Super Mario 3D World + Bowser's Fury

Super Mario 3D World + Bowser's Fury is an expanded port of Super Mario 3D World for the Nintendo Switch, released on February 12, 2021 as part of the 35th anniversary of Super Mario Bros. It features a standalone story known as Bowser's Fury, which takes place in an open-world-styled area called Lake Lapcat and involves Mario and Bowser Jr. cooperating to bring Fury Bowser back to his original state. The Super Mario 3D World game also supports local wireless and online play with up to four players, both of which were absent from the original version.

This game is involved in two 35th Anniversary-related My Nintendo missions, both of which are necessary to complete to enter the My Nintendo Super Mario Bros. Sweepstakes: Wave 2. The first involves purchasing the game itself (physically or digitally), and the second involves finding five hidden stickers on the official website for the game: four of which are the main playable characters in Cat Suits, and the fifth a Super Bell.

Gameplay

 * Functionality for amiibo has been added.
 * Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode.
 * Captain Toad's Adventures can now be played with up to four players, unlike the original game where it was single-player only. For these levels, additional players play as the Toad Brigade members. The first player can also choose between Brigade members.
 * Similarly to normal levels, the game ranks the players' points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown.
 * The players' movement speed has been increased. All characters except Captain Toad are approximately 40% faster than in the original game.
 * Certain levels such as Conkdor Canyon have had some changes to their level objects to accommodate for this change.
 * On the World Map, the player's walk speed is also increased.
 * Rosalina's jump is slightly less floaty and lands slightly faster.
 * The game now has four save files, rather than three.
 * The yellow path that connects levels is created more quickly when a new level is unlocked.
 * After exiting a level, the player regains control quicker, as the game now saves in the background.
 * Cutscenes can now be skipped.
 * Switching between the map, course list, and Stamp chart is now done by pressing the and  buttons, rather than buttons on the screen.
 * If the player dies after collecting a Green Star or a Stamp, they will keep it instead of having to collect it again. This does not apply to Captain Toad's levels.
 * Luigi Bros. can only be unlocked by defeating Meowser in The Great Tower of Bowser Land of World Bowser; having New Super Luigi U save data on the system through ownership of New Super Mario Bros. U Deluxe no longer unlocks it from the beginning.
 * There is also an option to quickly exit to the title screen from Luigi Bros., as opposed to being forced to exit to the Home Menu.
 * In some areas, such as the beginning of Piranha Creeper Creek, the camera will no longer zoom if the player remains idle.
 * The idle zoom also does not reset if the player presses like in the original version.
 * Due to the discontinuation of Miiverse, the Stamps are now used as decorations in a new Snapshot Mode, which is similar to the one seen in Super Mario Odyssey.
 * Also due to Miiverse's discontinuation, Miis no longer appear on the overworld or when revisiting a cleared stage.
 * As with the Nintendo Switch version of Captain Toad: Treasure Tracker:
 * Due to the lack of a microphone on the Nintendo Switch console, Propeller Platforms have been replaced in every level where they appeared; they are replaced by Lifts in Captain Toad Goes Forth and Puffprod Peaks, invisible clouds in Blast Block Skyway, and Touchstones in Captain Toad's Fiery Finale.
 * In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing . An emblem of the character controlling the pointer is present. Touchscreen controls are still used in handheld mode.
 * The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.
 * Captain Toad's headlamp can now defeat Boos and Peepas, similarly to the Light Box.
 * As in Super Mario Odyssey:
 * Save files are saved, loaded, and copied in the same manner.
 * Players can now roll in midair, similar to the dive.
 * Players can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound.
 * Players now fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, players now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from Odyssey is reused upon entering Warp Pipes these ways.
 * Bouncing off of an enemy while Long Jumping will result in the character doing another long jump, rather than a standard jump.
 * Side Somersaults can now be performed while walking.
 * In order to hold onto other players or grabbed objects, the player no longer has to hold ; pressing the button again is required to throw the object/player.
 * Because of this, Rosalina can no longer spin while holding an object or player.
 * The range for throwing objects has increased.
 * Performing handstands atop trees now has varying distances with directional inputs.
 * When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left. In the original version, this was reversed.
 * When crouched on a slope, characters will remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope.
 * When jumping while crouched and sliding down a slope, characters will Long Jump instead of jump.
 * When jumping while facing a wall with no directional input, characters will now slide against the wall, enabling them to Wall Jump.
 * In multiplayer, entering a bubble must be performed by pressing and  together instead of either one alone.
 * Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered. They also move faster than in the original game.
 * Fireballs move faster and cover a longer distance. They also have a slightly different angle when thrown.
 * Players can climb higher when in their Cat forms.
 * The claw dive now continuously dives until the player touches the ground, similarly to Super Mario Maker 2, though it will still stop at extremely long distances.
 * When crouched in a Tanooki Suit, the window to perform a charge jump during a tail spin is much smaller. Most attempts will be cancelled out by a normal charged jump instead.
 * It is also more difficult to perform a Long Jump while using a tail spin, as it will usually be cancelled out with a normal Long Jump.
 * Rows of Coins appear slightly more quickly than the original game.
 * It is no longer possible to jump over the Goal Pole, as the character will snap to the top if they attempt to go past it.

