User talk:Wildgoosespeeder

Thanks
Hey thanks for cropping that Bubbles pic for me, the table looks a lot better now!
 * Yeah thanks for the tip. I'm trying to make the DK: King of Swing article more presentable so I will keep that tool in mind.

Favor
I have sprites I am willing to upload from DK: King of Swing, but the background is purple. Are you able to recolor them if I upload or send them to you?
 * Alright cool. I think the size might be messed up as well but I think someone with more skill image-wise than me can fix it.
 * Yes I'm really not that technologically skilled to do that stuff. Sorry.

Shiny sprites
Maybe you'd like to find some better sprites?-- 18:41, 10 December 2016 (EST)
 * I just found the texture from sticker star that makes the sprites shiny.-- 19:33, 10 December 2016 (EST)
 * Alrighty.
 * The Paper sprites are getting deleted, which I expected. Is there anyway you can get some native resolution png screenshots from Paper Jam of the paper enemies, for cropping? Like maybe using the Citra emulator, or through homebrew HANS or whatvere. I barely understand any of that.-- 09:45, 13 December 2016 (EST)

Re: Deleting bestiary leftovers
Look, I want to incorporate the enemy idle animations back into the Bestiaries, not on the page itself, but when transcluded the gifs show up in the enemy box. However, I can't very well do that if you're going to delete all the gifs.-- 23:30, 10 December 2016 (EST)
 * I've already added the Paper Jam gifs. Speaking of which, I might need to whip up a new proposal soon, one that will allow modification of images in order to give an accurate portrayal, ie adding the white outline to the sticker star sprites and uploading them under paper jam.-- 00:51, 11 December 2016 (EST)
 * Just please, take a step back on the gifs that belong to RPGs. They aren't leftovers.-- 01:14, 11 December 2016 (EST)
 * Actually, I'm only concerned with the RPGs.-- 01:54, 11 December 2016 (EST)

Re: Images and Categories
Hi! I am so sorry for not filling the spaces! I actually knew what I was doing for the template: I actually just filled it on the 1st frame image and the rest I left incomplete since I thought only filling the first frame would be enough, as the other images are just a sequence...

I left the categories empty because we didn't have a category page for those, again, sorry!!! If you are willing to create those category pages, I tramslated the titles of the comics: The Halloween one is "Ashley meets Halloween" (or maybe Ashley's Halloween meeting, I am not the best in japanese, sorry) and the 2nd, the Barbara one is merely called "Barbara and Ashley"

Thank you so much for warning me!
 * Thanks for the help! I will be sure to add the content about the comic to the pages! I will just need time to translate the Barabra one since this one has actual vlines -w-

Homebrew
Ok, I might do the Homebrew. I have a New 3DS XL, up to date, and my copy of Paper Jam is digital. Will this mess up my system, revoke my Nintendo Network account, is it reversible?-- 17:28, 13 December 2016 (EST)
 * I remember seeing a homebrew thing that lets you make custom 3DS themes. Can I still do that with 3DSX? And will using the exploits in compatible games ruin the game?-- 19:47, 13 December 2016 (EST)
 * I think only the smashbroshax will work for me, but it sounds risky since it can affect other smash players. Is the exploit, or exploits, a one time only thing or what?-- 20:07, 13 December 2016 (EST)
 * I think I may need to find myself a copy of Freakyforms Deluxe because the smashbrosax sounds way too complicated for me to comprehend.-- 20:39, 13 December 2016 (EST)
 * Okay, I did the freakyhax and got to the homebrew menu. I went to the theme manager and scanned for themes. It stayed there awhile and I couldn't exit so I closed the system. The screen was black and I couldn't do anything so I turned it off and back on. now when I do the exploit, it partially loads, but it stay on the black screen that says the homemenu ropbin is ready.-- 20:53, 14 December 2016 (EST)
 * Guess it takes a few tries. However when I try booting paper jam up in hans, the bottom screen goes red and the top goes black.-- 21:19, 14 December 2016 (EST)
 * What's NTR CFW and would it work as an alternative to using HANS for the screenshots?-- 18:24, 17 December 2016 (EST)
 * I'm asking you because I don't understand anything in the world of homebrew, and I'm not a redditor. You're my reference. Check this out here.--
 * What's a cia?-- 19:36, 17 December 2016 (EST)
 * I actually did manage to get NTR CFW on my 2DS and it works. The only issue is half the time when I take a screenshot, the game glitches out and stops rendering sprites, only models and textures. But if you can get the cartridge version of Paper Jam working with HANS, that'll be way more convenient. One thing though: DO NOT UPDATE THE GAME. It's possible that's the reason it wouldn't work for me.-- 14:26, 1 February 2017 (EST)
 * Are you going to get the pictures then?-- 21:29, 4 February 2017 (EST)

