User talk:Eldritchdraaks

Hi 18:41, 19 October 2016 (EDT)

Image Category Reminder
Several of your Battle Card uploads were missing Category:Paper Mario: Color Splash Images. -- 01:46, 24 October 2016 (EDT)
 * They weren't missing, I just hadn't uploaded them yet. They should all be there now, and I'll start working on the enemy cards soon.-- 02:35, 24 October 2016 (EDT)
 * I don't care if you are in the process of uploading cards by clicking on red links. I do that all the time. What I was referring to was that images need to have additional categories besides their copyright status, as described by the blue box above. -- 02:54, 24 October 2016 (EDT)
 * I started adding those when I began putting in the thing cards, but I was having troubling getting it right. I'll fix it soon if it hasn't been done already.-- 03:00, 24 October 2016 (EDT)
 * Oh, I just thought you didn't know how we categorize things here, especially file uploads for this case. Try a copy-paste method when editing the summary of the upload page. If you lose track of your uploads, MarioWiki logs them. -- 03:08, 24 October 2016 (EDT)
 * Oh ok. sorry.-- 03:15, 24 October 2016 (EDT)

Battle Card
Yes, there are several cards in the game, but that doesn't mean the page title has to refer to more than one as well. Page titles here are generally named in singular form, unless they're something like a group (e.g. Five Fun Guys, Chosen Toads). We also have other pages Sticker (Paper Mario: Sticker Star), Sticker (Super Smash Bros. Brawl) and Battle Card, so for the sake of consistency, there's no need to pluralise it. 02:03, 24 October 2016 (EDT)
 * My apologies then. I'm new and didn't know this.-- 02:35, 24 October 2016 (EDT)

Moving Files
When you're moving files, make sure to tag the file redirects with, which I just did as a demonstration. -- 02:07, 24 October 2016 (EDT)
 * ok. Thanks, I think?--

Art vs. Sprite
MarioWiki wants both. Don't overwrite artwork with a sprite. Upload sprite as a separate image. -- 02:56, 24 October 2016 (EDT)
 * Alright, thank you. I thought I was doing good by updating those with newer images, but I understand.-- 02:58, 24 October 2016 (EDT)

Reminder
It is against our rules to create stub articles, which is what all of your recent articles have been. When creating an article, it is your job to make sure it has all necessary information. If you continue to create stub articles you will receive further warnings.
 * Thank you for informing me.-- 12:44, 24 October 2016 (EDT)

Moving files
Hi there, great work with all the Color Splash images that you've been uploading! Just a quick tip: when you move a file to a different title, remember to tag the redirect with, rather than blanking the page. This way, the unneeded page will show up in Category:To be deleted, and an administrator will come along and delete it soon. Thanks, and keep up the great work.

11:15, 25 October 2016 (EDT)


 * alright thanks you, I'll keep that in mind from now on. I'm thankful that people have been so helpful to me so far in pointing out my mistakes.-- 12:30, 25 October 2016 (EDT)

RE: Paint Star Images?
The game's website. Also, you intended to add the Paint Star icon you created, know that they're aren't allow on main article pages, as they are fan material.


 * Really? do the pages for each course count as main articles?-- 14:54, 26 October 2016 (EDT)
 * Yes.
 * darn. I'm too ambitious.-- 14:59, 26 October 2016 (EDT)
 * You tag them for deletion or keep four.

RE: Prism Island Map
Please explain.


 * Well, up on spriters resource are the png files that make up the entire prism island map. using those, one can put it all together in photoshop to recreate the map in its original resolution of 6000x3462. Of course it'd be scaled down to meet the 10mb file limit. I just wanted to know if it's alright to upload that here, or if its not allowed?-- 02:57, 29 October 2016 (EDT)
 * No, despite being jpg, quality is decent and resolution enough to maintain.

Edit reversion
Hello. Rather than reverting someone's valid edit without an explanation, it would have been best to approach them on their talk page if you had a concern about their change. In future, please make sure to insert a reason for the undo in the "Summary" box before saving the edit.

For this particular case, it was unnecessary to count off all the predecessors of the Paper Mario series in the one sentence, as this information is found within the linked Paper Mario series article. It is more succinct and makes a lot more sense to just state the game that Color Splash succeeded, which was the aim of that sentence. Thanks for your consideration.

15:44, 2 November 2016 (EDT)
 * I apologize. I'll revert it. I had previously thought it was unnecessary to make that change and that it may have been a slight jab at Color Splash's success when compared to the previous titles, only being better than Sticker Star. This is no longer the case though.-- 16:19, 2 November 2016 (EDT)


 * Not a problem.


