User talk:Ultimate Mr. L/Archive 2

Rules
1. No cussing/swearing
 * a. I reserve the right to edit out any words I deem inappropriate.

2. No flaming (anyone, not just me)
 * a. No insults, except in a playful manner.
 * b. No yelling.
 * c. No insulting other users' religion or personal life.
 * d. I reserve the right to delete messages that fail to adhere to this rule.

3. No friend requests
 * a. I prefer to have met my friends face-to-face, not just on the internet.
 * b. It is possible to get a userbox on my page, but for that to happen, you have to earn it by helping me out and just overall being nice.
 * c. Even if you think you've earned the right to have a userbox, please don't ask. I'll ask you.
 * d. I won't refer to anyone as friends. I call them co-workers or, in a joking manner, henchmen.

4. Please use correct grammar and spelling. 5. Overall, just use common sense
 * a. Try to follow the general rules of the wiki.

6. Messages will normally be answered on my talk page, for archival purposes. 7. The page will be given an archive every 40 messages.

Super Paper Mario Bestiary
I noticed that the numbering system is a little off. Be sure to fix it. 16:52, 12 November 2016 (EST)
 * ? Numbering System? Not sure what you mean.
 * 18:55, 12 November 2016 (EST)
 * Never mind. I see it.
 * 18:56, 12 November 2016 (EST)
 * Bald Cleft to Bill Blaster have wrong numbers. They should be one less than what they are now. 20:09, 12 November 2016 (EST)
 * Fixed. The bestiary's coming along great. I just added all enemies up to Francis, as well as some notes on Tippi's unavailability during Chapter 3.
 * 20:10, 12 November 2016 (EST)
 * I didn't see the change to the numbers yet. 20:23, 12 November 2016 (EST)
 * Really? It's there.
 * 20:30, 12 November 2016 (EST)
 * So in other words you're doing all the enemies up to the chapter boss and then taking a break, pretty good way to do it. I bet you're excited for the next because the chapter boss is... you know who... 20:32, 12 November 2016 (EST)
 * Working on it right now! Woo hoo!
 * 20:33, 12 November 2016 (EST)
 * I don't see the chronological numbers right. 20:44, 12 November 2016 (EST)
 * I see it now. At the Bill Blaster. I'll take care of it.
 * 20:50, 12 November 2016 (EST)
 * I am not trying to sound mean here, but it was at the Bald Clef. It was labeled as number 12 when it should of been 11. I already fixed the numbering system. Brobot is now number 75 (I also found a duplicate of Fuzzy). Try to keep the chronological numbering system straight. It will lead to less work when going back through. 01:41, 13 November 2016 (EST)

When we thought we were done with this, a new plan on how to deal with the bestiaries has emerged. Please make a comment about it on its talk page. 23:35, 21 November 2016 (EST)
 * It is now a proposal. Be sure to vote in the proposal and give your thoughts. It is the second one as of write. 12:15, 22 November 2016 (EST)

Signature
I finally got around to making my signature, and I liked yours, so I based mine on it. 22:34, 12 November 2016 (EST)
 * Cool. I like it. Maybe if you end up making a Workpage, you could have the image link to that. I would also recommend creating a userpage. It's kind of fun and it offers other users some insight on you.
 * 23:09, 12 November 2016 (EST)
 * What's a workpage? And I'm currently in the middle of working on my userpage


 * It's a subpage some users like to create to keep track of projects they're working on.Here's mine, (It's a bit messy. I haven't updated it in a while).
 * P.S. Remember to sign your comments.
 * 23:26, 12 November 2016 (EST)
 * Whoops, my bad. And thank you. 00:26, 13 November 2016 (EST)
 * Would you mind sharing with me the code you used for you signature? 00:29, 13 November 2016 (EST)
 * By all means. Ultimate Mr L sig.png Ultimate Mr. L  (  Talk -  Contribs -  Stats )


 * 11:14, 13 November 2016 (EST)
 * Thank you!-- 15:02, 14 November 2016 (EST)

Your comment
This user isn't active anymore sorry for any inconvenience this is the reason why he isn't responding. It's best to wait till they become active again or ask someone else, it's not a rule or anything it's just common sense. 18:57, 14 November 2016 (EST)
 * Forgot about that. I realized later that he went inactive, but forgot to delete the comment. The problem has since been solved (courtesy of Alex95 (Talk)).
 * 19:01, 14 November 2016 (EST)
 * A shortcut to linking to user and user talk pages is by using this . Using a template like this .  19:04, 14 November 2016 (EST)
 * Oh, that's useful. Thanks.
 * 19:05, 14 November 2016 (EST)

Bloated File Sizes
Your uploads are ridiculous in file size in relation to dimensions and color depth! Use PNG Monstrous man! I shrunk them down to 2-3% of the file size of your uploads. -- 04:46, 15 November 2016 (EST)
 * Yikes! Sorry about that. I'm not sure what's going on there. My early files were just fine, but my latest ones are ginormous! I'm starting to consider staying away from images altogether. I can't seem to get it right.
 * 10:40, 15 November 2016 (EST)


 * Feel free to ask Wildgoosespeeder or myself if you need help with image stuff.


