List of Sammer Guys



This is a comprehensive list of all 100 Sammer Guys from Super Paper Mario. The majority of Sammer Guys have a name which is a reference or pun on something Nintendo-related.

Jade Blooper
The guardian of the 1st gate. His name is a reference to Bloopers, while the "Jade" part may refer to his green armor. It is implied that most, if not all, undertakers of the Duel of 100 fall to him, as he recognizes the player as the hero of legend immediately upon defeat. Despite this, other Sammer Guys imply that they have battled other challengers. He smells rather fishy and often talks about honor and shame.

Hills With Eyes
The guardian of the 2nd gate. His name may be a reference to the various hills and other background objects that have a set of eyes, but possibly also to the film . He claims to always be watching the player. Sometime before the events of Super Paper Mario, he lost a staring contest to King Sammer and hasn't recovered from it ever since.

Puffing Fist
The guardian of the 3rd gate, and also the first jumping Sammer Guy. His name may have some relation to Huff N. Puff, a cloud with fists. This is supported by his references to a "Cloud Temple". He claims to use his remaining vacation days for his training at the cloud temple upon being defeated.

Squatting Birdo
The guardian of the 4th gate, and also the first Sammer Guy with a mace. His name is a reference to Birdos, though it may also be a reference to how the names of Ostros and Birdos were mixed up in the Super Mario Bros. 2 credits as he mentions they are a type of flightless bird. He is the first Sammer Guy to employ a Ninjoe. He is heard to be the true master of the Squatting Birdo stance according to Tippi's/Tiptron's tattle.

Leeping Cheep
The guardian of the 5th gate, and also the first spiked Sammer Guy. His name is a reference to Cheep Cheeps, specifically the jumping variant. After being defeated, he is upset that his Cheep Cheeps couldn't have helped him in the fight. Outside of fighting in the Duel of 100, he is often seen attempting to jump into the water.

Master Wiggler
The guardian of the 6th gate. His name is a reference to Wigglers. He speaks in haiku before and after his fight; he says "haikus" and "wiggle" frequently.

Shoe of Kuribo
The guardian of the 7th gate. His name is a reference to Goomba's Shoe, which was originally called "Kuribo's Shoe". He has a habit of saying "STOMPOW!" often. He often changes his shoes every month.

Guy Who Fry
The guardian of the 8th gate. His name references Fryguy. He claims to be the master of the "Dripping Magma Punch". His tattle states that his diet is deep-fried foods.

Screaming Mantis
The guardian of the 9th gate. His name is a spoof on an unrelated Super Mario animal, the praying mantis. As his name implies, he shrieks and screams quite often, so much so that he must take lozenges when his throat gets hoarse.

Koopa in Winter
A Big Sammer Guy who is the guardian of the 10th gate, named after Koopa Troopas. For unknown reasons, he cries every time he looks at a sunset, although it may be because since his name implies that he is a being of snow, the tears represent him "melting".

Footsteps of Coins
The guardian of the 11th gate. He asks the duelists if they ever wondered who put the coins all over the place. He claims that it is him, and that it is not right for anyone to be taking his coins all the time. He also has a lesser-known brother called Footsteps of Meat. This could be a reference to a side-scrolling mini-game from Paper Mario: The Thousand-Year Door in which the player controls Bowser in a Super Mario Bros. setting, collecting pieces of meat as power-ups.

Urchin Lung
The guardian of the 12th gate. His name is a reference to Urchins and the phrase iron lung. He used to be King Sammer's personal trainer until he was injured in a sit-up incident.

Crow Who Eats
The guardian of the 13th gate, and also the first red Sammer Guy. His name refers to "eating crow," meaning to be proven wrong after taking a strong position, which is proven by the fact that, upon defeat, he actually states that it is "he who must eat crow." He likes to taunt his opponents, which gets awkward whenever he loses.

