Captain Olimar

Captain Olimar is the main protagonist of the video game franchise Pikmin, made by Shigeru Miyamoto, named after Mario himself (Olimar is an anagram of Mario, with an L added; his Japanese name, Orimā, (オリマー) which was romanized as Olimar, is a perfect anagram of "Mario"). In Super Smash Bros. Melee, he had a trophy, which the player could only get when they used a Memory Card with a saved game data of Pikmin inside. He is also a newcomer in the Wii game Super Smash Bros. Brawl, fighting with the help of Pikmin. In fact, without the Pikmin, Olimar is very weak – he can't even use a Smash Attack. As such, Olimar has to constantly pick Pikmin out of the ground in order to fight.

The Pikmin may also scatter, which acts very problematic for Captain Olimar. However, Olimar can call the Pikmin back to his side, so as long as Olimar has even one Pikmin by his side, he can still fight. His other two specialties include throwing Pikmin and using them as a chain (which can be used as a Tether Recovery).

In his Final Smash, he hops on his ship and takes off while Bulborbs come on the stage and start attacking the players. His "home" stage is the Distant Planet.

Olimar had to be scaled up drastically, even more so than Kirby, for his appearance in Super Smash Bros. Brawl, as according to the Pikmin game manual, he is only about an inch tall. Olimar does not have any voice effects (unless players count his whistles as a voice effect) in Super Smash Bros. Brawl, making him the only playable character without a Star KO sound effect.

Luigi's Mansion
A trailer for the first Pikmin game appears in Luigi's Mansion's option screen. The trailer, predictably, includes Olimar.

Mario & Luigi: Superstar Saga
Olimar was planned to make an appearance in Mario & Luigi: Superstar Saga as one of the characters that appear when creating new brews in the Starbeans Café. In this appearance, his dialogue was written in the type of text box that appears whenever Mario or Luigi get certain items, as though written in a log book like in the actual Pikmin games. He also names Mario "Marlio" (a complete anagram of "Olimar") and mistakes Luigi for a dangerous beast. However, Professor E. Gadd replaced all of the other characters in the final version of the game.

The Subspace Emissary
Captain Olimar's Pikmin are attacking a huge R.O.B.. However, they are so weak they do no damage—the R.O.B. simply spins around and all the Pikmin that were on him fly in all directions and turn into ghosts and perish. Captain Olimar starts shivering in fear at the huge robot. A red Pikmin walks up to Olimar and taps him on the side. Olimar turns around and the red Pikmin points at the Blue Falcon that was speeding through the forest.

Captain Falcon jumps out of the Blue Falcon and then Falcon Punches the huge Robot right in his face. The R.O.B. then falls back destroyed. Captain Falcon lands back on the ground while doing a slide similar to the Falcon Kick. However, while he is sliding on the ground, he accidentally hurts Pikmin that came in contact with him and killed them all. Captain Falcon just stands there striking a pose while Captain Olimar just watches as the wind blows a tumbleweed. Olimar and Falcon decide to team up to fight the Subspace Army.

Upon reaching the edge of the Isle of the Ancients, they witness Diddy Kong attacking Primids and rescuing Donkey Kong. Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey, Diddy, Falcon, and Olimar manage to fight them off before they see off Falco Lombardi, who had helped Diddy in bringing him to the skift that Donkey was held on.

The ship takes Olimar and his crew inside the Subspace Bomb Factory, and they begin to move through it. They eventually find the Ancient Minister, along with Pikachu and Samus Aran. Ganondorf suddenly appears and commands the R.O.B.s in the room to detonate the Subspace Bombs inside the factory so he could create a large enough hole in space to fit a Subspace Gunship through. The Ancient Minister through desperation reveals himself to be the leader of the R.O.B.s and helps the other heroes defeat the Subspace underlings that Ganondorf sent out. Olimar, along with R.O.B. and the rest, escapes from the island before it's dragged into Subspace. All of the heroes then unite to take down the Subspace Gunship and enter Subspace. Unfortunately, Olimar and the others were doomed to be turned into trophies by Tabuu.

However, hope comes in the form of King Dedede, who created some badges that revive trophies into the original fighter. Olimar is one the trophies that may be revived. However it is optional for the player to revive him and his Pikmin.

Super Smash Bros. for Nintendo 3DS / Wii U
Olimar appears as a default playable character in Super Smash Bros. for Nintendo 3DS / Wii U series. His appearance has been altered from the previous game, adding a whistle into his helmet like in Pikmin 3. Instead of having six Pikmin like in Super Smash Bros. Brawl, Olimar can now only pluck three Pikmin at a time, and in a certain order (being red, yellow, blue, white, and purple). His recovery has also been changed, now using winged Pikmin rather than using the Pikmin as a chain; however, the more active Pikmin he has the heavier he is when using this move. One of Olimar's alternative costumes is Alph from Pikmin 3, who acts as a separate character to Olimar, while still taking up the same slot as him.

WarioWare: D.I.Y.
Olimar is seen in the WarioWare D.I.Y. microgame Pikmin, exclusive to versions of the game outside Japan. The player controls Captain Olimar, who is holding a Red Pikmin in his hand and must toss it onto a small raft with nectar on it.

