Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong game for the Super Nintendo. It is the sequel of Donkey Kong Country and is also the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble!. The game has a Game Boy psuedo-sequel, Donkey Kong Land 2, that was released one year after the original. It was released in 1995 and stars Diddy Kong, as he and his partner, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew.

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra DK Coins. Later in 2007, the game was remade on the Virtual Console to play on the Wii system.

Storyline
Kaptain K. Rool and his Kremling Krew kidnap Donkey Kong. The Kremling Leader demand the Kong’s Banana Hoard as a ransom for Donkey Kong's captivity. However, Diddy and Dixie Kong chase the Kremling Krew back to Crocodile Isle and free Donkey Kong.

The Kongs' Special Move
Each of the two Kongs can perform several moves during their adventure. The two Kongs have different moves and abilities. For example, Diddy moves faster than Dixie and both characters carries item in different ways.

Cartwheel
This move allow Diddy to cartwheel into enemies, defeating them. This move can be used in conjunction with a Jump to make Diddy go farther.

Helicopter Twirl
When falling, Dixie can use this move to float slowly. On the ground, this move can be used to defeat enemies, much like Diddy's Cartwheel.

Team-up
This move can only be used when both Kongs are controlled. One of the Kongs will pick up the other one, and then it can throw it to defeat enemies or reach normally inaccessible places.

Special Areas
Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way. They are:


 * Funky's Flights II is where the player can revisit previous worlds. Funky Kong also hosts flight tests in the Game Boy Advance port.
 * Swanky's Bonus Bonanza is a quiz about various obscure facts of the game. Swanky Kong and (in the GBA port) Candy Kong host it. The prize for successfully completing a quiz are Extra Life Balloons. When a quiz is successfully completed, it can’t be played again.
 * Kong Kollege is where Wrinkly Kong teaches a class of Kremlings. Here, the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress.
 * Monkey Museum is where Cranky Kong shares cryptic advice on how to find secrets hidden within levels. It is replaced by Cranky's Hut in the GBA port, where Cranky also hosts the Expresso Racing minigame.
 * Klubba's Kiosk is an area leading to the Lost World, which is guarded by Klubba, the toll-keeper to the special world. He lets the Kongs access the Lost World here if they pay fifteen Kremkoins. In the GBA port, Klubba also hosts the minigame, Bag a Bug.

Animal Buddies
Animal Buddies are partners in the Donkey Kong Country Series. They help the Kongs find Bonus Barrels, DK Coins, Banana Coins, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy, or ride on it. The monkeys must be careful when riding on the animal though, as they will run away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the animal buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them.

Items
Many collectibles can be found on the Kongs' quest, hidden in each level of the game. Below shows the many items that the monkeys find during gameplay.

Barrels
Barrels are prominent items throughout the Donkey Kong series, and multiple variants exist, many which are featured in Donkey Kong Country 2. Below shows the different types of barrels and what they do.

Enemies
As with all games, Diddy's Kong Quest features many enemies, some Kremlings and some not. Most of the enemies are new, though some enemies, such as Zingers, reappear from the first game.

