Table

Multiple tables act as obstacles in the dining room section of Daisy Cruiser across the Mario Kart series. Their first appearance as such is in the course's debut game, Mario Kart: Double Dash!!

Mario Kart: Double Dash!!
Tables slide across the room along with several Item Boxes. They act as a wall in that, when collided with, they cause drivers to come to a stop without crashing.

Mario Kart 7
Tables reappear in the Mario Kart 7 rendition of GCN Daisy Cruiser, acting the same as in the previous game. In this game, they can be knocked out by hitting them with a Spiny Shell, or by driving into them while under the effects of a Super Star or a Bullet Bill.

Mario Kart Tour
In Mario Kart Tour, tables found in GCN Daisy Cruiser and its R variant normally act the same as previously. However, they are stationary in Auto Mode, as well as in the course's T variant; in the latter, tables flank a straightaway that cuts through the dining room, and they are separated from drivers by the track's invisible boundaries. As with other wall-like obstacles in the game, tables in the regular and R variants of the course only cause drivers to lose a small amount of speed when bumped into, as opposed to drastically slowing them down like in previous appearances. They can be taken out for bonus points by hitting them with a Spiny Shell, a Bowser's Shell, a Super Horn, or a Super Bell, or by driving into them while under the effects of Frenzy mode, a Super Star, a Mega Mushroom, or a Bullet Bill.