User:Son of Suns/Sandbox

'''A sub-page for my works-in-progress, mostly new proposal ideas and their related "mainspace" content. As always, please feel free to send me feedback.'''

=Banjo and Conker Revisited= This proposal would create only two articles: one compiling content on the Banjo series, the other about the Conker series. Only games and content officially approved by Nintendo would be allowed, meaning information from Conker: Live & Reloaded and Banjo-Kazooie: Nuts & Bolts would not be allowed. Given the connections established by Nintendo between the Donkey Kong series and the Banjo/Conker franchises, the Banjo/Conker series has a recognized official connection to Mario, albeit a small one (and thus Banjo and Conker content is only afforded two articles).

One of the strongest parts of this wikis that distinguishes us from others is our integration of spin-off information, creating a fuller, more complete encyclopedia. This proposal would give recognition to the Banjo and Conker series as spin-offs of a spin-off, and thus a minor, but still relevant, part of the the overall franchise. However, unlike content for spin-offs such as the Wario and Yoshi series, Banjo and Conker content will not be given unlimited article creation status. As many have noted, the connection between Mario and Banjo/Conker is not very strong, as they are separated by a common link, the Donkey Kong series. Instead, this proposal would create only two articles - one for all Banjo content, and one for all Conker content. I believe this is a fair compromise between those who want exclusive focus on Mario, and thus who view Banjo and Conker as part of the greater Mario franchise. This allows the latter to fully explore the Banjo and Conker series (as approved by Nintendo) while keeping the amount of articles to only two, allowing those who do not care for such content to easily avoid it. The two series articles would actually be very similar to the Beta Elements or List of Glitches articles. Both Beta Elements and Glitches are relatively large articles intended to keep certain content in a single location instead of distributed throughout a mass of other articles throughout the wiki. Similarly, this proposal would keep all Banjo and Conker content in two articles, instead of allowing the creation of dozens to hundreds of articles about such content.

The Banjo and Conker series and its various references to other Mario and Donkey Kong games were officially approved by Nintendo, as Rare was owned by Nintendo at the time. As Nintendo has never established an official canon or an official policy on remakes, these strong connections between the series are still official. Nintendo did not have to approve these connections between Mario, Donkey Kong, Banjo and Conker; they chose to establish a continuity between these games, and we should respect that decision made by Nintendo.

The strongest connection between Donkey Kong’s world and the worlds of Banjo and Conker is Diddy Kong Racing. This is made explicit in the story of Diddy Kong Racing (as described by the official instruction booklet). When Wizpig attacks Timber’s Island, Timber sends a letter to Diddy Kong asking for help. Diddy Kong responds by writing letters to his friends Banjo and Conker, asking then to come along on his adventure. Diddy Kong then has Squawks personally deliver the handwritten letters to Banjo and Conker. This establishes a clear historical and geographical connection between Diddy Kong, Banjo and Conker. They don’t simply meet for the first time in this game, they have been friends for a some amount of time before. Also, the parrot Squawks is able to fly to Banjo and Conker, establishing that they all live relatively close together.

Also consider the official profiles for these characters.

Banjo (page 24): "Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."

As above, this establishes a connection between Banjo, Diddy Kong, and Squawks. This references also indicates that Diddy Kong Racing chronologically takes place before Banjo-Kazooie, that this part of the Donkey Kong series is a part of the same continuum as Banjo’s timeline.

Conker (page 24): "Another friend made by Diddy Kong on one of his endless adventures with Donkey Kong. Conker is also an exploration nut who’ll jump at any chance to break free of a squirrel’s less than exciting routine.  He’s eager to join up with Banjo as the bear passes through."

Conker not only has an explicit connection with Diddy Kong and Banjo, he is also connected to Donkey Kong himself. All four of these characters met before the events of the game, establishing the geographical and historical connections made above.

There are also some more minor references that not only establish links between the worlds of Donkey Kong, Banjo, and Conker, but to Mario’s world as well.


