Super Mario World


 * For other information, also see Super Mario World (Game Watch).

Super Mario World (originally known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario launch game for the Super Nintendo Entertainment System, November 21, 1990. The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino. This game was playable in the SNES and the Super Famicom. Super Mario World is an unlockable masterpiece in Super Smash Bros. Brawl. To unlock, one must play in the Yoshi's Island stage more than three times.

The game has a sequel, Super Mario World 2: Yoshi's Island, which is set in the same place and plays similar to its predecessor. However, instead of taking place after Super Mario World, Yoshi's Island took place many years before it.

Story
Mario and Princess Toadstool were going to Dinosaur Land by Hot Air Balloon. When Mario and Toadstool arrived Luigi was there waiting for them with a Cape. Luigi gave Mario a Feather and Mario turned into Cape Mario. Mario and Luigi flew around Dinosaur Land with their capes.

Meanwhile, Bowser and his Koopalings trapped Yoshi's friends in eggs, and stole Princess Toadstool. When Mario and Luigi returned they found the princess missing. Mario and Luigi set out to save the princess with the help of the Yoshis and Dolphins.

Mario and Luigi start their mission to save the princess in Yoshi's Island. The brothers travel to the Yellow Switch Palace to activate all yellow ! Blocks. Here they rescue many trapped Yoshis, fight the first Koopaling, Iggy Koopa, and get the first Baby Yoshi. The Mario Brothers next go to Donut Plains, a place where there's a giant lake in the center of the place. The Green Switch Palace was here. The brothers also defeated Morton Koopa Jr. here.

The brothers then went to the cave, Vanilla Dome, a cave full of Swoopers, Buzzy Beetles and many more dangerous enemies. Lava was all around this cave and the Red Switch Palace is located here. The brothers also defeated Lemmy Koopa. Later in the Twin Bridges, the Mario brothers crossed a bridge (the other bridge was optional) and defeated Ludwig Von Koopa. The bridges were above Soda Lake.

The Forest of Illusions, were very challenging and the brothers had to find the secret exits to get to Roy Koopa and his castle. The Blue Switch Palace was located here. In Chocolate Island, the brothers went through mountains and land of chocolate. They got to Wendy O. Koopa's castle, later went to the Sunken Ghost Ship, which was a crashed Airship that sunk and got to the final level.

They finally got to Valley of Bowser, a very dark place. The Mario Brothers reached Bowser's Castle fought Bowser and his Koopa Clown Car and saved Toadstool. With the seven Yoshi Eggs, Mario, Yoshi, the Princess and Luigi returned to Yoshi's House where the other Yoshis (Red, Blue and Yellow) waited for them. Everyone watched the Baby Yoshis hatch out of their eggs. After that, Mario, Luigi and the Princess had a wonderful vacation in Dinosaur Land.

Also, Mario and Luigi can go to the Star World and Special World. These two levels were "extra" zones, and were optional. The player did not actually need to complete these areas to beat the game and were added as a special challenge for players. The Star World however is very helpful for traveling around Dinosaur Land. After beating the Special World some things in Dinosaur Land change, enemies and the overworld map get a different, fall themed, look and some other elements in the levels change (this doesn't happen in the GBA version, but this bonus can be unlocked in another way.)

Items & Power-Ups
Super Mario World has several items and power-ups:

Power-Ups
Mushroom- Mario or Luigi can eat a Mushroom to become "super." Fire Flower- With a fire flower, the Mario Bros. can shoot fireballs at enemies. Cape Feather- Using this feather, the Mario Bros. can fly. Star- With a Star, the Mario Bros. will become invincible for a couple of seconds.

Items
1-Up Mushroom - If Mario or Luigi collects one, they'll get a 1-Up.

3-Up Moon- If Mario or Luigi collects one of these, they both get three extra lives. These are very rare being the first at Yoshi's Island 1.

Key and Keyhole- If the Mario Bros. put a key in a keyhole, a secret level will be unlocked.

P-Balloon- Mario and Luigi fatten up and inflate like balloons when they touch this item, allowing them to float in all directions for a short length of time.

P-Switches- When the blue switch is pressed, blocks transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as Spinies, will trasform into Silver Coins. After a short period of time, the changes made by either switch will revert to normal.

