Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)

Parrot Chute Panic is the twenty-sixth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the fourth area of Gloomy Gulch in both games. The level's name is a wordplay of "Parachute Panic."

In the last of all the hive levels, the Kongs must use the help of Flapper the Parrot to descend through the dangerous area. The primates must use the parrot to slowly glide downward and avoid several Zingers crowding the hive below. Therefore, the Animal Buddy serves as a huge help for the Kongs who cannot descend as easily with their abilities alone. Though the Zingers themselves are the primary obstacle in this level, Klampons, Spinies and Click-Clacks also stand in the way of the Kongs. Squawks the Parrot appears in this level along with Flapper, but he only appears in a Bonus Level. Like the previous non-boss hive levels, honey appears here, and it the primates cannot walk through easily it due to its stickiness.

''Donkey Kong Country 2
The level begins on a flat ledge with a gap ahead of it. A DK Barrel wobbles above the gap. If the heroes drop into the gap, they fall past many floating bananas and then land on another flat surface with some honey splattered on it. The honey is sticky so the Kongs cannot walk through it easily. A Flapper waits for them in a small gap. Once they grab onto the parrot, they slowly descend through a small passage with a few Zingers in the center of it. At the bottom of the passage, the Flapper drops the Kongs, who then land on more honey. A crate lies next to the honey, followed by a Zinger floating in the air and a Klampon who marches along a flat pathway found in a slightly lower area. A Flapper hovers in a gap near the Klampon. It can pull the heroes into a wider passage with more Zingers around it. Some of these wasp enemies are placed in the center of the passage, while others line the walls. The Flapper soon drops them above a few Zingers that they must avoid.

After a small spot of honey, a Zinger can be found. If the heroes drop into the gap next to it, they land in a lower section of the level, where there are two additional Klampons and a DK Barrel. A pair of Zingers surround the third Flapper, who is present nearby. The bird helps them travel through a narrow passage with more Zingers in it. As before, some of the foes line the walls, while others fly in the middle of the area. The primates come past a Banana Coin and some bananas as they descend. The parrot soon carries them into a narrower passage, which is followed by a wide room with a few more Zinger in it. Two Spinies walk along some sticky honey at the bottom of the room. The letter O is next to them. On the opposite side of the area, a small gap can be found. If they drop into it, they land on a Flapper, who carries them farther down the level, where there are more Zingers. This time, the passage is narrower than usual. A platform can be found in the center of the area with one of the Zingers on it. A Banana Bunch can be found on the right side of the platform, but only a single banana is on the left side. After the heroes fly over a trio of Zingers at the small turn, they Flapper prepares to drop them. Once they let go, they fall past a few ledges and land next to the Star Barrel in a small gap.

A Flapper and a DK Barrel are in this gap. The Flapper carries them into a narrow passage, where they must maneuver around Zingers by flying from left to right in the area. The parrot soon drops them on a flat piece of land with a crate on it. Another Flapper is in the air near here over a gap. It can slowly lead the heroes down through the gap, which features some Zingers moving back a forth across the area. Once they pass three Zingers, the Flapper drops them onto a large, flat ledge with a Spiny on it. A gap is near here with the letter N by it. If the Kongs fall into the gap, they land in a slightly lower elevation, where they can find a Flapper in a small gap. This Animal Buddy carries them through another narrow passage infested with dangerous Zingers, who are scattered all around. Three platforms are in the center of the area farther down. A trio of bananas are on the one side of the first two platforms, while Zingers wait to attack on the other sides. The third platform has collectibles all around it, although the right side has more valuable items by it.

After the heroes pass these platforms, they ride through narrow turns that have Zingers around them. Soon, the Flapper drops the Kongs past a Zinger and through a narrower passage. An area of land is under here with a Klampon and a DK Barrel on it. A small gap is to the left of here that leads down to a tight passage with three Click-Clacks in it. After dropping off of the ledge near the trio, the Kongs can find a small hill with a gap next to it. A Flapper waits here. This parrot guides the group deeper into the hive, where Zingers line the walls around a few sharp turns. After three turns, the bird drops the heroes into the claws of another Flapper. It pulls them past a small group of Zingers found along the walls and in the middle of the path. A wider area follows here with some Zingers flying back and forth. Another Zinger in this area also flies in a circular path, surrounding the letter G. After passing a few pairs of Zingers floating from left to right, the parrot leads them into a narrow passage and prepares to drop them onto a pile of sticky honey. Once they reach land, they can see the End of Level Target just ahead. If they hit it, they complete the level. If they jump to it from a hidden hook found to the right of it, they can win a prize.

