Super Mario Bros. 3


 * For other uses, see also Super Mario Bros. 3 (game watch).

Super Mario Bros. 3 (also known by the acronym SMB3) is a platform adventure game for the Nintendo Entertainment System. It was released in Japan on October 28, 1988; in North America on February 12, 1990; and in Europe on August 29, 1991. It is the sequel to Japanese version of Super Mario Bros. 2, although outside of Japan, it is considered the sequel to the Americanized Super Mario Bros. 2.

It has been considered as one of the greatest games of all time. Its complexity and challenging levels made it a huge success. In addition to new power ups, it featured new moves, items, and enemies. It also features special non-level parts of each world, including Toad Houses and Spade Panels, as well as some secret parts, such as the White Toad House and the Treasure Ship.

Story
Bowser sends his Koopalings into seven "worlds" to capture the king of that area and magically alter the kings appearance. At the end of each world, Mario and Luigi fight one of the Koopalings, and the king returns to his normal state. Sometime between when the brothers leave and world 7, Princess Peach gets captured by Bowser. Once all the kings are safe the brothers must traverse Dark Land, Bowser's home world.

Worlds

 * Grass Land (World 1)
 * Desert Land/Desert Hill (World 2)
 * Water Land/Sea Side (World 3)
 * Giant Land/Big Island (World 4)
 * Sky Land/The Sky (World 5)
 * Ice Land/Iced Land (World 6)
 * Pipe Land/Pipe Maze (World 7)
 * Dark Land/Castle of Koopa (World 8)
 * World-e (e-Reader-based world; exclusive to Super Mario Advance 4)

Remakes
Super Mario Bros. 3 was later revamped and included in Super Mario All-Stars, with updated graphics and sound for the Super Nintendo Entertainment System. A notable addition to the All-Stars version was a save feature.
 * Super Mario All-Stars

In 2003, the fourth entry in the Super Mario Advance series, Super Mario Advance 4: Super Mario Bros. 3 was released for the GameBoy Advance. It boasted similar graphics and sound to the All-Stars version, and made use of the e-Reader. A few e-cards came included with new copies of the game, while two sets (referred to as "series") of cards, were released and sold alongside the game. By scanning special cards into the e-Reader, players were able to upload items, videos, and most importantly, new levels into game. One notable item was the Cape Feather from Super Mario World, which allowed Mario to transform in Cape Mario. There were also two Switch cards that the player could activate (and deactivate) the effects of by scanning them; the Orange Switch and the Blue Green Switch. Scanning these switches triggered small functions in the game.
 * Super Mario Advance 4
 * For a complete listing of cards, see Super Mario Advance 4 e-Cards.

Trivia

 * The movie The Wizard had new footage of Super Mario Bros. 3. The game was played at a video game competition, and was supposed to not be released in stores yet, but, somehow, Jimmy's (the "Wizard"'s) friends knew of the secret of the Warp Whistle in the first world.


 * This game was ported into the American arcade machine, Nintendo Playchoice-10.


 * There is a way to remove Bowser's fire powers, rendering him useless as a Fireless Bowser.


 * SMB3 (the short name for the game) appears as a license plate on the back of a P-Wing truck in Mario Kart: Double Dash.


 * The back of the box shows an unused level.


 * This marked the first appearance of the Koopalings and the Boo species.


 * This game has many items that only appear in this game which were the Hammer Suit, the Tanooki Suit, the Frog Suit, Kuribo's Shoe, and the Super Leaf. There was a Toad Suit which was taken out so its powers are unknown.