Wrecking Crew '98

Wrecking Crew '98 (レッキングクルー'98) is a puzzle video game developed and released by Nintendo for the Super Famicom in May 1998 for Japan only; it is the sequel to the Nintendo Entertainment System game Wrecking Crew, and was later released as part of the Nintendo Power flashable cartridge service in January 1998. The game takes on a more competitive approach, featuring puzzle elements akin to games such as Tetris and Puyo Puyo, such as being able to rain down panels on the opponent's side and chain reactions. The game also includes a direct port of the NES version. The game was never released outside of Japan due to Nintendo's international divisions ending the sale of SNES games the previous year in 1997. The game would later be released in Japan for the Wii U's Virtual Console on September 28, 2016.

Story
Mario, on his way home from a trip, discovers that Bowser has been conducting a construction campaign of building high-rises in the Mushroom Kingdom, which are depriving the local plantlife of sunlight. Refusing to tolerate this, he brings out a mighty blue hammer from a chest inside his house and embarks on a mission to demolish the offending structures. Mario's old nemesis, Foreman Spike, along with several other foes from the original game, are out to stop him.

Gameplay
Players must eliminate their panels by either demolishing them with the hammer or arranging three or more colored panels in a vertical or horizontal fashion. They can arrange their panel accordingly by using the handles located on the corner. As time passes on, brick blocks will fall in. The longer a match goes, the shorter the amount of time between blocks falling gets.

If four or more panels are arranged, then an obstacle or trap will be sent to the opponent's side, depending on the panels' color. If more than one set of panels are eliminated in a row, then the attacks to the other side will grow stronger. Players can also summon additional rows of panels on their side when needed.

When the field is clear of panels, metal plates and enemies, the message "Nice!" will appear and a Mushroom is received. The Mushroom acts as an Attack Multiplier, increasing the strength of the next combo toward the enemy.

The opponent can be defeated only when the number of panels in a column exceeds the line atop the screen. If the panels are not eliminated within 3 seconds, then the opponent will lose and the player will be declared the winner. However, a draw can occur if both players exceed the line at the same time and fail to lower their panel field in 3 seconds.

Types of panels

 * Blocks are panels covered by bricks. When struck, it turns into a colored panel.
 * Red Panels (welding mask), when combined, summon an enemy to the opponent's side. A player running into the summoned enemy bounces around the arena free of control for a short time. Jumping on an enemy sends it flying either to the left or right depending on where on the enemy the player lands.
 * Blue Panels (shows arrow pointing up) cause additional panels to emerge from the ground from an opponent's column. Blue Combo Attacks are easily countered and are only useful as a "Finishing Attack".
 * Yellow Panels (looks like a rectangle) summon Metal Plates from the air to the opponent's side. These cannot be destroyed with the hammer. Yellow Combo Attacks are powerful and dangerous in the fact that if the player constantly performs them, they can flood the opponents field with Metal Plates to the point where they cannot set up any more combos.
 * Green Panels (an arrow pointing both ways horizontally) turn all panels into blocks from two or more rows on the opponent's side. The type of colored panel behind the blocks change as a result.
 * Bomb Panels destroy everything horizontally and vertically from a two-panel span. If another bomb is struck during the explosion, it causes a chain reaction. These only appear every other time the player manually summons more panels in from above (default ); thus, a player needs to have one's area sufficiently cleared to summon bomb panels or risk losing the match.
 * Metal Plates are panels that cannot be demolished by hammer and can only be dealt with by destroying them with a Bomb Panel.

Enemies
The enemies are themed around construction, such as forklifts and workers, and are summoned to provide assistance by crowding the opponent's playing field and obstructing their ability to move around freely without running into them. They disappear when they reach the Warp Pipe in the center-bottom of the screen and the player who receives them can get rid of them faster by jumping on them. The speed and number of enemies summoned depends on the size of the combos and the number of chains that are performed with Red Panels.