Bowser's Kingdom

Bowser's Kingdom is the thirteenth kingdom visited in Super Mario Odyssey. It is the home of Bowser and the greater location of Bowser's Castle. Unlike most games, which feature a Western-European design for his castle, this castle is a lush, flowering traditional Japanese castle, with a concentric series of walls and baileys, a traditional garden and tea house, and a central keep. Instead of the usual lava, its moats are filled with poison.

At the end of the kingdom, Mario and Cappy must defeat RoboBrood, a giant robot piloted by the Broodals. After defeating the Broodals, Mario and Cappy visit the Moon Kingdom to chase after Bowser and Princess Peach.

Terrifying Gatekeepers
''Don't run afoul of the Stairface Ogres that guard this kingdom. When they spot an intruder, they bring their huge mallets down, no questions asked. On the other hand, you have to admire their tenacity and work ethic. The scars on their faces show they don't give up easily.''

Beautiful Tile Work
''This kingdom's architecture is unique. Roofs are made of heavy, layered tiles that will not budge even if walked upon. They also create a uniformity in the overall design, enhancing the beauty of the palace.''

''Though you can move along the roofs, this palace rests quite high in the sky, and if you fall off, you will most definitely die. It's not the surest footing either, so be careful.''



Statues Guard the Court
The palace tower highlights the inner citadel, and the gate leading to it is guarded by fearsome statues. The statues are fashioned after gods of wind and thunder, the perfect motif for a sky palace, and since they are modeled on Bowser, the ruler of this kingdom, they serve as a warning to foes here and abroad.



Impressive Fortifications
''Surrounding the inner citadel are the second and third courts. The second court is especially fortified, with many cannons to repel invaders. Cannonballs often roll along the ground, and many tourists fall trying to evade them. Legends speak of invaders repelling the cannonballs with spears, but no mere mortal could hope to do this, so try not to get too close!''



An Oasis of Calm
''This elegant garden is a balm for the brutality of this kingdom and will help you forget all the hardships you faced to reach it. You can even buy souvenirs, so be sure you stop by!''



The Hole Thing
All along the walls, these holes were meant to allow defenders to shoot at invaders, but nowadays you're more likely to find a demon or a snake coming out than an arrow.



Three Keys to the Kingdom

 * 1) Dart past the silent and lethal Stairface Ogres.
 * 2) Avoid being distracted by the ominous (yet brightly glowing) clouds.
 * 3) Survive the various traps designed to end your trip early.

Odyssey


The Odyssey lands in the southwestern corner of the kingdom. Hint Toad and Uncle amiibo are nearby. Mario can throw Cappy onto one of the Bowser heads on the fence behind the Odyssey to spawn a Power Moon. After completing this kingdom's story objectives, Banktoad will appear near the front gate along with a Warp Pipe that leads to the left of the Beneath the Keep checkpoint.

Third Courtyard (Front)
At the start of the area are two torches, a Checkpoint Flag, and two Pokios. Further to the right is an area with some crates, two Spinies, and three ? Blocks. The middle ? Block contains a Heart. If Mario captures a Pokio, he can fling himself to the upper level, where there is another Spiny, some crates, and a spark pylon which leads to Third Courtyard (Rear). A wall with another Spiny and some regional coins on it can also be found up here; if Mario falls off the right side of this wall, he finds a hidden platform with a Pokio and Power Moon #5, "Behind the Big Wall".

Third Courtyard (Rear)
This area is reached after leaving Third Courtyard (Front) via a spark pylon. After some stairs, Mario reaches an enclosed area with two Spinies, three ? Blocks, and a rainbow treble clef on the left. The middle ? Block is a Coin Block. Above the middle ? Block is a Hidden Block containing a Heart. If Mario touches the treble clef, Notes appear in the pen. Collecting all of them before time runs out makes Power Moon #18, "Taking Notes: Between Spinies", appear in place of the treble clef. To the right of the pen are three coin rings over a pit. After that is a Stairface Ogre. Once Mario defeats it, Power Moon #1, "Infiltrate Bowser's Castle!" appears from behind. After collecting this Power Moon, the doors ahead open and stairs rise, taking Mario to an area with crates and a spark pylon which takes him to the Second Courtyard. In the crate section, Mario is able to get up onto the roof, where he can find some regional coins, as well as a Pokio on the side. Mario can capture the Pokio and poke the hole in the middle of the wall to reveal Power Moon #21, "Poking Your Nose in the Plaster Wall".

After opening the kingdom's Moon Rock, a second rainbow treble clef appears over the roof, on the side of the courtyard. Mario can touch this treble clef for notes to appear on the wall, which he must use a Pokio to collect. After collecting all of the notes in the given time, Power Moon #54, "Taking Notes: On the Wall", appears for Mario to collect.

