Chain Link Chamber (Donkey Kong Land 2)

Chain Link Chamber is the thirty-second level in Donkey Kong Land 2, as well as the fifth area in K. Rool's Keep.

This is the second dungeon level in the game. It has several paths and rooms filled with chain links, and the Kongs must make their way into every one of them to progress through the dungeon. Zingers, Klingers, Klampons, Kannons, and Spinies fill this area.

Level layout
When they start the level, the Kongs must climb up many twisting and overlapping chains. They will have to pull themselves up to the area above the start and avoid a few Klingers sliding down the dungeon chains. Once at top of these chains, they will need to jump off to the right and walk along the path. The heroes must begin to climb straight up another rope. They will enter a large chamber of Zingers and Klingers. They will also notice that there are two different directions to travel. If they take the chains upward on the right corner of the area, they must dodge a few Klingers, while on the other side, they have to avoid several more enemies and begin to travel upwards. Either way, though, they will meet up at the same point, and have to climb up yet another chain. As they make their way up, they will encounter several Krooks. They will throw their sharp hooks at the Kongs, to they have to carefully watch where they are going. After passing the four foes, they will need to continue upwards and move up some more chains, until finally, they find the Star Barrel.

Halfway through the level, the heroes will need to travel on east, and then hop up some chains going north. While hopping up the rows of bars and ropes, they will find a few dangerous foes; Zingers and a Krook. They should try to dodge both enemies and climb up the next chain above. Once they proceed up the whole length of the short chain, the monkeys will have to jump up some more ropes. A little while after that though, they will meet several more Zingers in another large chamber. They must travel to the far left corner safely and then make way up a lone chain. At the top of this, the group will need to watch out for a Zinger and reach the far end of the floor they are on. Then, they must climb up the chains above. This chain is long, and a few Klinger will be found sliding down it. Once they get to the top, they must climb down a smaller rope, and proceed up another one. After avoiding the dangerous hazards on this chain, the monkeys will have to jump to the right and defeat a lone Kannon, without hitting the kannonballs he shoots at them. From there, they must travel up another chain and soon have to leap up a few ledges, as well as watch out for another Kannon. At that point, they'll find yet another chain. As usual, they must climb up it. It will lead them into another chamber, which they must exit almost unharmed by Zingers, who will be seen scattered all around the area. At the top of the chamber, the group should bounce to the left and walk down the path, where they'll see a spring. When jumped on, it will fling them out of the level.

Bonus Level(s)

 * A little while before the Star Barrel, the Kongs will encounter several Krooks, who will throw their hooks at them. When they find the third Krook and defeat him, it will reveal a cannon ball. The player needs to jump to the other side of the chain and find a cannon, guarded by a Kobbles. The mini-game consists of finding the Kremkoin, after passing a little course.
 * Shortly after finding the DK Coin, the monkeys will get into an area that is filled with chains and Zingers. They should continue to climb up the one rope they entered the area on, where they will find a separate rope above them. They must cling onto it and climb up to reach the Bonus Barrel, leading to the Bonus Level. Here, they need to defeat a few enemies, such as Kaboings. When they beat all of them, the Kremkoin will appear at the end of the stage.

DK Coin

 * After the heroes meet the first Krook past the Star Barrel in the level, they will have to defeat him and walk through the path behind him. They will need to avoid a Zinger and climb down a rope to find a small area with the DK Coin in it.