Luigi's Mansion Arcade

Luigi's Mansion Arcade (named Luigi Mansion Arcade in Japan ) is an arcade game based off of Luigi's Mansion: Dark Moon for the Nintendo 3DS. Developed and published by Capcom, it is the fifth game to feature Luigi as the main character, and it is also one of the few Nintendo-based arcade games released in the current generation. It was revealed by Sega in early 2015, and was released in Japan during the summer of 2015. In the United States, like with Mario Kart Arcade GP DX, the game was being tested at locations before receiving an official release in Spring 2017.

Gameplay
The gameplay is a cross between the traditional Luigi's Mansion-styled mechanics and the rail shooter mechanics of a Light Gun game. The player cannot choose where to go, and is instead led through the mansions to encounter groups of ghosts, with the places and enemies based on those featured in Luigi's Mansion: Dark Moon.

The controls involve a controller that is based on the Poltergust 5000. This controller has two buttons. Holding down the button on top charges up the Strobulb. Letting go unleashes a charge of light that open up safes and treasure chests and stun ghosts so that they can be sucked up. The button at the bottom lets the player suck up ghosts and vacuum certain objects that can release Coins.

To defeat a ghost, the player has to flash the ghosts with the Strobulb and then suck them up with the Poltergust 5000. If the player pulls the vacuum in the opposite direction of where the ghosts are fleeing, they can be sucked up for longer. Sucking a ghost for long enough fills up a meter. Pressing the Strobulb button at that point will perform a Power Surge that can deal big damage to the ghosts currently in the suction.

Sucking up multiple ghosts increases a combo counter that increases the player's score and coin count. The combo will eventually disappear if enough time passes without sucking up another ghost. If that happens, it will reset to zero. If the player feels overwhelmed with the number of ghosts in the area, the player can press a green button to throw a Strobomb to stun all the ghosts with a Strobulb flash at once.

At certain points, the player will encounter missing objects in the environment. At this point, holding down the Strobulb button activates the Dark-Light Device. If the object is shone with the Dark-Light Device long enough, it will reappear.

If the player runs out of health, they will be able to choose to continue or not. If they choose to continue by pressing the Strobomb button, they will return to the game with a Continue Boost, which increases the vacuum suction and Strobulb flash area, alongside getting two more Strobombs to use and having all of their health refilled.

The game can be played with two people, the second player controlling a Luigi with inverted colors.

Playable characters

 * Luigi

Supporting characters

 * Professor Elvin Gadd

Enemies

 * Ghosts
 * Polterpup
 * King Boo

Locations
Like in Luigi's Mansion: Dark Moon, the game takes place in Evershade Valley, with three of the the same mansions featured as in that title.

Mansions

 * Gloomy Manor - Plains
 * Old Clockworks - Desert
 * Treacherous Mansion - Ravine

Items and treasures

 * Coins
 * Treasure Chests
 * Keys
 * Rotor

Ghosts

 * Greenie
 * Slammer
 * Hider
 * Gobber
 * Creeper
 * Strong Greenie
 * Strong Slammer
 * Creeper
 * Strong Hider

Other

 * Bats
 * Spiders

Bosses

 * The Brain (Gloomy Manor)
 * The Three Sisters (Old Clockworks)
 * King Boo (Treacherous Mansion)

Differences from Luigi's Mansion: Dark Moon

 * The Brain appears in the Library in place of the three Poltergeists in the original game.
 * Also, The Brain originally appeared only in Scarescraper mode.


 * The Three Sisters appear in the Old Clockworks instead of the Haunted Towers, due to the latter not being in the game.
 * Some rooms in this game are rearranged or removed to fit this game and its style of gameplay.
 * Normal Greenies have 3 HP instead of 10.

References to other games

 * Luigi's Mansion: Dark Moon: This game is based on it, featuring the same locations, enemies, art style and music.
 * Super Smash Bros. for Nintendo 3DS / Wii U: Player 2's color palette is based on Luigi's seventh alternate costume.