Mario Tennis: Ultra Smash

Mario Tennis: Ultra Smash is a sports game in the Mario Tennis series, developed by Camelot Software Planning, for the Wii U. It is the fourth home console installment in the series and the seventh overall. Initially announced at E3 2015 in June, it is one of the few games to be released in the same year it was announced in.

The game retains several elements from two predecessors, Mario Power Tennis and Mario Tennis Open, while introducing Mega Battles and Jump Shots. The Wii U GamePad is taken advantage of in two player singles, where a second player can get a second screen in perspective of their character. If players download the game from the Nintendo eShop, the software will require 888 MB to be installed.

Gameplay
The game plays similarly to previous entries of the Mario Tennis series, and follows the basic rules of tennis. Players serve and hit the ball back and forth until one side misses the ball. Players earn 15 points for each successful point, and win a game point if a player makes a point in their 40th point. If the other player ties with the player at the 40 mark, a deuce commences, and a player has to score two consecutive points to win a game point. Winning a number of game points makes the player win a set, or a match, and matches can be divided into sets. If two players tie in a set, a Tiebreaker commences, in which whichever player reaches 7 points wins the set or match.

Chance shots, which made their debut in Mario Tennis Open, make a return in the game, acting exactly as they did previously; players can input a certain command over color-coded areas of the court to send a powered version of the ball specific to that certain Chance Shot. A new technique mixed in the Chance Shots is called the Jump Shot in which the character does a leap and sends the ball flying down the court.

Players can use the Wii U GamePad, the Wii Pro Controller, or the Wii Remote on its side to play the game; for the Wii Remote, it is confirmed that the game does not support motion controls, meaning that the Wii Remote on its side is the only control option for it.

The game works with amiibo. When a compatible amiibo is scanned into the game, that character appears in the game as a computer partner that can be trained, similar to Super Smash Bros. for Nintendo 3DS / Wii U. After every five matches in Knockout Challenge, it earns a random stat boost, and the amiibo character can get 10 in total. Players can access the amiibo training menu to change up stats, however, by spending coins to alter stat slots. amiibo partners make it possible to play on 2 vs. 1 matches, though only with CPU opponents, making it the first and only game where 2 vs. 1 matches are possible.

Unlike other installments, Mario Tennis: Ultra Smash does not provide a left-handed option.

Game modes
The game offers various game modes. It includes Mega Battle, Classic Tennis, Knockout Challenge, and Online play.

Mega Battle
The default mode is the Mega Battle mode, where Mega Mushrooms can randomly spawn in the court, after a player serves the ball, though if a Mega Mushroom appears in the court before a player serves, other players can grow large by touching it. If players run into them, they grow the characters to give them an advantage in ball stroke and ball reach. In doubles play, only one player of each side can grow large at a time. Players can play against the CPU or with up to four players.

Classic Tennis
Another game mode is Classic Tennis, where players can play normal tennis without Mega Mushrooms. Standard mode features play with Chance and Jump Shots, while Simple is pure tennis without any Chance or Jump shots. Players can play against the CPU or with up to four players.

Knockout Challenge
Knockout Challenge is a single player mode that replaces the Tournament modes from earlier installments of the Mario Tennis series. Players challenge and win against a consecutive number of CPU opponents, who gradually get harder over time. The matches, by default, are Mega Battles with Tiebreaker rules; the player has to win 7 rounds in order to win the game. With every battle won, players earn coins, which can be spent on buying unlockables, such as star characters and courts. amiibo characters can help the single players out; however, other human players cannot help the single player.

Mega Ball Rally
The sole minigame of Mario Tennis: Ultra Smash, players rally a large ball for the highest score possible. It can be played solo or up to four players. When the game ends, players receive coins depending on how much the ball has been rallied.

Online
Online can be played alone or with another player or amiibo character in Singles or Doubles. The game does not support lobbies or communities, whereas the only options are Singles and Doubles. Similarly to Super Smash Bros. for Nintendo 3DS / Wii U, online play is split into two categories: Play for Fun and Play a Serious Match. Play a Serious Match settings lets players play in ranked settings to grow their standing compared to their online opponents, whereas, Play for Fun has no ranking. Players can choose a Mega Battle, Classic Tennis, or Simple Tennis settings, and then they can choose a Tiebreaker or a two-game, one set match.

Rewards
Players can spend coins earned from Knockout Challenge to unlock various items. The following is a list of unlockables from this menu.


 * All star characters cost 3,000 coins or are unlocked with 15 wins in Knockout Challenge.
 * Unlockable characters cost 5,000 coins to unlock or can be unlocked by completing their unlock requirements. They obtain their stars as they are unlocked.
 * Court skins are unlocked with either plays of any mode or with coins:
 * Carpet court is unlocked with 5 plays or spending 1,000 coins.
 * Mushroom court is unlocked with 10 plays or spending 2,000 coins.
 * Sand court is unlocked with 20 plays or spending 4,000 coins.
 * Ice court is unlocked with 30 plays or spending 6,000 coins.
 * Rebound court is unlocked with 40 plays or spending 8,000 coins.
 * Morph court is unlocked when all court varieties are played at least once or spending 5,000 coins.
 * Pro difficulty for computers costs 5,000 coins or is unlocked with 30 knockout wins.
 * Ace difficulty for computers costs 30,000 coins or is unlocked with 50 knockout wins.
 * amiibo training costs 5,000 coins. Players can also fully level up an amiibo to unlock the mode.

