List of Challenges in WarioWare: Get It Together!

In the Wario Cup mode in WarioWare: Get It Together!, the player can participate in weekly Challenges to earn points and achieve a high score, which can be compared with other players via the Internet if Ranked Mode is turned on (provided the player has a Nintendo Switch Online subscription). Each Challenge consists of a series of microgames played under certain conditions, sometimes using a predetermined set of crew members or set of microgames. At the end of the Challenge period, the player is awarded Prezzies and coins based on the scores (the player must accept the results within one week of the end of the Challenge period to receive rewards). Even after a Challenge has ended, the player can replay it for a personal high score.

There are two types of Challenges:
 * Timed Attack: In this Challenge, a certain number of microgames must be cleared in the shortest time possible. Failing a microgame will not disqualify a player's Challenge run, but it instead results in a time penalty (the player must move on to the next round anyway).
 * However, in Pyoro Time! and Pyoro Double Play, if the player fails one round, then the run is disqualified, and the player must start over.
 * Score Attack: In this Challenge, players compete for the highest score. The score is tallied based on three factors: Base Score, Game level, and the speed of the microgames. The player will score only on a successful microgame. Base Score of each member can be increased by raising their Job Title. In the Challenges that allow the player to choose the crew members freely, the base score is multiplied by the member's difficulty rating, which is higher for the crew members who are less suitable.

List of Challenges

 * The Challenge period may be offset one day back in the westernmost time zones.

Speed Skater
This set includes 34 microgames, which always appear in the same order. All microgames are at Level 1.
 * 1) Super Mario Land
 * 2) Dig It
 * 3) Dragon's Reign
 * 4) The Legend of Zelda: Breath of the Wild
 * 5) Peril-Chute
 * 6) Donkey Kong Country Returns
 * 7) Blow Your Horn
 * 8) Roll Call
 * 9) Garden Secrets
 * 10) Animal Crossing: New Leaf
 * 11) New Super Mario Bros. U
 * 12) Seeing Stars
 * 13) Pikmin 2
 * 14) Web Surfer
 * 15) Nail the Nail
 * 16) The Vampire Arose
 * 17) Bug Out
 * 18) Captain Toad: Treasure Tracker
 * 19) Appealing Mask
 * 20) Star Light
 * 21) Flee the Flashlight
 * 22) Fall for You
 * 23) Pit Stop
 * 24) A Call to Fall
 * 25) Pipe Maze
 * 26) Yoshi's Story
 * 27) Egg It On
 * 28) Take a Seat
 * 29) Gold Digger
 * 30) Peekaboo
 * 31) Nightmare Fuel
 * 32) Hit the Switch
 * 33) Strike Gold
 * 34) UFBs

Survival Training
Players play through four microgames of each genre. The genres are given in a fixed order. Once the player clears four microgames of the Anything Goes genre, the challenge reverts back to the Intro Games genre and continuously speeds up after every four microgames.

Timed IQ Test-o-rama
This set includes 15 microgames, which appear in any order. All microgames are at Level 3.

Fire and Ice
This set includes 14 microgames, which always appear in the same order. All microgames are at Level 3. Every odd-numbered microgame is fire-themed and played by one particular character, and every even-numbered microgame is ice-themed and played by the other character selected. The set speeds up every two microgames; the amount of speed increased depends on the microgames cleared for each pair of microgames: +0.7 if neither microgame was cleared, +1.5 if one microgame was cleared, and +3.0 if both microgames were cleared.


 * 1) Fire Works
 * 2) Snowman Assembly
 * 3) Manneken Pis
 * 4) Break the Ice
 * 5) Hot Hoops
 * 6) Pikmin 2
 * 7) Stove Slider
 * 8) Ice-Cream Lean
 * 9) Flammable Goods
 * 10) Weird Windmill
 * 11) Light the Cake
 * 12) Star Light
 * 13) Super Mario Bros.
 * 14) Ice Climber

Pyoro, Pyoro!
This set includes 32 microgames in a semi-randomized order. All microgames are their two-player variants. The level increases every 15 microgames.

Odd Ones Out
This set includes 16 microgames, which always appear in the same order and are played with a specific character. All microgames are at Level 3.
 * 1) Missing Remote (Kat)
 * 2) Flee the Flashlight (Jimmy T.)
 * 3) Factory Tour (Lulu)
 * 4) Yoshi's Story (Kat)
 * 5) Get Away, Ghost! (Jimmy T.)
 * 6) New Super Mario Bros. U (Lulu)
 * 7) Look Both Ways (Kat)
 * 8) Corn Cleaner (Jimmy T.)
 * 9) Take a Seat (Lulu)
 * 10) Gold Digger (Kat)
 * 11) Super Mario Bros. (Jimmy T.)
 * 12) Appealing Mask (Lulu)
 * 13) Pipe Maze (Kat)
 * 14) Is Anyone Home? (Jimmy T.)
 * 15) Great Escape (Lulu)
 * 16) Garden Secrets (Kat)

Disc Jockey
This set includes 22 microgames, which appear in any order. The level increases every 15 microgames.

