MarioWiki:Proposals

Writing guidelines
None at the moment.

New features
None at the moment.

Removals
None at the moment.

Create an article for Classic Mode
I am proposing the creation of Classic Mode, the main mode of the Super Smash Bros. series in each of its installments. Generally, I've noticed with Super Smash Bros.-related modes that if they only appear in one game, they're covered on the page itself, which is understandable (although a separate talk page proposal of mine gives reasons for recreating Adventure Mode: The Subspace Emissary, exclusive to Super Smash Bros. Brawl). There are articles for some modes, such as Break the Targets and Home-Run Contest, which are featured in several Super Smash Bros. games. Home-Run Contest is no different for each fighter, including Mario ones, whereas Classic Mode has differences per fighters, or even a set path, in most of the Super Smash Bros. installments. I'll make a paragraph for each Super Smash Bros. game, highlighting their Mario-related content in Classic Mode (including differences for fighters).

In Super Smash Bros., the mode is named 1P Game. It features three minigames, Break the Targets, Board the Platforms, and Race to the Finish!, with the former two having a different layout for each fighter. Metal Mario is a unique fighter in this mode, as Metal Boxes would only debut in the second game, and is even given his own stage to fight on. The stages are always accessed in a consistent order, with the Mario franchise-related battles being the Yoshi Team (stage 2), Mario Bros. (stage 4), Giant Donkey Kong (stage 6) and, as aforementioned, Metal Mario (stage 9), so four of the battles take place against Mario fighters, with one of them specifically featuring Metal Mario and a unique stage for him (Meta Crystal).

In Super Smash Bros. Melee, the mode is named Classic, and while the characters and stages are now randomized, the set up remains the same (like how Master Hand is fought at the end or that Snag the Trophies is the sixth stage). The opponent fighters are always fought on a specific stage representing their franchise (e.g. Mario is fought at either Princess Peach's Castle or on Rainbow Cruise & Luigi is always fought in one of the Mushroom Kingdom stages). A majority of the Giant battles have more than 50% chance of fighting a Mario character (Mario, Yoshi, Dr. Mario, Luigi, Donkey Kong, and Bowser), and they make up 6 of the 10 possible opponents (the others being Jigglypuff, Captain Falcon, Link, and Young Link). There is a Metal battle, and the scripted fight with Metal Mario has been moved into Adventure mode (something that can be noted on Classic Mode article if it's created). A few of the unlock rewards are Mario-related (like the DK Jr trophy or Dr. Mario) and, of course, the fighter-specific trophy won from completing the mode. The congratulations message at the end is different for each fighter as well (and Adventure even has their own congratulations message for each of the fighters).

In Super Smash Bros. Brawl, Classic Mode's layout is randomized per franchise (e.g. a Yoshi or a DK battle always occurs on stage 2). Just like in Super Smash Bros. Melee, there are a few Mario-related unlock rewards (aside from the character-specific trophies), such as the Paper Mario trophy or Luigi in an unlock match if no continues have been used. As usual, with Mario having several series and a few related franchises, the Yoshi, Wario, and Donkey Kong franchises are also part of the randomization (Wario is randomly selected in Stage 10 between either it, Metal Gear, or Sonic however).

In Super Smash Bros. for Nintendo 3DS, Classic mode has paths, many of them being marked by a random franchise symbol, giving more control as to which path to take. For instance, if one were to take the path with the DK symbol, the opponent and stage from that franchise is selected. In Super Smash Bros. for Wii U, Classic is set up like a tournament, and while the game randomly selects the fighters, one can see whom they can fight before starting the battle (and a faint preview of the stage where the battle occurs is shown beneath them). Also take note how the opponent and stage are not always from the same series, even in single-opponent battles (e.g. there's a possibility of fighting Mario on a The Legend of Zelda stage).

In Super Smash Bros. Ultimate, every fighter has their own predetermined path in Classic Mode and even their own titles (e.g. Donkey Kong's Classic Mode path is "Journey to New Donk City"). A majority of the fighters fight Master Hand at the end. In the case of Mario and Captain Falcon, the final boss is Giga Bowser.

So yeah, as demonstrated above, Classic Mode is different between each of its appearances, and when I listed the differences and instances of when the game randomizes things, I used Mario-related elements as an example. Let me know if I've missed anything Mario-related in this proposal.

Proposer: Deadline: April 23, 2022, 23:59 GMT

Support

 * 1) Per reasons stated above.

Oppose

 * 1) Classic Mode is so wildly different between games that I just think it's covered better on the individual game pages. Also, the amount of Mario content doesn't really matter, given that there are recurring modes in Mario games we don't split such as Time Trial.
 * 2) Per Hewer
 * 3) Per Hewer. It's rare for game modes to warrant separate articles as is, so a game mode from Smash is even harder to justify an article for.
 * 4) I'm leaning towards Hewer on this one.
 * 5) Per all, plus, given we're trying to limit Smash content on the wiki a bit, this seems like a step in the wrong direction.
 * 6) Per all, since directly Mario-related modes often do not even get articles, and I also prefer to limit Smash content rather than expand it.

Comments
Keep in mind that Funky Fishing is very different between Donkey Kong Country's Game Boy Color and Game Boy Advance releases yet they share an article, although one could make the case that it's for a Mario-related game. Results May Vary (talk) 15:32, April 16, 2022 (EDT)
 * To be fair, I think Funky Fishing (GBC) / Funky's Fishing (GBA) is a prime candidate for a split following the expected pass of the Donkey Kong Country remakes proposal, and it's a minigame instead of a main game mode. LinkTheLefty (talk) 15:54, April 16, 2022 (EDT)

Also, if the information cannot be presented in Classic Mode article, does it get presented on the SSB series article (assuming this proposal fails)? Results May Vary (talk) 15:44, April 16, 2022 (EDT)
 * It would be presented on each of the individual game articles, considering how different Classic Mode is between games. 15:53, April 16, 2022 (EDT)

Time Trial is listed as an example of a mode that doesn't have its own page, but Battle Mode does appear to be split (it has seen also one drastic variation being the Mario Kart 8 one, but you can argue Battle Mode, at least Balloon Battle, doesn't differ as drastically as Classic Mode); Super Duel Mode also has its own page but I do agree that it has enough content and would weigh down Mario Party 5 more than Classic Mode in those respective pages. As BBQ Turtle said, I'd still not really support this proposal on grounds that it's a creep on Super Smash Bros. and I just don't think Classic Mode is quite notable enough for a MarioWiki article. 20:45, April 16, 2022 (EDT)

Create a Smash Bros. DOJO!! images category and/or an Official screenshots category
So something that I've been trying on the SSB Wiki is a category of the official Smash Bros. DOJO!! images (as well as their higher quality press variants), which is categorized within an Official screenshots category. Smash Bros. DOJO!! was a notable official website where people would get official information and updates on SSB Brawl before and some a bit after its time of release. This proposal is not asking to extend the SSB coverage, but there's a large number of screenshots on the website that feature Mario characters and stages, including ones of them using items (such as the Cracker Launcher). Even if it's not SSB Brawl, it would be useful to keep a record of all the official screenshots from either press kits or from Nintendo directly and then include them on this website (even if some may inevitably be JPG files).

