Subspace Army

The Subspace Army is an evil organization made of formless beings in the Subspace Emissary of Super Smash Bros. Brawl. They are the main antagonists, led by the mysterious character, the Ancient Minister. It is later revealed that the Ancient Minister was forced to lead the army by Ganondorf, Bowser and Wario. The trio were the ones truly controlling the army and did so under the orders of Master Hand. Master Hand is later revealed to be controlled by Tabuu, the true leader of the army. The Subspace Army's main troops are a group of small shadow beings, known as Primids. Their goal was to pull the entire world into Subspace, thus, destroying it. They hoped to accomplish this by using a powerful and deadly weapon known as the Subspace Bomb. The army is also in command of a large assortment of weapons and doomsday devices such as the Subspace Gunship, a flying fortress that could trap entire areas in subspace without the use of the Subspace Bomb. Petey Piranha, Porky, Ridley, his Meta form, and Bowser's Koopa Troop are also members of the Subspace army. The creatures in the Subspace Army were created from Shadow Bugs, which originated from Mr. Game & Watch. The army also has in their possession a weapon known as the Dark Cannon, used by both Bowser and Wario to turn other characters into trophies.

Armank
An Armank is an enemy hidden inside a tank-like structure. It moves on treads and has a functional construction arm, capable of brutal attacks. Continuing to attack the arm destroys it, revealing the Armank's weak spot: a big green blob that controls the vehicle. Its name is a portmanteau of "armor" and "tank".

Armight
Armights are sword-wielding, octopus-like enemies wearing capes and armored helmets. They attack with their swords while floating in the air.

Auroros
The Auroros is a pointy bird-like creature. It has a long and pointy beak, which it uses as a weapon. It dive-bombs from the air with its beak pointed straight at the ground. It causes massive damage to the players it hits, but gets stuck in the ground if it misses. Players can pluck them out of the ground and throw them at other enemies when this happens.

Autolance
An Autolance is knight-tank enemy that moves on caterpillar treads and uses a giant lance attached to its front to ram and sometimes shoot the player, dealing damage. It's weak spot is inside that armored-helmet head in the form of an emergency light.

Big Primid
A Big Primid, as its name implies, is a gigantic Primid. Big Primids can do everything a normal Primid can do, but is much more powerful with stronger attacks and more HP.

Bombed
A Bombed is a small red-and-black humanoid creature with a bomb for a head. It hurls its own bomb head at the player and explodes, dealing major damage. Its weakness is its tendency to self-destruct when hit with a fire attack.

Borboras
A Borboras is a humanoid enemy. It's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. If it spots the player, it'll blow the player off balance with some serious wind from its mouth, yet it cannot hurt the player directly.

Boom Primid
The Boom Primid is a type of Primid that appears to be able to wield a yellow, blade-like weapon that functions as both a sword and a boomerang.

Bucculus
A Bucculus is a flower-like creature found firmly planted in the ground, with only its lips showing. Its lips are covered with spikes that suck the player's vitality, resulting in serious damage. The torso area has a poison zone where it stores vitality.

Buckot
A Buckot is a robotic enemy with a face similar to a Primid with thin, with metal arms with gloves and a propeller attached to its head that it uses to propel itself through the sky. It dumps red-hot chunks of metal on players to damage them. Its name is an obvious manipulation of the word "bucket", referring to the object it carries.

Bytan
The Bytan is a spherical creature with a large eye. If undisturbed, the Bytan will start multiplying, and become much harder to avoid. The best thing for the player to do when they come face to face with a Bytan is to defeat it before it heavily multiplies itself. There are also large Bytans that are much stronger than the normal smaller ones. It is identical to a character from the old Game Boy accessory, the Game Boy Camera.

Cymul
Cymuls are metallic enemies. Its special coating allows it to reflect beams and other long-range attacks. Coating aside, the four blades attached to its body cannot be neglected as they will slice the players.

