List of stages debuting in Super Smash Bros. Melee

This is a list of Super Smash Bros. series stages that debuted in Super Smash Bros. Melee. The page details their role in this series.

See also:
 * List of stages debuting in Super Smash Bros.
 * List of stages debuting in Super Smash Bros. Brawl
 * List of stages debuting in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U
 * List of stages debuting in Super Smash Bros. for Nintendo 3DS
 * List of stages debuting in Super Smash Bros. for Wii U
 * List of stages debuting in Super Smash Bros. Ultimate

Princess Peach's Castle


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Princess Peach's Castle is available from the start.

Rainbow Cruise


In Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate, Rainbow Cruise is available from the start.

Mushroom Kingdom


Mushroom Kingdom only appears in Super Smash Bros. Melee as a stage available from the start.

Yoshi's Story


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Yoshi's Story is available from the start.

Yoshi's Island


In Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, Yoshi's Island is available from the start.

Kongo Falls


In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Kongo Falls is available from the start.

Jungle Japes


In Super Smash Bros. Melee, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, Jungle Japes is available from the start. In Super Smash Bros. Brawl, it is available as an unlockable stage.

Great Bay
Great Bay is an area in the land of Termina which appears in The Legend of Zelda: Majora's Mask. Link went here to free one of the Four Giants who lived in the Great Bay Temple from evil monsters in order to stop the Moon from crashing into Termina and destroying the world.

In Super Smash Bros. Melee and later Super Smash Bros. Ultimate, Great Bay appears as a stage, and is set upon a pier in the ocean housing a laboratory. In the background, the Moon is shown getting bigger in the background until it almost crashes into the earth, similar to The Legend of Zelda: Majora's Mask. The Four Giants then push the Moon back to its normal orbit. The music in the Great Bay stage is from the first The Legend of Zelda, while the alternate track, Saria's Song, is from The Legend of Zelda: Ocarina of Time.

Great Bay is surrounded by water, which characters fall through and may get KO'd. There are two platforms next to the main pier, and one of them floats and sinks slightly when stood on. The ancient Turtle floats by the pier, and its shell can be used as a platform. Every once in a while the turtle will go underwater, taking any players who happen to be on it with it. Tingle appears on the pier, floating on a small balloon that can be stood on. The balloon can be popped to send Tingle back to the ground, but it causes some damage if the attacker makes contact. Tingle will quickly make another balloon again. If Tingle falls in the water, he will respawn on the pier after a few minutes.

The unlock match for Young Link takes place at Great Bay.

Events

 * No 9: Hide 'n' Sheik
 * No 20: All-Star Match 2 (Link's fight)
 * No 34: Seven Years
 * No 49: All-Star Match Deluxe (Young Link's fight)

Temple
Temple is a stage in Super Smash Bros. Melee, notable for being the largest selectable stage in the game. It is loosely based on the The Legend of Zelda series, and while it is not based on any particular game, Temple most closely resembles the various temples and castles that Link visits in Zelda II: The Adventure of Link, which is also the game that the stage's music originates from. It reappears in Super Smash Bros. Brawl, in addition to a new unlockable arrangement of the music that plays on the stage, known as "Great Temple / Temple." This stage is the only returning stage in Super Smash Bros. Brawl to have a music track that is original to the game and not taken from Super Smash Bros. Melee. The stage also reappears in Super Smash Bros. for Wii U, in which its Omega form takes place on a flat platform in midair with parts of the standard form in the background, and both its standard and Omega forms are selectable in 8-Player Smash. In this game, the platforms have Hylian text on them. This text comes from The Legend of Zelda: The Wind Waker. When translated to Japanese, it reads "Super Smash Bros." The stage also returns in Super Smash Bros. Ultimate, with a similar Omega form to the previous game.

