Gamer

Gamer is 9-Volt and 18-Volt's minigame in Game & Wario, for Wii U. The game is played using the 's buttons.

Story
Playing with their new console, 9-Volt and 18-Volt compete to find out who gets the high score in the game and 9-Volt wins. 5-Volt gets the console from them and order them to do their homework. After some time, 9-Volt and 18-Volt are done and get eager to play again. 5-Volt gives the console back, revealing she had beaten her son's score, making him shocked.

Gameplay
There are two modes in the minigame. Both involve the characters playing a modified version of Balloon Fight containing microgames, called Balloon Fighter.


 * 9-Volt: In this mode, the player must help 9-Volt to win microgames and avoid letting 5-Volt know that he is playing during his bedtime. She will constantly drop by his bedroom to see if he is sleeping, forcing the player to pause the game. A time bar is displayed to show the amount of time 9-Volt could stay without playing it. The game ends if the player fails to hide it from 5-Volt, if the time runs out or if they lose all chance balloons. 5-Volt also may look through the window, or pop out from the TV.
 * 18-Volt: In this mode, 18-Volt is playing the console. This mode is very similar to WarioWare games, without specific time and with three difficulty levels for microgames, only ending when the player loses all four chance balloons.

Microgames

 * A microgame based on Gold Digger from WarioWare, Inc.: Mega Microgame$!. The object is to put a finger inside a nose.
 * 1st level difficulty: The player must pick the nose with a pinky finger.
 * 2nd level difficulty: The player must pick the nose with an index finger.
 * 3rd level difficulty: The player must pick the nose with two fingers. Sometimes, the nose is replaced by a mouth, but the player loses if it bites the finger.


 * A microgame coming from Sole Man featured in WarioWare, Inc.: Mega Microgame$. Here, the player must control a character, avoiding to be stomped by the giant foot that comes from above.
 * 1st level difficulty: A Fronk must avoid a girl's foot. The setting is a dirt road.
 * 2nd level difficulty: Wario-Man must avoid a dinosaur's foot. The setting is a city on fire.
 * 3rd level difficulty: A boy in a Goomba costume must try to be stepped on by Mario's jumping foot. The setting is a Super Mario Bros. scenery.


 * A microgame referencing the Game & Watch Ball and playing identically to it. In this microgame, the player must juggle the balls grabbing them when the reach the lowest spot. Dropping one ball causes the player's failure.
 * 1st level difficulty: There is one ball to juggle.
 * 2nd level difficulty: There are two balls to juggle.
 * 3rd level difficulty: There are three balls to juggle.


 * A microgame challenging the player to stretch an object with rolling pin, pressing.
 * 1st level difficulty: The player must stretch dough to make a pizza.
 * 2nd level difficulty: The player must stretch a rabbit-shaped dough.
 * 3rd level difficulty: N/A


 * A microgame challenging the player to transform a boy by pressing a sequence of buttons.
 * 1st level difficulty: Three buttons to press.
 * 2nd level difficulty: Four buttons to press.
 * 3rd level difficulty: Five buttons to press.


 * A microgame involving mashing in order to poke something with a hand until it breaks. Sometimes a cactus will appear, and it must not be tapped.
 * 1st level difficulty: An eggshell must be poked. A chick or a boiled egg will come out of it.
 * 2nd level difficulty: A stone must be poked. A dinosaur skeleton will come out of it.
 * 3rd level difficulty: Saturn must be poked. A rocket ship comes out of it.


 * A microgame where the player must help a man to jump in order to avoid slipping on banana peels.
 * 1st level difficulty: It takes place in a sidewalk, and the peels will be far apart.
 * 2nd level difficulty: It takes place in a forest. Two of the peels will walk on the direction of the other one.
 * 3rd level difficulty: It takes place in a zoo. A monkey will throw a banana that keeps walking for some seconds.


 * A microgame where the player controls a samurai that must slice fish when they are under the spotlight. (The samurai in question is from the Rhythm Heaven series.)
 * 1st level difficulty: One fish to slice.
 * 2nd level difficulty: Two fish to slice.
 * 3rd level difficulty: N/A


 * A microgame where four circumferences, each one having a groove in a different side (up, down, left and right), are displayed. A man will point at one of them, and the player must press the button on the the corresponds to the direction of its groove.
 * 1st level difficulty: The player must match on groove.
 * 2nd level difficulty: The player must match on them twice. Sometimes a waiter passes in front of the chart or the player should press.
 * 3rd level difficulty: N/A


 * A microgame where a character (coming from WarioWare: D.I.Y.) spins on a record. The object is to flick them away tapping when the character is close to the "player's" hand.
 * 1st level difficulty: The player must flick a sumo wrestler.
 * 2nd level difficulty: The player must flick a man doing gymnastics.
 * 3rd level difficulty: The player must flick two cavemen doing gymnastics.


 * A microgame where the player controls a fish that must swim and eat three loose worms. The fish isn't allowed to eat bait worms. Sometimes an eel will try to eat the fish.
 * 1st level difficulty: There are loose worms only.
 * 2nd level difficulty: There is a bait worm among the free worms.
 * 3rd level difficulty: A larger fish eats one of the worms.


 * A microgame where the player must count a person's speckles and then select the right number on a selecting screen.
 * 1st level difficulty: The person is a girl.
 * 2nd level difficulty: The person is an old man. Two gnats roam above his face.
 * 3rd level difficulty: The person has beady eyes. You may be asked to count the eyes.


 * A microgame challenging the player to keep a star celebrity under the spotlight until the game ends.
 * 1st level difficulty: The star has no legs.
 * 2nd level difficulty: The star has medium-length legs.
 * 3rd level difficulty: The star has long legs.


 * A microgame involving a creature that must stay on teeth platforms, though four out of five will rot and disappear.
 * 1st level difficulty: The teeth are aligned diagonally and they rot slowly.
 * 2nd level difficulty: The teeth are aligned horizontally and they rot faster.
 * 3rd level difficulty: The teeth are not aligned and some rot at the same time.


 * A microgame where the player must take all the matryoshka doll-like people out of the larger ones.
 * 1st level difficulty: N/A
 * 2nd level difficulty: N/A
 * 3rd level difficulty: N/A


 * A microgame where a dog is moving up and down, and the player must stretch it to the right to bite things.
 * 1st level difficulty: One thing to bite.
 * 2nd level difficulty: Two things to bite.
 * 3rd level difficulty: Three things to bite.


 * A microgame where the player must choose one out of three paths to reach a house. The other paths end at lakes.
 * 1st level difficulty: N/A
 * 2nd level difficulty: N/A
 * 3rd level difficulty: N/A


 * A microgame based on Nighttime Allergies from WarioWare, Inc.: Mega Microgame$!. Here, the player controls a girl with a drippy nose who must capture a Fronk using her mucus.
 * 1st level difficulty: The Fronk is standing still.
 * 2nd level difficulty: The Fronk moves a little.
 * 3rd level difficulty: 'The Fronk is always moving.


 * A microgame where a dinosaur chases the player, who must avoid its attacks.
 * 1st level difficulty: The player controls a car.
 * 2nd level difficulty: The player controls a runner.
 * 3rd level difficulty: The player controls two men on unicycles.


 * Boss microgame: Here, the player controls a man who must travel across a big hand against a giant's blowing to put a cork in his mouth. Things will get on the hero's way trying to hinder him from winning.
 * 1st level difficulty: Spiked balls will fall from the sky.
 * 2nd level difficulty: Fish will hop onto the hand.
 * 3rd level difficulty: N/A

Controls

 * /: Do microgame actions
 * /: Pause