User:RHG1951

Hi, I'm RHG1951. You may know me for such classics as:
 * Most of the Thing articles
 * Taking care of pictures stuck in Category:Quality requested
 * De-stubbing NES Remix 2
 * Adding most of the commands for Listen to the Doctor!
 * Improving Fortune Street
 * Adding the flavor text for the WarioWare, Inc.: Mega Party Game$! minigames
 * Adding the French translations for the WarioWare Gold microgames
 * Adding top quotes on pages

Projects I will get to eventually

 * Get Paper Mario: Sticker Star to featured status
 * Upload the rest of the music for Fortune Street
 * Make the articles for Sticker and Battle Card (Paper Mario: Color Splash)
 * Upload images for List of Luigi sightings in NES Remix 2
 * Make Sora Sora
 * Take images of the Super Mario Chess pieces
 * Find the elusive "Toadsworth is Peach's father" citation

the map
Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. The map is reminiscent of the one used in Super Mario RPG: Legend of the Seven Stars, though it is more open-ended and not linear. Players are not required to finish the levels in numerical order. Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Stickers.

(*) = Level with an alternate exit. (**) = Level with two alternate exits.

Scraps
you will rue the day