World 1 (New Super Mario Bros. 2)

World 1 of New Super Mario Bros. 2 is a grassy plains-type land and the first world of the game. It's layout is similar to that of the first world of the original New Super Mario Bros.. The map music and appearance is similar to those of World 1 of New Super Mario Bros. Wii. The boss is Roy Koopa.

This is the first level of the game. It starts off with a ? Block containing a coin, followed by a Goomba. Ahead, there is a stack of coloured blocks with two sets of ? Blocks, the latter containing a Super Leaf. Moving on, there is a row of Note Blocks over an abyss, where the first Star Coin can be seen and obtained over a set of Brick Blocks. The following rectangular ? Block contains a Fire Flower. A three Goomba tall Goomba Tower then follows, along with a green Koopa Troopa and another stack of coloured blocks. Above this set sits a lone Brick Block which can turn into a Gold Block when hit several times. More Note Blocks follow, then the Checkpoint Flag. Another Goomba Tower and a stack of coloured blocks follow, where the player can get a Fire Flower. The next Star Coin can be seen enclosed in breakable Brick Blocks over another row of Note Blocks. Upon obtaining it, a 'fountain' of coins come out of the abyss below. Immediately after that the player should be able to see a Brick Block on the ground, covering a hole. Ground pounding it will release some coins and turn into a Gold Block. Upon obtaining the Gold Block, the player falls into the hole into a secret cave, sliding down the slope and defeating 4 Goombas. In the cave, the first Coin Roulette Block can be seen. Back in the overworld, a Goomba Tower follows, then a stack of coloured blocks, another Goomba Tower which is 8 Goombas tall, and finally, the flagpole.

The level starts off with a green Warp Pipe. Above it is a green Koopa enclosed in Brick Blocks, and the first red POW Block. Hitting the block will destroy the Brick Blocks and overturn the Koopa. The POW Block itself turns into a Used Block. Going down the pipe, the player will automatically ground pound and hit another red POW Block. The level is full of Koopa Troopas and red POW Blocks, which breaks empty Brick Blocks, triggers those containing items or reveal hidden items. The first Star Coin is hidden in several Brick Blocks where the player can see three Koopas and two POW Blocks. To obtain it, the player has to activate the POW Blocks by using the red Koopa on top, revealing the Star Coin. A gold Warp Pipe follows, leading the player to a room with a Star Coin. The player has to hit the P-Switch and dash to the Star Coin while avoiding the Koopas before the timer runs out. Back in the main area a Piranha Plant will stick out of the gold pipe the player came out from. Moving platforms appear. After that, the player can see the first pipe which turns fireballs into coins. To access it the player needs to use a Koopa to activate a POW Block. exhausting the pipe will release a Mega Mushroom. After several more Koopas and Piranhas the player reaches the checkpoint flag. Mega Mario is needed to break several blocks to obtain another Star Coin between two sets of moving platforms. After that, a pipe leads back to the overworld, where another set of Brick Blocks can be found with a POW Block, followed by the flagpole.

The player starts on a bridge in front of a tree on a hill. The player can go on top of trees by using Raccoon Mario. There are Snake Blocks circling around platforms throughout the level. Goombas and Koopa Troopas inhibit the level and the main power-up is the Super Leaf. There are two Coin Roulette Blocks in the level, one on the platform to the right of the first Star Coin, and the second near the end of the level on a platform with Snake Blocks around it. There are also several pipes which releases Goombas.

Star Coins
All three Star Coins in this level requires Raccoon Mario.


 * Star Coin 1: On top of the third tree from the start of the level. A line of coins marks the path to the top of the tree.
 * Star Coin 2: At the first tree from the checkpoint, there is a pipe from which Goombas are released. The player has to go on top of that tree to meet with another pipe. Going down the pipe will shoot Mario into the sky. The player needs to fly to the Star Coin located in mid-air with several coins.
 * Star Coin 3: Just below the platform where Mario comes out from the area with the second Star Coin. The player needs to break the brick blocks blocking the path to the Star Coin by using Mario's tail.

The player starts at the bottom of the tower. There are Snake Blocks throughout the level which can either help or hinder Mario. There are also Undead Goombas, Undead Piranha Plants and Dry Bones in the level. The bosses in this tower are two Reznors.

Secret Exit
After the checkpoint, there is a door on the platform above. Entering the door leads to a room with a Coin Roulette Block enclosed by Snake Blocks. Above the room there is a red pipe which releases Undead Goombas. The player should notice that the Snake Blocks enter and exit the room through holes in the left and right walls. The player needs to enter the hole on the right when the Snake Blocks are not there. Entering it will lead to a small room with a gold Warp Pipe. Warping through it takes the player to the roof of the tower, where several Snake Blocks can be found. At the end is the flagpole.

This secret exit unlocks a green Toad House and World 1-Cannon.

To unlock this level, the player needs to complete World 1-Tower via the secret exit.

