User:7feetunder/sandbox

New Donk City Hall is the chief administrative building of New Donk City. It is named after the real life, though its design more closely resembles the Empire State Building.

Super Mario Odyssey
New Donk City Hall makes its first appearance in Super Mario Odyssey. When Mario and Cappy first arrive at the Metro Kingdom, New Donk City is under attack by Bowser's minions. Mario makes his way to the roof of New Donk City Hall, where he finds Mechawiggler, who is stealing the city's electricity.

A model of New Donk City Hall is found at the end of the Darker Side. The kingdom's Multi Moon is located on its rooftop.

Captain Toad: Treasure Tracker
A smaller version of New Donk City Hall appears in Uptown, Downtown, the New Donk City-based level in Captain Toad: Treasure Tracker. The Toad Brigade can be found in the auditorium, where Hint Toad will give Captain Toad a Super Gem. There is another Super Gem on the roof and a Gold Mushroom hidden in an alcove.

Super Smash Bros. Ultimate
New Donk City Hall appears as a stage in Super Smash Bros. Ultimate, where the fighters are taken to different parts of the building by a moving platform.

Mario Golf: Super Rush
New Donk City Hall appears in Mario Golf: Super Rush as part of the New Donk City golf course.

Exterior
New Donk City Hall is a skyscraper that heavily resembles the Empire State Building. There are some hidden coins on the archway above the front entrance, and on the back of the building are two girders Mario can Wall Jump up to obtain three regional coins and reach the first balcony, where Mario can find three more regional coins and the entrance to the New Donk City Hall Interior. The balcony is connected to the building with the heliport on the right by girders. Below the girders is some metal grating between the two buildings with a circle of coins where Mario can find a Moon Pipe after activating the kingdom's Moon Rock.

Traveling through the interior takes Mario to the second balcony where the New Donk City Hall Rooftop Checkpoint Flag is. After completing the main story, there will be two acrophobic Shiverians here complaining about how high up it is. Mario can Wall Jump in front of the doorway to find three regional coins. Three more regional coins can be found on a small metallic ledge below the balcony on the right. During Mechawiggler's attack only, there is a spark pylon here which will take Mario straight to the roof, which will immediately start the boss battle.

After defeating Mechawiggler, spark pylons are setup which Mario can use to travel between the ground level, the first balcony, and the roof. On the roof is a motor scooter and a P Switch. Hitting the P Switch creates a checkered path that loops around the building. By collecting a key on the path and opening a locked panel, Mario can obtain a Power Moon. Mario can find another Power Moon by climbing up the pole on the roof.

Location list
Cap Kingdom
 * Central Plaza: Borderline, kind of noteworthy, but generically named and not that distinct from the rest of the kingdom since there are hat houses in other parts and it's generically named.
 * Glasses Bridge: Keep, minor landmark mentioned in the brochure.
 * Sometimes Bridge: Borderline, context of the name is that the brochure calls it 'The "Sometimes" Bridge', meaning it's not really a name and should probably be merged later, but whatever, it's not high on my priority list.
 * Top-Hat Tower: Keep, it's a major landmark with a sub-area in it.

Cascade Kingdom
 * Waterfall Basin: Merge, insignificant checkpoint location, and the checkpoint goes away once the Odyssey takes it's place.
 * Stone Bridge: Merge, it's just a strip of land with nothing notable about other than it has a bunch of Burrbos on it.
 * Fossil Falls Heights: Merge. It's basically just refers to the upper portion of the kingdom, which includes Madame Broode's battle arena. It doesn't really stand out geography-wise.
 * Top of the Big Stump: Merge, it's just a tree stump.
 * Island in the Sky (Cascade Kingdom): Merge, painting exit location.

Sand Kingdom
 * Tostarena Town: Keep, it's a town.
 * Tostarena Ruins Entrance, Tostarena Ruins Sand Pillar, Tostarena Ruins Round Tower: Parts of a greater structure, merge together as.
 * Moe-Eye Habitat: Borderline, arguable minor landmark.
 * Jaxi Ruins: Keep, notable structure with a sub-area in it.
 * Tostarena Northwest Reaches: Merge, nondescript checkpoint location.
 * Desert Oasis: Keep, landmark that stands out from the rest of the area.
 * Southwestern Floating Island: Merge, painting exit location.
 * Inverted Pyramid: Keep, major landmark and major sub-area.
 * Underground Temple: Keep, major sub-area.
 * Deepest Underground: Keep, technically qualifies as a major sub-area. I think it should be merged with Underground Temple, but I'll decide that with a different proposal.

Lake Kingdom
 * Courtyard (Lake Kingdom): Borderline. Generically named, but it's semi-notable I guess?
 * Water Plaza Entrance, Water Plaza Display Window, Water Plaza Terrace: Parts of a greater structure, merge together as.
 * Viewing Balcony: Merge, painting exit location.

