Talk:List of Super Mario 64 pre-release and unused content

beta level possibly found!
i'm playing mario 64 with a 'no water' code on, and the unkown level with the mines were in could possibly be behind where the huge eel is. i just see a huge black hole that i can't enter. anyone know if what i think is true? thanks.



Luigi
Uni, how do you know that screenshot is not true? -- 11:46, 8 December 2009 (EST)
 * The image was fake. It was a simple pallet-swap of Mario, even though official art provided by this article indicates that Luigi would have his more standard appearance. That image should be added here as replacement. Redstar 11:53, 8 December 2009 (EST)

Real images
Are there any sources for where the beta images were found? Some of them look fake is you ask me. For example, looks as if the key was just pasted into Mario's hand, and the keys in the background look like they were just pasted there as well.

Debug Stuff Enabled Via GameShark?
Would GameShark codes that enable debug info like stage select, sound meters, and variable tracking be considered beta elements? --Wildgoosespeeder 22:47, 21 October 2010 (UTC)

The (Non-)Existence of Super Mario FX
http://www.snescentral.com/article.php?id=1032

I thought this was interesting. It basically says that while it is fact that Miyamoto wanted to do a 3D Mario game after Star Fox, there is no evidence that "Super Mario FX" was anything other than a wild rumor. Best update this in the main article. LinkTheLefty 23:20, 25 May 2012 (EDT)

Not Enough Items on this Article
This article is missing a lot of things like debug menus. THE CUTTING ROOM FLOOR has many things on its page that this wiki doesn't have on its page. This page needs more contrabutions. Also, Does [beta elements] define debug items left in the game, or only things one would find in a prototype cartridge? Glitchfinder, 19:17, 5 July 2012 (CT)

Flowers
Anyone know what does flowers do ? Davebrayfb (talk) 06:27, 11 November 2012 (EST)


 * Maybe just part of a course background.


 * 06:31, 11 November 2012 (EST)

It might have been the Power Flower's early design sprite. Tf2 fan810 (talk) 14:09, 17 February 2013 (EST)
 * This is SM64, not SM64DS. I highly doubt they were thinking about remaking the game before they had even finished it.

Lack of images/content
I've noticed for a while that there is a shocking lack of images to back up the claims being made on this page. For example, where is this "Classic NES painting" texture that's mentioned? I would also like to point out that the picture of the trampoline you have is fake. There is no model for it in-game, only textures. I'm going to edit some of this article so that misplaced information is placed where it belongs. BetamanOmega (talk) 18:35, 17 June 2013 (EDT)

Gameshark codes
Since it's possible to get this stuff in-game using Gameshark codes, can somebody put said codes to get them in the game.--NintendoFan369 (talk) 16:17, 28 February 2014 (EST)
 * You can probably find some codes on the web. 166.137.240.20 15:48, 8 June 2014 (EDT)

No section 'bout the debug screen
Can someone put a section about the debug screen used in this, and show the combination to access it, or is there already some information about that? 166.137.240.20 15:47, 8 June 2014 (EDT)