Talk:Door Key

Split the Door Keys
Not sure why this change was even reverted (unlike the other changes I made way back when), but I digress.

Why are these even merged together to begin with? Just like with Elevator Key and (partially) Castle Key before it, these are groups of items with radically different appearances and descriptions, merged solely because they all share the same name. Okay, what? Given the outcome of the aforementioned Castle Key proposal, there's now even less reason to keep these merged, so I propose we split them out once and for all this time.

P.S.: I'm aware that a certain type of Door Key appears in both The Underwhere and The Overthere. I've discussed it with Porplemontage already, and he says to just use "(The Underwhere)" as an identifier.

Proposer: Deadline: June 23, 2020, 23:59 GMT

Support

 * 1) Per proposal.
 * 2) Per proposal.
 * 3) Merging every key article together would be removing loads of work for no reason and create inconsistencies. Anything would be better than that.

Oppose

 * 1) IMO, it's silly to split hairs over keys to begin with. It's a key...to a door. Nothing special about it. Yes, I know the sprites are different, but they're still simply the most basic of keys for this game. Spreading what amounts to "this is a key that opens a door in [location]" across three pages just feels excessive.
 * 2) - Per Doc.
 * 3) Per Doc and my previously stated dislike for high amounts of key articles. At this point I'm wondering if we might be better off just having singular pages for different types of Keys as a concept as a whole rather than splitting them because they unlock doors in different areas.
 * 4) Per all.
 * 5) Per All.

Comments
Using "(The Underwhere)" as an identifier for a key found in both the Underwhere and the Overthere seems pretty weird to me. 00:04, June 10, 2020 (EDT)

One idea I had is to merge all these keys into one page and title it "Key (Paper Mario series), because they all share the same function of unlocking a single door in its respective area. Mario Sakuraba (talk)