Hornet Hole (Donkey Kong Land 2)

Hornet Hole is the sixteenth level of Donkey Kong Land 2, as well as the first area of the third world, Krazy Kremland.

The level takes place inside a wasp hive. Zingers are the main inhabitants, and many are scattered throughout this area, although there are also Spinies and Click-Clacks that walk aimlessly on sticky honey. This sticky honey appears on the walls, and comes in handy for the Kongs to climb them. It also covers the floor, thus becoming too sticky for the heroes to simply walk across, unless they transform in Squitter the Spider, found shortly after the Star Barrel.

Level layout
At the start of the level, the Kongs can either travel east to progress, or head to the west to find a Klampon and a Banana Bunch. As they head east, they come up to a DK Barrel and a TNT Barrel, and also meet some Klampon enemies. Similar to Donkey Kong Country 2, there is also honey splattered all over the ground, and it is too sticky to walk through. Once they jump out of this honey, they can climb up a wall, covered in more honey, which is gooey and sticky enough to hold them. As they begin to climb the wall, a Zinger flies in their way. At the top of the wall, they need to continue east to progress and discover a few Spinies that can damage them. Soon, they reach the edge of a ledge, where there is an Invincibility Barrel with the letter K, some bananas, and a barrel under it.

A long path covered in honey is ahead of here. As they jump through it, they encounter a few Zingers and Spinies, and then drop down a ledge with more honey and a Klampon at the bottom of it. After passing another Spiny, the heroes reach a wall covered in honey, which they must climb to reach a short path with a Spiny on it. A single Zinger stands in the Kongs' way as they climb the wall. Yet another wall of honey follows the aforementioned Spiny, and once it is climbed, the primates reach a small pit with a Flitter in it. If the heroes continue up the wall of honey to the right of here, they can find a hidden Animal Barrel, which contains Squitter the Spider, and the letter O. Once the primates cross the nearby pit, they encounter a Spiny and approach another abyss, which they must cross by bouncing on a lone Flitter in it. The level's Star Barrel can be found immediately after this abyss.

At this point in the level, the heroes must keep progressing west to find more honey with a Klampon walking through it. There is another pit ahead, but it can be crossed with the use of a few hooks that float in it. Once they cross, they make their way onto a high piece of land with a DK Barrel next to it. If they drop down into the area below this barrel, they can discover a pair of Spinies and a pair of Zingers, who surround some honey splattered on the ground. Two hooks in this area must be used to reach a high ledge that also holds a pile of honey with a Klampon on it. A No Animal Sign is next to the honey, and if it is reached with Squitter, the Animal Buddy disappears. A hidden structure with the letter N and another No Animal Sign on it is above here. If the primates continue ahead from the first sign, they pass a Spiny and then drop down a few small ledges to reach a pit with honey on the sides of it. If they drop into this pit, they can find a Klampon and a DK Coin. Once they cross the pit, they reach another abyss with some honey on the wall to the left of it. Inside of the pit, the Kongs can find solid ground and a Banana Coin. If they climb up the aforementioned honey-covered wall, they reach some hooks that they must use to climb across the area. A Zinger flies between two of the hooks.

There is a slanted platform to the right of the hooks, and it must be crossed to reach another small pit that can be crossed with the hook floating in it. On the other side of the pit, there is a TNT Barrel in a pile of honey and a Spiny near it. A DK Barrel wobbles above an additional pile of honey that follows the Spiny. If the Kongs drop off the edge of the raised section of land after the Spiny, they can find a lower area that leads past some honey piles and towards a Zinger and a Spiny. A few hooks are after the pathway that can be used to land on a platform with a Klampon and some honey on it. Two small gaps are ahead of here that can also be crossed with hooks. The letter G floats in the second of these gaps. After the Kongs walk up a slanted pathway with a Spiny on it, they can reach one final pit with a Zinger flying in it. If they drop into this pit, they can find a hidden area containing some honey-splattered floors, a Klampon, a Spiny, and two Banana Coins. Using a few hooks, the heroes can cross the pit to reach a small pathway with a spring, which is followed by a Banana Bunch, on it. If they jump on the spring, the level is completed.

Enemies

 * Flitter: 2
 * Klampon: 6
 * Spiny: 13
 * Zinger: 11

Items

 * Banana Coin: 1
 * Barrels:
 * DK Barrels: 3
 * Squitter's Animal Barrel
 * TNT Barrel: 2
 * Barrel: 1
 * ! Barrel: 1

DK Coin

 * Immediately after passing the second No Animal Sign (the first being before the Bonus Barrel), the heroes must simply fall through the abyss to the left. As they drop down, they collect some bananas, until they reach the bottom, where the DK Coin rests.

K-O-N-G Letters

 * K: The letter K is right under the first ! Barrel in the level, which is shortly after the first honey wall.
 * O: Before the Kongs cross the last two gaps before the Star Barrel, they can find a honey-covered wall to their right. If they climb it, they can find the letter O, located right under an Animal Barrel containing Squitter.
 * N: A gap is before the final TNT Barrel in the level. If they primates jump into it they can find the letter N on a hidden platform.
 * G: The G is in the second-to-last gap in the level by a hook. A roll-jump is required to reach it.

Bonus Level

 * After the heroes climb the first honey-covered wall in the level, they should look to the left, where they can notice a Zinger with an Auto Fire Barel next to it. The barrel is too far away to reach with a normal jump, so head farther on to find an Invincibility Barrel that they must break to receive temporary invincibility. Before their short-lived power expires, they must head back to the Zinger and jump on it to reach the Auto Fire Barrel, which then fires them onto a wall of honey. At the top of this wall, they can find a No Animal Sign and a Bonus Barrel, which can shoot them into the first and only Bonus Level. Here, the Kongs must make their way through another hive to find a Kremkoin within the time limit of 19 seconds. As they begin the bonus, they must climb a wall of honey to reach a small platform with a Klampon on it. If they drop into the gap next to here, they fall into a lower area with a Spiny, some honey, and the Kremkoin. The Kongs are sent back to the main level without the Kremkoin if an enemy attacks them, or if they fail to collect it before time runs out.