User:Eldritchdraaks/sandbox

The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game.

Legend
Enemy names that are stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed according to the Tattle Log in the game.

Legend
 * The name of the enemy. The font color shows its specific role:
 * Normal: Enemy. (Ex: Goomba)
 * Bold: Boss. (Ex: Sir Grodus)
 * Underline: Support enemy/object/part. (Ex: Kammy Koopa )
 * HP: The enemy's HP at the start of the battle.
 * Attack: The enemy's general attack power, as listed in Goombella's Tattle. Some enemies have several attacks that inflict different attack powers.
 * Defense: The enemy's defense.
 * Level: The enemy's level. If the enemy's level exceeds Mario's level, Mario will earn additional Star Points from it.
 * Exp. points: The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).
 * Status Ailments: The chances of the enemy being afflicted with a status effect successfully.
 * Sleep?: The chances of the enemy falling asleep with Sleepy Sheep or Sleep Stomp.
 * Dizzy?: The chances of the enemy becoming dizzy with Dizzy Dial, or Tease.
 * Confuse?: The chances of the enemy becoming confused with Infatuate, Ruin Powder, or Head Rattle
 * Shrink?: The chances of the enemy becoming shrunk (decreasing their attacks by half) with Shrink Stomp, Mini-Egg, or Mini Mr. Mini.
 * Stop?: The chances of the enemy becoming immobilized with Stop Watch or Emerald Star's Clock Out.
 * Soft?: The chances of the enemy becoming softened with Mr. Softener or Soft Stomp.
 * Burn?: The chances of the enemy becoming burned with Shade Fist, Fiery Jinx or Fire Drive.
 * Freeze?: The chances of the enemy becoming frozen with Ice Storm.
 * Fright?: The chances of the enemy running away with the Fright Mask.
 * Gale Force?: The chances of the enemy being blown away from the battlefield with Flurrie's Gale Force.
 * KO?: The chances of the enemy being instantly defeated with Garnet Star's Showstopper


 * Notes on Enemies:
 * As the tattle log uses a large font, some enemies use initials for parts of their name (i.e Bombshell Bill Blaster -> B. Bill Blaster), initials aren't used here.
 * The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.
 * The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts. The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs.
 * In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
 * Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
 * Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
 * If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.

Stats
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 * name={{color|Blooper's tentacles|role=support}}
 * hp=3
 * atk=1
 * def=0
 * moves=Slap (1)
 * items=None
 * location=Rogueport Sewers
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
 * log=N/A
 * tattle=
 * =98
 * name=Hooktail|role=boss}}
 * image=PMTTYD Tattle Log - Hooktail.png
 * hp=20 (+10 upon revival)
 * atk=5
 * def=1
 * items=None
 * moves=Fire Breath (4, Piercing), Stomp (5), Chomp (5)
 * location=Hooktail Castle
 * lvl=65
 * exp=0
 * coins=N/A
 * sleep=20%|stop=0%|dizzy=50%|confuse=50%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
 * log=This giant dragon attacks by munching, stomping and breathing stinky, fiery breath. She hates things that make chirping noises, especially creatures that start with "cr-" and end with "-icket".
 * tattle=That's Hooktail! Max HP is 20, Attack is 5, and Defense is 1. It'll stomp and munch on you, and it has a more dragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?
 * =99
 * name=Gloomtail|role=boss}}
 * image=PMTTYD Tattle Log - Gloomtail.png
 * hp=80
 * atk=8
 * def=2
 * items=None
 * moves=Poison Breath (8, Poison, Piercing), Stomp (8), Chomp (8), Earthquake (10, Piercing; useless against Vivian and Flurrie), Charge +8 (warning for Megabreath), Megabreath (16)
 * location=Palace of Shadow
 * lvl=76
 * exp=0
 * coins=N/A
 * sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=0%|tiny=0%|soft=70%|fright=0%|gale=0%|ko=1%
 * log=Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack!
