Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)

Rickety Race is the twentieth level of Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo and Game Boy Advance, as well as the seventeenth level in Donkey Kong Land 2, a similar game for the original Game Boy system. It is the fourth area of Krazy Kremland.

This is the second roller coaster level in the games. It's unique feature is the ability for the heroes to race nine to six Klanks to the finish, although this is completely optional, as they may just take their time through. Every time the Kongs defeat a Klank, though, they'll receive a prize. The Klank in first has a DK Coin, so the Kongs must reach him before he gets to the finish first. There is also a hidden Plus Barrel in Diddy's Kong Quest that the monkeys can use to increase their speed if the player holds left as the race starts. This will make the race much easier. Although Klanks are the only enemies to appear here in Diddy's Kong Quest, a lone Zinger can be found at the end of the Donkey Kong Land 2 version.

Donkey Kong Country 2
When the Kongs begin the level, they must walk down the alleyway and hop into the Skull Cart. Then, when the green light flashes, they must start the race. If the player holds left on the control pad, they will go backwards and hit a barrel, giving them an extra speed boost. Quickly, the monkeys must dash over the track and defeat the first Klank they see, watching out for gaps that they can fall into. Soon, they will get to the enemy in eighth place, and he can be easily passed if they jump over him when going down a large hill. Right after that, the next Klank will be seen going up another hill. Without falling through gaps, the heroes need to beat him and find the next Klank. As they try to beat this one, they must be very cautious, as there are a few large abysses on the way. But, once he is knocked out, they will get to the racer in fifth place. The Kongs need to defeat him and jump over a few more gaps, until the next Klank comes by. The group needs to beat him without falling through a gap, just as for the other racers. Eventually, they will cross a few more gaps, until they travel up a large hill and pass the Star Barrel.

From this point, they need to get down the hill and meet the next Klank. There are a few wide abysses as they Kongs try to beat him, so they need to be careful. After they get through a short tunnel, the monkeys will get to another Klank, who is in second place. After they jump over or defeat him, the racer in first should appear. With caution, the group needs to beat him without falling into a gap. If they can do so, they will win a special prize, and then enter a large tunnel. After that, their cart will mysteriously disappear, and the heroes can then exit the level.

Donkey Kong Land 2
From the start of the level, the heroes must jump on the Skull Cart and begin riding. The first Klank will appear later before the first abyss. With caution, the monkeys should try to hop on the villain and defeat him. However, this is a risk, as they may land right into a gap and fail the level. After a rather large gap is crossed, another Klank will come. As they jump over each gap, the Kongs should try and beat him. When they cross another gap, the Klank in third place will drive by. There is a lot of gaps in this area, so the monkeys need to be careful as they try to attack this enemy. If this Klank is defeated by the time the heroes bounce over the gap after the letter N, another one will appear, and in second place. Soon, they must beat him and go over another abyss, where the Klank in first place should appear. The group needs to give all they've got an try to beat him, before the end of this level. There are a few gaps on the way, though, and it can be dangerous. Eventually, they will jump over a Zinger and cross a sign, which will make the cart disappear. Finally, the monkeys may walk freely on land, and bounce off a spring. It will take them out of the level.

Bonus Level(s)

 * At the beginning of the level, the heroes should use the Team Up move to throw a monkey upwards onto the above ledges. When they are at the top, Dixie Kong should be used to flutter across a large gap to a small tunnel. It will take them to a Bonus Level, where the Kongs must ride on a Skull Cart at high speed. They need to defeat several Klanks, without falling off the stage. If they beat enough enemies, the Kremkoin should appear at the end of the level.

DK Coin
To get the DK Coin, the Kongs must finish the race in first place. There are nine Klanks they need to get ahead of before the end of the level. Once the final enemy is defeated, the coin will be collected automatically.

Golden Feather (GBA Only)
At some point on the track, the monkeys will go into a small tunnel. When they are in here, they must quickly jump up in the air. With the correct timing, they should grab the Golden Feather.

DK Coin
The DK Coin for this level can be found almost exactly how it is found in Diddy's Kong Quest: Beat all the Klanks and come in first place. If the final Klank is beat, the coin will appear at the end of the level.