Doorstop Dash

Doorstop Dash is the second level in the Donkey Kong game, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the seconds area in Lake Orangatanga.

During this mill level, the Kongs will find several doorways blocking their path. In order to open these doorways, they must pull nearby levers to lift them. Unfortunately, the doors only stay open for a limited amount of time, so they have to run through the level's other obstacles to get through them quickly. All in all, though, it shouldn't be much trouble for them, as it is only the second level. The enemies here include Buzzes, who make their debut here. These foes, however, are only a only a minor annoyance. Many Sneeks also make their home here.

Bonus Levels

 * 1) The first Bonus Barrel encountered in this building is to the left of the first rope in the level that is met a little before the Star Barrel. In order to get to it, the player must have Dixie throw Kiddy upwards so they can reach a lever above them. Here the player can simply just jump and spin to the area containing a Bonus Barrel and a red Life Balloon. The Bonus Level involves collecting sixty Stars in under thirty seconds. However, they have have to use levers to open a door and collect some of the stars. Once all the stars are collected, a Bonus Coin will appear to take.
 * 2) The second Bonus Barrel is to the right of the second rope encountered. The Kongs  have to hang onto a Lever again to open another door, although they'll have to dodge a Buzz that is flying back and forth. In the Bonus Level, the Kongs will have to dodge two Buzzes flying around as the player hangs onto several levers. At the end of the stage, they will find another Bonus Coin.

DK Coin

 * 1) Just before the flagpole, the Kongs have to jump off of a ledge and fall back to the bottom of the mill. As they fall, they should stay on the left side of the wall and eventually land in a hidden area. In this area, they will see a Koin, with the DK Coin, near a steel barrel. They have to defeat the Koin to get the DK Coin, though his shield can protect him from most attacks. So, the monkeys have to pull the above lever to open a door above the Koin. Throwing the steel keg into this open door, the monkeys should stay in place and watch it bounce against a wall into the distracted Kremling. This will beat the enemy, thus giving the Kongs a DK Coin.