Minigame

A minigame (sometimes formatted as "mini-game") is a short game that may reward coins, items, or higher scores. However, some main games may require completion of a minigame to access a new area or gain a key. The most common form of minigames is from the Mario Party series.

Super Smash Bros. series minigames

 * Board the Platforms!
 * Break the Targets!
 * Home-Run Contest
 * Multi-Man Melee/Brawl/Smash
 * Target Blast
 * Trophy Rush

Wario Land II

 * Flagman D-D

Wario Land 3

 * Golf

Wario Land 4

 * The Wario Hop
 * Wario's Homerun Derby
 * Wario's Roulette

Super Mario RPG: Legend of the Seven Stars minigames

 * Beetle Mania
 * Moleville Mountain
 * Beetle Race
 * Goomba thumping
 * Midas River course
 * Melody Bay
 * Mushroom Derby
 * Sergeant Flutter race
 * Grate Guy's Casino minigames
 * Wheeere's Yoshi?!

Mario Party series minigames
The Mario Party series has many types of minigames. Most award ten coins, while some award items. In Mario Party, a few minigames can cause a player to lose coins, although this system was changed in later Mario Party games. Since Mario Party 2, players can now practice minigames before trying them out for real. Some minigames involve collecting coins freely, with the numbers of coins players collect getting added to their coin totals afterwards; players cannot lose unless they do not get any coins. Some minigames can last as long as five or two minutes, but a timer does not appear until 30 or 60 seconds are left.

1-Player minigames
Originally featured in Mario Party, 1-Player minigames are minigames played alone. These minigames are usually accessed by landing on the Minigame Space. If the player fails, they lose five coins; if the player wins, they win 10 coins, unless it is a different kind of minigame, such as Whack-a-Plant, where players cannot win or lose.

1-Player minigames reappear in Mario Party 8, now called Challenge minigames. If the player wins, they get to spin the wheel to throw a dart to collect the number of coins on the platform the arrow landed on. However, if the player loses, they cannot throw the dart and their turn ends. A Challenge minigame is triggered when a player lands on a Challenge Space. The three Challenge minigames are Pour to Score, Stampede, and Fruit Picker.

4-Player minigames
4-Player minigames are minigames that pit all four players against each other. In Mario Party, the two games Key-pa-Way and Running of the Bulb require the four players to work together, and if they succeed, they all get coins. However, this concept has not been used in any other Mario Party game and instead only versus games. This system has remained unchanged since the first Mario Party; however, in Mario Party 9, 4-Player minigames are renamed, being called Free-for-All minigames.

1-vs.-3 minigames
1-vs.-3 minigames are minigames that challenge a single player against the other three. They typically come in three forms: the team players trying to take down or hinder the single player, the single player trying to take down or hinder the other three players, or both the single and team players trying to achieve a similar goal, with the single player usually getting some form of advantage. In Mario Party 9, these minigames are called 1-vs.-Rivals minigames.

2-vs.-2 minigames
2-vs.-2 minigames are minigames that have the player paired up with another player. Players often need to work together and cooperate to beat these games. Mario Party 9 is the only Mario Party game (not counting Mario Party Advance) not to feature this category of minigames, but Shell Soccer qualifies as a 2-vs.-2 minigame.

Battle minigames
Battle minigames are minigames that take coins from all the players, then give them back in different amounts based on the results. The number of coins taken can go from 10 (later five) to 50 coins per player. Unlike in other minigames, the rank order is important&mdash;a player can still win some coins for being in second place. Like the 4-Player minigames, most minigames are evenly matched between the four players.

In Mario Party 2, Mario Party 3, Mario Party 4, and Mario Party 9, Battle minigames are played when a player lands on a Battle Space. From Mario Party 5 until Mario Party 8, Battle minigames are not triggered for landing on any particular space (except for landing on a Battle Space in Mario Party 6's Solo Mode) but instead played at the end of a turn, like a normal minigame. Here, players are able to vote on which Battle minigame they want to play, out of a list of three Battle minigames. The minigame that gets the most votes after each player has voted is the one played. If there is a tie in the votes between two minigames, the minigame with no votes is played instead.

