List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U

This is a list of Super Smash Bros. series fighters that debuted in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The page details their role in this series as well as other Mario-related media. Characters from the Mario franchise are covered in detail on their own articles.

See also:
 * List of fighters debuting in Super Smash Bros.
 * List of fighters debuting in Super Smash Bros. Melee
 * List of fighters debuting in Super Smash Bros. Brawl
 * List of fighters debuting in Super Smash Bros. Ultimate

Lucina


Lucina is the future daughter of Chrom who made her debut as one of the main characters in Fire Emblem Awakening and appears as a newcomer playable character in Super Smash Bros. for Nintendo 3DS / Wii U, revealed in the same trailer as Robin, another character from Fire Emblem Awakening. In her game of origin, she initially appears disguised as a masked "Marth", having traveled through time to stop the awakening of the evil Fell Dragon Grima, helping Chrom's Shepherds on occasion and eventually joining them after revealing her identity. Lucina wields the Parallel Falchion, a reforged version of the same sword used by Marth and Chrom.



Super Smash Bros. for Nintendo 3DS / Wii U
Lucina is an unlockable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. To unlock her in the Nintendo 3DS version, the player must either complete Classic Mode as Marth without the use of continues or play 40 Smash matches, then defeat her in a 1-stock match on the Arena Ferox stage. In the Wii U version, the player can unlock her by completing Classic Mode on Intensity 5.5 or higher or by playing 30 Smash matches, then defeating her in a 1-stock match on the Coliseum stage. She is voiced by in the Japanese versions of the games, and by  in the English versions, both reprising their roles from Fire Emblem Awakening. She was originally meant to be an alternative costume for Marth, but was later made a separate character, the reason being that she has traits that differentiate her from Marth. Lucina is the only unlockable character that was announced before the Japanese release of the Nintendo 3DS version.

Lucina's moves are all shared with Marth, including her custom variants: her standard special is Shield Breaker, her up special is Dolphin Slash, her side special is Dancing Blade, her down special is Counter, and her Final Smash is Critical Hit. However, the main difference between Marth and Lucina is in their sword attacks; while Marth's sword delivers more damage near the tip of the blade but is otherwise extremely weak, Lucina's is balanced throughout.

Lucina's palette swaps are based on other female characters in Fire Emblem Awakening. In addition, one of her taunts has her briefly put on the mask she wears when disguised as "Marth", which is also used by Kirby when she is copied by him. Finally, Lucina has alternate victory quotes that have a chance of playing if she defeats either Marth or Ike.

Super Smash Bros. Ultimate
Lucina returns as an unlockable playable character in Super Smash Bros. Ultimate. This time, she is classified as an Echo Fighter of Marth. Lucina's victory theme is now a short arrangement of "Id (Purpose)", a song from Fire Emblem Awakening. Lucina retains the same major gameplay difference setting her apart from Marth; her sword attacks dealing consistent damage across the entirety of her blade.

Classic Mode route
Similarly to Young Link's route, Lucina's Classic Mode route features other Fire Emblem fighters; like with Pac-Man, the opponents are fought in backward chronological order of their games of origin were released.

Super Mario Maker
Lucina appears as a Costume Mario costume in Super Mario Maker. Her costume can be unlocked either by using her amiibo, or by completing 100 Mario Challenge on Expert difficulty or higher. Like the other Fire Emblem series character costumes, Lucina uses sound effects from Fire Emblem: Shadow Dragon and the Blade of Light. Pressing causes her to put her mask on.

Quotes

 * "You're mine!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "My turn!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Come at me!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "I cannot lose." - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Father, I won." - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "And they call you the Radiant Hero?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "The future is not written!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "You'll never defeat me!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "This is the Hero-King?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Konna tokoro de...! (Must I fall here...?)" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U (Japanese version only)

Trivia

 * Like with her official appearance, Lucina's in-game model features the Mark of Naga on her left eye. Masahiro Sakurai has said that, as it is such a small detail, most players likely will not notice it during normal gameplay.
 * Along with King Dedede, Lucina's name is announced differently in the Japanese and Korean versions of the Super Smash Bros. games to reflect the pronunciation in said languages. As of Super Smash Bros. Ultimate, this also applies to Simon, Richter, and King K. Rool in the Japanese version.

Dark Pit


Dark Pit (sometimes called Pittoo by Pit and Palutena) is an imperfect, opposite clone of Pit created after the destruction of the Mirror of Truth, in the events of Kid Icarus: Uprising. He serves as an anti-hero, being somewhat of a rival to Pit. Compared to Pit's, his personality is more serious and aggressive, rejecting the idea of being a servant to anyone. His appearance is identical to Pit's, except with the dark coloring to his clothing, wings and hair. His character was most likely based off the "fallen angel" coloration of Pit in Super Smash Bros. Brawl, as both Kid Icarus: Uprising and Super Smash Bros. Brawl were made by Sora Ltd.



Super Smash Bros. for Nintendo 3DS / Wii U


Dark Pit makes an appearance as an unlockable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. In Super Smash Bros. for Nintendo 3DS, Dark Pit can be unlocked by playing 50 Smash matches or clearing Classic with three different characters and then defeating him on Reset Bomb Forest, while in Super Smash Bros. for Wii U, he is unlocked by playing 40 matches or clearing All-Star on Normal difficulty, then defeating him on Palutena's Temple. He was originally planned to be an alternate costume for Pit, but was made a full character after he began to receive balancing differences to give him distinct records ; Masahiro Sakurai also thought it would be odd for him to wield the Three Sacred Treasures, and the team had already modeled the Electroshock Arm. Dark Pit is the only newcomer who did not have a reveal trailer; his inclusion in the game was instead hinted at the end of Palutena's trailer. Like in Kid Icarus: Uprising, Dark Pit shares his voice actors with Pit, who also reprise their roles for this game: Antony Del Rio in English and Minami Takayama in Japanese.

