Donkey Kong Barrel Blast

Donkey Kong Barrel Blast (known as Donkey Kong Jet Race in Europe and Australia) is the third released Donkey Kong racing game, but the first for the Wii. Instead of cars, players utilize rocket-powered bongos. The title was originally planned for the Nintendo GameCube for use with the DK Bongo Controller. The game incorporates Miis.

Gameplay
In order to accelerate the player's racing bongos, the Wii Remote and Nunchuk Attachment must be shaken together, and to jump, players need to raise the Wii Remote and Nunchuk Attachment upwards. Characters are able to attack each other by attacking with the. Characters not only use rocket powered bongos, but are also able to utilize vehicles such as Toboggans and Minecarts.

Jungle Grand Prix
The main mode in the game. It works just like the Mario Kart series, but some cups have fewer tracks to race on depending on their difficulty level. Also, like Mario Kart Arcade GP, more than one track will take place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in outer space. Difficulty selection ranges from Novice, to Pro, to Expert, which must be unlocked before the player can use it.

Topaz Cup

 * DK Jungle (DK Jungle course)
 * Salty Sea (Seaside course)
 * Mt. Dynamite (Mt. Dynamite course)

Sapphire Cup

 * Scorching Canyon (Desert course)
 * DK Jungle Falls (DK Jungle course)
 * Shimmering Sea (Seaside course)
 * Mammoth Glacier (Snowy Mountain course)

Diamond Cup

 * Open Ocean (Seaside course)
 * Mt. Dynamite Remix (Mt. Dynamite course)
 * Parched Palace (Desert course)
 * Cranky's Temple (Sky Temple course)

Platinum Cup

 * Dynamite Run (Mt. Dynamite course)
 * DK Jungle Sunset (DK Jungle course)
 * Alpine Peak (Snowy Mountain course)
 * Temple Heights (Sky Temple course)
 * Cosmic Highway

Selection Cup
The player selects two to five of any of the races. This trophy will not be displayed on the selection screen no matter how many times it is beaten.

Random Cup
The computer randomly picks out five tracks for the player to race on. Like the Selection Cup, the trophy will not be displayed on the selection screen.

The color of the cup will not alter the color of the trophy, rather the design and size will be altered. Like the Mario Kart series, there will be an item displayed on top of the trophy, such as a Banana Fairy on top of the Diamond Cup.

Other Modes

 * Single Race: Players can choose one racetrack to play on.
 * Time Trial: Like the Mario Kart series and Diddy Kong Racing, players can choose to race on a single track for the best time, and save ghost data.
 * Free Run: Players can choose a course and run it without other competitors or a time limit.
 * Cranky's Flight School: The informative part of the game where Cranky gives eight lessons on how to play the game, from accelerating, to using items and Wild Moves.
 * Candy's Challenges: In this mode, Candy Kong gives out four sets of eight challenges (a similarity to other games like Mario Kart DS, Mario Strikers Charged, and Super Smash Bros. Melee.) These challenges range from collecting a certain amount of bananas, to winning a race without getting hurt, to completing a race against the clock. Completing all of the challenges will unlock a special reward.
 * Records: This is where players can look at records and status in the courses.
 * Options: This is where players can turn the items in the game on or off in Single Race and Jungle Grand Prix, change the button settings, the dominant hand to play on (left or right), and check the controls.

Kongs

 * Donkey Kong: The most balanced Kong.
 * Diddy Kong: Sacrifices some speed for greater agility.
 * Dixie Kong: Minimal max speed, but high agility and maxed-out boost.
 * Lanky Kong: Unlockable by beating the Topaz Cup with a Kong. Almost maximum speed, but low boost and minimal agility.
 * Tiny Kong: Unlockable by beating the Sapphire Cup with a Kong. Maxed out boost and high speed, but low agility.
 * Funky Kong: Unlockable by beating the Diamond Cup with a Kong. Maximum speed, but minimum agility and boost.
 * Wrinkly Kong: Unlockable by completing Candy's Challenge 26. Has speed and boost similar to Donkey Kong, but maximum agility.
 * Cranky Kong: Unlockable by completing Candy's Challenge 24. Has one star more then Donkey Kong in every category.
 * Ultra Barrel Donkey Kong: Unlockable by completing all 32 Candy Challenges. All stats are maxed out.

