Super Duel Mode

Super Duel Mode is a mode exclusive to Mario Party 5, hosted by Skolar. Super Duel Mode involves two players versing against each other in assembled vehicles, attempting to best the opposition. In this mode one buys vehicle parts using points received by playing minigames in either Party or Minigame Mode and builds a battle vehicle to use in different tournaments or against friends. There are a total of 44 different parts that can be used to customize a vehicle. To unlock all the different parts, one must play all the tournaments and beat certain opponents.

Garage areas
Players have the option of going to the following areas when Super Duel Mode is first accessed.

Playable characters
Playable characters do not have any noticeable differences except for the color on their steering wheel. Donkey Kong is unlocked once the player defeats him in a tournament (only in Hard tournaments).

 * Note:'' These characters are not available as playable, random characters in Trial Battles. If there is only one player who participates, however, the AI-controlled Koopa Kid is always the opponent.''

Vehicle parts
A few body parts have unique properties not stated in the in-game description.


 * Although the Skolar Body takes mostly the same amount of damage from vehicle attacks as any other body, the Skolar Body receives less damage from stage hazards.
 * Both Wiggler and Super Wiggler Tires allow the vehicle to rotate in place if the vehicle is stationary.
 * Spiny Tires do not slide on slippery terrain compared to other grounded tires.

There are five symbols that indicate different aspects of the vehicle's ability:
 * Red Heart: Health
 * Green Steering Wheel: Handling
 * White Boxing Glove: Power
 * Blue Vehicle Icon: Top Speed
 * Yellow Vehicle Icon: Acceleration

These body types deal mostly with health units on a vehicle, although they can also modify speed.
 * Body Types

Tires can modify speed, acceleration, and handling.
 * Tires

Engines shape largely how fast vehicles move and how well they handle. Engines are not visible; what engine a vehicle uses is based on the sound the vehicle makes.
 * Engines

Weapons modify mainly the vehicle's attack stat. All weapons also have weight; heavier guns lower the vehicle's speed more than lighter guns.
 * Weapons

After the vehicle has been assembled, players give it a nickname. After this, there are various options to improve the vehicle:

Super Duel battles
The player can choose the battle from the garage menu, but only Battle Competition on easy and normal are available at the start. In order to unlock the rest, the player must complete each game as it opens on the normal or hard level. If the player loses any game, the tournament ends and the player receives no trophies. On easy mode, the player faces mostly Koopa Kids and few other characters. In normal mode, there are more unique characters and less Koopa Kids. In hard mode, Koopa Kids are absent and Bowser and Donkey Kong appear in the competition.

In all competitions, there are obstacles, such as stationary Spiny Shells or Bob-ombs that detonate within a certain amount of time or upon contact. The size of an obstacle mirrors the damage it can do. Warp Pipes simply block vehicles. Mushrooms occasionally appear along the course and grant the vehicle better speed and control for a certain amount of time when collided with, as well as Poison Mushrooms, which hinder speed and control.

Terrain can vary when battling a CPU or a human player in an arena called Random Ruckus. Dirt and grass are present and do no special effects. Metal and ice make the vehicles harder to control. Lava damages and pushes away the vehicle. Mud makes vehicles slower. However, if a vehicle is equipped with Lakitu Cloud or E. Gadd Jet tires, the vehicle does not get affected by any sort of terrain. Also, Spiny Tires do not slide when they are on slippery terrain.

CPU Opponents
The goal of this 90 second game is to eliminate the opponent. If nobody wins, the battle ends. The player must fire the weapon with B at the other player and keep moving to avoid opposing attacks and obstacles. In this game, the object is to collect three flags before the opposing player does. This game's time limit is also 90 seconds; the game ends if nobody collects three flags. Although hitting the opposing player immobilizes him or her momentarily, attacking the opposing member is not the goal of the game. This time the goal is to wipe out three Robo-Rabbits before the opposing player does within the time limit of one minute and thirty seconds. Again, the player can shoot and stun the opposing member. The Robo-Rabbits are fast, move erratically, and can tunnel underground.
 * Battle Competition
 * Flag Competition
 * Robo-Rabbit Competition

Arenas
These arenas are playable only in Vs. matches. In D1 Tournament, the arena is always a variation of Random Ruckus. There are a total of eight arenas to battle in.