MarioWiki:Proposals

Writing guidelines
None at the moment.

New features
None at the moment.

Removals
None at the moment.

Replace enemy sections with an infobox entry
Add an  section to  and move "Enemies" sections (like World 1-1 (Super Mario Bros.)) to the infobox. This information doesn't seem like it's worth a whole section since it's already covered in the overview section, and small lists (which is the case in most levels) would fit perfect in an infobox, especially if they were comma separated instead of bulleted.

While it's true that having some level articles with enemies sections and some with enemies in the levelbox would be inconsistent, I think this has to be considered with the usefulness of having sections with small lists of enemies.

EDIT: Alex95 suggested the enemies levelbox section could be collapsible, solving my main concern with adding enemies sections to the levelbox.

Proposer: Deadline: May 7, 2018, 23:59 GMT

Move all enemies sections to the levelbox, with the enemies section being collapsible.

 * 1)  Per my proposal.  Edit 1: I'm thinking about how to (and if I will) revise my proposal; I don't think this reformatting will work well on a grand scale for levels with more than 20 enemies. Edit 2: Alex95 suggested that the infobox section could be collapsible, and I like this option very much; it elegantly solves the space concern while putting infobox-appropriate information in the infobox.
 * 2) Per proposal.

Don't add enemies to the levelbox

 * 1) -Some levels have MASSIVE amounts of enemy variation, which would cause a cluster if in the infobox.
 * 2) Less is more, especially with infoboxes. Per Doc.

Comments
@Doc von Schmeltwick: Can you provide an example of a level article with a large amount of enemy variation? I'm not trying to doubt you, I just want some context so I can understand better. --The  Retro   Gamer  20:49, 29 April 2018 (EDT)
 * Actually, I see what you mean, I really underestimated the amount of enemy variation in some levels, how annoying: The Great Maze takes the cake, with a whopping 71 enemies! I'll think about how to revise (or whether to remove) my proposal. --The   Retro   Gamer  21:17, 29 April 2018 (EDT)
 * Although on the other hand, "The Great Maze" is kind of an exception, with the next-most enemy populated level being Super Star Dash, with 42. It's still a lot, though. --The   Retro   Gamer  21:25, 29 April 2018 (EDT)

Ok, for reference, here's a list of the top 11 most-enemy populated levels: --The  Retro   Gamer  21:44, 29 April 2018 (EDT)
 * 1) The Great Maze: 71 enemies
 * 2) Super Star Dash: 42 enemies
 * 3) Nisekoi: Tsugumi & Marika: 39 enemies
 * 4) NWC 2015-2: 32 enemies
 * 5) World 16-2 (Super Mario Maker for Nintendo 3DS): 30 enemies
 * 6) Wavy Beach 5-5: 23 enemies
 * 7) World 12-2 (Super Mario Maker for Nintendo 3DS): 22 enemies
 * 8) Bowser's Chambers of Doom: 21 enemies
 * 9) Ship Love: 21 enemies
 * 10) NWC 2015-3: 20 enemies
 * 11) Wavy Beach 5-4: 20 enemies
 * To me, any list of more than like 5 things is too much for an infobox, as it invariably either stretches it down or looks cluttered if there's any more than that. Doc von Schmeltwick (talk) 21:55, 29 April 2018 (EDT)
 * That's the thing... most levels are not even in the 20's range. I would imagine 10 is the average, but I'm doing counts right now. --The   Retro   Gamer  22:07, 29 April 2018 (EDT)
 * Here are the counts I've got. They're slightly overcounted because they include some worlds, but the bias shouldn't affect the general trend. For those interested, these numbers were calculated from an iterative regular expression search (using regex of the form ) of a export generated from a recursive subcategory and page search of Category:Levels; if anyone else does a count and gets different results, please tell me.


 * 19 enemies: 4 pages
 * 18 enemies: 1 page
 * 17 enemies: 7 pages
 * 16 enemies: 8 pages
 * 15 enemies: 8 pages
 * 14 enemies: 11 pages
 * 13 enemies: 19 pages
 * 12 enemies: 12 pages
 * 11 enemies: 38 pages
 * 10 enemies: 41 pages
 * 9 enemies: 56 pages
 * 8 enemies: 72 pages
 * 7 enemies: 82 pages
 * 6 enemies: 148 pages
 * 5 enemies: 216 pages
 * 4 enemies: 281 pages
 * 3 enemies: 332 pages
 * 2 enemies: 307 pages
 * 1 enemy: 208 pages
 * This proposal could also have a boundary, where only levels with under a certain amount of enemies would have the enemies relegated to the infobox. My concern is that the renovation of the DKC levels will add a lot of small lists of enemies, when these could just be in the infobox. --The   Retro   Gamer  22:43, 29 April 2018 (EDT)
 * We really do not need every statistic in the infobox, especially regarding variance.... (also geeze how did you get all those so fast?) Doc von Schmeltwick (talk) 23:00, 29 April 2018 (EDT)
 * It's directly relevant to this proposal, since you brought up the question of enemy lists being too long for the infobox. The point there is, most enemy lists are shorter than 6 enemies. I could make the votes more nuanced by having one section voting for specific limits. And I'm also aware of the next question: inconsistency. I don't think it's unreasonable to have certain pages to have enemies in the infobox, while others have it in the article body; one could consider that levels over a certain number of enemies are notable in their number of enemies, rather than considering the general case requiring a section. --The   Retro   Gamer  23:24, 29 April 2018 (EDT)
 * I think this should be an all-or-nothing deal so as to not have arbitrary exceptions happen, and I'm going with "nothing." Doc von Schmeltwick (talk) 23:25, 29 April 2018 (EDT)
 * But the exceptions wouldn't really be arbitrary, since they could be based off the statistics above. You're welcome to vote how you please, but I think lists under a certain amount of enemies shouldn't be kept in the article body just for the sake of consistency. --The   Retro   Gamer  23:35, 29 April 2018 (EDT)

Still thinking over, so I'm not going to vote yet, but keep in mind that a "spoiler box" is a thing as well. Like in Template:Species-infobox. Perhaps this new section can be coded like that, if space is the main issue. 00:20, 30 April 2018 (EDT)
 * I was not aware of that option. I think that option would be the optimal outcome, solving the space issue completely. I'll add that to the list of options and add my vote to that. --The   Retro   Gamer  00:36, 30 April 2018 (EDT)

Miscellaneous
None at the moment.