Mario Kart Arcade GP DX

Mario Kart Arcade GP DX is a Mario Kart game for arcade systems, developed by Namco Bandai Games in partnership with Nintendo. It is the tenth installment in the Mario Kart franchise and the third title in the Arcade series following Mario Kart Arcade GP 2, which was a follow-up to Mario Kart Arcade GP. The game was released in Japan on July 25, 2013 and in the United States during 2014.

Gameplay
Grand Prix, National Battle, and multi-player modes are featured in the game. First the player chooses a character. Then the player can choose between seven karts, five of them being unlockable. Before starting a race, the player can take their photography and decorate it with twelve included features, such as a samurai helmet and a pirate suit. On some cases, the camera cannot be used, in which the player's photography is their selected character's portrait. The arcade operator can set whether the camera should be used or not. The player can choose to play in 50cc, 100cc and 150cc, with the latter two being unlockable. The player then must choose which one of three themed tracks (Toad, Mario, Don-chan) they want to play. Like Mario Kart Arcade GP and Mario Kart Arcade GP 2, there are only six racers in each race rather than eight or twelve, with the exception of playing Versus with 2-4 players or Team Battle with 4 players; where there are four racers. Unlike the other two Arcade GP games, the goal of Grand Prix is to finish each race in 3rd or better. Every circuit has a time limit of 250 seconds, and when the player is at first place their photography has a crown. When the player completes a lap, lights between the game screen change color. The main feature of the game is that players can now play in cooperative (with 2 players) or in teams (with 4 players), similar to Mario Kart: Double Dash!! in that a player is the driver and the second shoots items. Cooperative or team play allows the player to gain a special power-up which transforms the player's kart into a Fusion Kart that will drive and the second player is called to control the turret and shoot unlimited amounts of Green Shells at any direction for a limited period of time. Fusion Karts also have health bars when playing in Team Mode with 4 players. Additionally, gameplay elements from Mario Kart 7 such as the use of gliders and underwater courses are present.

Instead of Mario Cards like the last two installments, the player can use a Banapassport Card to save their progress. As such, the cabinets will have online connectivity, but it is currently unknown if the game will have online leaderboards or multiplayer. The game will however make extensive use of downloadable content, where over the course of five years the game will gradually have more content added through major yearly updates, so in the end there will be a total of 30 courses, 20 characters, 120 vehicles and about 150 items, increased from 10, 12, 22 and 90 respectively as long as the machine is set up to an internet connection by the operator.

Certain cabinets (mostly those released outside Japan) are configured to only play single exhibition races, prohibiting play in Grand Prix or Time Trial. Players are free to select between any course and character (excluding downloadable characters and costumes), however the type of Kart the players drive is determined via roulette, and the engine class is 100cc (except when racing Mirror). Each player will also receive 3 random items (one to throw forward, one to throw backward and one Special Item). Every race will bring up the "Game Over" screen after completion, and the selected kart the player was given will be different in the next race he/she plays.

The commentary from Mario Kart Arcade GP 2 returns and this time, it is voiced by Rica Matsumoto in the Japanese version and Jack Merluzzi in the American version. Some of the quotes in the American version of this game are reused from the second game.

Most (but not all) US/UK cabinets as of July 1, 2015 have two new characters, new features and a mode that allows a 2 on 2 team battle. The update also changed the time limit on races in the US/UK version from 180 seconds to 250 seconds (which is the same for the Japanese version) and added an Advice section after a single-player race (except for when a race is timed out). Also, the point system for Co-op Races and Team Races for determining the team winner has changed:

Modes
The game features five modes of play:

Grand Prix

 * Number of Players: 1

Grand Prix is the main mode of this game, and is a single-player mode. The player always starts in 6th place in each Grand Prix race, and the objective of Grand Prix is to finish each course in 3rd place or better within 250 seconds to go to the next course. Certain rounds have preset items while other rounds let the player choose their items. The player completes a cup by finishing each round of a cup in 3rd or better.

At first, the player can only pick 50cc, but as the player clears rounds, the 100cc and 150cc can be unlocked for play in Grand Prix mode. Also in 150cc, the number of laps to run for certain tracks (such as Splash Circuit) may increase.

When played on certain cabinets, only 100cc or 150cc Mirror is available, only one round can be played, and the Kart and Items the player gets is decided randomly.

