Donut Plains 1

Donut Plains 1 is the first level of Donut Plains in Super Mario World. The level is most notable for introducing the Cape Feather and the Caped form of Mario or Luigi. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. The level has a grassland theme and green mountains in the background.

Overview
Throughout the level, Super Koopas fly towards the player. The ones wearing a blinking cape give it to Mario when stomped. Using the power of the cape, the player is able to fly and reach coins and cloud platforms in the sky. The player has 400 seconds on the timer to complete this level. This level contains five Dragon Coins. There is a Message Block at the end that explains that areas marked with a red dot on the map have two different exits.

Special areas
Just after the two Rotating Blocks that contain coins, there is an upside down Warp Pipe accessible only if the yellow ! Blocks are filled out. The pipe takes Mario to a 1-Up Chamber, where he can win up to five extra lives by hitting Prize Blocks in the correct order. The same room returns later several times in Super Mario World. If the player takes this route, they have to backtrack to get to the Midway Gate.

When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather provides him with a cape, if he does not already have one, and a Triangular Block allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large number of coins&mdash;500 of them, to be exact (600 in the GBA version, indicated by a coin counter), some of which can be reached only by using the cape. The challenge is to collect all 500 coins in there. Succeeding in doing so grants three extra lives to Mario.

Shortly after the Prize Block that contains Yoshi, there are four Rotating Blocks with a Chargin' Chuck below. The rightmost block, when hit, releases a Beanstalk that takes the player to the third Dragon Coin. The platform with it is also reachable by flying. Touching the third, lower block right of the Beanstalk block in a counterclockwise manner makes it throw out an extra life.

Exits
Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the Giant Gate, opens the way to Donut Plains 2 in the northwest of Dinosaur Land. When the player plays the level for the first time, the green Dotted-Line Blocks towards the end of the level are not filled out, so Mario can easily pass through and head to the Giant Gate.

If the player has already visited the Green Switch Palace and turned the green Dotted-Line Blocks into ! Blocks, they can take the second exit. When running up the blocks by using the Triangular Block at the ground, Mario comes across a key with a keyhole right next to it. Putting both together finishes the level. Instead of heading northwest, Mario uses a path going north into the lake, leading to Donut Secret 1 if he found the secret exit. This is possible without the Green Switch Palace, if the player uses the Cape Feather.