Princess Zelda

Princess Zelda is a major character from The Legend of Zelda series created by Nintendo. Many different incarnations of Zelda have existed throughout the course of the series, but they commonly share traits such as they all rule over the kingdom of Hyrule, and they all have the power of the Triforce of Wisdom within them. The plot of her series is that she and Link must protect the kingdom of Hyrule from Ganon and prevent him from obtaining the two pieces of the Triforce not inside him.

Though her series is named after her, the starring role in the games is Link. Zelda serves as more of the series' equivalent of Princess Peach, but she usually has active supporting roles in the plot, sometimes even being somewhat of a sidekick to Link, rather than being solely a damsel-in-distress. For example, in The Legend of Zelda: Ocarina of Time, Zelda disguises herself as her alter-ego Sheik to aid Link without revealing her true identity to him.

The Legend of Zelda
The Legend of Zelda series received its own animated television series with, The Legend of Zelda, produced by DiC Entertainment. It aired under the The Super Mario Bros. Super Show! syndication, with the animated Mario segments running Monday through Thursday, and being replaced by Zelda segments on Fridays. The Zelda segments still received an accompanying live-action Mario and Luigi short. The series revolved around Link and Princess Zelda protecting the Triforce of Wisdom from Ganon. Cynthia Preston (credited as Cyndy Preston) voiced Princess Zelda in the series.

Captain N: The Game Master
Link and Zelda appear in Captain N: The Game Master, borrowing their appearance and personality from the aforementioned Legend of Zelda cartoon. Cynthia Preston (credited as Cyndy Preston) returned to voice Princess Zelda in the series.

Super Smash Bros. Melee


Zelda is one of the newcomers introduced in Super Smash Bros. Melee. Her design is based upon her appearance as an adult in The Legend of Zelda: Ocarina of Time. She is voiced by Jun Mizusawa in this game, reprising her role in said game. She is a tall lightweight character with slow movement but powerful attacks.

Zelda's moveset mostly uses her magical abilities, while her special moves are mostly based on the spells Link can acquire in The Legend of Zelda: Ocarina of Time. Her neutral special move is Nayru's Love, which puts up a magical barrier that reflects attacks and damages opponents. Her side special is Din's Fire, which launches a fireball that explodes after a time. Her up special move is Farore's Wind, which causes her to disappear and reappear higher a distance away. Finally, her down special is Transform, which causes Zelda to turn into Sheik, giving her a completely different moveset.

Zelda also appears in Stage 3 of Adventure Mode where she is fought on the second part.

Super Smash Bros. Brawl


Zelda returns as a default fighter for Super Smash Bros. Brawl. Her design in this game is based on her appearance in The Legend of Zelda: Twilight Princess. While Zelda's moveset has not been changed, her Final Smash is Light Arrow, which fires a Light Arrow that strikes any opponents in its path.

Zelda's attacks deal more damage and higher knockback than before, but her attacks' strongest hitboxes are smaller in size while her mobility remains abysmal.

The Subspace Emissary
Zelda and Peach were watching Mario and Kirby. However, at the arrival of the Halberd, both princesses ran down to assist them after the arrival of the Primid. However, Zelda is soon captured by Petey Piranha and put into a cage along with Peach. Kirby, who battles Petey Piranha, has the choice to rescue either Peach or Zelda.

If Zelda is not rescued, Wario appears and uses a Dark Cannon to transform her into a trophy and runs off with her. She is later seen on Wario's Cargo alongside Ness, who was also turned into a trophy by Wario shooting a Dark Cannon. However, King Dedede distracts Wario by turning Luigi into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. Link later spots Zelda on the Cargo before Dedede takes Mario and Pit, who were defeated by Link and Yoshi just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, Bowser arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).

If Zelda is rescued, she will team up with Kirby and escape the stadium the Warp Star right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the Arwing with Fox McCloud inside is also following the Halberd. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends Shadow Bugs which take over Zelda and clones her.

False Zelda takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the Subspace Army and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.

