User talk:LinkTheLefty/Archive 1

Nice edits.

Reminder
We understand where you're coming from, but the main purpose is to combine existing information about the gals (specifically Princess Peach, Princess Daisy, and their baby counterparts). So the existing info that was there prior to your edits do count, and should stay there. --M. C. - "Mario Gals" Fan! User Page | Talk Page 21:36, 17 November 2009 (EST)
 * Well Merit, I dont disagree with you, but you should try to use the Undo button instead of the Rollback one to explain why was it reverted, otehrwise, things like this happen -- 21:40, 17 November 2009 (EST)
 * Isn't this reminder a little rash? ôo - 21:42, 17 November 2009 (EST)
 * Per Tucayo and Edofenrir. This user had no way of knowing where you are coming from if you didn't have an edit summary, and you should have told them why first before giving them an official reminder.
 * Actually I did when he tried to "restore" his edits that I reverted in regards to the Baby Peach article. When he did the same thing again on the Baby Daisy article, that's where the "reminder" came in. This doesn't call for a warning... yet. --M. C. - "Mario Gals" Fan! User Page | Talk Page 21:49, 17 November 2009 (EST)
 * Of course it's your decision how you react at the end and I have to respect that, but I have to say I don't agree with the reminder. You both had your opinions and you both reverted each others edits. I can only see two persons engaging in an edit war. Sorry for the blunt speak. - 21:58, 17 November 2009 (EST)

On Baby Mario, Baby Luigi and Baby DK's page it says their full names are Mario, Luigi and Donkey Kong. So the same should be done to Baby Peach and Baby Daisy's.

Canon
This is the Wiki's policy on Canon http://www.mariowiki.com/Canon

Okay, I see where you're coming from. The problem is that everything official and licensed cannot possibly coexist as absolute canon. While the Wiki may say it virtually considers everything canon, The Super Mario Bros. Super Show, the Super Mario Bros. film, and Yoshi's Island, for example, all clearly show different origins to the Mario Bros. I believe the Wiki makes an exception to the film, as it is clearly a widely different universe. I notice that film-exclusive elements are usually kept separate from everything else. Though even if you can tie the cartoon and the games together, this still unfortunately involves some unofficial fanon (the most common theory being that the brothers where inexplicably either orphaned or moved away). To a certain extent, the wiki still keeps some amount of distance between alternate media.

But that's besides the point. I don't really wish to go against Mario Wiki's policy - by saying every licensed bit of information is every bit as canon as the last, they are maintaining a needed, unbiased point of view. I'm not saying that Princess Toadstool is a non-canon name, however. I'm simply saying that Nintendo has yet to state "Peach Toadstool" is her full name. The only thing the fans go by is the way the letter is presented in Super Mario 64, but that can be interpreted a number of ways. After all, we do not see the comma after Toadstool. There's also a strange pause after the voice reads Toadstool. Some people might hear Princess Toadstool, Peach - others might hear Princess "Toadstool" Peach or even Princess Toadstool Peach. See what I mean?

The point is, I'm not trying to denounce Toadstool as her name. It's an unremovable part of her history. I'm just saying that there is no other official word on what was said or how it should be read. As far as I can tell, no other official sources tried to explain the line reading, and she was often called Princess Toadstool in supplemental materials even around that time until the next game. That's why I consider Peach Toadstool, as a full name, to be rather dubious - not necessarily invalid, but not altogether official. LinkTheLefty 01:39, 4 May 2011 (EDT)
 * Also (and while this is very old news) Koopa is actually Bowser's last name it's stated in the manual on pg 19 "This is a strange looking sunken ship. Haven't you seen it somewhere else before? That's right, in Super Mario Bros. 3, Koopa and his kids used flying ship to make life tough for Mario. I wouldn't be surprised if Bowser is lurking somewhere nearby. He's also called both Bowser and King Koopa in the Super Mario Bros. Deluxe manual. Oh and Princess Peach while never called Princess Peach Toadstool is called both Peach and Princess Toadstool in the manual for Super Mario 64. This is from Page 5 Princess Toadstool and Toad are missing, too. and then this is the only time shes called Peach in it on page 4 "Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"


 * Ah, this is kind of a relic to tell the truth! xD I actually did find an official website (I think it was NoE) since then that listed the full name as Peach Toadstool, but I don't believe it's still around. As for Bowser Koopa, I think for the most part it's implicit but that Ignorance is Bliss song did use it so that shows Nintendo does at least recognize it. LinkTheLefty (talk) 00:37, 16 August 2012 (EDT)
 * Yeah the Bowser one is kind of odd but I do think it heavily implies that Koopa is the last name given the context and since they didn't use Bowser (also they used Koopa instead of Bowser on page 18: There are dinosaurs called Renzor waiting in all four fortresses. No doubt they have been put under a terrible spell by Koopa. But it is pretty strange how they switch back on forth between Bowser and Koopa.

BS Super Mario USA is Super Mario Bros. 2's direct sequel
Look at this. http://www.youtube.com/watch?v=pvJrEIlFujI --Prince Ludwig 12:22, 20 February 2012 (EST)

Alright. I looked at this (it's in the gallery), and...it's entirely insufficient. You can't just look at the illustrations and assume what was narrated. This is pretty much just baseless conjecture based on limited western observation, and until the full thing has been properly rediscovered the pseudo-sequel explanation should be considered unofficial. All other indications suggest that it wasn't something Nintendo particularly took too seriously, just a fun competition along the lines of the International Donkey Kong Country and Star Fox Competitions, but with Japanese radio voices providing a commentary. Let me refer you to http://www.romhacking.net/forum/index.php?topic=13502.0 - these are people who are willing to take anything uncovered and properly document the vocal speech that came with it. Even still, the only piece of dialog considered major that they uncovered was the ending, and that is lackluster and doesn't tell us anything we didn't know from the original game (other than the promise of Birdo recurring in the series, which was a given at that point). If they find something supporting the wiki or you can give more conclusive evidence that BS Super Mario USA is meant to take place after Super Mario Bros. 2 and is more than a variation of said game, of course every right should be taken to revoke these edits. Until then, this line of thought is fan-constructed and shouldn't have a place on the wiki. LinkTheLefty 13:49, 20 February 2012 (EST)


 * None of the players like you except others such as myself have found out that the game itself actually reveals to take place right after the events of Super Mario Bros. 2. So, yes it is the direct sequel, even though it was sometime implied to be the semi-remake or simply a remake by Nintendo, but it never weren't. Even if it was sometime claimed to be remake, the game actually shown to be the direct follow-up to Super Mario Bros. 2. You can't just call it a mere competition or special remake, if it were, the game itself wouldn't show the game was after Super Mario Bros. 2 but just a spin-off (but if it was a spin-off, it's 100% the follow-up of Super Mario Bros. 2) And I checked the wiki, none of the articles told that Wart was exiled to Koholint Island until you came over since Link's Awakening seems to take place several years after being defeated by Mario the second time.


