User talk:The RPG Gamer

could be compressed to  (this is a simple way of understanding lossless compression and doesn't reflect the exact details how PNGs work). Also, PNGs by definition are already compressed. When I say I used PNG Monstrous (a compressing tool to make them internet-ready), the program automatically looked at the best possible compressed data arrangement for an image. Keep in mind that this doesn't fix how an image appears, which is often why I say to recapture an image tagged with, especially if I detect a JPEG converted to PNG or YouTube-captured screenshots. PNGs are great for images with solid colors; such as NES games (captured as the game is running in an emulator) or solid color art where the JPEG format would make artifacts look apparent. To get transparency, GIMP is a popular free choice while Photoshop is a very common but not free tool. I have had success with FastStone Image Viewer. Just use the  key when you are done selecting pixels (any program I mentioned). Sorry if this was overly long. I just wanted to give you knowledge how to best use each format. -- 20:16, 27 October 2016 (EDT)

Kersti
It doesn't go anywhere. Coincedences and tenuous connections simply aren't worth noting.

-Toa 95 (talk)

RE: DidYouKnow
You don't need permission, Users can update the template; i just do it since no one else does.

Emulation
I really wish you would try emulation to get your screenshots because they are loads better than using a YouTube video. I keep replacing your uploads. -- 04:52, 31 October 2016 (EDT)

RE:Your new sig
Thanks! :) -- 19:13, 1 November 2016 (EDT)

Hey
I just did a review of Paper Mario Color Splash on my user page. Check it out! Also how do you get little pictures in your sig? Wariopig (talk) 17:56, 5 November 2016 (EDT)Wariopig,Master of Disguise

RE:DYK
Because what you did was specifically against the guidelines: "These facts should be from a variety of series (i.e. not every fact should be from the Donkey Kong Country series or Super Smash Bros. series).". Three out of four of those facts you chose are from Mario RPGs, that is not a variety of series. Reread guidelines first before you ask next time. 19:13, 5 November 2016 (EDT)

Paper Mario series
When that point comes, then it would be appropriate to change, but as it currently stand the Paper Mario series have gone through three generations in their genre and gameplay style. These are three entirely different generations of games that belong to the same series.-- 16:32, 7 November 2016 (EST)
 * I feel a slight sense of achievement over my first debate win.-- 16:45, 7 November 2016 (EST)
 * I'm glad you feel that way. :) 16:42, 7 November 2016 (EST)
 * Thank you. It's been rather difficult trying to make things work around here when I see it one way and someone else see's it another way. I'm honestly not a fan of the way the games are split up on the article, but it is necessary information.-- 16:45, 7 November 2016 (EST)

Re:Bestiary
Look at how Mario Kart 8 handled stats. All general information easily accessible by regular users are on there, with more in-depth stats receiving their own pages. The same should apply to the RPG stats. The only reason BiS lacks a bestiary is that I removed it mostly because I was too lazy to add the general stats table back in. I'm not going to stop you from re-adding it back in, it's just that I have other stuff to handle. Also, I'd like to mention that creating empty sections goes against our policy as well, and I don't want to undertake more work for filling in empty section in that article 18:41, 7 November 2016 (EST)

???
Did you really need to classify the difference between a male Chain Chomp and a Female Chomp? It's like giving both male and female Humans or Goombas their own page. 14:19, 8 November 2016 (EST)
 * Since it appears in Color Splash as a seperate character, I felt enough justification to make an article. :) 14:20, 8 November 2016 (EST)
 * The one in Color Splash has a name, however: Princess. It'd probably be better to make the article about her instead. 14:21, 8 November 2016 (EST)

Re:Bosses
The reason I merge them together because the game makes virtually no distinguishing between mid-bosses and "regular" bosses. Usually, mid-bosses are considerably weaker than the main boss, and they bigger bosses usually have different music playing in them (like in Paper Mario). Also, in this game, the Cobalt Star Shards are far less emphasized than the stuff you collect in Paper Mario. Overall, I think splitting off the two bosses when there are no official distinctions between them aside from the fact you fight one guy later in the level is not a good idea. And it doesn't matter how pathetically weak Jr. Shrooboid is, he's still a boss first and foremost by Mario and Luigi standards of beginner bosses. 23:36, 8 November 2016 (EST)

