List of Super Mario Maker 2 glitches

This is a list of glitches from Super Mario Maker 2.

Glitches
NOTE: All names are conjectural unless otherwise specified.

Chain Chomp Glide
If the player places a Chain Chomp in a one long gap area and make it turn around to bounce on a Note Block close to the ceiling, the Chain Chomp will fall very slowly as it moves until it stops moving infront a wall. This also works on Munchers using a Buzzy Beetle Shell and Trampoline, however; they only move on ground rather than falling very slowly.

Coin in Pipe Limit Bypass
When the player goes beyond the Coin in Pipe limit, they cannot place any more of them. However, this can be bypassed by copying a Coin in Pipe until the real limit has been met. Performing this act can corrupt the level making it impossible to save, save as, or upload the course and it will be deleted.

Floating Background Tiles
The player must multigrab and copy the background tile and a ? Block below, and placing the two ? Block under the background tile and then erase it, placing a third ? Block will remove the background tile. This glitch works on any game style.

Flying Thwomp
If the player places a Thwomp facing left and a Buzzy Beetle Shell next to it and when it bounces off a Note Block, they will go up into the air and off-screen. They also get stuck in a freezing position if there is a Muncher near on top of Thwomp within the same setup. The player can fix the Thwomp by hitting it with a Buzzy Beetle Shell to revert the effects.

Flying Yoshi
If the player sets a Yoshi on One-Way Wall facing down and bouncing on a Note Block, and when the lava rises to making contact with Yoshi, he will be launched up in the air very high and descend slowly back down to Lava. When this glitch is in effect, the player cannot ride Yoshi anymore due to the game thinking the Yoshi is in Lava.

Fast Koopa Troopa
If the player stomps on a Koopa Troopa and drops the shell at the right timing as it wakes, the Koopa Troopa will go faster than its normal speed.

Giant Player up on a wall
When the player grabs a Big Mushroom in the Super Mario Bros. style and enters the door with the Dry Bones Shell at the very right side of one vertical gap, the player will go up in the air by holding.

Hidden Air Block
To perform this glitch, the player needs to place a Hidden Block on top of a Warp Door and place a Vine inside, then hit the block to reveal the vine and quickly go inside the door. Then, the player should be able to stand on top of the Hidden Block.

Semisolid Platform Clip
If the player places a Thwomp with Donut Blocks and drops them underneath them with a Semisolid Platform nearby, the player will clip underneath the Semisolid Platform.

Sticking on Ceiling
If the player collects a Cape Feather, runs on a Conveyor Belt, and bounces off the Note Block and hitting a Bumper, the player will stick on the ceiling while flying and gliding with the cape.

Super Jump
If the player grabs a Cape Feather, runs and flys, then desends down on a Bumper, they must twirl at the right timing to do a super jump. This glitch is a bit precise to perform.

Teleportation
If the player sets up a Track with a track that they can use a ON/OFF Switch and lures the Enemy or Gizmo onto the ground where the Track is, they will be teleported to another Track.

Time Freeze
When the player collects a power up and then goes through a door and gets damaged at the right time, all power ups, enemies, and the timer will freeze in place. The player is also invincible by passing through enemies and cannot die in a pit, poison or lava; however, the player cannot complete the level when the glitch is in effect, making it impossible to upload a course.