MarioWiki:BJAODN/DK Wiki

Extra pieces of writing that were preserved from the DK Wiki merge, on behalf of BJAODN.

Entire pages:
 * Controversy over original Donkey Kong
 * Conker the Squirrel

B. Locker
Although he is a villain, all he does is block the portals to other worlds in the jungle.

Trivia:
 * He is an incredibly annoying villain, though it is unknown what happens to him after you pay him. He most likely teleports but this is unknown.
 * It is unknown what kind of odd species B.Locker actually is.

Baby Donkey Kong
Notes: It is unknown whether this is Cranky or DK. But considering he has a monogrammed bib similar to DK's tie it is most likely the latter. Of course if this WAS Cranky, then Mario would be nearing death of old age.

Baby Kong
Baby Kong is the infant nephew of Donkey Kong and is exclusive to the Donkey Kong Country TV series. Even then, he is not often seen in reruns of the series. He is a stereotypical infant that cries and pouts a lot and shakes his rattle. Candy Kong is often seen changing him. In Baby Kong Blues, he is lost while being baby-sat by Donkey Kong and Diddy Kong, and K. Rool tries to raise him as his heir after finding him, until rescued by Donkey Kong.

(Sidenote: this was the whole page - )

Banana Fairy Island
There is an entrance to the inside where the mouth should be.

They also have several lily pads and two never-ending waterfalls on both sides of the fountain.

Banana Punch
Inside each barrel is either nothing, one barrel or a Banana Bunch, worth 5 bananas.

Batty
The most notable thing about these creatures is their numerous elemental subspecies, such as the Fire Batty, Ice Batty and Sea Batty.

Bear
This Memory minigame costs Bonus Coins to play and to play it, Dixie and Kiddy must 10 cards through a limited time and the will win Extra Life Balloons, Bananas, Banana Bunches, etc.

Trivia:
 * Bear replaces Funky Kong who appears in Donkey Kong Land 2 and doesn't make an appearance in this game.

Blast-o-Matic
One Extra Thing: King K. Rool is so mad that he makes sure no one leaves the place till the machine is fixed and DK Island is destroyed.

(This, including the header, was on the article for 4-5 years, despite how few users have edited the article. - )

Blue
Blue is, oddly, a blue colored bear who is lonely and upset.

The Kongs can deliver Blizzard's present once they speak with him to Blue. Afterward, his theme will change from a depressed version of the Brothers Bear theme to the normal, cheery version implying that he's happy.

Boss Key
Boss keys have a DK signal on them, which is odd, because the bosses completely hate DK and the rest of the kongs..

Bubbler
He is a boss, when you race him the first time, he will drop bombs when you win you can do a balloon challenge

Bubbler is a boss in the game Diddy Kong Racing and he attacks by throwing bombs.

(Two takes at an article, and both mention that he drops bombs, when they are really land mines that he drops behind). - )

Car
The karts vary with each character[...] Each character has a different kart color

Cat-O-9 Tails
Trivia:
 * The Cat-O-9-Tails has seven tails, oddly.

Clambo
Quite an odd looking enemy, they are clams with two eyes and a tongue, although they have no head.

Click-Clack
History (DKC2/DKL2): However, when they are jumped on, they will be put helpless on their back, unable to move for a short time. While on their backside, they can be jumped on again to be defeated or picked up and used like a regular barrel projectile.

Congo Canopy
The Congo Canopy more than likely takes place in the Kongo Jungle, as implied by its name and the fact that the tee boxes are labeled with miniature barrels with the letters "DK" on the front.

Cranky's Monkey Museum
The Monkey Museum, renamed "Cranky's Hut" in the GBA remake, is a location that Cranky Kong resides in,[...] It is a spiritual successor to Cranky's Cabin (to the point where it's assumed the Museum is the interior of it), and works in a very similar way. [...] It also houses many Easter Eggs.

Trivia: NOTE: Things "on sale" are not really for sale, just appear to be in-game.
 * There are several easter eggs inside the Museum, and there is even a reference to a different game made by Rare:
 * A character from Rare's fighting game Killer Instinct is on a wallpaper.
 * Winky from the original DKC appears to be on display in a box. He appears to be left to rest. It appears to be on sale for $5.
 * Funky's surfboard from the original DKC is in the background.
 * A giant red logo of Nintendo appears near Funky's surfboard.
 * The arcade cabinet appears to be on sale for $2, possibly holding Paper Boy, a classic NES game.
 * Some odd thing that resembles DK appears above the arcade cabinet
 * A big SNES controller can be seen.
 * Rare's symbol can be seen.
 * An enemy's head has been cut off and put on display, much like a deer or moose in real life. "On sale" for $3.
 * Cranky will occasionally ask the Kongs if they have tried a game called "Cranky Kong Country", which he claims was on sale a year ago (in-game), and that he was the guy who made it so popular, not his son, which he refers to has "Donkey". This is obviously him just trying to take credit for the huge success that Donkey Kong Country was. It also seems that he might actually be jealous of its success, which is pretty out of character, for Cranky Kong.

Crystal Banana
Crystal Bananas appear in Donkey Kong 64.

Demolition Drain-Pipe
Description: Since the toboggan goes very fast, it is very hard to control and there are also small gaps and stuff

Bonus Levels:
 * Next to the 29th Buzz.

Diddy Kong Racing
Plot: Timber the Tiger's parents go on vacation and leave their son in charge of the island they live on, leaving him and his friends to race for fun. Their enjoyment is derailed when an evil, intergalactic, pig wizard named Wizpig arrives at peaceful Timber's Island and attempts to take over after he conquered his own planet's racetracks. He turns the four island's guardians: Tricky the Triceratops, Bubbler the Octopus, Bluey the Walrus and Smokey the Dragon into his henchmen. The only solution available to the island's inhabitants is to defeat Wizpig in an elaborate series of races that involves cars, hovercrafts, and airplanes. Drumstick, the best racer on the island, failed this challenge and was transformed into a frog by Wizpig's black magic. Timber sends a letter to his friend Diddy Kong to call for help and Diddy in turn recruits his friends Banjo the bear and Conker the squirrel while Timber gathers the remaining inhabitants of the island to help. They eventually complete all of Wizpig's challenges and confront Wizpig himself to a race and defeat him. Shortly afterwards, Wizpig leaves for his home planet, Future Fun Land. Fearing that Wizpig would again attempt to invade Timber's Island, the islanders travel to Future Fun Land for a second challenge. When Wizpig loses the second race, the rocket he rides on malfunctions and blasts him to a distant planet and peace returns to Timber Island for good.

