Editing New Super Mario Bros. Wii
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Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object. | Shaking the Wii Remote activates the [[Spin Jump]], as seen in ''[[Super Mario World]]''. Players can carry objects such as frozen enemies and barrels by {{button|wii|1}} ({{button|wii|B}} with the Nunchuk) and shaking the Wii Remote near the object. | ||
It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to | It is possible to ride on [[Yoshi (species)|Yoshi]] as well. In addition to his usual ability to devour enemies, he can retain many different objects in the game in his mouth, including [[hammer]]s, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his [[Flutter Jump]], a move first introduced in ''[[Super Mario World 2: Yoshi's Island]]''. Similar to in ''[[Super Mario World]]'', Yoshi can eat five [[apple]]s in a course to produce an [[Yoshi's Egg|egg]] with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as [[Spiny|Spinies]] and [[Piranha Plant]]s as long as he lands on them. Yoshi(s) brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis. | ||
[[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these moving, floating [[bubble]]s.]] | [[File:NSMBW World 7-2 Screenshot.png|thumb|Mario can swim in these moving, floating [[bubble]]s.]] |