List of fighters debuting in Super Smash Bros. Melee

This is a list of Super Smash Bros. series fighters that debuted in Super Smash Bros. Melee. The page details their role in this series as well as other Mario-related media. Characters from the Mario franchise are covered in detail on their own articles.

See also:
 * List of fighters debuting in Super Smash Bros.
 * List of fighters debuting in Super Smash Bros. Brawl
 * List of fighters debuting in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U
 * List of fighters debuting in Super Smash Bros. Ultimate

Bowser


In most of his Super Smash Bros. series appearances, Bowser appears as a default character, while in Super Smash Bros. Ultimate, he is unlockable.

Peach


In most of her Super Smash Bros. series appearances, Peach appears as a default character, while in Super Smash Bros. Ultimate, she is unlockable.

Zelda


Princess Zelda is a major character and the titular character of The Legend of Zelda series created by Nintendo. Many different incarnations of Zelda have existed throughout the course of the series, but they commonly share traits such as they all rule over the kingdom of Hyrule, and they all have the power of the Triforce of Wisdom within them. The plot of her series is that she and Link must protect the kingdom of Hyrule from Ganon and prevent him from obtaining the two pieces of the Triforce not inside him.

Though her series is named after her, the starring role in the games is Link. Zelda serves as more of the series' equivalent of Peach, but she usually has active supporting roles in the plot, sometimes even being somewhat of a sidekick to Link, rather than being solely a damsel-in-distress. For example, in The Legend of Zelda: Ocarina of Time, Zelda disguises herself as her alter-ego Sheik to aid Link without revealing her true identity to him.



Super Smash Bros. Melee
Zelda is one of the newcomers introduced in Super Smash Bros. Melee. Her design is based upon her appearance as an adult in The Legend of Zelda: Ocarina of Time. She is a tall lightweight character with slow movement but powerful attacks.

Zelda's moveset mostly uses her magical abilities, while her special moves are mostly based on the spells Link can acquire in The Legend of Zelda: Ocarina of Time. Her neutral special move is Nayru's Love, which puts up a magical barrier that reflects attacks and damages opponents. Her side special is Din's Fire, which launches a fireball that explodes after a time; if the move is performed in the air, Zelda is left helpless immediately after the explosion. Her up special move is Farore's Wind, which causes her to disappear and reappear higher a distance away, being able to damage opponents with both the initial warp and her reappearance; Sheik also has a similar move for her up special move called Vanish. Finally, Zelda's down special is Transform, which causes Zelda to turn into Sheik, giving her a completely different moveset; however, taking damage while the move is in progress immediately cancels the transformation.

Zelda also appears in Stage 3 of Adventure Mode where she is fought on the second part.

Super Smash Bros. Brawl
Zelda returns as a default fighter for Super Smash Bros. Brawl. Her design in this game is based on her appearance in The Legend of Zelda: Twilight Princess. While Zelda's moveset has not been changed, her Final Smash is Light Arrow, which fires a Light Arrow that strikes any opponents in its path, even going through opponents' shields as well as any walls and obstacles. This Final Smash is shared with Sheik.

Zelda's attacks deal more damage and higher knockback than before, but her attacks' strongest hitboxes are smaller in size while her mobility remains abysmal.

The Subspace Emissary
Zelda and Peach were watching Mario and Kirby. However, at the arrival of the Halberd, both princesses ran down to assist them after the arrival of the Primid. However, Zelda is soon captured by Petey Piranha and put into a cage along with Peach. Kirby, who battles Petey Piranha, has the choice to rescue either Peach or Zelda.

If Zelda is not rescued, Wario appears and uses a Dark Cannon to transform her into a trophy and runs off with her. She is later seen on Wario's Cargo alongside Ness, who was also turned into a trophy by Wario shooting a Dark Cannon. However, King Dedede distracts Wario by turning Luigi into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. Link later spots Zelda on the Cargo before Dedede takes Mario and Pit, who were defeated by Link and Yoshi just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, Bowser arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).

If Zelda is rescued, she will team up with Kirby and escape the stadium the Warp Star right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the Arwing with Fox McCloud inside is also following the Halberd. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends Shadow Bugs which take over Zelda and clones her.

False Zelda takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the Subspace Army and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.

Regardless of whether or not she is rescued from Petey Piranha, she still ends up in the Halberd with Peach. Meta Knight soon arrives with Lucario and Solid Snake as his entourage, fighting off both False Zelda and False Peach before freeing the real princesses. Zelda then goes off on her own with Peach until they are united by Fox, Falco Lombardi, Lucario, and Snake to fight Duon and have Mr. Game & Watch join their team, and Meta Knight retakes the Halberd. She then goes into Subspace and finds Tabuu, but is turned into a trophy along with everyone else by him soon after, leaving it up to Kirby, revived by the badge from earlier, to revive her. If Kirby also rescued Link, then both of them will revive Ganondorf, who learns of Tabuu and joins the other heroes into the Great Maze.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Zelda returns as a playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, retaining her appearance from The Legend of Zelda: Twilight Princess that was used in Super Smash Bros. Brawl. Although Sheik also returns, they are now completely separate characters who cannot transform into each other; her down special attack is instead Phantom Slash, which summons a Phantom from The Legend of Zelda: Spirit Tracks to charge forward and attack.

Super Smash Bros. Ultimate
Zelda returns in Super Smash Bros. Ultimate, as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from The Legend of Zelda: A Link to the Past, with elements from The Legend of Zelda: A Link Between Worlds. Like many other characters, Zelda is more expressive; in fact, she is given much more cheerful and energetic expressions compared to her predecessors. She also has a new Final Smash, which involves trapping opponents with the Triforce of Wisdom. Like her fellow The Legend of Zelda fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.

Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.

In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with Marth and Pit; she then tries to reflect Galeem's large laser attack along with Mewtwo, but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under Dharkon's control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with Young Link, Ganondorf, Sonic and Cloud.

The Legend of Zelda
The Legend of Zelda series received its own animated television series with The Legend of Zelda, produced by DiC Entertainment. It aired under the The Super Mario Bros. Super Show! syndication, with the animated Mario segments running Monday through Thursday, and being replaced by Zelda segments on Fridays. The Zelda segments still received an accompanying live-action Mario and Luigi short. The series revolved around Link and Princess Zelda protecting the Triforce of Wisdom from Ganon. Cynthia Preston (credited as Cyndy Preston) voiced Princess Zelda in the series.

Captain N: The Game Master
Link and Zelda appear in Captain N: The Game Master, borrowing their appearance and personality from The Legend of Zelda television series. Cynthia Preston (credited as Cyndy Preston) returned to voice Princess Zelda in the series.

Mario Artist: Paint Studio
Young and adult artwork of Princess Zelda from The Legend of Zelda: Ocarina of Time can be used as a stamp in Mario Artist: Paint Studio.

Game & Watch Gallery 4
In Game & Watch Gallery 4, Zelda appears in the Zelda Game & Watch game, which is playable in the Museum after unlocking enough stars. This game is a remake of the Zelda Game & Watch game in which Link must battle monsters, including dragon bosses, in order to collect pieces of the Triforce and thus free Zelda.

StreetPass Mii Plaza
Two incarnations of Zelda, each based on her respective appearances in The Legend of Zelda: Skyward Sword and The Legend of Zelda: The Wind Waker, appears on the Puzzle Swap panel "Nintendo Starlets" of the StreetPass Mii Plaza, alongside Princess Peach, Pauline and Rosalina.

Super Mario Maker
Zelda appears as a Mystery Mushroom costume in Super Mario Maker. Zelda's costume can be unlocked by scanning her respective amiibo or randomly by completing the 100 Mario Challenge on Expert difficulty or higher. In this game, she retains her The Legend of Zelda: Twilight Princess appearance also seen in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U.

Additionally, costumes based on Sheik and Tetra are also available, both of which involve Zelda as part of their poses.

Portrayals
Zelda was originally voiced by Jun Mizusawa in her first three Super Smash Bros. appearances, matching her appearances in both The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Twilight Princess, but was replaced for the first time in series by in Super Smash Bros. Ultimate, who previously voiced her in The Legend of Zelda: A Link Between Worlds, applying a similar situation to what Link and Ganondorf received in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

On a side note, the opening cutscene for the World of Light in Ultimate marks the first time in the series where Zelda has fully spoken lines (quoted above). During this, she is voiced in the English release by Brandy Kopp, who also voiced Palutena starting from the previous game, in a similar vein to how Fox and Falco are dubbed exclusively in Smash Taunts in Super Smash Bros. Melee; thus making her one of the few characters to have two voice actors in one game.

