Talk:Costume Mario

Bowser
Someone (I am not sure who) listed in the amiibo page that Bowser can be used. Since I have not seen a source in the internet about it I'm not sure if I should list him. Marioguy (talk) 17:25, 12 July 2015 (EDT)
 * According to this revision, has added this information. You can request this user for the source of that claim.  21:44, 12 July 2015 (EDT)

Thank you. Marioguy (talk) 07:58, 13 July 2015 (EDT)

His source is a youtube video showing a level with Mario collecting a Mystery Mushroom and getting a Bowser Costume. Marioguy (talk) 15:01, 13 July 2015 (EDT)

P.S. Can I add this? Marioguy (talk) 15:52, 13 July 2015 (EDT)
 * Absolutely. Go ahead! 16:26, 13 July 2015 (EDT)

Thanks. I will go see the video again to get more information. Marioguy (talk) 16:40, 13 July 2015 (EDT) Can you fix the misplacement since I am losing my battery. Marioguy (talk) 16:57, 13 July 2015 (EDT)

Toon Link same as Link???
Will scanning a Toon Link amiibo give you the Link design? I don't know since I don't have a Toon Link or Link amiibo. Marioguy (talk) 21:22, 13 July 2015 (EDT)
 * The game isn't out yet, and they haven't said anything, so we don't know yet. -- 22:06, 13 July 2015 (EDT)

I asked this due to someone saying (maybe guessing) that Toon Link is a compatible amiibo. Marioguy (talk) 09:56, 14 July 2015 (EDT)
 * It might be different, with Toon Link having a more cartoony design and more modern colors. 14:46, 14 July 2015 (EDT)

Toon Link looks like this --Lightdasher (talk) 14:39, 16 August 2015 (EDT)
 * So, as I suspected. Thanks for the info! 16:17, 16 August 2015 (EDT)

Can someone help the misplacement? Marioguy (talk) 21:01, 16 August 2015 (EDT)
 * Yeah, it's an easy fix. 21:04, 16 August 2015 (EDT)

Donkey Kong
Since they revealed more costumes, I just saw DK's 8-bit sprite from the Super Mario Maker's official website http://www.nintendo.co.jp/wiiu/amaj/index.html.



Can I add this to the list? 04:58, 29 July 2015 (EDT)


 * Go for it! There's no need to ask; It's from the official website after all.

At least 90 costumes by amiibo
On this website http://www.nintendolife.com/news/2015/06/super_mario_maker_will_allow_you_to_unlock_amiibo_mystery_suits_for_figures_you_dont_own. It imply that mostly all amiibo can unlock a new costume, you can even collected a new costume if you don't have this amiibo. If you play a user-created level with a special costume (eg: Wii Fit Trainer) you unlock that costume.-- 11:16, 29 July 2015 (EDT) I saw a video that says it has 99. Marioguy (talk) 10:33, 31 July 2015 (EDT)

2 Isabelles
The isabelle on here isn't really confirmed to be #69 but the one in the winter outfit is http://i.imgur.com/XCGgu45.jpg

I can't edit the page too much as I'm new, so hopefully some veterans around here can make the required changes. --Lightdasher (talk) 14:19, 16 August 2015 (EDT)

Rosalina
Offscreen footage found --Lightdasher (talk) 14:39, 16 August 2015 (EDT)

Tingle amiibo?
Maybe some of you already know the rumor of a pixel Tingle appearance in Mario Maker, and I think I found the source: https://miiverse.nintendo.net/replies/AYQHAAABAAAtVHhnYPBmvw

Should we add Tingle to this page or not?

02:59, 17 August 2015 (EDT)
 * yes 05:04, 17 August 2015 (EDT)

New Numbering?
https://www.youtube.com/watch?v=yucMTxXnyN0

With a new video out, the Wii Fit Trainer has a different number than in the E3 footage, which almost makes it seem random. Which I would say if the Mario characters didn't occupy very proximal numbers. My guess is that there were some revisions of the game, and the WFT having the number 59 seems to be a beta element.

