Tick Tock Clock

Tick Tock Clock is the 14th level in Super Mario 64 and its remake Super Mario 64 DS A race course based off this level appears in Mario Kart DS.

''Super Mario 64
Tick Tock Clock the fourteenth course in Super Mario 64 and its slightly enhanced remake, Super Mario 64 DS that takes place inside a giant clock. Mario must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of Peach's Castle. It also was remade into a race course that appears in the Star Cup of Mario Kart DS.

The entrance to the level is an old grandfather clock, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter between just after 12 and just before 6 to make them move slowly, between just after 6 and just before 12 to make them move quickly, and 6 to make them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least 50 Power Stars.

Roll Into the Cage
From the entrance, Mario should head past the fist swing pendulum over the conveyor belt and then pass the shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the power star near a conveyor belt underneath the cage like grid. He cannot grab the power star yet as he cannot get into the cage. Instead he must go to the top and obtain the Vanish Cap, then drop down the mesh floor from the top into the cage where he will grab the power star.

In Super Mario 64 DS the name of this level has been changed to Luigi in the Cage, as Luigi is the only member of the group that can turn invisible.

The Pit and the Pendulums
For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should continue past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pendulums. Navigating his way through, he'll reach the next power star.

Get a Hand
This time, Mario should re-enter the stage making sure not to have the clock's minute hand on 12. He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it. There is another (easier) way to get the star. You can see this star from the cage with the 1st star. Just jump off, slide down and you can drop into the alcove.

Stomp On the Thwomp
For Mario to acquire this star, Mario will need to proceed to ascend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach where there is another clock hand (Note: the clock parts must be in motion). Riding it will take him to a conveyor belt with a Thwomp at the end. Jumping atop if it will take mario high enough to jump the next star.

Stop Time For Red Coins
Heading right from the entrance, Mario should see many green bars and a bunch of Red Coins. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on 12, they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the Star Marker

Luigi In the Cage
This mission replaces the Roll Into the Cage mission in Super Mario 64. It is essentially the same except only Luigi can be used to get it. When he reaches the cage, there will be no entrance but a ? Block will be available. Opening it will reveal a Power Flower which grants Luigi invisibility. Luigi will be able to walk through the cage and get the star.

''Mario Kart DS
Tick Tock Clock is also a course in Mario Kart DS. It is modeled after the course Tick Tock Clock of Super Mario 64. Near the start of the course, the racers will run around a first clock, where they can take a speed boost by running over some Dash Panels. After the clock, an ever ticking pendulum can knock the drivers off if they collide with it. Throughout the course there are rotating gears, which lead the karts in 360˚ arcs around the center. Racers then go to a second clock, smaller than the first one, having Item Boxes moving around. At the end of the course the are many gears protruding from the ground like tires, which spin in opposite directions of each other. If the drivers go up the gear which is turning away from them, then drivers will run slightly faster. All gears in the course change direction every 50 seconds. Clock hands are another obstacle that would spin back and forth, spinning out any kart that touches them. Missions 6-6, along with 7-4 are located here.

Trivia

 * The star called The Pit and the Pendulums is a pun on the book The Pit and the Pendulum by Edgar Allan Poe.