Dark Pit's moves are similar to Pit's, but there are a handful of noticeable differences. His standard special is the Silver Bow, which lets him fire a controllable arrow like Pit's Palutena Bow, and his side special is the Electroshock Arm, which lets him charge forward and uppercut opponents with an electric attack. His up and down special moves, Power of Flight and Guardian Orbitars, respectively, are identical to Pit's moves; the former gives Dark Pit a quick burst of flight, while the latter lets Dark Pit defend himself with a pair of shields. His Final Smash is the Dark Pit Staff, in which he fires the staff to deal high damage and knockback to opponents.

Dark Pit has average weight, being heavier than Robin, Roy, and Pac-Man, lighter than Luigi, Villager and a lightest possible Mii Fighter, while weighing the same as Pit and Wii Fit Trainer.

Dark Pit has a distinct victory theme from the other Kid Icarus characters, being a brief excerpt of Dark Pit's Theme from Kid Icarus: Uprising. He also has a special victory quote that sometimes plays if Pit is in the match.

Super Smash Bros. Ultimate
Dark Pit returns in Super Smash Bros. Ultimate as an unlockable playable character. This time, he is classified as an Echo Fighter based on Pit. Dark Pit can be unlocked by playing VS. mode matches, being the 54th character unlocked. Dark Pit can also be unlocked in Classic Mode through Samus's unlocking tree, or joining the player's party in Adventure Mode: World of Light.

In the Adventure mode, both Pit and Dark Pit are present when the fighters oppose Galeem for the first time. Palutena tries to reflect Galeem's large laser attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well.

Additionally, Dark Pit makes appearances in two newly recorded Palutena's Guidance conversations, namely those of the Ice Climbers and Wolf.

Super Mario Maker
Dark Pit can be unlocked as a Costume Mario costume in Super Mario Maker. His sprite is identical to Pit's sprite, but using Dark Pit's colors. While the transformation and jump sounds as well as the course clear song are taken from the Famicom Disk System of Kid Icarus, his death song is taken from the game over theme of Kid Icarus: Uprising.

Quotes

 * "Electroshock!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "No way!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Goodbye!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "It's time!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Who wants some?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Watch out!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Game on!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Looks like I'm the last man standing!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Nice try!" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
 * "Where's your goddess now?" - Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U

Wii Fit Trainer
The Wii Fit Trainer is the exercise coach appearing in the  line of games, who guides players through the games' routines and poses. They have made crossover appearances with the Mario franchise in the Super Smash Bros. series.



Super Smash Bros. for Nintendo 3DS / Wii U
Wii Fit Trainer is one of the new playable fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Like in the series of origin, Wii Fit Trainer has male variants available as alternate costumes in addition to the default female trainer.

All of Wii Fit Trainer's attacks are based upon various yoga and exercise poses as seen in the Wii Fit series, as well as aerobic and balance activities seen in Wii Fit. Their standard special move is Sun Salutation, which fires a ball of light at opponents. Their side special is Header, in which they headbutt a soccer ball. Their up special move is Super Hoop, which sends them into the air as they spin around with several hula hoops. Their down special move is Deep Breathing, which when timed correctly recovers damage and powers up the trainer's attacks. Their Final Smash, Wii Fit, sends a barrage of multi-colored exercise images in front of them, damaging opponents.

Super Smash Bros. Ultimate
The female and male Wii Fit Trainers return as unlockable veteran fighters in Super Smash Bros. Ultimate, where their faces have been slightly redesigned. According to director Masahiro Sakurai, this redesign was requested by the Wii Fit developers. Wii Fit Trainer has received many improvements to their moves, such as: increased mobility, reduced short hop timing, decreased landing lag in their aerial attacks, the reintroduction of directional air dodges, and the abilities to use any ground attack out of a run, and using aerial attacks on ladders. Wii Fit Trainer also receives direct improvements to their overall damage output, as well as the ability to knock back opponents and the placements of their attacks.

In the World of Light, the female Wii Fit Trainer is present when the fighters oppose Galeem for the first time. She is seen alongside Villager and Duck Hunt when she is eliminated by Galeem's large laser attack.

Classic Mode route
Wii Fit Trainer's Classic Mode route has them fighting with round "chubby" competitors, as if they are getting them into shape like a true exercise coach.

Super Mario Maker
Wii Fit Trainer appears as a Mystery Mushroom costume in Super Mario Maker, unlocked by scanning her amiibo or randomly after completing 100 Mario Challenge on Normal difficulty or higher. She also appears in the Wii Balance Board's costume's pose.