MTM
I only managed to get the DOS version working by running Windows XP through VirtualBox, and even then the results are iffy. I can save, but some parts are oddly sped up. Still, I've been getting my images directly from the folders; it's convenient that the static images are .bmp, which can be easily converted to .png. Unfortunately, any elements that are animated, including Paradise, are stored as .anx, which is a lot harder (read: impossible from what I can tell) to convert. I can try to take a screencap of the ending, but that'll require going through the rest of the game first. 01:26, 14 December 2016 (EST)

image category
Do photos like this need a category besides the license one? -- 08:57, 15 December 2016 (EST)

APNG Optimizer (usable both with still and animated PNG)
In my past proposal about APNG you asked if optimizators for APNG images like Zopfling exist. They do indeed exist: APNG Optimizer is an open-source (zlib license) software that works both with still and animated PNG files and has, among the compressors, also Zopfli, making it pretty much a superset of current optimizators for still PNG files. I think it might be interesting for you, considering Google is about to implement APNG in Chrome and such an optimizer would optimize all .png files, both still and animated.--Mister Wu (talk) 21:05, 16 December 2016 (EST)

Re: Replace Images
Thanks for the advice. BTW is there any way to distinguish which screenshots in Cat:MLBIS Images are not pixel-accurate? I might have missed some JPG-converted-to-PNG images (as well as incorrectly configured ones like this). Also I have yet to hunt for images with emulator-generated borders or from a non-US locale. -- 03:12, 18 December 2016 (EST)
 * Ah, thanks for the encouragement. For JPG-to-PNG, I used MS Paint's "fill/color bucket" tool to detect irregularities in color around text or game elements. And the advice to use SoftRasterizer was in time too!
 * Unfortunately, this is what I can do for now because there's a Giant Bowser vs Fawful Express intermission which requires the player blowing into the microphone, but the noise sample provided by DeSmuME isn't recognized as blowing, nor is my microphone input when I really blow (even after setting the Windows 7 meters to maximum), so I'm literally stuck there. -- 21:24, 29 December 2016 (EST)
 * Can you tell me what that YouTube video is about? I'm unable to view it myself since YouTube is blocked in China. Thanks. -- 23:57, 29 December 2016 (EST)
 * Ah, great! It worked and now I can resume the project. By the way, it seems that simply turning on SoftRasterizer is not enough to correctly render the HP/SP panels in screenshots like File:Memory ML.png in DeSmuME 0.9.11. I had to check the "Enable TXT Hack" to get a better version of that screenshot. Even worse, even with "Enable TXT Hack" turned on rendering of Baby Mario is still wrong in File:Babybowserfight.PNG compared with the Spriters Resource. (I was using the x64 version without enabling the dynamic recompiler.) -- 01:08, 30 December 2016 (EST)

Re:Image Category Reminder
Thanks for the heads-up. I do try to categorize images as best as I can, and if I forget, anyone, including myself, can categorize them for me. Plus, if you fail to categorize images from an upload, the image will flash a reminder at you to add categories. 10:29, 21 December 2016 (EST)

Re:Signature
I fixed it. Better? 17:12, 21 December 2016 (EST)

RE:File Edit
Whoops, sorry! Didn't mean to remove that. I just meant to remove the information on the that wasn't used, but I must've removed the  along with it. My bad! 00:01, 23 December 2016 (EST)

Yes, you were right.
I was talking about how Daroach and Lord Count Blumiere "Bleck". They both leaders of a that (at one point) had four members, and were evil. They treat their group like family as well. They both wear hats and cloaks, and finally they both attack by releasing projectiles out of their cloak. So as you they have a lot in common and I just wanted people to know that. So, sorry.

omg
plz let me know if there's an original 3DS exploit on newest firmware, I'm dying for one. I hate using Miiverse to upload images :p 16:19, 28 December 2016 (EST)

RE: CTTT
Oops, I didn't know we had that image collection. If I make any future articles on these levels, I'll make sure to use them. Thanks for the heads-up! Quizmelon (talk) 05:17, 30 December 2016 (EST)

Re: Block template
Another admin agreed, so I've fixed the font colors of "block log" to match regular blue links, and also changed some magic word stuff.

04:33, 1 January 2017 (EST)

Re: Deletion of Upload Wars
I should be up to date now, sorry that they slipped my mind earlier!

