Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)

Gusty Glade is the twenty-fifth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the third area of Gloomy Gulch.

Although taking place in an eerie forest, this level has strong gusts of wind that can push the Kongs into abysses. Sometimes, the wind can be tricky and change directions suddenly, so they must watch their footing. To make things a little easier, Rattly the Rattlesnake can be found in this stage. He is hidden behind a high piece of land right at the beginning of the level. Enemies here include Klampons, Kannons, Neeks, Spinys, Click-Clacks and Flitters, as well as Kutlass, who only appears in Donkey Kong Country 2's version of Gusty Glade.

It should also be noted that this is the only level in Donkey Kong Land 2 that is almost identical to Donkey Kong Country 2's version of the stage. Although some enemies or items may have been excluded or moved, the layout remains very similar. Even though the layout is alike in both games, however, some Bonus Levels and other secrets are still hidden in distinct places.

''Donkey Kong Country 2/Donkey Kong Land 2
A straight pathway with a pair of Klampons on it is at the beginning of the level. Once they enemies are passed, a strong wind begins to blow the heroes towards a large alcove with a Click-Clack in it. Some stair-like structures follow with a few more Klampons marching down them. A second gap is present after the last stair, and a Banana Coin floats within it. On the other side of the gap, the Kongs can find a pathway that winds around a raised piece of land with two Spinies and a treasure chest, containing the letter K, on it. Another large abyss is ahead, but it can be crossed if the heroes ride on the hard gusts of wind. A gap much wider follows, and dozens of thin, pillar-like platforms are in it. Most of these platforms holds a Neek or a Klampon, but two of them carry the letter O and a DK Barrel. After the final pillar, the Kongs approach another large gap that they can cross with the wind's help. There are some stair-like structures on the opposite side of the abyss, and Klampons and Spinies walk along them. Another abyss is ahead, and this time, the wind cannot help the Kongs cross it, as a high platform must be reached. However, a hook floats in the center of the gap to assist the heroes in crossing. After they pass the gap, they can find a pathway leading to another gap. A small hill with a No Animal Sign is on the pathway, and Rattly disappears when it is passed, if he had been found previously. An Auto Fire Barrel with the Star Barrel above it is above the gap mentioned previously.

This barrel immediately blasts the primates onto a solid piece of land on the other side of the gap, where a Kannon is present. A wide alcove is ahead with a Kutlass in it. The Kongs' path is blocked by a high wall near here. However, they can climb to the top of the wall, which has a DK Barrel on it, with the use of a hook hanging in the air. Two Kutlass enemies are on the other side of the wall, and one of them can be found on a raised piece of land with a treasure chest on it. Another treasure chest that contains the letter N is under this piece of land. Three gaps are farther ahead. The Kongs must be cautious of a pair of Zingers as they cross the first gap. The second gap, which a simple jump can help them cross, is followed by a small platform holding a cannon. The third abyss is very wide, and not even the wind can blow the heroes all the way across. Luckily, hooks float above the gap that they can use to pass it. The wind blows as they use the hooks to their advantage, and it can push them in the wrong direction as they hold onto the objects. Once the primates overcome the large abyss, they can reach large area of land with a gap in the center of it. A raised piece of land is behind the gap that can be used to cross it. As the Kongs walk along it, a Kannon shoots at them.

A DK Barrel wobbles on the section of ground below the enemy. Three Barrel Cannons are present in a wide abyss ahead. The barrels, placed in a upward position, must be used to guide the primates over the abyss. When they blast the heroes into the air, they are sent upwards, so they must shift to the right after exiting the barrels to land in the following cannon. However, the wind can blow them in the wrong direction if they shoot at the wrong time. When the Kongs finally pass the abyss, they find themselves on a tall hill with a Kannon on the bottom of it. A wide gap is near the foe. The wind can help the heroes cross the abyss and land on a platform with another abyss right after it. The letter G is in this gap, which can be passed with the aid of the wind. An even wider pit follows. This time, the wind is an inconvenience to the Kongs, and they must use Barrel Cannons to cross. As they blast out of the barrels, which, as before, shoot them upwards, the wind pushes them around. They must wait for the correct time to shoot so that the wind puts them in the right place. A Zinger waits on the other side of this abyss next to the End of Level Target (or the spring in Donkey Kong Land 2). When this target is hit, the level is completed. In Donkey Kong Country 2, a prize can be won from the target if they shoot to it from the last Barrel Cannon.

K-O-N-G Letters

 * K: The letter K is located in a treasure chest found at the beginning of the level between two Spinies. It can be thrown at an enemy to break it.
 * O: Shortly before the Star Barrel, the Kongs reach many pillar-like platforms with Klampons and Neeks on them. The letter O is on the last of these platforms.
 * N: The letter N is inside of a treasure chest found immediately after the third DK Barrel. The chest can be opened if it is thrown at an enemy.
 * G: The Kongs can discover the letter G in the gap following the one that contains the DK Coin.

Bonus Levels

 * Right before the heroes pass the No Animal Sign, they must look up to notice a Bonus Barrel above their heads. They should use Rattly or a Team-up move to reach it, and then begin the Bonus Level. Here, they need to bounce along several Flitters to get across an abyss with the Kremkoin on the other side of it.
 * Similar to Donkey Kong Land's second Bonus Level, the Kongs must uncover a kannonball from inside a treasure chest, which is not long after the Star Barrel. Then, they need to carry it across two abysses and throw it into a cannon. Once they do this, they must walk into the cannon in order to be shot into the Bonus Level. Here, they have to shoot upwards out of a barrel a few times to collect several stars. When they are all obtained, the Kremkoin appears nearby.

DK Coin

 * After the last Kannon in the level, the primates have to cross a large gap. They should see the DK Coin while they cross it, but it is too high to reach with a normal jump. They must go back to the Kannon and bounce off of one of the barrels it shoots over that abyss to reach the coin.

Golden Feather (Game Boy Advance version only)

 * At the very end of the level, the Kongs should pass up the End of Level Target and try to jump up to the tall hill after it. They should find a hidden hook that helps them climb to the top, where they can grab the Golden Feather.

Photograph (Game Boy Advance version only)

 * At the beginning of the level, the heroes should use their Team-up move by throwing one another onto the tall hill behind them. A hidden area is on the other side of the hill, where they can find Rattly's crate. The Kongs need to release the rattlesnake from his crate and move to the left part of the area. They can discover a photograph in the air up high. With Rattly, the group should bounce up to the photograph. Once the picture is collected, it is added into the Kongs' scrapbook.

Bonus Levels

 * After passing the section in the beginning of the level where the Kongs must bounce across several platforms, they have to cross a gap with the use of a hook. Instead of getting up on the ledge to the right, they should drop down and follow the banana trail. If they do this, they can land right into the Bonus Barrel. It takes them to a Bonus Level where they must collect a few stars scattered around the area. Once all of the stars are obtained, a Kremkoin appears at the end of the Bonus Area.
 * After finding the letter N, the group can spy a Kannonball lying around. They must pick it up and carry it along the path until they find a cannon. They must simply put the ball in this and walk into it to be shot into the Bonus Level. Here, they have to defeat several enemies throughout an eerie forest. Once all of the baddies are defeated, a Kremkoin appears to the far east side of the area.

DK Coin

 * The Kongs shoot through Barrel Cannons after they pass an area with a Kannon near the end of the level. They blast to the DK Coin on the way.