Even if there were subsequent proposals to further simplify/trim SSB content (hence the reason why I made the wiki), we could at least emphasize the Mario-related content within the SSB series (for instance, in the Adventure section of the SSB Melee article, I noted yesterday how the first two stages represent the Mario and Donkey Kong franchises respectively and that the final boss, Giant Bowser, is from Mario and even its exclusive form, Giga Bowser, being exclusive to the SSB games), and the Smash Bros. DOJO!! images category would keep a record of all the Mario-related images on the SSB DOJO!!. There have been times when there have been different screenshots between the different languages of Smash Bros. DOJO!! (such as the Home-Run Contest; although the screenshot features Lucas and Pikachu, neither from Mario, it shows how the American English screenshot uses the imperial system whereas the British English screenshot uses the metric system [ft and meters respectively]).

There might be more that I'm missing, but I think these are at least the basic points, and more can be noted within the comments. Keep in mind I did note how even if there were proposals to further simplify the SSB coverage (which I would oppose personally) the Smash Bros. DOJO!! images category would at least keep a record of the multitude of Mario-related images posted on that website (including the higher quality press variations). In fact, it could even be used as a point for others to simplify SSB coverage (which, again, I'd oppose) to point out the Smash Bros. DOJO!! images with Mario-related elements within them.

On a side note, SSB Melee's Japanese website was called Smabura-Ken, which is Japanese for Smash Bros. DOJO!!, so if we are to make an image category from that as well (this can be decided after the proposal), would it be called [https://smashbroswiki.com/wiki/Category:Sumabura_ken!!_images Sumabura ken!! images]?

Proposer: Deadline: April 22, 2022, 23:59 GMT

Create both

 * 1) Per reasons stated above.
 * 2) Per proposal.

Create only the Smash Bros. DOJO!! images category

 * 1) Though only relevant to one game, it bore somewhat more of a reputation compared to the average promotional website, in no small part due to it hosting Sakurai's update feed. Therefore, making a category for images that specifically originate from it conforms to a previous, passed proposal. I'm not sure about making an "Official screenshots" category, however, largely because it would entail the huge undertaking of going over each screenshot, hunting down some press kit and whatnot that it's sourced from, and dropping it into the category accordingly. It's not a bad idea--I believe that it wouldn't conflict with the fair use screenshot categories--but I reckon the process should have already been in place long ago to make it viable.
 * 2) Per Koopa con Carne.
 * 3) Per Koopa con Carne.
 * 4) Per K the C.
 * 5) Per Koopa con Carne.

Create a The Legend of Zelda series article and/or a "Related series" category
This proposal is a follow-up to my The Legend of Zelda: Link's Awakening proposal below and possibly a fallback option in the event that The Legend of Zelda: Link's Awakening does not get its own article. Currently, it and other non-Mario franchises exist in the form of a category (such as Category:The Legend of Zelda series), especially if they have been featured within the Super Smash Bros. games. None of these categories fall under "Related series," which list the franchises and/or series that have crossed over with Mario before but are otherwise not a part of the overall Mario franchise (perhaps Porple can make a distinction for Related series categories and articles for like Super Smash Bros. series respectively). If Related series isn't created but The Legend of Zelda series is (I'll still leave the option below, as Related series would apply to more series/franchises), then it would go under Category:Game series as if it were part of the main Mario franchise when it is actually not.

The Legend of Zelda is a specific case, given how many times it has featured Mario-related elements within its games (like Mario enemies having guest appearances within The Legend of Zelda: Link's Awakening), often shares a development team with those creating a Super Mario series title around the same time (e.g. Super Mario Odyssey and The Legend of Zelda: Breath of the Wild, although this does not signify any relation to Mario but just adds to my point of how Zelda is often developed concurrently with Mario), or even a complimentary release (such as how Game & Watch: The Legend of Zelda released a year after Game & Watch: Super Mario Bros. and is parallel in how it is created).

The degree of how The Legend of Zelda-related media is connected to Mario has varied; for instance, the television series has some direct connection to the Super Mario Bros. Super Show!, particularly in the form of advertisements and mentions within the Super Mario Bros. Super Show!, but is made clear that the two are separate, whereas Nintendo Cereal System has both Mario and The Legend of Zelda within the same box. Some publications, such as Nintendo Adventure Books and the Game Boy Advance book series, while they are not Mario-specific, feature both Mario and Zelda books within the series, so both franchises have often been outsourced together (perhaps most famously, the Philips CD-i games or the aforementioned DiC Entertainment cartoons of Zelda and Super Show!). I'll get to describing some of the game-specifics in another paragraph, but the short explanation to this paragraph is that Mario and Zelda have been outsourced to third-parties on different occasions, especially in the 1980s & 1990s.

It would be convenient to have a History section in a The Legend of Zelda series article that lists every time when The Legend of Zelda has been outsourced alongside Mario or when ideas from Mario games were reused/used instead in Zelda and vice versa, although the finer details to the The Legend of Zelda series article can be worked out if this proposal were to pass (and yes, per the ZD Wiki/Triforce Wiki External links proposal, we'd add link for both of those alongside the usual ZW link in the NIWA box as well as in The Legend of Zelda: Link's Awakening article, provided that proposal passes), as there are several ideas and ways of how one could go about it and would probably require a group effort to really put the article all together.

Link's Awakening aside, there are other instances of guest appearances within the Mario franchise, as early as the first The Legend of Zelda itself (with Manhandla), especially with enemies and sometimes even hazardous objects (like Fire bars). However, creating an article for every The Legend of Zelda game with a guest appearance and/or derivative would be possibly going overboard (at least for the time being), so they would fall under The Legend of Zelda series article itself (particularly under a Games section or something). Again, finer details can be worked out after this proposal, but we could possibly have infoboxes for some of the other Zelda games with guest appearances (like The Minish Cap) to reflect that these are still games with a guest appearance whereas if a Zelda game only consists of cameos (Ocarina of Time comes to mind) it would not have an infobox, possibly as distinction between cameo & guest appearance, but again, the details can be worked out later. I probably mentioned this in the Link's Awakening proposal, but Capcom games (Oracle of Seasons/Ages, Four Swords, and The Minish Cap) have had a tendency to reuse Mario enemies or even introduce them (such as Lakitu in The Minish Cap). Hyrule Warriors, which is not a part of the main The Legend of Zelda series, features a derivative of the Ball & Chain item that features Chain Chomp). In this case, should we call the article The Legend of Zelda (franchise)? This can also be decided after the proposal.

Oh, before I forget, Mario & Zelda Big Band Live also features both Mario and Zelda like the Nintendo Cereal System.

Proposer: Deadline: April 21, 2022, 23:59 GMT

Create both

 * 1) Per reasons listed above.

