Charged

Charged is a positive status effect in the Paper Mario series. Both Mario and some of his enemies can become Charged. When Charged, a character will flash between their original color palette and one with horizontal multicolored lines and their Attack Power will be increased.

Paper Mario
In Paper Mario, Goombario can Charge to raise his Attack Power, as can Mario with the Jump Charge and Smash Charge badges. It is similar to ATK-Up, but with a few differences. Charged only lasts until the player or enemy attacks, after which their Attack Power returns to normal. However, players are able to charge repeatedly, raising their Attack Power more with every charge, until finally unleashing a very powerful attack. However, each charge will use up a turn. If a Charged attack misses, the Attack Power will return to normal. Enemies and bosses who can charge include Hyper Goombas, Hyper Paragoombas, Hyper Clefts, Tubba's Heart and Koopatrols. Enemies get a more powerful boost than Mario or Goombario, but never charge more than once.

Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Charged returns and acts identically to how it does in Paper Mario, most commonly given to Mario and his partners with the use of the Charge and Charge P badges, respectively. The Hot Sauce item also makes the user Charged. Some enemies can charge as well and often get a much more powerful boost from their Charged attacks than Mario, but they will never charge more than once (with the exception of Marilyn). Some enemies, such Ruff Puffs, "charge up" for an attack of sorts (in the Ruff Puff's case, for its lightning attack), but these attacks are not considered to bestow the Charged status. Enemies and bosses who can charge include Hyper Goombas, Hyper Paragoombas, Hyper Spiky Goombas, Koopatrols, Dark Koopatrols, Sky-Blue Spinies, Hyper Bald Clefts, Hyper Clefts, Bulky Bob-ombs, Bob-ulks, Gloomtail, Macho Grubba, Cortez, Marilyn, and the Shadow Queen.