Super Mushroom

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 21:01, October 8, 2016 by Mario jc (talk | contribs)
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

Template:MoreImages Template:Articleabout Template:Item-infobox A Super Mushroom (also known as a Power-Up Mushroom[1] and originally known as a Magic Mushroom) is a red Mushroom that serves a particular function depending on the game in which it is found. Its first and most common effect is causing Mario or Luigi to turn into their Super form, allowing them to smash through bricks and take an extra hit from enemies. An opposite can be considered as the Poison Mushroom, a mushroom item that hurts the player. Both this and the standard Mushroom are designed after the poisonous Amanita muscaria, with the shape resembling a button mushroom.

The idea for Super Mushrooms were originally believed to have been inspired by the cake that Alice eats in Alice's Adventures in Wonderland that makes her grow after having been shrunk by a potion. However, Shigeru Miyamoto later corrected himself, saying that this was a misunderstanding; the mushrooms were actually inspired by the concept of mushrooms being associated with magical worlds in general, like the Wonderland of Alice's Adventures in Wonderland and the Mushroom KingdomTemplate:Refneeded.

History

Super Mario series

Super Mario Bros.

Super Mario Bros. is the first Mario game to feature Super Mushrooms. They are the most common items found in the game and touching them will make Mario grow into Super Mario. When Mario is Super Mario, he can take one more hit from an enemy and revert back to Small Mario before losing a life, and gains the ability to break Brick Blocks. When Mario already has a Super Mushroom, usually a Fire Flower appears instead. Also, when Mario shrinks, he will be invisible and invincible temporarily. The mushroom's colors resemble those of a Mega Mushroom (as of New Super Mario Bros.). Players can make Super Mushrooms change direction by hitting the blocks they move along.

Super Mario Bros.: The Lost Levels

Super Mushrooms return in Super Mario Bros.: The Lost Levels, working as they do in Super Mario Bros. Also, Super Mushrooms receive eyes in this game for the first time, making them look even more like Mega Mushrooms. Poison Mushrooms look almost identical to Super Mushrooms, except they are slightly darker in color.

Super Mario Bros. 3

Mushroomsmb3.png A Super Mushroom, from the SNES remake of Super Mario Bros. 3.

In Super Mario Bros. 3, Super Mushrooms again return, but still grant the player the same abilities. The only changes that were made was the sprite's appearance: in the original Super Mario Bros. 3, Super Mushrooms are colored white with red spots, but in the Super Mario All-Stars remake, those colors are changed to the as-of-Super Mario World standard: red cap with white spots. However, the map's item screen retains the error.

Super Mario World

Super Mushrooms reappear in Super Mario World and no changes had been made to them. Super Mushrooms tend to "leap" out of the bushes sometimes for the player to receive. However, in this game, grabbing one while in Super, Fire, or Cape form will put it in the Item Stock, regardless of any reserve items. It also marked the first appearance of the current color scheme of the Super Mushroom, with the colors of the cap and spots reversed (red cap with white spots).

Super Mario 64 DS

Sprite of a Mushroom from Super Mario 64 DS

Super Mushrooms (called just Mushrooms in the manual) appear exclusively in Super Mario 64 DS, but this time, they make the characters grow extremely large for a limited time, similar to the effect of a Mega Mushroom. This allows the characters to destroy objects or enemies simply by touching them. They earn an extra life for each object or enemy that they destroy after the first seven. Yoshi, when receiving this power-up, throws punches like the others instead of using his tongue and can break Brick Blocks.

New Super Mario Bros.

Super Mushroom from New Super Mario Bros..

In New Super Mario Bros., Super Mushrooms return, working as they did in the classic 2D Mario games. Unlike in Super Mario World, however, they don't replace higher-tiered power-ups in the Item Stock (like the Fire Flower), instead simply giving 1000 points to the player.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, Super Mushrooms aren't changed, except that the number of Mushrooms that appear out of blocks depends on the number of players there are, as well as their current forms, as one will appear for every Small or Mini player currently active.

Super Mario 3D Land

SuperMushroom3DLand.png

Super Mario 3D Land is the first original 3D Mario game to include Super Mushrooms. They turn Mario from Small Mario to Super Mario, just as in the 2D Mario games. If Mario collects a Super Mushroom when the player already has an item stored, the player earns ten coins instead. They also are not as necessary, since Mario starts out each life as Super Mario. Morty Moles also drop a Super Mushroom sometimes.

New Super Mario Bros. 2

Artwork of a Super Mushroom for New Super Mario Bros. 2

Super Mushrooms appear in New Super Mario Bros. 2, acting the same as they did in previous side-scrolling games.

New Super Mario Bros. U

The Super Mushrooms appear in New Super Mario Bros. U, acting the same as in other games.

Super Mario 3D World

Super Mushrooms return in Super Mario 3D World acting the same as in other games. However, like in Super Mario 3D Land, they aren't necessary, because Mario, Luigi, Princess Peach, Toad, Captain Toad, and Rosalina start each life in their Super forms.

