MarioWiki:BJAODN/Luigi's Mansion

For whatever reasons, articles relating to Luigi's Mansion were consistently poorly written, and that for a very long time.

Story
Luigi entered the Armory to find that it, like all the other rooms in the mansion, was dark and lifeless. No ghosts were to be seen however, so the plumber explored the room further. Opening a chest in the back wall revealed a Purple Puncher. Luigi sucked this ghoul up into his Poltergust 3000. Another Purple Puncher was hiding in another chest. Luigi started tapping on the various suits of armor in the room revealing a Blue Twirler, a Red Grabbing Ghost, a Garbage Can Ghost, and a Gold Ghost. These ghosts proved no match for the heroic Mario brother, and he managed to capture every single one. The Armory was illuminated, and Luigi secured the Key to the Pipe Room.

Story
Luigi opened the unlocked door to the Astral Hall and found no ghosts at a first glance. Perplexed, yet relieved, the ghost hunter went through the door on the other side to emerge in the Astral Hall. It seems the room looped back on itself. It was then Luigi noticed several candles in the center of the room. Using his Fire Element, the green-clothed ghost hunter lit the candles. When all had been lit, the flames turned purple and the doors sealed. Some ghosts appeared and started to attack Luigi. Ultimately, the plumber was the victor, and the lights came on and the doors were unsealed.

Astral Hall in the PAL Hidden Mansion
The Astral Hall is quite a bit more difficult. The ghosts attack in waves, and Luigi should not start the event unless he has high HP. The first wave consists of four Garbage Can Ghosts. While not hard to bag, the banana peels they drop can get annoying. The second wave consists of four Grabbing Ghosts, two white and two red. Luigi should suck the red ones up first as they can do damage and are more dangerous. The white ones are merely annoying and easily dispatched. The last wave can be very tricky. It has three Gold Ghosts and, strangely, two Skeleton Ghosts. Using the fire element on the weaker ghosts here can save Luigi from massive damage. When he defeats these last ghosts, the lights will turn on at last.

Story
In this room the Lonely Poolshark, Slim Bankshot was found. Slim was rather content to play billiards by himself. But the real danger to Luigi came when he hit the balls. With every shot, all three balls would go flying off the table, ignoring the laws of gravity, and bouncing off the walls. Luigi managed to suck one up and shoot it at Slim. Repeating this process two more times, the amateur ghost-hunter managed to capture the pool-playing spirit inside his Poltergust 3000. The room was bathed in light and Luigi received a green treasure chest with many treasures, including a valuable Silver Diamond.

Boneyard
After extinguishing the flames on the Kitchen side of the Boneyard with the Water Element, Luigi finds himself in a grassy lawn. A sleeping ghost dog is inside its doghouse in the northwestern corner of the room. The plumber decids to approach the little shack, which proves to be a mistake. The hungry guard dog, Spooky, chases Luigi throughout the Boneyard, threatening to crush him in his gaping maw, barking and growling all the while. Then, a Skeleton Ghost named Mr. Bones arrives, complaining about the noise. Luigi quickly sucks up Mr. Bones, leaving a bone planted in the dirt. Spooky, unable to resist, starts licking the bone, which reveals his heart. Luigi then turns on the Poltergust 3000 and vacuums up the ghost. When Spooky is captured, the Boneyard brightens.

Luigi notices some sparkles inside Spooky's doghouse, and decides to investigate with his Game Boy Horror. The result is the plumber being sucked in and deposited inside the Graveyard.

Story
The Breaker Room is accessible when Luigi reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with Boolossus. After Luigi defeats Boolossus he gains access to Area Four of the mansion when a lightning bolt strikes the mansion and causes a power outage which whips all the ghosts into a frenzy. E. Gadd suggests using the switch in the Breaker Room. Unfortunately the key to the room is in the possession of Uncle Grimmly, the Hermit of the Darkness. After tracking Grimmly to the Wardrobe Room, Luigi manages to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi manages to flip the switch on the generator and bathe the mansion's rooms in light once more.

Story
The door from the Armory led to the Ceramics Studio, a room with many ornate jars and vases. As Luigi moved about, enjoying the pottery, Jarvis appeared out of one of them, scolding Luigi for looking at his collection without his permission. Jarvis challenges Luigi to a sort of Whack-A-Mole type game – if Luigi can use Ice Element to freeze him seven times, he'll let Luigi look at the jars and vases. There was no choice. Jarvis locked Luigi in and the game began. Luigi eventually emerged the victor, and Jarvis got angry, flinging his vases at the plumber. Dodging some and sucking up others, Luigi saw an opening and attacked the jar collector. Jarvis had only a medium pull and was soon stuffed in the Poltergust 3000. With the ghost in the dust bag, Luigi received a green treasure chest with many treasures, the most valuable being a Silver Diamond.

