List of stages debuting in Super Smash Bros. Melee

This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. Melee. The page details their role in this series.

See also:
 * List of stages debuting in Super Smash Bros.
 * List of stages debuting in Super Smash Bros. Brawl
 * List of stages debuting in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U
 * List of stages debuting in Super Smash Bros. for Nintendo 3DS
 * List of stages debuting in Super Smash Bros. for Wii U
 * List of stages debuting in Super Smash Bros. Ultimate

Princess Peach's Castle


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Princess Peach's Castle is available from the start.

Rainbow Cruise


In Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate, Rainbow Cruise is available from the start.

Mushroom Kingdom


Mushroom Kingdom only appears in Super Smash Bros. Melee as a stage available from the start.

Mushroom Kingdom II


In Super Smash Bros. Melee, Mushroom Kingdom II is available as an unlockable stage. In Super Smash Bros. Ultimate, it is available from the start.

Yoshi's Story


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Yoshi's Story is available from the start.

Yoshi's Island


In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, Yoshi's Island is available from the start.

Kongo Falls


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kongo Falls is available from the start.

Jungle Japes


In Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, Jungle Japes is available from the start. In Super Smash Bros. Brawl, it is available as an unlockable stage.

Great Bay
Great Bay is an area in the land of Termina which appears in The Legend of Zelda: Majora's Mask. Link went here to free one of the Four Giants who lived in the Great Bay Temple from evil monsters in order to stop the Moon from crashing into Termina and destroying the world.

In Super Smash Bros. Melee and later Super Smash Bros. Ultimate, Great Bay appears as a stage, and is set upon a pier in the ocean housing a laboratory. In the background, the Moon is shown getting bigger in the background until it almost crashes into the earth, similar to The Legend of Zelda: Majora's Mask. The Four Giants then push the Moon back to its normal orbit. The music in the Great Bay stage is from the first The Legend of Zelda, while the alternate track, Saria's Song, is from The Legend of Zelda: Ocarina of Time.

Great Bay is surrounded by water, which characters fall through and may get KO'd. There are two platforms next to the main pier, and one of them floats and sinks slightly when stood on. The ancient Turtle floats by the pier, and its shell can be used as a platform. Every once in a while the turtle will go underwater, taking any players who happen to be on it with it. Tingle appears on the pier, floating on a small balloon that can be stood on. The balloon can be popped to send Tingle back to the ground, but it causes some damage if the attacker makes contact. Tingle will quickly make another balloon again. If Tingle falls in the water, he will respawn on the pier after a few minutes.

The unlock match for Young Link takes place at Great Bay.

Events

 * No 9: Hide 'n' Sheik
 * No 20: All-Star Match 2 (Link's fight)
 * No 34: Seven Years
 * No 49: All-Star Match Deluxe (Young Link's fight)

Temple
Temple is a stage in Super Smash Bros. Melee, notable for being the largest selectable stage in the game. It is loosely based on the The Legend of Zelda series, and while it is not based on any particular game, Temple most closely resembles the various temples and castles that Link visits in Zelda II: The Adventure of Link, which is also the game that the stage's music originates from. It reappears in Super Smash Bros. Brawl, in addition to a new unlockable arrangement of the music that plays on the stage, known as "Great Temple / Temple." This stage is the only returning stage in Super Smash Bros. Brawl to have a music track that is original to the game and not taken from Super Smash Bros. Melee. The stage also reappears in Super Smash Bros. for Wii U, in which its Omega form takes place on a flat platform in midair with parts of the standard form in the background, and both its standard and Omega forms are selectable in 8-Player Smash. In this game, the platforms have Hylian text on them. This text comes from The Legend of Zelda: The Wind Waker. When translated to Japanese, it reads "Super Smash Bros." The stage also returns in Super Smash Bros. Ultimate, with a similar Omega form to the previous game.

