Talk:Unrevisitable area

Rename to "Points of no return"?
I think it would be a good idea to rename this page to Points of no return or something similar to that. It rolls off the tongue better than "unrevisitable locations", is named so on various other wikis, and it's a simpler, more descriptive title. I think it would be best to have some sort of discussion before going ahead and renaming it, though. 02:15, 14 January 2017 (EST)
 * That's the commonly-used term. I agree. --Glowsquid (talk) 07:41, 14 January 2017 (EST)
 * I think we should keep the Unrevisitable locations title 08:25, 14 January 2017 (EST)
 * What about Unreturnable locations? "Points of no return" sounds somewhat strange to me. 11:02, 25 January 2017 (EST)
 * "Points of no return" is a bit too strong and awkward of a title, especially for minor unrevisitable areas or places such as Switch Palaces or a storage cabin on the Excess Express. When I think of points of no return in a game, I think of final areas where you're locked out from the rest of the accessible world. "Unrevisitable locations" on the other hand is a general term that umbrellas locations both significant or minor just fine. --

Unrevisitable until [blank]
This article is entitled Unrevisitable locations. The introduction states that it includes locations that are unrevisitable at one point, but can be revisited later. However, recently removed any information of the sort in the Super Mario Sunshine and Super Mario Galaxy sections, with the edit summary "making it "unvisitable until x" does not make it "unvisitable". So the question is, do we change the entire article to only cover permanently inaccessible areas?  20:03, 14 February 2017 (EST)
 * I've mostly removed "inreaccessible until this point of time" entries because with enough twisting words around, you can virtually apply to any story-driven, plot-driven part of the game to be "inaccessible until you complete this objective", and even so, that doesn't technically make it "unrevisitable", does it? Like, if you're sent on a quest in an RPG, it's a given you can't return to the home-town until you complete the quest (example being outsed from the town place in Pokemon Mystery Dungeon Blue/Red Rescue Team), and I think it's just ludicrous to include those type of moments. 20:08, 14 February 2017 (EST)
 * I see that logic. I just wanted to make sure it was discussed.
 * 20:15, 14 February 2017 (EST)
 * I say Zootalo should comment on this before it is set in stone. As for me, I don't mind the twisted stuff. 20:38, 14 February 2017 (EST)
 * I'm going to agree with Baby Luigi. "Unrevisitable until [time]" means it can be revisited at some point after it was initially visited. 22:15, 14 February 2017 (EST)

Mario & Luigi: Bowser's Inside Story
So I was just browsing, like I often do, when I came to this article and noticed this statement under the M&L:BIS/+BJJ section:

The areas with the dirt piles in the Toad Town Caves and the Tunnel cannot be revisited once Project K is completed when Bowser arrives in the Treasure Chamber in Bowser's Castle.

And I thought: "Well, that's weird. I can remember accesing both of those places after beating the game." So I decided to give that a test. And sure enough, I discovered that both areas are revisitable in both games, each in multiple ways:

Tunnel: A) The Project K railroad, from both the Tresure Chamber and the Toad Town Caves, the latter requiring simply a sliding haymaker to get past the rocks that block the tunnel for the Mario Bros, contrary to what it says on the Project K article. B) A Chakroad. C) Cavi Cape; when Bowser learns the body slam, he can go to Cavi Cape, enter the room which connects to Plack Beach and Bubble Lake, and body slam a switch. The switch will open a door which will reveal a pipe that, when entered, will take Bowser directly to the room in which he encountered the Monty Bros.

Toad Town Caves: A) The Project K railroad, from both the Treaure Chamber and the Tunnel, simply requiring a sliding haymaker as described above. B) Entering the room from the rest of the Caves, including the security system which zapped Bowser; the system is disabled after you're done with the Caves for the story and the pipes are not blocked off.

So I say we get rid of that statement, considering that I have multiple peices of proof that it is false. Broque 19:58, August 23, 2021 (EDT)
 * To be more specific about this situation, when the tunnel is first drilled, going back into it has a pile of dirt blocking the path which not even the sliding haymaker can break through. After reaching the treasure chamber, these areas become the proper pathways of the project k tunnel, no longer blocked by a dirt mound. That's mainly what the statement is referring to. 20:35, August 23, 2021 (EDT)