Pole Vault (Mario & Sonic at the Olympic Games)

Pole Vault is a field Athletics Event that appears in the Wii version of Mario & Sonic at the Olympic Games. The aim of the event is to jump over the bar at the highest height possible using the pole, with the event taking place in the National Stadium. To unlock this event, the player must complete the Meteorite Circuit. The starting world record for this event is 6.14m, while the starting Olympic record is 5.95m. Toad appears as a referee in this event.

Gameplay
In this event, the player starts by selecting an initial height to jump using up and down on the control pad and the A Button to confirm the selection. The player can choose any height between 5.50m and 6.30m in increments of 0.02m. After each successful jump, 0.02m will be added to the last height the player successfully jumped as the new minimum height, but the player still has the option to increase the height further. Once the player has set their height, they will have an athlete introduction, during which they can swing the Wii Remote and Nunchuk towards and away from each other in a clapping motion to draw applause, which will allow them to jump higher. After the athlete introduction, the player must start their attempt by swinging the Wii Remote and Nunchuk up and down alternately to run. The faster the player swings, the more power will be build up in the meter and the higher the bar they will be able to clear, as well as giving them a larger area in which to plant the pole from. After a while, the player's speed will be locked, which allows the player to stop swinging and prepare to perform the jump. After a while, the character will start to run over a colored area of the ground, from which they can swing the Wii remote downwards to plant their pole. The closer the player swings to the end of the blue area, the higher the bar they will be able to clear, but failing to plant the pole in time will result in them performing a foul. Once the pole has been planted, the player must swing the Wii Remote and Nunchuk up and down alternately again to retain their recoil and keep the meter full to allow them to perform higher vaults. Once the character release the pole, the player can lift the Nunchuk upwards to cause them to twist their body and gain extra height. If the player successfully makes it over the bar either without touching it or without knocking it off of its supports, the attempt will count as a success and the height will be recorded, but if they knock it down the attempt is recorded as a failure. The player has three attempts at each height, and will be counted as clearing the height if they successfully clear the bar on one of them, however failing to make it over three times will end the event and the player will receive the last height they successfully cleared as their final height for the event. As the player performs more successful jumps, their character will begin to warm up, which allows them to perform higher jumps. Their warm up level is indicated during the athlete introduction, and is indicated by the number and color of the musical notes which appear by their head, going from one blue one to two green ones and three then four red ones.

Controls

 * This event uses the Wii Remote and the Nunchuk
 * In this event you'll use a pole to jump a bar over 5 meters high. Build up power on your approach and use the pole properly for a good score.
 * This event uses the Wii Remote and the Nunchuk. You can set the height of the bar with up and down on an enter with.
 * During the athlete introduction, swing the Wii Remote and Nunchuk side to side in a clapping motion to draw audience applause.
 * Alternately shake the Wii Remote and Nunchuk to run and build up jump meter power. The more power on the meter, the easier it is to control planting the pole.
 * When "SPEED LOCKED" appears, you can stop running. Lower the Wii Remote to plane the pole while in the blue area on the track.
 * The power from your approach builds up recoil in the pole. Alternately shaking the Wii Remote and Nunchuk enables strong recoil, even if you fail to properly plant the pole.
 * Just as you twist your body and release the ole after it recoils, raise the Nunchuk to add a little extra power to your jump.
 * As you perform jumps successfully, you will start to warm up. Your warm-up level will appear as the number of ♪ above your head before the event.

Missions

 * Waluigi: Waluigi's second mission is to clear the bar three times.
 * Bowser: Bowser's first mission is to clear the bar twice using recoil.