Construction Zone

Constuction Zone is a game mode in Mario vs. Donkey Kong 2: March of the Minis which let the player create their own levels. Players can also utilize a Wi-Fi connection to share levels online.

There are 2 type of levels:
 * Local Levels: (or "Your Levels") The levels that the player has created. The game can hold up to 8 of those levels
 * Received Levels: The levels that the player has received from other levels via Wi-Fi. The game can hold up to 24 of those levels

Modes
After opening the Construction Zone the player can enter one of it modes:
 * Play Level - Player can play the levels that he made and tested (all the minis can reach the end) or the levels received from other players via Wi-Fi.
 * Edit Level - Player can make a local level with a specific Construction Kit
 * Erase Level - Players can delete local levels.
 * Nintendo WFC - Using WFC to send or recive levels from other players
 * Synchronize - Players must connect to the WFC to get their own levels ready to send to others.
 * Receive - As long as each player know each other's friend codes and have them installed under their friends list, levels can be received from either at will. Nintendo also has been publishing a level every so often.
 * Nintendo WFC Config - Players can get WFC setting ready here, like in any Wi-Fi game.
 * WFC Friends - Up to 60 friends can be stored here, registered with a friend code. The player's friend code is on the top screen.
 * Multi-Card - Two friends, each with a copy of the game and close to each, can send and receive files locally.
 * Broadcast - Same as sending. The other player must choose "Receive" for this to work.
 * Receive - The other player must choose "Broadcast" and choose a level for this to work.

Creating a Level
To start creating a level the player should enter "Edit Level" mode then choose an empty solt then choose a kit for his level

There are a total of 11 Kits to choose from. One from each floor plus three Bonus Kits. Completing DK Boss Battle of any floor (Excluding Floor 1 (as it is available by the start)) unlocks it's Kit.

While selecting the kit, the player can press the Template button before continuing to create a simple level instead of an empty level




 * The let the player add objects to his level.
 * The let the player change the current mode.
 * The let the player save the level, test it, or exit.
 * The Undo & Redo buttons let the player undo or redo the last action.

Editing Modes
The player can change the mode by clicking on the blue button


 * Eraser : let the player remove objects
 * Mover : let the player move objects
 * Flipper : let the player Flip objects

Reset : is not a mode but it Reset the level to one Mini next to the door (if Template is set to off) or a simple level (if Template is set to on)

The icon next to the blue button will show the current mode. No icon means that the player is in mode

Insert Objects
The player can click on the green. once he clicked on this button a big list of objects will appear with two columns. The left column has bricks and none-moving items, the right one has enemies and moving items(ex: Mini Mario). To insert an object the player should click on the object he want, then click where he want to place the object. For some objects (like Pink Blocks) the player should click and drag to draw the object.

Remove Objects
To remove an object the player should active "Eraser" mode, then click on the object he want to remove. To remove multiple objects at the same time, the player should click and drag around the objects

Move and Resize Objects
To move an object the player should active "Mover" mode, then click on the object he want to move, and then click where he want to move the object.

To move multiple objects at the same time, the player should click and drag around the objects and drag them to the new location. While in "Mover" mode, clicking on the edge of some objects (like Pink Blocks) and draging let the player resize that object.

Flip Objects
To flip an object the player should active "Flipper" mode, then click on the object he want to flip. (most objects cannot be flipped)

Test The Level
To test a level the player should press the red button on the Toolbar then choose "Play Test" then play the level. To pass the test, the player should make all the minis reach the exit