MarioWiki:Proposals

http://i143.photobucket.com/albums/r149/Deadringerforlove/dessert1.jpg A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code.

This page observes the No-Signature Policy.

How To
 * 1) Actions that users feel are appropriate to have community approval first can be added by anyone, but they must have a strong argument.
 * 2) Users then vote and discuss on the issue during that week. The "deadline" for the proposal is one week from posting at:
 * 3) *Monday to Thursday: 17:00 (5pm)
 * 4) *Friday and Saturday: 20:00 (8pm)
 * 5) *Sunday: 15:00 (3pm)
 * 6) Every vote should have a reason accompanying it.
 * 7) At any time a vote may be rejected if at least three active users believe the vote truly has no merit or was cast in bad faith. However, there must be strong reasons supporting the invalidation.
 * 8) " # " should be added under the last vote of each support/oppose section to show another blank line.
 * 9) All proposals that end up in a tie will be extended for another week.
 * 10) If a proposal has more than ten votes, it can only pass or fail by a margin of three votes. If a proposal reaches the deadline and the total number of votes for each option differ by two or less votes, the deadline will be extended for another week.
 * 11) Any proposal that has three votes or less at deadline will automatically be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
 * 12) No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
 * 13) Proposals can only be rewritten or deleted by their proposer within the first three days of their creation. However, the proposer can request that their proposal be deleted by a Sysop at any time, provided they have a valid reason for it.
 * 14) All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of a Sysop, the proposer can ask for that help.
 * 15) There shouldn't be proposals about creating articles on a underrepresented or completely absent subject, unless there is major disagreement about whether the content should be included. To organize efforts about completing articles on missing subjects, try creating a PipeProject.
 * 16) Proposals can not be made about System Operator promotions and demotions. Sysops can only be promoted and demoted by the will of Bureaucrats.
 * 17) If the Sysops deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
 * 18) No joke proposals. Proposals are serious wiki matters, and should be handled professionally. Joke proposals will be deleted on sight.

The times are in EDT (UTC -4:00), and are set so that the user is more likely to be online at those times (after work/school, weekend nights). If a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours.

CURRENTLY: , 27 2024 (EDT)

Make bestiaries or not?
Ok so users have been arguing on if there should be a bestiary for enemies or not(like a collection of all the enemies from a game in one article). Really, why do we need a bestiary? I'm not the best at explaining, but my reasons on why there shouldn't be a bestiary are below.


 * 1) First of all, bestiaries are worthless because you're just deleting a list of enemies from a main article, and then putting that content into a new sub-article and adding stuff, like where the enemies appear. But why don't we just keep all that in the main article and not have a whole article on enemies and where they appear? In fact, writing about where enemies appear in main articles or bestiaries, as you can just click on the link to that enemies page and read about where they come from there!
 * 2) Some users made a huge table for the BiS enemies. I can tell that it took them a lot of work, and if the BiS enemies are put in a bestiary, than those tables have to be deleted! And there's no point of erasing great work!
 * 3) Bestiaries can make some stubs. How? Some games such as Mario is Missing, Yoshi's Cookie, Super Mario Bros., and Mario Bros. have very few enemies. Making their list in a bestiary will make a short list, resulting in an unwanted stub.
 * 4) Why do we need bestiaries when we have categories about enemies? You can just go to category:Paper Mario enemies or category: Mario and Luigi: Bowser's Inside Story enemies, then click on the link to their article, and read about where they appear.
 * 5) Wikipedia doesn't even have bestiaries! We may not be Wikipedia, but it is a much more experienced wiki. The users they probably know better than to put in bestiaries.

HOWEVER, games in the Paper Mario series and Super Mario RPG SHOULD have bestiaries because their games have psychopath thoughts/tattles and bestiaries. But yeah, no need for bestiaries on those other games. Happy voting!

