Talk:Rammerhead

Big and small variants
Should these be treated as size variants, color variants, or both? Do they have different objects at least? -- 13:30, April 29, 2019 (EDT)
 * Also, are they treated as separate enemies in the Prima guide? -- 07:16, April 30, 2019 (EDT)
 * The large Rammerhead is "Syumock" and the small one is "Syumock4M" internally. In the Prima guide, they are treated interchangeably, despite both sizes being pictured. LinkTheLefty (talk) 22:46, June 2, 2019 (EDT)
 * Then, if they have separate models, should we split them? It'd be consistent with the Dragoneels. -- 02:45, June 4, 2019 (EDT)
 * Does it needs a proposal, or it should go ahead? -- 10:43, June 24, 2019 (EDT)
 * They seem more like redngreen Troopas to me, as the only model differences are the length of their clubs. I'd be fine with merging the Dragoneels. Doc von Schmeltwick (talk) 14:52, June 24, 2019 (EDT)
 * Except that unlike the Rammerhead, the other variant of Dragoneel is not mentioned. -- 06:41, June 25, 2019 (EDT)
 * What about the blue Lava Bubble? -- 04:15, June 26, 2019 (EDT)
 * Those seem to both be mentioned since they both have art, but in that case they are literally a texture swap to look creepier. Doc von Schmeltwick (talk) 15:13, June 26, 2019 (EDT)
 * Then what do we do about other sized enemies? It could potentially open up a can of worms for merging sized variants of enemies. -- 11:59, July 6, 2019 (EDT)
 * As I have said before, unnamed size variations in 3D games are utterly inconsequential. Programming a model to be a different size is easy. This ability was outright abused in the N64 and GCN eras. Doc von Schmeltwick (talk) 14:59, July 6, 2019 (EDT)