Gamer



Gamer is 9-Volt and 18-Volt's minigame in Game & Wario, for Wii U. The game is played using the 's buttons. A stage based off the minigame makes an appearance in Super Smash Bros. for Wii U, titled Gamer. 5-Volt makes an appearance as a stage hazard.

Story
Playing with their new console, 9-Volt and 18-Volt compete to find out who gets the high score in the game and 9-Volt wins. During their celebration, 5-Volt gets the console from them and order them to do their homework. After some time, 9-Volt and 18-Volt are done and get eager to play again. 5-Volt gives the console back, revealing she had beaten her son's score, making him shocked.

Gameplay
There are two modes in the minigame. Both involve the characters playing a modified version of Balloon Fight containing microgames, called Balloon Fighter.

9-Volt
In this mode, the player must help 9-Volt to win microgames and avoid letting 5-Volt know that he is playing during his bedtime. She will constantly look into his bedroom through his door to see if he is sleeping, forcing the player to hide and pause the game. A time bar is displayed to show the amount of time 9-Volt could stay awake without playing it. The game ends if the player fails to hide it from 5-Volt, if the time 9-Volt can stay awake runs out, or if they lose all chance balloons. 5-Volt also may look through the window, or pop out from the TV. If the player receives at least 1000 points in level 1, 2, or 3 they will achieve Gamer status. If they score at least 30 points in the Endless level, they will also achieve Gamer status.

Levels

 * Level 1: There are no distractions except a cat that will open the door instead of 5-Volt.
 * Level 2: There are a few more distractions such as an old man with a wig that will walk by 9-Volt's window. The television will also turn on to two different programs, and then change to a one more channel where 5-Volt comes out to try and catch 9-Volt.  5-Volt may also run to 9-Volt's window and break it open.
 * Level 3: In this level, it contains all the distractions that were in Level 2, along with a few additional scenarios to look out for. First, when the old man walks by 9-Volt's window, he may meet 5-Volt who will walk to 9-Volt's window and open it. 5-Volt may also stay in 9-Volt's room and watch television shows briefly, looking back at 9-Volt a few times or rush over to his bed to attempt catching him in the act.
 * Endless: This level is at the same difficulty as Level 3 except now it will continue until the player loses all of their chance balloons, 5-Volt sees 9-Volt, or 9-Volt falls asleep.

18-Volt
In this mode, 18-Volt is playing the console. This mode is very similar to WarioWare games, without specific time and with three difficulty levels for microgames, only ending when the player loses all four chance balloons.

Levels

 * Normal: If the player scores 40 points or more, they will achieve Gamer status.
 * Ultra Speed: From the beginning, the games go very fast. If the player scores 20 points or more, they will achieve Gamer status.
 * Hardcore: At the start, the player begins with one chance balloon left and all microgames are set to their hardest difficulty. If the player scores 10 points or more, they will achieve Gamer status.

Microgames
Gold Digger
 * A microgame based on Gold Digger from WarioWare, Inc.: Mega Microgame$!. The object is to put a finger inside a nose.
 * 1st level difficulty: The player must pick the nose with a pinky finger.
 * 2nd level difficulty: The player must pick the nose with an index finger.
 * 3rd level difficulty: The player must pick one nose or even two noses, one nostril each, with two fingers.

Sole Man
 * A microgame coming from Sole Man featured in WarioWare, Inc.: Mega Microgame$. Here, the player must control a character, avoiding to be stomped by the giant foot that comes from above.
 * 1st level difficulty: A Fronk must avoid a girl's foot. The setting is a dirt road.
 * 2nd level difficulty: Wario-Man must avoid a dinosaur's foot. The setting is a city on fire.
 * 3rd level difficulty: A boy in a Goomba costume must try to be stepped on by Mario's jumping foot. The setting is a Super Mario Bros. scenery.

Ball (G&W)
 * A microgame referencing the Game & Watch Ball and playing identically to it. In this microgame, the player must juggle the balls grabbing them when they reach the lowest spot. Dropping one ball causes the player's failure.
 * 1st level difficulty: There is one ball to juggle.
 * 2nd level difficulty: There are two balls to juggle.
 * 3rd level difficulty: There are three balls to juggle.

