User:Son of Suns/Sandbox

'''A sub-page for my works-in-progress, mostly new proposal ideas and their related "mainspace" content. As always, please feel free to send me feedback.'''

=Banjo and Conker Revisited= This proposal would create only two articles: one compiling content on the Banjo series, the other about the Conker series. Only games and content officially approved by Nintendo would be allowed, meaning information from Conker: Live & Reloaded and Banjo-Kazooie: Nuts & Bolts would not be allowed. Given the connections established by Nintendo between the Donkey Kong series and the Banjo/Conker franchises, the Banjo/Conker series has a recognized official connection to Mario, albeit a small one (and thus Banjo and Conker content is only afforded two articles).

One of the strongest parts of this wikis that distinguishes us from others is our integration of spin-off information, creating a fuller, more complete encyclopedia. This proposal would give recognition to the Banjo and Conker series as spin-offs of a spin-off, and thus a minor, but still relevant, part of the the overall franchise. However, unlike content for spin-offs such as the Wario and Yoshi series, Banjo and Conker content will not be given unlimited article creation status. As many have noted, the connection between Mario and Banjo/Conker is not very strong, as they are separated by a common link, the Donkey Kong series. Instead, this proposal would create only two articles - one for all Banjo content, and one for all Conker content. I believe this is a fair compromise between those who want exclusive focus on Mario, and thus who view Banjo and Conker as part of the greater Mario franchise. This allows the latter to fully explore the Banjo and Conker series (as approved by Nintendo) while keeping the amount of articles to only two, allowing those who do not care for such content to easily avoid it. The two series articles would actually be very similar to the Beta Elements or List of Glitches articles. Both Beta Elements and Glitches are relatively large articles intended to keep certain content in a single location instead of distributed throughout a mass of other articles throughout the wiki. Similarly, this proposal would keep all Banjo and Conker content in two articles, instead of allowing the creation of dozens to hundreds of articles about such content.

The Banjo and Conker series and its various references to other Mario and Donkey Kong games were officially approved by Nintendo, as Rare was owned by Nintendo at the time. As Nintendo has never established an official canon or an official policy on remakes, these strong connections between the series are still official. Nintendo did not have to approve these connections between Mario, Donkey Kong, Banjo and Conker; they chose to establish a continuity between these games, and we should respect that decision made by Nintendo.

The strongest connection between Donkey Kong’s world and the worlds of Banjo and Conker is Diddy Kong Racing. This is made explicit in the story of Diddy Kong Racing (as described by the official instruction booklet). When Wizpig attacks Timber’s Island, Timber sends a letter to Diddy Kong asking for help. Diddy Kong responds by writing letters to his friends Banjo and Conker, asking then to come along on his adventure. Diddy Kong then has Squawks personally deliver the handwritten letters to Banjo and Conker. This establishes a clear historical and geographical connection between Diddy Kong, Banjo and Conker. They don’t simply meet for the first time in this game, they have been friends for a some amount of time before. Also, the parrot Squawks is able to fly to Banjo and Conker, establishing that they all live relatively close together.

Also consider the official profiles for these characters.

Banjo (page 24): "Even before the start of his future partnership with Kazooie, Banjo isn’t one to turn down the chance of an adventure. So when Squawks brings the message from his pal Diddy Kong, the Honey Bear stuffs a few things into his trusty backpack and takes to his heels."

As above, this establishes a connection between Banjo, Diddy Kong, and Squawks. This references also indicates that Diddy Kong Racing chronologically takes place before Banjo-Kazooie, that this part of the Donkey Kong series is a part of the same continuum as Banjo’s timeline.

Conker (page 24): "Another friend made by Diddy Kong on one of his endless adventures with Donkey Kong. Conker is also an exploration nut who’ll jump at any chance to break free of a squirrel’s less than exciting routine.  He’s eager to join up with Banjo as the bear passes through."

Conker not only has an explicit connection with Diddy Kong and Banjo, he is also connected to Donkey Kong himself. All four of these characters met before the events of the game, establishing the geographical and historical connections made above.

There are also some more minor references that not only establish links between the worlds of Donkey Kong, Banjo, and Conker, but to Mario’s world as well.


 * The character Tiptup is in both Diddy Kong Racing and Diddy Kong Racing DS, as well as Banjo-Kazooie and Banjo-Tooie. Tiptup and Banjo first met in Diddy Kong Racing, and would chronologically later meet up again twice in the Banjo series.  His relatively major presence in all these games indicates a strong link between all four titles, even if Banjo and Conker were not included in Diddy Kong Racing DS.
 * In Banjo-Kazooie, the character "Gnawty the Beaver" looks exactly like the Gnawty enemy from Donkey Kong Country and Donkey Kong 64. Gnawty could be considered a representative member of his species, just as Yoshi is to the Yoshis and Toad is to the Toads.
 * In Banjo-Kazooie, a picture of Conker’s girlfriend Berri can be found in Rusty Bucket Bay. Gruntilda also mentions Conker the Squirrel in her quiz at the end of the game.  Additionally, not only Donkey Kong but the original Donkey Kong Mario battled, Cranky Kong, is mentioned by Gruntilda.
 * In Banjo-Tooie, the character Goggles has a Donkey Kong doll.
 * In Banjo-Tooie, the toilet character Loggo is clogged up with paper. Kazooie tells him to call a plumber, then suggests that Mario might be free.  Loggo then states he doesn’t think Mario is in that line of work anymore.  This conversation indicates that it would be possible for Mario to travel to Loggo’s location if needed, and that there is awareness in Banjo’s world that Mario’s profession has changed throughout his many adventures in the Mushroom Kingdom.

The following would form the content basis of these two articles:

=Banjo (series)=

Diddy Kong Racing
Main article: Diddy Kong Racing

Banjo-Kazooie
Banjo-Kazooie is the first game in the Banjo series. It was released for the Nintendo 64.

Story
, an evil witch, wants to be the prettiest in the world. However her minion tells her that, Banjo's sister, is the prettiest. Gruntilda gets angry, gets on her broom, and leaves her lair and kidnaps Tooty, so she can transfer Tooty's beauty into her boy.

Banjo and walk out and find Tooty gone. , a mole that saw Grunty kidnap Tooty, tells Banjo about the kidnapping of Tooty. Banjo sets out to save Tooty from Grunty by traveling through various world and defeating various bosses and enemies.

Banjo-Tooie
Banjo-Tooie is the second game of the Banjo series, also released for the Nintendo 64. After her previous defeat at the hands of the heroic bird and bear, returns as a zombie-fied skeleton, and a machine that sucks the life out of living beings.

Story
The story begins with Grunty the Witch being revived by her sisters.

Meanwhile,, and  are playing cards. Mumbo had most of Banjo's cash. Mumbo hears something outside and goes to investigate.

Grunty is planning with her sisters, watched by Mumbo. Grunty spots Mumbo and gives chase, firing energy blasts at him. As Mumbo reaches Banjo's house, Grunty begins to charge up energy.

Mumbo runs inside, and tells everyone to run. Banjo belives Mumbo, and runs. Bottles, however, does not.

Outside, they watch as Banjo's house is blasted. And out of the door Bottles walks. He then falls, and dies.

Banjo and Kazooie go on a quest to revive their friend.

Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Grunty's Revenge is a Banjo series game for the Game Boy Advance. It takes place before ' and after '. , unable to free from under her boulder prison, constructs a  robot, which Grunty's spirit inhabits. She kidnaps, then travels back in time to prevent Banjo and Kazooie from ever meeting, hoping to alter the time-stream and preventing the duo from defeating her in Banjo-Kazooie.

Banjo-Pilot
Banjo-Pilot is a Banjo series racing game for the Game Boy Advance. It can be considered a spiritual sequel to Diddy Kong Racing.

Playable Characters

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Courses

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Banjo
Main article: Banjo

Big Al
Big Al is a rhinoceros employed by Witchyworld in Banjo-Tooie. He operates the theme park's burger stand. Big Al does not know exactly how he got the job, but according to him he used to clean the park's toilets before his current position. Additionally, he has low standards of hygiene; although he has a terrible cold, he often coughs onto the food he serves to customers. He also states he sells hamburgers that have fallen on the ground.

Big Al's burger stand was closed when Banjo and Kazooie first arrived in Witchyworld. After the duo activated a special switch, the burger stand opened for business. Big Al was then able to offer Banjo and Kazooie a burger. He would only give the pair one burger at a time, saying he has run out if Banjo and Kazooie asked for another.

Blobbelda
Blobbelda Winkybunion was the "big" sister of, and. She aided in the rescue of Grunty and an accessory in the murder of and  the Mole.