Sheik


Sheik is the alter ego of Princess Zelda featured in The Legend of Zelda: Ocarina of Time. Throughout the game, Sheik would appear unexpectedly and aid Link in his quest in defeating Ganondorf. Link (and the player) do not discover that Sheik is Zelda, until near the game's finale. Her appearance is very androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is canonically female. She serves as a playable fighter in the Super Smash Bros. series, starting with Super Smash Bros. Melee. In the first two games, using the Transform move, Zelda could become Sheik mid-battle, but in the Nintendo 3DS and Wii U games and Super Smash Bros. Ultimate, Sheik is a separate character.



Super Smash Bros. Melee
In Super Smash Bros. Melee, Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U), who also did the voice of her counterpart, Zelda. Sheik (along with Ganondorf and Roy) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Shiek.

Sheik's standard special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the Home-Run Bat; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.

According to the Star Rod's trophy information, it has most power when Sheik or Captain Falcon perform a smash attack with it.

Unlike the other The Legend of Zelda characters,, though this is exclusive to the Japanese version of Super Smash Bros. Melee.

Super Smash Bros. Brawl
Sheik returns in Super Smash Bros. Brawl, with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on The Legend of Zelda: Twilight Princess. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.

Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.

Sheik can now wall jump and crawl; additionally, her Chain move can be used as a tether recovery. In addition, she shares her Final Smash with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.

The Subspace Emissary
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.

After being turned into trophies and kidnapped, Peach and Zelda are being held in cages in the Halberd, until they are freed by Meta Knight, Lucario, and Snake. Snake tells them to stay where they are, but Zelda transforms into Shiek and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While Fox is battling the Halberd in his Arwing, he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the Mr. Game & Watch copies onto the deck from the bridge, the Shadow Bugs forming together into Duon. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual Mr. Game & Watch appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Sheik is now a separate character from Zelda in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. This means she and Zelda can no longer transform between each other. Instead of transforming, her down special move is now a move called Bouncing Fish, in which she leaps with a backflip and strikes with the heel of her foot, dealing high knockback to the opponent while Sheik rebounds backwards in a higher arc than the original. In addition, her side special has been changed to Burst Grenade, in which she tosses a small grenade attached to a string that pulls in nearby opponents and explodes after a certain time. While performing Vanish, the Deku Nut explosion and Sheik's reappearance can now damage opponents. Like many other veteran characters in the game, Sheik's mobility has significantly improved from Super Smash Bros. Brawl; on the flipside, her overall damage output is toned down to a degree.

Super Smash Bros. Ultimate
Sheik returns in Super Smash Bros. Ultimate this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to Young Link and Toon Link's Triforce Slash and Cloud's Omnislash. Her outfit in this game resembles the Stealth Chest Guard and Stealth Tights from The Legend of Zelda: Breath of the Wild. As a result of Zelda's The Legend of Zelda: A Link Between Worlds-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow The Legend of Zelda fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.

Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.

Mario Golf
Sheik's name can be seen in both the Nintendo 64 and Game Boy Color versions of Mario Golf on the game scoreboard in Tournament mode.

Mario Artist: Paint Studio
Artwork of Sheik from The Legend of Zelda: Ocarina of Time can be used as a stamp in Mario Artist: Paint Studio.

Super Mario Maker
In Super Mario Maker, one of the 8-bit costumes Mario can receive from a Mystery Mushroom is Sheik, which can be unlocked either with a Sheik amiibo or by clearing 100 Mario Challenge on Normal difficulty. All of Sheik's sounds are from The Legend of Zelda: Ocarina of Time. The costume's transformation sound is the sound clip that plays when collecting an important item. Pressing will have her turn into Zelda (using her sprite in this game based on The Legend of Zelda: Twilight Princess), which briefly plays "Zelda's Lullaby" as it would sound on Link's ocarina. The sound that plays when she jumps is her voice clip when throwing a Deku Nut before disappearing. The death tune is Sheik's theme, and when clearing a level, the theme in which Link initially meets Zelda plays.

Ice Climbers


The Ice Climbers, named Ice Climber in Japan, are a pair consisting of a boy named Popo and a girl named Nana, who originate from the VS. System arcade game VS. Ice Climber. Though they have only had one single game of their own, aside from the modified NES home conversion Ice Climber, they have made frequent crossover appearances in other Nintendo games, including Game & Watch Gallery 4, WarioWare: Twisted!, WarioWare: Touched!, Tetris DS, a mention in Game & Watch Gallery 3, and another appearance in NES Remix. Both Ice Climbers are playable fighters in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate.



Super Smash Bros. Melee
The Ice Climbers appear as a new, playable default character in Super Smash Bros. Melee. The two are unique, as they fight as a team, but act as two separate characters. Depending on the alternate costume, the player can control either Popo or Nana, while the other is a computer player that copies their inputs and returns to the player when they are separated. The Ice Climbers attack simultaneously, and as they are two characters the player can grab two opponents and hold two items at once. If the second climber is KO'd, the leading one can still fight, but their attacks are not as powerful as they would be if both are present. However, if the player-controlled climber is KO'd, they are both sent back to the respawn platform. Also unique to the Ice Climbers is that they have normal traction on slippery ground.

Their neutral special move is Ice Shot, which sends out icicles toward the opponents. Their side special is Squall Hammer, in which the climbers spin around with their hammers. Their down special move is Blizzard, which has Popo and Nana send out a blast of cold air, briefly freezing an opponent if the opponent has high enough damage. Their up special move is Belay, in which one of the climbers throws the others into the air with a rope to pull the other up while damaging anyone who gets in the way of the attack; both Ice Climbers are put into a helpless state once the move finishes.

Both Popo and Nana are voiced by Sanae Kobayashi.

Super Smash Bros. Brawl
The Ice Climbers return to the series in Super Smash Bros. Brawl, retaining their moveset and attributes from Super Smash Bros. Melee. However, both Ice Climbers are able to grab a ledge at the same time; in the previous game, the other climber cannot grab on if one is already on the ledge. Their Final Smash is Iceberg, in which they create a large iceberg in the middle of the stage; it freezes any platform in the surrounding area and damages any opposing player who touches the iceberg, doing a heavy amount of damage and sometimes freezing them. Players can attack the iceberg to shrink it, though the iceberg shrinks completely after a period of time.

The Subspace Emissary
The Ice Climbers were first seen climbing up the Glacial Peak, completely oblivious to the shootout between the Great Fox and the Battleship Halberd. However, they do see Meta Knight climbing past them, trying to get to the Halberd. The Ice Climbers see this as a challenge, and race him to the top, managing to reach it first. However, they discover the Aura Pokémon Lucario up there, who challenges Meta Knight. Popo and Nana could only watch. Just after the battle, the Halberd rams the Great Fox into the mountain. While Meta Knight and Lucario take this chance to get inside the Halberd, the Ice Climbers fall into the Canyon, where they find themselves with Marth, Lucas, the Pokémon Trainer, and Ike. The Subspace Army attacks them all, but they are saved by Mario, Link, Yoshi, Kirby, and Pit. The Ice Climbers eventually go to Subspace with all of the heroes, where they all get turned into trophies by Tabuu. Fortunately, Kirby is then revived by a badge created by King Dedede, so he saves Popo and Nana along with some other characters. The entire team then goes after Tabuu.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
The Ice Climbers do not return as playable characters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, making them the only playable characters in the entire series that have been playable in more than one game before being cut. The director of the games, Masahiro Sakurai, has stated this is because they were unable to run smoothly on the Nintendo 3DS version of the game, and that while the Ice Climbers were running perfectly in the Wii U version, they were cut as they were unlikely to get a new game and Sakurai didn’t want the Wii U version to have an exclusive character. Instead, they appear as a trophy in both versions of the game; the trophy is a random unlockable in Super Smash Bros. for Nintendo 3DS; to unlock the trophy in Super Smash Bros. for Wii U, the player has to KO his/her rival four times in a single Rival Smash match.

