Yoshi's Safari

Yoshi's Safari (known as Yoshi's Road Hunting in Japan) is a video game made for the Super Nintendo Entertainment System in 1993. It is one of the few games to use the SNES's Super Scope light gun peripheral, and is the only dedicated rail shooting game in the Mario series.

In Yoshi's Safari, Mario and Yoshi (at the request of Princess Peach) have to save King Fret and his son, Prince Pine, from King Bowser and his Koopalings, who have invaded the kingdom of Jewelry Land. The Koopalings are equipped with powerful mechs and command legions of minions. Mario rides Yoshi and uses the Super Scope to combat the Koopas.

Story
Bowser and the Koopalings attack Jewelry Land and imprison its rulers, King Fret and Prince Pine. They also steal the twelve gems that keep the land stable and the resulting earthquake splits the kingdom into two halves: the Light Realm and the Dark Realm. The gems are distributed amongst Bowser, the Koopalings and five powerful minions, all of whom lord over the many regions of the captured kingdom. Fortunately, Prince Pine is a friend of Princess Peach, who promptly sends Mario and Yoshi to save Jewelry Land; she gives them the Super Scope to aid in their quest.

After defeating the Koopalings in the Light Realm and freeing King Fret, Mario and Yoshi head to the Dark Realm to save Prince Pine from Bowser. At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

Gameplay
The game is played from the perspective of Mario, who rides on Yoshi's back and must shoot incoming enemies with the Super Scope. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health. The Super Scope could fire automatically, which quickly drained power. The RPM of the Super Scope would decrease when its Power Meter was close to empty; when it becomes completely empty, the Scope will continue firing, but only one shot at a time, even if the Fire Button was still held down (signifying that the player needs to release the Fire Button and let it recharge). There are two Fire Flowers in the game, and collecting them increases the amount of time that the Scope can shoot before needing to recharge.

Yoshi's Safari puts some emphasis on platforming, and at times it's imperative to jump (via the Cursor button) in order to avoid some obstacles. Also, there are branching paths that leads to different enemies, mini-bosses or prizes; they always end with the same main road, which leads to a boss. The bosses include the Koopalings, with some of them piloting Mechs; bigger versions of normal enemies (such as a large Magikoopa or the Big Boo); and Bowser himself, wearing a suit of armor equipped with two Gun-Hands and a devastating energy cannon located in the stomach.

Controls

 * Super Scope
 * FIRE: Shoots at the screen.
 * CURSOR: Makes Yoshi jump. During boss battles, uses item.
 * PAUSE: Pauses/resumes the game.

While the game is paused, holding CURSOR and repeatedly pressing FIRE twice resets the game back to the title screen.

When selecting 2-Player Mode, and plugging an Super NES Controller into the first control slot, the player with the SNES Controller controls Yoshi's movements, allowing him to move side to side or duck. The player using the Super Scope will only be able to shoot at enemies; they will not be able to make Yoshi jump by pressing CURSOR during this mode.


 * Super NES Controller (2-Player Mode only)
 * Moves Yoshi.
 * Makes Yoshi jump. During boss battles, uses item.
 * Reduces Yoshi's speed during a course.

Playable

 * Mario
 * Yoshi

Non-playable

 * Princess Peach
 * King Fret
 * Prince Pine

Normal enemies

 * Paragoomba
 * Koopa Troopa Shell
 * Koopa Paratroopa
 * Bullet Bill
 * Cheep Cheep
 * Blooper
 * Octo
 * Nipper Plants
 * Podoboo
 * Spiny
 * Spiny Egg
 * Boo
 * Bob-omb
 * Monty Mole
 * Mechakoopa



Mini-bosses

 * Hammer Bro
 * Boomerang Bro
 * Sledge Bro
 * Lakitu
 * Fire Snake
 * Octopot

Bosses

 * Lemmy Koopa
 * Ludwig von Koopa
 * Wendy O. Koopa with a Winged Anvil
 * Larry Koopa
 * Morton Koopa Jr.
 * Iggy Koopa
 * Roy Koopa
 * Magikoopa
 * Big Boo
 * Chargin' Chuck
 * Koopa Troopa Sub
 * Bowser

Levels
While they are all numbered, the levels in each realm can be played in any order, except for Bowser's Castle, which is unlocked after beating levels 8-11. Once all the gems in the Light Realm are collected, the player moves on to the Dark Realm. The player can replay a level in a realm as many times as they want as long as all the all the gems in that realm are not collected.