Edit: The Wii Fit Trainer's true number is 66. WFT and Isabelle probably should be de-numbered until we find out the numbers in the retail version. Auranin (talk) 14:30, 18 August 2015 (EDT)

Abdallah Smash's stream
I was watching Abdallah's stream, and when he went into the "amiibo Cosplay" level when doing the 100-Mario Challenge, I saw Mario Modern Colors, Villager, Pikachu, and more. I forget the link, so if someone can find it, please find & add. Super Mario User (talk) 14:59, 18 August 2015 (EDT)

Waluigi?
As much as I would love to see my favourite plumber in the game, there is no source, picture or note for Waluigi. Should he be kept on the table? 12:58, 19 August 2015 (EDT)

I've noticed DK jr. but no source just to add. Marioguy (talk) 16:16, 19 August 2015 (EDT)

Here. https://www.youtube.com/watch?v=zKGGej6lbxg Marioguy (talk) 16:23, 19 August 2015 (EDT)


 * Well, that just made my day. I'll put the ref down if it isn't already there. 03:02, 20 August 2015 (EDT)

Woolly Yoshi
Woolly Yoshi is a separate costume from regular Yoshi, as seen at 9:23 in this video. https://www.youtube.com/watch?v=HXXbkFWJWaU&feature=share Added a new row for him, but I don't have permission to upload images. Can someone else add the image? DoctorDiablo 12:02, 21 August 2015 (EDT)
 * Well, you could just reuse the same image that the regular Yoshi uses, since the sprite appears to be the same. The only difference is sound effects.--
 * Actually, Woolly Yoshi has a chequered pattern. I checked. (geddit? checked?) 04:32, 23 August 2015 (EDT)

Duck Hunt Dog
Some guy on miiverse posted a pic of Duck Hunt Dog in Super Mario Maker. I uploaded it to my photobucket before it got removed (it still hasn't).



Can someone add it for me?

http://i34.photobucket.com/albums/d111/haydossy/dhd_zpshdd24exg.png

- Haydossy

All those references
When the game comes out, could we change all the references confirming mystery suits to only one that shows a list of mystery costumes or just delete all of them? We're now at 27 references (maybe even more later...) and only 4 has nothing to do with the list... --Metalex123 (talk) 19:40, 22 August 2015 (EDT)

Sprites.
I am currently working on uploading all of the sprites in clear, transparent forms for Costume Mario. No edit sniping please. 04:31, 23 August 2015 (EDT)


 * I'm fine with you trying to recreate them, but I'm here to say that Sonic's Mystery Suit is not exactly his original appearance in Sonic 1. It is in fact a bit shorter, so it can fit Mario's sprite. Here is the Sonic Mystery Suit in comparison to Sonic in the original game. 13:58, 23 August 2015 (EDT)


 * Oh, okay. I'll change that tommorow (British time for me). The sprites are pretty hard to do if it's based on a screenshot, which is why I thought it would be easier to get it from a sprite sheet instead of just redoing what I thought was the same sprite. Thanks for letting me know. 15:18, 23 August 2015 (EDT)

Why are Mario and Luigi the only big ones, shouldn't they all be the same size? FlamingJumpCat (talk) 20:54, 26 August 2015 (EDT)
 * They're probably a leftover or editor oversight. I've resized them. Either way, don't be afraid to make the changes next time, what's the worst that can happen? 21:29, 26 August 2015 (EDT)
 * It seemed that someone intentionally wanted them bigger, as it was a user who edited them (http://www.mariowiki.com/File:ModernMarioSMM.PNG and http://www.mariowiki.com/File:SMM_Luigi_Costume.png). I reverted them back but it was reverted back again to the larger size, so I was confused... Anyways, thanks for fixing it! FlamingJumpCat (talk) 00:15, 27 August 2015 (EDT)


 * All the large ones are on my watchlist, so I'll revert them with a proper explanation and message the user. 02:12, 27 August 2015 (EDT)
 * There's no need to keep them at a smaller size. As long as you keep the image parameter at a fixed size (e.g. ModernMarioSMM.PNG] in the table, resizing it won't screw up the table. And if any reason it does, just input another value, like 60px. 14:39, 31 August 2015 (EDT)

That Bowser Jr. is missing a pixel in it's mouth, yo! Pretty sure the eyes are more squinted as well. I tried to do what I described > FlamingJumpCat (talk) 20:48, 28 August 2015 (EDT)
 * Well, the sprite itself is inaccurate. There seems to be a black spot near Bowser Jr.'s neck as well. Why can't wait until we get game rips before we jump the gun and make inaccurate sprites? 14:39, 31 August 2015 (EDT)
 * The black spot? That's the background. Besides, they're the best we've got, so until we get game rips (and when that happens I will replace all of them) then it would be best just to continue making good quality, even if it isn't pixel perfect, sprites. 04:04, 2 September 2015 (EDT)
 * I see, it's a transparency smudge. Anyhow, why not wait until the game gets ripped? Because it's now apparent that these are fan-made renditions and I'm confused as to which sprite is a fan rendition or directly from the files. Final note: Fan-made renditions are frowned (see revision summaries) upon. 21:51, 2 September 2015 (EDT)
 * Oop, never mind. BJ's spot is legit. Ah well. I downloaded the video below before it was pulled, so I might check some things. Wait until ripping it is... 12:04, 3 September 2015 (EDT)