Playable Characters:
 * Conker [...] his first appearance in his own franchise would be in the M-rated Conker's Bad Fur Day
 * Timber the tiger is the son of the owners of the island Wizpig attacks
 * Bumper is a badger that is a semi-heavyweight, but otherwise has no traits as a character.
 * Pipsy the mouse is the lightest racer, but also has no characterisation

Secret Racers:
 * Drumstick[...] can be rescued after a period of time by running over a distinct frog.

Dingy Drain-Pipe
dingy drain pipe the first level / stage / round or whatever you wanna call it is a drain pipe level for like a sewer with hard to see through water and has verry many enemys not sure what

Dingy Drain-Pipe takes place in the filthy pipes of Pacifica. [...] Later on, they will have to dive into water filled pipes, where Lurchin and Koco pose as a threat.

DK's Jungle Adventure
more than likely it is based off Donkey Kong Jungle.

(The last paragraph only said this. - )

DK Cruiser
Layout: DK Cruiser is apparently a large wooden raft with hoops with rolling barrels squishing unlucky players and bananas sometimes falling on the court.

DK Dock
The water on the sides also play a big role -- if the ball is dropped in, the competitors will need to jump for it. If a player falls into the water on his/her own however, they are automatically out.

DK Pass
Course Layout: After a while, the player will restart the stage.

(Not necessarily - )

DK Summit
At the summit, the players will see half-pipe ramps.

After the half-pipe area, there are two ramps to take; one has three bumps in it while the other is larger and has a boost panel on it.After this, racers will go through an area with a lot of bumps in it. The player will drive through 1 U-turn to the right and see a half-pipe. After that, there is a left that leads into the area where there are Shy Guys skiing. There are 2 half-pipe ramps in this area.

Dogadon
Dogadon was a boss in the Nintendo game Donkey Kong 64. He is pictured as a large flying dragon with dragonfly-like wings. After being deafeated he will fall in to lava and burn at the stake. He can breath fire balls at you, create shock waves and cause the stage to sink. He is the 2nd and 5th boss. He survived sinking in lava as he is seen talking to K. Rool and miserbly replies that he failed and that he is going to lay down.

Donkey Konga
Tell Donkey Kong To Go Get Pauline

(This was when the page was created, and was like this for about half a year. - )

Donkey Konga [...] is famous for being the first game to be rated E10+ by the ESRB.

Donkey Konga 2
Trivia:
 * This game is the only Donkey Kong game to ever get a Teen rating in USA.
 * This is because this is the only Donkey Konga game (and by extension, the only Donkey Kong game) to include uses of swears.
 * The reason its not rated 12+ in europe releases is because that version changed the songs, so the rating can be smaller.

Donkey Kong's Box
Donkey Kong's Box is a Present from Mario Party 4. Donkey Kong loves playing in it.

Donkey Kong (Game Boy)
Donkey Kong (Game Boy) was a remake of the classic Aatari game of the same name. It, like most remakes of games, included special features, particularily new levels. It starred Mario, DK, DK Jr., and Paula.

Donkey Kong 64
Donkey Kong 64 [...] was published by Nintendo and first released on October 31, 1999.

Story: The game takes place after the events of the Donkey Kong Land series.

Power-Ups:
 * Mini Monkey Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways

Items: 5-Banana Coin: Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.

Watermelons: Enemies also usually have one or more slices contained in themselves after they are eliminated.

Melon Crates: Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.

Oranges: Oranges act as a Bob-omb would and explode very easily.

Barrels: Bonus Barrels: Beating a game will obligate them to a Golden Banana.

Switches: Target Switches: The target Switches are as obvious as the Kong Switch.

Pads: Music Pads: If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere.

Multiplayer: Game Modes: The Battle Arena is a small single-screen arena where players again must beat the other player in the game mode. However, they must do this without falling off the arena as it appears as a large floating coin.

Trivia:
 * This game's box art shows that Chunky Kong has dark brown eyes.
 * This game's pictures suggest that Diddy Kong has blue eyes even thought his eyes are black on the box, in the game, or any other game he's appeared in.
 * This game's box art shows all five kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Minecarts in the game.
 * The characters have voices in the game's opening scene (the characters that speak are two kremlings, King K. Rool (his voice is extremely menacing in contrast to lighthearted nature of the game), and one Klump), but only speak in speech bubbles in the rest of the game.
 * There is a strange picture of a frog at the level, Angry Aztec. However, seeing this picture has nothing to do with the plot of the game.
 * Once you first start the game outside of Dk's home is a picture of Banjo Kazooie.
 * The rap song in the intro has striking similarities between Run-D.M.C.'s 1983 hit "It's Like That".

Rareware Coin: This is one of 2 coins that opens the door for the last key inorder to get it you have to collect 15 banana medals and play the jetpack game and score up higher than 5000 points when you see the coin drop grab it quick before you die once you do congrates its yours.

Nintendo Coin: Once you have the power up from cranky to pull leevers go to the Donkey Kong Arcade in frantic factory to play the old game once you beat it twice you should get a gloden bananaT the parrot will appear and tell you to play again for 2 coins after you pass it the second time you'll earn the nintendo coin which you should know because instead of Donkey Kong carrying the women he's carrying the coin

Story: The four man band had to show fifteen Golden Bananas to B. Locker before access could be granted in Frantic Factory's entrance. There, Lanky freed Chunky, and the four did the same thing as usual: gather their loose bananas and find their Golden Bananas.

