User:Supermariofan67/Sandbox1

This is a list of glitches in the game Super Mario Galaxy.

If Mario falls into the black hole in the first section of the Bubble Blast Galaxy, the player will be able to see through the bottom of the starting platform. A flat green pipe can be seen in the center, which would normally sprout up through the platform.

The player must select The Silver Stars of Sea Slide mission in Sea Slide Galaxy. From the starting island, the player must toss the shell at the crystal with the Bee Mushroom, and must turn the camera away right after the Mushroom lands from the last bounce. The player must then dive into the water and swim back onto the island, still facing away from the island. By turning back toward the island, the Bee Mushroom should be underwater. If the player gets the mushroom like this, Mario/Luigi will be transformed into Bee Mario/Luigi, but they will be underwater and be able to swim around.

While underwater, the "Air" meter is replaced with the "Fly" meter, though it still functions the same as the "Air" meter. Additionally, Bee Mario still cannot collect shells underwater, like on land. To get out of the water, the player must shake the Wii Remote and fly while in the air; jumping back into the water causes the player to lose the Bee suit, like normal. While outside of the water, the "Fly" meter is gone, but Bee Mario can still only fly as long as the meter would allow.

When the player enters Bowser's Star Reactor they must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.

It can be performed in the Ghostly Galaxy in the "Beware of Bouldergeist" mission. The player must go through the fireplace. If they are outside, they must go back through the fireplace in the mansion. The camera will still be outside and the player will see Mario's silhouette moving behind the wall, inside the mansion. It quits when Mario goes outside again.

The player should go to the Beach Bowl Galaxy and enter the "The Secret of the Undersea cavern" mission. The player must enter the cavern and unlock the Launch Star, then, they should perform a Wall Jump up the tunnel and reach the top of the mountain. If Mario goes back into the hole and walks around the cavern, the player just sees the mountaintop as the camera is still outside.

Although spinning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must press the control stick in the direction Mario/Luigi is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use. Several sub-glitches make use of this.

The player must go to Toy Time Galaxy's mission Heavy Metal Mecha Bowser, in the Mecha Bowser planet. The player must be in the place with the Mechakoopa and guide one to the gravity wall near the Firebar. Then, they should ground pound the enemy, causing a coin to pop from it. If done correctly, the coin is attracted by the firebar's gravity and disappears.

First, the player must be near both a coin and an enemy that can easily knock Mario or Luigi off his feet. The player must have one wedge of health and get pushed by the enemy into the coin. Then, the player will be revived instead of losing a life. This glitch is also present in the sequel.

Normally if playing as Mario, Kingfin will shine beams of light from his eyes when being fought. When playing as Luigi, no light will shine. However, if Mario interacts with Luigi on the Comet Observatory (after he has been rescued) by jumping, ground-pounding, etc. before the player fights Kingfin, the eyes will not shine, as if the player were playing as Luigi. This can be performed as many times as the player wishes, and if Mario fights Kingfin without bothering Luigi, the glitch will not come into effect.

In Bowser's Star Reactor, the player must long jump off the edge at the end of the very first part of the galaxy, off to the right side of the Warp Pipe-like structure. If done correctly, Mario respawns at the area with the Thwomp. However, the glitch is very area-specific.

The player needs to be in a galaxy that is under a Speedy Comet or timed Purple Comet. He or she must jump when the time is at 00:01. If the timing is right, Mario will stand in midair while doing the Too Bad! motion. The same thing can happen in its sequel.

In any of two missions in Buoy Base Galaxy, Mario/Luigi should stand underwater near the diving Penguin. If done correctly, when the Penguin dives, it will disappear.

Anywhere, the player should make Mario or Luigi spin, jump and spin again. Doing so, they can get two spins without waiting. This is also possible in Super Mario Galaxy 2.

The player must head to the Deep Dark Galaxy and choose a level where the cannon can be used. Next, the player should take Mario/Luigi to the shrinking planet (Located in Deep Dark's sky). Next, Mario/Luigi must crouch and enter the door of the house with the blue roof (achieved by holding down the Z button and walking into the doorway). Mario/Luigi should now be inside the house. Once inside, the player can see the basic virtual design of the house as well as the coins that are hidden inside the planet. The house's walls aren't solid from the inside, so to leave the house, Mario/Luigi simply has to walk out.

In the level Kamella's Airship Attack in the Space Junk Galaxy, Mario/Luigi starts out on a yellow Starshroom, facing a red one. The player has to stand in the middle of the yellow one, then run at the red one and do a long jump. If they hit a certain point on the red Starshroom, they will be thrust back to the yellow one and end up inside it. When this happens, it will be impossible to access first-person view. However, if the player jumps around while inside then this view may be accessed. There is no way to exit the Starshroom; the player must return to the observatory to escape.