Tiny-Huge Island
Tiny-Huge Island 64.png
The smaller version of the island
Mario at Tiny-Huge Island
The larger version of the island
How to unlock Clear Bowser in the Fire Sea.
Boss(es) Piranha Flowers, Wiggler
Mission(s) Super Mario 64
Pluck the Piranha Flower
The Tip Top of the Huge Island
Rematch with Koopa the Quick
Five Itty Bitty Secrets
Wiggler's Red Coins
Make Wiggler Squirm
Super Mario 64 DS
Pluck the Piranha Flower
The Tip Top of the Huge Island
Rematch with Koopa the Quick
Klepto the Condor
Wiggler's Red Coins
Make Wiggler Squirm
Switch Star on the Island
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png

Tiny-Huge Island is the thirteenth course of Super Mario 64 and Super Mario 64 DS. It is located through the ★ door to the left of Wet-Dry World's painting on the second floor of the Mushroom Castle. There are two paintings that lead to Tiny-Huge Island. The one on the left leads to the "Tiny Island," and the one on the right leads to the "Huge Island," with the painting in the center being decoration. The room with the paintings employs forced perspective, which gives the illusion that all three paintings are the same size, when in actuality, the paintings and halls they are in are respective to the size of the island they lead to.

Placed around the island are three special Warp Pipes, called Shrinker Pipes, that adjust the size of the player's character, making him appear to be huge when on the Tiny Island and tiny when on the Huge Island. This feature is reminiscent of Super Mario Bros. 3's World 4-6 of Giant Land, where there are Magic Doors that change the enemies' sizes. Additionally, Tiny-Huge Island is Koopa the Quick's homeworld.

LayoutEdit

Map of the "Tiny Island" (left) and the "Huge Island" (right) in Super Mario 64 DS

While the size of the islands differs, the layouts are generally the same, though some of the features are different.

On the Tiny Island, the player starts in a small field with a Goombette. The doorway to the right is too small to go through, so the player has to jump to the platforms to the left to progress. On the first platform are a flame thrower and a yellow block containing a 1-UP Mushroom, and the second platform includes a Small Piranha and a Shrinker Pipe. Next to the pipe is a Purple Switch that causes blocks to appear, and the player can use them to get to a small floating platform or to get up onto the above ledge. The floating platform contains a single coin and a warp in a corner to get back to the main island. The ledge above has iron balls rolling down it, knocking the player back if they connect. Down the path to the left is a small bridge leading to a Shrinker Pipe and several platforms the player can jump across. Past the platforms are a Bob-omb Buddy that opens the cannon on the Huge Island and a body of water with a sloped beach and a small wooden bridge above it. In the DS version of the game, Klepto is circling the post in the middle. Back on the path with the iron balls and to the right is a Shrinker Pipe next to a series of platforms acting as steps to a bridge that leads to the top of the mountain. Beyond the hole that the iron balls are coming out of is a small field with Goombettes and a Small Koopa Troopa. Due to its size, this Koopa Troopa does not give out a shell for the player to ride on, and it is defeated after a single touch or even if Mario, Yoshi, Luigi, or Wario touches it.

On the Huge Island, the player starts in a field with three Grand Goombas. The platforms to the left are too far apart and tall for the player to use, so the player has to go through the doorway on the right in order to progress. The doorway leads to a large lake and a sloped beach, with the lake having a Bubba that tries to eat the player, a Koopa on the beach, and a Lakitu that circles around both while throwing Spinies at the player. Across the lake are a Fly Guy and the course's cannon. The cannon can be used to reach the higher platforms, one of which has a bridge that leads to Wiggler's Basement,[1] the lower portion of a cave filled with Red Coins. Past the cannon is a large platform with a strong gust of wind blowing through it, which will push the player off the edge if they are not careful. To reach the upper platform, the player has to jump in its direction, which causes a gust of wind from below to appear and push the player upward onto the platform. Across the platform's bridge is Windswept Valley, which contains some Grand Goombas and a Shrinker Pipe, as well as the flagpole during the mission Rematch with Koopa the Quick. The bridge afterward has wind blowing across it, and beyond it is a hill with iron balls rolling down it. Past the hill are the hole the iron balls come out of and two paths for the player to take: The left has a Shrinker Pipe and large platforms leading to the top of the mountain, while the right leads to a field with Grand Goombas, as well as Koopa the Quick if his mission is selected. Below the iron balls' spawning hole are the large platforms the player could not reach earlier, with the highest one containing several Piranha Flowers.

MissionsEdit

Mission Appears in Summary
 
Pluck the Piranha Flower
Super Mario 64
Super Mario 64 DS
This mission's objective is to defeat the Piranha Flowers on the Huge Island.
 
