Talk:S'crow Bell

This move is completely identical to S'crow Funk
So, according to the special move policies, this move should be merged, right? Damage is the same, elements are identical etc. --&#32;memoryman3 (talk) 08:38, October 21, 2019 (EDT)
 * No --MikhailMCraft (talk • contribs) 09:22, October 21, 2019 (EDT)
 * Any valid reason? --&#32;memoryman3 (talk) 09:29, October 21, 2019 (EDT)
 * Can you present some first? --MikhailMCraft (talk • contribs) 09:30, October 21, 2019 (EDT)
 * I mean... At a glance, they are exactly the same moves, along with S'crow Dust. We don't have a lot listed, though. Any internal differences, like effect rates? 10:04, October 21, 2019 (EDT)


 * Both moves are identical, but not necessarily based off each other outside of that, as would be the case with something like Smash Bros. special moves, such as the Green Fireball or Corkscrew: thoses moves have special variants that are noticeably different in function, but are kept on the same page because they directly use the original move as a base, and that much is acknowledged by the game. Similar logic is applied to 'clone' characters like Echo Fighters - while they are separate in terms of identity, as far as their moves are concerned, if they are directly lifted from the base character's moveset, and have either no difference whatsoever or too few to justify a split off the bat, they are generally regarded as move variants for the purposes of coverage. That implication is, in my opinion, supported by the nature of clone/Echo Fighters; this, conversely, is a case of two different lists of enemy creatures using two similar spells/tech/what-have-you.


 * I'm also glad Alex mentioned the matter of effect rate and the like, because it's not uncommon in an RPG for certain enemies to have different spells or techniques that seemingly do the same thing, but have different failure rates or other stats particular to them. That these seem exactly the same might thus potentially be a result of them being poorly covered more than anything. As it happens, that's a symptom a of very common pitfall with regards to RPG-specific subjects: in the attempts to integrate story and gameplay, the mechanical aspects often end up neglected, sometimes to the point of being ignored completely. It's very likely that the two have different casting frequency/success rates or something of the sort, but that isn't going to be apparent with the lack of information given at present - in which case users can remedy this by doing the appropriate research into the particulars of each attack. -- 10:21, October 21, 2019 (EDT)