Template:PM enemy: Difference between revisions

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(please make sure things work /before/ messing around with major templates; discussing changes on the talk page might also be a good idea seeing as there's a lot here)
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| '''Location(s)'''
| '''Location(s)'''
| {{{location|}}}
| {{{location|}}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Log'''
{{!}} {{{log}}}|}}
|- style=background:#aca
|- style=background:#aca
| '''Items'''
| '''Items'''
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| '''Moves'''
| '''Moves'''
| {{{moves|}}}
| {{{moves|}}}
|-
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The enemy's level. Determines how many Star Points Mario earns from it after battle.">'''Level'''</span>
{{!}} {{{type}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The enemy's immunity to certain attacks.">'''Strong'''</span>
{{!}} {{{pm1strong}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The enemy's weakness to certain attacks; additional damage dealt from certain attacks.">'''Weak'''</span>
{{!}} {{{pm1weak}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The chances of the enemy being inflicted with the Sleep status successfully.">'''Sleep'''</span>
{{!}} {{{pm1sleep}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The chances of the enemy being inflicted with the Dizzy status successfully.">'''Dizzy'''</span>
{{!}} {{{pm1dizzy}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The chances of the enemy becoming paralyzed with the Shock status successfully.">'''Shock'''</span>
{{!}} {{{pm1shock}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The chances of the enemy being inflicted with the Shrink status successfully.">'''Shrink'''</span>
{{!}} {{{pm1shrink}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The chances of the enemy being immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.">'''Stop'''</span>
{{!}} {{{pm1stop}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The chances of the enemy running away from the battlefield with the Fright Jar or Bow's Spook.">'''Fright'''</span>
{{!}} {{{pm1fright}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift.">'''Air Lift'''</span>
{{!}} {{{pm1airlift}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.">'''Hurricane'''</span>
{{!}} {{{pm1hurricane}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="The amount of coins dropped from the enemy in battle.">'''Coin(s)'''</span>
{{!}} {{{pm1coins}}}|}}
{{#if:{{{PM1|}}}|{{!}}- style=background:#aca
{{!}}<span title="Extra coins dropped from enemies in the front. Enemies that were defeated in the field only drop bonus coins.">'''Bonus Coin(s)'''</span>
{{!}} {{{pm1bcoins}}}|}}
{{#if:{{{PM1|}}}|{{!}}-
{{!}}<span title="How many button presses with the A button is needed for Mario to successfully flee from battle.">'''Run'''</span>
{{!}} {{{pm1run}}}|}}
|-
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The enemy's level. Determines how many Star Points Mario earns from it after battle.">'''Level'''</span>
{{!}} {{{pm2level}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The enemy's base experience. Determines how many Star Points Mario earns from it after battle.">'''Base EXP'''</span>
{{!}} {{{baseexp}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The minimum amount of coins an enemy drops after battle.">'''Minimum Coins'''</span>
{{!}} {{{mincoins}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The maximum amount of coins an enemy drops after battle.">'''Minimum Coins'''</span>
{{!}} {{{maxcoins}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Ex%'''
{{!}} {{{ex}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being inflicted with the Stop status successfully.">'''Sleep'''</span>
{{!}} {{{sleep}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The probability of being inflicted with the Stop status successfully.">'''Stop'''</span>
{{!}} {{{stop}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being inflicted with the Dizzy status successfully.">'''Dizzy'''</span>
{{!}} {{{dizzy}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The probability of being inflicted with the Confuse status successfully.">'''Confuse'''</span>
{{!}} {{{confuse}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being inflicted with the Burn status successfully.">'''Burn'''</span>
{{!}} {{{burn}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The probability of being frozen successfully.">'''Freeze'''</span>
{{!}} {{{freeze}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being inflicted with the Tiny status successfully.">'''Tiny'''</span>
{{!}} {{{tiny}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The probability of being inflicted with the Soft status successfully.">'''Soft'''</span>
{{!}} {{{soft}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being scared successfully.">'''Fright'''</span>
{{!}} {{{frgt}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}<span title="The probability of being blown away from a successful Gale Force.">'''Gale Force'''</span>
{{!}} {{{gf}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}<span title="The probability of being KO'd from a successful Showstopper.">'''KO'''</span>
{{!}} {{{ko}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Item Drops'''
{{!}} {{{pm2items}}}|}}
{{#if:{{{PM2|}}}|{{!}}-
{{!}}'''Badge Drops'''
{{!}} {{{badges}}}|}}
{{#if:{{{PM2|}}}|{{!}}- style=background:#aca
{{!}}'''Log'''
{{!}} {{{log}}}|}}
|-
|-
| colspan=2 style="padding:0;" |
| colspan=2 style="padding:0;" |
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|}<noinclude>Look carefully at these instructions:
|}<noinclude>Look carefully at these instructions:


