Spike Ball

Spike Balls are iron balls with silver or white spikes that first appeared in Super Mario Bros. 3. They were originally spat out and thrown by Spikes, but they can later be found independently. They mainly appear in castle levels, where they roll around and destroy other obstacles. Spinners are a variant of Spike Balls, which hang from chains and swing in various motions. Stone Spike Balls are spat out by Stone Spikes instead of the metal balls, which have the same effect. Another form of the Spike Ball is the Giant Spiked Ball, which is a larger version of the Spike Ball. It has similar features but causes the destruction on a larger scale. Spike Balls can usually be defeated with Invincible Mario; however, in some games, the use of the Super Star only prevents damage to Mario.

Super Mario Bros. 3
Spike Balls first appeared in Super Mario Bros. 3, where they are spat out and thrown by Spikes. In this game, the player can jump on Spikes even if they are holding a Spike Ball. The Spike Balls can be thrown either left or right by the Spikes. Ptooies blow Spike Balls into the air to attack the player.

New Super Mario Bros.
In New Super Mario Bros., Spike Balls (referred to as Spiked Balls ) roll along the floor, typically from off-screen, though they may also roll in a half-pipe motion between two hills. The game also features the larger Giant Spiked Balls. They, like their smaller counterparts, are almost indestructible, except to Mega Mario or Mega Luigi. They are usually found in castles and can also destroy anything it rolls over, including the smaller Spiked Balls.

New Super Mario Bros. Wii
New Super Mario Bros. Wii features Spikes throwing Spike Balls, as well as introducing the Stone Spike to throw stone Spike Balls. In this game, Spike Balls thrown by Spikes cannot break Brick Blocks. Giant Spiked balls are found only in the World 8 where they appear in World 8-2, and World 8-Airship where Bowser Jr. uses them as exploding weapons against Mario. However, Mario can use them against him by Ground Pounding the ground to throw them into the Koopa Clown Car three times.

Super Mario 3D Land
Both Spike Balls and Giant Spiked Balls (under the name Spikey Balls) return in Super Mario 3D Land. They function very similarly to the preceding games. They can be destroyed by Statue Mario and invincibility.

New Super Mario Bros. 2
In New Super Mario Bros. 2, both Spike Balls and Giant Spiked Balls reappear. A pair of very large Spike Balls appear in. Ice Balls appear in World 4-1. Spike Balls can be found in World Mushroom-A, and a Giant Spiked Ball helps Mario obtain a Star Coin. Spike Balls also feature in the battle against Morton Koopa Jr., where Morton fires them from his wand to attack Mario/Luigi.

New Super Mario Bros. U
New Super Mario Bros. U sees the return of both Spikes and Stone Spikes with Spike Balls. They can now throw the Spike Balls straight down rather than just left or right as they did in previous games. Regular Spike Balls alone are replaced by Grrrols.

Super Mario Run
In Super Mario Run, Spike Balls appear in the level Land of Spikes. They are mainly thrown by Spikes like in previous games; some Spike Balls spawn independently, though ahead of a Spike's position, appearing as though they were produced by the Spike. During the final battle, Bowser's Koopa Clown Car spits out Giant Spiked Balls, which can destroy certain platforms.

Super Mario Odyssey
Spike Balls return in Super Mario Odyssey, where they only appear being released by a Yoofoe during its fight. Shells that act similarly to Spike Balls appear in the Seaside Kingdom.

Super Mario Maker 2
In version 2.0 of Super Mario Maker 2, Spike Balls are thrown by Spikes in all level themes except the snow theme, where they are replaced by snowballs, and can also be placed as a separate object. They fly forward in the Super Mario Bros. and Super Mario Bros. 3 styles similar to the latter style's original game, though if they fly towards the ground, they will start to roll. In the Super Mario World, New Super Mario Bros. U, and Super Mario 3D World styles, they roll along the ground. They can be spin-jumped on, activate ? Blocks, POW Blocks, and ON/OFF Switches, can be eaten and spit out with Yoshi, and act as weight on Seesaws in the latter two styles. Giant Spiked Balls thrown by Mega Spikes can break through blocks. Since they did not appear in Super Mario Bros., Super Mario World, and Super Mario 3D World, new sprites are made for them. They can also be tossed by Lakitus for the first time since Yoshi's Story.

