Yoshi's Island DS

This article is about the DS game Yoshi's Island DS''. For other uses, click here.''

Yoshi's Island DS is the direct sequel of Super Mario World 2: Yoshi's Island, and the indirect sequel to Yoshi's Story. This game has fewer levels, but has updated graphics, new babies, and a whole new adventure! The graphics still retain the trademark "pen and pencil" style of the original.

It also has an Island Museum of enemies in the game, accessible at any time..

Story
The story revolves around a mysterious floating castle. When the castle appears, all the preschoolers on Yoshi's Island get kidnapped by Kamek and his Magikoopas, including Baby Mario, Baby Luigi, and Baby Peach. The Stork saves Baby Mario and Baby Peach, and the Yoshis are off again to save Baby Luigi, with the help of three other babies as well: Baby DK, Baby Wario, and even Baby Bowser. But at the end of the game, he turns traitor! Yoshi must face the spoiled prince in his personal room, and, after defeating him, Kamek takes him away, as PRESENT-DAY Bowser, the real culprit behind all of the stolen babies (see info about the Star Children for more), arrives for a new kind of battle. After that easy battle, Kamek blows Bowser up to gigantic proportions (but not as big as he blew up Baby Bowser in Super Mario World 2). Yoshi must beat him once again to rescue the stolen babies.

Modes
For each of the three player files available, there are four modes to choose from:

Adventure
The real gameplay comes in adventure mode, similarly played out like the original. Throughout five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is lodged loose from him, and the star power – the source of the protective bubble that keeps the Magikoopas from taking the baby – goes down by one star per second. If that number goes down to 0, Magikoopas take the baby and a life is lost. The star power starts at 10 in each level, and if a baby is recovered with less than 10 stars, the star power automatically goes back to 10 again, slowly. It maxes out at 30. Groups of 5 stars often come in Winged Clouds and crates.

Babies
New to the sequel is at certain spots, Stork Stops lets Yoshi change babies, providing different unique abilities:
 * Baby Mario – M Blocks become tangible, providing stepping stones. A Yoshi can dash, giving the speed required to escape from certain enemies. Yoshi can flutter far and normally.
 * Baby Peach – With her parasol, lets Yoshi flutter longer and a bit higher, but also a bit shorter than Mario. Her parasol can fly wind currents up or down. Her eggs don't bounce off walls.
 * Baby DK – Can climb vines and chains, carrying Yoshi with him. Can do a shoulder charge, killing most enemies. His eggs don't bounce, but they go faster and create a mini-explosion that can grab more coins and even kill enemies or activate winged clouds just blocked off by solid wall.
 * Baby Wario – He is accompanied by a magnet that attracts coins facing it (even through solid wall) and can move Magnet Blocks and Magnet Platforms.
 * Baby Bowser – Can breathe fire, but Yoshi cannot swallow any enemies. Often, though, a fire blast is the equivalent of an egg, able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts don't bounce off walls.

A Yoshi can carry up to 6 eggs by swallowing most enemies or picking them up, then throw eggs to open Winged Clouds (which could contain just about anything) or destroy other enemies. The most common egg is green, but there are also yellow eggs, which produce two coins if one hits an enemy or a cloud, and red eggs, which produce two stars. Flashing eggs make a cameo in Secret 5 as a tracker for which Easter Egg the player is on, but are not usable in the game (in the original Yoshi's Island, they provided a red coin (see below)). Each level receives a score out of 100.

Bosses
Like in the original game, each world has two castles, with a boss battle taking place in each. Kamek once again uses his magic to enlarge common enemies.

World 1

 * Big Burt Bros.
 * Gilbert the Gooey

World 2

 * Hector the Reflector and the Invisighouls
 * Big Bungee Piranha

World 3

 * Bessie Bass
 * Priscilla the Peckish

World 4

 * Six-Face Sal
 * Big Guy the Stilted

World 5

 * Moltz the Very Goonie
 * Baby Bowser
 * Bowser
 * Giant Bowser