Mr. Resetti
http://www.gonintendo.com/stories/241423-super-mario-maker-another-costume-revealed --Hiccup (talk) 06:47, 28 August 2015 (EDT)

Everything
All of them are here, including stuff like the Wii Balance Board, Nikki, etc. Miles ( talk)   01:02, 3 September 2015 (EDT)


 * The video was taken down. Here's a reupload. [[File:Spiny_Shell.png]] Superstarxalien169 [[File:Spiny_Shell_Reverse.png]] 17:54, 3 September 2015 (EDT)

Roy and Ryu
Since all smash amiibo are compatible (except the Mii Fighters) with super mario maker will the roy and ryu amiibo be compatible as well? 178.167.254.235 17:03, 4 September 2015 (EDT)


 * Maybe down the road, but I never saw them on that video showing all the costumes so perhaps they'll be added later. Can't say for sure though.

Also i wonder if the order of the costumes in the video the correct order and the order we listed them in is incorrect. 178.167.254.206 12:41, 8 September 2015 (EDT)

Early Releases
People have started to get the retail game early, so if you happen to have it and/or know someone that does, it can be a help with ripping the costume sprites. 22:49, 8 September 2015 (EDT)


 * I think that it only happens if the player has a large YouTube audience and/or media audience, e.g. Gamexplain or IGN. I doubt that the guys from the spriter's resource both have a press release copy and an account here.


 * (The Spriter's Resource is a website full of game ripped sprites.) 02:03, 9 September 2015 (EDT)


 * Naw, People have actually gotten the game early, some stores are selling them. I was just asking for people in here that have the game and can rip sprites. 16:59, 10 September 2015 (EDT)
 * They probably will rip the sprites very soon. There's no point in uploading fan-made renditions when the release is so close here. 16:16, 10 September 2015 (EDT)
 * Yeah, now's a good time to remove them if any 16:59, 10 September 2015 (EDT)
 * I'll simply revert the images until we get a ripped version, all right? 17:04, 10 September 2015 (EDT)
 * Yup, sounds good, just 4 hours left! (I am just now seeing how bad my signature quality is, I'll need to change that soon) 20:38, 10 September 2015 (EDT)
 * Even IF they have review copies, I highly doubt Nintendo will allow them to upload sprites pre-release date. Something like this happened when they ripped Pokemon sprites, where Nintendo directly asked them to not upload Pokemon sprites until the NA release date or something. 20:41, 10 September 2015 (EDT)
 * Oh yeah no, I was talking about copies that were accidentally sold by retails like Target, not review copies. I'm sure Nintendo has a lot of control over those. 23:10, 10 September 2015 (EDT)

HOLD IT!
"Necky the Fox"...a DLC costume? I find that incredibly hard to believe. How do we know those images aren't faked? Lest we forget, Famitsu has been known to make stuff up from time to time... The chortles have returned. -Fawful117 (talk) 20:02, 10 September 2015 (EDT)
 * It's real 20:39, 10 September 2015 (EDT)
 * How can we know for sure it's not fake? That those images aren't just photoshopped? Need I remind you, they HAVE faked stuff before. The chortles have returned. -Fawful117 (talk) 22:11, 10 September 2015 (EDT)
 * Major video game outlets are covering it, and unless they say it's fake, it's not fake. 22:27, 10 September 2015 (EDT)

Why are all the images of lower quality?
Who's been reverted the quality of the costume Mario images and why? There's not reason really. They were great quality! Apparently a user by the name of "BabyLuigi" has been doing this but I can't really find a way to contact this person. Could someone help me find out what's going on? 20:40, 11 September 2015 (EDT)
 * There is a reason and a good one: the "high" quality sprites are unofficial fan-made renditions, which mislead our readers and damage our wiki's credibility due to this. I've noticed this because some renditions have inaccurate details, a major red flag. Even if the structure of the sprite resembles exactly as the game, the color palette will likely be off. We should wait until a rip is available before we use better quality sprites. 20:44, 11 September 2015 (EDT)

Oh, I wasn't aware. My apologies. 21:55, 11 September 2015 (EDT)

All sprites have been uploaded! Enjoy.
http://www.spriters-resource.com/other_systems/supermariomakerwiiu/sheet/69695/ --ComJacker (talk) 09:10, 13 September 2015 (EDT)