 * The character Tiptup is in both Diddy Kong Racing and Diddy Kong Racing DS, as well as Banjo-Kazooie and Banjo-Tooie. Tiptup and Banjo first met in Diddy Kong Racing, and would chronologically later meet up again twice in the Banjo series.  His relatively major presence in all these games indicates a strong link between all four titles, even if Banjo and Conker were not included in Diddy Kong Racing DS.
 * In Banjo-Kazooie, the character "Gnawty the Beaver" looks exactly like the Gnawty enemy from Donkey Kong Country and Donkey Kong 64. Gnawty could be considered a representative member of his species, just as Yoshi is to the Yoshis and Toad is to the Toads.
 * In Banjo-Kazooie, a picture of Conker’s girlfriend Berri can be found in Rusty Bucket Bay. Gruntilda also mentions Conker the Squirrel in her quiz at the end of the game.  Additionally, not only Donkey Kong but the original Donkey Kong Mario battled, Cranky Kong, is mentioned by Gruntilda.
 * In Banjo-Tooie, the character Goggles has a Donkey Kong doll.
 * In Banjo-Tooie, the toilet character Loggo is clogged up with paper. Kazooie tells him to call a plumber, then suggests that Mario might be free.  Loggo then states he doesn’t think Mario is in that line of work anymore.  This conversation indicates that it would be possible for Mario to travel to Loggo’s location if needed, and that there is awareness in Banjo’s world that Mario’s profession has changed throughout his many adventures in the Mushroom Kingdom.

The following would form the content basis of these two articles:

=Banjo (series)=

Diddy Kong Racing
Main article: Diddy Kong Racing

Banjo
Main article: Banjo

Big Al
Big Al is a rhinoceros employed by Witchyworld in Banjo-Tooie. He operates the theme park's burger stand. Big Al does not know exactly how he got the job, but according to him he used to clean the park's toilets before his current position. Additionally, he has low standards of hygiene; although he has a terrible cold, he often coughs onto the food he serves to customers. He also states he sells hamburgers that have fallen on the ground.

Big Al's burger stand was closed when Banjo and Kazooie first arrived in Witchyworld. After the duo activated a special switch, the burger stand opened for business. Big Al was then able to offer Banjo and Kazooie a burger. He would only give the pair one burger at a time, saying he has run out if Banjo and Kazooie asked for another.

Bottles
Main article: Bottles

Honey B.
Honey B. is a giant, beautiful queen bee who lives in a large beehive on the Plateau on the Isle O' Hags during Banjo-Tooie. She offers extra energy in exchange for Empty Honeycombs.

She reappears in Banjo-Kazooie: Grunty's Revenge in a beehive located in the Spiral Mountain of the past. She has the same role as in Banjo-Tooie.

Humba Wumba
Humba Wumba is an American Indian shaman and the rival of Mumbo Jumba.

Humba Wumba first appeared in Banjo-Tooie. She basically replaced Mumbo Jumbo as the shape-changer of the game (Mumbo Jumbo becomes a playable character instead) as Jamjars did with Bottles's move teachings. She is first introduced in Mayahem Temple, where she introduces herself as "the greatest shaman in Isle O' Hags". Banjo mentions that he and Kazooie have heard that Mumbo was the best, a claim which Humba vehemently opposed. Humba appears frequently in every level throughout the game, turning Banjo into many different forms. She uses a large purple pool to transform the duo.

Humba is generally perceived as an American Indian, as she lives in a wigwam and does not speak perfect English. She has long dark hair, an native headdress, and a seemingly primitive dress.

She appears at the end of the game, at Mrs. Bottles's celebration party. Humba, Mumbo, Banjo, Jamjars, and Kazooie all arrive late, and Mumbo claims that it was Humba's fault. The end of the game has all of the characters who were late playing volley ball with Gruntilda's head.

Humba was a default character in the game Banjo-Pilot. Oddly, Bottles' replacement Jamjars does not appear in the game.

Kazooie
Main article: Kazooie

Klungo
Klungo is Gruntilda's assistant first appearing in Banjo-Kazooie. He is shown helping his mistress in various cutscenes throughout the game, but is never actually fought by Banjo and Kazooie. He does not even offer help during the final fight when a rock is pushed on top of her grave.

In Banjo-Tooie, it was shown that Klungo had spent two years trying to move the rock that covered Grunty. However, he was unable to do so. When her sisters finally free her, Klungo is left behind to guard the entrance to Jingo Village. Thus Klungo is fought for the first time, and eventually defeated. Klungo later fights with the duo again, this time guarding the entrance to Terrydactyl Land. During this fight he has notable scratches, presumably from injuries from the last fight, or beatings from Gruntilda. Klungo is fought for the final time in the first room of Gruntilda's Castle. He has even more injuries during this fight. After this battle Klungo says that every time he fights Banjo and Kazooie, he grows uglier, making Mrs. Klungo unhappy. He says he will not fight any more. This claim is supported by the fact that he is seen sleeping at Bottles's house at the end of the game. It is also said that he ate all the food Mrs. Bottles had prepared for a celebration.

During each fight, Klungo uses a different potion. Which potion he will use in which fight is completely random. He will use either a potion that makes himself invisible, a potion that makes him grow giant-sized, or a potion that makes multiple copies of himself.

