Luigi's Mansion: Dark Moon

Luigi's Mansion: Dark Moon is an upcoming Nintendo 3DS game that will serve as the sequel to Luigi's Mansion (which was released for the Nintendo GameCube). The game is confirmed to have at least three mansions, but there is little info beyond that at the moment. The game also introduces the Poltergust 5000, the Poltergust 3000's upgrade. Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate a strobe function to stun the ghosts. In this game the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. The game is said to be a lot more puzzle oriented.

Characters

 * Luigi
 * Professor E. Gadd
 * King Boo
 * Toad

Species

 * Boo
 * Ghosts

Mansions
Unlike the first game, where there was only one mansion, Dark Moon features different themed mansions that Luigi can explore, thanks to E.Gadd's new teleport system. So far, there are 4 themed Mansions confirmed: a standard mansion, a desert mansion (possibly), a snowy mansion and a clockwork mansion.


 * A regular Mansion with a front yard. This could be explored in the E3 Demo.
 * Ghostly Manor
 * Chalet Approach
 * Old Clockworks

Items and Treasures

 * Coins
 * Bills
 * Treasure Chests
 * Keys
 * Gold Bars

Enemies
(Some Ghosts have sunglasses which protect them from the strobe light. The sunglasses must be vacuumed before capture.)
 * Unnamed green ghosts with 10 HP. (May appear with sunglasses or using a pan on their head while holding a rolling pin)
 * Unnamed black ghost with 4(?) HP.
 * Unnamed red ghosts with 30 HP. (May appear with sunglasses)
 * Unnamed slim Light Blue ghost with 15 HP.
 * Unnamed mummy-like ghosts which rise from the ground.
 * Suits of armor which attack with their swords if Luigi goes near them.
 * Spider that is purple when it crawls down and brown when it runs on the floor.
 * Gold spiders
 * Gates that are similar to the vines that block doors from the original Luigi's Mansion. Unlike the vines, though, the gates block not just doors but also paths like the middle of a stairway.
 * Unnamed ghost-dog that resembles Spooky
 * Unnamed yellow, construction-like ghost. Appears to be playing hockey
 * Unnamed pink ghost which appears out of a cake.
 * Unnamed Gold Ghost which seems to only appear in a mirror.

Bosses

 * Telekinetic ghost with 75 HP.
 * A giant tarantula-like spider which chases Luigi.

Rooms

 * Guard Hall
 * Front Yard
 * Study
 * Lab
 * Library
 * Dining Room
 * Foyer
 * Common Hall
 * Entrance
 * Garage
 * Secret Pocket
 * Chalet
 * Chalet Porch
 * Ice Lake
 * Mudroom
 * Coatroom
 * Safe Room
 * A pyramid themed room.
 * A Courtyard of some sort. It features Plants which give a key if they are flashed on with the strobe light.
 * A Greenhouse
 * A Bathroom
 * A Lab like room
 * A Graveyard
 * A Room with blue floating orbs with the door blocked by glass
 * A snow filled room similar to the Cold storage Room in the First game
 * A living room where Luigi gets sucked into the chimney
 * A bedroom with giant spider-webs Luigi can sit on the bed and it mysteriously flips over
 * A cellar type area with sand piles that slow Luigi down similar to the cellar in the first game
 * A kitchen.
 * A clock-like room similar to the Clockwork Room

Nintendo eShop Description
''This action-filled follow-up to the original Luigi's Mansion for the Nintendo GameCube launches for the Nintendo 3DS this holiday. Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve various puzzles and reveal hidden details in the environment to unlock new areas in the mansions.''

Trivia

 * In the latest trailer, which was released in the 3DS Software Showcase at E3 2012, the arrangement of pause menu BGM of Mario Strikers Charged is heard at the last elevator scene.
 * Like the previous game, Luigi had the "Game Boy" Horror for communication. Now he has a DS (the previous system) for communicating.