Swollen Tongue
The guardian of the 14th gate. He is a Green Sammer Guy with a mustache and a spike. He often makes s because of his bad tongue (for example, when he wants to say "Bye now!" he says "Buy now!"). His malapropisms usually make his traditional pre-battle taunts a little hard for him.

Slipping Grip
The guardian of the 15th gate, and the second best student at the Sweaty Palm Martial Arts Academy. The two Sammer Guys after him are his brothers, Clammy Hand and Forbidden Slap, and like him, are blue with a mustache. His name could possibly be a reference to early Wii players losing grip of their controllers due to sweaty palms.

Clammy Hand
The guardian of the 16th gate, and the brother of Slipping Grip and Forbidden Slap. Clammy Hand is also in Sweaty Palms Martial Arts Academy. His clammy grip can sometimes makes his first introductions awkward.

Forbidden Slap
The guardian of the 17th gate, and the brother of Slipping Grip and Clammy Hand. He used to be top student at Sweaty Palm academy, but was expelled for using forbidden slapping techniques too many times. The two Sammer Guys before him, Slipping Grip and Clammy Hand are his brothers; in the end, they convince him to rejoin the academy, though it is unknown if he succeeds. He is the first Sammer Guy to not mention his gate number during his introduction speech.

Hairy Arantula in the Grass
The guardian of the 18th gate, and also the first Small Sammer Guy. His name is a reference to Arantulas. He often likes to scare people in the park while hiding in the grass.

Another Castle
The guaridan of the 19th gate. His name is a reference to Toad's famous saying, "Thank you, Mario. But our Princess is in another castle!" (even saying "Well done...but your prize is in another castle... Ha ha ha ha ha ha ha ha ha ha ha." once he's defeated). He takes his name very seriously, to the point where he once dug a moat around himself.

Rolling Thwomp
The guardian of the 20th gate, and also the second Big Sammer Guy. His name might refer to Spiny Tromps or Spindels. He is a big Sammer Guy that likes to roll all over the place, which is one of his main attacks. When Mario and Co. first visit, he is the last Sammer Guy fought before Count Bleck appears, and is the one who runs off to try and warn King Sammer. His tattle states that he loves kittens a lot. He is also the second Sammer Guy to not mention his gate number.

Thrashing Prawn
The guardian of the 21st gate. His name is a reference to the, a type of shellfish similar to shrimp. He has a habit of putting butter on everything, which happens to be a very popular way of eating shellfish. He is also the first Sammer Guy that can only be fought after the game is completed.

Thousand-Year Roar
The guardian of the 22nd gate. His name is a reference to The Thousand-Year Door. He spends his mornings during the weekends sipping coffee while reading his newspaper. He is the third Sammer Guy to not mention his gate number upon introduction.

Unshy Guy
The guardian of the 23rd gate. His name references Shy Guys. He claims that public speaking offers no problems for him. When Mario defeats him, he says his confidence is shattered. Outside of his tournament duties, whenever he appears on the Sammer lecture curcuit, he is often seen making piles of coins. He is the fourth Sammer Guy to not mention his gate number while introducing himself.

Useless Badge
The guardian of the 24th gate. His name is a reference to badges that were only for novelty, such as Attack FX Y or badges that players would seldom equip like Slow Go. He knows that he stands no chance, and announces it before and after the fight. His tattle states that he never thinks very much of his own abilities. He is the fifth Sammer Guy to not mention his gate number upon introduction.

Sunshine Flood
The guardian of the 25th and final gate of Chapter 6-1. His name references the game Super Mario Sunshine and F.L.U.D.D.. He has an obsession for cleaning. He is also the sixth Sammer Guy not to mention his gate number during his introduction speech.

Grand Master Kickface
The guardian of the 26th gate. Grand Master Kickface does not seem to reference anything in particular. He often goes to clinics and teaches people about proper and effective foot-to-face contact. During the main story, his tattle states that the emergency hoax caused by Mimi had left him in a great deal of shock.

Soaring Cape
The guardian of the 27th gate. He is a reference to the Cape, first used by Cape Mario in Super Mario World. Soaring Cape claims to have a cape enabling him to fly, which he often uses in public, but it was apparently shrunk and is now unusable during the events of the game.

