Super Mario 3D World + Bowser's Fury

Super Mario 3D World + Bowser's Fury is an expanded port of Super Mario 3D World for the Nintendo Switch, released on February 12, 2021 as part of the 35th anniversary of Super Mario Bros. It features a standalone story known as Bowser's Fury, which takes place in an open-world-styled area called Lake Lapcat and involves Mario and Bowser Jr. cooperating to stop Fury Bowser. The Super Mario 3D World game also supports local wireless and online play, both of which were absent from the original version.

The game is subject to two 35th Anniversary-related My Nintendo missions, both of which are necessary to complete for the wave 2 prizes: The first involves buying the game itself (whether physically or digitally), and the second involves finding five hidden stickers on the official site, four of which are the cast in Cat outfits, and one of which is a Super Bell.

Gameplay

 * amiibo functionality has been added.
 * The players' movement speed has been increased. All characters are aaproximately 30% faster than in the original game.
 * Certain levels such as Conkdor Canyon have had some changes to their level objects to accommodate for this change.
 * On the World Map, the player's walk speed is also increased.
 * Players can climb higher when in their Cat forms.
 * Players can now roll in midair, similar to the dive.
 * The game now has four save files, rather than three.
 * As in Super Mario Odyssey:
 * Save files are saved, loaded, and copied in the same manner.
 * Players can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound.
 * Players now fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, players now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from Odyssey is reused upon entering Warp Pipes these ways.
 * Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode.
 * Captain Toad's Adventures can now be played with up to four players, unlike the original game where it was single-player only. For these levels, additional players play as the Toad Brigade members. The first player can also choose between Brigade members.
 * Similarly to normal levels, the game also ranks the players' points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown.
 * If the final Green Star is collected as a small Toad, they will do the victory pose with their mouth opened instead of closed.
 * As with the Nintendo Switch version of Captain Toad: Treasure Tracker:
 * Due to the lack of a microphone on the Nintendo Switch console, Propeller Platforms have been replaced in every level where they appeared; they are replaced by Lifts in Captain Toad Goes Forth and Puffprod Peaks, invisible clouds in Blast Block Skyway, and Touchstones in Captain Toad's Fiery Finale.
 * In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing . An icon of the character controlling the pointer is present.
 * The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.
 * Captain Toad's headlamp can now defeat Boos and Peepas, as with all versions of Captain Toad: Treasure Tracker.
 * Due to the discontinuation of Miiverse, the stamps are now used in a new Snapshot Mode, similar to the one seen in Super Mario Odyssey. The stamps' pictures are now colored instead of black and white, and are more spread out on the stamps page.
 * Also due to Miiverse's discontinuation, Miis no longer appear on the overworld or when revisiting a cleared stage.
 * If the player dies after collecting a Green Star or a stamp, they will keep it instead of having to collect it again. This does not apply to Captain Toad's levels.
 * Switching between the map, course list, and stamp chart is now done by pressing the and  buttons, rather than buttons on the screen.
 * Cutscenes can now be skipped.
 * Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered. They also move faster than in the original game.
 * Fireballs move faster and cover a longer distance. They also have a slightly different angle when thrown.
 * Side somersaults can now be performed while walking.
 * Bouncing off an enemy while long jumping will result in the character doing another long jump, rather than a standard jump.
 * In order to hold onto other players or grabbed objects, the player no longer has to hold ; pressing the button again is required to throw the object/player.
 * Luigi Bros. can only be unlocked by defeating Meowser in The Great Tower of Bowser Land of World Bowser; having New Super Luigi U save data on the system no longer unlocks it from the beginning.
 * The range for throwing objects has increased.
 * Performing handstands off of trees now has varying distances with directional inputs.
 * When handstanding, characters turn clockwise by the player holding right, and counterclockwise by holding left. In the original version, this was the reverse.
 * The cat dive now continuously dives until the player touches the ground, similarly to Super Mario Maker 2, though it will still stop at extremely long distances.
 * In some shallow pools of water, such as the beginning area of Pipeline Lagoon, characters will walk on the seafloor instead of floating on the surface of the water. While doing so, the camera stops following their movement.
 * When crouched over a slope, characters will remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope.
 * When jumping while facing a wall with no directional input, characters will now slide against the wall, enabling them to Wall Jump.
 * The cat scratch attack has a new animation when used underwater.
 * All characters have a brief start-up animation when beginning to walk.
 * Rather than waiting to save the game after exiting a level, the player has control immediately, while the game is saving.
 * Rather than waiting to save the game after exiting a level, the player has control immediately, while the game is saving.

