Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Minis March Again! is a DSiWare action puzzle game and a follow-up to Mario vs. Donkey Kong 2: March of the Minis. Once again, the focus of this game is on the Mini toys produced by Mario's toy company, which have to be guided to the exit in each level. The gameplay of this title is simplified in comparison to the previous game, as the player no longer has control over the Minis after initiating them and can only use the touchscreen to manipulate the environment around them. This gameplay style would become standard in all later Mario vs. Donkey Kong games, completely shifting from the platformer qualities of the first two games in the series. In addition, the game allows players to create their own levels and share them using the Nintendo Wi-Fi Connection procedures.

Storyline
After the success of the Super Mini Mario World theme park, Mario and Pauline open an expansion of it. A crowd of Toads are in line for the opening celebration, along with Donkey Kong. As Donkey Kong reaches the front of the line, he discovers the tickets have just sold out. Donkey Kong bursts into anger and grabs Pauline. As Donkey Kong runs for the elevator, Mario leaps to rescue Pauline, but ends up failing and ripping the fringe of her dress. As Mario lies on the ground, a few Mini Marios come towards him, volunteering to help save Pauline.

Later on, when Mario reaches to the top of the tower, he finds Pauline is there waiting for him. Relieved, Mario opens the door, ready to hug her, but then all of a sudden, Donkey Kong turns off the light and captures Pauline once again. Mario and the Mini Marios jump out of the tower after Donkey Kong, leading them to more floors.

After all the trouble, Mario once again opens the door and sees Donkey Kong, Pauline, and two Mini Marios. Confused by this, Mario then sees Pauline with a clipboard, showing that the Mini Mario model passed the test. Mario shrugs, and then celebrates with Donkey Kong, Pauline, and the rest of his Minis.

Differences from Mario vs. Donkey Kong 2: March of the Minis
Mario vs. Donkey Kong: Minis March Again! features a less detailed story with slight changes from March of the Minis. The game also lacks some of the functions the minis use, like jumping and changing directions on player's command. Instead, the minis move by themselves after being activated, while the player changes the environment around to lead the minis to the goal. Also, every mini must be in the goal near the same amount of time; otherwise, the door will close, locking out some of the minis. Lives are also new in Minis March Again!; the player will lose a life if time runs out, if a Mini Mario dies, or if the door closes before all the minis have reached it; if the life counter reaches zero, it is Game Over and the player can opt to restart the current level or exit the game. Extra lives can be gathered with every M-Token or 100 Coins collected throughout the game. Plus Mode is also available after beating the first four worlds, unlike March of the Minis, which did not have the mode. Both games share the Construction Zone function, but Minis March Again! does not contain as many items as March of the Minis.

Characters
In this game, there are four different types of Minis that the player can use in levels, and are used to move around within the worlds. Mini Marios are the only toys used for most of the game, but Mini Toads, Mini Peaches and Mini Donkey Kongs are playable on the Rooftop floor. There are no significant differences between the types of Minis.

After three levels with a particular Mini are completed on the Rooftop floor, the player gains the ability to switch all the Mini Marios present in most of the main game with that Mini. This is done by tapping the "Characters" button in the Showroom section of the Options menu. The only levels where Mini Marios cannot be changed are key and Donkey Kong levels.

Enemies

 * Capture Kong
 * Circus Kong
 * Fire Piranha Plant
 * Nitpicker (World 4 or 4+ boss only)
 * Pokey
 * Polterguy
 * Shy Guy
 * Snapjaw (World 4 or 4+ boss only)
 * Snifit
 * Thwomp
 * Donkey Kong (boss in every world or plus world)

Floors
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a special level.

In the PAL version of the game, the floor count for all floors excluding the Basement and Rooftop starts from "Ground Floor" and ends at "Floor 3", whereas in all other versions, the floor count goes simply from "Floor 1" to "Floor 4".

After the player defeats Donkey Kong in Jungle Rumble, a mode with new levels, Plus Mode, is unlocked. In these levels, the player can change the environment only after all Minis are initiated at once by pressing the "START" button and waiting for the 3-2-1 countdown.

American
''Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration. Everyone, that is, except Donkey Kong, who was too late to get in! Donkey Kong decides to crash the party and kidnaps Pauline along the way! Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?''

''In addition, make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others via Nintendo Wi-Fi Connection and broadband Internet access, or via local wireless.''

European
''The re-opening of Mario’s theme park, Super Mini Mario World, was going so well... until Donkey Kong burst in and kidnapped the hapless Pauline once again! So it’s up to you and the Mini Marios – tiny mechanical Mario toys – to rescue Pauline from that crazed ape’s clutches.''

''Instead of controlling the Mini Marios directly, you use the stylus to manipulate objects in each trap-laden level, and lead the fragile toys safely to the exit. Once you clear all eight levels on a floor, you’ll get a chance to pummel Donkey Kong with your Mini Mario-launching cannon!''

Another feature is the Construction Zone, which allows you to create your own original levels, play levels that you or others have made, and share or download levels via Nintendo Wi-Fi Connection or local wireless communications.

Trivia

 * This game was one of a few downloadable titles that were on sale via Club Nintendo, at 150 coins, until January 10, 2012, though requiring a 3DS despite being a DSiWare downloadable title. The game was also included as one of the Elite Status gifts in 2012, available to Gold and Platinum members. It then became available again on Sept. 3rd 2013, until Oct. 6th 2013, still costing 150 coins.