Hint Card

Hint Cards are collectible items in Game & Wario from the Cluck-A-Pop prize machine. There are 69 cards that can be collected that provide hints on each of the games and Miiverse Sketch. In the Cluck-A-Pop, they are represented by blue capsules and take up some of Capsules 121-160 and 201-240 and all of 170-200. Please note that names and dialogue are taken from the NTSC-U version of the game. Names and dialogue may differ between the NTSC-U and PAL versions.

ARROW

 * The Power of Sneeze Shots: Sneeze shots will go exactly where you aim, even in the strong wind! They can also destroy a boss's teeth in one shot!
 * Sneeze Shots x Mines = Power!: Shoot a mine with a sneeze shot for a super-charged explosion! Isn't it nice of me to be giving you all these great tips?

SHUTTER

 * Joe's Colorful Commentary: Joe will often comment on photos even if a target isn't pictured. Try using your remaining film to take lots of fun photos!

SKI

 * Speed Up with a Somersault: If you shake GamePad up and down during a jump, I'll bust out a sweet somersault move! It's so smoooooth.
 * Spin to Increase Your Hang Time: If you shake GamePad left and right during a jump, I'll bust out a sweet spin move! Oh, baby, you're gonna love it!
 * Scoring Tokens in SKI: Keep an eye out for stray tokens when playing Endless Bunny Slope. If you see one, pick it up!

PATCHWORK

 * Color Clues: The shades of the patchwork puzzle pieces hint at what the completed puzzle will look like. Keep this in mind as you play!

KUNG FU

 * Proper KUNG FU Technique: Look for my shadow on GamePad to help spot my landing. And look at the TV to keep an eye on what's ahead! Using both views in tandem is key!

GAMER

 * Hone Your Skills: If you want to practice up before facing 9-Volt's mom, c'mon over to my pad or play the CLUCK-A-POP BALLOON FIGHTER games.

DESIGN

 * Penmanship Points: Even if you don't nail the exact specifications I'm looking for. I'll still give you some extra points for good penmanship.
 * Mastering Robot Design: The trick to drawing perfect lines is to memorize what 1- to 2.5-inch lines feel like. The more you train your muscle memory, the better!

ASHLEY

 * Spell-Power Multiples!: If you can collect an entire chain of spell power without missing any, the power will be multiplied by up to six times!
 * A Gift from the Stars: After you clear all the stages, there will be stars in them the next time you play one. Do a loop around a star to get a present or blue orb.
 * Scoring Tokens in ASHLEY: After you've achieved Best Buddy status in a stage, keep an eye out for a token the next time you play. If you do a loop around it, it's yours!

BOWLING

 * 10th-Frame Factoids: If you get a spare in the 10th frame, you get one more roll! If you get a strike in the 10th frame, you get two more rolls!

BIRD

 * The TV Advantage: Early on in the game, try watching the TV when you play. It can be easier to spot the beans way up high and grab them for big points!
 * The GamePad Advantage: As the game speeds up, shift your focus to GamePad. The background is static, so you won't be distracted by all the crazy stuff going on!
 * Shiny-Bean Secrets: Shiny beans are the key to getting yourself out of trouble. After you reach 10,000 points, you'll see one every 1,000 points after that.
 * Scoring Tokens in BIRD: For every 10,000 points you score, a token will fall among the beans. Grab it with your tongue to snag it!

SKETCH

 * When the Going Gets Tough...: The more words you get right, the harder they'll become. But no matter how tough it gets, resist the urge to use words or yell out hints!

FRUIT

 * The Ultimate Con: Some of the characters you can pick to play as the thief really stand out. If you can outsmart the agents with one of these folks, you're amazing!
 * Mimicking Movements: As the thief, mimicking the moves of those around you can be a good strategy. Try just standing around or walking by a piece of fruit!

DISCO

 * If You're Not Feeling the Rhythm: If you're having trouble catching on to the beat, check out the Left and Right characters. They're always moving right in rhythm!
 * How Points Are Scored: When an opponent is defending, a GOOD scores you no points but CLOSE scores you 10 and a MISS 20. Get a perfect to score double!

ISLANDS

 * Pulling Back Fronks: If you pull back strongly when launching us Fronks, we'll stay grouped close together. If you pull back softly, we'll spread out!

MIIVERSE SKETCH

 * What Makes a Word Fun?: Words that everyone knows but are difficult to draw in a way that communicates the idea are really fun!
 * The Miiverse Community: You can view your posted words and sketches in GAME & WARIO Miiverse communities. Press to go and check it out!