List of WarioWare Gold microgame changes

This is a list of changes to microgames in WarioWare Gold.

General

 * All microgame speeds are 120 bpm by default.
 * Some of the sounds and music in the microgames are either remixed, rearranged, or replaced entirely.
 * Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! has been renamed to Busted!
 * Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
 * All WarioWatch microgames are usually set to normal length.

WarioWare, Inc.: Mega Microgame$!

 * Arrow Space: This microgame has merged with Drywall Dodge from WarioWare: Twisted!; level 1 plays like Arrow Space, level 2 plays like Drywall Dodge, and level 3 plays as a fusion of both microgames.
 * Body Block: The watermelon is replaced with sports balls to fit into the "Sports" genre: there is a soccer ball in the first level, a basketball in the second level, and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. Additionally, if the ball is under or below the player even before it touches the bottom of the screen, the player will still lose the microgame.
 * Bug Birdie: Instead of being themed after a golf course, the microgame is set in an ancient temple. The microgame's length is doubled, and it is possible to wraparound. Wario no longer walks backward. It is no longer possible to win with both Wario and the ball in the hole.
 * Busted! (I Spy): The microgame takes the player one beat longer to catch Wario. He also moves around more on the harder difficulties, and no longer says "Give Up!" when he is caught.
 * Butterfingers: The backdrop is now a yellow gradient, with some windows that have a brighter yellow gradient.
 * Catterwall: The game has received a major redesign; for example, the cats move much more than they did previously and the setting has changed to a karaoke club.
 * Cavity Calamity: The teeth look much more like actual teeth instead of lines, and close noticeably more slowly. The person's mouth changes depending on the difficulty.
 * Chicken Pinch: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught.
 * Chiritorie: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to maneuver the vacuum (much like Hard-Pressed from Twisted!). The remote is also nowhere to be seen.
 * City Surfer: The graphics are now city-themed instead of being made of blue silhouettes, and the player may not need to jump twice on level 3.
 * Classic Clash (Classic Clash III): The background is now a mountain instead of a desert. The microgame is now an old-TV screen, and Nintenman is redesigned as a Mario-like character. Also, the monster is now redesigned to resemble Bowser from Super Mario Bros.
 * Code Buster: The game is now medieval-themed and each level has a different scenario; the difficulty levels involve completing the code to unlock a door, defeat a dragon, and leave the castle, respectively. The "Success" and "Failure" texts that appeared when the player won or lost the microgame respectively are replaced with animations.
 * Crack Down: When the man swings the mallet, he makes a more dragged-out grunting sound. When the bird jumps, a spring sound can be heard.
 * Crazy Cars: Three new cars - a teapot, door, and lightbulb - are added into the game. There is also a chance that the door car might spawn a different car.
 * Down & Outie: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario. Wario has a big belly button that takes a little longer to cover in the third level.
 * Dry Eye: Sometimes the microgame invokes the Laser Vision microgame from WarioWare, Inc.: Mega Microgame$! instead, but it features a robot's head instead of Wario's.
 * Find My Behind: The Fronks are replaced by chickens, rabbits, and octopuses, respectively, for each level.
 * Fries With That?: New food items, such as cupcakes and sushi, have been added and there is a "burst" effect in the background when the game is won.
 * Getcha Groove On: The microgame has a different layout, the guide and player are now cats, and a spotlight indicates who is dancing. A voice also says the direction. Each level now contains one more input than the original.
 * Gold Digger: The microgame reuses music and aesthetics from the Game & Wario version alongside some newer designs, such as the player having to pick a camel's nose or having to avoid picking a pierced nose.
 * Ground Control (Paper Plane): The microgame has received a thematic overhaul; instead of a paper plane, the player controls a small, white character gliding on a leaf down a flowery well. If they crash into a wall, the character becomes a sapling as a winged halo flies away. The music samples from The Curious Factory from Wario Land 4, which was also used in the original extended Paper Plane theme.
 * Heads Up: The curveballs have been removed, instead having the pitcher throw the ball high in the air or having the ball bounce before making it to the player in later levels. The night sky is more detailed.
 * High Hoops: The backdrop is now a basketball court instead of a bright yellow background, and the player does not immediately jump until 2 beats have passed.
 * High Treeson: Like Chiritorie, the microgame has been completely retooled to use the "Twist" control scheme, and the player must now tilt the system to shake the tree.
 * Hover for Cover: Some details have been added, and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story , whose protagonist, Princess Kaguya, is found inside a bamboo stalk as a baby.
 * Hurry Hurdles: An ocean is visible below the sunset, which now features clouds.
 * I Came, I Saw: The backdrop is now white and the object in the log is now a worm in many different scenarios.
 * Ice Climber: The time limit has been increased to twice the length, level 2 has a different starting position, and the task of level 3 has changed to collecting the eggplant in the Bonus Stage while traversing moving cloud platforms.
