User talk:7feetunder

If a discussion with the undead is what you were looking for, you've come to the right place. Three things to keep in mind:
 * No spamming, trolling, vandalism, or other such nonsense. That should be blatantly obvious.
 * Friend requests will be ignored.
 * If I post a message on your talk page, replying to me on mine is strongly discouraged. I've noticed several users replying back and forth on each other's talk pages, and following these conversations is a pain, especially if one of them has a highly active talk page. Unless I need to be informed of something ASAP for whatever reason, I'd rather keep it on one page.

Images
Sorry to bother, but could I ask for a source from the two images that you recently uploaded, File:PMTYDDarkbones.jpg and File:PMTTYD Dark Bones.png? It helps the wiki greatly if you specify how you came across the image, whether you extracted it directly from the game's files or pulled it from another website. 23:18, 14 June 2016 (EDT)
 * I don't know, because all I did was take the already uploaded image and reupload it as a PNG so I could make its background transparent. The original file didn't give a source. If you want to know where it was from, ask the original uploader.
 * 23:27, 14 June 2016 (EDT)

Recent Uploads
I see you have been trying to fill in image gaps for Wario World with your recent uploads. Also good job labeling the uploads as a better source than YouTube videos should be used. Can you emulate, specifically Dolphin? If you can and have a physical copy of the game, you can use that instead. You will need to dump the disk contents using CleanRip to use it in Dolphin though. This requires a Wii with an SD card or external USB HDD with NTFS formatting with native GameCube support, as starting with Wii Family Edition, the compatibility was ripped out. -- 17:11, 2 August 2016 (EDT)
 * Unfortunately, Dolphin doesn't work for me. Those Youtube screenshots are the best I can do. A lot of our Wario World screenshots are really bad, to the point where my uploads look good by comparison (see Battle Ring (object) for one of the worst examples). 17:58, 2 August 2016 (EDT)
 * Bummer! Any reason why? Error messages? Hangs? Crashes? Insufficient hardware requirements? -- 21:28, 2 August 2016 (EDT)
 * Hardware requirements. 14:00, 3 August 2016 (EDT)

Linking Files
Insert a colon before the title of the file. It won't file link that way. Difference:

File:PM Mariothininking.PNG

That way you don't have to use [[Media:PM Mariothininking.PNG]]. -- 18:46, 12 August 2016 (EDT)

Paper Mario Color Splash course links
I can see that you're trying to link up the courses based on how they connect on the World Map, correct? The way I was doing it was based on the logical level progression, which makes more sense. I want to discuss this instead of changing it back right away.-- 18:57, 27 October 2016 (EDT)
 * Actually, scratch that. I'm going to change them back. Its confusing and the different paths you can take to or from each course are already mentioned on the page.-- 19:18, 27 October 2016 (EDT)
 * Linking levels by how they connect to each other is standard practice for any game with a non-linear map layout. The order you access the levels is not set in stone; so the "logical level progression" thing doesn't work. 19:21, 27 October 2016 (EDT)
 * True, though Color Splash is actually fairly linear in its level progression. even though you can unlock Golden Coliseum and Redpepper Volcano after getting through Kiwano Temple, only Golden Coliseum can be played through next. That's just an example, though I'm sure you see my point. No one seemed to be against the way I ordered the http://www.mariowiki.com/Template:PMCS when I did.-- 19:30, 27 October 2016 (EDT)
 * I want to come to an agreement on this, as I believe Color Splash is linear enough to warrant the way I did the links.-- 20:08, 27 October 2016 (EDT)
 * It isn't linear enough. For instance, you had Cherry Lake linked to Indigo Underground. Not only does Cherry Lake not link to that level, there is nothing dictating that you play it next. You can get the blue Mini Paint Star and do Bloo Bay Beach instead. And since BBB links to Daffodil Peak, you can do that level before IU too. On the other hand, if you do choose to play IU first, it links to both Daffodil Peak and Bloo Bay Beach, depending on the star you get. Both of those levels are immediately playable upon being unlocked, so there's no designated order. Regarding Redpepper Volcano, even though you don't explore it proper until very late, the game forces you enter it early on anyway because there's a Rescue Squad Toad there you need to get past the Sacred Forest pipe.
 * Take a look at Wiggler's Tree House from Sticker Star, for example. It links forward to three different areas specifically for this reason. 20:53, 27 October 2016 (EDT)
 * Alright, I concede. In my play through, I went to The Crimson Tower right after Cherry Lake, and repainted the Bridge Master, which prompts me back to Port Prisma to get the Blue Mini Paint Star and unlocks IU. When then faced with where to go next, logically I went with IU as I just unlocked it. Then when you get the stars there that unlock BBB and DP, I went to BBB because it had already been unlocked before. I guess I didn't notice I had other choices at the time. Can you see how It'd make sense to go IU BBB DP now? However with RV, while that's true, everything was ordered by the order its properly explored, so RV would still remain in the same position. Other than that, I can see how your system works better now, but I think I'll try refining it once we can get icons of the other mini paint stars.-- 22:31, 27 October 2016 (EDT)