In Banjo-Kazooie: Grunty's Revenge, Klungo was a boss. He was also a playable character in Banjo-Pilot.

Personality
Klungo is often shown to be slow and stupid, saying sentence fragments and referring to himself in the third-person. He is shown to be very obedient to Gruntilda, as after each fight he proclaims how he hopes his mistress will punish him for his failure.

Jamjars
Drill Sergeant Jamjars is Bottles the Mole's brother. After Bottles was killed by Gruntilda, Jamjars took his brother's role of teaching Banjo and Kazooie special moves in Banjo-Tooie. He also shows a certain amount of contempt for his brother, as well as Kazooie. Jamjars first meets up with the duo in Mayahem Temple, and after hearing what happened, he vows to help them save his brother. He teaches them many moves throughout the whole of the game.

At the end of the game, Jamjars arrives at the party at his brother's house prepared to have some fun, only to find that all the food has already eaten. So he, Banjo, Kazooie, Humba Wumba, and Mumbo Jumbo head back to Cauldron Keep to play a game of catch with Gruntilda's head.

Jamjars is also one of the playable characters in the first person shooting hunts in multiplayer mode. He shoots with a portly, unnamed, duck.

Jamjars uses mechanical silos as opposed to Bottles' molehills, as he is said to be more high-tech. He also creates teleportation systems in every world. If the light at the top of his silo is red, it means he needs to teach something to Banjo and/or Kazooie. If it's green, he's already taught them the special move.

Mingella
Mingella Winkybunion is sisters with Gruntilda, Brentilda and Blobbelda. She appears in Banjo-Tooie. She took part in freeing Grunty from underneath a giant boulder. Mingella apparently died, along with Blobbelda, when a one ton weight crushed her for losing a round in Grunty's Tower of Tragedy quiz.

Mrs. Bottles
Mrs. Bottles is Bottles's wife. She lives in Jingo Village in Bottles' House with their two children, Speccy and Goggles. She only appears in Banjo-Tooie, wondering why Bottles is late for dinner. The reason is because Bottles was murdered by Gruntilda, however Banjo and Kazooie don't tell her the news.

Mumbo Jumbo
Mumbo Jumbo is a major character in the Banjo series. He is a shaman whose head looks like a skull.

Mumbo has the power to turn Banjo and Kazooie into various forms, as introduced in Banjo-Kazooie. Rarely he sometimes failed and turned them into a laundry machine (he quickly then fixed them).

In Banjo-Tooie Mumbo Jumbo was a playable character. When he stepped on Mumbo Pads he could cast powerful magic, such as bringing a statue to life, fixing a train, etc. His rival Humba Wumba replaced Mumbo Jumbo's previous role of transforming Banjo and Kazooie.

In Banjo-Kazooie: Grunty's Revenge Mumbo Jumba was able to send Banjo back in time.

Roysten
Roysten is Banjo's pet goldfish from the Banjo-Kazooie series. Initially, Roysten lived in a goldfish bowl in Banjo's house. Roysten would swim around repeatedly in his fishbowl, and every so often, he'd tap the side of his bowl three times.

When Banjo and his friends were celebrating the rescue of Banjo's younger sister Tooty at the end of Banjo-Kazooie, Mumbo Jumbo, the shaman was seen grilling Roysten on Banjo's barbecue. Roysten is still seen on the barbecue in Banjo-Kazooie: Grunty's Revenge, the next game chronologically in the series.

At the start of Banjo-Tooie, the third game chronologically in the series, Banjo and his friends flee his house after a vengeful Gruntilda hurls a magic spell straight at the house. As a result, Roysten is hurled from the barbecue and becomes stuck underneath a rock near the front of the house which collapsed on him from the resulting rubble. When Banjo later investigates the rock, Roysten begs Banjo to break the rock so that he can escape. Banjo comes back when he has learned the Bill Drill move, so that he can break away the rock for Roysten, who then asks to be returned to some water. When Banjo puts Roysten in the nearby river, Roysten teaches Banjo a move that increases the speed of his swimming, and also increases the amount of time that he can stay underwater.

During the character parade at the end of Banjo-Tooie, Roysten turns up in another unfortunate situation. He's blackened to a crisp on a plate, with Bottles the Mole sitting at the table ready to eat him for dinner.

Roysten also appears in the Game Boy Advance game Banjo-Pilot. He can be seen on a shelf in the game's Trophy Room.

Trivia

 * In the game Grabbed by the Ghoulies, Roysten can be found in a fishbowl in the classroom of Ghoulhaven Hall. Like in Banjo-Kazooie, Roysten will swim around in circles and occasionally tap his bowl three times.

