MarioWiki:Sandbox

Black Key
Black Keys are items in Paper Mario: The Thousand-Year Door that open the four Black treasure chests. Each chest contains a Black Chest Demon that "curses" Mario and gives him a new Paper ability on the field. The keys are usually easy to find and shouldn't be too far from the chest.

There is no known reason why the keys exist, since the Shadow Queen's curse was supposed to leave them trapped for eternity.

Blue Key
The Blue Key is a key found in the Paper Mario series.

In the original Paper Mario, the Blue Key opens the blue door in the Crystal Palace.

In Paper Mario: The Thousand-Year Door, the Blue Key is located inside the Great Tree, in the room after the small Jabbi army. The key opens the cage where ninety Punis are imprisoned, increasing Mario's Puni army from eleven to one-hundred and one.

Card Key
The Card Key was an item in Super Paper Mario. Mario must use it to get into the Processing Center in the Floro Caverns.

Castle Bleck Key
The Castle Bleck Key is a key found in the game Super Paper Mario; it is used for opening the door leading to the O'Chunks fight. It is found in a Treasure Chest in Castle Bleck. Soopa Strikers guard the treasure chest of the key.

Another key appears in the Castle Bleck Foyer going to the boss fight against Mimi.

Elevator Key
The Elevator Key is a small key found in Riverside Station during the events of Paper Mario: The Thousand-Year Door. Mario must retrieve it in order to operate the elevator in the front room of that station – the elevator will then take him to the switch that lowers the drawbridge that is delaying the train. This key was seemingly hidden by the Smorgs to stop and slow down Mario in his mission.

Fortress Key
Fortress Keys are used to open doors in the Koopa Bros. Fortress in Paper Mario. There's four throughout the area, and each need to be used to progress. The Koopa Bros. hid some keys behind bars, and left some to be guarded by enemies.

The keys can only be used in the Koopa Bros. Fortress.

House Key
The House Key is an item that Mario must find to complete a Trouble Center mission during Paper Mario: The Thousand-Year Door. Garf lost his House Key, so he can't get back into his house. After Mario returns the key to Garf he rewards Mario with twenty coins. The key is found near Zess T.'s house in front of the Lovely Howz of Badges.

Key
There are dozens of different keys for castles and fortresses all across Mushroom World.

Super Mario Bros. 2
Super Mario Bros. 2 is the first Mario game with keys and locked Doors. Phantos will always be guarding keys, so until the player drops a key or unlocks a door, a Phanto will be chasing the player. Keys are always in view -- never under a Vegetable.

Super Mario World
In Super Mario World, the Keyholes would turn into a gigantic portal when a key came into contact with it.

Super Mario World 2: Yoshi's Island
In Super Mario World 2: Yoshi's Island and its sequel the keys unlocked doors, but when a castle boss was defeated a large key would appear and act the same as ones in Super Mario World.

Super Mario 64 DS
In the game Super Mario 64 DS, Rabbits steal keys. The first key Yoshi has to obtain unlocks Princess Peach's Castle; only after he catches that first rabbit can he get inside. There are many other rabbits that can be found in the game, but they only unlock minigames. The next keys Yoshi must collect are held by various bosses, and are used to free Mario, Luigi and Wario. Finally, the first two times Bowser is defeated, he will give Mario and his companions key to different floors of the castle.

Luigi's Mansion
In Luigi's Mansion, Luigi had to collect many keys before he could advance to other rooms. They were usually found in Treasure Chests, although some could be found right out in the open.

Mario Party series
Bowser owns various keys in the Mario Party series. These so-called Bowser Keys are usually found in Bowser Mini-Games, and are necessary to escape from Bowser. In earlier Mario Party games, Bowser Keys are simply keys shaped like Bowser's head. In later games, they are engraved with Bowser's likeness.

Super Smash Bros. Brawl
In the Subspace Emissary mode of Super Smash Bros. Brawl, Emissary Keys are found somewhere near locked gates. If the player finds a key and tries to go through the gate while having it in his or her hand, the gate will become unlocked.

