MarioWiki:Proposals

Writing guidelines
None at the moment.

A section for passed proposals
At the time of writing this, there are 15 proposals marked with "gray"/"grey" in the proposal archives. These are proposals that have passed, but whose changes have yet to be implemented yet. A few of these legitimately go back years, and yet they still remain grey. While the onus is on the proposer to make the necessary changes, there are any number of valid reasons for them not doing it yet. Regardless, the end result is that there are a bunch of changes that should be done. However, it's hard to find them when they're all buried in the archives without any easy-to-notice markers, and even if you occasionally go through the archives to find them, you'll come across some that you simply don't know enough about to properly implement. With that in mind, I propose a simple solution to this: on the main proposal page, create a section that lists every proposal that has yet to be passed. Each entry would provide a link to the original proposal, essentially the same as what we do with passed talk page proposals. On that note, I also propose to move any passed talk page proposals from the "List of talk page proposals" section to this new section to make things consistent and because frankly, it's ugly to have passed proposals mixed with proposals that are still running. The entries may also list the dates that the proposals passed (older proposals should probably take more priority) and the original proposers (to allow for quick communication with them if needed), but that can be discussed later.

In short, I propose make a new section on the proposal page that lists every proposal that has passed, but has yet to be implemented.

Proposer: Deadline: December 2, 2017, 23:59 GMT

Support

 * 1) Per proposal.
 * 2) Per proposal
 * 3) Per proposal.
 * 4) Per proposal.
 * 5) Sounds like a useful idea, per proposal.
 * 6) Per proposal.
 * 7) - Per proposal.
 * 8) Okay, this sounds like a good idea, so count me in. But how are we gonna put this into action?
 * 9) Why not? Per proposal.
 * 10) Per all
 * 11) You can count me in on this one.
 * 12) Per all.
 * 13) Per all.

Comments
Would it be a good idea to include the proposer's name and the proposal's passed date? We don't include either of those with the current TPPs, so I'm on the fence about it. 15:28, 25 November 2017 (EST)
 * We should include those in the first place, so yes. 15:40, 25 November 2017 (EST)

I was honestly thinking about doing a proposal like this myself, but in broader terms. The way the archive is set up is jumbled, even though it's separated by year. I was thinking it could instead be separated by the proposal's outcome, i.e. all the passed are in one section, the failed in another, etc. That way it'd be easier to find the proposal you're looking for, rather than guess and checking through the numerous years. 15:58, 25 November 2017 (EST)
 * Personally, if I'm looking for a specific proposal, I'm doing so by topic (i.e. CTRL+F) with no idea whether it passed or failed, and I imagine that a lot of people use the archive without being completely aware of the proposal's outcome. Besides, how would you handle proposals that themselves failed, but whose changes were later put into effect (and vice-versa)? 16:11, 25 November 2017 (EST)
 * That would be the "etc." thing, every type of proposal would have its own section. But say you don't know if the proposal passed or failed, and you don't know the name of it nor when it ended. You just want to check to see if the proposal exists, to see if it's still in effect or if it needs to be tried again. imo, it'd be easier to sort through a section of similarly concluded proposals rather than a rainbow of randomness. They'd still be sorted by date within the section, however (oldest on top, newest on bottom). 16:43, 25 November 2017 (EST)
 * How are you searching for something if you don't even know its name? Heck, not even any keywords? 16:45, 25 November 2017 (EST)
 * Whoop, meant to delete that because it sounded stupid to me, too. Yeah, CTRL+F would work with keywords, but my color seems like a better assortment to me. I guess it wouldn't make much of a difference, but it'd be easier to look through. 16:48, 25 November 2017 (EST)

@Lcross: Literally in the proposal. 22:25, 25 November 2017 (EST)

"With that in mind, I propose a simple solution to this: on the main proposal page, create a section that lists every proposal that has yet to be passed". This confuses me a bit, by "has yet to be passed" do you mean proposals that have already passed but are yet to be implemented? Maybe it's just me getting confused lol but I wanted to be sure. -- 22:06, 28 November 2017 (EST)
 * Nah, that's my bad. I meant that proposals that had yet to be implemented would be moved there. They have passed, but nobody's gotten around to doing anything about them. 22:30, 28 November 2017 (EST)

