Item Box

Item Boxes are boxes found in the Mario Kart series. Item Boxes look like ? Blocks but are transparent and often multi-colored, and in more recent games they have a iridescent checker board pattern. When a character passes through them, they will get a random item. These blocks also appear in Mario Tennis and Mario Power Tennis. They have appeared in all the Mario Kart games, except Super Mario Kart where they used ? Panels instead. Fake Item Boxes appear as a Power-Up from the real item boxes, and can be used in a similar way to Banana Peels but has a bigger impact by making racers flip over instead of spinning out.

Mario Kart 64
Mario Kart 64 was the first game to utilize Item Boxes. They replaced ? Panels from Super Mario Kart. They had a diamond-like shape with a ? in the center of it. They gave the player an item whenever a character ran into it. The item received in result of running into an item box will determine on the place of the character; the lower the place ranking, the more powerful items will get to help the losing player out. They can regenerate unlike the ? panels in the previous game and they had a rainbow coloration instead of a simple, yellow color.

Mario Kart Super Circuit
Item Boxes take on a different appearance in Mario Kart Super Circuit. Here, they looked like cubes that changed color instead of their previous diamond-like shaped. Most are found in groups of 3,4,5 but some boxes are isolated in desolate locations in the track. Other than appearance and location changes, no function related changes has been made.

Mario Kart: Double Dash!!


In Mario Kart: Double Dash!!, item boxes, along with new types of item blocks named Double Item Boxes, make a reappearance. Unlike regular Item boxes, Double Item Boxes can grant both the driver and the thrower items. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the Bob-omb item. Item Boxes in Mario Kart Double Dash!! take on a different appearance from their previous appearances. They are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.

Item Boxes can either stay stationary or move along the track, as seen in Mushroom Bridge and Mushroom City. Item Boxes can also move back and forth from left to right, as seen in Peach Beach, Sherbet Land, and Dino Dino Jungle. Regardless they move or not, they still grant the player an item depending on the player's place or a trophy at the end of the cup in the Award Ceremony.

In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture.

Mario Kart DS
In Mario Kart DS, the boxes take on the same appearance as in Mario Kart Double Dash!! and serves the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.

In the Mission Mode of Mario Kart DS, the player's task occasionally is to destroy a certain amount of Item Boxes (which often contain Mushrooms to give the driver a boost).

In DK Pass, there is an item box sitting on top of a large hill that breaks the function of item boxes. It will give the player, no matter what place they are in, either a Star, Red Shell, Triple Mushrooms, or a single mushroom. It is sometimes referred to a Super Item Box. This is the only location of such in the entire game.

Mario Kart Wii
In Mario Kart Wii, the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents.

In Mario Kart Wii, during the Grand-Prix, Vs., and WFC modes, there are many item-boxes display without spinning question marks, while in offline multiplayer mode, the question marks are moving like a spin. The concept of a "super" item box returns only in the battle mode stage, Chain Chomp Roulette. There, the item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a star or the occasional mushroom.

Mario Kart Arcade GP 2
Item boxes in Mario Kart Arcade GP 2 serve the same function, except instead of their current cube structure, they take form as rainbow hexagons. They are usually found in hordes in most places, like what all other item boxes can be found.

Super Smash Bros. series
An Item Box appears in Super Smash Bros. Brawl, as a sticker. It increases ice attack power by eight. The artwork shown in the sticker is from the Mario Kart: Double Dash!! version of the Item Box.

Mario Tennis series
Item boxes are only used in the two games, Mario Tennis for the N64 and Mario Power Tennis and the former can only utilize item boxes in a certain stage. They both have similar functions to each other and to the Mario Kart series as they will both give the player an item when hit, which is in this case, hit by the tennis ball. They both give similar items as seen in the Mario Kart series; even as far as having the same sound effects of Mario Kart Double Dash!! in Mario Power Tennis.

Mario & Sonic at the Olympic Games
In Dream Race and Dream Platform of the Wii game of Mario & Sonic at the Olympic Games, there are item boxes. They give the player an item, like all Item Boxes do.

Mario & Sonic at the Olympic Winter Games
In the most-to-all Dream Events in Mario & Sonic at the Olympic Winter Games, item boxes are used. They, like in the series they debut in, give the player an item if the player happens to run into the item box. However, the Item Roulette cannot be stopped too early, unlike the past Mario Kart series of games and the item does not depend on the current ranking of players.

Trivia

 * In Mario Kart Wii, it is seen that Item Boxes are created by normal Brick Blocks in Toad's Factory.