Super Mario 3D All-Stars

Super Mario 3D All-Stars is an upcoming Nintendo Switch compilation game, set to be released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros. It will contain Super Mario 64 (1996), Super Mario Sunshine (2002) and Super Mario Galaxy (2007) with upscaled visuals. It will be made available in limited quantities as a retail edition, and a digital edition available until late March 2021. The compilation and name is based on Super Mario All-Stars but instead contains the first three 3-D platformers of the Super Mario series.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (although rumble is featured in Super Mario 64: Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and Joy-Con motion controls that mimic the Wii Remote in Super Mario Galaxy. All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the button to spin and emulate the pointer with the touch screen on handheld mode. Each game will also change the control graphics to correspond to the Nintendo Switch, as seen on the title screen of Super Mario 64, which says "Press " instead of "Press Start", and when Mario obtains the ability to spin in Super Mario Galaxy, which can be done by shaking the or pressing. Additionally, the game will contain a "Super Mario Music Player" mode with the soundtracks of the three respective games, including 175 tracks in total.

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the game's stories and mechanics introduced for those games.

Trivia

 * Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit Super Mario Sunshine's Chinese edition is unreleased), the collection does not include any of the Chinese localization and only offers Chinese translation in the game menu. It was said that negotiations were attempted, but was ultimately unsuccessful as iQue/ localization was considered "spin-off" translations not in direct ownership of Nintendo.