User talk:Results May Vary/archive 1

HD Images
Ok? It was perfect you did that 21:30, 25 April 2013 (EDT)
 * I don't think I'm able to do that (I lack the proper tools) but what I do instead is take screenshots directly from an emulator playing games. The problem is the ridiculously slow speed the emulation runs at, which means I can't be bothered to play too much.

Hence his name. 11:57, 10 July 2014 (EDT)

Heads-up
You might want to consider uploading images, and then putting them to an article. --- 11:54, 26 April 2013 (EDT)

Image size vs. quality
Hello, I've noticed that you have been uploading many images which were captured from, as you stated, from YouTube via VideoLAN. The apparent benefit of this is the size, which in most cases is more desirable. However, size cannot match up to quality. Lately, you have been capturing 1000 x 1000px + png images which are of blurry quality, and tagging the good quality jpgs for deletion. Many of the older files are already of very decent quality, and replacing them for huge, but poor quality versions isn't what we encourage here. Additionally, some of your screenshots appeared stretched/squished up from the originals, which may be the nature of the YouTube video which it was captured from. We appreciate your good faith, but it was best to let you know about this. Thanks for your understanding

05:19, 17 June 2013 (EDT)

No period?

Re: The frog in Diddy Kong Pilot (2001)
In one of the Swamp courses. Here is a screenshot.

09:46, 8 July 2013 (EDT)

About mariowiki archives,
Hi HD guy! I couldn't help but notice your little conversation with Steve. Here's a solution! There's always the wayback machine! They've got allot of pages archived for all kinds of websites! :) Hope this helps!

Do you have any press material files/discs/kits?
Thanks --Hiccup (talk) 14:52, 17 March 2016 (EDT)

JPEG to PNG Policy
Keep in mind that a proposal passed a while ago prohibiting direct conversion of a JPEG to PNG, and policy was changed to reflect it. Replacing is different if you are getting the file from a BMP or other source (some imaging programs convert behind-the-scenes). Emulators generate BMPs when they render a scene, which is often saved as a PNG when the screenshot code is triggered. If your Super Mario Sunshine image reuploads are JPEGs directly converted to PNG, please revert your changes. -- 21:54, 22 June 2017 (EDT)
 * I promise that these are BMP-converted images. The HD Guy (talk) 22:25, 22 June 2017 (EDT)
 * Alright then. It annoys me when people think that PNG means higher quality. Not necessarily. PNG means that all RGB pixel data is preserved, hence why it is referred to as a lossless format. JPEG purposely loses pixel data depending on quality settings, hence why it is referred to as a lossy format. Here's a video that I think other people should see: -- 19:00, 23 June 2017 (EDT)

Any Images Referenced by The Shroom
If any images are being used by The 'Shroom, remove the game category and tag the image with instead of. Talk to Tucayo and he will delete exact or near exact copies of images and change the appropriate editorials. -- 19:22, 23 June 2017 (EDT)
 * Okay, please remind me if I forget. I should hopefully remember. The HD Guy (talk) 21:04, 23 June 2017 (EDT)

Mario No1
Hi there. A recently created account named shares your IP address. Do you know who this is? 16:10, 10 September 2017 (EDT)
 * Someone registered that in my area but ended up never using the account. The HD Guy (talk) 14:16, 21 July 2018 (EDT)

Reply: Daang
Haha thank you! :D Right place, right time for me I suppose. While I'm at it, thanks for tagging that stuff. I've been looking for more maintenance work to do lol. -- 09:08, 29 July 2018 (EDT)
 * Not as familiar with Conker, but I'll certainly keep it in mind. What kind of maintenance work do you need assistance with? -- 18:36, 3 August 2018 (EDT)
 * Ah, OK. Grammar is definitely something I could help with. I'll set up an account and take a look. -- 18:42, 3 August 2018 (EDT)
 * You're welcome! :) And yeah, totally. I'm on a few other wikis, but this is by far the one I've done the most with. -- 18:49, 3 August 2018 (EDT)
 * Looks good, looks a lot like one you would expect here. -- 14:14, 5 August 2018 (EDT)
 * I thought so lol, it's no problem at all. I do stuff like that too; take something that already exists and put my own spin on it. -- 14:24, 5 August 2018 (EDT)