 * Jumpin' Rope: The character in the first level now jumps differently on the third jump, and there's a chance that another bird will appear on top the usual one on level 2.
 * Kitty Cover: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost has been removed.
 * Lift & Shout: The explosion now appears behind the player instead of right next to it; it also has an orange, yellow, and white color scheme, with the word "great" being removed.
 * Long Lost Love (Maze Daze): The characters are now a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Tearful Reunion, Love Tester, and Hookin' Up. If the princess reaches the prince, they fly away in a rocket and a constellation representing both characters fills the screen. The characters and revised ending are based on the Japanese myth of , whose primary figures Orihime and Hikoboshi have their reunion by crossing the Amanogawa River (known as the Milky Way in English territories) and are typically represented by the constellations Altair and Vega.
 * Manic Mechanic: The robots are different in every level and now always flash a V when they are fully built.
 * Mario Clash: The Para-Goomba in the highest difficulty has to be hit twice.
 * Mars Jars: The planet the game takes place on is now a green planet with a night sky. The Astronaut Family now wears spacesuits.
 * Mug Shot: A window can be seen in the background, the cups occasionally twirl around, and sometimes, a mushroom has to be caught instead of a mug in level 3.
 * Munch a Bunch: The path zigzags instead of swirling and other objects may appear in place of shapes: a piece of cake (two bites), a carrot (three bites) and a train (eleven bites).
 * Nighttime Allergies: The woman is replaced by an older man in the second level of the game. The third level features both characters instead of two identical women.
 * Noodle Cup: The teapot is now shown on its side instead of its front, the backdrop is yellow with a diamond pattern, and there are always 6 horizontal pipes in level 3.
 * Page Panic: The microgame has been completely retooled to use the "Touch" control scheme. The player must flip through the book with the stylus, and the feather is automatically added once the correct page number is flipped to. The microgame now features the same theme as the microgame Daily Grind from WarioWare: Touched!, as the gameplay is now similar.
 * Paddle Parade (Penguin Shuffle): The setting is now a pond at daytime instead of an iceberg at nighttime, and the penguins are replaced by ducks. There is a man who is fishing in the background that replaces the polar bear in the original.
 * Picture Perfect: The backdrop is now blue and the game uses a fairy, UFO, and dragon instead of a flying squirrel, bird, and jet, respectively. A camera also appears instead of the frame getting smaller.
 * Praise or Haze II: Due to the microgame being in the Anything Goes category, the player is only asked about Wario, and new, more complex answers are added.
 * RAAAARRRRGGGHH (Raaaarrrrggghh): The third level replaces the humans with chicks and the monster has also been changed from a brown, mammalian-like creature to a green ogre.
 * Racing 112: Like Chiritorie and High Treeson, the microgame has been completely retooled to use the "Twist" control scheme to emulate the console's steering wheel. The player must tilt the system to move the car. Some extra details, such as a TV showing the game, the console itself, and the backdrop tilting along with the game, have been added.
 * Right in the Eye: Like Page Panic, the microgame has been completely retooled to use the "Touch" control scheme. The player must drag the thread through the needle. The backdrop is also light brown, rather than black, and becomes yellow upon victory.
 * Sloppy Salon: The microgame's length has been doubled. Instead of cutting off all of the customer's hair, the objective has been changed to match the hairdo requested by the customer. The customer's hair becomes shorter with every four presses. The backdrop is now yellow, the player is a mouse instead of a barber, and a woman and a gorilla, respectively, are now the customers in levels 2 and 3.
 * Snowboard Slalom: Like Chiritorie, High Treeson and Racing 112, the microgame has been completely retooled to use the "Twist" control scheme. Tilting the system now moves the snowboarder, who is now a reindeer instead of a stick figure.
 * Strength in Numbers: Level 3 is now identical to level 2, with the only difference being that the species now vary in size.
 * Super Wario Bros.: Wario stays in the air for longer whenever he jumps.
 * The Brush Off: The toothbrush is now being held by a hand, and the teeth are now on a child holding a cup who becomes happy when the game is complete; the backdrop also changes from yellow to a daytime scene when the game is won.
 * The Claw: Due to becoming a Fronk microgame, the game's time limit is halved, and some Fronks replace the stuffed animals. The background is now a pale green.
 * The Legend of Zelda: There are two different maps used for the game alongside the original.
 * Tip the Scale: The microgame now features more items to weigh, including fish, cats, and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half.
 * Wario Whirled: The wedge moves clockwise instead of counterclockwise, and the background is now gray and detailed with some pipes and machines.
 * What's the Toadal? There are always three to seven animals to count. The type of animal being counted now varies between difficulty levels. It's still frogs for level 1, but levels 2 and 3 have dragonflies and birds, respectively.
 * Word Up: The left and right sides of the frame are removed (to make it more obvious that the player can wraparound), and the space backdrop is blue rather than black.
 * Worm Squirm: The ground looks more realistic and the lake is now oval-shaped, instead of being a footprint.