The Kongs then returned to K. Lumsy and headed to Creepy Castle, where they had to show a measley eighty bananas to B. Locker. This was the largest, most challenging, and creepyist world yet. There was a demon who haunted the mine-kart tunnels, many undead Kremlings roaming about, and chilling disenbodied laughter within the castle. The Kongs recieved the last of their upgrades here. All the Kongs then fed Scoff n' Troff 400 bananas to face off against King Kut Out, a cardboard image of King K. Rool that fired lasers.

Playable Characters: Dixie Kong: see main article:Dixie Kong

Dixie can be found in Frantic Factory,unlocked by Chunky,and making her the last Playable Character. Dixie's Banana-themed Stuff is Orange.Dixie's kinda fast and yet,Powerful somehow. Her ammo is apples. She can fly using her hair,make her foes dizzy, and drop a stone on 'em.

Book's Description: ''Older sister of Tiny and Diddy's Girlfriend. She Plays the Trumpet. Dixie Is Chunky's cousin,too''

Donkey Kong Barrel Blast
donkey kong barrel blast was the first game with donkey kong and the kremlings on the wii. this game has you bang on th barrels to move foward and contune the game.

Get ready,set,blast!!!! This game will make you wnna have a barrel yourself.Play with one of the kong or who would've thought that the kremlings are playable also.

Enemies: Big Frog: a big frog that is usually in groups. They use a strange breath attack to slow players down.

Donkey Kong Country Trilogy
The Donkey Kong Country Trilogy is another name for the first 3 games in the Donkey Kong Country Series. All games in the trilogy are released on the SNES. A 4th entry for Wii titled Donkey Kong Country Returns was released in 2010, but it is not included.

Donkey Kong Country:
The first entry in the trilogy, (as well as the first Donkey Kong game to be released since Donkey Kong Jr. Math) marks the end of Cranky Kong's backstory, and introduces reccuring characters, such as Diddy Kong, (the game's secondary protragonist, who was originally a new design for Donkey Kong Jr.), Funky Kong, (pilots a plane to help the Kongs fly between worlds), Cranky Kong (lives in a shack, providing advice and also serving as the current Donkey Kong's grandfather), and Candy Kong, (used to save progress in levels). In the plot, Donkey Kong is training Diddy Kong to guard the Banana hoard, but while Diddy is on guard, the Kremlings attack, stuff him into a DK Barrel, and make off with the bananas. From there, Donkey frees Diddy, and they give chase.

Donkey Kong Country 2: Diddy Kong's Quest:
The second entry in the trilogy marks the debut appearance of Dixie Kong, (Diddy Kong's new girlfriend), who helps Diddy save Donkey Kong from capture, as the Kremlings are holding him hostage unless they give up the banana hoard. They save Donkey, and after he goes home, they defeat King K. Rool.

Donkey Kong Country 3: Dixie Kong's Double Trouble:
The game is the third and final entry in the trilogy, and marks the debut of Kiddy Kong, the game's secondary protragonist who is the younger brother of Chunky Kong, (who does not appear until Donkey Kong 64), and Dixie Kong's younger cousin. In the game's plot, Donkey Kong and Diddy Kong go on a fishing trip, and when they do not return, Dixie receives a note from King K. Rool, saying that they are being held captive. The duo traverse the island once again, and save Donkey and Diddy.

Donkey Kong Jungle
Although the stadium is still a standard Baseball field, the river is full of Klaptraps

(That makes it ordinary how? - )

Donkey Kong Jungle Beat
Donkey Kong goes on an adventure that is so wild! You won`t want to miss it! Unlike DK barrel blast you can only play as donkey kong

(This was when the article was created; not edited until a few months later - )

It has been reported that the Wii version of Donkey Kong Jungle Beat is somewhat changed from the original GameCube version[...] This is the first game to received the E10 by the ESRB, a new rating they had created so that games slightly more violent the E rated titles could not get a T rating.

Donkey Kong Racing
Donkey Kong Racing is a fun game that is a sequel to [[ Diddy Kong Racing donkey kong 1st  diddy kong 2nd  lank kong 3rd chunky kong 4th tiny konh  5th  dixie kong 6rd

For that matter, it was finally declared that the game become vaporware, as its development was absolutely non-existent. In other words, the game got canceled.

Double Tusk
The main Double Tusk on the left is a light brown Tusk with a similar camouflage pattern as Turret Tusk and the other Tusk on the right appears to be a revived Grave Tusk, although whether it is truly Grave Tusk or just a duplicate is never said.

Dread Kong
Despite his fearsome appearance Dread Kong is actually the weakest of the Kongs faced in the game, as such he was easily defeated by Donkey Kong in their battle on the treetops.

Drumstick the Rooster
Drumstick is a character in Diddy Kong Racing. He resembles a chicken and he has overalls and he is also one of the best drivers in Timber's Island.

Ellie the Elephant
Ellie the elephant has good abilities like sucking barrels to her nose and sucking in water. Her first level is Lakeside Limbo. Ellie is afraid of mice and will shriek when she encounters them.

("These abilities aren't "good," they suck." - Doc von Schmeltwick (talk))

Enguarde the Swordfish
Donkey Kong Racing: Tiny Kong is seen riding him, in of course an underwater course, and Diddy can be seen on a pink colored one. Whether the pink version is a female version or an entirely new character is not confirmed.

Donkey Kong Barrel Blast: It is speculated that his role would be similar in Donkey Kong Racing.

Club Nintendo comic: An exploding TNT Barrel pushes them out of the water and onto King K. Rool's ship Gangplank Galleon, marking his last appearance in the comic.

Entertainment Software Rating Board
In the Donkey Kong series, almost all of the games are rated E, except for Donkey Kong Jungle Beat, which is rated E10+ and Super Smash Bros. Brawl that is rated T.

Expresso Racing
In this minigame, Expresso needs to collect a hidden Golden Feather in every level. Expresso appears to race against red, blue, and green feathers.

Funky's Fishing (minigame)
Above them is be an odd time bar that slowly decreases over time.

Funky's Flights II
While it basically serves the same purpose on Crocodile Isle as to what the original Funky's Flights did for Donkey Kong Island, Funky's Flights II now resembles an actual airport.

