Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)

Black Ice Battle is the second level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It can be accessed via Klubba's Kiosk in Krem Quay in Diddy's Kong Quest, or in the overworld of Donkey Kong Land 2.

In this level, the Kongs must make their way to the bottom of an icy cavern. It stage is slippery, and it must be completed carefully, as enemies are positioned in though-to-avoid areas. Ice slides are formed through the ice and are placed a in funnel formation to make things even more challenging and slippery. Zingers appear often in this level, and they fly mostly around tight gaps that the monkeys must jump through to reach the bottom floor. Other than the pesky Zingers, Klampons, Klobbers, Krooks, Flitters, Neeks and Spinies populate this area.

Donkey Kong Country 2
To begin the level, the Kongs must hop over a Zinger and slide down an icy slope. They will come up to a gap at the end, and they should drop down into it to reach the floor below. Here, there will be several Klampons charging at them, although the foes can be easily defeated with a simple jump. The heroes must make their way down to the next floor, where they will have to dodge a few Zingers, as well as a Spiny walking along the path. Soon, they will meet up with yet another abyss. Without touching the Zinger flying by, the monkeys must fall through it and jump over a pair of Zingers to reach the next gap. Once they make their way through here, they will have to travel up and down steep slopes. Klampons are also walking across the ice to make matters even worse, and it can be hard to dodge them because of the land's shape. But, they should be able to make it to another gap and drop down to the next floor. At this point, the monkeys will need to slide down one long and steep slope, while hopping over dangerous Zingers in their path. If they are able to avoid the pests without sliding into them, the heroes must then jump between two Zingers into another gap. Once through the gap, they will be perched on the next floor, and they should walk to the left and fall through another small gap. It won't take them too far downwards, and a Krook will be throwing one of his hooks as they land. The Kongs must escape the foe, and walk right into another abyss. They will land on a slope and slide into another villainous Krook. It must be avoided at all costs. After getting away from the foe, the heroes can drop down into another gap and get to the next floor. Here, they will have to jump over a pair of Zingers and come up to another gap. Dropping down will make them end up in an area filled with several large platforms. They must fall through a crack between the platforms and dodge a few Zingers, until they find another gap. This one will take them directly to the Star Barrel when jumped through.

From this point, the group will end up at a fork-in-the-road. They can take either way and fall through a gap. Soon, the monkeys will end up at the meeting point of the two directions and have to drop down through another abyss. This time, they will land in an area filled with dozens of small platforms. Each one has a foe on them, who must be avoided at all costs. The heroes should sneak between the cracks of the platforms and jump over a few Zingers to reveal another gap in their path. Dropping down into this will take them to the lower floor. Here, they must jump over a few small alcoves, all containing Zingers. If they can get through this area, they will have to drop down into another gap and land on a steep slope. Without hitting nearby Klampons, the monkeys must continue to descend through the cave and drop to an even lower floor. They will come up to a few short floors, and have to slide down some slopes while dodging some sharp Spinies. Soon, they will make it to a longer area. However, there are a few steep slopes that are shaped in a triangle-like form, with Zingers perched on top of them. This makes the foes much harder to jump over than usual. The Kongs must time their jumps well, and hope to reach another gap, which they should hop through. Once they drop down through here, they will have to jump over more Zinger-filled alcoves and fall down another abyss. It will take them to the bottom floor, where the heroes must hop up a platforms to get over a mound of ice. They will spy the End of Level Target after this, and be able to exit the level when they hit it.

Donkey Kong Land 2
From the start of the level, the monkeys must walk along the rigid ice and defeat all the Klampons they encounter. Soon, they will have to jump over a Zinger and drop down into a small gap. It will take them atop a slightly flattened slope, and the Kongs will need to dodge a few more Zingers and Klampons here. They will then slide down a steeper slope and fall through another abyss. When they get to the lower floor, they must journey a few steps ahead and fall through another one. The gap is not too long, and they must go a little bit farther, carefully jumping over Zingers, to reach another gap. Dropping down this will take them down another floor. Here, they will have to hop over a Zinger and a Spiny to progress through the level and get to the next gap. It will take them down farther into the level, where they need to walk east and defeat a few more enemies. The heroes must fall through another gap after this, followed by another one past a lone Zinger. When they get to the floor below, they will be at a fork-in-the-road. Both ways, however, will take them to the same point at the same time, where they must dodge some Zingers and drop down into another abyss. As they fall though here, they will land into a barrel, and it will shoot them down a little bit farther through the level. They will then end up at another fork-in-the-road. Still, though, both will make them go through the same obstacles, falling through two gaps and dodging some Zingers, and meet up at the same point. They will end up at a small gap. Dropping down will take them to a floor with the Star Barrel.

Halfway through the level, the heroes must drop down another gap and travel to the far east part of the floor. Then, the Kongs should follow the banana trail down wards and jump over several groups of dangerous Zingers. Once they make it to the western part of the area, they must fall through the next gap and land on a lower floor. Here, they will need to jump over several more Zingers. Soon, though, they will get to another gap, and drop down it to reach another floor. They must jump over a lone Zinger here, and journey down the platform, making a turn to the right. As they walk in this direction, they must beware of the Klobber behind them, and make it down to the next floor. At this point, they need to simply beat a lone Klampons, and fall to the bottom floor. The group must then walk along the icy path going east, and jump over a Zinger to find a spring. It will take them out of the level when jumped on.

Bonus Level(s)
When the monkeys jump in the gap after the letter N, they should stay near the right wall. They will enter an alcove, where they must jump over a pair of Zinger and pick up a treasure chest. If they throw the chest a one of the foes, a kannonball will pop out of it. With this ball, they should get two floors down and stay along the right wall again. They will get into another opening, where they must defeat a few Zingers with the ball and find a cannon. If the Kongs throw their kannonball in this, it will load up and shoot them to the Bonus Level. Here, the must travel down several gaps and slopes to get to the bottom floor. There are also many Zingers in this way, so they need to be cautious. Once at the bottom, the monkeys will be awarded with a DK Coin.

Golden Feather (GBA Only)
Immediately after hitting the Star Barrel, the heroes will land at a fork-in-the-road. They will have to either take the left route, where there is a DK Barrel, or the right route, which seems to have no prize at all. Still, though, they should take the pathway to the right. As they fall through the gap to the next floor, they will grab the Golden Feather.

Bonus Level(s)
On the fifth floor from the top of the icy cave, the Kongs will come up to a Spiny. As they try to jump over it, they should grab onto a hidden hook. It must be used to hop to a higher ledge to the left, where the Bonus Barrel is. In it's Bonus Level, the heroes will have to jump over many Zingers without slipping right into one. Once they reach the bottom floor of the cave, they will find the DK Coin.