Talk:Super Mario 64

Glitches
Recently (22 days ago), someone discovered a glitch in Super Mario 64 that allows you to beat the game with 0 stars in under six minutes. For proof, go to http://tasvideos.org/1017M.html. You'll be able to see the video. So, will someone add this to the article? Quate 14:34, 29 December 2007 (EST)


 * Since it's a glitch, I don't think this is worthy of a mention. 20:22, 29 December 2007 (EST)


 * But the 16 star glitch is mentioned in the article, so perhaps replace that with this? Quate 21:12, 29 December 2007 (EST)


 * Well, why not. Just go ahead ;) 06:56, 30 December 2007 (EST)

So, how does this glitch work? DarthMartian7 14:29, 10 May 2010 (EDT)

Yah,how do you backwards long jump? -Rosalina1234

Maybe you can make a section about it or search. Asaokaj

could you add this glitch to the gliches article in super mario sixty-four? User:The real yoshi

Storyline... error?
"Peach and two nearby Toads walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky." IMO Mario looks at the player, thanking him for help in his journey. Am I right?
 * Mario previously shows a piece sign to the player after Peach kisses him. As I remember it, Mario looks at the Lakitu Brother who flies away after his broadcast is over. Perhaps somehow has to check the ending though. - 12:13, 8 January 2008 (EST)

Since Lakitu never really mentions the player, he mentions the 'viewers' watching mario at home, I wouldn't say this game breaks the fourth wall until the very end. At the beginning, the player floats around the castle at a 3rd person perspective of Lakitu. Thusly, we can't be considered the viewers. our sight seems to just follow the exact sight of the camera throughout most of the game. Before the credits, Peach kisses him, and he looks at the camera and spins around and gives a piece sign, like he collected a star. In the very, very end, a cake is shown, the cake that Peach baked for Mario. He tells the audience, "Thank you so much for-a playing my game." That's the only moment the game breaks the fourth wall, and mentions the players existance.


 * Well actually, they're the Lakitu Brothers, so one could have recorded the intro while the other explained what was going on to Mario. But I don't really think it matters, Lakitu was really just a convenient way to explain running the camera to little kids.   09:45, 5 July 2008 (EDT)

Mini-Game
The Mini-Game Face Lift in Mario Party 2 should be mentioned, or what do you think?

Could mention it here instead. 12:49, 20 January 2008 (EST)

o.O this face got a name? Mentioned it there. Thanks for the information

Other Method
When you fight Bowser, their is another way of beating him. If you throw him off the edge enough, he is defeated. It is harder in the sky, but I think it still works. I know this because I thought that was how you were supposed to beat him (well, me and my dad).
 * Seriously? I never knew that. I'll probably test it on my 64 later. (I used to think you had to throw King Bob-Omb off the edge to beat him too :P)
 * I tried and did it at least 10 times, he never died. Is it a joke ?

Koopalmier 07:44, 30 October 2008 (EDT)

Tezuka's wife
According to this interview, a character in this game was based on Tezuka's wife. The character seems normal when Mario is facing it, but then turns aggressive when Mario is turned away. Does anyone know of an enemy like this in the game? Don't forget it could be one of the bosses as well... 18:55, 28 February 2009 (EST)


 * Boo? --

Yes, it is Boo, it was mentioned in the Official Nintendo Magazine,- User:Zedxclon
 * I forgot to mention that it said the character shrinks away when you face it... and now that I think about it, the Boos do do that. I suppose we should mention that in both the game and the enemy's article.  00:55, 1 March 2009 (EST)

More in depth in sm64 Sub levels.
Should the sub levels within levels (like the volcano in Lethal Lava Land be placed right after the overview or after the star missions? I think putting them right under the initial info would be better but i need some opinions. Well,I'm no admin, but I think they should be under the star missions. Kelton2 Supermariofan I GOTTA PEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! User: Kelton2!!! (talk) 17:18, 9 October 2012 (EDT)

Trivia
I feel that this should be removed from the trivia section:


 * The title screen of the game features the ability to grab Mario's face with the hand cursor and distort it in various bizarre ways.

