Chemistry

Chemistry is a feature in the Mario Baseball series. An example of good chemistry is when a character throws the ball to its buddy, the ball travels faster than normal, glows purple, and leaves a purple trail. The character who throws the ball also emits a happy sound while throwing. Chemistry is also useful in batting because a character hits better when one of their buddies is on base although they will hit even better if two or three of their buddies are on base. Good chemistry is symbolized by a musical note. There is also bad chemistry, which is obviously in contrast to good chemistry. When a character throws the ball to another character with whom it shares bad chemistry, the ball travels much slower and in a slanted direction from where the ball was directed. The throwing character also emits an unhappy noise while throwing the ball. Bad chemistry is symbolized by a black squiggly line that resembles a tornado. Bad chemistry will nearly always result in a messed up play which allows the opposing team to score and/or advance on the bases. Unlike good chemistry, bad chemistry only occurs in the outfield and does not occur all the time.

In Challenge Mode, there is an item called the Buddy Emblem that improves chemistry relations, so that nearly everyone on the team will have good chemistry with each other.

Trivia

 * The instruction booklet from Mario Superstar Baseball makes several errors regarding chemistry. Here are some:
 * Bowser's good and bad chemistry with Baby Mario and Paratroopa is swapped.
 * Wario's bad and neutral chemistry with Baby Mario and Pianta is swapped.
 * Bowser Jr. is listed as having bad chemistry with Pianta.
 * Diddy Kong is the only character in Mario Super Sluggers who does not have chemistry with Miis.