Hotel Mario

Hotel Mario is a game that was created by Philips Media for the CD-i. Philips Media had acquired the rights to produce Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.

In the game's plot, Bowser and his children have taken over the Mushroom Kingdom, where they've built seven Koopa Hotels and have kidnapped the Princess, hiding her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.

The general goal in each stage is to close all the doors on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages.

The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.

Story
Princess Peach invited Mario and Luigi to picnic, but instead, they found a letter from Bowser on the door of the kingdom. In the letter, they find out that Bowser took over the kingdom, kidnapped the princess, and held her in one of the seven Koopa Hotels. Mario has to close all doors in all eight hotels so he can restore peace in the kingdom. At the end, Mario and Luigi save the princess from Bowser and the Koopalings.

Main Characters

 * Mario (voiced by Marc Graue)
 * Luigi (voiced by Marc Graue)
 * Princess Peach (voiced by Jocelyn Benford)
 * Bowser (voiced by Marc Graue)
 * Koopalings

Hotels

 * Morton's WoodDoor-Hysteria
 * Roy's HardBrick Hotel
 * Larry's Chillton Hotel
 * Lemmy's High-ate Regency Hotel
 * Ludwig's Thump Castle Hotel
 * Wendy's Blitz Snarlton Hotel
 * Bowser's Seizures Palace Hotel

Enemies

 * Goomba
 * Koopa Troopa
 * Wiggler
 * Bob-omb
 * Para Bob-omb
 * Mini-Ninji
 * Buzzy Beetle
 * Monty Mole
 * Spiny
 * Paragoomba
 * Banzai Bill
 * Paratroopa
 * Boo Buddies
 * Big Boo
 * Skeleton Koopa
 * Pat the Bat
 * Evil Coin
 * Rhinestone Goomba
 * Mechakoopa
 * Bellhop Goomba
 * Z Koopa

Items

 * Coin
 * Super Mushroom
 * Fire Flower
 * Starman
 * Toad

Credits
A "Hotel Mario" logo appears first in large red letters and is then followed by the main staff. After this, sections for art and audio appear, organized by a large yellow header. Finally, a gap separates the audio section from the remaining staff. During the credits, each person's position (shown in bold here) is highlighted in yellow and his or her name is written in red, with all text being capitalized Which voice actor provided the voice for which characters do not appear anywhere during the credits. The copyright notice follows the credits and stays on the screen until it fades to black.

Hotel Mario
Executive Producer Stephen Radosh Producer Michael Ahn Product Engineering Kevin Goldberg Thomas Lohff Stephen Martin Kevin Va. Hunt Associate Producer Janice Convery Art Director Jeff Zoern Artist Mirena Kim

Art
Sprite Animation YEEEOWW!!! Digital Cartoons: Pat Campbell Hotel Background Art Trici Venola Animated Sequences Animation & Effects: Terry O'Brien Kathy Swain Bonita Versh

Audio
Audio Producer Lisa Brenneis Theme Music Jack Levy Voice Talent Marc Graue as Mario, Luigi, Bowser Jocelyn Benford as Princess Toadstool Original Game Design Stephen Radosh Technical Game Producer Kevin Goldberg Additional Engineering Michael Diehr Ken Ellinwood Charlie Golvin Blake Senftner Howard Soroka Tester Justin Merrow Play Consultant Hollie S. Lohff Special Thanks Cammy Budd Rosalyn S. Bugg Brian Conn Christ Dudas Annalisa Erickson Dennis Kopp Dave McElhatten Mark Yamamoto Pima Technical Staff: Mark Greene Eliot Lipps Kathi Overton Frank Rada Lou Rios Mark Shakarjian Keith Touzin Jennine Townsend ©1993 Philips Interactive Media. All rights reserved. It is illegal to make unauthorized copies of this software. Duplication of this software for any reason including sale, loan, rental, or gift is a crime. Penalties include fines of up to $50,000.00 and jail terms up to 5 years.

Trivia

 * This is one of the only games which Mario and Luigi have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
 * Iggy doesn't have his own hotel, but appears as a boss in Bowser's.
 * While Toad doesn't make an actual appearance in this game, the 1-Up Mushroom is oddly named after him.
 * Most of the names of the Koopaling's Hotels are puns on real world hotels ("Woodoor-Hysteria," "Blitz Snarlton," etc.). Roy's HardBrick Hotel, however, is more likely named after the song "Heartbreak Hotel."
 * Other cultural references include Mario's lines "We ain't afraid of no Koopas!" (a play on the line "I ain't afraid of no ghost!" from the Ghostbusters theme song) and "Hey, you! Get off of my cloud!" from the Rolling Stones song, "Get Off of My Cloud."
 * If the game is played on January 1st, the game will say "Happy New Year!" instead of "Here we go!" when loading a game or starting a new one.
 * Various cutscenes and quotes from the game have become internet memes, in the same vein as the.
 * Hotel Mario marked the last appearance of the Koopalings in an official game until Mario & Luigi: Superstar Saga, which was released nine years later in 2003.