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The following is a bestiary for all enemies encountered in Paper Mario: Color Splash.

General stats
Legend
 * Name: The name of the enemy.
 * Normal: Enemy. (Ex: Shy Guy)
 * Italic: Mini-boss. (Ex: Big Spiny)
 * Bold: Boss. (Ex: Morton)
 * Underline : Support. (Ex: Black Lava Bubble )
 * HP: The enemy's HP at the start of the battle.
 * Type: The type of enemy.
 * Ground The enemy can be hit with Jump and Hammer cards.
 * Floating The enemy can only be hit with Jump cards.
 * Spike The enemy can only be hit with Iron or Hammer cards.
 * Fire The enemy can only be hit with Hammer cards.
 * Attack: The enemy's general attack power.
 * Defense: The enemy's defense.
 * Strong: The moves the enemy is strong against.
 * Weak: The moves the enemy is weak against.
 * Moves: The enemy's attacks -- listed by attack power -- and other techniques.
 * Paint: The colors of paint the enemy drops after the battle.
 * Red: Red paint fills the red paint meter.
 * Orange Orange paint fills the red and yellow meters.
 * Yellow Yellow paint fills the yellow meter.
 * Green Green paint fills the yellow and blue meters.
 * Blue Blue paint fills the blue meter.
 * Purple Purple paint fills the blue and red meters.
 * Rainbow Rainbow paint fills the red, yellow, and blue meters.
 * Location(s): The locations the enemy appears in.
 * Cards Dropped: Cards sometimes dropped by the enemy.
 * Quotes: Any in-battle dialog spoken by an enemy.
 * Usual: The enemy's default spoken dialog in-battle.
 * Thief: The enemy's dialog when they steal a card.
 * Shell: The enemy's dialog when inside their shell.
 * Stack: The enemy's dialog for every count in a stack.
 * Boss: The enemy's dialog during a boss battle. (Only applies if the enemy can be battled at other times too.)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

General Stat Chart

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