Donkey Kong Land 2

Donkey Kong Land 2 is a video game developed by Rareware and published by Nintendo for the Game Boy. Released in September 1996, it is a sequel to Donkey Kong Land, a predecessor to Donkey Kong Land III, and the handheld follow-up of Donkey Kong Country 2: Diddy's Kong Quest. Like its predecessor, the game features a yellow cartridge and Super Game Boy special features, giving the game a special banana border when played on a Super Game Boy.

This game is often mistaken as a handheld port of Donkey Kong Country 2, however, this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new. Another difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game. However, the game doesn't differ from its Super Nintendo counterpart as much as its predecessor, Donkey Kong Land, does.

Storyline
Similar to the storyline in Donkey Kong Country 2, Kaptain K. Rool and the Kremling Krew kidnaps Donkey Kong. In exchange for Donkey Kong's safe return, the Kremlings demand the Banana Hoard. However, the Kongs decline this offer, not wanting to give away the hoard, and Diddy Kong and Dixie Kong head out to find the big ape on Crocodile Isle.

Avoiding restless bands of enemies, the two heroes travel through several worlds, including the Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, and K. Rool's Keep. They fight bosses, such as King Zing, on the way, going through amusement parks and Zinger hives. Eventually, the apes make their way to the top of Crocodile Isle, where they find Donkey Kong tied up in ropes. Before they can rescue him, he is lifted into The Flying Krock. Chasing him into the helicopter, the apes meet the leader of the Kremling Krew, Kaptain K. Rool, and the characters battle. Eventually, Diddy and Dixie knock out the Kremling leader, and Donkey Kong frees himself from his chains. Before Kaptain K. Rool can attack again, the big ape knocks him off the island, sending him into the ocean.

However, even after Donkey Kong is freed, the apes' adventure isn't over. After paying a hefty fine of Kremkoins to Klubba, the way into the Lost World is opened. After completing the world, the mouth of the stone crocodile head opens. Inside, the monkeys meet Kaptain K. Rool again, and the two sides fight a second time. Even with his wide variety of attacks, the Kremling is, again, defeated. Afterwards, the heroes flee from Crocodile Isle, where they, along with Donkey Kong, watch as the Kremling island sinks into the ocean.

Normal Enemies

 * Click-Clack:
 * Flitter:
 * Flotsam:
 * Kaboing:
 * Kannon:
 * Klampon:
 * Klinger:
 * Klobber:
 * Klomp:
 * Krook:
 * Kruncha:
 * Lockjaw:
 * Mini Necky:
 * Neek:
 * Puftup:
 * Shuri:
 * Spiny:
 * Zinger:

Bosses

 * Krow:
 * Kleever:
 * King Zing:
 * Kreepy Krow:
 * Kaptain K. Rool:

Trivia

 * All the levels in the game have same names as those in Donkey Kong Country 2, however, the level layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
 * The boxart depicts in the background, Glimmer the Anglerfish, even though he doesn't appear in the game. The box art was later used for the title screen in the European Game Boy Advance port of Donkey Kong Country 2.