Blobbelda apparently dies, along with Mingella, when a one ton weight crushes her due to her being on the oppisite side of the winning circle on Grunty's quiz game, at the hands of her sister, Grunty, herself.

Blobbedla carries an unnamed pet cat with her at all times which appears to have died with her.

Bottles
Main article: Bottles

Brentilda
Brentilda Winkybunion is, , and 's sister. She helped in , telling him Grunty's quiz answers.

Canary Mary
Canary Mary was a character in the game . She was first encountered in, where she was trapped in a cage in a poisonous cave. After talks to her, she says that she used to take care of the mine-carts in Gusty Gulch, but was trapped in a cage by unknown forces. Banjo and decide to free her, after which she returns to her old job. After letting her free, Banjo and Kazooie can find Canary Mary near an old mine-cart. She will explain that after escaping from the cave, she found the mine-carts in a need of repair, so she fixed them. She will then say that she needs to stretch her wings after being trapped for so long, and challenges Banjo to a race.

Although the race is seemingly unfair, as Mary can fly and Banjo has to use the minecart, Banjo eventually beats her. As a prize, she gives him a. Banjo then has the option of racing her again, and if he accepts and wins once more, he will receive a. Canary Mary will then thank him for helping her stretch her wings, and fly off into the sky.

Banjo meets Canary Mary again in. She informs him that she is happy to be back in the air, and challenges him to another race. This race must be done on a toy mouse that oddly has the ability to travel through the air. Mary is much harder to beat this time, but the prizes are the same as before: first time, a Jiggy; second time, a Cheato Page.

Trivia

 * In Glitter Gulch Mine, Canary Mary comments that the Jiggy she gives Banjo was "stuck under her wing for days." Kazooie replys that they might not want it after hearing that. When Banjo wins a Cheato Page, she starts to say that it has "been stuck..." but Kazooie stops her, saying "We don't want to know where it's been."


 * If Banjo does not race Canary Mary a second time in Glitter Gulch Mine, she will never go to Cloud Cuckooland.

Cheato
Cheato is 's ex-spellbook, who has been abandoned by the witch herself, and currently resides in her ruined lair.

and first met up with Cheato in , while they were exploring the lair. Due to his dislike in Grunty's ethics, Cheato revolted, providing the bear and bird with magic spells each time they found him, with which they could use to increase their egg and feather capacities. Grunty threatened to destroy Cheato for helping the duo, but she was defeated before any damage could be done.

Two years later, Grunty was revived by her sisters, and. Angry as ever, Grunty stormed her lair, found Cheato, ripped his pages out, and banished them across the. Although Cheato now seemed worthless at this point, he was willing to once again provide Banjo and Kazooie with spells for every five pages of his that they returned.

Cheato is not to be confused with Rip Cheato, a character from Paper Mario, or Ghost Book, a character from Donkey Kong 64.

Gobi
Gobi is a camel that appears in the Banjo series. He is very helpful; however he hates and.

When Banjo and Kazooie first find Gobi, the camel is tied down, complaining about the heat in. When he is freed, Gobi runs off and rests next to, but refuses to share his water with the tree, until Banjo and Kazooie physically force him to spit up water.

Later, when Banjo makes Gobi cough up an, Gobi angrily announces his departure from the valley.

Gobi later turns up under a large flower in, where Banjo makes him give up his water once again. Finally, he is fed up, and decides to leave for a "lava world", introduced in  as. Here he is with the Train and he helps Banjo so Chuffy can access the icy side.

Also, in the sequel, Gobi is seen wearing a beard and is thus dubbed the "Ancient Bearded Camel". If the player goes to see him first as Banjo alone, Gobi reveals that the beard was put on him to make him more popular, but it's not working.

Trivia

 * Gobi was supposed to appear in one more Banjo-Kazooie level, Mount Fire Eyes, which was removed. This is why Gobi says that he will be leaving to a place "where Banjo won't find him" meaning the area Banjo can't go to.

Goggles
Goggles is 's son, one of two. He likes to play with his Donkey Kong toy. He's the younger son.

When and  meet with him in , he'll give them the.

Goggles is also a name Kazooie calls Bottles in  (trying to be rude).

Gruntilda
Gruntilda (full name Gruntilda Winkybunion or just Grunty) is the evil witch in the Banjo series and 's worst enemy. She has three sisters,, and. Her assistant is. She lived in her lair with her minions, but also has a residence at.

For Beauty
Gruntilda first appears in , as the main villain of the game. She asks her cauldron,, who the fairest one in all the land is. Dingpot answers that, a young bear cub who happens to be Banjo's sister, is the much prettier than Gruntilda. In a rage, Gruntilda hops on her broomstick and flies to. She grabs, Tooty, and flies off, while the mole witnesses the whole thing.

Gruntilda attempts to turn Tooty into a much uglier and bigger version of herself, but before she gets a chance to, Banjo arrives. After a long battle, Gruntilda is thrown off the top of Spiral Mountain. She falls deep under the earth, and a rock seals her grave.

Grunty's Revenge
In , Klungo, Gruntilda's assistant, creates a robot that Grunty's spirit possesses. After that, Klungo (under Grunty's command), kidnaps and takes her to the past using a time machine. Banjo sets out to save and her, and after a long journey, frees Kazooie and defeats Mecha-Grunty.

However, Gruntilda has another plan. She plans to go back in time to stop Banjo and Kazooie from ever meeting. The duo confront her and are able to defeat her before she can perform this dastardly act. Mecha-Grunty then breaks apart, and the witch's spirit returns to it's grave.

Grunty's Return
Ever-resilient, Gruntilda returned yet again in . In the beggining of the game, Klungo is shown trying to move the rock that covers her grave. Help comes in the form of two of Gruntilda's sisters, Mingella, and Blobbelda. With there giant machine, they destroy the rock and unleash the skeletal form of Gruntilda.

was outside and saw the entire thing. Unfortunately, the witches catch him spying. Gruntilda fires a few bolts of energy at him, but the witch-doctor escapes into. Gruntilda then fires a large energy ball right into the house, in attempt to kill all of the residents.

But, Mumbo was able to get inside and warn the others (who were playing a game of cards) that Gruntilda had returned. Banjo and Kazooie escape immediately, but due to being tricked by earlier, Bottles thinks it is a joke and stays inside. He is, tragically, killed in the resulting blast. Gruntilda and her sisters then quickly left to Spiral Mountain, but not before leaving behind a regiment of monsters (including ) to stop the survivors.

When they reach, Gruntilda is introduced to , a large laser with the power to suck life power out of living things. Her sisters explain that they will use the laser to give her her original body back. Delighted, Gruntilda decides to zap, because he had given Banjo and Kazooie a. The blast turns the king into a zombie, but barely fills up B.O.B's energy meter. Gruntilda is all for blasting the entire island, but her sister's explain that B.O.B has to recharge first. Gruntilda says that that's okay, with Bottles dead and King Jingaling a zombie, the bird and bear won't get a chance to get to them anyway.

Obviously, Gruntilda is wrong, because Banjo and Kazooie do get to Cauldron Keep before the laser can recharge. After fighting their way past Klungo, Mingella, and Blobella, (and restoring life to Bottles and Jingaling via the reverse button on B.O.B) Banjo and Kazooie challenge Gruntilda on the roof of the building. However, Gruntilda is inside the, and thus has more defense than ever before. Gruntilda tries many tricks, including poisoning the air and summoning monsters, but eventually, Kazooie sends a into the machines main engine chamber, destroying it and sending Gruntilda's skeleton scattering in different directions.

Even after this the witch still does not disappear. Her head is seen at the end of the game, vowing revenge as the heroes play kickball with it.

Gruntilda is playable, in skeleton form, in the multi-player mode of Banjo-Tooie.

Other Events
Gruntilda was also playable in . In this game, she is in her mortal form.

Powers and Forces
Throughout the Banjo-Kazooie series, Gruntilda has shown the ability to work well with both magic and machines. In Banjo-Kazooie, she uses her magic more than anything else, flying on her broom and casting spells. She apparently does not need a wand to cast spells, unlike Brentilda. In Banjo-Kazooie: Grunty's Revenge she is actually transported into a mechanical body, which she uses with apparent ease. In Banjo-Tooie she uses magic to blow up Banjo's House in the beggining of the game, but during the boss battle she pilots the Hag 1.

Politically speaking, Gruntilda is not as powerful as villains such as Bowser or King K. Rool. It is revealed in Banjo-Tooie that her spellbook, her sister Brentilda, and her cauldron are actually all allies of Banjo. By the end of Banjo-Tooie, her personal assistant had deserted her, and two more of her sisters Mingella and Blobbelda are supposedly dead. Many monsters are seen in and coming out of the Hag 1, which make up some of Gruntilda's forces.

