Banana

"Oh, sweet, creamy, potassium-rich irony! I hate bananas anyway!"

- King K. Rool

Bananas are common tropical fruit from the Mario, Yoshi, and Donkey Kong franchises. They are based on, specifically, the. They grow in many tropical islands of the planet, such as on Yoshi's Island and Isle Delfino. Bananas are widely used as food due to their restorative properties and Banana Peels are also used as an offensive weapon in sports competitions such as the Mario Kart series. Despite growing in the wild in trees, they appear to be seedless.

Donkey Kong Jr.
A banana bunch lying under a vine is among the fruit Donkey Kong Jr. can drop on enemies in Stage 1 of his debut game. Like every other fruit in the game, this banana bunch awards the player 400 points if touched.

Donkey Kong Country series
The Banana is the most common item featured in the Donkey Kong series of games. This fruit appears in every single Donkey Kong Country and Donkey Kong Land title. They work similarly to the Coins from the Mario franchise. In these games, collecting one hundred bananas will give a Kong an extra life. Additionally, bananas often point in the direction of secret areas, hidden items, and the end of a level. A Banana Bunch is worth ten regular bananas, and Donkey Kong can sometimes find one by Hand Slapping in particular spots.

Bananas appear in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze, reprising their role from the earlier Country games. In these games, Banana Bunches are worth five regular bananas instead of ten. However, there is also a bigger type of bunch that is fairly rare and worth ten bananas. Additionally, in Donkey Kong Country Returns, there are winged bananas that float around in certain areas, which are worth five bananas. In the Golden Temple, there are enormous, floating bananas (amongst other fruit) that are large enough to serve as platforms for Donkey and Diddy Kong.

In Donkey Kong Country: Tropical Freeze, collecting one hundred bananas will enable the Kongs to perform a Kong POW, aside from receiving an extra life as well. Flying Bananas are followed by trails of regular bananas, and if they are all collected, the Flying Banana will turn into an important item, such as a Puzzle Piece.

Donkey Kong 64
In Donkey Kong 64, bananas come in five colors. Each color can only be collected by a specific Kong: yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong, and green for Chunky Kong. Bananas are needed to feed Scoff in order to allow Troff to open the door to the level's boss. There are exactly 500 bananas (100 per color) in each of the game's seven levels, for a total of 3,500 bananas in the entire game. In this game, Banana Bunches are worth five bananas, unlike in the original Donkey Kong Country trilogy where they are worth ten. Banana Balloons appear exclusively in this game, and are worth ten bananas. However, the Kongs must pop these balloons with their weapons in order to obtain their bananas.

Aside from this, Bananas, or rather, their peels, played an important role in the final battle against K. Rool, more specifically when fighting him as Lanky Kong. Due to K. Rool being blinded due a light fixture falling on him, Lanky used barrels containing giant banana peels to place one on the ring, and then deliberately play music to K. Rool to lure him over to the banana peel so he'd slip on it.

Mario vs. Donkey Kong
In Mario vs. Donkey Kong, banana bunches reprise their original role from Donkey Kong Jr. as fruit that can be dropped on enemies to attack them. This time, they do not award the player any points if touched, but will award 500 points if they hit enemy. They are present in Levels 2-5, 2-DK, 2-2+, 2-5+, and 2-DK+.

Donkey Kong Jungle Beat
Normal bananas and banana bunches also appear in Donkey Kong Jungle Beat, this time called Beats. In this game, Donkey Kong's banana total acts as his overall health (in the New Play Control! version, they only act as his health for boss battles); losing all of his beats results in a Game Over. Normal bananas are worth one Beat, and bunches are worth three, but stringing together multiple combos and clap grabbing multiple bananas increases the amount of Beats they are worth. Additionally, giant banana bunches also appear at the ends of the levels in the Banana Kingdom and the level Banana Banquet. Biting these, as well as the other giant fruits, causes juice to gush out and the level to end. Lastly, there is a minigame after said levels involving Donkey Kong eating as many bananas as he can in the allotted period of time, to increase his Beat total for that level.

DK: King of Swing
In DK: King of Swing, up to 300 bananas can be collected. Donkey Kong can then use the bananas to heal his health or become invincible.

Mario Kart series
The Banana (also known as the Banana Peel) is one of the most common items in the Mario Kart series and has appeared in every game of the series. A Banana Peel causes a kart to spin-out if the vehicle touches the slippery item, slowing them down a bit. Banana Peels can either be placed behind a kart, or be thrown forward down the track. It can also be held behind the kart as a defensive countermeasure against homing Red Shells and, to a lesser extent, Green Shells. Bananas can also come in threes, known as Triple Bananas. When used, three bananas automatically attach themselves to the back of the kart. Like many other items in the Mario franchise, the Banana has eyes. The Banana also appears as the emblem of the Banana Cup.

