Luigi's Mansion 3

Luigi's Mansion 3 is an upcoming game in the Luigi's Mansion series for the Nintendo Switch, set to release on October 31, 2019. Unlike previous games in the series, the game takes place in a haunted hotel rather than an actual mansion. It is the third Luigi's Mansion game in the main series, being developed by Next Level Games, and the fifth game in the series overall.

Story
Luigi, Mario, Princess Peach, and various Toads are invited to a hotel called the Last Resort, which they travel to via a charter bus driven by Toad. Soon after Luigi and the gang arrive inside the first/second floor Lobby during broad daylight and all check in at the front desk with the unnamed bellhop/receptionist ghost, they are then escorted by the owner of the hotel, a mysterious purple ghost woman called Hallen Gravely, who is the one responsible for releasing King Boo, to take the elevator on the first floor within the Lobby upstairs and the gang all stay on the fifth floor. Princess Peach is seen heading towards her respective hotel room (503), Mario to his (502), and finally Luigi departures into his own (501). Inside his hotel room, Luigi reads a novel whilst laying on a bed alongside Polterpup and quickly falls asleep, later having woken up on a rainy night accompanied with Princess Peach screaming now inside a haunted hotel during midnight with everyone but Luigi gone missing, having been trapped in paintings by Luigi's nemesis, King Boo. Luigi gets out of bed with simply a flashlight in hand and exits his fifth floor hotel room and walks towards the floor's elevator only to later find Hallen Gravely walking out the opened up elevator and shows Luigi the portraits of the remainder of the gang with King Boo waiting right outside nearby in the hallway on the respective floor, who later chases Luigi through the hallway and can be seen attempting to trap Luigi inside a painting at the dead end of the hallway, though Luigi manages to escape by jumping into a laundry/trash chute at the end of the hallway. To save the rest of the gang, Luigi has to navigate over seventeen stories (two below ground, fifteen above ground, and a roof) of the hotel in no particular order by collecting the elevator buttons from character-like boss ghosts at the end of every different themed floor. He also needs to defeat the ghosts with the help of Professor Elvin Gadd while inside the Basement (B1), using a new Poltergust called the Poltergust G-00 and a green doppelgänger called Gooigi. Once Luigi rescues Mario, Princess Peach, and the Toads from being trapped inside their respective paintings, they'll be waiting for Luigi at a place called the Safe Camp.

Gameplay
Luigi's Mansion 3 plays much like the two previous entries in the series, Luigi's Mansion and Luigi's Mansion: Dark Moon, allowing the player to re-explore already completed rooms and lacks missions respectively. The E3 2019 demo had a fifteen minute time limit. The Poltergust G-00 retains the basic qualities of the two previous vacuums, as well as the Strobulb item and the Dark-Light Device, though adds a targeting mechanism when blowing out items or a plunger. It also introduces new abilities, such as slamming ghosts on the ground or into each other, firing a grabable plunger with the Suction Shot, and creating a shockwave or being lifted up with a Burst. Luigi has a new device known as the Virtual Boo, a parody of the Virtual Boy, which serves the same function as the Game Boy Horror and Dual Scream from the two previous games. The money collected with the Poltergust G-00 can be used to buy Gold Bones and also to buy hints from the Virtual Boo's E. Gadd Hotline to find in-game floor themed collectible gemstones and other various puzzles. There are in-game achievements. The HD Rumble can be felt through the Joy-Con while using the Poltergust G-00.

Gooigi, introduced in the Nintendo 3DS remake of the first Luigi's Mansion, reappears and is stored in the Poltergust G-00, hence Gooigi. Gooigi has up to 25 HP, while Luigi has over 99 HP, and can be called upon to pass obstacles Luigi cannot, such as spikes and bars. However, it is weak to fire and water, and will lose all its health immediately if it comes into contact with them, causing an immediate Game Over. The Game Over screen showcases King Boo having Luigi, Mario, Professor E. Gadd, Princess Peach, and the two Toads trapped inside paintings and ends saying, "Good Night!". Luigi and Gooigi cannot be controlled at the same time in single-player, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer. If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.

