Super Mario 64 Original Soundtrack

The Super Mario 64 Original Soundtrack is a video game album that was produced and copyrighted by Nintendo and published by. The album was released in Japan and North America in 1996 and Europe in 1997. The soundtrack has thirty-four tracks from the game with the same name, as well as a voiceover intro from the title screen, which is performed by the star of the game, Charles Martinet; the final track is a bonus piano version of Piranha Plant's Lullaby performed by Koji Kondo. The Japanese release is also the first of ten soundtracks in the Nintendo 64 Sound Series.

The soundtrack is featured in Super Mario 3D All-Stars alongside the Super Mario Sunshine and Super Mario Galaxy soundtracks, albeit with a slightly altered version of the Japanese cover used to represent it.

Track listing

 * 1) "It's a Me, Mario!" (Original title: "It's me, Mario!") (Voice: Charles Martinet)
 * 2) Title Theme (used at the beginning of the game)
 * 3) Peach's Message (used when Peach reads her letter, as well as when collecting enough Stars to open a Star Door)
 * 4) Opening (used when Lakitu first appears)
 * 5) Super Mario 64 Main Theme (used in Bob-omb Battlefield, Whomp's Fortress, Tall, Tall Mountain, and Tiny-Huge Island)
 * 6) Slider (used in Rainbow Ride, Tick Tock Clock, the slides, most secret courses, and while racing Koopa the Quick)
 * 7) Inside the Castle Walls (Original title: Castle) (used inside Mushroom Castle)
 * 8) Looping Steps (used when the endless stairs are in use)
 * 9) Dire, Dire Docks (Original title: Water) (used in Jolly Roger Bay, Dire, Dire Docks and Secret Aquarium)
 * 10) Lethal Lava Land (Original title: Fire Bubble) (used in Lethal Lava Land and Shifting Sand Land)
 * 11) Snow Mountain (used in Cool, Cool Mountain and Snowman's Land)
 * 12) Haunted House (used in Big Boo's Haunt)
 * 13) Merry-Go-Round (used in Big Boo's Haunt on the merry-go-round)
 * 14) Cave Dungeon (main theme of Hazy Maze Cave and Wet-Dry World; also heard in the Cavern of the Metal Cap, inside the pyramid of Shifting Sand Land, the igloo of Snowman's Land, and Wiggler's cave in Tiny-Huge Island); a cover version of the Super Mario Bros. Underground theme
 * 15) Piranha Plant's Lullaby (Original title: Pakkun Flower's Lullaby) (used in Whomp's Fortress when near a Piranha Plant)
 * 16) Powerful Mario (used when wearing a Wing Cap or Vanish Cap, and when riding a Koopa Shell)
 * 17) Metallic Mario (used when wearing a Metal Cap)
 * 18) File Select (used at the "file select" screen)
 * 19) Correct Solution (used when figuring out a problem in any level)
 * 20) Toad's Message (Original title: Kinopio's Message) (used when talking to Toad)
 * 21) Power Star (used when freeing a Power Star)
 * 22) Race Fanfare (used when any type of race starts)
 * 23) Star Catch Fanfare (used after Mario collects a Power Star)
 * 24) Game Start (used at the beginning of every main course)
 * 25) Course Clear (used at the end of any main course's level)
 * 26) Game Over (used after Mario runs out of lives)
 * 27) Stage Boss (used in only four of the stage boss battles in the game: King Bob-omb in Bob-omb Battlefield, the Whomp King in Whomp's Fortress, Eyerok in Shifting Sand Land, and Wiggler in Tiny-Huge Island)
 * 28) Koopa's Message (used at the beginning of the game when the player enters the castle)
 * 29) Koopa's Road (used in all Bowser courses)
 * 30) Koopa's Theme (used in Dark World and Fire Sea Bowser battles)
 * 31) Koopa Clear (used after defeating Bowser and claiming his key)
 * 32) Ultimate Koopa (used in the final Bowser battle)
 * 33) Ultimate Koopa Clear (used after clearing the final Bowser battle)
 * 34) Ending Demo (used when Mario is freeing Peach from the castle walls)
 * 35) Staff Roll (used in the ending credits)
 * 36) Piranha Plant's Lullaby – Piano (Original title: Pakkun Flower's Lullaby) (soundtrack only song)

Super Mario 3D All-Stars description
"The Nintendo 64 system gave this Mario adventure a more realistic instrumental sound than any prior game in the Super Mario series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space."