Mario & Luigi: Dream Team

Mario & Luigi: Dream Team (known as Mario & Luigi RPG 4: Dream Adventure in Japan and Mario & Luigi: Dream Team Bros. in Europe and Australia) is a title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series. The game was released in Europe on July 12th, 2013, Australia on July 13th, Japan on July 18th and North America on August 11th. This game is part of the "Year of Luigi," celebrating the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. A special edition Nintendo 3DS XL with a Luigi themed print was released in Japan as part of the event and includes a digital copy of Mario & Luigi: Dream Team pre-installed on the SD card.

The name comes from the term "dream team", a team composed of the greatest performers of a certain talent.

Story
One day in the Mushroom Kingdom, Broggy comes down on a blimp to deliver an invitation to take a vacation on Pi'illo Island to Princess Peach and her staff. Peach, Mario, Luigi, Toadsworth, and some Toads travel to Pi'illo Island on a blimp called the Zeeppelin. During the flight there, Broggy opens up a screen with Dr. Snoozemore, who claims to be the proprietor of Pi'illo Island. He further explains that he is researching the science of sleep and that on Pi'illo Island, there is a special power that makes people fall asleep. After he finishes talking, a dark pillow falls from the sky and onto the Blimp and transforms into a dark figure. Mario then engages with the unknown being. After defeating him, the blimp malfunctions and crashes into the Pi'illo Blimport. However, it is revealed that it was all Luigi's dream.

Luigi is so startled when he wakes up that he falls off the blimp on his face leaving him unconscious. Some Brock people then come and explain that Dr. Snoozemore is off on a business errand in hopes to boost tourism. The player then takes control of Mario and must make their way to Pi'illo Castle. However, on their way there, they are interrupted by Broque Monsieur. Broque unleashes Grombas to attack Mario. Broque Monsieur explains that it was all an act. Soon after they reach Pi'illo Castle and re-unite with Luigi. Inside the castle, they meet up with Starlow. Mario and Luigi go to a room where Peach and Toadsworth accidentally set off a test platform sending them to ancient Pi'illo ruins. Mario & Luigi follow and eventually find Peach and Toadsworth surrounded by a group of Smoldergeists which flee when the Bros. arrive. Here they find a Pi'illo, which later turns out to be Prince Dreambert. This action causes the Smoldergeist to come back and attack the Bros.. Upon beating the group and leaving the ruins the Bros. come to a collection room. Here Luigi takes a nap on the pillow. After everyone gathers in the collection room, a Dream Portal opens a portal to the Dream World. This allows Antasma to pull Princess Peach into the Dream World against her will. After Mario chases after Peach into Dreamy Pi'illo Castle, with the help of a dreamy version of Broque Monsieur, he comes across Dreamy Luigi, Luigi's dream representation, who assists Mario through his treks in the Dream World.

The Bros. catch up to Antasma who creates Dreamy Mario to stop Mario, but upon Dreamy Mario's defeat, Antasma creates a portal to Dream's Deep and flees there, sealing it up afterwards. Mario and Luigi then find a Nightmare Chunk & break it, freeing Prince Dreambert. He then explains that there were two powers in Pi'illo island, the Dream Stone and the Dark Stone. Both stones have the power to grant wishes. The Pi'illo folk were protecting the stones from misuse. Then the Bat King, Antasma, came to steal the Dark Stone to fulfill his desires. The Pi'illo could not defeat him, though they managed to trap him in the Dream World, however Antasma destroyed the Dark Stone at the last second, thus causing the Pi'illo's souls to be trapped in Nightmare chunks upon being hit by one. Prince Dreambert then runs out of the room, the Bros. following him. After catching up to Prince Dreambert and saving some Pi'illos they learn from one that Eldream, a Pi'illo elder, knows how to reach Dream's Deep. The Bros. then set off to find him in Mushrise Park.

Upon arriving at Mushrise Park the Bros. learn that Brickle, the Manager of the park, has Eldream but will not give him up unless they catch him. After the Bros. chase him, gaining hammers during their attempts, they find him on top of a fountain, where he tries to flee but gets stuck in the fountain top. The Bros., going underground, turn up the water pressure causing the fountain to explode, and freeing Brickle. Meanwhile at Brickle's Maintenance hut, Grobot, the hydrozation robot, gets hit by a large piece of the fountain, causing it to go haywire. Brickle thanks the Bros. and tells them they can use his bed in his hut. Upon arriving there, Grobot is incredibly unstable and attacks Brickle. It then attacks the Bros. After defeating Grobot, Brickle allows the Bros. to use his bed to free Eldream.

In Dreamy Mushrise Park the Bros. encounter Dreambunny, Eldream's pet rabbit, who's carrying the nightmare chunk containing Eldream. Dreamy Brickle interrupts them and competes with the Bros. for it. After Mario and Luigi corner Dreambunny, it gives up the Nightmare Chunk, allowing the Bros. to free Eldream. Eldream opens a portal to Dream's Deep with the use of Dreambunny. The Bros. enter the portal and proceed to Dream's Deep.

