List of Super Mario RPG: Legend of the Seven Stars glitches

This is the glitches found in Super Mario RPG: Legend of the Seven Stars

Through the Chancellor
The player will have to start a new game. When the player first reaches Princess Toadstool's castle, the player needs to go to the room with the Chancellor. There are two rows of three Toads that the player will notice. When the player goes behind the toads, they tell Mario that he should walk properly in between the two rows to greet the chancellor. However, if Mario jumps on a Toad's head, he can get past them. Mario will go around the room by the wall, and sneak up from behind the chancellor. When Mario talks to him, the player will walk through him to greet him.

Piranha Glitch
The player needs to go to the Bean Valley where the Fly Guy waters the Piranha Plants arranged in a circle. Before he waters it, Mario will have to jump onto a Piranha Plant. When the Fly Guy waters it, the player will be inside of the plant (although it may not appear that way). The Piranha Plant will move around, but it will not be able to initiate battle with the player. However, if the player moves or jump, the player will start fighting with it.

Stuck in a Yoshi
The player will have to go to Yo'ster Isle. This works best after Mario defeated Boshi. Mario needs to Get on the green Yoshi and then ride over to the racetrack. Mario shall pick a racing Yoshi and the player will be in that Yoshi's path. It's better if Mario does this far ahead of the Yoshi, so Mario will have time to prepare for himself. Mario will have to jump off of the green Yoshi and then talk to him. He'll ask Mario if he wants to Saddle Up. Mario will have to say yes, but he shouldn't jump on. Then Mario needs to wait for the racing Yoshi to get to the player and right when it reaches the Green Yoshi so that they cross paths, Mario will have to jump on the Green Yoshi. If done correctly, Mario will be on the Green Yoshi and stuck inside of the racing Yoshi. The player won't be able to move around. The racing Yoshi will still be running, but in place. If the player does this at just the right moment, the characters' images will look really warped and be inside of each other. To get out, the player can jump or get off the Yoshi. The player can do this with any character that walks around in Yo'ster Isle, but it's easiest with the racing Yoshis because their paths are already set.