Proposer: Deadline: 5, December 2009, 15:00

Bestiaries should be developed for RPG game articles only; unnecessary for other genres

 * 1) Per above.
 * 2) - Keep it!!! Bestiaries are for Paper Mario stuff, since it actually tells about the enemies in the game. The Mario & Luigi series have RPG enemies, but don't describe them in the game. Easy choice.
 * 3) - I'd have to go with you guys on this one. I know how hard you all worked to finish the whole thing. Per FF65.
 * 4) - Per BMB.
 * 5) Per my comments below.
 * 6) - Per all. Another thing really unnecessary. Most of bestiaries are small, poor and so-simple lists that can be created within main articles without any complication. Why making those simple things harder?
 * 7) - Per all,we don't need this,they make the pages of their respective games shorter and make the pages of the "bestiaries" a stub,Really not necessary!.
 * 8) Well, considering the fact that I think the gallery is stupid, at least I don't have to go to another article just to read info on the enemies.
 * 9) - No, it's all right in the game article. However, in RPG games we may put them in alphabetical order.
 * 10) - Per all. Only the Paper Mario series actually requires bestiaries.
 * 11) - Bestiaries are, for the purposes of this wiki, a list of enemies found in a particular game, as well as their vital statistics, locations, and a description if the game provides one. Due to the nature of bestiaries, they can be quite long and thorough, so must be split from the main article. Bestiaries, however, are not always necessary, and in fact are only really helpful for RPG games. There are currently four Mario RPG games: Super Mario RPG: Legend of the Seven Stars, Paper Mario, Paper Mario: The Thousand Year Door, and Super Paper Mario. A bestiary for each would prove legitimate and useful. I oppose this proposal because it seeks to make bestiaries unnecessary for all game articles, RPG or otherwise. I agree bestiaries are not necessary for the regular platformer and puzzle Mario games, but banning them entirely from the RPG games is simply too far.

Comments
Is this proposal supposed to delete all bestiary articles or only those pertaining the M&L series? Lists of enemies should belong on the game's article (Paper Mario games shouldn't get any special treatment). I'd support preventing all bestiary articles.--

Uhm... Does this Proposal actually intent to change anything? If so, then the header of the second paragraph is misnamed. If not, then what's the point? - 20:12, 29 November 2009 (EST)


 * I think it's only gonna change the newly added bestiaries of M&L series. I've gotta disagree with you Knife, though. Mario and Luigi series have no bestiary, while the Paper Mario series have bestiaires (Tattles, Catch Cards, and whatever the heck they are).
 * No this counts for all articles on games. Not the Mario and Luigi series. So if the most users think that there shouldn't be a bestiary, than we will only have any, unless it is really needed(like for PM games). But if the most users want there to be bestiaries, than we'll put bestiaries for all games.


 * I'm not really too fond of bestiaries for the M&L series, but if this proposal passes, do we have to create bestiaries for SMS and NSMBW and other games?

Yes but I honestly doubt we'll have to make any bestiaries. A lot of uses didn't like the idea of bestiaries, but I made this proposal to solve an argument. I hate when people fight on the internet.


 * Yeah, but I think the bestiaires for PM games should stay.
 * Yes, because PM has tattle info and stuff needed for bestiaries. Just for the PM series.


 * Perfect! I shall vote now.

Uhm... I just want to inform you, that, should the Proposal pass in favour of the site who is leading atm, absolutely nothing will happen, because the header says "Keep as is". -


 * FF65, when you mentioned the BiS table stuff, I think that one user made it, while another user fixed a grammar problem (not trying to be selfish, just stating that fact) :) -

So do have to change something because the header says "keep as is"?
 * Wait, I have a question, does that mean that the PM bestiary will cease to exist if this is heading in the direction the atm side is on?
 * The Proposal should probably be rewritten. It seems to cause much confusion. -
 * Ok ok I fixed it a bit! Does it make more sense?
 * Well, it's more straight forward now, so I guess yes. -