 * 16:20, 2 November 2016 (EDT)

RE: Roshambo Temple tokens
I personally don't see the problem with how I worded it, but sure, I think it can be worded better than what I wrote. SmokedChili (Talk) (Thoughts) 05:06, 5 November 2016 (EDT)

Re: Paper Mario series

 * Thanks for telling me, that totally makes sense now. :) 16:35, 7 November 2016 (EST)

Re: PMCS Chain Chomp
Other template such as and  have enemies that can't be attack (directly) too such as Shroob Chomp Bowser Memory Boo etc. I don't think this should be an exception. (If that makes sense). 16:57, 9 November 2016 (EST)
 * No, see, the point I'm making here is that they don't attack you, and you don't attack them. They're an npc.-- 17:02, 9 November 2016 (EST)

RE:Big Paint Stars
It really doesn't. The height of the table doesn't matter. It looks wrong with the text wrapped around the image, especially when the text is just the name of a Koopaling. That's the only place I've seen that on the wiki and it looks wrong. I'm going to change it back. 22:14, 9 November 2016 (EST)
 * Just to clarify, do you mean the images I added are wrong, or the line break?-- 22:18, 9 November 2016 (EST)
 * The line break.
 * 22:20, 9 November 2016 (EST)
 * I'm saying that there should be a line break. The text should not wrap around the image.
 * 22:30, 9 November 2016 (EST)
 * The text shouldn't have been wrapping around the image, the text should've been able to fit all on one line.-- 22:34, 9 November 2016 (EST)
 * That's not how it looked at all. Keep in mind that different computers display things differently. That's how it would look on my laptop. We should try to keep things looking relatively the same on different computers.
 * 22:48, 9 November 2016 (EST)
 * Sorry. Still looks wrong. Are you on a laptop? If so, and if you have access to a regular computer, I would look on that regular computer and see what I mean.
 * 22:54, 9 November 2016 (EST)
 * Looks good now.
 * 10:30, 10 November 2016 (EST)

Replace Images
I see you are uploading screenshots for Paper Mario: Color Splash. I have two images that need replacing: File:Black Lava Bubbles.jpeg and File:Wild Dino Rhinos.jpeg. Can you do it? -- 22:37, 10 November 2016 (EST)
 * Yes. I'll get to it later.-- 22:43, 10 November 2016 (EST)
 * You only have one image to replace now. At the time, File:PMCS BlackBowsersCastle05.jpg wasn't uploaded when File:Black Lava Bubbles.jpeg was (unless you feel that a 1280x720 version should be uploaded for the not deleted image). The only image still in need of a replacement (if you can still do it) is File:Wild Dino Rhinos.jpeg. Thanks for your consideration. -- 18:19, 11 November 2016 (EST)

Color Splash Bestiary
You are doing a good job with Paper Mario: Color Splash. I say that a Bestiary similar to Sticker Star's needs to be created soon to be consistent with the other RPGs. Think you can handle that? 01:29, 13 November 2016 (EST)
 * Wow. I mean, I'd like to, but I have no clue how to get the stats of the enemies in that game! 02:03, 13 November 2016 (EST)
 * I can easily do that, Leave that to me. :) 02:35, 13 November 2016 (EST)
 * Well then I guess I'll do it. but first I'll need ALL the stats from User: The RPG Gamer. -- 03:21, 13 November 2016 (EST)

Color Splash sprites
I can't actually rip sprites, only if they came from the Spriter's Resource. And thanks for asking, but I'm going to decline the offer to upload Color Splash sprites, first of all, I'm already busy working on another project here on MarioWiki and second, I actually have to start caring about Color Splash itself to have any interest contributing to it. 13:14, 13 November 2016 (EST)
 * As my sister said, I appreciate the request, but I am not invested in it, and I cannot rip Color Splash anyhow, even if I did have access to the tools. 21:35, 14 November 2016 (EST)

Italics
Great work you're doing for Color Splash! Just remember that whenever you write a game title on articles, it should be in italics, like so:  Paper Mario: Color Splash  (which becomes: Paper Mario: Color Splash). Thanks and keep contributing! 22:49, 14 November 2016 (EST)
 * Another way to italicise is by doing this or this . 23:02, 14 November 2016 (EST)
 * Alright.-- 23:32, 14 November 2016 (EST)

Happy birthday!
Just wanted to let you know that I remembered the date of your birthday :D Have a cake (no Koopaling included):

Enjoy your day! --Sergio-Yoshi (talk) 11:36, 16 November 2016 (EST)
 * Thank you! -- 12:08, 16 November 2016 (EST)

Re:proposal
I've gotten it from here, which seems to confirm that .apng is in development for Chrome. I did reword a proposal a bit to emphasize keeping .gifs and using .apngs only when necessary, as in those Color Splash animated sprites. 00:43, 19 November 2016 (EST)
 * Yes, but your argument against using those gifs doesn't make sense to me. Look at the bestiary page I'm working on. The gifs look just fine as they are, and you wouldn't know they aren't that great unless you were specifically looking for flaws.-- 00:54, 19 November 2016 (EST)
 * Well, try putting them against a very dark background, like black. I use a CSS that changes the background to black, so the transparency badness really stands out. But here is a small table.