Done! I might change some of them to the poses if they represent the character better. 12:35, 13 September 2015 (EDT)
 * See? See what I told you? It pays to wait so we don't have to go through millions of revisions. 14:02, 13 September 2015 (EDT)
 * Shouldn't we make the sprites bigger? 15:32, 13 September 2015 (EDT)
 * Personally, I think that we should. Right now, you can barely see them. 16:00, 13 September 2015 (EDT)
 * I say we shouldn't because we don't increase the size of the sprites in Super Mario Bros., Super Mario Bros. 2, or Mario vs. Donkey Kong? We can take the Donkey Kong (Game Boy) route, though, and increase the size to 32 px, but I prefer if the sprites were at native resolution. 16:05, 13 September 2015 (EDT)
 * I prefer it that way too, but, really, 100px is far too big for an 8-bit sprite. The sprite is vanilla resolution, we don't need to increase its size. 16:13, 13 September 2015 (EDT)
 * The problem I had with them was that there are some sprites where we can't tell what's sprite and what's background, take Robin or CHibi-Robo for example. 19:02, 13 September 2015 (EDT)
 * I could tell. 19:20, 13 September 2015 (EDT)

Someone uploaded all the costume sounds.
http://www.sounds-resource.com/wii_u/supermariomaker/sound/4826/ We could use this for the costume list. Something like [Name] | [Image] | [Jump] | [Special] | [Death] ect.


 * I don't know the Japanese names, so I don't know which is which. Crazy8MK8.png Super Mario User (talk) MK8 Mario Icon.png 14:17, 13 September 2015 (EDT)

Proposal: Costume Mario Sprites- accurate or visible?
DELETED

Well then. There has been a bit of a disagreement on whether or not we should resize the sprites in the Mystery Suits table, even resulting in a borderline edit war (no fingers pointed at anyone). The advantages of not resizing the sprites is that they are more accurate and consistent to, say, Super Mario Bros.. However, I can say that I can barely see them in their current size, especially with good old Necky towering over them all. Right now, I would rather resize them slightly, but I'm going to wait to see what you guys think first.

Proposer: Deadline: September 28, 2015, 23:59 GMT

Small!

 * 1) I have trouble with my vision (it's about -5.00 in my left eye, which is unable to read the large E in eye exams, to get the idea of how bad my vision actually is; my right eye has refractive amblyopia on the other hand.) and I can see the sprites perfectly fine. Also, what size do you want them to be? I'll oppose 100px size sprites, simply because they're too huge for small sprites. The reason we leave them this size is the same reason we don't artificially increase the size of 8-bit screenshots or sprites in the wiki; it's because it's not the actual size of the image. We shrink images in order for them not only to actually display them in the page, but to lower the loading times as well. What does making it large does? The main issue with these sprites is not because of their size, but their relatively low contrast they have to the background compared to other sprites, due to a lack of a black outline, like any 8-bit sprite, not because they're small. We don't enlarge any other sprite in this wiki when we display them on their respective pages, neither should we make them large because people can't "see" them.
 * 2) Big = Blurry. Blurry = Bad.
 * 3) I've been strongly supporting keeping them at native sizes in the comments around here, so per those and the ugly infant who voted.
 * 4) Per Baby Luigi.
 * 5) I have good vision, but they do look blurry to me when they are too big. I'd rather have them small so they have better quality or whatever. Per Baby Luigi.
 * 6) Per Baby Luigi on the consistency across the wiki.

Big!

 * 1) As I said in the previous discussion, he problem I had with them was that some sprites are barely noticable,Chibi-Robo for example. And I understand that the wiki is meant to be the most reliable native source, but it should also be where people go if they want to clearly see the sprites in all their glory, and not have to zoom in to have a blurry picture or put the sprites in a editor and make them bigger, so I propose to give them an approximate 42px code: Example http://imgur.com/EuCBUeH  13:33, 14 September 2015 (EDT)
 * 2) I agree with and  on this one. While I understand and agree on  and 's reasons for keeping the sprites at their natural size, I also have vision problems (ie. a stigmatism) and I can barely see them. I think it's a better idea to give them 42px code, that way the the image files stay their natural size, but on the table they appear visible.
 * 3) I do understand why people would argue how the images should stay the same, but, like &, I think it should be slightly bigger so you can see all of the details on the sprite without it being blurry as much. Also, when I did edit it yesterday, I put it at 100px, & then I realized that they were too big, so then they were changed back. But, testing out smaller sizes, like I said before, it works well.
 * 4) Per all.
 * 5) Per all.
 * 6) I don't get how the bigger ones are blurry? They're literally sharp pixels, there's no blurring in the images at all.
 * 7) I think that I'm gonna vote big, mainly because I don't wanna go through a long process just to look at an 8-bit image in detail. Despite Baby Luigi's points (that I agree with) the benefits of resiIng outweigh the disadvantages, IMO. 35-45px would be good.
 * 8) Per all.