Icicle Mountain's theme from Super Smash Bros. Melee and Ice Climbers' theme from Super Smash Bros. Brawl returns in the Wii U version as alternate themes for the Wrecking Crew stage, despite the characters being cut.

On a side note, the Polar Bears from their series appear as enemies in the 3DS-exclusive game mode, Smash Run.

Super Smash Bros. Ultimate
The Ice Climbers, alongside all Super Smash Bros. series veterans, return as unlockable playable fighters in Super Smash Bros. Ultimate. They received many aesthetic changes, such as Nana being more expressive when Popo grabs an opponent, or vice-versa. The Ice Climbers also have 8 costumes, like all other characters in the game. On a side note, the Ice Climbers' victory theme has been shortened compared to Super Smash Bros. Brawl.

The Ice Climbers retain their Final Smash from Super Smash Bros. Brawl, though it functions slightly differently: the iceberg now revolves, and no longer freezes opponents, instead only damaging them.

WarioWare series
Popo makes a number of appearances in the WarioWare series in microgames based on Ice Climber. The player controls Popo in the Ice Climber microgame in WarioWare, Inc.: Mega Microgame$! and WarioWare Gold, the Ice Climber microgame in WarioWare: Twisted!, and the Ice Climbers microgame in WarioWare: D.I.Y. In WarioWare: Touched!, Popo appears as the sprite in the third level of 8-Bit Hero. In WarioWare: Get It Together!, he makes a cameo in the Ice Climber microgame, where he is seen hanging onto the condor.

Super Mario Maker
The Ice Climbers appear as one of the add-on Mystery Mushroom costumes that are unlocked after completing an Event Course titled "Popo & Nana's Climbing Challenge" in Super Mario Maker. Their animations and sound effects are taken directly from their original game.

Mewtwo


Mewtwo is a Legendary Psychic-type Pokémon debuting in the first Pokémon games, Pokémon Red Version and Pokémon Green Version. Mewtwo was created artificially based on the genetic code of Mew to be the ultimate battling Pokémon, though it grew too vicious and powerful to be controlled and escaped. Among all the Pokémon that exist, Mewtwo has the most violent nature. As of Pokémon X and Pokémon Y, Mewtwo can Mega Evolve into either Mega Mewtwo X or Mega Mewtwo Y.

Mewtwo makes a playable appearance as an unlockable fighter in Super Smash Bros. Melee, and as a downloadable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, later appearing in Super Smash Bros. Ultimate as an unlockable fighter like in Super Smash Bros. Melee. Its appearance in the Super Smash Bros. series is primarily based on the Mewtwo from the first Pokémon anime movie, who was initially cruel, condescending, and fierce before reforming its ways, yet also questions its existence and purpose. Mewtwo is thus far the only Legendary Pokémon to be playable in the Super Smash Bros. series. Its depiction as a lightweight fighter in the Super Smash Bros. series is likely due to its floaty attributes and its tendency to float while moving, which are both mentioned in its trophy descriptions. Its lightweight status may also be a reference to the Pokémon games, where its defenses are on the low side when compared to most other Pokémon who share its base stat total.

Mewtwo never speaks when the language is set to English in the NTSC version of Super Smash Bros. Melee, at all in the PAL version of the game, in Western versions of Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and when the game is set to any language other than Japanese or Chinese in Super Smash Bros. Ultimate; it makes only grunts, laughs, and other noises. However, it does speak telepathically on the results screen when the language is set to Japanese (as well as Chinese in Super Smash Bros. Ultimate).



Super Smash Bros.
Mewtwo was planned to be a playable character in Super Smash Bros., but time constraints posed as an issue, so it was left out.

Super Smash Bros. Melee
In Super Smash Bros. Melee, Mewtwo is an unlockable character. Mewtwo appears after the player has played a total of twenty hours of Melee matches with one player, ten hours with two players, six hours and forty minutes with three players, and five hours with four players; alternatively, the player can play 700 Melee matches. Mewtwo must then be defeated on Final Destination to be unlocked.

Mewtwo's moves are powerful and it can jump high, but it is a lightweight fighter, making it easier to launch, and it does not move as fast as other characters; while it has a high air speed, Mewtwo has a low fall speed and its running and walking speeds are low. Mewtwo also floats above the ground, making it an easy target to send flying and even KO at low damage percentages, and it also has low traction. Mewtwo also possesses a strong grab, and its throw moves pack a strong punch as well. Its standard special is Shadow Ball, which charges and fires a ball of dark energy, dealing electric energy. Its side special is Confusion, which tosses opponents onto the ground and damages them while deflecting projectiles (however, the reflected projectile does not damage opponents); the move can also bypass opponents' shields. Mewtwo's down special is Disable, which temporarily dazes any opponents that it is facing, damaging them; the move dazes opponents for longer if they have a higher damage percentage, and using Disable on an already dazed opponent causes them to fly off. If the move is used on an opponent in the air, then they will only briefly flinch. Finally, Mewtwo's up special is Teleport, which enables Mewtwo to disappear and reappear in a different location, similarly to Zelda's Farore's Wind.

Mewtwo does not use its hands to hold items, using telekinetic powers instead, making the items hover before it. A similar style is seen when Mewtwo hangs on a cliff or grabs another character. The only time it does touch an item is when using the Parasol. Mewtwo is voiced by Masachika Ichimura in both English and Japanese.

Super Smash Bros. Brawl
Mewtwo is one of the five characters who did not return in Super Smash Bros. Brawl as a playable character (the other four being Dr. Mario, Young Link, Pichu, and Roy). Data exists on the disc for Mewtwo as a playable character, however, meaning that at one point in development it may have been a character in the game. It does, however, have the appearance of a trophy, which can be obtained by completing All-Star Mode on Intense difficulty.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Originally, Mewtwo only appeared as a collectible trophy in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Additionally, a Mega Mewtwo X & Y trophy appeared exclusively for Super Smash Bros. for Wii U.

During the Super Smash Bros. for Wii U 50-Fact Extravaganza, however, Mewtwo was confirmed to appear as a downloadable fighter for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. It is one of three cut characters from Super Smash Bros. Brawl to return, alongside Dr. Mario and Roy (the latter also appearing as a downloadable fighter). Mewtwo was released publicly as paid content at the Nintendo eShop on April 28, 2015, but players who had registered Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U onto their Club Nintendo account before the end of March 31, 2015 received free download codes for Mewtwo on April 15, 2015. Mewtwo's design as a playable character in this game is closer to its current appearance, and it is now voiced by. The tagline for Mewtwo's Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U trailer, "Mewtwo Strikes Back!", is a reference to the name of the first Pokémon movie.

While Mewtwo's moveset is identical to that of its Super Smash Bros. Melee incarnation, it has been given a Final Smash: Psystrike, in which it Mega Evolves into Mega Mewtwo Y and fires a large ball of psychic energy across the screen in the direction Mewtwo is facing, stunning any opponents in its path; the stunned opponents then take heavy damage and are launched away as Mewtwo returns to normal. Some of Mewtwo's other moves have also been altered: for instance, projectiles deflected while performing Confusion can deal damage to opponents, and using Disable on a dazed opponent no longer directly sends them flying, instead dealing a significant amount of damage. Mewtwo is also much lighter (only being heavier than Jigglypuff), and moves faster than in Super Smash Bros. Melee, while keeping its attack power. Additionally, Mewtwo still offers one of the highest air speed attributes in the game, losing only to Yoshi and Jigglypuff, but its high air speed is offset by very low air acceleration, and its falling speed is above average as well.

When Mewtwo is downloaded, it can appear in all the solo game modes, except for Events. In All-Star mode, Mewtwo appears between Diddy Kong and Pikachu. However, Mewtwo's inclusion has no effect on any of the challenges.

Super Smash Bros. Ultimate
Mewtwo reappears as an unlockable playable character in Super Smash Bros. Ultimate. Mewtwo's mobility is improved, while its double jump is made faster. Mewtwo's aerial attacks have less landing lag, while its short hop timing is reduced; Mewtwo's smash attacks knock opponents back farther, while some moves deal more damage.

Several of Mewtwo's attacks receive names: its down tilt is Tail Sweep, its forward smash is Shadow Blast, its up smash is Galaxy Force, its down smash is Shadow Bomb, its standard aerial is Body Spark, its forward aerial is Shadow Scratch, its forward throw is Shadow Cannon, and its up throw is Psychic Whirlwind.

