User:Walkazo/Essays

Here's where I shall rant about my views on the Mario series or the Super Mario Wiki itself and/or draft stuff to actually use on the wiki. Old stuff includes:


 * Courtesy
 * MarioWiki:Redirect (formerly)
 * Template:Wikipolicy
 * Categories
 * Proposal Archiving
 * Template:PArchive
 * Proposals/Archive
 * Proposals/Archive_Template
 * Version Differences

Navigation Templates

 * Templates to fix
 * white overall backgrounds; solid grey borders; footnotes darker than headers, lighter than banners
 * alternating bg stripes; darker bg stripes first; if only two lines, both bg stripes dark
 * headers centered and subheaders right, or both centered? simply right when no subheaders


 * ''( - unique colours: add to chart below G&W)
 * series items
 * (series)
 * - items
 * ''(, - unique colours: classify as species)
 * - golf series characters
 * DK templates - levels
 * ''{{{tem|NSMBW}} - "further info" is good way to include subpages/galleries/etc.)
 * - could be merged with YI and YIDS, but YTT has no template yet
 * - do something with it

BS Super Mario USA
From my forum post here, from Feb. 21, 2012. (For admin eyes only.)

A translation of the ending dialogue is here, but it's not overly useful for plot stuff. The first episode's opening is on Nico Nico Douga (but I viewed it through page), and the entire fourth episode is on youtube: it's got the ending with narration and also the same opening as the first episode except for different closing enemy banter and one missing line from the Commander.

When I transcribed the text, I had only been studying Japanese for six months and listening comprehension was my weak point. Still is, but when I get a chance I'll give the videos a re-listen to try and figure out the stuff I missed before. Even in this crappy, unfinished transcription (italics and question marks are stuff I'm not sure about at all) and translation, however, some key plot points are quite clear.

Crappy transcription:

Narration: Yume no kuni Subcon. Kono kuni wa sono munokashi yasai ga daiki na Mamu to sono uchi ni otte kurushii me wa rarette imashita. Soko ni owarette ano wa onajimi Mario, Luigi, Kinopio, soshite Peach-hime. Kono yo-nin no daikatsuyaku no sei, Mamu wa sono uchi ni yasai yo ippai nitsu me komare, Subcon kara oidasareta no desu. Tokoro ga kurushii me rarette de Subcon wa hitotsu dake de wa arimasen deshita. Hito-bito no miru yume to onaji kase dake Subcon wa attano desu. Nigesata Mamu to sono uchi ni wa soto betsu na yume no naka ni moguri komi. Nandomo nandomo akuji o kurikashite tanō deshita. Commander: Ōsama, hoshi no chikara o tsukatte, Subcon o mamorimasho. King: Yoshi, Mario-kun-tachi onegai sho. Narration: Kōshite mata-mata ano yo-nin ga katsuyakusuru koto temota no desu. Shikashi, hoshi no chikara o tsukau, dōshite ano e wa Ōsama-dachi dake dewa imasen deshita. Ano Mamu to sono uchi ni mo chika wa kui o shio to takuramu de imasu. Sono de hajime ni donchuru de ga me wa no akashii ano o gondo Mario. Sō doko ga me kakushite mata yo desu.

Crappy translation:

Narrator: Dream land Subcon. In the land, in a chest, are important vegetables - the painful sprouts that can drive away Wart and his group. There at the end are the familiar Mario, Luigi, Toad and Princess Peach. because of the foursome's great efforts, Wart and his group were packed full of vegetables and expelled from Subcon. Only one place of the painful, capable sprouts of Subcon was not there. The people [thought] Subcon had only been a dream. Wart and his group escaped outside and dived into a separate dream. Many times they repeatedly [did] various crimes. Commander: King, let's use the power of the star and protect Subcon. King: All right, [get] Mario and friends, please. Narration: Thus, those four [were] made active again (which they were not intending to be). But the star power is used, [only???] why is the King's group missing? Wart and his group were also underground ??? plotting. First [find the ???] sprouts Mario. So, where have the sprouts been hidden again?

