List of Paper Mario glitches

These are the glitches found in Paper Mario.

The Herringway Glitch
Herringway can be morphed into a normal Bumpty or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present. Upon freezing, a glitch menu will appear on the screen.

Shiver Region Toad to Normal Toad
In Shiver City or Starborn Valley, the player should go into the Toad House and take a nap. After the nap, the player should pause the game. The Shiver Region Toad should then become a normal Toad. This does not affect anything within the game.

Sliding Mario
Mario can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. This works best in Kooper's house in Koopa Village.

Li'l Non-Sparky
If Watt uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts eminating from her. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.

Koopatrol Peach
In the Chapter 6 Event concerning the Intermission, a Koopatrol Sprite Landing was not made. If the player times the parasol right when the Koopatrol spots Peach, she becomes a Koopatrol, but they still treat her as Peach. This also works on a Hammer Bro. in the library.

Monstar's Failure Starstorm
At some random points, Monstar's Starstorm attack does nothing at all.

Mario Drag
Just before Mario gets to General Guy at Shy Guy's Toy Box, there are a bunch of Shy Guys screaming and will slap Mario in the dark. When the player hears the slapping noise, go in any direction on the control stick and Mario's running animation doesn't happen. Mario can keep the animation from happening as long as he is moving around. Release then run again and his running animation is back.

Disappearing Parakarry
At the bridge connecting Goomba Road and Toad Town, there is a glitch in which Parakarry can disappear for a couple of seconds. First, the player must walk down the staircase, then spin towards a corner with a bush. If this is done correctly, Parakarry should disappear for one or two seconds.

Out of bounds
It's possible to get off the screen, it can be small passageways, or glitching Trampoline. Easiest one of them can be done at Mario and Luigi's home, at secret basement. The player must set Kooper as partner, stand behind Trampoline, hold ↓ when dashing with C▼. After that, Mario will jump to normal floor of his house, then immediatly under secret basement. Mario will then again appear behind spring board.