Aesthetic

 * The game's graphics have been slightly updated.
 * The typeface used for menus and general text has been changed from Seurat to Rodin NTLG, which belongs to the same font family as the typeface used in Super Mario Odyssey and Super Smash Bros. Ultimate.
 * On the world map, the Sprixie Princess' "Help!" text before a world's castle is completed has been changed to "HELP!".
 * Button prompts are red with white characters, instead of white with red characters and outlines.
 * Touch input prompts now show only a hand, instead of a hand with the Wii U GamePad.
 * The pause menus have been given a different appearance.
 * The UI has received minor changes:
 * The Item Storage has been revamped with a dark translucent circle and new button icons.
 * The UI for lives and coins lacks the "×" icon between the images and numbers.
 * The interior shadows have been removed.
 * The UI is smaller than in the original game.
 * Stamps' pictures are now colored instead of black and white, and are more spread out on the stamps page.
 * For the English version only, the game will always show the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
 * When entering a Captain Toad's Adventures course, the loading screen is red with dark red spots instead of white with red spots.
 * If the final Green Star in a Captain Toad's Adventures course is collected as a small Toad, they will do the victory pose with their mouth opened instead of closed.
 * In some shallow pools of water, such as the beginning area of Pipeline Lagoon, characters will walk on the seafloor instead of floating on the surface of the water. While doing so, the camera stops following their movement.
 * All characters have a brief start-up animation when beginning to walk.
 * The cat scratch attack has a new animation when used underwater.
 * A light source on top of the broken Koopa Chase in The Great Tower of Bowser Land does not appear.
 * In the same level, the rain particle effect is slightly more visible.
 * The Clear Pipe at the end of the swimming section in Champion's Road becomes invisible when within the moving body of water.
 * In the original version, jingles in the following pitches play after collecting each Red Coin in a group of eight: C#, D, D#, E, F, F#, G, G. . This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.

Bowser's Fury
As a bonus addition to the port, Bowser's Fury was added as a side mode to the game, starring as its own standalone adventure.

Story
This story begins with Mario strolling down a path in front of Peach's Castle during a bright day, near the same spot where the characters find the broken Clear Pipe at the beginning of the main story. Mario notices small puddles of black goop and darts after them, eventually stopping at a mass of black graffiti in the form of Shadow Mario's logo. The graffiti expands, creating a portal Mario falls into, taking him to a new and unfamiliar place - Lake Lapcat.

Shortly after Mario lands, he encounters Bowser, who has become much larger and more powerful, known for a majority of the game as Fury Bowser. He finds a Cat Shine in the surrounding area, which clears the goop off a nearby lighthouse. Fury Bowser is damaged, if only very slightly, by the beam of light that shines from the lighthouse. He curls into his shell and retreats to the middle of the lake. Immediately afterward, several of the first islands to be explored in the game rise out of the water.

Shortly thereafter, Mario finds a panicking Bowser Jr., who informs him more or less of what has happened. He shows Mario a picture he painted of his father and paints it black with his Magic Paintbrush, suggesting that this began with him painting his father and the black paint corrupting Bowser, similarly to the events of Paper Mario: Color Splash. Bowser Jr. explains that both he and his father are in trouble, reluctantly asking Mario to help him but clarifying this would not happen under normal circumstances. Mario agrees to do so, with Bowser Jr. nearby at all times for the rest of his adventure.