 * The introduction have already shown the ending of Super Mario Bros. 2 and the beginning of BS Super Mario USA, Wart and the 8-bits have been defeated, Mario got his Plumber's Laments, Wart and the 8-bits returned for revenge and still them, despite the voice actors said at the end (we don't know what they said at the beginning). If you play the game in the computer, you can't even hear a voice.--Prince Ludwig 14:18, 20 February 2012 (EST)


 * Personally, even calling the statues "Plumber's Laments" is tenuous, given that it was a personal title for a fake work of art. The whole "Wart was banished to another dream world" is - according to the translators - 100% fake. The only ending is that Subcon vanishes without so much as a mention of Wart. Whoever put that there either tried to connect it to Link's Awakening or had a faulty source. As for the "players would know it takes place afterward" - again, for one thing you're basing that on loading illustrations whose spoken words - if any - are largely lost (if you can find videos of the raw Japanese broadcast, post them and we'll get it verified). Second, I'd like to see all the other people who've played BS Super Mario USA and state that it's common knowledge to be a sequel; the person translating could not find the original opening and is at a loss. Third, it is only a fan-theory to suggest that Link's Awakening takes place after it since that game itself takes place in an entirely separate universe (one of three known continuities) and mostly made references and cameos of other Nintendo properties to reflect the relatively lighthearted tone of the dream world. Fourth, I don't believe Nintendo has really acknowledged the existence of BS Super Mario USA, so we don't technically know what they consider it.


 * Either way, this is all a mass assumption since we no longer have the spoken words at hand. That was a part of the broadcast and not the ROM - film of the broadcast itself is obscure. For all we know, there COULD be a different story, and the statues COULD be a (if silly) plot point, but we will not officially know until the video in original form has been found and a translation is provided. Again, the general dialog that was translated doesn't seem to hint at a second adventure thus far, nor do we know if the illustrations are supposed to be storyline or if they were a unique loading screen that often came with the Satellaview. At this point in time, there's nothing strong enough to go on. LinkTheLefty 14:36, 20 February 2012 (EST)


 * Isn't this: http://www.youtube.com/watch?v=v5wetcPTBQM#t=4m0s the opening speaking part? I checked a version of the actual first episode on Nico Nico Douga too, and the narration is the same - the episode 4 one is missing one line, but it's not important to the plot. I'm still working on translating it (I'm still very beginner at Japanese), but so far, it does sound like a sequel. It talks about how Mario & Co. beat Wart but thought it was a dream, and it then explains that Wart & Co. escaped to another dream. Wart stirs up trouble and the King has to call Mario & Co. and they become active again (or as the narration says, mata mata). They find the King and his company gone, and while I still need to work on this part, I think it said Wart and Co. were also underground plotting, or something along those lines, but I'm not sure if Wart kidnapped the King or if he ran off on his own accord: hopefully when I finish translating a couple mystery words, it'll be clearer. As far as I can tell, it doesn't mention or name the statues, but as I said before, I'm still working on it, so you never know. As for "the separate dream" Wart went to, while it's doesn't name Link's Awakening explicitly, I don't think it's an unreasonable inference at all: he looks the same and has the same (Japanese) name, after all. - 17:38, 21 February 2012 (EST)
 * That would indeed appear to be the legit opening. Neat to see it was found on YouTube after all. Seems that some of what was on the wiki may be accurate, though a little still seemed a bit presumptuous before and I'm glad that it's getting cleared up. I'll also check it out later and see if I can pick up on anything else (though I'm pretty basic with my knowledge). If Nintendo indeed marketed it as a pseudo-sequel, then I wonder how they handled BS Super Mario Collection (I think info on that one is doubly obscure). LinkTheLefty 19:53, 21 February 2012 (EST)

