Spin Jump



The Spin Jump, also referred to as the Whirlwind Jump, is a special move used by Mario or Luigi in which he, as the name suggests, spins while jumping.

Super Mario World
The Spin Jump first makes its appearance in Super Mario World, where Mario or Luigi can spin-jump when the button is pressed. The Spin Jump can instantly defeat most stomp-able enemies such as Goombas and Koopa Troopas, while allowing Mario or Luigi to bounce on spiky or hazardous enemies, such as Spinies and Chainsaws, without taking damage. It is possible to gain height from spin-jumping on enemies, though not as much as a regular jump. If Mario or Luigi is at least in his Super form, Spin Jumps can break Rotating Blocks from above. Furthermore, if either brother is in his Fire form, doing a Spin Jump will scatter fireballs rapidly in both directions. If Mario or Luigi rides Yoshi while spin-jumping, he can break Rotating Blocks from above while riding Yoshi.

In the Super NES Nintendo Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the guide.

Super Mario Land 2: 6 Golden Coins
The Spin Jump also appears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold and then press, or  while in midair; Mario then either spin-jumps or spins in midair. Mario can hit or break blocks from above with this move (like with the Ground Pound). He can also destroy Koopa Troopas, Koopa Shells, and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in Super Mario World&mdash;it will function the same way as a normal jump when Mario lands on other enemies or hazards with it. This ability cannot be performed when Mario is Small Mario or Bunny Mario.

Super Mario 64 / Super Mario 64 DS
Another use for the Spin Jump is found in Super Mario 64 and Super Mario 64 DS when a character jumps on top of a Spindrift or Fly Guy or into a tornado. Luigi also uses it when he is coming down from a Backward Somersault. Also, in a pre-release video of Super Mario 64, Mario could activate a Spin Jump while doing a Triple Jump (it is unknown if doing a Triple Jump first is required). It looks identical to the spinning descent performed after the player jumps on a Fly Guy or Spindrift.

Super Mario Sunshine
In Super Mario Sunshine, the player can also use the Spin Jump at any time by rotating and then jumping, or by rotating  while Mario is in midair. If Mario spin-jumps in this game, then any goop attached to him will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a Spin Jump while using FLUDD's Squirt Nozzle or Turbo Nozzle.

New Super Mario Bros.
Mario or Luigi can also spin-jump in New Super Mario Bros. when he jumps off a Spin Block. While spinning, he falls slower. Attempting to ground-pound in this state will cause him to spin downwards rapidly in a drill-like motion, known as the Drill Spin, which carries into later New Super Mario Bros. games.

Super Mario Galaxy
A different type of Spin Jump appears in Super Mario Galaxy. It is just like the normal spin, except it is done in midair, giving Mario or Luigi a little height in his jump. Ground-pounding while doing this causes Mario or Luigi to perform a homing stomp attack, which carries into the sequel.

In some levels of the game, if the player gets trapped in a tornado and spins inside it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, like with the Spin Jump from Super Mario 64 and Super Mario Sunshine.

New Super Mario Bros. Wii
The Spin Jump is also usable in New Super Mario Bros. Wii. Unlike in the previous game, the player can spin-jump at any time by shaking the Wii Remote. It functions nearly the same as in Super Mario World, although Mario will still take damage from spin-jumping on spiked or fiery enemies. The two new characters, Yellow Toad and Blue Toad, are also capable of using the Spin Jump. It makes a very distinct sound if it is used to defeat an enemy.

The Spin Jump can also be used to get rid of area-obscuring clouds as well as fog produced by a new enemy, Foo, and it activates the new Propeller Suit. If the Spin Jump is used with the Propeller Suit's ability, ground-pounding by pressing down on the D-pad will perform a Drill Spin for as long as the down button is held. If the Spin Jump is used while the character is powered up with a Fire Flower or Ice Flower, the character will shoot one fireball or Ice Ball, respectively, in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player spin-jumps in front of a flower, it will drop a coin. If the Spin Jump is used with a Mini Mushroom, spinning in the air will allow the player to fall slowly enough to wall-jump up one wall.

Super Mario Galaxy 2
The Spin Jump returns in Super Mario Galaxy 2, behaving exactly the same as in Super Mario Galaxy.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
The Spin Jump functions the same in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe as it did in New Super Mario Bros. Wii. Additionally, if the player uses the Spin Jump in midair while gliding in Flying Squirrel form, their character will perform a midair jump and descend slowly. With a P-Acorn, the player can do these midair jumps indefinitely. Also, while the player is in Flying Squirrel form, the Spin Jump from the ground goes higher than the standard Spin Jump.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury
The Spin Jump returns in Super Mario 3D World and its port, being performed the same way it was in Super Mario Sunshine, by rotating and then jumping. The player will spin in place upon rotating the Control Stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and it is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
In Super Mario Maker and Super Mario Maker for Nintendo 3DS, spin-jumping can be used in the Super Mario World and New Super Mario Bros. U styles. In both styles, it can be used to jump on most spiked enemies. It retains its ability to break Rotating Blocks and defeat certain enemies such as Galoombas and Koopa Troopas in the Super Mario World style. The midair spin also returns in the New Super Mario Bros. U style.

In Super Mario Maker 2, the Spin Jump and midair spin return with the same properties as in the game's predecessor. In the Super Mario 3D World style, the Spinning Jump from that game can be performed by pressing and one of the shoulder buttons (,, , or ) while holding ↑ on.

Super Mario Odyssey
In Super Mario Odyssey, Mario performs the same Spin Jump move from Super Mario 64 when he jumps off a Hat Trampoline. He can also perform the variant seen in Super Mario Sunshine and Super Mario 3D World when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario ground-pounds after spin-jumping, he will perform the Drill Spin from New Super Mario Bros. Pressing while spinning  will cause a Spin Throw to be performed instead.

There are also twisters present that spin Mario as well, similar to the tornadoes in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2 and the whirlwinds in the Mario & Luigi series.

Mario Kart series
In the Mario Kart series, the player can use a Cape Feather to perform a Spin Jump, which also allows them to perform a Jump Boost.

Super Smash Bros. series
In the Super Smash Bros. series, Mario, Dr. Mario, and Luigi use moves known as Mario Tornado, Dr. Tornado, and Luigi Cyclone. These moves look similar to and could be based on the Spin Jump.

Paper Mario series
The Spin Jump appears as a Battle Card in Paper Mario: Color Splash. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better Action Command, increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.

Mario & Luigi series
In Mario & Luigi: Superstar Saga, the Spin Jump is the inspiration for the Bros. Move called Splash Bros. A technique of the same name appears in all titles of the series besides Mario & Luigi: Paper Jam, though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting Popple and Rookie in the Woohoo Hooniversity.

Mario Sports Mix
In Mario Sports Mix, the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).

Mario & Sonic at the Olympic Winter Games
In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the Spin Jump appears as Mario's special boost in Rocket Ski Jumping, where it is referred to as the Spinning Jump.

Super Mario Land 2: 6 Golden Coins
"Note: Some blocks cannot be broken."
 * Virtual Console manual description: ''"To spin-jump, press in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.

Super Mario Sunshine

 * Instruction booklet description: "Rotate in a circle one time and press  to perform a high-flying Spin Jump."