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The Mario Football series, also known as the Mario Strikers series in North America and Japan, is a series of Mario soccer games. It is a Nintendo-exclusive series that launched its first game in 2005. The series only contains two games to date: Mario Smash Football and Mario Strikers Charged Football. The game can be played from one to up to four players at one time. Mario Strikers Charged Football also features Wi-Fi capability.

Mario Smash Football
Mario Smash Football, the first game in the series, was released on the Nintendo Gamecube. It featured basic rules of soccer, although having its own playing style as implied in several sport Mario games. One specialized rule was Super Strikes. Only the team captain could execute a Special Strike, and if done so perfectly, the shot would always make the goal, and be worth 2 points. There are a total of eight different playable team captains, four different sidekick players, and two different goalies. A sequel was released in 2007: Mario Strikers Charged Football.

Mario Strikers Charged Football
Mario Strikers Charged Football, the second and most recent installment in the series, was released on the Wii in 2007. Wi-Fi capability was a new addition to the game, allowing players to compete across the world over the internet. The game featured four new team captains: Bowser, Bowser Jr., Diddy Kong, and Petey Piranha, as well as four new types of sidekicks (Boos, Dry Bones, Monty Moles, and Shy Guys). The game included new fields to compete, many of them containing certain gimmick that would modify the situation of every match. For this second mainstream, the characters would have special kicks to score, like sidekicks' skillshots or the powerful Mega Strikes of the captains, which Kritter proves his potential to stop the soccer balls, under the control of the user. Also, new power-ups has been added for each team captain, known as Super Abilities.

Game Techniques
Just as in real soccer, in the Mario Football series, characters can use different kinds of moves that allow to the player to master any match.


 * Pass: One of the most basic moves consist of giving the Soccer Ball to the team's player. In Mario Smash Football passing a ball quickly would make the goalkeeper to react slowly for the ball. In Mario Strikers Charged Football, a pass could charge the ball to a higher power, giving more possibilities to make a reliable score.

Captains
Captains are the leaders of the team who always hold the soccer ball when a match starts. Captains are unique because they have the most powerful special abilities that would change drastically any match if performed. In Mario Smash Football, they had the ability to make double goals using their Super Strikes. For the Wii game Mario Strikers Charged Football, they were capable to use Mega Strikes to make many goals in a row as well as using their Super Abilities against the opponents.

Sidekicks
Sidekicks are the captain's helpers and make up the rest of the team. Unlike catains, sidekicks don't have many special moves, though in Mario Strikers Charged Football they are masters of special kicks called Skillshots. Using this ability, a sidekick is able to perform a powerful shot that can stun the goalkeeper for a time or pull off a reliable score once upon charged completely the soccer ball.

Goalkeepers
Goalkeepers will prevent that the opponent make goals in his team's field. In field, the goalkeeper is able to hit and knock opponent players going for the ball. In Mario Smash Football and Strikers Charged Football, Kritters take the role of the team's goalkeeper - as for the Super Team it is the Robo-Kritter. Although the goalkeeper is immune at any hit, he can remain momentarily stunned or dizzy by a powerful shot like a charged shot or a Super Strike.

In Strikers Charged Football, goalies learned a new move which allows them to stop incoming shots caused by the captains' Mega strikes. The player itself controls Kritter's hands to block every shot.

Items
Just as in many Mario spin-off games such as Mario Kart series or other Mario sports, in the Mario Football series, the players count with an arsenal of items or power-ups to crush, blow or freeze opponents in order to have the ball.


 * Banana: Players litter the field by dropping many Bananas to slip their opponents and lose control. This item can be obtained in a pack from one to six.


 * Green Shell: Koopa shells go in straight line, bouncing over walls and tripping everything on its path. Green shells can come in singles or triplets.


 * Red Shell: Koopa shells that home in on a character, making them to trip. Red shells can come in singles or triplets.


 * Blue Shell: A Koopa shell that acts very similar to a green shell, go in straight lines and bouncing over walls. However, blue shells freeze a character for several seconds when they touch. Blue shells can come in singles or triplets.


 * Spiny Shell: A red koopa shell covered with spikes. Once shot, they go in straight lines, bouncing on walls and tripping any character on their path. Unlike other shells, Spiny shells can hit characters many times until disintegrate for last time over a wall or explode.


 * Giant Banana:


 * Giant Green Shell: A royal-sized variant of the green shell. Once shot, it crushes any character on its paht, leaving them motionless during several seconds. Giant green shells only come in singles


 * Giant Red Shell: A big red shell that homes in on the nearer player's opponent. After hitting its target, it begins to navigate the field in straight lines, bouncing off walls and dispatching any player's head into the ground.


 * Giant Blue Shell: This dangerous giant shell freezes solid any character on its path when shot. Just after bouncing meny times over walls, the shell may break itself up or explode, increasing its range to freeze many characters at once.


 * Giant Spiny Shell: Similar to a giant green shell, this item will crush any player on its path after shot. It may break itself up or explode after several bounces in the field.