User:Nintendo101

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

My hope is to help make the SMG article on par with the best of the wiki (i.e. Super Mario World, Super Mario 3D World, the Donkey Kong Country games), and to use it as a reference for other Super Mario game articles. To me, these games are the heart of the franchise and it'd be nice if the articles can have some uniformity between them. I never intended to fully invest in just this one game, but as a person, it can be hard to move on when it feels like there is still work to be done. My hope is to bring some of what is done here to Super Mario Sunshine, Galaxy 2, and Odyssey.

Staff
•	First Super Mario game developed by Nintendo EAD Tokyo, a younger development team that had previously made Donkey Kong: Jungle Beat

•	Jungle Beat’s development and the quality of the finished title informed Miyamoto’s decision to allow them to develop a mainline Super Mario title, the first new one since New Super Mario Bros. and the first 3D one since Super Mario Sunshine

•	Director is Mahito Yokota, a friend and protégé of Shigeru Miyamoto who has been involved with Super Mario 64, Super Mario Sunshine, Ocarina of Time, Majora's Mask

•	SMG is his debut as solo director, after co-directing Super Mario Sunshine with “what’s their face”

Development
•	Of Super Mario 128 and the unreleased sequel to Super Mario 64

•	Yokota on addressing issues with spatial navigation in 3D games

•	Miyamoto on his dissatisfaction with Super Mario Sunshine’s development and the finished title, and how this informed development choices in SMG

•	Review Yokota’s keynote and the Iwata Asks

Pre-release and unused content
•	Guppy was not a dolphin!

Promotion
•	Where exactly did that photo of Mario in the zero-gravity airlock come from?

Legacy
•	SMG released during a period when the strength of Japan-based video game studios was generally thought to be on the decline, in part due to the rise of development in American studios to great financial success and the general marketing trends of the industry

•	Well respected Japanese publishers such as Capcom, Konami, Sega, and Nintendo themselves had attempted to significantly retool some of their established franchises for western audiences; most of these attempts were not received well and sold terribly

•	SMG was not artistically compromised by this trend and it was something noted by commentators at the time; its success at BAFTA over Call of Duty was described as a surprise; its reliance on providing accessible, rewarding fun was considered unique at the time (see comparison to Heavy Rain)

•	Though not attributed as the catalyst to the rival of Japanese studios, the critical acclaim and commercial success of SMG was viewed as evidence that Japan was still a significant player in the video game industry

•	SMG almost immediate influence other titles in the greater Mario franchise, such as Mario Kart Wii; Rosalina has been established as a major recurring character in Mario spin-offs

•	Rosalina was one of the first characters pitched for SSB4

•	Influenced development of Gears 5 (2019), Solar Ash (2021), Mario + Rabbids: Spark of Hope (2022), and Momoka

Remakes and ports
•	Wii U

•	Nvidia Shield

•	Super Mario 3D All-Stars

Adaptations
•	SUPER MARIO-KUN

Notable merchandise
•	Cards

Potential articles to review