Bowser Dice Block

A Bowser Dice Block is a Dice Block appearing in Mario Party: Island Tour. It only appears in Bowser's Peculiar Peak, where it replaces the normal Dice Blocks. The player can get bonus Bowser Dice Blocks by placing 2nd (Bronze), 3rd (Silver), or 4th (Gold). These usually hinder the player by providing more blocks to roll, but if doubles are rolled, the player stay where they are. When players move, they get burnt, which forcibly propels them through the board.

In Mario Party 10, a different version of the Bowser Dice Block appears in Bowser Party mode, being green with black trim and red dots on its faces. Bowser uses them to move across the boards in his attempts to catch up to Team Mario. He normally has as many Bowser Dice Blocks as there are members of Team Mario, but certain events and spaces can make him gain or lose blocks. At the homestretch of Chaos Castle's Bowser Party mode, Bowser fuses all of his Bowser Dice Blocks to create the Super Bowser Dice Block, a version of the Bowser Dice Block which has a Bowser mark instead of a one; when it lands on the Bowser mark, Bowser instantly catches up to Team Mario.
 * If Team Mario lands on a "Gain 1 Bowser Dice Block" space, Bowser Jr. gives Bowser an extra Bowser Dice Block for a turn.
 * If Team Mario lands on a "Lose 1 Bowser Dice Block" space, Nabbit steals a Bowser Dice Block for a turn.
 * On Mushroom Park and Whimsical Waters, one of the options for Bowser Jr's roulette at the Homestretch gives Bowser an extra Bowser Dice Block for the rest of the game.

In Super Mario Party, another Bowser Dice Block appears, but white with a green trim. When playing on a board, when players have Bowser in the party, he can roll a 1, 8, 9, or 10, but the Dice Block has two -3 coin slots that can subtract three coins without adding any numbers to the total roll. This acts like Wario's Greedy Dice Block and Waluigi's Risky Dice Block which both subtract coins, but it with higher numbers and riskier odds than Risky Dice Block.