05:09, 5 January 2017 (EST)

Sumo Robots!
On the article you created, Sumo Robots!, it says at the end 'this game tremors'. What is that supposed to mean? 10:15, 5 January 2017 (EST)

Appeal Notice
20:55, 8 January 2017 (EST)

Chan missing from PM bestiary
Chan is missing from the Paper Mario bestiary and I don't know where to place him; i.e. which tow enemies to place him between.-- 19:04, 11 January 2017 (EST)

On issuing warnings
Hi Wildgoosespeeder. The admins agreed that it was necessary to post a message here regarding some types of warnings you've been issuing lately. Please remember that before giving out any of the four warning templates, that you are fully aware of the relevant policy, and have first given the situation careful and proper judgement.

The problem has arisen several times through warning appeals from other users, which involve templates that should never have been issued in the first place. The user should have just been told to purge his browser's cache, as you knew that was the reason why he reverted the upload. Secondly, to The RPG Gamer regarding using HTML markup had no standing at all with the warning policy: issuing a reminder was completely out of the question. Finally, the reminder that Toadette the Achiever recently appealed should also have been considered more carefully. You yourself linked to Courtesy with the reminder, even if it clearly states that " discourteous behavior is not serious enough to warrant an official right off the bat" in the first paragraph.

Warnings are a serious thing, and it's important that they are issued correctly. And if you're in doubt on whether a first-time or minor infraction deserves a warning or not, it's always better to go with an informal message first. Please don't take this as a discouragement from enforcing the rules: it's just to ensure that enforcement is done properly, and hopefully it may also reduce the number of users appealing their warnings. Thanks for reading.

05:59, 12 January 2017 (EST)

OpenGL for Partners in Time battles?
If you've followed my recent conversation with, there's this screenshot that SoftRasterizer failed to render Luigi's hat correctly (like it did for Baby Mario). In such cases, do you know if OpenGL is a suitable substitute for the 3D rendering? I'm asking because after I retook it with OpenGL, Luigi's hat did get fixed but the action blocks above Mario got thinner except the one in the front. -- 20:43, 12 January 2017 (EST)
 * Thanks for the info. That's unfortunate. Oh, by the way, are there plans to get articles to use using a bot or something? -- 08:01, 15 January 2017 (EST)
 * Oh, I only grepped those tagged with and didn't bother to check the sprites. Thanks for the heads-up. -- 05:04, 19 January 2017 (EST)

Forum help?

 * A few weeks ago I talked to User:Shokora about the possibility of changing the logo for the wiki, and they told me I should bring it up on the forums, but I really don't enjoy forums in general, so I'd like to avoid that. I was wondering if you'd be my middle man here. Here are two designs I came up with; I like the second one more.-- 17:01, 18 January 2017 (EST)

Thanks!
Now I know how to use PNG Monstrous! Now I can reduce PNG'S file size.

Example:

File:Snes_battle_course_1_crude_minimap.png

Bytes before: 110K

Bytes after: 72K

You can also become my friend without asking to me. 16:14, 21 January 2017 (EST)

Replacement
Literally, no, but functionally, yes. Mario, Peach, Yoshi, and DK are the four starting characters in the game, whereas Gene is only unlocked late into the story. Since Gene was the odd man out and the four starting characters are more recognizable, I thought that it would make more sense to use DK instead of Gene. 15:26, 22 January 2017 (EST)
 * Unless you're going to insist on literally every character from every game having images on that article, I don't see the issue with having just four images that are more than representative of the entire group. 17:13, 22 January 2017 (EST)

RE: Image Replacement
Thanks for notifying me. 19:16, 25 January 2017 (EST)

Signature
This has been overturned by the MarioWiki staff.

Please shorten your sig, to make it fit the signature limit. 13:28, 28 January 2017 (EST)
 * It is not in violation. See User:/sig. Are you viewing my sig in Google Chrome? Internet Explorer 11 doesn't have this issue. The template is shorter than File:Sigbox.svg. That is still within bounds of the blue box no matter what browser. -- 15:06, 28 January 2017 (EST)
 * Yes, I edit and upload with Google Chrome. 15:11, 28 January 2017 (EST)
 * It also depends on your fonts. Lucida Sans Unicode, for example, looks wider than Arial. -- 21:51, 28 January 2017 (EST)
 * Display engines make a difference. Google Chrome uses WebKit. IE11 uses Trident (to be fair, Microsoft always creates its own and never uses third party). Firefox uses Gecko. Renderings, performance, and supported features on how it tries to conform to web standards will vary. -- 00:26, 29 January 2017 (EST)

Aboutfile template
This has been overturned by the Mariowiki staff.