Dining Room
To gain entry to the Dining Room, Luigi used the Key from the Conservatory. Once inside, Luigi noticed the floor littered with banana peels, which he quickly disposed of. Luigi then heard loud eating coming from the table in the middle of the room. Using his Game Boy Horror, Luigi discovered the fat and sloppy Mr. Luggs, gorging away at a plate of unidentified yellow slop. Luigi examined his heart, and found out that Mr. Luggs preferred being in the dark. Naturally, Luigi captured a Fire Elemental Ghost from one of the nearby torches and began to light the candles around the portly poltergeist, allowing Luigi to see him and his food. The wannabe ghost hunter decided that eliminating the source of the problem would be best for Mr. Luggs and proceeded to suck up his food with his trusty vacuum. Waiter Ghosts appeared with more, but Luigi dispatched them before they could get a chance. When Luigi had sucked up all of Mr. Luggs's food, the gorging ghost became infuriated and threw a fit, belching fireballs at the poor plumber. After a fifteen fireballs, Mr. Luggs tired out, and Luigi proceeded to capture him. With the threat gone, the lights came on, and Luigi received a treasure chest with lots of money inside, including a Silver Diamond.

Flying Fish
As the name suggests, pink Flying Fish pop up in groups and fly around the place, trying to hit Luigi.

Story
When Luigi first entered the Fortune-Teller's Room, he found a lone crystal ball in the center of the room. When he shined his flashlight on the crystal ball, the ghost Madame Clairvoya appeared. She explained to Luigi that she was a seer and could contact the spirits of someone's (namely: Mario's) dropped items. Luigi would need to find five of Mario's dropped items: his Hat, his Letter, his Star, his Glove, and his Shoe. Luigi did not have any of those items at the moment, so he lit the four candelabra in the room and received the Key to the Laundry Room from a high pillar.

After he acquires the five items, Luigi returns to Madame Clairvoya and hands them over, one by one, getting a reading from each one by the ghostly psychic.

The first item tells Madame Clairvoya that Mario is simply alive.

The second item tells her that Mario is imprisoned in a painting in the Secret Altar.

The third item shows Madame Clairvoya an image of King Boo, the one who has captured Mario.

The fourth item tells Madame Clairvoya of strange powers the Boos have when they are present in large numbers.

Finally, Madame Clairvoya views the last item and views an image of Bowser. She does not know what it means, but knows it must be horrible.

After reading all five items, Madame Clairvoya willingly exposes her heart and allows Luigi to suck her up into the Poltergust 3000 with almost no resistance. The room is brightened, and Luigi secures the Key to the Safari Room.

Graveyard
The Graveyard (Japanese: 墓地 Graveyard) is the final room in Area Two of Luigi's Mansion. Here is where Area Two's boss, Bogmire awaits the heroic ghost-hunter.

As Luigi tumbled backwards into the Graveyard in an entrance reminiscent to that of the Hidden Room, the plumber couldn't help but noticed several large tombstones on the ground. As he walked up to one of the tombstones, three Skeleton Ghosts (five in the PAL Hidden Mansion) rose from the ground, angered at Luigi's disturbance. They began tossing their own bones at the green-garbed ghost hunter, but Luigi managed to take cover. Luigi drew each one apart from the group and won the battle between the Mr. Bones. After the last one was stored inside the Poltergust 3000, the largest headstone at the rear of the Graveyard began to glow with an eerie blue aura. Luigi cautiously stepped toward it for a closer look. Just as he neared the gravestone, a bolt of lightning struck the ground near it, narrowly missing the plumber. A tall purple blob emerged from the ground, scaring the life out of the poor plumber. The cemetary shadow, Bogmire, had awoken to do battle with Luigi.

The next thing Luigi knew, he was in a large circular arena, with Bogmire standing on the other side. The Cemetery Shadow made a large black copy of himself, which began chasing after Luigi. Bogmire himself made no advance on the plumber. He continued to make copies of himself to throw at Luigi. The ghost-hunter found that Bogmire had yet to expose his heart and searched his mind for a way. As he did, Luigi tried sucking up Bogmire's clones to avoid being overwhelmed. When Luigi tried to suck one up, he found it shrank into a ball and stuck to the Poltergust 3000's nozzle. Armed with a projectile, Luigi sparked upon an idea. The amateur ghostbuster aimed the nozzle at Bogmire and shot his own clone back at him. It enveloped Bogmire in a black mass, and Luigi could begin depleting his HP. Bogmire eventually broke free and the process repeated. Luigi eventually sucked the ghost into his vacuum and claimed victory at last.

Back in the now lit Graveyard, Luigi opened the large chest to claim the green club-shaped Key to Area 3. Professor E. Gadd invited him back into the lab to turn all the Portrait Ghosts he had caught in Area Two in Portraits.

Story
Following the door from the Sitting Room, Luigi saw a little ghost girl snoozing in the bed. This was Sue Pea and she warned Luigi not to wake her up. Only thing was, the bed, and the entire room for that matter, was upside-down. Luigi was walking on the ceiling and the bed was above him. By examining Sue Pea's heart, Luigi could see that she was trying very hard not to wet the bed.

By using some Water Element he had gotten in the previous room, Luigi sprayed a steady stream of water at the dozing girl. She appeared to wake up, but went right back to sleep. Luigi sprayed her twice more, and Sue Pea began throwing her dolls at the plumber. Luigi managed to avoid the attack and suck up the dolls with his trusty vacuum and then went after Sue Pea herself. The ghost had only a weak pull, and Luigi bagged her easily. The Guest Room brightened and a Treasure Chest appeared on the floor. However, the floor was still above the ghost-hunter. After finding no feasible way to retrieve the chest, Luigi exited the room. As soon as he did, he heard the entire mansion shake and rattle. When Luigi opened the door to the Guest Room again, he found the room had righted itself, and Luigi could now open the chest, which contained a Silver Diamond among many other treasures, including a Gold Bar.