Mewtwo also makes an appearance in the World of Light's opening cutscene, where Mewtwo attempts to deflect Galeem's large laser attack by using Confusion along with Zelda, but fails, with both of them getting eliminated by the lasers and turned into dark clones.

Mario Artist: Paint Studio
Artwork of Mewtwo from Pokémon Red Version and Pokémon Green Version can be used as a stamp in Mario Artist: Paint Studio.

Super Mario Maker
Mewtwo is one of the Costume Mario costumes that can be unlocked in Super Mario Maker, either with a Mewtwo amiibo or as a random unlock by completing the 100 Mario Challenge. Mewtwo's sprite is based on its overworld sprite from the Nintendo DS Pokémon games, though like the other Pokémon costumes in the game (excluding the Event Course costumes), Mewtwo does not have any unique sound effects, instead using the default Super Mario Bros. sounds.

Quotes

 * "Watashi wa naze koko ni iru no ka...? (Why am I here...?)" - Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate
 * "Oroka na...! (Foolish...!)" - Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate

Marth
"I live to fight again!"

- Marth

Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and its sequel, Fire Emblem: Mystery of the Emblem. He is the prince of Altea and the wielder of the legendary Falchion. He is one of the playable characters from the Fire Emblem series to appear in the Super Smash Bros. series, along with Roy, Ike, Robin, Lucina, Corrin, Chrom, and Byleth.



Super Smash Bros. Melee
Marth first appears in the Super Smash Bros. series in Super Smash Bros. Melee as an unlockable character. His design in this title is based upon the one used in Fire Emblem: Mystery of the Emblem. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before Super Smash Bros. Melee. As such, he and Roy were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America, helping to introduce Fire Emblem to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by, reprising his role from the Japanese release of the Fire Emblem: Mystery of the Emblem OVA.

Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.

Super Smash Bros. Brawl
Marth also appears in Super Smash Bros. Brawl, alongside fellow Fire Emblem character Ike. He is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in The Subspace Emissary. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked.

Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a Final Smash: Critical Hit, a single powerful hit that deals high damage and knockback to whoever it hits, in most cases resulting in a one-hit KO. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range.

The Subspace Emissary
Marth is seen standing over a castle, looking down at the desert, and sees a Subspace Bomb exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some Primids along the way. As he finally approaches the Subspace Bomb-made hole, Meta Knight comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids.

The swordsmen begin cutting Primids in half, swiftly realizing that they are fighting for the same causing, and eventually end up back-to-back as they continue to fight off the Primid horde. As they eventually charge and begin beating back the swarm of Primids, Ike happens upon the scene and manages to stop the Ancient Minister from dropping another Subspace Bomb. The trio of warriors then pursue him until he manages to get away.

Later, Marth and the others discover a strange tank in the middle of The Wilds. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be Galleom. After Galleom's initial defeat, it tries to get away, but ends up falling into The Ruined Hall. It eventually emerges carrying Lucas and the Pokémon Trainer into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration.

Marth and his companions eventually arrive at the foot of the Glacial Peak, where they find Meta Knight's ship, the Halberd, attacking the Great Fox. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the Ice Climbers fall to where Marth and his team are, and are faced with more Primids until the group of Mario, Link, Yoshi, Kirby, and Pit intervene.

Eventually, every character comes together to track down the evil's source in Subspace, discovering that Tabuu is the entity behind the Subspace Army. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, King Dedede had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with Luigi and Ness using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Marth is also a playable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He is one of the several unlockable characters from Super Smash Bros. Brawl who was made a starting character for these games, with the others being Luigi, Toon Link, Lucario, Sonic, Captain Falcon, Ness (Wii U version only), Ganondorf (Wii U version only), and Jigglypuff (Wii U version only). Marth's appearance has been updated, incorporating elements from Fire Emblem: Shadow Dragon and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another Fire Emblem character, Lucina, shares a similar moveset with Marth.

Super Smash Bros. Ultimate
Marth returns as an unlockable playable character in Super Smash Bros. Ultimate, as with all previous characters. Unlike his previous Super Smash Bros. appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game Code Name: S.T.E.A.M. and a few of the dubbed Fire Emblem games that followed and reprises his role in Ultimate, providing newly recorded voice clips for the overseas release. His voice actor in the previous games, Hikaru Midorikawa, continues voicing Marth exclusively in the Japanese version of the game, with his voice clips also re-recorded, rather than reusing his voice clips from the previous games. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.

On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments.

In the World of Light, Marth is seen when the fighters opposes Galeem for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside Mario, Villager and Sheik. A puppet fighter of Marth, alongside one of Meta Knight, is shown battling Link during Hero's reveal trailer.

Classic Mode route
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an Earth Dragon in Shadow Dragon and the Blade of Light.

Super Mario Maker
Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Wii U appearance and uses sound effects taken from the original Fire Emblem: Shadow Dragon and the Blade of Light.

English

 * "Keep your eyes open!"
 * "This is it!"
 * "I won't lose!"
 * "The day is mine!"
 * "I live to fight again!"
 * "I cannot afford to lose!"
 * "My turn!"
 * "Predictable!"
 * "Nice try!"
 * "We'll each need to take down about ten." (Adventure Mode: World of Light)

Mr. Game & Watch
Mr. Game & Watch is a 2D character meant to serve as the mascot of the Game & Watch Gallery games and the Game & Watch handheld systems. Mr. Game & Watch is not technically a specific character from any of the Game & Watch titles, instead being created as a playable character for Super Smash Bros. Melee and beyond to represent the Game & Watch line. His appearance seems to be based on the generic people in Fire and Parachute. Throughout his appearances, Mr. Game & Watch's model is generally a 3D model flattened to give the impression that he is a 2D character.



Super Smash Bros. Melee
Mr. Game & Watch makes his character debut in Super Smash Bros. Melee as the final unlockable character. He can be unlocked by playing 1000 Melee matches, beating Classic or Adventure mode with every other character, or by clearing Target Test with every other character. Afterward, the player must defeat Mr. Game & Watch on Flat Zone to unlock him. In All-Star mode, the Mr. Game and Watch team is always the final enemy stage. Here, the player must beat twenty-five Mr. Game & Watches.

Mr. Game & Watch is unique in that his movements are individual frames like with a Game & Watch game. All of his "voice" clips (including screams, taunts, and other such noises) are also sounds heard during various Game & Watch titles. Mr. Game & Watch is portrayed as one of the lightest characters in the game thanks to his flat appearance, heavier than only Pichu and tied with Jigglypuff, which makes him easier to KO, and his attacks, while powerful, are slow. However, his movement attributes including dash, walk, fall, fast-fall speeds, traction, and gravity are identical to Mario's. Additionally, in Classic Mode, Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can appear as an ally in Team and Giant battles. He is also the only character whose All-Star trophy is not affected by the background lighting and does not display him in an alternate coloration.

All of Mr. Game & Watch's moves also reference the various Game & Watch units. His standard special is Chef, which tosses food from a frying pan that deals damage if it hits; up to five pieces of food can be tossed, while pressing the button repeatedly causes food to be tossed out faster. Opponents can also be hit by the frying pan, which deals fire damage. His down special is Oil Panic, which absorbs projectiles in a bucket that can be dumped onto opponents to deal a combined damage total; if this move is used after three attacks are absorbed, Mr. Game & Watch throws out the oil in his bucket which has extreme damage and knockback, determined by adding up how much damage each of the projectiles absorbed would have done. His up special is Fire, which springs him into the air with a trampoline; unlike most up special moves, Mr. Game & Watch is not left helpless afterwards, and thus is able to attack, but he cannot use this move again until he lands on the ground. His side special is Judge, which has Mr. Game & Watch swing a hammer, its effects based on the number he holds up:

Mr. Game & Watch's standard attack is based on Green House, and his dash attack has him wearing the helmet from Helmet. For his strong attacks, Mr. Game & Watch's forward strong attack is the chair from Lion, his down strong move has him flip a manhole cover from Manhole, and his up strong attack is the flag from Flagman. His neutral aerial is the parachute from Parachute, his forward aerial is a package from Mario Bros., his back aerial is a turtle from Turtle Bridge, his up aerial is based on Spitball Sparky, and his down aerial is a key from Donkey Kong Jr.. His side smash is the torch from Fire Attack, his up smash has him wearing the helmet from Octopus, and his down smash is the hammers from Vermin. All four of his throwing animations have him juggling the character like in Ball. His taunt has him ring a bell, based on the alarm feature of Game & Watch units.

