User talk:Doc von Schmeltwick

Re:Boo Buddy Swarm
The same thing happened on page 24: "CLIMBING KOOPAS Hit the climbing Koopas on the same side of the fence from above, or press the B Button to knock down ones on the opposite side." That one is also a proposed move because "Climbing Koopa" is technically not used as the name of the subject and is used as a description. A similar thing happened with "Kamikaze Koopa", which has an all-caps header on page 92 but is only named descriptively everywhere else, including one instance of "flashing kamikaze Koopa shell" on page 36. In general, I feel we should maybe take a step back from relying on stuff like section headers and level titles unless we have to since there seems to be a thin line on whether things were intended as actual names or just descriptors. That said, I don't see an instance of "Boo Buddy swarm" in the source unlike those examples, but right before it on the same page, under "SHOO, BIG BOO!", it states: "Lining the cold, darking corridors on the Forest Ghost House are Boo Buddies, Big Boos and Eeries." The swarm isn't mentioned at all and is implicitly lumped together with Boo Buddies. Also note that none of the Boo derivatives in Super Mario World except Big Boo have their own Japanese name, which could liken them to the Chargin' Chuck types or (if merged) Lakitu in a Pipe. LinkTheLefty (talk) 05:59, November 29, 2019 (EST)

Re:directs
I just hope no one gets too upset that I skipped Kintobor. Nevermind, my thoughts exactly. Besides, I think it's been confirmed that the franchise operates on multiple universe logic (or at least, I'm aware that the western comic writers interpreted it that way), so one can argue that the alternate media characterizations of Eggman are all different characters in a similar vein to Eggman Nega. LinkTheLefty (talk) 23:20, December 8, 2019 (EST)
 * You may be surprised to know that we were actually pretty close to remerging live-action film content back into the main articles, but then I noticed and presented overlooked information at the eleventh hour that halted that proposal. LinkTheLefty (talk) 23:59, December 8, 2019 (EST)
 * Good question. I see that "Fungus Unit" is currently redlinked but they're apparently separate from the film's Snifits. LinkTheLefty (talk) 00:37, December 9, 2019 (EST)
 * Right, the same sentence mentions both the garbagemen and Fungus Unit being based on Snifits and Shy Guys, but I only seem to recall one of them leaving an impression. The novelization apparently does call the former Snifits. LinkTheLefty (talk) 01:45, December 9, 2019 (EST)
 * The way I view it is that "Sniff-it" comes from a leaked, in-progress work, whereas "Snifit" comes from a released, finished product, so priority would technically go to the latter if it has its own article. For the police force / Fungus Unit, I'd have to rewatch the movie to tell you. LinkTheLefty (talk) 02:06, December 9, 2019 (EST)

Wanna be friends?
I think we could be friends. FireyYoshi (talk) 18:46, December 9, 2019 (EST)FireyYoshi
 * Well that's rather sudden...I see no reason not to, though. Doc von Schmeltwick (talk) 19:07, December 9, 2019 (EST)
 * Do you have a userbox? FireyYoshi (talk) 19:43, December 9, 2019 (EST)FireyYoshi
 * No, sorry XD Doc von Schmeltwick (talk) 19:48, December 9, 2019 (EST)

Re:Kyodai
Well, basically all the Super Mario Bros. 3 revision world names are direct translations of the manual names (with the exception of Water Land), and it uses Giant Land there. I say leave it be for accuracy's sake since dai and deka are much closer than kyodai. Not sure if biggu was always reserved for Yoshi bosses since there are exceptions like Big Lantern Ghost, but given Big Heihō was seemingly renamed Mega Heihō, that's probably the case now. LinkTheLefty (talk) 19:10, December 10, 2019 (EST)
 * I imagine the Blarggs just have seniority from before Yoshi's Island continued as a series, but we already do note the possible Big Cheep Cheep connection in the Boss Bass page (though keep in mind, Nintendo of Japan wasn't the only developer of NES Remix 2, which could explain why the internal filenames are a little all over the place). LinkTheLefty (talk) 20:06, December 10, 2019 (EST)
 * At this point, I'm just crossing my fingers for a Super Mario Maker 2 update to hopefully settle things in the near future. I do think that the Big Chain Chomp from Super Princess Peach is a Chomp Shark, if only for the very simple reason that its order in the game glossary suggests a returning enemy instead of a new one (i.e. it's not used to segue into Walruss and Starfish). Here's one way to look at it if it makes a merge easier: since we're apparently intent on keeping Chain Chomp and Chomp split, we can just take the big Chomp Shark as a large version of the unchained Chomp, while the deka Chain Chomp is a large version of Chain Chomp. LinkTheLefty (talk) 11:11, December 11, 2019 (EST)

