Koopa Troopa

For other uses, see Koopa (disambiguation)

Koopa Troopas (usually just shortened to Koopas) are turtle-like creatures that appear in almost every Mario game. There are many different kinds of Koopas, ranging in variety from different colors to extra appendages. Many Koopas are enemies to Mario and serve as minions of Bowser, although some have no affiliation with him whatsoever and have even aided Mario on his quests. In Paper Mario, this kinder variety is described as being easygoing but shy, and are known for being trendsetters.



Among the many other sub-species of Koopa are Paratroopas (Koopas that have feathery wings growing out of their shells), Dry Bones (Koopas that have been reduced to skeletons), Lakitus (Koopas that live on clouds, and throw Spinies), and Hammer Bros. (Koopas that throw hammers and/or boomerangs and spit fire).

In Japan, Koopa Troopas are known as Noko Nokos.

Name
Koopa Troopas name bears a resemblance to the japanese monster the Kappa. Like Koopas, Kappas were turtle like creatures who were evil. This may be where the Koopas got there name.

Origin
In the game Mario Bros, there is an enemy called Shellcreepers. This is beleived to be the ancient ancestors of Koopas.

The First Koopas
Koopas were the second enemy you found in Super Mario Bros. Koopas with a Green Shell will blindly walk in any direction, until they are jumped on or fall off a cliff. Red Shelled Koopas, however, will walk back and forth without falling off, making them a bit more dangerous.

Koopas Attack Again
In Super Mario Bros. 3 the Koopas appearence in this game was relativly unchanged from the first.

Interestingly a Koopa Troopa may have once been planned to be the host of a scrapped mini-game in Super Mario Bros. 3.

The New Koopas
In Super Mario World many more Koopas were introduced. Yellow and Blue shelled Koopas are more common then Green and Red, and it introduced Magikoopas, Koopas that can do magic.

In the Past
Koopa Troopa is a common enemy Super Mario World 2: Yoshi's Island. Mostly only their red forms appear, but there are some green ones. They walk very much like humans in this game, such as their arms swinging from side to side. Suprisingly, they never walk off ledges, not even the green ones. When they have their shells on they cannot be turned into egg, but if Yoshi jumps on them they will sprawl out of their shells, turning into Beach Koopas, then they can be turned into eggs. Their first appearence is on level 2-1, Visit Koopa, and Parakoopa.

Good and Bad Koopas
The Paper Mario games proved that not all Koopas were evil. There are a group of Koopas who live in Koopa Village who seem to have deserted Bowser. Bad Koopas also appear in this game. Interestingly, all of the good Koopas have Green Shells, while all the Bad ones have Red and wear sunglasses. The Good Koopa/Bad Koopa idea was carried to Paper Mario: The Thousand-Year Door, where the good Koopas lived in Petalburg.

The Quick Koopa
In Super Mario 64, about only three Koopas appeared. If stepped on they will fly out of their shells and run around. Mario could ride the Green Shells they left behind.

Also a Koopa named Koopa the Quick appeared. Koopa the Quick was a giant Koopa who was not an enemy, however liked to race.

Mario Superstar Baseball Bio
"A familiar face of the Mario series, this member of the Koopa Clan can pull his feet inside his shell to protect himself. Long ago, he didn't even walk upright, but now he's even playing baseball! Though he can do just about everything, he's slow because...well you know."

Mario Party
Koopas have 4 major roles in the Mario Party Series. In Mario Party, if you passed START he would reward the player with 10 coins from an unnamed Koopa. In Mario Party 3, a Koopa was Mario's friend, partner, and ally. In Mario Party 4, a Koopa wearing a Hawaiian shirt was the host of both the Options Mode and the Koopa's Seaside Soiree Board. In all Mario Parties starting at Mario Party 2, Koopas were in charge of Koopa Banks.