Undead
You like undead characters too. Cool! My avatar is a Dry Bones you can check my Userpedia page to see it and tell me what you think. :) 22:10, 27 October 2016 (EDT)

Bloo Bay Beach path
I don't necessarily see the point in making this distinction: "Collecting the Blue Mini Paint Star in Plum Park also leads to this level, but since it cannot be accessed without having completed Bloo Bay Beach, this path's only purpose is to serve as a shortcut on the world map." The stars never unlock a course, only a new path leading to a course. Therefore the purpose of all paths are to serve as shortcuts on the world map. I'm not really opposed to this distinction, I just don't see why it's needed. Would you mind informing me?-- 20:06, 30 October 2016 (EDT)
 * "The stars never unlock a course, only a new path leading to a course."
 * This is not true. The way you're wording this makes no sense; you make it sound like there is a way to access a course without opening a path to it, which is obviously false. That bit I added clarifies that the blue MPS in Plum Park does not unlock the course, it just opens up a path leading to it, since there is no way to actually access Plum Park without having completed Bloo Bay Beach. The original wording implied that Plum Park's blue star was an option for unlocking the level, which is misleading. 20:40, 30 October 2016 (EDT)
 * Ah, I see it now. What I'm trying to say is that every star will unlock a new path that leads to either a new course or an old course. For the course pages I worded it the way I did to make that distinction of the stars unlocking new paths. However, I see where It became misleading. Thank you.-- 20:56, 30 October 2016 (EDT)

Course notes
Okay, so I took a look at some of the levels of past Paper Mario games, and none of them feature the notes section of the level box describing the level briefly, so I didn't have anything else to compare this to, other than Marmalade Valley and Sunset Express. Those two fare just fine with a three word description, so I don't see why the same can't be done with Green Energy Plant. Actually, we need to decide what sort of information belongs there. Personally, I believe it would be fitting to describe the location, rather than the events of the level. If not, these notes may just be unnecessary. I'm kinda tired while typing this, so I'm not sure if I'm getting my point across or not.-- 01:30, 3 November 2016 (EDT)
 * Comparing the levels in Color Splash to locations from older PM games is comparing apples to oranges. "Notes" aren't compulsory, but isn't any reason to remove them if they're informative. Furthermore, I am rather confused by your line of logic. "Super Mario Bros. 3-themed sub-level" is a fragment, not a complete thought. Green Energy Plant itself is not the SMB3 level, it contains one within it. Your version of the note does not clarify this. While we do try to avoid bloat, that doesn't mean the opposite is a good thing either. Clarity and completeness are far, far more important than the number of words being used. The examples you gave (Marmalade Valley and Sunset Express) are not good examples; those need to be rewritten (I might do that another time, but not now). Simply put, we do not shorten things just to make them shorter. 01:51, 4 November 2016 (EDT)
 * Yeah, I completely failed in getting my point across, sorry about that. What I'm trying to say is the level box is meant for quick and important info about the level in relation to the game, right? So for PMCS that would be which Things or Paint Stars are located in the level, what bosses, if any, are fought here, how many spots to paint, the course name, a picture, connecting levels, things such as that. The first few lines of the article, to me, seem far more appropriate for the line "This area contains a Super Mario Bros. 3-themed sub-level", while the level box should describe the location itself, if at all. Answer the question, "What is the Green Energy plant?" as though you were a character in the game, if that makes sense. Please, bare in mind that this is all mostly in my opinion, and if I'm wrong in some way about how these things usually work on the wiki, it was only my understanding that I was doing things correctly. I'm trying to come at this from the perspective of someone who opened the wiki page and just needs some helpful info for their game, which is the exact reason I initially joined the wiki: I needed helpful info.