Snorkel
Snorkel is a dolphin in Banjo-Kazooie. He is trapped under an anchor of a ship in Rusty Bucket Bay. Banjo and Kazooie can help him and he will reward them with a Jiggy.

Speccy
Speccy is one of Bottles's two sons. He enjoys outings with his father and airplanes. He is the older brother of Goggles. In the begining of Banjo-Tooie, Speccy provides Banjo and Kazooie access to the Isle O' Hags via his personal secret passage.

Tiptup
Main article: Tiptup

Tooty
Tooty is Banjo's little sister, and the damsel-in-distress of Banjo-Kazooie. She is shown at the beginning talking to Bottles the mole, and is quickly kidnapped by Gruntilda the witch. She is kidnapped because she is prettier than Gruntilda, so to have revenge the witch decides to kidnap her and make her ugly. Whenever the player turns the game off, a cut scene is shown with Tooty turned ugly. She finally is rescued at the end of the game.

Tooty did not appear in Banjo-Tooie. However, a giant milk carton in one of the levels has her picture on the back and says "Tooty, missing since "Banjo-Kazooie."

Targitzan
Targitzan is the boss of the level Mayahem Temple in the game Banjo-Tooie. He resides in Targitzan's Temple, and seems to actually want to fight with Banjo, as he allows him entry to his temple. However, Banjo can only enter this temple if he has mastered the Breegul Blaster technique.

When Banjo is allowed into the Temple, Targitzan will tell him that to gain access to the Jiggies inside, he must collect the Targitzan Statues that are lying about the temple. After collecting enough of Targitzan's Statues, the duo will be allowed admittance to the room where the Jiggy is. However, before they can grab the Jiggy, a large pillar shoots up from the floor, taking the Jiggy with it. The pillar reveals that he is Targitzan himself, and that they will have to fight him to get the Jiggy.

Targitzan is made up of layers, and each layer has faces and targets. While Targitzan shoots darts at him, Banjo must use Kazooie to shoot the targets with Blue Eggss. Each time a target is hit it will start to glow. After all the targets in one layer are shot and glowing, the layer will explode, and Banjo can move on to the next layer. However, the layers are spinning the entire time, making it harder to hit the targets. Also, Targitzan will summon minions to attack Banjo. Eventually, after all the targets have been shot, Targitzan will explode and Banjo will have access to the Jiggy.

Topper
Toppers are living carrots found in Banjo-Kazooie. These carrots are found primarily on Spiral Mountain, along with a few other living vegetables. They will try to impede Banjo and Kazooie's progress by hopping into them. Toppers are often accompanied by Bawls.

Kazooie refers to one as Carrot Guy in the cut-scene near the end, after they finished Gruntilda's trivia game.

Jinjo
Jinjos are a very social species that inhabit Isle O' Hags. They've appeared in all of the Banjo games released so far. The first appearance of the Jinjos is in Banjo-Kazooie. The main objective for Banjo and Kazooie is to free the Jinjos, five in each level. The duo will then be rewarded a Jiggy. The Jinjonator, a living statue, helps Banjo and Kazooie defeat the final boss Gruntilda.

In the sequel, Banjo-Tooie, the pink Jinjo is absent and the Jinjos returned along with their ruler, King Jingaling. "Minjos", the arch-enemies of the Jinjos, were also introduced in this game.

The way Jinjos functioned in Banjo-Tooie is different from its forerunner. Instead of getting a Jiggy for rescuing the five in each level, Banjo and Kazooie would get a Jiggy for rescuing each family of Jinjos, nine in total. Each family is a specific color and has a different number of Jinjos that needed to be rescued. Banjo and Kazooie had to find all the same-colored Jinjos of a family to win their family heirloom, which is a Jiggy. Also, before the game even begins, the Gray Jinjo family is killed by the Hag 1 machine Grunty's sisters were driving. It was driven through their house and there is a signpost to commemorate this fact; all that was left is a doorway.

Jinjos also appeared in Banjo-Kazooie: Grunty's Revenge. In this game, they needed to be saved once again. The Jinjo Oracle, a talking stone statue, was introduced in this game. The Jinjo Oracle told Banjo and Kazooie how many Jinjos they had found in each world. It also reveals that the Jinjos used to live in Spiral Mountain, the home of Banjo and Kazooie, but they were forced out by Gruntilda.

Additionally, a purple Jinjo is playable in Banjo-Pilot. The Jinjo is one of the slowest racers, but has excellent Body Stability and Turning Points. There is also an All Jinjo Grand Prix, unlockable by buying it from Cheato after beating Grunty's grand prix.