Trivia

 * In Banjo-Tooie the entrance to Grunty's Lair has one eye missing; Gruntilda's eye falls off in the begining of the game, a Gruntilda doll missing an eye is found in and at the ending of Banjo-Tooie, her eye falls out again.
 * During Banjo-Kazooie, Gruntilda only spoke in rhymes. However, she is told to stop by her sisters in Banjo-Tooie, the first time she says anything that does not rhyme.

Honey B.
Honey B. is a giant, beautiful queen bee who lives in a large beehive on the Plateau on the Isle O' Hags during Banjo-Tooie. She offers extra energy in exchange for Empty Honeycombs.

She reappears in Banjo-Kazooie: Grunty's Revenge in a beehive located in the Spiral Mountain of the past. She has the same role as in Banjo-Tooie.

Humba Wumba
Humba Wumba is an American Indian shaman and the rival of Mumbo Jumba.

Humba Wumba first appeared in Banjo-Tooie. She basically replaced Mumbo Jumbo as the shape-changer of the game (Mumbo Jumbo becomes a playable character instead) as Jamjars did with Bottles's move teachings. She is first introduced in Mayahem Temple, where she introduces herself as "the greatest shaman in Isle O' Hags". Banjo mentions that he and Kazooie have heard that Mumbo was the best, a claim which Humba vehemently opposed. Humba appears frequently in every level throughout the game, turning Banjo into many different forms. She uses a large purple pool to transform the duo.

Humba is generally perceived as an American Indian, as she lives in a wigwam and does not speak perfect English. She has long dark hair, an native headdress, and a seemingly primitive dress.

She appears at the end of the game, at Mrs. Bottles's celebration party. Humba, Mumbo, Banjo, Jamjars, and Kazooie all arrive late, and Mumbo claims that it was Humba's fault. The end of the game has all of the characters who were late playing volley ball with Gruntilda's head.

Humba was a default character in the game Banjo-Pilot. Oddly, Bottles' replacement Jamjars does not appear in the game.

Kazooie
Main article: Kazooie

Klungo
Klungo is Gruntilda's assistant first appearing in Banjo-Kazooie. He is shown helping his mistress in various cutscenes throughout the game, but is never actually fought by Banjo and Kazooie. He does not even offer help during the final fight when a rock is pushed on top of her grave.

In Banjo-Tooie, it was shown that Klungo had spent two years trying to move the rock that covered Grunty. However, he was unable to do so. When her sisters finally free her, Klungo is left behind to guard the entrance to Jingo Village. Thus Klungo is fought for the first time, and eventually defeated. Klungo later fights with the duo again, this time guarding the entrance to Terrydactyl Land. During this fight he has notable scratches, presumably from injuries from the last fight, or beatings from Gruntilda. Klungo is fought for the final time in the first room of Gruntilda's Castle. He has even more injuries during this fight. After this battle Klungo says that every time he fights Banjo and Kazooie, he grows uglier, making Mrs. Klungo unhappy. He says he will not fight any more. This claim is supported by the fact that he is seen sleeping at Bottles's house at the end of the game. It is also said that he ate all the food Mrs. Bottles had prepared for a celebration.

During each fight, Klungo uses a different potion. Which potion he will use in which fight is completely random. He will use either a potion that makes himself invisible, a potion that makes him grow giant-sized, or a potion that makes multiple copies of himself.

In Banjo-Kazooie: Grunty's Revenge, Klungo was a boss. He was also a playable character in Banjo-Pilot.

Personality
Klungo is often shown to be slow and stupid, saying sentence fragments and referring to himself in the third-person. He is shown to be very obedient to Gruntilda, as after each fight he proclaims how he hopes his mistress will punish him for his failure.

Jamjars
Drill Sergeant Jamjars is Bottles the Mole's brother. After Bottles was killed by Gruntilda, Jamjars took his brother's role of teaching Banjo and Kazooie special moves in Banjo-Tooie. He also shows a certain amount of contempt for his brother, as well as Kazooie. Jamjars first meets up with the duo in Mayahem Temple, and after hearing what happened, he vows to help them save his brother. He teaches them many moves throughout the whole of the game.

At the end of the game, Jamjars arrives at the party at his brother's house prepared to have some fun, only to find that all the food has already eaten. So he, Banjo, Kazooie, Humba Wumba, and Mumbo Jumbo head back to Cauldron Keep to play a game of catch with Gruntilda's head.

Jamjars is also one of the playable characters in the first person shooting hunts in multiplayer mode. He shoots with a portly, unnamed, duck.

Jamjars uses mechanical silos as opposed to Bottles' molehills, as he is said to be more high-tech. He also creates teleportation systems in every world. If the light at the top of his silo is red, it means he needs to teach something to Banjo and/or Kazooie. If it's green, he's already taught them the special move.

Mingella
Mingella Winkybunion is sisters with Gruntilda, Brentilda and Blobbelda. She appears in Banjo-Tooie. She took part in freeing Grunty from underneath a giant boulder. Mingella apparently died, along with Blobbelda, when a one ton weight crushed her for losing a round in Grunty's Tower of Tragedy quiz.

Mrs. Bottles
Mrs. Bottles is Bottles's wife. She lives in Jingo Village in Bottles' House with their two children, Speccy and Goggles. She only appears in Banjo-Tooie, wondering why Bottles is late for dinner. The reason is because Bottles was murdered by Gruntilda, however Banjo and Kazooie don't tell her the news.

Mumbo Jumbo
Mumbo Jumbo is a major character in the Banjo series. He is a shaman whose head looks like a skull.

Mumbo has the power to turn Banjo and Kazooie into various forms, as introduced in Banjo-Kazooie. Rarely he sometimes failed and turned them into a laundry machine (he quickly then fixed them).

In Banjo-Tooie Mumbo Jumbo was a playable character. When he stepped on Mumbo Pads he could cast powerful magic, such as bringing a statue to life, fixing a train, etc. His rival Humba Wumba replaced Mumbo Jumbo's previous role of transforming Banjo and Kazooie.

In Banjo-Kazooie: Grunty's Revenge Mumbo Jumba was able to send Banjo back in time.

Roysten
Roysten is Banjo's pet goldfish from the Banjo-Kazooie series. Initially, Roysten lived in a goldfish bowl in Banjo's house. Roysten would swim around repeatedly in his fishbowl, and every so often, he'd tap the side of his bowl three times.

When Banjo and his friends were celebrating the rescue of Banjo's younger sister Tooty at the end of Banjo-Kazooie, Mumbo Jumbo, the shaman was seen grilling Roysten on Banjo's barbecue. Roysten is still seen on the barbecue in Banjo-Kazooie: Grunty's Revenge, the next game chronologically in the series.

At the start of Banjo-Tooie, the third game chronologically in the series, Banjo and his friends flee his house after a vengeful Gruntilda hurls a magic spell straight at the house. As a result, Roysten is hurled from the barbecue and becomes stuck underneath a rock near the front of the house which collapsed on him from the resulting rubble. When Banjo later investigates the rock, Roysten begs Banjo to break the rock so that he can escape. Banjo comes back when he has learned the Bill Drill move, so that he can break away the rock for Roysten, who then asks to be returned to some water. When Banjo puts Roysten in the nearby river, Roysten teaches Banjo a move that increases the speed of his swimming, and also increases the amount of time that he can stay underwater.

During the character parade at the end of Banjo-Tooie, Roysten turns up in another unfortunate situation. He's blackened to a crisp on a plate, with Bottles the Mole sitting at the table ready to eat him for dinner.

Roysten also appears in the Game Boy Advance game Banjo-Pilot. He can be seen on a shelf in the game's Trophy Room.

Trivia

 * In the game Grabbed by the Ghoulies, Roysten can be found in a fishbowl in the classroom of Ghoulhaven Hall. Like in Banjo-Kazooie, Roysten will swim around in circles and occasionally tap his bowl three times.

Snorkel
Snorkel is a dolphin in Banjo-Kazooie. He is trapped under an anchor of a ship in Rusty Bucket Bay. Banjo and Kazooie can help him and he will reward them with a Jiggy.

Speccy
Speccy is one of Bottles's two sons. He enjoys outings with his father and airplanes. He is the older brother of Goggles. In the begining of Banjo-Tooie, Speccy provides Banjo and Kazooie access to the Isle O' Hags via his personal secret passage.