Funky Stadium
Trivia:
 * In addition, the tunnel makes a good hiding spot for a sneak attack, since CPUs never enter it. (e.g. The player has a red shell, and if they don't want to risk vulnerability to attacks in the open, they enter the tunnel. They then throw it at any character on the opposing team, who passes by the entrance).
 * However, though CPUs never enter the tunnel, red, or blue spiny shells still do, leaving the player not totally invulnerable inside there.

Gangplank Galleon
The Galleon would make a larger reappearance in Donkey Kong Country's sequel, Donkey Kong Country 2: Diddy's Kong Quest.[...] Beating this area gives access to the Crocodile Cauldron (or Krem Cauldron in the GBC remake).

DKC2: Gangplank Galley: Both of this level's bonus areas and its DK Coin are located towards the top, so climbing upwards wherever it's possible isn't a bad idea.

Lockjaw's Locker: Lockjaw's Locker is the fourth level, and is located within the Gangplank Galleon. This is the first underwater level of the game, which takes place in the ship's cargo hold. Thanks to a hole in the starboard bow, the cargo hold is flooded. Similar to Coral Capers of the original Donkey Kong Country, the Kongs will discover Enguarde (at two separate points) & become Squitter (start use the cheat), The Kongs will also meet the annoying Cat-O-9-Tails here (which stage are we discussing again? - ) as well as aquatic foes Floatsams and Shuris. Klomps also appear. Enguarde is incredibly useful throughout this level, as he is needed to enter a bonus area, and he can take out enemies. Despite the name of the level, the Lockjaws play no major role in the level.

Donkey Kong Land 2: In Donkey Kong Land 2, Kaptain K. Rool raised galleon from the waters, as with the rest of Crocodile Isle. It is ravaged somewhat from being underwater for so long, and is later sunken once more by the Kongs, this time for good.

In Donkey Kong 64, in the Gloomy Galleon's water cove, what is believed to be the remains of the Galleon lies on the seabed ripped in half. Dispite all the decay and seaweed, Kaptain K. Rool's portraits and log book, as with the ship itself, remained in perfect condition.

Ghost Rope
VERY SCARY

(This was when the article was created, before being blanked months later, and some more months later, actual content got added. That's what i find VERY SCARY. - )

It is debated whether these are considered Animal Buddies or Kremlings, as they do technically "help" the Kongs, but can very well be the result of their death if they disappear as a Kong is leaping to it.

(They're not animals, and they're not crocodiles... They're ropes :p - )

Gloomy Gulch
The area, as the name suggests, is quite gloomy, scary, aged, etc., and so are most of the levels in this area.

Ghostly Grove: This is the first "woods" area of Gloomy Gulch. It apparently takes place during the late evening, and there are a few parts where light breaks through (though both lighting effects don't tamper with the sight of the player much). A Kloak will spawn directly above the Kongs to throw items, though these items are not harmful, and if patient, it will throw two treasure chests, both containing two Green Balloons when broken. Ghost Ropes will appear to help the Kongs transverse long gaps, though be careful, as the Ghost Ropes disappear and re-appear randomly.

Haunted Hall: After a short amount of travel, Kackle will appear to give chase. A timer will then start. If it reaches zero, Kackle will attack, ensuring the loss of a Kong. Crash into as many Plus Barrels as possible to stay alive.

Gusty Glade: The wind is a blessing and a curse, as it will greatly assist the Kong's jumps, though may backfire and doom them to various endless pits or throw them into enemies.

Parrot Chute Panic: Parrot Chute Panic's level name is clearly a pun on "Parachute Panic", which is actually similar to the level's concept. Diddy and Dixie will start the level in a bee hive. A purple Squawks will be found by dropping down the pit where the level starts. The color change from the usual green is not for style; this particular parrot cannot fly upwards or even shoot nuts, it can only descend downwards. Many Zingers and other foes will appear to pester the Kongs in their downward flight. Thus, players will need to carefully guide the parrot down, similar to a parachute somewhat, hence the level name.

Web Woods: The final woods level of the area (and the game), it takes place in presumably old woods due to the yellow leaves, and the fog foreground effect.

Haunted Hall: If you run out of time, Kackle will take the life of one of your players.

Gloomy Galleon
It is a water-based cove area featuring K. Rool's sunken navy from earlier Donkey Kong games.

It's similar to the Glimmer's Galleon level from Donkey Kong Country 2: Diddy's Kong Quest because Shuri's and Puftup's are here.

The level is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games. Outside these caves are water areas towered over by cliffs.[...]This area also has a floating ship that appears to be owned by K.Rool. There is also a hidden mermaid village beneath the waters and many treasure chests.

The other water area is a cove[...]This holds the sunken Gangplank Galleon, which is ripped in half and holds secret Golden Bananas. There is also a hidden mechanical fish here[...]

Golden Banana
Bananas with the Nintendo 64 Logo on them. These Bananas are the key projectile of Donkey Kong 64. There are 200 (201 in the American version) Bananas in all. Some are extremely hard to find, get, and earn. Try to get them all!

Levels

 * 1) Snow Barrel Blast: The first level, and in the SNES version, often the most hated. The snow effects and barrel blasting is dizzying, though in the remakes, the effects were toned down to make the level easier to play.
 * 2) Slipslide Ride: The traction is noticeably bad, and even the ropes themselves are slippyer due to the ice freezing. The level is rather long too, so caution is advised.
 * 3) Ice Age Alley* : Note that Kongs can turn back, to the left sides of the screen, and make a leap of faith to find an Expresso animal crate was well as the "K" KONG letter. Expresso will often make the rope swinging sections easier, but only if players can keep Expresso flying.
 * 4) Really Gnawty Rampage: In the SNES version of DKC, he is simply a higher jumping version of Very Gnawty (though should not be underestimated), but the GBA version has him use icicles that fall from the ceiling that must be avoided.

