Nintendo Land

Nintendo Land is an upcoming launch title for the Wii U, which will be released in Holiday 2012. The game's setting is based on a virtual theme park, containing twelve minigames built around various Nintendo franchises, including four based on Mario and its subseries. The minigames will be played using the Wii U GamePad alongside (up to four) Wii Remotes (with Nunchuks), and are intended to showcase the many features of the new system.

In the US, Europe and Australia, Nintendo Land comes packed in with the Wii U Deluxe Set, however, it will also be sold at retail and digital stores.

Minigames
The minigames featured in Nintendo Land are divided by three distinct types:

Competitive Attractions
These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of player(s): 2-5.
 * Mario Chase: based on the Super Mario series, this minigame involves four players dressed as Toads running through a Mario-themed park to find a solo player who is dressed as Mario. The solo player can see where the team is on the Wii U GamePad screen. Though it's harder for the Toads, because Mario runs faster.
 * Luigi's Ghost Mansion: in this minigame, four players dressed as Mario, Luigi, Wario and Waluigi try to attack the solo player (in a Gold Ghost costume) using flashlights. However, the solo is invisible and can only be seen on the GamePad. The mansion setting is a reference to Luigi's Mansion.
 * Animal Crossing: Sweet Day: here, the solo player controls two guards (dressed as Copper and Booker), chasing the team players, who must try to collect a certain number of candies through the town before the time runs out. However they get slower each time they collect a candy.

Solo Attractions
These minigames can only be played by a single player. Number of player(s): 1
 * Yoshi's Fruit Cart: here, the player must draw lines on the GamePad, starting from their cart. These lines will guide the cart when the game begin. The lines must coincide with every fruit, so the cart will pass through them. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. Though the fruit is invisible on the gamepad.
 * Donkey Kong's Crash Course: in this minigame aestetically based on Donkey Kong, the player must tilt the maze to move a cart to the goal, collecting bananas and checkpoint flags along the way. and  buttons are used to operate white, special platforms.
 * Captain Falcon's Twister Race: in this F-Zero-themed game, the player must guide a high-speed wind-up vehicle to the goal, tilting the GamePad vertically.
 * Octopus Dance: it is based on the Game & Watch game, Octopus. The player must memorize the moves of the character on the TV screen, and repeat them using either the control sticks or the gyro sensor.
 * Balloon Trip Breeze: the player must control their character through the sky collecting balloons and avoiding obstacles, just like the NES game, Balloon Fight.
 * Takamaru's Ninja Castle: this minigame is based on the Famicom game, Nazo no Murasame Jō. Here, the player must use the GamePad screen to throw shurikens at ninja enemies.

Team Attractions
These minigames involve every player co-operating in some way. However, it is possible to play these minigames with single player only. Number of player(s): 1-5
 * The Legend of Zelda: Battle Quest: it takes place on a The Legend of Zelda-based world, where the Miis are dressed as Link, sharing Hearts. They must fight with enemies along the way. The person with the Wii U GamePad is an archer, proving backup, while the other players act as swordsmen.
 * Metroid Blast: based on the Metroid series, the players dress up like Samus in a space area. The Wii U GamePad player drives a gunship, while the other players combat against him or her on ground.
 * Pikmin Adventure: this single-player minigame is based on Pikmin. The player acts like Captain Olimar, using the Wii U GamePad to control a group of Pikmin through missions to find the lost spaceship.