Super Smash Bros. Brawl

Super Smash Bros. Brawl is an upcoming fighting/action-platform game for the Wii. It is the third game in the Super Smash Bros. series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being developed by Masahiro Sakurai, who also made the last two Super Smash Bros. games. After some original definite release dates, all regions had their release dates pushed back or turned into TBA (to be announced), meaning the game will have to wait until after the holiday season of 2007. On October 10th, George Harrison opened a media event in San Francisco and confirmed that the game has been slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan.

The game will support the Nintendo Wi-Fi Connection, as revealed in an update of the Smash Bros. Dojo!!.

Story
The so-called "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds. The Subspace Army will be the main antagonist, led by the Ancient Minister.

At the beginning of the story, Princess Zelda and Princess Peach watch trophies of Mario and Kirby fall into an arena and transform into their living counterparts. They procede to do battle, while Pit watches from the Skyworld, cheering them on. After Mario defeats Kirby, he turns him back into a living being and they shake hands.

However, Meta Knight's ship, the Halberd, flies over the main stadium. It drops purple smoke onto the arena, which then turns into a group of strange robotic creatures, named Primid. Zelda and Peach run down to assist Mario and Kirby. They fight the Primid for some time.

The Subspace Army then drops down a Subspace Bomb, which is activated by the R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. Mario hurries to deactivate it, but is defeated by a giant cannonball that knocks him out of the stadium. Kirby ponders what to do, and notices that Peach and Zelda have been stuck in cages, being held by Petey Piranha. Petey Piranha proceeds to attack Kirby, by swinging the cages at him. Kirby dodges, and starts to weaken the cages with his attacks. Kirby is then shown defeating Petey Piranha and freeing Peach. Suddenly, out of nowhere, Wario drops in, wielding an unusual machine. He notices Kirby, but then turns around to Zelda, who had been flung farther away. He points his machine at her, and fires it. Oddly enough, a black arrow shoots out. When it strikes Zelda, she is transformed into a trophy, which Wario promptly carries away. It is then that Kirby and Peach ride a Warp Star and escape the stadium, which is drawn into Subspace seconds afterwards.

Meanwhile, in the Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by Palutena, who gives him the Staff of Palutena. She sends Pit on a mission to save the world from the Subspace Army, and help out the others who are trying to save it. Pit then then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving the world from the Subspace Army.

Meanwhile, in an island jungle, a Hammer Bro. and a Goomba drive away in a truck after stealing Donkey Kong's Banana Hoard. After battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, a la Donkey Kong: Jungle Beat), Donkey Kong is forced to follow the Hammer Bro. and Goomba, and get his treasured Banana Hoard back. Both Donkey Kong and his friend, Diddy Kong, set off after them. It appears that after getting their Banana Hoard back (it is unknown where, when, or how), Donkey Kong and Diddy Kong encounter Bowser. He roars ferociously, and presumably he is fought. However, as to why Bowser has stolen his Banana Hoard is, as of yet, unknown.

In the meanwhile, Kirby and Peach on the Warp Star are chased by the Halberd. They are forced to land on it, but an Arwing appears. It is hit by the beams of the Halberd and flies downwards, knocking off Kirby and Peach on its way. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on the island Donkey Kong is. Afterwards, Diddy Kong then starts to swing through the jungle. When he reaches a pond, he notices a damaged Arwing near the lake. As he heads towards it, a Rayquaza emerges from the lake, and starts attacking Diddy Kong. As Diddy Kong tries to escape, Rayquaza quickly grabs him, and goes back towards the lake. As Diddy Kong just stares in terror, Fox McCloud ejects from the Arwing, and uses Fox Illusion to swift pass the dragons hand, causing him to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing him to retreat back into the lake. Fox then allows Diddy to accompany him on his journey. It is unknown if Rayquaza is fought as a boss, or is simply a character in the cutscene.

The Halberd later appears over the space where Pit landed, creating more Primids. He is defeating various subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds he turns Mario into a living being again. They understand that they are working towards the same goal, and head off.

In screenshots of the Subspace Emissary, a Hammer Bro., Bullet Bills and Goombas were revealed as enemies. Additionally, Fox can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of Samus and Meta Knight. For a list of known enemies, go here.

A few things can be interpreted from the videos of actual gameplay of the Subspace Emissary. Defeating enemies yields prizes, such as regular items, stickers, and strange golden balls that must be broken to reveal trophies. When an enemy is attacked, its picture appears in the corner, along with a health bar. After each cutscene, a freezeframe of any characters in the spotlight at the moment is shown, and the player picks who to play as.

Gameplay
A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing players head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The Tether Recovery will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding will also be a technique in this game, available only to characters with wings. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

The game will be controlled with one of the four controlling methods:
 * Wii Remote (Turned on its side)
 * +Control Pad – Move
 * Up/+Control Pad – Jump
 * Left or Right/+Control Pad – Move
 * Tap Left or Right/+Control Pad – Dash
 * Down/+Control Pad – Crouch
 * Tap Down/+Control Pad – Drop through Platform
 * B Button – Shield
 * A Button – Taunt
 * - Button – Grab
 * 1 Button – Special Move
 * 2 Button – Normal Attack
 * 1 Button/2 Button – Smash Attack
 * +Control Pad/2 Button – Smash Attack
 * Wii Remote & Nunchuk Attachment
 * Wii Classic Controller
 * Nintendo GameCube Controller

The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.

Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.

Brawl
The Brawl mode which was playable at the October Nintendo event featured a simple two minute time match, but there are going to be other modes in the full game as well. In the demo, the players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee.

Subspace Emissary
The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.

In single player, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he or she, too, is defeated.

