User talk:Stooben Rooben



Hello Stooby!
Hey Super Paper Mario Bros. told me that I should ask you stuff about Userpedia. So he says I have to get a sysops approval... What is that all about?

Fo-rooms
OK, thanks for the note. Maybe I should give a bit of time watching the forums as many of the technical topics and other things around the wiki take place there...

UP Forums
Please go check your message inbox at the Userpedia forums. It is of high importance. 00:24, 27 September 2009 (EDT)

UP!
Hey Stooby :) I lost my UP password :( What can i do??? --http://img511.imageshack.us/img511/4087/tucayosz9se5.png(talk) The 'Shroom  11:49, 27 September 2009 (EDT)
 * Ok :) --http://img511.imageshack.us/img511/4087/tucayosz9se5.png(talk) The 'Shroom  20:19, 28 September 2009 (EDT)

Re: SMB3
Thank you :3. I think that game really deserves it. Though it is not my favourite game (I actually suck that much at sidescrollers, that I never beat it), it is the very first Mario game I remember, and it was the game that brought me into the Marioverse (and overall videogames), so it's very special to me. I hope I can rewrite some more level summaries, as that gameguidish talk... well, it doesn't suit the game, I think. Well then, for a good collaboration ;3 - 00:39, 29 September 2009 (EDT)

Re:PMTTYD Beta
I did not. However, I didn't look at most of the item textures, which is where I imagine such a thing would be found. Plus, were I a programmer putting three different coin colors into the game, I would use a single texture for all three, and alter the hue in the program. That would make it extremely difficult to find them based on the ROM. Do they have any visual difference aside from color? 15:00, 29 September 2009 (EDT)
 * Well, the Life Shroom and Volt Shroom are purple and gold in PM1, is it just that they have unfinished graphics? Also, I don't think there's a way to do that, although you could probably at least take a screenshot with a video capture card. There shouldn't be any way for the system to detect that. Really I'm surprised they protect their internally released discs more heavily than commercial ones, I mean, if you had this before the "official" version of the game came out, you'd hardly need to hack it to cause damage. 18:10, 29 September 2009 (EDT)
 * By the way, what did these red & blue coins do? Same as in 64? 00:06, 30 September 2009 (EDT)
 * This is sort of out there, but Mario Party 2 had official art of an orange coin, which looked like the 64 coins but was unused. 00:44, 30 September 2009 (EDT)
 * Funny, I felt that way about the final version Two pages?! I'm sort of inclined to think it's simply a bug, since they were blanked, but maybe not. What tool are you planning to hack the game with?  00:54, 30 September 2009 (EDT)
 * Normally, I decompile ROM dumps and then do my best to figure out how the different file formats are encoded. Luckily, PMTTYD uses some fairly standard formats. The text in the ROM is actually Unicode in the original, although the English version uses ANSI (a Microsoft standard O_o) instead. The graphics all seem to be TPL, a standard that's pretty common in Nintendo programs. The model format is unique tho.


 * Obviously, none of that applies to you unless you can make a ROM dump. I found the GameCube Action Replay to be quite difficult to use (the way you have to decrypt and encrypt codes is extremely fail, as it prevents you from testing different values for a single address easily. The purpose of that was originally to prevent end users from creating codes at all, which is even more fail.), so I'm not that familiar with how it works, unfortunately. 01:10, 30 September 2009 (EDT)

Shroom!
Hey Stooby! Well, can you help me in sending out shroom warnings by the 1st or 2nd of october? You can have 1-13 if you like :) --http://img511.imageshack.us/img511/4087/tucayosz9se5.png(talk) The 'Shroom  16:19, 29 September 2009 (EDT)

Whoa! You archieved!
Ha, ha! Thanks, Stooben! See you around, hopefully soon! 16:57, 29 September 2009 (EDT)