User:Supermatt



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I am the best user in the Super Mario Wiki. Star Bits are good.

Super Mario and the Quest for the Mushroom World
I am going to make this fangame on Fantendo. Please note that my user name is DaPeashooter45.

Playable

 * Luigi
 * Mario
 * Blue Toad
 * Green Toad

Bosses

 * Boom Boom (Tower)
 * Boss Sumo Bro. (Tower)
 * Kamek (Tower)
 * Koopalings
 * Lemmy Koopa (World 1)
 * Morton Koopa Jr. (World 2)
 * Larry Koopa (World 3)
 * Wendy O. Koopa (World 4)
 * Iggy Koopa (World 5)
 * Roy Koopa (World 6)
 * Ludwig von Koopa (World 7)
 * Bowser Jr. (World 8)
 * Bowser (World 9)

Supporting

 * Yoshis
 * Green Yoshis
 * Baby Yoshis
 * Balloon Baby Yoshis
 * Bubble Baby Yoshis
 * Glowing Baby Yoshis
 * Princess Peach
 * Princess Daisy
 * Toad

My favorite characters
My favorite characters are:
 * Princess Peach Toadstool
 * Mario
 * Luigi
 * Wario
 * Waluigi
 * Princess Daisy
 * Toad

How Bowser kidnapped Princess Peach Toadstool
Bowser has repeatedly kidnapped Peach over a dozen times, and torments her kingdom constantly. It has been shown Bowser has fallen in love with her, and wants to win her heart. Only Radar Overseer Scotty could destroy Bowser.

What is the Minus World?
The Minus World is a glitch level found in Super Mario Bros. and is arguably regarded as the most famous glitch in video game history. It is an underwater level (exactly like World 2-2 in geography and enemy locations) that cannot be finished (the pipe at the end takes the player back to the start), meaning that once there, Mario or Luigi is doomed to lose all of his lives by either running out of time or being defeated by enemies. The level got its name from fans because, when in the Minus World, the top screen says that Mario is in World -1. This is because of a glitch in the panels displaying the numbers. The Minus World is actually World 36, but the game tries to display the unused graphic for the number 36, leading to -1. This applies to the North America version. However, in the Japanese version, the Minus World is accessed the same way, but is very different in design. World -1 is just like World 1-3, but with underwater gameplay (despite lacking actual visual water) and featuring bizarre elements such as multiple floating Princess Toadstools and a floating, headless Bowser, as well as an overall glitchy palette for several objects.

It marks the only instance of an underwater flagpole (without the flag), which can easily stop the game from progressing if touched too high or initiating a fireworks display; if reached normally halfway down or lower, however, this flagpole will actually take Mario to World -2, a level identical to 7-3. There is finally a World -3 after this level; -3 is a version of World 4-4 that lacks its False Bowser and maze elements, is colored differently, and is filled with flying Bloopers that can be stomped for 1000 points. This behavior is otherwise unused, though nearly identical flying Bloopers would be featured in The Lost Levels.

Beating World -3 takes the player to the title screen as if the player had beaten the game. If the player starts the game again after going through the Minus World, it will replace all Goombas with Buzzy Beetles and will be like Mario's second quest (Wait, why isn't that clear?).

How Mario games are good
I know why Mario games are great. Nintendo created Mario because he is my character. Luigi and Yoshi are also my characters. Also, Toads are also good. Also, Wario Land: The Shake Dimension would be great. This includes Kitsune Luigi/Fox Luigi. And even MKW. Also, Bucken-Berry and Ala-Gold are just sidekicks.

Why Super Mario 64 3DS is like Super Mario 64 DS
I know why, because I created the logo.

Mario Party: Island Tour
Because this is a better Mario Party to play, it has new minigames and more, that is why I like this better than Mario Party DS. The gameplay is not much is shown at the moment, but it seems that this Mario Party game uses the traditional independent four player gameplay as opposed to Mario Party 9, except players still hit a six-sided Dice Block numbered 1-6 instead of a Dice Block numbered 1-10 10-1,000,000 in the first eight installments. Like Mario Party 9, players appear to move along a linear board, though in this game it appears to be a race to the end. However, the Spaces appear similar in function to those from Mario Party 9. It is also shown that the players can use special cards to hinder their opponents, similar to Orbs from previous Mario Party installments, this game is also known as Mario Party 3DS.

Why Island Tour is more awesome
I know if it has new gameplay elements or not, the playable characters are: Aside from the six playable characters, there are two more playable characters: As I suggested, you may have to play it.
 * Mario
 * Luigi
 * Peach
 * Daisy
 * Toad
 * Wario
 * Yoshi
 * Waluigi

Toad is just helpful
He may be good, but he can just help me on my way to beat Mario games. And if there would be a Super Mario World 2, it may be the sequel to Super Mario World and may have the title Super Mario World 2: The Next Levels.

Mega Ztars
Mega Ztars are miniature Ztars that are predominately dark purple. Making their debut appearance in Bowser Party 9, Mega Ztars serves as the opposing counterpart to Mega Stars as they will causes the players to lose a certain amount of Mini Mushrooms  EVERYTHING  after coming into contact with them.

As Mega Ztars are found in groups around the boards around certain spaces, they immediately display their effects if the player runs into them while presuming the role as the captain. Mega Ztars are rarely found alone, and are often found in groups of either three, five, or ten.

Mega Ztars can also be obtained in the "Unlucky" pipes as these miniature stars will be given out in a number depending on the player's dice roll. Unlucky routes may also lead to the player collecting Mega Ztars.

On DK's Jungle Ruins, Mega Ztars are replaced by dark, purple bananas called Z-Bananas, though they have the same effect; they cause the player to lose Bananas when coming into contact with them. They can be found as singular bananas or in bunches.

Almost There
In Mario Party 9, due to the new gameplay, games are no longer played based on the number of turns, but rather how long it takes to reach the end of the board. However, a similar event still occurs. The event is called Almost There!, and it occurs when the players are almost at the end of the board, when they pass by Green Toad. His green-spotted flag pops up beside him as he gives out the current standings. Last place players get a Super Slow Dice Block. Even tied players in last place or everyone tied for first will get these Blocks.

Additionally, minigames are now selected by the player currently in last place, not the captain (unless the Captain is in last). This does not matter who is hosting a minigame; the boss minigame is still selected by the captain, regardless of their position (except at Bowser Station and DK's Jungle Ruins, where players are not given the option of choosing which boss minigame to play).


 * If two players tie for last place, one of them is randomly chosen to pick a minigame, regardless if the player is a human or CPU.
 * The Captain can still choose a minigame after the Almost There event if any of these situations occur.
 * The Captain is the one in last place
 * Everybody is tied for first place
 * Three players are tied for last place (when playing with 4 players)

During the event, Bowser also appears and asks the captain if they want "a whole bunch" of presents; if the captain agrees, he turns 300 to 6,000,000,000 predetermined spaces into Bowser Spaces; the spaces that he chooses never change. If the captain refuses Bowser's offer, he gives the players "a few" presents by turning 2 or 3 predetermined spaces into Bowser Spaces. On some occasions, Bowser will chastise the captain for being "a stick in the mud", and act as though they accepted his offer. If the Captain in this event is a CPU, he or she always accepts Bowser's offer. In Bowser Station, the choice is not given at all; Bowser automatically adds five Bowser Spaces to preset locations on the board. Four of the spaces are placed within the last six spaces of the route, along with a Jackpot Space and a Back Space; the latter's presence increases the odds of players being stuck in the gauntlet of Bowses for as long as possible.

My Own Items
Here is a list of what my items would be.