Kong Family
According to Donkey Kong Country Returns Cranky Kong is Donkey Kong's grandfather because that's the latest official source (and I believe most sources call Cranky Kong DK's grandfather) the wiki accepts Cranky Kong's role as Donkey Kong's grandfather. Also I don't think we care about the opinions of fans and I think Rare's opinion has been rendered invalid since they no longer make the games.
 * Also i'd like to point out that the manual of Donkey Kong Country actually calls Cranky Kong DK's granddad here's the quote Actually that's incorrect the manual refers to Cranky Kong as DK's grandfather here's the quote "He groggily rolled over to see the familiar wrinkled, white bearded, grouchy face of his old granddad
 * Perhaps. The link I referred to makes a good point if you read it, though - basically, Rare has always made conflicting mistakes during the Donkey Kong Country trilogy the entire time and the original Cranky Kong creators went on record during Donkey Kong 64... However, it was Rare's last Kong game, and other teams that touched on the relationship merely looked at the SNES games since they were an easier source, so they perpetuate the mistake. There's also the possibility that Retro's Cranky Kong is Rare's Donkey Kong - or, at least, one of Retro's quotes suggested that, but there's another Cranky line that contradicts that (possibly to keep in spirit of his senility). So this is a case of Rare representatives versus Nintendo representatives - whether you believe that Cranky's original character designers are right in saying to ignore grandfather sources, or that Nintendo's word overrides those of their final intent (these people incidentally tend to dismiss Rare Scribes, ignoring that their style of writing is totally in line with the universe they created). I'm not saying that Nintendo is wrong - I think the case is more up to the reader to decide, and I think it'd be better for the wiki if we presented both sides of the argument.
 * At any rate, if we're going with the latest word for this wiki, then at the very least the Diddy Kong relation is an outdated source; Nintendo has since elaborated that the old nephew statement is akin to "nephew wannabe". And I agree - that sudden blood relation never made sense in any context. LinkTheLefty (talk) 14:54, 1 August 2012 (EDT)
 * It does make a good read filled with confusing and conflicting sources (also the the manual of Donkey Kong Country also refers to Cranky Kong as being Donkey Kongs dad on a later page) but what i'm saying is that most sources (especially in game) call Cranky Kong DK's grandfather so it makes the most sense the call him DK's granddad.
 * Alright. Though I do think Cranky's Identity Confusion section should be expanded to include some of this conflicting information, since as it stands now it essentially boils down to "Donkey Kong 64 vs. everything else" (which isn't quite the case). And I still think Diddy Kong should be listed as nephew wannabe, since I believe only one source stated nephew. LinkTheLefty (talk) 15:21, 1 August 2012 (EDT)
 * That seems like a good idea.
 * I have one complaint (which I would fix my self but i'm a god awful writer) and it's that you seem to lean on the theory that Cranky Kong is DK's father when most sources say he's DK's grandfather. You also forgot to mention that the latest source says that Cranky Kong is DK's grandfather. sorry didn't see that part initially.
 * Sorry if it seemed biased, I've just updated the article with that in mind. LinkTheLefty (talk) 15:18, 12 August 2012 (EDT)
 * It's fine more then likely it was mostly me just misunderstanding it (since it's needlessly complicated) also I noticed you didn't put down that the cartoons called Donkey Kong cranky's son is that because you don't think that's canon or were you just not aware of that?
 * Ah, I honestly don't have too many memories attached to that show, so that came as a mild surprise. At any rate I personally wouldn't have considered it canon to the game universe so I probably wouldn't have remembered it, but from what I understand this Wiki doesn't try to categorize canon. And it's still definitely an official source on some level, so that counts. LinkTheLefty (talk) 16:16, 12 August 2012 (EDT)

Fox Luigi
It looks like you meant to vote but you but your vote (?) in the comments section. Also if you did mean to leave a comment the number sign wasn't needed.


 * Ah, I'll change it... I didn't mean to vote for the proposed names, though. (I'll explain at the Talk Page.) LinkTheLefty (talk) 18:42, 15 August 2012 (EDT)

Koopaling mannerisms in the SMB3 manual.
Hi.

You mentioned that there were unique quirks in the SMB3 manual (the Japanese one, I think) regarding the Koopalings. Can you add in what the quirks were regarding Larry, Morton Jr., Wendy, and Lemmy? They were the only ones that weren't added in yet. Weedle McHairybug (talk) 21:21, 15 August 2012 (EDT)


 * I think each of the Koopalings had minor individual speech mannerisms in the original manual that was somewhat (but not entirely) lost when it was translated. Working off of memory, it consisted of Iggy's kooky laughter (I distinctly remember this), Ludwig's politeness, Lemmy's childishness, Roy's cool-headedness(?), etc. I forget what Larry and Morton's quirks were, but I faintly recall Wendy having some sense of entitlement (but I might be wrong). If you want, I can provide rough transcripts sometime soon. Actually, can the SMB3 Japanese manual even be found easily on the Internet? If not, I might just scan it in (or at least the Koopalings / storyline portions) if I'm able. LinkTheLefty (talk) 00:55, 16 August 2012 (EDT)


 * I can't seem to find them on Bing, and if they were easily accessible, they'd usually be on the front page. Plus, with college starting up again, this time at a new campus, I can't devote much time to searching for them anyways, and I'm staying away from Google due to its current policies and business practices. So yeah, try scanning them in when you have time. Weedle McHairybug (talk) 08:39, 22 August 2012 (EDT)


