Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)

Rambi Rumble is the twenty-second level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the sixth area of Krazy Kremland, as well as the seventh area of the same world in Donkey Kong Land 2.

The first half of this level generally involves climbing around the hive, which can be difficult due to the stickiness of the honey and any enemies that get in the Kongs' path. Like in Hornet Hole, the primates can climb walls using honey that is splattered along it. For the second half, the Kongs transform into Rambi and travel to the level's bottom floor. Near the end of the stage in Diddy's Kong Quest, Rambi finds himself being chased down by King Zing for the remainder of the level. The rhinoceros is able to use his ability of bouncing on Zingers and running over honey to dodge the giant wasp. Other enemies here include Zingers, Kutlass, Klampons and Krunchas.

''Donkey Kong Country 2
The level begins with a pathway leading to a Kutlass near a raised area. Honey is splattered over the raised area, and a group of Zingers fly in a large circle, similar to Boo Buddies. A DK Barrel wobbles between them. A gap with a long wall on the other side of it is ahead. This wall is covered in honey from top to bottom, allowing the Kongs to stick to it and climb. As they climb it, a Zinger stands in their way. Soon, they can reach a floating platform to the right of the wall with honey on the side of it. They can use this honey to climb to the top of the platform, which has a Klampon on it. Another large platform floats ahead with honey on the side of it. The primates must travel on top of it while dodging a second Klampon to reach a hook. They can use it to assist them in reaching a set of two walls above, which is covered in sticky honey. After the primates climb most of the wall, avoiding a Zinger on the way, they come up to a Barrel Cannon that rotates when entered. With good aim, they must shoot upwards between two Zinger to more honey on the walls.

If they climb the remaining part of the honey-covered walls, they can reach a flat area of land with a Klampon on it. A DK Barrel is above the foe. Honey walls cover the walls of a gap found to the left of here. The primates must climb down the walls of the gap while dodging a total of three Zingers to reach another solid area of land with a Klampon on it. There is an abyss farther west of here with a wall of honey on the other side of it. A pair of Zingers fly around the wall, along with the wall found across from it higher in the area, as the heroes climb. Soon, they can reach a a Barrel Cannon that they must utilize to blast upwards. The Kongs can reach more honey on the walls with the barrel. If they crawl to the top of the wall, they can find a gap ahead of them with another wall of honey on the other side of it. A Zinger is at the bottom of the wall. A Kutlass also waits to attack at the top of this wall on the solid ground. The letter O is in a gap near the armed enemy. There is a honey wall with a Zinger at the bottom of it on the other end of this abyss. Once the wall is climbed, the heroes can find a solid area of land with the Star Barrel above it.

A large gap is ahead that the Kongs cannot cross with a normal jump. Honey splattered along the walls on the sides of the gap can be clung onto to avoiding falling. A Kutlass is located ahead of here, along with a passage leading into a cavern-like area in the hive. An Animal Barrel is located in the cave, but it is high in the air. The heroes must jump from a honey wall to reach it. When they access the barrel, they are turned into Rambi the Rhinoceros, who must leave the cave area through a different passage found to the right. On the outside of the cave, Rambi can find a Zinger in a tight space blocking his path. He can slam through the Zinger with his strength. Two Zingers float in a gap ahead of here. The abyss is too big to cross with a normal jump, but Rambi can bounce on the wasps to cross. A gap leading into a lower area is ahead. A Zinger is also above it, who can be bounced on to reach a DK Barrel. If Rambi hops into the previously mentioned gap, he can enter a lower area with a Kannon at the beginning of it. This foe shoots barrels at the hero. Another abyss is nearby that Rambi can pass by bouncing on a Zinger. A flat pathway splattered with honey is straight ahead. Zingers float above it with a the letter N above them. A Kannon also shoots kannonballs across the area.

Zingers fly in an additional abyss located nearby. Once the rhinoceros bounces on them to travel over the gap, he can find a passage leading downwards, which is guarded by a Zinger. He lands in another lower area when he falls into here. A red, indestructible Zinger is near the end of this area to the right, floating next to another passage. Once the hero drops into this passage, he is greeted by King Zing, who begins to chase him. At the beginning of the chase, Rambi races towards a few Zinger found floating only slightly above the ground, which has honey on it in some spots. The rhinoceros can stomp through honey and then approach a large abyss that he must cross by bouncing on the three Zingers found in it. A passage leading farther downwards is ahead of here with more Zingers guarding it. In this lower area, more Zinger can be seen along the ground. A large abyss is in the center of here with four Zingers in it. The rhinoceros must use his abilities to bounce on the Zinger so he can cross the abyss. There is one last passage at this gap with a red Zinger in front of it. The hero can fall into it to reach the lowest part of the hive, where two more red Zingers stand in his way. After the hero travels over the flat area and passes these Zingers, he can reach an Auto Fire Barrel that blasts him to a raised piece of land that King Zing cannot get onto. A No Animal Sign is here that causes Rambi to turn back into the primates. The End of Level Target is near here. The level is complete when it is hit. A prize can be won from hitting this target after shooting to it from a nearby Barrel Cannon.