The Bros. quickly corner Antasma but are held back by his screeching. Meanwhile in the real world, Starlow is watching Luigi when Kamek appears along with Private Goomp, Corporal Paraplonk and Sergeant Guy. Bowser then enters, demanding the location of Peach, and upon catching the princess's scent, jumps into the Dream Portal. He arrives in Dream's Deep right where the Bros. are confronting Antasma. Upon being convinced by Antasma and his claims, Bowser fights with Antasma against the Bros. After being beaten by the Bros., Antasma increases Bowser's power and defeats Mario, Luigi and Peach. Antasma then flees with Bowser, stating they will get Peach later as they have work to do. Eldream arrives on the scene, and helps get the Bros. and Peach back to the Real World.

Back in the Real World, the Bros. learn that Antasma is going after the Dream Stone, which resides in Dozing Sands. Upon reaching Dozing Sands, the Bros. meet Britta, a ruthless construction manager who says she can't help them as there is no more treasure in the already explored areas besides the path with the large sand slide. The Bros. learn that to get up the sand slide they have to find the four Deco Pi'illos of the Dozites, special stones that fit into Zeekeeper statues, when all collected would allow them to proceed up the sand slide. After finding three of the Dozites, the drill monster, Torkscrew eats the fourth Deco Pi'illo, resulting in a chase. Upon drilling it several times in the chase, it coughs up the Deco Pi'illo, who, like the others, was trapped in a nightmare chunk.

After placing the last Dozite in the last statue, the sand slide becomes climbable and Britta races ahead of the Bros. to the newly accessible area in hopes of treasure. Upon reaching the new area, Torkscrew attacks Britta and swallows her. After beating Torkscrew, Britta is freed, however fades in and out of consciousness in a bad state and is carried off for medical attention. The Bros. approach the ruins that hold the Dream Stone to discover Antasma and Bowser had already stolen it. Prince Dreambert realizes that the Dream Stone's alter is a Dreampoint, a point where one can enter the Dream World easily. Prince Dreambert suggests that the Bros. try to find the Dream Stone Soul who may be able to tell them where Antasma and Bowser went with the stone. Upon hearing this, Mario enters the Dream World as Luigi sleeps on Prince Dreambert on the Dreampoint, into Dreamy Dozing Sands. After finding the Dream Stone's Soul, it tries to hide as it doesn't want to get involved but is pestered to the point it is consumed by fury, turning into the massive Robo-Drilldigger to get rid of the Bros.. Dreamy Luigi, fusing with many Luiginoids, then becomes Giant Luigi to defeat Robo-Drilldigger. After doing so, the Dream Stone's Soul tells Luigi where the Dream Stone was taking, Mount Pajamaja.

To reach Mount Pajamaja, the Bros. need to take a tour there, signing up requiring them to go to Wakeport. At Wakeport, the Bros. run into Kylie Koopa and Popple, both claiming to not recognize the Bros.. Mario and Luigi learn from one of the two tour guides, Lil' Massif, that the tour can't start unless Big Massif, his older brother and the other tour guide, shows up.

The Bros. later find Big Massif voluntarily asleep on a Dreampoint. Luigi then falls asleep in an attempt to connect to Big Massif's dream to wake him up. The Bros. succeed in both that and in entering Dreamy Wakeport, but discover that to meet Dreamy Big Massif, they have to beat his four apprentices with special conditions involved. After beating all four, it is revealed that Dreamy Big Massif was disguised as the Referee. Upon beating Dreamy Big Massif, Big Massif wakes up, notices he slept in and starts the tour to and up Mount Pajamaja.

After climbing up to the summit of Mount Pajamaja, the group comes across the mammoth guardian of the mountain, Mammoshka, who is currently sleeping. The Massif's get by unnoticed but Luigi sneezes, waking up Mammoshka, who gets enraged when it sees the Bros. After beating the Guardian, the Bros. proceed to the summit where they find Antasma, Bowser, Kamek, Private Goomp, Corporal Paraplonk and Sergeant Guy with four large speakers. It is revealed that the Dream Stone needs to charge before it can grant wishes. Private Goomp then turns on the speakers and music known as the Dreambeats starts playing, making all who hear it fall asleep, except for Pi'illos, Starlow, Antasma and Bowser (who is covering his ears). The Bros. try to escape but Luigi falls asleep while Mario fights the drowsiness. Prince Dreambert suggests going to the Dream World to escape the music until it's over upon stumbling upon one in their escape. Mario manages to escape the Dreambeats by diving through the Dream Portal of a nearby Dreampoint into Dreamy Mount Pajamaja, but the Dream Portal soon closes as the music has made Luigi so deep in his sleep that it can't remain stable.

Meanwhile, the entire island falls asleep and Dream Orbs, orbs created by those who sleep, are absorbed into the Dream Stone to power it. Upon reaching the summit, the Bros. discover the dream version of the mountain volcano, Mt. Pajamaja, is alive and anger it by popping a pimple on its nose. Mt. Pajamaja's reaction sends the Bros. running back to where the Dream Portal was but it hadn't re-appeared yet, leaving the Bros. to face Mt. Pajamaja, resulting in another Giant Luigi battle. After beating the Volcano, the Dream Portal reappears and Mario returns to the real world. Starlow and Prince Dreambert discuss their next plan of action and decide to hide Princess Peach as that would be Bowser's prime target and head back to Pi'illo Castle.

