User talk:Wildgoosespeeder

angrylion
If you look carefully at the new version of File:PM Master Poet screenshot.png, you'll notice that the there is a small dot on the left side of the speech box. The Rice one does not have the problem. The author of the current Paper Mario TAS on TASvideos also suggests that the encoder takes advantage of both Glide64 and Glide64mk2. Both these points make it clear that there should be no rule over what plugin is "more correct" than another. My thought on your /sandbox stuff is that if another emulator (such as BizHawk) takes equally good screenshots, it should not be forbidden by policy. 08:31, 22 July 2016 (EDT)
 * First, BizHawk is now standard practice on TASvideos. Second, just because the majority of people use or prefer Project 64 does not mean the right of the minority people to use a different emulator must be sacrificed.  19:32, 22 July 2016 (EDT)
 * It's similar to how the Super Mario Wiki does not reject editors who use Linux or Mac as long as they contribute as well as Windows users.  19:40, 22 July 2016 (EDT)
 * BizHawk's not being listed on Emulation General does not mean it is wrong.  22:40, 22 July 2016 (EDT)

"Night theme"
Edit User:Wildgoosespeeder/common.css and/or User:Wildgoosespeeder/monobook.css.

Also, standard blue links on mid-dark green is illegible. - Reboot (talk) 18:22, 22 July 2016 (EDT)

Re: Play Nintendo Artwork
Hey! Yeah, I've been thinking about it. And I decided that you were right to link+categorize. If an artwork for example, is released with one game and then reused for a later one, then we would categorize and link the image to both games (as the image would be used in both of the game galleries). The same precedent can be used here with Play Nintendo. Perhaps the artwork wasn't specifically made for Play Nintendo, it was reused for Play Nintendo. So yes, they should be categorized and linked.

19:46, 23 July 2016 (EDT)


 * Yep, that's one example. I know there are many character artworks that are re-used between games too.


 * Also, may I advise you to archive this talk page?


 * 20:12, 23 July 2016 (EDT)


 * No worries! And a quick update on your admin review of MW:Screenshots, we need a bit more time to gather a collective opinion.


 * 20:21, 23 July 2016 (EDT)

PMTTYD aspect ratio
I was playing the Japanese version of PMTTYD; that's why the aspect ratio was 1.333 instead of 1.222. 21:39, 23 July 2016 (EDT)
 * On the other hand, Dolphin does say the aspect ratio for the English version of PMTTYD is 640x528, but it does not behave so. (I am still using Dolphin 4.0 because 5.0 requires VC Redistributable 2015, and the installation file provided by Microsoft doesn't work on my computer.)  21:50, 23 July 2016 (EDT)
 * To be honest, Dolphin states that both the resolution for the English and the Japanese version of PMTTYD is 640x528, yet it takes 608x456 ones, which is of the same aspect ratio as 640x480. Don't know why. I guess that it is due to automatic cropping that the aspect ratio changes from 1.212 to 1.333. But anyway 1.333:1 screenshots are being used on TCRF.  22:26, 24 July 2016 (EDT)

Uploads
Heehee, I thought someone would ask. I came across this, which is an official guidebook that was only released in Japan, but it details every single enemy from the first few games. Sadly the images are in black and white for the most part, but it's more than what we currently have. I think that other guy just saw me uploading them and putting sources on enemy names, and decided to do some himself


 * not that I know of