Super Mario 3D World


 * Not to be confused with Super Mario World and Super Mario 3D Land.

Super Mario 3D World is an upcoming 3D platformer action game for the Wii U. It will be released on November 21, 2013 in Japan, November 22, 2013 in North America, November 29, 2013 in Europe, and November 30, 2013 in Australia. It is the fifteenth title in the Super Mario series, the sixth 3D Mario title, and the follow-up sequel to the Nintendo 3DS game Super Mario 3D Land.

Story
On a starry night in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad take a walk outside of Princess Peach's Castle when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, and multiple items rain out onto them. The Sprixie Princess, a green fairy-like creature, pops out in front of them and starts to frantically ask for help, as Bowser has kidnapped six fellow Sprixies and she has barely escaped. Suddenly, Bowser, who emerges from the pipe; finds the Sprixie Princess and captures her inside a bottle before disappearing back down the pipe with her. When trying to save the Sprixie Princess, Peach falls into the pipe, and the others follow after her. They end up in the Sprixie Kingdom, where the journey mainly takes place.

Gameplay
The game plays very similarly to Super Mario 3D Land, being closely based on the 2D side-scrolling games, while being a 3D platformer, like Super Mario 64, Super Mario Sunshine, and the Super Mario Galaxy games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World are returning as well, such as Chargin' Chucks and Kuribons, now with an official English name, Galoombas. Lives also make a return, but in multiplayer mode, players share their lives. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game.

Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item as of now from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also make an appearance. There are also some new power-ups and suits; one in particular is a bell that grants the player a Cat Suit, allowing the player to lunge at enemies and climb up walls. The can also be used to unveil hidden blocks and objects, as well as stun enemies and platforms, like the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The game also supports Off TV Play. Also, the can be used to control the camera during gameplay. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine.

The game features 4-player multiplayer (a first for 3D Mario games), allowing players to play as Mario, Luigi, Toad (Blue colored), and Princess Peach (who replaces Yellow Toad from New Super Mario Bros. U); additional players can drop in and out at any time, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; however, in this game, players can also switch characters at any time. Each character has different abilities, much like they had in Super Mario Bros. 2. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on score at the end. The player that gets the highest score for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.

Another feature is that there is a Luigi-themed game that can be played from the title screen after beating the main game once or, if New Super Luigi U save data is present, then the game can be played immediately without beating the game. The game is entitled, "Luigi Bros." where the gameplay is similar to Mario Bros., only that Luigi is the only playable character in this game. The game can be accessed just by touching the Luigi button found in the bottom-left corner of the screen.

Others

 * Sprixie Princess
 * Sprixies
 * Lumas
 * Miis
 * Plessie
 * Rabbits
 * Big Rabbits
 * Yellow Toad

Bosses

 * Bowser (World 1- First encounter)
 * Boom Boom (World 2)
 * Hisstocrat (World 3)
 * Prince Bully
 * Pom Pom
 * A spiked frame that attempts to smash the players, revealing a weak point on the other side of its face
 * Motley Boss Blob, a Koopa jester who can fuse with blob-like creatures to become a monstrous giant clown.
 * A Molten lava and rock boss.

New power-ups

 * Super Bell
 * Double Cherries

Forms

 * Super Mario (default form)
 * Small Mario
 * Cat Mario
 * Invincible Mario
 * Tanooki Mario
 * Fire Mario
 * Boomerang Mario
 * Double Mario
 * Mega Mario
 * White Tanooki Mario
 * Golden Statue Mario

Worlds
It's been confirmed that the game will have a world map, consisting of 5 islands so far, in a similar vein to Super Mario Bros. 3. Each world is connected by Clear Pipes. As of now, only four themed islands have been shown; a grassland island, a desert island, a snow island, and a stone island. Unlike previous maps, the players will have full control of the characters, except with a limited jump. Each map will have a set of levels along with Enemy Courses (which are known as "Blockades"), a Toad House, a slot machine used to win coins, and either a Mystery House or a puzzle-focused area called "The Adventures Of Captain Toad" with the Toad Brigade Captain playable. The maps also contain items such as coins and 1-Up Mushrooms, Sprixie Houses where a Sprixie denizen offers a stamp, and other secrets.

World 1
World 1 is a grassland world.