Story
After a bit of a rough landing, Luigi finds himself in the Hidden Room. This room is full of treasure chests, and the plumber begins opening them. The plumber is caught off guard, however, when he discovers a Flash ghost inside one of the chests. Using the Fire Element function on his Poltergust 3000, Luigi is able to defeat the apparition. Luigi hopes that was the only ghost in the room. No such luck, however, as the ghost-hunter has to capture three more Flash ghosts before the room brightens. When it does, Luigi notices three chests still unopened. He raids them all, and inside one of them is a Blue Jewel, a Green Jewel and a Red Jewel. Luigi rejoices at his good fortune, and after celebrating, he uses the same mousehole to transport him back into the Butler's Room.

Story
After Luigi defeated the gluttonous Mr. Luggs in the Dining Room he ventured into the room next door and discovered it was a Kitchen. Like the rest of the Mansion the kitchen was haunted, Luigi found this out the hard way. Dodging and vacuuming up flying pots and pans, the green hatted plumber threw open the refridgerator to discover a Flash ghost. Using the Poltergust 3000's ability to expel fire Luigi managed to melt the ghost's protective ice covering Luigi managed to suck up the ghost and turn on the lights. A large blue chest appeared in the middle of the room. When Luigi opened it he obtained the Water Element Medal, which allowed him to capture Water Elemental Ghosts and shoot water out of his vacuum.

Story
Luigi decides to skip the Fortune-Teller's Room for the time being and proceeds forward. Immediately after Luigi sets foot inside the Mirror Room, the door seals behind him. As the ghostbuster explores, a Blue Grabbing Ghost makes itself noticeable. The ghost is invisible, but fortunately, its reflection is visible in the long mirror on the north wall that stretches the entire length of the room. Luigi uses this hint to capture the ghost and all five of its friends the same way. The room brightens, and a large red chest appears. When Luigi opens the chest, he finds a red medal with a picture of a flame on it. It turns out to be the Fire Element Medal, which allows him to be able to capture Fire Elemental Ghosts, and subsequently expel fire from his Poltergust 3000. The mere possession of the medal is not enough to allow the poor plumber to exit the room however, so contemplating what to do next, Luigi captures a Fire Elemental Ghost from a torch conveniently located in the room. Doing so, Luigi noticed a candelabra near the torch, its candles unlit. Using his newly acquired power, the green-hatted Mario brother blows fire at the candles, lighting them. Another candelabra stands near the door, and Luigi does the same, lighting the candles, which finally unseals the door. This allows Luigi to continue on his quest to save Mario.

Story
Luigi, entering Nana's Room through the unlocked door, saw the ancient ghost casually knitting an ephemeral scarf. The plumber then noticed some yarn balls beside Nana. Shaking the bowl causes the yarn balls to fall onto the floor. Luigi's trusty vacuum sucked it up and shot it at Nana. The ghost will then shoot lasers from her eyes at Luigi. The ghost hunter should dodge them and shoot Nana twice more with yarn balls. Nana becomes disoriented and Luigi can then capture her. The room lights up and Luigi can obtain the Key to The Twin's Room from the blue treasure chest.

Story
After successfully exiting the Astral Hall, Luigi found himself in the Observatory. He noticed an antique looking telescope in the room, and decided to look through it. Through the view, Luigi could see the Moon. After he had finished looking at the telescope, the walls in the room mysteriously faded away, allowing Luigi to step out on a small balcony. Small yellow Meteor Ghosts were falling outside, and Luigi decided to suck one up and shoot it at the Moon. The Moon subsequently exploded and a winding, ephemeral bridge appeared, allowing Luigi to step out into space and retrieve Mario's Star, the third item he would need to take to Madame Clairvoya. After the Observatory walls vanished and Luigi got his brother's star, he noticed that the telescope that he prevously looked through turned into a pile of crumbled wall, and could no longer see into "space" when the room is already cleared.

Trivia

 * If one looks at the Mansion map while Luigi is on the bridge or small planet, Luigi's head will be way off of the map to the east.
 * Judging by the room's Japanese name, it is likely that the entire sequence after Luigi checks the telescope is just an illusion. This is backed up by the fact that the real Moon can still be seen in the background of outside areas.
 * The Observatory is one of the only rooms with no Boos in it.

Story
After obtaining the Key from the Armory, Luigi accesses the Pipe Room. Immediately, some green Flying Fish start attacking the ghost hunter. To make matters worse, some Red and White Grabbing Ghosts appear as well. Within the cramped room, Luigi manages to separate and capture every one of the ghosts inside his Poltergust 3000. The Pipe Room becomes illuminated, but Luigi does not receive a Key. The plumber notices a frozen barrel giving off an icy mist. As Luigi approaches it, an Ice Elemental Ghost flies out. After Luigi captures it, he uses the Ice Element to freeze the river of water flowing through the room. Successfully having made a bridge to the other side, Luigi turns a red wheel on one of the pipes, stopping the waterfall on the other end of the room. Luigi walks to where the waterfall once was and claims the Key to the Cold Storage, allowing him to continue his quest to find Mario.