Portrayals
Owing to Wii Fit having multiple voice actors between languages, Wii Fit Trainer is one of few characters who has more than two foreign-language tracks in both Super Smash Bros. for Nintendo 3DS / Wii U and Ultimate. Wii Fit Trainer also has entirely different voice clips in English and Spanish between the American and European releases, making up a total of eight language tracks for each gender, exceeding Pokémon Trainer, Lucario, Sonic, and Shadow, who have six each (with the former two also having seven each in Super Smash Bros. Brawl). Note that the Dutch, Portuguese (3DS / Wii U only), and Russian versions reuse the British English audio, and Korean and Chinese (Ultimate only) versions reuse the Japanese audio, as with most other characters. They are voiced by the following actors:


 * American English: October Moore (female) / Steven Heinke (male)
 * British English: Tania Emery (female) / Luke Smith (male)
 * Japanese: Hitomi Hirose (female) / Tomoyuki Higuchi (male)
 * French: Corinne Kempa (female) / Francois Anseaume (male; dialogue) and Cristophe Hespel (male; grunts)
 * Latin American Spanish: Isabella Arevalo (female) / Horacio Mancilla (male)
 * Iberian Spanish: Pilar Orti (female) / Javier Fernández-Peña (male)
 * German: Sylvia St John (female) / Michael Hulsmann (male)
 * Italian: Lara Parmiani (female) / Giovanni Noto (male)

Little Mac


Little Mac is the protagonist of the. A boxer from, New York City, Little Mac trains under Doc Louis in order to become the world champion of the World Video Boxing Association (WVBA). Little Mac has also had various crossover encounters with Mario, Donkey Kong and other characters from the Mario franchise, some of which are via semi-regular cameos in the Punch-Out!! series itself.



Punch-Out!! series
The original protagonist of the arcade ' and ' titles fights several fighters for the world championship, and is depicted as a tall, green-haired man with a cleft chin who appears as a wireframe model during gameplay. The character "Little Mac" did not appear until  for the NES (also known as  Punch-Out!!), which featured a younger and shorter protagonist mentored by his manager and trainer, Doc Louis. Mario cameos as the referee.

In  for the SNES, there was initially confusion over whether the protagonist of the game was Little Mac or an entirely different character, due to said protagonist featuring sandy blond hair, a pair of blue shorts, and lacking a tank top. Nintendo of America later clarified that the two are indeed the same character, with Little Mac having changed his appearance after splitting ways with Doc Louis.

After a 15-year hiatus, the Punch-Out!! series was rebooted with a titular installment for the Wii. After fighting through all of his opponents once again, Mac gets tired of his fame and decides to go out in a blaze of glory. Dubbed "Mac's Last Stand", his condition for retiring and thus vacating the world championship is losing three times. In this game, Donkey Kong appears as a secret opponent, and his record is displayed as 0-0 (0 wins, 0 losses). In the latest title so far, , he spars with Doc.

WarioWare: Smooth Moves
WarioWare: Smooth Moves features a microgame called "Punch-Out!!" based on the game of the same name. In it, Mac knocks out his opponent (who changes depending on the difficulty), and the player, as Mario, has to count down the KO. Mac cheers if the count reaches ten in time.

WarioWare: D.I.Y. Showcase
In the microgame Punch-Out!! in WarioWare: D.I.Y. Showcase, Mac, controlled by the player, has to dodge his opponent's attacks. If all of the attacks are dodged, Mac knocks him out, while getting hit results in Mac getting knocked out.

Super Smash Bros. Brawl
Little Mac appears in Super Smash Bros. Brawl as an Assist Trophy. Once he appears, he throws a damaging against enemies while moving quickly around the stage. After a while, he will throw an extremely powerful uppercut that launches enemies far before disappearing. Little Mac is among the strongest Assist Trophies in the game, as he can KO opponents as early as 35%. He is also invulnerable, although he can nevertheless be rendered useless if he falls off the stage.

Super Smash Bros. for Nintendo 3DS / Wii U


Little Mac was revealed as a new playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U on February 13, 2014, becoming the first fighter in the series to have previously been an Assist Trophy. Unlike in Brawl, Little Mac sports a slightly modified version of his design from the Wii version of Punch-Out!! As expected for a boxer, Little Mac is a close-ranged fighter, with all but one of his moves being some variation of a punch.

Although he is among the fastest characters in the game and his ground attacks are powerful, Little Mac is far weaker while in the air, as his attack power severely decreases. Additionally, Mac's jumping and aerial attributes are very poor, with his air speed being his only aerial attribute that is at least average. To compound this, Little Mac is a lightweight, making it easy for fighters to send him flying.

Little Mac uniquely has a Power Meter that charges whenever he inflicts and/or receives damage. When the meter is fully charged, it changes his neutral special attack to the powerful KO Uppercut. However, as with his other aerial attacks, KO Uppercut is severely weaker when performed in the air.

Little Mac's standard special is the Straight Lunge, which causes him to wind up his arm and then dash forward to perform a powerful cross. His side special is the Jolt Haymaker, which is a leaping overhand. His up special is the Rising Uppercut, in which he leaps into the air and first attacks with a corkscrewing uppercut and then finishes with a second uppercut with the opposite fist. His down special is the Slip Counter, in which he performs a full crouch stance and immediately counterattacks upon being hit by slipping inside and uppercutting the opponent. Little Mac's Final Smash transforms him into Giga Mac, a transformation that debuted in the Wii version of Punch-Out!! Giga Mac functions similarly to Giga Bowser: he boasts considerably stronger attack power and is immune to flinching.

Little Mac has a number of alternate costumes that reference the Punch-Out!! series. Four are from the Wii version of Punch-Out!!, which are based on his World Video Boxing Association (WVBA) Champion attire in Title Defense Mode; his attire in Contender Mode during the World Circuit; his attire during the Major Circuit; and his attire when used by player 2 in Head-to-Head Mode. Two are from the NES version of Punch-Out!!, which are based on his signature pink hooded sweatsuit used during training sessions, and how he appears after he defeats any opposing boxers.

Another is based on the blond protagonist in . Lastly, Little Mac also has "wireframe" variants of all his alternate costumes, based upon his appearance in the original arcade version of Punch-Out!! In addition to making his body consist of green wireframe, Little Mac's voice is replaced by 8-bit sound effects, while his boxing gloves and sweatsuit's colors are inverted to being green and pink, respectively.