Goomba Towers sometimes carry Super Mushrooms; the player can touch the Gamepad touchscreen to pop the bubble to get them from the Goomba Towers.

Super Mario Land series

Super Mario Land

Super Mushrooms make a return in the game, Super Mario Land, where it is simply known as "Mushrooms". It once again grows Mario to Super Mario, allows him to take one hit without dying (reverting him to small Mario) and break Brick Blocks. The small size of the mushroom sprite meant, however, it was heavily simplified. It also fell on a straight vertical path when falling off an edge, rather than at an angled one.

Super Mario Land 2: 6 Golden Coins

Mushroom

In Super Mario Land 2: 6 Golden Coins, the Super Mushroom again grows Mario into Super Mario with the usual results. However, unlike in Super Mario Land, it also allows him to perform a Spin Jump to break Brick Blocks beneath him by pressing down on the +Control Pad in midair, a technique taken from Super Mario World. Super Mario can destroy Koopas, Koopa Shells and some multiple-hit enemies by landing on them with it, but other than that, the Spin Jump does not have quite the same power that it does in Super Mario World - it will function the same way as a normal jump when Mario lands on other enemies or hazards with it.

Yoshi's Safari

Super Mushrooms reappear in Yoshi's Safari (referred to as Power-up Mushrooms in the game's manual), and are dropped from Flying ? Blocks. When dropped from a yellow Flying ? Block, some of the player's LIFE Meter is recovered and they earn 1,500 bonus points. Super Mushrooms can also be dropped from dark teal Flying ? Blocks and are used for boss battles only, functioning the same way they do outside the battle. When not used at all, 2,000 bonus points are added to the player's highscore.

Donkey Kong (Game Boy)

Super Mushrooms also make an appearance in Donkey Kong for the Game Boy. They are used by Donkey Kong during the final battle. He ends up using several of them to transform himself into a giant. A Super Mushroom is also briefly seen in the ending when Pauline gives one to Mario, so that he can change his size and catch Donkey Kong when he is falling.

Hotel Mario

The Super Mushroom appears in Hotel Mario. It doesn't make Mario big or small, but gives him the chance to take one hit and not lose a life. The only difference between the normal Mario and the one that ate the Super Mushroom is the color of his overalls.

Super Smash Bros. series

A Super Mushroom in Super Smash Bros. for Wii U
The Super Mushroom in Super Smash Bros. for Wii U.

In Super Smash Bros. Melee, the Super Mushroom allows the player to grow to an incredible size, thus making them heavier and harder to knock off. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the fighter's attack strength also increases. An attack that normally does 15% damage could do near 30% damage when the fighter is a giant. Specifically, those attacks deal nearly twice the normal damage.

Mario Clock

In the DSiWare game, Mario Clock has both the Super and Poison Mushrooms.

Captain Toad: Treasure Tracker

Super Mushrooms also return in Captain Toad: Treasure Tracker. Like in the main series of games, Super Mushrooms turn Small Captain Toad and Small Toadette into their Super forms. If the player collects a Super Mushroom while the character is in Super form, they instead earn 10 coins like in Super Mario 3D Land.

Mario Kart 8

In the Animal Crossing × Mario Kart 8 DLC pack of Mario Kart 8, a Super Mushroom emerging from a block appears as a cameo in a Super Mario Bros.-styled grafitti on the underground wall in Super Bell Subway.

Super Mario Maker

The Super Mushroom appears as an element in Super Mario Maker for all four game styles. They can make enemies larger and, after an update, can be stacked on power-ups. Dragging a Super Mushroom into an already enlarged object will make it even bigger, but it will cough it out, returning to its previous size, as enlarged objects cannot get any bigger than they already are. After clearing the four Nintendo World Championships 2015 courses, shaking a Super Mushroom in the Super Mario Bros. style turns it into a Weird Mushroom, though when playing courses hitting a block with a Super Mushroom has a chance of a Weird Mushroom appearing instead regardless of whether or not it has been unlocked.

Trophy information

Super Smash Bros. Melee

Name Image Game Description
Super Mushroom File:Trophy105.PNG Super Mario Bros.
10/85
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.

Super Smash Bros. Brawl

Name Image Game Description
Super Mushroom BrawlTrophy492.png NES Super Mario Bros. A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros.
GB Super Mario Land 2: 6 Golden Coins

Super Smash Bros. for Nintendo 3DS / Wii U

Name Image Appears in NTSC-U Description PAL Description
Super Mushroom Super Mushroom's trophy render from Super Smash Bros. for Wii U NES Super Mario Bros. (10/1985)
DS New Super Mario Bros. (05/2006)
This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large–and such an easy target–may not be so great in a fight with lots of enemies... This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you will grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea...

Blue indicates exclusive to the Wii U version.

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

Trivia

References

  1. ^ Cain, Christine (July 7, 1999). Super Mario Bros. Deluxe: Prima's Official Strategy Guide, page 9. Retrieved April 10, 2015.

Template:BoxTop Template:Navtemplate