Regardless of whether or not she is rescued from Petey Piranha, she still ends up in the Halberd with Peach. Meta Knight soon arrives with Lucario and Solid Snake as his entourage, fighting off both False Zelda and False Peach before freeing the real princesses. Zelda then goes off on her own with Peach until they are united by Fox, Falco Lombardi, Lucario, and Snake to fight Duon and have Mr. Game & Watch join their team, and Meta Knight retakes the Halberd. She then goes into Subspace and finds Tabuu, but is turned into a trophy along with everyone else by him soon after, leaving it up to Kirby, revived by the badge from earlier, to revive her. If Kirby also rescued Link, then both of them will revive Ganondorf, who learns of Tabuu and joins the other heroes into the Great Maze.

Super Smash Bros. for Nintendo 3DS / Wii U


Zelda returns as a playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, retaining her appearance from The Legend of Zelda: Twilight Princess that was used in Super Smash Bros. Brawl. Although Sheik also returns, they are now completely separate characters, meaning that she can no longer transform into Sheik; her down special attack is instead Phantom Slash, which summons a Phantom to charge forward and attack.

Super Smash Bros. Ultimate
Zelda returns in Super Smash Bros. Ultimate, as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from The Legend of Zelda: A Link to the Past, with elements from The Legend of Zelda: A Link Between Worlds. As a result, Ayumi Fujimura reprises her role as Zelda's voice actress from the latter game, replacing Jun Mizusawa from previous Super Smash Bros. games, and she is given much more cheerful and energetic expressions than her predecessors. She also has a new Final Smash, which involves trapping opponents with the Triforce of Wisdom. Like her fellow The Legend of Zelda fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.

Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag.

In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with Marth and Pit; she then tries to reflect Galeem's large laser attack along with Mewtwo, but fails, with both of them getting eliminated by the lasers and turned into dark clones.

On a side note, the aforementioned cutscene marks the first time in the series where Zelda has fully spoken lines (quoted above). During this, she is voiced in the English release by Brandy Kopp, who also voiced Palutena starting from the previous game, in a similar vein to how Fox and Falco are dubbed exclusively in Smash Taunts in Super Smash Bros. Melee; thus making her one of the few characters to have two voice actors in one game.

Nayru's Love


Nayru's Love is one of the three spells in The Legend of Zelda: Ocarina of Time, appearing as Zelda's standard special move. Zelda creates a blue crystal barrier around herself that reflects all projectile attacks, while several smaller blue crystals appear around it that deal multiple hits to nearby opponents.

In Super Smash Bros. for Nintendo 3DS / Wii U, Nayru's Love, like all special moves, is given two custom variants that can be unlocked. The first is Nayru's Rejection, which has a shorter duration and deals less damage but pushes and flips the opponent. The second is Nayru's Passion, which draws in nearby opponents and attacks with an explosion rather than a crystal, meaning that the attack no longer has the reflection property.


 * Names in other languages

Din's Fire


Din's Fire is Zelda's side special move, based on the spell originating from The Legend of Zelda: Ocarina of Time. Zelda launches a fireball from her hands that travels as the player holds down the special attack button and explodes when the player lets go or automatically after a set time, damaging any opponents caught in it; the amount of damage increases as the fireball travels and more damage is dealt if opponents are closer to the center of the explosion. If the move is performed in the air, Zelda is left helpless immediately after the explosion. Zelda can also alter the direction the move travels by angling the control stick while holding down the button.

In Super Smash Bros. Melee, the fireball is visible as it travels, though it is not in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.

In Super Smash Bros. for Nintendo 3DS / Wii U, the first custom variant for Din's Fire is Din's Flare, which travels farther but cannot be angled and deals a set amount of damage regardless of distance. The second is Din's Blaze, which sends out a larger, visible fireball that does not travel as fast and lingers for a moment before dealing a more powerful explosion.


 * Names in other languages

Farore's Wind


Farore's Wind is Zelda's up special move, based on the spell from The Legend of Zelda: Ocarina of Time. When used, Zelda immediately warps to another location depending on the direction the player holds on the control stick. Zelda can damage opponents with the both initial warp and her reappearance. Sheik also has a similar move for her up special move called Vanish.

