TNT Barrel

TNT Barrels (originally called TNT Drums) are barrels found in the Donkey Kong series. Like normal barrels, TNT Barrels can be picked up and thrown as a weapon, however a TNT Barrel will explode upon contact with an enemy, the floor, or a wall. The fiery explosion of a TNT Barrel will defeat just about any enemy caught in the blast radius. TNT Barrels are often used to reveal hidden bonus rooms in many levels, or to defeat enemies that cannot be defeated with a jump attack (like Zingers). They normally look like a regular barrel with a fuse and the words TNT painted on the front in white. However, in Donkey Kong 64, they were considerably smaller and red. Cranky Kong also used a TNT Barrel to wreck Donkey Kong's boom box in the intro as retaliation for Donkey Kong both knocking him out of the trees as well as ruining his phonogram.

In Donkey Kong Country, if a Kong picks up a TNT Barrel, and puts it down, it'll self-destruct all by itself. Oddly, this feature was not used in the game's sequels.

Some enemies have been known to hide in TNT Barrels and act as suicide bombers, sacrificing themselves in an attempt to destroy the Kongs. These include the Kremlings, Kaboom from Donkey Kong Country 2: Diddy's Kong Quest, and Kracka and Klasp found in Donkey Kong Country 3: Dixie Kong's Double Trouble. Other Kremlings, such as Bazuka, could shoot TNT Barrels out of their cannons at the Kongs in an attempt to destroy them.

In Donkey Kong 64, TNT Barrels were mostly used against bosses, such as Army Dillo and Dogadon. Kabooms also reappear in this game, hiding inside TNT Barrels that don't have fuses.

TNT Barrels also appeared in DK: Jungle Climber. They can be used to destroy dense objects around them, and will explode if attacked.

In the animated series
A barrel similar to TNT Barrels appear in the Donkey Kong Country animated series. Here they are referred to as Exploding Barrels and bear a resemblance to Auto-Fire Barrels. They are seen during the first half of Booty and the Beast, where King K. Rool takes over Bluster’s Barrel Works and begins manufacturing exploding barrels. However, Donkey Kong chased off K. Rool and production was halted.

In Kong for a Day, K. Rool made a second attempt to seize control of the Barrel Works to manufacture more exploding barrels, but this time Donkey Kong foiled his plans before production could commence.