Bianco Hills

"Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!"

- Pianta

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Course holes are very similar, and seem to be based on this area.

Layout
Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start on a cliff overlooking Delfino Plaza, Ricco Harbor, and Pinna Park, which he can view by turning around, but cannot jump down and reach due to an invisible wall. If Yoshi is rescued, he will appear in his egg here in Episode 8. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill FLUDD and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are Pianta Throwers capable of throwing Mario upward. Around the village are several Sanbo Heads, many of which are hiding in rings of flowers that will release coins if sprayed in a relatively short period of time. There are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During Episode 5, Petey Piranha will be fought in the village after waking him up. If the Turbo Nozzle has been found in Episode 6, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during Episode 4, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is actually a bottomless pit and the player will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross, where Petey Piranha can be challenged in Episode 1 and Episode 2. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from Episode 3 onward. The lake itself has several Skeeters swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.

Durian

 * Past the gate, on the southern side of the sidewalk, under two trees.

Pineapple

 * Farther along the sidewalk, in the center of a triangle of trees.

Banana

 * By the river, next to a tree.
 * Across the river.

Coconut

 * South side of the river, lying out in the open.

Papaya

 * North side of the sidewalk, between two trees.

Nozzle locations
All nozzle boxes begin to appear in Episode 4.

Hover Nozzle

 * Can easily be seen on the ground in front of two houses in the village.
 * Nearby a sprinkler near the Big Windmill.

Rocket Nozzle

 * On the roof of a building in the village.
 * On a rectangular platform on the eastern side of the lake.

Turbo Nozzle

 * On top of the white wall next to a large watermill.
 * In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.

Official description
''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''

Music
The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor; like the music from Gelato Beach and Ricco Harbor, it is an arrangement of the Delfino Plaza theme in the key of C major. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

Trivia

 * Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
 * Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit (by selecting Episode 8).
 * Bianco Hills is one of only two worlds in the game with a death pit. The other, Pianta Village, is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
 * In the Super Mario 3D All-Stars version of Super Mario Sunshine, prior to version 1.1.0, debug cubes in the game's second secret area were visible.
 * The player can complete Episode 2 before Episode 1 by either avoiding the Shine Sprite at the end of Episode 1 and continuing up the windmill, or by bouncing on a Pondskater in the lake up to the windmill.
 * Bianco Hills is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 and the Cliffspring Cave can be visited anytime after completing Episode 6.

Monte Bianco Colli Ariosi