Kart

s are the main vehicles in the Mario Kart series. They can come in various sizes and colors for each character. While early Mario Kart games only depicted one universal kart model, the Pipe Frame, subsequent games have introduced newer models with their own distinct stats such as speed, acceleration and handling. Usually, the kart that is closest to average in terms of stats in each game is defined as the Standard Kart.

Karts have also appeared in other game series and media such as in the Super Smash Bros. series, comics, and toys.

Super Mario Kart
Super Mario Kart features Pipe Frames as the default go-kart model used by all characters. The term "kart" also applies to the extra lives a driver has in Grand Prix mode; drivers start out each Grand Prix cup with three karts, and can lose them one by one by coming in 5th or lower in a race or by retrying a race. When all karts are lost, the player is forced to exit to the title screen. It is possible to regain one more life in Grand Prix by placing the same position three times in a row.

Mario Kart 64
Pipe Frames return in Mario Kart 64 as the universal kart, with slight design changes and new sounds. Depending on the characters that use them, karts pertain to one of three weight classes: light, medium, and heavy. Lights are karts that show a high speed but a fairly low endurance. Medium karts show all-around traits, whereas Heavy karts have high endurance but poor speed.

Mario Kart: Super Circuit
Pipe Frames reappear in Mario Kart: Super Circuit with the same traits as in Mario Kart 64, yet again being the only usable kart model. The player can press to sound the horn on the kart during a race.

Mario Kart: Double Dash!!
In Mario Kart: Double Dash!!, the basic models of the karts, seen from Super Mario Kart to Mario Kart: Super Circuit, are taken out. For the Mario Kart for the Nintendo GameCube, the karts appear in new models and styles. Most of them reflect some character's special characteristics, such as Mario's kart, the Red Fire, which it is a red and blue-colored all-terrain vehicle, rendering Mario's letter M emblem on its body and wheels. The design of the karts also are changed, regarding the new concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart and a platform in the rear of the vehicle where the second character is able to use an item, taken from the Item Boxes. Just as in Mario Kart: Super Circuit, in Mario Kart: Double Dash!!, the karts are split in three weight groups: Light, Medium, and Heavy. The use of these karts is determined by the characters' weights; therefore, while one of the two characters has a higher weight, characters use a kart within the Medium or Heavy weight class. Pairing both lightweight characters results in a vehicle used as a light kart. The Parade Kart breaks this rule, being usable for any character. The player can press the item button (/) (without the rear character holding an item) to sound the horn, and the rear player makes a small pose.

Every kart has also its own stats. The kart's stats are qualified by the amount of stars on its acceleration, speed, and weight. However, these stars can be misleading. In general, lightweight karts have a high acceleration, but a fair low speed and endurance. Medium-weight karts have balanced stats, whereas heavyweight karts show a high top speed and endurance, and low acceleration.

Despite that conventional-looking Karts are absent in Mario Kart: Double Dash!!, the Toad Kart and the Toadette Kart greatly resemble a Standard Kart as seen in Mario Kart DS and later games.

There are twenty-one karts in all for this installment.

 RedFire.jpg|Red Fire Greenfire.jpg|Green Fire Mkdd heart coach.jpg|Heart Coach Bloom Coach MKDD artwork.png|Bloom Coach Mkdd turbo yoshi.jpg|Turbo Yoshi Turbo Birdo MKDD artwork.jpg|Turbo Birdo GooGoobuggy.jpg|Goo-Goo Buggy Rattlebuggy.jpg|Rattle Buggy Toadkart.jpg|Toad Kart Toadettekart.jpg|Toadette Kart Mkdd koopa dasher.jpg|Koopa Dasher Parawing.jpg|Para-Wing Mkdd dk jumbo.jpg|DK Jumbo Barrel Train MKDD artwork.png|Barrel Train Mkdd koopa king.jpg|Koopa King MKDD Bullet Blaster Artwork.jpg|Bullet Blaster Wario Car MKDD art.jpg|Wario Car Waluigiracer.jpg|Waluigi Racer Piranhapipes.jpg|Piranha Pipes Boopipes.jpg|Boo Pipes Paradekartart.jpg|Parade Kart

Mario Kart Arcade GP sub-series
In Mario Kart Arcade GP, all the characters use a standardized model of the kart, appearing with rounded details and a solid build (somewhat akin to a bumper car) as opposed to many other previous Mario Kart games.

