Koopa's Tycoon Town

"Crueler than pirates! Scarier than ghosts! Riskier than a runaway train! In Koopa's Tycoon Town, you'll play an unbelievably dangerous game! Real estate! Dominate the town!"

- MC Ballyhoo

Koopa's Tycoon Town is a board in Mario Party 8. Koopas and Goombas are seen sitting comfortably while cars and other vehicles drive by on the city streets. To obtain Power Stars on this board, players must invest coins in hotels. This is similar to Windmillville from Mario Party 7, except that with more coins invested in a hotel, the more beneficial it is to the player or team. After a hotel has over 20 coins invested, it becomes a 2-Star hotel, and after accumulating 50 coins total, it becomes a 3-Star hotel, the final hotel stage. However, only the player who has invested the most coins owns the hotel and its Stars. It is impossible for two or more players or teams to invest the same number of coins in any one hotel. When all hotels are under ownership, the minimum number of Stars in play is 11, while the maximum is 21. Hotels can be fully owned (and hence investments blocked) by a total investment of 100 coins from one player into the hotels.

Landing on the DK Space makes Donkey Kong arrive in his own cab, and invest twenty or thirty coins in one of the hotels on the player's behalf. When someone lands on a Bowser Space, Bowser comes and takes 10 coins from everyone's investments from a random hotel.

? Spaces at the front of the board makes a Koopa in a cab appear and takes players to a space in front of one of the hotels. ? Spaces in front of alleys may cause Bandit to appear (occasionally, nothing happens, especially if a Bandit steal just happened or there are only one-coin or no investments in any hotel) and steal opponents' coins from a random hotel, then gives them to the player. The amount stolen is either 30 coins or the amount of coins such that the opponent's investment is one coin above the next highest investment in the hotel, whichever is less. The ? Space in front of a shop with a dart board at the back will allow the player to throw a dart on the dart wheel. Players who hit their face win coins. How much was determined by how many times it had been played, as failure caused the grand prize (starting at 10 coins) to go up by 10 coins. There are also two ? Spaces (coming from each direction) next to a construction site. Players landing on one of these will get the crane to rain either 10 or 20 coins down on them. The ? Space in front of the taxi stand near the starting point takes the player to the space in front of a random hotel (not secret ones).

Landing on a Lucky Space allows the character to be taken to one of two secret three-star hotels where they only need one coin to initially buy it. The hotel on the top-left of the board is reached by landing on the Lucky Space on the leftmost aisle next to the middle road, and the one on the bottom-right is reached by landing on the Lucky Space between the two hotels on the top row. However, Bowser, Donkey Kong and Bandit are unable to affect these secret hotels through landing on their spaces, making the secret hotels a safe place to invest one's coins and also guaranteeing Stars by fully owning the hotels with 100-coin investments.

In Star Battle Arena, the winning conditions are to get 4 Power Stars by investing coins in hotels.

Trivia

 * This is the only board in the game that has two Lucky Spaces.
 * Koopa's Tycoon Town is the third board in the series with a fixed number of attainable Stars, after Snowflake Lake and Windmillville.
 * There is an error in which whenever somebody becomes the owner of a hotel on this board, the Koopa standing at the hotel will sound like a Goomba.