The Dream Stone finishes charging and Antasma wishes for a Castle for him and Bowser, which soon appears. Antasma destroys several small islands around Pi'illo island with large lasers and surrounds the castle with an impenetrable shield. The Bros. arrive at Pi'illo Castle, decide to find Princess Peach, and find out she's at Driftwood Shore. When they arrive, they are told to go see Broque Madame who has disguised Peach and Toadsworth as Block folk. It is suggested that Peach should be hidden in the Dream World from Bowser. The Bros. find a Dreampoint and meet Seadric, a Seadring who suggests the use of Dream Eggs to expand the world. Seadric then tells the Bros. to go see his two brothers and one sister to get their three Dream Eggs. After doing so, Seadric expands the world and the team continues towards the farthest point possible. However, it is revealed that Peach was actually Kamek in disguise, who summons Private Goomp, Corporal Paraplonk and Sergeant Guy to fight the Bros.. After being defeated, they are teleported out by Kamek who then leaves.

The Bros. start looking for a way to get to Neo Bowser Castle when they discover Dr. Snoozemore has returned and go to see him. Upon finding him, he suggests trying to find the Zeekeeper to break the shield around the Castle. Prince Dreambert remembers seeing a Zeekeeper statue in Dream's Deep in Pi'illo Castle. After the Bros. find the statue, Mario and Luigi learn to summon the Zeekeeper by using the Ultibed, which in order to access, must first be built by a Bedsmith once they collect the five Zee Parts scattered across the island.

The Bros. have little trouble getting the parts, but upon finding the Jelly Sheets, a group of Fly Guy Rs steal it. The Bros. locate the group taking a break on the path towards the Blimport. and fight the Fly Guy Rs.

After collecting the necessary parts, the Bros. head to Wakeport and run into Popple again, who is trying to steal from Pi'illoper's, a Pi'illo artifact collector, collection room. The Bros. follow Popple to a sealed-off area full of ruins. Popple mistakes a Wiggler for a security guard. He then tricks the Bros. into helping him fight Wiggler, by talking first, and then after insulting Wiggler, fighting him. After Wiggler is defeated he turns on the Bros. immediately but is beaten. Upon learning that Wiggler wasn't a security guard, he insults Wiggler again, getting chased, and claiming he's had enough of the island.

The Bros. then find Pi'illoper who takes them to his prize possession, Bedsmith, who is trapped in a Nightmare Chunk. When the Bros. finally reach the Nightmare Chunk, Earthwake, the guardian holding the nightmare chunk in its head, activates and forms a robot made of buildings resulting in another Giant Luigi battle. After beating Earthwake and breaking the nightmare chunk, Bedsmith is more than happy to help, but needs to meet the Bros. at his workshop in Somnom Woods to build the Ultibed.

After arriving in Somnom Woods, Bedsmith makes the Ultibed, and then tells the Bros. to find the Zeekeeper they would have to sleep in the temple in Somnom Woods. To reach the temple, the Bros. have to free the Pi'illo Masters which hold the keys to reaching the temple. Mario and Luigi manage to save all six of the Pi'illo Masters and are able to continue towards the temple. Unfortunately, upon reaching the ideal spot for the Ultibed to be slept on, the temple's defense system releases the guardian, Pi'illodium, who then attacks the Bros.

After defeating the guardian, the Bros. then place the Ultibed into position, and Mario enters Dreamy Somnom Woods to find the Zeekeeper. Climbing up the large tree towards where the Zeekeeper sleeps, Mario and Luigi make it to the top, where they find a large rainbow egg (known as the Zee Egg) of which Mario smashes, releasing the Zeekeeper who instantly attacks the Bros., this soon triggering another Giant Luigi battle. After the Zeekeeper is defeated, he notices Prince Dreambert with the Bros. and reverts to his usual casual demeanour, no longer hostile.

Upon hearing the dire situation, the Zeekeeper reluctantly agrees to help. He takes Mario out of the Dream World and then proceeds to scope out Neo Bowser Castle. Once doing so, he returns near the forest entrance, awaiting the Bros. to shatter the barrier. Once they board the Zeekeeper and he flies near the castle, he unleashes the Wakebeam upon the castle, shattering the barrier and causing the castle to plummet in an empty area slightly to the north of where the forest entrance is, right between Mt. Pajamaja and Somnom Woods. The Zeekeeper lands with the Bros., and then rests, allowing Mario and Luigi to then storm the castle once prepared.

Upon infiltrating Neo Bowser Castle, Kamek casts a spell on the rooms and passages, making it harder for the Bros. to navigate the castle. Upon doing so, Kamek and Antasma flee into the Dream World and the Bros. follow suit and are able to chase after the duo into Dreamy Neo Bowser Castle. After hunting down Kamek, they do battle with him, however Kamek exits the battle midway in order to flee to another Dream World, releasing the spell on the areas in Neo Bowser Castle and leaving.

Mario and Luigi follow suit and re-enter Neo Bowser Castle, and proceed deeper. Meanwhile, upon Bowser stating his desire to conquer the world now, Antasma suggests Bowser sleeps due to his potential dream energy being raw and powerful. Bowser agrees to this line of logic, and goes along with the suggestion. Mario and Luigi eventually find Kamek who casts a similar spell as before on to the nearby rooms. Antasma appears and once again opens the Dream Portal, the duo entering again.

