GBA Sunset Wilds

Sunset Wilds is the fourth and final course of the Lightning Cup in Mario Kart: Super Circuit. The course is desert-themed and the sun is setting in the background. One of the most notable features of the track is that the evening progress as the sun sets when each lap is completed, and the third lap is completed in the night. If the course takes place in five laps, the course remains in night for the duration of the race from the 3rd lap. This course also contains Shy Guys in tents that can grab karts, making them lose coins and become slower.

Course layout
Sunset Wilds begins on a straightway, which is followed by a U-turn. Throughout this section, a few rocks can be spotted along the track, and a few cacti as well. The rocks and cacti, however, do not serve as obstacles, and will only knock the driver back slightly. After the U-turn, the player approaches a less sharp turn. On this turn is a section with some mud and bumps of land. The player is recommended to hit the land as much as possible, as the mud is slightly slower, although not by much. After this turn, the player will reach a section with four Boost Pads which have bumps before them, making them harder to access. The player will then go onto the path, which has large animal tracks, which lead to another mud section, this time, with some Boost Pads placed on the land areas, to help the player make it past the section quickly. The player approaches a few more turns, before reaching a section with many tents with Shy Guys inside. Other features around this area are Shy Guys and Snifits stacked like totem poles to the side. The section with the tents has many Boost Pads, which can be used to gain speed, but are risky due to the fact hitting the tents will make a Shy Guy pop out, which will slow you down and make you lose coins. After a few more U-Turns, the player returns to the straightway in which the track begins, and moves on to the second lap.