List of Super Mario Maker 2 pre-release and unused content

This is a list of pre-release and unused content for the game Super Mario Maker 2.

Super Mario 3D World
The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.

Other
The following have a different icon in general than in the final game.

Course element wheels
Many differences and inconsistencies existed in the course element wheels compared to the final game.


 * Elements that were not highlighted were transparent. In the final game, all colors are solid, with segments not selected being a lighter version of the main color instead.
 * The left and right arrows on the course wheels to switch between them have a different design than the final game, and did not have "" or "", respectively, on them.
 * The last wheel of Gizmos could be accessed from the first wheel of Terrain by pressing . This could be reversed by pressing . These are not possible in the final game.
 * The Ground icon in general is slightly different. In the trailer, the ground takes up majority of the icon, while the final game has it take up about half of the icon's space.
 * In the Terrain menu, the Block and ? switched places.
 * In the Super Mario World style, Yoshi's Egg was not present in the Items menu. This was fixed in the final game.
 * In the Super Mario World and Super Mario 3D World styles, the Cape Feather and Super Bell respectively were placed in between the 1-Up Mushroom and the Coin. In the final game, they are placed in between the Super Mushroom and Fire Flower. In the former style, Yoshi's Egg takes the Cape Feather's original spot.
 * When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block, rather than the Crystal Block in the final game, as the latter did not have artwork to use as a placeholder.
 * There were only three wheels for Enemies instead of of four in the Super Mario 3D World style.
 * Porcupuffers and Bullies were originally placed in the first and second wheel, respectively, suggesting that the third wheel would hold all remaining enemies (Boo, Lava Bubble, Bob-omb, Dry Bones, Fish Bone, Magikoopa, Meowser, Boom Boom, Charvaargh, and Koopa Troopa Car). The Porcupuffer's old spot would later be taken by Spike in the version 2.0.0 update.
 * The second wheel of Enemies in the Super Mario 3D World style is in a completely different order than in the final game. The order in the trailer was Piranha Plant, Piranha Creeper, Thwomp, Stingby, Skipsqueak, Hammer Bro, Hop-Chops, and Bully. The order in the final game is Skipsqueak, Stingby, Piranha Plant, Piranha Creeper, Thwomp, Hammer Bro, and Hop-Chop, with Bully being moved to the fourth wheel.

Custom scroll

 * When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with visible facial features.
 * The icon for Custom Scroll was a feather. In the final game, it is of a zigzag dotted line.

Other

 * The Super Bell was slightly more reddish than in the final game.
 * The Twister in the Super Mario World style had a different appearance than in the final game, somewhat resembling a Foo.

Super Mario Maker 2 Direct

 * The underground theme in the Super Mario Bros. 3 style used the brown palette like the one seen in for ground tiles in the day version, as opposed to blue like in.
 * When showing off the feature to use the ON/OFF Switch with tracks, the Twister in the New Super Mario Bros. U style had a different appearance than in the final game, resembling a Foo, like in the debut trailer. However, as the final design for the New Super Mario Bros. U style also appeared in the Direct, this was most likely meant to be an alternate form.

Version 3.0.0 update announcement

 * In the English version of the trailer, the Super Mario Bros. 3 style sprites of Wendy and Ludwig were used in the Super Mario World style and Ludwig's magic projectiles were different from the final game. This was not the case in the Japanese trailer, which matched the final game.
 * In Morton's part of the Koopalings segment, his shockwaves in the New Super Mario Bros. U style were light-blue instead of orange. Despite this, the scene with all of the Koopalings together shows Morton's shockwaves orange like in the final game.
 * The sound effect for flying as Balloon Mario is lower-pitched.
 * Frog Mario has tan on his feet, which does not appear in the final game.
 * The word "world" in the Super World is in all-capital letters, whereas in the final game, only the letter "W" is in caps.

Unused data
The game would have had amiibo support, as there are unused sounds and data for Mystery Mushrooms, Costume Mario, Weird Mushrooms, and Weird Mario, but the feature and those elements were scrapped due to the costumes designed after the characters from sources requiring a license from their respective copyright owners.