Basically, the narration confirms that Mario & Co. initially bested Wart with veggies and kicked him out of Subcon, but they thought it was a dream, but then Wart & Co., who had been hiding in another dream, come back and run amok, so the King summons Mario & Co. and they spring back into action again, only to find the King and his people gone (I'm not sure if he's kidnapped, however).

Table coding
Nested table, gradients, borders.

And to make it float...

(Also, note that the width of the background columns has to be of the overall template width - i.e. 17% gives you (approx.) half of 35%, whereas 50% just makes the column in question grow huge and the other one turn as skinny as the longest word will allow it.)

Sorting Table
"Title" = abc order; "Date" = default = release date order (reverse puts series at top); "Series" = abc order; right "#" = date-by-series order

Kong family

 * Wiki stuff (all-in-one to avoid headches)
 * TMK's Kongtroversy and any official stats/bios on out wiki were used to make the chart.
 * Not showing non-game material that contradicts game stuff (see TMK)
 * The names in the cells show what articles are covering the games
 * The columns are trying to place the Kongs in relation to each other and to other games based on bios/in-game text, etc.; if a name spans multiple columns, it's been left ambiguous; if a column is split (i.e. DK III), it's because it could be either name representing that generation, usually due to ambiguity over which generation the older Kong was part of (which is also why there's a "DK IV/V" column - which it is depends on whether Cranky is generation II or III).
 * Green is using context to place Baby DK (non-canon, just for convenience).


 * Interpretation stuff (while I'm at it)
 * Line skips indicate years passing
 * Assume "cold-hearted northerners" of MK8 could mean something other than vikings and ignore it
 * All other DK Arcade appearances are DKJr-DK-I
 * The Konga placement is inspired by SiFi.
 * I forget where I first read the fan-theory about DK:JB being arcade-DK Jr. and DKC-DK being his kid
 * All other DK (i.e. Barrel Blast, etc.) and Mario (including MvDK) appearances are DKC-DK-III
 * SSB is non-headcanon

Image Check
Check to see if the transparency is good, or crappy:

Categories redux
There are a lot of pages on the Super Mario Wiki, and the most fundamental way of organizing them all is with categories. These appear as links in a box at the bottom of a page and can be created by typing, which should go at the bottom of a page, after all the text, tables and any navigation templates that are used on the article. Most pages have multiple categories, which are entered one after another, with line breaks between them to make it easy to tell them all apart.

Overview
While a game has one template that is put on every in-game subject's page, with the characters, items, places, enemies, etc. being separated into different sections within the template, different categories for each subject can be used for the different sets of pages. In other words, subject pages should get the most specific category possible, taking both the game and subject type into account. For example, a character in Super Paper Mario would get Category:Super Paper Mario Characters while a place would get Category:Super Paper Mario Places (and both pages would get Template:SPM).

All these game/subject-specific categories are grouped together in a category for the overall game (i.e. Cat:SPM Characters is part of Category:Super Paper Mario), which also houses any pages that don't fit into a more specific category, such as the game's gallery, staff, media, glitch, beta or quotes pages. Subjects with four or less entries should also go into the overall game category, rather than getting a specific subcategory, in order to streamline navigation. Which subjects do not qualify for categories differs from game to game - i.e. if one game only has four minigames, they would simply go in the game's category, whereas a different game with many minigames would have a minigames category.

Game-specific categories are in turn grouped into series-wide categories. I.e. Cat:SPM Characters is part of Category:Paper Mario Series Characters, and both that category and Cat:SPM are subcategories of Category:Paper Mario Series. In turn, the series-wide categories are grouped into the broadest of categories. Cat:PM Series Characters is part of Category:Characters and the games get one extra step to divide up the major series (Mario, Yoshi, Donkey Kong and Wario - a.k.a. the "big 4"), with Cat:PM Series being part of Category:Mario Games, which is in turn part of Category:Games. These broad categories should not be used on actual articles, since we already have numerous pages dedicated to listing franchise-wide sets of articles (i.e. Characters, List of games, etc.), and get more use out of nested categories.

