Dungeon Danger

Dungeon Danger is the thirtieth level of Donkey Kong Land 2 and the third area of K. Rool's Keep. It replaces the stage Castle Crush from Donkey Kong Country 2: Diddy's Kong Quest.

Unlike its predecessor, Dungeon Danger is a more generic stage, with no unique obstacles or hazards. Enemies here include Neek, Klampon, Spiny, Zinger and Klinger.

Donkey Kong Land 2
From the start of this level, the Kongs need to go west and climb up the chains at the end of the path. When at the top, they need to travel east, jumping over gaps and avoiding one Klampon on the way. If they fall into one of the abysses, they will end up in the floor below. Once safely at the end of all the small gaps, the monkeys must climb up another chain. When they get to the end of it, they should move west again and defeat a few enemies. As before, there are many abysses on hte way to the other side of the floor. Eventually, the group will find a small set of ropes. There is a Klinger on the left side, so the Kongs must be careful. Then, for the third time, the heroes must jump across small gaps, avoid enemies, and climb up a chain at the end of the floor. At the next floor, they will see a Star Barrel.

Halfway through the Dungeon, the small group will see chains and platforms scattered all around. They need to maneuver around the chain ropes and stone platforms and travel west. Soon, they should see a set of ropes with Klingers on them. If the monkeys can get passed the pests, they will have to go east until the ysee a large set of ropes with some Klingers sliding down all over them. The heroes must pass the foes, then go west, defeating more enemies and jump across even more abysses. The Kongs need to climb up the last chain up then, and hop across more gaps, trying not to fall. Finally, a spring will be found. It leads out of the level.

Bonus Level(s)
Right after the Star Barrel, the monkeys must climb up all the chains and stone platforms until they see a Kannonball. One Kong must pick up this ball and go east, without stopping. Eventually, they will pass a Neek and find the Kannon to put the ball into. When the Kannon is loaded, the heroes can go in and play the Bonus Level. Here, they must hop chain-to-chain, avoiding Klingers on the way. If the group can get to the end before time is up, they get the Kremkoin.

To find the second Bonus Barrel, the group of monkeys should travel to the far right end of the sixth floor and climb up the double-set of chains. There are Klingers here, so they must be careful. Once at the top, the animals must move to the wall visible to the far left. If the jump around this small corner, the monkeys should get into the Bonus Barrel, leading to the Bonus Level. In the special level, the Kongs must climb along larges sets of chains and collect stars. When they are all obtained, a Kremkoin will appear.

DK Coin
On the fourth floor of the dungeon, the Kongs should hop through some of the gaps. One of the abysses should take them to a ! Barrel, where the monkeys will become invisible. Not long after the special ability is granted, the DK Coin will be in sight for grabs.