User talk:Zero777

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2320-7610-4505 Castle Toad ( Talk )

Super Smash Bros. Zero
I am Zero! I have made a letter that I already sent to Nintendo about which newcomers should be in the next Super Smash Bros. game (Which I have named Super Smash Bros. Zero. but I left it as the next Super Smash Bros. game in the letter) and my ideas of the newcomers moves, stages, and there part in adventure mode and some alterations of some veterans. Below is the actual letter itself! This letter is composed of forty-one pages! If you have time to read it and you do please comment below the letter of your opinion or any questions at all and I'll try to answer them or explain them. If you don't have time then just read the section you want to read, the sections go in order, I will tell you the order after this paragraph. If you don't know what is the character I'm talking about in the letter then please leave a link to your talk page then I will leave a link to see a picture and description of that certain character. If you have some questions about some characters, there moves, stages, or adventure mode of being obscure or plain "random" or you don't understand any or one of them please question me at the comments below and I'll try to answer or explain you as soon as possible. One more thing after the characters name it will say default or unlockable then after those words it immediately goes into there comments, so you might be confuse upon reading, sorry about that it's just how the website's grammer mechanics work and I can't change it, sorry. Zero signing out. Here is the order of the series from top to bottom and how many characters (1st #) in the series and how many stages (2nd #): Mario series (12) (9), Wario Ware series (2) (2), Yoshi series (3) (1), DK series (3) (2), Legend of Zelda series (7) (1), Super Smash Bros. series (1) (1), N.E.S. Era (R.O.B. series) (1) (3), Kid Icarus series (1) (1), Ice Climber "series" (1) (2), Pikmin series (1) (0), Metroid series (8) (2), Kirby series (4) (3), Star Fox series (4) (2), Pokémon series (8) (4), Fire Emblem series (8) (2), Earthbound (Mother) series (4) (5), Game & Watch series (1) (3), and finally F-Zero series (2) (0). I didn't treat the third party or other series as there part of the list but they are in the letter.

Dear: Nintendo

I just want to congratulate you for making Super Smash Bros. Brawl one of the best fighting game of 2008. I made a list of playable characters that should be in the next Super Smash Bros. game. This is how it's going to work, I'm going to say the name of the game series then I'm going to say something about some of the game series then the name of the character(s) then I'm going to add a comment or why He/She/it/they should be in the next game and I will also tell you what you should change about some veteran characters and I will also give you my idea for how the newcomers battle entrance will look like also. For the newcomers I will give my idea for there special attacks and final smash and sometimes there standard attacks and smash attacks. I will also add on some of the game series my idea of new stages that could be in the next Super Smash Bros. game. When you see this icon “/” it means that character can change to another character through a special or through a certain process like Zelda/Sheik. When you see this icon “?” at the end of any of the characters moves it mean I don’t know what it should be called and you have to make one. I will also type down default or unlockable after every characters’ name and stage’s name also. I will also type down right after the characters name or moves “Adventure Mode” this mean I will type down how each character is going to be part of the story mode. These are all just suggestions just to make that clear. Alright, here I go.

Mario series: I have notice that there is a lack of Mario characters, but there are a lot of Mario characters that will make good fighters though, here are the ones that will make good fighters. I have managed to get a total of twelve characters.

Mario/Dr. Mario: Default I chose it like this because I also like Dr. Mario and Mario’s F.L.U.D.D. special is not that good (not to be offensive). All of there attacks are the same; the different is there final smash and if you leave one of Mario’s forms (Normal or Doctor form) on the battle too long they will get fatigued and start losing there stamina like the Pokémon Trainer’s pokémons but his stamina will deplete slower then Pokémon Trainer’s pokémons. Each final smash will come in handy in certain stage sizes or situations. Also Mario/Dr. Mario should do a Star Spin for his downwards smash attack. I think Dr. Mario should be slightly heavier then Mario instead of being a lot heavier or he should be the same weight as Mario. Mario’s/Dr. Mario’s Down Special: Spin Jump He will do a Spin Jump (Super Mario World version) and then he changes form (clothes). It will be quicker then Zelda’s/Sheik’s transform move.

Mario’s Standard Special: Fireball Dr. Mario’s Standard Special: Megavitamins

Mario’s Side Special: Cape Dr. Mario’s Side Special: Super Sheet

Mario’s Up Special: Super Jump Punch Dr. Mario’s Up Special: Super Jump Punch You know how Dr. Mario’s Super Jump Punch sound effect sounds different from Mario’s; well instead of golden coin’s sound effect you should put in the frog coin’s sound effect for Dr. Mario this time around.

Mario’s Final Smash: Mario Finale It’s a good final smash but may you make the range of this final smash longer? And when this final smash is release may you make the camera shake a little more to make the final smash more effective?

Dr. Mario’s Final Smash: Medical Attention Dr. Mario’s final smash will be like King Dedede’s final smash. This is what is going to happen; Dr. Mario pulls out a test tube from his coat and smashes it on the ground then viruses from the original Dr. Mario game will bounce around the stage like the Gordos from King Dedede’s final smash but the viruses will not jump into the stages boundary lines. Each of the three viruses will make a different effect on the opponents; the blue virus will do ice damage, the red virus will do fire damage, & the yellow virus will do electric damage. (I was originally going to call this final smash “Virus Pandemic” but it will be to offensive to some people.) Like Waddle Dee Army there should be a song playing when this final smash is active like probably Dr. Mario video game music.

Adventure Mode: Mario can probably do the same thing that he did in the beginning of the Subspace Emissary, He took part of an event then a little while after the event started an enemy invasion starts. But probably this time around Mario can fight the invasion with some help from Luigi since Luigi did not play a big role in the Subspace Emissary. Later on in the story when Mario is going to one of the enemies bases (without or with Luigi) he notices an arm (or a leg) sticking out of a bush he go and investigate and he find three characters knocked out cold on the ground. Then Mario turns into Dr. Mario and heals them with some Megavitamins, when those characters wake up they do not know why or how they were knocked out cold so they decided to forget it for now and make a group with Mario. Later in the story they will find out why they were knocked out cold. It’s your decision to have Dr. Mario appear more then that one time in the Adventure Mode.

Luigi: Unlockable All of his standard, special, & final smash are ok as is but I have an idea for Luigi’s down special. I just have to tell you this, some people in the internet want Luigi’s final smash to be Mr. L. If you ask me I’m 50/50 with this idea. Probably both of these Final Smashes can be his Final Smash but one of them is randomly chosen for Luigi and if Mr. L is chosen probably Mr. L theme song from Super Paper Mario can be playing while in Final Smash form. Also you should make Luigi do a Star Spin for his downwards smash attack. Probably you can replace his side taunt with a new one; his new one could be him in his jittering scare animation holding a flashlight and pointing it at the screen swaying it left to right while he is looking right to left.

Luigi’s Down Special: Poltergust 3000 Luigi will pull out the Poltergust 3000 and start charging it; after charging it there are four possible outcomes when Luigi does the down special again. The first one is the vacuum suck; this will have the same effect as King Dedede’s Inhale but with a longer range, but if he gets an opponent there are two choices, one throw the opponent that does more damage then Luigi’s regular throws, two keep hitting them, but Luigi hits his opponent with the head of the vacuum hose that does more damage, or he can combine both, the vacuum suck can also suck in an item but the item will not be destroyed instead Luigi will grab it instead, the second one is fire, this attack has the same effect as a fire flower, the third one is ice, this attack has the same effect as the Ice Climbers’ Blizzard, the fourth one is water, this one will shoot a jet of water that does damage to his opponents. One of these four attacks will come out at random, so this attack is a gamble to use. When Luigi release any of these attacks he can move left or right and even jump but he can’t change direction.

Adventure Mode: I have notice that Luigi didn’t play a big role in the Subspace Emissary like I said under Mario’s adventure mode idea. Like I also said under Mario’s adventure mode idea Luigi should be fighting the enemies with Mario at the beginning but after that through some event Luigi is separated from Mario and landed in an area that could be or be rather similar to Boo Woods. Probably by a quarter of the story Luigi reunites with his brother and they and another group of fighters that Mario picked up go to fight the enemies.

Peach: Default All of her standard & special attacks are ok as is, but her final smash not to be offensive is such a random final smash except for the peaches and the ballet. Here is my idea for her final smash.

Peach’s Final Smash: Peach Beam This is base upon the upgraded version of the Star Beam from Paper Mario. Anybody near her at both sides of her will be paralyzed unless they manage to shake loss. Peach will put her hands together (While this is happening none of the opponents can give her damage.) and close her eyes and look down then she opens her eyes and look up then a really, really wide pinkish beam will come down from the sky surrounding Peach. Anybody who touches the beam will receive a continuous stream of damage and will most likely be KO’d. The beam will stay there for a few seconds, when the beam is about to stop it will release these glittering things (just like what it does in Paper Mario) (This is when the opponents who are hit by the beam will get thrown out.) and if it hits an opponent (that was not hit by the beam) it will give them moderate damage but it will not throw them. The farther the glittering things go the easier it is for the opponent to dodge. After all that the star spirits and Twink will be above peach (During this Peach can now move around and the opponents can now give damage to her.), the star spirits will simply float away but Twink will go to Peach and heal her at a random percentage. The down part to this is that the opponents can attack Twink and if he injured too much he will fly away and not heal peach.

Adventure Mode: Peach can probably do the same thing she did in the Subspace Emissary. Peach is a special spectator of the event in the beginning of the adventure mode but instead of Zelda being there another person of royalty is there, when the invasion starts Peach and that person of royalty will come down and fight the enemies with Mario and Luigi. After they defeated the enemies through some event Peach and the other person of royalty are separated from the Mario bros. and are turned back into trophies and those trophies ended up landing in a flower field. After that, three certain characters spot them, then they turn the trophies back to life then Peach, the person of royalty, & those three characters form a group and you make up the rest.

Daisy: Unlockable She will make a good character for the next Super Smash Bros. game, but I can’t think of any special attacks for her except her side special, up special, and final smash, but make her faster, stronger (standard and special attacks), and heavier then peach. Daisy’s battle entrance can be her “blooming” out of a daisy flower, hence her name. I have an idea for one of Daisy’s alternate color dresses; her alternate color (most likely her red alternate color) can make her look like Peach (since pink is a lighter shade of red). There is also another problem I’m having; I’m not sure if Daisy should fight in her dress like Peach, in her athletic outfit since she is lately seen wearing her athletic outfit more often, her biker suit, or her soccer (striker) outfit. Probably all four of these outfits can be in the next game like Wario’s alternate outfits except Daisy has four. Also her side smash attack can probably be ramming her head into opponents like what she does in the striker series; she will also give spike damage to her opponents because of her crown.

Daisy’s Side Special: Daisy Bomber It will be exactly like Peach Bomber except when she hits an opponent instead of hearts daisies will show instead. It will also be slightly weaker then Peach Bomber and it also works faster then Peach Bomber.

Daisy’s Up Special: Daisy Parasol This attack works like Peach Parasol but it’s as powerful and has an upward direction when used as Luigi’s Super Jump Punch. This is how it works, if Daisy uses this move and it hit someone it does 3% damage but if it is done to an opponent at point blank range it will do about 30% of damage. On a side note Daisy’s parasol besides being colored orange and yellow it also has a daisy flower design on it.

Daisy’s Final Smash: Crystal Smash! This is based off Daisy’s super ability from Mario Strikers Charged. This final smash can only be performed on the ground, but if she is in the air she will quickly go down to the ground damaging opponents from going down and from the crystals coming up, so the player have to be careful not to activate the Final Smash while being over a pit or an abyss. So this is what is going to happen, Daisy will all sudden change into her outfit from Mario Strikers Charged (if she is not wearing it) and then she will jump up (if on the ground) and go down and pound the ground with her fist then the crystals will come out and damage opponents on the ground and on the air depending how low they are. If an opponent is directly right next to Daisy when she releases the Final Smash they will be paralyzed unless they manage to shake loss.

Adventure Mode: You know how I said in Peach’s adventure mode idea there was another person of royalty right next to her at the event, well that person is Daisy, I said everything I have to say for Daisy in Peach’s adventure mode idea. It’s your decision if you want Daisy’s alternate outfits appear in adventure mode.

Bowser: Default All of his standard, special, & final smash are ok as is, but you know how you change the side special for Bowser in Brawl, well I have an idea for a new side special. I’m not saying that Bowser’s side special is not good it’s actually a good side special just to make that clear. I also think that you should change his side smash attack too; instead of Bowser hurling his body on front of him he should do a Dark Spin (from Super Mario Galaxy) instead for his side smash attack.

Bowser’s Side Special: Shell Roll You know how in Super Mario Galaxy in the last Bowser battle on the second and third planet Bowser does a move that sort of looks like two of Bowser’s shells clamped together and Bowser has the ability to roll in it similar to Yoshi’s Egg Roll? Well you should probably make that his new side special, it can probably work exactly like Yoshi’s Egg Roll attack the only difference is that Shell Roll has more power, a farther reach then Egg Roll, faster, and more traction then Egg Roll.

Adventure Mode: Bowser does the same thing he did in the Subspace Emissary, Bowser will bring the koopa troop with him and join the main antagonist behind the enemy invasion, and Bowser will also bring a certain person with him this time around. Bowser will usually be on the Koopa Clown Car throwing bob-ombs, Bullet Bills, mecha-koopa, and other things at his enemies, he will try to retrieve trophies but will usually fail except for three trophies that he manages to get and he put the trophies in an enemy base that Mario was going to and two of those trophies are also a person of royalty.

Bowser Jr./Shadow Mario: Unlockable A lot of people were asking for Bowser Jr./Shadow Mario, but I can’t think of any special moves for Bowser Jr./Shadow Mario except there down special and Shadow Mario’s up special. I think it will look better if Bowser Jr. is wearing both his Shadow Mario mask and his painted fang mask you know on different colors. Bowser Jr./Shadow Mario is one of the few characters in this list that I made two Final Smashes for each different form. Make both Bowser Jr. and Shadow Mario carry around the magic paintbrush to attack opponents with, but when the player is Shadow Mario the paintbrush will look watery like it did in Super Mario Sunshine and when the player is Bowser Jr. the paintbrush will be normal. I’m not sure how Bowser Jr.’s/Shadow Mario’s battle entrance should look like.

