User:7feetunder/sandbox

Odyssey


The Odyssey lands in the southwestern corner of the kingdom. Hint Toad and Uncle amiibo are nearby. Mario can throw Cappy onto one of the Bowser heads on the fence behind the Odyssey to spawn a Power Moon.

Third Courtyard (Front)
At the start of the area are two torches, a Checkpoint Flag, and two Pokios. Further to the right is an area with some crates, two Spinies, and three ? Blocks. The middle ? Block contains a Heart. If Mario captures a Pokio, he can fling himself to the upper level, where there is another Spiny, some crates, and a spark pylon which leads to Third Courtyard (Rear). A wall with another Spiny and some regional coins on it can also be found up here; if Mario falls off the right side of this wall, he finds a hidden platform with a Pokio and Power Moon #5, "Behind the Big Wall".

Third Courtyard (Rear)
This area is reached after leaving Third Courtyard (Front) via a spark pylon. After some stairs, Mario reaches an enclosed area with two Spinies, three ? Blocks, and a rainbow treble clef on the left. The middle ? Block is a Coin Block. Above the middle ? Block is a Hidden Block containing a Heart. If Mario touches the treble clef, Notes appear in the pen. Collecting all of them before time runs out makes Power Moon #18, "Taking Notes: Between Spinies", appear in place of the treble clef.

To the right of the pen are three coin rings over a pit. After that is a Stairface Ogre. Once Mario defeats it, Power Moon #1, "Infiltrate Bowser's Castle!" appears from behind. After collecting this Power Moon, the doors ahead open and stairs rise, taking Mario to an area with crates and a spark pylon which takes him to the Second Courtyard. In the crate section, Mario is able to get up onto the roof, where he can find some regional coins, as well as a Pokio on the side. Mario can capture the Pokio and poke the hole in the middle of the wall to reveal Power Moon #21, "Poking Your Nose in the Plaster Wall".

After opening the kingdom's Moon Rock, a second rainbow treble clef appears over the roof, on the side of the courtyard. Mario can touch this treble clef for notes to appear on the wall, which he must use a Pokio to collect. After collecting all of the notes in the given time, Power Moon #54, "Taking Notes: On the Wall", appears for Mario to collect.

Showdown Arena
A circular arena where RoboBrood is fought.

Location list
Cap Kingdom
 * Central Plaza: Borderline, kind of noteworthy, but generically named and not that distinct from the rest of the kingdom since there are hat houses in other parts and it's generically named.
 * Glasses Bridge: Keep, minor landmark mentioned in the brochure.
 * Sometimes Bridge: Borderline, context of the name is that the brochure calls it 'The "Sometimes" Bridge', meaning it's not really a name and should probably be merged later, but whatever, it's not high on my priority list.
 * Top-Hat Tower: Keep, it's a major landmark with a sub-area in it.

Cascade Kingdom
 * Waterfall Basin: Merge, insignificant checkpoint location, and the checkpoint goes away once the Odyssey takes it's place.
 * Stone Bridge: Merge, it's just a strip of land with nothing notable about other than it has a bunch of Burrbos on it.
 * Fossil Falls Heights: Merge. It's basically just refers to the upper portion of the kingdom, which includes Madame Broode's battle arena. It doesn't really stand out geography-wise.
 * Top of the Big Stump: Merge, it's just a tree stump.
 * Island in the Sky (Cascade Kingdom): Merge, painting exit location.

Sand Kingdom
 * Tostarena Town: Keep, it's a town.
 * Tostarena Ruins Entrance, Tostarena Ruins Sand Pillar, Tostarena Ruins Round Tower: Parts of a greater structure, merge together as.
 * Moe-Eye Habitat: Borderline, arguable minor landmark.
 * Jaxi Ruins: Keep, notable structure with a sub-area in it.
 * Tostarena Northwest Reaches: Merge, nondescript checkpoint location.
 * Desert Oasis: Keep, landmark that stands out from the rest of the area.
 * Southwestern Floating Island: Merge, painting exit location.
 * Inverted Pyramid: Keep, major landmark and major sub-area.
 * Underground Temple: Keep, major sub-area.
 * Deepest Underground: Keep, technically qualifies as a major sub-area. I think it should be merged with Underground Temple, but I'll decide that with a different proposal.

Lake Kingdom
 * Courtyard (Lake Kingdom): Borderline. Generically named, but it's semi-notable I guess?
 * Water Plaza Entrance, Water Plaza Display Window, Water Plaza Terrace: Parts of a greater structure, merge together as.
 * Viewing Balcony: Merge, painting exit location.

