User talk:Doc von Schmeltwick

Re:Boo Buddy Swarm
The same thing happened on page 24: "CLIMBING KOOPAS Hit the climbing Koopas on the same side of the fence from above, or press the B Button to knock down ones on the opposite side." That one is also a proposed move because "Climbing Koopa" is technically not used as the name of the subject and is used as a description. A similar thing happened with "Kamikaze Koopa", which has an all-caps header on page 92 but is only named descriptively everywhere else, including one instance of "flashing kamikaze Koopa shell" on page 36. In general, I feel we should maybe take a step back from relying on stuff like section headers and level titles unless we have to since there seems to be a thin line on whether things were intended as actual names or just descriptors. That said, I don't see an instance of "Boo Buddy swarm" in the source unlike those examples, but right before it on the same page, under "SHOO, BIG BOO!", it states: "Lining the cold, darking corridors on the Forest Ghost House are Boo Buddies, Big Boos and Eeries." The swarm isn't mentioned at all and is implicitly lumped together with Boo Buddies. Also note that none of the Boo derivatives in Super Mario World except Big Boo have their own Japanese name, which could liken them to the Chargin' Chuck types or (if merged) Lakitu in a Pipe. LinkTheLefty (talk) 05:59, November 29, 2019 (EST)

Re:directs
I just hope no one gets too upset that I skipped Kintobor. Nevermind, my thoughts exactly. Besides, I think it's been confirmed that the franchise operates on multiple universe logic (or at least, I'm aware that the western comic writers interpreted it that way), so one can argue that the alternate media characterizations of Eggman are all different characters in a similar vein to Eggman Nega. LinkTheLefty (talk) 23:20, December 8, 2019 (EST)
 * You may be surprised to know that we were actually pretty close to remerging live-action film content back into the main articles, but then I noticed and presented overlooked information at the eleventh hour that halted that proposal. LinkTheLefty (talk) 23:59, December 8, 2019 (EST)
 * Good question. I see that "Fungus Unit" is currently redlinked but they're apparently separate from the film's Snifits. LinkTheLefty (talk) 00:37, December 9, 2019 (EST)
 * Right, the same sentence mentions both the garbagemen and Fungus Unit being based on Snifits and Shy Guys, but I only seem to recall one of them leaving an impression. The novelization apparently does call the former Snifits. LinkTheLefty (talk) 01:45, December 9, 2019 (EST)
 * The way I view it is that "Sniff-it" comes from a leaked, in-progress work, whereas "Snifit" comes from a released, finished product, so priority would technically go to the latter if it has its own article. For the police force / Fungus Unit, I'd have to rewatch the movie to tell you. LinkTheLefty (talk) 02:06, December 9, 2019 (EST)

Wanna be friends?
I think we could be friends. FireyYoshi (talk) 18:46, December 9, 2019 (EST)FireyYoshi
 * Well that's rather sudden...I see no reason not to, though. Doc von Schmeltwick (talk) 19:07, December 9, 2019 (EST)
 * Do you have a userbox? FireyYoshi (talk) 19:43, December 9, 2019 (EST)FireyYoshi
 * No, sorry XD Doc von Schmeltwick (talk) 19:48, December 9, 2019 (EST)

Re:Kyodai
Well, basically all the Super Mario Bros. 3 revision world names are direct translations of the manual names (with the exception of Water Land), and it uses Giant Land there. I say leave it be for accuracy's sake since dai and deka are much closer than kyodai. Not sure if biggu was always reserved for Yoshi bosses since there are exceptions like Big Lantern Ghost, but given Big Heihō was seemingly renamed Mega Heihō, that's probably the case now. LinkTheLefty (talk) 19:10, December 10, 2019 (EST)
 * I imagine the Blarggs just have seniority from before Yoshi's Island continued as a series, but we already do note the possible Big Cheep Cheep connection in the Boss Bass page (though keep in mind, Nintendo of Japan wasn't the only developer of NES Remix 2, which could explain why the internal filenames are a little all over the place). LinkTheLefty (talk) 20:06, December 10, 2019 (EST)
 * At this point, I'm just crossing my fingers for a Super Mario Maker 2 update to hopefully settle things in the near future. I do think that the Big Chain Chomp from Super Princess Peach is a Chomp Shark, if only for the very simple reason that its order in the game glossary suggests a returning enemy instead of a new one (i.e. it's not used to segue into Walruss and Starfish). Here's one way to look at it if it makes a merge easier: since we're apparently intent on keeping Chain Chomp and Chomp split, we can just take the big Chomp Shark as a large version of the unchained Chomp, while the deka Chain Chomp is a large version of Chain Chomp. LinkTheLefty (talk) 11:11, December 11, 2019 (EST)

