Kremlantis Kaos

Kremlantis Kaos, also known as just Kremlantis, is the eleventh level of the Game Boy game, Donkey Kong Land. It is the second level located in the world, Kremlantis.

This level is the first of the underwater ruins levels in the game and is arguably the easier of the two. One of the main hazards of this level is the newly appearing Fangfish, who is stated in the game's manual to be bigger than the ape-eating Chomps. Several sea creatures also make an appearance here, as well as a normal fish enemy, who can hurt the Kongs with one simple touch. Kremlantis not only has these obstacles, but a second Ending Portal as well.

This is the first level to not have any Bonus Levels.

Level Layout
When they start the level, the Kongs must swim through the water, going east. They will meet the first Fangfish as they travel between the ruins, and soon encounter a sea creature. At some point, the Kongs can swim down through a small gap and grab the letter K, although having to watch out for a sea creature as they grab it. They need to continue swimming along and dodge a few more Fangfish and sea creatures. At some point, they will be able to swoop down under another sea creature and grab the letter O. After that, the heroes must avoid a some more sea creatures, until they find the check point.

Halfway through the level now, they should continue east and soon have to swim between three sea creatures to grab the letter N. Once they get this, the Kongs need to keep going along the path. Eventually, they will find a small area with several sea creatures. They must sneak around each foe and still travel eastward. When they are out of this tight space, the group must swim past a few more underwater enemies and later have to creep between a few sea creatures to snatch away the letter G. After they dodge the villains obtain the letter, they need to continue along and soon find a portal. It will take them out of the level. However, if they swim a little farther, they'll find several bananas and Kong Token, as well as a hidden portal. The heroes can take it to exit the stage.