User:Archivist Toadette/sandbox

=Other=

General

 * All microgame speeds by default are 120 bpm.
 * Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
 * Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.

Microgame-specific

 * Arrow Space's gameplay has merged with that of Drywall Dodge's from WarioWare: Twisted!; only the first difficulty level is the same, but the second has the ninja dodging falling walls, and the third has both arrows and walls.
 * The watermelon in Body Block is replaced with sports balls: a soccer ball in the first level, a basketball in the second level and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. Additionally, the microgame's objective was slightly changed so that the ball must stay above the person, rather than simply keeping the ball onscreen.
 * In Bug Birdie, some of textures are now ancient-themed, the microgame's length is doubled, and wraparound is added.
 * The third difficulty level of Crossing Guard now features walking bombs that must be intentionally dropped.
 * The second and third difficulty levels of Dry Eye sometimes invoke the Laser Vision microgame from WarioWare, Inc.: Mega Microgame$! instead.
 * The enemies in Dungeon Dilemma are different, and the player must now pay attention to which phrases make the most grammatical sense, rather than only paying attention to correct spelling.
 * Find My Behind now features characters other than Fronks.
 * The rocket in Hover for Cover is redesigned to resemble a girl's face on a bamboo rocket, likely in reference to Kaguya from .
 * The third difficulty level of Mug Shot now features a mushroom which must be caught.
 * The woman in Nighttime Allergies is sometimes replaced by a man in the second and third difficulty levels.
 * One Hit Wonder is now a boss microgame where the player must make three hits out of a possible five, and the visual theme is now different for each difficulty level.
 * The penguins in Paddle Parade are replaced with ducklings.
 * All opponents in the various difficulty levels of Punch Out use only three hit points each, and are given names and trivia regarding each of them.
 * The alien in Stop! Go! now says "Watch out for my EYES!" instead of "Beware my watchful EYES!"
 * Strike a Chord features a violin instead of a guitar.
 * Stylus Hunt now has the player locate the stylus in various deviations of the Nintendo 3DS, rather than finding a button on a Game Boy Advance.