Sleep Clinic

Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay
The object of this microgame is to swing an item in front of Wario to hypnotize him.
 * Level 1: The player must swing a watch to hypnotize Wario.
 * Level 2: Same as Level 1, but the player must clear away a butterfly first.
 * Level 3: The player must swing a bunch of bananas to hypnotize Wario, which take more movement to swing than the watch.

If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of Rising Star, a star.

Mission

 * Nighty Night, Wario: Using all crew members, the player must score at least 18 points on the microgame without losing any lives.

Suitability

 * Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
 * Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own.
 * 9-Volt is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
 * Mike is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in Get It Together! where Mike is a bad fit.