Mario Party-e

Mario Party-e is a board game for the e-Reader. It comes with 64 cards, a playboard, and an instruction booklet.

Player set-up
First off, how many players will play this card game?

If it is a 2-player game, use 58 cards and remove 2 each of the superstar item cards (Superstar's Shoes, Superstar's Clothes and Superstar's Hat) form the deck set.

If it is a 3-player game, use 61 cards and remove 1 each of the Superstar's Item cards from the deck set.

If it is a 4-player game, use all 64 cards in the deck. To play more than 4 players, use a second set of cards and remove Superstar items depending on the number of players (i.e. If 6 player are going to play, use all 6 Superstar items to equal all the players). Players can also decide how many Item cards to play with.

Using the playboard
Each player in the game has 4 play areas on the playboard.


 * Hand Cards The hand cards are cards that each player holds in their hands for themselves. The players can only hold 5 cards in the hand before and after their turn. The play may look at the player's cards, but the player can't look at the other players' cards.

On the playboard

 * Deck Pad This is a set of faced-down cards that have not player. Each player in the game draws a card from the deck at the beginning of their turn.


 * Discard Pile The Discard Pile is a set of faced-up cards that have been played. Any player in the game can look the set of used cards at anytime.


 * In-Play Cards Each player in the game has those on the playboard. In-Play cards are cards that are placed face-up in front of each player. The In-Play Cards have either Coin cards or Superstar Item cards.

Using the Nintendo e-Reader
To get a full experience playing this game, the player must have a Nintendo e-Reader and a Gameboy Advance ready to use. Use it to scan e-Challenge cards to play one of 11 mini-games to test the player's skills. The game can be played with or without the e-Reader.

Game Play Time

 * 1. First, shuffle the card set and distribute 5 cards to each player. The cards that the players' held are called Hand cards and can only seen by the players who had their Hand cards.
 * 2. Then place all the remaining cards face-down on the deck.
 * 3. The youngest player goes first and plays moves clockwise (form left to right).

Turn Time
 * 1. Draw a card from the deck pile.
 * 2. Choose one card to Play or Discard in the Discard Pile.
 * If the player plays a Coin or Item card, place it up on the In-Play Cards as the card is now In-Play.
 * If the player plays any other card, place it face-up on the gameboard and follow the instructions on the card. When the instructions have been followed, put the card on the Discard Pile face-up.
 * 3. The play continues clockwise until someone places a Superstar card In-Play to win the game.

Hand Card Rules

Each player can only carry 5 cards on their hands before and after each turn. As such, each player must draw a card form the deck and Play or Discard a card onto the Discard Pile face-up every turn.

When the deck has no face-down cards, the player reshuffles the other cards on the Discard Pile and places it face-down to form a new deck.

Winning the Game
To win the game, the player must be the first to have the Superstar's Shoes, Superstar's Clothes and Superstar's Hat; after that the player also has to place the Superstar Card to win.

Card Types

 * Coin Cards (24 total) Some cards in the deck require Coin-cards to be In-Play before they can be used. The small coin icon on the card determines how many coins the player has to pay to use that card; if the Coin-cards are used, place it on the Discard Pile as the player uses the other card.

There are three types of Item cards: Superstar’s Shoes, Superstar’s Clothes and Superstar’s Hat. Each item card will cost 2 coins each to place it in the In-Card Play. Before playing an Item Card; the player must first place 2 coin-cards in the Discard Pile face up so the player can play the item card.
 * Item Cards (12 total)

There are 3 types of item cards that must be in In-Play before a Superstar card can be played to win the game.

The player must use this card to win the game if the player places the 3 types of item cards in the In-Play. The card can be also used to take 1 item card from the rival’s In-play cards and place it on the player’s In-play cards.
 * Superstar Cards (4 total)

This card can prevent an opponent from stealing the player’s In-Play or Hand Cards. All blocker cards require a coin to play this card.
 * Blocker Cards (5 total)

NOTE: The SUPER MARIO, SUPER LUIGI and DONKEY KONG Blocker cards had a special counter move. It is noted that it cost an additional coin-card to play that special move.