Playable characters
Mario Tennis: Ultra Smash has sixteen playable characters. Out of them, Toadette, Rosalina, and Green Sprixie Princess are new playable characters to the series. Of the character-types, there are three All-Round, two Speed, two Technical, four Power, two Defensive, and three Tricky. Various unlockable characters are unlocked by purchasing them off the rewards menu.


 * All-Round: These characters have neither distinct advantages nor disadvantages.
 * Technical: These characters have good ball control, but often lack power.
 * Speed: These characters have quick movement at the cost of power.
 * Power: These characters have powerful strokes that makes the ball travel quickly, but they lack agility.
 * Defensive: These characters have great reach but are not agile.
 * Tricky: These characters' shots curve more than other characters' shots.

Unlocking criteria
All unlockable characters can be bought for 5,000 coins in the rewards menu, or can be unlocked by meeting the following criteria below.

Non-playable characters

 * Goombas
 * Koopa Paratroopa
 * Koopa Troopas
 * Lakitu
 * Magikoopa
 * Shy Guys
 * Spikes
 * Toads

Courts
Mario Tennis: Ultra Smash features only one stadium, but players can choose nine different skins for the court, which affect ball behavior and/or character behavior in different ways. The following skins can be selected:

amiibo Training
Players can tap any compatible amiibo figurine into the game to help players out in Knockout Challenge and online play. When amiibo level up after completing a set amount of matches, a random stat out of the eight stats get enhanced. In addition, each stat has its own slot limitations: for example, an amiibo character cannot have more than three speed stats in their inventory. Once all ten stat slots are filled, the amiibo cannot obtain any more stats though players can remove gained stats for a fee of 5,000 coins, so the slot can be filled by another stat. These are the following stats that can be enhanced:


 *  Stroke  (Three slots) - "Increases the power of your amiibo character's strokes."
 *  Serve  (Two slots) - "Increases the power of your amiibo character's serve and smash."
 *  Acceleration  (Two slots) - "Increases your amiibo character's acceleration speed."
 *  Speed  (Three slots) - "Increases your amiibo character's maximum speed."
 *  Curve  (Three slots) - "Improves your amiibo character's ability to curve the ball."
 *  Agility  (Four slots) - "Quickens your amiibo character's reaction to the ball."
 *  Control  (Two slots) - "Improves your amiibo character's accuracy when aiming for corners."
 *  Skill  (Three slots) - "Improves your amiibo character's ability to use various shots and spins."

Staff
Mario Tennis: Ultra Smash was developed by Camelot Software Planning, who was responsible for developing all Mario Tennis titles, with assistance from Nintendo. Shugo Takahashi has directed the game, who was also the director of the previous title, Mario Tennis Open. The lead designers were also Shugo Takashi and Hiroyuki Takahashi. Motoi Sakuraba once again is responsible for the soundtrack for the game, as he was in other Mario Tennis titles. Just like in Mario Party 10, Rosalina's former voice actress Kerri Kane is mistakenly credited (misspelled as Kerry Kane), however most of the voices are recycled from Mario Kart 8, including Rosalina's, and she was voiced by Laura Faye Smith in that game.

Critical reception
Mario Tennis: Ultra Smash received mixed to negative reviews from professional critics with aggregate score of 58 from 55 critics in Metacritic and 55.78% on Gamerankings based on 36 reviews. Reviewers praised the graphics and presentation, but lambasted the stark lack of overall content and basic features, both offline and online, calling it bare-bones, especially when compared to the previous Mario Tennis games. Chris Carter of Destructoid was severely disappointed and harshly criticized the game, noting the lack of content, the forgettable jumpshot and Mega Mushroom gimmick, and the lack of lobbies or extras. He ends by saying that players are "better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks." He gave the game a 5.5/10. Marty Sliva of IGN had a similar opinion, stating that "Mario Tennis: Ultra Smash is about as paint-by-numbers as you can get. The lack of modes, characters, and new ideas make it a step backwards from the series’ debut on the Nintendo 64 back in 2000." He cites the Mega Mushroom feature as bad and gimmicky, appearing to be arbitrary and imbalanced. He also compared it unfavorably to its predecessors by stating "that Mario Power Tennis on the GameCube managed to include more characters, interesting modes, and varied courses a decade ago is a bit insulting." He gave it 4.8/10, a score labeled as "bad". Kyle Hilliard of Game Informer expressed similar disappointment, praising its core gameplay for being solid and fun, but wishes the game has offered much more.

References to other games

 * Mario Power Tennis: The announcers' voice clips returns.
 * New Super Mario Bros. Wii: Bowser Jr. rides a Junior Clown Car, which first appeared in this game, unlike in his other Mario Tennis appearances.
 * Mario Tennis Open: Chance shots return. Various court settings such as the Mushroom Court is also inspired by courts from Mario Tennis Open.
 * Super Mario 3D World: The green Sprixie Princess appears as an unlockable playable character.
 * Mario Kart 8: Various voice clips get reused from this game.

References to later games

 * Nintendo Badge Arcade: An update included badge sets featuring artwork from Mario Tennis: Ultra Smash.