Trivia in and of itself is usually of no interest to an article, though I can understand why they should stay on this particular Wiki. But this little tidbit offers nothing. I'm sure everyone who has played Super Mario 64 knows that you can play around with Mario's face. It's a given.

I mean, if there was an interesting citation as to why this minigame was implemented into the final game the trivia would be better for it. But there's not. We're stuck labeling normal gameplay "trivia". Does anyone else feel it should be removed? Redstar 07:01, 21 March 2009 (EDT)


 * That piece of "trivia" should actually be merged into the main article I feel...something along the lines of "before selecting a game file, players can play will Mario's face, etc. etc." And I believe the point of the Mario face title screen is to give players some type of familiarity with the new N64 controller.  I believe it says this in the Super Mario 64 instruction manual.  I'll dig through my stuff and look for it. --


 * I feel the same way. Usually it would go under a "Gameplay" section, but seeing that there isn't one for this article I wouldn't recommend creating one unless we planned on restructuring the article itself. The main paragraph would probably do well for this, though the subject matter would cause a leap unless written into that section the right way.


 * I might also have the instruction booklet, but I won't be home for at least a day and even then I have booklets for random games like Yoshi's Story and Super Mario All-Stars. Be ironic if I'd be lacking one for the most mainstream Mario game of our generation. Redstar 10:31, 21 March 2009 (EDT)

The typo when Yoshi says, "Mario! It that really you???" was not fixed in the Virtual Console release. Bspald95 (talk) 15:43, 26 August 2012 (EDT)

Vandalism
There is vandalism on the page!!! --Landfish7 14:39, 31 March 2009 (EDT)

nevermind --Landfish7 14:39, 31 March 2009 (EDT)

Boss?
Are you sure about Chain Chomp being a boss? Sure, it gets you a star but you don't exactly battle it, and it doesn't disintegrate and leave the star like the other bosses. You just free it. So is it really necessary to put Chain Chomp in the bosses section?

No It's not a boss, But it can kill you easily if your careless. Actaly a lot of those "bosses" aren't even hard and shouldent even be in that section.

Mistakes and Grammar Errors
Do we really need this section? None of them are particularly notable. -- 17:01, 23 June 2009 (EDT)

who thought to create this section it really boring! LOL! User:The real yoshi

The peoples who made this should have a knock it down,don't you think? user:Super Spike

The Bro That Was to Be
[http://www.thetanooki.com/2009/11/25/luigi-was-original-in-super-mario-64/ This article.

Everyone should know that the plaque behind the castle in the fountain says "L is real2401

run around the fountain 2,401 times." There are PLENTY of youtube videos on that! I have heard of many explainations, but the two that puzzle me the most are that you must run around Boo's Mansion 64 times, then backflip onto the roof of the small house. The other one says that once you have 120 stars, run around the fountain 120 times, then read the plaque. It will say something weird, then the Boo that has Boo's Mansion will turn into Luigi, and you have to battle Luigi and win to get him. Can someone test these for me? My brother broke my game so I can't test it. Roxas09
 * There have been about a million "explanations" on how to get Luigi in SM64 circulating on the net for years, some more creative than others. All of them are fake; Luigi is not in the original SM64, there is no way to find/unlock him, no matter what anyone may tell you. And the text on the fountain will only say "L is real 2401" if you want it to; it's so blurry, it's impossible to make out what it actually says.--vellidragon 10:55, 9 January 2010 (EST)

Is there a way to read the text on the fountain?how?

No.

There's a way to read it, but you need to hook it up to something and enhance the picture i think.-Roxas09

The message doesn't prove anything.It was also found in Legend of Zelda:Ocarina of time and I don't think that Luigi is a playbale character in that game!

Someone said the was actually 2401 was the planned release date of Paper Mario(Feb. 4, 01). Making "Luigi is real in Paper Mario" witch he is.

Wow Nintendo predicting the future of their games. 96.63.12.93 03:56, 24 August 2013 (EDT)
 * Don't reply to three year old comments. S c r 7 Falco Lombardi.gif 04:39, 24 August 2013 (EDT)

Those big orange-yellow Boxes
I'm talking about the big boxes that look like they're made of cork, and first appear at the beginning of Bob-omb battlefield, and appear in several other levels, especially Wet-Dry World. Do those boxes have an official name? Do we have an article on those? --
 * The closest one I can think of is simply crate. It probably says what it is in a guide somewhere, though.