There seems to be some confusion as to what a bestiary is. A bestiary is a complete list of all enemies found in a particular game, as well as the places they are located. It has absolutely nothing to do with tattle information, and in no way ends up as a stub. Really, Fawful is misleading you all as he apparently hasn't even read the current bestiary for the Paper Mario page. The intent of bestiaries are to avoid crowding main articles and expand on information that would otherwise be a list. Please, look at all the information before casting your votes. Redstar 22:23, 29 November 2009 (EST)
 * Ok forget about the stub parts. Yes, I read the bestiary for PM, a list that can be added to the main PM article but isn't. And if bestiaries don't include tattle info, than that just makes bastiaries more worthless. And putting all that in the main article won't clutter up anything, in fact, if you really want to know where certain enemies appear, than just check out their article, that simple! We don't need bestiaries, Wikipedia doesn't even have bestiaries on games!
 * We're not Wikipedia. If we were, we wouldn't even be covering half the article as it is. And bestiaries aren't worthless... The entire point of them is to clean-up the main article, because no one wants to read a list of enemies found in that game. It takes up space for more important information. Splitting that list off into its own page, as well as expanding it to include location information, both cleans up the main article and keeps information presented in a more specialized location. Really, the only reason against this is because it's a little more work. The only reason you brought it up is because you don't like the things needed to be done to make the Mario & Luigi page worth Featuring. Laziness does not excuse professional standards. Redstar 22:46, 29 November 2009 (EST)
 * If you want to continue this discussion, then do it without accusations! Everyone, maintain a mature standard of debating please! -
 * I would like to, but I don't approve of someone going behind my back and lying about what something constitutes just so they can avoid doing it. This entire proposal is based on personal misconception, which implies Fawful didn't even look at the bestiary page as an example. I just hope we can both resolve it and get people looking at the facts. Redstar 23:06, 29 November 2009 (EST)

CoinCollector: Bestiaries are not meant to be simple lists. They are a more thorough amount of information detailing locations in-game found, stats, and in-game tattle or player's guide information. These are things that should be there anyways, but if they were would take up too much room and so are moved. Several articles already do this and it's supposed to be done for all of them, but hasn't already. The only reason this is up for proposal is because Fawful and MATEO don't want to do the necessary work to make their articles worthy of Featuring, so are attempting to side-step it by creating a proposal to undermine current standard. Redstar 02:20, 30 November 2009 (EST)


 * Making a bestiary in that way is similar to create an article for each enemy found in the game. Adding too info for enemies in the game's article makes the enemies' articles themselves redundant and useless, even making an attachment on that issue. In other words, you would like to "merge" (or "copy" or whatever) the info seen from multiple articles into one...
 * It's not similar to that at all. Enemies stats differ from game to game, so in actuality this splits that information from the main articles to the related game articles, thus saving space. There is no merging at all. The main articles, such as a Goombas, for example, shouldn't be swamped with technical information from each game. It should only cover the history of that enemy throughout the games. Stats and such is better suited for the bestiary related to each game. An example of what a basic bestiary is would be the Paper Mario/Bestiary, which simply lists each enemy and the location they're found at. A more extensive bestiary is the one for Paper Mario: The Thousand-Year Door (Tattle Log). This information is individual from game-to-game, specifically the RPGs, so the RPGs are the only games affected to such a degree. Other games, such as Super Mario Sunshine, only need to be filled out in the basic way. Redstar 03:10, 30 November 2009 (EST)