ScareScraper
Like its direct predecessor, ScareScraper also returns, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis)   to clear either 5, 10, or a random amount of floors with a five minute time limit for each floor. The mode also features procedurally generated floors, with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, and Collect the Money!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren trapdoor detector helmet, voice chat, and the Blackout. Somebody awaits the Luigis and Gooigis at the top of the ScareScraper hotel upon completing all the set floors. ScareScraper is more challenging than story mode, however.

ScreamPark
A multiplayer party mode where two teams called Team Luigi and Team Gooigi consisting of Luigis and Gooigis respectively set to compete against each other on different levels with a two minute time limit where they have to capture the most Goopers, collect the most coins while riding floaties in a swimming pool, and manage to avoid hitting a wooden castle pellet trap and smash the most bullseye targets on the ends of a rotating wooden pirate wheel to win.

Controls

 * + : Burst
 * Blow
 * Suck
 * Skip cutscene
 * Pause menu/call "Mario!"
 * ///: Show map
 * + /: Action/Dark-Light
 * /: Strobulb/Slam
 * Change movement
 * /: Suction Shot
 * Move
 * Turn
 * (×1 down): Summon/select Gooigi
 * (×2 down): Store Gooigi
 * Tilt : Aim up/down

Playable characters

 * Luigi
 * Gooigi

Supporting characters

 * Mario
 * Morty
 * Polterpup
 * Princess Peach
 * Professor Elvin Gadd
 * Toad Assistants

Normal Ghosts

 * Blue ghosts that look similar to Hiders and Greenies called Goopers (100 HP), alongside with a smaller variant called Mini Goopers (0 HP), whom dress in various attres, such as maids and wear hoodies while on The Dance Hall fourteenth floor
 * Red ghosts with square heads that look similar to Slammers and act like Whomps called Hammers (200 HP), alongside with a smaller variant called Mini Hammers (0 HP)
 * Skinny yellow ghosts that look and act similar to Hiders (100 HP)
 * Purple ghosts that look similar to Sneakers and Ceiling Surprises (120 HP) that can suck the player into a floor portal
 * Purple ghosts that look and act similar to Creepers from Luigi's Mansion: Dark Moon.
 * Gold and silver variants of the Goopers that act similar to Gold Greenies and Speedy Spirits (125-250 HP)
 * Spirit Balls (0 HP)
 * A orange ghost with two blue tongues
 * Boos

Unique Ghosts

 * Steward, a blue bellhop/receptionist ghost (200 HP) that's seen in the lobby, and suckable while in the Basement.
 * Hellen Gravely, a female purple ghost who is the owner of the Last Resort that wears a long dress and sunglasses seen on the first floor Lobby and fifth floor
 * Chambrea, a purple maid ghost seen in the intro.
 * Kruller, a policeman/security guard/mall cop ghost that resembles Mr. Luggs and battles with Gooigi using his water pistol for the second floor elevator button.
 * Chef Soulffle, a chef ghost with 350 HP that's fought in the Mezzanine kitchen.
 * Amadeus Wolfgeist, a composer/musician ghost fought in the Great Stage.
 * King Boo on the fifth floor
 * King MacFright (200 HP), a Scottish medieval king, on the Castle MacFrights sixth floor for the seventh elevator button
 * Dr. Potter (300 HP), a gardener ghost, on the Garden Suites seventh floor for the eighth elevator button
 * Morty, a French film director, on the Paranormal Productions eighth floor for the ninth elevator button
 * An unnamed animate T-Rex dinosaur skeleton in a museum themed area on the ninth floor
 * An unnamed female ghost with black hair who wears Egyptian attire on the Tomb Suites tenth floor
 * A unnamed bodybuilder/swimmer ghost battling on top of an indoor pool who throws volleyballs at Luigi
 * An unnamed large shark pirate boss on The Spectral Catch thirteenth floor
 * An unnamed female disco disk jockey (DJ) diva ghost who DJ's and throws vinyl records at Luigi on The Dance Hall fourteenth floor
 * An unnamed scientist or orchestrator ghost with messy, unkempt hair on an unknown floor
 * Boolossus

