Donkey Kong

"My bananas and my buddy, Diddy Kong, they are gone! The Kremlings will pay! I'll hunt them down through every corner of my island, until I have every last banana from my hoard back!"

- Donkey Kong

Donkey Kong, also known as DK or D. Kong, is a powerful heroic Kong from Donkey Kong Island and the lead character in the Donkey Kong franchise (however, he has also been a villain on multiple occasions, as seen in the Mario vs. Donkey Kong series). He is a carefree ape who spends his days collecting Bananas and spends time with his friends, particularly his buddy Diddy Kong. However, when trouble arises, Donkey Kong jumps headfirst into the action to help his friends and protect his island. The current Donkey Kong is the third known to carry the name, Cranky Kong being the original Donkey Kong, followed by Donkey Kong Jr.

Creation
Donkey Kong's character design was created by Shigeru Miyamoto for the Donkey Kong Arcade game, in which the big ape kidnaps Mario's (originally Jumpman's) original girlfriend, Pauline. Miyamoto says that he chose the name "Donkey" to reflect the character's stupidity, while "Kong" was considered a generic term for large apes in Japan. Miyamoto was informed by Nintendo of America staff that the word "donkey" is not a synonym for "idiot" in English despite what the dictionary he consulted said, but decided to ignore this particular suggestion because he liked the name "Donkey Kong".

Donkey Kong's exact role in the Mario franchise is somewhat hazy. His original appearance portrayed him as a villainous or confused ape with unequaled strength. In these games, Donkey Kong didn't wear a tie. The 1994 Game Boy Donkey Kong was the first game to feature the tie (a red tie with the letters "DK" printed in white, later changed to yellow), but otherwise Donkey Kong is the same as he was in the original.

However, with the release of Donkey Kong Country later that same year, Donkey Kong was given a new personality and a new home. Donkey Kong Country also saw the appearance of the elderly Cranky Kong, who was the original Donkey Kong from the older Arcade games. Indeed, this new Donkey Kong was a character built for a new generation.

Donkey Kong also seems to be based off King Kong. Both apes terrorise someone, and both are on some kind of tower at some time in the story.

Background
During the current Donkey Kong's infancy, he is stolen from his treetop home by Kamek and his Toady army during their massive kidnapping spree. However, Baby DK meets the Yoshis and greatly helps them in their quest to defeat the Koopa Troop. When riding on a Yoshi's back, Baby Donkey Kong helps the Yoshis perform many special moves, such as climbing vines and charging. Baby Donkey Kong is one of the seven star children.

Donkey Kong
Donkey Kong's first appearance (where he is later confirmed to be a younger Cranky Kong) is in the Arcade game of the same name, where he is the main enemy. In the game, Donkey Kong was the pet gorilla of "Jumpman" (later renamed Mario), but he escapes and angrily carries Mario's girlfriend Pauline to the top of a high construction site. He is pursued by Mario and attacks him by throwing Barrels and creating living Fire. He is eventually pursued to the top of the construction site, where Mario causes the bars supporting him to crash, sending him to the ground. Donkey Kong tries to kidnap Pauline yet again in the 1994 Game Boy remake Donkey Kong, and this time he's accompanied by his son, Donkey Kong Jr. Donkey Kong's tactics in this game remain virtually the same, attacking mainly by throwing a variety of objects at Mario, although there are unique stage hazards whenever he confronts Donkey Kong. In the end, Donkey Kong transformed into a giant using the Super Mushrooms, but he was defeated.

Donkey Kong Jr.
Donkey Kong is in need of rescue during Donkey Kong Jr. In this game, Mario actually kidnaps Donkey Kong as punishment for kidnapping Pauline and stands guard next to his cage with a whip, sending various enemies like Snapjaws and Nitpickers to attack Donkey Kong Jr. In the end, Donkey Kong Jr. defeats Mario to free Donkey Kong.

Donkey Kong 3
In Donkey Kong 3, Donkey Kong is a main villain once again, although this time, he does not fight Mario (who had gone on to star in his own series and would not meet with Donkey Kong again until much later). In this game, Donkey Kong goes on a rampage inside a greenhouse, and the cousin of Mario and local exterminator named Stanley is called in to defeat him (along with various insects that are destroying plants in the greenhouse). Donkey Kong uses a system of ropes to lower himself to the greenhouse floor. When he reaches the floor, the game ends, and Donkey Kong is able to destroy the rest of the greenhouse. After Stanley sprays Donkey Kong with insecticide three times to keep him off of the greenhouse floor, he runs away. In the final stage (though after this the first stage follows again, tougher than before), Donkey Kong is forced back and gets his head stuck in a beehive.

Saturday Supercade
Donkey Kong, along with Mario and Pauline appears in several episodes of Saturday Supercade. Here, Donkey Kong is a circus escapee and is now traveling across the country, Mario and Pauline on his tail. Donkey Kong Jr. is also featured in a few episodes. On the show, Donkey Kong Jr., along with his pal Bones, travels across the globe searching for Donkey Kong.

Captain N: The Game Master
Donkey Kong makes occasional appearances on Captain N: The Game Master. Here he is more or less a giant, bestial, monster. Oftentimes on the show, Donkey Kong is manipulated by Mother Brain and her minions to do their bidding. Donkey Kong also appears in the Captain N comics.

Nintendo Adventure Books
Donkey Kong appears in the sixth Nintendo Adventure Book, Doors to Doom, in a recreation of the original game (though Mario and Luigi are trying to reach the top to rescue Princess Peach instead of Pauline). Assuming the Mario Bros. successfully reach the top of the tower, Donkey Kong is ultimately sent plummeting out of sight when Peach jabs him in the backside with her crown.

Mario sports games
He is also playable in all of the golf, tennis and other sports titles. He is usually portrayed as a slow but powerful character. He often takes unconventional approaches to certain sports, like swinging a Golf Club one-handed or using a Boxing Glove for a Baseball Bat. The most interesting of these is the fact that he regularly uses his hands when playing soccer, to the point of holding the ball in one hand as he prepares to punch it with the other.

NES Open Tournament Golf
Donkey Kong appears in various Mario sub-series. In NES Open Tournament Golf, a gorilla looking exactly like Donkey Kong, except for the fact that it was wearing white clothes, appears. It is presumed that this gorilla is Donkey Kong. His role is to tell the player how much money they have.

Mario Tennis series
In Mario Tennis, Donkey Kong appears as a playable Power-type character. In the game's intro, he participates in the tournament, where he loses to Mario (allowing the latter to advance to a semi-finals match against Yoshi).

Donkey Kong appears in Mario Power Tennis as a playable character. His offensive power shot is the Barrel Cannon Blast, and his defensive power shot is the Boomerang Banana Return. When Donkey Kong wins the championship, Toad brings him the trophy, and he grabs it with Toad still holding on. He waves it around, shaking up Toad in the process. When he finally stops, Toad faints, and Donkey Kong scratches his head. Donkey Kong's taunt is showing muscles.

Donkey Kong Country series
Sometime after the battles between the old Donkey Kong and Mario played out, the old Donkey Kong took the name "Cranky Kong" and presumably retired. His grandson, the new Donkey Kong, forges lasting friendships with many of the other Kongs, including his eager friend Diddy Kong, Funky Kong, and his girlfriend Candy Kong. He eventually begins his reign over the island's jungle. Much of the young ape’s time is spent collecting Bananas to add to his Banana Hoard, and he lives a relatively laid back lifestyle as compared to his grandfather.

