User talk:Alex95

Big Boss Bertha
Hi, may I ask why you're so against merging Boss Bass with Big Cheep Cheep, and even more puzzling, disagree with the merging of Boss Bass and Big Bertha, which share graphics and names with each other and are just an enlarged form of Cheep Cheep, which had 5 distinct behaviors in SMB3 (significantly more than the 2 different behaviors displayed by them) and were only given distinct names in a long-out-of-date strategy guide from 30 years ago, particularly given the other names for the "big" enemies it gave have been similarly overwritten? Doc von Schmeltwick (talk) 02:08, November 2, 2019 (EDT)
 * Having the same Japanese name in the same game (as is the case for Boss Bass and Big Bertha) is not only significant, it's an undeniable smoking gun. They literally share a bio and sprites, and have even less difference between the two of them than the Cheeps in SMB3. As for Cheep Chomp, that's a bit more complicated; the "Pukupuku" in SM64 was likely intended as a Blurp, hence the appearance, while Bubba (Bakubaku) was derived from it. If it were intended as a type of Cheep Cheep then, they would more likely have named it something like "Pakkun Puku" or something like that. Additionally, Boss Bass's design is used by normal Cheeps when they jump in SMW2YI and in Parachute, meaning the "squinty" look isn't unique to them. They are literally just a large Cheep Cheep, like the "Blurps" in YS that act like Boss Bass but look just like a scaled-up Cheep. Doc von Schmeltwick (talk) 20:07, November 2, 2019 (EDT)
 * Address my points, please. It comes off like you're deliberately dodging the question, which is ultra rude. Doc von Schmeltwick (talk) 20:29, November 2, 2019 (EDT)
 * You never addressed how the same name is within the same game (which is significant), how they have the same artwork and bio, or (most importantly) the "behavioral difference" is irrelevant because normal Cheeps in SMB3 have even more behavioral differences, yet they aren't split, and two of the five behaviors were enlarged to make Boss Bass and Big Bertha. There is too much alike to not have them merged. Keeping them split would be like splitting up the Chargin' Chucks, despite two behaviors being unnamed. Anyways, I'm not making the proposal now, because 1) I'm very busy at the moment due to midterms with me taking 6 different classes this semester, and 2) I want LTL to be around because he's good at covering my back with these. Regardless, the proposal ain't about Bass with Bertha; they're already merged as they should be. Doc von Schmeltwick (talk) 21:17, November 2, 2019 (EDT)
 * Don't worry, I'm a little stressed myself from a certain Zelda-related incident (that I shall say no more about). Doc von Schmeltwick (talk) 21:42, November 2, 2019 (EDT)
 * Large-sized generic Cheeps have acted as Boss Bass in early Mario Party games as well as Parachute. Heck, that's what the YS Blurps are. Doc von Schmeltwick (talk) 16:02, November 3, 2019 (EST)
 * Most things are spinoffs; the Super Mario series had only 3 Nintendo EAD-developed games between SMB3 and NSMB. In fact, one of those games (Sunshine) had a "normal" Cheep that swam around and attempts (unsuccessfully) to eat Mario. Doc von Schmeltwick (talk) 16:37, November 3, 2019 (EST)
 * They are. I'm saying the sample size you are demanding is far too small. Additionally, in SMW2, when normal Cheeps jump in an arc, they take the "large mouth and squinty eyes" appearance of Boss Bass. SM64DS conflated a totally different-but-similar enemy with the SM64 enemy, but unlike with Ukiki, that got quickly sorted out by leaving the appearance and behavior with Cheep Chomp and making Boss Bass a more generic-acting Cheep. Doc von Schmeltwick (talk) 18:38, November 3, 2019 (EST)
 * Furthermore, I fail to see how Yoshi's Story is a spinoff; its content and aesthetic continues to influence the Mario franchise to this day. It's where Yoshis got their "non-mount" anatomy, after all. Doc von Schmeltwick (talk) 22:04, November 3, 2019 (EST)
 * One more point: Big Bertha (Boss Bass underwater) is nonaggressive; just like the NSMB versions of Big Cheep Cheep, which are additionally found underwater. The Big Bertha acts as a larger version of SMB3's underwater (and thus, green) Cheep Cheeps, as such simply moving back and forth, with the Baby Cheep existing for no other purpose to provide more "reach." In the NSMB games, underwater Cheeps (and thus, Big Cheeps) now move forever forward, and as such no more "reach" can be gained. On the flipside, Boss Bass's role of "giant counterpart for jumping Cheep" has gone to Spike Bass and later Porcupuffer; itself the "giant Cheep" from SMW. Basically, it doesn't go back to its old behavior because a less-lethal creature currently occupies that niche. (Also, you could probably read walls of text on here better without that inane background, just sayin') Doc von Schmeltwick (talk) 01:10, November 4, 2019 (EST)
 * Again, the extra reach is no longer necessary, so the extra modeling is eschewed. Regardless, regarding amount of behaviors depending on game, Porcupuffer's had the same amount in platforming games, and Boss Bass/big Blurp/Mega Cheep-Cheep/Big Cheep Cheep has always been designed as simply an enlarged Cheep Cheep, even back in SMB3. I work with SMB3 sprites, and it's really just a "blurriness-fixed" version of an enlarged Cheep sprite from the game, with the gaping mouth being to feasibly fit Super Mario in it. Doc von Schmeltwick (talk) 01:29, November 4, 2019 (EST)
 * Furthermore, I'm pretty sure that in NSMBW and/or NSMBU, where Big Cheep Cheep is only half again as large as normal Cheep Cheep, it isn't textually differentiated from "normal" Cheep Cheep, thus putting it situationally on the same level as the Mario Party 1-3 examples. And at this point, Mario Party is hardly a "spinoff" anymore due to the amount and regularity of the entries. And while yes, it's true that the same JP name dos automatically mean a merge (hence why I made a new article for Rotten Mushroom), the genericness of the word "big" makes it more clear-cut, as the other "big" enemies of the era also share that. Big Piranha Plant has a totally different behavior between SMB3 and NSMB as well, and wouldn't be piped in a NSMB game until U. The main exception to the "big" thing is the Wiggler, but that had the typical later one in the data unused alongside it, and was "kyodai" after the old "kyodai" had become "dai." (and yes I'm up really frackin' late, it's 3 in the morning here) Doc von Schmeltwick (talk) 04:08, November 4, 2019 (EST)
 * For now, I'm going to follow LTL's advice and sit on it until further still evidence comes up, instead working on less....controversial proposals. Doc von Schmeltwick (talk) 13:32, November 4, 2019 (EST)

