Shy Guy Army

The boss of Chapter 4: Trials in the Toy Box in Paper Mario. They all consist of: the Shy Squad, two Stilt Guys, two Shy Stacks and General Guy himself.

Shy Squad's Stats (PM)
Max HP: 15

Attack Power: 1 (attack power is equal to how many HP the Shy Squad has)

Defense: 0

Tattle: It'll attack us with all its members at once. The number of times we're attacked equal the number of Shy Guys in the squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!

Stilt Guys' Stats (PM)
Max HP: 7

Attack Power: 4

Defense: 0

Tattle: Yes, as the name suggest, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.

Shy Stack's Stats (PM)
Max HP: 10

Attack Power: Equal to how many Shy Guys that are stacked up

Defense: 0

Tattle: Whoa, this pile has an incredible sense of balance! Look at that stack! It's attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously their attack power decreases when there are fewer of 'em in the stack.

General Guy's Stats (PM)
Max HP: 30

Attacks
 * Bomb Toss
 * Lightning Slam: If you don't get rid of the bulb in the tank, it'll shoot a lightning bolt at Mario and his partner. Does 2 damage to Mario's ally. Does 5 damage to Mario.

Defense: 2

Tattle: This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.