Goomba



The Goomba is the first enemy to ever appear in the Super Mario Bros. video game for the NES.

They are one of the most common enemies to appear in the series, along with Koopa Troopas and Shy Guys. They are usually small, brown and walk sideways, with no specific objective to speak of. Goombas usually harm Mario by bumping into him, but they've sometimes been known to bite, headbutt or jump on Mario in order to harm him, especially in the Mario RPG series.

Goombas used to be allies of the Mushroom Kingdom, but turned traitor and allied with Bowser. In recent years, however, more and more Goombas have adapted a more peaceful lifestyle, living in harmony with the Mushroom People.

In Japan, they are called Kuribo, which can translate to Chestnut People.

Super Mario RPG: Legend of the Seven Stars
During the events of Super Mario RPG, Goombas are one of the weakest monsters in the Koopa Troopâ€™s forces. Many were stationed at Mushroom Way, the area between Bowser's Keep and the Mushroom Kingdom. Goombas patrolled the paths of Mushroom Way and would attack or capture any intruders. In fact, Toad was captured by a group of Goombas while the fungus advisor was on his way to the Mushroom Kingdom. Goombas attack enemies by biting and shooting sharp thorns. Additionally, Goombas typically fight in groups of two to three.

Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, Goombas are once again the weakest members of the Koopa Troop. They were assigned to patrol the halls of Bowser's Castle, attacking any intruder who would dare enter Prince Bowserâ€™s fortress. To attack, a Goomba would simply run into an intruder. They can be easily countered with a jump attack. Goombas are sometimes aided in battle by Boos.

Goombas also appear in the dungeon of Princess Peach's Castle in the present. Although weak, these Goombas are slightly stronger than their past counterparts. However, they still offer very little experience points and coins when defeated.

Goombas are commonly in charge of Battle Mini-Games in the Mario Party series. A Goomba was Luigi's partner and ally in Mario Party 3. However, some games replace it with a Bob-omb. A Goomba in a rich man's outfit was the host of a casino-themed board in Mario Party 4.

Variations of Goombas
There are many variations of Goombas that appear throughout the series, each having even the most minor separation from a regular Goomba, ranging from strength to color to abilities.


 * Gloomba: A "dark" Goomba that lives in the sewers


 * Hyper Goomba: A green Goomba that is hyperactive


 * Chibibo: A Goomba with a differnt name in Super Mario Land


 * Wanderin' Goom: An odd shapped Goomba


 * Goomba in a Bubble


 * Grand Goomba: A huge Goomba.


 * Micro-Goomba: Tiny Goomba that can restrict your jumping ability


 * Mugger Micro-Goomba: Tiny Goomba's hiding in Gold Blocks


 * Flying Goomba: Hopping Goomba's with wings


 * Kuribo's Goomba: A Goomba in Kuribo's shoe


 * Para-Goomba: A parachuting Goomba.


 * Pirate Goom: A Goomba holding a spear

A common variant is the Paragoomba, a Goomba with white, feathery wings that allow it to fly. Some Paragoombas are only capable of fluttering into the air, while others are capable of flying freely.

The Spiked Goomba is a Goomba with a spike on top of its head. They appear in both Paper Mario and Paper Mario: The Thousand Year Door. If Mario jumps on them, the spike will hurt him. If he's not wearing the Spike Shield Badge, he must hit them with his Hammer to damage them.

Tanoombas only appeared in Mario & Luigi: Superstar Saga, where they were commonly found near the BeanBean Kingdom. They share the regular traits of the Goomba, but are covered in Tanuki fur, a Tanuki tail, and a Tanuki leaf. In battle, they are able to jump high into the air, and suspend themselves in the air temporarily by either swinging their tail or spinning around, using their tail as a weapon to attack enemies. The Tanuki leaf on the top of their head allows them to transform into Mario or Luigi, but will still feature the Tanuki tail. Tashroobas appeared in Mario & Luigi: Partners in Time, which are the Shroob variations of Tanoombas.

Sub-Species

 * Angry Goomba: An incredibly angry Goomba found in Super Princess Peach that has the ability to create earthquakes.


 * Hyper Goomba: A crazy uncivilized Goomba with green coloring. They often charge before attacking. While charging up, the Hyper Goomba raises its attack power to 8. Same with the Hyper Paragoomba. But when the Hyper Spiky Goomba charges up, its attack power goes up to 9!


 * Gloomba: Goombas that live in the darkness. Same with Paragloombas, Hyper Gloombas, and Spiky Gloombas.


 * Rhinestone Goomba: An Elvis-Impersonating Goomba working for Wendy O. Koopa in Hotel Mario.

Tools
Kuribo's Shoe - Super Mario Bros. 3

Notable Goombas

 * Goomama - Paper Mario
 * Goombaria - Paper Mario
 * Goombario - Paper Mario
 * Goombella - Paper Mario: The Thousand-Year Door
 * Goompapa - Paper Mario
 * Goomba King - Paper Mario (known as Goomboss in Super Mario 64 DS)
 * Professor Frankly - Paper Mario: The Thousand-Year Door
 * Gooma - Paper Mario
 * Goompa - Paper Mario
 * Notorious Goomba Brothers - Paper Mario
 * Mega Goomba - New Super Mario Bros.

