Super Smash Bros. Brawl

Super Smash Bros. Brawl is an action game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also made the last two Super Smash Bros. games, and developed by a special team especially created for it.

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan and March 9, 2008 for North America.

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts, though players are able to close it and play the game as usual. Nintendo has now started a replacement program. The game requires 128 blocks of memory at the very least.

Story
The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. The main antagonists are the Subspace Army, which is led by the Ancient Minister.

At the beginning of the story, Zelda and Peach watch trophies of Mario and Kirby fall into the Midair Stadium and transform into their living counterparts. They proceed to do battle, while Pit watches from Skyworld, cheering them both on. After his defeat, Mario or Kirby is transformed into a Trophy, which the other revives into his living counterpart. However, Meta Knight's ship, the Halberd, flies over the main stadium. It sprays purple spores into the arena, called Shadow Bugs, which then takes the form of a group of strange robotic-looking creatures, called the Primid. Zelda and Peach run to assist Mario and Kirby, and all four of them will fight the Primid. The Ancient Minister then arrives on a floatind platform, and drops down a Subspace Bomb, which is activated by two R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.

Mario hurries to deactivate it, but is bombed out of the stadium by a giant cannonball. Kirby ponders what to do, and realize that Peach and Zelda have been entrapped by cages held by Petey Piranha. Petey Piranha proceeds to attack Kirby, by swinging the cages at them. They dodge, and start to weaken the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to explode. One of the princesses lands next to Kirby, while the other is flung away on the other side of the arena. Suddenly, out of nowhere, Wario drops in, wielding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess.

He points his machine at her, and fires it. A black arrow projected from the device's nozzle, and strikes the unrescued princess, who is then transformed into a Trophy, which Wario promptly carries away. Kirby and the rescued princess start to pursue him, but Kirby notices that the Subspace Bomb is about to explode. The stadium is then sucked into Subspace, but Kirby and the rescued princess ride a Warp Star and escape the stadium.



Meanwhile, in Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by Palutena, who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army. The Halberd appears over the space where Pit landed, creating more Primids. He defeats various Subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off.

Elsewhere, in an island jungle, a Hammer Bro. and a Goomba pile Donkey Kong's Banana Hoard onto a hovercraft, which they proceed to drive away. Upon battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, similar to Donkey Kong: Jungle Beat), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fires three Bullet Bills towards him. Out from the foliage behind, Diddy Kong appears, with his Peanut Popguns, and intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are encountered by Bowser, who wields the same device held by Wario. Bowser proceeds to turn Donkey Kong into a trophy, doing so just as Donkey Kong punches Diddy into the sky, sending him away.

Meanwhile, Kirby and the rescued princess are chased by the Halberd. They are forced to land on it, but an Arwing appears. It swiftly dodges the beams that are fired at it from the Halberd, until a claw-like device is projected from the Halberd, slamming into the Arwing. The Arwing flies downward in smoke, knocking off Kirby and the rescued princess off the surface of the Halberd on its way. Kirby and the rescued princess climb down from the skies to the ground below. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on Donkey Kong Island.

Meanwhile, Diddy Kong starts to swing through the jungle. When he reaches a pond, he notices a damaged Arwing near the lake. As he heads towards it, Rayquaza emerges from the lake, and sets the Arwing aflame with a Dragon Pulse. As Diddy stares in fear and awe, Rayquaza quickly snatches him and flies back into the lake. Fox McCloud is ejected from the destroyed Arwing, and uses Fox Illusion to swift pass the dragon's hand, causing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy literally drags Fox into his dilemma. Deeper in the jungle, they find a trophy of Bowser, which is quickly swallowed into the ground by some shadowbugs. It turns out that the fake trophy was a trap set by Bowser to try and turn Diddy and Fox into trophies with his gun. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and they both run away, as Bowser laughs.

