WarioWare: Smooth Moves

WarioWare: Smooth Moves, known as Odoru Made in Wario (おどるメイド イン ワリオ Odoru Meido in Wario, lit. "Dancing Made in Wario") in Japan, is the fifth game in the WarioWare series. It was released for the Wii, in Europe on January 12, 2007 and in North America on January 15, 2007. This game takes full advantage of the Wii Remote.

Microgames
The game features 205 microgames in total, all of which have three difficulty levels and six speed settings. The microgames are divided by characters, which host a varying number of microgames each. One game, Bungii!, is not tied to any specific set and has a chance of appearing in any stage after they've been beaten once.

Microgame sets
In addition to the stages played during the course of the storyline, there is a handful of microgame mixes with special characteristics. None of these sets feature boss microgames or games from Orbulon's set.

Minigames
In addition to microgames, there are Minigames which can be unlocked by completing a certain stage in story mode. These minigames are extended versions of existing microgames (excluding Pyoro S).

Multiplayer
Alongside the single-player minigames are a set of games meant specifically for multiplayer. These games are unlocked naturally as the game progresses. Some of them are based around playing sets of microgames, while others are separate minigames.

Wii Remote Forms
In the game, the micro-games use different variations of holding the Wii Remote, called Forms. These positions are:
 * The Big Cheese – The hands are held at the hips, with the Wii Remote in the dominant hand
 * The Boxer – The Wii Remote is held horizontally from above in the dominant hand, buttons facing up
 * The Chauffeur – The Wii Remote is held by both ends horizontally, buttons facing the player
 * The Diner (A) – The Wii Remote and Nunchuk are held with the tops facing up
 * The Diner (B) – The Wii Remote and Nunchuk are held with the tops facing the screen
 * The Diner (C) – The Wii Remote and Nunchuk are held with the tops facing each other
 * The Discard – The Wii Remote is placed face-down, only to be picked up when suggested by the game
 * The Dumbbell – The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up
 * The Elephant – The Wii Remote is held in both hands up to the nose
 * The Finger Food – The Wii Remote is held from the base by the thumb and index finger of the dominant hand
 * The Handlebar – The Wii Remote is held horizontally from above with both hands, buttons facing up
 * The Janitor – The Wii Remote is held vertically with both hands
 * The Mohawk – The Wii Remote is held with both hands, atop the head
 * The Mortar and Pestle – The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
 * The Remote Control – The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the
 * The Samurai – The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand
 * The Sketch Artist – The Wii Remote is held with the thumb and index finger by the middle
 * The Thumb Wrestler – The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor
 * The Tug-of-War – The Wii Remote is held by both hands, with the top facing the screen
 * The Umbrella – The Wii Remote is held by the dominant hand vertically, thumb resting on the
 * The Waiter – The Wii Remote rests in the dominant hand, face-up

The Weekly Wario
The Weekly Wario is a newspaper written and published by Wario and the other employees of WarioWare, Inc.. It serves as the enclosed instruction book for the game, and it has many "stories" regarding the Form Baton and other elements of gameplay, which are in reality instructions on how to play the game. It only has one issue because Wario never felt like making another one.

Development
The idea for a WarioWare game on the Wii came shortly after WarioWare: Smooth Moves ' s director, Goro Abe, and producer, Yoshio Sakamoto, first saw the Wii's controller. The game's development started with around twenty people, with others coming and going, but the number remained relatively consistent. From the start, multiplayer was a big aspect in the development of the game, and the idea was that one person would play the game while the others around them enjoyed the comical positions. While teams working on other projects were worrying about how to fully utilize the Wii controller, Abe and Sakamoto had great optimism for the system, saying that "If you’ve got one of these Remotes, you can pretty much do anything".

The various positions came into play when the development team realized that restricting the Wii controller's to one way limited the amount of entertainment, which led to the discussion of which positions would and wouldn't work. Microgames were decided mostly by the developers writing down ideas, sending them to Abe, and having him pick out the ones he liked, after which they began to design the ones that were picked. The developers and designers were often asked to create a unique design for the microgames, giving the desired effect of having a wacky environment. Feedback about the previous WarioWare games and suggestions for improving them were looked into, but were disregarded if they didn't fit with their own idea.

Quotes

 * "BWAHAHAHA!!! Waaaaario here! The other day, I found this crazy stick-thing in those old ruins. I just KNOW it's worth something! All I gotta do now is figure out how it works."
 * "Letting the Form Baton fall is like letting a mohawk droop: shameful and forbidden."
 * "This stance honors the CEO, unsung hero standing proud on the backs of his employees."
 * "Like riding a bicycle, perfecting this stance requires grace, steadiness, and tight shorts."
 * "Remember, cans are your mortal enemies!"

Beta Elements
The E3 2006 demo did not feature the Elephant form and some of the microgames featured different graphics and instructions.

Staff
The game was a coproduction between Intelligent System and Nintendo SPD Group No.1. Goro Abe is the director and Yoshio Sakamoto is the producer, as with most WarioWare games. The game was Yoichi Kotabe's last credited work as a full-time employee of Nintendo before his departure from the company.

During the credits the player can place a hole under each Mii as they take a bow, the amount they trap is recorded and kept as a high score.

References to other games

 * Donkey Kong: Opening Night uses the level start song from Donkey Kong as well as Donkey Kong and Mario's sprite, as well as a recolored version of Mario's sprite made to resemble Luigi.
 * Super Mario Bros.: A microgame titled Super Mario Bros. involves Mario hitting a set of blocks to obtain coins. Opening Night reuses Toad and Peach's sprites as well as the overworld theme. Sifty Character also uses the same theme. The microgame Super Nostalgic Entertainment System uses the game's theme, it may also appear as one of the cartridges used.
 * Super Mario Bros. 3: Opening Night reuses several themes from Super Mario Bros. 3.
 * Dr. Mario: The level settings song is used in Opening Night.
 * Super Mario World: The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
 * Mario Paint: The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
 * Wario Land: Super Mario Land 3: A microgame named Wario Land revolves around Wario throwing a Pirate Goom.
 * Wario's Woods: The game's cartridge is one of the ones used in the microgame, Super Nostalgic Entertainment System.
 * Paper Mario: A microgame's title, Paper Wario, is based on Paper Mario ' s title.
 * Super Mario Sunshine: One of the microgames, called Super Mario Sunshine, has the player extinguish fire with Mario and F.L.U.D.D..
 * WarioWare: Twisted!: Several microgames from Twisted! are included in the microgame called WarioWare: Twisted!, including Iron Stomach, Cutting It Close, and Hat's Off.

References in later games

 * Metroid Prime 3: Corruption: One of the unlockable bumper stickers for Samus' gunship is themed after the game.
 * Game & Wario: A Call Code features a group of people playing the game while talking to the player via telephone.

Trivia

 * The music played on the title screen is different in the Japanese version of the game. In the Japanese edition, the music has the same theme as the Temple of Form. In other editions of the game, the title music is a remix of the title theme from WarioWare, Inc.: Mega Microgame$!.
 * With the release of the Korean edition of Smooth Moves, all the artworks of the Wii Remote (Form Baton) have a Wii Remote Jacket to protect the remote. Other editions of the game got artworks of Wii Remotes without protection jackets.
 * On the Nintendo Channel, one video incorrectly named the game as Wario Ware: Smooth Grooves.
 * The instruction booklet released in North America has a mistake on page 22. The bottom of the page is written in English while the section of the instruction booklet is supposed to be in French.