World 6 (Puzzle & Dragons: Super Mario Bros. Edition)

World 6 is the sixth world in Puzzle & Dragons: Super Mario Bros. Edition. This world takes place in the sky, resembling that of World 7 from New Super Mario Bros. Wii, with a remixed version of the world theme from that game. Like other worlds in the game, Orbs are scattered about the map. This world consists of fourteen levels and a Toad House. Roy Koopa is the boss of this world and is fought in his castle and airship. Clearing unlocks Red Yoshi,  unlocks Light Blue Yoshi, and clearing  unlocks Flying Squirrel Mario and Flying Squirrel Luigi as Leaders and the Awaken spot at Toad Houses.

A more difficult version of World 6 exists as a Special World: ★World 6.

Course maps
For a listing of course maps in World 6, see here.

Enemies

 * Paragoombas
 * Red Koopa Paratroopas
 * Bullet Bills
 * Lakitus
 * Coin Coffers (Yellow and Purple)
 * Spinies
 * Hammer Bros
 * Para-Beetles
 * Spiny Egg & Lakitu
 * Bone Piranha Plants
 * Chain Chomps
 * Big Bony Beetles
 * Goombas
 * Bullet Bill & Goomba
 * Double Lakitu (also appears as the castle boss, after Roy joins the player)
 * 2-Goomba Tower
 * 3-Goomba Tower
 * Big Boos
 * Boos
 * King Boos
 * Gold Goombas
 * Whomp & Boos
 * Dry Bones
 * Bony Beetles
 * Heavy Para-Beetles
 * Banzai Bills
 * Bob-ombs
 * Bob-omb & Lakitu
 * Thwomps
 * Whomps
 * Big Whomp
 * Big Paragoomba
 * King Bill
 * Boom Boom (PDSMBE-Fortress1.png boss, and replaces Bowser Jr. as the PDSMBE-Fortress2.png boss, after Bowser Jr. joins the player)
 * Bowser Jr. (PDSMBE-Fortress2.png boss)
 * Roy Koopa (Castle/Airship boss)
 * Bullet Bill & Goombas (replaces Roy as the airship boss, after Roy joins the player)

To reach the secret exit in this course, the player must first reach the branching path (where there is a signpost and a green Warp Pipe). Upon reaching the branching path, the player may notice a Gold Block in the center, between the Warp Pipe and the sign. In order to trigger the block, the player needs to clear more Water Orbs than both Wood Orbs and Light Orbs. The course does not contain any Water Orbs, however, so the player needs to bring an ally that can create them. Upon defeating the boss at the end of the secret path, the player unlocks.