Spellraiser

Spellraisers are cloaked Rabbid enemies that appear in Mario + Rabbids Sparks of Hope, first appearing in Barrendale Mesa story-wise, or encountered in a side quest named Closing the Gap in Palette Prime. The name is a portmanteau of "spell" and "hellraiser", a term describing someone who behaves in a way that causes trouble.

In battle, Spellraisers attack at long range, with a projectile that deals physical damage to a hero. They have the ability to summon Stooges to the battlefield, although they only summon normal Stooges. Spellraisers do less damage than Stooges, but have much longer range than them. Spellraisers are weak against Gust, and are resistant to Ooze.

Spellraisers wear cyan cloaks, and have long, magenta hair that covers their eyes. They also float above the ground rather than walking. Their summoning ability is similar to Summoners from Mario + Rabbids Kingdom Battle. Unlike Summoners, Spellraisers summon Stooges instantly, rather than taking two turns to do so.

In the main story, Spellraisers never appear in "Defeat All" battles. In The Tower of Doooom however, they can appear in said battles. Summoned Stooges must also be defeated to win the battle, as the enemy counter increases by one for each Stooge summoned.

Tacticam analysis

 * Attack
 * Malice Bolt
 * A long-range projectile with a flat trajectory.


 * Technique
 * Summon Stooge (2 turn cooldown)
 * Summons 1 Stooge allies.

Memory bio
''The cowardly Spellraiser prefers to keep its distance, targeting heroes from long range distances with a powerful bolt of menacing energy. When not so engaged it summons other minions of Cursa's army to do its "dirty work" for it. It feels right at home when in contact with slime and ooze, but is vulnerable to attacks that make use of gusts of wind.''
 * SPELLRAISERS

Names in other languages

 * Spellraiser


 * Malice Bolt