PMCS Chain Chomps
The Chain Chomps in the game don't attack you, and you can't attack them. they only appear once in battle, but they are part of the chariots in The Golden Coliseum.-- 17:51, 9 November 2016 (EST)
 * The point I'm trying to make is they don't attack you.-- 17:51, 9 November 2016 (EST)
 * Oh, now I get it. 17:52, 9 November 2016 (EST)
 * would you please change it back so it doesn't look like a edit war?-- 18:18, 9 November 2016 (EST)
 * Sure. 18:19, 9 November 2016 (EST)

Two Images Pending Deletion
Can you be a little more specific what image(s) make these eligible for deletion?


 * File:Fawful Ending 1.png
 * File:Fawful Ending 2.png

-- 21:07, 9 November 2016 (EST)


 * I had a feeling File:Darkfawfulexplode.png was the reason as I put it in an edit summary but I wanted to make sure I didn't miss anything. I am not very familiar with games in the Mario & Luigi (series). I can get a screenshot or two here and there and I own most games in the series, but I don't know the plots like I do with most games in the Paper Mario (series). -- 21:21, 9 November 2016 (EST)

RE: Template:Imagelicense-reminder
I have had that idea before, but I think its more complicated than looking for the right categories or filling out appropriately. There are many licenses. It would be easier to mention a drop-down below the summary box of Special:Upload, maybe an image like this. Another complication is that this issue is less prevalent than the categorization issue, at least from what I have seen. Yet another complication is that you can decide to skip the license and manually inserted in the summary. This is what I do because most of my uploads are replacements and lazy copypasta from the image I am trying to replace. Yet even another complication is that it is very hard to track untagged images to be licensed. The best we can do is link to Help:License and scan Special:NewFiles like we do with Special:RecentChanges. -- 01:44, 10 November 2016 (EST)

Color Splash stat
Just curious to know how we're getting the numeric values for the Koopalings' HP. -- Carefully testing how much damage is done. The ATK is obvious because that is how much damage they do. I can tell Goombas have somewhere less than 5 HP due to an insta-kill from a worn-out Jump in this game unlike the predecessor. 22:00, 10 November 2016 (EST)


 * So pretty much, the ATK "value" is based on a single hit from a Worn-Out Jump, even if the actual value isn't known just yet. Right? Has this theory been tested further by jumping on a Goomba with multiple unsuccessful Worn-Out Jumps and still getting the same amount of hits needed to defeat it, gathering its HP "value"? How about the ATK values for stronger Jump attacks, or even Hammer attacks? --
 * I would say a Worn out Jump would do 3 damage a generic Jump would do 8 and I don't know about stronger variants. Hammers would probably be 1 point stronger than the jumps. 23:21, 10 November 2016 (EST)

Did you know
Just in case you decide to try and add "Super Princess Peach is the only Mario spin-off to not receive a sequel" to the next DYK template, know that Yoshi's Safari, DDR:Mario Mix, Wario's Woods, and Mario's Time Machine didn't get one either. 22:08, 11 November 2016 (EST)
 * Also, for Tiny Kong, if you look at the list of games appearances from her article, she is a non-playable character in the GBA version of Donkey Kong Country 2 and Donkey Kong Country 3.-- 22:25, 11 November 2016 (EST)

Archiving
How do I archive my talk page? I just realized I have 41 messages when I'm supposed to archive every 40 messages. 16:02, 12 November 2016 (EST)

. RE: Hey
Thank you for the reply. I already know who you were on the forum, we haven't just talked much with each other. 04:03, 13 November 2016 (EST)

Image Deletion
Looks like File:Shroobmothershipsprite.png is replacing File:Shroob Mothership.jpeg so you might want to switch over to the PNG. -- 16:02, 13 November 2016 (EST)
 * Thanks for the heads up. 16:06, 13 November 2016 (EST)