Kremlings

 * Kritter: Has the same stats as Donkey Kong.
 * Kip: New character. Has the same stats as Diddy Kong.
 * Kass: New character. Has the same stats as Dixie Kong.
 * Kopter: Unlockable by beating the Topaz Cup with a Kremling. Has the same stats as Wrinkly Kong.
 * Kalypso: New character, Unlockable by beating the Sapphire Cup with a Kremling. Has the same stats as Tiny Kong.
 * Kludge: New character, Unlockable by beating the Diamond Cup with a Kremling. Has the same stats as Funky Kong.
 * Klump: Unlockable by beating Candy's Challenge 16. Has the same stats as Lanky Kong.
 * King K. Rool: Unlockable by beating Candy's Challenge 31. Has the same stats as Cranky Kong.

Helpers

 * Rambi the Rhinoceros: Rambi will bash everything in his path, and players will collect bananas for it. Rambi can be found on a few of the Mt. Dynamite courses.
 * Enguarde the Swordfish: Like Rambi, Enguarde plows through all sorts of obstacles, and the player collects bananas from them. Enguarde can be found in the underwater portion of the Seaside courses.

In order to hitch a ride on either of them, the player must run into the box on the track with their picture. The box will either stay still or move back and forth in a line for players to catch.

Enemies

 * Flip Flap: a bat that flies around the Mt. Dynamite course tracks.
 * Necky: a vulture that rams into anyone that gets to close to it.
 * Zinger: a basic enemy that flies around the tracks. Unlike most Donkey Kong games, one hit will get rid of it.
 * Chomps: a big shark in underwater parts of racetracks. They look intimidating, but one hit will defeat them.
 * Hurley: a weird-looking monkey that likes to throw bananas and barrels at the racers. However, they are mostly seen as cameos in the races.
 * Electric Fish: an electric fish that shocks racers whether they are attacked or not.
 * Big Frog: a big frog that is usually in groups. In the DK Jungle courses, they use a strange breath attack to slow players down. In the Mt. Dynamite courses, red ones breathe fire.
 * Cyber Kong: A robotic DK look-alike that shoots lasers. One hit will defeat it. There is also a giant version of this that shoots multiple lasers and missiles, and cannot be defeated.

Bananas
The key to winning is collecting bananas to fill the gauge. It takes 50 to fill it and perform a Wild Move. Thankfully, they are practically all over the racetracks, as well as other ways of getting them, so its not much of a problem.


 * Single Banana: worth one banana.
 * Five Bananas: worth five bananas.
 * Golden Banana: worth 50 bananas. They are not hard to get, just hard to notice.

Items
Items are obtained by getting "?" balloons on the racetracks. Each type of racer, Kong or Kremling, has their team's color, with the Kong balloons being red and the Kremling balloons being blue. When the racer grabs their team's color of balloon, the effect of what's inside may last longer than if the other team had gotten it.

Red Balloon Items

 * Prop Monkey: a toy version of Hurley. It flies to the opponent in front of the user and tosses out some of their bananas. If used by a Kong, the effect will last longer.
 * Squawks: the green parrot from the Donkey Kong series. He flies to the opponent in front of the user and hovers around them, preventing them from doing Wild Moves (he'll attack if they try). If used by a Kong, the effect will last longer.
 * Quawks: the purple parrot from the Donkey Kong series, now at long last with a name. He'll fly all the way to the player in first place and attack him/her (however, this can be avoided by jumping before he attacks). If used by a Kong, the player that got hit will also lose some bananas.
 * Banana Fairy: a glowing banana fairy. When used, it pulls in bananas from around the user that they might not have been able to reach from where they are on the track. If used by a Kong, the effect will last longer.
 * Blazing Banana: a banana on fire. When used, the player will put some of the flaming fruit on the track for opponents to run into. If used by a Kong, they will leave more of them behind.
 * Tasty Melon: the Starman of this game, where players become invincible for a while. If used by a Kong, the effect lasts a little longer.
 * Crystal Coconut: the best Kong power-up, where using it makes players invincible, and have unlimited Wild Moves.

