User:Koopa con Carne/sandbox



Projects that had their genesis in this here place:
 * List of extras in Donkey Kong Country: Tropical Freeze
 * List of extras in Donkey Kong Country Returns
 * Donkey Kong Country Barrel Maze
 * Special skill (Mario Kart Tour)
 * List of fan-made Super Mario Maker courses highlighted by Nintendo
 * List of fan-made Super Mario Maker 2 courses highlighted by Nintendo

Spanish (Latin America)
==Italian ==

Overview
After defeating the Phantom, the player can re-enter the Spooky Trails from five different starting points. The path that the heroes follow is described below from each starting point onward.

Moon Gate
The first starting point is in front of the Moon Gate. Behind the gate is the battlefield where the Phantom is fought, and opposite from it is a path that leads to a platform with two pedestals, where the Relics of Goodness have to be retrieved to open the gate. Beyond the pedestals is a stairway to the Spooky Square.

Spooky Square
The second starting point is in Spooky Square. This area has three paths branching out into different directions. There is a deserted village surrounding the plaza, which can be explored for bonuses.

The first available path from the square takes the heroes to a town-like area with many whitewashed buildings and terraces, decorated with banners and carpets displaying a musical note. At the beginning of this area, there is a long pipe leading to a battlefield where Peek-a-Boos are introduced in Chapter 2-2. This area is followed by a series of platforms with Spooky Peek-a-Boo armor stands, rolled carpets and book shelves, with the heroes using pipes to move past chasms. The area ends with a battlefield where Boos first appear in the game as obstacles. Beyond this point is the location of the first Relic of Goodness, and a pipe acts as a shortcut to the beginning of the area.

The second path from the Spooky Square, unlocked after placing the Relic of Goodness on its pedestal near the Moon Gate, leads into a countryside area with wheat fields, Rabbid scarecrows, haystacks and windmills, among others. Here is a battlefield where Toadette has to be escorted to Toad during Chapter 3-3. The main path continues on into the Underwater Village.

Underwater Village
The third starting point is on the trail leading to the Underwater Village. This area is a rainy swamp with many sunken houses, dilapidated barrels, and overgrown stalks. At the start of this area, the heroes encounter a wooden gate, initially closed. To open it, they need to move some platforms around, allowing them to carry a statue over to a pedestal that acts as the gate’s switch. Past the gate is a long pier that leads to paved area, where the heroes encounter another gate which is opened by adjusting several mirrors so they reflect laser rays onto light bulbs. A long, zigzagging path follows, where the group needs to avoid enemy Rabbids as they make it to the end of the path in Chapter 3-4, and a fairground lies afterwards, where Madame Bwahstrella is found. Soon after, a plaza-like area similar to the Spooky Square opens up, and it contains a battlefield and the second Relic of Goodness beside a fountain. From this area, there is a mountain trail which leads back directly to the Moon Gate.

=List of chests in Mario + Rabbids Kingdom Battle=

note to self: for each chest, add visual markings of every Beep-0 skill you need to access it


 * Collectible legend

Peach's Castle
incomplete

Spooky Trails
incomplete

Lava Pit
=List of Beep-0's overworld observations in Mario + Rabbids Kingdom Battle=

This is a list of player-prompted observations made by Beep-0 on various elements of scenery in Mario + Rabbids Kingdom Battle.