SMB2 Mario

SMB2 Mario (short for Super Mario Bros. 2 Mario) is a form that first appears in Super Mario Maker 2, in the version 3.0.0 update. The form is gained via the SMB2 Mushroom, and, as the name implies, the affected character gains the appearance of a Super Mario Bros. 2 character. Alongside the cosmetic change, characters using the form gain the ability to stand on enemies, as well as carry and throw them.

Abilities

 * Most enemies are unharmed by jumps; instead, Mario can harmlessly stand on them.
 * However, there are a few exceptions: for example, Wigglers and Big Dry Bones push off Mario as usual, and stompable bosses will take damage.
 * While standing on an enemy, Mario can carry it and throw it.
 * Shelled enemies, such as Koopa Troopas, can be picked up and thrown, making them slide in their shells as if kicked.
 * Large enemies can be carried, but take longer to lift, like in Super Mario Advance.
 * Mario can perform the charge jump.
 * Chain Chomps can be picked up by the stake and carried; they attack enemies in this state. Mario himself cannot be harmed by the Chain Chomp while carrying one.
 * In the snow course theme, the player can lift snowballs out of ground tiles.
 * Bob-ombs ignite instantly when grabbed.
 * Cloud Blocks behave similarly to sand in Super Mario Bros. 2, as they are destroyed after being "picked up".

Sound changes
Much like the Master Sword power-up, the music from Super Mario Bros. 2 plays instead of standard course music while under the effect of the SMB2 Mushroom:


 * In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays.
 * In the underground, Ghost House, and castle themes, the underground theme plays.
 * When reaching the Goal Pole/Axe, losing a life, or obtaining a Super Star, their corresponding themes from the original game play.
 * When a P Switch is pressed, the Subspace music, which is in turn an arrangement of the Ground Theme from Super Mario Bros., plays.
 * The "Peaceful" sound effect plays the credits theme.
 * The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of Bowser Jr. and Bowser being replaced with the sprites of Birdo and Wart, respectively.
 * The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the Super Mario 3D World style.
 * When touching a Super Mushroom or another SMB2 Mushroom, the sound effect of touching a cherry plays.
 * Various other sound effects, including jumping, opening a door, defeating an enemy, activating a POW Block, and gaining an extra life, are also replaced with their corresponding Super Mario Bros. 2 counterparts.

Differences from Super Mario Bros. 2

 * SMB2 Mario's sprites are edited and based on frames from Super Mario Bros. 3 and the Super Mario All-Stars version of Super Mario Bros. 2 with some resemblance to poses from Super Mario Bros., which can be easily seen in comparison. The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two, with one of them edited from Super Mario Advance. However, both walking frames from the original game are still used in Super Mario Maker 2.
 * Luigi's jump is the same as everyone else's, unlike in Super Mario Bros. 2, where he scuttles.
 * Toadette replaces Princess Peach and thus gets a new set of sprites, which are a mix of her sprites from this game's Super Mario Bros. 3 style and Toad's Super Mario Bros. 2 sprites.
 * Toad's idle sprite has his arms bent in a similar fashion to Mario and Luigi's, while in Super Mario Bros. 2, his arms are by his sides; Toadette adopts this stance for her idle sprite instead.
 * As in normal gameplay, everyone's abilities are standardized.
 * The player must crouch and hold the run/attack button to pick up objects/enemies and release that button to throw them, whereas in Super Mario Bros. 2, they can merely press once to grab and again to throw.
 * The charge required to charge jump resets upon standing up, rather than upon walking/running.