User:Eldritchdraaks/sandbox

Comprehensive lists of enemy stats from the game Paper Mario.

Enemy Stats
Legend
 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Bowser)
 * Underline : Support enemy/object/part. (Ex: Crystal Bit )
 * HP: The enemy's HP at the start of the battle.
 * Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
 * Defense: The enemy's defense.
 * Type: The type of enemy.
 * Ground - Can be hit by any attack.
 * Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
 * Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
 * Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
 * Ceiling - Cannot by hit by ground or jump attacks.
 * Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
 * Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
 * Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
 * Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
 * Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
 * Fire: The enemy's immunity to fire-based attacks: Fire Flower and Kooper's Fire Shell.
 * Ice: The enemy's weakness to ice-based attacks: Snowman Doll and Ice Power badge.
 * Electric: The enemy's immunity to electric-based attacks: Thunder Bolt, Thunder Rage, and Watt's Electro Dash.
 * Explosion: The enemy's immunity to explosive attacks: Egg Missile and Bombette's Bomb, Power and Mega Bomb moves.
 * Star: The enemy's immunity to star-based attacks: Shooting Star, and Skolar's Star Storm. Applies only to Monstar.
 * Water: The enemy's weakness to water-based attacks: Sushie's Squirt and Tidal Wave moves.
 * Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
 * Moves: The enemy's attacks -- listed by attack power -- and other techniques.
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
 * Sleep?: The chances of the enemy falling asleep with Mamar's Lullaby, Sleepy Sheep or Sleep Stomp.
 * Dizzy?: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Kooper's Dizzy Shell.
 * Shock?: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
 * Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp.
 * Stop?: The chances of the enemy becoming immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.
 * Fright?: The chances of the enemy running away with the Fright Jar and Bow's Spook.
 * Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
 * Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
 * Kalmar's Up and Away functions like Hurricane -- any enemies immune to Hurricane will also be immune to this move. Up and Away has near perfect accuracy against anything not immune to it, however, and thus is not listed in the chart.
 * Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
 * Items: Items (rarely) dropped from the enemy. The list may not be complete.
 * Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
 * If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
 * Run: The number of button presses required with to get a guaranteed run from the enemy.
 * If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press and will always flee from them successfully.
 * With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. Note 2: Albino Dino and Dark Paratroopa are enemies found in the game's coding, they cannot be encountered in normal gameplay.

Enemy Stats chart
{{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Lava Bubble|white}}|image={{{image|}}}|hp=9|atk=4|def=0|lvl=17|location=Mt. Lavalava|moves=Fire Hop (4), Fireball Barrage (2, Partner)|tattle=This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Spike Top|white}}|image={{{image|}}}|hp=4|atk=3|def=4 (standing), 0 (flipped)|lvl=17|location=Mt. Lavalava, Toad Town Tunnels|moves=Shell Toss (3), Stand Up|tattle=This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Red Magikoopa|white}}|image={{{image| }}}|hp=11|atk=3|def=0|lvl=21|location=Mt. Lavalava, Flower Fields, Crystal Palace|moves=Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lava Piranha|yellow|Lava Piranha (1)}}|image={{{image|}}}|hp=40|atk=5|def=0|lvl=45|location=Mt. Lavalava|moves=Flame Spew (5)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lava Bud|lime|Lava Bud (1)}}|image={{{image|}}}|hp=8|atk=4|def=0|lvl=1|location=Mt. Lavalava|moves=Petit Spit (4)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lava Piranha|yellow|Lava Piranha (2)}}|image={{{image|}}}|hp=40|atk=7|def=0|lvl=45|location=Mt. Lavalava|moves=Fire Stream (7), Ignite (becomes fiery again)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lava Bud|lime|Lava Bud (2)}}|image={{{image|}}}|hp=8|atk=0|def=0|lvl=1|location=Mt. Lavalava|moves=Piranha Spit (creates Petit Piranha), Ignite (revives at full HP)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Petit Piranha|lime}}|image={{{image|}}}|hp=1|atk=6|def=0|lvl=1|location=Mt. Lavalava|moves=Firecracker (6, defeats Petit Piranha)|tattle=This is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (4)}}|image={{{image|}}}|hp=20/40|atk=6|def=1|lvl=59|location=Toad Town Harbor|moves=Swoop Attack (6)|tattle=It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Kent C. Koopa|yellow}}|image={{{image|}}}|hp=70|atk=10|def=6 (standing), 3 (flipped, shell), 0 (flipped, tail)|lvl=55|location=Pleasant