Bowser Jr.’s/Shadow Mario’s down special: Change It will be exactly like Zelda’s/Sheik’s down special transform but it will look different, when Bowser Jr. is turning into Shadow Mario he will put his mask over his mouth and nose area and his skin will turn watery and blue just like it did in Super Mario Sunshine and the mask will disappear, if Shadow Mario is turning into Bowser Jr. the mask will appear somewhere around Shadow Mario’s nose area then he will pull it down to his chest area then his skin and his form turns back to Bowser Jr..

Shadow Mario’s Up Special: Spin Jump This recovery move will look a lot like Link’s Spin Attack but Shadow Mario will also shoot a little goop and if it lands on an opponent the paint will make the opponents damage rise slowly, the opponent can get rid of the paint by shaking it off or by jumping into water. If the goop lands on the ground and if any opponents step on it there damage percentage will slowly rise also. This attack can also charge and spin on the floor like Link’s Spin Attack and it will release goop also.

Bowser Jr.’s Final Smash: Sonic Roar! This ability is also based from Bowser Jr. Super Ability from Mario Strikers Charged. When the player presses the special button Bowser Jr. will do the Sonic Roar! on front of him damaging anybody on front of him all the way to the stages boundary line and if the opponent gets hit they will shrink. The player can direct Sonic Roar! a little upwards or downwards by tilting the control stick up or down. The farther Sonic Roar goes the wider it will be and less damage is given to the opponents and they will stay small for a shorter time. The closer the opponent is to Bowser Jr. when he does the Final Smash the more damage is given to the opponent and the opponent will stay small for a longer time. The down side to this Final Smash is that the opponents will not get thrown at all; they will just be pushed backwards a little. But if the opponent is directly on front of Bowser Jr. when he does the Final Smash the opponent will be violently thrown at a moderate or long distance.

Shadow Mario’s Final Smash: Goop Infestation Here is my idea, Shadow Mario will do a spin and release any of the goop from his magic paintbrush that is seen in Super Mario Sunshine at a long distance and anybody who steps on it there damage will rise and the players will often slip on the goop, (The Shadow Mario who use the final smash will not slip on the goop.) if the player stands too long on the goop they will get trapped in it. If the goop lands on top of the opponents the goop will stick to them unless they shake it off or jump into a body of water. (It will be a good idea to make a down aerial attack that force players to the ground for Shadow Mario to make the final smash more effective just like Wolf’s and Falco’s Dair Spike.) Each different type of goop will do a different effect on the opponents.

Adventure Mode: You know how I said in Bowser’s Adventure Mode idea that he bring a certain person with him; well that certain person is Bowser Jr., Bowser Jr. will not do the same thing Bowser does instead he will go and fight Mario causing him trouble a lot of time, he will also sometime turn into Shadow Mario and cause trouble to Mario and other characters framing Mario for it and then those characters will end up fighting Mario. After Mario defeats them they will understand that it wasn’t Mario. At one point Bowser Jr. will fight Mario and his group while being Shadow Mario and then he turns into Bowser Jr.; Shadow Mario is also the person who led the invasion in the beginning of the story.

Rosalina: Unlockable Super Smash Bros. Brawl was awesome but it had a lack of female characters. Make Rosalina walk and run like Mewtwo where she doesn’t even touch the ground she floats a few inches off the ground. Make Rosalina slower then peach but stronger then her and also make her carry around her wand. Probably her down aerial attack can look similar to Zelda’s. I’m not sure how Rosalina’s battle entrance should look like. I think it will be a good idea to make two of Rosalina’s alternate colors to make her look like Peach and Daisy, Same thing with Peach and Daisy, to make there alternate colors look like Rosalina. Now that I think about it Rosalina is the strongest female character in the Mario team.

Rosalina’s Standard Special: Luma It will work exactly like Peach’s standard special Toad but the difference is that it is a tad faster and Rosalina will pull out different color Luma and if anybody attacks that Luma the Luma will spew out stardust. Each different color Luma will do a different damage percentage on her opponents. The yellow Luma can be the weakest while the Cream colored Luma can be the rarest and strongest.

Rosalina’s Side Special: Star Bomber It will work exactly like Peach’s Side Special Peach Bomber except when she hits an opponent instead of hearts are shown instead a Grand Star will appear. It’s also more powerful then Peach Bomber.

Rosalina’s Down Special: Force Field It will be the same force field she uses in Super Mario Galaxy. When the player does the down special a faintly visible force field will surround her, this force field is a reflecting type of force field, it can also damage opponents if she activated near opponents.

Rosalina’s Up Special: Launch Star A launch star will appear around Rosalina out of nowhere and shoot her upwards (about the same height as spring jump or fire) after she reach her highest point her dress will open up and allow her to descend slowly (like fire without the swaying left to right). When the launch star spins it can reflect projectiles and damage opponents. The opponents will also receive damage from Rosalina being launched. This will also be one of the few recovery moves that can allow her to use another special or standard attack.

Rosalina’s Final Smash: Luma Storm It will be exactly like Pit’s Palutena’s Army. Rosalina will raise her wand, then Comet Observatory will appear in the background and the Lumas will appear all over the stage, each different color Luma will do different damage, yellow ones do the least damage while cream color ones do the most.

Adventure Mode: Rosalina will be on the Comet Observatory looking down at the Super Smash World when all of a sudden a huge group of enemies attack the Comet Observatory, which is when a multi-man brawl starts. After fighting the enemies another clip will show. In this clip Rosalina is in attack position and she is ready to fight all of the enemies herself, When all of a sudden a ball of energy come down on the enemies and the ball of energy explode destroying half of the enemies. Read the next character’s adventure mode idea to see who release the ball of energy.

Geno: Unlockable Over 95% of all the people on the internet who are asking for characters to be in the Super Smash Bros. series ask for Geno. Make him fast and a high jumper and also make him have the ability to wall-jump and make him slightly stronger then other medium class characters. Geno’s side smash attack can be similar to Mario’s but instead of a burst of fire a burst of light shows. I have a great idea for Geno’s battle entrance; Geno’s battle entrance will be the actual size Geno doll sitting on the ground when all of a sudden the unpronounceable name star being comes out of nowhere and enters the Geno Doll and then the doll grows and then Geno gets ready for the battle. Probably one of his colorations can make him look like Mallow. Even though Geno belongs to Square-enix (Squaresoft back then) he appeared in a Mario game which sort of hints to me that he was never owned by Squaresoft or that Nintendo bought him back.

Geno’s Standard Special: Geno Whirl It will work exactly like Mario’s Fireball only longer and faster (It will also be affected by gravity.). And it can also be abused faster then Mario’s Fireball. There’ll also be a 1/50 chance that one of the Geno Whirl will inflict more then 30% of damage to his opponents like Peach’s Vegetable. The distance of Geno Whirl is slightly shorter then that of a fully charged Bow. Geno’s standard aerial attack can be similar to Zero Suit Samus’s standard aerial attack, when Geno does it he will spin around once while holding a whip of light that look similar to the Geno Whirl in his hand.

Geno’s Side Special: Geno Flash Geno will turn into a cannon and then charge then the player can do the Side Special again to release the ball of energy when it is fully charged or not The longer he charges the longer, faster, and more damage the ball of energy will do, but it won’t be that really powerful one from Super Mario RPG. When the ball of energy touches the ground, a wall, or an opponent it will explode on contact. Anybody near the blast vicinity will also get injured. If the player wants to turn Geno back to normal all they have to do is press the shield button. The ball of energy will have two black line eyes like it did in Super Mario RPG. Geno’s Down Special: Geno Blast It will work exactly like Pikachu’s Thunder attack, but when the beam of light comes out of the sky it will be slightly wider then Geno, so the light will be able to hit opponents from both sides of him. And the color for the light will be random colors but it doesn’t affect damage upon opponents (or does it).

Geno’s Up Special: Geno Boost It will work exactly like Lucario’s Extreme Speed special move.

Geno’s Final Smash: Geno Beam It will have a charge up time & be as wide as Samus’s Zero smash but when he releases the beam it will go as fast as Zelda’s/Sheik’s Light Arrow. Anybody on front of him in a straight line all the way to the stages boundary line will be paralyzed. (Geno Beam can go through any stage obstacle including the main stage itself.) The player can also tilt the beam a little upwards or downwards when he is charging it just like Zero Laser.

Adventure Mode: You know how I said in Rosalina’s Adventure Mode idea that a ball energy came down on the enemies and destroyed half of the enemies; well Geno used Geno Flash on the enemies. After that Geno will jump right next to Rosalina and both of them put there backs together and they get into attack position and then that is where the player chooses the character he/she wants to start out with first then the player has to go through a multi-man brawl. After defeating all the enemies another clip shows, in this clip the last enemy falls and Rosalina and Geno are catching there breath after that they look at each other agreeing that those enemies are invading the Super Smash World, so Rosalina makes the Comet Observatory go to the Super Smash World. When the Comet Observatory stops it stops while floating over the ocean and near a cliff where Rosalina and Geno walk on to exit the ship, and you make up the rest. It’s your decision to have the Comet Observatory appear later in adventure mode.

Count Bleck: Unlockable I’ll bet you that Count Bleck will be a very cool character to be in the next Super Smash Bros. game. I have a good idea for his final smash. Ever since Mr. Game & Watch appeared in Melee I thought to myself there got to be more flat/2-D characters. I can’t think of a side special for him only. Count Bleck’s battle entrance can be him flipping between dimensions and appearing all of a sudden on the stage. I’m not sure if Count Bleck and the following three characters should have voices, unlike his and there first appearance.

Count Bleck’s Standard Special: Dark Matter Throw (or) Dark Energy Throw It will be like the one from Super Paper Mario. Count Bleck will raise his scepter then dark matter will build up at the end of his scepter. Then the player can release it when it is fully charged or not. The longer the player charges it the stronger, longer, and faster it will go. If it hits an opponent the opponent will be trap in a small dark void just like in Super Paper Mario. The trajectory is slightly downwards so when it hits the ground it will still turn into a small dark void damaging an opponent near or in it.

Count Bleck’s Down Special: Chaos Shield You know that protective shield powered by the Chaos Heart that Count Bleck uses? Make that his Down Special; it will be a reflector shield similar to Fox’s & Wolf’s reflectors it can also damage opponents if used near them.

Count Bleck’s Up Special: Charge You know how in Count Bleck’s battle where small red blocks and rectangles make a circle around him then he quickly charges to the player and damage them? Make that his Up Special, but the player has to direct it in order for it to move. It will also reflect projectiles and damage opponents.

Count Bleck’s Final Smash: The Void Wherever Count Bleck stands that is where the final smash is going to be executed. He will open his cape wide open then he will place his scepter on front of him then the gem on top of it will glow then the scepter will start spinning. (Count Bleck will move aside of the spinning scepter doing his evil laugh animation.) The Chaos Heart will then come out of the spinning scepter then it will turn into The Void. If the opponents get into the perimeter of The Void there damage percent will rise slowly, the opponents will be pulled in harder and harder and more damage will be given to them the closer they are to the center; if they get to close to the center they will be automatically pulled in then there damage percent will rise faster. When The Void disappears the opponents will be thrown at a random direction. While the Final Smash is going Count Bleck is unable to move or receive damage and the “Count Bleck Battle” song will be playing and when the Final Smash is over the song will get softer and softer until you can’t hear it anymore and then the stages original song will start playing.

Adventure Mode: Even though Count Bleck is no longer evil he is evil in the adventure mode because he and two other people that he know are being hypnotized under a character who is the second most powerful character from the main antagonist. Count Bleck fights against Rosalina and Geno. When that character losses control over Count Bleck and the other two characters Count Bleck joins Rosalina’s group and the other two characters also join two separate groups.

Dimentio: Unlockable Make him like Mewtwo able to float a few inches off the ground. There is going to be two ideas for his final smash. Dimentio’s battle entrance can be him teleporting himself there (The teleporting that Dimentio used in Super Paper Mario.).

Dimentio’s Standard Special:”?” He will point his finger up then a spiky ball of energy (Exactly like the one in Dimentio’s battles in Super Paper Mario.) will appear and he will start charging it then the player can press the special button again to release it when it is fully charged or not. The longer he charges the more powerful and faster it becomes and the longer the distance it will go. The trajectory of it is also downwards, but when it hits the ground it will explode and release diamond shard-like things in all directions giving opponents in the blast radius damage.

Dimentio’s Side Special:”?” It will be similar to Zelda’s side special Din’s Fire but more difficult. Dimentio will send a small clear box on front of him, the reason why I said it is more difficult because you have to put the small moving clear box directly over the opponent, this will be easy with large characters but when it comes to small and fast characters that is where it becomes tricky. If the player manages to put the small clear box over someone the box will grow and trap the opponent then there will be an explosion in the clear box. If the player misses the opponent the clear box will either disappear wasting some time or it will explode giving opponents around the blast vicinity a lot less damage then the attacks maximum attack power.

Dimentio’s Down Special: Block Block Just like the item from Super Paper Mario a small block will appear over Dimentio but it will not make him invincible. Instead it will work exactly Fox’s & Wolf’s Reflector. It will reflect projectiles and if it used near an opponent it will damage them.

Dimentio’s Up Special: Teleport You know how Dimentio use some special type of teleporting in Super Paper Mario. Make that his Up Special; it can probably go as far Zelda’s Farore’s Wind.

Dimentio’s 1st Final Smash: Ciao Dimentio will snap his fingers (It will work like Kirby’s final smash Cook Kirby, it will do damage to multiple opponents if the opponents do not dodge or roll out of the way with correct timing) then his opponents will get trapped in see through blocks (like the one in Super Paper Mario.), then in the blocks there will be multiple explosions then before the last blast there will be a dramatic pause then Dimentio will say ciao in a Super Paper Mario speech bubble then he snaps his fingers again then a split second before the last explosion the block will break then the last explosion will happen sending opponents (Depending on there damage percent.) to a KO. (Any opponents who are not affected cannot inflict damage on Dimentio while this is happening.)(Any opponents who are near the last blast will also get damaged.)

