Bazuka Bombard

Bazuka Bombard is the twenty-eighth level in Donkey Kong Land III, the semi-sequel of Donkey Kong Country 3: Dixie Kong's Double Trouble!. This level is the fourth level of the the fifth world of Tin Can Valley.

During this machine level, the Kongs will find the usual factory obstacles. Riding up small elevators and jumping up to several platforms, the monkeys will also meet many different enemies in this level. These enemies include Bristles, Re-Koils, Karbines, Krumples, Knockas, Buzzes, Sneeks, Kobbles, and Knik-Knaks. However, the main enemies here are the armed Bazukas, who are even mentioned in the level's name. Despite this, though, they only appear threes times in the level. Bazuka Bombard also appears in the game's Time Attack mode, where it is under the name, Machine.

Level Layout
From the start of the level, the heroes will have to travel across the first floor of the factory and pass a few enemies, including a Bazuka. After passing a lone Knocka and crossing a small gap, the monkeys will see an elevator hovering up and down. Riding on the device, they should move to another elevator. With this, they will need to ride up to a few platforms jutting out of the walls. Jumping back and fourth to each one, the group will soon reach the next floor of the factory, and have to head west. They will come up to many, many different enemies in their path at this point, including Buzzes and Sneeks. After running under several Buzzes, the heroes will have to watch out for a Karbine and jump onto an elevator. They will be lead to another elevator, and this one will guide them to a barrel, which will shoot them to a higher floor. From there, the monkeys will have to jump into another barrel and blast through a short chain of barrels to the letter O. After that, the Kongs will find themselves going through another chain of barrels, then being shot by the Star Barrel.

Halfway through the level, the group will need to bounce on a Knik-Knak to cross a small pit and then head to a barrel past a few Karbines. The barrel will shoot them to more platforms, each one jutting out of the wall. Once the heroes make their way up the area with these platforms, without being hit by the Karbine behind them, they will need to travel west again. Climbing up a few ledges, the apes will be greeted by two dangerous Bazukas. Avoiding these foes can be tough, as they will blast barrels from their cannons very quickly and on short notice. After passing the second Bazuka in this area, the Kongs will have to cross a small pit and grab the letter N nearby. At that point, the heroes will have to trudge into another barrel and blast to more platforms. Jumping around each platform, they will make it up to the next area, and also grab the letter G. Once this is done, the Kongs will have to travel west again and pass a few more enemies. After passing a Karbine, the monkeys will see a flagpole. Touching it will end the level.

Bonus Levels

 * When the heroes get onto the level's third elevator, they should hop to the fourth elevator and look to the right. They will see a Bonus Barrel. Jumping into it, they will be taken to the level's first Bonus Level, where they will have to jump into a barrel and begin to blast through a chain of many more barrels. After being shot to every star in the area, which must all be collected to finish the stage, the Kongs will be forced next to the stage's first Bonus Coin.
 * After the heroes pass the level's second Bear Coin, they will find two Bazukas waiting on the tops of two small areas. Once they meet the second Bazuka, Dixie should jump to the right and flutter into the air with her ponytail. At that time, the Bazuka will fire a barrel out of his cannon. Once the barrel hovers under Dixie she will have to bounce on it and land into the next Bonus Barrel. In its Bonus Level, they will need to defeat many Re-Koils and Sneeks in a strait path. After jumping into an abyss and beating a few Booty Birds, they will land in an area where they will have to jump over a few tubs of boiling lava. If all the enemies around the stage were defeated, the Bonus Coin will appear nearby.

DK Coin

 * After passing the letter G, the heroes will find a lone barrel sitting around the factory. They will have to pick it up and carry it to the level's Koin, found shortly before the flagpole. This Kremling will have the DK Coin, and he will need to be knocked out for the monkeys to gain the special coin. Though the enemy's shield will protect him from most attacks, the Kongs will be able to defeat him by jumping on the foe and using their barrel. If the apes throw the barrel into a wall, it will bounce back and hit the Koin, defeating him and giving the heroes the DK Coin.