List of Diddy Kong profiles and statistics

This is a list of profiles and statistics for Diddy Kong.

Mario Kart: Double Dash!! Information

 * Partner: Donkey Kong
 * Class: Light
 * Personal Kart: Barrel Train
 * Special Item: Giant Banana
 * Bio: You've never seen a monkey drive like this. Diddy Kong is a free-wheeling, banana-chucking, chest-thumping ball of jungle fire!

Mario Kart Wii

 * Size: Medium
 * Actual Bonuses
 * Acceleration: +1
 * Drift: +1
 * Mini-Turbo: +2


 * Website Stats:
 * Acceleration: 2/3
 * Top Speed: 2/3
 * Off-Road: 2/3


 * Bios
 * Website : "Donkey Kong's sidekick is no stranger to the racetrack. Like his bigger buddy, Diddy is bound to get up to some monkey business when the race gets underway."
 * Guide: "Swinging from tree to tree isn't what is used to be! Diddy Kong loves the hairpin turns and rickety rope bridges of DK Island!"

Mario Superstar Baseball

 * Challenge Mode Captain: Donkey Kong
 * Team Captain: Yes
 * Player Type: Speed
 * Star Swing: Boomerang Ball
 * Star Pitch: Boomerang Ball
 * Special Skill: Clamber, Super Catch

Good Chemistry

 * Goomba
 * Donkey Kong
 * Dixie Kong

Bad Chemistry

 * None

Stats

 * Batting: 3
 * Pitching: 6
 * Fielding: 7
 * Running: 7

Bio
"DK’s partner and buddy. Diddy’s trademark is his red baseball hat. While Donkey Kong boasts incredible power, Diddy’s forte is his nimbleness. Using his prehensile tail to great effect, Diddy Kong is a natural fielder who won’t ever boot routine balls."

Online Collectible Card Bio
''Diddy Kong is a formidable pitcher with a mean changeup that he puts to good use as captain of the Diddy Monkeys. He likes to stack his team with fellow Kongs Dixie Kong and Tiny Kong any chance he gets.''

Mario Strikers Charged

 * Unlocked By: Clearing the Crystal Cup
 * Type: Playmaker
 * Super Ability: Red Card!
 * Deke: Jumps over players.

Stats

 * Movement: 10
 * Shooting: 3
 * Passing: 10
 * Defense: 3

Bios

 * Instruction Booklet: "DK's buddy toys with foes using nimble acrobatic moves."
 * Website: "Donkey Kong’s pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves. He scrambles around the battle, using whimsical fighting moves while wielding both his Rocketbarrel Boost and Peanut Pop Gun!"

Solid Snake Codec Conversation

 * Snake: Otacon, there's a chimpanzee here wearing a Nintendo hat.
 * Otacon: That's Diddy Kong. He's Donkey Kong's partner. Not only is he lightweight, he can use a wide range of weapons as well. He can fly using those barrel jets on his back, and he can shoot nuts with his Peanut Popgun.
 * Snake: Peanuts? As in the ones in the little shells? Are you serious?
 * Otacon: Wait, here's the best part. You see them lying on the ground after he shoots? If you pick up some of those peanuts, they'll restore your health a little.
 * Snake: Hmm. Edible ammunition, huh... Times sure have changed.

Peanut Popgun


The Peanut Popgun appears in Super Smash Bros. Brawl, as an attack for Diddy Kong. It is Diddy Kong's standard special move, and can be charged up. When charged up, the peanuts fired are much faster and have a better chance at hitting the opponents. However, charging it up too long is dangerous, as it might explode on Diddy Kong. The attack occasionally releases Peanuts, which can be eaten for a slight health restoration. Diddy Kong also uses two Peanut Popguns when using his Final Smash, the Rocketbarrel Barrage. If Diddy Kong's powers are copied by Kirby, Kirby is also able to use Peanut Popgun.

This move is a reference to Donkey Kong 64, where Diddy is able to use the Peanut Popguns in that game.

