Belome

''â€œCâ€¦canâ€™t sâ€¦stand it! The hungerâ€¦the HUNGER!â€'' -Belome, Super Mario RPG: Legend of the Seven Stars

Belome is a strange four-eyed beast and the guardian of Kero Sewers. He usually sleeps all day and night, at least until he is awakened by a traveler seeking passage through the sewers. Unfortunately, Belomeâ€™s source of food is these travelers, who he likes to savor with his long, red tongue. Since he lives in darkness, Belome has grown four eyes to help him see. Belome also controls the water level of Kero Sewers with a ! Switch located in his chambers. When released, the ! switch activates a floodgate that allows water from Midas River to flow through the sewers. Additionally, Belome lives in a golden, underground shrine built in his honor, Belome Temple, located at Land's End. Although he works independently, Belome may have control of the various monsters residing in Kero Sewers and Belome Temple.

During the events of Super Mario RPG: Legend of the Seven Stars, Mario and Mallow have to fight Belome before the two heroes can head to Tadpole Pond, Mallowâ€™s home. During the battle, the monster will actually eat Mallow whole, leaving Mario to fight all by himself. Thankfully, Mario can rescue Mallow by continuously attacking Belome. However, if Mario falls while Mallow is in Belomeâ€™s stomach, the game will end. As such, Mario needs to keep his HP high when fighting Belome one-on-one. Additionally, even if Mario does save Mallow, Belome will find the cloud-puff so delicious, the four-eyed monster will continually come back for seconds. Besides eating Mallow, Belome attacks by licking opponents with his massive red tongue (which Mallow confuses for a fire hose). The sewer beast also has some nasty magic attacks he can unleash on Marioâ€™s party. When Belome uses the S'Crow Funk attack, he can change Mario or Mallow into a living Scarecrow. As a scarecrow, Mario or Mallow cannot use regular attacks or items (however, they can still use special attacks and defend). However, if Mario is equipped with the Trueform Pin he received after beating Pandorite earlier in the level, the plumber will be able to resist Belomeâ€™s scarecrow spell.

Since Belome is weak against lightning magic, Mallow should use his Thunderbolt technique to attack the strange monster. Fortunately, if Mallow is turned into a scarecrow, he can still use his lighting magic and the extremely helpful life-recovering move HP Rain. As such, Mario should wear the Transform Pin, not Mallow. Instead, Mallow should wear the Wake Up Pin he received from the Vault Guard in the Mushroom Kingdom. This is useful because another one of Belomeâ€™s attacks is Sleep-Sauce, which causes one party member to fall asleep. With the Wake Up Pin equipped, Mallow can stay awake and continue the fight. Eventually, after a long and weird battle, Mario and Mallow defeat the sewer monster.

However, after being defeated, Belome does not perish. Instead, he tells the heroes the cryptic message: â€œIf you defeat me, you still won't beat me. Beware the flood!â€ In this statement, Belome foreshadows his eventual return later in the game. He then warps away to his temple at Land's End. However, when he leaves, the ! Switch he controls is released. As such, water comes gushing (as Belome predicted), sweeping Mario and Mallow into Midas River. Fortunately, the two heroes survive the rapids and continue their journey.

Eventually, Mario and his allies travel to Landâ€™s End, the edge of the world. After traveling under a desert and battling enemies through an underground cavern, the heroes stumble upon Belome Temple. Once again, Marioâ€™s party must fight the four-eyed monster. However, in this battle, Belome not only eats party members, he also has the ability to create clones of Mario and his allies. Additionally, Belome can (like the previous battle) use his huge tongue as a bludgeoning weapon. However, Belome trades in his Sâ€™Crow Funk attack for more sleeping spells (including the Light Beam and the Aurora Flash). Unfortunately, these new sleep attacks can put the whole party to sleep, instead of just one party member.

During the battle, Mario should fight alongside Mallow and Princess Peach. Since Belome is weak against lighting, Mallow makes a good addition to Marioâ€™s party. Additionally, the Mallow and Peach clones have the least HP of all of the clone party members, making them easier to defeat. However, these two clones should be eliminated with extreme prejudice, as the Peach clone can recover HP and the Mallow clone wields powerful magic attacks. In this battle, Peach should wear a Wake Up Pin (or some other sleep-preventing accessory) to negate the effects of Belomeâ€™s sleep attacks. When everyone else falls asleep, Peach can use her Group Hug ability to awaken her comrades.

After this battle, Belome finally gives up and fades away for all eternity. However, if Mario and his party travel back to Belome Temple, they will discover a golden Belome statue guarding a room full of treasures. If Mario presents the statue the key from Monstro Town, the golden effigy will eat the key and disappear, allowing Mario to claim the treasures for himself.

How Does Marioâ€™s Party Taste? (According to Belome)

 * â€œAck! Sour!â€ (Mario)
 * â€œYES! THIS is YUMMY~â€ (Mallow)
 * â€œBitter, but not bad...â€ (Geno)
 * â€œYuck! How repulsive!â€ (Bowser)
 * â€œMmm, tastes peachy...â€ (Toadstool)

Belome (Kero Sewers)

 * HP: 500
 * Attack: 30
 * Defense: 25
 * Magic Attack: 15
 * Magic Defense: 20

Belome (Belome Temple)

 * HP: 1200
 * Attack: 120
 * Defense: 80
 * Magic Attack: 20
 * Magic Defense: 40

Mario Clone

 * HP: 200
 * Attack: 100
 * Defense: 90
 * Magic Attack: 33
 * Magic Defense: 50

Mallow Clone

 * HP: 150
 * Attack: 80
 * Defense: 65
 * Magic Attack: 70
 * Magic Defense: 80

Geno Clone

 * HP: 250
 * Attack: 120
 * Defense: 60
 * Magic Attack: 60
 * Magic Defense: 30

Bowser Clone

 * HP: 300
 * Attack: 130
 * Defense: 100
 * Magic Attack: 12
 * Magic Defense: 0

Toadstool 2

 * HP: 120
 * Attack: 90
 * Defense: 60
 * Magic Attack: 62
 * Magic Defense: 70