Haunted Hall
Haunted Hall is the second level in Gloomy Gulch in Donkey Kong Country 2. It is a Minecart stage. The background sort of looks like an out of date Library. Anyway, Haunted Hall is home of Kackle, the ghost of the Hall. When the Kongs go through the first gate, Kackle is waiting promptly for you, and a timer will appear on the top of the screen. After that, it will count down. Do not let hit 0, though. To keep time from running out, use the "+" Barrels to add 5 seconds to your total time. There are other Barrels that you may not want to get. The "-" Barrels. The "-" Barrels will take away 5 seconds from your total time. If you run out of time, the Kackle ghost will take the life of one of your players (Do NOT let this happen if you have one Kong in the Cart before reaching the checkpoint barrel, or you will start all over). To make it to the end, ride the mine cart while avoiding hitting the gates themselves, what's behind them, and what's below them. Pretty easy to do if you know how to.

Hideout Helm
The last world in Donkey Kong 64. In the foyer it looks like a lava themed world. The objective is to destroy King K. Rool's Blast-O-Matic Machine before it destroys Donkey Kong Island. the time to shut the blast-o-matic out depends on how much blueprints you found. after shutting it out you will see a cutsene of king k. rool fleeing form the kongs. to get the last DK key you must have the Rare and Nintendo medals.

triava

its even possible to get the banana fairy without the medals, just aim the cama trough the glass of the room and snap her

Hogwash
Naming: Hogwashes' names means a flying pig due to its appearance of a pig with wings.

Hovercraft
They are able to hover across any body of liquid.

Ice Age Alley
Trivia: (So is monkeys riding on top of a frog that is jumping over beavers that are spawning out of an oil drum in a cave. --)
 * In real life, most ostriches can't live in cold environments, so Expresso's presence in this level is out of place.

Jump, Man
The character has to climb to the top of the jungle to where the tree house is avoiding barrels and climbing vines

(Remember to use punctuation. - )

King Kut Out
King Kut Out is the 2nd from last boss of Donkey Kong 64. A kardboard version of King K. Rool.

Strategy:

King Kut Out attacks with lasers and a small Puftup in the water. Occasionally a Kritter-in-a-Sheet will appear. Use the Kong Cannon to fire into him. There's not much to do here. All you do is use the Kong Cannon to hit him, causing him to lose an arm, then the other, then die with no head. Also, on the final 3 hits (starting when he has no arms) he will shoot lasers twice. Make sure you know where he is the second time and then wait behind the cannon to the left. When he appears, quickly JUMP IN! You will, if lucky and done three times, knock his head off and kill him. If you are too slow, you'll be fired over the castle wall.

Extra Stuff: OMG I've created 4 K. Rool pages!:

Visit some other stuff I made by going to Baron K. Roolenstein, Kaptain K. Rool, King Krusha K. Rool, and soon, MORE!

 Strategy : All five Kongs participate in this fight. If a Kong is flung over the castle wall or is killed, another Kong will take their place, until no Kongs are left.

Once he loses an arm, a phantom Kut Out will appear, attempting to trick you into firing at it. If you do so, you will fly straight through it and out of the arena.

On the final 3 hits (starting when he has no arms) he will shoot lasers twice. He will also pop up and down around the arena extremely fast. Players must know where he is the second time and then wait behind the cannon to the left. When he appears, quickly jump in. If lucky and done three times, it'll knock his head off and kill him. If done too slow, unfortunate Kongs will be fired over the castle wall.

Its high-pitched voice and ability to fire lasers make this piece of cardboard quite unique.

This fake K. Rool could fire lasers from it's eyes, pop-up all over the place, make holograms of iteslef, and has a high pitched laugh.

To fight him, the Kongs used Barrel Cannons to shoot him. If they missed, the Kong would no longer be availble to use in the fight. 3 shots will make the left arm fall off. 3 more shots would make the right arm fall off. After this, it would pop-up faster and make holograms of itself. The kongs must locate the real King Kut Out and shoot it. 3 more shots will make the head fall off. The kremlings would run away in fear and the Kongs would claim the key.

Klinger
Simply studying a Klinger's movements and timing your own movements can help make them less annoying. This is extremely important in later levels where there are several at once.

Kloak
Kloak is a sub-species of a Kremling that appears in Donkey Kong Country 2: Diddy Kong's Quest. They are named "Kloak" because they are like they are invincible because they throw items at you that are either a good thing, or a bad thing. They are tough to kill because they float in the air and throw items down at you. To kill them, you have to throw an item at them. It may be difficult, but it is the way how you do it. They are probably the hardest normal Kremlings to kill because they are high up most of the time.

Kloaks generally appear in swamp-themed and forest-themed levels, where they will throw various items at Diddy and Dixie Kong. Most Kloaks throw crates, which will burst on impact with the ground. Some Kloaks will throw an item and fly away. A few Kloaks will throw a banana or a bunch of bananas in an attempt to lure the player closer, then either float away or throw more harmful items. All Kloaks laugh evilly as they throw items.

They are headless beings earing a green waistcioat with buttons, similar to Krook's. [...] they may even be the undead version of krook.

Trivia:
 * Kloak and Kopters are the only Kremlings in history that can fly.

Klubba
Klubba is a green,extremely muscular and buff Kremling with an enormous muscular body and huge pecs.Due to his immense size and strength, Klubba is extremely powerful and durable. He can lift his big,heavy,spiked club with only one hand in Donkey Kong Country 2: Diddy's Kong Quest. He's very foul tempered and greedy, as shown by his prices to get through his tollbooths, although he admits his prices aren't cheep. He's acts surprisingly friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to Diddy and Dixie if they don't pay him.

His weakness is still unknown.

Trivia:
 * Interestingly the Donkey Kong 64 version of the enemy Krash is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has a enormous muscular body with huge pecs and wields a large spiked club.

See also:
 * Kosha, a diminutive kremling who wields a club identical to Klubba's with far less success.

Krazy Kremland
Mudhole Marsh: [...]the Kremling civilization has not yet touched the wildlife here except for the garbage they have disposed of.[...] Barrels provide safe passage across the dangerous ground, but it's not completely safe there, either.