Feyesh
A Feyesh is an enemy with a body that looks like a one-eyed goldfish. It floats lazily through the air. When it spots the player, its eye opens and it attacks with its five tentacles. Strangely, Feyesh cannot survive in water. If their eyes touch water, they'll disappear, leaving behind only a few bubbles. Its name is a portmanteau of the words "fish" and "eye".

Fire Primid
A Fire Primid is a fire-breathing Primid. Although rare near the beginning, they become quite common later on. Fire Primids have red "caps" and bodies, they have yellow boots and gloves. They have a brownish colored head, arms, and legs instead of a black ones. They attack by spitting a fireball similar to Mario or by using a Fire Breath like Bowser.

Floow
This creature is a ghost patched with strips of darkness forming a humanoid shape with small red eyes. They will float in the air and summon a field of dark energy, causing heavy damage. Floows can regenerate health lost over time, although it cannot move or attack while healing.

Gamyga
A Gamyga enemy whose head resembles a colorful-art clown head. Its body is supported by four yellow bases. The bases have eyes and arms signaling that they are living creatures. This enemy is the height of the screen and it blocks the path, often forcing players to defeat it. It attacks by shooting lasers from its eyes. The bases can be attacked one by one to bring the enemy down to size, but the creature will only be defeated fully when the head is destroyed.

Glice
A Glice is one of three "gl" wheel-like creatures that travel around the edges of platforms. If the fighter happens to touch one, it opens up and emits a damaging aura that protrude icicles that can freeze the character.

Glire
A Glire is one of three "gl" wheel-like cratures that travel around the edges of platforms. If the player happens to touch one, it opens up and emits a damaging aura that shoots fire.

Glunder
A Glunder is one of three "gl" wheel-like cratures that travel around the edges of platforms. If the player happens to touch or even get near one, it opens up and emits damaging electricity.

Greap
The Greap is a giant and dangerous enemy with two sickles as arms. Using these, it swings up and down with the blade, causing devastating hits to the player. However, it does have a weak spot, which is the red area on its head.

Jyk
A Jyk is an electric, six-spiked orb that moves up and down or side to side in mid-air. Jyk's also go around the perimeter of floating platforms. It can't be defeated and cannot take damage. Some Jyks are coated with fire or freezing gas rather than electricity.

Jyks cannot be turned into trophies with a Trophy Stand; players have to clear Boss Battles with 20 characters to unlock its trophy.

Metal Primid
A Metal Primid is a Primid that is covered in metal as if it had used a Metal Box. These Primids are more durable and heavier than normal Primids. They do not flinch to any attacks, not even a Smash Attack, but they do flinch from grabs and throws. They can also reflect projectiles, and are immune to explosives.

Mite
A Mite is a small stick-figure creature often found en masse. They are easy to defeat on their own, but are dangerous in the high numbers they spawn in. Mites' faces resemble the Subspace Emissary logo. Mites come in the colors red, yellow and green, but there are no differences between them.

Mizzo
The Mizzo is a unique creature encountered only once in the Subspace Emissary. Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct the path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.

Unlike the other Subspace enemies, Mizzo can't be captured with a Trophy Stand, but its trophy can randomly be found in levels or in the Coin Launcher.

Nagagog
A Nagagog is a sumo wrestler-like enemy with a decorative twirl on its head and a little mouth. It will start off small and blue, but if it takes enough damage, it makes a laughing noise and grows larger, also turning yellow in the process. As it takes more damage, it will turn into an even larger version of itself with a red color. While the Nagagog is changing into a larger version of itself, it will not take any damages from attacks or items. Its health decreases much fasterer when it is in its larger forms. It attacks like a wrestler, jumping on top of the player. Its attack is a body slam that damages players in proportion to its body size. If players are quick with attacks, however, they may be defeated before they have a chance to reach full size.

Poppant
The Poppant is a creature with rather large trousers. As the player draws close to it, it will run away, leaving a trail of Food and other items in its wake. Defeating a Poppant rewards the player with more health-restoring items.

