King Kut Out

King Kut Out is the second-to-last boss in Donkey Kong 64 and the boss of the area Creepy Castle.

After the Kongs managed to open the boss door in Creepy Castle they ventured inside. Unfortunately for the Kritters on the other-side of the door there was no one to guard the Boss Key kept by the two of them. At the last minute the Kritters managed to build a poorly constructed cardboard cut-out of K. Rool. This fake K. Rool could somehow fire lasers from it's forehead, pop-up all over the place and it also has a high pitched crazy laugh that either comes from the cut-out itself or a nearby, hidden loudspeaker. As backup, King Kut Out would sometimes send Kritters disguised as ghosts to attack the Kongs. Explosive Puftups also prowl the waters surrounding the battle arena.

In order to combat King Kut Out the Kongs must use the nearby Barrel Cannons to blast into the cut-out. If the shot of the cannon doesn't hit King Kut Out, then that Kong can no longer be used in the fight. Three hits caused the poorly constructed boss's left arm to rip off. Three more hits made the right arm rip off. After that, King Kut Out began to pop-up and down at a much faster rate and make a holographic and shadowy decoy of itself. The player must identify where King Kut Out will be when, then enter the correct canon. If timed correctly, The player will Hit King Kut Out. The last three hits made King Kut Out's head rip off, leaving the Kritters with no other alternative but to run away. The Kongs therefore, claimed the Boss Key of Creepy Castle.

Trivia

 * King Kut Out is sometimes referred to as Cardboard K. Rool, due to a mistake in Prima's strategy guide for Donkey Kong 64. This mistake is also in the versus books guide.
 * The name for this boss is a pun of Cardboard Cut-Out.
 * The idea of enemies creating a fake form of their leader is similar to the boss in the game Paper Mario, in which Mario fights Bowser???.