Kreepy Krow
Kreepy Krow is the 6th and final regular boss in Donkey Kong Country 2: Diddy's Kong Quest. Kreepy Krow is a dead version of Krow. He will start the usual way, a screech. Then 3 ghost Mini-Neckies will fly at you, one at a time, from the eggs you threw at the living Krow. Next, a real Mini-Necky will appear. Jump on his head and grab the barrel. Hold it in front of Kreepy Krow so he'll run into it. Jump on the hooks, jump to the right, climb the ropes, and avoid the eggs. This time, 4 Ghost Mini-Neckies, then a living one, then one more ghost. As before, grab barrel throw at Kreepy Krow, and climb hooks, ropes, then avoid eggs. But this time, they come from the the sides of the screen! 5 ghosts will appear, then the real one, then 2 ghosts. Get the barrel and throw at Kreepy Krow to beat him.

Holding it in front of Kreepy Krow will make him run into it and be weakened.[...]If a player is lucky enough to make it to the top, 5 ghosts will appear, then the real one, followed by 2 ghosts

Trivia

 * Nintendo probably made this boss as a palette swap (color change) of Krow to not waste memory space on a different boss, as commonly done in Donkey Kong Country.
 * The ghost Mini-Neckys are possibly the babies of the eggs that were broken used when the player first defeated the living Krow.

Krem Cauldron
It is a fustion of The Krocodile Cauldron and the stage after that

(And the stage is...? - )

It was rumored that after Crocodile Isle sank in Donkey Kong Country 2 that Crocodile Cauldron and Krem Quay fused together, and that Krem Cauldron was the result. However, this is largely fanon and is not based on any credible evidence.

Krem Quay
Slime Climb: Taking place on a sinking galleon at nighttime, this level is often considered very annoying

Bramble Blast: Though there are only four angles of fire, if the angle is off, it usually leads directly into deadly brambles. At times this gets frustrating, though fans have said that the good music helps encourage continues.

(The last sentence wasn't removed, and was rather given an external link at some point. - )

Krocodile Kore
The Krocodile Kore is were all of the Kremlings came from

it somehow powers The entire island such as Krasy Kreamland

in the game the Kore is sunk like the entire island but then

back again in DKL2.

How he [Kaptain K. Rool] survived a vicious shark attack is unknown

It was later resurrected along with the rest of the island in Donkey Kong Land 2. This time around, the geyser no longer pumped energy, but was sunk down again anyway.

Lake Orangatanga
Lakeside Limbo: This level is pretty basic, it's a long walk across the boardwalk, with a few enemies to defying them.

Murky Mill: It is impossible to advance without getting rid of the Sneek's threat.

Belcha's Barn: The first boss level of the game, Belcha's Barn is, contrary to the name, an area inside a mill, with Belcha, of course, awaiting them. Belcha is a giant barrel, apparently living and angry working for Baron K. Roolenstein. He burps often, usually burping out a bug enemy, that can be jumped on to render it helpless, and thrown into Belcha's open mouth. This will make him go backwards, and repeat the process until the battle's over.

(What is the Sneek's threat? - )

Mad Jack
Mad Jack in the box is the third boss from Donkey Kong 64. He is the boss for Tiny Kong despite being taller than her by at least ten times. He's shortened name is Mad Jack.

Appearance
Mad Jack has a brown/green eye and a red robotic eye, and wears what seems to be a red smock which is scratched at the front and side. He also wears orange gloves with holes in them and has a green head with seven spikes made out of metal. Through the holes in the gloves, coils can be spotted. This suggests that his fingers are made out of springs, as well as his arms. His box is orange with different objects like a spiral, sparkles and a question mark on it, as well as a blue rim on the edge.

How to defeat
Mad Jack would seem like the hardest boss in the game, as you need to use Tiny's Pony Whirl to get from platform to platform. At first, he'll jump back into his box and chase you untill he stops and jumps back out. Then, being careful not to be hit by the fireballs he throws, use Pony whirl to get onto the same coloured platform that he's on and do a buttslam (A+Z). Do this a few times untill he starts to fire lazors at you, making sure to avoid the lazors as well. To avoid them, stand on the platform until he fires it, then jump to the next one. To shock him one more time, he'll turn invisible. All you have to do now is to watch the sparkle trail that flies out behind him. If you destroyed him right, the platform underneath him will fall back down, he'll reappear and look down before doing something like a wave and laugh, before falling down yelling

Trivia
Mad Jack was originally going to be made entirely out of junk, being called Junk in the box

Mad Jack also represents a terminator

Even though a crash can be heard, he's remains are nowhere to be seen at the end

If downloaded on an emulator, it'll be all glitchy at the end of the battle

The square will light up if he's going to jump onto it

Mad Jack's body is larger than his box, then how does he fit?

His smock highly represents a dress

Even if you don't start the factory up, he'll still come out through the shoot

It could be possible that the factory is his

Dedspite not speaking, he can also be heard as a cat sometimes when throwing the fire

When he jumps out to throw fire, his lid is too small

There are no illustration on one side of his box

It could also be possible that he was defending his territory, as it doesn't say anything about it being K. Rool's

Even though he's made out of metal, his hair still parts before shooting his lazor

His robotic eye does nothing, although, it could show heat radiation or his emotion (red=angry)

His springs are rusted, showing that he could be old, or he was made from scraps

He has sharp teeth

If the factory was his, he basically commited suicide

Tiny shows that she's sared before she battles him, but shows she's actually calm when he comes out

The factory would be way too big to fit in K. Rool's ship if it were real

The metal showing through the end of his gloves looks like figernails

Every boss except for Mad Jack has to be defeated by getting something thrown at them (and puftoss)

Tips
When defeating Mad Jack, make sure not to jump as he's throwing a fireball instead, jump after

The boss fight won't start untill you walk on the white platorm in the midle (the one that's flashing)

If Mad Jack is behind the square you're on, swap squares with him, he'll jump in a square instead going straight

Falling off the edge WILL NOT start the boss fight all over again

If you stay on the platform that carries you up Mad Jack will come over to the platform in ront of the one you're on, he WILL NOT go away

