Super Smash Bros. Brawl

Super Smash Bros. Brawl is an upcoming fighting game for the Wii. It is the third game in the Super Smash Bros. Series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being produced by Masahiro Sakurai, who also made the last two Super Smash Bros. games. It is currently scheduled for release in the United States for December 3rd, 2007.

It has been confirmed that the game will make use of the Nintendo Wi-Fi Connection.

Story
Recently, the official site told a story entitled, "This World." While this could be the opening story of the game, nothing has been directly confirmed by the developers.

This world is a strange land where trophies come to life and fight each other for an unknown purpose. Their sole reason for living is to fight, and if they lose a fight, they transform back into a trophy, never to fight again. This is their version of death. While it seems like a horrible existence, the world continued like this, and there was order as long as the rules were followed. One day, Meta Knight's ship, the Halberd, flew over the main stadium, and shortly after, a strange creature appeared surrounded by purple smoke. It is still unknown as to what this is, but more information will be revealed at a later date.

Gameplay


A new battle mechanic will be the Final Smash, that is triggered collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only few were able to perform the Wall Jump in Super Smash Bros. Melee.

The game will be controlled with one of the four controlling methods: The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.
 * Wii Remote (Turned on its side)
 * Wii Remote & Nunchuk Attachment
 * Wii Classic Controller
 * Nintendo GameCube Controller

Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in SSBM, they now also save the player's controlling options to avoid selecting the control method again each time.

Returning Characters
It has been confirmed that not all characters from Melee will be returning.


 * Mario (of the Mario series) - Mushroom symbol
 * Link (of the Legend of Zelda series) - Triforce symbol
 * Pikachu (of the Pokémon series) - Poké Ball symbol
 * Kirby (of the Kirby series) - Warp Star symbol
 * Fox McCloud (of the Star Fox series) - Star Fox symbol
 * Samus Aran (of the Metroid series) - Screw Attack symbol
 * Princess Zelda (of the Legend of Zelda series) - Triforce symbol
 * Bowser (of the Mario series) - Mushroom symbol
 * Donkey Kong (of the Donkey Kong series) - DK symbol

Newcomers

 * Pit (from the Kid Icarus series) - Bow symbol
 * Wario (in the outfit of the WarioWare series) - Wario's "W" symbol that is on his cap.
 * Meta Knight (from the Kirby series) - Warp Star symbol
 * Solid Snake (from Konami's Metal Gear series) - FOXHOUND symbol
 * Zero Suit Samus (alternate form of Samus) - Screw Attack symbol

Stages



 * Angel Land - Pit's homeland. It features fragile platforms.
 * Battlefield - The stage will feature different daytimes.
 * Bridge of Eldin - The ground will occasionally crumble, halting the battle for a while.
 * Castle - A castle of unknown origins. Possibly Hyrule Castle, but unconfirmed.
 * Delfino Plaza - A moving stage, comparable to Mute City of SSBM
 * Halberd - Meta-Knight's ship; like the Corneria and Venom stages from Melee, it flies in the air.
 * Helipad - Snake's stage. Not much is known about it, however.
 * Lylat Cruise - A stage that moves through the Lylat System. Very similar to Corneria and Venom.
 * Mario Circuit - like Mute City from Melee; it has Shy Guys driving across occasionally as an obstacle.
 * Pokémon Stadium - like the one in Melee, its terrain changes.
 * Smashville - The stage's datetime is based on the Wii's internal clock.
 * Yoshi's Island - Yoshi's Island based on its appearance in Yoshi's Island DS. It will change seasons.

Returning Items

 * Barrel
 * Bumper
 * Crate
 * Poké Ball
 * Chikorita
 * Deoxys
 * Goldeen
 * Groudon
 * Super Scope

New Items

 * Assist Trophy
 * Hammer Bro.
 * Nintendog
 * Samurai Goroh
 * Dr. Wright
 * Banana Peel
 * Cracker Launcher
 * Gooey Bomb
 * Sliding Box
 * Smash Ball

Music
Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game. It is unknown whether he will be composing additional tracks.

The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. Uematsu is not listed. 

A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield. The official website revealed a track called Yoshi's Story: Ending, which is a remix of the ending music to Yoshi's Story. It also features Yoshi's voice during the track. A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music, or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. A medley from The Legend of Zelda: Ocarina of Time was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Recently, a Star Fox music track was revealed, titled Star Fox: Space Armada. It is a remix of the Corneria stage music from Melee.