Note that standalone games skip the series step and can be grouped straight into the broadest categories (i.e. Category:Super Princess Peach Enemies is a subcategory of Category:Enemies). Pairs of games don't get series templates either, and instead use to link directly to the each others' corresponding category (i.e. Category:Mario is Missing! and Category:Mario's Time Machine link to each other, while Cat:MiM Images and Cat:MTM Images also link to each other, etc.). Similarly, crossovers can skip right to Category:Games without one of the "big 4" series as a stepping-stone, although crossover series should still have a step for those series. For example, Category:Mario vs. Donkey Kong is part of Category:Mario vs. Donkey Kong Series, which is in turn part of, while Cat:MvDK itself is not a subcategory of , or Category:Donkey Kong Games).

Category Trees
All the categories that branch off of a single specific subject category form a Category Tree. Each branch of the tree can then be followed through increasingly specific Levels of categories to zero in on a specific group of articles. Non-game category trees simply have increasingly specialized subcategories (such as going from Category:Real World to Category:People to Category:Actors), but trees relating to games and their in-universe content follow a strict hierarchy of levels centered around the series-based organization of the games themselves. Basically, Subject -> Series -> Subseries -> Game. However, while some subjects are extensive and require many levels to organize them into manageable lists, others don't need all the intermediate steps. Therefore, category trees are divided into three major types: the Primary tree is purely for games and series, with Category:Games as its root; Secondary trees are for the major subjects that need all the steps; and Tertiary trees are for everything else (including all non-game-based subjects).

Below is an example of some trees, followed by in-depth explanations about the three types, their levels and the examples. The Primary games tree is in blue, and is only a partial example. The secondary tree is red, and is represented by a single branch plus the other possible paths branching off at each level. Both use Super Paper Mario as their example. A tertiary game-based category using Minigames as its example is included, showing the variability about which levels are visited, even between different branches within one tree. This tree is complete except for some game-specific categories, which are merely alluded to using "..." and yellow, rather than green, connecting lines. Yellow is also used to connect all the trees to the one category they have in common (which will be explained in the following section), since the Lv. 2 Subjects are the true roots of the trees, rather than the Lv. 1 category. A non-game tertiary category is also included in purple, illustrating how the series and game-based levels are not applicable, and the steps that are used are solely based on how many levels of subcategories are needed for a given subject.



Primary Tree
The Primary games tree is the most extensive of all the trees, using all the possible levels and providing a basis for the stratified organization of all categories. The levels and their explanations are as follows:


 * 1) Wiki - All categories pertaining to mainspace articles are simply part of Category:Main.
 * 2) Subject - The real root of the category trees. In this case, the subject is Category:Games.
 * 3) Major Series - Dividing the games into the "big 4" series: Mario, Yoshi, Donkey Kong and Wario. In this case, the tree would use Category:Mario Games, and the like.
 * 4) Other Series - The Mario, Yoshi, DK and Wario games can be further divided into more specific (sub)series, such as Mario Party or Dr. Mario. This level is also used for series that do not fit into the "big 4" - in other words, crossover series, like Mario vs. Donkey Kong. Example categories include Category:Paper Mario Series and Category:Super Smash Bros. Series. Series qualify for Lv. 4 categories if they have three or more titles; pairs of games, such as Mario is Missing! and Mario's Time Machine simply link to each other's Lv. 5 game-specific categories, and connect directly to the overall Lv. 3 series (as do standalone titles, like Super Mario RPG: The Legend of the Seven Stars).
 * 5) Games - The game-specific categories, including the overall game categories like Category:Super Paper Mario and the subject categories like Category:Super Paper Mario Characters. As well as linking to the higher-level categories, some subjects have even more specific subcategories, such as Category:Super Paper Mario Special Items existing as a subcategory of Category:Super Paper Mario Items, and both of them being part of the more general Category:Super Paper Mario Objects. These subcategories link to the overall game category as well as any applicable intermediate subject-specific categories (i.e. the SPM Items, SM Special Items and SPM Objects categories all link to Cat:SPM). Articles should receive only the most specific (sub)category possible (i.e. a Special Item would only get Cat:SPM Special Items, and not SPM Items, SPM Objects, or Cat:SPM), although sometimes multiple subjects are applicable; for example, Category:Super Paper Mario Bosses and Category:Super Paper Mario Characters are both applicable to O'Chunks.