Rollout
 * A microgame challenging the player to stretch an object with rolling pin, pressing.
 * 1st level difficulty: The player must stretch out dough. A pizza will be made.
 * 2nd level difficulty: The player must stretch a rabbit-shaped dough. A flower animation design will appear around it.
 * 3rd level difficulty: The player must stretch a young, plump girl into a skinny, older woman, or a tall, muscular man.

Transform!
 * A microgame challenging the player to transform a boy to save a girl by pressing a sequence of and  buttons.
 * 1st level difficulty: Three buttons to press. A robber is attacking the girl in an alley, and the boy gets a motorcycle helmet and a cape.
 * 2nd level difficulty: Four buttons to press. The girl is being attacked in a field, and the boy gets an elephant costume.
 * 3rd level difficulty: Five buttons to press. An alien is attacking the girl on a distant planet in outer space, and the boy gets a robot-like costume made of two cardboard boxes.

Break!
 * A microgame involving mashing in order to poke something with a hand until it breaks.
 * 1st level difficulty: An eggshell must be poked. An egg-like head, hard-boiled egg, chick, or chick boiled inside the yolk of a fried egg will come out.
 * 2nd level difficulty: A stone must be poked. A dinosaur skeleton or rarely a flower will come out of it.
 * 3rd level difficulty: Saturn must be poked. A rocket ship, a banana with a smiley face or rarely Wario's Facial features will come out of it.

Bananas
 * A microgame where the player must help a man to jump in order to avoid slipping on banana peels.
 * 1st level difficulty: It takes place on a sidewalk, and the peels will be far apart.
 * 2nd level difficulty: It takes place in a forest. One of the peels will walk toward the other one.
 * 3rd level difficulty: It takes place in a zoo. A monkey will throw a banana that keeps walking for some seconds.

Samurai Slice
 * A microgame where the player controls a samurai that must slice fish when they are under the spotlight. (The samurai in question is from the Rhythm Heaven series.)
 * 1st level difficulty: One fish to slice.
 * 2nd level difficulty: Two fish to slice.
 * 3rd level difficulty: There is one fish to slice but it comes very sudden due to the quick rhythm in this difficulty.

Eye Exam
 * A microgame where four circumferences, each one having a groove in a different side (up, down, left and right), are displayed. A man will point at one of them, and the player must press the button on the that corresponds to the direction of its groove.
 * 1st level difficulty: The player must match on one circumference.
 * 2nd level difficulty: The player must match on two circumferences. Sometimes people pass in front of the chart or the player should press.

Record Guy
 * A microgame where a character (coming from WarioWare: D.I.Y.) spins on a record. The object is to flick them away tapping when the character is close to the "player's" hand.
 * 1st level difficulty: The player must flick a sumo wrestler.
 * 2nd level difficulty: The player must flick a man doing gymnastics.
 * 3rd level difficulty: The player must flick two cavemen doing gymnastics.

Fish
 * A microgame where the player controls a fish that must swim and eat three loose worms. The fish must avoid bait worms. Sometimes, a larger fish will try to eat the fish.
 * 1st level difficulty: There are loose worms only.
 * 2nd level difficulty: There is a bait worm among the free worms.
 * 3rd level difficulty: A larger fish eats one of the worms. It will eat the fish if it's within its range.

Mole
 * A microgame where the player must count a person's speckles and then select the right number on a selecting screen.
 * 1st level difficulty: No distractions interfere with this girl's face.
 * 2nd level difficulty: Two gnats roam in front of this Old Man's face, and one of his moles might fall off. In that case, exclude that mole.
 * 3rd level difficulty: This girl has beady eyes that look like moles. Two gnats roam in front of her face, and the player may be asked to count the eyes.

Spotlight
 * A microgame challenging the player to keep a star celebrity under the spotlight until the game ends.
 * 1st level difficulty: The star is a dancer that has an audience on either side of the stage. He has short, unnoticeable legs.
 * 2nd level difficulty: The star is a singer that has an audience in front of the stage. He has medium-length legs.
 * 3rd level difficulty: The star is a performer that has an audience in front of the stage. He has long legs, and must stay in one of two spotlights.