In Super Smash Bros. Melee, the unlock battle for Roy takes place here, and an arrangement of the recruitment and title themes from Fire Emblem: Shadow Dragon and the Blade of Light serves as the stage's alternate background music, as there is no Fire Emblem stage in the game. In later games, this arrangement plays on Castle Siege instead. In Super Smash Bros. Ultimate, the unlock battle for Zelda takes place here.

Events

 * No 18: Link's Adventure (Melee)
 * No 20: All-Star Match 2 (Zelda's fight) (Melee)
 * No 29: Triforce Gathering (Melee)
 * No 40: All-Star Match 4 (Marth's fight) (Melee)
 * No 41: En Garde! (Melee)
 * No 46: Fire Emblem Pride (Melee)
 * No 49: All-Star Match Deluxe (Roy's fight) (Melee)
 * No 33: Advent of the Evil King (Brawl)
 * Co-Op No 13: Blades of the Quick and Mighty (Brawl)

Brinstar
Brinstar is a large underground jungle area on Planet Zebes in the Metroid series, of which Samus Aran is the main character. It appears as a stage in Super Smash Bros. Melee, where it is depicted as a collection of platforms in an enormous acid-filled tunnel. A Chozo Statue rises to life occasionally in Brinstar. A related level is Brinstar Depths. The stage reappears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate as a past stage; in all four of its appearances, the stage is available by default.

The stage's primary gimmick is the acid, which occasionally rises up and burns any players who do not get to higher ground, with the top platform being the only one that never sinks. The acid can sometimes save falling players if it rises high enough to prevent them falling into the blast zone below. Also, underneath the two side platforms is a bit of sticky substance. If it is hit enough, it snaps, causing the platform to tilt, making it dangerous to walk on. Another example of this is the "bacteria" in the middle of the stage. This needs consecutive attacks and, when broken, splits the whole stage in two, making a dangerous gap for players to fall in.

While it cannot be interacted with, a massive brain occupies the distant background, though it does not appear to be Mother Brain, or any other specific entity from the Metroid franchise. Whenever the acid rises enough to overtake the spinal cord, it will writhe around, seemingly in pain; if it overtakes the brain itself, it sprouts protrusions resembling ulcers or boils in addition to its writhing. Another, smaller, brain can be seen imprisoned in Brinstar Depths.

Brinstar also appears in Adventure Mode in Super Smash Bros. Melee, where the player must battle Samus. After the battle, the planet begins to self-destruct, and the player must escape by jumping on the platforms above.

The Final Destination variant of Brinstar in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate is set on a completely flat platform; although the acid still appears below, its level does not change at all.

Events

 * No 8: Hot Date on Brinstar (Melee)
 * No 20: All-Star Match 2 (Samus' fight) (Melee)
 * No 32: Bird in Darkest Night (Brawl)

Fountain of Dreams
Fountain of Dreams is a stage appearing in Super Smash Bros. Melee, resembling the area from the Kirby series. The location is a recurring place in the series, as it houses the Star Rod, the single most important item in said series. It is available from the start, and serves as Marth's stage (with the Fire Emblem track playing) when battling against him in the Classic or All-Star modes and when battling to unlock him, due to the game featuring no Fire Emblem stages.

Its appearance is similar to Battlefield. There are three floating platforms in the stage, with the two lower platforms occasionally sinking and rising from the water. The bottom of the stage can also be Wall Jumped off of, allowing for certain characters to use it as a recovery.

Fountain of Dreams reappears in Super Smash Bros. Ultimate, with an updated design. Prior to its reappearance, its background music can be played on the Green Greens stage in Super Smash Bros. Brawl and the Dream Land stage in Super Smash Bros. for Wii U.

Events

 * No 6: Kirbys on Parade
 * No 15: Girl Power
 * No 30: All-Star Match 3 (Kirby's fight)

Green Greens
Green Greens is a level in the Kirby series and is also a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with Dream Land, a stage from the first Super Smash Bros.

Whispy Woods, a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. Apples sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.

