Minky Mischief

Minky Mischief is the eighth level in the Game Boy and Game Boy Color game, Donkey Kong Land III. Located in the eastern woods of Primate Plains, it is the second level in this area as well as the first tree level.

During this tree level, Dixie and Kiddy Kong will need to make their way through a forest of giant trees, whose trunks are hollow for the most part. They will be able to stand on bark platforms and branches to navigate the maze, but unfortunately for them, the woods are inhabited by a territorial tribe of Minkies. These unfriendly monkeys will throw acorns at the Kongs as they try to climb up ropes, however, Dixie and Kiddy can avoid the projectiles by hiding behind several Barrel Shields. The Kongs will also encounter a few Nids, who may unwillingly help them reach higher branches. Though the level may become difficult at some point, the monkeys will find an Animal Barrel, which, upon being broken, releases their friend, Squawks. This parrot will then take over until passing a No Animal Sign. With the limited amount of time the player will have playing as the bird, Squawks will be able to use his egg-shooting skills to defeat many Buzzes.

Minky Mischief is a reminiscent of the Donkey Kong Country 3: Dixie Kong's Double Trouble level, Barrel Shield Bust-Up.

Level Layout
At the beginning of the level, the heroes will exit a narrow trunk to climb up several short branches. With the help of some Nids, they will make it to an entryway into another tree trunk. There, they will climb up a long rope while avoiding the restless Minkies. At the top of this rope, they will travel to the left and cross into another tree. In this tree, they will hop up some bark platforms and cross back into the other tree. Walking to the other end of this tree, they will follow bananas down a branch-filled area and enter the bottom of a different tree. Leaving that tree from the right, they will climb down some more branches and enter yet another tree trunk. Moving down its bark platforms, they will find a pathway to the Star Barrel.

About halfway through the level, the group will climb downwards through another tree trunk to find an Animal Barrel with Squawks. Once they turn into the parrot, Squawks will fly upwards through the next tree and dodge or defeat many Buzzes. Upon exiting the tree, he will maneuver around some branches to enter another area of the same tree. Now flying up through the rest of the tree, the parrot will watch out for more Buzzes and cross into the next tree. This time, he will head downwards and move along a branch to enter another tree. From there, the bird will exit just to the right and maneuver around more branches and Buzzes in his way. Going back into the tree to his left at the bottom of the area, he will continue downwards and pass a few more enemies to find a No Animal Sign in a branch. It will turn him back into the Kongs, who will need to use the aid of a Nid to grab onto a high-up rope. While climbing up this rope, they will be greeted by more Minkies. Avoiding each one, they will reach the top of the tree and cross into another to find a flagpole. If they touch the flagpole, they level will end.

Bonus Levels

 * Just before the Star Barrel, the heroes will find a small gap in a piece of bark. If they fall into this, passing a Buzz, they will land next to a Bonus Barrel. It will blast them into a Bonus Level, where they will need to climb up to the top of a tree trunk by using platforms and Nids. At the top, they will make their way down from the outside of the tree and collect stars. If they collect all twenty-two stars in twenty seconds, they will find the Bonus Coin at the end of the stage.
 * Near the end of the level, the group will find some Buzzes flying up and down near each other. At the point, Squawks should fly upwards and defeat some Buzzes to come up to a Bonus Barrel. Once it takes him into a Bonus Level, he will need to pass a No Animal Sign and turn back into the Kongs. Then, the Kongs will have to run through a large, enemy-infested, labyrinth. If they find the end of this maze in forty seconds, they will find the Bonus Coin.

DK Coin

 * Just before the flagpole, the apes will walk across a branch between two tree trunks. There, they should jump up and try to land in a hidden barrel. If they find the barrel, they will be fired to an area where they will see a Koin with the DK Coin. They will have to defeat him to get it. Though his shield will protect him from most attacks, the monkeys can use their barrel and throw it against the wall. As the Koin pays attention to the monkeys, the barrel will bounce back and hit him on the side, giving the heroes his DK Coin.