User:Time Turner/unfinished

=Templates=

Stories
While Wario is playing Avoid-a-roid on his Game Boy Advance, he loses and, in frustration, tosses the system around, heavily damaging it. He's immediately horrified when he sees the damage, but gets the idea to see if Dr. Crygor can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, The Gravitator, which creates a bunch of new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market and sell the handheld system, with the hope of making tons of cash from it.

Sets
=Proposals=

Inconsistencies with Template Names
The vast majority of our navigational templates (templates that serve as an index of sorts for a certain subject) for games follow a specific format for its title: the beginning is always "Template:", and what subsequently follows is an abbreviation of the game's title. This is what's used for almost all of our game's templates (Template:MK7, Template:YI, Template:SMG, and others). However, this is only used for almost all of our game's templates. There are several titles out there that use the full version of their game's title for their template's title (Template:WarioWare, Inc.: Mega Microgame$!, Template:Super Mario Bros. 3, Template:Mario Superstar Baseball, and others), which, from my point of view, is a fair bit inconsistent. This is something that I would like to change.

Another point I'd like to bring up is subcategories of nav. templates: when a certain aspect of a game becomes too large to fit into a standard template (such as levels or minigames), it often gets put into its own template. The names of these often follow the same rules with "Template:(game name) [aspect]", such as Template:NSLU Levels and Template:WarioWare: D.I.Y. Microgames, but there are some that are non-indicative of what game it covers, such as Template:Baseballpowerups and Template:Battlecourses, and others that don't even mention what aspect it covers, such as Template:Doubledash, Template:Galaxy, and Template:Gadd, which I find both inconsistent and just odd. This is something else that I would like to change.

So, I want to propose a simple standard for the names of these templates. For starters, all game-centric navigation templates would have use an abbreviation of the game's name, so Template:Mario Pinball Land would become Template:MPL, Template:Mario Super Sluggers would become Template:MSS, and so on. For templates that cover larger aspects of a game, they would use both the abbrevation and the aspect that they're covering, so Template:WarioWare: Smooth Moves Microgames would become Template:WWSM Microgames, Template:Galaxy2 would become Template:SMG2 Levels, Template:Mario Party 1 would become Template:MP Minigames, and so on. For games that share an abbreviation, such as Yoshi's Story and Yoshi's Safari, they can't both have Template:YS, so as an alternative, the first few words of the title would be abbreviated, while the final word would remain in its full form. Thus, we would have Template:YStory, Template:YSafari, and so on. Just about every template can conform to these rules, and the biggest problem here would probably be changing all the links, but in the grand scheme of things, that's really not that big of a deal.

I understand that this may not be the biggest issue on the wiki, but nevertheless, this is still an issue, and it's something that I think should be dealt with, for the sake of consistency.

Proposer: Deadline: July 22, 2013, 23:59 GMT

Make the changes

 * 1) I support my proposal.

Comments
=Misc.=

Radio Conversation Characters
The Radio conversation characters are a group of characters that, as the name implies, appear in various radio conversations in Super Smash Bros. Melee and Super Smash Bros. Brawl. These conversations can only be activated in certain stages and by certain characters.

MPA Characters Needing Articles

 * Amp (character)
 * Blooper (character)
 * Bob-omb (character)
 * Boo (character)
 * Bullet Bill (character)
 * Chain Chomp (character)
 * Cheep Cheep (character)
 * Dolphin (character)
 * Flutter (character)
 * Fly Guy (character)
 * Goomba (character)
 * Hammer Bro. (character)
 * Koopa (Mario Party Advance)
 * Lakitu (Mario Party Advance)
 * Lantern Ghost (character)
 * Mechakoopa (character)
 * Monty Mole (character)
 * Mouser (Mario Party Advance)
 * Mr. Blizzard (character)
 * Mr. I (character)
 * Ninji (character)
 * Paratroopa (character)
 * Penguin (character)
 * Piranha Plant (character)
 * Pokey (character)
 * Shy Guy (character)
 * Snifit (character)
 * Spear Guy (character)
 * Sushi (character)
 * Thwomp (character)
 * Whomp (character)

Reception
WarioWare: Smooth Moves received generally favorable reviews, holding a score of 83 on Metacritic and a score of 82 on GameRankings. Many critics complimented the game on its controls and its multiplayer, though it was criticized for its short length. It received a score of 34/40 from Famitsu (around 85%), while the Official Nintendo Magazine gave it a 92%, commenting that Wario should "take his place alongside Mario and Link as a true Nintendo great". Eurogamer gave the game a 70%, complimenting the game's "beautiful" use of the controls and "superb" humor, but criticizing that it's "short on long-term appeal" because it doesn't "dare to test players". It won IGN's Best Action Game award at its Wii Best of E3 2006 Awards, and was later named the site's Game of the Month for January 2007. It also received an award in the Trend and Lifestyle category at the 2007 Nuremberg International Toy Fair.