List of Paper Mario: Sticker Star pre-release and unused content

This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.

Early ideas

 * Bowser's Sky Castle was intended to include minigames, but was cut due to development time restraints.
 * The PRIMA Official Game Guide mentions various enemies that did not appear in the game. These enemies include Shiny 2-Fold Goombas, 4-Fold Goombas, Shiny 4-Fold Goombas and Shiny Dry Bones. These are possibly enemies that were planned to be in the game, but taken out of the final version.
 * Shiny variants of Paper Dry Bones and Spinies later appeared in Mario & Luigi: Paper Jam.

E3 2010 footage

 * The scenery was similar to Paper Mario's.
 * ? Blocks were smaller and had light brown outlines.
 * In-battle stickers originally appeared in big light brown and blue squares and had different designs.
 * One of the stickers had an appearance similar to the Multibounce badge from the first two Paper Mario games.
 * Paperization did not include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
 * A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
 * Enemies such as Goombas and Pokeys looked like they did in the other Paper Mario games.
 * A Chain Chomp was shown to be a partner.
 * The Wiggler had more body segments and had a pink flower similar to the unused Wiggler sprite in Super Paper Mario.
 * There was going to be a Monty Mole king boss named King Choropu (キングチョロプー), but it was probably replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
 * Some images show a maze made of playing cards, but said area does not appear in the final game.
 * Whomp was smaller, bluer, and most likely a regular enemy.
 * Multiple Wigglers were going to appear as enemies.

Nintendo Conference 2010 footage

 * The art style appeared to be much closer to the art style in the final game.
 * The health HUD was a white and yellow bar and the numbers were orange.
 * An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, some sort of "Limit Break" bar, or was similar to Star Power.
 * The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
 * Stickers were red circles with an icon on them.
 * The health meter numbers were red.
 * Koopa Troopas are flipped over when hit, similar to the first two Paper Mario games.

Nintendo World 2011 trailer

 * Coins were similar to Super Paper Mario's version.
 * The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
 * The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
 * The Shop in Decalburg had a mushroom design that resembled the previous three Paper Mario games.
 * An unused area that resembled Whammino Mountain that had falling Parabombs was shown.

E3 2011 trailer

 * The game was known as "Paper Mario" at this point.
 * The opening shows a very different map and seven Royal Stickers rather than six, suggesting that more worlds were planned.
 * Battle Spin was originally called "Battle Chance".
 * The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
 * In-battle Fan would appear as a sticker and right on the stage, instead of the background.
 * The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
 * A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.

Nintendo Conference 2011 trailer

 * Stickers had a hexagonal shape.
 * The Scissors were cyan-colored.
 * The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.
 * Album pages displayed their number and the total number of pages instead of only the page number in a semicircle.

Miscellaneous

 * The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.

Unused data
The Sticker Fest plaza featured a different design and a blocked-off exit most likely intended to be accessed later in the game.

Unused text
2-Fold Shiny Goomba 4-Fold Goomba 4-Fold Shiny Goomba Shiny Spiny Deep Cheep Monty Mole Inky Piranha Plant Ptooie Bullet Bill Bill Blaster Banzai Bill Banzai Blaster Crowber Shiny Dry Bones

Several unused enemies.