Tick Tock Clock

"There's something strange about that clock. As you jump inside, watch the position of the big hand."

- Toad

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Star Door on the third floor with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock, the speeds of the clockworks change. Entering when the hands are on 12-2 will make everything stop, entering at 3-5 will make everything move slowly, entering at 6-8 will make everything move randomly and change speeds frequently, and entering at 9-11 will make everything move quickly. If time isn't still, several platforms will turn, move, or flip, conveyor belts will move, and pendulums and the large hands will swing.

Layout
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock and Bob-ombs will fall and attack the player in this area. To the left are several green, ascending platforms that spin if time isn't still along with a Spinning Heart below them. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks. Above those is a platform the earlier green platforms will lead to that has a large clock hand swinging around nearby. After the hand are a number of spinning platforms leading to a caged Power Star. After the cage is a small lift followed by a pole with an Amp circling it. Climbing up the pole, the path will split: to the left is a Heave-Ho and the second mission of the course, and to the right are lifts leading further up the clock. Above the lifts are rotating blocks leading blocks leading upward, and a mesh floor with moving bars. Up the rotating blocks is a bending platform with blocks acting similar to Bomps placed under a cage. In the cage is a ? Block full of Coins. Afterward a couple of conveyor belts leading to a long, bending platform with several platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp that can carry the player to a Power Star.

Enemies

 * Bob-ombs
 * Amps
 * Kuromames
 * Heave-Hos
 * Thwomps

Statistics from Super Mario 64

 * Total Number of coins: 128
 * Caps Found: (none)
 * Spinning Heart: #1 : Near the start point, on a lower platform, under spinning platforms with the red coins., #2: On the mesh right after the pole.
 * Cannons: (none)
 * 1-Up Mushrooms (4):
 * Homing Mushrooms : #1 In the pole before the second spinning heart.
 * Triggered Mushrooms : #2 After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
 * Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
 * Warps : (none)

Trivia

 * The Mario Party 3 minigame, Tick Tock Hop, takes place on the clock's painting from Super Mario 64.
 * This is one of two courses with both a Switch Star and Silver Star. The other is Shifting Sand Land.