List of Mario Kart: Double Dash!! glitches

This is a list of glitches found in Mario Kart Double Dash!!.

There is an area in Rainbow Road after the turn-around the pipe if the player fall off they will not make falling crying noises, the player will hit invisible land and the screen will go black, in the way if the player drift two far from the course in Dry Dry Desert. When the Lakitu drops the player off, he'll drop them of at the start of the course. After this, the player will be said to be in 1st place. But, once the the first CPU crosses the final lap's finish line, they be in 2 place. And when the second CPU crosses the final lap's finish line, the player be in 3rd, and so on, and so on.

In Dino Dino Jungle, if the player hits a Banana Peel and spins out, and then, while spinning, hits the geysers just before the finish line, the last player will now be standing on the kart like nothing had happened, when normally the last player will be hanging behind the kart. The player's kart will also still be making the sounds that it makes when the player slides behind the kart. Whereas the player would normally jump on the kart, during the glitch, the last player will jump out of nowhere, and then the gameplay will return to normal.

This glitch occurs rarely. The racers selected to play sometimes go off the road and eventually get stuck on a wall nearby for indefinite time on the replay and never finishes the race. The other racers are not affected by this and continue the race normally until completing all the laps until one of them is apparently the winner. In spite of this, if the player selects next race on the screen, the order of racers that reached the finish line in the last course gets back to normal.

This glitch only works with the Parade Kart. The player should go to a place where he/she can get smashed by the course obstacle, such as the Thwomps in Bowser's Castle or the blue dinosaur in Dino Dino Jungle (Bowser's Castle is preferred because the Thwomps are stationary). This glitch best works for two players, as timing is needed. One player should drive underneath a Thwomp, while the other should receive an explosive power-up, either a Spiny Shell or a Bob-omb. When received, the player should fire the item at the correct moment, blasting the kart into the air and getting smashed under the floating Thwomp. After falling down, if done correctly, the player will remain such, which is upside down. Note that the player is invincible in this position and the player can only revert to normal position if a Lightning strikes him/her and a Thwomp afterward.

If somebody uses the Heart special item and gets hit by Green Fireballs, the picture shows Red Fireballs but the character is holding Green Fireballs.

If the player happens to look through Baby Mario, the top of his legs will reveal the wrong texture, which shows his texture images. Note that Baby Luigi lacks this.