User talk:Eldritchdraaks

Welcome back!
I saw a few moments ago that you want to work now on the bestiary of Mario + Rabbids Kingdom Battle. Welcome back! I was worried when you disappeared so abruptly.--Mister Wu (talk) 20:08, 30 August 2017 (EDT)
 * Thanks! Yeah, I just grew bored with editing the wiki before and moved on to other things. With the new game out, I got really invigorated to put together the bestiary, so I logged back in here.-- 23:00, 30 August 2017 (EDT)

Template:Mrkbenemy
Hello! I know my edit here ended up messing things up, but is there a way to stop that from showing up on articles? -- 17:03, 6 September 2017 (EDT)
 * I don't believe so. It's set up that way for all the enemy templates. Can you show me on what article its showing up?-- 17:13, 6 September 2017 (EDT)
 * It shows up on the articles with the vertical version of the template, such as MegaDragonBowser. While it could just be my iPad, it doesn't happen for the other enemy templates. -- 18:03, 6 September 2017 (EDT)
 * So, since removing the leftover |} broke the template, I added a {| to the beginning of the template and that appears to have fixed the problem. I checked the pages with the vertical template, and nothing seems out of the ordinary. 18:28, 6 September 2017 (EDT)

Collaboration project?
Hi, since you've returned, perhaps we could do a collaboration project where we work on the Mario + Rabbids Kingdom Battle levels? I tried contacting Alex95, but he doesn't have a copy of the game, and therefore cannot properly write up information on the levels. My comment to him was as follows: Hi, I know you're currently creating articles for Super Mario Bros. levels, but is it possible for us to work on the Mario + Rabbids Kingdom Battle levels together? I mean, we did do well in collaborating on creating the Super Mario Galaxy 2 missions, and besides, the level layout in Mario + Rabbids is pretty overwhelming in and of itself, so I want to see how YOU would do it! (Two is better than one in this case!) Additionally, my plan is to do the levels of the even worlds, while you would do the levels of the odd worlds. What do you say? So are you up for it? 01:28, 7 September 2017 (EDT)
 * I mean, probably yeah. I was thinking about it already, figuring out how the battle maps could be displayed as a table and all, but that was about all I was thinking of.-- 19:57, 7 September 2017 (EDT)
 * Then would it hurt to display a draft of the table setup on either my talk page or yours? 20:08, 7 September 2017 (EDT)
 * We need to find a way to accurately convert an excel table to a mediawiki table, preserving the cell sizes, borders, colors, etc. for this to work.-- 23:28, 7 September 2017 (EDT)
 * Here's a bit of a mockup I did. I think I covered all the parts of the maps. https://imgur.com/a/rn6Qh -- 01:01, 8 September 2017 (EDT)
 * Looks pretty good! This format is definitely something I could get behind. Be sure to inform me (or someone else) when you finish those maps so that we can start creating articles on the levels in the game. ;) 15:45, 8 September 2017 (EDT)
 * Alright. I'll keep working on them but in return you need to find some way to convert them as I mentioned. There's too much going on with the tables to make them with code by hand on the wiki, so Excel is the only option for making the tables first. Unless we can get permission to upload screenshots of the tables instead.-- 22:41, 8 September 2017 (EDT)
 * Hmmm...that sounds easy enough. Why not try making it table format? I'll send in a draft once I'm finished with it. 23:42, 8 September 2017 (EDT)
 * "Why not try making it table format" What do you mean? And I honestly think our best best is to get permission to upload images of the excel sheet.-- 00:52, 9 September 2017 (EDT)
 * Don't worry, I've realized my mistake by now. Clearly wasn't thinking it through. Yeah, I think we should try uploading them as screenshots. 01:04, 9 September 2017 (EDT)
 * Go get the necessary permissions for this. I'm of course assuming we need it.-- 01:19, 9 September 2017 (EDT)

