User talk:FixedFun

Jump Up, Super Star
Thank you for coming and great job on editing the theme song to Super Mario Odyssey in Japanese. YoshiStar28 (talk) 23:19, 29 November 2017 (EST)
 * No problema, the フレームの中で (Furēmu no naka de) part it's literally 'flowing frame' so I guessed it is a reference to the paintings in the game, could be a reference to something else, but I don't think so --FixedFun (talk) 23:23, 29 November 2017 (EST)

Um, you don't have to change the font on it, you know..... Doc von Schmeltwick (talk) 23:42, 13 February 2018 (EST)
 * I was just putting the rest of the lyrics sir, and as you know, putting the english words in the appropriate format, which is the Japanese Latin Unicode. Edit: And also English words are capitalized like BAIBAI --FixedFun (talk) 23:45, 13 February 2018 (EST)

Jump Up, Super Star! Japanese version source
Hi, in regards to the source you provided in this edit, would you mind clarifying where exactly Mukohara makes this explanation? Is it accessible online, or is it an email response? If it's the latter, then you should make a new section on the article's talk page detailing the near-complete transcript of her email response to you, then link to the talk page section in the source. Thanks! 22:01, 22 June 2018 (EDT)
 * Yes it's an e-mail, and yes I'm going to do that. Sorry it's my first time I receive such information! --FixedFun (talk) 22:31, 22 June 2018 (EDT)

Aimi Mukohara's Email
Songwriter Aimi Mikohara provided some inside information about the recording of Jump Up, Super Star in Japnese, here's an extract: [...] Actually Kate’s version was recorded before mine, and the demo was sung by Japanese singer-songwriter who I happen to be my friend, this is not mentioned by Nintendo, I heard from my friend. So that was not me. So one of the members in the sound team was looking for a singer and there were some candidates. They listened to my YouTube videos that are my originals and liked my voice. So I went into the studio for recording audition and got the offer afterwards. I had people from Nintendo Sound Team, engineer, some other people and my vocal director(used to be my vocal coach) in the studio and recorded “Jump Up, Super Star!”. Then I also recorded “Break Free” a few weeks later. This was my first working experience with game company but Nitendo team was really nice, passionate and patient - amazing team. I’d work with them anytime if I had another chance. [...] - Aimi Mukohara

--FixedFun (talk) 22:36, 22 June 2018 (EDT)