 * Sure, I'll make a note to do it soon. When I do, I'll supply them at the Super Mario Bros. 3 Talk Page. LinkTheLefty (talk) 16:30, 22 August 2012 (EDT)
 * Hey does the Japanese Manual for SMB3 refer to the Koopalings as Bowser's Children?
 * I actually don't remember that specific detail! Knowing that Miyamoto just let the cat out of the bag and now there are discussions on whether or not this is a retcon or something that was always intended, I realize I should have scanned the manual earlier but I didn't get around to it in time. Hindsight is 20/20... I'll look at it again and definitely have it out for you all to see when I can. Sorry! LinkTheLefty (talk) 01:34, 15 September 2012 (EDT)
 * I will say this, though... That group shot of the Koopalings is technically implicit and does not directly state that. Kokuppa is their collective group name that can either mean Child Koopa or Little Koopa. Miyamoto apparently designed them to be "Mini-Bowsers" that replace the fights of the first game and gradually work the player up to the real Bowser, so some people who leave it at that simply believe the translators simply took it the wrong way. There is evidence to the contrary according to Japanese Wiki, however, as it does cite the Super Mario Bros. 3 manual as the primary source of the idea of them being Bowser's kids. There is a link to the Virtual Console digital storyline in which Larry refers to Bowser as オヤジ (Oyaji). Because of the way Japanese works, this could either state a familial relationship (so he's calling him "Father") or at least imply a close one (ie. Larry thinking of him as a role model, if you prefer to look at it that way). It also cites a speech bubble for Bowser (which I don't recall him having, but I'll take it) in which he refers to the Koopalings as 俺様の息子達 (ore-sama no kodomo-tachi). He's boasting about the children while crudely putting himself on a pedestal here - probably something like "these children of my esteemed self". I think, in this context, it's probably more natural to assume he's referring to them as his own blood children and not simply Koopa children under his command.
 * The Japanese Wiki does not cite Super Mario World and beyond for their kinship, which I found curious. They go on to state that the Koopaling relationship was downplayed in the Super Mario Advance 4 manual, so I think they just got rid of the interactions altogether. No word on the Super Mario Advance 2 manual, which leads me to think this is strictly a phenomenon with their Super Mario Bros. 3 introduction. I don't believe they were ever directly said to be his children in storyline text or descriptions, so this seems to be based on how Larry and Bowser (and maybe the others, but I'm forgetting) speak in their text bubbles. The thing is, their wording can be taken two different ways - the localizers and Super Smash Bros. Melee take it to mean they are family, whereas Shigeru Miyamoto and the current creators take it to mean they are close but not necessarily related. It seems this has more to do with interpretation of the original text than Bowser Jr. "replacing" them.
 * To sum it up, it's never explicitly stated in Japanese from what I can tell, but it was heavily implied. For now, this is the best I can do...consider that a teaser, I guess. LinkTheLefty (talk) 13:59, 15 September 2012 (EDT)
 * Well, if you want a good example of a group of soldiers who look up to someone to the extent of calling themselves their "sons" despite not actually being related to them, you can always look towards the enemies of the Metal Gear Solid franchise, as FOXHOUND, Dead Cell, and the Cobra Unit referred to themselves as the Sons of Big Boss, the Sons of Liberty, and the Sons of The Boss, respectively, even though, Liquid Snake in FOXHOUND aside, none of the characters actually were related to them by blood. I wonder if they'd do something like that if the included both the Koopalings and brought back Snake for the next Super Smash Bros. game? Weedle McHairybug (talk) 13:42, 16 September 2012 (EDT)
 * Hey i'm pretty sure that Japanese anime with the Koopalings (you know the one with Mario born in a peach) calls the Koopalings Bowser's children.
 * BTW, regarding the original topic, I managed to find a full set of the Famicom Super Mario Bros. 3 on ebay. However, I'll wait until October when enough of my funds have been replenished before I order it and scan the instruction manual images into my computer, and that also depends on the amount of work I have to do at College as well. BTW, what's your email address? I'm asking because I'm probably going to email the images to you. Weedle McHairybug (talk) 06:51, 18 September 2012 (EDT)
 * I'm not sure it's necessary... You don't have to purchase your own copy if you're eager to get some scans out earlier (although I do recommend it if you're collecting or for your own purposes; the Famicom version's power-down system makes for a noticeable difference in difficulty). I have vacation sometime in November, so I'll have time to go back and do it by then. I just didn't make it a priority because I didn't expect it would be in demand. Though if you do manage to acquire your own and it's not a hassle, you can always share the images on the wiki. LinkTheLefty (talk) 19:35, 18 September 2012 (EDT)
 * I have an update! Someone on GameFAQs (SmokedChili) posted this link: http://www.geocities.jp/frnyanko/setsumei/famicom/supermario3/supermario3.html - Best as I can tell, this is a text version of the Famicom manual, with the flavor text intact! The only difference is that the artwork is replaced by sprites and the kanji lacks furigana above it, so it's not as simple to crack. This includes the quote Japanese Wiki mentioned, some things I observed off my manual (like Iggy's laugh), and everything - though giving it a quick glance, I was probably wrong about Wendy. They are also saying roughly the same things as their American counterparts, it's just they they have specific phrasing that got muddled. I can also again confirm that the Koopalings are not called Bowser's children outside of his own speech bubble - but the person noted that it did say on at the back of the box, so saying that some Famicom-era materials called them his children in Japan in correct. I'll give it an analysis sometime soon. LinkTheLefty (talk) 14:33, 22 September 2012 (EDT)
 * Happy North American Anniversary, Super Mario Bros. 3 (sorry for the wait, I hope it was worth it). LinkTheLefty (talk) 01:30, 13 February 2013 (EST)

Hotel Mario stuff+sourcing
In the history of List of Hotel Mario beta elements, you state that you're sure that the piggy bank and ghost cologne events can't be triggered ingame-mind elaborating on that? My memory might be playing tricks, but I remember reading that a youtuber managed to trigger the piggy bank cutscene, atleast.

Also, while I appreciate that you atleast put your references *somewhere* like you did on the Major Burrows history (most users don't even bother with that little detail, lol), it's still better to integrate sources and citations directly in the article. The process for doing that is explained here. --Glowsquid (talk) 11:20, 17 August 2012 (EDT)


 * I actually did play Hotel Mario up until Wendy's hotel, and I couldn't find a way to trigger the ghost cologne in Luwdwig's hotel. I know that when the piggy bank video was uploaded on YouTube, it was listed as unused content. All the reviews / playthroughs I've seen also couldn't find a way to unlock either of them, and the optional Warp Pipe and Bowser's Sourpuss Bread cutscenes were documented for a while and should have been seen in about the same way pretty easily. The game has been hacked and played apart, so I don't doubt that those parts were scrapped. While Hotel Mario hasn't been examined as much as the other Mario games, I'd be surprised if one person was able to find those rare videos in-game after so long... Also, I'll keep the sourcing in mind. Thanks LinkTheLefty (talk) 21:20, 18 August 2012 (EDT)
 * Oh, that's sound. Thogh now I wonder where the fan cutscene falls in. --Glowsquid (talk) 13:18, 19 August 2012 (EDT)
 * I actually completely forgot about that! I also never came across that one, but when I looked it up on YouTube the uploader claims that certain versions of the video were recorded off a real console. So this is even more confusing. I could probably go back and play through it again sometime while double-checking the doors of the Lemmy, Ludwig and Wendy hotels, but my CD-i broke and I'd have to resort to an emulator. In addition, I found a series of videos by KiiroBomber / LuigiBlood which are apparently unused victory themes for each individual hotel. LinkTheLefty (talk) 13:50, 20 August 2012 (EDT)

Walkazo's meaning.
I know that. However, I didn't want to risk erasing future edits by doing a direct undo of everything done so far, which is sometomes what happens when you try to undo an old edit, that's why I decided to just undo the most recent edit. Weedle McHairybug (talk) 06:55, 17 September 2012 (EDT)
 * Ah, ok. That's understandable. A lot of people still hit the revert button, but I didn't do that. He still wanted the task force description removed and the translation talk toned down. That's why I removed the description of Larry being more fanatical than the other Koopalings - until we get the other ones translated, that may be getting ahead of ourselves in the article. I've pointed out more direct evidence on the Koopaling Talk Page that they were supposed to be his kids at least before the game released, so it's probably best to present the quotes neutrally and without bias with one interpretation over the other... That's also why I decided to move the Japanese quotes from the Family Relationship section and into footnotes, since it should be incomplete until I get to the other characters; until I get the whole thing scanned in, we may be only getting a small piece of the big picture. I am 99% sure that the manual didn't state this (particularly the story-related text) - the Virtual Console Super Mario Bros. 3 pages and the Japanese Wiki supports this - but the wiki probably shouldn't be run on someone's memory, especially since I forgot about Larry's "Oyaji" (unless it was added for some reason to the Virtual Console digital storyline) and completely glanced over Bowser's line. I do regret not getting my manual scanned in on time - it's a bit of a wait, but I'll have it online in a month or two. LinkTheLefty (talk) 14:34, 17 September 2012 (EDT)

Yoshi's Safari Japanese manual.
Hi.

