Twist and Route: Difference between revisions

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==Introduction==
==Introduction==
In the introduction, the camera overviews the playfield that takes in some assembly table filled with plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools as obstacles. Shortly after that, the camera moves down towards the players' windup cars at the starting line. Soon after that, the minigame starts.
In the introduction, the camera shows the playfield on an assembly table. Shortly after that, the camera moves down towards the players' windup cars at the starting line as the minigame starts.


==Gameplay==
==Gameplay==
The player's windup [[car]] can be identified by simply looking at the emblem imprint on the back of the car near to the windup, the emblem imprint varies which character the player uses during the game.
The player has to first wind up the mini-car by using the [[stylus]] to perform clockwise circles on the bottom screen. Once fully wound, the car will propel forward for a while depending on how well it was wound up. If the care slows to a slop, the player must use the stylus to wind it up again.


The player has to first windup the mini windup car using the [[stylus]] on the bottom screen clockwise. When he or she winds the windup car towards the end. They can now steer the car within a limited amount of time depending on how well they cranked. When the player's car stops proceeding to accelerate, they must repeat this process again so that the car can continue to accelerate.
The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the minigame is considered a tie.  
 
In this minigame, the playfield is filled with obstacles that the players will confront. The large stamp, cogs and bolts simply slow the players' windup cars down. Tools and other bulky objects in the pathway block partially, and the clock plates makes the player's windup car hard to maneuver with turning.
 
The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant or if five minutes pass, the minigame is considered a tie.  


==Ending==  
==Ending==  
The camera will be at the winner's position, who does his or her victory pose next to his or her car. However, if both players reach the finish line at the same time in the Duel variant or if five minutes pass, nothing else will happen as "Tie" appears on the screen.
The camera will be at the winner's position, who does their victory pose next to their car. However, if the conditions for a tie are met, the word "Tie" simply appears on the screen.  
 
If both players get the same score in the Duel variant that breaks the current record, it counts as a "'''New Record'''" even though no one won, as it will say "'''Tie'''" after the "'''New Record'''" fanfare. This also applies to the other Duel minigames with a record system.


==Controls==
==Controls==
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|ItaM=Full Spring
|ItaM=Full Spring
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{{MPDS Minigames}}
{{MPDS Minigames}}
[[Category:4-player Minigames]]
[[Category:4-player Minigames]]
[[Category:Duel Minigames]]
[[Category:Duel Minigames]]
[[Category:Mario Party DS Minigames]]
[[Category:Mario Party DS Minigames]]

Revision as of 01:50, July 23, 2019

Template:Minigame-infobox Twist and Route is a 4-player and duel minigame that is found during the events of Mario Party DS. Its name is a pun on the song "Twist and Shout".

Introduction

In the introduction, the camera shows the playfield on an assembly table. Shortly after that, the camera moves down towards the players' windup cars at the starting line as the minigame starts.

Gameplay

The player has to first wind up the mini-car by using the stylus to perform clockwise circles on the bottom screen. Once fully wound, the car will propel forward for a while depending on how well it was wound up. If the care slows to a slop, the player must use the stylus to wind it up again.

The track is filled with various obstacles that block the road or slow cars down, such as plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools. The first player who reaches the finish line wins. If both players reach the finish line at the same time in the Duel variant, or the time limit expires, the minigame is considered a tie.

Ending

The camera will be at the winner's position, who does their victory pose next to their car. However, if the conditions for a tie are met, the word "Tie" simply appears on the screen.

Controls

  • +Control Pad left or right Y Button A Button – Steer
  • Stylus – Wind clockwise

In-game text

  • Rules"Race to the finish in your windup car. You'll have to wind it up often, because driving the car and running across obstacles will use up its power."
  • Tips"Your car is out of power when you see arrows on the Touch Screen. You can wind it up only when the arrows appear, so give it a good crank."

Names in other languages

Language Name Meaning
Japanese ぜんまいレース
Zenmai Rēsu
Windup Race

German Aufzieh-Derby
Wind Derby
Italian A tutta Molla
Full Spring
Korean 태엽 감기 레이스
Taeyeop Gamgi Reiseu
Windup Race

Spanish Carretera y cuerda
Road and winder

Template:MPDS Minigames