Super Smash Bros. Brawl
Mr. Game & Watch returns in Super Smash Bros. Brawl, as an unlockable character. He can be unlocked by playing 250 Brawl matches, clearing Target Smash!! with 30 characters on any difficulty, or having him join the party in The Subspace Emissary; with either of the former methods, he must be defeated on Flat Zone 2 to be unlocked. While he has been made heavier, he is still the second lightest character in the game (now only heavier than Jigglypuff and tied with Squirtle).

In terms of his moveset, his neutral aerial has been replaced with the fishbowl from Tropical Fish, as the parachute is now a part of his up special move. His Final Smash is Octopus, which transforms Mr. Game & Watch into the giant octopus from the Game & Watch unit Octopus.

The Subspace Emissary
The Shadow Bugs' trophy information explains that Mr. Game & Watch's body can endlessly produce them. Tabuu took note of the unique qualities of Mr. Game & Watch's body and uses him to create Shadow Bugs, which in turn are used to build up the Subspace Army. Mr. Game & Watch allows this to happen as he does not understand the concepts of good or evil.

When Meta Knight, Snake, and Lucario reach the bridge of the Halberd, they find it being controlled by several copies of Mr. Game & Watch. Snake knocks out all the Mr. Game & Watches out of an open window and into the ship's main deck, where the Shadow Bugs merge into Duon. Following the foe's defeat, the real Mr. Game & Watch's trophy is left behind. Fox attempts to shoot it but Peach revives it and scolds him, but gives Mr. Game & Watch her Parasol to cheer him up.

Mr. Game & Watch appears alongside the other characters to confront Tabuu at the Entrance to Subspace, but along with the others is reverted back into a Trophy by his Off Waves. He is later revived by Luigi, Ness, and King Dedede to fight Tabuu at the center of The Great Maze.

Mr. Game & Watch is the only major character to not have a snapshot.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Mr. Game & Watch reappears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as an unlockable character. In Super Smash Bros. for Nintendo 3DS, he can be unlocked by playing 90 Smash matches or by clearing Classic mode 10 times, and must be defeated on Flat Zone 2. In Super Smash Bros. for Wii U, he can be unlocked by either playing 80 Smash matches or by clearing Classic mode on Intensity 2.0 or higher with five characters, and must then be defeated on Flat Zone X.

His inclusion in the game was briefly hinted at in Pac-Man's reveal trailer, where at the end of the video, the screen compares the debut years between him, Pac-Man, Mario and Donkey Kong. His debut year is technically incorrect, because Mr. Game & Watch did not exist as a character until Super Smash Bros. Melee, and his Super Smash Bros. Brawl trophy description considers his debut to be 2002's Game & Watch Gallery. Despite being hinted at in the trailer, he wasn't officially confirmed to be in the game until its release, and was not officially revealed until afterward.

Mr. Game & Watch's appearance has been altered a bit, which includes having a smaller nose, and more rounded hands, as well as being smaller in size. While his moveset is unchanged from Super Smash Bros. Brawl, there are minor differences in his looks when performing certain moves. He is also given a new down taunt in which he sits down and sighs, based on Mario Bros.

In terms of customizations, Mr. Game & Watch is the only fighter who can be equipped with the Torch, Watch Battery, and Microchip equipment.

Super Smash Bros. Ultimate
Mr. Game & Watch makes a reappearance as an unlockable playable character in Super Smash Bros. Ultimate. In this installment, every time he uses a move, his appearance changes to reflect the graphics from the respective game from which the move originates. Additionally, when Mr. Game & Watch throws an opponent, they turn into their stock icon in his juggling animation from Ball. His Final Smash has also been altered somewhat; after Mr. Game & Watch turns into Octopus, he grabs opponents and takes them off of the screen, rather than attacking them with arms.

Prior to the game's release, controversy arose surrounding a move animation used by Mr. Game & Watch, which featured a stereotypical depiction of a Native American that was based off the 1982 Game & Watch title, Fire Attack. Nintendo has released a software update post-launch that replaces the animation with one that is similar to that of Game & Watch Gallery 4.

Wario Land 4
The shop owner from Wario Land 4 strongly resembles Mr. Game & Watch, except for the fact that he has eyes, and fingers.

Game & Watch Gallery 4
In Game & Watch Gallery 4, Mr. Game & Watch, along with Mario, hosts the Gift Mode in the Gallery Corner. This is his only speaking role.

WarioWare series
Mr. Game & Watch makes cameos on the menus of WarioWare: Twisted! and in the "Games" icon in the character selection screen in WarioWare: Touched! The members of the Diamond Academy Audience from WarioWare: Smooth Moves resemble Mr. Game & Watch. He also appears in the microgames that are based on the Game & Watch games.

Mr. Game & Watch-like people appear in WarioWare, Inc.: Mega Party Game$! in the multiplayer game Survival Fever, where they cheer for the players. They say "1, 2, 3!" when a microgame is about to start and cheer more if the player(s) beat the microgame, but if they fail, they will boo them and some will leave.

In WarioWare Gold, multiple Mr. Game & Watch-like figures appear on the large-screen television in the League Arena microgame modes when the player wins or loses a microgame.

Donkey Kong Country Returns / Donkey Kong Country Returns 3D
In Donkey Kong Country Returns and its Nintendo 3DS remake, Mr. Game & Watch makes a cameo appearance in the background of Foggy Fumes. He is seen hammering a pipe.

Super Mario Maker
In Super Mario Maker, there is an unlockable costume for Costume Mario that looks like Mr. Game & Watch. It is unlocked by scanning a Mr. Game & Watch amiibo or unlocked randomly by clearing 100 Mario Challenge on Expert setting. Pressing will make Mr. Game & Watch take out his bell. He also takes out a parachute from Parachute after jumping.

Super Mario Odyssey
In Super Mario Odyssey, a silhouette of Mr. Game & Watch wearing a hat appears on minigame icons.

Dr. Mario


Dr. Mario appears as an unlockable fighter in all of his playable appearances in the Super Smash Bros. series.

Ganondorf


Ganondorf is the humanoid form of Ganon, who is the main antagonist of the The Legend of Zelda series, and archenemy of Link and Zelda. Ganon, the beast form of Ganondorf, has appeared since the beginning of the series, but his Gerudo form was not introduced until The Legend of Zelda: Ocarina of Time. Originally the King of the Gerudo, a predominantly-female race of desert brigands, he acquired the Triforce of Power in Ocarina of Time. Since then, he has become the king of darkness and used his powers to obtain domination over Hyrule through a variety of means, particularly by obtaining the other two pieces of the Triforce. He has appeared in most titles as Ganon, with the Ganondorf form only appearing in four titles, not counting spin-offs such as Super Smash Bros.

Ganondorf debuted in Super Smash Bros. Melee for the Super Smash Bros. series, and has been an unlockable playable character in all installments except for Super Smash Bros. for Wii U, in which he is a default character. In Super Smash Bros. Melee, his design is based on his "past" appearance in The Legend of Zelda: Ocarina of Time, while in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U, he is based on his The Legend of Zelda: Twilight Princess design. Super Smash Bros. Ultimate, however, is based on his "future" appearance in The Legend of Zelda: Ocarina of Time.



Super Smash Bros. Melee


In Super Smash Bros. Melee, Ganondorf appeared as an unlockable playable character, unlocked by either clearing Event Match 29: Triforce Gathering or by playing 600 Melee matches, and then defeating him in a one-on-one stock match. Like Link and Zelda, Ganondorf's appearance is based on his design from The Legend of Zelda: Ocarina of Time, though he uses his "past" design instead of his "future" design. Ganondorf was not initially planned to appear in the game, but was later included since his body build was similar to that of Captain Falcon's. Like fellow secret characters Jigglypuff and Pichu, Ganondorf makes a cameo appearance in the title's introduction. His hand can be seen, along with Link's and Zelda's, one of the three Triforce pieces glowing on each of their hands.