In the games

 * Koopa Paratroopa: Koopa Troopa's with wings
 * Koopa Without a Shell: Also known as Beach Koopa's
 * Green Gargantua Koopa Troopa: Huge green Koopa Troopa
 * Heavy Troopa: Huge Red Koopa Troopa
 * Colossal Koopa Paratroopa: Huge Koopa Troopa's with wings
 * Mask Koopa: Koopa Troopa's wearing Mario masks
 * Super Koopa: Koopas Troopa's with capes
 * Mechakoopa: Robotic Koopa Troopas
 * Electrokoopa: Koopa Troopas with electrified shells.
 * Dark Koopa: Koopa Troopas that live in the darkness. When they are seen smiling, it means that they are getting ready for their dizzy attack, which will immobilize Mario for a few turns.
 * KP Koopa: A Koopa Troopa with a yellow shell that's found in Glitzville. Its abilities are the same as a regular Koopa.
 * Shady Koopa: Koopa Troopas that have blue shells and gray-looking skin. They can attack Mario after its shell has been flipped. When its shell gets flipped, its Attack Power goes up to 6. They have a place of honor in the Koopa Family Tree because of the way they look.
 * Ankoopa: Giant fat Koopas, that are impossible to knock down...at least that's what they think.

In the TV series

 * Robo Troopa: Robot versions of Koopa Troopas. Appeared in The Super Mario Bros. Super Show episode Robo Koopa
 * State Troopas: Koopa Troopas wearing policemen attire. Appeared in The Super Mario Bros. Super Show episode Toad Warriors
 * Storm Troopas: Koopa Troopas wearing Stormtrooper costumes. Appeared in The Super Mario Bros. Super Show episode Star Koopa
 * Were Turtles: The forms of Koopa Troopas after staring at the full moon. Appeared in The Super Mario Bros. Super Show episode Count Koopula

Notable Koopa Troopas

 * Bowser Jr. Koopa - Super Mario Sunshine
 * Giga Bowser - Super Smash Bros. Melee
 * Iggy Koopa - Super Mario Bros. 3
 * Jr. Troopa - Paper Mario
 * Kamek Koopa - Yoshi's Island
 * Kammy Koopa - Paper Mario
 * Kent C. Koopa - Paper Mario
 * King Bowser - Super Mario Bros.
 * King K - Paper Mario: The Thousand-Year Door
 * Kolorado - Paper Mario
 * Koopa Bros. - Paper Mario
 * Koopa Koot - Paper Mario
 * Kooper - Paper Mario
 * Koopie Koo - Paper Mario: The Thousand-Year Door
 * The Koopinator - Paper Mario: The Thousand-Year Door
 * Koopley - Paper Mario: The Thousand-Year Door
 * Koops - Paper Mario: The Thousand-Year Door
 * Kroop - Paper Mario: The Thousand-Year Door
 * Kylie Koopa - Mario & Luigi: Partners In Time
 * Larry Koopa - Super Mario Bros. 3
 * Lemmy Koopa - Super Mario Bros. 3
 * Ludwig Von Koopa - Super Mario Bros. 3
 * Morton Koopa Jr. - Super Mario Bros. 3
 * Roy Koopa - Super Mario Bros. 3
 * Tutankoopa - Paper Mario
 * Wendy O. Koopa - Super Mario Bros. 3

Paper Mario Stats

 * HP: 4
 * Attack: 1
 * Defense: 1
 * Locations: Various
 * Tattle: This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack.

Paper Mario: The Thousand Year Door Stats

 * HP: 4
 * Attack: 2
 * Defense: 1
 * Locations: Various
 * Tattle Number: 10
 * Tattle Log: Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0.
 * Tattle: That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Max HP is 4, Attack is 2 and Defense is 1. Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right?  Just jump on their heads!

