Paper Mario

Synopsis
Paper Mario is a video game for the Nintendo 64 released in 2001. In this game, King Bowser, after stealing the Star Rod from Star Haven and imprisoning the seven Star Spirits, kidnaps Princess Peach (as he does in practically every Super Mario game), and uses his Castle to uproot Peach's Castle into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach and take back the Star Rod!

The sequel is called Paper Mario: The Thousand-Year Door

Storyline

 * WARNING! POSSIBLE SPOILERS*

Prologue: A Plea From the Stars
The game begins at Mario's house. A Paratroopa delivers some mail and Luigi reads it. Princess Peach has invited Mario and Luigi to Princess Peach's Castle for a party. Mario and Luigi go to the castle, but King Bowser and Kammy Koopa use their own castle to steal Peach's! The two castles are taken up into the air. Mario fights King Bowser, but he uses the Star Rod (which he stole from Star Haven) to make himself invincible. Mario flies out of the window and lands in Goomba Village.

At Goomba Village, a family of Goombas rescue Mario. A star in his dream tells him to go to Shooting Star Summit. Goombario, one of the Goomba family, decides to go with Mario on his adventure. Mario and Goombario travel to Shooting Star Summit, and Eldstar tells him to rescue the 7 Star Spirits, who are trapped in various places throughout the Mushroom Kingdom.

Back at Princess Peach's Castle, Peach finds a Star Kid named Twink, who helps her. Together they find out the locations of the Star Spirits after each chapter and Twink will be sent by Peach to tell Mario and his team the information on where the Star Spirits are being held.

Chapter 1: Storming Koopa Bros. Fortress
Mario and Goombario eventually end up at Koopa Bros. Fortress, where the first spirit is trapped. On the way, they find Koopa Village, and meet a Koopa Troopa named Kooper, who joins them.

In Koopa Bros. Fortress, they find a Bob-omb named Bombette trapped in jail. She explodes and makes an escape route and together the three defeat the Koopa Bros. and get the first Star Spirit.

Back at Princess Peach's Castle, Peach and Twink find a switch behind a poster, which they can use to escape and they end up in Bowser's study and read Bowser's diary to discover the next Star Spirit is at Dry Dry Ruins

Chapter 2: The Mystery of Dry, Dry Ruins
Twink comes and tells Mario that the second Star Spirit is in Dry Dry Ruins. Mario goes through the Dry Dry Desert to Dry Dry Ruins, where they find Tutankoopa and his Chain Chomps. After defeating him, they get the second star spirit. On the way, they find a mail-delivering Paratroopa named Parakarry, who joins their party.

Back at the castle, Princess Peach and Twink discover that the Star Spirit that was being held at Invincible Tubba Blubbaâ€™s Castle managed to escape and they also learn that Invincible Tubba Blubba has a weak point.

Chapter 3: The "Invincible" Tubba Blubba
The third star spirit is in Boo's Mansion. Bootler appears in Forever Forest and tells Mario how to get through the forest. When Mario reaches Boo's Mansion, he finds that Bow, Princess of the Boos, has trapped the third Star Spirit. She won't let him go until Mario helps her defeat the evil Tubba Blubba of Gusty Gulch. Mario and Bow go to Gusty Gulch and defeat him. Bow gives back the star spirit and decides to join Mario on his quest.

Back at the castle, Peach and Twink learn the next Star Spirit is being held captive in Shy Guy's Toy Box.

Chapter 4: Trials in the Toy Box
The fourth star spirit is in Shy Guy's Toy Box. Shy Guys have invaded Toad Town, so Mario follows one of them to Shy Guy's Toybox. They defeat the Big Lantern Ghost and inside his lantern they find a Lil' Sparky named Watt. He thanks Mario for rescuing him and joins the party. They find General Guy, the leader of the Shy Guys, using Watt's light power. They defeat him for the star spirit Muskular.

Back at the castle, Peach and Twink whip up a cake for the always-hungry Shy Guy Gourmet Guy and after Peach and Twink present to Gourmet Guy the cake, he'll tell Peach and Twink the next Star Spirit is being held on Lavalava Island.

Chapter 5: Hot, Hot Times on Lavalava Island
The fifth star spirit is in Lavalava Island. They can't reach it, but then a whale comes and asks Mario to get rid of a Fuzzy, by the name of Fuzzipede, inside his stomach. Mario defeats Fuzzipede and the whale takes him to Lavalava Island. He goes to Yoshi Village and finds the volcano, but he can't reach it. When he returns to the village, everyone is panicking because 5 Yoshis have gone missing. Mario helps Sushie, a friendly Cheep Cheep, find them. After they find the Yoshis, Mario and Sushie go to the volcano and defeat the Lava Pirahna for the fifth star spirit, Misstar.

Back at the castle, Peach and Twink participate in a quiz show and while they're playing, they learn that one of the questions they had answered was the location of one of the Star Spirits and they learn the Star Spirit is imprisoned in Flower Fields by the evil cloud monster Huff N. Puff. Peach will also get an item called a Sneaky Parasol.