Second Courtyard
The spark pylon at the end of Third Courtyard (Rear) leads here. This area is armed with cannons that fire rolling bombs, which can be used to destroy metal crates by using Cappy to alter their trajectory. The second story mission, Smart Bombing, takes place here, in which Mario must collect five Moon Shards to spawn a Power Moon.

Souvenir Shop
This island is in between the Second Courtyard and Main Courtyard Entrance, and it consists of a Crazy Cap surrounded by a small garden. Behind the shop is a small sitting area. A New Donker stands next to a locked door in the back of the shoppe, granting Mario access to a secret area if he is wearing the Samurai Helmet and Samurai Armor.

There are two Jizo statues on the side of the shoppe. Mario may capture one and put it in place with the others in the garden to reveal a Power Moon. He may also break through a cracked stone slab nearby to find a hidden area with a missing Jizo. Once again, getting the Jizo into the correct position reveals a Power Moon. There is then a Warp Pipe taking Mario back to the surface. In the post-game, Princess Peach and Tiara visit this area.

Main Courtyard Entrance
Hariet and Topper are fought in this area. The Checkpoint Flag is on the bridge in the middle. A Jizo statue is installed behind the building on the right. Mario may capture the statue and hop around a bit to find glowing spots have appeared in the ground. Moving the Jizo over these spots often reveals coins, hearts, and possibly a Life-Up Heart. There is a painting behind the building on the left leading to either the Snow Kingdom or Seaside Kingdom depending on the order in which they were visited. Three regional coins may also be found atop this building. There are two large, round platforms on either side of the large, golden Bowser Statues. Mario must fight Topper on the platform on the right and Hariet on the platform on the left. Defeating both of them reveals a Power Moon between the platforms Mario must collect to complete the mission and open up a bridge to the Main Courtyard.

After this kingdom's Moon Rock has been cracked open, a few additional Power Moons become available in this area. Mario may return to where Topper was fought to find Yoofoe, which must be defeated to earn a Power Moon. A lock also appears near the spark pylon here, in front of the flags floating nearby. Mario may grab on and use them as flagpoles to reach a key he must collect to unlock this Power Moon. The final Power Moon involves collecting all of the notes that appear over the platform on which Hariet was previously fought. Collecting them all in the limited time awards Mario this Power Moon.

Main Courtyard
This Checkpoint Flag is right beyond the door that opens after fighting Hariet and Topper. The kingdom's Moon Rock and Hint Art are found here. Up ahead is a bridge leading to the main part of the castle, where Mario must capture Pokios and scale walls while dodging bombs.

Outer Wall
This Checkpoint Flag is found right after getting past the bombs in the Main Courtyard. Up ahead is a Stairface Ogre guarding a tall wall with rotating circles that Mario must scale with a captured Pokio. Nearby metal crates, one of which contains a Power Moon, can be broken by having the Stairface Ogre crush them.

Inner Wall
This Checkpoint Flag is at the top of the Outer Wall. Up ahead is another Pokio wall, this one featuring horizontally sliding rectangular panels and columns of spikes Mario must avoid.

Beneath the Keep
At the top of the Inner Wall, Mario will find a Checkpoint Flag on a bridge over a pool of poison. Talkatoo is found here, as is the leader of the Roving Racers later on. Up ahead is a spark pylon that takes Mario to the roof of a Tenshu with a massive golden model of Bowser's head within it. This is where Mario encounters Bowser and initiates the battle with RoboBrood over the arena.

Though most of the area surrounding the Checkpoint Flag is surrounded by poison, there are a few additional Power Moons as well as regional coins Mario can pick up. One of the buildings near the keep has a frame with Japanese writing. Mario must throw Cappy at it to knock it down, making the Power Moon appear. Another building in this area has a scarecrow initiating a timer challenge over the poison. Lakitu can also be found in this area, and may be used to "fish" in the poison moat. Reeling in the largest fish reveals Poochy, and subsequently, a Power Moon.

Showdown Arena
A circular arena where RoboBrood is fought. After defeating RoboBrood, there is a Warp Pipe leading to a bonus area and a scarecrow that spawns a tower of rotating platforms leading to a Power Moon. Another Power Moon can be found buried under the ground.

Island in the Sky
The Island in the Sky can be accessed using a painting found in Cascade Kingdom. Located on the island is the Secret Path to Bowser's Castle! Power Moon.

Enemies
Enemies marked with an asterisk (*) are only found in bonus areas.

