Donkey Kong Racing: Difference between revisions

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|image=[[File:Logo EN - Donkey Kong Racing.png|280px]]
|image=[[File:Logo EN - Donkey Kong Racing.png|280px]]
|developer=[[Rare Ltd.]]
|developer=[[Rare Ltd.]]
|publisher=Unpublished
|publisher=Unreleased
|release=Canceled
|release=Canceled
|genre=[[Genre#Racing games|Racing]]
|genre=[[Genre#Racing games|Racing]]
|modes=Single player, multiplayer
|modes=Unknown
|ratings=Unknown
|ratings=Unknown
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
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|input=Unknown
|input=Unknown
}}
}}
{{quote2|LET'S RIDE.|Slogan for ''Donkey Kong Racing''}}
{{quote|LET'S RIDE.|Slogan for ''Donkey Kong Racing''}}
'''''Donkey Kong Racing''''' was a canceled ''[[Donkey Kong (franchise)|Donkey Kong]]'' racing game for the [[Nintendo GameCube]]. It would have served as a loose follow-up to ''[[Diddy Kong Racing]]''.
'''''Donkey Kong Racing''''' was a canceled ''[[Donkey Kong (franchise)|Donkey Kong]]'' racing game for the [[Nintendo GameCube]]. It would have served as a loose follow-up to ''[[Diddy Kong Racing]]''. The game would have featured the ability to "upgrade" the animal rides into "true thoroughbreds" by collecting food and prizes during the races. Multiplayer for up to four players was planned, as were "real-world phenomena" happening during the races, such as swaying trees and fading sunlight. The player could switch between animals during the races, and the rider could fall from its ride, forcing it to run on foot to catch up with the animal.<ref>{{cite|author=IGN Staff|url=www.ign.com/articles/2001/08/22/donkey-kong-racing|title=''Donkey Kong Racing'' Spaceworld 2001: New shots of the CG intro.|date=August 22, 2001|publisher=IGN|language=en|accessdate=May 30, 2024}}</ref><ref name=NintendoLife />


==History==
Confirmed characters in the game included [[Donkey Kong]], [[Tiny Kong]], [[Diddy Kong]], [[Taj]], and [[Kiddy Kong]] (with an internal render also featuring [[Lanky Kong]] and [[Cranky Kong]]). Rideable creatures seen were [[Rambi]] in varying sizes and colors, [[Enguarde]] in varying colors, [[Ellie]], and [[Zinger]]. Creatures implied to be rideable in group shots include [[Expresso]], [[Chomps]], [[Necky]], and [[Army]].
The game was first announced at E3 2001, with a pre-rendered trailer showing the game's concept. However, the trailer and a press release (which stated that the game was set for release in late 2002)<ref>[https://archive.org/details/g-force-1-may-2002/page/24/mode/2up G-Force magazine issue 1 (May 2002)], pages 24–25.</ref> made in anticipation of {{wp|Nintendo Space World|Space World}} 2001 ended up being the only media shown to the public.


Despite being presented at Space World 2001, the game was not featured in the Nintendo Space World 2001 Official Guidebook.
The slogan for ''Donkey Kong Racing'' is "LET'S RIDE" as it is seen at the end of the trailer.


Sometime in 2002, [[Rare Ltd.|Rare]] decided to present only ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' at E3 2002. This decision was most likely in response to a private agreement with {{wp|Microsoft Corporation|Microsoft}}, who would later purchase Rare in 2002 just after the publication of ''Star Fox Adventures''.<ref>[http://web.archive.org/web/20100731105039/http://mundorare.com/features/chronicle-of-a-buyout-foretold Mundo Rare (Internet Archive)]</ref> ''Donkey Kong Racing'' and Rare's other titles from E3 2001 were either privately canceled, put on hold, or ported to the {{wp|Xbox (console)|Xbox}} or {{wp|Xbox 360}}. The game was unofficially canceled along with ''[[Donkey Kong Coconut Crackers]]'' in August 2002,<ref>[https://www.nintendoworldreport.com/news/7645/changes-to-rares-website Changes to Rare's Website]</ref> one month before Microsoft's acquisition of Rare, which caused the latter company to lose the rights to ''Donkey Kong'' games. It remained in the lineup of upcoming games in ''[[Nintendo Power]]'' until issue 162 (November 2002), when it was delisted for future issues.<ref>[https://archive.org/details/NintendoPower149to169Incomplete/Nintendo%20Power%20162%20-%202002%20Nov%20FINAL/page/n19/mode/2up ''Nintendo Power'' Issue 162 (November 2002)], page 28.</ref>
==History==
 