Once Mario and Luigi re-enter the Dream World, they find Kamek disguised as Peach, however do not fall for it this time, causing Kamek to drop the act and engage battle with them yet again. Deep into battle, Kamek once again exits the duel along with the Dream World, heading deeper into the castle yet again, causing the Bros. to follow.

Mario and Luigi quickly catch up to Kamek, startling him as he was in the middle of muddling up the rooms. He flees through another Dream Portal but is caught and defeated, allowing Mario and Luigi to continue upon their leave of the Dream World. The battered Kamek then decides to use the rest of his magic to assist Bowser, and disappears.

Mario and Luigi are once again stopped from their trek deeper into the castle quite soon by several intense flames being shot out of three Dream Worlds, and then realize they must enter each of the Dream Worlds and stop whatever is causing the flames. Upon succeeding in doing so, Mario and Luigi enter the doorway at the end to find Bowser sleeping on Antasma as a pillow with a barrier protecting him. Prince Dreambert states that the strange purple vines they've seen everywhere throughout the castle are what powers the building, and that they originate from Antasma. Luigi suggests they enter Bowser's Dream World, Prince Dreambert realizing they could try what they did with Big Massif with Bowser. Prince Dreambert connects himself to the vines as pillow form, and Luigi sleeps on him, Mario entering the Dream World.

After traversing the Dream World, the Bros. soon come across Bowser, who spots Mario and Luigi and starts inhaling the area around him, growing in size. Bowser then jumps off the ground and into a pit in what seems to be a fatal fall. Mario and Luigi run over to where Bowser jumped, and look down in the pit. They see no sign of Bowser, and assume he's been dealt with. Mario and Luigi try to move, but they are knocked back by a Giant Bowser wrecking the place up, clearly unharmed.

Luigi signals Mario that they're going to do what they normally do in this situation, a Giant Battle. When Bowser gets struck by Finishing Bros., only for Kamek and some Magikoopas to appear and power Bowser up, causing the Giant Battle to continue. When Luigi manages to make Bowser woozy and open to damage, the Bros. start up Star Driver, another version of Finishing Bros. where Prince Dreambert powers up the star instead. With this attack being successful, the Bros. defeat Giant Bowser.

Mario and Luigi leave the Dream World and after pursuing the evil duo, discover that Bowser was planning to double-cross Antasma all along. Antasma reveals he had made a wish on the Dream Stone for the ability to create Dream Portals at some point, and flies through one after challenging Dreambert to a duel. Bowser, meanwhile, flees with a Paratroopa holding Princess Peach. Prince Dreambert decides to fight Antasma just as he did centuries ago, and loses. Mario decides to avenge him and jumps into the Dream Portal himself. Dreamy Luigi and a barely conscious Prince Dreambert join in the fight to assist him. After Mario defeats Antasma for good, they leave the Dream World, knowing they still have Bowser to take care of.

Narrowly avoiding Private Goomp, Sergeant Guy, and Corporal Paraplonk's Bob-omb attacks, Mario, Luigi, Starlow, and Prince Dreambert make it to the castle balcony, where Bowser and Peach await. Bowser boasts about the power he now has, with the Dream Stone and Peach in hand. Suddenly, Peach and Starlow activate their wish power from the previous game and, at the request of Prince Dreambert, destroy the Dream Stone. Bowser is initially shocked about this, but then screams in rage, "NOT YET!" as he inhales the Dream Stone's pieces (meaning that he still keep his Vacuum Ability from the previous game) and becomes Dreamy Bowser. Mario and Luigi engage battle with him, and upon winning, knock him flying into the sky. Suddenly, without the Dream Stone to maintain it, the castle begins to crumble, but the Zeekeeper gives Mario and friends a lift back to Pi'illo Castle just in time.

Back at the castle, Toadsworth is so relieved to see the princess. Prince Dreambert presents the Zeekeeper with the Dream Stone's essence extracted from Bowser's body, hoping to get it repaired. He does so, but it becomes the Dream Coin, which spouts infinite coins, instead. The Zeekeeper explains that he made it this way because simply having the power to grant all wishes is too risky, and it's more intuitive to "buy" one's wishes. Prince Dreambert, seemingly shocked at what Zeekeeper was doing, pouts at the sight of the concoction, but Broque Monsieur says it'd be a great attraction, and Mario, Luigi, and Peach agree. Meanwhile, Bowser and his minions are desperately trying to escape the island in the Koopa Clown Car, and Bowser announces he will come back for revenge, finally remembering Luigi's name. They are then showered in coins from the Dream Coin, Private Goomp and Sergeant Guy rock the Koopa Clown Car, trying to get coins, that it falls into the ocean. The group then start their vacation, shown during the end credits.

Gameplay
The gameplay shifts between Luigi's dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player coins directly from enemies in battle, like Paper Mario: Sticker Star. Badges similar to those in Mario & Luigi: Bowser's Inside Story make a return in this game. Sometimes Gifts also appear in between or after battles. Giant battles from Mario & Luigi's Bowser Inside Story return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.

The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.

