WarioWare, Inc.: Mega Microgame$!

WarioWare, Inc.: Minigame Mania, known as WarioWare, Inc.: Mega Microgame$! in North America and as Made in Wario (メイド イン ワリオ Meido in Wario) in Japan, is a game for the Game Boy Advance and the first title in the critically acclaimed WarioWare series of games. It was released on March 21, 2003 in Japan, later that year in Europe, North America and Australia and in 2005 in China. The game focuses on very short mini-games, so-called microgames, which only last for a few seconds each. The game's plot centers around Wario who founds a game company and creates a video game along with his friends, an entirely new cast of characters introduced in Minigame Mania.

Widely considered to be one of the most innovative games of its generation, Minigame Mania created a new genre of games. It was praised by critics for its very weird and fun feel that further sets it apart from other games.

Story
One day while lounging on the couch in his house in Diamond City, Wario sees a report from Ken the Reporter on TV about a video game (Pyoro) that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the cash he could get if he made a video game. Quickly, he sits on his bike to obtain a laptop. Wario's house gets replaced with the headquarters of WarioWare, Inc., Wario's newly founded "company." After trying to make a video game by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Since Wario doesn't want to spend too much money on the game, they develop a lot of simple microgames rather than a single full-fledged game.

WarioWare, Inc. becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash and escapes with a rocket attached to the building. However, Dr. Crygor flying with his jet pack accidentally bumps the rocket and causes it to fall down into the sea along with Wario and the banknotes.

Gameplay
The game is based around the concept of playing very quick, simple microgames (over 200 in all) in rapid succession. Most games only last about four seconds on the lowest speed. There is a wide range of microgames which vary heavily in style and gameplay. Some feature just black and white stick figures, some games show photographs while the other ones are based on classic video games. A game can just make use of the A button, but in the next game the player might use both the D-pad and the button to move a character in a platform game. Shortly before a game starts, simple instructions such as "Dodge!", "Pick!" or "Catch!" are displayed. Each microgame features three difficulty levels, the degree of changes from the lowest to the highest level depends on the game.

The game's main part are the microgame stages hosted by Wario and the other characters. After beating a certain number of the microgames in a stage, the speed will increase, and sometimes the difficulty level of the games as well. The microgames appear in a mostly random order. WarioWare, Inc.: Minigame Mania includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score. This concept in a much simpler form with only eight microgames in total was first used in Mario Artist: Polygon Studio in the Sound Bomber mode.

Games Mode
The Games mode can be referred to as the Story mode. There are nine stages hosted by the different characters from the game that come with their own set of microgames based around a certain theme each. Two special stages that are comprised of microgames from several previous sets are included as well. Each of the eleven stages must be beaten to progress through the story. All stages feature cutscenes that are centered on the respective character, which are viewed before the actual gameplay. The epilogue of the story shows up after the player beat the stage.

To beat a given set, players must beat a certain number of the games specific to that set without fail. The last game to beat is the boss stage, a complexer game without a strict time limit. Players are given fourth lives at most, but when a game is failed, the player loses one. Losing all lives resulsts in a Game Over. Between every microgame, a short intermission displaying the current score and number of lives shows up, its appearance is based on the character's story. Seeing a microgame in the Games mode opens it up for free play in the Grid mode.

After beating a stage, it turns into a challenge to see how long the player can last. The player scores a point after every microgame, even if he or she lost the game when at least one life is left afterwards. In this challenge, the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every next time, the speed increases additionally instead. By winning a boss stage, the player also gains an extra life if he or she has less than four lives. As a little gimmick, a short break scene featuring the stage's host that the player can influence by pressing the A button is shown after a boss stage. The stages do not need to be played again to reach the ending sequence, but some extra content is only unlockable by getting a minimum high score on certain stages, and playing every microgame at least one time is required to unlock two of the bonus mini-games.

Grid Mode
In this mode, players can play any microgame they have encountered in the Games mode. However, this mode also allows competitive players to challenge the game. When selected, a single challenge will be fired at the player over and over until they miss four times. Like in the stages, the player scores a point after every microgame. The game goes through a three-microgame difficulty cycle, with the first one being easy, the next being of normal difficulty, and the third being hard. After that, the speed of the game increases and the difficulty cycle begins anew. When getting a minimum score on a game (at most 25 points, depending on the game), the player earns a red flower for this game.

Extra Content
By playing the Games and Grid modes, extra challenges can be unlocked. These include special mini-games for one or two players, and mixes of the microgames from all sets. They are chosen from the same screen as the microgame stages in Games mode.

The single player challenges feature special mini-games, partly beefed up versions of the microgames. There are also dual-player games which allow for two people to play four simple mini-games using only one Game Boy Advance. The first player uses the L button while the second player uses the R button.

Finally, there are the tower stages that are the last unlocked stages and challenge the player beating as many of the microgames as possible until he or she has lost all lives. Microgames from all previous stages are put into the mix. For example, one tower challenges players to not miss a single of the hard versions of the microgames.

Main Characters
Aside from Wario himself, WarioWare, Inc.: Minigame Mania introduces a completely new cast of characters. The other main characters are told to be Wario's friends, but it is left unexplained how they met him. Each of them hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, except for the very first one, the respective character meets with the other ones at the Gelateria. The cutscenes mainly take place in Diamond City, which is first seen in this game as well. The characters were designed by Ko Takeuchi.

