Blooper

Bloopers (often referred to as Bloobers  until Paper Mario, though Blooper was occasionally used beforehand   ) are squid-like creatures that are found in the ocean. They made their first appearance in Super Mario Bros., and various kinds of them have appeared in most Mario games since, normally as enemies. Mario Party 8 was the first game to feature a Blooper as a playable character. Bloopers come in different sizes and colors, though the original variety shown in Super Mario Bros. is white and roughly the size of a Koopa Troopa. They possess varying numbers of arms (ranging from four to up to ten visible limbs) of various lengths, which help them move, and are in some of their appearances used directly to attack the player. As shown in some games, like the Mario Kart series, Bloopers can survive in and out of the water. Their name comes from "bloop", an onomatopoeia for the sound of bubbles breaching the surface of water. Bloopers use high-pitched warbling to communicate.

Super Mario Bros.
Bloobers first appear in Super Mario Bros. in World 2-2; they follow Mario continuously, although they cannot touch the ground, a drawback that persists in later 2D games. As a result, they move in a regular zig-zag pattern. They will inflict damage on contact and can be defeated with a fireball from Fiery Mario or invincibility from a Starman. In Super Mario All-Stars, they are depicted as pink rather than white. A Bloober serves as a fake Bowser at the end of World 6's castle, where it will be revealed as it falls into the lava if the player defeats it with fireballs. In the FDS version of the Minus World glitch, flying Bloobers, like the ones in The Lost Levels, appear in World -3, an underground-recolored version of World 4-4. Since Bloobers use the exact same color schemes as Goombas, these Bloobers are colored light blue.

Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels features Bloobers that can fly through the air the same way they swim through the water; they act the same way as they did in Super Mario Bros. The airborne Bloobers can be jumped on for 1000 points, with this difference being brought about by Mario's complete inability to stomp while swimming in early games. Due to Bloobers sharing their palette with Goombas in this game and the previous one, they appear a tan and brown color; in Super Mario All-Stars, all Bloobers, including the airborne ones, are pink; in Super Mario Bros. Deluxe, the flying Bloober is off-white.

Despite being the same coded object, the flying Bloober is considered a distinct type known as a Sky Blooper.

Super Mario Bros. 3
Super Mario Bros. 3 has normal Bloobers, now half the size they were previously, along with featuring Bloober with kids. They behave like an average Bloober, but are followed by three or four Bloober babies. The glowing Scattering Bloober can additionally send her children in every direction, making it more difficult to swim, and the children will return to her after a short time. Just like in Super Mario Bros., in this game Bloobers are originally white, but are pink in Super Mario All-Stars.

Super Mario Sunshine
Bloopers, also called Gesso, reappear in Super Mario Sunshine after eleven years of absence in the Super Mario series, albeit with a different look. This is the first game where Bloopers are found on dry land, spitting goop. Spraying them with water stuns them briefly. Mario can simply jump on Bloopers to defeat them, which will yield a Coin. If one of these Bloopers fall in the water, they disappear in a cloud of smoke. Bloopers can be found in Ricco Harbor, the King Boo battle in Hotel Delfino's Casino Delfino, and Noki Bay. Jumping Bloopers also make their first and only appearance in this game.

In addition, special Bloopers that Mario can ride on called Blooper Racers appear. These Bloopers do not attack Mario and are owned by Big Daddy. Green Bloopers are the slowest, but can be steered the easiest. Yellow Bloopers have average speed and average steering. Purple Bloopers are the fastest, but have poor steering. If Mario runs into a wall or obstacle while riding one of these Bloopers, he will lose a life. Blooper Racers are found only in Ricco Harbor, where Mario must use them to race on a track or collect all Red Coins, within a time limit.

An extremely large Goop-spitting Blooper known as Gooper Blooper also appears in Super Mario Sunshine. It is first encountered in Ricco Harbor, where it must be battled twice. Later, it must be fought for a third time when it reappears later on in Noki Bay.

New Super Mario Bros.
Bloopers reappear in New Super Mario Bros. as uncommon enemies. They only appear in World 3-3, though they are seen in large amounts. Bloopers have the same movements as they did in Super Mario Bros. and still can be defeated by getting hit with a fireball or Star. Blooper Nannies and Blooper Babies also reappear in this game. There is a variation that avoids the player in one of the bonus rooms.

Super Mario Galaxy
Bloopers reappear in Super Mario Galaxy, where they are found in the Buoy Base Galaxy and the Deep Dark Galaxy. If Mario approaches them, they will start chasing him, swimming irregularly, as in the other games. They can even chase him to the surface of the water. If they hit Mario, they will damage him and release ink. Bloopers can be defeated with a Spin or a Koopa Shell, but cannot be jumped on.

