Mario & Luigi: Superstar Saga + Bowser's Minions bestiary

A comprehensive list of enemy statistics from the game Mario & Luigi: Superstar Saga + Bowser's Minions.

Legend

 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Fawful)
 * Underlined : Support enemy/object/part. (Ex: Hoho Stone )
 * Italic: Tutorial Boss. (Ex: Bowser)
 * Location: The location(s) where the enemy is found.
 * LVL: The enemy's level. The player can easily overcome it or flee from it if they match or exceed its level.
 * HP: The enemy's (maximum) hit points at the start of the battle.
 * POW: The enemy's attack, or POW.
 * DEF: The enemy's defense power, or DEF.
 * Speed: The enemy's speed.
 * Jump: The enemy's reaction to Jump attacks: Normal, Spiky, and Weak. If Normal, the enemy takes regular damage; if Spiky, the jump attack cancels and the player takes 1 point of damage; if Weak, the enemy takes only 1 point of damage.
 * Hammer: The enemy's reaction to Hammer attacks: Normal, Miss, and Weak. If Normal, the enemy takes regular damage; if Miss, the hammer attack does not connect; if Weak, the enemy takes only 1 point of damage.
 * Hand: The enemy's reaction to solo Firebrand and Thunderhand attacks: Normal, Miss, and Weak.
 * Fire: The enemy's reaction to fire-based attacks (Mario's solo Firebrand or Fire Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and inflicts extra damage, it will display Critical.
 * Thunder: The enemy's reaction to thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.).
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully.
 * Stun?: The chances of the enemy becoming dizzy from being hit from Cyclone Bros..
 * Burn?: The chances of the enemy becoming burned from being hit from Fire Bros..
 * Stat Down?: The chances of the enemy having their POW or DEF lowered from being hit from Thunder Bros..
 * Experience: The amount of experience points earned from defeating the enemy.
 * Coins: The amount of coins dropped from the enemy.
 * Item Drop 1: The item that can be earned from defeating the enemy.
 * Rate: The rate of the item being dropped from the enemy. The values of the bestiary assume the player does not have the Grab or Salvage Badges or the Game Boy Horror SP equipped.
 * Item Drop 2: Another item that can be earned from defeating the enemy. These items are often rarer in nature.
 * Rate: The rate of the item being dropped from the enemy, especially when stealing it using the Advanced Swing Bros.. If equipped with the Game Boy Horror SP, the enemy will always drop this item, even if the rate is 0%.

Enemy Stats

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