List of Donkey Kong Country pre-release and unused content

This is a list of pre-release and unused content for the game Donkey Kong Country.

Early iteration

 * During September 2015, Donkey Kong Country designer Gregg Mayles posted many pieces of concept art and early pithces for the game, including a binder named Donkey Kong vs. Super Wario . No other media of the pitch was posted and when asked about its content, Mayles responded "Didn't get much beyond Wario and some kind of time machine as I recall.".
 * Mayles posted another pitch titled Donkey Kong and the Golden Bananas, which is more similar to the final game. The storyline in the pitch shows Donkey Kong guarding the Golden Banana while relaxing. A lanky blue Kremling named Korporal Krizzle defeats DK and steals the Golden Banana. Grandpa Kong (an early version of Cranky Kong ressembling a white-furred DK) finds Donkey Kong and urges him to get back the artifact. Donkey then calls Donkey Kong Junior, whose design is nearly identical to Diddy Kong, albeit without a tail.

Early concepts

 * The SNES version was planned to have an introduction cutscene, showing Diddy being stomped by Krusha while patrolling. Krusha then smashed the wall leading to the Banana Hoard and Kremlings loaded the bananas in carts, followed by Donkey Kong waking up and Cranky explaining to him the bananas have been stolen

Early Concepts

 * Donkey Kong Jr. was originally meant to be Donkey Kong's sidekick during the concept phase, but Nintendo felt that Rare's redesign was too different and mandated them to either revert to Donkey Kong Jr.'s original appearance or change the name of the character. Rare felt that the design fit Donkey Kong Country's new aesthetic more, leading to Diddy becoming a separate character.
 * Several names were then considered for Diddy during Donkey Kong Country's production, including "Diet DK", "DK Lite" and "Titchy Kong". Rare had originally settled on "Dinky Kong", but the name was later dropped due to legal considerations . It would later become Kiddy Kong's Japanese name.
 * Donkey Kong was initially meant to use a mining helmet in "dark levels", and is depicted wearing it in two pre-release artworks. The item was eventually scrapped and replaced by Squawks.
 * The concept for the King K. Rool battle is largely similar to that of the final game, except that K.Rool was planned to only endure three hits for each phase of the battle.
 * Early during the pre-production phase, it was considered to have the Animal Friends trapped in cages, with the player being required to find a Key item to free them.

Early builds
The preview video, Donkey Kong Country Exposed, also contains a few elements that never made it into the final game, such as a 3-Up Balloon at Snow Barrel Blast and a nighttime version of Jungle Hijinxs. There were also a few instances where binary digits were seen underneath the lives counter, which may have been a debug menu of some sort. Also, in this build, it was possible to exceed one hundred bananas, whereas in the final game, the banana counter would reset once it reaches that number. Lastly, Donkey Kong was unable to defeat the regular blue Krusha enemy by jumping on him. Unlike the final, Krusha will laugh after Donkey Kong does so, as he would if Diddy had done that. This also applies to Klump, hinting there might have not been character differences in the early game.

Unused Data
There are many unused sprites in this game, such as a Puftup from Donkey Kong Country 2, a jungle plant, various poses and animations for Donkey Kong and Diddy Kong (including a pushing sprite, an action not performable in the final game), and a few enemy palette swaps.

The ROM includes a partial English script, which seems to be from an earlier period of development. Differences include Cranky Kong's dialogue being much friendlier than he is in the final game and the Slippa enemy being named "Hister".

Miscellaneous
In an old Scribes page on the Rareware website, there was mention of there once being a giraffe Animal Friend planned to appear in Donkey Kong Country; this Giraffe character was dropped for unknown reasons, though one of his mentioned abilities was that he would allow Donkey Kong to crawl up his neck and reach high items and secrets.

It is debated whether or not the plans for this giraffe friend were actually real though, as Rare could have simply been making a joke at the expense of a fan who had made a rather odd request for a giraffe to appear in an upcoming Donkey Kong franchise game.