Chapter 6: Dark Days in Flower Fields
The sixth star spirit is in Flower Fields. After Mario finds the 4 Magical Seeds, he opens the portal to Flower Fields. He meets a Lakitu named Lakilester, who joins him and together they destroy the Cloud Creation Machine, go to Cloudy Climb and defeat the evil cloud Huff N. Puff for the sixth star spirit, Klevar.

Back at the castle, Peach uses the Sneaky Parasol she won at the quiz show to turn herself into one of the guards, allowing her to move around the castle without getting caught! Peach will also learn that Kammy is building a weapon designed to defeat Mario.

Chapter 7: A Star Spirit on Ice
The seventh and final star spirit is in Crystal Palace. Mario does a lot of puzzles involving Duplighosts and mirrors and they reach the Crystal King. Mario defeats him for the final star spirit.

Chapter 8: A Star-Powered Showdown!
With the help of the 7 Star Spirits, Mario and the team go to Star Haven and use the power of the Star Spirits to travel to Bowser's Castle. After going through the castle, they finally find Princess Peach. After a long, hard battle, King Bowser is defeated, even with the power of the Star Rod and with the device Kammy Koopa told the guards about during the Chapter 6-7 intermission. Mario and his team return the Star Rod to its rightful owners and he and his teammates are invited to Peach's second party.


 * END SPOILER WARNING*

Battle System
Paper Mario introduced a new battle system. Mario and one partner of your choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.

Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", you must press A just as you hit the enemy, and for Hammer, you must hold left and release at the right time. You can also decrease enemy damage by 1 by pressing A just as they hit you.

When Mario levels up, you can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.

When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.

Goombario
Can use Tattle to see enemies' stats.

-Attacks
 * Headbonk (0 FP): Bonks single enemy, like Mario's jump.
 * Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
 * Charge (1 FP): Boosts Headbonk attack by 2.
 * Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.

Kooper
Can inflict a variety of status effects on enemies.

-Attacks
 * Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
 * Power Shell (3 FP): Attacks all enemies.
 * Dizzy Shell (4 FP): Makes enemies dizzy.
 * Fire Shell (5 HP): A fiery move that attacks all grounded enemies.

Bombette
Is good at inflicting damage.

-Attacks
 * Body Slam (0 FP): Charges at one grounded enemy.
 * Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
 * Power Bomb (6 FP): Attacks all grounded enemies.
 * Mega Bomb (8 FP): Attacks grounded and airborne enemies.

Parakarry
Is good at doing huge damage for a lot of FP and also carries mail.

-Attacks
 * Sky Dive (0 FP): Kicks one enemy while airborne.
 * Shell Shot (3 FP): Charges at one enemy while airborne.
 * Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
 * Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.

Lady Bow
Is good at protecting Mario from damage.

-Attacks
 * Smack (0 FP): Smacks an enemy 5 times.
 * Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
 * Spook (3 FP): Scares enemies away from battlefield.
 * Fan Smack (5 FP): Smacks an enemy 5 times with her fan.

Watt
Can penetrate enemies' defense and seek out hidden items.

-Attacks
 * Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
 * Power Shock (2 FP): Paralyzes single enemy.
 * Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
 * Mega Shock (5 FP): Paralyzes all enemies.

Sushie
Is good against fire enemies.

-Attacks
 * Belly Flop (0 FP): Hop on one enemy.
 * Squirt (3 FP): Shoots water at one enemy.
 * Water Block (3 FP): Boosts Mario's defense.
 * Tidal Wave (6 FP): Launches water attacks against all enemies

Lakilester
Is good at attacking all enemies and most people know him by his nickname "Spike".

-Attacks
 * Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
 * Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
 * Cloud Nine (4 FP): Boosts Mario's evasion rate.
 * Hurricane (5 FP): Blows enemies out of the battlefield.

Eldstar
As his name implies, he's the elder of Star Haven and he's respected by all others.

He is the Star Spirit the Koopa Bros. guard.


 * Powers
 * Focus
 * Refresh: Needs 1 Star power.
 * Powers Obtained: Chapter 1: Storming Koopa Bros. Fortress
 * What Focus does: Boosts Star energy.
 * What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power.

Mamar
Happy and kind hearted, she looks after the others.

She is the Star Spirit Tutankoopa guards.


 * Power: Lullaby
 * Power Obtained: Chapter 2: The Mystery of Dry, Dry Ruins
 * What it does: Puts enemies to sleep for a short time.
 * Star Power needed: 1

Skolar
As his name implies, like most scholars, he's always studying.

He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubbaâ€™s Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeated Tubba Blubba.


 * Power: Star Storm
 * Power Obtained: Chapter 3: The "Invincible" Tubba Blubba
 * What it does: Decreases enemies' HP by 7.
 * Star Power needed: 2

Muskular
This young Star Spirit is always full of energy.

He is guarded by General Guy and his troops.


 * Power: Chill Out
 * Power Obtained: Chapter 4: Trials in the Toy Box
 * What it does: Decreases enemies' attack power by 3.
 * Star Power needed: 2

Misstar
This young Star Spirit is pure hearted but strong.

She is guarded by Lava Piranha and his Lava Buds.


