * A sixth mansion which is presumably King Boo's main hideout in the game.

Other

 * ScareScraper (Trill Tower in PAL versions) - A Multiplayer exclusive mansion which can have as little as 5 rooms or as many as endless.

Items and Treasures

 * Coins
 * Bills
 * Treasure Chests
 * Keys
 * Gold Bars
 * Hearts
 * "New Amethyst" (found in "Ghostly Manor")
 * "New Sapphire" (found in "Secret Lab")

Enemies
(Some Ghosts have sunglasses which protect them from the strobe light. The sunglasses must be vacuumed before capture.)
 * Runōma (ルノーマ) - Green ghosts with 10 HP. (May appear in different forms. Examples are, one has a pan on its head and is holding a rolling pin and others may appear with sunglasses)
 * Ruburī (ルブリー) - A red, burly ghost with 30 HP.
 * Ruhaido (ルハイド) - A blue poltergeist ghost with 15 HP. It will throw anything it can find at Luigi.
 * Runōma (ルゴーバ) - An obese yellow ghost.
 * Mummy-like ghosts which rise from the ground.
 * Suits of armor which attack with their swords if Luigi goes near them.
 * Spiders (red, gold, purple, and brown)
 * Gates that are similar to the vines that block doors from the original Luigi's Mansion. Unlike the vines, though, the gates block not just doors but also paths like the middle of a stairway.
 * A gold ghost. It seems to be the golden version of a green ghost. Appears to be playing hockey and one is found in a mirror. Yields a large amount of money when vacuumed in similar to Gold Mice and Speedy Spirits.
 * Robotic-like bombs. Can be activated and deactivated by the strobe light
 * Carnivorous plants that resembles Venus flytraps.
 * Purple gelatinous ghosts that can engulf Luigi inside. It has infinite HP.
 * A Yellow-Green ghost with at least 398 HP. (Multiplayer only)
 * A Purple Boo with yellow eyes.
 * Boos
 * PolterPups - White ghosts that resembles dogs. They will steal anything made of gold from Luigi and Luigi will have to track them down.

Bosses

 * A giant purple spider which chases Luigi.
 * King Boo

Sub Bosses

 * Telekinetic ghost with 75 HP.
 * A female purple gardening ghost.

Rooms/Areas

 * Guard Hall
 * Front Yard
 * Study
 * Lab
 * Library
 * Dining Room
 * Foyer
 * Common Hall
 * Entrance
 * Garage
 * Secret Pocket
 * Chalet Approach
 * Chalet
 * Chalet Porch
 * Ice Lake
 * Fishing Hut
 * Ice Cave
 * Ice Hall
 * Mine Tunnel
 * Mirror Hall
 * Crystal Pond
 * Elevator Landing
 * Mudroom
 * Mudroom Exterior
 * Coatroom
 * Safe Room
 * Clockworks Court
 * Warehouse
 * Workshop
 * Clock Tower Gate
 * Cargo Room
 * Drafting Office
 * A pyramid themed room.
 * A Courtyard of some sort. It features Plants which give a key if they are flashed on with the strobe light.
 * A Greenhouse
 * A Bathroom
 * A Lab like room
 * A Graveyard
 * A Room with blue floating orbs with the door blocked by glass
 * A snow filled room similar to the Cold storage Room in the First game
 * A living room where Luigi gets sucked into the chimney
 * A bedroom with giant spider-webs Luigi can sit on the bed and it mysteriously flips over
 * A cellar type area with sand piles that slow Luigi down similar to the cellar in the first game
 * A kitchen.
 * A clock-like room similar to the Clockwork Room
 * A room with a large staircase that could possibly lead to the final boss
 * An Arts studio
 * A elevator Luigi would get trapped in
 * A room with dolls, a doll house and a big doll whose head follows Luigi.
 * A hallway with water dripping
 * A room with a giant clock on the floor that spins around suddenly.

Nintendo eShop Description
''This action-filled follow-up to the original Luigi's Mansion for the Nintendo GameCube launches for the Nintendo 3DS this holiday. Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve various puzzles and reveal hidden details in the environment to unlock new areas in the mansions.''

Trivia

 * In the latest trailer, which was released in the 3DS Software Showcase at E3 2012, the arrangement of pause menu BGM of Mario Strikers Charged is heard at the last elevator scene. Both games were developed by Next Level Games.
 * In the previous game, Luigi had the Game Boy Horror for communication, which was based off the Game Boy Color. In this game, Luigi uses the Dual Scream, which resembles yet another Nintendo handheld console, also for communicating. Its ringtone is the first game's main theme as well as E. Gadd's theme.
 * In the first Mansion, Luigi opens the main door and says "...Hello?" in a scared voice. This is a tribute to the first game's opening sequence.