User:Icemario/Work

This is my workspace where I construct future pages or major edits I plan on adding.

=Current Projects=

Fire Mountain
Goal: Make the same standard as Mystic Forest.

Fire Mountain is a world in the game Mario vs. Donkey Kong. The Fire Mountain is a world filled with lava, Mini-Ninjis, and Blowtorch Guys. During the boss fight, Mario must pick up the barrels thrown by Donkey Kong and throw them back at the ape a total of four times in order to beat the level.

Spooky Attic
Goal: To beef this up to an appropriate length.

Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, also being the penultimate proper floor in the game. The floor is very dark, and as the title suggests, it primarily takes place in an attic. There are 35 Mini Mario toys to be guided here. This world introduces Candles, Mummy Guys, Phantom Guys and the Color Switch gimmick that revolves around them. Past enemies that also appear in this world include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs and Circus Kongs. Additionally, the background music tracks are all remixes of Spooky House's music and the background resembles the inside of a haunted house.

Unlike other worlds, this world uses the Color Switches to halt and turn Phantom Guys into block shapes when one of the same colour as a Phantom Guy is activated, allowing Mini Marios to step on them safely. If immobilized, hitting another switch will revert the Phantom Guy to its original shape, becoming a danger once more.

Enemies

 * Mummy Guys (7-1, 7-3)
 * Candles (7-1, 7-4)
 * Phantom Guys (7-2, 7-5, 7-7)
 * Cool Kong (7-4)
 * Crash Kongs (7-4)
 * Thwomps (7-8)
 * Piranha Plants (7-8)
 * Capture Kongs (7-9)
 * Circus Kongs (7-9)

7-1
This level features several of the new Mummy Guys and Candles enemies, and there are four Mini Marios to control in this level. There are also several Blue Springs and Warp Pipes throughout the level. In order to reach the exit, the Minis must avoid the Candles and Mummy Guys at the bottom of the level, use the Blue Springs to traverse some high girders and then enter the nearby pipe to get on the straight path to the exit barring the Candle en route. Alternatively, the Minis could just enter the pipe near the starting positions of two Minis to skip the girder traversing.

Mini-Mario Card
The Mini-Mario Card in this level is found right past the exit, requiring a Mini to use the nearby Blue Spring to get on to a platform above the exit and to drop down by the card, where it can then be obtained.

Enemies

 * Mummy Guys
 * Candles