Mario Tennis: Power Tour

Mario Power Tennis (also known as Mario Tennis: Power Tour in North America) is the Game Boy Advance counterpart of Mario Power Tennis for the GameCube. It is very similar to Mario Tennis in gameplay and plot, though it has the addition of Power Shots. Though it is the counterpart of Mario Power Tennis, the two games cannot be connected in any way.

Plot
The player, either Max (Clay in North America) or Tina (Ace in North America), is a student in the Royal Tennis Academy. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Max and Tina become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two doubles teams (or players, if it its singles) get to advance to the Island Open, where they would play against top students from the other two tennis schools.

Max and Tina soon ensures their entry to the Island Open. They hear a rumour that the victors of the Open would get a chance to play against Mario. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Max and Tina realise that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Max and Tina the honour of playing with them. Thus begins the Peach Tournament, with Max and Tina as players. Max and Tina travel to the Mushroom Kingdom by the Toad Express, where the games are being held in the Peach Dome, owned by Princess Peach. During their stay, Max and Tina are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of power shots to Earth. Piantas, Toads, and Nokis are present at the dome as part of the audience.

Single player mode is relatively similar.

Playable Characters

 * Mario - All-Around
 * Luigi - All-Around
 * Princess Peach - Technique
 * Donkey Kong - Power
 * Waluigi - Defensive
 * Bowser - Power
 * Max (Clay) - Power (Hero/Partner)
 * Tina (Ace) - Technique (Heroine/Partner)
 * Sophia - All-Around
 * Meg - Technique
 * Mason - Power
 * Chad - Power
 * Sasha - Technique
 * Sylvia - Speedy
 * Chris - Speedy
 * Kyle - All-Around
 * Linda - Speedy
 * Shawn - Defense
 * Gary - Power
 * Jet - All-Around
 * Kyoko - Technique
 * Micki - Technique
 * Roy - All-Around
 * Emi - Speedy
 * Paula - Speedy
 * Whisker - Power
 * Tori - Technique
 * Elroy - All-Around
 * Flit - Tactical
 * Skipper - Defensive
 * Barb - All-Around
 * Sass - Power
 * Chas - Speedy
 * Mel - Speedy
 * Dweezil - Defensive
 * Mynx - Technique
 * Willy - Tactical
 * Sheri - All-Around

Non-Playable Characters

 * Alex
 * Harry
 * Nina
 * Kate
 * Mark
 * Emily
 * Kevin

Courts

 * Clay Court
 * Composition Court
 * Grass Court
 * Hard Court

Mini-games

 * Bicep Pump
 * Duck Walk
 * Jump Gym
 * Reflex Rally
 * Swift Spin
 * Tennis Machine
 * Treadmill

Game Footage

 * The intro
 * Gameplay
 * The Ending

References to Other Games

 * Super Mario Bros. - The main theme plays in the ending.

Trivia

 * Alex, Harry, Nina, and Kate, from Mario Tennis appear as coaches in the Academy.
 * Willy's Power Shots resemble psynergies from the Golden Sun series. Camelot, the maker of the game, also made the Golden Sun series, so this is most likely a nod to that.
 * There is an NPC in the clean-up crew after the Island Open celebration that resembles Link. He is located near the top of the screen when the player wakes up on the field.
 * Mel's looks are strongly based on the looks of Chun-Li from the Street Fighter series.
 * If an error is caused while playing multiplayer mode, an image of Mario leaving Yoshi to ride Luigi is seen. This is the only appearance Yoshi has in the game.
 * This marks the only time Waluigi has appeared in-game without Wario.
 * In the North American version of the game, the bus for the Island Open boards from the left-side door and departs while on the left side of the road. This was a localization oversight; in Japan and most other countries, people drive on the left side of the road.