Boss microgames

 * Dungeon Dilemma: The game takes place outside in the first two levels and each level involves only one move, due to it becoming a double-length microgame.
 * Loot Scoot: This microgame is now a boss game. The player now has to bash through a fist-shaped rock on the Top Screen, as well as some mummies, and use a spring. At least two of the walls and two of the mummies in the second and third levels also have to be bashed through at the same time.
 * Nail Call: The man now speaks his lines, the hammer is now located higher up for each level of difficulty, the Japanese version now uses a black background, and the speed-up mechanic when getting closer to the end was removed.
 * Punch Out: All opponents now have only three health points. Moreover, new food-themed characters serve as opponents. The top screen displays their names, titles, and portraits, as well as pieces of trivia about each.
 * The Frog Flap: A sun appears if the game is won, and the courses featured are much shorter, due to it becoming a double-length microgame. The speed changing platforms were removed.
 * Wario's Adventure: The game is now a double-length microgame instead of a boss stage, with two new scenarios for the last two levels. The first difficulty level is based on the skateboarding sequence.

WarioWare: Twisted!

 * And the Winner is...: The microgame has been completely retooled to use the "Mash" control scheme, in which the player must move left and right using the to move two men holding the finish line. There is no longer a crown in the background, a gold medal now appears when the racer reaches the finish line, and the race now takes place at sunset.
 * Bacon Patrol: The background is white as opposed to gray.
 * Balancing Act: New objects have been added, replacing the old ones, and the backdrop is now blue.
 * Barrel Roll: The plane is now multiple colors and not just green. A circular door has been added to the background.
 * Big Drip: The backdrop is now gray, the game takes place during the daytime, and a dog appears when the game is won.
 * Burying the Hatchet: The background is now beige, and balloons fly up as Wario shakes Mario's hand. Interestingly, one of Mario's sleeves is miscolored now, being blue instead of red.
 * Cheeky Monkey: The girl is now a boy, and the backdrop is blue.
 * County Fair: The Ferris wheel is now colored white and purple, the player can no longer rotate the Ferris wheel after finding the empty car, and an amusement park has been added to the background.
 * Crescent Roll: Some trees are added to the background, and the moon is now yellow.
 * Curls and Weigh (Wario Weigh-In): The game now takes place in a gym, the number indicator on the scale has been removed, and a man has replaced Wario.
 * Cutting It Close: There is now a slight delay before the player can start to shave.
 * Cyclone Kick: Wario is now wearing a shirt and a hat, and the ground has additional foliage.
 * Dodge Ball (Foul Balls): The microgame takes place on a soccer field, and the baseballs are now yellow volleyballs.
 * Doggy Door: The dog is replaced by a horse, the satellite is now a blimp, and some clouds are added to the background.
 * Donkey Kong Jr.: The microgame's length was doubled, and Levels 1 and 2 no longer take place at the final level.
 * Eating Contest: The man is replaced by Wario to fit in with the "Anything Goes" genre of microgames.
 * Fancy Footwork: The background is now orange instead of yellow.
 * Fashion Plate: Four new scenarios are added to the game: level 1 has the woman snuggling pets around her cheeks, level 2 has the woman biting a bubble-making toy, and level 3 has a baby chick returning to a nest on the lady's head or the woman licking ice cream.
 * Feel the Burn: The background is now gray.
 * Fine Tune: The background is black, the radio is now beige, the music note has to be fully visible to win, and the song that plays in each level is different. Level 1 plays 18 x 13, level 2 plays Mona Pizza, and level 3 plays Body Rock.
 * Flip Out!: The microgame has been completely retooled to use the "Mash" control scheme; the player must now use the left and right controls on to move, but still must use  to flip the pancake. Levels 2 and 3 switched difficulties; level 2 now uses level 3's gimmick of the pancake flying off-screen, while level 3 now uses level 2's gimmick of a pancake floating in the air for a few seconds. Wario is also now the featured character, since the game is part of the "Anything Goes" genre.
 * Focus Pocus: The man's hand is replaced by Wario's to fit in with the "Intro Games" category and the backdrop is now gray. Four new scenarios have been added to the second and third difficulties: the old man from Make a Wish alongside the octopi and squids from Strength in Numbers on the moon, or a boy looking through binoculars near a window can be seen in the second difficulty. For level 3, the two muscular men from Oh, Snap! standing side-by-side in front of a sunset, or a chubby man wearing a purple T-shirt with a pop star can now be seen through the telescope upon completion.
 * Foiled Again!: The backdrop is now a gray-colored forest. The gray circles are now leaves, with tomatoes replacing the leaves in level 3 only. The red circle in level 3 is replaced by a bomb, and a bear shows up clapping in the bushes when the player wins.
 * Force Feeding: The alien's face is replaced by that of Wario to fit in with the "Intro Games" category, there are more different types of fruits, and the background turns gray when the game is lost.
 * Fragile!: Sometimes, the player needs to roll over an egg that is about to hatch, a change similar to one made to Tread Carefully.
 * Half Empty: The water is now a yellow liquid.
 * Happy Birthday: Wario replaces the boy, man, and old man from all difficulties. The player now has to tilt the table to help Wario blow out the candle on a cake, or other foods on the later levels. The player can blow into the mic to blow bigger air gusts.
 * Heavy Lifting: The art style is now clay-based, and some of the textures are colored in.
 * Home Haircut: The perspective on the woman's hands is different, and sometimes the girl will have blonde hair and a green dress in the third difficulty.
 * Inch, Worm!: The background is now a lawn, there is a tunnel added in level 3, and the international versions use a piece of poop instead of a bag of money, like the original Japanese release.
 * Iron Stomach: The backdrop is gray with a crowd (which turns orange with the crowd cheering when the game is won) and the player is now a wrestler wearing a bandana.
 * Kit-tease: The backdrop is now colored light-green.
