Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)

Topsail Trouble is the fifth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, located on the Gangplank Galleon.

There is much to this rigging level that makes it stand out. One is that it takes places during a storm, and another is that it marks Rattly's debut. Rattly's crate is located right at the start of the level. The Kongs should open it, as Rattly's jumping ability will prove useful to them as they make their way upwards through the level. The Kongs will also meet Flitter, in addition to previously encountered foes Neeks, Kaboings, Click-Clacks, Klingers, Zingers, Krunchas and Klomps.

Donkey Kong Country 2
From the start, the player must break the box nearby. It contains Rattly, who they can ride on. The group should then go across the mast and up the wooden platforms on the ship, then go east across more masts. Afterwords, the Kongs and their Animal Buddy must jump up (or climb on the hooks if the monkeys lost Rattly) to a higher level of the masts. As the animals jump platform to platform, they need to defeat a few enemies and travel up to yet another higher set of masts. The group must continue to travel up until they get into a barrel and cross the "No Rattly" sign, where the Star Barrel will be near.

Halfway through this level, the Kongs must go, without Rattly, up and down several ropes, cluttered with baddies such as Zingers and Klingers. Eventually, they will come up to another mast, but then have to hop on another set of long ropes. Here, they will jump over many Zingers in their way and avoid many more enemies. Finally, the Kongs will come to another mast, where the level ends.

Donkey Kong Land 2
From the start, the Kongs must go into the barrel nearby and turn into Rattly, then go east to the end of the first couple masts. Afterwords, the rattlesnake must hop up the wooden platforms on the ship and go west. Then just higher to the "No Rattly" sign. The no longer transformed Kongs must then climb up the ropes nearby, and go west. As they continue, they will jump rope-to-rope, avoiding Klingers and other baddies on their way. Once at the end of the ropes, the Kongs will get to the Star Barrel.

Halfway through the level now, the monkeys must go east up the masts and hop onto the ropes on their way. On the Klinger infested ropes, they must climb up and then jump to the left to another set of ropes. As the monkeys climb across, there are some Zingers to avoid. They will then get to another large set of ropes and pass several Klingers. Afterwords, the animals must go east and cross more ropes, avoiding even more enemies on their way. The Kongs will finally reach the masts again and go west, then east on a higher mast. From there, the Kongs should go across all the ropes again, passing the last few enemies, until they can finally drop down into a barrel, which will shoot them to the end of the level.

Bonus Level(s)
When the level begins, the Kongs must get Rattly and climb up the second level of masts. Then, the group must move east and jump up some wooden platforms to the third level of masts. When they reach the top, they should use Rattly's special move to jump very high. Once the rattlesnake jumps up, he should land right in a Bonus Level. Here, the three animals must defeat all the Flitters in the air and grab the Kremkoin.

The next Bonus Level is near the end of the level. On the ropes, the Kongs should eventually see two Flitters in the air, as well as a Zinger in their path. Right in between them, the monkeys need to jump up, revealing a hidden hook. They can jump off this hook onto the two Flitters next to them and get into a Bonus Level. Here, the Kongs must simply climb up the ropes and reach hte top mast, without being hit by an enemy. If htey do so, they will be awarded with a Kremkoin.

DK Coin
At another part where the Kongs are on ropes, they must see three Zingers lined up in their way. From there, the monkeys should go east and use Dixie Kong to flutter to a hidden mast. The DK Coin is right above it in reach.

Golden Feather (GBA Only)
After the "No Rattly" sign, the Kongs must get on the ropes and climb around. They will meet the first Klinger, and should carefully go around it, then jumping over the Zinger in their path. Then, the animals must go up to the end of the first set of ropes. Instead of jumping to the mast on the left, the Kongs should jump to the right. They might land on a hidden mast. It has the Golden Feather on it, as well as a Banana Bunch.