Blue Balloon Items

 * Mini-Necky: a miniature version of Necky. It will fly to the opponent behind the user and rams them. If used by a Kremling, the victim will also lose one Wild Move.
 * Whirlwind: a small twister. It takes away bananas from all the racers and gives them to the user. If used by a Kremling, more bananas will be taken.
 * Backward Barrel: a barrel that is thrown backwards by the user. It then turns into three barrels for more chances of hitting someone from behind. If used by a Kremling, they will turn into TNT barrels.
 * Mini-Zinger: a swarm of small Zingers that, when used, stays on a part of the track. Players that run into the swarm will be attacked, with their speed slowed down. The victim must accelerate to get rid of them. If used by a Kremling, the effect will last longer.
 * Pineapple Launcher: a wooden bazooka that shoots pineapples. It was originally Chunky Kong's weapon in Donkey Kong 64. Players who use it will shoot a pineapple at the opponent in front of them (but they can dodge it by jumping before it hits them). If used by a Kremling, two pineapples will be shot instead of one.
 * Wild Elixer: a strange drink that gives the user an extra Wild Move. If used by a Kremling, it will be two extra Wild Moves.
 * Mega TNT Barrel: the best Kremling weapon, where using it will have TNT Barrels dropped on all opponents, making them lose all Wild Moves, get their controls reversed, and not be able to use their items.

Both

 * Banana Bunch: a big bunch of bananas that, when used, gives the player 30 bananas.

Barrels
Donkey Kong Barrel Blast features a variety of Barrels.


 * Launcher Barrel: a type of Barrel Cannon. Racers that run into this will gets sucked in and shot out at high speed. This is commonly found in all racetracks.
 * Spinning Launcher Barrel: a Launcher Barrel that spins around when a racer is in it, then shoots them out at some angle, usually pointing to the next Spinning Launcher Barrel, if there is one.
 * Barrel: The most common obstacle of them all. Players can avoid them or jump over them if they wanted. They are easily broken when attacked by a racer (which they will earn five bananas for each crushed), or ran into (which they will earn nothing but a brief drop in speed). Destroyed barrels will regenerate after a while. They are essential for Wild Move combos.
 * Iron Barrel: The second-most common obstacle in the game. Players that run into one will lose speed indefinitely. They can only be destroyed if the player is invincible, or is using an animal buddy. Destroyed Iron Barrels will regenerate after a while.
 * TNT Barrel: the least-common barrel on racetracks, but the most dangerous. Players that run into one will get blown up, as well as anything close to it. They can only be destroyed safely if the player is invincible. Destroyed TNT Barrels will regenerate after a while.
 * Barrel Cannon: like the giant Barrel Cannons from Mario Superstar Baseball, these barrels shoot out smaller, cream-colored barrels that spin around and disappear when they reach the other side of the track. The small barrels can be destroyed like normal barrels. These types of barrels are found in the DK Jungle course and the Sky Temple course.
 * Style Barrel: a special red Launcher Barrel. Players that are shot out from one of these start a small game, where they must point the Wii remote a certain direction to have their racer perform stylish moves. Each correct move will earn them ten bananas, but getting all four commands right will earn them a grand total of 80 bananas! This type of barrel is rarely seen, and is found on few tracks.

References to Other Games

 * Donkey Kong- The theme of Cranky's flight school and parts of Cosmic Highway is a remix of this game's opening.
 * Donkey Kong Country- Several enemies from this game return.
 * Donkey Kong Country 3: Dixie Kong's Double Trouble- Quawks the Parrot returns and is named for the first time.
 * Donkey Kong 64- Lanky Kong and Tiny Kong return. Chunky Kong's Pineaple Launcher is also featured.
 * Diddy Kong Racing DS- Tiny appears in her older teenage form which originated in this game.

Reception
Donkey Kong Barrel Blast was criticized by many gamers for slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game, despite that GameCube controllers are completely compatible with the Wii.

Trivia

 * Donkey Kong Barrel Blast has gone through many working titles, such as "DK Bongo Blast" (when it was going to be a GameCube title), "Donkey Jet", and "Donkey Kong Jet".
 * While King K. Rool rides in a single barrel, he uses the same bongo controls as the other characters.
 * In Super Smash Bros. Brawl, the trophy descriptions for the newcomer Kremlings were adjusted in the PAL version so that they describe the characters in general, instead of describing their stats for this game.
 * In the official artwork, Dixie Kong is the only character who raises their left hand instead of their right hand.