Create only The Legend of Zelda series article

 * 1) We know that the developers exchanged a fair amount of concepts between projects in the early days, such as Fire Bars and Chain Chomps originally being designed for Zelda but ending up in Mario games first, and while the latter is more recognizably Mario, the former became just as much of a Zelda element. As this is/was a recurrent practice, having one general article makes much more sense to me than a particular game.
 * 2) Second option

Create neither

 * 1) No offense, but this is going a teensy tiny massive amount of distance too far. The "Related Series" category you're proposing just sounds like an attempt to stretch our coverage barrier as thin as it can. Where does the line of "Related Series" and "Mario Element cameos in it" end under this proposed idea? Same Development Team? Uses elements from Mario? Some sort of dialogue hinting at it? It can be stretched as far thin as it can under these circumstances, and I feel like our current "List of Mario References in X_MEDIA_SUBGENRE" pages handle this situation better than any supposed "Related Series" category could. Also, how is the SMO point valid? Nintendo EPD just makes anything Major Nintendo, and I feel like us making pages for every non-Mario thing they made would just be a million miles overboard. And besides this, I feel like this is the start(or heck even mid-start considering recent proposals) of a super slippery slope; if we make articles for everything that's even 0.00000001% Mario related, why don't we make articles for everything ever? Making pages for the LOZ series for crossing over with Mario and having some ideas from it would lead to us doing the same for things like Sonic, which has a closer connection to Mario during the 90's "war" and shares a spin-off with Mario, and we'd just be pushing and pushing the border of "what qualifies as Mario?" until it breaks. Why not make articles for all the series that are costumes in SMM? or all the franchises in SSB? Or on other series that have similar scenrios to Zelda but a lesser extent(ex. Desentsu no Stafy with its assets in SPP and Wario in one of its games, Rhythm Heaven for being more and more prominent in the Warioware series, Duck Hunt for being grouped with SMB back in the NES days, and so on)? And why not franchises related to those related franchises? Why not make articles for every series Mario cameos in? It goes on far too long. We don't need to make full-fledged articles for everything with nods to Mario in it.
 * 2) per Somethingone.
 * 3) Per Somethingone. Of course Nintendo's two most popular franchises will reference and promote each other on occasion, but this is going overboard.
 * 4) Per Somethingone. I'm not sure what new I could add the conversation that hasn't been said.
 * 5) Per Somethingone.
 * 6) Per all.
 * 7) Per all. Recent proposals have been made with the intent to place restrictions and cut down on the wiki's Super Smash Bros. content, which suggests an intent within the community to cut down our coverage of topics that are less directly-related to the Mario franchise. There is no problem with having limited coverage of games with Mario-related aspects, such as Densetsu no Starfy 3 or even the proposed The Legend of Zelda: Link's Awakening article. There are defintely plenty of references to Mario in The Legend of Zelda series as well as other Nintendo series, but I feel that covering those stretches our coverage policy and I feel that a line should be drawn there. Articles related to those series generally have links to outside coverage of the series, and honestly I feel that that is enough for series that are not directly connected to Mario.
 * 8) Per all.
 * 9) Per all.
 * 10) Per.
 * 11) Per all. Zelda is a completely different franchise from Mario only connected through Easter Eggs and Smash Bros.

Comments
I understand that a "The Legend of Zelda (franchise)" article would detail convergent points in the developments of both it and the Mario franchise, but what distinction would there be between a "Related franchises" page, as delineated by the proposal, and the current List of Mario references in Nintendo video games? I don't recall there being as much overlap in the development histories of Mario and other franchises as much as there is between Mario and Zelda (both have largely been the responsibility of a few internal divisions), and outward, fictional references (e.g. DK barrels appear in whatever Kirby game) are already covered by the aforementioned list. 14:22, April 14, 2022 (EDT)
 * Very good point. The way I imagined it is like, with Legend of Zelda, the cameos are specifically listed on List of Mario references in Nintendo video games, the guest appearances moved to the Zelda franchise article, and being added directly beneath the The Legend of Zelda series section on that references page. The distinction would be "what makes a cameo and what makes a guest appearance," so if Mario only ever cameoed in a game or its series, it would not count as "Related series/franchise." Results May Vary (talk) 14:32, April 14, 2022 (EDT)
 * To Somethingone, I know we don't need article for everything with slight nod to Mario (makes me think of Generic subjects as well), but I was noting how The Legend of Zelda series has GUEST APPEARANCES of Mario enemies within their games (not to be confused with CAMEOS), and doing a series approach rather than individual games (for time being) could concentrate/organize the information better. Related series in NO WAY implies that Zelda is a part of Mario -- it just highlights the Mario-related aspects, primarily the guest appearances, whereas cameos,while also mentioned, are an added bonus (as the References page is for that). Results May Vary (talk) 14:39, April 14, 2022 (EDT)
 * And that's also an issue. Who's to say that Mario-franchise enemies and characters have never and will never appear in other series? Going back to my vote and under this proposal's reasoning, Wario makes a Guest Appearance in DnS and has an impact to the gameplay, so why not make an article about its entire series? Rhythm Heaven shares many characters with Warioware (like how Young Cricket is the star of one of its games), so why not make a page for that entire series? The Sonic franchise has its own spinoff shared with Mario, and has a much more eventful history with Mario than Zelda, so wny not make a page for the Sonic series? What about the franchises that made Guest Appearances in Mario Kart 8, or all the Mario elements added recently to Animal Crossing? These things can go on and on forever, and I feel like pushing our coverage specifically for Zelda would not only stretch our coverage, but be inconsistent with every other series that have had/made guest appearances from/with the mario franchise. Somethingone (talk) 14:55, April 14, 2022 (EDT)
 * I get your concern. As for Guest appearances of like Animal Crossing in Mario Kart 8, that could be noted on the Animal Crossing series category, as there's nowhere near as much history between guest/cameo appearances within Mario. Also, Mario and Sonic, yes they were rivals, and Olympic Games aside, there's little direct connection between Mario and Sonic, especially within the other games (also consider Nintendo and Sega are diff companies). The Mario vs Sonic in the 90s was a sub-war of the main console wars of that era as well. Also, Densetsu no Starfy 3, while did have Wario as guest appearance, I think the rest had just cameos. Results May Vary (talk) 15:02, April 14, 2022 (EDT)
 * Here's the problem with those examples you listed: all of those guest/crossover appearances are pretty much basic 1:1 representations of how they appear in their original series/games; Zelda appearances, on the other hand, tend to "Zelda-ify" the Mario enemies and make them their own interpretation (some of them, like Fire Bars and Lava Bubbles, go under alternate names, even in Japanese). Link's Awakening might have one of the most Nintendo IP references, but it's far from the only game to do this; it doesn't even have things like Podoboo Tower or Head Thwomp, which evolve the distinctly Mario-derived concepts further. The Switch remake does, however, mostly preserve the original Zelda-twisted nuances inherent in their designs, i.e. it does not "modernize" them like in, for instance, the Mario & Luigi remakes. In my assessment, this is not comparable. LinkTheLefty (talk) 15:59, April 14, 2022 (EDT)

Side note, I also seem to recall that one of the early games (I'm thinking The Legend of Zelda or The Adventure of Link) was tentatively pitched as "Mario Adventure" (not the "Death Mountain" working title), but I can't seem to find that info at the moment. If true, that must've been very early on in development, when Shigeru Miyamoto wanted Mario to be his signature "Mr. Video Game" character and before the themes got finalized. LinkTheLefty (talk) 14:47, April 14, 2022 (EDT)
 * And Miyamoto also pitched Splatoon as a Mario game at one point, doesn't mean we make a Splatoon series page. Somethingone (talk) 15:15, April 14, 2022 (EDT)
 * This wasn't the main basis of the argument -- it was just a sidenote that he gave (to all the other points that I made within the proposal above). Results May Vary (talk) 15:21, April 14, 2022 (EDT)
 * And I'm allowed to refute their side note just like a normal argument point. Somethingone (talk) 15:30, April 14, 2022 (EDT)
 * Sure, but I did stress that it's according to memory. It comes across like you have an axe to grind here. LinkTheLefty (talk) 15:59, April 14, 2022 (EDT)

