User:7feetunder/sandbox

The Sphinx Sits on a Secret! is the third episode of Wario: Master of Disguise. In this episode, Wario infiltrates the Smithsnorian Museum in search of information about the Wishstone. Nigel B. Whistlebottoms patrol the museum, and they will summon backup and attack Wario on sight. Throughout the museum, Wario finds exhibits which serve as the answers to various riddles he has to solve in order to make progress.

Plot
After obtaining the first Wishstone piece in the previous episode, Wario comes to the Smithsnorian Museum to look for clues to the other pieces' whereabouts, despite his dislike of museums. Shortly after sneaking in, he meets the Sphinx. Goodstyle asks him about the Wishstone, but the Sphinx will only talk if Wario brings him the Pharaoh's three treasures. The Sphinx also tells Wario that in order to get to the treasures, he must solve riddles.

After bringing the treasures to the Sphinx, he tells Wario that he saw a guy in a suit carrying boxes out of the museum. Wario hears this description and assumes that Count Cannoli is responsible, becoming angry that he apparently robbed the museum before he could. Upon realizing that Wario is a thief, the Sphinx forces Wario to solve three riddles if he wants to go free. Wario solves them, and the Sphinx tells him to hurry and leave before the guards find out. Before they leave, Goodstyle asks about the guy in a suit he mentioned. The Sphinx tells them he may have been headed for a cave hidden by a perpetual blizzard, giving Wario his next destination.

Just after Wario and Goodstyle leave, Cannoli shows up exhausted. He had searched the museum from top to bottom but found nothing but junk. He overhears Wario and Goodstyle talking about the cave, so Cannoli heads for the cave himself.

Layout
The episode starts at the entrance to the museum. There is a moneybag on a ledge which can be reached using one of Arty Wario's blocks. Inside the lobby, Wario can leap across several chandeliers to find a red treasure chest containing the Scary Wrestler Mask. The room on the right features some exhibits and a vault door. If the door is approached, Goodstyle will deduce that the door is electronically locked and that Wario must find a switch to open it. He will also go over the exhibits: a bear, a robin, a chick, and a dog. Back in the lobby, a staircase leads downward, where Wario will encounter two Nigel B. Whistlebottoms. While evading the guards, Wario can progress further downward and to the right to enter a large room. There is another guard in here, as well as many exhibits: glasses, a spider, a lizard, a calendar, an apple, a fly, a portrait of man, soap, and a comb. On the right side of the room is a button on a ledge which can be hit with one of Arty Wario's blocks, which spawns a ladder leading to the second floor of the room. Up here is another guard, a locked door on the left, and an open path on the right.

The room on the right has a door leading to a room with a moneybag, a Tooty Kamen, and a Noobis. Going to the left from here leads to an area with two Sir Lance-A-Lots on a ledge with a fake floor. The button on the ledge opens up the lower portion of the room, which has another Sir Lance-A-Lot and a staircase leading to a door. The door leads to the inside of the soap and comb exhibit, and Wario can explore it as well as all of the other exhibits in the room. Inside the glasses exhibit is a red chest containing the Mouse Trap Gum. There is also a purple chest near the fly and man exhibits with a map of the museum inside, and next to the calendar exhibit is a button that opens the locked door in the room.

Behind the door is the switch that unlocks the vault door from before. From here, Wario can crawl through some fake floors to reach the area where the first Nigel B. Whistlebottoms are. Inside the vault door room, Wario meets the Sphinx, who agrees to give Wario information about the Wishstone if he brings him the Pharaoh's three treasures.

Treasure chest locations
Note: A Treasure Pest will appear in place of one of the red chests, making it unobtainable on the first run.