I look forward to your response, and I hope I managed to clear up the confusion from before.-- 03:00, 4 November 2016 (EDT)
 * Notes are usually just one or two sentences that describe the level in some way. I've seen them describe various things, such as the overall theme, setting, common obstacles, mechanics introduced in or unique to that particular level, etc. Honestly, given all the unique bits of information there are to list for Color Splash levels (Paint Stars, Things, colorless spots, etc.), they need a unique levelbox template. Standard levelboxes don't really do them justice. 21:44, 4 November 2016 (EDT)
 * We can do that? In that case I fully support a levelbox designed for the Color Splash content; It would certainly give the course pages a better appearance.-- 21:49, 4 November 2016 (EDT)

PMCS Level Box
Since I don't understand how the levelbox creation works, could you add a space somehow for me to include the world map icons for each course? These are what I'm referring to:

Maybe they could go in the course title line? I don't know, but I'd love to incorporate them.-- 18:03, 9 November 2016 (EST)
 * I added a line for course icons in the infobox. (See here for reference.) Can't recall seeing icons in the title line of any infoboxes, so I don't know if that's a thing. 19:53, 10 November 2016 (EST)
 * What about two small cells to the left and right of the title cell? They can be used for "icon1" and "icon2" which would be PMCS_Green_Rescue_Squad_Captain_Icon.png icon indicators from the world map, and PMCS IndigoUndergroundIcon.png the world map course icons. How does that work?-- 21:00, 10 November 2016 (EST)
 * Only 5 levels in the whole game have those Rescue Squad icons, so the vast majority of them will be missing "icon1". Which, if you're suggesting them for something to have next to the title cell (which again, is something I've never seen in any other level or location box), won't really work since most of them will look lopsided due to having the course icon on the right but not the RS icon on the left. 21:25, 10 November 2016 (EST)
 * I didn't mean specifically the RS icons. Rather I meant the Rescue Squad, Chosen Toad, Large Colored/Uncolored Paint Areas, Holo-Peach, and New Mail icons.-- 21:30, 10 November 2016 (EST)
 * OK, now you've lost me. Why would we put New Mail icons in any of the infoboxes? You receive mail in exactly one area: Port Prisma. 21:42, 10 November 2016 (EST)
 * I don't know. I was simply listing all the notice icons from the game. If it's not a good idea then just forget it. I was being a little too ambitious.-- 21:45, 10 November 2016 (EST)

Ok, forget the icon section of the levelbox, it doesn't look right the way it is. The world map icons can be included in the gallery for each page.-- 21:56, 10 November 2016 (EST)

There is something else that needs to be done, though. As of now, the section for the colorless spots doesn't look right. It should take up more of the cell. Maybe the font size needs to be increased in just that cell?-- 22:12, 10 November 2016 (EST)
 * I don't understand what you mean. Why does it need to take up more of the cell? Enlarging the font for that one line would just look strange. 01:14, 11 November 2016 (EST)

Mini Bosses
Okay, I think this needs a clarification. The reason he is a Mini Boss is because he isn't fought all the way at the end of the area. The bosses are all fought at the ends of each full area, have a gimmick be it high Defense that can be lowered somehow, Attacks you are limited to use depending on it's state etc., and the real bosses guard Cobalt Star Shards as well. I mean if he was a boss the player would be all like "What a joke, you call THAT a boss." So yeah he is a Mini Boss (the final one too). 20:30, 16 November 2016 (EST)
 * Your definition of a mini-boss is highly arbitrary. See my full response here; this is too important to stay on my talk page. 21:16, 16 November 2016 (EST)

Re-uploading images
I saw that you re-uploaded some of my images. I don't think it is necessary for you to do this, because of what Wildgoosespeeder, the user who I consider to be the authority on images on this wiki, said here in the fourth response that the method of playing a game and then going directly to Mario Wiki to upload an image is exempt from, which means it doesn't need to be uploaded. This is the method I was using. I am telling you this because I am going to be uploading more MKSC images in the future. 15:20, 22 November 2016 (EST)
 * The Wii U's upload feature is best used for screenshots of actual Wii U games. Using it to upload GBA screenshots doesn't work so well, since GBA games have a low native resolution and weren't made to be displayed on a large screen, and the JPG artifacting only makes it worse. I replaced them because they were low-quality images, simple as that. 22:08, 22 November 2016 (EST)
 * Hmm...does that mean your standard is even higher than Wildgoosespeeder? It seems implied in that discussion that GBA images are good enough quality when using that method, since the image in question was a MKSC image. 21:27, 23 November 2016 (EST)
 * No, my standards are not higher than Wildgoosespeeder. I judged those MKSC images based solely on their quality; I would've guessed they were Youtube screenshots if you didn't tell me you got them from your Wii U. I struggled to follow that conversation between you and WGS due to the back-and-forthing between talk pages, but WGS never said that the Wii U was a good source for GBA screenshots. The example that WGS gave when referring to the Wii U screenshot method was this, which is a Super Mario 3D World screenshot. This suggests to me that it was just an example being given of a good method of screenshot taking that doesn't require emulators (Here's one I took of Paper Mario: Color Splash), but don't quote me on that. You can ask WGS if you want clarification, but I don't think it really matters since a higher quality image should replace a lower quality one regardless of whether or not it warrants an image-quality tag.
 * 19:06, 24 November 2016 (EST)
 * Well... do you want to take over the job of uploading MKSC images? If my images are going to be re-uploaded by you or WGS, then you might as well upload them in the first place. 16:47, 25 November 2016 (EST)
 * Yeah, I can do that. I'm not going to make it a top priority or anything, but I'll upload some MKSC screenshots whenever I feel like it. 23:50, 25 November 2016 (EST)
 * OK. I have other projects to work on, so this won't leave me with nothing to do. 14:29, 26 November 2016 (EST)