Ganondorf's moveset is mostly copied from Captain Falcon's, the only character in Super Smash Bros. Melee to share moves with a character from another series. Compared to Falcon, Ganondorf is slower, stronger, larger, and heavier, meaning he is less mobile and attacks more slowly, but makes up for that with his greater attacking power and weight, making him harder to KO horizontally (though Falcon's faster fall speed makes him harder to KO vertically), and his added size, while making him easier to hit, also gives his attacks greater range. His standard special move is the Warlock Punch, his side special is the Gerudo Dragon, his up special is the Dark Dive, and his down special is the Wizard's Foot. Ganondorf also possesses the strongest meteor smash move (his down aerial attack), and his up strong attack, despite being slow in execution, is stronger than most smash attacks. Ganondorf's attacks also deal dark damage, as opposed to the fire of Captain Falcon's attacks.

Ganondorf (along with Roy and Sheik) does not appear as an opponent in the game's Classic Mode, though he can appear as an ally in Team and Giant battles. As a result, his introduction image for Classic Mode goes unused.

Though his official artwork portrays him with a sword, Ganondorf only uses the sword in a victory pose when he wins a match in one of the Melee modes. He is voiced by Takashi Nagasako, his voice actor in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: The Wind Waker, using voice clips taken from Ocarina of Time. As a possible Easter egg, the eyes of all of his trophies glow red when the background is turned dark.

Super Smash Bros. Brawl


Ganondorf again appears as an unlockable playable character in Super Smash Bros. Brawl. He can be unlocked by clearing Classic mode with Link or Zelda on hard difficulty, playing 200 Brawl matches, or having Ganondorf join the party in The Subspace Emissary, which can be done by finding Link and Zelda during the stage "Subspace (Part II)"; using the former two methods, he must be defeated on Final Destination afterward to be unlocked. His appearance in this game is based on his appearance in The Legend of Zelda: Twilight Princess. He is also voiced by his voice actor from Twilight Princess,, using voice clips from said game.

Ganondorf, along with Falco, is one of the only "clone" characters from Super Smash Bros. Melee to return as playable characters in this game. Ganondorf is still a hard-hitting character in this game, but he is much more sluggish in movement. Also, some of his attacks are weaker than they were in Melee. In addition, some of his moves have been altered or completely changed to make him a more unique character. His side special move has been replaced with the Flame Choke, in which Ganondorf charges forward, grabs the opponent and chokes them, slamming them into the ground. His Final Smash, Beast Ganon, involves him transforming into his Ganon form from The Legend of Zelda: Twilight Princess and charging at enemies.

The Subspace Emissary
In The Subspace Emissary's storyline, Ganondorf is the true commander of the Subspace Army, though Bowser believes he is. He is working for Master Hand to bring the world into Subspace, though he plots to betray him and seize his power. He gathers several other villains such as Wario, Ridley, and Porky. Bowser acts as his second in command, while Ganondorf works behind the scenes. Wario, however, chooses to act independently (until he was turned into a trophy and sucked into Subspace). When many of the heroes infiltrate the Subspace Bomb Factory on the Isle of Ancients, he reveals himself to them and commands the R.O.B.s to set off multiple Subspace Bombs. He even commands them to attack the Ancient Minister, who then reveals himself to be the leader of the R.O.B.s and assists the fighters. The island is absorbed into Subspace, shortly after the heroes escape. Ganondorf emerges from Subspace with Bowser on a massive Subspace Gunship and fires at the Battleship Halberd, destroying it.

Soon after that explosion, some of the game's heroes emerge from the explosion riding in ships belonging to Captain Olimar, Samus, Captain Falcon, and Fox McCloud, all in their own ships. They all shoot at the Subspace Gunship, but the gunship is too powerful for them to destroy. Ganondorf attempts to destroy all the ships, but before he can do so, Kirby arrives, riding on Dragoon. He flies straight through the gunship's cannon, causing it to explode. The rest of the heroes keep firing at the Subspace Gunship, causing it to burst into flames, several parts exploding as well. However, shortly before the gunship is completely destroyed, Bowser and Ganondorf retreat into Subspace.

Afterward, the two travel to Master Hand. However, Ganondorf then betrays Bowser, using the only remaining Dark Cannon to reduce him to a trophy. Master Hand himself is seen to be controlled by Tabuu, the embodiment of Subspace. Ganondorf, surprised at this revelation, leaps to attack him, only to be turned into a trophy himself. When Bowser is revived by King Dedede, he furiously attacks Ganondorf's trophy in vengeance. Link and Zelda come across the trophy and revive him, forming a temporary alliance as all the characters prepare for the final battle against Tabuu. He initially considers using Warlock Punch on them when their backs were turned, but ultimately decides to refrain from doing so. After every fighter is returned to normal, all of them, including Ganondorf, battle Tabuu, eventually defeating him. After Tabuu is destroyed, the world is returned from subspace.

Not counting the False Characters, Ganondorf is the only playable villain character who is never fought.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U


Ganondorf returns as an unlockable playable character in Super Smash Bros. for Nintendo 3DS and as a default character in Super Smash Bros. for Wii U. In the Nintendo 3DS version, players can unlock him by completing Classic mode with Link or Zelda on 5.0 intensity or higher or by playing 80 Smash matches, and they must defeat him in the subsequent match, taking place in Gerudo Valley, to unlock him.

Ganondorf's appearance remains the same as The Legend of Zelda: Twilight Princess, and he reuses his voice set, although he has minor details added to his design, such as the large, glowing wound he receives in that game and the more torn cape. Additionally, Ganondorf's facial expressions are different. Despite the aesthetic changes, Ganondorf retains the general traits and moveset he has in Super Smash Bros. Brawl. In terms of his equipment options, Ganondorf can utilize the Magic Stone, Cape, and Shin Guards equipment. Ganondorf's power is further increased, giving him a better damage output; his dashing speed is also increased, though his air speed is slower.

Super Smash Bros. Ultimate
Ganondorf is an unlockable playable character in Super Smash Bros. Ultimate. In this game, his design is based off of his "future" design from The Legend of Zelda: Ocarina of Time, albeit with white eyes instead of glowing yellow. He also uses the sword seen in the SpaceWorld 2000 GameCube tech demo and his artwork and victory pose in Super Smash Bros. Melee in all of his smash attacks. Also, his Final Smash has been altered, with Ganon taking his appearance from Ocarina of Time. Ganon, powered up in this state, appears as a boss in Classic Mode, appearing in Link's, Young Link's, Toon Link's, and Zelda's routes. Ganondorf's up tilt is nicknamed the Volcano Kick, while his down tilt is Leg Sweep. He is now voiced by Takashi Nagasako, his voice actor from Ocarina of Time and Super Smash Bros. Melee again, receiving new voice clips. As with the other The Legend of Zelda fighters, Ganondorf's victory theme is now the different arrangement of the main theme from the series.

Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his double jump grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.

In the World of Light, Ganondorf's puppet fighter is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with Young Link, Zelda, Sonic, and Cloud. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.

Aside from this, he also appears in the beginning of Kazuya's debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.

Nintendo Monopoly
Ganondorf appears as a property in the 2006 version of Nintendo Monopoly. He takes the place of Pacific Avenue and costs $300. In the 2010 version, he was replaced by Midna.

Super Mario Maker
Ganondorf appears as an unlockable Costume Mario costume in Super Mario Maker. The costume is unlocked either randomly upon completion of 100 Mario Challenge on Easy difficulty or higher, or by scanning a Ganondorf amiibo.

Young Link


Young Link is the incarnation of Link from The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. In Ocarina of Time, this child version of Link turns into the adult version of himself about midway through the game after pulling out the Master Sword, and becomes known as the "Hero of Time" for his courageous efforts. In Majora's Mask, the player plays as Young Link throughout its entirety as he inadvertently embarks on a quest to save Termina, a parallel world to Hyrule, from being destroyed by the eponymous Majora's Mask.

Young Link appears as a playable fighter in Super Smash Bros. Melee, being treated as a separate character from his adult self. After being absent as a fighter in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U, he returned in Super Smash Bros. Ultimate, where he is treated as a separate character from Link and Toon Link.