Re:Model aboutfile box
I understand. From now on, I'll try to credit the original uploader of each model render. --MarioKartDoubleDash (talk) 22:18, December 10, 2019 (EST)

Re:Screenshots
I thought it was fine putting images of ROMhacks because it has the respective enemy in the image. The image of the big goomba has a big goomba, just like the hefty goomba and the goomba one, so I thought it was all fine, but I guess I was wrong. Thanks for the advice, but I still don't know why it is forbidden. --Rodmjorgeh (talk) 14:59, December 15, 2019 (EST)
 * By the way, can I put images of the Enemy Course? That's vanilla NSMBW. --Rodmjorgeh (talk) 15:04, December 15, 2019 (EST)

Re:"Fan-made"
I was referring to the fact that it said "official artwork" as if the wiki ever uses unofficial artwork. People can already tell that it's official, otherwise it wouldn't be on the wiki. Kind of like the "official profiles" description. 16:27, December 25, 2019 (EST)

Re:Crows, flames, and piscatory punks
Fire and Kuro have more similarities since they were both identified as Fireball and Nitpicker, respectively, with the exception of Japanese Game Boy Donkey Kong material which gave those subtypes their own names. They're not like the color variants of barrels or Snapjaws because they've always had distinct designs. I think that, whether Fireball (Donkey Kong) becomes an article separate from Fire or not, Kuro should have the same treatment - I don't believe it should be left alone since it seems fairly obvious that Kuro is supposed to be the same raven-like version of the enemy. If it remains split, I'd say let's just use the unique current name via priority exception, with the exception of Donkey Kong Jr.-specific content. If it merges, then I think we should reconsider our stance on Spark - I know we've already done that, but if Fire and Kuro are merged with Fireball and Nitpicker, then it stands to reason that all of the enemies and elements from the arcade games reappeared in remixed form in the Game Boy game, which should include Spark (though Spark originally had two different designs as well, so I wonder if "Globe" should also be considered for a split). Piscatory Pete is a separate issue I think, but as I say, I believe resolving it would be best done with another proposal; it's just odd that Piscatory Pete has a separate entry from the Cheep Cheep in every guide it appears in, so the situation could be more akin to Boo and Big Boo being labeled with parenthesis identifiers. LinkTheLefty (talk) 09:29, December 29, 2019 (EST)
 * Spark's one of the few Mario enemies not to receive their own figure in the Link's Awakening remake, but neither do Podoboos and Thwomps. It's probably supposed to be the Mario enemy given the game's Super Mario Bros. 2 references. Though for what it's worth, Zelda Encyclopedia doesn't call it a guest character from the Super Mario Bros. series, unlike the other Mario species. At least, going by the English version. LinkTheLefty (talk) 08:22, December 30, 2019 (EST)

DKP
Which source did you use for this info? Also, speculation should not be done, unless there is concrete evidence on Cranky replacing Redneck. 17:00, January 28, 2020 (EST)
 * I literally played the leaked ROM dump available on TCRF. I didn't say he "replaced" him, it's just that, considering both the debug and character select screen lead to two Crankys, one of which is on the world select represented by garbled data, that's a fairly solid conclusion. Most likely, it defaults to Cranky to avoid a runtime error caused from a lack of Crappy Kong's data. Doc von Schmeltwick (talk) 18:19, January 28, 2020 (EST)