 * tattle=That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance... Max HP is 80, Attack is 8, and Defense is 2. He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks, as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those.
 * =100
 * name=Bonetail|role=boss}}
 * image=PMTTYD Tattle Log - Bonetail.png
 * hp=200
 * atk=8
 * def=2
 * location=Pit of 100 Trials
 * items=None
 * moves=Dangerous Breath (8, Piercing; sleep (white), confusion (green), shrunk (purple), frozen (blue)), Recover (20 HP, max twice), Stomp (8), Chomp (8)
 * lvl=0
 * exp=99
 * coins=N/A
 * sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=100%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
 * log=The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest?
 * tattle=That's Bonetail. He's the oldest brother of Hooktail. ...So old he's just bones, in fact. Wow. Now THAT'S old. His body's Max HP is 200, his Attack is 8, and his Defense is 2. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover...or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right!
 * =101
 * name=Rawk Hawk|role=boss}}
 * image=PMTTYD Tattle Log - Rawk Hawk.png
 * hp=40
 * atk=4
 * def=0
 * items=None
 * moves=Slide Kick (4), Double Flip (4 to Mario and Partner), Superman Slam (6), Prop Drop (1x10, changes to ceiling), Drop 'Shroom (Heals by five), Drop Stomp (4x3)
 * location=Glitz Pit
 * lvl=34
 * exp=0
 * coins=N/A
 * sleep=60%|stop=50%|dizzy=60%|confuse=60%|burn=100%|freeze=40%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!"
 * tattle=That's Rawk Hawk! He flips, flaps, and slaps!  ...That's what the book says. Max HP is 40, Attack is 3, and Defense is 1 . He's really good at aerial maneuvers, but other than that, he's pretty... meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
 * =102
 * name=Macho Grubba|role=boss}}
 * image=PMTTYD Tattle Log - Macho Grubba.png
 * hp=60
 * atk=4
 * def=0
 * items=None
 * moves=Body Slam (4), Fast (attacks twice) Defense Boost (boosts defense by 3), Attack Boost (boosts attack power by 3), Punch (4 to Mario and Partner), Charge (charges attack by 4.), Dodgy (some attack will miss.), Backflip (4)
 * location=Glitz Pit
 * lvl=71
 * exp=0
 * coins=N/A
 * sleep=50%|stop=40%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=75%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star
 * tattle=That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy, power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this musclehead is that he used to be that chubby Grubba. I guess the Crystal Stars really ARE powerful!
 * =103
 * name=Doopliss|role=boss|??? (1)}}
 * image=PMTTYD Tattle Log - Doopliss.png
 * hp=40
 * atk=4
 * def=0
 * items=None
 * moves=(As Himself) Head Missile (4), Transform (turns into Shadow Mario/Normal Mario or Partner) (As Shadow Mario/Mario) Jump (2x2), Hammer (4) (As Partner) Ability (Uses Partner's standard ability)
 * location=Creepy Steeple, Palace of Shadow
 * lvl=52
 * exp=0
 * coins=N/A
 * sleep=60%|stop=60%|dizzy=70%|confuse=60%|burn=100%|freeze=50%|tiny=80%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs.
 * tattle=...??? Wow, how totally bizarre... This thing isn't listed in here. There's a monster in here that looks like this thing... But it doesn't list a name. Max HP is 40, Attack is 4, and Defense is 0. It's apparently really good at transforming itself and other things. Maybe it used that power to turn the villagers into pigs! This thing is a real jerk!
