WarioWare: Twisted!

WarioWare: Twisted!, known as Mawaru Made in Wario (まわるメイド イン ワリオ Mawaru Meido in Wario, lit. "Turning Made in Wario") in Japan, is the third game in the WarioWare series. It is one of only a few Game Boy Advance games to use a motion sensor, another being Yoshi Topsy-Turvy. It is also one of the only two Game Boy Advance games to use a Rumble Feature, the other being Drill Dozer. The gameplay often involves moving the Game Boy Advance rather than actually pressing the buttons. This can cause a wide variety of wacky mini-games, including ones where the player must make Wario move forward by twisting the Game Boy in the direction that he needs to go. Though it was announced for release there, the game was not released in Europe.

Story
While Wario is playing Avoid-A-Roid on his Game Boy Advance, he loses and, in frustration, tosses the system around, heavily damaging it. He is immediately horrified when he sees the damage, but gets the idea to see if Dr. Crygor can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, The Gravitator, which creates a bunch of new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market and sell the handheld system, with the dream of making tons of cash from it.

Gameplay
The core gameplay of WarioWare: Twisted!, like its predecessor and its future sequels, revolve around completing small, simplistic minigames (called "microgames") that increase in speed and difficulty as they are completed. The microgames are sorted by the various "hosts" of the story's stages, which each host having a recognizable distinction between their microgames. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, a lot of emphasis is placed onto the tilt sensor.

Microgames
With 223 microgames, WarioWare: Twisted has the most microgames out of the entire WarioWare franchise. Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are organized via character and their respective microgames appear in their stages. The exception to this is Fronk, who has nine microgames that can appear at any point.

Souvenirs
There are 139 different souvenirs in the American and European releases of WarioWare: Twisted!, though the Japanese release has two exclusive souvenirs (Mushroom and Mochitsuki Set). The souvenirs are categorized using seven different sets, with each set hosting different varieties of souvenirs: Records, Instruments, Figurines, Games, Doodads, Toys, and Other. The souvenirs vary in use, with some having minor interactivity with others being full minigames.

Quotes

 * "Easy games for lazy bums like me!"
 * "Give it a spin, baby, and feel the burn, because this is more than a game. It's a workout! Aw, yeah..."
 * "My invention makes me the master of GRAVITY ITSELF!!! And now, I'm sharing this power with you. You'll need to learn how to control gravity if you want to win... YOU HEARD ME!"
 * "Does this suit make me look fat? Tell me the truth. I can take it."
 * "Since I am such a bighearted fellow, I've given you not one, BUT TWO--yes, count 'em, TWO--ways to pause your game. You can replay me later."

Staff
WarioWare: Twisted! was developed as a co-production between Intelligent Systems and Nintendo SPD Group No.1. As with most of the series' games, Yoshio Sakamoto is a producer (alongside Ryoichi Kitanishi) and Goro Abe is the chief director, with Osamu Yamauchi and Teruyuki Hirosawa as other directors.

Development
Development on Twisted started after a Nintendo engineer supervised by Yoshio Sakamoto created a microgame-like demo for the gyrosensor. Sakamoto showed the demo to Satoru Iwata, and he knew he had a success on his hand when Iwata spun around in his chair and called the demo "idiotic". The game was finished in August 2004.

Development briefly overlaped with that of WarioWare: Touched!. As the series' core staff was already busy with Twisted, Touched was primarily developed by people new to the series. Following its completion, Twisted's staff was immediatly moved to Touched! to ensure the game was ready for the Nintendo DS's launch.

Critical reception
WarioWare: Twisted! received positive reviews, scoring an 88 on both Metacritic and Gamerankings. It was praised heavily for using the tilt controls in a unique and fun fashion, as well as its charming and quirky visuals.

European Release
In 2005, when the game was released in Australia and America, Nintendo announced the game for release in Europe. The company later announced that the game's release was delayed because it was still undergoing compulsory LGA testing to ensure its safety. Three years later, in 2008, the Game Boy Advance was discontinued. The page for WarioWare: Twisted! on the Nintendo of Europe Website had been removed as well. In the European version of Super Smash Bros. Brawl, when it is mentioned on the Chronicle, the game is marked as "Not Released", indicating the game was cancelled in Europe, possibly because the game failed its safety testing. Even the game possibly not passing the test, it received good reception.

Trivia

 * The box art of the game shows Wario holding a Game Boy Advance SP, but in the game they never use an SP. Instead they use the original Game Boy Advance.
 * In the Guinness World Record 2010 Gamer's Edition, WarioWare: Twisted! was listed as having the most minigames in a single video game, 223.