The overweight version of Little Mac from Captain Rainbow also appears as a trophy in Super Smash Bros. for Wii U. If Little Mac wins a match, Doc Louis appears alongside him on the results screen. When Little Mac uses a taunt, Doc Louis also appears to encourage him.

Super Smash Bros. Ultimate
Little Mac returns as an unlockable playable character in Super Smash Bros. Ultimate, retaining many of his moves from the previous installment. His Final Smash is now Giga Mac Rush; while he still transforms into Giga Mac like in the previous installment, he can no longer move freely as him, instead attacking opponents on the spot with repeated punches. Little Mac benefits from the game's universal changes: his already quick mobility is faster; his recovery is greatly extended through the reintroduction of directional air dodges; his short hop timing is shortened; his aerial attacks have less landing lag; and he can now use any grounded attack out of a dash and any of his aerials on ladders. Little Mac's recovery further benefits from his side and up specials travelling farther, while attacks like his forward smash lose their weak hitboxes to deal consistent damage. On the flipside, however, his standard attack and forward and up tilts deal less damage, while some of his attacks deal less knockback. Also, his alternate costumes now consist of six normal costumes and two wireframe costumes, to keep the total number of costumes consistent with other characters.

Captain Rainbow
In Captain Rainbow, Little Mac has been out of boxing for some time and has become largely obese due to the events of the game. The game's protagonist, Nick, helps him get back into shape. This appearance also appears as a trophy in Super Smash Bros. for Wii U.

NES Remix 2
In NES Remix 2, Little Mac makes an appearance in several mini-games based on the original Punch-Out!! game. They all involve Mac beating various opponents with different restrictions, like knocking out Von Kaiser with an uppercut, blocking Great Tiger's attacks while the screen fades out, or beating a powerful Glass Joe.

Super Mario Maker
Little Mac makes an appearance as a Mystery Mushroom costume in Super Mario Maker, which can be unlocked by scanning his amiibo or randomly after completing the 100 Mario Challenge on Expert or higher. Upon transforming into him, the bell from the original Punch-Out!! can be heard. The theme that plays after losing a match and the victory theme also play when the player loses a life and clears the course, respectively.

Luigi's Mansion 3
In Luigi's Mansion 3, Little Mac makes a cameo on a framed poster seen in one of the hallways in the theater. The poster also shows Doc Louis and Mr. Sandman, the final boss of the Wii game. It appears alongside posters based on other Next Level Games-developed titles.

The Super Mario Bros. Movie
In The Super Mario Bros. Movie, Little Mac has a cameo appearance in a picture in Punch-Out Pizzeria.

Trivia

 * Mario's voice actor, Charles Martinet, provided the voice of Little Mac in 

Greninja


Greninja is a Water/Dark-type Pokémon from the Pokémon series that evolves from a Frogadier at level 36. It is the final form of Froakie. It is a newcomer playable fighter in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. It originates from Pokémon X and Pokémon Y. Reflecting on its naturally high speed in these games, Greninja's attacks and movements in Super Smash Bros. for Nintendo 3DS / Wii U are agile.



Super Smash Bros. for Nintendo 3DS / Wii U


Greninja is featured as a playable character in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. During development, Masahiro Sakurai had already determined that a new Pokémon would be included as a playable character, and chose Greninja based on concept drawings before the games, Pokémon X and Y, were released.

Most of Greninja's attacks involve jabs, kicks, and close-range water attacks. Its special moves are all based upon moves in the Pokémon series that it can learn. Its standard special move is Water Shuriken, one of its signature moves. Its side special is Shadow Sneak, its up special is Hydro Pump, and its down special is Substitute. Greninja's Final Smash is Secret Ninja Attack.

Super Smash Bros. Ultimate
Greninja reappears as an unlockable playable character in Super Smash Bros. Ultimate. Greninja's Final Smash remains as Secret Ninja Attack, but it transforms into Ash-Greninja before using the move. Additionally, attacks involving Greninja's water katanas are now replaced by water kunai.

In the World of Light, Greninja, alongside Lucario, are present when the fighters oppose Galeem for the first time. Greninja attempts to dodge Galeem's beams of light, but is unsuccessful and both of them were eliminated.

Super Mario Maker
By tapping the Greninja amiibo to the Wii U GamePad in Super Mario Maker, the player unlocks a Mystery Mushroom that gives Mario a costume based on Greninja. The costume can also be unlocked randomly after completing the 100 Mario Challenge on Expert or higher.

Mii Fighter
Since their debut in Super Smash Bros. for Nintendo 3DS / Wii U, playable Miis are known in the Super Smash Bros. series as Mii Fighters.



Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Mii Fighters were confirmed to be playable fighters in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U at Nintendo's E3 2014 event. They represent the Super Smash Bros. series in their emblem, making them the only playable fighters to represent the series. When creating a Mii Fighter, the player can select it to have one of three different classes: Mii Brawlers, Mii Gunners, and Mii Swordfighters. Brawlers specialize in fighting melee style, while Swordfighters and Gunners utilize a sword and a gun in their movesets, respectively. Each class can select four out of twelve special moves, making up a total of thirty-six special moves. When playing online, Miis can only be used when playing in With Friends mode.

When customizing a Mii, the player is able to equip it with custom outfits and headgear, with more available to be purchased as DLC. In terms of equipment, all Miis can use the Jacket and Boots equipment; Mii Brawler can use the Gloves; Mii Swordfighter can use the Sword; Mii Gunner can use the Arm Cannon.

