Chargin' Chuck

"Hey! Those are the goons who dragged us off to prison!"

- Starlow

Chargin' Chucks are a type of Koopa who wear American football gear. They have a variety of attacks and sports based weaponry, such as baseballs and American footballs.

Super Mario World
Chargin' Chucks first appeared in Super Mario World as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. They can also break through Rotating Blocks and Grab Blocks. Chargin' Chucks also act more aggressively when Mario is with Yoshi. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a level defending the Giant Gate. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 points. Fire Mario can defeat a Chargin' Chuck with five fireballs for 1000 points (or 2000 points and three coins in the Game Boy Advance remake), as can Yoshi by spitting fireballs produced from eating a Red Shell at him. Cape Mario can defeat them with one swing for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario.

In the Mario Mania Player's Guide, the different types of Chargin' Chucks (except the whistling Chargin' Chucks) are each given individual names:


 * Lookout Chuck: The basic variant that always charges and tackles.
 * Confused Chuck: Rapidly throws baseballs in a straight line towards the player, and jumps if the player does.
 * Passin' Chuck: Stands in place and kicks footballs that bounce along the ground, and bounce higher and more erratically based on the terrain.
 * Clappin' Chuck: Stands in place, jumping up to clap if the player does, making it hard to jump over it safely.
 * Splittin' Chuck: Stands still, but upon approaching, splits into three to attack. It is possible to defeat it before it splits. Found only in Vanilla Dome 2, Vanilla Secret 2 and Forest of Illusion 3.
 * Diggin' Chuck: Stands still, digging rocks that roll slowly on the ground and can only be spin jumped on. Found only in Valley of Bowser 4.
 * : Moves around by doing high leaps, like the Splittin' Chuck. Found only in room 8 of Bowser's Castle.
 * : Doesn't attack even after being stomped, but whistles to summon enemies. In Forest of Illusion 2, it wakes up the Rip Van Fish above it, and in Funky, it summons Super Koopas.

Super Mario Advance 4: Super Mario Bros. 3
The rushing Chargin' Chucks and the clapping variety also appear in the e-Reader accessible level "Vegetable Volley" in Super Mario Advance 4: Super Mario Bros. 3.

Super Mario 3D World
After being absent for over 10 years, Chargin' Chucks return in Super Mario 3D World, which marks their first appearance in a 3D Mario game. Like in Super Mario World, Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and after several seconds, put their helmets back on. Unlike in Super Mario World, it takes two normal hits to defeat a Chargin' Chuck, but a single Ground Pound will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a Bob-omb.

When defeated, they make the same sound they made in Super Mario World.

Super Mario Odyssey
Chargin' Chucks return in Super Mario Odyssey, as enemies in the Moon Kingdom. As they're wearing a helmet, Mario must first remove it from their heads before Capturing them, either with a jump or a hat throw attack. In Chargin' Chuck form, Mario can charge through boulders and enemies at a high speed.

Super Mario-Kun
Chargin' Chucks appear in Super Mario-Kun in volume 6. While Mario, Luigi, and Yoshi are in balloon form, they attempt to hinder their progress by throwing a football at Mario, but the football bounces and hits one of its friends. It then throws a spiked football at Mario, making Mario fall into a Warp Pipe. Mario, however, collects a star, fires from the warp pipe, and then punches them in the face, defeating them.

Super Mario World television series
"Koopa Football Players grabbed the princess!"

- Luigi

Chargin' Chucks also appear in the Super Mario World animated series, where they are referred to as Koopa Football Players. Due to the fact that the Koopa Football Players appear throughout several episodes of the series, they appear to have replaced Goombas and Koopa Troopas, who make relatively few appearances on the show, as Bowser's main shock troops.

Nintendo Adventure Books
In Dinosaur Dilemma, a group of Chargin' Chucks ambush Mario and Yoshi while they are traveling through a forest, but can be beaten if Mario grabs the Green Shell they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In Brain Drain, some Chargin' Chucks are spotted milling about the WMUSH radio station after Iggy Koopa takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the Synapse Switcher.

Super Mario Adventures
In the Super Mario Adventures comic, several Chargin' Chucks, along with several Thwomps, are summoned by Wendy O. Koopa to attack Mario, Luigi, Princess Toadstool, Toad and Friendly Floyd during the battle in the Koopaling's Tower.

Yoshi's Safari
In Yoshi's Safari, a Chargin' Chuck, who attacks Mario and Yoshi by throwing bombs while jumping from side-to-side, appears as the boss of Float Castle II.

Captain Toad: Treasure Tracker
Chargin' Chucks reappear as enemies in Captain Toad: Treasure Tracker. They behave the same as in Super Mario 3D World. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad is unable to jump on them (although he can fall from a higher ledge onto the Charging Chuck). They are more often used to be lured to break Stone Brick Blocks or topple Mud Troopers at a high risk. Tapping Chargin' Chucks on the GamePad makes their helmets temporarily fall off.

Mario & Luigi: Paper Jam
Chargin' Chucks debut in the Mario & Luigi series in Mario & Luigi: Paper Jam. A group of them, known as the Chargin' Chuck Corps, are treated as a boss in a large mass, like the Dream World enemies in Mario & Luigi: Dream Team.

They are first seen after Mario, Luigi, and Paper Mario first cross Doop Doop Dunes, where the Chargin' Chuck Corps take them away to the Twinsy Tropics Dungeon. Later, they are seen again when the trio are traversing Doop Doop Dunes for the second time, where they chase them down before proceeding to battle the group.

In battle, they attack by charging into a brother from the front and behind, which must be avoided using a Jump. When some Chargin' Chucks are defeated, the remaining ones will call for backup; causing more Chucks to appear. When enough Chargin' Chucks are defeated, they will become enraged. Eventually, they will stop calling for reinforcements allowing for them to be defeated. Once defeated, the trio continue back to the Twinsy Tropics Dungeon.

Mario & Luigi: Superstar Saga + Bowser's Minions
Chargin' Chucks appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they are enemies and recruitable allies in Minion Quest: The Search for Bowser. They are melee troopers, and attack by charging into enemies. They have high defense and power. Chargin' Chucks are weak against Mechakoopas.

Trivia

 * In Super Mario World and in the television series, the football gear they wear is green, but other sources depict it as blue. In the credits of the original Super Mario World, Chargin' Chucks wear blue gear.
 * Chargin' Chucks are similar to Broozer; they are both able to break through blocks, both take a few jumps to defeat, and both chase Mario if he gets close to them.