User talk:Wildgoosespeeder

Thanks
Hey thanks for cropping that Bubbles pic for me, the table looks a lot better now!
 * Yeah thanks for the tip. I'm trying to make the DK: King of Swing article more presentable so I will keep that tool in mind.

Favor
I have sprites I am willing to upload from DK: King of Swing, but the background is purple. Are you able to recolor them if I upload or send them to you?
 * Alright cool. I think the size might be messed up as well but I think someone with more skill image-wise than me can fix it.
 * Yes I'm really not that technologically skilled to do that stuff. Sorry.

Shiny sprites
Maybe you'd like to find some better sprites?-- 18:41, 10 December 2016 (EST)
 * I just found the texture from sticker star that makes the sprites shiny.-- 19:33, 10 December 2016 (EST)
 * Alrighty.
 * The Paper sprites are getting deleted, which I expected. Is there anyway you can get some native resolution png screenshots from Paper Jam of the paper enemies, for cropping? Like maybe using the Citra emulator, or through homebrew HANS or whatvere. I barely understand any of that.-- 09:45, 13 December 2016 (EST)

Re: Deleting bestiary leftovers
Look, I want to incorporate the enemy idle animations back into the Bestiaries, not on the page itself, but when transcluded the gifs show up in the enemy box. However, I can't very well do that if you're going to delete all the gifs.-- 23:30, 10 December 2016 (EST)
 * I've already added the Paper Jam gifs. Speaking of which, I might need to whip up a new proposal soon, one that will allow modification of images in order to give an accurate portrayal, ie adding the white outline to the sticker star sprites and uploading them under paper jam.-- 00:51, 11 December 2016 (EST)
 * Just please, take a step back on the gifs that belong to RPGs. They aren't leftovers.-- 01:14, 11 December 2016 (EST)
 * Actually, I'm only concerned with the RPGs.-- 01:54, 11 December 2016 (EST)

Re: Images and Categories
Hi! I am so sorry for not filling the spaces! I actually knew what I was doing for the template: I actually just filled it on the 1st frame image and the rest I left incomplete since I thought only filling the first frame would be enough, as the other images are just a sequence...

I left the categories empty because we didn't have a category page for those, again, sorry!!! If you are willing to create those category pages, I tramslated the titles of the comics: The Halloween one is "Ashley meets Halloween" (or maybe Ashley's Halloween meeting, I am not the best in japanese, sorry) and the 2nd, the Barbara one is merely called "Barbara and Ashley"

Thank you so much for warning me!

Homebrew
Ok, I might do the Homebrew. I have a New 3DS XL, up to date, and my copy of Paper Jam is digital. Will this mess up my system, revoke my Nintendo Network account, is it reversible?-- 17:28, 13 December 2016 (EST)
 * I remember seeing a homebrew thing that lets you make custom 3DS themes. Can I still do that with 3DSX? And will using the exploits in compatible games ruin the game?-- 19:47, 13 December 2016 (EST)
 * I think only the smashbroshax will work for me, but it sounds risky since it can affect other smash players. Is the exploit, or exploits, a one time only thing or what?-- 20:07, 13 December 2016 (EST)
 * I think I may need to find myself a copy of Freakyforms Deluxe because the smashbrosax sounds way too complicated for me to comprehend.-- 20:39, 13 December 2016 (EST)
 * Okay, I did the freakyhax and got to the homebrew menu. I went to the theme manager and scanned for themes. It stayed there awhile and I couldn't exit so I closed the system. The screen was black and I couldn't do anything so I turned it off and back on. now when I do the exploit, it partially loads, but it stay on the black screen that says the homemenu ropbin is ready.-- 20:53, 14 December 2016 (EST)
 * Guess it takes a few tries. However when I try booting paper jam up in hans, the bottom screen goes red and the top goes black.-- 21:19, 14 December 2016 (EST)

MTM
I only managed to get the DOS version working by running Windows XP through VirtualBox, and even then the results are iffy. I can save, but some parts are oddly sped up. Still, I've been getting my images directly from the folders; it's convenient that the static images are .bmp, which can be easily converted to .png. Unfortunately, any elements that are animated, including Paradise, are stored as .anx, which is a lot harder (read: impossible from what I can tell) to convert. I can try to take a screencap of the ending, but that'll require going through the rest of the game first. 01:26, 14 December 2016 (EST)