Yo. While I may not be able to help with the description of articles, I can help with the table-based map. Putting together a map chart using wiki table syntax shouldn't be difficult for me to put together. I just need to know what to put in it. As for the image, yeah uploading an image of the Excel sheet may not...look great. Second option, is there an in game map of some kind that can be used, like a minimap? 22:19, 9 September 2017 (EDT)
 * I'd much prefer to be the one making the maps. However, if you can easily recreate the maps quickly and accurately, then by all means give it a whirl. If not, screenshots are the best bet. Making the tables by code manually will take far too long, especially given the size of the maps. Also, there is no minimap so I have to analyze the map manually by moving through it.-- 01:39, 10 September 2017 (EDT)
 * A template of some kind is the first thing that comes to mind, so the different parameters can be adjusted to make a map. There are plenty of variables to take into account, though, and going off of the image linked to above, there may be more than a template is able to handle precisely. The different pipe directions and character placements would especially be troublesome... Not impossible, though. Why don't you make a finalized version of a map image and I'll show it to the others and come to a decision on that? 08:36, 10 September 2017 (EDT)
 * How's this? https://imgur.com/aMWrPM1 It's the map of World 1 5-1.-- 15:51, 10 September 2017 (EDT)
 * That looks pretty neat! I'll run it by the staff and see what they have to say. 15:55, 10 September 2017 (EDT)
 * Okay, so, the images can be uploaded, as long as they're kept simple like that and don't have any unnecessary enhancements or other details. A legend should also be included. Should an official map be created, then the images should be reuploaded. 11:34, 11 September 2017 (EDT)
 * That's awesome! could you be more specific about "simple", "unnecessary enhancements", or "other details"?-- 19:15, 11 September 2017 (EDT)
 * "Simple" meaning how you have it currently. No need to add any backgrounds, random character images, etc. to make the image "more visually appealing". Just simply show what you need to and it'll be fine :) 19:49, 11 September 2017 (EDT)
 * I will likely make all the maps before posting anything, that way any changes I make to the format later down the line can be applied.-- 20:04, 11 September 2017 (EDT)
 * Alright, I finished the maps for Ancient Gardens, except for the Challenges. Might do those later on? Idk, but I uploaded the images of the maps.-- 15:26, 13 September 2017 (EDT)
 * Yeah, they look pretty good, but um... Uploading them all at once will leave them unused until the article is created. Might've been best to upload them during or after the article's creation, imo. 15:45, 13 September 2017 (EDT)
 * Ah, yeah. Fair point.-- 15:47, 13 September 2017 (EDT)

File correction
Hi, could you please make a correction to this file and remove Ziggy from the legend, as they don't appear in that area? Thanks!

P.S.: How are the Sherbet Desert maps coming along? 01:30, 17 September 2017 (EDT)
 * Oh, sure thing. You can find it right HERE. I haven't started on the Sherbet Desert yet. The maps take some time to do, given their size, and the fact I have to replay levels to do them all. Of course, as I'm typing this I've just realized I could run through the worlds now and map them, and check out enemy/hero placement using let's plays. Anyways, please pardon my sass above. Saw an opportunity for a joke and took it. Idk what you mean. -- 01:42, 17 September 2017 (EDT)
 * Oops, I meant THIS file! 19:02, 17 September 2017 (EDT)
 * Okay, It's all fixed, for real now. Just a suggestion, maybe don't put the maps in a gallery on those pages, instead have them full sized.-- 18:36, 18 September 2017 (EDT)
 * I'll resume making maps by the end of the week. I need to focus on my finals.-- 18:37, 18 September 2017 (EDT)
 * Since it's been nearly two weeks, I thought I'd like to check in on you. How are the maps coming along? 18:42, 30 September 2017 (EDT)
 * My bad. I ended up taking a week off for myself after finals. I've been.... VERY tired. Rest assured, I will get back to the maps. -- 04:27, 1 October 2017 (EDT)
 * Heh, that's alright. I've got at least two other projects of my own right now, so I think I can wait long enough. 15:18, 4 October 2017 (EDT)
 * You don't have to wait to make the articles.-- 01:27, 6 October 2017 (EDT)
 * Sorry for the late response. I know I don't, but it's just easier if I see a battle map and know what to expect. Like I said, I'll continue working on them when I'm done with another project, the PMTTYD Trouble Center missions, that I'm about to start (one of them, the SMR 3.0.4 levels, I just finished today). 11:57, 9 October 2017 (EDT)
 * Nice! And just when I had finished the former project! 22:53, 12 October 2017 (EDT)
 * Yep! Next up is either the challenges from the first two worlds, or Spooky Trails. Do we need to do the challenge maps?-- 22:56, 12 October 2017 (EDT)
 * Ok, I've finished and uploaded the challenge maps from Ancient Gardens and Sherbet Desert, as well as the four Ultimate Challenges.-- 20:51, 13 October 2017 (EDT)
 * Spooky Trails is finished and uploaded. Challenge maps are next.-- 19:16, 16 October 2017 (EDT)
 * Hi, could you please make a correction to File:MRKB ST4-1.png to show Mario and co.'s starting positions? Thanks! 21:28, 16 October 2017 (EDT)
 * I knew I should've double checked everything. I had a feeling I'd forgotten to do that on one of them. Thanks for telling me, I've updated the map.-- 10:01, 17 October 2017 (EDT)
 * All the maps have been completed!-- 14:49, 20 October 2017 (EDT)

MRKB pictures
Hello! I have left a message on Toadette the Achiever's talk page that is also addressed to you. --

