Orange

"Squawk! Pick up the oranges and hold, then press to throw them."

- Squawks

An orange, also known as an Orange Grenade, is an explosive fruit and collectible weapon that appears in every level of Donkey Kong 64. It looks like a regular orange but has a grenade pin on top. The active Kong can throw oranges if the player presses while holding, including while in midair. Oranges first appear in one of the Training Barrels, to teach the player on how to throw oranges. By default, the Kongs can carry up to only 20 oranges, but by purchasing ammo belt upgrades at Funky's Store, the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.

Klumps, Mechanical Zingers, and some Zingers attack with green oranges; Klumps throw them while the Zingers drop them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing an orange, the Klump belches. The Kong can defeat Klumps and Robokremlings only by throwing an orange at them.

Oranges also appear as a weapon in the Multiplayer mode, where they create an identical shockwave attack to that of a Kasplat's. Krusha also uses oranges as ammo for his orange grenade launcher.

Other appearances
In Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the Donkey Kong 64 artwork of an orange makes a cameo in Freestyle Zone as one of the images that appears onscreen as the player freely drums on the DK Bongos.

In Mario Party 2, oranges appear on the tree in the minigame Honeycomb Havoc.

In DK: Jungle Climber, oranges appear in the minigame Orange Picker, where the objective is for Donkey Kong to climb from oranges to earn points.

In Mario Party 4, oranges appear in the Bowser minigame Fruits of Doom as one of the potential fruits on Bowser's list.

In Yoshi's Woolly World, orange slices appear in Bonus Games.

In Yoshi's Crafted World, five orange papier-mâché crafts appear on the flip side of Jungle Tour Challenge. They are one of the souvenir hunt requests from the Rumble Jungle Blockafeller.

Trivia

 * The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent frame rate.