Talk:Jump Boost

It should be mentioned for the characters and different D-pad configurations for what they do when they perform a trick. For instance, in Mario Kart Wii the majority who use karts perform a handstand (Up) except for some drivers, while the majority who use bikes perform a straddle (Up) except for some, etc. --PrincessDaisyFanatic3883 (talk) 03:44, 23 December 2013 (EST)

Why???
Why would there be a bunch of pics that don't exist???
 * It's for the ease of uploading. 19:00, 16 June 2014 (EDT)
 * I did it for a good reason: it's to make the uploading process easier. When you click on the red link, it takes you directly to the file uploading page, where it also automatically puts the file name for you. 19:00, 16 June 2014 (EDT)

Mario Kart DS?
Where was there a North American Mario Kart DS commercial showing a cutscene of Mario performing a ramp trick? Please cite your sources, otherwise it's misleading. --PrincessDaisyFanatic3883 (talk) 01:16, 30 January 2015 (EST)

Peach has an unique glider trick for in-drift bikes too
Just decided to inform that like Larry, Peach's bike glider trick is also different when using in-drift. In her case, she uses her right hand to blow a kiss instead of the left hand. Those seem to be the only two characters with this distinction. SmokedChili (Talk) (Thoughts) 15:33, 19 May 2015 (EDT)
 * Thanks. Perhaps you can tell MSnG about it, he's the one uploading all the higher quality pics 16:00, 19 May 2015 (EDT)

Revamp the pix on this page
So! I've seen the MK8 section of this page, and a lot of the pix are either:
 * 1) Dark (fig. 1)
 * 2) Angled (fig. 2)
 * 3) Distracting (fig. 3)
 * 4) or Low-res (fig. 4)

I'm saying we dump the low quality pix and replace them with higher quality ones. Also, about 35% of the MKW pix are missing, which needs to be fixed.

Proposer: Deadline: October 2, 2015, 23:59 GMT

Support

 * 1) My proposal

Comments
We don't need a proposal to tell us to make the wiki better. If anyone had higher-quality images, either they would have already uploaded images or they simply weren't aware that the images needed to be updated, in which case a thread in the forums would have sufficed. You can't really force the images to be hq if there are no images in hq.
 * Yeah, per Time Turner: this TPP is unnecessary and should be deleted. - 15:50, 18 September 2015 (EDT)
 * Per. 16:25, 18 September 2015 (EDT)
 * Yeah, you're right RoyNSMBU.png Roy Koopa 16:50, 18 September 2015 (EDT)
 * Just one thing I would like to point out: the low-res image is actually a 400 x 400 pixels crop. Since the rendering (and screenshot when you use the Wii U Home button to take one) resolution is 1280 x 720 pixels, I wouldn't call the image "low-res".--Mister Wu (talk) 18:05, 18 September 2015 (EDT)
 * Yeah, they're not that low-res. It's the .jpg compression, cropping, and lighting that makes it appear low-res. 18:08, 18 September 2015 (EDT)

BTW, 35% of MKW images being missing is me being too lazy to play MKW on an emulator + at that time, the computer that ran the emulator was basically slide-show sluggish, so I couldn't be arsed to finish it. At least MKW animation files ARE readable though, so we could theoretically get vanilla images of characters in midst of their trick animation there. 19:12, 18 September 2015 (EDT)
 * So if it can be an ongoing project without a proposal, I can delete it? RoyNSMBU.png Roy Koopa 08:12, 19 September 2015 (EDT)
 * Sure, you can. 22:26, 19 September 2015 (EDT)
 * If y'all want to help out, that would be appreciated. I have too many projects in my hat already. 23:46, 19 September 2015 (EDT)
 * I will, as I have a capture device and a Wii U. Mind you, as I will show you in a new section in this talk page, that there are actually five tricks per vehicle class (with inside drifting and outside drifting bike being two different classes), and one of them, the lateral, can be split in two mirrored moves, so actually six tricks per vehicle class are needed.--Mister Wu (talk) 13:53, 20 September 2015 (EDT)


 * Don't bother doing the MK8 ones, I can do those easily when I get home RoyNSMBU.png Roy Koopa 15:21, 20 September 2015 (EDT)
 * I was talking about the MKW ones, I am preparing the section now, and I can confirm that we have at least 6 different tricks per vehicle class.--Mister Wu (talk) 15:57, 20 September 2015 (EDT)

Mario Kart Wii has at least 6 tricks per vehicle class!
I was trying to get the pictures of the tricks in the case of Yoshi on bike when I discovered that there are more than 3 tricks per vehicle class! But let's explore this better: The first kind of tricks I investigated are the "down" tricks. the "simple" trick is the one you get without boost pads:

What was said before in the case of the Standard Bike still applies in the case of the Mach Bike, but the tricks are clearly different.