Wooded Kingdom
 * Iron Road: Entrance, Iron Road: Halfway Point, Iron Mountain Path, Station 8: Parts of a greater structure, merge together as.
 * Sky Garden Tower: Keep, major landmark and sub-area.
 * Forest Charging Station: Merge, it's just a place where Steam Gardeners get charged. Not exactly hugely notable and the existing article has very little content.
 * Merge, nondescript checkpoint location.
 * Part of a greater structure, merge with.
 * Observation Deck: Merge, generically named and not too distinct, existing article has little content.
 * Iron Cage: Merge, painting exit location.
 * Deep Woods: Keep, major sub-area.

Lost Kingdom
 * Swamp Hill, Mountainside Platform, Rocky Mountain Summit: Merge, insignificant checkpoint locations.

Metro Kingdom
 * Main Street Entrance: Merge, insignificant checkpoint location.
 * Rooftop Garden: Merge, it's just the top of some building that happens to have grass and a few bushes on it.
 * Construction Site (Super Mario Odyssey): Borderline, arguable minor landmark.
 * New Donk City Hall Plaza: Borderline. It's actually kind of nondescript outside of the New Donk City logo in the ground in front of the hall, and could maybe be merged with the hall, but BL just to be safe.
 * Part of a greater structure, merge with New Donk City Hall.
 * Mayor Pauline Commemorative Park: Keep, major landmark.
 * Outdoor Café: Borderline. Generically named, but at least it kind of stands out.
 * Heliport: Merge. It's just a heliport.
 * Isolated Rooftop: Merge, painting exit location.
 * Keep, major sub-area.

Snow Kingdom
 * Shiveria Town: Keep, it's a town.
 * Icicle Cavern, Hollow Crevasse, Wind-Chill Cavern, Snowy Mountain: Keep, they're all major sub-areas.
 * Snowline Circuit: Keep, race track and major sub-area.
 * Keep, race track, currently not on template but should get an article.
 * Snow Kingdom Clifftop: Merge, painting exit location.

Seaside Kingdom
 * Lighthouse: Keep, generically named, but it's still a notable landmark.
 * Underwater Tunnel to the Lighthouse: Keep, major sub-area.
 * Glass Palace: '''Keep, major landmark.
 * Rolling Canyon: Keep, unique area that stands out from the rest of the kingdom.
 * Hot Spring Island: Keep, minor landmark.
 * Keep, minor landmark with a minigame inside.
 * , : Merge, insignificant checkpoint locations.
 * Above Rolling Canyon: Merge, there's a Power Moon near here, but it's not a landmark or anything.
 * Diving Platform: Merge, painting exit location.

Luncheon Kingdom
 * Peronza Plaza: Keep, despite having "plaza" in its name, it's more of a town having unique music and everything.
 * Path to the Meat Plateau: Merge, nondescript checkpoint location.
 * Meat Plateau: Merge, it's just the spot where you capture a piece of meat and Cookatiel takes you to the top of the volcano.
 * Start of the Peak Climb: Merge, nondescript checkpoint location.
 * Top of the Peak Climb: Merge, nondescript checkpoint location.
 * Salt Pile Isle: Merge, just a tiny platform in the lava that isn't noteworthy in any way.
 * Floating Sky Island: Merge, painting exit location.
 * Remote Island in the Lava: Merge. It has a painting to the Mushroom Kingdom and a couple of Power Moons, but it's generically named and not geographically distinct.

Bowser's Kingdom
 * Souvenir Shop: Merge. It's basically just a floating island with a Crazy Cap on it, but there's a back door with a secret room inside. And there are seats and stuff... Anyway, it's generically named, and we already have a Crazy Cap article.
 * Island in the Sky (Bowser's Kingdom): Merge, painting exit location.
 * Third Courtyard (Front), Third Courtyard (Rear),, Main Courtyard Entrance, , , , Beneath the Keep: Merge. They're basically different islands and parts of the castle. The Main Courtyard Entrance is where Hariet and Topper and are fought. They're generically named, and they're not really landmarks, just different parts of the level. They're exactly the sort of thing I would compare to SMG planets.
 * Merge: The RoboBrood battle arena. Some New Donkers show up and decorate it a bit later. Otherwise, same as above.

Moon Kingdom
 * Ringing-Bells Plateau: Merge. Nondescript checkpoint location, despite the fancy name.
 * Quiet Wall: Merge, it's just the entrance to the fake link|Underground Moon Caverns.
 * Ever-After Hill: Merge, totally featureless path to the Wedding Hall aside from a red carpet.
 * Wedding Hall: Keep. Major landmark, important story location.
 * Keep, major sub-area.

Mushroom Kingdom
 * Yoshi's House: Keep, already a notable subject before SMO.
 * Peach's Castle Main Entrance: Merge, it's just the entrance to Peach's Castle.
 * Mushroom Pond: Borderline, it's kinda small and the article has little content, but it's not generically named and it's distinct from the rest of the area.
 * Goomba Woods: Keep, geographically distinct location.

Dark Side
 * Rabbit Ridge Tower: Keep, major landmark and sub-area.