Mario Kart Arcade GP

Mario Kart Arcade GP is an arcade game featuring Mario and Pac-Man characters. It is the sixth installment of the Mario Kart series and is the first in the series that released for the arcades. There are two types of models: one without the "data card" dispenser and slot, and one with both. A follow-up called Mario Kart Arcade GP 2 was released in 2007.

Controls
All controls are used to select in-game menu options.
 * Steering Wheel (smaller than the average car wheel).
 * Accelerate and Brake pedals.(If pressed quickly the Brake Pedal can also make Karts jump and Powerslide if pressed twice) A Rocket Start can be performed by hitting accelerate on the green light.
 * Item Button, at the center of the steering wheel.
 * VS Cancel Button - Used to cancel opponent searching

Bosses

 * Giant Bowser (replaced with Mecha-Bowser when playing as Bowser)
 * Robo Mario

How to play
To play the game, the player has to insert a certain amount of money or tokens into the game or in some cases, swipe a special card such as a Timezone Powercard. First, they can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, the player can choose a character to play with. Then they have to take a picture of themselves within the time limit: if the player didn't take the picture; a countdown starts to force them to take it. The Photo taken will frame the player's face with Mario's Hat and Moustache. When that is done, the player will pick a mode on the screen; "Grand Prix" or "Time Trial"; again within the time limit.

If the player picks "Grand Prix";, they can pick any cup to play within the time limit. But if they pick "Time Trial", they attempt to beat a race-time record in one of the 24 courses in this game with the Triple Mild Mushrooms. If the player picks a cup, they cannot play a locked course: they have to play the available courses in the cup to unlock the other reversed courses. After that, a roulette of basic items comes up, and if the player stops the roulette, they receive the items in the rows whenever they get an Item Box. When that's over, the item descriptions show up, and the player attempts to learn how to use it.

Then, the racing starts. If the player places first, they will move on to the next course, and if they receive any lower rank, they must redo that same course. Either way, they have to pay the machine in order to race again.

Items
Unlike other Mario Kart games, Mario Kart Arcade GP has 93 items, of which 72 are new. Some drivers can obtain special items that other drivers cannot obtain, much like Mario Kart: Double Dash!!.

Grand Prix
Players race in 24 courses in six stages with each stage having four courses and a challenge; the first two are forward, last two are similar but with changed gimmick and environment, (e.g. Mario Highway is set on sunset instead of daytime, Bowser's Castle has blocks that block several parts of the track) and a challenge that is specific to each stage. Each race involves a six-kart dash to the finish (one player and 5 CPU players). The goal of each race is to finish in first place within the time limit. Once the player wins a race for the first time, they are rewarded with the next race in the stage. When completing the fourth stage, the player is rewarded with an item. Afterwards, a "Challenge Game" comes up, and are just like Missions from Mario Kart DS which they must complete to earn a special item exclusive to the character and finish the stage. If the player is unable to complete the challenge, they won't receive the trophy of that stage. If so, the player must complete a race within the cup in 1st place to try the challenge again. In Special mode, "+ Items" are unlocked after each win, and in 150cc unlocking items goes back to the former, but the item unlocked is a "Triple item".

Coins can be collected through out races to increase top speed. Prior to Special mode, their effect helps in completing the race more quickly. During Special mode and beyond, the difficulty of the races outweighs the effect of coins giving them very minimal use.

3 items are set in each course randomly, but on the fourth course however, the player is given a chance to pick 3 items to use during the race from their collection. During the first three courses of the Rainbow Stage, the player is first given no items to use, then only able to use Thunder Sticks, and finally only able to use mushrooms. Three items of the player's choice are used during the fourth course. In Special mode, three items are chosen for every race including all races on Rainbow Stage.

Note: The Rainbow Stage can only be unlocked if the player finishes the first five cups (Similar to the Special Cup in Mario Kart Super Circuit).

Once the player has completed the Rainbow Stage for the first time, Special mode is unlocked. In Special mode, the player can win "+ Items" which are upgraded versions of their weapons while still taking the same item slot. The rivals also become much harder and several courses will have much more gimmick. The first two courses on the Special mode are also changed to reverse mode (not to be confused with the Mirror engine class as the course in this mode is simply played backwards) while the last two courses are played normally.

