Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)

Windy Well is the twenty-ninth level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the second area of K. Rool's Keep.

Taking place in the final mine shaft of the games, the Kongs will notice strong winds that pull them up through the level when they jump. The wind in this level will become very important to the Kongs' quest, as it is needed to reach the top of the shaft. Although helping them though, the wind also can be a disadvantage, as it will not allow them to backtrack when they are at a certain floor. Because of this, they are unable to reach certain Bonus Barrels that are already passed, as well as the DK Coin. Kutlass, Kannons, Krooks, Klobbers, Zingers, Click-Clacks, Flitters, Spinys, a single Klampon, and a single Kruncha all dwell in this mine. In Donkey Kong Land 2, the level is well populated by Zingers, as well as a few Neeks and Spinies.

Bonus Level(s)
A little while before the Star Barrel, the group will pass a Krook and land on a platform with a DK Barrel above it. They monkeys should head left from there and end up on a platform with a Kruncha and a Banana Coin. If they cartwheel under the platform with the Kruncha on it, they will go around a Zinger and onto a lower platform with the Bonus Barrel on it. The monkeys will have to enter the barrel to get in the Bonus Level. Here, they must jump up to the banana trail above and by blown upwards to a hook. From there, they must bounce off a several Flitters to land on a platform with the Kremkoin on it.

At the very end of the level, they Kongs will notice a Kutlass and a Klobber on a platform under the End of Level Target. They should go around the platform they are on to reach the foes, and beat the Klobber. With the barrel this enemy was in, the monkeys must defeat the Kutlass nearby, and enter the Bonus Barrel behind him. It will take them to the Bonus Level, where they must grab onto Squawks the Parrot and ride through the bramble area. There are stars placed in the center of the bonus that must be collected. When all is obtained, the heroes must grab the Kremkoin.

DK Coin
After the Kongs pass a few Krooks in mid-air, they will be a on long platform with three bananas above them. Normally, they would jump up to grab the bananas and be pulled upwards by the wind, but this time, they should jump off the platform to the right. Then, they must slowly be pulled by upwards by the wind, while will lead them up to a few Zingers. The monkeys must head east in the air avoid touching one of the foes. If they go far enough east, they will come up to the DK Coin, and then be able to get back up on the platform above.

Golden Feather (GBA Only)
At the start of the level, the heroes must get to the platform with the first DK Barrel above it. They should not jump up to hit the barrel, but instead cartwheel under it. They will grab the Golden Feather when they do this, and then be shot back to the platform by a Blast Barrel.

Bonus Level(s)
After the Kongs are lifted to the area by the third gust of wind, they will see a lone banana floating to the right of the platform they are on. They should walk up to it and fall off the platform, then continue right to find the hidden Bonus Barrel. In it's Bonus Level, the monkeys must use three barrels to shoot themselves up to many stars. When all the stars are collected, the Kremkoin will appear.

DK Coin
Once the Kongs pass the Star Barrel, they must jump up and be pulled to the next platform by the strong winds. From here, they should jump up a few long platforms to the left. On the second platform up, they will find a Spiny, as well as the DK Coin.

Trivia

 * In the Game Boy Advance remake of Donkey Kong Country 2, this level and the next level, Castle Crush, have switched positions, with Clapper's Cavern between them.