List of Paper Mario: Sticker Star glitches

This page is a list of glitches seen in the game Paper Mario: Sticker Star.

In the middle house situated in the area near the Sticker Fest in Decalburg, the player should peel off a Jump Sticker on the bed and then stand on the chair. They will notice that the stem on the flower pictures will vanish, but will reappear after Mario leaves the chair. Jumping from the floor to the bed will have the same effect on the flower, but will quickly change back to normal.

If the player grabs a sticker and immediately opens his or her album, then the sticker will be visible in the album, as well as touching Mario.

First, the player must perform the glitch. Then, Mario has to paperize the area and then press to return to normal. When the area returns to normal, Mario will become invisible. If Mario falls from a high place while he's invisible, he'll be unable to move. Pressing to view the album makes Mario visible again, but he'll still be collision-less. Finally, if Mario uses the paperization ability while invisible, he will still be invisible during the sticker selection along with Kersti, and will be unable to cancel the paperization. The player can still choose stickers and view them, but upon choosing one, the game will lock-out. The player must close the game afterwards.

If Mario jumps onto the ship on Surfshine Harbor and starts walking on it, the smoke seen when Mario is running can be seen on the ship's body.

In Wiggler's Tree House (World 3-3), occasionally the player can turn on the music after the original owner returns and the song will stay on after being turned off. It will play regardless of where the player is. Saving and exiting the game will stop the music.

By collecting a sticker and opening the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.

In Damp Oasis (World 2-4), if Mario Paperizes anywhere in the oasis area (except inside of the house) the usual Paperization music will not play. Also, the music that plays when Mario is near the red Toad in the water plays for a split second right when Mario begins and stops Paperization.

In the PAL version of the game, during the Gooper Blooper battle, if the player uses a bowling ball, the game may freeze. After about five seconds after the game freezes, the player is returned to the 3DS menu. This also occurs when the Billiard Ball is used. This glitch may not work for all game cards. This glitch may also occur during the fight with the Bowser Snow Statue and Bowser himself.

In the Sound Exhibition Mode in the Sticker Museum, if Mario waits for the current music to stop and keep pressing the button when the song cover turns, then he will be able to freely move around when the song plays. If he then sits on the chair, then keeps pressing the button, the music notes coming from the speakers will start to increase, and eventually the game will freeze, returning the player to the HOME Menu.

In World 4-2, Ice Flow, at the end of the stage, the player must have the Shiny Goomba standing on the frozen river chase him off the edge. The Goomba follows the player off the edge of the waterfall, and walks in midair. After losing Mario, it returns to where it once stood.

In Yoshi Sphinx (World 2-2), if the player, without having paperized the Secret Door, goes to the top of the Yoshi Sphinx's front right claw and paperizes, the player can see sticker panel for the door without being anywhere near it. Note that the door can actually be paperized and stuck on in this state.

In Bowser's Snow Fort, if the player jump a certain way towards the exit of the "busy" line (near the two Shy Guys who are harassing the Travelling Toad), they can potentially go past the edge of the stage and fall. Mario will get a Game Over.

In Rugged Road, on the part where Mario must jump on platforms to avoid falling in the lava, if the player jumps exactly when the platforms sink into the lava, Mario falls into a hidden area under the level. The player can then go through the walls and explore, but if he goes too far, Mario will fall for about 30 seconds and get a Game Over. This also works in Damp Oasis where if Mario jumps into a bush, he will fall out of bounds. In the latter case, if Mario walks under solid ground, he will get a Game Over.

In Yoshi Sphinx, when the player gets to the top of the Sphinx, they can knock a wall down. The player must hit a Koopa Paratroopa and the wall at the same time, which will trigger a battle with the Paratroopa. When the Paratroopa is defeated, the wall pushes Mario through the floor and he will get a Game Over.

In Strike Lake, there are several trees with fruit in them. The player can knock the fruit out and it will fall to the ground, opening and releasing a coin. When the player battles a Ninji at the exact moment a fruit falls out of the tree, the fruit will stay on the ground unopened when the Ninji is defeated. The fruit has no collision detection, so Mario cannot collect whatever is in the fruit.

In Chomp Ruins (World 5-4), in the room before the Big Chain Chomp battle, there are spinning blades. If the player jumps on top of the blades near the edge, the blades will spin and Mario will float away from the blades. After they have stopped spinning, Mario will fall to the ground.

In Strike Lake (World 3-4), right after the player finds one of Wiggler's body parts in the bush situated in the first area of the level, if the player goes to the next area and then comes back, the bush will be still laying on the floor but Mario will collide with it as if it were not.

In Snow Rise (World 4-1), the last area involves Mario trying to dodge snowballs that also have Shiny Goombas riding them. If Mario manages to get a Shiny Goomba at the bottom, and then get rolled up into the next snowball, he will crash, fall off, and have to fight one of them. After defeating it, he immediately has to fight the other one. After fighting it, Mario cannot gain coins, stickers, or use the Recovery or Save blocks until he exits the area and comes back, because he passes through them.