Nintendo GameCube



The Nintendo GameCube is a console system developed by Nintendo. The Gamecube's original name was to be "Dolphin", as noted references appear in games such as Super Mario Sunshine. The GameCube has room for two memory cards and four controllers. It has three buttons on top: Open, Reset, and Power. It has two serial ports and one hi-speed port on the bottom; their respective functions remain a mystery. The Nintendo GameCube utilizes mini-disks.

Operation of the Nintendo GameCube is subject to the following conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operations.

Many popular Mario games were made for this system, including: Super Mario Sunshine, Paper Mario: The Thousand-Year Door, Super Smash Bros. Melee, Mario Kart: Double Dash!!, and Mario Superstar Baseball.

Appearances in Mario Games
The Nintendo GameCube appears inside Mario games as an easter egg. Here is a list:


 * A GameCube is a trophy in Super Smash Bros. Melee.
 * A GameCube is a battle level in Mario Kart: Double Dash!!.
 * A GameCube can barely be seen in shops of Mario Party 6.
 * Francis owns a GameCube in Super Paper Mario, and the GameCube can be seen in his room (where he also has other systems).
 * Though a GameCube doesn't actually appear in Mario Party 4, the Party Cube is a reference to the GameCube, and the rumble machine in the options screen is clearly based on the GameCube.

Details

 * MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
 * Manufacturing process: 0.18 micron IBM copper wire technology
 * Clock frequency: 485 MHz [[Image:gamecube logo.gif|right|frame|The Nintendo GameCube logo.]]
 * CPU capacity: 1125 Dmips (Dhrystone 2.1)
 * Internal data precision : 32-bit Integer & 64-bit floating-point
 * External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
 * Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
 * System LSI: Custom ATI/Nintendo "Flipper"
 * Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
 * Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
 * Texture read bandwidth: 10.4GB/second (Peak)
 * Main memory bandwidth: 2.6GB/second (Peak)
 * Pixel depth: 24-bit color, 24-bit Z buffer
 * Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Trophy Information from Super Smash Bros. Melee
''Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.''