The Multi-Man team in this game is also composed of Miis, called the Fighting Mii Team, replacing the Fighting Alloy Team from Super Smash Bros. Brawl. Miis are loaded from those saved on the console and given a random class of Mii Fighter. These Miis are dressed full black, and cannot use shields, special moves, and items. They also cannot grab ledges, but will use a Footstool Jump on other Miis to recover. The Fighting Mii Team is also encountered in Classic mode, where they act as the penultimate boss, being fought directly before the fight with Master Hand. In both Classic mode and Multi-Man Smash, the number of Miis present and how strong they are depends on the difficulty. Usually, the Miis are incredibly lightweight, being sent flying just from a moderately strong attack. However, in Cruel Smash, the Miis are resilient and work better as a team. The Fighting Mii Team also appears as one of the final challenges in Smash Run. In this challenge, the participants have to defeat as many Miis as possible within a one minute time limit. During this challenge, Metal and Giant Metal variants of the player's character can appear to aid the Fighting Mii Team.

Mii Fighters are the only fighters in these games not to be fought in All-Star Mode.

At E3 2014, Masahiro Sakurai explained that Miis were considered to be included as playable characters in Super Smash Bros. Brawl, but they were ultimately removed due to online bullying as Sakurai not only felt that it did not seem right at the time for Miis to be punching and kicking, but also thought that the Miis had a lack of character to themselves and would not be interesting enough characters.

Super Smash Bros. Ultimate
Mii Fighters return in Super Smash Bros. Ultimate. Their proportions have been altered so that they have smaller heads, and their default clothing have been altered as well. Additionally, players can choose between 12 different voice options to set for their Mii Fighters, each of which can be played at three pitches: low, medium, and high. In total, Mii Fighters have 36 selectable voices, all voiced by different voice actors:


 * Type 1 is provided by, who also voiced Ken in the Japanese version.
 * Types 2 and 12 are provided by.
 * Type 3 is provided by, who also voiced Fox in the Japanese version.
 * Type 4 is provided by, who also voiced Zelda and Sheik.
 * Type 5 is provided by, who also voiced the Assist Trophies from ' and  from '.
 * Type 6 is provided by, who also voiced Kirby and Ness, as well as Lyn and Viridi in the Japanese version.
 * Type 7 is provided by Michihiko Hagi, who also voiced Ike in the Japanese version.
 * Type 8 is provided by, who also voiced Pit, Dark Pit, and the Assist Trophy Knuckle Joe in the Japanese version.
 * Type 9 is provided by, who also voiced Simon in the Japanese version.
 * Type 10 is provided by.
 * Type 11 is provided by, who also voiced Richter in the Japanese version.

Additionally, the Mii Fighters are unique in the sense that they are the only characters to retain custom specials. Though Mii Fighters still have customizable outfits, their body proportions cannot be adjusted in-game; Mii Brawlers have set weights of 94 units, Mii Swordfighters have set weights of 100 units, and Mii Gunners have set weights of 104 units.

Along with being able to create a custom Mii Fighter, the default ones representing each type can be unlocked after rescuing them in the World of Light. When a Mii Fighter type has been rescued, players will also gain access to using their own custom Mii Fighters in the World of Light.

The Fighting Mii Team reappears as the main opponents of Mob Smash (a mode replacing the similar Multi-Man mode from previous games), having the same role and function as before.

Mii Brawler
The Mii Brawler is a variation of the Mii Fighter that appears as a playable character in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It is one of the three different Mii Fighters available in the game. As its name suggests, the Mii Brawler focuses more on hand to hand combat rather than weapons and most of its attacks involve punches and kicks. Mii Brawlers also move faster and jump higher than the Mii Gunner or Mii Swordfighter.



Super Smash Bros. for Nintendo 3DS / Wii U
Unlike other fighters in Super Smash Bros. for Nintendo 3DS / Wii U (aside from Palutena), the Mii Brawler's custom moves are completely different moves in total, rather than being altered versions of their default moves. Along with moves, the player can also customize the Mii Brawler's outfit and hat. Like the other types of Miis, Mii Brawlers cannot be used when playing With Anyone online, so they can only be used when playing With Friends.

The Mii Brawler's standard special moves are Shot Put, in which the Mii tosses a shot put; Ultimate Uppercut, in which the Mii charges a powerful uppercut punch; and Exploding Side Kick, which involves the Mii performing a flaming kick attack. Their side special attacks include Onslaught, in which the Mii dashes across the ground and kicks any opponents in its path; Burning Dropkick, in which the Mii charges a flaming dropkick attack; and Headache Maker, in which the Mii leaps up and slams the ground with its fists. The Brawler's up special moves are Soaring Axe Kick, in which the Mii leaps into the air and back down with a kicking attack; Helicopter Kick, which involves the Mii performing a series of spinning kicks; and Piston Punch, in which the Mii leaps into the air with a series of punches. Finally, the down special moves include Head-On Assault, which involves the Mii attacking by slamming the ground head-first; Feint Jump, in which the Mii jumps and can perform a kick attack from behind; and Foot Flurry, in which the Mii dashes across the ground with a series of kicks. The Mii Brawler's Final Smash is Omega Blitz, in which the Mii sends opponents into the air with a punch to deliver a series of punches and kicks.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, like the other Mii Fighter types, Mii Brawlers have been somewhat redesigned, and their proportions can no longer be adjusted. As a result, Mii Brawlers now have fixed statistics, including walking and dashing speeds, falling speed, traction, and weight; they are now heavier than Joker, Lucario, Wolf, Villager, the Ice Climbers and Steve, lighter than Roy, Pac-Man, Robin and Chrom, while having the same weight as Ness, Lucas and Inkling. In addition, equipment can no longer be used on them (although spirits can). Mii Brawlers also have four new special moves, namely, Flashing Mach Punch; Suplex; Thrust Uppercut; and Counter Throw. These moves replace Ultimate Uppercut, Headache Maker, Piston Punch, and Foot Flurry, respectively.

