Mine Cart Carnage

Mine Cart Carnage is the seventh level in the Super Nintendo, Game Boy Color, and Game Boy Advance game, Donkey Kong Country. It is also the second level in the Monkey Mines area.

Taking place down a mine shaft, this is the first level in the game where the Kongs must pilot a mine cart, jumping over gaps and buffers on an old, rickety track. After the midway point, Donkey and Diddy will also have to avoid Krashes, the cart-riding Kritters who charge at the monkeys, attempting to knock them off the track. One of those Krashes will appear at the very end of the level, right before the exit, so the heroes will need to remain focused all the time.

Although it is encountered much earlier in the game, Mine Cart Carnage is often considered harder than Mine Cart Madness, the fifth level in the Kremkroc Industries, Inc. This level is also longer than Mine Cart Madness and one of the longest in the game.

Level Layout
From the start of the level, the monkeys will have to jump into a nearby barrel and be shot to a mine cart. The cart will suddenly begin to move once accessed, and the heroes will need to ride along a strait path. Throughout the beginning part of this level, the monkeys will not see many obstacles or broken areas. To grab the letter K, however, they will need to hop over a small gap with their cart. Soon, the track will become more rickety and broken up. They will have to hop over a few small pits and then ride down a large hill to find the letter O. After they pass the letter, they will travel up another large hill. The hill will soon curve downwards, and the monkeys will need to jump off of it to the next track before falling. Jumping to the track after that, they will need to race down another hill and move along a small, broken area of the track, then fall onto the main track again. Soon, they apes will find the Star Barrel on a short track.

Now about halfway through the level, the monkeys will have to travel up a long, safe track. The track will progressively become more dangerous, as the group will need to jump over a broken mine cart near an abyss, followed by another one on the curved road. After hopping over a few broken areas of the once safe track, the heroes will need to hop over another mine cart and ride sown a steep hill to find the next cart. When they jump over the hazard, they will be greeted by the level's first Krash. Donkey and Diddy will have to jump over the foe and head over a few more gaps in the road. Soon, they will begin to ride up a track filled with some twists and turns. There, they will need to leap over two Krashes with their cart and then land in a safer area. After crossing a small gap, the area will become more dangerous with another small gap with a broken cart near it. The monkeys should carefully get over the hazards and grab the letter G. Once this area is passed, the animals will have to hop over a few more small pits and then jump to a short, crooked track. When they get on it, they will have to quickly hop off before riding into the large abyss below them. After this, the monkeys will avoid another Krash and also have to jump onto two more crooked tracks, jumping off as quickly as possible to not land in an abyss. Once this area is complete, the Kongs will ride up a large slope, then speed down. As they go, they will meet two Krashes to jump over. Soon, the heroes will run into an area with many platforms and broken tracks. They should hop on each small track and also dodge the broken mine carts on them. Once the apes get out of this area, they will ride along a long, curvy path. Near the end of it, they will meet the level's final Krash. They should jump over it and head onward to find the stage's exit.

Warp Barrel
Right at the beginning of the level, if the Kongs jump over the Auto-Fire Barrel and stay near the left wall, they can access the hidden Warp Barrel. It takes them near the stage's exit, The warp barrel was removed in the GBC version.