Jolly Roger's Lagoon
Jolly Roger's Lagoon is a lagoon in Banjo-Tooie. This level is mostly underwater, however the start is in a town near the lagoon where Jolly Roger resides.

Trivia

 * The name of this world is very similar to Jolly Roger Bay from Super Mario 64.

Spiral Mountain
Spiral Mountain is a small, serene valley located within the vicinity of the Isle O' Hags, and is home to both Banjo and Kazooie. The valley is named for the small, spiraling mountain located in the center. The entrance to Grunty's Lair overlooks Spiral Mountain, and at one point, was connected to the top of the mountain by a rope bridge.

In Banjo-Kazooie, Gruntilda came to Spiral Mountain, where she kidnapped Tooty right under Banjo's nose. As Banjo and Kazooie were not yet prepared to even enter Grunty's Lair, Bottles appeared to teach the duo essential moves that they were going to need for their adventure. For every move that Bottles taught, Banjo and Kazooie were rewared with an Empty Honeycomb, for a total of six, giving them an extended life bar right from the get go. Afterwards, Banjo and Kazooie ventured into the lair, and didn't need to return until rescuing Tooty.

After rescuing Tooty, Banjo and his friends returned to Spiral Mountain to celebrate, only for Tooty to ruin their party by informing them that Gruntilda still needed to be defeated. The fight ended with Gruntilda falling to her doom from the top of her lair, getting crushed by a boulder upon hitting the ground of Spiral Mountain.

For two years Klungo attempted to move the boulder, but was unsuccessful. It was only when Gruntilda's sisters Mingella and Blobbelda camed to Spiral Mountain via HAG-1 and used magic to remove the boulder was Gruntilda freed, starting the events of Banjo-Tooie. Gruntilda wanted revenge on Banjo and Kazooie badly, though her spell only managed to hit Bottles, killing him. Furthermore, her spell devastated much of the area, leaving much of it in ruins, including the rope bridge to her lair.

After being rescued, Gruntilda wasted no time in ripping up Cheato's pages, scattering them across the Isle O' Hags. However, one piece didn't get very far, and was left on a ledge close to her lair. She also banished a single Jinjo behind a boulder underneath one of Spiral Mountain's waterfalls.

Extra Life
Extra Lives are golden statuettes of Banjo that appear exclusively in Banjo-Kazooie. They depict Banjo standing with his arms raised in victory. Extra Life trophies, as their name indicates, grant Banjo and Kazooie one extra life. They are the Banjo series counterparts to Mario's 1-Up Mushrooms and Donkey Kong's Extra Life Balloons. Typically one to three Extra Lives can be found in a level, and they are usually very well hidden. It appears Banjo and Kazooie can have an essentially unlimited number of extra lives, although the Extra Life counter only goes up to nine. Since the concept of "lives" was dropped in Banjo-Tooie, Extra Life statues have not been seen since their debut in Banjo-Kazooie.

Ice Egg
Ice Eggs are a variety of eggs found in Banjo-Tooie.

Jamjars will teach Kazooie how to shoot Ice Eggs on the Cliff Top of the Isle O' Hags. Ice Eggs are the polar opposite of Fire Eggs, freezing their targets rather than burning them. They are required for solving various puzzles, and can also be used to douse fires. The initial capacity of Ice Eggs is fifty, although a Cheato spell can double it to one hundred.

Honeycomb
Honeycombs are hexagonal sources of energy in the Banjo series. Although honey is favored by bears, namely Banjo; Kazooie and Mumbo Jumba, or any of the duo's transformations can make use of Honeycombs just as well.

Honeycombs are fairly common throughout the Banjo games, as the player must keep their Honeycomb count above zero in order to stay alive. Most enemies will drop a Honeycomb when defeated. Beehives also contain three Honeycombs which will spill out upon being busted open.

Banjo and Kazooie start each game with a bar of five units of Honeycombs (health), and depending on the impact of any hits they take, they will lose one or more Honeycombs. As Banjo and Kazooie progress throughout their adventures, they will pick up Empty Honeycombss, which they can use to increase their Honeycomb-carrying capacity.

In Banjo-Tooie, the duo will periodically come across Skill Honeycombs and Mystery Honeycombs. Instead of simply restoring one Honeycomb, Skill and Mystery Honeycombs will flash between different levels of health. The player must then use good timing to stop the Honeycomb at a desired level, preferably a higher one. Skill Honeycombs cycle through the bar in order, while Mystery Honeycombs cycle at random.