Loose Tooth
 * A microgame involving a creature that must stay on teeth platforms, though four out of five will rot and disappear.
 * 1st level difficulty: The teeth are aligned horizontally and they rot slowly.
 * 2nd level difficulty: The teeth are aligned diagonally and they rot faster.
 * 3rd level difficulty: The teeth are not aligned and some rot at the same time.

Matryoshka
 * A microgame where the player must take all the matryoshka doll-like people out of the larger ones.
 * 1st level difficulty: The player must take all five dolls out of each other normally. It takes place in an old house.
 * 2nd level difficulty: The player must zip all seven dolls out of each others' arctic coats. It takes place in an arctic area.
 * 3rd level difficulty: The player must put all nine dolls into each other to finish a race.

Dachshund
 * A microgame where a dog is moving up and down, and the player must stretch it to the right to bite a thing. It could be a bone, small piece of meat, or an apple. There are fake items that look like the food in later levels, and the player must be careful not to mistake them for the food.
 * 1st level difficulty: There are no fake items.
 * 2nd level difficulty: There is one fake item.
 * 3rd level difficulty: There are two fake items.

Homeward
 * A microgame where the player must choose one out of three paths to reach a house. The other paths end at lakes.
 * 1st level difficulty: The path is not complicated.
 * 2nd level difficulty: The path is a bit complicated. A flock of birds flies over, partially blocking the player's view.
 * 3rd level difficulty: The path is very complicated. A flock of birds flies over, and there are clouds that are barely see-through.

Allergy Attack
 * A microgame based on Nighttime Allergies from WarioWare, Inc.: Mega Microgame$!. Here, the player controls a girl with a drippy nose who must capture a Fronk using her mucus.
 * 1st level difficulty: The Fronk is standing still.
 * 2nd level difficulty: The Fronk moves a little.
 * 3rd level difficulty: The Fronk is constantly moving.

Dinosaur
 * A microgame where a dinosaur chases the player, who must avoid its attacks.
 * 1st level difficulty: The player controls a car. The dinosaur makes up its mind about which side it's going to attack.
 * 2nd level difficulty: The player controls a runner. The dinosaur hesitates before attacking.
 * 3rd level difficulty: The player controls two men on unicycles. The dinosaur takes a while to decide which side it's going to attack

Super Fly Swatter
 * A microgame in which the player controls a fly swatter and has to swat all twenty flies before time runs out.
 * 1st level difficulty: The player controls a big blue-colored fly swatter. The flies don't move around much.
 * 2nd level difficulty: ???
 * 3rd level difficulty: The player controls a really small red-colored fly swatter. The flies move around a lot.

Fake Out
 * One of three microgames that appear at random in place of the Gold Digger, Break!, and Matryoshka microgames. When playing from the Cluck-a-Pop, the microgames will cycle in this order:
 * 1st level difficulty: A mouth replaces the nose in Gold Digger. If the player picks the mouth, then the mouth bites the finger and the player will lose. If not, the mouth will blow out a kiss and the player will win.
 * 2nd level difficulty: A cactus replaces either an egg, a rock or Saturn in Break!. If the player pokes the cactus, the player will lose. If not, a flower will pop on top of the cactus and the player will win.
 * 3rd level difficulty: A matryoshka with a bomb replaces the multiple ones in Matryoshka. If the matryoshka doll is opened up, a bomb is revealed inside and it explodes, causing the player to lose. If not, the face will open up with a bird inside and the player will win.

When played in Gamer, one of the three will appear randomly over the course of the game.

Windbag
 * Boss microgame: Here, the player controls a man who must travel across a big hand against a giant's blowing to put a cork in his mouth. Things will get on the hero's way trying to hinder him from winning.
 * 1st level difficulty: Spiked balls, or rarely a baby face from Mario Paint, will fall from the sky.
 * 2nd level difficulty: Fish will hop over the hand.
 * 3rd level difficulty: Both spiked balls (or rarely a baby face) will fall from the sky and fish will hop over the hand. The hand is tilted upward.

Controls

 * /: Do microgame actions
 * and or  and : Hide game

Description
"I'm 9-Volt! Can you play video games AND avoid my mom's evil stare? I made this game to show everyone how annoying she is!"