Pi'illodium

"Analysing foe potential... Chance of my victory: 120%."

- Pi'illodium

Pi'illodium is a boss from Mario & Luigi: Dream Team. Making its appearance in Somnom Woods, Pi'illodium acts as a defense system for the Pi'illo Temple and is an obstacle the Mario Bros. must unexpectedly face to use the Ultibed and proceed to the area of Dreamy Somnom Woods where the Zeekeeper dwells. Its name is a portmanteau of "Pi'illo" and "podium". Pi'illodium looks like a floating statue with wings that has a disk-shaped head, with red eyes that look angry in its normal form. Pi'illodium appears when Mario and Luigi attempt to place the Ultibed in the middle of the Pi'illo Temple, hammering down a strange screw like object to do so. This sets off the alarm and causes the boss to attack.

In battle, Pi'illodium has two different forms In his normal form, Pi'illodium floats in mid air and is immune to Mario and Luigi's hammer attacks. It's also much more aggressive in this state, attacking more per attack than it would in its other form. It can attack by turning into a hammer, floating up off screen as a timer on the front of its body goes down, coming down on Mario or Luigi (depending on whether its eyes flash red or green when it starts the attack) when it reaches 0. If hit, this may cause the dizzy status. This attack can be dodged by hammering Pi'illodium as it is about to strike.

It can also fly into the background and come charging after the Bros. while firing missiles consecutively in a line, which the player can dodge by having both Mario and Luigi jump over the missiles at the proper time. On occasion, it will charge into either Mario or Luigi, and must be jumped over to avoid it. Jumping on Pi'illodium causes it to crash onto the ground, ending the attack.

Pi'illodium may also fly into the background and smack one of its Mini Pi'illoids at Mario and Luigi, who must smack it back with their hammers whenever he hits it back. After keeping up the rally for long enough, Pi'illodium will fail to smack it and it will explode right below it, sending it back to the foreground and causing it to take damage. If Mario or Luigi is hit by the Mini Pi'illoid they may acquire the Dizzy status. The target for each of Pi'illodium's swing is implied by how the Mini Pi'illoid arcs towards them.

If its wings are destroyed, Pi'illodium drops to the ground enters a second form. In this state, Pi'illodium's expression becomes a frown and its battle speech sounds depressed. In addition, its attack and defense are lowered, and it is vulnerable to ground-based attacks. The Mini Pi'illoids in the background will then each turn heal Pi'illodium's wings, each one healing 45 HP of either. A wing will remain disabled until all of its HP is restored.

In both forms, Pi'illodium can shoot lasers at Mario or Luigi. The Bros. have to look at where the laser paths are traced beforehand, then memorize the pattern and dodge the shots when it fires. It may also release one Mini Pi'illoid from its insides at a time if there is less than four in the background.

When at low health, Pi'illodium will activate its self-destruct mechanism, the time set for forty seconds. The player must at that point reduce the rest of its health before it explodes, dealing heavy damage to anything on-screen. The player (if under level) will most likely be KO'ed by the damage, however in some cases if the player is high-ranked with at least 175-200+ HP, they will survive, but with little HP left. The timer also counts down in real time.

Pi'illodium's battle is similar to the Queen Bean and the Cackletta's Soul battles both in Mario and Luigi: Superstar Saga.

Trivia

 * In Mario & Luigi: Paper Jam, King Bob-omb shares the same timer as Pi'illodium does, however the battle starts with the timer instead of having the boss activating a timer on low HP. Also, King Bob-omb's timer is at 4 minutes, which is longer than Pi'illodium's, at 40 seconds.
 * Should the player use a Boo Biscuit to make themselves immune to attacks just before Pi'illodium explodes, they would survive and win without taking any damage.

Quotes

 * "Analysing foe potential... Chance of my victory: 120%."
 * "Boot: Self destruct."
 * "Close call."
 * "Challenge: lacking."
 * "Uncertainly rising."
 * "Cue beg mode."
 * "Chance of victory: slim."
 * "Activate: regret."
 * "Query: self-worth."
 * "Return in: 1,000 years!"
 * "Query?"
 * "Foe still active: Why?"
 * "Foe ID: slow."'
 * "Laugh! Victory!"
 * "Awaiting: Mercy plea."