User:Glowsquid/Brain Palace

This is where I dump my half-baked projects and any other wiki-relevant things.

Mechanics and structure
The WarioWare series is centered around completing microgames, short simple tasks that come in rapid succession. Microgames typically have no instruction on how to complete them beyond a short, often one-word command that appears as the game begins. The input method and tasks vary widly, although microgames can be broadly divided in either completing a task in the alloted time or preventing a failure state from happening.

The microgames are grouped by characters, which often have a precise visual theme or input method to differentiate their games. Each character has an unique "Boss microgame", a longer, more complex game that needs to be completed to beat the character stage on a first-time playthrough.

For each play, the player is given four lives. Lives are lost when failng a microgame and can only be recovered one by one by successfully completing a boss microgame. If all lives are lost, the game ends and the player's high score is recorded.

In addition to microgames, the WarioWare series often features standard minigames and interactive souvenirs, which are often unlocked by beating a set high score on a microgame set or reaching other milestones. Game & Wario eschews the traditional microgame structure in favour of minigames.

WarioWare was inspired by the "Sound Bomber" mode of Mario Artist: Polygon Studio. All of the Sound Bomber microgames were reused for Wario's opening stage in Mega Microgames.

Storytelling
The series center on Wario, his company WarioWare, Inc., and his friends in Diamond City who develop microgames for his company, though greedy Wario usually refuses to pay his friends, despite the high success of the games. WarioWare introduced several new characters, which are featured solely in these games, except for minor appearances in Super Smash Bros. series. Most games of the series include short stories in the form of cut scenes dedicated to each of the developers, telling about adventures or the everyday life of them. These cut scenes are split into two parts, the first one can be seen before the developer's respective microgame stage, while the latter part with the ending appears after the player beat the stage.

Creative talents
The original WarioWare was developed by Nintendo R&D1, the department that had created Wario and developed the Wario Land series. Starting with Mega Party Games, the games were developed with assistance from long-time collaborator Intelligent Systems. Following R&D1's dissolution, the series would be taken over by its successor, Nintendo SPD Development Group No. 1.

The original WarioWare was developed by several new Nintendo staff who had previously worked on Wario Land 4, and it shared the same director (Hirofumi Matsuoka), who would leave Nintendo following the completion of the game. Goro Abe, a programmer and designer on the original game, would be promoted to Director position for Mega Party Games and assume this role for all subsequent games with the exception of Snapped!. Artist Ko Takeuchi designed the series' cast and Wario's biker costume with supervision from Wario's original creator, Hiroji Kiyotake. R&D1 veteran and manager Yoshio Sakamoto acted as a producer starting with Twisted!.

WarioWare share several developers with the Rhythm Heaven series. The two series have similar structure, aesthetics, and sense of humor.

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(original template stolen from the fine folks on the Burnout Wikia)

Summary
Game & Wario received mixed to negative reviews. Common complaints include the relatively low number of minigames, the uneven quality of them and the shift away from the microgame format. Also words words words.