In some of your recent uploads, you forgot to add the template. Always use the template. 15:41, 1 February 2017 (EST)
 * It's not required to insert, but it is recommended. I have been doing this for a long time. Incoming another appeal. -- 15:53, 1 February 2017 (EST)

PNG Monstrous
Hello, you can made a Android version of PNG Monstrous? 11:15, 2 February 2017 (EST)

Another reupload
May I ask you reupload File:JollyRogerBayPirateGrotto.png again, this time capturing the treasure chests in the area? The image really needs to show what the mission is about and it doesn't. 19:45, 3 February 2017 (EST)
 * Yep, that worked out perfectly, thanks! I'm not able to capture any game pic from anything prior to the 3DS/Wii U as my computer doesn't like emulators that much...
 * ...If I could bug you some more, Inside the Cage and Snowman's Silver Star also need an image. They're on the DS game, though. Can you capture those? 20:03, 3 February 2017 (EST)
 * Thanks for your help! And they were originally going to be one article, but then I found they have more differences than commonalities. The name is different and only one power-up is needed. The only thing that remained is the objective. It makes more sense to me that they're separate. 20:46, 3 February 2017 (EST)
 * There are a couple of other stars that do this as well, the Roll into the Cage and Luigi in the Cage. Both take place in Tick-Tock Clock and the position hasn't changed, but the name of the star and the method of obtaining it are different.
 * A merge make sense, sure, but so does keeping them separate. This is the problem with wikis keeping track of remakes... 22:31, 3 February 2017 (EST)

RE:Super Mario 64 Images
Ah, okay. I was just fixing the mistakes I noticed and that I could fix. I'll leave you to it, then. I guess we're working together to make the Super Mario 64 pages as up-to-date as possible :) 18:46, 5 February 2017 (EST)

RE: User Page User Box Mess
Done. 03:13, 9 February 2017 (EST)


 * Thanks for the suggestion! I personally think the arrow looks nice there, but maybe that's just because I've gotten rather used to seeing it there all the time. 03:56, 9 February 2017 (EST)

SMS
Those screenshots look really good.

02:01, 10 February 2017 (EST)

Virtual Boy Screenshots
Hi Wildgoosespeeder. I've been looking into taking screenshots from Virtual Boy emulators recently, because results in the color display can vary significantly. I've been using Red Dragon, which is old software, and I've understood that it's not recommended by Emulation General and TCRF. Both of these sources recommend the VBjin emulator instead. However, following this info on Virtual Boy color display, the RGB value of the Red is evenly spread in intervals of 85 (0-85-170-255). Using this information, the following image shows the proper colors of the Virtual Boy:



However, no emulator matches this exactly. Red Dragon is actually much more accurate than VBjin. See the following table that I compiled (all in RGB values).

Should your draft be updated to reflect this difference? With GIMP, I replaced the colors of a Red Dragon screenshot with the correct ones, and it makes quite a difference. Compare the original screenshot with the one with corrected colors. On your draft page, should we give instructions on how to correct the colors in GIMP?

06:15, 11 February 2017 (EST)

Yeah, the instructions to correct it in external programs could be a little complicated for everyone to view on the policy page, and you're right: the small difference isn't too significant. I don't mind making the colour-corrections myself, so I'm happy to just keep that level of accuracy as a standard to enforce for myself and any other screenshots which I feel could be improved.

05:08, 12 February 2017 (EST)

RE: A User's Submissions
It depends on the image. brought up a point in regards to the Chain Chomp images: The original screenshot image might have certain features that would be good to have around (the stake it's attached to, in this case), so anything like that doesn't need total replacing. If that's the case, I think the source image should at least be mentioned in an template on the sprite page. 05:30, 15 February 2017 (EST)


 * I would recommend that. Rips like the Mario Run sprites seem alright, but ones like File:GreenShyGuyMSS.png and File:Bob-ombMP7.png don't look like they were cropped well. 03:52, 16 February 2017 (EST)

Re:Image Replacement
Thank you for the reminder! 12:01, 15 February 2017 (EST)

Paper Jam
What you just did made me unbelievably angry. you shouldn't have moved those images to the designated filenames that I SET UP. You were interfering with my work by doing this, and those images you think we should save are not worth saving. They are terrible. Don't move another of those terrible images under my filenaming systems again. Thank you. -- 18:07, 16 February 2017 (EST)

Magic word help
Hey ya silly goose. I was just wondering if you knew it was possible whether to close magic words? Like ending _NOEDITSECTION_ as if it were a closing  tag?

