User talk:Hiccup

Comment on Manky Kong Article
I wouldn't add speculation into articles, it's unprofessional and you could end up with a warning if this kind of behavior continues. 14:44, 25 February 2014 (EST)
 * What specific speculation are you referring to? --Hiccup (talk) 14:48, 25 February 2014 (EST)


 * Please don't do stuff like this: http://www.mariowiki.com/index.php?title=Manky_Kong&curid=16503&diff=1633206&oldid=1615607. It's rather offensive to some people. 16:16, 25 February 2014 (EST)


 * I definitely support correcting the sort of inane shit statement like the one linked to above, but "repair, don't respond" is definitely a principle that applies to the wiki. --Glowsquid (talk) 20:38, 25 February 2014 (EST)
 * Yes, I was poking fun at the sentence which I thought was thoughtless. I agree I should have just corrected it properly rather than having the article "comment on itself". --Hiccup (talk) 11:49, 26 February 2014 (EST)

"Beta" pages
Speaking of which, you're looking to improve the beta pages? Cool! I went on an one man(child) crusade a bit over a year ago to organise the pages into the "Early ideas/builds/Unused content/misc" structure that's used now, but I haven't had as much time as I'd like to to throughously rewrite and source non-ridiculous claims. Do you feel the beta ___ namespace has any particularly galling issues beside writing and sourcing? --Glowsquid (talk) 20:38, 25 February 2014 (EST)
 * I think the name "beta" is ridiculous, since betas rarely have cut content. I'm currently making a prerelease article for TCRF.net (The Cutting Room Floor: a wiki about unused, debug, prerelease (cut) content and version differences (including prototypes). But I am perfectly happy to contribute here as well in some way. If you want some idea of how I think "beta" articles should be done, you might want to look at TCRFs (in my opinion, great) guidelines (here and here). You may also want to look at some articles. --Hiccup (talk) 11:49, 26 February 2014 (EST)


 * I kinda dislike the "beta" name myself, but while there has been some periodic grumbling to get it changed, it hasn't gained much traction since no one's been able to provide a name that encasuplates all the info (rejected production ideas/games that switched platform or changed radically throughout development/prerelease stuff/unused content still on the media... etc) without being vague or clunky as hell to use. That, and "beta" has inadvertently a sort of shorthand for "early" stuff among a fair number of Mario fan communities. The name's kinda grandfathered in at this point, which isn't the most ideal arrangement, but well. That being said, using "beta" as a shorthand for "stuff that changed during development" is discouraged, so feel free to edit out any instance of the word you see on articles.


 * I love TCRF (and had to clean more than one instance of plagiarism of it from this wiki, lol)! I'm reasonably satisfied with our current header structure, but I'm still undecided about how the information should be organized within the headers, so I might just take some inspiration from TCRF's method.


 * Also, just as an head-up, editing message by other users (which you kind of did by splitting my previous verbiage into two headers) in the Talk: and MarioWiki: namespaces is sorta frowned upon, even if it's minor alterations like correcting links or fixing typos. I absolutely don't mind having my messages edited like this, but other wiki users may, so I'm telling you this to avoid potential headaches down the line. --Glowsquid (talk) 12:45, 26 February 2014 (EST)

Considering the content of the above section, I figured this might be of interest to you. --Glowsquid (talk) 10:31, 9 June 2015 (EDT)
 * fyi, the drive to rename all the beta paegs is officially launched. --Glowsquid (talk) 22:00, 19 June 2015 (EDT)

Re: Source
I don't remember that nor am I contributing to the wiki anymore. There is a possibility it's from the E3 2011 press website, which is now down (this used to be the url: )
 * Thanks for the link. Too bad it's offline, do you happen to have a local folder of anything you haven't uploaded to MarioWiki? --Hiccup (talk) 13:55, 6 July 2014 (EDT)

If this is of any help, the French website Gamekult has all press release screenshots of Sticker Star listed by chronological order (7 = oldest press kits, 1 = newest), including the image you linked to on SWFlash' talk. --Glowsquid (talk) 15:10, 6 July 2014 (EDT)
 * Thanks! French websites seem to be more organised than many english ones! But I'm really looking for lossless PNGs of them, but this website is useful in getting the order right. --Hiccup (talk) 04:08, 7 July 2014 (EDT)

Moving files
Hi. When moving files please remember to update the file name on pages where it is used, as well as tagging the redirect for deletion.
 * Sorry, for some reason I thought that redirects worked with links. I will do that from now on. --Hiccup (talk) 05:19, 4 August 2014 (EDT)
 * Just a small heads up, you forgot to do it again yesterday.

