Wildclaw

Wildclaws are Rabbid enemies in Mario + Rabbids Sparks of Hope, along with a Giant Wildclaw that appears as the boss of the Sunrise Temple in Beacon Beach. They are large tiger-Rabbid hybrids that have a giant claw. Similar to Smashers from Mario + Rabbids: Kingdom Battle, they have relatively low movement range and can only attack at close range using their giant claws to perform a slam attack if they get close enough to one of the player's characters; however, if a Wildclaw is attacked, it will run towards the character that launched the attack, followed by a counterattack if the Wildclaw is able to catch up to its target. Wildclaws are weak against Splash and resist Burn.

Wildclaws can also be summoned as allies by a Spark called Wildclaw Master.

Memory bio
''These creatures inherited feline DNA, giving them formidable predatory instincts. They rush their attacker instantly when assaulted - a habit we can use to our advantage to lure them where we wish. These Wildclaws despise contact with water, and are resistant to fire-based attacks. To my surprise, I find them both menacing and cute, a reminder that bioforms are complex, varied, and often hold contradictions.''
 * WILDCLAWS

Variants
There are three variants of Wildclaw.


 * Deep Freezes, arctic versions that cause the Frostbite status effect with their attacks. Their technique inflicts Frostbite to all nearby heroes when they're defeated.
 * Magnafowls, black versions that use rubber chickens as weapons. They can gather heroes towards them using a technique similar to Magnet Dance.
 * Riptides, blue versions that carry fish-shaped objects. Their attacks cause the Splash status effect, and their attack power increases each time they take damage.