In Super Smash Bros. for Nintendo 3DS / Wii U, the first custom variant for Farore's Wind is Farore's Squall, which does not damage opponents when teleporting but instead pushes them away. The second is Farore's Windfall, which only teleports up but meteor smashes any opponents hit when Zelda reappears.


 * Names in other languages

Transform


Transform is the down special move of both Zelda and Sheik in Super Smash Bros. Melee and Super Smash Bros. Brawl. Using the move transforms Zelda into Sheik, and vice versa. In Super Smash Bros. Melee, the transformation is faster as both characters are loaded at all times; in Super Smash Bros. Brawl, however, the transformation is longer since the game needs to load the other character separately mid-battle. During the transformation, the "puzzle solved" tune from The Legend of Zelda can be heard. Taking damage while the move is in progress immediately cancels the transformation.


 * Names in other languages

Phantom Slash


Phantom Slash is Zelda's down special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, replacing her Transform move from Super Smash Bros. Brawl due to the elimination of in-battle transformation moves. The move involves Zelda summoning a Phantom that dashes forward to attack opponents before it disappears, based on Zelda's spirit being able to possess Phantoms in The Legend of Zelda: Spirit Tracks. Phantom Slash can also be charged by holding the special move button, which results in the Phantom traveling greater distances. When fully charged, the Phantom's jab is followed by an upward swing for a second hit. The Phantom is treated like a projectile and as such is vulnerable to reflectors, and if the Phantom takes at least 13% damage, it shatters and the move cannot be used for nine seconds. A purple cloud aura appears over Zelda's hand for the duration of this recharge period.

In Super Smash Bros. Ultimate, Phantom Slash has four discrete stages depending on how long the player holds down the special move button. The Phantom is also now physically constructed next to Zelda as she charges up the move, and can be sent out mid-construction to attack at one of the earlier stages. In the first and second stages, only the arms and legs are built; in the first, the Phantom performs a punch, while in the second, it performs a kick. In the third stage, the Phantom is given a sword and performs a side slash, and in the fourth and fully charged stage, the full armor is built and the Phantom performs an upward swing with the sword.

In Super Smash Bros. for Nintendo 3DS / Wii U, the Phantom Slash's first custom variant is Phantom Breaker, which travels a set distance and deals more shield damage. The second is Phantom Strike, which is stronger but can only be cast right next to Zelda instead of at a distance from her.


 * Names in other languages

Light Arrow


Light Arrow is Zelda's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, shared with Sheik. When used, Zelda draws a Light Arrow with her bow from The Legend of Zelda: Twilight Princess, and fires it in a stage-wide straight line, damaging and launching opponents caught in the line of fire in an upward angle. The arrow can fire through opponents' shields as well as any walls and obstacles. Opponents that are closer to Zelda receive more damage and greater knockback than those further away.


 * Names in other languages

Triforce of Wisdom
Triforce of Wisdom is Zelda's Final Smash in Super Smash Bros. Ultimate, replacing the Light Arrow. When used, the Triforce of Wisdom appears in front of her, which rotates multiple times and gradually shrinks, drawing in any nearby opponents similar to a Black Hole. Once it is small enough, the Triforce flashes and opponents trapped inside it are launched away. If an opponent has 100% or more damage before the final blow, however, they are instantly KO'd.

Game & Watch Gallery 4
In Game & Watch Gallery 4, Zelda appears in the Zelda Game & Watch game, which is playable in the Museum after unlocking enough stars.

Super Mario Maker
Zelda appears as a Mystery Mushroom costume in Super Mario Maker. Zelda's costume can be unlocked by scanning her respective amiibo or randomly by completing the 100 Mario Challenge on Expert difficulty or higher. She retains her The Legend of Zelda: Twilight Princess appearance from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U in this game.

Additionally, costumes based on Sheik and Tetra are also available, both of which involve Zelda as part of their poses.

Other appearances
Two incarnations of Zelda, each based on her respective appearances in The Legend of Zelda: Skyward Sword and The Legend of Zelda: The Wind Waker, appears on the Puzzle Swap panel "Nintendo Starlets" of the StreetPass Mii Plaza, alongside Princess Peach, Pauline and Rosalina.