The scoring for Battle minigames up to Mario Party 5: If the total number of coins is not a multiple of 10, one random player gets a bonus coin.
 * 1st: 70% of the total no. coins; 50% for tie; 33% for three-way tie; 25% if all players win/lose
 * 2nd: 30% of the total no. coins; 15% for tie; 10% for three-way tie

In Mario Party 6, the scoring was changed slightly:
 * 1st: 70% of the total
 * 2nd: 25% of the total
 * 3rd: 5% of the total
 * 4th: 0% of the total

In Mario Party DS, there are some big changes. Depending on the turn number ranging from two to 30, the players can pay up to 60 coins, and the scoring is a bit different from the previous installments. The reward distribution is as follows:
 * 1st: 65% of the total
 * 2nd: 30% of the total
 * 3rd: 5% of the total
 * 4th: 0% of the total

In Mario Party 9, players can engage in a Battle minigame by landing on the "Battle Minigame" space. Once a player has done so, a Hammer Bro will come and take three Mini Stars from each player:
 * 4-Player Battle:
 * 1st: (50%) 6 Mini Stars
 * 2nd: (33.3%) 4 Mini Stars
 * 3rd: (16.7%) 2 Mini Stars
 * 4th: 0 Mini Stars
 * 3-Player Battle:
 * 1st: (66%) 6 Mini Stars
 * 2nd: (33%) 3 Mini Stars
 * 3rd: 0 Mini Stars

Sometimes landing on the space mentioned above will cause a Fire Bro to appear. The Fire Bro only makes last place lose ten Mini Stars, while the winners split the ten of the results:
 * 4-Player Battle:
 * 1st: +5 Mini Stars; +4 for tie; +3 for three-way tie; +9 if three players tie for last place; +6 if two players tie for 2nd place or last
 * 2nd: +3 Mini Stars; +2 for tie
 * 3rd: +2 Mini Stars
 * 4th: −10 Mini Stars; −5 Mini Stars for tie; −9 for three-way tie
 * 3-Player Battle:
 * 1st: +7 Mini Stars; +5 for tie; +10 if two players tie for last
 * 2nd: +3 Mini Stars
 * 3rd: −10 Mini Stars; −5 for tie

Also, if a player lands on a Bowser Space, the players can be forced into battling for half of each player's Mini Stars. However, Bowser keeps any leftover Mini Stars.
 * The payout goes as follows:

In Mario Party 10, players can engage in a Battle minigame in three different ways.
 * After the mini-boss is defeated, a regular battle minigame can be triggered by landing on a Minigame Space. Upon the player hitting the minigame box and having the box show two hammers, a Hammer Bro will come and take five Mini Stars from each player.
 * In a 4-Player Battle:
 * 1st: (50%) 10 Mini Stars
 * 2nd: (30%) 6 Mini Stars
 * 3rd: (20%) 4 Mini Stars
 * 4th: 0 Mini Stars
 * In a 3-Player Battle:
 * 1st: (66.7%) 10 Mini Stars
 * 2nd: (33.3%) 5 Mini Stars
 * 3rd: 0 Mini Stars
 * In a 2-Player Battle:
 * 1st: (100%) 10 Mini Stars
 * 2nd: 0 Mini Stars


 * If someone lands on a Bowser Jr. Space while playing Mario Party mode, one of the four options in the roulette is for all players to battle for 10 Mini Stars. Bowser Jr. will distribute the Mini Stars depending on how well each player does.
 * In a 4-Player Battle:
 * 1st: (65%) 26 Mini Stars
 * 2nd: (25%) 10 Mini Stars
 * 3rd: (10%) 4 Mini Stars
 * 4th: 0 Mini Stars
 * In a 3-Player Battle:
 * 1st: (66.7%) 20 Mini Stars
 * 2nd: (23.3%) 7 Mini Stars
 * 3rd: (10%) 3 Mini Stars
 * In a 2-Player Battle:
 * 1st: (100%) 20 Mini Stars
 * 2nd: 0 Mini Stars
 * If someone lands on a Bowser Space while playing Mario Party mode and the roulette stops on "Battle for half of your Mini Stars," Bowser will take half of everyone's Mini Stars and distribute them depending on how well each player does.
 * The payout goes as follows:
 * Like in Mario Party 9, if there are not enough Mini Stars to wager in for the battle, extra Mini Stars will always be provided.
 * Unlike in Mario Party 9, battle minigames can also appear when there are only two players instead of three or four players. Also, any ties will always be decided by dice rolls.

Item minigames
Item minigames are games that a player can play to get an item. They are triggered by landing on an Item Space. If the player gets Baby Bowser, they get nothing. Item minigames appear only in Mario Party 2 and Mario Party 3. In Mario Party 2, the minigame played depends on what board is being played on. In Mario Party 3, the Item Space may trigger a roulette to decide a minigame to be played. The below table displays information pertaining to which Item minigame is played on which board in Mario Party 2.