The Super Smash Bros. Melee version of the stage's music appears in the European/Australian version of Donkey Konga 2.

There is a small glitch in this stage, where if Olimar throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.

Events

 * No 28: Puffballs Unite! (Melee)

Corneria
Corneria is one of the smaller stages in Super Smash Bros. Melee. The battlefield is actually Fox McCloud's flagship, the Great Fox, in flight over a large city on Corneria, which is a planet in the Lylat System; all of this is from the Star Fox series.

The Great Fox's front two laser cannons open fire often, and any players caught in its path of destruction may be KO'd. It is possible to destroy these cannons by attacking them repeatedly. Also, Star Fox's team will occasionally show-up in Arwing Fighters and open fire on anyone. By performing a Smash Taunt, Fox or Falco can communicate with them. Sometimes, Fox's rival Wolf O'Donnell and his team show up and shoot the stage as well. However, only one Arwing or Wolfen will be on the screen at any given time.

Corneria reappears in Super Smash Bros. Brawl as a Melee Stage. The planet Corneria also appears in the background of the Lylat Cruise stage. The stage also returns in Super Smash Bros. for Nintendo 3DS, and again in Super Smash Bros. Ultimate, where it has been updated to reflect its appearance in Star Fox Zero. The Final Destination variant in the Nintendo 3DS game is set on a platform moving over Corneria.

In Super Smash Bros. for Nintendo 3DS, the unlock match for Falco takes place here.

Super Smash Bros. Melee

 * No 16: Kirby's Air-raid
 * No 20: All-Star Match 2
 * No 32: Target Acquired

Super Smash Bros. Brawl

 * No 2: Landmaster Ignition (Brawl)

Venom
Venom is a barren, deserted planet in the Lylat System that starred in the Star Fox series, as well as Super Smash Bros. Melee. Much like Corneria, battles take place on the Great Fox, which is flying over the surface. Unlike Corneria, battles take place on the Great Fox's four wings.

The Star Fox Team sometimes appears in Arwings and open fire on players, and on occasion, Star Wolf does as well. At one point in the stage, the Great Fox goes into a cave. While in the cave, if a player is sent flying diagonally, the player can hit the wall of the cave and survive.

Venom reappears in Super Smash Bros. Ultimate, with updated graphics.

Events

 * No 23: Slippy's Invention
 * No 49: All-Star Match Deluxe (Falco's fight)

Pokémon Stadium
Pokémon Stadium is a Pokémon stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate located in Kanto. It is based off the stadiums used during the final battles of the Pokémon series. It is also based on the stadiums used in the game Pokémon Stadium. It looks like a simple stage, with two floating platforms, but on regular intervals it will change into one of four different terrain types: Water, Fire, Rock, or Grass. The stage also features a giant screen in the background showing a close up of the battle or sometimes the current leader of the match along with fireworks exploding in the sky. Unlike the stage Pokémon Stadium 2, no Pokémon appear in any of the different forms the stage changes into.

The stage is featured in Stage 7 of Adventure Mode, which features the player going up against several Pikachu. After Jigglypuff and Pichu are unlocked, they will randomly appear amongst the Pikachu.

There is also an alternate track that usually plays when Pichu is battled. It is called "Pokémon Gold & Silver", which is a combo of many of the battle themes from the eponymous games.

In the prototype version, when the terrain changed, the screen changed to the type of the TCG card the terrain was based off of.

In Super Smash Bros. Brawl, there is also a similar stage called Pokémon Stadium 2, that is similar to this stage in concept, but alters the transformations. The original is also unlockable.

In Super Smash Bros. Melee, the unlock matches for Jigglypuff and Pichu take place here.

Events

 * No 7: Pokémon Battle (Melee)
 * No 30: All-Star Match 3 (Pikachu's fight) (Melee)
 * No 39: Jigglypuff Live! (Melee)
 * No 49: All-Star Match Deluxe (Pichu's fight) (Melee)
 * No 34: All-Star Battle Melee (Brawl)