DK Space

"Now this is a DK Space. Land on it and Donkey Kong will show up and do something good for you!"

- MC Ballyhoo

DK Spaces are spaces in the Mario Party series, in which if a character lands on one, Donkey Kong will appear and do many good things. DK Spaces mainly serve as a counter to Bowser Spaces.

Mario Party 5
The space first appears in Mario Party 5, which is also the first Mario Party game where Donkey Kong is no longer a playable character. The space is always placed on a random spot on the board, and landing on it made DK do one of three events: DK also did a fourth thing, the only thing that didn't require landing on his space: stopping a Bowser event if someone landed on his space. While it would stop the event, Bowser would still steal 20 coins just from the player who landed on his space. However, this happened very rarely.
 * DK Bonus: DK lets the player roll a Dice Block in the form of a barrel to get coins equal to the amount shown.
 * DK Minigame: All players participate in a Minigame, where they collect bananas. At the end, DK gives everyone coins equal to the amount of bananas that they got by once, twice, or even thrice.
 * DK Roulette: DK and the player roll a Dice Block. If the player rolls a higher number, DK will give them a Star.

Mario Party 6
In Mario Party 6, more DK Spaces were placed on the board, but they were only around during the day, as they were replaced with Bowser Spaces at night. The DK Roulette was removed, and the DK Bonus has the possibility to get a Star as well as coins. Also, DK no longer intervenes when a player lands on a Bowser space.

Mario Party 7
In Mario Party 7, the bonus and roulette events are gone. Players can only earn their prizes from the DK Spaces by Minigames alone. In this game, there are two types of Minigames &mdash; single-player and mulitiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 10 coins, 20 coins, 30 coins, or even a Star. Multiplayer works the same as it did in the last two Mario Parties.

Mario Party 8
In Mario Party 8, whenever someone lands on the space, DK appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vise-versa. Also, the shape of the space is different with each board, including the tutorial. Donkey Kong does the following on each board. This is the only Mario Party game so far not to involve DK Minigames.
 * DK's Treetop Temple: Tosses the player directly to the Star.
 * Goomba's Booty Boardwalk: Has the player deposit five coins into a barrel. The player then shakes the barrel as much as they can within a few seconds to earn back more coins.
 * King Boo's Haunted Hideaway: Covers all of the pitfalls with special platforms. The first player to reach a pitfall will receive a free Star from Donkey Kong before being sent back to the Start. The platforms will also disappear once King Boo shuffles the house, or whenever someone lands on a Bowser Space.
 * Shy Guy's Perplex Express: Donkey Kong's Barrel Train will overtake the current locomotive. Donkey Kong will then give a Star to the first player that reaches him and then leaves. The Barrel Train will also leave if someone lands on a Bowser Space.
 * Koopa's Tycoon Town: Deposits a chunk of coins into one of the five main hotels on the player's behalf.
 * Bowser's Warped Orbit: Gives the player one Star.

Mario Party 9
In Mario Party 9, DK Spaces only appear on the board DK's Jungle Ruins. When landed upon, the Bananas and Z-Bananas rotate around the stage in an event called Banana Spin Wheel. The bananas rotate until the captain presses. When he or she does so, the captain can keep any bananas that fly past them after he or she stops the rotation.