Donkey Kong


 * This article is about the character Donkey Kong, as of Donkey Kong Country. For other uses, see Donkey Kong (disambiguation).

"It’s hammering time!"

- Donkey Kong

Donkey Kong, also known as DK is a powerful Kong from Donkey Kong Island. Contrary to popular belief, he is not the ape in the arcade game Donkey Kong. Donkey Kong is the son of the game’s antagonist, now known as Cranky Kong. Introduced in Donkey Kong Country the current Donkey Kong is a carefree simian who spends his days collecting Bananas and spending time with his friends, particularly Diddy Kong. However, when trouble arises, Donkey Kong jumps headfirst into the action to help his friends and protect his island.

Donkey Kong’s character design was created by Shigeru Miyamoto for the Donkey Kong arcade game. Takashi Nagasako and later Charles Martinet voice acted for the character.

Kidnapped by Kamek


When Donkey Kong was a baby, he was stolen from his treetop home by Kamek and his Toady army during their massive kidnapping spree. However, DK met the Yoshis and greatly helped them in their quest to defeat the Koopa Troop. When riding on a Yoshi’s back, Donkey Kong helped them perform many special moves such as the vine climb and shoulder charge.

Kidnapping Pauline
While the original Donkey Kong game did not feature Donkey Kong, the Game Boy remake featured Donkey Kong in a minor role, then known as Donkey Kong Jr. Kidnapping Pauline, Cranky Kong found himself hotly pursued by her boyfriend, Mario, then known as Jumpman. Donkey Kong Jr. helped his father by flipping switches and hurling Poison Mushrooms at the carpenter. However, Mario trapped him in the Tower shortly before Cranky Kong and Mario’s final battle. While Donkey Kong was able to escape, Cranky Kong was taken away.

Rescuing Cranky Kong


Donkey Kong followed Mario to a dangerous Jungle, where he placed the caged Cranky Kong. DK used his vine climbing skills to dodge the Snapjaws that infested the jungle and unlocked the cage. Cranky and Donkey Kong fled the scene.

Learning Math
After Cranky Kong returned form his incident with Stanley the Bugman in Donkey Kong 3, he taught Donkey Kong Jr. and an unnamed pink monkey math. Presumably, this pink monkey was a friend of DK Jr., although his story was never explained. DK collected various numbers and mathematical signs to arrive at the answers his father held up.

Maturity
After the battles between Cranky and Mario played out, Donkey Kong Jr.'s life became much calmer. During this time, Donkey Kong forged lasting friendships with many of the Kongs, including Diddy Kong, Funky Kong, and his current girlfriend Candy Kong. During this point in time, Donkey Kong Jr. was renamed Donkey Kong, and his father took the name Cranky Kong. Donkey Kong moved out and began his reign over the jungle. Much of the monkey’s time was spent collecting Bananas to add to his Banana Hoard.

However, a band of Kremlings known as the Kremling Krew formed during this time. Their acts of violence and thievery put them at odds with Donkey Kong constantly, forcing him to guard his Banana Hoard every night.

Reclaiming the Banana Hoard
One night, Diddy Kong offered to guard the Banana Hoard for a night so Donkey Kong could sleep. However, during the night, several Kremlings attacked and overpowered the young Kong and stole the entire stash.

On a stormy night, the Kremling Krew arrived at Donkey Kong Island and stole the Banana Hoard. When Diddy attempted to guard it, the Kremling soldiers trapped him in a barrel. The events enraged Donkey Kong upon his return to the Hoard, and he set out to reclaim his stash. Rescuing Diddy from his barrel prison along the way, the two of them slowly defeated the enormous Kremling forces as they traveled throughout Donkey Kong Island with the aid of Candy Kong, and Cranky Kong.

Eventually, Donkey Kong and Diddy Kong found King K. Rool, the leader of the Kremlings. After defeating the slightly deranged king, the Kongs reclaimed the Banana Hoard and returned home.

Cranky’s Bet
After returning home, Donkey Kong had hardly settled back into his life when Cranky approached him with a bet. Cranky believed that video games had become easier the more technology progressed. Therefore, he argued, Donkey Kong would not be able to defeat K. Rool had the events been chronicled on an 8-bit system instead of the 16-bit Super Nintendo. Cranky challenged Donkey Kong to defeat K. Rool on the Game Boy.