Story
When Luigi entered the Projection Room, he noticed an old-fashioned film projector on the front wall. When the plumber tapped it, the projector lit up the screen in the front of the room. Some Purple Grabbers made their appearance on the shadows of the projection screen, but Luigi wasn't fooled and sucked up each one. When the lights came on, Luigi received Mario's Glove, the fourth item he would need to take to Madame Clairvoya.

Story
No ghosts initially appear; instead, Luigi must aim his Poltergust 3000 at each of the mounted deer heads on the north wall, which makes them move up and down and causes a Blue Blaze to appear. After its defeat (using an Ice Element), another appears, and then another. Which is accompanied by two Garbage Can Ghosts. Once Luigi captures them all, he is rewarded with a Key to the Balcony.

Ghosts in The Safari Room in the PAL Hidden Mansion
The ghosts in this room will attack in waves. Luigi needs to initiate this series of waves by moving the deer heads. Upon doing this, two Blue Blazes will spawn. After Luigi captures these, two more will appear along with two Purple Bombers. After dispatching these, the last wave will consist of three more Blue Blazes along with the help of two Purple Punchers. As Luigi captures these ghosts, an extra Blue Blaze and Purple Puncher will appear. When Luigi sucks all these in, the room will light up and Luigi will earn the key to the Balcony.

This can get pretty hectic, so Luigi may need to lure multiple ghosts towards him, blast them with the ice element, and then quickly stun them with the flashlight before sucking them up. Luigi will be able to suck up multiple ghosts at once, but the player should watch out for the pound attack and punches of any ghosts that escaped him.

Story
After Luigi retrieved the spade key in The Artist's Studio, it allowed him to gain entry past the forcefield guarding the Secret Altar. Stepping inside the shiny, golden room, Luigi found King Boo, staring forlornly at a painting of Mario. This was no mere painting, however, as the red-clad plumber himself was trapped inside. As Luigi approached, King Boo launched into a long speech about the two brothers. How Mario caused him so much trouble in the past, and how Luigi vacuumed up all his friends and minions into his vacuum. King Boo tells Luigi that he is not afraid of the ghost hunter, only the Poltergust 3000 he carries on his back. His final threat is for Luigi to join his brother inside the painting. King Boo transforms Mario's painting into a painting of Bowser, which he flies into. The Bowser painting inhales Luigi and the green-garbed ghostbuster finds himself on the roof of the Mansion, staring down King Boo inside the reanimated body of Bowser. King Boo attacked Luigi, but Luigi was able to defeat him after isolating him from Bowser's body.

After Luigi completely depleted King Boo of energy and the leader of the Boos was sucked into Luigi's trusty vacuum cleaner, his crown became Luigi's, and the Bowser body fell in two pieces, unable to move without King Boo's guidance. Luigi was warped back to the Secret Altar, where he finally recovered Mario's painting to return his brother to his former self.

Sue Pea
Sadly, what started as a short nap turned into eternal rest for this young girl.

(Boo-hoo.)

Tea Room
After Luigi extinguishes the flaming door with his Water Element from his Poltergust 3000, he must enter the Tea Room. Haunted dishes from the shelves will start to fling at Luigi, similar to what happened in the Study and Kitchen. To make matters worse, two White Grabbing Ghosts will appear to hold Luigi in place, making him an easy target. Luigi must avoid them and capture them both with his Poltergust 3000. After Luigi sucks in the two ghosts, a large white treasure chest will appear on the left table. However, Luigi was unable to reach the chest and he must search the room for a solution. Luigi must then go to the Gravity Arrow located on the ground near the right cabinet and he was sent upwards, enabling him to walk on the ceiling. Luigi must go to the next Gravity Arrow on the ceiling above the table with the Treasure Chest. Luigi must step on it and his gravity will reverse. He will then be sent down to the table where he must collect the Ice Element Medal. This item allowed Luigi to capture Ice Elemental Ghosts and shoot ice out of his vacuum. Luigi will then continue his search for Mario.

PAL Hidden Mansion
The Tea Room is much harder in the PAL Hidden Mansion than in the normal mode. The ghosts come in waves and the last wave can be pretty intense. Luigi will first need to capture a Blue Twirler, a Gold Ghost, a Red Grabbing Ghost, and a Flash. After this, two more Flashes and four Shy Guy Ghosts will appear. When Luigi successfully captures these ghosts, the room will finally light up.

Story
As Luigi approaches the West Hallway on the Balcony, the door is unsealed. However, a bolt of lightning strikes the house, causing a blackout. Luigi uses his Key to open the door, then proceeds through the West Hallway. At the end, he comes across two choices; east and west. The plumber chooses the east door because the other is locked, and winds up in the Telephone Room. Luigi receives a phone call from one of the Toads in the Mansion, informing him that the Toads have fled because of the blackout. The Toad also mentions a breaker in the Basement that can be used to turn the power back on. However, the previously accessible Breaker Room is now mysteriously locked. Luigi receives another phone call, this time from Professor E. Gadd, who tells Luigi of a Portrait Ghost named Uncle Grimmly who is now on the loose. Luigi sets off in search of Uncle Grimmly so that he can turn the power back on. After successfully capturing Uncle Grimmly, Luigi returns to the Telephone Room, only to find that it is still dark. Opening some of the chests in the room, Luigi awakens two Skeleton Ghosts and promptly captures them, finally lighting the room.