After playing this card, draw a card from the Deck Pile to maintain a Hand of 5 cards. This card can be discarded during the player’s turn without paying

This card allows the player to take some cards from the Deck or Discard Pile and exchange the cards with Hand cards. All search cards require a coin-card to play expect for the LAKITU card.
 * Search Cards (4 total)

These chaotic cards can be used to take or exchange In-play or Hand Cards with other players in the game. The YOSHI card costs 2 coin-cards. If the player doesn’t have enough coin-cards to play, the player may play a Free-Challenge Mini-Game on the e-Reader by using the card.
 * Chaos Cards (10 total)

The duel card can used to battle another player in the game in a Mini-game (using an e-Reader and Game Boy Advance} for In-Play or Hand cards. The SUPER WARIO card and SUPER WALUIGI card may cost a coin-card to use that card. If the player doesn’t have an e-Reader, the duel can be decided by a coin toss to battle each other.
 * Duel Cards (5 total)

e-Challenge Cards (11 total)
These cards can allow the player to play a Mini-game on a Game Boy Advance with an e-Reader. There are 3 types of e-Challenge Cards: Free Challenge Cards, Wonder Challenge cards and Duel Challenge cards.

These cards allow the player to take or exchange cards with another player, or from the Discard or Deck piles depend on what the player says. All cards require the player to pay coin cards to play. The player must first place the required coin-cards face-up on the Discard Pile and follow the instructions on the card. If the player didn’t had the required number of coin cards but would still like to play the card; the player can declare a “Free Challenge” and play the mini-game found the e-Reader as the player needs Game Boy Advance and an e-Reader to play the mini-game. If the player wins the mini-game, the player can play the following the instructions on the card. If you lose the Mini-game, the player attempts to discard the card without using the effect of the card.
 * Free Challenge Cards (4 total)

NOTE: If the player has enough In-Play Coin cards they must use the coin cards and cannot play the e-Reader Free Challenge.

The card gives the player the opportunity to play roulette with the Game Boy Advance and the e-Reader and take the chance on the outcome. Scan the card with the e-Reader and follow the instructions to play the mini-game.
 * Wonder Challenge Cards (2 total)

If the player doesn’t have the e-Reader, play the card following the instructions on the card to use it.

These cards can be used to battle another player for In-Play or Hand Cards. The player using the Duel card can select any player in the game to duel.
 * Duel Challenge Cards (5 total)

NOTE: The SUPER WARIO and SUPER WALUIGI cards cost coin cards to play. The challenger must first place the required number of coin cards face-up on the Discard Pile. By then, the player must follow the instructions on the card after completing the duel.

If no player has an e-Reader, the duel can be decided by a coin toss. The player using a Duel card may select a player to duel. The player attempts to toss the coin in the air and the other player will call heads or tails. The side facing up when the coin lands; will determine the winner of the duel. By then, follow the instructions on the card.

Mini-games
Free Challenge Mini-games
 * Cast Away Mario!
 * Mario’s Mallet
 * Daisy’s Rodeo!
 * Fast Feed Yoshi!

Wonder Challenge Mini-games
 * Lakitu’s Luck
 * Spinister Bowser

Duel Challenge Mini-games
 * Bolt From Boo
 * Time Bomb Ticks!
 * Waluigi’s Reign
 * Wario’s Bluff
 * Balloon Burst!

Credits
Producer
 * Satoshi Yamato

Director
 * Toru Osawa

Technical Support
 * Nobuhito Koganezawa
 * Daisuke Tsujimura

Card Game Design
 * Hitoshi Imamoto
 * Hideyuki Hashimoto
 * Noriyuki Niwa

e-Application Directior
 * Masanobu Suzui

e-Application Planning
 * Mitsuru Shinohara
 * Yu Onoda
 * Hirotaka Watanabe

e-Application Design
 * Nobuaki Tanaka
 * Yasuhiro Nakamura
 * Giichiro Matsumoto

e-Application Programming
 * Keiji Hara
 * Masaru Arai
 * Makoto Nakajima

Original Characters
 * Shigeru Miyamoto
 * Hiroji Kiyotake

Graphic Support
 * Yoichi Kotabe
 * Atsushi Tejima

Artwork
 * Yoshitaka Nishikawa
 * Naruhisa Kawano
 * Motoki Fujita
 * Yoshitomo Kitamura
 * Aki Ohsumi
 * Yasuhiko Ikeda

Translation
 * Keita Nakamura

Special Thanks
 * Makoto Kanoh
 * Super Mario Club

Executive Producer
 * Satoru Iwata