Super Mario World

Super Mario World (originally known in Japan as Super Mario Bros. 4: Super Mario World) was the first Mario game and launch title released for the Super Famicom on November 21, 1990. The game was produced by Shigeru Miyamoto, featuring music composed by Koji Kondo, and graphics designed by Shigefumi Hino. An updated version has been released on the Game Boy Advance. This is the first Mario game where Yoshi made his debut and the addition of a save feature.

The game was followed in 1995 by the prequel, Super Mario World 2: Yoshi's Island, which is set many years before the events in Super Mario World. Yoshi's Island spawned its own series of sequels.

At some point during the game's development, it was meant to be released in North America and Europe as Super Mario Bros. 4: Super Mario World and Super Mario Bros.: Super Mario World, but it was later shortened to Super Mario World.

In addition to the game itself, there is a cartoon series that is based on the game which debuted on September 14, 1991, one month after the American release. The series takes place in Dome City, and is produced by DiC Entertainment and Nintendo.

Story
After the events of Super Mario Bros. 3, Mario and Princess Toadstool go on a vacation to Dinosaur Land by Hot Air Balloon. When Mario and the Princess arrived, Luigi was there waiting for them with a Cape. Luigi gave Mario a Feather and Mario turned into Cape Mario. Mario and Luigi flew around Dinosaur Land with their capes.

Meanwhile, Bowser and his Koopalings trapped Yoshi's friends in eggs and kidnapped Princess Toadstool. When Mario and Luigi returned they found the princess missing. Mario and Luigi set out to save the princess with the help of the Yoshis and Dolphins.

Mario and Luigi start their mission to save Princess Toadstool in Yoshi's Island. The brothers travel to the Yellow Switch Palace to activate all yellow ! Blocks. Here they rescue many trapped Yoshis, fight the first Koopaling, Iggy Koopa, and get the first Baby Yoshi. The Mario Brothers next go to Donut Plains, a place where there's a giant lake in the center. The Green Switch Palace was here. The brothers also defeated Morton Koopa Jr. here.

The brothers then went to the cave, Vanilla Dome, a cave full of Swoopers, Buzzy Beetles and many more dangerous enemies. Lava was all around this cave and the Red Switch Palace is located here. The brothers also defeated Lemmy Koopa. Later in the Twin Bridges, the Mario brothers crossed a bridge (the other bridge was optional) and defeated Ludwig Von Koopa. The bridges were above Soda Lake.

The Forest of Illusion was very challenging and the brothers had to find the secret exits to get to Roy Koopa and his castle. The Blue Switch Palace was located here. In Chocolate Island, the brothers went through mountains and a land of chocolate. They got to Wendy O. Koopa's castle, later went to the Sunken Ghost Ship, which turned out to be a crashed Airship, and went on to the final level.

They finally got to Valley of Bowser, a very dark place. The Mario Brothers reached Larry Koopa and his castle and beat Larry who was a guard at Bowser's Castle. They fought Bowser and his Koopa Clown Car and saved Princess Toadstool. With the seven Yoshi Eggs, Mario, Yoshi, the Princess and Luigi returned to Yoshi's House where the other Yoshis (Red, Blue and Yellow) waited for them. Everyone watched the Baby Yoshis hatch out of their eggs. After that, Mario, Luigi and the Princess had a wonderful vacation in Dinosaur Land.

Also, Mario and Luigi went to the Star World and Special World. These two levels were "extra" zones, and were optional. The player did not actually need to complete these areas to beat the game and were added as a special challenge for players. The Star World however is very helpful for traveling around Dinosaur Land, and can also act as a shortcut to Bowser's Castle when the top left star is accessible. After beating the Special World some things in Dinosaur Land change, enemies and the overworld map get a different, fall themed, look and some other elements in the levels change (this doesn't happen in the GBA version, but this bonus can be unlocked in another way, by getting all of the 96 goals.)

Gameplay
The object of the game is to get to the goal tape to advance to the next level. While on Mario's way to the goal, he must encounter many enemies and collect power-ups and use items to help solve puzzles and destroy enemies.

