List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches

This is a list of glitches found in Mario vs. Donkey Kong: Mini-Land Mayhem!.

When building a level in the construction zone, if the player creates a slope, then places a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will pass through the wall and they will fall off the screen.

In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and Pauline's call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.

When a Mini Mario is in-between a pair of red rivets, the player needs to quickly create a girder between the two. When preformed, the Mini will go through the girder as if it wasn't there. (This can be preformed either horizontally or vertically.)

During the 5-DK stage, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a Fire next to the top left rivet. When done correctly, the Fire will go down the red girder, fall through the floor at the end, and death sound clip play a second later.

To do this glitch, the player need to go to the Construction Zone. Once there, choose create. Then put a tile on the ground, so the Mini Mario can jump, but instead put a spring 1/2 (one and a half) blocks above the said tile. When starting the minis', one will try to jump, but will go through the tile.