Flipsville Galaxy

"Is that our captain?! How did he get way up there...?"

- Bank Toad

Flipsville Galaxy is a galaxy in Super Mario Galaxy 2 located in World 4. The galaxy is home-themed, with many dollhouse-like planets. The main gimmicks in this galaxy are Flipping platforms known as grates, which Mario (or Luigi) needs to perform a Ground Pound to turn these platforms over and flip the gravity to gain access to different areas. Mario can also use the grates to defeat the Pupdozer enemy. A dinosaur-like boss named Glamdozer resides in the galaxy. The galaxy has some side-scrolling areas, where the Spin Drill is available. The galaxy has a lavender sky with many clouds. A bizarre screen of white arrows surrounding the galaxy shows the current gravity force affecting Mario (similar to a Gravity Wall), which changes as the plumber pounds the grates.

Planets
NOTE: Unless otherwise noted, all names are unofficial.

Starting Planet
This planet is basically one, giant dollhouse-like area. There are many grates that the player can use to go under the stage and vice-versa. Pupdozers are bountiful in this area. Some Octoombas can be found here along with the Comet Medal. The Launch Star is located at the top of the planet. During the second mission, the grates are absent and are replaced with dirt patches. Pupdozers are replaced by Mechakoopas and the Spin Drill appears in various places.

Outer House Planet
This planet is another dollhouse-like area. The only enemies here are Chomps and Octoombas. The player can use the grates to their advantage to avoid being hit by a Chomp. The Launch Star at the end will take the player to the Moving Gate Planet.

Moving Gate Planet
When the player lands on this planet, they will need to flip the gate to get to the underside of the planet. The player will need to wait for the moving gate to come by so the player can hop onto. The player will continue to ride the grates while avoiding spikes and jumping moving platforms to the Gate End Planet.

Gate End Planet
This is a generally small area where the Moving Gate Planet ends. The only enemies here are two Pupdozers and an Octoomba. The Launch Star will take the player to the Starshroom.

Starshroom
This planet is visited right before the fight with Glamdozer. Blue Toad can be found here to give Mario a hint as to how to defeat Glamdozer.

Glamdozer's Planet
This planet is just a flat, circular planet with six grates and Coins if the player needs health. The player fights Glamdozer on this planet.

Dirt Tower Planet
This area is two circles being transversed by a large dirt tower straight through the middle. The player must use the Spin Drill located behind the tower to get to the top where the Warp Pipe is. The only enemies here are Twirlips.

Underground Gravity Area
This area can be accessed by taking the Warp Pipe on the Dirt Tower Planet. This area is separated into nine sections by the dirt. The music will change similar to that of Beat Block Galaxy's. After a certain beat, the gravity of the area will change. The player must use the Spin Drill to collect five Silver Stars in the second mission and 100 Purple Coins in the third mission. The only enemies here are Fuzzies.

Enemies

 * Pupdozers
 * Octoombas
 * Chomps
 * Mechakoopas
 * Twirlips
 * Fuzzies
 * Glamdozer (boss)

Flip-Flopping in Flipsville
Mario will land on the Inner House Planet, where he will notice Pupdozers walking around. The player can defeat these enemies by flipping them over with the grates on the ground. Mario will have to make his way to the Launch Star by exploring the planet and flipping through grates. One of the grates leads to the level's Comet Medal. After Mario finds the Launch Star at the top, he will be taken to the Outer House Planet. Mario must flip the gate in front of him and follow the path under the planet, where he will find another grate. Mario must pound the grate and follow the Chomps' trail, and at the end, there is a Launch Star that will take the player to the Moving Gate Planet. Mario must go to the underside of the planet and jump onto the moving platform. Mario must jump from platform to platform, avoiding Spikes and walls, until he gets to the Gate End Planet. Mario should take the Launch Star to a nearby Starshroom where a Midway Point and Lumalee are. After that, Mario should take the Launch Star to Glamdozer's Planet.

