Northern Kremisphere

The Northern Kremisphere (also referred to as Kong Country ) is the main setting and the overworld of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Dixie Kong and Kiddy Kong travel to this area in both games. The Northern Kremisphere is inspired by Canada and northern European countries.

Description
As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate. The Northern Kremisphere is different from the main overworld from each of the two previous Donkey Kong Country games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some secret caves. Dixie and Kiddy can rent watercraft from Funky's Rentals, as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The Kremlings have polluted and industrialized some areas, such as Mekanos.

The Northern Kremisphere, despite its name, is located to the south of Donkey Kong Island, as the nearest mainland in that direction. Kocos are said to patrol the waters of Donkey Kong Island, despite only appearing in the region explicitly labeled the Northern Kremisphere.

Donkey Kong Country 3: Dixie Kong's Double Trouble!
Months ago after Crocodile Isle disappears from the map, the mainland is invaded by Kremling remnants where they build their industrial bases. When Donkey Kong and Diddy Kong go missing for two days, the entire mainland is dominated by the Kremling Krew where their robotic leader, KAOS, is created.

During the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover Krematoa, a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach Kaos Kore, where they defeat KAOS and its creator, Baron K. Roolenstein, and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the Banana Queen, who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

The Game Boy Advance remake features an exclusive world, Pacifica, from the Northern Kremisphere overworld.

Donkey Kong Land III
In Donkey Kong Land III, Dixie and Kiddy return to the Northern Kremisphere to search for the fabled Lost World. In their journey, they explore several new areas, such as Cape Codswallop and Primate Plains.

South

 * Wrinkly's Save Cave
 * Bazaar's General Store
 * Funky's Rentals
 * Lake Orangatanga (world 1)
 * Kremwood Forest (world 2)
 * Blunder's Booth

Center

 * Cotton Top Cove (world 3)
 * Bramble's Bungalow
 * Mekanos (world 4)
 * Krematoa (secret world)

North

 * K3 (world 5)
 * Barter's Swap Shop
 * Razor Ridge (world 6)
 * Pacifica (GBA-exclusive world 7)
 * Kaos Kore (world 7 [SNES] / world 8 [GBA])

Donkey Kong Land III

 * Cape Codswallop
 * Primate Plains
 * Blackforest Plateau
 * Great Ape Lakes
 * Tin Can Valley
 * Lost World

Trivia

 * The name "Northern Kremisphere" is a pun on the, the top half of the Earth.
 * According to the game's official Player's Guide, a supposed, in-universe rumor claims that Cranky Kong covered all of the levels in the Northern Kremisphere and found everything by five hours and fifteen minutes.