Jiggy
Jiggies, sometimes referred to as Jigsaw Pieces, are golden jigsaw pieces that Banjo and Kazooie are required to find in the Banjo series. Their names are derived from the jigsaw shape that they are in the form of. In Banjo-Kazooie, Banjo and Kazooie must open access to worlds by putting the Jiggies into the pictures of the world that they are trying to gain access to. However, in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge, Master Jiggywiggy is the character that Banjo and Kazooie have to go to in order to open new levels using the Jiggies. There are a total of one hundred Jiggies in Banjo-Kazooie and ninety Jiggies in Banjo-Tooie.

Special Jiggies

 * Crystal Jiggy

Mystery Honeycomb
Mystery Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have question marks (?) on them.

Mystery Honeycombs are like sophisticated Skill Honeycombss, as they will cycle through the Honeycomb Bar at random. The player must be very careful as to not stop the bar at low level, or they may end up walking away with less energy than they initially had. While the cycle is slow and easy to stop in earlier levels, the speed will increase in the game's later levels.

Red Feather
Red Feathers are the primary type of feathers found in the Banjo series.

Once Bottles taught Kazooie how to fly in Banjo-Kazooie, she was able to get airborne by jumping off a Flight Pad. However, while Kazooie was unable to gain altitude when flying, she could remedy this problem by using a Red Feather, allowing her to flutter upwards a small bit. Also, once Kazooie learned how to Beak Bomb, she could use the ability for the cost of one feather. While Banjo and Kazooie could only hold fifty Red Feathers at first, a spell from Cheato could double this amount.

In Banjo-Tooie, Red Feathers had the same purpose and capacities as they did in Banjo-Kazooie. Jamjars, however, managed to teach Banjo and Kazooie the Talon Torpedo, which required five Red Feathers to use.

Skill Honeycomb
Skill Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclaimation marks (!) on them.

Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs will cycle through the Honeycomb Bar, requiring the player to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels will require good timing. If the player has bad timing, their health may decrease from what they initially had.

Banjo-Kazooie: Nuts & Bolts
=Conker (series)=

Diddy Kong Racing
Main article: Diddy Kong Racing

Berri
Berri is Conker the Squirrel's somewhat dim, yet loving girlfriend and confidant.

Berri's first appearance was in the game Conker's Pocket Tales. Planning a surprise party for Conker, Berri was kidnapped by the Evil Acorn, who had jumped out of the cake she had made for Conker. After some adventuring, Conker managed to track down the Evil Acorn, defeat him and rescue Berri from his grasp.

Berri next appeared with a drastically altered appearance in Conker's Bad Fur Day. In this game, Conker's goal was to return home to Berri after becoming drunk and lost in the Panther Kingdom. During the Conker's adventure, Berri was kidnapped from their home by a rock monster and forced to dance in a cage at the Rock Solid Nightclub. Later in the game, Conker stumbled upon the nightclub and his girlfriend. He managed to rescue Berri from the club, but she did not recognize Conker due to his caveman disguise. As such, she simply ran off to the club's owner, the mafia boss Don Weaso, while Conker grabbed some cash left behind in the cage. Before he could escape the nightclub, the bouncer intercepted Conker and brought him before Don Weaso for stealing the Don's money. When Conker arrived at the Don's headquarters, he saw Berri, who was giving Don Weaso a back massage. She still did not recognize Conker the "caveman," and eventually left to "powder her nose."

Conker next ran into Berri outside the Federal Reserve Bank. Berri was in the process of robbing the bank for Don Weaso. With help from Conker, Berri managed to clear out all of the bank's guards and make it to the vault. It is there that Berri and Conker were ambushed by Don Weaso, the Panther King and The Professor. The bank heist was actually a set-up planned by the trio – Don Weaso was paid to deliver Conker to the Panther King so that the red squirrel could be installed by The Professor as a replacement leg for the King's coffee table. Before Conker could react, Don Weaso was ordered to gun-down Berri, as the Panther King only needed Conker, not her. A horrified Conker was forced to watch as Berri's body was riddled with bullets. She eventually died in Conker's arms.

It is not elaborated upon as to what happened to Berri's body afterwards, but it can be assumed it was sucked into outer space, along with the Panther King's remains and the still living Professor during Conker's battle with Heinrich.

Physical Appearance
In Conker's Pocket Tales Berri was no taller than Conker and had reddish-brown fur. In Conker's Bad Fur Day, Berri was completely redesigned. She was now at least twice as tall as Conker, had gray fur, as well as a curvaceous body.