Re:
Sorry it has been wayyy too long since I last made an edit so I kinda forgot. My bad :P

Moving images
Please don't move images linked to in The 'Shroom without letting an admin or member of the 'Shroom staff know. Thanks. -- 22:22, 30 November 2016 (EST)

Duplicate Image Found and Will Be Deleted
File:Papermario.jpg was found to be a duplicate/replacement of File:Papermario.PNG and has been tagged for deletion. Your userpage is using the older file. Just a heads up. -- 19:16, 3 April 2017 (EDT)

Recent Edit
I was just curious; when you said the statement I added in on the Mario (franchise) page was not relevant, what exactly did you mean? -- 23:18, 1 July 2017
 * Outside of sections on game articles that are specifically about the game's reception, we want facts in our articles, not opinions. Even then, those sections are expected to cite actual reviews, not just make some blanket "this is considered the best thing ever" statement and leave it at that. 00:27, 2 July 2017 (EDT)

Cat:Mini-bosses
You're doing good work with the category clean-up, but may I ask how come you're removing Category:Mini Bosses from some pages? 18:25, 4 July 2017 (EDT)
 * See Category_talk:Mini_Bosses. The category's creator handled it poorly, adding the category to pretty much any boss that didn't come at the end of an area, even including Grodus. 18:35, 4 July 2017 (EDT)
 * Got it. 18:38, 4 July 2017 (EDT)

Pecan Pie
The Prima guide doesn't have a 100% Good Name, but it consistently uses the term "wind trap" to describe them: "As you head up the ramp, a wind trap blows sandy gales at you from a small alcove. Jump over the gale as you run up the ramp to avoid being knocked backward." (Page 103, and the guide's written by Steve Stratton) These kinds of names aren't ideal, but since the guide uses it on several occasions to describe the same object, I'm personally fine with it. Do with this information as you see fit. 21:20, 5 July 2017 (EDT)
 * That doesn't sound like what I was describing. I didn't mean those stone faces that shoot windy streams of sand. I meant those bird-like things that whip up tornadoes when Wario punches them. These things. 14:24, 6 July 2017 (EDT)
 * Ah, pardon me. In that case, it's a different name with the same issue: "Near the dark-green Button's Treasure Chest platform is an odd-looking weathervane. Punch the weathervane to activate it, and a sudden squall whisks you into the air. Use the weathervane to reach the high landing nearby." (Page 107). Again, it's not a 100% Good Name, but it's consistently used. 20:20, 6 July 2017 (EDT)
 * It just dawned on me to check the Mario Superstar Baseball manual for a potential name (these things reappear in the Wario Palace stadium), and page 19 called them "sandstorm generators". It's a one-off descriptive term, so I'm not sure it should be used over "weathervane". At least the guide uses "weathervane" more than once. 17:40, 8 July 2017 (EDT)
 * If you're going to choose between the two, I'd definitely go with "weathervane". Its consistent use makes it much more viable as as name. 18:02, 8 July 2017 (EDT)

Super Paper Mario is GREAT!
Oh, COME ON! I LOVED Super Paper Mario! I thought it actually deserved the praise it got, because in my opinion, it matched TTYD. Now, I'm not going to post an elaborate hate comment on you for considering it a mediocre game because I understand you're entitled to your opinion, but I thought Super Paper Mario was better than TTYD. It's my favorite Paper Mario game, and I just don't understand the hate for it. But I understand; you have your opinion, and that's fine and dandy. I just wanted to speak my mind on the game.

And also, what do you think of Luigi? I was just wondering. 18:26, 7 July 2017 (CDT)
 * @SPM: SPM frustrates me because it has several great qualities I would expect from a five-star classic. The 3D flipping concept is something I wish Nintendo would explore more (so far it has only been revisited in a single PMCS level), and the soundtrack is as good as any Paper Mario game. But so many things about it make it fall apart for me. It lacks certain qualities that a great game needs... mainly good levels. Not that there are no good levels, but several of them are just baffling. I have no idea what possessed the developers to dedicate an entire sub-chapter to slave labor, another one to fighting the same enemy over and over again, another one to a stupid block puzzle, etc. That bit in Chapter 7-2 where you have to jump up a long section of vertically-aligned uniform length platform reminds me of bad ROM hack design, and just to rub salt in the wound, they make you do it AGAIN. Those minecart bits in 5-3 are a waste of time; they're basically just unskippable cutscenes (as opposed to you know, actual minecart levels, like in Donkey Kong Country). Most of the Pixls are relatively useless outside of when they're necessary; the only one that I found myself using consistently is Carrie, since she's the only way to go any faster without doing an early-game Pit of 100 Trials run. I could go on and on, but I'm clearly not changing your opinion of the game, nor do I intend to. I just wanted to shed some light on why the game's not my favorite. It's better than Sticker Star, though, which is basically the generic store brand version of Paper Mario.
 * @Luigi: Of course I like Luigi. 01:16, 8 July 2017 (EDT)