Opposers - By all means, please elucidate why a series article is out of the question but Link's Awakening below apparently is not. LinkTheLefty (talk) 06:25, April 15, 2022 (EDT)
 * Link's Awakening in particular has a lot of specific references to Mario for it to count on the same level as, say, Captain Rainbow, but I don't think some cross-promotions and shared developers are enough to extend that to the whole series. By this logic we could also have an article on the Punch-Out!! series because of Mario as the referee and Donkey Kong as an opponent, but instead we only cover the Wii game because it's the most relevant to Mario. 06:35, April 15, 2022 (EDT)
 * Again, though, Zelda has had recurring Mario elements for such a long time that it's practically to be expected, especially the 2D games. Link's Awakening is notable, sure, but it also has more references to other Nintendo properties than other games in the series on top of that, including Kirby's Dream Land, The Frog For Whom the Bell Tolls, and even the SNES version of SimCity. If anything, that's the game with the so-called cross-promotions (though I wouldn't really call it that outside of maybe the side-scrolling sections trying to be reminiscent of Super Mario Bros.). That's why I don't particularly agree with a specific game being covered, but would instead prefer a generalized solution (which would include said game). Further, I don't buy the presented earlier for the reasons I explained. LinkTheLefty (talk) 07:09, April 15, 2022 (EDT)

Ignoring that I think "follow-up/fallback" proposals shouldn't run concurrently with whatever they're related to, I think the focus of this proposal is misplaced. Unless it was already done in the past, it should be on deciding where the series fits as outlined in the coverage policy. That would not only make future action clearer, but it would also alleviate concerns about where the line is drawn. 12:43, April 15, 2022 (EDT)

Just also going to note that I'm tired of seeing The Legend of Zelda within the source text mainly because of the uppercase identifier (ZW does uppercase for section header & identifier), so another perk of this passing would be that there could some less of that. Results May Vary (talk) 15:48, April 15, 2022 (EDT)

Another thing is that, Link's Awakening aside, the Zelda games (specifically some of the earlier 2D ones) are not "references" with their inclusion of Mario enemies, so if if a series page isn't going to be made, would individual articles be made then (if List of Mario references in Nintendo video games were to cover ONLY cameos)? Would seem redundant, or would there be a smaller-scale article? Not sure. Results May Vary (talk) 18:23, April 15, 2022 (EDT)

Determine The Legend of Zelda: Link's Awakening and its reissues as a guest appearance and create an article covering all three versions and/or its Mario-related subjects
Hi, so recently I've revamped the Thwomp and Spiny article's The Legend of Zelda series sections to provide in-depth information on the article. Also following how Pinball and Art Style Pictobits are being reclassified as guest appearance/related titles and seeing as Densetsu no Starfy 3 has its own article, this had me thinking back to how earlier handheld The Legend of Zelda titles have their share of Mario content, with The Legend of Zelda: Link's Awakening having the most of them. A handful of the enemies are even Mario ones, and are some of their earlier appearance in games in general (as several have returned directly from Super Mario Bros. 3 and Super Mario World, which shared similar development teams). There's even developer commentary on the Mario-related subjects, which I'll list below:

Perhaps the most notable inclusion are Bloopers, Bob-ombs, Boos, Cheep Cheeps, Goombas, Piranha Plants, Pokeys, Shy Guys, Thwimps, and Thwomps. Developmental assets (see TCRF) even show a Bullet Bill and Fighter Fly. Thwomps in particular have a variant unique to The Legend of Zelda franchise, Spiked Thwomp, and a relative named Stone Elevator. Currently, they are covered within the Thwomp article itself, but seeing as they are derivatives of a Mario enemy (just in a different series, like how Giga Bowser is unique to the Super Smash Bros. series). These enemies usually have a consistent role within the Super Mario series to completely different behavior (Shy Guys, aka Masked-Mimics, and Thwomps in particular). There's also Madame MeowMeow's pet Bow Wow, who is a notable Chain Chomp who only appears in The Legend of Zelda: Link's Awakening and its reissues. Wart makes an appearance (though is known by his Japanese name, Mamu) but has a non-antagonistic role unlike in the Mario games. The same developers of the Super Mario series of games elaborate upon some Mario-related characters specifically for The Legend of Zelda: Link's Awakening (but are retained in some of Capcom's handheld Zelda titles), so the game intentionally included subjects from other games, mostly the Mario franchise, to be guest appearances.

The first item of the game's trading sequence is a doll of Yoshi, the, adding to my point of Mario-related subjects within a non-Mario game.

In Christine's love letter to Mr. Write is a photograph of Princess Toadstool; while this is a cameo, it adds to the list of Mario-related content within the game. Although they are specific to Zelda, Tarin and the Cucco Keeper are designed after Mario and Luigi respectively. In one part, Tarin becomes a Raccoon after touching a Mushroom (as opposed to the similar Tanooki Suit from Super Mario Bros. 3).

The remake somewhat elaborates upon the Mario-related content included within. I remember an advertising point was that it features content from the Super Mario games (Nintendo.com comes to mind) and it adds figurines of Mario-related enemies.

There are some people who are more knowledgeable than me on this, so hopefully this proposal is presented okay. Feel free to add further information/corrections in the comments section if there are any facts that I've missed or gotten wrong. If the proposal passes, we can figure out how to handle these subjects. Perhaps a later proposal can determine whether to create a The Legend of Zelda series page for the other The Legend of Zelda games that have Mario enemies making guest appearances (as it might seem excessive to give every Zelda game with Mario guest appearances an article, but Link's Awakening features the most notable inclusions).

Proposer: Deadline: April 20, 2022, 23:59 GMT

Create both

 * 1) Per my reasons stated above
 * 2) Per proposal, I've always been confused as to how this is less eligible than Captain Rainbow or Punch-Out!!.
 * 3) Per proposal, but I think subjects should be put through a case-by-case trial: for instance, I would oppose individually covering characters like Tarin just because a Mario character is reflected in their design, but an interactable element like the Yoshi doll most definitely deserves a page of its own.
 * 4) Per all.
 * 5) Per all.
 * 6) Per all.
 * 7) I feel this is consistent with our coverage on SSX On Tour, NBA Street, Skylanders, etc, which all have far less Mario content in their game than this one does.

Create only

 * 1) I always wanted to make this proposal and I even made one before being autoconfirmed because I was an idiot. Jokes aside, I feel since these games by Mario context are the same, I feel just one article is fine as it creates too much redundant information. On that note, the reason for the article's existence is because Mamu plays a main role in this game to help Link. The enemies would normally constitute a cameo for me but this one role from Wart is enough for me.
 * 2) I am conflicted on covering every single subject that could potentially be considered Mario-related, but I think the subjects that are in the game have enough of a role for an article for the game to be warrented per consistency with articles such as Densetsu no Starfy 3, Captain Rainbow, and Punch-Out!!.

Create only the Mario-related subjects

 * 1) My preference. What particularly bothers me with the current sitch is that Zelda games in general have had exclusive elaborations of Mario elements such as Podoboo Tower and Manhandla, but we can't ever cover them adequately. This approach seems pretty reasonable and would at least take a big step towards having that coverage. I'd say we can possibly even add stuff like Bombite and Arm-Mimic Hollow Mimic since they're so similar to the Mario elements.
 * 2) Actually, I prefer this option, per LTL.
 * 3) Per LTL.

Create neither

 * 1) We can reference Link's Awakening through the pages of the characters that appeared such as Thwomp, or on the List of Mario references in Nintendo video games. No to creating new pages on Zelda spoofs of Mario characters. Tapper from Wreck-It Ralph looks like Mario, but we don't get an article on him, or anything from Wreck-It Ralph despite the main characters' game being a Donkey Kong parody and Bowser showing up, or Mario himself being mentioned as late for Felix's party. So Tarin shouldn't get an article either. If he does, then maybe we should make articles on every expy of Mario? It would be a mess to sort out which character is similar enough to Mario or his friends.

