Super Mario Advance

Super Mario Advance is a game from the Super Mario Advance series‎ made for the handheld game system Game Boy Advance, and released in 2001. The game is a remake of Super Mario Bros. 2 for the Nintendo Entertainment System.

List of Changes

 * Level 1-1 has some changes, mainly clouds has been added in places and the first part was moved to the right along with clouds.
 * Voices for Mario, Luigi, Princess Peach, Toad, and the bosses were added.
 * The game can be saved after every level.
 * An unknown voice shouts "choose a player!" at the appearance of the character select screen.
 * A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
 * A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life will be awarded.
 * Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Also, hearts can be pulled out of the ground.
 * Giant Vegetables have been added to the game. These voluminous vegetables take a long time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
 * The super jump (which is activated by charging while crouching) now has an added back flip to it which increases the jump's power.
 * Giant Shy Guys and Giant Ninjis have also been added. These Shy Guys take a long time to pick up, and whenever they are thrown or involved in a collision, they yield a heart.
 * Giant POW Blocks have also been added. These bounce several times, each time having the effect of a normal block.
 * Shells were made larger, and they now bounce off walls and yield hearts whenever they collide with enemies.They also now take longer to pick up, and appeared in a little more levels. They can now hurt players, however.
 * The insides of vases were changed and so did the music inside the vases.
 * Starting the level, the player starts out with only one heart filled in the heart meter.
 * An extra mushroom was added per level.
 * In each level, there are five red Ace Coins. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
 * When the game is finished, a new "Yoshi's Challenge" mode appears. Now, there are two eggs hidden in Subspace in each level, and the player must find and collect them all.
 * Robirdo, a new boss, replaces Mouser as the boss of World 3.
 * Mouser replaced Triclyde as the boss of World 6. As a result, Triclyde only appears once in the game.
 * More enemies were added in the game.
 * Some things in the game, such as the Subcons, were completely changed in art.
 * Phantos now make noises when they move around the screen. Also, when the player throws the key down or loses a life, they exit the screen while moving forward, making them appear considerably larger than usual.
 * It is possible to remove Green and Red Birdo's Ribbon by jumping on him/her and picking it up, the player could either throw it away, or put it back on Birdo by throwing it back at him/her.
 * Clawgrip is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip." The Japanese release of this game, however, does not have the error corrected.
 * Luigi's overalls are now a similar color to Mario's, in the SNES remakes, they are purple.
 * Carrots now appear as items helping the heroes get to higher places, particularly in the first level.