Other

 * Bats
 * Boos
 * Crows
 * Mice
 * Mummies
 * Snakes
 * Spiders
 * Trapdoors

Items and treasures

 * Bills
 * Coins
 * Gemstones
 * Gold Bars
 * Hearts
 * Treasure chests
 * Keys
 * Pearls

Known information

 * The reveal trailer shows that the hotel is set in the mountains with a river, fog, trees, bats, and the full moon in the background. In the follow up trailer, on the sixth floor of the hotel's exterior, there is a yellow cheese on a plate with a silver cloche above it (Mezzanine) and is partially medieval themed (Castle MacFrights), a greenhouse dome-like structure on the seventh floor (Garden Suites), a museum themed ninth floor, a sand themed floor on the tenth floor (Tomb Suites), a magic/carnival themed eleventh floor, a metal dome-like structure on the twelfth floor, a pirate-like hat on the thirteenth floor (The Spectral Catch), a pink and blue neon lighted exterior on the fourteenth floor (The Dance Hall), and a King Boo structure with a lighted purple gem on top of its head near the roof.
 * King Boo returns and is seen on the fifth floor hallway chasing Luigi and uses his crown to place Spirit Balls on hotel room 503.
 * Princess Peach makes her first physical appearance in the Luigi's Mansion series.
 * The game is 6.3 GB in file size.
 * Story mode (co-op), ScareScraper (co-op), and ScreamPark can't be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons.

Floors



 * Basement 1:
 * A underground parking garage similar to the one in Luigi's Mansion: Dark Moon, but with a red car rather than a purple one in the Basement (B1).
 * A Lab where Professor E. Gadd resides in the Basement (B1).
 * Grand Lobby:
 * The main lobby/foyer for the Last Resort, with circular hanging pictures of Luigi, Mario, Toad, and Princess Peach from the ceiling, that all have an "X" across them. . In the back is a cubby section behind the front desk with over thirty five mail inboxes, with a safe that needs a Strobulb flash to open.
 * Mezzanine: :
 * A dining room with a lot of food, with some on the ground, found on the second floor.
 * Hotel Shops:
 * An indoor shopping mall area with an escalator and many closed stores, including a barber shop, a clothing store, jewelry store, and a gift shop with a club, heart, diamond, and spade playing card suits alongside them respectably, along with a cafe. This is on the third floor.
 * The Great Stage:
 * A theater entrance, with a Gooper moving the rug underneath Luigi, and two restrooms on the fourth floor.
 * RIP Suites:
 * A fifth floor hallway with cleaning supplies and numbered doors (501-508). One of the rooms includes a trashed room with many pizza boxes and a suitcase with Mario's emblem on it.
 * An outdoor area where Luigi walks with his back to the Last Resort's exterior wall alongside the chipped off ledge on the fifth floor and a treasure chest can be seen.
 * Castle MacFrights:
 * A medieval castle based floor featuring a dungeon and an indoor arena on the sixth floor.
 * Garden Suites:
 * An indoor nature area with plants overgrowing the rooms on the seventh floor.
 * Paranormal Productions:
 * A production studio with various movie sets and televisions that function as teleporters on the eighth floor.
 * Ninth Floor:
 * A museum area with T-Rex dinosaur skeleton, which attempts to snatch Toad's painting with his jaws, on the ninth floor.
 * Tomb Suites:
 * A desert floor with a pyramid, along with mummies and Boo themed booby traps on the tenth floor.
 * Eleventh floor:
 * A magic/carnival themed floor with three invisible Goopers alluding three floating top hats, similar to the Star Shuffle game from Mario Party 6, on the eleventh floor.
 * The Spectral Catch:
 * A cave-like pirate-themed restaurant with a pirate ship and a ghost shark on the thirteenth floor.
 * The Dance Hall:
 * A disco club with neon lights and a dance floor on the fourteenth floor.