Mii Swordfighter
The Mii Swordfighter (written as Mii Sword Fighter in the PAL release) is one of the three variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. As its name suggests, the Mii Swordfighter is a master of weaponry and uses a sword for a majority of its attacks. Of the three Mii Fighter types, the Mii Swordfighter has the median dashing speed, the fastest walking speed, and the lowest jump height, as well as the only Mii Fighter class that cannot wall jump.



Super Smash Bros. for Nintendo 3DS / Wii U
Like the other variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U (not counting Palutena), the Mii Swordfighter's custom moves are all separate moves, rather than altered versions of the same move and all custom moves are available from the start. The Mii Swordfighter can also be fitted with unique outfits and hats. Mii Swordfighters cannot be used when playing With Anyone online, so they can only be used in battles against friends.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, like the other Mii Fighter types, Mii Swordfighters have been somewhat redesigned, and their proportions can no longer be adjusted. As a result, Mii Swordfighters now have fixed statistics, including walking and dashing speeds, falling speed, traction, and weight; they are now heavier than Mario, Dr. Mario, and Corrin, lighter than the Hero, Mega Man, Ryu and Ken, while having the same weight as Cloud.

Mii Gunner
The Mii Gunner is one of the three variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It is a Mii Fighter who specializes in longer ranged attacks that center around the arm cannon on its right arm.



Super Smash Bros. for Nintendo 3DS / Wii U
Like the other variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U (not counting Palutena), the Mii Gunner's custom moves are all separate moves, rather than altered versions of the same move and all custom moves are available from the start. The Mii Gunner can also be fitted with unique outfits and hats. Mii Gunners cannot be used when playing With Anyone online, so they can only be used in battles against friends.

The Mii Gunner's standard special moves are Charge Blast, in which the Mii charges and fires a projectile; Laser Blaze, which allows the player to fire consecutive non-knockback shots; and Grenade Launch, in which the Mii fires a grenade. The Gunner's side special moves include Flame Pillar, which launches a burst of fire onto the stage; Stealth Burst, in which the Mii fires an invisible explosive projectile; and Gunner Missile, which involves the Mii firing missiles. Their down special moves are Echo Reflector, which reflects projectiles; Bomb Drop, which drops an explosive; and Absorbing Vortex, an energy shield that absorbs projectiles and recovers damage. The Mii Gunner's up special moves are Lunar Launch, Cannon Uppercut, and Arm Rocket, all of which involve the Mii using their cannon in various ways to launch themselves into the air. Finally, the Mii Gunner's Final Smash is Full Blast, in which the Mii, accompanied by two drones, fires a large laser across the stage.

Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, like the other Mii Fighter types, Mii Gunners have been somewhat redesigned, and their proportions can no longer be adjusted. As a result, Mii Gunners now have fixed statistics, including walking and dashing speeds, falling speed, traction, and weight; they are now heavier than Ryu, Ken, Mega Man, the Hero, Cloud and the Mii Swordfighter, lighter than Snake, R.O.B., and Banjo & Kazooie, and having the same weight as Link, Yoshi, Captain Falcon and Min Min.

Palutena


Palutena is the goddess of light and female lead of the Kid Icarus series. She serves as the damsel in distress in the original games, but takes on a more proactive role in Masahiro Sakurai's Kid Icarus: Uprising, providing protagonist Pit with guidance and powers from afar. In contrast to her serene, elegant appearance, Palutena has a playful "trickster" personality that she uses to tease Pit and other characters on occasion.



Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Palutena is featured in Pit's Final Smash, Palutena's Army. Pit calls her forth to assist him in battle, to which she then appears as a giant (not her actual size, but her chosen manifestation for this appearance). She will then summon an army of Centurions to attack Pit's opponents, who attack by dive bombing at incredible speeds.

Palutena is also a supporting character in the Subspace Emissary. After witnessing the Subspace Bomb's effects, Palutena sends Pit to the World of Trophies to help stop the Subspace Army. Before he departs, she gives Pit her bow.

Super Smash Bros. for Nintendo 3DS / Wii U


In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Palutena appears as a playable fighter and newcomer. Unlike most other fighters, though like the Mii Fighters, Palutena's custom special moves are not variations of the default moves but rather entirely different moves, and all of them are available from the start.

Unlike Pit and Dark Pit, Palutena is voiced in this game by Brandy Kopp rather than as in Kid Icarus: Uprising, while her Japanese voice actress,, reprised her role from said game.

All of Palutena's custom moves are based on the Powers that appear in Kid Icarus: Uprising. Her standard special moves are Autoreticle, Explosive Flame, and Heavenly Light. Her side specials are Reflect Barrier, Angelic Missile, and Super Speed. Palutena's down special moves are Counter, Lightweight, and Celestial Firework, and her up specials are Warp, Jump Glide, and Rocket Jump. Finally, her Final Smash is the Black Hole Laser, a combination of the Black Hole and Mega Laser powers.

A statue of Palutena also appears in her temple. Pit can also contact her to talk about all of the fighters with her guidance during the match at her temple in the Wii U version.

Super Smash Bros. Ultimate
Palutena returns in Super Smash Bros. Ultimate, this time as an unlockable playable fighter. In this game, she has a set attack for each special move: her down special functions as both Counter and Reflect Barrier, possessing a similar property to King K. Rool and Joker's similar moves; Warp appears as her up special; Explosive Flame appears as her side special; and Autoreticle appears as her neutral special. Generally, Palutena has been improved since the previous installment, having more speed and power in her attacks, while her mobility is increased. Palutena's forward and down smash attacks are both nicknamed Goddess Wings, while her down aerial's nickname is Purging Kick.