Objectives

 * 1) Infiltrate Bowser's Castle!: The goal is to defeat the Stairface Ogre at the rear of the Third Courtyard.
 * 2) Smart Bombing: The goal is to collect the Moon Shards at the rear of the Second Courtyard.
 * 3) Big Broodal Battle: The goal is to defeat Topper and Hariet at the entrance to the Main Courtyard.
 * 4) Showdown at Bowser's Castle: The goal is to defeat RoboBrood at the keep of Bowser's Castle.

Paintings
There are two paintings in this kingdom. One is located at the left building near the Main Courtyard Entrance's Checkpoint Flag, at the left side of the wall. It takes the player either to the Snow Kingdom Clifftop at the Snow Kingdom or the Diving Platform at the Seaside Kingdom, and it can be accessed after completing the main game.

The other painting is located at the Island in the Sky, which can only be reached from a painting in the Cascade Kingdom.

Power Moons


There are a total of 64 Power Moons (61 regular Power Moons and 1 Multi Moon) in this kingdom. During the player's first visit to this kingdom, they can collect 37 Power Moons and the Multi Moon. After the player defeats Bowser in the Moon Kingdom, 7 more Power Moons become available to collect, including one from the kingdom's Hint Art and one from using a painting found in the Cascade Kingdom. The Moon Rock will also be available to destroy, causing 17 additional Power Moons to be accessible.

In order to progress to the Moon Kingdom, the player must collect at least 8 Power Moons.

Regional coins


There are a total of 100 regional coins that can be found in Bowser's Kingdom, which take the form of kobans with Bowser's insignia on them.

Starting Area / Odyssey - 4 coins
 * 4 coins: Above the entrance door.

Third Courtyard (Front) - 4 coins
 * 4 coins: In plain sight at the end of a roof.

Third Courtyard (Rear) - 8 coins
 * 4 coins: Behind a wall near the exit spark pylon, accessible via Pokio.
 * 4 coins: On top of the easternmost wall.

Second Courtyard - 23 coins
 * 3 coins: On a ledge east of the checkpoint flag.
 * 3 coins: In a nook near some Spinies.
 * 3 coins: Beyond the easternmost roof.
 * 3 coins: On a plaster wall below the tall building, accessible via Pokio.
 * 4 coins: Behind the northeast wall of the courtyard, accessible via Pokio.
 * 4 coins: On top of the tall building.
 * 3 coins: On the northwest roof.

Souvenir Shop - 3 coins
 * 3 coins: On the roof of the Crazy Cap shop.

Main Courtyard Entrance - 3 coins
 * 3 coins: On the roof on the right.

Main Courtyard - 12 coins
 * 3 coins: Above the main gates on the roof.
 * 3 coins: To the right of the gate facing the entrance.
 * 3 coins: To the left of the gate facing the main keep.
 * 3 coins: In the left pool.

Outer Wall - 10 coins
 * 3 coins: Near the checkpoint flag, obtained by capturing a Pokio and dropping down.
 * 4 coins: On the rightmost wall circle.
 * 3 coins: In the middle of the leftmost wall circle.

Inner Wall - 6 coins
 * 3 coins: On a ledge below the checkpoint flag.
 * 3 coins: On the left side of the moving walls.

Beneath the Keep - 24 coins
 * 3 coins: Above the On Top of the Spinning Tower room door, accessible via jumping off the Dashing Above the Clouds beanstalk.
 * 3 coins: On the other side of the poison pool from the last coins, on a platform.
 * 3 coins: Above the poison pool on the right side of the building.
 * 3 coins: On the wall during the ascent to Bowser's Castle Treasure Vault, accessible via Pokio.
 * 3 coins: Under the bridge, obtained by capturing the Lakitu on the right side.
 * 3 coins: Above the gate in front of the spark pylon, accessible via a slingshot in the northwest corner (requires Lakitu).
 * 3 coins: On the keep roof, on the left side.
 * 3 coins: On a lantern after taking the spark pylon to the keep roof and dropping down onto the Bowser statue.

Showdown Arena - 3 coins
 * 3 coins: In plain sight, up the flag.

Trivia

 * Many ornaments strewn throughout the kingdom, such as the nobori and the chōchin, contain the kanji (kotobuki), which means "long life". Some chōchin additionally contain the compound  (can also be read as kuppa, Bowser's Japanese name), literally meaning "celestial supremacy". Put together, the kanji translates as "Long live King Bowser!"
 * The kingdom's industry (hanafuda cards) may be a reference to Nintendo's origins as a card company.
 * The Bowser statues seen during the boss battles against Topper and Hariet are based on the Japanese gods ', the god of winds, and ', the god of thunder, respectively.
 * While capturing a spark pylon in this kingdom, the sound it makes to the music is replaced by samples to reflect its Japanese theme. Additionally, if specific music is played in the Music List, the sound will slow down.

Regno di Bowser