Bazza's Blockade

Bazza's Blockade is the eleventh level in the Super Nintendo and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the first area of Cotton-Top Cove.

As this water level's name suggests, it is filled with many Bazzas, making their debut and only appearance in the SNES version. These green barracuda enemies can be found all over the level, serving as the Kongs' main obstacle for the level. The foes will travel out of small holes on the outside of areas, much like Swoopies, and try to dive into the heroes. Because of this, the apes will have to be careful when they pass a school of Bazzas. Kocos also appear here, as do Lurchins, though only in a Bonus Area. Enguarde the Swordfish is playable throughout the later half of this level as well, and he can be used to defeat the first Bounty Bass in the game.

Level Layout
The level begins with the Kongs swimming out if a cave and under a large section of coral to find a DK Barrel. They will also come up to some Bazzas, but the monkeys can simply swim under then to reach the next area, unless they want the letter K above them. After this point, the apes should travel around the twists and turns of the coral reef, passing a few Kocos on the way. A few Bazzas will swim towards them at some point, but they can be easily avoided. The monkeys will need to continue down the long pathway, until they meet another school of Bazzas. They should dodge them and move around the curve to meet two groups of Bazzas, following by four consecutive groups of Bazzas. They should avoid all six groups and continue through the level, dodging one more school of Bazzas before the letter O. Heading downwards, the monkeys will have to move through a large, U shaped pathway to find the Star Barrel.

About halfway into the level, Dixie and Kiddy will need to swim a far distance upwards, dodging a few Bazzas. They will soon find a narrow passage to the right, infested by some Bazzas. They should try to get through and move past several more Bazzas while going south. The heroes will eventually meet some Bazzas to swim over, as well as another pathway heading to the north. On this thin pathway, they will avoid some more Bazzas and find another narrow passage. They should head through the passage to the right and continue down the pathway, avoiding many undersea enemies. The Kongs will eventually pass four groups of Bazzas before find another DK Barrel. Farther on, they will enter a wide pathway with a few more schools of Bazzas. They should dodge them all and hover to the right to pass the No Enguarde sign, which will cause Enguarde to disappear if he was guided to this point. After this, the apes should travel into a small cave. Inside, they will find a flagpole. Raising its flag will end the level.

Bonus Levels

 * Not too long after the letter K, the apes will find a school of Bazzas swimming across the top of a large alcove. The monkeys should swim past them to find a Bonus Barrel, which, upon being entered, will lead them into a Bonus Level. There, the heroes will need to swim through a narrow passage, dodging several Bazzas, as well as a long Lurchin. At the end of the stage, they will find a Bonus Coin.
 * Near the end of the level, the heroes will notice a narrow passage going to their left and right. Dodging some Bazzas, they should take the route to the left and find a Bonus Barrel. It will take them into a Bonus Level, where they will need to turn into Enguarde and defeat several Kocos swimming out of small trenches. Once all the Kocos are defeated, a Bonus Coin will appear the to top of the area. Once they exit this bonus, the apes will be able to play as Enguarde until he passes the No Enguarde sign.

DK Coin

 * At the end of the level, the Kongs will find the Koin to the right of the flagpole. He will have the DK Coin, but will not give it up without a fight. To get the coin, the Kong will need to defeat him with the nearby Steel Barrel. They should pick up the barrel and stand on the enemy's shield, making him keep his attention on the monkeys. At that point, the apes should throw the barrel to the right. It will bounce off of the wall and hit the distracted Kremling. This will defeat him, thus giving the Kongs the DK Coin.