Comments
I think going big is the obvious choice here. The placement and colors of the pixels is still accurate, the actual sprite is the same, but we can actually see it. Look at Nintendo when they presented Mario Maker Costumes- They made them a few times larger for visibility. Here's what I present: Make it 2x or 3x larger, leave the transparent background, and call it a day. Upscaling the sprites doesn't make them less official or accurate. ChromStrikes 04:38, 14 September 2015 (EDT)
 * Just because they do it doesn't mean we should. We don't enlarge any other sprite in this wiki, save for gallery pages, neither should we enlarge sprites here. People might think upscaling this equals higher quality when it's actually less useful than leaving the sprite the way it is. I can still see the sprite, mind you, and I'M the one with bad vision around here. 14:40, 14 September 2015 (EDT)
 * Well, there's a good reason they did it. Having 20x20 images when most people have 1080p screens is ridiculous. It's good you can personally see them, but realistically they aren't gonna be visible to most people at that size. Also, to the other person who said resizing them would make them blurry; There is no blurring when you resize pixels exponentially. Yes, blurry images would be bad, but the upscaled sprites would be crisp and sharp. Consistency would be the only plus side to leaving them x1, at expense of making the costumes hard to see. I usually like consistency too, but I think there are more advantages to resizing them. 's proposal looks fairly attractive. ChromStrikes 21:13, 14 September 2015 (EDT)
 * I don't think it's ridiculous. Honestly, I think it's perfectly fine the way it is right now. As I said, we don't resize any other sprite in this wiki; any sprites used for illustrative purposes in the characters' respective articles are never resized, and for a good reason too. The main problem with this proposal is that it's extremely vague; the goal of it is to make it bigger, but it does not specify what size to resize the sprites to, hence, one of the main reasons I oppose it. And it being "hard" to see is mainly subjective, as I had stated; it's mostly the lack of contrast within the sprite that makes it hard to see, not because of the size, and I firmly think inflating the resolution of a sprite is a mistake you should not partake; we don't take screenshots of 8 bit games at any higher resolution than whatever game they're depicted. Same deal here. I would rather display sprites in an accurate size rather than display it at a larger resolution, especially if it's an anomaly to consistency within this wiki. Furthermore, I run a 1920x1080 computer and I really have no issues seeing the sprite; it's not invisible as some of you claim. 21:28, 14 September 2015 (EDT)
 * Screenshots of 8-bit games are a different ball park, in my opinion. Those are game screenshots, these are game assets. While I think it's important to display screen sizes as they originally were, these are sprites ripped from their original environment. The pictures aren't displaying the game in a playable state, only the costumes and nothing else. And since we're dealing with what "looks better", there's bound to be some subjective points brought up. I think for the purpose of this article, the bigger sprites look more attractive and are even more user-friendly. I respect your proposal, but I firmly feel they should be resized. As for how much to resize them, that can be up for discussion. (Again, I realize you can see them just fine, but I think the larger sprites would make it easier on everyone. BTW, I got an account) ChromStrikes (talk) 21:50, 14 September 2015 (EDT)
 * That's totally fine to have a different opinion on this matter. That's the purpose of proposals, so we can get an agreement or compromise between two opposing sides. I really wouldn't vote yet, because there's no specified size for these sprites. I could get behind maybe a slightly resized version, after all, that's what compromises are for. Just not 100px versions. See, I really think that's whole problem with this proposal. In my opinion, I don't think any resizing is necessary, that's why I'm opposing this, mostly. I wouldn't dig a plastic spoon into my eyes if this proposal does pass, but it really does need to specify the size of these sprites. Also, you can vote if you want, I'm not going to place my arm through the computer and strangle you if you oppose. ;) 21:58, 14 September 2015 (EDT)
 * God no, even I think 100px would be too huge (http://imgur.com/rgzimgy this is 100px), and I tried preview-coding them to 20px and 30px but they both look streched out, which is why I still believe a coding like 39px (http://imgur.com/fYkvUOl) is the best outcome.
 * 100px is definitely too big, 39px looks good/is a good compromise. ChromStrikes (talk) 23:05, 14 September 2015 (EDT)
 * As for the blurry thing, I agree they're not really blurry. They get blurry only when you resize them and compress them with an image editor, as these act like .svg files when you resize them. It's probably optical illusion. 23:18, 14 September 2015 (EDT)
 * That's what I meant. I did'nt really mean they get very blurry, but when they are very big, they aren't very HD.PowerKamekSignature.png(talk|contribs) Kamek Power! 23:31, 14 September 2015 (EDT)
 * That is how the sprites look, they're not meant to be HD. They're not going to be HD either way you spin it. ChromStrikes (talk) 00:49, 15 September 2015 (EDT)

