Mario & Luigi: Superstar Saga + Bowser's Minions bestiary

A comprehensive list of enemy statistics from the game Mario & Luigi: Superstar Saga + Bowser's Minions.

Legend

 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Fawful)
 * Underlined : Support enemy/object/part. (Ex: Hoho Stone )
 * Italic: Tutorial Boss. (Ex: Bowser)
 * Location: The location(s), where the enemy is found.
 * Level: The player can easily overcome or flee from the enemy if they match or exceed its level.
 * HP: The enemy's hit points at the start of the battle.
 * POW: The enemy's attack power.
 * DEF: The enemy's defense power.
 * Speed: The enemy's speed.
 * Jump: The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
 * Hammer: The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Miss, the move missed it's target; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
 * Fire: The effectiveness of fire-based attacks (Mario's solo Firebrand or Fire Bros.): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.
 * Thunder: The effectiveness of thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully.
 * Burn: The chance of the enemy becoming burned, from being hit from a First Strike with Mario's Firebrand or Fire Bros. Additionally, the Super version of Fire Bros has a chance of inflicting the Char status.
 * Dizzy: The chance of the enemy becoming dizzy, from being hit from a First Strike with Luigi's Thunderhand or using the Super version of Cyclone Bros.
 * Stat Down: The chance of the enemy having their POW or DEF lowered from being hit from Thunder Bros. and it's Super version.
 * Speed Down: The chance of the enemy having their Speed lowered from being hit from a First Strike with Mario's Hammer.
 * Experience: The amount of experience points earned by defeating the enemy.
 * Coins: The amount of coins dropped by the enemy.
 * Item Drop 1: Basic item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy. The values of the bestiary assume the player does not have Grab Badges or the Salvage Badge or the Game Boy Horror SP equipped.
 * Item Drop 2: Rare item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy.
 * Item Drop 3: Secret item which can only be obtained with the Game Boy Horror SP or Super Swing Bros.
 * Rate: The rate of the Item being dropped when using the Super version of Swing Bros. If the Game Boy Horror SP is equipped, the enemy will always drop this item.

Enemy Stats

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