Mario & Luigi: Partners in Time bestiary

A comprehensive list of enemy statistics from the game Mario & Luigi: Partners in Time.

Statistics listed are from the normal non-revised North American version of the game, with stats from the Japanese and European versions listed in parentheses if they differ.

Legend

 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Shrooblet)
 * Italic: Mini-Boss. (Ex: Hammer Bro.)
 * Bold: Boss. (Ex: Swiggler)
 * Underline : Support enemy, object. (Ex: Support Shroob )
 * Location: The location in either world where the enemy is located.
 * Level: The enemy's level. Mario, Luigi, Baby Mario, and Baby Luigi can easily overcome it if they match or exceed its level.
 * HP: The enemy's (maximum) hit points at the start of the battle.
 * POW: The enemy's attack power, or POW.
 * DEF: The enemy's defense power, or DEF.
 * Speed: The enemy's speed.
 * Experience: The amount of experience points earned from defeating the enemy.
 * Coins: The amount of coins dropped from the enemy.
 * Item Drop 1: The item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy.
 * Item Drop 2: Another item that can be earned from defeating the enemy. These items are rarer in nature.
 * Rate: The rate of the item being dropped from the enemy.
 * Battled by: Who the enemy can be battled by (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according to the game data). The choices are "Baby Mario & Baby Luigi", "Baby Mario", "Mario", "Everyone", or "Anyone".

Enemy stats

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