Dimentio’s 2nd Final Smash: Super Dimentio A dark void will appear then Dimentio will enter it, when he comes out he is Super Dimentio. He will be able to only do smash attacks, run over opponents (giving them damage.), and stomp on them. Super Dimentio will not move its head around like it did in Super Paper Mario. Super Dimentio will also have the ability to do high jumps.

If you ask me I like both of these ideas. Probably both of these ideas can be his Final Smash but one of them is randomly chosen for the player. While the Final Smash is going the song from Super Paper Mario the one called “The Ultimate Show” (Super Dimentio’s battle theme song) will be playing and when the Final Smash is over the song will get softer and softer until you can’t hear it anymore and then the stages original song will start playing.

Adventure Mode: You know how in Count Bleck’s Adventure Mode idea a certain person hypnotized him and two other characters and he is the second most powerful from the main antagonist, well that person is Dimentio. Well I’m not sure how he is going to fit in the beginning of the adventure mode but I have an idea of what he is going to do at the middle and end. In the middle of the adventure mode a group of fighters fight Dimentio and when Dimentio lost he losses control over Count Bleck and the other two characters. In the end when the player defeats the last boss a clip shows, in this clip the main antagonist looks like he is defeated but Dimentio fuses with the main antagonist and make him three to six times stronger and harder then the player has to defeat him in order to complete the adventure mode. There is actually another person who also fuses with the main antagonist and he is also consider the second most powerful person from the main antagonist, it and Dimentio usually have small fights of who is the second most powerful.

O’Chunks: Unlockable All of his special attacks and some of his standard attacks can be similar to Donkey Kong’s special and standard attacks. (O’chunks’s special and standard attacks damage and name may be different.) I said this because I can really see O’chunks doing these special attacks and also in Super Paper Mario one O’chunks attacks looked a lot like Spinning Kong. O’Chunks battle entrance can be him plainly jumping onto the stage like he did in Super Paper Mario. In Super Paper Mario O’Chunks fart in order to retrieve after losing, this could be a down special for him or just an altered version of Hand Slap.

O’Chunks’s Final Smash: Chunk Up (or) Super O’Chunks Like from Super Paper Mario O’chunks will grow bigger, stronger, and faster. (It will be exactly like Giga Bowser but without the scary look.) While in Final Smash form O’chunks theme song will be playing, then when the Final Smash is over the song will get softer and softer until you can’t hear it anymore and then the stages original song will start playing.

Adventure Mode: You know how I said under Count Bleck’s Adventure Mode idea that Count Bleck and two other characters were hypnotized by Dimentio; well one of those characters is O’Chunks. While O’Chunks is hypnotized he will go out and search for Mario (including his group) and fight him. After Dimentio lost control of the hypnotism O’Chunks will join DK’s group.

Mimi: Unlockable Like I said there got to be more female and flat/2-D characters and she is both. I can’t think of any special attacks for Mimi except her Side and Up Special and her Final Smash. Note: Mimi’s alternate colorations are different outfits she wore in Super Paper Mario. (And more outfits if there is not enough.) Mimi’s battle entrance can be her flipping between dimensions and appearing on the stage. Her aerial attacks may look similar to Jigglypuff’s.

Mimi’s Side Special: Rubee Toss Mimi will throw a rubee when the player does the Side Special (similar to King Dedede waddle Dee Toss). Just like Waddle Dee Toss sometimes Mimi will throw a gold color rubee that do more damage to the opponents and probably have a special ability to it. Also, there will be a 1/256 chance that Mimi will throw a rare platinum color rubee that KO her opponents and doing more then 15% of damage to her opponents who steps on it, but it will not stay too long on the ground. If Mimi fails to hit an opponent the rubee will stay on the ground with the pointy side up and if anybody touches it (except Mimi) will receive “spike” damage, but both the opponents and Mimi can pick it up and throw it to another opponent.

Mimi’s Up Special: Teleport You know how Mimi teleports in Super Paper Mario, it sort of looks like she is flipping between dimension but she is teleporting. Make that her Up Special. It can probably be as long as Zelda’s Farore’s Wind.

Mimi’s Final Smash: Mimi Monster (or) True Mimi Form (or) Mimimimimimimi She will do the exact same thing that she do in Super Paper Mario you know her eyes turn big and black then her head start spinning then the spider legs come out; after this it will work like Mr. Game & Watch’s final smash Octopus, anybody who touches her will get damaged she can also do additional damage from throwing rubees on front of her (by pressing the special or standard button.) that do high damage causing “spike” damage to anybody who touch it. She will return back to normal in a little while. (It could probably be the same time length as Giga Bowser.) While in Final Smash form Mimi’s theme song I think it was called ”I’m Not Nice” (Mimi Battle in Castle Bleck) will be playing, when the Final Smash is over the song will get softer and softer until you can’t hear it anymore and then the stages original song will start playing.

Adventure Mode: You know how I said under Count Bleck’s Adventure Mode idea that two other people that he knows are also hypnotized, well one of those characters is Mimi. In adventure mode Mimi will go and search for peach’s group and fight them, she appears in her true form when confronting Peach’s group shooting at least one rubee at her when she confronts them. When Dimentio lost control of the hypnotism Mimi joins Peach’s group.

Mario Stages (ideas):

1st: Galaxy Tour (Unlockable) This stage will work similar to “Delfino Plaza”, the floating stage will first stop on the Comet Observatory then it will stop at other Galaxy from Super Mario Galaxy. The Super Mario Galaxy theme song can be one of the music that can play on this stage and theme songs from other Galaxies, Bowser battle, and boss battles. This might be out there but probably on some areas it can have those weird gravity fluctuations and that gravity system you used in Super Mario Galaxy or basically less or more gravity in some areas.

2nd: Yold Desert (Unlockable) This stage is based from the game Super Paper Mario, it will be at the area where the Fracktail battle is, a little while after the beginning of the battle Fracktail will come out of the ground damaging any players near it then it will appear in the background then a few moments later it will swooped in from the background giving players damage who is near it then later there will be a warning sign on the right side of the stage then Fracktail will come damaging anybody on front of it, the players will have to jump over its head in order to avoid damage then go on its back then Fracktail will go to the sky then players battle on its back. In some occasion some frackles will appear on its back which players can pick up and throw it to opponents. Damaging the antennae too much will make Fracktail either do a loop de loop leaving the players on the sky for a little while then it will come back to pick up the players on its back or it will burst into a skeleton. The players will then fall to the ground then it starts all over again. The Fracktail battle music can be one of the music that can play on this stage. In rare occasions Wracktail will appear instead doing more damage to the players and the wrackles on its back will shoot laser bits at players giving them damage, but doing the same thing on its antennae will do the same thing.

3rd: Castle Bleck (Unlockable) This stage will take place in the last room of Castle Bleck. The platforms in the room are first still then in a little while smiley faces appear on the platform and the platforms start moving then in a little while they will shoot white laser bits at the players doing damage to them it will also show how much damage they receive like in Super Paper Mario then the smiley faces will disappear and the platforms will stay still again. In some occasion the moving platforms will release a barrage of those white bits at the players damaging them, it will be indicted by a bright red flash.

4th: Subcon (Default) This stage will take place at Subcon. This stage will be similar to the Mushroomy Kingdom as it has the auto-scrolling camera going right. Some of these places will be world 1-1 and Wart’s Castle and other places. In Wart’s Castle Phantos will come out of the background and attack the players giving them minimal damage.

5th: Isle Delfino (Unlockable) It is exactly like the stage “Delfino Plaza”, but the floating moving stage will take the players to other places of Isle Delfino besides Delfino Plaza.

6th: Super Mario 64 (Unlockable) This stage will work exactly like “Delfino Plaza” but the design of the floating moving stage is a little different and it will take you to one of the places Mario has visited during the event of Super Mario 64 (DS). Probably all of the Bosses that appeared in Super Mario 64 (DS) (except Bowser) can appear in the areas they were found and they can attack the players in there own way. Another area of this stage can be the back of the castle and the blocks can act like really small platforms. But the players will visit the outside of the castle (randomly) then the inside (randomly, including the back area) then one world of the game per battle.

7th: Bowser(‘s) Castle (Unlockable) Like the name insist, the stage take place either on or in Bowser(’s) Castle. I’m not sure if it should be grounded or platform type stage. Some hazards are fireballs coming right under or over the stage, a Bowser statue spitting exploding fireballs in the background, podoboo chains, thwomps, whomps, the ground bulging up then it spew out lava, hand traps, and in some occasions the ground will ripple just like it did in Mario Kart Wii.

8th: Rainbow Road (Unlockable) Since you made a stage that focuses on one of the first race courses, this time around you should make a stage that focus on the last course. This stage works similar to Mute City. The stage takes place on a platform that race along Rainbow Road, in occasions the platform will settle under the stage like Mute City and the battle takes place on the course. Racers will occasionally zip along the course; these racers go three times faster and do more damage then the ones in the Mario Circuit. Also in some rare occasions a falling star will fall out of the sky damaging anybody who touches it while it’s falling but when it hits the ground a starman will appear and fighters can then grab it (Even if the starman item is turned off.).

9th: Paper Battle Arena (Default) Remember back in the game Paper Mario, that floating arena Kammy made for Bowser to make him stronger, well make that a stage. I can see this stage as medium sized with two gimmicks; the first one is in some occasions a bolt of lightning will comedown from the sky, the other one is the bridge that collapse before the actual game battle sometimes reconstructs itself and acts as a temporary solid platform. In battle in some occasions Kammy can be seen in the background flying back and forth on her broomstick but this does not affect battle (or does it).

Wario Ware series:

Wario: Default All of his standard, special, and final smash are ok as is but may you make the Corkscrew attack easier to control left or right because not to be offensive the move is not a good recovery move.

Adventure Mode: All I can think of is that Wario joins the main antagonist; all he does is cause trouble for others. He usually gets in to cause the trouble then do a get away in his Wario Bike when he causes enough trouble.

Ashley: Unlockable She will be a good character to be in the list. I do not have an idea for her down special. I thought of a standard aerial attack for her, her standard aerial attack will be similar to olimar’s. Ashley’s battle entrance can be her flying in with her broomstick.

Ashley’s Standard Special: Red It will work exactly like Peach’s standard special Toad but Red will stand on front of Ashley instead of Ashley holding him. If anybody attacks Red he will either blow fire on them or stab them with his trident.

Ashley’s Side Special: Broomstick This attack works a lot similar to Wario’s Wario Bike. When activated Ashley will jump onto her broomstick and drive it forward giving damage to anybody in its way she can also turn it into the opposite direction. There are only three differences; the first one is that it has more acceleration so it can go faster while covering less area, the second one is that if used in the air the broomstick will sort of glide in the air and it can also make a turn in the air, and the last one is that if the player does the side special while the broomstick is not in Ashley’s possession (the broomstick is already used and it’s far away from Ashley) the broomstick will rise and come to her, but I’m not sure if the broomstick should damage opponents on its way to Ashley. The broomstick can also be broken and then the broken pieces can be used as items.

Ashley’s Up Special: Teleport It will work exactly like Mewtwo’s Teleport move but it looks different.

Ashley’s Final Smash: Magic Spells Array (or) Magic Spells Barrage It will work exactly like Yoshi’s final smash Super Dragon without the constant stream of fire. Ashley’s broomstick appears out of nowhere then Red turns into her scepter then she will shoot balls of magic (from the scepter) with different elements in those balls. (Like fire, ice, electric, dark, poison, & others) Anybody who touches her will also get damaged. (Just like Super Dragon.)

Adventure Mode: With Ashley it will start out at her Haunted Mansion, she will be making a potion when all of a sudden an enemy tries to jump on her and grab her but it fails and Ashley attacks the enemy quickly. Then she sees a large group of enemies, which is when the player goes into a multi-man brawl. After that she barely notices that the enemies stole something very important to her so she gets angry and her hair turns white then she settles down and then she follows the enemies on her broomstick. Wario at one point caused trouble to her by first rushing towards her in the Wario Bike but she got really angry so she scared him off. Later through the story Ashley joins DK’s group or someone else’s group.

Wario Ware Stages (ideas):

1st: Elephant Elevator (Default) This stage starts at the foot of the building, then a floating platform will come out of the ground, the platform will go into the building then it will enter the elevator then settle under the ground, the elevator will go up causing the gravity to be lighter (or not), then elevator will stop, then the door will open showing a random microgame. After a few microgames later the elevator will be at the roof, that is when the floating platform comes out of the ground, then the platform falls off the edge making gravity lighter then the cycle starts all over.

2nd: Haunted Mansion (Unlockable) This stage will take place on top of Ashley’s Haunted Mansion. The large battle stage takes place on the roof of the mansion first, over time the roof collapse (similar to Castle Siege) then the fighters end up at another random floor. The hazards will vary from fire to creatures to floating objects that will attack random characters. The last area will be at an underground dungeon or underworld like place then the cycle starts all over again. When the roof collapses, the fighters will be brought at random floor or room but it always starts at the roof and ends at the underground area.

Yoshi series:

Yoshi: Default All of his standard, special, and final smash are ok as is. May please make two of Yoshi’s alternate colors be a white and a black Yoshi and may you make his tongue slightly longer?

Adventure Mode: You know how I said under Peach’s Adventure Mode idea that after Peach and Daisy were turned back into trophies and the trophies landed in a flower field and three certain characters spot them, well one of those characters is Yoshi. You make up the rest of the story for Yoshi after that scene.

