User:RandomYoshi/drafts

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Super Paper Mario levels
Here is where I will write about all levels in Super Paper Mario. I will attempt to keep them as detailed as possible. I will also include all boss fights. Articles will be updated as I go along.

Chapter 1-1: The Adventure Unfolds
The first area of this stage is quite simple. On Mario's way to the far right of the section, he will see the game's first enemies, a Goomba and a Squiglet. He will also encounter the game's first Brick Blocks, the game's first Question Blocks, and the game's first Warp Pipes. He will also see a seemingly blocked off door. When Mario gets to the far right of this section, he will see Bestovius's house. He will also encounter a Save Block there. When Mario enters Bestovius's house, he will see that the room he enters does not contain another door. When Tippy notices that Mario is stuck, she will give him a short tutorial on how to use her Tattle ability. Mario successfully uses this ability on a wall in the seemingly empty room, discovering a door in the process. When Mario enters this door, he will meet Bestovius.

Upon meeting Bestovius, Mario will ask him if he can provide him with the Flip ability, an ability that enables Mario to flip between 2-D and 3-D. Bestovius will then be sceptical about the offer, saying that Mario is not the real hero that the Light Prognosticus has predicted to appear. To ensure that Mario is the hero, he asks him to pay a fee of ten thousand Coins. Mario will decline this offer, whereupon Bestovius will lower the price to all Coins Mario currently has. Should Mario decline the offer yet another time, the ability will not cost anything at all.

Upon receiving this ability, Mario will be able to proceed through the seemingly blocked off door, which will take him to the second portion of this stage. While there, he has to use the flipping ability to pass an otherwise insurmountable Warp Pipe. He will also see the game's first Koopa Troopas. Afterwards, he will be faced with a gap too large for him to leap over. He will then have to utilise the Flip ability once again to find that there is a pathway in the background, which Mario will pass. He will then encounter the game's first Sproing-Oing, and the game's first Squig.

Upon making it to the third section of the level, Mario will encounter some high walls. He can chose between either jumping on the Brick Blocks that are positioned before a wall, or to Flip to 3-D. If he chooses the second alternative, he will see that there are several Squiglets hiding behind each wall.

When he makes it to the fourth section, he will be able to use the game's first Star. He will then make his way to the end of the section, defeating each enemy he passes in the process. In this section, the first Paragoombas, and the first Piranha Plants will be seen. Upon reaching the rightmost part of this area, he will see a Star Door that takes him to the fifth and final section of the level, where he will find a Star Block, ending the level.

Chapter 1-2: Afoot in the Foothills
This level begins with Mario having to ascend some mountains using conveyor-belt-like mechanics. He will also see some Koopa Paratroopas and some Koopa Troopas. Mario may use a secondary path to get to the second area of the level. This path involves Mario flipping to 3-D, whereupon he will see that there is a pathway in the background that leads to a door – a door that will take Mario to the second part of the level.

When Mario enters the second section of the level after having ridden the conveyor-belt-like contraptions, he will see some Koopa Troopas and Koopa Paratroopas. He may Flip to 3-D here, whereupon he will see a block that will erect a ladder. Mario may climb this ladder, whereupon he will be taken to a sort of Coin Heaven. However, if he enters the section from having taken the other path, he will be greeted by a block that when hit will make a ladder appear. He will then appear near said Koopa Troopas and Koopa Paratroopas. When he reaches the middle of this section, he will be greeted by numerous Spiky Tromps and Spiny Tromps. These enemies will be rolling down a slope that Mario must move along with. As the amount of Spiky Tromps and Spiny Tromps is endless, Mario will have to Flip to 3-D to avoid them. Reaching the end of the slope, he will find a Door that will take him to the third section of the level.

Upon entering the third section of the level, Mario will see a chasm too large for him to leap. He will see a Warp Pipe, which will take him to the background. While there, Mario has to enter Red's house. After helping Red back to 2-D, Red will ask Mario about his favourite colour. Red will then lower the bridge, allowing Mario to enter Yold Town. When there, Mario has to enter a building. This building contains a Warp Pipe, which will take him to a basement that contains Whomps. He will then enter another room, where he will recruit Thoreau.

