User talk:LinkTheLefty/Archive 6

SM64 Piranha
According to DryKirby on the P Plant talk page, regular Piranhas in SM64's JP iteration were called Chibi Pakkun Flower. Does this mean that the sleepers too were differentiated as "small?" Doc von Schmeltwick (talk) 23:00, 29 January 2019 (EST)
 * NVM, they meant the fire-breather. Doc von Schmeltwick (talk) 23:08, 29 January 2019 (EST)

In regards to the Nipper Dandelions, fair enough, sorry! I understand the reasoning, I'm just not entirely 100% on what our policy for these kinda things are.

"Normal Pokey Doesn't Appear In The Game"
Then what, pray tell, is that scarlet thing that appears in that one mission of Dusty Dune? Doc von Schmeltwick (talk) 17:47, 31 January 2019 (EST)
 * I'll remind you that the Wiki only arrived to that through my own personal machinations. Anyways, it's certainly a "full" counterpart to the Pokey Heads in that game. I am curious as to how it fits into the concept of "Dharma," though. Do the filenames additionally match up? I know there was a collection of those.... Doc von Schmeltwick (talk) 19:12, 31 January 2019 (EST)
 * Well crud buckets. Problem with splitting is that "Pokey (identifier)" would be tricky in that situation anyways, because if we consider them different subjects, they're both exclusive to that game (unless the MKW tournament thing is the same as "Coco Sanbo"). Doc von Schmeltwick (talk) 20:35, 31 January 2019 (EST)
 * It may very well be that "coco" and "daruma" are themselves intended more as identifiers than an indication of a derivative. Doc von Schmeltwick (talk) 22:16, 31 January 2019 (EST)
 * Not really. They're both Pokeys, both act like different previous iterations of Pokey, one's designed to resemble the then-normal design for a Pokey, but huge. It's more of a "big is a generic subtype across enemies" thing. Doc von Schmeltwick (talk) 23:04, 31 January 2019 (EST)
 * I think there were actually some in Double Dash in the desert course, iirc....mighta been Wii's Dry Dry Ruins, though. Doc von Schmeltwick (talk) 00:01, 1 February 2019 (EST)

SMRPG Magikoopa
Still the intro appears to show it leading a battalion of Terrapins, indicating it was an individual of some importance. Doc von Schmeltwick (talk) 17:15, 1 February 2019 (EST)

YKDDP guide vs. SMUSA guide
Recently, a bunch of images were uploaded for YKDDP/SMUSA enemies, and attributed to a help guide for the former. However, on the talk page for the SMB2 gallery, you gave it a name that stated it was for SMUSA (and it is indeed the same artwork). Is it both? Doc von Schmeltwick (talk) 19:57, 4 February 2019 (EST)

Skeletal Fish Guard
Speaking of it in the Boolossus talk page, you told me in the proposal that it was modified. And you said that in the english version of the game, Ocean Small Turtle had proper spacing in its internal filename rather than being CamelCase like in the original version. What's the Skeletal Fish's internal filename in the original Japanese version of the game? -- 11:37, 8 February 2019 (EST)
 * Also, what name does it gives to Lumacomète in the Prima Guide? Does he has a name, simply referred as a Luma, much like in-game, or no mention at all? -- 12:08, 8 February 2019 (EST)

About using romanized file names
It's still not OK to use that as a reference to claim it's a name change that happened then, when it's the same JP name it had since the beginning. Doc von Schmeltwick (talk) 21:56, 11 February 2019 (EST)
 * Yes, but using a generic descriptor from a cartoon that likely no one on the production or even localization team had watched would make no sense, as it wasn't based off them, it just happens to be the same generic idea. Doc von Schmeltwick (talk) 22:16, 11 February 2019 (EST)
 * Red Giant Koopa Troopas did appear though. Red Giant Koopa Paratroopas didn't, though. Anyways, regarding the Paragoombas, no English name had been given in relation to a game at the time. I think it to be common sense to separate naming between media. Doc von Schmeltwick (talk) 23:01, 11 February 2019 (EST)
 * No, there objectively are red giant Koopa Troopas in World 4 of Super Mario Bros. 3. Doc von Schmeltwick (talk) 23:16, 11 February 2019 (EST)
 * A game you hadn't mentioned in several edits prior to your mention of SMB3. Anyways, a name from a guide referring to a game is more relevant than a generic description that isn't even a proper name from a cartoon. Doc von Schmeltwick (talk) 23:21, 11 February 2019 (EST)
 * Troopa was ambiguity, Paragoomba was "not only is 'Giant Land Para-Goomba' a cartoon-specific name that no one on any level of the creation team for SMG2 would have known about, but it's an inaccurate name due to certainly not being from Giant Land, and is more of a vague description, ie 'Para-Goombas from Giant Land.'" Doc von Schmeltwick (talk) 23:34, 11 February 2019 (EST)
 * If something's clearly not based on something else, but the same basic thing (as is the case with the Paragoombas), don't give them both the same name if they're different. This does not change the fact, however, that "GIant Land Para Goomba" is not a species name, but just a generic description of Para-Goombas that were shipped specifically from Giant Land. And so what about the Wigglers and Thwomps? The Big Wigglers are named in SMG2 itself. Doc von Schmeltwick (talk) 00:13, 12 February 2019 (EST)
 * In that specific case. Pretty sure "Giant Goomba" had at least one more usage, if memory serves me correctly.... Doc von Schmeltwick (talk) 00:20, 12 February 2019 (EST)
 * And how about in-game Color Splash breaking that by calling it a Mega Goomba, in-game? Doc von Schmeltwick (talk) 00:40, 12 February 2019 (EST)
 * Yeah that logic doesn't make that much sense to me. Unlike with the small ones, where the "normal" small ones are sometimes implied to be babies, there's no such explanation for the "normal" giant ones. Doc von Schmeltwick (talk) 00:59, 12 February 2019 (EST)

Yet other SM3DW internal filenames, Prima names, and SPP internal filenames
Hey i wanted to ask.
 * 1) What is the blue Lava Bubble's internal filename in both Super Princess Peach, and Super Mario 3D World? It's for determining what stays, and what goes.
 * 2) What are both Blindfold Boo and Security Thwomp's internal filenames in Super Princess Peach?
 * 3) What are the closest mentions of the the Fishbone-like variant from Super Mario Galaxy in the Prima guide?
 * 4) What are the closest mention of the Beamer enemies, including, the spring-like Sentry Beam, Ring Beam, Bolt Beam, one called Sentry Garage on both Super Mario Galaxy and Super Mario Galaxy 2 Prima guides. (No, i don't own the Encyclopedia but found some scans). -- 13:09, 12 February 2019 (EST)
 * Ps: What are the closest mention of the Electric Pressure if Water Shooter and Fire Cannon had generic names in the Prima? "electricity cannon" or something like that, i guess? And i remember seeing a review of the SMG2 Prima guide, with labelling Mandibug Stack as simply Mandibugs. Does it does the same for its entry, and everywhere else, along with the SMG Prima? -- 04:59, 13 February 2019 (EST)

Flurry Sunshine
They look pretty Flurry-ish to me, the "male" one even seems to have the buttons from the artwork. Additionally, given how that game uses so mny assets from the "classic" games (with Pidgit Bills even cameoing during the end), I'd say it's safe to assume they're a Flurry cameo. Particularly with the more generic snowman on the other side. Doc von Schmeltwick (talk) 17:25, 14 February 2019 (EST)
 * Pink one seems pretty squat to me, and there were statue camoeos of Lantern Ghosts in the King Boo Battle and Circlin' Boo Buddy-type Boos on the Shriek Mansion overworld. Anyways, when linking to VGAA, please for the love of all things good link to the specific post with the images and not just the basic site, as it is a major grind to search through. Doc von Schmeltwick (talk) 18:32, 14 February 2019 (EST)

Re: Question about source priority exception proposal
It was meant to factor in foreign names, seeing as how it started because of Hatopop, which is definitely Japanese in origin (albeit a filename used in the English game). Niiue (talk) 09:03, 17 February 2019 (EST)
 * I'd be in favor of moving the Jungle Beat enemies, especially since the English names are pretty placeholdery. As for ingame names, I think making those an exception to the source priority override might be a good idea? Niiue (talk) 09:14, 17 February 2019 (EST)
 * Sounds about right. Personally, I wouldn't mind overriding generic ingame names, but it's probably better to use those just so people don't get confused. Niiue (talk) 10:18, 17 February 2019 (EST)