Simian Swing

Simian Swing is the third level of the classic Game Boy game, Donkey Kong Land. It is also the third area of Gangplank Galleon Ahoy!.

In this short jungle level, the Kongs have to swing on many ropes to cross very wide gaps and reach high ledges. Much of the level also takes place on the treetops of the jungle, and they Kongs must be careful to not fall off of them. Strangely, the Kongs find a formation of bananas forming a ? mark near the end of the level. This likely marks the hidden cave under it that leads to a Bonus Level. The usual enemies appear in this level; Kritters, Gnawties, Slippas, and Zingers, who will stop at nothing to end the heroes' quest.

Level Layout
From the start of the jungle level, the Kongs must jump up a several ledges and defeat some Kremlings. Soon, they come up to an abyss, which must be crossed by simply using the rope above. The Kongs must swing along the rope, and land on the other end of the gap. From there, they must continue east and cross another gap with the aid of a few ropes. As they go across, the Kongs have to jump through the air and grab onto other moving ropes, until they get to the other end. After beating a Gnawty, they must journey farther and get atop some treetops. They reach another gap here, so they need to swing along another rope and land on a small platform. However, there is another abyss after this, so the heroes must grab onto yet another rope, and swing across. Once across the gaps, the Kongs need to defeat a couple Slippas and hit the checkpoint.

Halfway through the level, the heroes have to get back on the treetops and watch out for jumping Kremlings. Then, they encounter an abyss. To cross it, the Kongs must swing across a rope, followed by another one and dodge a Zinger. Soon, they are able to get back on land and continue their adventure. When they travel a little farther, they reach another abyss. With the help of several ropes, they must cross it. As they hop to each of the swinging ropes, they must watch out for Zingers moving all around, as if one is touched, the Kongs might lose the level. Back on land, the group must beat a lone Kremling and travel along the path. Once they collect many bananas in the shape of a ? mark, they find a portal, and it leads out of the level.

Bonus Level(s)

 * A little while before the checkpoint, Donkey and Diddy Kong swing off of a rope and bounce off of Gnawty. In mid-air, they must move to the right and land in front of a small ledge. If done correctly, a rope comes out of the ground. The heroes must grab on and ride to the Bonus Level. Here, they must simply hop atop a few clouds over a gap and grab the prizes scattered around. Once over the abyss, they can exit the area by walking into the opening nearby.
 * After passing the checkpoint, the heroes notice a few bananas floating under a treetop. They need to jump down to them and land right next to a hidden barrel. Once they jump in it, the barrel shoot them to another barrel, which shoots them up to a cave, leading to the Bonus Level. Here, they are able to exchange their Kong Tokens and for lives. They have to hit the button nearby, and it shoots out the coins they collected, which must be caught to be turned into Extra Life Balloons. Once the Kongs are done with this bonus, they can exit by using a barrel to the left of them.