Rabbid Kong

"We would like to introduce a new friend of ours. He's the 'top banana' around here."

- Bowser Jr.



Rabbid Kong is a massive, ape-like Rabbid that appears as the end boss of Ancient Gardens in Mario + Rabbids Kingdom Battle. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature necktie. He is created by Spawny after Bowser Jr. convinces him to join him, and is subsequently fought by Mario and his friends.

Rabbid Kong's only damaging move is creating a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase.

When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over, causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.

Rabbid Kong will return in the Donkey Kong Adventure DLC pack as the main antagonist.

Trivia

 * Rabbid Kong's battle theme is a remix of Jungle Japes's music from Donkey Kong 64.
 * In early prototypes of the game, Rabbid Kong was supposed to perform a dab upon successfully landing a move, but this was removed by the final version of the game.