 * Make Way for Martian: The backdrop is now space-themed, the alien is blue and sports a face.
 * Manual Labor: The humans are replaced by fish, as the player now has to separate land and sea animals, and the white hand is now beige. It is now impossible to get the "Combo!" text if the player moves three of the same type of animal.
 * Monster Chase (Beware of Dog): The game takes place in space (with the ground being Earth) and the dogs are replaced by monster-like creatures named Rufus in the Wario Kard mode.
 * Metroid (Metroid-Morph Ball): The input does not start until after one and a half beats have passed, and new stages have been added. The player sometimes controls Zero Suit Samus instead.
 * Metroid-Samus: The microgame is now based on Super Metroid for the SNES, with different enemies for the first two levels.
 * Micro Golf: New holes have been added, and the backdrop is now a dark blue gradient.
 * NES Open Tournament Golf: Almost all of the HUD is now on the bottom screen and Mario makes a peace sign when the game is won.
 * Net Profits: The backdrop is a differently colored gradient, and the fly and airplane have been replaced by a dragonfly with sharp teeth and a UFO (to fit with the "Fantasy" theme), respectively.
 * Oral Hijinks: The microgame has been completely retooled to use the "Touch" control scheme, in which the player must use the Touch Screen to pick out the stuck objects. The mouth is different for each level, with there being more different objects to pluck out.
 * Pipe Puzzle: The game now takes place underground with fossils. The pipes are now colored, and it is impossible to move after the game is won.
 * Power Outage: An image related to aliens is revealed once the game is won.
 * Peak-a-boo-boo: The microgame is now normal length and a Fronk no longer appears when the game is won, due to it no longer being a Fronk microgame. There is a different leg on the third level.
 * Picky Eater: There are now multiple types of sushi, the chef count in level 3 is now the same as level 2, and the chefs are also seen eating sushi.
 * Pumping Iron: The muscular man is replaced by Wario himself, the dumbbells are now blue, and the player must lift the dumbbells 4 times in level 2, while level 3 has them lifting them 5 times.
 * Road Work: The backdrop is now a blue "hole", the car may be replaced by a race car in level 1, and the road's design has more color. The frog on level 3 always jumps directly across.
 * Rocky Reunion: Like Big Drip, this microgame now uses the "Mash" control scheme. It is set in space and a different couple appears, Long-Lost Love and Distant Darling, recurring characters who also appear in Long Lost Love, Tearful Reunion, Love Tester, Hookin' Up, and the Wario Kard game. There is a rare chance that the couple appears at an old age and the backdrop is red.
 * Rugby (Homecoming King): The microgame has been completely retooled to use the "Mash" control scheme, in which the player must use the to move and press  to catch the football. The graphics are also less pixelated.
 * Safecracker: The "good stuff" label is gone, a spotlight is reflected on the safe, and the bag of money is always a piece of poop in the international versions, like the original Japanese release.
 * Self-Defense: The border surrounding the game is now a circle, and the scenery and character are different for each level. There are more different types of objects thrown at the player.
 * Sew Easy: The background is now colored beige with a plaid pattern, and the sewing machine is now white.
 * Shave the World: The razor moves more smoothly, and a face is revealed as opposed to a phrase when the game is won. The Earth is also divided into eight sections, regardless of the difficulty, and the razor gets smaller with every level.
 * Shoot the Fruit: A person is now holding the fruit. The kiwi on level 3 is replaced by an orange.
 * Slam Dunk: The backdrop is now pink, and the character is now blue.
 * Space Passage (Air Passage): The game now takes place in space, and the player rotates a planet. The bubble contains a purple creature that swarms towards Earth when won.
 * Stab in the Dark: There appears to be a shadow on the edges.
 * Stalled Out: The game is now classified as a "Mash" game. People leaving the bathrooms now either moonwalk or float off the screen. The character also wears red pants in all versions.
 * Strike a Chord (Guitar Solo): This microgame features a violin instead of a guitar.
 * Super Mario Bros. 3: Level 3 uses some of the Airship tileset as opposed to two pipes.
 * Sync or Sink: The length of the player's legs never changes, and the swimmers in level 3 are women who use their upper body. The woman in the middle is now a tanuki in disguise as opposed to the girl from Nighttime Allergies, as revealed if level 3 is failed.
 * Thar He Blows: The game has been completely retooled to use the "Blow" control scheme, instead of relying on pressing the A button in correspondence with a meter. Additionally, the backdrop has been changed to green, an audience is now in the background, and the player is now the giant head from the Windbag microgame in Game & Wario.
 * The Wave: Like Big Drip, Rocky Reunion, and Stalled Out, this microgame has been classified as a "Mash" microgame. Up and down inputs on the are now usable, in addition to the A button. The pink kangaroo is replaced by Wario, and a swimming pool is added to the background.
 * Tiptoe Titan: Cars, bigger people, and the baby face from Mario Paint can now pass by, with a different background on each level.
 * Tooth Trouble: The backdrop color behind the dentist is now green and rotates along with the teeth.
 * Vicious Veggies: Like Big Drip, Rocky Reunion, and The Wave, the microgame has been classified as a "Mash" microgame. The game's time limit is also halved, and Fronk's head is used instead of a generic one, due to it now being a Fronk microgame.
 * What Goes In...: A different backdrop has been added for each level. The person's exterior is now more detailed.
 * Wheel of Whack: The twisting input is more smooth instead of being locked to 8 directions, the backdrop is now yellow, the moles are replaced by eggs in the first difficulty, and men dressed like Mario are now monkeys in the third difficulty, using bananas instead of hammers to protect themselves.
 * Wrecking All: The background now rotates as the player swings the wrecking ball, and each level has a different backdrop. The building is a brown house in the first difficulty, while the construction worker is now a swimmer and the group of people are wearing swimsuits in the third difficulty.

