Hotel Mario



Hotel Mario is a rather obscure game that was created by Philips Media for the CD-i. Philips Media had acquired the rights to produce Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.

In the game's plot, Bowser and his children have taken over the Mushroom Kingdom, where they've built seven Koopa Hotels and have kidnapped the Princess, hiding her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.

The general goal in each stage is to close all the doors on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages.

The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.

Hotels

 * Morton's WoodDoor-Hysteria
 * Roy's HardBrick Hotel
 * Larry's Chillton Hotel
 * Lemmy's High-ate Regency Hotel
 * Ludwig's Thump Castle Hotel
 * Wendy's Blitz Snarlton Hotel
 * Bowser's Seizures Palace Hotel

Enemies

 * Goomba
 * Koopa Troopa
 * Wiggler
 * Bob-omb
 * Para Bob-omb
 * Mini-Ninji
 * Buzzy Beetle
 * Monty Mole
 * Spiny
 * Paragoomba
 * Banzai Bill
 * Paratroopa
 * Boo Buddies
 * Big Boo
 * Skeleton Koopa
 * Pat the Bat
 * Evil Coin
 * Rhinestone Goomba
 * Mechakoopa
 * Bellhop Goomba
 * Z Koopa

Items

 * Coin
 * Super Mushroom
 * Fire Flower
 * Starman
 * Toad

Credits
The credits sequence from the game has been recreated below. A "Hotel Mario" logo appears first in large red letters and is then followed by the main staff. After this, sections for art and audio appear, organized by a large yellow header. Finally, a gap separates the audio section from the remaining staff. In the game, each person's position (shown in bold here) is highlighted in yellow and his or her name is writen in red. All text is capitalized Which voice actor provided the voice for which characters did not appear in the game. The copyright notice followed the credits and stayed on screen until it faded to black.

Hotel Mario
Executive Producer Stephen Radosh

Producer Michael Ahn

Product Engineering Kevin Goldberg Thomas Lohff Stephen Martin Kevin Va. Hunt

Associate Producer Janice Convery

Art Director Jeff Zoern

Artist Mirena Kim

Art
Sprite Animation YEEEOWW!!! Digital Cartoons: Pat Campbell

Hotel Background Art Trici Venola

Animated Sequences Animation & Effects: Terry O'Brien Kathy Swain Bonita Versh

Audio
Audio Producer Lisa Brenneis

Theme Music Jack Levy

Voice Talent Mark Graue as Mario, Luigi, Bowser Jocelyn Benford as Princess Toadstool

Original Game Design Stephen Radosh

Technical Game Producer Kevin Goldberg

Additional Engineering Michael Diehr Ken Ellinwood Charlie Golvin Blake Senftner Howard Soroka

Tester Justin Merrow

Play Consultant Hollie S. Lohff

Special Thanks Cammy Budd Rosalyn S. Bugg Brian Conn Christ Dudas Annalisa Erickson Dennis Kopp Dave McElhatten Mark Yamamoto

Pima Technical Staff: Mark Greene Eliot Lipps Kathi Overton Frank Rada Lou Rios Mark Shakarjian Keith Touzin Jennine Townsend

©1993 Philips Interactive Media. All rights reserved.

It is illegal to make unauthorized copies of this software. Duplication of this software for any reason including sale, loan, rental, or gift is a crime. Penalties include fines of up to $50,000.00 and jail terms up to 5 years.

Quotes
For a full list of quotes, see here.

Trivia

 * This is one of the only games which Mario and Luigi have four fingers. Mario is shown to have five fingers on the box art, but four during the cutscenes.
 * Iggy dosen't have his own hotel, but appears as a boss in Bowser's.
 * Most of the names of the Koopaling's Hotels are puns on real world hotels ("Woodoor-Hysteria," "Blitz Snarlton," etc.). Roy's HardBrick Hotel, however, is more likely named after the song "Heartbreak Hotel."
 * Other cultural references include Mario's lines "We ain't afraid of no Koopas!" (a play on the line "I ain't afraid of no ghost!" from the Ghostbusters theme song) and "Hey, you! Get off of my cloud!" from the Rolling Stones song, "Get Off of My Cloud."
 * If you play the game on January 1st. instead of saying "here we go" before playing a hotel (after loading a game or starting a new one) it says "happy new year"