Baby Luigi: The sprites are slightly enlarged in the Donkey Kong (Game Boy) article, but the norm is to leave sprites at native sizes such as in Super Mario Bros., Mario vs. Donkey Kong, Super Mario Bros. 2, Wario Land 4, Donkey Kong Land, and Famicom Grand Prix II: 3D Hot Rally. 14:37, 14 September 2015 (EDT)
 * Then the sprites should be left at their normal size. It's literally only one game compared to the rest of the times the sprites were ---ing used in this wiki. Where's the consistency? 14:40, 14 September 2015 (EDT)
 * Nowhere to be seen. AnonBaiter (talk) 22:33, 14 September 2015 (EDT)

If you disagree with my vote, here's a test: take a device with a screen (a cell phone, 3ds, GamePad, etc) and hold it about 2.5 inches away from your eyes. Of it's blurry, then I've proven my point. Of not, then your vision is better than mine. (I'm 20/20) Roy Koopa 07:19, 15 September 2015 (EDT)
 * Um, no. Distance from your eyes and size of the picture are separate things. 11:28, 15 September 2015 (EDT)
 * Now that isn't true because the size of the screen (aka the picture) gets bigger as you put it closer. To prove this, start about 12 inches away and gradually move closer. When it gets blurry, it should be about 2.5 inches. 12:22, 15 September 2015
 * Yeah, but it's blurry because the screen is really close to your eyes which are unable to focus on something so close, rather than the image being big. Resizing will not make the pictures blurry, they have and may be (if they end up big) crystal clear. 12:28, 15 September 2015 (EDT)
 * This test proves nothing, I did it with 2 screens, one on my 3ds, in which the images looked blurry, and on my HiRes PC, in which the images still looked crisp (Small still, but crisp) at the exact same distance in which I held my 3DS. Remember Eye Sight and Distance =/= Image Resolution. If we leave the images like this, some will see it, some won't wherealas if we give it a coding like 39px(http://imgur.com/fYkvUOl) it'll still look sharp and everyone can see them better! 12:30, 15 September 2015 (EDT)
 * Roy Koopa: Your reasoning is weak. They don't make the sprites blurry. But besides the point, we shouldn't have to inflate the resolutions of the sprites when their native sizes suffice especially when it's like this for the vast majority of articles in the wiki. This proposal is troubling because it opens such a can of worms for me, that you can make similar arguments in most other articles. 16:34, 15 September 2015 (EDT)
 * I checked the bigs (in the page's history) out with both cell phone (Sony Xperia C) and computer, with a HiRes Samsung monitor. Not blurry.Wario W. 97 (talk) 02:28, 16 September 2015 (EDT)

Wow, this proposal has gotten a lot more contentious than I thought it would be. 16:30, 15 September 2015 (EDT)


 * I'm against upscaling and reuploading the images themselves, but I definitely think the spites are harder to see small than they are when blown up on the article itself, and the current background colour choice doesn't help matters. Here's a quick chart of possibilities (but not every background/size combo):


 * The silver background has got to go, and while black works for most sprites, the blue colour (#6B8CFF, mimicking SMB sky blue) seems to work for all of them, even including blue ones (unlike the black-on-black Chibi Robo), so I think the overall colour backing should be that, first of all. And second, I think the 4x size would be best: it's not excessively large like the 100 px version, but it's big enough to see all the details without needing to squint / get real close to your screen. Plus, by saying the sprites need to be 4x the width, rather than just setting one blanket size (as past edit(s) tried to do), the relative sizes of the sprites to each other could still be seen. - 17:31, 15 September 2015 (EDT)
 * I actually prefer the 2x version since it's a good compromise between spacing in the table and the details of the sprite. I couldn't have seen the silver background (I use a custom CSS which makes the backgrounds black by default), but yeah, I highly agree that it's pretty bad. 17:46, 15 September 2015 (EDT)
 * I agree wholeheartedly with this compromise, I would say to use a x4 coding, but I definitely would not mind it being just x2. The blue background is also something we should definitely use instead of the gray. Definitely going with 's idea. 17:54, 15 September 2015 (EDT)
 * I agree with, the silver background has got to go, as it makes certain parts of the sprites invisible (ie. nearly all of Chibi-robo, Sonic's legs, Zelda's hair ties, etc.). While the 4x size is the best the 2x size is also a good compromise.  18:39, 15 September 2015 (EDT)
 * I really think this proposal should use a revote. 18:24, 15 September 2015 (EDT)
 * I agree with Baby Luigi and Walkazo.PowerKamekSignature.png
 * Yeah, cancelling and replacing the proposal would be a good idea. Perhaps the new one could have both 4x and 2x options, both of which would call for the blue background, plus a blue-only/no-size-change option, and a flat opposition. Lots of options, true, but there's lots of opinions. - 19:14, 15 September 2015 (EDT)
 * I've asked The Pyro Guy to cancel this proposal and start a new one. Hopefully he would say yes. 19:20, 15 September 2015 (EDT)


