User:Zaku/Sandbox

Sandbox details
My page for large edits or article creations, to ensure all parts are displayed as intended. Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

 * Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
 * Renovate the Whirlpool page
 * Make stats table for Mario RPG pages that are missing one

Glitch Category Names

 * Graphics
 * Camera
 * Audio
 * Physics
 * Out of bounds and clips
 * Scripting
 * Softlocks/Crashes/Freezes
 * Battles
 * Patched Glitches
 * Sequence breaks
 * Oversights

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Digging with Professor Toad (see Partner duplication)

Reading the Sea Chart

Opening the Item Menu

Talking with Olivia

Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and #32CD32 moves. Finishing the layout will briefly show green moves.

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Super Mario Bros. / Super Mario Bros.: The Lost Levels
In Super Mario Bros. and Super Mario Bros.: The Lost Levels, the bottomless pits in all water areas have water currents which attempt to suck Mario down while he swims over them, similar in function to whirlpools in later titles.

Super Mario 64 / Super Mario 64 DS
A whirlpool appears in Super Mario 64 and its remake, within Dire, Dire Docks. It appears in the middle of the first area where the Chests in the Current mission takes place, and if Mario, Yoshi, Luigi, or Wario goes near it, they can be sucked in and defeated upon getting too close.

Super Mario Sunshine
Pollution on Isle Delfino is a major proponent of the story in Super Mario Sunshine, which extends to Noki Bay. Here the pollution sources from Eely-Mouth in an underwater chamber, where Mario faces the eel and must clean off the gunk from its teeth. The agitated deep-sea dweller will occasionally suck in the surrounding water and potentially Mario. If Mario is sucked in by the resulting whirlpool, he will be promptly spat out and lose some air.

New Super Mario Bros.
In New Super Mario Bros., whirlpools appear only in World 6-5. If Mario gets trapped in one, the player must repeatedly press to avoid being sucked down, or else they lose a life. After a while, the whirlpool disappears, and Mario can pass by. However, one whirlpool allows Mario to access the level's third Star Coin.

Super Mario Galaxy
In Super Mario Galaxy, whirlpools appear in the Sea Slide Galaxy, Deep Dark Galaxy, and the Bigmouth Galaxy. They are thin columns and have a dark blue color. These whirlpools only appear underwater; they create no disturbance on the surface. Rather than pulling in the player, they push Mario or Luigi away. The Cyclone Stone in Beach Bowl Galaxy also features a whirlpool column, though this one is formed by a swirling stream of water caught between two black holes. Additionally, Warp Pipes found underwater such as in Buoy Base Galaxy will have whirlpool suction, which pull Mario or Luigi to their openings.

New Super Mario Bros. 2
Whirlpools reappear in New Super Mario Bros. 2, acting the same as they did in New Super Mario Bros. They appear only in World 3-2.

Super Mario Maker 2
While whirlpools do not appear in Super Mario Maker 2, Twisters can be placed underwater to create an upwards current which does not breach the surface. This current maintains a shape similar to whirlpools.

The Super Mario Bros. Super Show!
In the forty-second episode of The Super Mario Bros. Super Show! titled Mario of the Apes, Mario and co. travel through Jungleland as a shortcut. During this expedition King Koopa sends various enemies to attack the group including an Albatoss, spear-wielding Shyguys, and eventually Trouters when the group jump into a river to avoid the spears. Luigi, Princess Toadstool, and Toad try to keep afloat in the river as a large group of Trouters swim in circles to form a raging whirlpool, which pulls the group towards another large Trouter's mouth. Mario, who lost his memory prior and goes by "Marzan" at the time, swings in on a vine to rescue the three and bring them to safety.

Mario's Time Machine
In the Super Nintendo version of Mario's Time Machine specifically, after collecting enough Mushrooms while surfing across time's waves, Mario enters whirlpools to travel back to various time periods.

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, whirlpools can be found in most sections within the sea. When Mario is sucked by one, he is taken beneath the surface where he can access underwater areas. These whirlpools serve as the only method to submerge into water and only works in one direction; Mario cannot enter a whirlpool to resurface.

Mario Party
Whirlpools can be found in Mario Party, where they prevent access to a Pink Yoshi stuck on a small central island within the Yoshi's Tropical Island board. These whirlpools can be removed by collecting Stars, which forms a bridge at the end of the game allowing the Blue Yoshi on Watermelon Island to reunite with the stranded Yoshi. These whirlpools were replaced with Cheep Cheeps when the board returned in Mario Party Superstars.

Mario Party 6
Blooper Scooper is a minigame from Mario Party 6 where players are capsized by a Big Blooper and must survive the whirlpool it forms. Any players unable to swim away from the Blooper are pulled beneath the water, made more difficult by the tentacles, crates, and other obstacles around the current. At the end of the minigame, the Blooper submerges allowing the whirlpool to subside.

Mario Party 7
"Oh dear! You unleashed the magenta. Now the blue will be shuffled."

- Toadsworth

In the Pearl Hunt game mode, players compete in minigames for the chance to collect pearls from various seashells arranged on the seabed. These seashells can also hold other objects such as Mushrooms, Bob-ombs, and whirlpools. The whirlpools will expand in size to carry all remaining seashells up high before dissipating, where the shells will drift back down in new positions.

