Mario Kart 8 in-game statistics

The following tables include all statistics for the both the drivers and vehicles part of Mario Kart 8, as well as the tables used by the game to convert those statistics in in-game statistics.

Statistics in bar values
The following tables report all the relevant statistics using the same format used in the game's menu, with values ranging from 1.0 to 5.75:


 * Speed: The top speed of the vehicle. Does not affect off-road travel.
 * Ground Speed: The top speed of the vehicle on land with normal gravity.
 * Water Speed: The top speed of the vehicle while driving underwater.
 * Air Speed: The top speed of the vehicle while gliding.
 * Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
 * Acceleration: The rate at which the fraction of current speed over maximum speed increases over time while holding the Acceleration button.
 * Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
 * Handling: The turning ability of the vehicle. A higher stat means vehicles turn sharper.
 * Ground Handling: The turning ability of the vehicle on land with normal gravity.
 * Water Handling: The turning ability of the vehicle while driving underwater.
 * Air Handling: The turning ability of the vehicle while gliding.
 * Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
 * Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
 * Mini-Turbo: The length of the vehicle's mini-turbo speed boosts.

Drivers' statistics
The statistics reported are relative to the use of the Standard Kart, Standard Tires and Super Glider. * Denotes a character with multiple color changes, see here for more info.

Parts' statistics
The statistics are reported as difference with respect to the statistics of the standard parts (Standard Kart, Standard Tires, Super Glider).

Statistics in in-game format
The game stores statistics for drivers and parts in points. To obtain the value shown in the bars of the menu, three points are added to the total number of points for each statistics and the result is divided by four. Each statistics can have from 1 to 20 points. The following statistics are used by the game:


 * WG: Weight
 * AC: Acceleration
 * ON: Unknown Statistics
 * OF: Traction
 * MT: Mini-Turbo
 * SL: Ground Speed
 * SW: Water Speed
 * SA: Anti-Gravity Speed
 * SG: Air Speed
 * TL: Ground Handling
 * TW: Water Handling
 * TA: Anti-Gravity Handling
 * TG: Air Handling

Statistics Translation Tables
The following tables are used by the version 4.1 of the game to convert the points of each statistics into actual in-game stats. It is important to note that, while only 20 possible values of each statistics are obtainable, an additional value, referred to as extra, is reported in the in-game data.

Weight (WG)
There are three in-game statisitcs related to the weight stat, one is the weight while being bumped by an opponent, the second is the weight while bumping an opponent and the third is an unknown weight value.

Acceleration (AC)
Acceleration is determined by two factors that are similar in magnitude to the acceleration values of Mario Kart: Double Dash!!. It is important to note that in all engine classes, except for 200cc, the 1st acceleration value is not used correctly, causing different acceleration values to have the same effective acceleration.

Unknown statistics (ON)
This statistics is unknown. The related in-game statistics is set to the same value of 0.75 regardless of the amount of points.

Traction (OF)
Several in-game statistics are related to Traction, divided in six triplets. Due to the different effect when increasing the Traction statistics, it is possible that at least some triplets are related to different kinds of statistics, while the values within the triplets are probably related to weak off-road, medium off-road and heavy off-road sections.

Mini-Turbo (MT)
There are two in-game statistics related to Mini-Turbo, one is the length of the Mini-Turbo boost, the other is the length of the Super Mini-Turbo boost.

Speed (SL, SW, SA and SG)
There are two in-game statistics related to speed: one is maximum speed without coins, the other is maximum speed with 10 coins. Interestingly, maximum speed while gliding with 10 coins is missing, suggesting that the maximum speed while gliding is unaffected by coins.

The values are those of the 150cc engine class, the maximum speed for the 50cc, 100cc and 200cc engine class is obtained multiplying these values by 0.8, 0.9 and 1.5 respectively.

Handling (TL, TW, TA and TG)
There are three in-game statistics related to handling, the first is proprotional to the angular velocity while steering (also known as the Handling statistics) and to the angular velocity during the automatic drift, the second is proportional to the angular velocity while drifting (also known as the Drift statistics), while the third is how easily can the automatic drift begin while steering in a direction. Since while gliding it is impossible to start the automatic drift, air handling has only two in-game statistics.