Add-on content
Paid downloadable content (DLC) will come to Luigi's Mansion 3 in the future, adding new content to the ScareScraper and ScreamPark multiplayer modes, though the full version of game is required to use DLC, which is sold separately.

Nintendo website description
''Luigi’s dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).''

Pre-release and unused content
The game was originally going to be a Wii U title, though development started for Nintendo's next generation console in earnest following the completion of Next Level Games' Metroid Prime: Federation Force. The Slam and Burst moves were planned during the Wii U prototype. Prior to his debut appearance in the Nintendo 3DS remake of Luigi's Mansion, Gooigi was already planned for Luigi's Mansion 3 upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode. While in development for the Nintendo Switch, Luigi's Mansion 3 was originally a tentative title prior to becoming the final name.

In an interview, producer Kensuke Tanabe mentioned the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the Paranormal Productions eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.

The first floor Lobby originally had rectangular shaped pictures of Luigi, Mario, Toad, and Princess Peach hanging from the ceiling, a clock behind the front desk on the left with a key infront of it, a bland different wall design above the front desk, and two big wall paintings on the second floor behind the front desk area.

While Luigi is reading a novel on the bed in his fifth floor hotel room (501) and quickly falls asleep, he didn't drop the book exactly in-between his lower stomach center area nor had "Zzz" coming out of him while snoring either.

The fifth floor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitors cart infront of it either.

The Mezzanine sixth floor had dark and light stones in the inner area with the wooden stairs. The Mezzanine sixth floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.

The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons or pink leaves in the final version. One of the Garden Suites seventh floor bedroom had a different appearance with glass and less vines. The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open.

The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area.

The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.

The theater area on an unknown floor had no Boo on the wall on top of the Mad Piano painting, but a later version does.

The exterior of the ScareScraper hotel originally didn't have translucent windows.

Hallen Gravely

 * "Ahh"
 * "Ohhsh"
 * "Bye, hehe"

Luigi

 * "Oh, yeah!"
 * "Wowie zowie!"
 * "Uh, bye."
 * "OK."
 * "Night, night."
 * "Hello?"
 * "Mario?"
 * "M-Mario?"

Mario

 * "Let's go!"
 * "Oh, here I go!"
 * "Yeah!"
 * "Bye, bye!"
 * "Night, night!"

Professor E. Gadd

 * "Heh Heh Heh! Welcome to my lab!"
 * "Press to fire the Suction Shot, and take away his shield!"
 * "Luigi, look! That must be the megaphone! Looks like it's trapped in some spiderwebs! Those must be hearty webs..."

Polterpup

 * "Woooof? (Comfortable with what you learned?)"

Morty

 * "The tragedy. Oooooh ho ho ho! Is this my end? Is this what I, Morty, director of the finest films, am destined for? How could I lose it... I am a puny, worthless movie director... That's all... Even the sparkle from this beautiful button is now nothing but a dull hue... AHHHHH! My bright red megaphone! Where art thou?! I would give anything to be able to hold my dear, sweet megaphone again... YOU! Wait a second! Hold it right there! I didn't notice until now, but your face... You have some nice features! And your build... Not bad. Not bad at all! I see all the makings of a star! Ahhh. My creativity is shaking off all the dust and surging to life! Come, come! Let's start shooting! Where's my crew?! Places, everyone! Take your places! And...action! Excellent! Excellent! Keep it up! Excellent work, you two! My gut tells me this is going to be a masterpiece! Now is your chance to achieve stardom! Now this... Oooh THIS is art... Cut!"

Toads

 * "Yahoo! Whoops!"

