Flip-Swap Galaxy

Flip-Swap Galaxy is a galaxy that appears in Super Mario Galaxy 2. It is located in World 1. It is based on levels from Super Mario Galaxy and Super Mario Sunshine. Performing a Spin Jump will make the blue and red platforms flip over and swap places. Incoming Chomps also appear on the blue and red platforms, along with other enemies, like Goombas. A Star Bunny also makes an appearance here and gives out a hint.

The Flip-Swap Planet is split up into five different areas, each with their own gimmicks and perks.

The first area of this galaxy is rather simple. It only consists of a few flipping panels that change when the player performs a Star Spin. The player simply needs to time there spins to reach the other side of the planet.

The next area introduces electrified, moving fences. However, these fences move rather slowly, so they should not be a huge nuisance. In the Think Before You Shake mission, the panels are attached to each other. However, during the Purple Coins Flip 'n' Sprint mission, the panels are spread apart and more electric fences are added and the area is larger. The Goombas and Octoombas on the platform between Area 1 and Area 2 are gone as well during the Purple Coin mission.

This next area is rather small and the only real hazard featured here is a large Incoming Chomp that rolls around the red panels. During the Purple Coins Flip 'n' Sprint mission, an electric wire moving back and forth appears on the platform connecting this area with Area 2.

In this area, there are now four sets of Incoming Chomps. The area is also rather large as well. The Comet Medal is also found here.

The final area features faster moving electric fences and the panels are also spread out. During the Purple Coins Flip 'n' Sprint mission, the electric fences are replaced with two fast-moving electric wires that move across two separate sections of the area.

Enemies

 * Incoming Chomps
 * Goombas
 * Octoombas

Think Before You Shake
To get this Power Star, Mario has to traverse through the five areas mentioned above in a linear path. Mario has to Spin to flip the red and blue platforms to create pathways in which he can easily traverse across. Incoming Chomps and electric barriers are typical hazards in this mission, although Goombas and Octoombas also appear. If Mario successfully avoids the hazards and makes it to the end of the level, he can get the Power Star floating above the platform at the end of Area 5. Mario will find a Star Bunny on Starship Mario after completing this mission.


 * Enemies
 * Goombas
 * Octoombas
 * Incoming Chomps


 * Planets Visited
 * Flip-Swap Planet
 * Area 1
 * Area 2
 * Area 3
 * Area 4
 * Area 5

Purple Coin Flip 'n' Sprint
The player will need to collect 100 Purple Coins in 3 minutes. The layout of some of the areas have changed and Goombas and Octoombas have been removed.


 * Enemies
 * Incoming Chomps


 * Planets Visited
 * Flip-Swap Planet
 * Area 1
 * Area 2
 * Area 3
 * Area 4
 * Area 5

Green Star 1
This star is found above one of the red platforms in the second area. The player has to perform a Triple Jump and Star Spin or a well timed backwards somersault and star spin to reach this Green Star. If the player misses the star then they can try again if they manage to land on the platforms which will be flipped from the Star Spin. Luigi's extra aerial gain makes him the ideal choice for this star.


 * Enemies
 * Goombas
 * Octoombas


 * Planets Visited
 * Flip-Swap Planet
 * Area 1
 * Area 2

Green Star 2
This green star is found above a red platform where the Incoming Chomps are rolling around in the fourth area. The player has to perform a Somersault to reach it while avoiding the Chomp that spawns nearby.


 * Enemies
 * Goombas
 * Octoombas
 * Incoming Chomps


 * Planets Visited
 * Flip-Swap Planet
 * Area 1
 * Area 2
 * Area 3
 * Area 4

Superjump
Mario can use the upward momentum from a Flip-Swap platform flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a long jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance, and can be used as a short cut. Here is a video of someone using multiple superjumps to clear the stage quickly.