List of New Super Mario Bros. Wii glitches

This is a list of glitches that are found in New Super Mario Bros. Wii.

Two to four players are needed for this glitch. It can be done on any level with a flagpole ending. First, all but one player must get in a bubble (by losing a life or pressing A), then the remaining player goes to the flagpole. Exactly as the player touches the pole the player must put themselves in a bubble, an invisible bubble will appear, and the player will vanish. The only way out is to reset/exit the game.

The player must do this glitch in World 7-2 (being the only level with normal Chain Chomps). To do the glitch, he/she must first have at least 1 Starman in the item stock on the world map. The player have to use the Starman at the beginning of the level. Once in the level, the player must quickly hop onto the first Chain Chomp's stake, without killing it. He/she must ground pound on the stake once, then wait until the Chain Chomp's right beneath the player (when it turns around after a bite), then ground pound the stake again while killing the Chain Chomp. The Chain Chomp should be a loose head now with its chains broken apart and such. Before it falls off-screen, the player should ground pound the stake a third time, driving it into the ground. If the Chain Chomp were still alive, the third ground pound would set it free from the stake. Now, when the stake is driven into the ground while the Chain Chomp is dead (but still on the screen), somehow it rebuilds its chain and runs around freely like it would if it were alive.

Exist two ways of make this glitch:


 * 1) A player needs an Ice Flower in Wendy's Castle in a big spinning door with a Koopa Troopa holding it. The player must stand on the front of it. Mario may need to jump to throw an ice ball at the Koopa, hold the grid again and spin the door the more swift possible. The Koopa will freeze, fall to the ground and drop lots of coins.
 * 2) When the player enters the Castle, they should go past the first spike pit and stop moving before the second spike pit. They should reach a Koopa Troopa on the Flip Gate (the right side right before the second Spike Pit), but must not attack the Koopa. The player with the Ice Flower should stand on top of the right ? Block (on the backside of the Gates), while the other should go onto the front side gate. When the Koopa is on the other side of the gate, they should both Freeze and hit the cage at the same time. If done right, the Ice Block will fall (with the Koopa moving around it) and 2 never-ending streams of Coins fly out (until the timer runs out). These coins can be interacted with, but the Ice block and the Koopa cannot.

If the coins are left alone for too long, the game will start to lag, but oddly, it won't crash.

In World 6-2, the player should use an Ice Flower or a Penguin Suit. Near the Midway Flag, after seeing three spinning Spinies, the player will see a Spiny on some Brick Blocks, but he/she shouldn't attract it. If it is frozen by an iceball and all the Brick Blocks are broken, when the Spiny unfreezes, it will be shaking in the air.

This glitch can be done in World 2-5. The player needs to have Yoshi for this trick. Eat one of the Spinys and go in to a sinkhole. When the player is right next to one of the sinkhole's walls, he/she must spit the spiny out and it will be stuck in the sand. To reverse the effect, the player has to repeat the action as with the first Spiny.

The glitch can be done in any level where Yoshis are found (preferably 1-3). The player must have any power up, except mini mushroom, hop on Yoshi and find a ? block. Then have Yoshi duck down and jump. When Mario's head is in the used ? block, the player should hop off Yoshi and jump at the same time. Mario should have jumped through the used ? box.

This glitch can be done in World 5-5. The player must go to the platform with the checkpoint flag then go to the secret POW Block with a Propeller Block. The player must go right up to the POW Block, throw the Propeller Block, and at the same time pick up the POW Block. If done correctly, the player will pick up the POW Block with the Propeller Block on top, drop the POW Block, and fall through the platform.