List of New Super Mario Bros. 2 pre-release and unused content

This is a list of beta elements for the game New Super Mario Bros. 2.

Early Ideas

 * Nintendo considered this game to be called New Super Mario Bros. Gold, but due to some of the over 80 stages being said to stand on their own outside the coin theme of the game, the game was renamed to New Super Mario Bros. 2.

Early Builds

 * As seen in the screenshot below, the number of coins would originally have an "x" next to it, as in the original, but this is changed in the final version.
 * Also, the athletic theme used to be the same as the New Super Mario Bros. Wii theme, but was remixed with the added vocals in the final version.
 * As shown in the E3 trailer, originally only 5 coins were given for each consecutively defeated enemy under the effects of the Gold Ring. In the final version, the amount of coins rewarded is 5, 10, 15 and 20 for the first four golden enemies defeated consecutively and 50 after that.
 * The underground section of World 2-1 was designed differently than in the final version. In the final version, the pipe led into a room with Brick Blocks at the end, blocking another exit that could only be entered via a Gold Flower. This part wasn't in the early version. Also, in the same level, the area just before the Warp Pipe exit of said section was also designed differently.
 * In the E3 trailer the Gold Flower sound effect was same as Super Mushroom sound effect but in the final version it was varied.
 * Originally, the Reznor boss fight had the same music as the Koopalings Tower fight in New Super Mario Bros. Wii, but this was changed to a remix of the Super Mario World Boss theme in the final version.
 * The pipes in World 4-2 were originally purple but are now red. Also the Brick Blocks are brown instead of gray in the level.
 * The title screen music originally had different vocals.
 * The coin table, that tallies up every coin collected, originally had a sack icon with Mario's 'M' emblem on it, similar to Money Bags. This icon was changed to three different stacks of coins in the final version.
 * The names of Solo Play and Co-op Play, were originally One Player and Two Player, respectively. In most translations, other than English, the modes are still called One and Two Player mode.
 * Thwomps had a purple effect by crashing the floor. In the final version the effect is yellow.
 * When you grab a flagpole, the E3 trailer showed the flagpole sound that is same as Super Mario 3D Land version, but in the final version, it sounds like it's reversed.
 * Jump Blocks made different sounds than in the final version.
 * As seen in an early Co-Op video, World 1-3 is a little bit redesigned in the final edition.
 * When Mario hits a flagpole it makes a more upward sound effect in the final version rather than a downward in the early version.
 * is a bit redesigned in the final edition.

Coin Rush
Platform Panic Pack was named the seventh Coin Rush DLC pack instead of the eighth. This implies that Coin Challenge C was intended to be released as number six, and that Gold Classics Pack was not originally supposed to exist.