In Super Smash Bros. Melee, the unlock battle for Roy takes place here, and an arrangement of the recruitment and title themes from Fire Emblem: Shadow Dragon and the Blade of Light serves as the stage's alternate background music, as there is no Fire Emblem stage in the game. In later games, this arrangement plays on Castle Siege instead. In Super Smash Bros. Ultimate, the unlock battle for Zelda takes place here.

Events

 * No 18: Link's Adventure (Melee)
 * No 20: All-Star Match 2 (Zelda's fight) (Melee)
 * No 29: Triforce Gathering (Melee)
 * No 40: All-Star Match 4 (Marth's fight) (Melee)
 * No 41: En Garde! (Melee)
 * No 46: Fire Emblem Pride (Melee)
 * No 49: All-Star Match Deluxe (Roy's fight) (Melee)
 * No 33: Advent of the Evil King (Brawl)
 * Co-Op No 13: Blades of the Quick and Mighty (Brawl)

Brinstar
Brinstar is a large underground jungle area on Planet Zebes in the Metroid series, of which Samus Aran is the main character. It appears as a stage in Super Smash Bros. Melee, where it is depicted as a collection of platforms in an enormous acid-filled tunnel. A Chozo Statue rises to life occasionally in Brinstar. A related level is Brinstar Depths. The stage reappears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate as a past stage; in all four of its appearances, the stage is available by default.

The stage's primary gimmick is the acid, which occasionally rises up and burns any players who do not get to higher ground, with the top platform being the only one that never sinks. The acid can sometimes save falling players if it rises high enough to prevent them falling into the blast zone below. Also, underneath the two side platforms is a bit of sticky substance. If it is hit enough, it snaps, causing the platform to tilt, making it dangerous to walk on. Another example of this is the "bacteria" in the middle of the stage. This needs consecutive attacks and, when broken, splits the whole stage in two, making a dangerous gap for players to fall in.

While it cannot be interacted with, a massive brain occupies the distant background, though it does not appear to be Mother Brain, or any other specific entity from the Metroid franchise. Whenever the acid rises enough to overtake the spinal cord, it will writhe around, seemingly in pain; if it overtakes the brain itself, it sprouts protrusions resembling ulcers or boils in addition to its writhing. Another, smaller, brain can be seen imprisoned in Brinstar Depths.

Brinstar also appears in Adventure Mode in Super Smash Bros. Melee, where the player must battle Samus. After the battle, the planet begins to self-destruct, and the player must escape by jumping on the platforms above.

The Final Destination variant of Brinstar in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate is set on a completely flat platform; although the acid still appears below, its level does not change at all.

Events

 * No 8: Hot Date on Brinstar (Melee)
 * No 20: All-Star Match 2 (Samus' fight) (Melee)
 * No 32: Bird in Darkest Night (Brawl)

Fountain of Dreams
Fountain of Dreams is a stage appearing in Super Smash Bros. Melee, resembling the area from the Kirby series. The location is a recurring place in the series, as it houses the Star Rod, the single most important item in said series. It is available from the start, and serves as Marth's stage (with the Fire Emblem track playing) when battling against him in the Classic or All-Star modes and when battling to unlock him, due to the game featuring no Fire Emblem stages.

Its appearance is similar to Battlefield. There are three floating platforms in the stage, with the two lower platforms occasionally sinking and rising from the water. The bottom of the stage can also be Wall Jumped off of, allowing for certain characters to use it as a recovery.

Fountain of Dreams reappears in Super Smash Bros. Ultimate, with an updated design. Prior to its reappearance, its background music can be played on the Green Greens stage in Super Smash Bros. Brawl and the Dream Land stage in Super Smash Bros. for Wii U.

Events

 * No 6: Kirbys on Parade
 * No 15: Girl Power
 * No 30: All-Star Match 3 (Kirby's fight)

Green Greens
Green Greens is a level in the Kirby series and is also a stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. The level layout is quite simple: one center stage and two smaller stages are the main platforms. The center stage is separated from the mini-stages by blocks. This stage shares some similarities with Dream Land, a stage from the first Super Smash Bros.