Battle system
The battle system in the overworld is similar to those in previous titles, but the system in Dream World is different, as Mario will fight, merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. There are now five categories of attack, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luiginary Attacks (in the Dream World) or Bros. Attacks (in the Real World), and Flee. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also during battles if the player fails at Bro moves a numerous amount of times in battle a slo-mo feature will activate allowing for easier hits. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.

Status effects
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats and some them from attacking. In this game, there is no Poison effect like the previous Mario & Luigi games. Those which raise and lower stats will stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.

Out-of-battle techniques
There are out-of battle techniques that Mario and Luigi learn throughout their adventure. The first techniques are jumping. The player uses (or ) for Mario and  (or ) for Luigi. Upon pressing, it will cycle the bros' current techniques, going to to different ones gained later on. There are four sets of different techniques. When in the dream world, the only ability that both of the Bros. can use is the jump ability, while the hammer is exclusive to Mario's hammer and only Luigi can use Luiginary Work Possess.

Luiginary Works
Luiginary Works are special abilities found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.

Giant battles
Giant battles play similarly to the ones in the previous installment, with the boss on one screen and Dreamy Luigi on the other. The battles now offer a choice of left-handed or right-handed play. Attacks and counter-attacks, like in the previous game, are used by tapping repeatedly, sliding in correct shapes and sliding repeatedly. As the playable character being different in this game, Luigi is instead able to perform a variety of the moves he uses in normal battle, such as his jump and hammer attacks, the latter having two variations. He is also given the option to work together with Mario to perform both a useful healing technique and a spinning stomp attack, as well as a finishing attack involving Mario piercing through the boss in question's weak point while riding a Star thrown by Dreamy Luigi.

Unlockables
Upon completing the game, two new features will be available, Jukebox and Hard Mode. Jukebox allows the player to listen to the game's soundtrack. In Hard Mode, enemies are stronger, and the maximum amount of each item the bros can carry is 10. Like the previous games, should the player lose in a battle in Hard Mode, rather than having the option to restart it, they will automatically be taken back to the title screen. Upon beating the final boss in Hard Mode, the player gets to view a two-screened image featuring all the main characters and main bosses in the game.

Bros. Attacks (Real World)
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.

Luiginary Attacks (Dream World)
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.

* - Mandatory Bros./Luiginary Attacks.

Playable

 * Mario
 * Luigi
 * Dreamy Luigi
 * Starlow (Dream World)

Antagonists

 * Bowser
 * Antasma
 * Kamek
 * Private Goomp
 * Corporal Paraplonk
 * Sergeant Guy

Others

 * Princess Peach
 * Toadsworth
 * Toads
 * Yoshis
 * Starlow
 * Pi'illos
 * Prince Dreambert
 * Eldream
 * Bedsmith
 * Mega Pi'illos
 * Dreambunny
 * Dr. Snoozemore
 * Brocks
 * Broque Monsieur
 * Broque Madame
 * Broggy
 * Brickle
 * Britta
 * Zeekeeper
 * Shelltops
 * Skillit
 * Mole Hunt Proprietor
 * Beanish
 * Hooskis
 * Big Massif
 * Lil' Massif
 * Dream Stone Soul
 * Seadrings
 * Seadric
 * Seabell
 * Seatoon
 * Seabury
 * Kylie Koopa
 * Popple
 * Wiggler
 * Pi'illoper
 * Nommons

Enemies
The following is a bestiary for all bosses (and support enemies) encountered in the game Mario & Luigi: Dream Team. Please see the bosses' respective articles for more detailed information.

Bosses
*Antasma is not actually fought in the Dreamy Neo Bowser Castle area, but is fought in the dream world after creating a portal to it.

Battle Ring bosses
* - The Zeekeeper Feathers are only available as a prize once Mario and Luigi begin the hunt for the Ultibed parts. ** - Battle Medley, like Class 7 in Mario & Luigi: Bowser's Inside Story, has the brothers take on all the previous bosses before facing the final, exclusive boss.

Battle Ring giant bosses

 * Giant Medley has the brothers face all five bosses in a row.

Items

 * ? Blocks
 * Coin Blocks
 * Attack Piece Blocks
 * Coins
 * 5 Gold Coins
 * 10 Gold Coins
 * 50 Gold Coins
 * Giant Coins
 * Kamek Block with Kamek's hat and glasses used to reveal warp points from Kamek's spell in Neo Bowser Castle.

Locations
*Neo Bowser Castle was originally not on Pi'illo Island, but floating in the air near the island. However, it crashes onto Pi'illo Island when the Zeekeeper breaks the barrier.
 * Real World (Pi'illo Island)
 * Pi'illo Blimport
 * Pi'illo Castle
 * Mushrise Park
 * Dozing Sands
 * Wakeport
 * Mount Pajamaja
 * Driftwood Shore
 * Somnom Woods
 * Neo Bowser Castle*
 * Dream World
 * Dreamy Pi'illo Castle
 * Dreamy Mushrise Park
 * Dreamy Dozing Sands
 * Dreamy Wakeport
 * Dreamy Mount Pajamaja
 * Dreamy Driftwood Shore
 * Dreamy Somnom Woods
 * Dreamy Neo Bowser Castle
 * Dream's Deep (accessed from portals in Dreamy Mushrise Park after saving Eldream and in Dreamy Pi'illo Castle after returning to search for the Zeekeeper)

Hooski trading quest
In Wakeport during Mario and Luigi's travels, the player may encounter a male Hooski wanting to propose to nearby female, but is lacking the proper proposal gift. Upon Mario and Luigi agreeing to help, they are given a plush Zeekeeper to use in order to get something better to propose with, initiating a brief trading sidequest.