Personality
Though little of Berri's personality is shown in Conker's Pocket Tales, she was presumably kind and cheery much like Conker was in this game. In Conker's Bad Fur Day, Berri was portrayed as somewhat naive and ditzy. For example, she does not recognize Conker at the Rock Solid Club or at Don Weaso's headquarters, even though his caveman "disguise" does not conceal Conker's face, body or voice. Additionally, she has a stereotypical "valley girl" accent and all of her possessions are entirely pink. Conker and Berri appear to have had a close relationship when she was alive, although she was frustrated by Conker's regular drinking at The Cock and Plucker. When she was first introduced to Conker's bar friends, they all agreed the two made an "unlikely couple" as Conker is "short, impatient and cute" whereas Berri is "tall, impatient and cute." Because of these differences, Conker's friends thought Conker and Berri's relationship would "end in tears," which indeed it did, but only because Berri was murdered by Don Weaso. Lastly, Berri appears to be a well-known sex symbol in Conker's world, possibly explaining her abduction by the Rock Solid Nightclub.

Trivia

 * A poster of Berri can be seen hanging above a bed in Rusty Bucket Bay in the game Banjo-Kazooie.

Conker
Main article: Conker

The Panther King
The Fabled Fairy Panther King, usually called the Panther King, is a giant, anthropomorphic panther and one of the main villains of the game Conker's Bad Fur Day.

Though the Panther King's past is somewhat muddied, it is known that he is apparently more than three-hundred years old. During the "Milk Wars", the Panther King aided the Kulas of Conk, an early race of squirrels, in fighting the Weasel King and his minions.

The Panther King eventually came into power when he usurped the Weasel King, cutting off his legs and stealing his armies. While in power, the Panther King betrayed the Kulas of Conk, defeating them in war and banishing them from the kingdom, which he re-christened the "Panther Kingdom".

Centuries later, a new war began, between The Squirrles faction and the Tediz, the Panther King's robotic, teddy bear minions. Seemingly ignorant of the war, the Panther King showed more concern for his coffee table, which had a broken leg. The Panther King eventually charged his handyman, The Professor (who may in fact be the aforementioned Weasel King), with repairing the coffee table, threatening the Professor with the "duct tape" if he failed to repair the table.

After several failed attempts to capture Conker, a red squirrel whom the Professor planned on replacing the broken table leg with, the Panther King and the Professor eventually made a deal with the mob boss Don Weaso: in exchange for bringing Conker to the Panther King, Don Weaso would be given an extremely large amount of cash.

Conker and his girlfriend, Berri were eventually captured by the Panther King and the Professor after a bank robbery set-up by Don Weaso. Having Don Weaso gun-down Berri, the Professor then began to ramble about "hatching cycles".

Demanding to know what the Professor was talking about, the Panther King got a violent surprise when he was torn open by an alien monster. It seems the Professor had betrayed the Panther King, having implanted an alien egg in him at an unspecified time, knowing it would kill him.

After the Panther King is killed, the Professor raises the room he, Conker and the alien, whom the Professor had dubbed "Heinrich" are in, into outer space. During Conker's battle with Heinrich, the Panther King's body, along with the Professor himself, was sucked into space through an airlock Conker had blown open while battling Heinrich.

The Professor
The Professor is an insane weasel scientist and one of the main antagonists of the game Conker's Bad Fur Day.

Though much of the Professor's past is unknown, what is known is that he was the one who revived the production of the Tediz: killer, robotic teddy bears.

The Professor is the Panther King's handyman, reduced to making and repairing such things as furniture instead of creating weapons of mass destruction. One day, the Panther King charged the Professor with the "responsibility" of repairing the king's wobbly table. If the Professor failed, the Panther King threatened to use the "duct tape" on him. An extremely disgruntled Professor decided to simply use a red squirrel sighted several times in the last few days as a replacement leg for the table.

After several failed attempts at capturing Conker, the Panther King and the Professor decided to make a deal with the mob boss Don Weaso: in exchange for bringing Conker to the pair of villains, Weaso would receive an extremely large sum of cash.

Ambushing Conker in a bank vault of the Federal Reserve Bank, the Professor, after ordering the execution of Conker's girlfriend Berri, begins to ramble about "hatching cycles". The Panther King, asking what the Professor is talking about, gets a horrific surprise as he is torn apart internally by an alien creature whom the Professor names "Heinrich".

With the flick of a switch, the Professor manages to raise the bank vault into outer space.

In the end the Professor is killed when Conker, in an attempt to defeat Heinrich, opens an air lock in the room. The Professor, along with all the oxygen in the room, gets sucked into to space where he presumably suffocated to death.