With Thoerau in the party, Mario will then have to pay Watchitt, the mayor of the town, a visit. At first, the mayor will be suspicious to whether Mario really is the legendary hero spoken of in the Light Prognosticus, although his views on the matter change when he sees that he has recruited Thoreau. Having confirmed that Mario is the legendary hero, Watchitt will call Green, telling him to accept Mario's eventual request consisting of lowering the bridge. When he does this, Green will ask Mario about his favourite colour. After Green hears the answer, he will throw Mario outside, saying that Mario should be more decisive about his favourite colour. Upon crossing the bridge, Mario will be greeted by a Star Block, ending the level.

Chapter 1-3: The Sands of Yold
Arriving at Yold Desert, Mario has to make his way to Yold Ruins. He has to travel all the way to the right in the desert's first section. While he is making his way to the right, he will see that there is a differently-coloured tree. It differs from the other trees as this tree – unlike the other trees that are coloured in green – is coloured in red. He will also see some Bald Clefts, Koopa Troopas, Goombas, and Boomboxers. Should Mario Flip to 3-D here, he will be able to accrue a Catch Card for Boomboxers. Upon reaching the far right, he should Flip while standing near a stone with an arrow on it. This will reveal a pathway for Mario to take to the foreground of the desert. Here, Mario will find another path. While taking this path, Mario will see some Cherbils. Upon reaching the very end of the road, he will see a stone with an inscription saying that "he who leapeth beneath the red tree ten times will be rewarded." Heeding this advice, Mario will return to the red tree and leap beneath it ten times. Upon doing so, a Door will appear.

Taking the recently-appeared Door, Mario will appear at the second area of the desert. When there, he will immediately see a Squig, some Brick Blocks, a Springboard, a Coin Block, a puddle of quicksand, and some conveyor-belt-like mechanics. While there, he has to use the Springboard to take him to the conveyor-belt-like mechanics that will take him to the other side of the aforementioned puddle of quicksand. Now at the other side of the puddle of quicksand, he will see four Brick Blocks. The first one will contain a Zombie Shroom, the second and third will contain a single Coin, and the fourth will be just a normal Brick Block. Proceeding forward, Mario will notice a fairly large puddle of quicksand. For him to make his way across this time, he has to Flip to 3-D to reveal a hidden path in the middle of the puddle.

When Mario finishes crossing the hidden path above the puddle of quicksand, he will see a Springboard, some Brick Blocks obscuring an ! Switch, and another puddle of quicksand. Here, Mario has to use the Springboard to make his way to the other side of the set of Brick Blocks surrounding the ! Switch. There he will find an opening in the blockage, allowing him to, with the aid of Thoreau, activate the Switch. When the Switch is activated, some conveyor-belt-like mechanics will appear. Mario will then ride the conveyor-belt-like mechanics, whereupon he will land on the other end of the aforementioned puddle of quicksand.

When Mario makes his way here, he will find a Save Block, a Door that will take him to the third section of the desert, and a Warp Pipe. For him to reach the Warp Pipe, he has to Flip to 3-D near the Save Block, allowing him to access the Warp Pipe. Inside, there are some Coin Blocks, half of them only visible in 3-D.

Upon reaching the third section of the desert, Mario will be greeted by O'Chunks, the first boss in Super Paper Mario. In this battle, O'Chunks has twenty HP, an Attack status that varies depending on what attack the boss decides to use, and a Defence status of zero. O'Chunks will begin with charging at Mario, whereupon Mario must dodge the minion; however, if Mario does not avoid the attack, O'Chunks will grab Mario, throwing him around, ultimately dealing three points worth of damage to the plumber. O'Chunks will then preform a short dance, celebrating his success. For the plumber to defeat the minion, he has to utilise Thoreau's powers to grab O'Chunks, whereupon Mario should throw him to the ground, allowing him to damage the boss. He may damage the boss thrice before the boss rises again.

Upon defeating O'Chunks, O'Chunks will take off to the skies by farting, and a Star Door will appear. Upon taking the recently-appeared Star Door, Mario will appear in the fourth section of the desert. Here he has to jump onto a moving platform to take him to a Star Door that will take him to another section of the desert, where he will find a statue that, after Mario has flipped to 3-D, will say that Mario should press and  at the same time on a pedestal. Heeding this advice, he should return to the section he entered after having defeated O'Chunks. Here he has to get to the far right of said section, eventually finding a pedestal before a dragon's head that has its mouth shut. Mario will then jump on top of the pedestal and press and  at the same time. Doing so, the jaw of the dragon will open, revealing a Star Block, ending the level.