List of New Super Mario Bros. 2 glitches

These are the glitches found in New Super Mario Bros. 2.

After Mario collects every Moon Coin in World Star, all Toad houses in the game return and can be used infinitely. This causes the markers of all their positions to turn blue; this happens even if the path to the Toad house has not been opened with a secret exit or Star Coin sign. Of course they cannot be accessed until the path is opened.

In the final castle level in World 6, Mario and Luigi should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.

This glitch can be done in and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P-Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.

If done with a Goomba, the Goomba will walk back and forth, confined to a single Brick Block. Goombas hop to the music, so they will move up one block each time they hop.

In the last level of World 6, when Mario faces Bowser's second phase, if the player looks at the bottom of Bowser's right hand spike band, there will be a floating spike on it.

In the first level in the Gold Rush Pack, the player must become Gold Mario, go to an area with a Gold Ring and wait for a Goomba Tower of at least 2 Goombas tall to come by. Then, the player has to touch the gold ring and stomp on the Goomba at the top in the same jump. If done correctly, it will freeze and be unable to move. In addition, it trembles. When the Gold Ring's effects expire, the Goomba Tower will return to normal again. However, the glitch might not work every time.

In the first level of the Platform Panic Pack, near the end of the level, the player must ride on the Peepa platform that takes the player to the top of the flagpole. However, if the player stands on the right side of the platform, sometimes Mario will grab the flagpole in mid-air then slowly float down the flagpole. On extremely rare occasions, Mario might even go over the flagpole.

In World 6-3, one must carry or equip a Super Leaf to be Raccoon Mario or Luigi. Then the player must not lose it as they will need it to preform this glitch. When exiting, they must use the red Pipe. When they exit from it, go right to the Koopa Troopa and then the must tail whip it to the left. Wait for it to go off and onto the small ledge. If timed properly, they will be doing the Infinite 1-Up Trick.

For the Koopa Troopa glitch to work, one must do the said glitch above. Take as many 1-Ups as needed. Then the player must use the raccoon tail to swing the Koopa onto the other side. Do the same method for the Infinite 1-Ups trick. Note that this needs to be timed right. Once the Koopa gets onto the small ledge when the player lands, the Koopa will disappear. No points are given when done. (Note: If the player goes back to complete the level, the Koopa Shell will be back on the corner of the small ledge. The reason for this is unknown).

On World 5-2, if the player completes the level with the third Star Coin on the first completion, the level will remain red even though World 5-3 is unlocked.

If done fast enough, Mario or Luigi can grab onto a spider web and bounce off immediately without it disappearing.

Mario must have a Star from the Toad House in World Star and go to World Flower-Ghost House and act normally until he's in the water with Boohemoth. The player must then use the Star, and charge at Boohemoth to get bumped and hit the wall next to Boohemoth. The player will get squished but not by a wall or Thwomp.

In World 6-1, if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. However, they can jump out easily.

In the third level of Coin Challenge Pack B, the player should go to the end of the level and find a brick with a ?-Switch in it near the flagpole. Then, he will have to wait for the meteor to crash onto the brick, smashing it. But in the split second, he must also hit the block at the same time. Doing so will result in the ?-Switch popping up, but with an appearance of floating in mid-air.

A example of this glitch can be accomplished in World 2-1. If Mario jumps at the tilting block platform at a certain angle he can jump though the Block (this glitch was utilized in co-op mode). The player can also do this with a Mini Mushroom.

After defeating Lemmy Koopa in World Flower, the player must fly up using a Super Leaf and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change.

In Coin Rush mode, on the the first course in the Gold Rush Pack, the Gold Ring must be activated, and the player must be Gold Mario. They must be quick enough, and must have the first Goomba Tower with three Goombas on it be in midair from walking off of the pipe when the Gold Ring effect is done. When it finishes, the middle Goomba should looked like it's squashed, but when the player jumps on it, it will act like a normal Goomba.

For any cannon level Mario/Luigi must be Racoon Mario/Luigi and survive but before you finish it fly up with the racoon power and the cannon speed to the top. Mario/Luigi will stop flying right since it's the end and fall. Mario/Luigi will jump as always but offsscreen you'll hear the voice they do for that jump again before you go to World Mushroonm/Flower.