Super Smash Bros. Melee
In Super Smash Bros Melee, Young Link is an unlockable character, unlocked by beating Classic or Adventure mode with 10 characters, including Link and Zelda/Sheik, or by playing 500 Melee matches, and he then must be defeated on Great Bay. Young Link's moves are similar to Link's, though while Young Link is faster and lighter, he is also weaker. As Young Link is shorter and wields the smaller Kokiri Sword, his attacks do not have as much range. Young Link's Deku Shield is also not as strong as Link's Hylian Shield, as it does not protect against stronger projectiles. Young Link, however, can Wall Jump, which Link is not able to do. Young Link is voiced by Fujiko Takimoto, who provided his voice clips for The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Young Link is one of the five playable characters from Super Smash Bros. Melee who is not playable in this game (the other four being Dr. Mario, Pichu, Mewtwo, and Roy), possibly being replaced by Toon Link, who functions very similarly to Young Link. However, he does have a collectible Sticker, and is playable in a demo of The Legend of Zelda: Ocarina of Time.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
While Young Link does not make any appearance whatsoever in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, he is referenced in the trophy "Adult Link (Ocarina of Time)". Young Link is also indirectly referenced via Link's eighth alternate costume, which is almost identical to Young Link's Fierce Deity transformation. Lastly, Toon Link's Hero Bow has a custom variation based on Young Link's Fire Bow.

Super Smash Bros. Ultimate
Young Link, after being absent as a fighter in the previous two Super Smash Bros. games (the longest absence of any playable character alongside Pichu), returns as an unlockable playable fighter in Super Smash Bros. Ultimate. Due to Link's The Legend of Zelda: Breath of the Wild-based changes, Young Link is now considered an entirely unique fighter from him, though his moveset shares a few similarities with Toon Link's. Young Link gains a Final Smash, the Triforce Slash, which he shares with Toon Link. Young Link gains his new on-screen appearance and two new taunts, and Young Link can give a battle cry during a victory animation.

Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his double jump grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.

In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with Ganondorf, Zelda, Sonic, and Cloud.

Classic Mode route
Young Link's Classic Mode route pits him against fighters from The Legend of Zelda series.

Mario Artist: Paint Studio
Artwork of the young incarnation of Link from The Legend of Zelda: Ocarina of Time can be used as a stamp in Mario Artist: Paint Studio.

WarioWare series
Young Link appears in the microgame Ocarina of Time in WarioWare: Smooth Moves (found in 9-Volt's stage). The object is to have him pull the Master Sword by the Janitor form, and he will transform into a different form depending on the level: Adult Link on level 1, an elderly Link on level 2, or a Cucco on level 3. This microgame reappears in WarioWare Gold replacing the motion controls with controls due to it appearing in a Mash League stage.

Falco
"Personally, I prefer the air!"

- Falco Lombardi

Falco Lombardi is one of the main protagonists of the Star Fox series, the "ace pilot" of the team Star Fox and, due to his flying skills, the friendly rival of team leader Fox McCloud. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.

Shigeru Miyamoto named Falco after Paul Lombardi, the special effects coordinator of the 1993 Super Mario Bros. film, in gratitude for the work he did on the film.



Super Smash Bros. Melee
Falco is a playable fighter in Super Smash Bros. Melee. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on Battlefield. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for Star Fox Adventures.

Falco's moves are exactly the same as Fox's, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.

Falco also appears in Stage 6 of Adventure Mode. In this, he, Slippy, and Peppy will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.

Super Smash Bros. Brawl
Falco returns as an unlockable character in Super Smash Bros. Brawl. To unlock him, the player must to play 50 Brawl matches, complete 100-Man Brawl, or having him join the party in The Subspace Emissary after clearing The Swamp; using one of the former two methods the player must then beat him on Lylat Cruise to unlock him. His design has been changed, appearing more similarly to his appearance in Star Fox Command rather than Star Fox 64, and is now voiced by Dex Manley for the English version.

Falco's moveset has been altered for this game, differentiating him further from Fox. He kicks his Reflector forward rather than holding it in place, and his Falco Phantasm travels as far as Fox Illusion. His Final Smash is the Landmaster, in which he summons one of the vehicles to drive and attack opponents. Compared to Fox's Landmaster, this vehicle has weaker shots and battering damage, but a stronger barrel roll with less knockback, and the cannon shots deal more damage when opponents are standing on it. It also flies faster than Fox's, though it is the slowest on the ground.

Falco also has a Smash Taunt on the Lylat Cruise stage as well as on the returning Corneria stage.

The Subspace Emissary
In the Subspace Emissary, he appears after Bowser shoots Diddy Kong (and uses him and some Shadow Bugs to create False Diddy Kong) and almost shoots Fox McCloud. Falco comes in with Arwing and jumps out with his guns to shoot and destroy Bowser's Dark Cannon (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him Donkey Kong has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his Arwing so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with Captain Olimar and Captain Falcon) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.

After this, he wasn't seen again until the battle at the Battleship Halberd Bridge, where he joins Fox, Peach, Zelda, Lucario, and Solid Snake in defeating Duon. Once all of the teams unite, they enter Subspace, where they are defeated by Tabuu, with Falco being among the victims. King Dedede, however, comes to his aid with the help of Luigi and Ness, who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at the Great Maze once and for all.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Falco returns as a playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, his moveset and appearance being largely unchanged from his Super Smash Bros. Brawl incarnation, though he is now voiced in English by Mark Lund, who voiced Falco in Star Fox 64 3D, and reprised his role in Star Fox Zero and Starlink: Battle for Atlas. In the Nintendo 3DS version, Falco is unlocked by either completing Classic Mode without the use of continues or by playing 20 matches, then defeating Falco in a 1-stock match on the Corneria stage. In the Wii U version, he is unlocked by either completing Classic Mode for the first time or by playing 10 matches, then defeating Falco in a 1-stock match on the Orbital Gate Assault stage.

Falco once again has Smash Taunts on the returning Corneria stage in Super Smash Bros. for Nintendo 3DS, and the returning Lylat Cruise stage in Super Smash Bros. for Wii U. Falco also appears during the conversations on Orbital Gate Assault.

Super Smash Bros. Ultimate
Falco returns as an unlockable playable character in Super Smash Bros. Ultimate, this time more closely resembling his appearance in Star Fox Zero. Compared to the previous installment, Falco receives improvements, such as increased mobility, decreased landing lag on his aerial attacks, faster special moves, and greater ability to knock opponents back for many of his attacks. However, Falco's damage output is slightly toned down overall. He has a new Final Smash, involving him leading an "unorthodox formation" of Arwings. Mark Lund reprises his role as Falco, though with newly recorded voice clips, such as saying "Come on!" rather than "Get some!" for his side taunt.

Several of Falco's attacks have names: down tilt is Tail Cutter; standard aerial is Spinning Falco Chop; and down aerial is Corkscrew Meteor.

Club Nintendo
Falco makes a brief appearance in the German Club Nintendo magazine comic "Super Mario: Verloren in der Zeit". He is watching the Olympics together with Fox and Peppy.

Mario Artist: Paint Studio
A 3D render of Falco from  can be used like a stamp in Mario Artist: Paint Studio.

Nintendo Monopoly
Falco appears in the 2006 version of Nintendo Monopoly, where he takes the place of Vermont Avenue. He costs $100. In the 2010 version, he is replaced with K.K. Slider from the Animal Crossing series.

Super Mario Maker
Falco appears as a Costume in Super Mario Maker. Falco's costume can be unlocked by scanning his respective amiibo or randomly by completing the 100 Mario Challenge on expert difficulty. His sound clip from the original SNES Star Fox game is used when the player uses the Falco costume.

Quotes

 * "Mission complete!" — Super Smash Bros. Melee
 * "Hands off my prey!" — Super Smash Bros. Melee (Japanese), Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate
 * "Piece of cake!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate
 * "Don't try me!" — Super Smash Bros. Brawl
 * "You aren't worth the trouble!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
 * "Had enough already?!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
 * "You're off your game, Fox!" — Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
 * "Get some!" — Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U
 * "Sorry, gotta jet!" — Super Smash Bros. Ultimate
 * "Showtime!" — Super Smash Bros. Ultimate
 * "We've got multiple bogies inbound!" — Super Smash Bros. Ultimate 
 * "Time for a little payback!" — Super Smash Bros. Ultimate

Pichu


Pichu is an Electric-type Pokémon introduced in the games Pokémon Gold and Pokémon Silver. It is the pre-evolved form of Pikachu, the Pokémon mascot. It appears as a playable character in Super Smash Bros. Melee and Super Smash Bros. Ultimate and as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and is referenced in Palutena's Guidance regarding Pikachu in Super Smash Bros. for Wii U.