Re: Sticker Star Beta Enemies


Here are the sections from my guide mentioning the enemies.

Re: Press Kits
i have a handful on my computer, but i can't get any direct links to ones on the main press site since, afaik, they removed the guest login. do you want me to upload them somewhere? - Turboo (talk) 18:14, 3 March 2015 (EST)


 * here's all the mario-related ones - also, i'm pretty sure you can still get into the e3 press websites with some combination of E3 and Nintendo, you may want to look into that more - Turboo (talk) 23:19, 4 March 2015 (EST)


 * i'm afraid i don't, the oldest ones are from 2012 (i uploaded them along with the rest). sorry about that - Turboo (talk) 21:20, 9 March 2015 (EDT)

Re: Prima
That was bugging me for a while. They're certainly oddities, aren't they? They don't quite match up with the in-game models, but they're quite polygonal for artwork. The images all came from the site, so I can provide you with direct URLs to the images, since only the actual pages are blocked by the paywall (Goomba, Goomba Tower, and Paragoomba to start off), but considering the whole paywall thing, you wouldn't be able to access the HTML.

Names
FYI, if you're interested in sourcing names, there's a forum project about this. --Glowsquid (talk) 15:44, 13 June 2015 (EDT)
 * fyi, when you add a print reference (manual or guide), you need to add the page number. --Glowsquid (talk) 23:55, 15 June 2015 (EDT)

Going to Best Buy from 7-8 PM, pacific time.
Problem is: I have no idea how to take footage. If you could show me before I go, I'd be thankful. Toad   and his brigade!  15:53, 17 June 2015 (EDT)

Bear
Just a question: why did you move Bear to its Japanese name while claiming that the English name wasn't sourced?

Hey Hiccup, as for the Best Buy Demo...
Well, let's just say I wasn't allowed to experiment with level creation, just playing through levels. But I can report that a few new things did indeed arrise. I haven't seen any how certain enemy variations are created, but I'll do my best at the moment to fill stuff in. Toad  and his brigade!  23:33, 22 June 2015 (EDT)

Red Coin Ring
Since I see that the name Red Ring miss a source for it's name and since we have a source for the name Red Coin Ring, maybe you should move Red Ring page to Red Coin Ring since the later mostly be the official name because of the source.-- 13:50, 24 June 2015 (EDT)

Hammer Bro
It really isn't necessary to note at all.

-Toa 95 (talk)
 * It is called trivia. --Hiccup (talk) 02:22, 25 June 2015 (EDT)

Dream Team Bestiary stats
All the stats on the bestiary were pulled from the eGuide version. --Zootalo (talk) 16:54, 25 June 2015 (EDT)
 * Oh, so they aren't from the game then. I'll add that to the page, if not already done so. Thanks. --Hiccup (talk) 06:35, 26 June 2015 (EDT)

Re: Sticker Star bestiary
It's from the North American version, I haven't had time to see if other versions have stat differences yet. Binarystep (talk) 20:43, 25 June 2015 (EDT)
 * Physical version. Binarystep (talk) 20:56, 26 June 2015 (EDT)

Re: Please explain this edit
Well, it doesn't look blurry and I don't think that was a reason why it needed to be reuploaded. It had good quality. Only put that template if it has poor quality. Thanks. (talk|contribs) Kamek Power! 19:29, 27 June 2015 (EDT)

Sprites
Why are you uploading sprites that have poor quality? They are fine how they are. Also, like I said above, you have been putting image quality templates on images that don't need them for poor reasons. Please stop this. (talk|contribs) Kamek Power! 19:08, 28 June 2015 (EDT)
 * Because there are no in-game rips available. The sprites I've been uploading are better than the previous ones, in my opinion. They certainly are not worse. I'll have a look at the image-quality rules. --Hiccup (talk) 05:56, 29 June 2015 (EDT)

RE: Unused
Ah, fair point. I will be more careful with my wording in future edits. Nonetheless, thank you for bringing this to my attention. 13:45, 2 July 2015 (EDT)