High Speed IQ Test-o-rama
This set includes 24 microgames, which appear in a semi-random order. All microgames are at Level 3.

All Hail the Taxi Drivers
This set includes 16 microgames, which appear in a semi-random order. All microgames are their two-player variants and at Level 3.


 * In the English version, the word in Alphabet Fruit is always BANANA and the letters to erase are T and V.
 * In the Japanese version, the word in Alphabet Fruit is always パパイヤ ("papaya") and the syllables to erase are マ (ma) and ル (ru).
 * In the Korean version, the word in Alphabet Fruit is always 블루베리 ("blueberry") and the syllables to erase are 망 (mang) and 카 (ka).

Time Out
This set includes 23 microgames, which appear in a semi-randomized order. The level increases every 12 microgames.

Speed Trap
This set includes 14 microgames, which always appear in the same order. All microgames are at level 3 and alternate between slow and fast, with odd-numbered rounds being slow and even-numbered rounds being fast.
 * 1) Laser Labyrinth
 * 2) The Tooth Hurts
 * 3) Boxing Cowards
 * 4) The Cleaners
 * 5) Fall for You
 * 6) Mean Magic
 * 7) Bad Vegetables
 * 8) Look Both Ways
 * 9) Boxed Up
 * 10) Hide-and-Seek
 * 11) Wayward Cyborg
 * 12) Drop Zone
 * 13) Nintendo Badge Arcade
 * 14) Collision Course

Opposable Fun
This set includes 16 microgames, which always appear in the same order. All microgames are at Level 3.
 * 1) Crash Course
 * 2) Tummy Trouble
 * 3) Swordplay
 * 4) Land in the Sand
 * 5) Peekaboo
 * 6) Inside the Storm
 * 7) Turtle Tipper
 * 8) Seeing Stars
 * 9) Treasure Hunt
 * 10) Nightmare Fuel
 * 11) Slime Time
 * 12) Mermaid Tears
 * 13) Family Reunion
 * 14) Gondola Lift
 * 15) Roll Call
 * 16) Star Light

Intro to Gravity
This set includes 15 microgames, which appear in any order. All microgames are at Level 3. The microgames speed up drastically after rounds 5 and 10.

Mother and Son
This set includes 22 microgames, which appear in any order and are in their co-op variants. The level increases every 15 microgames. Every non-boss That's Life microgame, except Missing Remote, is featured and Bare Necessities is the only featured microgame that is not from the That's Life genre.
 * Don't Waste the Paste
 * The Cleaners
 * Good Times
 * Appealing Mask
 * Hide-and-Seek
 * Foggy Glasses
 * Garbage Day
 * Wayward Water
 * Is Anyone Home?
 * Gold Digger
 * The Tooth Hurts
 * A Call to Fall
 * Sanitation Station
 * Rock-a-Bye
 * Face Wash
 * Hosting Hustle
 * Hit the Switch
 * Music Mischief
 * Break the Bank
 * Nail the Nail
 * Stop the Stopper
 * Bare Necessities

Kick It Up a Notch
This set includes 15 microgames, which appear in any order. All microgames are at Level 2.

Super Mario World Marathon
The only microgame in this set is Super Mario World. It appears in all three difficulty levels, each one played with a specific character. Penny plays Level 1, Master Mantis plays Level 2, and Lulu plays Level 3. Time lost for failing a round is 150 seconds.

Wario's All-Stars
This set includes 20 microgames, each one played with a specific character. As such, the list below shows which character exclusively plays which microgame. Wario goes first in every rotation while the order for the other characters is determined randomly. Once 20 rounds are played, the level increases, and the process repeats.


 * WarioWare (Wario)
 * Super Mario Land (Young Cricket)
 * Manic Mechanic (18-Volt)
 * Flammable Goods (Mona)
 * Defend the Flowers (Dribble)
 * A Weighty Matter (Spitz)
 * Ele-Conga & Autoplayer (Dr. Crygor)
 * Tummy Trouble (9-Volt)
 * Wedding Bells (Mike)
 * Veggie Out! (Kat)
 * Hide-and-Go-Ninja (Ana)
 * Spotlight (Jimmy T.)
 * Donkey Kong Country Returns (Ashley)
 * Collision Course (Orbulon)
 * UFBs (5-Volt)
 * Tempest in a Teapot (Red)
 * Mystifying Mirror (Master Mantis)
 * Archer Assist (Lulu)
 * Bubble Count (Penny)
 * Family Reunion (Pyoro)

Wario's IQ Test-o-rama
This set includes 17 microgames, which appear in any order. The level increases every 15 microgames.

