Cool, Cool Mountain

Cool, Cool Mountain is the fourth course of Super Mario 64 and Super Mario 64 DS. The entrance to the level is behind the door to the left of the first floor of Princess Peach's Castle, near the room with the entrance to Bob-omb Battlefield. Three Power Stars are needed to unlock this door and the center painting will take the player to Cool, Cool Mountain, with the other two simply being decoration.

Layout
The player starts off on the top of the mountain next to a cottage. The cottage chimney contains an entrance to a winding Slide with many Coins and will also have a large penguin to race against from the third mission onward. Above the cottage is a small Penguin and behind the cottage is a platform with a Spindrift, as well as a snowball for completing the fifth mission. To the right of the starting area is a broken bridge that will teleport the player character to the bottom of the mountain, and to the left is a large slide that winds to about halfway down the mountain.

At the bottom of the slide is the Headless Snowman along with a couple of Spindrifts below a ledge. The large bridge nearby contains two jumping Mr. Blizzards that the player must avoid to make it across. Beyond this bridge is a broken bridge that leads to the course's Star Marker and a series of ramps that lead to the bottom-most portion of the mountain.

Both the ramp and the aforementioned broken bridge warp bring the player to ruffly the same spot at the bottom of the mountain. To the left is an empty snowfield with a Red Coin at the end in the original game, though the DS version also has a trio of Goombas that wear the character's caps in this area. To the right is the Mother Penguin Tuxie belongs to as well as the end of the cottage's slide, which is a one-way exit. The gondola further to the right will bring the player character to the area with the Headless Snowman, though a floating platform with a Bob-omb Buddy (and the Star Switch in the DS version) is in the center off to the side of the gondola's path. Near the gondola's starting position is a cannon that can fire the player character to an area beyond a large gap. This area has a couple of Spindrifts on a narrow ledge along with a large cave that Mario has to Wall Jump up to reach the sixth Power Star.

Levels
The level titles and numbers correspond to Super Mario 64 unless otherwise noted.

Star 1: Slip Slidin' Away
This level is the same in both Super Mario 64 and its remake, Super Mario 64 DS. Appearing on the summit of the mountain, Mario starts off the level near a small house with a massive chimney. A quick reference to Santa Claus, who has a more major role in other forms of Mario media (such as cartoons), is made on a sign near this chimney. Mario should jump into the chimney and will be transported into the house revealing a slide inside of it. Sliding down and avoiding falling off the slide, Mario will soon come to the end of it and land inside what appears to be another room of the house. Opening the door will take him outside and a Power Star will emerge.

The name of this level is a reference to the Paul Simon song Slip Slidin' Away.


 * Names in other languages

Star 2: Li'l Penguin Lost
Sliding down to the bottom of the mountain, the player should see a penguin in a small pool of water. Talking to her, Mario will find out that she has lost her daughter. Returning to the summit of the mountain, Mario will see a small baby penguin that was there upon entering the level. Realizing that it is the missing penguin, Mario picks her up and returns her to her mother. The adult penguin then rewards him with the second Power Star. There's another penguin on top of the house. If Mario gives her to the mother, she says it's not hers. This level is the same in Super Mario 64 DS, except for the fact that Mario, Luigi, and Wario can be played as. Yoshi can only beat the level if he uses a cap, as he will spit out the penguin immediately after eating it. In the original Super Mario 64, the pool around the mother penguin is liquid water. However, in the DS version, the pool is frozen to facilitate the new Switch Star.

If Mario takes the mother penguin's child after the Power Star appears, she will become upset and will start chasing him until he puts her back down.


 * Names in other languages

Star 3: Big Penguin Race
This level is the same in both Super Mario 64 and its remake. Returning to the house, Mario will find a large Penguin standing in the front of the slide. Once Mario approaches him, he will challenge the plumber to a race (much like Koopa the Quick), to see who will reach the bottom first. If Mario is able to beat the penguin, it will reward him with a Power Star. However, if Mario takes the hidden shortcut while sliding down or if he skips part of the slide by jumping to a lower part, he will be accused of cheating, and the penguin will disqualify him and tell him to play fair next time. If Luigi uses his backflip to finish the race before normally possible, in the DS version, then Luigi will be accused of cheating.

After Mario has 120 Power Stars (or 150 Stars in the DS remake), he can go and race the penguin again, except he has become massive and more difficult to beat since he claimed that he is "out of shape". There is no real reward for winning the race again, except for further praise from the penguin.


