Buzzer Barrage

Buzzer Barrage is the twenty-sixth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is the first level of Razor Ridge and the first cavern level overall.

Summary
Buzzer Barrage starts with a DK Barrel and an Animal Barrel that transforms Dixie and Kiddy into Quawks the Parrot. Quawks is played for the entirety of the level. Quawks can fly freely throughout the cavern, but cannot directly attack any foes along the way. In order to damage the various Buzzes and Booty Birds in the cave, Quawks must procure a Barrel or a Steel Barrel and drop it on the enemies. The level also introduces Kopter, an aerial enemy that flies in set paths. They cannot be hurt, and serve as obstacles. The level essentially boils down to avoiding Kopters and using barrels to defeat Buzzes. Some Red Buzzes will obscure Quawks' ability to directly drop barrels onto enemies; if a barrel cannot be dropped onto its intended target, Quawks can drop the barrel near the target and it will roll into it instead.

The end of the level has a No Animal Sign which will revert Quawks back into Dixie Kong or Kiddy Kong. The Kongs can jump on top of the Kopter's head that flies in the area near the End of Level Flag to find a Bonus Barrel on one side, and a Blue Balloon and a Bear Coin on the other side. By completing the level, the Kongs can access Wrinkly's Save Cave (or Cranky's Dojo in the Game Boy Advance remake), and access to Björn's Chairlifts.

Layout
At the start of the level, Dixie and Kiddy must jump into an Animal Barrel to turn into Quawks. He should then fly through the level and enter a nearby barrel with a Buzz blocking Quawks's path. Once the enemy is defeated, Quawks must traveling throughout the cavern, while avoiding many Kopters. Quawks then must descend into a small gap at the end of the area and flap west. After Quawks makes a small U turn around the area, he will find a barrel. Picking it up with his talons, Quawks must carry it to three red Buzzes and a Booty Bird. He will need to let the barrel roll under the Buzzes and hit the Booty Bird, revealing the letter O. Then Quawks must continue avoiding more Kopters and use another barrel to defeat a Buzz underneath three red Buzzes. Afterwards, Quawks must descend down out of the unblocked passage. Quawks must then evade two Kopters as he falls into a small gap. At the end of the gap, Quawks must continue to find another gap in the ceiling. Quawks must then a Kopter in a gap and a Buzz to enter a wide area full of Kopters. Quawks must then continue on to reach the Star Barrel.

Halfway throughout the level, Quawks must continue on and enter a wide area with several Buzzes. After Quawks goes around every Buzz, he will move through a small passageway and fly to the far-right part of the area to spot a small gap again. Quawks must then sneak through a small alcove and dodge a Kopter and can nab the letter N. Afterwards, Quawks must exit the area and continue traveling through another open area. Once Quawks heads upwards between some rocky walls, he will find a barrel to the right. Quawks must carry it and defeat the bees with the barrel, Quawks must then pass the Buzzes and get another barrel and pass a Kopter, to defeat a green Buzz blocking his path. Quawks must then defeat a Buzz with the barrel and fall downwards, where he will find a wide, open space, along with a barrel. Quawks must carry the barrel past two Kopters in a tight gap and defeat a Buzz blocking his path. Once Quawks defeats the Buzz, he must pass a DK Barrel and continue through a small, U shaped pathway. After Quawks gets through the U-shaped pathway, he must fly to a Barrel and drop it between some red Buzzes. The barrel will roll down the rocky surface into a Buzz, defeating it. Quawks can then continue throughout the level. When Quawks exits the long, tube-like pathway, he will find another barrel below him. The barrel should be used to defeat some green Buzzes. If Quawks manages to pass the Buzzes, he will hover through another area with many Kopters. Quawks must avoid the Buzzes and move through a second U shaped pathway to find another barrel. If Quawks drops it past a red Buzz, the barrel will roll into another green Buzz, creating another opening for Quawks. Once Quawks goes through this opening, he will pass a No Animal Sign, turning him back into Dixie and Kiddy. The Kongs must then pass a lone Kopter to find a flagpole to advance to the next level.

Enemies

 * Booty Birds
 * Buzzes
 * Kopters