Super Mario All-Stars Limited Edition

Super Mario All-Stars Limited Edition, or simply Super Mario All-Stars, known as Super Mario All-Stars - 25th Anniversary Edition in Europe and Australia, and in Japan as Super Mario Collection Special Pack (スーパーマリオコレクション スペシャルパック), is a Mario special edition pack for the Wii which was released in Japan on October 21, 2010, in China on November 27, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010 and in North America on December 12, 2010 as a Wii port of the SNES game Super Mario All-Stars.

Features
The game is a tribute to the 25th anniversary of Super Mario Bros. and includes an extra package, with a Super Mario History 1985-2010 booklet, that tells about Mario's history and the people who made a big effort making the Mario games, and a CD with many songs across the main series from Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario 64, Super Mario Sunshine, New Super Mario Bros., Super Mario Galaxy, New Super Mario Bros. Wii, and Super Mario Galaxy 2. The extra things are only available for a limited time. It also has in the soundtrack noises like getting a coin or completing a level. On the Wii's Nintendo Channel as well as at the websites for the anniversary, there is a video celebrating the 25th Anniversary in all regions. The video uses game footage from the Japanese versions, but the differences to the English releases are minimal. Super Mario Bros.: The Lost Levels is only featured in the Japanese version of the video.

The game itself is a direct port of Super Mario All-Stars for the Super Nintendo Entertainment System. The game can either be played with the Wii Remote held sideways (similar to New Super Mario Bros. Wii without the motion features, or the NES Virtual Console versions), the Classic Controller, the Classic Controller Pro, or with the Nintendo GameCube controller.

Nothing is changed in gameplay. To select a game, the player must press and  on the Wii Remote. Also, saving will now store the number of lives the player have for each game; unlike the original SNES version, where the lives are reset to 5 every time the data is loaded.

The game does not support the 16:9 aspect ratio, so pillarboxing is added automatically. However, the aspect ratio is still wrong; the image is slightly stretched to 4:3 from the SNES's original 8:7 aspect ratio.

Reception
The Wii port of Super Mario All-Stars received mixed reviews. Critics from IGN criticized the game for being a straight port from the SNES, but praised it for "the same classic games we remember", giving it a 7/10. VideoGamer gave the game a 8/10. The A.V. Club gave the game an "F", saying that the bonus material included with the game was "disappointing".

Factually speaking, the Wii port was not only of the original Super Mario All-Stars (which did not include Super Mario World) but used up a very small percentage of the disc space, which paled in comparison to the prior Metroid Prime Trilogy (a Wii game and updated versions of two GameCube titles on a single Wii disc).

Trivia

 * The combined price to download all four of the original games would be 2100 points ($21 US). The price of $30 for this compilation is $9 more than downloading the originals probably because it has added a special CD and booklet. The disc, unlike the download versions, is also transferable between Wii consoles.
 * In the Eurozone, the combined price of the originals is €21 and the price for the compilation is €30, which means the compilation is (like the American price in Dollars) €9 more expensive.
 * In Australia, the combined price of the originals is $36 AU, meaning the compilation is $1 AU less than the originals.
 * In the UK, the game package is also cheaper with an RRP of £25 (less from online retailers), £3 less than the combined individual price of £28 (4x£7, more if the Wii Points are bought via a Nintendo Points card at retail).
 * On the Game Select screen, there is a button setting that can be changed just like the original game. This affects only the Classic and GameCube controllers, not the Wii Remote.