New Super Mario Bros. Wii
Bloopers appear in New Super Mario Bros. Wii at World 4-4 and World 8-4. This game introduces a new ability for Bloopers: they are able to hide behind scenery and in Warp Pipes. When Mario passes by a Blooper, it will quickly shoot out of its hiding spot. Blooper Nannies also appear in this game and also have this ability. Bloopers are resistant to being frozen; if hit by an ice ball, they quickly break free from the ice.

Super Mario Galaxy 2
Bloopers reappear in Super Mario Galaxy 2, behaving the same way as in the predecessor. They appear only in Starshine Beach Galaxy. They are found in the deepest body of water that surrounds the largest tower in both missions.

Super Mario 3D Land
Bloopers reappear in Super Mario 3D Land, behaving much the same way as they did in most previous games, following the player through the water, albeit slower and less accurate than usual. They also have the ability to whirl around underwater. Bloopers can be defeated with a Ground Pound, boomerang, fireball, tail whip, or as Statue Mario. Additionally, landing on them from above does nothing to the player, but the Blooper is not harmed either.

New Super Mario Bros. 2
Bloopers make another appearance in New Super Mario Bros. 2. Here, they appear only in World 3-5, but they do maintain the traits that they had in New Super Mario Bros. Wii.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe
Bloopers reappear in the Wii U title New Super Mario Bros. U, where they act as they did in the predecessors, but they can now be frozen by ice balls without breaking free immediately. They have their own level in this game, Blooper's Secret Lair, which is located in Acorn Plains. They also appear in Tropical Refresher in Sparkling Waters.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Bloopers reappear in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury. Instead of having their characteristic swimming pattern, they now turn sideways and charge at Mario's direction when they spot him. As in Super Mario 3D Land, they can be defeated with the same attacks, and can also be defeated with cat claws. They appear only in Rammerhead Reef, Gargantuan Grotto and Pipeline Boom Lagoon.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
Bloopers reappear as enemies in Super Mario Maker and Super Mario Maker for Nintendo 3DS. They function the same as previous games, except in the New Super Mario Bros. U game style, since they will not spin around when the vocals occur. They can be placed out of water like Super Mario Bros.: The Lost Levels, but always use the original white underwater palette for the Super Mario Bros. style, regardless of location. In the Course Maker, Bloopers can be placed as enemies, and can be shaken to turn into a Blooper Nanny. Like many enemies, they can be enlarged by a Super Mushroom and given wings, the latter of which will make them move much faster. They can be placed in Warp Pipes, Bill Blasters, Blocks, and on tracks.

Bloopers reappear in Super Mario Maker 2. In the Super Mario 3D World style, they attack by turning sideways and charging at Mario.

Super Mario Run
In Super Mario Run, Bloopers do not make a physical appearance, but one appears as statue during the Mario Kart event, with the Banana and Mario Kart statues.

Super Mario Odyssey
Bloopers do not appear physically in Super Mario Odyssey, but a drawing of one appears on Peach's fan when she appears in Bowser's Kingdom.

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!
In Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!, several Bloobers appear flying out of Mario's television when he is playing Family Computer at the beginning of the film. Later, a giant-sized Bloober makes an appearance, as the apparent guardian of a sunken ship.

DIC cartoons
Bloobers, also referred to as Bloopers, appear in two episodes of The Super Mario Bros. Super Show!: "20,000 Koopas Under the Sea" and "Mario of the Deep". In these episodes, they are portrayed as King Koopa's primary aquatic minions and perform the bulk of his duties. One is described as an octopus and claims he can defeat the Mario Bros. with seven arms behind his back, despite having only six.

In The Adventures of Super Mario Bros. 3, Bloobers, as well as Scattering Bloobers and Bloober babies, appear in several episodes of the show, such as in "Mush-Rumors", "Oh, Brother!" and "Recycled Koopa". Here, they are common enemies Mario and his allies face, although none of them play a prominent role.

Nintendo Comics System
Several Bloopers made a small appearance in the Nintendo Comics System story Love Flounders, where they are among the group of sea creatures trying to get Mario to become Bertha's boyfriend, so one of them will not have to do so.

Nintendo Adventure Books
In Leaping Lizards, some Bloopers try to attack Luigi while he is traveling through Water Land, but he avoids them. Later, some more Bloopers appear in a pool of water Luigi falls into while exploring Iggy Koopa's secret lab. The Bloopers spray Sleepy Ink at Luigi, but if he has a Frog Suit, he can deflect the goop. After dispelling the ink, Luigi frightens the Bloopers away by making a scary face, and finds a pogo stick they were guarding.

Yoshi
Bloobers make an appearance as one of the six falling objects in Yoshi. Bloober's sprite in this game is similar to its sprite from Super Mario Bros. 3.

Yoshi's Safari
In Yoshi's Safari, yellow-colored Bloopers appear as flying enemies who will try to harm Mario and Yoshi by ramming them; these Bloopers must be defeated by blasting them repeatedly with Mario's Super Scope. Also of note, the mech built and utilized by Iggy Koopa resembles a large Blooper called King Gessō.

