List of WarioWare Gold microgames

This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy" or "Nintendo Classics".

Mash League
Microgames in this league are played using buttons only. Some games use the, others the , and some of them use both.

Wario
Wario's first set of Intro Games introduces the "mash" controls to the player. All games feature Wario in some form. All six regular microgames are played before the boss microgame.

Microgames

 * I Spy
 * Crazy Cars
 * A microgame in which the player must count the number of Warios in the dark.
 * No Solicitors
 * Super Wario Bros.
 * Wario Whirled
 * BOSS: Loot Scoot

Jimmy T.
Jimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame.

Microgames

 * 100 Meter Dash
 * And the Winner is...
 * A microgame involving avoiding other couples in a ball room.
 * Big Drip
 * Body Block
 * City Surfer
 * A tennis-based microgame in which the player must indicate whether the ball (or another object) went over the baseline or not.
 * Diddly Squat
 * Extreme Patty-Cake
 * Getcha Groove On
 * Goal in One
 * Hand Me Down
 * Heads Up
 * High Hoops
 * Hurry Hurdles
 * Judo Pro
 * Jumpin' Rope
 * Lift and Shout
 * Off-Fence
 * Homecoming King
 * BOSS: Punch Out

Mona
Mona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of her peeking out of a fitting room. Number of lives are represented by coat hangers. When a player wins a microgame, Mona wears a fancy dress. When a player loses a microgame, Mona wears baggy clothes and a hanger falls. When a boss is defeated, roses bloom and Mona wears a red and golden fancy dress and calls it her perfect look.

Microgames

 * The Brush Off
 * Butterfingers
 * Catterwall
 * Cavity Calamity
 * Chicken Pinch
 * Dry Eye
 * Eating Out
 * Electric Groove Fish
 * Fit for a Frame
 * Fries With That?
 * Gold Digger
 * I Came, I Saw
 * Kitty Cover
 * Mole
 * Nighttime Allergies
 * Noodle Cup
 * Penguin Shuffle
 * A microgame involving picking the right car in a parking lot.
 * A microgame in which the player must dodge people on the street.
 * Sloppy Salon
 * Stalled Out
 * Tip the Scale
 * What's the Toadal?
 * Worm Squirm
 * BOSS: Nail Call

Description
''This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor! (First Description)''

Dribble & Spitz
Dribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists them driving through space with the score display measured in miles. The number of lives are indicated by hanging Spitz dolls. When a player wins a microgame, Octobazooka successfully zaps the UFO. If the player loses, a Spitz doll falls. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins.

Microgames

 * Arrow Space
 * Classic Clash III
 * Code Buster
 * A microgame involving hatching a rolling egg.
 * Crack Down
 * Dungeon Dilemma
 * Find My Behind
 * The Frog Flap
 * Gravitational Pull
 * Paper Plane
 * Hover for Cover
 * Labyrinth
 * Maze Daze
 * Manic Mechanic
 * Mars Jars
 * Munch a Bunch
 * Picture Perfect
 * Raaaarrrrggghh
 * Rocky Reunion
 * Stop! Go!
 * Strength in Numbers
 * Word Up
 * BOSS: Nose Dive

5-Volt
5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of her working out to a TV show with a spatula and a soup spoon. The number of lives are represented by dumbbells. When the player wins a microgame, 5-Volt holds the spatula in triumph. When the player loses a microgame, 5-Volt falls, the exercise coach gets disappointed and a dumbbell falls.

Microgames

 * A microgame based on  where the player has to pop either 2 or 3 balloons, with a lightning bolt occasionally appearing.
 * A microgame based on Donkey Kong Country where the player must launch Donkey Kong from a Barrel Cannon to collect all three bananas.
 * A microgame based on Fire Emblem Awakening where Chrom has to defeat an enemy.
 * A microgame based on Manhole.
 * Ice Climber
 * Joker Face
 * A microgame involving defeating an enemy by shooting its giant eye.
 * A microgame involving driving a toy car to the finish line.
 * The Legend of Zelda
 * A microgame based on Mario Bros. whose gameplay is very similar to Wario Bros.
 * Mario Clash
 * Ocarina of Time
 * A microgame based on  where the balls must be kept on the playfield.
 * A microgame based on  where Mallo has to reach the flag.
 * A microgame based on Rhythm Tweezers from Rhythm Tengoku.
 * A microgame set in Rainbow Road in Super Mario Kart where Mario has to stay on the course while driving.
 * A microgame based on Super Mario Land where Mario has to fire a Superball at an enemy.
 * A microgame based on Super Mario World 2: Yoshi's Island where Yoshi has to catch Baby Mario.
 * BOSS: Ultra Machine

Twist League
Microgames in this league utilize the system's tilt sensor, and often the button.

Wario
Wario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame.