Controls

 * Spin jump
 * Jump
 * /: Dash/Interact/Special ability
 * Scroll camera left
 * Scroll camera right
 * Pause
 * Use item/Return to map (When paused)

Power-Ups
Super Mushroom- Mario or Luigi can eat a Mushroom to become Super Mario or Super Luigi. 1000 points collected Fire Flower- With a Fire Flower, the Mario Bros. will get the Fire Suit and can shoot Fireballs at enemies. 1000 points collected Cape Feather- Using this feather, the Mario Bros. can get a cape and fly high into the air. 1000 points collected P-Balloon — If Mario or Luigi collects one of these, they will inflate like balloons and will be able to float in the air for a short time. No points collected upon collecting the item. Star- When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. 1000 points collected. Yoshi's Wings — If Yoshi grabs these wings, he will enter Coin Heaven. It will also turn any Yoshi blue after completion, making this an easier way to get a Blue Yoshi before Star World.

Items
1-Up Mushroom — If Mario or Luigi collects one, they'll get an extra life. 1000 points collected 3-Up Moon — If Mario or Luigi collects one of these, they both get three extra lives. These are very rare being the first at Yoshi's Island 1. 300 points collected Coin — Collecting 100 of these will award an extra life. 10 points collected Dragon Coin — If Mario or Luigi collects five in one stage, they will be awarded an extra life. Every subsequent Dragon Coin will award an extra life. 1000-8000 points collected. Key and Keyhole — If the Mario Bros. grab the key and put it in a keyhole(which is hidden in a level), a secret level will be unlocked. P-Switches — When the blue switch is pressed, blocks transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as Spinies, will transform into Silver Coins. After a short period of time, the changes made by either switch will revert to normal. ? Ball — An item that is required to successfully complete the Sunken Ghost Ship. Baby Yoshi — If Mario or Luigi passes nearby a lone Yoshi Egg, it will hatch into a Baby Yoshi. The player must feed the Baby Yoshi five enemies or one powerup to grow into an Adult Yoshi. Everytime a Baby Yoshi eats an enemy, the player will receive a coin and 200 points.

Worlds

 * Yoshi's Island (Iggy Koopa)
 * Donut Plains (Morton Koopa)
 * Vanilla Dome (Lemmy Koopa)
 * Twin Bridges (Ludwig Koopa)
 * Forest of Illusion (Roy Koopa)
 * Chocolate Island (Wendy O. Koopa)
 * Valley of Bowser (Larry Koopa and Bowser Koopa)

Bonus Worlds

 * Star World
 * Special World

If Mario and/or Luigi accumulate 100 stars by touching the flag at the finish, they play a bonus game where they hit blocks. Eight random blocks travel around a block that already has a determined power-up. Power-ups include Super Mushrooms, Fire Flowers, and Stars. Mario/Luigi can only hit blocks while they are at the bottom, and hit blocks continue to travel around the center (while retaining the hit power-up). Once the last block is hit, the blocks stop traveling and 1-ups are awarded. The number of 3-in-a-row matches determines the number of 1-Ups the player will receive (up to a maximum of 8).

Characters
Mario (and, in 2-Player mode, Luigi) are the main playable characters. If Mario loses a life or completes a level in 2-Player mode, Luigi comes into play until he does the same. The two may also share Extra Lives on the world map. Unlike in some other Mario games, both of the plumbers possess the same strengths and weaknesses.

Colored Yoshis
In addition to Mario and Luigi, Yoshis of four different colors appear in the game, which may be controlled once acquired and help the Mario Bros. in many levels of the game:


 * Green Yoshi, the default Yoshi. Like the other Yoshis, it is able to eat many kinds of enemies and jump on spiked enemies without taking harm as well as walk across Munchers. They can also utilize Shells for special powers, but unlike the other Yoshis, the color of the Shell determines the power provided, corresponding with the color of Yoshi it matches. This makes them the most versatile Yoshi, but the least reliable for providing a specific power.
 * Blue Yoshi, a Yoshi that flies as long as a Shell is in its mouth.
 * Yellow Yoshi, a Yoshi that can pound on the ground by taking a Shell into its mouth, defeating enemies with its impact.
 * Red Yoshi, a Yoshi that spits out all Shells in the form of three fireballs.
 * Red Yoshi, a Yoshi that spits out all Shells in the form of three fireballs.

