Goal

Goals are the end target of a level in the Mario series and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars of Super Mario 64 and the Super Mario Galaxy games.

Variations

 * Axe: The axe defeats Bowser by sending him into the lava. It is the only way Mario or Luigi can defeat him without a Fire Flower. First seen in Super Mario Bros.
 * Crystal Ball & Mask Gate: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. First seen in Doki Doki Panic/Super Mario Bros. 2.
 * Crystal Star: Shining stars that open up The Thousand-Year Door and collecting one will complete the corresponding chapter. First seen in Paper Mario: The Thousand-Year Door.
 * Giant Gate: Walking through the gate will allow the player to continue to the next level. Touching the bar will award the player points based on position. First seen in Super Mario World.
 * Goal Pole: A large flagpole seen in most 2D Mario games. The higher the player touches on the pole, the more points awarded. First seen in Super Mario Bros.
 * Goal roulette: A gate that is constantly spinning and will stop when Yoshi passes through it. First seen in Super Mario World 2: Yoshi's Island.
 * Magic Ball: A magical ball normally dropped by bosses of a Fortress. First seen in Super Mario Bros. 3.
 * Power Star: A Star that acts as the goal for most 3D Mario games. Touching one will complete the current mission. First seen in Super Mario 64.
 * Roulette Box: Effectively called "goal" in-game, it is constantly switching between three cards the player can collect for points. First seen in Super Mario Bros. 3.
 * Shine Sprite: A sun-like object that is the goal for missions, similar to the Power Stars. First seen in Super Mario Sunshine.
 * Sticker Comet: Pieces of the Sticker Comet that have fallen throughout the land. First seen in Paper Mario: Sticker Star.