Oozer (Mario + Rabbids Sparks of Hope)

"You're gonna have your hands full with Oozers Oozer icon MRSOH.png, alright. Their magical powers can block techniques, Spark powers, even attacks! They even have this Ooze effect that'll poison you - you'll take damage at the start of each turn!"

- Aquaquake

Oozers are cloaked Rabbid enemies that appear in Mario + Rabbids Sparks of Hope, first appearing in Terra Flora.

In battle, Oozers attack by slinging a projectile at a target, dealing damage, as well as causing the Ooze Super Effect. They have two abilities; one disables heroes' attacks, while the other disables both heroes' Spark abilities and techniques. If a hero's hands are tangled, their weapons are disabled. If it is their heads, their Spark abilities and techniques are disabled. These disabilities last only one turn each, and both cannot be done at once by the same Oozer. Their disabling abilities also have a short range. Oozers are weak to Gust and resist Ooze.

The Spark Oozer Master summons an Oozer ally, although this Oozer is bright blue to distinguish itself from the enemy Oozers. The Oozer ally is identical to the enemy Oozers battle-wise.

Oozers wear black and green cloaks, and have dark purple hair. They float above the ground rather than walking. Oozers have blue eyes, but they are difficult to see.

Tacticam analysis

 * Attacks are Oozed-based. Has mastery over two Techniques: One prevents targets from attacking. The other one prevents targets from using their own Techniques and their Spark powers.
 * Weak: Gust
 * Resistant: Ooze


 * Attack
 * Slimy Splurt
 * A medium-range projectile with a flat trajectory and an Ooze Effect.


 * Technique
 * Disarm (2 turn cooldown)
 * Targets are prohibited from using their weapon attacks until the effect wears off.


 * Technique
 * Muzzle (2 turn cooldown)
 * Target can't use Techniques or Spark powers until the effect wears off. Active skills remain unaffected.

Memory bio

 * OOZERS

''Once again, it is not just the tactics employed by our enemies but their synthesis that speaks to Cursa's villainy. These mages unleash an Ooze-based attack, and have the ability to make the Heroes even more vulnerable to it through special abilities - one denies Heroes the aid of any Techniques or Spark powers. The other denies Heroes the use of their weapons. They are anathema to Gust-based attacks.''