PipeProject talk:RPG items & badges

Since Badges were an issue for each game as well, I combined Yoshi Mastar's idea with this to create a good PipeProject. I'll create tables for badges to start, and keep adding Items alphabetically in the Items page (Yoshi Mastar created sections for these games). Wayoshi ( T&middot;C&middot;@ ) 01:38, 28 August 2006 (EDT)

Clothing
Technically not badges, this needs to go onto a separate page. Clothing affects HP & DEF in M&L: SS and all stats in M&L:PiT. Wayoshi ( T&middot;C&middot;@ ) 02:23, 28 August 2006 (EDT)

Badges
I can fill in the tables if you want, Wayoshi. Monty Mole 10:34, 28 August 2006 (EDT)
 * You can help fill in the tables & create a Clothing page, which are accessories, but need to go onto a separate page. Wayoshi ( T&middot;C&middot;@ ) 12:00, 28 August 2006 (EDT)
 * Some clothes and badges in Superstar Saga have special effects like "Heavy-G", "Shroom Force", etc. Is there a need for another section to put these in? Monty Mole 13:12, 28 August 2006 (EDT)
 * Fantastic work on Clothing, Monty. However, NO. Instead, put numbers like this: 1 ( 1 ) at the end on each effect and list those special effects at the end of the table instead. I'll be deleting those pages you made tomorrow after you've transferred the information. Wayoshi ( T&middot;C&middot;</tt>@ ) 22:14, 28 August 2006 (EDT)
 * Oh, yes, sorry. If the special effects are Status ailments, such as Heavy & Light G, they stand. Otherwise, use those notes. ;) Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 22:18, 28 August 2006 (EDT)
 * Dang. Oh, well. Fix-up on the way. <font color="#C0D9D9">Monty Mole 22:19, 28 August 2006 (EDT)


 * Wait, I don't get it. Where do I put the 1, 2, etc?<font color="#C0D9D9">Monty Mole 22:21, 28 August 2006 (EDT)
 * If the special affect is a status effect, keep the article and link to it in the row from the Clothing page. Put it after the effect (I'll do an example in a minute). Wayoshi ( T&middot;</tt>C&middot;</tt>@ ) 22:24, 28 August 2006 (EDT)