Giant Punch

Giant Punch is a move used by Donkey Kong in the Super Smash Bros. series. It is used by pressing. Donkey Kong begins swing his arms back and forth, charging up for the punch. The more time that is spent winding up Donkey Kong's arm, the stronger the punch will be. After a few swings, Donkey Kong's head begins to smoke and he can walk with his punch fully charged. The charge can also be "paused" by either shielding or rolling, and can be continued as normal. Being attacked while charging loses all of the build-up. When is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong. In Subspace Emissary, Donkey Kong uses this attack to launch Diddy in the air in order to save him from Bowser's Dark Cannon, getting hit by the weapon in the process.

In Super Smash Bros. for Nintendo 3DS / Wii U, two variants to Giant Punch are introduced: Lightning Punch and Storm Punch. Lightning Punch has a faster charge to maximum and deals electric damage, though it's less powerful, and Storm Punch is also less powerful while creating a whirlwind that knocks opponents away while punching.

Trivia

 * Prior to the move appearing in the original Super Smash Bros., Donkey Kong performs a similar punch in the Donkey Kong Country episode "Bad Hair Day," where he uses it to press the button to his tree house's elevator. Donkey Kong also performs a similar punch in Mario Party 5 and Donkey Kong Country Returns.