Triple Jump (minigame)

Triple Jump is a 4-Player minigame found in Mario Party 5 and Mario Party: The Top 100. The name is the same as one of Mario's basic moves, the Triple Jump. The minigame takes place in the sky with the classic Super Mario foes at every signpost and a Super Mario Bros.-esque background.

Gameplay
The players attempt to jump the farthest by making a triple jump. For the first jump, the players must press the button rapidly, so their characters will float farther. Once their characters touch the ground, the players must press rapidly for the same effect. For the third jump, the players must press rapidly once more. Each jump takes the player a farther distance from the last. To win, one of the players must have the most distance. In Mario Party 5, if all players have the same distance, the minigame ends in a draw.

This minigame appears as the last minigame in Mini-Game Decathlon. Here, the player's objective is to jump as far as possible before hitting the ground a third time to earn as many points as possible, up to 1,000. The default record for this minigame in Mini-Game Decathlon is 84 feet (American English) or 28 metres (other languages). It also appears in The Top 100's Decathlon as the first minigame.

Mario Party 5

 * Tap whichever button appears on the screen to increase the distance of the jump.

Mario Party: The Top 100

 * Mash →  → : Jump

Mario Party 5

 * Rules – "Use your athletic abilities to perform a triple jump. Whoever jumps the farthest wins."
 * Advice – "The button you need to tap changes during the event. Be sure to tap the correct button for the most distance!"

Mario Party: The Top 100

 * Description – "Mash the buttons in order to jump as far as you can!"
 * On-screen – "Go as far as you can in 3 jumps!"

NPCs

 * A Goomba appears at the first mark and jumps up and down when the mark is passed.
 * A Shy Guy appears at the second mark and cheers when the mark is passed.
 * A Koopa Troopa appears at the third mark and cheers when the mark is passed.
 * A Bob-omb appears at the fourth mark and explodes after a short delay when the mark is passed.
 * A Piranha Plant appears at the fifth mark and starts to lunge when the mark is passed.

Trivia

 * There is an exploit in which the player can press the pause button to increase their distance, up to around 186 feet/62 metres.