However, a band of Kremlings known as the Kremling Krew forms during this time. Their acts of violence and thievery put them at odds with Donkey Kong constantly, forcing him to guard his Banana Hoard every night.

Donkey Kong Country
On a stormy night, the Kremling Krew arrives at Donkey Kong Island and steals the Banana Hoard. When Diddy Kong attempts to guard it, the Kremling soldiers trap him in a barrel. The events enrage Donkey Kong upon his return to the Hoard, and he sets out to reclaim his stash. Rescuing Diddy from his barrel prison along the way, the two of them slowly defeat the enormous Kremling forces during their travels throughout Donkey Kong Island with the aid of Candy Kong, Cranky Kong, and Funky Kong.

Eventually, Donkey Kong and Diddy Kong find King K. Rool, the leader of the Kremlings, on the Gangplank Galleon, where the Banana Hoard is apparently stored. After defeating the slightly deranged king, the Kongs reclaim the Banana Hoard and return home.

Donkey Kong Country 2: Diddy's Kong Quest
After his long adventures, Donkey Kong decides to rest on the beach. During the day, the Kremlings kidnap the ape, leaving their footprints, a smashed chair, and a note behind them. Donkey Kong is locked in a cage on Crocodile Isle, the latest Kremling hideout. Using Donkey Kong as a bargaining chip, Kaptain K. Rool, the new identity of King K. Rool, offers to return him in exchange for the Banana Hoard. However, instead of giving in, Diddy Kong and Dixie Kong defeat the Kremlings and duel K. Rool aboard the Flying Krock; a fight that ends with Donkey Kong breaking free of his imprisonment and literally punching K. Rool out of his airship and into the ocean, where the crazed captain is attacked by sharks. After a rematch with the vengeful Kremling captain in Krocodile Kore, Crocodile Isle sinks into the ocean afterward as Donkey Kong, Diddy Kong, and Dixie Kong watch, but Kaptain K. Rool escapes on his ship.

Donkey Kong Country 3: Dixie Kong's Double Trouble!
One day, Donkey Kong decides to take his friend Diddy Kong on a fishing trip in the Northern Kremisphere. While there, they are overpowered and captured by the Kremlings, who claim to now be ruled by an unusual mechanical being named KAOS. Back home, Dixie Kong grows suspicious when the Kongs do not return. She, along with her cousin Kiddy Kong, who she was babysitting at the time, set out to investigate, eventually discovering that Baron K. Roolenstein, another identity of King K. Rool, is behind the entire plot. Defeating him, Donkey Kong and Diddy Kong are released. However, shortly after Cranky Kong criticizes Dixie and Kiddy Kong for their fight, Donkey Kong and Diddy Kong approach Cranky Kong ominously with the intention of beating him up in retribution.

Donkey Kong Country Returns
Donkey Kong returns as a playable character in the Wii game, Donkey Kong Country Returns and the 3DS remake Donkey Kong Country Returns 3D, along with his little buddy Diddy Kong. In this game, the two Kongs set off on another quest to reclaim their banana hoard from a group of evil creatures known as the Tiki Tak Tribe. In this game, a volcano erupts, releasing Tiki Tong and his tikis, who hypnotize the animals living on Donkey Kong Island. The Kalimba tiki is the most seen, considering the fact that he is seen hypnotizing animals and stealing Donkey Kong's bananas with them. When Donkey Kong finds this out, he is furious, but before he can react, Kalimba tiki enters and tries to hypnotize him, but for some reason, the Kongs can't be hypnotized by the tikis. DK knocks the tiki out of his house, bursts his door down, and starts his adventure. Donkey Kong manages to defeat the Tiki Tak Tribe by sealing Tiki Tong back into the volcano by punching the moon hard enough to briefly destabilize its orbit to push Tiki Tong back in. Consequentially, the volcano ends up erupting bananas that presumably were from the banana hoard and the animals hypnotised by the Tikis were saved.

Donkey Kong Country: Tropical Freeze
Donkey Kong is the main protagonist in Donkey Kong Country: Tropical Freeze. He retains his rolling ability from the previous games. In his latest adventure, the Kongs are celebrating Donkey Kong's birthday when suddenly, the Snowmads from the North Sea summon the Ice Dragon to blow away the Kongs so they could claim the island as their own. Eventually, when the Kongs return to their island, they challenge Lord Fredrik to a battle inside a volcano, and he is defeated. Donkey Kong later uses the horn to melt away the snow on Donkey Kong Island. DK's appearance has been updated in this game (due to the Wii U's HD visual), having more detailed fur (his gameplay model's fur also gained detailed texture) and being a lighter shade of brown.

Club Nintendo
He is also the main character in the Club Nintendo comic "Donkey Kong Country", which tells the story of the game of the same name: with Diddy Kong, he tries (and manages) to fetch the Banana Hoard back from King K. Rool.

During the events of the comic "Super Mario in Die Nacht des Grauens", published in the same magazine, he lives in a skyscraper in Brooklyn with many other Nintendo characters. Due to a contract signed by Wario, the skyscraper is invaded by several monsters. One of them, Chuckie, invades the Kongs' room while Donkey and Diddy are watching TV. They are terrified by the evil doll but get rescued by Mario, Link, and Kirby. Afterwards, Donkey claims that had he and Diddy defeated the monsters, they would only have taken "half of the time."

He once again appears as the main character in "Donkey Kong in: Banana Day 24". The Kongs have to save the world from freezing, since a giant UFO is pulling the Earth away from the sun. Together with Diddy, Dixie, Kiddy, and Cranky, Donkey enters a space shuttle and flies into space in order to talk to the aliens. As it turns out, the reason for them pulling away the Earth is that they mistake the planet for a giant coconut. When the Kongs bring them some bananas, they agree to return the Earth to its original position. In the comic, Donkey appears as the bravest of the Kongs, as he is the one to start talking to the aliens.

Donkey Kong Land
Cranky Kong approaches Donkey Kong with a bet. Cranky believes that video games have become easier with the progression of technology. Therefore, he argues, Donkey Kong is not able to defeat K. Rool on an 8-bit system as opposed to the 16-bit Super Nintendo Entertainment System. Cranky challenges Donkey Kong to defeat K. Rool on the Game Boy.

After Donkey Kong agrees, Cranky Kong contacts K. Rool and arranges for the adventure to be repeated. Donkey Kong and Diddy Kong defeat the Kremlings again, proving that they are heroes.

Donkey Kong Land III
Donkey Kong and Diddy Kong hear of a contest to discover the Lost World of the Northern Kremisphere. Once there, they set out to find the special area. Under their noses, the Kremlings begin anew the KAOS plot. However, Dixie and Kiddy, who also enter the contest, are able to defeat them.

Donkey Kong Country: Rumble in the Jungle
In the 1995 novel Donkey Kong Country: Rumble in the Jungle, Donkey Kong leaves his treehouse in the jungle with his friend Diddy Kong and grandfather Cranky Kong, after discovering that Funky Kong's plane has mysteriously crashed near Big Ape City. They traverse through the Tree Top Town on the edge of the forest, and Donkey Kong takes the lead in confronting and defeating a large group of Kremlings. Later, Donkey Kong uses his "extraordinary lung power" to cry for help from Squawks the Parrot when they find themselves trapped within a mountain cave. After reaching Big Ape City, Donkey Kong is angered to discover that the Kremlings are rebuilding a large factory which is releasing large amounts of pollution into the air. He finds a way for the Kongs to enter the factory by hiding in a cart, and they locate Funky within a cell. Donkey Kong uses a mini TNT Barrel to break open the cell door, and later uses a powerful shoulder charge to break open the door to the factory's cargo room.