Story
Using the key Luigi received from the Cold Storage, he unlocked the door to The Artist's Studio. He saw the ghostly painter, Vincent Van Gore painting away at a picture of a Treasure Chest. He became angry at the novice ghost-hunter for failing to understand the life he gives his paintings. Van Gore locks Luigi in the room and summons his ghosts from the paintings lining the room. Three each of Gold Ghost, Purple Punchers, Blue Twirlers, Grabbing Ghosts, Shy Guy Ghosts, Garbage Can Ghosts, and Purple Bombers attack Luigi, one set at a time. Luigi sucked them all up, three by three, into his vacuum. With his creations gone, Vincent Van Gore gave up. Luigi was able to overcome the old ghost's weak pull and capture him. The plumber received the golden spade-shaped Key to the Secret Altar from the treasure chest painting.

Vincent Van Gore
He is responsible for creating the minor ghosts that flooded the rooms and halls of Luigi's Mansion. After being released by King Boo, Vincent Van Gore locks himself in the mansion's studio, giving the key to his room to Sir Weston in the Cold Storage, and bringing his ghastly works of art to life. These ghosts filled the mansion, providing the backbone of King Boo's forces. As such, Van Gore is a fundamental player in King Boo's quest to capture both Mario and Luigi. Without the constant supply of ghosts, Luigi would have had a much easier time defeating King Boo and the portrait ghosts.

(The game would be easier if it didn't feature generic enemies? You don't say.)

Wardrobe Room
The lights do not turn on once Luigi defeats this ghost; a ghost is hiding in one of the closets that Luigi must dispatch before the lights turn on.

Storyline (Chronological Order)
 This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed.

The Study of Ghosts
Professor Elvin Gadd, informally known as E. Gadd, had been researching the paranormal from his lab since he was a young man. Though not stated in the actual game, it is shown in Mario & Luigi: Partners in Time that he moved to Boo Woods to study ghosts after his lab at Thwomp Volcano was destroyed by the volcano's eruption. As a result of his research he discovered methods of capturing and containing previously invincible ghosts. Using the Poltergust 3000, a vacuum-like device, was Gadd's preferred method for capturing ghosts. After capturing them, he was able to use the advanced containment equipment in his lab. The most powerful of these methods was called portrification, made possible through the Ghost Portrificationizer. Portrification locks spirits inside paintings. In his younger years Elvin traveled Mushroom World finding rare or troublesome ghosts to study and add to the Gallery in his lab.

One such specter was Boolossus, a massive beast formed of many individual Boos. Gadd was able to turn him into a painting. Unfortunately, news of this occurrence reached King Boo, the leader of the Boos, and he set out to get exact revenge on the professor. After waiting many years, King Boo finally attacked the lab and released all of the Portrait Ghosts; E. Gadd remained unharmed during this attack. This gave King Boo an idea of what to do with two other people who had been fighting against the Boos for years: Mario and Luigi. King Boo created a mansion from thin air next to E. Gadd's lab and sent a message to Luigi, telling him he had won the mansion. One of the portrait ghosts, Vincent Van Gore, began painting small, less powerful ghosts and bringing them to life in order to assist King Boo.

Traveling to the Mansion
One day, Luigi was surprised to receive a message informing him of the results of a contest. The note read, "You've won a huge mansion!" Despite the fact that he had not even entered a contest, Luigi was so excited he decided to claim the prize. Calling his brother, Luigi said, "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do you say?"

So, Luigi and Mario set off independently after one another into Boo Woods. Mario arrived at the mansion first, where he was quickly kidnapped by the ghosts. King Boo forced Mario through the Portrificationizer and hung the painting in the Secret Altar deep within the mansion. Having seen Mario enter the mansion, E. Gadd entered with his Poltergust 3000 on his back in order to investigate.

Luigi left for the mansion with only his flashlight and the map that arrived with the message, completely unaware of his brother's fate. Although the map showed a highly idealized version of the mysterious forest, he pressed onward along the path, eventually arriving at the spot circled on the map, which had an image of a beautiful house. Looking up, he saw his new mansion was actually a horrifying, menacing building illuminated by two bolts of lightning.

Luigi's Mansion
Gathering his wits about him, Luigi walked through the gate and up the steps of the mansion, shivering and shining his light through the door and meekly asking, "Hello?" before entering. Arriving in the Foyer, Luigi found the door on the first floor to be guarded by a strange grate and the two on the second floor to be locked. As he turned to leave, a Gold Ghost appeared, leaving a key for Luigi. Terrified, Luigi used the key to open the second story door to the Parlor, where a Gold Ghost appeared and slowly advanced on Luigi, who screamed and fell over onto his backside. Suddenly, Professor Elvin Gadd burst out of hiding and began sucking up the ghost with the Poltergust. The ghost resisted, dragging the aging professor around the room before turning around and sending him into a backwards somersault with a punch. Fearful, the ghost disappeared.

