Super Smash Bros. for Nintendo 3DS / Wii U

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are both versions of the fourth installment of the Super Smash Bros. series being developed by Sora Ltd. and Namco Bandai Games. Each version has a different release date due to the time that it took to finish each one.

Gameplay
Super Smash Bros. for Nintendo 3DS / Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.

Both games will have the same roster of playable characters in order to keep them consistent, but the movesets and animations of returning characters will go through a larger amount of change than the returning characters did from the transition of Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters being shown with completely new moves, and some appear to be getting significantly altered (such as Bowser). Aesthetic wise, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.

Customization/cross-connectivity
It has been stated that players will be able to send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each; the Mii Fighters and Palutena, however, have different attack types rather than customizable moves, and customizable moves cannot be used in With Anyone online. Players can also equipment items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time. Additionally, by connecting the two games the player will also be able to use their Nintendo 3DS as a controller for the Wii U version. It has been confirmed that there will be other elements that connect the two versions of the game, though said elements have not been revealed.

Nintendo 3DS version
For the Nintendo 3DS version, which is the first Super Smash Bros. game on a handheld, the fighters are given outlines during matches so as to be seen easier on-screen. The size of these outlines can be adjusted into three types: thick, thin, or none. When playing a team match, the color of the characters' outlines match that of their team. This version features stages with a bigger focus on handheld games, and runs at 60 frames per second even when using the stereoscopic 3D; the Assist Trophy and Pokémon characters, however, run at 30 frames per second. The bottom screen displays the character's icons and damage percentages, and tapping one of the icons highlights that character.

The game requires 2.1 GB (17,300 blocks) of memory on an SD Card, if downloaded from the Nintendo eShop.

A Miiverse community for the game also exists, but it will not allow players to post screenshots, as Miiverse access will be disabled while Super Smash Bros. for Nintendo 3DS is active. However, the New Nintendo 3DS is capable of doing so, and players can still save screenshots during battles.

Smash Run
A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelure, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item; the player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment; slower characters and characters that equip more defensive equipment (which lower speed) can carry more powers.

While fighting, players can collect several items similar to patches. These patches can increase attack power, special attack power, jumping, or movement speed; there are also special patches which increase all stats. After five minutes, players are shown their final stats, courtesy of the patches they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.

StreetSmash
StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing, and can dodge by moving when shielding; pressing after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

3DS
Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play.

In addition, if at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch, and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight a harder boss. (If the intensity is 8.0 or higher, then only the black path will be available.) If the player chooses this path, the fight will consist of both Master Hand and Crazy Hand. If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Wii U
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system that's in the 3DS version; players can spend gold to increase the intensity level.

If the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.

Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.

When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.

There are a total of 7 stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO 20 Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.

All-Star
All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

* - only available in the full All-Star mode. Italics- available from the start in the Wii U version.

Stadium
In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:


 * 10-Man Smash - The player must defeat ten enemies.
 * 100-Man Smash - The player must defeat 100 enemies.
 * 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
 * Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
 * Endless Smash - The player must defeat as many enemies as possible before being KO'd.
 * Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are ten large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.

Vault
Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.

Training
Training also returns from previous games, identical to the previous games. Within Training, players can training against a computer opponent, and can automatically select when items appear, game speed, the number of computers, their behavior, and the current amount of damage for both players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.

Challenges
Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Wii U version
The Wii U version has been confirmed to not make use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can be used to display in-battle stats. This version has also been announced to be compatible with the upcoming amiibo NFC figurines. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other. Every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. Its moves are also customizable.

Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to further customize their characters to be under various effects.

8-Player Smash
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. This special game mode has a different set of stages than the four player battles; certain maps are revamped and expanded and others are completely restricted.

Smash Tour
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board; players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward; the winner also obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which when the player passes over them powers them up more. At the end, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between three different board sizes: small, normal and big.

Special Orders
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose all of their rewards.

Events
Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.

Classic
Classic mode in the Wii U version plays differently than its Nintendo 3DS counterpart. The mode is set up on a board, with trophies of various fighters set up on silhouettes of stages; the player can join whichever battle they choose, the stage determined by the silhouette and the player facing every fighter present. There is also a rival character that gets stronger after each round. After each battle, the fighters that lose get blown away and group together again until only the player remains; fighters that the player defeats can also join them in team battles. After everyone else is defeated, the player faces the Fighting Mii Team followed by Master Hand and (if the intensity is high enough) Crazy Hand. On high enough intensities, after both are beaten a multi-phase battle with Master Core starts; depending on how high the intensity is, players face the same forms as in the Nintendo 3DS game, though Master Core also has an additional form for the highest intensities known as Master Fortress. Beating Classic mode also reveals a short movie of the player's fighter, like in previous games. Classic mode can also be faced with two players.

