SNES Ghost Valley 2

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos. This course is reused in both Mario Kart: Super Circuit and Mario Kart Wii.

Course layout
It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

Mario Kart: Super Circuit
The course reappeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Dash Panel and ramp in front of the last Item Box, as well as the legs holding up the track, were removed.

Mario Kart Wii
Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across, while heavyweights need to perform a trick to do so. In Time Trials, the blocks on the side do not fall off when the player bumps into them, instead doing so as the race progresses. Silhouettes of what appear to be buildings resembling Luigi's Mansion can be seen in the background. This is the shortest course in the game.

This course and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.

Shortcut
When boosting with a Mushroom or charging a Mini-Turbo into the pole next to the finishing line, the player's vehicle will clip the pole and be sent flying over the bottomless pit, thus skipping a large part of the course. The alignment needs to be on the left side of the right pole.

Mario Kart Wii

 * Webites:
 * Flag of USA.png "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
 * Flag of Europe.png "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"