Mario & Luigi: Bowser's Inside Story bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Bowser's Inside Story.

Stats listed are from the North American version of the game, Stats from other versions may vary.

Enemy Name
Normal: Enemy. (Ex: Goombule) Bold: Boss. (Ex: Midbus) First letter bold: Support enemy, object. (Ex: Leaf Guy) Bold and Underlined : Giant boss (Ex: Bowser Castle )

Enemy Stats
Name: The name of the enemy. World: The world the enemy is located in: the overworld or inside Bowser's body. Location: The location in either world where the enemy is located. Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level. HP: The enemy's (maximum) hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Experience: The amount of experience points earned from defeating the enemy. Coins: The amount of coins dropped from the enemy. Fire?: Amount of damage an enemy takes from fire attacks (normal, half, or 1.5x). Burn?: The chances of an enemy succumbing to the BURN status (normal, half, double or immune; the same for the next three stats) Dizzy?: The chances of an enemy succumbing to the DIZZY status. Stat Down?: The chances of an enemy succumbing to lowered POW or DEF. Sudden KO?: The chances of an enemy succumbing to an instant KO. Item 1 Drop: The item that can be earned from defeating an enemy. Item 1 Drop Rate: The rate of the item dropped from the enemy. Item 2 Drop: Another item that can be earned from defeating an enemy. Item 2 Drop Rate: The rate of the secondary item dropped from the enemy. Can be battled by: Who the enemy can be battled without hacking (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according the the game data). The choices are "Mario & Luigi", "Mario", "Luigi", "Bowser", "Giant Bowser" or "Anyone".