Tiptup
Main article: Tiptup

Tooty
Tooty is Banjo's little sister, and the damsel-in-distress of Banjo-Kazooie. She is shown at the beginning talking to Bottles the mole, and is quickly kidnapped by Gruntilda the witch. She is kidnapped because she is prettier than Gruntilda, so to have revenge the witch decides to kidnap her and make her ugly. Whenever the player turns the game off, a cut scene is shown with Tooty turned ugly. She finally is rescued at the end of the game.

Tooty did not appear in Banjo-Tooie. However, a giant milk carton in one of the levels has her picture on the back and says "Tooty, missing since "Banjo-Kazooie."

Targitzan
Targitzan is the boss of the level Mayahem Temple in the game Banjo-Tooie. He resides in Targitzan's Temple, and seems to actually want to fight with Banjo, as he allows him entry to his temple. However, Banjo can only enter this temple if he has mastered the Breegul Blaster technique.

When Banjo is allowed into the Temple, Targitzan will tell him that to gain access to the Jiggies inside, he must collect the Targitzan Statues that are lying about the temple. After collecting enough of Targitzan's Statues, the duo will be allowed admittance to the room where the Jiggy is. However, before they can grab the Jiggy, a large pillar shoots up from the floor, taking the Jiggy with it. The pillar reveals that he is Targitzan himself, and that they will have to fight him to get the Jiggy.

Targitzan is made up of layers, and each layer has faces and targets. While Targitzan shoots darts at him, Banjo must use Kazooie to shoot the targets with Blue Eggss. Each time a target is hit it will start to glow. After all the targets in one layer are shot and glowing, the layer will explode, and Banjo can move on to the next layer. However, the layers are spinning the entire time, making it harder to hit the targets. Also, Targitzan will summon minions to attack Banjo. Eventually, after all the targets have been shot, Targitzan will explode and Banjo will have access to the Jiggy.

Topper
Toppers are living carrots found in Banjo-Kazooie. These carrots are found primarily on Spiral Mountain, along with a few other living vegetables. They will try to impede Banjo and Kazooie's progress by hopping into them. Toppers are often accompanied by Bawls.

Kazooie refers to one as Carrot Guy in the cut-scene near the end, after they finished Gruntilda's trivia game.

Jinjo
Jinjos are a very social species that inhabit Isle O' Hags. They've appeared in all of the Banjo games released so far. The first appearance of the Jinjos is in Banjo-Kazooie. The main objective for Banjo and Kazooie is to free the Jinjos, five in each level. The duo will then be rewarded a Jiggy. The Jinjonator, a living statue, helps Banjo and Kazooie defeat the final boss Gruntilda.

In the sequel, Banjo-Tooie, the pink Jinjo is absent and the Jinjos returned along with their ruler, King Jingaling. "Minjos", the arch-enemies of the Jinjos, were also introduced in this game.

The way Jinjos functioned in Banjo-Tooie is different from its forerunner. Instead of getting a Jiggy for rescuing the five in each level, Banjo and Kazooie would get a Jiggy for rescuing each family of Jinjos, nine in total. Each family is a specific color and has a different number of Jinjos that needed to be rescued. Banjo and Kazooie had to find all the same-colored Jinjos of a family to win their family heirloom, which is a Jiggy. Also, before the game even begins, the Gray Jinjo family is killed by the Hag 1 machine Grunty's sisters were driving. It was driven through their house and there is a signpost to commemorate this fact; all that was left is a doorway.

Jinjos also appeared in Banjo-Kazooie: Grunty's Revenge. In this game, they needed to be saved once again. The Jinjo Oracle, a talking stone statue, was introduced in this game. The Jinjo Oracle told Banjo and Kazooie how many Jinjos they had found in each world. It also reveals that the Jinjos used to live in Spiral Mountain, the home of Banjo and Kazooie, but they were forced out by Gruntilda.

Additionally, a purple Jinjo is playable in Banjo-Pilot. The Jinjo is one of the slowest racers, but has excellent Body Stability and Turning Points. There is also an All Jinjo Grand Prix, unlockable by buying it from Cheato after beating Grunty's grand prix.

Cloud Cuckooland
Cloud Cuckooland is a world in . Cloud Cuckooland is probably one of the oddest levels in the entire game. It is found up in the clouds and is the last world before 's area. To access it, fourty-five Jiggies are required. There is no door to the level-instead, 's power makes a bubble appear in a small bump in the ground near the of. When jumps into this bubble, it floats up into the clouds and takes  and him to Cloud Cuckooland.

Areas
Cloud Cuckooland is a very strange world. It is high up in the clouds and has various platforms floating around with odd things on them that have nothing in common.

Castle of Jelly
An enormous castle made of transparent red jelly is located on one of the cloud platforms, far out into the sky and far away from many of the other zones in the level. It can be accessed by flight. Inside this bouncy castle lies a Jiggy that can only be achieved using Banjo with Kazooie absent.

Zubbas' Hive 2.0
The s have returned in this game, as they were previously seen in from . Their new hive they have placed in Cloud Cuckooland contains a challenge that is only possible with the bee that wil gladly transform Banjo into at the price of one.

Giant Trash Can
The Giant Trash Can of Cloud Cuckooland is located a bit lower but near the middle area of the sky. Inside this enormous trash can is, a can of beans who will reward Banjo and Kazooie with a Jiggy if they help him out.

Pot 'O' Gold
The Pot 'O' Gold is a giant pot of gold sitting on a cloud platform in Cloud Cuckooland near the central mountain. There is a switch on the mountainside that will open up the top of the Pot 'O' Gold. It can be reached using a Rainbow Bridge that Mumbo can summon with his Raindance spell. Inside is a challenge that will host against Banjo. The player must win the challenge to get a Jiggy reward.

Cheese Wedge
High up in the sky, above most of the other areas, is a giant piece of cheese. A beanstalk will take Banjo and Kazooie there, or it can be reached by flight. Inside the giant piece of cheese is a Jiggy.

Central Cavern
The Central Cavern is a major area of Cloud Cuckooland. It is located inside the Central Mountain in the middle of the level. It contains a new move to learn, the only in the entire level, all the s in the entire level, and more. Go inside to find Mr. Deluxe and help him remember his combination to get a Jiggy.

Mumbo's Skull
Mumbo's house, as usual, is in this level. It is the orange skull.

Jongo's Skull
Mingy Jongo's skull is the blue skull where he will try to trick Banjo and Kazooie in order to battle.

Wumba's Wigwam
Wumba's Wigwam is located on a long, blue platform in the middle of the sky. Banjo can transform into a bee there.

Mingy Jongo - Crafty Shaman Impersinator
is an evil form of and a boss of Cloud Cuckooland. He lives in a blue skullhouse on the opposite side of the level that Mumbo's is on.

Gruntilda's Lair
Gruntilda's Lair was the main area and central hub of the game, . The lair overlooks the peaceful. This was the home of the evil, who kidnapped a young bear named so that she could suck out Tooty's beauty and be "fairest in the land". However, Tooty's brother,, and his breegul friend, soon learned of the plot and ventured into the lair. Along the way, they met many helpful characters, like the friendly mole,, and the game's resident shaman,. Through their combined efforts, they ventured through new lands, broke the witch's many spells, and even won a game show to rescue Tooty. After Tooty was rescued, Banjo and Kazooie went to the very top and defeated Gruntilda in a showdown.

The lair reappeared in . However, much of it had been destroyed and fallen into disrepair. Only the first room was left, along with the witch's spellbook,. The lair was used just to see Cheato, who would give Banjo and Kazooie cheat codes in return for his ripped out pages.

Worlds of the Lair

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Hailfire Peaks
Hailfire Peaks is a world in . It is an island a bit far away from the, as can be seen from. This island has two big mountains that are polar opposites. One side of the mountain is an icy world, while the other side is a fiery lava land.

Features
On the top of Hailfire Peaks's two mountains are large pools. One is a pool of lava and the other is a pool of icewater. These pools are where the two dragon brothers can be found and battled. This level also has two train stations, which is unusual compared to the other levels, which each have one.

Most of the lava side of the level takes place on the mountain's side, since the ground below is mostly all an ocean of lava. There are many stones are stone walkways of course, where and  can walk safely on to avoid the lava. Also, on the sides of the volcano, firey hands reach out of cracks alongside the wall and grab Banjo and Kazooie.

Inside the volcano there are many magma pools with walkways above. Banjo will sufficate from the heat in a matter of minutes if he doesn't leave the caves soon. In one of them is a where multiple switches must be pressed before Banjo runs out of breath in order to reach the prize.

There is a little miniature factory on the icy side of Hailfire Peaks that can be opened using a rusty switch. To press the switch, Banjo and Kazooie must first transform into a giant snowball with 's help.

Colosseum Kickball Stadium
Hailfire Peaks is home to the, a much bigger and more popular competition held by the Stonies. The land kickball tournament was in the smaller. The Colosseum's challenges are also more difficult.