Yowling Yux
The guardian of the 28th gate. His name references Yux. As his name implies, he is constantly yowling and screeching. In fact, when the player fights him and wins, he says that that was the first time he had to fight as others ran away from his pointless screaming, thinking he was deranged. He serves as the lead singer for a popular heavy Sammer band.

Mystical Whistle
The guardian of the 29th gate. He is a reference to the Magic Whistle in Super Mario Bros. 3. He says that he hides in the Duel of 100 to keep his power safe, referring to how the Magic Whistle was only found in hidden locations. He calls those who use whistles to skip worlds "cheaters". Whenever he goes near dogs, they often run away from him, which is a reference to.

Laughing X-Naut
The guardian of the 30th gate, and also the first red-blue Sammer Guy. His name references X-Naut, an enemy from Paper Mario: The Thousand-Year Door. He is the last Sammer Guy seen before The Void destroys Sammer's Kingdom in the main story. Notably, he continues laughing as he proclaims the world's doom. He says that he is always laughing on the outside, but crying on the inside. His favorite TV shows to watch are comedies. While his personality dictates that he is indeed Laughing X-Naut, if the player flips into 3D and tattles him during the main story, Tippi will give the tattle for Dances on Turtles, the next Sammer Guy.

Dances on Turtles
The guardian of the 31st gate. His name refers to the basic technique for attacking enemies in the Mario series, jumping on them; Dances on Turtles can be another way of saying "Jumps on Koopas". After his defeat, he references another way of attacking enemies, "sliding down hills INTO turtles". He doesn't cope well with technology and often freaks out on the sight of any machinery with buttons on them. He is the seventh Sammer Guy to not mention his gate number during his introduction speech.

Fathomless Chasm of Falling
The guardian of the 32nd gate. His name is a reference to the numerous bottomless pits in various Super Mario games. He has a variety of hobbies, such as sewing and scrapbooking. If the player talks to him after defeating him, he tells them to head off, stating they has lots more duels to fight.

Thirsting Bones
The guardian of the 33rd gate. His name is derived from Dry Bones, an undead Koopa Troopa. During the weekends, he knocks balls out of the park for his softball team.

Molten Panther
The guardian of the 34th gate. Unlike the other Sammer Guys, Molten Panther may be a reference to a character from a series other than Super Mario: the Fire Lion from Kirby's Adventure/Nightmare in Dreamland. He says he is "half cat, half geological event". During the annual Sammer Guy BBQ, his "Magma Wings" are found to be very popular.

Peeking Boo
The guardian of the 35th gate. His name is a pun on Boos, which only follow people when their back is turned. It is also a reference to the classic children's game of "peekaboo." He reads the dictionary on a daily basis, and his favorite word is "revenge".

Action Commander
The guardian of the 36th gate. This Sammer Guy's name refers to Action Commands in Super Mario RPGs. After defeat, he says he misses the audience's cheers of "Stylish!", in reference to the word appearing when the player pulls off a Stylish move in Paper Mario: The Thousand-Year Door and Super Paper Mario. During the weekends, he likes to relax on his couch throughout the day.

Bullet Ill
The guardian of the 37th gate. His name is a pun on Bullet Bill. He has a constant stomachache. After defeating him, he expresses his regret of spending one of his sick days at the beach and tells the heroes to go before he "fires another round of projectiles", proclaiming he might vomit. He really loves to ride rollercoasters.

Sliding Shell
The guardian of the 38th gate, and also the second Small Sammer Guy. His name is related to how Koopa Shells slide when Mario kicks them. However, he jumps more than he slides. During the weekends, he volunteers on his spare time teaching children on how to slide safely.

Software Pirate
The guardian of the 39th gate. His name is a reference to illegal, software. He is always on the hunt for "digibooty". Most people can't understand what he is saying.