Yoshi's Island DS
Yoshi's Island DS features Bloopers appearing in early stages of World 3, where they will try to attack a Yoshi by hopping up and down in bodies of water. Bloopers can be easily defeated by being eaten, hit by an egg, or jumped upon. Three of them appear in the Aquatic Enemy Exhibit of the Island Museum. Eating them won't make Yoshi produce an egg.

Yoshi's New Island
A few Bloopers appear as enemies in Spray Day Mayday, a level from Yoshi's New Island. Specifically, they appear during the level's Submarine Yoshi section, where they try to swim into Yoshi in the same way as in previous appearances. Bumping into a Blooper causes Submarine Yoshi to slow down briefly, but the enemies can be defeated by shooting them with a missile.

Yoshi's Crafted World
Takko, a new variant of Bloopers, appear in Yoshi's Crafted World. They do not attack or harm Yoshi, and cannot be defeated or turned into eggs; they can instead be used as springboards. When used in this manner, Takko expel ink, which scares away Shy Guys. Yoshi can also carry Takko in his mouth, and spit them into a new position. However, if a Takko is left in the same position for too long, it will teleport back to its original spot.

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, Bloobers can be encountered as enemies in the sea and in and near the Sunken Ship, as well as one of the Battle Courses in Bowser's Keep. An extremely large Bloober, known as King Calamari, also appears as a boss in the Treasure Room of the Sunken Ship. A Bloober with kids also appears in a flooded area with barrels hiding the entrance to the Safety Ring, but Bloober babies are not fought and touching them results in a battle with its parent. In battle, Bloobers have low defense but high attack. As such, they can be easily defeated, but can do a good amount of damage. They also use their Ink Blast ability to do a large amount of damage. Despite being aggressive in most other games, Bloobers will flee from battle when physically attacked.

Excitebike: Bun Bun Mario Battle
In Excitebike: Bun Bun Mario Battle, various Bloobers can be observed in the audience.

Paper Mario
In Paper Mario, three large Bloopers appear in the Toad Town Tunnels. Here, they are called "Bloopers" for the first time in-game, as in all previous named appearances they were referred to as "Bloobers". The Bloopers guard specific areas; one is guarding the Shrink Stomp Badge, one guards the upper-West side with the Warp Pipes to Goomba Village, Koopa Village, and Dry Dry Outpost, and one guards the lower-East side with the Warp Pipes to Yoshi's Village, Shiver City, Rip Cheato's hidden room, and the Ultra Boots. Which one he fights when reaching these areas depends on if he has fought any of the others yet; the Blooper is always the first one seen, the Electro Blooper is the second to find, and the Super Blooper always appears last. While the last two are optional, Mario must obtain the Ultra Boots during Chapter 6, thus requiring at least one Blooper battle.

The regular Blooper is the weakest and smallest of the three Bloopers in the game. One of its more notable features is that it floats, meaning it will have to be jumped on or have a special attack used on it.

Paper Mario: The Thousand-Year Door
Although regular-sized Bloopers do not appear as enemies in the Mario sections of Paper Mario: The Thousand-Year Door, they do appear in Bowser's underwater level. They are enemies that can simply be taken care of by breathing flames at them. After Bowser gets out of the water and is talking to Kammy Koopa, he says, "I swallowed a dang Blooper!"

Luigi also has a partner named Blooey, who is a tough Blooper that Luigi accidentally threw into lava during his journey, thinking nothing of it. Blooey supposedly will keep following Luigi around until he gets his revenge, as he states. Blooey appears in Chapter 3. He surprisingly appears in Chapter 8 before the Shadow Queen is beaten, being darker and more forgiving to Luigi. Goombella notes that Blooey is a strange Blooper for the fact that he can live on land. However, Bloopers being able to live on land previously appeared in Super Mario Bros.: The Lost Levels, the original Paper Mario, and Super Mario Sunshine.

One giant-sized Blooper, referred to simply as "Blooper" in battle, appears as the prologue's second required boss.

Super Paper Mario
In Super Paper Mario, Bloopers appear as somewhat common enemies in the Tile Pool, where they will attack the player by persistently following them and trying to touch them; as Mario and Princess Peach have no useful underwater attacks when the Tile Pool is first ventured through, players will need to use a Pixl or Bowser's Fire Breath to defeat Bloopers. Since Bloopers are weak enemies, they take double damage, as opposed to Cheep Cheeps. A particular Big Blooper appears as a boss in the Tile Pool as well.

Paper Mario: Sticker Star
Bloopers, along with their boss Gooper Blooper, appear in Paper Mario: Sticker Star, once again floating above ground. After one of the Royal Stickers fall on Gooper Blooper, it turns him and his Bloopers into hostile Poison Bloopers that has polluted much of the sea. Some even help Kamek separate Wiggler's body segments. Poison Bloopers can also be encountered as common enemies.

