Super Mario Maker

Super Mario Maker is an upcoming game creator application for the Wii U which allows players to create and share their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series. The game also allows switching between the graphical styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros..

Graphical styles
The game will give players the option to choose the graphical styles from various 2D Mario games. There are four game styles to choose from. These games include:


 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U

Traditional themes in the Mario series, various enemies, blocks, and certain items that didn't appear in certain styles, such as the Goomba's Shoe, Lakitu's Cloud, and the Koopa Clown Copter, can be used in all four styles, with new assets made from everything to make them suitable for the respective games. However, certain gameplay elements, such as wall jumping, spin jumping, some game-exclusive power-ups, such as the Cape Feather, and the end-level goals, are exclusive to their respective styles.

Available objects
All or most objects can ride on top of other objects and bounce off springboards.

Most enemies can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles.

Enemies can be made huge by dragging Super Mushrooms onto them, and players can drag some items and enemies onto Bill Blasters, Lakitus, Pipes, ? Blocks and Brick Blocks which will make them produce that object.

Objects

 * Brick Blocks
 * Rotating Blocks (Super Mario World style only)
 * ? Blocks
 * Invisible ? Blocks
 * Flying ? Blocks
 * Used blocks
 * Solid blocks (breakable by various objects)
 * Ice Blocks (breakable/meltable by various objects)
 * Jump Blocks
 * Ground tiles (can be made solid from the top)
 * Blocks
 * Solid from one-direction contraption (left, right, up, or down)
 * Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
 * Mushroom platforms.
 * Warp Pipes (can be rotated at to face up, down, left or right)
 * Springboards (can be placed sideways )
 * Platforms (they can move back & forth, up & down, or fall forever after being stepped on)
 * Coins
 * Fences
 * Donut Lifts
 * POW Blocks
 * Conveyor Belts
 * Beanstalks
 * P-Switch (appear to be styled like ? Switches in the New Super Mario Bros. U style)
 * Doors
 * Skull Rafts
 * Rails
 * Arrows
 * Goal Poles (Super Mario Bros. / New Super Mario Bros. U styles only)
 * Goals (Super Mario Bros. 3 style only)
 * Giant Gates (Super Mario World style only)
 * Boss bridges
 * Axes
 * Spikes
 * Fire similar to the fire that Bowser produces
 * Koopa Clown Copter (can have enemies and objects placed inside it)
 * Wings (can be placed on anything to make it fly.
 * One-way walls

Power-ups

 * Super Mushrooms (can make all, or most enemies big)
 * Fire Flowers
 * Super Stars
 * 1-Up Mushrooms
 * Goomba's Shoe (both normal and a "stiletto" version, only in Super Mario Bros. and Super Mario Bros. 3 style
 * Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.
 * Luigi Mushrooms (only seen in Super Mario Bros. style)
 * Super Leaf (only in Super Mario Bros. 3 style )
 * Cape Feather (only in Super Mario World style )
 * Yoshi (only in Super Mario World and New Super Mario Bros. U styles )
 * Propeller Mushroom (only in New Super Mario Bros. U style )
 * Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger.
 * Propeller Mushroom (only in New Super Mario Bros. U style )
 * Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger.

Enemies

 * Chain Chomps (can also be made loose )
 * Goombas (Galoombas in the Super Mario World style )
 * Koopa Troopas (both green and red; can be made Beach Koopas in the Super Mario World style )
 * Hammer Bro
 * Sledge Bro
 * Piranha Plants (in and out of pipes; shake to turn into a Fire Piranha Plant
 * Jumping Piranha Plants (Super Mario World style only)
 * Buzzy Beetles (shake to make it hide in shell)
 * Spike Top (normal and blue)
 * Lakitus
 * Spinies
 * Bloopers (shake to turn into Blooper Nannies)
 * Wigglers (shake to make it angry on course start)
 * Bill Blasters (can fire any enemy, power up, or item and changes appearance based on the ammunition; height can be adjusted)
 * Cannons
 * Red Cannons
 * Thwomps
 * Fire Bars
 * Rocket Engines
 * Bullet Bills
 * Missile Bills
 * Cheep Cheeps (with the appearance of Blurps in Super Mario World style)
 * Boos
 * Circling Boo Buddies
 * Bob-ombs (shake to light it)
 * Bowser
 * Bowser Jr.
 * Lava Bubbles
 * Grinders
 * Rocky Wrenches
 * Monty Moles
 * Magikoopa
 * Stretch
 * Dry Bones
 * Munchers
 * Fish Bones

Backgrounds

 * Ground
 * Underground
 * Underwater
 * Ghost House
 * Airship
 * Castle

Sharing system
Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.

Differences from base-games
Although the recreation is mainly faithful, there are some minor differences in each styles. For example, in the original Super Mario Bros. game, Elevators could not be jumped through from underneath; this was possibly put in place to remain consistent with the Lifts in the New Super Mario Bros. series.

Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage.

Development
Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.

References to other games

 * Mario Paint: Undodog reappears, and sometimes a Gnat roams through the screen. Also, the game's logo is similar to the title screen of this game. A frog icon on the left in the edit screen is the same as the one used in the music composer mode. The eraser icon is also the same. The rocket that deleted everything on the screen also reappears. A robot icon also looks similar to the robot that appeared when saving something in this game, when selecting a level to play in Mario Maker, the screen used is also based off of the robot.