For much of the remainder of the game, Mario must simply recover Cat Shines from available islands. After several minutes of gameplay, Fury Bowser rises completely out of the lake and goes on a rampage for some time before returning to his passive state. Mario may stop his rampage by collecting a Cat Shine and lighting the corresponding lighthouse. After collecting certain amounts of Cat Shines, Mario unlocks Giga Bells, allowing him to transform into Giga Cat Mario during Fury Bowser's next rampage. During this time, a massive amount of Fury Bowser's health can be drained, with Mario being required to do this at least once throughout his entire adventure. Every time Fury Bowser's health is completely drained, he sinks into the lake, causing several more islands to rise out of the water before this process repeats. A minimum of fifty Cat Shines are required to defeat Fury Bowser and finish the game.

The final time he is defeated, Fury Bowser expels all of the black paint inside of him before slightly shrinking and getting blown out of the water. Drained of black paint, he then turns into Giant Bowser, serving as the true final boss of the game. Summoning the three Giga Bells, he fuses them together into a crystal ball. With the help of Plessie, Mario must launch the crystal ball into Bowser multiple times before he is finally defeated.

Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once he is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. They jump and freeze in the air, as it is revealed the ground on which the scene took place was actually the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.

The first time the player resumes the game after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace again. Bowser Jr. then grants Mario the ability to warp to islands he has already visited to thank him for his help, and marks the locations of new Cat Shines on the map. From this point on, Plessie permanently remains as Cat Plessie, and gains the ability to carry kittens on its back.

If all one hundred Cat Shines are collected and Giant Bowser is then defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat form changes to look like Giga Cat Mario (albeit much smaller), and Bowser Jr. becomes a cat variant of himself. Fury Bowser's appearance is also different, as the orange sections of his spikes, belly and eyebrows all turn white. However, all of these changes are purely visual.

Gameplay
The game revolves around freeing every island from the black goop that Fury Bowser is covered in by recovering Cat Shines from the paint-covered lighthouses. At random time intervals, Fury Bowser emerges nearby from the Fury Sun. When this happens, the weather becomes stormy, and he terrorizes the surroundings of the island with large beams of fire and meteors falling from the sky. Additionally, he drops many spikes from the sky around the islands, which can be used as platforms. All kittens and calico cat parents on Lake Lapcat also become corrupted and start attacking Mario. Bowser will fall back into slumber either after a brief period of time or if a Cat Shine is collected.

Giga Bells are situated in three different areas of Lake Lapcat, also sleeping due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, Mario can touch the bell while Fury Bowser is rampaging to become Giga Cat Mario, who is then able to fight Fury Bowser and force him into slumber, allowing Mario access to more islands. Lake Lapcat is a vast open-world setting that is gradually unlocked as more locations are freed from black goop, extending the sandbox concept of Super Mario Odyssey. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie, who teleports around the water in order to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World game.

Cat variations
While Bowser's Fury does not introduce many new enemies, the enemies that come from Super Mario 3D World are seen with cat-like features, such as cat ears, fur, paws, and a tail, though unlike the Cat Goombas in Super Mario 3D World, these cat appearances are only aesthetic changes, without gaining any differing abilities (the only exceptions to this are Cat Bullet Bills, which still home in on the player like their Super Mario 3D World counterparts ). As such, the Cat Goombas in Bowser's Fury behave like regular Goombas, and have their standard brown coloring.

Locations
Lake Lapcat is split into three main areas, each represented by a Giga Bell. Each Giga Bell is surrounded by four different islands, with each island containing a lighthouse that is covered in goop. By collecting the first Cat Shine of the island, the goop is removed and the lighthouse's light gets rid of the goop nearby, though after Fury Bowser attacks, they become covered in goop again.

There are a total of 100 Cat Shines in the game, some of which can only be collected after beating the final boss. 60 of them come from the 12 main islands which each contain five Cat Shines, with three being standard missions, one being earned by finding the five Cat Shine Shards hidden around the island, and another earned by having Fury Bowser break some Fury Blocks to reveal it. When all five Cat Shines of an island are collected, a Cat Flinger appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it. 35 of the Cat Shines come from Lake Lapcat itself, which contains a multitude of Cat Shines that are separately counted from each other. The last five come from a special golden island called the Lucky Isle, which appears post-game in one of five locations during a Fury Bowser rampage, but disappears when Fury Bowser goes to sleep.

