Super Mario 3D All-Stars

Super Mario 3D All-Stars is a Nintendo Switch compilation game, released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros. It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It had been made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021. The compilation and its name are based on Super Mario All-Stars, but it instead contains the first three 3D platformers of the Super Mario series.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy. All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the button to spin and emulate the pointer with the touch screen on handheld mode. Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch. Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.

A day-one patch was released on September 16, 2020, which fixed and adjusted the display for Co-Star Mode in Super Mario Galaxy as well as several other issues. Version 1.1.0 was announced on October 27, 2020 and released on November 16, 2020; the update added inverted camera control settings for all three games, Nintendo GameCube controller support and the original control scheme for Super Mario Sunshine, and various bug fixes.

The game was subject to two 35th anniversary My Nintendo missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.

Super Mario 64

 * , - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
 * , - Jump, swim, talk, confirm
 * , - Punch, dive, grab, throw, cancel
 * , - Crouch
 * , - Switch camera modes
 * - Adjust camera
 * - Pause menu
 * - Suspend menu

Super Mario Sunshine

 * - Move Mario, aim F.L.U.D.D. (while holding R)
 * , - Jump, swim, talk
 * - Switch Nozzles
 * - Pick up, dive
 * - Center camera
 * - Run while spraying (while using Squirt Nozzle)
 * - Guidebook
 * - Use F.L.U.D.D. (spray and aim while using Squirt Nozzle)
 * - Move camera
 * (click in) - Mario Cam
 * - Pause menu
 * - Suspend menu

Nintendo GameCube Controller

 * Move Mario, aim F.L.U.D.D. (while holding R)
 * Jump, swim
 * Pick up, dive, talk
 * Switch Nozzles
 * Mario Cam
 * Center camera, ground pound (while in midair)
 * Use F.L.U.D.D.
 * Guidebook
 * Move camera
 * Pause menu

Super Mario Galaxy

 * - Move
 * , - Jump/swim
 * ,, (shake) - Spin
 * (grounded) - Crouch
 * (midair) - Ground Pound
 * - Fire Star Bit
 * - Center camera
 * - Reset pointer
 * - Change camera view
 * (move) - Aim
 * - Pause menu
 * - Suspend menu

Co-Star Mode (when using horizontal Joy-Con)

 * or (as P1 only) - Pause menu
 * or (as P2 only) - Suspend menu
 * - Fire Star Bit
 * (click in) - Reset Pointer
 * , (as P2 only) - Hold Enemy
 * (move) - Aim

Changes to Super Mario 64

 * The game is based on Shindō Pak Taiō Version, available in English for the first time. However, the notice for compatibility with the Rumble Pak has been removed.
 * In the screen with Mario's head, the text saying "PRESS START" now says "PRESS ", with a brand new text icon. Despite this, Mario's voice line "Press Start to play" is still played upon returning to the title screen from a gameplay demo.
 * The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
 * The directional buttons now act as full analog presses on the control stick, similar to Super Mario 64 DS.
 * The text has been updated to reflect the new controls. However, the is written in read-only text while the  is an icon.
 * In addition to the higher-definition HUD textures present in all three games, Super Mario 64 has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model as well as illustration-related textures, such as the Boo portraits in Big Boo's Haunt and the Bowser sliding puzzle in Lethal Lava Land. In the process, an error in the original version of the Bowser sliding puzzle illustration - a small orange square on Bowser's left ankle - has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown similar to his current appearance.
 * Connecting the second controller to move the camera during the ending is no longer possible, as the emulator detects inputs from all connected controllers as the first controller.

Changes to Super Mario Sunshine

 * The game is based on the PAL version released in Europe and Australia.
 * Therefore, a Yellow Toad is in his intended position when Shadow Mario kidnaps Peach and waits near Pinna Park's entrance. In the original game, he was placed on the death barrier below the ground.
 * The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
 * On the title screen, the text is changed from "PRESS START!" to "PRESS ", although pressing Start still works.
 * The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well was used in promotional trailers for the compilation.
 * In F.L.U.D.D.'s tutorial video, F.L.U.D.D. simply says "button" instead of "R button". This is because when using normal controls, spraying is done by both and, and the subtitles have been changed to reflect this.
 * The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
 * The text has been updated to reflect the new controls. Talking to NPCs now has the button prompt over them (instead of ), although  still works.
 * The button prompts are not updated to their original icons or voice clips when using the Nintendo GameCube controller.
 * The memory card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.
 * The postcard image that appears after the player has collected all of the Shine Sprites and beaten Bowser and Bowser Jr. is smaller.
 * The resolution is high enough for the player to read the writing on Gooper Blooper's cork. The cork reads "bsgeso", likely short for "Boss Gessō", his Japanese name.
 * In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 1:69 widescreen instead of using the 4:3 aspect ratio like the original does.