Don't jump straight up into the air if you're on the platform that carries you up, you'll fall straight down

If you fall, you won't lose any life

Trivia:
 * Mad Jack was originally going to be made entirely out of junk, being called Junk in the box. His springs are rusted, showing that he could be old, or he was made from scraps, supporting this.
 * Even though a crash can be heard, he's remains are nowhere to be seen at the end
 * Mad Jack's body appears larger than his box.
 * When he jumps out to throw fire, his lid appears too small.
 * It could also be possible that he was defending his territory, as it doesn't say anything about it being K. Rool's minion.
 * Even though he's made out of metal, his "hair" still parts before shooting his laser.
 * During the battle, a high-pitched, menacing laugh will appear, but it's only a part of the music. Mad Jack's real voice sounds similar to Donald Duck.
 * Though clearly made of metal, Mad Jack seems to possess magical abilities, as seen when he throws fireballs and turns himself invisible.
 * There is a match to the high-pitched, menacing laugh with the distinguished-named scientist named Mad Jack that matches the same as the original Donkey Kong 64 Mad Jack. Mad Jack the Evil Scientist appears in an educational video game Schoolhouse Rock! as the second boss. Only Mad Jack the Evil Scientist does that laugh louder than the music's laugh.

Cameos:

Mad Jack cameos in "Adventure time with Finn and Jake" where he kidnaps Princess bubble gum and Finn fights him to get the princess back.

He cameos in "Super Mario 64 ds" where he appears on a painting.

He also appears in "Rocky and Bullwinkle" where he appears on a milk box.

He also appears in "Diddy Kong Racing" where he appears as Taj's action figure.

(Blatantly false info, but the next editor didn't remove this but rather PROOFREAD it (shown below). It took three months for the info to be removed altogether. - )

Mad Jack cameos in Adventure Time with Finn and Jake where he kidnaps Princess Bubblegum and Finn fights him to get her back. He will appear at an episode of Story Time with Gibbon and Luke in a storybook where he kidnaps the Glam-O-Girl Team's old friend, Dixie Land in a prison-like cage and the Glam-O-Girl Team has to fight him to release Dixie back. He cameos in Mario Kart DS where he appears on a painting. He also appears in Rocky and Bullswinkle where he appears on a milk box. He also appears in Diddy Kong Racing where he appears as Taj's action figure.

Trivia:
 * Like Puftoss,Mad Jack could have been Just defending his own territory,since the only proof that he was in cahoots with the Kremlings is the fact that he had the boss key,which he most likely got from K.Rool.
 * His head it also has the shape of a crocodile's.

Master Necky
Trivia:
 * To the amusement of many players, his boss level is called "Necky's Nuts". This was referring to the nuts he would spit out in the battle.

(It's all in your head. - )

Mushroom Kingdom
The Mushroom Kingdom is the largest kingdom in the Mushroom World and the setting of numerous games in the Mario series. It is ruled by the peace loving Princess Peach, who is the "girlfriend" of Donkey Kong's former nemesis and the hero of the Mushroom Kingdom, Mario. The Mushroom Kingdom and Donkey Kong Island seem to be on good terms as races from both lands have participated together in numerous festivals and sports events. Donkey Kong island may also be located in the seas of the Mushroom World.

It is ruled by the peace loving Princess Peach

however, it is more implied to be located on our own Earth in the Rare Island Chain as it features a much more realistic world than that of the Mushroom Kingdom.

(At some point, the hyperlink to Princess Peach was changed to link to Mario Wiki's Mario page, as shown below the line. - )

Necky Nutmare
Layout: First of all, Donkey Kong and Diddy Kong must defeat a Mini Necky, then defeat a Krusha and Armys. Then the 2 Kongs must crawl under an area to find a rope in the other part of the level. In order for Donkey Kong and Diddy Kong to cross the rope, they need to jump on the Necky, then they will reach the next rope and bounce off the other Necky and the Kongs must try to reach the other rope to swing them back on land. They need to pass a Krusha and crawl under some walls until they reach the Star Barrel. After that, the Kongs must go a large abyss and jump on 3 Neckys to cross it. After that, there will be a Necky throwing some nuts at the Kongs. Afterwards, Donkey Kong and Diddy Kong will find a large abyss where they need to jump on some platforms to help them cross the giant abyss., jump up on a few ledges. Then, the Kongs will find a lot of nuts falling above them from Neckys throwing them. Next, they need to cross an abyss by jumping on 3 Mini-Neckys until the reach the next level.

The Mini-Neckys are also a major threat in this level, as their nut spitting attack is used often, even off-screen, and in tight scenarios.

Northern Kremisphere
The Northern Kremisphere is the main overworld of Donkey Kong Country 3 and Donkey Kong Land III. The Northern Kremisphere seems to be swimming distance south of Donkey Kong Island, despite being called the "Northern Kremisphere". Dixie Kong and Kiddy Kong had two adventures in this area.

It is quite a unique map screen, not only for it's massive size, but for it's depth in traveling it: players not only have the complete freedom of swimming in the water, they can even ride boats (via Funky's Rentals) to travel in the area, to find secret caves for bonuses. Players of the prior two Donkey Kong Country games will notice the difference immediately. The worlds remain restricted to a set path, though, save for the worlds with swimmable water sections.

Description
The landscape is very foresty and healthy, with many jungles and many lakes. As such, a majority of the levels and worlds are jungles and woods, with some lake/water levels as well. This is unlike previous games, where levels are usually more diverse (though there are various unique levels). It seems to be a tropical paradise, likely the reason why Donkey Kong and Diddy wanted to go on vacation here. There appear to be some snowy mountain areas and an industrialized area as well. Wrinkly's Save Cave and Funky's Rentals can be accessed, different from the overworld map from the previous two games, as well as areas to find the Brother Bears. The map in the previous two games only had access to the areas themselves. This is likely due to the large scale of the map itself, and less freedom to explore it would make it seem limited.

