WarioWare Gold

WarioWare Gold, known as Made in Wario Gorgeous (メイド イン ワリオ　ゴージャス Meido in Wario Gōjasu) in Japan, is the eighth game in the WarioWare series, and the only entry for the Nintendo 3DS family.

The title is a compilation of microgames from across the franchise, including a number of new additions as well. Many returning microgames, however, have been updated to new control schemes, scenarios and visuals. Overall, WarioWare Gold features 316 microgames, the largest collection in any WarioWare game to date, a record previously held by WarioWare: Twisted! for the Game Boy Advance.

WarioWare Gold is also notable as the first game in the series to feature fully voiced cutscenes. Most characters receive new voice actors, while Charles Martinet reprises his role as Wario in the English version.

Story
After stealing a golden pot from a temple at Luxeville, Wario comes to the realization that he is completely out of money. While reflecting on this in his house in Diamond City, Wario sees a report on television about Super Pyoro; a new entry in the Pyoro video game franchise that fans are eager to get their hands on. Acknowledging the money that could be made in the booming industry, Wario again sets out to capitalize on the video game craze. Using his laptop and a recording device, Wario streams his latest scheme to the residents of Diamond City; a gaming competition with a steep entry fee, but a ten million coin reward to the victor. True to form, Wario calls up his closest friends to do most of the work for him and again, they agree. With his fortune on the line, Wario sets out to begin Diamond City's first "Wario Bowl" games. Unbeknownst to Wario however, a small girl named Lulu is pursuing him in attempt to retrieve the golden pot that was stolen.

Story Mode
Story Mode is divided into 4 leagues. The first 3 leagues all use a different control scheme: the Mash League (using the buttons like in WarioWare, Inc.: Mega Microgame$!), the Twist League (using gyro controls like in WarioWare: Twisted!), and the Touch League (using the touch screen like in WarioWare: Touched!). The 4th league is called the Ultra League and it uses all three control schemes plus a fourth involving blowing the microphone. The Ultra League is hidden at the beginning of the game and must be unlocked. The first three leagues each consist of 5 stages, with each one having its own theme. The first stage is always an introduction stage hosted by Wario. The other 4 stages are hosted by one of Wario's friends and have one of the following themes: That's Life, Fantasy, Sports, and Nintendo Classics. All themes appear once in every league. In the Ultra League, there are 3 stages, including two "remix" stages which compile all the microgames from six of the previous stages, and center on two of the themes, and a final stage hosted by Wario's newest alter-ego, Wario Deluxe, which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: Anything Goes.

Other characters
These characters appear in Story Mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.


 * Mike
 * Lulu  (First appearance) 
 * Fronk
 * Manager Joe
 * 13-Amp  (First appearance) 
 * Octoblazooka  (First appearance) 
 * Doris 1  (First appearance) 
 * Dark Lord Hum Gree  (First appearance) 
 * Amy  (First appearance) 
 * Mimi  (First appearance) 
 * Mr. Sparkles  (First appearance) 
 * Gahrumble  (First appearance) 
 * Ralphie  (First appearance) 
 * Ms. Munchly  (First appearance) 
 * Ninja Steve  (First appearance) 
 * Danny  (First appearance) 
 * Pops  (First appearance) 
 * Ben  (First appearance) 
 * Little Hammy  (First appearance) 
 * Sasquatch Family  (First appearance) 
 * Space Gangs  (First appearance) 
 * Cat  (First appearance) 
 * Ruffington  (First appearance) 
 * Mandrake
 * Pyoro
 * Alien Bunnies

Challenge Mode
Challenge Mode features stages with altered rules. Challenge mode is unlocked after completing Story Mode. The following Challenge stages have been confirmed.

Microgames
WarioWare Gold is a collection of 300 microgames (not counting the boss microgames), 54 of which are new to the series. Each microgame falls under a specific genre – Wario's games, "Sports", "That's Life", "Fantasy", "Nintendo Classics" – and a control scheme – "Mash", "Twist", "Touch", "Blow".

