Mario & Luigi: Dream Team bestiary

A comprehensive, sortable list of enemy stats from the game Mario & Luigi: Dream Team.

'''Stats listed are from the North American version of the game, on Normal Mode. Stats from other versions may vary.'''

Enemy Name
Normal: Enemy. (Ex: Gromba) Bold: Boss. (Ex: Antasma) First letter bold: Support enemy. (Ex: Hooraw) Starred *: Background enemy. (Ex: Pi'illodactyl *)

Enemy Stats
Internal ID: The ID used by the game. In hex. Name: The name of the enemy. World: The World the enemy is located in: the Real World or the Dream World. For Real World Battle Ring battles, they are listed as "Dream/R". Location: The location in either world where the enemy is located. Can even be found in select areas of the Dream World. Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level. HP: The enemy's (maximum) hit points at the start of the battle. POW: The enemy's attack power, or POW. DEF: The enemy's defense power, or DEF. Speed: The enemy's speed. Weakness: The enemy's weakness. When weak to a Jump, Fire or Slingsniper attack, it will display "Critical!" as well as doing extra damage. Experience: The base amount of experience points earned from defeating the enemy. With the permanent Quick Level upgrade, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number. (Ex: Antasman's EXP: 84 + 20% increase (16.8) = 100.6 = 101). Coins: The amount of coins dropped from the enemy. Coin Rate: The rate of the coins dropping from the enemy. Applies to Dream World enemies. Item Drop: The item that can be earned from defeating an enemy. Appears from a small, white gift box with pink ribbons. Item Drop Rate: The rate of the small Gifts dropped from the enemy. Rare Drop: A rare item that can be earned from defeating an enemy. Appears from a large, white gift box with red, gold and green ribbons. Rare Drop Rate: The rate of the large Gifts dropped from the enemy. No Hitter #: The number designated to an enemy for the No Hitter Expert Challenges. Not present with Normal and Battle Ring bosses, or the Gold Beanie.