Woody Woods

"You're all here! Welcome to the legendary green! In the middle of this vast forest, you'll battle to become the Superstar."

- Millennium Star

Woody Woods is a woodland-based board in Mario Party 3. It is inhabited by Piranha Plants, Wigglers, MIPS, and other woodland creatures. The main feature of this board is Monty Mole. Every turn, he pops out of his hole to switch the directions players move. He also does it every time a player comes to his army-like hut to pay him five coins, or lands on the Happening Spaces that are nearby. Action Time happens when a player lands on a Happening Space that is in front of Woody the tree. He gives players a Plus Coin Fruit (which gives them five coins), or a Plus Block Fruit (which makes them roll again). The player has to decide which fruit to have by going either left or right, and if they can't, Woody decides for them. Action Time also happens when a player lands on a ? Space next to Woody's evil counterpart. It works just the same, except the prizes are a Minus Coin Fruit (which takes away five coins), or a Reverse Block Fruit (which makes players roll again, but go backwards). In Story Mode, the human player battles three opponents here to get the Love Star Stamp.

Woody Woods is the only board from Mario Party 3 to return in Mario Party Superstars. The Monty Mole hut on the southwest corner of the board has been replaced by an Item Shop that sells different items from the other shops, and the paths through the Skeleton Key gates have been reversed. The Koopa Bank on the west end of the board was removed, and new ones were added on the Evil Woody's path and the path below it. Losing players are hit by fruit from the Evil Woody in the end of the game.

Spaces
The following tables show how many spaces there are on the board, and how many there are of a certain type.

Trivia

 * In the Mario Party Superstars version, if one of the players lands on an Item Space by rolling a reverse Dice Block after receiving a reverse-dice fruit from the Evil Woody, and wins an item, their sad sound effect will play instead of the happy sound effect despite the item acquisition tune playing in the background.