Snowman's Land



Snowman's Land is the tenth course in Super Mario 64 and its remake Super Mario 64 DS. It is the second snow-based level in the game.

To access this course, Mario (or Luigi, Yoshi, or Wario in the DS version) will have to acquire the second of the castle's keys, and go to the floor directly above the lobby. Inside the mirror room, there will be a blank wall to Mario's left but if he were to look at the wall as it appears in the mirror, it will show the picture from the level Cool, Cool Mountain Mario should jump inside, and he will reach Snowman's Land.

Snowman's Big Head
In the first mission, Mario has to climb the giant Mr. Blizzard. When Mario reaches the ice bridge, the large snowman comes to life and says that something's (Mario's) climbing is bothering him (wondering if it is a snow ant or an ice flea). He then start blowing out of his mouth to try and blow the "pest" away. Mario will be blown off the ice bridge if he steps in front of the continuous breeze and also lose his hat. The only way past is to use the penguin walking back and forth on the bridge to block the wind. The penguin, however, walks across, then stops and even walks back a few steps on it's way across. Once the player reaches the other side, the player should continue climbing the mountain, and Mario will reach the Power Star.

Chill With The Bully
In this mission, Mario must travel and find a Chill Bully walking on an ice platform above a pool of extremely cold water. Mario must defeat the bully by knocking it off the small stage and into the water (identically to how he defeats bullys in Lethal Lava Land). Once the player has defeated it, a Power Star will appear in the middle of the platform.

In The Deep Freeze
Once entering the course, Mario should take a look to his left. He will see an ice structure. Inside, he will also see a power star. The player should inspect the sculpture and find a way in. After navigating through it, Mario will finally reach the star.

Whirl From The Freezing Pond
This time, Mario should travel to the other side of the level where there is a small pond with really cold water (Mario will take an extra point of damage while in the water no matter if his head is above the water or not). The player should walk the small path and then see a large wall across the water. Using a Spindrift to spin jump, Mario can fly over the wall and find himself in an area with two boxes. One of them contains the elusive power star.

Shell Shredding' For Red Coins
Following the same path as in the previous mission, Mario should find himself near the two yellow blocks. The box that doesn't contain a powerstar will hold a Koopa Shell. While riding this shell, Mario is able to travel over the water making him immune to the water's effect. Two Red Coins are located on the snow wall to the right of the shell's location. To find the other coins, the player should travel around the rest of the course collecting the rest of the coins. Once all eight have been found, the powerstar will appear above the Star Marker near the entrance of the level.

Trivia

 * The name of this world is word play off "No man's land."