Mario Kart 64
In Mario Kart 64, along with single bananas, bananas appear in fives instead of threes, and are known as Banana Bunches. Banana Bunches function the same as Bananas, except that when a racer runs into the center of the Banana Bunch line when another player is carrying it, a sound effect will play and the player will get considerably slowed down. The icon for Banana Bunches displays only four bananas as opposed to five. In addition, only one of the bananas features eyes.

Mario Kart: Double Dash!!
Bananas return in Mario Kart: Double Dash!!. There is also a larger variant exclusive in the game called the Giant Banana, which only Donkey Kong and Diddy Kong use.

Mario Kart 8 / Mario Kart 8 Deluxe
Triple Bananas return in Mario Kart 8 and Mario Kart 8 Deluxe, however, rather than following behind the Kart, Bike or ATV they orbit it, similarly to Triple Green or Red Shells. A single banana appears the adverts for BaNaNa Boy.

Club Nintendo comics
In the Club Nintendo comic "Super Mario Klemp-Won-Do: Muskeln sind nicht alles!", Mario used some Bananas to make his opponent Blanka slip and fall.

Being the Kongs' favorite food, Bananas serve as the main victuals in the comic "Donkey Kong in: Banana Day 24" when Donkey and his friends travel to Outer Space in order to stop aliens from pulling Earth away from the sun. As it turns out, the culprits just erroneously took the planet for a huge coconut, a fruit their species adores. Diddy suggests to give Bananas to the extraterrestrials as a compensation to get Earth back. This plan works, and the aliens are enthusiastic about the Bananas' taste.

Their use as weapons in the Mario Kart series was referenced in the comic "Die Jagd nach dem Nintendo 64: Krawall im All," when Mario and Luigi dropped some Banana Peels in front of Wario and Bowser, as they were competing to find a Nintendo 64-like spaceship.

Yoshi franchise
Bananas are the favorite fruit of Yellow Yoshis in Yoshi's Story, along with the universally loved Melons.

Banana bunches also appear in Yoshi Touch & Go. If a Yoshi eats one, it will get three more eggs.

WarioWare series
In WarioWare, Inc.: Mega Microgame$!, a banana appears in the Banana Munch microgame. The player has to tap the repeatedly to finish eating it.

In WarioWare: Twisted!, in the first level of the boss microgame Nose Dive, the robot eats three Bananas before fighting the nose boss. The buildings found in the game use bananas as life counters.

In WarioWare: Touched!, during Kat and Ana's intro cutscene, Numchuck steals Bananas from Kat and Ana's lunch. The chance counter used in their stage are Banana bunches.

Bananas also appear in WarioWare: Smooth Moves, in the Mona's microgame Shakedown, where in the first level, the player should shake a Banana to free it from fleas. They also appear in Boot Camp, where, also in the first level, the player should beat the Big Nose by throwing banana bunches at its nostrils.

In WarioWare: D.I.Y., the microgame Food Colors features red and yellow foods that must be placed on the matching trays. The Banana Bunch must be obviously placed onto the yellow tray. Eventually, bananas reappear in the game's WiiWare counterpart WarioWare: D.I.Y. Showcase, in which a microgame called DK Country has Diddy Kong getting shot out of a Bonus Barrel and collect six bananas, whilst avoiding a Zinger.

In WarioWare Gold, Bananas appear as obstacles in the Super Mario Kart microgame, where the player must stay on Rainbow Road. They also appear in the Donkey Kong Country microgame, where Donkey Kong must be fired from a Barrel Cannon into a row of bananas.

Mario Party series
The Banana is a popular item that shows up in many minigames in the Mario Party series. They are mainly featured in Donkey Kong minigames, where bananas are worth one, two, or three coins depending on a random multiplayer. The banana also appears in many Mic Minigames. In Mario Party 5 and the other Mario Party games after, there is a kind of banana called Banana Bunches. Banana Bunches are worth five bananas. They are mainly found in Donkey Kong minigames.

Mario Party 9
In Mario Party 9, Bananas replace Mini Stars in the unlockable board DK's Jungle Ruins. On this board, the players' goal is to collect the most Bananas. They can be won on this board in all the same ways that Mini Stars can be won on other boards. Z-Bananas also appear on this board as a counterpart to Mini Ztars.