Whispy Woods, a huge tree blows a strong gust of wind that can blow players away. Also, blocks and bomb blocks fall from the sky in between the stages. Apples sometimes fly from Whispy Woods' branches. Some apples restore the players' health and some can be used to throw at the other players.

The Super Smash Bros. Melee version of the stage's music appears in the European/Australian version of Donkey Konga 2.

There is a small glitch in this stage, where if Olimar throws a red, blue, or white Pikmin at the blocks, they will get stuck on them and will stay there indefinitely until an enemy touches them or the blocks are destroyed.

Events

 * No 28: Puffballs Unite! (Melee)

Corneria
Corneria is one of the smaller stages in Super Smash Bros. Melee. The battlefield is actually Fox McCloud's flagship, the Great Fox, in flight over a large city on Corneria, which is a planet in the Lylat System; all of this is from the Star Fox series.

The Great Fox's front two laser cannons open fire often, and any players caught in its path of destruction may be KO'd. It is possible to destroy these cannons by attacking them repeatedly. Also, Star Fox's team will occasionally show-up in Arwing Fighters and open fire on anyone. By performing a Smash Taunt, Fox or Falco can communicate with them. Sometimes, Fox's rival Wolf O'Donnell and his team show up and shoot the stage as well. However, only one Arwing or Wolfen will be on the screen at any given time.

Corneria reappears in Super Smash Bros. Brawl as a Melee Stage. The planet Corneria also appears in the background of the Lylat Cruise stage. The stage also returns in Super Smash Bros. for Nintendo 3DS, and again in Super Smash Bros. Ultimate, where it has been updated to reflect its appearance in Star Fox Zero. The Final Destination variant in the Nintendo 3DS game is set on a platform moving over Corneria.

In Super Smash Bros. for Nintendo 3DS, the unlock match for Falco takes place here.

Super Smash Bros. Melee

 * No 16: Kirby's Air-raid
 * No 20: All-Star Match 2
 * No 32: Target Acquired

Super Smash Bros. Brawl

 * No 2: Landmaster Ignition (Brawl)

Venom
Venom is a barren, deserted planet in the Lylat System that starred in the Star Fox series, as well as Super Smash Bros. Melee. Much like Corneria, battles take place on the Great Fox, which is flying over the surface. Unlike Corneria, battles take place on the Great Fox's four wings.

The Star Fox Team sometimes appears in Arwings and open fire on players, and on occasion, Star Wolf does as well. At one point in the stage, the Great Fox goes into a cave. While in the cave, if a player is sent flying diagonally, the player can hit the wall of the cave and survive.

Venom reappears in Super Smash Bros. Ultimate, with updated graphics.

Events

 * No 23: Slippy's Invention
 * No 49: All-Star Match Deluxe (Falco's fight)

Pokémon Stadium
Pokémon Stadium is a Pokémon stage in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate located in Kanto. It is based off the stadiums used during the final battles of the Pokémon series. It is also based on the stadiums used in the game Pokémon Stadium. It looks like a simple stage, with two floating platforms, but on regular intervals it will change into one of four different terrain types: Water, Fire, Rock, or Grass. The stage also features a giant screen in the background showing a close up of the battle or sometimes the current leader of the match along with fireworks exploding in the sky.

The stage is featured in Stage 7 of Adventure Mode, which features the player going up against several Pikachu. After Jigglypuff and Pichu are unlocked, they will randomly appear amongst the Pikachu.

There is also an alternate track that usually plays when Pichu is battled. It is called "Pokémon Gold & Silver", which is a combo of many of the battle themes from the eponymous games.

In the prototype version, when the terrain changed, the screen changed to the type of the TCG card the terrain was based off of.