Luigi Key
The Luigi Key is an item in Super Mario 64 DS. The Luigi Key is the second key to be retrieved in the game. The Luigi Key was created by Bowser and given to King Boo and his army of Boos after they caught Luigi and trapped him behind his door. The key was brought to Big Boo's Haunt, where Mario had to get into a secret room using a Power Flower and navigate through a maze to find King Boo, and defeat him. The Luigi Key is made of gold with a "L" in the center of it, as well as a Luigi Hat on top of it. Once the player unlocks Luigi's door with this key, the Luigi Hat will appear in courses.

Mario Key
The Mario Key is an item in the game Super Mario 64 DS. The Mario Key is the key that unlocks the door that Mario is trapped behind. The Mario Key is obtained first by Yoshi after collecting eight Power Stars and getting into the room behind the Princess's Rec Room and defeating Goomboss inside the portrait. The Mario Key was created by Bowser and given to Goomboss and his Goombas to trap Mario after they caught him. After the defeat of the Goombas, they retreated, leaving the key behind. The key is about the size of Mario, and it's made of gold with a large M in the center of it. It also has a Mario Hat on top of it. Once Yoshi retrieves this key and brings it to the door Mario will be freed. Also, Mario Hats will now appear inside courses if the player is someone other than Mario.

Odd Key
The Odd Key is a key found in the blue locked house, named the "Odd House", next to Tayce T.'s house in Toad Town in the game Paper Mario. The key is a backdoor to Rip Cheato's room and a shortcut to the end of Toad Town Tunnels (since the start of the sewers pipe is right in front of the locked house).

Palace Key
A Palace Key is an item in Paper Mario and Paper Mario: The Thousand-Year Door. Palace Keys are needed to open doors in the Crystal Palace and the Palace of Shadow.

Pedestal Key
Pedestal Keys are Palace Keys found in the Riddle Tower of the Palace of Shadow in Paper Mario: The Thousand-Year Door. The Star Key is required for Mario to unlock the pedestals. Unfortunately, Gloomtail is guarding it (or rather, swallowing it), so Mario and his pals had to defeat Gloomtail to get the Star Key. By placing the 8 Pedestal Keys in the pedestals, Mario will unlock the secret path to the Shadow Queen's throne room (and crypt, which is hidden behind her throne).

Random House Key
The Random House Key is a key obtained in an optional sidequest for receiving Piccolo the Pixl in Super Paper Mario. To get it, the player must give Merlee the Crystal Ball that they receive from Merluvlee. This key unlocks a house in Flopside. In the house is a chest where Piccolo is imprisioned.

Red Key
The Red Key is an item found in the Paper Mario series.

In the original Paper Mario, the Red Key unlocks the red door in the Crystal Palace.

In Paper Mario: The Thousand-Year Door, another Red Key unlocks the cage the Puni Elder was imprisoned in during Lord Crump's invasion of the Great Tree. It can be found in the storage room just west of the prison.

Ruins Key
Ruins Keys are old keys from Paper Mario, found in the Dry Dry Ruins. They are used to open several doors to advance to the boss of the ruins named Tutankoopa.

Shop Key
The Shop Key is an item in Paper Mario: The Thousand-Year Door. It is used in Chapter Four, when Mario must advance in Twilight Trail, but a fallen tree is in the way. Finding a Shop Key, Mario finds out by the shopkeeper of Twilight Town's shop and is given permission to use it his key the shop's storage room. Finding lots of items, they find a key to open a Black Chest, which gives Mario and his partners the Tube ability.

Skeleton Key
The Skeleton Key is a key featured in two of the Nintendo 64 games of the Mario Party series, and is Luigi's favorite item. The Skeleton Key can unlock special doors throughout the various boards, usually for opening up secret paths or shortcuts. In order to use a Skeleton Key, a player must reach a door and choose to use it.

First appearing in Mario Party 2, it had a bow on its head, indicating that it was a female. In Mario Party 3, it had big black eyebrows, assuming that it was now a male.

The Skeleton Key hasn't appeared since Mario Party 3. The item was replaced by the Mini Mushroom, which allowed partiers to access new paths via Mini Pipes.

They only way to discard an unwanted Skeleton Key in Mario Party 2 is by using it on a door, even if the player doesn't wish to travel through it. In Mario Party 3, it became possible for players to "use" a Skeleton Key on their turn like a normal item, which gave them the option to throw them away.