I was wondering if you could translate the Japanese materials for Yoshi's Safari, possibly even the Japanese game itself. Walkazo claims they are called Bowser's Kids in that game and its materials, and while that might be true, I want to make absolute certain whether this was indeed the intention in the Japanese version. Weedle McHairybug (talk) 22:40, 21 September 2012 (EDT)


 * Sorry to cut in, but I've been seriously misquoted here and I want to make sure no confusion comes of it. I only said that the back of the box said they were his "offspring" and provided a link to a photo of the box, which is clearly the English version. I didn't say anything about the Japanese version, because I hadn't researched it yet, but a quick Google search just now dug up this admittedly less-than-ideal picture. Unfortunately, I don't have time to decipher and translate all the blurry kanji tonight: you can take a crack at it if you want, but I'll also try to get to it tomorrow night, after I get back from my field trip. - 23:34, 21 September 2012 (EDT)
 * I said "materials" here. That would include the box as well as the manuals. Weedle McHairybug (talk) 08:52, 22 September 2012 (EDT)
 * Best as I can tell of off that scan, the box does mention Bowser and the Koopalings, but it does not state their relation... From what I saw of someone's tool-assisted speedrun on YouTube, the English translation is actually pretty spot-on and the Japanese version also doesn't say what the Koopalings are. But even though Japan seemed to largely stop calling them Bowser's kids by Super Mario World (at least according to Japanese Wiki's sources), there seemed to occasionally still be references that they were Bowser's kids on our side of things - for example, the latest reference I noticed is in Bowser's minions section of the European New Super Mario Bros. Wii site: "Bowser Jr. might have been bestowed the family name, but he's not the only member of the Koopa clan out to put the brakes on Mario's progress." LinkTheLefty (talk) 14:50, 22 September 2012 (EDT)
 * I found another shot of the box: it's not crisp, but it's better. I'm think the relevant part says 「クッパ集団」 (Kuppa jūdan), which just means "Koopa group", but I'm just guessing at the first kanji - it's the only context-appropriate symmetrical kanji that forms a word with 「団」, but all the other potential compounds have similarly non-familial group/team/foundation/etc. translations anyway. I didn't try translating the rest of the box, but looking it over, 「子」, 「家族」 nor anything else related to family (that I'm familiar with) seem to be present. I didn't expect the Japanese version to say they were his kids (really, I was surprised the English box said they were), but it's good to have confirmation. - 22:16, 23 September 2012 (EDT)

Followup on the Hotel Mario message above
As it turns out, an anon (who's making a let's play of Hotel Mario on a real cd-i) posted on Talk:Bowser's Ghost Cologne that the "rare" cutscenes can infact be triggered, how to get them and has (for 2 out of 3) video footage to prove it. I guess that settles it. --Glowsquid (talk) 08:45, 20 January 2013 (EST)

Wendy's pennies
Is that the Evil Coins name on the guide book for Hotel Mario?
 * Ah, no. I don't think Hotel Mario had a guide book. I'll have to double-check the manual, but I'm fairly certain it's not in there. "Wendy's Pennies" is a term coined by Mario before he enters her hotel, so I think it's the closest thing to an actual official name. LinkTheLefty (talk) 10:55, 12 August 2013 (EDT)
 * Double-checked the manual. There is no trace of the term "Evil Coin" at all. In addition, the manual refers to Ninjis as Mini Ninja, not Mini Ninji. LinkTheLefty (talk) 13:19, 18 August 2013 (EDT)

Talkpage
Please don't contribute to month or even year old discussions, as they will be settled and no longer need input. Thanks and keep contributing.
 * I thought creating duplicate topics would be unnecessary if the subject of discussion is still up, but I'll keep this info in mind next time. Thanks. LinkTheLefty (talk) 11:07, 12 August 2013 (EDT)

Black Cat
Hello LinkTheLefty. I just wish to let you know that the name "Black Cat" is indeed official, as reasoned here. If you wish to confirm, I can provide the scans :)

04:25, 10 September 2013 (EDT)


 * Oh, OK! I don't really need to reconfirm, but I think a translation should at best be addressed as a footnote like in the Pin Enemy article to prevent future editors from mistakenly thinking otherwise. Also, since the only known official name comes from a Japanese guide, the article should probably be noted with an "Anotherlanguage" tag. Thanks for getting back to me on that! LinkTheLefty (talk) 10:28, 10 September 2013 (EDT)

Usage of 'You'
Hello. Awesome edits you've been making to Mario & Wario pages, but remember that you're not really supposed to use the term "you" or "your [character]", etc. on main articles. Refrain from adressing the viewer directly and opt to use other terms instead such as "the player", the name of the character, etc. Thanks for your cooperation and continue being awesome. --- 11:51, 10 September 2013 (EDT)
 * Sure! I'll keep that in mind when I continue editing those pages. Thanks. LinkTheLefty (talk) 14:19, 10 September 2013 (EDT)

Koopalings' Japanese Pronouns in SMB3 Manual
Hi, I have noticed that the Koopalings' implied character traits in Japanese SMB3 manual have been added on their respective pages. However, I wondered if the Japanese pronouns they used would be of any signifance, because in my eyes those would also give some hints to their personalities. Regarding them all, there's Larry's "ore(-tachi)" 「オレ達」, which is intended to be masculine; Wendy's "atai" 「アタイ」, slang version of "atashi" 「あたし」 which is meant to sound cute; as well as Iggy and Ludwig's "oira" 「オイラ」, a variant of "ore" with rural connotations. Since I am fairly inexperienced with Japanese language myself, what's your opinion with this? --- SmokedChili 16:16, 18 October 2013 (EDT)


 * Hello! First off, so sorry I didn't notice and reply sooner, as I hadn't visited this Wiki in a short while. Second, those are some pretty good observations! You can glean a lot of information about a character or person this way, even if it's just a few short sentences, so you're on the right track. This guy can explain it better than I can at the beginning of this page: http://legendsoflocalization.com/the-legend-of-zelda/first-quest/


 * First off, with Larry. "Ore" can be masculine, but this can also be identified with assertiveness (which fits well since he's including his sister, plus they're all supposed to be at least somewhat bratty). You're right that Wendy's "atai" is an informal version of "atashi", but I don't think it's necessarily intended to be cute-sounding. In fact, Wendy ends her sentence with "sa" - which is again both an assertive way to emphasize her words and mainly used by men. So interestingly enough, her words probably come off as somewhat dry - unlike her counterpart in American media, it looks like she does not want to sound girly at all (in fact, my impression is that she may even be conscious of that). As for Iggy and Ludwig's use of "oira", I believe that comes from the Kansai dialect, which is often (but not always) used in Japanese entertainment for kooky characters. I'd say that definitely fits in line with Iggy's odd laugh and Ludwig's demeanor.


