List of Super Mario 3D Land glitches

This page lists nearly all glitches in Super Mario 3D Land.

If Invincible Mario or White Tanooki Mario were to ground pound onto a Baddie box, the game will start to lag as the box explodes. The "explosion" will continue and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in Super Mario Bros.) can be heard as Mario crouches when the player holds or  (strangely, beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like that. The glitch can only be done on levels such as World 2-4 where Baddie Boxes and Assist Blocks appear, and the player cannot have completed the level yet or else the Invincibility Leaf Assist Block will not appear. As a result it cannot be done in Special World levels where baddie boxes appear like Special 8-3.

In World 8-1, Mario must take the Spiked Ball before the Reversible Platforms to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the Spiked Ball falls.

In World 7-1, if the player manages to knock the Coin Coffer, thus making it face the stone wall and then Ground Pound it, the coins it will spit out will be shot into the rock.

When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.

In World 8-1, the player must go to the Reversible Platforms area. Then, they need to make the Spiked Ball cross the first Reversible Platform and reach on the second, timing correctly to crash with another Spiked Ball shot by the shooter near the platform. This Spiked Ball occasionally will fall with the half on the wall.

In World 6-2, the player must use a P-Wing to be warped to the end of the stage. Then, Mario must go to the rising tiles area, just before the Flagpole. The gray tiles will be missing. If the player goes to the far left, and then come back to the area, the tiles will suddenly appear.

In World 4-2, the player must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, he will cross the ground and back instantly.

Where ever a Statue Leaf is, the player must grab it and press as soon as they touch it. Mario or Luigi will be a statue but the power-up sound will play. This glitch is very hard to do as it requires very good timing.

When Boomerang Mario enters into a Toad House, he must throw a boomerang and quickly leave the room. The Boomerang will disappear near the door.

In any level with a Warp Box, Boomerang Mario can throw a boomerang right as he enters the Warp Box, and it will not disappear. That leaves Mario to having to wait at least 5 seconds for it to fly back to him. This also applies to Mystery Boxes found within levels.

After the Checkpoint Flag, the player should go to the long, wooden bar with three coins on it. The player has to go behind the two walls and the camera will warp to the two wooden Goombas, without the ground.

If Mario/Luigi has the Boomarang Suit and throws a boomerang at the flag and keeps it going through the flag pole (this requires perfect jumping) without touching the flag himself will be rewarded with 1-ups as long as he does not touch the pole, catch the boomerang or allow the boomerang to dissapear.

To perform this glitch Special 8-Crown must be unlocked. Then position Mario/Luigi on the stage and Save and Quit. Occasionally, instead of a crown sprite, a Warp Pipe sprite will appear on the file-select screen. It can be fixed by loading the file and then quitting again.

First, Save and Quit in any of the normal worlds. Then, on the title screen, wait until the very end when Mario jumps offscreen, and press right when he starts flying. Then, at the file-select screen, both the title screen theme and the Toad House theme play at the same time.

First, the player must be Fire Mario or Boomerang Mario and have either a Super Leaf or Statue Leaf in the inventory. Secondly, the player has to jump as high as he or she can and then release the item. Right before collecting the leaf (while still fairly high in the air), the player must throw the projectile so it looks like Tanooki Mario is throwing either a Fireball or Boomerang. Finally, during the transformation, the player must use the gliding command. If successfully done, Tanooki Mario will appear to be falling, but will be falling slowly, as if he was gliding.