Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)

Screech's Sprint is the thirty-fourth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the only level on the The Flying Krock and is also the game's final level, not counting the Lost World.

The first half of this bramble level is similar to other bramble levels of the game, yet the second half is actually a race. The Kongs will transform into Squawks, who must race against Screech throughout the rest of the level. The race is fairly difficult, as Squawks needs to hurry without touching any thorns and at the same time, avoiding many Zingers in his way. If Squawks loses the race, he'll also lose a life, so winning is mandatory. In addition to Screech and the Zingers, Klingers, Kloaks, Kabooms, Cat-O-9-Tails, Flitters, and Mini-Neckys are also found here.

''Donkey Kong Country 2
From the start of the level, the Kongs must cross a small gap and defeat a Cat-0-9-Tails. Then, they need to cartwheel-jump across another gap and later dodge a Kloak. Once the foe floats away, they should carefully jump over the brambles and cling onto some ropes, with Klingers on them. Without hitting the Kremlings, the heroes must climb across all the ropes and get to the next platform. After that, they must hop over more brambles and climb across another vine, while moving past a group of four Zingers. Then, they should let go of the rope and pass two Cat-0-9-Tails. After that, the monkeys must cling onto a vine and climb up, but while watching out for several Mini Neckies that will swoop down at them. At the top, the will have to leap to the platform to the left hand side and begin to jump platform to platform over the brambles. Eventually, they will come up to the Star Barrel, as well as an Animal Barrel that will turn them into Squawks.

Halfway through the level, Squawks will meet up with Screech, and shortly after, race him. When the race begins, Squawks will have to hurry west and then survive the twists and turns of the bramble surrounded track. Soon, he will need to travel a far distance north and then turn east, beating all the Zinger in his path. After that, he must follow the banana arrow pointing south. The parrot will come up to many twists and turns in the track shortly after going here, and get through what seems to be a maze between many, many brambles. Using the banana trail for help, the bird should make his way out of the maze to avoid trouble, and then move east again. Once Squawks defeats all the Zingers in the way here, he must zig-zag his way up north, and then turn west shortly after. While he travels in this area, he will have to maneuver around several red Zingers, who can not be defeated. At the end of this path, the parrot must continue through and fly north between the sharp brambles. After getting through this narrow passageway, he should quickly beat some Zinger and cross the finish line. If he was able to beat Squawks, he may continue through the level, and cross the No Animal Sign, turning him back into the Kongs. Then, the no longer transformed monkeys must simply hit the End of Level Target and exit Screech's Sprint.

''Donkey Kong Land 2
When they begin the level, the Kongs must cross a small gap and climb up a long vine. As they move along the several vines going up, right, and then down, they will have to sneak around many Zingers in the way. After they get off these ropes, they need to jump platform to platform, while avoiding a few enemies. They'll have to climb up another vine after that, and travel in a U shape. Once back on a safe platform, the heroes must dodge a Klobber and cross an abyss to get on the next vine. When they climb up the long, Zinger infested vine, they'll have to drop down to platforms below them and follow the banana trails. Soon, the monkeys will climb up a ledge, and hit the Star Barrel.

At this point, they must hop into the Animal Barrel, and turn into Squawks the Parrot. As Squawks carries on through the level, he'll suddenly find himself racing the bird, Screech. In the fast-paced race, he needs to fly up north and avoid many Zingers. Once at the highest point, he'll have to move west. Once he passes some Zingers, the parrot needs to follow the banana trail south and soon go west. When goes west, he will find a fork-in-the-road. Either direction he takes, though, will put him at the same point in the same amount of time. After that, Squawks must begin to glide south and dodge more Zingers. When he progresses through this path, he needs to make way going west. Here, he must defeat several Zinger, who are right in his path. Once he gets to the letter G a while later, he'll get to another fork-in-the-road. The top route will make the bird travel a longer distance than the Zinger blocked one at the bottom, although the bottom way uses more skill than the other. Either way, Squawks should soon zig-zag his way to victory and cross the No Animal Sign, turning him back into the Kongs. The monkeys mus then jump off of a spring to exit the level.

Bonus Level(s)
A little while before the Star Barrel, the monkeys must use their Team Up move to throw one another up to a high platform. Here, they will find a kannonball, and have to jump to the right hand side. They will land into the cannon in this area, and the kannonball will activate it, so they'll be shot to the Bonus Level. Here, the Kongs need to use Dixie Kong to hover through several long abysses and Diddy's cartwheel jump. If they touch a bramble, they will lose the Bonus Stage, so they must be careful. After they get to the bottom platform, the heroes will find the Kremkoin.

DK Coin
At some point in the race, Squawks will have to travel south for the first time. At this point, he'll see another pathway continuing east. He should take this pathway, and fly between the twisted brambles, until he meets up with the DK Coin.

Golden Feather (GBA Only)
After the DK Coin, the Kongs should see the Golden Feather in plain sight between the brambles in a small opening. They must squeeze through the opening, trying not to get damaged, and grab the feather.

Photograph (GBA Only)
This level's photograph is found differently than in other levels. To get it, the heroes will need to simply beat the level, and the photo will be theirs. This will help fill up the monkeys' scrapbook.

Bonus Level(s)
At the beginning of the level, the Kongs should climb to the very bottom of the first rope that goes south. If they do so, they will reach a Bonus Barrel. It will take them to the Bonus Level, where the monkeys need to jump across several brambles to get to the Kremkoin. About halfway though, they'll have to climb down a vine and continue west, doing the same thing. If they can avoid all the enemies in their path, they will soon reach the coin.

DK Coin
About halfway through the race against Screech, Squawks will find a banana trail leading south, as well as another passageway continuing west. He should not follow the trail, and instead go west. As the bird travels between the brambles, he will finally come up to the DK Coin.