Palutena also makes an appearance in the World of Light's opening cutscene, where she tries to reflect Galeem's large laser attack while granting the Power of Flight to both Pit and Dark Pit, but fails and is eliminated, cutting off Pit and Dark Pit's flight and causing them to fall to Galeem's attack as well. The real Palutena does not appear until Galeem starts to confront Dharkon after the first defeat; she represents Galeem's side in the Final Battle area alongside Roy and Master Hand, and must be awoken to progress the story.

Classic Mode route
Palutena's Classic Mode route involves fighting characters associated with deities in some way. Its route title comes from a phrase Palutena says in her debut character trailer for the previous game (quoted above).

Super Mario Maker
Palutena appears in Super Mario Maker as a costume available for Costume Mario. Her sprite is based upon her appearance in Kid Icarus: Uprising, rather than the one seen in the original Kid Icarus. All of her sound effects, including the transformation, jumping, and fanfare, are taken from the Famicom Disk System version of the original Kid Icarus. Pressing causes her to stand facing the player.

Quotes

 * "Oh, no!" - When she is KO'd
 * "You shall be purified."
 * "Ready when you are."
 * "No one can hide from the light."
 * "Too bad for you."
 * "Oh, so sorry about that, Pit."
 * "Poor little Pittoo..."
 * "Don't get careless, Pit. A challenger approaches." (Bayonetta reveal trailer)

Trivia

 * As with Pit, Palutena's current design is taken from Super Smash Bros. Brawl and was revamped in Kid Icarus: Uprising for the Nintendo 3DS developed by Sora Ltd., who also developed Super Smash Bros. Brawl.
 * Palutena's newcomer artwork is the only one not to feature any Mario characters; it only features herself, Pit, Dark Pit, and Link. Consequently, her artwork is the one that features the second-fewest number of characters.
 * Palutena is the only character in the Subspace Emissary who is neither playable nor an enemy/boss.
 * Palutena makes a cameo in Cloud Strife's All-Star ending, where she is walking towards a blaze while Cloud glares at her. This was a reference to the Nibelheim Incident from Final Fantasy VII where the main antagonist Sephiroth proceeded to raze Nibelheim, Cloud's hometown, to the ground. Owing to the reference, Palutena's hair was colored gray in this instance rather than her trademark green.
 * According to Masahiro Sakurai, Palutena, along with Bayonetta, was considered to be the starter character for the World of Light; they were ultimately dropped for Kirby due to him being more beginner-friendly, and the fact that their presence would be implausible due to other similar entities from their home series not surviving Galeem's attack.

Robin


Robin is a character from the Fire Emblem series, who made their debut in Fire Emblem Awakening as the customizable player avatar, and one of the game's main protagonists alongside Chrom and Lucina. In their game of origin, Robin is an amnesiac who comes to serve as the tactician of Chrom's Shepherds, and rises to fame after helping their home country of Ylisse win a number of wars, but is also sought by the game's main antagonists for purposes involving the resurrection of the Fell Dragon Grima.

Unlike most Nintendo protagonists, the original Robin is highly customizable, with a number of build, hairstyle, face, and voice options for both genders.



Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Robin appears as a newcomer in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. with both male and female variations, using their preset default appearances and voices from Fire Emblem Awakening. Unlike other Fire Emblem characters in Super Smash Bros., Robin not only uses a sword, but also tomes to cast magic attacks. Most of Robin's moves also operate similarly to Fire Emblem's durability mechanic: if certain attacks are used enough times, they can no longer be used until a cooldown period passes. Robin's smash attacks and air attacks all use a Levin Sword (using its Fire Emblem Awakening appearance), which can only be used eight times before it is replaced by a weaker Bronze Sword; the Bronze Sword is also used for all of Robin's other non-special attacks. Robin is also one of the slower characters on the ground, having the slowest running speed of any character.

Robin's special moves all use various tomes. Their standard special move is Thunder, which fires a bolt of lightning that can be charged. Their side special is Arcfire, which creates a pillar of fire in front of Robin. Their up special is Elwind, in which Robin sends out a gust of wind to boost up into the air while damaging enemies. Finally, their down special is Nosferatu, which damages enemies while healing Robin. Robin's Final Smash is Pair Up, which summons Chrom to their side to repeatedly attack opponents.

For equipment, Robin can use the Boots equipment for speed, Coat equipment for defense, and is the only fighter that can use the Tome equipment, which increases attack power.

Robin has average weight, being heavier than Ness, Lucas, Sonic, and Greninja, lighter than Wii Fit Trainer, Pit and Dark Pit, while weighing the same as Roy and Pac-Man.

Super Smash Bros. Ultimate


Robin reappears in Super Smash Bros. Ultimate, this time as an unlockable playable character. In this installment, a meter indicating how much longer Robin can use their tomes and Levin Sword is displayed above their character profile at the bottom of the screen. Robin's Final Smash remains unchanged, despite Chrom appearing in the game as a playable character. Additionally, Robin's victory theme is now a short arrangement of "Id (Purpose)", a song from Fire Emblem Awakening. Robin benefits from universal changes: their mobility is faster, their short hop timing is reduced, their aerial attacks' landing lag is decreased, they can directionally air dodge, and they can use any ground attack out of a run and any aerial attack on ladders. Robin receives direct improvements to their KO ability, with many of their attacks dealing more knockback. Many of their attacks also have less startup and ending lag.

