Rocket Start

Rocket Start (also referred to as Turbo Start, or Boost Start) is a move used in most of the Mario Kart games. It is simply a short boost at the beginning of each race. It is executed by pressing the acceleration button in tune with the starting lights. If done wrong, it may make the player's kart falter for a few seconds at the beginning of the course.

A similar move appears in Super Mario Galaxy. This move can be done to pass Cosmic Mario at the beginning of the races against him. When it is utilized, Mario runs very fast and glows yellow for a short period of time.

In Mario & Sonic at the Olympic Games, racers in a "track" event preform a Start Dash to begin the race with a boost. When executed at the exact time the event begins, the character will receive an incredible burst of speed.

In Mario & Sonic at the Olympic Winter Games, players can execute a rocket start in various events like Alpine Skiing Giant Slalom, Short Track 1,000m and more. If the word "GO!" appears and the player times it just right, then a Rocket Start will occur.

In the Wii game Donkey Kong Barrel Blast, the technique can be performed by shaking the Wii Remote and the Nunchuk when "1" disappears. The character will receive a burst of speed a second later, which is a very helpful move.

Double Dash!!
The Double Dash!! (or just Double Dash without the exclamation marks) is a move that can be performed only in the co-op play mode of Mario Kart: Double Dash!!, which is named for this signature move. Both players must press at the same when Lakitu's starting light turns green to perform this move which will make the kart be launched at a higher speed.

Performing a Rocket Start

 * Super Mario Kart – Holding down between the first and second light.
 * Mario Kart 64 – Holding down when signal's light turn green.
 * Mario Kart Super Circuit – Pressing right when the signal's light turns green.
 * Mario Kart: Double Dash!! (Rocket Start) – Pressing right when the signal's light turns green.
 * Mario Kart: Double Dash!! (Double Dash!!) – Pressing at the same time right when the signal's light turns green.
 * Mario Kart DS – Holding down right after the number "2" shows up.
 * Donkey Kong Barrel Blast - Shaking both the Wii Remote and Nunchuk right after "1" disappears.
 * Super Mario Galaxy: Cosmic Mario Racing – Holding on the Nunchuk while the countdown begins, pressing  when the timer hits 2, and pressing  on the  when the word GO! appears on the game screen.
 * Mario Kart Arcade GP 2 - Pressing down on the accelerator when "1" appears on the game screen.
 * Mario Kart Wii (With Wii Wheel) – Holding down right after the number "2" shows up.
 * Mario Kart Wii (With Classic Controller) – Holding down right after the number "2" shows up.
 * Mario Kart Wii (With GameCube Controller) – Holding down right after the number "2" shows up.
 * Mario Kart Wii (With Wii Remote and Nunchuck) – Holding down right after the number "2" shows up.
 * Mario & Sonic at the Olympic Games - Varies by any track event.
 * Mario & Sonic at the Olympic Winter Games - Varies by event.