Comments
To users who voted on this article, just to be more clear, the Mario-related subjects option applies to all games, not just The Legend of Zelda: Link's Awakening (the "its" in the proposal name was supposed to refer to The Legend of Zelda series itself, and LinkTheLefty appears to be keen to make articles on Mario-related subjects outside of Link's Awakening, such as with Podoboo Tower and Manhandla, rather than just ones that have made an appearance within The Legend of Zelda: Link's Awakening, but the proposal primarily being about Link's Awakening may have made it slightly unclear that I meant Mario-related subjects/derivatives within ALL The Legend of Zelda games). Results May Vary (talk) 13:53, April 14, 2022 (EDT)
 * I don't fully understand the rationale behind this proposal. What's the specific benefit of creating an article or articles when the information is here? Additionally, you mention having already added information to specific enemy pages about Zelda appearances, so what's stopping you from continuing to do so (e.g. adding Bow Wow to Chain Chomp)? 02:19, April 15, 2022 (EDT)
 * I can touch on the latter. In addition to their version of Mario enemies (and sometimes other series; Digdogger for example is based on Clu Clu Land Unira), Zelda games have included unique variants. This includes Manhandla (a Piranha Plant), Mini Bow-Wows (small Chain Chomps), Podoboo Tower, Head Thwomp, and more. The first and third options would allow the full creation of their own articles, appearing in infoboxes and templates. Personally, it would make those enemy families look more complete. LinkTheLefty (talk) 04:59, April 15, 2022 (EDT)
 * The reason I feel the article should exist is due to Mamu playing a major role in the game. It's not a cameo appearance, it's a legit guest appearance. His role in the game is to give Link an item. It's not different to Wario's appearance in Starfy. Wikiboy10 (talk) 07:24, April 15, 2022 (EDT)
 * Agreed with both LinkTheLefty and Wikiboy10. I like how the former said it -- it would make the enemy families more complete. Results May Vary (talk) 12:16, April 15, 2022 (EDT)
 * Legend of Zelda isn't the only thing that takes inspiration from Mario. If we create pages on Link's Awakening subjects based on Mario, then we might have to make pages on every Mario parody character. That's a slippery slope. Why not just keep the Link's Awakening sections on the original Mario character articles? Making articles on Zelda counterparts would just open the floodgates of non-Mario content, and we are lessening the Super Smash Bros. coverage for that very reason. It's actually looking like Results May Vary is trying to put Zelda in our coverage. SeanWheeler (talk) 17:28, April 18, 2022 (EDT)

Allow articles on non-Mario subjects to link to their main Fandom wiki in their External links section
Hi Mario Wiki, this is an unexpected proposal from me, considering my involvement with Triforce Wiki. It's somewhat of a follow-up to my proposal allowing for Zelda Dungeon Wiki and Triforce Wiki articles in the external links section of The Legend of Zelda-related articles on this wiki. Zeldapedia is closed, so it was not part of that proposal.

Basically, I think the Zelda proposal has set a precedent in that it acknowledges the other two wiki options for Zelda coverage. I for one do not like Fandom at all, but my main reason for creating this proposal is because of Wikitroid, which has about three times more articles (6,497 articles at the time of typing) than NIWA's Metroid Wiki (1,743 articles at the time of typing) while not prioritizing it over the other wikis (seeing as it's standard of us to prioritize interwiki links to other NIWA wikis). Although the main community here dislikes Fandom (me being one of them ofc), a lot of the readers are probably neutral to Fandom and the idea of having a Fandom wiki to click on. I know for a fact that Sonic the Hedgehog-related articles link to both Sonic News Network and Sonic Retro wiki, prob because the former has a lot more content, so in that regard, part of this proposal is already in effect in that the existence of the different main wikis covering Sonic are acknowledged. It's also partially in effect in that NIWA's main founding member, Zelda Wiki, has been owned by Fandom since December 2018 and, being a NIWA member, even has its interwiki updated to reflect its domain name change from zelda.gamepedia.com to zelda.fandom.com. This proposal would also eliminate the double standard of allowing one Nintendo-related wiki on Fandom to be linked to (Zelda Wiki) but not the others, although it would not affect the Zelda Wiki interwiki links (or any NIWA wikis, for that matter) or their priority, particularly in the article text. Again, this proposal is only to allow a link to the Fandom wiki in the External links section of non-Mario articles (such as Kirby, Samus, etc.). We already have a template that could be put to use in this regard.

I did not count Mario-related articles within this proposal because it would be pointless to link to a Fandom wiki covering the same thing as the Mario Wiki (20,000+ articles to possibly add external link to as well), even though it appears to conflict with my point of acknowledging the other wikis providing main source of information. Seeing as Smash Bros. is a gray area within Coverage, I'm not sure if its Smash Bros.-specific articles (such as Smash Ball) would count as not being allowed to link to its Fandom counterpart. Perhaps it can become an option later on.

Edit: To be clear, the main Fandom wikis are those with the franchise listed as the subdomain (e.g. minecraft.fandom.com or sonic.fandom.com).

Proposer: Deadline: April 20, 2022, 23:59 GMT

Support

 * 1) Per my comments above.

Oppose

 * 1) I understand carefully selecting a handful if they pass community consensus/standards, but I would not abide by such a broad application for...several reasons to say the least.
 * 2) Per LTL, implementing these on a case-by-case basis would be much better for quality control. I'm also skeptical that simply picking the wiki that gets the franchise name first in every case is the best idea, as they may not always be the best quality just because of that (or, they might be the only one, but be so low quality it's not worth linking to).
 * 3) Per LTL and Waluigi Time. I definitely think that it is fair to choose to link to certain Fandom Wikis, but I would prefer that such decisions were made on a case-by-case basis. Allowing for careful consideration of individual wikis rather than applying them immediately would be better for quality control, and I agree with Waluigi Time's point that the wiki that recieves the franchise name is not always necessarily the best one on that subject.
 * 4) per my comments below: wikis should be approved individually through a proposal for each one.
 * 5) Per all. Certain Fandom wikis are indeed superior in coverage and quality to the NIWA wikis (heck, at least one Fandom even merged with its NIWA counterpart because, to put it bluntly, the former was so much more comprehensive and useful), but by and large Fandom standards are a bit poorer than what the Super Mario Wiki should enable. Each Fandom should be examined individually.
 * 6) Per all.
 * 7) Per all.
 * 8) Per all.

