Super Mario Galaxy

Super Mario 128 is a video game supposedly under development by Nintendo, the next game in the Mario series and is being called the "true" sequel to Super Mario 64. It is currently under very close wraps so that Nintendo's competitors will not be able to copy their new ideas. Miyamoto has stated that developer focus is for release on Revolution. It has been expected that the game would be revealed, at least in part, at the three previous E&sup3;s from 2003 to 2005, however, it has not been shown. The game is close to vaporware as a lot has been said about it for many years but little concrete has been shown.

Early origins
The name 'Super Mario 128' was first coined by Shigeru Miyamoto during an interview for Nintendo Power as early as January, 1997 as a possible name for a Super Mario 64 sequel on the Nintendo 64.


 * NP: Why did you make Starfox 64 a remake of the original Star Fox?
 * SM: We wanted to produce an interesting game design, rather than a new story. Sometimes I ask myself if we should continue this approach. For example, should we keep trying to put all the new technologies into each new Mario game. What comes next? Super Mario 128? Actually, thats what I want to do. (laughs).

However, no further regular Mario games were released on the Nintendo 64. However focus moved to a next-generation Mario title with the announcement of 'Project Dolphin' in 1999 as the codename for their next console, which eventually became the Nintendo GameCube. In another Interview, with Nintendo Power (in January, 200]) Miyamoto spoke about the next-gen Mario game:


 * SM:"I'd like people to think that the new Mario for Dolphin is something that they've never seen before. That's what I'm thinking about right now.  I think I can make an entirely new game experience, and if I can't do it, some other game designer will.  I'd like to make a new Mario game that appeals to everyone, full of interesting new ideas.  If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game."

The game apparantly appeared at the penultimate Nintendo Spaceworld event in August, 2000 with a demo called "Super Mario 128" being shown, with a large 2D Mario splitting off into 128 smaller marios across a kind of circular Monopoly board. This game, as Miyamoto stated, was "something they've never seen before" in the Mario series. However it is now widely thought that technology used in this demo was put into Pikmin, using large numbers of characters at once on screen.

In the end this game merely turned out to be just a tech demo, and one year later at Spaceworld 2001, Super Mario Sunshine was fully unveiled as the next Mario game which was released in July, 2002 in Japan. However, it turned out it was very similar to Super Mario 64, and not the 'different' game Miyamoto had spoke of before. But, many people believed Mario 128 turned out to be Mario Sunshine, and the name quietly sank into oblivion.

Chasing Mario 128
On December 10, 2002 IGN reported that according to an interview in Japan's Weekly Playboy magazine Miyamoto had mentioned and confirmed the continuing development of Mario 128:


 * "In the interview, when asked about what's next from the company, producer Shigeru Miyamoto comments, "'Pikmin 2' and the 'Mario 128' game that was shown at the [GameCube] unveiling are both in development." Miyamoto elaborates a bit about the latter title, stating "I believe that with this game you'll be able to feel the "newness" that was missing from Mario Sunshine."

Miyamoto mentioned the game a couple of times before E&sup3; 2003 but it failed to appear at the expo, which turned out to be Nintendo's famously disastrous conference where Miyamoto demonstrated Pac-Man Vs. instead and concentrated on connectivity more than anything else. The game was slipped under the carpet. However in an interview after E&sup3; with Computer and Video Games Miyamoto confirmed that Mario 128 and Mario Sunshine had been separate games.


 * Miyamoto:"In the case of Mario obviously we were doing work on the Mario 128 demo that we were showing at Spaceworld, and separately we were doing work on experiments that we made into Mario Sunshine."

Rumors later surfaced that Nintendo did not show Mario 128 at E&sup3; 2003; because the game was very innovative, and Nintendo did not want other developers stealing the ideas from the game, as reported by IGN:


 * "The latest issue of Japan's Nintendo Dream magazine is apparently home to good news for Mario fanatics who were a bit disappointed with Mario Sunshine. According to the magazine, Nintendo's upcoming Mario 128 title is being built around a new idea that's never before been seen in a game. Apparently, Nintendo refrained from putting the title on display at E&sup3; in order to prevent it from being stolen."