Meanwhile, Lucas is walking through the ruined zoo. Close to tears, he is attacked by Primids and a living statue of Pokey Minch. Lucas is chased by the statue but then trips over a stick. Suddenly, Ness appears and attacks with his PK Thunder and destroys the statue with his PK Flash. Unfortunatly though, Pokey himself appears in his spider mech and attacks both of the boys, but they defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with the large black gun. He fails, then aims for Lucas. Ness pushes Lucas out of the way, just as the shot was about to get him. Ness ends up turning into a trophy. Wario jumps down from the hill and confiscates the trophy. Lucas runs away terrified as Wario cackles in the rain. Fortunatly, he runs into the Pokémon Trainer. Both are attacked by more Primids. Pokemon Trainer's only Pokemon, Squirtle, joins Lucas and they destroy the team of Primids. The Trainer leaves, but Lucas reflects on his recent misfortune and runs after him.

The ruins of a recent battle are shown. Two R.O.B.s open a subspace bomb in the area and it goes off, destroying the area. Marth looks at the explosion from far away, and looks down from the castle top he is on, and sees a team of Primids, whom he defeats. After he gets close to the Subspace Explosion, he looks up into the sky and sees Meta Knight coming out of the sky. They start battling thinking they are enemies, but they are interupted by more Primids. After Marth and Meta Knight both start attacking the Primids they realize they're on the same team. They decide to team up. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb. They try to destory it. The Ancient Minister dodge Marth's Dolphin Slash, and shoots Meta Knight's wings. Out of nowwhere, Ike comes and destroys the bomb with his Great Aether. The Ancient Minister retreats and the trio of swordsman move on to catch him. Unfortunatly, they are too late when they reached the end of a cliff, and can move no further.

In another area, a team of Waddle Dees come from behind Luigi, who is scared to death. By Luigi's suprise, King Dedede suddenly appears and with his hammer, attacks him. He launches him into the sky, turning him into a trophy. Dedede retreats as Wario comes by with a trophy carrier containing Ness and either Peach or Zelda. Wario notices the Luigi trophy and springs on it, but it was a trap as the Waddle Dees attack him. Dedede takes all three trophies as Wario looks up, dazed and confused, and angrliy yells at the dissappearing car.

In a deep forest, Link is traveling, intent on getting something with Navi by his side. He walks up to a stone with the Master Sword sticking out, and with the Triforce symbol on his hand, pulls it out. As he leaves, he passes by a sleeping Yoshi on a stump. Link stops in his tracks, and sees the Halberd flying overhead. He gets his sword ready while a confused Yoshi joins him. After passing through the forest, they look up at the leaving Halberd.

On a floating island base, Zero Suit Samus is breaking in. She loads her gun and runs through the base. She ends up in a testing room, with Pikachu being tested. Pikachu is getting shocked painfully, but Samus destroys the testing tube Pikachu is in. Unfortunately, this sets off an alarm, and a team of R.O.B.s attack them. They pass through them, and end up in a surveillance room. Samus then sees what she was looking for, her Power Suit.

Meanwhile, Kirby and the rescued princess are in a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. Bowser then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a giant clone of Bowser. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into a trophy, but the gun is cut in half by Link/Pit and Mario/Yoshi. They defeat her, and her clone turns back into a trophy, desolves into shadowbugs, then dissappears. Mario/Link was watching the entire thing and attempts to punch/slash Link/Mario. Link/Mario manages to dodge it, and the two teams battle each other. The losing teammates are turned into trophies, which are grabbed by an arm from King Dedede's car as he's speeding away. Fortunatley, Kirby breaks the arm and turns Link/Mario and Yoshi/Pit back to normal. King Dedede retreats while Mario, Link, Kirby, Yoshi, and Pit pursue him.

In a control room, Ganondorf orders Bowser to track down Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see Charizard flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers who he is, and they attack. After Wario is turned into a trophy, Lucas remembers Ness again and wonders where his trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.

Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed bagde, with his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach as a shield and is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his Koopa Clown Car, and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and Master Hand appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.

Meanwhile, the Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of Ivysaur, which the Pokémon Trainer retrieved into a Pokeball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokemon trainer captures Charzard with his Pokeball. The two eventually end up in a tower.

Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called Galleom. They fight and, after the robot is defeated, it jumps off a cliff and fall through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then rocketblasts up and, when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy. While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area.

Fox fight through the jungle island with Diddy Kong. Eventually, they see Bowser. Bowser shoots Diddy and attempts to shoot Fox. However, soon, Falco arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but then the Shadow Bugs transform Diddy Kong's trophy into a giant evil Diddy. Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco however, turns around before Diddy Kong can explain and starts to leave. Diddt Kong gets mad, grabs Falco and drags him while Fox follows them. The three continue through the jungle. They see a ship with Donkey Kong's trophy chained up. Falco then calls the Great Fox and the three hop in.

Meanwhile, Pikachu and Zero Suit Samus go through a warehouse like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B's come from everywhere. Samus put on her Power Suit and shoots them all. They continue along, however soon, Ridley flies by, grabbing Samus and begin scraping her against a wall. Pikachu Thunderbolts Ridley, forcing him to let go of Samus who falls on the ground weakened, however she manages to get up. They fight Ridley, defeating him. They end up outside seeing two R.O.B.s carring a Subspace Bomb.

A group of Pikmin start to attack a giant R.O.B. elsewhere. The R.O.B. simply rises its arms and spins around knocking them all off and killing most of them. Captain Olimar is shocked and scared, however his Red Pikmin informes him of a new visitor. The Blue Falcon speeds through the forest. Captain Falcon jumps out of the car, and Falcon Punches the robot. It explodes but he also accidentally kills many of the Pikmin during the process. The two decide to team up and they run along some old ruins fighting the Subspace Army. They notice an Arwing and the ship carring with Donkey Kong. Falco drops Diddy out of his Arwing, and with his Penut Popguns, shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.

Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, the Pokemon Trainer, and Ike are watching. Meta-Knight flies up the mountain and sees the Ice Climbers on their way to the ships already. Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see Lucario. He jumps down and challenges Meta-Knight to a fight. After the fight the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox into the peak of the mountain and cause an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and the Pokemon Trainer and summon more Primid. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.

Meanwhile aboard the Halberd, Solid Snake comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by and Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses danger and the three venture further through the Halberd. They eventually reach a room with Peach's trophy and Zelda's trophy in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into Shiek and Peach giggles as the two leave the room and venture to the deck of the Halberd.

In the sky, Fox's Arwing is hit and its wing is damaged and he still attempts to take down the Halberd. He attempts on shooting the Halberd but almost hits Peach. Sheik jumps onto the Arwing and forces Fox out of the Arwing. Shiek and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controled by a squad of Mr. Game and Watches. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named Duon. Lucario and Snake assist Fox, Peach, and Zelda and Falco ejects from his arwing to also help take down Duon. When Duon is defeated, It reveles Mr. Game & Watch's trophy. Fox points his Blaster at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join the team. In the control room, Meta Knight takes the steering wheel and flies out of the dark clouds.

The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a holigram and sees the intruders. He orders the R.OB.s to activate all the Subspace Bombs. However, the Ancient Minister refuses to let them do that. So Ganondorf takes control the R.O.B.s and orders them to do what they are suppose to do. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister saddly stands there in his burning clothes while the gang tries to dettach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and logs out after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.

Then his clothes burn off and he turns out to also be an R.O.B., too. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's to sadden after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his Falcon Flyer to carry them out of the base. However, Meta Ridley chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, the Pokemon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.

Suddenly a gigantic battleship comes out of Subspace and shoot towards the horizon, bring another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and see the Halberd approaching. The two aim the cannon at the Halberd and after many shots they finally destroy the Halberd. Although it seems like this is over, The Flacon Flyer, the Arwing, the Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his Dragoon, flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into Subspace with the entire gang following them into Subspace.