Because of the many ways games can be organized (alphabetically, by subseries, by date, etc.), games in the Primary tree are unique in that they are placed into multiple categories, rather than just the most specific category, as is the case for anything dealing with subjects, including all Secondary and tertiary trees. For example, Super Paper Mario goes into Cat:Super Paper Mario, Cat:Paper Mario Series and Cat:Games. The first is the most specialized and links to all SPM subjects and leads back to the Cat:PM Series, however, since the games are the raw makeup of any series, this subseries category is placed directly on the article. This also lets readers jump straight to the overall subseries level from a specific game (although this should be possible via navigation templates as well). While linking directly to articles creates a giant list within cat:Games, it still has the subcategories if readers want to browse by series, as well as providing a purely alphabetical list of games, which, unlike the in-game subjects, is not a feature of either List Page (Games is by console and release date, and the latter is used for List of Mario games by date as well). If users want to browse by date, they can use the Category:Games by date Tertiary tree branching off from the Primary games tree. In this example, SPM is part of Category:2007 games, as that is the year it was released. Other branched-off Tertiary trees providing alternate navigation criteria include Games by genre and Games by system.

Secondary Trees
There are six Secondary trees, covering the most basic and fundamental subjects covered on the wiki. Their root categories are Category:Objects, Category:Species, Category:Characters, Category:Enemies, Category:Places and Category:MarioWiki images. Although this final one leads to images, rather than articles, it is still part of the mainspace and so, like the others, is part of Cat:Main at Lv. 1. The Secondary trees have all the same category levels as the Primary tree, and like the Primary tree, the Lv. 2 or 3 series steps can be skipped for games that don't fit in the "big 4" and/or a more specific series, respectively. For example, Category:Super Mario RPG Characters would be part of Category:Mario Series Characters, but cat:PMTTYD Enemies would not arbitrarily skip straight to Category:Mario Series Enemies.

Secondary branches can also stop short if a game doesn't have enough entries (less than five) in a subject for a game category, but the overall series has enough entries for a subject-specific series category. Since the Secondary tree subjects are fundamental to almost every game in the Mario series, this only happens for obscure, data-deficient games, such as Japan-only releases like Super Mario Fushigi no Korokoro Party 2, or games with very small scopes or niche spin-offs, like Mario's Cement Factory or Pinball. Games like these often don't have any categories beyond the Lv. 4 game category in the Primary tree, with no Secondary branches reaching them at all.

Tertiary Trees
Everything that's not a Primary or Secondary tree is a Tertiary tree, including all non-game categories. Tertiary trees can be complex and multi-stepped, or they can be a simple line going from game-specific categories back to their root category. Unlike the Primary and Secondary trees, these roots can be at Level 2 or Level 3, depending on whether or not the tree can fit into another tree. Subcategories' subject trees' roots are always at Lv. 3, and are then subcategories of the same parent trees that led to the game-specific categories that spawned the subcategories. For example, Category:Super Paper Mario Items is a sub-category of Category:Super Paper Mario Objects, and its root, the Tertiary Category:Items, is a subcategory of the Secondary Category:Objects, but is also part of Category:Main. This is illustrated in the charts in the following Category Webs section. Trees can also have Lv. 3 subcategories that are still part of the overall tree, like the Category:Microgames branch of Category:Minigames in the above chart. Because of subcategories like this and the separated subcategory trees, Level 3 is known as Major Series / Other Subjects, rather than just plain "Major Series", as it was initially labelled in the Primary Trees section (for simplicity). Indeed, Tertiary trees only use Lv. 3 for subcategories, and never involve the "big 4" series, as they are not major enough to warrant an elaborate network of categories.

The other example is the non-game Category:Real World, set apart from the game-based categories with a purple colouration. While all its categories are subcategories of the next level up, it skips from the root to the next step at Lv. 6, rather than Lv. 3, because of how the various levels are actually applied. Levels 1-3 are only used for categorizing other levels, and should never appear on actual articles. The only exception are "trees" that only go down to Lv. 2, including Category:Staff and Category:Galleries, but these are not meant for regular articles anyway. By contrast, Levels 6 and 7 are supposed to go on articles, while Levels 4 and 5 are primarily for categorizing categories, but can be used for articles if a more specific category is unavailable (or if a non-game tree requires more steps to accommodate networks of subcategories that are more extensive than the straightforward cat:Real World example). As mentioned before, stopping short of the game-specific subjects occasionally happens with Secondary trees, but Tertiary trees often do this or even skip the subseries step.