Primid
Primids are the main troops of the Subspace Army. Normal Primids are relatively weak, and know a number of punching attacks. They come in many variations: Sword Primids, Boom Primids, Scope Primids, Big Primids, Metal Primids, and Fire Primids. Every time the player plays in the Subspace Emissary, the eyes of the Primid are changed into a different style.

Puppit
A Puppit is an evil marionette puppet suspended from above. It attacks with its long, sharp claws and a mysterious beam emitted from its eyes.

Roader
The Roader is a motorized robotic enemy. It has only one wheel, and zooms past at very high speeds. They are very powerful enemies, and can send players quite a distance. However, its high speed is its weakness, as if the player avoids it, it will most likely screech to a stop and collapse on the ground, completely vulnerable. Roaders can and often do travel in groups.

R.O.B. Blaster
The R.O.B. Blaster is a R.O.B. Sentry with beam-emitting eye lenses. They either remain stationary or are very mobile. Normal R.O.B. Sentries can also fire lasers from their eyes, but they usually do not use this attack in battle. The color scheme of the R.O.B. Blaster serves later as one of R.O.B.'s alternative colors.

R.O.B. Launcher
The R.O.B. Launcher is a green and brown military R.O.B. Sentry. It can shoot missiles from its head to attack the player for major damage. The green and brown color scheme is one of R.O.B.'s alternative colors.

R.O.B. Sentry
The R.O.B. Sentries are robots loyal to the Ancient Minister (the R.O.B.). The R.O.B. Sentry is uses a two-armed punch attack. Two R.O.B. Sentries are sacrified at a time to detonate a Subspace Bomb. R.O.B. Blasters and R.O.B. Launchers are more advanced varieties of R.O.B. Sentries.

Roturret
A Roturret is a mechanized skull with a giant arrow for a body flanked by two guns. It attacks by shooting with the guns. When hit, it will face another direction, but very soon, turn back to face the player and continue shooting. It has a blind spot in its center.

Scope Primid
A Scope Primid is a type of Primid with a weapon similar to a Super Scope. The rifle fires weak, three-shot attacks and powerful, single-shot surge cannons at fighters.

Shaydas
The Shaydas is a demon-line enemy made of Shadow Bugs. It has two heads, and very long and sharp blades on its arms and shoulders. Using this blade, Shaydas can inflict a massive amount of damage on the player. The red glowing core on its chest is the Shaydas's weak point.

Shellpod
A Shellpod is a horned beetle-liked enemy with a big brown shell for protection. It can exhibit extraordinary destructive power thanks to the strength generated in its large front legs and its threatening long horn to attack. Its weakness is revealed when the player attacks its shell enough. After the shell breaks, it reveals its true form to be a blue-green creature. Without its armor and horn, it becomes much weaker offensively and defensively.

Spaak
The Spaak is a cloud-like enemy that floats above the ground. It shoots lightning from the battery on its back. When hit, they will turn black and attack more aggressively with faster lightning strikes, causing more damage to fighters.

Sword Primid
The Sword Primid is another type of Primid that wields a green sword similar to a Beam Sword. They are slightly more powerful than normal Primids. They are able to reflect projectile attacks with their swords.

Ticken
A Ticken is an enemy that looks like a hefty metallic chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up and break to reveal a harmless little chick. The chick appears to be a peeper.

Trowlon
The Trowlon is a platform-like enemy. Using its trowel-like arms, it will pick up a player, and then fly upwards; this will eventually take the player out of the screen, thus causing him/her to lose a life. However, it can be used to ascend the player to the top of an area as long as the player jumps of at the correct timing.

Towtow
Towtows are a ram-like creature. They are always found sleeping, but when attacked, a Towtow will rampage and attack the player with a charging attack.

Subspace Bosses

 * Petey Piranha
 * Rayquaza
 * Porky Minch
 * Galleom
 * Ridley
 * Duon
 * Meta Ridley
 * Tabuu

Koopa Troop

 * Goomba
 * Giant Goomba
 * Koopa Troopa
 * Koopa Paratroopa
 * Hammer Bro.
 * Bullet Bill