However, in Mario Kart Arcade GP 2, the characters have an option to choose a secondary kart that was made for them, rather similar to Mario Kart: Double Dash!! and Mario Kart DS.

Just as in Mario Kart: Double Dash!!, all the karts are rated by the amount of the stars for each aspect. Regarding to the character selected, they can be light, medium, or heavy, emphasizing one of these aspects for the vehicle available.

Mario Kart DS
Unlike what happened in Mario Kart: Double Dash!!, the basic models of the karts reappear in Mario Kart DS, having the name of Standard Karts. These karts are redesigned, having white bumpers and a hood of different color palettes that matches the character's custom color. The decal of the character is shown over the hood, although the player can replace it with their own in the emblem maker option. Additionally, every character can select at least one of three vehicles (excluding Shy Guy, having only his Standard Kart SG), exclusive for being rather different in design and stats than the character's Standard Kart. While a Standard Kart has plain stats, the other vehicles can have a high speed, acceleration or items ratio, depending on what the vehicle is made for. Every Kart is qualified by six ratings:
 * Acceleration: The time for achieving the top speed. Lightweight karts like Yoshi's Standard Kart YS have the highest acceleration rating.
 * Speed: The top speed level when a kart moves forward. Most of the karts within the heavyweight class show the highest speed rating.
 * Weight: The kart's endurance. When a kart has a higher weight, it is capable of knocking lighter karts further.
 * Drifting: The friction power of the kart when turns by powersliding. A high drifting rate makes the kart turn tighter.
 * Handling: The control over the vehicle in all type of terrains. The strength of the Mini-Turbo boost caused by drifting also depends on how high the kart's handling is.
 * Items: The variety of items to obtain in an Item Box. As the kart's item stat is high, the character can receive more rare items to use. The smaller the kart's wheels, the lower the meter is for the Items stat.

Mario Kart Wii
The Karts in Mario Kart Wii are once again redesigned with various details added than they appeared formerly. Similar to Mario Kart DS, the typical go-karts receive the name of Standard Karts, and are classified according to the size of the vehicle, split in three groups: Standard Kart S for small-sized characters; Standard Kart M for medium size characters and Standard Kart L for large characters. Albeit weight classes are replaced for size classes, the general aspects of the karts are the same as appeared throughout the series.


 * Speed: The level of the top speed.
 * Weight: The strength of the vehicle to knock apart others.
 * Acceleration: The time to achieve the top speed.
 * Handling: The control of the vehicle.
 * Drift: The friction power of the vehicle.
 * Off-road: The speed of the vehicle over rough terrain.
 * Mini-turbo: The power of the momentary speed burst after drifting or making a trick.

In addition, each racer can vary the kart's custom stats with the bonus points he or she has for each feature and select other five karts in the determined character's size. Unlike in other games, every kart has a unique color scheme for the players using it, not just the Standard Karts.

Unlike their two-wheeled counterparts Bikes, Karts cannot perform wheelies. However, they can release a more powerful boost by drifting than a bike, depending how long the respective button is pressed. Compared to bikes, karts generally offer superior speed and weight in exchange for being weaker in every other stat. Additionally, bikes have six trick variants while karts only have three.

Mario Kart 7
Karts make another appearance in Mario Kart 7 for the Nintendo 3DS, with the Standards having a similar design to their appearance from Mario Kart DS. They are seen to have some new additions: they deploy gliders if a character is propelled in the air from a high place to help them glide, and when underwater, a propeller will appear at the back to help push the kart along. Players are able to customize their karts as well. Some Karts from previous installments also return in the game.

Mario Kart 8 / Mario Kart 8 Deluxe
The standard Kart appears in Mario Kart 8. They have a similar appearance to the Standards from Mario Kart 7, but this time they have a new addition for the anti-gravity; the wheels go horizontal. Like in Mario Kart 7, the players are able to choose the bodies, wheels, and gliders for their karts. The Pipe Frame and Gold Standard return from Mario Kart 7 with slightly different appearances. The player can also press the player icon on the to sound the horn (or press the item button when there's no item being held), a feature absent since Mario Kart: Double Dash!!. Karts also come equipped with lights, which turn on when karts enter a tunnel or a dark area.

Three additional karts are available for free (the GLA, W 25 Silver Arrow and the 300 SL Roadster), while eight more are paid DLC.

