WarioWare, Inc. (stage)

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WarioWare, Inc.
The main area of WarioWare, Inc..

WarioWare, Inc. is a stage based on the WarioWare series in the game Super Smash Bros. Brawl which also returns in Super Smash Bros. for Nintendo 3DS. In Super Smash Bros. Brawl the stage is available by default, while in Super Smash Bros. for Nintendo 3DS the stage unlocks once Wario is unlocked.

Normally, the stage looks like a reverse-colored child's drawing of the inside of an elevator, much like in the original WarioWare games. Occasionally, the elevator in the background will open up, and the players will then go through a microgame setting, and have to try and survive the different conditions. The players will be rewarded everytime they complete a microgame, either by being healed, growing big, or becoming temporarily invincible. A Wario Bomb is shown on the side, which acts as a timer. The fuse will be lit at the beginning of the microgame, and when the Bomb explodes, the players return to the main area of the stage. Sometimes, the players will be thrown into another microgame almost immediately after (as evidenced by the main platform not coming back when the players return), resulting in up to three consecutive microgames. It continues on like this, until the fight is won.

The Final Destination variation of the stage in Super Smash Bros. for Nintendo 3DS consists of just the base platform, though it has been raised and extended.

Microgames

This is the list of games that appear throughout the stage.

Images

One of the 9 microgames that appear in the WarioWare, Inc. stage. One of the 9 microgames that appear in the WarioWare, Inc. stage. One of the 9 microgames that appear in the WarioWare, Inc. stage.
Chisel it! Dodge! Dodge!
One of the 9 microgames that appear in the WarioWare, Inc. stage. One of the 9 microgames that appear in the WarioWare, Inc. stage. One of the 9 microgames that appear in the WarioWare, Inc. stage.
Don't move! Jump! Pop it!
One of the 9 microgames of the WarioWare, Inc. stage in Super Smash Bros. Brawl. One of the 9 microgames that appear in the WarioWare, Inc. stage. One of the 9 microgames that appear in the WarioWare, Inc. stage.
Sidestep! Stay dry! Taunt!

Songs

Super Smash Bros. Brawl

Name Source Credits Requirements
WarioWare, Inc. WarioWare, Inc.: Mega Microgame$! Arrangement Supervisor: Keigo Ozaki
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
WarioWare, Inc. Medley WarioWare, Inc.: Mega Microgame$! Arrangement Supervisor: Ryoji Yoshitomi
Composer: Nintendo
Arranger: Nintendo
Ashley's Song WarioWare: Touched! Arrangement: Tomoko Sasaki
Vocals: Emily McIntosh, Terry Lauber, James Cowan
Composer: Nintendo
Ashley's Song (JP) Sawaru Meido in Wario Arrangement: Tomoko Sasaki
Vocals: Tomoko Sasaki and the Small Circle of Friends
Composer: Nintendo
Mike's Song WarioWare: Touched! Arrangement: Masafumi Takada
Vocals: Terry Lauber, James Cowan
Composer: Nintendo
Grab CD
Mike's Song (JP) Sawaru Meido in Wario Arrangement: Masafumi Takada
Vocals: Jun Fukuda and ghm sound team
Composer: Nintendo
Grab CD
Mona's Pizza Song WarioWare: Twisted! Arrangement Supervisor: Takahiro Nishi
Vocals: Christina Peyser, Nate Bihldorff, Andy Hartpence
Composer: INTELLIGENT SYSTEMS
Arranger: GAME ARTS Co., Ltd.
Mona's Pizza Song (JP) Mawaru Meido in Wario Arrangement Supervicor: Takahiro Nishi
Vocals: Gakkie & Kubocci
Composer: INTELLIGENT SYSTEMS
Arranger: GAME ARTS Co., Ltd.

Super Smash Bros. for Nintendo 3DS

Name Source Credits
WarioWare, Inc. WarioWare, Inc.: Mega Microgame$ Arrangement Supervisor: Keigo Ozaki
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Ashley's Song WarioWare: Touched! Arrangement: Tomoko Sasaki
Vocals: Emily McIntosh, Terry Lauber, James Cowan
Composition: Nintendo

Names in other languages

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Trivia

  • When a microgame is finished, Wario's voice will come out of the speaker on the Wii Remote (or in the game if the Wii Remote speaker is on mute or if a character is controlled by CPU). What he says depends on how many players completed the microgame.
  • If the song 'WarioWare, Inc is played, whenever microgames are playing the song will play differently until the microgame is finished.

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