Egg (Game & Watch)

Egg is a Wide Screen Game & Watch game. Nintendo acquired a Disney license and simultaneously released a version of this game as the first Mickey Mouse Game & Watch game. The Egg variation was not released in Japan until Game & Watch Gallery 3, which included Classic and Modern gameplay. The game was released on October 9, 1981.

Classic Version
In the original version, Zeke Wolf (or Mickey Mouse) must catch chicken eggs sliding down a conveyor belt. Each egg gives the player one point, and if the player can get 200 and 500 points, all misses are erased. As the game progresses, the eggs will slide down faster. To play, the player has to use the to move.

If an egg breaks while a chicken (or Minnie Mouse) is out the window, a baby chicken will pop out of the broken egg, and the player will get half a miss. It is only Game Over if the player gets three misses, though, so the player will still be playing if they have 2.5 misses.

Modern Version
In the Modern version, a Light Blue Yoshi needs to catch cookies in its tongue that have just come out of the oven. The Yoshi earns two points each time it eats a cooked cookie. Sometimes, a Bob-omb slides down the conveyor belt. The Yoshi must avoid eating this foe, or it faces getting a miss. If Mario pops out of any of the doors, the Yoshi will get half a miss if it misses a cookie. However, eating a Bob-omb while Mario is present would still count as a whole miss. This has the same controls as the Classic version.

If the Yoshi eats enough perfectly cooked cookies of a particular type, a Yoshi Cookie will appear. If it eats that cookie at the right time, it will create a Yoshi Egg, earning 10 points. It can make up to two Yoshi Eggs, and if it continues to catch cookies without missing, one egg will eventually release a Baby Yoshi, rewarding the Yoshi with 10 points. The Baby Yoshi will temporarily eat cookies at a certain angle. Getting a miss while an egg is present will cause the egg to disappear.

The Modern version also features music, with the tempo changing depending on the speed of the game.