Talk:Chargin' Chuck

Are these things like sumo bros wearing foot ball equitment?


 * They are sumo bros that wear football equipment and know how to play it, and it likes that they not practice sumo. And they charge. So, they are these guys.

Drmgin 15:52, 10 January 2009 (EST)

Meh, why does this matter?

Koopa Quarterbacks?
Can anyone give a source where Chargin' Chucks are referred to as "Koopa Quarterbacks"? It is mentioned as an alternative name in the first paragraph, but the article never states where the name is actually used. Searching the web for it didn't bring up anything notable aside from this very article.--vellidragon 10:59, 13 January 2010 (EST)
 * I think that name is fake. You should probably delete it.
 * Done.--vellidragon 11:17, 16 January 2010 (EST)

Jumps to defeat
i have super mario worldand they take 6 jumps to defeat 24.187.191.151 19:24, 26 January 2013 (EST)

Super Mario 3D world
I watched the trailer to supermario 3d world and they were in it. Should I update the image? If I can find a sprite... 18:32, 12 July 2013 (EDT)
 * Not until the game is released.

Okay. 19:13, 12 July 2013 (EDT)

3D World art
Can someone rip the Chuck artwork from this Super Mario 3D World image?

the picture

Because I think the Chucks you can see to the left are potentially clear enough to be ripped from the image and added to the page somehow.

Split the Chargin' Chuck variants
Okay, why are the unique Super Mario World variants merged? I mean, if we have similar behavioral variants of Shy Guys split out, than there should be no excuse here. Since the Nintendo Mania guide names all but two different variants of Chargin' Chuck, I propose that we split out every variant, with a certain exception expanded on in the options below.

Proposer: Deadline: March 2, 2020, 23:59 GMT Date withdrawn: February 17, 2020, 22:04 GMT

Split out everything except Lookout Chuck

 * 1) This is my preferred option. After all, the two subsequent non-remake Super Mario titles featuring Chargin' Chucks (3D World and Odyssey) decided to go with this particular type of Chargin' Chuck, establishing it as the "primary" variant, so to speak.

Keep everything merged

 * 1) Doc von Schmeltwick (talk) There's the fact that it's only relevant to one game while multiple types also appear in SMA4, there's the two being unnamed, there's the fact they all revert to "Lookout" behavior upon stomping, there's the fact that how they work after being stomped is changed in 3D World, there's two not having specific names at all as you mentioned, and there's the precedence of merging Seedy Sally and Short Fuse with Ukiki. Also, those Shy Guys are split in multiple sources across games and language barriers. This was some Nintendo Power writer just having a little fun, and it was never brought up again.
 * 2) - I agree with Doc. This seems too excessive for minor variants.
 * 3) After some consideration, I think this option makes the most sense. Per Doc.

Comments
@Doc: Paratroopas become Koopa Troopas when stomped, but they are kept split. 16:38, February 17, 2020 (EST)
 * @Doc: Same thing for Paragoombas. 16:39, February 17, 2020 (EST)
 * So? Those have different names across different games and different languages. Also, those actually look different from each other. Doc von Schmeltwick (talk) 16:41, February 17, 2020 (EST)
 * @Doc: So? Certain different variants of Shy Guys also look nearly identical save for the object that differentiates them from normal Shy Guys (Tree Guys, Hook Guys, the freaking Coin Bag Guys, etc.). Also, the Ukiki case is clearly different; that was a case of an enemy adapting to objects in its environment, whereas the Chargin' Chuck variants use items that never appear in the environment. And I wasn't excluding SMA4 either. 16:46, February 17, 2020 (EST)
 * Again, I direct you to the lack of specific names in any other source, English or otherwise. The things you were mentioned had a name difference in the language of origin, and in some cases, in the game itself, not exclusively some magazine special. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
 * Seedy Sally and Short Fuse were merged to Ukiki because post-Yoshi's Island material has discounted them as being separate variants of Ukiki. As far as I know, this hasn't been done so far with the Chargin' Chuck variants. If it has, then I might remove my vote. The 3D World Chargin' Chuck is clearly the lookout variant, adapted to 3D gameplay much like Paragoombas were in Mario Galaxy 2 (where stomping one would defeat it instantly, instead of turning it into a Goomba first). 16:53, February 17, 2020 (EST)
 * Chargin' Chuck was in SMW and SMA2's respective manuals (not to mention credits). None of the other names were. Doc von Schmeltwick (talk) 16:54, February 17, 2020 (EST)
 * The SMW manual says the following: "[Chargin' Chucks] use a variety of bull-headed attacks, so you'll really have a tough time checking a Chargin' Chuck." Alright then, removing vote. 17:03, February 17, 2020 (EST)

1st playable apirince
It says that super rush is chargin chuck's 1st playable apirince, but what about bowsers minions? That shold count right?
 * Technically I would agree, but that has lots of minions being controlled at the same time. Super Rush however is the first time a Chargin Chuck is a standalone playable character. 11:00, August 20, 2021 (EDT)