Bowser Space

"But then all DK Spaces will turn into Bowser Spaces! Which is bad luck for the next one to stop on such spots! Bowser only brings misfortune!"

- MC Ballyhoo

Bowser Spaces are a recurring type of space in the Mario Party series. They tend to be fairly rare - between one and five per board - but certain events or items can increase the number. No matter what, however, their purpose is always the same; when a character steps on a Bowser Space, Bowser himself usually appears to cause a negative effect on players. However, if the player who activates the Bowser Space has no coins (or Mini Stars in Mario Party 9), Bowser gives them some coins/Mini Stars instead (the amount varies with each game).

Mario Party
In the first Mario Party, Bowser makes the player do one of his events via roulette. His events are the following:
 * Coins For Bowser: Bowser takes 10-30 Coins from that player.
 * Bowser Balloon Burst: Like the original Balloon Burst, but everyone who loses gets coins taken away. If the minigame ends by a tie, everyone loses up to 20 coins. 1 3
 * Bowser's Face Lift: Like the original Face Lift, but players that do not get 90 points or more lose coins. If all players achieve more than 90 points, Bowser steals up to 50 coins from the player who landed on his space.1
 * Bowser's Tug o' War: Like Tug o' War, except the losing side loses coins to Bowser. But if the minigame ends by a draw, everybody loses up to 30 coins. 1 2 3
 * Bash 'n' Cash: Like the normal Bash 'n' Cash, except any coins that the team of three collected go straight to Bowser. If the player doesn't get a single coin stolen in the minigame, Bowser takes 15 Coins from the player.2
 * Bowser Revolution: Bowser takes everyone's Coins and splits them evenly among all the players.
 * Bowser's Chance Time: Like Chance Time, but Bowser rigs it so that he is on the receiving end of the trade. Unlike normal Chance Time, Stars cannot be lost. If the player who gives coins to Bowser does not have any, Bowser will give them 10 coins.
 * 100 Star Present, 1000 Coin Present, and Star Steal: These are all in yellow text. The cursor very rarely lands on these events. If it does, Bowser leaves and does nothing.

1 The amount of coins taken ranges from 10-50, and usually correlates with the current turn number.

2 In the 1 vs. 3 games, whoever lands on the Bowser Space is always the single player.

3 If a tie occurs then everyone loses the same amount of coins. This is similar to Bowser's Coin Potluck from Mario Party 2 and 3. However, if everybody wins, Bowser will take coins from the player who triggered Bowser Space.

If the player has at least one Star, but no Coins, Bowser gives the player 10 coins in exchange for 1 Star.

If the player has no Coins or Stars, Bowser gives the player 20 Coins.

Mario Party 2
In Mario Party 2, the minigame events are gone, and four new events are added – two of them are made specifically for this game. They include the following:

Past Bowser Events:
 * Coins for Bowser: This event now displays the amount of coins given to Bowser in the event's title. It has become the most common event, always appearing twice on the roulette wheel.
 * Bowser Revolution
 * Bowser's Chance Time
 * 10,000 Coin / 100 Star Present / Star Steal: While the roulette lands on these events more frequently than the first game, Bowser will still leave without doing anything if it happens.

New Bowser Events:
 * Bowser's Coin Potluck: Like Coins for Bowser, but he takes coins from everyone. This is similar to when a tie occurs in Bowser's Balloon Burst and Bowser's Tug o' War in the original game.
 * Bowser's Multiplying Toads: Bowser does a "magic" trick that makes two Toads appear on the board. However, one of them is Baby Bowser in disguise. Anyone who pays him the 20-coin fee makes him reveal himself and give them a Ztar.
 * Bowser's Appearing Act: Getting this makes Bowser leave, then appear at Baby Bowser's position as the board villain at the end of the turn. This is exactly like using the Bowser Bomb.
 * Stars-Packed to Go: This is a gold-lettered event added to the ones from the last game. The cursor lands on these sometimes, but doing so makes Bowser run away, leaving the player with red on their panels.