Classic Mode
Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammates logo. When a level is finished, the score will be added up, and coins will be earned. The coins have some purpose in the game, but it is unknown what, at this point.

Special Brawl
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in Super Smash Bros. Melee).

Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Nothing appears to have been changed from the Super Smash Bros. Melee version, however.

Wi-Fi
Recently, Wi-Fi Connection was confirmed to be in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded only in this mode.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. The other modes of play involved in Wi-Fi have not been revealed yet.

Stage Builder
A new unique gimmick is the Stage Builder. Using it, players can make their very own custom stages. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on CD being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has past, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Various
Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Castle Music/Fortress Boss from Super Mario Bros. 3, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.

Trophies have been confirmed to be returning in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.

Throughout the game, players will be rewarded with stickers. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode.

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.

The Home-Run Contest returns from Super Smash Bros. Melee, with the same basic gameplay. However, there are quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform, which was a major problem in Melee. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Also available in the Stadium mode is the Target Smash!, a slightly altered mode of the Target Test from the previous games. There are five different stages each character can play on, and the results can be sent to other players via the Wi-Fi Connection.

Items
Fan, Party Ball, Capsule, Heart Container, and Fire Flower were all confirmed by the demo version, videos of which are available on GameVideos.com. The Star Rod was seen in IGN videos of the same demo, and a Bob-omb in a movie of Gamespot. The Thunderbolt from the Mario Kart series also appears. There has been recent sightings of an unknown item that shoots fireballs, and a ball with spikes. The Screw Attack was shown in a recent Famitsu magazine article. Since there will be green Koopa Troopa's and red Koopa Paratroopa's as enemies in the Subspace Emmisary, it can be assumed that the Red Shell and Green Shell will return. The Starman will also return.

Confirmed Assist Trophy characters

 * Advance Wars - Nintendo Wars series
 * Airan Jo - Sin and Punishment
 * Andross - Star Fox series
 * Devil/Demon - Devil World
 * Dr. Wright - Sim City for SNES
 * Excitebike - Excitebike series
 * Hammer Bro.
 * Knuckle Joe - Kirby series
 * Jill - Drill Dozer
 * Lakitu
 * Little Mac - Punch Out series
 * Lyn - Fire Emblem series
 * Mach Rider - Mach Rider
 * Metroid - Metroid series
 * Mr. Resetti - Animal Crossing series
 * Nintendog - Nintendog series
 * Samurai Goroh - F-Zero series

Confirmed Poké Ball Pokémon

 * Chikorita
 * Deoxys
 * Electrode
 * Gardevoir
 * Goldeen
 * Groudon
 * Kyogre
 * Meowth
 * Munchlax
 * Piplup
 * Snorlax
 * Staryu
 * Torchic
 * Latios and Latias

Music
The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. 


 * A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield, which can be heard on the link just above.
 * The official website revealed a track called Yoshi's Story: Ending, which is a remix of the ending music to Yoshi's Story. It might be one of the songs that play on the Yoshi's Island stage.
 * A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music, or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. It is unknown what Metroid stage it could possibly play on.
 * A medley from The Legend of Zelda: Ocarina of Time was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Whether this track plays on Bridge of Eldin or not, is unknown, but most likely so, as the My Music feature determines the likelihood of certain songs playing in a stage whether or not it is from the same game the stage itself came from.
 * A Star Fox music track was revealed, titled Star Fox: Space Armada . It is a remix of the Corneria stage music from Melee. It is likely one of the songs to play on the Lylat Cruise stage.
 * A jolly remix of the Grim Reaper and Game Over music from Kid Icarus was put on the official site, title Kid Icarus: The Underworld . This remix sounds similar to the brand of music used for Green Greens. It is possible this plays on the Skyworld stage along with other songs. It was also heard on the part of the Subspace Emissary, titled Pit's Descent.
 * A remix of K. K. Slider's theme music from Animal Crossing was revealed by the official site, titled Animal Crossing: Go K.K. Rider! . It will play on Smashville, as stated by the official site.
 * A remix of the Gym Leader and Pokémon Evolution music was recently put on the official website, named Pokémon: Pokémon Stadium/Evolution . There is a very good chance it will be one of the songs for the Pokémon Stadium 2 stage.
 * Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game, named Super Smash Bros. Brawl: Main Theme . It is done completely in Latin Lyrics, and will play throughout the game, making it the main music representation of Super Smash Bros. Brawl. It is unknown whether he will be composing additional tracks.
 * A dramatic remix of a theme from Metal Gear Solid 4, titled Metal Gear Solid: MGS4 Love Theme (Super Smash Bros. Brawl Version), was put on the official site. It has been confirmed to appear on a Metal Gear related stage, very likely to be the Shadow Moses Island.
 * A remix of Ashley's theme from the WarioWare series, with vocals, can also heard on the official website, called WarioWare: Ashley's Theme . It features Ashley's voice as she sings her theme from WarioWare: Touched!.
 * A remix of the Fire Emblem theme, with Latin lyrics, was recently added to the Smash Bros. Dojo!! . It will very likely play on Castle Siege. The official site also included translated lyrics in the update.
 * In the first trailer, the game over music from Metal Gear Solid (likely Snake's victory music in Brawl) is heard at the end. In the second trailer, one of the altenate arrangements of the main theme is heard, along with music from the Corneria stage in Super Smash Bros. Melee, implying that music as heard in Melee will be in the game, likely through the "My Music" feature.
 * The Japanese site featured a music track for Kirby's Final Smash.
 * In the movie, Sonic the Hedgehog Joins the Brawl!, the theme to Sonic Adventure 2, titled Live & Learn, was heard. It will most likely play on a Sonic the Hedgehog stage.