User:7feetunder/sandbox

Drivers

 * For the tables to convert the Level shown here in the actual statistics used by the game, see Mario Kart Tour in-game statistics.

There are currently 110 playable characters (111 if including Gold Mario, who appears exclusively in the Coin Rush mode) in Mario Kart Tour, making it the Mario game with the most playable characters. 10 new characters are introduced. Upon launching the game for the first time, players start with either Toad, Toadette, or Peachette. After the tutorial they are granted a free pipe launch which grants either Peach, Bowser, Metal Mario, or Dry Bowser. Unlike other Mario Kart games, characters are sorted by their rarity of unlocking them, via opening up randomized green or gold pipes with rubies. There are three tiers of rarity: Normal, Super, and High-End. While the Normal characters are easier to unlock, rarer characters have a greater amount of starting points and have more favored and favorite courses.



=SMO locations= Planning for an upcoming proposal. Work-in-progress.

Cap Kingdom

 * Central Plaza: Plaza
 * Glasses Bridge: Minor landmark
 * Sometimes Bridge: Minor landmark
 * Top-Hat Tower: Major landmark

Cascade Kingdom

 * Waterfall Basin: Insignificant checkpoint location
 * Stone Bridge: Insignificant checkpoint location
 * Fossil Falls Heights: Insignificant checkpoint location
 * Top of the Big Stump: Insignificant checkpoint location
 * Island in the Sky (Cascade Kingdom): Painting exit location

Sand Kingdom

 * Tostarena Town: Town
 * Tostarena Ruins Entrance, Tostarena Ruins Sand Pillar, Tostarena Ruins Round Tower: Parts of a greater structure, merge together as Tostarena Ruins
 * Moe-Eye Habitat: Arguable minor landmark
 * Jaxi Ruins: Minor landmark
 * Tostarena Northwest Reaches: Insignificant checkpoint location
 * Desert Oasis: Minor landmark
 * Southwestern Floating Island: Painting exit location
 * Inverted Pyramid: Major landmark and major sub-area
 * Underground Temple: Major sub-area
 * Deepest Underground: Technically qualifies as a major sub-area. I think it should be merged with Underground Temple, but I'll decide that with a different proposal.

Lake Kingdom

 * Courtyard (Lake Kingdom): Arguable minor landmark
 * Water Plaza Entrance, Water Plaza Display Window, Water Plaza Terrace: Parts of a greater structure, merge together as Water Plaza
 * Viewing Balcony: Painting exit location

Wooded Kingdom

 * Iron Road: Entrance, Iron Road: Halfway Point, Iron Mountain Path, Station 8: Parts of a greater structure, merge together as Iron Road
 * Sky Garden Tower: Major landmark
 * Forest Charging Station: Arguable minor landmark
 * Summit Path:
 * Secret Flower Field Entrance: Merge with Secret Flower Field
 * Observation Deck: Insignificant checkpoint location
 * Iron Cage: Painting exit location
 * Deep Woods: Major sub-area

Lost Kingdom
Swamp Hill, Mountainside Platform, Rocky Mountain Summit: All insignificant checkpoint locations

Metro Kingdom

 * Main Street Entrance: Insignificant checkpoint location
 * Rooftop Garden: Insignificant checkpoint location
 * Construction Site (Super Mario Odyssey): Arguable minor landmark
 * New Donk City Hall Plaza: Plaza
 * New Donk City Hall Rooftop: Merge with New Donk City Hall
 * Mayor Pauline Commemorative Park: Major landmark
 * Outdoor Café: Minor landmark
 * Heliport: Insignificant checkpoint location
 * Isolated Rooftop: Painting exit location
 * Underground Power Plant: Major sub-area

Snow Kingdom

 * Shiveria Town: Town
 * Icicle Cavern, Hollow Crevasse, Wind-Chill Cavern, Snowy Mountain: Major sub-areas
 * Snowline Circuit: Race track and major sub-area
 * Iceburn Circuit: Race track, currently not on template but should get an article
 * Snow Kingdom Clifftop: Painting exit location

Seaside Kingdom

 * Lighthouse: Minor landmark
 * Underwater Tunnel to the Lighthouse: Major sub-area
 * Glass Palace: Major landmark
 * Rolling Canyon:
 * Hot Spring Island: Minor landmark
 * Beach House: Minor landmark
 * Ocean Trench West, Ocean Trench East: Insignificant checkpoint location
 * Above Rolling Canyon: Insignificant checkpoint location
 * Diving Platform: Painting exit location