In Super Smash Bros. Brawl, there is also a similar stage called Pokémon Stadium 2, that is similar to this stage in concept, but alters the transformations. Unlike the original stage, Pokémon appear in any of the different forms the stage changes into. The original is also unlockable.

In Super Smash Bros. Melee, the unlock matches for Jigglypuff and Pichu take place here.

Events

 * No 7: Pokémon Battle (Melee)
 * No 30: All-Star Match 3 (Pikachu's fight) (Melee)
 * No 39: Jigglypuff Live! (Melee)
 * No 49: All-Star Match Deluxe (Pichu's fight) (Melee)
 * No 34: All-Star Battle Melee (Brawl)

Mute City
Mute City is a place in the F-Zero series, and it is located on Earth. It only appears in Super Smash Bros. Melee as a default stage. Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform goes down, exposing the road. F-Zero machines sometimes race into the players. This causes serious damage to the player. If the player falls onto the road while the platform is moving, they are damaged and thrust upwards. Being Captain Falcon's home-stage, most battles involving him are fought here.

It also appears in Adventure Mode where after the player has finished the F-Zero Grand Prix stage, Captain Falcon must be battled. The Super Smash Bros. Melee version of the song appears in the PAL version of Donkey Konga 2.

This stage does not appear in Super Smash Bros. Brawl, but its music track was moved to Big Blue. Also, in the F-Zero masterpiece, the track the player races on is Mute City.

Along with Icicle Mountain, Flat Zone, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events

 * No 12: Seconds, Anyone?
 * No 20: All-Star Match 2 (Captain Falcon's fight)

Onett
Onett is a stage in Super Smash Bros. Melee. It was originally Ness's hometown and starting point in the game EarthBound located in Eagleland. It is a default stage in Super Smash Bros. Melee, and is the home stage to Ness. As such, all 1-P mode battles involving Ness are fought either here or Fourside. This includes Classic, Adventure, and All-Star. There are a few features here, the most deadly being the cars on the bottom of the stage, that will ram into the players if they do not get out of the way in time. There are a couple of trees above the left house, which the player can jump on to escape their foes. There is also a three-story medication store with a billboard on the top that falls if it is stepped on too much. When a player throws an explosive at a car or gets hit by it, the car spins out of control.

If the player stands just to the right of the blue house and pauses, they can zoom out to see the "Onett Message Board" to the right. It reads "Caution: A black van driven by this guy (seen in the picture right of the message) has been spotted racing recklessly through town. Be careful!". This sign cannot be properly read in Super Smash Bros. Brawl unless the Devil Assist Trophy moves the stage, making the sign visible.

Several other elements of EarthBound can be seen around the stage, such as a baseball diamond and the crane from the Dusty Dunes Desert.

In Adventure Mode, Onett stars as Stage 9. In this, the player has to battle three Nesses at once. After beating them, the player will proceed to Stage 10: Icicle Mountain. The Onett stage reappears in Super Smash Bros. Brawl as a Melee Stage, in Super Smash Bros. for Wii U, and in Super Smash Bros. Ultimate.

In Super Smash Bros. Melee, Onett has an alternate track called Mother 2 (the Japanese name of EarthBound). It is the overworld solo music from the original Mother, and it also resurfaces in EarthBound as the music for Ness's house after Ness receives the Sound Stone near the beginning of the game.

In Super Smash Bros. Melee and Super Smash Bros. Brawl, an (rice ball) can be found behind the flowerbed to the left of the drug store.

In Super Smash Bros. Brawl and Ultimate, the unlock match for Ness takes place here.

Icicle Mountain
Icicle Mountain is a stage that only appears in Super Smash Bros. Melee as a default stage. Based on the setting from the  series, it is located in an area called Infinite Glacier. The stage is home to the Ice Climbers, and is where most of the battles against them are held. The place takes one the typical appearance of a frozen mountain. The stage itself is highly altered from what the game mountain looked like in Ice Climber. The stage is replaced by the Summit in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

Icicle Mountain also appears as stage 10 of the Adventure mode. There, Topis, Polar Bears and Freezies are on the stage, along with two pairs of Ice Climbers. The Japanese version of a Topi is a seal creature, reflecting its appearance in the Famicom, PC-88 and Sharp X1 versions of Ice Climber. In Super Smash Bros. Melee, the screenshot of Icicle Mountain on the stage select screen displays the seals in all regions.

