GCN Daisy Cruiser

Daisy Cruiser is a race course from Mario Kart: Double Dash!! that takes place, as the name suggests, on a large cruise ship, or yacht. The cruiser has various floors, and a giant logo of Daisy's head on the sides. The cruiser also has a dining room with moving tables that act as obstacles for the player, a large pool that has a picture of Princess Daisy at the bottom, and a set of hallways. Also included is a basement leading to a giant air vent, and various flower motifs throughout the cruiser's design. Piantas can be seen in the cruiser as well, waving at the players.

This course shares its music with Peach Beach, where Daisy Cruiser can be seen in the distance.

Course layout
The player starts out in the top deck where there is a turn right that leads into a straight metal road that has item boxes moving left and right, unlike stationary item boxes. After the item boxes is staircase left that leads into a circular pool with Daisy's picture in it on the right of the track. The road is big there, if players fall into the pool, they will get picked up by Lakitu and bring the player back up to the road.

After the pool is another winding metal staircase, that also leads downhill and into the left. After a left turn, there is a straight aisle that leads directly to the cruiser's dining room. The tables in this room slide from left to right, slowing down the player getting stuck in the tables. Item boxes are also found sliding left and right, just like the tables.

After the dining room is a 90 degree turn right, and another 90 degree turn left. The player will see item boxes and a hole to the right. If the player takes the item box route, they will come to another 90 degree turn left and another turn right, which leads outside again. The area is very narrow just after exiting the room and dodging hazards in this area may prove to be difficult. If they fall into the hole, they will enter a cellar with a Double Item Box, before entering a cannon that takes them back to outside the ship. Racers then reach the bow of the ship, where the track forms a U-turn in it to the right and then bending into another straight path. In one-screen mode only, the player may bump into hanging life-savers, but it doesn't have any effect on the player's speed. There is a straight staircase that leads uphill and after, the deck with the finish line in it. After the finish line is the start of the course again, as well as another lap.

Shortcuts

 * There is a narrow path around the left side of the pool which saves time over the normal route but has a higher risk of falling into the water.

Mario Kart 7
Daisy Cruiser appears as a retro course in Mario Kart 7 as the third course in the Leaf Cup. Right after the starting line, instead of being forced to head right, one can now drive through the once-blocked left path. One can also drive through the swimming pool. All of the Piantas have been replaced with Miis. The banquet room now has fewer tables. Also, the cellar under the floor has become an aquarium, being filled with water, having Miis on the sidelines watching, and having Clampies that, similar to the ones on Cheep Cheep Lagoon, carry items inside. The hanging life-savers were removed. The cannon was also removed, instead having two Dash Panels, allowing the player to drive through it normally.

It is the only course in the game's Leaf Cup to not reappear in Mario Kart Tour.

Shortcuts
This course has doesn’t have any intended shortcuts, but three glitch shortcuts, all of which are performed on the right-hand path at the start of the course:


 * A lightweight kart-character combo is required for this glitch. At the end of the path, the player should turn right to face the edge of the fence on the right, and slowly approach, holding hard right when they are about to fall onto the pool section. If done correctly, they will fall through the floor and land in a cordoned-off area near the entrance of the dining room.
 * Again, a lightweight combo is required. At the end of the path, the player should this time turn around and face the fence on the left. By leaning off the edge of the ledge and using a Mushroom, it is possible to glitch through the wall and land in the middle of the dining room. This is similar to but saves time over the first glitch as the player keeps all their momentum and skips more of the track.
 * This glitch is the one currently used in world records and is Mario Kart 7’s closest thing to one of the Ultra Shortcuts in Mario Kart Wii. The player should turn around near the start of the path, use a Mushroom and drift left, aiming at the pole at the edge of the fence on the right (left facing forwards). If they hit it at the right angle, they should clip through the fence and land in the underwater section below. Getting a lap-count is quite luck-based; in order to hit the necessary checkpoint, the player should land all the way to left of the section, on top of the clams. If done quickly this saves around 12-15 seconds. Attempting this shortcut can yield many different results:

- getting stuck in the fence for a while, and then landing on the carpet just after           dining room (this will usually result in a lap-count)

- not reaching the underwater section, falling out of bounds and respawning before the split paths section at the start

- falling out of bounds and respawning after the pool (this won’t count the lap)

- falling into the underwater section but not hitting the checkpoint, and thus not getting a lap-count

Timestamp for all three glitches: 2:51

Mario Kart: Double Dash!!

 * North American website bio: "Take to the seas as you race across the deck of the Daisy Cruiser. Zip around the pool and then dine and dash in the banquet room on your way to the finish line."
 * European website bio: "It’s Daisy’s very own cruise ship! Skid over the deck, across dining halls, and take a short cut through the engine room in your pursuit of the chequered flag."

Names in other languages
Daisys Dampfer Nave di Daisy