User talk:CastleResearch

Re:Edits
I reverted the edits because most of the edits you made are bad.--

Princess Daisy's Crown
Fixed. Thanks by the message :)   Ashley   ( and Red )

Wario Voice
See here for an official statement by Wario's VA at the time, Thomas Spindler: https://www.youtube.com/watch?v=2hcU8Yrqlqk

Quote: "''"This is 100% correct. Wario speaks German: he says (or rather, *I* say) 'So ein Mist!' The recording was done in a studio of the former Nintendo head office in Kyoto (not the new Nintendo premises in Kamitobaguchi), under the direction of Mr. Takashi Tezuka. Back then, I worked on the script for another Nintendo project with my French friend and colleague Julien Bardakoff (who voiced Toad/Kinopio). My company T.S. Word Co.Ltd. also translated and adjusted the German script for Star Fox which can be verified in the credits of Star Fox 64. The concept behind Wario was that of a German character and those responsible for the voice-overs at Nintendo back then intended him to speak German. I hope that this resolves the issue once and for all.''"

14:19, 3 December 2016 (EST)
 * Even though you don't agree with me or the video (even though Thomas himself commented on it, though in German. He's the fourth comment down), this is about as official of a source I can find. The German phrase "So ein Mist!" can be easily misinterpreted "So, I missed!" or "D'oh, I missed!". This can be easily faked, sure, YouTube's full of crap. But I believe this to be true. And I think you're the only one I've talked to about this that has believed me or the video. If you listen very closely, you can hear the "so" rather than "d'oh." 15:31, 3 December 2016 (EST)

Edit warring users
I get where you're coming from, but the edit war you are talking about happened a month ago, and both users were already told to stop. No point bringing it up again, no matter how annoying it was. If there is an edit war on Smash Wiki between them (which is doubtful, considering MemoryMan's been banned there at least 20 times), then you should contact an admin on there rather than talking about it here. 12:59, March 22, 2019 (EDT)

Aboutfile
15:28, May 8, 2019 (EDT)

Thanks!

--CastleResearch (talk) 15:36, May 8, 2019 (EDT)

"Regional" differences.
Stop undoing my edits without giving a clear reasoning or even without giving a reason at all. Like I said at least twice now, the Nintendo Switch is region-free, so technically the term "regional" differences is inaccurate, only because some Canadian player might want to play a video game in, say, Russian, for example, just by changing some Settings on the Switch in question. – Owencrazyboy9 (talk) 15:42, July 21, 2019 (EDT)

I suggest you don't exercise authority over me. The Nintendo Switch might be region-free but that doesn't mean Nintendo hasn't made regional differences to the games in each region of the world and this doesn't just apply to language difference either. Sometimes even a minor code can be found in a different regional copy of the games. --CastleResearch (talk) 15:58, July 21, 2019 (EDT)
 * That may be true, but it still doesn't happen that often on most Switch games nowadays. To illustrate your "minor code in different versions" point using two 3DS games, the Exclusive Performance Video of the Noble Haltmann in Kirby: Planet Robobot has the song lyrics displayed "karaoke-style" in Japanese, but that's not the case in other versions. Or, for the 3DS version of Mario & Sonic at the Rio 2016 Olympic Games, a different confirmation sound is used in the Road to Rio mode between Japanese and international versions. Can't think of anything of "minor code differences" between different cartridge copies of the same game in different regions. In that case, name one instance of slightly altered coding in a physical version of a Switch game's release outside of America or Canada. – Owencrazyboy9 (talk) 16:30, July 21, 2019 (EDT)