Instruction booklet bio
A graceful princess with powerful magical attacks.

Bios
She has a slightly more subdued color scheme.
 * Instruction booklet: The queen [sic] of Hyrule. Her light movements belie devastating magical attacks.
 * Smash Bros. DOJO!: Just like Link, Zelda’s design has also changed.

''Her movement capabilities are not that good, but her magic adds power to her physical attacks. There’s a reason why her hands and feet glow, after all.''

Snake's codec

 * Colonel: Snake, I see you're fighting Zelda.
 * Snake: Yeah, I guess. Doesn't feel right fighting someone in a dress, though.
 * Colonel: Don't underestimate her just because she's a woman. Zelda's attacks are backed by powerful magic. Her hand-to-hand combat may look weak, but her magic makes it cut to the bone.
 * Snake: So this rose has thorns... Interesting...
 * Colonel: ...This is no time for pickup lines, Snake.
 * Snake: Don't worry. I know from experience that it's the quiet ones you have to watch out for.

Trophy information
Red indicates the Trophy or description is exclusive to the Nintendo 3DS version. Blue indicates the Trophy or description is exclusive to the Wii U version.

Palutena's Guidance

 * Palutena: This isn't quite the Zelda you're used to.
 * Pit: I hear she no longer changes form in battle.
 * Palutena: That's right, but she's got a new special move: the Phantom Slash.
 * Pit: Where does she get the Phantom from?
 * Palutena: It's hard to say. Magic?
 * Pit: WOW! I didn't realize she was such a powerful magician.
 * Palutena: I could do something similar, I'm sure. But it's pretty dark magic. Now, what part of you should I use to make your Phantom?
 * Pit: My Phantom?! Uh, you don't have to do that for me, Lady Palutena!
 * Palutena: Oh, don't be scared! I'll just equip you and-
 * Pit: Uh what will it cost me?
 * Palutena: Oh, I don't know. Maybe just your...soul?
 * Viridi: Hahahaha! Look how pale he got! You're really scaring him! Listen, Pit, if you can knock Zelda's Phantom out, she won't be able to call it back for a bit. Keep an eye on her.

amiibo

 * Zelda is the princess of Hyrule and the namesake of The Legend of Zelda games. Her appearance may change, but she always plays an important role. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.

Palutena's Guidance

 * Pit: Is that...Princess Zelda?
 * Palutena: Yes, that's Zelda from A Link to the Past. She's a descendant of the Seven Sages. When she was captured, she used telepathy to ask Link for help.
 * Viridi: Pit... Pit... Go get me a cinnamon roll...
 * Pit: Right away, Zel— HEY! Knock it off, Viridi!
 * Palutena: Focus, Pit! Zelda has a projectile attack called Din's Fire. It can be steered through the air, kind of like your arrows. The trajectory of Din's Fire is really hard to see, so it's important to pay extra close attention when fighting her.
 * Viridi: Pit... Pit... Get me a glazed donut with rainbow sprinkles...
 * Pit: Yes, right away! A glazed donut with rainbo— STOP IT!

Trivia

 * Zelda appears in Nintendo Monopoly, where she replaced North Carolina Avenue and costs $300.
 * Zelda's name appears on the scorecard of Mario Golf for the Game Boy Color.
 * In Super Smash Bros. for Nintendo 3DS / Wii U, if Zelda summons a Phantom and it gets destroyed and she is KO'd afterwards, she will be unable to use the move as usual but the purple cloud on her hand will disappear.
 * In the Japanese version of E3 2018 presentation for Super Smash Bros. Ultimate, Zelda's model is based on her appearance in A Link to the Past, while the English version stating the model is based on the one from A Link Between Worlds . Masahiro Sakurai later settled this inconsistency by stating that the design taking elements from both appearances.
 * Sakurai also has stated during the same presentation that the choice of her design from said games (instead of more recent Breath of the Wild like Link do) is due to that incarnation being "more into research than fighting", combined with his wish that he wanted to choose the characters' design from different The Legend of Zelda games instead of having characters' design come from a single game (like Ocarina of Time to Melee and Twilight Princess to Brawl and for 3DS / Wii U).