DK Space

DK Spaces are spaces in the Mario Party series, where if a character lands on one, Donkey Kong will appear and do many good things. DK Spaces mainly serve as a counter to Bowser Spaces.

Mario Party 5
The space first appears in Mario Party 5, due to the fact that being the first Mario Party game where Donkey Kong is no longer a playable character. The space is always placed on a random spot on the board, and landing on it made DK do one of three events:
 * DK Bonus: DK lets the player roll a Dice Block in the form of a barrel to get coins equal to the amount shown.
 * DK Mini-Game: All players participate in a Mini-Game, where they collect bananas. At the end, DK gives everyone coins equal to the amount of bananas that they got by once, twice, or even thrice.
 * DK Roulette: DK and the player roll a Dice Block. If the player rolls a higher number, DK will give them a Star.

Mario Party 6
In Mario Party 6, more DK Spaces were placed on the board, but they were only around during the day, as they were replaced with Bowser Spaces at night. The events are the same, except for the fact that the DK Roulette is removed, as the DK Bonus has the possibility to get a Star as well.

Mario Party 7
In Mario Party 7, the bonus and roulette events are gone. Players can only earn their prizes from the DK Spaces by Mini-Games alone. In this game, there are two types of Mini-Games &mdash; single-player and mulitiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 10 coins, 20 coins, 30 coins, or even a Star. Multiplayer is the same as the last two games.

Mario Party 8
In Mario Party 8, whenever someone lands on the space, DK appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vise-versa. Also, the shape of the space is different with each board, including the tutorial. Donkey Kong does the following on each board.
 * Bowser's Warped Orbit: Gives the player a piece of candy.
 * DK's Treetop Temple: Tosses the player directly to the Star.
 * Goomba's Booty Boardwalk: Has the player deposit five coins into a barrel. The player then shakes the barrel as much as they can within a few seconds to earn back more coins.
 * King Boo's Haunted Hideaway: Covers all of the pitfalls with special platforms. The first player to reach a pitfall will receive a free Star from Donkey Kong before being sent back to the Start. The platforms will also disappear once King Boo shuffles the house, or whenever someone lands on a Bowser Space.
 * Koopa's Tycoon Town: Deposits a chunk of coins into one of the five main hotels on the player's behalf.
 * Shy Guy's Perplex Express: Donkey Kong's Barrel Train will overtake the current locomotive. Donkey Kong will then give a Star to the first player that reaches him and then leaves. The Barrel Train will also leave if someone lands on a Bowser Space.