The Tip Top of the Huge Island
Super Mario 64
Super Mario 64 DS
The mission's objective is to reach the top of the Huge Island.
 
Rematch with Koopa the Quick
Super Mario 64
Super Mario 64 DS
This mission's objective is to race against Koopa the Quick on the Huge Island.
 
Five Itty Bitty Secrets
Super Mario 64 This mission's objective is to find five secrets hidden on the Tiny Island.
 
Klepto the Condor
Super Mario 64 DS This mission's objective is to take the Power Star from Klepto on the Tiny Island.
 
Wiggler's Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Red Coins in Wiggler's Basement on the Huge Island.
 
Make Wiggler Squirm
Super Mario 64
Super Mario 64 DS
This mission's objective is to defeat Wiggler.
 
Switch Star on the Island
Super Mario 64 DS This mission's objective is to collect the Switch Star in Wiggler's cave.

EnemiesEdit

Statistics from Super Mario 64Edit

  • Total Number of Coins: 1921, 2 (1582 on the Huge Island, 341 on the Tiny Island)
  • Caps Found: (none)
  • Spinning Heart: (none)
  • Cannons: 1
  • 1UP Mushrooms (10):
    • Homing Mushrooms : #1 In the only tree near the entrance to the Red Coin cave on the Huge Island.
    • Static Mushrooms : #2 On the Huge Island, underwater by Bubba right near the starting point. #3 In the Red Coin cave, on a pillar.
    • Triggered Mushrooms : #4 Triggered by collecting the two coins on the beach on the Huge Island.
    • Box Mushrooms : #5 On the Tiny Island, to the left of the starting point on the platform by a flame thrower. #6 The corresponding location of #5 on the Huge Island. #7 On the Huge Island, on a ledge by Windswept Valley.
    • Butterfly Mushrooms : #8 Obtained from one of the butterflies near the only tree on the Huge Island. #9 Obtained from one of the butterflies in the fenced area near where Koopa the Quick starts. #10 On the Tiny Island, from one of the butterflies near the starting point.
  • Warps:
    • From the small floating island while on the Tiny Island, the player can warp near the Small Piranha and the ! Switch. This warp is one-way only.

1 - Two of the coins on the Tiny Island are underground near the box that releases iron balls, forming a coin slope that disappears into the narrower slope that forms the ground.[2] The first one's hitbox is a little above the ground, allowing Mario to collect it just by passing above it. The second one cannot be collected by standard means. However, it can be retrieved by diving into the summit of the "Tiny" Island, where Mario would find himself swimming, and then jumping out of the "water" and diving towards the coin.[3]
2 - On the Huge Island, near the box that releases iron balls, there is an invisible object used to spawn a line of five coins, which is used in various other places in the game. However, because of how it is placed under the ground, one of the coins ends up spawning in an illegal location. As such, it is immediately despawned. Though this coin does exist in the course, it is completely impossible to obtain.[4]

GalleryEdit

MediaEdit

  Stage theme excerpt - Tiny-Huge Island
File infoMedia:SM64-Main Theme.oga
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Help:MediaHaving trouble playing?

Names in other languagesEdit

Language Name Meaning
Japanese ちびでか アイランド
Chibideka Airando
Little-Big Island

Chinese 小人国大人国[5]
Xiǎorénguó–Dàrénguó
Tiny People Country, Giant People Country (these are the Chinese names given to Lilliput and Brobdingnag from Gulliver's Travels)

French Île Grands-Petits
Tall-Small Island
German Gulliver Gumba
Pun on the novel Gulliver's Travels and the German name for "Goomba"
Italian Isola Granpiccola
Grand-Petite Island
Korean 거대꼬마아일랜드
Geodae Kkoma Aillaendeu
Giant-Dwarf Island

Spanish Isla Cambiante
Changeable Island

TriviaEdit

ReferencesEdit

  1. ^ Nintendo Magazine System (AU) Issue #52, page 47.
  2. ^ "Super Mario 64." The Cutting Room Floor. Retrieved April 14, 2015.
  3. ^ pannenkoek2012 (June 12, 2014). SM64 - Collecting the Impossible Coin. YouTube. Retrieved April 14, 2015.
  4. ^ UncommentatedPannen (October 23, 2016). A New Impossible Coin. YouTube. Retrieved January 16, 2017.
  5. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.
  6. ^ Universal Parks News Today (February 3, 2021) Walking Around Super Nintendo World - Universal Studios Japan. YouTube. Retrieved March 9, 2021.
  7. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 127.