Bad Hair Day
While I agree with you that it doesn't really need a reference to show that the texture was simply removed, your claim of "I think I'm established here enough" isn't really a valid reason for putting something back. Even admins make mistaken edits sometimes, doesn't matter your reputation. Not saying you aren't a good editor and don't have experience with models (I know you do, I see you on Resource sometimes), that's not really something you should add to summaries. It really doesn't mean anything. 17:49, January 28, 2020 (EST)
 * I didn't want it to come off as delayed edit warring is all. Doc von Schmeltwick (talk) 18:16, January 28, 2020 (EST)

Something fishy (and a favor)
Remember how Japanese Wikipedia can be overly stringent when it comes to recognizing name changes, like with having multiple entries for a big enemy? I found that the Wikipedia page for Pukupuku is a notable outlier in this regard as it incudes a mention of red and blue varieties from Yoshi's Story under "巨大プクプク(Boss Bass)" instead of giving them separate entries like you might expect. I wonder if this is worth pursuing further? I have the Shogakukan and TJ Mook guides (which I'm still not sure is official) and I don't notice any explicit reference to the Blurps as 「巨大プクプク」 but maybe there is something else out there that does directly refer to them as such. That aside, there's something I want to ask of you: can you take care of my proposal outcomes for me? I'd normally do it myself, but my computer recently failed on me and I won't be able to repair or replace it right away (which is too bad since I also wanted to write up a Marin article for Triforce Wiki next week but I don't think I'll have it up on time). Resorting to mobile editing is too inconvenient for me with all these changes. If you'd rather not, that's fine, I don't mean to be thrusting it upon you and I'm sure it'd be okay if they sat on the list of unimplemented proposals for a little while. If you do, you should be able to throw in the bird toy split in there without problems since there was no opposition and it was just short of one official vote (Mario vs. Donkey Kong 2: March of the Minis object graphics filename is data/data/anims/DK2_bird_anim.bin so it can be named "Bird (toy)"). LinkTheLefty (talk) 12:45, February 5, 2020 (EST)
 * I'm a tad busy with school, but I'll see what I can do. Doc von Schmeltwick (talk) 16:08, February 5, 2020 (EST)
 * I may be able to get around to it this weekend, so no worries, but I do have questions about the proposed titles: why exactly should Fire have an identifier when it's the only subject with that name, and now that I think of it, should Kuro instead have been "Bird (Nitpicker)" or something to that effect considering that they're called "Birds" in at least one manual? LinkTheLefty (talk) 12:58, March 5, 2020 (EST)
 * Because "Fire" is still a valid old name for the Fireball, and is such a generic term one could be searching for projectile fireballs or Bowser's fire attack or even the Game & Watch game. Doc von Schmeltwick (talk) 14:13, March 5, 2020 (EST)
 * I suppose, but just a minor nitpick - if the "75 m" stage in Smash is any indication, "100m" from the Game Boy game should probably be "100 m" from the arcade game. LinkTheLefty (talk) 16:25, March 5, 2020 (EST)

RE:Autograph
I already discussed this with TheFlameChomp, and he said to keep the Autographs from Paper Mario in one article while splitting off the rest. If you want to create a proposal on the matter, that's fine with me, but I won't be likely to support it; you may disagree with the changes, but I have yet to see another user who agrees with your stance. Also, I don't think Super Mushroom is a strong-enough comparison to use here, given that it's a case of consumable items vs. key items. 15:41, February 9, 2020 (EST)
 * Sorry paisano but I'm with Doc. You need to seriously relax on the splitting. Stuff like the orbs or card keys did not need to be split at all. Trig - 16:02, February 9, 2020 (EST)
 * @Trig: Were you actually reading Doc's arguments? They were specifically mystified over my splitting of Autograph, and haven't brought up other concerns (yet).
 * @Doc: I mean, I'm fine with switching to creating proposals for the time being, but keep in mind that this proposal alone is the precedent for said splits, and so you will very likely need to create proposals to override my changes. 23:30, February 9, 2020 (EST)
 * Again, TheFlameChomp, an admin, approved of my changes to the page. I don't really have anything else to say, so at this point a counterproposal is the only way to go. 09:49, February 10, 2020 (EST)