Just like "climbing vines back in the jungle", Donkey Kong climbs a cable within an elevator shaft to reach the factory's defence system. He encounters the most powerful Kremling, Krusha, who threatens to bring him to King K. Rool. Knowing that he is unable to defeat Krusha using strength alone, Donkey Kong tricks him into thinking that inside his backpack is a list of where to find all the Kongs on Donkey Kong Island. This gives him the chance to knock out Krusha using a barrel, and he proceeds to destroy the defense system. While escaping the factory in Funky's repaired plane, he and Diddy Kong decide to enter King K. Rool's zeppelin from the air and plant it with time-delayed TNT Barrels. After choosing to allow the "coward" King K. Rool to escape, Donkey Kong and Diddy re-enter the plane, and celebrate a victory as they watch the zeppelin fall and land on the factory, destroying it with an explosion.

Throughout the novel, Donkey Kong uses a range of physical attacks which were originally seen in the Donkey Kong Country game, including Barrel Rolls, Cartwheels and Hand Slaps. He also carries a large supply of minature barrels and TNT Barrels in his backpack, which are utilized against the Kremlings and their weapons.

Donkey Kong Country television series
Donkey Kong is a main character in the 1998 TV series of Donkey Kong Country. In it, Donkey Kong is an anthropomorphic ape who, due to finding the Crystal Coconut in Inka Dinka Doo's temple, is predicted to be the future ruler of Kongo Bongo Island. Ever since, it has been made Donkey Kong's duty to guard the Crystal Coconut until the day it officially proclaims him ruler of the island. However, King K. Rool wants to steal the Crystal Coconut so that he can rule the island, and DK and his pals have to stop him and the Kremling Krew, as well as another villain, Kaptain Skurvy. On this show, Donkey Kong is depicted as somewhat of a slacker who loves bananas above all else, much like his portrayal in recent games. On this show, he is also bipedal as opposed to walking on all fours like he normally does, which would carry over to Donkey Kong 64, though in that game, he stands on all fours when idle.

Mario Kart 64
Like Wario, Donkey Kong first appeared in the Mario Kart series in the Nintendo 64 game, Mario Kart 64 (replacing Donkey Kong Jr. from the previous installment). In this game, he is classified as a heavyweight character, along with Bowser and Wario. His personal track is D.K.'s Jungle Parkway.

Mario Kart: Super Circuit
Donkey Kong reappears as a heavyweight character in the Game Boy Advance game, Mario Kart: Super Circuit. Again, Wario and Bowser join him as the heavyweight characters. Donkey Kong does not have his own course in this game.

Mario Kart: Double Dash!!
Donkey Kong appears in Mario Kart: Double Dash!!, along with another Kong, Diddy Kong. Donkey Kong, again, is classified as a heavyweight character. Besides Bowser and Wario, King Boo and Petey Piranha also appear as heavyweight characters. Donkey Kong also gets his own personal track, DK Mountain. He and Diddy share an item, the Giant Banana. Donkey Kong's kart is the DK Jumbo.

Mario Kart Arcade GP
Donkey Kong appears in the arcade game, Mario Kart Arcade GP. He has four special items. They are the Barrel, the 10T Hammer, the Giant Banana, and the Conga. Like most of the characters, Donkey Kong has his own cup, which is simply named DK Cup. In this cup, two of Donkey Kong's personal tracks appear, Donkey Kong Jungle and Bananan Ruins.

Mario Kart DS
Donkey Kong appears in the Nintendo DS game, Mario Kart DS. Like with his past appearances, Donkey Kong is a heavyweight character, but in this game, he's the lightest heavyweight; the other heavyweight racers include Wario, Bowser, and R.O.B.. Donkey Kong has three personal karts, the Standard DK, the Rambi Rider, and the Wildlife, and he has one personal track, DK Pass.

Mario Kart Arcade GP 2
Donkey Kong appears in the second Mario Kart arcade game, Mario Kart Arcade GP 2. He is a power racer, along with Wario and Bowser. His personal cup is renamed DK Stage, but the same courses appear in the cup.

Mario Kart Wii
Donkey Kong also appears in the Wii game, Mario Kart Wii. He is classified as a large-sized character, along with Wario, Waluigi, Bowser, King Boo, Rosalina, Funky Kong, and Dry Bowser. He has three courses in this game (with two of them being retro courses): DK Summit, N64 DK's Jungle Parkway, and GCN DK Mountain. Donkey Kong receives a small boost of weight, acceleration, and handling, along with a small mini-turbo boost in this game.

Mario Kart 7
Donkey Kong appears as a racer again in the Nintendo 3DS title, Mario Kart 7, and has his own personal track, DK Jungle. He is classified as a Cruiser-type character in this game, and his speed, weight, and off-road stats are given a slightly above average boost.

Mario Kart Arcade GP DX
Donkey Kong also appears as a racer again in Mario Kart Arcade GP DX. He is once again a heavyweight racer and the Donkey Kong Cup becomes the Don-chan Cup.

Mario Kart 8
Donkey Kong appears in Mario Kart 8. His fur has a similar texture as in Donkey Kong Country: Tropical Freeze. While the official website states that he is a heavyweight, Donkey Kong is actually a lighter heavyweight, sacrificing some speed and weight to boost acceleration, handling, and grip. He shares this trait with Waluigi, Rosalina, and Roy Koopa.

He is the Staff Ghost for Thwomp Ruins and 3DS DK Jungle.

Game & Watch series
Donkey Kong has played different roles in select Game & Watch titles.

Donkey Kong
In Donkey Kong game, Donkey Kong would attempt to stop Mario from releasing Pauline by throwing barrels at him, and Mario had to use a hook mechanism to loosen the wires supporting Donkey Kong's platform. If four wires are removed, Donkey Kong will fall. This was re-released in Game & Watch Gallery 2 and Game & Watch Gallery 4, with Princess Peach replacing Pauline and other minor gameplay changes in the modern version. A more accurate port is available in Game & Watch Collection.

Donkey Kong Jr.
An offshoot of the Arcade game of the same name with a similar premise. In Donkey Kong Jr., the eponymous ape must obtain four keys from a tree to unlock his father's cage. This was re-released in Game & Watch Gallery 3 and Game & Watch Gallery 4, with three screens in the modern version and a variation of Mushroom Kingdom enemies working for Mario.

Donkey Kong II
A direct follow-up to the previous adventure, Donkey Kong II sees Donkey Kong Jr. in a pseudo-amalgamation of the third and fourth screens of his Arcade game. Donkey Kong Jr. must once again climb upwards, pushing the locks open to free his father. This is unlockable in Game & Watch Gallery 3, without a modern edition.

Donkey Kong 3
Similar to Greenhouse and the Arcade Donkey Kong 3, the Game & Watch Donkey Kong 3 has Stanley protecting his plants. Donkey Kong released bees aiming at the bugman, and his job was to spray them back at Donkey Kong. In Game & Watch Gallery 4, the modern version replaced Stanley with Mario, and the game adopted a Ghost House theme.

Donkey Kong Circus
In Donkey Kong Circus, Mario watches Donkey Kong juggling pineapples while balancing on a barrel. When Donkey Kong makes a mistake, Mario laughs at his performance.

Donkey Kong Hockey
In Donkey Kong Hockey, Mario and Donkey Kong settle the score with a game of ice hockey. Player 1 is Mario, while Player 2 or the CPU is Donkey Kong. It also happens to be their first instance being in a competitive, physically athletic position.

