Wind

Wind appears in a few games as an obstacle. While wind itself cannot hurt the player, it can blow them into an enemy or a pit.

Super Mario Bros.: The Lost Levels
In Super Mario Bros.: The Lost Levels, Wind appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear some gaps in some levels. Some gaps in the game are so big that crossing them requires the player to use a combination of trampolines, wind, and bouncing off of one or more enemies. Wind is not present in the Super Mario Bros. Deluxe versions of the levels, requiring changes to some levels.

Super Mario 64 / Super Mario 64 DS
In some ice levels of Super Mario 64 and its DS remake, such as Cool, Cool Mountain, Snowman's Land, and the DS-exclusive Chief Chilly Challenge, there are gusts of icy wind that can carry the player over a gap or push them off the edge into one. The wind also appears in Tiny-Huge Island, Rainbow Ride, and Tall, Tall Mountain. In addition, a cloud enemy called Fwoosh appears in Super Mario 64 DS and guards the entrance to the slide on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's cap away. One wind gust in Chief Chilly Challenge is so strong that only Metal Wario can get past it.

Super Mario Galaxy
Wind appears in Super Mario Galaxy in the Gusty Garden Galaxy. Here, the player must ride Floaty Fluffs to cross large, windy gaps.

New Super Mario Bros. Wii
Wind reappears in New Super Mario Bros. Wii. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level. It only appears in World 2-4 where it can blow Coins around the level, and can be noticed through the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can crouch to stand still.

Super Mario Galaxy 2
In Super Mario Galaxy 2, wind is blown by windmills in Honeybloom Galaxy, Cloudy Court Galaxy, and Grandmaster Galaxy. The clouds created by Cloud Mario can be carried by the gust, thus reaching far away locations.

Super Mario 3D World
Wind appears in Super Mario 3D World, where it is blown by the Ty-foo enemies in the levels Ty-Foo Flurries and Gigantic Seasick Wreck. A small gust of wind is seen in the former level being blown under an abyss that contains a Green Star.

Super Mario Odyssey
Wind appears in Super Mario Odyssey, where it is once again seen being blown by Ty-foos. Some gusts of wind appear without the use of Ty-foos and will send Mario high into the air. A hidden area found post-game in the Cascade Kingdom has wind that deactivates and reactivates itself which can push Mario off the ground. Mario can throw Cappy at this wind which will blow Cappy in the direction the wind is facing and is used to activate Lever Switches that would normally be unreachable.

Super Mario Maker 2
In Super Mario Maker 2, wind blows in the desert theme at night, and functions mostly the same way it did in New Super Mario Bros. Wii, except that it can change direction.

Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, Wind is the theme for two courses: Gusty Glade, where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and Windy Well, where the wind blows upward and lifts the Kongs to high platforms. In this game, the wind is represented by leaves, much like in The Lost Levels.

Super Smash Bros.
In Super Smash Bros., wind appears on the Dream Land stage. Here, a tree named Whispy Woods blows wind at fighters in an attempt to blow them off the stage.

Super Smash Bros. Melee
In Super Smash Bros. Melee, wind appears on the Green Greens stage. Here, Whispy Woods blows wind either left or right, attempting to blow fighters off of the stage, similar to how he did in Dream Land in Super Smash Bros.

Super Smash Bros. Brawl
In Super Smash Bros. Brawl, wind appears on some levels in the Subspace Emissary, such as The Wilds, The Swamp, The Battleship Halberd Exterior and The Glacial Peak. It blows like normal wind to the side, but it also blows upward in the swamp. The stage Pokémon Stadium 2 will sometimes blow wind upwards, causing it to take longer to get down. The PictoChat stage also features drawn wind blown to the left. Since Green Greens returns from Super Smash Bros. Melee, so does the wind on the stage. The Borboras, enemies in the Subspace Emissary, also blow wind. Ridley can produce wind during his boss fight.

Super Smash Bros. for Nintendo 3DS / Wii U
In the 3DS version of the game, wind occurs in the Paper Mario stage when the Fan appears, blowing fighters to the right, and wind can also occur in PictoChat 2. In the returning downloadable Dream Land stage for both games, Whispy Woods once again attempts to blow fighters off the stage.

Yoshi Touch & Go
Wind reappears in the Nintendo DS game Yoshi Touch & Go, where it can blow by either blowing into the microphone, or randomly in some areas. It can cause all the created platforms to disappear.

Yoshi's Island DS
In Yoshi's Island DS, Baby Peach can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.

Super Paper Mario
Wind exists near the end of Chapter 3-3 of Super Paper Mario. The player can ride the red wind to the Warp Pipe at the end to finish the chapter.

Paper Mario: Color Splash
In Paper Mario: Color Splash, when Mario and Huey go to Mustard Café after saving the purple Big Paint Star, they are both blown into a giant hole that the Paint Star repainted by a gust of wind.

Mario Kart 7
Wind appears in Mario Kart 7 on several courses, such as Mario Circuit and Rock Rock Mountain. It is often blown out of pipes and can push the player around. It can also be used for the elevation of a glider. The Screaming Pillars in DK Jungle blow wind that pushes the player back.

Mario Golf series
Wind is a factor to consider when planning shots in Mario Golf games, or other golf video games for that matter. Its speed and direction will determine exactly where the ball will land.