Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)

Barrel Bayou is the eleventh level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the the first area of Krem Quay in Diddy's Kong Quest, and the sixth level of Krem Cauldron in Donkey Kong Land.

In the first bayou level of the game, the Kongs must make their way through with the use of Rotatable Barrels, which can shoot them in any direction they want. Rambi can be found in here, too, and can be used for a short while. If the Kongs can ride him all the way to the "No Rambi" sign in Diddy's Kong Quest, they will be awarded with a special prize. Kloaks also make their debut here in Diddy's Kong Quest, appearing alongside Klomps, Klobbers, Neeks, Zingers, Click-Clacks and Flitters.

Donkey Kong Land 2
From the start of the level, the group should travel east. There are a few abysses and enemies, but they can be crossed or beaten with a simple jump. Eventually, the Kongs will have to conquer the swamp and hop onto the platforms in the water. After they safely cross the water, the heroes need to move on and get in a Rotatable Barrel and shoot barrel-to-barrel or jump on platforms to get across the swampy water. Either way, they will end up st the same point, where they will adventure east and hop across a few Krocheads in another small lake. When they make it back on solid land, there will be a Rambi barrel that they can get into. It will turn them into the strong rhino, Rambi, to make their quest a bit easier. A few steps after they turn into the hard-hitting animal, they will be able to break open the Star Barrel.

After that, the heroes must move on and get into yet another Rotating Barrel. There are two directions to go in the barrels. They should take the bottom route if they have Rambi, but if not, the Kong must take the top way. Once this obstacle is cleared, the group needs to travel past a Klobber and get to another section with water. There are Krocheads to help them cross, but Zingers are in their path, so the heroes must be cautious. Once sokid groud is reached, the group will cross the "No Rambi" sign, and turn back into their old selves. Without their Animal Buddy, the Kongs must jump across more platforms, while avoiding pests, such as Zingers and Flitters. They will shortly make it to a area where there is a cannon sitting. Past that, they need to jump across more Krocheads and get into some moving barrels. The Kongs must carefully shoot barrel-to-barrel here for quite a while. If they used careful aim, the Kongs should get to solid ground soon, and see a spring nearby. It leads out of the level.

Bonus Level(s)
Right after the "No Rambi" sign, the Kongs should see a Kloak, who is next to a group of bananas from and arrow pointing west. If the monkeys wait a while, the Kloak will float to the left. They must chase the villain all the way to the end of the big platform, where he will stop and throw a treasure chest, containing a kannonball. The heroes break the chest by throwing it at an enemy, and then pick up the ball. Then, they must continue west to the cannon on a platform, surrounded by the swampy water. With the kannonball in it, the cannon can shoot them to the Bonus Level. Here, the group will use another kannonball to throw at a Zinger, as well as two Flitters. When all the enemies are defeated, the Kremkoin will appear.

Near a Kloak, not far after the first Bonus Level, there is a Bonus Barrel floating in plain sight. It is too high for a normal jump to reach, so the Kongs must use a Team-up move and toss a monkey in the air to get in. This will take them to the Bonus Level, where the heroes will shoot through several Rotatable Barrels to the other side of the stage. The Kremkoin will be at the end of the Bonus Level.

DK Coin
To find the DK Coin, the Kongs must obtain Rambi, who is hidden near the beginning of the level under a rather large area filled with Rotatable Barrels. Once the monkeys get on him, they must ride all hte way to the "No Rambi" sign. If they cross it with the rhino, the DK Coin will appear.

Bonus Level(s)
At the start of the level, the Kongs must travel backwards and jump into a Rotating Barrel. With a good aim, they must tilt the barrel in the direction of where the hidden Bonus Barrel is. It leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball. When they are all beat, the Kremkoin will appear in the center of the stage.

Near the end of the level, there is a kannonball sitting around. A monkey must pick it up and travel across the bayou with it. Eventually, they will find cannon to place it in. With the cannon now activated, the Kongs can walk in it and a blasted to the Bonus Level. Here, the Kongs must turn into another Animal Buddy, Squitter, and travel across the dangerous waters. Once at the other side, the Kremkoin can be obtained, and Squitter will also be lost shortly after because of the "No Animal" sign.

DK Coin
After the Star Barrel is passed, the Kongs must hop into the large group of Rotatable Barrels nearby. If they have Rambi with them, they must shoot downwards where the bananas lead. If they continue on, they should defeat and Zinger and get the DK Coin right after it.

Trivia

 * The music for this and all the other swamp levels are called "Bayou Boogie"