Game Boy Camera
Donkey Kong makes a cameo as a stamp for photos in the Game Boy Camera peripheral.

Mario Party series
Donkey Kong is a playable character in all of the Mario Party games up until Mario Party 4, where he leaves the playable character roster but gains his own space starting in Mario Party 5. He is basically the opposite of Bowser, since when a character lands on his space, something good happens. But when a Koopa Kid lands on his space in story mode, he acts surprised and DK punches him, making the Koopa Kid lose 10 coins.

In Mario Party DS, Donkey Kong is the primary feature of his own board, DK's Stone Statue. During story mode, Donkey Kong is turned to stone by a Dry Bones while he and Diddy run to Bowser's Castle after being invited to a banquet hosted by him. The player has to win the game and beat the Dry Bones to free Donkey Kong. The ape then runs away to the castle. At the end, he is seen with Diddy enjoying the meals Bowser had prepared as traps for the 8 "party characters".

Additionally, the Mario Party 3 instruction booklet claims that Donkey Kong's favorite item is the Reverse Mushroom. His default partner in Duel Mode is Whomp.

In Mario Party 9, Donkey Kong appears as the "boss" of his own board, DK's Jungle Ruins. His boss minigame is called DK's Banana Bonus. During the minigame, Donkey Kong tosses Golden Barrel Cannons into the area, allowing the players to access banana bunches that are higher up.

Donkey Kong returns as a playable character in the Wii U title Mario Party 10, marking his first playable appearance in the series since Mario Party 5.

Donkey Kong is also playable in Mario Party: Star Rush, marking his first appearance as an unlockable playable character and his second appearance as a playable character since Mario Party 5. He can be unlocked if players earn enough part points to reach level 8 or if they scan a Donkey Kong amiibo. In Toad Scramble, he can break barrels to earn coins. His Brawny Dice Block has a 1 out of 3 chance to roll a 10, but other than that it will return a 0.

Super Smash Bros. series
Donkey Kong is playable in all four Super Smash Bros. games. Donkey Kong is always, as expected from a heavyweight, one of the strongest characters in the games. When he picks up a character, he also has the power to carry them a short distance, which is something that none of the other characters can do. He can also carry large objects, such as barrels and crates, without having his speed hindered.

Donkey Kong's special moves are Giant Punch, a punch that can be charged to increase its power, Headbutt, which has him headbutt his opponents into the ground, Spinning Kong, which spins him and lets him momentarily float, and Hand Slap, which has him repeatedly stamp on the ground. For his Final Smash, he used Konga Beat, pulling out two Bongos and tapping them in time to the beat of Donkey Kong Country's first level, with each tap sending shockwaves that deal damage to opponents.

Donkey Kong is unique from other heavyweights; though he is unsurprisingly strong, he is also fast for a character of his weight. His combination of power, speed, and good range from his size and long arms contributes to making him arguably a versatile character to use throughout the Smash games.

Super Smash Bros.


In Super Smash Bros., DK is a default character. In one-player mode, the player must fight Giant Donkey Kong. This is the only fight in which the player is given two partners to help them instead of one. Giant Donkey Kong can withstand about 350% damage before being knocked off the stage.

Super Smash Bros. Melee
DK is also a playable character in Super Smash Bros. Melee. Once again, he is a default character. In the new one-player mode, Adventure, the player must first fight two Tiny Donkey Kongs and then fight Giant Donkey Kong at Jungle Japes. By picking up a Super Mushroom, Donkey Kong can transform into Giant Donkey Kong for a few moments. A Giant Donkey Kong also appears in the Event Mode, in two particular events: First in Event 2, where the player controls him and must defeat Tiny Donkey Kong, then in Event 25 where the player must defeat him using Giant Bowser. Donkey Kong can transform into Giant Donkey Kong by using a Super Mushroom (it only lasts for brief moments) or playing Giant Melee. Additionally, Donkey Kong is one of the possible giant opponents that can appear in stage 5 of Classic Mode, and has a chance of appearing in said stage at random.

Super Smash Bros. Brawl
Donkey Kong reappears as a playable character in Super Smash Bros. Brawl. His moves are carried over from Super Smash Bros. Melee, and he, like other characters, is given a Final Smash, his being the Konga Beat, most likely inspired by the games Donkey Konga and Donkey Kong: Jungle Beat. Some even go as far to say Donkey Kong's Final Smash is based on his instrumental attack from Donkey Kong 64, in which he uses a pair of Bongos to create a shock-wave that can defeat any enemy on which it is used, except bosses (mainly because they can't be used in any boss battles). Donkey Kong also gets a new white recolor.

Unlike in the Mario series titles, Donkey Kong is given a gorilla voice for the Super Smash Bros. series. This is even more noticeable in Super Smash Bros. Brawl.

Also, an 8-bit Donkey Kong appears on the 75m stage (which is based on the 3rd level in the original Donkey Kong).

Even though Donkey Kong is a Mario franchise character, his emblem is the DK symbol, which represents his own franchise.

Donkey Kong appears in several events, usually in giant form.
 * First he appears as a secret opponent in Event 9: "The Monster beneath the Earth". If the player does not KO the two Diddy Kongs fast enough, Giant DK must be fought as well.
 * He also appears in Event 22: "Monkeys Unite", as Diddy Kong's partner, in which the player uses Diddy to defeat Sheik and Lucario.
 * He is fought in Event 27: "Three-Beast Carnage" as well, alongside Giant Bowser and Giant Charizard.

Ironically, despite his common appearances in SSB's 1P Game as well as Melee's Classic Mode, Donkey Kong does not appear in Classic Mode as a giant opponent. He shares this trait with the Zelda characters and Diddy Kong.

The Subspace Emissary
The Koopa Troop and Bowser steal Donkey Kong's Banana Hoard. As a Hammer Bro drives a car which contains all the bananas of Donkey Kong's, Donkey Kong watches it from a cliff. Hammer Bro and the Goombas aboard the car spot Donkey Kong and shoot Bullet Bills at him. However, Diddy Kong comes out from a bush, and, with his Peanut Popguns, shoots the Bullet Bills. Donkey Kong and Diddy Kong then follow the Hammer Bro to retrieve the Banana Hoard. After following it, they see Bowser with a Dark Cannon, revealing that he is working for the Subspace Army. When Bowser charges the cannon, Donkey Kong charges his Giant Punch. He then launches Diddy to the sky and out of the way, sacrificing himself. Bowser shoots him with the Dark Cannon, which turns him into a trophy. Later, Diddy Kong, Fox McCloud, and Falco Lombardi meet up with a ship carrying Donkey Kong as a trophy to a mysterious floating island. Falco then helps Diddy by following it with his Arwing and taking the little Kong with him. He then drops him, and Diddy gets on his Rocket Barrel, takes out his Popguns, and shoots the ship. After seeing this, Captain Falcon and Captain Olimar decide to help him and jump to the ship. Diddy frees Donkey Kong, and all four fight the Primids and other enemies.

The ship takes them inside a factory producing Subspace Bombs, and they encounter various R.O.B.s that live on the island. They later meet up with Pikachu and Samus Aran and see the Ancient Minister and a plethora of R.O.B.s. After Ganondorf manipulates the R.O.B.s into activating all of the Subspace Bombs, the Ancient Minister is shown to be R.O.B., the leader of all the lesser R.O.B.s who were forced to work for the Subspace Army. R.O.B. then fights with the others. When trying to escape, Captain Falcon calls for his Falcon Flyer and tries to leave the cave. Meta Ridley then appears, forcing the heroes to fight him. After that, they all meet up with the other heroes.