Ganondorf and Bowser are walking through a Subspace region when Ganondorf fires the gun turns Bowser into a trophy. He walks to the edge of a cliff and Master Hand. Ganondorf bows down but looks up again. Master Hand has puppet strings leading back to Tabuu. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. Ganondorf is turned into a trophy, but Master Hand uses his freedom to attack Tabuu. He is repelled back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form and rest at the end of a pathway.

Elsewhere, in King Dedede's Castle in Subspace, the Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight. Bowser is turned back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose. Bowser concedes defeat and joins the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.

Kirby is revived by the Dedede badge that he has swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinknig. He gets on his Wario Bike and goes up to Tabuu. King Dedede, Luigi and Ness follow. Soon, the whole party arrives at The Great Maze where they must go through all the parts of the Super Smash Bros. World and defeat all the bosses and "dark" enemies. After defeating all bosses and "dark" characters they all finally reaches Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but Sonic comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.

Tabuu then attacks the whole party but soon Tabuu is defeated. Tabuu yells in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the Final Destination. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen.

Subspace Bosses
All bosses (with the exception of Tabuu and the pig king statue) reappear a second time during the final level.

Enemies

 * Goomba
 * Koopa Troopa
 * Hammer Bros.
 * Primid
 * Boom Primid
 * Big Primid
 * Sword Primid
 * Scope Primid
 * Metal Primid
 * Fire Primid
 * Glire
 * Glice
 * Glunder
 * Poppant
 * Bytan
 * Roader
 * Bombed
 * Greap
 * Bucculus
 * Towtow
 * Floow
 * Auroros
 * Buckot
 * Jyk
 * Gamyga
 * Feyesh
 * Trowlon
 * Roturret
 * Spaak
 * Puppit
 * Shaydas
 * Mites
 * Shellpod
 * Shellpod (No Armor)
 * Nagagog
 * Cymul
 * Ticken
 * Armight
 * Borboras
 * Autolance
 * Armank
 * R.O.B. Sentry
 * R.O.B. Launcher
 * R.O.B. Blaster
 * Mizzo

Gameplay
A new battle mechanic is the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope.

Also, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.

Additionally, a new technique called the Footstool Jump is in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.

The game is controlled with one of the four controlling methods: There are a few differences between the controller methods. The Nintendo GameCube controller is the only one capable of the rumble effect. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).

The execution of standard combos has been made easier; For certain characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ slightly.

Players will be able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. People will be able to type in names, like Tom or John, just like in the game. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.

Subspace Emissary
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.

In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated. The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a Game Over, he or she will lose half of their stickers.

All unlockable characters can be unlocked by playing Subspace Emissary mode. The Adventure mode comes in the difficulty settings Easy, Normal, Hard, Very Hard and Intense, which can be selected on the World Map.

Classic Mode
Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it.

All-Star Mode
All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokemon Level has the most enemies as Pokemon Trainer will use each Pokemon separately. It is unlocked by Beating Subspace Emissary and unlocking all the characters. Beating Rewards the player with a a trophy of the current charcter preforming their Final Smash

Events
Events are an updated version of Super Smash Bros. Melee ' s Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

Stadium
The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

Home-Run Contest
The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform, or falling from it themselves. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Target Smash!!
Also available in the Stadium mode is the Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different stages all characters can play on, and the results can be sent to other players via the Wi-Fi Connection. It is also possible to play the Target Smash!! with two players simultaneously.

Multi-Man Brawl
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtianed in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. Masahiro Sakurai has not yet specified the differences between the fighting styles of the four enemies.

Boss Battle Mode
This mode is similar to All-star mode except all bosses from Subspace Emissary, Master Hand, and Crazy Hand are fought, rather than the playable characters as in All-Star Mode. The player is provided only with three Heart containers that heal 100% of their life, and they only have one Life. Unlike All-star, however, enemies are in a random order and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. The time taken to clear or number of defeated bosses if they lose, is recorded for the high score. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once.

Training
The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which are controlled by the CPU, which performs actions set by the player, or does not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow motion.

Brawl
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee.

As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with distinct forms, the character selection screen allows the player to choose with which to start. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

Custom Brawl
A new feature is the Custom Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

Rotation
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.

Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing appears to have been changed from the Super Smash Bros. Melee version.

Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection is in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Homerun Contest is also playable in this mode.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.

Stage Builder
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on CD being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Coin Launcher
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player can use the coins which they have won in the Classic Mode, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.

Various Features
Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.

Trophies are in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.

Throughout the game, players can find Stickers, which show up at random points during Brawls.. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers can stored in an album and can be used to decorate a screen in an extra mode. They can also be used to power up a character.

All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed doors which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any door of his or her choice open, getting the item inside. However, not all doors can be destroyed with a hammer.

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.

In the special Masterpieces mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:


 * Super Mario Bros.
 * Ice Climber
 * The Legend of Zelda (NES)
 * Kid Icarus
 * Kirby's Adventure
 * Fire Emblem (Japanise version only)
 * Super Metroid
 * Earthbound (japanise version only)
 * Star Fox 64

Some must be unlocked. These games include:


 * Donkey Kong (Play for 10 hours or more total.)
 * Super Mario World (Play on Yoshi's Island (Melee) 3 times.)
 * Super Mario Bros. 2 (Play as Peach and win 5 matches in VS Mode.)
 * The Legend of Zelda: Ocarina of Time (Play as Toon Link 10 times in VS Mode.)
 * F-Zero (Get Captain Falcon to join the party in The Subspace Emissary.)

Some titles have a restricted time they can be played in, others, like Super Metroid, come with save data.

Playable Characters
With thirty-five playable characters, Super Smash Bros. Brawl has ten more characters than the previous installment. Twenty-one characters are available from the start, while the other fourteen need to be unlocked.

Legend:

Unlockable Characters
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

Additionaly, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Stages
There is a large variety of stages in Super Smash Bros. Brawl. Some stages are returning from Super Smash Bros. Melee.

Unlockable Stages
In addition to the above stages, there are several stages that must be unlocked to play on.

Assist Trophy characters

 * Infantry and Tanks - ''Nintendo Wars series
 * Andross - ''Star Fox series
 * Barbara Bat - ''Daigasso! Band Brothers
 * Devil/Demon - ''Devil World
 * Dr. Wright - ''Sim City for SNES
 * Excitebike - ''Excitebike series
 * Gray Fox - ''Metal Gear Solid series
 * Hammer Bro. - ''Mario series
 * Helirin - ''Kururin series
 * Isaac - ''Golden Sun series
 * Jeff - ''Mother series
 * Drill Dozer and Jill - ''Drill Dozer
 * Kat and Ana - ''WarioWare series
 * Knuckle Joe - ''Kirby series
 * Lakitu and Spinies - ''Mario series
 * Little Mac - ''Punch Out series
 * Lyn - ''Fire Emblem series
 * Metroid - ''Metroid series
 * Mr. Resetti - ''Animal Crossing series
 * Nintendog - ''Nintendogs series
 * Ray Mk. II - ''Custom Robo series
 * Saki Amamiya - ''Sin and Punishment
 * Samurai Goroh - ''F-Zero series
 * Shadow the Hedgehog - ''Sonic the Hedgehog series
 * Stafy - ''Densetsu no Stafy series
 * Tingle - ''Legend of Zelda series
 * Waluigi - ''Mario series

Poké Ball Pokémon

 * Bellossom
 * Bonsly
 * Celebi
 * Chikorita
 * Deoxys
 * Electrode
 * Gardevoir
 * Goldeen
 * Groudon
 * Gulpin
 * Ho-Oh
 * Kyogre
 * Lugia
 * Manaphy
 * Meowth
 * Metagross
 * Mew
 * Moltres
 * Munchlax
 * Onix
 * Piplup
 * Snorlax
 * Staryu
 * Suicune
 * Togepi
 * Torchic
 * Wobbuffet
 * Latios and Latias
 * Weavile

Music Staff
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.

*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
 * The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.

Critical Reception
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, Super Smash Bros. Brawl received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned. Nintendo Power also gave Brawl a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in Melee.