Shy Guys Finish Last

"Welcome to the show! You'll laugh, you'll cry, you'll wish you were in the audience instead of onstage!"

- Emcee Shy Guy

Shy Guys Finish Last is a game show located on the path to the Spring of Rainbows in Paper Mario: The Origami King. The name of the show is based on the phrase "nice guys finish last." It is done in a similar manner to Snifit or Whiffit from Paper Mario: Sticker Star and Paper Mario: Color Splash, except it is hosted by Emcee Shy Guy and the audience is consisted of solely Shy Guys. The show is sponsored by Shangri-Spa, as shown in the outro.

The first time Mario comes here, he must take part in the show and reach 100 points. In subsequent visits, Mario is given the option to take part or skip the show and go straight to the Spring of Rainbows.

There are four different challenges, each with three different levels of difficulty. Level 1 awards 10 points, Level 2 awards 30 points, and Level 3 awards 50 points. If Mario reaches 100 points, he will be able to play the Sudden Death round. When the quiz show is replayed, Mario can go for a perfect game, where he must pass every challenge, including Sudden Death, to get the Quiz Master trophy.

Ring Scramble
"Ring Scramble will test your ring control and your visual memory. Good luck!"

- Emcee Shy Guy

A scrambled image is displayed on the arena. Mario must organize the rings to display the image correctly within a limited number of moves in a limited time.


 * Level 1: The image is of the Canned-Food Par-tay Trio. There are no slides, only rotations. Mario is given four moves and 40 seconds.
 * Level 2: The image is of Emcee Shy Guy. Sliding is involved for this one. Mario is given seven moves and one minute.
 * Level 3: The image is of Overlook Mountain. Mario is given six moves and one minute.

Race 'n' Place
"The Race 'n' Place game will test your eyesight and your memory. Good luck!"

- Emcee Shy Guy

A 100m footrace is shown between four different species of the Koopa Troop. The species featured can be a Goomba, a Koopa Troopa, a Ninji, a Shy Guy, or a Snifit. Their ending results must be memorized.


 * Level 1: The winner must be placed in a certain spot on the arena within 40 seconds.
 * Level 2: The one who finished in either second, third, or fourth must be placed in a certain spot of the arena within 40 seconds.
 * Level 3: All contenders must be placed in a line formation on a certain column in the order they finished within one minute.

Ninji Skills
"Ninji Skills will test your dynamic vision tracking. Good luck!"

- Emcee Shy Guy

Several species of the Koopa Troop are shown and then placed under blue boxes, after which they get shuffled around. The Ninjis must be memorized and placed within a blue box in the arena after they are shuffled, and only Ninjis must be in the box.


 * Level 1: There is one Ninji and four other different species. Mario has 40 seconds to pick his answer.
 * Level 2: There are two Ninjis and four other different species. Mario has 40 seconds to pick his answers.
 * Level 3: There are four Ninjis and two other different species, and they get shuffled for an even longer period of time. Mario has one minute to pick his answers.

Bath Math
"The Bath Math game will test your memory and your math skills. Good luck!"

- Emcee Shy Guy

Goombas are shown entering and leaving a hot spring, and the number of Goombas that are in the spring at the end must be memorized. An equation that either adds or subtracts to that number must be placed in a line formation in a certain column, with a number or a +/- sign filling each space.


 * Level 1: The Goombas move in and out at a slower rate. Mario has 40 seconds to make the equation.
 * Level 2: The Goombas move in and out at a faster rate. Mario has 40 seconds to make the equation.
 * Level 3: Steam covers the hot spring, preventing the Goombas inside from being seen. Mario has 60 seconds to make the equation.

Sudden Death
As the name implies, if Mario loses this round, he gets an instant Game Over. A song from earlier in the game is played ("Happy & Sappy," "Go with the Flow," or "My Heart's a-Burnin'"), with one lyric replaced with a "?" Mario is put in a cannon, and a path leading to the correct answer (the missing lyric) must be made for Olivia to traverse in a similar manner to a boss battle. The path must be made within three moves and one minute. If Mario clears the Sudden Death round for the first time, he is rewarded with Collectible Treasure No. 108: Sudden Death Cannon; for each subsequent time, he is rewarded with 3,000 coins. Failing the round results in Mario getting shot out of the cannon and out of the game show.