Mario and Luigi first trade the plush Zeekeeper for a rare fruit with a Shelltop in the nearby item shop, afterwards swapping it for a Yoshi egg with a Red Yoshi in the hotel district, which they then swap for a photo of Peach with a Toad by the tour center, which they then swap for the Book of Ruins with a Brock researcher to the north of the Toad, which they then swap for a photo of Queen Bean with a Beanish in the gear shop, which they then swap for a lost camera with a Bean in one of the buildings in the hotel district, which they then give to a Toad near the rooftops of the hotel district in exchange for info about a bird burying something between the nearby umbrella and fountain, which then turns out to be upon the Bros. digging it out, a Pi'illo ring which Mario and Luigi hand to the Hooski for him to then propose with, the female accepting after a short cutscene which ends with the Bros. being rewarded greatly with a Sap Hammer, Heart Bean DX, some Rally Wear, and a 1-UP Mushroom, and if the player talks to him afterwards, he'll give the Bros. an idea of where to go next in Wakeport.

Kylie Koopa's photo puzzles
During Mario and Luigi's travels in Wakeport, they come across Kylie Koopa upon entering a house, and discover she's the guidebook writer for the island. She offers some work for them, involving them finding camera blocks around the island, bringing them back here and deciphering them. Each shot can be taken back and played as three of the same photo puzzles of differing levels; with each higher level, the photo covers more of the scene, and the games give the player more time to do the puzzle. The Level 1 reward is 100 coins with a time limit of 3 minutes, the Level 2 reward is 300 coins with a time limit of 4 minutes, and the level 3 reward is a DX Bean of varying stat with a time limit of 6 minutes.

Mad Skillathon
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like in Mario and Luigi: Bowser's Inside Story in the sense that it's a Bros. Attack endurance game. After getting S rank in all seven challenges, the player is awarded with the Pro Wear.

These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S.

Battle Broque Madame
Upon Mario and Luigi's first visit to Driftwood Shore, they meet Broque Madame on a stand, who suggests the idea of the Bros. entering her dreams due to her boredom at her shop and her crave for excitement. This is much like the Mad Skillathon, however is the Luiginary Attack version for it.

These are the list of rewards gained from hitting the B, A or S rank scores, them respectively being 200 for B, 500 for A and 800 for S. After getting S rank in all four challenges, the player is awarded with the Supreme Boots.

Mole Hunt
In Driftwood Shore, Mario and Luigi come across a Shelltop during their treks in the area. Upon beating his game the second and final mandatory time, the Shelltop allows Mario and Luigi to play upon returning to him at will for the usual price of 10 coins, with the inclusion of prizes if Mario and Luigi are good enough.


 * Rewards


 * 200 points for 200 coins.
 * 400 points for 300 coins.
 * 500 points for Bare Hammer DX.

Additional information
For listings of clothing, badges, level ranks, enemy statistics, level-up progressions and shops in the game, see the respective pages.

For listings of all the Expert Challenges and rewards gained from them, see the respective page.

For listings of all the Pi'illo locations and Bean locations in the game, see the respective pages.

Differences from other Mario & Luigi games

 * Mario and Luigi do not let out their battle cries of "Let's-a-go!" and "Okey-dokey!" respectively when starting a battle.
 * In place of the brothers' cries, the battle transition shows off how the battle was entered (i.e. a color-coded boot or hammer depending on which brother attacked attacked and how they attacked, or a "!" for bumping into an enemy).
 * This is the first game in the series that has Bowser as the second antagonist (the main antagonist is Antasma), and the first where he is consciously the final boss. This is also the first game where Bowser isn't the tutorial boss, as Antasma occupies that role instead.
 * To accommodate the 3D feature of the Nintendo 3DS, the game's art style is radically altered to appear 3D while still using sprites. The letters on Mario and Luigi's caps are red and green, respectively, instead of black, and Luigi's pants reach his shoes, hiding his socks. The brothers' mouths are also visible, and none of the enemies have black outlines. However, Dreamy Bowser has a white outline.
 * In addition, at certain points the game uses 3D models where sprites would not work with the stereoscopic 3D (such as during giant battles), making this the first Mario & Luigi game to use full 3D graphics.
 * Fawful, a recurring character throughout the series, does not make an appearance in this game although there is an unknown NPC that says one of his main quotes when talked to.
 * The Stache point system has been dropped; the stat is now used only for Lucky hits.
 * Bosses always drop exclusive items/gear upon defeat (with the exception of Mammoshka, whose probability of dropping exclusive goods is still under 100%).
 * The player does not lose coins when running away from battles.
 * This is the second game in the series in which Mario and Luigi are the only playable characters in the game (though there is Dreamy Luigi in Dream World).
 * This is the first game in the series on a system in the DS family where Battles do not take place on the touch screen. Instead the Badges take up the Bottom screen and Mario and Luigi fight on the top screen.
 * This is the first game in the series where the player cannot go into Peach's Castle, as the player gains control of Mario after he leaves the Mushroom Kingdom.
 * This is the first game where Bowser's Castle doesn't have a Bowser monument on the top.
 * This is the first game in the series which doesn't feature the Poison status effect. Instead the Mini status effect occurs.