Mario Superstar Baseball Information

 * Type: Balanced
 * Starting Team Captain: Donkey Kong
 * Status: Player
 * Stats:
 * Green Koopa Troopa Stats:
 * Batting: 5/10
 * Pitching: 4/10
 * Fielding: 5/10
 * Running: 5/10
 * Red Koopa Troopa Stats:
 * Batting: 6/10
 * Pitching: 4/10
 * Fielding: 5/10
 * Running: 4/10
 * Player Profile:
 * Strong Point: Nothing Particular
 * Special Talents: Sliding Catch
 * Trajectory:
 * Field: Center
 * Height: Normal
 * Star Pitch: Curveball
 * Star Swing: Center
 * Default Batting Position: Left
 * Default Throwing Arm: Right
 * Sweet Spot: The shell on the bat
 * Compatiable Relationships: Bowser, Dry Bones, Paratroopa
 * Bio: "A familiar face of the Mario series, this member of the Koopa clan can pull his feet inside his shell to protect himself. Long ago, he didn't even walk upright, but now he's even playing baseball! Though he can do just about everything, he's slow because...well, you know."

As Tools
In the Super Mario World series, whenever Yoshi eats a Koopa Troopas shell he gains a certain power for a short amount of time before he automatically swallows the shell.




 * Red Shells: The next time Yoshi opens his mouth he will spit out three fire balls.


 * Green Shells: No special abilities; the next time Yoshi opens his mouth he will simply spit out the shell at a high speed, knocking over any enemies in its way.


 * Yellow Shells: Causes Yoshi to become extremely heavy, making him fall to the ground faster. One positive side effect of this is that when Yoshi hits the ground after a Jump a shockwave will surround him, flipping over or defeating all nearby grounded enemies.

Oddly enough,Red Koopa Shells appear in Super Mario Bros 2, while actual Koopas do not.


 * Blue shell: Gives Yoshi wings that allow him to fly until he swallows the shell or spits it back out, in which case it will behave like a green shell does, flying out at high speed and knocking over all enemies in its way. In New Super Mario Bros., Mario or Luigi can wear Blue Shells, which give them the ability to perform a shell spin move similar to that of a Koopa Shell which has been kicked or hide inside the shell, where they cannot be damaged. Finally, like the Frog Suit, they move faster in water.

As Items or Power-Ups
In the Mario Kart series, shells are used as weapons which you can pick up in Item Boxes throughout the courses. The only shells you can pick up are red, green, and two versions of the spiked blue shells.


 * Red Shells (Homing Shell): When fired, Red Shells home in on the opponent whose rank is one higher than the drivers. Red shells can be picked up in singles or triples, in which case they circle around the cart until all three are fired.
 * Green Shells: When fired green shells will shoot forward in a straight line. Unlike the red shell the green shell is able to ricochet off of walls. Just like red shells, green shells come in singles or triples.




 * Spiked Shells (Synonyms: Super Homing Shell or Blue shells) come in two forms and only come in singles.
 * All-Terrain Spiked Shell: Much like the Red Shells, except these home in on the character currently in first place. In games made after Mario Kart Super Circuit, Spiked Shells are replaced with the Flying Spiked Shells, most likely because of their low reliability in Super Circuit (in Mario Kart 64 they could be fired at a wall, but would otherwise never fail in hitting the target). They would sometimes crash into a wall, if fired near a curve and were unable to make certain long jumps.
 * Winged Spiny Shell: After firing one, it flies over the course, homing on the current contestant in first place. After the shell reaches its destination, it will hover for a brief moment over its target, then smash into the ground, giving off a massive shockwave causing the target and anyone near him to bounce around out of control. So far, these have only appeared in Mario Kart: Double Dash and Mario Kart DS.

In Super Mario Strikers, Spiny Shells appears like red shells and Bowser Shells hybrids. When they are shoot, they're move like a green shell, razing the players and flinch them, sometimes with an explosion. There are three sets: singles, triplets and single giants.

Other types of shells are:


 * Black Shell: A shell that found only in Mario Kart Arcade GP. Its effects are similar to a Winged Spiny Shell, explodes suddenly when knocks on.


 * Bowser Shell: A shell that only Bowser can summon personally and use this to ram other cars.