Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)

Rambi Rumble is the twenty-second level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the sixth area of Krazy Kremland, as well as the seventh area of that world in Donkey Kong Land 2.

The first half of this level generally involves climbing around the hive, which can be difficult due to the stickiness of the honey, and any enemies that get in the Kongs' path. For the second half, the Kongs will transform into Rambi and travel to the level's bottom floor. Near the end of the stage in Diddy's Kong Quest, Rambi will find himself being chased down by King Zing for the remainder of the level (even though being in Rambi's form makes it rather easy to run, as he does not get stuck on honey puddles and can stomp on Zingers). Other enemies here include Zingers, Kutlass, Klampons and Krunchas.

Donkey Kong Country 2
From the start of the level, the Kongs must travel west and avoid a few enemies, including a circle of Zingers. Then, they need to climb up a long honey wall and jump to the platform on the right when they get to the top. After defeating the Klampon here, they should climb up a short honey wall, and then continue east to another honey-covered wall. They must climb up, but also watch out for a Zinger moving quickly back and fourth. They'll soon get into a barrel and shoot up to the next platform to the right. Again, they should beat the Klampon on it and go west. The heroes will find a large gap. They must jump into it, and avoid the Zingers swarming around. The honey on the walls can help them get down safely. After that, they must jump over an abyss and climb up another honey wall. Soon, they will dodge two Zingers and get into a barrel. With good aim, they must use it to shoot them up to the next platform. Here, they must start going east and, again, hop across a gap to the next honey wall. When they get to the top, they need to defeat a Kutlass and then leap to yet another honey-splattered wall. When they get to the top, they'll find the Star Barrel.

From here, the monkeys must cross an abyss and soon enter a room. Inside, they should hop into the Animal Barrel. It will turn them into Rambi the rhino, who must then leave the room. Now in the second part of the level, the Animal Buddy must bounce off of a few Zingers to cross a large abyss. Then, he must jump in a small gap and travel west. As he goes, he'll meet two dangerous Kannons, as well as bounce off of more Zingers to cross the many abysses. Again, Rambi needs to jump into a small gap and go east. After he leaps over a red Zinger, the animal will fall into a gap. When he gets to the next floor, he will meet King Zing, who will chase him throughout the rest of the level. During the chase, Rambi must bounce off of some more Zingers to get over big gaps, then fall into a smaller gap at the floor's dead end. There, he will have to bounce off more bees while going west again, and drop down to the lowest floor. At this point, Rambi should jump over two red Zingers and race into a nearby barrel. It will automatically shoot him to a No Animal Sign, turning him back into the Kongs, who are then able to exit the level.

Donkey Kong Land 2
When the Kongs begin this level, they must move east and defeat several Spinies and Klamons. Eventually, they will have to climb a long honey wall. As they go, there are a few Zingers flying around that must be avoided at all cost. At the top, they need to then jump onto the hook to the right. Once they jump off of that and get back on the ground, the monkeys should go west and cross an abyss, using a few hooks above it. They will get to a honey wall, and have to climb it. At the top, the heroes must defeat a Klampon and drop down to a lower part of the level. Here, they'll have to hop through the center of an abyss and grab onto a hook. They'll have to keep falling down after that and land back on the path. Here, they must climb up some hooks to a higher platform, where they'll find the Star Barrel.

Now halfway through the level, the Kongs will use hooks to get on another wall of honey, which must be climbed. As they get up, there are several Zingers who are swarming through the area, and can be very dangerous. At the top of the wall, they should jump to the platform on the right. At this point, the monkeys need to jump over a few abysses, and also watch out for Zingers, Klampons, and Spinies, who are scattered throughout the pathway. Eventually, they will leap into a barrel, which will shoot them to an Animal Barrel. When they get out of that barrel, they will be automatically transformed into Rambi, who should travel east and soon jump into a large abyss. From there, he must go west. Once he defeats all the enemies that come by, he should hop into another abyss. He'll have to go east again here, and later need to jump through yet another abyss. After that, Rambi will finally be near the bottom floor, where he can cross the No Animal Sign and turn back into the Kongs. From that point, the group should jump to the bottom floor and travel west, where they will eventually find a spring. When they hop on it, it will bounce them out of the level.

Bonus Level(s)
When the group reaches the second spinning barrel in the level, they should shoot to the next platform with it. From there, they will see a lone banana floating in mid-air to the left. When they jump to it, they'll uncover a hidden hook. After that, the heroes must jump to the honey wall on the left and climb up, where they'll see an entryway to the Bonus Level. Here, the monkeys will have to get up a long honey wall. When they reach the top, they will encounter the Kremkoin.

At the end of the level, Rambi should not enter the barrel that will shoot him to the No Animal Sign. Instead, he must dash into the wall next to it and break it open. When he walks in the new entryway, he'll be taken to the Bonus Level, where he must run through several floors and defeat many Krunchas and Zingers. When every enemy is beat, the Kremkoin will appear on the bottom floor.

DK Coin
Before the Kongs enter the room with the Animal Barrel in it, they should use their team up move and grab onto a hidden hook. They have to climb above the room, and drop down to the other side of it, where the monkeys can get up the honey wall and grab the DK Coin.

Golden Feather (GBA Only)
After the heroes get on the platform with the first Klampon of the level on it, they should drop down the right side and grab onto a hook. If they jump to the right again, they will land in a barrel that can shoot them right to the Golden Feather.

Bonus Level(s)
Near the beginning of Rambi Rumble, the heroes will climb a wall of honey and find the third Klampon in the level. Dixie then should be used to flutter to the left, where she will bounce off a Flitter and land into a barrel. It will shoot her to other barrels, and soon to the Bonus Barrel. In it's Bonus Level, she and Diddy Kong must defeat a few enemies. It's too sticky wit hall the honey to beat some enemies, so they need to throw nearby kannonballs at them. When all the foes are defeated, the Kremkoin will appear on the top floor.

On the floor before Rambi finds the No Animal Sign, he will see a Zinger over a large abyss. He should bounce off of it and still try to move right. He'll bounce off another Zinger then, and land in the Bonus Barrel, leading to the Bonus Level. Here, he must run through the hive and collect a few stars. When all the objects are obtained, the Kremkoin will appear at the end of the stage.

DK Coin
After Rambi transforms back to the monkeys, they should jump into the nearby abyss. As they fall, they should stay near the left side, and they might enter a hidden tunnel. If they travel through here a little, they'll find the DK Coin.

Trivia

 * Oddly, Screech's theme song plays in the Game Boy Advance remake of Donkey Kong Country 2, while King Zing is chasing Rambi through the stage, despite the fact that the original song is still present in the sound test menu. It is unknown if this was a mistake or if it was intentional.