All-Star
Unlike classic, All-Star is almost exactly like the 3DS version. Some differences include a larger rest area, and the fighting order has been switched around. As such, the player faces the more recent characters to the oldest.

Vault
Similar to the Nintendo 3DS version, in the Vault players can view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. However, players can also view the game trailers in this version, as well as play Masterpieces.

In the Trophies menu, players have the option to buy Trophies from the Trophy shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria.

Masterpieces
Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. They are short demos of past Nintendo games that the player can play for a certain amount of time. The game also offers an option to redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game.

The following is a list of the Masterpieces confirmed thus far:
 * Super Mario Bros.
 * Super Mario Bros.: The Lost Levels (referred to as Super Mario Bros. 2 in-game)
 * Wrecking Crew
 * Kirby's Dream Land
 * Kirby's Adventure
 * Kirby Super Star
 * The Legend of Zelda
 * Zelda II: The Adventure of Link
 * Super Mario World
 * Super Mario Kart
 * Dr. Mario (Game Boy)
 * Mega Man 2
 * F-Zero
 * Pilotwings
 * Pac-Man
 * Balloon Fight
 * Donkey Kong
 * Punch-Out!!
 * Metroid
 * Super Metroid
 * Kid Icarus
 * EarthBound

Online Play
Both versions of the game are to feature online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voicechat is also available in the Wii U version when playing With Friends, though like Mario Kart 8 it is only available outside of gameplay. When playing in With Anyone, two basic options are avialable: For Fun and For Glory. In For Fun mode, players can battle on any of the stages except Final Destination with any rules, the stages being picked at random; only victories are recorded in this mode. Players can either play standard Smash or Team Smash matches. In For Glory mode, players can only play on the "Final Destination" versions of stages, without items. In addition to Smash and Team Smash, players can also play one-on-one matches, and both victories and losses are recorded.

Spectate mode is also available, in which players can view matches and bet gold on the outcome, view replays of past online matches, and view a map showing everyone online.

In addition, rather than have an online leaderboard, the games make use of a different type of ranking system, called "Global Smash Power". When playing in Games & More, the player's scores in the various modes determine their Global Smash Power for each game, the number indicating how many players around the world they outrank.

Another mode, known as Conquest, is also available in the Nintendo 3DS version as of the 1.0.1 update, and is also confirmed to be available in the Wii U version. For the Nintendo 3DS version, Conquest mode began on September 15, 2014 in Japan, and on October 2, 2014, in all other regions of the world. Conquests occur over the course of a few days; players fight as the given characters in With Anyone to increase the score for said characters, and if the player's team wins they receive gold and custom parts by going to the Conquest menu and viewing the finished conquest.

Playable characters
This installment features a total of 50 playable characters (52 counting the three types Mii Fighters), consisting of 35 veterans and 15 newcomers (18 counting the three Mii Fighters). 37 characters are available from the start of the game, whereas the other 12 must be unlocked by meeting certain conditions. Due to limitations with the Nintendo 3DS version of the game, certain characters from the previous installments in the series have been cut from the rosters of both versions in order to keep them consistent. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable character, releasing for purchase in spring 2015. It is the first and only DLC character confirmed thus far and will be free to players who own both versions of the game.

NOTE: Characters in italics are unlockable in the 3DS version. In the Wii U version, Bowser Jr., Ganondorf, Jigglypuff, and Ness are unlocked from the beginning of the game.

{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" !colspan="5" style="font-size:12px"|

