Vanilla Dome 4

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Level Vanilla Dome 4 is the fourth level of the world Vanilla Dome as the name states. The level uses the athletic theme. This level has many mushroom platforms and tall pillars, and features long and elastic platforms that serve as trampolines throughout the level.

Overview

Mario starts out on the top of a stack of four mushroom platforms. Throughout the level, Bullet Bills will fire from the sides of the screen. The first Dragon Coin is found between two mushroom platforms. Here, Mario must utilize the green elastic platforms to bounce over the pillar. Mario must run across another mushroom platform, avoiding the red Koopa Troopa, to find a space between two tall pillars. At the bottom of the space, there is a Super Mushroom and a red Koopa Paratroopa. After Mario crosses over these two pillars, he will find shorter pillars that he must jump across. Mario will then find more mushroom platforms that he must traverse across. Next, Mario will find a row of pillars and elastic platforms, which he must traverse across, avoiding the green Koopa Paratroopa and Bullet Bills. The Dragon Coin is found between two elastic platforms there. At the end of this row of platforms, Mario must use the elastic platform to jump over the pillar. Then, Mario will find a long mushroom platform with a red Koopa Troopa and two Question Blocks, one of which holds a Super Mushroom or Cape Feather. Mario will have to jump on the elastic platform and bounce over the pillar again. Afterwards, Mario will find three shorter mushroom platforms that he must jump across, and a large pillar that he must bounce over using the two elastic platforms. There will be two red Koopa Paratroopas flying back and forth. After Mario jumps over the pillar, he will find a long mushroom platform, a red Koopa Paratroopa, and the Midway Gate at the top of the screen.

Once Mario traverses the mushroom platform, he will fing a row of pillars, elastic platforms, and pipes that he must jump across, avoiding the Jumping Piranha Plants. At this point, Bullet Bills will start firing from the bottom of the screen in addition to the left and right sides, making the situation more dangerous for Mario. Mario must jump up the mushroom platforms and over the pillar, avoiding another salvo of Bullet Bills. Here, Mario will find a Question Block containing a Super Mushroom, and another Mushroom platform at the top of the screen. There is a large gap here, and Mario must jump from the mushroom platform to make it over the pillar. Mario will then find some mushroom platforms and a row of Question Blocks with a lone Rotating Block that contains a 1-Up Mushroom. After traversing the Question Blocks, Mario will find several short mushroom platforms and a pipe. After traversing across these, Mario will find some short pillars that he must jump across using some of the elastic platforms. The Dragon Coin is located between the first two pillars, and another Dragon Coin is located above a red Koopa Paratroopa. After traversing these pillars, Mario will finally find the Giant Gate.

Enemies

In Fall

Names in other languages

Template:Foreignname Template:BoxTop Template:SMW Levels