Worlds

 * Yoshi's Island
 * Donut Plains
 * Vanilla Dome
 * Twin Bridges
 * Forest of Illusion
 * Chocolate Island
 * Valley of Bowser

Bonus Worlds

 * Star World
 * Special World

If Mario and/or Luigi accumulate 100 stars by touching the flag at the finish, they play a bonus game where they hit blocks. Eight random blocks travel around a block that already has a determined power-up. Power-ups include Super Mushrooms, Fire Flowers, and Stars. Mario/Luigi can only hit blocks while they are at the bottom, and hit blocks continue to travel around the center (while retaining the hit power-up). Once the last block is hit, the blocks stop traveling and 1-ups are awarded. The number of 3-in-a-row matches determines the number of 1-ups the player will receive (Up to a maximum of 10).

Enemies

 * Amazing Flyin' Hammer Bro.
 * Ball 'n' Chain
 * Banzai Bill
 * Big Boo
 * Big Steely
 * Blargg
 * Blurp
 * Bob-omb
 * Bony Beetle
 * Boo Buddy
 * Boo Buddy Block
 * Bowser
 * Bullet Bill
 * Chainsaw
 * Chargin' Chuck
 * Cheep-Cheep
 * Dino Rhino
 * Dino-Torch
 * Dry Bones
 * Eerie
 * Falling Spike
 * Firebar
 * Fishbone
 * Fishin' Boo
 * Fishin' Lakitu
 * Floating Mine
 * Fuzzy
 * Goomba (Kuribon)
 * Grinder
 * Hothead
 * Jumping Piranha Plant
 * Lakitu
 * Li'l Sparky
 * Magikoopa
 * Mecha-Koopa
 * Mega Mole
 * Monty Mole
 * Muncher
 * Ninji
 * Para-bomb
 * Paragoomba
 * Pipe Lakitu
 * Piranha Plant
 * Podoboo
 * Pokey
 * Porcu-Puffer
 * Rex
 * Reznor
 * Rip Van Fish
 * Spike Top
 * Spiny
 * Sumo Bro.
 * Swooper
 * Thwimp
 * Thwomp
 * Torpedo Ted
 * Urchin
 * Volcano Lotus
 * Wiggler

Playable Characters
Mario (and Luigi, in 2-Player) are the main playable characters. However, they need some Yoshis to help them in many levels.If Mario dies Luigi comes in play until he dies.

Colored Yoshis
In this game there are four colored Yoshis that help the Mario Bros. in many levels of the game:


 * Green Yoshi, the original Yoshi
 * Blue Yoshi, a Yoshi that flies if it eats an object.
 * Yellow Yoshi, a Yoshi that can pound on the ground, defeating enemies in its impact.
 * Red Yoshi, a Yoshi that spits out enemies and objects as fire.

Red, blue and yellow Yoshis are extremely rare in Dinosaur Land. They live in the Star World, a mysterious place on Dinosaur Land accessible with five Star Roads throughout the land.

Changes in the GBA version
Super Mario World was re-released for the Game Boy Advance as Super Mario Advance 2. Some minor changes were made to the game, to update it for the GBA.


 * Voices have been added by Charles Martinet to Mario, Luigi and all of the Bosses, aside from the Reznors. A few of Mario and Luigi's voice clips were taken from the first Super Mario Advance, while others are new.
 * Players can have up to 999 lives in reserve. Mario begins with the number of lives he had the last time the game was saved. The SNES version allows up to ninety-nine lives, but resets them to five every time the SNES is shut off.
 * There are more Message Blocks spread throughout the game than the SNES version. Many of the messages are now headed "Tourist Tips," to reflect the fact that Mario and his friends are on vacation.
 * When Mario gets hurt with cape or fire power, he will become Super Mario, and the reserve item will not be affected. In the SNES version, he will revert to small Mario, and the reserve item will drop automatically.
 * The player can find the colored Yoshis in any Yoshi Block, and the color of the Yoshi is determined by Mario's power-up. If Mario has the cape, the Yoshi will be blue, with a fire flower, the Yoshi will be red, and as Super Mario, the Yoshi will be yellow. If Mario is in his normal state, a green Yoshi will appear. Sometimes, this won't happen, and a random Yoshi color will appear instead.  Only green Yoshis will appear before the colored Yoshis are unlocked in the normal way, however.
 * Instead of Luigi only being available to player two, the player can swap Mario Brothers on the overworld map. Luigi plays somewhat differently from Mario, having a higher jump and less traction, among other things.
 * If the player saves and quits after they pass the midway gate in a level, they can restart from the midway gate upon returning.
 * The eggs rescued at the end of each world have different colored spots, reflecting the color of whichever Yoshi is inside. Originally, all the eggs had dull yellow spots with Mario's Palette.
 * Luigi's sprites are updated to resemble his current look. Mario and all the other sprites are the same as the sprites from the SNES game, although they have slightly lighter palettes. In the SNES version all of the Yoshies had orange arms, while in this game the color of their arms corresponds with the color of the Yoshi.
 * In the SNES version, many levels, including every indoor level, lack Dragon Coins. In the GBA version, almost every level has dragon coins.  Sometimes the levels were altered slightly to include the dragon coins.  After every dragon coin is collected, Peach Coins replace them throughout the levels.
 * In the SNES game, beating the Special World will change the graphics of some enemies to a fall theme. In the remake, one must beat every level in the game one time, and Pokeys now get changed into Thwomp like creatures.
 * Because there is only one run button on the GBA, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object.