Navigational Clean-Up
Hey there! Since you recently cleaned up the Wario World category and template, I was wondering if you'd be willing to do the same for other navigational templates. Obviously, you're not obliged to do anything, but I've set up a list here of templates that have transcluded categories. I'll be chipping away at it myself, but any help that you could provide would be appreciated. Again, you're completely free to refuse. 21:03, 9 July 2017 (EDT)
 * I tend to do quite a bit of category-related cleanup anyway, so sure. I'll start on those once I'm finished with my Wario World level article expansions (Pecan Sands is the only one I haven't finished yet). 00:33, 10 July 2017 (EDT)

Goomba Edit
If you think the statement needs better wording, then how do you think it should be added in? Or should it not be at all? 23:09, 9 July 2017 (CDT)
 * I honestly don't really have answers for either of those questions. 00:33, 10 July 2017 (EDT)

Midbus Discussion
OK, I'm continuing our discussion here. How does their rivalry NOT matter? Midbus stands in Bowser's way a lot of time in the game, and it's pretty clear from their first encounter that a rivalry is brewing. What am I missing? 22:42, 12 July 2017 (CDT)
 * I meant the Midbus discussion page, not my talk page. 23:44, 12 July 2017 (EDT)

Cut-and-paste move
Hi. I noticed that you made a cut-and-paste move to DinoMighty, which is unsatisfactory on wikis because it splits page histories. In the future, please remember to click the "Move" button (located between the "History" and "Watch" buttons for autoconfirmed users) to move the page to the proper title while preserving the page history. Thanks! 14:45, 16 July 2017 (EDT)
 * I tried doing that, and it wouldn't let me. 14:46, 16 July 2017 (EDT)
 * Oh, well in that case, just tag the obstructing page for deletion, and wait for it to be deleted. Thanks! 15:17, 16 July 2017 (EDT)
 * Alternatively, post on the forums about it and an admin will deal with it. 15:18, 16 July 2017 (EDT)

World 1-1 Edit
What? Why did you revert that? That information was actually useful. 23:38, 23 July 2017 (EDT)
 * It's a disambiguation page, not a proper article. It does not need an image or an overview. That stuff belongs on the actual articles. 23:45, 23 July 2017 (EDT)

Dream Team and Partners in Time are not Sticker Star!
What do you think of Mario & Luigi: Dream Team? Most Mario & Luigi fans agree that it is one of the best entries in the series, save for sluggish pacing and annoying tutorials. I'm glad it's finding a lot of love among the Mario & Luigi fanbase, because it's one of my favorite Mario games. Also, Partners in Time was awesome as well. That game had one of the darkest stories in a Mario game, and is really underrated.

Yoshi edits
Why did you undo my edits on both Yoshi pages? I mean, Green Yoshi in NSMBW and NSMBU IS Yoshi, right? It's pretty obvious. 23:34, 1 August 2017 (EDT)
 * No, it isn't obvious, because it's hard to tell the Yoshi apart from other Green Yoshis. It's only easy when Yoshi is a standalone playable character or the only Yoshi in the game. The green Yoshis in those games aren't treated differently than the other colored Yoshis, so without proof it comes off as speculation. 23:51, 1 August 2017 (EDT)

But there's only one Green Yoshi in the entire game, while red, yellow, and light blue Yoshis appear. "Proof": only one Green Yoshi is a unique character, the Yoshi. However, no such statement is true for the other colored Yoshis. So this begs the question, isn't Yoshi the Green Yoshi acquired throughout the entire game? It's just like Mario World, Yoshi, also known as Green Yoshi, is the default Yoshi, and he appears alongside other colored Yoshis. So going off of Mario World's logic, Yoshi must be THE Green Yoshi that's always acquired throughout the game, right? Same thing applies to New Super Mario Bros U. 00:10, 2 August 2017 (EDT)
 * More than one green Yoshi can appear on-screen in Super Mario World due to two players on the map screen, and there are also ways to do this in the levels themselves. Same happens in the Yoshi's Island games, where there's a green Yoshi in the first and last levels of the final world and sometimes the unlockable stages. Just thought I'd say this here. LinkTheLefty (talk) 00:20, 2 August 2017 (EDT)

