WarioWare: Get It Together!

WarioWare: Get It Together! is the ninth installment in the WarioWare series, released worldwide on September 10, 2021 for the Nintendo Switch. As in previous WarioWare games, the main gameplay involves the player playing various microgames in succession, though in this game, the player controls one of the various characters from the series within the microgames, with each character possessing a unique trait and ability, allowing the player to approach and complete microgames in different ways. Another feature new to the series is the ability to play microgames in simultaneous multiplayer. Over 200 microgames appear in the game. Prior to the release of the actual game, a free demo of the game was released on the Nintendo eShop on August 19, 2021.

Story
The story begins in Diamond City, where crowds of people are lining up to purchase a new game titled Super Pyoro. Meanwhile, Wario and his employees at WarioWare, Inc. have just completed the development of their own game. When Wario tries to play it, however, the game does not work as expected, causing him to throw it in the air in frustration. After he does so, a mouth appears on the screen and pulls all of the characters into the system, turning them into miniature versions of themselves and trapping them inside.

Inside the game, the characters find that they now have special abilities or items that they can use to help them. However, they also encounter game bugs, which cause errors throughout the game's levels. Wario must progress through the levels and complete them to defeat the game bugs and recruit his employees, who assist him in his journey.

After the group defeats the Mega Bug, the final and most powerful game bug, they encounter the Supreme Developer, who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the group escapes the game, inviting them to come back and play at any time. After they return, Wario's employees wonder where the game bugs came from, and Wario reveals that they were a result of his own bad programming, much to the anger of his employees. Wario is then chased around by his employees. However, they stop chasing him when he realizes that three crew members, namely Master Mantis, Red, and Lulu, are still stuck inside the game. At this, they head back into the game, but shortly afterward, a mysterious object glides across the game screen.

Back in the game, the crew encounters the Supreme Developer again, who states that their missing friends have been captured but that it is not the work of the game bugs. The crew progresses through a series of three skyscrapers, rescuing Red in the first, Master Mantis in the second, and Lulu in the third, all of whom were kidnapped by a mysterious object, which the crew pursues up each of the skyscrapers using an elevator; each time, they see it fly out of a window and leave behind a piece of treasure, much to Wario's glee. The final time this happens, a note is also left which dares the crew to combine the three treasures into one. Wario agrees to this dare, but the group fails to come up with a method of combining the objects.

Dr. Crygor decides to phone his granddaughter Penny to see if she can help. Penny receives the call while she is testing the Jet Tank One, a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a Golden Watering Can. She then uses the water from the Jet Tank One in tandem with the can to grow a giant beanstalk; however, the can vanishes afterwards, upsetting Wario. The group then climbs the beanstalk, and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be Pyoro, who went from his own game into Wario's in order to have fun. Wario then complains about having ended up without any treasure.

Story
Story mode is the main mode of the game. The player progresses through various levels on a world map, each containing a set of microgames. There are twelve levels in the main story, including ten levels with their own unique, themed set of microgames and hosted by the characters, and two remix levels that compile microgames from previous levels; as well as five bonus levels available after beating the final level. This mode can be played with one or two players and is required to unlock additional characters and modes.

Each character-hosted level represents a level created by the WarioWare, Inc. employees for their game and features its own story, but has been corrupted by a game bug. After beating the boss microgame and clearing the level, the game bug is eliminated and the player can then choose to replay the level to achieve a high score. The player receives 1,000 coins upon clearing a level for the first time.

On most levels, the player is required to assemble a crew of characters that they have already unlocked, with the size of the crew increasing as they progress further into the game. On the first playthrough, any characters introduced within a level must always be part of the player's crew, and they will always be used when playing the boss microgame. After beating Showdown for the first time, the option to use all the characters in the crew becomes available for previous levels.

Variety Pack
Variety Pack mode features various minigames that can be played with up to four players, including some that are multiplayer-exclusive. There are ten minigames, which are split into two categories: Completionist and Party. This mode is unlocked after clearing the Anything Goes level.

