User talk:Toad Eightyfive

hi
hello! toad85 i dont know how to put sprites in sigs either.

Reminder
08:11, 5 August 2011 (EDT)

Signature
Sorry it took me a while to reply to your question.

To place sprite in your signature, simply find a picture of a sprite and put it on your signature page. It doesn't look like you have one yet. If you want a signature, create User:Toad85/sig and make it. I can't really explain how to start off with it, but Help:Signature helped me make my signature. You can add sprite to your signature just like any other image. For example, if I wanted to put File:CharizardSig65.png into my sig, I would put it in as (the 30px part is the size). I hope this helps.

'Shroom Audition: History of Gaming
Hello there, 'Shroomies. As an avid retro gamer, I feel obliged to recreate this article. In this section, I will discuss events in the past that made the video gaming world what it is today. As this is the first issue, I feel that I should discuss the event that created the video game industry as we know it: the founding of Atari and the release of Pong.

Pong, to set the records straight, was NOT the first video game. That honour goes to Tennis For Two, developed and published by William Higinbotham to cure boredom at the Brookhaven National Laboratory. Pong was not even the first video game released to a wide audience, that will be told of later in the article. It did, however, was the first game to mesmerise the public, and create a niche for gaming in the popular eye. Without Pong, there would be no video game industry, or not much of one.

Pong was the brainchild of Nolan Bushnell. After viewing Spacewar!, an early experiment in gaming, at the University of Utah in 1996, he had a vision. He figured that if he could produce a commercial version of Spacewar!, he could make a killing. With this in mind, he and Ted Dabney concocted a hand-wired computer able to play a game similar to Spacewar! on a black-and-white television. The game, now dubbed Computer Space, was released in 1971 by publisher Nutting Associates.

Unfortunately, Computer Space was an utter failure. Bushnell figured that the game was just far too complex for its target audience: bar patrons. Coupled with the customers' unfamiliarity with the new technology, the learning curve took a huge bite out of Computer Space. Bushnell forsook Computer Space, co-created a new engineering company, Syzygy Engineering, and started looking for new ideas.

At Syzygy, Bushnell and Ted Dabney (remember him?) hired Al Alcorn as their first design game. Bushnell wanted to start off Syzygy with a driving game, but axed the idea, fearing it would be too hard for the young Alcorn to produce.

At last, in May 1972, Bushnell attended a demonstration of the Magnavox Oddysey, the first home console. One of the games demonstrated was a simple tennis game, in which two players would hit a ball back and forth, and try to not let it fall on your side of the screen. Bushnell thought that a game like this would be perfect for Alcorn's skills. This game would go on to be called Pong. Unfortunately, Syzygy was caught in a copyright issue with a company in California. Bushnell renamed the company "atari", after a condition in the chinese board game "Go".

By the November of that year, the first Pong cabinet was completed, and was shipped to a Sunnyvale, CA tavern by the name of Andy Capp's to test. It took only one day to realize how much of a success Atari had become.

The video game cabinet would be played countless times by the patrons of the tavern, until the machine mysteriously broke. When the repair crew arrived next morning, there was literally a line of people around the block waiting to play the new game. The cause of the cabinet's breakdown was simple: it had simply run out of room for quarters. When it was realized that Pong would be a hit, Bushnell and Dabney decided to release Pong to the world, and Atari, Inc. was established as the world's top video game producer. The rest, as they say, is history.

'''- Please do not edit this. This is an audition for the 'Shroom. Thank you.'''

You're welcome
Too bad I can't delete that page, though.

Yes, I am
Yeah, I'm Baby Luigi on the forums. You may use it if you like.

*witty subject title*
Yes, you can use it. Here.

Hey there
Hi, I'm Tails777. Would you like to be friends. I love Toad as well.

No problem. Here you go.

YO BRO ITS ME SM25 WANNA BE FRIENDS?
 * I thought we already were! :p.

Misspelling

 * Sorry to bother you, but you have a spelling error in your proposal vote for Minigame or Mini-game. You said "asthetically", when the word is actually "aesthetically".  13:20, 17 September 2011 (EDT)
 * You're welcome. 16:12, 17 September 2011 (EDT)

It's that time of the month...

 * 19:15, 5 November 2011 (EDT)
 * Of course, I do already have your section for this month since you had to include it in your application, so you're all set for the November issue! 19:19, 5 November 2011 (EDT)

HEY
Hey! I love toad EXTREMELY MUCH TOO! so wanna be friends? Take the userbox:D--BLUETOADBlueToad253 18:16, 19 November 2011 (EST) Oh can I also use your userbox? --BLUETOADBlueToad253 19:34, 22 November 2011 (EST)

Happy Holidays!

 * 21:47, 3 December 2011 (EST)
 * This is an important notice: the New Year Special Issue and the December issue have been merged together into the Holiday Special Issue. Please reread the special Holiday 'Shroom template above for updated information. 18:54, 4 December 2011 (EST)

Happy 'Shroom Year!

 * 16:30, 7 January 2012 (EST)

The 'Shroom

 * 17:24, 4 February 2012 (EST)

'Shroom Madness

 * 20:13, 3 March 2012 (EST)

The 'Shroom

 * 22:37, 7 April 2012 (EDT)

May Shroomwarning

 * 12:00, 5 May 2012 (EDT)

'Shroom Warning (June 2012)

 * 21:32, 3 June 2012 (EDT)

July 2012

 * 12:09, 7 July 2012 (EDT)

August 2012

 * 23:25, 4 August 2012 (EDT)

'Shroom September Issue

 * 20:03, 1 September 2012 (EDT)

Boo!

 * 12:55, 6 October 2012 (EDT)

The 'Shroom (November 2012)

 * 21:45, 3 November 2012 (EDT)

The 'Shroom Special Holiday Issue - Warning I

 * 16:27, 17 November 2012 (EST)