User:Zootalo/Sandbox

Sandbox of WIPs.

Paper Mario Bestiary Chart
General Misc.
 * #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Name: The name of the enemy.
 * Location:
 * Type: the type of enemy
 * Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
 * HP: The enemy's HP at the start of the battle.
 * Attack: The enemy's attack power.
 * Defense: The enemy's defense.
 * Moves: The enemy's attacks -- listed by attack power -- and other techniques.
 * Strong: The enemy's immunity to certain attacks. (Fire, Ice, Lightning, Star)
 * Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks.
 * Tattle: The complete Tattle log of the enemy from Goombario's Tattle move.
 * #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Name: The name of the enemy.
 * Sleep: The chances of the enemy falling asleep with Lullaby, Sleepy Sheep or Sleep Stomp, with the duration in turns.
 * Dizzy: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Dizzy Shell, with the duration in turns.
 * Shock: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks, with the duration in turns.
 * Shrink: The chances of the enemy becoming shrunk with Shrink Stomp, with the duration in turns.
 * Stop: The chances of the enemy becoming immobilized with Time Out and Stop Watch, with the duration in turns.
 * Fear: The chances of the enemy running away with the Fright Jar and Bow's Spook.
 * Air Lift: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift.
 * Hurricane: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane.
 * Coins: The amount of coins dropped from the enemy.
 * Bonus Coins: Extra coins dropped from enemies in the front. Enemies that were defeated in the field only drop bonus coins.
 * Items: Items dropped from the enemy.

Paper Mario Star Points
These charts list the amount of Star Points given by each enemy or boss in Paper Mario.

List of Surprise Boxes in Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, Mario can discover hidden Treasure Boxes known as Surprise Boxes throughout the Mushroom Kingdom. Surprise Boxes contain various items from Frog Coins, Flowers, powerful healing items, and items used in battle. When Mario jumps at a spot where a Surprise Box is, it will first reveal itself, and jumping at the revealed Surprise Box will allow Mario to collect its contents.

Mario first learns about Surprise Boxes from a female Toad in the basement of the Mushroom Kingdom's shop, and later on in Monstro Town, he can find a friendly Chester on the second floor of Monstermama's house that will keep track of how many Surprise Boxes the red-clad plumber has yet to reveal (it will not specify where they are located, however).

Later in the game, in Nimbus Land, after defeating Valentina, Mario can collect the Signal Ring dropped from Croco in a house next to the castle. When equipped, it will make a ringing sound if Mario is in an area with a Surprise Box.

There are 39 Surprise Boxes in the game. This page lists the location of each one, its contents, and how to get to them.

Surprise Box locations
Surprise Box Guide on Youtube

Surprise Box count
This chart shows the number of hidden Surprise Boxes for each location, with the total amount at the bottom. Locations are listed in the order Mario visits them.