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Water is a type of liquid found in the Mario franchise. It can usually be found in beach and underwater levels. While underwater, the main way of moving is by swimming. In some games, there are health bars which slowly deplete when Mario is underwater. When the health bar completely depletes, Mario will lose his health and drown. There are also some common underwater enemies such as Cheep Cheeps and Bloopers.

Super Mario Bros. / Super Mario Bros.: The Lost Levels
Water debuts in Super Mario Bros., where it first appears in World 2-2. Underwater enemies such as Bloopers and Cheep Cheeps also make their debut. In this game, the player must press to swim upwards. If the player falls down an underwater pit, they will lose a life. The water mechanic reappears in several other levels. This game also introduces the mechanic of being able to throw throw fireballs underwater.

Water also reappears in Super Mario Bros.: The Lost Levels with the same purpose and function.

Super Mario Bros. 2
In Super Mario Bros. 2, water appears in the levels World 4-1 and World 4-2. In this game, touching the water will make the player lose a life.

Super Mario Bros. 3
Water reappears in Super Mario Bros. 3. In this game, water is found in more levels than in Super Mario Bros. There is also a world themed around underwater levels. There is also a new power-up known as the Frog Suit which transforms Mario into Frog Mario. Frog Mario swims faster and can also swim in any direction. If Mario turns into Statue Mario while underwater, he will sink underwater rapidly for a while.

Super Mario Land
While Mario will lose a life if he touches water in Super Mario Land, he can ride in a submarine to defeat enemies.

Super Mario World
Super Mario World introduced many new underwater enemies such as Fish Bones and Urchins. While underwater, Mario can grab items, but he can't spin. Some levels on the overworld map are on water, but this merely just serves as an aesthetic effect.

Super Mario 64 / Super Mario 64 DS
The water mechanic was changed in Super Mario 64. In Super Mario 64, staying in the water will deplete the health bar. Mario must return to the surface or collect bubbles and coins to refill his health bar. Mario can also swim in any direction. The player can press to swim and  to dive. The worlds Jolly Roger Bay, Dire, Dire Docks and Wet-Dry World are mostly located underwater.

If the player goes underwater as Metal Mario, they will be able to walk underwater, but they cannot swim until the power-up's effect ends. This power-up also allows Mario to collect two stars that are located in the middle of strong wind currents. The game also introduces Freezing water, which harms Mario when swam in. In the game's remake Super Mario 64 DS, the water mechanic is unchanged.

Super Mario Sunshine
Water has a major use in Super Mario Sunshine. The main way of attacking enemies, bosses and clearing goop in this game is by shooting water at them via F.L.U.D.D. When F.L.U.D.D runs out of water, Mario must refill it using nearby water. Due to the game's setting of being located on an tropical island, water is found everywhere.

Like in Super Mario 64, there is a health bar that can only be replenished via the same means as the aforementioned game. This game also introduces slimy water, which hurts Mario when swimming in the water. There is also poisonous water, which instantly makes Mario lose a life. There is also a boss that must be fought underwater. Mario can also ride on Bloopers to surf across water. Yoshis also can no longer stay in water. If they touch water, they will be respawned.

New Super Mario Bros.
Water returns in New Super Mario Bros.. In this game, staying in the water will not hurt Mario anymore. The game also introduces a trend of the World 3 in each following game being based around water. The Mini Mushroom item will turn the player into Mini Mario, who has the ability to run on top of water.

Super Mario Galaxy
Like its predecessors, Super Mario Galaxy uses the same mechanic used in Super Mario 64. In Super Mario Galaxy, the first appearance of the water mechanic is in the Beach Bowl Galaxy. There are also several galaxies that are mostly submerged in water, such as the Drip Drop Galaxy and Bonefin Galaxy. Penguins are also usually found in water-based galaxies. If Mario holds a Green Shell or Gold Shell while swimming, he will swim in a faster pace than normal. Mario can also throw the shells underwater to defeat enemies and use the light produced by the shells to defeat Boos. Freezing water also returns in a section of the Freezeflame Galaxy.

The Ice Flower allows Mario to turn into Ice Mario. He can freeze the water and lava he touches, creating temporary platforms. Mario will also usually lose his power-up form and transforms back to normal after he touches the water.

New Super Mario Bros. Wii
Water returns in New Super Mario Bros. Wii. The game uses the same mechanic used in the original New Super Mario Bros.. This game also introduced the mechanic of swimming in large bubbles. There is also a new power-up known as the Penguin Suit. Like the Frog Suit, Penguin Mario can swim in any direction, albeit not as quick as Frog Mario. Mario can also throw iceballs underwater.

Super Mario Galaxy 2
In Super Mario Galaxy 2, water has the same function as its predecessor. Like its predecessor, water gets rid of most power-up forms.

Super Mario 3D Land
In Super Mario 3D Land, water can be found in various levels of the game. Mario can swim underwater with the or  buttons. Unlike most 3D Mario games, the game doesn't have a health bar when the player is underwater.

Mario Kart series


Underwater driving is a game mechanic introduced in Mario Kart 7. When drivers are underwater, their kart's handling, speed and drifting is different than from driving on land. The mechanic also returns in Mario Kart 8, its Nintendo Switch port and Mario Kart Tour. The mechanic can be found on both new and classic courses. Underwater sections can also be found on battle courses. Ramps, Dash Panels and water-based enemies can also be found underwater. While most underwater sections are required to be raced in, some sections are optional; For example,.