MarioWiki:Proposals

List of talk page proposals

 * Split Expresso from (discuss) Deadline: December 17, 2016, 23:59 GMT
 * Merge Giant Stu with Stackin' Stu (discuss) Deadline: December 21, 2016, 23:59 GMT
 * Split Category:Super Mario 64 into Category:Super Mario 64 and (discuss) Deadline: December 21, 2016 23:59 GMT

Writing guidelines
None at the moment.

New features
None at the moment.

Removals
None at the moment.

GIF vs. PNG Sprites: What to Keep/Delete
A redesign of bestiaries passed and an unforeseen consequence of that is some GIFs that were in use got placed in Special:UnusedFiles (might see them elsewhere because this page is using them). Further concerns were added once approved the deletions. There are some of those kinds of files pending deletion right now (some images that are currently there don't count for this proposal because they are either replacements or duplicate images). I was just cleaning up files leftover from the change and had some concerns with my  tagging. I find it redundant to have both a static PNG and animated GIF of the same enemy uploaded for the bestiary enemies. You can see my arguments here. Let's settle this by choosing what should be done about these for future uploads. My votes below explain how each option works.

Proposer: Deadline: December 18, 2016, 23:59 GMT

Prefer PNG and Delete GIF Versions

 * 1) My preferred choice. Not every static sprite had an animation counterpart (as far as I could tell).
 * 2) Per Wildgoosespeeder, though I wouldn't mind the animated GIFs being placed elsewhere, like in galleries of the respective game or character.

Prefer GIF and Delete PNG Versions

 * 1) If we must use GIF, get rid of the PNGs because it's just redundant to have it when the GIF animation contains the static PNG frame. If no GIF animation exists, keep using PNG until a GIF version is uploaded. Currently deleted GIFs will be restored and have their PNG versions deleted.

Keep Both

 * 1) - I want to use the static PNGs on the bestiary, and the dynamic gifs in the enemyboxes, via transclusion. Other than that I don't think we should favor one over the other here.

No Preference

 * 1) This option is to keep it for a case by case basis, which is what we currently have.

Comments
Do any confusions exist? -- 02:11, 11 December 2016 (EST)

@Eldritchdraaks That might make editing the enemy pages more confusing keeping both where the PNG is for bestiary only and GIF for enemy pages only. -- 02:27, 11 December 2016 (EST)
 * That can be easily remedied by using  on the bestiary pages. You can place the bestiary image in there and choose a different image while editing the page with the enemy box.-- 02:40, 11 December 2016 (EST)
 * Outsiders might not know to edit a bestiary page instead of the enemy page to change the sprite(s) for said enemy page. -- 02:44, 11 December 2016 (EST)
 * They wouldn't have to. By default, the enemy box would display the image on the bestiary, but you could chose to instead edit the enemy page to use a different image.-- 03:06, 11 December 2016 (EST)
 * Are there any reasons to provide an override when the default image is satisfactory? -- 04:08, 11 December 2016 (EST)
 * See Megasparkle Goomba. The page currently uses promotional artwork for the Megasparkle Goomba, rather than the in-game sprite used in the bestiary. For this character and the use of the enemy box, this works.-- 14:49, 11 December 2016 (EST)
 * Because GIF is better. Just too much of it is distracting. -- 18:33, 11 December 2016 (EST)

Miscellaneous
None at the moment.