In the enhanced Nintendo Switch port Mario Kart 8 Deluxe, all the kart parts from Mario Kart 8 return as base game content, including the DLC parts. As well, the Koopa Clown returns from Mario Kart 7 as the only kart body not present in Mario Kart 8.

Mario Kart Tour
Karts make their reappearance in the mobile installment Mario Kart Tour, functioning similarly to how they worked in Mario Kart 7, though parts are now acquired randomly through Pipes, which cost rubies. In addition, Karts are sorted into three rarities: Normal, Super, and High-End, with the last ones being rarer, and overall being more powerful.

"Die Jagd nach dem Nintendo 64: Krawall im All"
In the Club Nintendo comic "Die Jagd nach dem Nintendo 64: Krawall im All", Mario and Luigi are seen driving karts in their mission to find a spaceship shaped like the Nintendo 64. They compete against Wario and Bowser and make another reference to the Mario Kart games by dropping Banana Peels and making them crash. The karts seen in this comic resemble those seen in the then-new Mario Kart 64. Unlike their video game equivalents, though, they can also be turned into jet skis by pushing a button on their steering-wheels.

Mario Kirby Meisaku Video
A Kart makes an appearance resembling the one in Super Mario Kart in the Mario segment of the Mario Kirby Meisaku Video where Mario drives it during his pursuit of the mysterious thief W. Eventually, after being attacked by some monsters, he spins out near a vegetable garden.

Super Mario-Kun
Karts are seen the Mario Kart adaptions of Super Mario-Kun. The first time they appear, Mario races against other characters including Donkey Kong Jr. and Bowser.

Mario Kart 8 From the Pit
The kart appeared in the video series Mario Kart 8 From the Pit with Crew Chief Andrew Trego. In one of the episodes, Andrew is sitting on a kart while singing the Super Star theme.

Super Mario Maker
In Super Mario Maker, one of the various forms of Costume Mario is Mario driving a kart. When he is jumping, his kart deploys a glider. The sound effects from Super Mario Kart are heard.

Paper Mario: Color Splash
In Paper Mario: Color Splash, Luigi can be seen driving on his kart when Mario and Huey retrieve all six Big Paint Stars. It can also be seen at the end of the game.

Super Mario Run
In Super Mario Run, Mario and his kart appears as a statue.

Item description

 * Mario Kart: "Start your engines! Looking at this statue may give you the urge to drift, but try to be careful."

Super Smash Bros. Brawl
Karts make a brief appearance in Super Smash Bros. Brawl. Unlike in Melee, where they appear as trophies, they are obstacles for the Mario Circuit battle stage. All the karts are as seen in Mario Kart DS, driven by red Shy Guys competing a race, while characters carry out their battle there. The karts tend to pass in the road where contestants fight, dealing damage to anybody who makes contact with them. Characters can use their moves against karts to send them flying away. Unlike how they looked in Mario Kart DS, Karts come in various colors, and their bumpers and emblems are colored differently as well.

Super Smash Bros. for Nintendo 3DS / Wii U
Karts driven by Shy Guys reappear in Super Smash Bros. for Nintendo 3DS on the Rainbow Road stage, as well as in Super Smash Bros. for Wii U on both the new Mario Circuit stage and the one returning from Super Smash Bros. Brawl. Mario, Luigi, Peach, Bowser, and Donkey Kong were also seen driving karts in Rosalina's trailer.

Trivia

 * The Kart appears in Nintendo Monopoly under the name "Mario Kart", where it replaces Reading Railroad as a purchasable vehicle. It costs $200. There is also a Coin Block/Brick Block card that charges the player $150 for renewing their Kart license in the 2006 version, and only $50 in the 2010 version. The ? Block card in both versions allows the player to take a spin in the kart, which advances them to the Mario Kart space along with a $200 passing Go bonus.
 * In the DS game Nintendogs, it is possible to find Mario, Peach, and Bowser Karts from Mario Kart DS which play the Mario Circuit, Peach Beach, and Bowser's Castle music from Mario Kart: Double Dash!!, respectively, when used.
 * Mario and Peach Karts also return in the 3DS game  while Yoshi Kart replaces Bowser Kart. When used, Mario, Peach and Yoshi karts play Mario Circuit, DS Peach Gardens, and  DS Yoshi Falls music, from Mario Kart Wii, respectively.
 * In Mario Kart 7 the Gold Standard's steering wheel is gold, but in first person view, it is black, unless the player has earned the Golden Steering Wheel.

Kart Kart