 * =104
 * name=Doopliss|role=boss|Doopliss (2)}}
 * image=PMTTYD Tattle Log - Doopliss.png
 * hp=40
 * atk=4
 * def=0
 * items=None
 * moves=(As Mario) Jump (2x2), Hammer (4)
 * location=Creepy Steeple
 * lvl=54
 * exp=0
 * coins=N/A
 * sleep=50%|stop=50%|dizzy=70%|confuse=50%|burn=100%|freeze=40%|tiny=70%|soft=90%|fright=0%|gale=0%|ko=3%
 * log=N/A
 * tattle=N/A
 * =104
 * name=Doopliss|role=boss|Doopliss (3)}}
 * image=PMTTYD Tattle Log - Doopliss.png
 * hp=40
 * atk=6
 * def=0
 * items=None
 * moves=(As Himself) Head Missile (6), Transform (turns into Shadow Mario/Normal Mario or Partner) (As Shadow Mario/Mario) Jump (3x2), Hammer (6) (As Partner) Ability (Uses Partner's standard ability)
 * location=Palace of Shadow
 * lvl=57
 * exp=0
 * coins=N/A
 * sleep=40%|stop=50%|dizzy=40%|confuse=40%|burn=100%|freeze=30%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5%
 * log=A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sirens.
 * tattle=That's Doopliss. He's a shapeshifter, and even turned into you once, Mario! Max HP is 40, Attack is 6, and Defense is 0. He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Shadow Sirens? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head?
 * =104
 * name=Cortez|role=boss}}
 * image=PMTTYD Tattle Log - Cortez.png
 * hp=60 (has 20 HP per round)
 * atk=4
 * def=1
 * location=Pirate's Grotto
 * items=None
 * moves='Stab (4; hits front character), Slash (4; hits rear character), Multi-Stab/Slash (2x4), Bone Throw (4), Headbutt (4), Charge (raises Atk. Power by 4), Bite (4), Recover (devours souls of audience)
 * lvl=77
 * exp=0
 * coins=N/A
 * sleep=40%|stop=40%|dizzy=50%|confuse=50%|burn=100%|freeze=25%|tiny=0%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=A pirate spirit who stayed at Keelhaul Key to guard his treasure.
 * tattle=That's Cortez! He's the dreaded pirate spirit who haunts the island! Max HP is 20, Attack is 4, and Defense is 1. His HP may seem low, but he's a spirit, so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest!
 * =105
 * name={{color|Cortez's weapons (Hook, Sabre, Rapier and Sword)|role=support}}
 * image=PMTTYD Tattle Log - Cortez.png
 * hp=4
 * atk=Hook: 2 Sabre: 2 Rapier: 3 Sword: 2
 * def=Hook: 1 Sabre: 0 Rapier: 0 Sword: 0
 * location=Pirate's Grotto
 * items=None
 * moves=Sword: Slash (2x2) Hook: Poke (2; Poison) Sabre: Slash (3) Rapier: Stab (2, hits both characters, Piercing)
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=0%|stop=80%|dizzy=95%|confuse=90%|burn=100%|freeze=85%|tiny=0%|soft=90%|fright=0%|gale=90%|ko=0%
 * log=N/A
 * tattle=N/A
 * =105
 * name=Smorg|role=boss}}
 * image=PMTTYD Tattle Log - Smorg.png
 * hp=Smorg: 50 Smorg Miasma: 4 Smorg Miasma (Pincher): 6
 * atk=Smorg Miasma: 5 Smorg Miasma (Pincher): 10
 * def=Smorg Miasma (Both): 1
 * items=None
 * moves=Tentacle Slap (5), Pinch (10)
 * location=Excess Express
 * lvl=78
 * exp=0
 * coins=N/A
 * sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
 * log=A monster made up of tons of smaller Smorgs. It uses Smorg tentacles to attack.
 * tattle=That's a Smorg. Lots of Smorgs gathered to create this huge monster. Max HP is 50, Attack is 5, and Defense is 1. It attacks with weird tentacles. Defeating the tentacles will drop the body's Defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing down so we can save those trapped passengers!
