Mario Kart 64

Mario Kart 64 (originally titled Super Mario Kart R) is the second game in the Mario Kart series. It is for the Nintendo 64, and is also available on the Wii's Virtual Console. It is the series's first step into 3D graphics. However, the drivers themselves were not in 3D.

It set many trends in the Mario Kart series, and courses such as Sherbet Land and Wario Stadium were used again. The courses Moo Moo Farm, Frappe Snowland, Choco Mountain and Banshee Boardwalk were later featured in Mario Kart DS, and the first three are playable online.

Gameplay
As opposed to Super Mario Kart, a race now has three laps, not five. To get the items, the character had to get an Item Box.

Player's steer with the Nintendo 64 Controller's control stick, and hold down A to accelerate. The B button is used for the brake. With the Z trigger items are used.

The cups can be raced on the difficulty settings of 50, 100 or 150 cc or the unlockable Mirror Mode. There is also a Time Trial mode and a Battle mode available. In Battle mode, each player starts with three balloons, and loses a balloon when hit by any item. When a player has lost all of his balloons, he loses.

Drivers
In a pre-release version of the game, a Magikoopa, rumored to be Kamek, took the place of Donkey Kong.

Mushroom Cup

 * Luigi Raceway
 * Moo Moo Farm
 * Koopa Troopa Beach
 * Kalimari Desert

Flower Cup

 * Toad's Turnpike
 * Frappe Snowland
 * Choco Mountain
 * Mario Raceway

Star Cup

 * Wario Stadium
 * Sherbet Land
 * Royal Raceway
 * Bowser's Castle

Special Cup

 * DK's Jungle Parkway
 * Yoshi Valley
 * Banshee Boardwalk
 * Rainbow Road

Battle Courses

 * Big Donut
 * Block Fort
 * Double Deck
 * Skyscraper

Items

 * Banana
 * Banana Bunch
 * Green Shell
 * Triple Green Shell
 * Red Shell
 * Triple Red Shell
 * Blue Shell
 * Fake Item Box
 * Mushroom
 * Triple Mushroom
 * Super Mushroom
 * Star
 * Boo
 * Thunderbolt