Paper Mario: Color Splash bestiary
How do you plan to acquire the stats?-- 14:43, 14 November 2016 (EST)
 * Going into the game's coding like the Mario & Luigi series and carefully testing how much damage is done. 14:45, 14 November 2016 (EST)
 * How long will that take?-- 14:48, 14 November 2016 (EST)
 * As long as, and  took to make theirs in the past which shouldn't be long but the time varies from user to user. :)  14:51, 14 November 2016 (EST)

I think I've settled on the look and format of the PMCS bestiary so take a look. -- 19:06, 15 November 2016 (EST)
 * Looks good. :) 19:07, 15 November 2016 (EST)
 * Thank you. Ignore the part at the top of the page, I haven't rewritten that yet. When you start getting the stats, put them on the discussion page there.-- 19:13, 15 November 2016 (EST)

RE: Deleted File
Can you clarify the page it's found. -- L    151   15:55, 14 November 2016 (EST)

RE: Shadoo Image
A few faults with your argument: I have been tagging images for deletion with this situation several times. A sysop would agree with me on this. -- 01:12, 17 November 2016 (EST)
 * 1) Actually, File:Shadoo.PNG was intended to be used as an image for a main article (Shadoo). It can have and be carried through if deemed necessary by the sysops.
 * 2) You can't make a decision on someones behalf. They could be unaware that they have a personal image and could overflow the 4:1 rule. The users that link to that image have to claim it themselves, or someone else entirely that wants the image for their page. did this with File:Papermariousnap0009bw5.jpg when I had it tagged for deletion. A few exceptions can be made, like if the image is used in a signature or was never tagged or something. Then its not making a decision on their behalf and it is just keeping up with allowed personal images, but it is checked against the current knowledgebase before a tag takes place and the affected user should be alerted. Very rare but the better answer is if the image is a screenshot of a game or a sprite rip,  almost always. It's up to the user to keep up (I don't like it anyways but I have to let this happen).
 * 3) The file usage is in namespace-ABC order, not least to most time being linked. Even if longest used image or first uploader, would be the rightful owner, not, but we can't violate #2.

DEJAPIERRE
Blocked him for ignoring his warnings, thanks for reporting. 20:42, 17 November 2016 (EST)

PMCS Enemybox
Since you made the enemybox for PMCS, do you think you could update it to fit with the PMCS bestiary template info? Or could the PMCS bestiary template be used in place of the enemybox, with minor adjustments to fit the  "|align="  part of the enemybox templates. -- 22:10, 17 November 2016 (EST)
 * Basically will be used on the enemy's respective articles while the one you created is going to be used on the bestiary itself that being said, the reason it's blue like the rest is because of a proposal at the near the start of the year by  (whom I miss : anyway one of the changes was all of them will use the same color scheme. I hope this helps. :)  22:15, 17 November 2016 (EST)
 * I figured something like that was why they all matched colors, but it's not what I meant. I wasn't referring to the colors, I referring to the stats. Though, if the bestiary template was blue, could it be used? -- 22:20, 17 November 2016 (EST)
 * Yes it could; for HP use hp= attack uses atk= and Defense use def= it's pretty easy and it was another change made upon redesign, before that you used the standardised words this was mainly a factor for M&L infoboxes. 22:27, 17 November 2016 (EST)
 * I'm really not explaining this well. I'll try again later, I'm about to leave for a movie.-- 22:32, 17 November 2016 (EST)
 * Okay, have fun! 22:36, 17 November 2016 (EST)

Ok, so here are my thoughts. I would like you to look at the PMCS bestiary template I made. Here, I created several input variables |name= |image= |hp= |type= |atk= |def= |location= |strong= |weak= |cards= |paint= |moves= |quote= To save myself headache, I've formatted the template so it'll take the name input, ex: Blooper, and will use it in place of the image and card inputs, since the enemy cards and the idle animations all share the same filename format. To go around this, you just type something into the image or cards input.

Anyways, I'd like you to take those inputs and make sure only those are used for the left and right aligned enemybox for PMCS. The horizontal align, however, I want that to very closely resemble the PMCS bestiary, save for the color scheme of course. The horizontal needs to remain the same in the way the information is displayed.

