List of Paper Mario pre-release and unused content

This article pertains to the beta elements of Paper Mario.

Early screenshots of this game showed that Poochy was going to play some sort of role in the game and another screenshot showed that Nep-Enuts were going to be in this game also (Indicating that Lava Lava island was going to be more like Yoshi's island). Also the early version of Forever Forest showed that it would be much smaller, with all the forest's trees having sinister faces. Paper Mario was also originally going to be named Super Mario RPG 2, though due to complications involving Square, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Super Mario Adventure and later Mario Story (Paper Mario out of Japan). Also, it was originally in development for the failed Nintendo 64DD. However, it was released in cartridge. A screenshot had also shown a strange, beta Whale.

The release version of the game contains some scrapped Badges that can be accessed with a Gameshark or similar. Fully functional Dark Paratroopa and Albino Dino enemies exist in the ROM, as well. Finally, Goombaria's name and icon are both present in the game's list of partners for Mario.

Mario has a different look in the beta version, having the kind of eyes he has in Super Mario Bros 3, instead of the final black dot.

Debug Rooms
Debug rooms are areas in a game that facilitate testing. They sometimes can be considered beta elements. Some leftover debug rooms were found in the Paper Mario ROM. As with most debug rooms, they are accessible using an exit modifier gameshark code.


 * 1) In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms. If Mario talks to Goompa, the game freezes, and in most ROMS will freeze if talking to the star rod as well, however newer methods of veiwing the ROM show the star rod as saying "Sta 8888888 od RI-0000" or "Sta 8888888 od RI-0001" this is most likely a fragment of other text from the game.There is a hammer in the chest and an unknown door with the number 0. (The text 0 shown is the same text used from Super Mario 64, possibly meaning that this game could be running on the SM64 Game engine.)
 * 2) Here, there is a POW Block which is unused in the real game. If Mario hits it, it will just shake and nothing will happen.
 * 3) In the third room, if Mario goes through any of the doors, he will reappear in the same place. This may mean that  puzzles based on this principle were intended to be included in the game but were not used.  It could also mean that these doors were assigned to different exits at different points, and that this room allowed developers to quickly reach areas that were troublesome to reach normally.
 * 4) This is an area with a Mario clone, a useless switch, and Goompa (who says nothing.) This may have been used for testing purposes.
 * 5) In a strange unused area, there are Koopas who have the ability to transform into Mario's partners. The floor will also start moving in a wave like way whenever Mario walks somewhere.
 * 6) In this room, Goombario is shown saying the same tattle he says in the Jump Attack game.
 * 7) Mario is shown in this room with a strange shape in the floor.
 * 8) This room looks like it is in Crystal Palace, here the background is different than in the final version.
 * 9) This room has various pipes in the floor, it is unknown where they lead.
 * 10) Some blocks appear in this room
 * 11) A chest and some blocks appear here, but they're empty.

Unused Items
These unused items were found in the code of Paper Mario. Most of their names and descriptions were never translated officially.

Unused Badges
These Badges can be found in the game's coding and are never seen during the game.

In addition to the above, the following images were found within the game's ROM. Though they have no assigned item, they are likely to be unused item sprites. The key items are on top, badges are in the center, and normal items are on the bottom.