Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)

Bramble Scramble is the nineteenth level of Donkey Kong Country 2: Diddy's Kong Quest, as well as the twentieth level of Donkey Kong Land 2, a similar game for the Game Boy system. It is the third area of Krazy Kremland in Diddy's Kong Quest, and the fifth area in Donkey Kong Land 2.

This is the second bramble level of the games, which is strangely located in the amusement park, Krazy Kremland. Both of the Kongs need to climb ropes and use the help of the Animal Buddy, Squawks, as well as the well-hidden Squitter, who can be found in Diddy's Kong Quest. Sharp brambles trace the outside of the area, though, and one touch of them can cause a monkey to run away. Several enemies also lurk around this level, including Krooks, Kannons, Kloaks, Zingers, Flitters, Click-Clacks, and Mini Neckies.

''Donkey Kong Country 2
From the start of the level, the Kongs must walk down the path and jump over the brambles to a rope. As they climb sideways, there are Zingers they need to dodge or they risk losing a monkey. Then, they should climb up the next rope, where a Krook is found throwing his hook at them. Once they pass him, though, the heroes need to hop to the left and land on the safe wooden platforms. After they jump across each gap in between the platforms, the monkeys find a box containing Squawks the Parrot. With the Animal Buddy, they can fly up and follow the path between the sharp brambles.

There are Zingers and Flitters in the way as they go, so the Kongs need to watch where they are going. Soon, they find a DK Barrel and have to glide downwards. Krooks and Zingers attempt to attack them as they come down. Then at the bottom, they must fly west. Again, there are enemies scattered all over the place as the group travels through the level. They even have to dodge a swarm off Zingers flying around in a circle, similar to Boo Buddies. After that, they have to go under a Kannon, who shoots his cannons at them at a fast pace. Moving on, the animals have to watch out for more enemies and soon go north, where there is an evil Krook on the side. He attacks as soon as the Kongs come by. But, once they pass him, they get to a No Animal Sign, and it makes Squawks disappear. As the heroes begin to walk on land again, they climb up a rope with the Star Barrel on it.

From here, they must continue up the rope and avoid Mini Neckys that swoop down at them to ttack. They should travel west when they get to the top and keep going across the ropes. Once they pass a Kannon, they have to climb north again. When they get to the top there, the monkeys must climb east. There are kannonballs blasting towards them as they go, coming from the nearby Kannon, whom they soon meet. When they beat him, they need to go little farther and finally drop down off the rope to the below platform. The monkeys defeat two Click-Clacks here, and then have to jump over the brambles, following the path of bananas. They should land on another platform, where there is a second box, containing Squawks. With the parrot's help again, they can fly east and beat the Zingers in their path. Then, they must enter a large area filled with red Zingers. They can not be defeated, even with Squawk's assistance, so they must go around each and every one of them.

Eventually, the group should get to the bottom right corner of the area and move on between the dangerous brambles. They must they go under a few Zingers, and travel up north. Here, they go through a tight, round space, where some more Zingers are flying in circles. They need to tag along behind the enemies, and then exit the area from the opening in the top. Soon, the animals need to go west again, where red and normal Zingers both hover toward them. They should carefully maneuver around these foes, and then dodge a few Mini Neckys. When all these hazardous villains are passed, the heroes must fly north and go around more red Zingers in a tight, round area. When they get through this part, the monkeys and their buddy must move on east. There are some Kloaks throwing several crates at them when they come by, and they can be hard to avoid, therefore, Squawks should use his egg-spitting abilities to defeat them. After this, the parrot and the apes must cross another No Animal Sign and lose their parrot friend. After this, the lone two monkeys must walk along the path and jump down on the Ending Pad.

''Donkey Kong Land 2
At the beginning of the level, the Kongs must jump to all the platforms and avoid a Krook. Then, they need to bounce off a Flitter and land on a rope, in which they need to climb up. When they are at the top, they must continue east. There is a Zinger in the way as they go, so they need to drop down to the platform below and go around it. They meet another Zinger right after, but it can be avoided easily if they Kongs move across the ropes when it gets out of the way. Then, the heroes must go down the rope. There are several Zingers in the way as the monkeys go, and they can possibly hit a monkey to make it run away.

Soon, they can get off the rope and walk across a platform. After they defeat the Click-Clack on it, they need to hop into the Animal Barrel. It turns them into Squawks. With the buddy, they should fly upwards between the brambles. There are some Zingers in the way as they go, so they must be cautious. At the top, the monkeys and their parrot friend must continue through the brambles and travel east again. After this part, there are many twists and turns in the path, but the area can easily be navigated through using the brambles, which shape out the right path. As they all move around the sharp brambles, several Zingers and Flitters are buzzing all over the place, and they can be a real hazard if the animals aren't careful. Eventually, they should make it to a platform with a No Animal Sign. It makes Squawks disappear when passed, so the heroes must walk on foot without him. After this, they must jump on the nearby ropes and leap to separate ropes going west. Soon, they should get to a platform with the Star Barrel on it.

