Bob-omb



Bob-ombs are living, moving explosive devices. They are generic enemies who first appeared in Super Mario Bros. 2, and have appeared in nearly every Mario game since then. They are traditionally colored black, but they can also be seen in red, blue, or even green. They sometimes feature wind-up keys on their backs and fuses. Their appearance, intelligence, and ally/enemy status differs widely from game-to-game.

Bob-ombs serve multiple roles in various games. In their most common appearances, they are enemies who explode upon being irritated, although they sometimes chase after Mario upon seeing him, exploding in a few seconds. Bob-ombs can also be used as weapons, particularly in Mario Kart Series and Super Smash Bros. Series. Bob-ombs are also involved in several Mini-games in the Mario Party Series.

Bob-ombs are Waluigi's weapon of choice. They should not be confused with Bombs, non-living explosives that have been faded out of the Marioverse in favor of Bob-ombs.

Baby Bowser's Keep
Bob-ombs first appearence (chronologically) was Yoshi's Story. Bob-ombs only appear during Yoshi's battle with Baby Bowser at the end of the game, where Baby Bowser would attack the hero by throwing Bob-ombs at him from the back of his large green "pet". Yoshi could actually use these Bob-ombs against him, by licking them up and throwing them at the ceiling of the room, causing large stalactites from the ceiling to fall onto Baby Bowser, eventually knocking him off the back of his pet so that Yoshi can battle him hand-to-hand.

In this game. Bob-ombs are treated more like items then actual enemies.

Working for Wart
Bob-ombs next appearence was in Super Mario Bros. 2, where they were semi-common enemies that worjed for the tyrannical frog Wart. They were often dropped from the sky by the vulture-like Albatosses. After landing they would walk around for a while before exploding, doing damage to anyone nearby. Some Bob-ombs could be found (instead of Vegetables or Coins) when a red tuft of grass was pulled up. If this happens, the Player must throw the Bob-omb away before it explodes in the heroes hands.

Near the end of the game, some Bob-ombs appear out of Vasees like Shy Guys. Because it is debated if the events of Super Mario Bros. 2 ever actually happened, it may be that Bob-ombs never actually worked for Wart. Also interesting is the fact that in Super Mario Bros. 2, Bob-ombs were shown with hands, the only time they were ever given lombs, furhter influencing the idea that the game may have never happened.

The Conquest of Dino Land
Bob-ombs can once again be seen working for Bowser in Super Mario World. In this game Bob-ombs will walk steadily back and forth before flashing pink and then exploding. If Mario, Luigi, or Yoshi jump on the Bob-omb before it explodes, it will become stationary and lifeless, and can even be picked up with no danger. Some Bob-ombs will also appear floating in bubbles, which will resume there normal activities if the bubble is popped.

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Bob-omb Battlefield
Bob-ombs are common enemies in Super Mario 64 (and Super Mario 64 DS). They first appeared in Bob-omb Battlefield, a level that is ruled by the [[Big Bob-omb.

Bob-ombs attack pattern in this game is different and more aggressive than tbefore. When Mario, Luigi, Wario, or Yoshi is spotted by a Bob-omb, the Bob-omb will light themselves and them rush towards him and begin to walk directly behind the heroes, so that when it explodes it will damdge the Player. The Bob-ombs can be beaten simply by circling behind them, picking them up, and throwing them. When they hit the ground they will promptly explode, away from the hero.

"Digital" Bob-ombs


Bob-ombs appear in some stages of Super Mario Sunshine as weapons used by Monty Moles. They work basically the same as in Super Mario 64, but if Mario sprays them with FLUDD they will momentarily turn blue and freeze, and can then be picked up and thrown by Mario.



Other Appearances
Bob-ombs have even appeared in various Legend of Zelda games, such as The Legend of Zelda: Link's Awakening and The Legend of Zelda: The Minish Cap. If Link strikes them with his sword once, they will run frantically around the room in a diagonal pattern, ricocheting off of walls and objects until they explode. If Link manages to strike them again, they will stop moving and explode.

A Bob-omb also appeared in the Super Mario Bros film. Unlike in the videogames, it didn't have life and would only move if wound up. It could also walk up walls and was immensely more powerful than in the games (so much so that the mere sight of a Bob-omb caused mass panic and even made King Koopa duck and cover). In an obvious display of product placement, Bob-omb's feet were festooned with Reebok shoes, visible for a split second before it exploded.

Sub-Species

 * Bulky Bob-omb: A much stronger Bob-Omb. After 4 turns it will explode. The power of their bomb attack is 8.


 * Bob-ulk: The strongest Bob-Omb. After 4 turns it will explode. The power of their bomb attack is 16!


 * Bob-omb Buddy: A friendly type of bob-omb that will open cannons for Mario in Super Mario 64.


 * Kab-Omb: A Bob-Omb that can be ignited, exploding into fireworks.


 * Para-bomb: Parachuting Bob-ombs


 * Rob-omb A Bob-omb with purple shoes from Super Mario RPG: Legend of the Seven Stars.


 * Lethal Bob-omb: A highly volatile and dangerous variety of Bob-omb from Mario & Luigi: Partners in Time.

Notable Bob-Ombs

 * Admiral Bobbery - Paper Mario: The Thousand-Year Door
 * Big Bob-omb - Super Mario 64
 * Bombette - Paper Mario
 * General White - Paper Mario: The Thousand-Year Door
 * Goldbob - Paper Mario: The Thousand-Year Door
 * Jerry - Paper Mario: The Thousand-Year Door
 * Lucky - Paper Mario: The Thousand-Year Door
 * Master Crash - Paper Mario: The Thousand-Year Door
 * Pa-Patch - Paper Mario: The Thousand-Year Door

Paper Mario Stats and Tattle Information

 * HP: 3
 * Attack: 1
 * Defense: 0
 * Location: Koopa Bros. Fortress
 * Tattle: Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. You'd better not Jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!

Regular Bob-Omb

 * HP: 4
 * Attack: 2
 * Defense: 1
 * Locations: Glitzville, Pit of 100 Trials (Levels 21-29)
 * Tattle Number: 86
 * Tattle Log: A round bomb soldier that gets furious when damaged and attacks by charging and then exploding.
 * Tattle: That's a Bob-omb. It attacks by blowing itself up.  Yeah.  Reeeeeeeal smart. A Bob-omb will get totally mad if you damage it.  They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn.  THAT attack... really hurts. Oh, and if it's mad, it'll blow up at the slightest contact.  So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell.

Bulky Bob-omb

 * HP: 6
 * Attack: 2
 * Defense: 1
 * Locations: Pirate's Grotto, Pit of 100 Trials (Levels 31-39)
 * Tattle Number: 87
 * Tattle Log: A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then.
 * Tattle: That's a Bulky Bob-omb. I think it's like other Bob-ombs... but it's huge! It's weird... It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us, too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions light its fuse, so I guess setting it off early is one strategy... You can run, too, but if you're gonna fight, beat it before it goes off!

Bob-ulk

 * HP: 10
 * Attack: 4
 * Defense: 2
 * Locations: Pit of 100 Trials (Levels 91-99)
 * Tattle Number: 88
 * Tattle Log: A really, really big Bob-omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling!
 * Tattle: That's a Bob-ulk. That's... easily the biggest Bob-omb I've ever seen! It won't attack, but once its fuse is lit, it'll explode after a while. So the problem is... how to beat it before it goes off. I mean, its bomb attack has a power of 16!  That's no joke.  Seriously, watch out for that. Just go all out to beat it.  Pull out all the stops. Or you could just set it off early with fire or explosions. Your call.