User talk:Megadardery/Archive 4

How can I give warning to other users?
How can give warning to other users?

RE:Ripping Music
Brawl's music comes in BRSTM files like these:

A1 A2 A3

You can't export them without BrawlBox; it can open them and export them as a readable .wav format. And yes, there is a way the music is labeled. A = Mario, B = Donkey Kong, etc. This is the Brawl track list: http://www.mediafire.com/download/jgmd833x1l0bpjn/Tracklist.doc

They are named differently in other games; in Mario Kart Wii, if you look in the sound folder, you'll see stuff like n_circuit32_n, that means Mario/Luigi Circuit, first and second lap. But the thing for sure is that if it's a BRSTM file, it's certain to contain music. Not all games contain these, however. Brawl certainly has these. 15:18, 28 September 2013 (EDT)

BlueViolet

RE: Category
Is it compulsory to add a reason? 10:58, 8 October 2013 (EDT)

This is your new director speaking...
-- Smasher 22:08, 10 October 2013 (EDT)

RE:MarioKartWiiStuff
You mean selecting a character and taking a screenshot? Sure. It's not ripping a model though.... 16:15, 15 October 2013 (EDT)
 * Uh, that IS a screenshot FTW. I could do other characters if you like 14:21, 16 October 2013 (EDT)
 * So...you want me to use 3D Ripper DX to get Baby Peach on that exact pose? Because otherwise, if you rip a model, it's t-posed unless you're using a 3D ripper program that captures what the scene is exactly like. I might do it sometime but, c'mon, I have a slew of other things to do, and I don't always want to play the emulator.
 * BTW, I find it easier to just tough out on Time Trials and unlock 4 expert staff ghosts (YOU DIDN'T UNLOCK BABY LUIGI OMG WTF) 19:21, 16 October 2013 (EDT)
 * Well, this happened to me too, only like 4 times. I don't want to go through those measures to unlock those characters again so I had to cheat by homebrew and stuff >_>. It's not really cheating if you already beat the game once.  16:37, 17 October 2013 (EDT)

A warning that is fun
-- Smasher 13:12, 4 November 2013 (EST)

'Shroom Fun Stuff Holiday 2013
-- Smasher 22:16, 9 December 2013 (EST)

The welcome message
Hey, how did you rip letters and numbers for making a welcome picture? Your message is "Welcome". -- New Supermatt Bros. 01:58, 29 December 2013 (EST)

I'm bad at this
I'm extremely sorry about how late this is. -- Smasher  14:08, 14 January 2014 (EST)

Response
Use gamescreenshot.. Gifs don't count as videos. --Glowsquid (talk) 09:07, 31 January 2014 (EST)

Stickers
I can't really do the sticker thing right now. So much requests, not to mention, community college like screenshots, sprite recoloring, Mario's article, Mario vs. Donkey Kong article... gah. 19:17, 13 February 2014 (EST)
 * BlueViolet

re:Filling the Staff/Beta Elements section
First, don't just copy random content from the target page. That's not acceptable.

For staff sections: I try to rattle off who did what "important" position (usually what company(ies) worked on the game, Director, producer, musician, and character design or writing depending on the game).

More importantly, though, I alway try to go above just listing stuff from the credits and establish continuity links. Stuff like "[X] was [Important employee]"'s first job at Nintendo/on Mario, "[Thing] was [Guy/Developer]'s last game before his death/departure/dissolution", "[X game] started the trend of..."... etc help add depth to the section. I also try to add random pertinent information whenever possible. For example, on the DKC page, I added which musicians did which part of the soundtrack, which is not necessarily something listed in the credits. If you dig around in game databases or read staff interview, there's ALWAYS something vaguely substantial you can add.

For beta: Just list what aspects were changed and where those development changes were visble ("Early screenshots showed minor graphical diffferences", "[Character] was mentioned in magazine previews, but cut from the final game..."), but don't go in-depth as to not make the Beta pages redundant. I've never really tried to fill Beta sections so I'm afraid I can't be quite as detailled here. --Glowsquid (talk) 10:09, 14 February 2014 (EST)