Mario Party 3
In Mario Party 3, Bowser Revolution, Coins for Bowser, Bowser's Coin Potluck and the three gold-lettered events all return in this installment, while five new events are introduced. These are: NOTE: In Bowser Revolution, Bowser flashes red.
 * Bowser's Curse: Bowser flashes violet, then puts a curse on all the players that forces them to move 1-3 spaces on their next turn, much like a Poison Mushroom, unless they use an item that cancels the effect.
 * Bowser's Reverse Curse: Bowser flashes green, then puts a curse on all the players that forces them to move backwards on their next turn, much like a Reverse Mushroom, unless they use an item that cancels the effect.
 * Bowser Shuffle: Bowser flashes yellow, then uses his magic to switch players' positions.
 * Bowser Phone Giveaway: Bowser gives the player a Bowser Phone absolutely free. On rare occasions, Bowser may give 2 Bowser Phones.
 * Bowser Suit Giveaway: Bowser gives the player a Bowser Suit absolutely free.

Mario Party 4
In Mario Party 4, the roulette is gotten rid of, and there are few events left to show. Usually, Koopa Kid takes coins from players (one or all, usually 10, 15, 20, 25, or 30 coins each) instead of Bowser himself. If he says it's just the player who landed on the Bowser Space and the player has no coins, he gives the player with zero coins 10 coins instead. Once in a while, Bowser himself does show up; he flattens the player who landed on the space and decides the event himself. Three Bowser events from the previous Mario Party game remain, and a new event is added: the Bowser Mini-Game. This event is the most common event, where players have to play a minigame with Bowser. The loser has to give Bowser coins (half of their coins or all of their coins), or items (always all their items). On rare occasions, Bowser shows up after Koopa Kid has already stolen coins and starts an event.

The Bowser events from the previous Mario Party games include:
 * Bowser Revolution
 * Bowser Shuffle
 * Bowser Suit
 * This time, the Bowser Suit event is much more rare event. Chances of getting a Bowser Suit are slim to none.

Mario Party 5
In Mario Party 5, in addition to the returning events from Mario Party 4, there is a new event called Bowser Bonus, in which he gives a Ztar to the player, taking away one of their Stars. Sometimes, before an event is decided, Donkey Kong appears and punches Bowser. Bowser then blames Donkey Kong for ruining the event, and tells the player that he will leave quietly, but not without the coins. He then steals 10 or 20 coins from the player. If a player lands on a Bowser Space and does not have any coins, Bowser will give the player ten coins.

In this game, each board starts with only one Bowser Space in the place of a random Red Space, rather than having constant locations on each board. If a player receives a Bowser Capsule, Bowser will appear and turn a Red Space into another Bowser Space. Also, once a game hits the Last 5 Turns, one of the roulette events will turn all Red Spaces into Bowser Spaces.

Unlike the original game, if a Bowser Minigame is played and everyone wins the minigame, Bowser will not take any coins or Capsules.

In story mode, if a Koopa Kid lands on a Bowser Space, Bowser will give them 10 coins.

Mario Party 6
In Mario Party 6, he only resorts to two events: the Mini-Games and the Bonus, only the Bonus involves him hitting a Block to determine what the player loses – Coins or Stars. The Bowser Revolution is in the game too, but only as a bonus in the Last Five Turns Event.

Bowser Spaces only appear at night in Mario Party 6; DK Spaces take their place during the day.

There are no Bowser Spaces or DK Spaces in Clockwork Castle.

Mario Party 7
In Mario Party 7, the Koopa Kid Space does most of the events, and the Bowser Space is left with having Bowser do two types of Minigames for the player to do – Single-player, and Multiplayer. If they lose, Bowser takes away Coins or Stars. Every five turns after each minigame, a special Bowser event occurs. This is called "Bowser Time" and has many results, depending on the board.

Despite being a Bowser board, no Bowser Spaces appear in Bowser's Enchanted Inferno!

