Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)

Web Woods is the twenty-seventh level of Donkey Kong Country 2: Diddy's Kong Quest. It is the fifth area of Gloomy Gulch, and is set in a fog-infested forest.

Summary
Although there is a layer of fog covering the screen, this is not the primary feature. Instead, Diddy and Dixie Kong are transformed into Squitter from a small room after the first portion. Excluding the End of Level Target, the first stage portion is the only actual instance where the player plays as the Kongs, from a two-floored terrain with numerous Krunchas, Kutlasses, and Neeks.

For most of the level, Squitter must cross over huge pitfalls, which he can only do by creating temporary web platforms. A lot of Zingers and Mini-Neckys appear in the large gaps, but the ground portions usually have Kaboings. Squitter can attack most of the enemies by firing web projectiles at them. In some parts, Squitter must shoot his web platforms upward to pass above the elevated pillars.

Layout
The level begins next to a few stair-like platforms that have Neeks on them. A DK Barrel is at the top of the stairs near a high piece of land. The Kongs can climb up to the piece of land to find a crate and a treasure chest containing an item. They also find a pair of Krunchas and a Kutlass here. Some raised land appears behind the area with the Kutlass, holding a Banana Coin. The letter K sits in front of it. If the Kongs do not choose to climb up to the raised area found after the DK Barrel, they can continue along the path to find two Kutlasses. After climbing up some platforms from here, the Kongs head along a pathway to a Neek. A lower area with a hill to the right of it is ahead. The Kongs must move around the hill by traveling along the path to the left, which leads them slightly closer to the foreground. A small ledge is shortly after this path that drops the heroes to another pathway with several Neeks on it. The path leads around the hill to a slightly raised piece of land with a Zinger on it. A Kaboom in a TNT Barrel rests next to the Zinger.

If the Kongs pass the Zinger, they can find a passage in the side of a wall that takes them into an area with an Animal Barrel in it, which transforms them into Squitter. A DK Barrel floats above the Animal Barrel. At this point, Squitter must enter another passage in the side of a wall. The passage takes him into an open area. A gap can be found at the beginning the area, with a Zinger and a Banana Bunch floating in it. Farther ahead, some raised land with a Zinger on it can be seen. A Kutlass waits for Squitter at the bottom of the hill. Using his webs to climb the hill allows Squitter to reach a pathway with several stairs on it. Kaboings bounce all the way up the stairs. An abyss can be found to the right of here with a few Zingers flying throughout it. Two Zingers guard a DK Barrel at the top of a hill that follows this gap, and a smaller abyss can be found after the hill. A Kloak stands on a platform on the other side of the gap. Another gap follows the platform, along with another platform on the other side. Zingers form a wall near here above another abyss. A large piece of land is located on the opposite side of it. There, Squitter can find a hill in the background with a Kaboing on it. A DK Barrel and a Star Barrel are in front of the hill.

If Squitter continues, he reaches another wall of Zingers who float above a wide gap. If Squitter passes them and travels over the gap, he comes up to a few bananas and the letter O. Two more groups of Zingers also appear. A few more platforms are on the other side of the abyss. Soon, Squitter can find a larger abyss ahead of him. A Kloak stands on the platform on the opposite side of the gap. Two more gaps are ahead, with more platforms on the other sides of them. Kannons stand on the two platforms following the gaps. Another pit can be found after the second Kannon, and it has the letter N in it. Some stair-like structures are located on the other side of it, and Mini Neckies swoop down as Squitter goes down the stairs. The Mini Neckies continue to attack him as he cross a large gap nearby. A platform can be found on the other side of the abyss with a Kannon on it. More Zingers can be found floating in the gap. A hill is on the other side of the gap, and as soon Squitter drops down it, a Kaboing jumps at him from a hill in the background. A second hill can be found, and it has another Kaboing on it. A Kannon also shoots at Squitter as he progresses along this pathway. A small gap follows here, and once it is crossed, Squitter can find a No Animal Sign. If he crosses it, he is transformed back into the Kongs. The End of Level Target can be found nearby, and the level is completed when they hit it. Additionally, a prize can be won from it if they shoot to it from a nearby barrel.

K-O-N-G Letters

 * K: The letter K is on the raised piece of land behind the first DK Barrel. It is located near a Kutlass.
 * O: Squitter comes up to the letter O in the first abyss from the Star Barrel.
 * N: The letter N floats in the gap after the second Kannon.
 * G: The letter G is awarded to the Kongs when they pass the No Animal Sign with Squitter.

Bonus Levels

 * After Squitter crosses a large abyss he can find a nearby Kannon shooting kannonballs. After a little while, the Kannon will shoot a kannonball slower than usual, and Squitter should follow the kannonball back over the abyss. Eventually, he reaches land, and the kannonball breaks through a wall. If he walks into the new passage, he is lead to a Bonus Level. Here, he must carefully create webs to get over the brambles around him. When he gets to the end of the stage, a Kremkoin appears. He has 30 seconds to find and collect this coin.
 * After crossing an abyss near the end of the level, a formation of bananas in the shape of an arrow can be found pointing at a wall. Squitter should continue forward from here, where he can see a fast-moving kannonball shot from a nearby Kannon. He must follow the ball back to the wall seen before. If he is able to keep up with it, the kannonball hits and breaks through the wall, creating an entryway to go through. If Squitter enters it, he appears in a Bonus Level, where he must collect 30 stars that create the shape of the Rareware logo. The stars are located above a pit, so he must use his web platforms to collect them all. Once they are all obtained, a Kremkoin appears on the other side of the pit. Squitter is given 20 seconds to grab all of the stars and claim the Kremkoin.

DK Coin

 * The DK Coin is one of the prizes given at the End of Level Target. With precise timing, the Kongs should hit the target by shooting through a barrel. If hit at the right time, they earn the DK Coin. This level is also the second and last level to have a DK Coin as the prize from the End of Level Target.

Golden Feather (Game Boy Advance version only)

 * In the level's last large abyss, Squitter should find a Zinger that is circling a Banana Coin. From this point, he should build his webs and travel downwards. When he travels down to the bottom corner, he can uncover a Golden Feather.

Photograph (Game Boy Advance version only)

 * Near the beginning of the level, the Kongs find a Neek with a camera icon over its head. If they defeat it, they are given the photograph of a Neek to put in the first page of their scrapbook.