After Donkey Kong agreed, Cranky Kong contacted K. Rool and arranged for the adventure to be repeated. Donkey Kong and Diddy Kong defeated the Kremlings again, proving that they were heroes.

Kidnapped by Kaptain K. Rool


After his two long adventures, Donkey Kong decided to rest on the beach. During the night, the Kremlings kidnapped the ape, leaving their footprints and a smashed chair behind them. Donkey Kong was locked in a cage on Crocodile Isle, the latest Kremling hideout. Using DK as a bargaining chip, Kaptain K. Rool, the new identity of King K. Rool offered to return him in exchange for the Banana Hoard. However, instead of giving in, Diddy Kong and Dixie Kong defeated the Kremlings and rescued Donkey Kong. Crocodile Isle sank into the ocean afterwards.

Lured into a Trap
Having brought Crocodile Isle back to the surface, the Kremlings lured Donkey Kong there by using Kerozene as bait. While there, he was captured. Diddy and Dixie Kong saved Donkey Kong from the Kremlings and defeated Kerozene.

Kidnapped by KAOS
One day, DK decided to take his friend Diddy Kong on a fishing trip in the Northern Kremisphere. While there, they were overpowered and captured by the Kremlings, who claimed to now be ruled by an unusual mechanical being named KAOS. Back home, Dixie Kong grew suspicious when the Kongs did not return. She and her cousin Kiddie Kong set out to investigate, eventually discovering that Baron K. Roolenstein, another identity of King K. Rool, was behind the entire plot. Defeating him, Donkey Kong and Diddy Kong were released.

Race to the Lost World
Shortly after being rescued, Donkey Kong and Diddy Kong heard of a contest to discover the Lost World of the Northern Kremisphere. Once there, they set out to find the special area. Under their noses, the Kremlings began anew the KAOS plot. However, Dixie and Kiddie, who also entered the contest, were able to defeat them.

Blast-O-Matic


His plots to kidnap DK continuously coming short, King K. Rool ditched all traces of pretense and developed a machine, the Blast-O-Matic, capable of completely destroying Donkey Kong Isle. However, due to the incompetence of his underlings, K. Rool's Ship crashed into rocks offshore and delayed the blast. Squawks, a friend of Donkey Kong, witnessed these events and reported to DK. Donkey Kong discovered that all 201 of his Golden Bananas had been stolen and four of his friends kidnapped. Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong were locked behind cages throughout the island.

Donkey Kong discovered a special boat attached to K. Rool's Ship. Inside, K. Lumsy, an enormous, disobedient Kremling, had been locked up for not destroying the island. When DK promised to get him out of the cage, K. Lumsy jumped for joy, opening up a pathway to Jungle Japes. Once there, DK found Diddy Kong and freed him. Many other friendly faces were found among the Kremling armies, including Funky Kong, Cranky Kong, Snide, Troff, and Scoff. In a later area, Candy Kong also joined the fight. One of her gifts to Donkey Kong was a set of Bongos, which affected Donkey Kong's later life.

As Donkey Kong freed his buddies, they in turn helped him find his Golden Bananas and the keys to K. Lumsy’s cage. Eventually, the team was able to take on K. Rool in a boxing match. After his defeat, K. Rool fled the island.

Beginning His Bongo Career
While DK had previously used Bongos as an offensive weapon, his fascination with the instrument truly began when he discovered a magical set of Bongos on a beach. Once Cranky Kong realized his son’s potential for being a professional, Donkey Kong and Diddy Kong set out to become famous. On their travels, they revisited many locales and played popular songs through cooperative performances and musical face-offs.

Obsession Leads to Theft


After enjoying the life of a traveling musician, Donkey Kong returned home. Once there, he saw a television commercial for the new Mini Mario toys. Infatuated with the new fad, he rushed to the nearest toy store, only to find that other ravenous fans of the products had bought every last one. In frustration, Donkey Kong succumbed to his violent nature and broke into the Mario Toy Company where he made off with a sack full of Mini-Marios. However, Mario was hot on his trail, and followed hotly on his trail, using the toys dropped by the ape as allies. Eventually, Mario caught Donkey Kong, but rather than make the same mistake as was made with Cranky Kong, Mario forgave his old friend and they continued their lives.

