Talk:Squarp hole

Merge Squarp Hole with Squirps
Squarp Hole is a stub to which little if any information can be added. I think that the information in that article would fit better as part of the Squirps article since Squirps mentions that he invented "squarping." Besides, the Squirps article mentions that Squirps is used as a gun for much of Chapter 4. The creation of Squarp Holes is another ability of his.

Proposer: Voting start: March 17, 2011, 20:13 GMT. Deadline: April 1, 2011, 20:13 GMT.

Support

 * 1) Per my proposal.
 * 2) Per him! This is a good time to merge!

Oppose

 * 1) They're completely different things! Yeah, he "invented" it, but that's no reason for the two to be merged. Also, just becaus it's a stub doesn't mean we have to merge it. We are supposed to expand it, not shout "Merge! Merge! Merge!" at stubs. No offense, but I find it annoying when people think like that.
 * 2) Yeah, I don't think so, they're way too different. That'd be like merging F.L.U.D.D. with E. Gadd because he invented it...
 * 3) Per both of them up there.

Comments
Reversinator, this proposal wouldn't exist if I thought more information could be added to the article. Merging for me is always a last resort, and I think this is a better option than simply deleting the article, as the information within is relevant to the game.

@Phoenix The difference between this and F.L.U.D.D. is that the latter plays a more prominent role in the games in which it is featured, allowing for a plethora of information to be included in its article, and is thus not a stub.
 * So because Squarp Hole is minor, that's another reason it should be merged? And I haven't played SPM in a while, but couldn't more info be added by saying exactly where they are found, a brief description of it and where the squarp holes take you to?
 * It should be merged not because it is minor, but because little to no information can be added, or at least not enough to unstubify it. It's already mentioned in the current article that they are found in chapters 4-1 and 4-3. I suppose information could be added pertaining to where the squarp holes take you, but these areas are minor, and the Squarp Hole pathways are convoluted. Back when I played it, it took me about thirty minutes to an hour to figure out where I was supposed to go, and if we were to add that information, we'd have to add walkthrough information for every level of SPM.