Fury Bowser must be fought a total of five times to complete the story. To do so, Mario will need to use one of the three available Giga Bells, though after each fight with Fury Bowser, the number of Cat Shines needed to activate the Giga Bells increases, from 5 to 15 to 20 to 40 and finally to 50 Cat Shines. When the Giga Bell is used to defeat Fury Bowser, the next Giga Bell area will open up, revealing new islands.

On a side note, while Fur Step Island is the first location visited in the game, only the first Cat Shine can be obtained at first, while the other four can only be obtained once the main story is completed.

If Mario collects a Cat Shine on an island, leaves and returns at a later point, the layout will often be slightly changed to accommodate a newly available mission. This often involves new enemies, though the structure itself may change, as is the case for Clawswipe Colosseum.

Table of locations

 * indicates that a Cat Shine is only available after seeing the credits once.

Differences from Super Mario 3D World

 * Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280x720.
 * In handheld mode, the game runs at 30 frames per second.
 * There are no lives in this mode. Instead, a random power-up is given for every 100 coins collected. The player loses 50 coins upon dying, similarly to Super Mario Odyssey.
 * The HUD for the coin count is placed in the bottom left corner of the screen rather than the top left.
 * Instead of the Item Storage holding one item, Mario can store a maximum of five Super Mushrooms, five Super Bells, five Fire Flowers, five Super Leaves, five Boomerang Flowers, and five Lucky Bells. The Lucky Bell icon does not appear in the Item Storage until the player has stored at least one. Pressing opens the Item Storage menu, allowing the player to choose a power-up; Bowser Jr. then launches the chosen item at Mario.
 * The game's camera is fully controllable by the player.
 * The game is 1-2 players instead of 1-4 players, and does not support online or local wireless play.
 * Mario is the only playable character in single-player and the first player's only playable character in multiplayer, with Bowser Jr. as a companion. Bowser Jr. only appears in the Bowser's Fury adventure.
 * Mario has full 360-degree movement, instead of being restricted to eight directions.
 * Plessie can turn around or stop moving, and can be dismounted at any time.
 * Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, and it can be performed in single player, as opposed to Super Mario 3D World, where Plessie can only perform the high jump in multiplayer, and all players must jump at the same time to activate it.

amiibo
Super Mario 3D World + Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game. Notably, it is the first Mario game that originated on the Wii U to have amiibo support exclusively for a Nintendo Switch port.

The player is granted an item depending on which amiibo is scanned:
 * Scanning the Cat Mario amiibo produces an Invincibility Bell that turns Mario into White Cat Mario.
 * Scanning the Cat Peach amiibo produces a Super Bell, Fire Flower, Boomerang Flower, Super Leaf, Super Mushroom, Lucky Bell, Super Star, Invincibility Leaf, or Invincibility Bell.
 * Scanning any Bowser amiibo produces a Super Star in Super Mario 3D World and makes Fury Bowser appear in Bowser's Fury.
 * Scanning the Bowser Jr. amiibo produces a Super Star in Super Mario 3D World and makes a shockwave appear that knocks out blocks and enemies in Bowser's Fury.
 * Scanning any other amiibo of characters in the Super Mario series produces a Super Star in both modes.
 * Scanning any amiibo outside of the Super Mario series produces a 1-Up Mushroom in Super Mario 3D World and a Super Mushroom in Bowser's Fury.

Promotion
Various pre-order and promotional bonuses became available with the game's worldwide release. More images of them can be viewed in the game's gallery.


 * In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".
 * Nintendo UK offered a collectible and a Sticker Sheet as a pre-order bonus, and those who pre-ordered the game were also entered into a prize draw to win a Lucky Cat Mario figurine from First 4 Figures.
 * American retailer launched a promotion where customers who purchase the game at their retail stores receive a free, limited-edition reusable water bottle featuring the game's playable characters in their Cat forms.
 * offered two posters for purchasing the game in their stores; one is of Plessie with the main playable characters, and the other is the key artwork for Bowser's Fury.
 * South Korean retailer offered SteelBooks as a pre-order bonus, with a different design than those from Nintendo UK.
 * sold a bundle package of the game with a Phone & Tech Badge accessory of Cat Mario.
 * My Nintendo offered a Cat Mario keychain using his stamp art.
 * The Play Nintendo website features a personality quiz centered on the game's power-up items.
 * In , the 20th MAXIMUS CUP event, which ran from March 4, 2021 to March 8, 2021, featured an in-game theme based on Bowser's Fury.