Aesthetic

 * The game's graphics have been slightly updated.
 * The UI has received minor changes:
 * The Item Storage has been revamped with a dark translucent circle and new button icons.
 * The UI for lives and coins lacks the "×" icon between the images and numbers.
 * The interior shadows have been removed.
 * The UI is smaller than in the original game.
 * Button prompts are red with white characters, instead of white with red characters and outlines.
 * When entering Captain Toad levels, the loading screen is red with dark red spots instead of white with red spots.
 * The typeface used for menus and general text has been changed from Seurat Pro B to Rodin NTLG Pro DB, which belongs to the same font family as the typeface used in Super Mario Odyssey and Super Smash Bros. Ultimate.
 * For the English version only, the game will always show the American namings and spellings for all subjects, rather than having different namings and spellings for certain subjects depending on the game's or console's region.
 * The pause menus have been given a different appearance.
 * A light source on top of the broken Koopa Chase in The Great Tower of Bowser Land does not appear.
 * The Clear Pipe at the end of the swimming section in Champion's Road becomes invisible when within the body of water.

Bowser's Fury
As a bonus addition to the port, Bowser's Fury was added as a side mode to the game, starring as its own standalone adventure.

Story
This story begins with Mario strolling down a path in front of Peach's Castle during a bright day, near the very same spot where the characters find the broken Clear Pipe at the beginning of the main story. Mario notices small puddles of black goop and darts after them, eventually stopping at a piece of black graffiti in the form of Shadow Mario's logo. The graffiti expands, creating a portal Mario falls into, taking him to a new and unfamiliar place - Lake Lapcat.

Shortly after Mario lands, he encounters Bowser, who has become much larger and more powerful, known for a majority of the game as Fury Bowser. He finds a Cat Shine in the area, clearing the goop off a nearby lighthouse. Fury Bowser is damaged, if very slightly, by the beam, curls into his shell, and retreats to the middle of the lake. At this moment, several of the first islands to be explored in the game rise out of the water.

Shortly thereafter, Mario finds a panicking Bowser Jr., who informs him more or less of what has happened. Pantomiming by showing him a picture he painted of his father and painting it black with his Magic Paintbrush, along with the paintings shown in the end credits, suggests this all began with Bowser Jr. painting his father and the black paint corrupting him, similarly to the events of Paper Mario: Color Splash. Bowser Jr. proceeds to explain that both he and his father are in trouble, reluctantly asking Mario to help him, clarifying this would not happen under normal circumstances. Mario agrees to do so, with Bowser Jr. nearby at all times for the rest of his adventure.

For much of the remainder of the game, Mario must simply recover Cat Shines from available islands. After several minutes, Fury Bowser rises completely out of the lake and goes on a rampage for some time before returning to his passive state. Mario may stop his rampage by collecting a Cat Shine and lighting the corresponding nearby lighthouse. After collecting certain amounts of Cat Shines, Mario unlocks Giga Bells, allowing him to transform into Giga Cat Mario during Fury Bowser's next rampage. During this time, a massive amount of Fury Bowser's health can be drained, with Mario being required to do this at least once throughout his entire adventure. Every time Fury Bowser's health is completely drained, he sinks into the lake, causing several more islands to rise out of the water before this process repeats. A minimum of fifty Cat Shines are required to defeat Fury Bowser and beat the game.

The final time he is defeated, Fury Bowser expels all of the black paint inside of him before slightly shrinking and getting blown out of the water. At this, he turns into a still very large version of Bowser, albeit missing pupils, serving as the true final boss of the game. He summons the three Giga Bells, fusing them together into a crystal ball. With the help of Plessie, Mario must launch the crystal ball into Bowser multiple times before he is finally defeated.

Falling from the sky, now in his true form, Bowser lands near Bowser Jr. and a few colorful kittens. They both become excited - however, after Bowser notices Mario, now in his Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him off. Once he is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being fondled by the kittens. They jump and freeze in the air, as it is revealed the ground on which the scene took place was actually Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.

Once the player resumes the game, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser. Bowser Jr. then grants Mario the ability to warp to islands he has already visited and marks the locations of Cat Shines on the map. From this point on, Plessie becomes Cat Plessie, a mere aesthetic change. If all one hundred Cat Shines are collected and the final boss is then beaten again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat form changes to look like Giga Cat Mario (albeit much smaller), and Bowser Jr. becomes a cat variant of himself, both of these being visual changes. Fury Bowser's appearance is also tweaked, as the orange sections of his spikes and belly and his eyebrows all turn white.