 * But anyhow, I changed the proposal a bit. As you said, .gif is still a very popular format, so we're sticking with that. But in the examples above, those can be used as an .apng. Heck, in the second row, the image is originally an .apng, so we should preserve that. 01:23, 19 November 2016 (EST)


 * Now I'm kinda mad. The gifs look bad just for you. ALL current usages of the color splash gifs are on light backgrounds, which makes their quality excusable because it goes unnoticed. 01:31, 19 November 2016 (EST)
 * There's no reason to be mad. Forgive me, I'm just concerned about the .gif format not accurately conveying Color Splash sprites by altering their transparency values so I thought you think .apngs would be an improvement over .gif messing with your sprites. The black background is intended to highlight the flaws of the gif transparency format that users often overlook because how they blend with white backgrounds. Either way, we normally don't allow poorly cropped images, and here, the gif makes these images appear like poorly-cropped images. And who knows, maybe they'll be used for a darker background. 01:43, 19 November 2016 (EST)

New bestiary styles w/ Zootalo
Hey, Eldrichdraaks! Nice work so far on the Color Splash bestiary as well as the new versions of the enemy infoboxes, especially with the transclude code. I have a question for you: I noticed on your workpage you plan to create bestiary templates for the Mario & Luigi games as well. Is there no way to transclude data from an enemy from a bestiary table already made? It seems a bit unnecessary otherwise to have to create new bestiary templates, and some people may prefer sorting through enemy stats within tables (without, you know, having to look through the page's previous edits...). --
 * I actually plan to make a proposal soon about this. You can read about it on on talk page. Currently there's no way I can transclude the data efficiently from the tables. It works by copying the variables directly to the target page, but a table doesn't use variables. Also, I found that some of the enemy boxes contain MORE stats than the tables did!-- 14:42, 20 November 2016 (EST)
 * It's pretty lame how data from tables cannot be transcluded properly into the current enemy infoboxes, but nonetheless, this method saves the hassle of manually entering everything for future games' enemy data. For those that still wish to sort through enemy data statistics and don't exactly agree with this new style of bestiaries, where would that leave them?
 * I have no problem with the overall design for the bestiary/infobox charts, however, the ones for Bowser's Inside Story and Paper Jam need to have their own Notices sections for the respective Challenge Medal and Easy Mode stats; some people may have no idea what these other stats are so those would need to be clarified. Could you add those variables? --
 * Well, I don't think it really matters if they don't like the overall design, seeing as how they are almost exactly the same as the enemy boxes. About the data sorting, I have no idea how to respond to it. If you know how to work with data sorting in tables, maybe you can figure a way to handle that while keeping the templates?
 * With BiS and PJ, I have no clue what you're talking about. If you want, look at the source code for those bestiary templates and give me the code to add in.-- 17:39, 21 November 2016 (EST)

New bestiary styles w/ Yoshi the SSM
By the way, Zootalo is a good person to talk to about your proposal besides me and The RPG Gamer. But, you should also get some advice from. I told him to just do a table, but talking to him about the proposal might change his idea. Tell him that it was only for a starting it out. I had no idea that this proposal that you want might come to past.

And you shouldn't do the results of the proposal yourself. Baby Luigi can do the Super Mario RPG once you put the bestiary in place. Zootalo will do the Mario and Luigi series. Ultimate Mr. L and I will do Super Paper Mario. Zootalo or The RPG Gamer can do Sticker Star. You can make the adjustments to the first two Paper Marios besides the Color Splash. This is saying that all of these people do agree with you on the proposal. If one of these people say no to this method, then they won't be helping out.

If the proposal fails (eg. if the third option of my suggest proposal options is taken), then wait 4 weeks and propose this method for future RPG games (may even exclude the Mario and Luigi series if they say so). If the second option is taken, then the proposal won't happen. You don't have to vote for the second option Master Wu has a Proposal at this time of writing which he has two options besides the oppose option and he only voted for one of the two options. I thought that the first two Paper Mario bestiaries design didn't match the other bestiaries and wanted to make everything have unity when I talked to Ultimate Mr. L. This is the main reason I included another option in the suggested proposal options I said on my talk page. And remember, there will be users who may not have helped with the bestiaries that will vote in the proposal. They will be the ones deciding. I did a similar multi-option thing to my first proposal, but I wasn't sure if it was just a moved (which stand as time of write) or a merge would be best and you think that everything should be a unity of the way bestiaries are designed must be a template.