RE: Do you know if the Paper Mario unused enemies have battle stats?
If I recall, only stats for the Albino Dino and Dark Paratroopa were found, the stats for them can be found on their pages. As for the ones on the beta elements page, I don't think they were coded into the game and only sprites were found, you can look here. If you were referring to Super Paper Mario, check here  18:19, 3 July 2015 (EDT)

Citation need
Please, stop putting citation need template in almost all article, before putting citation need template, check if the article's name don't appear as a level name (like the P Switch since I undo your edit) or in a trophy in Super Smash Bros.-- 09:19, 15 July 2015 (EDT)
 * Sorry. I keep forgetting those. I'm gonna put it on my user page. :P --Hiccup (talk) 09:37, 15 July 2015 (EDT)

Bowser head statues
You'll need to be a bit more specific; there's no World 8 in NSMB2 (World 6 is Bowser's area, so I went through that), and knowing which specific levels they appear in would be a huge help.
 * I could only find one point where they were named: "Move between the platforms to stay out of the lava, avoid incoming swipe attacks, and dodge the fireballs emerging from the Bowser sculptures along the walls."

Enemy stats
Hiccup, which tool(s) are you using to obtain enemy internal IDs and item drop rates for Partners in Time and Bowser's Inside Story? --Zootalo (talk) 17:37, 16 August 2015 (EDT)


 * If you're in need of more enemy stats from PiT and BiS, jdaster64 shared these speadsheets on my talk page. The Mario & Luigi: Bowser's Inside Story bestiary pretty much has all these stats covered, except for internal IDs (on the flip side, the Nintendo Power Player's Guide covers status ailment success rates and fire damage rates).


 * PiT Stats - Enemies (US) - Enemies (JP) - Items
 * BIS Stats - Enemies. --Zootalo (talk) 09:59, 17 August 2015 (EDT)

Mario Maker Sprites
Hi!

I saw your work on your WIP page, and I was wondering where you got your sprites from. It's okay if they're official, it's just that we've stopped recreating sprites. 08:12, 13 September 2015 (EDT)
 * I just resized the previous revision of the file. --Hiccup (talk) 08:16, 13 September 2015 (EDT)
 * Oh, wow! They look like a game rip! 08:17, 13 September 2015 (EDT)
 * It's the official sprites created by Nintendo (official size too). They are not 16x16, they are officially 160 × 160. (1px = 10px) Yoshi noir.svg 10:46, 20 September 2015 (EDT)
 * Source for this? What do you mean official size? And what is the point, they can be resized in the page, at basically no extra filesize. --Hiccup (talk) 09:59, 21 September 2015 (EDT)

huh
what was this all about. --Glowsquid (talk) 11:05, 4 October 2015 (EDT)

Regarding the image-quality issues
You've added a few image quality templates to some images (like this). What do you mean by a game data rip. Whether it's possible to rip it straight from the game files or not, it doesn't matter. These images was captured directly from the game (using an emulator, which provides the highest capture quality naturally available), with it's native resolution. It's not low quality, it's the original quality.-- 08:18, 9 October 2015 (EDT)
 * 'Ripped from emulator is highest quality'. That is just not true at all. First of all graphics are often manipulated a lot by the game and the console, so it may be shrunk down and blurred into the background. Second of modern console emulation often have graphical errors. --Hiccup (talk) 09:43, 9 October 2015 (EDT)
 * 'Ripped from the emulator is the highest quality'- found on the original console hardware, which is what should be uploaded for multiple reasons, including the fact that it shows the original hardware capacities. This is not one of the consoles with high resolution display, that it blends the background and the sprites (It doesn't even do that with models, mind you). So capturing the screenshot then trimming the background should be enough.-- 13:11, 10 October 2015 (EDT)
 * I have no problem with models ripped from backgrounds if the screenshot is accurate, but the majority of of these images on this wiki are taken from badly emulated screenshots. --Hiccup (talk) 07:01, 11 October 2015 (EDT)
 * I'm personally referring to the ones I uploaded myself, which are either hard-ripped from the game (screenshot + trimming), or using GLIntercept. Which does what it sounds like it's doing, "GLIntercept is a program that grabs OpenGL information directly from memory." Which is as close as we can get to the game files, I checked the game files myself, it doesn't contain any file types that the hacking community has managed to open afaik.