''Donkey Kong Land 2
From the start of the level, the Kongs must hop into the Flapper barrel and turn into Flapper. Then, the heroes, as the bird, must float down through the hive. It's a long way down, but the Zingers are all spread well apart around the path. So, Flapper should be able to descend through with relative ease. Eventually, the parrot will pass the No Animal Sign, and turn back into the Kongs, who need to run down the path and jump through an abyss. After that, they will find the Star Barrel.

Halfway through the level, the monkeys must run across the thin walkway and defeat several enemies. After passing all of these foes, the Kongs must get in an Animal Barrel to turn into their Flapper form. Flapper needs to descend through more of this dangerous hive then, and maneuver around many, many more Zingers. As the flight progresses, the path becomes even deadlier, and the are gets smaller than other times. Once the bird makes its way to the No Animal Sign, Flapper will turn back into the monkeys. As their original forms, the heroes need to defeat a few enemies, and soon get into the third Animal Barrel, turning them into Flapper. This time, Flapper must float down through another swarm of Zingers. The way down is short, though, and the bird will soon cross the No Animal Sign, and turn back into the monkeys. Once again back to normal, the group must walk west and bounce off of a spring to exit the level.

K-O-N-G Letters

 * K: The Kongs rides towards the letter K soon after they grab onto the second Flapper.
 * O: Shortly after the entrance to the first Bonus Level, the heroes can encounter two Spinies. The letter O is next to them.
 * N: The letter N is at the end of the ledge found after the second Flapper from the Star Barrel.
 * G: As the Kongs ride down with the last Flapper in the level, they can find a lone Zinger surrounding the letter G.

Bonus Level(s)

 * Near the beginning of the level, the primates defeat two Klampons and then descend through the hive with Flapper. After the bird maneuvers around several Zingers, it enters a more spacious area. Here, the bird should hurry to the left side, where it can hover over an small ledge. A No Animal Sign here causes the bird to disappear, putting the Kongs on foot again. An entryway is nearby that leads into a Bonus Level. Here they need to get on Squawks the Parrot and fly upwards through the area. Eventually, the heroes can reach the Kremkoin.
 * After the heroes let go of the second Flapper past the Star Barrel, they must jump across an abyss and grab onto a hidden, gooey honey wall. They need to climb up the wall and then enter the Bonus Level through the opening in the wall. In this Bonus Stage, the Kongs must cling onto Squawks and fly around the hive. After the animals defeat all of the Zingers scattered around the area, the Kremkoin appears.

DK Coin

 * When the Kongs jump down the abyss at the beginning of the level, they should feel around the left wall. They can land right into a small gap in the wall. The DK Coin is here.

Golden Feather (Game Boy Advance version only)

 * After passing three Click-Clacks, the heroes must descend through more of the hive with Flapper. As they go, they should see the Golden Feather in plain sight up in a tight corner.

Photograph (Game Boy Advance version only)

 * To find the photograph found exclusively in the Game Boy Advance remake of Donkey Kong Country 2, the heroes should head a little bit past the Star Barrel to find a crate lying on the ground. They should let go of their friendly buddy, Flapper, and pick up the crate. Nearby in a pit, they can see a Zinger with a photograph over its head. The heroes have to throw the crate at this foe to defeat him and claim their new photograph, which can be added to their scrapbook.

Bonus Level(s)

 * After passing the first No Animal Sign, the Kongs should look for a hidden hook around the nearby abyss. They must use this hook to climb up to the Bonus Barrel above. It takes them to the first Bonus Level, where they must run through the enemy infested hive. When they reach the end of the stage, the Kremkoin can be found spinning in the air, waiting to be grabbed.
 * Once the Kongs get off of the second Flapper, they must jump around the area until they find a hidden hook. Once they find the object, they can continue right and grab more hooks until they reach a Bonus Barrel. In its Bonus Level, they need to use all the barrels they see to defeat Zingers. At the end of the area, they should realize that the Kremkoin has not yet appeared, although they seemed to have beaten each Zinger. However, the Kongs must pick up the final barrel and throw it to the above left corner from near the exit. There is a hidden Zinger there, and once it is defeated, the Kremkoin appears.

DK Coin

 * After the Star Barrel, the heroes can find a Flitter over a wide abyss. They should bounce off of it to land in a nearby barrel. The barrels shoots them up to the DK Coin.