The main feature is that the stage scrolls up and down, and players have to keep jumping on the platforms to survive. It is easy to get knocked off the sides of the stage, or even get pushed too far below or above the screen. If this happens, the player will lose a life. The stage also has ice blocks that cannot be broken, unless an item is used on it. This is dangerous, however, as it can stop the player from jumping to a higher platform.

The alternate music track of the stage comes from the game .

Along with Flat Zone, Mute City, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events

 * No 11: King of the Mountain
 * No 30: All-Star Match 3 (Ice Climbers' fight)

Mushroom Kingdom II


In Super Smash Bros. Melee, Mushroom Kingdom II is available as an unlockable stage. In Super Smash Bros. Ultimate, it is available from the start.

Brinstar Depths
Brinstar Depths is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate based on a location in the game Metroid. As the name suggests, it takes place underneath Brinstar and is set on a large floating rock-type platform, surrounded by smaller rocks. There is magma far below the fighting stage, out of which Kraid, a large, dragon-like monstrosity and a nemesis of bounty hunter Samus Aran, will rise. He remains in the background and slashes at the platform, making it turn, forcing players to adjust their positions accordingly.

Similar to the Brinstar stage, a large brain can be seen, but not interacted with; in this stage, it is found inside a spherical cage covered in spikes embedded into the stage itself, and is much smaller than the other one.

Poké Floats
Poké Floats is a stage that only appears in Super Smash Bros. Melee as an unlockable stage. The stage takes place in the skies of Kanto, the location of many giant floating Pokémon balloons (from which the stage takes its name). To survive on this stage, the player must jump from one Pokémon balloon to the next.

The order of the balloons are as follows: Squirtle, Onix, Psyduck, Chikorita, Weezing, Slowpoke, three Porygon, Wooper, Sudowoodo, Snorlax, Venusaur, Seel, Wobbuffet, seventeen Unown, Goldeen, Lickitung, Chansey, and Geodude. The Sudowoodo trophy is unlocked along with this stage. Onix, Psyduck, Slowpoke, Porygon, Wooper, Seel, Lickitung, and Geodude are the only Pokémon here that do not have trophies, nor do they appear in Poké Balls. Onix was, however, a Poké Ball Pokémon in the first game. The balloons then repeat themselves starting with Squirtle.

To unlock the stage, the player has to fight 200 matches in VS mode.

Along with Icicle Mountain, Flat Zone, Mute City, and Mushroom Kingdom, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Events

 * No 40: All-Star Match 4 (Jigglypuff's fight)
 * No 42: Trouble King 2

Big Blue
Big Blue is a race track of the F-Zero Grand Prix set on an ocean-covered planet that appears as an unlockable stage in Super Smash Bros. Melee and Super Smash Bros. Brawl, and as a default stage in Super Smash Bros. Ultimate. In Super Smash Bros. Melee, the stage is unlocked by playing 150 total Vs Matches. In Super Smash Bros. Brawl, the stage is unlocked by playing 10 Vs Matches as Captain Falcon. It is the only unlockable stage from Super Smash Bros. Melee to appear in this game.

The stage is side-scrolling at a high-speed and the fight takes place on top of several F-Zero machines, as well as Captain Falcon's personal spacecraft, the Falcon Flyer. Players can use the race cars as platforms, as well as several other platforms that appear frequently throughout the stage. Players who stand on the race track itself will be carried to the left and will be knocked out if they don't jump off in time. In Super Smash Bros. Brawl, Wario (during his Final Smash form, Wario-Man) can keep up with the F-Zero machines for a small period of time on the Wario Bike. Sonic can do this as well, while he is wearing a Bunny Hood.