Veterans
!style="font-size:12px" width="22%" colspan="2"|Character !style="font-size:12px" width="40%"|Trophy Description !style="font-size:12px" width="19%"|Special Attacks !style="font-size:12px" width="19%"|Final Smash !align=center colspan="2"| Mario !align=center colspan="2"| Luigi !align=center colspan="2"| Peach !align=center colspan="2"| Bowser !align=center colspan="2"| Dr. Mario !align=center colspan="2"| Donkey Kong !align=center colspan="2"| Diddy Kong !align=center colspan="2"| Link !align=center colspan="2"| Zelda !align=center colspan="2"| Sheik !align=center colspan="2"| Ganondorf !align=center colspan="2"| Toon Link !align=center colspan="2"| Samus !align=center colspan="2"| Zero Suit Samus !align=center colspan="2"| Yoshi !align=center colspan="2"| Kirby !align=center colspan="2"| Meta Knight !align=center colspan="2"| King Dedede !align=center colspan="2"| Fox !align=center colspan="2"| Falco !align=center colspan="2"| Pikachu !align=center colspan="2"| Jigglypuff !align=center colspan="2"| Charizard !align=center colspan="2"| Lucario !align=center colspan="2"| Captain Falcon !align=center colspan="2"| Ness !align=center colspan="2"| Marth !align=center colspan="2"| Ike !align=center colspan="2"| Mr. Game & Watch !align=center colspan="2"| Wario !align=center colspan="2"| Pit !align=center colspan="2"| Olimar Alternate character: Alph !align=center colspan="2"| R.O.B. !align=center colspan="2"| Sonic !colspan=5 style="font-size:12px"|
 * As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!”
 * Neutral - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D.
 * Mario Finale
 * Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
 * Neutral - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone
 * Poltergust 5000
 * Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
 * Neutral - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable
 * Peach Blossom
 * The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying!
 * Neutral - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb
 * Giga Bowser
 * In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
 * Neutral - Megavitamins Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado
 * Dr. Finale
 * This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
 * Neutral - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap
 * Konga Beat
 * Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it!
 * Neutral - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel
 * Rocketbarrel Barrage
 * Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?
 * Neutral - Spin Attack Side - Bomb Up - Gale Boomerang Down - Hero's Bow
 * Triforce Slash
 * This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
 * Neutral - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash
 * Light Arrow
 * In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
 * Neutral - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish
 * Light Arrow
 * The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes!
 * Neutral - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot
 * Beast Ganon
 * This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
 * Neutral - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb
 * Triforce Slash
 * Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
 * Neutral - Charge Shot Side - Missile Up - Screw Attack Down - Bomb
 * Zero Laser
 * Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.
 * Neutral - Paralyzer Side - Plasma Whip Up - Plasma Wire Down - Flip Jump
 * Gunship
 * As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.
 * Neutral - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb
 * Super Dragon
 * Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
 * Neutral - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone
 * Ultra Sword
 * Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher.
 * Neutral - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape
 * Galaxia Darkness
 * He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
 * Neutral - Inhale Side - Gordo Toss Up - Super Dedede Jump Down - Jet Hammer
 * Dedede Burst
 * Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow.
 * Neutral - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector
 * Landmaster
 * A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise.
 * Neutral - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector
 * Landmaster
 * Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another.
 * Neutral - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder
 * Volt Tackle
 * This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
 * Neutral - Rollout Side - Pound Up - Sing Down - Rest
 * Puff Up
 * The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user!
 * Neutral - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash
 * Mega Charizard X
 * A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!
 * Neutral - Aura Sphere Side - Force Palm Up - ExtremeSpeed Down - Double Team
 * Mega Lucario
 * In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
 * Neutral - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick
 * Blue Falcon
 * Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
 * Neutral - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet
 * PK Starstorm
 * The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
 * Neutral - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter
 * Critical Hit
 * One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes.
 * Neutral - Eruption Side - Quick Draw Up - Aether Down - Counter
 * Great Aether
 * Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
 * Neutral - Chef Side - Judge Up - Fire Down - Oil Panic
 * Octopus
 * A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
 * Neutral - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft
 * Wario Man
 * Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides!
 * Neutral - Palutena's Arrow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars
 * Three Sacred Treasures
 * A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at!
 * Neutral - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order
 * End of Day
 * This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast.
 * Neutral - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro
 * Super Diffusion Beam
 * The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.
 * Neutral - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge
 * Super Sonic