Play-o-pedia
The Play-o-pedia is where the player can play individual microgames after they have unlocked them by playing them at least once in the Story mode. The menu itself is unlocked after clearing the Intro Games level. There are 222 microgames in total across all categories. When playing a microgame, the player plays through its three difficulty levels, after which it reverts to level 1 but with the speed increasing, and the cycle repeats until the player loses all four lives. Each microgame has a passing score which, if reached, rewards the player with 300 coins. In addition, every crew member has a specific level of suitability for each microgame, which can be viewed on the crew selection screen when entering a microgame with a crew of a limited number of characters, with the level of suitability being rated from a scale of "Bad Fit" to "Good Fit" (a dark-red crying face for very poor suitability, a red frowning face for poor suitability, a yellow neutral face for average suitability, a green smiling face for strong suitability, and a bright-green happy face for very strong suitability).

Crew
The Crew mode allows the player to interact with the crew members in the Break Room, purchase and view Prezzies (items of varying rarities that can be given to crew members to increase their Job Points) in the Emporium, and view their play data, which displays each crew member's number of plays, number of wins, win percentage rate, and their job statuses (levels). This mode is unlocked after clearing the Intro Games level.

Break Room
In the Break Room, the player can practice a crew member's controls in the tutorial level from when they became playable, give them Prezzies, customize their appearance, and listen to their voice clips. Each crew member has a job status, which is measured by a level-up system (beginning at level 1 with a Job Title of "Free Spirit"), and by giving them Prezzies, they receive Job Points which fill up a meter; once the meter is full, it resets and the crew member levels up and is "promoted", receiving a new Job Title. Leveling up a crew member unlocks new customization options and a gallery of special artwork of that member (up to five pieces for each one) and increases their base score for when they are used in Wario Cup.

Customization options
The player can customize three parts of a crew member into a variety of different colors: "Main", which usually applies to the member's hair, headwear, or even skin; "Sub", which usually applies to clothing; and "Accent", a relatively smaller feature of the member. Only Noncommittal Crimson is available at level 1, with a new color being added as the crew member levels up. In addition to colors, the player can unlock up to five special palette swaps that add visual and audio effects to the crew member, such as sparkles and increasing the pitch in their voice. The customizable colors (along with the levels where they are unlocked) and special palette swaps are as follows:

Emporium
In the Emporium, the player can use any coins they have earned to purchase Prezzies directly from the shop, which sells five Prezzies at a time and refreshes every two hours, or from Cluckade machines, capsule machines that dispense random Prezzies. There are two machines: a red one that dispenses one- to five-star Prezzies and costs 100 coins for one and 1,000 for a batch of 10, and a yellow one that dispenses three- to five-star ("rare") Prezzies and costs 500 coins for one and 5,000 for a batch of 10. The Emporium is unlocked after clearing the Showdown level.

Wario Cup
Wario Cup is an online mode in WarioWare: Get It Together! featuring Challenges, sets of microgames that are played under certain conditions, where the player can win a bronze, silver, or gold cup and earn coins based on the score they earned. If the player has a Nintendo Switch Online subscription, they can turn on Ranked Mode, which allows them to compete with friends' and other players' scores and times. Each Challenge lasts a week, and players can upload their score during the period. At the end of the Challenge period, Prezzies are given based on the scores. Challenges from previous weeks can be replayed for personal record-breaking, even if they were missed during the initial period.

Missions
Like WarioWare Gold, WarioWare: Get It Together! features a Missions system where the player can complete various objectives to earn coins. The menu is unlocked after clearing the Intro Games level.