Microgames marked with an asterisk (*) only appear at Levels 2 and 3.

More Pyoro?
This set includes 16 microgames, which appear in a semi-random order. All microgames are their two-player variants and at Level 3.

The Most Dangerous Games
This set includes 15 microgames, which appear in a semi-random order. The set alternates between speeding up every 2 microgames and leveling up every 3 microgames.

Let the Music Move You
This set includes 21 microgames, which appear in any order. The level increases every 15 microgames.

Best Day Ever
This set includes 18 microgames, which always appear in the same order. The level increases after rounds 7 and 13.

Better with Age
This set includes 18 microgames, which appear in a semi-random order. The set alternates between speeding up and leveling up every 3 microgames.

Look Both Ways
This set includes 16 microgames, which appear in a semi-random order and played with a specific character pairing. All microgames are their two-player variants and the level increases every 16 microgames.

My Worst Nightmare
This set includes 15 microgames, which always appear in any order. The level increases after 5 rounds.

Cute to Boot
This set includes 17 microgames, which appear in any order. The level increases after 15 rounds.

High to Low
This set includes 18 microgames, which appear in a semi-randomized order. All microgames are at Level 3, and are their two-player variants.

You Break, You Buy
This set includes 15 microgames, which appear in a semi-randomized order. All microgames are at Level 3. The speed increases every 5 rounds.

Non-stop Ninjas
This set includes 24 microgames, which appear in a semi-randomized order and are in their co-op variants. The speed increases every 4 microgames, and the level increases after 12 and 24 microgames.

Yo-yo Time
This set includes 18 microgames, which always appear in the same order. All microgames are at Level 1.
 * 1) Mouths to Feed
 * 2) Bamboo Falls
 * 3) Rock Candy
 * 4) What a Haul!
 * 5) Rock-a-Bye
 * 6) Muscle Out
 * 7) Ocean Hero
 * 8) Face Wash
 * 9) Fluff It Out
 * 10) A Moving Experience
 * 11) Music Mischief
 * 12) Baseball Break-In
 * 13) Slime Time
 * 14) Cloudy with a Chance of Sun
 * 15) Water You Waiting For?
 * 16) Wheel You or Won't You?
 * 17) Tummy Trouble
 * 18) Web Surfer

Carry On
This set includes 17 microgames, which appear in a semi-randomized order. The set alternates between speeding up every 2 microgames and leveling up every 3 (before the first Level Up) or 4 (after the first Level Up) microgames.

Twice as Nice
This set includes 24 microgames, which appear in a semi-randomized order and are in their co-op variants. The set speeds up after 4 and 8 microgames, and levels up every 12 microgames.

Starring Penny
This set includes 16 microgames, which always appear in the same order. All microgames are at Level 2.
 * 1) Look Both Ways
 * 2) Tummy Trouble
 * 3) Factory Tour
 * 4) Pipe Maze
 * 5) Mystifying Mirror
 * 6) Take a Seat
 * 7) Family Reunion
 * 8) Game & Watch Judge
 * 9) Great Escape
 * 10) Pop Goes the Party
 * 11) What a Haul!
 * 12) Get Away, Ghost!
 * 13) Light the Cake
 * 14) Ice Climber
 * 15) Hot Spot
 * 16) Missing Remote

Money, Money, Money!
This set includes 15 microgames, which appear in a semi-randomized order. The set levels up and speeds up after 4 microgames, levels up and speeds up again after the seventh microgame, and speeds up after the eleventh microgame.

IQ Test-o-rama
This set includes 18 microgames, which appear in a semi-randomized order. The speed increases every 5 microgames. All microgames are played at Level 3.

A Surprising Combination
This set includes 15 microgames, which always appear in the same order and are in their co-op variants. The level increases after rounds 4 and 8.

Bring a Towel
This set includes 15 microgames, which appear in a semi-randomized order. All microgames are played at Level 3, and the set speeds up every 5 microgames.

Tough to Master
This set includes 30 microgames, which always appear in the same order. The set speeds up every 5 microgames, and levels up after 15 and 30 microgames.