 * 10:47, 15 November 2016 (EST)


 * If you can use PNG Monstrous (for Windows), then you should be fine with your uploads as they will fix the file sizes to be as small as possible. -- 15:10, 15 November 2016 (EST)

Congratulations!
Congratulations on finishing the SPM bestiary! You've done quite an impressive job. 16:48, 15 November 2016 (EST)
 * Besides some minor changes (I forgot to click the minor change button), the article was very good. By the way, I made a comment on Talk:List of Catch Cards. I was wondering if you can answer it. Not here obviously, but on the talk page. 17:20, 15 November 2016 (EST)
 * Thanks! The really annoying part was the numbering system. I went through and cleaned those up before saving the page, but there were several times during creation that I screwed up on those. But I think I can safely say that SPM has a total of 196 different enemies.
 * 17:32, 15 November 2016 (EST)
 * And if one would count the Sammer Guys with that number, it would be 396. 17:52, 15 November 2016 (EST)
 * Speaking of which, I didn't include Sammer Guy, Big Sammer Guy and Small Sammer Guy, as I thought it would be redundant and a bit weird since I can't include exact stats, just a range. Was I right?
 * 18:07, 15 November 2016 (EST)
 * Yes. 18:08, 15 November 2016 (EST)

I just realized that you missed two Ninjoe-related enemies. (they are optional enemies that fight with Sammer Guys. 18:10, 15 November 2016 (EST)
 * No, they're there. Ninjohn and Ninjerry? They are after Super Dimentio, since they are not fought in the main story, only in the Duel of 100 after completion of the game.
 * 18:12, 15 November 2016 (EST)
 * Sorry if I didn't see them until now. 18:13, 15 November 2016 (EST)

Just realized that I forgot Dark Magiblot. So there's 197 different enemies. If you disregard the bosses, there's 170. If you count recurring bosses only once, 190. 19:07, 15 November 2016 (EST)

Now that you are mostly finished the bestiary, are you gonna go back to making SMM levels? 19:10, 15 November 2016 (EST)
 * Maybe. I've also got a few more SPM level articles to rewrite, I believe.
 * 19:12, 15 November 2016 (EST)
 * Do you mind if I help with the SMM levels, since I don't have any major projects other than the Yoshi franchise articles that me and YSSM were working on? Or would you rather do that yourself? 19:20, 15 November 2016 (EST)
 * I could use all the help I can get. Thanks.
 * 19:22, 15 November 2016 (EST)
 * Okay! You're welcome. I may or may not start today. 19:41, 15 November 2016 (EST)

RE: Shadoo Sprites
To get there, that would take a first pass through Flipside Pit of 100 Trials and a first pass through twice in Flopside Pit of 100 Trials to battle him. That's a long time of playing. Here's what I suggest to shortcut it. We have sprites uploaded of the main playable characters. Just make the entire sprite black (#000000). Select all the transparency in GIMP or something, invert the selection, and use the pencil tool with a radius of whatever (200px I guess) and color it all in. That's Shadoo in all four forms. Judging by the article already, it's not necessary. We have sufficient imagery to show what Shadoo looks like. -- 19:39, 15 November 2016 (EST)
 * OK, but it's not that much work (I just finished Dark Mario) and I think that of we can get a non-Card sprite, easily, why not?
 * 19:53, 15 November 2016 (EST)

File renamed
I renamed this Bowser Mobile image, so you may want to replace the link on your userpage. 11:52, 17 November 2016 (EST)
 * Thanks for the head's up. I'll go ahead and do it.
 * 12:05, 17 November 2016 (EST)

RE: Co-worker Userbox
Okay, I'll change it. 21:25, 17 November 2016 (EST)

RE: Images without images
I don't know if it is possible to resize them. I researched it, but could find no way to do it. One thing you could do is: I think you'd need an account on the image hosting site to do that, though. Sorry I couldn't find a better way. 13:50, 18 November 2016 (EST)
 * 1) Save the image
 * 2) Resize it in an image editing program (like Paint)
 * 3) Upload the resized image to an image hosting site (like Imgur)
 * 4) Link to that

RE:The Adventures of Captain Toad
I actually have not beaten 3D World 100%, yet. Still working on that. Regardless, there aren't any Gold Stars in the Captain Toad levels, there are Green Stars like any other level, though collecting the Green Stars is a requirement in order to complete the levels. Yes, they are required for 100% and no, you don't need to complete them with every character as the game will only let you play as Captain Toad for those levels. I think I explained that well enough. 14:01, 20 November 2016 (EST)
 * Just making sure. OK then, on to World 3. Thanks. (The Captain Toad levels being the only levels without Gold Stars is going to mess with my OCD.)
 * 15:09, 20 November 2016 (EST)
 * You're welcome! ...I don't think there are any Gold Stars in Super Mario 3D World, actually. 15:14, 20 November 2016 (EST)
 * When you complete a course 100% (all Green Stars, Stamp, top of flag, completed with every character), the Green Star on top of the flag is replaced with a gold/yellow one.
 * 15:37, 20 November 2016 (EST)
 * Ah, that's what you meant. For some reason, I thought you were talking about some collectable star. :P 16:23, 20 November 2016 (EST)

