The 'Shroom:Issue XLV/Brawl Tactics

http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif http://solcon.wikkii.com/XLights2.gif Brawl Tactics by

Hello, Brawlers, and a very merry Christmas to you all!

To end the year, I will help to celebrate the 25th anniversary of Mario by featuring him this month!

Mario is a medium-sized character with decent speed and a decent jump. He has above average power for someone his size and his moves are fairly easy to control. Plus, he can do a wall jump, a skill only a few characters have.

Fireball is Mario's Standard Special. Like in the main Mario series games, Mario will shoot a fireball out of his hand. If you have good rhythm, you can keep shooting for a while at a decent pace. This move is average when it comes to strength, but you get a bonus because this move can go some distance before it fizzles out. I suggest using it to hit enemies that are closing in. It will annoy your opponents, that's for sure.

Mario's Side Special is Cape. This is weaker than his Fireball, but it can reverse some projectiles back at you opponent, and that's helpful. Like Fireball again, if you have good rhythm, you can keep hitting your opponents with Mario's cape like when you use a fan. Like other cape moves, however, it doesn't have a very long reach, so make sure you opponents are close to you when you use this move.

My favorite of Mario's moves by far is Super Jump Punch. It covers a fairly good amount of distance if you use it as a recovery move. If you're using it as an attack, you can knock coins out of opponents. It doesn't do much damage, but it sure does look cool.

F.L.U.D.D. is Mario's Down Special. It's just like Squirtle's Water Gun. You can charge it up and walk around with it on Mario's back. I recommend using it near the edge of a stage, because it's pretty much useless when you use it right in the middle of a stage.

Mario Finale is Mario's Final Smash. I'm not overly impressed with this move, as you have to get a lot of things right in order to use it, and it's very easy to avoid. But, if you do want to do it right, use it on the edge of a stage when all of your opponents are on the ground. If they get hit by the fire and it catches them, it will drag them off the stage, usually far enough to result in a KO.

That's it for this month, Brawlers! Hope you enjoy playing with Mario in Brawl while you wait for all his games to come out!

Oh yeah, after a week where I had to do intense homework, I'm ready to come back and tell you the last tip of this year in Mario Kart:Wheel Tips Corner.

Well, it's December, the month most known because we give gifts to each other and I, your friend Coincollector, have prepared a gift for you that you'll like, and if this was real, you would go from your home to the mall to buy your gifts in no time, and even Santa Claus would like having this to do his job faster. Are all you ready? Close your eyes and... Surprise!



Here it is, and yeah the gift is the Bullet Bill, one of the most amazing items you get in the, ahem... later Mario Kart games, Mario Kart DS and Mario Kart Wii. Basically when you use this power-up, you and your kart become in this enemy that flies on the road at great speed. The best advantage when using a Bullet Bill is that you don't have to press any button as the Bullet automatically travels along the road. But there is another advantage, once you are a Bullet Bill you are invincible against any other item and as a dangerous missing bullet you can hit anybody in your path and see how they bowl over like pop-corn.

Well, these are the most basic facts about using a bullet bill, but maybe you want to know more about this item, right? Obviously it is possible to get this item from 5th to 8th place (up to 12th in Mario Kart Wii) although obtaining the bullet can be challenging as other speed boosters like the Mushrooms and the Star are also available.



I almost forgot that if you use a bullet bill, it will go automatically over the road without any help, but a it may also help you to take a shortcut that you wouldn't expect to get from an item like this. It's possible to move your bullet to the sides, if you like to trick your victim that thinks that the bullet bill always flies in the center of the road. It's just a slight turn, though, so the results will be better (and funnier) if your rivals are in a narrow road or are tightly grouped so you can knock them all in this way at once. Also, a bullet bill always goes forward; it's impossible to go in reverse.

I have another note about when you are a bullet. Once you use the item and you have stolen some places you return to normal. The duration of the bullet bill item is relative to whether you have taken a better place. In this way, it is more probable that you are a Bullet Bill for longer time if you start out in a lower place rather than a higher place. If you still don't get it, try to use a bullet bill in first place. Using a bullet in first place always lasts about four seconds, only half as long as when you use it in a place like 7th or 8th.

Are you still interested in the topic? Well I have here other curious facts about using this item, some of them made just for fun:
 * although the bullet bill appears flying over the road, it falls to the water/lava or void if you go off road.
 * Even though a bullet bill can make use of shortcuts and send you to a better place, you may also end up in another bad predicament like being hit by an obstacle or item once you get back to normal.
 * Chain Chomp shares a similar use to the Bullet Bill. But I think that's another story that I'll tell you later.

Well guys, that's all the info about your gift and I hope you've enjoyed reading the Mario Kart tips of this year, and also the tips that will come next year. The 'Shroom staff and your friend Coincollector wish you a happy holidays and a happy new year! see ya!