Seaside Kingdom

The Seaside Kingdom is a beach kingdom that appears in Super Mario Odyssey, being either the ninth or tenth kingdom visited, depending on whether the player chooses to go here or to the Snow Kingdom after leaving the Metro Kingdom. It is the greater location of Bubblaine, a cliffside beach resort area. Due to the local inhabitants being beret-clad snails, the boss having a French name, and two of the missions having a French title, the location may have been partially or fully inspired by, most likely the , also known as the French Riviera. When Mario first arrives, Mollusque-Lanceur is sitting on top of the Glass Tower drinking all of the Sparkle Water, and the fountains are corked. To restore peace to the kingdom, Mario must uncork the fountains and defeat Mollusque-Lanceur.

It is daytime during Mollusque-Lanceur's attack on the kingdom. Once he is defeated, the time of day changes to dusk for the rest of the game.

Areas

 * Lighthouse
 * Underwater Tunnel to the Lighthouse
 * Glass Palace
 * Rolling Canyon
 * Hot Spring Island
 * Beach House
 * Ocean Trench West
 * Ocean Trench East
 * Above Rolling Canyon

Raise a Glass
The spectacle known as Glass Tower isn't just majestic, it also fulfills the critical role of manufacturing the famous local product Sparkle Water.

''It stands atop the Glass Palace, which has a uniquely beautiful architectural style. It's a treasure to be explored!''



A Miraculous Mixture
''The four fountains in Bubblaine spray seawater toward the Glass Tower. The ocean here is carbonated but otherwise unremarkable. However, when blended in the Glass Tower, it takes on a deep, elegant flavor and becomes Sparkle Water!''

This treasured beverage is said to bring good fortune, happiness, and even romance to those who drink it, which has led to it being featured in many wedding ceremonies.



A Love Nest for Eels
''In addition to the fun resort spots found in Bubblaine, there are some notable dangerous locations as well. One of these is the underwater cave connected to the lighthouse where gigantic creatures called Maw-Rays make their nests and shoot out their long bodies in response to stimuli. A little caution can go a long way when exploring this place.''



Nature's Hot Tub
''A ways away from the beach sits an outdoor bath fed by a natural hot spring. Featuring full ocean views, it has become quite popular with tourists. This spring was formed by volcanic activity on the ocean floor, and it's said to have numerous medicinal effects. Take one dip, and we're sure you'll fall for its charms. It's also a lovely natural reprieve from the modern resort developments.''



Relaxing Competition
''When in Bubblaine, be sure to enjoy a game of beach volleyball on the local court. The on-site coach gives strong guidance, even for beginners. As they say around here, "Let's play!"''



Nature's Fire Hoses
''These unusual creatures collect seawater constantly. They use this water both to defend themselves and to propel themselves, sometimes straight up!''



Three Keys to the Kingdom

 * 1) Gasp at the sight of all four fountains spraying into the Glass Tower.
 * 2) Refresh yourself with the fizzy delights of Bubblainian seawater.
 * 3) Play in the action-packed Beach Volleyball tournaments.

Residents

 * Bubblainians
 * Glydon
 * Dorries
 * Goombette
 * Sphynx
 * Dog

Enemies

 * Goombas in pirate hats
 * Micro Goombas
 * Cheep Cheeps
 * Gushens
 * Maw-Rays
 * Komboos
 * 8-bit Koopa Troopas
 * Chinchos
 * Pokio
 * Burrbos
 * Spinies
 * Spiked Shells
 * Moonsnakes
 * Uproots
 * Mollusque-Lanceur (boss)

Objectives

 * 1) The Glass Is Half Empty!: The goal is to uncork all four of the Sparkle Water fountains.
 * 2) The Glass Is Half Full!: The goal is to defeat Mollusque-Lanceur.

Power Moons
There are a total of 71 Power Moons in this kingdom.

