File talk:BS SMUSA Mario and Friends.png

This image is a good example of the potential problem of a "exactly as rendered" policy - it was never intended to be shown with square pixels (which give an 8:7/1.143 aspect ratio, rather than the intended 4:3/1.333), meaning it's squished horizontally. [While the same problem technically occurs in many other cases, it's nowhere near as essential in the case of your average sprite-based screenshot since they're stylised either way]. - Reboot (talk) 22:32, 17 August 2016 (EDT)
 * Yeah. The goal should be to have good screenshots, not screenshots that are closest to the hardware output. I don't know why people push for 320x240 Super Mario 64 screenshots even though 640x480 is of higher quality.  22:42, 17 August 2016 (EDT)
 * Just to show the difference between native-resolution-with-square-pixels and intended-aspect-ratio (with 7:6 pixels). It's quite visible:


 * Please note, the reason the 4:3 image is so large is because there's no other way to do 7:6 pixels than enlarge the image by 700% horizonally & 600% vertically to make each "pixel" a block of 7x6 square pixels! (Similarly, I didn't reduce to <256 colours because of the way MediaWiki scales such images in thumbnails) - Reboot (talk) 01:00, 18 August 2016 (EDT)