Monkey Flip


Monkey Flip is Diddy Kong's Side Special Move in Super Smash Bros. Brawl. Diddy Kong leaps forward towards the enemies, latches onto them, and begins attacking. can be used to pummel while latched on, and A can be used to push off of them, knocking them away. As this sends Diddy forward, it can be used in addition to his Up- recovery since it does not put Diddy into Helpless state afterward. If Diddy presses while performing this move, he sticks a foot out and kicks the opponents instead of latching on. However, this kick prevents him from using his Up- until the next time he lands. By jumping after latching onto an enemy, he must jump onto their head and push them downward which performs a spike. The Monkey Flip can also set up a 'Diddycide'.

Rocketbarrel Boost


The Rocketbarrel Boost (labeled Rocketbarrel Blast in the instruction booklet) is Diddy's Up special move in Super Smash Bros. Brawl. Rocketbarrel Boost allows Diddy to fly with only his Jet Pack. Diddy Kong can charge this attack up, and if it is charged, he is able to fly farther. Tilting allows Diddy to curve his flight path, allowing him to fly in several different directions. It causes damage to anyone who hits it. However, if Diddy Kong is attacked while flying, he loses his jetpack and falls. The jetpack then flies away and has a chance of hitting another player. The Rocketbarrel Boost is also used during Diddy Kong's Final Smash, Rocketbarrel Barrage. Diddy Kong will be put into a helpless state after he finishes this move.

This move is a reference to Donkey Kong 64, where Diddy has access to rocket barrels once he drinks one of Cranky Kong's potions.

Banana Peel


Banana Peel is Diddy Kong's down special move in Super Smash Bros. Brawl. In this, he brings a Banana Peel out of nowhere, and throws it randomly onto the ground. If opponents trip on the said banana peel, they take a minor amount of damage and are left vulnerable. Although up to two banana peels can be on the ground at once, if there are any more, they disappear. Diddy can use this move, even if he is already holding an item.

Rocketbarrel Barrage


Rocketbarrel Barrage is Diddy Kong's Final Smash, in Super Smash Bros. Brawl. It utilizes both the Peanut Popgun and Rocketbarrel Boost attacks, from Donkey Kong 64, and fuses them to create a very powerful attack. When the Smash Ball is collected, Diddy Kong gets his Rocketbarrel Boost out and holds two Peanut Popguns. He then continues to fly around the entire stage, with the player being able to control him. Pressing the attack button causes him to shoot explosive Peanuts at the opponents. When they hit a player or the ground, they explode with a large blast radius, devastating anyone hit. However, any Peanut that does not hit a player opens and reveals a Food item, which can be eaten to restore health. When time is up, the Rocketbarrel explodes, hurting anyone nearby. It does not hurt Diddy, however. Diddy Kong will be put into a helpless state once the move ends.

This move is a reference to Donkey Kong 64, when Diddy Kong is able to use the Rocketbarrel Boost, he was also able to shoot his Peanut Popguns as well.

Prima Rating
Offense: 8 Defense: 7 Projectile: 8 Final Smash: 7 Throwing Ability: 6 Speed: 10 Overall: 8

Donkey Kong Country Returns

 * Website Bio: "Donkey Kong's little buddy makes up for his small stature with a host of useful gadgets. Equipped with a Barrel Jet and a Peanut Popgun, he's an essential companion - whether playing solo or with a friend in the room."

Mario Party 9

 * Jungle Minor: A constellation named after the long-tailed Diddy Kong. Don't let the T-shirt and cap fool you: he's as serious about bananas as anybody else.

Mario Tennis Open

 * Type: Speed
 * Bio: Diddy is small and quick. He is acrobatic as well, so he can receive the ball with ease and return a very powerful shot.
 * Bio 2: Faster than a speeding bullet, Diddy Kong bounds around the court, covering all corners with his acrobatics. He can also really blast the ball with power for such a small player.