Unlike the other two Arcade GP games, this game does not have a Challenge Minigame. Whenever a player completes a cup, they will be given the Congratulations screen.

National Battle

 * Number of Players: 1

National Battle is an exclusive mode for Japanese cabinets. A new single-player mode in Mario Kart Arcade GP DX, this mode pits the player against three other people in race tracks around the region. In this mode, players race to earn experience points to complete sections of the region, rank up and gain additional frames for their avatar. Regardless of what player number they are and who they face off against, they must always start each race in 4th place. When this mode is played during certain times, the player may be challenged on a one-on-one battle against a tougher opponent, winning the race gives the player a present, in which the player picks one box out of the three to earn a reward.

The goal of this mode is to complete sections of the region to earn points. A section of the region is complete once the player accumulates 100 points. The point system is as follows:

By completing all the sections of the region, the player is given the Congratulations screen. They will then receive special Karts for their performance.

Versus

 * Number of Players: 2-4

Versus, also known as Two Player Versus with two players, is a multiplayer mode in this game. Returning from the previous two Arcade GP games, the players (and CPU if necessary) compete to see who can come in 1st place in a specified race track. In this mode, the players vote for a track. If tracks have the most equal amount of votes the easiest track will be selected. Then the player votes if they want to race in Normal or Mirror. If the vote is tied then the players always race in the Normal version of the track. In this mode, each player will select their three items and take their own photography, which will be displayed to the other players in the race. If a player cannot take a picture because the camera on their cabinet is disabled, the character they select will be revealed to the other players. In VS Race, Two Player Co-op and Team Battle, each player is given a color depending on which cabinet number they're on for easy identification:

If less than four players gather for a race then CPU drivers are added depending on how many people join:

CPUs, if any, will always start on the front spots. Then the players are arranged on the grid based on their player number, with the lower player numbers starting at a better grid spot.

Once the 1st place player finishes, the other players have 15 seconds to finish, if they don't they get the Time's Up screen. Either way, when they finish or time out, each player is given a screen which shows each player's finishing position in the race.

Only 100cc or 150cc Mirror is available in Versus. This also applies to the other multiplayer modes.

Two Player Co-op

 * Number of Players: 2

Two Player Co-op is a new mode to Mario Kart Arcade GP DX. Here, two players team up to race against two CPU teams of two players each. In this case there are three teams and six karts in total (of which four of them are CPU) and each team is vying for first place. Like other multiplayer modes, the players vote for a track, select their three items and take a photography. In the starting grid, the second team takes the 1st and 3rd spots, the third team takes the 2nd and 4th spots, and the human team that is team 1, starts 5th and 6th, with the 5th place starter being the lower player number. This race type has a special item that cannot be used by CPU players which is the Fusion Kart. After a race, each team scores points depending on each player's finishing position and the winner is the team who has the most points. The player can earn experience points to upgrade their Fusion Kart to a maximum level of five.

Team Battle

 * Number of Players: 4

Team Battle is a brand new mode to Mario Kart Arcade GP DX. Added in an update, this mode sees four players split into two groups of two and compete to see who is the best. Like other multiplayer modes, the players vote for a track, select their three items and take a photography.

In this mode, the starting grid is as follows:

Like Two Player Co-op, this race type has a special item that can be used, which is the Fusion Kart. Unlike the Two Player Co-op race mode, Fusion Karts in this mode have health bars, in which if its health depletes, the tank will be destroyed and the players will take damage. Just like Two Player Co-op after a race, each team scores points depending on each player's finishing position and the winner is the team who has the most points. If the players in one team finish 1st and 4th and the players in the other team finish 2nd and 3rd, the battle is considered a tie. The player can also earn experience points, just like Two Player Co-op.

Mario Coin
Mario Coin makes a return from the previous game. By collecting Mario Coins, the player can unlock new content. Also, at the completion of a race, the player earns additional Mario Coins depending on their position and the mode played. The player unlocks new content, such as Karts after earning 50 Mario Coins.

Mario Coins can also be achieved through rewards earned from winning one-on-one battles in the National Battle mode.

Rocket Start
The Rocket Start is a technique across all Mario Kart games. The player can perform this technique by holding the gas when "1" is displayed during the start of the race. This technique seems similar to the recent four Mario Kart console versions, except that the player must perform the technique at "1", not "2".