Playable

 * Wario : Wario comes equipped with a jet pack, allowing the player to freely control him. Pressing makes Wario perform a shoulder barge.
 * Young Cricket : Cricket can walk about freely under the player's control. He can jump with ; holding longer makes Cricket jump higher.
 * 18-Volt : 18-Volt sits in place, firing discs from his hair ring in any direction with . In microgames that demand motion, there are hoops that, when fired upon, make 18-Volt cling to them, allowing the player to move along dotted lines connected to them.
 * Mona : Mona rides a hovering scooter which can be controlled freely, but unlike Wario, Mona cannot stop in place; the only way to do so is by throwing a boomerang with . The boomerang can also be controlled in any direction and remains active until it returns to Mona.
 * Dribble and Spitz (P1 and P2, respectively) : Dribble and Spitz can fly around freely in their taxis, shooting their bazooka with . In single-player modes, only Dribble is playable. Dribble can only shoot his bazooka to the right, while Spitz can only shoot his bazooka to the left.
 * Dr. Crygor : Crygor can "swim" through the stage with.
 * 9-Volt : 9-Volt skates back and forth across the stage without input from the player. Pressing temporarily stops him in place and launches a yo-yo directly upward. Like 18-Volt, hitting a hoop with his projectile attaches him to it.
 * Mike : Mike can float around the stage and attacks upward with.
 * Kat and Ana (P1 and P2, respectively) : Kat and Ana are constantly jumping. The player can control their movements and press to throw shurikens. In single-player modes, only Kat is playable. Kat can only throw her shuriken to the right, while Ana can only throw her shuriken to the left.
 * Jimmy T. : Jimmy slowly floats downward and with momentum. Aiming the stick changes the direction he points in, and pressing launches him in that direction, even from midair.
 * Ashley : Ashley flies around on her broom and can use her wand to cast spells in any direction she is facing with.
 * Orbulon : Orbulon can use the tractor beam of his UFO to attract objects below him using, moving them around or destroying them.
 * 5-Volt : 5-Volt stands in place, sleeping, and uses astral projection to move around the stage. Pressing causes her body to teleport to her spirit and release a shockwave. She then falls asleep again to repeat the process.
 * Red : Red can fly around and drop bombs with.
 * Master Mantis : Like Cricket, Mantis can walk about freely under the player's control. When he jumps with, the player can choose to reverse his gravity, and he can then walk and jump from the ceiling.
 * Lulu : Lulu can run around freely but can also hover upwards with her bow using . While in midair, she can perform a ground pound.
 * Penny : Penny uses her water blaster, the Jet Tank One, to propel herself in the direction opposite to where the blaster is aiming. Using causes her to hover in midair.
 * Pyoro : Pyoro can move back and forth freely. By pressing, Pyoro shoots out his tongue diagonally and automatically retracts after it reaches its limit. His tongue can bounce off of walls. He can also latch onto hoops like 18-Volt and 9-Volt.

Other

 * Alien Bunnies
 * 13-Amp
 * Fronk
 * Doris 1
 * Joe
 * Mona's Elephant
 * Mona's Pig
 * Mona's Monkey
 * Ruffington
 * Ms. Munchly
 * Ground Control team from in Rhythm Heaven Megamix (Doc, Richard, Zach, Adam, Kevin, Thomas, Chuck, Furukawa)
 * Sleepytown Village citizens (Powerful Landowner, Traveler, Young Woman, Farmer)
 * Club Goers
 * Leo
 * The Supreme Developer
 * Game bugs
 * Mega Bug
 * Wario Bug

Promotion
In the month leading up to the game's release, several trailers, promotions and advertisements were shared via Nintendo's social media accounts. The trailers in particular were notable for featuring the voice of Charles Martinet (as well as Wario's official speaking voices in other languages) advertising the game's characters, content and game modes, as Wario himself.

In the two weeks leading up to the game's release, the official British Super Mario Twitter account ("Super Mario UK") switched its focus to Wario. Under the display name of "Super Wario UK", the account would showcase playable characters from WarioWare: Get It Together!, count down to the game's release, and reminisce about past games from the Wario franchise.

In line with the releases of Game & Wario and WarioWare Gold, Nintendo of America's Twitter was "taken over" by Wario, who promoted his game with new pictures and audio and video clips.

Several pieces of promotional merchandise were released for the game, including a WarioWare: Get It Together!-themed notebook and sticker sheet as a pre-order bonus from Amazon UK, and a pin collection and magnet sheet as My Nintendo rewards.

References to other games

 * Wario Land 4: The Wario Car appears in 18-Volt's gallery.
 * WarioWare: Twisted!: Mona Pizza is referenced in the Pizza Prezzy description.
 * WarioWare: Touched!: Mona's guitar and hat from this game appear in her bedroom and in her gallery. A soccer ball can be seen in her bedroom, referencing her stage.
 * WarioWare: Smooth Moves: Mona's baton and a football can be seen in her bedroom, referencing her stage.
 * WarioWare: D.I.Y.: Mona's hat from this game appears in her bedroom and in her gallery.
 * Game & Wario: Mona's hat from this game appears in her bedroom and in her gallery. Her camera can also be seen in her bedroom.
 * Rhythm Heaven Megamix: The ground control crew from the "First Contact" minigame appears in Intro Games and Anything Goes's introduction cutscenes. A plushie of Tibby, which also appears in WarioWare Gold, can be seen in Mona's bedroom.
 * WarioWare Gold: A shopping bag from Joe's Clothes and the Tibby plushie can be seen in Mona's bedroom. Wario's House retains its appearance from this game in both exterior and interior. Orbulon's human disguise from his character trailer appears in his gallery.