On the outside of the Colosseum are many balconies with chambers on them. One of the chambers contains a, one even contains a Jiggy, and several other treasures can be located in these chambers.

Chilli Billi - Hot 'N' Spicy Dragon
is a boss of Hailfire Peaks. He is a fire dragon. He is found on the top of the lava mountain, which he states is his volcano. Chilli Billi gets angered at Banjo and Kazooie the moment they enter the level and starts spitting down fire balls from the top of the mountain.

Chilly Willy - Cold 'N' Icy Dragon
is Chilli Billi's brother. He is an ice dragon and is found in his big icewater pool atop the frozen mountain. He, like his brother, also "fires" objects down at Banjo and Kazooie. He, on the other hand, spits out ice balls. Chilly Willy cannot be battled until the are learned by Banjo and Kazooie. They can be learned in, the previous world, so players must remember to have teach the bird and bear how to use those boots before taking on the ice dragon.

World Shortcuts
This world links to the following worlds:
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Jolly Roger's Lagoon
Jolly Roger's Lagoon is a lagoon in Banjo-Tooie. This level is mostly underwater, however the start is in a town near the lagoon where Jolly Roger resides.

Trivia

 * The name of this world is very similar to Jolly Roger Bay from Super Mario 64.

Spiral Mountain
Spiral Mountain is a small, serene valley located within the vicinity of the Isle O' Hags, and is home to both Banjo and Kazooie. The valley is named for the small, spiraling mountain located in the center. The entrance to Grunty's Lair overlooks Spiral Mountain, and at one point, was connected to the top of the mountain by a rope bridge.

In Banjo-Kazooie, Gruntilda came to Spiral Mountain, where she kidnapped Tooty right under Banjo's nose. As Banjo and Kazooie were not yet prepared to even enter Grunty's Lair, Bottles appeared to teach the duo essential moves that they were going to need for their adventure. For every move that Bottles taught, Banjo and Kazooie were rewared with an Empty Honeycomb, for a total of six, giving them an extended life bar right from the get go. Afterwards, Banjo and Kazooie ventured into the lair, and didn't need to return until rescuing Tooty.

After rescuing Tooty, Banjo and his friends returned to Spiral Mountain to celebrate, only for Tooty to ruin their party by informing them that Gruntilda still needed to be defeated. The fight ended with Gruntilda falling to her doom from the top of her lair, getting crushed by a boulder upon hitting the ground of Spiral Mountain.

For two years Klungo attempted to move the boulder, but was unsuccessful. It was only when Gruntilda's sisters Mingella and Blobbelda camed to Spiral Mountain via HAG-1 and used magic to remove the boulder was Gruntilda freed, starting the events of Banjo-Tooie. Gruntilda wanted revenge on Banjo and Kazooie badly, though her spell only managed to hit Bottles, killing him. Furthermore, her spell devastated much of the area, leaving much of it in ruins, including the rope bridge to her lair.

After being rescued, Gruntilda wasted no time in ripping up Cheato's pages, scattering them across the Isle O' Hags. However, one piece didn't get very far, and was left on a ledge close to her lair. She also banished a single Jinjo behind a boulder underneath one of Spiral Mountain's waterfalls.

Blue Egg
Blue Eggs are the primary type of eggs found in the Banjo series.

In , they were usually just referred to as Eggs, and were mainly used to solve puzzles. Although they could be used to attack enemies, they weren't very efficient, as they could only be fired straight ahead, and not be aimed. At first, and  could hold up to 100 eggs, but with one of 's spells, they could hold up to 200.

In , Blue Eggs were the default eggs, and they had the same capacities as they did in the first game. Also, with the help of, Kazooie was able to aim the eggs while either standing, flying or swimming. However, with the introduction of newer, stronger eggs, the role of Blue Eggs diminished greatly, as they were only needed to solve the occassional odd puzzle.

Cheato Page
Cheato Pages are the lost pages of, 's ex-spellbook. In ', Gruntilda ripped out most of Cheato's pages for helping and  out in '. A total of twenty-five pages had been ripped out of Cheato and scattered across the. One page remained in, while three ended up in each of the eight main levels on the Isle O' Hags.

For every five pages that Banjo and Kazooie returned to Cheato, he would reward them with codes that they could enter in the Code Chamber in.

Clockwork Kazooie Egg
Clockwork Kazooie Eggs are a variety of eggs found in .

will teach how to use these in the Wasteland of the. In a sense, they are advanced s. However, rather than just shooting them at targets, Clockwork Kazooie Eggs will hatch small, controllable, mechanized Kazooies known as Clockwork Kazooies. Clockwork Kazooies are fairly useful, as they can fit into places that are either too narrow or out of reach for or Kazooie. Clockwork Kazooies only last for a limited time before blowing up, although the player can detonate them prematurely if needed. Clockwork Kazooies can also be used to pick up items, particuarly any ones in the areas that Banjo or Kazooie cannot reach. Banjo and Kazooie can only hold ten of the large Clockwork Kazooie Eggs, although a spell can double their capacity to twenty.

Crystal Jiggy
The Crystal Jiggy is a legendary and powerful that is used by  to open up the worlds in ' and '. If and  visit Jiggywiggy with the required amount of Jiggies, he will ask them to complete a puzzle for him in a certain amount of time. If they finish the puzzle within the time limit, Jiggwiggy uses the Crystal Jiggy's power to open up the new level.

Empty Honeycomb
Empty Honeycombs, sometimes referred to as Extra Honeycomb Pieces, are large, hollow honeycombs found in the Banjo series. Although Empty Honeycombs provide no immediate reward, once enough are accumulated, they can be exchanged for additional units of honeycomb energy.

In , there were six Empty Honeycombs in, plus an additional two in each of the game's nine levels, for a total of twenty-four. For every six pieces that and  collected, their honeycomb bar increased by one unit. The duo, which started the game with an initial five units of energy, could earn up to eight units. As such, only eighteen of the game's twenty-four Empty Honeycombs were needed, as collecting the remaining six gave no reward of any sort.

In , the Empty Honeycomb system was altered. Banjo and Kazooie had to bring their collected Empty Honeycombs to and exchange them for additional units. Instead of trading in six Empty Honeycombs for each unit every time, Honey B. required only one for the first exchange, and increased the cost by two every time, up until nine, utilizing all twenty-five Empty Honeycombs in the game. In the end, Banjo and Kazooie could have up to ten units of energy.

Extra Life
Extra Lives are golden statuettes of Banjo that appear exclusively in Banjo-Kazooie. They depict Banjo standing with his arms raised in victory. Extra Life trophies, as their name indicates, grant Banjo and Kazooie one extra life. They are the Banjo series counterparts to Mario's 1-Up Mushrooms and Donkey Kong's Extra Life Balloons. Typically one to three Extra Lives can be found in a level, and they are usually very well hidden. It appears Banjo and Kazooie can have an essentially unlimited number of extra lives, although the Extra Life counter only goes up to nine. Since the concept of "lives" was dropped in Banjo-Tooie, Extra Life statues have not been seen since their debut in Banjo-Kazooie.

Fire Egg
Fire Eggs are a variety of eggs found in .

will teach how to shoot Fire Eggs in the Plateau of the. With them, Kazooie can burn enemies, light up dark areas, and set certain targets aflame. If Kazooie is transformed into, she'll have unlimited Fire Eggs. The initial capacity of Fire Eggs is 50, but a spell from can increase it to 100.

Gold Feather
Gold Feathers are the secondary type of feathers found in the Banjo series.

Once taught the  technique to  and, the duo was able to use the move to protect themselves from harm. But, due to the fact that Gold Feathers were limited in supply, it was best for the duo to save them for when they were really needed. Wonderwing was needed to get Banjo and Kazooie through a few tought spots, and was the only way to destroy certain enemies. The duo could only hold ten Gold Feathers at first, although use of a spell could double this amount.

In , Gold Feathers returned with the same purpose and capacities, although they were almost never manditory throughout the game.

Grenade Egg
Grenade Eggs are a variety of eggs found in .

will teach Kazooie how to use Grenade Eggs in the Pine Grove of the. Grenade Eggs will explode upon impact, and are very useful for defeating many enemies, particularly bosses. They're also useful for blasting open the entrances to many passages. One danger of Grenade Eggs is that their explosions will hurt Banjo and Kazooie if they're too close. Initially, Banjo and Kazooie can hold 25 Grenade Eggs, but a spell from Cheato can double it to 50.

Honeycomb
Honeycombs are hexagonal sources of energy in the Banjo series. Although honey is favored by bears, namely Banjo; Kazooie and Mumbo Jumba, or any of the duo's transformations can make use of Honeycombs just as well.

