Talk:List of power-ups

Poison Mushroom
Should we add the Poison Mushroom ? It's an item that gives another transformation to Mario, but it's more like a "power-down"... 15:42, 25 December 2012 (EST)


 * No, poison mushrooms are closer to enemies than power-ups.--NSMBWIIEJr.png BowserJunior RULES! 19:15, 1 January 2013 (EST)

They aren't power ups at all; closer to general items.

09:09, 5 January 2013 (EST)

Rainbow
The "title" for every list is in a different color in order to make a "rainbow". Should we let that rainbow or write every title in the same color ? I prefer asking before editing the article if I shouldn't have done so. 15:12, 6 April 2013 (EDT)


 * The rainbow is just there for decoration... but it doesn't look professional so I support making it a standard color.


 * 23:41, 10 April 2013 (EDT)
 * Honestly, I'd like it to be standard, but not because it doesn't look "professional", but the rainbow text can be pretty distracting and kind of pointless. 01:22, 11 April 2013 (EDT)

Ok, so what color do we choose? Red, green, blue? :p 13:23, 11 April 2013 (EDT)
 * I'd say the standard black. There's no need to differentiate the titles by color.
 * 21:11, 11 April 2013 (EDT)

Gold Flower
How does it transform an enemy to a coin? I used it before and it only made the Koopa Troopa in it's shell fall off. -- 05:44, 25 April 2013 (EDT)
 * Also, it only gives you 5 coins for any enemy struck with it. -- 05:46, 25 April 2013 (EDT)
 * You must kill more enemies with the same golden fireball or with the same chain of jump. If you do so, the reward increases until 50 Coins per enemy.

DK64
Do the potions that Cranky Kong gives out count as power-ups? If they do they should probably be included on this page.
 * Yes, technically, but what about the other games, including the Wario and Yoshi ones? Those clearly have power-ups, so those need to be mentioned here, too. 00:04, 30 October 2013 (EDT)
 * At this purpose there are two possibilities:
 * Making other sections for power-ups of other series;
 * Rename this page "List of power-ups in the Mario series, so doing the same for other series.
 * I think that is better the first option...

CTTT
Should we add Glowing Mushroom? --Scottsc (talk) 19:27, 13 October 2014 (EDT)

SMW
Are Yoshi's Wings a power up? --Scottsc (talk) 19:29, 13 October 2014 (EDT)

smm-only powers
Add spiny hat and buzzy beetle hat.--46.130.128.26 12:04, 16 June 2015 (EDT)
 * Added. We don't have images or information on these items just about yet. 20:26, 16 June 2015 (EDT)

Returning Power-Ups
Currently, the list does not include returning power-ups for games. Should this be changed? For one thing, not all powerups return in all games (hell, not a single item on this page appears in every game on the list). For a second, power-ups often change effect between games (such as the Ice Flower from Mario Galaxy being a complete outlier in terms of effect when compared to Ice Flowers in other games; and more limited changes such as the leaf in SM3D Land making you look like Tanooki Mario, but not fly or turn into a statue - only fall slower like Bunny Mario). And for a third, even when they don't change function, they can radically change visual - the Super Mushroom's design on this page was only used in SMB and cosmetic homages thereto (like Mario Maker's SMB style).

In addition, there's other inconsistencies like the SMB3 images being of the All-Stars version, while the SMB ones are of the NES version. - Reboot (talk) 21:58, 8 December 2015 (EST)
 * Good point...you're probably right, but the Mushroom appears in [essentially] every Mario game there is. 22:00, 8 December 2015 (EST)
 * Not in most of the 3D games, starting in SM64. And while mushrooms of other types appear in the Paper Mario games, the Super Mushroom - double sizes you indefinitely - doesn't. (Just for starters) - Reboot (talk) 22:03, 8 December 2015 (EST)
 * Typically, "Mushroom" refers to the usual Mushroom from Super Mario Bros., and also you may notice I said "essentially." SM64 doesn't have them, but that's it for the most part. 22:05, 8 December 2015 (EST)


 * First, note that Mushroom (HP recovery) is a different article from Super Mushroom (double-size, as in SMB onward):
 * Secondly:
 * Super Mario 64: Absent
 * Super Mario Sunshine: Absent
 * Super Mario Galaxy: Absent
 * Super Mario Galaxy 2: Absent
 * And the RPG games have Mushrooms that recover HP, rather than double-size/etc you. - Reboot (talk) 22:15, 8 December 2015 (EST)

Rearrange this page according to power-up, not debut game
As I said above, currently this page treats power-ups as accumulative - as if they appear in every game past their debut, as opposed to every game having a different lineup - and ignores that the design of a power-up in their original game often differs from the design that becomes the default later on. Rather than listing Super Mushrooms and suchlike umpteen times, how about we just go with alphabetising (the "Images" column would not show every sprite, just the major design changes. Maximum of five, but I don't think any power-ups actually have that many major changes). Columns to look something like this: Thoughts?

