User talk:Dom



RULES:

 * Please post new messages at the very bottom of the page, even if you're continuing a recent conversation that only has one small message after it. Otherwise I sometimes miss messages.
 * No evil swear-words. I don't really care if you do *** to represent them, but NEVER direct swearing towards me. I'll get a Sysop!
 * Don't insult any religions... even though I'm not religious.
 * No racism either, unless it's about zombies (wait - do they count as a race? o_O)

Seven Archives:
'''Look, I've made another archive of old messages! Do NOT read them - they're private!'''

Start messages here...

(if you dare...)

Holy Chap...stick! (That's what you use when you're lips are cracked)
Hey man, feel free to talk to me when you have a time. You never waste my time, so have no worries. ;) BTW, you said there was some wiki-related question you wanted to ask; what is it? 16:14, 8 December 2008 (EST)

Brawl Tactics
Hey, I red both of your Brawl Tactics and I must say that they both were pretty good. Might I suggest that you choose Luigi for the next issue? He has many advantages:
 * Luigi's aerial game is fast, powerful, and perfect for comboing and edge guarding. Plus, Luigi has high jumping abilities and low falling speed further helping his aerials.
 * Luigi's low traction makes him great for spamming a sliding smash attack as opposed to his pretty bad running attack.
 * Luigi's fire punch, should not be overlooked as his best killing move, killing as low as 50%. You just got to make sure it sweet-spots.
 * Luigi's down smash and side smash have impressive range and both come out very quickly, his down smash also occasionally hooks people back towords Luigi for comboing.
 * Luigi's up-b, down-b (by rapidly pressing B), and side-b all give him a variety of recovery methods which makes him unpredictable, as well as gets him a lot of distance.
 * Luigi's Luigi cyclone (down-B) combos perfectly into his aerials. It also has good range on it, increases his speed (I think), and has fairly low ending lag, meaning that you can start a combo from a distance.
 * Believe it or not, Luigi's Dair can spike, but only when the opponent is just above his knee.
 * Luigi's front-Smash can KO as early as around 70%, even heavies!
 * The Negative Zone is one of the best final smashes in the game IMO. One Super Jump Punch will instantly kill the opponest(s).
 * Luigi's fireballs are spammable, thus making them good for approaching, edgeguarding, and disrupting laggy attacks.

So what do you think of this idea?