Sailing the Sandy Seas

Sailing the Sandy Seas is the second mission of the Slipsand Galaxy in Super Mario Galaxy 2. This mission's name is a pun on the phrase "sailing the seven seas."

Mission
The player again begins on the Starting Planet, though this time the sand is moving against the player, so they have to make use of several platforms to cross the sandstream. Going through a green Warp Pipe, the player will enter a gravity chamber where the gravity changes based on where the player moves up on the walls. Going through the orange Warp Pipe will take the player back to the starting planet in a different location, where the player has to use another platform to reach a Launch Star.

The Launch Star will take the player to an area filled with quicksand, which the player needs to use a Sand Sailer to cross, which will begin moving when the player steps onto it. The Sand Sailer will move in a straight path, and any obstacles it runs into will remove portions of the Sand Sailer, though the blocks will return after a short time. The player needs to avoid falling through the broken segments of the Sand Sailer by moving to avoid the obstacles. Magikoopas will start to appear partway through and their fireballs will also remove portions of the Sand Sailer. Halfway through, the Sand Sailer will start moving faster and moving through more cacti. Later, a Silver Chomp will fall and begin rolling toward the player, removing portions of the Sand Sailer as it does. If the player can manage to avoid the obstacles and falling in quicksand, they can claim the Power Star at the end.

Enemies

 * Firebars
 * Dry Bones
 * Magikoopas
 * Silver Chomp

Planets visited

 * Starting Planet
 * Sandy Sea Planet