User:Zootalo/Sandbox

Sandbox of WIPs.

General Stats
General
 * #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Name: The name of the enemy.
 * Location(s): The location(s) the enemy appears in.
 * Type: The type of enemy.
 * Ground - Can be hit by any attack.
 * Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
 * Elevated - Cannot be hit by ground attacks.
 * Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a Pow Block.
 * Ceiling - Cannot by hit by ground or jump attacks.
 * Top-Spiky - Contact with the top cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Spike Shield badge.
 * Spiky - Contact cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Spike Shield badge.
 * Fiery - Contact cancels the attack and deals 1HP damage to Mario. He can safely jump on these enemies if he's equipped with the Ice Power and Fire Shield badges.
 * Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
 * HP: The enemy's HP at the start of the battle.
 * Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
 * Defense: The enemy's defense.
 * Moves: The enemy's attacks -- listed by attack power -- and other techniques.
 * Tattle: The complete Tattle log of the enemy from Goombario's Tattle move.

Misc stats
Misc.
 * #: The number designated to the enemy based on the chronological "order" it appears in the game. This is not an in-game value.
 * Name: The name of the enemy.
 * Strong: The enemy's immunity to certain attacks. (Fire, Ice, Lightning, Star)
 * Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks.
 * Status Ailment The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. "Good" is substantially more than 50%, "Fair" is approximately 50%, "Poor" is less than 50%, "Immune" means that the attack will never work.
 * Sleep: The chances of the enemy falling asleep with Lullaby, Sleepy Sheep or Sleep Stomp.
 * Dizzy: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Dizzy Shell.
 * Shock: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
 * Shrink: The chances of the enemy becoming shrunk with Shrink Stomp.
 * Stop: The chances of the enemy becoming immobilized with Stop Watch or Time Out. Time Out will immobilize enemies for an additional turn.
 * Fear: The chances of the enemy running away with the Fright Jar and Bow's Spook.
 * Air Lift: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift.
 * Hurricane: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane.
 * Coins: The amount of coins dropped from the enemy in battle.
 * Bonus Coins: Extra coins dropped from enemies in the front. Enemies that were defeated in the field only drop bonus coins.
 * Items: Items dropped from the enemy.

List of Star Point values in Paper Mario
This page lists the amount of Star Points given by each enemy and boss in Paper Mario. When Mario defeats enemies, he is awarded with Star Points depending on his current level compared to the enemies he earns them from -- as his level goes up, he earns less Star Points from them. If Mario's level matches or exceeds the enemy's, he will not earn any Star Points from them at all.

If there are three enemies at the start of the battle, they will all drop 10% more Star Points. Likewise, if the battle stats with four enemies, they will drop 30% more.

Paper Mario Star Point values