 * =106
 * name=X-Naut}}
 * image=PMTTYD Tattle Log - X-Naut.png
 * hp=4
 * atk=3
 * def=0
 * items=Dizzy Dial, Stopwatch, Fire Flower, Super Shroom
 * moves=Ground Pound (3), Tackle (3), Potion (Huge)
 * location=The Great Tree X-Naut Fortress
 * lvl=13
 * exp=0
 * coins=1 - 2
 * sleep=90%|stop=90%|dizzy=90%|confuse=90%|burn=100%|freeze=80%|tiny=95%|soft=95%|fright=100%|gale=80%|ko=95%
 * log=A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings.
 * tattle=That's an X-Naut. Says here it's classified as an "enemy combatant." That description stinks... You think it means they're just low-level foot soldiers? Max HP is 4, Attack is 3, and Defense is 0. They drink these potions that make them all big and burly...then they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!
 * =107
 * name=X-Naut|role=support|X-Naut Platoon}}
 * hp=6 (first round), {{nowrap|10 (second round)}}
 * atk=5 (Decreases as HP is lost)
 * def=0
 * moves=Team Body Slam (5), Individual Fall (1x5), Ceiling Forks (4, both characters), Combined Roll (5, both characters)
 * items=None
 * location=Keelhaul Key
 * lvl=0|exp=0|coins=N/A|sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=0%
 * log=N/A
 * tattle=That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. ...But they're pretty wimpy, so we should be able to handle it, don'tcha think?
 * =107
 * name=X-Naut PhD}}
 * image=PMTTYD Tattle Log - X-Naut PhD.png
 * hp=9
 * atk=4
 * def=0
 * items=Shooting Star, Super Shroom, P-Down, D-Up, P-Down, D-Up P
 * moves=Chemical Throw (Blue (makes self dodgy) Red (4 and burns Mario) Orange (regains 10 HP to self or to partner, or 5 HP to self and one partner) Yellow (4 to Mario and partner) Purple (3 and shrink (attack -2) to Mario and partner))
 * location=X-Naut Fortress
 * lvl=27
 * exp=0
 * coins=1 - 4
 * sleep=80%|stop=80%|dizzy=80%|confuse=80%|burn=100%|freeze=70%|tiny=90%|soft=90%|fright=90%|gale=70%|ko=95%
 * log=An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw.
 * tattle=That's an X-Naut PhD. Guys like this invent all the annoying things we fight. Max HP is 9, Attack is 4, and Defense is 0. He likes to throw beakers of chemicals. The chemicals do all kinds of stuff, like making things huge or burning people. He may also use potions to heal himself or make himself impossible to hit. X-Naut PhDs are REALLY annoying, so take them out before they boost themselves.
 * =108
 * name=Elite X-Naut}}
 * image=PMTTYD Tattle Log - Elite X-Naut.png
 * hp=10
 * atk=5
 * def=1
 * items=Stopwatch, Boo's Sheet, Thunder Rage, P-Up, D-Down
 * moves=Body Slam (5), Potion (Huge)
 * location=X-Naut Fortress
 * lvl=28
 * exp=0
 * coins=2 - 4
 * sleep=70%|stop=70%|dizzy=70%|confuse=70%|burn=100%|freeze=60%|tiny=85%|soft=85%|fright=80%|gale=60%|ko=95%
 * log=The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs.
 * tattle=That's an Elite X-Naut. This guy is the creme de la creme of the X-Nauts. Max HP is 10, Attack is 5, and Defense is 1. He'll use regular attacks as well as boosting his power or size. Elite X-Nauts are tough, but you just have to smack away until they go down.
 * =109
 * name=Yux}}
 * image=PMTTYD Tattle Log - Yux.png
 * hp=3
 * atk=2
 * def=0
 * items=None
 * moves= Ring Toss (2, Piercing)
 * location=The Great Tree, X-Naut Fortress
 * lvl=12
 * exp=0
 * coins=1 - 2
 * sleep=30%|stop=80%|dizzy=100%|confuse=70%|burn=0%|freeze=0%|tiny=90%|soft=95%|fright=0%|gale=90%|ko=95%
 * log=These pathetically ugly creatures were created in X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks.