 * More information: the game 'kinda' blends the sprite with the background, the GLIntercept captures the sprite just before it is added to the background, hence the semi-transparent pixels in this image. Look at this: the leftmost is the captured image, and the other two are the uploaded image with different backgrounds, all zoomed to 180px (original 32px). Still not satisfied? What about this? One of those two Fire Toads is edited in, yet it's literally impossible to distinguish.

If I upload a sprite, that means I did one of the three things, got it from the Spriters resource, hard-ripped it (screenshot with sprite, screenshot with/o. pixel by pixel comparison by an app I made), or extracted it by GLIntercept.-- 13:06, 12 October 2015 (EDT)

Re:Your edit summary
This is not really courteous. You have to assume good faith that the user might not be aware of the undo function or edit histories and might be unknowingly adding it back. So yeah, next time somebody does this, it's better to notify in the talk page rather than aggressive edit summaries. Thanks. 15:25, 19 October 2015 (EDT)
 * Okay, sorry. --Hiccup (talk) 04:03, 20 October 2015 (EDT)

Weird Mario Door Sprites
What do you mean by "does this have the normal map applied"? 17:01, 7 November 2015 (EST)
 * Do you mean the rainbow colored sprites below the normal sprites? If so, I haven't applied those. How would I go about doing that(in a photo editing software such as Photoshop, Pixlr, or Gimp)? 07:22, 8 November 2015 (EST)
 * You can't apply them properly yet as the data for how they should be applied hasn't been ripped from the game. --Hiccup (talk) 08:41, 8 November 2015 (EST)
 * According to Random Talking Bush "They're counted as 3D models in-game, so basically they're affected by the levels' lighting conditions. That's something that would need to be set up in a modelling program, like 3DS Max (which I used to apply 'em to the icons)". I don't have a computer that I could use to fix the images with (since I use a chromebook), do you want to do it? 21:06, 8 November 2015 (EST)
 * OK then, I guess we'll just have to leave it as is for now. 14:11, 9 November 2015 (EST)

About the Gold Ring article edit
I got the name in-game manual from the manual listing from Nintendo's support site. Not sure where they're called electronic manuals, but it's not like either terminology couldn't work. :P

Discussion About Image Quality
I see you tagging images with recently and on a few items in the past. I agree with your usage. Some do not though. I would like you to contribute to a discussion here: File talk:MKSCCongratsScreen.PNG. -- 14:45, 10 January 2016 (EST)
 * Spin-off topic. File talk:Yoshi Circuit MK8.png. -- 04:04, 19 January 2016 (EST)

E-cards
Hey! I'm not sure which specific you're referring to. Just let me know and I'll pinpoint it. Thanks! 21:56, 25 January 2016 (EST)
 * The link is broken. 17:33, 27 January 2016 (EST)

Wii U
For the past week, I have been talking with about my sandbox page that is about setting some ground rules for getting the best screenshots for MarioWiki. I say it is near finalized. Overall, he likes where it is going and the rest of the staff like it too but I have a few loose ends to fix up, specifically the Wii U. He told me that you and would be more knowledgeable about the Wii U's inner workings. I suggest you read up what I had to say about the Wii U to him. I know you can't make edits to the sandbox page but you can add your comments here. -- 17:43, 9 February 2016 (EST)

Reply
The sticker book that contains artworks.


 * Sorry, i can't for a while.

RE: How do you deal with artwork that comes as PSD?
Unfortunately, Photoshop is the best program to open PSD files, after all, it's the program that created them. There are a few PSD viewers online, but I don't think they would allow you to edit the files. However, I stumbled upon this article: "Similar to Paint.NET, GIMP can be extended by a wide array of plugins. However, for Photoshop PSD support, none of those are needed. GIMP supports the PSD file format out of the box.". If you want a quick and dirty job, you can PM me the file over the forums, I have photoshop installed on my computer and I can modify it as you like and send it back.-- 09:22, 16 February 2016 (EST)

Two Pictures
Shouldn't File:Unknownfloatingobject.png be 21:9? I know that is what VLC Media Player does, but the image is distorted from what displays as you play the game. As for File:MarioKartDoubleDashTitleScreen.png, I don't know what the real resolution should be because Dolphin's screenshot code doesn't look at the native buffer but rather what is displayed on the window, stretching and all. The devs even admitted there are bugs with the screenshot code capturing the screenshot accurately, even with the appropriate settings. -- 17:51, 17 February 2016 (EST)

re:Do you have a dsphat/lite + mariokartds/flashcart
Huh. Well, better this than this mind-bumbing translation homework:

Phat DS = firmware ver 4. (gold screens)

Lite = firmware ver. 5 (purple/mangenta screen)

Game code: not sure what that is. "NTR-AMCE-USA" on the front ans "NTR-005 PAT. PEND. / AMCENOU22" on the back.

