Mario Kart 8 in-game statistics

The following tables include all statistics for the both the drivers and vehicles part of Mario Kart 8, as well as the tables used by the game to convert those statistics in in-game statistics.

Statistics in bar values
The following tables report all the relevant statistics using the same format used in the game's menu, with values ranging from 1.0 to 5.75:


 * Speed: The top speed of the vehicle. Does not affect off-road travel.
 * Ground Speed: The top speed of the vehicle on land with normal gravity.
 * Water Speed: The top speed of the vehicle while driving underwater.
 * Air Speed: The top speed of the vehicle while gliding.
 * Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
 * Acceleration: The rate at which the fraction of current speed over maximum speed increases over time while holding the Acceleration button.
 * Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
 * Handling: The turning ability of the vehicle. A higher stat means vehicles turn sharper.
 * Ground Handling: The turning ability of the vehicle on land with normal gravity.
 * Water Handling: The turning ability of the vehicle while driving underwater.
 * Air Handling: The turning ability of the vehicle while gliding.
 * Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
 * Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
 * Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.

Drivers' statistics
The statistics reported are relative to the use of the Standard Kart, Standard Tires and Super Glider. * Denotes a character with multiple color changes, see here for more info.

Parts' statistics
The statistics are reported as difference with respect to the statistics of the standard parts (Standard Kart, Standard Tires, Super Glider).

Statistics in in-game format
Just like Mario kart 7, the game stores statistics for drivers and parts in points. In each statistics, the sum of the points for the driver, body, tires and glider is a number ranging from 1 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:


 * WG: Weight
 * AC: Acceleration
 * ON: Unaffected Statistics
 * OF: Traction
 * MT: Mini-Turbo
 * SL: Ground Speed
 * SW: Water Speed
 * SA: Anti-Gravity Speed
 * SG: Air Speed
 * TL: Ground Handling
 * TW: Water Handling
 * TA: Anti-Gravity Handling
 * TG: Air Handling

Statistics Translation Tables
The following tables are used by the version 4.1 of the game to convert the points of each statistics into actual in-game stats.

Important notice: since Mario Kart 8 in-game statistics are directly derived from Mario Kart 7 and since in that game the statistics' tables included headers for columns and rows, that have not been included in Mario Kart 8 tables, the names of such headers will be used here as well, denoted in italics. In the case of anti-gravity statistics, that are still directly derived from preexisitng Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.

Weight (WG)
There are three in-game statistics related to weight, that are known in Mario Kart 7 as KartBound_MassL, KartBound_MassH and KartBound_MassD. KartBound_MassL is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a Dash Mushroom, KartBound_MassH is used when bumping other vehicles using a boost given by a Dash Mushroom, while it's not known in which coditions KartBound_MassD is used.

Acceleration (AC)
Acceleration is determined by two factors, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd. It is important to note that in all engine classes, except for 200cc, Drive_AccLmtFwd is not used correctly, causing different acceleration values to have the same effective acceleration.

Unaffected Statistics (ON)
This statistics is unaffected by the Level. The related in-game statistics in Mario Kart 7 is called OuterSlip. It controls how much the vehicle slips when steering or drifting, also in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.

Traction (OF)
There are 2 in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degree (indicated with L, M, H in Mario Kart 7). BrakeRt is the relative maximum speed while in off-road terrains, while SlipRt determines how much the vehicle slips in said terrains.

Mini-Turbo (MT)
There are two in-game statistics related to Mini-Turbo, called Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2 in Mario Kart 7. The first is the length of the Mini-Turbo boost in frames, the second is the length of the Super Mini-Turbo boost in frames.

Speed (SL, SW, SA and SG)
There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Interestingly, Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance untis/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.

The values are those of the 150cc engine class, the maximum speed for the 50cc, 100cc and 200cc engine class is obtained multiplying these values by 0.8, 0.9 and 1.5 respectively.

Handling (TL, TW, TA and TG)
There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second is proportional to the angular velocity while drifting, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that should be respectively proprotional to how much the kart rolls (tilts sideways) and actually changes direction over time while steering during a glide.