Shifting Sand Land

Shifting Sand Land is a desert-based portrait world appearing in Super Mario 64 and its re-make, Super Mario 64 DS. It is the eighth course in both games. It can be found in the basement of the castle, although the entrance to it is disguised as a wall instead of a portrait. This level is called the Shifting Sand Land due to the fact that much of its ground terrain appears to be a type of quicksand. This course is the first one to have its entrance disguised as a wall; it is followed by Snowman's Land. Four Pillars stick out of the ground at different points in the level. Three of these pillars can be reached via sand, while the other one is surrounded by quicksand and must be reached with the Wing Cap or Koopa Shell. The most prominent feature of the level is the great pyramid in the center. Three Power Stars are found inside the pyramid. One of these is in the possession of Eyerok, an ancient spirit which lives inside the pyramid. Eyerok serves as the boss of the level.

Other notable locations include a small oasis (consisting of a palm tree, a small pool of water, and one Red Coin) located in the corner of the stage. A stone gazebo can be found near the beginning of the level, under which are two Goombas and on top of which is a Red ! Block (? Block in the DS version), a Koopa Shell in a Yellow ! Block, and a Star Marker. There is also a maze path which rests on top of quicksand and is traveled on by rolling Tox Boxes. This maze is one of a few ways to traverse from the east to the west side of the level. Other ways include a Wing Cap, a Cannon hidden in the maze of the Tox Boxes, and the Crazed Crate at the beginning of the level.

The level also features the first appearance of Klepto the vulture, (in the Nintendo 64 version this was Klepto's only appearance, although the DS version had him in multiple levels). Shifting Sand Land is the only course in Super Mario 64 where Mario can lose his cap without the help of the wind.

Levels
The level titles and numbers correspond to Super Mario 64 unless otherwise noted.

Star 1: In the Talons of the Big Bird
This level is the same in both Super Mario 64 and its remake, Super Mario 64 DS. While exploring the area, Mario will come to see a large vulture, Klepto, holding a Power Star in its claws. To snatch the Star from its claws, Mario can climb a pillar and wait the buzzard flying over him to do a jump and take away the Star. Other way to obtain the star consists of taking the Wing Cap to reach Klepto when it's flying high. Once the buzzard is hit, the Star will float over to the left side of the pyramid's main entrance.


 * Names in Other Languages

Star 2: Shining Atop the Pyramid
This level is the same in both Super Mario 64 and its remake. The next star requires Mario to get on to the pyramid. This can be achieved by either using a Wing Cap, using a Koopa Shell, or using the Ramp on the far side of the course. Mario must walk on the platforms around the Pyramid to get up to the platform at the top of the Pyramid. The Star is located in a small alcove.


 * Names in Other Languages

Star 3: Inside the Ancient Pyramid
This level is the same in both Super Mario 64 and its remake. Mario enters to the pyramid through the main entrance. To get to the entrance, Mario needs to cross the quicksand and go around the course to the pyramid. Then go up the small ramp. He can also fly over the cage-fence by the pyramid to get in.

Once inside, Mario has to go up in the pyramid to reach the Power Star. Mario can go around the perimeter of the inside, or fall into quicksand. On his way, there is a platform surrounded by the quicksand. Mario must jump from there and to the next platform, or get stuck. Afterwords, he will have to go up the stairs and move on right, crossing enemies and even walking across a Grindel. Then he will come up to a bar that must be climbed up to reach the next floor. Once up, Mario should continue on and climb across the cage-bars nearby, leading to large stairs. Then, Mario will meet a large, rolling enemy which he can jump over or hide in a space in the wall to avoid. Once passed, Mario will go up the moving platforms and go across the narrow walkway, then go up a bar and climb it. Mario will then see another Grindel, whom he will have to go under, and then go up the ramp. The star will be there and Mario can finally grab it.


 * Names in Other Languages

Star 4: Stand Tall On the Four Pillars
This level is the same in both Super Mario 64 and its remake. In this mission, Mario must stand over the four pillars surrounding the pyramid. To do so, the plumber needs to be Wing Mario or use the Koopa Shell to reach at least two of the pillars over a pool of quicksand. The other two pillars can be reached by just running onto them. After Mario has stood atop all the pillars, the top of the pyramid will collapse, revealing another entrance which Mario then enters. This entrance will lead the plumber to the chamber where the fourth Power Star awaits.