 * Also, it occurred to me after I saved that we could do a compromise-within-a-compromise and go with 3x (see right). - 19:23, 15 September 2015 (EDT)
 * I'll go with either 2x or 3x. They seem the best to me. 20:15, 15 September 2015 (EDT)

Proposal: Resize the Costume Mario Sprites revamp
3X SIZE 0-1-15-0 Well then. There has been a bit of a disagreement on whether or not we should resize the sprites in the Mystery Suits table, even resulting in a borderline edit war (no fingers pointed at anyone). The advantages of not resizing the sprites is that they are more accurate and consistent to, say, Super Mario Bros.. However, I can say that I can barely see them in their current size, especially with good old Necky towering over them all. Right now, I would rather resize them slightly, but I'm going to wait to see what you guys think first.

So this bit I'm rewriting, courtesy of Walkazo's suggestions.. This is what the costumes currently look like;

As you can tell, the background is the wrong colour and it is hard to see. Below are a few possibilities provided by, again, Walkazo. (I had to mash 'em together)

Now, 100px and 4X is too big. Black is also a bad colour to use, as it still blends in with some characters. The natural size and maybe 2X is, in my opinion, too small. But I think that 3X the size is just right, along with a sky blue background, seen in SMB. I've also done a complete reset of votes due to drastic changes. Thanks for reading and please leave a vote.

Proposer: Deadline: September 30, 2015, 23:59 GMT

100px, change the background.

 * 1) BIGGER AND BETTER, also manage each sprite with an opposite color background. Not only black and white, but blue and other colored background will 'remove' many pixels of a character.

3X the size, change the background.

 * 1) Per proposal and Walkazo and more in the comments.
 * 2) I'll just settle on this. Per all.
 * 3) Per all.
 * 4) This would be the my prefered option, not too big and perfect background colour.
 * 5) As I said in the 1st proposal, the silver background has got to go. I'm not against 4X the size, but 3X the size is a way better compromise.
 * 6) I'm concerned about the other sprites in the wiki, but if the sizes of these sprites in particular is the problem, then a small resize would do no harm.
 * 7) - Per me in the above comments: SMB sprites are meant to stand out against the blue sky background, and the 3x magnification seems like a good size: not too small, not too big. Heck, I'd actually get behind doing similar magnification to other sprite tables too, not just here.
 * 8) Per all
 * 9) Per all. Looks better.
 * 10) Per all
 * 11) Per Corrin.
 * 12) Per all... again.
 * 13) Per all; it matches the in-game graphics best for easy viewing.
 * 14) Exactly per Walkazo, the sprite does seem small in 1X and 2X, but also appears rather big in 4X and 100px that it starts to lose details. So resizing it to 3X seems logical, especially since Chrome now supports nearest-neighbor scaling.
 * 15) – Per all.

Comments
I've reset the votes and extended the date as if it was done today, as I've been told to reset the proposal. All users will be messaged soonish. 16:12, 16 September 2015 (EDT)
 * meh I'm sorry about giving poor advice. Even I don't fully understand the entire proposal business. 17:14, 16 September 2015 (EDT)
 * Nah, it's fine. I might even set up a proposal regarding all NES and maybe even SNES sprites and see how that goes. 01:58, 17 September 2015 (EDT)
 * Once this proposal has been solved, I plan on changing the table. I've already got the code handy in my sandbox, so I can paste the code into the editor when this proposal has been solved. 20:27, 17 September 2015 (EDT)
 * Could you show what your idea is, maybe in a preview and screenshot? I'm interested in seeing it.
 * I went with what the majority seems to be going with: 3X the size, change the background, Here's a preview of my idea. 00:41, 18 September 2015 (EDT)
 * Since this is Pyro Guy's proposal, it's actually considered discourteous to jump in and do the work for him or lay claim to it, without asking his permission first. If he's okay with you fixing the chart, you can, but a proposer always gets first dibs on the work they're proposing. -  21:27, 17 September 2015 (EDT)
 * Ok, thanks for letting me know. I've just asked him. I'm fine with him doing it if he wants to. 00:21, 18 September 2015 (EDT)
 * We've made a compromise, Pyro Guy will do the image resizing, and i'll do the changing of the background. 16:41, 19 September 2015 (EDT)

