Desert Land



Desert Land or Desert Hill is the second world of Super Mario Bros. 3. This world has unique pyramid stages and is patrolled by many Hammer Bros.. Most of the levels have quick sand or Fire Snakes. This is the third and last location of a Warp Whistle.

The two Fire Bros. at the end of the world are some of the rarest enemies in the game. Another rare enemy in this world is the Angry Sun, a creature who drops from the sky to hit Mario. The only occurance of a Tweester in the game is the desert level.

The Koopaling in charge is Morton Koopa Jr., and the king he transformed looks like Santa for some reason...

Brief Level Info

 * 2-1: Mario begins his desert adventure among the ruins of a long-lost Mushroom civilization.
 * 2-2: A lake of water is a welcome sight in the parched desert, but Mario should watch out for quicksand!
 * Fortress: Conquer a desert Fortress defended by Thwomps, ghosts, and big boss Boom Boom.
 * 2-3: Loyal Fire Snakes guard the gold pyramids of the harsh desert.
 * Desert: Sun-baked sand stretches as far as the eye can see. A Tweester roams about sucking up any and all in its path.
 * 2-4: Finally, a desert oasis! Unfortunately, Mario won't have time to relax in paradise.
 * 2-5: Danger: Do not feed the Chain Chomps. They can make a meal out of Mario!
 * Pyramid: The great Pyramid is a labyrinth of Buzzy Beetle infested tunnels.
 * Airship: In an Airship floating high above the desert dunes, Morton Koopa Jr. awaits.