User:7feetunder/sandbox

Odyssey
The Odyssey lands in a secluded area south of the main part of the city. Nearby are some girders where Mario can find three regional coins. During Mechawiggler's attack on the city, there is a spark pylon on the blue tarp at the end of the girders which will take Mario to the city streets. After defeating Mechawiggler, Hint Toad and Uncle amiibo appear here, the spark pylon is moved closer to the Odyssey, and a Power Moon can be found inside the girders. Ground Pounding on the blue tarp where the spark pylon originally was makes coins pop out. Luigi also appears here after the main story's completion and hosts Balloon World.

City Outskirts/Main Street Entrance
Depending on whether or not Mario has defeated Mechawiggler, there will be one of two Checkpoint Flags active near a small park (which is referred to as 'Squawks Park' on signs), both of which are reached via a spark pylon near the Odyssey's landing site. During Mechawiggler's attack, the Checkpoint Flag is southeast of the park and referred to as "City Outskirts". After Mechawiggler's defeat, the Checkpoint Flag is southwest of the park and referred to as "Main Street Entrance". At the Main Street Entrance, Mario can find a pair of Binoculars (through which the Sphynx can be seen after completion of the story) and a few New Donkers who welcome him to the city. Talkatoo and the Jump-Rope Challenge can be found at the park. Jammin' Toad, a Bonneter, and the Letters also appear at the park after the story is completed.

The music that regularly plays throughout the city plays as soon as Mario touches the ground here. As such, it is possible, at least briefly, to advance through the city without the music playing so long as Mario stays off the ground.

Rooftop Garden
It is a small, flat garden atop one of the many buildings in this kingdom. Although most of the garden is found atop two connected buildings, a similar area close to these buildings also features a garden. While roaming the garden, Mario may find a Checkpoint Flag, a pole, and a rabbit he may catch for a Power Moon, though the rabbit often runs around the garden, hopping to the adjacent building. In the corner of the garden, two New Donkers sit on a bench in the shade of a tree. While exploring the garden, Mario may locate a set of four regional coins on the highest point as well as a football he may simply punt off the rooftop into the streets.

New Donk City Hall Rooftop
This Checkpoint Flag is found after exiting the New Donk City Hall Interior. Despite its name, it is not on the roof, but a balcony below the roof. Tthere is a spark pylon here that leads to the roof, but it disappears after Mechawiggler is defeated. After completing the main story, two Shiverians can be found here.

Mayor Pauline Commemorative Park
This area is accessed by using a spark pylon east of New Donk City Hall Plaza. It is a small park with a few trees and benches. The guitarist needed to form the band is found here. Power Moons can be found by Ground Pounding Mechawiggler's remains and touching a glowing bird. By climbing one of the trees, Mario can find two regional coins.

Outdoor Café
West of New Donk City Hall Plaza, there is a Checkpoint Flag next in an area with several tables and chairs where several New Donkers are sitting.

Heliport
It is located right of the New Donk City Hall Plaza where the player must climb up a set of stairs and either Wall Jump up a set of Girders, or capture a spark pylon in order to reach the Heliport. On top of the Heliport is a helipad with a Checkpoint Flag in the middle of the pad. Also on the Heliport is several pylons and a water tower, and left of the checkpoint flag is a Pole, a swinging girder with a Power Moon and the New Donk City Hall Rooftop. The Heliport also appears in the New Donk City Hall stage in Super Smash Bros. Ultimate.

Isolated Rooftop
It is located in the bottom-right corner of the kingdom and is isolated from the rest of New Donk City. It can only be accesed via a painting from the Sand Kingdom, available after completing the story mission Showdown on the Inverted Pyramid. On the rooftop is a Power Moon, a Checkpoint Flag, and a block of girders with multiple Hidden Coins on top.

Location list
Cap Kingdom
 * Central Plaza: Borderline, kind of noteworthy, but generically named and not that distinct from the rest of the kingdom since there are hat houses in other parts and it's generically named.
 * Glasses Bridge: Keep, minor landmark mentioned in the brochure.
 * Sometimes Bridge: Borderline, context of the name is that the brochure calls it 'The "Sometimes" Bridge', meaning it's not really a name and should probably be merged later, but whatever, it's not high on my priority list.
 * Top-Hat Tower: Keep, it's a major landmark with a sub-area in it.

Cascade Kingdom
 * Waterfall Basin: Merge, insignificant checkpoint location, and the checkpoint goes away once the Odyssey takes it's place.
 * Stone Bridge: Merge, it's just a strip of land with nothing notable about other than it has a bunch of Burrbos on it.
 * Fossil Falls Heights: Merge. It's basically just refers to the upper portion of the kingdom, which includes Madame Broode's battle arena. It doesn't really stand out geography-wise.
 * Top of the Big Stump: Merge, it's just a tree stump.
 * Island in the Sky (Cascade Kingdom): Merge, painting exit location.

Sand Kingdom
 * Tostarena Town: Keep, it's a town.
 * Tostarena Ruins Entrance, Tostarena Ruins Sand Pillar, Tostarena Ruins Round Tower: Parts of a greater structure, merge together as.
 * Moe-Eye Habitat: Borderline, arguable minor landmark.
 * Jaxi Ruins: Keep, notable structure with a sub-area in it.
 * Tostarena Northwest Reaches: Merge, nondescript checkpoint location.
 * Desert Oasis: Keep, landmark that stands out from the rest of the area.
 * Southwestern Floating Island: Merge, painting exit location.
 * Inverted Pyramid: Keep, major landmark and major sub-area.
 * Underground Temple: Keep, major sub-area.
 * Deepest Underground: Keep, technically qualifies as a major sub-area. I think it should be merged with Underground Temple, but I'll decide that with a different proposal.