However, the star cannot be gained yet because Mario has to fight against Eyerok, the monster of the pyramid. In battle, Eyerok will attempt to push Mario off the platform into a Bottomless Pit, or even try crushing him with its rock hands. Mario must hit Eyerok's eyes three times each to destroy him and gain the power star.

An unintended shortcut exists in this level. Mario must go on the platform near the sand duct. He must fall down in the center of the side with the quicksand. If the player tilts the control stick towards the screen, Mario can access the hole that leads to Eyerok. In the DS version, Luigi can make another "shortcut" by going into the normal entrance of the pyramid and then backflip to the orange block to fight the hands. Also, Yoshi has to make use of the flame seen in Eyerok's battlefield to attack the boss.


 * Names in Other Languages

Star 5: Free Flying For 8 Red Coins (N64)
For this mission, Mario must pick up the eight Red Coins scattered through the level. All the coins are in the desert, excluding in the pyramid. The first red coin appears located near where the plumber sets out his exploration in the desert. The Coin is located in a corner of the area, which Mario should take care to be not sunk by quicksand. The second Red Coin is found inside a Brick Block. Mario has to hit such block to get the Coin. The third Red Coin is located in the pit of the Tox Boxes, while the fourth coin appears in a water pond past to the pit. The other four Red Coins are all in the sky. Mario needs to become Wing Mario to take the rest of the coins located around the pyramid. Once Mario had picked all the Red Coins in the level, the Star will appear on the spot over the roof of the architecture where the second red coin was found.

This level is the same in both Super Mario 64 and its remake; however, in Super Mario 64 DS, only Mario can be used as he is the only playable character who can fly. It was moved to Star 7 instead of being Star 5.


 * Names in Other Languages

Star 5: Tox Box Switch Star (DS)
In this Super Mario 64 DS-exclusive mission, Wario is required to break a hard Brick Block located near to the Cannon in the trap of Tox Boxes, where he reveals a Star Switch beneath the block. As Wario has the lowest speed stat among Yoshi, Luigi and Mario, the red-capped plumber is the best option to reach the Power Star. Once pressed the switch, the Star appears in the Star Sphere located right after the pit of the Tox Boxes and the water pond. In order to reach the Star, Mario can hit a red ? Block to obtain a Feather and become Wing Mario, then using the cannon near to the switch to fly directly to the spot where the Power Star lies before it disappears. To reach the star with Wario himself, when the Star Switch is pressed, the player have to walk to the plate on the opposite of the cannon underneath the item block which can teleport them near a palm tree near the Star and the waterpool.

In the DS remake, this level replaces Free Flying for 8 Red Coin as Star 5.

Star 6: Pyramid Puzzle
This mission takes place inside the pyramid. Mario must go up in the pyramid to find five spots marked by a Coin. Two of these spots are platforms near to a sand duct, below the third Power Star was found. Following the sand path, other three spots are located in a duct where the sand moves to the sand pit of the first floor. If Mario manages to take the coins of each spot, the Star appears at the end of the sand duct. In Super Mario 64 DS, Silver Stars mark these spots and the Star Sphere appear at the sand duct end; other than that, the mission is exactly the same as it is in the original.


 * Names in Other Languages

Pyramid
Inside the Pyramid are numerous levels and enemies. There are enemies both unique to this course and ones found in other courses. Unique enemies include Grindels and Spindels. Common ones are Amps and Goombas. Using conventional methods, it can be quite difficult to reach the power star at the highest reaches of the pyramid, considering that if one falls, they must start all over again. Occupying a large portion of the center of the pyramid is a large body of shifting sand. In the center of this body of sand is a structure with a passage leading to Eyerok's platform.

Enemies

 * Amp
 * Bob-omb
 * Fire Chomp (DS)
 * Fly Guy
 * Goomba
 * Grindel
 * Klepto
 * Kuromame (N64)
 * Pokey
 * Spindel
 * Tox Box

Trivia

 * The golf course Shifting Sands, which appeared in Mario Golf: Toadstool Tour may have been based on this level. Also in the Mario Party 6 minigame "Pokey Punch-out" this course appears along with Klepto in the background, (it is likely that this is the Shifting Sand Land due to the Pokeys in the background being drawn as they were in Super Mario 64 instead of the more recent Super Mario Sunshine).
 * Its name in Super Mario 64 DS during the beta stage (found in debug mode) was "Desert Land".