Donkey Kong and the other heroes enter Subspace and meet Tabuu, who turns everyone into trophies with his Off Waves. However, King Dedede had anticipated this and created badges that revived certain fighters back into their original forms without having to touch them. With his team, consisting of Luigi and Ness, Dedede rescues Donkey Kong and most of the others, although some of them are rescued by Kirby. They also recruit Bowser, Ganondorf, and Wario after they are informed about Tabuu. At the end of the Great Maze, Sonic the Hedgehog shows up and helps weaken Tabuu's Off Waves so that Donkey Kong and the others are able to beat him.

Donkey Kong 64
His plots to kidnap Donkey Kong continuously coming short, King K. Rool ditches all traces of pretense and develops a machine, the Blast-o-Matic, capable of completely destroying Donkey Kong Isle. However, due to the incompetence of his underlings, the new Crocodile Isle crashes into rocks offshore and delays the blast. Squawks the Parrot, a friend of Donkey Kong, witnesses these events and reports to Donkey Kong. Donkey Kong discovers that all 201 of his Golden Bananas are stolen and four of his friends are kidnapped: Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong, locked behind cages throughout the island.

Donkey Kong discovers a floating isle attached to the main mechanical island. Inside, K. Lumsy, an enormous, disobedient Kremling, is locked up for not destroying the island. When DK promises to get him out of the cage, K. Lumsy jumps for joy, opening up a pathway to Jungle Japes. Once there, Donkey Kong finds Diddy Kong and frees him. Many other friendly faces are found among the Kremling armies, including Funky Kong, Cranky Kong, Snide, Troff, and Scoff. In a later area, Candy Kong also joins the fight. One of her gifts to Donkey Kong is a set of Bongos, which affects Donkey Kong's later life.

As Donkey Kong frees his buddies, they in turn help him find his Golden Bananas and the keys to K. Lumsy’s cage. Eventually, the team is able to take on K. Rool in a boxing match.

Donkey Konga
Donkey Kong discovers a magical set of bongos on a beach. Once Cranky Kong realizes his grandson’s potential for being a professional, Donkey Kong and Diddy Kong set out to become famous. On their travels, they revisit many locales and play popular songs through cooperative performances and musical face-offs.

Donkey Konga 2
When Dixie Kong joins Donkey and Diddy for a practice session, the trio realizes their potential for musical chemistry. Shortly after, they set out on another tour, which is very similar to Donkey and Diddy Kong's first one. However, they change up their song list to include current popular songs of the time.

Mario vs. Donkey Kong
In the opening for Mario vs. Donkey Kong, Donkey Kong is channel surfing when sees a commercial for the new Mini Mario toy. Desiring one for himself, Donkey Kong rushes to the local toy store, only to find that they are sold out. However, he notices the Mario Toy Company building nearby, and he breaks in and steals a sack full of the Mini Marios. Using the toys that fall out of the sack, however, Mario chases after him.

After a while of being chased, Donkey Kong checks the sack, only to see that it is entirely empty. Mario, the toys, and three Toads laugh at him, though the enraged Donkey Kong grabs the Toads and climbs up a nearby a building with them. After Donkey Kong is defeated again, he falls off the building, only to land on a truck containing several Mini Marios, which he decides to steal. After Mario defeats Donkey Kong in the final battle against his robot, Mario gives Donkey Kong his own Mini Mario toy.

Mario vs. Donkey Kong 2: March of the Minis


In the sequel, Mario vs. Donkey Kong 2: March of the Minis, he now works in the Mario Toy Company. Donkey Kong then kidnaps Pauline, the V.I.P. guest, when she chooses Mario's Mini-Mario toy over his Mini-DK toy. It is likely that he is the manufacturer of the Kong toys (besides Mini DK) that appear in the game. In the end, Pauline is safe as DK treated her to gifts and food. She then shows her appreciation by kissing the DK toy he gave her.

Mario vs. Donkey Kong: Minis March Again!
In Mario vs. Donkey Kong: Minis March Again!, Donkey Kong is waiting in a line to buy a ticket for the opening of the Super Mini Mario World theme park. However, by the time he reaches the ticket booth, the tickets are sold out. Donkey Kong becomes furious over this, and therefore decides to break in while taking Pauline with him. Mario brings out his Mini Marios and chases Donkey Kong through all the theme park's floors. Later, when Mario rescues Pauline, Donkey Kong turns off the lights and escapes with Pauline through a nearby window. After four more floors are cleared, Mario walks into a room to see Donkey Kong, Pauline, and all the Toads smiling. Pauline reveals that it was all a test for the Mini Marios, who all passed with flying colors, much to Mario's surprise.

Mario vs. Donkey Kong: Mini-Land Mayhem
In Mario vs. Donkey Kong: Mini-Land Mayhem, Donkey Kong arrives at the newly-opened Mini-Land to desperately get a Mini Pauline, only to find out that he is the 101st guest to arrive and it sold out after 100. Donkey Kong gets incredibly mad and, in his rage, kidnaps the real Pauline, forcing Mario and his force of Mini Marios to rescue her. In the end, its shown DK is given a Pauline doll by Mario and the trio rides the Ferris wheel together.

Donkey Kong Jungle Beat
In Donkey Kong Jungle Beat, it is never clear what compelled Donkey Kong to travel to the Banana Kingdom and its sister lands. Nevertheless, the ape sets out on a mission to take down the possessed Dread Kong who ruled it. Upon doing so, he sets out to the other nearby kingdoms. Utilizing his great strength, Donkey Kong, with no support other than his own, fights through sixteen such kingdoms, eventually conquering the evil Cactus King. After the fight, the other kings meet Donkey Kong, now free of Sumo Kong’s curse. Presumably, Donkey Kong allows them to resume their duties. Donkey Kong may not have had honorable intentions for entering the kingdoms, instead desiring more bananas and to improve his reputation. Donkey Kong's personality in this game is drastically different from his previous incarnations, most noticeably in his aggressiveness.

DK: King of Swing
Donkey Kong has more work to do during DK: King of Swing. It is time for the annual Jungle Jam, a festival for the Kongs. However, King. K. Rool returns and steals all of the medals needed to have the festival. Donkey Kong and Diddy Kong go after him to get the medals back. In the end, they defeat K. Rool, and the festival is celebrated.

DK: Jungle Climber
In DK: Jungle Climber, Donkey Kong, along with Diddy, Dixie, Cranky, Wrinkly, Funky, and Candy, is resting on the beach when Diddy notices a giant banana. Donkey Kong, Diddy, and Cranky go up to the top and find a Banana Spaceship. Donkey Kong fights this spaceship and finds Xananab. They find that K. Rool and the Kremlings have escaped with his five Crystal Bananas, and he needs them back. Donkey Kong and friends agree, and the four travel through the islands, going through wormholes and other lands, such as Glass Labyrinth, Toybox, and Veggie Patch. At the end of each island, Donkey Kong fights one of K. Rool's assistant Kremlings and eventually defeats the third Kremling. K. Rool then flees to the King Kruiser IV. Donkey Kong chases him and eventually reaches K. Rool's spaceship. There, he defeats the fourth Kremling as K. Rool goes through a wormhole. Donkey Kong follows, and the group lands on Xananab's home planet. There, they fight K. Rool, which is no easy task. Eventually, the DK Crew once again wins, and Donkey Kong, Diddy, and Cranky get to eat as many bananas as they desire.

