Super Mario Maker 2

Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. A Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. Super Mario Maker 2 is set to be released worldwide on June 28, 2019.

A Nintendo Switch Online membership is required to share, download, and play courses online.

Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add clear conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Story Mode
The Story Mode is an offline, single-player mode in this game. In the story, after building Princess Peach's Castle, the Undodog steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario now needs to collect coins to rebuild the castle. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the taskmaster Toad. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.

Course World
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.

Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players react with "I like it!" to a course. The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.

Network Play
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.

Endless Challenge
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards.

Yamamura's Dojo
In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."

Course elements
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.

Elements formatted in bold are new to Super Mario Maker 2.

Styles
The game styles are separated into two categories; game styles that were not present in the first Super Mario Maker are placed in "Extra Game Styles", which feature their own unique elements that are incompatible with other styles.
 * Super Mario Bros.
 * Super Mario Bros. 3
 * Super Mario World
 * New Super Mario Bros. U
 * Super Mario 3D World

Themes
{|class="wikitable" style="margin:auto; width:85%; text-align:center"

Terrain
The terrain category is represented by a Brick Block icon and colored blue.

Items
The item category is represented by a coin icon and colored pink.

Enemies
The enemy category is represented by a Goomba icon and colored green.

Gizmos
The gizmos category is represented by a key icon and colored yellow.

Unavailable
This course element is not available in course maker.

Sounds
Sounds reappear along with several new ones, accessed by tapping the Soundfrog icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the Nintendo Switch's lack of a microphone.

Original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

Super Mario Bros.

 * Fire Luigi has a distinct color palette instead of being identical to Fire Mario.
 * Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
 * Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
 * With the addition of slopes, Small Mario now has a crouching sprite. However, he cannot actually slide down the slopes.

Super Mario Bros. 3

 * Thwomps have been given new sprites for when they are idle and attacking.
 * Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.
 * Small characters can now crouch, unlike in the original game where it was not possible.
 * Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in and, unlike the original game where night airship levels like  have the normal brown palette.
 * Luigi is dark green, unlike the original game where he is bright green.

Super Mario World

 * Snake Blocks are colored green.
 * The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
 * ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
 * Banzai Bills leave some clouds of smoke behind when they travel.
 * Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
 * P Switches have a flashing animation.
 * Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.
 * Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
 * The blue Warp Pipes are brighter than in the original game.

New Super Mario Bros. U

 * The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
 * Banzai Bills have a smaller design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
 * The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava.
 * P Switches have a flashing animation.
 * Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
 * The Checkpoint Flag (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the Super Mario 3D World style).
 * The Warp Pipes now use the early design from the original build where they had a darker and more metallic-like look rather than having the brighter and more plastic look from the final game.
 * Fire Toadette has white pants unlike in the Nintendo Switch port of the game where they are red.

Super Mario 3D World

 * The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
 * Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin when they come from the background.
 * The size of the life counter, timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
 * The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
 * P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
 * The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
 * The flagpole does not turn gold when the player touches the top of it. Additionally, it now provides a 1-Up, akin to the other game styles and Super Mario 3D Land.
 * Fire Toad now has a blue cap instead of yellow.
 * The snow theme, which appears to be based on Snowball Park, takes place during the day instead of the night like in the original level.
 * Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.
 * Warp Boxes no longer have confetti inside of them.

Multiple styles

 * Grinders now have their cutting sound effect from Super Mario World.
 * The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. The 1UP icon has also been changed in the latter.
 * POW Blocks in the Super Mario Bros. 3 and Super Mario World styles have a flashing animation.
 * Castle levels now have rising and falling lava like the forest theme's water.

Super Mario Bros. style

 * Mystery Mushrooms are removed.
 * The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.
 * The sound effect that plays when opening a locked door with a key was changed to a more 8-bit one.
 * Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when they attack.

Super Mario Bros. 3 style

 * The underground theme now uses the brown palette for ground tiles in the day version, while the gray palette is still used in the night version.
 * The background of the castle theme now features windows, instead of just being a black, featureless screen.

New Super Mario Bros. U style

 * The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
 * Spiny Eggs are now animated.
 * The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.
 * The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp that watches the player in the distance. It also has a wavy effect.
 * The background of the underground theme now has waterfalls.
 * Mario now directly faces a Warp Door when he enters one.

Release
In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription, and if they pre-order the game, they receive a Super Mario Maker 2-themed stylus as a bonus. In Australia, the pre-order bonus also includes a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels. For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.

North American players can also purchase the limited edition with the online subscription, but will not receive the stylus.

Debut trailer

 * The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.
 * The following used their icons from the New Super Mario Bros. U style:
 * Pipes
 * ? Blocks
 * Hidden Blocks
 * Ice Blocks
 * Semisolid Platforms
 * Koopa Troopas
 * Cheep Cheeps
 * The following used their icons from the Super Mario 3D World Prima guide:
 * Clear Pipes
 * Brick Blocks
 * Rock Blocks
 * Donut Blocks
 * Cloud Lifts
 * Goombas
 * Porcupuffers
 * Piranha Plants
 * Fiery Piranha Plants
 * Thwomps
 * Piranha Creepers
 * Stingbies
 * Hop-Chops
 * Trampolines
 * The following have a different icon in general than in the final game.
 * Pink Coins
 * 10 Gold Coins
 * Spinies
 * The early icon of the 10 Gold Coin was simply a standard coin with the number 10 on it.
 * The Goomba icon in the Super Mario 3D World style used artwork of a Mini Goomba instead of a normal one.
 * When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block rather than the Crystal Block in the final game.
 * There were only three enemy wheels instead of four in the Super Mario 3D World style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth.
 * When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.