MarioWiki:Proposals

List of Talk Page Proposals

 * Rename World 8-Bowser's Castle (Super Mario 3D Land) to (Discuss) Deadline: September 28, 2013, 23:59 GMT
 * Rename Category:Rodents‎ to (Discuss) Deadline: October 1, 2013, 23:59 GMT

A writing guideline for Image Maps

 * see here for the draft.

This Writing Guideline is meant to clear thing of when and how an Image Map page should be created. It will be created under the name Image Maps. These rules only apply to real articles.

All information are present in the draft, description is present here:

The Map Images must be a map sprite from the game, screenshot, or an official map artwork because it makes the Image Map looks professional. Fan-made will make the Image Map looks fake, unofficial nor professional

Templates are only for real articles, no templates for Policy pages, Help pages, or Userpages.. However, coding can go in any other page.

Image Maps are meant only for locations, or levels. It is not good to have an Image map for characters, even if the artwork was official, it won't look neat.

Image Maps are meant to help with navigation. If image is less than 8 links, it could be embedded in the page with caption description the links. Example on the right.

The Image Map's any dimension must not exceed 400 pixels, and the other one must not exceed 200 pixels. The Image Map's width in the template must never exceed 300 pixels. I specified the sizes depending on medium sized screens, so it does not look very small, or very big. Reason includes that if maps were larger than that then the page would look very crowded.

If the map isn't going to be put into the Worldbox template, then the map should be classed as a  and aligned to the right. However, If the map is only going to be put in the Worldbox template, it must be classed as  and it must be aligned in the center. Otherwise a variable must be declared; so if it is set to ,it would be aligned in the center and it would be classed as. And if it is not set, it would be classed as a  and it would be aligned to the right.

In other word, templates like are put inside the  and never outside, so it is classed as   and it is aligned in the center, so it looks centered and without borders in the template. Templates like are put outsise the Worldbox template and never inside, so it is classed as   and aligned to the right. However templates like are put both inside and outside, so there is a variable defining if it would be put in the Worldbox template, or would be put outside.

The template must only be put where it links to (i.e If the template only links to and, it must never be put on ). That's because it is unneeded on an unrelated page.

If the article is about a subject that only appeared in the Image Map's game, the template should be put under the info-box. Otherwise the template should be put as the first line in the game's section on the article.

Explaining: links to X-Naut Fortress and The Moon.. Since X-Naut Fortress only appeared in Paper Mario: The Thousand-Year Door, the template is put under the infobox, However The Moon appeared in multiple games, so the template is put in the game's section.

For the Platformer games: in the Worlds pages, the template should be put in the  parameter of the  template (using the code  ). Reason includes it unneeded to crowd the page with a template, which can be put inside the infobox template.

Last three sections describe basics of creating the template.

Use the comments section below for comments and suggestions.

Proposer: Deadline: September 30, 2013 23:59 GMT

Support

 * 1) Per proposal. Should help those new to image maps as well.
 * 2) per proposal... I don't see anything bad about this, and it'd be helpful to a lot of people.
 * 3) Per all
 * 4) ImageMaps will come in the future (until something renders it deprecated), and once more people know how to do it, the better. Knowledge is power.
 * 5) Per all.
 * 6) I think it's a good idea, per all.
 * 7) Per all.
 * 8) Per LeftyGreenMario.
 * 1) Per LeftyGreenMario.

Oppose

 * 1) I personally find it unneeded.
 * 2) I think it is fine the way it is, and we don't need to change anything.
 * 3) Per Mario7.

Comments
@Iggy Koopa Jr Why? Image maps are kinda complicated, they need several rules, so it does not look messy when created.

It is because not many image maps are made on this wiki(because unneeded), and not everyone knows how to make one. I have myself not stumbled on a messy Map, so I think rules for something already done well is unneeded.


 * The reason of not too many ImageMaps are made on wiki mostly because people don't know how to make one, hopefully this writing guideline will put standards for making the Imagemap, that's why I made it in the first place, With many games (specially 3DS games) new today, the ImageMaps will help a lot in navigation. And I can guess that's lot of ImageMaps are coming in near future.

Make a template encouraging non-users that have made 20 or more edits to make an account
The Idea was very good. It was thrown away and forgotten just because the automatic process won't work. But we can issue the template manually. Thankfully, User:NewSMBU created a draft, with minor changes, I created another draft. While this proposal is going, changes can be done to the draft.

Proposer: Deadline: September 25, 2013 23:59 GMT

Support

 * 1) Per old proposal
 * 2) Will help get more contributive members, per proposal.
 * 3) Great idea, per all.
 * 4) Per all.

