User:A Paragoomba and the Koopa Bros./Workity Work

List of Luigi's Mansion beta elements
This is a list of beta elements from Luigi's Mansion.

Early builds
The game was first shown at the Nintendo Space World 2000, as one of the few games that was made during the time. It is said that the game was going to be for the Nintendo 64, but was later moved to the Gamecube, because the 64 was near it's end. There is two speculations for this:


 * The sound effect when Luigi gets one of Mario's items for Madame Clairvoya is the same sound when Mario enters a painting in Super Mario 64
 * There is a cropped image called "Test.bti", which has Princess Daisy's artwork from Mario Tennis 64.

The game was also able to be played in 3D with an add-on, but was cancelled because a part of it would have been too expensive at the time the game was made.

First Build

 * In the original opening, Luigi went in without the flashlight he has in the final game and gets scared by a Blue Twirler, causing him to slide down the rails and dodge the falling set of chandeliers, making Luigi scream.
 * The Poltergust 3000 was originally called the Poltergust 400, and was more boxy. It had an overheat meter and whenever it reach 10, it would explode, causing Luigi to drop to the ground, this later became a ghost counting meter, this was removed too.
 * In the end of Space World 2000, a one second video of three blue ghosts (which resembled Blue Twirlers) who were sitting around a table playing poker was shown, they make a cameo in the ending of the game, on a part of the Ghost Portrificationizer.
 * The Mansion was shorter with less windows and no chimneys and also had a longer walkway, less tombstones and no horse drawn carriage outside and was much darker.
 * There was originally going to be a white ghost called the "Basher", they resembled pink Bowling Ghosts, but came in several palette swaps. they would creep up on the plumber (causing the Game Boy Horror to flash instantly) and then say "BAAAAAAAAAH!", causing Luigi to crawl away and make his HP cut in half, but changes back to the original 100 with 50 left. This is similar to the Sneaker's method of scaring Luigi in Luigi's Mansion: Dark Moon.
 * Several different kinds of mansions were planned for the final game, including an apartment complex, a dollhouse, a ninja mansion and a Japanese-style house. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.
 * Several ghosts went through changes.
 * Coins had a counter, which was later scrapped.

Ghost differences

 * Boos had full teeth and no tongues and were simple to catch and more common.
 * King Boo was also different, looking the same as in the final product but had no crown.
 * Gold Ghosts were going to be fat, aqua ghosts and then purple and then white, before becoming gold.
 * Purple Punchers were going to be green with huge noses, then gold and eventually the one that is shown in the final version.
 * Blue Twirlers were pink with huge noses.
 * Portrait Ghosts had 50 HP and would drop coins instead of hearts.
 * Spooky had a different personality.
 * Lydia didn't look at the mirror when battling her.
 * Capturing Boolossus ended the demo, meaning Area 4 ghosts were not seen.
 * Gold Mice and Bats were pale colored and resembled normal ghosts.
 * The demo ended when the player captured Boolossus, Boolossus looked more like a smaller Big Boo with no golden eyes. The Area 4 ghosts were not seen.

Room differences
In the Study, the chair next to where Neville sat had a small table. The Hallway after the Area Three door lacked Flying Fish.
 * The Foyer was called the "Entrance", and had a different door design, no Toad and no cloth on the mirror.
 * The Parlor was called the "Living Room" and the candles were completely red, and the three beta ghosts were found here. The portraits were also based on ghosts dressed in top hats with wine, instead of the humans in the final version, the tables are also positioned differently and the door to the Anteroom wasn't enterable.
 * When a room was lit, spinning circles of coins would appear instead of being static.
 * The early Wardrobe Room had a dark green treasure chest.
 * The Master Bedroom was called the "Bedroom #1" and had two beds instead of one, with a drawer between them. The wardrobe was positioned at the far left of the room.
 * The Nursery was called the "Child's Room" and Chauncey was missing, as well as black and white pictures of him. Instead, the room was filled with ghosts. A stuffed rabbit and two teddy bears were to the far right on top of the shelf, and the crib was further from the wall. There was also no treasure chest containing the key to Area Two, as the door was accessible from the start of the demo.
 * Many doors were boarded up. Doors leading to the Basement, Ball Room, Laundry Room, Sealed Room, and Fortune-Teller's Room were several.
 * The Dining Room was accessed by another door near the Area Two door, in it's own hallway. The Dining Room had several beta ghosts residing in it, and did not include Mr. Luggs. The doors to the Billiards Room and the Projection Room were also boarded up, and a china cabinet was positioned between both.
 * The Kitchen had many ghosts, including two unseen chef-like ghosts who threw food at Luigi.
 * Skeleton Ghosts did not appear in the Boneyard. Orange Punchers and Flying Fish present and the area where Bogmire resided was missing.
 * The Bathroom (1F) was called the "Lavatory" and had Boos residing in it.
 * The second floor was blocked by several stacked boxes.
 * The Conservatory had a saxophone and a french horn hanging on the wall, as well as a staircase that Luigi could climb and a blocked door.
 * The Telephone Room had several Gold Mice.
 * The Breaker Room had a different layout and Flying Fish. The switch was also absent.
 * The table in the Sitting Room had no cloth on it.
 * The Safari Room had tiger mats on the tables.
 * Ceiling Surprises, Purple Bombers, and Bowling Ghosts did not appear in most hallways.
 * The Gallery had to go through many changes
 * First Gallery: The first gallery had no angel statues and was short, had a wall texture similar to that of the Training Room, and had an underground look to it.
 * Second Gallery: It had unicorn statues (similar to the ones on the third floor Balcony, though they have shorter horns) instead of angels and is longer than the first one.
 * Third Gallery: It was the same as the second one, but was even more shorter and was linked to the final gallery room.

Second Build

 * There were going to be several nozzles for the Poltergust, but can only be used with replay codes.
 * The Game Boy Horror was going to be a 24 hour clock, presuming Luigi had to find Mario before a certain time and if not, a Game Over clip would play. This shows Luigi outside the Mansion, looking severely depressed, it was then going to be a third-version view. These two modes are still found in the coding an can be made into AR Codes.
 * Luigi was actually able to explore E. Gadd's lab, it has two doors (which lead to the Training Room and the Ghost Portrificationizer Room) and a ladder which leaded to nowhere, presuming Luigi was able to get to the Mansion and Lab via the ladder.
 * There are three unused ending pictures, which were likely used for the ending. The worst showed Luigi in his beta depressed form holding a daisy, the good showed him doing a peace sign, and the best showed him doing two peace signs.
 * Ghosts would have made different sounds when taunting Luigi.
 * A few unused nozzles were planned for the Poltergust, but are only visible with action replay.
 * Several unused dialogue icons were removed:


 * Bowser
 * Green Toad (still visible with action replay)
 * Mario
 * Gold Ghost

There are also several unused music tracks:


 * Mario Fanfare.
 * Mario's portrait.
 * Space Room.
 * Total Score. (a shorter version of the Space Room theme)
 * Bogmire Cutscene.
 * Drumbeat.
 * an early Totaka's Song.