Mario Party 6

Mario Party 6 is the sixth title in the Mario Party sub-series made for the Nintendo GameCube and the third installment for that console. This game is developed by Hudson Soft and published by Nintendo. The game is the first in the series that features an installment of voice controlled minigames using a packaged microphone, which makes an all new mode, Speak Up, which is microphone-oriented. The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank.

Story
Story from Instruction Booklet Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?" Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble! Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud! They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away. ...But will the power of the Stars be enough to end the furious feud?

Brighton and Twila, the hosts of Mario Party 6, watched over the Mario Party world from the sky. They had always been good friends until one day, when Brighton asked Twila which of the duo is better. This resulted in Twila retorting back saying that she was the most impressive, and they both got into a feud that made the sky frantically changing. This bothered Mario and his friends, so they tried saying anything they could to stop the quarrel, but nothing seemed to work.

Mario then came up with an idea. He suggested that he and his friends should collect Stars to completely fill the Star Bank and end the fight. As they collected more stars by partying, they could get more pages of the Miracle Book. Once the pages were completed, the Stars flew up making a beautiful night sky. This made Brighton and Twila realize how hard Mario and friends worked and how pretty the sky was. This made the feud subside and Brighton and Twila became great friends again.

Playable Characters
 * Note #1: Koopa Kid is called Mini Bowser in European and Australian versions of the game.  ** Note #2: Toadette is added to the roster after the player purchases her for 30 stars in the Star Bank.

Team Names
In Mario Party 5, two players could compete with another pair in tag-team parties. This feature returns in Mario Party 6. Another feature that returns with this is the inclusion of team names. Here is a table containing all possible team names.

Gameplay
In Mario Party 6, up to four players take turns moving on board game-style stages, often playing multiplayer minigames to earn coins and stars. While the object of the game is to amass the most Stars before completing a set number of turns, the focus is on the competition itself more than the outcome.

Orbs
Orbs are special items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars.

Green Orbs
All of these orbs affect the player or the dice the player is using when the player uses them.

Red Orbs
These Orbs will take effect when either the opponent passes or lands on it. The player who lands on it will still have the effects of a Blue or Red space. The orb will also disappear once it has been activated.

Yellow Orbs
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last five turn events, they may receive 15 coins if the coin's ×3 roulette was chosen. The orb will also stay on the board as long as no one replaces the orb.

Blue Orbs
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.

Day & Night
On multiplayer boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, DK spaces transforming to Bowser spaces, and changes to minigames. This is reflected in two new characters, Brighton and Twila. This day and night system is a reminiscent of Horror Land from Mario Party 2.

Solo Mode
In Mario Party 6, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids.

There are three boards in Solo Mode:
 * Astro Avenue, a space-themed board.
 * Infernal Tower, a Bowser-themed board.
 * Thirsty Gulch, a desert-themed board.

The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Minigames. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the player's coins are lost if they lose; ? spaces, which cause an event to happen; and the goals which are Rare spaces.

Landing on one of these Rare spaces concludes the game and grant the player one of the Rare Minigames: (Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then he or she loses everything collected, and the game ends. Players can avert this by selecting to "Call it Quits" and keep everything they have earned so far; however, this ends the mode.

Only two of the game's Orbs appear in this mode. One is the Sluggish Shroom orb, which slows down the dice block so players can easily hit the number they want. The other is the Cursed Mushroom orb, which makes the dice block only roll one through three. This can prevent players from walking past the Rare space.

At the end of the mode, players receives any minigames that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten minigames during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are transferred to the Star Bank.

Party Mode Boards
There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.

Solo Mode Boards
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.

Other Features

 * Star Bank: The Star Bank allows players to trade their stars to unlock special in-game bonuses, including unlockable characters, game tips, and Miracle Book pages.
 * Harder Difficulty: 30 Stars
 * Brutal Difficulty: 30 Stars
 * Toadette as a playable character: 30 Stars
 * Clockwork Castle Stage: 100 Stars
 * Credit Roll: 100 Stars
 * Character Taunts: 10 Stars Each
 * Mic Secrets: 10 Stars Each
 * Mini Game Secrets: 10 Stars Each
 * Mushroom Bus: 30 Stars
 * Miracle Book (Includes Page 1): 10 Stars
 * Page 2-6: 10 Stars Each
 * Page 7-13: 20 Stars Each
 * Page 14-20: 30 Stars Each
 * Miracle Book Secret: 10 Stars
 * Miracle Book: The Miracle Book is an in-game pop-up book functioning as a reward for players. Pages in the book are interactive. Buying all of them unlocks the epilogue.
 * Microphone: The microphone is used as a controller device to answer quiz questions in Speak Up and give orders to characters in Mic-specific games
 * Minigame Mode: This mode allows the player to play any minigames that are unlocked or play a set of minigames using a set of rules.
 * Option Mode: In this mode, the player can adjust sound settings, view minigame records and history for previous parties, listen to the sound test (some of the sounds and music must be bought at the Star Bank before available use), adjust Microphone settings, and also view the bonuses earned from the solo mode.

Reception
Mario Party 6 received mixed to positive reveiws.Gamespot gave mario party 6 a 6.9/10 citing great family and multiplayer fun,but the same ideas of older Mario Parties.IGN gave it a 7/10.They also criticized its lack of originality and the microphone.1UP gave mario party 6 a C+ due to unoriginality and other factors.

Trivia

 * Mario Party 6 is the last Mario Party game to feature Koopa Kid as a playable character.
 * The Snow Bunnies from Paper Mario series make a minor appearance on this game. They appear on the Board Snowflake Lake at day and night.
 * The Mr.Blizzard orb description refers to whoever lands on it as a female.
 * There is a error for the Magikoopa Orb. When the Magikoopa comes out, it says it will turn all of the player's spaces into the Magikoopa's owner spaces. However, Magikoopa only turns one space into an opponent space rather than all.