Talk:Mario & Luigi: Bowser's Inside Story bestiary

Rename to Mario & Luigi: Bowser's Inside Story bestiary
Most RPG Games have a "bestiary" article. Then why not this one? I think it would be better if all the RPG Games have a bestiary article.

Proposer: Deadline: November 15, 2013, 23:59 GMT

Rename

 * 1) Per proposal.
 * 2) The Dream Team bestiary has the same proposal, so this page might as well follow suit.
 * 3) Per consistency.
 * 4) Per all.
 * 5) Sure, let's do that.

Tutorial Bosses
There's some debate as to whether Bowser 1, Midbus 1, Broque Monsieur and Broggy are bosses. They're unique enemies with the Boss Battle entrance (except Bowser) and death animation, but they aren't too strong and the regular enemy battle music plays. I think I've thought of a middle ground. What if we just listed them as Tutorial Bosses, since that's what they are, bosses meant to teach new techniques. We could use Italics for it. Any takers? Ultimate Mr. L ( Talk ) 18:42, 2 October 2016 (EDT) P.S. The game doesn't save after defeating Dark Bowser/Dark Star Core. Therefore, technically speaking, they are always the last enemies encountered. However, the X Bosses are listed after them. Is that important?
 * I'm going to go ahead and do it.

Ultimate Mr. L ( Talk ) 14:44, 3 October 2016 (EDT)
 * I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. 15:33, 3 October 2016 (EDT)
 * I think this should also apply to the bestiary for Mario & Luigi: Partners in Time. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. 22:23, 6 October 2016 (EDT)