Comments
I think users should make a proposal first before linking to a certain wiki so that the community can decide whether this specific wiki is acceptable. Fandom is known to have many... questionable at best wikis, many unmaintained, others allow fan content pages. As an example, while the Minecraft wiki is very well maintained and has good coverage of the Minecraft series, there are also many other Minecraft wikis on Fandom, most of which are just bad. Users should decide which wikis can be linked to on this wiki. Spectrogram (talk) 12:20, April 13, 2022 (EDT)
 * In the title, I did say the MAIN wiki (e.g. metroid.fandom.com) or, in your case, minecraft.fandom.com would be the main one. I don't mean like zeldagazette.fandom.com for example. Results May Vary (talk) 12:25, April 13, 2022 (EDT)
 * That's the thing: how do you define a main wiki? I think the community consensus is needed. Spectrogram (talk) 12:36, April 13, 2022 (EDT)
 * The franchise name being the subdomain Results May Vary (talk) 12:38, April 13, 2022 (EDT)
 * Some "main" wikis may not have the same simple name as the subdomain. I still believe a proposal is needed for each wiki (or in bulk) to have them approved. Spectrogram (talk) 14:36, April 13, 2022 (EDT)

Color me confused. Is this proposal meant to allow it to be possible for the future, or will Fandom links be applied immediately? I am open to the former since there is room for discussion depending on the wiki, but disagree with the latter since this is probably best decided on a case-by-case basis. LinkTheLefty (talk) 17:56, April 13, 2022 (EDT)
 * Yeah I know, it's an unexpected proposal. The proposal talks about applying them immediately (for example, an External links section at the bottom of Samus Aran article that says " on Wikitroid" like how Link has "Link on ZD Wiki" and "Link on Triforce Wiki" listed in External links section). Results May Vary (talk) 20:01, April 13, 2022 (EDT)

Overhaul the no quorum proposal rule (#8)
The current rule no quorum proposals is vague, flawed, and counterproductive. Per rule 8, if a proposal has three votes or less at deadline, it NQs, ending with no action taken. In other words it needs at least four votes overall to pass. I have two major problems with this.

Problem #1: A blanket minimum number of votes means that opposition can actually cause a proposal to pass.

Take these hypothetical proposals, for instance.
 * Proposal A reaches its deadline with 3 support and 0 oppose votes. That's a total of 3, exactly one shy of the minimum 4. Therefore, the proposal NQs.
 * Proposal B reaches its deadline with 3 support and 2 oppose votes. That's a total of 5, enough to avoid NQ. Since there are too few votes for rule 10 to apply, and there's more support than opposition, the proposal passes.

See the problem here? Proposal B has the same amount of support as Proposal A, but more opposition, yet Proposal B passes while Proposal A does not. If Proposal B did not have those oppose votes, it wouldn't have enough votes to avoid NQ. Therefore, the opposition actually causes the proposal to pass. This should not be possible. Proposals should only ever pass in spite of opposition, never because of it.

Three-or-more-option proposals have the same problem, especially since you can vote for more than one option - the rule does not clarify whether or not multiple votes from the same user counts toward quorum. This proposal is a good example - it only met the minimum four because one of the voters picked two options.

Solution: Instead of a minimum total of 4 overall votes, make it so at least one option must have a minimum of 4 votes.

This retains the current minimum number of supports necessary to pass a proposal where no other options receive votes, but eliminates the "opposition backfire" issue mentioned above. Under this new rule, Proposal B would NQ, just like Proposal A. This rule would also apply to proposals with three or more options - at least one option would need at least 4 votes to avoid NQ.

Now for the other problem.

Problem #2: No quorum proposals just end immediately upon reaching their deadline, when we could be extending them.

Imagine the frustration. Your TPP has three supports and no opposition. If just one more person would vote, you'd be golden. But before it can happen, that deadline comes. Your proposal's over. You waited two weeks for nothing. Hey, at least you have "the option to relist said proposal to generate more discussion", even though that's an extremely vague statement that is not clear at all about what it actually means. I guess it just means "redo the proposal from scratch", but why should you have to do that?

Solution: Apply the three-week extension rule to no quorum proposals.

Why do no quorum proposals have to end right then and there? Why not just extend them, like we do with proposals that do not reach a consensus by deadline? This would help give vote-starved proposals more of a chance to gain attention and reduce the number of frustrating NQs. I'm not sure if we should apply the four-week waiting period for proposals that do NQ under this new rule, but I'm leaning towards no. If you think it should, feel free to comment on it.

Proposer: Deadline: April 14, 2022, 23:59 GMT Extended to April 21, 2022, 23:59 GMT

Apply both solutions

 * 1) Preferred option.
 * 2) Per proposal; I especially support enacting the first problem's solution since it would sew a blatant policy loophole.
 * 3) Per proposal. I think both solutions can work. I do support the idea of the first solution, but the second solution is also a good idea, especially if it concerns a topic that's easy to miss or can easily duck under the radar.
 * 4) After thinking a bit more, I might've misinterpreted what solution 1 would do.
 * 5) Per. Also, yes, I do feel that the four-week moratorium rule need only be applied to proposals that have several votes but remain without a clear majority.
 * 6) Second choice.

Apply problem #1's solution

 * 1) Second option.

Apply problem #2's solution

 * 1) Better than nothing.
 * 2) Per proposal (I was actually thinking of this problem recently after this proposal).
 * 3) While I disagree on some points in problem #1, namely the proposed solution, I do believe extending the NQ proposals is better than relisting them.
 * 4) I'm not sure if the first proposed solution is great in how it would affect proposals with more than two choices, but the second seems fair enough to me.
 * 5) I feel like a better solution to problem #1 would be to modify rule 10 so that it applies to all proposals, not just ones with >10 votes, and/or maybe reduce its margin from 3 to 2. That said, I do think solution #2 is a good idea.

Leave the rule as is

 * 1) I'm admittedly working from vague memories at the moment, so I apologize if anything I say is flat-out wrong, but my understanding is the portion of the rule about relisting NQ proposals is there because there isn't always enough information in them for users to make an informed decision and cast a vote. Other times, what information is there might be at odds with the stated goal. Maybe a proposed solution wouldn't adequately address a problem raised. Maybe someone points out (or realizes) the problem itself is larger in scope than originally outlined or an entirely different problem altogether. Since these sorts of discussions tend to happen after the deadline for editing the proposal has passed, it's an opportunity to incorporate whatever comes out of those into the next iteration of the proposal (in part because of rule 5). The initial deadline is usually enough time for those sorts of discussions to take place, and there are ways of getting people to weigh in if the specific issue is a lack of attention (an ever-present one regardless of what the deadline is). That said, sometimes, unfortunately, there aren't a significant number of people concerned about/invested in a particular thing, and I think the proposed more-votes-per-option solution could therefore result in more NQs or failed proposals.
 * 2) This sounds too convoluted just to get rid of a loophole; I'd prefer keeping NQs and applying the 4-vote minimum condition to rule 9 so that if a proposal with three votes, all for one option, gets the fourth vote for an opposing option, it will be extended until consensus is reached or not.
 * 3) Per all.

Comments
Another problem with no quorum is that it also means that the proposal is treated as failed, as if it was a clear opposed result. I disagree; I think it should be treated as if the proposal didn't happen, opening the door for resolution to occur via discussion. LinkTheLefty (talk) 10:32, April 8, 2022 (EDT)

@Somethingone: I'm not going to say I'm against a rule 10 modification, but such a thing would require a separate proposal, since it would need different options for reducing the voting margin or not reducing it (or only reducing it for proposals with ten votes or less). Additionally, rule 10 only applies to two-option proposals, so it would not solve problem #1 for proposals with more than two options like the one I linked. I would also like the know the issue with implementing my solution so I can improve it or come up with an alternative.

