User:Nintendo101

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Comet Medals and Prankster Comets
Accumulating Comet Medals unlocks Prankster Comets

Prankster Comets unlock a mission to the galaxy it orbits with atypical attributes, such as timed; daredevil; enemy romps; cosmic clone stuff; purple coins

Not all galaxies are orbited by these types of comets, but every one has a Comet Medal hidden in them (even Grandmaster?)

Collecting all 120 yellow Power Stars and defeating Bowser again causes Green Comets to begin orbiting the galaxies

Starship Mario


Hub terraformed to look like Mario's head by Lubba

Rouge group of Lumas live on it, inc. Lubba and Baby Luma

As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.

Engine Room and passengers
In Sunshine and Galaxy, progress is passively conveyed to the player by having portions of the hub become more lit the more missions the player clears

In Galaxy 2, this is instead conveyed by filling up the engine room and being boarded by NPC passengers (Starship Mario becomes livelier)

The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player

As the Starship becomes more lively, the music becomes more flourished and complex

No Piantas :<