Bowser minigames
Bowser minigames are Bowser's own minigames. Bowser minigames are often extremely unfair to the players, as Bowser makes all the rules. Bowser minigames are also similar to 4-Player and 1-vs.-3 minigames (where the 1 is the player who lands on the Bowser Space), except that they produce a loser instead of a winner. The loser can lose coins, Stars (if they have one, or more), or items.

In Mario Party, Bowser minigames are minigames where players compete against each other in a 4-Player or 1-vs.-3 minigame where each player that loses must hand over somewhere between 10 to 50 coins. If there are no losers due to the game not ending in the time limit, then Bowser steals coins from everyone.

In Mario Party 4, Bowser minigames are minigames where players compete against each other and the one player who messes up loses. The loser loses either half or all of their coins, or all of their items.

In Mario Party 5, Mario Party 6, and Mario Party 7, there are Bowser minigames where each player must survive attacks from Bowser and/or Koopa Kid (in Mario Party 7) in a given time limit, and each player that does not survive loses. Each loser in the minigames loses either half or all of their coins, all of their items (in Mario Party 5 and Mario Party 6), or a Star (in Mario Party 7). Also in Mario Party 7, there are single-player Bowser minigames, where the one player who lands on the Bowser Space has to do various things to collect a key to escape from a dungeon before the time limit runs out. The penalty for losing is the same as in the multiplayer Bowser minigames.

In Mario Party 9, Bowser's minigames are referred to as Reverse Minigames, where the player has to lose in order to win Mini Stars.

In Mario Party 10, Bowser minigames are referred to as Bowser Battles. If someone loses, they lose Hearts. Reverse Minigames from Mario Party 9 also return in this game. If someone loses, they will win 20 Mini Stars.

Donkey Kong minigames
Introduced in Mario Party 5, Donkey Kong minigames are minigames run by Donkey Kong, which are often short. They usually have players focus on collecting as many bananas as possible. After a Donkey Kong minigame is finished, players can trade their bananas to Donkey Kong for coins. They can also gain more depending on the DK Roulette.

Three single-player Donkey Kong minigames appear in Mario Party 7: Jump, Man; Vine Country; and A Bridge Too Short. During Party Cruise, if a player lands on a DK Space and is asked to beat Donkey Kong in a single-player Donkey Kong minigame, their reward can be 20 coins, 30 coins, or a Star, depending on what the roulette stops on. If Donkey Kong wins, the player gets nothing.

Duel minigames
First appearing in Mario Party 2, Duel minigames are minigames that involve two players playing a minigame against each other. Most usually have high stakes. They are the only type of minigame in any 1-vs.-1 game mode. The challenging player can choose to play for either coins or Stars. This is provided that the challenging player themself has enough to wager. From Mario Party 7 onwards, the winner's prize is decided by a roulette wheel.


 * In Mario Party 7, the winner decides what to take from the loser through the Slot of Stupendousness. The loser will give either coins, Stars, or nothing to the winner, depending on what the roulette stops on.
 * If the roulette lands on an "X," nothing happens.
 * If the roulette lands on a coin with the number ten on it, the loser must give ten coins to the winner. The loser must forfeit all of their coins if they have ten coins or fewer.
 * If the roulette lands on two coins, the loser must give half of their coins to the winner. If the loser has an odd number of coins, the upper portion will be taken.
 * If the roulette lands on three coins, the loser must give all of their coins to the winner.
 * If the roulette lands on a Star with the number one on it or a Star with the number two on it, the loser must give one of their Stars or two of their Stars to the winner, respectively.
 * The Slot of Stupendousness is not used if both players tie in the minigame.
 * Nothing happens if the loser must give coins or Stars to the winner and the loser does not have any coins or Stars to give.


 * In Mario Party 8, the winner decides what to take from the loser with a dart wheel. The loser will usually give coins to the winner, but in rare cases, the loser can also give a Star or two to the winner. Nothing happens if both players tie.
 * VS Spaces appear in Star Battle Arena and Duel Battles and will always pit the two players competing in the match against each other. The loser must give either one, five, or ten coins to the winner (if the loser is the attacker) or five, ten, or 20 coins to the winner (if the loser is the defender), depending on what the wheel stops on. Unlike in Battle Royale and Tag Battle, the loser will never give Stars to the winner.
 * During Battle Royale and Tag Battle, Duel minigames are triggered when a player uses Duelo Candy, a candy that lets the player roll two Dice Blocks and then duel with the first player they meet. If more than one player is on the same space, the player can choose whom to duel with. Like in Star Battle Arena and Duel Battles, the winner will use a dart wheel to determine what the loser must give to the winner. Unlike in Star Battle Arena and Duel Battles, the winner can also make the loser give a Star or two to them, although this occurs less frequently than the loser's giving coins to the winner. The loser can give Stars to the winner only if the attacker wins; if the defender wins, the loser just gives between one to 30 coins to the winner, depending on how many coins the loser has.

