New Super Mario Bros. Wii

New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, November 15, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, new levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new Super Guide mode.

Story
The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser. Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake. Mario and his friends look a big cake where the Koopalings plus Bowser Jr. attack unexpectedly from the cake.

Gameplay Features
The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have defeated. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground can move.



Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, tilt platforms or using the Propeller suit.

It's possible to ride on Yoshi as well. Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also take and carry other players in his mouth for a short period of time and use his Flutter Jump to float briefly in the air. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over. The Spin Jump from Super Mario World returns.

Super Guide
Also premiering in the game is a new feature named Super Guide. The Super Guide provides unsuccessful players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but not use short-cuts or reveal secrets. While the Super Guide is running, the player can press a button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still count as beaten even when the Super Guide assistance is used.

Levels
The game will have eight worlds, that will have a world map just like in New Super Mario Bros. There will still be Toad Houses and fortresses and castles. Enemies will also patrol in the overworld. So far, it is known that World 1 will be set in a grassy plain, World 3 will take place in a snowy environment, and World 5 will be located in a forest.

Once a level is beaten, players can return to it for a special mission to rescue a kidnapped Toad and carry him to the level exit.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level.

Development
According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was realized as "Super Guide".

Characters

 * Mario
 * Luigi
 * Blue Toad
 * Yellow Toad
 * Yoshi (rideable, Green, Yellow, Blue, Pink, Light Blue and Red confirmed)
 * Large, green flying Manta Rays (which wear goggles much like Dolphins)
 * Princess Peach
 * Bowser
 * Koopalings
 * Larry Koopa - World 1
 * Roy Koopa - World 2
 * Iggy Koopa - World 3
 * Morton Koopa Jr. - Unknown
 * Lemmy Koopa - Unknown
 * Ludwig von Koopa - Unknown
 * Wendy O. Koopa - Unknown
 * Bowser Jr.
 * Kamek

Enemies

 * Goombas
 * Paragoombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Piranha Plants
 * Dry Bones
 * Swoopers
 * Buzzy Beetles
 * Boos
 * Big Boo
 * Bullet Bills
 * Banzai Bills
 * Thwomps
 * Hammer Bros.
 * Fire Bros.
 * Unnamed Hammer Bros who throw snowballs
 * Boomerang Bros.
 * Podoboos
 * Bloopers
 * Blooper Nannies
 * Baby Bloopers
 * Unnamed Pokey-like vines
 * Larry Koopa
 * Morton Koopa Jr.
 * Wendy O. Koopa
 * Iggy Koopa
 * Ludwig von Koopa
 * Lemmy Koopa
 * Roy Koopa
 * Bowser Jr.
 * Unnamed cloud-like enemies similar to Fwooshes.
 * Unnamed penguin enemy.
 * Spiny Cheep-Cheeps
 * Urchins
 * Unnamed Crab-like enemies
 * Pokeys

Items

 * Mushroom
 * Mini Mushroom
 * Propeller Mushroom
 * Penguin Suit
 * Fire Flower
 * Ice Flower
 * Coin
 * Red Ring
 * Red Coin
 * Star Coin
 * Star
 * Berries
 * POW Block
 * Grab Block
 * Propeller Block (conjectural name)
 * Barrel

Trivia

 * This will be the first 3-dimensional game to feature the Koopalings.
 * Yoshi makes the same noises in this game as he did in Super Mario World.
 * This will be the first Mario platformer game to feature co-op mode and vs mode at the same time.
 * This will also be the first time that Bowser Jr. and the Koopalings will be in the same game.