Super Mario 3D World


 * Not to be confused with Super Mario World and Super Mario 3D Land.

Super Mario 3D World is a 3D platformer action game for the Wii U. It was released on November 21, 2013 in Japan, and November 22, 2013 in North America. It will be released in November 29, 2013 in Europe, and November 30, 2013 in Australia. It is the fifteenth title in the Super Mario series, the sixth 3D Mario title, and the follow-up sequel to the Nintendo 3DS game Super Mario 3D Land.

Story
On a starry night in the Mushroom Kingdom, Mario, Luigi, Princess Peach, and Toad take a walk outside of Princess Peach's Castle when they discover a slanted Clear Pipe along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, and multiple items rain out onto them. The Sprixie Princess, a green fairy-like creature, pops out in front of them and starts to frantically ask for help, as Bowser has kidnapped six fellow Sprixies and she has barely escaped. Suddenly, Bowser, who emerges from the pipe; finds the Sprixie Princess and captures her inside a bottle before disappearing back down the pipe with her. When trying to save the Sprixie Princess, Peach falls into the pipe, and the others follow after her. They end up in the Sprixie Kingdom, where the journey mainly takes place.

Upon reaching the kingdom, the group soon discover that the green Sprixie Princess, as well as the other six Sprixies, are guarded in seven castles. After rescuing the last Sprixie in World Castle, Bowser makes haste to World Bowser, a self-themed amusement park, not before re-capturing the seven Sprixies at once in a giant bottle. Upon reaching World Bowser-Castle, Bowser uses a Super Bell to become Meowser, as well as Double Cherries to make clones of his new form, in a last-ditch effort to defeat Mario and the others. In the end, the plan fails, Bowser is defeated once more and the Sprixies are free once again. The four heroes, dressed in their Cat Suits return through the Clear Pipe, pass Bowser who is ironically trapped in a bottle, and the Sprixies wave goodbye to them. After the credits, a rocket will appear near to World 1. This rocket provides access to the bonus worlds.

Gameplay
The game plays very similarly to Super Mario 3D Land, being closely based on the 2D side-scrolling games, while being a 3D platformer, like Super Mario 64, Super Mario Sunshine, and the Super Mario Galaxy games. This game retains its predecessor's similarity to Super Mario Bros. 3 (with colorful blocks, the Super Leaf, Spikes and the Lose a Life theme returning from that game); many elements from Super Mario World are returning as well, such as Chargin' Chucks and Kuribons, now with an official English name, Galoombas. Lives also make a return, but in multiplayer mode, players share their lives. Stages are once again open yet linear, have a time limit, and end by grabbing the classic Goal Pole at the end. Green Stars return from the Super Mario Galaxy games, taking the role of the Star Medals from Super Mario 3D Land. There are also various stamps that the player can find. There is one in each level and they can be used in Miiverse posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D Mario game.

Power-ups, like the Fire Flower and Super Leaf, make a return, along with almost every item as of now from Super Mario 3D Land (excluding the Statue Leaf and P-Wing). The Mega Mushroom from New Super Mario Bros. also make an appearance. There are also some new power-ups and suits; one in particular is a bell that grants the player a Cat Suit, allowing the player to lunge at enemies and climb up walls. The can also be used to unveil hidden blocks and objects, as well as stun enemies and platforms, like the Co-Star Luma from Super Mario Galaxy 2 and Boost Mode from New Super Mario Bros. U. The game also supports Off TV Play. Also, the can be used to control the camera during gameplay. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine.

The game features 4-player multiplayer (a first for 3D Mario games), allowing players to play as Mario, Luigi, Toad (Blue colored), and Princess Peach (who replaces Yellow Toad from New Super Mario Bros. U); additional players can drop in and out at any time, similar to New Super Mario Bros. Wii and New Super Mario Bros. U; however, in this game, players can also switch characters at any time. Each character has different abilities, much like they had in Super Mario Bros. 2. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on score at the end. The player that gets the highest score for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.

Another feature is a Luigi-themed game that can be played from the title screen after beating the main game once (or immediately if New Super Luigi U save data is present). The game, titled Luigi Bros. has gameplay similar to that of Mario Bros., but Luigi is the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen.

Worlds
The game features a large world map, consisting of 8 worlds, in a similar vein to Super Mario Bros. 3, with four unlockable bonus worlds. Each world is connected by Clear Pipes. Unlike previous maps, the players will have full control of the characters, except with a limited jump. Each map will have a set of levels along with Enemy Blockades, a Toad House, a slot machine used to win coins, and either a Mystery House or a puzzle-focused area called "The Adventures Of Captain Toad" with the Toad Brigade Captain playable. The maps also contain items such as coins and 1-Up Mushrooms, Sprixie Houses where a Sprixie denizen offers a stamp, and other secrets.