''Donkey Kong Land 2
When the Kongs begin this level, they must move east and defeat several Spinies and Klamons. Eventually, they will have to climb a long honey wall. As they go, there are a few Zingers flying around that must be avoided at all cost. At the top, they need to then jump onto the hook to the right. Once they jump off of that and get back on the ground, the monkeys should go west and cross an abyss, using a few hooks above it. They will get to a honey wall, and have to climb it. At the top, the heroes must defeat a Klampon and drop down to a lower part of the level. Here, they'll have to hop through the center of an abyss and grab onto a hook. They'll have to keep falling down after that and land back on the path. Here, they must climb up some hooks to a higher platform, where they'll find the Star Barrel.

Now halfway through the level, the Kongs will use hooks to get on another wall of honey, which must be climbed. As they get up, there are several Zingers who are swarming through the area, and can be very dangerous. At the top of the wall, they should jump to the platform on the right. At this point, the monkeys need to jump over a few abysses, and also watch out for Zingers, Klampons, and Spinies, who are scattered throughout the pathway. Eventually, they will leap into a barrel, which will shoot them to an Animal Barrel. When they get out of that barrel, they will be automatically transformed into Rambi, who should travel east and soon jump into a large abyss. From there, he must go west. Once he defeats all the enemies that come by, he should hop into another abyss. He'll have to go east again here, and later need to jump through yet another abyss. After that, Rambi will finally be near the bottom floor, where he can cross the No Animal Sign and turn back into the Kongs. From that point, the group should jump to the bottom floor and travel west, where they will eventually find a spring. When they hop on it, it will bounce them out of the level.

K-O-N-G Letters

 * K: The heroes should drop into the gap after the first Klampon to reach the letter K found under some hooks.
 * O: The letter O is in the first gap after the first Kutlass in the level.
 * N: Rambi must bounce on a few Zingers found above the second Kannon in the level to reach the letter N.
 * G: The letter G is won of the prizes that can be won when blasting to the End of Level Target from the Barrel Cannon located just above it. The heroes must hit the target at the right time to get it.

Bonus Level(s)

 * When the group reaches the second spinning barrel in the level, they should shoot to the next platform with it. From there, they can see a lone banana floating in mid-air to the left. When they jump to it, they uncover a hidden hook. After that, the heroes must jump to the honey wall on the left and climb up, where they can see an entryway to the Bonus Level. Here, the monkeys have to get up a long honey wall. When they reach the top, they encounter the Kremkoin.
 * At the end of the level, Rambi should not enter the barrel that shoots him to the No Animal Sign. Instead, he must dash into the wall next to it and break it open. When he walks in the new entryway, he is taken to the Bonus Level, where he must run through several floors and defeat many Krunchas and Zingers. When every enemy is beat, the Kremkoin appears on the bottom floor.

DK Coin

 * Before the Kongs enter the room with the Animal Barrel in it, they should use their team up move and grab onto a hidden hook. They have to climb above the room, and drop down to the other side of it, where the primates can get up the honey wall and grab the DK Coin.

Golden Feather (GBA Only)

 * After the heroes get on the platform with the first Klampon of the level on it, they should drop down the right side and grab onto a hook. If they jump to the right again, they land in a barrel that can shoot them right to the Golden Feather.

Photograph (GBA Only)

 * Near the letter O, the heroes meet a Kutlass with a photograph over its head. They should defeat it to get the photo. To do so, they have to avoid the enemy as he runs towards them and attempts to slice them with his knives. The Kutlass's weapons then get stuck into the ground, giving the Kongs time to attack while he is distracted. Once the Kremling is beat, they are able to add the photograph to their scrapbook.

Bonus Level(s)

 * Near the beginning of Rambi Rumble, the heroes climb a wall of honey and find the third Klampon in the level. Dixie then should be used to flutter to the left, where she bounces off a Flitter and lands into a barrel. It shoots her to other barrels, and soon to the Bonus Barrel. In its Bonus Level, she and Diddy Kong must defeat a few enemies. The honey is too sticky to beat some enemies, so they need to throw nearby kannonballs at them. When all of the foes are defeated, the Kremkoin appears on the top floor.
 * On the floor before Rambi finds the No Animal Sign, he can see a Zinger over a large abyss. He should bounce off of it and still try to move right. He can bounce off another Zinger then and land in the Bonus Barrel, leading to the Bonus Level. Here, he must run through the hive and collect a few stars. When all of the objects are obtained, the Kremkoin appears at the end of the stage.

DK Coin

 * After Rambi transforms back to the Kongs, they should jump into the nearby abyss. As they fall, they should stay near the left side. They might enter a hidden tunnel. If they travel through here a little, they can find the DK Coin.

Trivia

 * Oddly, Screech's theme song plays in the Game Boy Advance remake of Donkey Kong Country 2 while King Zing is chasing Rambi through the stage, despite the fact that the original song is still present in the sound test menu. It is unknown if this was a mistake or if it was intentional.