Wire Spin

The Wire Spin is an ability Mario can use when he grabs onto wires. The Super Whirl Jump and Bar Spin moves are similar to this.

Donkey Kong (Game Boy)
The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it by holding ; the longer he does so, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). He can also press or let go of the D-Pad to slow down or stop. Mario can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.

Mario vs. Donkey Kong
The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.