Supporting

 * Sprixie Princess
 * Sprixies
 * Lumas
 * Miis
 * Plessie
 * Rabbits
 * Big Rabbits
 * Yellow Toad

Bosses

 * Bowser (World 1-Castle, first encounter)
 * Boom Boom (World 2-Castle)
 * Pom Pom (World 3-Castle, first encounter)
 * King Hisstocrat (World 3-B, first encounter)
 * King Brolder (World 4-Castle).
 * King Ka-Thunk (World 5-Castle)
 * Prince Bully (World 6-A)
 * Motley Bossblob (World 6-C, first encounter)
 * Bowser (World Castle, second encounter)
 * Pom Pom (World Castle-Train, second encounter)
 * Motley Bossblob (World Bowser-A, second encounter)
 * Queen Hisstocrat (World Bowser-B, second encounter)
 * Meowser (World Bowser-Castle, final encounter)

New power-ups

 * Super Bell
 * Double Cherries
 * Lucky Bell

Reception
Super Mario 3D World recieved widespread critical acclaim. IGN gave the game a 9.6, criticizing its four-player camera, but praising its phenomenal level design, art direction, and multiplayer. Destructoid gave the game a perfect 10/10 score praising practically everything. GameXplain gave the game's single and multiplayer modes a 4.5/5 stars.

The game has been praised for its gameplay, visuals, music, level design, the Cat Suit's usefulness and its improved 4-player co-op compared to New Super Mario Bros. Wii. However, its few negatives vary from its camera issues with co-op to some control issues.

References to other games

 * Mario Bros.: There is a bonus game starring Luigi available on the title screen called Luigi Bros. It is played similarly to this game.
 * Super Mario Bros.: Some levels have tiles that resemble the ground tiles from this game. The main theme from Super Mario Bros. is remixed for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown. Additionally, Beep Block Skyway has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage.
 * Super Mario Bros. 2: Mario, Luigi, Princess Peach and Toad's abilities are based off of theirs from this game. In addition, Blue Toad is possibly a reference to Toad in the original NES version of this game, in which his sprite appeared blue. Doors have the same design and color. A remix of the character select music from this game will play in the casino slot minigame, as well as in the Coin Bonus areas of the game, such as the one found in Conkdor Canyon.
 * Super Mario Bros. 3: Like its predecessor, Super Mario 3D World shares some similarities to this game. The "Too Bad!" music is a remix of the death jingle from this game. There are some automatic camera-scrolling levels that feature many large tanks, similar to World 8 levels from Super Mario Bros. 3. The "Golden Express" level is possibly inspired by the Treasure Ship.
 * Super Mario World: Chargin' Chucks and Galoombas return. Koopa Troopas become Beach Koopas after jumping on them. The Beach Koopa artwork is also reused as a Stamp.
 * Super Mario Kart: The level Mount Must Dash contains Dash Panels, asphalt and blocks that reference Mario Circuit courses from this game. Also, the music is a remix of Mario Circuit.
 * Mario Paint: The Cat Goombas make a similar meow to the cat notes from this game.
 * Super Mario 64: When players are riding Plessie in World 1-4, the music that plays is a remix of that of Rainbow Ride, Tick Tock Clock, and The Princess's Secret Slide from this game.
 * Super Mario Sunshine: Characters can do a spin jump similar to the one in this game.
 * New Super Mario Bros.: The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell Powerup. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well..
 * Super Mario Galaxy / Super Mario Galaxy 2: Green Stars make an appearance, replacing Star Medals from Super Mario 3D Land. The Toad Brigade Captain appears in this game, and the levels where he is playable contains the Toad Brigade theme from the Super Mario Galaxy games. There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected. Rosalina appears in this game as an unlockable playable character, and her special ability is the Star Spin attack. Rosalina's emblem is a Grand Star. A stage based off of the Super Mario Galaxy games appears, and so do Octoombas and the Comet Observatory. A remix of the Gusty Garden Galaxy theme can be heard in the hexagon-platform shooter stage. The overworld map of the Star World has Star Bits in the background.
 * New Super Mario Bros. Wii: The ability to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return. The rolling hill platforms from World 1 return.
 * New Super Mario Bros. 2: Red POW Blocks from this game return. The Golden Express level is possibly a reference to this game, where it stores a lot of coins.
 * New Super Mario Bros. U: Green Coins and Green Rings return.
 * New Super Luigi U: 8-bit Luigi sightings similar to those from this game can be seen throughout the game, such as in Bowser's Highway Showdown, Shadow-Play Alley, the slot machine minigame and even outside of the game – in the game's manual.
 * Legend of Zelda series: In World Star-1, There is a secret room in that level where there is an array of black blocks that, when colored, forms into a shape of an 8-bit Link, completed with the classical "Item Got" jingle and its main theme.

Trivia

 * If one counts the wearable items (such as boxes and shoes), Super Mario 3D World has the most power-ups in any Mario platformer thus far, with 17 power-ups (compared to Super Mario Bros. 3, which has 9).