Second Tour
When Dixie Kong joined Donkey and Diddy for a practice session, the trio realized their potential for musical chemistry. Shortly after, they set out on another tour which was very similar to Donkey and Diddy Kong's first one. However, they changed up their song list to include current popular songs of the time.

The Quest For Crests


While it was never clear what compelled Donkey Kong to travel to the Banana Kingdom and its sister lands, his goal was obvious: to conquer the possessed kings of the land and rescue their innocent subjects. Utilizing his great strength, DK hoofed it alone through sixteen such kingdoms, eventually conquering the evil Sumo Kong of the Star Fruit Kingdom. After the fight, the other kings found Donkey Kong, now free of Sumo Kong’s curse. Presumably, DK allowed them to resume their duties. While the results were positive, Donkey Kong may have simply been on a mission for more Bananas and to establish dominance over rivals.

Fighting Again
In the sequel, Mario vs. Donkey Kong 2: March of the Minis, he now works in the Mario Toy Company. Donkey Kong then kidnaps Pauline, the V.I.P. guest, when she chooses Mario's Mini-Mario toy over his Mini-DK toy. It is likely that he made the Mini-Donkey Kong toys, and perhaps he created the monkey-like enemies that appear in the game.

The Festival Ruined
Donkey Kong had more work to do during DK: King of Swing. It was time for the annual Jungle Jam, a festival for the Kongs. However King. K. Rool returns and steals all of the medals needed to have the festival. Donkey Kong and Diddy Kong go after him to get there tokens back. In the end, they defeat K. Rool, and the festival is celebrated.

The Future
Donkey Kong is scheduled to appear in Donkey Kong Barrel Blast, Donkey Kong: Jungle Climber and Itadaki Street DS. He has also recently been confirmed to appear in Super Smash Bros. Brawl.

Speculation
Donkey Kong's exact role in the Marioverse is somewhat sketchy. His original appearance portrayed him as a villainous (or maybe simply stupid) ape with unequaled strength. In these games, Donkey Kong was naked (like most real-life gorillas.

However, with the release of Donkey Kong Country, Donkey Kong was given a new personality, a new home, and a single piece of clothing (a tie with the letters DK printed on them). Donkey Kong Country also saw the appearance of Cranky Kong, who claimed to be the original Donkey Kong from the old Arcade games. It was confirmed that the tie wearing DK was a different character from the original DK in Donkey Kong's Mario Superstar Baseball bio, where it makes a reference to "his ancestor (the original Donkey Kong)....". Thus, it is widely believed now that Cranky Kong is an older version of Mario age-old nemesis, while the current Donkey Kong (who inherited his ancestors name) is the older version of Donkey Kong Jr.. This argument still goes on today.

Powers and Abilities
Unlike most characters, who have some kind of special power, DK relies mainly on his brute strength to get his way through. In the original Donkey Kong he had a seemingly unlimited supply of Barrels, and could throw them easily. This carried on to the Donkey Kong Country games, where he can pick up and throw Barrels with ease. Also in Donkey Kong Country, he can destroy certain enemies that Diddy Kong cannot hurt with a single jump. In Donkey Kong: Jungle Beat, his strength is shown yet again, it makes him so strong that when he Claps, a sound-wave is produced. This is his main attack throughout the game.

Other Appearances
Donkey Kong appears in various Mario sub-series. He was playable in all of the the Mario Kart games except Super Mario Kart (this game instead had Donkey Kong Jr. as a playable character). In Mario Kart: Double Dash!!, Donkey Kong is partners with Diddy Kong. His special item is the Giant Banana and his kart is the DK Jumbo. He also gets his own course, DK Mountain. In Mario Kart DS he has two of his own karts: the Rambi Rider and the Wildlife. He was also playable in Mario Kart Super Circuit, and Mario Kart Arcade GP. It is presumed he will be playable in Mario Kart Arcade GP 2. In all of these games he was a heavyweight driver.

He is also playable in all of the golf, tennis and other sports titles. He is usually portrayed as a slow but powerful character.

He was playable in all of the Mario Party games, up until Mario Party 5, here he leaves and starts hosting his own space. He is basically the opposite of Bowser, since when a character lands on his space, something good happens.

He was going to appear in the now-canceled Diddy Kong Pilot and Donkey Kong Racing.