Honeycombs are fairly common throughout the Banjo games, as the player must keep their Honeycomb count above zero in order to stay alive. Most enemies will drop a Honeycomb when defeated. Beehives also contain three Honeycombs which will spill out upon being busted open.

Banjo and Kazooie start each game with a bar of five units of Honeycombs (health), and depending on the impact of any hits they take, they will lose one or more Honeycombs. As Banjo and Kazooie progress throughout their adventures, they will pick up Empty Honeycombss, which they can use to increase their Honeycomb-carrying capacity.

In Banjo-Tooie, the duo will periodically come across Skill Honeycombs and Mystery Honeycombs. Instead of simply restoring one Honeycomb, Skill and Mystery Honeycombs will flash between different levels of health. The player must then use good timing to stop the Honeycomb at a desired level, preferably a higher one. Skill Honeycombs cycle through the bar in order, while Mystery Honeycombs cycle at random.

Ice Egg
Ice Eggs are a variety of eggs found in Banjo-Tooie.

Jamjars will teach Kazooie how to shoot Ice Eggs on the Cliff Top of the Isle O' Hags. Ice Eggs are the polar opposite of Fire Eggs, freezing their targets rather than burning them. They are required for solving various puzzles, and can also be used to douse fires. The initial capacity of Ice Eggs is fifty, although a Cheato spell can double it to one hundred.

Jiggy
Jiggies, sometimes referred to as Jigsaw Pieces, are golden jigsaw pieces that Banjo and Kazooie are required to find in the Banjo series. Their names are derived from the jigsaw shape that they are in the form of. In Banjo-Kazooie, Banjo and Kazooie must open access to worlds by putting the Jiggies into the pictures of the world that they are trying to gain access to. However, in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge, Master Jiggywiggy is the character that Banjo and Kazooie have to go to in order to open new levels using the Jiggies. There are a total of one hundred Jiggies in Banjo-Kazooie and ninety Jiggies in Banjo-Tooie.

Special Jiggies

 * Crystal Jiggy

Mystery Honeycomb
Mystery Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have question marks (?) on them.

Mystery Honeycombs are like sophisticated Skill Honeycombss, as they will cycle through the Honeycomb Bar at random. The player must be very careful as to not stop the bar at low level, or they may end up walking away with less energy than they initially had. While the cycle is slow and easy to stop in earlier levels, the speed will increase in the game's later levels.

Red Feather
Red Feathers are the primary type of feathers found in the Banjo series.

Once Bottles taught Kazooie how to fly in Banjo-Kazooie, she was able to get airborne by jumping off a Flight Pad. However, while Kazooie was unable to gain altitude when flying, she could remedy this problem by using a Red Feather, allowing her to flutter upwards a small bit. Also, once Kazooie learned how to Beak Bomb, she could use the ability for the cost of one feather. While Banjo and Kazooie could only hold fifty Red Feathers at first, a spell from Cheato could double this amount.

In Banjo-Tooie, Red Feathers had the same purpose and capacities as they did in Banjo-Kazooie. Jamjars, however, managed to teach Banjo and Kazooie the Talon Torpedo, which required five Red Feathers to use.

Skill Honeycomb
Skill Honeycombs are a variey of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclaimation marks (!) on them.

Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs will cycle through the Honeycomb Bar, requiring the player to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels will require good timing. If the player has bad timing, their health may decrease from what they initially had.

Banjo-Kazooie: Nuts & Bolts
=Conker (series)=

Diddy Kong Racing
Main article: Diddy Kong Racing

Conker's Pocket Tales
Conker's Pocket Tales was a game released by Rareware in 1999. It was a simple overhead adventure game, starring Rare character in a dual-format cartridge that served as both an original Game Boy game and a Game Boy Color game. While the two versions both co-existed on the same cartridge, only one could be played on the appropriate system. There were actually several differences in the layouts of worlds, so it was really two games in one.

The game was lighthearted in nature, and designed to appeal to younger gamers (or older gamers young at heart). It was intended to serve as a precursor to the planned N64 title Twelve Tails: Conker 64, however that game ultimately ended up being massively re-tooled into , an "adult" title featuring profanity and scatological humor. Conker's Pocket Tales can thus be seen as somewhat of an anachronism in the Conker franchise, as it represents an intended direction for the series which has since been abandoned.

Story
, Conker's girlfriend, decides to throw Conker a surprise birthday party. However, the jumps out of the cake and kidnaps Berri and the presents. Now Conker has to save Berri and get his presents back. In the end, Conker rescues Berri and the Evil Acorn gets away, claiming that he'll be back.

Conker's Bad Fur Day
Conker's Bad Fur Day is a game created by Rare, Ltd. for the Nintendo 64.

Production
Conker's Bad Fur Day, originally known as Conker's Quest and later Twelve Tails: Conker 64 was to be a game similar to , an overly cutesy game geared towards younger gamers. It was only after Rare realised that the game would probably be ridiculed and ignored like Conker's Pocket Tales was, that Rare decided to heavily revamp the game, giving it an extremely large amount of adult themes.

Story
The opening cut scene of the game shows, seated on a large, golden throne drinking a glass of milk. Inside Conker's throne room are several bizzare creatures; it is only after introductions are done that Conker tells his story.

After a night of heavy drinking, Conker, extremely drunk, ends-up wandering away into the night in the direction opposite of his house. Passing out, Conker wakes up later in a strange land ruled by the evil.

The levels of Conker's Bad Fur Day are as follows:


 * : Waking up in a large feild, Conker finds himself dazed and confused and must deal with a scarecrow named Birdy and find his away past an annoying.


 * : The overworld of the game, Windy is named after the giant windmill located in the center of the area.


 * : Taking place in a large barn and the surrounding area, the boss of this area is a giant, missile-weilding robot named the.


 * : Conker has to navigate his way through a gigantic safe filled with creatures such as living cogs and s. The boss of this area is.


 * : A level consisting mostly of Conker's battle against the on.


 * : A level mostly taking place in a prehistoric world filled with such things as cavemen and dinosaurs. The boss of this area is a giant, egotistical caveman named.


 * : A level consisting mostly of Conker, transformed into a bat by his vampire ancestor,, capturing and feeding villagers to Count Batula. After Batula is killed, Conker must fight his way out of Batula's mansion using a.


 * : Conker, along with his ally,, must fight their way out of a base. The boss of this level is the.


 * : The final level of the game, Conker and find themselves participating in a robbery of the  for the mob boss . The boss of this area is a giant, alien monster named.

Gameplay
Conker's Bad Fur Day was hailed as revolutionary, possessing superb graphics and sound, for this, Conker's Bad Fur Day is often hailed as one of the best Nintendo 64 games.

Like Donkey Kong 64, Conker's Bad Fur Day was not simply a platform game, more or less an adventure one. Conker is capable of using not only his fists in combat, but also makeshift melee weapons and firearms.

Multiplayer
The multiplayer mode in Conker's Bad Fur Day is often sited as one of the games best features, having a diverse amount of playability.

The various multiplayer modes are as follows:


 * Death Match: A standard, "kill-everyone else" game.


 * War: Features the war between the Squirrels and Tediz.


 * Heist: Players play as either Mr. Yellow, Mr. Blue, Mr. Green and Mr. Red, weasel gangsters working for . Players have to steal as much money as possible from a poorly guarded bank.


 * Raptor: Players can either be a team of cavemen hunting for raptor eggs or a team of raptors hungry for cavemen flesh.


 * Beach: A troop of Squirrel soldiers are attempting to reclaim territory from the Tediz, who have the area under their control. Players can either be a Squirrel trying to get across a beach or a Tediz soldier who has stop any and all Squirrel soldiers from getting across the beach.


 * Race: Players must race against one another on lava-proof surfboards.


 * Tank: Players must blast and kill each other using tanks.

Ports
A port of Conker's Bad Fur Day, called Conker: Live & Reloaded, was made for the XBox and XBox 360. Conker: Live & Reloaded was met with much critism, due to being extremely censored and "untrue" to the original.

Trivia

 * Banjo and Kazooie make two small cameos in Conker Bad Fur Day. Banjo's severed and stuffed head can be seen mounted above a fireplace while Kazooie's head can be found being used as the handle of an umbrella.


 * Conker's Bad Fur Day has a large amount of movie parodies in it; some of these parodies include A Clockwork Orange, Alien, The Matrix and Saving Private Ryan, among others.

Berri
Berri is Conker the Squirrel's somewhat dim, yet loving girlfriend and confidant.