Path|moves=Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)|tattle=This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Blooper|yellow}}|image={{{image|}}}|hp=30|atk=3|def=0|lvl=44|location=Toad Town Tunnels|moves=Spin Drop (3), Ink Blast (3)|tattle=This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that... {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Electro Blooper|yellow}}|image={{{image|}}}|hp=50|atk=4|def=0|lvl=50|location=Toad Town Tunnels|moves=Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)|tattle=This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Super Blooper (boss)|yellow|Super Blooper}}|image={{{image|}}}|hp=70|atk=5|def=0|lvl=65|location=Toad Town Tunnels|moves=Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)|tattle=This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Blooper Baby|lime}}|image={{{image|}}}|hp=6|atk=2|def=0|lvl=1|location=Toad Town Tunnels|moves=Kissy-Kissy (2x5, recovers health according to damage)|tattle=This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Crazee Dayzee|white}}|image={{{image|}}}|hp=8|atk=4|def=0|lvl=19|location=Flower Fields|moves=Painful Song (4, Sleep - Poor, 3)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Monty Mole (green)|white|Monty Mole}} ({{color-link|Flower Fields|white}})|image={{{image|}}}|hp=12|atk=3|def=0|lvl=19|location=Flower Fields|moves=Rock Toss (3)|tattle=This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Ruff Puff|white}}|image={{{image|}}}|hp=10|atk=4|def=0|lvl=19|location=Flower Fields|moves=Inverted Thump (4)|tattle=This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Amazy Dayzee|white}}|image={{{image|}}}|hp=20|atk=20|def=1|lvl=100|location=Flower Fields|moves=Painful Song (20, Sleep - Poor, 3)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Spiny|white}}|image={{{image|}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=Flower Fields, Toad Town Tunnels|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Lakitu|white}}|image={{{image|}}}|hp=12|atk=3|def=0|lvl=20|location=Flower Fields|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Green Magikoopa|white}}|image={{{image| }}}|hp=11|atk=3|def=0|lvl=21|location=Flower Fields, Crystal Palace|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lakilester|yellow|Spike?}}|image={{{image|}}}|hp=50|atk=4|def=0|lvl=40|location=Flower Fields|moves=Spiny Flip (4)|tattle=He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Yellow Magikoopa|white}}|image={{{image| }}}|hp=11|atk=3|def=0|lvl=21|location=Flower Fields, Crystal Palace|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Huff N. Puff|yellow}}|image={{{image|}}}|hp=60|atk=5|def=0|lvl=80|location=Cloudy Climb|moves=Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)|tattle=This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Tuff Puff|lime}}|image={{{image|}}}|hp=1|atk=2|def=0|lvl=1|location=Cloudy Climb|moves=Puff Squeeze (2 x ∞)|tattle=These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (5)}}|image={{{image|}}}|hp=50|atk=8|def=1|lvl=65|location=Shiver Snowfield|moves=Magic Blast (8)|tattle=It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Frost Piranha|white}}|image={{{image|}}}|hp=10|atk=4|def=0|lvl=22|location=Shiver Snowfield, Shiver Mountain|moves=Bite (4), Icy Breath (Freeze - Good, 2)|tattle=This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though... {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Gulpit|white}}|image={{{image|}}}|hp=14|atk=2|def=0|lvl=22|location=Shiver Snowfield, Shiver Mountain|moves=Large Rock Spit (7), Small Rock Spit (5), Lick (2)|tattle=This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Gulpits' Rocks|lime}}|image={{{image| }}}|hp=1|atk=0|def=0|lvl=1|location=Shiver Snowfield, Shiver Mountain|moves=N/A|tattle=These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Monstar|yellow}}|image={{{image|}}}|hp=20|atk=1|def=0|lvl=45|location=Shiver Snowfield|moves=Magic Storm (1)|tattle=This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Duplighost|white}}|image={{{image|}}}|hp=15|atk=4|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Headbutt (4), Copy (copies current partner)|tattle=This is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Goombario|white|Goombario???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=1/2/3|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Kooper|white|Kooper???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Shell Toss (2/3/5), Stand Up|tattle=It's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Bombette|white|Bombette???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=2/3/5|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Body Slam (2/3/5)|tattle=It's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Parakarry|white|Parakarry???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=2/3/5|def=1|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Sky Dive (2/3/5)|tattle=It's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lady Bow|white|Bow???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=1|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Smack (1 x 4/5/6)|tattle=It's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Watt|white|Watt???