Halfway through the level, the heroes must get on more ropes and climb wast. There are even more insects waiting to attack as they move along, so they must continue to be careful. Later, they have to climb down the rope. Again, there are Zingers swarming all around this rope, and they stop at nothing to beat the Kongs. Soon, though, the monkeys should land on a platform with a Click-Clack on it. They must defeat the enemy, and then leap to the following platforms, where they can find another Animal Barrel. It turns them into Squawks, who must fly upwards between all the brambles. Again, there are many twists and turns as they go, as well as several Zingers, who lurk all around the area.

Once they get through that whole part around the brambles, they pass another No Animal Sign, making Squawks disappear. When he is gone, the heroes must cling onto more ropes and climb across them. Zingers and Flitters are floating all around this space, and the monkeys can easily hit into one if they are not careful. Soon, Diddy and Dixie Kong have to climb strait down a single rope, where they must avoid even more foes. Finally, when they reach the bottom, they should see a platform. They need to jump on it and walk along, until they see a spring. It can bounce them out of the level when jumped on.

K-O-N-G Letters

 * K: At the beginning of the level the Kongs should jump over the brambles behind them to access a secret area with the letter K.
 * O: A pathway leading upwards to the first No Animal Sign in the level is shortly before the Star Barrel. Before this path is taken, the primates should look in the bottom-left corner of the area to find an alcove with the letter O in it.
 * N: The second time the Kongs find Squawks, they should move ahead into a wide area with many Zingers. The letter N is in the top-right corner of this area.
 * G: The letter G is the prize given when the Kongs pass the second No Animal Sign for Squawks at the end of the level.

Bonus Levels

 * To find the only Bonus Level in Bramble Scramble, the heroes must get to the platform where they find the first Click-Clack in the level. If they use their Team-up move, they should hit or at least see an Invincibility Barrel. After they break it, they need to jump into the first abyss they see and run along the brambles. Although the surface is sharp, the Invincibility Barrel grants them with temporary invincibility to walk on the obstacles. Once they hop over all the brambles, they should get in a barrel. With it, they should shoot up to the path of bananas and land into the Bonus Barrel. It takes them into the Bonus Level, where they must have the aid of Squawks to defeat all the Zingers around the area, and then grab the stars that are behind them. When all the stars are collected, the Kremkoin appears.

DK Coin

 * After the apes find the rope with the Star Barrel, they should go the the right to find a wall of brambles. They can jump through these brambles and head through the area to find an Animal Barrel containing Squitter the Spider. Now playing as the spider, the player should build web platforms upwards to find a large group of bananas, as well as two Banana Coins. On the brambles to the left, Squitter should notice a lone banana floating in the air. Carefully, he must build his webs to create a pathway across this banana. If he does so, he enters a hidden area with the DK Coin in it. The spider can easily grab the coin by building more platforms to it.

Golden Feather (Game Boy Advance version only)

 * After the Kongs find the second Squawks in the level, they need to enter the large area cluttered with Zingers. Once they leave this part at the bottom right corner, they have to go under a few Zingers. When they get to a group of two Zingers that they must go under, they should see the Golden Feather in the top corner of the area. The heroes must go above and grab the feather when the bees go downward.

Photograph (Game Boy Advance version only)

 * To find the photograph to add a picture into Wrinkly's Scrapbook, the Kongs must use their Team-up move at the beginning of the level to throw a monkey over a wall of brambles behind them. Once this is done, they should land in a barrel. It moves them side to side. So, when the barrel moves to the far right, the Kongs, with Diddy Kong in the lead, need to blast out of the barrel and travel to a nearby Diddy Barrel in mid-air. When they get in the barrel, Diddy Kong is shot through it and taken to another barrel. This barrel should blast him to the photograph and back to the barrel below.

K-O-N-G Letters

 * K: After the heroes reach the vine after the first Flitter enemy, they should climb downwards into a hidden area. The letter K is at the bottom.
 * O: A DK Barrel is shortly before the first No Animal Sign. Right before here, the primates can find a pathway that leads past a few Zingers. If they take this path, they can find several bananas, a Banana Coin, and the letter O.
 * N: The letter N is next to the second vine after the Star Barrel.
 * G: In the area of vines right after the last No Animal Sign in the level, the letter G can be found above a Krook at the bottom of the area.

Bonus Levels

 * After the Kongs pass the first No Animal Sign, they must climb up on the ropes nearby. When they get to the very last rope, the group might see another rope slightly northwest of it. With a well-timed jump, they should hop up and grab that rope, then leap to the right, where they should land into the Bonus Barrel. In its Bonus Level, the heroes must climb along several ropes. There are stars scatted all over them, and they must race all around to grab them all. When all the stars are obtained, the Kremkoin appears.

DK Coin

 * After the heroes turn into Squawks for the second time, they must fly upwards until they see a fork-in-the-road. They would usually take the left path, but instead, the group should take the right route, where there is a Zinger in their way. The monkeys and their parrot buddy must defeat this foes, but then come up to two other Zingers on the way. They can easily be defeated with Squawks' pellets, though. When the path is clear, the bird must travel down the other route going southeast. After he dodges all the Zingers here, he should see the DK Coin.