 * At any rate, I'm not perfect either - after Miyamoto's infamous statement, I was basically one of those fans that defaulted to the idea that them being Bowser's kids was never really in any Japanese material at all, citing that the Koopalings only referred to Bowser as "Oyaji" (which is not necessarily a familial term) in the manual as evidence. Since then, it's been found that they are referred to as his kids in some other Japanese sources such as advertisements and as late as Super Smash Bros. Melee, so I was wrong with the idea that there was never really any retcon as far as Miyamoto was concerned... Maybe they'll go back to being Bowser's kids when they're described as a Trophy in the next Smash Bros.


 * By the way, I noticed your thoughts page after I started replying. Neat! I also noticed that your initial conclusion for the "-Land" names is that they don't come from Japanese sources. Well, I didn't believe it at first, but I spotted them a while ago when I was casually browsing Japanese Wiki. When I peeked into my manual (seen above), sure enough they're in there! I actually forgot about it until recently, but they're between pages 30 & 34. The kanji might also be interpreted as "realm" or "country", but "Land" works just as fine. So they do indeed originally come from the Japanese manual. Strangely, the alternate names at the end of the game - the ones that are usually contributed as being the "Japanese" names - are nowhere to be found in the manual. So possibly (and this is pure speculation on my part) there was some creative dispute over what to call the worlds, or that one set of names are more like descriptions than titles. LinkTheLefty (talk) 00:40, 6 February 2014 (EST)


 * ^Although some of the alternate names are slightly off - Grass Land also compounds the kanji for "grass" and "field", so it should actually be Grassland Land (which is a bit silly), and Water Land should really be Ocean Land (or Sea Land since it's often interchangeable, so that could be why you see Ocean Side sometimes called Sea Side). This means that World 6 is technically the only name from the Japanese manual that had a direct, acceptable ending counterpart in the first place, as Big/Giant and Iced/Ice seem to have no practical difference other than personal preference...and this is all if you take "kuni" to mean "land", which I think Nintendo of America might have done based on the original World 1 and World 6 names that were already there. LinkTheLefty (talk) 12:56, 6 February 2014 (EST)

Beta
The usage of 'Beta' determines which stage the of pre-release Galaxy is at at the time. So it's professional in the terms of more accurate information. So what's your reason for changing it? - 02:59, 29 April 2014 (EDT)
 * How exactly do you know what stage of development Super Mario Galaxy was in before this change was made for the final? Moreover, even if EAD Tokyo specifically labeled that stage of development as a beta (and not all developers even do it internally), why then should it be the beta and not a beta? Video game development is constantly flowing, so there is no "the" prototype. Beta Elements pages are one thing since that's become accepted, but the actual "beta" term for any early/prototype content is overstated and often not necessarily correct. LinkTheLefty (talk) 03:25, 29 April 2014 (EDT)
 * So you think that the person who put it there didn't know what state of creation it was at? That's reasonable enough, then. But you're absolutely right, the internet does use "Beta" to often, it could've been the "Alpha" stage. That's fine then, but they may of had proof of it being Beta. - 03:57, 29 April 2014 (EDT)

random q
I saw your edit summary here... In the context of the SMRPG articles, would you say it's preferrable to replace the bogus "Mushroom World" usage with "Mario's World" or with plain ol' "Mushroom Kingdom"?

Where is "Mario's World" used in the English script of SMRPG, incidentally? I don't have access to my copy atm. --Glowsquid (talk) 18:50, 29 April 2014 (EDT)


 * Regarding Mario's World - I think it's used twice during the game (once by the narrator after Geno is recruited, and again by the Manager in the Factory). I also know the term shows up at least one more time in the Japanese version, when Bowser yells back at the Manager (he retorts that Mario World will one day belong to him, whereas the English script changed it to "I rule this world!"). It's also used in the manual when describing the world map (Japanese version is similar, down to Luigi touring the player on the basics throughout). Another thing to note is that in-game it's just "Mario's world", but in the manual it's "Mario's World" (the Japanese term is just "Mario World", which also happens to be a name used in the SNES & NES manuals of Mario is Missing!).
 * As for whether Mushroom World should be replaced with Mario's World or Mushroom Kingdom - well, according to the description in the Super Mario Bros. 3 manual, the Mushroom World is made up of the game's eight countries (including Bowser's), of which the Mushroom Kingdom apparently formed a "gateway" to (through the Warp Zone?). That seems to exclude the Mushroom Kingdom at first, but since the term was also sometimes used in Paper Mario to refer to the Mushroom Kingdom, it can be amended to mean or include the Mushroom Kingdom as well. It's not totally clear, but otherwise Peach suddenly being the princess of the Mushroom World makes no sense (in both the old article and the official definition). There was some discussion on these observations on the Talk Page, but basically I think the terms can coexist as their own separate things - Mushroom Kingdom as Peach's kingdom, the Mushroom World as the collective term for the nine currently closely related kingdoms, and Mario's World for the locations explored in Super Mario RPG outside the Smithy's Factory. Basically there's an inevitable overlap, much how Yoshi's Island is a part of Dinosaur Land and the Mushroom Kingdom but Dinosaur Land is apparently unrelated to the Mushroom Kingdom.
 * As for what can be done with the bogus Mushroom World usage - that's simple. Since it comes up now and then, the closest Mario's planet has to an official name is Earth (even if it may not be our Earth!). LinkTheLefty (talk) 19:38, 29 April 2014 (EDT)

Alright, thanks for the info.