And there's only one green Yoshi in multiplayer at a time in New Super Mario Bros Wii, and as for Yoshi's Island, that's simply because Yoshi's taking his turn in the loop again. He's going through both the first and last levels of the final world; that's not impossible, or a paradox. As for Mario World, you might have a point, but in single-player mode, only one green Yoshi is prevalent throughout the game, the Yoshi. But still, doesn't Yoshi, as a character, appear in New Super Mario Bros Wii? I mean, one or many, or even ALL, of the green Yoshis are him, we know that for sure. 00:27, 2 August 2017 (EDT)
 * In the original Yoshi's Island, you can sometimes see more than one green Yoshi on the map screen and by the goal ring at the end of the level in the unlockable stages, so it was intended as multiple Yoshis. In Super Mario World, there is a certain method to get Yoshis of the same color on-screen in single player, and I'm fairly certain the first Yoshi that hatches always brings up that text box (could be wrong, but regardless any Yoshi does affect the Message Block in Yoshi's House). As for "obvious" appearances, that's why we should incorporate the possible appearances section used by the Toad article. LinkTheLefty (talk) 00:45, 2 August 2017 (EDT)
 * We're getting to a point where this discussion would really be better off on the Yoshi talk page. 00:29, 2 August 2017 (EDT)

All right, that's fine with me. I'll meet you right there in a second. 00:31, 2 August 2017 (EDT)

Tower edit
Yes, I have a source. The Prima guide for New Super Mario Bros Wii calls them Fortresses. I didn't know where the source was, so I didn't type it in. 23:37, 1 August 2017 (EDT)
 * OK, then all you have to do is re-add the information with the source cited. 23:51, 1 August 2017 (EDT)

But how do you get Prima Guide citation online? Let me guess, you don't know. 23:52, 1 August 2017 (EDT)
 * Good guess, but what I don't know is what you're asking. What do you mean by "get the citation online"? Here's an example of a Prima citation. Does that help? 00:01, 2 August 2017 (EDT)

Yeah, that does. But I don't have access to it here. 00:05, 2 August 2017 (EDT)
 * Never mind, turns out it's in the manual. 00:07, 2 August 2017 (EDT)

Coin Bag edits
Why did you re-add a refneeded tag when I already stated in the edit history almost 10 months ago that the name appears in the Coinathlon mode of Mario Party: Star Rush? – Owencrazyboy9 (talk) 17:20, 26 August 2017 (EDT)
 * Because I haven't played that particular game, and when I brought up the issue during the proposal, no one bothered to confirm the name. My first thought was to check the various in-game minigame descriptions for the various coin-collecting minigames, and I came out empty-handed. The thought of looking in the edit history never occurred to me. 17:50, 26 August 2017 (EDT)
 * Maybe looking at video clips of games should give a citation for a specific name of an enemy or item. – Owencrazyboy9 (talk) 22:36, 29 September 2017 (EDT)
 * Only if you know what game to search for, which I didn't at the time. Which was over a month ago. 00:14, 2 October 2017 (EDT)

Goombario evidence
Here's your evidence. View at your own pleasure or risk.

https://www.youtube.com/watch?v=Af1lbUDWElQ
 * That's a hack video. Can't you tell? (Hint: read the video's description.) 20:55, 27 August 2017 (EDT)

Wait, WHAT? ......AW, SHIT! Damn it! How did I not know that?! Argh...I am so stupid. 20:57, 27 August 2017 (EDT)

Re: "Are you for real?"
Well, so be it. But I'm not on board the train, because it's late to the party, bro. :) 17:13, 3 September 2017 (EDT)
 * What are you even talking about? 17:16, 3 September 2017 (EDT)

Double Trouble
Hi, I thought you might want to check this out as part of your proposal. Thanks! 06:34, 12 September 2017 (EDT)

Re: Signature
Yeah, I know that. Thanks for the reminder, but that signature was starting to grow on me. I'm gonna keep it until I get bored of it. 02:26, 8 October 2017 (EDT)

RE: Trouble center missions
It's fine with me if you add a "chapter" parameter on Template:Missionbox. 22:01, 11 October 2017 (EDT)
 * That's not my job. I'm telling you you're doing something incorrectly, you should be willing to fix it yourself. Instead, you want me to fix it for you. You created those articles, so you should be the one to adequately convey how the chapters are relevant to the troubles, and simply slapping them under the "level" parameter does not do that. 00:34, 13 October 2017 (EDT)

Hello
How you doing, boss? I hope you're having a good day so far. 22:33, 12 October 2017 (EDT)