Boss microgames

 * Basic Training: The objective has been changed from escaping a boulder in a cave to an outdoor race sequence, complete with two other racers, hurdles, and other obstacles. The player also no longer loses the game upon bumping into an object, but can by doing nothing for a short time.
 * Crossing Guard: The game now uses a colorful look, more pedestrians have been added, the cars have been replaced with cowboys riding horses, water has been added beneath the stage, the scenery changes depending on whether the player wins or not, and the pulley now has a face. An additional level has been added to levels 2 and 3. In level 3, there are walking bombs that must be dropped into the water.
 * Nose Dive: Reorienting the system to play has been removed. It is possible to move freely using the, instead of the only input being the A button. The player can destroy the noses simply by poking them. The HP count has been increased to 2, a power-up has been added that destroys all enemies on the screen if collected, and phase 2 is removed. The "bosses" at the end also vary more significantly; while the first level boss is still a large human nose, the second level boss is a pig nose, and the third level boss is an elephant trunk. Both of the new bosses have a special attack.
 * Stumblebot: The game has been converted into a double-length microgame, the player is now a doll with a blue hood, the game takes place on a rainy day, the ground is now purple, and the goal is now a house.
 * Super Mario Bros.: The title screen of the game has been added for the top screen, level 1 now contains a bottomless pit, Piranha Plants have been added to level 2, and Piranha Plants and Lava Bubbles have been added to level 3. The background music of level 3 is now higher-pitched.

WarioWare: Touched!

