Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze, known in Japan as Donkey Kong Tropical Freeze (ドンキーコングトロピカルフリーズ), is a side-scrolling 2.5D platform game developed by Retro Studios for the Wii U. It is the fifth game in the Donkey Kong Country series and the direct sequel to the Wii game Donkey Kong Country Returns. Dixie Kong and Cranky Kong appear as playable characters, similar to Diddy Kong's role in Donkey Kong Country Returns, while the main antagonists, the Snowmads, are based on stereotypical Vikings and appear as antropomorphic, (sub)polar animals ranging from penguins and walruses to owls and hares.

The game was originally slated for release during November 2013 before being pushed back to December 6; it was later pushed back again to February 2014. It can be purchased at retail stores, or digitally from the Nintendo eShop, with the digital version requiring 11300 MB (approx. 11.3 GB) of memory to be installed. Standard set Wii U consoles do not have enough internal memory to have this game downloaded on them without an external storage device, but deluxe set Wii U consoles do.

Story
The story begins at Donkey Kong's hut, where the Kongs are celebrating his birthday. Suddenly, one of the balloons flies off the Kong house and over the sea, where Snowmad ships are stationed. Far away from the island, a Pointy Tuck watches over them, locating the Kong house and relaying info to their leader, shrouded in a dark silhouette. Upon the leader nodding their approval, the Pointy Tucks bring him a horn which he blows, creating a large amount of wind, as well as an ice dragon.

Just as he is about to blow the candle out, Donkey Kong notices a mysterious snowflake appear and put out the candle on his birthday cake. He turns away with a frustrated look on his face as he hears an uproar, and hbiFF">Jet Blast (while playing as/having Diddy), Ponytail Propeller (while playing as/having Dixie), <spmy iuhbpfjhvbrw-9gnr[ogjhuvb[oierwng[uiefqnft" rowspan="2"|
 * His cane can be used to whack enemies, and as a pogo stick in order to jump higher and on spikes.
 * Can whack enemies underwater with his cane.
 * His new Denture Popgun shoots dentures at enemies.
 * rowspan="2"|Turns enemies into Banana Coins, which can be used to purchase items in Funky's Fly 'n' Buy.
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Bosses
The bosses of this game are each faced at the end of every world. Below is a list of all bosses in the game, with their respective level and the world they are encountered in mentioned inside parentheses.
 * Pompy, the Presumptuous (Big Top Bop, Lost Mangroves)
 * Skowl, the Startling (Mountaintop Tussle, Autumn Heights)
 * Ba-Boom, the Boisterous (Triple Trouble, Bright Savannah)
 * Fugu, the Frightening (Fugu Face-Off, Sea Breeze Cove)
 * Bashmaster, the Unbreakable (Punch Bowl, Juicy Jungle)
 * Lord Fredrik, the Snowmad King (Volcano Dome, Donkey Kong Island)

Snowmads
Below is a table containing all the minion sub-species enrolled in the Snowmad army, classified into categories. They are followed by a brief description on their behavior and combat. The first and final in-game level appearances of each enemy is also mentioned. {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" ! colspan=5 style="background:#00BFFF" align=center | Tucks !Name !Description !First level appearance !Last level appearance !Tuck !Speedy Tuck !Tuff Tuck
 * -style="background:#CCEEFF;"
 * A short, hunched penguin foe that simply roams around ground areas. It can be defeated by any mean of attack, including stomping and rolling, but it can grant damage to the Kongs in one flipper smack.
 * align="center" |Mangrove Cove
 * align="center" |Crazy Clouds
 * A variant of Tuck that heads for the Kongs whenever they are in proximity of it. Speedy Tucks can be downed with any attack.
 * align="center" |Twilight Terror (seen in the background, loading fish with a Tuck) Shoal Atoll (encountered as an obstacle)
 * align="center" |Slippy Spikes
 * A hunched penguin enemy that wears a winged helmet on its head. Should the Kongs jump its helmet, the enemy will turn dizzy and fall on its back, becoming ready to get picked up, carried, and hurled by the heroes when necessary. This way, they become weapons against other enemies; they can also break fragile walls hello from the other side