Dungeon Danger

Dungeon Danger is the thirtieth level of the classic Game Boy game, Donkey Kong Land 2. It is also the third area of K. Rool's Keep. It replaces the stage, Castle Crush, from Donkey Kong Country 2: Diddy's Kong Quest.

Unlike its predecessor, Dungeon Danger does not introduce any new obstacles or hazards. Throughout most of the level, Diddy and Dixie Kong simply make their way along small platforms and climb chains to reach higher areas, commonly encountering enemies on the way. Enemies here include Neeks, Klampons, Spinies, Zingers and Klingers.

''Donkey Kong Land 2
From the start of this level, the Kongs need to go west and climb up the chains at the end of the path. When at the top, they need to travel east, jumping over gaps and avoiding one Klampon on the way. If they fall into one of the abysses, they will end up in the floor below. Once safely at the end of all the small gaps, the monkeys must climb up another chain. When they get to the end of it, they should move west again and defeat a few enemies. As before, there are many abysses on the way to the other side of the floor. Eventually, the group will find a small set of ropes. There is a Klinger on the left side, so the Kongs must be careful. Then, for the third time, the heroes must jump across small gaps, avoid enemies, and climb up a chain at the end of the floor. At the next floor, they will see a Star Barrel.

Halfway through the Dungeon, the small group will see chains and platforms scattered all around. They need to maneuver around the chain ropes and stone platforms and travel west. Soon, they should see a set of ropes with Klingers on them. If the monkeys can get passed the pests, they will have to go east until they see a large set of ropes with some Klingers sliding down all over them. The heroes must pass the foes, then go west, defeating more enemies and jump across even more abysses. The Kongs need to climb up the last chain up then, and hop across more gaps, trying not to fall. Finally, a spring will be found. It leads out of the level.

K-O-N-G Letters

 * K: If the Kongs drop into the pit immediately before the second chain in the level, they can find the letter K and an Extra Life Balloon in a hidden area.
 * O: In the area full of platforms after the Star Barrel, the heroes can find the letter O in the left side of the area near the bottom.
 * N: Shortly after passing the level's Star Barrel, the heroes reach a set of chains with Klingers on them. After they climb the chains, they reach another chain that they can climb to reach a higher area. They can find the letter N to the left of the chain after a small pit.
 * G: When the Kongs reach the middle of the dungeon's sixth floor, they can find wide set of chains that hold several Klingers. If they head right from the top of these chains, they approach a small pit with the letter G on the other side of it.

Bonus Levels

 * Right after the Star Barrel, the primates must climb up all of the chains and stone platforms until they see a Kannonball. One Kong must pick up this ball and go east to the lowest and leftmost part of the area. Eventually, they pass a Neek and find the Kannon to put the ball into. When the Kannon is loaded, the heroes can go into it to be shot into a Bonus Level. Here, cross a wide pit using several chains that Klingers climb along. If the group can get to the end before the time limit of 20 seconds, they earn a Kremkoin to grab with the remaining time.
 * To find the Bonus Barrel leading to this Bonus Level, the group of Kongs should travel to the far right end of the sixth floor and climb up the double-set of chains. Once at the top, the primates must move to the wall visible to the far left. If they jump around this small corner, the heroes should get into the hidden Bonus Barrel, which leads to another Bonus Level. In this special level, the Kongs must climb along larges sets of chains and collect 18 stars. When they are all obtained within 20 seconds, a Kremkoin appears to the far right side of the area to grab with the remaining time.

DK Coin

 * On the fourth floor of the dungeon, the Kongs should hop through some of the gaps. One of the abysses should take them to a hidden area with an Invincibility Barrel and the level's DK Coin in it.