The Skeleton Key is the only item that is always for sale at an Item Shop, regardless of whether or not Toad or Baby Bowser is running it. The exception to this rule are the shops in Bowser Land where Baby Bowser forces players to buy a particular item.

Station Key
In Paper Mario: The Thousand-Year Door, the Station Key is the key that opens a door in the Riverside Station. It is not important in the game and it is very minor.

Steeple Key
A Steeple Key is a key that unlocks a door in the Creepy Steeple in Paper Mario: The Thousand-Year Door. There's two versions, one that works in the regular building, or the one for the basement.

Storage Key
A Storage Key is a special type of key found in the game Paper Mario: The Thousand-Year Door. Two Storage Keys appeared in the game; both were located in Glitzville. The first one is found in the phone booth after Mario gets an e-mail from "X". That key opens the door to the Storage Room. The second key is found behind one of the posters on the top level of the Glitz Pit after Mario gets another e-mail from "X". That key opens the door on the second floor of the Storage Room.

Storeroom Key
The Storeroom Key is a special item found in Paper Mario.

After Mario rescues the third Star Spirit, Skolar, he goes back to Toad Town, as usual. To his surprise, there's local havoc going on, as Shy Guys have random started to appear and do mischief all over the place, stealing from townsfolk and just doing pranks overall. As Mario is walking over to Harry T.'s shop, a Shy Guy comes running out of it. Mario soon finds out this Shy Guy has stolen Harry T.'s Shop Storeroom Key, and is unable to open the storeroom. The Shy Guy, additionally, has hidden the key somewhere in the Shy Guy's Toy Box.

As Mario approaches the room which the stolen Storeroom Key lies, Kammy Koopa flies by on her broom and uses her magic to place an enemy or an item to "guard" the place. What Kammy Koopa makes appear is influenced by Princess Peach's answers to what Mario dislikes during Chapter 3's end. Kammy Koopa isn't exactly sure about whether Mario truly hate what she places, but has no option but to follow the commands of the Koopa King. Mario, brave as he is, recovers the Storeroom Key and gives it back to Harry T., who gratefully lets Mario whatever is inside the Storeroom for him to keep. While this sounds pretty minor to the story, it's actually needed for the storyline to progress: Inside Harry T.'s Storeroom was the Toy Train, which would later allow Mario to travel from one station to another inside the Toy Box.

Warehouse Key
The Warehouse Key is an item that appears in Paper Mario. It opens a warehouse in the eastern part of Shiver City.

When Mario must reveal who murdered Mayor Penguin, he'll come across a locked door. He'll also stumble across a key trapped underneath Shiver City's frozen pond. To break the ice, Mario must Tornado Jump on the lake the times, or blow it up with Bombette. Once the ice is shattered, Mario can dive down the key with Sushie to claim it.

Wario Key
The Wario Key is an item in the game Super Mario 64 DS. The Wario Key was created by Bowser and given to Chief Chilly and his gang after they captured Wario. After Luigi was rescued by Mario, Luigi headed to the third floor of the Princess Peach's Castle. Upon entering the room with the giant mirror, Luigi could grab a Power Flower, granting him the "vanish" ability. The intangible Luigi was able to then pass through the mirror and jump into the painting of Wario. In the painting world, Luigi confronted and defeated Chief Chilly, claiming the Wario Key in the process.

The Wario Key is a gold key about Luigi's size. It has a giant "W" in the center with a Wario Hat on top. After Luigi unlocked the door that Wario was locked behind, Wario became a playable character and Wario Hats became available in courses.

Yakkey
Yakkey is a talking key that is needed to open the door to the Windy Mill. The key is locked away in a treasure chest in Tubba Blubba's bedroom. During the events of Paper Mario, the hero Mario had to sneak past Tubba Blubba, who was sound asleep in his bed, and open the treasure chest containing Yakkey. Unfortunately for Mario, Yakkey was a talking key who was completely loyal to his master Tubba Blubba. As a result, Yakkey screamed as loud as he could, causing the "invincible" Tubba Blubba to wake up. Mario ran away with the key, and Tubba Blubba chased the plumber through his fortress. Eventually, Mario reached the windmill that held Tubba Blubba's weakness, his heart. When the game came to a close, Yakkey desired another master to guard his secret in the Windmill.