Demo
On the day of the game's release in North America, a demo of the game was also released on the Nintendo eShop, making this the first strictly Mario game to have a publicly released demo for download. It uses 1,010 blocks when downloaded, and offers twelve uses. The demo is similar to the E3 demo, in that it has the same options for gameplay minus the giant battle:

In Mushrise Park, the objective is to destroy all the rocks, much like how Mario and Luigi must break all the rocks in certain areas upon their return to Mushrise Park. The area has also been changed to prevent the player from exploring other areas. In the Dream World, some areas have been combined to showcase the Luiginary Works. Additionally, in the battles, the available Bros. and Luiginary Attacks use half as many BP as they do in the actual game.
 * The Real World - the player can explore a segment of Mushrise Park.
 * The Dream World - the player can explore a combination of Dreamy Pi'illo Castle and Dreamy Dozing Sands.
 * Boss Battle - the player is given the option of either facing Grobot in the real world or Bowser and Antasma in the Dream World.

References to other games

 * Donkey Kong: One of the Rank-Up bonuses in this game is called Jump Man, a reference to Mario's original name, "Jumpman", in this game.
 * Super Mario Bros.: A cover of this game's main theme is heard while a tutorial is being displayed.
 * Super Mario World 2: Yoshi's Island: Part of Driftwood Shore's theme is a cover of this game's title screen music. Bandits originated from this game, too. Additionally, in some versions of the game, Bowser before his Giant Battle states he invented transforming into a giant while Luigi was in the cradle.
 * Super Mario 64: One counter-attack Giant Luigi uses against Giant Bowser involves Luigi grabbing him by the tail and spinning him around before launching him off the platform, much like in the Bowser battles of Super Mario 64. Also, a Shelltop in Dozing Sands sings a song and mentions Jolly Roger Bay.
 * Paper Mario: In the third and final battle against Kamek in Dreamy Neo Bowser Castle, he will create three different colored clones of himself: red, green and white. The green clone can raise defense like Green Magikoopas and the white clone can heal its allies like White Magikoopas.
 * Luigi's Mansion / Luigi's Mansion: Dark Moon: One of the messages from Luigi displayed in Dream's Deep is "I fight ghosts!"
 * Super Mario Sunshine: Bowser Jr. uses his paintbrush as an attack. Also, the credits pictures are similar to this game's; showing Mario and Co. enjoying a vacation.
 * Mario & Luigi: Superstar Saga: Popple and other Beanish characters appear in this game. Part of Driftwood Shore's theme is a cover of Oho Oasis. The way the Mario Bros. get to Big Massif's Hooraws by having to go through their own puzzle-filled sections in Dreamy Wakeport is similar to how the the Koopalings in Bowser's Castle were reached in the first game. When fighting Bowser Jr., he may summon two Shy Guys to carry a fiery rope that the brothers have to jump over to dodge in the same manner as the Border Bros in Superstar Saga. In this game, Somnom Woods serves as the penultimate area after collecting all the vital pieces of the Ultibed, just like how Joke's End was the second-to-last area to visit after collecting all the pieces of the Beanstar. Also, when perched on the Luiginary Stack, Mario's standing pose was his battle pose in Superstar Saga.
 * When Mario and Luigi are taught the Mini Mario and Mole Mario moves, the character who teaches them says they learned it from a movie. In Mario & Luigi: Superstar Saga, it's revealed that a movie of their adventure was made after the credits finish.
 * Mario & Luigi: Partners in Time: The Bros. Ball attack from this game returns. Also, Bowser resembles Shrowser when possessed by Antasma. Kylie Koopa also reappears along with a picture of a Shroob.
 * Super Princess Peach: Big Massif's Hooraw disciples' personalities match with the four Vibes: Sorrow Fist for Gloom; Heavy Zest for Joy; Beef Cloud for Calm, and Thunder Sass for Rage.
 * Super Paper Mario: The background in Dreamy Wakeport is somewhat reminiscent of the backgrounds in the Whoa Zone and Flipside.
 * Mario & Luigi: Bowser's Inside Story: The badges are similar to the ones from this game. Starlow, Broque Monsieur, Broque Madame, Broggy, Private Goomp, Corporal Paraplonk, and Sergeant Guy return as well. Bowser's theme is reused. The Banzai Bill Cannon re-appears as well as a prop during the battlle with Private Goomp, Corporal Paraplonk and Sergeant Guy. In the final battle, before Bowser becomes Dreamy Bowser, he inhales the fragments of the shattered Dream Stone using the inhaling power he received in this game. The Earthwake battle plays out the same as the Tower of Yikk battle. His cry of "Showtime!" before the battle itself calls back to his battle-opening cry of the previous game.
 * New Super Mario Bros. Wii: Kamek is disguised as Princess Peach again.
 * Super Mario 3D Land: Big Tail Goombas and Inky Piranha Plants appear in Dreamy Neo Bowser Castle.
 * Paper Mario: Sticker Star: The √ and X panels from the Check-X Quiz are similar to the √ and X blocks from Snifit or Whiffit.
 * New Super Mario Bros. U: Bombs very similar to the ones used by Lemmy Koopa in this game appear in the Bomb Derby attack.

