Switch Ghost House

Switch Ghost House is the second level of World 6 in Super Mario Run.

Pink Coins
The level begins with many Stretches, as well as a P Switch to the left and an ! Switch to the right. The player must hit the ! Switch, and follow the lower platforms to the other side, then jumping onto a Hard Block to collect the first Pink Coin. They must then hit the ! Switch again and enter a Warp Door. In the next area, the player must wrap around and jump to collect the second Pink Coin. The player must then jump up and hit a P Switch to turn all of the Boos into coins, collect the third Pink Coin wherever it drops, then enter the Warp Door at the top. In the next room, the player must make their way up to an ! Switch, and wrap around to collect the fourth Pink Coin. They must then jump up to grab onto the ledge of more solid blocks, and jump again to collect the fifth and final Pink Coin. After the effects wear off, the player must enter one final Warp Door, then make their way to the Goal Pole.

Purple Coins
The level begins with many Stretches, as well as a P Switch to the left and an ! Switch to the right. The player must hit the ! Switch, and follow the lower platforms to the other side, then immediately wall jumping off of a solid block onto a Hard Block to collect the first Purple Coin. They must then hit the ! Switch again and enter a Warp Door. In the next area, the player must jump onto a semi-solid platform to turn a Hidden Coin into the second Purple Coin, then wrap around to collect it. The player must then jump up and hit a P Switch while avoiding a Stretch to turn all of the Boos into coins, collect the third Purple Coin wherever it drops, then enter the Warp Door at the top. In the next room, the player must make their way up to a row of ? Blocks and Brick Blocks with Stretches and an ! Switch, and hit a Brick Block to collect the fourth Purple Coin. They must then hit the ! Switch, jump up to the topmost row of solid blocks, and wrap around and jump again to collect the fifth and final Purple Coin. After the effects wear off, the player must enter one final Warp Door, then make their way to the Goal Pole.

Black Coins
The level begins with many Stretches, as well as a P Switch to the left and an ! Switch to the right. The player must hit the ! Switch, and follow the lower platforms to the other side, jumping to the higher platforms to reach a Hard Block, then wall jump off of another Hard Block to obtain the first Black Coin. In the next room, the player must jump onto a row of ? Blocks to turn a Hidden Coin into the second Black Coin, then, after hitting a Brick Block to reveal a trampoline, wrap around again to collect it. The player must then immediately hit the middle one of the row of ? Blocks above that one, then wall jump to activate the ! Switch, then activate the P Switch almost immediately after and bounce upon the two trampolines and carefully fall down again to obtain the third Black Coin before the ! Switch effects wear off. The player must then hit the ! Switch again, and properly bounce on the trampolines to enter the Warp Door. In the next area, the player must hit a row of ? Blocks and Brick Blocks to reveal two P Switches. They must then hit the right one to turn all of the Boos into coins, collect the fourth Black Coin wherever it may drop, then hit the left P Switch to access a row of Brick Blocks and hit an ! Switch, wall jumping onto a solid block wall and grabbing the ledge of a solid block to collect the fifth and final Black Coin. The player must then quickly enter the Warp Door at the end, then make their way to the Goal Pole.

Enemies

 * Stretches
 * Boos

Names in other languages
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