 * tattle=That's a Yux. Says here it's a creature created in the X-Naut labs. Max HP is 3, Attack is 2, and Defense is 0. According to this, attacks and items won't affect it if it has Mini-Yux around it. So, if any Mini-Yux appear, take those out first. Duh!
 * =110
 * name=Mini-Yux}}
 * image=PMTTYD Tattle Log - Mini-Yux.png
 * hp=1
 * atk=0
 * def=0
 * items=None
 * moves=
 * location=The Great Tree, X-Naut Fortress
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=80%|stop=100%|dizzy=100%|confuse=90%|burn=0%|freeze=0%|tiny=90%|soft=95%|fright=0%|gale=100%|ko=100%
 * log=Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared.
 * tattle=That's a Mini-Yux. A creature made to protect a Yux, it can split into two. Max HP is 1, Attack is 0, and Defense is 0. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty effective...
 * =111
 * name=Z-Yux}}
 * image=PMTTYD Tattle Log - Z-Yux.png
 * hp=7
 * atk=4
 * def=0
 * items=None
 * moves= Ring Toss (4, Piercing), Recover (+2 HP)
 * location=The Moon, X-Naut Fortress
 * lvl=27
 * exp=0
 * coins=0 - 3
 * sleep=20%|stop=70%|dizzy=95%|confuse=60%|burn=100%|freeze=0%|tiny=85%|soft=90%|fright=0%|gale=80%|ko=95%
 * log=A genetic improvement on the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage.
 * tattle=That's a Z-Yux. It's a genetic improvement on the original Yux. Max HP is 7, Attack is 4, and Defense is 0. Multiple Mini-Z-Yux will appear to protect the main unit, as you'd expect. Sometimes they also restore HP to the main unit, which really burns me up! It doesn't have much HP, but those barriers often protect it from attacks.
 * =112
 * name=Mini-Z-Yux}}
 * image=PMTTYD Tattle Log - Mini-Z-Yux.png
 * hp=2
 * atk=0
 * def=0
 * items=None
 * moves=
 * location=X-Naut Fortress
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=70%|stop=90%|dizzy=95%|confuse=80%|burn=100%|freeze=0%|tiny=85%|soft=90%|fright=0%|gale=95%|ko=100%
 * log=A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable.
 * tattle=That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as 4. Max HP is 2, Attack is 0, and Defense is 0. If you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting their...whatever, but they get NO mercy!
 * =113
 * name=X-Yux}}
 * image=PMTTYD Tattle Log - X-Yux.png
 * hp=10
 * atk=3
 * def=1
 * items=None
 * moves= Ring Toss (3, Piercing, Stop), Zap (2x5, Piercing, Stop)
 * location=X-Naut Fortress
 * lvl=32
 * exp=0
 * coins=5
 * sleep=0%|stop=0%|dizzy=0%|confuse=0%|burn=0%|freeze=0%|tiny=0%|soft=0%|fright=0%|gale=0%|ko=10%
 * log=A new Yux designed to protect important areas. Its attacks will sometimes immobilize you.
 * tattle=That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex"-Yux. Anyway, this is a new Yux designed to protect extra-important areas... They were designed to be unbeatable. They're not. Max HP is 10, Attack is 3, and Defense is 1. It can produce two Mini-X-Yuxes at once. AND, it has an excellent success rate of immobilizing opponents. We gotta do something about that if we're gonna win.
 * =114
 * name=Mini-X-Yux}}
 * image=PMTTYD Tattle Log - Mini-X-Yux.png
 * hp=1
 * atk=0
 * def=0
 * items=None
 * moves=
 * location=X-Naut Fortress
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=70%|stop=90%|dizzy=90%|confuse=10%|burn=100%|freeze=0%|tiny=80%|soft=85%|fright=0%|gale=90%|ko=25%
 * log=A protector of the X-Yux. You can't attack the main unit until you clear these things out.