 * That info fits without problems in the main article, so, why move it? in fact, I see there is no official descriptions (eg: in-game info) or something like that as to fill the "missing space" for those lists, just technical information (HP, Attack, Defense, etc) and that's fairly short. Changing over the info for the character articles will look them more formal but less dynamic - and maybe is by the fact that looks like we abused the purpose of the information tables, but that's other tale. The tattle log of Paper Mario looks like for me a walk-trough than real information... Well, that's just my opinion.
 * It should be moved because it's supposed to have all that essential information filled out, but if it did it would take up too much space. That's why bestiary pages are warranted. The problem is that the Goomba page, for example, used the correct table for an enemy while the Amazy Dayzee page does not. It uses the box associated with the RPG game. These main character pages shouldn't have all that technical information and should focus on the history, appearances, etc. The technical information should be moved to the corresponding game bestiaries, where they provide better focus and clean up the various related articles. Also, the Paper Mario bestiary looks that way because it's unfinished... It's supposed to look like the TTYD one. Redstar 03:53, 30 November 2009 (EST)
 * Hey, I made this proposal to solve arguments you know! And stop it, Redstar, here, you're calling me and MATEO lazy, you called me a liar(which I am absolutely not!), and you're telling everyone that I'm misleading them! And now you're arguing with a sysop! Just wait until Dec. 5th when more users decide. Until then, I'm done with this, I'm going to fix up my proposal's description and wait for other users to vote on which they want. I hate arguing!
 * It's called discussing, not arguing. I have perfectly valid reasons for believing you both lied and are lazy. For laziness, I discussed many points on why I felt the Mario & Luigi page wasn't yet ready for Feature-status, including splitting off the enemy list into a bestiary. Rather than give reasons not to do it, or simply split it (which was all I asked, was to split it and we could work on expanding it later) you came here and formed a proposal that, if passed, results in you not having to do it. How is avoiding work or discussion not lazy? As for lying, your initial proposal stated that forming a bestiary would delete work already done and create nothing but a stub. Both are untrue because moving all this work to a new page as-is does not delete it, and if it would become a stub, then that's because it's already a stub. Splitting it doesn't change a single thing. It can't become something unless it already is that thing. You may not have lied, but you obfuscated the facts. Redstar 09:02, 30 November 2009 (EST)
 * I made this proposal to stop the endless chat going around on those nomination pages. That's not lazy at all. My reasons on why we shouldn't make bestiaries are stated above. Therefore, we will wait for others user to make up their mind.
 * That was not chatting, that was discussion on issues relating to the article that you could have easily argued there. Instead, you formed this proposal. If you didn't like the proposed work to make the article fit for Feature-status, then you should have provided legitimate reasons against it. Instead I find this proposal a means of sidestepping professional discussion for a chance to not do the work. I don't want to argue over this, but I would like you to admit to what is obvious. Wikis take compromise and collaboration, not finding ways to get around work or discussion. Redstar 09:23, 30 November 2009 (EST)

Fawfulfury65 recently re-wrote his proposal to better explain reasons against forming bestiaries. I will now write a rebuttal to each point explaining why bestiaries are both a good idea, and why his reasons are misinformed. Here we go:


 * 1) Fawful asks why we can't just have the information on the main page. Well, truthfully, we can, but the reason why we shouldn't is because there are simply so many enemies that by naming them all, it becomes nothing more than a list. Even if they are fitted into tables, that list becomes much larger and, while more "pretty", takes up space. Splitting it to a new sub-article saves space on the main article as well as allows the information to be presented to its fullest where it won't distract from the main information. He also suggests simply clicking the enemy links to read on their main articles where they're located... Well, the problem with that is that enemies appear in more than one game. Any information on how and where they appear in this game simply won't be provided. The bestiary would provide actual locations in the game where they are found, giving far more information than can be found otherwise.
 * 2) Fawful's second point is that the current list of enemies are presented in a table, which took "hard work". I can personally vouch that the tables are very badly-written and lack in-depth information. I cannot see much of any work having been put into them at all. Regardless, these tables won't be deleted on splitting. There's no reason to, so there's nothing to fear.
 * 3) He suggests that bestiaries would create stubs for games that don't have a large amount of enemies. This is false thinking because bestiaries are only necessary for the RPG games, which both have a large number of enemies as well as a plethora of statistics for those enemies. No game articles besides the RPG ones are affected by this, because only the RPG articles need it.
 * 4) We need bestiaries because they provide quick and easy information for enemies found in a game. Categories are not a legitimate substitute because people don't often look up categories, and categories only list articles. Categories provide just as much information as using the search-function does, which simply does not work.
 * 5) Finally, Fawful points out that Wikipedia doesn't use bestiaries, so why should we? Well, Wikipedia also doesn't create articles about specific enemies, so I think that explains why Wikipedia does not apply here.