 * World 1-1: Super Bell Hill: A standard grassland level.
 * World 1-2: Koopa Troopa Cave
 * World 1-A: Chargin' Chuck Blockade
 * World 1-3: Mount Beanpole: A course with colored blocks and Cat Bell poles.
 * World 1-4: Plessie's Plunging Falls
 * World 1-5: Switch Scramble Circus: A festival tent level with Flipswitches.
 * : Bowser's Highway Showdown: A castle with soccer ball bombs and a boss fight with Bowser in his car. The level requires ten Green Stars to unlock.
 * World 1-Toad: Captain Toad Goes Forth

World 2
World 2 is a desert-themed world.


 * World 2-1: Conkdor Canyon: An arid building with Conkdors.
 * World 2-2: Puffprod Peaks: A cosmic and fabric level featuring platforms can be tapped on the GamePad to reveal themselves and lifts that work by blowing on the GamePad's mic.
 * World 2-3: Shadow-Play Alley: A dark house with Potted Piranha Plants, and a 3D shadow overworld.
 * World 2-4: Really Rolling Hills: A grassland-themed level with rolling hills and mice enemies (World 2-1 in the E3 demo)
 * World 2-A: Big Galoomba Blockade
 * World 2-5: Double Cherry Pass: A level with cherry grass hills where the main item is the Double Cherry.
 * World 2-Castle: Bowser's Bullet Bill Brigade: A castle with tanks and Boom Boom.
 * World 2-Mystery House: Mystery House Melee : A Mystery House where the player has to fight 5 different sets of enemies under the time limit.
 * A small festival tent.

World 3
World 3 is an ice-themed world.


 * World 3-1: Snowball Park: An ice stage featuring snowballs and skating shoes.
 * A statue of Bowser.
 * A Ghost House
 * World 3-4: Pretty Plaza Panic
 * World 3-A: Magikoopa Blockade
 * World 3-5: Pipeline Lagoon: An Underwater course with Cheep Cheeps and Clear Pipes.
 * World 3-6: Mount Must Dash: A level which resembles the Mario Circuits from Super Mario Kart. It also has a remixed version of the Super Mario Kart Mario Circuit music.
 * World 3-7: Switchboard Falls : A fall-themed glade with Switchboards and Fizzlits.
 * A second Captain Toad level.
 * World 3-B: A Banquet with Hisstocrat A boss area featuring Hisstocrat and his minions.

World 4
World 4 is a dry canyon themed world.
 * World 4-1: Ant Trooper Hill A canyon level with ant enemies.
 * A Blockade featuring the new boulder-like enemies.
 * A jungle with Piranha Plants.
 * A level with bouncy orange mushrooms and Biddybuds.
 * World 4-3: Beep Block Skyway A level taking place in space with Beat Blocks, double cherries, and Boomerang Bros.
 * A desert-themed level with Spikes.
 * A canyon featuring many Clear Pipes and Fuzzies.

World 5
World 5 is a purple, mountain themed world.

World 6

 * World 6-3: Hands-On Hall An expansive Japanese-style level with Spikes, Goomba Masks, and many shōji, which can be open by tapping them on the GamePad.

World Castle

 * World Castle-1: Fort Fire Bros. A castle filled with Fire Bros., blue lava and Blue Lava Bubbles.

World Staricon.png

 * : A colorful stage with mice and ropes.
 * : Super Galaxy: A stage in space that features Octoombas and platforms that flip sometimes, similar to Bianco Hills 2nd secret course. The Comet Observatory is seen in the background.
 * ': A level in the sky with Conkdors.

