Krockhead Klamber (Donkey Kong Land 2)

Krockhead Klamber is the thirteenth level of the game, Donkey Kong Land 2, as well as the eight level of the Krem Cauldron.

This is a swamp area populated by Zingers, Flitters, Kaboings and Klingers, who are always seen climbing vines. There are also scattered some Krockhead Barrels; when one of these is touched, several KrocHeads start emerging from the water, coming in handy for the Kongs when they need to cross large, unsafe areas of muddy water. However, the KrocHeads will only stay at the surface for a limited time.

Level layout
The level begins on a long area of land with a DK Barrel above it. An area of water with two solid platforms above it is ahead of here, and a Zinger hovers between the platforms. Once the water area is crossed, the Kongs reach a small section of ground that supports a Neek. A Zinger hovers near here, and it is followed by two vines, one of which that holds a Klinger, and some platforms located in another pit full of water. The primates can discover two Flitters and some bananas once they reach the last of these platforms. If they bounce on the foes, they can cross a portion of the water and reach a pair of vines with the letter K and a Banana Bunch between them. A Klinger climbs along the second of the vines. Once they pass this foe and continue to the right, they reach some more platforms that they must use to cross the water area. A Flitter hovers over some of these platforms, and another Flitter is present slightly ahead of them. The duo must bounce on this foe in order to reach an additional platform that is positioned next to a vine and a large section of land. If the heroes jump from the top of the vine, they can reach a Flitter that they must bounce on to access a Bonus Barrel.

Near the land area, they can discover a Krockhead Barrel that they must touch in order to make some KrocHeads appear out of the area of water ahead. They must jump along the heads of these crocodile foes in order to progress over the water. As they travel, a Flitter flies in their way. They encounter another Flitter farther ahead of here that they must bounce on to reach a KrocHead located farther ahead of them. This KrocHead is followed by a trio of vines. The vine in the center of the group holds a Klinger, while the final vine in the group is positioned next to a Banana Coin. Two platforms are near here that the primates can use to cross more of the water and reach a Krockhead Barrel. After they hit the barrel, some KrocHeads stick their heads out of the surface of the water, and they can be used as stepping stones. As the Kongs travel over a small portion of the water with them, a Zinger flies in their way. They also come up to the letter O, which can only be reached with their super-jump move. Soon, they reach a vine that is followed by a solid platform with a Kaboing on it. An area of land is after here, and the level's Star Barrel and a DK Barrel float above it.

A Neek also walks along the long section of land, which is followed by a Zinger and a solid platform with a Krockhead Barrel above it. If the Kongs touch this barrel, KrocHeads appear in the water ahead of them. A wide gap separates the first two KrocHeads, but it can be crossed if the heroes jump on the Flitter that hovers between them. Once they jump from the last of these KrocHeads, they reach a vine with a Flitter after it. The enemy can be bounced on in order to reach the letter N and a vine that is positioned to the left of an additional Flitter. The primates can use this enemy to their advantage by bouncing on it in order to reach a KrocHead Barrel and two solid platforms. After they activate the barrel, KrocHeads appear ahead of the platforms. As they travel over the water with these creatures, they reach a pair of Flitters that they can use to bounce to another KrocHead with an additional Flitter after it. They can bounce on this insect to reach a KrocHead located next to a vine with a DK Coin next to it. To the right of this vine, the Kongs can discover a trio of platforms that are covered in hopping Kaboings. Once they pass these foes and continue slightly farther into the level, they reach an area of land that holds a Klomp and a Neek. The letter G and some bananas are also above it.

At the end of the land section, the primates can discover a Krockhead Barrel that they must touch to make more KrocHeads emerge above the surface of the water. Before they can reach these KrocHeads, they must first continue over some of another area of water, where there is a pair of platforms with a wide gap between them. In order to cross this gap, the heroes must bounce on the Flitter that flies between the two platforms. A vine with a Klinger on it follows these platforms, and a Banana Coin floats near the top of it. On the other side of the vine, the primates can find another pair of platforms with a Zinger between them. Once they pass another vine with a Klinger on it, they reach a KrocHead that can hold them above the water. A Flitter is next to the KrocHead, and it must be bounced on in order to reach another KrocHead that is followed by an area of land. A spring is on this ground area, and if the heroes bounce the spring, they complete the level.

K-O-N-G Letters

 * K: Near the beginning of the level, the heroes reach a pair of vines, one of which that holds a Klinger, with the letter K and a Banana Bunch between them.
 * O: After the heroes hit the second Krockhead Barrel in the level and head over the pit with some of the KrocHeads that emerge from the water, they can find the letter O between a pair a KrocHeads. They must use their super-jump move to collect it safely.
 * N: Shortly before the primates reach the second Krockhead Barrel from the Star Barrel, they can find a vine with the letter N next to it.
 * G: The letter G is located above a long platform positioned near the final Krockhead Barrel in the level.

Bonus Level

 * Almost immediately before the first Krockhead Barrel, the heroes reach a vine with a Flitter hovering to the right of it. They must bounce off of the foe to land in a Bonus Barrel farther to the right. The barrel leads into a Bonus Level, where the group must use several Rotatable Barrels to fire themselves across a wide abyss. If they safely reach the end of the stage without falling into the water or running out of time, a Kremkoin appears for them to grab. They have a time limit of 20 seconds to complete this bonus.

DK Coin

 * Immediately before Diddy and Dixie arrive in the area containing the platforms cluttered with Kaboings, they should see a vine. They need to climb to the top of it and jump to the left to grab a hidden DK Coin.