Murky Mill

Murky Mill is the fifth level of Donkey Kong Country 3: Dixie Kong's Double Trouble!, and is located in the first world, Lake Orangatanga.

The Kongs will be playing as Ellie the Elephant for most of this dark level. The player is introduced to Ellie's fear of Sneeks, however the ones in this level are too hard for her to see in the darkness, unless they walk directly under the ample lights. Ellie must defeat those Sneeks by tossing Barrels at them from a distance. Re-Koils make their debut here, appearing along with Buzzes.

In the Game Boy Advance version, due to the brightness of the system's screen, the level's visiblity is higher, making it much easier to beat the level.

Level Layout
At the start of the level, the player must head to the right, and jump on the platform, grabbing all the bananas in your path. To the right, at the top, there will be a DK Barrel. To the right of that barrel is an Ellie barrel. Jump in to it transform into her. Now the player should head right and take out the two Sneeks. The letter K can be found underneath the lantern, and then the player must jump up to the next ledge. There, they will find another Sneek that is hidden in the dark. Just past there is a Re-Koil. The player must continue right and jump on the platform, collecting the bananas. They will then find a Sneek under a lantern. Ellie must throw the nearby Barrel at this Sneek, else she will never advance. Since the barrel regenerates, the player should grab another one, and throw it at the Rekoil ahead, and the next barrel at the next Rekoil. Finally, the player must head all the way back to the regenerating barrel and throw it at the Sneek on the platform in the light. The apes must then jump into the light, gaining a Green Balloon! The letter O can be found nearby, guarded by two Re-Koils. The player must then jump on the next platform, heading down. They will see a Sneek below, moving in and out of the light, exposed by the lantern. This Sneek should be killed when it moves out of the light. The monkeys should then jump over a Buzz and find a Steel Keg. They should then throw the barrel at the nearby Sneek. The apes must go down the platform and grab the DK Barrel if needed. They should then grab another Steel Keg and throw it at a Sneek, over a red Buzz, at the top of a platform. They should then head downwards, moving left and right to avoid Sneeks. Ellie should then take the nearby barrel. This one regenerates, and Ellie will need to use it quite a bit. First, she should throw it at the first Rekoil. Then, the player must head back and grab another barrel. They should throw this one at the next Rekoil, and go back and grab another barrel. Ellie must use this one to take out the Sneek on the higher ledge just ahead. Going west, Ellie will find the letter N along with some bananas. The elephant must then go all the way back, grab the barrel, and throw at the Sneek to advance. The player must grab a barrel here, and jump on the platform to the right. The elephant must dodge a red Buzz, and stand at the edge, and then jump and throw the barrel to hit two Sneeks hiding in the light. Continuing past the light, the player must jump on the Rekoils ahead. The letter G can be obtained after jumping on the second Rekoil. Ellie should grab the bananas, wait for the two Sneeks to get out of the light, then run and jump on both of them at the same time. The player must then pass the No Animal Sign. sign and grab the silver Bear Coin that Ellie leaves behind. The flagpole is just ahead.

Bonus Levels

 * Towards the start of the level, Ellie will see a Buzz guarding a trapdoor. Ellie needs to jump over the buzz, grab a Steel Keg, turn around, and thenn throw it at the Buzz, revealing a Bonus Level. In this bonus, Ellie must defeat four circling Buzzes with Barrels before time runs out. If the challenge is completed, the apes will obtain a Bonus Coin.
 * At the bootom of a forked platform, Ellie should go left, and see two Buzzes and an unreachable Steel Keg. Using her special tequnique, Ellie must suck in the barrel, dropping it onto a Buzz, granting access to a Bonus area. Here, Ellie must avoid four Buzzes to find a Bonus Coin.

DK Coin

 * Just after becoming Ellie, the Kongs will drop down onto the floor and find a Steel keg. If Ellie walks to the right, she will find Koin, holding his DK Coin, standing underneath an iron wall. Ellie must grab the keg, jump, and toss the barrel just over the top of the wall. The barrel will then bounce off of another wall, hitting the distracted Kremling, thus giving the monkeys the DK Coin.

Warp Barrel

 * When the Kongs get to the top of the long elevator, Kiddy should walk over to the wall on the left, pick up Dixie, and throw her upwards, to find the Warp Barrel.