Mario Party 8
In Mario Party 8, these spaces appear after someone landed on a DK Space. When someone lands on one of these, Bowser appears to do the opposite of whatever DK would do on that particular board, usually to hinder the player's progress. After the event is done, the spaces revert back into DK Spaces (also, the shape of the space was different with each board, including the tutorial, along with the background being purple on some boards). He does the following on each board:
 * DK's Treetop Temple: Moves the Star to a different location, similar to the Lucky Lamp, Chomp Call and Tweester Capsule items from past games.
 * Goomba's Booty Boardwalk: Orders Lava Bubbles to attack the player three times. The player will have to jump to dodge the Lava Bubbles. Each successful hit costs the player 10 coins if the player refuses to avoid them (losing 30 coins; 10 coins for each hit). If the player has zero coins, Bowser gives them 10 coins.
 * King Boo's Haunted Hideaway: Covers all the pitfalls with his own platforms. He then steals a Star from the first player who reaches one of his platforms (He steals all of the player's coins in Star Battle Arena; but gives 10 coins to the player who has zero coins.) and sends them back to the start, and leaves. If the player has no Stars, Bowser gives them 10 coins. Bowser also leaves if the house is shuffled by King Boo, or if someone lands on a DK Space.
 * Shy Guy's Perplex Express: Bowser's Bad-Breath Express overtakes the current locomotive. If the first player who reaches Bowser has a Star, he steals it. (In Star Battle Arena he steals half of the player's coins, but gives 10 coins to the player that has zero coins.) If they don't have any Stars, Bowser gives them ten coins. The Bad-Breath Express leaves once either someone passes Bowser, or if someone lands on a DK Space.
 * Koopa's Tycoon Town: Steals a lump of coins from one of the five main hotels, mainly those of the top three investors. If enough coins are taken, the hotel is downsized and the owner loses a star.
 * Bowser's Warped Orbit: Bowser steals a Star from the player. If they don't have any Stars, Bowser gives them 10 coins.

Mario Party DS
In Mario Party DS, Bowser randomly chooses one of four options:
 * Gimme Coins!: The player loses 20 coins. Sometimes the player loses 10 Coins instead.
 * If the player does not have 20, Bowser always cuts it down to 10 Coins. If the player has less than 10, they have to forfeit all their Coins.
 * Gimme Stars!: The player loses one Star.
 * Gimme Charity!: The player has to give 10 coins to each of the other players. If the player can't give exactly 10 Coins to each of the other players, they have to give as many coins as possible.
 * In Battle Royale, the player would lose a total of 30 Coins. If less than 30, the highest amount divisible by three would be the basis (depending how many Coins the player has that can be given out to the other players equally).
 * In Duel & Team Battle, 10 Coins is all the player has to give. If less than 10, the player has to forfeit all their Coins.
 * Gimme Equality!: Essentially the same thing as the Bowser Revolution from previous games, Bowser redistributes all the coins so that every player has an equal amount. This is the only event that can potentially benefit the player.
 * Nearly this always happens when the player who lands on the space has no coins (and even no stars) with them.

Despite being a Bowser board, no Bowser Spaces appear in Bowser's Pinball Machine.

