Magic Wand

Magic Wands (or magic wands) are items that are often seen in the hands of the Koopalings and Magikoopas. In Super Mario Bros. 3, Magic Wands were stolen from the Mushroom World's kings and were used to transform them into various helpless creatures (which vary between the NES version and the SNES/GBA reissues). The Koopalings also used the wands to shoot harmful projectiles when encountered as bosses. Mario and/or Luigi had to retrieve them in the airship to restore the king and proceed to the next world.

Magic Wands, along with the Koopalings, appeared again in New Super Mario Bros. Wii. Their most recent appearances have been in New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe.

Super Mario Bros. 3
Seven Magic Wands debuted in Super Mario Bros. 3, where one of the seven Koopalings stole one each from the seven kings and use them to turn the kings into animals (or, in the case of the Pipe Maze king, a plant). In the e-Reader levels for Super Mario Advance 4: Super Mario Bros. 3, despite the wands being returned to their rightful owners,, , and were shown to wield them in battle again. Promotional artwork for the pinball game adaptation Super Mario Bros. Mushroom World showed that, aside from the Koopalings, Bowser utilized a similar wand.

New Super Mario Bros. Wii
In New Super Mario Bros. Wii, Magic Wands are once again used by the seven Koopalings to defeat Mario and his friends. As with Super Mario Bros. 3, each Koopaling can generate spells of varying speed and intensity, with the exception of and, who utilize glowing rings and circus balls, respectively. The spells emitted by the Koopalings' wands also bear the Magikoopa insignia, indicating a probable connection.

New Super Mario Bros. 2
Alongside the Koopalings, their Magic Wands also make a return in New Super Mario Bros. 2, where all the Koopalings, with the exception of Wendy, use their wands in combat. In addition, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings use their Magic Wands again in the final level, where they attempt to defeat Mario by turning him into stone and making him fall in lava. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also results in them being hit by the newly enlarged Bowser.

New Super Mario Bros. U
The Magic Wands make their return in New Super Mario Bros. U, but only Larry, Iggy, and Ludwig retain them. Larry, as per usual, shoots out blue fire with his wand. Iggy, as per usual, shoots out green fire with his wand, although he also fires red fireballs that, upon making contact with the magma in his cabin, summon Magmaarghs. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilizes the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orbs of the Magic Wands now have a purple glow to them whenever each of the three Koopalings is casting his fireballs.

Super Mario Maker 2
In Super Mario Maker 2, the Koopalings use their Magic Wands to attack. In the Super Mario Bros., Super Mario Bros. 3, and Super Mario World styles, the Koopalings' Magic Wands are thrown into the air upon defeat. In the case of Morton, it is implied that Morton uses the wand while ground-pounding to generate the shockwave.

The Super Mario Bros. Super Show!
In The Super Mario Bros. Super Show!, King Koopa occasionally holds a similar magic scepter he calls the Koopa Scepter.

The Adventures of Super Mario Bros. 3
Magic Wands also had prominent roles in The Adventures of Super Mario Bros. 3, being used to make and solve tomfoolery. Some are owned by the Koopas themselves and others by the kings of the Mushroom World.

Nintendo Adventure Books
Morton uses his wand to turn the Mushroom King into a rabbit in Leaping Lizards. However, the wand's magic works only one-way, so when Luigi tries to use the wand to reverse the spell, instead of turning the king back to normal, it turns him into a giant rabbit. In Koopa Capers, Wendy steals her brothers' wands in order to combine them with her own using a potion she learned about in Bowser's copy of Reptile Magic and VCR Programming Instructions.

Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, Roy, Wendy, Ludwig, and Larry also utilize their wands when their partner is taken down, with Mario, Luigi, and/or Paper Mario needing to counter the spell they cast.

Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga + Bowser's Minions, Iggy, Lemmy, Ludwig, and Wendy utilize their wands in their battles. Iggy uses his wand to swap Mario and Luigi's POW stats, Lemmy and Wendy use their wands to create duplicates, and Ludwig creates a magic attack capable of dealing 999 damage on Mario and Luigi, though before the enormous magic attack descends on the Mario Bros., Ludwig conjures a barrage of blue fireballs from his wand first before the dangerous magic attack lands on one of the Mario Bros. If the magic attack is countered with a Hammer, the magic attack knocks out Ludwig.

In the sidequest game, only Iggy and Ludwig utilize their wands. Iggy is able to use his wand to raise his and his teammates' POW, while Ludwig is able to use Chain Shot.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In the sidequest game, Wendy utilizes her wand to create duplicates as part of her First Officer Captain Command. In addition to using his wand for attacking, Ludwig uses his wand to fire magic attacks on enemies charging their Special Skill attacks as part of his First Officer Captain Command.

Minecraft
In the Super Mario Mash-up in Minecraft, Hoes are replaced by Magic Wands.

Paper Mario: Color Splash
The Koopalings also use wands in Paper Mario: Color Splash, and the seven colors on which the whole game is based are the colors of the gems of these Magic Wands. Morton, Wendy, Roy, and Lemmy also transform their wands into an object (a hammer, a giant golden ring, a Paint Blaster, and a ball, respectively). It is also revealed in the game that, while their wands have tremendous power, even they have their limitations. Specifically, Lemmy was forced to use a "sleight of hand" to make off with the Green Big Paint Star during a performance because his normal abilities via the Magic Wand could not actually impact the Green Big Paint Star.

Super Smash Bros. Ultimate
The Koopalings use their wands in Super Smash Bros. Ultimate, where they replace the hammer that is used in their up aerial attack, as well as their up special, Abandon Ship.

Mario Kart Tour
In Mario Kart Tour, Peach (Halloween) holds her wand for her trick animations.

Appearance
The seven Magic Wands look like large silver rods (gold in the sprites for Super Mario Bros. 3) with round dome-shaped gems at the ends of them in different colors. The wands' gems are vividly colored, and those are where the spell blasts are released from.

The Koopalings' Magic Wands vary in color from game to game:

Abilities
The Magic Wands were capable of transforming people into animals/plants, although it is implied that they can also be used to restore them to their original form. In addition, the wands can also fire three-ring shots/spellballs, or, in some cases, summon candy rings (Wendy O. Koopa), spiked balls (Morton Koopa Jr., New Super Mario Bros 2 only), or magical balls (Lemmy Koopa). At least in Iggy and Ludwig's case, the wands can also either summon enemies such as Magmarrghs or create duplicates of the wand's wielder. Although the wands have all of these abilities, it appears they do not affect other magical items as, in Paper Mario: Color Splash, Lemmy's wand does not appear to affect the Green Big Paint Star.