The above Minigames tree has examples of both skipped steps and shortened branches, and it also shows how, unlike Secondary subjects, Tertiary subjects are often not applicable to all games (although some, like Levels or Items, are fairly universal, and are Tertiary because intermediate series steps would be of limited value). Like the Secondary subject categories, Tertiary trees skip right down to the Game level for subseries-less titles, like Category:Super Mario RPG Minigames, but they can also skip the subseries level if only one game of a series is applicable, which is why cat:Minigames leads directly to Category:Super Paper Mario Minigames - the other two Paper Mario titles don't have Minigames that need categorization. Similarly, if multiple games in a series have entries, but only one or two games have enough for unique game-specific categories, those games get their categories while the rest go straight into the series category. The above example of this is Category:Super Mario 64 DS Minigames vs. the general Category:Super Mario Series Minigames, which would be used for the Super Mario Galaxy and New Super Mario Bros. minigames. If no games in a subseries have enough entries for specific categories, the branch simply cuts off there and that category is used for all the games. While this isn't found in the above example, it is shown in the Category Webs charts in the next section, which also has examples of step-skipping.

Category Webs
While Category Trees branch out from the most basic categories to the most specific categories, Category Webs are formed when following every specific category applicable to a game back through every level to the basic categories. Webs are basically single branches of many different trees that connect to each other at various levels. This includes Tertiary branches extending back from subcategories reconnecting with the parent category's branch, the convergence of the Primary tree with the Secondary trees at the subject-specific game categories (and subcategories), and subcategorization between categories in the same level. While the first two kinds of cross-categorization have been discussed in the Category Trees sections, the third, same-level subcategorization was only mentioned before, in the description of category Level 4 in the Primary Tree section. Just as the Primary tree branches out to include the subject categories at the game-level, so too does it branch out at the subseries level, but only for the major, Secondary subjects. This means the Secondary Lv. 4 categories, like cat:Paper Mario Series Enemies, are part of both the Secondary Lv. 3 categories, like cat:Mario Series Enemies, and the Primary Lv. 3 categories, like cat:Paper Mario Series. This allows readers to look up subjects all across an overall series as well as just for a single game, which is what the game-level subject-specific categories grouped together under the Lv. 5 Game category allows for.

The purpose of extensive category webs is to give readers as much freedom as possible when looking up series, subjects or games. While trees just let them go up and down through the levels of a certain subject, webs let them cross between different branches and investigate different subjects. Below is an example of a complete category web for Super Paper Mario, as well as a partial web of the same game, to more clearly illustrate cross-categorization. Unlike the complete web and the Primary tree example in the above Category Trees section, the partial tree shows the overlap of the Primary and Secondary trees at Lv. 6. It also shows the same-level subcategorization at Lv. 4 more clearly than the complete tree, and shows that even subcategories can have subcategories, in the case of Category:Super Paper Mario Special Items and Category:Super Paper Mario Items. However, this is not a usual occurrence and having an eighth level would bury the categories too much, which is why the more specialized subcategory is part of Lv. 7 and linked to by the Lv. 6 parent subcategory as well as Category:Items, which is the root of a single tertiary tree containing both the Items and Special Items categories (their names can simply be used to tell the two groups of pages apart within the category). This is similar to why the subcategory Tertiary trees still link to Lv. 1 even though their roots are in Lv. 5: that way, users can easily find the trees without having to go through the related Secondary tree first, although that is also an option. Both the complete and partial webs show this aspect on Tertiary trees, but only the complete web shows their flexibility regarding skipping steps and stopping short, which was discussed in the previous section.

The complete web also contains three categories that do not have trees. Category:Quotes is used for all "List of quotes in..." pages and Category:Staff and Category:Glitches are both used for the pages of the same name, making them more like "topic" categories than regular subject categories, and as such, they are handled differently as well. Namely, no other levels need to be made to divide the categories into series-based chunks. As mentioned in the Overview, any pages attached to a game (i.e. "List of quotes...") are given the Lv. 5 Game categories as well as their topic categories.



