Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)

{{level }} Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, a similar game for the Game Boy system. It is also the first area of Gloomy Gulch.
 * title=Ghostly Grove
 * image=[[Image:GhostlyDKC2 65.jpg]]
 * code=5 - 1 {DKC2) 4 - 1 (DKL2)
 * game=Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2
 * difficulty=Hard
 * notes=This level is the only one with ghost ropes in it.
 * before=<<
 * after=>>

This level is set in an eerie forest, and marks the only appearance of the Ghost Ropes. The Kongs will need to time their jumps in order to utilize the Ghost Ropes to their advantage. But, they need to move fast on them, as the ropes might disappear before they get off, thus making them fall. Kabooms also make their debut in this level. Other enemies located in the grove include Klomps, Kloaks, Klampons, Klobbers, Krunchas, Zingers, Flitters and Spinies.

Donkey Kong Country 2
From the start of the level, the Kongs must travel east across the mystical forest. They'll have to climb up a Ghost Rope to reach a high ledge, and then continue on, avoiding enemies. After beating a Klobber, they need to use another Ghost Rope to cross a large abyss. Then, they will defeat a few Klampons and soon cling onto more Ghost Ropes and cross an even bigger gap. When back on land, they must beat more enemies, including the mighty Krunchas, who can not be defeated with just a simple jump. Later, they will have to cross another abyss and reach a higher ledge with the aid of a Ghost Rope. From there, the monkeys must avoid a bunch of other enemies, including Spinies, Klobbers, and Krunchas. Eventually, they will spy the Star Barrel, which they must hit to mark the mid-way point.

Halfway through the level now, the heroes must dodge a Kloak and cross yet another abyss with the help of a single Ghost Rope. They get back on a large platform, where there is a Klobber, who is hiding in a dangerous TNT Barrel. Once the Kongs carefully pass him, they must cross a really big gap with the help of four Ghost Ropes. When they jump to each rope and land on the other side of the gap, they should avoid two Klobbers, one being in an explosive TNT Barrel. After that, the heroes need to jump over a small gap and continue through the forest. They will come up to another huge abyss, and several Ghost Ropes must be used to cross it. Quickly, before the ropes disappear, the monkeys must climb across and then dodge two Klobbers, who are both hiding in TNT Barrels. After they are spotted, the group needs to climb up a couple of Ghost Ropes and get up a higher ledge again. Here, they should watch out out for two Klampons and two Spinies. Soon, they must bounce to several Ghost Ropes and cross a very large abyss. Once they are at the last rope there, they need to avoid the one Zinger above them and get on land again. Not long after they get on, though, the heroes must cling onto some more Ghost Ropes to get over another big abyss. Luckily, however, the Ending Pad is at the other end of this abyss, so once they hop to each of the ropes and get back to land, they'll be able to end the level.

Bonus Level(s)
Before the Star Barrel, the heroes will see two Krunchas standing near each other. There should be a banana on the wall next to the one on the left. If they pick up the barrel from a nearby Klobber, they can break open this wall, and be taken to the Bonus Level. Here, the Kongs must throw a treasure chest at a red Zinger several times. At some point, the chest will break, and the monkeys can claim theKremkoin that comes out of it.

Near the end of the level, the monkeys will see two Ghost Ropes appearing and disappearing at a very fast speed. With Dixie Kong, the heroes must climb up these ropes. If the ropes disappear when they are on, Dixie can just flutter in the air and wait for them to reappear, instead of falling. Soon, the Kongs should be able to enter the Bonus Barrel. In it's Bonus Level, they must cross a huge abyss, using the Ghost Ropes. When they get to the other side of the gap, they'll find the Kremkoin.

DK Coin
Around the middle of the level, the heroes will spy a Ghost Rope that they can climb up to reach the letter O. From there, Dixie Kong should be in the lead of the two monkeys, and flutter down through the small gap nearby, going to the left. Soon, she will land in a barrel, and it will shoot her to the DK Coin.

Golden Feather (GBA Only)
Right before the Kongs find the two Ghost Ropes leading to the second Bonus Level, they will jump across a small abyss. Instead of going over it through, they should jump through the center. They will land on a hidden hook, and also grab the Golden Feather.