Flailing Boom Boom
The guardian of the 40th gate. His name is a reference to Boom Boom, the mini-boss found in every mid-world castle in Super Mario Bros. 3. Boom Boom's battle technique is simply jumping around the room and flailing his arms, hence the name. He is a master finger painter artist, in which his masterpieces sold for thousands of coins.

Sun of Displeasure
The guardian of the 41st gate. This Sammer Guy's name is a reference to the Angry Sun. He finds it very difficult to make friends, likely due to the "burning" feeling he has inside. He is the eighth and final Sammer Guy to not introduce his gate number.

Furious Fang of Goomb
The guardian of the 42nd gate. His name is a reference to the teeth (or fangs) that most Goombas are shown to have. He believes in aromatherapy and his favorite scent is lavendar.

Zesty Recipe
The guardian of the 43rd gate. His name references the recipes from Zess T. Every day, he often bakes brownies and takes them to the Sammer Guy break room for his co-workers to eat.

Warping Pipe
The guardian of the 44th gate. His name is a reference to Warp Pipes. His name also refers to the fact that he is the first encountered Sammer Guy who can flip ("warp") to 3-D. He disapproves of players using warps to skip worlds in Super Mario games.

Fruit in Belly
The guardian of the 45th gate. His name references to the Yoshis in Super Mario World that consistently eat fruit. He was kicked out of various supermarkets for swallowing various produce.

The Last Sheep
The guardian of the 46th gate. His name derives from the Sleepy Sheep item, where, after a herd of sheep run over the opponent, the player can see one last sheep running distanced from the herd. His favorite hobbies are playing air guitar and singing while looking at himself in the mirror.

Infinity Shlurp
The guardian of the 47th gate. His name comes from the Shlurp, an enemy from Super Paper Mario. He has an odd habit of going, "SHLURP SHLURP SHLURP!" The "Infinity" part of his name may be a reference to the fact that Shlurps are invincible to all attacks and only die from swallowing Boomer - therefore they can be attacked an infinite number of times with no effect. His tattle states that he has a very odd vocabulary.

Spanner of Rock
The guardian of the 48th gate. His name comes from Rocky Wrench ("spanner" is another term for ""). If the player defeats him, he states that he will have to return under the manhole to train with Grand Master Rocky. Whenever the carnival shows up, he is unstoppable at the wrench-throwing game.

Star of Seven Shards
The guardian of the 49th gate. This is a reference to the Star Pieces in Super Mario RPG: Legend of the Seven Stars. He spends most of his day in the tournament polishing his armor to make it shiny.

Ice World
The guardian of the 50th gate, and also the only Big Knight Sammer Guy aside from the final one. His name is a reference to the Ice Worlds that appears in many Super Mario games. After being defeated, he says that the player can now fight "Bonus World", referencing extra worlds seen in many Super Mario games, but then says that he is kidding. Comically, he has a milkshake dispenser built into his armor. The authorized Prima Games Guide calls this Sammer Guy "Avalanche".

Weeping Pokey
The guardian of the 51st gate. He is a reference to Pokeys, an enemy that debuted in Super Mario Bros. 2. Every morning, he likes to power-walk through the park.

Hammer Uncle
The guardian of the 52nd gate. His name is a reference to Hammer Bros. He loves to enjoy a very long bath after his work shift.

Squatting Toad
The guardian of the 53rd gate. His name references Toads. It is unclear where the "Squatting" part comes from, though it may refer to the move used to execute the Power Squat Jump in Super Mario Bros. 2. His name is similar to Squatting Birdo. Several years ago before the events of Super Paper Mario, he was brought out of the season due to back pain.

Ageless Goomba
The guardian of the 54th gate. This green Sammer Guy's name is a reference to the fact that Goombas always reappear, game after game. Sometimes, he gets distracted during conversations due to his deep thinking.

The Negative One
The guardian of the 55th gate. The Negative One's name is reference to the Minus World glitch in Super Mario Bros. He is portrayed as a pessimist. His apartment is full of stuffed animals, with some of them talking.

