World 4 (New Super Mario Bros. Wii)

World 4 is the fourth world of in the game, New Super Mario Bros. Wii. It is on several tropical islands, therefore, most of its levels are water-themed and make rather good use of the Penguin Suit, which can glide over water and allow Mario to swim better. Also, on the map is a bridge guarded by a Porcu-Puffer that can jump up and make Mario and the gang endure an Enemy Course. This is also the first world to have a level on an Airship, like the ones in Super Mario Bros. 3.

World 4-1
This level has two choices right from the start-platforms or water. The player can clear the level by jumping on platforms or only being in the water. This level has Urchins, Mega Urchins, Cheep-Cheeps, Spiny Cheep-Cheeps, and other enemies like those.

World 4-2
A lot of this course is filled with Donut Blocks and Cheep-Cheeps that will jump up to attack the player. To get one of the Star Coins, Mario has to stand on a long falling platform with the Donut Blocks' coloration.

World 4-3
This is the only level that features Huckit Crabs. There are also a lot of Urchins and Mega Urchins. This is one of the few levels where a Mini Mushroom is found.

World 4-Tower
This tower features a lot of conveyor belts. Metallic blocks are also a common sight here; some must be jumped on to advance, while others are more of a nuisance. If the player isn't careful, he/she may get crushed by the blocks. Wendy O. Koopa is fought here, at the end.

When the player gets to the room where the metallic blocks form a staircase, they can run across and enter a wall with a darker coloration to find a secret pipe to the secret exit which unlocks the cannon to world 6.

World 4-4
This is an underwater level. It is infested with Bloopers, Blooper Nannies and pipes that blow bubbles. There is a secret area that where the player can get a Starman and another one where there is a Penguin Suit and the second Star Coin. The last one is inside a wall near the end of the underwater section. In one Bonus Area, one of only two Cheep Chomps in the game can be found.

World 4-Ghost House
In this level, at the start, the floor moves up or down when the player stands on it (right at the beginning there is a Starman too). Enemies found here include Boos and Little Mousers. A secret exit can be found at the bottom of one of the areas of floor, that takes the player to another part of the level. In this part, possesed furniture and a Big Boo can be found. This exit gives the player access to the castle and a Starman house. To get to the regular exit of the level, the player must break through some Brick Blocks to get to a door. Through this door is a long area of stairways going up and done, where many clusters of Little Mousers run along. This exit takes the player to

World 4-5
This level is on a beach filled with Lakitus and cloud blocks (when the player hits them, they turn into Lakitus that throw coins instead of Spinies). At the beginning, and in other places around the level, the player can find a Yoshi, to make the level a bit easier.

World 4-Castle
This course features fences that can be held onto, along with some Koopa Troopas that cling onto the fences. The player can sometimes also change which side of the fences he/she can hang on from.

Additionally, the spiked pillars that appeared in Wendy's Castle and the Valley Fortress back in Super Mario World make an appearance here. However, the are all horizontal instead of vertical.

Fishbones make their first appearance in this game here.

The player faces Wendy O. Koopa for a second time here. However, at times the water level will rise, which can make it harder for the player to stomp on her head.

There's a glitch in this castle that allows the player to gain infinite Coins and a large number of 1-Ups. They need at least two players (or one solo with two characters), one of them with an Ice Flowers. When the player enters the Castle, past the first Spike Pit, in between the first and second pits, he/she goes in a target area. The target is the Koopa with the Gate, but the Koopa must not be attacked. The player with the Ice Flower should stand on top of the right ? Block (on the backside of the Gates), and the other on the front side gate. When the Koopa is on the other side of the gate, they must Freeze and hit the cage at the same time. If done right, the Ice block will fall (with the Koopa moving around it) and two never-ending streams of Coins fly out.

World 4-Ship
This is the first airship level in the game. The main obstacle in this level are the Mecha-Koopas and the Rocket Engines. There is a pipe where Mario will find screws, which he must jump along to get an ? Box. Near the end, there are pipes that shoot out Bob-ombs. The boss of the airship is Bowser Jr. in a Koopa Clown Car. The player must propel up with Propeller Blocks, or a Propeller Suit if the player is lucky enough to have one, and stomp on his head 3 times. ,

Enemies Introduced

 * Mega Urchins
 * Porcu-Puffers
 * Huckit Crabs
 * Bloopers
 * Baby Bloopers
 * Blooper Nannies
 * Cheep-Chomps
 * Little Mousers
 * Fishbones
 * Mecha Koopas
 * Rocket Engines