Mario Party 9
Bowser Spaces return in Mario Party 9, where they are usually put on by Bowser as a "gift" for the captain after the players reach Green Toad. When a Bowser Space is landed on a board, Bowser activates a roulette, and one of the following events initiates:
 * Bowser Revolution
 * This event has the same effect as in past games, but, due to the removal of coins for this installment, Bowser instead takes everyone's Mini Stars or Bananas and distributes them equally amongst the players.
 * If there is an uneven number of total Mini Stars in play, Bowser will take out the extra Mini Stars or Bananas and keep them for himself.
 * This event is now as rare as "Get 10,000 Mini Stars/Bananas", since players are only playing for Mini Stars or Bananas.
 * Lose Half of your Mini Stars/Bananas
 * Bowser steals half of the captain's Mini Stars.
 * If the captain is in last place, Bowser may opt not to take any Mini Stars or may even double their Mini Stars instead.
 * If the last place captain is playing in DK's Jungle Ruins, Bowser always doubles their Bananas.
 * Battle for half of your Mini Stars
 * Bowser takes half of each player's Mini Stars and forces everyone to play a Battle Minigame to win them back. Just like Hammer Bro's version, the Mini Stars are distributed to the players based on the results of the minigame, with first place receiving a massive portion and last place receiving none. However, Bowser keeps any extra Mini Stars that cannot be split to the players.
 * The only difference between both versions of Battle Minigames is Bowser consumes a huge total of Mini Stars for a Jackpot, while Hammer Bro only collects a total of 12.
 * The Battle Minigame will always be one of the Free-For-All Minigames, with the usual selection process applied.
 * This event does not appear in DK's Jungle Ruins or when playing with two players.
 * The payout goes as follows:
 * Reverse Minigame
 * Bowser forces everyone to compete in a minigame with an objective opposite the one that the minigame normally requires. (e.g. if the minigame's objective is to survive the longest, the objective is now to be the first to be eliminated) Afterward, Bowser gives 10 Mini Stars (20 Bananas in DK's Jungle Ruins) to the player(s) who came in last place.
 * Four minigames are playable in this mode: Tumble Temple, Thwomper Room, Billistics, and Chain Event.
 * In a rare case, if all the players come in last, Bowser does not give any Mini Stars or Bananas at all.
 * Give 5 or 10 Mini Stars/15 Bananas to Last Place
 * Bowser forces the current captain to give Mini Stars or Bananas to the player currently in last place.
 * If last place player is the captain, Bowser gives the captain the Mini Stars or Bananas.
 * If all players are tied for first place, Bowser spares the Captain and does not give or take any Mini Stars or Bananas to rivals.
 * If multiple players are in last place but not the captain himself/herself, Bowser will randomly select one of the last place players.
 * Everybody loses Special Dice Blocks
 * Bowser simply takes away everyone's special Dice Blocks.
 * Get 10,000 Mini Stars/Bananas
 * Bowser mocks the captain for thinking that he will actually give them 10,000 Mini Stars, ending the event with no further actions.
 * In DK's Jungle Ruins, if the captain lands on a Bowser Space and gets the option Get 10,000 Bananas, Bowser will claim that he "got a bit hungry" and ate them.
 * Sometimes, Bowser states that he does not have 10,000 Mini Stars or Bananas, but he gives them 10 instead.
 * Bowser will always give the captain 10 Mini Stars or Bananas if they are in last place.

The Reverse & Battle Minigames qualify as Bowser Minigames due to the normal rules & Mini Star distribution changed from Bowser.

Any minigames triggered by Bowser follow the same selection process as normal (captain chooses from three random games; last-place player chooses if past Green Toad).

Mario Party: Island Tour
The Bowser Spaces appear in some boards, not all. If a player lands on one (or if playing in Bowser's Tower and the player and Green Toad encounter him on a floor), Bowser activates a roulette with four or five options.
 * Go back (number) spaces!
 * Bowser forces the player to go back a number of spaces.
 * Everybody trade items!
 * Bowser calls everybody out and have players (two at a time) trade all their items to their rivals.
 * Switch places with a someone!
 * The player switches places with a rival (selected by a second roulette with rivals' faces)
 * Exactly the same method to the Crazy Kamek item in Perilous Palace Path
 * This helps if the player is losing.
 * Only appears on Bowser's Peculiar Peak.
 * Warp to last place!
 * Bowser forces the player to go to the same space as last place.
 * Advance (number) spaces!
 * In Perilous Palace Path, this only occurs if the player is in last place and nobody has any items at all, and that player will be warped that number of spaces forward (via spring trigger).
 * Appears mostly on Bowser's Peculiar Peak.
 * Get 1 or 2 free items!
 * Exactly like the Item Space, but only occurs if the player is in last place and nobody has any items at all.
 * Give last place a gift!
 * Bowser forces that player to give one item to the player in last place.
 * If more than one player is in last place, Bowser will randomly choose one of them to receive the item.
 * If the player is in last place himself/herself, Bowser himself give an item to the player.
 * Imitate Bowser's Voice
 * Triggers the Utter Nonsense minigame and auto-selects Bowser. The three (or occasionally one) loser(s) all get punished. (This does not appear if Mic is turned off in Minigame Pack or if CPUs are playing)

The following do not have a serious effect:
 * Get 300 Items (Perilous Palace Path)
 * Warp directly to the goal (Perilous Palace Path)
 * Go back 980 spaces (Shy Guy's Shuffle City)
 * Receive a lifetime supply of cotton candy (Shy Guy's Shuffle City)

Something similar happens when a player gets a Bowser Penalty.