 * tattle=That's a Mini-X-Yux. It lives to protect the X-Yux. Up to 4 can guard the X-Yux. Max HP is 1, Attack is 0, and Defense is 0. You can't attack the main unit until you clear these annoying pests out. So use multiple-strike attacks to take them out all at once!
 * =115
 * name=Grodus X|role=support}}
 * image=PMTTYD Tattle Log - Grodus X.png
 * hp=3
 * atk=4
 * def=0
 * items=None
 * moves=Zap (4)
 * location=Palace of Shadow
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=0%|stop=75%|dizzy=90%|confuse=10%|burn=100%|freeze=75%|tiny=75%|soft=95%|fright=0%|gale=90%|ko=90%
 * log=An annoying magical protector of Grodus. When he has 4 of these, he's invincible!
 * tattle=That's a Grodus X. It protects Grodus. Max HP is 3, Attack is 4, and Defense is 0. This guy is no problem on its own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it?
 * =116
 * name=Magnus Von Grapple|role=boss}}
 * image=PMTTYD Tattle Log - Magnus.png
 * hp=30
 * atk=2
 * def=1
 * location=The Great Tree
 * items=None
 * moves=Magnus von Punish (Stomp attack) (2), Earthquake (2, Piercing), Flying X-Fists (4)
 * lvl=68
 * exp=0
 * coins=N/A
 * sleep=0%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=30%|tiny=0%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists.
 * tattle=That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super-powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY stupid...
 * =117
 * name={{color|X-Fist|role=support}}
 * hp=2
 * atk=4
 * def=0
 * location=The Great Tree
 * items=None
 * moves=Flying X-Fists (4)
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=0%|stop=80%|dizzy=80%|confuse=80%|burn=100%|freeze=80%|tiny=0%|soft=95%|fright=0%|gale=100%|ko=0%
 * log=N/A
 * tattle=N/A
 * =117
 * name=Magnus Von Grapple 2.0|role=boss}}
 * image=PMTTYD Tattle Log - Magnus 2.png
 * hp=70
 * atk=6
 * def=2
 * location=X-Naut Fortress
 * items=None
 * moves=Magnus Drill Attack (6), Flying Disk (6), Flying X-Fists (9), Rapid Fire Cannon (3 per hit)
 * lvl=84
 * exp=0
 * coins=N/A
 * sleep=0%|stop=40%|dizzy=40%|confuse=40%|burn=100%|freeze=20%|tiny=0%|soft=80%|fright=0%|gale=0%|ko=0%
 * log= The biggest upgrades seem to be the flying features. Watch out for the improved machine guns!
 * tattle=Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Max HP is 70, Attack is 6, and Defense is 2. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one turn... Take care of those low-HP fists early on, trust me. When the body's HP gets low, it'll also fire machine guns and who knows what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though...
 * =118
 * name={{color|X-Punch|role=support}}
 * hp=5
 * atk=9
 * def=0
 * location=X-Naut Fortress
 * items=None
 * moves=Flying X-Fists
 * lvl=0
 * exp=0
 * coins=N/A
 * sleep=0%|stop=70%|dizzy=70%|confuse=70%|burn=100%|freeze=70%|tiny=0%|soft=85%|fright=0%|gale=100%|ko=0%
 * log=N/A
 * tattle=N/A
 * =118
 * name=Lord Crump|role=boss|Lord Crump (1)}}
 * image=PMTTYD Tattle Log - Lord Crump.png
 * hp=5
 * atk=1
 * def=0
 * location=Rogueport
 * items=None
 * moves=Body Slam (3), Heal (this occurs after Round 1)
 * lvl=20
 * exp=0
 * coins=N/A
 * sleep=100%|stop=100%|dizzy=100%|confuse=100%|burn=100%|freeze=100%|tiny=100%|soft=100%|fright=0%|gale=100%|ko=0%
 * log=N/A
 * tattle=N/A
 * =119
 * name=Lord Crump|role=boss|Lord Crump (2)}}
 * image=PMTTYD Tattle Log - Lord Crump.png
 * hp=60 (30 per round)
 * atk=3
 * def=0
 * location=Keelhaul Key
 * items=None
 * moves=Body Slam (3), Heal (this occurs after Round 1)
 * lvl=57
 * exp=0
 * coins=N/A
 * sleep=80%|stop=70%|dizzy=60%|confuse=80%|burn=100%|freeze=60%|tiny=85%|soft=90%|fright=0%|gale=0%|ko=0%
 * log=The X-Naut leader. He likes to attack with body-slams. Always an interesting foe...