Bob the Silent Blade
The guardian of the 56th gate. His name evokes Silent Bob from the famous movie duo,. He is usually quiet on the job, and has a secondary job as an opera tenor.

Piranha Root
The guardian of the 57th gate. His name references Piranha Plants' roots. He owns a giant garden at his house, which is completely taken over by weeds.

Over the Flagpole
The guardian of the 58th gate. His name comes from the Goal Pole at the end of every non-castle level in Super Mario Bros. A famous glitch involved players jumping over the flagpole, which is referred to in Over the Flagpole's speech. He is saluted by other Sammer Guys at the start of each day.

Cheep Chop
The guardian of the 59th gate. His name is a pun on Cheep Chomp and the, a classic martial arts move. He learned all his moves from looking at comic books, a reference to the craze that swept the U.S. during the early 1970's.

Raging Blargg
The guardian of the 60th gate. His name is a reference to Blarggs. He buys souvenirs every time he goes on a trip.

Sleeping Turnip
The guardian of the 61st gate. His name comes from the Vegetables in Super Mario Bros. 2, some of which appear to be sleeping. He does not get very much sleep, making him often late for work. Tiptron comments in his tattle that he should consider buying an alarm clock.

Way of the Blooper
The guardian of the 62nd gate. His name refers to the common enemy, Blooper. When defeated, he wants to change his name to "Way of the Loser." He used to be a stand-up comedian before the events of Super Paper Mario, but his act was deemed uncanny and frightened the audience.

Phanto Grin
The guardian of the 63rd gate. His name comes from Phantos and the grin they gained in Super Mario Bros. 2. When he plays Duel of 100: The Home Edition, he chooses himself as his playable character.

Invisible Brock
The guardian of the 64th gate. His name refers to Hidden Blocks. He loves to find rare shells and store them in his bookshelf.

Chomp of Eternity
The guardian of the 65th gate. His name references Chain Chomp. Whenever he eats around other people, he makes loud chomping sounds.

Monty Who Waits
The guardian of the 66th gate. His name references Monty Mole and the fact that Monty Moles only pop up from the ground to attack once the player comes near. He has a hypocritical and impatient personality and does not like when he has to wait for other people.

Mustard of Doom
The guardian of the 67th gate. This Sammer Guy's name is an allusion to Fawful, who frequently mentions "Mustard Of Doom". Before battle he says his sword "has fury", and upon losing he says he "had fury", referencing another well-known Fawful quote. If the player were to say his last words, "Be off, awful person", it may sound like "Be a Fawful person". He likes his food to be extremely spicy.

Peanut-Butter Pider
The guardian of the 68th gate. His name references Piders. He thinks of the stage as a cracker and spreads his opponents thinly. When he is defeated, he claims that his opponents are "the ants on the log" of his existence.

Wrath of Whacka
The guardian of the 69th gate. His name references Whackas, who are often bumped (and who may desire revenge for such abuse). Every year, he makes an appearance at the Sammer Quiz, but often presses the button too early.

Micro Boomba
The guardian of the 70th gate. His name is a pun on Micro Goomba. He is said to enjoy watching Flint Cragley, Cragtrotter. If the player talks to him post-battle, he will say that all he can do is say "sorry" over and over.

Steel Clubba
The guardian of the 71st gate. His name is a reference to Clubba. Steel Clubba makes two references to Tubba Blubba from Paper Mario, as he is the boss of the Clubbas in that game. The first is that he decides to consult his master atop a hill (Tubba Blubba's castle is atop a hill), and he wishes to start his life anew (Tubba Blubba decides to stop eating ghosts and fade into obscurity). Tubba Blubba was invincible for the majority of Chapter 3 in Paper Mario, possibly making "Steel" a reference to his invincibility. He is said to have a master's degree in the studies of blunt objects.