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Electro Dash (3/4/5)|tattle=It's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Sushie|white|Sushie???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Belly Flop (3/4/5)|tattle=It's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well... {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lakilester|white|Lakilester???}} ({{color-link|Duplighost|white}})|image={{{image|}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=Shiver Mountain, Crystal Palace, Bowser's Castle|moves=Spiny Flip (3/4/5)|tattle=It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|White Clubba|white}}|image={{{image|}}}|hp=12|atk=5|def=0|lvl=23|location=Shiver Mountain, Crystal Palace|moves=Heavy Club (5), Swift Club (2 x 3)|tattle=This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Swoopula|white}}|image={{{image|}}}|hp=8|atk=2|def=0|lvl=22|location=Crystal Palace|moves=Kissy-Kiss (2 x 5, recovers health according to damage)|tattle=This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit {{button|n64|A}} repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Gray Magikoopa|white}}|image={{{image|}}}|hp=11|atk=3|def=0|lvl=21|location=Crystal Palace|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Crystal King|yellow}}|image={{{image|}}}|hp=70|atk=6|def=2|lvl=85|location=Crystal Palace|moves=Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)|tattle=This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Crystal Bit|lime}}|image={{{image|}}}|hp=1|atk=0|def=0|lvl=1|location=Crystal Palace|moves=N/A|tattle=This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Crystal King|lime}} (copy)|image={{{image|}}}|hp=70|atk=5|def=0|lvl=1|location=Crystal Palace|moves=N/A|tattle=I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Lee|yellow}}|image={{{image|}}}|hp=20|atk=5|def=0|lvl=1|location=Toad Town Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Goombario|yellow|Goombario???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=Toad Town Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Kooper|yellow|Kooper???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=Toad Town Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Bombette|yellow|Bombette???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=Toad Town Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Parakarry|yellow|Parakarry???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=Toad Town Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lady Bow|yellow|Bow???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=1|def=0|lvl=1|location=Toad Town Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Watt|yellow|Watt??}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=Toad Town Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Sushie|yellow|Sushie???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=Toad Town Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Lakilester|yellow|Lakilester???}} ({{color-link|Lee|white}})|image={{{image|}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=Toad Town Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|The Master|yellow|The Master (1)}}|image={{{image|}}}|hp=50|atk=6|def=0|lvl=1|location=Toad Town Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|The Master|yellow|The Master (2)}}|image={{{image|}}}|hp=75|atk=8|def=0|lvl=1|location=Toad Town Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|The Master|yellow|The Master (3)}}|image={{{image|}}}|hp=99|atk=10|def=1|lvl=1|location=Toad Town Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Ember|white}}|image={{{image|}}}|hp=10|atk=4|def=0|lvl=24|location=Star Way|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
 * type=Hover, Fiery|items=Super Shroom|lvl=17|run=30|strong=Fire, Egg Missile|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=Poor, 2|dizzy=Good, 4|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 0-3}}
 * type=Ground, Top-Spiky (standing), Ground (flipped)|items=Super Soda|lvl=17|run=18|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 2|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 2-3}}}}
 * type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}
 * type=Elevated|items=N/A|lvl=45|run=N/A|strong=Fire|weak=None|sleep=Fair, 2|dizzy=Poor, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}
 * type=Elevated|items=N/A|lvl=1|run=N/A|strong=Fire|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Poor, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}
 * type=Elevated, Fiery|items=N/A|lvl=45|run=N/A|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2)|sleep=Poor, 2|dizzy=Poor, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}
 * type=Elevated, Fiery|items=N/A|lvl=1|run=N/A|strong=Fire, Egg Missile|weak=Ice (KO), Water (KO)|sleep=Fair, 2|dizzy=Poor, 2|shock=Good, 2|shrink=Immune|stop=Fair, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}
 * type=Flying or Hover, Fiery|items=N/A|lvl=1|run=N/A|strong=Fire|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Immune|stop=Good, 4|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}