Gameplay
The game revolves around freeing every island from Fury Bowser by recovering Cat Shines from the paint-covered lighthouses. At random time intervals, Fury Bowser emerges nearby from the Fury Sun. When this happens, the weather becomes stormy and he terrorizes the surroundings of the island through large beams of fire and meteors falling from the sky. Additionally, he drops many spikes from the sky around the islands, which can be used as platforms. The kittens also become black and start attacking Mario. Bowser will fall back into slumber either after a brief period of time or if a Cat Shine is collected. Giga Bells are situated in three different areas of Lake Lapcat, also fallen into slumber by the dark goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, Mario can touch the bell while Fury Bowser is awake to become Giga Cat Mario, who is then able to fight Fury Bowser and force him into slumber, allowing Mario access to more islands. Lake Lapcat is a vast open-world setting that is gradually unlocked as more locations are freed from the paint associated with Fury Bowser, extending the sandbox concept of Super Mario Odyssey. Mario can run around the island, climb up the lighthouses, and go between islands quickly by riding Plessie, who teleports around the water in order to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities.

Cat variations
While Bowser's Fury does not introduce many new enemies, the enemies that come from Super Mario 3D World are seen with cat-like features, such as cat ears, fur, paws, and a tail, though unlike the Cat Goombas in Super Mario 3D World, these cat appearances are only aesthetic changes, without gaining any differing abilities (the only exceptions to this are Cat Bullet Bills, which still home in on the player like their Super Mario 3D World counterparts ). As such, the Cat Goombas in Bowser's Fury behave like regular Goombas, and have their standard brown coloring. The only enemy that does not have a cat appearance is the Baddie Box, though it is merely an enemy-spawning object rather than an actual enemy.

Locations
Lake Lapcat is split into three main areas, each represented by a Giga Bell. Each Giga Bell is surrounded by four different islands, with each island containing a lighthouse that is covered in goop. By collecting the first Cat Shine of the island, the goop is removed and the lighthouse's light gets rid of the goop nearby, though after Fury Bowser attacks, they become covered in goop again.

There are a total of 100 Cat Shines in the game, some of which can only be collected after beating the final boss. 60 of them come from the 12 main islands which each contain five Cat Shines, with three being standard missions, one being earned by finding the five Cat Shine Shards hidden around the island, and another earned by having Fury Bowser break some Fury Blocks to reveal it. When all five Cat Shines of an island are collected, a cat variation of Mario's Goal Pole flag will appear on top of the lighthouse, which comes with a spring object. 35 of them come from Lake Lapcat itself, which contains a multitude of Cat Shines that are separately counted from each other. The last five come from a special golden island called the Lucky Isle, which appears post-game in one of five locations during a Fury Bowser rampage, but disappears when Fury Bowser goes to sleep.

Fury Bowser must be fought a total of six times to complete the story. To do so, Mario will need to use one of the three available Giga Bells, though after each fight with Fury Bowser, the number of Cat Shines needed to activate the Giga Bells increases, from 5 to 15 to 20 to 40 and finally to 50 Cat Shines. When the Giga Bell is used to defeat Fury Bowser, the next Giga Bell area will open up, revealing new islands.

On a side note, while Fur Step Island is the first location visited in the game, only the first Cat Shine can be obtained at first, while the other four can only be obtained once the main story is completed.

Differences from Super Mario 3D World

 * Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280x720.
 * In handheld mode, the game runs at 30 frames per second.
 * There are no lives in this mode. Instead, a random power-up is given for every 100 coins collected. The player loses 50 coins upon dying, similarly to Super Mario Odyssey.
 * The HUD for the coin count is placed in the bottom left corner of the screen rather than the top left.
 * Instead of the Item Storage holding one item, Mario can store a maximum of five Super Mushrooms, five Super Bells, five Fire Flowers, five Super Leaves, five Boomerang Flowers, and five Lucky Bells. The ability to store Lucky Bells is not unlocked until later in the game. Pressing opens the Item Storage menu, allowing the player to choose a power-up; Bowser Jr. then launches the chosen item at Mario.
 * The game's camera is fully controllable by the player.
 * The game is 1-2 players instead of 1-4 players and does not support online or local wireless play.
 * Mario is the only playable character in single-player and the first player's only playable character in multiplayer, with Bowser Jr. as a companion. Bowser Jr. only appears in the Bowser's Fury adventure.
 * Mario has full 360-degree movement, instead of being restricted to eight directions.
 * Plessie can turn around or stop moving, and can be dismounted at any time.
 * Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, and it can be performed in single player, as opposed to Super Mario 3D World, where Plessie can only perform the high jump in multiplayer, and all players must jump at the same time to activate it.

