User:Green Star/sandbox

"I said... Ladies and gentlemen! It's time for... SHY GUYS FINISH LAST! Welcome to the show! You'll laugh, you'll cry, you'll wish you were in the audience instead of onstage!"

- Shy Guy

Shy Guys Finish Last is a game show introduced in Paper Mario: The Origami King. It is has a very similar setup to its predecessor, Snifit or Whiffit, from Paper Mario: Sticker Star and Paper Mario: Color Splash. It is hosted by Emcee Shy Guy to an audience of Shy Guys. The game itself is also quite similar to , featuring four categories with three levels of difficulty. However, rather than knowledge, most of these challenges require memory, puzzle solving, and focus.

Paper Mario: The Origami King
The show makes its debut in Paper Mario: The Origami King, essentially fulfilling the role of Snifit or Whiffit from the previous titles. It is accessed at the end of the Spring of Rainbows. Mario, Olivia, Kamek, and Bowser Jr. must walk into a completely dark area with the exception of a light up sign in the center, simply reading, "Ladies and Gentlemen". As Olivia questions this, flashing lights to reveal the set of a game show to a cheering audience of Shy Guys. The host introduces himself, also referring to himself as Emcee Shy Guy. He introduces the contestant, Mario, who is then given the chance to participate on the game show to receive an exclusive invitation to the Spring of Rainbows.

If Mario agrees to be a contestant, Kamek is asked to join the audience as a spectator. Emcee Shy Guy pulls up the board to reveal a chart with four categories: Ring Scramble, Race 'n' Place, Ninji Skills, and Bath Math. Each category has three levels of difficulty - the harder the challenge, the more points Mario receives if he completes it.

Backstage, the Snifit or Whiffit host talks to Mario in private, telling him he did a great job on the show and that they have prepared a special challenge for him, which also has a prize. Once again, Mario has the choice of accepting the challenge or bailing out. If he accepts, he will be taken to another stage, where the final challenge is played. If this challenge is completed, Mario is taken to his prize: the Radiator (if the bonus round is cleared and the Radiator has already been collected, the reward will be coins instead).

If Mario completes the challenges while a Wiggler Segment watches in the audience, it will inspire a new Wiggler's Diary entry.

The Snifit or Whiffit host and several Snifits also appear during the end parade.

Pick-and-Choose Panic
The first challenge in the show is a true/false quiz. The host will give Mario a statement, which he must identify as true or false by hitting a ✔ block for true and an ✘ block for false. Mario must answer three correctly to advance to the next challenge. The challenge is held in a room pumping poisonous gas, causing Mario's HP to drain every few seconds.

The questions asked are chosen at complete random, though there is a set number of possible questions. The answers to some of the questions also vary, as they have a true and false wording.

Big Bonking Snifit Bash
Known as "Snifit Bash Up" in the British English version, the second challenge of the show is similar to that of a real life Whack-a-Mole game. Mario must hammer 20 "unpaid Snifit interns" ("young Snifits on work experience" in the British English version), which pop out of four holes in the floor. Occasionally, hearts will briefly pop out of the holes which restore 5 HP if hammered. This challenge is also held in a room pumping poison gas.

Unrelentingly Exciting Shuffle Game
The final challenge is a block shuffle game similar to that of a shell game. The game starts out with three blocks, which are identical. However, only one contains a "✔"; the others have not only an "X" but a Snifit inside. Mario must hit the correct block three times to win. Hitting one of the Snifit blocks triggers a battle with a Snifit, in which the also fills with poison gas during the battle. After each battle, the blocks that once contained Snifits remain empty until the round is over. Selecting the correct block also gives Mario a heart to recover 5 HP. The speed at which the blocks shuffle also changes with each round, and in the final round, a fourth block is added. During the challenge, Mario always faces the direction of the correct block.

Big-Bonking-Panic-Pick-And-Choose Snifit Bash
The show's secret, optional bonus challenge is a combination of the first and second challenges. The room is again filled with poisonous gas. Mario is given a true or false statement (the sentences are unchanged from the first challenge), but he must hammer five Snifits before he can answer. Additionally, the question only remains on-screen while Mario is still bashing the Snifits, and will disappear as soon as he is able to answer. As with the first challenge, answering three questions correctly results in victory, allowing Mario to collect the bonus prize, which is the Radiator.

Primary Rounds

 * 1) Spinning Card: Small square sections of a single card will spin at random until all portions have spun at least once. The player must identify the correct card.
 * 2) Kelp Cards: Three cards will enter the screen and cross from the left and right sides. Three strips of kelp block some of the player's view. The player must identify all three correct cards.
 * 3) Entwined Cards: Two cards will split into fourths, intertwine with each other, then reveal themselves as one big card. After two flips, the player must guess which two cards are correct.
 * 4) Paint That Card: A card will be painted in front of the player. They must remember which card it is and at what height to paint it to.
 * 5) Card Roulette: Three cards will stream across the screen in opposite directions and speeds in thirds, similar to the mini-game from Super Mario Bros. 3. The player must identify all three.
 * 6) Falling Cards: Three cards fall from the top of the screen to the bottom. They are angled in different ways to make it unclear what the player is looking at.
 * 7) Card Recall: Four cards will be held in front of the player. They will then go away and only three will return. The player must identify the missing card.

Bonus Rounds

 * 1) Falling Cards 2: Three cards will fall in the same manner as in the "Falling Cards" round, but this time Cheep Cheeps and Bloopers swim across to block the player's view.
 * 2) Kelp Cards 2: Three cards will move side to side like in the "Kelp Cards" round, but this time there are five pieces of kelp blocking more of the player's view rather than three.
 * 3) Card Recall 2: Three cards will float in a circle, each being held by either a Cheep Cheep, Blooper, or Snifit. The player then must identify the specific card a specifically named character was holding.