Re:Model aboutfile box
I understand. From now on, I'll try to credit the original uploader of each model render. --MarioKartDoubleDash (talk) 22:18, December 10, 2019 (EST)

Re:Screenshots
I thought it was fine putting images of ROMhacks because it has the respective enemy in the image. The image of the big goomba has a big goomba, just like the hefty goomba and the goomba one, so I thought it was all fine, but I guess I was wrong. Thanks for the advice, but I still don't know why it is forbidden. --Rodmjorgeh (talk) 14:59, December 15, 2019 (EST)
 * By the way, can I put images of the Enemy Course? That's vanilla NSMBW. --Rodmjorgeh (talk) 15:04, December 15, 2019 (EST)

Re:"Fan-made"
I was referring to the fact that it said "official artwork" as if the wiki ever uses unofficial artwork. People can already tell that it's official, otherwise it wouldn't be on the wiki. Kind of like the "official profiles" description. 16:27, December 25, 2019 (EST)

Re:Crows, flames, and piscatory punks
Fire and Kuro have more similarities since they were both identified as Fireball and Nitpicker, respectively, with the exception of Japanese Game Boy Donkey Kong material which gave those subtypes their own names. They're not like the color variants of barrels or Snapjaws because they've always had distinct designs. I think that, whether Fireball (Donkey Kong) becomes an article separate from Fire or not, Kuro should have the same treatment - I don't believe it should be left alone since it seems fairly obvious that Kuro is supposed to be the same raven-like version of the enemy. If it remains split, I'd say let's just use the unique current name via priority exception, with the exception of Donkey Kong Jr.-specific content. If it merges, then I think we should reconsider our stance on Spark - I know we've already done that, but if Fire and Kuro are merged with Fireball and Nitpicker, then it stands to reason that all of the enemies and elements from the arcade games reappeared in remixed form in the Game Boy game, which should include Spark (though Spark originally had two different designs as well, so I wonder if "Globe" should also be considered for a split). Piscatory Pete is a separate issue I think, but as I say, I believe resolving it would be best done with another proposal; it's just odd that Piscatory Pete has a separate entry from the Cheep Cheep in every guide it appears in, so the situation could be more akin to Boo and Big Boo being labeled with parenthesis identifiers. LinkTheLefty (talk) 09:29, December 29, 2019 (EST)
 * Spark's one of the few Mario enemies not to receive their own figure in the Link's Awakening remake, but neither do Podoboos and Thwomps. It's probably supposed to be the Mario enemy given the game's Super Mario Bros. 2 references. Though for what it's worth, Zelda Encyclopedia doesn't call it a guest character from the Super Mario Bros. series, unlike the other Mario species. At least, going by the English version. LinkTheLefty (talk) 08:22, December 30, 2019 (EST)

DKP
Which source did you use for this info? Also, speculation should not be done, unless there is concrete evidence on Cranky replacing Redneck. 17:00, January 28, 2020 (EST)
 * I literally played the leaked ROM dump available on TCRF. I didn't say he "replaced" him, it's just that, considering both the debug and character select screen lead to two Crankys, one of which is on the world select represented by garbled data, that's a fairly solid conclusion. Most likely, it defaults to Cranky to avoid a runtime error caused from a lack of Crappy Kong's data. Doc von Schmeltwick (talk) 18:19, January 28, 2020 (EST)

Bad Hair Day
While I agree with you that it doesn't really need a reference to show that the texture was simply removed, your claim of "I think I'm established here enough" isn't really a valid reason for putting something back. Even admins make mistaken edits sometimes, doesn't matter your reputation. Not saying you aren't a good editor and don't have experience with models (I know you do, I see you on Resource sometimes), that's not really something you should add to summaries. It really doesn't mean anything. 17:49, January 28, 2020 (EST)
 * I didn't want it to come off as delayed edit warring is all. Doc von Schmeltwick (talk) 18:16, January 28, 2020 (EST)