 * tattle=That's Lord Crump. Not this guy again... Ugh. Max HP is 30, Attack is 3, and Defense is 0. He just attacks normally, so don't worry much about him... But...those X-Nauts all around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump!
 * =119
 * name=Sir Grodus|role=boss|Grodus}}
 * image=PMTTYD Tattle Log - Grodus.png
 * hp=50
 * atk=7
 * def=1
 * items=None
 * moves=Thunderbolt (7, Piercing), Flamethrower (6, Piercing, Burn), Ice Beam (5, Piercing, Freeze), Clock Beam (Stop), Counterattack (Payback), Evade (Dodgy), Dud (indicated by smoke from scepter, 0)
 * location=X-Naut Fortress (Peach Intermissions), Palace of Shadow
 * lvl=87
 * exp=0
 * coins=N/A
 * sleep=30%|stop=30%|dizzy=30%|confuse=30%|burn=100%|freeze=30%|tiny=60%|soft=75%|fright=0%|gale=0%|ko=1%
 * log=The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh?
 * tattle=That's Grodus! He's the head of the X-Nauts who kidnapped Peach. Max HP is 50, Attack is 7, and Defense is 1. But...when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach!
 * =120
 * name=Beldam|role=boss|Beldam (1)}}
 * image=PMTTYD Tattle Log - Beldam.png
 * hp=9
 * atk=1
 * def=0
 * items=Necklace
 * moves=Ice Punch (1), Blizzard (2 to Mario and Partner, Piercing, can get "Frozen" status.), Grow (An ally gets "Huge" status.), Shrink (Mario or Partner gets "Tiny" status.)
 * location=Boggly Woods
 * lvl=26
 * exp=0
 * coins=N/A
 * sleep=70%|stop=80%|dizzy=70%|confuse=70%|burn=100%|freeze=50%|tiny=80%|soft=95%|fright=0%|gale=0%|ko=0%
 * log=The eldest sister and leader of the Shadow Sirens, she uses magic to attack. Her personality stinks.
 * tattle=That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. Max HP is 9, Attack is 1, and Defense is 0. But her blizzard attack has an Attack of 2. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?
 * =121
 * name=Beldam|role=boss|Beldam (2)}}
 * image=PMTTYD Tattle Log - Beldam.png
 * hp=30
 * atk=5
 * def=0
 * items=None
 * moves=Ice Punch (5), Blizzard (6 to Mario and Partner), Grow, Shrink, Slow Time (Mario or Partner gets "Slow" status.), Speedy (An ally gets "Fast" status.), Toxic Magic (Mario or Partner gets "Poison" status.), No Status (Mario or Partner gets "Allergic" status.)
 * location=Palace of Shadow
 * lvl=57
 * exp=0
 * coins=N/A
 * sleep=40%|stop=50%|dizzy=40%|confuse=40%|burn=100%|freeze=30%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5%
 * log=Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition.
 * tattle=That's Beldam. She's the leader of the Shadow Sirens. Max HP is 30, Attack is 5, and Defense is 0. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves, too. I wonder what that plan was that she mentioned? What do you think they're up to?