Paper Mario: Color Splash
In Paper Mario: Color Splash, Bloopers appear as a common enemy in Plum Park, Vortex Island, Lighthouse Island, and Fortune Island. In the latter three areas, Bloopers are replaced with Boos when Mario enters the parallel world. In the game, Mario can encounter regular Bloopers, Blooper 10-Stacks, and Poison Bloopers.

A colorless spot that resembles a Blooper can be found at the entrance of the Violet Passage. Blooper targets that must be hit by Cannonballs also appear in the level, and award Mario twenty points. Bloopers appear in Snifit or Whiffit: Seabed Edition during the bonus round questions; a group of them swim past to obscure cards, and one appears holding a card in the final question.

Paper Mario: The Origami King
In Paper Mario: The Origami King, Bloopers appear as members of the Folded Soldiers, first appearing in the purple streamer area. In battle, they can use their "Blump" attack, swooping towards Mario in an erratic pattern before striking him for a medium amount of damage. Bloopers can also use "Bombs Away," in which they pick up a nearby enemy and drop it on Mario, although this defeats the other enemy in the process. Normal Bloopers appear as fishable entities on Full Moon Island in the Great Sea, including the gigantic Legendary Blooper. Paper Macho Gooper Blooper also appears on the Princess Peach.

Mario Party series
Bloopers and related enemies make appearances in several minigames in Mario Party, being part of the background or a board or minigame element.

Mario Party
In Mario Party, Bloopers appear in the minigames Mushroom Mix-Up, Bumper Balls, and Bombs Away, kidnapping any losing characters who fall into the water.

Mario Party 2
In Mario Party 2, a picture of a Blooper is depicted on the central platform of Torpedo Targets, and a Blooper appears as one of the fossilized characters in Crazy Cutters. In the desert area of the Mystery Land board, there is a drawing in the sand in the shape of a Blooper. Reprising their role from some previous minigames in Mario Party, Bloopers also kidnap losing characters in Abandon Ship, Bumper Balls and Bombs Away offscreen. Lastly, a mechanical Blooper appears in the bottom right portion of the Space Land board.

Mario Party 3
In Mario Party 3, two giant Bloobers (a child and its mother) appear on the board Deep Bloober Sea as obstacles, moving the player's character to different spaces all over the game's board. Other, smaller Bloobers appear throughout the board, some pulling along clams.

Mario Party 4
Bloopers are one of the several enemies players must avoid in Manta Rings from Mario Party 4. If the player collides with one, the player loses one point.

Mario Party 6
While regular Bloopers do not appear in Mario Party 6, a Giant Blooper appears in the minigame Blooper Scooper and several pages of the Miracle Book (one which is referencing Blooper Scooper). In Blooper Scooper, the Giant Blooper destroys the ship players are on and creates a vortex. Players need to avoid swimming too close to the Blooper in the vortex as well as avoid hitting floating ship crates that stun them. The Giant Blooper periodically shoots tentacles from the water and spins them to create additional obstacles for the players.

Mario Party Advance


In Mario Party Advance, Blooper appears in the Shroom City mode. According to his description, he trains regularly at the Mushroom Beacon to become a master duelist. When first encountered at the Beacon, he explains the concept of dueling and duelists, saying that he's training to become a duelist himself. He then asks for a quick duel. If his request is accepted, he's glad that he doesn't have to train alone anymore. He challenges the player to Hammergeddon, saying that they'll win the minigame if they beat him. If they succeed, he mopes because of his loss, but honors his deal. He also talks about how the best duelists are found in the Duel Tower before asking the player to return, saying that he'll be stronger.

Later, at Sushi Cliff, Blooper is one of the suspects in the case of who dragged Shroomlock off the cliff and to the ocean. He was one of the witnesses who saw Shroomlock get pulled in, along with Dolphin and Cheep Cheep. When he was interviewed by Sushi, he claimed to be an innocent "swimmer-by", crossing his tentacles as he said so. He turns out to be the one who pulled Shroomlock, since he was the only one who was actually able to pull Shroomlock. He then proceeds to apologize profusely before dashing off. The ending credits state that, to this day, Blooper continues to train and grow stronger.

Mario Party 8
In Mario Party 8, Blooper appears for the first time as a playable character, unlocked by completing the Star Arena Mode and having Blooper as the opponent in Bowser's Warped Orbit. However, if Hammer Bro is unlocked instead, the player must play through the Star Arena again until Blooper is faced and beaten as an opponent. In the game, Blooper floats like Boo. Blooper's default partner in this game is Hammer Bro.

Mario Party DS
Although Bloopers themselves do not physically appear in Mario Party DS, the description for the Kamek's Inkwell Board Feature mentions that Kamek squeezed the ink from a Blooper.

Mario Party 9
In Mario Party 9, a large Blooper appears as the stage boss of the Blooper Beach board. In its boss minigame, Blooper Barrage, players are on a ship shooting cannonballs at it with their cannons, while Blooper jumps out of the water to throw Urchins at the players. When his health reaches halfway, he begins to throw two Urchins at once. When defeated, he appears dazed in the water before exploding. He is one of the minions Bowser uses in Bowser's Block Battle.