Jumping and Drifting
The player can jump by pressing the Brake while holding the gas pedal. To drift, the player does the same thing as jumping, but by turning the wheel to the desired direction.

Drifting is also the method to Drift Boosting. A new feature in the Arcade GP series, the player can charge up to a maximum of three levels and receive a Drift Boost, once the player straightens the steering wheel. The higher the level when the player straightens the steering wheel, the more effective the Drift Boost.

Playable characters
The latest version of the game features a total of 16 playable characters (9 are default, 3 are unlockable, and 4 are downloadable). Characters are divided into four weight classes (feather, light, medium, and heavy). Also, some characters have palette swaps that can be selected on the character select screen.

Middleweight

 * Speed: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]
 * Acceleration: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]
 * Handling: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]

Lightweight

 * Speed: [[File:Gold star.png]][[File:Gold star.png]]
 * Acceleration: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]
 * Handling: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]

Featherweight

 * Speed: [[File:Gold star.png]][[File:Gold star.png]]
 * Acceleration: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]
 * Handling: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]


 * Hero Don-Chan (Palette Swap of Don-chan)

Heavyweight

 * Speed: [[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]][[File:Gold star.png]]
 * Acceleration: [[File:Gold star.png]][[File:Gold star.png]]
 * Handling: [[File:Gold star.png]][[File:Gold star.png]]

Non-playable characters

 * King Bob-omb
 * Fire Piranha Plants
 * Toads
 * Koopa Troopa
 * Cheep Cheeps
 * Lakitu
 * Chain Chomp (cameo)
 * Goomba
 * Bullet Bills
 * Dolphins
 * Piantas
 * Blooper (cameo)
 * Sushi (cameo)
 * Fishin' Lakitu
 * Lantern Eel (Taiko no Tatsujin series character)
 * Shy Guys
 * Dry Bones
 * Magikoopas

Karts
There are twenty-eight karts to choose from, and gliders are automatically preset when selecting a kart. Other karts are downloadable and to be released, with some being recolours of existing karts.

Items
Mario Kart Arcade GP DX has the most items out of any Mario Kart game; a grand total of 100 items. The player can only use three items per race, selected via a roulette, with at least one item to throw forward and one backward. Additionally, certain downloadable palette swaps of characters will enable the use of an exclusive powerup only available to that swap.

Courses
The game features 10 race tracks, all of which share the general track layouts of courses in Mario Kart Arcade GP 2 but modified significantly, mainly to alter their theme and accommodate the vehicles. Only the Mario and Bowser Cups keep their tracks' original branding, while the Yoshi Cup becomes the Toad Cup, the Donkey Kong Cup becomes the Don-Chan Cup, and the Waluigi Cup becomes the Bowser Jr. Cup. The Wario, Pac-Man, and Rainbow Cups are removed entirely, and it is unknown if these courses will return through future updates to the game.

References to other games

 * Super Mario Bros.: The Toad Cup's tracks contain scenery based on objects and landmarks from this game.
 * Mario Kart: Double Dash!!: As with the previous Arcade GP games, sound effects from this title are re-used, such as the race start countdown and the item roulette.
 * Mario Party 6: Toad and Waluigi's artworks are reused in this game.
 * Mario Party 7: Wario's artwork is reused in this game.
 * Super Mario Galaxy: Bowser Jr.'s artwork is reused in this game.
 * Mario Party DS: Mario and Luigi's artworks are both reused in this game.
 * New Super Mario Bros. Wii: Peach, Toad and Bowser's artworks are all reused in this game.
 * Mario Kart 7: Gliding and underwater driving from this game are present.
 * Mario Party 9: Yoshi's artwork is reused in this game.
 * New Super Mario Bros. 2: Gold Mario is playable as a palette swap of Metal Mario.

Trivia

 * Alongside photographed images of players, it's been shown that several avatars can be used as an alternative in some cabinet types. These avatars are reused from some of Namco Bandai Games's earlier titles, being We Ski, We Ski & Snowboard, and Go Vacation.
 * Don-chan and Yoshi are currently the only characters to have three palette swaps.
 * This is the first Mario Kart game with palette swaps, with the second being Mario Kart 8.

External link

 * Japanese Site

Mario Kart Arcade GP DX Mario Kart Arcade GP DX