25m Theme

The "25m Theme", also known as "25m BGM" , is a simple, five-note musical theme composed by Yukio Kaneoka for the arcade version of Donkey Kong. It can only be heard in the 25m level in the original arcade version, but it is sometimes used in other levels in later ports of Donkey Kong.

Reuses
The following list does not include ports or remakes of Donkey Kong.

Donkey Kong (ColecoVision)
The version of Donkey Kong features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different  instrumentation. It can be heard on 25m, 75m, and 100m.

Donkey Kong (Atari 8-bit family)
The version of Donkey Kong features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on 25m.

Donkey Kong (Nintendo Entertainment System)
The Nintendo Entertainment System version of Donkey Kong features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on 25m. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.

This arrangement is reused in the Family Computer Disk System version of Donkey Kong, as well as Donkey Kong-e, the e-Reader port of the game, and Classic NES Series: Donkey Kong, the Game Boy Advance port of the game.

Donkey Kong (VIC-20)
The version of Donkey Kong features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on 25m, 50m, 75m, and 100m.

Donkey Kong (Commodore 64 [Atarisoft])
The -developed version of Donkey Kong for the features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on 25m.

Donkey Kong (Coleco Adam)
The version of Donkey Kong features an arrangement of the "25m Theme" very similar to the  arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on 25m.

Donkey Kong (Commodore 64 [Ocean Software])
The -developed version of Donkey Kong for the features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on 25m.

Donkey Kong (MSX)
The version of Donkey Kong features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on 25m.

Donkey Kong (Amstrad CPC)
The version of Donkey Kong features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on 25m.

Donkey Kong (Atari 7800)
The version of Donkey Kong features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on 25m.

WarioWare, Inc.: Mega Microgame$!
In WarioWare, Inc.: Mega Microgame$!, an arrangement of the "25m Theme" can be heard during the Donkey Kong microgame. It uses instrumentation very similar to the Nintendo Entertainment System version of Donkey Kong and is slowed down to the tempo of the bomb.

WarioWare: D.I.Y. Showcase
In WarioWare: D.I.Y. Showcase, the Donkey Kong microgame features the arrangement of the "25m Theme" heard in the Nintendo Entertainment System version of Donkey Kong, but its tempo has been altered to correspond with the ticking of the bomb.

WarioWare Gold
The Donkey Kong microgame from WarioWare: D.I.Y. Showcase returns in WarioWare Gold, and a new remix of the "25m Theme" can be heard. This version uses the original theme heard in the arcade version of Donkey Kong, but like previous WarioWare arrangements, its tempo has been altered to correspond with the ticking of the bomb.

Dance Dance Revolution: Mario Mix
Dance Dance Revolution: Mario Mix features a medley arrangement that includes the "25m Theme" along with "Opening" and several other themes and sound effects from Donkey Kong titled "Moustache, Barrel, and Gorilla".

Tetris DS
Tetris DS features multiple arrangements of the "25m Theme". A full arrangement of the "25m Theme" titled "Tetris DK" plays in Standard Lv. 13, the game's Donkey Kong-themed Standard Level.

A medley of "Level Start" and the "25m Theme" very similar to the arrangements heard in the NES version of Donkey Kong titled "DK Push" plays during the Push mode, which is based around elements from Donkey Kong.

An arrangement of the "25m Theme" plays at the end of the game's credits theme, "CongraTetris", along with arrangements of the "Ground Theme" and "Super Star" from Super Mario Bros.

Tetris 99
In Tetris 99, a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.

Super Smash Bros. Brawl
Super Smash Bros. Brawl features two arrangements of the "25m Theme". The first arrangement is simply titled "Donkey Kong" and also features a brief arrangement of the "Level Start" theme and various sound effects from the arcade version of Donkey Kong. It was arranged by Hirokazu Tanaka.

