SNES Koopa Troopa Beach 2

Koopa Troopa Beach 2 (originally known as Koopa Beach 2) is the second course of the Special Cup in Super Mario Kart. It was subsequently reused in Mario Kart: Super Circuit as the first track in the Extra Special Cup, in Mario Kart DS as the first track in the Leaf Cup, and in Mario Kart Tour as the signature track of the Marine Tour. It is set on a large sandbank in the middle of a blue sea. Its obstacles are deep patches of water and bouncing Cheep Cheeps.

Course layout
The race starts in a small patch of sand surrounded by grass. Most of the ? Panels are on the straightaway after the first turn, and to the left of this straightaway behind a wall is a ramp, which can be reached with a Feather. The racers must drive through a large section of shallow water with many patches of deep water as well as Cheep Cheeps. There is a small patch of land amidst the water with a lone ? Panel on it.

Mario Kart: Super Circuit
The course reappeared in Mario Kart: Super Circuit, and is the first track in the Extra Special Cup. It uses the background from Shy Guy Beach, including the pirate ship. The Cheep Cheeps were removed from the track. Since there is no Feather item in this game, the small ramp in the middle area is unreachable. However, the ramp was not removed despite this; the player can still see it over the wall.

Mario Kart DS
Koopa Beach 2 reappears again in Mario Kart DS as the first course in the retro Leaf Cup. Though it is slightly longer, it is still one of the shortest tracks in the game. The island which originally had one Item Box on it is now bigger and has three of them. The ramp inside the wall was removed. A bit of moss was removed near the finish line. It was never available in Wi-Fi play.

Mario Kart Tour
Koopa Troopa Beach 2 reappears once more in Mario Kart Tour, where it makes its debut in the Marine Tour. Unlike the previous versions, the Starting Grid is now located on the main road and several arrow signs on buoys were added. The walls within the course are now thinner. The island in the water portion is bigger, and that portion has two Item Box sets (one on the island, the other on the other side). The deep water patches are now offroad; they merely slow down racers, rather than sidelining them. The first and last Cheep Cheeps were removed, and the one in front the small island was moved to the other side. The fish themselves bounce higher and merely slow down racers instead of making them spin out. Some of the beach near the starting line is removed, and the part left over is now mossy, requiring two more turns to the finish line. The course is a favorite of Monty Mole, Blue Yoshi, Penguin Luigi, Captain Toad, White Yoshi, Rosalina (Swimwear), Mario (Aviator), Dry Bones (Gold), King Bob-omb (Gold), Pink Shy Guy (Ninja), and the Rosalina Mii Racing Suit. It is also a favorite of Daisy (Swimwear) if she is at level 3, and Peach (Wedding) and Daisy (Yukata) if they are at level 6. As with other courses in the game, Koopa Troopa Beach 2 has an R variant and a T variant, referred to as Koopa Troopa Beach 2R and Koopa Troopa Beach 2T respectively. The reverse variant contains a newly added Glide Ramp, which allows players to glide over the island with shallow water.

If the player falls into the deep, inaccessible water during the course's Glider Challenge, they will enter a brief underwater state before falling out of the screen. The course's Glider Challenge also features a boat designed like one of Sydney's famous ferries.

Like Donut Plains 1, Frappe Snowland and Choco Mountain, it retains its original music, rather than using the Mario Kart DS arrangement.

For this course's tour appearances, see List of SNES Koopa Troopa Beach 2 tour appearances in Mario Kart Tour.

Mario Kart DS

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 * Flag of USA.png "Watch out for the deep pools of water and rough sand as you cruise through the Koopa Beach 2 track. This is a short course, so there's no time to lose!"
 * Flag of Europe.png "The colour of the water in Koopa Beach 2 tells you how deep it is. Stay in the lighter-coloured shallow water and avoid the dark patches, otherwise you'll be wishing they fitted your kart with a propeller. A school of jumping fish must be avoided too if you're going to stay dry."