 * Aren't they brick blocks?


 * Um, no, (normal) Brick Blocks breaks when you hit them from the bottom and does not give Mario anything. And no, there is nothing that explains its name in the guide. --King Bean (talk ~ contribs) 19:59, 26 February 2010 (EST)


 * IMHO, this block needs it's own page. It is certainly used enough in SM64 to warrant a page.

FA??
WTF??! Why the heck is this a featured article? It doesn't even have the GAMEPLAY section!! Even Wikipedia has the gameplay section!

Everything that we could put in a gameplay section is pretty much in other sections of the article. Not all articles need a gameplay section, you know.

If you unite Courses, Secret Courses, and Abilities under one header, the resulting section would be the gameplay section, so it is not an issue of lacking content. However, Booderdash also points out something different. The lack of a Gameplay section seems inconsistent. Maybe we can create a gameplay section and make the three current sections sub-sections of this Gameplay section. This wouldn't change anything of the content, but organize it in a more consistent way. What do you think? - 17:01, 4 March 2010 (EST)

Notable Mistakes and Errors
"If the player has less than 4 HP and is squished by a Thwomp, Mario will be squished and disappear into thin air. " Isn't this a glitch?

Color Swap
How do you change Mario's color? I'VE SEEN IT ON YOUTUBE!!! --MushroomMadness1221
 * It involves hacking and a ROM version of Super Mario 64. Google it and you'll find it. --Reversinator 06:56, 22 February 2011 (EST)

Abilities
In the section it says note that only one type of hat is in each level but Dire Dire Docks have two and there right next to each other. --Segwayracer

Sales Speak
The name of the user whom wrote this section is Paper Mario Kart. I strongly welcome you to yet another Sales Speak. The sales of this game are at approximately 11.89 million according to the website of Gamrreview.vgchartz.com on January twenty-seventh, two thousand twelve. It would be greatly appreciated by Paper Mario Kart if you were to check the other Sales Ranks.

"The Ancient Ones"
Does anyone know who are the stone hands with eyes on there palm and call the Ancient Ones? Because I tried to type that in but there is no article. Zuper luigi botherz 18:37, 8 February 2012 (EST)

Try typing E-Y-E-R-O-K.Asaokaj

About SM64 on iQue
If Mario sees Yoshi And he talks with Yoshi, will Yoshi say: Mario!!! It that really you??? Or will he say: Mario!!! Is that really you??? And yes, i know the iQue is in Chinese. 10:02, 22 July 2012 (EDT)

New Beta Fact!
I don't know if you know this or not but in a NG kids article about Mario Sunshine and how advanced the game was (at the time)and how advanced the GCN was(again,at the time) and on a thing on how Mario had advanced at the time and on the SM64 picture, it was beta but what's interesting about it that the post to free the Chain-Chomp was not there. I don't know if they hadn't placed it there yet or the in game camera angle was wrong but I think they didn't originally need you to free Chain-Chomp. From, Yoshi101. If anybody wants to know what issue it is, it's May 2003.

Chinese date
"November 21, 2003 (iQue Player)" - is that right? -Bernd (talk) 00:12, 29 April 2013 (EDT)
 * Wikipedia (zh, ja, de, en) says the iQue Player was released on 17 November 2003.
 * fsfe mentions Dr. Mario 64 and demos of Super Mario 64, Zelda: Ocarina of Time, Wave Race 64 and Star Fox 64, which came with the iQue Player. So shouldn't the real games been out when the demos and thus when the iQue Player came out?
 * One side in the net (can't find it right now and maybe it was just google-"translated") should've said something like there was some Tokyo Games event and then on 17. Nov. 2003 the iQue Player was avaible in China resp. Shanghai.
 * iQue at web.archive: "iQue神游机于2003年11月18日在中国上海试卖，五款全中文优秀游戏软件-神游马力欧、星际火狐、塞尔达传说-时光之笛、水上摩托、马力欧医生随首发套装同步上市，市场反响良好. ". It mentiones the iQue Player, the 18 November 2003 and 5 games (Super Mario 64, Star Fox 64 AKA Lylat Wars, Zelda: Ocarina of Time, Wave Race 64 and Dr. Mario 64).