By the way, I was aware of the Legend of Localization article, but before updating the page with that factoid, I wanted to verify a detail; According to a guy on TMK, a Japanese strategy guide features illustrations of a Mushroom King-type character, and it was carried over in the Korean instruction manual. You seem to have your way with Japanese material, so would you happen to know to which strategy guide was he referring to, by any chance? --Glowsquid (talk) 15:46, 30 April 2014 (EDT)
 * Huh, I've never seen that before! I've seen similar illustrations in an English player's guide that looked like it might have been ripped from a manga artist and also appeared to have characters that might be identified as Peach's parents, but it was different from that one. It's generally harder to tell which things might originate in certain Japanese guides, because there's a bigger market for semi-offical/unlicensed guides in Japan that have their own artists and writers. Though it's interesting that it also shows a blue-vested Toad that early in the series. LinkTheLefty (talk) 16:20, 30 April 2014 (EDT)

Official Romanizations
I don't believe they're necessary if the standard romanization is the same as the official one. 13:51, 15 May 2014 (EDT)
 * To clarify, I believe things such as Lakitu (Jugemu/Jugem) or Luigi (Ruīji/Luigi) are okay, but things such as Rex (Dorabon/Dorabon) are pointless. 13:55, 15 May 2014 (EDT)
 * I thought about this, but in the end I think stating it being the official transcription would prevent future editors from asserting it with a more anglicized spelling (ie. change Dorabon to Drabon, which would make sense given the dragon connection, similar to how Raita is acknowledged as being derived from Lighter). LinkTheLefty (talk) 13:59, 15 May 2014 (EDT)

Redirects
You're doing some serious work here, but there's just one thing: things like Piranha plant aren't necessary, since our search system already covers minor capitalization issues like that. I know that their name was spelled like that at some point, but creating a redirect for it is pointless; all you need to do is make a note of it in the article wherever it's relevant.
 * OK, I'll keep that in mind. Good to know! LinkTheLefty (talk) 16:44, 1 October 2014 (EDT)

Hi
What you did to the Rambi the Rhinocerous and Animal Buddy page. You should move the pages to Rambi the Rhino and Animal Friend, so readers won't be confused with the page title. Thanks for reading and keep contributing! :)
 * I would happily fix it, but I can't due to some already-conflicting article redirects (same with pages like the "Funky Barrel"). LinkTheLefty (talk) 13:30, 12 October 2014 (EDT)

Tag the offending redirects for deletion and we'll get around it eventually. --Glowsquid (talk) 13:44, 12 October 2014 (EDT)


 * Awesome. Thanks! LinkTheLefty (talk) 13:49, 12 October 2014 (EDT)

Moving
Another thing to keep in mind: when you move an article, you're left with a lot of articles linked to the original page, and it's generally up to the mover to fix all of those links. I've noticed that you've been changing article names a lot recently; maybe you should go through the articles you've moved first and change their links to the proper ones before moving any more?
 * Ah, I wasn't aware of that, so will keep in mind for the future. LinkTheLefty (talk) 02:39, 13 October 2014 (EDT)

Name sources
One more thing about moving. If there's a disagreement between the manual and in-game writing in how something's named or spelled or whatever, the game's version should take precedence, just as it does over separately published strategy guides and media releases, etc. (regardless of publication date). Admittedly, Naming doesn't currently specify what to do in these cases, since we didn't consider that Nintendo's love of inconsistency extended to creating mismatches between materials bundled together, but I ran this mater past the other admins, and we're going to update the policy to reflect the "game > manual" thing. So far, I only know that this affects the Cat O' 9 Tails move (hyphenated in the manual, but unhyphenated in the credits sequence and Swanky's Bonus Bonanza, which doesn't capitalize the "tails" for some reason, although a FAQ I found for the GBA version suggests this was fixed in the remake), but there's a chance that other discrepancies exist, so I just wanted to give you a heads-up about it. - 17:15, 13 October 2014 (EDT)
 * Okay, that sounds reasonable! Some other articles off the top of my head that'd be affected by this include Krockhead, OrangStand Sprint, and maybe Mini Monkey. (Though I don't know if that credits sequence is necessarily good support for "Cat O' 9 Tails", considering they're in all caps... Klubba also calls it the "Cat 'o 9 tails" I remember correctly, so no idea if that was also adjusted in the GBA version.) LinkTheLefty (talk) 19:13, 13 October 2014 (EDT)
 * I'd still say the credits sequence footage is the best resource despite the caps: 99% of the time, the correct capitalization is going to be "Like This", with all the words in a name capitalized - the exceptions being things like "o'" which are lowercase by title capitalization rules in general. It's also more consistent and intuitive to capitalize names rather than going with the occasional wonkily lowercased proper name. Anyway, regarding your question about the Virtual Console, that and any other rereleases/remakes/etc. all count as being newer sources. That's why we renamed Gira and Nokobon when SML was released on VC, for example. I think renaming things back to the original SMB3 names (assuming they're preserved in VC, SMASLE or whatever the latest remake takes the form of) and whatnot makes sense, although I feel like it'd be better to make a proposal first, rather than just renaming the pages (seeing as it includes major things like the SMB3 world levels: even when policy's on your side, it's best to get community backing too for things like mass renaming) - that way, it gives folks a heads-up and creates a solid precedent that can be referred back to and held up as a defence if anyone complains down the road. - 21:59, 14 October 2014 (EDT)
 * Agreed.. The changes I've made were done because I didn't feel they had an adequate source backing their previous article names, but there'd definitely be more more attachment to the more major pages like the Mushroom World names, which did have different names used at different times. I actually forgot about the Super Mario Land example, but it does explain that Virtual Console counts as a more recent source. Another thing is that I'm not 100% sure on them - my recollection is that the Wii VC uses the NES version that has the "Land" names, but I honestly don't know which set of names is used for the Wii U VC version. I don't imagine Nintendo switching to the other revision, but you never know - this would probably still change at least two worlds from their current titles, though. If I find out for certain, I'll make the proposal for that. LinkTheLefty (talk) 11:24, 16 October 2014 (EDT)

It's always good to have more evidence. Either way, like I said before, I think it'd make the most sense to move them back to the "Land" names, but via Proposal so that people have a heads-up about the major page moves, and to have something nice and solid to throw in the faces of anyone who may come along in the future and protest the old names, since most people don't care to read policy pages, unfortunately. - 18:05, 2 November 2014 (EST)

Oh hey, I'd like to thank you for your dilligence regarding to proper page names. It was quite the wake-up call.

