List of Puzzle & Dragons: Super Mario Bros. Edition characters

In Puzzle & Dragons: Super Mario Bros. Edition, a list of character statistics can be found in the game's menu under Guide, which shows the character's attribute(s), their max level, their HP/ATK/RCV ratings, and their Skills. This page lists such statistics.

Chart
Legend:
 * No.: The character's number as listed in the Guide.
 * Name: The character's name.
 * Max Level: The maximum level a character can reach.
 * HP: The character's HP rating, listed in stars (out of 6).
 * ATK: The character's ATK rating, listed in stars (out of 6).
 * RCV: The character's RCV rating, listed in stars (out of 6). This determines how much health they can recover for their team with Heart Orbs. If the field is blank, the ranking is 0.
 * Attribute(s): The character's attribute (or element). Their main attribute is the first element (located on the top-left corner of their card), and the sub-attribute, if any, is the second element (located on the lower-right corner of their card).
 * Skill: The character's Skill, with the default turn amount, and an in-game description.
 * Helper/Leader/Awoken Skill: The character's second Skill, if any, with an in-game description. Cells are blue for Helper Skills, yellow for Leader Skills, and green for Awoken Skills.

Trivia

 * While White Tanooki Mario and White Kitsune Luigi appear in this game as Leaders (albeit temporary), they do not have an entry in the Guide.
 * Similarly, Bowser and Koopalings do not have an entry, making them the only enemy who can't be recruited at all.
 * There are no Fire/Water, Wood/Water, Light/Water, or Water/Dark attribute team members in the game.
 * As Leaders and Helpers are not fought at all, excluding Bowser and Dry Bowser, they do not have Action animations.
 * For this reason, Bowser the Koopa King is the only form of Bowser with this distinction.
 * All seven Koopalings, Bowser Jr., Bowser and Dry Bowser have two distinct animations.
 * For the Koopalings, the first animation is them spinning their shell and slamming into the screen; the second them firing a magic blast from their wand.
 * For Bowser Jr, the first animation is taking out a Bob-omb and throwing it at the screen; the second is slamming the screen with the Junior Clown Car.
 * For Bowser, the first animation is him swiping with his claws; the second is blowing a large stream of purple fire.
 * For Dry Bowser, the first animation is swiping with his claws; the second is emanating a static aura before blowing a large stream of purple fire.