@Mario4Ever: You completely misunderstand the purpose of NQs. It is merely to prevent proposals from passing with too few votes. That's it. It is not a defense mechanism against poorly-written proposals as you seem to be claiming. The proper response to such proposals is inform the proposer in the comments why their proposal is flawed so they can either improve it, or in the event a complete overhaul is needed, cancel it and make a new one (or request an admin cancel it if 3/6 days have already passed). Plenty of proposals that NQ don't have issues at all, they just aren't getting the attention they need, and extending them would help with that. Additionally, proposals with the issues you mentioned don't always fail to obtain votes - depending on what the issue is, voters may just outright oppose it until their problems are addressed. Alternatively, the proposal might gain support before the issues with it are fully realized (example), so the idea of NQs as a defense against flawed proposals is a flimsy excuse at best. 13:50, April 8, 2022 (EDT)
 * I'm not saying that NQs are a defense mechanism against poorly-written proposals. I was just explaining that a lack of attention isn't necessarily why the minimum vote threshold isn't met, since that's one of your main points of contention. 15:36, April 8, 2022 (EDT)
 * The vast majority of proposals that end with no quorum only do so because they don't get enough attention, and there are plenty of poorly written proposals that don't get no quorum. Besides, I don't really see how your argument relates to the proposed rule changes, as waiting for flawed proposals to NQ isn't really how you're meant to deal with them anyway. 15:45, April 8, 2022 (EDT)
 * I think part of the disconnect is that the proposal references and directly links to TPPs, which do tend to get less attention than proposals on this page (or at least, they did). Most of the proposals I've weighed in on have been in the latter category, where the things I've mentioned are (were?) more likely to come up. 00:57, April 9, 2022 (EDT)
 * Your point? The majority of proposals made nowadays are TPPs, and issue of whether or not the proposal is on a talk page is irrelevant. You have yet to justify your opposition in any way. 12:47, April 9, 2022 (EDT)
 * It's relevant to my argument to the extent that it informs my perception of proposals, but getting to the point, I don't see the proposal's problem #1 as such (and don't believe effectively redefining what constitutes a quorum would benefit them if it were). I also don't think more time would necessarily give TPPs more attention because my general approach involved prioritizing things like the scope or the information I had/needed over the deadline. 14:41, April 9, 2022 (EDT)
 * How can you possibly think that problem #1 isn't an issue? You're saying that oppose votes actually causing proposals to pass is entirely logical. It's not. Imagine you oppose a proposal. It has 3 supports and 1 oppose - namely, you - near the deadline. This encourages you to game the system by removing your oppose vote at the last minute to stop the proposal from passing. How is that not completely asinine? 18:44, April 9, 2022 (EDT)
 * Let's say the proposed solution to problem #1 is implemented. You create a proposal that's set to pass with four votes to one. At the last minute, the fourth supporter decides they're ambivalent toward the outcome and removes their vote, or maybe they get blocked for some reason, and their vote is removed. Now, let's say the extension solution is also in effect, so the proposal doesn't get relisted. In the worst case scenario, another three weeks go by with no additional votes to give either option the four-vote minimum, so at the final deadline, it fails with a 3-1 ratio. Is having your proposal not go into effect at all preferable to the scenario of it getting potentially overturned later?  22:09, April 9, 2022 (EDT)
 * You're missing the point. Let's take your hypothetical proposal, but remove that one oppose vote. What happens under the current rules? It NQs, since it doesn't have enough votes. Meanwhile, your version of the proposal would pass because it does, despite having the exact same amount of support. Why should that happen? Why should it be possible for opposing a proposal be counterproductive to actually stopping a proposal from passing? Like I just said, this encourages the opposer to game the system by removing their oppose vote at the last minute so the proposal will NQ and therefore not pass, which is ridiculous. Simply put, if a 3-0 proposal doesn't pass, then a 3-1 or 3-2 shouldn't pass either. 22:38, April 9, 2022 (EDT)
 * I don't think it's counterproductive to vote in opposition to something even if it's not likely to (or doesn't) prevent the proposal from passing. My hypothetical scenario demonstrates that "gaming the system" is technically possible under the proposed new system. Since that's therefore not the problem being solved, I don't think it's a relevant justification. 23:37, April 9, 2022 (EDT)
 * Your hypothetical scenario demonstrates nothing of the sort. A supporter removing their vote because they changed their mind isn't gaming the system, it's normal. An opposer removing their oppose vote at the last minute to deliberately cause an NQ for a proposal that would otherwise pass is absolutely gaming the system - a form of which my proposed solution would render unnecessary. Opposition not preventing a proposal from passing is not the problem, it's opposition actively causing a proposal to pass because of the current NQ rule. Stop misinterpreting my posts. I'm still waiting for you to justify why a 3-0 proposal shouldn't pass, but a 3-1 or 3-2 should. 13:04, April 10, 2022 (EDT)
 * Community input is as or more important than a proposal's outcome, the impact of which is neither permanent nor irreparable. Ignoring that I never encountered a single instance of someone doing what you describe in 12 years, I think, depending on the proposal, four or five votes is an adequate reflection of that input. 14:19, April 10, 2022 (EDT)
 * That's just flat out wrong. Community input is what causes a proposal's outcome. You can't just lump supporters and opposers together under the banner of "community input" like they're the same thing. When someone opposes a proposal, it's because they don't want it to pass. Therefore, it should never result in it passing for any reason, ever. While proposals can be overturned, it requires another successful proposal, which means just one or two people wanting the overturning aren't going to cut it. If a proposal with those one or two opposers should pass, then a proposal without those opposers should also pass. If a proposal with three supporters shouldn't pass, then a proposal with three supporters and one or two opposers shouldn't pass either. I don't get why that's so hard for you to understand. 15:39, April 10, 2022 (EDT)
 * I haven't been following the discussion too closely but I think the idea is that a proposal with five votes, even if some of them are opposition, has had adequate community participation to move forward. Honestly, I think you're focusing way too hard on the issue of people potentially "gaming the system" by not opposing to deliberately force a no quorum. I've never seen that happen and it seems like assuming bad faith to me. -- 15:53, April 10, 2022 (EDT)
 * I don't think concern over a potential issue equates with assuming bad faith in the userbase. It's still a loophole and the system's better off without it. 16:47, April 10, 2022 (EDT)
 * Precisely. It doesn't matter if this loophole isn't exploited regularly, the mere fact that it's possible to exploit it warrants fixing it. It doesn't matter if you've seen it happen, not voting is a non-action, so you can't produce evidence of it happening or not happening. There's no reason not to fix this; I should never have to consider not voting on a proposal I actively oppose (or removing my existing oppose vote) just because of this loophole. 17:15, April 10, 2022 (EDT)