The game was first announced at E3 2001, with a pre-rendered trailer showing the game's concept. However, the trailer and a press release (which stated that the game was set for release in late 2002)<ref>{{cite|url=archive.org/details/g-force-1-may-2002/page/24/mode/2up|title=''G-Force'' magazine issue 1|date=May 2002|page=24–25}}</ref> made in anticipation of {{wp|Nintendo Space World|Space World}} 2001 ended up being the only media shown to the public. ''Donkey Kong Racing'' went unmentioned in the Nintendo Space World 2001 Official Guidebook despite having its trailer shown at the event.
After the buyout, the game was heavily reworked as ''{{wp|Sabreman|Sabreman Stampede}}'', which was planned for an Xbox 360 release. However, this iteration, too, ended up being canceled due to a lack of focus and Rare's unfamiliarity with the hardware.<ref>[https://web.archive.org/web/20200126075054/http://www.mundorare.com/features/stampedes-sorrowful-swan-song/ "Stampede's Sorrowful Swan Song" (Internet Archive)] (accessed July 19, 2012)</ref><ref name=NintendoLife>[http://www.nintendolife.com/news/2014/02/month_of_kong_whatever_happened_to_donkey_kong_racing Nintendo Life: Month Of Kong: Whatever Happened To Donkey Kong Racing?]</ref> A ''Donkey Kong''-themed racing game would eventually be released on the [[Wii]] in 2007: ''[[Donkey Kong Barrel Blast]]''.


==Features==
Sometime in 2002, [[Rare Ltd.|Rare]] decided to present only ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'' at E3 2002,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100731105039/http://mundorare.com/features/chronicle-of-a-buyout-foretold|title=Chronicle of a Buyout Foretold|author=Cabello, Moises|publisher=MundoRare|accessdate=May 30, 2024}}</ref> while ''Donkey Kong Racing'' and Rare's other titles shown during E3 2001 were either privately canceled, put on hold, or ported to the {{wp|Xbox (console)|Xbox}} or {{wp|Xbox 360}}. ''Donkey Kong Racing'' had been officially canceled along with ''[[Donkey Kong Coconut Crackers]]'' on August 13, 2002,<ref>{{cite|url=www.nintendoworldreport.com/news/7645/changes-to-rares-website|title=Changes to Rare's Website|author=Metts, Jonathan|date=August 13, 2002|publisher=Nintendo World Report|language=en|accessdate=May 30, 2024}}</ref> one month before Microsoft's acquisition of Rare, which caused the latter company to lose the rights to producing ''[[Super Mario (franchise)|Super Mario]]'' games of any sort. It remained in the lineup of upcoming games in ''[[Nintendo Power]]'' until issue 162 (November 2002), when it was delisted for future issues.<ref>{{cite|title=''Nintendo Power'' Issue 162|date=November 2002|page=28|publisher=Nintendo of America|language=en-us}}</ref>
Confirmed characters in the game included [[Donkey Kong]], [[Tiny Kong]], [[Diddy Kong]], [[Taj the Genie]], and [[Kiddy Kong]] (with an internal render also featuring [[Lanky Kong]] and [[Cranky Kong]]). Rideable creatures seen were [[Rambi]] in varying sizes and colors, [[Enguarde]] in varying colors, [[Ellie]], and [[Zinger]]. Creatures implied to be rideable in group shots include [[Expresso]], [[Chomps]], [[Necky]], and [[Army]].


According to the Space World press release,<ref>[http://cube.ign.com/articles/136/136565p1.html "Donkey Kong Racing Spaceworld 2001: New shots of the CG intro."] (accessed July 19, 2012)</ref> the game would have featured the ability to "upgrade" the animal rides by collecting food and prizes during the races. Multiplayer for up to four players was planned, as were "real-world phenomena" happening during the races, such as swaying trees and fading sunlight. The player could switch between animals during the races, and the rider could fall from its ride, forcing it to run on foot to catch up with the animal.<ref name=NintendoLife />
After the buyout, ''Donkey Kong Racing'' was in the process of being heavily redone as ''{{wp|Sabreman|Sabreman Stampede}}'', which also ended up being canceled due to a lack of focus and Rare's unfamiliarity with the hardware.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100730030652/http://www.mundorare.com/features/stampedes-sorrowful-swan-song|title=Stampede's Sorrowful Swan Song|publisher=MundoRare|language=en|author=Mazzei, Mark|accessdate=May 30, 2024}}</ref><ref name=NintendoLife>{{cite|url=www.nintendolife.com/news/2014/02/month_of_kong_whatever_happened_to_donkey_kong_racing|title=Month Of Kong: Whatever Happened To Donkey Kong Racing?|author=Watts, Martin|date=February 28, 2014|publisher=Nintendo Life|accesdate=May 30, 2024|language=en}}</ref>
 
The slogan for ''Donkey Kong Racing'' is "LET'S RIDE" as it is seen at the end of the trailer.