This is interesting. Like in the video, the games does the "vroom vroom, Yahoo" sound on a phat ds and "here we go" clip on a DS lite. I also have a 3DS XL if you want to see what it does on that one. --Glowsquid (talk) 15:56, 14 March 2016 (EDT)
 * 3DS is same as DS Lite. --Glowsquid (talk) 21:01, 14 March 2016 (EDT)

PSD
Extremely sorry about the delayed response, the converted image in PNG format is here. The PSD file didn't contain any layers thus no transparency. The PSD also contained jpg-like smudges, most notably under the P letter.-- 11:59, 19 March 2016 (EDT)

re:Could you send me some specific press kits/screenshots/videos/logindetails that you might have access to?
The message wasn't directed to me, but Yoshikong no longer vists the wiki and I figured I could provide some pointers.

Yoshikong got all the press kit material from. I checked and it seems you're already on his image-uploading wiki. I think one of yoshikong's talk message indicates they lost some access at some point but I can't really find it. --Glowsquid (talk) 11:42, 30 March 2016 (EDT)

Proposal Active
I remember you talking to me about usage here. I now have a proposal active to address these issues. Please look at it when you have the chance. -- 21:15, 9 April 2016 (EDT)
 * User talk:Wildgoosespeeder/QualityRequestTypes/sandbox Talk created to work out kinks in my now canceled proposal. -- 03:43, 12 April 2016 (EDT)
 * Busy? Haven't heard from you at all. Anyways, Re-take some 3DS screenshots losslessly using HANS, has brought to my attention a different, less invasive method to get true PNG screenshots for 3DS games: User:Wildgoosespeeder/sandbox. I have no idea how viable this method is because I can't run homebrew due to me running the latest 3DS firmware. -- 18:17, 18 April 2016 (EDT)
 * Sorry, I've been busy with other stuff. Re. you getting homebrew: I think browserhax has been updated for the latest firmware. Try that out. And if you that works, install additional exploits to reduce the chance of you losing homebrew via updates. Ones which use game carts (e.g. oothax, ninjhax) don't seem to be patch-able by Nintendo --Hiccup (talk) 06:13, 19 April 2016 (EDT)

Re:Where did you get this image from?
IIRC, I got it from http://www.themushroomkingdom.net/. --

3D World demo October videos by IGN
Hello! Oh, I wrote these information some time ago, so I don't remember anything to be honest. I can make some search and provide information if you want :)

Go-to Guy
I see you are already helping me diagnose my issues with HANS and Mario Kart 7 over here. Have any idea why these following games don't work for me? List is not limited to the games currently here as I further experiment. Games -- 14:56, 28 July 2016 (EDT)
 * Yoshi's New Island
 * o3DS
 * 11.0.0-33
 * browserhax?
 * -- 02:48, 29 July 2016 (EDT)
 * Darn. That is the only exploit I can use (unless you can explain why I would want a secondary exploit because menuhax looks appealing). I didn't really think the exploit mattered. I guess the best hope would be for smea to fix HANS or would compatibility increase if I had a n3DS? -- 03:58, 29 July 2016 (EDT)
 * What's with the Otherapp/ropbin payloads section of smea's page? If that isn't going to help me, that's it then. I have limited homebrewing ability at this time. The idea I had was to homebrew on a $0 budget with something I bought years ago. Thanks for helping. -- 04:37, 29 July 2016 (EDT)

This week is just full of surprises! Today, stickerhax was released for Paper Mario: Sticker Star. I got this secondary exploit to work because I have this game. It does overwrite my save, but I didn't progress very far anyways where it actually mattered to me. -- 15:28, 30 July 2016 (EDT)

