New Super Mario Bros. 2

New Super Mario Bros. 2 is a side-scrolling platform game for the Nintendo 3DS. It was released in Japan on July 28th, 2012, and is set to be released in Europe on August 17th, Australia on August 18th and the US on August 19th, while in Italy the game will separately be released on August 24. It's the thirteenth title in the main Super Mario series, the eighth title to be a Super Mario Bros. installment, the third in the New Super Mario Bros. line after New Super Mario Bros. for the Nintendo DS and New Super Mario Bros. Wii for the Wii and the sequel to New Super Mario Bros. The game was announced by Satoru Iwata in a Nintendo conference in April 21, 2012. The game seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-charge bar, and the Koopalings, all of which were introduced in said game. It also combines elements from New Super Mario Bros. and New Super Mario Bros. Wii, as this is a follow-up to those games.

According to Nintendo, New Super Mario Bros. 2 is the first Nintendo game (and specifically the first Mario title) to be purchased and digitally downloaded through the Internet. The game can be stored onto an SD card, along with multiple other games, and be played on the Nintendo 3DS, but they can't be shared with other Nintendo 3DS handhelds. This game seems to be mainly based on the concept of coins, and the game's overall goal is to collect one million of them.

Story
Description from the American website:

Trouble always seems to find its way to the Mushroom Kingdom! Just as Mario™ and Luigi™ go off on a coin hunt in the sky, their beloved Princess Peach™ is kidnapped by the dastardly Koopalings. The brothers have to venture through over 80 stages to rescue her, grabbing an endless deluge coins across land, water, air, and snow along the way.

Gameplay
The gameplay is very similar to previous the New Super Mario Bros. games. However, New Super Mario Bros. 2 focuses on collecting Coins, with many and varied ways to collect many coins at once, such as golden items that award the player many coins. Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is. There are 9 Worlds, 6 main worlds and three special worlds. The item storage reappears too. Each world contains a random number of levels, including Ghost Houses, Fortresses and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively.

A two-player mode is available, and the second player plays as Luigi normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards. Another mode, the Coin Rush, challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom opition will choose three levels from the starter worlds and a special world, the Fire Flower option chooses three levels from the middle worlds and the Star opition choose three levels from the final worlds. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice and Star is the hard choice.

Also, Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a Crown Coin (worth 1000 coins). SpotPassing allows the player to put their total into the Worldwide Coin Total.

The game's overall objective is to collect a million coins. The reward for collecting 1 million coins is a new title screen featuring a Gold Mario statue. Downloadable content will be available just after the launch of the game.

Nintendo eShop Description
''This new side-scrolling installment in the fan-favorite Super Mario Bros. franchise launches Aug. 17, as the Mushroom Kingdom bursts with more coins and gold than ever before. Players can transform into Gold Mario and Raccoon Mario, and battle friends for high-scores in the new StreetPass-enabled competitive Coin Rush mode. Also, for the first time in a hand-held Mario title, players can enjoy a cooperative two-player mode for the entire game via a local wireless connection.

Playable

 * Mario
 * Luigi (Second player in Co-op mode, and unlocked for Solo mode after beating Bowser by holding +  at the title screen)

Bosses

 * Reznor
 * Koopalings
 * Roy Koopa
 * Iggy Koopa
 * Larry Koopa
 * Wendy O. Koopa
 * Morton Koopa Jr.
 * Lemmy Koopa
 * Ludwig von Koopa
 * Bowser
 * Dry Bowser

Supporting Characters

 * Princess Peach
 * Toad

Worlds

 * World 1
 * World 2
 * World Mushroom
 * World 3
 * World 4
 * World Flower
 * World 5
 * World 6
 * World Star

References to Other Games

 * Super Mario Bros.: In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game.
 * Super Mario Bros. 2: The Dash Mario stages reassemble Subspace from this game.
 * Super Mario Bros. 3: Raccoon Mario, the P-Meter, Paragoombas and Dry Bones return. The P-Wing makes a cameo as the last step of the P-Meter.
 * Super Mario World: Chocolate Island backgrounds are used on some of the levels. Reznors and their theme song return directly from this game. The Koopalings ride the Clown Car. The moons on Moon Coins extremely resemble 3-Up Moons from this game. Also when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in the game, and when the player hits a switch it makes the P-Switch noises from the game.
 * Super Mario World 2: Yoshi's Island: There are only six main worlds as opposed to the traditional eight. Also, Bowser is fought as a giant in the background, just as he was in this game.
 * Super Mario 64: Whomps and Scuttle Bugs return. The Wall Jump and Triple Jump return.
 * New Super Mario Bros.: A direct sequel to this game. Mario's mini and mega forms return. Dry Bowser also returns. The game's remix of the Super Mario Bros. theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
 * New Super Mario Bros. Wii: A prequel to that game. The music and graphic style are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game. The bubble system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and are fought similarly to New Super Mario Bros. Wii.
 * Super Mario 3D Land: The Super Leaf retains its look from this game, as it did in Mario Kart 7. The Invincibility Leaf also returns, as does the Assist Block. Peepas and Goomba Towers return. Toad Houses use the same music as in this game, which, in itself, is a remix of the theme from Super Mario Bros. 3. During the credits, Mario carries Peach in a similar fashion to this game. + Clocks return with similar functions. The maximum number of lives results in crowns like in this game.

Trivia

 * The Super Leaf gives Luigi honey-colored ears and a different tail, resembling a Japanese fox (a kitsune) rather than a raccoon, similar to Super Mario 3D Land.
 * A special 'Gold Coin' cartridge case is available to those who preorder the game in Europe at GAME.co.uk or at EB Games in Australia.
 * Interestingly, both handheld New Super Mario Bros. games have been released around the same time as the variation of the handheld on which they were released, as New Super Mario Bros. was released around the same time as the Nintendo DS Lite, and New Super Mario Bros. 2 was released around the same time as the Nintendo 3DS XL.
 * Unlike the other New Super Mario Bros. games, New Super Mario Bros. 2 ends at World 6, with three special Worlds that follow. However, this is much like the first New Super Mario Bros., as one could just go through 6 worlds to finish the game. Because of this, Worlds 3 and 5 have two themes instead of one (i.e. World 3 has a beach and forest theme while World 5 has a mountain and sky theme).
 * American Club Nintendo members who purchase New Super Mario Bros. 2 from the Nintendo eShop by August 20th and complete the surveys by September 16th can receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).
 * The game's music can slightly change depending on the gameplay. When playing as Raccoon Mario, a drumbeat is added to the music, similar to how a drumbeat is added while riding Yoshi in other Mario games. When using a Gold Ring, twinkling noises are added to it. If Mario goes to the very top of the screen and out of sight, the music gets quieter.
 * This is the first game since Super Mario World to have Bowser and the Koopalings together while Bowser Jr. is absent.