Newcomers
!align=center colspan="2"| Rosalina & Luma !align=center colspan="2"| Bowser Jr. Alternate characters: The seven Koopalings !align=center colspan="2"| Greninja !align=center colspan="2"| Robin Male/female variants !align=center colspan="2"| Lucina !align=center colspan="2"| Palutena !align=center colspan="2"| Dark Pit !align=center colspan="2"| Little Mac !align=center colspan="2"| Duck Hunt* !align=center colspan="2"| Villager Male/female variants !align=center colspan="2"| Wii Fit Trainer Male/female variants !align=center colspan="2"| Shulk !align=center colspan="2"| Mega Man !align=center colspan="2"| Pac-Man !align=center rowspan="3"| Mii Fighter ! Mii Brawler ! Mii Gunner ! Mii Swordfighter !colspan="5" style="font-size:12px"|
 * The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!
 * Neutral - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull
 * Power Star
 * Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
 * Neutral - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship! Down - Mechakoopa
 * Shadow Mario Paint
 * This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.
 * Neutral - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute
 * Secret Ninja Attack
 * 3DS: This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. Wii U: This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
 * Neutral - Thunder Side - Arcfire Up - Elwind Down - Nosferatu
 * Pair Up
 * 3DS: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful. Wii U: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
 * Neutral - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter
 * Critical Hit
 * In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter!
 * Neutral - Autoreticle Side - Reflect Barrier Up - Warp Down - Counter
 * Black Hole Laser
 * Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.
 * Neutral - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars
 * Dark Pit Staff
 * This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.
 * Neutral - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter
 * Giga Mac
 * You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!
 * Neutral - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman
 * NES Zapper Posse
 * An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched?
 * Neutral - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber
 * Dream Home
 * The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
 * Neutral - Sun Salutation Side - Header Up - Hula-Hoop Down - Deep Breathing
 * Wii Fit
 * In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely.
 * Neutral - Monado Arts Side - Back Slash Up - Air Slash Down - Vision
 * Chain Attack
 * The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
 * Neutral - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield
 * Mega Legends
 * The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
 * Neutral - Bonus Fruit Side - Power Pellet Up - Pac Jump Down - Fire Hydrant
 * Super PAC-MAN
 * This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time!
 * Neutral - Shot Put Side - Onslaught Up - Soaring Axe Kick Down - Head-On Assault
 * Omega Blitz
 * A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks!
 * Neutral - Charge Blast Side - Flame Pillar Up - Lunar Launch Down - Echo Reflector
 * Full Blast
 * This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
 * Neutral - Gale Strike Side - Airborne Assault Up - Stone Scabbard Down - Blade Counter
 * Final Edge

Downloadable
!align=center colspan="2"| Mewtwo
 * Mewtwo is a DLC character set to release in spring 2015. It is available for free to those who have both the 3DS and Wii U versions.
 * Neutral - Unknown Side - Unknown Up - Unknown Down - Unknown
 * Unknown
 * }

* Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Character movesets

 * F.L.U.D.D. (Mario attack)
 * Toad (Peach attack)
 * Mecha-Koopa (Bowser Jr. attack)
 * Shadow Mario (Bowser Jr.'s Final Smash)
 * Navi (Link taunt)
 * Phantom (Zelda attack)
 * Gordo (King Dedede attack)
 * Chrom (Robin's Final Smash)
 * Pikmin (Olimar attack)
 * Lloid (Villager attack)
 * Tom Nook (Villager's Final Smash)
 * Timmy and Tommy Nook (Villager's Final Smash)
 * Rush (Mega Man attack)
 * Mega Man X (Mega Man's Final Smash)
 * Mega Man Volnutt (Mega Man's Final Smash)
 * MegaMan.EXE (Mega Man's Final Smash)
 * Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
 * Wild Gunman (Duck Hunt's Final Smash)
 * Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
 * Galaga (Pac-Man attack and taunt)
 * Galaxian (Pac-Man taunt)
 * Gaplus (Pac-Man taunt)
 * Mappy (Pac-Man taunt)
 * Pooka (Pac-Man taunt)
 * King (King & Balloon) (Pac-Man taunt)
 * Souvalou (Xervious ship) (Pac-Man taunt)
 * Boscononian (Pac-Man taunt)
 * Hero (Tower of Duraga) (Pac-Man taunt)
 * Hero (Dragon Buster) (Pac-Man taunt)
 * Sky Kid (Pac-Man taunt)
 * Rally-X Car (Pac-Man taunt)
 * Unknown beholder-like creature (Pac-Man taunt)
 * Unknown fuzzy troll-like creature (Pac-Man taunt)
 * Don-chan (Pac-Man taunt)
 * Dunban (Shulk's Final Smash)
 * Riki (Shulk's Final Smash)

Stage bosses

 * Dark Emperor (Find Mii)
 * Yellow Devil (Wily Castle)
 * Ridley/Meta Ridley (Pyrosphere)
 * Metal Face (Gaur Plains) (Wii U version only)
 * Master Hand
 * Crazy Hand
 * Master Core

Mario series

 * Banzai Bill
 * Big Goomba
 * Bill Blaster
 * Bullet Bill
 * Chain Chomp
 * Flame Chomp
 * Goomba
 * Hammer Bro.
 * Koopa Paratroopa
 * Koopa Troopa
 * Lakitu
 * Magikoopa
 * Shy Guy
 * Spike Top
 * Spiny