Once Mario lands on the planet, Glamdozer will wake up, angry at Mario after he flips the grate she's sleeping on. She will chase Mario around the planet. Mario has to go to the underside of the planet and pound a grate when Glamdozer is over it. This will damage Glamdozer and release Star Bits. Glamdozer will start to shoot fireballs that will cover a flipping platform in lava. Mario must avoid this new hazard and pound the grates on Glamdozer two more times. Once this has been done, Glamdozer will explode, revealing the Power Star for Mario to recover.


 * Enemies
 * Pupdozers
 * Octoombas
 * Chomp
 * Glamdozer (boss)
 * Planets Visited
 * Starting Planet
 * Outer House Planet
 * Moving Gate Planet
 * Gate End Planet
 * Glamdozer's Planet


 * Names in other languages

Flipsville's New Digs
When the player lands on the Inner House Planet, they should notice some drastic changes. The grates have been removed and are now replaced with dirt patches. In addition, the walls and floors on the first planet have dirt on them. Mechakoopas replace the Pupdozers and the Spin Drill is made available. The Launch Star is located in the same area as the first one, but the player will need to travel through the dirt patches instead of flipping the gates. The Launch Star will take the player to the Dirt Tower Planet, where the player must find their way to the Warp Pipe above using the Spin Drill located behind the tower. Once the player enters the warp pipe, they should notice the music change and the gravity changing to the beat. The player will need to collect the five Silver Stars located in the sections of the area. Fuzzies block some of the stars, but they can easily be defeated by the Spin Drill. The Power Star will appear in the middle section once all of the Silver Stars have been collected.


 * Enemies
 * Mechakoopas
 * Twirlips
 * Fuzzies
 * Planets Visited
 * Starting Planet
 * Dirt Tower Planet
 * Underground Gravity Area


 * Names in other languages

Purple Coin Spin Speed Run
The Purple Comet must be in orbit in order to play this mission. The player will automatically go down the Warp Pipe on the Dirt Tower Planet to the Underground Gravity Area. The player will need to collect all the Purple Coins using the Spin Drill in 2 minutes and 30 seconds. The Power Star will appear in the middle of the area after the task is accomplished.


 * Enemies
 * Fuzzies
 * Planets Visited
 * Dirt Tower Planet
 * Underground Gravity Area


 * Names in other languages

Green Star 1
The player will redo the Flip Flopping in Flipsville mission. This time, when the player gets to the Launch Star on the Inner House Planet, they should look around for an edge of a wall that is glimmering. The player will need to stay close to the edge of the wall and fall down to get the Star.


 * Enemies
 * Pupdozers
 * Octoombas
 * Planets Visited
 * Starting Planet

Green Star 2
The player will redo the Flip Flopping in Flipsville mission. When the player gets to the Outer House Planet, they should avoid the first Chomp and use the gate to get to the second area. When the player reaches the circle with the Life Mushroom, they should notice a raised platform. The player must execute either a backflip followed by Star Spin or a wall jump and Star Spin to get the Green Power Star on the roof.


 * Enemies
 * Pupdozers
 * Octoombas
 * Chomps
 * Planets Visited
 * Starting Planet
 * Outer House Planet

Green Star 3
The player will redo the Flip Flopping in Flipsville mission. When the player gets to the Gate End Planet, they should notice the Green Power Star out of reach in the top right corner. The player must flip the grate to get under the level, causing the gravity to change as shown by the arrows. The player will then need to jump from the bottom right corner to get the star. If the player misses the Star, they will automatically lose a life.


 * Enemies
 * Pupdozers
 * Octoombas
 * Chomp
 * Planets Visited
 * Starting Planet
 * Outer House Planet
 * Moving Gate Planet
 * Gate End Planet

Trivia

 * This is one of four galaxies in Super Mario Galaxy 2 in which the Wii Remote forewarns the player of upcoming obstacles, the other three being the Beat Block Galaxy, the Upside Dizzy Galaxy, and the Battle Belt Galaxy.
 * A glitch can occur in the first mission if the player gets to the second planet, touches the Checkpoint Flag, backflips onto a nearby overhang, long jumps and spin to the first planet, and takes the Launch Star. About halfway through, Mario will lose a life.