Mario Party: Island Tour
Bloopers appear in various minigames in Mario Party: Island Tour as well as an item on the Perilous Palace Path board, known as Blooper Choppers, which cuts an opponent's roll in half.

Mario Party 10
Bloopers are once again non-playable characters in Mario Party 10. One appears at an Unlucky Space in Whimsical Waters in Mario Party mode in the circle with Dragoneel Spaces; when the player lands on said Unlucky Space, the Blooper inks them, preventing them from using Special Dice Blocks on the next turn. Several Bloopers also appear in the same board in Bowser Party mode, obscuring spaces with ink as part of the Risky Route event. Similar to Blooper in Mario Party 9, Mega Blooper appears as a boss on the water-based board, where it appears that the players try to match floating puzzle pieces underwater and then launch the puzzle pieces at him to deal damage.

A carousel resembling a Blooper called the Blooper-Go-Round also appears as a space in Mushroom Park.

Mario Party: Star Rush
Bloopers appear as an item in Coinathlon mode of Mario Party: Star Rush, where they cover opponents' screens with ink when used, obscuring their view, similar to the Mario Kart series.

Mega Blooper is again a prominent boss in Mario Party: Star Rush. In the minigame Mega Blooper's Bayside Bop, this Blooper is a conductor and several small Bloopers hit a beach ball in rhythm while the trajectories of the beach ball is shown. Once it is the players' turn, they must mimic this pattern to earn points. Points are earned based on the timing.

Mario Party: The Top 100
Bloopers reappear in Mario Party: The Top 100, by repeating the same roles in the minigame Bombs Away from Mario Party.

Super Mario Party
Bloopers appear in Super Mario Party as non-playable characters. A Mega Blooper appears on the Megafruit Paradise board, breaking the bridge if a player lands on one of the Event Spaces on the wooden bridge. Bloopers also appear in the River Survival mode as obstacles that slow down players when bumped into. They also have a route named after them.

Mario Golf series
The Mario Golf games show a number of minor Blooper appearances. In Mario Golf for the Game Boy Color, balls that result in a Water Hazard cause a Blooper to appear. Blooper Bay, which appears in Mario Golf: Toadstool Tour, is named after them, and they are one of many characters referenced by the game's scoreboard. In Mario Golf: Advance Tour, a Blooper appears in the sea in the Palms Club Practice Center. The player must shoot three shots at it, causing a Custom Ticket B to be washed up on the shore. Blooper's name can appear in Mario Golf: World Tour on the tournament scoreboard.

Nintendo Puzzle Collection
A Blooper makes a small appearance in the Nintendo Puzzle Collection's version of Yoshi's Cookie. They appear in the normal difficulty, being the aquatic enemy that replaces Cheep Cheep. In Hard difficulty, there is a Rip Van Fish instead.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Bloopers make an appearance in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions in the Oho Ocean Seabed, where they use their classic zigzagging style of movement. These Bloopers attack by running into Mario or Luigi and damaging them. To defend, the Bros. need to hammer the Bloopers that they encounter. Elite Pestnuts and, more rarely, Goomdivers, can sometimes appear in battle with them. Bloopers are weak to Thunderhand, though they can only be hit by an Advanced Thunder Bros. due to them being high up in the air, so a solo Thunderhand attack and a normal Thunder Bros. attack (unless the second Action Command is not inputted correctly in the original game) will not hit them.

A new type of robotic Bloopers, called Mecha-Bloopers, also appear in the game, being found in Oho Ocean Seabed and the underwater portions of Gwarhar Lagoon. These Bloopers attack with their arms, which are actually five Bullet Bills that are launched at Mario and Luigi, counterattack immediately when they are attacked, and are weak to electricity.

Mario & Luigi: Partners in Time
While no Bloopers actually appear in Mario & Luigi: Partners in Time, in the early version of the game, there was going to be a land-based version of Bloopers wearing shoes, under the name "Scoot Bloop," but it was removed for unknown reasons.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
A Blooper fountain statue called the Sea Pipe Statue is the first true boss battle for Bowser in Mario & Luigi: Bowser's Inside Story, although Bowser must inhale the Stone Blooper on the statue for Mario and Luigi to battle it inside his body. Two Blooper sub-species called Dried Bloopers and Bubble Bloopers are also encountered in the Pump Works in Bowser's body. These enemies are dependent of the water levels in Bowser's body. Bubble Bloopers, encountered when Bowser drinks water, attack by rolling or bouncing. If Bowser stops drinking water, Bubble Bloopers become Dried Bloopers. Dried Bloopers attack Mario and Luigi by floating into them. They also have nearly identical stats to each other, with the exception of the speed stat.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, unused sprites of regular Bloopers exist in the game's files, implying they would've been enemies for the Bowser Jr.'s Journey mode of the game.