Microgames

 * Cut to the Chase
 * Focus Pocus
 * Force Feeding
 * High Treeson
 * Pumping Iron
 * Universal Marionette
 * BOSS: Driver's Ed

Ashley & Red
Ashley and Red hosts the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. The intermission stage consists Ashley flying on a broom encountering swarms of enemies. The number of lives are indicated by skulls. When a player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats.

Microgames

 * A-maze-ing
 * Bacon Patrol
 * Crescent Roll
 * Doggy Door
 * Foiled Again!
 * Make Way for Martian
 * Manual Labor
 * A Moment of Reflection
 * Beware of Dog
 * Net Profits
 * Pipe Puzzle
 * Power Outage
 * Road Work
 * Safecracker
 * Shave the World
 * Air Passage
 * Stab in the Dark
 * Stumblebot
 * Tearful Reunion
 * Walk This Way
 * BOSS: Crossing Guard

Dr. Crygor
Dr. Crygor's hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame.

Microgames

 * Armed and Dangerous
 * Barrel Roll
 * Wario Weigh-In
 * Foul Balls
 * Fancy Footwork
 * Feel the Burn
 * Heavy Lifting
 * Iron Stomach
 * Micro Golf
 * Ride the Wave
 * Self-Defense
 * Shoot the Fruit
 * Slam Dunk
 * Snowboard Slalom
 * Sync or Sink
 * Top Off
 * Wheel of Whack
 * Wiggle Room
 * BOSS: Basic Training

18-Volt
18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as an alligator. The number of lives are represented by vinyl. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a vinyl breaks.

Microgames

 * Animal Crossing: Wild World
 * Chiritorie
 * Donkey Kong Jr.
 * A microgame based on Dr. Mario, involving rotating a Megavitamin to destroy some Viruses.
 * Laser Outlaw
 * Metroid-Morph Ball
 * Metroid-Samus
 * NES Open Tournament Golf
 * Pikmin 2
 * Racing 112
 * Stack-Up
 * Star Fox
 * Super Mario Bros. 3-Lift
 * Super Mario Sunshine
 * A microgame based on Super Mario World. Cape Mario must collect a certain number of coins.
 * A microgame based on Wario Land 3 where the player must guide Bubble Wario to a coin.
 * A microgame involving browsing the Wii Menu.
 * The Wind Waker
 * BOSS: Super Mario Bros.

Penny
Penny hosts the That's Life set in the Twist League. 14 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the view screen and the touchscreen showing Penny's tummy tonic fighting viruses. Number of lives are represented by vials. When a player wins a microgame, the tonic defeats the viruses. When a player loses a microgame, the viruses defeat the tonic.

Microgames

 * Balancing Act
 * Cheeky Monkey
 * Clean Sweep
 * Code Dependency
 * County Fair
 * Cutting It Close
 * Fashion Plate
 * Fine Tune
 * Fragile!
 * Get to the Point
 * Half Empty
 * Home Haircut
 * Kit-tease
 * Peak-a-boo-boo
 * Picky Eater
 * Round It Out
 * Sew Easy
 * Guitar Solo
 * Tooth Haste
 * Tooth Trouble
 * What Goes In...
 * Wrecking All
 * BOSS: Toilet Training

Touch League
Microgames in the Touch League are played only with the stylus and the touch screen.

Wario
Wario's last set of Intro Games. All six regular microgames are played before the boss microgame.

Microgames

 * Into the Sunset
 * Greedy Hands
 * One-Liner
 * Scratch and Match
 * Steel Chef
 * Thanks a Latte
 * BOSS: Fly 'n' Fall

Kat & Ana
Kat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. Number of lives are represented by lanterns. When a player wins a microgame, Kat & Ana eat the entire plate. When a player loses a microgame, they get sick from the dish. After beating the boss, both Kat and Ana become full.

Microgames

 * Bug Eyed
 * Burning Sensation
 * Cheap Thrill
 * Clog It
 * Coin Cat
 * A microgame about closing all the windows on the computer desktop.
 * A microgame in which the player must press the elevator buttons requested by people.
 * Good Times
 * Impressionism
 * Off-line
 * Oh, the Irony
 * Chalk Full
 * Oral Hijinks
 * Page Panic
 * Right in the Eye
 * Salad Daze
 * Secret Ingredient
 * Sleepy Head
 * Sticking Point
 * Tune Out
 * Up for Grabs
 * Very Attractive
 * Write On, Dude
 * XYZ!
 * BOSS: Top Notch

9-Volt
9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$!. The number of lives are represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game". When the player loses a microgame, a heart breaks and the text box says "You took damage." When the player encounters the boss, 9-Volt and Fronk encounters a castle. Once the boss is defeated, the castle is destroyed. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty.