 * Big Bang: A different backdrop was added for each level.
 * Birdcicle: The player quickly wins once the ice bridge is fully in place as the penguin will jump up happily and slide away across the bridge automatically.
 * Bug Eyed: levels 1, 2, and 3 now have two, three, and four bugs to tap respectively.
 * Character Development: The game is now set in space and the textbox is now in the bottom. The text-to-speech system from Tomodachi Life is also heard when the player taps the right letter.
 * Clog It: The backdrop is now green with flower patterns, and different messages will be shown for each difficulty after rolling out all of the toilet paper, which are "Hey! Don't waste paper!", "Wind it back up, will ya?", and "Take a load off!". Even a hamster appears on the empty toilet paper roll on the third difficulty.
 * Erosion: The helicopter is replaced by a glider, the microgame's length is decreased, and some mountains are placed above the glider in the third difficulty.
 * Goin' Loopy: The backdrop is now light-blue (the background will turn red while spinning any character's eyes), a gymnast is replaced by a fox in the first difficulty, a flying bird is now a flying squirrel in the second difficulty, and a hopping frog is now a hopping cat in the third difficulty.
 * Good Times: An analog clock with the correct time is added in the first and second difficulty levels. A digital clock with the correct time is added to the third difficulty level.
 * Heat Wave (Hot Flash): Wario is replaced by a sumo wrestler, the backdrop is now a baseball stadium, and sometimes the player will take off the sumo's wig.
 * Hit the Gust: The background is now indigo, the falling walls are now cages and the driver is a mouse driving the wind-powered car who is aiming for cheese.
 * Hookin' Up: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Tearful Reunion, and Love Tester. The setting is also in space and the cat and the dog that block the way were replaced by an alien and a crocodile, and instead of two scissors, there are two fake princesses added in the third difficulty as the player must trace the line to the real princess.
 * I'm Gonna Hurl: The athlete's pink tank-top is now red, the power meter is located down below the screen, and the record counter is added after the player throws the hammer.
 * Impressionism: The difficulty levels were mirrored, and the coin is replaced by a different object and an image appears (with an object used to represent something) when the game is won.
 * Into the Sunset: The stacking men in level 3 are now Wario himself, the constellation no longer appears, and a gas station can now be seen in the distance.
 * Long Division: The food is replaced by the sports equipment.
 * Loose Change (Greedy Hands): In the second and third difficulty levels, there are now items that the player must not place inside the purse, such as a bug and a bomb.
 * Lung Capacity: The backdrop is grey with brown stripes, the silhouette of the trumpet player is now a penguin in the tuxedo, and the gameplay of the microgame is changed as the player must play a song by blowing into the mic to attract girls.
 * Oh, Snap!: The muscular man's wig is now grey and each man has added a new animation as they are about to laugh after tickling them in the armpits.
 * On Strike: The matchbox has a picture of Wario's nose on each difficulty, Wario himself will show up after he/she lights up the match and his position differs between difficulties, and there is a chance that the player needs to blow out the match in the third difficulty, as there is a TNT in the darkness.
 * One-Liner: The background is now a deck with Wario's doodles on it, and the player has to re-create the shape by connecting Wario's noses.
 * Pet Peeved: Some details were added and the player now has to poke the paws of a cat instead of their head. The kittens are also replaced by monkeys in level 3.
 * Rump Roast: A map was added on the top to represent the top screen.
 * Separation Anxiety: The backdrop is now a big factory where the player drags and sorts out the objects at the bottom to their proper locations with correct shapes, and the aliens will show up when the player sorts out all the objects correctly.
 * Sinking Feeling: The backdrop is now a haunted forest, the platforms have faces, level 3 is identical to level 2 with two platforms, but there are two paths and the player has to make the car go to the correct path instead of going to the boulder.
 * Scrambled Egg: The backdrop is colored orange-gray, and Wario egg's position is different on each level when the player stops the gear.
 * Scratch and Match: The player now has to uncover Wario, rather than a red target.
 * Short Fuse: The time bomb has been redesigned to have Wario's hat on it, Wario himself no longer appears and the thumb up sign will show up on the time bomb when the player cuts the right wire.
 * Sleepy Head: The gong and xylophone are introduced in Level 1, the castanets and guitar are introduced in Level 2, and the moving can and hopping frog are introduced in Level 3. Also, there's also a chance that a ringing alarm clock and a cell phone alarm will appear. The player must not tap the alarm clock or cell phone for the person to wake up and win the game.
 * Sneeze, Please!: The player has now to make a pig, who replaces a nose, to sneeze in the first difficulty, a hippopotamus with a cork in one nostril in the second difficulty, and a dog that moves around in the third difficulty.
 * Steel Chef: The win message when the player cuts objects no longer appears and Wario's face with a plate appears, Wario's hands replace green O marks, sometimes the player must cut meteors with a UFO in or separate cats in level 2 and 3, and new objects are added.
 * Stroke of Genius: There are no opponents in this game, the swimmer's starting position differs between difficulties, he starts at around 3/4 away from the goal in the first and third difficulty, but in the second difficulty he starts at the far end from the goal. There is a shark in level 3 that speeds up as it reaches closer to the goal and the swimmer must avoid it so it does not catch him up. Sometimes the player will have to make a hamster in a ball swim all the way to the end of the pool.
 * Stylus Hunt (Pushing Buttons): This microgame now has the player locate the stylus in various deviations of the Nintendo 3DS, rather than finding a button on a Game Boy Advance.
 * The Crate Escape: The big mountains were added.
 * Tread Carefully (Originally an unlisted microgame): The player cannot issue any input commands. Sometimes, the player is required to blow into the mic.
 * Tune Out: The teacher's hair is grey.
 * Twin Swimmers (Perfect Match): The player must now memorize the swimmers with different heads to match the same pair.
 * Where's Wario: Wario's picture is now placed at the left side of the lower screen, and in level 3, the player must find a handsome-looking Wario instead of a Mario Bros.-style Wario.
 * Write On, Dude: More Kanji is added to the game, and there is no outline to trace as the Kanji is shown to the left.
 * Very Attractive: Sometimes the player must use a magnet to attach all paper clips together.

Boss microgames

 * Pro Bowling: The minimum number of bowling balls the player can use is increased to four as opposed to the original three. The player can now use the entire touch screen to throw the ball.

