Equipment

Equipment is a major aspect of Super Smash Bros. for Nintendo 3DS / Wii U. Equipment is earned through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, and Challenges.

Overview
Equipment comes in three categories, which are Attack, Defense , and Speed.

Any stat that has a majority trait, has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.


 * Bruiser (Attack)
 * Defender (Defense)
 * Speedy (Speed)
 * Balanced (no dominant stat)

Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty.


 * + Attack - Defense
 * + Defense - Speed
 * + Speed - Attack

Finally, speed affects the total weight limit of Smash Run powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, Bowser, by default, can carry more powers than Fox.

Each character can wear only three pieces of equipment, and equipment stats can be stacked. However, a single stat can't have a value that's higher than 200, or lower than -200.

Once the player has finished giving equipment and setting different special moves, if there are any, the player can save the combination of equipment under a name, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character. Equipment can be turned on or off, although characters cannot use equipment in All-Star mode, the Stadium modes, or With Anyone during online play. Likewise, certain events in the Events game mode prevent the player from using equipment as well.

Equipment list
Below is a list of all the equipment types that exist in the game. The equipment names are from the North American version of the game, but if there are name differences between the North American and Eurpoean versions, then the European name will be displayed below the North American name.

How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.

Bonus effects
Some equipment carry special attributes, which can either be positive or negative.

Equipment that offers positive effects usually have a stronger stat drop than a stat boost. How massive the stat drop is when compared to the stat boost can depend on the strength of the extra effect; for example, the Critical Hitter equipment typically hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.

Equipment that offers negative effects are depicted by red text. Such equipment often offers a stat boost that is higher than its stat drop to compensate for the negative effect, sometimes rivaling the stat boosts of the more powerful equipment that does not have any bonus effects.

Also, some equipment can give one item at the start of the match; if the item is turned off, via item switch, the item does not appear. The item will never appear if the player is playing an event match, however, since event matches do not allow outside items to be used.

Finally, some extra effects will never activate when the player is fighting against Master Hand, Crazy Hand, and/or Master Core. Also, not all bonus effects can be stacked.

Note: Some bonus effects are named differently between regions. The European names are displayed below the North American names.

Equipment stats
Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:


 * Positive values can range from 10 to 85.
 * Negative values can range from 0.5x to 0.7x the positive value.
 * The rarity title of the equipment determines how high and how low that equipment's positive value can be.
 * Common equipment have a positive value of 10 to 30.
 * Uncommon equipment have a positive value of 31 to 60.
 * Rare equipment have a positive value of 61 to 85.
 * Equipment with bonus effects have a stat modifier that subtracts from either the positive value or the negative value.
 * Positive bonus effects have lower positive values.
 * Negative bonus effects have lower negative values.
 * After the stat modifier has been applied, the equipment's positive and negative values never go below 5.
 * If the equipment type is Brawn Badge, Protection Badge, or Agility Badge, its positive value and negative value are multiplied by 0.72.
 * This is done to compensate how all characters are able to use badge equipment.
 * The multiplier is applied "after" all the other calculations are made.
 * All stats are rounded down to the nearest integer (if necessary).

Note: Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.

Stat modifiers
Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead.

amiibo customization
An amiibo can be customized with equipment as well. And unlike with normal fighters, amiibo fighters can be equipped with any kind of equipment, regardless of whether or not the fighter is compatible with the equipment. However, the amiibo will consume any equipment that it receives, causing the equipment to be lost permanently.

When fed equipment, the stat boosts and drops that the amiibo receives is smaller than what the normal fighters are given, but to compensate for this drawback, an amiibo can be given more than three pieces of equipment, enabling its stats to gradually increase. However, like with the normal fighters, amiibo fighters can only learn up to three bonus effects. Also, there is a limit to how much equipment an amiibo can be fed in one session; if the amiibo is full, it has to fight in a match before it can be given more equipment.

An amiibo's stat total is capped at 120, but the stat total can be modified by feeding the amiibo any equipment that has bonus effects; positive bonus effects decrease the stat total, while negative bonus effects increase it.

Super Smash Bros. for Nintendo 3DS
The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.

Super Smash Bros. for Wii U
Below are the custom equipment that can be acquired by completing the challenges in Super Smash Bros. for Wii U. Unlike in Super Smash Bros. for Nintendo 3DS, however, not all unlockable equipment are badges.