User:Superstarxalien169

Just a simple guy.

Here's some completely miscellaneous stuff.

Driver statistics

 * For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see Mario Kart 8 in-game statistics.

Like in Mario Kart 7, drivers in a specific group have their own stats. These are the stats shown in the game's menu:


 * Speed: The top speed of the vehicle on land with normal gravity.
 * Acceleration: The rate of the vehicle it takes to reach its top speed from a standing position.
 * Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
 * Handling: The turning ability of the vehicle on land with normal gravity. A higher stat means vehicles turn sharper.
 * Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.

Other stats, known as hidden stats, exist, but are not visible in-game. These are:


 * Water Speed: The top speed of the vehicle while driving underwater.
 * Air Speed: The top speed of the vehicle while gliding.
 * Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
 * Water Handling: The turning ability of the vehicle while driving underwater.
 * Air Handling: The turning ability of the vehicle while gliding.
 * Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
 * Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.

The stats are shown out of 6, and the values obtainable with the various combinations range from 1.0 to 5.75. Just like in Mario Kart Wii, Miis can be Light, Medium, or Heavy, depending on their height and weight. Character icons are sorted by how they're ordered in-game.

The following tables report the stats obtained when using standard parts (Standard Kart, Standard Tires, Super Glider).