WarioWare: Smooth Moves

 * A Moment of Reflection: The goal is now to burn a monster to turn it into either Mona, Ashley, or Penny. Some details were added in the backdrop and it also changes from grey to a neon color when won.
 * A-maze-ing: The maze has been colored orange, the ball is now an egg and it will break open once the game is complete which reveals a chick, dragon, or some cash for each level. A sky backdrop was also added.
 * Armed and Dangerous: The Miis have instead been replaced by generic human characters (or a bear for the third level) and the backdrop at the start is now grey instead of blue. There is no longer confetti when the game is won.
 * Bedside Manners: The microgame's length has been doubled, the player now must diagnose skinny Wario in level 1, fat Wario in level 2 and muscular Wario in level 3. The background is now colorful.
 * Burning Sensation: In level 1, the object is now a match and a dog eats it when the game is won. In level 2, the same dog is carrying and moving the match with its mouth, which causes him to fly once lit. In level 3, the objects are kernels that pop into either corn or a fluffy dog.
 * Clean Sweep: levels 2 and 3 have a crow appearing and the girl posing when the game is won.
 * Code Dependency: The customer is now a computer (that constantly changes expression) instead of a man and the player has to scan an item that looks like it has more than one barcode on level 2. 2 items instead of a hard-to-scan item must be scanned on level 3.
 * Cut to the Chase: The background is now a dark green, Wario replaces the characters in the original, and the player must cut two thick fingernails in level 3 instead of three toenails.
 * Diddly Squat: Level 1 now features a man in a bodybuilding contest. Level 2 has a woman on a beach that wins over two dolphins. Level 3 has the player win four boys instead of two kids.
 * Extreme Patty-Cake: The microgame uses button controls instead of motion controls. The player's hands now appear as human hands instead of floating white gloves, the other person moves their hands-on level 1, and the player has to push the man twice in level 3.
 * Get to the Point: The game's length has been doubled, and a manual sharpener is now used on all 3 levels.
 * Hand Me Down: The microgame is now themed around a relay race. In the first level, the anchor is a man who must be handed a regular baton. His hand moves within a short space. In the second level, the anchor is a woman with groceries and must be handed a pickle. Her hand moves a farther distance back and forth. In the third level, the gorilla's hand and the player's hand both move.
 * Local News: The polar bear in the second difficulty level has been replaced with a gorilla wearing a basketball jersey. The dialogue spoken by the characters is the text-to-speech system from Tomodachi Life as opposed to being sped-up gibberish. The lines spoken by the characters are also different and the microgame's length has been doubled.
 * Ocarina of Time: The microgame uses button controls instead of motion controls and Link no longer turns into different forms after the Master Sword is pulled out. The animation when the game is won is also more accurate with the camera moving to a bird's-eye view.
 * On the Edge: New scenarios (like a cow being abducted for the circle) were added.
 * Pikmin 2: The camera goes from a bird's-eye view to the front of the Empress Bulblax.
 * Roll Model: The spears are replaced with random items from underground and Wario does not jump out to the player when the game is won.
 * Secret Ingredient: The player now uses the stylus to shred the object side to side instead of back and forth and the object is now a carrot, washing machine, and UFO for each level.
 * Super Mario Sunshine: The microgame's length has been doubled and the objective is to clean graffiti off of the side of the building, similar to the actual game.
 * Sure, You Can: The microgame's length has been doubled, the scenario is now at nighttime, the ninja is always red, the player must flick the shuriken using the stylus and the ninja peeks before running.
 * Sweeps Week: The microgame's length has been doubled, the player must use the stylus to sweep and the setting is now in a top-down perspective.
 * Tearful Reunion: The characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Long Lost Love, Love Tester and Hookin' Up. The setting is also in space and the whales that spout water were replaced by aliens that shoot lasers from their eyes.
 * Universal Marionette: The marionette is now Wario. Sometimes the player must also adjust the marionette to fit in a storage case in level 3.
 * Up for Grabs: The background is now orange and the player must pull out a nose hair from a man's nose using the stylus no matter which level they are on. The microgame's length is now doubled.
 * Wet Your Whistle: The man is now Wario and he gives a thumbs-up, gets muscled, and transforms into Vampire Wario when the game is won depending on the difficulty.
 * Wiggle Room: The characters no longer speak and they immediately drop the hula at the start.
 * XYZ!: The microgame's length has been doubled, the patterns are different, the player is always a man in levels 1 and 2, and two zippers appear in levels 2 and 3.

Boss microgames

 * One Hit Wonder: The microgame is now a boss microgame instead of a standard microgame. Instead of hitting the ball once with different types of throws in each difficulty, the player must now hit the ball three times to win. A baseball player with a blue baseball bat, a man with a large umbrella, and a woman with a frying pan appear in the three difficulty levels respectively. The microgame now takes place in a small living room of sorts and when a ball is hit, the walls will collapse to reveal a city area with a mountain and large red sun in the background.
 * Road Wario (Driver's Ed): The player is now Wario and the top screen shows a top-down view of the road.
 * Toilet Training: The game is now set in a theater with everyone going down a straight path. The theater occasionally blackouts on the hardest difficulty. The theming of the bathrooms are based around bodily functions rather than gender.