I hope all those points explain why I feel bestiaries are both necessary and logical. Perhaps a few people will change their votes, but if not, I hope you all feel you have the correct facts and are making an informed decision. Thank you.
 * Just to point out, my proposal goes for all games. Also, be aware that I am a she, not a he.
 * Sorry. I don't know how I would have known, but sorry for the presumption. To respond to the clarification of your proposal, bestiaries are currently only meant to be for RPG articles, and since your proposal is to not have bestiaries, than technically your proposal wouldn't extend past RPG games anyways. Redstar 09:40, 30 November 2009 (EST)
 * MATEO: Did you even read any of my points or look at any of the bestiaries there already are? They're nowhere near being a stub! Redstar 21:23, 30 November 2009 (EST)


 * BabyLuigiOnFire: What Gallery do you mean? And the Paper Mario/Bestiary isn't exactly something that can fit on its main page. Redstar 22:45, 30 November 2009 (EST)


 * I think she(BL on fire) meant the separate page of images (such as artwork and screenshot) found in articles like Wario or Luigi because I'm not too fond of it either.

I changed my vote because I realized this proposal changes nothing already done, and actually agrees with my initial position. It was just so badly presented I had no idea what Fawful was trying to get at, but in the end I realized we can both benefit from this proposal. Redstar 00:55, 1 December 2009 (EST)

Half of you need to re-vote, seeing as how this proposal is now changed to remove Paper Mario bestiaries.-- 14:20, 1 December 2009 (EST)

I was actually thinking we could change the PM bestiary to Paper Mario/Tattle Information because most of it is tattle info. Then all the hard work going into the sub article wouldn't get deleted if the most users decide to get rid of all bestiaries.
 * It's actually a bestiary that contains Tattle information. Super Mario RPG doesn't have Tattle information, but it does have Psychopath thoughts. There's a clear different, so bestiary is a broad term that works for all four games. Redstar 15:59, 1 December 2009 (EST)

@Redstar: You can't make a new option without defining it. What exactly are you opposing? Instead, make the header something specific like "Allow RPG bestiaries only". Also, since the proposal has been changed, those votes without valid reasons will be removed.
 * Okay, I'm tired. Are you telling me I need to oppose something more specific? I'll re-work my oppose just in case. Redstar 16:40, 1 December 2009 (EST)

No, you misunderstood me. I meant change the title of your section from "oppose" to an option more specific.

Ok I agree that it should only be for Paper Mario games and SMRPG, but no other games, so my proposal wa, once again, edited. Hopefully, now I won't have to edit it anymore. So everyone can change their vote or whatever.

Removals
''None at the moment.

Merge Traps and Obstacles pages to super-article
These pages are usually quite small and would be better suited if merged to a super-article. This would allow them to be better located as well as cut down on needless articles covering every minor aspect of the games.

Proposer: Redstar Deadline: December 1, 2009, 17:00

Support

 * 1) Proposer

Oppose

 * 1) - That's really unnecessary. Not ALL traps-and-obstacles articles are one-sentence long. If they had that size would be rapidly deleted cuz Mariowiki doesn't approve that. Second point, if we have short articles - more than one sentence long, sure, we just add they are stubs and soon these pages can receive more information by a good contributor.
 * Per Coincollector.
 * 1) - Per the collector of shiny round metal pieces.
 * 2) Whoa no way! That would be too big of an article which = more time to load. Gee... that would be an ULTRA article and would be very cluttered too! And per Coincollector.
 * 3) - Per Edofenrir.

