User:Alex95/Sandbox

All forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars in the galaxy.

Gameplay
Super Mario 64 takes place in and around Princess Peach's Castle, which has been taken over by Bowser, and the paintings within the castle lead to other worlds, called courses. The objective of Super Mario 64 is to collect enough Power Stars, defeat Bowser, and rescue Princess Peach. To collect Power Stars, Mario needs to travel between various courses and complete missions or solve puzzles. There are a total of 120 Power Stars in the game, though only 70 need to be collected in order to complete the game. The Power Stars are split between the fifteen main courses, nine secret courses, and other objectives.

Controls
Super Mario 64 uses a majority of the buttons on the Nintendo 64 controller, the only buttons not used are the Control Pad and the Button.
 * - Move Mario/cursor, climb poles, angle camera in second-person mode
 * - Jump, swim, confirm
 * - Punch, Dive, grab, throw, cancel
 * - Crouch
 * , - Move Camera
 * - Zoom in, enter second-person mode (which allows the player to look around)
 * - Zoom out
 * - Toggle camera mode
 * - Pauses the game, activates Star List (when in Peach's Castle) or pause menu (when in courses)

Additional Moves
To get around the courses in the game, Mario has to make use of several moves. Along with the standard moves listed above, there are several additional moves that can be done by using button combinations. A "->" implies combinations where buttons need to be pressed in succession, and a "+" implies combinations where buttons need to be pressed simultaneously.
 * -> - Double Jump
 * -> ->  (while running) - Triple Jump
 * -> ->  (while wearing the Wing Cap) - Take off
 * (after quickly turning around while running) - Sideways Somersault
 * (after hitting a wall) - Wall Jump
 * -> - Jump Kick
 * -> (while running) - Midair Dive
 * -> - Ground Pound
 * -> ->  - Punch, Punch, Kick
 * + - Backwards Somersault
 * + (while running) - Long Jump
 * + - Sweep Kick
 * + (while running) - Slide Kick
 * + - Crawl