Koopa Taxonomy
There are many kinds of Koopa: some are like Koopa Troopas, some are like Bowser, some are like Lakitu, some are like Hammer Bros., and if I had my way, Buzzy Beetles and Clubbas would be Koopas too. Are these different species? Are Red Magikoopas and Yellow Magikoopas different species, or do they just wear different clothes? And what are sub-species? Koopatrols? KP Koopas? What's the relationship between Dark Koopas in Paper Mario and Paper Mario: The Thousand-Year Door and Dark Koopas in Super Paper Mario? What is Bowser? And what the heck is a Koopa anyway? Since Nintendo didn't give us any sort of Koopa taxonomy, evolutionary chart, fossil record or family tree, it's totally up to us to answer those questions.

This is not impossible: mother nature didn't share her blueprints either, and yet we still know that spiders and crabs are cousins, and that tapeworms and earthworms aren't. We can't tell if Koopas evolved from turtles or dinosaurs, but we can tell that Bowser is not a Koopa Troopa based on the fact that they look nothing alike, besides their shells and overall skin colour. It's just like how tapeworms and earthworms look nothing alike beyond the fact that they're long and limbless and don't make for pleasant dinner conversations. By analyzing the facts, we can make reasonable deductions, enabling us to organize these enemy pages logically with minimal speculation involved, if we do it right. For example, we can associate Fire Bros. and Boomerang Bros. in because they are nearly identical except for colouration and some physical capabilities (fire or boomerang), just as we can say Ruby-crowned Kinglets and Golden-crowned Kinglets are closely related based on the fact that their body makeup is virtually the same, but their facial feathers and songs are different. But unlike the cute little birdies, we can't speculate on how the Fire and Boomerang Bros. are related: we can't assign them genera or place them in phylogenetic trees, but I think we can say they're different species. True, Nintendo never said they are, but, I mean, one breathes fire and one doesn't: any biologist will tell you that's enough to separate them.

Unfortunately, the "species" vs. "sub-species" debate is where things get really sticky; if you bring race into it too, all the stickier. It's easier just to say they're different "types" of a larger "group" of Koopas which are "related" to one-another, but our nature is to stick "species" in there as well - since it sounds more professional, and more importantly, way more posh. We can justify "species" when there's no doubt to the biology (if it quacks like a duck, it's a duck; if it's pitch black and throws hammers, it's a Dark Hammer Bro.), but when you have really similar enemies, the arguments start to waver. For example, Dark Koopas in Paper Mario: The Thousand-Year Door and Paper Mario just look like Koopa Troopas of a different colour, but they also have unique skills and live in a specific habitat, so are they a sub-species, or a race, or what? In cases like these, to label them is to make an assumption out of uncertainty, which we have to avoid as much we can: no more of this "sub-species" nonsense - therein lies the face of speculation.

Now, the reason for this spiel (aside from my love of taxonomy) is the confusion over "Koopa" vs. "Koopa Troopa", and what to do with their respective articles. As I said before, to the best of my understanding, the "Koopa Troopa" is a specific species (with many similar species and races attached to it, though the actual relationships between the organisms are ambiguous), and "Koopa" is a general term for all the vaguely turtle/dragonish creatures (I'd call it an Order, but that would be speculation to the max). Therefore, I believe it is a very good thing to have separate Koopa and Koopa Troopa pages: one for the species, one for all the shelled enemies. Currently, Koopa is just a partial list of all the major species and some of the minor species, and that should be changed: it should be an annotated list of all the species. Note the "annotated" part: that's what will set the page apart from a mere category or a list in Koopa (disambiguation): it will give context to the Koopas, allowing us to present them in an organized and logical manner, and as long as we watch ourselves, it can be one that is virtually free of speculation. An example of what the Lakitu section could look like is at the end of this essay.

