Virtual Boy

The Virtual Boy is a video game system developed by Nintendo and released August 14, 1995. It consisted of a red box on black legs which had a pair of black rubber visors that players would look into to play games. It was created by Gunpei Yokoi, who had worked on the console for two years. The game images were 3D, which are displayed using mirror-scanning technology. The image appears on the LEDs in four shades of red with a black background. The image is reflected off the oscillating mirrors, where the minute vibrations create the apparent thickness of the image. The graphics were once referred to by Nintendo as "true 3D". Digital stereo sound is emitted from the self-contained speaker system found on either side of the visor. The console was a commercial failure for many reasons, including its lack of portability and the headaches gameplay caused in a matter of minutes. Concern regarding Nintendo's warnings that the Virtual Boy could cause eye problems also detracted potential customers, though with the Virtual Boy there is an automatic pause every 15 minutes.

It was released early to keep fans occupied during the long wait for the Nintendo 64. Many weren't willing to invest in the Virtual Boy with another Nintendo system on its way. It cost $200 US dollars upon first release. Due to its failure in the Japanese and American video game markets, the Virtual Boy was never released in Europe or Australia, and it was discontinued less than a year after it was released. It only shipped 800,000 units and sold 770,000 of them during its lifetime. After it was discontinued, Gunpei Yokoi, creator of the Virtual Boy was demoted to a position without any actual power, and subsequently left Nintendo.

The Virtual Boy was a fiasco when it was available, but they are now collector's items. The Virtual Boy has an EXT. port that was most likely made to support two-player mode. Games such as Mario's Tennis support this mode, but the cable was never released due to the fact that the system was discontinued so quickly. Years later, the success of the 3D effects Nintendo wanted was fulfilled with the release of the Nintendo 3DS.

Controller
The Virtual Boy Controller is the standard and only controller for the Virtual Boy. It consists of a start and select button on the left side, with the A and B buttons on the right. D-Pads are found on either side. The controller is also the power source for the system itself.

Released

 * ''Mario Clash
 * ''Mario's Tennis
 * ''Virtual Boy Wario Land

Canceled

 * ''Donkey Kong Country 2: Diddy's Kong Quest
 * ''VB Mario Land

The German magazine Big N claimed that a Virtual Boy installment of the Mario Kart series, tentatively named VB Mario Kart, was in development. The only known media report of it is Big N's August 2000 issue, which listed it among various other cancelled Virtual Boy projects. Said listing also mentions a game called Mario Adventure; whether this is a tentative name for VB Mario Land or an original project is unknown.

Tech Demos

 * Mario Demo

Beta elements
When Gunpei Yokoi first had the idea of a Virtual Reality gaming console, he referred to it as "Virtual Utopia Experience". The first concept drawings showed the possibilities of 3D images by displaying two slightly different images using mirrors. During development, the system was codenamed "VR32", meaning Virtual Reality 32 bit. The early patents of VR32 were made public in 1994, with diagrams showing that the controller was originally going to have three buttons on the right, near the D-Pad. The system was officially announced at the Japan Shoshinkai event on November 15 and 16, 1994, where it was first known as "Virtual Boy". The prototype which was unveiled differed from the final version, as the system was colored blue and red, and the blue controller had multicolored buttons. It looked very similar to the future Nintendo GameCube controller. The public were demonstrated how each lens displayed a different image, giving the impression of "True 3D".

Several different pre-production models were later created in Japan, sharing characteristics of both the first prototypes as well as the final design. The plastic was more smooth than the final, and without any writings graved in it. The adjustment knobs on top are black instead of grey, and the controller reached it's final design. North America soon got it's own pre-production model. These had the Virtual Boy logo on the side of the system, and the logo on the controller is a bit thicker than on retail units. These pre-production models were given to Nintendo of America's game testers to review Virtual Boy games, and were later allowed take them home.

Super Smash Bros. Melee
A Virtual Boy appears in the shelf, in the room where all trophies are kept. Although this Virtual Boy only appears in the Japanese version of the game, the player can still see it by setting the language to Japanese in the game.

Super Paper Mario
Francis has a Virtual Boy in his room in where he also keeps other various Nintendo consoles.

WarioWare: Smooth Moves
During the third stage of Sifty Character microgame, a Virtual Boy is on the shelf.