WarioWare, Inc. (stage)

WarioWare, Inc. is a stage based on the WarioWare series in the game Super Smash Bros. Brawl which also returns in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. In Super Smash Bros. Brawl the stage is available by default, while in Super Smash Bros. for Nintendo 3DS the stage unlocks once Wario is unlocked, and is also the stage where the unlock match for Wario takes place in.

Normally, the stage looks like a reverse-colored child's drawing of the inside of an elevator, much like in the original WarioWare games. Occasionally, the elevator in the background will open up, and the players will then go through a microgame setting, and have to try and survive the different conditions. The players will be rewarded every time they complete a microgame, either by being healed, growing big, or becoming temporarily invincible. A Wario Bomb is shown on the side, which acts as a timer. The fuse will be lit at the beginning of the microgame, and when the Bomb explodes, the players return to the main area of the stage. Sometimes, the players will be thrown into another microgame almost immediately after (as evidenced by the main platform not coming back when the players return), resulting in up to three consecutive microgames. It continues until the fight ends.

The Final Destination variation of the stage in Super Smash Bros. for Nintendo 3DS consists of just the base platform, though it has been raised and extended.

Microgames
This is the list of games that appear throughout the stage.
 * Arrow Space
 * Blowin' Up
 * Crack Down
 * Crazy Cars
 * Don't Move
 * Kitty Cover
 * Lose Your Marble
 * Sole Man

Trivia

 * When a microgame is finished, Wario's voice will come out of the speaker on the Wii Remote (or in the game if the Wii Remote speaker is on mute or if a character is controlled by CPU). What he says depends on how many players completed the microgame.
 * If the song "WarioWare, Inc" is played, whenever microgames are playing, the song will shift to the microgame's theme until the microgame is finished.