As E. Gadd recovered, he and Luigi introduced themselves, but were interrupted by the reappearance of the Ghost with two of his gold comrades. Luigi followed E. Gadd at a run back to his lab.

The Plan
Following the professor out of the house, they entered E. Gadd's underground lab, where Luigi introduced himself and his situation. The professor responded:

"'So your name's Luigi? I think our paths were destined to cross. Well met, Luigi. Hmm? Where's this, you ask? Why, these cozy quarters are where I do my ghost-studying. Professor E. Gadd's Ghost research laboratory! The Lab, if you're of a shortening mind. You won this mansion in a contest you didn't even enter? Sounds pretty fishy to me... So, you believe the mansion actually exists, then... Strange. I've been living here since I was a lad of twenty or so, and I'll tell you: that mansion appeared just a few days ago! The spirits have fooled you! I don't know if it's a dream, an illusion, or what-all, but I surely wouldn't be too happy winning a haunted house! Now that I get a look at you, I just recalled... A guy with a red hat kind of like yours went up to the mansion without even stopping to chat...and he never returned. Was he a dream, too? What? That guy was your brother? Oh no! That's horrible! He wouldn't stand a chance against those ghosts without my help! You have to go after him! Here's the plan: I'll teach you to deal with ghosts so you can rescue your brother, Luigi.'"

Agreeing, Luigi began his training. Elvin lent him the Poltergust 3000 and the Game Boy Horror, a device with a variety of communication and ghost tracking functions. To catch ghosts, E. Gadd instructed him to shine his flashlight at the ghosts when they came in close, scaring them stiff momentarily. At this point, the ghosts' hearts appear, and Luigi can begin sucking them into the nozzle of the Poltergust. In order to win the tug-of-war that follows a ghost being pulled in by the slipstream, Luigi would have to wear out the ghost by swinging it around until its energy, or HP, depleted. At this point the ghost would be pulled effortlessly into the vacuum. To test Luigi on the concept, E. Gadd placed Luigi in an enclosed room where he slowly released ten of his captured Gold Ghosts from their prison. Luigi saw that ghosts had methods of fighting back beyond running away, and would attack him if he did not petrify them with his light fast enough. After this, E. Gadd allowed Luigi to view his Gallery before sending him on his way towards the ominous mansion.

Area 1
Luigi stepped from the lab, shaking and shivering with every pace as E. Gadd waved encouragingly. When he arrived at the front door of the mansion, he cautiously opened the door and entered the Foyer. To his surprise, he finds Toad sitting on the floor crying, "Boo hoo hoo! Where did you go, Mario? Waaaaaah! Wah!" Luigi walked forward, and recognizing him, Toad stood up, relieved and cheerful. He then addressed Luigi:

"'Huh? Luigi? Waa... Wow! It's Luigi! You finally made it! Oh, joy! Thank goodness! Me? Well, Princess Peach asked me to come here to look for Mario. He left when he heard that you'd won a mansion, and he never returned! Th...then when I arrived here, the mansion was full of ghosts and I didn't see Mario anywhere, and I kind of freaked out a little, and I didn't know what to do!! It's been awful! Please, please, please, you HAVE to help me find Mario! If he doesn't get back, you have no idea how upset the princess will be! She'll flip!'"

With enthusiasm, Luigi responded, "Leave it to me!" to which Toad exclaimed, "Yay! Thanks, Luigi! You made my dark and stormy night!" Then the electric lights in the room suddenly turn on, and Toad continues, "I wish I could do something to help you... Talk to me for help anytime!"

Luigi again found the Parlor to be the only unlocked room, so he entered it again. When no ghosts jumped out at him, Luigi began to explore with his Poltergust 3000, snuffing out the six purple flames coming from the candles in the process. With the room pitch-black, the portraits surrounding Luigi began to shake and emit voices. They warned him about dark areas, saying that ghosts are quite fond of them. After defeating the ghosts that appeared afterward Luigi continued on to the next room where he defeated more ghosts and was able to receive a key to another room after clearing the Anteroom and Wardrobe Room, which held a Speedy Spirit, of their ghost infestation. Receiving this key Luigi went back to the main room and used the key to unlock the door to the left. Right before entering this room E. Gadd used the G.B.H to tell Luigi that there were strong portrait ghosts ahead. After entering the hallway, Luigi entered the first door on the north, where he found the first Portrait Ghost, Neville, reading a book in the Study. Before Luigi faced the ghost though, he inspected Neville's chair which concealed a Speedy Spirit. After he captured the ghost, Luigi looked behind Neville's chair and saw a piece of cheese. By inspecting the food product, a Gold Mice appeared and tried to escape. The hero captured the golden mouse too. Neville attacked Luigi by throwing books at him. Once Luigi dodged the attack, the ghost would yawn. Unfortunately, Neville revealed his heart whenever he yawned. Luigi eventually defeated the ghost and obtained a key that led to the Master Bedroom, the last door to the north. In this room, he found Neville's wife, Lydia, combing her hair. After capturing the wife, a key to the Nursery. As Luigi exited the door, he heard the sounds of a baby's cry from the hall. The plumber entered the room and found a baby asleep. By moving the rocking horse next to the crib, Chauncey wanted to "play" with Luigi. After Luigi hits Chauncey, the baby becomes enraged and shrinks Luigi. Luigi dodged giant rocking horses, giant bouncy balls, and even the baby himself. However, Luigi was easily able to defeat the toddler and obtain the key to the next area. Before doing so, however, Professor E. Gadd warned Luigi that after catching a boss, the Poltergust was near explosion. Luigi went to the lab where he turned the ghosts back to portraits and was able to save.

