K. Rool's Keep



K. Rool's Keep is the name of Kaptain K. Rool's precariously perched castle in Donkey Kong Country 2: Diddy's Kong Quest. K. Rool's Keep is situated on the very top of Crocodile Isle. Since the castle is so high up, the area around the keep is completely frozen and constantly battered by high winds. The castle itself is filled with traps to impede Diddy and Dixie Kong's progress. Some of these traps include, but are not limited to, a moving floor, a tower filled with acid that slowly rises, and a bottomless pit located in a dungeon filled with chains. Despite all these traps, the Kongs managed to make their way to the top of the keep. At the top, the two Kongs fought and defeated the mighty Kerozene and chased K. Rool to his ship, the Flying Krock. At the end of Donkey Kong Country 2 K. Rool's Keep sinks to the bottom of the ocean, along with rest of Crocodile Isle.

In Donkey Kong Land 2 Kaptain K. Rool raises his castle, and the rest of Crocodile Isle from the bottom of the sea. Like the rest of the areas in the game K. Rool's Keep looks slightly different, this due to it being undersea for so long. At the end of Donkey Kong Land 2 K. Rool's Keep and Crocodile Isle sink to the bottom of the sea, once again.

Trivia

 * In the original Super Nintendo version of Donkey Kong Country 2, K. Rool's Keep had no boss - instead, Diddy and Dixie found Donkey Kong chained in the last area of K. Rool's Keep, "Stronghold Showdown", from where he was taken to The Flying Krock, forcing the Kongs to give chase. The giant Kremling, Kerozene was added in the Game Boy Advance remake.


 * In the remake, the levels Windy Well and Castle Crush switch positions.


 * Donkey Kong Island can be seen in the background of the Super Nintendo map of K. Rool's Keep. Also, the location of Klubba's Kiosk on the K. Rool's Keep map seems to be on said island.