Star Fruit Kingdom

The Star Fruit Kingdom is the sixteenth and final kingdom in Donkey Kong Jungle Beat and the fourth kingdom linked to the B Barrel. The kingdom is located in outer space on an asteroid. The Star Fruit Kingdom can be accessed by completing the Chili Pepper Kingdom and collecting forty-one Crests. Donkey Kong travels through this area in order to fight Sumo Kong, the ruler of the kingdom. As in all kingdoms, Donkey Kong eats a giant fruit at the end of every level here, particularly a star fruit. Once Donkey Kong completes this kingdom and collects fifty-one crests, he is able to fight Ghastly King.

Ninjape Rally
Ninjape Rally is the first area of the Star Fruit Kingdom. Being one of the very last levels in the game, it features many different obstacles and mechanisms that the ape must quickly use to win a race against four Ninjapes. One of these obstacles are the Jungle Buddies that appear in the stage: Flurl and Helibirds. Helper Monkeys also help Donkey Kong in this level by tossing him to different areas. Other obstacles include ropes, falling rocks, and a small area of water that must be swum through. At the end of the level, Donkey Kong bites into a star fruit that takes him to the final non-boss level of the game, Asteroid Belt.

Although winning the race is optional, earning a better place in the race can give the Kong more beats to gather more Crests with. First place gives the ape 500 beats, second place awards him with 300, and third place awards him with 100. Any place before third, however, gives the ape no extra beats.

Level Layout
The level begins on a flat surface near a vertical, yellow starting line. Behind this line are four Ninjapes. Once the ape passes the starting line, the race will begin. Once GO! appears on screen, the race begins, and the four Ninjapes quickly dash to the end of the level with Donkey Kong. The beginning of the race features some slanted pathways, which are slippery enough that the ape can slide down. A pole must be jumped over on the way down, and some large stairs follow this obstacle. A platform is just above this with another pole on top of it. At the top of the stairs is a tightrope, which, like the pathway before, is slanted to allow the ape to slide down. A Helper Monkey waits in a gap near the rope, and it throws the ape to another monkey in a narrow passage shaped like a sideways V. At the end of the passage is a Flurl, who can float the ape towards a current of air. The current, coming from a small, pink flower, can push the buddy over a wall, where another Flurl waits. A set of two walls leading into a higher room is on the other side of this wall, and the ape can Wall Jump up them to enter a new area, where there is a pathway leading into a small gap. The gap, which is hardly big enough to let the ape through, leads to another Helper Monkey.

To the left of this monkey are two ropes, which can be swung on to reach some stair platforms. A pool of water is on the top stair. A wall is in the center top of the pool, making a U shaped pathway in the water. On the other side of the pool are many large stairs formed in the stone pathway, as well as a wall that can be climbed to reach a Helibird. The bird is able to fly to ape through a wide area. Trees grow in the background of this area, and some pink flowers are present around the track to push the Helibird upwards faster. Another Helibird waits farther above this rocky area in its nest to help the ape if he falls. In a small gap ever higher up, there are many small, yellow fairies, and above them are a few more air currents, which push the Helibird towards the creatures. If the fairies are hit by a sound wave, they form a trampoline, which can bounce the ape onto a higher, rocky pathway. Sphere-shaped rocks roll down this bumpy path, and a slanted pathway is farther ahead. The pathway drops down to a flat surface, where another vertical, yellow line is present. This is the finish line to the race. If this is crossed, the race ends. A giant star fruit grows on a branch near here, and if the Kong bites into it, the level ends.

Asteroid Belt
Asteroid Belt is the second part of the Star Fruit Kingdom. This level takes place inside of many large, round asteroids in outer space. Dragon heads appear throughout the stage to transfer the Kong to different asteroids and planets. The interior of the asteroids are usually very dark, and their round surface make them harder to climb. At the end of the level, the Jungle Buddy, Hoofer appears, as well as the giant boss enemy, Iguanagon, who can optionally be fought. A Cocopī can also be found in this level, and it throws coconuts at the ape from its palm tree. Other powerful enemies include a Dansupaidā and two Korogaerus. After the ape bites into the star fruit at the end of this level, he heads to the battle against Sumo Kong.