Of course, some level of speculation is unavoidable. Like tapeworms and earthworms, things like Sumo Bro. and Hammer 'Bro. may not be related at all, but if names are good enough reasons to cram everything else on the Wiki together (A Pirate Goomba is a Goomba? Who knew!), why not here too? No matter what we do, we will have to make some assumptions, but none wil be as large and misguided as saying "Koopa" = "Koopa Troopa" = all Koopas and merging the pages. Bowser is not a Koopa Troopa: any biologist could tell you that even if they never played a videogame in their life. Therefore, we can't write about Bowser's species in Koopa Troopa, and if we merge Koopa, we lose the only logical place to put it - we'd have to make a nameless stub about them, which would be against various Super Mario Wiki policies. For this specific reason, and for the organizational benefits I stated above, in the name of taxonomy and in the spirit of organization, I say we leave the pages separate.

Lakitu
Lakitus are bespectacled Koopas who ride clouds through the skies, and which can occasionally be found snorkeling in water and hiding in walls or pipes. Unlike most Koopa species, they do not have snouts or beaks, but flat faces; their shells are also unique in their circular patterning. To attack, Lakitus typically throw unlimited numbers of Spiny Eggs at their opponents, and some will also dangle 1-Up Mushrooms from fishing poles to lure their targets closer.


 * Lakitus
 * Aqua Lakitu - A race of Lakitu that lives underwater with the aid of scuba gear, coming to the surface to breathe and throw Spiny Eggs.
 * Calm Lakitu - Lakitus that inhabit Vibe Island, where they are associated with the Calm Vibe, incarnating the power by sleeping most of the time.
 * Dark Lakitu - Lakitus that are darker in colour with red shells and that throw Sky-Blue Spinies.
 * Fishin' Lakitu - Lakitus that use Fishing Rods baited with a 1-Up Mushroom to lure enemies near their clouds. Once the bait is taken the rod is withdrawn and Spinies are thrown. The Fishing Rod can also be used to hook enemies, support various objects, or to simply fish.
 * Lakipea - The Beanish Lakitus. Lakipea have a leaf-like appendage growing from their head, inhabit vine-covered clouds, and throw the Beanish variation of Spiny, Sharpea.
 * Lakitufo - Red-shelled Lakitus bioengineered by the Shroobs to possess strange extraterrestrial features, including antennae in place of hair. They ride UFOs instead of clouds and beam down Spiny Shroopas in lieu of Spinies. They can also jump off their UFOs and assault their enemies themselves with a screw attack.
 * Pipe Lakitu - Lakitus that hide in Warp Pipes to ambush enemies (still attacking with Spiny Eggs).
 * Roketon - A species of Lakitu that flies in airplanes through the skies of Sarasaland. Instead of throwing Spinies, Roketons fire large amounts of Giras from their aircraft to attack their enemies.
 * Thunder Lakitu - This species of Lakitu has a red shell (like Dark Lakitus) and tanned skin. Instead of throwing Spinies it shoots fire generated by a device in its cloud that harnesses the energy from the sun.
 * Wall Lakitu - Lakitus that hide behind hills and other objects in order to throw Spiny Eggs in surprise-attacks.

Timeline
Every Mario game, show, movie and publication in chronological order (right), and in chronological order sub-divided by series (left). Things without specific dates go before everything else released in that month/year. Non-game titles are bold. Issues in serialized publications and the set-of-three anime are marked with dashes on the right column; usually not included in left column. Remakes and notable ports are in brackets, although most ports/re-releases aren't listed. All that is to help with organization/comprehension. Non-English names often have translations (just for fun), and I also have the NA names in parentheses for the things we use the PAL titles for (because my memory is bad).

For the left column, games (or books, special comic issues (most not included), TV series, movies, etc.) in a series are numbered in most cases. Ports/remakes are in brackets and bulleted under the game they are a remake/port of; compilations are also bracketed, but are numbered like original game (All-Stars within the Super Mario series; Nintendo Puzzle Collection is on its own, as it includes games from multiple series). Similarly, the Super Mario Advance series of games is broken apart, with each game being filed under the original it is porting. In some cases, sequels are merely bulleted under the original (without brackets), rather than a new series being made for the two games. All other important notes are more case-specific, and are included as references (listed at the bottom); the entries with references are denoted with goldenrod text.