List of Paper Mario: The Origami King pre-release and unused content

This is a list of pre-release and unused content for the game Paper Mario: The Origami King.

Unused graphics
Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.

Leftovers from Paper Mario: Color Splash in the game's graphic include Mario swinging his hammer (which is 2D rather than 3D), the host of Snifit or Whiffit (P_MUCL.Default.bntx.zst, although with incomplete graphics), red paper Koopa Troopas, red, blue, yellow, and green Whistle Snifits (although the red one only appears in an ending screenshot), Princess Peach with her parasol (which is only seen in title screen screenshots), and blue, green, yellow, and pink Shy Guys.

The accessory-selling Monty Mole originally had walking animations, as seen in P_CRP_Shop.Default.bntx.zst.

The Big Thwomp has back graphics, but they are unused. They are seen in P_DSN.Default.bntx.zst

Captain T. Ode has many unused sprites, all of them showing his eyes open, paired with different poses.

Some graphics depict Bowser and Bowser Jr. in the Koopa Clown Car.

The Rescue Squad captains (palettes of P_KNPRL.bfres.zst and P_KNPRL_E.bfres.zst) have unused graphics including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from Paper Mario: Color Splash.

Multiple characters, including the Toad and Snifit Accessory Shop owners, the Toad Researchers, the ninja Toad, the inked Toad at the Princess Peach, and the faceless Toads (P_KNP_HoleBundle.bfres.zst), have unused color swaps.

The P_KNP_L.Default.bntx.zst file contains graphics for lime-capped Toads with neon blue vests. This Toad is not used in the game. P_KNP_LL.Default.bntx.zst contains Toads of the same coloring, except in a group of three and sometimes placed at different heights.

In the blue and yellow Snifit's graphics (P_MUC.Blue.bntx.zst</tt> and P_MUC.Yellow.bntx.zst</tt>), sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair.

Graphics for the Black Shy Guy can be found in P_HEI.Black.bntx.zst</tt>, despite the character not appearing in this game. While some of the graphics are recycled from Paper Mario: Color Splash, there are some new sprites added.

Most Toads, such as Professor Toad, have unused relaxing poses.

On Overlook Tower, Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in P_KNP_Telescope.bntx.zst</tt> and its palette swaps.

Buzzy Beetles (P_MET.Default.bntx.zst</tt>), Goombas, and Hammer Bros all have unused graphics of them as Shangri-Spa cleaners.

Bob-omb has ghost versions of nearly all of his sprites, located in P_BOMG.Default.bntx.zst</tt>.

An unused sprite of a paper Spike Ball can be found in the graphics for Spikes (P_GBN.Default.bntx.zst</tt>)

P_KNP_Town.Default.bntx.zst</tt> contains sprites of Toads found in Port Prisma in Paper Mario: Color Splash, including the Guide Toad, Rescue Squad Chief, and Card Connoisseur Toad.

Every character has a "Kusya" file that is displayed when Mario hits them with his hammer. Some of these characters have Kusya graphics even though Mario cannot hit them, such as Emcee Shy Guy.

Sombrero Guys (P_HEISOM.Default.bntx.zst</tt>) retain most of their battle graphics from Paper Mario: Color Splash, which cannot be seen in-game as Mario does not battle them.

Various Toads in sunglasses have graphics, although they do not appear in-game.

An item icon called Kicon_X_DLAGONPEARL_BLUE</tt> is located within the item preview graphics. It is a blue recolor of the Red Gem.

Unused data
Among the partner IDs in the save file, there is data for a Sombrero Guy partner for Mario. This partner doesn't appear in battle or have any special abilities, but was presumably meant to be the one from the Canned-Food Par-tay Trio who the player was once ment to rescue along with the others.

There is also an EXP variable too, which indicated the game had experience points during development as well.