amiibo
Super Mario 3D World + Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game. The player is granted an item depending on which amiibo is scanned:
 * Scanning the Cat Mario amiibo produces an Invincibility Bell that turns Mario into White Cat Mario.
 * Scanning the Cat Peach amiibo produces a random power-up.
 * Scanning any Bowser amiibo produces a Super Star in Super Mario 3D World and makes Fury Bowser appear in Bowser's Fury.
 * Scanning the Bowser Jr. amiibo produces a Super Star in Super Mario 3D World and makes a shockwave appear that knocks out blocks and enemies in Bowser's Fury.
 * Scanning any other amiibo of characters in the Super Mario series produces a Super Star in both modes.
 * Scanning any amiibo outside of the Super Mario series produces a 1-Up Mushroom in Super Mario 3D World and a Super Mushroom in Bowser's Fury.

Promotion
American retailer launched a promotion where customers who purchase the game at their retail stores receive a free, limited-edition reusable water bottle featuring the game's playable characters in their Cat forms.

In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".

The Play Nintendo website features a personality quiz centered on the game's power-up items.

Pre-release and unused content
Because Bowser Jr. and Fury Bowser had not yet been confirmed to appear in Bowser's Fury, the Bowser's Fury section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, Cat Luigi appears on the pre-release box, but not on the final box.

Version 1.1.0
Release date: February 11, 2021  
 * Fixed various issues to improve the overall gameplay experience.


 * Specific/unlisted changes
 * Collecting 100 coins before leaving Fur Step Island will only award Super Mushrooms rather than any item.

Glitches

 * In Bowser's Fury, some unnamed spring objects allow Mario to handstand on them from far below their actual model.

Staff
Although the credits list the staff in alphabetical order without specifying their roles like in Super Mario 3D Land and Super Mario 3D World, the staff includes several staff members from Nintendo Software Technology Corporation, the developer of the Mario vs. Donkey Kong series.

Critical response
Japanese gaming magazine Famitsu rated Super Mario 3D World + Bowser's Fury a score of 36/40 (two points lower than the original version's score of 38/40), praising the addition of online play and the Bowser's Fury mode for its added difficulty. Nintendo Life gave the game a positive review, praising both the amount of content in both modes and the additional features to the Super Mario 3D World mode. However, they were critical of the game's slower performance in handheld mode, as well as connection issues in online multiplayer. Despite these criticisms, Nintendo Life awarded Super Mario 3D World + Bowser's Fury an "outstanding" 10/10.

Sales
In the United Kingdom, Super Mario 3D World + Bowser's Fury ' s launch sales were almost three times the size of the Wii U version's launch.

References to other games

 * Super Mario Bros.: In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
 * Super Mario Bros. 2: A portion of the music of Scamper Shores references the start of this game's overworld theme.
 * Super Mario World: The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. Plessie Medals slightly resemble Dragon Coins.
 * Super Mario 64: The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost". Bowser laughs when Mario dies, just like in this game.
 * Super Mario Sunshine: Bowser Jr. is seen wielding his Magic Paintbrush from this game. Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene. The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
 * Super Mario Galaxy: Part of the ending theme of Bowser's Fury includes a short excerpt from "Enter Bowser Jr.!".
 * Super Mario 3D Land: Cat Boom Boom's second fight is similar to Boom Boom's fight in, as they both take place on top of retractable spikes.
 * Captain Toad: Treasure Tracker: Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the Bonus Episode. Toadette also appears in Bowser's Fury using her appearance from this game.
 * Nintendo Switch version: Instead of using touch controls, the player uses motion controls to control a cursor, similar to this game.


 * Super Mario Odyssey: The structure of Bowser's Fury greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can ground pound through upright pipes and roll into sideways pipes to enter them faster. Additionally, Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game.

Trivia

 * Super Mario 3D World + Bowser's Fury is the first Mario game that originated on the Wii U to have amiibo support exclusively for the Nintendo Switch port.