Comments
I fixed up the coding, remember to use the format ===<proposal=== when making a proposal.
 * Yeah, I'm sure there's a lot of coding I need to learn. I joined up and made some edits over a year ago, so I'm trying to jump into it again now. Thanks for the advice. Redstar 17:35, 24 November 2009 (EST)
 * Let me get this straight: You want to merge all traps and obstacles articles from everywhere into one single article? - 18:01, 24 November 2009 (EST)
 * Yes. Why do we need an article explaining what a "spike" is and how it is bad for the player? This is repeated ad infinitum, ad nauseum with many other articles. A single article saying "Obstacles and traps are (or a separate article for the two mechanics) game mechanics that hinder the player, etc." then a list of the different traps. It's cleaner, more organized, and doesn't seem to be detrimental to anyone unless they like reading one sentence-articles on things that make much more sense in a general page. Redstar 18:07, 24 November 2009 (EST)
 * Considering how many obstacles there are in the Mario series, wouldn't it take forever for the page to load if we do that? Mario Wiki is slow enough the way it is. :/
 * There are currently 135 articles in the Traps and Obstacles category. Each article is as short as a single sentence to only a couple, few-sentence paragraphs. Combining all of them into a single super-article will amount to a page nowhere near as long as one the character pages, which are currently some of the largest on the wiki. With some re-writing and removal of pictures to form more of a general article featuring a list, this will drop to a more manageable page. (It should be noted that a cursory look at the category shows several articles that appear to be enemies, not traps or obstacles. This miscategorization will also cut down the article's size when cleared up) If this is still too long for you or others, I have no qualms with two super-articles, one for "obstacles" and one for "traps". This will cut down the pages even further. Redstar 21:12, 24 November 2009 (EST)

"Coincollector (Talk) - That's really unnecessary. Not ALL traps-and-obstacles articles are one-sentence long. If they had that size would be rapidly deleted cuz Mariowiki doesn't approve that. Second point, if we have short articles - more than one sentence long, sure, we just add they are stubs and soon these pages can receive more information by a good contributor. "
 * How much information can feasibly be added to an article on spikes? A stub sometimes will remain a stub, since the information related to an article's subject can be limited. While it may be true that not all of the trap and obstacle articles are so short, they are still too short to constitute a true article. It's simply trivial. A general article groups all the information together in a much more appropriate environment. Redstar 21:59, 24 November 2009 (EST)

Despite for being a short article, that doesn't mean it will remain short forever. Anybody can add more info to these articles if they know more of them. Furthermore, we have the pipeproject Unstubify where many users want to remove that (annoying) stub tag to make short articles longer and informative.
 * Yes, but how much information can be added to an article on a trap. "This game mechanic kills Mario. It kills him by doing this." I'm perfectly willing to expand on these articles, and am currently doing so to many other stub articles, but in the long-run it's simply not something that can be expanded. Get me a book where Miyamoto discusses the artistic direction that went into creating spikes, as well as the aesthetic team that decided where to put it and how many, and the programming niceties involved in putting it there, and so on, and we can expand it. Redstar 22:22, 24 November 2009 (EST)

Sorry, but your latest comment is forcing to go beyond of a topic that I ain't concerned by now. How can I find more info for a single short article since personally I'm busy for other objectives of my life? I don't know but sometime...
 * I was speaking in generalities. I don't suppose anyone can find that kind of information, and that's my point. I have the time and the interest, but I can't find such information. It simply can't be done. These articles are trivial and would be better suited for a general super-article that covers the general topic. The information will remain the same, but is in a quick-and-easy place for viewing similar game mechanics. Redstar 22:37, 24 November 2009 (EST)

Then if you couldn't find more info, too bad, but even so that doesn't mean the article is and will be stub. I think this proposal something unnecessary just because you think all the obstacles are short, contain the same info (it kills the character and nothing else) and THEY'RE NOT articles - then what they are?. And if you are still thinking so, then think about the one-time appearance characters.
 * I'm not adverse to some of these articles remaining that have sufficient information. The Fire Shooter and Fire Spitter articles, for example, have some information that serves for an expanded reading-experience (design failure and development throughout the series), but many other articles are simply unnecessary or permanently stubs. Look at this, for example:

"A platform is an obstacle in almost every adventure video game, and the Super Smash Bros. series. In sidescrollers, the player can jump through platforms (and in Smash Bros' case, drop through as well), but in 3D games, the player would need to get on them as if the game were real life. Some platforms cannot be jumped through in sidescrollers (Mario Bros. for example), but most can. "


 * Really? An article on platforms? I honestly cannot see how that could be expanded into a significant article. This is the kind of thing that simply begs to be grouped. As for your "one-time appearance characters" example, I must say that there are several pages that group characters together that lack insufficient information. Try any of the "List of Implied X" categories. Redstar