Funky's Rentals, which is found on the main overworld, has motorboats. It is only found on the overworld, unlike previous games where Funky could only be found in worlds. However, his travel service has changed: he now runs a motorboat rental service. These motorboats are critical to the exploration of the area, as some boats are needed to access later areas. By defeating certain bosses and collecting items, Funky will construct boats to travel over rocks and even waterfalls. In addition, using the boats makes travel faster in general. While fans were disappointed about not being able to fly in an airplane anymore, Funky can construct a helicopter used to fly over the mainland.

In Donkey Kong Country 3, Dixie and Kiddy explore the mainland here in search of Donkey Kong and Diddy Kong, who went here and mysteriously never returned. In the GBA version, a new world called Pacifica was found. In Donkey Kong Land III, even more new areas were found, likely due to the amount of people searching for Lost World in the contest, such as Cape Codswallop.

Quawks the Parrot
History (DKC2): After reaching a certain point in the level [Parrot Chute Panic], Quawks will release the Kongs and let them finish the level on their own.

History
First created in Donkey Kong Country, the Rare Island Chain was slowly expanded in subsequent games. It wasn't until Diddy Kong Racing when this concept really came into existence; Diddy Kong Racing showed that Banjo, Conker and Timber all lived in relatively close islands that all feature their own live breathing worlds with talking animals. Each island features one dominant species as well as various others.

Among these islands are Donkey Kong Island, Crocodile Isle, Northern Kremisphere, Isle O' Hags, Willow Woods, Timber's Island, The Fruit Kingdoms of Donkey Kong Jungle Beat, the Sun Sun Islands of DK: Jungle Climber, and many more. Just exactly how much this concept is still in place is debatable as Rare no longer creates Donkey Kong games, but it was definitely implied to be in existence at the time of Diddy Kong Racing and there has been nothing since then to discredit this.

How exactly the Mushroom Kingdom fits into the picture is a bit shady. It is implied in various games that the Rare Island Chain is on our own Earth, which would place the Mushroom Kingdom in a separate universe, possibly connected by warp pipes. Their exact relation is unknown.

Locations
The most prominent area of this chain of islands is Donkey Kong Island, the home of the Kongs. It includes all of the small islands that shoot off from it including the Banana Fairy Island, and many others found in mini games or other similar segments. It also includes Crocodile Isle from Donkey Kong Country 2, this island is another prominent one until it was sunk in DKC2 and again for good in Donkey Kong Land 2.

It was later built again in the shape of it's former self in Donkey Kong 64, its fate after this game is unknown, but it is thought to still be up as the primary home for the Kremlings.

Rattly the Rattlesnake
Rattly, as the name suggests, was very based off a real-life rattlesnake, with green skin, similar tongues, and being found in jungles (as per the rest of the Animal Buddies).

Rockkroc
To make matters worse, green lighting seems heighten their abilities, while red lighting completely paralizes them.

Appearances in Other Media: Donkey and Diddy over hear their plan, and Rock Kroc is defeted by Diddy Kong, who mearly performs a jump attack on him. This reveals that under normal light, Rock Kroc loses his super strength, and becomes as strong as any normal Kremling.

Sheepy Shop
To Do:
 * Hints: Bear will give Dixie and Kiddy some hints about the world they are in for 2 Bonus Coins.

(See if you can spot the second error. - )

Skull Cart
Donkey Kong 64: Skull Carts weren't meant to be rid on, due to the fact that the Skull Carts contain a TNT Barrel.

Smokey the Dragon
Smokey lays fireballs in precise locations along the track (sometimes up to three at once), which force precise flying.

Squawks the Parrot
is his cousin. Presumably, so is.

Squitter the Spider
Squitter, as his name suggests, possesses the ability to fire webbing from his mouth

History (DKC3/DKL3): Squitter gains the ability to jump on enemies in those games, but he still couldn't stomp on spiked enemies such as the Buzzes.

Web ability:

Squitter possesses a very unique ability to shoot webbing from its mouth, with two variations. Both are an extremely useful projectile in two ways. First off, it has unlimited range, has it can keep going from when it shoots it to when it leaves the screen. There are two types of webbing; the webbing that can hurt foes, and the webbing that can be used as a platform. Assuming the classic SNES control scheme, the "Y" button will shoot a fast web shot from Squitter's mouth, with great killing power. Kongs can move to follow the projectile, making it very effective as an unlimited ranged weapon against foes, as it can kill nearly every regular foe (including ones that can only defeated with barrels or two Kongs) in one hit. Pressing "A" will shoot a drastically slower web, though pressing "A" again will make the web stop in mid-air and spread out into a platform just big enough for Squitter to use. Squitter can jumps and do this, which can be very useful in avoiding enemies or getting across otherwise impossibly long areas. In fact, Squitter could literally make a web stair-like path to the very top of the screen, or just continue making a web-walkway above all the below enemies, making levels with him quite easy. Squitter is a very useful animal buddy to have, and many fans consider it the best animal buddy of DKC2.

Swanky Kong
The third and final quiz is the hardest and most expensive[...] But it costs three coins to play so make sure you know you're game before spending you're coins.

He had a new outfit (pictured) though did most of the prize giving from inside a barrel (pictured in Dixie's Photo Album).

T.T. Amulet
The Racer must win in all of the battle arenas to get the pieces If the racer gets all the pieces they can acess the .T.T. Door in Future Fun Land but the player must have 47 balloons Inside the door is the 2nd race against the evil Giant Pig Wizpig

In the remake for the DS it is retrived way more differntly the player must get the key to the wish door open the door and go inside after entering the racer will be able to draw there own track then race on it against T.T. after he is beaten the racer will get a piece of the amulet.

Troff
After the Kongs defeated K. Rool, both Scoff and Troff go to DK's house, where they partied with the Kongs and their friends.

Winky the Frog
Winky the Frog is a one-time Animal Buddy from Donkey Kong Country who aided the Kongs during the attack on Donkey Kong Island.

Description: Though Winky's only appearance was DKC, he was very helpful then.[...]

His latest appearance was in Donkey Kong Country 2's Monkey Museum. Here Winky was a background Easter Egg, though appears to be put to rest judging by how he does not move, and is on sale for $5.