FNC
The file formerly File:FiceT PM.png has been moved to File:PM Fice T Sprite.png. It is used on your main page under your userbox tower. Trig - 20:45, November 6, 2019 (EST)
 * Similarly, Mk8lemmy.png is now File:MK8 Lemmy Standard Bike Artwork.png. Thanks! Trig - 11:16, November 23, 2019 (EST)

Facts have not been updated
The Did You Know facts have not been updated since last October and I left a commernt on that page stating that it has not been updated. FireyYoshi (talk) 15:14, November 10, 2019 (EST)

Poem
Here's another poem I wrote called "Mario and Luigi." What do you think of this one?

Mario and Luigi Are the heroes of a land. In the Mushroom Kingdom, Princess Peach is in their hands. Toad and Yoshi are also there And sometimes help the Mario Bros. But after they stop a capture, King Bowser just does another. Dwhitney (talk) 13:26, November 12, 2019 (EST)
 * Pretty good, except "Bros." and "another" don't really rhyme. If "Bros." was "Brothers", that would work a little better. 15:13, November 12, 2019 (EST)


 * "Bros." is meant to say "Brothers," but the phrase is commonly spelled "Mario Bros." Dwhitney (talk) 16:57, November 12, 2019 (EST)
 * Sure, though "Bros." is often just pronounced "bros". 17:33, November 12, 2019 (EST)

Sneed
Ftr, the edit you reverted is a Simpsons joke. 20:00, November 14, 2019 (EST)
 * I don't watch Simpsons, nor am I knowledgeable on meme lingo :P 20:02, November 14, 2019 (EST)

G&WG series appearances
Again, Baby Yoshis don't appear in the Modern version of Fire. The Yoshis may be smaller than Mario and Luigi, but the G&WG 4 cast credits say "Yoshi" under Fire and not "Baby Yoshi." Also, the Yoshi sprite looks a little different from the Baby Yoshi sprite, in my opinion. For these reasons, I'd like to remove the Fire Baby Yoshi appearance info from the Baby Yoshi article, but I'd also like to remove the Fire Yoshi image from the Baby Yoshi article. What do you think? Dwhitney (talk) 14:14, November 16, 2019 (EST)
 * Alright, that makes more sense to me. Sure, I'll agree with that. 17:14, November 16, 2019 (EST)

RE:Rabbit
I respectfully believe you're thinking too hard about this. The Rabbits in Super Mario 64 DS are never actually given a name to refer to, they're just generic "species", so I'm not sure what you mean by that point. 17:24, November 20, 2019 (EST)
 * If you wish to move it back, then by all means go ahead, but the fact remains that I'm still not sure how exactly it would cause confusion. I don't know, maybe we need a third opinion on this? 17:36, November 20, 2019 (EST)
 * Same can be said about the entities with "character" as an identifier for Mario Party Advance. "Character" always refers to specific unique entities, not an entire species. Also how are the rabbits in Odyssey characters? They don't even talk, aside from the Broodals and M. Broode. Doc von Schmeltwick (talk) 17:37, November 20, 2019 (EST)
 * Alright, Doc makes a good point. I guess I just wasn't thinking clearly (it's been a rough couple of days). And yeah, I told Toadette I missed the mark on the Odyssey ones. 17:41, November 20, 2019 (EST)

Spiked Ball
Spiked Ball is most recently spelled "spiked ball," as can be seen at about 3:20:26 in this video. Shouldn't the article be renamed? Dwhitney (talk) 22:54, November 23, 2019 (EST)
 * Considering it's thrown by an Egg Pawn and not a Mario enemy, I'm going to say no, though the info can be added to the article. Unless there is something else that shows a more direct Mario connection. 23:22, November 23, 2019 (EST)