Trivia

 * It is hinted at that the Professor may be the unnamed, weasel king whom the Panther King usurped during the "Milk Wars".
 * The Professor bears a minor resemblance to Snide, a weasel ally of Donkey Kong.

Rodent
Rodent is a soldier of The Squirrels faction in Conker's Bad Fur Day. He is a blue squirrel with large goggles and an ally of Conker.

When Conker first discovers Rodent, he is tied up in a Tediz base and about to be executed by a firing squad. After defeating Rodent's captors and freeing Rodent, the soldier squirrel decides to aid Conker in sabotaging the Tediz base.

Due to the fact that Rodent wears a prototype, indestructible armor, he actually allows Conker to use him as a sheild as the two squirrels navigate their way through the Tediz base.

After clearing their way through the bulk of the Tediz base, Conker and Rodent happen to come upon a little girl. Against Rodent's protests, Conker decides to rescue the girl, with a cash reward in mind.

Eventually the girl reveals her true nature, she is apart of an abomination simply dubbed "The Experiment". Conker and Rodent are forced to do battle against the giant monster in a tank.

After the Experiment's body is destroyed, the little girl portion of the creature sends several Spider Mines at Conker's tank. The mechanical bombs end up blowing up the tank with Rodent still in it.

Conker, thinking Rodent to be dead, quickly flees the scene as the little girl had activated the self-destruct mechanism in the Tediz base. Seconds before the base explodes, Rodent manages to dig himself out of the rubble of the tank. However, before Rodent can act, the base explodes.

Rodent survives the explosion of the base thanks to his armor. Instead of being blown to smithereens, Rodent was sent sailing through the air and ended-up crashing into the windmill in Windy.

When Conker and Rodent next meet it is in the rubble of the aforementioned windmill, Rodent having destroyed it when he landed. After a brief conversation the two squirrels part ways, with Conker referring to Rodent as an "idiot" and "retard" under his breathe.

Rodent was last seen in "King Conker's" recently aquired castle in the closing cinema of Conker's Bad Fur Day. He now serves as the fourth leg to King Conker's coffee table.

Heinrich
Heinrich is a member of the alien species known as the Xenomorphs, he is also the final boss of the game Conker's Bad Fur Day.

Heinrich was created when The Professor secretly implanted an alien egg he had somehow gained possession of into his master, the Panther King in an attempt to kill him. The alien ends up hatching right after Conker is betrayed by the crimeboss Don Weaso and handed over to the Panther King and the Professor. The egg hatches into a chestburster which subsequently bursts out of the Panther King's chest, killing him.

After Conker's girlfriend Berri is killed by Don Weaso (who flees at the sight of Heinrich) the Professor raises the entire room they are in into outer space. The mad weasel then names his newly born pet Heinrich.

Heinrich soon engages Conker in battle, Conker must avoid the monstrous creature and pull a nearby lever, this will open an airlock in the room. The Professor gets sucked into the void of space and dies; however, Heinrich manages to remain in the room and lunges at Conker. Conker must obtain a mechanical powersuit in a nearby room to even his odds in battle. Conker must fight the rogue alien and knock him out the airlock.

When Heinrich is knocked into space (but still does not die) everything in the game (except Conker) freezes and a Rareware programmer appears. The programmer says that a glitch has occurred and that he is here to repair it. Suddenly Conker gets an idea, he says to the programmer that he will tell everyone about the glitch that occurred unless the programmer makes it so Conker defeats Heinrich completely. The programmer agrees to do this. Suddenly everything returns to normal and Heinrich is transported into the Panther King's throne room. Before the alien monster can do anything he is hacked apart by Conker with a katana.

Trivia

 * The entire battle between Conker and Heinrich is a parody of Ripley's climatic battle with the Xenomorph Queen in the movie ''Aliens.

Tediz
The Tediz are large, robotic teddy bears. They are enemies in Conker's Bad Fur Day.

Who first created the Tediz is unknown; what is known is that they were first used during the "Milk Wars". These early Tediz, unlike the modern ones seen in Conker's Bad Fur Day, possessed many defect, the most obvious one being that they were made a highly-flammable material and their eyes had a habit of falling off.

Three-hundred years after the Milk Wars, the Tediz were re-comissioned by a weasel scientist named "The Professor", who re-designed them and made them more durable.

The Tediz were then used as soldiers by the Panther King against the The Squirrels in a war, which was started for reasons unknown.

During his adventures through the Panther Kingdom, Conker encountered the Tediz several times. He ws even forced into infiltrating a Tediz base, which was subsequently destroyed when it self-destructed, destroying hundreds of Tediz soldiers.