Karbine Kaos

Karbine Kaos is the twenty-second level in Donkey Kong Land III. It takes place in a large factory which was built by the Kremling Krew in the eastern section of the Great Ape Lakes, on the edge of the woods. While the factory seems to be working at full capacity, as indicated by the large clouds of smoke rising from the main chimneys, its industrial purposes are still unknown.

As they make progress through the building, Dixie Kong and Kiddy Kong will be attacked by various enemies, ranging from weak Sneeks, Kobbles and Re-Koils to tougher foes such as Krumples or Bazukas. Other major threats to the Kongs' health are the pools of molten metal that can be found throughout the factory. To get past these smoldering obstacles, Dixie and Kiddy can cling to tightropes. However, several cannon-wielding owls known as Karbines will try to bring the monkeys down by shooting large fireballs at them. Luckily, Squitter the Spider will lend a hand during the first half of the level, after being released from his Animal Barrel. His web platforms can be especially useful to navigate the shafts of the factory, reach hidden Bonus Barrels, and cross the dangerous pools.

Level Layout
The level will begin with the monkeys hopping into a small gap. After defeating a few enemies, they will make it into a barrel that will blast them into a long tightrope. Climbing across the rope, the monkeys will meet some Karbines. The bird like enemies will use their cannons to shoot the Kongs, so they will need to be careful. Once they get the letter K and hop off of the tightrope, the monkeys will land in an Animal Barrel. This common barrel will turn them into Squitter, who will need to drop down to a lower level and attack a few Kobbles with his strong webs. Soon, the spider will find an area full of platform jutting out of the walls. While moving through this area, the spider will be caught in a hidden barrel, which will blast him into the letter O. Farther on, Squitter will pass a No Animal Sign, turning him back into the Kongs. Once this is done, the Kongs will head onward and jump up a small ledge. After passing a lone Bazuka, the apes will jump into another gap and hit into the Star Barrel.

About halfway through the level, the group will make their way up a stair-like area, beating a few enemies, such as Re-Koils. Soon, Dixie and Kiddy will make their way to a deep gap. If they jump into it, they will progress into another area of the level. There, they should move around two small elevators and head down a few small platforms. When they reach one of the level's lowest areas, they will need to travel to the east and defeat a few more enemies. Upon collecting the nearby letter N, the monkeys will find themselves in an Auto Fire Barrel. It will blast them to a high-up tightrope. On the long rope, they will need to climb to the right and pass a few Karbines. At the end of the tightrope, they will notice a small gap below them. Falling into the gap, they will run through the stage's final area, grabbing the letter G and defeating a few enemies, including Krumples. At the end of this area, they will find a flagpole. The level will end once they touch this flagpole.

Bonus Levels

 * Shortly after the monkeys turn into Squitter, they will find a small gap in the ceiling. Squitter should use his web platforms to make his way up the gap. (Web platforms can be created by pressing B to shoot a web, then pressing Select to turn a web into a platform.) In the hidden area, the spider will meet a Bazuka. Right behind the Bazuka, the spider will find a Bonus Barrel. Entering the special barrel will take the Animal Buddy to a Bonus Level, where he will need to build web platforms to cross a large abyss. Though the Buzzes around the area may be a small treat, tubs of hot molten lava will wait below Squitter, burning him with one touch. At the end of the stage, though, the hero will find a Bonus Coin, given to him from his hard work.
 * Near the letter N, the heroes will find a barrel. This barrel will shoot them onto a long tightrope. Normally, the Kongs would climb to the right on this rope, but instead, they should head west to find a Bonus Barrel. The special barrel will take them to a Bonus Level, where they will need to blast through a few Rotatable Barrels, collecting a few stars. Once all the stars are collected, a Bonus Coin will appear nearby.

DK Coin

 * After dropping through the first gap past the Star Barrel, the monkeys will have to choice to either head downwards, or go to the left. They should go to the left and pass a Bazuka. On a small platform jutting out of the wall, they will find a steel barrel, which they will need to carry downwards to the level's Koin. This enemy will have the DK Coin, and will not give it up without a fight. Though his shield will protect him from most attacks, the monkeys can use their barrel to attack. This can be done by standing on the Kremling and throwing the keg at the nearest wall. The barrel will bounce off of the wall, hitting the distracted Koin. This will defeat the enemy, thus giving the Kongs his DK Coin.

Trivia

 * Despite the name, Karbine Kaos does not feature many Karbines. The same observation applies to Bazuka Bombard, in Tin Can Valley.