Mario Superstar Baseball Bio
"Though Goombas once lived in peace in the Mushroom Kingdom, they betrayed their homeland to side with Bowser. Exactly how Goomba uses his baseball gear is a bit of a mystery. Maybe you can spot the secret technique as he makes his plays in the field..."

Regular Goomba
HP: 2, Attack: 1, Defense: 0

Tattle: This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!

Regular Paragoomba
HP: 2, Attack: 1, Defense: 0

Tattle: This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.

Regular Spiked Goomba
HP: 2, Attack: 2, Defense: 0

Tattle: This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!

Red Goomba's Stats
Max HP: 7, Attack: 1, Defense: 0

Tattle: This is Red Goomba. He's the older of the two notorious Goomba Bros. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.

Blue Goomba's Stats
Max HP: 6, Attack: 1, Defense: 0

Tattle: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.

Goomba King's Stats
HP 10

Attack 1 (Kick), 2 (Stomp)

Defense 0

Tattle: This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.

Gloombas
HP: 7, Attack: 2, Defense: 0

Tattle: They're stronger than ordinary Goombas, but you can take 'em.

Paragloomba
HP: 7, Attack: 2, Defense: 0

Tattle: This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.

Spiked Gloomba
HP: 7, Attack: 3, Defense: 0

Tattle: This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.

Hyper Goomba
HP: 7, Attack: 1, Defense: 0

This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.

Hyper Paragoomba
HP: 7, Attack: 1, Defense: 0

This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.

Regular Goomba

 * Stats: HP: 2, Attack: 1, Defense: 0
 * Tattle: That's a Goomba. Umm... Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here: "Goombas are underlings of underlings."  ...That is totally rude!
 * Tattle Number: 1
 * Tattle Log: The underling of underlings. No other distinguishing characteristics.

Regular Paragoomba

 * Stats: HP: 2, Attack: 1, Defense: 0
 * Tattle: That's a Paragoomba. Basically a Goomba with wings.  I'm jealous! You can't hammer it while it's flying, but rough it up and it'll totally plummet!
 * Tattle Number: 2
 * Tattle Log: A Goomba with wings. Can't reach it with a hammer while it's in the air, but once its damaged, its wings get clipped. It's kind of sad, really.

Regular Spiked Goomba

 * Stats: HP: 2, Attack: 2, Defense: 0
 * Tattle: That's a Spiky Goomba. ...A spiky-headed Goomba.  What a creative name. That spike is super-pointy, so it's better to hit it with a hammer than jump on it. The addition of the spike means you'll hurt your feet if you jump on it.  Duh!
 * Tattle Number: 3
 * Tattle Log: A Goomba that wears a spiked helmet. Slightly higher Attack Power than a typical Goomba.

Gloombas

 * Stats: HP: 7, Attack: 3, Defense: 0
 * Tattle: That's a Gloomba. It likes dark, damp places. It's stronger than a normal Goomba, so be careful. That's not a healthy color for a Goomba, but it doesn't mean it's sick or anything. So don't show any mercy!
 * Tattle Number: 7
 * Tattle Log: A Goomba that likes dark, damp places. It must look like that because it lives below ground!

Paragloomba

 * Stats: HP: 7, Attack: 3, Defense: 0
 * Tattle: That's a Paragloomba. It's a Gloomba with wings. It's like a stronger version of a Parakoopa.  And maybe that's all there is to it. I wonder if living down here ever makes its wings moldy? EEEEEEEEEEEEEEEEEYUCK!  It's too gross to even think about!  Bleck!
 * Tattle Number: 8
 * Tattle Log: A Gloomba with wings that may or may not get moldy.

Spiked Gloomba

 * Stats: HP: 7, Attack: 4, Defense: 0
 * Tattle: That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0.  Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? ...I'd rather not think about that.  Are there tanning salons in Rogueport?
 * Tattle Number: 9
 * Tattle Log: A Gloomba with a painful-looking spike that likes damp places.

Hyper Goomba

 * Stats: HP: 8, Attack: 2, Defense: 0
 * Tattle: That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba! Duh! But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
 * Tattle Number: 4
 * Tattle Log: When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!

Hyper Paragoomba
HP: 8, Attack: 2, Defense: 0

That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous.
 * Tattle Number: 5
 * Tattle Log: When this winged Hyper Goomba charges up, its Attack Power rises to 8.

Hyper Spiky Goomba

 * Stats: HP: 8, Attack: 3, Defense: 0
 * Tattle: That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. After charging up, its Attack power rises to an incredible level of 9!  That's SCARY... Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack...
 * Tattle Number: 6
 * Tattle Log: When this spike-headed Hyper Goomba charges up, its Attack Power rises to 9, so heads up!