World 1-2 (Super Mario 3D Land)

World 1-2 is the second course of World 1 in Super Mario 3D Land. It is an underground course, and it introduces the Fire Flower and Inky Piranha Plants. It was the second selectable course in the original E3 2011 demo. The icon is a small cave with an Inky Piranha Plant on a raised platform.

Layout
The level starts with Mario in front of a torch. A Swing Spike is swinging near this place. After passing the obstacle, he finds two Goombas, two Brick Blocks and a ? Block with a Fire Flower inside. Ahead, there are some crates that Mario can destroy or only jump over them. A Inky Piranha Plant is found and some more Brick Blocks are found after it. Near to them, there is a spinning platform with another Inky Piranha Plant. In the next area, are found two rectangular ? Blocks, Goomba Towers, many Brick Blocks and a Checkpoint Flag. Soon after, Mario arrives in a small room with a single coin. If he touches it, a trail of coins appears. After leaving this room, Mario faces more ? Blocks, Koopa Troopas, Goomba Towers and another Swing Spike. Some platforms are flying in a small gap and another Inky Piranha Plant can be defeated. Mario can grab a blue + Clock. A bridge with three Swing Spikes must be crossed. In the other side, there is a torch that, when lit, makes a trail of coins appear. Here, Mario can stand on a platform with an Inky Piranha Plant, and on the end, near a gap, there is a medal. A Warp Pipe takes Mario to the Goal Pole.

Star Medals

 * Star Medal 1: Behind the rotating wheel. Mario can grab the Star Medal after the first right turn.
 * Star Medal 2: Floating above one of the floating platforms past the second Swing Spike.
 * Star Medal 3: A little behind of the bridge with Swing Spikes, there is a thin path with two Inky Piranha Plants. The Star Medal is just past the bridge, at the end of a small path.

Warp Zone
At the area with the Koopa Troopas and ? Blocks, Mario can jump on one of the ? Blocks and do a Crouch Jump. If done correctly, he should go up the edge of the level. Then, Mario should continue to the right side, and jump over a gap. Doing so leads Mario beyond the Warp Pipe, and into a small room with a orange Warp Pipe. If Mario goes into the Warp Pipe, he is warped to World 2. This warp is a reference to the Warp Zone in World 1-2 of Super Mario Bros.

Trivia

 * The player can obtain infinite 1-Ups in the area with Koopa Troopas by jumping on the first Koopa Troopa of the three, then landing on it again in line with the ? Block and the camera.

Mondo 1-2 (Super Mario 3D Land)