Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)

Toxic Tower is the thirty-third level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the sixth area of K. Rool's Keep.

This castle level is the final test before Diddy Kong and Dixie Kong finally reach the top of K. Rool's Keep. Throughout the level, poisonous slime rises up through the dungeon, and it can damage the Kongs easily if they are not fast enough at climbing. Luckily, they are not alone, as Rattly the Rattlesnake, Squawks the Parrot, and Squitter the Spider can be found in three areas of the level to help them make their way up the stage. Each one is vital to beat the level, as the level has obstacles that only a certain Animal Buddy can cross. Even with the slime rushing up, Klampons, Kaboings, Kannons and Zingers wait all around the the tower to end the Kongs' adventure for good.

''Donkey Kong Country 2
From the start of the level, the Kongs must climb up a few ledges while defeating a few Klampons. Soon, they will enter an Animal Barrel, and turn into Rattly the Rattlesnake. The slime will begin to rise here, so Rattly must quickly hop up all the platforms to the left of him, and also beat the Kaboings in his way. After jumping to all the platforms here, the snake will have to hop up to the next floor and bounce off of a few Zingers to cross a wide abyss. He must bounce off of another Zinger after that and leap up several platforms scattered around the area. Once at the top of the platform in the top-right corner, Rattly will need to bounce off some more Zingers, then jump up to some thin platforms and hop across them. Again, he'll have to jump to a higher floor and bounce over a few thin platforms. Here, he should bounce off of a Kannon to make it to the next floor. At this point, the Animal Buddy will have to super jump to the area above him and hop off of more Zingers to cross another abyss. When on the other side, Rattly must jump up a few short floors while watching out for Zingers, and then bounce off of more Zingers in another area to reach a high platform. Once up here, the snake should jump up into the air and land right into another Animal Barrel. It will turn him into Squawks, who must fly upwards and break the Star Barrel.

At this point of the level, Squawks must continue up the path and defeat all the Zingers in his way. He will also have to beat some Kaboings on his journey upwards, and still even avoid the rising slime. Near the end of Squawks's part of the level, he will have to defeat many Zingers in his way to get through small openings. He'll then have to continue upwards and dodge a few more Zingers, until he finally makes it to the third Animal Barrel. It will turn him into Squitter the Spider, who must build his web platforms and get up to the top-left corner of the area. Here, Squitter will have to enter a barrel and be shot strait up to the No Animal Sign. This will turn him back into the Kongs, who must travel a little farther to find the End of Level Target. It will take them out of the level.

''Donkey Kong Land 2
The Kongs begin the level on a solid piece of ground positioned to the right of a pit full of a toxic liquid. Several chains with bananas on them hang over the pit for the primates to use in order to avoid falling into the liquid. After they cross the pit, they reach another solid piece of ground with a DK Barrel wobbling over it. A set of chains that hang near here can be used to climb to a higher area, where an Animal Barrel containing Squitter and a Spiny are placed. As they climb up the chains, the liquid begins to rise. They must hop into the Animal Barrel to transform into Squitter, who is required to progress from here. To escape the rising liquid, the spider must build web platforms throughout the area and climb upwards, as directed by a formation of bananas creating an arrow, with them. Soon, Squitter reaches a ledge with a Spiny on it and then the letter K. Once he climbs a little bit higher, he approaches a No Animal Sign on a solid piece of ground. When it is passed, Squitter disappears and the Kongs reappear.

The two primates must continue through the rest of the level without the Animal Buddy and travel up a few small ledges to reach an Animal Barrel containing Rattly. When they enter this barrel, they are transformed into the buddy, who must then use his jumping powers to get onto a higher ledge to the left. He can also head east to find a hidden Barrel Cannon high in the air that can blast him to a Banana Coin and then farther into the level. If Rattly heads right from the previously-mentioned ledge, he comes up to several platforms that are separated by small gaps. After he climbs onto the highest of the platforms, located at the rightmost side of the area, he can find a higher platform to his left that stands under a Zinger and another platform. A Bonus Barrel is located to the left of the Zinger, who can be bounced on to reach a Zinger floating higher in the air. If Rattly manages to bounce on this foe, he can reach the higher platform, which supports a formation of bananas that create an arrow pointing north.

Using his super-jump, he must bounce high into the air to land on a ledge that is positioned to the left of a slightly larger platform. An additional platform with a Kaboing on it follows. With the use of a ledge to the right of this, Rattly is able to reach a higher area that is full of multiple platforms. The DK Coin is located to the left of these many platforms. Once Rattly climbs to the highest part in the room with the platforms, he can find a Zinger blocking a small opening in the ceiling that he must jump through to progress. He can use his super-jump move or bounce on the Zinger to reach a higher piece of ground that is placed under a few platforms that a Zinger flies over. Some more platforms and a Zinger are above here that can be jumped to in order to discover the letter O under a ceiling. An arrow created by a formation of bananas is located to the right of these platforms, and it leads the rattlesnake to a Zinger and then to another set of bananas that form an arrow pointing upwards. Rattly must follow the arrows and jump up to reach a small ledge and then another that supports a No Animal Sign that makes him turn back into the Kongs when passed. From here, the primates must climb a single chain found ahead of them to reach a Star Barrel.

