Mega Strike

A Mega Strike is a strong shot in Mario Strikers Charged. It is a much stronger counterpart of Super Mario Strikers's Super Strike. To perform this move, players hold the B Button to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the goalie. After that happens, the goalie (Kritter) must block the goals another way.

Players can shoot between three and six balls, which can either go at a slow, moderate, or very fast speed. Balanced captains have a balanced chance of getting the best choices for both sides; Playmaker and Defensive captains have better odds of doing very fast Mega Strikes, while they have very low odds of firing six balls; Power and Offensive captains have better odds of firing up to six balls, while they have very low odds of doing very fast Mega Strikes.

Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds.

Unlike Super Strikes, which had a specific name for each captain in Super Mario Strikers, Mega Strikes don't have names, except for the Japanese version of the game. The Japanese translations are listed next.

Trivia

 * All the Mega Strikes are seen in the opening cutscene apart from Petey Piranha's.
 * Mario's Mega Strike is the only one in which the ball is kicked by someone's foot.
 * Petey's Mega Strike is the only Mega Strike in which a character does not jump to initiate it (Petey is raised up by a flower).
 * In the opening movie, Mario just runs, jumps, and prepares for his Mega Strike instead of charging up on the ground.