Flying Krock

The Flying Krock is the name of the airship used by Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, it is also the name of the final area of the game.

The Area
The Flying Krock only has two areas, "Screech's Sprint" and "K. Rool Duel". In "Screech's Sprint", Diddy and Dixie Kong along with Squawks the parrot had to face the evil parrot Screech in a race through a bramble maze, avoiding Zingers and other obstacles in order to reach the finish before the dark parrot. "K. Rool Duel" is as the name implies, the battle against Kaptain K. Rool. When the Kongs enter the level for the first time they see K. Rool in the process of beating DK, engaging the tyrannical crocodilian in battle the Kongs at first seemed outmatched by K. Rool's super enhanced blunderbuss but eventually managed to defeat him and send him flying into the swampy waters of his island.

The Vehicle
The Flying Krock resembles a giant mechanical crocodile suspended in the air by several copter blades and rocket engines.

During the game's intro video (which is in the Game Boy Advance version only) Kaptain K. Rool uses his Flying Krock to descend troops onto Donkey Kong Island and kidnap Donkey Kong. Later when Diddy and Dixie Kong managed to scale Crocodile Isle and K. Rool's Keep they saw and boarded The Flying Krock (see "K. Rool Duel" up above for more information on what transpired on The Flying Krock).

Trivia

 * In the remake of DKC2, the latter to the Flying Kroc. was on the left side than the right and the bridge was absent.
 * In Donkey Kong 64, K. Rool had the King Kruiser II, an airship that resembled a smaller version of The Flying Krock, also two other airships called the K. Kruizer III and the King Kruiser IV appear in DK: King of Swing and DK Jungle Climber, respectively.