This is because the iQue games did come out before the system was released, but only for the N64. They didn't port them until the time that the iQue was made. -Essem

Warpa
Should we have a page detailing the warp locations in the game (and the ones that are also in its remake)? It would be informative and all in one place, as not all of the courses have the "Statistics from Super Mario 64" section. "List of Warp Locations in Super Mario 64" might be a good name. Should such a page be made, or should the course articles simply be updated? User:8BrickMario

2 Trivial Points
As Mega says someone else must decide whether these go:
 * If a second controller is plugged into the N64, it can be used to control the camera while Peach congratulates Mario and during the credits.
 * If Mario is left alone for certain amount of time in the castle, he say that he is tired and begins to sleep. If he is left alone, he will say "Night Night", "Ah, Spaghetti", "Ah, Ravioli", and "Mama Mia"

Personally I think both should go, but I can see reason for the first point staying.


 * Second one is not really worthy-- 15:55, 28 September 2013 (EDT)
 * It should go on Mario's page, not here 15:57, 28 September 2013 (EDT)
 * Does the one in Super Mario 64 DS (I think) where you close the DS and Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario' there? Because they could be lumped together on the page if they are as one point, but is there any proof of Mario saying that when he falls asleep?
 * Just Checked, he doesn't say anything while sleeping in DS.. The: "if you close the DS, Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario'" is true. All differences can go in this section.-- 16:05, 28 September 2013 (EDT)

Improvement
I'm going to try to rewrite/improve this article's quality; it said at the top that it was requested that it be rewritten. --37.130.224.21 13:39, 30 November 2013 (EST)
 * I don't believe you. 13:40, 30 November 2013 (EST)

Protection
Shouldn't this page be protected? I can imagine it's a high-traffic page (obviously, it's a popular game), so maybe a semi-protection can work. 13:49, 30 November 2013 (EST)

Dire, Dire Docks Course is missing in the course overview
http://www.mariowiki.com/Dire,_Dire_Docks

I Found A Mistake
If you beat your high score for coins, when you get out of the stage, it says "Hi Score" instead of "High Score". Should this go in the Notable Mistakes and Errors section?


 * I don't know, it could be condensed instead of an actual oversight by the developers. 21:06, 5 January 2014 (EST)
 * I doubt it's another "You're Winner", so I wouldn't put it as a mistake. 21:11, 5 January 2014 (EST)

ROM Obtaining
Does anybody know where I could get the ROM for the game without an emulator? I just want the ROM contents itself so I can see textures, listen to sounds and stuff.--NintendoFan369 (talk) 12:51, 16 March 2014 (EDT)

Google super mario 64 rom.--68.117.167.238 01:22, 1 July 2014 (EDT)

You Miss... Plotholes?
You miss... plotholes? You don't notice... errors? We like no missed imformation... rummmmble We like no unprinted facts...

Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first?


 * Okay, first Eyerok might have meant Bowser might have came without waking him up (Although I can't imagine the heavyweight doing so) or Bowser broke the seal and fled, or even maybe Shifting sands is in some sort of time paradox, who knows! Koopa the Quick... I don't think there are enough stars to get to him time two without beating him time one... I'll have to double check.

Shrug-like animation
I just saw an animation of what looks like Mario shrugging. I don't see this animation in the game. Where does this come from and how do I get it? Is it a cheat code? Or a beta element? 20:15, 23 September 2014 (EDT)
 * I don't think any movement has been changed from beta to final release, It could be a gameshark code. In anyway, try to link the video or the gif or whatever so I can check what you exactly see.-- 07:18, 24 September 2014 (EDT)
 * Here it is: [[File:SMG4 shrug.png]]


 * The character in the picture is neither Mario nor a Mario canon character, but he's a YouTuber called "SMG4". ;) 12:23, 26 September 2014 (EDT)