Wooded Kingdom
 * Iron Road: Entrance, Iron Road: Halfway Point, Iron Mountain Path, Station 8: Parts of a greater structure, merge together as.
 * Sky Garden Tower: Keep, major landmark and sub-area.
 * Forest Charging Station: Merge, it's just a place where Steam Gardeners get charged. Not exactly hugely notable and the existing article has very little content.
 * Merge, nondescript checkpoint location.
 * Part of a greater structure, merge with.
 * Observation Deck: Merge, generically named and not too distinct, existing article has little content.
 * Iron Cage: Merge, painting exit location.
 * Deep Woods: Keep, major sub-area.

Lost Kingdom
 * Swamp Hill, Mountainside Platform, Rocky Mountain Summit: Merge, insignificant checkpoint locations.

Metro Kingdom
 * Main Street Entrance: Merge, insignificant checkpoint location.
 * Rooftop Garden: Merge, it's just the top of some building that happens to have grass and a few bushes on it.
 * Construction Site (Super Mario Odyssey): Borderline, arguable minor landmark.
 * New Donk City Hall Plaza: Borderline. It's actually kind of nondescript outside of the New Donk City logo in the ground in front of the hall, and could maybe be merged with the hall, but BL just to be safe.
 * Part of a greater structure, merge with New Donk City Hall.
 * Mayor Pauline Commemorative Park: Keep, major landmark.
 * Outdoor Café: Borderline. Generically named, but at least it kind of stands out.
 * Heliport: Merge. It's just a heliport.
 * Isolated Rooftop: Merge, painting exit location.
 * Keep, major sub-area.

Snow Kingdom
 * Shiveria Town: Keep, it's a town.
 * Icicle Cavern, Hollow Crevasse, Wind-Chill Cavern, Snowy Mountain: Keep, they're all major sub-areas.
 * Snowline Circuit: Keep, race track and major sub-area.
 * Keep, race track, currently not on template but should get an article.
 * Snow Kingdom Clifftop: Merge, painting exit location.

Seaside Kingdom
 * Lighthouse: Keep, generically named, but it's still a notable landmark.
 * Underwater Tunnel to the Lighthouse: Keep, major sub-area.
 * Glass Palace: '''Keep, major landmark.
 * Rolling Canyon: Keep, unique area that stands out from the rest of the kingdom.
 * Hot Spring Island: Keep, minor landmark.
 * Keep, minor landmark with a minigame inside.
 * , : Merge, insignificant checkpoint locations.
 * Above Rolling Canyon: Merge, there's a Power Moon near here, but it's not a landmark or anything.
 * Diving Platform: Merge, painting exit location.

Luncheon Kingdom
 * Peronza Plaza: Keep, despite having "plaza" in its name, it's more of a town having unique music and everything.
 * Path to the Meat Plateau: Merge, nondescript checkpoint location.
 * Meat Plateau: Merge, it's just the spot where you capture a piece of meat and Cookatiel takes you to the top of the volcano.
 * Start of the Peak Climb: Merge, nondescript checkpoint location.
 * Top of the Peak Climb: Merge, nondescript checkpoint location.
 * Salt Pile Isle: Merge, just a tiny platform in the lava that isn't noteworthy in any way.
 * Floating Sky Island: Merge, painting exit location.
 * Remote Island in the Lava: Merge. It has a painting to the Mushroom Kingdom and a couple of Power Moons, but it's generically named and not geographically distinct.

Bowser's Kingdom
 * Souvenir Shop: Merge. It's basically just a floating island with a Crazy Cap on it, but there's a back door with a secret room inside. And there are seats and stuff... Anyway, it's generically named, and we already have a Crazy Cap article.
 * Island in the Sky (Bowser's Kingdom): Merge, painting exit location.
 * Third Courtyard (Front), Third Courtyard (Rear),, Main Courtyard Entrance, , , , Beneath the Keep: Merge. They're basically different islands and parts of the castle. The Main Courtyard Entrance is where Hariet and Topper and are fought. They're generically named, and they're not really landmarks, just different parts of the level. They're exactly the sort of thing I would compare to SMG planets.
 * Merge: The RoboBrood battle arena. Some New Donkers show up and decorate it a bit later. Otherwise, same as above.

Moon Kingdom
 * Ringing-Bells Plateau: Merge. Nondescript checkpoint location, despite the fancy name.
 * Quiet Wall: Merge, it's just the entrance to the fake link|Underground Moon Caverns.
 * Ever-After Hill: Merge, totally featureless path to the Wedding Hall aside from a red carpet.
 * Wedding Hall: Keep. Major landmark, important story location.
 * Keep, major sub-area.

Mushroom Kingdom
 * Yoshi's House: Keep, already a notable subject before SMO.
 * Peach's Castle Main Entrance: Merge, it's just the entrance to Peach's Castle.
 * Mushroom Pond: Borderline, it's kinda small and the article has little content, but it's not generically named and it's distinct from the rest of the area.
 * Goomba Woods: Keep, geographically distinct location.

Dark Side
 * Rabbit Ridge Tower: Keep, major landmark and sub-area.