World 1 (New Super Mario Bros. 2)

World 1 of New Super Mario Bros. 2 is a grassy plains-type land and the first world of the game. Its layout is similar to that of the first world of the original New Super Mario Bros.. The map music and appearance is similar to those of World 1 of New Super Mario Bros. Wii. The boss is Roy Koopa.

To access this level, the timer must end with the two digits '11' (that is, 'x11', where 'x' can be any number) when the player reaches the flagpole of any World 1 level. Once the level is completed, it can be accessed again by satisfying the above condition once more.

The level begins with Mario or Luigi entering into a green Warp Cannon and being shot into the sky. He then lands on a moving platform which continuously move to the right. Upon landing, coins begin to fall from the sky. Two Coin Roulette Blocks appear, and more coins begin falling after that, along with a 100 Gold Coin. Two more Coin Roulette Blocks appear, followed by a large Coin Roulette Block which changes between 10, 50 and 100 coins. Finally, more coins shower down, and Mario or Luigi jump off of the platform. Falling at any time will bring Mario or Luigi back to the World Map, and the coins collected are saved.

This is the first level of the game. It starts off with a ? Block containing a coin, followed by a Goomba. Ahead, there is a stack of coloured blocks with two sets of ? Blocks, the latter containing a Super Leaf. Moving on, there is a row of Note Blocks over an abyss (see Star Coin 1). The following rectangular ? Block contains a Fire Flower. A three Goomba tall Goomba Tower then follows, along with a green Koopa Troopa and another stack of coloured blocks. Above this set sits a lone Brick Block which can turn into a Gold Block when hit several times. More Note Blocks follow, then the Checkpoint Flag. Another Goomba Tower and a stack of coloured blocks follow, where the player can get a Fire Flower. Another row of Note Blocks then appear (see Star Coin 2). Immediately after that, the player should be able to see a Brick Block on the ground, covering a hole. Ground pounding it will release some coins and turn into a Gold Block. Upon obtaining the Gold Block, the player falls into the hole into a secret cave, sliding down the slope and defeating 4 Goombas. In the cave, the first Coin Roulette Block can be seen. Back in the overworld, there is a Goomba Tower. Right before the final set of note blocks, the player will see a brick block and a green pipe (see Star Coin 3). Back on the ground, here will be a stack of coloured blocks, another Goomba Tower which is 8 Goombas tall, and finally, the flagpole.

In Coin Rush mode, players start this level with only 50 seconds, instead of the usual 100 seconds.

Star Coins

 * Star Coin 1: The first Star Coin is located above the first set of Note Blocks. It can be obtained by using the Brick Blocks as a platform.
 * Star Coin 2: This Star Coin is located over the first set of Note Blocks after the checkpoint, encased in Brick Blocks. Super Mario can break the blocks and obtain the Star Coin. A 'fountain' of coins will come out of the abyss below upon obtaining it.
 * Star Coin 3: Enter the pipe and the player will be shot up to a coin heaven area. Follow the path of coins until the Star Coin is in sight.

The level starts off with a green Warp Pipe. Above it is a green Koopa enclosed in Brick Blocks, and the first red POW Block. Hitting the block will destroy the Brick Blocks and overturn the Koopa. The POW Block itself turns into a Used Block. Going down the pipe, the player will automatically ground pound and hit another red POW Block. The level is full of Koopa Troopas and red POW Blocks, which breaks empty Brick Blocks, triggers those containing items or reveal hidden items. Mario will then come across several Brick Blocks where the player can see three Koopas and two POW Blocks (see Star Coin 1). A gold Warp Pipe follows (see Star Coin 2). A Piranha Plant can be seen in the next gold pipe. Moving platforms appear. After that, the player can see the first pipe which turns fireballs into coins. To access it the player needs to use a Koopa to activate a POW Block. Exhausting the pipe will release a Mega Mushroom. After several more Koopas and Piranhas the player reaches the checkpoint flag. Mega Mario is needed to break several blocks to obtain another Star Coin between two sets of moving platforms. After that, a pipe leads back to the overworld, where another set of Brick Blocks can be found with a POW Block, followed by the flagpole.

Star Coins

 * Star Coin 1: The first Star Coin is hidden in several Brick Blocks where the player can see three Koopas and two POW Blocks. To obtain it, the player has to activate the POW Blocks by using the red Koopa on top, revealing the Star Coin.
 * Star Coin 2: The player needs to go down the first gold Warp Pipe he comes across. The player then has to hit the P-Switch and dash to the Star Coin while avoiding the Koopas before the timer runs out.
 * Star Coin 3: After the second Star Coin, the player will come across a black Warp Pipe. Mario/Luigi will need to spit fireballs into the pipe. Eventually, a Mega Mushroom will come out. The player should grab it and run to the right, because Mega Mario is required to break the blocks surrounding the Star Coin.