Super Smash Bros. Melee
Pichu is a playable fighter in Super Smash Bros. Melee. It is an unlockable character, unlocked by beating Event Match 37: Legendary Pokémon, or by playing 200 Melee matches. Afterward, Pichu must be defeated in a match on Pokémon Stadium.

Pichu's moveset is similar to Pikachu's, though most of its attacks are weaker, and all of its electrical attacks also deal recoil damage. Pichu is also faster than Pikachu, but is the lightest character in the game, making it easily thrown off the stage. Its neutral special move is Thunder Jolt, which involves Pichu launching a ball of electricity rotating across the stage until it collides with an opponent. Its side special move is Skull Bash, which has Pichu charging up an attack before launching head-first across the screen, attacking any opponent it hits with a headbutt. Its down special move is Thunder, in which Pichu calls down a bolt of lightning that appears from a cloud above it and strikes any fighters in its path to damage them; if the bolt strikes Pichu, any nearby fighters are damaged by it as well. Finally, Pichu's up special move is Agility, allowing Pichu to warp in the direction held on the control stick in a burst of speed, and again if the direction is changed during the move; however, unlike Pikachu's Quick Attack, it neither gives as much distance nor deals damage.

Pichu is the only character in the game to have two taunts, one for each direction it is facing. It is voiced by in both English and Japanese, who does its voice in the Pokémon anime.

Super Smash Bros. Brawl
Pichu is one of the five Super Smash Bros. Melee fighters that did not return as a playable character in Super Smash Bros. Brawl (the other four being Dr. Mario, Young Link, Mewtwo, and Roy). However, the player can get a trophy of Pichu by clearing All-Star Mode without continuing.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Pichu appears once again as a collectible trophy in Super Smash Bros. for Nintendo 3DS, while it is referenced in Palutena's Guidance regarding Pikachu in Super Smash Bros. for Wii U.

Super Smash Bros. Ultimate
Pichu, after being absent as a playable character in every Super Smash Bros. game since Super Smash Bros. Melee, returns as an unlockable playable fighter in Super Smash Bros. Ultimate. Like all other fighters in the game, it has a Final Smash, Volt Tackle, which functions similarly to Pikachu's identically named move, although Pichu's version does recoil damage to itself, but is also stronger. Pichu gains a new on-screen appearance and two new taunts, and it vocalises during some animations.

Compared to its appearance in Super Smash Bros. Melee, Pichu is faster, its aerial attacks have less landing lag, its short hop timing is reduced, it is heavier, its moveset (in addition to being slightly more differentiated from Pikachu's) has attacks that knock opponents back farther, many of its attacks deal more damage to opponents, and it does less damage to itself with electrical attacks (said attacks now cause around 0.4% damage each as opposed to 1–6%). Some of its attacks, however, are weakened.

Roy


Roy is a fifteen-year-old swordsman and the main protagonist of Fire Emblem: The Binding Blade, who made his debut as a character in the crossover game, Super Smash Bros. Melee. Roy is the son of Eliwood of the House Pherae, taking over leadership of Pherae's army in place of his ill father during the Disturbance of Bern.

Since his initial appearances, he has made subsequent minor appearances in other Fire Emblem games, returned as a downloadable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and as an unlockable character in Super Smash Bros. Ultimate.

Roy is the only fighter in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate to share a name with another fighter in the same game. Despite this, the announcer has unique voices for each one:
 * In English (which is also used in Japanese, Korean, and, for Super Smash Bros. Ultimate, Chinese) and German, Fire Emblem Roy's name is spoken in a more energetic tone, similar to the announcer in Super Smash Bros. Melee, while Roy Koopa's name is spoken in a deeper tone.
 * In French and Dutch (in Super Smash Bros. Ultimate), the announcer calls Fire Emblem Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
 * In Italian, the announcer rolls the "r" much longer for Roy Koopa, while Fire Emblem Roy is pronounced with a longer "o".
 * In the Russian version of Super Smash Bros. Ultimate, Fire Emblem Roy is pronounced with a shorter "o" than Roy Koopa.



Super Smash Bros. Melee
Roy is an unlockable character in Super Smash Bros. Melee, unlocked by beating Classic or Adventure Mode as Marth or by playing 900 Melee matches, then by defeating him on Temple. During development, Nintendo of America and Masahiro Sakurai discussed possibly removing Roy for the Western release of the game, but ultimately decided to keep him in. Roy's moves are similar to Marth's, but are strongest at the hilt of his blade. In general, Marth's sweetspotted attacks are stronger than Roy's, but the sweetspot on Roy's sword is larger. As an aesthetic detail, some of Roy's moves deal fire damage, reflecting the fire powers of his sword in Fire Emblem: The Binding Blade. Roy is voiced by Jun Fukuyama; like Marth, all of his voice clips are kept from the Japanese release, reflecting the Japan-only status of the Fire Emblem series at the time.

Roy's standard special move is Flare Blade, which has Roy charge a sword strike that deals an explosion; fully charged, Roy's Flare Blade is capable of instantly KO-ing any opponent, though Roy also takes recoil damage. His side special move is Double-Edge Dance, which is similar to Marth's Dancing Blade in that Roy performs a series of four sword slashes, and can change the attack by angling the control stick at certain points; in addition, the third down hit and the final hit for all directions deal fire damage, and the third up hit is a meteor smash rather than the third down hit. His up special move is Blazer, which sends Roy into the air as he slashes upward, dealing fire damage to opponents. Finally, his down special move is Counter, which deals more damage than Marth's version of the move (1.5× damage) but is slower and does not remain active as long.

In this game, Roy (along with Ganondorf and Sheik) does not appear as an opponent in the game's Classic Mode. As a result, his introduction image for Classic Mode goes unused.

Super Smash Bros. Brawl
Roy's only appearance in Super Smash Bros. Brawl is as a Sticker, depicting his regular appearance in Fire Emblem: The Binding Blade. It increases the power of slashing attacks by 24.

While Roy is not a playable character in the game, files for Roy exist on the game disc, indicating that he may have been planned to be a playable character at one point.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Roy is a downloadable character along with Mewtwo, Lucas, Ryu, Corrin, and Bayonetta in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, released the same day as Lucas and Ryu, on June 14, 2015. His appearance in this title is primarily based on his Great Lord design in Fire Emblem: The Binding Blade, while taking elements from his appearance as downloadable content in Fire Emblem Awakening. His voice actor from Super Smash Bros. Melee, Jun Fukuyama, reprises his role for this game, giving Roy new voice clips.

Like in Super Smash Bros. Melee, Roy's attacks are strongest when hitting closer to the hilt of the blade, with yellow sword trails that indicate the sweetspot on his sword similar to Marth. While his special moveset has not changed from his previous appearance, some of Roy's other moves and animations have been altered to further differentiate him from Marth. He also moves faster than he does in Super Smash Bros. Melee, especially while in the air, though he is also heavier than before. In addition, as a result of the redesign, Roy is around the same height as Marth rather than being shorter, though his attacks still do not reach as far. Finally, Roy has been given a Final Smash: Critical Hit, which operates differently from Marth and Lucina's version of the attack and involves him swinging his sword overhead to trap opponents before slashing and launching them with a large blast; like with Marth and Lucina's Critical Hit, cosmetic health bars designed after the ones from Fire Emblem Awakening appear at the end of the move, showing the opponents' health drop rapidly to 0. The move is based on Roy's critical hit animation when using the Binding Blade in Fire Emblem: The Binding Blade.

Additionally, one of Marth's alternate costumes resembles Roy's original appearance.

Super Smash Bros. Ultimate
Roy reappears as an unlockable playable character in Super Smash Bros. Ultimate, retaining his appearance and several of his moves from Super Smash Bros. for Nintendo 3DS and Wii U. Additionally, Chrom is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English, being voiced by. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.

On a side note, as with several other returning fighters, Roy's (as well as Marth and Ike's) victory theme has been sped up compared to the previous installments.

In the World of Light, Roy's puppet fighter is found on Galeem's side in the Final Battle area alongside Palutena and Master Hand, and must be awoken to progress the story.

Quotes

 * "I won't lose!"
 * "That was a fierce battle!"
 * "Failure is not an option!"
 * "Now the true battle begins!"