Mario Kart series Truck articles
Following the recent creation of the Bus and Car (obstacle) articles, the next required article is the Truck article, however, after some discussion with, we are currently unsure how to go about covering it. While there are some Trucks which function similarly to Cars and Buses, simply causing the player to spin out, the returning Toad's Turnpike in Mario Kart 8 now includes two types of trucks which have different functions. One of these is the purple truck with a surfboard on the back, which players can use as a Ramp, and is noticeably absent in Battle Mode, and the other is the larger truck which also has a ramp on it, as well as a Dash Panel and a Glider Panel, again missing in battle mode. As Mushroom Car, Bomb-Car and Car all have different functions and don't share an article, I personally think that these should go the same way, however Mario jc has suggested that they should all be included in one option. There are three potential ways we go about covering this:
 * Option 1: Cover it all in one article. Make one article for all Trucks, and cover different types within each game's respective section, similar to the Mario Kart Wii section in the Car article.
 * Option 2: Create three different articles. Make separate articles for regular Trucks, Ramp Trucks and Glider Trucks (Though the article's titles may change).
 * Option 3: Create two separate articles. One for regular Trucks, and the other to cover both types of Ramp Truck (Again, the title may change), with differences described on the page.
 * Option 4: Do nothing. Self-explanatory, don't make any articles whatsoever.

Proposer: Deadline: December 3, 2017, 23:59 GMT

Option 2

 * 1) My preferred option, per proposal.
 * 2) Per proposal (and we probably should give Glider Panel its own page).
 * 3) Per all.
 * 4) - Per all. (Why don't we have a Glider Panel page?)
 * 5) All three of these trucks serve different gameplay purposes, have a unique design (not merely just a texture difference) about them, and thus should get their own article.
 * 6) Per all.
 * 7) Per all, including the "Glider Panel" article. Does that mean we should create a article for the "Antigravity Panel" as well?
 * 8) I've reconsidered, and I think this is the better option. Per all.
 * 9) They have different purposes alright and that's a per all.
 * 10) Even though the ramps for tricking and those for gliding might look similar, they are actually very different from a gameplay and outcome point of view, so the player must approach all three types of trucks differently, not to say that said trucks are different in appearance.

Option 3

 * 1) Glider ramp doesn't have its own article, so I'm leaning here. Anyways, "conjecturally-named truck with ramp on it" sounds like it should be on one article, regardless of the surface of said ramp. If we're going to describe a three-wheeled pickup truck, a semi truck, a moving van-like vehicle, and an oil tanker on one generic "truck" article, why would the trucks with ramps on them require two just because one is a ramp and one has a glider thing on it? Seems like a waste to me.

Comments
Glider ramp probably doesn't have its own article for the same reason that every behavior Cheep Cheep is capable of in Super Mario Bros. 3 and Yoshi's Island doesn't have an article each. Doc von Schmeltwick (talk) 17:17, 26 November 2017 (EST)
 * False equivalence, especially considering how both appear in the same game under different names with different appearances. 17:19, 26 November 2017 (EST)
 * I'm not saying I agree with that logic, I just don't particularly think it needs its own article, given it is seemingly covered both under ramp and glider. Doc von Schmeltwick (talk) 17:29, 26 November 2017 (EST)
 * Doesn't that logic apply to everything? There's a certain amount of overlap between plenty of subjects. The point of giving it a unique article is that the writing can focus on it and add any needed detail. 17:39, 26 November 2017 (EST)
 * What, in that they're blue and activate the glider? Do we need an article on the single blue mushroom trampoline that does the same thing in Mushroom Gorge? Doc von Schmeltwick (talk) 17:41, 26 November 2017 (EST)
 * And yet Mushroom Car and Bomb-Car are fine with you? 17:44, 26 November 2017 (EST)
 * One is derivative of a Bob-omb and the other's basically a vehicular ? Block in the shape of a mushroom, so yes. And before you ask, Wiggler Bus is different from other buses in its segmented and size-changing nature, making it more like a road-based train. But this seems more like splitting pink/blue Shy Guys or green Cheep Cheeps or the red bright magenta Paratroopas from Yoshi's Safari. Trucks with ramps on them are still trucks with ramps on them, particularly if the variation only appeared in one game. (And no, that gutter trash remake doesn't count as separate.) Doc von Schmeltwick (talk) 17:50, 26 November 2017 (EST)
 * Personally, I'm all for a Glider Ramp article- I often try to link to one, and I think it really should be separated from the Dash Panel article- it doesn't actually give a speed boost, unlike the other ones. The Mushroom can probably be included in that article- I thought it just had a Glide Ramp on, not that the Glider launched from bouncing on the Mushroom (I rarely take that route), but hey, you learn something new every day! Information in the article can include courses it appears on and their locations, design and minor design changes between games, the Mushroom, and other uses of the ramp (The truck we're trying to sort out now), etc. Time for another proposal! BBQ Turtle (talk) 17:52, 26 November 2017 (EST)
 * But you see, then we're back to square one: including the information for the vaguely-derived thing on the same article, but this time, there's even more differences. Now tell me, do the Ramp Truck and Glider panel trucks have official names? ALso, what about the three-wheeled pickup trucks from Wuhu Resort? Trucks aren't all semi trucks, you know. Doc von Schmeltwick (talk) 17:56, 26 November 2017 (EST)
 * No, they do not have official names that I know of, but they may do so that I'm just not aware of. I'm still undecided about how to go about the pick up trucks in Wuhu Island Loop, but I'm probably going to put them in the same article with all of the other trucks, along with the oil tankers, and describe the differences in the individual games' sections. BBQ Turtle (talk) 11:54, 27 November 2017 (EST)
 * Also, I've now set up the proposal for splitting the Glider Panel from Dash Panel, for everyone who wants to put their thoughts in on that. BBQ Turtle (talk) 12:32, 28 November 2017 (EST)
 * They have different purposes, but not different enough. They're trucks with ramps on the back, and you'll find that those articles will either be smaller than necessary, with the split obfuscating a few things, or there will be a large amount of restated information. Also, weren't there ramp trucks without the dash panel and some with? Would those both just go under the conjecturally-named "ramp truck?" They'd seem different enough if we're splitting the glider one, as one gives a boost and one doesn't. Of course, I may be misremembering something, but my point still stands that this will do nothing other than needlessly inflate the number of articles, a la "Boo (Paper Mario Series)," "Mouser (The Super Mario Bros. Super Show!)," and the thankfully-cancelled "Ukiki (Yoshi's Island)." Doc von Schmeltwick (talk) 22:00, 28 November 2017 (EST)
 * OK, firstly, describing several different trucks with the same purpose but that look different in the same article is the best way to go forward, as if we make separate articles for each of those, it will be a waste. The two ramp trucks, however, do not serve the exact same purpose, they differ between one another, and each have a different gameplay purpose, unlike the oil tanker and pick up. Also, no, the Ramp Trucks are the purple surfboard ones, they don't come with Dash Panels. All of the Dash Panels are on the Glider Ramp Trucks. And the difference is not only giving a boost, but activating the Glider, and this is the only way in the course to do it. May I ask what you mean by the "Moving-van like vehicle"? BBQ Turtle (talk) 02:29, 29 November 2017 (EST)
 * Pretty sure I remember things that look vaguely like Uhaul vans in Toad's Turnpike 64. Doc von Schmeltwick (talk) 03:09, 29 November 2017 (EST)