@LinkTheLefty: I don't understand what the problem is with how it would affect proposals with more than two choices. Be more specific so I can maybe improve it or come up with a better solution. 12:47, April 9, 2022 (EDT)
 * I feel like an issue one might have with solution 1 is that it could result in situations where proposals with many options could have many votes but still NQ because no option has >3 votes. Proposals with 5 options could take up to 16 votes before they aren't called NQs in situations like that. Somethingone (talk) 13:31, April 9, 2022 (EDT)
 * Basically. It just makes it needlessly harder for multiple-choice proposals to pass, also considering option results sometimes overlap with each other. LinkTheLefty (talk) 14:21, April 9, 2022 (EDT)
 * "Proposals with 5 options could take up to 16 votes before they aren't called NQs in situations like that." Not necessarily. A proposal with 5 options may have accrued only 4 total votes and still pass, provided all those votes are for one option in particular. If not one option has more than 3 votes, it's a NQ period, regardless of how many available options there are. 16:22, April 9, 2022 (EDT)
 * That still doesn't factor when choices overlap, which more often than not do in multiple-choice proposals. Say this hypothetical proposal: 1) do X only, 2) do Y only, 3) do Z only, 4) do X & Y, 5) do X & Z, 6) do Y & Z, 7) do X, Y & Z, and 8) don't do anything. Let's say the X & Y options are generally unpopular, but votes are accrued for options involving Z. Let's say #3 gets 3 votes, and #s5, 6 & 7 get two votes each. And for the sake of argument, let's say that all the votes are from different users. That's at least nine total, with the remaining options having zero-to-two votes. Under the current system, #3 passes, and everyone walks away somewhat pleased because they at least agreed to do Z. Under the first proposed solution, the proposal becomes a no quorum, despite the fact that virtually everyone had Z in mind, making no one happy. That's another reason why I think no quorums should be considered non-proposals rather than opposed/failed ones. LinkTheLefty (talk) 16:50, April 9, 2022 (EDT)
 * You seem to have forgotten about rule 9, which would force an extension on your hypothetical proposal anyway. If there were nine voters, three votes wouldn't be enough for the option to win. It would need more than half, in other words, at least five. 17:26, April 9, 2022 (EDT)
 * Then that might be another technicality with the system, but I digress. Fudge the specifics a bit if you like; the bottom line is 100% support on one action minimal (Z) and a lot of multiple-choice proposals are structured this way. LinkTheLefty (talk) 17:37, April 9, 2022 (EDT)
 * Are you saying that you oppose rule 9 or want it changed? Because that's what would get in the way of your hypothetical proposal. It doesn't matter how many votes there are, if the voters are spread across four voting options and they're too close, rule 9 won't let it pass. Anyway, a simple solution to the "overlapping options" issue is, once you've established that everyone wants to do Z, make Z a standalone proposal. 18:28, April 9, 2022 (EDT)
 * That seems cumbersome. You could just note in the above proposal that overlapping choices (e.g. "Z", "X&Z", and "X&Y&Z") will count votes together towards the common goal "Z". I agree with LTL insofar as it doesn't make much sense to treat these as mutually exclusive. 18:51, April 9, 2022 (EDT)
 * Is that allowed? There isn't anything about it in the proposal rules, and I've never heard of such a thing happening. 18:58, April 9, 2022 (EDT)
 * Rule 14 states: "Proposals can only be rewritten or deleted by their proposer within the first three days of their creation". I assume "rewritten" implies you can bring in any modifications, including additions--I've done it before in my proposals and nobody minded. It's been 2 days and ~6 hours since the proposal was published, so I think changing it as of this comment's writing is still ok. If your question refers to the matter of overlapping options, I'd say that, since the proposal at hand already sets out to amend the rules, you may indeed add any further stipulations if you see it fit. 19:18, April 9, 2022 (EDT)
 * I wasn't talking about my own proposal, I was asking if a rule about the overlapping options thing already existed (which I'm pretty sure it doesn't). 19:32, April 9, 2022 (EDT)
 * It doesn't, that's why I was suggesting it's offhandedly taken care of in the current proposal. Adding such a rule could and should have been made through a separate proposal, but what the current proposal advocates makes way to the issues described above by LTL (although I still support the amendment per se), so I was thinking you could kill two birds with one stone by taking care of it in the same proposal. 19:49, April 9, 2022 (EDT)
 * The problem with deciding on the addition of such a rule here is that this proposal already has four options, and that would require adding additional variants of those options that include adding the new rule. If there turned out to be disagreement on whether it should be added or not, this would cause division amongst the current options' votes (which are already rather close between two of them), thus increasing the risk of this proposal stalemating. Anyway, I already mentioned that the issue described in LTL's hypothetical proposal is already present due to rule 9, so as long as rule 9 exists, problem #1's solution doesn't cause any issues that don't already exist. 20:07, April 9, 2022 (EDT)
 * Yeah, ultimately, it might be better to address that matter in a future proposal. 20:19, April 9, 2022 (EDT)

@SmokedChili: If I understand correctly, what you have described is precisely what this proposal is trying to implement. 09:12, April 13, 2022 (EDT)
 * No, the difference is that with the solution 2 in effect NQs will be null because the rule will be altered from the less-than-4-votes proposals getting cancelled by NQ to them being extended instead; I want to keep the NQ condition as-is. If a proposal can't gather enough votes before the deadline, I see no point to drag it on. SmokedChili (talk) 12:13, April 13, 2022 (EDT)
 * Solution 2 will not render NQs null, just make them take longer to happen. I'm only proposing that NQ proposals be extended for up to three weeks, not indefinitely. If a proposal is 3-0 by deadline and just needs that one more vote, there's a good chance it will get that one more vote if it's given that extra time, so yes, there is a point. Even if it isn't just on the verge of reaching quorum and never does, there's no harm in extending it; it's not like we're constantly having a problem with too many ongoing proposals at once. AFAIK, we've never once had it. 12:51, April 13, 2022 (EDT)
 * NQ is specifically a proposal not meeting the minimum number of votes required before deadline. You're mixing it up with no consensus. So yes, solution 2 will render NQs full. SmokedChili (talk) 14:45, April 13, 2022 (EDT)
 * I'm not mixing anything up. Solution 2 is specifically applying the same three-week extension rule to NQs that we do proposals with no consensus, as stated right there in the proposal text. Meaning an NQ is still possible if three extensions go by and the proposal still does not have enough votes. 22:49, April 13, 2022 (EDT)
 * That's just turning a NQ into a no consensus by another name. SmokedChili (talk) 15:11, April 14, 2022 (EDT)
 * So? You say that as if NQ and no consensus functioning similarly is an actual problem, which I fail to see how it is. You've also been focusing entirely on solution 2; you have yet to explain what your problem is with solution 1 other than inexplicably calling it "convoluted". The only difference I see between my solution 1 and your proposed alternative is that my version would cause 3-1 and 3-2 proposals to NQ, while yours would treat them like a no consensus and extend them (honestly probably a better idea now that I think about it, but that only matters if we don't apply solution 2, and a solution 1-only outcome is looking unlikely at this point). If that's your issue, then say so, but that's an entirely different problem from being "convoluted". 16:07, April 14, 2022 (EDT)

Classify Art Style: PiCTOBiTS as a guest appearance and give it its own page
The DSiWare game Art Style: PiCTOBiTS is a block-falling game where you try to make various sprites. A good number of these sprites are from the NES Super Mario Bros., while a couple come from NES Wrecking Crew. While it's certainly a crossover between different franchises, the main franchise of the game is Mario, since 12 of its 30 stages focus on the franchise. The game also includes, as part of its main mechanics, coins (using their Super Mario Bros. sprites) and the POW Block; no other franchise is referenced in the main mechanics. I'd argue that it deserves coverage, just like Super Smash Bros. and NES Remix. Let's make a page for it, rather than just including it in the list of Mario references in Nintendo games. I've written something up in https://www.mariowiki.com/User:Jacklavin/Sandbox. (I've been playing the game on my 3DS, and I used No$GBA to take the screenshot.)

Proposer: Deadline: April 19, 2022, 23:59 GMT

Support

 * 1) This is my proposal.
 * 2) This game has a significant amount of Mario-related content to be classified as a guest appearance.
 * 3) Per Spectrogram
 * 4) Per all.
 * 5) Per all.
 * 6) Per all.
 * 7) Per all.
 * 8) Per all.

Comments
While this game appears on page 250 of the Super Mario Bros. encyclopedia, it's clear from the information provided that the writer only learned about the first stage of the game; its information is actually incorrect. --Jacklavin (talk) 12:39, April 12, 2022 (EDT)

Miscellaneous
None at the moment.