Mario & Sonic at the Olympic Games Tokyo 2020

Mario & Sonic at the Olympic Games Tokyo 2020 is an upcoming sports game and the sixth installment in the Mario & Sonic series. It is based on the real-world, which will take place in Tokyo, Japan. This is the first installment to skip an Olympic Games, as Ubisoft bought the rights to make video games. It is set to release for the Nintendo Switch on November 5, 2019 in North America, and November 8, 2019 in Europe and Australia. An arcade version is also set to release in 2020. Unlike previous games, most characters seem to wear appropriate sports clothing depending on the event; additionally, the game's title places the location and year after "Olympic Games" rather than before. 2D Events are introduced, which are events from the, only use button controls, and are based off older sports games. They are in 8-bit (Mario) and 16-bit (Sonic) styles. The game will include a story mode, which will take place in 2D.

Advantages
Excluding the 3DS version of Mario & Sonic at the London 2012 Olympic Games, this is the first Mario & Sonic game not to feature unique character stats. However, each character has specific advantages that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. Note: All-Around characters are listed as "All-Around" in all events.

Guest characters
Compared to the previous installment, Dry Bones, Dry Bowser, Birdo, Roy, Nabbit, and Toad were all cut, with the latter appearing as a non-playable character instead, similar to the first four games. Possibly as a result of this, Toadette appears as a newcomer as a replacement for Toad.

Guest characters
Compared to the previous installment, Omega, Sticks, Wave, and Cream were cut.

Referees

 * Charmy Bee
 * Cubot
 * Lakitu
 * Orbot

Cameramen

 * Toads
 * Chao (2020 only)

Other

 * Chao
 * Cheese
 * Cream
 * Flickies
 * Goombas
 * Hammer Bros
 * Koopa Troopas
 * Peckies
 * Shy Guys

Confirmed events
During Olympic Events, specific characters wear proper outfits for the event. During Dream Events, they wear their standard outfits, similar to previous games.

Tokyo 2020

 * 100m Dash
 * 110m Hurdles
 * 4x100m Relay
 * Javelin Throw
 * Triple Jump
 * Discus Throw
 * Badminton (Singles or Doubles)
 * Skateboarding - Park (new)
 * Sport Climbing (new)
 * Football
 * 100m Freestyle
 * Equestrian - Jumping (Individual or Team)
 * Fencing (Individual or Team)
 * Canoe Double (C-2) 1000m
 * Karate - Kumite (new)
 * Boxing
 * Surfing - Shortboard (new)
 * Gymnastics - Floor Exercise
 * Rugby Sevens
 * Table Tennis (Singles or Doubles)
 * Archery (Individual or Team)
 * Dream Events
 * Dream Racing (Metropolis, Sonic Forces)
 * Dream Shooting
 * Dream Karate (Mushroom Kingdom, Super Mario Odyssey)

Tokyo 1964

 * 2D Events
 * 100M
 * 400M Hurdles
 * Long Jump
 * Marathon
 * 10M Platform
 * Vault
 * Canoe
 * Judo
 * Volleyball
 * Shooting

Minigames
There are 10 minigames that are playable in Story Mode. There are five 2020 minigames, where the player plays as Luigi and Tails, and five 2D minigames where the player plays as Mario and Sonic.

2020

 * Tokyo Tower Climbing: A minigame where Tails climbs Tokyo Tower.
 * A minigame where Luigi has to find four specific Toads in a large crowd.
 * A minigame where Tails has to fight a wave of Shy Guys.
 * A Boss Battle-style minigame against Metal Sonic where Luigi has to steal a Rugby ball from an Egg Pawn, perform a Try in the center of the stage, and kick the ball with enough power to damage Metal Sonic within the time limit.
 * An Archery style minigame where Tails has to shoot Egg Pawns and avoid the spiked balls they throw.

1964

 * A Boss Battle-style minigame where Mario drives the Tornado and shoots enemies and has to shoot Dr. Eggman.
 * A Boss Battle-style minigame where Sonic is running on a road and must catch up to Dr. Eggman's car and attack it enough times before the time limit runs out.
 * A minigame where Sonic runs along a bridge while avoiding obstacles to catch up to a train the Dr. Eggman is sitting in.
 * A minigame where Mario has to find Keys.
 * A minigame where Mario races Bowser on a boat.

Pre-release and unused content
In the E3 2019 demo, characters did not vocalize during their award ceremony animations. This was changed in the Gamescom demo, making it more consistent with previous installments.

References to other games

 * Super Mario Bros: The Mario, Luigi, Princess Peach, Bowser, Goomba, Koopa Troopa, Hammer Bro, Lakitu, and Toad sprites in the 2D Events are from this game, with several differently colored Toad sprites being based off the red sprite.
 * Mario Kart series: During Sport Climbing, when a player falls off the wall, Lakitu picks them up with a fishing rod and places them back on the wall, referencing one of his roles in these games.
 * Donkey Kong 64: Donkey Kong's bio references a line from the DK Rap.
 * Mario & Sonic at the London 2012 Olympic Games: The music that plays when setting a new record is the victory theme from this game.
 * Fortune Street: Bowser Jr.'s artwork is recycled from this game.
 * Mario & Sonic at the Sochi 2014 Olympic Winter Games: The character select screen animations are reused from this game.
 * Mario & Sonic at the Rio 2016 Olympic Games: Several of the head icons are reused from this game. Donkey Kong’s artwork is also reused from this game.
 * Super Mario Maker: The Key in one of the 2D minigames uses its design from the Super Mario Bros. style in this game.
 * Super Mario Odyssey: The Mushroom Kingdom serves as the arena for Dream Karate, using its design from this game. The Odyssey can also be seen in the background.

Trivia

 * This is the first Mario & Sonic game since Mario & Sonic at the London 2012 Olympic Games not to feature special animations for certain pairs of characters.
 * This is the first home console Mario & Sonic game not to feature Miis as playable characters, as well as the first game to feature fewer playable characters than the previous installment (counting both versions of Mario & Sonic at the Rio 2016 Olympic Games as a single installment).
 * Not including Mario & Sonic at the Rio 2016 Olympic Games, which lacks character types, this is the first Mario & Sonic game to feature an uneven amount of characters per type, with only five All-Around types, six Power types, eight Speed types, and thirteen Technique types.