Miyamoto later confirmed this in an interview with Nintendo Official Magazine UK, stating when asked what was happening with Mario, "I can't say anything concrete yet - sorry. We're making it, of course and as afar as Mario games go, I want to make this a different - but still Mario-esque game.". Later in the year, however there was a disappointing message from Nintendo's George Harrison where in an interview with CNN Money he stated that Mario 128 may not appear on GameCube at all.


 * "George Harrison, senior vice president of marketing for Nintendo of America, told me Tuesday that while a new Mario game for the GameCube is still a possibility, it's definitely not certain. Nintendo game master Shigeru Miyamoto teased a crowd with footage of what he called "Mario 128" when the GameCube was unveiled in 2000, but has said little else since. Harrison said the title is still under development, but he stopped short of saying it would be a GameCube game."

It was then thought that Nintendo would reveal all at E&sup3; 2004 as time was rapidly going by and if it was a GameCube game it would need to be announced soon, as the system was ageing. Miyamoto once again confirmed the existance of the game with another interview during February 2004, but the game once again failed to surface - although some believed this was due to it not stealing the limelight from The Legend of Zelda: Twilight Princess and the Nintendo DS which were revealed in the 2004 show. GameSpy asked Miyamoto about the game after E&sup3;:


 * ''GameSpy: What is going on with Mario 128?
 * Miyamoto: It's moving along secretly like a submarine under the water. When developing, we often look at the different hardware and run different experiments on it and try out different ideas. There have been a number of different experiment ideas that we have been running on the GameCube. There are some that we have run on DS, and there are other ideas, too. At this point I just don't know if we will see that game on one system or another. It is still hard for me to make that decision. I am the only director on that game right now. I have the programmers making different experiments, and when I see the results, we will make the final decision..

IGN later in the year got the same response:


 * Mario 128's status is a bit more questionable, and although mentioned by Miyamoto in the interview, we're still not sure if the game's a go on the GameCube. Says Miyamoto with a laugh, "We're currently in development with Mario 128, which people throughout the world have been wondering about." The state of the game is in question, though, as Miyamoto continues with: "We're now at the state of conducting various experiments with Mario, so until a release has been set, we cannot make [the game] public." The term "Mario 128," by the way, is just a tentative name based on the game's theme.

Does it Exist?
At the GDC 2005, Nintendo's VP of Marketing, Reggie Fils-Aime, during an interview with IGN, stated that Mario 128 would be shown at E&sup3; 2005. This was the point where most people thought that the game would finally surface.


 * ''IGNcube: So we can expect to see something on Mario 128 at E3?
 * Reggie: Yes. In terms of how we're going to show Mario 128, though, it's likely that we'll show it in video form more than playable. We have so many great games in playable form already.

However the game once again failed to surface during E&sup3;, the third year in a row. During a GameSpot video interview at E&sup3; he stated that "I can only show what Mr. Miyamoto gives me to show" and when a reporter asked him if it exists, he stated "I've seen bits and pieces". The existance of the game then, is once again left ambigious.

In the latest piece of this puzzle, during an interview with IGN Cube at E&sup3; 2005 Mr. Miyamoto was accosted concerning this seemingly AWOL title. He divulged the following information :


 * IGNcube: Can you give us an update on Mario 128?


 * Shigeru Miyamoto: [Chuckles] I'm just really sorry. I think I've given people the wrong impression with Mario 128. With all the questions I'm getting about this, I really feel like I've done people a disservice. In regards to Mario 128, we're currently doing a lot of Mario experiments back in Kyoto. We are definitely going to have a new Mario for Revolution. Whether or not that's 128 or not, I can't really say. It might be a new Sunshine. We're not sure. We're doing a lot of Mario tests right now for the Revolution.