Lake Kingdom
 * Courtyard (Lake Kingdom): Borderline. Generically named, but it's semi-notable I guess?
 * Water Plaza Entrance, Water Plaza Display Window, Water Plaza Terrace: Parts of a greater structure, merge together as.
 * Viewing Balcony: Merge, painting exit location.

Wooded Kingdom
 * Iron Road: Entrance, Iron Road: Halfway Point, Iron Mountain Path, Station 8: Parts of a greater structure, merge together as.
 * Sky Garden Tower: Keep, major landmark and sub-area.
 * Forest Charging Station: Merge, it's just a place where Steam Gardeners get charged. Not exactly hugely notable and the existing article has very little content.
 * Merge, nondescript checkpoint location.
 * Part of a greater structure, merge with.
 * Observation Deck: Merge, generically named and not too distinct, existing article has little content.
 * Iron Cage: Merge, painting exit location.
 * Deep Woods: Keep, major sub-area.

Lost Kingdom
 * Swamp Hill, Mountainside Platform, Rocky Mountain Summit: Merge, insignificant checkpoint locations.

Metro Kingdom
 * Main Street Entrance: Merge, insignificant checkpoint location.
 * Rooftop Garden: Merge, it's just the top of some building that happens to have grass and a few bushes on it.
 * Construction Site (Super Mario Odyssey): Borderline, arguable minor landmark.
 * New Donk City Hall Plaza: Borderline. It's actually kind of nondescript outside of the New Donk City logo in the ground in front of the hall, and could maybe be merged with the hall, but BL just to be safe.
 * Part of a greater structure, merge with New Donk City Hall.
 * Mayor Pauline Commemorative Park: Keep, major landmark.
 * Outdoor Café: Borderline. Generically named, but at least it kind of stands out.
 * Heliport: Merge. It's just a heliport.
 * Isolated Rooftop: Merge, painting exit location.
 * Keep, major sub-area.

Snow Kingdom
 * Shiveria Town: Keep, it's a town.
 * Icicle Cavern, Hollow Crevasse, Wind-Chill Cavern, Snowy Mountain: Keep, they're all major sub-areas.
 * Snowline Circuit: Keep, race track and major sub-area.
 * Keep, race track, currently not on template but should get an article.
 * Snow Kingdom Clifftop: Merge, painting exit location.

Seaside Kingdom
 * Lighthouse: Keep, generically named, but it's still a notable landmark.
 * Underwater Tunnel to the Lighthouse: Keep, major sub-area.
 * Glass Palace: '''Keep, major landmark.
 * Rolling Canyon: Keep, unique area that stands out from the rest of the kingdom.
 * Hot Spring Island: Keep, minor landmark.
 * Keep, minor landmark with a minigame inside.
 * , : Merge, insignificant checkpoint locations.
 * Above Rolling Canyon: Merge, there's a Power Moon near here, but it's not a landmark or anything.
 * Diving Platform: Merge, painting exit location.

Luncheon Kingdom
 * Peronza Plaza: Keep, despite having "plaza" in its name, it's more of a town having unique music and everything.
 * Path to the Meat Plateau: Merge, nondescript checkpoint location.
 * Meat Plateau: Merge, it's just the spot where you capture a piece of meat and Cookatiel takes you to the top of the volcano.
 * Start of the Peak Climb: Merge, nondescript checkpoint location.
 * Top of the Peak Climb: Merge, nondescript checkpoint location.
 * Salt Pile Isle: Merge, just a tiny platform in the lava that isn't noteworthy in any way.
 * Floating Sky Island: Merge, painting exit location.
 * Remote Island in the Lava: Merge. It has a painting to the Mushroom Kingdom and a couple of Power Moons, but it's generically named and not geographically distinct.

Bowser's Kingdom
 * Souvenir Shop: Merge. It's basically just a floating island with a Crazy Cap on it, but there's a back door with a secret room inside. And there are seats and stuff... Anyway, it's generically named, and we already have a Crazy Cap article.
 * Island in the Sky (Bowser's Kingdom): Merge, painting exit location.
 * Third Courtyard (Front), Third Courtyard (Rear),, Main Courtyard Entrance, , , , Beneath the Keep: Merge. They're basically different islands and parts of the castle. The Main Courtyard Entrance is where Hariet and Topper and are fought. They're generically named, and they're not really landmarks, just different parts of the level. They're exactly the sort of thing I would compare to SMG planets.
 * Merge: The RoboBrood battle arena. Some New Donkers show up and decorate it a bit later. Otherwise, same as above.

Moon Kingdom
 * Ringing-Bells Plateau: Merge. Nondescript checkpoint location, despite the fancy name.
 * Quiet Wall: Merge, it's just the entrance to the fake link|Underground Moon Caverns.
 * Ever-After Hill: Merge, totally featureless path to the Wedding Hall aside from a red carpet.
 * Wedding Hall: Keep. Major landmark, important story location.
 * Keep, major sub-area.

Mushroom Kingdom
 * Yoshi's House: Keep, already a notable subject before SMO.
 * Peach's Castle Main Entrance: Merge, it's just the entrance to Peach's Castle.
 * Mushroom Pond: Borderline, it's kinda small and the article has little content, but it's not generically named and it's distinct from the rest of the area.
 * Goomba Woods: Keep, geographically distinct location.

Dark Side
 * Rabbit Ridge Tower: Keep, major landmark and sub-area.