Nintendo Power issue 6

Nintendo Power issue 6 is the sixth volume of Nintendo Power, released in May/June, 1989.

On page 6 in the Mail Box section, Aleric Irizarry writes that the "graphics in Super Mario Bros. 2 are some of the best ever by Nintendo", that sometimes enemies "even help you get through tough spots like World 4-6", and that the ending is the best thing about Super Mario Bros. 2. He also asks if Nintendo is going to release Super Mario Bros. 3. The response says that they're working on Super Mario Bros. 3 for Nintendo PlayChoice-10 "late this summer", and that there are no plans to release it for the NES.

Golf is mentioned under the sixth fact on page 75 (with screenshots).

In the Video Spotlight section on pages 96 and 97, Jeremy Albert writes that he had "solved" Super Mario Bros., and also that he's planning to buy Super Mario Bros. 2. Myra P. Rondilla's uncle, he writes, "causes a lot of excitement, especially when he plays Super Mario Bros.", and plays an "exhibition game" without using Warp Zones when he has a large audience. Brian Michaels says that he has completed Super Mario Bros. He lists Super Mario Bros. 2 as a future NES game to play.

Page 103 mentions Game Boy and two Super Mario games for it: Super Mario Land and Alleyway.

Super Mario Bros. 3 appears in the Gossip Galore section on page 105:

Page 105 mentions a "free Super Mario Bros. 2 tip book" with "36 powerful pages" for the next issue.

How to Win at Super Mario Bros. is also advertised on page 106.

Nintendo Power Awards '88
Super Mario Bros. 2 won in 3 out of 8 categories:
 * Best Theme. Fun "The landslide winner is Super Mario Bros. 2 with its many imaginative worlds of exotic creatures such as living bombs and bizarre birds. The story of the simple plumber saving the world of dreams has found a home in the hearts of players young and old alike."
 * Best Play Control "Once again the winner is Super Mario Bros. 2. Game play control is so responsive, that you almost feel you are the one jumping from cloud to cloud. Whether jumping, lifting, or throwing, SMB. 2 offers great variety in game play control with the four very different heroes"
 * Best Ending "Taking honors once again is SMB2. Without giving away anything, we can say that the great graphics, character tallying feature, and surprise ending combine to make a satisfying well-earned finale for the efforts of an industrious Power Player. A real hero's reward!"

Top 30

 * 2nd: Super Mario Bros. 2 (11916 points) "The adventures of Mario and company continue to thrill and enthrall die-hard NES fans." Players' picks: 1685 points Pros' picks: 2353 points Dealers' picks: 7878 points
 * 17th: Super Mario Bros. (2165 points) Players' picks: 1833 Pros' picks: 332 Dealers' picks: N/A
 * Donkey Kong Classics Players' picks: N/A Pros' picks: N/A Dealers' picks: 663 points
 * Pinball Players' picks: N/A Pros' picks: N/A Dealers' picks: 488

Classified Information
Super Mario Bros. 2 makes an appearance in the Classified Information section on page 81. It explains how to obtain a second POW Block by entering Sub-Con, titled "Twice the Power".

Player's Poll
Player's Poll section on pages 89 to 91 asked readers to participate in the poll about Nintendo Power. The list for questions F, G, and H had the following Super Mario games:
 * 28 - Donkey Kong Classics
 * 90 - Super Mario Bros.
 * 91 - Super Mario Bros. 2
 * 92 - Super Mario Bros. 3

NES Achievers
Only the top scores are listed:
 * Golf Glenn Arthur (Tulsa), Jeremy Googe (Rome) / -23, 49 (strokes)
 * Super Mario Bros. Multiple people / 9,999,950 (score)