 * Power: Smooch
 * Power Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
 * What it does: Replenishes Mario's HP by 20.
 * Star Power needed: 3

Klevar
He's the Star Spirit Huff N. Puff guards.

Young and-- as his name implies-- he is very clever and is always reading books.


 * Power: Time Out
 * Power Obtained: Chapter 6: Dark Days in Flower Fields
 * What it does: Immobilizes enemies for a short time.
 * Star Power needed: 2

Kalmar
He is the Star Spirit the Crystal King guards.

Very warm hearted. As his name implies, he hates fights or arguments.


 * Power: Up and Away
 * Power Obtained: Chapter 7: A Star Spirit on Ice
 * What it does: Turns enemies into stars, knocking them out of battle.
 * Star Power needed: 2

Star Beam/Peach Beam

 * Power Obtained: Chapter 8: A Star-Powered Showdown!
 * What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
 * Star Power needed: None

Jr. Troopa (First Time)

 * First Time: HP 6, Attack 1, Defense 0

Goomba Bros.

 * First Time: Red: HP 7, Attack 1, Defense 0 Blue: HP 6, Attack 1, Defense 0 -Red: This is Red Goomba. He's the older of the two notorious Goomba Bros. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba. -Blue: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
 * Second Time (while fighting the Goomba King): HP 2, Attack 1, Defense 0

Magikoopa
HP 8, Attack 3, Defense 0 Tattle This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.

Bill Blasters and Bullet Bills
Blasters: HP 4, Attack 0, Defense 1 Bullet Bills: HP 2, Attack 2, Defense 0


 * Blasters' Tattle: This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.


 * Bullet Bill's Tattle: This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.

Jr. Troopa (Second Time)
HP 15, Attack 1, Defense 1 Tattle What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.

Blooper
HP 30, Attack 3, Defense 0 Tattle This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...

Buzzar
HP 40, Attack 3, Defense 0 Tattle This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...

Stone Chomps
HP 4, Attack 3, Defense 1 Tattle This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.

Electro Blooper
HP 50, Attack 4, Defense 0 Tattle This is an Electro Blooper. Electro Bloopers are electro-charged. A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?

Jr. Troopa (Third Time)
HP 40, Attack 5, Defense 1 TattleIt's Jr. Troopa. I can't get enough of this guy! Wah ha ha ha! Did the little guy get lost in the big bad forest? Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.

Anti-Guy
HP 50, Attack 10, Defense 0 Tattle This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.

Big Lantern Ghost
HP 40, Attack 5, Defense 0 Tattle This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!

Fuzzipede
HP 20, Attack 3, Defense 0

Jr. Troopa (Fourth Time)
HP 20, Attack 6, Defense 1 Tattle It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something rather than attacking him directly.

Super Blooper and the Baby Bloopers
Super Blooper: HP 70, Attack 5, Defense 0 Baby Blooper: HP 6, Attack 2, Defense 0

Super Blooper's Tattle This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!

Baby Blooper's Tattle This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. We need to beat 'em quickly so they can't drain us dry. They're so cute, though!

Lakitu Twins and the Spiny Twins
Lakitu Twins: HP 12, Attack 3, Defense 0 Baby Blooper: HP 5, Attack 4, Defense 3

Lakitu's Tattle This is a Lakitu. Lakitus are strange Koopas that can ride clouds. They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.

Spiny's Tattle This is a Spiny. Spinies have spikes on their shells that are pretty sharp. They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.

Spike?
HP 50, Attack 4, Defense 0 Tattle He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...

Jr. Troopa (Fifth Time)
HP 50, Attack 8, Defense 1 Tattle It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.

Monstar
HP 20, Attack 1, Defense 0 Tattle This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... I don't know its attack power, but it must be very powerful, judging by its looks.

Jr. Troopa (Sixth Time)
HP 60, Attack 8, Defense 2 Tattle It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?

Chan
HP 15, Attack 2, Defense 2 Tattle This is Chan, of the Dojo. He is training under The Master and is happy to fight us. Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!

Lee
HP 20, Attack 5, Defense 0


 * Tattle
 * Regular This is Lee, of the Dojo. He's training under The Master and is happy to fight us. He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
 * Disguised as Goombario It's Lee disguised as me. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
 * Disguised as Kooper This is Lee disguised as Kooper. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
 * Disguised as Bombette This is Lee disguised as Bombette. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
 * Disguised as Parakarry This is Lee disguised as Parakarry. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
 * Disguised as Lady Bow This is Lee disguised as Bow. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
 * Disguised as Watt This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
 * Disguised as Sushie This is Lee disguised as Sushie. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
 * Disguised as Lakilester This is Lee disguised as Lakilester. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.

The Master
This is The Master. He owns the Dojo-- and he's the strongest member.


 * First Time: HP 50, Attack 6, Defense 0 Tattle If he's the best in the Dojo, he must be pretty tough!
 * Second Time: HP 75, Attack 8, Defense 0 Tattle He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
 * Third Time: HP 99, Attack 10, Defense 1 Tattle He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.

Bestiary
Enemy names in Bold Print are bosses.