Ripcurl Reef

Ripcurl Reef is the thirty-fifth level in the Game Boy Advance remake of Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the third area of Pacifica.

This aquatic level is very similar to Gusty Glade from Donkey Kong Country 2: Diddy's Kong Quest, as it includes a shifting current that can sweep the Kongs around the area. If they aren't careful, the current can push them into danger. This level is also home to a new, green-colored variant of Lurchins, though they behave no differently than regular ones. The standard Lurchins appear in a Bonus Level and in the cavern by the goal as well. Other enemies that appear in this unique include Kocos and Bazzas. Bounty Basses also appear in one of the level's Bonus Areas.

Level Layout
When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find the letter O and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the Star Barrel.

About halfway into the level, the heroes find a wide area below them infested with a school of Bazzas, swimming across the space. If the Kongs manage to pass these foes, they find a narrow passage to continue through. While they slowly hover downwards along the curvy path, another strong current push them around. Trying not to bump into the Lurchins in the perimeter of the area, they soon find the letter N below a school of Bazzas. Moving between two of the Bazzas, the apes must make their way over to a different pathway, where they find a fork in the road. If they swim upwards just a little bit, the current pushes them to the left, keeping them away from the other path. Continuing upwards, they dodge some Kocos and Lurchins through the now steady water. At the top of the area, Dixie and Kiddy suddenly are pushed by a strong current to the west. They must try to maneuver around some of the Lurchins around the area while uncontrollably heading through the path, until they begin to move upwards. At that point, the apes need to continue by going to the east. However, a strong current pushes them backwards in the pathway, so they need to swim as hard as possible. Slowly by surely, they make it through the current and head into a cave. Inside, they find the surface of the water, as well as a flagpole. Raising its flag ends the level.

Bonus Levels

 * Near the beginning of the level, the apes find a narrow pathway going upwards, and a narrow pathway leading to the right, being guarded by a lone Lurchin. Normally, the Kongs would go north, but instead, they must head to the east and swim down the path. While traveling downwards through this curvy pathway, they find themselves being pushed and pulled by a very strong current, forcing them into many Lurchins if they aren't careful. Once the monkeys make it to the bottom of the area, they will find a Bonus Barrel. It leads them into a Bonus Level, where they need to move through some steady water, collecting many stars. While collecting these stars, they encounter many normal Lurchins, whom they need to avoid at all costs. Once all the stars are obtained, a Bonus Coin appears at the center of the stage.
 * After the letter G, the Kongs swim upwards and find a pathway to the right. They must take this route and head downwards into a Bonus Barrel. This special barrel takes them to a Bonus Level, where they swim through a narrow pathway, dodging a few Bounty Basses. If they manage to make it to the end of the stage, they find a Bonus Coin.

DK Coin

 * At the end of the level, the Kongs should pass the flagpole to meet a Koin, who has the DK Coin. This foe will not give up the coin without a fight though, so the monkeys need to defeat him to get it. However, against the Koin's shield, their attacks are rather useless. So, the heroes need to pick up the Steel Barrel to the right and stand on the enemy. If they throw the barrel at the nearest wall, it will bounce back and hit the distracted Koin. This defeats him, thus giving the Kongs the DK Coin.