The second is included in the arrangement of "Opening" titled "Opening (Donkey Kong)". The track also includes the "Level Start" jingle and the music that plays when Mario uses a Hammer. It is primarily based on the NES version of Donkey Kong. It was arranged by Shota Kageyama, who would later go on to compose for games in the Pokémon series. Both arrangements can be played on the 75 m stage.

Both arrangements return in Super Smash Bros. for Wii U, where they can also be played on 75m, and Super Smash Bros. Ultimate, the latter now formatted as "Opening - Donkey Kong", where they can be played on any Super Smash Bros.- and Donkey Kong-series stage.

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate features a medley arrangement titled "Donkey Kong / Donkey Kong Jr. Medley" arranged by Yusuke Takahama. It features arrangements of the "25m Theme" and several themes from the original Donkey Kong and its sequel Donkey Kong Jr. It uses the "Game Start", Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr. The overall track has a fast-paced, orchestral/electronic hybrid style and extrapolates heavily on the original melodies, with the "25m Theme" serving as the basis. The track can be played on any Super Smash Bros.- and Donkey Kong-series stage.

Nintendo Land
In Nintendo Land, a brief arrangement of the "25m Theme" plays when the player approaches the gate for Donkey Kong's Crash Course and when selecting the attraction on the main menu.

A much longer mashup arrangement of the "25m Theme" and "Opening" (specifically the "Cranky's Theme" version from Donkey Kong Country) plays in Course 1 and Course 3 of the attraction. The Course 1 version features the "25m Theme" played with and  with "Opening" played on the. The Course 3 version adds and  instrumentation.

Super Mario Odyssey
Super Mario Odyssey features several arrangements of the "25m Theme". In "Jump Up, Super Star!", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the and  as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a boombox in the Metro Kingdom and the Mushroom Kingdom. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of Jammin' Toad's requests, and it can also be played if the player replays A Traditional Festival!

"Jump Up, Super Star!" plays over the "Super Mario Odyssey: Around the World" ("Super Mario Odyssey: World Trekking" in Europe and Oceania) Nintendo 3DS HOME Menu theme.

The "NDC Festival" version of the song appears in Super Smash Bros. Ultimate, and can be played on any Super Smash Bros.- and Super Mario-series stage. For the New Donk City Hall stage, two separate tracks exist in My Music: "Jump Up, Super Star!" and "Jump Up, Super Star! (Full Band Performance)." If the former is selected, only the drums are heard as only the drummer appears in the plaza, while Pauline and the rest of the band members randomly appear throughout the match. Passing by them recruits them to perform their part in the song and appear in the plaza. If the latter is selected, the song plays as is, and the performers are absent from the stage. "Jump Up, Super Star!" also plays in Mario's character trailer.

The short version of the song is also included as a playable song in the Game Music section of the Nintendo Switch installment of Bandai Namco's, , as well as in the Taiko no Tatsujin arcade game. It is titled "Jump Up, Super Star! Short Version".

In the version 1.2.0 update for  released on March 26, 2020, a new Rhythm Game mode was added, which includes original songs along with music tracks from other games, one of which is "Jump Up, Super Star!"

The version of "Break Free (Lead the Way)" heard during the ending cutscene of Super Mario Odyssey also features an arrangement of the "25m Theme". This full version is titled "Honeylune Ridge: Escape" in-game. Like "Jump Up, Super Star!", there is also a version with Japanese lyrics titled "Honeylune Ridge: Escape (Japanese)" that can be played from various boomboxes throughout the game. An 8-bit version without vocals titled "Honeylune Ridge: Escape (8-Bit)" is unlocked in the Music List after the player fulfills all of Jammin' Toad's requests.

"Break Free (Lead the Way)" is featured as a playable track in Super Smash Bros. Ultimate and can be played on any Super Smash Bros.- and Super Mario-series stage.

The Game Awards 2017
"Jump Up, Super Star!", including the "25m Theme" bridge section, was performed live during by the Game Awards Orchestra and Kate Higgins as part of a medley of music from the games nominated for.