List of Mario Kart: Double Dash!! glitches

This is a list of glitches in the game Mario Kart Double Dash!!.

If the player happens to look through Baby Mario, the top of his legs will reveal his texture sheet, which is a result of incorrect texture mapping. Note that Baby Luigi lacks this.

If somebody uses the Heart special item and gets hit by Green Fireballs, the picture shows Red Fireballs but the character is holding Green Fireballs.

This glitch is extremely difficult to execute, though it appears to work in Dry Dry Desert. (and may also on other courses) If one crosses the finish line just right on their final lap, your kart, during the victory animation, may continue to drive in a straight line in the direction your kart was pointing when it finished. Since during this point you have no control over your kart, your kart will continue in that direction until the player selects to move on to the next course (or to finish the cup), or until the kart drives out of bounds. After this, the kart returns to normal.

For this glitch, players must select Rainbow Road and drive the Parade Kart. Then, they should drive to the helix turn with the dash panels. Then, they should slowly drive to the upper ledge to the point where the kart is going to teeter and fall. If this is done correctly, the front half of the kart will slide back down, but the road holds the back half, so only the back half of the kart will be visible. During this time, the back character is doing the teetering animation. Players can escape this.

There is an area in Rainbow Road after the turn-around the pipe if the players fall off, they will not make falling crying noises, the players will hit invisible land and the screen will go black, in the way if the players drift too far from the course in Dry Dry Desert. When the Lakitu drops the players off, he'll drop them off at the start of the course. After this, the players will be said to be in 1st place. But, once the first CPU crosses the final lap's finish line, they'll be in two place. And when the second CPU crosses the final lap's finish line, the players will be in third, and so on.

In Dino Dino Jungle, if the player hits a Banana Peel and spins out, and then, while spinning, hits the geysers just before the finish line, the player will now be standing on the kart like nothing had happened, when normally the last player will be hanging behind the kart. The player's character on the behind will also still be making the sounds that it makes when the player slides behind the kart. Whereas the player would normally jump on the kart, during the glitch, the player will jump out of nowhere, and then the gameplay will return to normal.

This glitch occurs rarely. The racers selected to play sometimes go off the road and eventually get stuck on a wall nearby for indefinite time on the replay and never finishes the race. The other racers are not affected by this and continue the race normally until completing all the laps until one of them is apparently the winner. In spite of this, if the player selects next race on the screen, the order of racers that reached the finish line in the last course gets back to normal.

This glitch only works with the Parade Kart. The player should go to a place where he or she can get smashed by the course obstacle, such as the Thwomps in Bowser's Castle or the blue dinosaur in Dino Dino Jungle (Bowser's Castle is preferred because the Thwomps are stationary). This glitch best works for two players, as timing is needed. One player should drive underneath a Thwomp, while the other should receive an explosive power-up, either a Spiny Shell or a Bob-omb. When received, the player should fire the item at the correct moment, blasting the kart into the air and getting smashed under the floating Thwomp. After falling down, if done correctly, the player will remain such, which is upside down. Note that the player is invincible in this position and the player can only revert to normal position if a Lightning strikes him or her and a Thwomp afterward.

To do this glitch, the player must go to Bowser's Castle and get a Spiny Shell or a Bob-omb. Then, the player must get into first place with the Spiny Shell and cross the finish line to begin their second (or final) lap. The player must then make their way to the left side of the road and throw the Spiny Shell right before they fall off the edge. If done correctly, the screen should black out before the player falls. Lakitu should then take the player to the top of the balcony, thereby skipping half of the course.

If Daisy is in the back of the kart and she's hit by a fireball that knocks her into one of the pipes, her "getting burnt" animation will continue until she's hit again or until the battle finishes.