World 5-3 (Super Mario Maker for Nintendo 3DS)

World 5-3 is the third level of World 5 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS.

Course Layout
This level is a level where work is done in the main area, but work for the main area requires stuff from the sub area. At the beginning, the is a high wall. After doing the trampoline puzzle, it can be jumped over. There is a Bob-omb before the next pipe, but this Bob-omb can be used to get the trampoline by destroying Hard Blocks. After doing the P-Switch puzzle, the player can run past some coins safely. If the player has a spring while the P-Switch is active, they can get a 1-Up Mushroom. Coins block the exit until the P-Switch expires. There are Donut Blocks here to help get the player down. Next, the player must get past some Munchers. This can be done with a P-Switch if lower path is done, but the player must be fast. Otherwise, the player must do the POW Block puzzle. After this is a Checkpoint Flag. If the player has a trampoline, they can get up high, but if not, they must do the Koopa Troopa puzzle and send a Koopa Troopa to a ? Block and release a vine. There is a Fire Flower in a ? Block above the other ? Block. There are 4 green Koopa Troopas here. If the player used the trampoline to get here, they can use their shells instead and get the trampoline up there with Mario, as well. If they have a Trampoline, getting to the top area will be easy. However, it is also possible to use some Kaizo. Otherwise, the player must do the Bob-omb puzzle to blow up Hard Blocks that block the lower part.

Trampoline Puzzle
The player must fall past a One-Way Wall. Then, place the trampoline from the pipe on a Hard Block then jump on the trampoline. Then, run against an Conveyor Belt then jump on another trampoline. Then grab the third trampoline and exit.

P-Switch Puzzle
The player must fall past a One-Way Wall, then use a P-Switch from a Pipe to get to the other P-Switch. The exit is below. It is possible to get the P-Switch and the next two puzzles (though, it is very tricky, but wouldn't be necessary for the last one) without doing the puzzle, but it requires a Trampoline.

POW Block puzzle
The player must fall past a One-Way Wall, then use a POW Block on a Big Muncher, then wait for another to respond, then get four small ones that block the exit with another one.

Koopa Troopa puzzle
The player must fall past a One-Way Wall. Then, jump on a Red Koopa Troopa, grab the shell, go to the Hard Block, and throw the shell up; and a vine to another Red Koopa Troopa, which the player can take out of the area easily.

Bob-omb puzzle
The player must fall past a One-Way Wall. Then, wait for a Bob-omb to come and use the Bob-omb to open the path to above. Then, use the Bob-ombs to blow up Hard Blocks to leave the area. Player can come back and not do puzzle again, since Hard Blocks don't respond.

Enemies

 * Bob-ombs
 * Big Muncher
 * Munchers
 * Koopa Troopas

Items

 * Trampolines
 * P-Switches
 * 1-Up Mushroom
 * POW Blocks
 * Vine
 * Fire Flower

Challenges

 * Goomba - Get one 1-Up Mushroom and then reach the goal
 * Bowser - Get one life from the Goal Pole