Pikmin Pluck
Pikmin Pluck is the name of Olimar's Standard Special Move in Super Smash Bros. Brawl. It allows Olimar to pluck Pikmin from the ground, allowing him to Smash Attack and use other Special Moves. So as long as there is ground to stand on, Olimar can pluck any one out of the five different kinds of Pikmin, each with its own special traits (see Types of Pikmin), in a similar fashion to Peach's Vegetable attack. Olimar can have six Pikmin out on the field at one time in Super Smash Bros. Brawl, and three in Super Smash Bros. for Nintendo 3DS / Wii U. Pikmin Throw, Pikmin Chain, and Pikmin Order can all only be used when Pikmin are on the field. Pikmin can easily scatter around the stage, and can also be defeated like any other character, comparable to the Ice Climbers. Kirby is also capable of using this attack if he copies Olimar's powers. However, since Kirby is only able to copy a Standard Special Move, and Olimar needs to use other attacks to attack with the Pikmin, Kirby instantly tosses his plucked Pikmin, rather than letting them travel behind him, but the Pikmin will slam into his opponents instead of latching on. This is different from the Pikmin games, because Pikmin cannot be plucked out of the ground at any time Olimar wants. They grow from seeds generated by Onions, which must be given Food Pellets to produce Pikmin seeds. Once a sprout appears, Olimar or Louie can pluck the Pikmin.

Pikmin Throw
Pikmin Throw is an attack in Super Smash Bros. Brawl. It acts as his Side Special Move, and can only be used if Pikmin are in the field (see Pikmin Pluck). When Olimar tosses the Pikmin at his opponents, they latch onto them, attacking them whilst holding on. This causes the opposing players damage counter to rise gradually, until all the Pikmin fall off. Certain Pikmin do more damage than others, while others have added effects, such as poisoning (White Pikmin). More damage will be dealt if more Pikmin are tossed at the opposing players.

Pikmin Chain
Pikmin Chain is a Special attack attributed to Olimar in Super Smash Bros. Brawl. It's his Up Special Move and can be used as a Tether Recovery. Pikmin Pluck must be used sometime before using this attack, as Olimar needs at least one Pikmin on the field to use Pikmin Chain. Using the Pikmin following Olimar, Olimar uses them to grab onto the edge of a stage if he is falling off. The Pikmin grab onto each others feet, acting as a Pikmin Chain, hence the name. The less Pikmin, the shorter the range of the chain is. Olimar can then pull himself back to the stage if the Pikmin grab onto the ledge.This move does damage and knock-back to foes hit, and if Olimar is in the air, he will pass through the opponent to grab the ledge. On the ground, Olimar whips the chain diagonally upwards in the direction he is facing, allowing him to hit distant foes. The damage and properties of the attack are dependent on the last Pikmin in the chain, as when he uses the move, the Pikmin assemble in reverse order. Olimar will be put into a helpless state if he fails to grab an edge in mid-air.

Pikmin Order
Pikmin Order is one of Olimar's Special Moves in Super Smash Bros. Brawl. It is his down special move, and does no damage at all. When Olimar uses this attack, he blows his whistle, calling any scattered Pikmin back to him. This can be very useful for when all of his Pikmin are wandering across the stage. The attack can also be used to shift the order of Pikmin in Olimar's line-up. This move is very important to Olimar, as it can avoid his lost Pikmin from getting defeated easily, thus, eliminating the need to pluck them again.

End of Day
End of Day is Olimar's Final Smash attack in Super Smash Bros. Brawl. Meant to imitate the "end of day" event from the Pikmin games, Olimar rushes into his Hocotate Ship after collecting the Smash Ball. He then flies off into the sky, as the day suddenly turns to night. Olimar's ship goes completely out of sight, then a horde of Red Bulborbs from the Pikmin games start attacking opponents on the stage. These monsters continue to attack all the opponents on the stage, causing more damage the more players there are. However, an opposing player has a chance at stealing the KO, as Olimar is not on the stage to defeat the opposing players himself. This Final Smash is less powerful in a one-on-one match, but no one is capable of stealing the KO. After the Final Smash is done, Olimar crashes down with his ship, causing an explosion when he lands. This can cause heavy damage to anyone caught in the explosion, and a significant amount of knock-back. If other characters are near Olimar when his rocket appears they will be knocked into the ground and be stuck there, making it easier for the rockets explosion to catch those player's and send them off-screen.

Solid Snake Codec Conversation

 * Mei Ling: Snake, have you ever heard of the ancient Chinese story, "The Vain Ocean of Wealth and Splendor" from the Zhen Zhong Ji?
 * Snake: I've been waiting for the movie.
 * Mei Ling: Basically, it's meant to express the impermanence of all things. You know, like even when Captain Olimar has lots of Pikmin with him, they could all be gone the next moment. Those poor little guys--they carry, they fight, they multiply...and they get eaten. Olimar might have lots of company one minute and be all alone the next. It's so sad.
 * Snake: But he can pluck out more Pikmin anytime he wants, right?
 * Mei Ling: Well, yeah, I suppose so.
 * Snake: No one truly fights alone. Not even me.
 * Mei Ling: ...You're absolutely right, Snake. Good luck. I'm rooting for you.

Trivia

 * One of Olimar's costumes makes him look very similar to his sidekick, Louie, as well as the President of Hocotate Freight.
 * In Yoshi's Island DS, a baby that looks like Captain Olimar appears in a few scenes.
 * His eyes never glow yellow if he has broken the Smash Ball, not even if he is attacked.