Snifit or Whiffit

Snifit or Whiffit (known as Hit It or Snifit in the PAL version of Paper Mario: Sticker Star, and Whifit or Snifit in Paper Mario: Color Splash's game description on the Nintendo eShop) is a game show hosted by a Snifit bearing the name of its species in Paper Mario: Sticker Star and Paper Mario: Color Splash. The show is accessed in Stump Glade in World 3 in Paper Mario: Sticker Star, and in Cobalt Base in Paper Mario: Color Splash. The show consists of contestants having to clear three challenges inside a room filled with poisonous gas, hence the "whiffit" portion of the show's name. The prize for winning the show is the third Wiggler Segment in Paper Mario: Sticker Star and a blue Mini Paint Star in Paper Mario: Color Splash. In Paper Mario: Sticker Star, returning after beating the level gives Mario nothing, though an HP-Up Heart becomes accessible after defeating Gooper Blooper.

Before the show, Mario is given two chances to opt out. Doing so results in him being tossed out of the studio and back into the area before. After completing all the challenges, Mario is taken to a backstage area where he can complete the stage, but the host also offers him the option to partake in a bonus challenge. Completing this challenge allows him to obtain the Radiator thing in Paper Mario: Sticker Star and the Instant Camera in Paper Mario: Color Splash; if Mario has already obtained the Thing in either game, he receives a coin reward instead.

Pick-and-Choose Panic
The first challenge in the show is a true or false quiz. Snifit gives Mario a question, which he must answer by hitting the ✔ and ✘ blocks on both sides of him. There is no limit to the number of questions that may be answered wrong, but Mario must answer three correctly to advance.

The questions asked are chosen at complete random, though there is a set number of possible questions. The answers to some of the questions also vary, as they have a true and false wording:


 * "Your host's name is Snifit." (True)
 * "Koopa Troopas, Paratroopas, and Lakitus can all fly." (False)
 * "Right now there are 30 Snifits in the studio audience." (True)
 * "If you use a Spike Helmet sticker, you can also stomp enemies with spikes." (False)
 * "A Shiny Jump sticker is more expensive than a Jump sticker." (True)
 * "To swing the hammer, you press..."
 * "[...] ." (False)
 * "[...] ." (True)"
 * "Kamek can fly through the sky. He rides a broom." (True)
 * "To use the Battle Spinner, you need five coins." (False)
 * "Straight up. Bowser's cooler than Mario!" (True)
 * "A Jump sticker will cost you 3 coins. You can sell one for 2." (True)
 * "If you're low on HP, you can't use the paperization ability." (False)
 * "A Hammer sticker has a more powerful attack than a Shiny Hammer sticker." (False)
 * "If you get all Poison Mushrooms in the Battle Spinner, all foes get poisoned." (False)
 * "If you get a Super Star, you temporarily become..."
 * "[...] invisible" (False)
 * "[...] invincible." (True)
 * "Bowser Jr.'s father is King Bowser, and his mother is Princess Peach." (False)
 * "Wiggler's body has four segments, not counting the head." (True)
 * "If you use a Mushroom sticker,..."
 * "[...] Mario's body gets big." (False)
 * "[...] your HP will be restored." (True)
 * "Mario, Toads, and Koopa Troopas all wear shoes." (True)
 * "Some Toads were locked inside a cupboard in Decalburg. There were nine Toads inside that cupboard." (False)
 * "My dinner last night was a delicious mushroom steak." (True)
 * "Kamek, Lakitu, and Bowser Jr. all wear glasses." (False)
 * "If you have an Iron Jump sticker, you can jump on enemies with spikes." (True)
 * "When Mario and Kersti first met, Kersti was stuck to a sign." (True)
 * "Mario has no siblings" (False)
 * "You're at Decalburg's sticker shop. A Mushroom sticker costs 15 coins." (True)
 * "This doesn't leave the room, but..."
 * "[...] Princess Peach is actually a man." (False)
 * "[...] King Bowser actually loathes Princess Peach." (False)

Big Bonking Snifit Bash
Known as "Snifit Bash Up" in Europe, the second challenge of the show involves Mario having to bash the heads of "unpaid Snifit interns" ("young Snifits on work experience" on the PAL version) with the hammer, similar to the Whack-a-Mole game in real life. There are four holes that Snifits briefly appear from, and Mario must hammer twenty Snifits to advance. Occasionally, hearts which recover 5 HP also appear briefly from the holes.