A set of chains hang to the left of the special barrel. A pair of Spinies walk under the chains, while several Klingers slide along them. The Kongs must climb the chains to reach a higher area with a DK Barrel and three small alcoves containing Kaboings. An Animal Barrel containing Squawks is on a ledge next to the final alcove, and when the primates enter it, they are turned into the parrot buddy, who must then use his flying abilities to travel upwards along a formation of bananas that create an arrow. Soon, he comes up to the pathway leading west, which contains a few Zingers and a banana. After flying through more the pathway, which is full of several sharp turns and Zingers, he reaches a group of bananas that form an arrow, directing him to head upwards. Two Banana Bunches and a Banana Coin are hidden under the arrow, which Squawks must then follow to progress towards a few moving Zingers. Shortly after passing the third Zinger, he finds another set of bananas that form an arrow pointing upwards. As he follows the arrow, he passes two Krooks standing to the left and right sides of him in front of separate alcoves. The Krook to the left guards an alcove with the letter N in it, while the other guards a lone banana.

If he continues up from here, he approaches a DK Barrel and a fork-in-the-road. He can either take the path to the left or the one to the right. Both paths are nearly identical, as they both contain several Zingers and a few Spinies that are in similar positions. The pathways soon meet up by another passage that leads upwards and then to the left towards a Zinger and some bananas. Squawks comes up to several more sharp turns in the passage as he continues, and some parts of it are blocked by Zingers he is able to defeat with his nut projectiles. After reaching an arrow pointing upwards, which is created by bananas, he can find the letter G in the area directed by the arrow. A solid piece of land with a Spiny walking on it is ahead, and a few Zingers block the passage after it. Once the Zingers are passed, the parrot reaches another Spiny and a curved passage leading to a No Animal Sign. When the sign is passed, the Kongs turn back to normal. A Spiny and few sets of chains with Klingers climbing all over them are ahead of here. If the heroes climb the chains in the far right side of the area, they can find a solid piece of ground with a Banana Bunch, a Banana Coin, and two red Extra Life Balloons on it. A spring is ahead of these items, and once the heroes bounce on it, they complete the level.

Bonus Level

 * Near the end of the level, Squitter must build his web platforms up to the first Zinger he sees against the wall to the right. He has to defeat this foe, and then go through the wall behind it. If he does so, he is able to make his way to the nearby Bonus Barrel, leading to the Bonus Level. Here, the spider must build more web platforms to climb to the top of the Bonus Stage. There are brambles all around him, so he must be careful when he jumps. If he gets to the top of the area within 30 seconds, he is awarded with a Kremkoin to grab with the remaining time.

DK Coin

 * After Rattly finds some bananas in the formation of the letter A, he must jump up and get over several thin platforms. After the last platform, he can find a Zinger between two structures. The snake must defeat this foe and fall down the small gap below it to make his way into a small alcove, where the DK Coin is located.

Golden Feather (Game Boy Advance version only)

 * To get the Golden Feather, Rattly must enter an area filled with platforms, where he can find the letter K. Then, he should bounce down to the platform below it and preform a super jump. He is able to grab the feather in mid-air when doing this.

Photograph (Game Boy Advance version only)

 * After the Kongs turn into Squitter, they have to build webs past the level's Bonus Stage to find a Zinger with a photograph over its head. If the spider defeats this enemy, he is given a photograph to help add a picture to the Kongs' scrapbook, exclusively in the Game Boy Advance remake of Donkey Kong Country 2.

K-O-N-G Letters

 * K: After Squitter passes the second Spiny in the level, he comes up to the letter K near a wall.
 * O: Just before Rattly crosses his No Animal Sign, he reaches a Zinger that floats in the center of an area full of platforms. If Rattly chooses to climb to the platform above this Zinger, he can find the letter O high in the air.
 * N: After the level's halfway point, the Kongs, as Squawks, approach a pair of Krooks to the left and right of them. If Squawks passes the Krook to the left, he can find the letter N in a small alcove.
 * G: Shortly before Squawks's No Animal Sign, the parrot reaches a formation of bananas that direct him to the north, where the letter G can be found.

Bonus Level

 * Near the beginning of the level, Rattly meets the level's first Zinger. Instead of jumping on this foe to reach the next ledge, the snake should simply hop right past it to enter the Bonus Barrel. Once he is in the Bonus Level, he has to bounce off of many insects to make his way across a wide gap. If he reaches the other side within the time limit of 10 seconds, he can grab the Kremkoin and exit the bonus with the remaining time.

DK Coin

 * At short while after the first Bonus Barrel, Rattly accesses a large area filled with many platforms. On the first level of platforms, he must bounce his way to the left. He should see the DK Coin in a small alcove around this area.