Talk:Point of no return

Necessity
Is this article necessary? The opening phrase, "in many Mario games", is an outright lie - points of no return are hardly common in this franchise, and only two examples are listed, both from the Mario & Luigi series (three before I removed an incorrect one, which was also from an M&L game). The article is supposedly under construction, but the article's been around for a year and no other examples have been added. I found this discussion, which at least that there was some, if very little, discussion before creating the article, but it also contains some false information: the first Luigi's Mansion does not have a POTN, only the third does. As for the Paper Mario games, I can't remember if Color Splash has one, but I guess kinda sorta maybe you could make a case for the first game since it has that playable ending cutscene, but I don't think that counts.

In conclusion, unlike missable content or unrevisitable area, points of no return are too rare and not notable enough in the Mario franchise to warrant a full article on them. Unless someone can think of more examples that are simply escaping me, this is glossary material. 17:49, April 23, 2021 (EDT)
 * Color Splash doesn't really have that, and I agree this article doesn't seem fully necessary. There aren't enough games that have this sort of thing since most of the time you can backtrack as far as you want right before facing the final boss. Even in Partners in Time, you can still use the warpulator thing to get out of the "point of no return" when you want. 17:54, April 23, 2021 (EDT)