Mario Baseball series
Donkey Kong appears as a fully playable default character in Mario Superstar Baseball and Mario Super Sluggers as the team captain of the DK Wilds with Diddy Kong as subcaptain and his home stadium is the Donkey Kong Jungle. Unlike most batters, Donkey Kong uses a boxing glove to punch the ball. There is a small contact point between the ball and the glove, making it more difficult for Donkey Kong to land a hit, but Donkey Kong has great hitting power. Donkey Kong has also above-average pitching. Donkey Kong has below average running and fielding stats, however. In this game, DK has good chemistry with Diddy Kong, Dixie Kong, and Petey Piranha.

Donkey Kong's special ball and bat is called the Banana Ball. This makes the pitched or hit ball have a banana-like trajectory. Donkey Kong's player abilities include Clamber, which allows him to climb walls and catch high-flying balls that would otherwise be fair or home-runs. He also has Laser Beam, which makes his throws from outfield to home quick, potentially preventing runners from scoring a point.

In Mario Super Sluggers, Donkey Kong is mostly unchanged. He still uses a boxing glove to bat. His Star Pitch and Star Swing are also altered to Barrel Ball and Barrel Swing, which involve him throwing a barrel. He has also lost his Laser Ball ability. As for his stats, Donkey Kong has better batting, but with worse fielding and even worse running. His pitching also lost one point, but it remains above-average. In this game, DK has good chemistry with Diddy Kong, Dixie Kong, Tiny Kong, Funky Kong and Baby Donkey Kong, and his chemistry with Kritter and King K. Rool is bad, which is odd considering that they are on DK's team. Donkey Kong has the second highest batting stat in this game, only surpassed by Bowser, King K. Rool, and Petey Piranha.

Donkey Kong Barrel Blast
Donkey Kong and his friends then decide to go on a new adventure, a race with a plethora of Kremlings and their leader, K. Rool. Donkey Kong and his friends and foes alike compete in the Jungle Grand Prix, in which everyone rides on jet-powered bongos. His rival in this game is a Kritter, and his stats are all average. If the player completes all of Candy's Challenges, Ultra Barrel DK will be unlocked, whose all stats are maxed out. To select Ultra Barrel DK on the character select screen, the player needs to highlight Donkey Kong, hold and press.

Mario Strikers Series
Donkey Kong appears in both Super Mario Strikers and Mario Strikers Charged as a default playable character. Donkey Kong plays as the other characters; the only difference is that in Super Strikes, it is easier to land the white needle on the dark green zone, but more difficult to land it in the surrounding light green zone.

In Mario Strikers Charged, Donkey Kong is a Power character. While his tackling and his shooting are excellent, his movement and his passing are poor. Donkey Kong's deke involves him beating his chest and knocking away any would-be attackers. His Super Ability is Thunder Wham! He pounds the ground with his fists, creating a shockwave that sends any nearby player away, including his teammates.

Punch-Out!!
In the Wii title, Punch-Out!!, an updated sequel of the classic NES game, Donkey Kong appears as a hidden bonus opponent, found initially in the game mode, Mac's Last Stand. If the player fights Donkey Kong in that game mode, they can fight him at any time in Exhibition mode.

Mario & Sonic series
Donkey Kong, along with Birdo, Goomba, and a few others, were originally planned to appear as playable characters in Mario & Sonic at the Olympic Games, but were scrapped prior to the end-product for unknown reasons. However, Donkey Kong did appear in all 4 sequels.

Mario & Sonic at the Olympic Winter Games
In the Wii and Nintendo DS versions of the video game Mario & Sonic at the Olympic Winter Games, he is a power playable character. His main rival is Knuckles the Echidna.

In Icepeak, Mario, Sonic, and Toad find Donkey Kong crying due to one of his bananas fell in a deep ledge which he can't reach. Silver then comes uses his psychic powers to bring the banana back to him. Donkey Kong thanks Silver and challenge him to Moguls. When Silver finally defeats him, Donkey Kong joins the group.
 * Adventure Tours

Toad tells him that there's a pole back in Polastraits. There are also obstacles on the pole, such as ice and bombs. When the ape presses the button on the pole, a bridge forms. Later in Icepeak, Donkey Kong who meets Vector challenge him a match of Short Track 500m. After beating Vector, Donkey Kong wants him to join the group which Vector agrees.

Mario & Sonic at the London 2012 Olympic Games
Donkey Kong returns in the third installment Mario & Sonic at the London 2012 Olympic Games, as once again a power type playable character.

Donkey Kong is practicing at the Wrestling Stadium, where Espio the Chameleon and Miles "Tails" Prower meet him. E-123 Omega who slips into him causes his banana to drop. Donkey Kong gets mad and Omega challenges him to a Wrestling-Freestyle Match which DK wins. A battery part comes up of Omega which Eggman put into Omega causing him to go amok. Omega who forgets what happen apologize to DK for causing his banana to fall.
 * Story Mode

Mario & Sonic at the Sochi 2014 Olympic Winter Games
Donkey Kong returns in the fourth installment as a power type athlete once again.

Mario & Sonic at the Rio 2016 Olympic Games
Donkey Kong returns in Mario & Sonic at the Rio 2016 Olympic Games and is once again a power type. In the Nintendo 3DS version, he is exclusive to Boxing and Beach Volleyball.

Mario Sports Mix
Donkey Kong appeared in Mario Sports Mix, where he was classified as a Powerful type character. While his technique is average, along with a very high power stat, Donkey Kong's speed is quite slow. His stage court is DK Dock.

Donkey Kong's special shot involves slamming the ground (which would briefly stun opponents) and then aiming the ball/puck at the goal, or at an opposing player. In Dodgeball, Donkey Kong can repel dodgeball attacks by spinning his body while having his arms stretched out. However, this defensive maneuver is rendered useless when the dodgeball is equipped with an item.

Fortune Street
Donkey Kong appears as an opponent in single player mode in Fortune Street, but he is playable in multiplayer. He is a Rank D opponent, which means he spends less investing in his property than most characters spend on their propeties.

Super Mario Maker
If the player scans the Donkey Kong amiibo on the Wii U GamePad while the game Super Mario Maker is running, he or she will be granted access to a Mystery Mushroom that, once collected by Mario, transforms him into the Kong. He can become playable afterwards; much of his animations are based on the ones from Donkey Kong Country, while the sound effects that are heard during some of his actions (falling into a pit, clearing the level) are from the arcade Donkey Kong.

Other appearances, cameos and references
Donkey Kong has made a fair few appearances outside the extended Mario series. In Banjo-Tooie, for the Nintendo 64, Goggles, a minor character, plays with a Donkey Kong doll. Additionally, Donkey Kong was going to appear in the games Diddy Kong Pilot, Donkey Kong Coconut Crackers, and Donkey Kong Racing but, after Rare was bought by Microsoft, the games were canceled, as Rare lost the rights to use Donkey Kong and all the other Donkey Kong related characters.

In Goldeneye 007, a game developed by Rare, Donkey Kong's face can be seen on a mountain in the first mission of the game, the Dam. . In both this game and its spiritual successor Perfect Dark which was also developed by Rare, there is an unlockable cheat called "DK Mode". This cheat will make it so that all characters in those games will have a similar body shape to Donkey Kong, with a larger head.

A skeleton named Bink from Mario & Luigi: Superstar Saga strongly resembles Donkey Kong. Bink even throws barrels and eats bananas. While Donkey Kong himself doesn't appear in Yoshi's Woolly World, a pattern based on him, named Donkey Kong Yoshi, is featured via amiibo.

