MarioWiki:Proposals

Writing guidelines
None at the moment.

New features
None at the moment.

Removals
None at the moment.

Change how RPG enemy infoboxes classify role
So for SMRPG, the Paper games, the M&L games, and M+R:KB, the bestiary infoboxes have a weird arbitrary system where name formatting (bold, italic, underline, etc.) is used to convey what type of encounter an enemy is (enemy, miniboss, major boss, boss helper). Not only is this useless without the keys at the top of each bestiary page, but plenty of enemies have multiple roles at different points that this system cannot handle, and it completely leaves out "training" battles (ie the "timed hits" Goomba from SMRPG; Bowser, Fawful, and Hammerhead Bros. in Superstar Saga; and Bowser, Jr. Troopa, Goombario, and Eldstar in Paper Mario) that occur to teach game mechanics and otherwise don't really fit with the other categories (a "boss" that cannot be lost to is hardly a boss, ditto the unwinnable Bowser in PM). What I propose is to turn this into a standard listing like everything else covered on the tables, as this solves all three problems.

Proposer: Deadline: September 18, 2022, 23:59 GMT

Support

 * 1) - Per
 * 2) Per proposal.
 * 3) Sure.
 * 4) per all
 * 5) Per proposal.
 * 6) per proposal

Merging non-Mario Smash Bros. series bosses and the remaining enemies. Round 3!
Good evening!

I think this is going to be my last Smash Bros. proposal, see the other two here and also [https://www.mariowiki.com/MarioWiki:Proposals/Archive/59#Merging_Smash_Bros._objects:_Round_2! here too].

The Super Smash Bros. series has had several bosses and enemies. Most enemies have already been merged a long time ago, however, some still remain and should probably be merged as well. I also propose to merge bosses that have nothing to do with Mario (Giga Bowser and Giant Donkey Kong (the page is yet to be recreated at the time of writing this per another proposal) will be untouched). It was also previously established that cameo appearances do not justify keeping a page. Some bosses like Dracula appeared in Captain N, but it's a guest appearance, so it doesn't count. Also some bosses have quite a bit of information, but I did check how it'd look as one page and it looks alright.

As always, if I made a mistake or you want something removed/changed/added from/in this list, leave a comment and I'll change this proposal accordingly. Also feel free to comment asking for a new option to be added.

List O
The following bosses will be merged into a collective article:
 * Duon
 * Marx
 * Dracula
 * Ganon
 * Crazy Hand
 * Dharkon
 * Rathalos
 * Galleom
 * Master Hand
 * Galeem
 * Rayquaza
 * Porky Statue
 * Porky
 * Tabuu
 * Master Core

Non-bosses:


 * Fighting Polygons - merge with Battlefield
 * Fighting Alloy Team - merge with Battlefield
 * Fighting Wire Frames - merge with Battlefield
 * Fighting Mii Team - merge with Mii; see comments
 * Shadow Bug - merge with the list of objects; see comments
 * [Removed per comments] False Character was removed from this list per

Proposer: Deadline: September 21, 2022, 23:59 GMT

Merge all

 * 1) Let's see how this one goes.
 * 2) i fail to see why not
 * 3) Yes, please.
 * 4) Personally, I don't think these characters are any more relevant than the explosives you can pick up and chock at various characters.
 * 5) Bosses are stuck to basically side-modes of these games. They have less of a presence to Smash Bros. than the several items.
 * 6) The bosses here don't really have a strong enough connection to Mario to warrant articles here.
 * 7) Per all.
 * 8) This proposal already called for the merging of several bosses to begin with, even though nobody actually implemented it (particularly non-final Subspace Emissary bosses; the proposal was made several months before Ultimate came out). Given that and my general stance on Smash coverage, per proposal.

No change

 * 1) - Personally, I feel this is taking it a bit too far. The bosses are treated as major cast members, and with cases like Rathalos where it has every role except playable, it's just spreading one thing onto different lists.
 * 2) Per Doc and Waluigi Time's comment. I'm okay with merging the Fighting Teams to Battlefield/Miis, but I kinda feel the bosses are okay on their own.
 * 3) Per Doc; on these list things, I feel like I'm convinced that plot-relevant character is where I draw the line(for now at least, might make my own proposal if I change my mind). Also because the precedence of this passing would mean a list page of all the playable characters would be next and that would look even more awkward, but that's an issue for another time.

Comment
Why is Fighting Mii Team being merged with the list of Smash Run enemies? Yes, they appeared in Smash Run, but they also appeared in Classic Mode and in their own game mode in Smash Wii U. Wouldn't it make more sense to merge them with the Mii article if anything? 16:37, September 14, 2022 (EDT)
 * Good point. Done Spectrogram (talk) 16:54, September 14, 2022 (EDT)

I think false characters should be left alone since three of them are Mario-relevant. -- 17:32, September 14, 2022 (EDT)

Actually I'd be fine with merging the non-bosses specifically for consistency with everything else, I'm just iffy on the bosses. 20:13, September 14, 2022 (EDT)

Thing is, why are we putting more stock into these characters just because they are plot relevant or that they are characters? From strictly a gameplay standpoint, I'd argue that they are less relevant to Mario as a whole than the gameplay-altering items that all got merged into one article. In fact, you could argue that the stages are less plot relevant than the bosses and should get merged, but I'd argue against merging those in that I view them with secondary enough importance after playable characters. 20:13, September 14, 2022 (EDT)
 * How are the items that were merged in any way more relevant to Mario or let alone do more gameplay-wise than the bosses? The bosses all have like >= 5 different attacks on top of their plot relevance while all the items do only one thing whenever they are used. I don't see how something like the Franklin Badge is more Mario-relevant in any sense than the bosses of the series? 20:53, September 14, 2022 (EDT)
 * Items do various numbers of things when used. Bombs are single-use, battering items grant a new set of grounded attacks, Pokeballs have many things that can happen from them. Plot in Smash Bros tends to be relegated to side mode if not nonexistent. 21:42, September 14, 2022 (EDT)

I would like to add that I have no plans to make further Smash proposals, especially when it comes to fighters or regular stages. Fighters were already merged with their attacks. Spectrogram (talk) 00:58, September 15, 2022 (EDT)

Shadow Bug should have been merged with objects, since it's ultimately just a substance. Doc von Schmeltwick (talk) 04:11, September 15, 2022 (EDT)
 * I'll edit it, if someone disagrees, leave a comment. Spectrogram (talk) 04:19, September 15, 2022 (EDT)

Could you include an option to not split Crazy Hand, Dharkon, Master Hand, Galeem, and Tabuu? I feel since this is a crossover game, I feel we should include the plot-relevant villains in these games. The other characters I didn't mention here that are Smash originals don't really play that significant of a role. Everything else I feel is just fine to split off since they are mostly just generic mooks. Wikiboy10 (talk) 14:55, September 15, 2022 (EDT)
 * I disagree, but I've included it as an option. I don't think there is any reason to keep them unmerged, they're honestly the same as other bosses. Spectrogram (talk) 15:03, September 15, 2022 (EDT)

Miscellaneous
None at the moment.