Fun Fact
Every Smash Bros. game has a different font for its logo. FireyYoshi (talk) 16:22, November 30, 2019 (EST)
 * Yep. 16:39, November 30, 2019 (EST)

About the Trivia...
Hey, Alex. About the trivia... what's wrong with it? It is interesting to note that Dark Pit debuted before Dark Samus as a playable character in the Smash series whereas Samus debuted before Pit in the same capacity. Unless that's a tidbit of info that doesn't count as trivia? 😕 MarioManiac1981 (talk) 18:23, December 2, 2019 (EST)

Toadette Link
No, it is Toadette's color. I'm skeptical about the "reference to Four Swords" thing. I think that they just happen to look similar because the characters share similar visually-appealing colors, not to mention how Purple Link was nixed from TFH. Also, despite what GMG said, this is purple and looks like purple. Doc von Schmeltwick (talk) 23:01, December 6, 2019 (EST)
 * No one liked Tri Force Heroes anyway. Okay, Purple Link's purple is darker than I remember it being. I'll wait and see what Gamermakerguy says first before moving it back, to avoid any potential edit war. 23:04, December 6, 2019 (EST)
 * If I recall correctly, FSA had the worst sales of any of the "main series" Zelda games. Doc von Schmeltwick (talk) 17:11, December 7, 2019 (EST)
 * Maybe, but I wouldn't say forgettable. It's an enjoyable game, we break it out every now and then. Yeah, the GBA is a bit of a restriction, so maybe a Switch rerelease like Final Fantasy Crystal Chronicles, that was set up similarly, would help. 17:20, December 7, 2019 (EST)
 * Not "forgettable" so much as "already forgotten." Though to be fair, it was never really in the public eye to begin with, unlike TWW or TP. I'm not saying it's a bad game, it's just a hassle to play. Also, clashing styles and sprite filtering are ugly and make accurate external assemblies pretty much impossible, but that's a different issue entirely. Doc von Schmeltwick (talk) 17:31, December 7, 2019 (EST)
 * Not entirely sure what you mean by "clashing styles", I didn't have any problem with the art and moving between different themes. It all worked really well for me. 20:37, December 7, 2019 (EST)
 * As a spriter, looking at different pixel sizes superimposed over each other without a trace of irony is pretty much the worst thing ever. ALttP, TWW, and whatever Metroid-esque style was going on with Frostare don't mesh well at all. Also, there's the same reason I despise Yoshi's Story's graphics, due to being distorted by in-engine factors to heck and back, which makes them blurry and impossible to reproduce. Doc von Schmeltwick (talk) 21:13, December 7, 2019 (EST)
 * I know some sprites are higher quality than the rest, namely the bosses. I don't remember any "superimposed" sprites, but I never really took a look at how sprites were handled internally, I just... played the game and it worked. That's all that mattered to me. Though I can tell how some things worked just by looking at them.
 * And I totally forgot the blue Giant Dodongo was a thing until I looked at the sprites on TSR just now and wow that thing looks weird O.o 21:46, December 7, 2019 (EST)
 * Yeah that one is pure laziness for the up-facing sprites. Poor editing from the down-facing ones and a lot of what we call banding and pillowshading. But notice how the pixels making up the Links are kinda blurry around the outline in-game? That's in-engine distortion as a poor attempt to make them look smooth. Doc von Schmeltwick (talk) 21:56, December 7, 2019 (EST)
 * Yeah, I saw your comment there XD I actually never noticed that. Even looking at the spritesheet on TSR I couldn't tell. They do look blurry when they are brought closer to the screen, but that's expected. 21:59, December 7, 2019 (EST)
 * The TSR ones are the raw, pre-filter sprites. The ones in-game are the ones that are tweaked with. Also look at Yoshi's Story sheets and see their individual parts of varying sizes. Doc von Schmeltwick (talk) 22:03, December 7, 2019 (EST)
 * Yeah, I've seen the Yoshi's Story ones before. They're kind of odd, but since I've never played Yoshi's Story, I don't have a basis for comparison (and looking up videos on it is lame :P). 22:14, December 7, 2019 (EST)
 * I just don't like sprite filtering/resizing/distortion/rotating. It always looks off. It can make sense for storage reasons (like when they were just starting using it extensively in SMW2, which actually did it a lot better than most examples by thickening outlines), but more often than not it comes off as lazy. Doc von Schmeltwick (talk) 22:20, December 7, 2019 (EST)
 * As a sprite designer myself, I can say it works given certain situations. If it's applies throughout the entire game, then maybe it wouldn't look off, but it wouldn't look perfect, either. 22:23, December 7, 2019 (EST)

BBQ TurtIe
Okay, sorry about that, I just wasn't properly aware that creating doppelganger accounts qualifies under the "duplicate account" mantra (since that actually is allowed on Wikipedia, but not here as you just told me). 14:28, December 7, 2019 (EST)