Wario Land: Super Mario Land 3
Spike Balls appear again in Wario Land: Super Mario Land 3, where they are preponderant in the Parsley Woods. This game marks the first time Spike Balls are seen rolling towards the player. They plummet from the trees' thicket when Wario approaches before rolling along the ground, though one Spike Ball falls straight down and disappears off-screen. In this game, Spike Balls stop immediately when they hit a wall, and fall off the screen.

Wario Land: Shake It!
Spike Balls in Wario Land: Shake It! only appear in the form of enemy attacks, shot by Shortfuse, Crackpot, and Boomdinero. Though two of these enemies represent the cannons seen in various Mario titles, the Spike Balls are used in place of cannonballs as their spikes are meant to be clear visual indicators that they cannot be touched or jumped on.

Wario World
Spike Balls also appear as obstacles in Wario World. They appear in the various obstacle courses found inside wooden and steel trapdoors, and are also used as weapons by several enemies and bosses in the game. Cractyls drop them instead of bombs in later stages, and the Sandworm also spits Spike Balls at Wario as one of its attacks. In this game, they are colored dark blue and have long spikes of the same color.

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
Spike Balls appear in Super Mario World 2: Yoshi's Island, being tossed by Mace Penguins. They only appear in BLIZZARD!!!, as well as Endless World of Yoshis in the remake. In these games, Spike Balls are colored white with yellow spikes.

Yoshi's Story
Spike Balls appear in Yoshi's Story, being tossed by Lakitus, Gabons, and also being used in Cloudjin's boss fight. In this game, they are described as either bombs or rocks.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World
In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Spike Balls are used by Big Montgomery, and Miss Cluck the Insincere.

Luigi's Mansion
Spike Balls appear in Luigi's Mansion and its remake, where they appear in King Boo's battle. The Bowser suit rolls them two of them at a time, and after several seconds, they flash red and then explode. Luigi must suck one up and hit Bowser with it to expose King Boo.

Luigi's Mansion: Dark Moon
Red Spike Balls and Giant Spiked Balls appear in Luigi's Mansion: Dark Moon, where they appear in King Boo's battle. They roll around the tilting arena toward Luigi, who must avoid them.

Luigi's Mansion 3
In Luigi's Mansion 3, Spike Balls appear in the final boss battle with King Boo. In one of his attacks, King Boo throw Spike Balls into the air that fall back onto the Rooftop, breaking and revealing multiple bombs that are about to explode. If a Spike Ball hits the player, they lose 20 HP.

Mario Party 4
Spike Balls also appear in Mario Party 4 in the minigame Hop or Pop.

Mario Party 6
Spike Balls play an important role in the Mario Party 6 minigame Pit Boss, where large ones must be avoided from within a small area.

Mario Party 9
Spike Balls appear in several minigames in Mario Party 9. In the minigame Bumper Bubbles, players must try to collect balloons while avoiding Spike Balls that fall onto the screen from above; hitting a Spike Ball results in a player's bubble popping, which causes all their balloons to be released and the player to fall offscreen. Spike Balls also appear in the minigame Tumble Temple, in which the players must avoid the Spike Balls and Giant Spiked Balls that roll through several pegs from above; hitting one results in that player being eliminated. Additionally, in Chain Event, players must slide down chains, flipping from one side to the other to avoid Spike Balls. The player must do the opposite of said objectives when playing Tumble Temple and Chain Event as a Reverse Minigame from a Bowser Space. The minigame Spike-n-Span also involves one player hitting the platform above to roll a Spike Ball in the direction of the other players. Spike Balls are also in Spike Strike, where the player must use a hammer to send the Spike Balls back at Spike.

Mario Party 10
Spike Balls appear in Mario Party 10 in the minigames Spiked Ball Scramble and Bowser's Painball.

Mario Party: The Top 100
Spike Balls reappear in Mario Party: The Top 100, where they are found in the minigame Bumper Bubbles reappearing from Mario Party 9.

Mario Party Superstars
Spike Balls reappear in Mario Party Superstars, reprising their roles in the Mario Party 6 minigame Pit Boss.

Super Princess Peach
Ptooies and Glad Ptooies use Spike Balls to attack in Super Princess Peach. A Glad Ptooie will toss its Spike Ball up a few times, and then it will toss it over to another location and run over to it.

Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, the Elder Shrooboid, the boss of the Star Shrine, uses a Spike Ball in one of its attacks. One of the Bros. has to hit the Spike Ball with their hammer, or else it will slam into them and cost lots of HP. However, if one of the Bros. does hit the Spike Ball, it will fly off into the sky and the Elder Shrooboid will be vulnerable to jump attacks for a brief period of time. In the second phase, however, when the Spike Ball hits the Shroob saucer with the timer, the timer resets. The Shroid, an enemy from Toad Town, also uses a Spike Ball in one of its attacks. It consists of the Shroid calling a Shroob saucer into battle, which then gives the Shroid a Spike Ball. This ball will either have "M" or "L" printed in it, which indicates the brother at whom the ball will be thrown. However, if the Shroid is malfunctioning, its attacks are reversed (i.e. an "M"-printed ball will land on Luigi, and vice versa).

Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, Spike Balls are once again used by Spikes as projectiles, which can be avoided by jumping over them, while the Giant Spiked Balls must be hammered back at them.

Spike Balls are also utilized by Bowser and Paper Bowser in their boss fight. They will use then as projectiles against the trio.

Flat, disc-like Spike Balls appear as part of the boss transition animation. In the E3 2015 demo build. these Spike Balls were not flattened.

Paper Mario: Sticker Star
In Paper Mario: Sticker Star, Spike Balls appear as a projectile thrown by Spikes. They are also dropped by Spikes as a sticker when defeated, where their spikes are aesthetically brown. When used in battle, Mario will roll a giant Spike Ball onto the field, dealing moderate damage to all grounded enemies.

The Spike Ball can also be placed into the Sticker Museum as #89, alongside other enemy-based stickers.

Paper Mario: Color Splash
Once more, Spike Balls return in Paper Mario: Color Splash, where they are thrown by Spikes, but they have a different design from that of Paper Mario: Sticker Star, since the spikes are now white rather than brown. Ptooies also use Spike Balls in the game, and they can attack by shooting the Spike Ball at Mario.

Paper Mario: The Origami King
Normal Spike Balls make a minor appearance in Paper Mario: The Origami King, where they are thrown by the temporary Spike partner in Autumn Mountain during its main attack, Up-Chuck. These Spike Balls deal 25 damage to enemies in a straight line provided the attack does not fail. Origami Spike Balls also appear more commonly, thrown by origami Spike enemies. The normal Spike Ball itself has the paper outline from Mario & Luigi: Paper Jam, while the origami Spike Balls themselves resemble their Sticker Star and Color Splash appearances.

Captain Toad: Treasure Tracker
Spike Balls reappear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports once again being tossed by Spikes.

Mario Sports Superstars
In Mario Sports Superstars, Spike Balls appear as obstacles in boss battles.

Mario + Rabbids Kingdom Battle
In Spooky Trails, a level from Mario + Rabbids Kingdom Battle, many Spike Balls lie scattered across the Underwater Village, with one encountered earlier in Spooky Square. Although they are mainly used for decoration, Beep-0 remarks the one in Spooky Square, expressing that he hopes it stays put and does not cause more trouble than he and the other team members already have.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Spike Balls appear when Piranha Plant uses its neutral special Ptooie, based on the Spike Ball-blowing enemy of the same name. Piranha Plant blows a Spike Ball up and down and can launch it to the left or right.

Mario Golf: Super Rush
Spike Balls reappear in Mario Golf: Super Rush as obstacles produced by Spikes in Spiky Palms and can hit players during Speed Golf. In Target Golf, one of the possible golf balls that players can obtain is also a Spike Ball, except it's smaller as to be used like a golf ball. It is able to stick in place, as it resists running (bouncing or rolling after the ball lands), thereby making it likely to land on the carried spot (the spot that the ball lands the first time).

Perfect Ban Mario Character Daijiten
''' ゴロー 　メカ族 　おおらか ゲーム　ランド3 ''' 突然やってくる大鉄球  ゴローは、トゲだらけの大きな鉄の玉. 突然上から降ってきて、地響きを立てて転がり回る. 倒すことができないので、大ジャンプして避けよう.

 Goro  Tribe: Mecha clan Disposition: Composed Game appearances: Land 3  The big iron ball that arrives all of a sudden  ''Goro is a large iron ball covered in spikes. It suddenly falls from above and rolls around with an earth-shaking sound. You cannot knock it down, so avoid it by making a big jump.''

Paper Mario: Sticker Star

 * Item description: Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes.
 * Sticker Museum description: A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw.