Green Fireball

A Green Fireball is a projectile and Luigi's trademark element in most spin-off games. Occasionally, it is functionally identical to Mario's Fireball.

Other elements Luigi can use, however, include electricity as seen in Mario & Luigi: Superstar Saga and Mario Strikers Charged, whirlwinds as seen in Mario Super Sluggers, and Ice Balls as seen in Mario Kart Arcade GP DX for Ice Luigi and as a customization move for Luigi in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U and as seen in Mario Kart Tour for Penguin Luigi when using his special item, the Ice Flower.

Mario Bros.
Green Fireballs first appear as obstacles in Mario Bros., where they randomly appear on one side of the stage and move towards the other side.

Super Mario World television series
A Green Fireball appears in the Super Mario World television series episode "The Wheel Thing", representing the green-light signal in the fire traffic lights. When Mega Mechanasaur passes the traffic lights without stopping from the lit-up red fireball, the green fireball along with the red and yellow ones get shot out towards Mega Mechanasaur, breaking off its arms.

Super Smash Bros.
Green Fireballs are first attributed to Luigi in Super Smash Bros., appearing as his standard special move. The move is called Fireball, the same name as Mario's move, but it floats while drifting around in a circle, rather than bounces. Kirby can use Green Fireballs if he copies Luigi's ability.

Super Smash Bros. Melee
Green Fireballs reappear as Luigi's standard special move and when Kirby copies his ability in Super Smash Bros. Melee. Metal Luigi can also use Green Fireballs during his boss fight alongside Metal Mario.

Super Smash Bros. Brawl
Green Fireballs reappear in Super Smash Bros. Brawl, where False Luigi in the Great Maze can also use them.

Super Smash Bros. for Nintendo 3DS / Wii U
Green Fireballs return in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, where they can be altered into either Bouncing Fireball or Ice Ball via custom moves, provided that they are unlocked first. Bouncing Fireball is affected by gravity with each successive bounce decaying in height, much like Mario's Fireball, although Luigi takes more time to fire it. In comparison, Ice Ball has a chance of freezing opponents and has longer range, but deals slightly less damage and travels slower. When Kirby copies Luigi, he will always remains with Luigi's default standard special, even if Luigi has a set custom move.

As Master Shadow can copy characters and their abilities, he can also copy Luigi to shoot green fireballs as well.

Super Smash Bros. Ultimate
Green Fireballs return in Super Smash Bros. Ultimate, where Dharkon's Luigi clone can also use them in its boss battle in the World of Light.

Mario Kart: Double Dash!!
Green Fireballs appear in Mario Kart: Double Dash!!, as Luigi's Special item and can be used only by him; not even Petey Piranha or King Boo can use it. It works similarly as Mario's Fireball item. When Luigi throws it either forward or backward, the green fireball splits into five and bounces around the course, which may ricochet off walls. The fireballs, when they hit any kart, including Luigi and his teammate's kart, cause the kart to spin out and the rear player is burned and momentarily stunned. If a green fireball hits a racer under the effects of a heart, the icon for the green fireball received is a red fireball.

As well as having the special item, Luigi has a personal kart, the Green Fire, unlocked once players beat Mushroom Cup on 50cc.

Paper Mario: The Thousand Year Door


Undead green fireballs known as Phantom Embers appear as enemies in Paper Mario: The Thousand Year Door. They can also spit green fireballs that hit either Mario or his partners, which causes five attack points, and they can sometimes set Mario (or his partner) on fire.

Super Mario Strikers
Green Fireballs are used in Super Mario Strikers. When Luigi or Yoshi uses their Super Strike, the ball will be encased in a Green Fireball while launching at the goal.

Mario Superstar Baseball
The Green Fireball, again simply known as the Fireball, is Luigi's Star Skill in Mario Superstar Baseball. When pitched with, the Green Fireball surrounds the ball with green fire and throws it as a fastball with very high velocity and little movement. Compared to Mario's equivalent Fireball pitch, it has slightly lower velocity and greater movement, matching Luigi's specialties as a pitcher. When batted with, the Green Fireball also surrounds the ball with green fire, hitting it as a ground ball to the infield. Players who attempt to catch the ball while it is lit are burned, stunning them for a short time.

In Challenge Mode with Mario, the player must purchase the Green Fireball item in order to enable use of this ability for Luigi.

Mario Hoops 3-on-3
A Green Fireball is used in Mario Hoops 3-on-3, as Luigi's Special Shot known as the Green Fire Shot, identical to Mario's Fire Shot. When the player taps out the letter L on the touch screen, Luigi starts charging the ball with green fire. If he is not hit while charging it, he launches the ball to the basket.

New Super Mario Bros. Wii
Green Fireballs make their Super Mario series debut in New Super Mario Bros. Wii. In World 5-Tower, Iggy Koopa shoots Green Fireballs from his magic wand to attack Mario and co. The speed of these fireballs are the fastest in the game, along with Morton's.

When Mario and co. encounter Iggy again in the World 5-Castle, he still shoots Green Fireballs from his magic wand, although not as fast as in his first battle.

New Super Mario Bros. 2
Green Fireballs reappear in New Super Mario Bros. 2, where Iggy's magic wand once again shoots Green Fireballs, much like in New Super Mario Bros. Wii.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Green Fireballs once again return in New Super Mario Bros. U, New Super Luigi U, and their Nintendo Switch ports. This time, Iggy waves his wand and shoots three fireballs while standing on the ceiling, some being his usual green flames, and some instead being red orbs that generate Magmaarghs when they land into the lava below.

Super Mario Maker 2
Green Fireballs appear from Iggy, who was added to Super Mario Maker 2 in the version 3.0.0 update released on April 22, 2020. Iggy once again shoots Green Fireballs only in the New Super Mario Bros. U style, while other styles excluding Super Mario 3D World (as the Koopalings are not available in that style) use green ring-shaped spells instead.

Mario Sports Superstars
A Green Fireball appears in Mario Sports Superstars, as Luigi's special shot in baseball and soccer. When using his special shot, the ball is encased in a Green Fireball. Baby Luigi also uses a Green Fireball as his special shot in soccer only. In baseball, players who attempt to catch the ball in while it is lit are burned, stunning them for a short time.

Yoshi's Crafted World
Green Fireballs make their Yoshi series debut in Yoshi's Crafted World. When Mega Baby Bowser has been damaged enough, he will spit giant Green Fireballs after shooting the red variant either upwards or downwards with the green fireballs being the opposite position from them. Additionally the Green Fireballs travel faster than the red variants.

Luigi's Mansion 3
Green Fireballs reappear in Luigi's Mansion 3. While Morty is filming during the boss fight, after the Goob in the monster costume is damaged twice, he will eventually shoot a green fireball. Once Luigi starts to exhale the green fireball, the Goob will retaliate with a stronger breath that requires Gooigi's help to overcome. For the final hit, the Goob retaliates to the redirected fireball by blowing even harder than before, requiring the player to press repeatedly to force the green fireball into the foe one last time. If successful, the monster costume is destroyed by the blast.

Trivia

 * Due to palette limitations in the NES version of Super Mario Bros. 3, Fire Mario and Fire Luigi's fireballs appear green inside Toad Houses.
 * Despite the fireballs being green, they still make red-orange burn animations upon impact on a character.