List of New Super Mario Bros. Wii glitches

This is a list of glitches in the game New Super Mario Bros. Wii.

This glitch is somewhat similar to that of Bubble Trap below, but doesn't require other players to be placed in a bubble. At least two players are required to perform this glitch.

In a course with a Goal Pole (currently only 8-2's normal exit is confirmed), all players should travel to the end of the level. When every player except one player reaches the Flagpole, the remaining player should press as soon as they touch the pole as well. That player will disappear and an empty bubble will appear instead, which will float away slowly, similarly to when a level is cleared while a player is on a bubble. However, the points or Extra Lives received when reaching the Goal Pole are recorded and shown on the results screen. A space for the missing player is left in the level clearing animation. The level will automatically end after that.

Two players are needed for this glitch. They must enter Coin Battle and choose. By ground-pounding over the flagpole and landing on it, once the player lands on the ground, the blocks below act as though the player ground-pounded them. After the fanfare, when Mario is walking over to the castle, he moves two blocks over, both acting as though they have been ground pounded before he is suddenly moving in place.

Two or more players are needed for this glitch. It can be done on any level with a Goal Pole ending. First, all but one player must get in a bubble by losing a life or pressing, then the remaining player goes to the Goal Pole. Exactly as the player touches the pole, the player must put themselves in a bubble. An invisible bubble will appear, and the player will vanish; the only way out is to reset or exit the game.

In World 6-2, Mario must use an Ice Flower or a Penguin Suit. Near the Checkpoint Flag, there is a Spiny on some Brick Blocks, but must not attract it. If it is frozen by an Ice Ball and all the Brick Blocks are broken, when the Spiny unfreezes, it shakes in the air.

This is very major,as it allows mini Mario to pick up an object.in World 9-8, the player should go to the secret propeller block (near 6 Fuzzies) and get the Mini Mushroom, and they let go, spin jump and press 1 and shake (just like picking up).If done right, Mario holds the propeller block.This can also be done in 2-2 with a barrel

This glitch can be performed in World 1-6. The rolling hills are entirely collisionless from the bottom. Therefore, if the player uses the Propeller Suit to fly up underneath the hills near the end and reach the middle of the hill, Mario is teleported over it.

This glitch can be done in World 2-5. Mario must have Yoshi for this trick. He has to eat one of the Spinies and go into a sinkhole. When the player is right next to one of the sinkhole's walls, Yoshi must spit the Spiny out and it will be stuck in the sand. To reverse the effect, the player has to repeat the action as with the first Spiny.

This is a glitch in World 5-4, requiring at least two players. At the beginning of the level, where the Warp Pipe is, one player can throw another at it. The one who is thrown must touch the pipe; the one who throws the character will be right behind him. He'll pass through the top, and will be stuck. Occasionally, both characters will be there. This can also be done in the World 3 castle.

The glitch can be done in any level where Yoshis are found, but preferably World 1-3. The player can have any power-up except a Mini Mushroom. The player needs to hop on Yoshi and find a ? block. Once under it, the player must have Yoshi duck down, and, while ducking, jump. When Mario's head is in the used ? Block, the player should hop off Yoshi and jump at the same time. Mario should have jumped through the ? Block.

This glitch can be done in World 5-5. The player must go to the platform with the Checkpoint Flag, and then go to the secret POW Block with a Propeller Block. The player must go up to the POW Block, throw the Propeller Block, and at the same time pick up the POW Block. If done correctly, the player will pick up the POW Block with the Propeller Block on top, drop the POW Block, and fall through the platform.

Move Ice Bro twice in world 3
Due to a programming oversight, in world 3, by having 1 Ice bro located on the southern center of the ice path and another on any spot on the ice path ring, and the player enters the path ring from the front of the green toad house heading to world 3-ghost house and if the ice bro from the southern center collides the player on the south-east spot and press down, the other ice bro will move again while in a cutscene. This is because the game thinks the player is moving while being collided with the Ice Bro.

The player can only do this glitch in World 7-2, due to it being the only level with normal Chain Chomps. To perform the glitch, the player must first have at least one Star in the item stock on the world map. The player must then use the Star at the beginning of the level.

Once in the level, the player must quickly hop onto the first Chain Chomp's stake, without defeating it. He or she must Ground Pound on the stake once, then wait until the Chain Chomp is right beneath the player (when it turns around after a bite), and then Ground Pound the stake again while defeating the enemy. The Chain Chomp should be loose due to its chains being broken apart. Before it falls off-screen, the player should pound the stake a third time, driving it into the ground. When the stake is driven into the ground and the Chain Chomp is defeated, but still on the screen, its chain appears and the Chain Chomp behaves normally.

Mario should go to any level with a Yoshi, under a set (about 3) of Coin Blocks and then Flutter Jump, then shake to jump off. The player must hit the block before jumping off Yoshi. If done correctly, the player will get off and straight back on, making it possible flutter again.

There are two ways of do this glitch:


 * 1) 1 player: The player needs an Ice Flower in and get to a place where there is a big spinning fence door with a Climbing Koopa on it. Mario must stand on the front side, then jump to throw an Ice Ball at the Koopa. The player must hold the grid again and spin the door as fast as possible. The Koopa freezes, fall to the ground and drop infinite coins.
 * 2) 2 players: When two or more players enters the castle, they must go past the first spike pit, where is a Koopa Troopa. The player with the Ice power-up must stand on top of the right ? Block behind the fence, while the other one must stay in front of it. When the Koopa Troopa is hanging from behind the fence, they must freeze the enemy and hit the fence at the same time. If done right, the Ice Block will fall with the Koopa moving around it and two endless streams of Coins fly out until the time is up. These coins can be interacted with, but the Ice block and the Koopa cannot.

If too many coins are left onscreen, the game starts to lag, but it won't crash.

All the Star Coins of World 6 are needed, and after that the player must save their progress. They must then load it and play World 6-Castle and then enter World 6-6, where Mario must lose a life. Opening the item inventory, there will be 0 Propeller Mushrooms and Stars. Then it's possible to use them infinitely, (after finishing the level, the glitch turns off).

This must have two or more players. If a player unlocks a Toad House with a Star, Mario must grab it and Luigi, Yellow Toad, or Blue Toad must head outside. If the glitch is done correctly, the screen becomes black, but the models do not disappear. The player should wait seven to eight seconds to go back to the World Map. When this happens, the character falls into an endless pit and loses a life. Now it returns to the World Map. But Luigi, Yellow Toad, or Blue Toad becomes a look-alike of Mario. If the player plays a level, the game may do one of the following:


 * Gets confused at which character is Mario, causing it to crash the game.
 * Makes the second player disappear.
 * Makes every model disappear.
 * Alter the game.

By touching the Goal Pole right as the timer hits zero, the player becomes stuck there, similar to the bubble trap glitch.