Super Mario Strikers

For Other Uses See Mario Strikers.

Super Mario Strikers, also known as Mario Smash Football in some regions, is Mario's first ever soccer game. In it you can use power-ups to put your opponent at a disadvantage, and perform Super Strikes to blow away the competition! Compete in cups to win trophies, and also earn milestone awards to track your progress.

A sequel for the Wii is in the works titled Mario Strikers Charged, or Mario Strikers Charged Football in Europe.

Playable Characters
These are the players that you can play as in the game.

Team Captains

 * Balanced Captains:
 * Mario
 * Yoshi
 * Playmaker Captains:
 * Peach
 * Luigi
 * Offensive Captains:
 * Daisy
 * Waluigi
 * Agressive Captains:
 * Donkey Kong
 * Wario
 * Robotic Nightmare:
 * Super Team

Sidekicks

 * Toads
 * Koopas
 * Hammer Bros.
 * Birdos

Goalies

 * Kritter, a Kremling from DK Country
 * Robo-Kritter on Super Team's team

Voiceovers

 * Charles Martinet as Mario, Luigi, Wario and Waluigi
 * Nicole Mills as Peach
 * Kazumi Totaka as Yoshi
 * Deanna Mustard as Daisy
 * Scott Burns as Hammer Bros. and Bowser
 * Kelsey Hutchinson as Toad

Difficulties
There are four difficulty types. The more the player chooses the skills levels more hard will be to defeat CPUs rivals due their extremely perfect passing and deking skills:
 * Rookie: A very easy level. CPU lets somebody to win and make Super Strikes. This level only appears in the Cup Battle mode.
 * Professional: An easy level. CPU tries to steal the ball; However, the player can control the situation.
 * Superstar: Hard. The CPU takes the ball, and tries to make a goal. Also, it rumbles your Super Strike meter to lose your accuracy.
 * Legend: Very hard. CPU wants steal the ball and attack to the player. If they have the ball, they can make dekes as soon as the player go to attack them and trying to make a Perfect Strike. They still rumbling the Super Strike's meter to lose your accuracy.

Power-Ups
Power-Ups are items that are obtained when the player attempts to make a goal. Power-ups appear at the top of the screen, on a bar displaying up to two items. The player can use the items to increase help them get or defend the ball, like tripping your opponents with bananas or summoning an huge Chain Chomp to stun them.Power-Ups can be disabled at the Gameplay Mode.
 * Banana Peels: Bananas are tossed on the floor and stay there until a character slips on it. They come in sets of 1 to 6 peels.


 * Normal Green Shells: Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by it. They can be obtained as a single or triplets.


 * Normal Red Shells: When red shells are shot they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into the walls. They come in sets of 1 or 3.


 * Normal Blue Shells: Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three.


 * Normal Spiny Shells: Spiny shells act in a similar manner to green shells. However, when they come into contact with the player, they don't disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell as usual, can be obtained as either singles or triplets.


 * Giant Green Shells: Essentially, a larger version of the green shell. Anything standing in the way of it's destructive path will merely be bowled over. These shells are only available as a single.


 * Giant Red Shells: The red brother of the Giant green shell, unlike the small version, they continue to move after bumping into a wall. When initially shot off, they will home in on the nearest character, but after words, they merely act like a giant green shell. Like the greens, they only come in sets of one shell.


 * Giant Blue Shells: Acts in the same manner as the giant green shells, with the exception of freezing characters on impact. Also, on occasion, the shell will also explode on impact, effecting any nearby characters, as well. Like the other giant shells, they only come in sets of one.


 * Giant Spiny Shells: These shells are completely unstoppable. Leaving a trail of destruction anywhere they go. Interestingly, Kritters are immune to them, however.


 * Bob-ombs: After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three.


 * Giant Bob-Omb: Essentially a larger Bom-omb. Their explosion radius is roughly four times larger, plus it sends out a shockwave, harming anyone that's even near it.


 * Mushroom: Doubles the user's speed.


 * Star: Doubles the user's speed, as well as harming anyone they come in contact with. Can only be obtained by the losing team.


 * Chain Chomp: This all-powerful huge monster will appears as a big shadow over the character who has the ball. Once it lands, it begins running around, hunting and stunning all of the opponent's members and destroying everything in it's path. It is impossible to avoid, Chain Chomps don't go away without having stunned at least one character. Only the losing team can come into possession of a Chain chomp.

Fields

 * The Palace
 * Pipeline Central
 * The Underground
 * Crater Field
 * Konga Coliseum
 * The Battle Dome
 * Bowser Stadium

Trivia

 * Super Mario Strikers was the last Mario game to be released on the Nintendo GameCube.