There are '''12''' variables to this template. Only '''7''' are needed for PM enemies, '''9''' for PM2 enemies.
There are '''11''' variables to this template. Only '''6''' are needed for PM enemies, '''8''' for PM2 enemies.


<pre>{{pmenemybox
<pre>{{pmenemybox
|align=
|align=
|PM1=
|PM2=
|PM2=
|name=
|name=
|image=
|image=
|level= The enemy's level. If Mario's level matches or exceeds the enemies', we will not earn any Star Points at all. Enemies in The Thousand-Year Door whose levels are 0 (Shadow Queen, Bonetail, Bullet Bills) will drop a single Star Point until Mario leaches Level 99.
|hp=
|hp= The enemy's HP at the start of the battle. If an enemy does not start at its max HP, the current HP will be listed, then its max.
|atk=
|atk= The enemy's general attack power.
|def=
|def= The enemy's defense power.
|location=
|location= The enemy's location(s).
|tattle=
|tattle= The enemy's description(s) from Goombario and/or Goombella's Tattle.
|log=
|log= The enemy's description from the Tattle Log in the menu.
|items=
|items= The items dropped from the enemy after the battle.
|moves=
|moves= A list of the enemy's moves.
}}</pre>
}}</pre>
''Align'' takes care of the alignment of the table (default is right). If the enemy is in both games or all 3, use this template twice (and {{tem|spmenemybox}}) in one section, aligning them all to the center, making a nice comparison. '''Ignore''' and '''leave ''PM2''''' blank if it's a '''PM enemy'''. If it '''is a PM2 enemy''', fill in '''yes'''. Fill in '''yes''' for '''PM1 ONLY''' if PM2 is left blank. The extra fields log, items, and the bestiary end section will appear automatically so you can fill in those sections. ''Name'' is for the rare case when there is a small difference between the names in different games (i.e. [[Spiked Goomba]] and Spiky Goomba); the default is <nowiki>{{PAGENAME}}</nowiki>. Image is still optional.
''Align'' takes care of the alignment of the table (default is right). If the enemy is in both games or all 3, use this template twice (and {{tem|spmenemybox}}) in one section, aligning them all to the center, making a nice comparison. '''Ignore''' and '''leave ''PM2''''' blank if it's a '''PM enemy'''. If it '''is a PM2 enemy''', fill in '''yes'''. The extra fields log, items, and the bestiary end section will appear automatically so you can fill in those sections. ''Name'' is for the rare case when there is a small difference between the names in different games (i.e. [[Spiked Goomba]] and Spiky Goomba); the default is <nowiki>{{PAGENAME}}</nowiki>. Image is still optional.
[[Category:Infobox Templates|{{PAGENAME}}]]</noinclude>
[[Category:Infobox Templates|{{PAGENAME}}]]</noinclude>

Revision as of 16:21, May 1, 2015

Paper Mario Enemy
PM enemy
Max HP
Attack
Defense
Location(s)


Items
Moves
Tattle

Look carefully at these instructions:

There are 11 variables to this template. Only 6 are needed for PM enemies, 8 for PM2 enemies.

{{pmenemybox
|align=
|PM2=
|name=
|image=
|hp=
|atk=
|def=
|location=
|tattle=
|log=
|items=
|moves=
}}

Align takes care of the alignment of the table (default is right). If the enemy is in both games or all 3, use this template twice (and {{spmenemybox}}) in one section, aligning them all to the center, making a nice comparison. Ignore and leave PM2 blank if it's a PM enemy. If it is a PM2 enemy, fill in yes. The extra fields log, items, and the bestiary end section will appear automatically so you can fill in those sections. Name is for the rare case when there is a small difference between the names in different games (i.e. Spiked Goomba and Spiky Goomba); the default is {{PAGENAME}}. Image is still optional.