Skowl

Skowl, the Startling is the second boss of Donkey Kong Country: Tropical Freeze. He is the leader of the Hootz platoon and the boss of Autumn Heights, fought in the boss level Mountaintop Tussle.

Physical description
Skowl is a large, gray Hootz with a thick, braided beard and a brown chest plate. He has thick, white eyebrows, and small, luminescent amber eyes. His talons and beak share a brownish color. Skowl wears a viking helmet with antler horns, and it has the Snowmad symbol in the middle. Like Hootzes, Skowl has a noticeably larger head compared to the rest of his body. His talons and disproportionately small wings.

Skowl's wing feathers are grayish-white. During the boss battle, the tips of Skowl's feathers gain a red coloration that progresses in brightness upon him taking a third and a sixth hit, respectively.

History
When the Kongs enter inside the owl-shaped lair, they see Hootzes gather around Skowl (hidden in the shadow), who uses his hammer to smash a banana on a stone slab. The Kongs react by yelling in shock, which gains the attention of Skowl and the Hootzes. Skowl reveals himself in the light and angrily hoots at the Kongs. The Kongs then smash on the stone slab, scaring away the Hootzes except for Skowl, thus triggering the start of the boss fight.

Initially, Skowl's attacks are limited to shooting a wide fan of feather missiles and summoning eggs down onto the arena. These eggs damage the Kongs if they hit them from below. Some of these eggs contain small Hootzes, which can be jumped on and used as projectiles against Skowl. Skowl also turns his wings to ice and sends out huge Ice Spike Balls to the opposite end of the platform. The icy spike balls continues to roll in a direction until falling off the platform. If the Kongs don't damage Skowl during certain parts of the battle, Skowl will descend from the air from one side of the arena and try to ram into the Kongs.

In the latter two phases of the battle, each in a different area of the boss level, Skowl uses more attacks. This includes creating a windstorm by flapping his wings, shooting sets of feather projectiles and calling in fleets of flying Hootz with viking helmets to swoop onto the platform at the Kongs while still using some of its previous attacks. Near the end of the battle, Skowl sends large eggs from the sky onto the arena, each one containing three Hootzes, and Skowl appearing inside the fifth large egg.

To attack Skowl, Donkey Kong must jump on a baby Hootz to flip it over and pick it up. He must then throw it at Skowl to damage him. To hit Skowl an eighth time, Donkey Kong must wait until Skowl falls out his large egg. Skowl will then lose his viking helmet and be temporarily stunned, which will allow Donkey Kong to jump on its head and damage it. Skowl gets defeated after taking nine hits in total.

Trivia

 * Skowl has quite a few similarities to Hoo from Super Princess Peach. They are both the second boss of their respective games, both are owls, both release eggs that spawn smaller owl-like enemies, both are fought atop a tree, and both fly for the majority of the battle.
 * Skowl's boss battle also shares similarities with Krow and Kreepy Krow from Donkey Kong Country 2: Diddy's Kong Quest. Much like Krow, Skowl attacks by dropping eggs onto the Kongs, who then throw the eggshell-wearing Hootz back at the avian boss to damage him. Similarly to Kreepy Krow, Skowl summons its smaller Hootz brethren to attack the Kongs, and the battle takes place on three floors that the Kongs must ascend.

Gruhusel