Other Characters
Beneath the main characters, several other characters are seen in the game. Most of them reappear in further installments of the WarioWare series. Note that a number of these characters was renamed in later English releases.
 * Ken the Reporter – An anthropomorphic dog who works for the channel DBS and presents the news and other shows.
 * Pyoro – A small red bird who is the star of the game that inspires Wario to create WarioWare, Inc. He is playable in some mini-games in most of the WarioWare titles.
 * Gelato Joe – Another humanoid dog. He owns the Gelateria among other businesses and is Mona's employer.
 * Mona's Elephant – Mona's first animal, it can shoot sludge from its trunk.
 * Mona's Piggy – Mona's second animal, it is able to shoot soccer balls.
 * Mona's Chimp – Mona's third animal and the most effective. It throws banana peels.
 * Diamond Police – Diamond City's local police. They chase Mona because of speeding.
 * Shag – A yellow blocky creature and 9-Volt's pet. He and other members of his species appear in several microgames.
 * Space Hares – Bunny-like dancing aliens that come to help Orbulon.
 * Paw the Dog – One of Kat and Ana's pets, a small dog who can transform into a sword.
 * Don the Sparrow – A large sparrow and also one of the ninja sisters' pets. It carries Ana's letter to Kat.
 * Ana's Crew – A group of yellow clad ninjas who try to defeat Boneheads.
 * Boneheads – An evil skeleton spirit who causes trouble at the Castle.

Microgames
There are nine different sets of microgames, each one created by one or two WarioWare developers and focused on a certain theme.

Microgame Set Compilations
Besides the single sets, there are also six extra microgame stages involving the microgames from more than one character. Two of them are Remixes of Jimmy T. that act much like the regular stages and need to be beaten to unlock three or one new character, respectively. The other ones are hosted at four different towers located in Diamond City, all with pig sculptures and pig heads on the elevator's doors.

Bonus Mini-Games
Besides the microgames, also "full" mini-games without a strict time limit can be unlocked. They are mostly beefed up versions of the microgames. Some of these games also involve other WarioWare developers than Wario, in the microgames only Wario is featured in his own games. There are also slightly altered altered ports of past Nintendo games.

Single Player
In these games, the player aims for the high score which will be saved.

Dual-Player
In all of these games, one player has to press the L button while the other one has to press the R button. Unlike the single-player games, there are no high scores, a game just ends after one player has earned the necessary points and won.

Locations
Diamond City, the main place of the WarioWare series, features several locations in this game that are mostly connected to one character or character pair each. Almost all of these places reappear in further installments.


 * Diamond City
 * Wario's House
 * WarioWare, Inc.
 * Club Sugar
 * Diamond Taxi
 * Gelateria
 * Diamond Elementary
 * 9-Volt's House
 * Dr. Crygor's Lab
 * Castle
 * Outer Space

Objects
The following list includes the objects mostly seen in the character-related cutscenes. Objects only seen in the microgames are not listed.


 * Wario Bike
 * Wario's Laptop
 * Wario Bomb
 * Jimmy T.'s Cell Phone
 * Dribble and Spitz's Taxi
 * Mona's Scooter
 * SK8
 * Orbulon's UFO
 * Kat and Ana's Swords

Development
The WarioWare concept with very short mini-games coming one after another was first used in Mario Artist: Polygon Studio, a game released for the Nintendo 64DD in 2000 only in Japan. The game's so-called Sound Bomber mode includes eight microgames, six of the microgames in WarioWare, Inc.: Minigame Mania are based on those.

Made in Wario, as the game is known in Japan, was originally made secretly by a number of developers on the development team Nintendo R&D1 without telling their manager at the time. The people came up with the idea of using Wario for the game since they couldn't think of anyone else who would be best for the game. According to them, Wario is "always doing stupid things" and is "really idotic", so they used him and the other newly created characters, who have become a recurring cast in the series.

Being convinced by their work, the makers presented their idea to their manager at a certain point. He didn't seem to be surprised and just gave his okay, so the people continued the development.

For the creation of the microgames, each person on the team came up with their own ideas, which were wrote down on notes and attached to the director's table. After this, the people went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even people who weren't on the project started to submit their own ideas. Because each of the programmers created their own graphics during the development of the games, the art style is very different with each microgame.

Made in Wario or WarioWare, as the franchise is called in the West, was first announced by Nintendo in early January 2003 and originally released in March 2003 in Japan. Nintendo didn't have hugely high commercial hopes for the game. However, the game's sales figures were growing and growing and it gained a very good reputation.

Since WarioWare, Inc.: Minigame Mania was commercially successful, Satoru Iwata, president of Nintendo, requested a remake of the original WarioWare, Inc. for the Nintendo GameCube that had to be finished "as soon as possible." The development resulted in the first sequel, WarioWare, Inc.: Mega Party Game$!, which focuses on mutliplayer and came out in Japan only a half a year later after the first game. It is also the first WarioWare game that was co-developed by Intelligent Systems. More WarioWare sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, and so WarioWare has become one of Nintendo's headliner titles whenever they bring out new hardware.

Critical Reception
Overall, the critic's reviews were positive. GameRankings' overall score for the game is 89%. WarioWare, Inc. also won numerous awards.

The Japanese Famitsu magazine rated the game a score of 35 out of 40. 1UP.com's Shane Bettenhausen rated the game 9.5/10 and loved how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. He also enjoyed the weirdness of the game. Jeff Gerstmannf of GameSpot stated that the combination of mini-games and pacing of puzzle games such as Tetris came together in a wonderful way. He rated the game a score of 9.1/10. IGN's Craig Harris loved WarioWare and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score.

The game was awarded the Editor's Choice Award at both GameSpot and IGN. At the Edinburgh International Games Festival in 2004, WarioWare took the Edge Award and was named the most innovative game of the year. In 2008, Game Informer named the game one of the top ten weirdest of all time.