Changes to Super Mario Galaxy

 * The player only needs to press one button on the title screen, rather than two buttons simultaneously ( and ) like in the original Wii release. The prompt was changed from "Press both ( and )." to "Press ." to reflect this.
 * Due to this, the blue glow effect that appears around the logo when only pressing in the original Wii release no longer appears. Only the yellow glow (from pressing  in the original) is present if the player presses.
 * Miis can no longer be selected as a save icon, similar to the Nvidia Shield version, despite Mii creation still being available on the Switch.
 * Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers are instead heard through the game's audio.
 * The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
 * The text has been updated to reflect the new controls.
 * The game features extra tutorial dialogue to accommodate for handheld mode.
 * When the player talks to the Mailtoad on the 121st Power Star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the Super Mario Galaxy staff that was originally sent to the Wii Message Board is now read out by the Mailtoad in-game.
 * The camera icon on the Star List that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
 * The player can no longer pan the camera while in cannons by holding down and moving the controller away from the screen, due to the lack of a Sensor Bar.
 * Also due to the lack of a Sensor Bar, the Star Cursor brought up by the Wii Remote automatically instead is brought up by pressing on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
 * In Purple Coins on the Puzzle Cube, three Purple Coins are erroneously placed inside a wall and can only be obtained by Ground Pounding near them because of Mario and Luigi's wider hitbox during the move. The player can still reach the required Purple Coins without these three, however. This error was also present in the Nvidia Shield version.

Soundtracks
The player can listen to the soundtracks for all three games from the main menu. Although the Super Mario 64 and Super Mario Galaxy soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for Super Mario Sunshine was made available. Upon reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to the music-player mode by pressing, which allows them to continue listening to music with the screen turned off.

Version 1.0.1
Release date: September 16, 2020  
 * Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
 * In order to let you play the game more comfortably, we have also fixed some issues.

Version 1.1.0
Release date: November 16, 2020  
 * Players can now invert the camera controls within all three individual titles.
 * Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
 * The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
 * You'll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. Information on connecting this adapter and controller can be found here.
 * The Nintendo Switch Lite system does not support this controller option.
 * All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
 * Other general fixes have been applied to improve overall gameplay across all three titles.


 * Specific/unlisted changes
 * Players can also choose Classic or Modern camera controls in the options menu.
 * Super Mario Sunshine
 * The analog trigger controls for spraying work with the Nintendo GameCube controller.
 * The slowdown from opening and closing the Guidebook was removed.
 * The following glitches were fixed:
 * Debug cubes in Bianco Hills' second secret area that marked the flipping platforms were visible.
 * The sound heard when "GO!" appeared on-screen in racing minigames sounded like a censor beep-like sound.
 * The zoom-out effect when using the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.
 * Due to the aspect ratio being expanded to widescreen, a Pianta visibly spawned mid-air in the intro of Yoshi's Fruit Adventure.

Super Mario 64

 * There is a persistent delay in all audio from when music and sounds should play compared to when they actually do.

Super Mario Sunshine

 * Scrubbing Sirena Beach can be completed with much less electric goop being cleaned than intended or with no electric goop cleaned.
 * Occasionally in Noki Bay's "Uncork the Waterfall" episode, the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.
 * The mirrors in the bathrooms of certain room doors in Hotel Delfino have glitchy reflections.
 * Additionally, mirrors such as one in Hotel Delfino and the antennas in Gelato Beach, when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
 * Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.

Limited-release controversy
Super Mario 3D All-Stars's limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities. Elise Favis from The Washington Post compared the limited release situation to the "", referring to The Walt Disney Company's policy of regularly cycling home media releases of their films in and out of ; Favis and other writers criticized the decision as anti-consumerist, describing a more traditional release pattern as being more favorable towards buyers. Favis additionally brought up the lack of a Virtual Console service on the Switch, which compounds the issue some fans had with the limited release. Alexandra Sakellariou from Screen Rant asserted the reason Nintendo made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether or not future Mario releases would adopt a similar pattern if this sales tactic ends up succeeding.

