Crate

A Crate is an object appearing first in Super Mario World 2: Yoshi's Island. Crates could be broken by Ground Pound to open them and release either Stars or a Key. These crates on the ground were called Stationary Crates. Balloons held crates in the air, and they could be shot down by a Yoshi Egg.

The Crate later appeared in Super Mario 64. They were items that could be picked up and thrown at an enemy, usually containing Coins. A different, specific crate appeared in Jolly Roger Bay on the bridge of the sunken ship. This specific crate was larger and had a darker shade of color. It would slide on the bridge of the sunken ship. Being hit by such crate would be marked by a lose of life.

Crates also were in the Donkey Kong Series with the notable Animal Crate where an Animal Buddy could be obtained. In Donkey Kong Country 2: Diddy's Kong Quest, they were thrown like Barrels, but broke on contact, much like the Vine Barrel from Donkey Kong Country.

A Crate is also an item container featured in the Super Smash Bros. series. Like all other containers, the Crate must be broken before the items inside can be used in battle. To break the carrier, the wooden Crate could either be picked up and tossed in the air, or be attacked repeatedly on the ground. Crates could also be thrown at opponents, although it was difficult to hit other fighters, as throwing the cumbersome container took a long amount of time. Sometimes, Crates would explode under enough stress, damaging all nearby fighters. In the original Super Smash Bros., the Crate held one to three items, and was also extremely heavy. In fact, only Donkey Kong could lift up the Crate and walk around with it; all the other fighters could only pick up the container and toss it while they stay still.

In Super Smash Bros. Melee, the Crate's carrying capacity was increased, revealing anywhere from three to five items when broken. The Crate was still very heavy, although all fighters could pick up the container and walk with it (albeit most could only walk very slowly because of the container's weight). Again, only Donkey Kong could walk at a relatively normal speed with a Crate in hand.

Crates also appear in Super Mario Galaxy, where they are stationary items that can be broken using the spin to reveal items, often Star Bits or coins.

The Crate, along with the Barrel, returns in Super Smash Bros. Brawl. However, this time it will change its appearance depending on the environment. For example, if it is in a Star Fox stage, it will turn into a chrome Crate. This does not change its effect, however. The game also introduces the Rolling Crate, a Crate that slides across the floor, and the Blast Box, a dangerous item that could explode if it is thrown.

The crates from the first game also appear in Super Mario Galaxy 2 and shared the same function as the first game. They appeared at the Rightside Down Galaxy and the Upside Dizzy Galaxy, where Mario had to break all of the crates within 20 seconds in order to get a Power Star in the Crate Burning mini-game. There are also metal-edged variants of crates, which are a little different to the normal ones. These ones are a bit stronger - once a fireball (from Fire Mario or Fire Luigi) destroys one, the fireball disappears instead of burning through it and destroying other crates in the way like the normal ones.