Super Mario World (WarioWare: Get It Together!)

Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.

Gameplay
The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. If the player runs out of time before reaching the goal, the "TIME UP!" message appears while the death jingle from Super Mario World plays. Upon reaching the goal, the level fades into the results screen similar to the original game while displaying the name of the character that completes the level. Players always get one coin and 100 points upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. If two players are utilized for this microgame, both players must reach the goal to win. Whoever reaches the goal first receives a point for effort, and the player who gets knocked out loses an effort point. The results screen will display both characters names upon completion starting with Player 1's character and then with Player 2's character; something that wasn't done in the original Super Mario World game.
 * Level 1: This level is based on Yoshi's Island 1 and is filled with Banzai Bills and pipes containing Jumping Piranha Plants. There is also a P Switch which causes coins to appear near the Giant Gate.
 * Level 2: This level is based on Donut Plains 3 and features Fuzzies and Spike Tops. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the ON/OFF Switch when they appear to avoid falling into the water. There are also berries which only Pyoro can collect.
 * Level 3: This level is based on a typical Castle or Fortress and features Grinders, Lava Bubbles, Skewers, and Thwomps. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.

Mission

 * Dragon Coin Collection (one player only): As Jimmy T, the player must clear all three levels in the Play-o-pedia after collecting all four Dragon Coins in each one.

Suitability

 * 5-Volt can simply teleport to desired locations, and her shockwave can be used to defeat enemies.
 * Despite being a neutral fit, 18-Volt can get stuck in Level 2 due to his in-game inability to jump or walk around, rendering the microgame practically unbeatable.
 * Due to their constant jumping, Kat & Ana may undesirably jump into harmful obstacles, resulting in a failure.

Trivia

 * This is the only boss microgame where the command does not appear a short period of time after the microgame starts.