 * type=Flying, Top-Spiky|items=N/A|lvl=59|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 3|shock=Fair, 2|shrink=Poor, 2|stop=Good, 2|fright=Immune|airlift=N/A|hurricane=N/A|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=55|run=N/A|strong=None|weak=None|sleep=Good, 4|dizzy=Fair, 2|shock=Poor, 2|shrink=Poor, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=44|run=N/A|strong=None|weak=None|sleep=Fair, 3|dizzy=Fair, 4|shock=Good, 2|shrink=N/A|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=50|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 3|shock=Fair, 2 (normal), Immune (electrified)|shrink=Good, 2|stop=Good, 3/4 (normal), Immune (electrified)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=65|run=N/A|strong=None|weak=None|sleep=Poor, 2 (normal), Immune (mad)|dizzy=Good, 3 (normal), Immune (mad)|shock=Fair, 2 (normal), Immune (mad)|shrink=Good, 2 (normal), Immune (mad)|stop=Good, 2(3) (normal), Immune (mad)|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Immune|stop=Good, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=Honey Syrup, Maple Syrup|lvl=19|run=32|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 3|shock=Fair, 4|shrink=Poor, 3|stop=Poor, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-4}}}}
 * type=Ground|items=None|lvl=19|run=30|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=Fair|hurricane=N/A|coins=1}}}}
 * type=Flying|items=Thunder Rage|lvl=19|run=30|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Fair, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-2}}}}
 * type=Ground|items=Honey Syrup, Maple Syrup|lvl=100|run=6|strong=None|weak=None|sleep=Poor, 2|dizzy=Poor, 2|shock=Poor, 2|shrink=Poor, 3|stop=Poor, 2/3|fright=Good|airlift=Good|hurricane=Good|coins=10 + 0-1}}}}
 * type=Ground, Top-Spiky (normal), Normal (flipped)|items=None|lvl=19|run=26|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 0-1}}}}
 * type=Flying|items=Honey Syrup, Stop Watch, Thunder Rage|lvl=20|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Fair, 2|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-2}}}}
 * type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}
 * type=Flying|items=N/A|lvl=40|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 3|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A}}}}
 * type=Flying or Ground|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}
 * type=Flying|items=N/A|lvl=80|run=N/A|strong=Electric|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=N/A|strong=Electric|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=65|run=N/A|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=None|lvl=22|run=18|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Fair, 3|shock=Good, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Poor|airlift=Poor|hurricane=Poor|coins=1 + 1-4}}}}
 * type=Ground|items=Pebble, Super Shroom|lvl=22|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 1-4}}}}
 * type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=45|run=N/A|strong=Star|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=Mystery?|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1 + 2-6}}}}
 * type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO), Shock (KO)|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 0|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Flying|items=N/A|lvl=23|run=32|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=N/A|hurricane=Good|coins=1}}}}
 * type=Ground|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Flying|items=N/A|lvl=23|run=32|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=1}}}}
 * type=Ground|items=None|lvl=23|run=32|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=Good, 4|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Fair|hurricane=Fair|coins=1 + 3-6}}}}
 * type=Elevated or Flying|items=Volt Shroom|lvl=22|run=40|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-4}}}}
 * type=Ground or Flying|items=N/A|lvl=21|run=36|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Fair|airlift=Good|hurricane=Good|coins=2}}}}
 * type=Ground or Flying|items=N/A|lvl=85|run=N/A|strong=Ice|weak=Fire Shell (+2)|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Immune|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=N/A|strong=Ice|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground or Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 3|dizzy=Fair, 3|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=0|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=N/A|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Fair, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Poor, 1|shock=Poor, 2|shrink=Poor, 2|stop=Poor, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Hover, Fiery|items=Shooting Star|lvl=24|run=24|strong=Fire|weak=Ice (+2), Water (+2)|sleep=Immune|dizzy=Good, 4|shock=Immune|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 4-6}}}}