.png
If you have a .png version of an image you have acquired somewhere, and the version being replaced is a .jpg, you'll need to upload it as a whole new file. Doc von Schmeltwick (talk) 11:44, 29 July 2018 (EDT)
 * Well i'm converting psd's from this MKDD press kit from assemblergames to png. not jpg->png. The HD Guy (talk) 12:50, 29 July 2018 (EDT)
 * That's what I hoped you were doing. I was responding to your comment on the group art. Doc von Schmeltwick (talk) 12:51, 29 July 2018 (EDT)
 * doesn't feel right to revert from png to jpg though. But anyway, the large MKDD group art -- that was psd -> jpg The HD Guy (talk) 12:52, 29 July 2018 (EDT)
 * Could you not have gone .psd->.png? Doc von Schmeltwick (talk) 12:54, 29 July 2018 (EDT)
 * No because the output was 25MB. The HD Guy (talk) 12:56, 29 July 2018 (EDT)
 * Ahhhh.....also, please remember to not use the word "beta" unless it is specifically confirmed to come from a beta build, as that's a specific time in development, not all of development. Doc von Schmeltwick (talk) 12:59, 29 July 2018 (EDT)
 * Ok, and yeah i like the term "pre-release" or "early" more as well. The HD Guy (talk) 14:13, 29 July 2018 (EDT)

Hey
Just wanted to let you know I found this message you wrote to Doc to be slightly condescending. I understand the frustration that comes from having edits reversed, but still, you might want to take it down one notch. rollerC (talk) 16:25, 2 August 2018 (EDT)
 * That's why i'm trying to prevent drama. I just don't like when people act like admins when they really are not. The HD Guy (talk) 16:28, 2 August 2018 (EDT)
 * Yeeeeeah, about that, on here, the powers granted to admins basically amount to being able to block people and delete stuff. Anyways, aboutfile descriptions are intended to be concise, and don't need to be in full grammatical sentences, as those can end up a little obfuscative. Anyways, if you're going to refer to someone's "behavior towards other users," don't do it as rudely as possible. Doc von Schmeltwick (talk) 16:32, 2 August 2018 (EDT)
 * Doc was trying to help make the description clearer, alongside tagging it with the right template. There was no need to say something like that, but do be careful that an edit war doesn't happen. 16:35, 2 August 2018 (EDT)
 * (Admins can also edit guideline pages, forgot that.) Anyways, Alex reverted the description back to mine, but then was edited back to basically what it was originally before any of this by a conflagrative infant friend of mine. Doc von Schmeltwick (talk)
 * Was that last bit really necessary? rollerC (talk) 16:43, 2 August 2018 (EDT)

TSR TTYD
Those are not necessarily going to be assembled accurately there, either. Doc von Schmeltwick (talk) 18:04, 2 August 2018 (EDT)

PNG Optimization
I see you are using. Remember RAP's page PNG Monster? I edited the source code of the program and came up with PNG Monstrous. -- 20:41, 2 August 2018 (EDT)
 * Oh haha, i thought PNG Monstrous was just a nickname for PNG Monster. Thank you for showing this to me. The HD Guy (talk) 20:43, 2 August 2018 (EDT)

The File:SMBSS title card.png appears to be different from the original image. The "tm" is in a different spot. What version of the show are you watching? 16:28, 3 August 2018 (EDT)
 * The SMBSS dvd boxset. The HD Guy (talk) 16:29, 3 August 2018 (EDT)
 * Well, in any case, we can probably keep both images and mark what's different. 16:30, 3 August 2018 (EDT)
 * Sure. That sounds like a good idea. The HD Guy (talk) 16:31, 3 August 2018 (EDT)

