Monkey Museum

The Monkey Museum, alternatively Cranky's Monkey Museum and renamed Cranky's Hut in the Game Boy Advance remake, is a site where Cranky Kong has taken up residence in Donkey Kong Country 2: Diddy's Kong Quest. There is an establishment in every area of Crocodile Isle except The Flying Krock. The Monkey Museum is the successor to Cranky's Cabin from the first Donkey Kong Country. Unlike at the cabin, Cranky sells advice in exchange for Banana Coins (although some advice is free), and he does not hit the playable Kongs with his walking stick.

In the Game Boy Advance remake, this location also hosts an extra minigame, Expresso Racing. Cranky keeps his pet, Expresso, caged up in his hut. With golden feathers, Diddy and Dixie Kong can enhance Expresso's stats for Expresso Racing. Trophies that are won from Expresso Racing sit on the shelves of the hut. 1st place trophies are gold, 2nd place trophies are silver, and 3rd place trophies are bronze.

Overview
Like Cranky's Cabin, the main purpose of the location is for Diddy and Dixie receive tips and advice from Cranky. Most of it reveals Bonus Area entrances amongst other collectibles such as Video Game Hero Coins. The background music is even based on the original theme for Cranky's Cabin. Cranky does not rant as frequently in Monkey Museum, usually only doing so when the Kongs enter and exit the location.

Monkey Museum can be considered as an enhancement to Cranky's Cabin. Instead of providing random advice regardless of the location, the Kongs select their advice from a dropdown menu, which changes based on the world. The advice covers every level of each world, and is usually priced at one to three Banana Coins. However, the first one or two options are usually free of charge. The menu options are organized from least to most expensive.

Objects in the Monkey Museum
The Monkey Museum may also double as a typical museum, as it has various artifacts in the background. The following can be seen in the original SNES version: In the Game Boy Advance remake, the exterior of the hut is seen, and it greatly resembles the original Cranky's Cabin, with the main difference being that the red "NINTENDO" sign is replaced with a wooden "MUSEUM" one. The interior has only a few unique objects in the background, and there are no cameo appearances from other video game franchises. The "DK" logo is hidden to the side, and the Rare logo is on top of Expresso's cage. A racing flag is hung at the entrance, and a certificate with a red ribbon hangs is hung to the right of the racing flag. There are four tires, three of which have a few eggs on them, and one is leaning against Expresso's cage. A cage with a small Winky is in the center of the room. A silver bucket is next to the Winky's cage. At the very front, to the left, is a barrel with some Banana Bunches on it.
 * Bananas.
 * A Rareware symbol.
 * A Nintendo logo.
 * An oversized Super Nintendo controller. The Japanese and PAL version of Donkey Kong Country 2 have the red, blue, green, and yellow buttons while the North American release has the lavender and purple buttons. This directly reflects on an actual Super Nintendo's differently colored buttons based on region.
 * A  arcade cabinet, which appears to be on sale for two dollars.
 * A Donkey Kong statue appears above the arcade cabinet.
 * A poster of from Killer Instinct.
 * Funky Kong's surfboard from Donkey Kong Country.
 * A mounted Kruncha head, which is "on sale" for three dollars. It is based on a typical mounted animal head.
 * A motionless Winky figure, shown to be priced at five dollars.
 * A "DK" logo.
 * A golden Expresso statue.
 * A Banana Coin.
 * Two barrels.
 * A tipped over Mine Cart.
 * Two pirate swords.
 * Cartridges which resemble Virtual Boy ones.

Gangplank Galleon

 * Pirate Panic A - "Try using your team throw at the start."
 * Lockjaw's Locker - "Below the letter K, you'll find a reward if you avoid the danger."
 * Mainbrace Mayhem - "Jump for joy when crossing the longest horizontal rope."
 * Pirate Panic B - "I reckon the door at the bottom of the tall wall looks flimsy to me."
 * Gangplank Galley - "Those big blue goons ain't guarding that huge stack of barrels for nuthin'! Knock 'em off and get up there!"
 * Topsail Trouble - "A hook, step and jump is all you need to look for near the two dragonflies above you."

