Mario Clock

Mario Clock is a DSiWare alarm clock application styled after Super Mario Bros., released in 2009 for 200 DSi Points. It is also available on the Nintendo 3DS eShop for US$1.99. Up to three alarms can be set to play Mario-related music. For each alarm, the player can set its volume, overriding the system volume, and whether to snooze, automatically cycling between one minute of alarm and four minutes of silence for an hour. Alarms will only work while Mario Clock is open, but they can play while the system is placed into sleep mode.

The clock can be set to analog, 12-hour digital, and 24-hour digital display modes. The application also shows the current date, day of the week, and battery charge; when the system is on low power, the graphics tint red.

American
''Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!''

European
''With Mario Clock, you'll always have the time wherever you go! Wake up with classic Mario music, or simply use the Nintendo DSi system as a desktop clock complete with a Super Mario Bros. background. You can even make Mario jump, bash blocks and collect coins!''

Customise the clock to your liking: choose from analog or digital displays, 12-hour or 24-hour modes, and set up to three separate alarms with different NES-style Mario tunes or use your own saved sounds from the Nintendo DSi Sound application.

Gameplay
Mario Clock's gameplay takes the form of an auto-runner game based around accumulating coins. The player character can jump, dash, and grab coins, Super Mushrooms, and Poison Mushrooms. They will only stop running briefly after hitting a block containing multiple coins or a mushroom.

For every 100 coins collected, Mario swaps out for Luigi, or vice versa, and their sprite appears over the numbers on the clock. When 1,200 coins are collected, they will arrive at World 8-4, and Princess Peach will thank the player and introduce them to another quest.

If the player doesn't press anything for a set amount of time, the application goes into an Energy Saving mode, turning off the Touch Screen, and the player character will stop to look around.

Upon exiting to the system menu, the game shows totals of coins collected in the current game and across all games.

Controls
The player uses to jump,  to dash, and the  to make selections on the Touch Screen. For an alarm in snooze mode, they must hold to cancel snoozing.

Stage themes
The stage theme changes for every 15 minutes that pass in real time. A Fortress appears on every hour.


 * Ground: A normal ground stage, based on World 1-1 of Super Mario Bros..
 * Snow (Night): A snow stage with a dark background, based on World 3-1 of Super Mario Bros..
 * Coin Heaven: A Coin Heaven with many coins in it.
 * Coin Heaven (Night)
 * Underground: A dark underground stage, based on World 1-2 of Super Mario Bros..
 * Bridge: A stage with many bridges and a ground made of Hard Blocks.
 * Castle: A castle with Bowser bridges and many coins.
 * Princess Peach's stage: Based on World 8-4 of Super Mario Bros.. Only appears upon collecting 1,200 coins in one game.

Playable

 * Mario
 * Luigi

Supporting

 * Princess Peach: Damsel in distress. Cameo appearance on the alarm screen.

Alarm screen

 * Blooper
 * Bowser
 * Bullet Bill
 * Buzzy Beetle
 * Goomba
 * Hammer Bro.
 * Lakitu
 * Red Koopa Paratroopa
 * Toad

Items

 * Coin: Collect 100 to change the player character. Collect 1,200 to save Princess Peach.
 * Super Mushroom: Makes the player character Super. Only appears when they are Small.
 * Poison Mushroom: Makes the player character Small. Only appears when they are Super.
 * POW block: Collects every coin on the screen, and briefly knocks down the numbers on the clock.
 * Starman: Cameo appearance on the alarm screen.

List of alarm music

 * Mario: Ground Theme
 * Starman: Starman Theme
 * Cheep-Cheep: Underwater Theme
 * Sounds saved to Nintendo DSi Sound

Reception
Mario Clock received a score of 35.00% from 2 reviews, and did not have enough critic reviews to receive a Metascore on.

Corbie Dillard of Nintendo Life called the application "[a] waste of time", finding it "a bit more practical than the Animal Crossing Clock" but ultimately still redundant to the clock on the Nintendo DSi Menu.

Craig Harris of IGN was extremely critical of Mario Clock, saying it is "not worth even the budget 200 points." He mainly criticized the application's uselessness in comparison to Mario Calculator, and stated that "to have these two as individual 200 point downloads instead of combining them into one is just flat-out greedy." Harris called the gameplay "mostly stupid, pointless, and completely unnecessary, but at the very least it's sort of funny to see the numbers on the clock scatter when you hit a POW block."

Staff

 * Megumi Kurata
 * Yoshinori Katsuki
 * Masaaki Sugino
 * Taiju Suzuki
 * Tetsuya Sasaki