Image Uploads
Over the course of my editing, I have been an avid pusher of having images meet certain standards. When I first started that page, I was hoping to get it to be a policy or help page. Now, the project is dormant with progress, but I still reference it from time to time for users that upload screenshots that could be done better. If my comments seem to suggest to delete your uploads, as you thought on 's talk page, it's more of a concern that uploads meet certain quality minimums instead of playing it fast and loose, which I have seen with much older uploads with my casual browsing. Pre-release and unused content is trickier to judge compared to full releases. Generally, I don't touch any of it for any reason. There have been some cases where I uploaded better than what we had, like File:Mpaint.jpg or E3 2007 images in List of Super Mario Galaxy pre-release and unused content. -- 23:42, 3 August 2018 (EDT)
 * Okay, well i could tell you're an avid pusher. In fact, have you seen my edits? I'm quite avid at it as well--i dug through like every press kit yesterday and this morning to upload the remaining of what you have not from the press kits. idk i just misrepresented your statement. i thought you implied you'd want that one deleted. and i agree with how it's harder to tell with pre-release, especially because press kits have convertible images to PNG format. Really, in short, thanks for being into high-res images. The HD Guy (talk) 23:53, 3 August 2018 (EDT)
 * I have seen people upload images larger than a console can produce. This is common with 3D games because we can upscale in emulation without causing pixilation (textures on 3D surfaces get blurry and fuzzy though). N64 game screenshot uploads have this issue with editors in general because 640x480 is the default resolution on certain emulators by default and those editors believe this is what the N64 truly does. I found out this is mostly wrong, because a plug-in by angrylion is known to produce near-pixel-accurate screenshots. My guide has details about what happens with each plug-in. Rarely do games produce 640x480, well, it's more 640x474 for whatever reason. 320x240 is what the N64 can produce, and that is wrong again because 320x237 is what angrylion does in those instances. Not sure why 3/6 pixels are being omitted. Some games can change resolution dynamically too, so it's never one resolution constantly during play! Examples:
 * Pokémon Stadium 640x474
 * Pokémon Stadium 320x237
 * Pokémon Stadium 2 640x474
 * Pokémon Stadium 2 320x237
 * Mario Artist 320x237
 * Mario Artist 640x474
 * GameCube and Wii are a different story. I have noticed some games don't utilize the full 640x480 resolution, like Super Mario Sunshine, Paper Mario: The Thousand-Year Door, and Mario Kart: Double Dash!!. List here. Forcing 640x480 on such games yields slight blur. I used to do super upscaled uploads reaching beyond 720p (1600x900 at most), but I don't do that anymore because I found a minimalistic alternative which has the right balance between big enough, least blur/pixilation, and minimum impact on storage requirements.
 * What I am trying to say is, I won't do high resolution with those games. I will do minimum. That may mean putting some N64 uploads at 320x237 or GameCube/Wii games at around 640x480. No higher. Widescreen is a challenge though because it is faked. -- 13:21, 5 August 2018 (EDT)
 * I see, i'll keep that in mind for next time The HD Guy (talk) 13:50, 5 August 2018 (EDT)

If you can, try to use the angrylion plug-in for Project64. Follow my recommended settings. They often produce accurate screenshots. So little chance for emulator glitches or anything easily overlooked when screenshooting. TCRF recommends it too, but they are a little dated with how to take screenshots. Mine is more up-to-date. -- 23:11, 18 August 2018 (EDT)
 * Goosespeeder, my computer lagged like crazy when i tried to run that graphics plugin. I've been trying Glide64 at 240p as second best option? The HD Guy (talk) 23:12, 18 August 2018 (EDT)
 * Didn't realize your computer wasn't powerful enough to handle angrylion. To be fair, I often run across lag too on my laptop (see my profile). Varies by game and by what is trying to be rendered at the time. There is a difference between GLideN64 and Glide64. The first is newer while the other is older, deprecated, and not by the same author. Most people who want to find that happy middleground between accuracy and speed is GLideN64. -- 23:25, 18 August 2018 (EDT)
 * This only confuses matters with N64 screen capture accuracy. GL and Glide64..I really don't see that much problem with the 240p screenshots. Maybe it's not 100% accurate but it looks close. The HD Guy (talk)
 * Both plug-ins can generate 240p screenshots. GLideN64 is more up-to-date. That's the difference. -- 23:35, 18 August 2018 (EDT)

RE: Discord/IRC
We have both! EDIT: I'm usually in Discord. I'm in IRC every now and then, but you can find some other people in both ;) 14:10, 5 August 2018 (EDT)
 * Discord can be found at Discord servers.
 * IRC can be found here.

A suggestion
Hey, good job with the current crop of high-quality press artwork! I try not to make requests of people unless asked to, but I was just curious if it would be possible to find some higher-quality art for Super Mario RPG: Legend of the Seven Stars, as much of our current art for it is in very variable conditions, with most of them being rather cruddy, while others I have suspicions might be fan edits. Not sure if there's a good place to find full, good artwork for it, but I'm sure you'd be able to figure it out. If you want to, of course :). Doc von Schmeltwick (talk) 15:22, 5 August 2018 (EDT)
 * I'll see what I can do. Thank you for complimenting. Also sorry about the edit war the other day. :) The HD Guy (talk) 15:23, 5 August 2018 (EDT)
 * All well and good, thanks for understanding. I'm honestly just glad to find a person who understands the "source" line in the aboutfile template. It's surprising how many people will just put a game's name for an old artwork, when it clearly did not come from the game itself. Doc von Schmeltwick (talk) 15:25, 5 August 2018 (EDT)
 * I know, right? The game name belongs in the 1= field. It's annoying, I agree. The HD Guy (talk) 15:26, 5 August 2018 (EDT)
 * And very unhelpful if something needs a re-scan. Particularly when it's a game that's been remade several times, with each potentially having several sets of official guidebooks to look through. I only recently realized that a lot of the artwork this site attributed to Super Mario World 2: Yoshi's Island is actually retouched artwork made for Yoshi's Island: Super Mario Advance 3, with the actual SMW2 artwork typically being noticeably more flat. Doc von Schmeltwick (talk) 15:34, 5 August 2018 (EDT)
 * Yeah i made that mistake with the Boolossus art for Luigi's Mansion 3DS. Did you see? Apparently he's got teeth now. The HD Guy (talk) 15:36, 5 August 2018 (EDT)
 * I actually hadn't figured out the difference beyond the resolution and glow color at the time, but I was a bit tired then. I'm pretty sure I was the person who noted that that was the only real change on the box art beyond the layout changes made due to spacing differences....anyways, I personally want to get some more pages of the newer Encyclopedia, as it has some retouched artwork. I cropped out some from the Lost Levels section (while making sure to avoid white dots), but then had too much college work to continue, never uploaded any, and haven't resumed that since. I had wanted to get all that done and show it on the forums to see if it would be all right to upload, but never got around to that either. I have located good-quality art for Super Mario USA, from which most Super Mario Advance artwork is derived, but haven't actually uploaded them to the site yet. Doc von Schmeltwick (talk) 15:46, 5 August 2018 (EDT)