Microgames

 * amiibo Tap
 * Donkey Kong
 * Duck Hunt
 * Excitebike
 * Hanafuda
 * Head Count
 * Joy-Con Slide
 * A microgame featuring the, in which the player must take the boy's hand to the sensor sphere.
 * Mario Paint: Fly Swatter
 * A microgame based on the Mii Channel where the player must change a single element of the Mii according to the example.
 * A microgame involving petting a Nintendog in .
 * A microgame based on The Legend of Zelda: Spirit Tracks involving drawing the trajectory of Link's boomerang to hit switches.
 * A microgame involving listening to Super Mario Bros. sound effects and selecting the corresponding sprites.
 * Pushing Buttons
 * A microgame based on Super Mario Maker. The player must hold and shake one or two elements to transform them.
 * A microgame involving matching lines of balls.
 * A microgame based on , in which the player must remove things from their Mii's face and body.
 * A microgame based on Wrecking Crew where the player must find 2 coins.
 * BOSS: Clawing for More

Description
''I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing&mdash;studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro! (First Description)''

Young Cricket & Master Mantis
Young Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists them riding on a carousel horse and a carriage reveals the next microgame.. The number of lives are indicated by stuffed unicorn heads. When a player wins a microgame, they ride with joy. If the player loses, they fall off the carousel and the unicorns show their "death" expressions while one falls off.

Microgames

 * Arms Race
 * Count 'Em Up
 * Engine Trouble
 * Erosion
 * Finish Line
 * Hare Raising
 * Hot Flash
 * I'm Gonna Hurl
 * Local News
 * Long Division
 * Oh, Snap!
 * Pass Aggressive
 * A microgame involving hitting a robot with a ball.
 * Pit Stop
 * Pumped Poser
 * Rump Roast
 * A microgame involving selecting the ice skater who finished first.
 * Stroke of Genius
 * Sweeps Week
 * A microgame about memorizing the heads of synchronized swimmers and matching two of them when they turn upside down.
 * BOSS: Pro Bowling

Orbulon
Orbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame.

Microgames

 * Big Bang
 * Birdcicle
 * Breaking Up
 * Character Development
 * Crypto Zoo
 * A microgame where the player must find the stranger among the animal family and remove them.
 * Fruit Fans
 * Goin' Loopy
 * Hookin' Up
 * A microgame where the player must shoot a heart with a bow and arrow.
 * On the Edge
 * Over the Hump
 * Pet Peeved
 * Ramp It Up
 * The Proud, the Fuse
 * Separation Anxiety
 * Sinking Feeling
 * Snack Sucker
 * Sneeze, Please!
 * Spirit Spot
 * Stripy Sea
 * Sure, You Can
 * BOSS:Sneaky Snatcher

Ultra League
Microgames introduced in this league are played alongside games from the previous sets. The themes are as follows.

Dancing Team
The intermission stage consists of Dr. Crygor, Fronk, Mona, Penny, Mike, Jimmy T., Kat, Ana, Young Cricket and Master Mantis on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When they win a game, the dance floor is lighted up and the characters celebrate; when they fail, the characters fall on their backs and a disco ball drops.

Potluck Gang
The Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, and Orbulon. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives are represented by kabobs. When the player wins a microgame, everyone in the background cheers and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals Mandrake.

Microgames
Mike and Fronk have microgames that are exclusive to the Ultra League. The microgames are:

Mike
Mike's microgames are based around blowing on the microphone, like in WarioWare: Touched!. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".


 * Silent but Deadly
 * Hit the Gust
 * Lung Capacity
 * Make a Wish
 * Thar He Blows

Fronk
Fronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. They can be unlocked during the Ultra League stages, "Dancing Team" and "Potluck Gang".


 * A microgame in which the player must pick up the phone to answer Fronk.
 * The Claw
 * Feed on Fronk
 * Fronk Fishing
 * A microgame involving opening or closing a sliding door.
 * A microgame returning from WarioWare: Touched!, where the player should not do anything while Fronks cross a tightrope.
 * Vicious Veggies

Wario Deluxe
These microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's microgames are bundled together. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After some rounds are cleared, Wario gains electric powers and zaps the screen before each microgame so players can't tell the next style being used. After more rounds are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario. The player then returns to knowing the style of the next microgames. The number of lives are represented by gold. When the player wins a microgame, the crowd cheers and the screen get brighter. If Lulu is on screen at the time, she gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and gold is smashed. If Lulu is on screen at the time, she gets upset. When the boss is defeated, Wario falls off and Lulu floats away with a balloon.

Microgames

 * Bedside Manners
 * House Plant
 * Bug Birdie
 * Burying the Hatchet
 * The Crate Escape
 * Cyclone Kick
 * Down & Outie
 * Eating Contest
 * Eject Reject
 * Finger Flex
 * Flip Out!
 * Happy Birthday
 * Inch, Worm!
 * Mug Shot
 * On Strike
 * Praise or Haze II
 * Roll Model
 * Scrambled Egg
 * Short Fuse
 * Tiptoe Titan
 * Wario's Adventure
 * The Wave
 * Wet Your Whistle
 * Where's Wario
 * BOSS: Wario Dance Company