 * Actually, in an article about a platform, we could list all the different types of platforms that appear in the games. But forget about that. Why can't we merge the obstacle articles into the game they appear in, instead of a "super -article". Or perhaps a sub article about obstacles on a certain game. Like for Yoshi's Island(the game) it could be, Yoshi's Island/obstacles, just like we did for beta stuff.
 * Something like that could work, but many platforms, obstacles, and traps make multiple appearances throughout the series. I really just want to get most of these articles placed somewhere where they can provide more general information. I really don't see the point in have them all separated, so alternative proposals are fine by me. Redstar 01:12, 29 November 2009 (EST)

Category Split
OK, this proposal is to propose that we split Category:Featured Articles into Category:Featured Articles and Category:Featured Images. I have no idea why featured images are categorized as featured articles but I just have this feeling that they should both get their own individual categories. The only change that would be needed to do this would be a little edit to. This is an easy thing to do and will stop images from being categorized as articles. Proposer: Deadline: Friday December 4th, 2009 (8:00 EST)

Split

 * 1) - Per above.
 * 2) - Agree with Marioguy1. Period.
 * 3) - Umm.... yeah. Why are Featured Images counted as Featured Articles? Makes sense. Per Marioguy1.
 * 4) Wow... Per Marioguy1.
 * 5) - Per Em Gee Won.
 * 6) Per all.
 * 7) Huh? Darn, that is my mistake. When I was creating that template, I copied the coding from  so that I could have a reference. I forgot to change the category. Anyway, obviously, Images aren't even articles, so this makes sense.
 * 8) Per All.
 * 9) Per MG1.
 * 10) Makes more sense, and a lot organized.
 * 11) Agreed.
 * 12) Uh... yeah, per all (though who would oppose?)
 * 13) MG1 brings up a good point; per him.

Merge RPG Boss Minions With Main Boss Articles
This proposal is for support of moving a particular type of boss minion (as explained below) in the RPG games to their related main boss article. This is because these particular minions are only encountered in battle alongside bosses, because their Tattle information suggests they are either a part of or actually are the boss, because the main boss article is lacking complete information, and finally, because the splitting of these minions has largely resulted in stubs.

The following are a list of which minions are proposed to be merged, to whom, and why.


 * 1) The four Elemental Crystals in Super Mario RPG: Legend of the Seven Stars, being Fire Crystal, Water Crystal, Earth Crystal, and Wind Crystal. All but the Wind Crystal are stubs, composed of mostly only a single sentence and an enemy template. These enemies are only ever fought alongside Culex, whose article already covers most of the information these stubs have. I propose merging these articles as sections of the main Culex page and creating redirects.
 * 2) The Bowser??? article to the main Koopa Bros. article as a sub-section. This enemy is not another boss, but a different round of the Koopa Bros. battle. In fact, the Bowser??? is occupied and controlled by the Koopa Bros., making it more a weapon than an actual character/enemy. It should be noted that the Koopa Bros. article contains information on all four Ninjakoopas, rather than each of them having their own page. Merging would make this article more comprehensive.
 * 3) The Chompy article to the main Tutankoopa article. Chompy is only fought in the boss battle with Tutankoopa, and acts as both his weapon and pet. The article on its own forms a stub.
 * 4) The Tubba Blubba's Heart article to the main Tubba Blubba article as a section. Though sentient, Tubba Blubba's heart is essentially the same character as Tubba Blubba and acts as the first round to that boss fight. Dividing them gives the impression that both are bosses, despite the fact they're the same boss, as well as treats them as different characters. The heart is more like a different personality than a character. Merging with the main Tubba Blubba page completes the article and joins together the fragmented description of the two-part boss battle.
 * 5) The Shy Squad article with the main boss page, General Guy. Only encountered as aspects of the boss battle, acting as living weapons for General Guy.
 * 6) The Petit Piranha and Lava Bud articles with the main Lava Piranha boss article. They are only ever encountered during the boss fight with the Lava Piranha. In fact, Lava Bud's Tattle description says "Lava Buds are little flower branching out from the main stem of the Lava Piranha.". This clearly points out they're only different "heads" of the same enemy. Petit Buds are spewed from Lava Buds, making them also part of the Lava Piranha. All are really the same enemy, so they should be merged to provide comprehensive information on the singular character.
 * 7) The Tuff Puff article into the main boss Huff N. Puff article. Tuff Puffs are only ever encountered in battle with the boss Huff N. Puff, and their Tattle information even says "These are the Tuff Puffs that break off when you damage Huff N. Puff." This clearly makes them the same enemy, just different "heads". Merge as a section.
 * And, finally, the Crystal Bit article into the main boss Crystal King article. Just like all the previous examples, Crystal Bits are only ever encountered in battle with the boss Crystal King. Also, like some of the previous examples, their Tattle description says " This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King." This clearly says they are the same enemy, just different "pieces".