DKC3 gallery
Until a few months ago, the DKC2 gallery was in much the same situation as the DKC3 one currently is; its current state is the fruit of a large amount of hours one night by yours truly. As for why I haven't done this with the DKC3 gallery, I got busy with college finals and ended up not getting around to it. Doc von Schmeltwick (talk) 19:46, 9 August 2018 (EDT)
 * Understandable. On the contrary, i have a lot of free time at the moment, so it's beneficial to put that toward the wiki, especially at a time of a DK and Mario Wiki merger. The HD Guy (talk) 19:48, 9 August 2018 (EDT)

Merging pages
Regarding what you did with Baffle's page, you're supposed to make a proposal before doing things like that. Please split them again for now, so as to follow within the proposal system rules. Doc von Schmeltwick (talk) 23:17, 12 August 2018 (EDT)
 * Nobody reverted me or complained when i did that, and the articles are esentially duplicated. would you like to start the proposal The HD Guy (talk) 23:18, 12 August 2018 (EDT)

Plungelo
The "alternate" art of the Plungelo you uploaded is the same as the original one, just at a better resolution and rotated properly. (Thanks for the Monty Mole pic replacement, among others!) Doc von Schmeltwick (talk) 20:13, 14 August 2018 (EDT)
 * You're welcome. I thought it was the same one. thanks for pointing that out as well. The HD Guy (talk) 20:16, 14 August 2018 (EDT)

Reuploading sprites
Why are you uploading the exact same sprites you already have under the previous name, when all that does is get rid of the history? Doc von Schmeltwick (talk) 00:24, 26 August 2018 (EDT)
 * Basically it's because i wanted to rename some files (like MilkSlippa.PNG), but there's a 9 capital letter limit when renaming files. when i communicated to flamechomp and alex on discord, i think they said it's ok The HD Guy (talk) 00:26, 26 August 2018 (EDT)
 * Huh, I've never ran into that problem. Is the extension counted in that? Doc von Schmeltwick (talk) 00:28, 26 August 2018 (EDT)
 * It is, yeah--the PNG extension. You can't rename it either. I originally planned to add SNES in the titles but decided to leave it out from sprites of the original DKC. This makes it less likely to hit the limit but i think a lowercase extension is often preferred. I also have been trying to resource from Spriters Resource when ripping/uploading these sprites.
 * Most of the DKC series rips on TSR are fairly old (they factored into their wallpaper many years back), so it's not unlikely the original uploads (~2010) came from there initially. Doc von Schmeltwick (talk) 00:34, 26 August 2018 (EDT)
 * They did. Sometimes I like to re-rip in case i think a pose could be improved or something like that. Make sense? or flip the images to the common in-game orientation. The HD Guy (talk) 00:37, 26 August 2018 (EDT)

Kracka
I saw a Kracka sprite get deleted in the log, and just wanted to point out that we still need the unused SNES version so as to not clash between styles in the tables. Doc von Schmeltwick (talk) 23:24, 26 August 2018 (EDT)
 * I'm pretty sure that was the GBA version? If you want try upload a static photo on Kracka's page. Kracka goes unused in the SNES version anyway. The HD Guy (talk) 23:25, 26 August 2018 (EDT)
 * I know, but still, it's best we have all styles, and the sprites exist. Doc von Schmeltwick (talk) 23:27, 26 August 2018 (EDT)
 * which filename was the SNES variant? The HD Guy (talk) 23:28, 26 August 2018 (EDT)
 * I don't know if we had it. I think we still need it. It's on TCRF, at the very least. Doc von Schmeltwick (talk) 23:49, 26 August 2018 (EDT)
 * let me sort this out The HD Guy (talk) 23:49, 26 August 2018 (EDT)