Mario & Luigi: Dream Team
Although Bloopers do not appear as standalone enemies in Mario & Luigi: Dream Team, a new common enemy called a Bloopurn is found in Dreamy Driftwood Shore. It attacks by sending three Bloopers that move toward Mario, which can be dodged or countered with a hammer, depending on its attack. Bowser also mentions how Antasma sounds like a "beached Blooper" in Dream's Deep ("beached Bloopurn" in the British English version).

Mario & Luigi: Paper Jam
While no Bloopers appear as enemies or NPCs in Mario & Luigi: Paper Jam, one appears on Bowser's extra Battle Card, alongside Bowser, a Goomba, a Koopa Troopa, a Spiny, a Hammer Bro and a Koopa Paratroopa. A Lakitu in the Lakitu Info Center mentions a Blooper once survived in the desert for three days.

Dance Dance Revolution: Mario Mix
While regular Bloopers do not appear in Dance Dance Revolution: Mario Mix, Big Blooper and mini-Bloopers make an appearance.

Super Princess Peach
Bloopers reappear in Super Princess Peach, where they are found in the Subrella sections of the game. They can be defeated simply by blasting a bubble at them with the submarine. There are also new sub-species of them called Glad Bloopers. Gooper Blooper also makes an appearance, as the boss of Wavy Beach.

Mario Kart DS
Bloopers make their Mario Kart series debut in Mario Kart DS, where they appear as a usable item in the game. Mario Kart DS also introduces their current design. When the player uses a Blooper, it will create a large ink blot on the screen of all of the drivers who are currently in a higher placement than the player, which obstructs the driving view of opponents and causes CPU characters to swerve around on the track (except in Battle mode, as CPU characters will never swerve around on the battle course). More ink is splattered on players in higher placements. If the Blooper is used while in first place, it will backfire and cause ink to block the driver's screen, except in Team Battles. The ink can be removed via a Dash Mushroom, a Super Star, a Boo, a Bullet Bill, driving on a Dash Panel, or waiting for it to go away automatically. The Blooper can be obtained anywhere from 3rd to 6th place, with CPUs also being able to obtain it in 2nd place in VS races.

Mario Kart Wii
Bloopers return as items in Mario Kart Wii. In this game, the racers that are inked do not vocally react. Bloopers can be obtained from 4th to 9th place in Mario Kart Wii, and CPUs can also obtain them in 10th place in VS races. The best chances of getting this item are in 6th and 7th place, with a 7.5 percent (3 out of 40) chance of getting it in said positions. From this game onward, the Blooper takes more time to squirt ink than before. The medium-sized Super Blooper kart is based on a Blooper. It is one of six items wherein only one can be in play at a time (the other five being the Thunder Cloud, Spiny Shell, Bullet Bill, POW Block, and Lightning), is one of four items with a cooldown timer for the first few seconds of a race (the other three being the Spiny Shell, POW Block, and Lightning), and is one of three items with a cooldown timer between uses (the other two being the POW Block and Lightning). Bloopers are unobtainable for the first fifteen seconds of a race, and once a Blooper is used, fifteen seconds must elapse before another Blooper is obtainable.

Mario Kart 7
In Mario Kart 7, Bloopers can be obtained from 4th to 6th place in Mario Kart 7. CPUs can also obtain it in 7th place in VS races. A Blooper also appears as part of the Lucky Seven item. If another driver touches the Blooper while spinning around the player's vehicle or when it is dropped on the track, it will put a single blot of ink on the opponent's screen. Additionally, when a player receives the Lucky Seven and uses it while underwater, the Blooper rotating around the player leaves an ink trail of bubbles.

Mario Kart 8 / Mario Kart 8 Deluxe
The Blooper has received some changes in Mario Kart 8 and Mario Kart 8 Deluxe. Inked players now have more slippery handling and drifting. Furthermore, CPUs no longer swerve from side to side as they do in previous games, and the Piranha Plant can eat the Blooper. The ink can also be washed away if players enter water, though the ink will stay if it hits the player while they are still underwater. Using a Feather will also remove the ink. A Blooper-like shuttle circles around Rainbow Road in Mario Kart 8, and is also used as the track's stamp. A Blooper also appears as part of the Crazy Eight.

Bloopers can be obtained when the player is 3300 to 5500 units away from the 1st place racer in Mario Kart 8.

Mario Kart Arcade GP DX
In Mario Kart Arcade GP DX, Bloopers are replaced by the Scuttlebug item, which covers the opponents' screens with spider webs instead of ink.

Mario Kart Tour
In Mario Kart Tour, after a Blooper squirts ink onto the screen, the player can wipe it off themselves by dragging their finger on the touch screen. Dash Panel and Mushroom boosts can also get rid of the ink like in previous games, in addition to Mini-Turbos and Jump Boosts. In addition, the Super Blooper kart returns in this game. A new golden variant known as the Gold Blooper also debuts in this game. The Lucky Seven also returns in the game as the special item of various characters. The player can now repel a Blooper with the Super Horn, which will reward the player with points.

