Lemguin Lunge

Lemguin Lunge is the twenty-fifth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fifth and final regular level of K3. Completing this stage grants access to Swanky's Sideshow (or Swanky's Dash in the Game Boy Advance remake) and the boss stage, Bleak's House.

As its name suggests, Lemguins are featured throughout the level, including in both of its Bonus Areas; an indefinite number of these enemies spawn out from one of the eight holes in the level, and then slide at Dixie and Kiddy Kong. The Kongs must either avoid the Lemguins or bounce on them individually, the latter of which is sometimes required. The ground is slippery, which allows for the Lemguins to slide down quicker, until falling down a nearby pit. There are steep, bumpy slopes that give extra momentum for the Lemguins to slide down, although still making it harder for the Kongs to dodge the Lemguins. Aside from Lemguins, a few Skiddas also appear, along with a single red Buzz just below the first Bonus Area. Three DK Barrels appear in the level.

Lemguin Lunge starts with a heavy snowstorm that slowly calms as the Kongs progress through the stage, similar to Ice Age Alley from Donkey Kong Country. The sky turns orange near the end of the level.

Layout
When the level begins, the monkeys will make their way to a small alcove, consisting of a lone Skidda. They should dodge the enemy and continue on, where they will cross a small gap, grabbing the letter K. After landing on the other side of the gap, they will be confronted with several Lemguins sliding down the pathway. If they manage to get past the foes, they will make their way to another gap, which must be crossed. Walking eastward from the abyss, the Kongs will find another tribe of Lemguins coming at them. The monkeys should hop on a small housetop to dodge them, as well as grab the letter O. Farther on, they will pass the whole Lemguin group and travel over a small set of gaps. Upon approaching the third gap, they will meet the next Lemguin tribe. The penguins will get in their way until the apes tread up a few small hills and pass their hideout. After that, however, Dixie Kong and Kiddy Kong will find another group of Lemguins. If the heroes avoid all the enemies and race over a small gap, they will find the Star Barrel at the top of a hill.

About halfway into the level, the heroes will slide down a hill to find the letter N and meet some more Lemguins. They should dodge the enemies and cross a small gap. Landing on a platform, they will need to defeat a lone Skidda and cross a second small gap in the area. Once this is done, they will encounter some more Lemguins. Following behind one of the penguins, they will soon make their way to another gap, one slightly larger than the previous pits. After crossing it, the apes will slide up and down a few icy hills, moving into the letter G at some point. Heading on, the group will pass another gap and walk up a fairly steep hill. Though this would normally be easily for the monkeys, Lemguins will slide down the same hill, trying to attack the Kongs. After getting up the hill, they will continue to dodge the foes, climbing over a rooftop to avoid getting hit. Soon, they will pass the enemies' hideout and head down a few stair-like platforms. Traveling a little farther from there, Dixie and her young partner will jump over a small gap again to reach a large and steep hill. As they climb this dangerous slope, the apes will meet more Lemguins, constantly getting in their way. Eventually, the Kongs will pass the foes and spot a flagpole. Raising the pole's flag will end the level.