Mario Party 6

Mario Party 6 is the sixth title in the Mario Party series made for the Nintendo GameCube and the third installment for that console. This game is developed by Hudson Soft and published by Nintendo. The game is the first in the series that features an installment of voice controlled mini-games using a packaged microphone, where an all new Mic Mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7.

The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank; as a result, a day and night system as been implemented for the boards and most mini-games, a concept first introduced in Horror Land in Mario Party 2. As other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three games can be saved on the Memory Card.

Story
Story from Instruction Booklet Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?" Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble! Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud! They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away. ...But will the power of the Stars be enough to end the furious feud?

Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party world from the sky. They had always been good friends until one day, when Brighton asks Twila which of the duo is better. Thanks to Brighton, an argument breaks out between him and Twila. This bothers Mario and his friends, so they try whatever they can to stop the argument, but nothing works. However, Mario comes up with the idea to throw a Mario Party, collecting Stars to fill the Star Bank to end their hosts' dispute.

By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After collecting all the pages of the book, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.

Gameplay
Mario Party 6, as with previous installments of the Mario Party series, plays as an interactive board game, where up to four players take turns rolling Dice Blocks with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called Orbs, very alike to Mario Party 5's capsules, from either purchasing them from Orb Huts, passing Orb Spaces, or winning them by landing on Green Spaces to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color the space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as coin mini-games offer different prizes. After the mini-game is completed, players return to the board to once again move around in. When the last five turns has reached, a Last Five Turns Event commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out bonus stars which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block.

One new mechanic introduced to the Mario Party series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.

After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the Star Bank. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the Miracle Book and all individual pages.

Modes
At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.

Solo Mode
Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards are set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: the player can only roll a Dice Block that shows numbers from 1-6.

The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's.), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Minigames. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the player's coins are lost if they lose; ? spaces, which cause an event to happen; and the goals which are Rare spaces.

Landing on one of these Rare spaces concludes the game and grant the player one of the Rare Minigames: (Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then they lose everything collected, and the game ends. Players can avert this by selecting to "Call it Quits" and keep everything they have earned so far; however, this ends the mode.

Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the dice block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the dice block only roll one through three. This can prevent players from walking past the Rare space.

At the end of the mode, players receives any minigames that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten minigames during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are transferred to the Star Bank.

Team names
In Mario Party 5, two players could compete with another pair in tag-team parties. This feature returns in Mario Party 6. Another feature that returns with this is the inclusion of team names. Here is a table containing all possible team names.

Party Mode boards
There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.

Solo Mode boards
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.

Orbs
Orbs are special items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars.

Green Orbs
All of these orbs affect the player or the Dice Block the player is using when the player uses them.

Red Orbs
These Orbs will take effect when either the opponent passes or lands on it. The player who lands on it will still have the effects of a Blue or Red space. The orb will also disappear once it has been activated.

Yellow Orbs
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last five turn events, they may receive 15 coins if the coin's ×3 roulette was chosen. The orb will also stay on the board as long as no one replaces the orb.

Blue Orbs
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.

Other Features

 * Star Bank: The Star Bank allows players to trade their stars to unlock special in-game bonuses, including unlockable characters, game tips, and Miracle Book pages.
 * Harder Difficulty: 30 Stars
 * Brutal Difficulty: 30 Stars
 * Toadette as a playable character: 30 Stars
 * Clockwork Castle Stage: 100 Stars
 * Credit Roll: 100 Stars
 * Character Taunts: 10 Stars Each
 * Mic Secrets: 10 Stars Each
 * Mini Game Secrets: 10 Stars Each
 * Mushroom Bus: 30 Stars
 * Miracle Book (Includes Page 1): 10 Stars
 * Page 2-6: 10 Stars Each
 * Page 7-13: 20 Stars Each
 * Page 14-20: 30 Stars Each
 * Miracle Book Secret: 10 Stars
 * Miracle Book: The Miracle Book is an in-game pop-up book functioning as a reward for players. Pages in the book are interactive. Buying all of them unlocks the epilogue.
 * Microphone: The microphone is used as a controller device to answer quiz questions in Speak Up and give orders to characters in Mic-specific games
 * Minigame Mode: This mode allows the player to play any minigames that are unlocked or play a set of minigames using a set of rules.
 * Option Mode: In this mode, the player can adjust sound settings, view minigame records and history for previous parties, listen to the sound test (some of the sounds and music must be bought at the Star Bank before available use), adjust Microphone settings, and also view the bonuses earned from the solo mode.

Pre-release and unused content
The Solo Mode originally used colored spaces, as opposed to special 2VS2, 1VS3, and 4VS spaces seen in the final game.

Version differences
Brighton, and Twila have voices in the Japanese version.

Reception
The game received mostly mixed and positive reviews. GameSpot gave the game 6.9/10, citing great family and multiplayer fun, but the same idea of older Mario Parties. IGN gave the game 7/10. They criticized its lack of originality and the use of the microphone. 1UP gave the game a C+ rating due to unoriginality and other factors.

Mario Party 6 is the 17th best selling game for the Nintendo GameCube, selling about 1.6 million copies worldwide as of December 31, 2009.

Trivia

 * This is the one of the two "Mario Party" games since Mario Party 2 to not have a boss battle. The other is Mario Party Advance.
 * In the Japanese version of the game, the minigame Garden Grab features turnips. It was changed to a carrot in the Western version.
 * In the German version of the game, the genders of Brighton and Twila are inversed. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is most likely because on German, the genders for the words sun and moon are inversed, too. The sun has a feminine article while the moon has a masculine article.