Scuttlebug

Scuttlebugs (originally phrased Scuttle Bugs) are round striped spiders that act as semi-recurring enemies in the Super Mario franchise.

Super Mario 64 / Super Mario 64 DS
Scuttle Bugs first appear in Super Mario 64 and later in its remake, Super Mario 64 DS. They act similarly to Goombas; when in range, they charge at Mario, Yoshi, Luigi, or Wario, and punching and stepping on their heads defeat them. They live in the Hazy Maze Cave and outside Big Boo's Haunt. The only differences between Goombas are that they give three coins instead of just one, they can change the home area they patrol, and they move in a circular pattern when Mario is not nearby; their behavior is shared with grounded Skeeters. In the remake, Scuttle Bugs have been redesigned to have black and yellow stripes like a bee, a distinct head, legs of the same color as their bodies, and red suction cup-like feet.

In pre-release versions of the original, Scuttle Bugs have a mahogany, modeled body instead of the flat marble-like texture, and also have bushy, angry eyebrows.

New Super Mario Bros.
Scuttlebugs appear in New Super Mario Bros. under their current name, reusing their redesigned appearance from Super Mario 64 DS. They can be found hanging down from webs in World 4-1. They repeatedly move up and down, and can prove to be useful in giving some extra height by jumping off of them. They also appear in World 8-4, where they ceaselessly drop down from the top of the stage in pairs of two. They detach from their webs almost immediately, and drop onto the ground to give chase.

New Super Mario Bros. 2
In New Super Mario Bros. 2, Scuttlebugs (referred to as Spiders in the Prima guide) hang from webs, just like their New Super Mario Bros. incarnations. However, they no longer walk around. Their appearance has changed; instead of being yellow with three black stripes and having black heads, they are yellow with two purple stripes and purple heads, as well as having white mandibles. Their legs also no longer end in suction cups, instead having clenched boxing gloves. They appear in World 3-3 and.

Super Mario Run
Scuttlebugs appear in the version 3.0.4 update of Super Mario Run, in the level Scuttlebug Forest. They also appear in Secret Courses or Special Remix Courses while playing Remix 10. They have the same appearance and behavior as their New Super Mario Bros. 2 incarnations.

Mario Party 7
In the Mario Party 7 minigame Spider Stomp, Scuttle Bugs appear, along with a giant variant. They are generically known as "spiders" in the game and can shoot web projectiles.

Mario Party DS
Scuttlebugs appear also in Mario Party DS. They appear in only one minigame: a 2-Vs.-2 minigame named Crazy Crosshairs. Both teams must hit the Scuttlebugs with toy tanks on a spiderweb. This minigame also introduces golden Scuttlebugs, giving the team three points instead of one if hit. In the same game, the player can win a Scuttlebug Rival Badge and a Scuttlebug Trophy by getting MP Points, and look at them in Gallery Mode. The character figure information on the Scuttlebug refers to the plunger-like feet as shoes.

Paper Mario: Sticker Star
Scuttlebugs make their Paper Mario debut in Paper Mario: Sticker Star, where they resemble their Super Mario 64 DS design for the last time. They are only found in World 3. Many walk around on the ground, while others are attached to the ceiling using thread-like webs. If Mario battles a Scuttlebug on the ground, the enemy can either slam into Mario or shoot a web at him. If a hanging Scuttlebug is battled, it can only slam into Mario, but with a much higher damage ratio. The Scuttlebugs can also change their position on their strings to avoid hammer and ground attacks, similar to that of Piders and Arantulas from Paper Mario: The Thousand-Year Door. Scuttlebugs hold a Wiggler Segment hostage in Rustle Burrow, an area with most of its inhabitants being Scuttlebugs.

There are also miniature Scuttlebugs that cannot be battled, but chase Mario if he gets close to them. If one of them touches Mario, he jumps lower and moves slower until it is removed, very similar to Mini Goombas in other games. They can be defeated by hitting them with a hammer, using a Super Star, or jumping on them. Defeating one results in getting a coin or a Jump sticker, unless a Super Star is used, in which case only the coin drops. A Big Scuttlebug also appears as a mini-boss.

Paper Mario: The Origami King
Scuttlebugs return in Paper Mario: The Origami King, where origami variants act as enemies in the Princess Peach and the Temple of Shrooms. They use their New Super Mario Bros. 2 design.

Mario Kart Arcade GP DX
Scuttlebugs also appear as items in Mario Kart Arcade GP DX. The player can use them to hit other racers with spiderwebs.

Dr. Mario World
Scuttlebugs appear in Dr. Mario World as obtainable assistants. They also appear in the background of World 9 when an area has been cleared. In stage mode, its effect is to increase the skill meter by an extra portion if red viruses are eliminated, so for example if the percentage is 10% the skill meter is filled by an extra 0.1 points per red virus eliminated. In versus mode, its effect is to reduce the time before the stage starts shrinking the playing field by a percentage, which can stack with Octoomba's versus effect to further reduce the time.

Other appearances
In Mario Golf, "Scuttle Bug" sometimes appears on the tournament board.

In the Super Mario Mash-up in Minecraft, Spiders are replaced by Scuttlebugs, using their New Super Mario Bros. 2 appearance.

A Scuttlebug is one of the figures in Series 3 of the Character Packs in the LEGO Super Mario line of merchandise.

Mario Party DS

 * Collectible: "Who would think a spider could cut such a dashing figure in yellow and black tiger stripes and red shoes?! Scuttlebug can go anywhere... or flee anywhere!"

Super Mario Run

 * Notebook bio: "This foe hangs from branches in forests. They collect things like mushrooms and coins in their webs."

Dr. Mario World

 * Stage mode: "Fills skill meter 10%/20%/30%/40%/50% more when red viruses are eliminated."
 * Versus mode: "Decreases time until your and your opponent's stages begin to shrink by 10%/20%/30%/40%/50%."