 * =121
 * name=Marilyn|role=boss|Marilyn (1)}}
 * image=PMTTYD Tattle Log - Marilyn.png
 * hp=12
 * atk=2
 * def=0
 * items=None
 * moves=Clap Attack (2), Charge (ATK+2), Thunder (2, Piercing)
 * location=Boggly Woods
 * lvl=26
 * exp=0
 * coins=N/A
 * sleep=80%|stop=80%|dizzy=80%|confuse=80%|burn=100%|freeze=60%|tiny=80%|soft=95%|fright=0%|gale=0%|ko=0%
 * log=She's one of the Shadow Sirens, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first.
 * tattle=That's Marilyn. She's a Shadow Siren, Beldam's younger sister. Max HP is 12, Attack is 2, and Defense is 0. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics.
 * =122
 * name=Marilyn|role=boss|Marilyn (2)}}
 * image=PMTTYD Tattle Log - Marilyn.png
 * hp=40
 * atk=7
 * def=0
 * items=None
 * moves=Clap Attack (7), Charge (ATK+7), Thunder (7, Piercing)
 * location=Palace of Shadow
 * lvl=57
 * exp=0
 * coins=N/A
 * sleep=50%|stop=50%|dizzy=50%|confuse=50%|burn=100%|freeze=40%|tiny=60%|soft=80%|fright=0%|gale=0%|ko=5%
 * log=Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first.
 * tattle=That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. Max HP is 40, Attack is 7, and Defense is 0. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough...
 * =122
 * name=Vivian|role=boss}}
 * image=PMTTYD Tattle Log - Vivian.png
 * location=Boggly Woods
 * hp=10
 * atk=1
 * def=0
 * moves=Shade Fist (1), Fiery Jinx (1 HP to both characters, Piercing)
 * items=None
 * lvl=26
 * exp=0
 * coins=N/A
 * sleep=70%|stop=80%|dizzy=70%|confuse=70%|burn=100%|freeze=50%|tiny=80%|soft=95%|fright=0%|gale=0%|ko=0%
 * log=One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone.
 * tattle=That's Vivian. She's the youngest of the three Shadow Sirens. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. Uh... She is kinda cute, I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?
 * =123
 * name=Shadow Queen|role=boss|Shadow Queen (1)}}
 * image=Shadow_Queen_tattle.png
 * hp=150
 * atk=7
 * def=0
 * items=none
 * moves=Lightning Blast (7, Piercing), Power Lift (+3 to attack and defense), Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath (4, Piercing; confusion, poisoned or allergic), HP Drain (7, Piercing; steals HP from player), Slap (7), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage), Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
 * location=Palace of Shadow
 * log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!
 * tattle=Omigosh, what happened? I can't believe Peach got possessed! That's AWFUL! Now she's... the Shadow Queen. The demon that destroyed this town 1,000 years ago. Max HP is 150, Attack is 7, and Defense is 0. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP... She might even try to drag us into the darkness... I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!!
 * =124
 * name=Shadow Queen|role=boss|Shadow Queen (2)}}
 * image=PMTTYD_Tattle_Log_-_Shadow_Queen.png
 * hp=150
 * atk=7
 * def=1
 * items=none
 * moves=Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
 * location=Palace of Shadow
 * log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!
 * tattle=That's the Shadow Queen! Wow, she's scary... but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That... is... GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got!
 * =124
 * name={{color|Left and Right Hands|role=support}}
 * hp=5
 * atk=7
 * def=0
 * items=none
 * moves=HP Drain (7, Piercing; steals HP from player), Slap (7)
 * location=Palace of Shadow
 * log=N/A
 * tattle=N/A
 * =124
 * name={{color|Dead Hands|role=support}}
 * hp=8
 * atk=3
 * def=0
 * items=none
 * moves=Dark Wave (14, Piercing; unleashes attack after charging), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage)
 * location=Palace of Shadow
 * log=N/A
 * tattle=N/A
 * =124
 * }

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