E3 2011 Images?
Came across File:N3DS SM3DL screenshot 32.png. Saw N3DS_SM3DL_screenshot_32.bmp. I have seen BMP releases before by Nintendo, such as Super Mario Maker, as I have replaced JPEGs some people carelessly saved it as. I know they are press kit images. You wouldn't happen to know where to find those bitmaps elsewhere, do you? -- 01:16, 3 August 2016 (EDT)
 * If you are hesitant to share the source, why not just replace the JPEGs and overwrite applicable PNGs on Gallery:Super Mario 3D Land? -- 15:36, 9 August 2016 (EDT)

RE:False Info
Check here and check the ref. 11:39, 31 August 2016 (EDT)
 * Okay, well I found it on the main Mario Kart 7 page, so I thought I'd add it to the Pre-release Content article as well. I removed the one on the main MK7 article as well. 13:14, 31 August 2016 (EDT)

RE: Press assets
No.

Re: Source of Mario Kart Wii lightning artwork?
I've just responded over on PidgiWIki, along with some questions of my own.

11:46, 19 October 2016 (EDT)

Re: Have you ever uploaded unofficial art to MarioWiki?
Hi there! Everything that I've uploaded here has been, to the best of my knowledge, official. Normally I've taken images from the press sites, official websites or scanned from physical, official content. I have rarely taken doubtful content from third-party sources. So feel free to move anything of mine here to PidgiWiki. If anything looks off, just contact me either here or PidgiWiki, and we'll take a closer look into it. And I haven't kept very many original files, apart from some EPS/TIFF Nintendo 64-era content from an old Nintendo Spain archive.

07:23, 26 October 2016 (EDT)


 * I will, but it's on an external hardrive in Australia (I'm out of the country at the moment). You'll have them in December.


 * 07:55, 26 October 2016 (EDT)


 * I don't know many users who may have. Though, was informed about Nintendo's E3 press page. Perhaps he has access to others as well?


 * 08:06, 26 October 2016 (EDT)

Paper Mario 2 on TCRF
If you are still around, I have an upload for you for TCRF (because you are there) and it is for and that is File:PMTTYD Title.png. -- 00:34, 6 December 2016 (EST)
 * There's four versions I uploaded. It is the second latest version without the start/pause thing and is 608x480. Also, I think it is pixel accurate because Spriter's Resource size matches and I used software renderer in Dolphin (with a savestate because that renderer is extremely slow). The one TCRF has is a little bigger in file size and is blurry slightly. -- 04:35, 6 December 2016 (EST)
 * Software renderer doesn't have many settings compared to OpenGL/Direct3D/Vulkan backends. The impression that emulators give me is that it tries to convert 3D real hardware instructions into instructions that a computer rendering API can understand so that way it can run a game in real time by splitting the workload onto the CPU and GPU instead of just relying solely on the CPU, but a few problems could arise and that is why settings such as EFB to RAM or XFB exist so that way it can be enabled/disabled when it can be done without affecting accuracy while focusing on performance. If you want my latest experiences with Dolphin, see here. -- 14:38, 6 December 2016 (EST)

RE: YI "unused music"
I believe the source of my music is extracted from a SMW2 ROM, just made convenient for download in a RSN file, separate from the ROM. I can't disclose where because I am not sure of the legalities and I don't remember where because I have had the files so long. I would try to perform an extraction with a specialized tool. I once did it with GBA ROMs so I could get RAW rips rather than lossy versions on YouTube or something. The tool I used to play the extracted tunes is called SNESamp, a plug-in for Winamp. That is as much as I know. If I am wrong in any way about the unused music tracks, tag them for deletion and revert my edits to List of Super Mario World 2: Yoshi's Island pre-release and unused content. -- 17:13, 7 June 2017 (EDT)
 * Needs research to confirm if it is real or not. -- 03:48, 8 June 2017 (EDT)

Raw Code Signature
User:/sig <== You should create a signature because inserting raw code as a signature is frown upon by policy. Use Help:Signature how to get that setup. -- 18:37, 8 June 2017 (EDT)
 * It doesn't need to be fancy. My signature contains  and some very basic code to link to Special:Editcount/Wildgoosespeeder and Special:Contributions/Wildgoosespeeder. You could click the red link I provided and insert   (three, not four, as that would insert the date) to set up something you already have, as the raw code is converted from   will be there when the page is saved . Then you can setup what should be inserted when   is typed out when you go to Special:Preferences and follow these instructions. -- 15:35, 9 June 2017 (EDT)

