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April 23, 2024
- Road Wario 23:53 +48 DandelionSprout talk contribs (This one was impractical to calculate even for me.)
- Loot Scoot 23:46 +34 DandelionSprout talk contribs
- m Loot Scoot 23:44 +11 DandelionSprout talk contribs
- Loot Scoot 23:44 +15 DandelionSprout talk contribs
- Wario's Adventure 23:39 +68 DandelionSprout talk contribs (Turns out the floating monster has no time limit to be defeated.)
- Dungeon Dilemma 21:00 +61 DandelionSprout talk contribs (A regular microgame using 18 beats sounds unusual, including to me, but that was the "relatively easy to replicate" result I got.)
- The Frog Flap 20:53 −171 Sdman213 talk contribs (This one I feel is too variable for a concrete time limit, especially with the panels that speed and slow the stage, or the fact it can end prematurely.)
- m The Frog Flap 20:51 +23 DandelionSprout talk contribs
- The Frog Flap 20:49 +114 DandelionSprout talk contribs (Attempted to get through the courses as slow as possible to get these results.)
- m The Frog Flap 20:44 +60 DandelionSprout talk contribs
- Ultra Machine 20:39 +15 DandelionSprout talk contribs
- m Nail Call 20:34 −11 DandelionSprout talk contribs
- m Punch Out 20:33 −11 DandelionSprout talk contribs
- m WarioWare, Inc.: Mega Microgame$! 18:21 +38 BMfan08 talk contribs (Undo revision 4191889 by 174.161.9.142 (talk) That didn't make any sense.) Tag: Undo
- WarioWare, Inc.: Mega Microgame$! 17:49 −38 174.161.9.142 talk (→Other characters: Typo is dead) Tag: Mobile edit
- On Strike 12:18 0 92.30.178.28 talk (→Gameplay)
- m 9-Volt 01:19 +2 Apikachu68 talk contribs (→WarioWare: D.I.Y.: Minor rewording.)
- m WarioWare: Twisted! 01:07 +1 Apikachu68 talk contribs (→Stages: Minor text replacement.)
April 22, 2024
- Amiibo Tap 15:32 −506 Power Flotzo talk contribs (Irrelevant trivia)
April 21, 2024
- Amiibo Tap 17:46 +543 DandelionSprout talk contribs (I remember finding this aspect interesting as early as when I first played through Gold.)
- m Mole (microgame) 17:32 +7 DandelionSprout talk contribs
- Mole (microgame) 17:32 +7 DandelionSprout talk contribs (Added the time limit to complete it (the two versions have the same time limit).)
- Gold Digger 17:30 +27 DandelionSprout talk contribs (Added the time limit to complete it.)
- Butterfingers (microgame) 17:27 +37 DandelionSprout talk contribs (Added the time limit to complete the Gold version.)
- Electric Groove Fish 17:24 +26 DandelionSprout talk contribs (Added the time limit to complete the Gold version.)
- Cavity Calamity 17:23 +26 DandelionSprout talk contribs (Added the time limit to complete the Gold version.)
- Punch Out 17:21 +32 DandelionSprout talk contribs (Added the time limit to complete the Gold version + one grammar improvement.)
- Nail Call 17:16 +31 DandelionSprout talk contribs (Added the time limit to complete the Gold version.)
- One Hit Wonder 17:11 +29 DandelionSprout talk contribs (Added the time limit to complete the Gold version.)
- m Windbag (microgame) 17:02 +20 DandelionSprout talk contribs (Added the time limit to complete it.)
- m Ball (G&W) 16:57 +14 DandelionSprout talk contribs (Sure "8 beats" may be the WarioWare near-standard, but I know of boss fights and Orbulon microgames where that is not the case.)
- Ball (G&W) 16:45 +147 DandelionSprout talk contribs (Added a note on the WW Touched equivalent.)
- m Gamer 16:37 −93 DandelionSprout talk contribs
- Gamer 16:37 +523 DandelionSprout talk contribs (I personally felt that how Mole (microgame) gave special attention to it being in G/W+Gold didn't seem 100% correct, and I also hoped to give G&W players a headstart to get used to its microgames.)
- m Spotlight (Game & Wario) 16:26 +1 DandelionSprout talk contribs
- Spotlight (Game & Wario) 16:26 +250 DandelionSprout talk contribs (I've been thinking, perhaps 10 years too late, on "How can G&W Gamer players get an instinctive headstart to win?")
- m Wario 03:25 +1 C11P talk contribs (→Physical appearance)
April 17, 2024
- m Game & Wario 03:22 0 Mario jc talk contribs (→Technical details: Keep it consistent.)