Handstand

The Handstand is a special move that Mario uses in Donkey Kong and Mario vs. Donkey Kong. Mario must use this move to jump really high and pass underneath the Brickman.

In Donkey Kong 64 the handstand is mastered by Lanky Kong and learned from one of Cranky Kongs potions. Orangasprint, his barrel move, includes him using a handstand, but at high speed.

In Paper Mario: The Thousand-Year Door, Koops can do another kind of handstand as a Stylish Move called a spinning handstand. It can only be done by doing Power Shell or Shell Slam; the player must press within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.