RE:Tap-Tap guy
Was doing it as you messaged me. Anyways, the reason why I talked to the ip on their talk page first was because when I added my comment they only made a small amount of edits, and due to them only doing minor acts of vandalism (one of which looking like a possible new user mistake) I decided that blocking them so early wasn't needed. Then they ignored my message and continued to vandalize, thus warranting the block. 16:22, February 20, 2020 (EST)
 * Still, thanks for the advice and undoing his latter edits. 16:23, February 20, 2020 (EST)

Re:bigness
I see where you're coming from, but I think it's overall much safer to consider them big variants for sure when they have smaller versions to compare them in the same game (or when they're directly named as such, like Mega Dry Bones appearing without regular-sized Dry Bones in Mario Party: Star Rush), especially considering that size has always been kind of relative (recall Goomba). On a related note, I realize after the fact that it wasn't smart to include Mega Guy in the Big Lantern Ghost proposal, since I overlooked the fact that big Shy Guys appear elsewhere and now they don't have a solid, single article to cover all of them in one place. I only noticed this after checking out the Black Shy Guy article. The lesson I suppose is not to include proposal options that you may regret later, so I plan on making a counterproposal at some point. LinkTheLefty (talk) 12:58, March 5, 2020 (EST)

Pushback?
I think I warned before that this might happen someday, but I'm noticing some general pushback as of late to taking other languages into account in proposals. I don't believe there's too much cause for alarm just yet, but as someone who remembers what this wiki looked like in the mid-2000's, I seriously don't think many of these newer users know what they're actually asking for when they repeat opinionated nonarguments and empty rhetoric like "This is an English wiki", "I don't want to hear anything about the Japanese name", "Your proposals are going too far", "These merges make me wanna do the splits" etc., nevermind that such changes in this wiki have always individually had the original language of the main developers in mind, as they tend to have more control over their intentions, and so the tables are usually reversed on the occasion that products come from English or American creators. What's a good way to remind people that excluding the intent of foreign developers in favor of a localized dichotomy is counterproductive? I'm almost considering compiling a list of inconsistent translations over the years (e.g. Podoboo/Lava Bubble/Sparky/Spark Spook, Micro Goomba/Goombette/Mini Goomba, Boo/Big Boo, among a veritable ocean of other examples) to demonstrate the sheer ridiculousness of that direction, but since such a thing would be a rather long and thankless project, I'd rather make something like that if the situation only actively goes down a really bad rabbit hole. It's something that at least has my attention. Thoughts? LinkTheLefty (talk) 18:35, March 5, 2020 (EST)
 * I always go with Cheep Cheep/Cheep-Cheep/Cheepcheep/Flopsy Fish/Goby/Bub/Bubba/Blurp, myself. I discovered this wiki myself around early 2009, so I remember a lot of those oddities. The fish thing is still not completely sorted out from that time period. And of course, the ever-popular Goomba/Galoomba thing. There was also the time SML Piranha Plant was split from other Piranha Plant. Doc von Schmeltwick (talk) 19:16, March 5, 2020 (EST)


 * may it be noted that i don't like when people talk about me behind my back, as it's quite clear that this was referring to me, trig, and waluigi time. it even quoted us. 23:32, March 5, 2020 (EST)
 * "Behind your back?" This is public. Hence how you found it. Doc von Schmeltwick (talk)
 * I'm still somewhat embarrassed that some of the Boss Bass / Bubba / Cheep Chomp debacle directly ended up in Super Mario Bros. Encyclopedia... Also, when one spends valuable time addressing a topic at an individual, case-by-case basis, only for it to be dismissed with more (paraphrased) generalizations, you can understand how it may be a little upsetting. Better to vent than to invoke #5. Besides, I'm not a fan of how such talks happen on Discord. LinkTheLefty (talk) 02:22, March 6, 2020 (EST)
 * OK, I seem to have hit a breakthrough on this. Some people seem to think that Naming's priority rules apply to splitting and merging when (as the maintenance article clearly states) it is only intended for finding the right article title. Not gonna say any names, but that's the gist. Doc von Schmeltwick (talk) 00:51, March 7, 2020 (EST)