On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high demand, namely amiibo and the NES Classic Edition. They brought up  as the primary reason Nintendo artificially limited stock of the game, which urged a "have" and "have-not" system and persuaded players to own the game, and was echoed by other critics of the move. Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release. He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent that left customers in harder economic situations that makes it more difficult to pay for a $60 game on top of the difficulty obtaining a Nintendo Switch at the time.

Critical reception
Super Mario 3D All-Stars has been positively received with critics, receiving an 83 on Metacritic based off 61 reviews. Much of the praise is addressed towards the games being quality, classic titles being bundled in a convenient package to play on the Nintendo Switch, praising the improved presentation of the games, that the games are still fun to play in the modern age, and that new players should purchase the package to experience the titles. Common criticisms of the game include the minimal amount of changes to the old games and that while the individual games are well-made, the bundle itself was a fairly weak deal. However, the user score on Metacritic is mixed, with common grievances citing that the games are a bare minimum effort despite the quality of the games, the relatively-high asking price for a collection of old games, the limited-release controversy of the game, and the lack of Super Mario Galaxy 2.

Luke Hemming of Cubed3 has given the game a 10/10, where the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D Mario titles and how Nintendo improves the formula of each iteration of games. He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming Super Mario Galaxy to be the best 3D Mario title of all time and loving all three games in the bundle, citing the improvements and the gameplay which is still great in 2020. Mundy has written that "some have balked at Super Mario 3D All-Stars's premium pricing." but has recommended that Super Mario Galaxy alone justifies the price if the reader has never played the game before.

On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the Mario titles again or for new players, they are not exactly a bargain deal either. Little has unfavorably compared the game to Activision's remade bundles of older games, such as ', ', and , which all launched as complete graphical overhauls and had cheaper retail prices than Super Mario 3D All-Stars. Little has also written the absence of Super Mario Galaxy 2 where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming. He has written that while the games themselves benefit from the increased resolution, he has lamented that Nintendo could have "gone above and beyond in a meaningful way." He has written that Super Mario 64 is the weakest game of the trio due to how many times the game was re-released, that the game was more about preservation than improvement, and how the game in this bundle "lags behind fan game projects that have demonstrated Mario 64 can work in 16:9 and 60fps just fine" and has even stated that the game is inferior to its Virtual Console release due to the lack of save states and a digital manual.

Sales
The game sold 9.01 million units worldwide throught its lifespan.

Super Mario 64

 * "Princess Peach has invited Mario to her castle to enjoy some cake! On his arrival, he's greeted by an eerie silence...until Bowser's laughter echoes through the halls. Thus begins an adventure to rescue the princess by exploring the magical worlds within the castle's many enchanted paintings. This first 3D action game in the Super Mario series launched alongside the Nintendo 64 system. The introduction of the analog Control Stick set a new standard for later games in the series."

Super Mario Sunshine

 * "Mario and friends have arrived on Isle Delfino, ready to enjoy a relaxing vacation. Instead, they find that someone has polluted the island with icky, goop-like graffiti! Framed for this terrible crime, Mario must clean the island, find the true culprit, and reclaim the Shine Sprites—Delfino's sunny energy source—that have hidden themselves to escape the mess. Using the power of the Nintendo GameCube system, this game offered dazzling water effects and a slick set of moves for Mario through his new tool, FLUDD."

Super Mario Galaxy

 * "It's the night of the Star Festival, and Star Bits are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, Luma, and a mysterious woman in blue...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity."

References to other games

 * Super Mario Bros.: Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus. The game is mentioned in the description for Super Mario Sunshine's soundtrack section.
 * Super Mario World: Selecting any track in the main menu will play the coin sound from this game.
 * Super Mario All-Stars: This game's name is referenced by the title. The font for the "SELECT GAME" from this game is reused for the year headings' font in the game selection screen.
 * Super Mario Galaxy 2: This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.

Trivia

 * Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit with Super Mario Sunshine's Chinese edition being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu. It was said that negotiations were attempted, but was ultimately unsuccessful as iQue/ localization was considered "spin-off" translations not in direct ownership of Nintendo.
 * The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than being simply an image of the cover art alone or a scan of the original CD packaging (in the case of Super Mario 64 and Super Mario Galaxy, as the Super Mario Sunshine soundtrack was never given a dedicated release before its inclusion in Super Mario 3D All-Stars).
 * When a game is selected on the main menu, a unique is used when transitioning to the loading screen: Super Mario 64 uses one shaped like a Power Star, Super Mario Sunshine a Shine Sprite, and Super Mario Galaxy a Grand Star.