Shy Guy: Unlockable I chose him because I like him. Make him a light character and a medium jumper. It will be a good idea to make the White Shy Guy appear as an alternate color choice of Shy Guy. When Shy Guy does its side smash attack it will be similar to Falco’s side smash attack, he will pull out a Greaper’s (from Super Mario RPG) Scythe and slash it downwards. Probably most of Shy Guy’s aerial attacks and his up smash attack can look similar to Jigglypuff’s. His down smash attack can probably be swinging a mace around him like a mace guy. I’m not sure how is Shy Guy’s battle entrance should look like. Shy Guy’s Standard Special: Boom Guy When the player presses the special button Shy Guy will pull out a bill blaster and then start charging it. After it’s done charging or not the player may press the special button again and release a bullet bill that will go straight all the way to the stages boundary line. If the bullet bill comes in contact with an opponent it will explode damaging the opponent and damaging other opponents around the blast vicinity. If the bullet bill slams into a wall or the floor it will explode also. Sometimes a Missile Bill from Super Mario Sunshine will come out and follow any nearby opponents for a short while then they will explode. In other cases a normal bullet bill will come out but when it see an opponent nearby it will twirl and develop red eyes just like the ones from Super Mario Galaxy then it will follow the opponent and will not stop until it hits the opponent or slams into a wall or floor but this one and the missile bill does less damage..

Shy Guy’s Side Special: Shy Guy Mask Toss (or Throw) It will work exactly like Toon Link’s side special Boomerang, but Shy Guy’s side special goes slightly longer and faster. If he fails to get the mask back when it returns he will cover his face then he will walk/run slower. A little while afterwards he will get a new mask. If he is violently attack constantly the mask will also come off making him unable to use Shy Guy Mask Toss.

Shy Guy’s Down Special: Fat Guy It will work exactly like Bowser’s down special Bowser Bomb. When done on the floor Shy Guy will jump up or at a forward diagonal angle (whatever you like) turning into a Fat Guy then he will smash his body to the ground giving a lot of damage to the opponents or in some cases KO’ing (depending on there damage percent.) them. If done in the air it will do the same thing as Bowser Bomb.

Shy Guy’s Up Special: Fly Guy It will work exactly like Snake’s up special Cypher. A propeller will appear on Shy Guy’s head then he will go up for a little while, then the propeller will come off then it will fly beyond the stage upper boundary line, if anybody gets hit by the propeller when it leaves Shy Guy damage will be inflicted on that opponent.

Shy Guy’s Final Smash: Mask Off Shy Guy will take his mask off then he will make a noise like the one Shy Guy make you know that mmaaaoooww noise the only difference is that it’s a loud echoing noise. Anybody on front of him all the way towards the stage’s boundary line will get damage and then be affected with a weird effect, (the same effects from Luigi’s final smash Negative Zone) but on some occasions the opponent will be violently thrown. The final smash’s path will be at a slightly downwards straight line on the bottom part of his mask and all the way up to a forward upward diagonal direction on the top of his mask. If you don’t understand it look at it like this, imagine a Shy Guy who already took off his mask holding at one hand and pointing his face forward. Now imagine placing a pencil tip on the bottom most part of his face then draw a slightly downwards line forward then now put the pencil tip on the top of his face and now draw a forward upward 45 degree angled line and that how it is.

Adventure Mode: You know how Yoshi was one of the three characters in the flower field well Shy Guy was second person in the flower field, they were just playing in the flower field when the trophies fell out of the sky. Shy Guy was to scared to bring the trophies to life so Yoshi and the other character bring the trophies to life and when Peach and Daisy stand up and dust off there dresses Shy Guy was hiding behind Yoshi and was a little scared when all of a sudden Mimi in her true form shot a rubee to Shy Guy and it hit him, sending him flying of a distance, when he landed on the ground his mask came off and he felt humiliated (even though Mimi was the only person laughing) then he got angry and wanted to fight Mimi, after defeating her he became more courageous and he decided to go and fight the enemies and join Peach’s group, but that is not when Mimi joins the group, that is later. When Shy Guy defeats Mimi, Mimi is still alive but when all of a sudden an egg comes out of nowhere and knocks her out cold.

Birdo: Unlockable Well I know that Birdo didn’t even make an appearance in the Yoshi games but she is Yoshi’s girlfriend (or is it boyfriend) and she will look better with the yoshi egg emblem instead of the mushroom emblem, but probably she might make an appearance in a future yoshi game, we never know. I can’t think of any special attacks except her standard special and her final smash. Probably all her special attacks (except her standard) can be the same as Yoshi’s because in Mario Kart: Double Dash!! when Birdo is in the back and she is in first place she does flutter jump similar to Yoshi’s, so probably she can do a flutter jump in the next Super Smash Bros. game. Probably her battle entrance can be her popping out of a Birdo egg.

Birdo’s standard special: Egg Charge (or) Egg Pressing the special button will make Birdo charge her egg, the longer you charge the faster, stronger and longer it will go. The egg will go as far as the stages boundary line. If it hits an opponent or a wall the egg will break, sometimes it reveals an item. Sometimes Birdo will shoot out a Fire Ball. In some occasions an item will break out of the egg. In rare occasions the egg will explode and give the same damage and knockback as a bob-omb Note: If Birdo is violently attack constantly her bow will fall off and opponents can pick it up and throw it at other opponents giving them minimal damage but if it thrown at the Birdo who lost the bow Birdo will automatically catch it and put it on her head.

Birdo’s Final Smash: ROBirdo ROBirdo will appear out of nowhere then Birdo climbs in. ROBirdo will be able to shoot eggs multiple times without charging and she can trample opponents giving them damage, she can also jump and when she lands on the floor she will send shockwaves through the floor of that platform paralyzing opponents, unless they jump.

Adventure Mode: You know how I said up in Shy Guy’s adventure mode idea an egg knock Mimi out cold; well Birdo shot that egg at Mimi. After that Birdo joins Peach’s group.

Yoshi’s Island stage (idea):

1st: Yoshi’s Island (Default) This stage will be similar to Delfino Plaza. A platform will take the fighters around Yoshi’s Island then to areas of Yoshi’s Island like sky areas, lava areas, swamp areas, ocean areas, the moon, flower beds, Chain Chomp infested areas, and even Castles. Each area has an enemy which uses a unique way to attack the fighters. After all the areas have been visited the floating platform will go back where it started and start all over, but the areas will be visited randomly. In the sky area Kamek will appear in the background afterwards he will ram into the fighters and give them high damage, in some occasions he will release magical powder and if it lands on someone it will make that fighter bigger for a short while. Kamek will sometimes rarely appear in other places. Donkey Kong series:

Donkey Kong: Default All of his standard, special, and final smash are ok as is.

Adventure Mode: I like the idea of all of Donkey Kong’s and Diddy Kong’s bananas were stolen and they went to retrieve them, but instead of the koopa troop who stole them this time around another group of enemies stole them but this group of enemies did not join the antagonist.

Diddy Kong: Unlockable All of his standard, special, and final smash are ok as is. But may you make the banana peels last longer?

Adventure Mode: I said everything I have to say about Diddy Kong under Donkey Kong’s adventure mode idea.

King K. Rool: Unlockable A lot of people were asking for this guy. I can’t think of any Special Attacks or a Final Smash except his Down Special. If you don’t like the idea of King K. Rool as a newcomer then exchange him for another notable character of the Donkey Kong series. Probably both his red cape only look and Egyptian style cloths can both be in this game like Wario’s alternate outfits or you can probably combine the two clothing. I don’t have an idea for King K. Rool’s battle entrance, but probably he can fly in with that barrel vehicle he used in Donkey Kong Barrel Blast. Probably King K. Rool’s side special can be Bowser’s side special Flying Slam if you accept my idea for Bowser’s new side special.

King K. Rool’s Down Special: Krool Bomb It will work exactly like Bowser’s Bowser Bomb.

Adventure Mode: You know how I said under Donkey Kong’s Adventure Mode idea a group of enemies stole Donkey Kong’s and Diddy Kong’s bananas, well that is the Kremling Krew lead by King K. Rool. When Donkey Kong and Diddy Kong finally get to there huge pile of bananas King K. Rool comes out of nowhere and the Kongs have to fight him. After he is defeated another clip will show, in this clip King K. Rool is not willing to give up when all of a sudden a huge group of enemies come and destroy his base, King K. Rool gets so mad that he attack and destroy a quarter of the enemies, after King K. Rool cools down a little he decided to fight the enemies with the Kongs. That is where the player chooses what character he/she wants to start out with for a multi-man brawl. After that King K. Rool decides to join the Kongs only until the main antagonist is defeated.

Donkey Kong stages (ideas):

1st: Gangplank Galleon (Default) This stage will take place on the “Gangplank Galleon”. This large stage will be normal but the background will change at a random pace and on some occasion the ship will go fast enough that the wind will push the fighters backwards when it does this the sail will be at its maximum size and if anybody touches the front of the sail they will bounce off of it.

2nd: Flying Krock (Unlockable) This stage will take place on the “Flying Krock”. This large stage will be normal but the background will change at a random pace and on some occasion the ship will go fast enough with its rockets that the wind will push the fighters backwards. The Flying Krock will usually fly with the rockets but in some occasions it will fly with the propellers (this is where the wind stops pushing the characters) and if anybody touches the moving propellers they will be damaged. In some rare occasions the Flying Krock will fly with both the rockets and the propellers causing the wind to push the characters backwards and the characters will take damage from the propellers.

Legend of Zelda series:

Link: Default All of his standard, special, and final smash are ok as is and also you should keep his Twilight Princess look.

Adventure Mode: His story first starts at Hyrule Castle, he is outside doing sword and arrow practice when all of a sudden the sky turns dark then he went inside the castle to check on Zelda but Ganondorf is there already and turn her into a trophy and leaves the castle but he drops her on the way to the main antagonist because of a burning bow. Link follows him and he encounters Young Link who found Zelda’s trophy while doing boomerang and bomb practice (Young Link is also the person who shot a burning bow by using Fire Bow.). After reviving Zelda, the three agreed that Ganondorf is up to no good so they follow his trail and make a group. Zelda turns into Sheik because of a few difficulties on the way to follow Ganondorf also to run away with the others in a peril situation.

Zelda/Sheik: Default All of her standard, special, and final smash are ok as is and also you should keep her Twilight Princess look.

Adventure Mode: I already said hers in Link’s adventure mode idea.

Ganondorf: Unlockable All of his standard, special, and final smash are ok as is and also you should keep his Twilight Princess look.

Adventure Mode: I already said his in Link’s adventure mode idea.

Young Link: Unlockable It is good to have options; that is why Young Link should be in the next Super Smash Bros. game. Look at it like this Link can be the slowest and heaviest one but the most powerful and Young Link can be the all-around character while Toon Link can be the fastest and lightest character. Probably you can give Young Link a completely new Twilight Princess “makeover”. Probably his final smash can be Triforce Slash but Young Link didn’t have the power of Triforce in his youth though, so probably it could be something else.

Adventure Mode: I already said his in Link’s adventure mode idea.

Toon Link: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Mario’s adventure mode idea that Mario found three characters knocked out cold, well Toon Link is one of those three characters. I said the rest what I have to say about Toon Link up in Mario’s adventure mode idea.

Toon Zelda/Tetra: Unlockable You see how I put Tetra because there is no such thing as Toon Sheik (unless you want to make one). Toon Zelda and Tetra can both be faster then Zelda and Sheik and also can jump higher then them. All of Tetra’s attacks can be exactly like Sheik’s attacks.

Toon Zelda’s Standard Special: Nayru’s Love It will work exactly like Zelda’s Nayru’s Love except slightly smaller and it looks “toonish”. Tetra’s Standard Special: Needle Storm It will be exactly like Sheik’s Needle Storm but it looks “toonish”.

Toon Zelda’s Side Special: Din’s Fire It will work exactly like Zelda’s Din’s Fire except it looks “toonish”. Tetra’s Side Special: Chain It will be exactly like Sheik’s Chain attack but it looks “toonish”.

Toon Zelda’s/ Tetra’s Down Special: Transform It will be exactly like Zelda’s/Sheik’s Transform.

Toon Zelda’s Up Special: Farore’s Wind It will work exactly like Zelda’s Farore’s Wind but “toonish”. Tetra’s Up Special: Vanish It will be exactly like Sheik’s but the only difference is that it looks “toonish”. Probably it could look identical to Toon Link’s battle entrance.

Toon Zelda’s/ Tetra’s Final Smash: Light Arrow It will work exactly like Zelda’s/Sheik’s Light Arrow but it is slightly smaller and “toonish”.

Adventure Mode: You know how I said in Bowser’s adventure mode idea that he manages to retrieve three trophies, well one of those trophies is Toon Zelda. After Mario’s group go inside the enemy base and defeat the enemies they saw three trophies inside glass containers. Mario’s group breaks them open and revives the trophies and then Toon Zelda joins there group. It’s your decision to have Tetra (or Toon Sheik) make an appearance in the adventure mode also.

Toon Ganondorf: Unlockable All of his standard, special, & final smash can be exactly like Ganondorf except his side special and the attacks look “toonish”. Make Toon Ganondorf carry around his swords instead of fighting with his hands.

Toon Ganondorf’s Side Special: Gerudo Dragon Since you took it off from Ganondorf it will be a good idea to put it on Toon Ganondorf.

Adventure Mode: The only idea I have is that Toon Ganondorf join the main antagonist. When both he and the other Ganondorf first meet they have a slight shock look on there face and then you make up the rest.

Legend of Zelda stage (idea):

1st: Hyrule Castle (Unlockable) It is just basically a remake of the Hyrule Castle stage from Super Smash Bros., the only main difference is that the tornado in the middle appears randomly instead of thirty seconds.

Super Smash Bros. series: There should be at least one character from the Super Smash Bros. series as a playable character without using a Gameshark or an Action Replay to hack the game and I got a good idea for a playable character.

Primid: Unlockable Primid will be a very awesome idea to put it as a playable character for the next Super Smash Bros. game. One really good reason why it should be in the next Super Smash Bros. game is that most of its attacks look a lot like smash and standard attacks. Probably its down aerial attack can look similar to Zelda’s. I can’t think of a Final Smash for it although I was thinking to make it Big Primid or Metal Primid but that seems too ordinary or predictable. Primid’s battle entrance can be shadow bugs coming out of nowhere and then they form/turn into Primid. Probably it can have different faces when it is a different color.

Primid’s Standard Special: Scope Primid This attack is like no other projectile attack. Primid will pull out his scope gun; when the player continuously taps the special button Primid will shoot multiple shots. If the player tilts the control stick up or at the opposite direction Primid facing Primid will shoot at that direction. If the player press and hold the special button Primid will charge up his scope gun and then it can carry it around; it can probably have about the same damage as Samus’s Charge Shot.

