Red Coin



Red Coins were first seen in Super Mario World 2: Yoshi's Island, in which they were hidden behind regular Gold Coins. The only way to tell which Gold Coins hid Red Coins was to grab them, or use a Magnifying Lens. There were 20 Red Coins in each level, and grabbing one added one point to Yoshi's score tally at the end of the level.

They were later seen again in Super Mario 64 and Super Mario 64 DS, in which each one was worth two Gold Coins. Collecting all 8 red coins in one course would make a Power Star appear over a Star Marker.

Red Coins were once again seen in Super Mario Bros. Deluxe. In certain missions they (along with Yoshi Eggs) had to be collected to complete that mission.

They made another appearance in Super Mario Sunshine. Similar to Super Mario 64, collecting all eight in a level would make a Shine Sprite appear. However, Red Coins did not affect the player's amount of Gold Coins and were treated as a completely different currency. In addition, there's a red or pink spot in Secret Levels, when Mario ground pound the red or pink spot, the red coins appear and sets off the timer. Mario must collect the 8 red coins before time runs out or Mario will lose a life and must restart the Level.

In New Super Mario Bros. and New Super Mario Bros. Wii, there were Red Rings in several levels, and if Mario, Luigi, Blue Toad, or Yellow Toad jumped or swam through one, eight Red Coins would appear. If they collect them all in the time limit, they are rewarded with a power-up. Red Coins appeared in Mario Hoops 3 on 3 under the name, 10 Coins. They can be found in ? Panels, and as evident by their name are worth 10 Coins.

In the sequel to Yoshi's Island, Yoshi's Island DS, Red Coins worked the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game.

In Mario Party DS, Red Coins replace Coin Bags in bonus minigames. They are, like Coin Bags, worth 5 Coins.

Red Coins are the most used secondary coins.