In Super Smash Bros. Melee, a soundtrack based on Mach Rider's theme can be played as an alternate track. In Super Smash Bros. Brawl, the track was moved to the new Port Town Aero Dive stage, and is replaced with Super Smash Bros. Melee's rendition of Mute City's theme. The track also cannot play in this stage in Super Smash Bros. Ultimate due to being listed in the "Other" section.

Events

 * No 43: Birds of Prey (Melee)
 * Co-op No 12: Come Back, Falcon Flyer! (Brawl)

Fourside
Fourside is a location in EarthBound located in Eagleland. It also appears as an unlockable stage in Super Smash Bros. Melee. Coincidentally, the city shares the "Big Banana" nickname with New Donk City in Super Mario Odyssey.

The stage is set high on the skyscrapers of Fourside. Players have to be careful not to fall into the gaps between the buildings. The stage has a crane on the left side of the stage which is holding a wooden board. Occasionally, the board will be moved over the gap on the side, and players can fight safely on top of the gap.

The UFO is an unidentified flying saucer from the EarthBound (Mother) series. It will randomly appear on the far right or far left side of Fourside, and offers another platform for the players to fight on. However, the surface of the UFO is very slippery, and players have a hard time using their characters on the platform. After a prolonged period of time, the UFO will disappear, presumably because of a teleportation device. After a while, the UFO will reappear, and players can yet again fight on top of it.

Despite being called Fourside, the stage in Super Smash Bros. Melee resembles a combination of Fourside and Moonside.

The stage can be unlocked by playing 100 matches in VS mode.

Fourside reappears in Super Smash Bros. Ultimate, with an updated design.

Events

 * No 25: Gargantuans
 * No 36: Space Travelers (first half)

Flat Zone
Flat Zone is a stage that only appears in Super Smash Bros. Melee as an unlockable stage. The place is located in Superflat World, and is Mr. Game & Watch's home stage. It is unlocked by beating Classic or Adventure as Mr. Game & Watch at least once. The unlock match for Mr. Game & Watch takes place here.

A similar Flat Zone screen appears in Mr. Game & Watch's Target Test stage.

Super Smash Bros. Brawl features another Game & Watch-themed stage known as Flat Zone 2. The music from the original Flat Zone plays on the stage in My Music. Unlike Flat Zone, Flat Zone 2 is always in a fixed-camera position.

Along with Icicle Mountain, Mute City, Mushroom Kingdom, and Poké Floats, this is one of the only stages from Super Smash Bros. Melee to not reappear in Super Smash Bros. Ultimate.

Design
Flat Zone is set within a Game & Watch system of the Widescreen series, with the title Smash Bros. on the right-hand side. The stage is based on Helmet, Oil Panic, Fire, and Manhole. Its most regularly-occurring gimmick is a Game & Watch-like figure, holding up platforms in the style of Manhole. The figure will move occasionally, causing some parts of the platform to move somewhere else.

Periodically, items such as wrenches, buckets, and other tools will fall from the top of the stage in the style of Helmet. Although this does not initially sound too bad, the tools are devastating to lower handicapped or heavily-damaged players due to their high level of knockback, being able to KO them at mid-to-high percentages with a direct hit. If a player gets hit by any of the falling tools, it will count as a self-destruct. Fortunately, the falling tools can be avoided by air dodging, rolling, or by simply moving out of the way as they start to appear.

More rarely, a Game & Watch-like man carrying a oil drum in the style of Oil Panic will pass by. However, he will trip at a random spot and drop the oil. This will spill it onto the ground, making the area very slippery and difficult to traverse by running or walking.

Events

 * No 40: All-Star Match 4 (Mr. Game & Watch's fight)
 * No 45: Game & Watch Forever!