Mini Mini-Games
Mini Mini-Games are a type of minigame in Mario Party 4. They can be played only by a character that has the effects of a Mini Mushroom via Gates that lead to secret passageways on all of the boards. There are two types of Mini Mini-Games: those that involve winning items, such as Item-Go-Round and Item Poker, and those that involve winning coins, such as Coin Slots and Tropical Fishing. The themes are usually paired with the theme of the board (such as Goomba Poker and Card Matching on Goomba's Greedy Gala).

8-Player minigames
8-Player minigames are minigames only in Mario Party 7. They are played with eight players, in four teams of two. With the Nintendo GameCube not having eight controller slots, this must be done by having four controllers plugged in and each player sharing half of the controller. The first player of each team uses and, while the second player of each team uses  and. These minigames are accessible only in 8-Player parties.

Rare minigames
Introduced in Mario Party 3, Rare minigames are special minigames that do not appear at all in normal Party Mode. They are sometimes very long and have special options that other minigames do not have.

Bowser Jr. minigames
Featured in Mario Party 9, Bowser Jr. minigames are played only when a player lands on a Bowser Jr. Space. These minigames involve two players, a captain and a partner, competing against Bowser Jr. If the players win, they get five Mini Stars each. If they lose, Bowser Jr. steals five Mini Stars each. Bowser Jr. minigames also appear in Mario Party 10. They can be activated only by selecting them from Bonus Games or landing on an event space on Bowser's Board in amiibo party. Players who win get 10 coins or a Star, and players who lose must pay 10 coins. Unlike in Mario Party 9, players who face Bowser Jr. do not receive a partner.

Boss battles
Appearing in Mario Party 9, Mario Party 10, and Mario Party: Star Rush, boss battles are played when the players reach a Boss Battle Space. Each board features two bosses. In these minigames, players must defeat an enemy by working together (except in Diddy's Banana Blast and DK's Banana Bonus), though each one tries to get more points than the others. These minigames have no time limit and end only when the boss health meter is empty. When half of the health meter is empty, the boss develops more diverse ways to attack. Whoever lands the final hit on the boss will receive bonus points.

Mario Party DS and Mario Party: Island Tour also feature boss minigames, though they are one-to-one showdowns; in the latter, boss minigames can be played in Bowser's Tower.

Last minigame
A category found only in Mario Party 8, the Last category features only one minigame, Superstar Showdown, which is played at the end of Star Battle Arena. The minigame plays out similarly to the boss minigames in Mario Party DS and Mario Party: Island Tour, as it involves the player fighting against Bowser one-on-one.

Co-op minigames
Featured only in Super Mario Party, Co-op minigames pit all four players in a minigame where they must work together in order to win.

Team minigames
Featured only in Super Mario Party, Team minigames are four-player minigames in which each player's allies also participate. The more allies a player has, the more of an advantage they have over other players.

Rhythm minigames
Featured only in Super Mario Party, Rhythm minigames pit all four players in a minigame where they gain points by performing actions to the rhythm of the song that plays during the minigame.

Mario Party minigame lists

 * Mario Party – 50 mini-games
 * Mario Party 2 – 65 mini-games
 * Mario Party 3 – 71 mini-games
 * Mario Party 4 – 62 mini-games
 * Mario Party 5 – 75 mini-games
 * Mario Party 6 – 82 mini-games
 * Mario Party 7 – 88 mini-games
 * Mario Party 8 – 73 minigames
 * Mario Party 9 – 81 minigames
 * Mario Party 10 – 73 minigames
 * Mario Party-e – 11 minigames
 * Mario Party Advance – 50 minigames
 * Mario Party DS – 73 minigames
 * Mario Party: Island Tour – 81 minigames
 * Mario Party: Star Rush – 53 minigames
 * Mario Party: The Top 100 – 100 minigames
 * Super Mario Party – 84 minigames

Trivia

 * Mario Party 7 has the most minigames, at 88 minigames (not counting Mario Party: The Top 100 and Mario Party Superstars, which are compilations of 100 returning minigames).
 * Unless Mario Party-e is counted, which is a card game that utilizes the e-Reader for short minigames, Mario Party and Mario Party Advance are tied at last place with the fewest minigames, at 50 minigames. The second-to-last is Mario Party: Star Rush, with 53 minigames.
 * A total of 1,262 minigames is found in the Mario Party series, including returning minigames in Mario Party 2, and Mario Party: The Top 100.