Area 2
After entering the mansion again Luigi used the dropped boss key to open the door in the Foyer leading to Area 2. Luigi opened a door to find himself in a hallway. As Luigi ventured through Ceiling Surprises, Purple Bombers, Bowling Ghosts and Bats, he found the only door open led to the Bathroom. Inside, Luigi had to defeat a few Pink Grabbing Ghosts. After the dilemma, a key appeared, which led Luigi to the Ball Room. In this area, Luigi sucked up all 6 Shy Guy Ghosts and was able to reveal the portrait ghosts in the area, the Floating Whirlindas. After Luigi captured them, he was able to enter the Storage Room after obtaining the key. He defeated all the ghosts in this room and captured a Speedy Spirit during this mayhem. The room brightened and revealed a switch adjacent to the mirror. The plumber pressed this and revealed another area of the room. Luigi sucked up the poster on the other side to reveal another switch. The green-clad hero pressed the button and, unfortunately, released 50 Boos and their leader. E. Gadd calls Luigi and warns him that they were the exact same Boos that caught his brother.

On E. Gadd's suggestion, Luigi went back into the Main Area 2 hallway and found a small bathroom containing Toad who announces he'll help Luigi whenever he needs help and after finding a key in the room, Luigi sets out to open the next door. The next door is the Fortune-Teller's Room, and Luigi found that he can bring any lost items he finds to the fortune teller, Madame Clairvoya. He found a door in the room that leads to the Mirror Room. Here, Luigi had to defeat Turquoise Grabbing Ghosts. After the hero defeated them, got the Fire Elemental Medal, enabling his Poltreugust 3000 to spew fire after capturing a Fire Elemental Ghost. Luigi used a Fire Elemental Ghost to light all the candles in this room to open the shut door. Back in the Fortune-Tellers room, Luigi lit all the candles to get the key to the Butler's Room.

With his new Fire ability, Luigi found floating candles, held by Shivers, the butler, who has a crush on Melody Pianissima. Luigi lit the candles on fire and chased Shivers to his room. Shivers sat down on the chair, revealing his heart. Luigi sucked up the old butler and he got the key to Melody's room. Luigi also found Mario's cap in the Laundry Room before the Butler's room by checking the washing machine. Luigi went to Melody's room. Here, Luigi found some instruments. Luigi had to check all the instruments. The instruments play themselves to the Super Mario Bros. tune when they are all checked, revealing Melody on the piano. Melody plays the piano, and after doing a music trivia with Luigi, forced Luigi to have a battle with her Music sheets. Luigi sucked up the music sheets and revealed Melody's heart. He proceeded to suck up Melody, getting the key to the next area.

In the Dining Room, Mr. Luggs ate food. Luigi sucked up the food, but Mr. Luggs had waiters to bring him more food. After Luigi sucked up the waiters, he sucked up the rest of the food until there was none left. Mr. Luggs, angered, shot fireballs at Luigi, but eventually got tired. That is when Luigi vacuumed him up and revealed a chest filled with many treasures. Luigi went through the door to the Kitchen. By checking the fridge, Luigi discovers a Flash. By using the newly obtained fire element, Luigi defeats the Flas and earns a Water Elemental Medal. The medal enabled his vacuum to spit water after sucking up a Water Elemental Ghost. Luigi used the water from the sink to put out a fire, revealing a door.

Luigi went through the door to the Boneyard, where Spooky the dog was sleeping. Luigi woke up the dog and the dog went crazy, trying to attack the armed plumber. Mr. Bones then popped up telling Luigi to make the dog be quiet. Luigi used his vacuum to suck up Mr. Bones, but one of his Bones remained, which Spooky started licking, revealing his heart. Luigi then sucked up Spooky the Dog and also watered the seed near the faucet. Using Spooky's Doghouse, Luigi got to the other side of the door to the Graveyard. By examining a gravestone, three more Skeleton Ghosts emerged. Luigi eventually defeated these ghosts, causing the big gravestone to give off a creepy blue aura. When Luigi walks up to it, the Cemetery Ghost known as Bogmire then appears in front of Luigi, coming it with a bolt of lightning. He then suddenly warps Luigi to a mystifying area. Once there, Bogmire spawns other Bogmires by his shadow to attack Luigi. The objective is to vacuum up one of these shadows, which will cause them to turn into a ball, then shoot them at the real Bogmire, entrapping him. Depending on how big the shadows were, the player will have a period of time to shine their flashlight onto Bogmire and suck him up. After Bogmire is successfully beaten, Luigi is transported back to the cemetary, where a golden chest shines right in front of him. When the chest is opened, a green key to Area 3 comes out. Once collected, it prompts E. Gadd to call Luigi, who tells him to come back to the lab. After turning the Portrait Ghosts into portraits, Luigi overviews the past ghosts of Area 2 and is able to save. Luigi then heads to Area 3.