References in later games

 * Super Smash Bros. for Nintendo 3DS: An arrangement of the theme "Try, Try Again" arranged by the original composer Yoko Shimomura is used as the alternate track for the Paper Mario stage.
 * Mario & Luigi: Paper Jam: Many of the game's graphics are reused, although some characters have received new animations. All of Mario and Luigis battle animations are reused with the exception of new jumping in battle animations. One of the new Bros. Attacks, known as Mega Thwonk, features Luigi as a giant, using the same model from the Giant Battles in Dream Team. There are also two returning Bros. Attacks originally from Mario & Luigi: Dream Team. Similar to giant battles, Papercraft battles allow players to win four items. The name Neo Bowser Castle is re-used. Bowser's theme in Paper Jam is a cover of his theme from this game.

Reception
The game received aggregately positive reviews. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials. GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.

As of March 31, 2014, Mario & Luigi: Dream Team is the 13th best selling game for the Nintendo 3DS, having sold about 2.08 million copies worldwide.

Glitches
One of the most common glitches in the game is that, at some points, any actions that require the 3DS's gyroscope to perform may result in the game not registering any movement from the system. Two of the most likely points for this to occur are during the Zeekeeper battle and during the "Repel the Shell" portion of the Giant Bowser battle. It is unknown what causes this to happen.

There are also some points in the game in which the game can freeze; this mostly occurs at Neo-Bowser Castle. However, the patch released on September 5, 2013, fixes instances in which this can occur.

Staff
The game's executive producers were Tetsuo Mizuno and Satoru Iwata. The other producers were Akira Otani, Yoshihiko Maekawa and Toshiharu Izuno, with Shinya Takahashi serving as the general producer with Yoko Shimomura providing the game's music.

Antasma

 * "SCREEEK! I vanted to steal Peach's power...But I changed my mind! You are much stronger...and evil! SCREEEONK! Vork vith me! SCREEEP!"
 * "I vish... TO CONQUER THE VORLD!"
 * "SCREEK! I haff heard those vords before, a long time ago... But this time vill be different...I haff Bowser on my si-"
 * "SCREEYEE! I can open dream portals venever I vant now...For that is vut I vished the Dream Stone...In the dream vorld, I vill be at full strength...I haff changed, Dreambert. You haff been varned..."

Bowser

 * "Give it to me straight. Princess Peach is gone? Hello? That is MY thing! Only I get to kidnap her! TREASON!"
 * "But I don't have time to deal with you now. See, kidnapping Princess Peach is my calling in life! I don't care what you did; I'll find her and nab her!"
 * "''Blech! Say it, don't spray it, dingbat! I don't "vork" with anyone! Get real!"
 * "Bad news, Super Loser Bros.! Big bad Bowser is about to be even big-badder!"
 * "Transforming into a giant? I invented that, bud!"
 * "Hear this! I will kidnap Peach OVER and OVER again until I pull it off! Failure isn't an option! And neither is giving up!"

Version 1.1
Date Released: 5 September, 2013

Description This patch fixes two bugs in the game that make it incompletable. The first one is on Mount Pajamaja, where the player would be unable to progress past the segment where Mario and Luigi must Spin Jump into the Massif Bros. to clear a field of icicles, should certain actions be taken, and another one that prevents Mario from completing the final Antasma battle in Dreamy Neo Bowser Castle (by causing the drop present containing the Dark Hammer to never open, causing the battle to never end, forcing the player to reset). The patch also fixes several bugs that cause the game to randomly freeze at inconvenient times. This patch also fixed a Miiverse exploit that could be performed by using pictures from the internet explorer, opening the game and then opening Miiverse.

Nintendo eShop Update Content Description:
 * Fixes a bug that occurs on Mount Pajamaja where the Massifs use a spin jump to break icicles. This bug makes it impossible to proceed past this point if the player takes certain actions.
 * Fixes a bug that prevents the player from finishing the final battle with Antasma.
 * Fixes other issues so that the game plays as intended.

Trivia

 * Mario & Luigi: Dream Team is the second Mario game to receive an E10 rating by the ESRB, the first being Mario Strikers Charged. The ACB rated this as PG for the same reason.
 * This is also the final Mario game to use this type of ESRB rating system. The reason for the change, starting from Mario Party: Island Tour onwards, is because they wanted to make it easier to see on mobile devices.
 * This is the second 3DS Mario game to receive a patch, the first being Mario Kart 7. The patch removes most freezing issues from the game and was released during September 2013.
 * This is the first game in the Mario & Luigi series where Mario and Luigi do not venture inside another character throughout the storyline (in Mario & Luigi: Superstar Saga, Mario and Luigi battle Cackletta's Soul inside Bowletta, in Mario & Luigi: Partners in Time, Mario, Luigi, and their baby selves, amongst others, are swallowed by Yoob and venture to escape its belly, and in Mario & Luigi: Bowser's Inside Story, Mario and Luigi remain in Bowser's body for a large portion of the game).