WarioWare series minigames
In addition to its trademark short microgames, the WarioWare series feature a small number of long-form minigames in each installment, which are played separately from the microgame sets and take the form of either simple endless games where the goal is to improve own's high score or simple competitive multiplayer. They are typically unlocked by beating a score target in the character stages, which is indicated in the character's story mode description.

Single Player

 * Jump Forever
 * Skating Board
 * Paper Plane
 * Dr. Wario
 * Fly Swatter
 * Sheriff
 * Pyoro
 * Pyoro 2

Dual-Player

 * Chiritorie
 * Chicken Race
 * Dong Dong
 * Hurdle

WarioWare: Twisted!
They are accessible from "Games" category of souvenirs.

WarioWare: Smooth Moves
All minigames are unlocked by progressing through the game, with the exception of Pyoro S, which requires unlocking every microgames.


 * Tower Tennis
 * Block Star
 * Can Shooter
 * Balloon Trip
 * Tortoise & Hare
 * Pyoro S

WarioWare Gold minigames
They are accessible from the "Minigames" category of souvenirs.


 * Pyoro
 * Super Pyoro
 * Mewtroid
 * Mewtroid 2: Return of Sameow
 * Micro Golf Open (1-2 players)
 * Micro Golf Tour
 * Pro Bowl (1-2 players)
 * Autograph!
 * Game & Watch: Manhole
 * Pumpkin Panic
 * Memory Match
 * Root Awakening (2-4 players)
 * Sew Tricky
 * Foiled!

Donkey Kong 64

 * Jetpac
 * Donkey Kong arcade game

Mario Tennis series minigames
The Mario Tennis game series have all had Minigames of some sort, with most being Tennis-Based, although there are some exceptions.

Mario Tennis (Game Boy Color)

 * Shooting Stars
 * Target Shot
 * Banana Bunch
 * Boo Blast
 * Perfect Shot
 * Fruit Factory
 * Treasure Box
 * Medallion Match
 * Two-On-One

Mario Power Tennis

 * Artist On the Court
 * Balloon Panic
 * Chain-Chomp Challenge
 * Gooper Blooper Volley
 * Mecha-Bowser
 * Terror Tennis
 * Tic-Tac-Glow
 * Coin Collectors

Mario Tennis: Power Tour

 * Bicep Pump
 * Duck Walk
 * Jump Gym
 * Reflex Rally
 * Swift Spin
 * Tennis Machine
 * Treadmill

Mario Tennis Open

 * Ring Shot
 * Super Mario Tennis
 * Galaxy Rally
 * Ink Showdown

Mario Tennis: Ultra Smash

 * Mega Ball Rally

Mario Tennis Aces

 * Big Ball
 * Rally Challenge

Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins has two minigames that are playable at the Goal after hitting the Bell at the end of a level. One of two games will be played, one being a crane game where the player must pick up an item and the other being a ladder game where the player must hit a block to receive an item.

Super Mario 64 DS minigames
Super Mario 64 DS features a grand total of 36 minigames, which are divided among the game's four playable characters. Two of each character's minigames are unlocked along with the characters themselves, while the remainder are unlocked by catching rabbits. All of the minigames utilize the Nintendo DS's touchscreen.

Yoshi's games
Yoshi's minigames are puzzle-based.
 * 1) Wanted!
 * 2) Loves Me...?
 * 3) Hide and Boo Seek
 * 4) Puzzle Panel
 * 5) Boom Box
 * 6) Tox Box Shuffle
 * 7) Which Wiggler?
 * 8) Mix-a-Mug
 * 9) Puzzle Panic

Mario's games
Mario's minigames are action-themed.
 * 1) Mario's Slides
 * 2) Bounce and Pounce
 * 3) Sort or 'Splode
 * 4) Trampoline Time
 * 5) Shuffle Shell
 * 6) Bounce and Trounce
 * 7) Connect the Characters
 * 8) Shell Smash
 * 9) Trampoline Terror

Luigi's games
Luigi specializes in "table" games, also known as gambling games. This is the reason the Virtual Console re-release of Super Mario 64 DS got a PEGI 12+ rating in Europe.
 * 1) Memory Match
 * 2) Pair-a-Gone
 * 3) Picture Poker
 * 4) Mushroom Roulette
 * 5) Mario Slot
 * 6) Lucky Stars
 * 7) Pair-a-Gone and On
 * 8) Memory Master
 * 9) Super Mario Slot

