Gangplank Galleon (world)

Gangplank Galleon is the name of the first world of both Donkey Kong Country 2: Diddy's Kong Quest and its pseudo-sequel, Donkey Kong Land 2. It takes place on the large pirate ship of the same name, which belongs to the Kremlings and their leader, K. Rool. Gangplank Galleon is docked right next to Crocodile Isle.

Every level takes place some place on the pirate ship. The galleon has many chasms inside, which are dangerous for the Kongs. The masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being Neeks, Klomps, and Krunchas. There are a few aquatic enemies in the flooded cargo hold, including Lockjaws, Shuri, and Puftups. A large Mini-Necky boss, Krow, is located at the peak of the area, in his own crow's nest.

In Donkey Kong Land 2, Gangplank Galleon appears on the right side of Crocodile Isle, rather than the left (the positions of the isle and Gangplank Galleon are reversed in Donkey Kong Country 2). Gangplank Galleon is also docked on the right side of Crocodile Isle in the Game Boy Advance version.

Levels
The level names are exactly the same between Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, but the layouts are different between every one. Most levels in Donkey Kong Land 2 serve as simplified versions of the associated Donkey Kong Country 2 level.

Trivia

 * The manual for the SNES version labels the first world as Gangplank Galley despite mentioning Gangplank Galleon in its description. This was not corrected in the GBA version, which uses a slightly rewritten description that does not refer to it by the proper name.
 * Due to the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. The ship in fact comes extremely close to matching the ghost ship.