Talk:Mario Kart 8

Koopa Clown Car cameo?
Has anyone noticed in Mario Kart Stadium that the Koopa Clown Car makes a cameo in this game's course? The only thing different about this one is that it has the MKTV logo on it.--70.79.246.167 02:26, 6 September 2015 (EDT)
 * I don't think it's been recorded on this page because it's not that noteworthy...but feel free to add that to the Koopa Clown Car page if it's not already there. MarioComix (talk) 03:50, 6 September 2015 (EDT)

Master Cycle's underwater Speed
I found out this July that Master Cycle's underwater speed is +0.5 and NOT -0.25! Whoever did this change must change it right now! Sarantis (talk) 08:56, 26 September 2015 (EDT)
 * I'm saying this now, if you can't change the second stats to be identical to the REAL first stats (the first stats says that Master Cycle's underwater speed is actually +0.5), then remove the second stats on both character and vehicle part stats and keep only the first, so you can change Master Cycle's underwater speed to +0.5. Sarantis (talk) 17:45, 26 September 2015 (EDT)
 * I just checked and experimental evidence suggest that the Master Cycle water speed is +0.5, so that will be changed. I wonder what is the source for these hidden stats...--Mister Wu (talk) 19:16, 26 September 2015 (EDT)
 * Ok, now the value is correct. The experimental data I was talking about is here and here.--Mister Wu (talk) 19:29, 26 September 2015 (EDT)

200cc
It turned out that 200cc changes more aspects of the game rather than just increasing speed, you can see here a brief summary of the discovered changes so far: http://mkboards.com/forums/threads/what-we-know-about-200cc-so-far-aka-the-general-200cc-discussion-thread.19209/. Do you think a small subsection should be made about these changes? If so, where in the page?--Mister Wu (talk) 11:16, 3 November 2015 (EST)
 * "making it more like a 400cc class than a 200cc class" I don't really agree. I've played 400cc with modded Mario Kart Wii, and it's definitely even faster than this 200cc. Anyway, we can't include information like fire-hopping and demon-sliding since that kind of jargon is out of the wiki's scope. I think other points are direct consequences from higher speeds than actual gameplay changes (like Mini Turbos and Super Mini Turbos), but I think acceleration tiers, braking mechanics, actual speed increase, and a few other things can be mentioned. Nice work, though, and it's very interesting information that has a spot here. You can probably add it to the corresponding section in the DLC spot. 13:55, 3 November 2015 (EST)
 * The sentence was derived from actual experimental data, sorry that the sentence wasn't clear: http://mkboards.com/forums/threads/the-relative-speed-of-the-engine-classes.16403/ Since the speed of 50cc is 80% the speed of 150cc and the speed of 100cc is 90% the speed of 150cc, following the trend one can see that 200cc should have had 110% the speed of 150cc, since it is 150%, one can do 50cc x 5 = 250cc. 250cc + 150cc is equal to 400cc, this is why 400cc was mentioned. Regarding the techniques, I would only say that the game's physics was corrected so that some exploits are no longer effective and I would add the reference to the Youtube video, of course if even that is still too complex I can just not say it and only say the 3 other points (50% speed icnrease, complete acceleration subtiering and brakedrifting as an official new, proper technique).--Mister Wu (talk) 18:21, 3 November 2015 (EST)
 * Brakedrifting was a thing before this game, but I think at least the 50% speed increase, further acceleration subtiering, braking mechanics, and slightly altered game physics to work for 200cc are notable enough. 14:05, 7 November 2015 (EST)