Initial box art
Because Bowser Jr. and Fury Bowser had not yet been confirmed to appear in Bowser's Fury, the Bowser's Fury section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, Cat Luigi appears on the pre-release box, but not on the final box.

Giga Mushroom
An unused power-up can be found in the game's data, named KinokoGiga, which translates to Giga Mushroom. It is an angry and larger variation of the Mega Mushroom, with a color-inverted cap. As no major changes or new power-ups were added to Super Mario 3D World alone, the Giga Mushroom was most likely intended for Bowser's Fury.

Though its specific purpose is not clear, it transforms Mario into a gigantic version of Super Mario, an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form.

Version 1.1.0
Release date: February 11, 2021  
 * Fixed various issues to improve the overall gameplay experience.


 * Specific/unlisted changes
 * Collecting 100 coins before leaving Fur Step Island will only award Super Mushrooms rather than any item.
 * The shell duplication glitch has been patched.

Glitches

 * In Bowser's Fury, some allow Mario to handstand on them from far below their actual model.

Staff
Although the credits list the staff in alphabetical order without specifying their roles like in Super Mario 3D Land and Super Mario 3D World, the staff includes several staff members from Nintendo Software Technology Corporation, the developer of the Mario vs. Donkey Kong series.

Critical response
Critical reception of Super Mario 3D World + Bowser's Fury was mostly positive, with praise for the gameplay and creativity of both the original campaign and Bowser's Fury, but criticism towards the stability of online multiplayer, the repetition of Fury Bowser's appearances and battles, and the performance of Bowser's Fury in handheld mode.

Cam Shea of rated the game 7/10, noting that Super Mario 3D World retained "the entertainment value from the fact that each level is typically built around a unique gameplay twist", but said that "the gameplay actually feels like a bit of an awkward fit for the presentation". They also called multiplayer "chaotic and fun, but also haphazard", and said that "3D World’s levels feel much more appropriate for one – or possibly two – players". When discussing Bowser's Fury, they stated it was "quite cool seeing how the world is reinvented whenever Bowser blows his top", but they "did get a little tired of the constant interruptions", saying that "it quickly becomes apparent that fighting Bowser is an extremely repetitive way to restore the world".

Chris Scullion of gave it a 10/10, saying the main campaign was "absolutely packed with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described Bowser's Fury as "sort of like what you’d get if you took a Super Mario 64 or Odyssey, shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or ‘hub world’ to separate them". They called the addition a "fun little side adventure", but noted that "there isn’t enough variety in the Shine missions" and that "the performance... also leaves a bit to be desired".

Steve Watts of rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called Bowser's Fury "the [Mario] series at its most experimental", but questioned "if this is the kind of experiment that would work outside the narrow parameters of Bowser's Fury and live on in other Mario games". Despite "occasional frustrations", they concluded that it was "a short-but-sweet and extremely zany curiosity".

Sales
In the United Kingdom, Super Mario 3D World + Bowser's Fury ' s launch sales were almost three times the size of the Wii U version's launch.

References to other games

 * Super Mario Bros.: In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
 * Super Mario Bros. 2: A portion of the music of Scamper Shores references the start of this game's overworld theme.
 * Super Mario World: The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. Plessie Medals slightly resemble Dragon Coins.
 * Super Mario 64: The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost". Bowser laughs when Mario dies, just like in this game.
 * Super Mario Sunshine: Bowser Jr. is seen wielding his Magic Paintbrush from this game. Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene. The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
 * Super Mario Galaxy: Part of the ending theme of Bowser's Fury includes a short excerpt from "Enter Bowser Jr.!".
 * Super Mario 3D Land: Cat Boom Boom's second fight is similar to Boom Boom's fight in, as they both take place on top of retractable spikes.
 * Captain Toad: Treasure Tracker: Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the Bonus Episode. Toadette also appears in Bowser's Fury using her appearance from this game.
 * Nintendo Switch version: Instead of using touch controls, the player uses motion controls to control a cursor, similar to this game.


 * Super Mario Odyssey: The structure of Bowser's Fury greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can ground pound through upright pipes and roll into sideways pipes to enter them faster. Additionally, Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game.

References in other games

 * Mario Kart Tour: The Calico Parafoil's design is a reference to the calico cats in Bowser's Fury.