Bowser's Tower

 * Fall down 1 floor!
 * Bowser will push the player and Green Toad down one floor, causing them to play that floor again.
 * Bowser's underlings get tougher!
 * The next minigame will have the CPU players one level up.
 * Example: Easy level to Normal level
 * Bowser's underlings get WAY tougher!
 * The next minigame will have the CPU players two levels up
 * Example: Easy level to Hard level

Nothing happens if any of the following is selected:
 * Get 1,000,000 Mario Party Points (Bowser's Tower)
 * Lose all of your Mario Party Points (Bowser's Tower)
 * Start over again on the first floor (Bowser's Tower)
 * Go directly to the top floor (Bowser's Tower)

Mario Party 10
Landing on a Bowser Space triggers a roulette that causes havoc to the player. The roulette recycles events from Mario Party 9. On amiibo Party, coins and Stars could be lost. In this game, however, Bowser does no longer help the player if he/she is in last place (only exception is some events). Additionally, Bowser Spaces only appear if the player frees Bowser, except in Chaos Castle.

Returning Bowser Events from ''Mario Party 9
 * Win 10,000 Mini Stars
 * Bowser will now always give the player only one Mini Star.
 * Bowser Revolution
 * Lose half of your Mini Stars
 * Even if the player is in last place, Bowser or Bowser Jr. will always reduce the captain's Mini Stars by half.
 * Battle for half of your Mini Stars
 * If the Mini Stars cannot be split to the players, Bowser will provide extra Mini Stars to the players in the top 3 positions.
 * If a tie occurs, a Dice Block decides, unlike Mario Party 9.
 * The payout goes as follows:
 * Everybody loses Special Dice Blocks
 * Give 10 Mini Stars to the player in last place
 * Reverse Minigame
 * The Last Place player in the minigame will now win twenty Mini Stars.
 * The playable Reverse Minigames are Bob-omb Combo, Fuzzy Fliers, and Fruit Cahoots.
 * If Fuzzy Fliers is played, the minigame continues even if there is already one that is eliminated.

amiibo Party Events

There is one Bowser Space located on the upper-right section of each board at the start of an amiibo Party game, this can only be changed with the Bowser Space Roulette, which can turn Red Spaces into them or the opposite. ''If Bowser stops on Bowser Space, he will obtain the amount of coins or a Star depending on the event.
 * Lose (number) coins!
 * On some occasions, Bowser may give the player coins, if he/she is in last place.
 * If the player has no coins but not in last place, nothing happens.
 * Lose half your coins!
 * If the player has an odd number of coins, Bowser only takes the lower portion.
 * Lose 1 Star!
 * If the player has no Stars but not in last place, nothing happens.
 * If the player is in last place, Bowser gives the player 1 Star.
 * Depending on how far the player is from their rivals, Bowser may also take one Star from the first place rival and give it to the player.
 * Give 1 Star to the player in last place!
 * Unlike Lose 1 Star, Bowser will force the player to give one of their stars to the one in last place.
 * Lose half of your Stars!
 * Bowser takes half of the player's Stars.
 * If they player has an odd amount, Bowser only takes the lower portion.
 * This is a very rare event to come up and usually only appears when the player has at least 4 stars.

Sticker
The Mario Party 6 Bowser Space appears in Super Smash Bros. Brawl as a Sticker, but it is renamed Bowser Coin for unknown reasons. It isn't that it comes from another game, because the game appearance is labeled as Mario Party 6.

Trivia

 * The Bowser event Bowser Revolution has been in all Mario Party games, except Mario Party 8, Mario Party: Island Tour and Super Mario Party.
 * Though the Bowser Revolution does not happen from Bowser Spaces in Mario Party 6 and Mario Party 7, instead being triggered by the Last Five Turns Event in the former, and a Koopa Kid Space event in the latter in addition to being one of three possible events triggered on the Pyramid Park board by landing on the Happening Space in front of the Bowser Sphinx.
 * Because Bowser is entirely playable in Super Mario Party, Bowser Spaces do not appear at all, and the function of causing bad luck to players is given to the Bad Luck Spaces, where they are hosted by Kamek.
 * In Mario Party 3, Bowser can be seen sitting on the floor occasionally. This only affects the cutscene by making it slightly longer.