User:Winstein

Hello there, this is winstein (notice the small letters).

General sandbox: User:Winstein/Sandbox

Notable contributions

 * Dr. Mario World
 * Various information in the Dr. Mario World article
 * Dr. Mario World's worlds: created pages for World 4 to World 31, revamped Worlds 1 to 3. World 8 was the first article created by me on this wiki.
 * List of specialists in Dr. Mario World
 * List of Skill Summits in Dr. Mario World
 * List of Clinic Events in Dr. Mario World
 * Dr. Mario World articles on its elements, such as creating articles (e.g. floatie virus and pop cannon) or updating articles (e.g. bubble machine)
 * Dr. Mario World information on characters, assistants, and objects. Information such as how the skills work and how much skill points are needed to fill the skill metres
 * Over 2000 screenshots for this game, mainly from this game's stages
 * Stick and Spin: Version differences summary, extra information
 * Block Star: Added extra information in this minigame

Pages to be completed

 * (Maybe) Mario Golf: Super Rush
 * (Maybe) Dr. Mario: Miracle Cure stages

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Can Luigi win by doing absolutely nothing in every minigame?
A theoretical guide on if it's possible to win every Mario Party minigame without input on the player's part. Luigi is associated with winning minigames by "doing absolutely nothing", but we almost never see him lose by "doing absolutely nothing" either. The videos that showcased this tend to be very selective with this, so people assume that he can win everything by doing absolutely nothing, but that's not quite true. Many minigames require action and if nothing is done, they basically forfeit the match. I will be looking at every possible Mario Party minigame and determine how many minigames are possible with nothing done.

The possibility of winning assumes that:
 * 1) Only one character remains idle. Every other player will be a CPU player. Luigi might be interchangeably referred as the idle player, because he is the most well-known character to represent the idea.
 * 2) On survival-based team minigames (example: Flatiator, Lights Out), to count as doing nothing, every character must remain idle because the win is shared by every player even if one of them didn't survive.
 * 3) Every CPU is optionally at their easiest-possible difficulty in each game. Most games have "Easy", but some games might differ, like Super Mario Party's Normal difficulty.

Before counting as a win, the following are checked:
 * 1) If the minigame eventually ends in a draw, the win will not count.
 * 2) In a team minigame, if the characters is part of the team, the win will only count if every other team member can win by doing nothing. Otherwise, the win would be "Technically".
 * 3) For coin-based minigames, it is a considered a win if at least 1 coin can be obtained while other players are able to lose coins or retire the minigame without any coins.
 * 4) In minigames where an option is forcefully selected once a timer is depleted (such as Deck Hands and Card Smarts), the game will be labelled as "Technically". This is because the minigame, by design, makes it impossible to do nothing, but videos tend to include the minigame anyway, only because it only fits one part of the definition (no player input). An example of doing nothing is "Hide and go BOOM", where the player on the team automatically loses if they input nothing. It doesn't count because by all accounts, doing something is the same as doing nothing, meaning the action is not exclusive to doing nothing.

Super Mario Party
Thank you for reading.