==Gallery==
==Gallery==

Latest revision as of 16:54, May 30, 2024

Donkey Kong Racing
English logo for Donkey Kong Racing
Developer Rare Ltd.
Publisher Unreleased
Platform(s) Nintendo GameCube
Release date Canceled
Genre Racing
Rating(s) Unknown
Mode(s) Unknown
Media Unknown
Input Unknown
“LET'S RIDE.”
Slogan for Donkey Kong Racing

Donkey Kong Racing was a canceled Donkey Kong racing game for the Nintendo GameCube. It would have served as a loose follow-up to Diddy Kong Racing. The game would have featured the ability to "upgrade" the animal rides into "true thoroughbreds" by collecting food and prizes during the races. Multiplayer for up to four players was planned, as were "real-world phenomena" happening during the races, such as swaying trees and fading sunlight. The player could switch between animals during the races, and the rider could fall from its ride, forcing it to run on foot to catch up with the animal.[1][2]

Confirmed characters in the game included Donkey Kong, Tiny Kong, Diddy Kong, Taj, and Kiddy Kong (with an internal render also featuring Lanky Kong and Cranky Kong). Rideable creatures seen were Rambi in varying sizes and colors, Enguarde in varying colors, Ellie, and Zinger. Creatures implied to be rideable in group shots include Expresso, Chomps, Necky, and Army.

The slogan for Donkey Kong Racing is "LET'S RIDE" as it is seen at the end of the trailer.

History[edit]

The game was first announced at E3 2001, with a pre-rendered trailer showing the game's concept. However, the trailer and a press release (which stated that the game was set for release in late 2002)[3] made in anticipation of Space World 2001 ended up being the only media shown to the public. Donkey Kong Racing went unmentioned in the Nintendo Space World 2001 Official Guidebook despite having its trailer shown at the event.

Sometime in 2002, Rare decided to present only Star Fox Adventures at E3 2002,[4] while Donkey Kong Racing and Rare's other titles shown during E3 2001 were either privately canceled, put on hold, or ported to the Xbox or Xbox 360. Donkey Kong Racing had been officially canceled along with Donkey Kong Coconut Crackers on August 13, 2002,[5] one month before Microsoft's acquisition of Rare, which caused the latter company to lose the rights to producing Super Mario games of any sort. It remained in the lineup of upcoming games in Nintendo Power until issue 162 (November 2002), when it was delisted for future issues.[6]

After the buyout, Donkey Kong Racing was in the process of being heavily redone as Sabreman Stampede, which also ended up being canceled due to a lack of focus and Rare's unfamiliarity with the hardware.[7][2]

Gallery[edit]

Artwork[edit]

Screenshots[edit]

References[edit]

  1. ^ IGN Staff (August 22, 2001). Donkey Kong Racing Spaceworld 2001: New shots of the CG intro.. IGN (English). Retrieved May 30, 2024.
  2. ^ a b Watts, Martin (February 28, 2014). Month Of Kong: Whatever Happened To Donkey Kong Racing?. Nintendo Life (English).
  3. ^ (May 2002). G-Force magazine issue 1. Page 24–25.
  4. ^ Cabello, Moises. Chronicle of a Buyout Foretold. MundoRare. Archived July 31, 2010, 10:50:39 UTC from the original via Wayback Machine. Retrieved May 30, 2024.
  5. ^ Metts, Jonathan (August 13, 2002). Changes to Rare's Website. Nintendo World Report (English). Retrieved May 30, 2024.
  6. ^ (November 2002). Nintendo Power Issue 162. Nintendo of America (American English). Page 28.
  7. ^ Mazzei, Mark. Stampede's Sorrowful Swan Song. MundoRare (English). Archived July 30, 2010, 03:06:52 UTC from the original via Wayback Machine. Retrieved May 30, 2024.