File redirects
Ideally, it'd be best if file redirects didn't exist. If a file path needs to be corrected, it should be corrected on the page where the file name is incorrect. 16:27, 20 October 2017 (EDT)
 * See, I'm working on the MRKB bestiary, trying to finish up the template. I'm including the various icons, and implementing them in such a way that they are automatically displayed based on the stats. For example, Team Jump vs Ground Pound, are two different icons for the jump stat. Now, there's also a Double Jump stat that uses the Team Jump icon, however it would be pointless to reupload the image under a different name to make it show up, so I'm instead using redirects, so an enemy with Double Jump redirects the icon to the Team Jump img. Here's my problem: the jump thing worked just fine, but NONE of the other redirects are working. But then when is check a past version of the bestiary page, or edit the page, they show up, so I'm at a loss here. -- 16:32, 20 October 2017 (EDT)
 * It's working now for some reason. shrug.-- 16:35, 20 October 2017 (EDT)
 * "Now, there's also a Double Jump stat that uses the Team Jump icon, however it would be pointless to reupload the image under a different name to make it show up, so I'm instead using redirects, so an enemy with Double Jump redirects the icon to the Team Jump img." - There are some templates that share images, even if the image are for two different things. You can use the image for two different things if they are shown that way in game, it will make sense.
 * But if there are two different icons, then by all means, use both icons. But there's no need to make a file redirect. Correct the image link instead. 16:39, 20 October 2017 (EDT)
 * It's so much simpler with the redirects though, I don't see the problem. Each of the weapons alone would be reuploaded 4 or 5 times.-- 16:41, 20 October 2017 (EDT)
 * Took me a while to find it, but these redirects are actually against policy. If a file redirect exists, it'll make it impossible to upload a proper image with that name should the need arise. 16:46, 20 October 2017 (EDT)
 * A fair point.-- 16:50, 20 October 2017 (EDT)

Sprite masks
Hi, regarding File:PMCS Black Bowser.png, I think it's better if you just tag it with instead of outright removing it, citing the fact that it's just a sprite mask, and pointing out that additional edits need to be made to incorporate the sprite to its best potential. Plus, a similar case exists with File:Dreamy mario rip.png. 19:49, 20 October 2017 (EDT)
 * There is no existing sprite of black bowser as he appears in game. Using the mask as a representation of Black Bowser's design, or appearance is ill-advised because it looks nothing like him. The mask can't be edited in any such way to "incorporate the sprite to its best potential" without becoming fanart. I Know nothing about the dreamy mario sprite.-- 20:29, 20 October 2017 (EDT)
 * Assuming this is where it came from. It appears to be a black pallet that is overlayed the actual one? Either that, or Random Talking Bush is trying to pass off fanwork as official, and given his credibility, he likely wouldn't do that. 20:45, 20 October 2017 (EDT)

This would be better than using the mask, but it still doesn't look like Black Bowser. The official artwork is the best image to use.-- 20:50, 20 October 2017 (EDT)
 * Not really, as it's inconsistent with everything else. 20:56, 20 October 2017 (EDT)
 * It doesn't need to be consistent. That bestiary is made up entirely of ripped sprites, which are 100% accurate to how they look in game, cropped screenshots of the more 3D enemies, which are STILL 100% accurate to how they look in game, and an official artwork of Black Bowser which, again, is 100% accurate to how he looks in the game. We aren't aiming for consistency, we're aiming for accuracy, though there is a level of consistency that needs to be met, which the bestiary already did.-- 21:04, 20 October 2017 (EDT)
 * I still think it's better if we at least try to find a sprite that works, and add it in. 21:12, 20 October 2017 (EDT)
 * Well if that doesn't exist, then that's just too bad. Doc von Schmeltwick (talk) 21:16, 20 October 2017 (EDT)
 * (╯°□°)╯︵ ┻━┻ If there was one, I would've used it when I made the bestiary. There's nothing to find. You know how past Paper Mario's didn't have sprite animation, and the bodies were all separate parts and the game puts them together? It's like that, but there's an extra step to it that we cannot replicate.-- 21:21, 20 October 2017 (EDT)

Logo
Hey! That logo you made is great. I cannot thank you enough for making it and freeing us from the tirannny of the previous Super Mario Wiki logo.

But there's a small problem... --Glowsquid (talk) 08:30, 23 October 2017 (EDT)
 * Thanks, I was just really tired with that old logo, and I think each one before it was pretty bad. It was great to have something that was actually decently representative of the wiki and the franchise without just being a boring old photo with "lazy" editing. No offense meant towards the designers of the previous logos, I just have some experience with graphic design.


 * The font though, that's... interesting, I guess, but I don't think it matters all that much. For one, I'm not even sure if I still have the original Illustrator file for the logo to then edit it, so making any changes would require recreating the logo from scratch. Another thing is that, though I did make the logo, I'm not the one to talk to about making changes; that's for Porplemontage himself. I doubt he'd see it as a problem to be fixed.-- 14:08, 23 October 2017 (EDT)


 * You wouldn't need to entirely recreate it from scratch. You sent me an SVG version of it in our discussion of 20 January, I still have that one. You will need to recreate the text and its shadow, but seeing that's what this topic is about, that is not a problem. 19:46, 25 October 2017 (UTC)
 * I liked that one the wiki used for years. The one with Mario and all the screenshots in the background. That's just me though. Doc von Schmeltwick (talk) 16:18, 25 October 2017 (EDT)
 * I do still have it, it seems; the Illustrator file. But, here's another thing: that tweet doesn't even tell us the name of the font. If we can get the proper font, that still won't mean anything. You need to talk to Porplemontage, not me.-- 21:39, 25 October 2017 (EDT)