Changes in the Game Boy Advance port

 * The file selection screen at the beginning now has Diddy Kong as a cursor, a la Donkey Kong Land 2. Additionally, in PAL regions, the title screen itself is the box art of Donkey Kong Land 2 (in NSTC regions, it's the box art from the original SNES DKC2).
 * Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
 * Swanky's quiz is redesigned in the remake and has some new questions. Candy Kong also appears here, although she was nowhere to be found in the original.
 * The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
 * A new game mode called Diddy's Dash is available from the start. In this mode, the player can only play as Diddy, and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he will instantly appear back at the last checkpoint.
 * A new mini-game called Bag-a-Bug is now playable from the main menu and Klubbas Kiosk.
 * The last level in K. Rool's Keep is now on the roof rather than inside, and a new boss- Kerozene can be found here.
 * Funky's Biplane Barrel had been replaced with a Gyrocopter.
 * When the player starts a new file, a cutscene of what is only described in the manual of the original is shown.
 * There are more color variations for Kaboings and Floatsams than the original.
 * When the player has defeated Krow, a short scene of him leaving his body as Kreepy Krow is shown, but nothing at all like this is in the original.
 * Instead of just a title screen and file select, a new main menu is present in the remake, with three selections: Diddy's Dash, Start, and Minigames.
 * Unlike the original game, all the levels that the player unlocks for the Lost World are accessible from any entrance to it.
 * Funky now has missions which involve flying his Gyrocopter around obstacles courses. Tiny Kong appears in some of these.
 * Cranky's Video Game Heroes are in a different order instead of being: 1st: Mario, 2nd: Yoshi, 3rd: Link like the original it is now, 1st: Mario, 2nd: Link, 3rd: Yoshi. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme.
 * There are now 67 DK Coins, as opposed to the original, which had 40.
 * The Super Nintendo controller is no longer present at K. Rool Duel.
 * The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
 * The levels Target Terror and Rickety Race now take place around sunset, while in the original it is the middle of the night.
 * The level Lava Lagoon has been slightly altered from the original.
 * The Monkey Museum has been replaced by Cranky's Hut.
 * Nearly all sound effects are different, enemies all have different voices, all Bosses do, and so do generic things such as explosions and wind.
 * Cranky now hosts a mini-game where the player controls Expresso II, where he races against other ostriches.
 * Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as killing specific enemies.
 * By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, see advise given to him/her by Wrinkly and Cranky, call Funky and fly to another area, see the scrap book, or check mini-game high-scores.
 * When fighting a boss after it has been defeated, Swanky Kong will charge fifteen Banana Koins and calculate how much time it took to defeat the boss.
 * The Kongs have new voices clips, most of which were taken from Donkey Kong 64.
 * The Worlds' maps have been redesigned.
 * The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
 * The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
 * The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of Rambi Rumble was removed, and replaced by the music heard when racing against Screech in the remake. The music can still be heard in the sound test, though.
 * A cheat that allows the player to obtain all Kremkoins in the first level was removed. However, it could still be done by entering the code, "FREEDOM" in the password screen.
 * The player's lives and Banana Koins are now saved, instead of losing them whenever the game is turned off after saving.

References to Other Games

 * Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
 * Donkey Kong Country - The reason the Kongs will not swap the banana hoard for Donkey Kong is that they had just tried hard to get them back in this game. Also a stuffed Winky is found in here. Also, Cranky states that Donkey Kong Country 2 will never be as good as this game, and then says that it was "rubbish".
 * Donkey Kong Country 2: Diddy's Kong Quest - The remake references the original as when you have defeated Kerozene Cranky says "I bet you didn't expect that!" as Kerozene is not there in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
 * The Legend of Zelda - Link appears at the end as a video game hero.
 * Mainstream Mario - Mario makes an appearance as a video game hero.
 * Yoshi - Yoshi appears as a video game hero.
 * Sonic the Hedgehog - Sonic's shoes are shown near a bin labeled "No Hopers".
 * Killer Instinct - One of the tents in Krazy Krem Land says "KI here" meaning the arcade machine Killer Instinct is in there. Additionally, a poster of Chief Thunder from this game hangs in the Monkey Museum.
 * Earthworm Jim - His gun can be seen by the "No Hopers" bin.

References in Later Games

 * Donkey Kong Country 3: Dixie Kong's Double Trouble! - Wrinkly mentions how she has given up working in a school, which was her occupation during Donkey Kong Country 2.
 * Donkey Kong Land 2 - A direct semi-sequel and almost a port of DKC2, in which most of the level names and bosses remained the same.
 * Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game.
 * Diddy Kong Racing DS - In the castle in the track Boulder Canyon, music from the DKC2 castle levels plays.
 * DK: Jungle Climber - Banana Coins, which debuted in Donkey Kong Country 2, make a return.

Trivia

 * A Virtual Boy version of Donkey Kong Country 2 was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version.
 * The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.
 * Even though Nintendo sold Rare to Microsoft, the Rare Symbol can still be seen in the beginning of the game in the Virtual Console.