Individual Epée

Individual Epée (or Fencing) is a real-life olympic event in Mario & Sonic at the Olympic Games and the only one in the "Fencing" category. The game is played by jabbing the opponent with an epée. The first player to reach 15 points wins the round. There are two rounds each game; the preliminary rounds and the final rounds. There is also a bonus round for the players who lost the preliminary's. It has a Dream version, called Dream Fencing, where Special Attacks can be used.

Controls
Individual Epée uses the Wii Remote and Nunchuk together, or the Wii Remote by itself. The only different between the two control types, is the movement controls. In order to damage an opponent, the player has to jab his/her opponent by thrusting the epée forward. This is done by thrusting the Wii Remote forward, swiftly. However, these attacks can be blocked by parrying, which causes the player to swing his/her epée in front of his/her body, deflecting any attack attempts. This also leaves the blocked player stunned for a short while, which can be countered by shaking the Remote and Nunchuk alternatly (or simply the Wii Remote, if it is used by itself). Parrying is done by holding the A button while moving the Wii Remote downwards, but it leaves the player open to attack if it misses. However, there is a way to avoid a parry; feinting. Feinting is done by pressing the B button, but excessive use will not work, as there is a short pause after use. When using the Nunchuk, the player moves with the Control Stick. Pressing it twice in one direction will allow the player to run in that direction. When only using the Remote, the controls are exactly the same, but instead, the control pad on the Remote is used.

Knuckles
Knuckles' third mission is Individual Epée. To win it, Knuckles must parry the opponent five times and then win the entire match by getting eleven points.

Amy
Amy's fifth mission is just like Wario's fifth mission (below), defeat her opponent (Blaze) by getting eleven points meanwhile her opponent has less than eleven points.

Dr. Eggman
Dr. Eggman's fourth mission is comprised of Individual Epée. The point of the mission is to win the match, get eleven points, but there is a little change in the rules; Dr. Eggman cannot get parried once or he will lose the match.

Wario
Wario's fifth mission is Individual Epée. To win this mission, Wario must defeat Mario, it does not sound that hard but Mario is hard to beat. Once Wario has gotten eleven points, he will win.

Yoshi
Yoshi's third mission is just like Knuckles' third mission in that they both involve parrying # shots and then getting eleven points, therefore winning the match. The only difference between the two is that Yoshi must parry six times and Knuckles only has to parry five.

Bowser
Bowser's first mission in the Wii version of Mario and Sonic at the Olympic Games is Individual Epée. The requirements of his mission are that he parry five of the opponent's attacks and then win the overall match by getting eleven points total. It is Bowser's easiest mission as it is his first.

Peach
This is Peach's fourth mission. To win you must once again, win a match against the opponent which is exactly like a regular match except for a small twist. This time, the twist is that Peach cannot be hit once during the whole match. She must gain eleven points before her opponent gains one. If she loses one point she loses the match, the ending score must be 11-0.

Vector
Vector's fourth mission in the Wii version is Individual Epée. It is exactly like a regular match of individual epee except for one small twist, Vector will begin the match with zero points but his opponent will begin the match with five. Vector must overcome that handicap and still win the match.

Amy
Individual Epée is Amy's third mission in the Wii version of Mario and Sonic at the Olympic Games and is therefore one of her medium-skill missions. To win you must use many fast strokes and come from behind to win.

Description
''Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.''