Donkey Kong series

 * Kritter
 * Tiki Buzz

The Legend of Zelda series

 * Bubble
 * Cucco
 * Darknut
 * Octorok
 * Peahat
 * Peahat Larva
 * ReDead
 * Stalfos

Metroid series

 * Zoomer
 * Kihunter
 * Metroid
 * Reo
 * Geemer

Yoshi series

 * Fly Guy

Kirby series

 * Bonkers
 * Bronto Burt
 * Gordo
 * Parasol Waddle Dee
 * Plasma Wisp
 * Shotzo
 * Tac
 * Waddle Dee
 * Waddle Doo

Pokémon series

 * Chandelure
 * Cryogonal
 * Gastly
 * Koffing
 * Petilil

Mother series

 * Devil Car
 * Starman

Ice Climber

 * Polar Bear

Kid Icarus series

 * Boom Stomper
 * Bumpety Bomb
 * Clubberskull
 * Daphne
 * Flage
 * Lethinium
 * Lurchthorn
 * Mahva
 * Megonta
 * Mimicutie
 * Monoeye
 * Nutski
 * Orne
 * Reaper
 * Reapette
 * Skuttler
 * Skuttler Cannoneer
 * Skuttler Mage
 * Souflee
 * Zuree

Pikmin series

 * Bulborb
 * Iridescent Glint Beetle

Rhythm Heaven series

 * Sneaky Spirit

Find Mii

 * Ghost

Sonic the Hedgehog series

 * Eggrobo

Mega Man series

 * Mettaur

Pac-Man series

 * Bacura
 * Pooka

Super Smash Bros. series

 * Generator
 * Glice
 * Glire
 * Glunder
 * Mite
 * Poppant
 * Roturret

Stages
According to Masahiro Sakurai, both versions of the game will feature different stages, with a few exceptions. The Nintendo 3DS version features 34 stages, while 47 have been confirmed for the Wii U version, for a total of 81 stages between both. The Wii U version will mostly feature stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems. In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version will have a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

Items
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are confirmed to have some new items. Both versions will feature the same types of items.

Normal items
75 items, 26 of which are new, appear in the games.

Assist Trophies
In both games, Assist Trophies are set to return. 37 Assist Trophies have currently been confirmed, of which 21 are new, and the other 16 are returning from Super Smash Bros. Brawl.

Pokémon
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. So far for the 3DS version, 40 different species have been announced, of which 23 are new.

Nintendo 3DS
Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies, combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch, selling through 93.45% of its initial shipment. The game was also the highest-selling game that week in Japan. Additionally, the game sold 705,000 copies in two days on its launch in the United States. On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide. On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.

Wii U
Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.

Demo
A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo. The demo requires 1016 blocks of space and the public version has 30 uses. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option. Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.

1.0.1
Release date: September 13, 2014 (Japan) Blocks required: 372 An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.

1.0.2
Release date: September 19, 2014 (Japan), October 2, 2014 (international) Blocks required: 264 On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby. The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes. The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game. The update requires 364 blocks of space to download.

1.0.3
Release date: October 17, 2014 Blocks required: 561 On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.

1.0.4
Release date: November 18, 2014 Blocks required: 658 (NA)/859 (EU) A fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014, and was released on November 18, updating the game to version 1.0.4; it requires 658 blocks to download in North America, and 859 in Europe. The update fixes some bugs and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

Future updates
According to a press release by Nintendo of Europe on October 7, 2014, a future update is planned for Super Smash Bros. for Nintendo 3DS to include amiibo compatibility.

1.0.1
Release date: November 21, 2014 On the same day as the release of the game, update version 1.0.1 was release for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.

Future updates
Nintendo has stated that a future update to Super Smash Bros. for Wii U will feature the ability to share user-created stages online. The same thing has been announced for photos.

Downloadable Content
Two downloadable features have been confirmed thus far; a Miiverse stage exclusive to the Wii U version, and Mewtwo as a playable fighter in both versions. The Miiverse stage will release for free shortly after the Wii U release. Mewtwo will be released in spring 2015 as the DLC, for both versions; owners of both versions that have registered the games in Club Nintendo will receive the DLC for free.

Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack. The red disk will contain tracks from the Nintendo 3DS game, while the blue disk will contain tracks from the Wii U game.

Beta elements
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing. However, remnants of their chant in the game can be found through a glitch.

(Nintendo 3DS version)
In Multi-Man Smash, when Yoshi faces a giant rival, he can continuously use his neutral special, Egg Lay, to make the opponent larger. This glitch was removed with the version 1.0.4 update.