Donkey Kong also appears in Skylanders: SuperChargers under Turbo Charge Donkey Kong. He appears alongside Bowser with a special figurine sold exclusively on the Wii U starter pack. However, due to an agreement between Nintendo and Activision, they are playable only on the Nintendo versions of the game. He also appears in the Wii U version of Skylanders: Imaginators.

Outside of video games, Donkey Kong appears as a property in Nintendo Monopoly. He takes the place of Marvin Gardens and costs $280. Finally, a a monster truck based on Donkey Kong appeared at Monster Jam 2007. Donkey Kong also makes an appearance in the film  in his original form from Donkey Kong.

Physical appearance
Donkey Kong is an ape with muscular pecs, a slim stomach, and large triceps and biceps; all surrounded in chocolate brown fur. The fur on his head gives off the appearance of a human hairstyle. He wears a single item of clothing: a red necktie with the "DK" logo printed on it in yellow. According to the talking microphone named Microbuffer that serves the announcer for the fight against K. Rool in Donkey Kong 64, Donkey Kong weighs 800 pounds (363 kg).



Starting with Donkey Kong Country: Tropical Freeze, Donkey Kong has consistently received realistic fur (prior to the aforementioned game, Donkey Kong was only rarely given realistic fur in some games, such as Donkey Kong: Jungle Beat). The shade of brown his fur is colored, however, has been inconsistent between games, being either a lighter shade or its original darker shade.

Personality
Donkey Kong is a typical brave and yet laid-back hero, and highly caring of his friends and Banana Hoard, becoming particularly enraged when his bananas are stolen or threatened in any way or when his friends are harmed. He is sometimes depicted as somewhat dimwitted. In Fortune Street, Toad remarks how Donkey Kong is the brawn and Diddy Kong is the brains, implying Donkey Kong's lack of intelligence. Despite that, he speaks fluent English much like the other Kongs (particularly during the Donkey Kong Country series), but he spoke in broken, third-person English for his few lines in Donkey Kong 64.

In the TV series, Donkey Kong was shown to be kind, lazy, not bright but not stupid, brave, and adventurous. Out of him and Diddy Kong, Donkey Kong seemed to have much more common sense when it comes to morally right and wrong, as shown in I Spy with My Hairy Eye where he was at first against using the Crystal Coconut to wish for more bananas until Diddy manipulated him into doing it. Donkey Kong seems to get startled much easier in the TV series and is more sensitive.

Powers and Abilities
Unlike most characters, who have some kind of special power, Donkey Kong relies mainly on his brute strength to get his way through. He sometimes has the title of being 'the strongest of the Kongs', though this claim may refer to his combat abilities instead of strength alone as some Kongs like Chunky Kong and Sumo Kong are clearly larger and stronger than Donkey Kong. In the original Donkey Kong he had a seemingly unlimited supply of Barrels, and could throw them easily. This carried on to the Donkey Kong Country games, where he can pick up and throw Barrels with ease. Also in Donkey Kong Country, he can destroy certain enemies that Diddy Kong cannot hurt with a single jump. In Donkey Kong: Jungle Beat, his strength is shown yet again, it makes him so strong that when he claps, a sound-wave is produced. This is his main attack throughout the game. In the ending of Donkey Kong Country Returns, Donkey Kong is shown to be strong enough to knock the moon out of its orbit and into the planet's atmosphere with a single punch (though the fact he was falling towards it at an alarming speed may have helped with it). He also appears to either immune or highly resistant to hypnosis since the Kalimba Tiki was unable to hypnotize him when it was easily able to do so to other animals on the island. In Donkey Kong 64, he has a personal weapon, the Coconut Shooter, and has a special ability called Strong Kong which allows him to become invincible and use up more Crystal Coconuts the longer he maintains the form. Donkey Kong is also talented in playing bongos, demonstrated in Donkey Kong 64, where he uses it to solve puzzles and attack surrounding enemies; the ability of playing bongos is also shown in the Donkey Konga games.

Though his size and weight may suggest otherwise, DK is deceptively fast and agile. In Donkey Kong: Jungle Beat he's shown to very proficient in hand to hand combat, delivering a vast amount of fast punches and kicks in a few seconds and is quick in countering the attacks he dodges. Donkey Kong also has some skill with musical instruments and occasionally can weaponize music and song in combat, most noticeably in his Final Smash from the Smash Bros series.

Diddy Kong


Diddy Kong is Donkey Kong's "little buddy" who looks up to him. Diddy Kong has gone on countless adventures with his more popular friend, and has even rescued Donkey Kong a couple times. Diddy Kong seems to have a more happy-go-lucky personality than his friend, which is probably due to his youthful age. The relationship between Donkey Kong and Diddy Kong seems to be similar to the relationship of Mario and Luigi, only the two Kongs are not brothers.

Cranky Kong
Cranky Kong is Donkey Kong's crabby and constantly rambling grandfather. He also originally had the name Donkey Kong until he turned it over to his replacement, and has not resumed the title since (with the sole exception being re-releases such as games in the Game & Watch Gallery series). He finds a way to help Donkey Kong and his friends in their adventures, though it usually entails giving out advice or valuable items for a price. Although he frequently gets fustrated with Donkey Kong, he does nonetheless look out for him. In the TV series, Cranky acts as a direct mentor to Donkey Kong, but can still get angry with him easily. Regardless, the two care about each other as family as shown in Message in a Bottle Show where the two hugged each other, although they may be loathe to admit it at times.

Donkey Kong Jr.
Donkey Kong Jr. is the son of the original Donkey Kong, who became known as Cranky Kong. As the original Donkey Kong is said to be the current Donkey Kong's grandfather, this would make Donkey Kong Jr. his father. Although some sources instead claim that Donkey Kong Jr. became the modern Donkey Kong as an adult, however that is invalid and no longer the case because as of Donkey Kong Country Returns Donkey Kong Jr. is the current Donkey Kong's father. Donkey Kong Jr. supported "his papa" and saved him from the clutches of Mario in Donkey Kong Jr. However, Donkey Kong Jr. and the current Donkey Kong have had virtually no interaction - they have only appeared alongside each other in Mario Tennis for the Nintendo 64.

Candy Kong
Candy Kong is one of Donkey Kong's closest friends who others believe he will marry one day, although he is not ready to settle down in Candy Kong's opinion. According to Super Smash Bros. Brawl, the idea of her being his girlfriend is only a rumor. This may be due to the fact Donkey Kong seemed to spontaneously show romantic interest in Pauline at the time. In Rare-developed games, DK prefers to keep a then-recent framed photograph of her in his home.

In the TV series, Donkey Kong and Candy Kong are dating. The two love each other, not because of their looks, but for personality. Donkey Kong loves Candy Kong for her sweet side, her kindness, her dedication, and banana cream pies while Candy Kong loves Donkey Kong for his kindness and sweetness. Though Candy Kong can get angry at Donkey Kong for his foolishness as shown in several episodes, though none the less, the two love one another.

Mario


Donkey Kong and Mario have had quite rivalry for some time. This rivalry has taken a new course as witnessed in the Mario vs. Donkey Kong series. However the two can occasionally have a friendly rivalry in spin-off games. Donkey Kong also helped Mario and his friends in the Mario Party series. Though the current Donkey Kong is large, he is still quite a bit younger than Mario.

