Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)

Rambi Rumble is the twenty-second level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the sixth area of Krazy Kremland, as well as the seventh area of that world in Donkey Kong Land 2.

The first half of this level generally involves climbing around the hive, which can be difficult due to the stickiness of the honey, and any enemies that get in the Kongs' path. For the second half, the Kongs will transform into Rambi, only to be chased down by King Zing for the remainder of the level (even though being in Rambi's form makes it rather easy to run, as he does not get stuck on honey puddles and can stomp on Zingers). Other enemies include Zingers, Kutlass, Klampons and Krunchas.

Donkey Kong Country 2
From the start of the level, the Kongs must travel west and avoid a few enemies, including a circle of Zingers. Then, they need to climb up a long honey wall and jump to the platform on the right when they get to the top. After defeating the Klampon here, they should climb up a short honey wall, and then continue east to another honey-covered wall. They must climb up, but also watch out for a Zinger moving quickly back and fourth. They'll soon get into a barrel and shoot up to the next platform to the right. Again, they should beat the Klampon on it and go west. The heroes will find a large gap. They must jump into it, and avoid the Zingers swarming around. The honey on the walls can help them get down safely. After that, they must jump over an abyss and climb up another honey wall. Soon, they will dodge two Zingers and get into a barrel. With good aim, they must use it to shoot them up to the next platform. Here, they must start going east and, again, hop across a gap to the next honey wall. When they get to the top, they need to defeat a Kutlass and then leap to yet another honey-splattered wall. When they get to the top, they'll find the Star Barrel.

From here, the monkeys must cross an abyss and soon enter a room. Inside, they should hop into the Animal Barrel. It will turn them into Rambi the rhino, who must then leave the room. Now in the second part of the level, the Animal Buddy must bounce off of a few Zingers to cross a large abyss. Then, he must jump in a small gap and travel west. As he goes, he'll meet two dangerous Kannons, as well as bounce off of more Zingers to cross the many abysses. Again, Rambi needs to jump into a small gap and go east. After he leaps over a red Zinger, the animal will fall into a gap. When he gets to the next floor, he will meet King Zing, who will chase him throughout the rest of the level. During the chase, Rambi must bounce off of some more Zingers to get over big gaps, then fall into a smaller gap at the floor's dead end. There, he will have to bounce off more bees while going west again, and drop down to the lowest floor. At this point, Rambi should jump over two red Zingers and race into a nearby barrel. It will automatically shoot him to a No Animal Sign, turning him back into the Kongs, who are then able to exit the level.

Trivia

 * Oddly, Screech's theme song plays in the Game Boy Advance remake of Donkey Kong Country 2, while King Zing is chasing Rambi through the stage, despite the fact that the original song is still present in the sound test menu. It is unknown if this was a mistake or if it was intentional.