Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)

Target Terror is the eighteenth level of Donkey Kong Country 2: Diddy's Kong Quest and seventeenth level of Donkey Kong Land 2. It is also the second area of Krazy Kremland.

This level is a roller coaster level where the Kongs ride in a Skull Cart, but seeing as how it's located in a Kremling amusement park, it is far from safe. Check and X Barrels, which open and close gates that block the Kongs' path respectively, make their only appearance in this level. As such, the heroes should hit every Check Barrel they come across and avoid all X Barrels, for if an X Barrel is hit, a gate closes and block the Kongs' path. Klanks make their first of two appearances here, in addition to the regular Zingers and Flitters.

''Donkey Kong Country 2
At the start of the level, the heroes can find a pathway over a wooden tunnel that they must travel across to reach an Auto Fire Barrel. The barrel can shoot them into a Skull Cart. The cart begins to move as soon as they land on it, and then travels a short distance east, where there are some enemies. Shortly after riding down a large hill, the heroes drive towards a Zinger above a lower track. The track curves into a small hill ahead of here and leads the hero towards a tunnel. A Flitter is above the track near he that can bounce the primates to the letter K. A barrel with a check mark on it is immediately after tunnel, opening the gate that follows. Once they get through this gate, they travel over a large hill and reach over a gap. They must hop out of their cart at the gap so they can access a second Skull Cart waiting at the other end of the abyss. This cart leads them to a second gate. A check marked barrel is right before it that can open it, but the primates must bounce on a Flitter to hit it.

After this gate, the Kongs ride up and down some hills and soon meet a Klank riding ahead. The Klank drops off the track shortly after they find it, but it manages to hurl a barrel at them before falling. A check marked barrel is above the gap that it falls in, opening the next gate, which they must go through. This is shortly after followed by the fourth gate. This door is already open, and they need to avoid hitting the X Barrel immediately before it to continue safely. A large hill is after the gate, followed by some more small hills. A gap also follows with another Skull Cart at the other side of it. The cart leads them to the letter O, as well as towards a pair of Flitters that can be bounced on to reach another check marked barrel. A gate ahead is opened when it is hit. On the other side of the gate, the heroes ride towards another gap, which has a Flitter in it. There is an additional Skull Cart waiting at the other side of the gap. The Star Barrel floats above it.

Halfway through the level, they heroes need to jump over abysses and get on other carts. They will soon pass another gate, where they must hop over an X Barrel to keep ajar. Again, this gate is followed by two more gates, which have Check Barrels to open them. The first barrel is near a Zinger, so it could be a little tricky to get. After this, the group must avoid the second Klank, throwing barrels at them, and then go through another gate, using the Check Barrel in the air. There is soon yet another gate after this, and the monkeys need to jump over an X Barrel to keep it open, although it can be hard because of the Zinger hanging above. There is a gate after this one, too, and a Check Barrel can open it. Once all those gates are in the distance, the Kongs need to bounce off of a few Flitters to get to the next cart. This cart will lead them to two more gates with Check Barrels. The second Check Barrel after this is in mid-air, where they will drop down a huge gap and have to jump back up on track. Finally, the heroes will jump over another X Barrel, and pass the final gate, where they will be taken to a tunnel. Here, the monkeys will appear off-track, and able to exit the level.

''Donkey Kong Land 2
Beginning the level, the Kongs must jump onto the Skull Cart and start riding, where they need to hit a Check Barrel and go through the gate. After that, they will ride a little farther, until they get to a X Barrel. They should not hit it, otherwise, the gate will close and block their path. Once they get passed that gate, they will very shortly after hit another Check Barrel, and get through a third gate. The heroes should keep moving on after that and pass a X Barrel, without hitting it, to get through the fourth gate. Later, they will fall drop down to a lower part of the track, and quickly have to jump back up to the next Check Barrel. After they are through that gate, they need to hop over a few gaps, bounce off some Flitters, and then get through yet another gate. Soon, the heroes will get to the Star Barrel.

At this point, the monkeys need to continue along the track. They will eventually get through another gate, making sure they do not hit the X Barrel, and then drop down again to an even lower area of the track. Here, the Kongs will bounce off a lone Flitter back to the track, and also hit a Check Barrel on the way, opening the next gate. After this part, they must bounce off another Flitter above the track and reach a Check Barrel, which will open the next gate. At this point, the heroes must cross the X Barrel and get through an open gate, which is followed by the final gate, needing a Check Barrel to open. Finally, the group will pass a sign, which will make their train disappear, and also allow them to exit the level.

K-O-N-G Letters

 * K: After passing the first Zinger, the heroes ride up a hill towards a Flitter that they can bounce on to reach the letter K.
 * O: Shortly before the Star Barrel, the Kongs must bounce on a pair of Flitters to reach a check marked barrel. The letter O is right before these Flitters in the air.

Bonus Level(s)

 * Right after the first Klank, the primates should see a Bonus Barrel floating in plain sight. When they come near it, they must jump in the air and enter it. It takes them to a Bonus Level, where the heroes must get on Squawks the parrot. With him, they need to defeat all the Zingers flying around. The Kremkoin appears when they are all defeated. Strangely, this Bonus Level takes place in a bramble level, even though the main level is a roller coaster level.
 * Near the end of the level, the Kongs meet the second Klank. This villain eventually falls through a gap. The heroes should still follow it into the gap, where they can land on a hidden track, taking them to the Bonus Level. Here, they have to jump over several gaps and get on many new Skull Carts. Soon, they can get to the Kremkoin at the end of the stage.

DK Coin

 * Before the heroes make it to the second Klank, they travel through a tunnel. Here, they should jump up into the air. The Kongs should grab the DK Coin in the tunnel, if they jumped at the correct time.

Golden Feather (GBA Only)

 * At the beginning of the level, the Kongs go through the first tunnel. When they are here, they should jump in the air. It they jumped at the right time, they can grab the Golden Feather, similarly to how the DK Coin is obtained.

Bonus Level(s)

 * Before the Star Barrel, the Kongs should have to bounce across a few Flitters. However, instead of jumping on them, they need to drop down into the gap. After they ride along the track, they gain access to a hidden Bonus Barrel, leading to the first Bonus Level. Here, the heroes have to ride their Skull Cart over a separate track, hopping over gaps and other obstacles. Soon, they should get to the Kremkoin.
 * At some point near the end of the level, the group makes their way up to a fork-in-the-road, with a bottom and top route. They should take the bottom way, and later land in a hidden Bonus Barrel. When it takes them to the second Bonus Level, the primates appear on another track. They must ride along it, dodging all the Zingers and obstacles on the way, until they get to the Kremkoin.

DK Coin

 * On the gate before the fork-in-the-road, there is a Flitter floating above the track. When they come by, the Kongs must jump up and bounce off this foe to reach the hidden DK Coin.

Trivia

 * The music for this and other amusement park levels is called "Disco Train".