Creative director

 * Bryce Holliday

Voice actors

 * Charles Martinet
 * Sam Kelly

Producers

 * Kensuke Tanabe
 * Yoshihito Ikebata

References to other games

 * Donkey Kong: On the Garden Suites seventh floor, Dr. Potter waters a plant that sprouts and then blasts out pineapples that bounce down the stairway, which Luigi and Gooigi have to dodge to the best of their ability, much like how Mario had to dodge the barrels rolling down the steel beam platforms being thrown by Donkey Kong.
 * Mario Bros. (Game & Watch): The pizza boxes in the fifth floor trashed room and the eighth floor say "Since 1983," referencing Luigi's debut appearance in this game.
 * Super Mario 64: There are posters on the wall in a music theater area on the fifth floor featuring various instruments with an angry expression, one of which being a painting of an angry piano.
 * Luigi's Mansion: There is a indoor shopping mall area on the fifth floor with stores themed after the four suits of a deck of cards consisting of a club, heart, diamond, and spade based on the four respective Area floor keys. Chauncey's boss theme plays when using the Suction Shot on a crate in ScareScraper. The three blue beta ghosts from the Nintendo Space World 2000 event are referenced in the Mezzanine sixth floor kitchen area.
 * Super Mario Sunshine: The Coins make a similar sound effect when collected like in this game.
 * Mario Strikers Charged: In one of the hallways in the theater on the Paranormal Productions eighth floor, a framed poster of Mario performing his Mega Strike move can be seen and another framed poster showing a bunch of characters running together from an aerial view.
 * Punch-Out!! (Wii): In one of the hallways in the theater on the Paranormal Productions eighth floor, a framed poster of Little Mac in his victory pose with Doc Louis and Sandman in the background can be seen. Using Suction Shot on the poster will cause a green boxing glove similar to Little Mac's to come flying out. Two of Little Mac's gloves can also be seen lying on the floor within a gym room on an unknown floor, supposedly having been worn by a Hammer ghost.
 * Super Mario All-Stars Limited Edition: A gym room on an unknown floor has a parallel curved golden leaf design seen on Princess Peach's press letter.
 * Luigi's Mansion: Dark Moon: In one of the hallways in the theater on the Paranormal Productions eighth floor, a framed poster of Luigi pointing the Poltergust 5000 towards King Boo is seen. A painting inside a bathroom on an unknown floor, The Spectral Catch thirteenth floor pirate ship room, and some sections of certain floors in the ScareScraper shows the Gloomy Manor. The same music is played when sucking a ghost with the Poltergust G-00. Polterpup returns, though lacks pupils, and serves as the tutorial guide. The ScareScraper mode also returns. Once Luigi completes the Garden Suites seventh floor, the same room clear theme plays.

References in other games

 * Super Smash Bros. Ultimate: Luigi uses the Poltergust G-00 as part of his moveset and Final Smash.

Official sites

 * Japanese website
 * American website
 * American detail website
 * European detail website
 * Australian detail website

Videos

 * Luigi's Mansion 3 (Working Title) - Announcement Trailer - Nintendo Switch
 * Luigi’s Mansion 3 - Nintendo Switch Trailer - Nintendo E3 2019
 * Luigi’s Mansion 3 Gameplay Pt. 1 - Nintendo Treehouse: Live - E3 2019
 * Luigi’s Mansion 3 Gameplay Pt. 2 - Nintendo Treehouse: Live - E3 2019
 * Luigi’s Mansion 3 - Luigi’s Nightmare Trailer - Nintendo Switch
 * E3 Vlog Day 2 - Gettin’ Spooked in Luigi’s Mansion 3 - Nintendo Minute
 * Nintendo Presents: Luigi’s Mansion 3 (gamescom 2019)
 * Luigi’s Mansion 3 - Nintendo Direct 9.4.2019 - Nintendo Switch
 * Nintendo Switch My Way - Luigi’s Mansion 3
 * NEW Luigi’s Mansion 3 Co-op Game Play w/ Developer Commentary