Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is an upcoming game in the Super Smash Bros. series for Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct, and is set to be released on December 7, 2018.

Gameplay
Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage count is in decimal notation, adding a tenth to the number. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage and knockback, which is done to "increase gameplay speed."

Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional Air Dodge, Short-Hop Attack, and Perfect Shield. The Directional Air Dodge allows the player to dodge while moving at the direction they tilt, which can also be used for recovery. However, if a player dodges excessively - in the air or on the ground - they become more vulnerable to attacks, and their dodge range becomes shorter as well. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage. The Perfect Shield can be performed by releasing the shield button just as an opponent attack lands, nullifying the attack.

During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after a period of time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage.

As with Super Smash Bros. for Wii U, Super Smash Bros. Ultimate also supports Nintendo GameCube controllers.

Smash
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two, and no longer a part of Special Smash. Stocks can also be added to Stamina modes.

8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.

A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes are weaker than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.

Squad Strike
Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle.

Tourney
Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, number of CPU players and tourney type, the game automatically generates a tournament bracket.

Special Smash
In a new Special Smash mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one.

Classic
Classic mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end. This time, each fighter has a set series of opponents to face.

Training
Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, attacking the CPU fighter with a strong attack shows the trajectory at which they are launched in the form of a green curve, compared with the trajectory if they were launched at 0% damage (a red curve) and 100% damage (a blue curve).

Playable characters
In addition to introducing new characters, Super Smash Bros. Ultimate features every previously playable character in the series. Counting Pokémon Trainer and his/her Pokémon as a single fighter and the three Mii Fighter types separately, a total of 71 fighters, including six Echo Fighters (characters whose movesets and basic attributes are mostly identical to that of another character, and are represented by an epsilon symbol "ε"), have been confirmed to appear in Super Smash Bros. Ultimate. The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series. The starting roster will be as small as that of the original Super Smash Bros., while the rest of the characters have to be unlocked.

Newcomers
Eight newcomers (four being Echo Fighters) have currently been confirmed for Super Smash Bros. Ultimate.

Stages
Unlike in previous installments, stages are selected before characters in Super Smash Bros. Ultimate. All stages can not only be played in their Final Destination form (known as Omega (Ω) form) as in Super Smash Bros. for Nintendo 3DS / Wii U, but also in a new Battlefield form, which adds three floating, pass-through platforms. Like the original Final Destination and Battlefield, in both forms for all stages, the stage is set on a large platform floating over an abyss, as opposed to a large pillar with walls leading down to the bottom as is the case with several Omega stages in the previous installments. The player is also given the option to turn off stage hazards.

A new feature added to Super Smash Bros. Ultimate is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.

A total of 103 stages are set to appear in the game, all of which will be available from the start. The following list is sorted by the original Super Smash Bros. games in which they first appear.

Returning

 * SmashBros_Emblem.png Assist Trophy
 * SmashBros_Emblem.png Barrel
 * SmashBros_Emblem.png Beam Sword
 * AnimalCrossing_Emblem.png Beehive
 * Zelda_Emblem.png Beetle
 * Mario_Emblem.png Bob-omb
 * Zelda_Emblem.png Bombchu
 * Boss Galaga
 * Mario_Emblem.png Bullet Bill
 * SmashBros_Emblem.png Bumper
 * Zelda_Emblem.png Bunny Hood
 * SmashBros_Emblem.png Capsule
 * SmashBros_Emblem.png Crate
 * Zelda_Emblem.png Cucco
 * Kirby_Emblem.png Dragoon Parts
 * SmashBros_Emblem.png Drill
 * Mario_Emblem.png Fire Flower
 * SmashBros_Emblem.png Food
 * EarthBound Emblem.png Franklin Badge
 * WreckingCrew Emblem.png Golden Hammer
 * SmashBros_Emblem.png Gooey Bomb
 * Mario_Emblem.png Green Shell
 * DK_Emblem.png Hammer
 * Zelda_Emblem.png Heart Container
 * Pikmin_Emblem.png Hocotate Bomb
 * Mario_Emblem.png Hothead
 * KidIcarus_Emblem.png Killer Eye
 * Pokemon_Emblem.png Master Ball
 * Kirby_Emblem.png Maxim Tomato
 * Mario_Emblem.png Metal Box
 * EarthBound_Emblem.png Mr. Saturn
 * KidIcarus_Emblem.png Ore Club
 * SmashBros_Emblem.png Party Ball
 * Mario_Emblem.png Poison Mushroom
 * Pokemon_Emblem.png Poké Ball
 * SmashBros_Emblem.png Ray Gun
 * Pilotwings Symbol.png Rocket Belt
 * Metroid Emblem.png Screw Attack
 * StarFox_Emblem.png Smart Bomb
 * SmashBros_Emblem.png Smash Ball
 * Mario_Emblem.png Spiny Shell
 * Kirby_Emblem.png Star Rod
 * Mario_Emblem.png Super Leaf
 * Mario_Emblem.png Super Mushroom
 * Super Scope
 * Kirby_Emblem.png Superspicy Curry
 * SmashBros_Emblem.png Timer
 * Kirby_Emblem.png Warp Star
 * KidIcarus_Emblem.png X Bomb