Area 3
Luigi then goes back into Area Two and walks all the way to the back of the hallway. The thorns on the door disappear and Luigi is able to enter it. Luigi opens the door and finds himself in the Courtyard. The Courtyard is a huge area outside with many plants and dead trees and even includes a well. Many ghosts lurk here including Ceiling Surprises and Purple Bombers. If Luigi manages to defeat all the ghosts here, the lights will turn on and a green chest filled with money and a white diamond will appear. The hero should also water the four plants around the fountain to get some money. Luigi notices a shed. He then proceeds to knock on it from the side because he will lose money and health if he opens it from the front. The plumber finds Toad who says that there is something scary in the well. Luigi climbs down the well and goes through a narrow tunnel.

At the end, he sticks his head out of a statue and looks around the room. He can vaguely see King Boo, but that's not the least of his worries. The green-clad hero notices his brother, who has been trapped in a painting and is demanding to get out. Luigi vows to free his brother. As he walks back, a Ceiling Surprise blocks the exit from the well. Using his handy vacuum, Luigi sucks up the ghost which drops a key. Luigi informs Toad about the news. Toad, both shocked and relieved, tells Luigi that Mario dropped five items and Madame Clairvoya can tell him how Mario was trapped in the painting.

Luigi then proceeds opens the door near the shed and enters the Rec Room where he sees the bodybuilding ghost, Biff Atlas, lifting a barbel. By inspecting a yellow machine in the lower right corner, Luigi will reveal a Speedy Spirit. After the plumber catches the poltergeist, he proceeds to punch a punching bag into Biff. Biff is hit and becomes angered, but after two more hits with the bags, he reveals his heart. The hero vacuums up the ghost and reveals a green chest filled with money and a diamond. By running on the treadmill to the left, Luigi will reveal a key. This key opens the door to the left of the Rec Room, making easy access to Area 2. Luigi went through the door he just opened and headed to the Dining Room. Once inside, he captured a fire element and headed back to the stairwell. Luigi climbed up the stairs and entered the door across from the stairwell.

There was hallway that is perpendicular to the one Luigi was walking on. Luigi headed south and entered the door to the right. Luigi was then inside the Astral Hall. Using the fire element, He lit all of the candles up and stood in the middle. Suddenly, a few Shy Guy Ghosts and Grabbing Ghosts appeared and attacked the ghost hunter. Luigi then defeated all of the enemies that appeared and gained access to the Observatory. In here, Luigi inspected the telescope, which triggered a short cut scene displaying the moon and after the cut scene, the walls of the room disappeared. The plumber headed to the right and captured a shooting star with his vacuum. He aims at the moon and fires the star, which makes the top half of the moon explode, revealing Mario's Star. A new pathway formed and Luigi got the item. After that, he headed back to the hallway and to the upper right hand corner into the Tea Room. He went to the back of the room and inspected the cheese to the left to reveal a Golden Mouse. After capturing the rodent, Luigi opened the green box to the right of the table. A Flash appeared. Luigi then used the fire element to defeat the ghost and the lights lit up. A treasure chest appeared on top of the table. By using the gravity pad to the right of the room, Luigi could walk on the ceiling where another gravity pad brought him down. Luigi obtained the Ice Elemental Medal. E. Gadd called Luigi and explained that with his new ice ability, he could defeat ghosts with water protecting their hearts and can also freeze water in general.

Luigi then exited the room and opened the door to the left. He continued walking to the left and up the hallway into the door to the right, avoiding two Sparks. Inside Nana's Room, Luigi saw Nana knitting a scarf. Before he caught her, however, Luigi revealed a Speedy Spirit hiding in a chair to the right of the couch. When Luigi caught the spirit, he knocked the balls of yarn off its stand. The green-clad hero sucked up one of the yarn and hit Nana with it. Nana retaliated by firing two lasers at the hero. After Nana was hit three times with the yarn, her heart was revealed. Luigi sucked up the ghost and the lights lit up. A key appeared, leading to the Twins room. Before going there, Luigi visited the Bathroom. Inside, Luigi noticed a ghost showering in the bathtub. Luigi brought the curtain back and shot the water with the ice element and the ghost sneezed and revealed her heart. Luigi vaccumed up the ghost and got a key to the Billards room. Now Luigi used Nana's key to go to the Twin's room. Luigi span around 2 toy helocopters, waking up 2 identical ghost twins, Henry and Orville. They played hide and seek, but Henry accused Luigi of cheating. So, Henry and Orville started attacking Luigi. One drove a race car and one used an airplane. Luigi vacuumed up the vehicles and then the ghost children. Luigi then found a chest containing Mario's shoe. Luigi then used the key he previously found in the Bathroom to get to the Billards room. Luigi saw the Lone Poolshark. Luigi shot pool balls at him and then vaccumed him up. He then went on to the Projection Room.

(Three paragraphs before describing what happens in gameplay, one of which incorporates stuff from a completely unrelated game. That takes some kind of talent.)