Macho Grubba


 * "Backflip" redirects here. For information about the move used by Mario in the Game Boy version of Donkey Kong, see Back Flip.

"MAAAACHO! I'm a powerhouse now, you pesterin', li'l pieces of prairie piffle! So long's I have this here machine, my bod'll be rough, tough, an' ultrabuff!"

- Macho Grubba

Macho Grubba is the powered-up form of Grubba, also the true final boss of the Glitz Pit in Paper Mario: The Thousand-Year Door. He changed from a normal Clubba to a giant creature resembling Tubba Blubba from the first Paper Mario; he goes from blue to orange in color, with a spiky shell and a wild yellow-orange hairdo, but still retains his original vest, glasses, and tie. In this state, he has sixty HP, and also has a very wide variety of attacks, including buffing himself, allowing himself to attack twice, and boosting his Attack Points. After being defeated, his power-sucking machine goes off, returning energy to Bandy Andy and KP Pete, and freeing Prince Mush.

Powers and Abilities
After being powered up by the Gold Star, Macho Grubba has the ability to tilt the scales in battle to his favor. At the beginning of the fight, Macho Grubba gains the ability to attack twice per turn. By doing this, he can inflict more damage on Mario and his partner in one turn, or even upgrade his status to a more powerful state during this time. Another ability Macho Grubba has is to increase his attack power as well as his defense. With an increased attack power, Macho Grubba's attack power will go up by three, bringing his overall attack to seven. Should he increase his attack power more than once, he can bring his attack up to ten, and even thirteen.

Depending on which attack Macho Grubba uses at the time, he can inflict damage on both Mario and his partner, doubling the effects of his upgrade. By increasing his defense, his defense will go up by two. This makes it more difficult for Mario and his partner to damage Macho Grubba. Macho Grubba can also increase his defense multiple times, bringing his defense up to four, and even five &mdash; which is the highest numerical defense in the game. In addition to being able to increase his attack, he can also charge up his attack by four. Should his attack be at thirteen, and then be increased by four, his attack will be brought to a devastating seventeen, the highest possible attack Macho Grubba can have and one of the highest attack power in the game. When low on health, Macho Grubba will also make himself dodgy, making it much more difficult for Mario and his partner to inflict damage on Macho Grubba, if at all.

In addition to his ability to upgrade his status effects, Macho Grubba also can perform many different styles of wrestling moves. Here is the list of his attacks from most common to least common.

Trivia

 * Macho Grubba is the only boss in the game, along with Sir Grodus, to show signs of being worn out when on low health.
 * Macho Grubba is one of five chapter bosses that the Yoshi Kid can swallow, the others being Doopliss, Grodus, Bowser and Kammy Koopa, and the Shadow Queen (first phase, both before and after transformation).
 * Like Rawk Hawk, Macho Grubba also fights in the manner of a heel character, which is a villainous wrestler who uses dirty, underhanded tactics to win. As stated by Macho Grubba, himself, he "had so many rump-kickin' moves they had to make some illegal."; indicating he was, indeed, a heel.
 * Macho Grubba's name could be a possible play-off of "Macho Man" Randy Savage's name. (a famous, legendary wrestler from the early 1970s. )
 * In Super Paper Mario, Dark Clubbas have the same amount of HP as Macho Grubba does, and even has the same amount of attack power as three of Macho Grubba's strongest attacks.
 * Strangley, if Tubba Blubba's Heart's max HP (50) and Tubba Blubba's max HP (10) are added up, it makes 60 HP, which is Macho Grubba's max HP. It is unknown if this was on purpose or just a coincidence.