Handstand

The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong by jumping while crouching. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places (by jumping upon landing). Mario can also do a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs, Brickman bricks, and barbells.

In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, Lanky's barrel move, also includes him using a handstand but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.

Names in other languages

 * Handstand


 * Handstand Jump


 * Handstand Double Jump


 * Handstand Walk