Magic Wand

Magic Scepters (also known as Magic Wands) are the staves that the Koopalings steal in Super Mario Bros. 3. They were used to turn Mushroom Worlds' kings into various creatures, usually ones that Mario and the gang usually face. The transformations vary between the NES and remakes. Magic Scepters, along with the Koopalings, appeared again in New Super Mario Bros. Wii.

Appearance
The magic scepters are seven magic wands owned by kings which were stolen by Koopalings. They look like large golden rods with round, dome-shaped gems at the end of them in different colors. The scepters' gems are vividly colored and that is where the power is released from.

Appeared In
The Magic Scepters first debuted in the game Super Mario Bros. 3, where one of the seven Koopalings steal one of the seven magic scepters from the seven kings and use those scepters to turn the kings into animals.

In the cartoons, Bowser has used Magic Scepters since The Super Mario Bros. Super Show!. They also had prominent roles in The Adventures of Super Mario Bros. 3, being used to make and solve tomfoolery.

Morton uses his scepter to turn the Mushroom King into a rabbit in the book Leaping Lizards. However in that book the wand's magic only worked one-way, so when Luigi tried to use the wand to reverse the spell, instead of turning the king back to normal, it turned him into a six-foot-tall rabbit.

The Magic Scepters were not seen again for some time, as they are peacefully resting in the hands of the leaders of the Mushroom World. Although it is not one of the original scepters, Bowser himself used a special rod known as the Vibe Scepter in Super Princess Peach (which was also supposed to feature the Koopalings). This magical object intensified one's emotions to a powerful degree.

After a long absence, Magic Scepters return in the game New Super Mario Bros. Wii. Once again, they are weapons used by the seven Koopalings to defeat Mario and his friends. As with Super Mario Bros. 3, each Koopaling can generate spells of varying speed and intensity, with the exception of Lemmy and Wendy, who utilize circus balls and glowing rings, respectively. The spells emitted by the Koopalings' wands bear the insignia of the Magikoopas (jets of light with a circle, triangle and square), indicating a probable connection.