Once Special mode is completed, 150cc mode is unlocked and all racers have gold karts. The character's last special item will be a "+ Item" after beating Robot Mario on Special mode. Difficulty is slightly easier and "Triple items" will be unlocked rather than "+ Items". This mode does not play like the usual 150cc mode in the main series, but rather like 200cc mode from Mario Kart 8 (which was not released until 9 years after Mario Kart Arcade GP). Robot Mario and other challenges prior are not played on this mode, rather only six "Triple items" are unlocked after completing each stage.

Once 150cc mode is completed, 150cc Special mode is unlocked where the races are the same as Special mode, but on 150cc. Difficulty is the same as Special mode where racers are much more difficult and the final six "Triple items" are unlocked after the six stages are completed. Challenges, like before, are not played.

Once 150cc Special mode is complete, a unique credits screen is shown with a message at the end saying "Grand Prix Mode complete! Thank you for playing!!". Afterwards, both 150cc and Special mode are able to be replayed with all weapons unlocked.

Time Trial
The player races on one of the 24 courses to try to appear in the top ten.

Note: The Rainbow Stage is automatically available in Time Trial, regardless of the players Grand Prix stats.

VS
When the player inserts credits, the game starts an opponent search for a limited time (something like Bark Mode in Nintendogs) which, when other players start opponent searching, links the two people together for a VS Match. Up to four people can link together. Unlike Grand Prix, a VS race takes place with four karts per race and each player gets 3 items at random. If less than 4 people gather for a race, then CPU players are added depending on how many people join:

Mario Cup
This cup is set on a tropical beach. On the last two races, the course changes from daytime to sunset for Mario Highway and night time for Mario Beach.

The Challenge course involves the player rolling a watermelon to the goal.

Winning this cup will give the player an invincibility item.

DK Cup
The cup is set on a tropical jungle. During the last two races, a rain will occur at the courses.

The Challenge course has the player eliminate 15 Koopa Troopas with a Hammer.

Winning this cup will give the player a whacking item.

Wario Cup
This cup is set on a big city. During the last two races, the time will change from day time to night time.

The Challenge course is set in Diamond City, but the player must drive backwards.

Winning this cup will give the player a backward item that has an effect similar to a Banana.

Pac-Man Cup
This cup is set on a peaceful mountain on Pac-Land. This is also the first cup to introduce warp doors. During the last two races, several parts of the course will have more grass that slows the player down.

The Challenge course makes the player jump over electrical lines.

Winning this cup will give the player a healing item.

Bowser Cup
This cup is set on Bowser's own castle. During the last two races, a Magikoopa will use its magic to put blocks that block several parts of the course, making the course narrower.

The Challenge course has the player fight Giant Bowser. When playing as Bowser, he is replaced by Mecha-Bowser.

Winning this cup will give the player a straight-throwing attacking item.

Rainbow Cup
The Rainbow Stage is only unlocked if the player completes the first five stages.

This cup is set in space, similar to Rainbow Road from the original series. A warp door transports the player to sky world that is similar to Sky Garden. During the last two races, the warp door will bring the player to an underwater environment instead while still having the same track layout.

The Challenge course has the player race against Robo Mario.

Winning this cup will give the player an item that only exclusive to that character.

Reception
Although the gameplay was praised, the game was reviewed negatively for its high cost. Critics noted the lack of play from the video game and made it face huge amounts of criticism at its release.

Sequels
Mario Kart Arcade GP 2 was released (also for the arcades). It features more gameplay elements than its predecessor, including more characters such as Waluigi and Mametchi. It received positive scores and critical acclaim, unlike the previous game which was criticized for the high price. An update to Mario Kart Arcade GP 2 titled Mario Kart Arcade GP DX was also released.

Trivia

 * The billboard for this game appeared in Shroom Ridge in Mario Kart DS.
 * Mario Kart Arcade GP is the first Mario Kart game to be developed by a third-party company (Namco, now Namco-Bandai) and the first to have non-Nintendo characters.
 * It is also the only Mario Kart game to be first released in the United States.
 * During the final credits, items such as the Golden Shell, Golden Banana, and other unrecognizable items can be seen in a 10x10 square that were never put in the game. They were also not in the second game, but rather in Mario Kart Arcade GP DX which was not released until seven years after GP.

External link

 * Japanese site

Mario Kart Arcade GP Mario Kart Arcade GP