The player starts on a bridge in front of a tree on a hill. The player can go on top of trees by using Raccoon Mario. There are Snake Blocks circling around platforms throughout the level. Goombas and Koopa Troopas inhabit the level and the main power-up is the Super Leaf. There are two Coin Roulette Blocks in the level, one on the platform to the right of the first Star Coin, and the second near the end of the level on a platform with Snake Blocks around it. There are also several pipes which releases Goombas.

Star Coins
All three Star Coins in this level require Raccoon Mario.


 * Star Coin 1: On top of the third tree from the start of the level. A line of coins marks the path to the top of the tree.
 * Star Coin 2: At the first tree from the checkpoint, there is a pipe from which Goombas are released. The player has to go on top of that tree to meet with another pipe. Going down the pipe will shoot Mario into the sky. The player needs to fly to the Star Coin located in mid-air with several coins.
 * Star Coin 3: Just below the platform where Mario comes out from the area with the second Star Coin. The player needs to break the brick blocks blocking the path to the Star Coin by using Mario's tail.

The player starts at the bottom of the tower. There are Snake Blocks throughout the level which can either help or hinder Mario. There are also Bone Goombas, Bone Piranha Plants, and Dry Bones' in the level. The bosses in this tower are two Reznors located on a wheel with four rectangular ? Blocks.

Star Coins

 * Star Coin 1: When Mario comes to the area with the Red Ring just before the checkpoint, there will be a fork along the path. Mario needs to wall kick up the left, narrow path, where the Star Coin is, at the right time as Snake Blocks will pass through the area and block Mario's path.
 * Star Coin 2: After the checkpoint, the player should notice a red pipe in the left wall. To enter it, let the Snake Blocks extend out underneath it. This will allow Mario to enter the pipe. Inside, press the P-Switch and ride the Snake Blocks up to reach the second Star Coin.
 * Star Coin 3: This coin is located beside a Bone Piranha Pant on a Snake Block in the main area.

Secret Exit
After the checkpoint, there is a door on the platform above. Entering the door leads to a room with a Coin Roulette Block enclosed by Snake Blocks. Above the room there is a red pipe which releases Bone Goombas. The player should notice that the Snake Blocks enter and exit the room through holes in the left and right walls. The player needs to enter the hole on the right when the Snake Blocks are not there. Entering it will lead to a small room with a gold Warp Pipe. Warping through it takes the player to the roof of the tower, where several Snake Blocks can be found. At the end is the flagpole.

This secret exit unlocks a green Toad House and World 1-Cannon.

To unlock this level, the player needs to complete World 1-Tower via the secret exit.

This is a very short level. The player starts in front of a cannon. Mario needs to enter the cannon and a countdown will initiate. Mario will then be shot to a night world where he needs to jump and avoid the enemies and falling into the gaps. One can collect all the coins along the way if the player wishes. Mario will continue to dash until the end of the level, so it is essential that he jumps at the right time. The only enemies here are Koopa Paratroopas. A Red Ring can also be found in the level.

Completing this course unlocks World Mushroom.

The background and sprites in the night stage are very similar to those found in Super Mario Bros. 3.

This is the first aerial level in the game. The player starts on a green mushroom platform. A ring of coins and a green Koopa Paratroopa can be seen circling about a blue platform. A Goomba and two ? Blocks follows, whereby one of them contains a Super Leaf. Further on is a tilting pink mushroom platform with a Paratroopa above it. The first Gold Ring of the game can be found next, turning all enemies into gold so that the player can earn more coins. Another ring of coins and two Paratroopas follow, then another tilting pink platform. After that is the checkpoint, where the player can obtain another Super Leaf. More tilting platforms follow along with a red Koopa and a Red Ring, where the player can collect the 8 red coins, the 8th of a parachute, to get a power-up. This follows with several sets of Brick Blocks and ? Blocks (see Star Coin 3). Following that are more tilting platforms and another Gold Ring. At the end is the flagpole.

Star Coins

 * Star Coin 1: On top of the yellow platform to the top right of the first tilting platform near the beginning of the level.
 * Star Coin 2: Just before the checkpoint there is a tilting pink platform with a blue pipe above it. Warping through the blue pipe takes the player to an area with more tilting platforms and the Star Coin.
 * Star Coin 3: When Mario reaches the sets of blocks mentioned above, he needs to activate a Beanstalk in a hidden block in between the bottom two sets of blocks. This will take the player to an area with coins and a P-Switch. Activating it will turn the coins into Brick Blocks. The player needs to climb the structure to the top where the Star Coin is located as fast as he can.