Souvenirs
Similarly to WarioWare: Twisted! and Game & Wario, WarioWare Gold features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.

Missions
Missions are certain milestones that could be achieved, similar to medals in WarioWare: D.I.Y.. Once a mission is completed, the player is rewarded with certain number of coins.

General

 * All microgame speeds by default are 120 bpm.
 * Some of the sounds and music in the microgames are either remixed, remastered or replaced entirely.

WarioWare, Inc.: Mega Microgame$!

 * Arrow Space: This microgame has merged with Drywall Dodge from WarioWare: Twisted!, only level 1 is the same, level 2 has the ninja dodging falling walls and level 3 has both the arrows and walls.
 * Body Block: The watermelon is replaced with sports balls: a soccer ball in the first level, a basketball in the second level and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. On the other hand, if the ball is under or below the player even before it touches the bottom of the screen. the player will still lose the microgame.
 * Bug Birdie: Some of textures are now ancient-themed, the game's length is doubled and is possible to wraparound.
 * I Spy: The game has been renamed "Busted!" and it takes the player one beat longer to catch Wario. He also doesn't say "Give Up!" when he is caught.
 * Butterfingers: The backdrop is now a yellow gradient with some windows having a brighter yellow gradient.
 * Catterwall: The game has received a major redesign; for example, the cats move much more than they did and the setting is now what looks like a subway.
 * Cavity Calamity: The teeth looks much more like actual teeth instead of lines. It also changes depending on the difficulty.
 * Chicken Pinch: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught.
 * Chiritorie: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the Chiritorie is now moving on its own and the player must tilt the system to tilt the Chiritorie. The remote is also nowhere to be seen.
 * City Surfer: The graphics are now city-themed instead of being made of blue squares.
 * Classic Clash III: The game has been renamed "Classic Clash" since Classic Clash I and Classic Clash II did not return.
 * Code Buster: The game is now medieval-themed and each level has a different scenario, levels 1, 2 and 3 involving completing the code to unlock a door, defeat a dragon and leave the castle respectively. the game also doesn't say "Success!" or "Failure!" no matter if the player won or not.
 * Crazy Cars: Three new cars, a teapot, door and lightbulb are added into the game, there's also a chance that the door car might spawn a different car.
 * Down & Outie: The shirt in level 3 is now purple much like level 1, Wario has a muscular body in level 2, and the backdrop changes depending on the scenario.
 * Dry Eye: The second and third levels sometimes replace this microgame with Laser Vision.
 * Find My Behind: The Fronks are replaced by chickens, rabbits, and octopuses for each level.
 * Fries With That?: New food items were added and the backdrop becomes a "burst" when the game is won.
 * Getcha Groove On: The microgame has a different layout, the guide and player are now cats and a spotlight indicates who's dancing.
 * Gold Digger: The microgame has reuses music from the Game & Wario version alongside some newer designs. There's also a chance that the player will be picking the nose of a camel.
 * Paper Plane: The microgame has been renamed "Ground Control" and received a thematic overhaul. Instead of a paper plane, the player controls a small, white character gliding on a leaf down a flowery well. If they crash into a wall, the character becomes a sapling as a winged halo flies away.
 * Heads Up: The curve-balls have been removed, instead having the pitcher throw the ball high in the air or having the ball bounce before making it to the player in later levels. A night sky was also added.

WarioWare: Smooth Moves

 * A-maze-ing: The ball is now an egg and it will break open once the game is complete revealing a chick, dragon, and some gold for each level.

Gallery
As in Game & Wario, the characters have been redesigned in a much more simplified style, with some details being removed like Wario's gloves lacking Ws and characters looking far more angular such as Dribble.

Pre-release and unused content
An early version of Penny Crygor's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.

Trivia

 * Because the game is fully voiced for all regions, WarioWare Gold marks the first game since Mario Kart: Super Circuit where Wario is voiced by someone other than Charles Martinet, and the first game since Mario Kart 64 to give him different voice actors for different international markets.