03:09, 18 February 2017 (EST)

Yeah, for 'Shroom purposes I'd like to have a template to restrict certain headers from showing an "edit" link. I've looked at the help page, and I didn't see anything of use unfortunately.

03:42, 18 February 2017 (EST)

Re:CSS Flip
Uh okay, I'll keep that in mind I'm just trying to upload this month's issue.Meta Knight (talk) 18:53, 18 February 2017 (EST)

Minecraft: Wii U Edition
The Boomerang Bro image is an outdated image of a Zombie Villager. In a newer update, the Zombie Villagers were changed to resemble a Hammer Bro with the clothing of the Pianta they were before they became a Zombie. -- 16:33, 20 February 2017 (EST)
 * Yes, I think it still should. I'm going to add the information to the article. -- 16:36, 20 February 2017 (EST)

MPA
I believe that I'm now done. I've replaced the .jpg and .gif images, while I've reuploaded the .png images (though honestly I didn't notice much of a difference with the Magic Lamp and Snow Globe images besides the byte compression). There's nothing I can do about the Luigi artwork unless I happen to find it online. If you think it's necessary, I can go back and rename the other images to fit the standard I used, but as it stands, I think it's fine. 22:01, 24 February 2017 (EST)
 * Yeah, that can be deleted too, I just forgot to mark it. 22:10, 24 February 2017 (EST)

TPPDiscuss
I've applied the change. I didn't include the format since you already described it in and it's linked to in the rule. Let me know if I've missed anything else. 06:52, 25 February 2017 (EST)

File
File:Orange fork npc.jpg Trust me, that was the best quality I can get so far.

Images
Since you seem to have included this in a few of your edits, I wanted to let you know that when you're adding an image to an article, it's unnecessary to include "right" in the image tags. As the image automatically defaults to the right, "left" and "center" are the only tags you need to use. It's an insignificant detail, but it helps clear out clutter. 12:42, 14 March 2017 (EDT)
 * I happened to come across the citation needed on your sandbox for 1080p Wii U images. To my knowledge, the only way to obtain 1080p images is if a game has a method of saving screenshots to an SD card. The SD card can then be inserted into a computer of your choice, and you can obtain the images from there. This is how I uploaded the bulk of my images for Super Smash Bros. for Wii U, though it isn't much help if the game has no such method. In most cases, the 720p method you outlined is the most reliable way of obtaining images from a Wii U.
 * And I hadn't noticed that you already made a note of that, so don't mind this comment. 21:23, 17 March 2017 (EDT)
 * The citation thing is there understanding the technical details internally the Wii U, not so much what software designed for it can do, if at all. Yes, the Wii U can output 1080p (1920x1080), but is that what is really going on inside? Could it be taking a 1280x720 image and upscaling the frames to 1920x1080? I have lingering doubts and need clarification somehow, probably by Cemu's developers reverse engineering the console by creating an emulator. -- 21:27, 17 March 2017 (EDT)

Hah! Youtube!?
Do u think I choose YouTube? No. I also know that snips from YouTube are nearly always blurry. I still insist that the latest snip was also from an emulator. I snipped it while was playing Bit Boy on Dolphin. And about my file list, except the first two (which I don't remind from where) all others were snipped while I was playing them on emulator. SSG3 pics was from the game's assets. I REALLY don't know why even snipping tool makes the shot you have got blurry. I also have this prob while ripping sprites and logos, which I snip, but it isn't pixel perfect, as I compare them to pics from the other collab websites, such as TCRF. How the heck they are pixel perfect?? :-) Do you know an alternative from Windows' Snipping Tool?Wario W. 97 (talk) 07:02, 30 March 2017 (EDT)


 * P.S. I played it again. The blur is not from my snipping. The game screen IS blurry, if you think. As a proof, You can check it out for yourself on Dolphin.

Screenshot Issue (Continued...)
Damn. I used TCRF's guide (checking auto-adjust window size and using the screenshot button) and the new pic is in native res instead of that foolish 1090x636, but when I compare them, quality is NOT changed/improved. Just the same. I think that text shades are blurry on their own. Wario W. 97 (talk) 08:28, 31 March 2017 (EDT)


 * I checked out your manual, but as I see, I taken the second pic already under your chosen circums (internal and fullscreen reso and aspect ratio as auto, stretch to window, etc.) but text shades/blurs are still present. I even tried Renderer, but make the screen bugged in addition of frame drop, in case of me, the upper half of the screen was "tiled" on the lower half also.Wario W. 97 (talk) 17:43, 31 March 2017 (EDT)


 * You don't get it. I tried with renderer (and also 16:9 now) and this is the screen, as i say it's buggy.