And when your proposal has gone up, I will have made my decision on the proposal. I wondering if it is the best method as of write. You don't have to explain to me now. When your proposal goes up, explain to me and everybody else why this method should be used. 17:09, 21 November 2016 (EST)
 * Wow, ok, you kinda lost me in there. ^_^;;; -- 17:23, 21 November 2016 (EST)
 * Ok, I hope dividing it out will help with the clarification. 17:26, 21 November 2016 (EST)
 * No, that's not it. Could you explain asking to make a table? And That whole third paragraph is what loses me. I don't understand your options very well and I'm not ready to think about what happens if my proposal doesn't pass. -- 17:53, 21 November 2016 (EST)
 * OK, forget all of that and just ask Ultimate Mr. L for advice. 18:02, 21 November 2016 (EST)

. We can also use the  parserfunction which is going to make the code more readable.

Also, I want to implement the ability to transclude the whole list to the bestiary with a single call to the template using a similar code to  on the bestiary page, it's going to save a huge amount of stress from the server afaik and reduce the clutter.-- 04:54, 28 November 2016 (EST)


 * Ok, as I currently understand transcluding, that variable  is required no matter what. We need when it comes to only transcluding the part of the page desired. As far as I know, that is the only way this works. When you want there to be a single template for the bestiary and the enemy box, you're right, its possible with   to the combine those two templates into one. You could whip up one in your sandbox; try using the ones for color splash, without changing the final output of either. Finally, I don't understand what you mean about the  . I looked back at the Paper Mario bestiary, but it repeatedly calls the template for every enemy.-- 12:04, 28 November 2016 (EST)

Re: SPM png files deletion due to bad transparency?
It's not just that. It's pretty much accepted by other users not to apply transparency on images that would be hard to do so, such as artwork with a white background and/or anti-aliased imagery. -- 17:21, 29 November 2016 (EST)
 * Huh. Well never mind then, I guess.-- 17:27, 29 November 2016 (EST)

File name moves
When moving file names, please make sure to update all file links. If you're not going to do that, then don't move file names at all. 19:47, 30 November 2016 (EST)
 * I know. It's something I was planning to do once I was done, which I am. However some of the files I changed are on user pages or "The Shroom" pages, or archives.-- 20:17, 30 November 2016 (EST)
 * I'd rather these files get done immediately rather than all of the redirects hanging there. I feel like it's easier to nip in the bud than leave hanging. The user pages don't matter, but for the Shroom, contact an admin to change file name paths in the newspaper. 20:39, 30 November 2016 (EST)
 * Alright. I think every file I moved are now in the sticker star bestiary.-- 20:42, 30 November 2016 (EST)

Re: PMSS bestiary
Yes. May I start with Superstar Saga? -- 00:42, 3 December 2016 (EST)
 * Sure thing. Let me just get the template ready and a brief explanation on how it works.-- 00:49, 3 December 2016 (EST)
 * The layout of the template is great, but the design could use some work -- if you don't mind making some slight tweaks. I'd suggest making the brown elliptical outline surrounding the enemy's number to half its thickness (if that) so the number inside could be more noticeable. I would also thin out the two lines beneath Max HP and Attack, and perhaps make the top/bottom edges of the template a different color (darker shade?) as to see where an entry of an enemy starts and ends. Beyond that, it looks fine with me. --

Thanks for explaining the system to me, though I'm still confused about the names. Specifically, you said on my talk page that the "NAME" and the "altname" should match. Yet according to the proposal, the "NAME" should be an identifier like "SMRPGGoomba" and the "altname" should be the normally written name with qualifiers, like "Bowser (2)". Which is the case?

If I'm not mistaken, the "NAME" and the "altname" in the new should both be the normally written name with qualifiers like " ", " " or " ", and the "name" should be the linking target like " ", " " or " ". Is this right? -- 04:07, 3 December 2016 (EST)

Another thing is that the template supports five types of enemies (common, miniboss, boss, support, optional) while the current bestiary has only three (normal, boss, support). Would the "miniboss" and the "optional" have a use? -- 04:31, 3 December 2016 (EST)
 * All of the templates will support those 5 roles, even if they aren't in use. The proposal was about redesigning the bestiary and using transclusion for the enemy boxes. The exact form of each bestiary template was NOT SET IN STONE, so changes are bound to occur. That said, you are absolutely correct about how the,  ,   should and currently work. You can use the Sticker Star bestiary as a visual example if you need to.-- 12:17, 3 December 2016 (EST)

Re: BIS bestiary
Can you change mini-bosses to tutorial bosses and add giant bosses? 18:29, 3 December 2016 (EST)
 * It still serves the same purpose, and visually nothing is changed.-- 21:42, 3 December 2016 (EST)
 * I changed it for ya.-- 21:51, 3 December 2016 (EST)