MarioWiki:Proposals

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Merge city course and Kalimari Desert layouts
Mario Kart 8 Deluxe ' s version of combines the Mario Kart Tour layouts in the same way as it does with Tour ' s city courses, which I think warrants a reexamination of our policy surrounding these types of tracks. Under that policy, we should have a separate article for the MK8DX version of this course, distinct from both and. We currently don't - however, I take this as less of a call to make one, and more of a sign that our current policy isn't built for this situation.

I make the argument that we should be considering courses with multiple layouts as one course instead of multiple, for the following reasons (many of which I've also stated above):
 * Under our current policy, if never existed, MK8DX  would be the same track and share its article with the original. Conversely, if there was a  where players drove under the ice, MK8  would be considered a different track. My point is that these splits aren't contingent on the tracks themselves and how similar they are to the tracks they share a name with, it's contingent on whether or not a third track exists.
 * The marketing makes no mention of the Booster Course Pass's layouts being new courses - it refers to them as classic courses just like the rest, suggesting they're viewed internally as the same course rather than multiple courses with the same theme. The very name and classification of supports this as well - if it was considered a different course, I don't think they'd call it a classic course. They already have a way to format the names of new courses based on old ones with the RMX courses, so if they considered it one, I'd think they'd use that.
 * The line between a city-style layout variant and a T or R variation is blurry, with both moving objects around the same model. Tracks like Wii Coconut Mall and GCN Baby Park even take racers outside the normal bounds of the track. Most importantly, racers', drivers', and gliders' favorite and favored courses have T and R variations listed just as separately as numbered variations are.

As such, I propose a full merge of main-series multi-layout tracks, which will entail the following:
 * All of Mario Kart Tour ' s city courses will have all their numbered variants merged into the first version's article.
 * Where they exist, the MK8DX version's articles will also be merged in, and the merged article will take on the Tour prefix.
 * Similarly, will be merged into the Mario Kart Tour section of.
 * The classic course article will consider Tour's reroutes to be the same course, with the table being changed to reflect this.
 * Only the first variation of every Tour course will remain on the race courses template.
 * Super Mario Kart and Mario Kart: Super Circuit ' s numbered courses and Mario Kart Tour ' s RMX courses will not be merged, as they don't use the same track model and therefore do not have the same relationship to their counterparts.
 * The tracks from the Mario Kart Arcade GP series will not be merged, as the game treats them as distinct courses with their own names and music.

(If you want to read further discussion on this topic, it has also been discussed here and here.)

Proposer: Deadline: August 13, 2022, 23:59 GMT

Do as proposed

 * 1)  Per proposal.
 * 2) Per proposal and the discussion on Kalimari Desert’s talk page.
 * 3) Per proposal and what we have discussed here.
 * 4) Per all.
 * 5) We need to keep the course icons of the numbered variants in Mario Kart Tour in the wiki and also highlight their gameplay implications in terms of being a favorite and favored of different drivers, karts and gliders, just like the respective R, T and R/T variants, but I don't think we need to treat them as courses fully separate from the original - not even the game does that.
 * 6) per discussion in Talk:N64 Kalimari Desert and per proposal
 * 7) Yeah, in the end, if the Booster Course Pass uses all of the different layouts at once, then that pretty much makes everything redundant. Per all.

Comments
In case one is confused at what Ahemtoday is talking about with "As discussed above", this proposal was originally posted on Talk:N64 Kalimari Desert. I suggest looking there for previous discussion points.

Furthermore, I would like to ask if this also affects this section on the Mario Kart Tour article. Arend (talk) 03:34, August 6, 2022 (EDT)
 * the only thing i think this'll change would be the links, other then that, it would probably remain the same - RSM 08:22, August 6, 2022 (EDT)

Hey, so: if this passes, the only track left in the 8 Deluxe section of the race courses template will be Sky-High Sundae. Do we keep it there since there's always the chance of more tracks like it, or should we scrap that section entirely and move Sky-High Sundae to the Tour section? It is, after all, apparently being treated as a new track for both games. Ahemtoday (talk) 01:31, August 9, 2022 (EDT)
 * After the next tour starts we'll have a look at the internal name of the course to see its original target platform, if it's mob (mobile devices, i.e. Mario Kart Tour), then it would make sense to just remove that section, if it is u or nsw then we could keep it for the future courses added in the Booster Course Pass that will be treated as new courses in both Mario Kart Tour and the Booster Course Pass while being primarily designed for the latter.--Mister Wu (talk) 03:20, August 9, 2022 (EDT)
 * Same, though I'm pretty sure that Sky-High Sundae (and basically the rest of the Booster Course Pass) were designed for Tour first, and touched up for 8 Deluxe later. This can be evidenced by the fact that when the pass was announced, the Wave 1 courses used placeholder images directly ripped from Tour, including Coconut Mall and Shroom Ridge, which at the time weren't announced for Tour yet. But yeah, first we will have to see if the internal name for Sky-High Sundae is indeed prefixed with mob or not, but we could find out as early as tomorrow, when the Sundae Tour launches. Arend (talk) 05:31, August 9, 2022 (EDT)

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