Unused text
The glossary.msbt</tt> file contains multiple item names that cannot be seen in-game: 1-Coin</tt>, 10-Coin</tt>, 100-Coin</tt>, 1000-Coin</tt>, Healing Heart</tt>, <tt>Shiny Healing Heart</tt>, <tt>Flashy Healing Heart</tt>, <tt>Star</tt>, <tt>small confetti bag</tt>, <tt>medium confetti bag</tt>, and <tt>large confetti bag</tt>. Additionally, an item called the <tt>Dirty Coin</tt> is listed between the Soul Seed and Shriveled Mushroom, suggesting it was another item that has to be thrown into the spring in Whispering Woods. This file contains battle-related text not used in the game: <tt>Arrow Panel</tt>, <tt>Hint Envelope</tt>, <tt>Treasure Chest</tt>, <tt>Magic Circle Switch</tt>, <tt>Magic Circle Panel</tt>, <tt>Action Panel</tt>, <tt>×2 Striking Power</tt>, <tt>Extra Action Panel</tt>, <tt>×1.5 Striking Power</tt>, <tt>Angry Enemy</tt>, and <tt>Damaged Weapon</tt>. Various characters' names, including Slurp Guy, Bony Beetle, Parabones, Poison Blooper, Dino Rhino, are listed despite not being visible in-game. The text string <tt>OVERLOOK</tt> is also present among the "other" section of the glossary.

Concept art
As with the art gallery at the Prisma Museum in Paper Mario: Color Splash, there is an art gallery in the Musée Champignon dedicated to concept art showing various original designs for characters and locations.

The Red Streamer section shows early ideas such as:
 * An unused nighttime theme for what appears to be a section in Whispering Woods.
 * A variety of sketches for Magic Circles, including those for the 1,000-Fold Arms and Earth Vellumental.
 * The museum itself, with a Super Marino of a lighter yellow. The piece in the southeast corner appears to show a Blooper sideways rather than upright.
 * A conception of the Battle Lab. The Bossotronic Fighter was red instead of blue, while the floor was a lighter shade of blue.
 * A very early idea for Picnic Road. Notably, it is inhabited by regular Paper Goombas rather than origami Goombas.
 * Fire Mario in Picnic Road outside of battle.
 * Early concepts for Ol' Grandsappy and Sweet Sap Loggins.
 * Rescue Squad Toad members donning the Picnic Road souvenir shops southeast.
 * A rockier version of the Earth Vellumental Temple.
 * The Earth Vellumental Temple with icicles.
 * Different ideas for what Autumn Mountain would look like in the background of Overlook Mountain.

The Yellow Streamer section shows early ideas such as:
 * A different stand for the Toad's Automoboots mechanic, set up in Breezy Tunnel.
 * A completely unused area for what appears to be a training facility occupied by Paper Macho Soldiers.
 * The sarcophagus room in the Temple of Shrooms, showing the faceless Toads were red rather than yellow.
 * Early photos of Scorching Sandpaper Desert show the desert tower was much closer to the Fire Vellumental Cave.
 * Captain T. Ode sporting an eyepatch.

The Purple Streamer section shows early ideas such as:
 * An early image of ? Island shows a missing Sensor Lab door.
 * One of the areas in Ice Vellumental Mountain featuring a regular Sledge Bro rather than an origami one. The chest off to the side containing a MAX UP Heart appears to be missing.

The Green Streamer section shows early ideas such as:
 * Raccoon Mario in Shangri-Spa outside of battle.
 * A completely different setup for one of the springs, as well as Mario in a Frog Suit, which does even appear in the final game.
 * Shy Guys Finish Last being hosted by a Snifit.
 * The shortcut pipe in the Spring of Rainbows being orange rather than green.

The origami character section shows a few unused enemies such as: There are also various designs for characters such as Mario and Olivia relating to Japanese culture.
 * Parabones
 * Bony Beetles
 * Bob-ombs
 * Dino Rhinos
 * Sombrero Guys
 * Amazing Flyin' Hammer Brothers