Unrelentingly Exciting Shuffle Game
The final challenge is a shell game. There are three blocks, with only one containing a check mark; the others have not only an "X" but also a Snifit. Mario must select the correct block three times to win. Hitting one of the Snifit blocks triggers a battle with a Snifit, but the room also fills with poison gas as soon as the battle begins. After each battle, the blocks that once contained Snifits remain empty until the round is over. Selecting the correct block also gives Mario a heart to recover 5 HP. The speed at which the blocks shuffle also changes with each round, and in the final round, a fourth block is added. During the challenge, Mario always faces the direction of the correct block. Completing this takes Mario to a backstage area, where he can finish the level.

Big-Bonking-Panic-Pick-And-Choose Snifit Bash
The show's secret, optional bonus challenge is a combination of the first and second challenges. The room is filled again with poisonous gas. Mario is given a true or false question (the questions are unchanged from the first challenge), but must hammer five Snifits before he can answer. In addition, the question only remains on-screen while Mario is still bashing the Snifits; it disappears as soon as he is able to answer. As with the first challenge, answering three questions correctly results in victory, allowing Mario to obtain the bonus prize, which is the Radiator.

Paper Mario: Color Splash
The show returns in Paper Mario: Color Splash held place at the Cobalt Base known as Snifit or Whiffit: Seabed Edition. The show now has seven rounds and Mario can answer by using the cards he gets during their adventure. Clearing four rounds gives him the Mini Paint Star. If he loses a round, then a Big Urchin will appear and it will get closer to the bubble for each unsuccessful round. Four rounds ends the game and the Big Urchin will pop the bubble, giving him an instant Game Over. Clearing every round allows Mario to play the three-part Bonus Round for an Instant Camera Thing Card without making a mistake. Doing so ends the bonus round and the Big Urchin will pop the bubble. Mario can talk to a blue Snifit outside who will sell Mario a pack of cards, for 1000 coins, containing all the cards needed to get through each round. If Mario has already been on the show at least once, the Snifit will sell the Complete Set for 500 coins, and the Bonus Set for 2000 coins. The Bonus Set contains all the cards needed for the bonus stage, and the player gets to start the show at the bonus stage.

Primary Rounds

 * 1) Spinning Cards: Portions of a single card will spin at random until all portions have spun at least once.
 * 2) Kelp Cards: Three cards will enter the screen and cross from the left and right sides. Three strips of kelp block some of the player's view.
 * 3) Entwined Cards: Two cards will split into fourths, intermix with each other, then reveal themselves as one big card. After two flips, the player must guess.
 * 4) Paint That Card: A card will be painted in front of the player. They must remember which card it is and how much to paint it.
 * 5) Card Roulette: Three cards will stream across the screen in opposite directions and speeds in thirds, similar to the mini-game from Super Mario Bros. 3. The player must identify all three.
 * 6) Falling Cards: Three cards fall from the top of the screen to the bottom. They are angled in different ways to make it unclear what the player is looking at.
 * 7) Card Recall: Four cards will be held in front of the player. They will then go away and only three will return. The player must identify the missing card.

Bonus Rounds

 * 1) Falling Cards 2: Three more cards will fall in the same manner as in the "Falling Cards" round, but this time Cheep Cheep and Bloopers swim across to block the player's view.
 * 2) Kelp Cards 2: Three more cards will move side to side like in the "Kelp Cards" round, but this time there are five pieces of kelp blocking more of the player's view.
 * 3) Card Recall 2: Three cards will float in a circle, each being held by either a Cheep Cheep, Blooper, or Snifit. The player then must identify the specific card a specifically named character was holding.