Crocodile Cauldron

 * Lava Lagoon - "Below the first seal, you'll find something worth getting your fur burnt for."
 * Hot Head Hop A - "Is it my eyes, or is there just one chest at the start?"
 * Red-Hot Ride - "Take it easy, let the rhino use his head to get you through the first half."
 * Hot-Head Hop B - "A trek towards the Klobber with the spider is worth looking up."
 * Kannon's Klaim - "Right is right, right at the start."
 * Squawks's Shaft - "Those two hook-throwing villains opposite each other are protecting something. I'm sure of it!"

Krem Quay

 * Barrel Bayou - "Find the first only Krockhead stepping stone and you'll find your buddy Rambi."
 * Bramble Blast A - "With only the dragonflies left, I'm sure you'll be alright."
 * Slime Climb - "When nearing the top, the ability to walk on water reveals all."
 * Glimmer's Galleon - "It might be dark and spooky, but don't let it get you down immediately."
 * Rattle Battle - "Are you up to it at the start?"
 * Bramble Blast B - "After four spinning barrels, all that's left is left itself."

Krazy Kremland

 * Hornet Hole A - "An eight-legged friend would help you go halfway to helping you here."
 * Rambi Rumble A - "Don't be in a hurry to enter Rambi's room. Think things over."
 * Bramble Scramble - "The fruit is always fresher on the other side of the thorns. Jump to it!"
 * Target Terror - "It's his track, so watch the Kremling car carefully. He might be down, but he's on his way out."
 * Rambi Rumble B - "A charge down the last straight with Rambi will ensure a crushing victory."
 * Hornet Hole B - "Start with a hook, stick and jumps, and you're bonus bound!"

Gloomy Gulch

 * Ghostly Grove A - "Things are starting to look up on this level."
 * Parrot Chute Panic A - "Here's a tip that I think's great, the door is by the Klampon and so is the crate."
 * Web Woods - "Finishing this level is cause for celebration. By all means go over the top."
 * Haunted Hall - "Where you find one, there may be two."
 * Parrot Chute Panic B - "To the left of the letter 'O' is where you should go."
 * Ghostly Grove B - "K. Rool is no fool. He has got two big blue goons watching his horde near half-way."

K. Rool's Keep

 * Arctic Abyss - "After the start, a long jump and then a high jump will win you more than just a gold medal."
 * Chain Link Chamber A - "Brave an early attack of barrels and their hidden treasure is yours."
 * Toxic Tower - "Watch very carefully at the end. There's something going down that could give you a new life."
 * Clapper's Cavern - "I ain't helping you with this one. It's up to you to start looking yourself."
 * Castle Crush - "I've left a couple of animal buddies for you in here, but it's left for you to find. them." [sic]
 * Chain Link Chamber B - "When cannon balls are raining down on you, I suggest you look for a way past who's responsible."

Lost World

 * Jungle Jinx - "Just before halfway, take time to look back at what you've done."
 * Black Ice Battle - "After the slope with the letter 'N', press right as you fall and you'll have a ball."
 * Klobber Karnage - "Down may be out, but right picks you up."
 * Fiery Furnace - "The bananas point the way."
 * Animal Antics - "The end is not the end."

Trivia

 * Cranky occasionally asks the Kongs if they have tried the game "Cranky Kong Country", which he claims was on sale a year ago. In reality, this is directly based on Donkey Kong Countrys release a year earlier. Even though he dislikes the game, Cranky takes credit for causing its popularity instead of Donkey Kong. This implies that he might have been jealous of the game. In Donkey Kong Country 3s Game Boy Advance remake, Cranky has a dojo, where he trains himself for the same adventure, Cranky Kong Country, likely hoping for a successful game starring himself.