Mario Party 2

Mario Party 2 is the sequel for the original Mario Party. Mario and the gang are fighting for the rights for a new amusement park, and whoever defeats Bowser gets the place named after them.

The objective is easy and similar to the previous Mario Party: obtain stars and defeat Bowser. This game introduces the first use of collectible items in Mario Party's history. (The first game had items, but they simply added optional rules or game modes to the game.) Each board has its own tricks and turns. The playable characters, as well as Bowser, wear different outfits based on the theme of the board.

Players can no longer lose coins in normal mini-games. Battle, Item, and Duel mini-games are introduced in Mario Party 2. Battle Mini-games give every player a chance to win 70% of the stocked Jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly.

Story
The game opens on a stage where Toad comes out to welcome guests and introduce the story of the play.

One day Mario and friends decide to create a new world. They name this new world Mario Land. But Wario is unhappy with that name, and introduces his own name; Wario Land. An argument breaks out on what to call this new world. Peach suddenly interupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.

Bowser has set his sights on this new land, and quickly begins invading it. A lone Koopa arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. The Koopa then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.

The story then takes the characters across six lands ending in Bowser Land. Bowser meets the group in a showdown showing his Metal Bowser power up and claims he is invincible. The character (depending on who won the board) then fights bowser and with the power of the stars, is able to throw him into orbit.

The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land. (Which does not change depending on the character). The curtain falls and each character comes out for one final bow.

Items
An item can be bought at an item shop or in an item mini-game.

The following items can be bought in an item shop: The offer of the shop varies with the number of turns played and the current rank of the player.
 * Mushroom - 10 coins
 * Skeleton Key - 10 coins
 * Plunder Chest - 15 coins
 * Dueling Glove - 15 coins
 * Warp Block - 15 coins
 * Golden Mushroom - 20 coins
 * Magic Lamp - 30 coins

The following items can only be obtained in item mini-games, when landing on an Item Space:
 * Boo Bell
 * Bowser Suit
 * Bowser Bomb

A player can only hold one item at the same time.

Spaces

 * Blue Space
 * Red Space
 * Happening Space
 * Chance Time Space
 * Bowser Space
 * Star Space
 * Item Space
 * Battle Space
 * Bank Space

List of boards
The Bowser Land can be unlocked by playing on each other board for one time.

Mini-Game Land
Here players can buy mini-games from Woody to play them. They can play freely or in the Mini-Game Stadium.

Puns
This is a list of puns from the Minigames in Mario Party 2.

4P Mini-games

 * Abandon Ship comes from an order used to get off a ship.
 * Bombs Away is a term used when someone throws something at somebody.
 * Bumper Balls is a pun on bumper cars.
 * Dizzy Dancing is a pun on Dirty Dancing.
 * Hot Rope Jump is a play on "Jump rope" and "hot".
 * Roll Call is a term used to see who's present or absent.
 * Shy Guy Says is a pun on "Simon Says".
 * Tile Driver is a pun on a wrestling move called "Piledriver".
 * Tipsy Tourney is a pun on "Topsy-turvy".
 * Toad in the Box is a pun on a Jack-in-the-Box.

2-vs.-2 Mini-games

 * Magnet Carta is a pun on the Magna Carta.

1-vs.-3 Mini-games

 * Archer-ival is a pun on the words "archer" and "archrival".
 * Bowl Over is a play on "Roll over".
 * Lights Out is a term used for going to sleep, or knocking another one's lights out.
 * Move to the Music comes from Madonna's song "Vogue".
 * Shock, Drop or Roll is a pun on the term "Stop, Drop and Roll".

Battle Minigames

 * Grab Bag is a play on the term "grab bag" when a person wins a bag filled with goodies.
 * Hot Bob-omb is played like Hot Potato.

Item Minigames

 * Give Me a Brake is a pun on "Give me a break."
 * Mallet-Go-Round is a pun on a merry-go-round.

Trivia

 * Despite all characters wearing an outfit for a specific board in the last group picture, showing three characters with the flags and balloon from the mini-game Shy Guy Says, and three others with the balls from Bumper Balls, characters only wear their regular outfits in all mini-games, except Duel mini-games.
 * This is the first Mario Party in which the characters could store items. Though, in this game, characters could only hold one item at a time.
 * This is so far the only console Mario Party, other than Mario Party 4, not to add any new playable characters to the series.
 * This is the first Mario Party game to not feature mini-games that involve rotating the Control Stick. This is due to the fact that in the first Mario Party, many players have gotten blisters on their hands after doing the Control Stick rotation mini-games several times.