Level Layout
This level starts out in an asteroid. Donkey Kong begins his journey through the level on a small platform shaped like a semicircle. Bananas circle this platform for the ape to grab. A Dragon Slot sticks out of the side of the area, and it can suck up the ape to take him to the inside of another asteroid. A platform is placed in the center of this asteroid, and several blue meteors bounce around the area. On the platform is a Gale Hawg, along with a small pit full of three Banana Bunches. Spikes are at the bottom of this pit. A second Dragon Slot waits at the right side of the room, and it can send the Kong into outer space. A small, sphere-shaped platform is in this area, and two Dragon Slots are next to it. The head on the bottom loops the ape around the interior of a small planet, and then out of the mouth of the Dragon Slot above it. This dragon then shoots him over a small planet to another Dragon Slot, who is able to take him inside of another asteroid. A round platform is in the center of this rotating asteroid, and some Kamikamies fill in some of the rock's empty space. Another Dragon Slot sticks out of the side of the asteroid, just above the last head.

This dragon sends the ape onto a floating rock platform. Near the platform is a Cocopī in a tall palm tree, along with two Throw Birds. After the Cocopī is defeated, the Kong can progress to a slippery ice platform. Earth can be seen in the background here, as well as the Moon. The Kong is able to side down the slippery, enemy infested ice, which curves to another slanted area of ice. A Dragon Slot is near here to take the ape to another slanted section of ice. This section is very steep and therefore slippery. Blooms appear on the way down the long, icy platform above the ape's head, and at the end of the platform is an electrical rope. Birimēras and bananas line the sides of the wide ropes, and a group of four Banana Bunches are below the last rope. Below the bananas are some spinning rocks, which the ape must jump across. Bananas in the formation of arrows are on the way over the platforms, and a Banana Bunch encased in a bubble waits in front of a Dragon Slot. This head takes the ape onto another icy platform, which, although flat, is occupied by several Ice Minigas. A Dansupaidā is in this area, but once it is defeated, a Helper Monkey appears in a nearby bush. It can throw the Kong past another Helper to a set of bananas.

Once Donkey Kong begins to fall back down, a new Helper Monkey appears in a bush to throw the Kong to a large plant on a small planet. It can shoot the ape into a dark asteroid full of many twists and turns. Falling rocks are in this asteroid, along with a curves pathway leading to some Banana Bunches. Four more Banana Bunches are in the center of the area as well. There is a pathway to the left of the asteroid's entrance, and it takes the ape through a curvy passage occupied by two Korogaerus. Because the foes clog up the passage completely, they must be defeated for him to progress. A Dragon Slot is at the end of the area, and it can suck up the ape to take him into another asteroid. In this asteroid, there are a few rock platforms floating in the air, as well as some empty bushes. A Shaoshao is also in the area, and once it is defeated, two Helper Monkeys appear in the bushes. Several Kamikamies and Stingers also inhabit this area. The Helper Monkeys can throw the ape to a Banana Bunch and under a Dragon Slot, who can suck him up and send him onto a large, floating ice platform. Hoofer the wildebeest waits here, and if the ape jumps on his back, he begins to move. A star fruit is not too far ahead, and once the ape touches it, the level ends. Afterwards, a bonus game is played, where the wildebeest must cross several gaps. Eventually, Iguanagon appears as an optional boss for extra beats.

VS. Sumo Kong
DK then faces Sumo Kong on a small rock near a planet. Sumo Kong attacks by attempting to slam his palms into DK. However, dodging is not done like usual; it is done by blocking each palm. Once a stalemate is reached, Sumo Kong is left open, and, once struck, can be punched several times, like the other bosses. Once he is defeated halfway, dodging is then possible, and the multi-hit attack is still possible. Once defeated, Sumo Kong will fall backward in defeat.