Also FYI, there's been a push to better source page names and we'd like foreign names to be held to the same standard of sourcing, so if you could cite sources in the article next time you add a foreign name (or even go back and add proper ref tags to pages), that'd be cool. --Glowsquid (talk) 11:28, 18 November 2014 (EST)


 * My pleasure! I looked at the link and I pretty much agree with all points. Though, two small things - 1) the Wario Land II enemy names were brought up there, and I should mention the game actually has most of the level names written in lowercase (not the locations or chapter titles), so maybe they could also reflect that style like the sunglasses vendor article (then again, I don't know if this is still true in the Game Boy Color or Virtual Console versions), & 2) with foreign names going forward, would it be ideal to mark them with a "refneeded" if the source isn't obvious? Other than that, I'm glad more of an initiative is taking place! LinkTheLefty (talk) 12:42, 20 November 2014 (EST)
 * 1: I'll check my GBC copy of WLII when I have the chance. 2: Yes. --Glowsquid (talk) 20:39, 20 November 2014 (EST)

Reminder
McDonalds1 (talk) 17:55, 4 December 2014 (EST)

What. LinkTheLefty (talk) 17:57, 4 December 2014 (EST)
 * In case you have any qualms about what you feel is the legitimacy of the reminder, you are free to Appeal it.
 * I really don't think an appeal is necessary. The edits were perfectly correct and normal, and McDonalds1's point was incredibly misinterperated. This was a correct move, and under this basis, many of the most contributing users like Link, would have been banned. This really is a stupid reminder, and I'm pretty sure a case isn't even needed.Toadbrigade5 (talk) 19:16, 4 December 2014 (EST)
 * Yeah, per everyone. LinkTheLefty, you really should appeal this warning, your edits were very good, you don't deserve this.
 * This all is not what I issued the reminder for. It was for consecutive edits on the same page. They really were committing a minor offense. Also, Boo4761: This is not a warning. It's just a simple reminder. McDonalds1 (talk) 19:42, 4 December 2014 (EST)
 * In the warning policy page: "the above templates are collectively referred to as "warnings" for simplicity. Capitalized "Warning" refers to the specific Warning template, and all other specific templates are capitalized as well." It's a warning, not a Warning. LinkTheLefty (talk) 19:56, 4 December 2014 (EST)
 * It's also outlined in the official policy that minor infractions should be left with an informal reminder, not a template 20:02, 4 December 2014 (EST)
 * Also in policy: "Identify the problem. If the problem is something that can be resolved through discussion (such as edit conflicts), try contacting the user." Which I tried to do just before I received the Reminder. I also don't see how "consecutive edits" applies at all when I've been conscious of following the distinct difference between normal edits and (properly marked) minor edits. I've already received a warning in the past; I don't remember what it was actually about, but I pretty much accept it since I must've been new at the time. Bottom line: I can't see any valid reason for this. LinkTheLefty (talk) 20:28, 4 December 2014 (EST)

A reminder is warranted when the consecutive edits hinder visibility on the recent change page and that they could have been easily avoided. Three edits in a row is nowhere enough to warrant any formal or informal warning, especially considering the scope of the original edit. The reminder has been overturned. --Glowsquid (talk) 20:25, 4 December 2014 (EST)

Diddy kong how about this way
Hey I meet alot of vandals and I fight with them, I don't want you to be my next one who I need to fight with, why not this lets make a vote to see wether DK is either Diddys nephew or not and The most votes it gets, The most remains, but for now I undid it It is unknown. I will make an election but please don't start I don't want you to be my next enemy. 123johnpaul (talk) 20:26, 20 December 2014 (EST)123johnpaul
 * 1) It's quite evident in the citations I've provided, especially since I've done my best to show a comprehensive timeline of the instances Diddy was ever remotely referred to as his nephew. 2) no Donkey Kong Kong Returns material refers to Diddy as his "nephew wannabe", 3) even if it did, it doesn't mean they're related - it's literally saying he wants to be like a nephew to DK. 4) You keep adding unwarranted speculation under trivia over an observable fact. 5) Even if you ask for a vote - and you shouldn't be reverting things because you don't like it and then taking it to the talk page - it doesn't really change anything since there are too many contradictions even in official sources to take it seriously. LinkTheLefty (talk) 20:47, 20 December 2014 (EST)
 * For quick reference, I've found a manual of DKCR here (I assume this is what Johnpaul was referring to, because I've certainly never heard of a "characters booklet" before), and as far as I can tell, the only mention of the relation between the two of them is "Donkey Kong and his little pal Diddy Kong," which certainly does not reveal much.

G(l)oomba
I'm dealing with Spiky Glooba, not Spiked Goomba. Since the Spiked Gloomba doesn't appear to have made an appearance in SPM, it defaults to the TTYD name.
 * Assuming that you're talking about the PM port in 2007, taking the Virtual Console into consideration just needlessly muddles the whole situation, considering it's nothing more than a port with very minor changes if any at all (as compared to, say, Super Mario Advance, which was basically an entire revamp of SMB2). Paper Mario was released in 2001, its sequel was released in 2004, and that's about as far as the consideration really should go.
 * Well, nothing much I can say about that. A policy's a policy.

Proposals
Some of your proposals failed to reach four votes so they were listed as "NO QUORUM", feel free to repropose those ones, as well as merge / split in the cases where your proposals passed.

Merge
I believe that the existing talk pages stay there, but you should probably ask someone else about that.

And if you create a new proposal suggesting to do something that's already been proposed but failed, it is separate from any other ones (see all the proposals for "split Smash 3DS and Smash Wii U" before the one that actually passed).

-Toa 95 (talk)

RE:Merging
I believe they are left alone, so people can see why it was merged.

Happy New Year!
The name "Bin" comes from the Donkey Kong digital manual (at least the European one) on the Nintendo 3DS. I assure you can find it there. --