Mario Chase

Mario Chase is a minigame or attraction featured in the Wii U title, Nintendo Land. The game is a refined version of the Wii U demo Chase Mii.

In the American English version of the game, the full title is "Mario Chase: The Great Getaway". In the British English version, it is "Mario Chase: Hot Pursuit".

Gameplay
During gameplay, up to four players use a in order to track and chase down the player using the. The characters in Mario Chase are the players' Miis dressed up in popular Mario themed outfits.

The Miis representing the are each provided with different colored Toad outfits; player 1, player 2, player 3, and player 4 being Blue Toad, Purple Toad, Green Toad and Yellow Toad respectively. The player wielding the, however, has its Mii dressed up like Mario. When there is only one Toad, they are provided the assistance of two Yoshi carts from another Nintendo Land minigame, Yoshi's Fruit Cart. The Yoshi carts, computer controlled, are given the ability to stun Mario with their tongue, which provides the single Toad a much better chance to win. Each arena is divided into four different colored sections, blue (Star), red (Mushroom), yellow (Super Leaf), and green (Fire Flower). The Yoshi carts can also sense what section Mario is in. After the first 30 seconds of the match, a Super Star will appear at the center of the arena, that is only available of use to Mario. If Mario is successful in gaining the Starman, he is granted invincibility and moves faster for a short period of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.

Controls

 * /: Run
 * Tackle (Toads only)

Chase Arena
A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is a remix of the athletic theme from Super Mario Bros. 3.

When played with 2 or 3 players, the arena goes under drastic changes compared to the other arenas. The stage is overall much smaller, it is now rounded instead of octagonal. There are much less blocks around the stage, which are now slightly curved and the platforms that link to the corners of the starting point can now be jumped off onto the regular part of the stage, as such they can no longer be used to trap Mario. This arena mainly gives the Toads the upper hand.

Mud River Run
This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four Warp Pipes in the background. The mud makes both the Toads and Mario slow down drastically if they come in contact with it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if Mario runs across one. The Toads, however, can run across them an infinite number of times if Mario hasn't yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. Mario will also be immune to the mud if he is using a Starman. In 2 or 3 player mode, the basic layout of the stage is identical, the only major differences are the size and the curves on the edge of the arena are not as sharp. The background music for this arena is a remix of the athletic theme from Super Mario World. This arena mainly gives Mario the upper hand.

Slide Hill
This course's main feature are the many slides found throughout, a total of fourteen (six in the 2 and 3 player version) which make the players move significantly faster while losing all control until they reach the bottom, which allows the Toads to sneak attack on Mario by surprise if done with the right timing. While the Miis will usually sit down while sliding, the Toads can slide down headfirst if they tackle and land on a slide. Mario can also do this; though it is only possible if a Yoshi cart were to stun him in the right location. The slides prohibit players from running back up them once they reach the bottom, as both Mario and the Toads will slip and fall if they attempt to run up it while the Yoshi carts will spin around stunned. The music played on this arena is fittingly a remix of the slide theme from Super Mario 64. This arena is generously giving both Mario and the Toads the upper hand if the former or the latter use the slides correctly.

Names in other languages
Sulle orme di Mario Jagd auf Mario