Well, now that I know exactly what Gold Star you are talking about, I can say yes, Captain Toad levels immediately receive a Gold Star on the top of the flag upon clearing the level. Sorry for the confusion. 18:32, 21 November 2016 (EST)
 * But I have completed the level, almost all of them, every Green Star. But no Gold Star.
 * 19:24, 21 November 2016 (EST)
 * ...Maybe you have to clear all the Captain Toad levels first, then. Looking at my game, they all have Gold Stars. Perhaps you just have to clear them all for the Gold Star to appear? 20:25, 21 November 2016 (EST)
 * A friend of mine, who has beat the game 100%, informed that the only way to turn the Green Stars gold is to beat all the Captain Toad levels.
 * 22:02, 21 November 2016 (EST)

Re: Protection
Hello, sorry for the delay in responding. The only way to protect your talk archives so that no other user can edit it but you, would be to move it to the "User:" namespace, however that is not allowed. Sorry about that. I suggest to just add your archives to your watchlist, so you can be notified if there is the off situation where someone illegitimately edits your archives.

14:47, 21 November 2016 (EST)
 * OK, thanks.
 * 15:27, 21 November 2016 (EST)

Re: Poll
From what I've heard, there was a Nintendo Power magazine that had a poll asking what part of Super Paper Mario did fans like the most and the story aspect was the lowest scoring point. So it lead me to believe that's why Sticker Star turned out the way it was; a lacking RPG with no story or character to it. That's pretty much what I meant. I could be wrong, but that's what I've heard around the internet. Shame too, Super Paper Mario's story is what I feel to be the best storyline in any Mario series game.
 * Not a problem. If you want my two cents on the topic, I think an RPG runs on plot and characters. Solid gameplay is another aspect that I heavily enjoy, which is why I love the first two Paper Mario games and hope for a true sequel to them. Super Paper Mario was accepted in my case because it still kept a grand majority of RPG elements, such as HP, attack power and defense power, the charming Paper Mario appearances for characters and enemies and, best of all, an amazing plot and characters. Sticker Star didn't have that and Color Splash tried to fool us into thinking it had that, but it didn't. Just my opinions though, nothing more or less.

Now what?
I think my proposal just passed, but I don't know what happens to it now.-- 20:46, 29 November 2016 (EST)
 * You came to the wrong place. The only proposal I've ever hosted was a TPP, so I have no idea what happens to it now. If you're wondering about what to do about the bestiaries because the proposal passed, that's up to you. You started the proposal and therefore get first crack at making the changes that came of it.
 * P.S. I'm flattered that you came to me for help. That means I'm making progress. Thank you.
 * 20:50, 29 November 2016 (EST)

Super Paper Mario bestiary

 * Alright! I was told you should be the one to upgrade the Super Paper Mario bestiary.
 * Here's the template you'll need: template:SPMbestiary
 * Everything should be self explanatory since it's almost no different from placing the enemy boxes. But, I do have a few pointers:


 * Whatever you put next to  needs to be exactly what you replace   with. However, no two enemies on the page can have the same.
 * Don't worry about setting up the link. By default,  is used to link the Enemy's name to it's article. If you get to an enemy that uses extra text like , use   for the real link to the article.
 * Please don't alter the code of the template, unless you are changing the colors. In which case, please make sure the color best represents the game, only. Thank you!
 * The stats at the bottom of the code that relate to the catch cards do not appear on the bestiary page, but they still need to be filled in. Those stats are visible after being transcluded to the enemybox.
 * Place the image file link inside . This way allows the option to use a different picture in the enemy box, rather than using the one on the bestiary.
 * Oh, and for the, this is the replacement method for using Bold, Italic, Bold and Italic, and Bold First Letter to indicate what kind of enemy it is.
 * Use these:
 * Finally, don't change  because this is the way to change the alignment of the enemybox.
 * If you want to replace the enemybox on every page, replace them with this


 * Good luck!

--
 * Sounds good. Thanks
 * 10:36, 30 November 2016 (EST)
 * Just a heads up, I swapped the  and   variables, so now   is the true link and will be displayed by default, and   is if the name displayed needs to be different.
 * -- 13:24, 30 November 2016 (EST)
 * That makes more sense. I won't be able to get started for a while. I've got school and that's a really big project.
 * 15:07, 30 November 2016 (EST)
 * Have you been able to start on the bestiary yet?-- 12:03, 12 December 2016 (EST)
 * I've been petty busy. You may just want to start on it yourself and I'll contribute when I can. I don't mind. It needs to get done. Thanks.
 * 13:07, 12 December 2016 (EST)

Re: Nastasia Rewrite
Done. -- L    151   15:02, 24 January 2017 (EST)

The history needs to be concise. Did you viewed Good writing? -- L    151   18:08, 26 January 2017 (EST)


 * I did. I think I know what your problem is, but I don't agree. I'm guessing you don't think it's necessary to list all of Nastasia's actions in every chapter interlude. But I think that's just fine. If that is the problem, we should get more user input. That's usually my solution to conflict.
 * 18:46, 26 January 2017 (EST)