Squeals on Wheels

Squeals on Wheels is the eighth level of the third addition to the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the third area of Kremwood Forest. The name of the level may be derived from Meals on Wheels.

In this mill level, the Kongs will encounter Sneeks, many of which are running around on large wheels. In order to open the doors in their path, the Kongs must take out all the Sneeks that are on wheels by tossing Steel Kegs at them. This may require some additional exploring from the Kongs in order for them to continue. Strangely, the level's exit is right next to the beginning, however, the way is blocked. Therefore, they will need to climb to the top of the mill to gain access to it. Parry makes his first appearance here near the end of the level to rack up a few extra items. Re-Koils, Buzzes, and a Booty Bird can be found here as well.

Level Layout
When the level begins, the Kongs will find a strait pathway leading to a Sneek on a wheel. With the nearby keg, they can defeat the enemy and continue through the now opened door. Farther on, they will see a rope, which they should climb up to meet the next Sneek. They should knock this foe out just like the last to fill a small meter. Once this is done, they will find another Sneek on a wheel to defeat on the strait pathway. Soon, they will come up to a small platform, which will lift them onto the next floor. There, the apes will encounter a Sneek high above them, surrounded by two red Buzzes. Trying not to hit the Buzzes, they should destroy the Sneek with a Steel keg and continue past a Re-Koil onto a raised platform. On the platform, they will find another keg to defeat a nearby Sneek with. Using it wheel as a platform to reach the next area, the monkeys will travel past a rope to find an area with a small elevator. They should ride up on the platform and defeat a Sneek with the keg found below them. Once this enemy is beat, they should travel back to the rope. If they climb it, they will encounter a Sneek on a wheel. As usual, they should defeat it and fill up a short part of the meter, displayed on a thin pole. At this point, the meter should be completely full, causing the door on the right to open. This will create a strait pathway to the Star Barrel.

About halfway into the level, the Kongs will see a Steel Barrel. They should use it to defeat the two nearby Sneeks, causing a fifth of the meter to fill. If they head down the strait pathway from there, they will notice another Steel Barrel. Near the barrel, they will also find a small elevator. While holding this barrel, the apes should ride up the platform to meet the next Sneek. A simple hit from the Steel Barrel will defeat it, filling up another tenth of the meter. After that, the heroes will need to continue their ascent and reach a high ledge. Heading to the west from there, they will encounter another Sneek on a wheel, being surrounded by two green Buzzes. Throwing the nearby Steel Barrel at the Sneek will fill up a small portion of the meter. Once this is done, the apes will spot another Steel Barrel a few steps away. They should carry it under two red Buzzes on a raised platform to find the next Sneek. After beating the rat, they will move through the rest of the mill, meeting another Sneek, found high in the air around two red Buzzes. Without hitting the Buzzes around it, they should hit the enemy and head forward into a Blast Barrel. The barrel will blast them through the air, causing them to land on a moving platform. There, they should hop to the area on the right to find a Steel Barrel, which can defeat the Sneek above the moving platform. Continuing to the right, the heroes will climb a long tightrope and jump onto a wheel, containing a Sneek. Once they jump to the ledge to the right, they should defeat the foe with a Steel Barrel. Farther on, the apes will head through another strait area, treading under a few Re-Koils. Soon, they will find a Sneek on a wheel, surrounded by some red Buzzes. After the Kongs attack it with a keg, they will fill up more of the meter and notice an elevator to the right. Riding up the area with the platform, they will enter another area with the last Sneek on a wheel. Throwing a nearby Steel Barrel high into the air to hit the enemy, the Kongs should defeat it and completely fill up the meter. This will open up the door to the left. Walking through, they will spy a small opening under an arrow. If they jump there, they will drop through the floor and fall to the level's bottom. Eventually, they will land not to far in front of the level's beginning, near an open door, which had been closed before. Walking through, the heroes will gain access to the next area, where they will meet Parry the Parallel Bird. After freeing the bird from its crate, they will need to guide it through the rest of the level, passing a few enemies. Eventually, the monkeys will pass a No Animal Sign, causing Parry to disappear. However, the monkeys will be given a prize for taking the bird to this point. Just a little farther, Dixie and Kiddy Kong will see a flagpole. Raising its flag will end the level.

Bonus Levels

 * After the letter O, the heroes will ride up an elevator to meet a Sneek. They should jump on its wheel to reach a high ledge, where they will find a Bonus Barrel. It will take them to a Bonus Level, where they will need to collect many stars while jumping on the wheels of two Sneeks, suspended in mid-air. Once all the stars are collected, a Bonus Coin will appear at the end of the area.
 * Right after the Star Barrel, the heroes will meet to Sneeks on wheels. They should jump on their wheels to reach a ledge, where they will notice a Bonus Barrel. Jumping into the barrel, they will be taken to a Bonus Level. In the bonus, they will, as in the Bonus Level before, jump around two wheels suspended in mid-air. However, instead of grabbing stars, they will have to collect a total of fifteen green bananas. Once enough of the bananas are collected, a Bonus Coin will appear to the right.

DK Coin

 * Just before the letter N, the heroes will see a Sneek on a wheel. They should jump on its wheel and use their Team-Up move, being cautious of any Buzzes around the area. When using the move, Kiddy will need to throw Dixie onto a hidden area in the top-right corner of the screen. Once this is done, the heroes will meet the Koin with the DK Coin. Unfortunately, the foe will not give up the special item without a fight, so they will have no choice but to use the nearby Steel Keg to attack. Standing on the enemy's shield, the Koin will keep his attention on the Kongs. At this time, the apes should throw the barrel at the nearest wall. The barrel will bounce back and hit the distracted Koin, defeating him. This will leave the DK Coin for the Kongs.

Warp Barrel

 * Just after opening the first door, Dixie must throw Kiddy up, falling into the Warp Barrel.