Mario + Rabbids Kingdom Battle bestiary

The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Enemy Name
Normal: Enemy. (Ex: Garden Ziggy) Italic: Midboss. (Ex: Pirabbid Plant) Italic and Underlined : Boss (Ex: Rabbid Kong )

Enemy Stats
Name: The name of the enemy. Health Points: Number of Health Points the enemy has. Area of Movement: Range of movement - The enemy's base move ability. Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe. Dash: Allows the enemy to damage a hero while on the move. Chase Range: Range of movement an enemy gains upon a weapon-based attack. Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas. Primary Weapon: The main weapon an enemy uses - has no recharge. Secondary Weapon: The secondary weapon an enemy uses. Primary Technique: The primary technique an enemy uses. Secondary Technique: The secondary technique an enemy uses. Tertiary Technique: The tertiary technique an enemy uses.