Spikey (Super Mario RPG: Legend of the Seven Stars)

Spikeys are common enemies appearing in Super Mario RPG: Legend of the Seven Stars. Much like Spinies, they have red spiked shells, are normally immune to jump attacks, and are sometimes dropped down by Lakitus. They are encountered in Mushroom Way, Bandit's Way, the Pipe Vault, and Booster Pass.

In battle, Spikeys attack by rolling up into a spiked ball before striking, or by shooting a spike at its target, which deals 50% more damage than usual. Spikeys often attack in groups of two or three, and are sometimes accompanied in battle by either a Sky Troopa or Frogog. In Bandit's Way, they also appear alongside Goombas and K-9s, while in Booster Pass they appear alongside either another Spikey or a Sky Troopa.

Spikeys first appear in the last section of Mushroom Way, which wander around the area after being dropped by a Lakitu hovering overhead. A couple of Spikeys hide behind bushes to ambush Mario as he walks by. If they miss, they return into hiding. The Spikeys that appear in Bandit's Way are more aggressive, attacking Mario on sight and actively pursuing him in the event they miss.

In Booster Pass, they serve as obstacles within the level's hidden obstacle course, which can only be accessed after pressing a certain switch in Booster Tower. The obstacle course serves as a training ground for Booster's Apprentices. After Mario unlocks this area, he may dodge or battle the Spikeys to reach a trio of treasure boxes. They also appear during the Goomba thumping game. Mario loses a point each time he jumps on one.

Spikeys also have stronger green and purple counterparts known as Spikesters and Oerlikons. Additionally, Spikeys have an unused variant known as Super Spike, described by the game's Shogakukan guide as appearing in Land's End.

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