List of Paper Mario glitches

This is a list of glitches pertaining to the game Paper Mario.

Herringway can be morphed into a normal Bumpty or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present. Upon freezing, a debug screen will appear.

In the Chapter 6 Event concerning the Intermission, a Koopatrol Sprite Landing was not made. If the player times the parasol right when the Koopatrol spots Peach, she becomes a Koopatrol, but they still treat her as Peach. This also works on a Hammer Bro. in the library.

If Watt uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts eminating from her. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.

In Shiver City or Starborn Valley, the player should go into the Toad House and take a nap. After the nap, the player should pause the game. The Shiver Region Toad should then become a normal Toad. This does not affect anything within the game.

In Shiver City the player must go to the very end of the snow then jump and hold or repeatedly tap C Down. If done correctly Sushie will land under the dock. Mario and Sushie can swim anywhere but can not go in pipes. The glitch ends when Mario goes back to the dock.

If Mario tries to go to Shiver Mountain they will land in ice and cannot hit the switch.

If Mario goes to Shiver Snowfield part with Frost Piranhas they can't get past there an if they go down the slope it will be impossible to get out.

At the bridge connecting Goomba Road and Toad Town, there is a glitch in which Parakarry can disappear for a couple of seconds. First, the player must walk down the staircase, then spin towards a corner with a bush. If this is done correctly, Parakarry should disappear for one or two seconds.

It's possible to get off the screen, it can be by small passageways, or a glitching Trampoline. The easiest one of them can be done at Mario and Luigi's home, in the secret basement. The player must set Kooper as their partner, stand behind the Trampoline,and hold the control stick down while dashing with C▼. After that, Mario will jump to the normal floor of his house, then immediatly under the secret basement. Mario will then again appear behind the spring board.

Mario can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. This works best in Kooper's house in Koopa Village.

If Mario interacts with the fireplace in Boo's Mansion while Parakarry is the active party member, Parakarry will continue to fly in place without following Mario until he is switched for another partner, C▼ is pressed, or Mario leaves the room.