Berri's first appearance was in the game Conker's Pocket Tales. Planning a surprise party for Conker, Berri was kidnapped by the Evil Acorn, who had jumped out of the cake she had made for Conker. After some adventuring, Conker managed to track down the Evil Acorn, defeat him and rescue Berri from his grasp.

Berri next appeared with a drastically altered appearance in Conker's Bad Fur Day. In this game, Conker's goal was to return home to Berri after becoming drunk and lost in the Panther Kingdom. During the Conker's adventure, Berri was kidnapped from their home by a rock monster and forced to dance in a cage at the Rock Solid Nightclub. Later in the game, Conker stumbled upon the nightclub and his girlfriend. He managed to rescue Berri from the club, but she did not recognize Conker due to his caveman disguise. As such, she simply ran off to the club's owner, the mafia boss Don Weaso, while Conker grabbed some cash left behind in the cage. Before he could escape the nightclub, the bouncer intercepted Conker and brought him before Don Weaso for stealing the Don's money. When Conker arrived at the Don's headquarters, he saw Berri, who was giving Don Weaso a back massage. She still did not recognize Conker the "caveman," and eventually left to "powder her nose."

Conker next ran into Berri outside the Federal Reserve Bank. Berri was in the process of robbing the bank for Don Weaso. With help from Conker, Berri managed to clear out all of the bank's guards and make it to the vault. It is there that Berri and Conker were ambushed by Don Weaso, the Panther King and The Professor. The bank heist was actually a set-up planned by the trio – Don Weaso was paid to deliver Conker to the Panther King so that the red squirrel could be installed by The Professor as a replacement leg for the King's coffee table. Before Conker could react, Don Weaso was ordered to gun-down Berri, as the Panther King only needed Conker, not her. A horrified Conker was forced to watch as Berri's body was riddled with bullets. She eventually died in Conker's arms.

It is not elaborated upon as to what happened to Berri's body afterwards, but it can be assumed it was sucked into outer space, along with the Panther King's remains and the still living Professor during Conker's battle with Heinrich.

Physical Appearance
In Conker's Pocket Tales Berri was no taller than Conker and had reddish-brown fur. In Conker's Bad Fur Day, Berri was completely redesigned. She was now at least twice as tall as Conker, had gray fur, as well as a curvaceous body.

Personality
Though little of Berri's personality is shown in Conker's Pocket Tales, she was presumably kind and cheery much like Conker was in this game. In Conker's Bad Fur Day, Berri was portrayed as somewhat naive and ditzy. For example, she does not recognize Conker at the Rock Solid Club or at Don Weaso's headquarters, even though his caveman "disguise" does not conceal Conker's face, body or voice. Additionally, she has a stereotypical "valley girl" accent and all of her possessions are entirely pink. Conker and Berri appear to have had a close relationship when she was alive, although she was frustrated by Conker's regular drinking at The Cock and Plucker. When she was first introduced to Conker's bar friends, they all agreed the two made an "unlikely couple" as Conker is "short, impatient and cute" whereas Berri is "tall, impatient and cute." Because of these differences, Conker's friends thought Conker and Berri's relationship would "end in tears," which indeed it did, but only because Berri was murdered by Don Weaso. Lastly, Berri appears to be a well-known sex symbol in Conker's world, possibly explaining her abduction by the Rock Solid Nightclub.

Trivia

 * A poster of Berri can be seen hanging above a bed in Rusty Bucket Bay in the game Banjo-Kazooie.

Conker
Main article: Conker

Count Batula
Count Batula is a gray, vampire squirrel in the game .

When first encountered by, Count Batula acts extremely pleasent, greeting Conker warmly and giving him food and wine. It is only when a mob of angry villagers come to attack Batula's castle that Count Batula reveals his true nature to Conker. He had planned on killing Conker and draining his blood, but upon realizing Conker was his great, great, great, great, great grandson, Batula had decided to try and convince Conker to join his side.

When Conker refuses to aid Batula, the evil vampire simply transforms Conker into a giant Vampire Bat and commands him to bring Batula villagers to feed on.

Eventually, after draining several dozen villagers, Batula becomes somewhat intoxicated and stumbles into the giant grinder that he used to liquifie those he had devoured.

Don Weaso
Don Weaso is a weasel and a high-ranking mob-boss in the game .

first meeting with Don Weaso is less then pleasant. While in the, Conker had stolen a large amount of cash that had belonged to the Don.

Don Weaso offers two choices to Conker: death, or do an "odd job" for the mobster. Accepting Weaso's "job", Conker found himself transporting a bomb which was meant to massacre several dozen cavemen.

After doing his deed, Conker's debt to Don Weaso is repaid and the squirrel is advised by Weaso to skip town and never show his face around him again.

Conker eventually does meet Weaso again, outside the. Once again, Conker find himself employed to do a job for Weaso. Conker, along with his girlfriend,, are to take out the bank's guards and rob the place.

Clearing the bank of it's occupants, Berri and Conker enter the bank's vault; it is there the two encounter the. It seems the entire robbery was a set-up by Don Weaso, who had been hired by the Panther King and his assistant,, to capture Conker.

Before Conker can attack the trio of villains, Don Weaso, under orders from the Professor, guns-down Berri before Conker's eyes. Don Weaso was last seen fleeing the bank vault at the sight of, the Professor's pet Xenomorph, which had burst forth out of the Panther King's chest.

Don Weaso also appears in the multiplayer mode Heist in Conker's Bad Fur Day. After beating one of his associates with a baseball bat for "showing no respect," Weaso has four of his other minions, Mr. Yellow, Mr. Green, Mr. Blue and Mr. Red, rob the Feral Reserve Bank.

Trivia

 * Much of Don Weaso's dialogue in the Heist multiplayer mode is taken directly from the mob-related film, Reservoir Dogs'

Fangy
Fangy the Raptor is a large, green and hostile dinosaur and ally of in the game .

Fangy is kept as a reluctant pet of the giant, egotistical caveman, who uses Fangy in his coliseum to shred anyone who opposes Buga's rule.

After Fangy is set loose to capture/devour Conker, the squirrel manages to get on the dinosaurs back and use him as a steed to attack any nearby cavemen. Conker also utilizes Fangy in battle against the dinosaurs former master, Buga.

After Conker defeats and kills Buga, Fangy, who had grown attached to Conker, begins to follow him around. Conker manages to get rid of Fangy by tossing the bone from a decapitated Uga Buga into Fangy's pen.The dinosaur, running to fetch the bone from his pen, gets trapped in there when Conker closes the pen door.

Gregg
Gregg, the Grim Reaper is the personification of death in the Conker series. Gregg appears in .

Gregg first appears to when he dies for the first time. At first Gregg plans on taking Conker to the after-life, but then realizes he is a squirrel and thus practically immune to death (due to extra lives). After telling Conker this, Gregg transports him back to the land of the living.

Gregg later appears in the level "", here he gives Conker a.

Despite being the grim reaper, Gregg is less than frightful. He is extremely diminutive in height and has a squeaky voice. In order to sound more scary Gregg uses a megaphone (which has a habit of breaking). Gregg also has an extreme hatred of cats due to the fact that they have nine lives and thus take forever to claim. He has recently discovered that there are "fish versions" of cats; suffice to say he now harbors a hatred of catfish.

Panther King
The Fabled Fairy Panther King, usually called the Panther King, is a giant, anthropomorphic panther and one of the main villains of the game Conker's Bad Fur Day.

Though the Panther King's past is somewhat muddied, it is known that he is apparently more than three-hundred years old. During the "Milk Wars", the Panther King aided the Kulas of Conk, an early race of squirrels, in fighting the Weasel King and his minions.

The Panther King eventually came into power when he usurped the Weasel King, cutting off his legs and stealing his armies. While in power, the Panther King betrayed the Kulas of Conk, defeating them in war and banishing them from the kingdom, which he re-christened the "Panther Kingdom".

Centuries later, a new war began, between The Squirrles faction and the Tediz, the Panther King's robotic, teddy bear minions. Seemingly ignorant of the war, the Panther King showed more concern for his coffee table, which had a broken leg. The Panther King eventually charged his handyman, The Professor (who may in fact be the aforementioned Weasel King), with repairing the coffee table, threatening the Professor with the "duct tape" if he failed to repair the table.

After several failed attempts to capture Conker, a red squirrel whom the Professor planned on replacing the broken table leg with, the Panther King and the Professor eventually made a deal with the mob boss Don Weaso: in exchange for bringing Conker to the Panther King, Don Weaso would be given an extremely large amount of cash.

Conker and his girlfriend, Berri were eventually captured by the Panther King and the Professor after a bank robbery set-up by Don Weaso. Having Don Weaso gun-down Berri, the Professor then began to ramble about "hatching cycles".