RE:Category:Mario Kart: Double Dash Species
Sorry about that. I saw they were listed under "characters and species" in the template and I added them anyways. As for Baby Bowser and Donkey Kong Jr, it's weird that they were listed on the template despite not being present in the game. 21:37, 15 October 2017 (EDT)

Goomba edit
Yeah, but the bigger meaning is that the Goombas are actually much stronger than anyone thinks or gives them credit for. 17:08, 21 October 2017 (EDT)
 * Not really. Every game where Goombas can damage Mario by touching him, so can any other enemy. There is no "bigger meaning," it's just how those games work. 17:25, 21 October 2017 (EDT)

And also, isn't Bowser Jr supposed to be playable? I was hoping someone would answer that question, but I guess not. 17:14, 21 October 2017 (EDT)
 * I dunno, I haven't played that game. Either way, if you have a question, ask it on the article's talk page instead of just adding information on the off chance that it's true. 17:25, 21 October 2017 (EDT)

Cheep Cheep
The Snow Kingdom Cheep Cheeps are named "Cheep Cheep (Snow Kingdom)" on the capture list, and I'd argue that's a much more obvious name for it. 19:13, 3 November 2017 (EDT)
 * I didn't know that... I didn't look at the capture list much since it's not really an important part of the game. Anyway, I don't really see how either name is more "obvious", and I'd rather use a unique name than one with a parenthetic identifier, but that's just me. 19:31, 3 November 2017 (EDT)

Fowl Play
While I'll admit that the comparing the chicken to a Cucco is a bit pointless, I'd say the Hen is a bad comparison for....a few questionable design reasons. Doc von Schmeltwick (talk) 20:31, 9 November 2017 (EST)

Proposal Deletion
Hey, what the heck, bro? Why did you just delete my proposal like that? I wasn't violating any rules. 21:40, 11 November 2017 (EST)
 * I didn't delete it, I archived it. The deadline passed. 21:53, 11 November 2017 (EST)
 * ...Oh. My bad. I didn't even notice. 21:57, 11 November 2017 (EST)

Super Mario Galaxy 2 reception edit
Hey, what are you doing? I was just talking with Alex95 about the whole thing. After all, Super Mario 64 got the treatment, why not Mario Galaxy 2? 19:20, 12 November 2017 (EST)
 * SM64 has actual citations for those claims. You did not bother to provide a single one. 19:24, 12 November 2017 (EST)

Mushroom Kingdom (Super Mario Odyssey) article existence
Why does the Mushroom Kingdom article have a separate article for its appearance in Mario Odyssey? I mean, it is a kingdom, but still, it's the Mushroom Kingdom, right? 20:36, 13 November 2017 (EST)
 * Don't know why you're asking me this; I didn't split the thing, but whatever. Anyway, specific incarnations of a location getting their own articles is hardly new (race courses, Smash Bros. stages, platformer levels); it was probably split due the sheer amount of content there is to cover for Odyssey's version of the Mushroom Kingdom. 23:33, 13 November 2017 (EST)

Morty Mole-Mega mole proposal result
What, it failed to reach a consensus? Let me guess, the rules state that the proposal has to have one side definitively come out victorious by more than two votes to reach a consensus. Why not just have the winner decide regardless of the margin of victory? Does it make proposals too close and competitive? I think so, but I want to know what you think. 20:37, 14 November 2017 (EST)
 * You just answered your own question. Rule 10 requires two-option proposals to have a three-vote margin to reach a consensus. Otherwise, they get extended. If the proposal doesn't reach a consensus by three extensions, it fizzles out and no action is taken. The end. 20:46, 14 November 2017 (EST)

Princess Peach's Castle in Mario 64 and Mario Odyssey (REMAKE!)
What, how is it NOT remade? The castle in Mario Odyssey literally IS a remake of the one in Mario 64! What am I missing? Please explain. 22:54, 16 November 2017 (EST)
 * It literally isn't. The layout is different; there are no doors leading to other rooms, only one staircase led to the second floor in the original; the original did not have a throne, etc. It's an obvious homage, complete with the sun rug that you stand on and look at the ceiling, but not a remake. 23:21, 16 November 2017 (EST)

Thanks
Thanks for checking the Diddy Kong Racing code stuff. I don't have the game, and the second-hand guide I have had the codes written in various ways ("rocketfuel" was written in cursive, for example). Some were uppercase, others were lowercase, so I assumed there was a case-sensitive thing going on. Thanks for correcting that.