Primid’s Side Special: Boom Primid It will be similar to Toon Link’s Boomerang but it goes farther and faster and because of the size of it, it will be easier to hit opponents from a far distance.

Primid’s Down Special: Sword Primid It will work exactly like the Fire Emblem team’s Counter, except it executes faster and it’s easier to use.

Primid’s Up Special: Fire Primid Primid will turn into a Fire Primid and then fire will come out either from its shoes or both its shoes and its hands. This recovery move works exactly like R.O.B.’s Robo Burner but with easier horizontal coverage. Also if an opponent is under Primid while it’s using this move the opponent will receive continuous damage from the fire similar to Bowser’s Fire Breath.

Adventure Mode: Even though Primids are evil this one is not. Primid suddenly appears when a certain character is building back his civilization. When the character sees it the character was about to shoot it down but Primid puts its arms over its face as if it is saying don’t shoot. After the character understands that Primid is not a bad guy at all a large group of enemies attack then the player has to choose between the two of them to start a multi-man brawl. After that they decided to go help the other characters. Later on in Adventure Mode Primid and the other character and another character join Rosalina’s group.

Super Smash Bros. stage (idea): Beside Final Destination and Battlefield I have a good idea for a third Super Smash Bros. stage.

1st: Subspace Carrier (Unlockable) Remember in the Subspace Emissary in the level “Outside the Ancient Ruins” at the ending where the player goes through a multi-man brawl on a large carrier? Well make that a stage; it will work exactly like Final Destination the only difference is that it’s a medium size stage and the stage is corresponsive with the fighter’s weight. For example if there’s a brawl between Bowser versus three Jigglypuffs and if those three Jigglypuffs stand on one end while Bowser is standing on the other end the side Bowser is standing on will tilt to his side since Bowser is heavier then three Jigglypuffs. This stage will also be a pain to fight on for projectile users because of the constant tilting.

N.E.S. Era:

R.O.B.: Unlockable He is my favorite character in the game. All of his standard, special, & final smash are ok as is, but may you make R.O.B.’s Arm Rotor execute faster or change it into another type of projectile reflecting attack?

Adventure Mode: You know how I said up in Primid’s adventure mode idea that it meets a character that is building back his civilization, well that character is R.O.B.. Oddly enough he is building back his civilization on another floating island. The rest I already said it in Primid’s adventure mode idea.

N.E.S. Stages (ideas):

1st: Balloon Trip (Unlockable) This stage is an auto-scrolling to the left stage. Go-through, solid, and moving platforms are present in this stage. Some platforms will collapse when stepped on. There are three hazards on this stage; the first one is floating stationary lighting balls (similar to Jyk) that serves as obstacles and will damage anybody on contact, the second is that the clouds will release moving lightning balls or release a bolt of lightning, the third one is that if the fighters are too close or in the ocean below the fish will come out and eat them. In some occasions a bubble will rise from the ocean and if anybody touches it, it will pop and the camera will stay still for a little while. In rare occasions a warning sign pointing below will appear, after that the fish will jump out of the water and try to catch a player and KO him or her if he fails the player can still receive damage from touching it. This stage is a remake of the old game.

2nd: Wrecking Crew (Unlockable) This is based off the game of the same name. Every time the fighters enter this stage the platforms will randomize and the stages height will also randomize. There are six hazards; the first one is the enemies that will randomly appear and walk around for a while, the second is the oil drums, if they catch on fire they will either explode or burn continuously until they burn out, the third is the bombs that if they catch on fire they will explode, the fourth is the fireball that will zip through the floor most of the fighters are on, if the fireball touches the bomb or oil drum they will catch on fire, the fifth one is the door, if a fighter attacks it, it will open and if anybody enters it they will be stuck in the background for a little, this is not really a hazard but more like a trap because the opponent can now steal a KO that the fighter was building up, the six and final one is foreman spike, he will randomly appear at the bottom and be in a yelling and angry animation and if anybody touches him the player will receive damage, he will also sometimes push the players of the platform. The players can also attack the structures in the background like the slabs of concrete and the breakable ladders.

3rd: Donkey Kong (Unlockable) This is based off the game of the same name. The layout is exactly like the old game. There are three gimmicks; the first one is Donkey Kong will throw a barrel down to the oil drum that will explode on contact then a fireball will jump out of the fire and walk around the stage, there is four ways to take damage from this part, the first one is the barrel coming down, the second one is the exploding oil drum, the third one is the burning oil drum but it will burn out and the cycle starts again, and from touching the fireball. The other two hazards are touching Donkey Kong and the rolling barrels. DK won’t constantly throw down the barrels; instead he will take pause in between just like 75m.

Ice Climber “series”:

Ice Climbers: Unlockable All of there standard and special attacks are ok as is, but except there Iceberg. May you make the Ice Climbers have the ability to walk/climb up the Iceberg?

Adventure Mode: I like the idea that the Ice Climbers were first sawed climbing a glacier, but probably this time around they can have a greater part to the adventure mode since they barely made a big role in the Subspace Emissary. I don’t have an idea for there story mode though.

Ice Climber stages (ideas):

1st: Glacier Top (Unlockable) I’m not sure how the layout should be, but this stage takes place in the top of a large glacier. This stage is taller then New Pork City but it’s not as wide as New Pork City. I’m not sure what gimmicks should be on this stage. In some occasions an aurora will appear on the glacier but there is no effect in battle.

2nd: Ice Climb(er) (Unlockable) This stage is basically a remake of the original Ice Climber game but when it reaches the top it will go back to the bottom (like Rumble Falls). The stage wills auto-scroll upwards; every time the fighters enter this stage the platforms are put in random locations so there is no pattern to this stage. The hazards are collapsing floors, icy floors in some areas, enemies from the original game, and in some occasions Condor will come in and attack a fighter giving them high damage. In some rare occasions Condor will be in the vicinity but he will not attack anybody instead he will fly back and fourth carrying an eggplant and if anybody gets the eggplant they will receive high healing, but in some occasions Condor will attack them after they get the eggplant.

Kid Icarus series:

Pit: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: After returning to Angel land from a mission that Palutena sent him on, he sees Angel land deserted and that is when the enemies attack. When that happens the player has to go through a multi-man brawl, after that Palutena commands Pit to help the other fighters. Pit later joins Mario’s group.

Kid Icarus stage (idea):

1st: Angel Land (Unlockable) I’m not sure how this stage will look like, but it is as large as New Pork City, but not as high.

Pikmin series:

Olimar: Unlockable All of his standard and special attacks are ok as is, except the final smash; when Olimar return to the stage can you make the ship easier to control it left or to the right? Also when Olimar summons the ship in the next Super Smash Bros. game make him summon either the Dolphin or the Hocotate Ship randomly. Adventure Mode: It starts out with Olimar crash landing in the Super Smash World (On the Dolphin or the Hocotate Ship.). When he gets out of the wreckage he sees the flower part of the pikmins popping out of the ground so he pull out some pikmins to assist him on repairing his ship. After that, enemies attack, that is where the player has to go through a multi-man brawl. After the player defeats all the enemies another clip shows, in this clip Olimar is about to gather the parts of his ship when a few enemies took them and ran away with the parts. Olimar tried to catch them but they got away. After that he makes a group with another captain.

Metroid Series: I have notice that there is a lack of characters from the Metroid series in the Super Smash Bros. series.

Samus/Zero Suit Samus: Default All of her standard, special, and final smash are ok as is. May you make the trick (or button combination) for turning Samus into Zero Suit Samus easier please? May you also make Zero Suit Samus available on the character selection screen?

Adventure Mode: It can probably stay the same for Samus. Samus is first seen coming out of an air duct (or manhole) in the enemies (main) base as Zero Suit Samus and must complete a mission and find her power suit. She goes into a room and sees three creatures in two glass containers having there energy painfully sucked out, but before that happens she’s in the main security room and see them in the video monitor and try to look for that room but couldn’t find it. Just when she is about to give up a small cute round creature appears and lead her to the room.

Dark Samus: Unlockable Dark Samus will make a really good selection on the roster. All of its attacks (standard, special, and final smash) can be exactly like samus’s attacks (except for Power Suit Samus) except it inflicts dark damage among its opponents and has the word “Dark” on front of every special attack name. Since there is no such thing as Dark Zero Suit Samus, Dark Samus’s final smash have to be call Dark Zero Laser but it is weaker then Samus’s (Because it can do the same final smash again.). If you don’t like this character then you can always exchange it for Ridley because a lot of fans thought Ridley was going to be a playable character for Super Smash Bros. Brawl although if you ask me I’m 50/50 with this idea.

Dark Samus’s Final Smash: Dark Zero Laser It will be exactly like Samus’s but a bit weaker and the laser has a darker color to it and at the beginning where it is charging its part will not look mechanic-like but more like organic material splitting and reattaching.

Adventure Mode: The only idea I have is that Dark Samus joined the main antagonist and usually fight with Samus’s group.

Kanden: Unlockable I can’t think of any special attacks for him except his down special and final smash.

Kanden’s Down Special: Stinglarva Kanden will turn into the Stinglarva. Kanden will have the ability to go left and right while in this form, when you press the special button he will release a segment of his sluggish body then it will explode later on. Once he releases all of his segments/bombs he will return back to normal. Players can make Kanden return to normal by simply tilting the control stick up, do the down special again, or shield.

Kanden Final Smash: Volt Driver It will have the same KO potential as Marth’s Critical Hit final smash. It will be the most difficult final smash I think/guess so. It is a connecting final smash; in order to work there have to be an opponent directly on front of Kanden. When there is an opponent(s) on front of him they will be paralyzed then Kanden will charge his Volt Driver very quickly then he will swoop the Volt Driver down then up jabbing his opponent sending his opponents up to the stage upper boundary line to a KO.

Adventure Mode: Kanden will fight Samus at one point, but after Samus defeat him, he will join her group.

Spire: Unlockable He will be an awesome character. I can see him as a heavy character. I can’t think of any special attacks for him except his down special and final smash. I read an article on Wikipedia about silicon base creatures (since he is a silicon base creature) it said that the silicon molecules are highly reactive to water so it will be a good idea for him to receive [extra] damage from water/ice attacks and less damage from fire/lava/magma attacks.

Spire’s Down Special: Dialanche Spire will turn into Dialanche. Anybody who attack him a split second after he turn into Dialanche he will extend out his titanium battering rams (it will be similar to Marth’s Counter) and return back to normal, If nobody attack him he will be able to move left and right and if you press the special button again he will extend his titanium battering rams. If he does Dialanche the air near a wall or ceiling or basically near the wall or he rolls towards a wall he will climb up it. Note: if the stage is a platform type stage he will be able to climb the side of the main platform even the bottom part of the main platform for a short time.

Spire’s Final Smash: Magmaul If the player press and hold the special button he will shoot a continuous stream of magma which will do fire damage to opponents, if the opponents stand to long on the magma on the ground they will become stuck to the ground because of the cooling magma. If the player taps the special button he will shoot a boulder of magma forward to his opponents.

Adventure Mode: After Samus found her Power Suit and go to the sub-levels of the base (the sub-levels are just right above a magma chamber) with her group. Spire pops out of nowhere and smashes the ground and wants to battle Samus. After Samus defeated him, he will join her group.

Noxus: Unlockable He will be cool as a playable character in the next Super Smash Bros. game. I can’t think of any special attacks for him except his down special and his final smash.

Noxus’s Down Special: Vhoscythe This attack is a charging type attack. When the player does the down special Noxus will turn into Vhoscythe then he will spin; this is not the initial attack he is just basically charging up. The longer the player charge the more time Noxus will be spinning. When he is done charging he will revert back to normal. When the player does the down special he will turn back to Vhoscythe and start spinning, the player will be able to move Noxus in this form left or right, he can even jump on this form. Anybody in the way will receive damage. If the player presses the special button while he is spinning he will extend out his blades. Noxus will stay in this form for a little while then he will return back to normal. If the player wants to stop it before it’s over the player just has to do the down special again or shield but it will cancel the attack and the player has to charge it again.

Noxus’s Final Smash: Judicator An icy force field will cover Noxus preventing anybody from giving him damage unless they keep attack it to much or the easy way; attack it with fire attacks for a shorter time. When the player taps the special button he will shoot a beam of ice which will bounce of the wall until it hits an opponent or it fades away, if it does hit an opponent the opponent will receive damage and probably be trap in ice. If the player press and hold the special button he will shoot a continuous stream of ice it will be like a never ending version of the Ice Climbers’ Blizzard attack until the end of the final smash but he will be able to move left or right. If he shoots the continuous stream of ice at an opponent continuously the opponent will be frozen in ice. Note: if anybody touches the icy force field they will receive damage and/or be frozen.

Adventure Mode: When Samus’s group is outside the base, Noxus comes in by using that road of ice as a way of transportation. Noxus wants to verse Samus, after Samus defeats him, he will join her group.

Trace: Unlockable He is one of the coolest looking bounty hunter in the game. I can’t think of any special attacks except his down, side special, and his final smash.

Trace’s Side Special: Triskelion Slash It will work a little like Fox Illusion and Wolf Flash. He will turn into Triskelion then he will quickly go forward giving minimal damage to anybody in his path but if the opponent is at the end of his “quick attack” he will slash them giving them high damage like Wolf Flash.

Trace’s Down Special: Triskelion When he is in this form he will be able to run really fast. If he stays still in this form he will be able to turn invisible for a limited time. When he jump on top of an opponent he will stick to them until the player press the special button where Trace will slash his opponent with his razor sharp claws or until the opponent shake him off. He can also do a slash on the ground but he will revert back to normal afterwards. After he slashes his opponent he will revert back to normal. In order to return back to normal without slashing the opponent just tilt the control stick up, do the down special again, or just shield. While Trace is in this form he can jump also.

Trace’s Final Smash: Imperialist It will work exactly like Zelda’s/Sheik’s final smash Light Arrow. After that he will turn 90% invisible for a limited time.

Adventure Mode: Samus is leading the group when the two little creatures she found in the glass containers push her forward, just before a laser came. When Samus looks at the trajectory of the laser she sees Trace not to far away. Trace came closer and orders a battle with anybody in her group. After the character defeats him, he joins the group.