In summation, here is a quick and easy list of what this proposal will accomplish:


 * 1) Remove stubs by merging them with their main articles
 * 2) Create more complete articles by piecing together all the information in one place
 * 3) Remove unnecessary division of information

And reasons why:


 * 1) The information is divided. Putting it all in one place creates more complete articles as well as removes stubs
 * 2) Many of these divisions are enemies that are either different rounds of a boss, or just their weapon. Still others are just pieces of the boss, so aren't really a different enemy

If anyone has any questions or comments, feel free to use the Comments section below. Hopefully I provided enough information to make a decision. If you agree with this proposal in general, but you don't agree with some of the merges or are wary of the reason why, feel free to comment about it and we can discuss it. This is a big proposal and I don't want anyone Opposing if they don't agree with just one aspect.

Proposer: Redstar Deadline: December 8, 2009, 17:00

Support

 * 1) - Per proposal
 * 2) First off, we'll just put their tattles in the same article. Not really any harm in that. Since those enemies are controlled of part of that enemy, they should be in the same article. So per Redstar's proposal.

Oppose

 * 1) - Different tattles, different battles, different enemy, different article
 * 2) Per Tucayo.
 * 3) - Per Tucayo.
 * 4) – First of all, all of these articles should be settled case-by-case. I agree with the first example, but not the other seven. Second, all of the one time minions have different stats, appearances, and attacks from the main boss, which should be enough to cover a separate article.
 * 5) - And next we merge Magnus Van Grapple with Lord Crump? It's the same guy, just surrounded by a load of metal. I disagree. per Tucayo.

Comments
@Tucayo: Lava Piranha before and after becoming covered in fire gets a different Tattle description... Does this make the two different enemies? No, it doesn't, and many other enemies are of the same circumstances. Many of these proposed merges have Tattles that specifically say they are a part of, or the same being as the enemy. The different body parts of Exor aren't divided among different articles, even though they each have different stat-spreads and tattles (Psychopath Thoughts). Likewise, all of these "minions" or extensions of the main boss are fought in the same battle, not different ones. Redstar 16:51, 1 December 2009 (EST)
 * Thanks for noticing, we should split Exor.
 * Uhh, yeah. I don't think anyone's going to support splitting a character just because they have different points of attack. But if this proposal fails, I suppose it would extend to Exor. I suppose next you'll want to make individual pages for the Koopa Bros.. Redstar 16:57, 1 December 2009 (EST)
 * Of course we wouldnt split Exor, that was sarcasm. Its a single enemy.

Quote Edofenrir: "And next we merge Magnus Van Grapple with Lord Crump? It's the same guy, just surrounded by a load of metal." Well, yes. I go to Lord Crump's page and see a section very vague. If I want the whole story, I have to go to the Magnus Van Grapple page. Why do I need to jump around to get all the information? Magnus Van Grapple is not a character, and is not a boss... Lord Crump piloting it is, so the experience should be told from his perspective, not from an inanimate object. This proposal changes little. All it does is move all the information to one place where it is the most productive. Redstar 17:18, 1 December 2009 (EST)

Miscellaneous
None at the moment.