Wario's games
Wario has the most diverse collection of minigames; almost no description applies to all of them.
 * 1) Bob-omb Squad
 * 2) Snowball Slalom
 * 3) Bingo Ball
 * 4) Coincentration
 * 5) Psyche Out!
 * 6) Slots Shot
 * 7) Lakitu Launch
 * 8) Intense Coincentration
 * 9) Giant Snowball Slalom

New Super Mario Bros. minigames
New Super Mario Bros. features minigames in much the same vein as Super Mario 64 DS. Some of the latter's minigames are copied exactly for the former; however, most of the minigames are new, and many are multiplayer, something never seen in Super Mario 64 DS's games. Most of the minigames' HUDs also have most of the characters lowercase.

Action

 * 1) Snowball Slalom
 * 2) Vs. Lakitu Launch
 * 3) Run, Bob-omb! Run!
 * 4) Whack-a-Monty
 * 5) Balloon Racing
 * 6) Snowball Slam

Puzzle

 * 1) Wanted!
 * 2) Which Wiggler?
 * 3) Hide and Boo Seek
 * 4) Puzzle Panel
 * 5) Loves Me...?
 * 6) Coincentration

Table

 * 1) Speed
 * 2) Memory Match
 * 3) Picture Poker
 * 4) Luigi's Thrilling Cards
 * 5) Luigi-Jack
 * 6) Bob-omb Reverse

1 on 1

 * 1) Vs. Mario's Slides
 * 2) Bob-omb Sudden Death
 * 3) Jumping Brothers
 * 4) Lakitu Launch
 * 5) Jumping Sudden Death
 * 6) Vs. Trampoline Time
 * 7) Bob-omb Trampoline
 * 8) Vs. Pair-a-Gone

Action

 * 1) Snowball Slalom
 * 2) Lakitu Launch
 * 3) Danger, Bob-omb! Danger!
 * 4) Whack-a-Monty
 * 5) Balloon Racing

Puzzle

 * 1) Wanted!
 * 2) Which Wiggler?
 * 3) Hide and Boo Seek
 * 4) Puzzle Panel
 * 5) Coincentration

Table

 * 1) Memory Match
 * 2) Picture Poker
 * 3) Pair-a-Gone

Variety

 * 1) Mario's Slides
 * 2) Sort or 'Splode
 * 3) Bounce and Trounce
 * 4) Bob-omb Squad
 * 5) Trampoline Time

Super Mario Galaxy minigames

 * Bob-omb Blasting
 * Ray surfing

New Super Mario Bros. Wii minigames
These appear in Toad Houses within each world:
 * Power-up Panels
 * 1-up Blast

Super Mario Galaxy 2 minigames
These are scattered across the galaxies.
 * The Chimp's challenges
 * Fluzzard Gliding
 * Crate Burning

Super Mario Odyssey minigames
These are scattered among the different kingdoms.
 * Slots
 * Koopa Trace-Walking
 * Picture Match
 * Jump-Rope Challenge
 * RC Car Challenge
 * Bound Bowl Grand Prix
 * Beach Volleyball
 * Koopa Freerunning
 * Balloon World

Competitive

 * Mario Chase
 * Luigi's Ghost Mansion
 * Animal Crossing: Sweet Day

Team

 * The Legend of Zelda: Battle Quest
 * Metroid Blast
 * Pikmin Adventure

Solo

 * Yoshi's Fruit Cart
 * Donkey Kong's Crash Course
 * Captain Falcon's Twister Race
 * Octopus Dance
 * Balloon Trip Breeze
 * Takamaru's Ninja Castle

Game & Wario minigames
Game & Wario is a game for Wii U that has 16 minigames. These games usually try to showcase the Wii U GamePad's capabilities. All of their titles are based off of how the original Game & Watch games had one-word names.