Fun with Projectiles
This set includes 18 microgames, which always appear in the same order. The first 8 microgames are each played with a specific character. All microgames are at Level 3.
 * 1) Sleep Clinic (18-Volt)
 * 2) Burst Your Bottle (Ashley)
 * 3) Face Wash (Mike)
 * 4) Nightmare Fuel (18-Volt)
 * 5) Crash Course (Ashley)
 * 6) Wheel You or Won't You? (18-Volt)
 * 7) The Power of Magnets! (Ashley)
 * 8) So Kneady (18-Volt or Mike)
 * 9) Spoke Too Soon
 * 10) Weird Windmill
 * 11) The Legend of Zelda: Breath of the Wild
 * 12) Note-Able Art
 * 13) Strike Gold
 * 14) Egg It On
 * 15) Garbage Day
 * 16) Pushed to the Edge
 * 17) Stop the Stopper
 * 18) Sanitation Station

Enough with the Heroics
This set includes 16 microgames, which appear in a semi-random order.

27-Volt
This set includes 15 microgames, which appear in a semi-random order and are in their co-op variants. The set speeds up every 4 microgames, and levels up after 12 and 24 microgames.

Back to Basics
This set involves playing through the tutorial levels of seven characters with the fastest time possible. Due to the challenge involving tutorial levels rather than microgames, this is the only challenge which does not affect play data.
 * 1) 18-Volt
 * 2) Mona
 * 3) Orbulon
 * 4) 9-Volt
 * 5) Pyoro
 * 6) 5-Volt
 * 7) Penny

That's Pushing It
This set includes 16 microgames, which appear in a semi-randomized order. The set alternates between speeding up every 2 microgames and leveling up every 3 or 4 (after the second Level Up) microgames.

Magic Formula
This set includes 32 microgames, which appear in a semi-random order. The set speeds up every 4 microgames, and levels up after 20 and 40 microgames.

On Repeat
This set includes 16 microgames, which always appear in the same order. All microgames are at Level 3.
 * 1) Sand-Trap Scoop
 * 2) Don't Waste the Paste
 * 3) Wobble Boxing
 * 4) Ocean Hero
 * 5) Doggone Thirsty
 * 6) Slime Time
 * 7) Gifted
 * 8) Kitty Business
 * 9) Bottle Ball
 * 10) Land in the Sand
 * 11) The Power of Magnets!
 * 12) Stop the Stopper
 * 13) Egg It On
 * 14) Turtle Tipper
 * 15) Super Mario Land
 * 16) Strike Gold

Expect to Collect
This set includes 16 microgames, which appear in a semi-randomized order.

Wise Guys
This set includes 25 microgames, which appear in any order and are in their co-op variants. The speed increases every 5 microgames, and the level increases after 15 and 30 microgames.
 * Rocket Rush
 * Defend the Flowers
 * Swordplay
 * The Cleaners
 * Hide-and-Seek
 * The Tooth Hurts
 * Stop the Stopper
 * There's a Monster Behind You!
 * UFBs
 * Witch! Which?
 * Mermaid Tears
 * Wayward Cyborg
 * Factory Tour
 * Super Mario Bros.
 * Devil World
 * Bounce Back
 * Basket and Ball
 * Peril-Chute
 * Shadow Sports
 * Boxing Cowards
 * Matching Masks
 * Boxed Up
 * Inside the Storm
 * Get Away, Ghost!
 * Same but Different

The Ringers
This set includes 15 microgames, which always appear in the same order and are played with a specific character. All microgames are at Level 3.
 * 1) Factory Tour (18-Volt)
 * 2) Super Mario Bros. (9-Volt)
 * 3) Mermaid Tears (18-Volt)
 * 4) Look Both Ways (9-Volt)
 * 5) Appealing Mask (18-Volt)
 * 6) Great Escape (Pyoro)
 * 7) Light the Cake (9-Volt)
 * 8) Pop Goes the Party (18-Volt)
 * 9) Take a Seat (Pyoro)
 * 10) Ice Climber (9-Volt)
 * 11) Family Reunion (18-Volt)
 * 12) Mystifying Mirror (Pyoro)
 * 13) Pipe Maze (9-Volt)
 * 14) Missing Remote (18-Volt)
 * 15) Inside the Storm (Pyoro)

Shake Well
This set includes 15 microgames, which always appear in the same order. All microgames are at Level 3.
 * 1) Spoke Too Soon
 * 2) Doggone Thirsty
 * 3) Water You Waiting For?
 * 4) Ele-Conga & Autoplayer
 * 5) Swing and a Kiss
 * 6) Bottle Ball
 * 7) Hidden Holidays
 * 8) WarioWare: Twisted!
 * 9) Garlic Catch
 * 10) Caution: Slippery
 * 11) A Moving Experience
 * 12) Weird Windmill
 * 13) Wedding Bells
 * 14) Wind-Up Pup
 * 15) Sleep Clinic

Lights Out
This set includes 24 microgames, which appear in any order. The level increases after 15 and 30 microgames, and then speeds up every 15 microgames.

it:Lista di sfide della Coppa Wario di WarioWare: Get It Together!