This is a very short level. The player starts in front of a cannon. Mario needs to enter the cannon and a countdown will initiate. Mario will then be shot to a night world where he needs to jump and avoid the enemies and falling into the gaps. One can collect all the coins along the way if the player wishes. Mario will continue to dash until the end of the level, so it is essential that he jumps at the right time. The only enemies here are Koopa Paratroopas. A Red Ring can also be found in the level.

Completing this course unlocks World Mushroom.

This is the first aerial level in the game. The player starts on a green mushroom platform. A ring of coins and a green Koopa Paratroopa can be seen circling about a blue platform. A Goomba and two ? Blocks follows, whereby one of them contains a Super Leaf. Further on is a tilting pink mushroom platform with a Paratroopa above it. The first Gold Ring of the game can be found next, turning all enemies into gold so that the player can earn more coins. Another ring of coins and two Paratroopas follow, then another tilting pink platform. After that is the checkpoint, where the player can obtain another Super Leaf. More tilting platforms follow along with a red Koopa and a Red Ring, where the player can collect the 8 red coins, the 8th of a parachute, to get a power-up. This follows with several sets of Brick Blocks and ? Blocks (see Star Coin 3). Following that are more tilting platforms and another Gold Ring. At the end is the flagpole.

Star Coins

 * Star Coin 1: On top of the yellow platform to the top right of the first tilting platform near the beginning of the level.
 * Star Coin 2: Just before the checkpoint there is a tilting pink platform with a blue pipe above it. Warping through the blue pipe takes the player to an area with more tilting platforms and the Star Coin.
 * Star Coin 3: When Mario reaches the sets of blocks mentioned above, he needs to activate a Beanstalk in a hidden block in between the bottom two sets of blocks. This will take the player to an area with coins and a P-Switch. Activating it will turn the coins into Brick Blocks. The player needs to climb the structure to the top where the Star Coin is located as fast as he can.

This is an underwater level. The player starts in front of a pool of water with a gold pipe going through the water. The level starts of with several coin rings and a Cheep-Cheep. Moving on, the player can see a Cheep-Cheep ring enclosing some coins. Another ring of Cheep-Cheeps enclose a ? Block containing a Fire Flower, the main power up of the level. A blue Cheep-Cheep will then appear which will follow Mario upon spotting him. A Coin Roulette Block follows, more coin rings and Cheep-Cheep rings. The player then reaches the checkpoint. Two ? Blocks are then found, the second containing a coin. Two Cheep-Cheep & coin rings will then be seen enclosing an ordinary Roulette Block. Two more coin rings appear, followed by a blue Cheep-Cheep and a green pipe containing a stream of water. More Cheep-Cheep and coin rings, and a lone Cheep Chomp follow. A P-Switch (being blocked by the Cheep Chomp) can be activated to create blue coins which the player can collect. Mario will then see the green exit pipe back into land. Several stone platforms can help Mario reach the top of the flagpole.

Star Coins

 * Star Coin 1: This Star Coin can be seen early in the level, near the first blue Cheep-Cheep.
 * Star Coin 2: Just after the Coin Roulette Block, the playershould be able to see a gold Warp Pipe. Enter it (from the opposite side of the wall because of the water stream from the green pipe). The Star Coin will be located at the bottom of the area. The player needs to be careful not to get sucked into the current.
 * Star Coin 3: After the green pipe (producing a current) after the checkpoint, there is a Cheep-Cheep ring. The player can see a platform on the ceiling above that ring. Mario should get to that platform and swim upwards to an area on land where the Star Coin is.

This extra level takes place in a maze of pipes, making it similar to Pipe Maze from Super Mario Bros. 3. This contains one way flippers from New Super Mario Bros., Pipes that shoot Mario in the air and a few Gold Rings to grab a lot of coins from golden enemies. At the end of the stage, is the Flag Pole which is next to four Piranha Plant-infested pipes, which can be used to grab the tip of the pole.

Has Roy Koopa as the boss.

Star Coins

 * Star Coin 1: Mario must drop down from the rope onto a sinking and rising platform to collect the first Star Coin.
 * Star Coin 2: The second Star Coin is in the air with a group of Coins. Mario must hit some Invisible Blocks to find a hidden passage with a Super Leaf. He must run to gain power to fly in the air to collect the second Star Coin.
 * Star Coin 3: The last Star Coin is under a platform near a Super Thwomp. The Super Thwomp has to hit two rows of Cement Blocks for Mario to get the last Coin.

Enemies Introduced

 * Goombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Piranha Plants
 * Undead Goombas
 * Undead Piranha Plants
 * Cheep-Cheeps
 * Mega Cheep-Cheeps
 * Cheep-Chomps
 * Spiny Cheep-Cheeps
 * Dry Bones
 * Thwomps
 * Super Thwomps
 * Podoboos
 * Reznors
 * Roy Koopa