Now we just need that last code. 14:23, 27 November 2017 (EST)
 * Actually I think that "High Speed Racers" code is a dud. I looked up several online walkthroughs and there's no sign of it. I did however, find these:


 * DODGYROMMER - ROM Checksum
 * EPC - EPC Lock Up Display
 * EOLAOBFENRLONE - Free Balloon
 * I never knew about these three before today. I don't think these can show up after the credits; they were likely used for debugging, but I tested them and they work. 14:52, 27 November 2017 (EST)
 * Yeah, found the whole list on the Diddy Kong Racing page after edited the corresponding section. Strange, I wonder where Nintendo Power got the High Speed Racers code from.  14:55, 27 November 2017 (EST)

Wario World
I've just noticed that the Wario World template doesn't list Wario and doesn't even have a character section. Since you seem plenty familiar with the game, is there a good place to slot him in? 14:03, 28 November 2017 (EST)
 * Hmmm. Not surprised there's no character section; there aren't many defined characters in the game. There's Wario, the Spritelings (which are a species), the enemies and bosses, and that's basically it. The only solution I can think of is to create a "main characters" section for Wario and move the Black Jewel (the main antagonist) there as well (Wario Land II's navigation template does this already). 14:24, 28 November 2017 (EST)
 * EDIT: Wario: Master of Disguise's navigation template also lacks a "characters" section.
 * Yeah, I think that's the best we can do. WMOD's template also doesn't have a section for items and objects, so there's a bit of clean-up to do there as well (although with Wario, Goodstyle, and Count Cannoli, its character section is a bit more well-defined). 14:35, 28 November 2017 (EST)
 * Most of those WMOD items and objects don't even have actual articles yet, due to this wiki's rather crappy coverage of the game in general (hence my past project to expand the level articles). I intend to remedy that sometime in the near future. 14:48, 28 November 2017 (EST)

Reminder Template
...Oh. Oops, my bad. I was just trying to be, well, a good contributor. Thanks for the advice, though. 21:19, 4 December 2017 (EST)

Karts are fast...or not?
Uh...the whole darn point of the Mario Kart series is that all of the karts are fast. If not all of them are fast, then they should not be in the Mario Kart series. 21:36, 4 December 2017 (EST)
 * I don't get what you're saying. Not all karts are built for speed. Some karts are built to have good handling and acceleration rather than speed, like the Biddybuggy. Unless by "fast" you mean "faster than a human's walking speed", which is just obvious and unnecessary. 21:46, 4 December 2017 (EST)
 * Yes, that is exactly what I'm saying. All karts can go faster than a normal vehicle's speed, and that's what I was trying to say. All karts are fast, but are built differently. 21:51, 4 December 2017 (EST)
 * That's not what you said before. You just said they were "fast" which is a vague and redundant thing to say about a vehicle designed for racing. What "normal vehicles" are you comparing them to, anyway? And why do you feel it necessary to point that out? 22:02, 4 December 2017 (EST)
 * It's necessary to point out because you're saying that not all karts are fast, which is not at all true. All karts are fast, and in a somewhat unorthodox and weird way, I can prove it to you by simply asking you to look at the speedometer that appears in Mario Kart 64 and Mario Kart: Double Dash!! and see that every kart can clock in at about 50 to 60 miles per hour, give or take some mph. (In other words, just play or even watch an LP of one of those games and take a look at the speedometer.) Now, are some karts faster than others? Oh, yeah, indeed. In fact, that is one of the major points of the Mario Kart series. But in the end, are all karts fast to race on the tracks? Oh, yeah, all of them are, and that is the point that I was trying to make with just one word. One word can go a long way and make a huge difference, you know. 22:08, 4 December 2017 (EST)
 * 50-60 mph? Regular cars can do that, and often do when driving down highways with high speed limits. In other words, you just completely contradicted your previous post regarding "normal vehicles". 22:20, 4 December 2017 (EST)
 * Oh, come on now, you know what I mean when I say 50 to 60 mph, right! Again, my general point is that all karts are fast enough to race in the Mario Kart series, which is a very fast racing series, so to say that not all karts are fast is just wrong and not true. 22:27, 4 December 2017 (EST)
 * No, I don't know what you mean, because you said "50 to 60 mph" and I expect you to mean what you say. So how fast is Baby Peach in a Biddybuggy on 50cc, anyway? Also, "Mario Kart is a very fast racing series" is a meaningless statement. Fast compared to what? It's a racing game series, it's natural for it to be "fast" to some degree, so simply saying it's "fast" is like saying that an item "does something." 22:52, 4 December 2017 (EST)
 * What do you mean? Okay, you know what, forget I even mentioned anything about the 50 to 60 mph thing and just focus on the very simple fact that all karts are generally fast for being racing karts. That is my point. It doesn't matter whether they are built specifically for speed or acceleration or handling, they are all built to be fast racing karts in some capacity. Forget about 50cc or comparing it to anything else, my point is that all karts are fast for racing karts. That's all there is to it, so don't overthink anything about it. 23:17, 4 December 2017 (EST)