Talk:List of Luigi's Mansion: Dark Moon glitches

Help
Can someone help me on putting a glitch? Because every time I put it, it always gets deleted. The glitch is when the players get seperated in the ScareScraper. I found this glitch while I was chatting with my friends on this one xat chat. Pokebub (talk) 22:51, 20 April 2013 (EDT)
 * If you can provide a valid source for the glitch, a YouTube video or a website then it will remain. Also remember to sign your posts on talkpages

Has anyone else been encountering this glitch? Pokebub (talk) 15:07, 4 May 2013 (EDT)
 * I have never encountered this glitch at all, this might just be a cause of loosing track of what floor your on, just taking a guess, but no this is deffiantly not a glitch. - Cubeguy2ver.pnguy(talk)
 * Well this is what happened, My friends and I were playing then suddenly I was left alone and the others actually skipped a level (ex: me on f7 and friends on f9). I have found other versions of this like when I freeze then everyone leaves then I unfreeze. Its just weird. Pokebub (talk) 15:51, 22 June 2013 (EDT)

Diffrences between actual gameplay and glitches
I would like to point out there have been people adding "glitches" to the list that are actual gameplay. The best example i can give is that Toads can pick up anything from keys to treasure to gems, these will all go to Luigi automitaclly or after approaching the toad. This is not a glitch but actual gameplay. Glitchs are something irregular like the dual screams map not appearing or Luigi glitching through the floor. (Note: The reason i havnt added the dual scream glitch is that its only happened once so i really can not confirm it.) So please check in if its actual gameplay first instead of just saying "Oh thats a glitch" (Not being offensive or anything). - Cubeguy(talk)

Possible glitch
I was playing B-2 and when I revealed the hidden door in the Tower Lobby to the West Garden, a heart appeared. Whenever I go to collect the heart it disappears, but when I go to leave the room it reappears. Has this happened to anyone else, as I'm not sure whether to note it?
 * Alright, I just tested this at least five time consecutively, and nothing happens. My guess is that it has something to do with vacuuming up the last Spirit Ball and the random dead flower next to the hidden door at the same time. GBAToad (talk) 10:24, 4 May 2013 (EDT)
 * Hold on, this sounds like a glitch that's cased by the player, first we need a little more detail, when you go to collect the heart does it do the normal pick-up or straight up disappears? Next when you leave the room does it reappear when leaving and reappears to be picked up when you return to the room or does it just reappear when you leave the room? Im just curious as this could be a possible glitch. - Cubeguy2ver.pnguy(talk)
 * When you go to collect the heart it straight up disappears, and it reappears when you leave the room, you can see it in the leaving room sequence and it's there when you go back, but disappears when you go to pick it up. When I left the Tower Lobby completely and went back in the heart had disappeared and wouldn't reappear. And that is probably the best I can explain it.


 * This can be included as a glitch then, BUT first, has this happened on more than one occasion? If so it's a glitch caused by the player. If not it's a one-off, like my dual-scream map glitch. - Cubeguy2ver.pnguy(talk)
 * I haven't tried it again and as GBAToad said above they tried testing it and nothing happened, but I can always try again to make sure.

Just now I was playing C-3, although it could work on some other levels in it. But in the Container Yard I stunned the 3 Robotic Bombs to get the lift down and one of them just rose out of the place where they are deposited. It exploded and acted like the other 2, but it did rise.