Returning

 * StarFox_Emblem.png Andross
 * Wario_Emblem.png Ashley
 * Color TV-Game 15
 * Dr. Kawashima
 * Dr. Wright
 * Zelda_Emblem.png Ghirahim
 * Pac-ManEmblem.png Ghosts
 * MetalGearSymbol.svg Gray Fox
 * Mario_Emblem.png Hammer Bro
 * EarthBound_Emblem.png Jeff
 * Kirby_Emblem.png Knuckle Joe
 * FireEmblem_Emblem.png Lyn
 * Metroid_Emblem.png Metroid
 * Zelda_Emblem.png Midna
 * Metroid_Emblem.png Mother Brain
 * Nintendogs Symbol.png Nintendog (Toy Poodle)
 * XenobladeEmblem.png Riki
 * F-Zero_Emblem.png Samurai Goroh
 * Sheriff
 * Starfy
 * EarthBound_Emblem.png Starman
 * Takamaru
 * Mario_Emblem.png Waluigi

New

 * Abra
 * Alolan Exeggutor
 * Alolan Raichu
 * Alolan Vulpix
 * Bewear
 * Ditto
 * Lunala
 * Marshadow
 * Mimikyu
 * Pyukumuku
 * Solgaleo
 * Togedemaru
 * Vulpix

Returning

 * Abomasnow
 * Bellossom
 * Chespin
 * Darkrai
 * Deoxys
 * Electrode
 * Eevee
 * Entei
 * Giratina
 * Goldeen
 * Kyogre
 * Latios and Latias
 * Meowth
 * Metagross
 * Mew
 * Palkia
 * Scizor
 * Snorlax
 * Staryu
 * Suicune
 * Xerneas
 * Zoroark

amiibo
It has been confirmed that all previously released amiibo that relate to the playable characters are usable in Super Smash Bros. Ultimate. Additionally, all newcomers and veterans that were missing in Super Smash Bros. for Nintendo 3DS and Wii U are also getting amiibo in the Super Smash Bros. series line.

Pre-release and unused content
Final Destination in the E3 demo was simply the Omega version of Battlefield, most likely as a placeholder. Also, during Ridley's reveal trailer, a Meta Ridley costume is seen but not present at the E3 playthrough, with one of the costumes most likely being a placeholder.

References to other games

 * Wario Land: Super Mario Land 3: Wario's Dash Attack that debuted in this game now appears as his new dash attack. Wario's down throw now reflects the animation of the Ground Pound that debuted in this game as well.
 * Donkey Kong Country: One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. Klaptrap appears as an assist trophy, acting as in this game.
 * Donkey Kong Country 2: Diddy's Kong Quest: One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool.
 * Donkey Kong Country 3: Dixie Kong's Double Trouble!: One of K. Rool's attacks involves using his helicopter pack from this game.
 * Donkey Kong 64: One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the Game Over scene involving the Blast-o-Matic being fired from Crocodile Isle at Donkey Kong Island.
 * Super Smash Bros. Melee: In the, Luigi is seen doing the Green Missile above the other characters, just like in the from this game.
 * Donkey Kong Jungle Beat: Donkey Kong's Final Smash is based on his combo punch attacks in this game.
 * Dance Dance Revolution: Mario Mix: Mario's down smash animation has been changed from the Sweep Kick to his breakdance from this game.
 * Mario Kart 7: One of Daisy's taunts matches the artwork pose she originally had from this game.
 * Mario Golf: World Tour: One of Daisy's victory animations is inspired by her birdie animation from this game.
 * Super Mario Maker: Mario has a new costume based on his builder outfit from this game.
 * Super Mario Odyssey: Cappy makes an appearance as Mario's cap; one of Mario's new taunts features him tossing Cappy. Occasionally, Mario's Super Jump Punch will feature the regional coins found in the Metro Kingdom in place of the standard coins, and plays the same sound effect as the one that plays when a new regional coin is collected. New Donk City Hall appears as a stage. Mario has a new costume based on his wedding tuxedo.

Trivia

 * On the German cover for the game, Yoshi was omitted from the boxart in order to fit the USK rating in the bottom left corner, while Pikachu, who was placed lower than Yoshi, was moved up due to its greater popularity.
 * Decimals have always been used for damage calculations since Super Smash Bros. Melee, but they were rounded to an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game.