Super Mario Maker
Robin appears as a Mystery Mushroom costume in Super Mario Maker, using the same sound effects from Fire Emblem: Shadow Dragon and the Blade of Light as the other Fire Emblem characters. He can be unlocked by scanning his amiibo or randomly by clearing the 100 Mario Challenge on Expert setting or higher.

Both genders

 * "Arcfire!"
 * "Thunder!"
 * "Elwind!"
 * "Bolganone!" (Final Smash quote)
 * "Prepare yourself!"

Male

 * "Let's tip the scales!"
 * "You're not ready!"
 * "I'm always three steps ahead!"
 * "The key to victory lies within."
 * "Lucina, I hope I didn't hurt you."
 * "It seems our fates are joined."

Female

 * "Time to tip the scales!"
 * "Here I go!"
 * "A good tactician has nothing to fear!"
 * "Ha! Checkmate."
 * "I've got your back."
 * "How can you protect Chrom if you can't protect yourself?"

Trivia

 * In Super Smash Bros. for Nintendo 3DS / Wii U, Robin has a palette swap that resembles a male White Mage.
 * Robin is one of four characters in Super Smash Bros. for Nintendo 3DS / Wii U whose alternate trophies portray the same palette swap in both versions, the others being Cloud, Corrin and Bayonetta (this is excluding Bowser Jr., who doesn't have any actual palette swaps).
 * Robin is the only fighter in the Fire Emblem series who cannot use the Sword and Cape equipment.
 * In Super Smash Bros. Ultimate, the announcer's voice when Robin is selected is used twice in the Sound Test. This is likely a placeholder for announcing female Robin in languages with gendered nouns, as with like Pokémon Trainer, Villager, Wii Fit Trainer, Mii Fighters, and Inkling, but Corrin and Byleth only have oney; however, none of the configurable languages in the game use gender-specific announcements for female Robin.

Shulk


Shulk is the main protagonist of Xenoblade Chronicles. Originally an engineer from Colony 9 on the Bionis, Shulk's colony is attacked by the Mechon, leading to him setting off on a quest to stop the Mechon once and for all. He wields the Monado, an ancient sword that gives him various special abilities, including being able to see visions of the future.



Super Smash Bros. for Nintendo 3DS / Wii U


Shulk appears as a new playable character in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He was officially confirmed on August 29, 2014, during a Japanese Nintendo 3DS Direct that also revealed the New Nintendo 3DS port of his original game, Xenoblade Chronicles 3D. His English voice actor in this game is and his Japanese voice actor is, both reprising their roles from Xenoblade Chronicles.

Shulk's moveset revolves around the Monado, which splits open to reveal a beam of light that gives his attacks added range, while the blade deals greater damage. Although his overall stats are mostly average, Shulk can use his standard special, the Monado Arts, to alter his abilities, giving him specific advantages and disadvantages. His other special moves include Back Slash, a leaping slash that deals extra damage if it hits an enemy from behind; Air Slash, which lets Shulk rise into the air as he slashes upward; and Vision, a counter that negates all damage and deals increased damage in return. His Final Smash is Chain Attack, where he calls on his friends Riki and Dunban to help attack opponents that he has trapped.

Six of Shulk's seven alternate costumes are based upon the other six party members of Xenoblade Chronicles, while his seventh is Shulk's appearance when not equipped with any armor.

Super Smash Bros. Ultimate
Shulk returns as an unlockable veteran fighter in Super Smash Bros. Ultimate. Shulk's hair now changes color depending on the costume he chooses, to better reflect their representations of various Xenoblade Chronicles characters. Shulk receives mobility improvements, like all other characters, though his moveset receives some minor adjustments, such as Mecha-Fiora appearing in Chain Attack. His Monado Arts also enhance his abilities to a greater extent.

In the World of Light, Shulk is present when the fighters oppose Galeem for the first time. With Vision, he predicted that the fighters would be vaporized by Galeem's attack.

Super Mario Maker
Shulk is one of the Mystery Mushroom costumes that can be unlocked in Super Mario Maker, either by using the Shulk amiibo or as a random unlock by completing the 100 Mario Challenge on Expert Mode. Pressing causes Shulk to pose with the Monado, and the "course clear" fanfare is replaced with the fanfare that plays when finding a secret area in Xenoblade Chronicles. Shulk is unique in that his voice clips are all from the Japanese version of Xenoblade Chronicles regardless of language.

Quotes

 * "Back Slash!"
 * "Air Slash!"
 * "A vision...!"
 * "I see it...!"
 * "Now it's Shulk time!"
 * "I'm really feeling it!"
 * "I can change the future!"
 * "The future is ours to decide!"
 * "I've got a good rhythm going!"
 * "I got through that pretty good!"
 * "This is a good result!"
 * "I can feel the power!"
 * "Yatte yaru sa! (I'll do this!)" - Super Mario Maker
 * "Hirake, Monado yo! (Monado, lend us your power!)" - Super Mario Maker

Dunban (Final Smash)

 * "On my mark!"
 * "Riki! Don't mess up!"
 * "Shulk, GO!!"

Riki (Final Smash)

 * "Heeeere Riki go!"
 * "Riki leave that one for Dundun!"
 * "Crushpow!"
 * "Get them, Shulk! Smashpow!"

Trivia

 * Months before Shulk's official reveal as a playable character for Super Smash Bros. for Nintendo 3DS / Wii U, his English voice actor, Adam Howden, stated on Twitter that he was doing voice-over work for a game, but could not reveal what it was at the time.
 * Metal Face, the stage boss of Gaur Plain, utters special quotes if Shulk is among the fighters.