 * Hello? Why isn't anyone responding? D: This happens every time I leave messages on other talk pages and I get NO REPLY AT ALL! ;( 20:14, 27 September 2014 (EDT)
 * It's a blooper, it should be a fan-made animation, especially that Mario never opens his hand like in the picture. You also didn't link the video, moving picture is better than 10 static ones. You don't have to receive replies for every message you post, people don't respond because they either busy or don't know the answer.-- 08:18, 29 September 2014 (EDT)
 * It's from "SM64 Shorts: Mario Swag". SMG4 does this at the end, when Mario   (naked)    is getting chased.  18:36, 30 September 2014 (EDT)
 * Hello? Anyone? NOT AGAIN THAT "NO REPLY" THING! 14:28, 1 October 2014 (EDT)

This animation is supposed to be when Mario has suceed a level and left it without his cap. He realize that his cap is missed and then shrug. SMG4, the youtuber which the video picture came from has probably made a cheat code to keeping the "Mario"'s cap during this animation.
 * Actually it was an animation swap cheat code. I have that too. 09:53, 13 July 2015 (EDT)
 * So....? Super Mario 64 Mario can shrug. He does shrug in Super Mario 64 DS. Um, can we now have this case settled? I just don't want MeerkatMario get all nervous about this again... 14:42, 13 July 2015 (EDT)

Untitled
Does anyone know which enemies have 2D sprites as opposed to 3D renders? I believe the Pokey does, but I'm not sure about others.
 * Bob-ombs (the body, the head and the legs are models), Spindrift's head Dunno how can this be helpful, Mr. I, Amps, and the fire-shooting thing.. iirc they all use the same circle texture, just recolored. Also the bubble from BoB, the spider's body. And many more. Nintendo was clever with usage of sprites. Dunno how that could be possible.

SM84 Perfect Video from Japan
In Japan, there was an VHS tape released called "Super Mario 64 Perfect Video" (スーパーマリオ64パーフェクトビデオ) : http://www.amazon.co.jp/dp/B00005FZ3K/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=4PW1QCR16QDG&coliid=ITSMRNVEHWUG5 --John Pannozzi (talk) 17:23, 26 January 2016 (EST)

Super Mario 64 Disk Version
Someone found a 64DD version of the game a few years ago. Sadly,the only differences I can notice is that it has 2 bugs that the normal version doesn't have and that the title screen says "Disk Version". Shouldn't it be mentioned here?

Where is the dive anywhere on this wiki?
You know Mario's jump dive? The one that allows for better movement horizontally? The one that appears in Super Mario 64 and Sunshine? I was wondering why there are no traces of its existence on this wiki. No mention of the dive?


 * Yeah, that's strange. I added it in, though I thought it was added already. Huh. Also, please sign comments using three or four ~ 11:08, 17 May 2016 (EDT)

clam
we need clam in the enemy section


 * Ok. It has been added -- 16:41, 15 March 2017 (EDT)

Moves introduced
I'm pretty sure crouching wasn't introduced in this game; it's been a Mario staple since Super Mario Bros. I'd replace that with diving instead, considering it's been in multiple 3D games.

So long kinga Bowser
Charles Martinet has stated on his Twitter that what Mario says when he throws Bowser is "So long kinga Bowser", yet the articles states it's "So long-a Bowser" in the Version Differences section under Audiovisual changes. Could someone change that? I swear he's said this before in some interviews and whatnot, but now we have it in writing. Source Clone5184 (talk)
 * I cannot for the life of me hear "kinga". I think that may have been a joke answer a la Shigeru Miyamoto being Bowser Jr.'s mother. LinkTheLefty (talk) 13:00, April 29, 2019 (EDT)
 * I've always heard "So long, King Bowser!" or maybe "So long-a, King Bowser!" I think "kinga" is supposed to be "King-a", considering the improper usage of it in the tweet. I doubt Kinga is part of Bowser's name :P 13:06, April 29, 2019 (EDT)
 * I heard "So long eh Bowser!" -- 13:07, April 29, 2019 (EDT)
 * It's gotta be "So long, King Bowser" or "So long [vague Italian sound] Bowser". I definitely can't hear both. Or it could be that Martinet actually recorded "kinga" but it was downsampled in-game beyond recognition. Who can say? LinkTheLefty (talk) 13:15, April 29, 2019 (EDT)
 * Probably the latter, given I cannot for the life of me imagine the word "King" sounding like he was saying the word "gay." Doc von Schmeltwick (talk) 13:24, April 29, 2019 (EDT)
 * I'm pretty sure it was the latter. 15:59, April 29, 2019 (EDT)
 * I found this as a response, it makes a bit of sense? Doc von Schmeltwick (talk) 16:04, May 1, 2019 (EDT)