Although Mario did fight Donkey Kong's grandfather in the original Donkey Kong game, Cranky Kong admits that Mario is a true video game hero and even looks back at his nostalgic antics with a fond respect. As time went on, the current Donkey Kong and Mario seemed to develop a friendship and friendly rivalry, and don't seem to hold grudges against one another. One of the evident facts about this is that Mario shares neutral chemistry with Donkey Kong in the Mario Baseball series.

Pauline
Pauline was kidnapped by both the original Donkey Kong in the Arcade, and Game & Watch games, and the current Donkey Kong in the Mario vs. Donkey Kong series. The original Donkey Kong's motive was revenge against Mario for not being a good pet owner, while the current Donkey Kong had three different variations of the kidnapping. In March of the Minis, it was due to his perceived rejection of his feelings in favor of Mario, and took Pauline away to shower her with gifts. In Minis March Again!, Donkey Kong appears to have kidnapped Pauline due to theme park tickets being sold out. In Mini-Land Mayhem!, Donkey Kong just missed having the free Mini Pauline that was given to the first 100 guests of the theme park, so he takes the real Pauline instead. Although the current Donkey Kong has ultimately proven to have harmless intentions, Mario still assumes the worst when his brash temper acts up and causes him to take her away somewhere. Despite this, Pauline and Donkey Kong remain on friendly terms, and Pauline is generally key to soothing his anger issues.

Official profiles and statistics
Donkey Kong's official profiles often characterize him as the "king of the jungle" and discuss how he is both a heroic adventurer and the laid-back leader of the DK Crew. In spinoffs, he is typically a heavyweight power player with decent speed.

Donkey Kong Country

 * "Ok, little buddy, as part of your hero training, you've got to stand guard tonight over my bananas... I'll relieve you at midnight, so try and stay awake until then!"
 * ''"My bananas and my buddy, Diddy, they are gone! The Kremlings will pay! I'll hunt them down through every corner of my island, until I have every last banana from my hoard back!"

Donkey Kong Country: Rumble in the Jungle

 * " [ Squawks the Parrot] always carries a high-powered flashlight. He led us through the caves and tunnels once before. Maybe he can help us again."
 * "I can tell you where you're going. Right into that wall!"
 * "Time for some masterful monkey maneuvers!"
 * "Let the coward go. He's just a big windbag, like his ship!"

Donkey Kong 64

 * "Yeah!"
 * "Cool!"
 * "Ok!''
 * ''"What did Cranky mean about training? Donkey all confused..."
 * ''"Yes, Donkey will help K. Lumsy!"

Donkey Kong Country TV Series

 * ''"Banana-slamma!!"
 * ''"Got any Banana Cream Pie?"
 * "Hey Inka! Ring-a-ding-ding. It's me, DK, the future ruler of Kongo Bongo. We got business to discuss."
 * ''"I would have called him something else, but you were present."
 * ''"Aye aye, nose nose, throat throat, ablast me hardies, and shiver me tree trunks!"
 * ''"Hmmm, to know everything, I must give up everything... HEY! Little buddy, I'm giving you my tie collection!"
 * ''"Ohh... feels like I got the stuffing knocked out of me... Oh no! I did get the stuffing knocked out of me! Where's my stuffing?!"
 * "Arr, you got me confused with someone else. I'm Donkey Kroc the pirate, arr, and I'm looking for Donkey Kong the (mimics monkey) ape."
 * ''"That's not mine! Look, there's still a piece of banana inside! I never leave a banana bit! Can I have it?"
 * ''"I've never known any problem that couldn't be solved with a little nap."
 * ''"Help, Diddy! I've fallen, and I can't get up! Can you pass me a banana, little buddy?"
 * ''"It's hard to believe anybody this cute could have everybody so mad at him."
 * ''"It's the company's fault for making you want it so much."
 * ''"Back off or I'll have to slam you."
 * ''"It's more fun bein' in one of these biplanes than on top of some skyscraper!"
 * ''"And I say HE'S the one with problems"
 * ''"It's the dreaded..daba..blaba..curse of double dabble wa...doo be doo!"
 * ''"Then let's give them something to really listen to."

Mario Super Sluggers

 * "Ook! Ook! (I was wondering when you'd arrive.)"
 * "Ookity ook! OOOOK! (Bowser Jr. was here a little while back.)"
 * "OOK OOK OOK! (He dropped our log bridge and then ran off!)"
 * "Ook! Hooo ook! (I wanted to chase him down, but not even I can jump across that gap.)"
 * "Oook? Oooo... (This is pathetic! What am I gonna do now?)"
 * "Ook ook! (No way I can jump all the way over to that side)"
 * "Mmm... Ook? (If only there was some way to cross...)"
 * "OOK! Ook ook! (Banana splits! Could it be...)"
 * "Ookie ook! (It's a Barrel Cannon! Ook! ...I mean, hooray!)"
 * "Oooook! (Looks like Funky Kong has been busy.)"
 * "Ook! Ook! (I can use this to get over that gap! See you on the other side!)"
 * "OOK! OOK OOK! (I'm coming for you, Bowser Jr.!)"
 * "Ook. (Who do you think you are? You'd best stay away from Dixie Kong!)"
 * "Ook? (Are you OK, Dixie Kong?)"
 * "Ook OOK? (He's going to do WHAT?)"
 * "Ook. Ook. (He's trying to take it? This will not stand!)"
 * "Ook ook. (It's no use... I'm clueless.)"
 * "Harooo! (No! It's my ballpark. I should take care of it myself.)"
 * "Hoot hoot ook! (Don't take this wrong, but I need to see what you're made of.)"
 * "Oooookie ooo! (It's settled! I'm leaving it up to you!)"
 * "Ook ook ook! (If you find barrels or boxes, I'll crush 'em with a hand slap.)"
 * "Ooooooooooooook! (Let's send Bowser Jr. packing!)"
 * "Ook ook! (There's a vine here. I love vines!)"
 * "Ook! (Sure did! Give us the lowdown on the stone tablet!)"
 * "Ook! Ook! (Let's go! We have to get the stone tablet back!)"
 * "Ook. Ook. (Tiny Kong! You'll pay for this, Bowser Jr.!)"
 * "Ooka ooka oooo! (Let's move! We have to help!)"
 * "Ook ook! OOOOOOOK! (Coconut thunder! We've picked up every player in the area!)"
 * "Ookookook. (Dixie Kong, Tiny Kong, Funky Kong, Baby DK...)"
 * "Ook ook! (The Kritters, King K. Rool, and my best pal, Diddy Kong.)"
 * "Ook ook! Ooooook! (Nothing! I hate finding nothing.)"

Trivia

 * Donkey Kong's artwork for Super Smash Bros. is mirrored, resulting in the DK initials on his necktie being flipped.
 * Although usually faster than Bowser, Donkey Kong appeared as the slower character in Mario Super Sluggers.
 * In Super Smash Bros. Melee and Super Smash Bros. Brawl, Donkey Kong both walks and runs faster than Bowser while in Super Smash Bros. for Nintendo 3DS and Wii U, he walks faster than Bowser but runs slower.
 * In the DS version of Mario & Sonic at the Olympic Winter Games and Wii version of Mario & Sonic at the London 2012 Olympic Games, Donkey Kong had a higher power stat than Bowser. Usually, Bowser is stronger than Donkey Kong.
 * In addition, Wario is faster than Donkey Kong in Mario Super Sluggers and in the DS version of Mario & Sonic at the Olympic Winter Games. Usually, Donkey Kong is faster than Wario.
 * Donkey Kong was intended to make a cameo in Super Mario World 2: Yoshi's Island as a larger variation of the Ukiki enemy wearing a red necktie that went unused.