References to Other Games

 * Super Mario Bros. 3 - The Sunken Ghost Ship was once an airship from this game. Also each Koopaling returns here.
 * Super Mario Bros. 2- Several enemies from this game (Ninjis, Pidgits) appear, bringing them into the proper Mario Universe, as they were from a dream world in this game. Also, since Super Mario Bros. 2 was just a remake of Doki Doki Panic, this introduced them as proper Mario enemies as well.

References in Later Games

 * Mario Paint - Many sounds and graphics from here appear in this game.
 * Mario's Time Machine - Many sounds and graphics from here appear in this game.
 * Mario is Missing! - Many sounds and graphics from here appear in this game.
 * Super Mario World 2: Yoshi's Island - This game is a prequel Super Mario World, though the stories are practically unrelated in shares some settings, and continues to use Yoshi as rideable, even more so in this game
 * Super Mario RPG: Legend of the Seven Stars - The Star Road found here is destroyed by Exor and it is revealed that Geno is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz.
 * Super Mario 64 - The idea of Switch Palaces is, in a way carried over into this game, Yoshi also says that he and Mario haven't had an adventure together in ages, this was the last time they did.
 * Super Smash Bros. Melee - There is a Super Mario World themed level, called Yoshi's Island, Banzai Bill returns, Mario can use his cape again, and trophies of the Koopa Clown Car and Mario riding Yoshi are collectible.
 * Super Mario Sunshine - When FLUDD scans Mario, a video of Mario battling Iggy in this game can be seen.
 * Super Smash Bros. Brawl - A short demo of Super Mario World is playable, and the Yoshi's Island returns also bowser uses his Koopa Clown Car in the subspace emissary.
 * Mario Roulette - Many sounds and graphics from here appear in this game.
 * Super Mario Kart - Lakitu is near identical in appearance in this game, and many tracks in this game are based on levels here.
 * New Super Mario Bros. Wii - Yoshi reappears in this game, behaving exactly as he did in Super Mario World. The Spin Jump also makes a return.

Changes when the 96 levels are Completed
After the Player beats this game, the following changes occur:


 * World backgrounds change.
 * Koopas transform into a big headed version of Mario and Luigi.
 * Piranha Plants will change into Halloween jack-o'-lanterns.
 * Bullet Bills are replaced with Pidgits.
 * Goombas turn into a yellowish color and have sunglasses. (GBA version only)
 * Pokeys turn into ravioli-like creatures. (GBA version only)

Trivia

 * This is the first game where Power-ups were a web, instead of a chain like in the past games.
 * According to Shigeru Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.
 * If Luigi finishes beating a boss, the game will still say Mario had done it.
 * The beta version of the game contained many elements from Super Mario Bros. 3, including the Super Leaf power-up which would allow the player to transform into Racoon Mario and/or Racoon Luigi.
 * The game was placed 16th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.
 * The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Times".
 * In Paper Mario, the player can enter a certain house in Koopa Village and they will see a radio. Walking up to it and pressing A will make it play the credits theme for Super Mario World.
 * In the Japanese version, the enemy cast call was entirely in English. There were some mistakes made, however, such as erroneously calling Kuribon "Kuribo", Teresa "Telesa", Teresaur "Telesaul" and Mecha Koopa "Mekka Koopa". The Propeller Packun was also shortened to "P-Pakkun". Also, the post-Special Zone enemies were not given separate names. Some enemies are also not in the cast call (Pukupuku, Packun Flower, Black Packun, Kamek and Hakkun). In the overseas releases, all the names were Americanized to fit previous naming conventions, and the alternate enemies were given separate names. However, the missing enemies were never added.

Speed-Run

 * Speed Run
 * Speed Run (100%)