Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)

Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the fifth area of Krem Quay in Diddy's Kong Quest, as well as the tenth level of Krem Cauldron in Donkey Kong Land 2.

This is a unique rigging level, as the water continuously rises throughout it. The heroes cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. If they happen to fall into the water, the enemy will very quickly dash up to them, and attack a monkey. In Donkey Kong Land 2, Snapjaws did not appear. However, the water can automatically hurt Diddy or Dixie if they touch it. This may make the level a bit trickier. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, and a single Kannon, all are obstacles in the Kongs' path to the top.