Get a Life, Don't Save One

Get a Life, Don’t Save One is the tenth episode of the Donkey Kong Country television series, and it aired on October 18, 1998. The episode stars Donkey Kong, who saves Bluster Kong's life. As a result, Bluster feels he is in debt to him and he begins to always try to help Donkey Kong with various things. However, he ends up causing more harm than good.

Plot Synopsis
The episode begins in Bluster Barrelworks, where Donkey Kong sings a song he made up for Candy Kong ("99 Banana Bunches on the Wall"). Bluster Kong soon enters the factory and commands the ape to leave, but Donkey Kong continues to sing, ignoring him. Bluster becomes angry because of this, so he begins to smash the buttons on the nearby machine's controls. Suddenly, a sign from the machine smashes him in the face, and Bluster is forced into a barrel. The barrel moves down a conveyor belt, where it is taken to be smashed. Just before Bluster and the barrel are destroyed, Donkey Kong bumps the button on the controls while dancing and stops the machine. Bluster Kong is saved, and realizes that Donkey Kong is a "champ among chimps." Bluster pledges that he will always try to protect Donkey Kong from personal injury for as long as he lives.

Later in the jungle, Donkey Kong tells Diddy about Bluster's oath. As the two stop to talk on a tree branch, Bluster rides above them in his helicopter and offers Donkey Kong a ride to his destination. Donkey Kong climbs up into the helicopter, leaving Diddy Kong alone. The young monkey tries to grab the rope, but misses and falls on General Klump, who is walking with King K. Rool's Kritter minions. Diddy runs away before the crocodile notices him, and then Klump spots Donkey Kong flying away in a helicopter with Bluster. This makes him think that something is up, so he heads to King K. Rool's hideout.

At the hideout, Klump tells King K. Rool about what he saw, and the king explains that he thinks it is another scheme. King K. Rool then sings a song about how the Kongs are plotting against him and how they want to trick him into thinking Donkey Kong is now with Bluster. Even after the song, Klump is confused.

Meanwhile, Diddy Kong is angry at Donkey Kong for leaving him to ride with Bluster. Donkey Kong asks for forgiveness, as he only wanted to let Bluster pay off his debt. Diddy forgives him, and then Dixie Kong walks up to the Kongs, calling for someone named "Crabby." Dixie explains that she has lost her pet crab, so Diddy goes out to look for it, too, accidentally calling for "Crappy" instead of "Crabby." Candy Kong, standing nearby, then tells Donkey Kong that she really enjoys his song. Donkey Kong asks her if she would like him to sing the rest of the song's verses, but Candy decides to hear it later and tries to give Donkey Kong a kiss. At that moment, Bluster Kong comes from behind her and pulls her away from Donkey Kong. Bluster announces that he is saving Donkey Kong from "kissing germs." Bluster then pulls Donkey Kong away with him, leaving the offended Candy Kong alone.

Later, Donkey Kong shares his dilemma to Cranky Kong about Bluster. As he talks, he balances on a wobbly barrel, which Bluster notices from nearby. Bluster runs to stop him, but ends up pushing Donkey Kong off and getting on the barrel himself instead. Bluster then rolls himself and the barrel into a pile of other barrels and crashes. Klump and Krusha are spying on the apes in these barrel, which begin to roll across the area after being hit. Bluster and the other Kongs watch as the barrels bounce all over the area, and then Bluster announces that he cannot believe how much "jeopardy" is in Donkey Kong's day-to-day life. He decides to stay with the ape for twenty-four hours a day to protect him, which disappoints Donkey Kong.

At King K. Rool's hideout, King K. Rool is infuriated at his minions, as he knows that they know nothing about what the Kongs are up to. Therefore, the Kremling king commands them to capture Bluster Kong and bring him to the hideout.