Super Hammer



The Super Hammer is a powerful upgrade to the regular Hammer appearing in various Mario franchise games.

In Donkey Kong for the Game Boy, Super Hammers made their first appearance. In addition to being able to defeat all enemies, Super Hammers could break through brick walls and some floors. They first appeared in the Desert in stage 5-1. Like regular hammers, they could be thrown upwards in the game, allowing Mario to take them to a higher platform. Mario cannot jump while holding a Super Hammer.

In Super Mario RPG: Legend of the Seven Stars, it is an item that could be brought from the item shop in Marrymore and can be equipped through the pause menu as a weapon for Mario to use.

In Paper Mario, it can smash Stone Blocks and deals more damage to enemies. In battle, a timed Super Hammer attack deals four points of damage to a defenseless enemy without attack-raising badges (while Mario's normal Hammer only delivers two). It is found in Dry Dry Ruins.

In Mario & Luigi: Superstar Saga, it can smash gray rocks (silver rocks in the remake), which happen to be blocking the entrance to Teehee Valley. The Super Hammer is an upgrade to the Hammer. This upgrade can be acquired from the Hammerhead Bros.

In Paper Mario: The Thousand-Year Door, it can be used to break large Yellow Blocks in addition to ordinary ones (it cannot break Stone Blocks unlike in the first game, however). In this game, it is alternatively referred to as the HAMMAWHACK 2005, and is given to Mario in Glitzville by Podler, who in turn received it from X, so that he could could use it to smash the huge Yellow Block in the minor league locker room. Podler describes it as the following: "A real nice hammer. All around solid craftsmanship, good grip, high bonkability." He also says that the commercials for it claim that the hammer chooses its user, and that they aren't cheap.

Trivia

 * The Super Hammer command in Paper Mario: The Thousand-Year Door battles will always deal one damage to enemies attacked behind the front enemy, regardless of attack-enhancing effects and enemy defense.