RE: Image Source
Did some research and it looks like I got the image from here(?) Not sure if it is the exact site but I do remember the artwork having a cyan colored background. 21:46, 6 July 2017 (EDT)

Re: Prima
I've gone through the guides that I own to the best of my ability (including the eGuide for 3D World), and none of them seem to have any pre-release artwork. At best, they have low-res versions of artwork that's already on the wiki. If there were any sections in particular that you wanted me to check, I could try looking again. Also, I hope that you understand, but I'm not comfortable with someone else using one of my accounts, even if it's just for Prima guides. 20:00, 9 July 2017 (EDT)
 * As far as I can tell, the eGuide and physical guide are identical. The only difference is that I can directly download the images from the eGuide. 18:38, 10 July 2017 (EDT)

Mummy Guy
That's interesting. Could you upload a sereenshot that shows the data? It would be good to include on the reference.

08:21, 17 July 2017 (EDT)
 * Including the official filenames would be good too, thanks a lot.


 * 05:16, 19 July 2017 (EDT)
 * I did something similar at Sand cloud!


 * 05:19, 19 July 2017 (EDT)
 * May I ask what program do you use to read a ROM's files, Hiccup?


 * 09:04, 20 July 2017 (EDT)


 * Say, Game Boy Advance. And can Virtual Boy be done?


 * 18:24, 20 July 2017 (EDT)

Filename Request
Hey, I see you've been replacing some Japanese names based on internal English filenames lately. That's very much appreciated, so keep up the good work! If it's not asking too much, is it possible for you to look into the filename of Morty Mole in Super Mario 3D Land? I'm curious at all if it specifically references Mega Mole from Super Mario World, or if it could be something more generic like Big Monty Mole. If Mario vs. Donkey Kong 2: March of the Minis is all you have access to, then please don't sweat it. Thanks! LinkTheLefty (talk) 05:05, 20 July 2017 (EDT)
 * That's actually been very useful, just as I suspected. Thanks again! (P.S. If you can find Kānī Roller and Kongā, that should remove the remaining foreign template reliance for the MVDK2 articles). LinkTheLefty (talk) 11:00, 20 July 2017 (EDT)
 * Great work, this really is just what we needed to sort out the foreign, conjectural and unsourced article titles. Just one thing: in addition to the template, when you move an article to the proper name, make sure you also check the what links here tool and adjust the remaining redirects for main articles and other files (talk pages, editorials and personal stuff are fine to be left as-is). Additionally, when you move the article, also be sure to tag the older talk page for deletion if it's just an empty redirect. I've done the ones you've already moved for you, but other users may not be so patient. As long as you follow through with that, you're good to go to contribute on your own! On that note, I hope you don't mind, but I actually thought of a few more questions...


 * 1) Since you brought up you were finding things in Luigi's Mansion 2, I figured I'd ask, what does the game internally refer to the Big Boo boss? I ask because in the Japanese version, it's called Jumbo Telesa, which is shared with Boolossus from the first game.


 * 2) In the Mario vs. Donkey Kong series, both Nitpicker and Snapjaw went under different names in (Japanese) guides, as did the latter in Yoshi's Island DS, and the former was given a more toy-like appearance later on. What have they been referred to in the game files?


 * 3) Since you've dug in the GBA ROM for Brickman, I presume you've started to look and see if you can to find the others (Tane Pakkun, Kurasshā, Kōmori, and the Katakata enemies). Is there a sign that the fiery Nitpicker/Bird and the red Monchee variants are considered separate? If so, that would be further grounds for splitting.


 * By the way, on Katakata Hakkun, I agree with what's stated there - the Mario vs. Donkey Kong enemies have separate identifiers, so "Ninji (toy)" would be the consistent move. There could be a discussion afterwards if they should remain separate, but given it would implicitly involve the other toy counterparts, I don't see it happening anytime soon. LinkTheLefty (talk) 18:00, 24 July 2017 (EDT)

Hex editor
I didn't see any Virtual Boy tools unfortunately. Nothing for a Game Boy Advance hex editor came up in the search either. But what do you think of this as a GBA graphic viewer?

08:12, 21 July 2017 (EDT)


 * Actually, that didn't seem to do anything useful.


 * So because the GBA doesn't use a filepath system, it's not possible to find official sprite and object names?


 * 09:11, 21 July 2017 (EDT)