Some kind of enemy/obstacle
I've found out something next to the Spindrift. It appears to be a light brown block with a face with swirly eyes. I'm not talking about the Tox Box I can't read, since one of the letters is blurry. I can't tell wether its name is Patta Block, or Batta Block. Does the Nintendo Power guide gives it a name? https://i.ebayimg.com/images/g/5Q0AAOSwLVZV4B2u/s-l1600.jpg -- 12:52, June 3, 2019 (EDT)
 * That's Crazed Crate. 12:54, June 3, 2019 (EDT)

iQue Player Version release date
This page states the iQue Player (Chinese) Version to be released on Nov 21, 2003. However, this game was avaliable as a pre-installed trial version on all iQue Player consoles since launch day, which is Nov 17, 2003. Unlike future Nintendo digital demos where they only offer limited features, the iQue Player demos are full games with a play time limit, and thus it should be reasonable to infer that a full version should also be obtainable on the console's launch day. Since there are no sources for the Nov 21st release, I have updated the release date to 11/17/03. I'd be happy to see the change reverted if proper source is avaliable. User:H.N.K./H.N.K. 15:38, 2 September 2019 (GMT+8)

Ending picture
Hello,

I recently completed Super Mario 64 (the N64 original ported to the Wii U VC, which is the only version of the game I have ever owned or played) and after the credits finished and a picture of a cake with Mario and Peach figurines on top, and "The End" displayed, I was not able to do anything. No buttons I pressed or joysticks I tilted would do anything. I tried waiting to no avail. The only way I could continue the game was to press "Reset" on the VC menu which did not save my progress of having won the game. Am I missing something or is this deliberate?

As an aside to this, I experience exactly the same thing after beating Wario in SML2 so I wonder if it was merely a standard of older games that the "The End" screen would not end until you turned off the console and you could not save. Having grown up in the Wii/DS era, I always found it standard for games to save your victory and to return you to the title screen after beating the game (e.g. Super Paper Mario, Super Mario Galaxy 1 & 2, Donkey Kong Country Retunrs.)

Thank you MiracleDinner (talk) 11:50, October 28, 2019 (EDT)

I'm pretty sure a lot of older games do that too, others I recall it with are Paper Mario, Super Mario RPG, the first two Kingdom Hearts games, and several others. Mario Sakuraba (talk) 11:59, October 28, 2019 (EDT)


 * Yeah, that's pretty normal for games of that time. -- 12:07, October 28, 2019 (EDT)
 * Yep. When games said "The End" back then, they meant it. Though for future reference, you should ask game-related questions on our forums. 13:19, October 28, 2019 (EDT)
 * Thanks for the replies, sorry for putting this in the wrong place.MiracleDinner (talk) 14:01, October 28, 2019 (EDT)

Valid references?
Are the first two references, being GameFAQs and Edge, valid references? The GameFAQs lists seem to be subjective by the community rather than established editors (and the list the reference is talking about is no longer on that page). 17:39, March 5, 2020 (EST)

Not First 3D Mario game?
Before Super Mario 64, there was Super Mario Kart and Super Mario RPG: Legend of the Seven Stars. I believe the thing should say "first 3D Mario platforming game" and not "first 3D Mario game." The "Mario game" text currently links to the "Mario franchise" page, which makes it more misleading. 73.231.94.78 23:21, June 23, 2020 (EDT)
 * Mode 7 is not true 3D, as while there is some polygon manipulation, they are still flat shapes, ie how Yoshi's Island large entities work. Doc von Schmeltwick (talk) 01:09, June 24, 2020 (EDT)

Issue in controls
For some reason, when showing the controls for Classic Controller and the Wii U Game Pad, the left control stick is shown to act as the C-button equivalents, while it is in fact the right sticks that are said equivalents by default. Can this get fixed with the correct inputs? Thanks! 142.227.185.30