Donkey Kong Land

Donkey Kong Land is a video game that was developed by Rareware for the Game Boy. Released in 1995, it was a handheld follow-up of Donkey Kong Country, and the game's pseudo sequel. The game was also one of the few Game Boy games to feature a specially colored cartridge (yellow), which was also used on the sequels, Donkey Kong Land 2 and Donkey Kong Land III. It was one of the first games to feature Super Game Boy special features, including a rendered jungle border across the television screen.

The game is often mistaken as a Game Boy 'port' of Donkey Kong Country. Although this is true in the manner that the two games play the same using the same engine - it is false because not only is the storyline different, but Donkey Kong Land has different levels, enemies, and bosses to Donkey Kong Country.

Story
According to the game's instruction booklet, the story takes place after the events of Donkey Kong Country, where Donkey Kong and Diddy Kong are discussing about their latest adventure to Cranky Kong. Cranky admits that the adventure was more successful than he thought, although claiming that it was only because of the "fancy graphics" and that "Kids'll buy anything nowadays". After Cranky goes on about the games of his time, the two other Kongs try to convince him that it was not only fancy graphics that made Donkey Kong Country great, but that it "was just plain fun". However, this did not convince the old monkey, so Donkey and Diddy decide to have an adventure on an 8-bit system, with King K. Rool stealing the Banana Hoard again. Once the bet is decided, Cranky Kong arranges everything, and calls King K. Rool to come and take the hoard overnight. Afterwords, the two heroes decide to rest for the adventure ahead of them.