Sylux: Unlockable Over 50% of all the people on the internet who are asking for characters to be in the Super Smash Bros. series ask for Sylux. I can’t think of any special attacks for Sylux except his side, down special and final smash.

Sylux’s Side Special: Shock Coil Whip It will work exactly like Zero Suit Samus’s Plasma Whip.

Sylux’s Down Special: Lockjaw He will turn into Lockjaw allowing him to quickly move left or right. While he is Lockjaw he will be able to drop up to three motion sensitive bombs (These bombs will not explode when Sylux walks over them.) that if any opponents step on it they will receive moderate damage. After he drops them all he will return back to normal. If he turns back into Lockjaw the last three bombs he released will explode.

Sylux’s Final Smash: Shock Coil This final smash has a range a bit longer then Link’s final smash and it can also grab a group if there is one. Sylux will shoot out his Shock Coil, anybody on front of him will get caught then there damage will quickly increase while Sylux’s damage will decrease until it hits 0% or at a certain time limit if it’s to high or it’s already 0%. After he is done he will lift his opponent(s) while they/he/she/it are attached to the coil then slam his opponent(s) to the ground sending them forward or at a forward 45 degree angle.

Adventure Mode: I’m not sure how he appears but when he appears he also demand a battle with Samus. After Samus defeat him he will join her group.

Weavel: Unlockable He is my favorite bounty hunter in the whole series. I can’t think of any special attacks except his standard special and his final smash.

Weavel’s Standard Special: Battlehammer I don’t really know what the Battlehammer is. I’m not sure that if it’s that sword-like thing on its arm or if it’s a kind of laser. If it’s the sword-like thing on its arm make the attack similar to Ganondorf’s Warlock Punch. If it’s like a laser then make it like Samus’s Charge Shot attack or another type of strong laser attack. If the player doesn’t use it for a long period of time and use it and it hits an opponent it will have a devastating explosion that gives high damage and damage anybody in the blast vicinity.

Weavel’s Final Smash: Halfturret When this final smash is activated first Weavel will split in half then Weavel will stand stationary next to the lower half and if anybody try to attack him while the player is controlling the lower half there will be no damage given to Weavel. The player will first have to control the lower half then the top half. When the player first controls the bottom half they will have the ability to freely control it left or right 180 degrees. When the player press the standard or special button the lower half will charge its canon for a while then it will shoot by itself with a powerful beam; while the charging is happening the player will now have to control the upper half. Weavel will run faster in his final smash form. Controlling his upper half is simple; pressing the standard button in the air or ground will make the guns come out of his shoulder and shoot multiple shots on front of him, if he press the special button he will do a slash on front of him on the ground with limited range, but if he does the slash on the air it will have a longer range. He can also grab opponents and throw them with more power then his normal form. The strategy here is to give as much damage to the opponent while the canon is charging then throw them to the canon when it release its charge thus resulting (depending on his/her/there/its damage) into a KO. After that he will return back to normal.

Adventure Mode: Weavel appears out of nowhere with his Battlehammer pointing at Samus’s group fully charged. He requests a battle with anybody in the group or else he will shoot and turn everybody back into trophies including him. After the player defeats him he decides to have a short truce with Samus until the main antagonist is defeated.

Metroid Stages (ideas): One idea I have is a stage that is based on the level after Norfair. I can’t even think of a name or a how the stage might look.

1st: Parasite Research Facility (Unlockable) I’m not sure how the layout should be, but I have an idea for a gimmick. In some occasions Metroids will come out of nowhere and latch on to the fighters and slowly damage them if they don’t shake loss.

Kirby series:

Kirby: Default All of his standard and special attacks are ok as is but his final smash can be something different.

Kirby’s Final Smash: Fighter Kirby All of Kirby’s special attacks are the same (except there stronger and faster) except his standard special is different. His standard special in final smash form is charging a ball of energy and then releasing it. If the player just taps the special button Kirby will release a small ball of energy that will do minimal damage but that can be used over and over again. If the player press the button a wait for a certain time and press the special button again he will release a large ball of energy sending them a moderate distant and giving them moderate damage. If the player press the special button and wait until Kirby stop charging and press the special button again he will release a triple ball of energy probably sending his opponents to a KO or giving them high damage. His standard attacks are different from his original form and more powerful and quicker. His throws are also more powerful then his original form.

Adventure Mode: You know how said up in Peach’s adventure mode idea that she and Daisy in trophy form landed in a flower field and three characters found them? Well the last character was Kirby; I’m not sure what else he can do in adventure mode afterwards.

Meta Knight: Unlockable All of his standard and special attacks are ok as is. There is a problem or glitch with Meta Knight’s final smash Galaxia Darkness; it is when that you partner up Meta Knight in a team battle and he uses his final smash he damage his partner also.

Adventure Mode: Meta Knight is first sawn flying the Halberd and trying to fend off a group of aerial enemies. It was successful but land enemies being commanded by two certain characters landed on the bridge and that is where a multi-man battle start. After the fight Meta Knight was too distracted to find out an enemy went into the control room and broke the controls. Meta Knight was forced to make a crash landing. The two other characters notices that Meta Knight save there lives even though he didn’t have to, so they decided to make a group with him and defeat the main antagonist. Those two characters gave important information about the main antagonist whereabouts. And you make up the rest.

King Dedede: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Meta Knight’s adventure mode idea that there were two characters that decide to make a group with Meta Knight; well one of them is King Dedede. I already say what I need to say in Meta Knights adventure mode idea.

Daroach: Unlockable He is the coolest looking character in the Kirby series to my point of view. One of his alternate colors should be his dark version. Make him walk/run like Mewtwo, floating a few inches off the ground. I know that he is a “random” character but there are no other notable characters from the Kirby series except Nightmare but he is too big, unless you want to put Nightmare as playable then he will need a new scarier design and look and need to be shorter and the ability to float like Mewtwo. Also he should look different because his chin looks plain silly and there other things that look weird about him not to be offensive, but I’m going to stick with Daroach for this letter.

Daroach’s Standard Special: Sword Slash I know this move is not seen in Kirby: Squeak Squad but when I thought about it, it sounds like a good move. Ok lets say that Daroach’s scepter besides throwing an ice beam it is also a sword where the tip of the scepter is a handle and the rest of the body of the scepter is a cover for the sword. So here is my idea for his standard special. When the player press the special button Daroach will take his sword out half way and he will be flashing (that is the sign that he is charging). The longer the charge the stronger it will be. The player can press the special button again when it’s fully charged or not to do a Sword Slash on front of him with a distance about the same length as Donkey Kong’s Giant Punch. Now that I think about it, it is similar to Giant Punch. If you don’t like the sword idea then switch it with his claw, he can do a claw swipe that may look similar to animal Kirby’s claw swipe.

Daroach’s Side Special: Bomb Toss He will throw a bomb on front of him then it will explode on contact of an opponent or a little while after it touches the ground. He will throw the bomb slightly longer then King Dedede’s Waddle Dee Toss. In some occasions Daroach will throw a large red bomb (as seen in Kirby: Squeak Squad) which if it hits an opponent it will do more damage and there will be a larger explosion. Daroach will only be able to throw up to three bombs at a time if they all hit the floor or a wall.

Daroach’s Down Special: Disappear It will work similar to Meta Knight’s down special Dimensional Cape.

Daroach’s Up Special: Levitate It will work exactly Like R.O.B.’s up special Robo Burner.

Daroach’s Final Smash: Ice Beam When the player press the special button Daroach will raise his scepter then he will charge it. The player will only be able to direct Daroach up or down and they cannot change his direction or go left or right. When he releases the ice beam it’s as wide as Samus’s Zero Laser but the opponent(s) will not get pushed forward instead they will stay in one place and after or during the ice beam the opponent(s) will either be frozen in a block of ice or violently thrown.

Adventure Mode: You know how I said up in Meta Knights adventure mode idea that there were two characters who decided to make a group with Meta Knight; well one of them is Daroach. I already say what I have to say in Meta Knights adventure mode idea.

Kirby stages (ideas):

1st: Planet Pop Star (Unlockable) I’m not sure if it should be a large stage, a tier stage, or a moving stage and to top that all off I ‘m not sure how the stage will look like in the first place but I do know that it takes place in Planet Pop Star.

2nd: Dream Land (Default) I’m not sure if it should be a remake of the Super Smash Bros. version or a new stage. But if you make it a completely different stage then it should be based on the village not the woods like last time.

3rd: Nightmare (Unlockable) This stage takes place on a floating platform (similar to Final Destination); the platform looks like it is zipping through space or a dark void (similar to Final Destination). In some occasions Nightmare will appear and attack the fighters with any means necessary. Sometimes he will reach his hands out onto the stage and a lightning bolt will come out of his hands hitting the center of the stage. In rare occasions he will reach out his hands and point all his fingers downwards and send lightning strikes out of each hand simultaneously or one by one giving massive damage.

Star Fox series:

Fox: Default All of his standard, special, and final smash are ok as is but may you make his blaster go slightly farther?

Adventure Mode: He is first seen fighting one of the main antagonist’s flying ships with the Arwing II, but this time he is not alone. He and two of his friends fight the ship but Fox is shot down and the others have to retreat. When Fox landed he landed in a jungle area and again he finds the Kongs and join there group. Somewhere through the story Fox’s friends were able to track him and join there group. When Fox’s friends were tracking him another character was “hunting” him down. When he got the coordinates and went to confront him……. well I want to say that he demands a battle but I think he could be something else or something better.

Falco: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Fox’s adventure mode idea that he was aided with two of his friends; well one of them is Falco. I already say what I need to say about Falco in Fox’s adventure mode idea. Probably he can use his personal star fighter he used in Star Fox Command to fight the antagonist’s ship, find Fox, and as a battle entrance. Krystal: Unlockable Like I said there’s got to be more female characters. Make Krystal wear her purple outfit from Star Fox Assault. Make all of Krystal special attacks and final smash revolve around her psychic ability. If you can’t think of any special attacks for Krystal then it is ok to make all of her special attacks to be exactly like the other Star Fox characters but you must please make her final smash be her psychic ability.

Adventure Mode: You know how I say up in Fox’s adventure mode idea that he was aided by two of his friends; well the other one is Krystal. I already say what I need to say up in Fox’s adventure mode idea. Probably she can use her personal star fighter she used in Star Fox Command to fight the antagonist’s ship, find Fox, and as a battle entrance (the Cloud Runner not the other one or probably the other one to).

Wolf: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Fox’s adventure mode idea that someone was “hunting” him down; well that person is Wolf. Like I say up in Fox’s adventure mode idea I’m not sure what Wolf should do when he confronts Fox.

Star Fox Stages (ideas):

1st: The Assault (Unlockable) This stage will look similar to Corneria but it takes place on top of the Great Fox from Star Fox Assault. Besides the ship the only difference is that if anybody goes near the back burners they will receive fire damage and that the ship goes faster so sometimes the players will be pushed back or other times the ship will descend fast so there will be low gravity; basically it’s just a more violent version of Corneria.

2nd: Great Fox (Default) Like you might of guess it takes place on the Great Fox, but it takes place on the Great Fox from Star Fox Command. This stage is a large stage with very little gimmicks. The only one I can think of is the Great Fox opening a compartment revealing several missiles that when shot and the player is on them the player will receive massive damage and on some occasions the missile will explode on contact with the player and most likely sending them to a KO, it will also damage other opponents around the blast vicinity.

Pokémon series:

Pichu/Pikachu/Raichu: Default Ever since Melee when Pichu first appeared I remember that Pichu was the first evolve stage of Pikachu. This is how it is going to work; a player chooses Pichu, Pikachu, or Raichu at the character list then they enter the battle. All of there attacks are the same but with different damage percents. Pichu is the lightest and fastest and Raichu is the strongest, heaviest, and slowest; When Pichu does Volt Tackle after that it will evolve into Pikachu. Then Pikachu does the same thing it evolves into Raichu. When Raichu does Volt Tackle something weird happens it devolves into Pichu and the cycle starts all over. Make Raichu’s standard attack be a combo; like he fights with his fists instead of rapidly bashing his head back and forth. It can also evolve if the player press a certain button combination but cannot devolve if there is no smash ball or like in the TV show they do enough chain of attacks they can evolve but not devolve.

Pichu’s/Pikachu’s/Raichu’s Standard Special: Thunder Jolt Pichu’s thunder jolt is stronger than Pikachu’s and goes the farthest. Pikachu’s thunder jolt will be the same from Brawl. Raichu’s thunder jolt is the strongest but it has a short distance.

Pichu’s/Pikachu’s/Raichu’s Side Special: Skull Bash Pichu’s is the stronger then Pikachu’s but takes longer to charge and can go the farthest while Pikachu’s is the same from Brawl and Raichu’s is the strongest and slightly quicker than Pikachu’s and has a short distance. But I don’t think Pichu should receive damage from this attack since it’s not electric type.

Pichu’s/Pikachu’s/Raichu’s Down Special: Thunder Pichu’s is slightly stronger then Pikachu’s but the fastest while Pikachu’s is the same from Brawl and Raichu’s is the strongest but slightly slower then Pikachu’s Thunder.

Pichu’s/Pikachu’s/Raichu’s Up Special: Quick Attack Pichu’s is slightly stronger then Pikachu’s, quickest, and longest while Pikachu’s is the same from Brawl and Raichu’s is the strongest but the shortest of them all. I don’t think Pichu should receive 3% of damage from the second jump, I think it should receive 1% or 2% of damage.

Pichu’s/Pikachu’s/Raichu’s Final Smash: Volt Tackle Pichu’s will be the smallest but the easiest to control while Pikachu’s will be the same from Brawl and Raichu’s will be the largest but the hardest to control.

Adventure Mode: You know how I said up in Samus’s adventure mode idea that she found one creature in a glass container with its energy being painfully sucked out; well that creature is Pichu. They couldn’t suck too much electricity out of Pichu so they also use two other electric creatures. Somewhere throughout the adventure mode Pichu evolves into Pikachu then somewhere after that it evolved into Raichu.