 * Yeah iv experianced that but it's not really a glitch as it always happens, well at least when i play i can't speak for anyone else, speaking of other glitches read below. - Cubeguy2ver.pnguy(talk)
 * (Heart Glitch): Yeah I agree with Cubeguy. If it happens more than once than it counts as a glitch. Sorry if I kind of dismissed it by only testing it a few times and than replying. (Bomb Glitch): Yes, this happens almost every time for me. It's really strange. GBAToad (talk) 20:43, 6 May 2013 (EDT)
 * Don't worry, it's better to have factual information then something that could just be a one-off.
 * I somehow managed to get ParaBoola stuck in the crevice above the door to the Crystal Quarry (in the Deep Hall). When it ran out of HP, it just stayed there and it's crying was distorted. When it recovered, the game's camera acted strange and focused on the area behind the door for a few seconds (which was empty) until I moved Luigi. Probably another one-off, but it was weird. GBAToad (talk) 09:37, 16 May 2013 (EDT)

Broken textures?
Has anyone else encontered this, this usally happens when transferring between rooms, by doors or by other means and the textures vanish completley or start merging together? - Cubeguy(talk)

Added some glitches
And in case people don't believe me like last time, I added some sources that have video evidence of some of them. Hopefully an article/forum thread with videos and contributions counts as a source here, since you aren't going to find much glitch discussion in 'professional' articles. User:Cheat-master30

Where would I link these glitches?
There are these two videos that show a good few 'new' bugs in Luigi's Mansion Dark Moon, and that can be found at the following links:

|Glitch video 1 and |Glitch video 2

Obviously, some of the stuff in both could probably be listed. But the videos only show the effects of these glitches, not the exact way to pull them off.

So how could I list them? User:Cheat-master30


 * Well, if the effects are only shown and not the way there pulled off, then try to figure them out or find other videos that show them. - Cubeguy2ver.pnguy(talk)

Crash Glitch
While loading a Scarescraper, if the player goes to the quit menu and gets an error message at the same time, continues past the error message, and selects "Yes", the game will crash.

I found a glitch. Can you check if it works?
The glitch is: "In Visual Tricks (A4), go up the stairs to the 1st floor, without going to see the Lab door disappear. The Stairs will make Luigi slide to the bottom, nut it will glitch in the middle, and Luigi will be stuck in the stairs." Does it work with you? It only seems to activate if you don't go see the door disappear in the Lab.

11:35, 4 September 2013 (EDT)


 * This has not happened to me, i have tried it several times, please respond if it keeps happening to you. - Cubeguy2ver.pnguy(talk)

Keeps happening. I tried, and Luigi gets stuck in the middle of the stairs. 10:05, 6 September 2013 (EDT)

I don't know if this'd be ok to add...
I've experienced a glitch multiple times in multiplayer where sometimes if someone is stuck in a creeper and fights out of it, the creepers sometimes fall through the wall. It cannot be found, the room is left darkened until the timer runs out. Should it be noted? Pinkolol16 (talk) 23:38, 1 February 2014 (EST)

Carnivorous Plant Glitch
I just had a weird glitch happen to me. In the Treacherous Mansion's Jungle Exhibit (Level E-2), when you first enter and fight the two Strong Greenies with spears, if you approach the carnivorous plant while sucking up one of the ghosts, the plant will lunge at Luigi and try to eat him. Since the game is focused on Luigi sucking up the ghost, the game gets confused, and instead of being in the plant's mouth, he'll appear to be struggling just above the plant's head. Luigi still loses health, but after struggling for a while, the plant lets him go, and the game returns to normal. I tried to repeat this glitch, but it seems to happen at random. :/

Invisible Amethyst
This one is in A-4, Visual Tricks. If you beat the level once, you start the level from then on with the Dark-Light device already on the Poltergust. Skip the first mission in the Lab, and instead, make a beeline for the Dining Room. Once there, use your flashlight to open the ceiling safe and drop the amethyst onto the nearby chair, but DO NOT PICK IT UP. Now, finish the rest of the level, up to fighting the Boo. Once you make it back up to the Dining Room, before the cutscene starts, quickly grab the gem. If done right, the amethyst will start Luigi's "collected" animation, but it will be interrupted by the cutscene. And as soon as the character is controllable again, Luigi will hold up an "invisible amethyst." I've tried this several times, and it has worked every time for me. Can anyone else confirm this?