(❸=Multi-Moon, ◲=Moon Rock)


 * 01: The Stone Pillar Seal: Obtained by using a Gushen to climb up a pillar near the beach by the Odyssey.
 * 02: The Lighthouse Seal: Obtained by entering the pipe at the end of the Underwater Tunnel to the Lighthouse.
 * 03: The Hot Spring Seal: Obtained by using a Gushen to clear away the lava at Hot Spring Island and diving to retrieve the moon.
 * 04: The Seal Above the Canyon: Obtained by climbing the Rolling Canyon the breaking the crate-wall at the end of the path.
 * 05: The Glass Is Half Full!: ❸ Obtained after unclogging the four fountains and beating Mollusque-Lanceur.
 * 06: On the Cliff Overlooking the Beach:
 * 07: Ride the Jetstream:
 * 08: Ocean-Bottom Maze: Treasure: Obtained by reaching the end of the 2D maze section underwater.
 * 09: Ocean-Bottom Maze: Hidden Room: Obtained by crouching and entering a secret room in the 2D section of the Kingdom.
 * 10: Underwater Highway Tunnel:
 * 11: Shh! It's a Shortcut!: Obtained by going into a small passage near the Checkpoint Flag at the western part of the ocean trench.
 * 12: Gap in the Ocean Trench: Obtained by going behind the Sphynx and entering a hole in the wall. There, Mario must turn right and swim down.
 * 13: Slip Through the Nesting Spot:
 * 14: Merci, Dorrie!: Obtained by diving under the purple Crazy Cap shop.
 * 15: Bonjour, Dorrie!: Obtained by using a Gushen to reach the Moon floating above the yellow Crazy Cap shop (only accessible after defeating Mollusque-Lanceur).
 * 16: Under a Dangerous Ceiling:
 * 17: What the Waves Left Behind:
 * 18: The Back Canyon: Excavate!:
 * 19: Bubblaine Northern Reaches:
 * 20: Wriggling on the Sandy Bottom:
 * 21: Glass Palace Treasure Chest:
 * 22: Treasure Trap Hidden in the Inlet:
 * 23: Sea Gardening: Inlet Seed:
 * 24: Sea Gardening: Canyon Seed:
 * 25: Sea Gardening: Hot-Spring Seed:
 * 26: Sea Gardening: Ocean Trench Seed:
 * 27: Seaside Kingdom Timer Challenge 1:
 * 28: Seaside Kingdom Timer Challenge 2:
 * 29: Found on the Beach! Good Dog!:
 * 30: Moon Shards in the Sea:
 * 31: Taking Notes: Ocean Surface Dash: Obtained by collecting all the notes near the beach house.
 * 32: Love by the Seaside: Obtained by meeting with Goombette while controlling a Goomba Stack.
 * 33: Lighthouse Leaper: Obtained by gliding from the top of the lighthouse with a captured Glydon to the central island and then talking to the local.
 * 34: Good Job, Captain Toad!: Obtained by climbing up a steep summit and reaching Captain Toad, who has made base there.
 * 35: Ocean Quiz: Good!: Obtained by answering all five questions from the Sphynx.
 * 36: Shopping in Bubblaine!: Obtained by buying a moon from the coin shop.
 * 37: Beach Volleyball: Champ: Obtained by scoring 15 points in the Beach Volleyball minigame.
 * 38: Beach Volleyball: Hero of the Beach!: Obtained by scoring 100 points in the Beach Volleyball minigame.
 * 39: Looking Back in the Dark Waterway:
 * 40: The Sphynx's Underwater Vault: Obtained by answering the Sphynx's riddle and gaining access to his vault.
 * 41: A Rumble on the Seaside Floor: Obtained by ground pounding a specific area in a secret room accessed via a Warp Pipe.
 * 42: A Relaxing Dance: Obtained by using regional coins to purchase the Resort Hat and Outfit, equipping them, then going into the Beach House and dancing with the Bubblainians.
 * 43: Wading in the Cloud Sea: Found at the end of a secret, foggy area accessed via a Rocket.
 * 44: Sunken Treasure in the Cloud Sea:
 * 45: Fly Through the Narrow Valley:
 * 46: Treasure Chest in the Narrow Valley:
 * 47: Hurry and Stretch: Obtained by using an Uproot to traverse across a secret area located under the Hot Spring Island.
 * 48: Stretch on the Side Path: Obtained by using an Uproot to traverse across a side path in the "Hurry and Stretch" Moon area.
 * 49: Secret Path to Bubblaine!:
 * 50: Found with Seaside Kingdom Art: The picture containing the hint art can be found on a cliff near the Odyssey and a pipe. The hint art shows the word 'Keep' in white with a black background. To get the Moon, Mario has to travel back to the Metro Kingdom and ground pound above the first 'E' on the 'Keep Clear' road marks on the main road near where Mario enters the city.
 * 51: Seaside Kingdom Regular Cup:
 * 52: Peach in the Seaside Kingdom: After defeating Bowser, Mario must meet Peach at the top of the water fountain by jumping into one of the geysers.
 * 53: Above the Parasol: Catch!: ◲ Located midair above the beach house on the west edge of the beach, near the volleyball court.
 * 54: What Shines Inside the Glass!: ◲ Obtained by jumping into a geyser to get into the large water vessel/container. Mario must float to the bottom to grab a moon.
 * 55: A Fine Detail on the Glass!: ◲ After grabbing #55, Mario must slide down the side of the glass to grab a moon resting on the handle.
 * 56: Underwater Highway West: Explore!: ◲
 * 57: Underwater Highway East: Explore!: ◲
 * 58: Rapid Ascent on Hot Spring Island: ◲ A moon is floating above the hot springs.
 * 59: A Light Next to the Lighthouse: ◲
 * 60: The Tall Rock Shelf in the Deep Ocean: ◲
 * 61: At the Base of the Lighthouse: ◲
 * 62: Bird Traveling Over the Ocean: ◲
 * 63: Caught Hopping at Glass Palace!: ◲
 * 64: Seaside Kingdom Timer Challenge 3: ◲
 * 65: Taking Notes: Ocean-Bottom Maze: ◲
 * 66: Taking Notes in the Sea: ◲
 * 67: Seaside Kingdom Master Cup: ◲
 * 68: Aim! Poke!: ◲ Mario must use the poking nose to first free the ramp by blowing up the blocks, then he must shoot bombs off the ramp up to the cage until the door falls open.
 * 69: Poke! Roll!: ◲ Mario must use the poking nose to launch a bomb around the 180 degree wall behind the starting location and blow up the block, freeing a moon.
 * 70: The Spinning Maze: Search!: ◲ Obtained by entering the chimney to reach the maze zone, underwater west of the west trench marker. Mario must collect all five Moon Shards for a moon to appear.
 * 71: The Spinning Maze: Open!: ◲ In the same maze zone as 70, there is a hidden lower section. The player can reach it by spinning the right rear turnstyle and falling through the opening. 1/4 of the turnstyle is missing the floor so the player is able to fall through.