Okay, so instead of arguing about it let me consider this idea first: what about each of the Costume Mario sprites having their own unique backgrounds rather than the plain gray color? That and each table showing the sprite and having received their own background colors rather than using gray for all of them sounds like a good idea that wasn't considered before, right? AnonBaiter (talk) 11:11, 19 September 2015 (EDT)
 * Gray? The proposal already proposed to change the background to sky-blue, like in SMB1. That color fits very well with every one (even blue characters!), and it would look a bit weird to have them all with different backgrounds... --Metalex123 (talk) 11:17, 19 September 2015 (EDT)
 * Because all I'm seeing on the main article is gray backgrounds for each sprite. Sure, it is weird, but better off to have unique variety/individuality in terms of color backgrounds for each sprite than have them all sky-blue. AnonBaiter (talk) 11:23, 19 September 2015 (EDT)
 * That would look haphazard, inconsistent and/or messy, and it could be distracting and confusing (people might think there's colour-coding, etc.). Best to keep it uniform. - 11:39, 19 September 2015 (EDT)
 * The sky blue works because the sprites themselves are designed to stand out against a sky-blue background in-game. Replicating the mostly sky-blue color would work, although black would also work well. The sky-blue is the most common, though. I do agree that having separate colors won't look the best. 17:08, 19 September 2015 (EDT)
 * not that I'm participating in this proposal or anything, but wouldn't it make a little more sense to make the background colour the same colour as the background of the menu you select costumes from? (An image of what I'm referring to can be found higher up on this talk page.) I mean, black is obviously too dark, and like the light-blue colour given, this colour (#4b4a5a) is meant to accommodate all mystery costumes in-game but just isn't as jarring, in my opinion.
 * IMO a lot of costumes blend with that color, like Digby's pants/shoes or Mario Kart's steering wheel/seat 21:00, 20 September 2015 (EDT)
 * Sky blue is hardly "jarring": it's not a glaring bright colour or anything, and anyone who's played through SMB (or any other Mario platformer, really) without retinal damage should be okay with one 50px-wide column of the game's standard background colour. - 21:09, 20 September 2015 (EDT)
 * Talking about the precise colour - is #6B8CFF █ the right "sky blue"? The background here - File:SMM_SkinnyMario_Final.png - is #748AFF █, while OG SMB - File:SMBLevel.png - is #5C94FC █ . - Reboot (talk) 08:03, 24 September 2015 (EDT)

So, is it going to be a common thing, resizing any small sprite to 3X size?-- 08:48, 22 September 2015 (EDT)
 * The proposal only applies to this page, although I'm thinking about making a proposal regarding all NES, SNES and Game Boy to GBA sprites that need doing so. 11:25, 22 September 2015 (EDT)
 * I already think it's a major agreement that this will affect all other "small" sprites as well, also helps with consistency between sprites, I don't think making another proposal would be required.-- 08:21, 24 September 2015 (EDT)

Super Mario-kun confirmed for DLC costume
Source here.

Also comes with a level made by the manga author Yukio Sawada on November 6. SmokedChili (Talk) (Thoughts) 13:39, 15 October 2015 (EDT)
 * Well, let's add it to the section. (BTW, the Super Mario-Kun is awesome and that's awesome news) 15:40, 15 October 2015 (EDT)

Cat Mario & Cat Peach costumes

 * I ran into a screenshot that confirms that Cat Mario and Cat Peach are unlockable Mystery Mushroom costumes. The source of the screenshot can be found here. 21:21, 10 November 2015 (EST)

Which pose are we using for the costume images?
Which pose are we using for the costume images? --Hiccup (talk) 12:48, 28 November 2015 (EST)
 * Right now, we are using the standing sprite, but I think the taunt sprite may represent the sprite more (save for Sheik and Zelda). 13:43, 28 November 2015 (EST)
 * I'd prefer it if we use these poses, as they are the ones that come up in the mystery mushroom menu. 15:25, 28 November 2015 (EST)
 * Just use the standing sprite, I prefer consistency. 15:49, 28 November 2015 (EST)
 * Aren't the sprites in the link the standard ones we're already using anyway? But yeah, I agree that we should stick to the style we've used so far, rather than changing it to the taunt sprites for no good reason. - 15:52, 28 November 2015 (EST)