Re: London to Stonehenge
It isn't just Sonic who was getting there though- Tails, Mario, Luigi, Toad and Omega were with him, and I doubt that they all would have been able to get there as fast too. It's just something in the mode that I thought was particularly weird, it's the only place outside of London that they visit but it's not very close to London. BBQ Turtle (talk) 03:37, March 8, 2020 (EDT)

Bubble Pop
Have you played Yoshi's Story? The Bubble Pop page says the player can pop one if they touch it six times, but when I tried to pop a Bubble Pop without using any eggs, it took more than six touches to pop it. I'd like to correct that content, but I don't know exactly how many times a Bubble Pop needs to be touched to pop it. Can you please help me? Dwhitney (talk) 16:18, March 12, 2020 (EDT)
 * OK, I just tried, and it's actually more like 25 times. It might vary, actually. I may have lost a count or too due to a Fuzzy Wiggler getting in the way. Doc von Schmeltwick (talk) 16:23, March 12, 2020 (EDT)
 * OK, yeah, I think it varies, I've so far also gotten as low as seemingly 15 and as high as 30. Doc von Schmeltwick (talk) 16:29, March 12, 2020 (EDT)


 * Thanks for the info. I corrected the content. Dwhitney (talk) 16:58, March 12, 2020 (EDT)