Regional coins


There are a total of 100 regional coins, which take the form of shells, to be found in the Seaside Kingdom: 6 coins in the starting area, 18 near Rolling Canyon, 15 near Beach House, 16 near Glass Palace, 15 near Hot Spring Island, 6 near Ocean Trench East, 3 near Ocean Trench West, 18 near Lighthouse, and 3 Above Rolling Canyon.

Starting Area / Odyssey - 6 coins
 * 3 coins:
 * 3 coins: Underwater.

Rolling Canyon - 18 coins
 * 3 coins: Near the checkpoint flag.
 * 3 coins: On a rock above the checkpoint flag.
 * 3 coins:
 * 3 coins: Near the northwest edge of the map, underwater.
 * 3 coins:
 * 3 coins: Underwater, near a group of Cheep Cheeps.

Beach House - 15 coins
 * 3 coins: Behind the checkpoint flag, above a pond.
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: Above the six ? Blocks.
 * 3 coins: Underwater.

Glass Palace - 16 coins
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: In the 8-bit section.
 * 3 coins: Underwater.
 * 3 coins: Near the Sphynx.

Hot Spring Island - 15 coins
 * 3 coins: In a small pond.
 * 3 coins: Beside the umbrella.
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: Underwater.

Ocean Trench East - 6 coins
 * 3 coins: Near the Sphynx.
 * 3 coins: Up a hole underwater.

Ocean Trench West - 3 coins
 * 3 coins: Near a group of Komboos.

Lighthouse - 18 coins
 * 3 coins: Inside the lighthouse.
 * 3 coins: Underwater.
 * 3 coins: Near the spinning mines.
 * 3 coins: Underwater.
 * 3 coins: Underwater.
 * 3 coins: Underwater.

Above Rolling Canyon - 3 coins
 * 3 coins:

Trivia

 * This is the only kingdom whose Koopa Freerunning does not start from where Mario talks to the Koopa Troopa for entering the race.
 * After the Multi Moon is collected, the Sun is seen setting in the north instead of in the west.