The following gliders in Mario Kart Tour increase the chance of getting Bloopers and points for hitting racers with one.

Mario Hoops 3-on-3
Bloopers make an appearance in Mario Hoops 3-on-3 in the unlockable Coin Hunter level World 2-2 and the court Bloocheep Sea.

Mario vs. Donkey Kong 2: March of the Minis
Bloopers make their first appearance in the Mario vs. Donkey Kong series in Mario vs. Donkey Kong 2: March of the Minis. They first appear in Tropical Island as small variations, in Room 3. Initially, they seem stationary, blocking the Mini Marios' way, but as the Mini Marios approach them, they jump and hover for a few seconds, allowing the toys to pass underneath them.

Super Smash Bros. Brawl
A Blooper trophy appears in Super Smash Bros. Brawl. It can be obtained when it appears at random in one of the game's single-player modes.

Super Smash Bros. for Nintendo 3DS
In Super Smash Bros. for Nintendo 3DS, a regular Blooper also appears as a trophy. In addition, a Big Blooper based on the boss from Paper Mario: The Thousand-Year Door appears as a hazard in the Paper Mario stage.

Super Smash Bros. Ultimate
A regular Blooper appears as a Novice class Shield-type primary spirit. When equipped, the fighter's weight is reduced, increasing their speed but making them easier to launch. In World of Light, the spirit can be found in the Light Realm. The corresponding spirit battle has three tiny Inkling boys as opponents on the Delfino Plaza stage. Additionally, the Big Blooper returns on the Paper Mario stage in Super Smash Bros. Ultimate and reprises its role.

Mario Super Sluggers
Blooper continues its playable role in the baseball game Mario Super Sluggers as an unlockable character. Blooper is on the Mario Fireballs as a balanced character. To unlock Blooper in Challenge Mode, players should go to the top edge of the dock in Mario Stadium from where the Warp Pipe is and where they saved Baby Luigi. They have to use Princess Peach to find Blooper and for it to come out of the water. Blooper challenges players to a scouting mission before it joins their team roster. The scout mission is to get a double play with it at batting. It also can be unlocked by completing all the practice tutorials. Its bat is solid white with a picture of its eyes on it. Blooper has good chemistry with Boo, Wiggler, and Petey Piranha. Blooper has bad chemistry with Birdo.

On a side note, Blooper has the same stats as Baby Daisy. Their card information makes specific note of Mario meeting them on Isle Delfino, despite the Bloopers in Super Mario Sunshine being vastly different, as well as far from the first depiction.

WarioWare: D.I.Y.
A Blooper appears in its original Super Mario Bros. appearance in the WarioWare: D.I.Y. microgame named after itself, Blooper. In the microgame, Mario must avoid the Blooper while trying to collect all the coins. They are also the icon used for one of the 8-bit instruments in the music creator.

Mario Tennis Open
A Blooper makes a minor appearance in Mario Tennis Open, being a blue Chance Shot. This Chance Shot causes the ball to make a strong curve across the court. Returning the Chance Shot can cause the opponent to spin briefly.

Mario Tennis Aces
A Blooper appears as a playable character post-launch in Mario Tennis Aces. It is classified as a tricky character. The Blooper was originally unlocked by participating in an online tournament from August 1, 2018 to August 31, 2018, and was automatically unlocked for everyone after September 1, 2018. Blooper also appears in Adventure Mode as an opponent in The Sort-Of Sea Monster. Unlike its previous playable appearances, the Blooper in Mario Tennis Aces slides across the ground instead of floating.

Puzzle & Dragons: Super Mario Bros. Edition
Bloopers are opponents found in water-themed levels of Puzzle & Dragons: Super Mario Bros. Edition. Their attribute is Water (which means they are weak to the Wood attribute, but strong against Fire), and they are overall weak enemies; however, Bloopers' related specimens, the Blooper Nannies, are also present in the game and are enforced a bit by their babies. Bloopers attack with ink, and when they are allies to the player, they can use the "Ink Attack" Skill once every 11 turns, which multiplies the player's attack points by 1.5, but reduces their team's total HP to 1. Three Cheep Cheep Coins can be used on any Blooper to make it evolve into "Blooper & Cheep Cheep", and with six more, evolves into "Blooper & Cheep Cheeps".

Mario & Sonic at the Rio 2016 Olympic Games
Bloopers appear as an item in Football Plus in the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games. In this Plus Event, the Blooper obscures the view of all members of the opposing team for a short amount of time, except for the goalkeeper who remains unaffected.

Mario + Rabbids Kingdom Battle
Bloopers make minor appearances throughout Sherbet Desert in Mario + Rabbids Kingdom Battle. A few of them are blocked within ice formations during the second level, Undergarment Gulch. Pictures of Bloopers can be seen on boxes at the beginning of the level Call of Sherbet Mountain. A Rocket known as the Blooper Shooter has a design resembling a Blooper.

