Heart Point



HP (which stands for "Heart Points," "Health Points," or "Hit Points," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous role-playing games, including those related to the Mario franchise, as well as the Luigi's Mansion series. HP can be restored using healing items such as Mushrooms, as well as Recovery Blocks (from the Paper Mario series, the Japanese version of Mario & Luigi: Superstar Saga and all versions of its 3DS remake, Mario & Luigi: Partners in Time, and Mario & Luigi: Paper Jam). Mario can also restore his HP from small hearts that can be found on the field or by defeating enemies.

When a given character's HP reaches zero, they are downed. If the last party member (or just Mario, in the first two Paper Mario games) is downed, the player will receive a Game Over unless they have a Life Shroom (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when leveling up in most games.

History
NOTE: A designates what "HP" stands for in a given game.

Super Mario RPG: Legend of the Seven Stars
Certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit.

Super Smash Bros. series
In the Super Smash Bros. series, Master Hand and Crazy Hand appear with instead of percent digits. Additionally, Super Smash Bros. Melee and subsequent games allow the players to choose to substitute instead of percent digits in Stamina Mode. If a character's reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.

Paper Mario

 * Mario starts with a maximum of 10, which can be increased by five with each Level-Up until he reaches 50 , in addition to any Badges that affect.
 * Mario's partners no longer have separate ; partners are instead stunned whenever taking damage.

Paper Mario: The Thousand-Year Door

 * Like in Paper Mario, Mario starts with 10, which can be increased by five with each Level-Up, although in this game, his can exceed 50 this way.
 * Each of Mario's partners once again has separate . Mario's can now be reduced to zero on the field, rather than staying at one like in the previous game.
 * Partners can have their further increased when upgraded at Merlon's house, at the cost of three Shine Sprites.
 * Collecting Heart Points on the field now heals both Mario and the partner currently following him.

Super Paper Mario

 * Mario, Luigi, Peach, and Bowser all share the same . They start with 10, and their maximum increases by five for every other Level-Up received.  can also be increased by using HP Plus items.
 * Some enemies and bosses, such as Fracktail and Mr. I's, have their listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work.

Paper Mario: Sticker Star

 * Mario now starts with a maximum of 20, which increases by five with each HP-Up Heart up to a total capacity of 100.

Paper Mario: Color Splash

 * Mario's maximum can be increased by 25 from a Max HP up! after he rescues a Big Paint Star, beginning at 50  and reaching a total capacity of 200.

Paper Mario: The Origami King

 * Mario's maximum is again increased by obtaining MAX UP Hearts on the field, adding either five, ten, or 20  depending on the size of the heart. Like in Paper Mario: Color Splash, Mario's HP begins at 50 and caps at 200.
 * Mario's maximum can exceed 200 when he uses a Heart Plus accessory in battle, though the extra  are removed afterwards.
 * Additionally, the Oarsman's boat and Bowser's Airship can sustain five hits before being wrecked, rather than using Mario's.
 * Hole Punch is the only boss in the game that can lower Mario's maximum ; with each hole in his body, Mario's is halved. In order to restore his maximum, the player must find the piece missing from Mario's body or complete the battle.

Luigi's Mansion series
In Luigi's Mansion, Luigi has a maximum of 100. Most ghosts have their own revealed by their hearts, while Boos instead indicate their health with an electrified purple cloud. For instance, King Boo has 500, and the remaining portrait ghosts each have 100. Boolossus is an exception, as its health is instead measured by how many of the 15 Boos remain on the field during the fight. The 3DS remake introduces Gooigi, who has 50, and amiibo support, allowing for more methods of restoring. In the Hidden Mansion in the 3DS remake, all ghosts, including portrait ghosts and Boos, have their health increased by a factor of 1.5 compared to them in the original game.

The frame and quality for Boss gallery ghosts (Chauncey, Bogmire, Boolossus, and King Boo) are determined by how high Luigi's health is after he captures the ghost.


 * Bronze: If Luigi fails to keep his health above 60, he will get this painting.
 * Silver: To get this portrait, Luigi's health must be kept above 60 at the end of the battle.
 * Gold: To obtain this high-quality painting, Luigi's health must not have declined below 90 at the end of the battle.
 * Platinum: For non-boss ghosts, Luigi must drain 140 in one go. For boss ghosts, he must finish the battle with at least 95 . This frame is exclusive to the Nintendo 3DS remake.

Luigi's Mansion: Dark Moon introduces stronger variants of the regular ghosts, which have increased health. While Luigi scales the Scarescraper, allies can revive him after he loses all his health, bringing him back with 20. These additions return in Luigi's Mansion 3, where Gooigi now has a maximum of 25 that regenerate over time, and Luigi's maximum health has been reduced to 99. Miniature variants of the Goobs and Hammers are introduced, both of which have zero health and thus can be vacuumed without resistance once stunned with a flash.

Luigi's Mansion Arcade opts to represent Luigi's health with only two hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi four. The ghosts in this game also have reduced health compared to them in Luigi's Mansion: Dark Moon, which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health.

Mario & Luigi series
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Woohoo Blend, which is made at the Starbeans Cafe, can increase the max number of HP a character has by four/two points. In the Mario & Luigi series following Mario & Luigi: Bowser's Inside Story, the player can use Heart Beans to increase a character's max HP by one point or three points in the case of Heart Bean DXs.

Puzzle & Dragons: Super Mario Bros. Edition
In Puzzle & Dragons: Super Mario Bros. Edition, each teammate's on the player's team is totaled for their health bar when they play a course. For this reason, individual teammates cannot be KO'd, but the entire team can if its total reaches zero. Clearing Heart Orbs or using -recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum by de-powering teammates that provide  plus bonuses, each plus bonus increasing  by ten.

Mario + Rabbids series
In Mario + Rabbids Kingdom Battle, Power Orbs/Power Runes can be exchanged within the Skill Trees for various health upgrades. In Mario + Rabbids Sparks of Hope, Skill Prisms replace this function in the Skill Trees. Peach and Rabbid Peach have various Health Point techniques that can be upgraded through the Skill Trees.
 * Extra Health increases a hero's maximum a total of two, three, or four times depending on who is being upgraded.
 * Mushroom Mend/Heal Sponge increases the potency of healing items/sources.
 *  Chill Out recovers 15% of a hero's health after combat.

Additionally, in Mario + Rabbids Kingdom Battle, everyone's maximum increases after each world is cleared.