Luigi's Mansion: Dark Moon

Luigi's Mansion: Dark Moon (known as Luigi's Mansion 2 in the Europe/Australia regions and Luigi Mansion 2 in Japan) is an upcoming Nintendo 3DS game that will serve as the sequel to Luigi's Mansion (which was released for the Nintendo GameCube). It will be released on March 24th 2013 in North America and in March 2013 in PAL regions. It will also be released during Q1 2013 in Japan.

Plot
Professor E. Gadd has been researching ghosts in Evershade Valley, but when the Dark Moon shatters, the once friendly ghosts turn evil. Luigi then goes to search for the scattered pieces of the Dark Moon and solve this problem.

Gameplay
The game is confirmed to have at least three mansions, which will have multiple missions in them. The game also introduces the Poltergust 5000, the Poltergust 3000's upgrade. Shining light via flashlight is no longer sufficient to stun all ghosts in the game. Players need to activate the Strobe Light to stun the ghosts. In this game, the Dark Moon has shattered and Luigi needs to find the Dark Moon pieces. The Flash Light has another feature called, Dark Light, which will shine a rainbow colored light to find thing such as the path of Boos or invisible objects. Luigi will also be given the Duel Scream which is a original Nintendo DS it will act the same way as the Gameboy Horror and will display a map on the 3DS's bottom screen.Cash and gems help with the mission score, as well as for upgrades to the Poltergust 5000. The game is said to be a lot more puzzle-oriented.

Protagonists

 * Luigi

Supporting

 * Professor E. Gadd
 * Toad
 * Toads (Blue & Yellow)

Other

 * King Boo

Species

 * Boo
 * Ghosts

Mansions
Unlike the first game, where there was only one mansion, Dark Moon features different themed mansions that Luigi can explore, thanks to E. Gadd's new teleport system. So far, there are three themed Mansions confirmed: a standard mansion (like the mansion in the first game), a snowy mansion and a clockwork mansion. There's a chance of there being a desert mansion and a mansion filled with plants. Every Mansion has various number of missons.
 * Gloomy Mansion
 * Secret Lab
 * Old Clockworks

Items and Treasures

 * Coins
 * Bills
 * Treasure Chests
 * Keys
 * Gold Bars
 * Hearts
 * "New Amethyst" (found in "Ghostly Manor")
 * "New Sapphire" (found in "Secret Lab")

Enemies
(Some Ghosts have sunglasses which protect them from the strobe light. The sunglasses must be vacuumed before capture.)
 * Unnamed green ghosts with 10 HP. (May appear in different forms. Examples are, one has a pan on its head and is holding a rolling pin and others may appear with sunglasses)
 * Unnamed red ghosts with 30 HP. (May appear with sunglasses)
 * Unnamed slim Light Blue ghost with 15 HP. It attacks by throwing pots and plates at Luigi.
 * Unnamed Pink/Purple Ghost with 25 HP.
 * Unnamed mummy-like ghosts which rise from the ground.
 * Suits of armor which attack with their swords if Luigi goes near them.
 * Spider that changes colors from purple to brown.
 * Gold spiders
 * Gates that are similar to the vines that block doors from the original Luigi's Mansion. Unlike the vines, though, the gates block not just doors but also paths like the middle of a stairway.
 * Unnamed ghost-dog that resembles Poochy
 * Unnamed gold ghost. It seems to be the golden version of a green ghost. Appears to be playing hockey and one is found in a mirror. Yields a large amount of money when vacuumed in similar to Gold Mice and Speedy Spirits.
 * Robotic-like bombs. Can be activated and deactivated by the strobe light
 * Unnamed Carnivorous Plants
 * Gourmet Ghost (a fat yellow ghost)
 * Unnamed Purple Boo with yellow eyes
 * Boo

Bosses

 * Telekinetic ghost with 75 HP.
 * A giant purple spider which chases Luigi.

Rooms/Areas

 * Guard Hall
 * Front Yard
 * Study
 * Lab
 * Library
 * Dining Room
 * Foyer
 * Common Hall
 * Entrance
 * Garage
 * Secret Pocket
 * Chalet Approach
 * Chalet
 * Chalet Porch
 * Ice Lake
 * Fishing Hut
 * Ice Cave
 * Ice Hall
 * Mine Tunnel
 * Mirror Hall
 * Crystal Pond
 * Elevator Landing
 * Mudroom
 * Mudroom Exterior
 * Coatroom
 * Safe Room
 * Clockworks Court
 * Warehouse
 * Workshop
 * Clock Tower Gate
 * Cargo Room
 * Drafting Office
 * A pyramid themed room.
 * A Courtyard of some sort. It features Plants which give a key if they are flashed on with the strobe light.
 * A Greenhouse
 * A Bathroom
 * A Lab like room
 * A Graveyard
 * A Room with blue floating orbs with the door blocked by glass
 * A snow filled room similar to the Cold storage Room in the First game
 * A living room where Luigi gets sucked into the chimney
 * A bedroom with giant spider-webs Luigi can sit on the bed and it mysteriously flips over
 * A cellar type area with sand piles that slow Luigi down similar to the cellar in the first game
 * A kitchen.
 * A clock-like room similar to the Clockwork Room
 * A room with a large staircase that could possibly lead to the final boss

Nintendo eShop Description
''This action-filled follow-up to the original Luigi's Mansion for the Nintendo GameCube launches for the Nintendo 3DS this holiday. Players can expect more haunted mansions to explore and new ways for Luigi to take on a wild assortment of ghosts in this new adventure. In addition to using the strobe function of his flashlight to stun ghosts, Luigi must solve various puzzles and reveal hidden details in the environment to unlock new areas in the mansions.''

Trivia

 * In the latest trailer, which was released in the 3DS Software Showcase at E3 2012, the arrangement of pause menu BGM of Mario Strikers Charged is heard at the last elevator scene. Both games were developed by Next Level Games.
 * In the previous game, Luigi had the Game Boy Horror for communication, which was based off the Game Boy Color. In this game, Luigi uses the Dual Scream, which resembles yet another Nintendo handheld console, also for communicating. Its ringtone is the first game's main theme as well as E. Gadd's theme.
 * In the first Mansion, Luigi opens the main door and says "...Hello?" in a scared voice. This is a tribute to the first game's opening sequence.