WarioWare: D.I.Y.

 * Bite Marks (House Plant): The design is changed, and the player must now allow teeth on a robotic Wario head to fit into the gaps. Some blocks in level 3 (or very rarely in level 2) must be tapped twice for them to break.
 * Breaking Up: The microgame's length has been doubled, and the pattern is also shown first before the player can interact. The backdrop is a blue-black gradient which turns into a space backdrop when the game is won, and the pieces fade away instead of shattering. The pieces reveal a sci-fi-like object when the game is won, like a spaceship or alien.
 * Coin Count (Coin Cat): The microgame is mirrored alongside other major changes, like having to drag the coins instead of tapping them, the cat being replaced by a man (hence the name change), the monitor shattering if the player is too late, and the coins now having generic numbers instead of being based on the region's currency.
 * Excitebike: The microgame's length has been doubled and some racers might be seen on the course, with some suddenly appearing in the third level that the player has to tap as well. The oil slicks are also replaced by spike pits.
 * Fruit Fans: The microgame's length has been doubled and new fruits have been added, with the strawberries being removed. The entity mimicking the peach is now a pig as well. The fake fruits fade off-screen if the player is too late.
 * Goal in One: The game has been completely retooled to use the "Mash" control scheme, in which the player must press to configure the direction and strength of the kick, and different opponents have been added for every level.
 * Head Count: The microgame is now themed after the Nintendo DS game Brain Age: Train Your Brain in Minutes a Day!. The player also has to draw the number and the house moves up to reveal the people inside.
 * Joker Face: The microgame is now themed after Nintendo's playing cards and has been completely retooled to use the "Mash" control scheme, in which the player must use the to choose a card and press  to choose it.
 * Off-Fence: The object of the game has changed to blocking the opponent's attacks and the microgame has been completely retooled to use the "Mash" control scheme. To do so, the player must press up and down on the to raise or lower their sword when appropriate. A sword may also be thrown from offscreen in level 3.
 * Off-line: The basket is bigger and does not move in level 1 and soggy items are added in level 3, which the player must leave on the line, or otherwise lose the game by having them fall. Items can also be dragged down into the basket, instead of only tapping the clothespins.
 * Pumped Poser: The player might have to change the position of the poser's face on level 2 or 3 and now automatically wins when the pose is completed.
 * Salad Daze: The list is presented differently and some fake items, such as a grenade, are added in level 3.
 * Snack Sucker: An alien replaces the giant head, and the orientation is different, with the snacks and obstacles coming from the left side of the screen and the head located on the right instead of the bottom and top respectively.
 * Tooth Haste: The game has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to squeeze out the toothpaste. The red person who occasionally appears out of the toothpaste tube in the original has been removed.

WarioWare: D.I.Y. Showcase

 * Crypto Zoo: Additional animals (as well as a carrot in level 3, which cannot win the game) have been added and the animal revealed makes its corresponding noise when the game is won.
 * Donkey Kong: Mario does not move, the entire course is shown, and the barrels may also fall into the oil barrel.
 * Duck Hunt: The game's time limit is halved and all of the ducks appear at the same time.
 * Flag Waver: The player can no longer lose instantly; whether they win or lose is decided after the pelican counts to zero. Wario has been replaced by a boy, and the game takes place on a beach.
 * Spirit Spot: Rather than tapping the person who doesn't have a reflection, the mirror shows who is a ghost by showing the person with a ghostly tail. The ghost simply flies away when tapped, and the player can lose if they tap on the wrong person, which also reveals the ghost.
 * Stop! Go!: The game is now a "Mash" game, and the player must use the to move right. The alien says "Watch out for my EYES!" instead of "Beware my watchful EYES!" He may also fake out the player by saying "eye holes".
 * Stripy Sea: All of the animals are now already there at the start of the microgame, instead of gradually appearing. The backdrop is revealed to be a desert with a few trees when the game is won.

Boss microgames

 * Balloon Brigade (Fly 'n' Fall): The time limit is now determined by clouds that cause lightning to strike if the player waits too long, and the people are replaced with Tiny Warios. Level 2 has birds coming from the screen and level 3 is the same as level 2 but with two balloons on each Tiny Wario.

Downloadable microgames

 * Count 'Em Up: In addition to push-ups, there are now exercisers that do sit-ups (level 1) and jump rope (level 3).
 * Eject Reject: The microgame's length has been doubled and has been completely retooled to use the "Mash" control scheme, in which the player (now playing as Wario) must press to punch a cake off the conveyor belt. There are also ten cakes instead of five.
 * Finger Flex: The microgame's length is twice as long, and the player will occasionally control an alien's hand instead on level 3 and must lose to Wario.

Game & Wario

 * Mole: The mosquitoes in levels 2 and 3 were removed and level 3 no longer has the "How many eyes?" trick question.