Magikoopa



Magikoopas, or theoretically, Blue Magikoopas, are Koopa Troopas that can cast spells. They wear blue robes and hats resembling the garb of a wizard. They appear in the Super Mario World series, Super Mario RPG: Legend of the Seven Stars, Mario and Luigi: Superstar Saga, and the Paper Mario series.

Super Mario World
Magikoopas first appeared in Super Mario World. In this game they mainly appeared in fortresses, where they would pop out of thin-air and shoot magic at Mario or Luigi. There magic blasts had the power to turn a Block into a Yellow-Shelled Koopa or a Coin. The magic blasts came in the forms of shapes: a circle, a triangle, and a square. They basically seemed to replace Hammer Bros as the elite forces of the Koopa Troop.

Yoshi's Safari
A single Magikoopa appears in Yoshi's Safari as the boss of Cornice Cave. This Magikoopa would attack Mario and Yoshi by teleporting around and shooting magic blasts. This Magikoopa could be defeated by being blaster repeatedly with Mario's Super Scope.

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, several Magikoopas appear as minions of Bowser. Unfortunately for Bowser, the Magikoopas, along with the remaining members of the Koopa Troop, choose to abandon him rather than aid him battling the Smithy Gang.

Later on in Super Mario RPG: Legend of the Seven Stars, a red robed Magikoopa is encountered. This Magikoopa, possibly Kamek, had been brainwashed by the Smithy Gang and acted as a guard in Bowser's Keep. In battle, this Magikoopa wouldn't attack directly, it would instead summon monsters to fight for and protect it.

Once defeated in combat, the brainwashing of the Smithy Gang will wear-off on the Magikoopa and it's robes would turn back to the standard blue color. The Magikoopa would then become an ally of Mario, healing him and his allies and creating a Treasure Chest that could give Mario unlimited coins.

Paper Mario
Magikoopas were semi-rare enemies in Paper Mario. One first appeared as a mid-boss in Shooting Star Summit, and they later appeared in Bowser's Keep. They maintained their teleportation abilities in this game, appearing and dissapearing randomly and making it easy for them to get a first shot on Mario. In this game some Magikoopas ride broomsticks, and have to be knocked off before Mario can hit them with his Hammer. They can also cast a healing spell, or make enemies stronger. Many sub-species were also introduced in this game.

Mario & Luigi: Superstar Saga
In Mario & Luigi: Superstar Saga, Magikoopas appear in Bowser's Castle, which had been hijacked by Bowletta. These Magikoopas would attack Mario and Luigi by shooting large, spinning rings of fire at them.

Paper Mario: The Thousand-Year Door
Magikoopas are once again enemies in Paper Mario: The Thousand Year Door, however this time they can be encountered much earlier. A trio of different colored Magikoopas can first be found in Glitzville, and later in Rogueport Sewers. They have the same battle plan as in the first Paper Mario, they also have the ability to make 1 HP "copies" of themselves.

The species can also be found in a few of Bowser's events too. In one event, tons of them can be seen in Bowser's army as he and Lord Crump face off.

Mario Kart Series
An un-named Magikoopa (possibly Kamek) was originally going to replace Koopa Troopa as a playable character in Mario Kart 64. However, he was later replaced by Donkey Kong for unknown reasons.

A Magikoopa, hinted at being Kamek, appears in the backround of the Bowser Castle 3 course in Mario Kart: Super Circuit.

Mario Power Tennis
Several Magikoopas appear as spectators in the Bowser's Castle course in Mario Power Tennis. Aside from simply watching tennis games, these Magikoopas do nothing.

Mario Superstar Baseball
In Mario Superstar Baseball, Magikoopas were playable characters. Interestingly they are on Wario's team, instead of Bowser's. Red, Green and Yellow Magikoopas also appear in Mario Superstar Baseball as alternate color schemes for the game's playable Magikoopa. Magikoopa is the only character in the game that keeps his bat out when fielding and pitching (not counting Petey Piranha, who uses his arm for a bat).

Magikoopa Species

 * Magikoopa
 * Green Magikoopa
 * Red Magikoopa
 * Gray Magikoopa
 * White Magikoopa
 * Yellow Magikoopa

Notable Magikoopas

 * Wizardheimer
 * Kamek
 * Kammy Koopa

Paper Mario Stats and Tattle Information
Mini-Boss:
 * HP: 8
 * Attack: 3
 * Defense: 0

Regular Magikoopa:


 * HP: 11
 * Attack: 3
 * Defense: 0
 * Tattle: This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.

In Bowser's Castle:


 * HP: 11
 * Attack: 6
 * Defense: 0
 * Tattle: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.

Paper Mario: The Thousand-Year Door Stats and Tattle Information

 * HP: 7
 * Attack: 4
 * Defense: 0
 * Locations: Rogueport Sewers
 * Tattle Number: 36
 * Tattle Log: A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!
 * Tattle: That's a Magikoopa. Y'know, a Koopa wizard. It'll throw a load of pain our way while using magic to help its buddies.  What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
 * Copy's Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. Once you beat the real thing, the copies all vanish, OK?  Look for the real one!
 * Items: Shooting Star

Role Amoung the Koopa Troop
Although Magikoopas seemed to replace Hammer Bros. as the elite warriors of the Koopa Troop in Super Mario World, they are now seen more as last-resort body-guards, and personal advisors for Bowser. Paper Mario: The Thousand Year Door showed that some Magikoopas do not work for Bowser at all, but are there own, independent citizens.

Physical Features
All Magikoopas have curved beak-like mouth (not unlike the mouth of a Hammer Bro). They also all have a type of hood on, and every one of them wears spectacles. Each one's wand is shaped basically the same, a standard scepter with a crystal at the end.

Mario Superstar Baseball Bio
A resident magician of the Koopa clan. The best of the Magikoopas, Kamek, once attempted to abduct the baby Mario Brothers, but Yoshi and Baby Mario thwarted his sinister plans. The magical powers of the Magikoopa also comes in handy in the game of baseball.

Appearances in Other Media


Magikoopas, though renamed Koopa Wizards made various appearances in the Super Mario World television series.

A Koopa Wizard character, said to be the strongest of them all and named Wizardheimer appeared in the episode "Ghosts 'R' Us".

The first appearance of Koopa Wizards as a species was in the episode "Rock TV", where Bowser used several Koopa Wizards hidden in televisions he sold to hypnotize the inhabitants of Dome City; near the end of the episode, Yoshi eats all the televisions of the cave-people and spits the Koopa Wizards hidden in them out, saying they taste disgusting.

A Koopa Wizard also appears in the episode "The Yoshi Shuffle" where it, after being angered by Luigi, who knocked it over, transforms him into an egg; this Koopa Wizard is eventually knocked backwards by a wayward, stone football thrown by Yoshi.

The last appearance of a Koopa Wizard was in the episode "Mama Luigi", where one appears to attack Mario while he was exploring the deserted Dome City.

Two unnamed Magikoopas were also featured in the Super Mario Adventures comic; one Magikoopa, similar to Kamek, was shown to be Bowser's second-in-command, organizing his wedding, amoung other duties. Another, elderly and moustached Magikoopa was also used by Bowser to brainwash Princess Toadstool and several hundred Yoshis. This Magikoopa is eventually defeated when it was trampeled by the very Yoshis it had hypnotized.