Mario Party 10
Mario Party 10 also features bananas, although this time, their role is that of figurant props for the Donkey Kong Board. They are carried in bunches by a toy minecart.

Mario Party: Star Rush
Bananas appear in Mario Party: Star Rush as obstacles in Bowser's Shocking Slipup, where they appear as one of only two items on the roulettes. They stun the player for a few seconds if touched.

Luigi's Mansion
In Luigi's Mansion, Garbage Can Ghosts will throw Banana Peels on the floor. Luigi can slip on these peels, damaging the plumber with 5 HP taken away (10 HP in the Hidden Mansion). They can also be found lying on the ground in the Dining Room, where Mr. Luggs resides.

Super Smash Bros. series
Bananas are one of many food items in Super Smash Bros. Melee and Super Smash Bros. Brawl. In Melee and Brawl they restore 5% damage; in Super Smash Bros. for Nintendo 3DS, however, bananas restore only 3% damage, and only appear in Tortimer Island stage. The Banana Peel also appears as an item in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Once thrown, anyone who walks over it will trip and fall onto their back. It is also used in Diddy Kong's down special move.

Super Mario Sunshine
Bananas grow throughout the Isle Delfino and are sold in Delfino Plaza's market sector by a street vendor. A local woman took enough interest in them to request Mario's help in gathering them. In Ricco Harbor, a supply of Bananas and other fruit are stored in a gigantic tank used in the episode "Yoshi's Fruit Adventure". Hotel Delfino in Sirena Beach sell the fruit at fruit bars as well. The Yoshis on the island turn into Pink Yoshis after eating them. They also fall faster and have more friction than other fruits.

Mario Power Tennis
In Mario Power Tennis, in the mode where players can hit the balls through Item Boxes, the Banana tends to appear, known as "Slippery Danger" within the game. The player has to hit the ball with the racquet in order to use the item. When used, the banana will be attached with the ball until it stays still on the ground in the case the ball bounces. Also,the Garbage Can Ghost in the Luigi's Mansion stage throws bananas that have the same function as the regular bananas as a stage gimmick.

Mario Tennis Open
In Mario Tennis Open, plenty of Bananas are seen on the DK Jungle court. The Banana is the emblem for the Banana Cup and appears on its trophy. Tennis gear for Miis are designed based on this item.

Mario Golf: World Tour
In Mario Golf: World Tour, bananas are seen in food bowls on some tables of the Castle Club's Royal Room, as well as inside barrels, which are the tee markers of the DK Jungle course. Golf gear is designed based on this item and available for use by Miis. In Diddy Kong's Bogey animation, he eats a banana while lying down and throws it on the ground. He does the same when he gets a Double Bogey or worse, but then he tries to get up and walk, only to slip on the banana.

Mario Strikers series
In Mario Strikers games, the Banana acts as an item that players can collect. Once used, the player will drop three or five banana peels behind them, which will proceed to knock over any player who runs into them. This includes both the opponent, and the user. If used near an edge, only a few banana's will stay on the field, as the other banana's will fall off the stadium. A similar item is the Giant Banana.

During Diddy Kong's ground entrance, he pulls out a Banana, and whacks it on his hand, which is used to say that he is going to crush his opponent.

Mario Sports Mix
Banana Peels reappear in Mario Sports Mix. They can either stop opponents for a short time, or power up the ball or puck. When used as an item shot, the ball will make a curved path, a reference to the face that bananas themselves are curved, and can cause opposing players to slip if they touch it. In Western Junction, a train with cars full of Banana Peels may drive through the court, and Shy Guys on board the train will throw Banana Peels on the court so any player may slip over them.

Nintendo Land
In the Nintendo Land attraction Donkey Kong's Crash Course, the objective is to collect bananas and reach Donkey Kong and Pauline.

Mario + Rabbids Kingdom Battle
Bananas reappear as currency exclusively in the Donkey Kong Adventure mode of Mario + Rabbids Kingdom Battle, replacing coins from the main game.

Super Smash Bros. for Nintendo 3DS / Wii U trophy information
Blue indicates exclusive to the Wii U version.

Mario Kart Wii Information
Trading Card Description: "A delicious fruit and a great source of potassium, the single Banana is, simply, good for you. But this is Mario Kart Wii we're talking about and there are no edible bananas here...only the slippery Banana peel that you and your racing rivals can toss out on the track. If your Kart or Bike touches a Banana you won't peel out, you'll spin out. That, of course, leads to longer lap times." Game Tip!: "When tossing a Banana out in front of your vehicle, be aware of where it lands. You don't want to be the recipient of your own nefarious tactics."