Plusle & Minum: Unlockable There should be at least one more character that is composed of two characters. All of Plusle’s & Minum’s attacks can be exactly like Pichu/Pikachu/Raichu but a little different I will tell you about it. I got an idea for there standard aerial attack; there standard aerial attack can be them hooking there tail together then spinning together but if the partner is KO’d then the leader will do the same thing that Pikachu does.

Plusle’s & Minum’s Standard Special: Thunder Jolt x2 (times two) I said x2 because the both of them will do it at the same time (like the entire Ice Climbers’ attacks) Plusle’s thunder jolt will be red or a pinkish color while Minum’s thunder jolt is blue.

Plusle’s & Minum’s Side Special: Skull Bash x2 It will be exactly like Pikachu’s but slightly stronger then Pikachu’s. When fully charged Minum or Plusle (depending who is the leader.) will jump forward first then the other one will do the same thing. When the leader hits an opponent the opponent will not fly yet instead the opponent will be paralyzed until the sidekick comes and give the opponent extra damage. If the sidekick is KO’d then the opponent will be given damage then fly instead of paralyzed or probably they can be paralyzed.

Plusle’s & Minum’s Down Special: Thunder x2 It will be exactly like Pikachu’s thunder attack but there will be two thunders coming down when both of them do it instead of one. Plusle’s thunder is red or pinkish in color while Minum’s is blue.

Plusle’s & Minum’s Up Special: Quick Attack x2 It will be exactly like Pikachu’s Quick Attack but longer. There is something different of Plusle’s & Minum’s Quick Attack; you know how Pikachu quick attack is a straight line but it can do it twice, well Plusle’s & Minum’s is the same but if one is KO’d then the other one can only do one jump.

Plusle’s & Minum’s Final Smash: Opposites Attract It is basically a Volt Tackle slightly bigger then Pikachu’s but the both of them will turn into separate Volt Tackle balls and they will rapidly orbit around each other. It is slightly easier to control then Pikachu’s Volt Tackle. Plusle’s & Minum’s Volt Tackle balls has a different color; Plusle’s Volt Tackle ball is reddish or pinkish while Minum’s have a bluish color to its Volt Tackle ball. If the follower is KO’d then the leader will do the Volt Tackle by itself but it does less damage.

Adventure Mode: You know how I said up in Samus’s adventure mode idea that she also found another two creatures in one glass container with there energy being painfully sucked out; well those two creatures are Plusle & Minum. Pichu couldn’t create enough energy so the main antagonist captured Plusle & Minum to get more energy. I already say what I need to say about Plusle & Minum up in Samus’s adventure mode idea.

Pokémon Trainer: Unlockable All of there standard attacks and there final smash are ok as is but there are some special attacks that could be different or altered or could be more powerful because some specials are too weak not to be offensive. So here are my ideas for new or altered attack for each Pokémon. Also according to Mariowiki.com it says that Pokémon Trainer’s pokémons will lose there stamina and agility the longer they are in battle but the problem is that there is no indicator that tells the player when there stamina is low, so my idea is to make the pokémon flash (like if someone charged up a special) in a certain color to tell the player there stamina is low or if the player makes the pokémon stand still the pokémon will either look tired or have a sad face to indicate there low stamina. Also you can probably give the Pokemon Trainer an actual name but I’m just going to stick with Pokémon Trainer in this letter.

Squirtle’s Standard Special: I have three ideas for its standard special, but if you ask me I’ll say the third one is a good choice.

1st: Water Gun: This attack will have the same charge up time as the old Water Gun attack, but when the player releases it when it is fully charged or not it will be just one large single shot of water and it will do a lot of damage when it hits an opponent. The longer the charge the farther, faster, and more powerful it will be. Think about it as a fast water version of Samus’s Charge Shot.

2nd: Bubble Beam The control for this one is similar to Falco’s Blaster. Squirtle will shoot multiple water bubbles forward when the player repeatedly taps the special button but they are sort of slow and they stun opponents when they come in contact with them just like Falco’s Blaster.

3rd: Whirlpool This attack is works exactly like Meta Knight’s Mach Tornado but instead of a tornado a whirlpool will surround Squirtle and if the player repeatedly taps the special button Squirtle will also raise into the air and the attack will also last longer. It will also have a longer reach.

Squirtle’s Side Special: I didn’t like Withdraw at all, withdraw is to slow, doesn’t make that much damage, barely makes the opponents flinch, easy for the opponent to time smash attacks or powerful attacks, and in a lot of occasions it will usually lead to a self-destruct. My solution is to change it completely and I have an idea.

Aqua Jet: The attack is works exactly like Meta Knight’s Drill Rush but water surround Squirtle instead and is much easier to control up and down. It has less KO potential then Drill Rush and can go farther then Drill Rush.

Ivysaur’s Side Special: Razor Leaf Razor Leaf is too weak and slow not to be offensive. To make it better make it faster, do slightly more damage, go farther, and easier to move it up or down.

Charizard’s Up Special: Fly First I think you should change the name because Fly is too plain and second of all if it is going to be used as a recovery move it should go farther but if it is not used as a recovery move then it should stay the same distance as it is in Super Smash Bros. Brawl.

Adventure Mode: Rosalina’s group were walking along when they see Pokémon Trainer in trophy form, when Geno revives him, Pokemon Trainer quickly got up and starts looking for his Pokéballs, the others also started looking. Pokémon Trainer only found Ivysaur then he remembers that two strong enemies threw them in certain directions. Pokémon Trainer decides to join Rosalina’s group and search for the other two, also Rosalina’s group was going into the same direction of the two pokéballs. Before Pokémon Trainer turned into a trophy I’m not sure what happen, so that where you come in.

Igglypuff/Jigglypuff/Wigglytuff: Unlockable All of its special attacks can be the same but Igglypuff’s attacks are slightly stronger then Jigglypuff’s, Igglypuff is also lighter and faster then Jigglypuff; it will become stronger, heavier, and slower the closer it is to the third evolve stage. When Igglypuff does Puff Up afterwards it evolves into Jigglypuff after it does its Puff Up it will turn into Wigglytuff and when Wigglytuff does the Puff Up it will devolve into Igglypuff then the cycle starts all over. It can also evolve if the player press a certain button combination but cannot devolve if there is no smash ball or like in the TV show they do enough constant chain of attacks they can evolve but not devolve. I see no problem with this system except I think there is going to be problem with Wigglytuff doing a Rollout since it’s in a shape of an egg instead of a sphere. There is a glitch with the final smash Puff Up, if you put Jigglypuff in a team brawl and it does its final smash the partner will also bounce off and also be KO’d. If you don’t like system then it is ok to leave it as Jigglypuff only character but I’m going to stick with Igglypuff/Jigglypuff/Wigglytuff in this letter.

Adventure Mode: You know how I said up in Samus’s adventure mode idea that a small cute round creature leads her to Pikachu and Plusle & Minum; well that creature is Igglypuff. I’m not sure what else it can do in adventure mode but I do know that somewhere in the adventure Igglypuff turns into Jigglypuff and somewhere after that Jigglypuff turns into Wigglytuff. Igglypuff also joins Samus’s group.

Lucario: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: Like last time Lucario is first seen meditating in or on an unusual place after that he joins Rosalina’s group, I’m not sure what else it can do afterwards and I’m also not sure if the player have to fight him.

Mewtwo: Unlockable All of the Super Smash Bros. fans asked where did Mewtwo went. Mewtwo is one of the coolest Pokémon characters in Super Smash Bros. Melee. All of his special attacks can stay as is but you are on your own when it comes to the final smash because I can’t think of a final smash for Mewtwo.

Adventure Mode: Mewtwo joins the main antagonist but I’m not sure what can it do in the adventure mode though, besides what I say up in Dimentio’s adventure mode idea.

Deoxys: Unlockable It was ok as an item but it will be better as a playable character. I can’t think of any special attacks except its standard, side special, and his final smash.

Deoxys’s Standard Special: Energy Globe It will be similar to Lucario’s Aura Sphere.

Deoxys’s Side Special: Laser Beam Deoxys will touch the crystal-like thing on its chest and shoot a laser beam that the player can control it up or down just like Pit’s Palutena’s Bow but with stiffer controls. If it doesn’t use it for a long time then it use it, it will be able to pierce through multiple people just like Robo Beam.

Deoxys’s Final Smash: D.A.S. (or) S.A.D. (or) A.D.S. (or) DNA Change I use those three words because each word stands for the name of Deoxys other forms except its normal form. Deoxys will randomly select one of its other forms beside normal form; it cannot change into other forms. The “D” stands for Defense; Deoxys will turn into its defense form and it will stay like this for a little while, this also goes for all of his other forms. What happens is that his defenses are raised and his attacks stay the same, anybody who attacks Deoxys, Deoxys will receive far less or no damage. The “A” stands for Attack; Deoxys will raise its attack percentage and all of its attacks are as powerful as a smash attack. The “S” stands for Speed; this form will be similar to Sonic’s Super Sonic. Deoxys will run so fast that he will fly and he can smash into opponents giving them damage or KO’ing them but he has to keep on moving in order to give his opponents damage.

Adventure Mode: When Deoxys first appear it is at the same time Rosalina was on the comet observatory in outer space, Deoxys crashed into the Super Smash World in a comet, when the comet landed Deoxys comes out of it then it collects as much energy it can from the comet then it went and help the others. Deoxys joins Rosalina’s group. I’m not sure what else it can do in the story mode and I think the story I made for Deoxys should be [a little] deeper then that.

Darkrai: Unlockable He is my favorite Pokémon. I chose him widely because of his movie “The Rise of Darkrai”. I can’t think of any special attacks for him except his standard special and his final smash. Since he has no legs his down aerial attack can be similar to Ike’s. His battle entrance can be him coming out of his shadow.

Darkrai’s Standard Special: Dark Orb It is like Lucario’s Aura Sphere standard special attack but slightly stronger and with a longer distance.

Darkrai’s Final Smash: Nightmare A large ball of shadow will surround Darkrai then a lot of small shadow balls will surround the large shadow ball then he will release them sending the shadow balls at all directions if anybody touches it they will automatically fall to sleep for a certain while and they will be given damage. (The longer the shadow balls travel the shorter the sleep and damage it will be.) If an opponent is next to Darkrai when he executes this final smash move then the opponent will be given extra damage and will be thrown.

Adventure Mode: Darkrai comes out of his own shadow and just like the movie one group mistaken him for the bad guy. After battling Darkrai that group understands that it is not a bad guy. I’m not sure what else he can do in story mode though.

Pokémon Stages (ideas):

1st; Pokémon Stadium 3 (Default) It just basically like the last two but this stage will cover other elements that the last two didn’t cover like shadow, physic, and light.

2nd: Veilstone City (Unlockable) This stage is a medium size stage that will start on the ground. The stage works like this, the players enter into the battle, after a little while a floating platform will come out of the ground (similar to Delfino Plaza) and take the players high into the sky (in some occasions into space where the gravity is weaker) where they will fight on an aerial platform, the platform also have smaller platforms that are in random places and positions every time it appears, after a little while the platform will go back into the ground and the fighters fight on the ground area (the ground area also have platforms in random places and positions every time it appears). In the space area Rayquaza will appear and attack the fighters by hyper beams or ramming himself through parts or the platform. Rayquaza will in some occasions be in the sky area and in rare occasions it will be in the grounded area and attack the players in the same manner. In the background sometimes a glowing comet will appear for a little while, when that happens all the Deoxyses that are in battle will have there attacks and mostly everything else raised for a little while.

3rd: Distortion World (or Reverse World) (Unlockable) This stage will work a lot like Delfino Plaza; a floating stage takes the fighters to different areas. The difference is the platform has a different design and in some occasions the laws of time and space wont apply to some areas and Giratina will appear in both its alter form and its origin form in the background and sometimes it will attack the fighters giving them a lot of damage (similar to Spear Pillar but Giratina does more damage then Cresselia, Palkia, or Dialga) sometimes resulting into a KO.

4th: Fullmoon Island (Unlockable) This is a medium size grounded stage with a few floating platforms (I’m not sure how many or in what formation). The setting is a serene island with a bright moonlit sky with an alter-like thing in the background. In some occasions Cresselia will appear in the background and attack the players like it did in Spear Pillar.

Fire Emblem series: All of the following Fire Emblem characters Down Special can be Counter.

Marth: unlockable All of his standard, special, and final smash are ok as is but may you make the Shield Breaker attack actually have the ability to break a shield?

Adventure Mode: Like last time Marth is first seen on a castle looking out the distance. There is also three other characters beside Marth. Marth sees off the distance an army of enemies but they are lead by a nemesis of the Fire Emblem series this time [around]. Marth and two of the three characters pull out there swords and prepare to fight. I’m not sure what else he can do after that.

Ike: Unlockable All of his standard, special, and final smash are ok as is but this time around he should be accurate to his stats in fire emblem so may you make him a fast character also. Since I say that, he should be a hard character to unlock.

Adventure Mode: Marth and the two other fighters are fighting the army of enemies. When all of a sudden a sword is hovering in mid-air then Ike grabs the sword and comes down while yelling “(Great) Aether”. When he lands he lands on front of his arch nemesis and fights him. I’m not sure what else he can do after that besides joining Marth’s group.

Roy: Unlockable All of his standard and special attacks are ok as is. I can’t think of any final smash for him. His final smash can probably inflict fire damage upon his opponents.

Adventure Mode: You know how I said up in Marth’s adventure mode idea that three other characters were with him on the castle; well one of them is Roy. After the battle I’m not sure what else he can do afterward.

Black Knight (Zelgius): Unlockable He will be a cool character to put in the playable character roster. I cannot think of any standard, special, or a final smash for him, but make him a heavy character. I’m not even sure if he should be called Zelgius or Black Knight in the character select screen.

Adventure Mode: You know how I said up in Marth’s adventure mode idea that the enemy army is lead by a nemesis of the Fire Emblem series; well that nemesis is Black Knight. Black Knight joined the main antagonist but he notices that the plan he was told toke a turn for the worst (for the characters that joined the main antagonist except Dimentio and Mewtwo) and it was completely different from what he heard. Somewhere in the middle or towards the end of the adventure mode he joins Marth’s group, but Ike was having some concerns about him.

