User:Banon/Work

=Remake=  This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed. ''The idea of this is this post on the forum. I should also find a general name for the page. I have to split the following list into 6 or less smaller lists. And I will get ride of the grid to explain how this is a [name of the page] and to talk about bundles. I have to reword all the copy/paste texts.

A [name of the page] is a term that design any newer version of a previously released video game. There are six main categories of [name of the page]s.

Remake
A remake is a game usually released long after a previously released game on a new system, with updated graphics to fit with the new engine capacities, and additions brought to plot and gameplay .All these conditions may not be met for every game.

Port
Same game, new platform, may have some superficial changes as well as new controls to fit the new system, but you're still playing the same game. So the GBC version of WLII would be a port, as is the VC version. Can also include compilations, like SMAS (with SMASLE being a port of the original compilation of ports). Technically, some ports may be like remakes in that they're not the same game with tweaks, but a whole new block of coding, but unlike remakes, ports are a much closer mimic of the original, and usually have the same name, whereas remakes tend to differentiate themselves. The SMA series are ports: there are some differences, but you're still getting the same overall gaming experience as if you were playing the originals (this isn't counting SMA4's e-reader content, which is enhanced, bonus material; same deal with the extra SMB Deluxe content: the core SMB game in the GBC title is just a port).

Enhanced port
Same game, new platform, new gameplay. Unlike a port, it's not trying to be the original game anymore: it's putting its own spin on things. It's very similar to a remake, but it's generally released in the same era as the original and is still a conversion, rather than being a new game from a later generation being modelled after the original (but like regular ports, there's grey areas with the technical stuff, so timing is more important). This is for things like Vs. Super Mario Bros., which is an arcade version of SMB that has some of the courses altered, moved around or even swapped for SMB:LL levels, yet which has the same plot and overall gameplay: you still feel like you're playing SMB. Super Mario Bros. Special is another example: it's SMB for computers, with different levels, new enemies, slightly different game physics, and slight graphical changes - but it's still SMB. The New Play Control games are enhanced ports too: the games are the same except gameplay, but the Wii motion controls are too different to call them basic ports (as opposed to assigning different moves to different buttons or whatever).

Re-release
Same game, same platform, minimal changes: it plays like the original, with only superficial or otherwise inconsequential differences. Includes bundling games together, like SMW in SMAS+SMW. Another example is Mario's FUNdamentals being a re-release of Mario's Game Gallery, since aside from the name, to my knowledge, the game is exactly the same.

Enhanced re-release
Same game, same platform, new gameplay and/or significant graphical changes. If you include the Famicom Disk System as still being part of the Famicom platform, this designation would be used for All Night Nippon Super Mario Bros (but if you want to differentiate the disk system accessory from the basic Famicom, it's another Enhanced Port): it's SMB:LL, but all the sprites are swapped and there's a couple little changes to gameplay.

Retool
A retool, or a sprite-swapped game, is a game made after applying a graphical overhaul on a previously released game, with or without minor gameplay differences as well.