Jolly Roger Bay

Jolly Roger Bay is the third course in Super Mario 64 and its remake, Super Mario 64 DS. It is a stage filled with water and surrounded by cliffs. Above the water are two Metal Cap blocks, a cannon and a ! Switch to make a bridge to a sunken pirate ship (once it rises out of the water). Under the water is the ship in the first level, Unagi when that level is completed, a third Metal Cap, and the tunnel to the pirates cave. The entrance to Jolly Roger Bay is on the main floor of Peach's castle, up the stairs to the right, and behind the star door labeled "3", meaning that three Power Stars are required to enter. Along with Dire, Dire Docks, one of this stage's most unique features is that another layer of instruments is added to the song as Mario dives in the water, and another as Mario enters the cave. Jolly Roger is also the name given to the typical pirate flags. It is also the name of the infamous pirate ship of Captain Hook, the pirate from Peter Pan.

Enemies

 * Goombas
 * Clams
 * Unagi
 * Skull Crate
 * Bob-omb in some boxes
 * Chests

Statistics from Super Mario 64

 * Total Number of coins: 104 (128 in Super Mario 64 DS)
 * Caps Found: Metal Cap (3)
 * Spinning Heart: (none)
 * Cannons: 1
 * 1-Up Mushrooms (2):
 * Static Mushrooms : #1 On top of one of the pillars near Star 5.
 * Triggered Mushroom : #2 Appears after swimming through the coin ring by the eel.
 * Warps : (none)

Trivia



 * The painting that acts as an entrance to Jolly Roger Bay depicts a sunken ship. However, in Japanese copies of Super Mario 64 (except for the Shindou Edition), the painting is of a cloud of bubbles. In Super Mario 64 DS, the painting is of bubbles regardless of the game region and the frame is light-blue instead of yellow.
 * When Mario enters Jolly Roger Bay for the first time, the sky is dark and a layer of fog blankets everything. After obtaining Plunder in the Sunken Ship, the sky lights up and the fog vanishes. Unlike almost everything else in the game, even if the player replays the first star, these two effects won't return.
 * When Mario enters the sunken ship, it is in a state where it is tilted upright. However, when Mario drains the ship and it rises from the water, it is still in this matter, yet in other levels it is straight. This is illogical, because since the ship in the first level rose out, it should be sticking out of the water with the stern underwater.