Horror Land

Horror Land is a haunted forest in Mario Land in Mario Party 2. Players were dressed as wizards, and had "Wizard" in their names. The gimmick of this board is that it alternates between night and day. There are more Boos here than on any other board, including the hard to reach Big Boo (who steals coins and stars from the other players for three times the normal price of the average Boo). The time of day determined which Boos were available. Whomps guard 3 junctions, and players who wanted to take the path Whomp was blocking had to pay him 10 coins. Players that took the path Whomp wasn't guarding made him move to that pathway (these Whomps are similar to the ones from DK's Jungle Adventure). At nightime, the Whomps are under a spell that makes them unable to move. When players come to Mr. I's warp spot, he appears to them asking if they wanted to see his magic. If they accepted, Mr. I would take them, any other players in the way, to the warp spot on the other side of the board. The fee for this is 10 coins during the day, and 5 at night. There were other ways of changing the time of day, rather than just waiting 2 turns for day to turn to night and vice versa. Landing on a Happening Space also changed the time too. At nightime, players that came by a dancing floor were asked by a few Boos and Mr. Is if they wanted to dance with them for 20 coins. Accepting this made night become day. During the daytime, players that came by the "Mystery Mansion" at the top of the board was visited by Kamek the Magikoopa. He asked players if they wanted him to light the "Darkness Lamp" for 10 coins. If accepted, The lamp would be lit, and day became night. The Item Mini-game is Coffin Congestion, and the Duel mini-game is Mushroom Brew.

At the end of the game, a red Koopa Troopa came and alerted the players that the villain of the board, Wizard Bowser, was out causing havoc in the forest. A cutscene then shows a green Koopa wandering the woods at night. He gets surprised by a Boo, who quickly leaves. A cloaked figure then comes to help out, but turns out to be Wizard Bowser. He turns the poor Koopa into a frog, but at that moment, the winner of the game comes to the rescue. He/she turns the Koopa back to normal (using the Magic of Truth), and then engages in a power struggle against Bowser. Bowser loses, getting turned into a frog himself, and hops away. This leaves the winner to be congratulated by the other players, Toad, Koopa, and the Star.