 * Light Realm
 * 1. Grass Land (Boss: Lemmy Koopa)
 * 2. Mushroom Land (Boss: Ludwig von Koopa)
 * 3. Pipe Island (Boss: Wendy O. Koopa)
 * 4. Crescent Coast (Boss: Larry Koopa)
 * 5. Spirit Mountain (Boss: Morton Koopa Jr.)
 * 6. Grand Bridge (Boss: Iggy Koopa)
 * 7. Float Castle I (Boss: Roy Koopa)


 * Dark Realm
 * 8. Cornice Cave (Boss: Magikoopa)
 * 9. Ghost Mansion (Boss: Big Boo)
 * 10. Float Castle II (Boss: Chargin' Chuck)
 * 11. Dark Sea (Boss: Koopa Troopa Sub)
 * 12. Bowser's Castle (Boss: Bowser)

Items
Throughout courses, the player can earn coins from enemies, and items from Flying ? Blocks. Items dropped from yellow Flying Blocks immediately take effect, while items dropped from dark teal variants are used for boss battles only. Boss battle items can be used by pressing the Cursor Button on the Super Scope or by pressing on the SNES Controller during 2-Player Mode.


 * Stage items
 * Coins: Adds to the player's coin count. When the player collects sixty Coins, they earn an extra life. When missing a jump for falling into deep water, the player loses three Coins. If the player has less than three coins when they fall, they lose a life.
 * Super Mushroom: Recovers the player's LIFE Meter, and adds 1,500 points to the high score.
 * Fire Flower: Increases the length of the player's POWER Gauge, and adds 2,000 points to the high score. Only two Fire Flowers can be collected to extend the POWER Gauge to its maximum length.
 * Super Star: Makes Yoshi invincible for a limited time, and adds 2,000 points to the player's high score.
 * 1-Up Mushroom: Gives the player an extra life, and adds 2,000 points to the player's high score.
 * Big Coin: Adds 10 Coins to the player's coin count. Replaces Fire Flowers if the player's POWER Gauge reaches its maximum length.


 * Boss battle items
 * Super Mushroom: Recovers the player's LIFE Meter. When not used, adds 2,000 points to the player's high score.
 * Berry: Reduced damage Yoshi takes by half. When not used, adds 2,000 points to the player's high score.
 * Clock: Adds one minute to the player's timer. When not used, adds 6,000 points to the player's high score.
 * Super Star: Makes Yoshi invincible for a limited time. When not used, adds 5,000 points to the player's high score.

Appearances in other media
There was a manga by Kazuki Motoyama, who also wrote adaptations of Yoshi and Super Mario World 2: Yoshi's Island.

Trivia

 * This is the first game outside Japan to refer to Princess Toadstool as "Princess Peach", though this was only temporary since the name was reverted by both Hotel Mario and Mario's Tennis. However, the name was referenced in Super Mario RPG: Legend of the Seven Stars; if Belome swallows Princess Toadstool, he'll say she has a "peachy" taste. Super Mario 64 eventually reintroduced it and made it a series standard. A possible reason why Princess Toadstool's name was listed as Peach in the first place may be due to the character limit in the message box.
 * This is the first and only time so far that Mario has starred in a dedicated shooting game.
 * This is the first time that Princess Peach does not appear at the end of the game, as she only appears in the game's intro.