Therefore there are at least 6 kinds of tricks for each vehicle class, with inside drifting bikes being different from outside drifting bikes: Where the "high" versions are the tricks unique to the "high" case.
 * up
 * 1) up high
 * 2) left
 * 3) right
 * 4) down
 * 5) down high

I think the current table should be updated to reflect what was discovered here.--Mister Wu (talk) 17:43, 20 September 2015 (EDT)

Put these images in a gallery. There is no way I'm going to even begin to try parsing through these images. I shrunk them for you for starters, but use tags. If you don't know how, then allow me. 17:49, 20 September 2015 (EDT)
 * Also, a lot of these tricks are repeats. and I will look through the animation files to check and confirm how many unique animations are there.  17:51, 20 September 2015 (EDT)
 * You're right, this is why in the end I listed 6 cases, because those are the unique tricks I found.--Mister Wu (talk) 18:07, 20 September 2015 (EDT)
 * I think the tricks are based on how you input the d-pad along with the type of ramps: I think half-pipes are identical to high-speed ramps. Bikes have 4 tricks, I think, while karts have three. Again, Mario is the only set-up I'm familiar with, but there is more variety in tricks in Mario Kart Wii than in the later games. 18:12, 20 September 2015 (EDT)
 * In the above-mentioned Yoshi set-ups I found 6 different tricks, as the high-speed ramps lead to two unique "up" and "down" tricks along with the "simple" ones. All the others are performed just with the direction of the D-Pad without the need of the high-speed ramps.


 * Keep in mind that the "left" and "right" tricks are not really the same in the "simple" case, while one of the high speed ramps' left trick is actually a "right simple" trick (the other being a "left simple" trick), if this is always true, it could be the confounding factor that led to the belief that the left and right buttons on the D-Pad always lead to the same trick being performed. If you watch the Standard Bike pictures, you'll easily see what I mean.--Mister Wu (talk) 18:40, 20 September 2015 (EDT)
 * Here

http://i.imgur.com/24Gj7h7.png

About 10 trick animations for Baby Luigi, but some are duplicates. And it's only for Baby Luigi. Other characters might have more, ESPECIALLy since their inside drift and outside drift animations are different. 19:02, 20 September 2015 (EDT)
 * Wow, there must be some serious love for Yoshi, as he has 12 animations (probably 11 + 1 mirrored) just for bikes! Thanks for the clarification! Anyway, this could be a very good reason why not many tricks were discovered and the table only listed 3 different tricks for vehicle class: the character used to investigate had only a few animation. By the way, is your tool able to tell when a mirrored version (see the "left" and "right" trick of Yoshi on Mach Bike, as an example) is meant to be used isntead of a completely new trick? Because I guess the mirrored versions are still somewhat relevant, as they are clearly distinguished from the originals and used in other context.--Mister Wu (talk) 22:14, 20 September 2015 (EDT)
 * I just remembered that BrawlBox isn't perfect for making animations. I can't get moving eyes to animate properly, for starters, and some bone animations get heavily distorted (Mario's arms for his select pose is one of them). Also, I've looked in Brawl Box, for Standard Bike, Yoshi has only six animations. Same with inside drift bike. There are no duplicates here, however, but it does display one of his tricks as mirrored as a separate animation. 22:34, 20 September 2015 (EDT)
 * Ok, this means that I actually caught all trick animations for Yoshi on inside and outside drifting bike. Now my suggestion would be:
 * First of all, discovering how many trick animations every character has for each vehicle class.
 * When this is known, investigate the character that has the most animations and discover how to trigger them (which is something I should be able to do).
 * Organize the table accordignly, using as many column as the number of tricks. For the characters that have less animations, the images span more columns.


 * As an example, based on our current knowledge (keep in mind that in the final table I would use cropped pictures, I just haven't uploaded them yet):
 * {| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc; color:black; text-align:center" width=75%

!colspan="1" style="background:#fff7f9|Character !colspan="1" style="background:#fff7f9| !colspan="1" style="background:#fff7f9| high-speed !colspan="1" style="background:#fff7f9| !colspan="1" style="background:#fff7f9| !colspan="1" style="background:#fff7f9| !colspan="1" style="background:#fff7f9| high-speed
 * Baby Luigi
 * colspan="2" rowspan="1"|BabyLuigiBikeTrickUp.png
 * BabyLuigiBikeTrickLeft.png
 * BabyLuigiBikeTrickRight.png
 * colspan="2" rowspan="1"|BabyLuigiBikeTrickDown.png
 * Yoshi
 * Yoshi Standard Bike up simple 1.png
 * Yoshi Standard Bike up high 2.png
 * Yoshi Standard Bike left simple.png
 * Yoshi Standard Bike right simple.png
 * Yoshi Standard Bike down simple.png
 * Yoshi Standard Bike down high 2.png
 * }
 * I'm sure lightweights and heavyweights as well have a slightly different set of animations depending on the bike they use. Again, I'm most familiar with Mario's; he definitely has two different animations on a Mach/Dolphin/Sneaker compared to Standard/Sugar/Zip. Not 100% sure about the lightweights since they have similar racing postures compared to the other two weight classes. 14:26, 21 September 2015 (EDT)
 * As a Baby Luigi main, lightweights have only one set of animations for bikes in this game. 15:29, 21 September 2015 (EDT)
 * }
 * I'm sure lightweights and heavyweights as well have a slightly different set of animations depending on the bike they use. Again, I'm most familiar with Mario's; he definitely has two different animations on a Mach/Dolphin/Sneaker compared to Standard/Sugar/Zip. Not 100% sure about the lightweights since they have similar racing postures compared to the other two weight classes. 14:26, 21 September 2015 (EDT)
 * As a Baby Luigi main, lightweights have only one set of animations for bikes in this game. 15:29, 21 September 2015 (EDT)