Ricco Harbor

"Well, this place just gets more and more lively every day!!"

- Pianta

Ricco Harbor is a trading port in Isle Delfino in the game Super Mario Sunshine. Mario can access Ricco Harbor after he has three Shine Sprites and defeats the Polluted Piranha that devoured the Boathouse. Its name "Ricco" is Italian for "rich", so the name translates to "Rich Harbor".

In Mario Power Tennis, a court called Gooper Blooper Court is set in Ricco Harbor.

Layout
The player starts in a small port area with some storage sheds. One of the Manhole entrances is in this area as is a box with a Turbo Nozzle. During Episodes 2 and 6, there is a pier to the right where Big Daddy lets Mario use his Blooper Racers. Around the port are two large boats the player can use to reach other areas of the level.

The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few Goobles. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player will be in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate will bring the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During Episode 1, a large chain-link box maze will be available to help the player across the platforms. After the arrow platforms is another swinging platform that will lead to a Pianta that is capable of throwing the player, the distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine will lead to a rising platform the player can use to reach the port. The large port has several buildings along the hillside, though Mario can't enter any of them. During certain episodes, Bloopers can be found sliding across the ground. Near the houses is a large fruit-dispensing machine; by Ground Pounding the large buttons on top, a random fruit will drop out. Beyond the fruit machine is a plaza where Gooper Blooper is fought during the first episode or a large market with a Yoshi Egg is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the Rocket Nozzle found underneath it.

The boat to the right of the player's staring position will lead to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: The Caged Shine Sprite. The platforms are made up of chain-link fences the player can climb and panels to flip around using, large cranes that will carry the player across gaps, moving platforms, and trampolines.

Enemies

 * Bloopers
 * Cheep Cheeps
 * Jumping Bloopers
 * Klambers
 * Wind Spirits
 * Gooper Blooper (Boss of Episode 1 and Episode 5)
 * Shadow Mario (Boss of Episode 7)

Fruit locations
Besides the two Coconuts on a tree to the very east, all fruit is contained in a fruit tank near the fish market. Mario just needs to Ground Pound one of the tank's switches to obtain one.

Nozzle locations
Nozzle Boxes become available beginning in Episode 3. Ricco Harbor has more Nozzle Boxes than any other area on Isle Delfino.

Hover Nozzle

 * Behind Ricco Tower.
 * On one of the easternmost girders in the vast construction zone.
 * In the marketplace.

Rocket Nozzle

 * On a red steel platform in the southeastern area of the massive construction zone.
 * On another red steel platform in the southwestern area of the massive construction zone, just above one of the Turbo Nozzles.
 * Directly underneath the helipad.
 * On the rooftop of a house nearby the marketplace.

Turbo Nozzle

 * At the very beginning of the harbor, near the sunglasses vendor.
 * Inside the red & black Handysize ship. Only available in episodes 7 and 8.
 * On the roof of the westernmost house.
 * On one of the southwestern girders in the vast construction zone.

Ships
The array of ships in Ricco Harbor changes as the episodes go by. The ships range from small motor boats to Handysize ships and a Submarine. The number of ships changes from only three in Episode 1 to over a dozen in Episode 6. However, four ships always are in port:
 * A Handysize container ship directly in front of the starting point. It is red and black, and appears to be under repair, as there is caging around it that resembles a dry dock.
 * Another Handysize ship, it is located to the right of the starting point. This ship appears to be a bulk carrier, because it has its own crane, and it has several steel beams and pipes as its cargo. It is blue and white.
 * A very small yellow submarine (a possible reference to the Beatles) that is anchored in the middle of the port. This submarine is totally submerged in the first level, and the player can earn a Blue Coin for raising it completely. Hero may be its captain.
 * A small size cruise ship type of recreational Yacht between in the middle of entrance to the port.

Official description
''Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.''

Music
Ricco Harbor shares the same motif as Gelato Beach, Delfino Plaza, and Bianco Hills, but in a jazz style, with prominent saxophone and electric guitar instrumentation. It was written by Koji Kondo.

The level's theme music is an unlockable element in Super Smash Bros. Brawl.

Trivia

 * Ricco Harbor ("Rich Harbor") can also be a parody play on the name of the Caribbean island Puerto Rico (which, in Spanish, means "Rich Port").
 * In addition to its theme song being available, Ricco Harbor makes a cameo in Super Smash Bros. Brawl, where it can be seen from the Delfino Plaza stage.
 * Ricco Harbor is referenced by the character Gulliver, in Animal Crossing: New Leaf.

Porto d'Oro Porto Giocondo