Nintendo Wi-Fi Connection

The Nintendo Wi-Fi Connection (abbreviated WFC; Wi-Fi is short for Wireless Fidelity) is Nintendo’s online match making service available for use by a specifically designed game on a Nintendo system specifically designed to make use of the service. While the system itself is very capable as far as actual matches are concerned, the manner in which it was designed severely limits the creation of an online community. Currently, both the Nintendo DS and Nintendo Wii make use of the system. Twenty-nine North American games are compatible with the system.

History and Operation
Looking back, Nintendo’s online plans for the Nintendo Entertainment System, Super Nintendo, and Nintendo 64 ultimately failed to create a reliable online system that would serve Nintendo for as long as it desired. When the Nintendo GameCube was released, it technically had the ability to go online with the use of a special adapter, but Nintendo left it up to developers to create a reliable service. When the GameCube’s rivals, the PlayStation 2 and Xbox, supported flourishing online services, many critics attacked Nintendo for having an archaic view of online games.

In May 2004, rumors began to circulate that Nintendo would be launching an online service. Finally, Satoru Iwata gave the big announcement on March 10, 2005 at the 2005 Game Developers Conference. He stated that the service would be free and connecting to the service would be easy. However, it was not until May of that year at the 2005 Electronic Entertainment Expo that the service was given an official name, the Nintendo Wi-Fi Connection.

Pairing with IGN Entertainment to utilize the already active GameSpy service, Nintendo was able to give the WFC the match-making ability without the use of servers. The big issue behind most other online plans is the operation of servers. However, Nintendo sidestepped this problem by giving the Nintendo DS the ability to connect with one another without the use of the service after match-making was complete. Yet, this created a new problem. If a company wishes to expand online features beyond match-making, they are forced to manage their own network. This means that massively multiplayer online games are not compatible with Nintendo’s service as it stands.

On November 14, 2005, the system went public with American releases of Mario Kart DS from Nintendo and Tony Hawk’s American Sk8land from Activision. The second Nintendo title, Animal Crossing: Wild World followed shortly after.

Nintendo of America paired with Wayport in an effort to increase the user base of the connection. Through their partnership, Nintendo was able to utilize the Internet hotspots at all compatible McDonald’s restaurants throughout the United States. Players could then log onto WFC for free by simply playing at one of the restaurants in the same way they could play in their homes. In other public areas that offered wi-fi services, however, the Nintendo DS required a personal computer or laptop to create a hotspot for it.

Less than four months after its November 14, 2005 release, the service had seen more than one million specific users worldwide, with over twenty-seven million connections. On March 30, 2007, Nintendo announced that over 5 million unique users and over two hundred million sessions.

While the Wii had utilized the connection since its release for software updates and Wii Connect24, its first online game was released by Nintendo of Japan on December 14, 2006, Pokémon Battle Revolution. Soon after, Nintendo of Europe released Mario Strikers Charged on May 25, 2007. Nintendo of America intends to bring the American Wii online on July 30, 2007 with the release of the same game.

Games Using WFC
A handful of games covered by the Super Mario Wiki utilize this feature. The following list is in order of North American Release.
 * Mario Kart DS
 * Diddy Kong Racing DS
 * Mario Strikers Charged
 * Super Smash Bros. Brawl (upcoming)