World 1-2 (Super Mario 3D Land)

World 1-2 is the second course of World 1 in Super Mario 3D Land. It is an underground course, and it introduces the Fire Flower and Inky Piranha Plants. It was the second selectable course in the original E3 2011 demo.

Layout
The level starts with Mario in front of a torch. A Ball 'n' Chain is swinging near this place. After passing the obstacle, he finds two Goombas, two Brick Blocks and a Question Block with a Fire Flower inside. Ahead, there are some crates that Mario can destroy or only jump over them. A Inky Piranha Plant is found and some more Brick Blocks are found after it. Near to them, there is a spinning platform with another Inky Piranha Plant. In the next area, are found two rectangular ? Blocks, stacked Goombas, many Brick Blocks and a Checkpoint Flag. Soon after, Mario arrives in a small room with a single coin. If he touches it, a trail of coins appears. After leaving this room, Mario faces more ? Blocks, Koopa Troopas, stacked Goombas and another Ball 'n' Chain. Some platforms are flying in a small gap and another Inky Piranha Plant can be defeated. Mario can grab a blue Clock. A bridge with three Ball 'n' Chains must be crossed. In the other side, there is a torch that, when lit, makes a trail of coins appear. Here, Mario can stand on a platform with an Inky Piranha Plant, and on the end, near a gap, there is a medal. A Warp Pipe takes Mario to the Goal Pole.

Star Medals

 * Star Medal 1: Behind the rotating wheel. Mario can grab the Medal after the first right turn.
 * Star Medal 2: Floating above one of the floating platforms past the second Ball 'n' Chain.
 * Star Medal 3: A little behind of the bridge with Ball 'n' Chains, there is a thin path with two Inky Piranha Plants. The Medal is just past the bridge, at the end of a small path.

Warp
At the area with the Koopa Troopas and ? Blocks, Mario can jump on one of the ? Blocks and do a Crouch Jump. If done correctly, he should go up the edge of the level. Then, Mario should continue to the right side, and jump over a gap. Doing so leads Mario beyond the Warp Pipe, and into a small room with a orange Warp Pipe. If Mario goes into the Warp Pipe, he is warped to World 2. This warp is a reference to World 1-2 of Super Mario Bros..

Enemies

 * Koopa Troopas
 * Ball 'n' Chains
 * Inky Piranha Plants