Oppose

 * 1) – This proposal would require somebody or several people to keep track of the changes that all anonymous editors make, which is not feasible. It is too likely to overwhelm one person that even attempts it or lead to coordination problems with multiple people that attempt it. If the process were able to be automated and could be decently implemented by having a bot add the template, that would be good to consider, but I don't think this idea is sustainable in the long-term as suggested by this proposal.
 * 2) - I wasn't keen on the idea last time, but I didn't vote because it was impossible either way. Anyway, if someone wants to register, they'd register - I highly doubt a boilerplate message would change their mind either way. If anything, they might find it irritating to be pestered like that when they just want to be anonymous for one reason or another. Plus, while automation could create a one-time message like the current Welcome setup (afaik), manually making talk pages will result in stuff lying around dormant long after the anon's joined or moved on, which is simply a waste of space.
 * 3)  - Generic nag messages, automated or not, are horripilating and a waste of time for everyone involved.
 * 4) - If a user is going to create an account, they'll do so, and a useless template won't stop them from it. Per all.
 * 5) Per all.
 * 6) - I think a little incentive to encourage anons to create an account is good, and what we have now is probably enough. Per Walkazo on the "waste of space" part.
 * 7) I've hated this idea the first time it came up and my opinions haven't changed on the matter since. Anons should be able to edit as they please with out being pestered into creating an account.
 * 8) Per Glowsquid
 * 9) Per all.
 * 10) Per Walkazo.
 * 11) I think this template will actually discourage users. If there are anons that are being super active and helpful, then it's better to thank them formally to encourage their signing up than to give a less caring, automated template.
 * 12) Per SMB and Walkazo.
 * 13) Per all.
 * 14) Per SMB and Glowsquid.
 * 15) Like said on the old proposal, it is not feasible. Besides, I find it a bad idea, with an attempt of making publivity to the wiki. If a user is editing a wiki anonymously, he can decide on his own if he wants to really join this place, or not to.

Removals
None at the moment.

Correct use of the term "Beta"
One thing has been irking me a lot and that is the use of "Beta Elements" as the name of the page that has info about stuff not seen in the game. The term "beta" is used as (usually) the last release in the software release life cycle and that is where things start to get difficult.

It's wrong to call something from alpha or after beta stage as being something from the beta development stage. The problem being that it's impossible to know what stage it is from. Sometimes it can be stuff that was planned but not put in, for example the SSBB page has info about Sakurai saying that Villager was planned to be in the game. There's no evidence about this anywhere in the games files or magazine screenshots.

My suggestion is changing the "Beta Elements" name to something like "Pre-release concepts" I'm aware that many other wiki(a)s and sites use the term "beta", but I think it should be stopped ASAP in order to prevent people from spreading misinformation.

Proposer: Deadline: September 29, 2013, 23:59 GMT.

Support

 * 1) Per proposal.
 * 2) Fully agree, the term "beta" has been used incorrectly for the longest, and someone needs to put their foot down to stop this. Per proposal.
 * 3) I too agree. It's lead many users to incorrectly use "beta". Per proposal.
 * 4) per all
 * 5) I'd personally call it Pre-Release Elements, but per proposal regardless.
 * 6) "Alpha" and "beta" are two different stages, and they're not all the stages when a game is developed. People are accustomed to use "beta" to stand for "pre-release" just as how some are accustomed to use "aggravate" to stand for "irritate", so this can be irritating to those that aggravate the situation by having more and more wikis say the wrong thing. Alpha is an unstable stage where the software is first tested, while beta is feature complete and closer to the final stage, except with many bugs and issues. It is difficult to determine which is alpha and which is beta just from screenshots and words alone, so muddling both alpha and beta together isn't a good idea. We need a wider term. I think "pre-release elements" works just fine.
 * 7) Per all.
 * 8) This is actually something that was on he back on my mind, but which I never went around proposing due to being unable to find a decently short replacement. Seeing "beta" used to refer to any stage of development is rather irritating.
 * 9) Per all
 * 10) – Per all.
 * 11) Per all.
 * 12) Per all
 * 13) Per all.
 * 14) Per all. I would go with "Pre-release elements".

Oppose

 * 1) "Beta Elements" seems pretty helpful to me, I wouldn't call it "Alpha Elements" and i don't really understand ""Pre-release concepts".

Comments
@Randombob-omb4761 Calling them "Alpha elements" is just as bad as saying "Beta elements". "Pre-release concepts" are simply what a game was earlier in its development.
 * "Pre-release concept" is a self-explanatory name. "Pre-release" is "before release" and "concept" is "idea". Not hard to grasp. I wouldn't call it "concept" though, because the word implies that they were simply ideas that got scrapped. I think we need something more concrete than "concept".
 * The new name is something to defnitely talk about, I'm fine with "Pre-release elements" myself. Also, Lefty was able to sum up my thoughts way better in her support comment, I suck at writing stuff :p PPLToast (talk)


 * "Pre-release elements", as in "List of Super Mario World pre-release elements" sounds good to me. 18:27, 23 September 2013 (EDT)


 * I wouldn't be a help in choosing a name, but is unused information on the disc counts as "pre-release elements"?
 * I'd say yes. Since it's something conceived and made, but not ultimately not used, then it's most likely a scrapped element.


 * Lefty is Right. 17:11, 24 September 2013 (EDT)

Miscellaneous
None at the moment.