Twist and Route: Difference between revisions
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==Introduction== | ==Introduction== | ||
In the introduction, the camera | In the introduction, the camera shows the playfield on an assembly table. Shortly after that, the camera moves down towards the players' windup cars at the starting line as the minigame starts. | ||
==Gameplay== | ==Gameplay== | ||
The player | The player has to first wind up the mini-car by using the [[stylus]] to perform clockwise circles on the bottom screen. Once fully wound, the car will propel forward for a while depending on how well it was wound up. If the care slows to a slop, the player must use the stylus to wind it up again. | ||
The | The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the minigame is considered a tie. | ||
The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant or | |||
==Ending== | ==Ending== | ||
The camera will be at the winner's position, who does | The camera will be at the winner's position, who does their victory pose next to their car. However, if the conditions for a tie are met, the word "Tie" simply appears on the screen. | ||
==Controls== | ==Controls== | ||
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|ItaM=Full Spring | |ItaM=Full Spring | ||
}} | }} | ||
{{MPDS Minigames}} | {{MPDS Minigames}} | ||
[[Category:4-player Minigames]] | [[Category:4-player Minigames]] | ||
[[Category:Duel Minigames]] | [[Category:Duel Minigames]] | ||
[[Category:Mario Party DS Minigames]] | [[Category:Mario Party DS Minigames]] |
Revision as of 01:50, July 23, 2019
Template:Minigame-infobox Twist and Route is a 4-player and duel minigame that is found during the events of Mario Party DS. Its name is a pun on the song "Twist and Shout".
Introduction
In the introduction, the camera shows the playfield on an assembly table. Shortly after that, the camera moves down towards the players' windup cars at the starting line as the minigame starts.
Gameplay
The player has to first wind up the mini-car by using the stylus to perform clockwise circles on the bottom screen. Once fully wound, the car will propel forward for a while depending on how well it was wound up. If the care slows to a slop, the player must use the stylus to wind it up again.
The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the minigame is considered a tie.
Ending
The camera will be at the winner's position, who does their victory pose next to their car. However, if the conditions for a tie are met, the word "Tie" simply appears on the screen.
Controls
- – Steer
- – Wind clockwise
In-game text
- Rules – "Race to the finish in your windup car. You'll have to wind it up often, because driving the car and running across obstacles will use up its power."
- Tips – "Your car is out of power when you see arrows on the Touch Screen. You can wind it up only when the arrows appear, so give it a good crank."
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ぜんまいレース Zenmai Rēsu |
Windup Race |
German | Aufzieh-Derby |
Wind Derby |
Italian | A tutta Molla |
Full Spring |
Korean | 태엽 감기 레이스 Taeyeop Gamgi Reiseu |
Windup Race |
Spanish | Carretera y cuerda |
Road and winder |