Mario + Rabbids Sparks of Hope
In Mario + Rabbids Sparks of Hope, two Bloopers appear swimming in the helmet of the giant diver suit at Mt. Spout. They can be seen preforming the same charging attack from Super Mario 3D World.

Dr. Mario World
Bloopers debut in the Dr. Mario series by appearing as assistants in Dr. Mario World. In both stage mode and versus mode, their effect is to grant a chance that the initial few capsules will be of matching color, in which it is two capsules in stage mode and four capsules in versus mode. In the Clinic Event for both season 10 and the season 4 revisit, a Blooper was featured as a patient.

Additionally, a playable Blooper was added on August 26th, 2020 as a doctor, known as Dr. Blooper. Its skill is to immediately eliminate viruses of the most common color, even those that require multiple matches or are contained inside objects such as floatie viruses or viruses in barrels respectively. Its skill is similar to Dr. Kamek, but less viruses are eliminated. This skill is represented by the Blooper swimming up and leaving behind ink spots, after which the affected viruses will be covered in ink. In stage mode, the amount is up to two of them, while in versus the amount is 2, 4, 6, 9 and 12 for levels 1 to 5 respectively, with the skill meter charging faster at level 4 and even faster at level 5. If there are less viruses or an equal amount of viruses than the skill clears, it will remove every virus of that color. In versus mode, there is a slight delay between the skill's usage and the execution. If no viruses are found in the area while this skill is used, this skill does nothing.

The Legend of Zelda: Link's Awakening
Bloopers, originally known as Bloobers, appear as enemies of the hero Link in the game The Legend of Zelda: Link's Awakening. These Bloopers look almost identical to the ones in the Mario franchise, with their proportions most closely resembling the ones in Super Mario Bros. 3. Bloopers return in the Nintendo Switch remake where they can also be caught in the Fishing Hole of Mabe Village, while a figure of one can be won from the Trendy Game after clearing the Catfish's Maw and placed in Ulrira's house. The text that appears upon acquiring the figure reads, "You got a Blooper figure! It's not so menacing outside of the water." while its actual description reads, "It's a Blooper figure. Squids are the hot new thing with kids today." a reference to the Splatoon series.

AR Games
On the Nintendo 3DS, a fishing game played on an AR card includes a Lakitu fishing and catching a Blooper. The player can also catch Bloopers when Lakitu begins fishing.

Splatoon series
In Splatoon, some images of 8-bit Bloopers can be seen on the walls in various multiplayer stages like Urchin Underpass. In Splatoon 2's Octo Expansion DLC, Footloose Station contains a platform shaped like a Blooper's sprite from Super Mario Bros.

Minecraft
In the Super Mario Mash-up in Minecraft, Squids are replaced by Bloopers. Glow Squids appear as green Bloopers.

Monopoly Gamer
In Monopoly Gamer, a Blooper face appears on the "Power-Up Die". A player who rolls a Blooper can normally steal two Coins from any other player. Some characters have a "Power-Up Boost" that enhances or changes this power.

Animal Crossing: Pocket Camp
Bloopers, alongside Cheep Cheeps, Cheep Chomps and Eep Cheeps, were among the creatures that could be caught in the Fishing Tourney #12 for Animal Crossing: Pocket Camp on March 14, 2019, as part of the Super Mario crossover event for Mario Day. A Blooper balloon attached to a Brick Block could also be obtained as special furniture after reaching the 1,500, 1,800, 2,200, or 2,800 cm milestone.

Characteristics and traits
Bloopers are small, white squid-like creatures with a black marking on their face, which resembles a mask. A typical Blooper has ten arms, of which only two are typically used as such, although Bloopers can have more or less appendages. While most Bloopers lack actual squid tentacles, large Bloopers are sometimes shown with them, sometimes in great amounts. Bloopers can squirt ink from between their arms in some appearances, especially in Paper Mario, although in other appearances, such as artwork from Mario Kart, they are depicted squirting ink from a small mouth located near the eyes.

Along with swimming through water, Bloopers have a variety of abilities, the first of which, flying, was shown in Super Mario Bros.: The Lost Levels and has appeared in several other games since. In Super Mario RPG: Legend of the Seven Stars, Bloopers were shown to be capable of burrowing through the ground, shooting globs of ink, and blasting opponents with energy beams. Bloopers can also leap from the water and charge into Mario and Luigi. This ability is also shown in Mario Tennis Aces.

Bloopers seem to have their own language. It mainly consists of derivatives of the word "bloop".

Trivia

 * Prior to their formal debut in Super Mario Bros.: The Lost Levels, flying Bloobers are unintentionally generated in World -3 of Super Mario Bros.'s Family Computer Disk System version. Due to it being an underground level, their palette is blue.