Super Smash Bros. Games
Donkey Kong is playable in all of the Super Smash Bros. games. In Super Smash Bros. he is a default character. In one-player mode, the player must fight a giant Donkey Kong. This is the only fight where the player is given two partners to help him, instead of one. Giant DK can stand about 350 damage before being knocked off the stage.

DK was also a playable character in Super Smash Bros. Melee. Once again, he was a default character. In the new one-player mode Adventure the player must first fight two Mini Donkey Kongs, and then fight another huge Donkey Kong at Jungle Japes. Donkey Kong is always one of the strongest characters in the game. When he picks up a character, he also has the power to carry them a short distance, something no other characters can do.

DK is scheduled to reappear as a playable character in Super Smash Bros. Brawl.

Donkey Kong's emblem in the Super Smash Bros. Series is his DK logo.

Profile Information from Super Smash Bros.
''Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.''

Classic
''While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.''

Adventure
''Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.''

All-Star
''Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.''

Physical Appearance


Donkey Kong has muscular pecs, a slim stomach, and large triceps and biceps; all surrounded in chocolate brown fur. The fur on his head gives off the appearance of a human hairstyle. He wears a single item of clothing, a red necktie with the "DK" logo printed on it in yellow.

Appearances in Other Media
Donkey Kong, along with Mario and Pauline appeared in several episodes of the Saturday Supercade. Here Donkey Kong was a gorilla who had escaped from the circus and was now traveling the across country, with Mario and Pauline on his tail. Donkey Kong Jr. was also featured in a few of Saturday Supercade's episodes. On the show DK Jr., along with his pal Bones traveled across the globe searching for Donkey Kong.

Donkey Kong made occasional appearances on Captain N: The Game Master. Here he was, more or less, a giant, bestial, monster. Often times on the show Donkey Kong was manipulated by Mother Brain and her minions to do evil. Donkey Kong also appeared in the Captain N comics.

Donkey Kong was also one of the main characters on the Donkey Kong Country animated series. Here he was the future ruler of Kongo Bongo Island and the guardian of the Crystal Coconut, often times Donkey Kong and his pals would need to defend the Crystal Coconut from the Kremling Krew and Kaptain Skurvy and his minions. On this show Donkey Kong was, like in recent games, somewhat of a slacker who loved bananas above all else.

Mario Hoops 3 on 3 info

 * Baller Name: Dunky Monkey
 * Type: Powerful
 * Special Shot: Konga Dunk
 * Letter to Tap: M

Mario Superstar Baseball Bio
"A gorilla known for raw power, DK lives a carefree jungle life... unless someone messes with his bananas, in which case he just loses it. His ancestor, Cranky Kong (the original Donkey Kong) wore no necktie. His talents lead in beating on primate foes and kart-racing. Fear his Banana Ball.

Mario Kart: Double Dash!! Information

 * Partner: Diddy Kong
 * Class: Heavy
 * Personal Kart: DK Jumbo
 * Special Item: Giant Banana

Trivia

 * Super Mario Strikers is the first game in which Donkey Kong has worn something other than a tie since Donkey Kong Jr.
 * Donkey Kong's number in Super Mario Strikers is 55.
 * DK appears in Nintendo Monopoly. He replaces Marvin Gardens, and costs $280.
 * In Mario & Luigi: Superstar Saga a skeleton monkey named Bink bears an uncanny resemblance to Donkey Kong
 * Donkey Kong's emblem in various games is his DK logo.
 * Donkey Kong's speech is changed throughout many games. During Donkey Kong Country he spoke well grammar and proper english. In Donkey Kong 64 he spoke un-proper grammar and english, and spoke in a third person view. For example he said "Donkey all confused....". In all other games DK didn't speak at all and just made ape noises.

Quotes
The various quotes of Donkey Kong.

In Donkey Kong Country

 * Ok, little buddy, as part of your hero training, you've got to stand guard tonight over my bananas... I'll relieve you at midnight, so try and stay awake until then!
 * My bananas and my buddy, Diddy, they are gone! The Kremlings will pay! I'll hunt them down through every corner of my island, until I have every last banana from my hoard back!

In Donkey Kong 64

 * What did Cranky mean about training? Donkey all confused...


 * Yes, Donkey will help K. Lumsy!