Mario & Luigi: Partners in Time bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Partners in Time.

'''Stats listed are from the North American version of the game. Statistics from the Japanese version will be listed in parentheses if they differ.'''

Enemy Name
Normal: Enemy. (Ex: Shrooblet) Bold: Boss. (Ex: Junior Shrooboid) First letter bold: Support enemy, object. (Ex: Support Shroob)

Enemy Stats
Internal ID: The enemy ID used by the game, in hex. Name: The name of the enemy. Location: The location in either world where the enemy is located. Level: The enemy's level. Mario, Luigi, Baby Mario, and Baby Luigi can easily overcome it if they match or exceed its level. HP: The enemy's (maximum) hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Experience: The amount of experience points earned from defeating the enemy. Coins: The amount of coins dropped from the enemy. Item 1 Drop: The item that can be earned from defeating the enemy. Rate: The rate of the item being dropped from the enemy. Item 2 Drop: Another item that can be earned from defeating the enemy. These items are often rarer in nature. Rate: The rate of the item being dropped from the enemy. Can be battled by: Who the enemy can be battled (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according the the game data). The choices are "Mario & Luigi", "Baby Mario & Baby Luigi", "Baby Mario", "Mario", "Everyone", or "Anyone".