Mario Party DS
When playing the Cheep Chump minigame in Mario Party DS, players have thirty seconds to avoid three Cheep Cheeps lurking below the water. These Cheep Cheeps vary in size and will occasionally swim up to the surface to suck up players, forming whirlpools from their suction that correspond to their sizes. If a player fails to paddle away from a vortex they are eaten, spat out, and eliminated from the minigame. After thirty seconds or all players are eliminated, the minigame ends. Players can use the top screen to see the locations of Cheep Cheeps before they surface.

Mario Party 9
Blooper Beach

Super Mario Party
Players work together in a raft to navigate various obstacles in the River Survival game mode of Super Mario Party. Two of the winding paths, the Blooper Pools and Monster Attack! challenges, feature Bloopers spinning to form whirlpools which pull in the raft and can cause it to bump against the Bloopers, impeding progress.

Mario Kart: Double Dash!!
In Mario Kart: Double Dash!!, Mushroom Bridge rests on an island, with various whirlpools swirling both below the bridge and out at sea. These whirlpools have stars incorporated in the design and are much larger than the racer's karts and even the boats docked in the area. These features are also present on the course in Mario Kart Tour, albeit without the star details. These whirlpools are absent from the course's appearance in Mario Kart DS and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and its enhanced port is the track Dolphin Shoals featured in the Star Cup. At the end of the course is a section where the racers emerge from the water, driving across rocky terrain and gliding over a massive whirlpool. This whirlpool is too large to see on screen all at once and surrounds the final area.

Mario & Luigi: Superstar Saga
Oho Ocean (nevermind this game contains waterspouts, slightly different from whirlpools apparently. Although the Water Vellumental uses "waterspouts" even though they are made of water not air)

Paper Mario: The Thousand-Year Door
In the Great Tree of Boggly Woods, there is a puzzle room featuring a large body of water with a hidden blue switch that can be struck with Koops. This forms a whirlpool as the water pours through a hole into the room below.

Pianta Parlor

Super Paper Mario
The Tile Pool is an underwater level within The Bitlands of Super Paper Mario. After entering a pipe, Mario and co. find themselves in an underwater passage featuring two swirling currents. When touched these whirlpools suck up the playable character, spinning the camera clockwise before ejecting them away and dealing 1 damage.

Paper Mario: Color Splash
Within the Violet Isles of Paper Mario: Color Splash, Mario encounters a massive whirlpool at Vortex Island. This vortex is the namesake of the island and prevents access to the local Mini Paint Star until being subdued. Mario must access a special warp pipe and navigate the parallel world to reach a laundry room Washing Machine, the source of the vortex. Squeezing this Thing and completing the ensuing battle will cause the whirlpool to dissipate in both worlds, granting passage to Lighthouse Island.

Paper Mario: The Origami King
In Paper Mario: The Origami King, the bridge to Peach's Castle is destroyed so Mario must navigate the Graffiti Underground instead. At the end of the sewer system is a body of water blocking access to a Warp Pipe, and fighting a nearby group of Scaredy Rats reveals a Magic Circle. Mario can use the 1,000-Fold Arms to open a valve, forming a whirlpool as the water flows down into the drain.

When confronting the Water Vellumental, it forms large waterspouts from a body of water for the ensuing boss battle. The Water Vellumental will siphon water from these waterspouts each turn to charge up for its Big, Mega, Giga, and Ultra Wave attacks, also summoning smaller waterspouts to wash away panels on each turn. When King Olly takes this form, his waterspouts will circle around the center as the ring puzzle is being solved, locking into position to wash away battle panels once Mario's path is set.

Defeating this boss allows Olivia to fill the Eddy River using a Magic Circle. This river bases its name on the eddies which form whirlpools throughout the stream. These whirlpools sometimes shift across the water and cause damage to the Oarsman's boat, submerging it before launching it up. There is a massive whirlpool towards the end of the stream which, if entered, deals three hearts of damage to the boat.

Dance Dance Revolution: Mario Mix
During the events of Dance Dance Revolution: Mario Mix, Mario and Toad attempt to sail out to sea aboard the SS Brass before getting caught in a whirlpool. They sail to a nearby island to find help, meeting a pirate Lakitu merchant. He agrees to hand over the Boogie Booster, a powerful motor that would provide enough power to withstand the whirlpool, if Mario can defeat the Lakitu at a fishing minigame. Mario and Toad then sail into the current in the Whirlpool, reaching the bottom of the ocean and an underwater temple where the second Music Key is being guarded by a Big Blooper.

Donkey Kong Country 3 (Game Boy Advance)
Secret cave

DK: Jungle Climber
Boogity Bog

Donkey Kong: Tropical Freeze
Rockin' Relics and Fritz teleporting.

Mario & Sonic at the London 2012 Olympic Games
Gooper Blooper

The Super Mario Bros. Movie
During the events of The Super Mario Bros. Movie, a water main break causes the streets of Brooklyn to flood with water. When Mario lifts a manhole cover in an attempt to investigate, a whirlpool forms and water surges down into the sewers.