Mario & Wario

Mario & Wario (マリオとワリオ Mario to Wario) is a Japan-only puzzle game released for the Super Famicom in 1994. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few Mario games to utilize the SNES Mouse accessory.

Gameplay
The main gameplay involves guiding Mario, Princess Peach, or Yoshi to the goal, where Luigi awaits. At the beginning of each level, Wario drops a random item on the character's head, making them unable to see where they're going.

The player uses the Super Famicom Mouse to control Wanda the fairy and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong sequels. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every world, there's a bonus level where Wanda can whack Wario with a hammer to earn coins while flying in his plane.

LEVEL1: Yousei no Mori (妖精の森)
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Girigiri is introduced in the last course.

LEVEL2: Yosu Ko (ヨス湖)
A world set next to a lake where Yoshis relax. It is still a standard stage, but slightly harder than the first. It may be based on Yoshi's Island

LEVEL3: Kumotori Yama (くもとり山)
A mountain high in the clouds. Time Blocks are frequent. Sitting around is dangerous.

LEVEL4: Koori no Doukutsu (氷の洞窟)
An icy cavern possibly based on the Vanilla Dome. Nebaneba Blocks appear here.

LEVEL5: Honoo no Doukutsu (炎の洞窟)
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōns are introduced here, and will breath fire at the player.

LEVEL6: Pukupuku Kai (プクプク海)
An area surrounded by a large body of water filled with Cheep-Cheep. Switch Blocks are frequent.

LEVEL7: Balloon Bridge (バルーンブリッジ)
A bridge in the sky. Fuusen Blocks are frequent.

LEVEL8: Karakara Saboku (カラカラ砂漠)
A vast desert area. Guriguri are frequent.

LEVEL9: Wario no Niwa (ワリオの庭)
Wario's personal garden, which is playable once beating the previous eight stages.

LEVEL10: Wario Tei (ワリオ邸)
A big, untidy residence. Playable once beating LEVEL9.

EXTRA
A extra stage revealed once beating all ten stages. It is a very difficult world.

Also, after beating each level area, there is a bonus. Every time the player hits Wario on his plane, the player will earn one coin. Plus, if the player hits him enough, the plane will explode and Wario will be blasted.

Head Objects
In each stage, there is a certain object Wario places on the character's head. Here is a list:


 * LEVEL1: A bucket with a purple "W" on it.
 * LEVEL2: Half of a cracked Yoshi Egg.
 * LEVEL3: A barrel.
 * LEVEL4: A pipe.
 * LEVEL5: A pot.
 * LEVEL6: A jellyfish.
 * LEVEL7: A cloud.
 * LEVEL8: An archeologist's hat.
 * LEVEL9: A Piranha Plant.
 * LEVEL10: An oil can with a "W" on it.
 * EXTRA: Nothing on the player's head.

Blocks

 * Flip-flop Block (フリップフロップブロック) - One of the most basic blocks, they can be made solid or passable with the flick of a click.
 * Time Block (タイマーブロック) - Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
 * Hibi Block (ひびブロック) - These cracked square walls can be hit to be destroyed.
 * Fuusen Block (風船ブロック) - Balloons which expand and inflate from time to time.
 * Switch Block (スイッチブロック) - These switch red and blue from solid to not.
 * Nebaneba Block (ネバネバブロック) - These blocks are sticky and trap friend and foe alike.
 * Coin Block (コインブロック) - Wanda can hit these to collect coins. One hundred coins will give the player a 1-Up.
 * Jump Block (ジャンプブロック) - Jump Blocks are essentially springboards, and are grounded on flooring rather than suspended in the air as in other games.
 * Toge Block (トゲブロック) - These pointy obstacles are spikes that take up a block's space. They can face four directions. Don't touch!
 * Elevator (エレベータ) - Once on these lifts, the character must wait until they can move again.

Items

 * 1UP Kinoko (1UPキノコ) - As the name suggests, these green mushrooms give the player 1-Ups.
 * Time Kinoko (タイムキノコ) - Standards mushrooms that add to the time gauge. There are not many of these in the game.
 * Star (スター) - The most common item in the game. Collect four of them in a level to earn a 1-Up.

Enemy Characters

 * Dodorigesu Jr. (ドドリゲスJr.) - A Pidgit without a carpet. These immobile birds can be defeated by simply clicking on them.
 * Guriguri (グリグリ) - A fireball resembling Sparks which usually move along walls and floors. Wanda can shrink it, making it move slower and unable to hurt the player from the top.
 * Tsubōn (ツボーン) - A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
 * Komorin (コモリン) - Tricky bat enemies that often group together in packs of four.
 * Unibō (ウニボー) - Spiky enemies which resemble Urchins and appear in LEVEL6 and LEVEL9.

Trivia

 * Satoshi Tajiri, who would later launch the Pokémon franchise, designed this game.
 * There was a mention of this game in Pokémon Red and Blue Versions. When the player checks the Super Nintendo in the Copycat's House (at Saffron City, northwest of the Silph Co. building), it states that there is a game that shows Mario with a bucket on his head. Both games were made by Game Freak. This reference was carried over to the Game Boy Advance remakes of the games, Pokémon FireRed and LeafGreen.
 * A reference to Mario & Wario is made in Mario and the Incredible Rescue, where Wario attacks with buckets.
 * The bucket Mario wore on his head is a trophy in Super Smash Bros. Melee. It mentions that "the bucket's M looks like a W when turned right side up".
 * One of Junker's attacks in Mario and Luigi: Bowser's Inside Story is dropping a bucket on Mario or Luigi's heads.
 * The Kumotori Yama stage is named after the real life mountain.
 * Karakara Sabaku was revisited in Paper Mario and Mario Kart: Double Dash!!, localized as Dry Dry Desert in English.
 * Although a Japan-only release, the game itself contains no written Japanese whatsoever; it is entirely in English.