Treacherous Track

Treacherous Track is the fifty-fifth level in Donkey Kong Country Returns, as well as the ninth and final level in the Factory world, and the seventh secret temple level.

This level features a gear that moves along a grooved path. Donkey and Diddy Kong must guide along with the gear and turn all the red pendants to yellow in order to reveal a missing piece of the track. As the Kongs goes by with the rotating gear, platforms will pop out from the wall, some of which require the gear to be used to keep the Kongs safe. If Donkey Kong or Diddy Kong do not open a missing part of the track in time, the gear will fall off, and the level cannot be completed without that key item. Common enemies in this level include Tiki Goons, Tiki Buzzes, and Pyrobots.

In the Time Attack mode of the game, a time of 1:29:00 is needed to get a gold medal, a time of 1:35:00 for silver, and a time of 1:50:00 for bronze.

Puzzle Pieces

 * 1) The first puzzle piece is found under the platform that is hovering above the third missing track part. Once the player switches the red pendant to yellow, they need to stay on the gear platform to grab it.
 * 2) The second puzzle piece is on a weak platform far under the fifth missing part of the track. Player will need to hop off the gear platform and land on the platform to grab the piece. They then to make their way over the other two weak platforms in order to reach the gear platform as it goes by.
 * 3) The third puzzle piece is hovering high above the sixth pendant. The player will need to have the Kongs hop of the the tall platform before it and bounce off of a Tiki Buzz in order to reach it.
 * 4) The fourth puzzle piece is found above a tire below the seventh missing track part. The player will need to hop of the gear platform onto the tire. After grabbing the puzzle piece, they'll need to bounce back onto the gear platform via tire.
 * 5) The fifth and final puzzle piece is after the eighth missing part of the track, behind a open hole. The player will need to have the Kongs jump over a spiky platform to cause both it and the puzzle piece to be pushed out. DK then needs to hop back onto the gear platform just as it reaches the puzzle piece.