Spin Jump (Mario & Luigi series)

The Spin Jump is a move usable in nearly every game in the Mario & Luigi series. It is used to cross large gaps. Mario and Luigi can also Spin Jump into a whirlwind to thrust themselves in any direction.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its 3DS remake, the Spin Jump is performed by having Mario as the rear brother using, switching to the move using the shoulder buttons ( or ), and pressing. Mario will jump on Luigi's shoulders, and pressing again will make Mario and Luigi spin through the air to clear large gaps. To cancel the move before executing or during the move, the player must press. The move is taught by the Starshade Bros. in Stardust Fields along with the High Jump move. The in-battle equivalent is Splash Bros. In Hoohoo Mountain, Hoohooros's minigame requires the players to utilize the move to get ten Hoohoo Spirits in a set amount of time without touching the ground.

In the remake, because the player cannot switch between the bros manually using, the player must select the move using the Touch Screen or by using and. Other than that, the move functions the same way.

Mario & Luigi: Partners in Time
The Spin Jump makes a reappearance in Mario & Luigi: Partners in Time; this time, Luigi jumps on Mario's shoulders. Also, unlike in Mario & Luigi: Superstar Saga, the duo can move while stacked before actually beginning the move, and the move lasts a bit longer. The move is taught by the Toadsworths after the first two Cobalt Shards are stolen by Baby Bowser and before the player heads to Yoshi's Island. Later on in the game, the Toadsworths teach the Baby Spin, which is executed by spin jumping into the babies to send them up even higher.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Spin Jump returns in Mario & Luigi: Bowser's Inside Story and its 3DS remake, being generally similar, if not nearly identical in function, to the move from Mario & Luigi: Partners in Time. The only differences are that Mario once again jumps on Luigi's shoulders, and the Bros. can Spin Jump into upward drafts that will send them up higher. The player learns the skill in the Flab Zone of Bowser's body. It can be used to activate objects like drills, the bones in the Joint Tower, as well as Kretins.

Mario & Luigi: Dream Team
The Spin Jump also returns in Mario & Luigi: Dream Team, where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. Big Massif and Lil' Massif teach this move at Mount Pajamaja.