Sothe: Unlockable He will be a good character to be in the playable character roster. I can’t think of any standard, special, or a final smash for him but make him light, fast, and a wall jumper.

Adventure Mode: I’m not sure how Sothe is going to fit but I do know somewhere in the battle an enemy was about to attack Marth from the back when all of a sudden Sothe came out of nowhere and slash the enemy.

Micaiah: Unlockable Like I say before there is got to be more female characters, Micaiah will make a good addition to the Fire Emblem team because this is the only character who doesn’t wield a sword. Her standard, special attacks and final smash can probably revolve around her magic although I don’t have an idea for a special nor final smash for her. You know how I said right before I talk about Marth that all the Fire Emblem characters down special could be Counter, well since she doesn’t wield a sword she can probably still use Counter but when someone hit her she can throw magic at both sides at the same time.

Adventure Mode: You know how I said in Marth’s adventure mode idea, three other characters were with at the beginning; well one of them is Micaiah. I’m not sure what else she can do after the [multi-man brawl] battle.

Elincia: Unlockable Like I said there got to be more playable female characters. I can’t think of any standard or special attacks for her but I have an idea for her final smash.

Elincia’s Final Smash:”?” Elincia’s wing unicorn will appear (The one that was seen on her trophy in Super Smash Bros. Brawl) and she will ride on it. If the player presses either the special or the standard button Elincia will do a strong sword slash that can do moderate damage. If the player makes the wing unicorn run it will put its head down and charge with its horn pointing forward if it hits an opponent it will give them massive damage and send them flying. It can also do multiple air jumps and glide.

Adventure Mode: All I have in mind is that Elincia appear in the middle of battle on her wing unicorn. I’m not sure what else she can do during or after the battle.

Lyn: Unlockable Like I said again there is got to be more female characters and she will be better as a playable character than an assist trophy. I can’t think of any standard, special, or a final smash for her but make her a light, fast character, and also a wall-jumper.

Adventure Mode: Lyn is the third and last character who was with Marth on the castle right before the battle. I’m also not sure what else she can do in adventure mode after she join Marth’s group.

Fire Emblem Stages (ideas): The only idea I have is a stage that takes place on a castle of some sort like Castle Siege, but I’m not sure how the layout should be or what gimmicks/mechanics should it have. There should also be another stage that takes place on notable battlefield of the Fire Emblem series.

Earthbound (Mother) series: All of the following characters final smash and there special moves are all the same.

Ness: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Mario’s adventure mode idea that he found Toon Link and another person behind a bush; well the second person is Ness. I’m not sure what else he can do from what I said in Mario’s adventure mode idea.

Lucas: Unlockable All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Bowser’s adventure mode that he found three trophies and put them in glass containers and then put them in a base; well one of the trophies is Lucas. After he and the other trophies are revived they join Mario’s group. I do not have an idea of how or/and why Lucas and the other trophies were turn back into trophies before the event though.

Kumatora: Unlockable Her Final Smash PK Starstorm will have a pinkish color to it and will be more powerful then Ness’s PK Starstorm. She is slower then Lucas but more powerful then him. Even though she is a tomboy probably her standard special could be PK Love. Her side special could be PK Beam instead of PK Fire.

Adventure Mode: You know how I said in Bowser’s adventure mode idea, he retrieved three trophies and put them in a base; one of those trophies is Kumatora. I’m not sure what else she can do after she joins Mario’s group.

Poo: Unlockable His Final Smash PK Starstorm will either have a blackish or whitish color to it and he will be the most powerful of the Earthbound team. Make him fast, powerful, medium-high weight, and a wall-jumper. Probably his standard special could be PK Ground even though Kumatora uses it or it could be Brainshock. He should also look a little different because his slender legs and pointy hair (I think its hair) make him look silly not to be offensive. His side special could be PK Beam instead of PK Fire.

Adventure Mode: You know how I said in Mario’s adventure mode idea, he found three characters on the ground knocked out cold; well the last one is Poo. After he joins Mario’s group I’m not sure what else he can do.

Earthbound (Mother) Stages (ideas): 1st: Twoson: (Unlockable) I’m not sure how the layout should be but it’s based on the second town Ness and his group visited in Earthbound.

2nd: Threed (Unlockable) I’m not sure how the layout should be but it’s based on the third town Ness and his group visited in Earthbound.

3rd: Eagleland (Unlockable) I’m also not sure how the layout should be but I have two ideas for this stage. The first one is a large stage (about the same size as New Pork City) with a few gimmicks and a lot of platforms both solid, go-through, and collapsible. My second idea is a floating platform that takes the players to several different areas of Eagleland (similar to Delfino Plaza) like Onett, Fourside, and others, but when it enters one town it will go to several different areas of that town.

4th: Nowhere Island (Unlockable) Even though it says “Nowhere Island” this stage actually takes place in “Tazmily Village”. The layout is similar to Onett but in some occasions an earthquake will happen then the dark dragon will come out of the ground in the background. It will then attack the fighters. After a little while the dark dragon will go back in the ground.

5th: Giygas (Unlockable) It will work exactly like the Kirby stage I made “Nightmare” but the Devil’s Machine will appear in the background then Giygas will break out of it and now he is in the background in his demonic looking form. He will also attack the characters.

Game & Watch series: I don’t think Mr. Game & Watch’s emblem should be a person ringing a bell it should be either the N.E.S. D-pad (R.O.B.’s emblem in Mario Kart DS) or the Game & Watch portable system widescreen edition.

Mr. Game & Watch: Unlockable All of his standard & special attacks are ok as is, but may you make the player have the ability to make the Octopus walk or run? Also I think you should put in a newcomer for the Game & Watch team, I don’t have an exact character but he/she/it should be named 8-bit(s). All of its attacks can probably derive from other Game & Watch games that Mr. Game & Watch did not cover, and also it can probably use tether recovery, but I’m not going to treat it as if was part of the character list and/or story mode though. If you don’t like the idea then you can just rename or nickname Mr. Game & Watch, 8-bit(s).

Adventure Mode: Feeling sorry about causing the last tragedy Mr. Game & Watch is in his house when he decides to go outside. When he went outside he sees R.O.B.’s group, but he doesn’t know that Primid is part of his group. Mr. Game & Watch remembered the Primid species from the last event and attack him. The player will have to battle Mr. Game & Watch as Primid. After the battle R.O.B. revives Mr. Game & Watch. After that Mr. Game & Watch realizes that this Primid is not bad at all, after that a group of enemies appear that is wear the player starts a multi-man brawl. After the battle he decides to join R.O.B.’s group to defeat the main antagonist.

Game & Watch Stages (ideas):

1st: Flat Zone 3: (Unlockable) It’s just basically a remake of Flat Zone 2, it will cover other Game & Watch games that the first and second did not cover like rain shower, tropical fish, octopus, fire attack, bombsweeper, safe buster, lifeboat, Turtle Bridge, and Pinball

2nd: Manhole: (Unlockable) This is based off the game of the same name. The layout is exactly like the old game. There are only two gimmicks; the first one is the manhole himself will place the platform in a certain area and that will act as a temporary solid platform. The second one is in rare occasions the group of people will start walking across the screen, if the players is in there path the players will get pushed backwards, in some very rare occasions the group of people will attack the fighters.

3rd: Donkey Kong Jr. (Unlockable) This is based off the game of the same name. The layout is exactly like the old game. The only two dangers here is the snapjaws that will climb up and down the vines, the vines can be climbed on like ladders and Donkey Kong in the cage also serves as a hazard.

F-Zero series:

Captain Falcon: Default All of his standard, special, and final smash are ok as is.

Adventure Mode: You know how I said up in Olimar’s adventure mode idea that another captain joins Olimar’s group; well that captain is Captain Falcon. I’m not sure what else he can do after another event I’m going to talk about in the next character’s adventure mode idea but I do know that they join DK’s group.

Black Shadow: Unlockable Make his entire standard, special, and final smash similar to Captain Falcon’s and make his cape longer on another note. You know how Captain Falcon’s special attacks revolve around a falcon, so maybe Black Shadow’s special attacks can revolve around a bull since the name of his F-Zero racer is named the Black Bull. You know how Captain Falcon’s final smash gives his opponent(s) minimal damage but throws them really far, well make Black Shadow’s final smash Black Bull give his opponent(s) a lot of damage but it doesn’t throw them that far. Also you can probably change the name of the side special for Black Shadow from Raptor Boost to T-Rex Boost since a T-Rex is more powerful and sturdy then a Raptor.

Black Shadow’s Standard Special: Bull Punch It will work exactly like Falcon Punch but stronger and a silhouette of a bull with twisted horns will show in dark matter.

Adventure Mode: Black Shadow is first seen racing towards Olimar and Captain Falcon attempting to ram them in the Black Bull, but with Captain Falcon’s fast reflexes Captain Falcon grabs Olimar and jump out of the way just in time. When Black Shadow sees this, he jumps out of the Black Bull and that is where the player goes into a 2-on-1 fight against Black Shadow. After the fight a group of enemies attack, that is where the player goes into a multi-man brawl, after that fight Black Shadow decides to make a temporary truce with Captain Falcon. Captain Falcon accepts it but he doesn’t believe him so he kept an eye on him throughout the adventure.

Others: (This section is only for Nintendo of Japan but Nintendo of America can read it to.) It was great idea for you to leave Japanese only video-game characters (Marth and Roy) in the American version of Super Smash Bros. Melee, I think you should do this with other Japanese only video-game characters like Sukapon (If it’s in the next game it will be the second notable fighting character to be a robot also some of its attacks can be standard attacks and this time put its hands on it s side instead on its head because it makes it look like a rabbit or just plain silly not to be offensive.), Captain Rainbow (He bears a slight resemblance to Captain Falcon so probably all of his attacks can be based off Captain Falcon except his final smash.), and one of the Ray units (most likely Ray MK II in its latest appearance) from the Custom Robo series (even though its already in America). Also I think it was a little risky to put the Ice Climbers in SSBM because they only came from only one game but it turns out good so my idea is to put other video-game characters that only star in one game. Probably Chibi-Robo can be a playable character in the next game because in an early screenshot of Brawl I thought I saw Chibi-Robo in the character list but it was R.O.B. all along, probably Chibi-Robo’s final smash (as a suggestion) can be jabbing his plug at opponents then healing itself while his opponents’ damages rise (exactly like my idea of Sylux’s final smash) and it can probably use its plug for standard, special, and smash attacks. I won’t treat these characters like if there part of the character list and I will also not make an adventure mode idea and/or home stage for them.

Third Party games: For the third party games I’m not going to make a stage and/or an adventure mode idea for them.

Metal Gear Solid series: Ask them for at least three or four characters because I have an idea for that forth one. If they are not willing to give you three to four characters then ask for one or two characters instead. You’ll see what I mean for one or two characters. Also if Snake is going to return then make his Grenade Launcher final smash either weaker or only shoot six rounds.

Sonic the Hedgehog series: Ask Sega for the following characters Sonic, Shadow, Silver, and Metal Sonic. If they are not willing to give four characters then ask for two or one character instead. Also if Sonic is going to return then make his final smash weaker because his final smash is too strong and it last too long, so either make it last shorter or weaker. Also ask Sega for Sonic’s final smash to be all of Sonic’s Super Forms but one is chosen at random.

Halo series: Ask Bungie if they can let Master Chief be a playable character, if they say no then ask the creators of the Metal Gear Solid series (or Sega) for two or four characters. (Depending on what Sega says or the creators of the Metal Gear Solid series says first.)

So what do you think? Well guessing you are saying that was long to read and that is a lot characters that I chosen. But before you say anything I will like to tell you this, that this letter took hours to do two or three pages because I was thinking how there moves are going to be and how I was going to say it and this letter took me over seven months to finish it and to reread it to check for any typos, incorrect spelling, and/or incorrect punctuations. I did this letter because I still want you to still make excellent games like the Super Smash Bros. series and other Nintendo game series. I just want to apologize because when I read this letter it sounds like I was commanding you to do this and even though I type down that these are all suggestion I still feel like I was commanding you for some reason. That’s ok if you don’t thank me in the game’s credits but if you want to just put down this name Chayanne “KOOPS” just like that under the credits. You notice how I put most of the characters and stages on unlockable, that is because in Super Smash Bros. Brawl about half of all the playable characters and stages were available from the start, so that is why I think that a fraction of all the playable characters and stages should be available from the start in the next Super Smash Bros. game you know like make it a more difficult challenge then the last games. I just hope that you are not mad with me and that you accept this idea in a non-commanding way. One more thing I’m not sure if the creators of the Super Smash Bros. series are Nintendo of America or Nintendo of Japan but may you please send this letter to Nintendo of Japan translated or not and if you don’t may you tell me how to send it to them?

Sincerely: Your Fan, Chayanne ”KOOPS”

Oh.....
Okay! first of all... the code i gave you is from my MKWii, this is my Wii Friend Code: 1468-7697-4331-7869, and second thing, Congratulations, i mean the ideas of chararcters for the next Smash! they're good, i would really love if they get Rosalina in that! well, if you get any Q...... Castle Toad ( Talk )


 * Okay... i'm checking the poll right now...... and in 5 mins i'll ad you in MKW and my WFR... well, i had Brawl, but strangely it stop being readable.....(i say it's strange because i never did a thing to it!)... so see you Castle Toad ( Talk )

Reminder
Please stop editing pages many times in a row without marking them minor. It floods the recent changes, so in the future mark your edits as minor, or if you can, use the "Show Preview" button so you don't make many minor edits at once. Thanks for reading and keep editing. Yoshario''' - We put them here for a reason and they'll stay here for a reason. - 23:12, 17 May 2009 (EDT)
 * Reminders are not supposed to be removed. Do not remove this notice again. -- 14:30, 18 May 2009 (EDT)

Yoshario'''

Please, even if you mark them as minor USE THE PREVIEW BUTTON next time I see your name a thousand times in the Recent Changes for the same page, ill give you a warning

K◇◇P$ K◊◊P$ K♢♢P$ 01:08, 20 May 2009 (EDT)