Krow

Krow (Japanese: ゾッキー, Zocky) is the name of a large Mini-Necky boss who wears a black pirate hat, who is encountered in the game, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is fought in the levels Krow's Nest of Gangplank Galleon and again in Kreepy Krow of Gloomy Gulch.

''Donkey Kong Country 2: Diddy's Kong Quest
After Diddy and Dixie Kong ventured through the rapidly decaying ship, Gangplank Galleon, they manage to reach the ship's crow's nest, where they encountered Krow. Krow's most commonly used tactic is to pick up one of his eggs and hurl it at Diddy and Dixie. He will also bang into his nest to make eggs fall from his nest.

Krow's careless use of his eggs as weapons will prove to be his undoing, as the Kongs can grab an egg that Krow throws once it stops bouncing and throw it back at him to attack. After being hit multiple times, Krow will become disoriented and begin to bash into his nest, flinging eggs everywhere. Diddy and Dixie must avoid these falling eggs and grab the ones that hit the ground and stop bouncing and hurl them at Krow, who becomes even more erratic. After being hit by a few more eggs Krow will collapse, surrender the Kremkoin he was guarding, and die. In the Game Boy Advance remake, the Kongs can see a short cutscene of Krow turning into Kreepy Krow after they defeat him and the Kongs will then later fight him in Gloomy Gulch.

After the Kongs travel throughout the spooky Gloomy Gulch, They will go to Kreepy Krow's nest. Venturing onto this structure, the Kongs will encounter Krow got renamed "Kreepy Krow", due to his death. This time, Kreepy Krow will send out a barrage of ghost Mini-Neckies to attack the Kongs, who must avoid these spectral birds and jump on the alive Mini-Necky deployed by Krow to summon a barrel from the sky. Like the previous battle with Krow, the Kongs can hit Kreppy Krow with the barrel to attack him, causing him to advance higher into his spooky nest.

After this, a hook will drop nearby, and the Kongs must use these hook to climb ropes in order to reach the higher area where Kreepy Krow is located. Krow will then begin to throw eggs at the Kongs to try to attack them, and the Kongs must dodge the eggs and jump in a barrel nearby to reach Kreepy Krow. he will then again send a barrage of ghostly Mini-Neckies at the Kongs, but this time Kreepy Krow will send out more ghostly Mini-Neckies and quicker. The Kongs must once again jump on the living Mini-Necky to summon a barrel again to attack Kreepy Krow row, causing him to fly upwards again.

Hooks will then once again once again appear to allow the Kongs to climb the rope. The eggs Kreepy Krow sends down will this time become quicker than usual and the Kongs must evade the eggs quicker to jump into a barrel in order to reach the top of Kreepy Krow's exceedingly tall nest. When the Kongs reach Kreepy Krow for the third time, it will send a barrage of Mini-Neckies quickly and making them more numerous so the Kongs must evade the ghost Mini-Neckies quickly until the final living Mini-Necky comes out on which the Kongs must jump on to summon a barrel for the third time. They must hit Kreepy Krow with the barrel for a third time to defeat Krow for a second time and for good. He will surrender his other Kremkoin he has and the Kongs will be able to go to K. Rool's Keep.

''Donkey Kong Land 2
Krow reappears in the classic Game Boy game, Donkey Kong Land 2 as, once again, a boss of Gangplank Galleon and Gloomy Gulch, but with a few differences in the battle styles however. In Gloomy Gulch, Krow appeared to not be a ghost so if could've simply been him or another Krow.

When Diddy and Dixie Kong finishes venturing throughout the pirate ship, Gangplank Galleon, they can find Krow on in a nest. When they first encounter Krow, he flies up to his nest and grabs an egg and swoops down at the Kongs, trying to attack them and then releases the egg he is holding and releases it at the Kongs. Like the pseudo-sequel, Diddy and Dixie can simply pick up the egg and heave it at Krow to attack him. After Krow's first hit, Krow attempts to fly up to his nest and repeats the step on where he flies up to his nest. grabs an egg. swoops at the Kongs, then tries to attack the Kongs with the egg. The Kongs must again throw the egg at Krow to attack it again. Then, Krow follows the Kongs where they walk from up above to release eggs from his nest at the Kongs. Ones spinning around does not fall on the ground properly, but ones that fall straight down hit the ground so that the Kongs can use the egg as a weapon against Krow. When the Kongs hit Krow when he repeats this step again, Krow loses the battle and leaves behind the Kremkoin and moves on to Gloomy Gulch. The Kongs, then can move on to Krem Cauldron.

Later in the game when Diddy and Dixie finish venturing throughout the spooky Gloomy Gulch, Krow can be found on another nest. Krow first attacks the Kongs by sending a barrage of Neckies like the psuedo-sequel, but instead of the Kongs having to jump on the alive Mini-Necky to summon a barrel, they have to dodge the Mini-Neckies to summon an egg as a weapon instead of a barrel in the pseudo-sequel. After the first hit, Krow repeats his same attack, but flies upwards, preparing to move on to the top of its nest, instead of doing three floors in the pseudo sequel, Donkey Kong Country 2: Diddy's Kong Quest. Diddy and Dixie must repeat these steps to summon an egg so they can heave it at Krow who then flies up to the next and top level of his new nest. Diddy and Dixie, must then jump on two hooks to advance to the ropes where Krow attempts to throw eggs at the Kongs. When the Kongs reach a Barrel Cannon, they get shot up to the top of Krow's new nest and this time, Krow does the same attacks, but quicker. The Kongs must avoid the Mini-Neckies quicker to summon an egg, but this time, it temporarily bounces in the air and Krow tries to attack the Kongs by swooping at them. When the egg stops bouncing, the Kongs must heave it at Krow again to attack it. The Kongs must then repeat this step to gain the second Kremkoin that Krow holds captive and the Kongs can then move on to K. Rool's Keep.

Trivia

 * Krow is the only boss (besides King K. Rool and KAOS) in the entire Donkey Kong Country series to be fought more than once in the same game.
 * Despite Krow's name being a word play on the word "crow", Krow seems to be more related to vultures rather then actual crows.