Completion



"If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!"

- Cranky Kong

Many video games, including those in the extended Mario franchise, feature incentives to replay the game beyond "just" reaching the end of the main storyline. These may be through optional objectives, hidden collectables, ranking systems and the like.

Many of these games may indicate the player's completion percentage, usually on the save file selection screen. This page details how full completion is achieved in Mario games that feature it and what changes take place when it is achieved.

Completion in other games
Some games may feature side quest and objectives even if they do not track or acknowledge the player's completion total. For example, a player might consider Paper Mario: The Thousand Year Door to only be fully complete if they fill in the entire Cookbook, complete every Trouble Center sidequest, find all the Star Pieces, etc. For the purpose of organization, this page details only games which explicitly track or acknowledge the player's total completion.

Super Mario World
In Super Mario World, 100% completion requires finding all 96 of the game's exits. On the original SNES version, doing this put a star before the completion counter on the file seletion screen. In its Game Boy Advance port, Super Mario World: Super Mario Advance 2, doing this will trigger Fall, which changes the map colour scheme and the sprite of most enemies (Bullet Bills become Pidgit Bills, etc.); in the original version, these changes took place after completing the Special World.

Super Mario 64 and Super Mario 64 DS
100% completion is achieved by collecting all of the game's 120 Power Stars (150 in Super Mario 64 DS).

After collecting every star, the following changes take place:


 * The Penguin in Slip Slidin' Away becomes bigger.
 * Bowser's dialogue in Bowser in the Sky changes from "Nooo! It can’t be! You’ve really beaten me, Mario?!! I gave those troops power, but now it’s fading away! Arrgghh! I can see peace returning to the world! I can’t stand it! Hmmm… It’s not over yet… C’mon troops! Let’s watch the ending together! Bwa ha ha!" to "Nooooo! You've really beaten me this time, Mario! I can't stand losing to you! My troops… worthless! They've turned over all the Power Stars! What?! There are 120 [150 in Super Mario 64 DS] in all??? Amazing! There were some in the castle that I missed??!! Now I see peace returning to the world… Ooo! I really hate that! I can't watch—I'm outta here! Just you wait until next time. Until then, keep that Control Stick [Touch Screen in Super Mario 64 DS] smokin'! Bwaa ha ha!"
 * The grate for the cannon outside of Princess Peach's Castle is taken out, allowing Mario to use it. In the original Super Mario 64, this allows Mario to reach the roof of the castle and meet Yoshi, who will give the player 100 extra lives and an improved Triple Jump. Due to the changes made in Super Mario 64 DS, this does not occur; the player will instead find one of Luigi's minigame Rabbit on the roof, three 1-Up Mushrooms, and a ? Block containing a Power Flower (or a Feather in Mario's case).

Super Mario Sunshine
100% completion in Super Mario Sunshine is achieved by collecting all of the game's 120 Shine Sprites. Collecting them all will replace the after-credit picture of Il Piantissimo finding the Magic Paintbrush to a group photo of the game's friendly characters with the caption "Have a relaxing vacation!" The Delfino Plaza area also becomes progressively brighter as the player collects Shine Sprites.

New Super Mario Bros
New Super Mario Bros has up to 3 stars show up next to the player's save file by completing hidden objectives. They are the following:


 * Beating
 * Spending all 240 Star Coins.
 * Finding all alternate and secret exits.

Super Mario Galaxy
In Super Mario Galaxy, collecting the game's 120 Power Stars and beating the final Bowser battle a second time will unlock the "Super Luigi Galaxy" mode, in which players play through the game again as Luigi. Collecting all 120 stars in this mode unlocks the Grand Finale Galaxy in both modes, in which the player can obtain one final Power Star and send a commemorative message and photo to the Wii Message Board.

Super Mario 3D Land
Similar to the New Super Mario Bros. games, Super Mario 3D Land gives the player up to five stars on their save file for completing various objectives. These are:


 * Beating the game (clearing )
 * Clear every level in each of the standard stages.
 * Collecting every Star Medal in every stage (with the exception of Mystery Boxes).
 * Obtaining a gold flag (jumping on the top of the Goal Pole) for every stage with both Mario and Luigi.
 * Clear every Special World stage, then clear a second time.

In addition to this, the stars on the player's file will sparkle as long as they have not died five times in any stage (prompting an Assist Block to appear).

Super Mario 3D World
Super Mario 3D World gives the player stars on their profile to indicate completion like in Super Mario 3D Land, and uses similar criteria for them to be unlocked. In order to complete the game and earn five stars on their profile, the player must:


 * Beat the game (Clearing The Great Tower of Bowser Land).
 * Collect every Green Star in every stage (with the exception of the World Crown stages).
 * Collect every Stamp in every stage (with the exception of the World Crown stages).
 * Obtain a gold flag (reaching the top of the Goal Pole) on every stage
 * Clear every stage with all five characters.

Similar to Super Mario 3D Land, the stars on the player's file will be sparkling if the player clears every stage without using the Invincibility Leaf (there is no penalty for having the Assist Block appear, only for collecting the leaf). In this game, however, if the player uses either item in a level, then they can obtain the sparkling stars by clearing that stage without using them.

Super Mario Land 2: 6 Golden Coins
In Super Mario Land 2: 6 Golden Coins, similar to Super Mario World, the number of stages the player has cleared is displayed over their file. The game is completed by finding and beating all 31 stages (this excludes Wario's castle, as the game does not save after defeating Wario).

Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island features a scoring system that gives the player a total score out of 100 at the end of each level based on how many collectibles (Red Coins, Smiley Flowers, and Stars) they have obtained in the stage. By obtaining a perfect 100 score for every stage in a world, the player unlocks a more difficult Extra level, and by completing that stage with a perfect score a star is added to the title screen. Earning all six stars unlocks a nighttime variation of the normal title screen.

In Yoshi's Island: Super Mario Advance 3, while the criteria for completion has not been changed, six Secret stages have been added to the game, accessible after defeating Baby Bowser.

Donkey Kong Country
Donkey Kong Country features a completion tracker on the save file, which goes up to 101%. In addition to completing levels and defeating bosses, the counter goes up when the player finds every Bonus Area in a level. After every bonus area in a given level is found, a ! appears next to the level's name on the world map. It is only necessary to find the Bonus Area and it is not necessary to win it, the sole exception being the bonus hiding another bonus in Oil Drum Alley.

The only effect obtaining 101% completion has is changing Cranky Kong's line "If I had been playing, I'd have found everything! I'm sure there must be some bonus rooms you haven't found!" in the ending to "What a player you are, Donkey my lad! You've beaten the Kremlings, and found absolutely everything! You're nearly as good as I used to be!"

Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest counter goes up to 102%. Full completion is achieved by collecting all Kremkoins and DK Coins in the game. Unlike the first Donkey Kong Country, successfully completing a bonus area is necessary to collect the Kremcoin and have it count toward the completion percentage. Collecting all Kremcoins allows the players to access the levels in the Lost World: completing them all will unlock a second battle against Kaptain K. Rool and the game's true ending.

Collecting the DK Coins changes Cranky's dialogue in the Cranky's Video Game Heroes portion of the ending, changing between each increment of 19 DK coins. If the player collects them all, Cranky says "I'm not afraid to admit it, Diddy m'boy. Even I'm wrong occasionally. You,re as big of an hero as they come. You must take after me and Donkey. Well done! Like the first Donkey Kong Country, a ! will appear next to the level's name when all Bonus Areas have been completed, and a DK Coin icon will appear next to the level's name when it is found. Using the cheat in Pirate Panic to collect all 75 Kremkoins at once will not count toward the completion percentage.

Donkey Kong Country 3: Dixie Kong's Double Trouble!
103% completion in Donkey Kong Country 3: Dixie Kong's Double Trouble! is achieved by collecting all Bonus Coins, all DK Coins and all Banana Birds. Unlike Donkey Kong Country 2, finding all DK Coins is also necessary to be able to view the game's true ending, because collecting all DK Coins unlock the Gyrocopter, which is necessary to find the last few Banana Bird Caves.

Donkey Kong Country 3 also features 105% completion if the player enters the TUFST code. Completing the game in this manner will give the player a trophy of Cranky Kong wearing a black belt Karateka outfit and the rank "Immortal Monkey!".

Donkey Kong 64
Obtaining 101% completion in Donkey Kong 64 is achieved by collecting all 3500 Bananas, all Golden Bananas, all Battle Crowns and photographing all of the Banana Fairies. Doing this unlocks an humorous alternate ending showing the Kongs swimming away with K. Lumsy followed by Cranky Kong doing "auditions" of the game's cast.

Donkey Kong Jungle Beat
In Donkey Kong Jungle Beat, the game is completed by earning all four crests in each of the kingdoms in the game. Once all 72 crests have been obtained, the message "COMPLETE" will be displayed next to the total crest counter, and the menu music permanently changes to a more triumphant version of the standard theme.

In New Play Control! Donkey Kong Jungle Beat, completion is attained by collecting all three crests, and therefore earning a crown, in all of the game's kingdoms. In this version of the game, collecting all of the crests not only changes the menu music but also gives Donkey Kong a crown while replaying stages.

Wario Land II
100% completion in Wario Land II is achieved by collecting all 50 treasures, completing the Picture Panel and viewing all of the game's 5 endings. Achieving this unlocks the minigame Flagman D.D and the bonus level Steal the Syrup's treasure!!.

Mario Kart 64
Earning a gold trophy in all 150cc cups Mario Kart 64 unlocks an alternate title screen.

Mario Kart: Super Circuit
When players earn gold trophies for all normal cups in Mario Kart: Super Circuit, the players earn a sunset-themed title screen. When players earn a triple star rank for all normal cups, the players then earn a night-themed title screen.

Mario Kart: Double Dash!!
When players earn Gold trophies for all cups in all race classes in Mario Kart: Double Dash!!, they unlock a second title screen. It also unlocks a secondary ending photo if players beat Special Cup in 150cc/Mirror Mode or All-Cup Tour.

Mario Kart DS
Completing all cups with a gold trophy in Mario Kart DS unlocks an alternate title screen. It also unlocks a different credits sequence that features the player's playable character and the cast of racers that raced with the player, as well as having an alternate ending photo featuring all playable characters.

Mario Kart Wii
If players complete every cup with a gold trophy in Mario Kart Wii, it unlocks several new alternate title screens featuring Luigi, Princess Peach, Bowser, and two Mario ones. It also unlocks a new ending photo featuring all playable characters.

Mario Kart 8
In Mario Kart 8, earning gold in all non-DLC cups gives out alternate character screens for single player and multiplayer modes. It also unlocks an alternate credits roll.

Mario Sports Mix
When players beat the Hard tournament of a sport, the color of the corresponding sport equipment becomes gold. If players then beat Behemoth King in Sports Mix mode, the main menu becomes red.