Cloudy Court Galaxy

Cloudy Court Galaxy is a galaxy in World 3 of Super Mario Galaxy 2. The galaxy takes place in the sky and is similar to Gusty Garden Galaxy from the first game. This galaxy, along with Fluffy Bluff Galaxy, makes prominent use of the new Cloud Mario powerup via Cloud Flower. Mario will need to use his new power to create clouds to cross the gaps in the galaxy. However, strong winds will slowly push the clouds that Mario creates, meaning that the player needs good timing and reaction to overcome this obstacle. Mario will also need to jump over giant drum barrels at one point and create clouds that float towards dangerous Spiky Plants. Paragoombas appear as common enemies in this level. This level is decorated with bushes that are shaped like animals.

The Starting Planet is divided into several smaller areas. These small planetoids have bushes, topiary, flowers, cloud platforms and Cloud Flowers. The player must use the Cloud Flowers wisely to get across the large gap. There is also a Life Mushroom to the far right, above a cloud platform, and a ? Coin above one of the floating Blocks that makes Coins appear. On the other side, there is a large windmill which will create an air current in the direction of some floating percussion instruments. The player must hop up the three drums and reach the Launch Star located on a cymbal.

The first tower has a Checkpoint Flag, a Hungry Luma that asks for 30 coins, and a Cloud Flower. The player can use the vent to travel upwards on a cloud that they can create. However, the player must dodge wooden obstacles to prevent falling back down. At the top there is an Elite Octoomba, Goomba, Teleporter, Springs, and another giant fan that blows a current towards the next planet. The third tower has two more Goombas and an Elite Octoomba along with a ? Block and a Launch Star. There is a secret area in the middle with a 1-up Mushroom and a Cloud Flower. A small Black Hole is seen below the second planet.

This is a rather large, side-scrolling planet. The background is shaped like a castle wall, hence its name. At the beginning of the planet is a Checkpoint Flag. The player must utilize the Cloud Flower to make a cloud to ride up to the top of the wall using the wind, avoiding Spiky Plants. Then they must ride the wind to cross a gap on a cloud to two walls, being careful not to touch the Spiky Plants below. Then, the player must use the Wall Jump technique to climb up the two walls. If the player strategically uses clouds and jumps to go up to the left, they will find three 1-Ups. They will have to cross another gap with more spiky plants below to get to two crushing walls. In the middle of these walls are another Cloud Flower and the Comet Medal. The player must use the wind to ride up to the top, timing it correctly so they are not crushed by the walls. At the top there is a giant windmill and a Power Star. The windmill tries to push the player away from the Power Star and into a wall of even more Spiky Plants.

This bowl-shaped planet has a Checkpoint Flag and several clouds floating over Dark Matter. The player must get all the Silver Stars on the planet to get a Power Star. Cosmic Clones and Paragoombas make the mission more challenging. A Cosmic Clone will appear when a silver star is collected. Hitting a clone will remove the player's cloud power, causing them to fall in the dark matter.

These small planetoids are only present during The Shadow Lining mission. Cosmic Platforms are seen floating around these planets. There are five Star Chips located on this planet, which form a Launch Star once all pieces have been collected. This planet is in the same place where the Ruined Towers Planets were.

Enemies

 * Flaptacks
 * Paragoombas
 * Goombas
 * Elite Octoombas
 * Cosmic Clones
 * Spiky Plants

Head in the Clouds
The player will first land on the Starting Planets. From there, they must make their way to the large windmill on the other side. Using the strong current, the player should hop onto the drums and continue bouncing upwards until they reach the Launch Star. At the Ruined Towers Planets, they must use the vent to travel upwards onto the second tower. Using the windmill, the player must go to the final tower and use the Launch Star there to blast themselves to the Castle Wall Planet. Being wary of the gaps and the Spiky Plants, the player must make their way to the crushing wall, where they will need to use the upward current to continue. Finally, there will be a large windmill creating a strong current towards some Spiky Plants. The player must go against the current and get the Power Star located above the windmill.


 * Planets
 * Starting Planets
 * Ruined Towers Planets
 * Castle Wall Planet


 * Enemies
 * Flaptacks
 * Paragoombas
 * Goombas
 * Elite Octoombas
 * Spiky Plants


 * Names in Other Languages

The Shadow Lining
In order to play this mission, the Clone Comet must be in orbit. The player begins the level on the Cosmic Platforms Planet. Their objective is to collect five yellow Star Chips to create a Launch Star by using the platforms create a path. Cosmic Clones start appearing after picking up the second Star Chip. After using the Launch Star, the player will land on the Castle Wall Planet, and will have to Wall Jump to reach the higher level (as there isn't a Cloud Flower) and avoid more Cosmic Clones.

The player needs to continue along the Cosmic Platforms, then Wall Jump to the Sling Star. After that, the player needs to jump along the platforms and into the Launch Star to launch them onto a platform that leads to the Power Star. Once the player lands on this planet, the Cosmic Clones disappear and the player can claim the star.


 * Planets
 * Cosmic Platforms Planet
 * Castle Wall Planet


 * Enemies
 * Cosmic Clones


 * Names in Other Languages

Silver Stars in the Purple Pond
The player must select the Head in the Clouds mission and make their way to the Ruined Towers Planet while collecting as many coins as possible. The player needs to feed the Hungry Luma on this planet 30 coins. Once its appetite has been taken care of, it will transform into a new planet. The Launch Star it creates will send the player to the Poison Pond Planet. Here, the player must use a Cloud Flower to retrieve the five Silver Stars scattered around the planet. When the first Silver Star is obtained, Cosmic Clones begin to appear. After getting all five Silver Stars, the Cosmic Clones will disappear and a Power Star will appear at the start of the planet.


 * Planets
 * Starting Planets
 * Ruined Towers Planets
 * Poison Pond Planet


 * Enemies
 * Flaptacks
 * Paragoombas
 * Cosmic Clones


 * Names in Other Languages

Green Star 1
The player will redo the Head in the Clouds mission. The first Green Star is located above the head of the dinosaur topiary on the first planet. To reach it, the player must use the Cloud Flower. The Star is located fairly high above the dinosaur topiary, so all three clouds are required to reach it. The player must climb to the top of the dinosaur topiary without using the clouds, then use all three clouds to climb into jumping range of the Star.


 * Enemies
 * Flaptacks


 * Planets Visited
 * Starting Planets

Green Star 2
The player will redo the Head in the Clouds mission for a second time. Green Star 2 is located quite a distance from the cymbal on the Starting Planets. To reach it, the player must use the Cloud Flower. Before using the Cloud Flower itself, Mario must long jump towards the star.


 * Planets
 * Starting Planets


 * Enemies
 * Flaptacks
 * Paragoombas

Green Star 3
The player will redo the Head in the Clouds mission for the final time. Green Star 3 is located near the Power Star of the Castle Wall Planet, behind the windmill. To reach it, the player must use the Cloud Flower to get over the windmill and jump to the star.


 * Planets
 * Starting Planets
 * Ruined Towers Planets
 * Castle Wall Planet


 * Enemies
 * Flaptacks
 * Paragoombas
 * Goombas
 * Elite Octoombas
 * Spiky Plants

Music
See here.