Pit of 100 Trials (Paper Mario: The Thousand-Year Door)

The Pit of 100 Trials of Rogueport appears in Paper Mario: The Thousand-Year Door. It is the first Pit of 100 Trials to appear in a Mario game, with Super Paper Mario expanding on the concept by introducing two new Pits: The Flipside Pit of 100 Trials and the much more difficult Flopside Pit of 100 Trials.

The pipe that leads down to the Rogueport Pit of 100 Trials is found near the entrance to the Palace of Shadow, which makes sense as, according to Grifty, the Shadow Queen created this dungeon and filled it with powerful monsters. She threw people she didn't like into the pit and left them to the mercy of the monsters down there. Sometime after her defeat the pit was closed off from the public.

The first few floors are considerably easy to clear, but as Mario progresses deeper into the pit the enemies become quite challenging. This is partially due to fact that Mario and his company get worn out my the relentless waves of enemies, but the adversaries themselves get stronger, culminating with the Shadow Queen's eldest pet dragon, Bonetail, inhabiting the final floor.

Every tenth floor contains a brief rest from battles, a treasure chest, and a pipe to take Mario back to the surface should he choose to use it, but no Save Blocks or Heart Blocks can be found anywhere in the pit. Accordingly, Mario is recommended to carry many healing items for his trek, and should master guarding and superguarding techniques. Occasionally, Charlieton or a Mover can be found; Charlieton offers to sell Mario items for an unreasonably high price (though they can spell the difference between victory or grueling defeat), while Movers accept payment for taking Mario back up to the surface or skipping him down two or five levels.

Two troubles at the Trouble Center require Mario to enter the Pit; Pine T. Jr.'s father needs rescuing on Level 20, and another trouble necessitates the destruction of a wall on Level 50.

Enemies in the Pit of 100 Trials
Each floor has one enemy in the over-world, but when Mario enters battle, there are usually at least 3 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Pipe to appear out of the ground, leading to the next room of the pit.

Floors 1-9

 * Gloomba (Floors 1 and 6)
 * Spinia (Floors 2 and 7)
 * Spania (Floors 3 and 8)
 * Dull Bones (Floors 4 and 9)
 * Fuzzy (Floor 5)

Floors 11-19

 * Paragloomba (Floors 11 and 16)
 * Pokey (Floors 12 and 17)
 * Cleft (Floors 13 and 18)
 * Dark Puff (Floors 14 and 19)
 * Pider (Floor 15)

Floors 21-29

 * Spiky Gloomba (Floors 21 and 26)
 * Bandit (Floors 22 and 27)
 * Lakitu (Floors 23 and 28)
 * Bob-omb (Floors 24 and 29)
 * Boo (Floor 25)

Floors 31-39

 * Dark Koopa (Floors 31 and 36)
 * Hyper Cleft (Floors 32 and 37)
 * Parabuzzy/Buzzy Beetle (Floors 33 and 38)
 * Shady Koopa (Floors 34 and 39)
 * Flower Fuzzy (Floor 35)

Floors 41-49

 * Dark Paratroopa (Floors 41 and 46)
 * Bulky Bob-omb (Floors 42 and 47)
 * Lava Bubble (Floors 43 and 48)
 * Poison Pokey (Floors 44 and 49)
 * Spiked Parabuzzy/Spike Top (Floor 45)

Floors 51-59

 * Badge Bandit (Floors 51 and 56)
 * Ice Puff (Floors 52 and 57)
 * Dark Boo (Floors 53 and 58)
 * Red Chomp (Floors 54 and 59)
 * Moon Cleft (Floor 55)

Floors 61-69

 * Dark Lakitu (Floors 61 and 66)
 * Sky-Blue Spiny (Floors 61 and 66)
 * Dry Bones (Floors 62 and 67)
 * Dark Wizzerd (Floors 63 and 68)
 * Frost Piranha (Floors 64 and 69)
 * Dark Craw (Floor 65)

Floors 71-79

 * Wizzerd (Floors 71 and 76)
 * Dark Koopatrol (Floors 72 and 77)
 * Phantom Ember (Floors 73 and 78)
 * Swoopula (Floors 74 and 79)
 * Chain Chomp (Floor 75)

Floors 81-89

 * Spunia (Floors 81, 85 and 86)
 * Dark Bristle (Floors 82 and 87)
 * Arantula (Floors 83 and 88)
 * Piranha Plant (Floors 84 and 89)

Floors 91-99

 * Elite Wizzerd (Floors 91, 95 and 99)
 * Poison Puff (Floors 92 and 96)
 * Bob-ulk (Floors 93 and 97)
 * Swampire (Floors 94 and 98)
 * Amazee Dayzee (defeat it as quickly as possible - Supernova or Art Attack and Multibonk or Power Bounce work wonders together) (randomly appear)

Floor 100

 * Bonetail

Prizes in the Pit of 100 Trials

 * Floor 10: Sleepy Stomp Badge
 * Floor 20: Fire Drive Badge
 * Floor 30: Zap Tap Badge
 * Floor 40: Pity Flower Badge
 * Floor 50: Strange Sack
 * Floor 60: Double Dip Badge
 * Floor 70: Double Dip P Badge
 * Floor 80: Bump Attack Badge
 * Floor 90: Lucky Day Badge
 * Floor 100: Return Postage Badge (after defeating Bonetail)

Area Tattles

 * This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
 * This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
 * This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
 * This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
 * This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
 * This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?

Foreign Names
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