Now, there is another idea I've had brewing in my head. I believe, once I figure it out, I could add the template for PMCS bestiary page to, say, the Boo, Goomba, and Shy Guy articles. However, instead of displaying the entire bestiary on those three articles, I'd be able to specify which part of the page to display on each article. In this way, the bestiary page would act as the independent source of enemy stats, while the individual boxes on the Boo, Goomba, and Shy Guy pages would be dependent on the bestiary page. Any change on the bestiary would be reflected across the wiki.-- 02:22, 18 November 2016 (EST)
 * Here's an example of what I mean with my idea.

The code used to display that on your talk page is -- 02:45, 18 November 2016 (EST)
 * Okay got it. :) 02:46, 18 November 2016 (EST)
 * Whoops, I forgot to actually use that code here.

-- 09:30, 18 November 2016 (EST) Ok, forgot everything before. I made it work. the enemy box for PMCS is directly linked to the bestiary, and it's awesome!-- 16:06, 18 November 2016 (EST)

RE: Super Princess Peach levels
The LP that I'm watching doesn't have them, so in all honesty it depends on my real life workload at that point. If I don't have a big one, then I would like to do them, but if I feel like I'm struggling, I'll let you do them. You'll get a full answer when I get there.

Categorizing
Please be sure categorization happens before removing. File:Hooktail minecraft.jpg would have been missed very easily. There is a category for images relating to Minecraft: Wii U Edition: Category:Minecraft: Wii U Edition Images -- 16:59, 19 November 2016 (EST)

Bestiary/Enemybox Proposal?
I took a small break from filling out the bestiary (which I still need the stats for) to rework the Color Splash enemy box. It took me awhile to figure out, but I eventually came up with an excellent design. This is how the enemy box usually looks (ignore that the "upload images" aren't there.):

Here, the only variable being used is align, which you use to chose how the box will look and align, so this varies between pages. The other variables are used to give the other stats.

Now shown below is how I've retooled the enemy box.

The only difference is that the stats, name, and images are all there now, right? Wrong, because this is the exact code that's displaying this enemy box: Again, only the align variable is active, but where is all the other info coming from, you ask? It's simple. THE BESTIARY That's right! I've made it so that you can place down that line of code on the enemy page and voila! The stats come straight from the bestiary; the left and right aling work as well. In doing this we not only save time adding in enemy boxes to a page, but we also make sure all information in it will always be the same as what's written on the bestiary. Now, I want some input here. I think this method should be used for all the enemy boxes and bestiaries on the wiki, but I don't know if I should make a proposal about it, or only have it for color splash. And if I do make a proposal, I don't think I'd be very good at presenting all my thoughts and have them be easily understood, or if people would even agree with me!!!-- 21:35, 19 November 2016 (EST)


 * It looks good; also if you want your proposal to win, take the reasons into consideration and carefully explain why the change is a good idea good luck, also I may not be able to because I rarely participate in actual proposals nowadays I'm more of a mainspace editor like I was from January - March. :) 21:40, 19 November 2016 (EST)

Okay, here's the start of my proposal. Please give me feedback on the discussion page there. -- 23:26, 21 November 2016 (EST)


 * Okay sure. 23:39, 21 November 2016 (EST)

Image query
Hello. Uh, I am really curious as to why you uploaded this under the title of my old personal image. Care to explain?

06:54, 22 November 2016 (EST)


 * I think you've been around long enough, to know that you shouldn't give poor and undescritive filenames like that. With that aside, I found it extremely discourteous and condescending. You should not have attributed or associated the file under my name and userbox without my permission. And saying that it was just to fill some broken links is an unnaceptable reason. Yes, please move the file to a more appropriate name. And consider this an informal courtesy warning.


 * 16:55, 22 November 2016 (EST)

On a side note, just don't move files unless the file name is bad or could use a better name than the name that is decent. Don't do it to remove red links. -- 18:34, 22 November 2016 (EST)

HTML
Any reason why you are using HTML markup instead of MediaWiki markup? I've noticed this in a few other spots as well. One example. Don't use HTML if there is a suitable MediaWiki markup that can be used. -- 15:41, 22 November 2016 (EST)