User:Doc von Schmeltwick/Projects

This is my personal project page.

Enemies and obstacles in the Super Mario series
This is my own silly little project. Some day I'll have them all. And then what, you ask? Doesn't really matter. This is a list of enemies in the Super Mario series.

Music Coin locations in Wario Land 3
When I have the time, I'll start on this. Currently, it's almost time for college to start, so not now.

New Category Ideas
Category:Protoplasmic and Slime-using Enemies Category:Blarggs Category:Lava Bubbles Ameboid Apprentice (enemy) Armank Blooper Boo Blah Cactus Slime Caged Ghost Chain Chomplet Chester Chuckolator Coo Coo Czar Dragon Dangling Ghost Dark Matter Eely-Mouth Elite Goombule Fizzlit Fligby Gilbert the Gooey Glamdozer Glorpedo Glurp Gooble Gooey Goon Goombule Goop Goop Generator Gooper Blooper Hebarii Inky Piranha Plant Jelly Ghost King Calamari Monty Mole Muddy Buddy Octovader Petey Piranha Phantamanta Piranha Plant Piranhabon Polluted Piranha Salvo the Slime Shadow Mario Slime Slime Ghost Slug Sluggy Sluggy the Unshaven Snifit Spike Blop Strollin' Stu Vine Slime

That glitch I found in Bowser's Minions
Go to the side-scrolling room with the platforms that must be Spin Jumped from in Woohoo Hooniversity, then stand on the lowest part of one of the ramped edges without falling off. Start a Spin Jump in place, then after a few moments, move away from the platform and double back immediately. If performed correctly, the "falling" animation will cause Mario and Luigi to clip through the platform, launching them extremely far out of bounds, with the camera still in the main room, with no way to escape aside from restarting from the last save.

Desert Wanderer
The Desert Wanderer is a Tostarenan found throughout Super Mario Odyssey. He travels via a taxi driven by a New Donker to various kingdoms throughout the game, despite the fact that many of the locations could not feasibly be reached via taxi alone. In each location, talking to him rewards Mario with a Power Moon, though he'll only appear (or in the case of the Sand Kingdom, be ready to leave) once all the kingdom's story missions are completed. After the taxi is rescue from the ice in the Sand Kingdom, the two travel to the Metro Kingdom. From there, they go to see the waterfalls in the Cascade Kingdom, after which, they go to the Luncheon Kingdom for the food.

Draft Articles for recurring music:

 * Super Mario Bros. overworld theme
 * Super Mario Bros. cave theme
 * Super Mario Bros. invincibility theme
 * Super Mario Bros. 3 fortress theme
 * Super Mario Bros. 3 boss theme
 * Super Mario Bros. 3 airship theme
 * Donkey Kong Country Jungle Hijinks
 * Super Mario 64 Peach's Castle theme
 * Super Mario 64 Secret Slide theme

Specifications: Theme should appear in no less than, say, 8 games. I'm pretty sure all of these cover that parameter. Official names are also appreciated, but fortunately, official soundtracks and Smash Bros. music tests exist.

Objects, obstacles, and other things in need of article:

 * Boost Ring
 * Hand (Tick-Tock Clock)
 * Pendulum
 * Pole (as in the climbable object)
 * Pushable block from SM64
 * Quicksand
 * Rock (the kickable object from SMG and onwards)
 * Rotating spiked platform from Yoshi's Island
 * Screw
 * Spiderweb
 * Swing
 * Swinging platform
 * Tree (as in the climbable object)
 * Tricky Triangle
 * Vine (as in the swinging kind)

Enemies and obstacles
The game has old enemies such as Goombas from Super Mario Bros. and Piranha Plants, enemies which make their 3D platformer debut such as Magikoopas and Dry Bones, as well as new enemies, which include the Octoombas and Mandibugs. Enemies marked with a * are new.