Reef Rampage

Reef Rampage is the twelfth level of the classic Game Boy game, Donkey Kong Land. It is also the third area of Kremlantis, the second world of the game.

This is the first level to take place on a coral reef. Although the level may seem peaceful, it is actually filled with all kinds of dangerous foes. In fact, the enemies are the main obstacle of the level, and are scattered in many places of the stage. Fangfish, Snappers, Mincers, and several generic types of fish are of these obstacles, and the Kongs must maneuver around each one of them. This can be challenging, however, as there is little open space underwater, and Fangfish and Snappers take up most of it, while several Mincers shoot through the water at high speed. This level also proves to be quite long, as two checkpoints are found throughout it, unlike most places with only one. Although the level can be challenging at parts, the Kongs will not have to worry about finding Bonus Levels, as none are in the stage.

Level Layout
From the start of the level, the heroes must swim down and follow a formation of bananas, creating an arrow, east. As they swim around the coral and other undersea plants, they will have to avoid several giant Fangfish. Soon, the Kongs will need to quickly sneak past a fast Mincer and dodge some more foes, including a Snapper. Progressing through the level, the heroes will swim south and encounter more fast-moving Mincers. They are followed by another Mincers, who will travel in a circle through a rather large area. Once the Kongs swim under or over the enemies, they will finally come up to a checkpoint.

At this point in the level, the Kongs must dodge a few more Fangfish, as well as some more Mincers, moving at a slow pace. After that, the heroes will need to avoid several Snappers as they drop down farther into the depths of the ocean. Down here, they must journey through a tight space and dodge a giant Fangfish, as well as two more Mincers. The path will soon become wider, and the heroes will have to avoid some more underwater foes. As usual, they will pass several Mincers and Fangfish as they make their way east. At some point, though, they must travel south, where they will find the checkpoint.

From here, the heroes should continue downwards and follow a banana trail around a dangerous Mincer. They will need to keep going through the level, and surpass the twists and turns of the area, as well as several more Mincers moving about. Eventually, they will have to swim south and get even deeper into the water, while watching out for a couple of Snappers. After this, the Kongs will enter an open area with a Mincer moving through the water in a circle. They must dodge the foe and travel down more. Here, Diddy and Donkey Kong will have to maneuver around three Mincers and some normal fish to progress through the stage. Swimming a little bit farther east will take the Kongs to even more Mincers and some Fangfish. Once the heroes avoid the quick Mincers in some tight spaces, they will find three Kong Tokens right on the main path, which can be useful on their adventure. These coins are followed by a nearby portal. It will take the group out of the level.