Krusha

For other uses of the word Krusha go to Krusha (disambiguation).



Krushas are blue-scaled, extremely muscular Kremlings; they are among the elite of the Kremling Krew. Due to their immense size and strength, Krushas are exceptionally powerful and durable, capable of simply shrugging off most forms of attack. All Krushas wear clothing with a camouflage pattern and also have silver arm bands on each forearm.

Krushas first appear in the game Donkey Kong Country as uncommon foes; Krushas will attack Donkey and Diddy Kong by walking into them, and can only be defeated by having a barrel thrown at them or by having Donkey Kong jump on them, being resistant to any other method of attack (simply laughing it off). Of note, another type of Krusha, gray in color and wearing purple clothing, can be found in the Donkey Kong Country levels "Necky Nutmare" and "Platform Perils"; these Gray Krushas can only be defeated by having a barrel thrown at them, with any other attack doing nothing to them at all.

Krushas reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country; the Gray Krushas seen in that game are absent in this one though.

In the Multiplayer Mode of Donkey Kong 64, players can gain the ability to play as a Krusha after photographing fifteen Banana Fairies; the playable Krusha is virtually identical in terms of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.

Television
In the Donkey Kong animated series, a dimwitted Krusha named Krusha was a regularly occuring villain alongside King K. Rool and General Klump.

Literature
In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.