User:Zaku/Sandbox

Sandbox details
My page for large edits or article creations, to ensure all parts are displayed as intended. Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

 * Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
 * Renovate the Whirlpool page
 * Make stats table for Mario RPG pages that are missing one

Glitch Category Names

 * Graphics
 * Camera
 * Audio
 * Physics
 * Out of bounds and clips
 * Scripting
 * Softlocks/Crashes/Freezes
 * Battles
 * Patched Glitches
 * Sequence breaks
 * Oversights

Fishing storage
File:PMTOK Fishing Storage Glitch.png Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.

Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Digging with Professor Toad (see Partner duplication)

Reading the Sea Chart

Opening the Item Menu

Talking with Olivia

Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and #32CD32 moves. Finishing the layout will briefly show green moves.

Item Drops
In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, whirlpools appear in almost every underwater area. When Mario is sucked by one, he is taken to the bottom of the water, where the player can reach other areas. This is because Mario cannot dive underwater on his own. However, Mario cannot resurface by touching a whirlpool.

Super Mario 64 / Super Mario 64 DS
A whirlpool appears in Super Mario 64 and its remake, within Dire, Dire Docks. It appears in the middle of the first area where the Chests in the Current mission takes place, and if Mario, Yoshi, Luigi, or Wario goes near it, they can be sucked in and defeated upon getting too close.

New Super Mario Bros.
In New Super Mario Bros., whirlpools appear only in World 6-5. If Mario gets trapped in one, the player must repeatedly press to avoid being sucked down, or else they lose a life. After a while, the whirlpool disappears, and Mario can pass by. However, one whirlpool allows Mario to access the level's third Star Coin.

Super Mario Galaxy
In Super Mario Galaxy, whirlpools appear in the Sea Slide Galaxy and the Bigmouth Galaxy. They are thin and have a dark blue color. These whirlpools only appear underwater; they create no disturbance on the surface. They do not suck Mario but push him.

New Super Mario Bros. 2
Whirlpools reappear in New Super Mario Bros. 2, acting the same as they did in New Super Mario Bros. They appear only in World 3-2.

Mario Kart: Double Dash
GCN Mushroom Bridge

Mario Party
Whirlpools appear in Mario Party in Yoshi's Tropical Island, blocking a Pink Yoshi on the middle island.

Mario Party 6
Blooper Scooper

Mario Party 7
Pearl Hunt

Mario Party DS
Cheep Chump

Mario Party 9
Blooper Beach and Ballistic Beach

Super Mario Party
River Survival Blooper Pools

Super Paper Mario
The Tile Pool

Paper Mario: Color Splash
Within the Violet Isles of Prism Island, Mario encounters a massive whirlpool at Vortex Island. This vortex is the namesake of the island and prevents access to the local Mini Paint Star until being subdued. Mario must access a special warp pipe and navigate the parallel world to reach a laundry room Washing Machine, the source of the vortex. Squeezing this Thing and completing the ensuing battle will cause the whirlpool to dissipate in both worlds, granting passage to Lighthouse Island.

Paper Mario: The Origami King
Eddy River and Water Vellumental

Mario & Luigi: Superstar Saga
Oho Ocean (nevermind this game contains waterspouts, slightly different from whirlpools apparently. Although the Water Vellumental uses "waterspouts" even though they are made of water not air)