Re:About Pink Fuzzy...
Fair question. We have no way of knowing what the developers of the original Paper Mario designated Pokey Mummy (or Jungle Fuzzy) without looking at source code, but I'll say that Poison Pokey is known as c_sanbo_m in The Thousand-Year Door and e_sanbo_m in Super Paper Mario. While this could mean Pokey Mummy, m could also stand for midori, the Japanese word for green. Green enemies/characters are inconsistently labeled m or g, and color shorthand is common throughout. I personally don't think it stands for Pokey Mummy since as I mentioned in the proposal, the developers seemed intent on possibly repurposing Gold Fuzzy as a "Yellow Fuzzy" since they renamed those files, and Poison Pokey's filenames were still kept as late as Super Paper Mario. Poison Pokey also has a different shade, looking more greenish than the bluish Pokey Mummy. So similar entities, but different situation I'd say: Poison Pokey doesn't have the mummified gimmick, which isn't a decision based on any gameplay change or the enemy's interpretation overall (Pink Fuzzy, without FP or the Fuzzies' former absorption, can't be called "Flower" anymore). LinkTheLefty (talk) 16:50, March 13, 2020 (EDT)
 * Yep, in The Thousand-Year Door, "Killer Packun" (the one with the game identifier) is c_pakflwr while Frost Piranha is c_pakflwr_a, Putrid Piranha is c_pakflwr_p</tt> and Pale Piranha is c_pakflwr_t</tt>; in Super Paper Mario, regular Piranha Plant is e_pakflwr</tt>, Frost Piranha is e_pakflwr_i</tt>, and Poison Piranha is e_pakflwr_p</tt>. So it does seem like the English version is actually closer to the developers' designation (it may have been a relatively late decision to make the Boggly Woods enemies the monochrome versions, explaining why the stronger and weaker versions of Piranha Plant and [Moon] Cleft were named around), except the Super Smash Bros. Ultimate guidance still mentions Killer Packun and not Pale Piranha (though that may have been a consequence of probable online borrowing). LinkTheLefty (talk) 17:17, March 13, 2020 (EDT)
 * Wizzerd is another case where the English localization got it mostly right: base Wizzerd is c_maho</tt>, Dark Wizzerd is c_maho_b</tt>, and Elite Wizzerd is c_maho_w</tt>. The Thousand-Year Door ' s boss and Bowser Bloopers seem to share some of the same resources, just rescaled in-game (it's c_geso_kn</tt> for the normal design, but c_gesso</tt>, c_gesso2</tt>, c_gesso3</tt>, c_gesso4</tt> for boss-specific assets). On that note, I notice that the Big Blooper from Super Paper Mario apparently reuses the same eye textures as the boss from the previous game, just upscaled. Bloopers in Super Paper Mario are also strange now that I take another look - e_big_gesso</tt> and e_geso</tt> refer to the boss and tentacles, but the enemy seems to be TEST_gesso-</tt> and - something else that doesn't seem to be mentioned anywhere - there are graphics for a small/Baby Blooper under <tt>TEST_s_gesso-</tt> (looks based on the version from the original Paper Mario but different shading). Were there any Blooper Babies in Super Paper Mario? If not, I'll upload it for the pre-release and unused content article since the texture is simple enough (a lot of the others I've found are in pieces and need to be assembled in-engine, and I'm not sure of a good way at the moment to represent that without kind of guessing how they're meant to fit together in-game). Judging from this, the Blooper enemy was probably used to debug the underwater sections, but the developers decided to keep it around. Anyway, in light of all this, I'm pondering if the white Cleft should be split from the main Cleft article, since it's likely in the same boat as the Piranha Plant. LinkTheLefty (talk) 18:15, March 13, 2020 (EDT)
 * It would have been rather easy to leave things alone if the writer only replaced "Killer Packun" with "Pale Piranha", but now the current splits seem too selective. I do think that the developers swapped the colors around for aesthetic reasons, though I wonder why they didn't just consider the usual-colored versions of Piranha Plant and Cleft to be the "main" versions when the game also introduced Dull Bones (<tt>c_karon_g</tt>/<tt>e_karon_g</tt>), which are weaker than Dry Bones. It would probably be a good idea to have a Frost/Ice Piranha proposal while we're at it. By the way, do Bob-ombs and Bandits appear in any scenes in Super Paper Mario? They have assets in it, and there's probably more. LinkTheLefty (talk) 23:09, March 13, 2020 (EDT)
 * Yes, Ruff Puff is another example where the filenames line up with the final, though another thing that I noticed is that Ruff Puff variants have leftovers in Super Paper Mario as well. What's odd about this one is that it seems that the textures for Ice Puff (<tt>c_kmoon_b-</tt>), Poison Puff (<tt>c_kmoon_g-</tt>), and Dark Puff (<tt>c_kmoon_wb-</tt>) were all put in one place (<tt>e_kmoon_b-</tt>, Ice Puff?), while <tt>e_kmoon_g</tt> (Poison Puff?) and <tt>e_kmoon_w</tt> (Dark Puff?) have model data but no similarly-named textures (in both games, texture filenames are denoted by hyphens). Not sure what exactly was going on there. Side note, I'm amused that the developers used "<tt>c_kinopiko</tt>" and the like to refer to generic female Toad NPCs, though I can't seem to find Toadette at the moment because of it. LinkTheLefty (talk) 23:50, March 13, 2020 (EDT)

Black Shell...?
I guess I could agree with the Super Mario World Trivia, even though black colors are very inconsistent in the Mario games especially with the Black Coins since they tend of to get different tints of shade and colors. But the Paper Mario Black Shell for the Koopa Bro, I have to disagree with, the Mario shells have never had a very consistent behavior. Gold Shells explode in Mario kart Arcade GP DX but none of the other games do that, Red Shells don't even on players in the main games other than Super Mario Galaxy, Blue Shells either freeze you in the Mario Strikers series, give you the shell form in New Super Mario Bros and Mario & Luigi: Bowser's Inside Story and it's 3DS remake, etc. It's still a Black Shell it doesn't have the same exact item to be mentioned on the article, it's like making a Red Shell (Mario Kart series) have a separate article just because it only homes while the other games don't. --Gamermakerguy (talk) 22:53, March 13, 2020 (EDT)


 * That's not comparable because it's not necessarily about what effect they have in the games - the thing with the black shell is that you're mistakenly conflating "black shells as an item" and "character that happens to wear a black-colored shell which isn't much different from your average shell otherwise". -- 23:54, March 13, 2020 (EDT)