 * Names in other languages

Star 4: Frosty Slide For 8 Red Coins
Looking around, Mario will see Red Coins located in places all over the mountain in the Super Mario 64 version. The first one is located on the tree near the house. Another one is located at the bottom of the slide. One is located at the top of the rope swing, one is on the cliff in the middle of the mountain. There is a coin on a tree at the bottom and another one by the warp under the mountain. The last one is by the severed bridge after the bridge with the hopping snowmen. The other side of the bridge holds the Star Marker where the star will appear once the last coin is collected.

A slight change was made in Super Mario 64 DS. The change was that to obtain this star the player must use Yoshi, because at the beginning on the summit the first red coin is in a ice cube. Yoshi is able to eat the fire beside the snowman's head, and blow it out to melt the ice. Yoshi is also required to obtain the coin on the cliff on the middle section of the mountain, for the same reason. The other coins remain the same as the original version.


 * Names in other languages

Star 5: Snowman's Lost His Head
This level is the same in both Super Mario 64 and its remake. For Mario to acquire this Power Star, Mario should head to the left of where Tuxie is found and see a platform with a snowball on it. Upon approaching it, it will tell Mario that it is looking for a new head. Hearing that Mario knows a certain head looking for a body, it starts rolling down the slopes of the mountain, growing in size as it accumulates snow. For it to find the Snowman's head, Mario must get in front of the snow ball and direct it to its new home. If Mario does not lead it, or slides ahead the snowball and takes a shortcut into Snowman's head face, it will aimlessly miss its destination and fall off the course (or even into the cannon). Succeeding in giving the Snowman a new body, the grateful Snowman will reward Mario with his next Star.


 * Names in other languages

Star 6: Wall Kicks Will Work/Mario's Super Wall Kick
To obtain this star, Mario must make use of the cannon in this level, found at the base of the mountain near the exit cabin for the big slide, unless he uses a Spindrift and floats down that way or, falls to the bottom at the start of the level and lands on the other side of the large pit. Like all cannons in the game, Mario must first speak to a Bob-omb Buddy to be able to use it. The Buddy is located on a small floating island along the path of the wooden lift that is just to the left of the cannon. With the cannon, Mario must shoot himself to the tree on the other side of the level (as not to overshoot and fall). Then he must make his way along a sheer cliff face with a couple of Spindrifts, and long jump across a pit. On the other side, Mario must run up the first slope and Wall Jump to another sloped platform. Now running the other way up this platform, the player should triple jump and wall kick at the apex of the jump. (If the triple jump is botched, there is a spinning heart in plain sight that can be used to recover health). Once on the last platform, Mario will need to be careful to cross the narrow ice bridge here and claim the Power Star.

In Super Mario 64 DS, the name of the mission was changed to Mario's Super Wall Kick, since Mario is the only one who has that ability out of all the playable characters. However, Luigi is capable of reaching the star by backflipping to the higher platform, using his special twirl. In addition, the bridge the player must cross to reach the star is wider than in the original version. Other than that, the level is the same between the two games.


 * Names in other languages

Star 7 (DS): Switch Star Of Cool, Cool Mountain
In Super Mario 64 DS, there is an additional star that Wario must collect in Cool, Cool Mountain. The Star Switch is on the small floating isle where the Bob-omb Buddy is, and then the Power Star will appear below the small ice beside the mother penguin is. Wario can ground pound the ice and obtain the Power Star.


 * Names in other languages

Enemies

 * Goomba (DS only)
 * Mr. Blizzard
 * Spindrift

Statistics from Super Mario 64

 * Total Number of coins: 154
 * Caps Found: (none)
 * Spinning Heart: Underneath Star 6, before the player starts Wall Kicking.
 * Cannons: 3
 * 1-Up Mushrooms (6):
 * Homing Mushroom : #1 In a tree by the Headless Snowman's head.
 * Static Mushrooms : #2,3 In the slide's shortcut.
 * Box Mushroom : #4 It is found near a red coin near the ice block above and behind the Headless Snowman's head. #5 After navigating the slide through the secret shortcut on a platform. #6 The third one can be found near the Headless Snowman's head.
 * Warps :
 * The broken bridge at the top of the mountain can transfer Mario to the L-shape bridge to the right of the house at the bottom.

Trivia

 * In the Super Mario 64 DS version, it is possible to get 255 coins (the maximum number of coins allowed) by entering the cabin again and again and defeating the Goombas with caps and/or destroying the bricks (next to the bodiless snowman). This is also true in Snowman's Land, by entering and exiting the igloo.
 * This is the only course in the game other than Bob-omb Battlefield to have more than one cannon.
 * The music that is played here (as well as the music for Snowman's Land) is a Christmas-themed iteration of the cover of The Princess's Secret Slide's music. A remix of the music also appears as the music for the Dream Snowball Fight event in Mario & Sonic at the Olympic Winter Games (Wii version).