{{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Koopatrol|white}}|image={{{image|}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=Shy Guy's Toy Box, Bowser's Castle|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (sommon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Hammer Bro|white}}|image={{{image|}}}|hp=12|atk=5|def=1|lvl=27|location=Shy Guy's Toy Box, Bowser's Castle|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Magikoopa|white}} (2)|image={{{image| }}}|hp=11|atk=6|def=0|lvl=26|location=Bowser's Castle|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Magikoopa|white}} (copy)|image={{{image| }}}|hp=N/A|atk=N/A|def=N/A|lvl=1|location=Bowser's Castle|moves=N/A|tattle=This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0 {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Bony Beetle|white}}|image={{{image|}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=Bowser's Castle|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Bombshell Bill|white}}|image={{{image|}}}|hp=3|atk=6|def=0|lvl=24|location=Bowser's Castle|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Bombshell Bill Blaster|white}}|image={{{image|}}}|hp=10|atk=0|def=4|lvl=27|location=Bowser's Castle|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Dry Bones|white}}|image={{{image|}}}|hp=8|atk=4|def=2|lvl=30|location=Bowser's Castle|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Jr. Troopa|yellow|Jr. Troopa (6)}}|image={{{image|}}}|hp=60|atk=8|def=2|lvl=74|location=Bowser's Castle|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Bowser|yellow|Bowser (2)}}|image={{{image|}}}|hp=50|atk=6|def=1 (normal), 4 (boosted)|lvl=100|location=Princess Peach's Castle|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Bowser|yellow|Bowser (3)}}|image={{{image|}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=Princess Peach's Castle|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that? {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Kammy Koopa|yellow}}|image={{{image|}}}|hp=10|atk=4|def=0|lvl=1|location=Princess Peach's Castle|moves=Block Crush (4, Twink)|tattle=N/A {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link-piped|Bowser|yellow|Bowser (4)}}|image={{{image|}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=Princess Peach's Castle|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess! {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Albino Dino|white}}|image={{{image|}}}|hp=8|atk=4|def=4|lvl=23|location=Crystal Palace|moves=?|tattle=This is an Albino Dino. Albino Dinos are the guards of this frosty place. Max HP: 8, Attack Power: 4, Defense Power: 4 Fire attacks won't work. Their defense power is huge, so let's reduce their HP steadily using our strongest damage-dealing attacks. {{#ifeq:{{{transcludesection|}}}|| {{ PMbestiary Pmenemy |name={{color-link|Dark Paratroopa|white}}|image={{{image|}}}|hp=8|atk=3|def=2|lvl=18|location=Toad Town Tunnels|moves=?|tattle=This is a D. Paratroopa. D. Paratroopas are Para-troopas who live in the Toad Town Tunnels. Max HP: 8, Attack Power: 3, Defense Power: 2 Hammer attacks won't work because they're airborne. They'll lose their wings if you jump on 'em. They'll become Dark Koopas when they fall, but be careful! They'll do a dizzy attack once they're grounded.|type=Flying|items=?|lvl=18|run=?|strong=Fire|weak=?|sleep=?|dizzy=?|shock=?|shrink=?|stop=?|fright=?|airlift=?|hurricane=?|coins=?}}}}
 * type=Ground, Top-Spiky (normal), Ground (flipped)|items=Super Shroom|lvl=25|run=36|strong=None|weak=None|sleep=Good, 2 (normal), Immune (charged)|dizzy=Good, 3 (normal), Immune (charged)|shock=Good, 3 (normal), Immune (charged)|shrink=Good, 3 (normal), Immune (charged)|stop=Good, 3/4 (normal), Immune (charged)|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}
 * type=Ground|items=Super Shroom|lvl=27|run=46|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-3}}}}
 * type=Ground or Flying|items=None|lvl=26|run=36|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 1-4}}}}
 * type=Ground or Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}
 * type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=Super Shroom|lvl=25|run=32|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Good, 3|stop=Good, 3/4|fright=Fair (standing), Immune (flipped)|airlift=Good|hurricane=Fair|coins=2 + 2-5}}}}
 * type=Hover|items=Super Shroom|lvl=24|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=Immune|dizzy=Good, 3|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Good|hurricane=Fair|coins=0 + 0-3}}}}
 * type=Ground|items=None|lvl=27|run=60|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Poor|hurricane=Poor|coins=4 + 0-4}}}}
 * type=Ground|items=Super Shroom|lvl=30|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=Immune|dizzy=Immune|shock=Fair, 3|shrink=Good, 3|stop=Good, 3/4|fright=Poor|airlift=Good|hurricane=Good|coins=0 + 0-5}}}}
 * type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|lvl=74|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=100|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Poor, 2|shock=Poor, 2|shrink=Fair, 2|stop=Poor, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Flying|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A}}}}
 * type=Ground|items=N/A|lvl=1|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A}}}}
 * type=Ground|items=?|lvl=23|run=?|strong=Fire|weak=?|sleep=?|dizzy=?|shock=?|shrink=?|stop=?|fright=?|airlift=?|hurricane=?|coins=?}}}}
 * }