Super Mario Strikers

Super Mario Strikers, also known as Mario Smash Football in some regions, is Mario's first ever soccer game. In it you can use power-ups to put your opponent at a disadvantage, and perform Super Strikes to blow away the competition! Compete in cups to win trophies, and also earn milestone awards to track your progress.

A sequel for the Wii is in the works titled Mario Strikers Charged, or Mario Strikers Charged Football in Europe.

Playable Characters
These are the players that you can play as in the game.

Team Captains

 * Balanced Captains:
 * Mario
 * Yoshi
 * Playmaker Captains:
 * Peach
 * Luigi
 * Offensive Captains:
 * Daisy
 * Waluigi
 * Agressive Captains:
 * Donkey Kong
 * Wario
 * Robotic Nightmare:
 * Super Team

Sidekicks

 * Toads
 * Koopas
 * Hammer Bros.
 * Birdos

Goalies

 * Kritter, a Kremling from DK Country
 * Robo-Kritter on Super Team's team

Voiceovers

 * Charles Martinet as Mario, Luigi, Wario and Waluigi
 * Nicole Mills as Peach
 * Kazumi Totaka as Yoshi
 * Deanna Mustard as Daisy
 * Scott Burns as Hammer Bros. and Bowser
 * Jen Taylor as Toad

Difficulties
There are four difficulty types. The more the player chooses the skills levels more hard will be to defeat CPUs rivals due their extremely perfect passing and deking skills:
 * Rookie: A very easy level. CPU lets somebody to win and make Super Strikes. This level only appears in the Cup Battle mode.
 * Professional: An easy level. CPU tries to steal the ball; However, the player can control the situation.
 * Superstar: Hard. The CPU takes the ball, and tries to make a goal. Also, it rumbles your Super Strike meter to lose your accuracy.
 * Legend: Very hard. CPU wants steal the ball and attack to the player. If they have the ball, they can make dekes as soon as the player go to attack them and trying to make a Perfect Strike. They still rumbling the Super Strike's meter to lose your accuracy.

Power-Ups
Power-Ups are items that anybody can obtain, whenever the player tries to make a goal. Power-ups appears over the screen, on a bar where two items can be set there. The player can obtain an arsenal of two items, an use this to take the advantage of master the ball, like tripping your opponents with bananas or summoning an huge Chain Chomp to stun them! Use wisely to do an awful gameplay with these, or if not, Power-Ups can be disabled at the Gameplay Mode.
 * Banana Peels: Bananas are tossed on the floor and stay on until a character goes through on the peels. Anybody who steps on it will suffer a ridiculous slip. They can be obtained between 1 to 6 peels.


 * Normal Green Shells: Green shells are shoot in a straight line, ricochet on the walls and harm somebody who steps on its way. They can be obtained as single or triplets.


 * Normal Red Shells: When red shells are shoot they homes on to any character who wants take the ball, tripping or blowing them. Red shells are destroyed if bump to the walls. Anybody can obtain red shells as singles or triplets.


 * Normal Blue Shells: Blue shells goes straight like a green shell, bouncing on the walls and freezing any character through. It's a really dangerous shell and it can be obtained as single or triplet.


 * Normal Spiny Shells: These red spiked shells go straight like a green shell, bouncing on the walls and tripping anybody who steps on its thru. Unlike other shells, spiked shells don't be ripped off even they have bumped on a character. They're destroyed if bump on another item or if bump onto the wall after two times. This shell can be obtained as singles or triplets.


 * Giant Green Shells: This enormous green shell, razes anything on its way even is an item or an character, going in a straight line and bouncing on the walls. It only appears in singles.


 * Giant Red Shells: Unlike normal red shells, this huge red shell can ricochet onto walls, and razing anything on its way. Strangely, when it's shoot, persecutes as a red shell, but after, once it knocked on a player, acts like a green shell later.


 * Giant Blue Shells: This huge blue shell goes through in straight line, bumping on the walls, and freezing any player on its through. Sometimes, shells explode suddenly at the time when they knocks, performing a shockwave that anybody can be blown.


 * Giant Spiny Shells: Giant spiny shells goes through in a straight line, bumping on the walls and razing anything through. Is logic that Kritters are invulnerable against any Power-Up's effects like this.


 * Bob-Ombs: When they're thrown away, they can blow everything, making the field an armageddon scene, Fried Characters, riots, etc. They can be obtained as singles or triplets


 * Giant Bob-Omb: This huge Bomb-Omb, explodes like four normal Bomb-Ombs at once, but is more dangerous, because it can perform a shockwave during the explosion that can flinch anybody who was near at the target.


 * Mushroom: Typically, a mushroom allows to the player double him/her speed to take at first the ball or trying go away with the ball from riots.


 * Star: An star allows to the player, besides increasing him/her speed, be invincible against strokes, riots and blows, very helpful to make an opportune Super Strike without any disturbs. Only the player who has a minor number of goal can obtain this at least.


 * Chain Chomp: This all-powerful huge monster will appears as a big shadow over the character who takes the ball. Once it landed, it begins running away, hunting and stunning all opponent's members and destroying everything. Impossible to avoid, Chain Chomps doesn't go away without having stunned a character at least. This ultimate Power-Up monster appears only to the player who has a minor number of goals, taking an advantage to make a timely Super Strike.

Fields

 * The Palace
 * Pipeline Central
 * The Underground
 * Crater Field
 * Konga Coliseum
 * The Battle Dome
 * Bowser Stadium