Proposer: Reboot (talk) Deadline: December 26, 2015, 23:59 GMT

Support

 * 1) Per myself.
 * 2) He does present a valid point: Mushrooms have appeared in more than one game.
 * 3) Per Reboot.
 * 4) Per all.
 * 5) This makes it easier for readers to check which games a certain power-up is in. One image per power-up is enough for me, however.
 * 6) Per. Not a fan of the current format.
 * 7) Per all.

Comments
The choice of images seems strange to me. I think we should just keep it to latest game appearance as in its infobox in its respective article and the Mario (franchise) page. 14:29, 12 December 2015 (EST)
 * I'm not dogmatic about that, if everyone else disagrees. I'm more fussed about the only visual representation of the likes of the Super Mushroom being their unrepresentative early sprites. - Reboot (talk) 00:16, 15 December 2015 (EST)

While the proposed change would be great for the given example, including any other item that has been in several games, it does nothing for the items in few games. I'm not seeing the benefit. -- Ghost Jam 17:37, 13 December 2015 (EST)
 * The previous format lists a particular power-up only once, omitting recurring power-ups. This isn't helpful since you don't know if a game has a particular power-up or not (Super Mario 64 DS has the Mushroom; Super Mario 64 doesn't, but it's not immediately apparent) so the organization in this page is not very good. 19:13, 13 December 2015 (EST)

I feel like the most optimal choice is to list the same power-up more than once. If a power-up appears in a game, list it under that game's header, and display a picture of how the power-up looks in that game. That way we get complete coverage of how the power-ups look like whilst not having to suffer from arbitrary choices, plus where power-ups appear is made more clear. What does everyone else think about this? 02:58, 15 December 2015 (EST)
 * I think it would be more useful to list power-ups by type because this article is focused on just that (my first impressions when I view an article like this). Also, a few power-ups recur frequently, so I think that would get repetitive quickly although if it doesn't take a whole lot of space of repeats, then it might be feasible. I like the idea of different images though, but I'm not keen on the repeats. If you want to look up a particular game style, then would visiting the game pages be too inconvenient? 14:10, 15 December 2015 (EST)


 * Simply listing per game was my first thought (see above), but the more I thought about it the more it seemed doing so would just bloat the page.
 * Plus "list of power-ups", not . That implies the power-ups are the main thing to sort by. - Reboot (talk) 22:57, 15 December 2015 (EST)

Can we please have some actual order to this page
Basically, this page appears to be sorted alphabetically. I do not like that because I think it makes the page look extremely messy and I think that there are much neater ways they could be ordered. It's really annoying to search for a powerup in the table in the kind of shuffled mess they are in created by alphabetical order. 16:56, 16 April 2016 (EDT)

More clear separation between helpful items and actual power-ups?
Should some of these really be considered power-ups? I mean, things you hold or maybe even wear (pirhana plant, pickaxe, spiny/buzzy helmet, etc.) are just that, things you gold and wear. I do think tanooki suit, frog suit, and the like should be kept because those overall alter the player's abilities, but the pickaxe is less a new ablity given to toad and rather just toad using a pickaxe, just like me with a pair of scissors isn't me with a new ability, it's just me with a pair of scissors. I feel like if that should be considered a power-up then (sorry, I know it's already been discussed) the poison mushroom should too, especially since it's almost as much a power-down as a mini-mushroom (in some cases a mini-mushroom is worse since a poison mushroom would at least just bring you from Fire Mario to Super Mario and not directly to small Mario) but that's just nitpicking. I don't know, I'm just addressing this because I'm looking through all the powerups for something I'm making and things like the Pirhana Plant and Pickaxe are really distracting and makes the list unnecesarrily long and tedious to read and it just makes everything disorganised... On a side note, it would be great if there could be some kind of sorting that acknowledged some power-ups are very related to other power-ups to the point of being almost the same (like the statue leaf and tanooki suit) but this is just a suggestion and I understand if it wouldn't work. Thanks!!


 * While I agree that some aren't exactly "powers", the thing is that (most of) the games regard them as such. It's strange to list a Pick-Axe as a power-up, yes, but that's the way it is. 15:30, 25 August 2016 (EDT)
 * I do agree to an extent with the extra-life items or the + Clock, which don't even affect the player, only other statistics around the player.  16:28, 25 August 2016 (EDT)
 * A power-up is a power that is good. Actual affects don't actually matter. The Poison Mushroom is not good unless it affects the enemy as well, which it has only done in some games and even then it is a bad power. The Mini Mushroom on the other hand, has the ability for the player to be able to walk on water and other stuff at the price of one hit and your done. All things will have a disadvantage of some sort. It would be nice if we had a way to actually know how the power ups rank (from major to minor) in helpfulness. 16:57, August 2016 (EDT)