Green Yoshis hatch out of Yoshi Eggs, usually found in various blocks throughout the game. If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an 1-Up. Red, blue and yellow Yoshis are extremely rare in Super Mario World. They live only in the Star World, a mysterious place accessible by using the five Star Roads found throughout the game. When they are first encountered, they are Baby Yoshis, small and are unable to be rode, but through carrying them, the baby Yoshi's will eat the enemies they touch. When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.

Bosses

 * Reznor
 * The Big Boo
 * Koopalings
 * Iggy Koopa
 * Morton Koopa
 * Lemmy Koopa
 * Ludwig Von Koopa
 * Roy Koopa
 * Wendy Koopa
 * Larry Koopa
 * Bowser

Changes After Special Level Completion
After the player beats special levels in Super Mario World, the following changes occur:
 * World backgrounds change.
 * Koopas transform into Mask Koopas.
 * Piranha Plants will change into Pumpkin Plants.
 * Jumping Piranha Plants will turn into Jumping Pumpkin Plants.
 * Beanstalk heads will turn into pumpkins.
 * Bullet Bills are replaced with Pidgit Bills.
 * Goombas turn into a yellowish color and have sunglasses. (GBA version only)
 * Pokeys turn into sawblade-like creatures. (GBA version only)

Super Mario World: Super Mario Advance 2
Super Mario World: Super Mario Advance 2 is a remake of Super Mario World made for the Game Boy Advance. It was the second title in the Super Mario Advance series and was released in 2002. There are many differences between the original Super Mario World and Super Mario Advance 2 (listed below). The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in the United States and 5,460,000 copies worldwide. Additionally, Luigi's sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer.

List of Changes

 * If the player manages to collect all five Yoshi Coins in every single level, all the Yoshi Coins will change into Peach Coins (after watching a cutscene where this happens). The player can also check out in which levels the Yoshi Coins have been collected or not, by simply pressing SELECT.
 * Voices have been added to Mario, Luigi and the Koopalings. Some of Mario and Luigi's voices were ripped from the first Mario Advance, while the others are new. Also, the Koopalings now have Bowser's scream from Super Mario 64.
 * Players can have up to 999 lives and save the number of lives for the next time the player plays the game.
 * Players now start out with the power up they last had.
 * There are more Message Blocks throughout the game than the SNES version. They're now also headed with the phrase "Tourist Tips" on top of each one the player gets.
 * When the player gets hurt with Cape or Fire power, the player won't become tiny and need to use the item in reserve (if any), but the player will become Super Mario/Luigi, and they will keep the reserve item.
 * After completing all 96 goals in the game, most of the message blocks will be changed to congratulate the player on finding the secret world.
 * The player can get the colored Yoshis in ? Blocks: a Blue Yoshi if the player is Cape Mario/Cape Luigi, a Red Yoshi if the player is Fire Mario/Fire Luigi and a Green Yoshi or Yellow Yoshi if the player is Small Mario/Small Luigi or Super Mario/Super Luigi. This only happens after the Mario Bros. have used the Yoshis in Star World.
 * Luigi is an optional character for player 1 and he has some differences:
 * Luigi is updated to resemble his current look: tall and skinny
 * Luigi jumps higher and farther than Mario.
 * Luigi runs slower than Mario.
 * When Luigi flies using the Cape, he doesn't fly as fast as Mario.
 * When hurled, Fire Luigi's fireballs bounce higher than Fire Mario's.
 * Unlike Mario, when Luigi rides Yoshi, he does not instantly swallow any enemy. Instead, Yoshi can spit them out and use them to attack other enemies. If Yoshi has an enemy in his mouth for about eight seconds, he will swallow it.
 * If Luigi hits a Coin Block, all the coins will spill out of the block instead of collecting them one by one.
 * The player can also save half-way through a level once the player has past the half-way gate and quit. When the player comes back to that level, the player will start from the half-way gate and it is not affected by playing another level after doing this process.
 * The rescued Yoshi Egg dots are colored instead of being a dull gray-brown color.
 * Princess Peach has a slightly different appearance. The color of her dress is lighter and she has bangs.
 * The autumn changes will not occur until the player has found all 96 exits. Goombas and Pokeys now change. However, in the ending credits, although the alternate enemies are displayed if 96 exits have been cleared, their original names will always be displayed. The alternate forms are not given names in the credits in this version.
 * Because there is only one run button on the GBA, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object.
 * Instead of Yoshi having orange hands and arms, they were like the rest of the body's color (for example, a Blue Yoshi would have blue arms instead of green). This is due to the fact that later games featuring Yoshi was like that and it become a staple for Yoshi's coloring. The artwork for Super Mario World even featured it, so reasons in-game for the arms to be orange is unknown.
 * Mario's Fire Flower suit has a lighter shade of red in the Game Boy Advance remake than in the original.
 * In the seventh room of Bowser's Castle which features the Bowser Statues that spit out flames, the Game Boy Advance remake didn't have the first statue spitting out flames, thereby making the first part of the room much easier.
 * In #3 Lemmy's Castle, a powerup found lying around in the last room is a feather in the advance game rather than a Super Mushroom.

