List of Super Mario Galaxy 2 glitches

This is a list of glitches from Super Mario Galaxy 2.

Yoshi's infinite Flutter Jump
When Mario rides Yoshi and does a Flutter Jump, and when he is almost finished, the player has to release A and press Z, and release Z and hold A, and repeat this to gain more height. Using this glitch, players can fight the final boss Bowser with Yoshi.

Yoshi's Long Tongue Glitch
On the Starship Mario, the player must hatch and ride Yoshi. He or she must step near the Teleporter to the Starshroom and target the yellow Toad. As Yoshi use his tongue on him, he should step onto the Teleporter. If done correctly, Yoshi's tongue will be "stuck" on Toad, even when he walks around, warps, etc. If the player presses B again or jump off Yoshi, the glitch will end. If Yoshi tries standing on the Starshroom when doing this, it makes it look like Yoshi's tongue is extremely long.

Bee Mushroom Fallback
In the Honeybloom Galaxy, at the part where there is a Bee Mushroom near a pole with a Fuzzy. Get the Bee Mushroom if you aren't already Bee Mario, and jump at the Fuzzy. If you do it right, you'll land backwards while loosing the bee suit, land on the bee mushroom, get wings and have the screen pause like you're getting the suit and the fly meter, then the suit just will appear on you when you get up!

Bee in the Wall
In the Honeyhop Galaxy, at the area where the falling bubbles first appear, somewhat like a tribute to the original Donkey Kong, there on the honey wall to the left, which has a nearby Choppah guarding the space in between the two structures. To perform this glitch, one must start from the top-left of this honey wall and then jump off, but only slightly press the A button in short rounds, so as to take advantage of the honey's own gravitational pull and fly into the wall with an adjacent Bee Mushroom that players would normally reach by dodging bubbles and making their way right and then back left to face the wall. Depending on how the player attempts to enter the wall (the most effective method being to enter from in front of it, being that this would be entering a normally 2-D area from a third dimension), they may remain on the left side, become pulled through the wall onto the other side, or remain stuck in the wall. If the player is stuck in the wall, they may be able to exit it through the use of a spin. If a Ground-Pound or Homing Attack is executed, however, the player will likely remain stuck in the wall until the level is reset. Even what happens to the player upon being stuck in the wall may vary on how the player enters, as they may also be pushed upward through the wall while still remaining inside, and remain unable to perform any action but a spin, which will not enable them to exit the wall. This glitch may also result in some unlisted results, as well.