List of Paper Mario: Sticker Star pre-release and unused content

This is a list of pre-release and unused content for the game Paper Mario: Sticker Star.

Early ideas

 * Bowser's Sky Castle was intended to include minigames, but was cut due to development time restraints.
 * The Prima Strategy Guide for the game mentions various enemies that did not appear in the game. These enemies include Shiny 2-Fold Goombas, 4-Fold Goombas, Shiny 4-Fold Goombas and Shiny Dry Bones. These are possibly enemies that were planned to be in the game, but taken out of the final version.
 * Shiny variants of Paper Dry Bones later appeared in Mario & Luigi: Paper Jam.

First images

 * The scenery was similar to Paper Mario's.
 * ? Blocks were smaller and had light brown outlines.
 * In-battle stickers originally appeared in big light brown and blue squares and had different design.
 * Paperization didn't include the screen turning into a photograph. Instead, the object was simply placed in the wanted area.
 * Stickers were red circles with an icon on them.
 * An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
 * Enemies such as Goombas and Pokeys looked like they did in the other Paper Mario games.
 * A Chain Chomp was shown to be a partner.
 * Partners were removed because it was conflicting with the Sticker focused gameplay.
 * The Wiggler had more body segments in early screenshots.
 * There was going to be a Monty Mole king boss, but it was probably replaced by Gooper Blooper as it is shown in a forest area similar to World 3.
 * Some images show a maze made of Playing cards, but said area doesn't appear in the final game.
 * The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked ?-Blocks and was darker.
 * A bridge sticker could be placed above a small gap so Mario can cross it. This was possibly changed to the Wooden Bridge scrap for the final game.
 * The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
 * Whomp was smaller, bluer and most likely a regular enemy.
 * The Baahammer was simply a Sleepy Sheep-like head on a handle. The final version for this item is a purple hammer with a slightly modified Sleepy Sheep marked on its side.

E3 2011 trailer

 * The game was known as "Paper Mario" at this point.
 * The health HUD was a white and yellow bar and the numbers were orange.
 * Coins were similar to Super Paper Mario's version.
 * Battle Spin was originally called "Battle Chance".
 * The Scissors' clipping effect just included bright lines to appear in the screen. They also were red instead of green.
 * In-battle Fan would appear as a sticker and right on the stage, instead of the background.
 * The stickers on the Shop in Decalburg were actual stickers instead of cardboard.
 * A Mystery Box sticker is included on an artwork released with Mario, but a Mystery Box sticker is not seen anywhere in the final game, nor in any screenshots.
 * The principal Action command was assigned to the B button. In the final version, it is assigned to the A button.

Early images

 * The Scissors were cyan-colored.
 * Stickers had a hexagonal shape.
 * The health meter numbers were red.
 * Multiple Wigglers were going to appear as enemies.
 * Album pages displayed their number and the total of pages instead of only the page number in a half circle.

Unused text
Wait! Hang on, Mario. First, we need to find Wiggler's segment. Let's grab the comet piece afterward.

This is meant to be used if the player uses a Tree Stump scrap in Wiggler's Tree House before finding a Wiggler Segment. However, this is impossible to do without exploiting glitches.

2-Fold Shiny Goomba 4-Fold Goomba 4-Fold Shiny Goomba Shiny Spiny Deep Cheep Monty Mole Inky Piranha Plant Ptooie Bullet Bill Bill Blaster Banzai Bill Banzai Blaster Crowber Shiny Dry Bones

Several unused enemies.