1-player minigames

 * Arrow
 * Shutter
 * Ski
 * Patchwork
 * Kung Fu
 * Design
 * Gamer
 * Ashley
 * Taxi
 * Pirates
 * Bowling
 * Bird

Multiplayer minigames

 * Fruit
 * Sketch
 * Disco
 * Islands

Mario and Donkey Kong: Minis on the Move minigames
Mario and Donkey Kong: Minis on the Move is a Nintendo 3DS eShop-exclusive title that has four minigames. These minigames use the stylus on the bottom screen. ¾ of these minigames launch an object on the play area.
 * Mini Target Smash
 * Fly Guy Grab
 * Cube Crash
 * Elevation Station

Paper Mario: The Thousand-Year Door minigames
In Paper Mario: The Thousand-Year Door, there are four minigames in the Pianta Parlor. These games require a certain card to play each one.
 * Plane Game
 * Paper Game
 * Tube Game
 * Boat Game

Super Paper Mario minigames
In Super Paper Mario, these minigames are found in the arcade on floor B1. The first three are unlocked from the start, costing 10 Flipside Tokens, while Hammer Whacker can be played once getting a golden card from Flopside. This mini game costs 20 tokens.
 * Hammer Whacker
 * Tilt Island
 * Mansion Patrol
 * Forget Me Not

Paper Mario: Sticker Star minigames
In Paper Mario: Sticker Star, there is only one minigame located at Stump Glade.
 * Snifit or Whiffit

Paper Mario: Color Splash minigames
Minigames are found in various places in Paper Mario: Color Splash.
 * Snifit or Whiffit
 * Super Roshambo
 * Spinning-Door minigames
 * Blockstopper!
 * Flippin' Cards!
 * Prize Pipe Paths
 * Paint Hunter!

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its Nintendo 3DS remake, there are 8 minigames found in the Beanbean Kingdom:
 * Border Jump
 * Hoohoo Spirit
 * Mysterious Mine Carts
 * Star 'Stache Smash
 * Barrel
 * Splart
 * Chuckola Bounce
 * Surfing Minigame

Aside from the Surfing Minigame, all minigames must be played and completed at least once to progress.

Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, there are 4 minigames, two of which are found in Thwomp Caverns and the other two are found in Shroob Castle.


 * The minigames in Thwomp Caverns are hosted by the Thwomp Bros.; the elder brother operates a slot machine, which involves Mario and Luigi to use the Bros. Ball to collect jewels so Baby Mario can hammer the button to stop the slots. Depending on the slots aligned and the difficulty setting, the quartet can receive various items (ranging from coins to beans) as rewards. The younger brother hosts another minigame, which involves Baby Mario and Baby Luigi using the Baby Spin on a Whirlwind. As they slowly descend to the ground, the babies must collect many jewels as possible, and depending on how many jewels they have collected, they will receive various prizes, ranging from coins to a piece of gear.
 * The minigames in Shroob Castle involve using a spaceship. The first minigame involves the quartet using the Shroob Mother Ship to fire at smaller Shroob UFOs to take them down, while the second minigame involves them using the the Princess Shroob statue's spaceship head to fire Shroob UFOs back at the Shroob Mother Ship to take it down. Both minigames require Luigi, Baby Mario and Baby Luigi to hit blocks that adjust the height of the spaceship and Mario to hit a block to fire an energy blast. In the second minigame, the spaceship the quartet are piloting have a set number of hit points, and should they lose all of them, the player will receive an instant Game Over.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, most of the minigames take place inside various locations in Bowser's body; the Arm Center, the Gut Check, the Rump Command, the Leg Outpost, the Nose Deck, the Memory Banks, and the Chest Station. At certain points in the game, Mario and Luigi must travel to those areas during specific situations:


