Talk:Relay Heihō

Pausing in Yoshi's Island: texturing doesn't occur
I know they don't change expression while they pause after you ground pound to make them miss, but there is actually a texture for them. This may be a flaw as Grunts have a texturing in which their mask have red (meaning they are ashamed), which doesn't occur in-game. Similarly, Tekkyu Dosun closed their eyes in texturing, but did not occur. For the Mildes, could you tell me what happens to make their cheeks look like their artwork? I saw a good quality video by Frenetic Gamer, and knew it wasn't only the quality. Puchipuchi L don't seem to have a distinct model from Mildes. Texturings from the model show that Mildes actually have big round cheeks. Could someone explain this flaw? --83.156.220.80 12:02, 23 August 2018 (EDT)
 * I'm assuming you mean Yoshi's New Island here? Sometimes textures are simply assigned wrong in-game, or only exist when a model is being artificially viewed. For example, in The Legend of Zelda: Ocarina of Time 3D, the Iron Knuckle enemy has a head of the character Nabooru inside of it in the model viewer (a holdover from the N64 model, seemingly used just for basis), while in-game, only one has a visible. head inside the model (said Iron Knuckle actually contains Nabooru plot-wise, though in the original, all of them had a variation of it visible in-game through camera clipping). The head is always present; it's just made transparent. I think. The texturing errors you mentioned are more likely actual errors. Given how hackneyed and cobbled-together YNI was, that wouldn't surprise me. Doc von Schmeltwick (talk) 13:05, 23 August 2018 (EDT)