User talk:SWFlash

Rules:
 * 1) If it's your first post here, make new section.
 * 2) Always use  in answers.
 * 3) Your sig's height must fit in (±10px), or else it will be changed to.
 * 4) Every 15 sections I'll make new archive.
 * 5) Don't bother me with stuff I don't want to hear about.
 * 6) I allow swearing, offensive, trolling and begging me on making/fixing whatever article.
 * 7) Don't talk in language, other than english!
 * 8) Don't add time of your reply! Seriously, I don't need this. Avoid using 4th tilde.

Friends
Hi can we be friends now because I am friends with Kaptain K. Rool?--Yoshidude99
 * Okay but one question. How do I keep track of how many images I have uploaded?--Yoshi4.jpegdude99
 * Do I have to keep updating it? Because I just uploaded an image and didn't change so I updated it myself.--Yoshi4.jpegdude99
 * Okay thanks for letting me know.--Yoshi4.jpegdude99

Questions galore...
You know the Portals that lead from one World to another in Super Mario Galaxy 2? Do we have an article about those, or do we not need one...?
 * Okay, thank you! :)

Mario Sports Mix Images

 * I don't mean to bother you, but did you get the following image with the Dolphin Emulator? MSM_Winmenu.png I'm asking, because I can never get the results screen to look correct whenever I use the Dolphin Emulator; the character images always appear glitchy. I'm still using r7321, which is also what I used when I uploaded the Subspace Emissary images for Brawl.
 * So you're saying that if I update to r7379, I should get that issue fixed? Okay, I'll see how that goes; I was hoping to improve the Behemoth related images anyway.
 * Graphics are still glitchy. Refer to the following image for proof. I still hope that I can get to Behemoth all right with the emulator though.
 * It seems that that glitch doesn't happen when the match ends...
 * Guess I still need to examine my emulator settings. The computer itself may also be involved.
 * About the "Open MP texture decoder" option, do I enable it or something? It's a checkbox for r7379.
 * Thanks. Fortunately, I was able to get the images that I wanted before the emulator crashed; it crashed after the congratulations screen.
 * I guess part of the reason is the computer that I'm using. Remember, my computer is Windows 7 Home Premium.
 * Refer to the image below for my current settings. Remember that this is for r7379.
 * After checking some of your images, it looks like you're playing the PAL version of Mario Sports Mix; The All-Around type is called All-Rounder in PAL. My uploaded images are from the NTSC-U version. Would different regions make a difference?
 * By the way, while I was able to update the Behemoth images, I don't think that I can pull that off for Behemoth King, since that would mean that I'll have to redo the Star Cup in Sports Mix mode. Trust me when I say that that game mode can be quite hard.

Model Exports
Sorry about not answering your previous question. I do hack games, but extracting models isn't my specialty.
 * A person by the name of RandomTBush got that Behemoth model dump. I didn't do anything.
 * I refer to Behemoth as "it", since its gender is unknown; this also applies to Behemoth King. Anyway, I do have a full list of Mario Sports Mix character files that you can refer to. http://www.mario-mods.com/2011/02/mario-sports-mix-continuing-coverage.html

Re:
I'll fix it...

Hi
Can I try out your monobook skin on my specific monobook.js page?
 * Sure :D. Can you help with that? Thanks...

Reply
Thanks SWFlash, I will tell a bureaucrat that someone deserves promotion (you). I did all of it. Thanks bud.
 * What did I do wrong. Can you tell me how to fix my .js stuff? Thanks...

Warning about the Wii's graphics
The Wii is not 32 bit graphics. That was for the Nintendo 64's competitors. Every console doubles the graphics. When I first looked onto the Wii's article it said 256 bit. I do not want it to say 32 bit again. Understand? If The Wii's article says 32 bit again you will be outta here (I mean blocked). --Plumber690
 * Next time you change 256 bit to 32 bit, you will be blocked from editing this site. --MeritC 20:43, March 22, 2011 (UTC)
 * You won't get blocked. However, please look here.

How do you make GIFs?
How do you animate your GIF images?--Yoshidude99
 * Please can you animate my sprite of Baby Bowser holding a hammer? Thanks!--Yoshi4.jpegdude99
 * Sorry here it is File:Babybowserhammersprite.PNG --Yoshi4.jpegdude99
 * I would really like it to be hitting with the Hammer. Thanks!--Yoshi4.jpegdude99
 * I didn't get it from a sprites list I got it from a screenshot but I don't really mind how you animate it.--Yoshi4.jpegdude99
 * Ok sorry for bothering you. Any tips about how to animate my own?--Yoshi4.jpegdude99
 * I forgot I have these too File:Babybowserhammersprites2.PNG Can you animate with them?--Yoshi4.jpegdude99
 * Thanks!--Yoshi4.jpegdude99

Reply

 * Thank you bud. Do I include the nowiki stuff?
 * Sorry about that. I am new at this. Is it now right?
 * Yeah I did. Thanks bud. I owe ya one. Why isn't the search bar customized?
 * Yes. It is still rectangular. What about the Roulette Block thing and the Mario Sports Mix thing. What is that supposed to be about?
 * I have Firefox at home I am on vacation with my family. Now what do you mean by the Roulette Block image and the Mario Sports Mix image containing Mario in it?

Spoliers

 * Thank you for that, but someone already told me. :D.
 * I did thank you. BTW how do you get really good quality images?
 * Well seeing that you have emulator can you please go through Category:Quality requested and upload those images with better quality? Thanks.
 * Well they are basically worse than the ones you do. Check it out please.

Reddragon19k

 * Hey, I just saw your rating template and it works like a charm!

Hai
Hai SWFlash, Thanks for putting that template on the Climbing Koopa page. I wasn't exactly sure about it and that's why I asked. Anyways, you wanna be friends? 18:14, 23 March 2011 (EDT)

Wii screenshots
I've seen you're uploading good-quality wii screenshots. Are these HD? (I notice that by the lack of the pale noise in the 3D models) if so, do you use an emulator, right? And last how do you do it (in a brief description if you can) and what R your computer's specifications to run the emulator? (processor, RAM memory, etc). Sorry for the invasion of questions but your work drew my attention.