This is an underwater level. The player starts in front of a pool of water with a gold pipe going through the water. The level starts of with several coin rings and a Cheep-Cheep. Moving on, the player can see a Cheep-Cheep ring enclosing some coins. Another ring of Cheep-Cheeps enclose a ? Block containing a Fire Flower, the main power up of the level. A Spiny Cheep-Cheep will then appear which will follow Mario upon spotting him. A Coin Roulette Block follows, more coin rings and Cheep-Cheep rings. The player then reaches the checkpoint. Two ? Blocks are then found, the second containing a coin. Two Cheep-Cheep & coin rings will then be seen enclosing an ordinary Roulette Block. Two more coin rings appear, followed by a Spiny Cheep-Cheep and a green pipe containing a stream of water. More Cheep-Cheep and coin rings, and a lone Cheep Chomp follow. A P-Switch (being blocked by the Cheep Chomp) can be activated to create blue coins which the player can collect. Mario will then see the green exit pipe back into land. Several stone platforms can help Mario reach the top of the flagpole.

Star Coins

 * Star Coin 1: This Star Coin can be seen early in the level, near the first blue Cheep-Cheep.
 * Star Coin 2: Just after the Coin Roulette Block, the player should be able to see a gold Warp Pipe. Enter it (from the opposite side of the wall because of the water stream from the green pipe). The Star Coin will be located at the bottom of the area. The player needs to be careful not to get sucked into the current.
 * Star Coin 3: After the green pipe (producing a current) after the checkpoint, there is a Cheep-Cheep ring. The player can see a platform on the ceiling above that ring. Mario should get to that platform and swim upwards to an area on land where the Star Coin is.

A payment of 5 Star Coins is required to unlock this level.

This level takes place in a maze of pipes, making it similar to Pipe Maze from Super Mario Bros. 3. This contains one way flippers from New Super Mario Bros., Pipes that shoot Mario in the air and a few Gold Rings to grab a lot of coins from golden enemies. At the end of the stage, is the Flag Pole which is next to four Piranha Plant-infested pipes, which can be used to grab the tip of the pole.

Completing this level allows Mario to unlock a red Toad House and access World 1-Castle, skipping World 1-5.

Star Coins

 * Star Coin 1: The first one-way flipper (located on the floor) is blocked by breakable Brick Blocks. Going down the path will lead Mario to a small room with a red Koopa Troopa and the Star Coin.
 * Star Coin 2: The second Star Coin is located after the area with the checkpoint (right after a Coin Roulette Block). The one way flippers will block Mario's path to the Star Coin. He needs to move away from the flipper, being careful not to move out of the next flipper, until it returns to it's position. Mario can now obtain the Star Coin.
 * Star Coin 3: Between the pipe with four Piranha Plants and the last pipe that forms stairs near the end of the flagpole there will be a Hidden Block on the left side. Mario must go in the pipe that is now accessible. It will lead to a room where there is a Super Piranha Plant and a Koopa Troopa. The player can use the Koopa's shell to defeat the Super Piranha Plant, and make it safer to get to the last Star Coin.

First off, Mario needs to climb a rope on the ceiling while avoiding the moving spiked platforms and walls, and also Podoboos and the lava. A ? Block containing a Super Leaf can be found next, followed by more Podoboos and rope climbing. Rising and sinking platforms, Dry Bones and more Podoboos will then appear, followed by the checkpoint. A multi-coin block which can be changed into a Gold Block can be found along with the ? Block containing the power-up. Mario will then have to rope-swing to the other platform. An area full of Thwomps comes after, and more rope-swinging, rising and sinking platforms, and Podoboos. Another Super Leaf can then be found. Mario will now have to rope-swing and avoid the Thwomps at the same time. A Super Thwomp will then appear (see Star Coin 3), followed by the boss door. A Super Leaf can be found in a hidden block to the right wall of the boss door.

Roy Koopa is the boss of this world. The walls of the room will slowly become narrow as time passes. Roy will charge at Mario at first, and will change directions if he misses. However, if Mario can bait Roy into hitting either wall, he will collide with it and become dizzy temporarily. Mario can take this chance to hit Roy by jumping on his head. He will then perform a shell attack, which Mario must avoid. After a moment, Roy will return and shoot a ball of magic, which Mario must also avoid. Roy will then charge again at a faster speed, and Mario must again bait him into ramming into a wall to stun him. Mario must jump on Roy's head three times before the key to the World 2 is released.

Star Coins

 * Star Coin 1: Mario must drop down from the rope onto a sinking and rising platform to collect the first Star Coin.
 * Star Coin 2: The second Star Coin is in the air with a group of Coins. Mario must hit some Invisible Blocks to find a hidden passage with a Super Leaf. He must run to gain power to fly in the air to collect the second Star Coin.
 * Star Coin 3: The last Star Coin is under a platform near a Super Thwomp. The Super Thwomp has to hit two rows of Cement Blocks for Mario to get the last Coin.

Enemies Introduced

 * Goombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Piranha Plants
 * Bone Goombas
 * Bone Piranha Plants
 * Cheep-Cheeps
 * Mega Cheep-Cheeps
 * Cheep-Chomps
 * Spiny Cheep-Cheeps
 * Dry Bones
 * Thwomps
 * Super Thwomps
 * Podoboos
 * Mid-bosses: Reznors
 * Boss: Roy Koopa