Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)

Screech's Sprint is the thirty-fourth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the only level on the The Flying Krock and is also the game's final level, not counting the Lost World.

The first half of this bramble level is similar to other bramble levels of the game, yet the second half is actually a race. The Kongs will transform into Squawks, who must race against Screech throughout the rest of the level. The race is fairly difficult, as Squawks needs to hurry without touching any thorns and at the same time, avoiding many Zingers in his way. If Squawks loses the race, he'll also lose a life, so winning is mandatory. In addition to Screech and the Zingers, Klingers, Kloaks, Kabooms, Cat-O-9-Tails, Flitters, and Mini-Neckys are also found here.

Donkey Kong Land 2
When they begin the level, the Kongs must cross a small gap and climb up a long vine. As they move along the several vines going up, right, and then down, they will have to sneak around many Zingers in the way. After they get off these ropes, they need to jump platform to platform, while avoiding a few enemies. They'll have to climb up another vine after that, and travel in a U shape. Once back on a safe platform, the heroes must dodge a Klobber and cross an abyss to get on the next vine. When they climb up the long, Zinger infested vine, they'll have to drop down to platforms below them and follow the banana trails. Soon, the monkeys will climb up a ledge, and hit the Star Barrel.

At this point, they must hop into the Animal Barrel, and turn into Squawks the Parrot. As Squawks carries on through the level, he'll suddenly find himself racing the bird, Screech. In the fast-paced race, he needs to fly up north and avoid many Zingers. Once at the highest point, he'll have to move west. Once he passes some Zingers, the parrot needs to follow the banana trail south and soon go west. When goes west, he will find a fork-in-the-road. Either direction he takes, though, will put him at the same point in the same amount of time. After that, Squawks must begin to glide south and dodge more Zingers. When he progresses through this path, he needs to make way going west. Here, he must defeat several Zinger, who are right in his path. Once he gets to the letter G a while later, he'll get to another fork-in-the-road. The top route will make the bird travel a longer distance than the Zinger blocked one at the bottom, although the bottom way uses more skill than the other. Either way, Squawks should soon zig-zag his way to victory and cross the No Animal Sign, turning him back into the Kongs. The monkeys mus then jump off of a spring to exit the level.

Bonus Level(s)
A little while before the Star Barrel, the monkeys must use their Team Up move to throw one another up to a high platform. Here, they will find a kannonball, and have to jump to the right hand side. They will land into the cannon in this area, and the kannonball will activate it, so they'll be shot to the Bonus Level. Here, the Kongs need to use Dixie Kong to hover through several long abysses. If they touch a bramble, they will lose the Bonus Stage, so they must be careful. After they get to the bottom platform, the heroes will find the Kremkoin.

DK Coin
At some point in the race, Squawks will have to travel south for the first time. At this point, he'll see another pathway continuing east. He should take this pathway, and fly between the twisted brambles, until he meets up with the DK Coin.

Golden Feather (GBA Only)
After the DK Coin, the Kongs should see the Golden Feather in plain sight between the brambles in a small opening. They must squeeze through the opening, trying not to get damaged, and grab the feather.

Bonus Level(s)
At the beginning of the level, the Kongs should climb to the very bottom of the first rope that goes south. If they do so, they will reach a Bonus Barrel. It will take them to the Bonus Level, where the monkeys need to jump across several brambles to get to the Kremkoin. About halfway though, they'll have to climb down a vine and continue west, doing the same thing. If they can avoid all the enemies in their path, they will soon reach the coin.

DK Coin
About halfway through the race against Screech, Squawks will find a banana trail leading south, as well as another passageway continuing west. He should not follow the trail, and instead go west. As the bird travels between the brambles, he will finally come up to the DK Coin.