Spitball Sparky: Difference between revisions

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[[File:Spitball Sparky G&WG3.jpg|thumb|left|''Spitball Sparky'' as it appears in ''Game & Watch Gallery 3'']]
[[File:Spitball Sparky G&WG3.jpg|thumb|left|''Spitball Sparky'' as it appears in ''Game & Watch Gallery 3'']]
'''''Spitball Sparky''''' was released on February 7, 1984, and is one of the only two Supercolor [[Game & Watch]] games ever produced.<ref>[http://www.intheattic.co.uk/spitball_sparky.htm ''Spitball Sparky'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It was later ported as an unlockable game in ''[[Game & Watch Gallery 3]]''. As Sparky, players have to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they will earn five points for every unit remaining on the bonus meter. The next display will contain more blocks, with the maximum being 18. If the player hits all six red blocks once and they flash, the player will be awarded 30 points. Eventually, blocks that require two hits to break will appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has will be removed. The player receives a [[Game Over]] when they have three misses.
'''''Spitball Sparky''''' was released on February 7, 1984, and is one of the only two Supercolor [[Game & Watch]] games ever produced.<ref>[http://www.intheattic.co.uk/spitball_sparky.htm ''Spitball Sparky'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It was later ported as an unlockable game in ''[[Game & Watch Gallery 3]]''. As Sparky, players have to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to ''[[wikipedia:Breakout (video game)|Breakout]]'' or ''[[wikipedia:Arkanoid|Arkanoid]]''. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they will earn five points for every unit remaining on the bonus meter. The next display will contain more blocks, with the maximum being 18. If the player erases all but the red blocks and then hits all the red blocks once to make them flash, the player will be awarded 30 points. Eventually, blocks that require two hits to break will appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has will be removed. The player receives a [[Game Over]] when they have three misses.


On a side note, in Game B, blocks will have the habit of disappearing briefly. The player will need to hit them while they are displayed. However, the flashing will stop when the red blocks are erased.
On a side note, in Game B, blocks will have the habit of disappearing briefly. The player will need to hit them while they are displayed. However, the flashing will stop when the red blocks are erased.

Revision as of 15:01, January 17, 2019

Template:Infobox

File:Spitball Sparky G&WG3.jpg
Spitball Sparky as it appears in Game & Watch Gallery 3

Spitball Sparky was released on February 7, 1984, and is one of the only two Supercolor Game & Watch games ever produced.[1] It was later ported as an unlockable game in Game & Watch Gallery 3. As Sparky, players have to shoot blocks by keeping a ball afloat with puffs of air, creating a game similar to Breakout or Arkanoid. The player earns a point for erasing a green block, two points for a blue block, and three points for a red block. When the player clears a display, they will earn five points for every unit remaining on the bonus meter. The next display will contain more blocks, with the maximum being 18. If the player erases all but the red blocks and then hits all the red blocks once to make them flash, the player will be awarded 30 points. Eventually, blocks that require two hits to break will appear, as well as unbreakable barriers that get in the player's way. If a ball falls to the bottom, the player receives a miss. At 300 points, any misses the player has will be removed. The player receives a Game Over when they have three misses.

On a side note, in Game B, blocks will have the habit of disappearing briefly. The player will need to hit them while they are displayed. However, the flashing will stop when the red blocks are erased.

Trivia

  • One of Mr. Game & Watch's moves involves blowing a puff of air as his hands disappear, referencing Spitball Sparky.
  • In the Super Game Boy version of Game & Watch Gallery 3, the background of this game's pause menu is purple rather than black.

References