User:Meester Tweester

{|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial" !width=20% colspan=2|Item !width=72%|Description !width=8%|Price !colspan=4|Items that are purchasable from Toad

!colspan=4|Items that are purchasable from Baby Bowser
 * MP3_GoldenMushroom.gif
 * Golden Mushroom
 * align=left|When used, the player can roll three Dice Blocks. The result of these three rolls are then added together, enabling the player to move that many spaces. If a player gets three matching digits, they will receive thirty Coins (e.g., a five, another five, and another five); however, if the matching digits are sevens, the player will obtain fifty Coins. It is Mario's favourite item.
 * 10 Coins.
 * MagicLamp.JPG
 * Magic Lamp
 * align=left|When used, the player will summon the Mushroom Genie. He will then escort the player to the Star, where they may purchase it for twenty Coins. It will always take the player to the correct Star Space in Spiny Desert.
 * 20 Coins.
 * 20 Coins.


 * MP3_BooBell.gif
 * Boo Bell
 * align=left|The player who uses this item will summon Boo. Boo will then ask who the player wants Boo to steal from, and what to steal.
 * 15 Coins.

{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" !width=3%|# !Image !width=6%|Name !Description !Sticking Points !Attack Power !width=13%|Attack Range !Where to Buy/Dropped By
 * 15
 * BigshinyhopslipperPMSS.png
 * Big Shiny Hopslipper
 * If you're good, stomps a single foe many times with a very strong jump.
 * An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
 * Ground/Low Altitude/Air
 * Decalburg (after Chapter 3), Rumble Volcano
 * 16
 * MegaflashhopslipperPMSS.png
 * Megaflash Hopslipper
 * If you're good, stomps a single foe many times with a superstrong jump.
 * A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
 * Ground/Low Altitude/Air
 * Chomp Ruins
 * A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
 * Ground/Low Altitude/Air
 * Chomp Ruins
 * Chomp Ruins


 * 20
 * Bigshinylinejump.png
 * Big Shiny Line Jump
 * Stomps all foes in a line with a very strong jump.
 * A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping!
 * Ground/Low Altitude/Air
 * Decalburg (after Chapter 3)
 * 21
 * Megaflashlinejump.png
 * Megaflash Line Jump
 * The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times!
 * Ground/Low Altitude/Air
 * Bowser's Snow Fort
 * 33
 * Megaflash Hammer
 * Strikes foes with a superstrong whack.
 * A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED.
 * Ground/Low Altitude
 * Yoshi Sphinx
 * 37
 * Big Shiny Slaphammer
 * A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing.
 * Ground/Low Altitude
 * Decalburg (after Chapter 3)
 * 38
 * Megaflash Slaphammer
 * An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy.
 * Ground/Low Altitude
 * Rugged Road
 * 42
 * Big Shiny Eekhammer
 * Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though.
 * Ground/Low Altitude
 * Decalburg (after Chapter 3)
 * 47
 * Big Shiny Hurlhammer
 * A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach.
 * Ground/Low Altitude/Air
 * Decalburg (after Chapter 3)
 * 51
 * Megaflash Baahammer
 * A hammer attack with good power that also puts foes to bed. If you mess up the timing, though, that's baaaaaaaad.
 * Ground/Low Altitude
 * Chomp Ruins
 * 54
 * Megaflash Burnhammer
 * Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes.
 * A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know?
 * Ground/Low Altitude
 * Rugged Road
 * 59
 * Shiny Super Boot
 * Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit.
 * A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
 * N/A
 * N/A
 * Outlook Point
 * 63
 * Shiny Frog Suit
 * Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit.
 * A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
 * N/A
 * N/A
 * Outlook Point
 * 82
 * Big 1-UP
 * Become a little heartier for a short time. Useful in tiring fights.
 * A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
 * N/A
 * N/A
 * Drybake Desert
 * 90
 * Barrel
 * Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
 * A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
 * N/A
 * Drop by Broozers.
 * Ground/Low Altitude
 * Rugged Road
 * 59
 * Shiny Super Boot
 * Avoids enemy attacks with a jump. As a bonus, increases attack power of subsequent jump-type stickers a fair bit.
 * A defensive sticker that hugely boosts the attack power of subsequent jump stickers. Definitely stick this one first!
 * N/A
 * N/A
 * Outlook Point
 * 63
 * Shiny Frog Suit
 * Dodges enemy attacks by jumping over them. As a bonus, increases attack power of subsequent stickers a fair bit.
 * A shiny, froggy dodge that drastically boosts the attack power of subsequent stickers. Well done, frog.
 * N/A
 * N/A
 * Outlook Point
 * 82
 * Big 1-UP
 * Become a little heartier for a short time. Useful in tiring fights.
 * A sticker that should teach you that big mushrooms are great for you. This one slowly restores HP over ten turns.
 * N/A
 * N/A
 * Drybake Desert
 * 90
 * Barrel
 * Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
 * A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
 * N/A
 * Drop by Broozers.
 * Drybake Desert
 * 90
 * Barrel
 * Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.
 * A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.
 * N/A
 * Drop by Broozers.
 * N/A
 * Drop by Broozers.
 * Drop by Broozers.

{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" !width=3%|# !Image !width=6%|Name !width=6%|Type !Sticky Wiki Entry !width=20%|Location(s) !width=20%|Description
 * 10
 * VacuumPMSS.png
 * Vacuum
 * Suction
 * This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry.
 * Surfshine Harbor
 * Same as other vacuums, but more damage. Required to progress.
 * 13
 * TeapotPMSS.png
 * Teapot
 * Flood
 * This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren.
 * Chomp Ruins
 * 16
 * GuitarPMSS.png
 * Guitar
 * Noise
 * A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos."
 * Rumble Volcano (Secret Door)
 * Noise
 * A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos."
 * Rumble Volcano (Secret Door)