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List of Nintendo Land staff
Directors

Takayuki Shimamura

Yoshikazu Yamashita

Planning

Hideki Fujii

Hiromasa Shikata

Yusuke Akifusa

Taku Matoba

Hiroshi Sakasai

Programming Director

Souichi Nakajima

System Programming

Kenichi Nishada

Game Programming

Toshikazu Kiuchi

Kenta Sato

Shinji Okane

Yuichiro Okamura

Jun Ito

Hiroshi Umemiya

Masatoshi Oyawa

Atsushi Yamazaki

Yousuke Sakooka

Toshihiro Taguchi

Hiroyuki Kira

Graphics Programming Director

Takuhiro Dohta

Graphic Programming

Shigetoshi Kitayama

Takahiro Takayama

Tomohisa Saito

Atsushi Haneda

Atsushi Asakura

Nao Ueda

Design Management

Junji Morii

Art Director

Tsubasa Sakaguchi

Character Design Lead Daisuke Kageyama

'Field Design Lead ' Hirotake Ohtsubo

3D Design Takeshi Hosono

Michiho Nobori

Daisuke Nobori

Tomomi Iwasaki

Miki Aoki

Yoko Tanak

Kazunori Fujii

Rymta Akutsu

Youngseok Kong

Jun Tanaka

Yuki Kaneko

Chicaki Uchida

Eisuke Sasaki

Manabu Tekehara

Yoko Honma

Toshikatsu Terashima

Tadatsugu Motomiya

Kouki Yoshida

Takafumi Moro

UI Design Lead

Emi Tomita

UI Design

Hiroko Nishibe

Takahiro Nagaya

Mai Yamamoto

Effects Design Lead

Yoko Fukude

Effects Design

Hiroshi Ueda

Makoto Ohta

Sound Director

Hajime Wakai

Sound Effects & Programming

Masato Mizuta

Junya Osada

Toru Asakawa

Masato Onishi

Music

Ryo Nagamatsu

List of New Super Mario Bros. 2 Staff
Producer

Takashi Tezuka

Coproducer

Hiroyuki Kimura

Director'

Yusuke Amano

Game Design

HokWai Ng

Taiju Suzuki

Ryuhel Matsuura

Level Design Advisor

Toshihiko Nakago

Level Design

Nobuo Matsumiya

Minoru Narita

Yasutaka Takeuchi

Mari Shirakawa

Eiji Mukao

Toshihiko Okamoto

Kazuhiro Yoshikawa

Yuya Sato

Kosono Okina

Tatsuya Hishida

Art Director

Masaaki Ishikawa

Character Design

Masahiro Kawanishi

Sho Murata

Daisuka Ito

Yutaka Alhara

Toshiya Shinohara

Field Design Lead

Makoto Yonezu

Field Design

Tetsuya Kobayashi

Yasuo Kumakura

UI Design

Tokihiko Toyoda

Takashi Fukahori

Ryo Tanaka

Satoko Okada

Takahiro Hamaguchi

Visual Effects Design

Sayaka Nishimura

Design Adviser

Atsushi Miyagi

Programming Director

Kenji Higashiyama

Player Programming

Junya Okamoto

Enemy and Field Programming

Eiji Noto

Takamitsu Kuzuhara

Ryu Shinomiya

Yoshimi Izumori

System Programming

Kunihiro Komatsu

Nobuhiko Sadamoto

Kazuhiro Nakari

Minoru Hamaura

UI Programming

Momoko Shibutani

World Map Programming

Shinji Okuda

Programming Support

Etsuko Sakai

Takuma Deguchi

Fumiya Nakano

Shogo Kihara

Yusaku Shimizu

Kiyoshi Koda

Masaru Nii

Kei Uramoto

Sound Director

Kanta Nagata

Sound Engineering

Yuki Tsuji

Natsuko Yokoyama

Sound Advisers

Koji Kondo

Yoji Inagaki

General Coordination

Tsutomu Kaneshige

Tomoaki Yoshinobu

Cinematic Director

Tomoe Aratani

Cinematic Animation

Yoshikazu Sumioka

Masaya Akiyama

Character Supervisors

Akiko Kato

Yo Ohnishi

Tsuyoshi Watanabe

Technical Support

Tomohiro Umeda

Toru Inage

Masahiro Takeguchi

NOA Localization Management

Nate Bihldorff

Reiki Ninomiya

Tim O'Leary

Leslie Swan

NOA Localization

Ethan Stockton

Eric Smith

César Pérez

Laurence Millereioux-Tanen

Hélène Bisson-Palland

Camille Alba Navarro

Mónica Ripoli

Kristin Kirby

NOE Localization Management

Erkan Kasap

Takashi Katagiri

William Romick

Andrew Steele

Sochi Hanagiri

List of Mario knockoffs officially acknowledged by Nintendo
Due to the popularity of the Mario series, several smaller companies over the years who went against Nintendo have created several ripoffs, or bootlegs, that imitate games and other merchandise from the Mario series.

The Great Giana Sisters
Released in 1987 on the Commodore 64, The Great Giana Sisters was published by German game developer Rainbow Arts. It features a girl named Giana, who finds herself in a world full of monsters after mysteriously falling asleep. The player must travel through the world, searching for a hidden diamond which will awake Giana.



The game recieved almost immediate attention from players, (and later the video game industry) due to the game's levels being extremely similar to that of Super Mario Bros. In fact, the game's first level is nearly identical to that of Super Mario Bros, and so are the game's elements (mushrooms with eyes and horns, as well as yellow blocks (resembling ? Blocks and Goombas respectively) ), and gameplay throughout. Nintendo did not take legal action with the game's developers, but gave them a warning of it. Copies of the game were withdrawn from sale, and it still remains a collector's item to this day. Later, in 2009, a sequel called Giana Sisters DS was released in Europe, and later North America. This game, however, received no copyright claims from Nintendo and had an overall good reception.

Mole Kart
Mole Kart is an iOS game developed and published by Chinese company Shanghai Shengran Information Technology. It was available on the App Store for iPhone, iPad, and iPod touch. Players have the choice of several characters from the Mole Man series, but only one kart.



The game was first released on the App Store for iOS devices in early 2012, though it was soon removed by Apple due to a copyright claim from Nintendo, who had it pulled due to gameplay trailers that looked nearly identical to the Mario Kart series.

Mole Kart, however, was re-released on iOS, as well as Andriod, in May of that year, under a new title (Mole Kart I)