By the way, if we have to find the names of these trucks, the PRIMA guide of Mario Kart 8 names the glider trucks dash panel ramp trucks, the pickup trucks with the surfboard smaller vehicles with surfboards and the normal trucks cargo trucks, in terms of internal names, their names are CarrierCar, CarSurf and TruckA, respectively.--Mister Wu (talk) 10:14, 29 November 2017 (EST)
 * So, is there no TruckB? Doc von Schmeltwick (talk) 10:24, 29 November 2017 (EST)
 * @Mister Wu: Thank you for finding the official names, seeing as we now have official names for all of them, I'll name the articles that. We'll stick with "Cargo Truck", "Dash Panel Ramp Truck" and "Small Vehicle with Surfboard" I think, unless anyone knows of any other sources for the Cargo Truck from earlier games which are potentially more inclusive for the other trucks (Though technically, the three wheeled yellow pick up truck could carry cargo). Will you be able to put in the references for those when the articles are done? BBQ Turtle (talk) 11:56, 29 November 2017 (EST)
 * I can add the citation, keep in mind however that unlike the names of the objects like Dash Panels, Ramps and Glide Ramps, which come from a short list of the objects themselves, these names come from a description of the layout of N64 Toad's Turnpike, not from a list of all the objects in it. While of course they are better than nothing and they also should be good names for the cargo trucks and dash panel ramps trucks, in the case of the pickup trucks with surfborad it sounds awkward as it wasn't intended to be their official name, so other official sources are more than welcome!--Mister Wu (talk) 20:29, 29 November 2017 (EST)
 * I think possibly the original intent for no TruckB is that they planned to have different truck varieties and models, but ran out of time and stuck with texture changes instead. 13:43, 29 November 2017 (EST)
 * OK. But I think if truck is going to have more than one article, it should be between "Semi Truck" (which would include all the large tractor trucks) and "Pickup Truck" (which would be the small ones), as really they seem to be only grouped together via common colloquialism, as they are completely different vehicles. Doc von Schmeltwick (talk) 03:07, 30 November 2017 (EST)
 * I see where you're coming from, but then we'd be back to square one with Red Car, Blue Car, Star Travel Bus, etc. If we split it between Semi Truck and Pick Up Truck, we'd just be splitting them due to slightly altered appearance, as opposed to different gameplay function. They are not completely different vehicles, the only differences between them are size and design, but if we split all of the articles like that- well, we'd be splitting the vehicles by game and back to square one, so I think the split makes a little more sense this way. BBQ Turtle (talk) 16:38, 2 December 2017 (EST)

Removals
None at the moment.

Changes
None at the moment.

Miscellaneous
None at the moment.