Staggering Dizzy Fuzzy
The guardian of the 72nd gate. This Sammer Guy refers to the enemy Fuzzy. It also refers to their behavior in Yoshi's Island, in which they caused Yoshi to become dizzy. Staggering Dizzy Fuzzy's line "Has the prophecy come true? 'Touch Fuzzy, Get Dizzy?'" refers to the well-known level in which Fuzzies appeared in Yoshi's Island: Touch Fuzzy, Get Dizzy. Staggering Dizzy Fuzzy once walked into a dance floor, inventing a temporarily-popular dance move unintentionally.

Upward Leaping Ninji
The guardian of the 73rd gate. His name is a reference to Ninji, and their jumping pattern of attack in Super Mario Bros. 2 and Super Mario World. His neighbors show annoyance over Upward Leaping Ninji's "upward leaping".

Bronze Shroom
The guardian of the 74th gate. His name is derived from Golden Mushrooms. Whenever he heats his food, he simply just breathes on it.

Lakitu Storm
The guardian of the 75th gate and the only knight Sammer Guy without a spike. His name references Lakitu, Thunder Lakitu and/or Lakithunder. His favorite food is pineapple, but has a distaste for mangoes.

Wandering Spiny
The guardian of the 76th gate. His name is a reference to Spinies, and the way they wander about aimlessly when they hit the ground. He doesn't like to ask anyone for directions.

Ripper Van Fish
The guardian of the 77th gate. His name is a pun on Rip Van Fish and Ripper, referencing his sword. Rip Van Fish itself is a reference to a piece of classic literature "". This is supported by his references to sleep, as Van Winkle slept for 20 years. After being defeated, he states that he must find a way to count Cheep Cheeps. However, when talked to, he states that he must count Boss Basses instead. He has tried to sleep underwater dozens of times, but because he can't breathe underwater, his attempts weren't successful.

Infinite Jump
The guardian of the 78th gate. His name references when the player can keep jumping on the enemies on stairways in Super Mario Bros. to get as many lives as they want. Each day, he practices his autograph in preparation for his opportunity to get famous.

Alternate Path
The guardian of the 79th gate. His name comes from Super Mario World's hidden paths in levels which, if taken, would open up a different area on the map. This was later replicated in New Super Mario Bros. Casserole is his favorite food, and he spends several hours finding new recipes for him to cook.

Dayzee the Merciless
The guardian of the 80th gate. His name is a reference to Crazee Dayzees, but the fact that he is merciless may be a nod towards the Amazy Dayzee, which can deal up to 20 damage and put the target to sleep with one attack in the Paper Mario series. He is highly sensitive about his name, as Tiptron suggests that no one should laugh at him for it.

Smiling Cloud
The guardian of the 81st gate. His name is a reference to the clouds Lakitus ride on, or the clouds that appear in Super Mario Bros., both of which have smiling faces. He apparently believed that, since he was a smiling warrior, no one could fight him back. He becomes disheartened whenever it is overcast outside, implying he does not like cloudy weather.

Bullet Bull
The guardian of the 82nd gate. His name is a reference to the Bullet Bill, much similarly to Bullet Ill, the 37th Sammer Guy. His pre-battle taunt, saying that brown is "the next generation", is a reference to how many next-gen games have monotone palettes. He also mentions that the bright colors in his world are childish. This is most likely a reference to the common claim that Nintendo is "kiddy".

Block of POW
The guardian of the 83rd gate. His name is derived from the POW Block. At his house, he has a very intriguing collection of unicorn figurines.

Inferno Flower
The guardian of the 84th gate. His name is a reference to Fire Flowers, though given his dislike for vegetables, it may also be a reference to the Pansers from Super Mario Bros. 2, as they can be defeated by vegetables in that game.

Plugged Snifit
The guardian of the 85th gate. His name is a reference to Snifits, and is a play on the possibility of a Snifit getting a bullet stuck in its mask nozzle. Plugged Snifit talks as if he has a clogged nose. Once defeated by Mario, his illness is cured, and he changes his name to "Unplugged Snifit". Whenever people see him, they refuse to shake his hand.