Demanding to know what the Professor was talking about, the Panther King got a violent surprise when he was torn open by an alien monster. It seems the Professor had betrayed the Panther King, having implanted an alien egg in him at an unspecified time, knowing it would kill him.

After the Panther King is killed, the Professor raises the room he, Conker and the alien, whom the Professor had dubbed "Heinrich" are in, into outer space. During Conker's battle with Heinrich, the Panther King's body, along with the Professor himself, was sucked into space through an airlock Conker had blown open while battling Heinrich.

The Professor
The Professor is an insane weasel scientist and one of the main antagonists of the game Conker's Bad Fur Day.

Though much of the Professor's past is unknown, what is known is that he was the one who revived the production of the Tediz: killer, robotic teddy bears.

The Professor is the Panther King's handyman, reduced to making and repairing such things as furniture instead of creating weapons of mass destruction. One day, the Panther King charged the Professor with the "responsibility" of repairing the king's wobbly table. If the Professor failed, the Panther King threatened to use the "duct tape" on him. An extremely disgruntled Professor decided to simply use a red squirrel sighted several times in the last few days as a replacement leg for the table.

After several failed attempts at capturing Conker, the Panther King and the Professor decided to make a deal with the mob boss Don Weaso: in exchange for bringing Conker to the pair of villains, Weaso would receive an extremely large sum of cash.

Ambushing Conker in a bank vault of the Federal Reserve Bank, the Professor, after ordering the execution of Conker's girlfriend Berri, begins to ramble about "hatching cycles". The Panther King, asking what the Professor is talking about, gets a horrific surprise as he is torn apart internally by an alien creature whom the Professor names "Heinrich".

With the flick of a switch, the Professor manages to raise the bank vault into outer space.

In the end the Professor is killed when Conker, in an attempt to defeat Heinrich, opens an air lock in the room. The Professor, along with all the oxygen in the room, gets sucked into to space where he presumably suffocated to death.

Trivia

 * It is hinted at that the Professor may be the unnamed, weasel king whom the Panther King usurped during the "Milk Wars".
 * The Professor bears a minor resemblance to Snide, a weasel ally of Donkey Kong.

Rodent
Rodent is a soldier of The Squirrels faction in Conker's Bad Fur Day. He is a blue squirrel with large goggles and an ally of Conker.

When Conker first discovers Rodent, he is tied up in a Tediz base and about to be executed by a firing squad. After defeating Rodent's captors and freeing Rodent, the soldier squirrel decides to aid Conker in sabotaging the Tediz base.

Due to the fact that Rodent wears a prototype, indestructible armor, he actually allows Conker to use him as a sheild as the two squirrels navigate their way through the Tediz base.

After clearing their way through the bulk of the Tediz base, Conker and Rodent happen to come upon a little girl. Against Rodent's protests, Conker decides to rescue the girl, with a cash reward in mind.

Eventually the girl reveals her true nature, she is apart of an abomination simply dubbed "The Experiment". Conker and Rodent are forced to do battle against the giant monster in a tank.

After the Experiment's body is destroyed, the little girl portion of the creature sends several Spider Mines at Conker's tank. The mechanical bombs end up blowing up the tank with Rodent still in it.

Conker, thinking Rodent to be dead, quickly flees the scene as the little girl had activated the self-destruct mechanism in the Tediz base. Seconds before the base explodes, Rodent manages to dig himself out of the rubble of the tank. However, before Rodent can act, the base explodes.

Rodent survives the explosion of the base thanks to his armor. Instead of being blown to smithereens, Rodent was sent sailing through the air and ended-up crashing into the windmill in Windy.

When Conker and Rodent next meet it is in the rubble of the aforementioned windmill, Rodent having destroyed it when he landed. After a brief conversation the two squirrels part ways, with Conker referring to Rodent as an "idiot" and "retard" under his breathe.

Rodent was last seen in "King Conker's" recently aquired castle in the closing cinema of Conker's Bad Fur Day. He now serves as the fourth leg to King Conker's coffee table.

The Experiment
The Experiment is a bizzare being that is actually two characters in one, the Experiment itself and the Little Girl attached to the creature's arm. The Experiment is also one of the bosses in the game .

The Experiment
The Experiment resembles a giant without eyes and with stitch marks all over it. Instead of regular legs, the Experiment has mechanical, spider-like ones jutting out of it's robotic lower-body. The Experiment's left arm has also been replaced with a large mechanical claw.

Since the Experiment is virtually mindless it takes orders from the Little Girl, who replaces it's right hand. The Experiment is armed with a variety of weapons which includes two mini-guns, two missile launchers, two laser-cannons and a circular saw attached to its robotic claw.

The Little Girl
An unnamed gray squirrel with blond hair and a blue dress. When and  first encounter the Little Girl, she feigns innocence and claims that the Tediz had kidnapped here. To the protests of Private Rodent, Conker decides to save the Little Girl, thinking he'll be rewarded with cash.

When Conker approaches the Little Girl, she and the Experiment, whose right hand she is crudely stitched to, attack. Conker and Rodent are forced to battle the Experiment/Little Girl in a. After dodging barrages of projectiles, Conker and Rodent manage to blow-up the Experiment.

From the smoldering remains of the Experiment, the Little Girl rises and, after blowing-up Conker's tank with Rodent in it, begins to taunt Conker and activates the self-destruct mechanism in the Tediz base. When last seen, the Little Girl was laughing maniacally as her head spun around in a demonic manner.

Due to the fact the Experiment is mindless, the Little Girl acts as the "brains and eyes" to the abomination, who is the being's "brawn."

Great Mighty Poo
The Great Mighty Poo, also known as Sloprano, is a giant creature made of fecal matter and one of the bosses in the game .

The Great Mighty Poo resides on where he spends his time singing opera, eating  and attacking anyone who ventures into his turf.

When ventures through Poo Mountain, he is attacked by a feces-throwing Great Mighty Poo who insists on singing an extremely unpleasent song throughout his battle with Conker. In order to injure the Great Mighty Poo, Conker must hurl giant rolls of toilet paper at him. Conker finally destroys the Great Mighty Poo by flushing him down a giant toilet/drainage system.

Heinrich
Heinrich is a member of the alien species known as the Xenomorphs, he is also the final boss of the game Conker's Bad Fur Day.

Heinrich was created when The Professor secretly implanted an alien egg he had somehow gained possession of into his master, the Panther King in an attempt to kill him. The alien ends up hatching right after Conker is betrayed by the crimeboss Don Weaso and handed over to the Panther King and the Professor. The egg hatches into a chestburster which subsequently bursts out of the Panther King's chest, killing him.

After Conker's girlfriend Berri is killed by Don Weaso (who flees at the sight of Heinrich) the Professor raises the entire room they are in into outer space. The mad weasel then names his newly born pet Heinrich.

Heinrich soon engages Conker in battle, Conker must avoid the monstrous creature and pull a nearby lever, this will open an airlock in the room. The Professor gets sucked into the void of space and dies; however, Heinrich manages to remain in the room and lunges at Conker. Conker must obtain a mechanical powersuit in a nearby room to even his odds in battle. Conker must fight the rogue alien and knock him out the airlock.

When Heinrich is knocked into space (but still does not die) everything in the game (except Conker) freezes and a Rareware programmer appears. The programmer says that a glitch has occurred and that he is here to repair it. Suddenly Conker gets an idea, he says to the programmer that he will tell everyone about the glitch that occurred unless the programmer makes it so Conker defeats Heinrich completely. The programmer agrees to do this. Suddenly everything returns to normal and Heinrich is transported into the Panther King's throne room. Before the alien monster can do anything he is hacked apart by Conker with a katana.

Trivia

 * The entire battle between Conker and Heinrich is a parody of Ripley's climatic battle with the Xenomorph Queen in the movie ''Aliens.

Tediz
The Tediz are large, robotic teddy bears. They are enemies in Conker's Bad Fur Day.

Who first created the Tediz is unknown; what is known is that they were first used during the "Milk Wars". These early Tediz, unlike the modern ones seen in Conker's Bad Fur Day, possessed many defect, the most obvious one being that they were made a highly-flammable material and their eyes had a habit of falling off.

Three-hundred years after the Milk Wars, the Tediz were re-comissioned by a weasel scientist named "The Professor", who re-designed them and made them more durable.

The Tediz were then used as soldiers by the Panther King against the The Squirrels in a war, which was started for reasons unknown.

During his adventures through the Panther Kingdom, Conker encountered the Tediz several times. He ws even forced into infiltrating a Tediz base, which was subsequently destroyed when it self-destructed, destroying hundreds of Tediz soldiers.