SNES Ghost Valley 2

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden dropoffs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with an Item Box behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).

In Mario Kart Wii, a remake of the course is included as one of the four tracks in the Shell Cup. Since there are no Feathers in the game, a ramp was placed there, although not needing a boost to get across. It is the shortest track in the game. Unlike the original, the blocks instead get knocked away when the players use Mushrooms, Golden Mushrooms, or perform Mini-Turbos as they pass by.

Official descriptions
Mario Kart Wii
 * Sites
 * Flag of USA.png "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
 * Flag of Europe.png "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"

Trivia

 * Ghost Valley 2 and Moo Moo Meadows are the only courses in Mario Kart Wii without a tournament.
 * So far, this is the only Ghost Valley Course to be a retro course.