Bounding Star
The guardian of the 86th gate. His name references the Super Star item, and the way it bounces across the ground when it comes out of a ? Block. When defeated, he talks about a song formerly playing in his head which would spur him to fight, which the player "robbed" him of. This refers to the Super Star themes which play whenever Mario or Luigi is invincible. To pass time, he draws pictures of ponies while waiting for his opponents to arrive.

Metal Cap
The guardian of the 87th gate. His name is a reference to the Metal Cap from Super Mario 64. He pretends to be made of metal and makes clanking sounds; especially whenever his armor is off.

Belly of the Yoshi
The guardian of the 88th gate. His name is a reference to Yoshi (or possibly Yoob, who eats the protagonists and Yoshis in Mario & Luigi: Partners in Time). He has been blamed on by various buffet restaurants, most likely due to him eating most of the selections.

No Charging Chuck
The guardian of the 89th gate, and also the last Sammer Guy to lack facial hair. His name is a play on Chargin' Chuck. He prides himself on providing beatings free of charge. As an enthusiast of ancient art, he likes to collect rare Sammer-dynasty antiquities.

Climbing Vine
The guardian of the 90th gate. His name is a reference to the vines that lead to Coin Heavens in various Super Mario games. He is capable of baking pastries with buttery, fluffy crusts.

Quizmo Question That Has No Answer
The guardian of the 91st gate. His name is a reference to Chuck Quizmo, a character from the first Paper Mario. Whenever he watches quiz shows on his Sammervision, he shouts out the answers to questions whenever they show up.

Strolling Ptooie
The guardian of the 92nd gate. His name is a reference to Ptooie. It also references to how Ptooies walk on the ground rather than stay in pipes like most Piranha Plants. He is very strict on manners.

Fuzzy on Face
The guardian of the 93rd gate and therefore the last Small Sammer Guy overall. This Sammer Guy's name is a reference to the way Fuzzies attacked players in the first two Paper Mario games. His tattle says that he organizes for the Sammer Council for the Advancement of Facial Hair.

Glitz Blade
The guardian of the 94th gate. His name comes from the Glitz Pit in Paper Mario: The Thousand-Year Door. His favorite things are silky jazz and espresso.

Cloak of Tanooki
The guardian of the 95th gate. His name references the Tanooki Suit. He hates heat and is always trying to convince King Sammer to install an air conditioner.

Coin Harvester Without Remorse
The guardian of the 96th gate. His name is a reference to players of Mario games who go for as many coins as possible rather than focusing on getting through the levels, as well as the common tactic of "farming" for money in RPGs. His sword is blue, but unlike other swords of that color, it does not shoot beams. The same occurs for the 99th Sammer Guy, Pit of Crying Shames. His tattle claims that he may be rich, but his soul is empty and that he should consider getting himself a friend.

Pidgit on Wind's Breath
The guardian of the 97th gate. His name is a reference to Pidgits. Before becoming a Sammer Guy, he used to be an actor.

Sensei Ruff Puff
The guardian of the 98th gate. His name is a reference to Ruff Puffs. When his opponents approach, he insults them by saying they are lazy and requires more training from him. When defeated, he says to his opponents that they are "young and lazy" and doesn't understand the value of him. He used to be a cover model for Sammer Guy Monthly.

Pit of Crying Shames
The guardian of the 99th gate. His name comes from the Pit of 100 Trials and how people make it so far and then die on the last levels. Like Coin Harvester Without Remorse, the 96th Sammer Guy, he wields a blue sword that doesn't shoot beams despite having green armor. He eats his toast cold.

End Boss
The guardian of the 100th and final gate. His name is fittingly a reference to the last boss in a game. When End Boss is defeated, he attempts to cue end credits. End Boss can breathe fire, use a rolling attack, and attack with his club. Despite his name, it is possible to battle him as the second-to-last or third-to-last boss of the game, as Wracktail and Shadoo can be fought after him. One year before the events of Super Paper Mario, he had won a Sammy at the Sammer Awards for the Best Final Boss Performance.