Others

 * Shifty Boo Mansion : A Ghost House with shifting floors and Boos disguised as various objects (including a Goal Pole).
 * Lava Rock Lair
 * A bluish underground area with many Boost Pads and red POW Blocks.
 * A level with a rising swarm of Fuzzies.
 * A dessert-themed desert level with Stingbies.
 * Ruins with Chargin' Chucks and swinging platforms.
 * A lava-themed stage with Fire Bros.
 * A Ghost House.
 * A metal bridge with lava and Magmaargh-like creatures.
 * A tower covered in sand.
 * A rocky underwater tunnel with stretching Piranha Plants.
 * A tower where the player must escape from purple gas.
 * A purple cloudy area with Bill Blasters and lit towers.
 * A savannah during sunset with rabbits.
 * A tower with Thwomps and Spikes.
 * A forest with torches and stretchy Piranha Plants.
 * A brightly-lit Bowser amusement park.
 * A beach-themed stage with big Goomba statues made out of sand (similar to the snow statues found in Freezy Flake Galaxy).
 * A jungle with Mega Mushrooms, big blocks and Big Galoombas.
 * A area featuring a 8-bit Mario sprite, similar to World 2-3 from Super Mario 3D Land.
 * A ghostly sky area with narrow steel platforms and airships.
 * A level with speedy Bullet Bill trains and Cat Banzai Bills.
 * An underwater level with shark enemies and Bloopers.
 * A volcanic level with many platforms. Donut Lifts and Boost Panels are mostly found in the level.
 * A ruins level with Cat Bullet Bills and a new enemy.
 * A golden train with many coins on it.
 * A fortress with many rolling and spinning spike bars, Dash Panels, Donut Lifts with a strict timer of 100 seconds.
 * A top-down view space level with hexagon-shaped platform bases.
 * A cave level with lava, Spinies and Flipswitches.
 * A fortress-like overworld with Bullet Bills and Banzai Bills.

References to other games

 * Mario Bros.: There is a bonus game starring Luigi available on the title screen called, "Luigi Bros." where it is played similarly to this game.
 * Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is remixed for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown. Additionally, 4-3 has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage.
 * Super Mario Bros. 2: Mario, Luigi, Princess Peach and Toad's abilities are based off of theirs from this game. In addition, Blue Toad is possibly a reference to Toad in the original NES version of this game, in which his sprite appeared blue. Doors have the same design and color. A remix of the character select music from this game will play in the casino slot minigame, as well as in the Coin Bonus areas of the game, such as the one found in World 2-1.
 * Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The "Too Bad!" music is a remix of the death jingle from this game. There are some automatic camera-scrolling levels that feature many large tanks, similar to World 8 levels from Super Mario Bros. 3. The "Golden Express" level is possibly inspired by the Treasure Ship.
 * Super Mario World: Chargin' Chucks and Galoombas return. Koopa Troopas become Beach Koopas after jumping on them. The Beach Koopa artwork is also reused as a Stamp. The Koopa Clown Car makes a cameo appearance on a ferris wheel in the Bowser amusement park area.
 * Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt and blocks that reference Mario Circuit courses from this game. Also, the music is a remix of Mario Circuit.
 * Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.
 * Super Mario 64: When players are riding Plessie in World 1-4, the music that plays is that of Rainbow Ride, Tick Tock Clock, and The Princess's Secret Slide from this game. Also, some Piranha Plants are seen asleep.
 * Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
 * New Super Mario Bros.: The mountain music track from Super Mario 3D World has vocal "bah" sounds, similar to the music from this game and its successors, the player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell Powerup. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well..
 * Super Mario Galaxy / Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. The Toad Brigade Captain appears in this game, and the levels where he is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. In the promotional spread, a silhouette which appears to be the Comet Observatory can be seen in the stars behind Bowser's Highway. The Light Boxes' light can defeat ghosts like in this game. World 2-2 has music that is very similar to Cosmic Cove Galaxy's and Space Junk Galaxy's music. Rosalina appears in this game as an unlockable playable character, and her special ability is the Star Spin attack. Rosalina's emblem for this game (for things like a Checkpoint Flag) is a Grand Star. A stage based off of the Super Mario Galaxy games appears, and so do Octoombas. A remix of the Gusty Garden Galaxy theme can be heard in the hexagon-platform shooter stage. The overworld map of the Star World has Star Dust in the background.
 * New Super Mario Bros. Wii: The ability to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. The rolling hill platforms from World 1 return. The first three world themes are identical in both games (World 1- Grassland, World 2- Desert, World 3- Snow).
 * New Super Mario Bros. 2: Red POW Blocks from this game return.
 * New Super Mario Bros. U: Green Coins and Green Rings return. The world map theme changes instruments depending on the area, much like in this game.
 * New Super Luigi U: 8-bit Luigi sightings similar to those from this game can be seen throughout the game, such as in Bowser's Highway Showdown, Shadow-Play Alley, the slot machine minigame and even outside of the game - in the game's manual.

Trivia

 * If one counts the wearable items (such as boxes and shoes), Super Mario 3D World has the most power-ups in any Mario platformer thus far, with 16 power-ups (compared to Super Mario Bros. 3, which has 9).