 * In the Arm Center, when Bowser performs tasks that involve the use of his arms (like pulling a heavy object), Mario and Luigi visit this area to play a minigame which requires them to hit respectively colored spark balls at Bowser's arm muscle. The player must press the appropriate buttons in tandem with the rhythm of the music, otherwise the balls may hit Mario or Luigi and cause them to lose coins. After hitting enough spark balls, Bowser's strength will increase, and if this is done enough times, Bowser will gain enough strength to complete the current task and the player can move on with the story. This area is visited four times throughout the course of the game.
 * In the Gut Check, when Bowser eats a Giga-carrot as told by a Wiggler for pulling it out, Mario and Luigi go to this area to help Bowser digest the pieces of the carrot. This minigame requires the use of the stylus; the player must tap the eaten carrot pieces three times to make them disappear. One carrot piece may have a special enzyme that helps clear out the carrot pieces faster, though they get weaker over time (this is indicated when Bowser flashes as he eats the carrot). Once Bowser eats all the carrot pieces in the allotted time, the player moves on to the boss fight with the Wiggler, though if time expires before Bowser is finished, the minigame has to be repeated, with the large carrot being replaced with smaller carrots. This area is only visited once in the game.
 * In the Rump Command, when Bowser is crushed by a giant object, Mario and Luigi must ride the Boats of Revival and give him an adrenaline boost so he can be revived and temporarily grow giant. The minigame plays like a top-down shooter, where the player must fire at red, green and blue adrenaline orbs to send them at Bowser's heart, filling up the "adrenameter". The red and green adrenaline orbs must be shot at with the correct brother (red for Mario and green for Luigi), and shooting them with the wrong brother will send it down towards them, costing a heart and a few coins if they are hit by it. The blue orbs can be shot at by both brothers. Once the adrenameter is filled, a large blue adrenaline orb will appear, which the player must shoot at enough times to revive Bowser. If the player loses all three of their hearts during the minigame, they will have to start it over. Like with the Arm Center, the brothers visit this area four times, and each time they clear the minigame, Bowser must fight a giant boss (Bowser's Castle, the Tower of Yikk, the Fawful Express and Super Peach's Castle of Fury).
 * In the Leg Outpost, when Bowser performs tasks that involve pushing objects using his legs, Mario and Luigi visit this area to play a minigame which requires them stomping on Bowser's leg muscles to make him move faster. The player must press the correct, corresponding brother button to make Mario and Luigi press down on the muscle when they land, making Bowser push the object forward. After stomping down on each muscle a set number of times, Mario and Luigi will separate, and the player must press both brother buttons to press down on both muscles, causing Bowser to push even further forward. This area is visited two times throughout the course of the game.
 * In the Nose Deck, when Bowser smells certain aroma, Mario and Luigi have to go to this area due to an odd disturbance. The minigame starts once the brothers enter a cyclone. Like with the carrot minigame, the player utilizes the stylus to launch the spinning brothers into pollen so they knock it into ten large nasal mounds on the side, turning them from blue to pink. Once enough pollen is knocked, a large mound will appear, which the brothers must spin into. Spiked pollen will start to appear after this is done, which will take away a heart from the player when they are touched, so they must be avoided while hitting the large mounds that sporadically appear from time to time. After enough mounds are hit, the minigame is over and Bowser will let out a large sneeze, which is required at certain points in the game to progress. This area is revisited three times.
 * In the Memory Banks, when Bowser has to remember the combination to the safe containing the second Star Cure, Mario and Luigi visit this area to find out what the combination is. After defeating Bowser Memory ML, the brothers play a minigame where they must complete a puzzle which contains the memory of the safe's combination. Using the stylus, the player must drag and move the pieces, occasionally rotating them to the correct angle via a button on the bottom of the touch screen, in the right place to finish the puzzle.
 * In the Chest Station, when Bowser is burned while he is curled up into a spike ball, Mario and Luigi visit this area. The minigame starts once the brothers enters a cannon in the area, sending them into a small area as a ball, which requires the player to use the stylus to bring back the brothers and fling them in a direction, causing Bowser to boost upwards in that same direction. If Bowser gets hit, he loses a few coins or a hit point, depending on the current minigame being played. This area is visited twice, the first time the brothers visit this area is when two giant fire-breathing Piranha Plants burn Bowser as he is storming Peach's Castle, and a second time when Bowser meets up with (the now-completed) Dark Bowser deeper into the castle and battles him with the spike ball technique.

Besides those minigames, the player can play the Cholesteroad minigame in the Challenge Node, where they are tested into using their acquired Special Attacks to defeat Cholesterons and earn enough points to win prizes. There are also minigames that are played outside of Bowser's body, like Broque Madame's minigame in Blubble Lake, where the player is tested into using their acquired Brawl Attacks to earn points and win points, similar to the Cholesteroad.

Mario & Luigi: Dream Team
In Mario & Luigi: Dream Team, there are total 4 minigames found in the Pi'illo Island.
 * Check-X Quiz
 * Coin-Up Challenge
 * Ding-a-Ring
 * Mole Hunt

Mario Party 2

 * Wii Virtual Console manual:
 * 4-Player Minigame: "If the color of the space that everyone stops on is the same, a 4-player minigame begins."
 * 1-Vs.-3 Minigame: "When just one player stops on a different color, players are divided into a 1-vs.-3 minigame."
 * 2-Vs.-2 Minigame: "When two players land on red and two players land on blue, players are divided into teams for the game."
 * Item Minigame: "Begins when you stop on an Item Space. If you succeed, you get an item."
 * Battle Minigame: "Begins when you stop on a Battle Space. A number of coins is collected from everyone, and then a minigame is played for them."
 * Duel Minigame: "Begins when you use the Dueling Glove item or when two or more characters land on the same space during the last five turns. Characters on the same space select an opponent, set the number of coins to risk, and do a battle one-on-one."