Mario's Super Picross

Mario's Super Picross, also known as Mario no Super Picross in Japan, is the first sequel to the Game Boy game, Mario's Picross, and can be played on the Super Famicom. After the commercial failure of Mario's Picross in the West, this sequel was released only in Japan in 1995. The game plays much the same way as the first, except Wario appears in it. In 2006, it was released on the Wii's Virtual Console in Japan. The game saw its first Western release in 2007 on the Virtual Console in the PAL regions. It was later released on the Wii U Virtual Console in 2013. The game has not been released in North America, nor released on the Virtual Console on the Wii or Wii U in that region, most likely due to the poor reception of Mario's Picross on the Game Boy.

Gameplay
It is a Picross game in which the player plays with a chisel and rock hammer to uncover pictures. In order to unearth the correct picture, number clues are given to show how many squares go in each row or column.

Puzzles
There are two sets of puzzles, each divided into several levels. In Mario's set of puzzles, the player is given a time limit, and is penalized for making mistakes. After clearing the first level of Mario's puzzles, the player is granted access to Wario's puzzles. In Wario's set of puzzles, there is no time limit, but the player isn't told when they make a mistake nor is given any hints, making the puzzles harder to solve. Each set has 11 levels with 12 puzzles each, except Wario who has a hidden twelfth "Ultra" level with eight puzzles. The puzzle sizes range from 5x5 up to 20x15, the latter being a new addition in this installment.