References to Other Games

 * Super Mario Bros. 3 - The Sunken Ghost Ship was once an airship from this game. Also all of the Koopalings return here.
 * Super Mario Bros. 2- A few enemies from this game (Ninjis, Pidgits) appear, bringing them into the proper Mario Universe, as they were from a dream world in this game. Also, since Super Mario Bros. 2 was just a remake of Yume Kōjō: Doki Doki Panic, this introduced them as proper Mario enemies as well.

References in Later Games

 * Mario Paint - Many sounds and graphics from here appear in this game.
 * Super Mario Kart - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.
 * Mario's Time Machine - Many sounds and graphics from here appear in this game.
 * Mario is Missing! - Many sounds and graphics from here appear in this game.
 * Super Mario World 2: Yoshi's Island - This game is a prequel to Super Mario World, though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
 * Super Mario RPG: Legend of the Seven Stars - The Star Road found here is destroyed by Exor and it is revealed that Geno is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a Character to sleep.
 * Super Mario 64 - The idea of Switch Palaces is, in a way, carried over into this game.
 * Paper Mario - The underwater theme from the level "Donut Secret 1" is remixed and used as the theme for this game's title screen.
 * Super Smash Bros. Melee - There is a Super Mario World themed level called Yoshi's Island. Banzai Bill also returns, and Mario can use his cape as his Side + B move. Trophies of the Koopa Clown Car and Mario riding Yoshi are collectible.
 * Mario & Luigi: Superstar Saga - In a room in Woohoo Hooniversity, four question blocks from previous games (the names of which are even stated in their descriptions) can be seen. One of them is the question block from Super Mario World.
 * Super Mario Sunshine - When F.L.U.D.D. scans Mario, a video of Mario battling Iggy in this game can be seen.
 * Mario Party Advance - The results screen music after the player runs out of Mushrooms in this game is a remix of the overworld theme from Super Mario World. Goombas also appeared in the form they appeared in the game, as well.
 * Super Smash Bros. Brawl - A short demo of Super Mario World is playable, and the Yoshi's Island stage returns. Mario's cape move returns from Melee as well. Also, Bowser uses his Koopa Clown Car in the Subspace Emissary. Finally, the Title Theme and Ending Theme are both remixed and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage.
 * Mario Roulette - Many sounds and graphics from here appear in this game.
 * New Super Mario Bros. Wii - Yoshi reappears in this game, behaving exactly as he did in Super Mario World. The Spin Jump also makes a return.
 * Super Mario Galaxy 2 - A remix of the background music from the Ghost House stages is used for Haunty Halls Galaxy and a remix of the athletic theme is used in Hightail Falls Galaxy. Sound effects from Super Mario World are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the P-Switch time limit (the Teleporter time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). Yoshi's House also returns in the Sky Station Galaxy.

Critical reception
The game was placed 16th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Times".

Super Mario World was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.

IGN rated the original version as 8.5/10 and the Game Boy Advance remake as 9.3/10. Allgame rated it 5 stars.

Trivia

 * According to Shigeru Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.
 * None of the Koopalings' sprites are the correct color of their game artwork, except for Larry. It should be noted that all of their in-game colors are the colors of the Koopa Troopas of Super Mario World, with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
 * Some of Super Mario World's levels are featured on the game's larger area world map, this includes the levels of Worlds 2,4 and 6 (Donut Plains, Twin Bridges and Chocolate Island, respectively) while others are featured on more specific world maps.
 * This is the only Mario platfomer game to date where Toad, and to an extent, the Toad species; are completely absent.
 * Shigeru Miyamoto has stated that ever since they finished Super Mario Bros., the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed.