Super Smash Bros. Brawl

Super Smash Bros. Brawl is an upcoming fighting/action/adventure game for the Wii. It is the third game in the Super Smash Bros. Series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being developed by Masahiro Sakurai, who also made the last two Super Smash Bros. games. After some original definite release dates, all regions have had the dates pushed back or turned into TBA (to be announced), possibly meaning the game will have to wait until after the critical holiday season in 2007. On October 10th, George Harrison opened a media event in San Francisco and confirmed that the game has been slated for release on February 10, 2008 in North America.

The game will support Wi-Fi Connection, as revealed in an update on Smash Bros. DOJO!!.

Story
The Subspace Emissary is the adventure mode and story of Super Smash Bros. Brawl. This will be entirely single-player. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds. Mario and Kirby have just finished a battle, finishing it with a handshake. However, Meta Knight's ship, the Halberd, flies over the main stadium. It drops purple smoke onto the arena, which then turns into a group of strange robotic creatures, named Primid. Then, Princess Peach and Princess Zelda, who were watching the match, run down to assist Mario and Kirby. The Subspace Army will be the main antagonist, led by the Ancient Minister. They drop down a Subspace Bomb, which is activated by the R.O.B.s. The bomb then shows a detonation timer, indicating that the bomb will explode in three minutes. Mario hurries to deactivate it, but is defeated by a giant cannonball that knocks him out of the stadium. Kirby ponders what to do, and notices Peach and Zelda stuck in cages, being held by a Petey Piranha. Petey proceeds to attack Kirby, by swinging the cages at him. Kirby dodges, and starts to weaken the cages with his attacks. However, Kirby soon realizes that he can only save one Princess. This element of choice hints that the story may be altered by the players actions. What happens to the princess who isn't saved is unknown. It isn't known what happens next, but it appeares that Kirby fails to deactivate the bomb, and the stadium is eventually drawn into Subspace.

Meanwhile, in Angel Land, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by Palutena, who gives him the Staff of Palutena. She sends Pit on a mission to save "This World" from the Subspace Army, and help out the others who are trying to save it. Pit then then hurries off to the edge of Angel Land, and flies down to "This World", to assist in saving the world from the Subspace Army. Although not officially stated, as shown in a recent update, it appears Pit ends up landing close to where Mario is. The two decide to join forces, and head off as a team through the perils of "This World", battling may Subspace enemies along the way. Meanwhile, Kirby apparently escaped the Subspace Bomb's explosion, along with the princess he rescued. The one he did not rescue is presumed to have been caught by the explosion. It is unknown what happens next. A new system was put in this adventure mode called the Team system. Two players can play in the Subspace Emissary at one time, with the first player being the center character, and the second player being an optional supporting character. This allows teamwork between friends or siblings. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he/she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his/her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.

In single player, however, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he/she too, is defeated.

In screenshots of The Subspace Emissary, a Hammer Bro. and Bullet Bills were revealed as enemies. An Arwing was also seen being chased by the Halberd. Additionally, Fox can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of Samus and Meta Knight. For a list of known enemies, go here.

Gameplay
A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing players head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The Tether Recovery will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding will also be a technique in this game. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used. Throughout the game, players will be rewarded with stickers. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode. Sakurai suggested that screenshots taken from the game may play a role in this mode, implying a special camera mode similar to that found in Melee.

Trophies have been confirmed to be returning in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.

Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Castle Music/Fortress Boss from Super Mario Bros. 3, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.

The game will be controlled with one of the four controlling methods: The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack. Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.
 * Wii Remote (Turned on its side)
 * Wii Remote & Nunchuk Attachment
 * Wii Classic Controller
 * Nintendo GameCube Controller

Another new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differances to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings, instead of the settings given on a certain type of battle (as seen in previous Super Smash Bros. games).

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Nothing appears to have been changed from the Super Smash Bros. Melee version, however.

Wi-Fi
Recently, Wi-Fi Connection was confirmed to be in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, it is still capable of connecting overseas. The two modes are With Friends and With Anyone. When played with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves, and are able to send messages to each other in-game, using the Taunt command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded, like many other Wi-Fi games. However, unlike Super Smash Bros. Melee, which only allowed battles in multiplayer mode, Super Smash Bros. Brawl will allow multiplayer in more than just standard fighting, both with Wi-Fi or local. However, when brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle aren't recorded in the With Anyone mode. Interestingly, when the game is loading, or when the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. The other modes of play involved in Wi-Fi haven't been revealed yet.

Items
The Beam Sword, Super Mushroom, Poison Mushroom, Fan, Party Ball, Capsule, Heart Container, and Fire Flower were all confirmed by the demo version, videos of which are available on GameVideos.com.

Music
The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. 


 * A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield, which can be heard on the link just above.
 * The official website revealed a track called Yoshi's Story: Ending, which is a remix of the ending music to Yoshi's Story. It might be one of the songs that play on the Yoshi's Island stage.
 * A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music, or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. It is unknown what Metroid stage it could possibly play on.
 * A medley from The Legend of Zelda: Ocarina of Time was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Whether this track plays on Bridge of Eldin or not, is unknown, but most likely so, as the My Music feature determines the likelihood of certain songs playing in a stage whether or not it is from the same game the stage itself came from.
 * A Star Fox music track was revealed, titled Star Fox: Space Armada . It is a remix of the Corneria stage music from Melee. It is likely one of the songs to play on the Lylat Cruise stage.
 * A jolly remix of the Grim Reaper and Game Over music from Kid Icarus was put on the official site, title Kid Icarus: The Underworld . This remix sounds similar to the brand of music used for Green Greens. It is possible this plays on the Skyworld stage along with other songs. It was also heard on the part of the Subspace Emissary, titled Pit's Descent.
 * A remix of K. K. Slider's theme music from Animal Crossing was revealed by the official site, titled Animal Crossing: Go K.K. Rider! . It will play on Smashville, as stated by the official site.
 * A remix of the Gym Leader and Pokémon Evolution music was recently put on the official website, named Pokémon: Pokémon Stadium/Evolution . There is a very good chance it will be one of the songs for the Pokémon Stadium 2 stage.
 * Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game, named Super Smash Bros. Brawl: Main Theme . It is done completely in Latin Lyrics, and will play throughout the game, making it the main music representation of Super Smash Bros. Brawl. It is unknown whether he will be composing additional tracks.
 * A dramatic remix of a theme from Metal Gear Solid 4, titled Metal Gear Solid: MGS4 Love Theme (Super Smash Bros. Brawl Version), was put on the official site. It has been confirmed to appear on a Metal Gear related stage, very likely to be the Helipad.
 * A remix of Ashley's theme from the WarioWare series, with vocals, was recently heard on the official website, called WarioWare: Ashley's Theme . It features Ashley's voice as she sings her theme from several WarioWare games.
 * In the first trailer, the game over music from Metal Gear Solid (likely Snake's victory music in Brawl) is heard at the end. In the second trailer, one of the altenate arrangements of the main theme is heard, along with music from the Corneria stage in Super Smash Bros. Melee, implying that music as heard in Melee will be in the game, likely through the "My Music" feature.
 * The Japanese site featured a music track for Kirby's Final Smash.
 * In the movie, Sonic the Hedgehog Joins the Brawl!, the theme to Sonic Adventure 2, Live & Learn, was heard. It will possibly play on a Sonic the Hedgehog stage.