User:Zaku/Sandbox

Sandbox
My page for large edits or article creations, to ensure all parts are displayed as intended. Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

 * Complicated Entries: Fishing Storage and Weapon Manipulation (Paper Mario: The Origami King)

Glitch Category Names

 * Graphics
 * Camera
 * Audio
 * Physics
 * Out of bounds and clips
 * Scripting
 * Softlocks/Crashes/Freezes
 * Battles
 * Patched Glitches
 * Sequence breaks
 * Oversights

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: blue, blue, and blue. Despite this limit, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Digging with Professor Toad (see Partner duplication)

Reading the Sea Chart

Item Menu

Talking with Olivia

Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as the item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer.

=Paper Mario: The Origami King bestiary=

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game: