Slipsand Galaxy

Slipsand Galaxy is a galaxy in the game Super Mario Galaxy 2. It is located in World 5. The level is desert-themed and features desert objects such as cacti. Sand Rivers and fireballs are the main obstacles in the level. A pyramid can be seen in the background, but serves no special purpose. Dry Bones, Magikoopas and Pokey Heads are common enemies in this galaxy. The Fire Flower reappears in this galaxy and is used in the boss battle against Squizzard. At one point, Mario will need to avoid some Rhomps while sliding down sand.

Planets
NOTE: Unless otherwise noted, all names are unofficial.

Starting Planet
This is a long, tubular planet with a fast sand current. During the Squizzard's Sandy Sinkhole mission, the current is going with the player. Many fireballs circle the planet and many Thorny Flowers serve as an impedement during the mission. The Launch Star will take the player to the Sandy Waterfall Planet. During the Sailing the Sandy Seas mission, the current is going against Mario. Luckily, there are platforms to allow the player to reach the Warp Pipe on the other side. If the player goes all the way to the very end in this mission, where the Launch Star was in the last mission, he or she will find three 1-Up Mushrooms. The player must rapidly jump and spin to do this. The Launch Star will take Mario to the Sandy Sea Planet during the mission.

Sandy Fall Planet
A fairly small planet with a sand current that is going against the player. At the first part, there are a few shifting blocks that will push the player off the planet. Many Pokey Heads appear on this planet. At the second area, it is an S-shaped stream with three Cluckbooms flying over it. The Comet Medal can be found in this area. There is a Fire Flower, even more Pokey Heads, and more shifting blocks in the next area. There is a Midway Point and a Launch Star that takes the player to the Sand Slide Planet at the top. There is also a Fire Flower that can be used to light two urns on the Sandy Waterfall Planet, but it's optional because lighting the urns just gives out a 1-Up Mushroom.

Sand Slide Planet
The planet is basically one long sand stream coming out of the pyramid. The player must slide down the stream to the end while avoiding the Rhomps that appear halfway. It gets narrower towards the end of the stream. At the bottom of the slide is a small area with Lumalee, a Midway Point, and the Launch Star that takes the player to the Sinkhole Planet.

Squizzard's Sandy Sinkhole
The planet is an upside down dome-shaped planet filled with sand. The sand moves at a fast current towards the middle where Squizzard lies. The arena is fenced up and there are some rocks here that can serve as platforms. Two Fire Flowers appear here.

Sandy Sea Planet
This planet is only traveled to during the Sailing the Sandy Seas mission. It is a vast, wide open area filled with lethal quicksand. The player needs to ride the Sand Sailer on this planet to avoid falling into the quicksand. Many cacti are found here and slowly deteriorate the ship. Magikoopas and a single Silver Chomp are found on this planet as well. The Power Star is found at the end of the planet.

Enemies

 * Fireballs
 * Thorny Flowers
 * Pokey Heads
 * Cluckbooms
 * Rhomps
 * Firebars
 * Dry Bones
 * Magikoopas
 * Silver Chomp
 * Squizzard (boss)

Squizzard's Sandy Sinkhole
The player will land on the Starting Planet. He or she will need to reach the Launch Star at the other end while avoiding to get hurt by fireballs. The player will then land on the Sandy Waterfall Planet. They will need to make their way up while avoiding getting crushed by the blocks and getting hit by a Cluckboom's bomb. When he or she reaches the Launch Star, he or she will be sent to the Sand Slide Planet. The player must avoid Rhomps while trying not to fall off.

At the end, there will be a Midway Point and a Launch Star to take the player to Squizzard at his sinkhole. Here, the player will need to defeat Squizzard using the Fire Flower. Once Squizzard is defeated, the player will be rewarded with the Power Star.


 * Enemies
 * Fireballs
 * Thorny Flowers
 * Pokey Heads
 * Cluckbooms
 * Rhomps
 * Planets Visited
 * Starting Planet
 * Sandy Waterfall Planet
 * Sand Slide Planet
 * Squizzard's Sinkhole Planet


 * Names in other languages

Sailing the Sandy Seas
Players will land on the Starting Planet, but this time the sand current is going against them. They have to use the platforms to get to the nearby Warp Pipe. In the underground, the gravity changes depending on the players' movement. They should find a way to get to the orange Warp Pipe to go back up while avoiding the Firebars. They should then take the Launch Star to the Sandy Sea Planet.

On this planet, players must ride the Sand Sailer through the whole level. The ship goes slow, but generally increases in speed as the Power Star gets closer. Cacti and Magikoopas will try to hinder the players' progress. At the end of the sea, a Silver Chomp will try to knock players' into the quicksand. Players should strategically avoid the Chomp as it homes in on them. The Power Star will be in reach after the ordeal.


 * Enemies
 * Firebars
 * Dry Bones
 * Magikoopas
 * Silver Chomp
 * Planets Visited
 * Starting Planet
 * Sandy Sea Planet


 * Names in other languages

Squizzard's Daredevil Run
The Daredevil Comet must be in orbit in order to select this mission. The player will fight Squizzard with only one hit point. The fight is exactly the same as before.


 * Enemies
 * Squizzard
 * Planets Visited
 * Squizzard's Sinkhole Planet


 * Names in other languages

Green Star 1
The player will redo the Squizzard's Sandy Sinkhole mission. When the player gets to the end of the Sandy Waterfall Planet, he or she should see the Green Power Star at the end of a small waterfall. The player can either long jump to it, or walk to the top of the waterfall and slide down it to the star.


 * Enemies
 * Fireballs
 * Thorny Flowers
 * Pokey Heads
 * Cluckbooms
 * Planets Visited
 * Starting Planet
 * Sandy Waterfall Planet

Green Star 2
The player will redo the Squizzard's Sandy Sinkhole mission. When the player gets to the Sand Slide Planet, he or she should immediately move to the far left to get the Green Power Star.


 * Enemies
 * Fireballs
 * Thorny Flowers
 * Pokey Heads
 * Cluckbooms
 * Planets Visited
 * Starting Planet
 * Sandy Waterfall Planet
 * Sand Slide Planet

Green Star 3
The player will redo the Squizzard's Sandy Sinkhole mission. The final Green Power Star is located yet again on the Sand Slide Planet. After the player avoids the Rhomps, he or she should immediately move to the far right side to get the Star.


 * Enemies
 * Fireballs
 * Thorny Flowers
 * Pokey Heads
 * Cluckbooms
 * Rhomps
 * Planets Visited
 * Starting Planet
 * Sandy Waterfall Planet
 * Sand Slide Planet

Trivia

 * In the "Sailing the Sandy Seas" mission, if Mario fights the strong sand current on the Starting Planet near the area where the Launch Star was in the first mission, the player will find three hidden 1-Up Mushrooms.
 * The "Sailing the Sandy Seas" mission name is probably a pun on the phrase "sailing the seven seas".